WEBVTT - The Last of Us Video Game Part 3

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<v Speaker 1>Warning, This podcast coun take spoilers for the Last of

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<v Speaker 1>Us Part one video game, as well as a discussion

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<v Speaker 1>of the finale of the Last of Us show. Hello,

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<v Speaker 1>my name is Jason Concepcion and I'm Rosie Night and

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<v Speaker 1>welcome to x ray Vision, the Crooked media podcast where

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<v Speaker 1>we dive deep to your favorite shows, movies, and pop culture.

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<v Speaker 2>On this episode, in the previously on, we're talking about

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<v Speaker 2>that actually very shocking exit of Marvel Studio's EP Victoria Alonso.

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<v Speaker 2>In the airlock, we are finishing our Last of Us

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<v Speaker 2>Part one video game finale explainer, which is going to

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<v Speaker 2>be very interesting in the wake of the finale of

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<v Speaker 2>the show.

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<v Speaker 1>Yes, we're very excited to have this conversation.

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<v Speaker 2>And in nerd out Page pitches us on the Netflix

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<v Speaker 2>series CeNSE eight. Oh, there's a big fandom for that one.

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<v Speaker 1>Of course. If you want to jump around, check the

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<v Speaker 1>show notes for timestamps coming up. Previously on, news dropped

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<v Speaker 1>just as we were going to record that executive producer

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<v Speaker 1>Victoria Alonso is exiting Marvel Studios. This from the Hollywood

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<v Speaker 1>Reporter story quote Victoria Alonso, the longtime high profile Marvel

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<v Speaker 1>Studios executive whose time of the company dates back to

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<v Speaker 1>the first iron Man has left the studio. Multiple sources

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<v Speaker 1>to The Hollywood Reporter. The reasons for the exit are unclear,

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<v Speaker 1>but she parted ways with Marvel on Friday, sources say.

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<v Speaker 1>The article continues. Alonso joined the studio in two thousand

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<v Speaker 1>and six as chief of Visual Effects and post Production

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<v Speaker 1>and helped launch the Marvel Cinematic Universe as a co producer.

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<v Speaker 1>In two thousand and eight Ironman twenty one, she was

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<v Speaker 1>promoted to President Physical and Post Production, Visual Effects and

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<v Speaker 1>Animation Production. The article continues further quote her departure comes

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<v Speaker 1>in the shadow of ant Man and The Last Quontumania's

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<v Speaker 1>poor showing of the box office and among critics and fans.

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<v Speaker 1>Your thoughts, Rosie Night, I was surprised.

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<v Speaker 2>Yeah, this is not like, it's not like Figgy leaving,

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<v Speaker 2>but it's basically the second most shocking exit that there

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<v Speaker 2>could be. Victoria's been around. If you watch the YouTube

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<v Speaker 2>world premieres of the Marvel movies, which I always do,

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<v Speaker 2>you she will always be there. She's been a big

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<v Speaker 2>champion of directors like Ryan Coogler, Chloe Jao. She's been

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<v Speaker 2>really pushing for diversity. She is a gay woman she

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<v Speaker 2>spoke out about the Don't Say Gay bill. But yeah,

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<v Speaker 2>I find this very interesting because she has done a

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<v Speaker 2>huge amount. She's definitely one of the hands that has

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<v Speaker 2>shaped the MCU as we know it, like as the

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<v Speaker 2>article mentioned, she's been at Marvel Studio since pre you know,

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<v Speaker 2>the Iron Man. But after the initial shock, it also

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<v Speaker 2>was something that made sense to me when I thought

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<v Speaker 2>about the recent issues that Marvel has had with VFX,

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<v Speaker 2>with the critiques of the way the VFX looks, but

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<v Speaker 2>more importantly, in my opinion, the issues they've had with

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<v Speaker 2>the treatment of VFX workers across the globe, and especially

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<v Speaker 2>like the stuff that we talked about before the burgeoning

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<v Speaker 2>Visual Effects union that Vulture reported on earlier this year.

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<v Speaker 2>So to me, my gut says, it's probably in the

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<v Speaker 2>realm of all of that, though we don't know, as

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<v Speaker 2>they mentioned the X, it kind of hasn't been confirmed

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<v Speaker 2>why she left. But yeah, it was surprising and then

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<v Speaker 2>less surprising when I really started to think about it.

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<v Speaker 1>Yeah, this is all obviously conjecture, but you know, on

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<v Speaker 1>our text chain, I thought the same thing. The critique

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<v Speaker 1>about the quality of the images in Marvel Cinematic Universe

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<v Speaker 1>movies dates back years like literally you can find articles sixteen,

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<v Speaker 1>twenty sixteen, twenty seventeen, twenty eighteen, why do Marvel movies

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<v Speaker 1>look like shit? Why do Marvel movies look ugly? Why

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<v Speaker 1>is the color palette bad? Why does it look muddy?

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<v Speaker 1>And then has only continued in recent years with you know,

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<v Speaker 1>critiques about the CGIs CG that does make sense? It's

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<v Speaker 1>mess blah blah blah, it's blanned. Many many criticisms of

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<v Speaker 1>ant Man in the Wasp fall along this similar vein,

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<v Speaker 1>And then you look at Victoria Alonzo's title and it's

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<v Speaker 1>very clear those things fall directly under her purview. And

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<v Speaker 1>when you couple that with the strongly negative stories about

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<v Speaker 1>the way that the kind of working conditions that the

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<v Speaker 1>VFX workers have to deal with, and I think you know,

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<v Speaker 1>any media company of any kind of scale, and certainly

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<v Speaker 1>one of Disney size, is very concerned about negative stories.

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<v Speaker 1>And at some point it's probably is enough. And on furthermore,

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<v Speaker 1>you know, there's also the angle that like, hey, if

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<v Speaker 1>you continue to like treat the VFX workers like this,

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<v Speaker 1>you're gonna make them form a union. And if they

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<v Speaker 1>form a union, we're gonna end up spending a lot

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<v Speaker 1>more money on these fucking movies. And I think that

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<v Speaker 1>that is potentially an angle as well. You know, I

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<v Speaker 1>just think, you know, you know, when people are saying,

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<v Speaker 1>you're a you're a movie studio, you make you make movies.

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<v Speaker 1>It's a visual medium, and yeah, visual medium. And when

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<v Speaker 1>people for seven years have been saying, why do these

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<v Speaker 1>movies look like shit? And that's your job, I would

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<v Speaker 1>imagine at some point, like those stories accrue and people

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<v Speaker 1>start asking questions. Add on to that, you know, the

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<v Speaker 1>much talked about kind of bottom falling out of various

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<v Speaker 1>streaming companies. Uh, you know, financial statements, Disney stock tanking,

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<v Speaker 1>lots of people getting laid off left and right. Politically speaking, here,

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<v Speaker 1>you know, there's tons of below the line regular workers

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<v Speaker 1>who are going to be you know, losing their paychecks.

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<v Speaker 1>Here is a high profile executive. It probably plays pretty

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<v Speaker 1>well too, like if you want to be cynical about it,

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<v Speaker 1>but I agree with you. I think this probably if

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<v Speaker 1>I had to guess, and we don't know, but if

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<v Speaker 1>I had to guess, it's it has to do with

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<v Speaker 1>the constant criticism and perhaps and perhaps acknowledged criticism of

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<v Speaker 1>the VFX and the fact that you know, the treatment

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<v Speaker 1>of the VFX trades people is essentially backing them into

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<v Speaker 1>a corner to the point that they're going to form

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<v Speaker 1>a union, which again is going to is going to

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<v Speaker 1>cost Disney and other studios a lot of money. If

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<v Speaker 1>that Indie doesn't.

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<v Speaker 2>Great for the workers, less great for the corporations, as

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<v Speaker 2>is always the way with the union.

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<v Speaker 1>No, Mickey, No, don't Mickey. Are you okay? Mickey's going

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<v Speaker 1>to be at the Disneyland with his pockets turned.

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<v Speaker 2>Down pennies and dust pennies.

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<v Speaker 1>Anybody's any changed Mickey's my sandwich.

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<v Speaker 2>But yeah, I think I think you summed it all up.

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<v Speaker 2>I also think like something that you keyed into that

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<v Speaker 2>I don't necessarily know. As we say, most of these

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<v Speaker 2>reports are very unspeculative because that's not the nature of journalism,

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<v Speaker 2>but we are here to talk about it in the

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<v Speaker 2>context of the wider world as we know it. I

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<v Speaker 2>also think like we are in a dicey financial time,

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<v Speaker 2>and I think that all of these studios are trying

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<v Speaker 2>to save money, and I think that these movies cost

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<v Speaker 2>an unbelievable amount of money, and yet they're still not

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<v Speaker 2>paying people well enough to make them, and this is

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<v Speaker 2>just a yeah, it's a confluence of drama. Maybe we'll

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<v Speaker 2>be wrong, Maybe I'll turn out that the Victoria chose

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<v Speaker 2>to leave of her own varition, But well, we'll surely

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<v Speaker 2>find out more.

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<v Speaker 1>So, pay is one issue, and an important one. But

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<v Speaker 1>to me, you know, the weight of all those stories

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<v Speaker 1>made clear to me that it's it's kind of less

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<v Speaker 1>about paying, more about time and the amount of things

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<v Speaker 1>they're asked to do in a certain period of time.

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<v Speaker 1>And I think when you really look at that, that

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<v Speaker 1>calls into question if indeed this firing is because of

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<v Speaker 1>this issue, that would cause you to think about planning.

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<v Speaker 1>Can we not plan this better? Can we not organize

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<v Speaker 1>this better so that people aren't working around the clock,

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<v Speaker 1>and in working around the clock getting really pissed off,

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<v Speaker 1>and in getting pissed off either refusing to work with

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<v Speaker 1>us anymore or unionizing to the point that our bottom

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<v Speaker 1>line gets fucking hammered. It seems to me that that

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<v Speaker 1>would be a reasonable it's a reasonable assumption to make.

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<v Speaker 2>Yeah, I'm going to be very interested to see if

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<v Speaker 2>this kind of begins, like a domino effect of changing

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<v Speaker 2>the way that these movies are made even slightly because

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<v Speaker 2>I think a lot about the fact that they were

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<v Speaker 2>doing reshoots fam Man and the Wasp three weeks before

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<v Speaker 2>it came out in LA and we know that one

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<v Speaker 2>of the biggest critiques, Like you say, it's about these

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<v Speaker 2>eighteen hour days, it's about three months with no days off,

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<v Speaker 2>But it's also about you know, the term that they

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<v Speaker 2>use pixel fucking where Marvel will come back to you

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<v Speaker 2>a week before the movie is meant to come out

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<v Speaker 2>and say, hey, we need you to change this one

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<v Speaker 2>tiny thing, or actually, we need you to redo the

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<v Speaker 2>whole ending, and basically this is what it needs to

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<v Speaker 2>look like, So can you do that? So I think

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<v Speaker 2>there is a need for a more sustainable version of

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<v Speaker 2>how they make these big blockbuster movies, not just superhero movies,

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<v Speaker 2>like any kind of big spectacle CG movies. I also

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<v Speaker 2>think they need to reconsider the way that they use

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<v Speaker 2>and the amount that they use like CG in these movies.

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<v Speaker 2>I think that's beginning to stop people from connecting in

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<v Speaker 2>the way that they are presenting these stories. So, yeah,

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<v Speaker 2>I'll be interested to see, but I was not expecting

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<v Speaker 2>this on my bingo coot of things that would happen

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<v Speaker 2>in twenty twenty three certainly not.

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<v Speaker 1>Up next the airlock. Get ready to show off your

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<v Speaker 1>of the airlock and into the final chapters of the

0:11:07.280 --> 0:11:11.640
<v Speaker 1>Last of Us video game to continue and end our

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<v Speaker 1>Last of Us video game coverage, and this conversation is

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<v Speaker 1>really going to be about the differences between the emotional

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<v Speaker 1>impacts of the ending of the game versus the show.

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<v Speaker 1>I think one of the things that really we took

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<v Speaker 1>away from from the conversation in our discord and kind

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<v Speaker 1>of reading the kind of conversation on the internet and

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<v Speaker 1>also watching the show and just taking stock of our

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<v Speaker 1>own hearts, was that the show it's very hard to

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<v Speaker 1>come away with anything else than being strongly pro jole

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<v Speaker 1>at the end of the Last of Us. And that

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<v Speaker 1>is a really starkly contrast with I think the game,

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<v Speaker 1>which even even the most like you know, like pro

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<v Speaker 1>Joel reading of the events at the end of the

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<v Speaker 1>game paints him in a much grayer light than he

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<v Speaker 1>is in the show where he and and I think

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<v Speaker 1>one of the things that that really interests us is like,

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<v Speaker 1>why is that the case? Why is that the case?

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<v Speaker 1>So that's what this conversation is going to be about.

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<v Speaker 1>So let's start with the last kind of big two

0:12:24.600 --> 0:12:29.360
<v Speaker 1>movements at the college, where Joel and Ellie go initially

0:12:29.400 --> 0:12:33.960
<v Speaker 1>to look for the fireflies before running into some of

0:12:34.280 --> 0:12:38.520
<v Speaker 1>David's raiders and getting into the whole cannibalistic Hulla Blue

0:12:38.520 --> 0:12:40.800
<v Speaker 1>over at Silver Lake, and then finally the final movement

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<v Speaker 1>at Salt Lake. I think the first thing I would

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<v Speaker 1>say is that this the video game. We gave Marlene

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<v Speaker 1>a lot of shit, We gave the fireflies a lot

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<v Speaker 1>of shit. And and I came away from my play

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<v Speaker 1>of the game and my rewatch of the cinematics over

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<v Speaker 1>the last week really feeling how long the fireflies had

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<v Speaker 1>been at this trying to find a cure. We go

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<v Speaker 1>to the college, you know, and you know, when we

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<v Speaker 1>go to the college in the show, there's a lot

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<v Speaker 1>of monkeys around. You see some kind of like scattered

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<v Speaker 1>you know, boxes and some stuff pinned up on the

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<v Speaker 1>what but you really don't know what it is. In

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<v Speaker 1>the game, you're interacting with all this stuff, and one

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<v Speaker 1>of the things you see is like an X ray

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<v Speaker 1>of a person's brain showing the progression of the fungal growth.

