1 00:00:04,400 --> 00:00:07,800 Speaker 1: Welcome to tech Stuff, a production from I Heart Radio. 2 00:00:11,880 --> 00:00:14,280 Speaker 1: Hey there, and welcome to tech Stuff. I'm your host 3 00:00:14,440 --> 00:00:17,840 Speaker 1: Jonathan Strickland. I'm an executive producer with I Heart Radio. 4 00:00:18,239 --> 00:00:20,279 Speaker 1: And how the tech are you. It's time for the 5 00:00:20,280 --> 00:00:26,360 Speaker 1: tech news for Thursday, October twenty two. And on Tuesday's 6 00:00:26,480 --> 00:00:30,080 Speaker 1: news episode, I talked about how Meta was holding its 7 00:00:30,200 --> 00:00:33,600 Speaker 1: Connect conference that day and that we were likely to 8 00:00:33,680 --> 00:00:37,199 Speaker 1: hear about the Metaverse and also see the unveiling of 9 00:00:37,240 --> 00:00:41,400 Speaker 1: a high end VR headset which was previously known as 10 00:00:41,479 --> 00:00:45,640 Speaker 1: Project Cambria, and sure enough, Zuckerberg in company presented the 11 00:00:45,800 --> 00:00:51,919 Speaker 1: Meta Quest Pro. Now the company's base VR headsets are 12 00:00:51,960 --> 00:00:54,600 Speaker 1: called the Meta Quest too, and there are two different 13 00:00:54,600 --> 00:00:59,480 Speaker 1: models of The base model comes in at three, and 14 00:00:59,520 --> 00:01:03,800 Speaker 1: then a model that has more memory and storage comes 15 00:01:03,800 --> 00:01:08,200 Speaker 1: in at four. The Pro leaves both of them in 16 00:01:08,240 --> 00:01:11,800 Speaker 1: the dust, and we'll have a price tag of one thousand, 17 00:01:11,840 --> 00:01:16,560 Speaker 1: four hundred dollars. I had said on Tuesday's episode that 18 00:01:16,640 --> 00:01:19,320 Speaker 1: we were likely to see a much more expensive product, 19 00:01:19,680 --> 00:01:24,200 Speaker 1: and that is the case. Now the Pro will be 20 00:01:24,240 --> 00:01:28,840 Speaker 1: available later this month, and the Quest pro seems a 21 00:01:28,880 --> 00:01:32,240 Speaker 1: bit like Meta is trying to probe the business world 22 00:01:32,280 --> 00:01:35,760 Speaker 1: to see what works and what doesn't. Much of the 23 00:01:35,800 --> 00:01:38,800 Speaker 1: wording around the Quest Pro, as well as the price, 24 00:01:38,959 --> 00:01:41,839 Speaker 1: suggests that Meta is really hoping that businesses will jump 25 00:01:41,840 --> 00:01:45,720 Speaker 1: on board and start purchasing headsets for employees so that 26 00:01:45,760 --> 00:01:48,960 Speaker 1: they can attend virtual conference meetings and that kind of thing. 27 00:01:49,800 --> 00:01:53,160 Speaker 1: There's also an augmented reality element to the headset. The 28 00:01:53,280 --> 00:01:56,640 Speaker 1: Quest Pro has a couple of outward facing cameras. It 29 00:01:56,680 --> 00:01:58,960 Speaker 1: also has inward facing cameras, but more on that in 30 00:01:58,960 --> 00:02:02,960 Speaker 1: a moment, and the outward facing cameras can feed video 31 00:02:03,080 --> 00:02:05,400 Speaker 1: to the headset, so you can get live video of 32 00:02:05,440 --> 00:02:07,520 Speaker 1: what's in front of you, So you get this kind 33 00:02:07,520 --> 00:02:10,120 Speaker 1: of passed through view of the real world. And of 34 00:02:10,120 --> 00:02:14,239 Speaker 1: course the quest Bro can incorporate digital images into that 35 00:02:14,360 --> 00:02:17,040 Speaker 1: view of the real world. So it's not exactly as 36 00:02:17,080 --> 00:02:19,440 Speaker 1: seamless as a pair of a R glasses that have 37 00:02:19,520 --> 00:02:23,200 Speaker 1: transparent lenses and can display stuff on the lenses, but 38 00:02:23,320 --> 00:02:28,200 Speaker 1: you know, it's something. So you could have a setup 39 00:02:28,240 --> 00:02:32,359 Speaker 1: where you throw, say a virtual graphic up on a 40 00:02:32,400 --> 00:02:35,880 Speaker 1: real wall, so in your view through the screen, it 41 00:02:35,919 --> 00:02:38,600 Speaker 1: looks like you've thrown a picture up on the wall, 42 00:02:39,040 --> 00:02:41,320 Speaker 1: and even when you look away and then look back, 43 00:02:41,600 --> 00:02:43,840 Speaker 1: the graphic will stay where you put it in relation 