1 00:00:00,280 --> 00:00:02,960 Speaker 1: Brought to you by the reinvented two thousand twelve Camray. 2 00:00:03,160 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,000 --> 00:00:18,160 Speaker 1: tech Stuff from how stuff works dot com. Hi, kids, 4 00:00:18,239 --> 00:00:20,919 Speaker 1: welcome to tech stuff. My name is Chris Polette and 5 00:00:20,960 --> 00:00:24,000 Speaker 1: I'm an editor at how stuff works dot Com. Sitting 6 00:00:24,040 --> 00:00:28,280 Speaker 1: across from me enjoying himself profusely since the topic we're 7 00:00:28,280 --> 00:00:30,680 Speaker 1: about to talk about is going to be fun, uh, 8 00:00:30,800 --> 00:00:33,600 Speaker 1: is senior writer Jonathan Strickland. It's all about the game 9 00:00:33,680 --> 00:00:36,120 Speaker 1: and how you play it, all about control and if 10 00:00:36,159 --> 00:00:38,239 Speaker 1: you can take it, all about your debt and if 11 00:00:38,240 --> 00:00:40,360 Speaker 1: you can pay it. It's all about the pain and 12 00:00:40,440 --> 00:00:44,680 Speaker 1: who's gonna make it. I am the game. You don't 13 00:00:44,720 --> 00:00:49,800 Speaker 1: want to play? Me? Nice? Thank you. I'm sure you 14 00:00:49,800 --> 00:00:53,280 Speaker 1: don't recognize that, and I'll tell you where it's from later, Okay, 15 00:00:53,320 --> 00:00:56,200 Speaker 1: But I will say that, I'm sure our long term listeners, 16 00:00:56,240 --> 00:00:59,880 Speaker 1: who know our propensity for quoting certain movies about video 17 00:01:00,040 --> 00:01:03,600 Speaker 1: games probably are very happy that you found a quote 18 00:01:03,600 --> 00:01:07,679 Speaker 1: that had nothing to do with certain movies, had nothing 19 00:01:07,720 --> 00:01:10,160 Speaker 1: to do with war games or tron or fighting for 20 00:01:10,160 --> 00:01:15,240 Speaker 1: the users. Today, however, we're going to talk about professional gamers. 21 00:01:15,240 --> 00:01:18,400 Speaker 1: That's one topic. That people have asked us to mention 22 00:01:19,200 --> 00:01:21,720 Speaker 1: many times in the past. We have talked about similar 23 00:01:21,760 --> 00:01:24,440 Speaker 1: topics though. Yeah, we talked about video game testers, the 24 00:01:24,800 --> 00:01:29,160 Speaker 1: play testers who as a profession actually uh work with 25 00:01:29,400 --> 00:01:32,119 Speaker 1: video game companies to test out video games in order 26 00:01:32,160 --> 00:01:34,040 Speaker 1: to make sure that they are playable and they don't 27 00:01:34,080 --> 00:01:36,120 Speaker 1: have any bugs. If you want to hear more about that, 28 00:01:36,160 --> 00:01:37,680 Speaker 1: we have a podcast about and we also have an 29 00:01:37,720 --> 00:01:39,920 Speaker 1: article on how stuff Works dot com about how video 30 00:01:39,959 --> 00:01:43,160 Speaker 1: game testers work. But in this case, we're talking about 31 00:01:43,240 --> 00:01:45,800 Speaker 1: a different kind of professional gamer, not someone who's testing 32 00:01:45,840 --> 00:01:50,040 Speaker 1: out a product that's still in the development stage, but 33 00:01:50,080 --> 00:01:54,160 Speaker 1: people who actually play games for a living. Yes, and 34 00:01:54,280 --> 00:01:58,360 Speaker 1: you would imagine that, uh, anything where you don't have 35 00:01:58,440 --> 00:02:03,480 Speaker 1: to sit at a desk and act will do typical work, um, 36 00:02:03,880 --> 00:02:06,080 Speaker 1: would be a lot of fun. But I think and 37 00:02:05,960 --> 00:02:09,520 Speaker 1: and and for video game testing, we talked about that 38 00:02:09,600 --> 00:02:12,760 Speaker 1: it's not necessarily you know, hey, I get to play 39 00:02:12,800 --> 00:02:15,160 Speaker 1: games all day. This is a lot closer to that. 40 00:02:15,240 --> 00:02:17,799 Speaker 1: But it's not necessarily fun either. I mean there's a 41 00:02:17,840 --> 00:02:22,160 Speaker 1: lot of work involved in this. Yeah. The for video 42 00:02:22,160 --> 00:02:25,400 Speaker 1: game testing, it's all about you know, checking every square 43 00:02:25,440 --> 00:02:27,520 Speaker 1: inch of a map to make sure there aren't any 44 00:02:27,680 --> 00:02:31,200 Speaker 1: spots that you would excellently pass through and you know, 45 00:02:31,320 --> 00:02:34,359 Speaker 1: and that players would discover, could that could be an 46 00:02:34,360 --> 00:02:36,480 Speaker 1: exploit or could just be a bug that makes the 47 00:02:36,480 --> 00:02:40,960 Speaker 1: game unplayable. It's not necessarily fun, uh now, professional gamers, 48 00:02:41,120 --> 00:02:43,440 Speaker 1: it also there's an element of fun to it. There's 49 00:02:43,440 --> 00:02:46,960 Speaker 1: an element of of competition obviously, but it's also a 50 00:02:47,000 --> 00:02:49,160 Speaker 1: lot of work in the sense that you have to 51 00:02:49,320 --> 00:02:52,680 Speaker 1: really put in a lot of time to get really, 52 00:02:52,720 --> 00:02:55,840 Speaker 1: really good at certain types of games if you want 53 00:02:55,880 --> 00:03:00,160 Speaker 1: to compete on a professional level. Yeah. I didn't some 54 00:03:00,280 --> 00:03:05,080 Speaker 1: reading on this since you know, I'm not a professional gamer. Um, 55 00:03:05,120 --> 00:03:07,040 Speaker 1: since most of these games you know aren't aren't you 56 00:03:07,040 --> 00:03:11,639 Speaker 1: know Tetris? Uh kidding. I do play other games besides Tetris, 57 00:03:11,720 --> 00:03:14,280 Speaker 1: but I don't play a lot of the types of 58 00:03:14,360 --> 00:03:18,680 Speaker 1: video games because I'm not really a first person shooter 59 00:03:18,800 --> 00:03:20,680 Speaker 1: kind of guy. I mean, I've played them in their fun, 60 00:03:20,800 --> 00:03:23,120 Speaker 1: but it's not the thing I tend to do. I 61 00:03:23,120 --> 00:03:26,760 Speaker 1: I tend to prefer strategy games. Um, there are some 62 00:03:27,000 --> 00:03:30,120 Speaker 1: real time strategy was tournaments. Yeah. I was gonna say, 63 00:03:30,120 --> 00:03:32,000 Speaker 1: don't pause the podcast and write to me and tell 64 00:03:32,040 --> 00:03:34,560 Speaker 1: me that that's not the case. So yes, I'm aware 65 00:03:34,560 --> 00:03:37,200 Speaker 1: of StarCraft is way up there. Oh yes, yes it is, 66 00:03:37,760 --> 00:03:40,160 Speaker 1: um but yeah, I mean for the most part, and 67 00:03:40,160 --> 00:03:43,560 Speaker 1: and things like civilization, So there's not they're not really 68 00:03:43,560 --> 00:03:45,960 Speaker 1: tournaments for this, but yeah, the people who are are 69 00:03:47,080 --> 00:03:51,520 Speaker 1: professional video gamers are really a very specific sort of 70 00:03:51,560 --> 00:03:55,760 Speaker 1: breed there. They tend to be young people, um, and 71 00:03:55,960 --> 00:03:58,960 Speaker 1: they they tend to be people who are uh for 72 00:03:59,200 --> 00:04:01,200 Speaker 1: a couple of reasons, but also tend to be people 73 00:04:01,240 --> 00:04:09,160 Speaker 1: who are really into uh techy and and uh scholarly pursuits. 74 00:04:09,200 --> 00:04:10,360 Speaker 1: I would say there are a lot of people who 75 00:04:10,360 --> 00:04:12,800 Speaker 1: are students, who are serious students who are really into 76 00:04:12,880 --> 00:04:14,440 Speaker 1: video games, and there are a lot of this level. 77 00:04:14,440 --> 00:04:16,000 Speaker 1: There are a lot of people who actually have a 78 00:04:16,160 --> 00:04:19,320 Speaker 1: pretty good amount of discretionary income as well, because in 79 00:04:19,440 --> 00:04:22,320 Speaker 1: order to be a pro gamer, you usually have to 80 00:04:22,360 --> 00:04:25,200 Speaker 1: have a pretty decent gaming rig so that you can 81 00:04:25,240 --> 00:04:28,000 Speaker 1: play a game at its at its uh best settings. 