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<v Speaker 1>And then you get all those MP three recorders with

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<v Speaker 1>scientist with a scientist, one scientist in particular, talking about

0:13:41.720 --> 0:13:45.520
<v Speaker 1>the kind of arduous process budding that their heads up

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<v Speaker 1>against this concrete wall of trying to find this cure.

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<v Speaker 1>And I thought that really was important context for the

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<v Speaker 1>emotional reveals that happened at the end of the game.

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<v Speaker 2>Yeah, I totally agree. I think that one of the

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<v Speaker 2>most interesting things on replaying it and on thinking about

0:13:59.840 --> 0:14:03.280
<v Speaker 2>the different narrative form of the game and the TV show.

0:14:03.760 --> 0:14:06.040
<v Speaker 2>One the TV show, you're in there for you know,

0:14:06.440 --> 0:14:10.040
<v Speaker 2>nine hours, let's say, as an estimation, right in the game,

0:14:10.160 --> 0:14:13.760
<v Speaker 2>you are there for forty fifty hours with these characters,

0:14:13.760 --> 0:14:16.040
<v Speaker 2>with these people and you learn things in a completely

0:14:16.080 --> 0:14:19.920
<v Speaker 2>different way. I think the Salt Lake City University section

0:14:20.040 --> 0:14:22.960
<v Speaker 2>is a great example because in the show we really

0:14:23.000 --> 0:14:25.520
<v Speaker 2>just go there so they can understand that the fireflies

0:14:25.520 --> 0:14:27.880
<v Speaker 2>have moved on. You see the map, Oh, it looks

0:14:27.920 --> 0:14:30.160
<v Speaker 2>like it's going to Salt Lake City, you know. But

0:14:30.280 --> 0:14:33.600
<v Speaker 2>in the game, you're exploring, you're seeing that this was

0:14:33.640 --> 0:14:35.920
<v Speaker 2>a place that people lived, that they worked, that they

0:14:35.960 --> 0:14:38.920
<v Speaker 2>dedicated time to, that they had to leave, And you

0:14:38.960 --> 0:14:43.320
<v Speaker 2>even get like a moment you pull the great clip

0:14:43.360 --> 0:14:45.760
<v Speaker 2>from one of the MP three's where it's like one

0:14:45.760 --> 0:14:47.760
<v Speaker 2>of the doctors is considering what to do with the

0:14:47.800 --> 0:14:50.360
<v Speaker 2>monkeys they've been testing on and he chooses to let

0:14:50.360 --> 0:14:53.200
<v Speaker 2>them go. He doesn't want to kill them because they've

0:14:53.200 --> 0:14:56.040
<v Speaker 2>made this sacrifice. Even that gives more humanity to the

0:14:56.080 --> 0:15:00.160
<v Speaker 2>fireflies and the doctors and this kind of empathy we

0:15:00.200 --> 0:15:02.040
<v Speaker 2>never get to see from them in the show. Also,

0:15:02.080 --> 0:15:04.080
<v Speaker 2>they're missing for a lot of the show, whereas in

0:15:04.120 --> 0:15:07.640
<v Speaker 2>the game, the fireflies are a constant and whether it's

0:15:07.880 --> 0:15:10.840
<v Speaker 2>you other people talking about them. And I just think

0:15:10.840 --> 0:15:14.880
<v Speaker 2>that there's something really interesting about thinking about ways that

0:15:14.920 --> 0:15:17.880
<v Speaker 2>we get information in stories, because I do think that

0:15:18.240 --> 0:15:21.920
<v Speaker 2>finding you know the firefly pendance and learning the different

0:15:21.960 --> 0:15:26.600
<v Speaker 2>firefly names, and also then finding out there's different stories

0:15:26.640 --> 0:15:29.280
<v Speaker 2>of these characters through MP three recordings, whether it's Marlene

0:15:29.360 --> 0:15:32.120
<v Speaker 2>or whether it's you know this doctor. It gives you

0:15:32.160 --> 0:15:35.120
<v Speaker 2>a much more interactive and holistic sense of who they are.

0:15:35.360 --> 0:15:38.120
<v Speaker 2>I think that we didn't have time and also is

0:15:38.160 --> 0:15:41.000
<v Speaker 2>impossible to do in a game. In a TV show,

0:15:41.040 --> 0:15:42.840
<v Speaker 2>no one wants to see Joel going around listening to

0:15:42.880 --> 0:15:45.600
<v Speaker 2>multiple MP three is. It doesn't make it doesn't make sense.

0:15:45.920 --> 0:15:48.160
<v Speaker 3>It's just a hokey way to see that one is

0:15:48.280 --> 0:15:51.680
<v Speaker 3>doing doing exposition, like nobody wants that, right, But like

0:15:51.760 --> 0:15:54.040
<v Speaker 3>in the game, it actually works so well and it

0:15:54.080 --> 0:15:57.120
<v Speaker 3>feels it adds more texture and grit, And I think

0:15:57.240 --> 0:15:59.640
<v Speaker 3>that is something that I really.

0:15:59.400 --> 0:16:04.160
<v Speaker 2>Took away in terms of how we end up in

0:16:04.200 --> 0:16:07.360
<v Speaker 2>the game feeling a lot more compromised about what Joel does,

0:16:07.600 --> 0:16:10.800
<v Speaker 2>Whereas in the show, even people who were like, wow,

0:16:10.840 --> 0:16:12.920
<v Speaker 2>that's kind of fucked up, you're still like, well, what

0:16:12.920 --> 0:16:14.640
<v Speaker 2>would the fireflies do? And how do we know that

0:16:14.720 --> 0:16:17.240
<v Speaker 2>it is? Here? We get so much more of an

0:16:17.280 --> 0:16:20.000
<v Speaker 2>idea that this is an ongoing project, that they might

0:16:20.040 --> 0:16:22.800
<v Speaker 2>actually have an idea about what they're doing well. I think.

0:16:24.520 --> 0:16:28.320
<v Speaker 1>It comes down to I think the difference in emotional

0:16:28.360 --> 0:16:32.040
<v Speaker 1>impact of the game verst Show comes down to for

0:16:32.160 --> 0:16:35.640
<v Speaker 1>me one main thing, and that is in the game

0:16:36.640 --> 0:16:41.360
<v Speaker 1>I was I never ever doubted that this would result

0:16:41.400 --> 0:16:46.600
<v Speaker 1>in the cure, that Ellie undergoing this deadly surgery to

0:16:46.640 --> 0:16:51.320
<v Speaker 1>remove pieces of her brain would absolutely result in the cure.

0:16:51.400 --> 0:16:54.920
<v Speaker 1>And part of that is one the kind of, as

0:16:54.960 --> 0:16:57.640
<v Speaker 1>we've said, video game logic of you know, the.

0:16:57.640 --> 0:16:59.040
<v Speaker 2>Acceptance of super science.

0:16:59.160 --> 0:17:01.400
<v Speaker 1>Yeah, the logic of the genre, right, Like, you play

0:17:01.400 --> 0:17:04.720
<v Speaker 1>a video game and it absolutely makes sense to you

0:17:04.800 --> 0:17:07.080
<v Speaker 1>that you are the hero that is that is going

0:17:07.160 --> 0:17:09.080
<v Speaker 1>to save the world like that, That is just kind

0:17:09.080 --> 0:17:13.480
<v Speaker 1>of what the genre is, right. And also, as you said,

0:17:13.480 --> 0:17:18.199
<v Speaker 1>this kind of the humanity of the fireflies, and a

0:17:18.240 --> 0:17:20.400
<v Speaker 1>word that keeps coming up, and a notion that keeps

0:17:20.440 --> 0:17:23.760
<v Speaker 1>coming up in these last two chapters with everything with

0:17:23.800 --> 0:17:27.440
<v Speaker 1>the Fireflies is sacrifice. Like that voice memo you mentioned,

0:17:27.880 --> 0:17:32.200
<v Speaker 1>the doctor says of the monkeys, you know, uh, everybody

0:17:32.240 --> 0:17:36.280
<v Speaker 1>wants to kill you, guys, I say, screw that, who

0:17:36.359 --> 0:17:38.639
<v Speaker 1>made a bigger sacrifice than you? Right? And then shortly

0:17:38.640 --> 0:17:41.399
<v Speaker 1>after that he gets bitten by a fucking tainted monkey

0:17:44.640 --> 0:17:49.840
<v Speaker 1>made choice came for me the way, but it just

0:17:49.960 --> 0:17:57.239
<v Speaker 1>gives you, like, think about, uh, the emotional toll that

0:17:57.600 --> 0:18:00.200
<v Speaker 1>this person must have taken to get to a place

0:18:00.200 --> 0:18:03.160
<v Speaker 1>where here's all these monkeys potentially infected with this deadly

0:18:03.240 --> 0:18:07.840
<v Speaker 1>virus that has absolutely devastated the globe and caused untold

0:18:08.040 --> 0:18:13.240
<v Speaker 1>heartbreak and pain and trauma, and you're sitting here injecting

0:18:13.280 --> 0:18:19.240
<v Speaker 1>them with cordysips fucking twenty four hours a day. It's

0:18:19.280 --> 0:18:22.520
<v Speaker 1>horrific to the point where a scientist is just like,

0:18:22.600 --> 0:18:25.440
<v Speaker 1>I can't after that, I can't do anymore, Like.

0:18:25.760 --> 0:18:27.960
<v Speaker 2>I'm not done to you, I can't kill you.

0:18:28.640 --> 0:18:33.439
<v Speaker 1>And that really brought it home, like, like, you know,

0:18:33.480 --> 0:18:35.920
<v Speaker 1>when we talked about the show, and we talked about

0:18:35.920 --> 0:18:40.680
<v Speaker 1>the kind of like slap dash project the Fireflies is

0:18:40.720 --> 0:18:41.560
<v Speaker 1>put together.

0:18:41.400 --> 0:18:44.960
<v Speaker 2>Mad scientist in his lab with his lap this.

0:18:44.960 --> 0:18:49.760
<v Speaker 1>Felt most definitely not that, you know. And then there's

0:18:49.800 --> 0:18:52.480
<v Speaker 1>a second MP three recorder in which the doctor has

0:18:52.480 --> 0:18:55.359
<v Speaker 1>apparently been left behind, probably because he got bitten by

0:18:55.400 --> 0:18:58.200
<v Speaker 1>the monkey. It is as the fuck it's stay there now,

0:18:59.160 --> 0:19:01.040
<v Speaker 1>and he's talking about you know, he's just kind of

0:19:01.080 --> 0:19:05.199
<v Speaker 1>like talking as a kind of last will you know,

0:19:05.680 --> 0:19:09.720
<v Speaker 1>into another voice recorder, and he is the frustration of

0:19:09.760 --> 0:19:12.480
<v Speaker 1>it all has finally gotten to him as he's nearing

0:19:12.520 --> 0:19:14.600
<v Speaker 1>the end of not just this project, but it's probably

0:19:14.640 --> 0:19:17.040
<v Speaker 1>his life. And he says, a giant waste of time

0:19:18.160 --> 0:19:20.200
<v Speaker 1>talking about this project to find a cure. If you're

0:19:20.200 --> 0:19:22.040
<v Speaker 1>looking for the others, they all return to Saint Mary's

0:19:22.080 --> 0:19:25.240
<v Speaker 1>Hospital and in Salt Lake City you'll find them there,

0:19:25.640 --> 0:19:27.920
<v Speaker 1>still trying to save the world. He says, like very

0:19:28.040 --> 0:19:32.679
<v Speaker 1>very bitterly. And then you get to Salt Lake City

0:19:33.080 --> 0:19:36.400
<v Speaker 1>with that hanging over you. Of I was gonna say,

0:19:36.000 --> 0:19:39.840
<v Speaker 1>the fireflies have really, really, really been trying to crack

0:19:39.960 --> 0:19:42.480
<v Speaker 1>to do this, and what's the missingredient? It's Ellie.

0:19:43.119 --> 0:19:45.320
<v Speaker 2>Well. Also, I think the other thing that's really great

0:19:45.359 --> 0:19:47.960
<v Speaker 2>in that moment with those two MP three's is you

0:19:48.040 --> 0:19:51.040
<v Speaker 2>have the man who understands the sacrifice, who thinks it's

0:19:51.080 --> 0:19:51.480
<v Speaker 2>worth it.

0:19:51.800 --> 0:19:53.040
<v Speaker 1>Then you have the.

0:19:53.000 --> 0:19:55.480
<v Speaker 2>Person who's more along the lines of Joel. This in

0:19:55.840 --> 0:19:58.280
<v Speaker 2>Joel's mind, that MP three in the game, it can

0:19:58.440 --> 0:20:01.639
<v Speaker 2>justify everything that he's worried because they're like, it is

0:20:01.680 --> 0:20:05.320
<v Speaker 2>a giant waste of time. These little moments add so

0:20:05.560 --> 0:20:07.679
<v Speaker 2>much to that kind of internal battle.

0:20:07.800 --> 0:20:10.520
<v Speaker 1>You're so right, it's not just a leap that he

0:20:10.640 --> 0:20:11.520
<v Speaker 1>makes nothing.

0:20:11.880 --> 0:20:16.600
<v Speaker 2>Yeah, And it's that kind of those little narrative beasts.