44 00:02:43,919 --> 00:02:46,720 Speaker 1: to your actual physical surroundings. Now, we've seen that kind 45 00:02:46,720 --> 00:02:50,640 Speaker 1: of stuff before with products like the Microsoft hollow lens. 46 00:02:51,400 --> 00:02:55,200 Speaker 1: As for those inward facing cameras, those are to track 47 00:02:55,360 --> 00:02:59,080 Speaker 1: eye and facial movements, and Meta was telling how this 48 00:02:59,080 --> 00:03:02,040 Speaker 1: could let the system capture facial expressions, which could then 49 00:03:02,080 --> 00:03:07,000 Speaker 1: transfer to the user's virtual avatar, So that way, you know, 50 00:03:07,080 --> 00:03:10,000 Speaker 1: when that creepy guy in your office winks in real life, 51 00:03:10,600 --> 00:03:15,320 Speaker 1: his avatar will wink at you and VR. Yeah, okay, 52 00:03:15,320 --> 00:03:18,400 Speaker 1: I'm being a little dismissive, but actually, from what I've read, 53 00:03:18,400 --> 00:03:21,760 Speaker 1: the facial expression stuff was kind of neat, though obviously 54 00:03:21,800 --> 00:03:24,880 Speaker 1: restricted to the upper facial area. There's not a camera 55 00:03:24,960 --> 00:03:27,720 Speaker 1: pointed at your mouth, so if you stick your tongue 56 00:03:27,720 --> 00:03:30,520 Speaker 1: out at somebody, it's not going to register. I should 57 00:03:30,520 --> 00:03:33,520 Speaker 1: also mention eye tracking cameras will likely be used by 58 00:03:33,600 --> 00:03:38,400 Speaker 1: Meta for analytics, including providing information to advertising partners so 59 00:03:38,440 --> 00:03:40,760 Speaker 1: that they know which ads are most effective in that 60 00:03:40,840 --> 00:03:43,200 Speaker 1: kind of thing. So if you were thinking, huh, I 61 00:03:43,240 --> 00:03:45,680 Speaker 1: don't really like the sound of Meta knowing where my 62 00:03:45,760 --> 00:03:48,560 Speaker 1: eyes are looking all the time, well, that would mean 63 00:03:48,600 --> 00:03:51,000 Speaker 1: you're on the same page. That I'm on. The Quest 64 00:03:51,080 --> 00:03:53,880 Speaker 1: Pro controls are also an update to the ones that 65 00:03:53,960 --> 00:03:57,920 Speaker 1: you get with the current basic Quest to models. The 66 00:03:58,000 --> 00:04:00,920 Speaker 1: Quest Pro control ditches the l E ed s that 67 00:04:00,960 --> 00:04:05,320 Speaker 1: are on top of the Quest two controls. Instead of 68 00:04:05,480 --> 00:04:08,200 Speaker 1: L E d s, You've got some cameras. Those cameras 69 00:04:08,280 --> 00:04:12,640 Speaker 1: are meant to help maintain orientation data more effectively, so 70 00:04:12,720 --> 00:04:16,400 Speaker 1: that way, as you move the control around, those cameras 71 00:04:16,400 --> 00:04:20,320 Speaker 1: can help track motion and translate that into the virtual 72 00:04:20,360 --> 00:04:23,839 Speaker 1: world more accurately. And you know that makes sense to 73 00:04:23,880 --> 00:04:27,760 Speaker 1: me anyway. There's some other elements to the Quest pros 74 00:04:27,800 --> 00:04:30,640 Speaker 1: a little bit heavier than the Quest too. It has 75 00:04:30,680 --> 00:04:33,919 Speaker 1: an adjustable plastic band to cling to your noggin. I 76 00:04:33,920 --> 00:04:36,040 Speaker 1: think there's like a little wheel that you twist to 77 00:04:36,160 --> 00:04:40,120 Speaker 1: tighten or loosen the band. The battery life is reportedly 78 00:04:40,160 --> 00:04:42,719 Speaker 1: a little puny, has maybe one or two hours of 79 00:04:42,800 --> 00:04:46,000 Speaker 1: use before you have to recharge, so that in my 80 00:04:46,040 --> 00:04:48,920 Speaker 1: mind makes it a questionable piece of equipment for business use. 81 00:04:49,040 --> 00:04:52,039 Speaker 1: I mean, after one meeting you would need to recharge 82 00:04:52,560 --> 00:04:54,760 Speaker 1: the headset and it takes like two hours to recharge it, 83 00:04:54,880 --> 00:04:57,599 Speaker 1: so not really efficient if you've got a lot of 84 00:04:57,600 --> 00:04:59,680 Speaker 1: meetings in your day unless you've got I don't know 85 00:05:00,160 --> 00:05:03,360 Speaker 1: five of the darn things next to you. Zuckerberg himself 86 