82 00:04:28,000 --> 00:04:32,279 Speaker 1: Because here's the thing about um about a tournament. So 83 00:04:32,800 --> 00:04:35,720 Speaker 1: let's say that you are used to playing a video game. 84 00:04:35,800 --> 00:04:38,360 Speaker 1: Let's just argue for argument sake, let's pick one. Let's 85 00:04:38,360 --> 00:04:40,000 Speaker 1: call it. Let's do Quake, because that was a really 86 00:04:40,000 --> 00:04:43,920 Speaker 1: popular one in tournaments all right, first person shooter game. 87 00:04:44,000 --> 00:04:45,720 Speaker 1: So yeah, you've got a first person shooting game. You've 88 00:04:45,720 --> 00:04:48,560 Speaker 1: got Quake, which you can play in competitive play one 89 00:04:48,600 --> 00:04:52,240 Speaker 1: on one against other people. Um, and so you've got this, uh, 90 00:04:52,400 --> 00:04:54,760 Speaker 1: you've got Quake and you're you're pretty good at it. 91 00:04:55,200 --> 00:04:57,640 Speaker 1: But you have, you know, just a decent machine. So 92 00:04:57,680 --> 00:04:59,960 Speaker 1: what you've done is you've turned the polygon count down 93 00:05:00,040 --> 00:05:01,640 Speaker 1: on and you know, you've turned off some of the 94 00:05:01,680 --> 00:05:04,440 Speaker 1: effects so that the game runs more smoothly on your computer. 95 00:05:04,480 --> 00:05:06,120 Speaker 1: And you've got, you know, a decent mouse and a 96 00:05:06,160 --> 00:05:10,719 Speaker 1: decent keyboard, and um, see, you know you're good. Well 97 00:05:10,839 --> 00:05:12,719 Speaker 1: pro gamer is going to be running that on a 98 00:05:12,800 --> 00:05:16,679 Speaker 1: really fast machine with a really nice mouse and keyboard 99 00:05:16,720 --> 00:05:20,679 Speaker 1: set up, maybe one that's almost customized for that gamer. 100 00:05:20,960 --> 00:05:24,200 Speaker 1: Some of them actually do have custom units where they'll 101 00:05:24,240 --> 00:05:27,240 Speaker 1: they'll play these games and that can give them the 102 00:05:27,360 --> 00:05:30,039 Speaker 1: edge they need in order to play at a professional level, 103 00:05:30,160 --> 00:05:32,839 Speaker 1: where you know, pretty good just doesn't cut it. Pretty 104 00:05:32,839 --> 00:05:35,120 Speaker 1: good means you're out in the first round. You have 105 00:05:35,200 --> 00:05:39,400 Speaker 1: to be astonishingly good. And one of the reasons you 106 00:05:39,440 --> 00:05:41,719 Speaker 1: need to have a really good gaming rig is that 107 00:05:41,839 --> 00:05:44,080 Speaker 1: you have to be used to playing at that setting 108 00:05:44,120 --> 00:05:46,760 Speaker 1: because if you're playing in a tournament, most tournaments, they're 109 00:05:46,760 --> 00:05:49,359 Speaker 1: gonna want those settings cranked up. And the reason they 110 00:05:49,400 --> 00:05:52,600 Speaker 1: want those settings cranked up is because it looks better. 111 00:05:52,880 --> 00:05:55,000 Speaker 1: If you're promoting a tournament, if you are trying to 112 00:05:55,000 --> 00:05:57,960 Speaker 1: get sponsorships, you want those games to look as good 113 00:05:58,000 --> 00:06:00,480 Speaker 1: as they possibly can. So you don't want to have 114 00:06:00,520 --> 00:06:02,760 Speaker 1: the polygon count turned down. You know, even if it 115 00:06:02,800 --> 00:06:06,000 Speaker 1: makes the game smoother, you would prefer to beef up 116 00:06:06,000 --> 00:06:10,120 Speaker 1: all the computers in the system rather than to have 117 00:06:10,200 --> 00:06:13,359 Speaker 1: the graphics suffer, because you don't want the cameras to 118 00:06:13,400 --> 00:06:17,560 Speaker 1: pick up some sort of low polygon count video game 119 00:06:17,600 --> 00:06:21,839 Speaker 1: because it makes it look more amateurish. Right, So you know, 120 00:06:22,320 --> 00:06:24,880 Speaker 1: you need to have that that money just so that 121 00:06:25,000 --> 00:06:26,960 Speaker 1: you have a gaming rig, and a lot of the 122 00:06:26,960 --> 00:06:32,600 Speaker 1: professional gaming leagues and tournaments focus on PC gaming. Console 123 00:06:32,640 --> 00:06:35,600 Speaker 1: gaming is also present, but it's not as big a 124 00:06:36,760 --> 00:06:41,520 Speaker 1: market as PC gaming is in the tournament's realm. So 125 00:06:41,720 --> 00:06:43,919 Speaker 1: you need the discretionary income for your rig. But you 126 00:06:44,040 --> 00:06:46,080 Speaker 1: also need it because you need to be able to 127 00:06:46,120 --> 00:06:50,279 Speaker 1: make travel arrangements because the way professional gamers, most professional gamers, 128 00:06:50,279 --> 00:06:52,719 Speaker 1: I should add, make money is that they go and 129 00:06:52,720 --> 00:06:55,120 Speaker 1: they play in tournaments, and if you want to make money, 130 00:06:55,160 --> 00:06:57,560 Speaker 1: you know, only just play in tournaments. You gotta win tournaments. 131 00:06:57,880 --> 00:07:00,279 Speaker 1: And those tournaments may not be just down this streak 132 00:07:00,360 --> 00:07:03,320 Speaker 1: from your house. They may be in another city, they 133 00:07:03,360 --> 00:07:06,120 Speaker 1: may be in another country, and you will have to 134 00:07:06,200 --> 00:07:08,839 Speaker 1: travel there. You might first have to travel to a 135 00:07:08,880 --> 00:07:12,400 Speaker 1: preliminary event so that you can qualify to go onto 136 00:07:12,440 --> 00:07:14,840 Speaker 1: the next round, which might be in a different country. 137 00:07:14,920 --> 00:07:18,840 Speaker 1: So you're talking about a profession where you already have 138 00:07:18,960 --> 00:07:21,280 Speaker 1: to have a certain amount of money in order to 139 00:07:21,440 --> 00:07:25,320 Speaker 1: really to really compete at a at the top level. UM, 140 00:07:25,920 --> 00:07:28,080 Speaker 1: and there are various pathways to get there. If you 141 00:07:28,080 --> 00:07:31,080 Speaker 1: are not, you might be saying, well, why so you're 142 00:07:31,120 --> 00:07:33,320 Speaker 1: citially telling me that professional gaming is for the independently 143 00:07:33,360 --> 00:07:35,120 Speaker 1: wealthy and really it's just a way to waste time. 144 00:07:35,600 --> 00:07:37,920 Speaker 1: Uh not, not quite. There are ways of getting there, 145 00:07:37,920 --> 00:07:41,280 Speaker 1: but we'll get into that. Yeah, it's UM. I was 146 00:07:41,320 --> 00:07:43,240 Speaker 1: trying to find a way to say this, but I 147 00:07:43,280 --> 00:07:45,040 Speaker 1: think the best way to say it is a lot 148 00:07:45,120 --> 00:07:49,200 Speaker 1: of people who are professional gamers UM fit into a 149 00:07:49,280 --> 00:07:52,920 Speaker 1: stereotype for gamers because of the things you mentioned, the 150 00:07:53,000 --> 00:07:56,320 Speaker 1: discretionary income, UM, and because also there are a lot 151 00:07:56,400 --> 00:07:59,440 Speaker 1: of people are are younger. So there are people who 152 00:07:59,440 --> 00:08:02,720 Speaker 1: are living in their parents basement because they don't have 153 00:08:02,760 --> 00:08:05,320 Speaker 1: to pay you know, not because they are they're fitting 154 00:08:05,320 --> 00:08:08,440 Speaker 1: into a stereotype, but actually they're probably fueling it. But 155 00:08:08,600 --> 00:08:11,960 Speaker 1: the thing is, um, you know they don't they don't 156 00:08:12,000 --> 00:08:14,880 Speaker 1: have to worry about paying rent. They are you know, 157 00:08:14,960 --> 00:08:18,400 Speaker 1: hanging out there. They probably have a job or you 158 00:08:18,400 --> 00:08:20,480 Speaker 1: know for the younger kids, you know, they're going to 159 00:08:20,520 --> 00:08:22,640 Speaker 1: school and have a job to to help pay for 160 00:08:22,640 --> 00:08:25,640 Speaker 1: these things. And um, so yeah, I mean I think 161 00:08:25,680 --> 00:08:28,160 Speaker 1: that's part of why there there is that stereotype, but 162 00:08:28,200 --> 00:08:30,920 Speaker 1: it's not it's a result of like I said, I 163 00:08:30,920 --> 00:08:33,959 Speaker 1: think this behavior fuels that stereotype rather than them being 164 00:08:34,440 --> 00:08:36,920 