0:20:16.720 --> 0:20:18.800
<v Speaker 2>And I just want to say, like this, if you've

0:20:18.800 --> 0:20:20.480
<v Speaker 2>listened to us talk about the show, you don't need us,

0:20:20.480 --> 0:20:22.400
<v Speaker 2>since we love the show. Like I think they did

0:20:22.480 --> 0:20:25.520
<v Speaker 2>such a brilliant job of adapting it, and I actually

0:20:25.640 --> 0:20:28.439
<v Speaker 2>love the choices that they make. Even though I was

0:20:28.480 --> 0:20:33.840
<v Speaker 2>shocked by how kind of less morally gray and like

0:20:33.920 --> 0:20:36.959
<v Speaker 2>bleak the ending felt, I still really think they did

0:20:37.000 --> 0:20:38.520
<v Speaker 2>a great job, and I think adapt I think the

0:20:38.680 --> 0:20:42.680
<v Speaker 2>game is incredibly hard, But in terms of this specific decision,

0:20:42.880 --> 0:20:47.920
<v Speaker 2>it's these little moments that teach you so much about

0:20:48.200 --> 0:20:51.119
<v Speaker 2>Joel and the journey he's on, and kind of you

0:20:51.119 --> 0:20:54.560
<v Speaker 2>can pick up and foreshadow the things. Even in that

0:20:54.600 --> 0:20:57.240
<v Speaker 2>moment where the doctor talks about the monkey and says,

0:20:57.240 --> 0:20:59.880
<v Speaker 2>like who's made a great sacrifice than you? That's all

0:21:00.080 --> 0:21:02.760
<v Speaker 2>Ellie's gonna make the greatest sacrifice of all. There's so

0:21:02.880 --> 0:21:07.760
<v Speaker 2>much great for shadowing, and it really puts you in

0:21:08.200 --> 0:21:10.600
<v Speaker 2>the position where at the end you're kind of going

0:21:10.640 --> 0:21:12.879
<v Speaker 2>back through everything and you're like, wait a minute, like

0:21:12.920 --> 0:21:16.040
<v Speaker 2>what happened? Would why would he do this? Whereas, like

0:21:16.119 --> 0:21:19.200
<v Speaker 2>you said, in the show, you know, especially people who

0:21:19.240 --> 0:21:23.080
<v Speaker 2>hadn't played the game, they were just like, yeah, Joel

0:21:23.160 --> 0:21:26.000
<v Speaker 2>was right, yeah, Like why wouldn't he do that? Whereas

0:21:26.000 --> 0:21:28.520
<v Speaker 2>when in the game, it's like it's a shadow of

0:21:28.560 --> 0:21:32.600
<v Speaker 2>the Colossus level turn, like you do not see it

0:21:32.640 --> 0:21:36.119
<v Speaker 2>coming and you do not get a choice, and also

0:21:36.760 --> 0:21:40.080
<v Speaker 2>unbe real. Joel is a brutal person in this game.

0:21:40.119 --> 0:21:42.560
<v Speaker 2>We've talked about it a lot. He kills so many people,

0:21:43.359 --> 0:21:48.440
<v Speaker 2>even though him and Elie build this relationship. I think

0:21:48.480 --> 0:21:51.160
<v Speaker 2>this is another thing on the show versus the game.

0:21:51.480 --> 0:21:53.600
<v Speaker 2>In the game, there is I feel like the world

0:21:53.720 --> 0:21:58.159
<v Speaker 2>is a lot more full of distractions and other people.

0:21:58.480 --> 0:22:01.440
<v Speaker 2>The show is so brilliantly focused on Joel and Alli's

0:22:01.440 --> 0:22:05.800
<v Speaker 2>relationship that you don't question it. But again, in the game,

0:22:05.960 --> 0:22:08.720
<v Speaker 2>I've killed five hundred people by the time I get

0:22:08.760 --> 0:22:11.199
<v Speaker 2>to that, Like, what one more little girl? If it

0:22:11.240 --> 0:22:12.840
<v Speaker 2>means you can save the world, do you know? And

0:22:12.920 --> 0:22:16.240
<v Speaker 2>that's I think why those choices feel so much heavier.

0:22:16.840 --> 0:22:17.200
<v Speaker 4>And so.

0:22:18.680 --> 0:22:22.080
<v Speaker 1>A lot of our you know, obviously, our our finale

0:22:22.119 --> 0:22:25.399
<v Speaker 1>episode was heavy on the criticism of Marlene and I

0:22:25.760 --> 0:22:29.560
<v Speaker 1>and I want to just I stand by everything that

0:22:29.640 --> 0:22:31.919
<v Speaker 1>I said about Marlene, and I think a lot of

0:22:31.920 --> 0:22:35.080
<v Speaker 1>my disappointment of Marlene and the frustration and what she

0:22:35.200 --> 0:22:39.280
<v Speaker 1>did is because what she's setting out to do with

0:22:39.359 --> 0:22:42.400
<v Speaker 1>the Fireflies are trying to do is such a lofty

0:22:42.400 --> 0:22:45.840
<v Speaker 1>and noble goal and it's so worth doing, you know,

0:22:46.160 --> 0:22:50.000
<v Speaker 1>finding a cure for this vicious disease that has totally

0:22:50.119 --> 0:22:56.479
<v Speaker 1>devastated the humanity, bringing democracy back to a country that

0:22:56.560 --> 0:23:00.280
<v Speaker 1>has been shattered and is being ruled by you know,

0:23:00.880 --> 0:23:04.960
<v Speaker 1>people desperate people with guns like that is that is

0:23:05.040 --> 0:23:07.879
<v Speaker 1>a worthy and lofty goal, and she was going about

0:23:07.920 --> 0:23:11.200
<v Speaker 1>it in such a competent fashion. And then you get

0:23:11.200 --> 0:23:15.360
<v Speaker 1>to the game version of Marlene. And when the first

0:23:15.400 --> 0:23:18.840
<v Speaker 1>thing I noticed is when Joel has is he wakes

0:23:18.960 --> 0:23:22.720
<v Speaker 1>up in the room with Marlene after being captured by

0:23:22.760 --> 0:23:25.080
<v Speaker 1>the fireflies, and they get captured in a slightly different ways.

0:23:25.160 --> 0:23:27.720
<v Speaker 1>They almost drown after kind of trying to move through

0:23:28.880 --> 0:23:36.200
<v Speaker 1>you know, like a tunnel. And immediately and this cut

0:23:36.280 --> 0:23:39.400
<v Speaker 1>just a part of the performance, you know, Tory Baker's

0:23:39.400 --> 0:23:44.600
<v Speaker 1>performance in merl Dandrews's performance. But there's immediately a kind

0:23:44.640 --> 0:23:51.000
<v Speaker 1>of warmth between Joel and Marlene, like she is so

0:23:51.240 --> 0:23:55.320
<v Speaker 1>relieved that he's there, she says, I pretty much. She

0:23:55.400 --> 0:23:58.800
<v Speaker 1>talks about how first how hard it was to come

0:23:58.800 --> 0:24:00.840
<v Speaker 1>across the country, how many people the lost, and she's

0:24:00.880 --> 0:24:04.720
<v Speaker 1>really sad about it. She says, I pretty much lost everything.

0:24:04.760 --> 0:24:06.760
<v Speaker 1>Then you show up and somehow we find you just

0:24:06.800 --> 0:24:09.399
<v Speaker 1>in time to save her. Maybe it was meant to be.

0:24:11.240 --> 0:24:17.040
<v Speaker 1>And then she goes on to say, as Joel realizes, like,

0:24:17.119 --> 0:24:20.280
<v Speaker 1>what's going to happen, he says, but but Cordyceps is

0:24:20.280 --> 0:24:21.879
<v Speaker 1>in the brain. She's like yeah. And then he's like,

0:24:22.400 --> 0:24:24.639
<v Speaker 1>you know, why are you letting this happen? And then

0:24:24.680 --> 0:24:27.760
<v Speaker 1>she says something that I think really told me why

0:24:27.800 --> 0:24:30.159
<v Speaker 1>she's doing this right, And there'll be further things that

0:24:30.200 --> 0:24:33.640
<v Speaker 1>will back up. I think her choice why it's it's

0:24:33.640 --> 0:24:36.159
<v Speaker 1>not the right choice, but I understand why she made it.

0:24:36.200 --> 0:24:38.159
<v Speaker 1>And she and she said, you know, Joel says, why

0:24:38.200 --> 0:24:41.399
<v Speaker 1>are you letting this happen? Letting this happen? Which I

0:24:41.440 --> 0:24:45.600
<v Speaker 1>think is important, even Joel right by saying that he's

0:24:45.640 --> 0:24:49.000
<v Speaker 1>not saying why are you doing this? No, he even

0:24:49.119 --> 0:24:51.480
<v Speaker 1>Joel in this moment is recognizing that there are other

0:24:51.600 --> 0:24:54.679
<v Speaker 1>forces at work, that there's this entire firefly organization that

0:24:54.760 --> 0:24:58.720
<v Speaker 1>is agency in and of itself. Right, she's a leader,

0:24:58.760 --> 0:25:02.200
<v Speaker 1>but not the leader. And there's you know, political considerations

0:25:02.240 --> 0:25:04.840
<v Speaker 1>going on here. And then she pretty much confirms that.

0:25:04.880 --> 0:25:07.280
<v Speaker 1>She says, because this isn't about me or even her,

0:25:07.359 --> 0:25:12.760
<v Speaker 1>there is no other choice here. And when you think

0:25:12.800 --> 0:25:17.080
<v Speaker 1>about the desperation in that scientist's voice, melos how long

0:25:17.080 --> 0:25:20.280
<v Speaker 1>they've been at this, how they were she says, like,

0:25:20.320 --> 0:25:22.000
<v Speaker 1>we thought we were done, We thought we're never going

0:25:22.080 --> 0:25:25.520
<v Speaker 1>to find it, like and then and then Ellie shows up.

0:25:26.080 --> 0:25:28.040
<v Speaker 1>And you've got all these scientists that have been working

0:25:28.119 --> 0:25:30.320
<v Speaker 1>for years to try and crack this code, and you've

0:25:30.320 --> 0:25:32.600
<v Speaker 1>got all these soldiers that have been supporting them, some

0:25:32.680 --> 0:25:35.840
<v Speaker 1>of them dying, getting infected, dying to raiders, et cetera,

0:25:36.119 --> 0:25:37.800
<v Speaker 1>in the hopes that one day they'd be able to

0:25:37.840 --> 0:25:40.879
<v Speaker 1>find the missing ingredient and and and be able to

0:25:40.920 --> 0:25:43.840
<v Speaker 1>manufacture a cure, and then it falls into their laps.

0:25:45.000 --> 0:25:48.280
<v Speaker 1>I don't think Marlene had the clout to say, hold on, wait,

0:25:49.119 --> 0:25:52.199
<v Speaker 1>don't do this surgery, Let's do some other stuff first.

0:25:52.720 --> 0:25:55.560
<v Speaker 1>I think the doctors. And there's gonna be other evidence

0:25:55.600 --> 0:25:57.600
<v Speaker 1>that is going to bear out what I'm saying, But

0:25:57.680 --> 0:26:00.320
<v Speaker 1>I think the doctors had been like, we have taste

0:26:00.359 --> 0:26:04.879
<v Speaker 1>down every fucking dead end street, We've pulled on every thread,

0:26:04.920 --> 0:26:09.600
<v Speaker 1>We've done everything. This is the only way. And I

0:26:09.600 --> 0:26:12.000
<v Speaker 1>think Marlene had there was nothing she could do. I

0:26:12.040 --> 0:26:13.919
<v Speaker 1>don't think she could have stood in the way of

0:26:13.960 --> 0:26:17.840
<v Speaker 1>any of these people that wanted desperately to do this surgery.

0:26:17.920 --> 0:26:20.960
<v Speaker 1>And that, to me is the difference between game Marlene

0:26:20.960 --> 0:26:21.720
<v Speaker 1>and show Marlene.

0:26:22.440 --> 0:26:24.560
<v Speaker 2>Yeah, I think that's such a great point. And the

0:26:24.600 --> 0:26:27.119
<v Speaker 2>other big thing I think, which is again is just

0:26:27.160 --> 0:26:32.040
<v Speaker 2>one of those ultimate conundrums of adapting a game to

0:26:32.119 --> 0:26:33.960
<v Speaker 2>a show, is especially if you have someone like Neil

0:26:34.040 --> 0:26:36.600
<v Speaker 2>Druckman who's such a brilliant storyteller who wants to expand

0:26:36.680 --> 0:26:39.679
<v Speaker 2>and add these parts of the law in the Cannon.

0:26:40.000 --> 0:26:43.560
<v Speaker 2>I think one of the things that I found interesting

0:26:43.560 --> 0:26:47.480
<v Speaker 2>about adaptation was the confirmation of a very popular fan

0:26:47.560 --> 0:26:50.800
<v Speaker 2>theory and kind of this expansion on why Ellie was immune,

0:26:50.800 --> 0:26:53.199
<v Speaker 2>which was that her mother got bitten and kind of

0:26:53.200 --> 0:26:55.800
<v Speaker 2>like a blade origin story, right, and now she's a

0:26:55.840 --> 0:27:00.760
<v Speaker 2>day walker, I mean, And what I think is so

0:27:00.920 --> 0:27:04.240
<v Speaker 2>interesting about that is because we know that Marlene knows,

0:27:04.520 --> 0:27:08.679
<v Speaker 2>and because in the room in the hospital where she

0:27:08.880 --> 0:27:12.680
<v Speaker 2>tells Joel about the surgery. She is the one who

0:27:12.760 --> 0:27:15.919
<v Speaker 2>expands on how Ellie is immune. In the game, it's

0:27:15.960 --> 0:27:18.680
<v Speaker 2>a voice memo from a doctor who kind of says,

0:27:18.680 --> 0:27:20.920
<v Speaker 2>like Marlene was right, the girl's infection is like nothing

0:27:20.960 --> 0:27:23.600
<v Speaker 2>I've ever seen. IMP want to note the cause of

0:27:23.600 --> 0:27:27.080
<v Speaker 2>her immunity is uncertain, as we've seen in all past cases,

0:27:27.160 --> 0:27:29.280
<v Speaker 2>and he sort of goes on to talk about why

0:27:29.359 --> 0:27:33.720
<v Speaker 2>it probably would have worked by making Marlene complicit in

0:27:33.800 --> 0:27:37.600
<v Speaker 2>not only the knowledge that Ellie was likely always immune

0:27:37.640 --> 0:27:39.639
<v Speaker 2>or had a potential to be immune, but then having

0:27:39.680 --> 0:27:43.040
<v Speaker 2>her be the reason. Yeah, the person who shares the

0:27:43.119 --> 0:27:46.199
<v Speaker 2>reason to Joel, Oh, she's immune, it's because of you know,

0:27:46.240 --> 0:27:50.040
<v Speaker 2>she's probably been immune since birth. It gives Marlene a

0:27:50.119 --> 0:27:53.240
<v Speaker 2>much more sinister edge. In the game, there is kind

0:27:53.240 --> 0:27:56.520
<v Speaker 2>of this reveal that Marlene has been protecting Ellie because

0:27:56.520 --> 0:27:58.639
<v Speaker 2>she knew Ellie's mother and it's all through love. And

0:27:58.720 --> 0:28:02.520
<v Speaker 2>when she tells Joel, I do understand what's going on

0:28:02.560 --> 0:28:06.399
<v Speaker 2>in the game, she says, I was Ellie's mum's best friend.

