WEBVTT - Tech News: Zuckerberg Triples Down on VR

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<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio.

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<v Speaker 1>And how the tech are you. It's time for the

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<v Speaker 1>tech news for Thursday, October twenty two. And on Tuesday's

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<v Speaker 1>news episode, I talked about how Meta was holding its

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<v Speaker 1>Connect conference that day and that we were likely to

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<v Speaker 1>hear about the Metaverse and also see the unveiling of

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<v Speaker 1>a high end VR headset which was previously known as

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<v Speaker 1>Project Cambria, and sure enough, Zuckerberg in company presented the

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<v Speaker 1>Meta Quest Pro. Now the company's base VR headsets are

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<v Speaker 1>called the Meta Quest too, and there are two different

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<v Speaker 1>models of The base model comes in at three, and

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<v Speaker 1>then a model that has more memory and storage comes

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<v Speaker 1>in at four. The Pro leaves both of them in

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<v Speaker 1>the dust, and we'll have a price tag of one thousand,

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<v Speaker 1>four hundred dollars. I had said on Tuesday's episode that

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<v Speaker 1>we were likely to see a much more expensive product,

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<v Speaker 1>and that is the case. Now the Pro will be

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<v Speaker 1>available later this month, and the Quest pro seems a

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<v Speaker 1>bit like Meta is trying to probe the business world

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<v Speaker 1>to see what works and what doesn't. Much of the

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<v Speaker 1>wording around the Quest Pro, as well as the price,

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<v Speaker 1>suggests that Meta is really hoping that businesses will jump

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<v Speaker 1>on board and start purchasing headsets for employees so that

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<v Speaker 1>they can attend virtual conference meetings and that kind of thing.

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<v Speaker 1>There's also an augmented reality element to the headset. The

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<v Speaker 1>Quest Pro has a couple of outward facing cameras. It

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<v Speaker 1>also has inward facing cameras, but more on that in

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<v Speaker 1>a moment, and the outward facing cameras can feed video

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<v Speaker 1>to the headset, so you can get live video of

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<v Speaker 1>what's in front of you, So you get this kind

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<v Speaker 1>of passed through view of the real world. And of

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<v Speaker 1>course the quest Bro can incorporate digital images into that

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<v Speaker 1>view of the real world. So it's not exactly as

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<v Speaker 1>seamless as a pair of a R glasses that have

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<v Speaker 1>transparent lenses and can display stuff on the lenses, but

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<v Speaker 1>you know, it's something. So you could have a setup

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<v Speaker 1>where you throw, say a virtual graphic up on a

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<v Speaker 1>real wall, so in your view through the screen, it

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<v Speaker 1>looks like you've thrown a picture up on the wall,

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<v Speaker 1>and even when you look away and then look back,

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<v Speaker 1>the graphic will stay where you put it in relation

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<v Speaker 1>to your actual physical surroundings. Now, we've seen that kind

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<v Speaker 1>of stuff before with products like the Microsoft hollow lens.

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<v Speaker 1>As for those inward facing cameras, those are to track

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<v Speaker 1>eye and facial movements, and Meta was telling how this

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<v Speaker 1>could let the system capture facial expressions, which could then

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<v Speaker 1>transfer to the user's virtual avatar, So that way, you know,

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<v Speaker 1>when that creepy guy in your office winks in real life,

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<v Speaker 1>his avatar will wink at you and VR. Yeah, okay,

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<v Speaker 1>I'm being a little dismissive, but actually, from what I've read,

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<v Speaker 1>the facial expression stuff was kind of neat, though obviously

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<v Speaker 1>restricted to the upper facial area. There's not a camera

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<v Speaker 1>pointed at your mouth, so if you stick your tongue

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<v Speaker 1>out at somebody, it's not going to register. I should

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<v Speaker 1>also mention eye tracking cameras will likely be used by

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<v Speaker 1>Meta for analytics, including providing information to advertising partners so

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<v Speaker 1>that they know which ads are most effective in that