00:05:03,360 --> 00:05:06,400 Speaker 1: has said the VR headsets won't really reach maturity until 87 00:05:06,400 --> 00:05:09,840 Speaker 1: we're up to version four or five, and that kind 88 00:05:09,880 --> 00:05:13,599 Speaker 1: of tracks for me. So Meta is likely testing out 89 00:05:13,640 --> 00:05:16,560 Speaker 1: lots of different features to see which ones are going 90 00:05:16,600 --> 00:05:20,200 Speaker 1: to be popular and which ones largely go unused, and 91 00:05:20,240 --> 00:05:23,320 Speaker 1: that will direct Meta toward future development. Right, you can 92 00:05:23,400 --> 00:05:26,160 Speaker 1: ditch the seldomly used features if no one's using them, 93 00:05:26,160 --> 00:05:28,760 Speaker 1: there's no reason to include them. That in turn can 94 00:05:28,800 --> 00:05:32,480 Speaker 1: help reduce the cost of production of the hardware, and 95 00:05:32,520 --> 00:05:35,200 Speaker 1: then you can also refine the stuff that people are 96 00:05:35,240 --> 00:05:38,360 Speaker 1: actually using make sure that it's the best it can be. 97 00:05:39,240 --> 00:05:42,200 Speaker 1: This also tells me that if you are interested in VR, 98 00:05:42,960 --> 00:05:47,320 Speaker 1: I would recommend skipping the Quest pro unless for some 99 00:05:47,440 --> 00:05:50,400 Speaker 1: reason it seems to solve a problem you have that 100 00:05:50,480 --> 00:05:54,479 Speaker 1: the Quest two doesn't, or heck, I recommend getting out 101 00:05:54,480 --> 00:05:57,680 Speaker 1: of the Meta ecosystem entirely and look for a different 102 00:05:57,760 --> 00:06:00,120 Speaker 1: VR headset. There are a lot on the market, and 103 00:06:00,360 --> 00:06:03,440 Speaker 1: many of them already have features similar to what Meta 104 00:06:03,560 --> 00:06:06,400 Speaker 1: is putting into the Quest Pro, so you know, do 105 00:06:06,440 --> 00:06:10,839 Speaker 1: your research shop around. It is obvious that the the 106 00:06:11,000 --> 00:06:15,719 Speaker 1: QUEST line is the the dominant one in the VR 107 00:06:15,800 --> 00:06:19,760 Speaker 1: field right now, so you know, you might feel like 108 00:06:19,800 --> 00:06:23,799 Speaker 1: you need to stick to it, but don't go overboard 109 00:06:23,800 --> 00:06:26,400 Speaker 1: and by the newest thing just because it's the newest thing. 110 00:06:26,480 --> 00:06:30,400 Speaker 1: If it turns out that it doesn't have features that 111 00:06:30,440 --> 00:06:32,640 Speaker 1: really matter to you, then all you're doing is just 112 00:06:32,680 --> 00:06:35,839 Speaker 1: throwing money away. So you know, just throwing that out there. 113 00:06:36,560 --> 00:06:39,159 Speaker 1: Bena had a few other announcements on top of the 114 00:06:39,240 --> 00:06:42,360 Speaker 1: Quest pro At connect for example, the company talked about 115 00:06:42,400 --> 00:06:46,400 Speaker 1: seeking partnerships with other companies, as well as securing licensing 116 00:06:46,440 --> 00:06:49,760 Speaker 1: deals with media conglomerates in an effort to build out 117 00:06:49,880 --> 00:06:53,200 Speaker 1: the Metaverse, which obviously is still going to be a 118 00:06:53,320 --> 00:06:57,480 Speaker 1: long term kind of project. Meta and Microsoft announced stay 119 00:06:57,480 --> 00:07:02,000 Speaker 1: cooperative effort that brings Microsoft products so just Microsoft three 120 00:07:02,839 --> 00:07:07,560 Speaker 1: formerly known as Microsoft Office, into the VR landscape. I'm 121 00:07:07,600 --> 00:07:12,240 Speaker 1: not really sold on bringing productivity software into VR personally. 