0:28:06.440 --> 0:28:09.320
<v Speaker 2>I'm paraphrasing, and you know I've looked after her since

0:28:09.320 --> 0:28:11.560
<v Speaker 2>she was little. I always promised to look after That

0:28:11.600 --> 0:28:14.920
<v Speaker 2>feels like a plea of somebody going through grief going

0:28:14.960 --> 0:28:17.040
<v Speaker 2>through something the same. In the show, it feels like

0:28:17.119 --> 0:28:19.639
<v Speaker 2>she's trying to sell Joel something because she wants to

0:28:20.440 --> 0:28:22.720
<v Speaker 2>use Ellie for this purpose. And I think even though

0:28:22.760 --> 0:28:25.119
<v Speaker 2>I love the acknowledgment of how Ellie's immune, and I

0:28:25.119 --> 0:28:28.160
<v Speaker 2>think it's actually a really important addition, because I think

0:28:28.200 --> 0:28:29.840
<v Speaker 2>for a lot of people that could have been almost

0:28:29.880 --> 0:28:33.080
<v Speaker 2>like a plotthole if it wasn't wasn't explained in the show.

0:28:33.760 --> 0:28:36.880
<v Speaker 2>I do think it gives Marlene a more sinister edge

0:28:37.560 --> 0:28:41.000
<v Speaker 2>that makes it harder to empathize with her or feel

0:28:41.040 --> 0:28:45.000
<v Speaker 2>like she's doing things in an altruistic way, or yeah,

0:28:45.040 --> 0:28:47.360
<v Speaker 2>it gives her more. It feels like she has more power,

0:28:47.480 --> 0:28:49.440
<v Speaker 2>more agency. It feels like she was the one who

0:28:49.440 --> 0:28:51.520
<v Speaker 2>told the doctor, oh, this is what happened with Ellie.

0:28:51.600 --> 0:28:53.760
<v Speaker 2>It feels like she is the one who wanted Joel

0:28:53.800 --> 0:28:57.720
<v Speaker 2>to go there. It loses, like you said, that feeling

0:28:57.800 --> 0:28:59.800
<v Speaker 2>you get in the game of this kind of momentum

0:28:59.800 --> 0:29:03.640
<v Speaker 2>that overtaken Marlene and any plan she had. She doesn't

0:29:03.640 --> 0:29:06.280
<v Speaker 2>want Ellie to die in the game, but there's no choice,

0:29:06.440 --> 0:29:09.360
<v Speaker 2>and also, who would you know? It's the greater good here.

0:29:09.840 --> 0:29:13.840
<v Speaker 2>Marlene just in the show is kind of just like, well, sorry,

0:29:13.880 --> 0:29:16.440
<v Speaker 2>we're gonna put her in surgery and nothing you can

0:29:16.480 --> 0:29:19.480
<v Speaker 2>do about it. And it's just it doesn't It hits

0:29:19.480 --> 0:29:20.680
<v Speaker 2>in a more villainous way.

0:29:20.720 --> 0:29:24.480
<v Speaker 1>I think to your point when when you stack what

0:29:24.480 --> 0:29:26.760
<v Speaker 1>you're saying on and I think you're exactly right when

0:29:26.760 --> 0:29:30.000
<v Speaker 1>you stack that on top of the kind of way

0:29:31.320 --> 0:29:34.400
<v Speaker 1>the conversation that Marlene had with Ellie early in the

0:29:34.480 --> 0:29:38.800
<v Speaker 1>shows that seemed to suggest that Marlene had been like

0:29:38.840 --> 0:29:41.960
<v Speaker 1>pulling some strings in terms of like getting Ellie placed

0:29:41.960 --> 0:29:44.800
<v Speaker 1>at FEDRA. She's been keeping her eye on her all

0:29:44.800 --> 0:29:46.680
<v Speaker 1>these kind of things. It makes it seem like much

0:29:46.680 --> 0:29:47.960
<v Speaker 1>more of a plot. And then you get to the

0:29:48.080 --> 0:29:52.640
<v Speaker 1>end and the kind of alacrity with which she is,

0:29:54.000 --> 0:29:57.680
<v Speaker 1>you know, like hustling Joel out the door to do

0:29:57.760 --> 0:30:02.400
<v Speaker 1>this thing, feels it feels a lot more like she

0:30:02.560 --> 0:30:05.760
<v Speaker 1>is driving these events, unless that that they are happening

0:30:05.800 --> 0:30:10.440
<v Speaker 1>to her now, you know oftentimes in and that's not

0:30:10.800 --> 0:30:14.160
<v Speaker 1>worse or better, it's just different and it makes Marlene

0:30:14.160 --> 0:30:16.680
<v Speaker 1>a different character. But I think that's exactly the thing

0:30:16.760 --> 0:30:19.320
<v Speaker 1>you're you're you're talking about. Like even the way she

0:30:19.440 --> 0:30:22.240
<v Speaker 1>says you know, in the in the game, she says

0:30:22.640 --> 0:30:26.080
<v Speaker 1>almost pleading with Joel. She says like she's not going

0:30:26.160 --> 0:30:30.520
<v Speaker 1>to feel anything, like don't like and and the way

0:30:30.560 --> 0:30:33.800
<v Speaker 1>it lands is like she's almost soothing herself about it,

0:30:33.920 --> 0:30:37.000
<v Speaker 1>because as she said, there's no there's no choice. I

0:30:37.000 --> 0:30:38.920
<v Speaker 1>don't have a choice in it. But then when she

0:30:39.080 --> 0:30:43.800
<v Speaker 1>says the way she says to Joel like in the show,

0:30:44.520 --> 0:30:48.360
<v Speaker 1>like don't worry, I didn't tell out. Yeah, yeah, she's out.

0:30:48.440 --> 0:30:52.560
<v Speaker 1>She won't know what's happening. The fact that she then

0:30:52.960 --> 0:30:56.280
<v Speaker 1>shortly thereafter says, well, what would what choice would she

0:30:56.440 --> 0:31:00.680
<v Speaker 1>make Joel? It makes her a hypocrite. And again that's

0:31:00.680 --> 0:31:03.080
<v Speaker 1>not worse or better or any it's just like a

0:31:03.120 --> 0:31:05.000
<v Speaker 1>different way to tell the story. And I would argue,

0:31:05.000 --> 0:31:07.000
<v Speaker 1>if you have Paeder Pascal as your lead role, you

0:31:07.000 --> 0:31:09.360
<v Speaker 1>definitely want the audience to be like Joel, go get

0:31:09.400 --> 0:31:11.959
<v Speaker 1>them like doing the right thing, like you want you

0:31:12.080 --> 0:31:16.400
<v Speaker 1>just want to root for that guy. But that's why

0:31:17.800 --> 0:31:20.400
<v Speaker 1>the game version is a lot more, is a lot greyer,

0:31:20.440 --> 0:31:27.360
<v Speaker 1>because you can sense, you know, texturally, how hard everybody

0:31:27.360 --> 0:31:31.680
<v Speaker 1>has been working to make this happen, to find a cure,

0:31:31.760 --> 0:31:36.080
<v Speaker 1>and how this all these people who are experts in this,

0:31:36.960 --> 0:31:39.080
<v Speaker 1>unlike the way we felt about the doctor, who again

0:31:39.200 --> 0:31:41.280
<v Speaker 1>is like where did this fucking guy come from? You know,

0:31:41.400 --> 0:31:44.480
<v Speaker 1>like we've seen all the infrastructure now through the voice meamos,

0:31:44.480 --> 0:31:47.440
<v Speaker 1>through the different hardware. You're creeping around the you know,

0:31:47.520 --> 0:31:50.320
<v Speaker 1>the college campus, and then you're you know, you're moving

0:31:50.320 --> 0:31:53.360
<v Speaker 1>through the Salt Lake City laboratory and hospital, and you're

0:31:54.240 --> 0:31:58.080
<v Speaker 1>seeing other stuff, and you get the feeling that these

0:31:58.080 --> 0:32:03.200
<v Speaker 1>people kind of know what they're doing. Now well after Marleon,

0:32:03.280 --> 0:32:06.440
<v Speaker 1>let's Joel go. Still a bad decision, obviously, but I

0:32:06.440 --> 0:32:08.800
<v Speaker 1>think one that plays a little bit differently in the game.

0:32:09.360 --> 0:32:11.480
<v Speaker 1>She says, don't waste this gift, Joel, and you could,

0:32:12.440 --> 0:32:15.800
<v Speaker 1>as many people in the discord talked about, like, you know,

0:32:16.080 --> 0:32:18.520
<v Speaker 1>part of the reason that she lets him go in

0:32:18.560 --> 0:32:20.240
<v Speaker 1>the show is because she's grateful to him, and I

0:32:20.240 --> 0:32:22.800
<v Speaker 1>think that's right, and I think that's a direct translation

0:32:22.840 --> 0:32:26.120
<v Speaker 1>for the game, and I think it's you understand it

0:32:26.160 --> 0:32:28.360
<v Speaker 1>more in the game, and it's also that you know,

0:32:28.440 --> 0:32:30.600
<v Speaker 1>there's big things afoot, like let's get this guy out

0:32:30.600 --> 0:32:33.560
<v Speaker 1>of here. And then so as Joel has made his break,

0:32:33.800 --> 0:32:36.720
<v Speaker 1>he's killed a couple of fireflies and he's creeping around

0:32:36.800 --> 0:32:39.920
<v Speaker 1>like being pursued by them. He then finds another voice memo,

0:32:39.960 --> 0:32:42.280
<v Speaker 1>and I think this voice memo is really important for

0:32:42.320 --> 0:32:47.400
<v Speaker 1>what because it absolutely locks in the kind of like

0:32:47.480 --> 0:32:53.280
<v Speaker 1>supporting evidence of the competence of the Firefly doctors. And

0:32:53.320 --> 0:32:57.120
<v Speaker 1>it lets you know like how thoughtful they are actually

0:32:57.160 --> 0:32:59.320
<v Speaker 1>about this thing, even though they are rushing to do it.

0:32:59.680 --> 0:33:04.440
<v Speaker 1>And the doctor voice memo goes quote, Marlene was right.

0:33:04.480 --> 0:33:07.080
<v Speaker 1>The girl's infection is nothing like I've seen the cause

0:33:07.080 --> 0:33:09.320
<v Speaker 1>of her immunity is uncertain. And I'm going to read

0:33:09.320 --> 0:33:11.440
<v Speaker 1>all this jargon because I actually think it's important that

0:33:11.480 --> 0:33:13.680
<v Speaker 1>they put this in here. As we've seen in all

0:33:13.800 --> 0:33:17.600
<v Speaker 1>past cases, the antigenetic titers of the patient's cordyceps remain

0:33:17.680 --> 0:33:21.720
<v Speaker 1>high in both serum and cerebrospinal fluid. Blood cultures taken

0:33:21.760 --> 0:33:24.280
<v Speaker 1>from the patient rapidly grow cordyceps in fungal media, and

0:33:24.280 --> 0:33:26.440
<v Speaker 1>the lab will stop here. This is one of our

0:33:26.480 --> 0:33:28.360
<v Speaker 1>critiques right of the show, was like, why don't you

0:33:28.360 --> 0:33:30.080
<v Speaker 1>start with blood tests? Why don't you do all these others?

0:33:30.120 --> 0:33:33.840
<v Speaker 1>They've done it, they tried it, Yeah, they've been trying it. However,

0:33:34.120 --> 0:33:37.560
<v Speaker 1>it continues White blood cells, including percentages and absolute counts,

0:33:37.560 --> 0:33:41.040
<v Speaker 1>are completely normal. There is no elevation of pro inflammatory cytokines,

0:33:41.320 --> 0:33:43.200
<v Speaker 1>and an MRI of the brain shows no evidence of

0:33:43.200 --> 0:33:46.240
<v Speaker 1>fungal growth in the limbic regions, which would normally accompany

0:33:46.240 --> 0:33:49.200
<v Speaker 1>the prodrome of aggression and effective patients. We must find

0:33:49.200 --> 0:33:53.120
<v Speaker 1>a way to replicate this state under laboratory conditions. We're

0:33:53.120 --> 0:33:55.640
<v Speaker 1>about to hit a milestone in human history equal to

0:33:55.720 --> 0:33:58.880
<v Speaker 1>the discovery of penicillin. After years of wandering in circles,

0:33:59.240 --> 0:34:01.720
<v Speaker 1>we're about to come home, make a difference, and bring

0:34:01.760 --> 0:34:04.720
<v Speaker 1>the human race back into control of its destiny. All

0:34:04.760 --> 0:34:07.320
<v Speaker 1>of our sacrifices in the hundreds of men and women

0:34:07.320 --> 0:34:10.520
<v Speaker 1>who've bled for this cause or worse will not be

0:34:10.560 --> 0:34:14.719
<v Speaker 1>in vain. Now, imagine that kind of emotion amongst the fireflies.

0:34:15.640 --> 0:34:17.680
<v Speaker 1>Who's going to be able to tell them no, Like,

0:34:17.760 --> 0:34:19.759
<v Speaker 1>I just don't think Marlene could have done it. I

0:34:19.760 --> 0:34:20.839
<v Speaker 1>don't think she could have done it.