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<v Speaker 1>kind of thing. So if you were thinking, huh, I

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<v Speaker 1>don't really like the sound of Meta knowing where my

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<v Speaker 1>eyes are looking all the time, well, that would mean

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<v Speaker 1>you're on the same page. That I'm on. The Quest

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<v Speaker 1>Pro controls are also an update to the ones that

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<v Speaker 1>you get with the current basic Quest to models. The

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<v Speaker 1>Quest Pro control ditches the l E ed s that

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<v Speaker 1>are on top of the Quest two controls. Instead of

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<v Speaker 1>L E d s, You've got some cameras. Those cameras

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<v Speaker 1>are meant to help maintain orientation data more effectively, so

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<v Speaker 1>that way, as you move the control around, those cameras

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<v Speaker 1>can help track motion and translate that into the virtual

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<v Speaker 1>world more accurately. And you know that makes sense to

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<v Speaker 1>me anyway. There's some other elements to the Quest pros

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<v Speaker 1>a little bit heavier than the Quest too. It has

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<v Speaker 1>an adjustable plastic band to cling to your noggin. I

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<v Speaker 1>think there's like a little wheel that you twist to

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<v Speaker 1>tighten or loosen the band. The battery life is reportedly

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<v Speaker 1>a little puny, has maybe one or two hours of

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<v Speaker 1>use before you have to recharge, so that in my

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<v Speaker 1>mind makes it a questionable piece of equipment for business use.

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<v Speaker 1>I mean, after one meeting you would need to recharge

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<v Speaker 1>the headset and it takes like two hours to recharge it,

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<v Speaker 1>so not really efficient if you've got a lot of

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<v Speaker 1>meetings in your day unless you've got I don't know

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<v Speaker 1>five of the darn things next to you. Zuckerberg himself

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<v Speaker 1>has said the VR headsets won't really reach maturity until

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<v Speaker 1>we're up to version four or five, and that kind

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<v Speaker 1>of tracks for me. So Meta is likely testing out

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<v Speaker 1>lots of different features to see which ones are going

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<v Speaker 1>to be popular and which ones largely go unused, and

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<v Speaker 1>that will direct Meta toward future development. Right, you can

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<v Speaker 1>ditch the seldomly used features if no one's using them,

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<v Speaker 1>there's no reason to include them. That in turn can

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<v Speaker 1>help reduce the cost of production of the hardware, and

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<v Speaker 1>then you can also refine the stuff that people are

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<v Speaker 1>actually using make sure that it's the best it can be.

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<v Speaker 1>This also tells me that if you are interested in VR,

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<v Speaker 1>I would recommend skipping the Quest pro unless for some

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<v Speaker 1>reason it seems to solve a problem you have that

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<v Speaker 1>the Quest two doesn't, or heck, I recommend getting out

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<v Speaker 1>of the Meta ecosystem entirely and look for a different

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<v Speaker 1>VR headset. There are a lot on the market, and

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<v Speaker 1>many of them already have features similar to what Meta

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<v Speaker 1>is putting into the Quest Pro, so you know, do

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<v Speaker 1>your research shop around. It is obvious that the the

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<v Speaker 1>QUEST line is the the dominant one in the VR

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<v Speaker 1>field right now, so you know, you might feel like

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<v Speaker 1>you need to stick to it, but don't go overboard

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<v Speaker 1>and by the newest thing just because it's the newest thing.

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<v Speaker 1>If it turns out that it doesn't have features that

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<v Speaker 1>really matter to you, then all you're doing is just

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<v Speaker 1>throwing money away. So you know, just throwing that out there.

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<v Speaker 1>Bena had a few other announcements on top of the

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<v Speaker 1>Quest pro At connect for example, the company talked about

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<v Speaker 1>seeking partnerships with other companies, as well as securing licensing

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<v Speaker 1>deals with media conglomerates in an effort to build out

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<v Speaker 1>the Metaverse, which obviously is still going to be a

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<v Speaker 1>long term kind of project. Meta and Microsoft announced stay

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<v Speaker 1>cooperative effort that brings Microsoft products so just Microsoft three

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<v Speaker 1>formerly known as Microsoft Office, into the VR landscape. I'm

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<v Speaker 1>not really sold on bringing productivity software into VR personally.