Speaker 1: us making the stereotype right right, It's just because a 165 00:08:36,960 --> 00:08:39,400 Speaker 1: lot of the people One of the reasons that young 166 00:08:39,440 --> 00:08:44,880 Speaker 1: people are such common competitors and in these tournaments is that, um, 167 00:08:45,120 --> 00:08:47,520 Speaker 1: you have to have really good reflexes. Yeah, really good 168 00:08:47,520 --> 00:08:50,560 Speaker 1: hand eye coordination and reflexes. I read some interviews with 169 00:08:50,840 --> 00:08:54,439 Speaker 1: pro gamers and um, I said, yeah, you know, at 170 00:08:54,480 --> 00:08:57,600 Speaker 1: a certain point, your visual acuity, your you know, your 171 00:08:57,640 --> 00:09:00,839 Speaker 1: dextery sorts to to drop and you really don't see 172 00:09:00,880 --> 00:09:05,760 Speaker 1: people over thirty, which of course rules me way out. Um, 173 00:09:06,840 --> 00:09:09,600 Speaker 1: but yeah, I mean that's so that's why you see 174 00:09:09,600 --> 00:09:13,440 Speaker 1: a lot of kids and you know, younger twentysomethings in 175 00:09:13,440 --> 00:09:15,760 Speaker 1: in these tournaments. So generally these are people who are 176 00:09:15,760 --> 00:09:20,559 Speaker 1: not necessarily established already, or if they're established, they're tenuously established. 177 00:09:20,800 --> 00:09:23,320 Speaker 1: And here's the thing about being a professional gamer is that, yeah, 178 00:09:23,400 --> 00:09:26,160 Speaker 1: you can in theory make some big money if you 179 00:09:26,200 --> 00:09:29,480 Speaker 1: are really really good and you win some tournaments. For example, 180 00:09:29,520 --> 00:09:31,760 Speaker 1: one of the one of the go to references, one 181 00:09:31,760 --> 00:09:33,680 Speaker 1: of the ones most probably one of the most famous 182 00:09:34,040 --> 00:09:38,679 Speaker 1: professional gamers in the Western hemisphere anyway, is uh is 183 00:09:38,760 --> 00:09:43,400 Speaker 1: Jonathan Wendel, also known as Fatality UH. And that the 184 00:09:43,400 --> 00:09:48,720 Speaker 1: the eye and Fatality is the number one Uh. He's solite. Yes, 185 00:09:48,800 --> 00:09:53,400 Speaker 1: he actually won a tournament where the the grand prize 186 00:09:53,440 --> 00:09:56,400 Speaker 1: was a hundred and fifty thousand dollars. Well for that year, 187 00:09:56,440 --> 00:09:59,760 Speaker 1: that means he won fifty grand on top of whatever 188 00:09:59,760 --> 00:10:02,360 Speaker 1: else he might have earned in other tournaments or other 189 00:10:02,600 --> 00:10:06,439 Speaker 1: other ventures. But there's no guarantee that that's gonna repeat 190 00:10:06,559 --> 00:10:10,320 Speaker 1: the next year. So you know, in order to in 191 00:10:10,400 --> 00:10:11,880 Speaker 1: order to be a professional game or you may not 192 00:10:11,960 --> 00:10:14,480 Speaker 1: be able to have a sustainable career in the sense 193 00:10:14,520 --> 00:10:16,920 Speaker 1: of you don't know that next year you're gonna make 194 00:10:16,960 --> 00:10:19,600 Speaker 1: that same amount of money, or even any money at all. 195 00:10:19,640 --> 00:10:21,680 Speaker 1: It may turn out that, you know, you just have 196 00:10:21,760 --> 00:10:24,560 Speaker 1: a bad day at the tournament, or or it may 197 00:10:24,640 --> 00:10:27,320 Speaker 1: be that the the next crop of players are just 198 00:10:27,400 --> 00:10:31,400 Speaker 1: that much better. It may be that the tournament switches games. 199 00:10:31,800 --> 00:10:34,040 Speaker 1: That's something that we really need to focus on, because 200 00:10:34,080 --> 00:10:37,000 Speaker 1: think about this. When you are a professional athlete, all right, 201 00:10:37,760 --> 00:10:42,079 Speaker 1: the rules for your sport rarely change in a huge way. 202 00:10:42,600 --> 00:10:45,440 Speaker 1: They normally change in tiny ways, and even then you 203 00:10:45,480 --> 00:10:49,200 Speaker 1: will hear players really complain. I remember back in the 204 00:10:50,280 --> 00:10:53,600 Speaker 1: Olympics that there was some discussion about the soccer balls 205 00:10:53,679 --> 00:10:57,040 Speaker 1: being used in the soccer games because they were slightly 206 00:10:57,120 --> 00:11:00,960 Speaker 1: different from a standard that have been used previously. And 207 00:11:01,120 --> 00:11:02,600 Speaker 1: I mean that sort of thing is a big deal 208 00:11:02,640 --> 00:11:06,120 Speaker 1: because that tiny, little change can affect how well an 209 00:11:06,160 --> 00:11:10,440 Speaker 1: athlete at that level can perform. But think about that, 210 00:11:10,520 --> 00:11:12,480 Speaker 1: you know, like, that's the tiniest change. But if you're 211 00:11:12,480 --> 00:11:15,839 Speaker 1: a professional gamer, the changes may be monumental. It may 212 00:11:15,880 --> 00:11:18,760 Speaker 1: be that one year they're doing quake and the next 213 00:11:18,840 --> 00:11:22,320 Speaker 1: year they've switched to counterstrike. Those are two totally different 214 00:11:22,360 --> 00:11:25,600 Speaker 1: games with different physics, different there's different frame rates, there's 215 00:11:25,640 --> 00:11:28,439 Speaker 1: different you're gonna have a different experience. You know, you're 216 00:11:28,440 --> 00:11:30,880 Speaker 1: gonna move at a different speed, the weapons behave in 217 00:11:30,920 --> 00:11:33,760 Speaker 1: a totally different way. Plus you know, it may be 218 00:11:33,920 --> 00:11:36,600 Speaker 1: that one game is a one on one style game 219 00:11:36,640 --> 00:11:39,560 Speaker 1: and the other game is a team based game, which 220 00:11:39,800 --> 00:11:43,079 Speaker 1: then affects not just the physics, but truly the strategy. 221 00:11:43,360 --> 00:11:45,800 Speaker 1: You have to learn new maps, you have to you know, 222 00:11:46,240 --> 00:11:49,640 Speaker 1: be able to really adapt to it. So professional gamers 223 00:11:50,160 --> 00:11:53,000 Speaker 1: may have some pretty big hurdles from one year to 224 00:11:53,040 --> 00:11:55,880 Speaker 1: the next, which means that it is really hard to 225 00:11:56,240 --> 00:11:58,760 Speaker 1: say that you're going to make a decent amount of 226 00:11:58,760 --> 00:12:02,640 Speaker 1: money year over year. Now you could do what Fatality did. 227 00:12:02,840 --> 00:12:05,920 Speaker 1: He was really really smart. He ended up making his 228 00:12:05,920 --> 00:12:10,760 Speaker 1: own brand, and he ended up partnering with uh various 229 00:12:10,760 --> 00:12:17,600 Speaker 1: component manufacturers things like video game graphics, cards, and gaming gear. 230 00:12:18,040 --> 00:12:20,680 Speaker 1: And because of that he's able to make money through 231 00:12:20,760 --> 00:12:24,120 Speaker 1: those means, not just as a professional gamer, but through 232 00:12:24,440 --> 00:12:29,400 Speaker 1: these licenses. So that's one way to continue to earn money. 233 00:12:29,480 --> 00:12:31,560 Speaker 1: Even if you were to have say an off year 234 00:12:31,679 --> 00:12:34,319 Speaker 1: in the tournaments, you would still have this other source 235 00:12:34,320 --> 00:12:37,640 Speaker 1: of revenue. It's also smart to do if you are, 236 00:12:38,080 --> 00:12:40,800 Speaker 1: you know, creeping up on that age thirty and who 237 00:12:40,800 --> 00:12:44,160 Speaker 1: knows when your your reflexes will start to just give 238 00:12:44,200 --> 00:12:46,160 Speaker 1: a little bit, because remember again, at this level, the 239 00:12:46,280 --> 00:12:50,560 Speaker 1: tiniest detriment can mean the difference between losing and winning. 