0:34:21.160 --> 0:34:24.680
<v Speaker 2>I also think this like is a really great way

0:34:24.800 --> 0:34:28.120
<v Speaker 2>to set up the weight of what Joel's choice means

0:34:28.320 --> 0:34:31.440
<v Speaker 2>devestating because you hear this and you already there's hundreds

0:34:31.440 --> 0:34:33.880
<v Speaker 2>of people who have sacrificed their lives for this, let alone,

0:34:33.880 --> 0:34:37.360
<v Speaker 2>all the millions of people who've already died from corterceps.

0:34:38.400 --> 0:34:41.839
<v Speaker 2>That for some reason just brings it home so much

0:34:41.880 --> 0:34:45.440
<v Speaker 2>harder that when Joel takes Ellie out and kills the

0:34:45.480 --> 0:34:50.400
<v Speaker 2>fireflies and kills the doctor, you feel that weight of oh,

0:34:50.480 --> 0:34:54.319
<v Speaker 2>that could have saved millions of lives. Yeah, you, And

0:34:54.360 --> 0:34:56.880
<v Speaker 2>I have to say, Look, I've always been a slight

0:34:57.040 --> 0:35:01.360
<v Speaker 2>Joel apologist, just because I do think I think that

0:35:01.400 --> 0:35:04.480
<v Speaker 2>there is something very interesting and analogous here about like

0:35:04.800 --> 0:35:08.200
<v Speaker 2>real life testing on humans and that like an agency

0:35:08.239 --> 0:35:11.200
<v Speaker 2>that Ellie wasn't given. So I always found this to

0:35:11.239 --> 0:35:13.759
<v Speaker 2>be less of a villainous decision and more of this

0:35:13.840 --> 0:35:16.600
<v Speaker 2>really interesting complex question about who gets to live who

0:35:16.640 --> 0:35:21.120
<v Speaker 2>gets to die. But in the game, the weight is there.

0:35:21.520 --> 0:35:23.560
<v Speaker 2>In the show, as we said, you know, I feel

0:35:23.560 --> 0:35:25.680
<v Speaker 2>like you really come out of this like it probably

0:35:25.760 --> 0:35:28.000
<v Speaker 2>wasn't gonna work. And even if it was, like they

0:35:28.640 --> 0:35:31.040
<v Speaker 2>didn't sell you on how hard it was, you felt

0:35:31.040 --> 0:35:35.560
<v Speaker 2>like you were in this kind of junk together surgery.

0:35:35.600 --> 0:35:38.239
<v Speaker 2>There was no blood tests, there was no conversation, and

0:35:38.320 --> 0:35:43.279
<v Speaker 2>I understand that they kind of they they distilled a

0:35:43.320 --> 0:35:46.160
<v Speaker 2>little bit of that science into what Marlene says to Joel,

0:35:46.600 --> 0:35:49.239
<v Speaker 2>but I don't necessarily think it hits that same way.

0:35:49.239 --> 0:35:52.600
<v Speaker 2>And when you hear the way that the doctor feels

0:35:52.640 --> 0:35:55.440
<v Speaker 2>about what they could do a milestone in human history

0:35:55.480 --> 0:35:57.680
<v Speaker 2>equal to the dissol of pens.

0:35:58.040 --> 0:36:00.719
<v Speaker 1>Yeah, like, and then to have Joel.

0:36:00.560 --> 0:36:05.560
<v Speaker 2>Ignore that and just kill everyone that's very hardcore. That

0:36:05.719 --> 0:36:08.040
<v Speaker 2>is like a brutal And again, this is that different.

0:36:08.080 --> 0:36:10.799
<v Speaker 2>It's not necessarily a narrative storyline. You have to pick

0:36:10.880 --> 0:36:13.000
<v Speaker 2>up the recorder, you have to hear these These are

0:36:13.040 --> 0:36:15.680
<v Speaker 2>things that build on top of the experience that you're having.

0:36:16.160 --> 0:36:19.719
<v Speaker 2>Plus again, like we said, the nature of being in

0:36:21.200 --> 0:36:24.160
<v Speaker 2>Joel's person and being the person who has to kill

0:36:24.160 --> 0:36:26.279
<v Speaker 2>all these things, that's very different from just watching it

0:36:26.280 --> 0:36:28.439
<v Speaker 2>on the screen. So that makes it feel a lot

0:36:28.480 --> 0:36:32.279
<v Speaker 2>heavier too. But I do think it's a really interesting

0:36:33.000 --> 0:36:39.000
<v Speaker 2>change because by this point you are so in, you know,

0:36:39.600 --> 0:36:42.000
<v Speaker 2>you're so in on Joel and Ellie's journey, on the

0:36:42.040 --> 0:36:45.719
<v Speaker 2>sacrifices they've made together so much the show that it

0:36:45.800 --> 0:36:49.120
<v Speaker 2>felt so much easier to do in the game. You're like, well,

0:36:49.160 --> 0:36:51.439
<v Speaker 2>I get it, but there's lots of butts in the show.

0:36:51.480 --> 0:36:54.279
<v Speaker 2>I feel like it's more just like a j'all did

0:36:54.280 --> 0:36:56.200
<v Speaker 2>what he had to do? No, but you know, but

0:36:56.280 --> 0:37:00.400
<v Speaker 2>the game is always this huge well he could all that.

0:37:00.440 --> 0:37:02.560
<v Speaker 2>There's a lot more questions, and I think it comes

0:37:02.560 --> 0:37:07.360
<v Speaker 2>from these really brilliant little narrative devices like the memos.

0:37:07.840 --> 0:37:10.799
<v Speaker 1>And you know, there's another part of this conversation too,

0:37:10.840 --> 0:37:14.920
<v Speaker 1>and you hear the question a lot regarding both versions

0:37:15.120 --> 0:37:18.799
<v Speaker 1>of the story game and show, Okay, your perspective on

0:37:18.920 --> 0:37:21.080
<v Speaker 1>how you feel about Joel's choice is going to be

0:37:21.160 --> 0:37:24.000
<v Speaker 1>different depending on whether you're a parent or not. Right,

0:37:24.080 --> 0:37:25.800
<v Speaker 1>you hear them a lot like if you're a parent,

0:37:25.840 --> 0:37:29.120
<v Speaker 1>it absolutely makes sense in both versions, and I agree

0:37:29.120 --> 0:37:31.200
<v Speaker 1>with that. But I also think that there's a really

0:37:31.239 --> 0:37:34.920
<v Speaker 1>interesting thing that you're kind of talking about, and I

0:37:34.960 --> 0:37:37.399
<v Speaker 1>think it's it, And I'm fascinated in how this part

0:37:37.440 --> 0:37:41.359
<v Speaker 1>of the conversation never or rarely comes up. I don't

0:37:41.360 --> 0:37:43.400
<v Speaker 1>want to say never rarely comes up, and that is

0:37:44.160 --> 0:37:47.320
<v Speaker 1>you are the parent of a child who is infected.

0:37:47.400 --> 0:37:49.440
<v Speaker 1>You're watching them waste away and turn into this like

0:37:49.520 --> 0:37:53.680
<v Speaker 1>aggressive killer zombie, you know, or you've watched that happen

0:37:53.680 --> 0:37:59.600
<v Speaker 1>to someone you love, And what would you feel if

0:38:00.640 --> 0:38:05.400
<v Speaker 1>you learned that there was a cure. But then someone

0:38:05.480 --> 0:38:09.680
<v Speaker 1>came along and for that cure to happen, right, a

0:38:09.719 --> 0:38:13.279
<v Speaker 1>surgery would need to be performed on someone, and that

0:38:13.360 --> 0:38:18.399
<v Speaker 1>surgery would probably kill them. But everyone, like your child

0:38:18.480 --> 0:38:22.680
<v Speaker 1>would be cured, your friend's children would be cured, future generations,

0:38:22.680 --> 0:38:25.279
<v Speaker 1>for all time to come. There would be a cure. Right,

0:38:26.040 --> 0:38:31.320
<v Speaker 1>And then you hear that not only is that person,

0:38:31.400 --> 0:38:35.239
<v Speaker 1>that immune person lost to the people who are trying

0:38:35.239 --> 0:38:38.359
<v Speaker 1>to find the cure now, but all the knowledge, the

0:38:38.400 --> 0:38:42.879
<v Speaker 1>hard earned scientific and medical knowledge of how to do this,

0:38:43.680 --> 0:38:48.799
<v Speaker 1>has been wiped out by like one guy. People would

0:38:48.840 --> 0:38:51.360
<v Speaker 1>hate that guy one hundred percent. They would be like,

0:38:51.719 --> 0:38:55.320
<v Speaker 1>that's a kill that guy. That guy's a criminal. He's

0:38:55.640 --> 0:38:59.040
<v Speaker 1>causing my child to get sick and die, Like I

0:38:59.120 --> 0:39:01.680
<v Speaker 1>hate that guy. Yeah, that's a part of this too

0:39:01.760 --> 0:39:04.799
<v Speaker 1>that I think definitely, it is much more kind of

0:39:04.840 --> 0:39:06.680
<v Speaker 1>like textual in the game version.

0:39:06.800 --> 0:39:08.960
<v Speaker 2>Yeah. I also think you bring up an interesting point

0:39:09.000 --> 0:39:11.440
<v Speaker 2>even before you get to Joel killing everyone. Right, If

0:39:11.480 --> 0:39:16.000
<v Speaker 2>you're asking this question, you're saying, if my child was Ellie,

0:39:16.000 --> 0:39:17.600
<v Speaker 2>what would I do? I mean, I have nieces and

0:39:17.640 --> 0:39:19.920
<v Speaker 2>nephews and I probably would definitely have done what Joel did.

0:39:20.120 --> 0:39:22.160
<v Speaker 1>Absolutely, let's flip it on its head.

0:39:22.840 --> 0:39:26.440
<v Speaker 2>And talk about what if, like you said, you had

0:39:26.480 --> 0:39:31.640
<v Speaker 2>an infected child, but to cure that child, all you

0:39:31.760 --> 0:39:35.080
<v Speaker 2>had to do was kill one person in a surgery

0:39:35.120 --> 0:39:37.640
<v Speaker 2>to create a cure. Even on that base level, if

0:39:37.640 --> 0:39:41.880
<v Speaker 2>we take it outside of a million people, that is

0:39:42.000 --> 0:39:47.160
<v Speaker 2>basically a really interesting reflection of Joel's choice, and Joel

0:39:47.280 --> 0:39:50.080
<v Speaker 2>chooses to kill many people to save Ellie. If Joel

0:39:50.200 --> 0:39:53.520
<v Speaker 2>was infected and he had a choice to kill somebody

0:39:53.640 --> 0:39:56.120
<v Speaker 2>or force somebody through a surgery to save Ellie, he

0:39:56.160 --> 0:39:58.080
<v Speaker 2>would probably do it. So I think it's a really

0:39:58.120 --> 0:40:02.759
<v Speaker 2>interesting kind of raises edge that they balance on him.

0:40:02.800 --> 0:40:15.160
<v Speaker 1>Marley X ray Vision will be back and we're back.

0:40:15.400 --> 0:40:17.960
<v Speaker 1>So as Joel is kind of creeping around, continuing to

0:40:18.040 --> 0:40:21.320
<v Speaker 1>kill fireflies left and right, you overhear some of this firefly,

0:40:21.640 --> 0:40:24.319
<v Speaker 1>the fireflies talking to each other and one of the masks,

0:40:24.320 --> 0:40:26.680
<v Speaker 1>who is this guy? And another answer is he brought

0:40:26.719 --> 0:40:29.040
<v Speaker 1>the kid all the way from Pittsburgh. Marlene insisted on

0:40:29.160 --> 0:40:34.000
<v Speaker 1>questioning him herself. This little snippet of dialogue again, it

0:40:34.040 --> 0:40:37.920
<v Speaker 1>opened another crack into like Marlene's actions, and that is,

0:40:38.000 --> 0:40:45.080
<v Speaker 1>if you buy in two, Marlene is is does not

0:40:45.360 --> 0:40:47.680
<v Speaker 1>have the clout to stand in the way of this

0:40:48.840 --> 0:40:52.759
<v Speaker 1>the decision to perform the surgery on Ellie. Everybody's gung

0:40:52.800 --> 0:40:55.680
<v Speaker 1>ho for it. There's even if she said no, don't

0:40:55.719 --> 0:40:58.480
<v Speaker 1>do it, that people would just do it anyway. And

0:41:00.239 --> 0:41:02.800
<v Speaker 1>and if she did that, like her life would probably

0:41:02.880 --> 0:41:06.319
<v Speaker 1>be in danger. But the way I read this line

0:41:06.360 --> 0:41:09.799
<v Speaker 1>is that I think she's kind of protecting Joel here,

0:41:09.960 --> 0:41:12.719
<v Speaker 1>Like obviously she's protecting Joel and letting him go, but

0:41:12.920 --> 0:41:18.280
<v Speaker 1>by not letting anybody else talk to him, that seemed

0:41:18.320 --> 0:41:22.239
<v Speaker 1>like she's kind of like hanging her neck out for

0:41:22.320 --> 0:41:26.480
<v Speaker 1>Joel a little bit, like she she kind of like, uh,

0:41:26.560 --> 0:41:29.600
<v Speaker 1>she kind of like hung herself out there to try

0:41:29.680 --> 0:41:32.600
<v Speaker 1>and get Joel out of there safely considering what do

0:41:32.640 --> 0:41:33.319
<v Speaker 1>you do for her.

0:41:33.560 --> 0:41:36.240
<v Speaker 2>It's definitely very interesting because one of our biggest critiques

0:41:36.320 --> 0:41:38.960
<v Speaker 2>was like, why would they like Billy club them? Surely

0:41:39.000 --> 0:41:41.040
<v Speaker 2>they would know they were coming right in the show.