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<v Speaker 1>I just have a hard time imagining VR adding value,

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<v Speaker 1>you know, like improving productivity or effectiveness for those kinds

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<v Speaker 1>of office applications. I can see it for presentations maybe,

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<v Speaker 1>but for just general productivity, it just it doesn't click

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<v Speaker 1>with me. Also, I have never ever thought, you know,

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<v Speaker 1>what would make my job better if I had to

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<v Speaker 1>wear a VR headset in order to do it, because

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<v Speaker 1>that just sounds awkward and uncomfortable to me. Anyway. Meta

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<v Speaker 1>also announced that avatars in its Horizon platforms are no

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<v Speaker 1>longer going to be floating torsos. Nope, Lieutenant Dan will

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<v Speaker 1>have magic legs, y'all, or rather, the avatars will have legs. Now,

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<v Speaker 1>I don't really care about virtual legs one way or

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<v Speaker 1>the other unless I can set my avatar to silly

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<v Speaker 1>walk mode, Alam Monty Python. If I can do that

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<v Speaker 1>so that whenever I move around the virtual space, my

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<v Speaker 1>legs are going all higgle the big ldy, then I'm

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<v Speaker 1>on board. One thing that Meta expressly did not talk

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<v Speaker 1>about at the Connect conference is an ongoing Only Fans

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<v Speaker 1>bribery scandal with some Meta executives. All right, let me

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<v Speaker 1>break this down in case you don't know what it is.

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<v Speaker 1>Only Fans is a site that lets content creators offer

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<v Speaker 1>subscriptions to fans so they can subscribe to content. They

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<v Speaker 1>can also have additional paid content on top of that.

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<v Speaker 1>Subscription subscriptions can be free, but anyway, it's all meant

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<v Speaker 1>to allow creators to access fan basis. However, it's primarily

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<v Speaker 1>known for sex workers and pornography, right, Like, technically it's

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<v Speaker 1>open to any kind of creator, but that's the kind

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<v Speaker 1>that have defined the platform, if we really want to

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<v Speaker 1>be honest about it. And there of others who do

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<v Speaker 1>make use of the site as well, so I don't

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<v Speaker 1>mean to discount that, but just like only fans is

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<v Speaker 1>often equated to pornography anyway, Recently, lawsuits have alleged that

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<v Speaker 1>only Fans was bribing certain Facebook executives so that these

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<v Speaker 1>executives would blacklist other pornography sites and give only fans

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<v Speaker 1>an edge, essentially saying, don't promote anything that's not only fans.

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<v Speaker 1>So if you can push aside the competition, you've got

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<v Speaker 1>some smooth sail into profit city, my friend. Anyway. The

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<v Speaker 1>latest news in this ongoing, admittedly salacious story is that

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<v Speaker 1>someone did a whoopsie daisy and they failed to redact

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<v Speaker 1>the names of two Facebook executives and a third Facebook

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<v Speaker 1>employee who had all previously been referred to as John

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<v Speaker 1>Doe in the lawsuit. The two executives are Nick Klegg,

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<v Speaker 1>who is VP of Global Policy at Meta, and Nicola Ndelson,

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<v Speaker 1>VP of the Global business Team. The third person, Christian Perella,

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<v Speaker 1>was also named, and Gizmodo has suggested this might refer

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<v Speaker 1>to a trust and safety director at Facebook. A group

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<v Speaker 1>of folks in the adult entertainment industry were responsible for

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<v Speaker 1>bringing the lawsuit against Meta in the first place. They

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<v Speaker 1>say that the company was essentially shadow banning anyone who

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<v Speaker 1>was promoting links out to any adult entertainment sites that

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<v Speaker 1>were not only fans, and apparently as part of the evidence,