240 00:12:52,720 --> 00:12:58,120 Speaker 1: The reflexes a lonely childhood all in the reflexes, And yeah, 241 00:12:58,120 --> 00:13:00,959 Speaker 1: I mean there are there are other things too. Um 242 00:13:01,480 --> 00:13:04,199 Speaker 1: you were mentioning that that StarCraft is huge, it is, 243 00:13:04,040 --> 00:13:08,280 Speaker 1: It is monumentally huge. In Korea. Yes, South Korea, professional 244 00:13:08,320 --> 00:13:12,959 Speaker 1: gaming is actually viewed on a level that is probably uh, 245 00:13:13,600 --> 00:13:18,360 Speaker 1: approximately the same level as most professional athletes. Now that's 246 00:13:18,960 --> 00:13:21,920 Speaker 1: most that's pretty unusual. I mean most other countries, that's 247 00:13:21,960 --> 00:13:24,679 Speaker 1: just not the case. China is a little bit like that, 248 00:13:24,720 --> 00:13:26,880 Speaker 1: but not to the level that South Korea is at. 249 00:13:27,080 --> 00:13:29,720 Speaker 1: And in the United States, you know, there's an underground 250 00:13:30,760 --> 00:13:35,960 Speaker 1: professional gamer uh culture, but it's it has never reached 251 00:13:36,000 --> 00:13:38,840 Speaker 1: mainstream acceptance like it has in South Korean. South Korea, 252 00:13:39,080 --> 00:13:42,640 Speaker 1: they will televise tournaments and on major networks and you 253 00:13:42,640 --> 00:13:45,199 Speaker 1: you can tune in and watch as players play against 254 00:13:45,240 --> 00:13:47,640 Speaker 1: each other, and there are events that they hold have 255 00:13:47,880 --> 00:13:50,120 Speaker 1: thousands of spectators who will come in and watch the 256 00:13:50,640 --> 00:13:54,199 Speaker 1: gamers play. In the United States, it's mostly gamers and 257 00:13:54,320 --> 00:13:58,000 Speaker 1: other gamers who attend these things with you know, friends 258 00:13:58,000 --> 00:13:59,880 Speaker 1: and family that spill out beyond that, and then a 259 00:14:00,080 --> 00:14:03,079 Speaker 1: few fans, but only a few compared to what you 260 00:14:03,080 --> 00:14:07,640 Speaker 1: would find in South Korea. So there's there's that difficulty too. 261 00:14:07,760 --> 00:14:10,200 Speaker 1: Is just the fact that video games don't have the 262 00:14:10,240 --> 00:14:14,120 Speaker 1: same kind of level of uh, fascination and respect in 263 00:14:14,120 --> 00:14:17,240 Speaker 1: the United States as they do in South Korea. Right right, well, 264 00:14:17,280 --> 00:14:21,320 Speaker 1: I was I was reading an interview with Greg Fields, 265 00:14:21,760 --> 00:14:24,440 Speaker 1: who I'm really not sure how I would pronounce his handle. 266 00:14:25,200 --> 00:14:28,200 Speaker 1: I gotta put my glasses on capital I I'd say, 267 00:14:28,240 --> 00:14:32,720 Speaker 1: I'd yeah, I d r capital A. He's a he's 268 00:14:32,760 --> 00:14:34,720 Speaker 1: a StarCraft gamer and he's spent a lot of time 269 00:14:34,720 --> 00:14:37,600 Speaker 1: in Korea, and they were talking about, uh, they asked 270 00:14:37,640 --> 00:14:41,240 Speaker 1: him about StarCraft and why he chose StarCraft and uh, 271 00:14:41,400 --> 00:14:44,920 Speaker 1: not only is he StarCraft gamer, that's you know, his 272 00:14:45,000 --> 00:14:48,840 Speaker 1: game of choice, but he also specializes on one particular 273 00:14:48,920 --> 00:14:51,640 Speaker 1: faction and he was he was talking about you were 274 00:14:51,680 --> 00:14:54,360 Speaker 1: you were mentioning what happens at the tournament changes games. 275 00:14:54,960 --> 00:14:57,440 Speaker 1: Well right now, Well, at the time of the interview, 276 00:14:57,960 --> 00:15:02,800 Speaker 1: he was saying that Blizzard had made his faction of 277 00:15:02,880 --> 00:15:05,680 Speaker 1: choice UM sort of underpowered. I believe it was Zerg 278 00:15:05,840 --> 00:15:09,200 Speaker 1: that he preferred. UM and Terrence were stronger, and he 279 00:15:09,240 --> 00:15:11,320 Speaker 1: hoped that they would patch that, and they said, well, 280 00:15:11,320 --> 00:15:14,400 Speaker 1: why don't you just switch to Terrence or something else, Like, well, 281 00:15:14,600 --> 00:15:16,160 Speaker 1: if I do that, I'm going to have to learn 282 00:15:16,200 --> 00:15:20,960 Speaker 1: their strengths. And you know, once Blizzard fixes this, as 283 00:15:21,000 --> 00:15:24,680 Speaker 1: I think they will, then I'm going to be I'm 284 00:15:24,680 --> 00:15:27,480 Speaker 1: going to have to go back to my old faction. 285 00:15:27,560 --> 00:15:29,720 Speaker 1: And you know, I would have spent a lot of 286 00:15:29,760 --> 00:15:31,880 Speaker 1: time preparing for a faction that I really don't want 287 00:15:31,880 --> 00:15:34,080 Speaker 1: to be playing until they patch this one. So I'm 288 00:15:34,080 --> 00:15:36,480 Speaker 1: just gonna hang in there. And but yeah, the little 289 00:15:36,480 --> 00:15:38,440 Speaker 1: subtle changes to the games even, yeah, it can make 290 00:15:38,520 --> 00:15:40,880 Speaker 1: huge difference. Yeah, the professional gamers, you gotta keep in mind, 291 00:15:41,000 --> 00:15:44,520 Speaker 1: a lot of these guys spend hours each day playing games, 292 00:15:44,560 --> 00:15:48,120 Speaker 1: playing against other people, seeking out people who are, you know, 293 00:15:48,160 --> 00:15:50,960 Speaker 1: at least ranked better than they are, in order to 294 00:15:51,080 --> 00:15:54,200 Speaker 1: learn new strategies and to test their own skills and 295 00:15:54,240 --> 00:15:56,560 Speaker 1: make sure that the things that they're doing actually work 296 00:15:56,680 --> 00:15:59,560 Speaker 1: in a game setting. Uh, you know, they're they're treating 297 00:15:59,560 --> 00:16:02,840 Speaker 1: it like would a professional sport. You know, it's not 298 00:16:02,880 --> 00:16:05,280 Speaker 1: necessarily that they're playing for fun. They're playing to win 299 00:16:05,480 --> 00:16:08,280 Speaker 1: in order to win tournaments. And that might sound like 300 00:16:08,360 --> 00:16:11,120 Speaker 1: fun to you, but it really is a very competitive 301 00:16:11,520 --> 00:16:13,760 Speaker 1: and very high stress kind of thing to do, because 302 00:16:14,200 --> 00:16:16,080 Speaker 1: you know, once you get to that level, once you 303 00:16:16,080 --> 00:16:18,840 Speaker 1: get into the tournament, you know you pretty much have 304 00:16:18,920 --> 00:16:23,160 Speaker 1: the one choice, one one chance rather to to beat 305 00:16:23,200 --> 00:16:26,160 Speaker 1: out all the other competitors. And there may be thousands 306 00:16:26,200 --> 00:16:28,360 Speaker 1: of them. Now granted, you know you might beat them 307 00:16:28,360 --> 00:16:33,040 Speaker 1: out by proxy, like someone else beats and uh me 308 00:16:33,360 --> 00:16:35,240 Speaker 1: and I'm out of the tournament, and then later on 309 00:16:35,320 --> 00:16:37,320 Speaker 1: you managed to beat the guy who beat me, and 310 00:16:37,360 --> 00:16:39,720 Speaker 1: that means that, you know, by extension, you beat me 311 00:16:39,760 --> 00:16:44,000 Speaker 1: as well. You're very mean, both of you. Um. But 312 00:16:44,440 --> 00:16:46,440 Speaker 1: but still you have to be good enough to get 313 00:16:46,480 --> 00:16:48,680 Speaker 1: through all those multiple levels. And you gotta remember every 314 00:16:48,680 --> 00:16:51,320 Speaker 1: single other person out there is thinking that he or 315 00:16:51,360 --> 00:16:53,200 Speaker 1: she is just as good as you are or better, 316 00:16:53,560 --> 00:16:57,000 Speaker 1: or else they wouldn't be there, um, especially you know 317 00:16:57,120 --> 00:17:00,360 Speaker 1: if they had to travel quite a distance for that tournament. Yeah, 318 00:17:00,360 --> 00:17:01,920 Speaker 1: a lot of them do have that. I was reading 319 00:17:01,920 --> 00:17:04,120 Speaker 1: interviews with They do have quite a bit of swagger 320 00:17:04,160 --> 00:17:06,159 Speaker 1: going on. I gotta say, oh, yeah, no, there's some 321 00:17:06,359 --> 00:17:09,439 Speaker 1: there's some trash talking that that really is on the 322 00:17:09,520 --> 00:17:13,440 Speaker 1: level of of of beauty and art truly between these 323 00:17:13,440 --> 00:17:16,760 Speaker 1: guys um and and ladies. We should also mention there's 324 00:17:16,760 --> 00:17:19,639 Speaker 1: another way of making money by being a professional gamer 325 00:17:19,640 --> 00:17:23,400 Speaker 1: besides tournaments and uh and and sponsorships. Um you could 326 00:17:23,440 --> 00:17:26,720 Speaker 1: become an official well it's kind of a sponsorship. There's 327 00:17:26,760 --> 00:17:29,600 Speaker 1: a there's a professional gaming group called the frag Dolls. 