122 00:07:12,320 --> 00:07:16,640 Speaker 1: I just have a hard time imagining VR adding value, 123 00:07:16,960 --> 00:07:20,880 Speaker 1: you know, like improving productivity or effectiveness for those kinds 124 00:07:20,920 --> 00:07:24,320 Speaker 1: of office applications. I can see it for presentations maybe, 125 00:07:25,000 --> 00:07:28,200 Speaker 1: but for just general productivity, it just it doesn't click 126 00:07:28,280 --> 00:07:32,320 Speaker 1: with me. Also, I have never ever thought, you know, 127 00:07:32,400 --> 00:07:34,840 Speaker 1: what would make my job better if I had to 128 00:07:34,880 --> 00:07:37,880 Speaker 1: wear a VR headset in order to do it, because 129 00:07:37,880 --> 00:07:41,320 Speaker 1: that just sounds awkward and uncomfortable to me. Anyway. Meta 130 00:07:41,400 --> 00:07:44,920 Speaker 1: also announced that avatars in its Horizon platforms are no 131 00:07:45,040 --> 00:07:49,240 Speaker 1: longer going to be floating torsos. Nope, Lieutenant Dan will 132 00:07:49,280 --> 00:07:53,480 Speaker 1: have magic legs, y'all, or rather, the avatars will have legs. Now, 133 00:07:53,680 --> 00:07:56,080 Speaker 1: I don't really care about virtual legs one way or 134 00:07:56,120 --> 00:08:00,000 Speaker 1: the other unless I can set my avatar to silly 135 00:08:00,040 --> 00:08:03,360 Speaker 1: walk mode, Alam Monty Python. If I can do that 136 00:08:03,480 --> 00:08:05,640 Speaker 1: so that whenever I move around the virtual space, my 137 00:08:05,720 --> 00:08:08,680 Speaker 1: legs are going all higgle the big ldy, then I'm 138 00:08:08,720 --> 00:08:13,360 Speaker 1: on board. One thing that Meta expressly did not talk 139 00:08:13,400 --> 00:08:18,080 Speaker 1: about at the Connect conference is an ongoing Only Fans 140 00:08:18,280 --> 00:08:22,280 Speaker 1: bribery scandal with some Meta executives. All right, let me 141 00:08:22,320 --> 00:08:25,600 Speaker 1: break this down in case you don't know what it is. 142 00:08:25,680 --> 00:08:29,200 Speaker 1: Only Fans is a site that lets content creators offer 143 00:08:29,360 --> 00:08:34,520 Speaker 1: subscriptions to fans so they can subscribe to content. They 144 00:08:34,520 --> 00:08:37,800 Speaker 1: can also have additional paid content on top of that. 145 00:08:37,840 --> 00:08:41,640 Speaker 1: Subscription subscriptions can be free, but anyway, it's all meant 146 00:08:41,640 --> 00:08:46,000 Speaker 1: to allow creators to access fan basis. However, it's primarily 147 00:08:46,040 --> 00:08:50,760 Speaker 1: known for sex workers and pornography, right, Like, technically it's 148 00:08:50,800 --> 00:08:53,720 Speaker 1: open to any kind of creator, but that's the kind 149 00:08:53,760 --> 00:08:57,760 Speaker 1: that have defined the platform, if we really want to 150 00:08:57,880 --> 00:09:00,720 Speaker 1: be honest about it. And there of others who do 151 00:09:00,800 --> 00:09:03,040 Speaker 1: make use of the site as well, so I don't 152 00:09:03,040 --> 00:09:06,559 Speaker 1: mean to discount that, but just like only fans is 153 00:09:06,720 --> 00:09:12,360 Speaker 1: often equated to pornography anyway, Recently, lawsuits have alleged that 154 00:09:12,440 --> 00:09:18,480 Speaker 1: only Fans was bribing certain Facebook executives so that these 155 00:09:18,520 --> 00:09:23,680 Speaker 1: executives would blacklist other pornography sites and give only fans 156 00:09:23,679 --> 00:09:28,040 Speaker 1: an edge, essentially saying, don't promote anything that's not only fans. 157 00:09:28,600 --> 00:09:30,960 Speaker 1: So if you can push aside the competition, you've got 158 00:09:31,000 --> 00:09:34,400 Speaker 1: some smooth sail into profit city, my friend. Anyway. The 159 00:09:34,480 --> 00:09:39,240 Speaker 1: latest news in this ongoing, admittedly salacious story is that 160 00:09:39,320 --> 00:09:42,680 Speaker 1: someone did a whoopsie daisy and they failed to redact 161 00:09:42,800 --> 00:09:47,880 Speaker 1: the names of two Facebook executives and a third Facebook 162 00:09:47,920 --> 00:09:51,840 Speaker 1: employee who had all previously been referred to as John 163 00:09:51,880 --> 00:09:55,640 Speaker 1: Doe in the lawsuit. The two executives are Nick Klegg, 164 00:09:55,679 --> 00:10:00,439 Speaker 1: who is VP of Global Policy at Meta, and Nicola Ndelson, 165 00:10:00,600 --> 00:10:04,720 Speaker 1: VP of the Global business Team. The third person, Christian Perella, 166 00:10:05,040 --> 00:10:08,720 Speaker 1: was also named, and Gizmodo has suggested this might refer 167 00:10:08,840 --> 00:10:13,200 Speaker 1: to a trust and safety director at Facebook. A group 168 00:10:13,280 --> 00:10:16,960 Speaker 1: of folks in