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<v Speaker 1>the prosecution has submitted records of wire transfers that allegedly

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<v Speaker 1>anyway show money coming from only fans and going into

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<v Speaker 1>some accounts in the Philippines connected to Meta executives and

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<v Speaker 1>the son of one Meta executive. Meta the company has

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<v Speaker 1>filed to dismiss charges against the company itself. Essentially, what

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<v Speaker 1>Meta reps who are not connected directly to this scandal

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<v Speaker 1>are saying is at the company has not engaged in

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<v Speaker 1>any sort of wrongdoing, and any wrongdoing that may or

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<v Speaker 1>may not have happened did so without the company's direction

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<v Speaker 1>or knowledge, So please just leave us out of it. TikTok,

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<v Speaker 1>which has often been cited as an existential threat to

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<v Speaker 1>meadows future, now is setting its sights on Amazon. Axios

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<v Speaker 1>reports that TikTok is looking to staff some fulfillment by

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<v Speaker 1>TikTok shops and that the company plans to build quote

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<v Speaker 1>international warehousing, customs, clearings, and supply chain systems that support

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<v Speaker 1>domestic e commerce efforts in the US end quote. Now,

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<v Speaker 1>to be clear, TikTok already has shops in some other countries,

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<v Speaker 1>so this really is just new to the United States.

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<v Speaker 1>It's not brand new. There's actually a TikTok shop in

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<v Speaker 1>the UK though, according to Financial Times, that business has

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<v Speaker 1>had a bit of a rough start. It's been slow

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<v Speaker 1>going from what Financial Times reports and from what I gather,

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<v Speaker 1>one of the strategies, perhaps the main strategy, seems to

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<v Speaker 1>be relying on influencers to mention products that are covered

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<v Speaker 1>by the TikTok shop and then drop links so that

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<v Speaker 1>viewers can go and purchase those products themselves. And so

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<v Speaker 1>when you're watching a video a TikTok of your favorite

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<v Speaker 1>uh creator, maybe it's a live stream, they show off

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<v Speaker 1>some you know, sweet kicks they're wearing, and they drop

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<v Speaker 1>a link to it, then you can go and purchase

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<v Speaker 1>them yourself. Uh. This has kind of been a holy

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<v Speaker 1>grail idea for a really long time. I remember reading

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<v Speaker 1>about plans to incorporate something similar in television programs years ago,

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<v Speaker 1>where you would watch a show and you think, oh, wow,

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<v Speaker 1>I really love that jacket, and you would actually be

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<v Speaker 1>able to follow a link that links you to that

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<v Speaker 1>Jackets product page somewhere and you can purchase it. Except

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<v Speaker 1>I don't think anyone ever found a way to make

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<v Speaker 1>it really practical and effective. This, by the way, it

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<v Speaker 1>could potentially call them to question the value of inflo

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<v Speaker 1>answers and just how influential they can be. If influencers

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<v Speaker 1>can't convince folks to jump on a bandwagon and by

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<v Speaker 1>the latest sneakers or whatever, that could call into question

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<v Speaker 1>their value to businesses. If the only brand influencers are

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<v Speaker 1>really good at promoting is their own personal brand. Yes,

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<v Speaker 1>this is why I'm glad I'm not an influencer. I

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<v Speaker 1>have no illusions about the extent of my influence, y'all. Also,

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<v Speaker 1>just was that TikTok? Maybe they did figure out the

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<v Speaker 1>secret sauce to make this all all work, so it's

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<v Speaker 1>entirely possible. I'll have to eat my words in the

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<v Speaker 1>future as some kid a fifth my Age makes serious

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<v Speaker 1>bank as they convinced viewers to go out and buy

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<v Speaker 1>I don't know, our fidget spinner is still a thing.

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<v Speaker 1>Hang on, I need to go outside and yell at

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<v Speaker 1>a passing cloud. While I do that, Let's take a

0:13:49.679 --> 0:14:03.040
<v Speaker 1>quick break. Oh okay, that'll show that cloud. Now we're back.