328 00:17:30,160 --> 00:17:34,320 Speaker 1: They are sponsored by Ubisoft, and frag Dolls are it's 329 00:17:34,520 --> 00:17:39,520 Speaker 1: this group of ladies who are all very very strong 330 00:17:39,680 --> 00:17:42,639 Speaker 1: video game players, and they will enter tournaments as a 331 00:17:42,680 --> 00:17:46,159 Speaker 1: team or as as a member of the frag Dolls, 332 00:17:46,720 --> 00:17:50,080 Speaker 1: and they represent Ubisoft. They're they're also there to represent 333 00:17:50,680 --> 00:17:56,440 Speaker 1: the female gamer demographic and also just to kind of 334 00:17:56,480 --> 00:18:00,000 Speaker 1: be another voice in in the whole video game industry. 335 00:18:00,240 --> 00:18:04,120 Speaker 1: So they're kind of like spokespeople as well as professional gamers. 336 00:18:04,720 --> 00:18:08,760 Speaker 1: But they're getting paid specifically by a company to do 337 00:18:08,800 --> 00:18:11,000 Speaker 1: this sort of stuff. So it's a little different from 338 00:18:11,080 --> 00:18:13,879 Speaker 1: the people who either join as a lone wolf in 339 00:18:13,920 --> 00:18:16,919 Speaker 1: a tournament, or what's more common is that you'll see 340 00:18:17,280 --> 00:18:22,120 Speaker 1: teams or clans of gamers joined tournaments. So you might 341 00:18:22,160 --> 00:18:25,119 Speaker 1: have a clan of of gamers who are all you 342 00:18:25,160 --> 00:18:28,920 Speaker 1: know of the professional level, joined the tournament together and 343 00:18:29,040 --> 00:18:33,119 Speaker 1: uh and either play and team based games or they 344 00:18:33,119 --> 00:18:35,000 Speaker 1: may be playing one on one, but you know they're 345 00:18:35,000 --> 00:18:37,760 Speaker 1: all you know. By by having a group of them there, 346 00:18:37,840 --> 00:18:40,800 Speaker 1: they have a more likelihood of winning the big prize 347 00:18:40,800 --> 00:18:44,359 Speaker 1: as a clan. Um. And to join a clan, you 348 00:18:44,359 --> 00:18:46,399 Speaker 1: pretty much have to already show that you are a 349 00:18:46,400 --> 00:18:49,320 Speaker 1: really good gamer, and then you essentially get uh. You 350 00:18:49,359 --> 00:18:52,399 Speaker 1: gotta get lucky. You gotta have someone from that clan say, hey, 351 00:18:52,480 --> 00:18:54,280 Speaker 1: you know there's this guy's an up and coomer. He's 352 00:18:54,320 --> 00:18:56,800 Speaker 1: showing real promise. Um, I think you'd be a good 353 00:18:56,840 --> 00:18:59,320 Speaker 1: addition to our team. And then you know, each team 354 00:18:59,320 --> 00:19:01,560 Speaker 1: has its own way of determining whether or not they 355 00:19:01,560 --> 00:19:03,600 Speaker 1: want to bring someone else new in. But then you 356 00:19:03,680 --> 00:19:05,560 Speaker 1: might be able to join a clan. And the nice 357 00:19:05,560 --> 00:19:10,680 Speaker 1: thing about clans is that they can sometimes get sponsorships 358 00:19:10,680 --> 00:19:13,919 Speaker 1: as a group, and sponsorships can sometimes help pay for 359 00:19:13,960 --> 00:19:17,040 Speaker 1: things or at least offset costs like travel costs and 360 00:19:17,119 --> 00:19:20,440 Speaker 1: lodging and all that kind of stuff. So it's one 361 00:19:20,440 --> 00:19:24,879 Speaker 1: way that players can pursue a professional gaming career without 362 00:19:24,880 --> 00:19:29,399 Speaker 1: putting as much a personal investment into it as as 363 00:19:29,440 --> 00:19:35,280 Speaker 1: they would otherwise. Yeah, it's still not easy, but it's possible. 364 00:19:35,880 --> 00:19:37,679 Speaker 1: So so what do you want to What do you 365 00:19:38,000 --> 00:19:41,760 Speaker 1: do if you want to become a professional gamer? I 366 00:19:41,800 --> 00:19:44,640 Speaker 1: think the simplest you got to start out, as you said, 367 00:19:44,840 --> 00:19:48,360 Speaker 1: with some serious hardware. I mean, if you're using your 368 00:19:48,440 --> 00:19:51,760 Speaker 1: two year old PC, it's not gonna I mean, yeah, 369 00:19:51,800 --> 00:19:53,919 Speaker 1: you can get started, you can, you can learn how 370 00:19:53,920 --> 00:19:57,640 Speaker 1: to play the game. I think that, uh is probably 371 00:19:57,680 --> 00:20:01,320 Speaker 1: a primary importance, really is um, you know, if you 372 00:20:01,320 --> 00:20:04,320 Speaker 1: look at it at the manuals for games like this. 373 00:20:04,440 --> 00:20:07,399 Speaker 1: Then going on my personal experience, when I remember playing 374 00:20:07,400 --> 00:20:11,479 Speaker 1: Warcraft three a few years ago, I never bothered learning 375 00:20:11,600 --> 00:20:15,440 Speaker 1: the key combinations to make my troops form up on 376 00:20:15,440 --> 00:20:19,399 Speaker 1: one another, to you know, make squads. And I didn't 377 00:20:19,440 --> 00:20:21,960 Speaker 1: bother learning about the bill orders that a lot of 378 00:20:21,960 --> 00:20:24,840 Speaker 1: people were using. So then I'd go on battle dot 379 00:20:24,920 --> 00:20:27,440 Speaker 1: net our battle now. I'm sure a lot of people 380 00:20:27,520 --> 00:20:33,520 Speaker 1: admit the dot um and I you know, basically get later. Yeah, 381 00:20:33,600 --> 00:20:35,760 Speaker 1: and it wouldn't take any time at all because for me, 382 00:20:35,800 --> 00:20:37,640 Speaker 1: I like figuring out. I was like okay, so what 383 00:20:37,680 --> 00:20:41,120 Speaker 1: will I do here. Meanwhile, my opponent was sitting there going, Okay, 384 00:20:41,160 --> 00:20:43,080 Speaker 1: I build this, I build this, I build that, I 385 00:20:43,119 --> 00:20:45,640 Speaker 1: build that, and I'm ready to go, and you're gonna 386 00:20:45,680 --> 00:20:47,280 Speaker 1: go find him and I'm gonna kill him. And that's 387 00:20:47,280 --> 00:20:50,199 Speaker 1: pretty much what happened every single time. Because you have 388 00:20:50,280 --> 00:20:52,080 Speaker 1: to learn the commands, and you have to learn these things, 389 00:20:52,160 --> 00:20:54,600 Speaker 1: you can move very very quickly. Speed is of the 390 00:20:54,800 --> 00:20:57,359 Speaker 1: essence in these games. There's some great videos online that 391 00:20:57,400 --> 00:21:01,000 Speaker 1: show professional gamers using those those keys, strokes and UH 392 00:21:01,040 --> 00:21:04,800 Speaker 1: and the commands um at a crazy rate, especially the 393 00:21:04,880 --> 00:21:08,640 Speaker 1: Korean players who are playing StarCraft. They they are particularly 394 00:21:08,800 --> 00:21:13,280 Speaker 1: known for that, where they are using a crazy number 395 00:21:13,320 --> 00:21:16,880 Speaker 1: of commands per minute. I mean it's it's it's easily 396 00:21:18,520 --> 00:21:20,679 Speaker 1: more than a command per second. For a lot of 397 00:21:20,720 --> 00:21:24,720 Speaker 1: these players where they are are are they've already got 398 00:21:24,720 --> 00:21:28,200 Speaker 1: their strategy before they've even started the game. And they've 399 00:21:28,240 --> 00:21:30,399 Speaker 1: just started they just start implementing it as soon as 400 00:21:30,440 --> 00:21:33,560 Speaker 1: the game says go. So it almost becomes a contest 401 00:21:33,600 --> 00:21:36,960 Speaker 1: of not just whose strategy is better than than uh 402 00:21:37,160 --> 00:21:39,880 Speaker 1: who's but who can type the fact or who can 403 00:21:40,080 --> 00:21:43,440 Speaker 1: execute commands the quickest. Um. It's a combination of those two. 404 