0:41:41.520 --> 0:41:44.359
<v Speaker 2>But it's really funny how in the game there's kind

0:41:44.400 --> 0:41:48.120
<v Speaker 2>of this. It almost feels more like Mollye's like paranoia

0:41:48.200 --> 0:41:51.080
<v Speaker 2>to protect Ellie and Joel and to kind of keep

0:41:51.640 --> 0:41:54.719
<v Speaker 2>their mission a secret is why she doesn't kind of

0:41:54.760 --> 0:41:57.359
<v Speaker 2>let everyone know. I also like think this is really

0:41:57.360 --> 0:42:01.959
<v Speaker 2>good world building because as we know, they're constantly having

0:42:01.960 --> 0:42:06.359
<v Speaker 2>to recruit fireflies because they always die. And I kind

0:42:06.360 --> 0:42:09.400
<v Speaker 2>of like the idea, right, I just kind of like

0:42:09.480 --> 0:42:12.359
<v Speaker 2>the idea that these are just some new guys, so like,

0:42:12.400 --> 0:42:15.120
<v Speaker 2>why the fuck would they know because they're just hanging around,

0:42:15.200 --> 0:42:16.799
<v Speaker 2>like and it's they're not going to be there for

0:42:16.880 --> 0:42:19.680
<v Speaker 2>very long. But yeah, it's definitely very interesting replaying it

0:42:19.760 --> 0:42:25.080
<v Speaker 2>how differently these little moments play when you have this

0:42:25.360 --> 0:42:28.400
<v Speaker 2>much more decompressed amount of time to kind of explore

0:42:28.560 --> 0:42:31.600
<v Speaker 2>and feel the world. I mean that whole that the

0:42:31.640 --> 0:42:34.560
<v Speaker 2>finale of The Last US is it's the shortest episode

0:42:35.080 --> 0:42:36.959
<v Speaker 2>of the season, so it really like.

0:42:37.719 --> 0:42:41.240
<v Speaker 1>And in terms of dialogue, I mean it feels ripped.

0:42:41.520 --> 0:42:43.840
<v Speaker 1>I haven't done a line by line. I'm sure somebody has,

0:42:44.520 --> 0:42:48.920
<v Speaker 1>but it feels essentially ripped from the game. You know

0:42:49.000 --> 0:42:51.920
<v Speaker 1>that the final twenty minutes is basically, you know, almost

0:42:51.920 --> 0:42:55.040
<v Speaker 1>directly for the game. So Joel makes it into the

0:42:55.040 --> 0:42:58.240
<v Speaker 1>surgical theater. First of all, there are fireflies posted outside

0:42:58.280 --> 0:43:04.359
<v Speaker 1>the door. He manages to flank them and he kills him.

0:43:04.560 --> 0:43:06.399
<v Speaker 1>And then when he gets in there, the surgeon says,

0:43:07.120 --> 0:43:09.319
<v Speaker 1>I won't let you take her. At which point in

0:43:09.400 --> 0:43:13.080
<v Speaker 1>the show, Joel just shoots him. Uh, and then he continues,

0:43:13.160 --> 0:43:15.480
<v Speaker 1>this is our future. Think of all the lives we'll save,

0:43:15.760 --> 0:43:20.600
<v Speaker 1>and then Joel shoots him. Now part of why this

0:43:20.760 --> 0:43:22.880
<v Speaker 1>is shocking, and we've said this before, but for me,

0:43:22.960 --> 0:43:27.160
<v Speaker 1>you know, video games are it's about agency, it's about interactivity,

0:43:27.200 --> 0:43:29.719
<v Speaker 1>it's about immersion. You are the character. I am Joel

0:43:29.760 --> 0:43:35.200
<v Speaker 1>when I'm playing this game, and after spending X amount

0:43:35.239 --> 0:43:37.640
<v Speaker 1>of hours depending you know, your mileage may vary depending

0:43:37.640 --> 0:43:40.160
<v Speaker 1>on how hard the game was for you. But after

0:43:40.200 --> 0:43:43.840
<v Speaker 1>spending hours and hours after work, but you know, before

0:43:43.920 --> 0:43:47.400
<v Speaker 1>going to work during a break, you know, stealing minutes

0:43:47.440 --> 0:43:50.520
<v Speaker 1>and hours here and there and here and there, working,

0:43:52.239 --> 0:43:56.000
<v Speaker 1>you know, arduously towards this goal of delivering Ellie to

0:43:56.080 --> 0:43:58.680
<v Speaker 1>this place where we can save the world from this

0:43:58.880 --> 0:44:01.239
<v Speaker 1>virus talks. Suddenly have that choice taken from you and

0:44:01.280 --> 0:44:05.080
<v Speaker 1>you have to pull this guy. That's another part of

0:44:05.239 --> 0:44:09.719
<v Speaker 1>the emotional impact of the game that is slightly different. Again,

0:44:09.760 --> 0:44:13.440
<v Speaker 1>not better or worse, but just it. It's because you

0:44:13.520 --> 0:44:16.839
<v Speaker 1>were taking part in this story and you and at

0:44:16.960 --> 0:44:20.040
<v Speaker 1>least from my perspective, I'm thinking, like like any other

0:44:20.120 --> 0:44:22.960
<v Speaker 1>video game, be it Halo or BioShock or whatever, like, Oh,

0:44:23.000 --> 0:44:24.400
<v Speaker 1>I'm going to save the world. Now, we're going to

0:44:24.480 --> 0:44:27.040
<v Speaker 1>do it, yep, And instead I go on a murder spree.

0:44:27.600 --> 0:44:31.239
<v Speaker 1>And that is a It's a really shocking and powerful

0:44:31.360 --> 0:44:38.200
<v Speaker 1>subversion that I think also is strangely one of the

0:44:38.239 --> 0:44:45.120
<v Speaker 1>most It's one of the It depicts violence in a

0:44:45.120 --> 0:44:48.800
<v Speaker 1>way that really asks you to think about what it costs,

0:44:49.320 --> 0:44:51.319
<v Speaker 1>even though obviously this is a video game. These are

0:44:51.360 --> 0:44:55.600
<v Speaker 1>not real people dying. But I've it's rare that I've

0:44:55.640 --> 0:44:58.680
<v Speaker 1>played a game in which you kill people where I've

0:44:58.800 --> 0:45:02.160
<v Speaker 1>felt the deaths as much as you feel them in

0:45:02.160 --> 0:45:03.840
<v Speaker 1>this game, and you really feel it in that moment

0:45:03.880 --> 0:45:08.040
<v Speaker 1>when Joel, you as Joel, shoots this doctor and you

0:45:08.040 --> 0:45:09.799
<v Speaker 1>have no choice but to do it. They're not even

0:45:09.840 --> 0:45:12.640
<v Speaker 1>to spare him or don't spare It's like kill the guy.

0:45:13.600 --> 0:45:17.040
<v Speaker 2>Yeah. I think that's such a great point, especially because

0:45:18.080 --> 0:45:20.759
<v Speaker 2>it's the lesson that they took from the game and

0:45:20.800 --> 0:45:24.040
<v Speaker 2>put into the show that I love the most. If

0:45:24.080 --> 0:45:27.320
<v Speaker 2>the game made you feel the weight of the deaths,

0:45:27.320 --> 0:45:29.359
<v Speaker 2>which it especially does by the time you get here,

0:45:29.400 --> 0:45:31.680
<v Speaker 2>if you didn't before because you were shooting, I have

0:45:31.719 --> 0:45:34.400
<v Speaker 2>to say when I first played it, I definitely was

0:45:34.400 --> 0:45:36.239
<v Speaker 2>more just like I'm getting through it, I'm playing the game.

0:45:36.360 --> 0:45:38.560
<v Speaker 2>When I started replaying it for the show and for

0:45:38.600 --> 0:45:42.200
<v Speaker 2>the pod, it kind of blew my mind from the

0:45:42.320 --> 0:45:47.680
<v Speaker 2>very beginning how many people you kill and not Federate agents,

0:45:47.760 --> 0:45:50.160
<v Speaker 2>not infected, but at the beginning, for you, the first

0:45:50.160 --> 0:45:54.000
<v Speaker 2>people you kill are just henchies, like random guys that

0:45:54.040 --> 0:45:56.800
<v Speaker 2>you have to shoot in the head. And even in

0:45:56.880 --> 0:46:00.279
<v Speaker 2>that moment and that brutality, I felt that way eight

0:46:00.560 --> 0:46:03.359
<v Speaker 2>And what I love. If there's one thing, I mean,

0:46:03.400 --> 0:46:05.520
<v Speaker 2>I love so much about the show, but the one

0:46:05.560 --> 0:46:08.480
<v Speaker 2>thing I think is so brilliant and so responsible and

0:46:08.520 --> 0:46:12.080
<v Speaker 2>so interesting is how they took that and translated it

0:46:12.160 --> 0:46:15.279
<v Speaker 2>even in these changes that we're talking about, and the

0:46:15.320 --> 0:46:17.360
<v Speaker 2>way that we feel like maybe the weight of Joel's

0:46:17.440 --> 0:46:21.880
<v Speaker 2>choice feels a little less or a little less complex

0:46:23.040 --> 0:46:27.120
<v Speaker 2>in the finale especially, but throughout you feel when he

0:46:27.200 --> 0:46:30.600
<v Speaker 2>kills someone, and in the finale they show you the

0:46:30.640 --> 0:46:32.600
<v Speaker 2>faces of the people that he kills.

0:46:32.640 --> 0:46:35.359
<v Speaker 1>I thought that was a really smart decision to do that,

0:46:35.480 --> 0:46:39.239
<v Speaker 1>to really pay homage to the game. So the way

0:46:39.280 --> 0:46:42.360
<v Speaker 1>the game depicts violence and makes you complicit in the violence,

0:46:42.480 --> 0:46:45.800
<v Speaker 1>like that that last scene where you shoot the doctor,

0:46:45.800 --> 0:46:49.080
<v Speaker 1>that last moment in the surgical theater in the game. Again,

0:46:49.239 --> 0:46:52.440
<v Speaker 1>like all of that is scripted. That could be a cutscene,

0:46:53.120 --> 0:46:56.520
<v Speaker 1>but it's not. It makes you pull the trigger mm hmm,

0:46:56.800 --> 0:47:00.520
<v Speaker 1>without any ability to choose not to put the trigger.

0:47:00.560 --> 0:47:02.000
<v Speaker 1>You have to. You have to kill them. You have

0:47:02.000 --> 0:47:04.000
<v Speaker 1>to aim it at him and shoot them, and you

0:47:04.040 --> 0:47:05.000
<v Speaker 1>can't do anything else.

0:47:05.280 --> 0:47:07.000
<v Speaker 2>And the only way you cannot do it is by

0:47:07.040 --> 0:47:08.759
<v Speaker 2>not playing the game, not finishing the game.

0:47:08.840 --> 0:47:14.120
<v Speaker 1>It's you mentioned Shadows of the Classes. It is like that, Yeah,

0:47:14.200 --> 0:47:16.279
<v Speaker 1>that Shadows of the Classes. I think one of the

0:47:16.320 --> 0:47:21.080
<v Speaker 1>brilliant things about that game is you're killing these big, huge,

0:47:21.120 --> 0:47:24.480
<v Speaker 1>peaceful creatures. And because of the way the mechanics of

0:47:24.520 --> 0:47:27.880
<v Speaker 1>that game, where you have to just press the button

0:47:27.920 --> 0:47:29.799
<v Speaker 1>again and again and again and again and again and

0:47:29.840 --> 0:47:35.439
<v Speaker 1>again and again, it's making you really have to kill

0:47:35.440 --> 0:47:38.200
<v Speaker 1>this like you are doing it. It's you you're doing

0:47:38.280 --> 0:47:40.440
<v Speaker 1>You could just like stop doing it, but you won't

0:47:40.480 --> 0:47:43.000
<v Speaker 1>because if you have to kill this thing, why, I

0:47:43.040 --> 0:47:45.000
<v Speaker 1>don't know. They're peaceful and they just start sitting there

0:47:45.719 --> 0:47:47.879
<v Speaker 1>happily playing in a field, and you decide to climb

0:47:47.920 --> 0:47:50.000
<v Speaker 1>up their head and kill them. It's it was like

0:47:50.120 --> 0:47:51.520
<v Speaker 1>that kind of emotional impact.

0:47:51.760 --> 0:47:54.200
<v Speaker 2>Yeah, and it has that twist where it's like you

0:47:54.280 --> 0:47:56.960
<v Speaker 2>think you're the hero and then you discover that you're

0:47:57.000 --> 0:47:58.839
<v Speaker 2>the villain, you know, and then I feel like, as

0:47:58.840 --> 0:48:01.440
<v Speaker 2>I've said, Joel is not less sssorily a villain. But

0:48:01.560 --> 0:48:05.280
<v Speaker 2>in the game you do realize that in that moment

0:48:05.320 --> 0:48:07.319
<v Speaker 2>where you shoot the doctor, you look at what you've

0:48:07.360 --> 0:48:12.680
<v Speaker 2>done and you think, whoa, I have been complicit, I

0:48:12.719 --> 0:48:15.160
<v Speaker 2>am Joel and I have just like gone through and

0:48:15.200 --> 0:48:17.640
<v Speaker 2>gone down a hospital, which is why I think the

0:48:17.680 --> 0:48:19.600
<v Speaker 2>way that they shot the finale and had that kind

0:48:19.600 --> 0:48:24.680
<v Speaker 2>of Joel disassociating was very again I'll say the word responsible,

0:48:24.719 --> 0:48:27.279
<v Speaker 2>because I think in the way that we live now,

0:48:27.280 --> 0:48:30.759
<v Speaker 2>in the reality of gun violence is like, if you're

0:48:30.800 --> 0:48:33.280
<v Speaker 2>going to have a character come out of that feeling

0:48:33.360 --> 0:48:36.719
<v Speaker 2>vaguely heroic, you can't actually make the violence heroic or

0:48:36.800 --> 0:48:40.279
<v Speaker 2>righteous because it's just too analogous to real life. So

0:48:40.360 --> 0:48:43.759
<v Speaker 2>there's like a real interesting balance you have to strike there.