0:14:03.640 --> 0:14:08.280
<v Speaker 1>Reuters reports that the US Federal Communications Commission, also known

0:14:08.320 --> 0:14:11.280
<v Speaker 1>as the f c C, is planning a ban on

0:14:11.320 --> 0:14:16.800
<v Speaker 1>all Huawei and Zte telecommunications equipment, so, in other words,

0:14:17.160 --> 0:14:20.560
<v Speaker 1>companies will not be allowed to buy any equipment. Companies

0:14:20.560 --> 0:14:22.320
<v Speaker 1>in the United States will not be allowed to buy

0:14:22.360 --> 0:14:26.040
<v Speaker 1>any equipment from Huawei or z Te Telecommunications, and this

0:14:26.080 --> 0:14:29.280
<v Speaker 1>is out of concern for national security. This surprised me

0:14:29.320 --> 0:14:32.120
<v Speaker 1>because I thought that had already happened, which just goes

0:14:32.160 --> 0:14:35.040
<v Speaker 1>to show I haven't been paying enough attention. Essentially, this

0:14:35.120 --> 0:14:38.000
<v Speaker 1>boils down to the fact that these telecommunications companies are

0:14:38.040 --> 0:14:41.320
<v Speaker 1>based out of China, and the Chinese government is known

0:14:41.360 --> 0:14:44.640
<v Speaker 1>to take a very keen interest in businesses operating in

0:14:44.680 --> 0:14:49.040
<v Speaker 1>the country. The government is essentially the Chinese Communist Party,

0:14:49.280 --> 0:14:54.240
<v Speaker 1>and there's this concern that telecommunications equipment that originate from

0:14:54.400 --> 0:14:59.560
<v Speaker 1>China might have things in it that would allow the

0:14:59.640 --> 0:15:04.280
<v Speaker 1>Chinese to more easily spy on communications within the United States. UH.

0:15:04.400 --> 0:15:07.600
<v Speaker 1>This planned ban fits in with this larger strategy to

0:15:07.680 --> 0:15:12.840
<v Speaker 1>ban exports of high end technology like advanced semiconductors to

0:15:13.000 --> 0:15:18.400
<v Speaker 1>China and semiconductor production equipment. So that ban was already

0:15:18.440 --> 0:15:20.680
<v Speaker 1>in place here in the United States, and now we're

0:15:20.720 --> 0:15:24.920
<v Speaker 1>looking at imports, not just exports. However, one company is

0:15:25.000 --> 0:15:28.800
<v Speaker 1>getting a one year exemption to that export ban, and

0:15:28.880 --> 0:15:31.680
<v Speaker 1>that would be Samsung. The U s government has granted

0:15:31.680 --> 0:15:35.200
<v Speaker 1>Samsung a year's relief from this ban, which will allow

0:15:35.240 --> 0:15:39.200
<v Speaker 1>Samsung to send advanced chip making equipment to its manufacturing

0:15:39.240 --> 0:15:42.520
<v Speaker 1>facilities that are based in China. That's according to the

0:15:42.520 --> 0:15:45.560
<v Speaker 1>Wall Street Journal, So I guess it's all on who

0:15:45.600 --> 0:15:51.800
<v Speaker 1>you know you know. Starting in early Sony and Honda

0:15:51.840 --> 0:15:54.840
<v Speaker 1>will be selling the electric vehicles that the two companies

0:15:54.840 --> 0:15:58.040
<v Speaker 1>have been collaborating on. This will bring the new vehicles

0:15:58.080 --> 0:16:01.120
<v Speaker 1>to the US market before anywhere else, which surprised me.