00:21:43,440 --> 00:21:45,080 Speaker 1: I mean, obviously, if you don't have the strategy, it 405 00:21:45,119 --> 00:21:49,399 Speaker 1: doesn't really matter if you can execute commands more quickly, 406 00:21:49,520 --> 00:21:51,680 Speaker 1: because someone with a better strategy may still be able 407 00:21:51,720 --> 00:21:54,840 Speaker 1: to take you down. You have to have both. But yeah, 408 00:21:54,880 --> 00:21:57,720 Speaker 1: the speed at which these players put those commands in 409 00:21:57,840 --> 00:22:01,159 Speaker 1: is pretty frightening in a way. Yeah, you gotta you 410 00:22:01,200 --> 00:22:03,719 Speaker 1: gotta learn all that stuff and practice all that stuff 411 00:22:03,880 --> 00:22:05,760 Speaker 1: and you can start playing things like There are a 412 00:22:05,760 --> 00:22:09,240 Speaker 1: lot of online tournaments. Now, online games are always going 413 00:22:09,280 --> 00:22:13,640 Speaker 1: to be a little different from most tournament based play because, yes, 414 00:22:13,800 --> 00:22:17,480 Speaker 1: online introduced latency. It also has an element where it 415 00:22:17,520 --> 00:22:21,680 Speaker 1: makes it harder to prevent cheating. Uh, there are various 416 00:22:21,720 --> 00:22:25,119 Speaker 1: modifications out there for games that allow players to to cheat. 417 00:22:25,520 --> 00:22:27,760 Speaker 1: So there are times where you may run up against 418 00:22:27,800 --> 00:22:31,000 Speaker 1: someone who's running that and you know, a mediocre player 419 00:22:31,080 --> 00:22:34,679 Speaker 1: with a cheap program may be able to defeat a 420 00:22:34,680 --> 00:22:39,199 Speaker 1: professional who's playing legitimately um based depending upon what the 421 00:22:39,240 --> 00:22:42,000 Speaker 1: cheat allows that that mediocre player to do. Now, what 422 00:22:42,119 --> 00:22:44,679 Speaker 1: kind of satisfaction does someone get out of using a 423 00:22:44,760 --> 00:22:47,640 Speaker 1: cheat program to beat someone. I don't understand that, because 424 00:22:47,680 --> 00:22:51,640 Speaker 1: that's not really you beating another person, you know, But anyway, 425 00:22:51,720 --> 00:22:54,399 Speaker 1: that's beside the point. I'm sure that you know the 426 00:22:54,440 --> 00:22:56,879 Speaker 1: anonymity that we've talked about that goes along with the internet, 427 00:22:57,560 --> 00:22:59,880 Speaker 1: um has something to do with it for some people. 428 00:22:59,880 --> 00:23:02,120 Speaker 1: But because you can't, no one would really be able 429 00:23:02,160 --> 00:23:05,320 Speaker 1: to prove that you didn't do it right. So so 430 00:23:05,400 --> 00:23:07,280 Speaker 1: you want to do things like you want to have 431 00:23:07,400 --> 00:23:10,040 Speaker 1: land parties where you can play against other people. You 432 00:23:10,080 --> 00:23:12,840 Speaker 1: want to make it more realistic. You want to look 433 00:23:12,920 --> 00:23:15,800 Speaker 1: into any sort of local tournaments that are being held. 434 00:23:15,840 --> 00:23:18,600 Speaker 1: Sometimes their tournaments being held by companies that are just 435 00:23:18,640 --> 00:23:21,199 Speaker 1: doing as a promotional event, where you know, you might 436 00:23:21,240 --> 00:23:25,159 Speaker 1: see like Microsoft is holding a game tournament nearby, and 437 00:23:25,200 --> 00:23:26,880 Speaker 1: that it's a game one of the games that you're 438 00:23:26,880 --> 00:23:30,199 Speaker 1: really interested in and that you really know, then by 439 00:23:30,240 --> 00:23:32,440 Speaker 1: all means you should go and enter that tournament. I've 440 00:23:32,440 --> 00:23:38,040 Speaker 1: actually played in a tournament once. Yeah, it was total 441 00:23:38,080 --> 00:23:41,000 Speaker 1: fluke that I got in and uh and I was 442 00:23:41,080 --> 00:23:42,879 Speaker 1: I was eliminated in the first round, but it was 443 00:23:42,920 --> 00:23:45,880 Speaker 1: really close. I almost got to the second round, but 444 00:23:45,960 --> 00:23:50,240 Speaker 1: my my opponent defeated me. Um. But it was literally 445 00:23:50,280 --> 00:23:52,480 Speaker 1: within the last like thirty seconds of play that it 446 00:23:52,560 --> 00:23:54,119 Speaker 1: came down to and I was I was going to 447 00:23:54,160 --> 00:23:56,040 Speaker 1: win until this last three second, so it just shows 448 00:23:56,040 --> 00:23:57,920 Speaker 1: that I choke at the end of the game, kind 449 00:23:57,920 --> 00:24:01,560 Speaker 1: of like the Braves, so um, yeah, hey, you know what, 450 00:24:01,600 --> 00:24:05,880 Speaker 1: they've broken my heart anyways, not like the Thrashers though, 451 00:24:06,119 --> 00:24:10,160 Speaker 1: Oh my gosh, I want anyway. Anyway, discussions professional sports, 452 00:24:10,200 --> 00:24:14,000 Speaker 1: not professional gaming. So yeah, you wanna compete in these 453 00:24:14,040 --> 00:24:16,240 Speaker 1: local events as much as possible and then start looking 454 00:24:16,280 --> 00:24:19,200 Speaker 1: into maybe some of the you know, if if you're 455 00:24:19,200 --> 00:24:22,600 Speaker 1: actually winning these events, if you're consistently doing well, then 456 00:24:22,640 --> 00:24:25,840 Speaker 1: it might be time to start looking at larger tournaments 457 00:24:25,920 --> 00:24:28,439 Speaker 1: and see if there are any preliminary rounds there are 458 00:24:28,760 --> 00:24:32,040 Speaker 1: within you know, a reasonable distance of where you live, 459 00:24:32,520 --> 00:24:34,680 Speaker 1: and try and enter those as well. It might not 460 00:24:34,800 --> 00:24:37,280 Speaker 1: quite be time for you to book a flight to Korea, 461 00:24:37,920 --> 00:24:40,840 Speaker 1: but you can at least start playing on on a 462 00:24:40,920 --> 00:24:44,199 Speaker 1: higher level and test your skills out against other professionals. 463 00:24:44,400 --> 00:24:48,480 Speaker 1: Keep in mind that a breakaway success, like a brand 464 00:24:48,480 --> 00:24:51,800 Speaker 1: new player just entering the video game world and taking 465 00:24:51,800 --> 00:24:54,560 Speaker 1: it by storm, is the thing of legend. It really 466 00:24:54,600 --> 00:24:57,920 Speaker 1: doesn't happen. Most professional gamers will tell you. It can 467 00:24:57,960 --> 00:25:03,720 Speaker 1: take a couple of years of dedicated, hardcore practice and 468 00:25:03,880 --> 00:25:06,200 Speaker 1: tournament play before you start getting to a level where 469 00:25:06,240 --> 00:25:10,280 Speaker 1: you can actually compete. I think though that um, you 470 00:25:10,600 --> 00:25:13,919 Speaker 1: probably as an actor will agree with me when I 471 00:25:14,040 --> 00:25:17,159 Speaker 1: say that that doesn't mean that you shouldn't enter a 472 00:25:17,160 --> 00:25:20,679 Speaker 1: tournament and and give up, because having even if you 473 00:25:21,880 --> 00:25:26,760 Speaker 1: honestly fail miserably, you get the experience of having an 474 00:25:26,760 --> 00:25:29,159 Speaker 1: opportunity to see what the environment is like and and 475 00:25:29,240 --> 00:25:32,760 Speaker 1: sort of audition in that world. Um, you know, you 476 00:25:32,840 --> 00:25:35,520 Speaker 1: might not you might, and my actor analogy, you might 477 00:25:35,520 --> 00:25:36,960 Speaker 1: not get the part, but you see what a non 478 00:25:36,960 --> 00:25:39,240 Speaker 1: addition is like, and so you can get an idea 479 00:25:39,280 --> 00:25:42,080 Speaker 1: of how people behave at a tournament and what you 480 00:25:42,119 --> 00:25:45,200 Speaker 1: can expect from other people and what the conditions are like. 481 00:25:45,720 --> 00:25:48,960 Speaker 1: So you know, don't go in expecting to win, don't. 482 00:25:49,080 --> 00:25:51,560 Speaker 1: That doesn't mean you shouldn't try your best, but might 483 00:25:51,840 --> 00:25:54,960 Speaker 1: who knows become that legend it