0:48:44.080 --> 0:48:47.680
<v Speaker 2>But yeah, I mean those to me Shadow Cossus, Last

0:48:47.680 --> 0:48:50.839
<v Speaker 2>of Us, those are like those two biggest unexpected twists

0:48:51.760 --> 0:48:53.600
<v Speaker 2>where you think you're going to save the world you

0:48:53.640 --> 0:48:56.840
<v Speaker 2>think you're doing the right thing, but the reality is

0:48:57.280 --> 0:48:58.280
<v Speaker 2>that was never the plan.

0:48:59.239 --> 0:49:03.120
<v Speaker 1>When Marlene in fronts Joel in the parking garage, she

0:49:03.280 --> 0:49:05.839
<v Speaker 1>could shoot him, like in the in the show, you're

0:49:05.880 --> 0:49:10.040
<v Speaker 1>wondering why she doesn't. Here she takes her guns off him.

0:49:10.080 --> 0:49:12.560
<v Speaker 1>She puts them up in the air, almost as if

0:49:12.560 --> 0:49:15.160
<v Speaker 1>just you know, to make that plea to him, think

0:49:15.160 --> 0:49:17.359
<v Speaker 1>about all the people that have died, who will die,

0:49:17.560 --> 0:49:19.160
<v Speaker 1>you can, And she says, you can still do the

0:49:19.200 --> 0:49:22.520
<v Speaker 1>right thing. Here she won't feel anything. And so when

0:49:22.880 --> 0:49:25.680
<v Speaker 1>it cuts to the car and you don't know what

0:49:25.880 --> 0:49:28.040
<v Speaker 1>happened and then you see that he just guns her down,

0:49:29.080 --> 0:49:34.600
<v Speaker 1>it really, it really hits. And then of course that

0:49:34.760 --> 0:49:38.799
<v Speaker 1>end conversation is basically the same as the show. And

0:49:38.840 --> 0:49:44.240
<v Speaker 1>I think when you get to that point and Joel

0:49:44.280 --> 0:49:49.680
<v Speaker 1>lies right to you know, right to Ellie's face, I think,

0:49:49.719 --> 0:49:51.719
<v Speaker 1>first of all, you know, this is a somewhat of

0:49:51.760 --> 0:49:55.200
<v Speaker 1>a function of the fact that like CG phases her

0:49:55.200 --> 0:49:58.239
<v Speaker 1>a lot less expressive than human faces. Right Whereas when

0:49:58.320 --> 0:50:03.200
<v Speaker 1>when Pedro does it, you feel the anguish how much

0:50:03.239 --> 0:50:06.239
<v Speaker 1>he wants to protect her from any from any and

0:50:06.360 --> 0:50:08.520
<v Speaker 1>all threats, and how important that is to him. How

0:50:08.560 --> 0:50:10.440
<v Speaker 1>much he loves her, how much he means to her

0:50:10.760 --> 0:50:15.000
<v Speaker 1>in terms of a lifeline that has like helped drag

0:50:15.120 --> 0:50:18.920
<v Speaker 1>him out of decades of trauma and pain. You know,

0:50:19.120 --> 0:50:22.120
<v Speaker 1>it's a lot to put on a person. And it's

0:50:22.160 --> 0:50:24.799
<v Speaker 1>almost like his lie to her is a way of

0:50:24.920 --> 0:50:27.960
<v Speaker 1>him kind of realizing that that's a lot to put

0:50:28.000 --> 0:50:30.040
<v Speaker 1>on a person. So I'm going to take that responsibility

0:50:30.120 --> 0:50:31.759
<v Speaker 1>off of He doesn't.

0:50:31.480 --> 0:50:33.399
<v Speaker 2>Want to feel the guilt. I don't watch a.

0:50:33.400 --> 0:50:35.480
<v Speaker 1>Huge Yeah, that's a huge part of it. I don't want,

0:50:35.560 --> 0:50:37.640
<v Speaker 1>you know, like, don't worry about like. Whereas in the

0:50:37.680 --> 0:50:43.040
<v Speaker 1>game it plays more as first of all, you know

0:50:43.520 --> 0:50:47.320
<v Speaker 1>again cg faces. It feels more like he lies stoneface

0:50:47.440 --> 0:50:51.520
<v Speaker 1>directly to her and I and it plays, at least

0:50:51.520 --> 0:50:56.040
<v Speaker 1>to me, more like I did a thing that I'm

0:50:56.120 --> 0:50:58.680
<v Speaker 1>kind I'm ashamed of that I did. That we were

0:50:58.680 --> 0:51:01.160
<v Speaker 1>going to save the world. But because I love you

0:51:01.280 --> 0:51:04.600
<v Speaker 1>so much, I've decided that the rest of the world

0:51:04.640 --> 0:51:07.720
<v Speaker 1>can go fuck itself, and every child born from now

0:51:07.920 --> 0:51:10.319
<v Speaker 1>until the end of time can go fuck itself if

0:51:10.320 --> 0:51:14.040
<v Speaker 1>they get bitten by accordyceps. Just as long as I

0:51:14.080 --> 0:51:16.960
<v Speaker 1>can have you in my life, Like I'm going to

0:51:17.080 --> 0:51:21.400
<v Speaker 1>be that selfish and I'm going to lie to you

0:51:21.440 --> 0:51:25.120
<v Speaker 1>about it because I'm kind of ashamed that I did that.

0:51:25.480 --> 0:51:29.240
<v Speaker 1>But it's worth it and that's a very human response.

0:51:29.280 --> 0:51:33.239
<v Speaker 1>But it's also a much grayer and different response. Yeah.

0:51:33.239 --> 0:51:36.560
<v Speaker 2>I think there's this great quote that Sauw pulled from

0:51:36.560 --> 0:51:39.040
<v Speaker 2>a New Yorker article about like adapting The Last of Us,

0:51:39.040 --> 0:51:41.920
<v Speaker 2>where they're talking about how drugman's own daughter was born

0:51:42.080 --> 0:51:45.200
<v Speaker 2>during the original games development and the intensity of his

0:51:45.280 --> 0:51:47.960
<v Speaker 2>emotions as a new father helped shape the Last of Us,

0:51:48.000 --> 0:51:50.840
<v Speaker 2>which became He said, an exploration of that charge question,

0:51:51.120 --> 0:51:53.680
<v Speaker 2>how far will the unconditional love of a parent feels

0:51:53.719 --> 0:51:57.000
<v Speaker 2>for their child go? I just think that's all summed

0:51:57.080 --> 0:51:59.920
<v Speaker 2>up in that final moment. It's like, that's the bleakest,

0:52:00.080 --> 0:52:04.319
<v Speaker 2>the most far reaching question. It's not even but in

0:52:04.360 --> 0:52:08.960
<v Speaker 2>the game especially, it's not even the killings that's been

0:52:09.040 --> 0:52:14.400
<v Speaker 2>done then, it's the continued lie. It's the taking away

0:52:14.440 --> 0:52:18.879
<v Speaker 2>the agency you already weren't given and not and being

0:52:18.960 --> 0:52:21.960
<v Speaker 2>so obsessed with protecting your child that you actually end

0:52:22.080 --> 0:52:24.799
<v Speaker 2>up putting them in greater danger. Because, like you said,

0:52:24.800 --> 0:52:27.640
<v Speaker 2>we all know, like that's not the that's not the

0:52:27.760 --> 0:52:28.759
<v Speaker 2>end of the fireflies.

0:52:29.560 --> 0:52:34.120
<v Speaker 1>Yeah, they're still They're still around. They are gonna make

0:52:34.160 --> 0:52:39.360
<v Speaker 1>themselves heard. Any final thoughts now on having finished the

0:52:39.400 --> 0:52:41.000
<v Speaker 1>game yet again.

0:52:42.440 --> 0:52:45.160
<v Speaker 2>I still just kind of blows my mind that they

0:52:45.200 --> 0:52:47.160
<v Speaker 2>they went that way with that. I think knowing that

0:52:47.280 --> 0:52:50.960
<v Speaker 2>Drugman's kid was born makes a lot of sense in

0:52:51.080 --> 0:52:54.320
<v Speaker 2>kind of that drive, but to me, it just it

0:52:54.440 --> 0:52:57.239
<v Speaker 2>still blows my mind. It's kind of this extrapolation of

0:52:57.280 --> 0:53:01.120
<v Speaker 2>the Lone Morph and Cub story, but it has much

0:53:01.200 --> 0:53:04.680
<v Speaker 2>less of a hero's journey. It kind of I find

0:53:04.719 --> 0:53:10.000
<v Speaker 2>it really interesting how there's this almost a vengeance plotline

0:53:10.040 --> 0:53:12.719
<v Speaker 2>in the nature of like Joel losing Sarah, but it's

0:53:12.760 --> 0:53:17.279
<v Speaker 2>not specific. In usual vengeance storylines, you will have a

0:53:17.280 --> 0:53:21.000
<v Speaker 2>certain person you need to take down, but Joel's grief

0:53:21.160 --> 0:53:24.799
<v Speaker 2>and his revenge for losing Sarah kind of encompasses the

0:53:24.800 --> 0:53:30.080
<v Speaker 2>whole world and ends with this horrific final betrayal where

0:53:30.120 --> 0:53:33.080
<v Speaker 2>he makes that choice for Ellie and then takes away

0:53:33.120 --> 0:53:35.960
<v Speaker 2>this kind of choice and hope for a cure.

0:53:36.560 --> 0:53:41.640
<v Speaker 1>Yeah. I came away feeling that, you know, the game

0:53:41.680 --> 0:53:44.600
<v Speaker 1>again is a masterpiece, still a masterpiece of the genre

0:53:44.640 --> 0:53:46.239
<v Speaker 1>and well worth picking up if you haven't played the

0:53:46.239 --> 0:53:50.560
<v Speaker 1>remastered version. And I think that what makes it so

0:53:50.719 --> 0:53:56.919
<v Speaker 1>great is Truckman and Company managed to find this thing.

0:53:57.040 --> 0:54:00.520
<v Speaker 1>You know, our perceptions, our lives are about our own

0:54:00.600 --> 0:54:03.959
<v Speaker 1>personal perspectives on things, right, and they managed to put

0:54:04.040 --> 0:54:08.759
<v Speaker 1>us so put us so tightly in the one perspective

0:54:08.960 --> 0:54:12.680
<v Speaker 1>in which Joel is kind of a hero, even though

0:54:12.719 --> 0:54:16.160
<v Speaker 1>it's gray, right, he's kind of a hero. Outside of

0:54:16.200 --> 0:54:19.640
<v Speaker 1>that one thin like slice, this little crack through which

0:54:19.680 --> 0:54:25.840
<v Speaker 1>like light shines through. Outside of that, Joel is the

0:54:25.880 --> 0:54:32.360
<v Speaker 1>guy who consigned the world to like you know, endless years,

0:54:32.400 --> 0:54:37.360
<v Speaker 1>if not forever, of the barbarity and sickness and possibly extinction.

0:54:37.560 --> 0:54:42.560
<v Speaker 1>Like he killed everyone. He killed the world, and it's

0:54:42.600 --> 0:54:46.680
<v Speaker 1>tragic and it's heartbreaking for all the people who have

0:54:46.719 --> 0:54:50.000
<v Speaker 1>been trying so hard to find a cure. And that

0:54:50.160 --> 0:54:52.719
<v Speaker 1>is an incredible achievement to put you so tightly into

0:54:52.800 --> 0:54:58.279
<v Speaker 1>the perspective of these two people who love each other

0:54:58.360 --> 0:55:00.600
<v Speaker 1>so dearly that they're willing to just be like fuck

0:55:00.680 --> 0:55:02.320
<v Speaker 1>the world, like we want to stay together.

0:55:02.840 --> 0:55:03.000
<v Speaker 4>Yeah.

0:55:03.040 --> 0:55:05.960
<v Speaker 2>I also think it's like incredibly brave. That's one of

0:55:06.000 --> 0:55:08.400
<v Speaker 2>the things that I think as a storyteller, right, like

0:55:09.480 --> 0:55:12.960
<v Speaker 2>we're used to these stories where to shock someone for

0:55:13.000 --> 0:55:15.280
<v Speaker 2>an ending to be bleak, like especially say like Horror,

0:55:15.320 --> 0:55:18.600
<v Speaker 2>everybody dies, that's your bleak, Like, oh, it's gonna leave.

0:55:18.880 --> 0:55:22.480
<v Speaker 2>But how often do you get put in a story where,

0:55:23.040 --> 0:55:25.960
<v Speaker 2>especially in a game, you are the driving force of

0:55:26.000 --> 0:55:30.760
<v Speaker 2>the game. You believe you have agency, you kill multiple people,

0:55:30.840 --> 0:55:34.080
<v Speaker 2>you use a gaming format that is used every day.

0:55:34.160 --> 0:55:38.320
<v Speaker 2>You shoot people, you aim, you do headshots, you stealth.

0:55:38.960 --> 0:55:42.520
<v Speaker 2>They took these things that we recognize and use for

0:55:42.640 --> 0:55:46.719
<v Speaker 2>fun in other games, and by the end they're like,

0:55:46.760 --> 0:55:49.360
<v Speaker 2>oh no, no, don't you understand, Like people who kill

0:55:49.640 --> 0:55:54.480
<v Speaker 2>five six hundred people casually, they're not heroic. They basically

0:55:54.480 --> 0:55:56.640
<v Speaker 2>turn around to you and say, you thought that that

0:55:56.840 --> 0:55:59.319
<v Speaker 2>was what a hero did. No, that that's not how

0:55:59.360 --> 0:56:02.400
<v Speaker 2>a hero behead And here is the proof because this

0:56:02.560 --> 0:56:05.560
<v Speaker 2>is the choice he made. I think it's very I

0:56:05.600 --> 0:56:08.680
<v Speaker 2>think it's extremely meta, and I think it is kind

0:56:08.680 --> 0:56:12.080
<v Speaker 2>of this still. I think it gets better and ages

0:56:12.120 --> 0:56:14.359
<v Speaker 2>better every year as we kind of deal with the

0:56:14.360 --> 0:56:19.160
<v Speaker 2>realities of gun violence and the way that people use guns,

0:56:19.239 --> 0:56:22.520
<v Speaker 2>especially in America. I just think it's a really brave choice,

0:56:22.520 --> 0:56:26.160
<v Speaker 2>and I live to make a story that shocks people

0:56:26.239 --> 0:56:29.120
<v Speaker 2>that much, but in a way that leaves like leaves

0:56:29.160 --> 0:56:32.239
<v Speaker 2>you with a feeling. It doesn't shock you with an

0:56:32.239 --> 0:56:35.520
<v Speaker 2>exploit of action of violence, even though Joe's very violent.