0:16:01.160 --> 0:16:02.840
<v Speaker 1>I thought for sure they would go on sale in

0:16:02.920 --> 0:16:06.280
<v Speaker 1>Japan first, but no. It seems as though the US

0:16:06.360 --> 0:16:10.440
<v Speaker 1>market is shifting toward favoring e VS faster than some

0:16:10.600 --> 0:16:15.960
<v Speaker 1>other markets, and Honda is obviously driving unintended the development

0:16:16.120 --> 0:16:18.960
<v Speaker 1>of the vehicle stuff, while Sony is focusing on things

0:16:18.960 --> 0:16:23.400
<v Speaker 1>like sensors, software, and entertainment. The two companies formed a

0:16:23.480 --> 0:16:26.960
<v Speaker 1>venture called Sony Honda Mobility, and the company plans to

0:16:27.000 --> 0:16:30.760
<v Speaker 1>accept pre orders beginning in twenty five. I'm really curious

0:16:30.840 --> 0:16:33.560
<v Speaker 1>to see these cars once they roll off the assembly line.

0:16:33.960 --> 0:16:36.760
<v Speaker 1>I think seeing competition in the e V field is great.

0:16:37.320 --> 0:16:40.920
<v Speaker 1>Competition tends to drive innovation and hopefully lead to a

0:16:40.960 --> 0:16:44.080
<v Speaker 1>whole range of electric vehicles at different price points, because

0:16:44.080 --> 0:16:47.560
<v Speaker 1>that's going to be absolutely key if we actually want

0:16:47.640 --> 0:16:52.560
<v Speaker 1>to migrate toward electric vehicles. Uh, if we don't fix

0:16:52.680 --> 0:16:58.080
<v Speaker 1>the issue with them being really expensive, that disenfranchises anyone

0:16:58.240 --> 0:17:03.080
<v Speaker 1>below a certain income level, and that really is unacceptable. Okay.

0:17:03.360 --> 0:17:06.200
<v Speaker 1>Earlier on in this episode, I talked about Microsoft partnering

0:17:06.200 --> 0:17:09.119
<v Speaker 1>with Meta to bring Microsoft products to the Metaverse, or

0:17:09.119 --> 0:17:11.639
<v Speaker 1>at least a virtual spaces. But that's not all the

0:17:11.680 --> 0:17:14.320
<v Speaker 1>Microsoft related news I have for y'all. Another is that

0:17:14.359 --> 0:17:18.199
<v Speaker 1>the company is arguing in the UK that Sony influenced

0:17:18.320 --> 0:17:23.720
<v Speaker 1>that country's competition regulator regarding microsoft planned acquisition of Activision Blizzard.

0:17:24.040 --> 0:17:27.200
<v Speaker 1>The UK regulator said that the acquisition could hurt competition

0:17:27.240 --> 0:17:30.480
<v Speaker 1>in the video games industry and thus merited a more

0:17:30.600 --> 0:17:34.880
<v Speaker 1>thorough investigation, which could slow things down for Microsoft and

0:17:34.880 --> 0:17:39.520
<v Speaker 1>potentially even derail the deal. Microsoft reps say that Sony

0:17:39.640 --> 0:17:42.960
<v Speaker 1>essentially pulled a worm tongue. They whispered misleading things into

0:17:43.000 --> 0:17:45.960
<v Speaker 1>the ear of THEATIN. I'm sorry, I mean I'm in

0:17:46.000 --> 0:17:50.200
<v Speaker 1>the UK Competition and Markets Authority or CMA. It sounds

0:17:50.200 --> 0:17:52.760
<v Speaker 1>like the Microsoft team feels Sony is trying to scuttle

0:17:52.800 --> 0:17:56.439
<v Speaker 1>the acquisition, even though Microsoft has said very nicely that

0:17:56.560 --> 0:18:00.240
<v Speaker 1>Sony can still totally compete in the market even if

0:18:00.240 --> 0:18:02.680
<v Speaker 1>the acquisition takes place, and we should just be satisfied

0:18:02.720 --> 0:18:04.879
<v Speaker 1>with that claim, or the very least that the c

0:18:05.119 --> 0:18:09.879
<v Speaker 1>m A accepted Sony's complaints without spending the time needed

0:18:09.880 --> 0:18:13.320
<v Speaker 1>to evaluate whether those complaints hadn't merit. My favorite bit