is. It's not that 484 00:25:55,000 --> 00:25:58,880 Speaker 1: it's impossible, it's just that it's really improbable. And if 485 00:25:58,920 --> 00:26:02,080 Speaker 1: nothing else, you'll learn, you know, different tricks that you 486 00:26:02,119 --> 00:26:04,320 Speaker 1: may never have thought of for the game and see, 487 00:26:04,400 --> 00:26:06,840 Speaker 1: like you know, seeing how you were defeated can teach 488 00:26:06,880 --> 00:26:09,960 Speaker 1: you how to play better the next time. And I 489 00:26:10,000 --> 00:26:12,119 Speaker 1: mean that's really what tournament play is all about is 490 00:26:12,200 --> 00:26:15,440 Speaker 1: learning all the different tricks of the of the maps 491 00:26:15,480 --> 00:26:18,920 Speaker 1: and the physics of the game and the various uh 492 00:26:19,040 --> 00:26:22,000 Speaker 1: shortcuts you can take in order to really get the 493 00:26:22,080 --> 00:26:25,040 Speaker 1: edge on your opponent. And uh, you know, learning that 494 00:26:25,119 --> 00:26:27,560 Speaker 1: by yourself is is pretty difficult. You pretty much have 495 00:26:27,600 --> 00:26:29,760 Speaker 1: to learn it through experience unless you're just you know, 496 00:26:29,840 --> 00:26:31,960 Speaker 1: some sort of prodigy on video games, which you know, 497 00:26:32,160 --> 00:26:34,840 Speaker 1: you could be, who knows, which is different from video 498 00:26:34,840 --> 00:26:38,480 Speaker 1: games on prodigy, which no longer. Um, I was just 499 00:26:38,520 --> 00:26:41,680 Speaker 1: gonna say that, you know, the best part is probably 500 00:26:41,680 --> 00:26:44,639 Speaker 1: going to be the practice, you know, because you that 501 00:26:44,800 --> 00:26:47,400 Speaker 1: means you have to spend you know, two to ten 502 00:26:47,480 --> 00:26:50,600 Speaker 1: hours a day working on your favorite video game, perfecting 503 00:26:50,640 --> 00:26:54,399 Speaker 1: your moves and your your controls and your strategy for 504 00:26:54,440 --> 00:26:57,560 Speaker 1: winning the game. But um, you can also use a 505 00:26:57,560 --> 00:27:00,440 Speaker 1: tournament for an opportunity and just like an other types 506 00:27:00,440 --> 00:27:04,240 Speaker 1: of jobs with conventions and other get togethers, as an 507 00:27:04,240 --> 00:27:06,879 Speaker 1: opportunity to network with other people who are good at 508 00:27:06,920 --> 00:27:10,160 Speaker 1: what they do. Um, if you can meet some other gamers, 509 00:27:10,600 --> 00:27:13,679 Speaker 1: maybe learn some tips and tricks from them, uh you know, 510 00:27:13,760 --> 00:27:16,240 Speaker 1: maybe even get in you know, if you get a 511 00:27:16,280 --> 00:27:20,040 Speaker 1: relationship going with them. Perhaps when you're uh, really good 512 00:27:20,080 --> 00:27:22,639 Speaker 1: at your craft, you can you can join up with 513 00:27:22,680 --> 00:27:25,960 Speaker 1: their group. Um that's how how alliances are formed in 514 00:27:26,000 --> 00:27:28,320 Speaker 1: these worlds. And and you know, not all of the 515 00:27:28,320 --> 00:27:31,800 Speaker 1: tournaments are single player versus single players sometimes their teams 516 00:27:32,440 --> 00:27:34,800 Speaker 1: and uh, you know, if you can get other good 517 00:27:34,800 --> 00:27:37,199 Speaker 1: players around you, that's an advantage. Yeah. I've seen the 518 00:27:37,240 --> 00:27:40,320 Speaker 1: frag Dolls play in person, and they were playing a 519 00:27:40,320 --> 00:27:43,800 Speaker 1: team base game and uh, in their case, they had 520 00:27:43,920 --> 00:27:46,720 Speaker 1: really um work. You could tell that they worked really 521 00:27:46,760 --> 00:27:50,280 Speaker 1: well as a team together. For one thing they had, uh, 522 00:27:50,320 --> 00:27:52,600 Speaker 1: they had code names for different areas on the map 523 00:27:53,320 --> 00:27:56,119 Speaker 1: which did not immediately give the location away to the 524 00:27:56,160 --> 00:27:58,600 Speaker 1: other teams. So they could tell tell each other, I've 525 00:27:58,640 --> 00:28:02,440 Speaker 1: got Sector A covered, and they know what what which 526 00:28:02,480 --> 00:28:05,960 Speaker 1: sector is Sector A because they have personally gone through 527 00:28:06,000 --> 00:28:08,359 Speaker 1: and divided up the map and given it names. So 528 00:28:08,480 --> 00:28:10,800 Speaker 1: the other players would say, all right, well sector is covered, 529 00:28:10,840 --> 00:28:13,280 Speaker 1: I'm gonna go move over to the the sector B and uh, 530 00:28:13,359 --> 00:28:17,359 Speaker 1: you know, and meanwhile their opposing team has no idea 531 00:28:17,800 --> 00:28:20,440 Speaker 1: what these sectors mean where they are. They have no 532 00:28:20,520 --> 00:28:22,560 Speaker 1: clue which areas of the map are being covered which 533 00:28:22,600 --> 00:28:25,879 Speaker 1: ones aren't. And uh, and they were at a real disadvantage. Now. Granted, 534 00:28:25,920 --> 00:28:27,200 Speaker 1: when I was watching it, it was at C E 535 00:28:27,480 --> 00:28:30,399 Speaker 1: S and the opposing teams were made up of random 536 00:28:30,440 --> 00:28:32,399 Speaker 1: people who wanted to step up and play against the 537 00:28:32,400 --> 00:28:35,360 Speaker 1: frag dolls. And it was four random players versus three 538 00:28:35,359 --> 00:28:38,120 Speaker 1: frag dolls. And you might think that that's an advantage, 539 00:28:38,160 --> 00:28:40,640 Speaker 1: that the numbers game is an advantage, or you might 540 00:28:40,720 --> 00:28:42,440 Speaker 1: think that, hey, that means the frag dolls have one 541 00:28:42,480 --> 00:28:45,680 Speaker 1: extra target to aim at. How long did it take 542 00:28:45,800 --> 00:28:50,320 Speaker 1: on average? Well, now, the games were played out, and uh, 543 00:28:50,400 --> 00:28:52,120 Speaker 1: I think it was that they were played up through 544 00:28:52,160 --> 00:28:54,080 Speaker 1: a time limit. It wasn't that you're killed and you 545 00:28:54,080 --> 00:28:56,560 Speaker 1: were out. You would just keep playing and then But no, 546 00:28:56,760 --> 00:28:59,640 Speaker 1: the frag dolls would pretty much you know, the number 547 00:28:59,680 --> 00:29:01,360 Speaker 1: of kill is on the frag doll side versus the 548 00:29:01,400 --> 00:29:03,720 Speaker 1: number of kills on the opponent's side was usually a 549 00:29:04,120 --> 00:29:07,600 Speaker 1: round five to one ratio. Was like the frag dolls, well, 550 00:29:07,640 --> 00:29:10,800 Speaker 1: get five kills to the other team's one kill. In general, 551 00:29:10,880 --> 00:29:12,880 Speaker 1: it's pretty efficient. There were some where you'd see the 552 00:29:12,880 --> 00:29:17,720 Speaker 1: frag dolls really mop up on the on the opposing team, 553 00:29:17,760 --> 00:29:20,200 Speaker 1: and that that was showed the value of teamwork. It 554 00:29:20,280 --> 00:29:22,680 Speaker 1: wasn't just that the frag dolls were really good players, 555 00:29:22,720 --> 00:29:24,960 Speaker 1: which they are. It shows that they work in a 556 00:29:25,080 --> 00:29:30,360 Speaker 1: very well coordinated, organized way. So both of those components 557 00:29:30,400 --> 00:29:33,520 Speaker 1: were very necessary to be able to be that leaked. Also, 558 00:29:33,560 --> 00:29:39,239 Speaker 1: they were quite lovely and they still throw like girls. Uh. 559 00:29:39,280 --> 00:29:42,960 Speaker 1: They tossed out T shirts to the crowd afterwards. Don't 560 00:29:43,000 --> 00:29:49,960 Speaker 1: don't insult them quickly, they will poon me. Um. So yeah, 561 00:29:50,120 --> 00:29:53,440 Speaker 1: I mean the professional gaming is kind of an interesting, 562 00:29:54,360 --> 00:29:57,600 Speaker 1: uh route to take. It's it's one that very few 563 00:29:57,600 --> 00:29:59,920 Speaker 1: people can make work just because the odds are really 564 00:30:00,000 --> 00:30:01,400 