the adult entertainment industry were responsible for 169 00:10:17,000 --> 00:10:19,920 Speaker 1: bringing the lawsuit against Meta in the first place. They 170 00:10:19,960 --> 00:10:23,520 Speaker 1: say that the company was essentially shadow banning anyone who 171 00:10:23,559 --> 00:10:26,880 Speaker 1: was promoting links out to any adult entertainment sites that 172 00:10:26,960 --> 00:10:30,600 Speaker 1: were not only fans, and apparently as part of the evidence, 173 00:10:30,960 --> 00:10:36,800 Speaker 1: the prosecution has submitted records of wire transfers that allegedly 174 00:10:36,840 --> 00:10:40,680 Speaker 1: anyway show money coming from only fans and going into 175 00:10:40,760 --> 00:10:44,439 Speaker 1: some accounts in the Philippines connected to Meta executives and 176 00:10:44,559 --> 00:10:49,040 Speaker 1: the son of one Meta executive. Meta the company has 177 00:10:49,040 --> 00:10:54,000 Speaker 1: filed to dismiss charges against the company itself. Essentially, what 178 00:10:54,320 --> 00:10:58,280 Speaker 1: Meta reps who are not connected directly to this scandal 179 00:10:58,320 --> 00:11:02,920 Speaker 1: are saying is at the company has not engaged in 180 00:11:02,920 --> 00:11:06,000 Speaker 1: any sort of wrongdoing, and any wrongdoing that may or 181 00:11:06,040 --> 00:11:09,080 Speaker 1: may not have happened did so without the company's direction 182 00:11:09,360 --> 00:11:13,160 Speaker 1: or knowledge, So please just leave us out of it. TikTok, 183 00:11:13,360 --> 00:11:16,599 Speaker 1: which has often been cited as an existential threat to 184 00:11:16,720 --> 00:11:20,839 Speaker 1: meadows future, now is setting its sights on Amazon. Axios 185 00:11:20,920 --> 00:11:24,559 Speaker 1: reports that TikTok is looking to staff some fulfillment by 186 00:11:24,600 --> 00:11:28,280 Speaker 1: TikTok shops and that the company plans to build quote 187 00:11:28,360 --> 00:11:32,920 Speaker 1: international warehousing, customs, clearings, and supply chain systems that support 188 00:11:32,960 --> 00:11:36,520 Speaker 1: domestic e commerce efforts in the US end quote. Now, 189 00:11:37,440 --> 00:11:42,480 Speaker 1: to be clear, TikTok already has shops in some other countries, 190 00:11:42,840 --> 00:11:45,400 Speaker 1: so this really is just new to the United States. 191 00:11:45,480 --> 00:11:49,280 Speaker 1: It's not brand new. There's actually a TikTok shop in 192 00:11:49,320 --> 00:11:53,360 Speaker 1: the UK though, according to Financial Times, that business has 193 00:11:53,400 --> 00:11:55,680 Speaker 1: had a bit of a rough start. It's been slow 194 00:11:55,760 --> 00:11:59,800 Speaker 1: going from what Financial Times reports and from what I gather, 195 00:12:00,800 --> 00:12:03,800 Speaker 1: one of the strategies, perhaps the main strategy, seems to 196 00:12:03,840 --> 00:12:08,079 Speaker 1: be relying on influencers to mention products that are covered 197 00:12:08,120 --> 00:12:11,320 Speaker 1: by the TikTok shop and then drop links so that 198 00:12:11,480 --> 00:12:15,360 Speaker 1: viewers can go and purchase those products themselves. And so 199 00:12:15,440 --> 00:12:18,800 Speaker 1: when you're watching a video a TikTok of your favorite 200 00:12:19,440 --> 00:12:23,360 Speaker 1: uh creator, maybe it's a live stream, they show off 201 00:12:23,400 --> 00:12:26,440 Speaker 1: some you know, sweet kicks they're wearing, and they drop 202 00:12:26,440 --> 00:12:28,640 Speaker 1: a link to it, then you can go and purchase 203 00:12:28,720 --> 00:12:31,320 Speaker 1: them yourself. Uh. This has kind of been a holy 204 00:12:31,440 --> 00:12:34,520 Speaker 1: grail idea for a really long time. I remember reading 205 00:12:34,520 --> 00:12:38,840 Speaker 1: about plans to incorporate something similar in television programs years ago, 206 00:12:38,840 --> 00:12:42,040 Speaker 1: where you would watch a show and you think, oh, wow, 207 00:12:42,080 --> 00:12:44,280 Speaker 1: I really love that jacket, and you would actually be 208 00:12:44,320 --> 00:12:47,760 Speaker 1: able to follow a link that links you to that 209 00:12:47,880 --> 00:12:51,120 Speaker 1: Jackets product page somewhere and you can purchase it. Except 210 00:12:51,160 --> 00:12:53,600 Speaker 1: I don't think anyone ever found a way to make 211 00:12:53,640 --> 00:12:57,640 Speaker 1: it really practical and effective. This, by the way, it 212 00:12:57,640 --> 00:13:00,000 Speaker 1: could potentially call them to question the value of inflo 213 00:13:00,000 --> 00:13:04,200 Speaker 1: answers and just how influential they can be. If influencers 214 00:13:04,200 --> 00:13:07,079 Speaker 1: can't convince folks to jump on a bandwagon and by 215 00:13:07,120 --> 00:13:10,080 Speaker 1: the latest sneakers or whatever, that could call into question 216 00:13:10,120 --> 00:13:14,240 Speaker 1: their value to businesses. If the only brand influencers are 217 00:13:14,280 --> 00:13:18,480 Speaker 1: really good at promoting is their own personal brand. Yes, 218 00:13:19,320 --> 00:13:21,480 Speaker 1: this is why I'm glad I'm not an influencer. I 219 00:13:21,559 --> 00:13:26,000 Speaker 1: have no illusions about the extent of my influence, y'all. Also, 220 00:13:26,120 --> 00:13:28,840 Speaker 1: just was that TikTok? Maybe they did figure out the 221 00:13:28,880 --> 00:13:31,240 Speaker 1: secret sauce to make this all all work, so it's 222 00:13:31,360 --> 00:13:33,560 Speaker 1: entirely possible. I'll have to eat my words in the 223 00:13:33,559 --> 00:13:37,679 Speaker 1: future as some kid a fifth my Age makes serious 224 00:13:37,720 --> 00:13:39,520 Speaker 1: bank as they convinced viewers to go out and buy 225 00:13:40,559 --> 00:13:43,000 Speaker 1: I don't know, our fidget spinner is still a thing. 226 00:13:44,000 --> 00:13:46,200 Speaker 1: Hang on, I need to go outside and yell at 227 00:13:46,200 --> 00:13:49,599 Speaker 1: a passing cloud. While I do that, Let's take a 228 00:13:49,679 --> 00:14:03,040 Speaker 1: quick break. Oh okay, that'll show that cloud. Now we're back. 229 00:14:03,640 --> 00:14:08,280 Speaker 1: Reuters reports that the US Federal Communications Commission, also known 230 00:14:08,320 --> 00:14:11,280 Speaker 1: as the f c C, is planning a ban on 231 00:14:11,320 --> 00:14:16,800 Speaker 1: all Huawei and Zte telecommunications equipment, so, in other words, 232 00:14:17,160 --> 00:14:20,560 Speaker 1: companies will not be allowed to buy any equipment. Companies 233 00:14:20,560 --> 00:14:22,320 Speaker 1: in the United States will not be allowed to buy 234 00:14:22,360 --> 00:14:26,040 Speaker 1: any equipment from Huawei or z Te Telecommunications, and this 235 00:14:26,080 --> 00:14:29,280 Speaker 1: is out of concern for national security. This surprised me 236 00:14:29,320 --> 00:14:32,120 Speaker 1: because I thought that had already happened, which just goes 237 00:14:32,160 --> 00:14:35,040 Speaker 1: to show I haven't been paying enough attention. Essentially, this 238 00:14:35,120 --> 00:14:38,000 Speaker 1: boils down to the fact that these telecommunications companies are 239 00:14:38,040 --> 00:14:41,320 Speaker 1: based out of China, and the Chinese government is known 240 00:14:41,360 --> 00:14:44,640 Speaker 1: to take a very keen interest in businesses operating in 241 00:14:44,680 --> 00:14:49,040 Speaker 1: the country. The government is essentially the Chinese Communist Party, 242 00:14:49,280 --> 00:14:54,240 Speaker 1: and there's this concern that telecommunications equipment that originate from 243 00:14:54,400 --> 00:14:59,560 Speaker 1: China might have things in it that would allow the 244 00:14:59,640 --> 00:15:04,280 Speaker 1: Chinese to more easily spy on communications within the United States. UH. 245 00:15:04,400 --> 00:15:07,600 Speaker 1: This planned ban fits in with this larger strategy to 246 00:15:07,680 --> 00:15:12,840 Speaker 1: ban exports of high end technology like advanced semiconductors to 247 00:15:13,000 --> 00:15:18,400 Speaker 1: China and semiconductor production equipment. So that ban was already 248 00:15:18,440 --> 00:15:20,680 Speaker 1: in place here in the United States, and now we're 249 00:15:20,720 --> 00:15:24,920 Speaker 1: looking at imports, not just