0:18:13.359 --> 0:18:17.399
<v Speaker 1>of Microsoft's complaint is that quote the referral decision incorrectly

0:18:17.440 --> 0:18:21.280
<v Speaker 1>relies on self serving statements by Sony which significantly exaggerate

0:18:21.320 --> 0:18:24.560
<v Speaker 1>the importance of call of duty. In the quote, that's

0:18:24.600 --> 0:18:27.520
<v Speaker 1>a sick burn to call of duty. I am not

0:18:27.680 --> 0:18:30.560
<v Speaker 1>going to lead to the defense of either Microsoft or

0:18:30.720 --> 0:18:34.920
<v Speaker 1>Sony here, because I think defending multibillion dollar conglomerates to

0:18:35.000 --> 0:18:39.199
<v Speaker 1>be completely unnecessary. I do think that consolidation of the

0:18:39.280 --> 0:18:43.400
<v Speaker 1>video games industry into you know, fewer and fewer massive

0:18:44.160 --> 0:18:48.040
<v Speaker 1>entities along with a few dozen smaller players is in

0:18:48.080 --> 0:18:51.720
<v Speaker 1>general not great. It all comes back to that competition thing.

0:18:52.119 --> 0:18:55.560
<v Speaker 1>I hate seeing reductions in competition, so I have some

0:18:55.600 --> 0:18:57.560
<v Speaker 1>issues on that realm. I don't know that it gets

0:18:57.600 --> 0:19:01.080
<v Speaker 1>to the point of being anti competitive of in that

0:19:01.160 --> 0:19:04.720
<v Speaker 1>sense though. Finally, numerous sites are now reporting that soldiers

0:19:04.720 --> 0:19:08.200
<v Speaker 1>have given Microsoft's augmented Reality hollow lens headsets a big

0:19:08.200 --> 0:19:11.480
<v Speaker 1>old negative review after testing them in various scenarios. Soldiers

0:19:11.520 --> 0:19:14.399
<v Speaker 1>have said the headsets impair performance in many ways, arguing

0:19:14.440 --> 0:19:16.600
<v Speaker 1>that they don't work well enough and can cause issues

0:19:16.640 --> 0:19:19.880
<v Speaker 1>like nausea and headaches, which obviously you don't want ever

0:19:20.200 --> 0:19:22.960
<v Speaker 1>let alone when you're in the field. Soldiers are saying

0:19:22.960 --> 0:19:25.520
<v Speaker 1>that the tech is not helping them complete missions and

0:19:25.560 --> 0:19:28.560
<v Speaker 1>so is ultimately a net detriment. Someone so far as

0:19:28.560 --> 0:19:30.600
<v Speaker 1>to claim that the hollow lens would lead to soldiers

0:19:30.600 --> 0:19:33.880
<v Speaker 1>getting killed, pointing out that the headsets emit light, which

0:19:33.920 --> 0:19:37.280
<v Speaker 1>could give up a soldier's position to the enemy. Not great. Now,

0:19:37.280 --> 0:19:39.520
<v Speaker 1>there were some positive things in there, but overall it

0:19:39.520 --> 0:19:42.199
<v Speaker 1>seems like Microsoft's got some work to do. That's it

0:19:42.280 --> 0:19:44.680
<v Speaker 1>for this episode. If you have suggestions that you would

0:19:44.720 --> 0:19:47.000
<v Speaker 1>like me to cover, reach out to me easiest ways

0:19:47.040 --> 0:19:50.520
<v Speaker 1>on Twitter with a handle tech Stuff hs W and

0:19:50.520 --> 0:20:00.080
<v Speaker 1>I'll talk to you again really soon. Tex Stuff is

0:20:00.119 --> 0:20:03.240
<v Speaker 1>an I Heart Radio production. For more podcasts from I

0:20:03.359 --> 0:20:06.960
<v Speaker 1>Heart Radio, visit the i Heart Radio app, Apple Podcasts,

0:20:07.080 --> 0:20:09.040
<v Speaker 1>or wherever you listen to your favorite shows.