0:56:35.760 --> 0:56:38.960
<v Speaker 2>It shocks and unsettles you because you're complicit in the violence.

0:56:39.120 --> 0:56:39.400
<v Speaker 1>Yeah.

0:56:39.520 --> 0:56:40.720
<v Speaker 2>I just think it's very brave.

0:56:41.280 --> 0:56:47.280
<v Speaker 1>The same here up next nerd Out.

0:56:52.200 --> 0:56:54.279
<v Speaker 2>In today's nerd Out, where you tell us what you

0:56:54.320 --> 0:56:57.040
<v Speaker 2>love them why, or a theory you're excited to share,

0:56:57.040 --> 0:56:59.600
<v Speaker 2>which we've had a lot of page pictures us on

0:56:59.640 --> 0:57:03.600
<v Speaker 2>the net flick show Send Sate, which was canceled way

0:57:03.640 --> 0:57:04.080
<v Speaker 2>too soon.

0:57:04.640 --> 0:57:08.319
<v Speaker 5>Hello, My recommendation for this week is a bit more mainstream.

0:57:08.640 --> 0:57:10.480
<v Speaker 5>You may have heard of it, but if you haven't

0:57:10.560 --> 0:57:13.080
<v Speaker 5>or haven't gotten around to watching it yet, I highly

0:57:13.120 --> 0:57:17.040
<v Speaker 5>recommend Netflix's original series sense Eate. After listening to your

0:57:17.040 --> 0:57:20.320
<v Speaker 5>discussion on the necessity of diversity and storytelling this week,

0:57:20.360 --> 0:57:22.240
<v Speaker 5>it was definitely a show that came to mind, has

0:57:22.280 --> 0:57:25.800
<v Speaker 5>got a lot of great representation, but is underappreciated. It's

0:57:25.840 --> 0:57:27.920
<v Speaker 5>a story of eight people in their late twenties with

0:57:28.000 --> 0:57:33.440
<v Speaker 5>the exact same birthday when they are suddenly born as suensates. Fundamentally,

0:57:33.480 --> 0:57:37.320
<v Speaker 5>the birth activates a cerebral connection among eight people across

0:57:37.360 --> 0:57:40.600
<v Speaker 5>the globe and to a cluster, so we get a

0:57:40.600 --> 0:57:44.000
<v Speaker 5>diverse cast of eight main characters. It's got a lot

0:57:44.000 --> 0:57:46.480
<v Speaker 5>of great sci fi storytelling and what's created by the

0:57:46.480 --> 0:57:49.440
<v Speaker 5>Waikowski sisters from the matrix theme, so you know what

0:57:49.480 --> 0:57:52.280
<v Speaker 5>delivers on the sci fi and yeh, the show with

0:57:52.360 --> 0:57:55.920
<v Speaker 5>eight main characters is a lot, but every story is

0:57:56.080 --> 0:58:00.120
<v Speaker 5>very rich. They have their own arcs and voices. We

0:58:00.200 --> 0:58:04.080
<v Speaker 5>have four non white characters, four men for women, one

0:58:04.400 --> 0:58:07.000
<v Speaker 5>being a trans woman played by a trans woman written

0:58:07.000 --> 0:58:11.520
<v Speaker 5>by trans women, so that's great, and also other LGBT characters,

0:58:11.920 --> 0:58:15.000
<v Speaker 5>and they are from seven different countries and the scenes

0:58:15.040 --> 0:58:18.880
<v Speaker 5>are filmed on location, so it's incredibly beautiful. The main

0:58:18.920 --> 0:58:22.280
<v Speaker 5>themes of the show are identity and connection. Has a

0:58:22.320 --> 0:58:24.840
<v Speaker 5>lot of great action scenes and some humor, but the

0:58:24.880 --> 0:58:27.840
<v Speaker 5>best part is seeing how the different sensates connect with

0:58:27.880 --> 0:58:31.120
<v Speaker 5>each other and accept each other. Each one struggles with

0:58:31.160 --> 0:58:35.160
<v Speaker 5>their identity, especially as they awkwardly navigate new abilities such

0:58:35.200 --> 0:58:39.880
<v Speaker 5>as telepathic ish communication or visiting and being able to

0:58:39.880 --> 0:58:42.400
<v Speaker 5>take on skills and languages of the other sensates in

0:58:42.440 --> 0:58:46.400
<v Speaker 5>their cluster. The first season is especially fun as they

0:58:46.400 --> 0:58:50.240
<v Speaker 5>discover themselves and their other selves, and they also discover

0:58:50.560 --> 0:58:53.920
<v Speaker 5>more clusters of sense hs which they can still communicate

0:58:53.960 --> 0:58:58.080
<v Speaker 5>with but don't possess their abilities. We ultimately get an

0:58:58.080 --> 0:59:01.840
<v Speaker 5>evil corporation hunting the sensates as well. The show doesn't

0:59:01.840 --> 0:59:06.240
<v Speaker 5>shy away from topics such as religion, sexuality, sexism, transphobia,

0:59:06.280 --> 0:59:09.480
<v Speaker 5>and homophobia. I think they tackle these with a lot

0:59:09.520 --> 0:59:12.960
<v Speaker 5>of care and sincerity too. But warning, it does have

0:59:13.000 --> 0:59:15.560
<v Speaker 5>a lot of graphic sex and violence. If you don't

0:59:15.560 --> 0:59:18.040
<v Speaker 5>want to see a used dildo in pride colors, this

0:59:18.120 --> 0:59:21.720
<v Speaker 5>isn't for you. Unfortunately, it was canceled after season two.

0:59:22.560 --> 0:59:26.200
<v Speaker 5>Look Netflix cancels another diverse show, so we won't be

0:59:26.200 --> 0:59:29.560
<v Speaker 5>getting any more. But pians. We're so upset about the

0:59:29.600 --> 0:59:32.760
<v Speaker 5>cancelation that they started a petition and we're able to

0:59:32.760 --> 0:59:35.800
<v Speaker 5>get a two hour finale. Finale was a bit rush,

0:59:35.880 --> 0:59:39.960
<v Speaker 5>but at least we got one. Overall, sense it is ambitious, compelling,

0:59:40.120 --> 0:59:43.040
<v Speaker 5>and if nothing else, an incredible journey. Thanks for listening,

0:59:43.400 --> 0:59:44.360
<v Speaker 5>Thanks page.

0:59:44.440 --> 0:59:46.479
<v Speaker 2>If you have theories or passions you want to share,

0:59:46.680 --> 0:59:49.560
<v Speaker 2>hit us up at x ray crooked dot com. Instructions

0:59:49.560 --> 0:59:51.280
<v Speaker 2>as always are in the show notes.

0:59:53.560 --> 0:59:57.600
<v Speaker 1>Well that is it for us, Rosie any plugs.

0:59:58.240 --> 1:00:02.960
<v Speaker 2>You can find me talking about all this cool stuff. Oh,

1:00:03.040 --> 1:00:07.040
<v Speaker 2>I'm I'm starting newsletter that's just gonna be like recommendations

1:00:07.080 --> 1:00:09.280
<v Speaker 2>because I get a lot of requests for recommendations and

1:00:09.280 --> 1:00:11.240
<v Speaker 2>I don't have time as much as I wish I

1:00:11.240 --> 1:00:14.560
<v Speaker 2>did to always respond. So that's called Rosie Recommends. It's

1:00:14.600 --> 1:00:18.680
<v Speaker 2>at Substack. You can subscribe to it now, and letterbox

1:00:18.840 --> 1:00:21.720
<v Speaker 2>and Instagram are my only social media and I'm Rosie

1:00:21.760 --> 1:00:22.640
<v Speaker 2>marks at both.

1:00:25.920 --> 1:00:29.720
<v Speaker 1>Catch the next episode of Extra Vision Friday, March twenty fourth,

1:00:29.760 --> 1:00:32.120
<v Speaker 1>or episode four of The Mandalorian and where we're bringing

1:00:32.160 --> 1:00:35.080
<v Speaker 1>you two episodes a week, two big episodes a week.

1:00:35.320 --> 1:00:39.760
<v Speaker 1>Wherever you get your podcasts Wednesdays and Fridays, it's extra

1:00:39.880 --> 1:00:42.240
<v Speaker 1>Vision two times a week in your gear holes.

1:00:42.840 --> 1:00:45.320
<v Speaker 2>And if you like seeing us with your eye holes

1:00:45.440 --> 1:00:48.560
<v Speaker 2>and watching the odd YouTube, you can subscribe to us there.

1:00:48.840 --> 1:00:50.880
<v Speaker 2>There are full episodes of the show now. Delond does

1:00:50.920 --> 1:00:53.560
<v Speaker 2>a brilliant job putting them together, and you can follow

1:00:53.640 --> 1:00:57.160
<v Speaker 2>us at xrvpod on Twitter. We're always having fun celebrating

1:00:57.200 --> 1:01:00.080
<v Speaker 2>the stuff we love. Plus check out the Discord. We

1:01:00.200 --> 1:01:02.760
<v Speaker 2>love sha Discord because it's a ton of fun, a

1:01:02.880 --> 1:01:05.160
<v Speaker 2>bunch of amazing fans that talking about all kinds of

1:01:05.160 --> 1:01:07.959
<v Speaker 2>cool stuff and Jason and ipop him once in a while.

1:01:08.280 --> 1:01:11.560
<v Speaker 1>Five star ratings, five star reviews. We need them, we

1:01:11.680 --> 1:01:13.720
<v Speaker 1>gotta have them, you gotta give them to us. Here

1:01:13.840 --> 1:01:19.600
<v Speaker 1>is one from Shower with Friends, The dopest podcast, Perfect Chemistry,

1:01:19.680 --> 1:01:21.720
<v Speaker 1>Love the convos, best recaps of the game. Love love,

1:01:21.760 --> 1:01:22.240
<v Speaker 1>love this show.

1:01:22.320 --> 1:01:24.840
<v Speaker 2>Thank you, thank you, Thank you with Friends, thank your

1:01:25.000 --> 1:01:25.920
<v Speaker 2>Show with Friends.

1:01:25.960 --> 1:01:28.920
<v Speaker 1>Thank you absolutely. X ray Vision is a Crooked Media production.

1:01:28.960 --> 1:01:30.720
<v Speaker 1>The show is produced by Chris Lord and Sol Rubin.

1:01:30.760 --> 1:01:33.520
<v Speaker 1>The show is executive produced by myself and Sandy's Rhard

1:01:33.560 --> 1:01:37.680
<v Speaker 1>Are editing and sound designers by Vacilla's Photopoulos. Dylon Villanueva

1:01:37.680 --> 1:01:40.560
<v Speaker 1>and Matt de Group provide video production support. Alex Rella

1:01:40.600 --> 1:01:43.840
<v Speaker 1>for handle social media. Thank you Brian Vasquez for the music.

1:01:44.240 --> 1:01:55.480
<v Speaker 1>See you next time. Well, maybe in all that research.

1:01:55.160 --> 1:01:58.240
<v Speaker 5>To turn into just keep starting, we'll find something.

1:02:01.800 --> 1:02:04.840
<v Speaker 4>Hey, Mike, uh yeah, this is up for Marine and I'm

1:02:04.840 --> 1:02:06.480
<v Speaker 4>just over here, you know, trying to find a care

1:02:06.520 --> 1:02:10.480
<v Speaker 4>for the the codies and spiders. And I gotta tell you, Mike, uh,

1:02:10.720 --> 1:02:14.240
<v Speaker 4>I really don't like what they're doing. Uh W with

1:02:14.360 --> 1:02:16.920
<v Speaker 4>regards what we're doing, I'm not gonna try and sugarcoat

1:02:16.920 --> 1:02:18.840
<v Speaker 4>of Mic, I'm doing it too, but with uh, with

1:02:18.880 --> 1:02:21.560
<v Speaker 4>regards to the to the animal testing that we're doing

1:02:21.560 --> 1:02:24.240
<v Speaker 4>over here, Mike, it's really terrible. And I'm gonna and

1:02:24.320 --> 1:02:26.560
<v Speaker 4>I'm gonna tell you something on this voice record of

1:02:26.600 --> 1:02:28.480
<v Speaker 4>Mic that uh, that nobody else knows in that. So

1:02:28.520 --> 1:02:31.480
<v Speaker 4>I'm gonna let the monkeys go, Mike. I'm supposed to.

1:02:31.680 --> 1:02:33.640
<v Speaker 4>I'm supposed to off the monkeys, Mic.

1:02:34.280 --> 1:02:34.480
<v Speaker 1>Uh.

1:02:34.520 --> 1:02:36.880
<v Speaker 4>They are riddled with cordy SEPs and different strains of

1:02:36.880 --> 1:02:39.800
<v Speaker 4>the two Mike. They're fucking dangerous, uh, little beasts. But

1:02:39.880 --> 1:02:41.760
<v Speaker 4>you know what I'm gonna do, Like, i'm'a let 'em out.

1:02:41.840 --> 1:02:43.480
<v Speaker 4>I'm'a let 'em out of the cage. And you wanna

1:02:43.480 --> 1:02:45.320
<v Speaker 4>come out of this old cage, buddy, you can. We

1:02:45.440 --> 1:02:47.000
<v Speaker 4>open up the window. You can get out of here

1:02:47.000 --> 1:02:47.400
<v Speaker 4>a little bit.

1:02:47.480 --> 1:02:47.520
<v Speaker 1>R