exports. However, one company is 250 00:15:25,000 --> 00:15:28,800 Speaker 1: getting a one year exemption to that export ban, and 251 00:15:28,880 --> 00:15:31,680 Speaker 1: that would be Samsung. The U s government has granted 252 00:15:31,680 --> 00:15:35,200 Speaker 1: Samsung a year's relief from this ban, which will allow 253 00:15:35,240 --> 00:15:39,200 Speaker 1: Samsung to send advanced chip making equipment to its manufacturing 254 00:15:39,240 --> 00:15:42,520 Speaker 1: facilities that are based in China. That's according to the 255 00:15:42,520 --> 00:15:45,560 Speaker 1: Wall Street Journal, So I guess it's all on who 256 00:15:45,600 --> 00:15:51,800 Speaker 1: you know you know. Starting in early Sony and Honda 257 00:15:51,840 --> 00:15:54,840 Speaker 1: will be selling the electric vehicles that the two companies 258 00:15:54,840 --> 00:15:58,040 Speaker 1: have been collaborating on. This will bring the new vehicles 259 00:15:58,080 --> 00:16:01,120 Speaker 1: to the US market before anywhere else, which surprised me. 260 00:16:01,160 --> 00:16:02,840 Speaker 1: I thought for sure they would go on sale in 261 00:16:02,920 --> 00:16:06,280 Speaker 1: Japan first, but no. It seems as though the US 262 00:16:06,360 --> 00:16:10,440 Speaker 1: market is shifting toward favoring e VS faster than some 263 00:16:10,600 --> 00:16:15,960 Speaker 1: other markets, and Honda is obviously driving unintended the development 264 00:16:16,120 --> 00:16:18,960 Speaker 1: of the vehicle stuff, while Sony is focusing on things 265 00:16:18,960 --> 00:16:23,400 Speaker 1: like sensors, software, and entertainment. The two companies formed a 266 00:16:23,480 --> 00:16:26,960 Speaker 1: venture called Sony Honda Mobility, and the company plans to 267 00:16:27,000 --> 00:16:30,760 Speaker 1: accept pre orders beginning in twenty five. I'm really curious 268 00:16:30,840 --> 00:16:33,560 Speaker 1: to see these cars once they roll off the assembly line. 269 00:16:33,960 --> 00:16:36,760 Speaker 1: I think seeing competition in the e V field is great. 270 00:16:37,320 --> 00:16:40,920 Speaker 1: Competition tends to drive innovation and hopefully lead to a 271 00:16:40,960 --> 00:16:44,080 Speaker 1: whole range of electric vehicles at different price points, because 272 00:16:44,080 --> 00:16:47,560 Speaker 1: that's going to be absolutely key if we actually want 273 00:16:47,640 --> 00:16:52,560 Speaker 1: to migrate toward electric vehicles. Uh, if we don't fix 274 00:16:52,680 --> 00:16:58,080 Speaker 1: the issue with them being really expensive, that disenfranchises anyone 275 00:16:58,240 --> 00:17:03,080 Speaker 1: below a certain income level, and that really is unacceptable. Okay. 276 00:17:03,360 --> 00:17:06,200 Speaker 1: Earlier on in this episode, I talked about Microsoft partnering 277 00:17:06,200 --> 00:17:09,119 Speaker 1: with Meta to bring Microsoft products to the Metaverse, or 278 00:17:09,119 --> 00:17:11,639 Speaker 1: at least a virtual spaces. But that's not all the 279 00:17:11,680 --> 00:17:14,320 Speaker 1: Microsoft related news I have for y'all. Another is that 280 00:17:14,359 --> 00:17:18,199 Speaker 1: the company is arguing in the UK that Sony influenced 281 00:17:18,320 --> 00:17:23,720 Speaker 1: that country's competition regulator regarding microsoft planned acquisition of Activision Blizzard. 282 00:17:24,040 --> 00:17:27,200 Speaker 1: The UK regulator said that the acquisition could hurt competition 283 00:17:27,240 --> 00:17:30,480 Speaker 1: in the video games industry and thus merited a more 284 00:17:30,600 --> 00:17:34,880 Speaker 1: thorough investigation, which could slow things down for Microsoft and 285 00:17:34,880 --> 00:17:39,520 Speaker 1: potentially even derail the deal. Microsoft reps say that Sony 286 00:17:39,640 --> 00:17:42,960 Speaker 1: essentially pulled a worm tongue. They whispered misleading things into 287 00:17:43,000 --> 00:17:45,960 Speaker 1: the ear of THEATIN. I'm sorry, I mean I'm in 288 00:17:46,000 --> 00:17:50,200 Speaker 1: the UK Competition and Markets Authority or CMA. It sounds 289 00:17:50,200 --> 00:17:52,760 Speaker 