Speaker 1: against you. I mean, you have to be really good 565 00:30:01,440 --> 00:30:02,720 Speaker 1: and you have to be willing to put in a 566 00:30:02,760 --> 00:30:04,520 Speaker 1: lot of money, in time and effort in order to 567 00:30:04,560 --> 00:30:07,479 Speaker 1: get there. Uh. It doesn't mean it's impossible. It's just 568 00:30:07,600 --> 00:30:11,240 Speaker 1: really tough. And the economy, uh changed in the economy 569 00:30:11,280 --> 00:30:14,560 Speaker 1: over the last few years, really cut down on the 570 00:30:14,680 --> 00:30:17,920 Speaker 1: number of professional gaming events. Yeah, there were many. Couple 571 00:30:17,960 --> 00:30:21,720 Speaker 1: of years ago, several leagues folded and some tournaments ended 572 00:30:21,800 --> 00:30:24,600 Speaker 1: because they just the sponsorship money dried up and there 573 00:30:24,640 --> 00:30:27,440 Speaker 1: was no money for rewards, and you know, without that, 574 00:30:27,480 --> 00:30:30,280 Speaker 1: you don't have the you know, the bragging rights only 575 00:30:30,320 --> 00:30:35,240 Speaker 1: go so far. So a lot of these tournaments have 576 00:30:35,240 --> 00:30:38,160 Speaker 1: have sprung up and collapsed within the time frame of 577 00:30:38,920 --> 00:30:41,920 Speaker 1: professional gaming really getting started. And you know, also you 578 00:30:41,960 --> 00:30:43,800 Speaker 1: should keep in mind that if you are really good 579 00:30:43,800 --> 00:30:46,680 Speaker 1: at a particular game, let's say Counterstrike. Let's say you're 580 00:30:46,680 --> 00:30:49,200 Speaker 1: really good at Counterstrike, keep in mind that the version 581 00:30:49,320 --> 00:30:51,920 Speaker 1: of counter Strike that some tournaments play maybe a moded 582 00:30:52,040 --> 00:30:56,400 Speaker 1: version that give you different options than the standard version. 583 00:30:56,520 --> 00:30:58,560 Speaker 1: So that's something else you gotta look at. Is, like 584 00:30:58,640 --> 00:31:01,440 Speaker 1: we were saying, there's not necessar early a standardized platform 585 00:31:01,520 --> 00:31:04,720 Speaker 1: for any particular game out there. Um, so when you 586 00:31:04,800 --> 00:31:06,800 Speaker 1: enter a tournament, it may turn out the surprise, it 587 00:31:06,840 --> 00:31:09,360 Speaker 1: doesn't behave exactly the way you expected it to because 588 00:31:09,400 --> 00:31:13,640 Speaker 1: they're running a modified version. Um. You know. It's again, 589 00:31:13,680 --> 00:31:15,720 Speaker 1: it's one of those things that professional athletes normally don't 590 00:31:15,720 --> 00:31:18,880 Speaker 1: have to worry about. You don't usually have to say like, hey, 591 00:31:19,000 --> 00:31:21,200 Speaker 1: I'm gonna do the pole vault, and the pole here 592 00:31:21,280 --> 00:31:24,880 Speaker 1: is eleven inches shorter than what when I've been practicing with, 593 00:31:24,960 --> 00:31:26,560 Speaker 1: what's up with that? You know, that's usually not going 594 00:31:26,640 --> 00:31:28,520 Speaker 1: to be the case. But you do have to take 595 00:31:28,520 --> 00:31:32,280 Speaker 1: into account things like weather conditions and temperature and sure, 596 00:31:32,600 --> 00:31:35,000 Speaker 1: you know, yeah, there are other elements that can home 597 00:31:35,080 --> 00:31:41,080 Speaker 1: field and changes. So anyway, it's fascinating doesn't really mean 598 00:31:41,160 --> 00:31:44,760 Speaker 1: it's it's um, you know, not something that I think 599 00:31:44,800 --> 00:31:47,200 Speaker 1: the general populace thinks of is something you could do 600 00:31:47,320 --> 00:31:49,840 Speaker 1: for a living. And as as you said, it's there 601 00:31:49,840 --> 00:31:52,240 Speaker 1: are very few people who really can make it work, 602 00:31:52,360 --> 00:31:54,840 Speaker 1: make it work, just because they're not as many opportunities 603 00:31:54,880 --> 00:31:57,520 Speaker 1: in that in that realm. But uh, you know, it's 604 00:31:57,560 --> 00:31:59,760 Speaker 1: it's really cool to watch and and to see people 605 00:31:59,800 --> 00:32:03,920 Speaker 1: at level play is incredible. I mean, it's so much different. Yeah, 606 00:32:03,960 --> 00:32:06,080 Speaker 1: especially especially if you ever, like I said, go to 607 00:32:06,120 --> 00:32:08,400 Speaker 1: YouTube and look at some of these tournament videos and 608 00:32:08,440 --> 00:32:11,680 Speaker 1: you can watch them. Uh the players watch their hands 609 00:32:11,720 --> 00:32:15,200 Speaker 1: on the keyboard and they never stop. They never it's 610 00:32:15,240 --> 00:32:18,520 Speaker 1: never like even a pause to think about what to 611 00:32:18,520 --> 00:32:20,800 Speaker 1: do next. You just see those fingers just flying over 612 00:32:20,880 --> 00:32:24,800 Speaker 1: the various commands while uh while the you know, there's 613 00:32:24,800 --> 00:32:26,880 Speaker 1: this one I saw where it was I think, um, 614 00:32:27,040 --> 00:32:33,760 Speaker 1: four reporters for some some gaming website versus one professional gamer, 615 00:32:34,560 --> 00:32:37,360 Speaker 1: or maybe it was three three, three of the writers 616 00:32:37,520 --> 00:32:39,880 Speaker 1: versus one professional gamer, and the three writers got to 617 00:32:40,320 --> 00:32:43,320 Speaker 1: gang up on the professional gamer, and one by one 618 00:32:43,400 --> 00:32:48,200 Speaker 1: you'd see the writers say oh no, until finally there's 619 00:32:48,200 --> 00:32:50,800 Speaker 1: just one left. He's like, I'm so alone and just 620 00:32:50,840 --> 00:32:54,240 Speaker 1: getting completely wiped out by the pro and and the 621 00:32:54,280 --> 00:32:56,280 Speaker 1: pro talked about how many commands he was able to 622 00:32:56,320 --> 00:32:59,400 Speaker 1: execute per minute, and he said, compared to the Koreans, 623 00:32:59,440 --> 00:33:03,000 Speaker 1: this is this is still slow, which to me was 624 00:33:03,040 --> 00:33:06,600 Speaker 1: insane because I thought he was flying. Um. And if 625 00:33:06,600 --> 00:33:09,320 Speaker 1: you guys are interested in the big tournaments, there are 626 00:33:09,320 --> 00:33:11,720 Speaker 1: two really big ones that happened every year, a World 627 00:33:11,800 --> 00:33:15,600 Speaker 1: Cyber Games and the Electronics Sports World Cup. Um. I 628 00:33:15,600 --> 00:33:18,280 Speaker 1: believe both of those are still running. Uh. There are 629 00:33:18,320 --> 00:33:20,520 Speaker 1: other ones that I was going to name off, but frankly, 630 00:33:20,600 --> 00:33:22,640 Speaker 1: some of them just don't exist anymore, so I'm not 631 00:33:22,680 --> 00:33:26,400 Speaker 1: gonna go through the whole list. But yeah, it's interesting stuff. 632 00:33:26,840 --> 00:33:29,680 Speaker 1: And if you guys have any questions about other topics 633 00:33:29,680 --> 00:33:32,080 Speaker 1: you would like us to talk about, you should send 634 00:33:32,280 --> 00:33:35,720 Speaker 1: us an email. That address is tech stuff at how 635 00:33:35,800 --> 00:33:38,280 Speaker 1: Stuff Works dot com, or you can contact us on 636 00:33:38,320 --> 00:33:41,680 Speaker 1: Facebook and Twitter are handle there is tech Stuff hs 637 00:33:41,920 --> 00:33:43,920 Speaker 1: W and Chris and I will talk to you again 638 00:33:44,560 --> 00:33:50,200 Speaker 1: really soon game on. Be sure to check out our 639 00:33:50,200 --> 00:33:53,800 Speaker 1: new video podcast, Stuff from the Future. Join How Stuffwork 640 00:33:53,840 --> 00:33:57,360 Speaker 1: staff as we explore the most promising and perplexing possibilities 641 00:33:57,400 --> 00:34:01,280 Speaker 1: of tomorrow. The House Stuff Works iPhone app has arrived. 642 00:34:01,400 --> 00:34:08,520 Speaker 1: Download it today on iTunes. Brought to you by the 643 00:34:08,560 --> 00:34:11,879 Speaker 1: reinvented two thousand twelve camera. It's ready, are you