1: like the Microsoft team feels Sony is trying to scuttle 290 00:17:52,800 --> 00:17:56,439 Speaker 1: the acquisition, even though Microsoft has said very nicely that 291 00:17:56,560 --> 00:18:00,240 Speaker 1: Sony can still totally compete in the market even if 292 00:18:00,240 --> 00:18:02,680 Speaker 1: the acquisition takes place, and we should just be satisfied 293 00:18:02,720 --> 00:18:04,879 Speaker 1: with that claim, or the very least that the c 294 00:18:05,119 --> 00:18:09,879 Speaker 1: m A accepted Sony's complaints without spending the time needed 295 00:18:09,880 --> 00:18:13,320 Speaker 1: to evaluate whether those complaints hadn't merit. My favorite bit 296 00:18:13,359 --> 00:18:17,399 Speaker 1: of Microsoft's complaint is that quote the referral decision incorrectly 297 00:18:17,440 --> 00:18:21,280 Speaker 1: relies on self serving statements by Sony which significantly exaggerate 298 00:18:21,320 --> 00:18:24,560 Speaker 1: the importance of call of duty. In the quote, that's 299 00:18:24,600 --> 00:18:27,520 Speaker 1: a sick burn to call of duty. I am not 300 00:18:27,680 --> 00:18:30,560 Speaker 1: going to lead to the defense of either Microsoft or 301 00:18:30,720 --> 00:18:34,920 Speaker 1: Sony here, because I think defending multibillion dollar conglomerates to 302 00:18:35,000 --> 00:18:39,199 Speaker 1: be completely unnecessary. I do think that consolidation of the 303 00:18:39,280 --> 00:18:43,400 Speaker 1: video games industry into you know, fewer and fewer massive 304 00:18:44,160 --> 00:18:48,040 Speaker 1: entities along with a few dozen smaller players is in 305 00:18:48,080 --> 00:18:51,720 Speaker 1: general not great. It all comes back to that competition thing. 306 00:18:52,119 --> 00:18:55,560 Speaker 1: I hate seeing reductions in competition, so I have some 307 00:18:55,600 --> 00:18:57,560 Speaker 1: issues on that realm. I don't know that it gets 308 00:18:57,600 --> 00:19:01,080 Speaker 1: to the point of being anti competitive of in that 309 00:19:01,160 --> 00:19:04,720 Speaker 1: sense though. Finally, numerous sites are now reporting that soldiers 310 00:19:04,720 --> 00:19:08,200 Speaker 1: have given Microsoft's augmented Reality hollow lens headsets a big 311 00:19:08,200 --> 00:19:11,480 Speaker 1: old negative review after testing them in various scenarios. Soldiers 312 00:19:11,520 --> 00:19:14,399 Speaker 1: have said the headsets impair performance in many ways, arguing 313 00:19:14,440 --> 00:19:16,600 Speaker 1: that they don't work well enough and can cause issues 314 00:19:16,640 --> 00:19:19,880 Speaker 1: like nausea and headaches, which obviously you don't want ever 315 00:19:20,200 --> 00:19:22,960 Speaker 1: let alone when you're in the field. Soldiers are saying 316 00:19:22,960 --> 00:19:25,520 Speaker 1: that the tech is not helping them complete missions and 317 00:19:25,560 --> 00:19:28,560 Speaker 1: so is ultimately a net detriment. Someone so far as 318 00:19:28,560 --> 00:19:30,600 Speaker 1: to claim that the hollow lens would lead to soldiers 319 00:19:30,600 --> 00:19:33,880 Speaker 1: getting killed, pointing out that the headsets emit light, which 320 00:19:33,920 --> 00:19:37,280 Speaker 1: could give up a soldier's position to the enemy. Not great. Now, 321 00:19:37,280 --> 00:19:39,520 Speaker 1: there were some positive things in there, but overall it 322 00:19:39,520 --> 00:19:42,199 Speaker 1: seems like Microsoft's got some work to do. That's it 323 00:19:42,280 --> 00:19:44,680 Speaker 1: for this episode. If you have suggestions that you would 324 00:19:44,720 --> 00:19:47,000 Speaker 1: like me to cover, reach out to me easiest ways 325 00:19:47,040 --> 00:19:50,520 Speaker 1: on Twitter with a handle tech Stuff hs W and 326 00:19:50,520 --> 00:20:00,080 Speaker 1: I'll talk to you again really soon. Tex Stuff is 327 00:20:00,119 --> 00:20:03,240 Speaker 1: an I Heart Radio production. For more podcasts from I 328 00:20:03,359 --> 00:20:06,960 Speaker 1: Heart Radio, visit the i Heart Radio app, Apple Podcasts, 329 00:20:07,080 --> 00:20:09,040 Speaker 1: or wherever you listen to your favorite shows.