WEBVTT - The History of MP3 Players

0:00:04.160 --> 0:00:07.160
<v Speaker 1>Get in touch with technology with tech Stuff from how

0:00:07.240 --> 0:00:14.400
<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

0:00:14.440 --> 0:00:18.400
<v Speaker 1>I'm your host, Jonathan Strickland, senior writer at how stuff

0:00:18.440 --> 0:00:21.079
<v Speaker 1>works dot com. And today we're going to revisit the

0:00:21.200 --> 0:00:24.840
<v Speaker 1>world of m P three's because I promised you guys

0:00:24.880 --> 0:00:27.720
<v Speaker 1>I do an episode about the history of MP three players,

0:00:28.200 --> 0:00:31.960
<v Speaker 1>and this is that episode. I've already covered the history

0:00:31.960 --> 0:00:35.600
<v Speaker 1>of the MP three format itself and how digital audio works,

0:00:35.600 --> 0:00:38.280
<v Speaker 1>so you can check out those earlier episodes as well

0:00:38.400 --> 0:00:41.240
<v Speaker 1>if you want to. But first let me just give

0:00:41.360 --> 0:00:44.360
<v Speaker 1>like kind of a very brief overview of the history

0:00:44.400 --> 0:00:48.360
<v Speaker 1>of the MP three super summarized version. If you recall,

0:00:48.760 --> 0:00:51.479
<v Speaker 1>it originated as a project out of a research company

0:00:51.600 --> 0:00:56.280
<v Speaker 1>called the Frown Hawthor Gazelle Shoft Company. A team of

0:00:56.320 --> 0:00:59.960
<v Speaker 1>researchers led by Karl Heinz Brandenburg created the MP three

0:01:00.040 --> 0:01:04.480
<v Speaker 1>format back in seven. Now, what he was doing was

0:01:04.480 --> 0:01:07.080
<v Speaker 1>trying to build a compression formula that would allow for

0:01:07.280 --> 0:01:11.000
<v Speaker 1>high audio quality that doesn't take up as much space

0:01:11.080 --> 0:01:15.880
<v Speaker 1>as raw audio files do. Those are huge, so how

0:01:15.880 --> 0:01:18.400
<v Speaker 1>do you get them smaller so that transmission is easier.

0:01:18.440 --> 0:01:23.119
<v Speaker 1>He wanted to do this for audio transmission across phone lines. Now,

0:01:23.160 --> 0:01:26.360
<v Speaker 1>the name MP three comes to us courtesy of the

0:01:26.440 --> 0:01:30.280
<v Speaker 1>Motion Picture Experts Group, also known as IMPEG, and the

0:01:30.360 --> 0:01:32.600
<v Speaker 1>reason the three is there is because the full name

0:01:32.600 --> 0:01:35.840
<v Speaker 1>for the format is the IMPEG Audio Layer three. So

0:01:36.880 --> 0:01:42.200
<v Speaker 1>Brandenburg's team's research led to this audio compression format. Al

0:01:42.240 --> 0:01:45.640
<v Speaker 1>Fraunhofer a Gazelle Shoft applied for a patent in Germany

0:01:45.640 --> 0:01:48.760
<v Speaker 1>in nine and for a patent in the United States

0:01:49.360 --> 0:01:53.160
<v Speaker 1>uh in. And this is a good spot to include

0:01:53.160 --> 0:01:57.880
<v Speaker 1>a bit of information to clear up some ambiguity. An

0:01:58.040 --> 0:02:01.760
<v Speaker 1>MP three player can be a couple of different things.

0:02:02.440 --> 0:02:04.680
<v Speaker 1>One version of an MP three player is just a

0:02:04.720 --> 0:02:07.480
<v Speaker 1>program that you run on your computer and it's meant

0:02:07.560 --> 0:02:10.680
<v Speaker 1>to decode compressed MP three files and then play them

0:02:10.680 --> 0:02:13.120
<v Speaker 1>back so that you can listen to them. Now, the

0:02:13.160 --> 0:02:15.840
<v Speaker 1>other meaning of MP three player is really what I

0:02:15.840 --> 0:02:18.680
<v Speaker 1>was going to talk about today. That's a dedicated, typically

0:02:18.720 --> 0:02:22.400
<v Speaker 1>portable device that is a decoder and an audio system

0:02:22.520 --> 0:02:25.560
<v Speaker 1>all in one, kind of like a Sony Walkman was

0:02:25.639 --> 0:02:28.959
<v Speaker 1>the old cassette player. I think of MP three player

0:02:29.040 --> 0:02:32.600
<v Speaker 1>as this handheld personal audio device, but technically MP three

0:02:32.600 --> 0:02:36.280
<v Speaker 1>player can refer to either. And since it can refer

0:02:36.360 --> 0:02:39.880
<v Speaker 1>to either. I'm going to cover the history of both,

0:02:39.960 --> 0:02:43.080
<v Speaker 1>but I'm really going to focus more on those handheld devices.

0:02:44.000 --> 0:02:47.240
<v Speaker 1>Now frown hawfor a gazelle shaft, and I do love

0:02:47.280 --> 0:02:49.640
<v Speaker 1>saying that name over and over, which is why I

0:02:49.760 --> 0:02:53.399
<v Speaker 1>take every opportunity to do so. They marketed an MP

0:02:53.480 --> 0:02:57.400
<v Speaker 1>three player program for computers, but it failed to catch on.

0:02:57.639 --> 0:03:01.560
<v Speaker 1>It wasn't terribly user friendly, people didn't really care for it,

0:03:01.720 --> 0:03:04.440
<v Speaker 1>and the MP three was actually in danger of fading

0:03:04.480 --> 0:03:08.840
<v Speaker 1>into obscurity. If no one had created a user friendly

0:03:08.919 --> 0:03:13.400
<v Speaker 1>MP three program, chances are that format never would have

0:03:13.400 --> 0:03:17.160
<v Speaker 1>caught on and we would have some other compression format

0:03:17.320 --> 0:03:21.200
<v Speaker 1>that would be the standard uh or at least a

0:03:21.280 --> 0:03:26.320
<v Speaker 1>major standard in audio compression. Now, there were other researchers

0:03:26.320 --> 0:03:28.600
<v Speaker 1>and companies working on a way to find success where

0:03:28.600 --> 0:03:32.080
<v Speaker 1>the German company found frustration, and that's when we flash

0:03:32.160 --> 0:03:36.960
<v Speaker 1>forward to ninet. So remember ninety seven is when the

0:03:37.000 --> 0:03:41.280
<v Speaker 1>company first started developing the MP three compression format. Ten

0:03:41.360 --> 0:03:46.360
<v Speaker 1>years later is when Thomas lav Lak created the a

0:03:46.560 --> 0:03:52.520
<v Speaker 1>MP MP three playback engine now use Lac was born

0:03:52.640 --> 0:03:57.080
<v Speaker 1>in Croatia and studied at the University of Zagreb's Faculty

0:03:57.160 --> 0:04:00.320
<v Speaker 1>of electrical engineering and computing, and he had graduate weighted

0:04:00.400 --> 0:04:04.920
<v Speaker 1>with a degree of engineering. And he developed his MP

0:04:05.040 --> 0:04:07.960
<v Speaker 1>three player software when he was a student, and he

0:04:08.000 --> 0:04:10.200
<v Speaker 1>wanted to launch it as a commercial product. He said,

0:04:10.200 --> 0:04:12.880
<v Speaker 1>all right, well, I've created this thing that can play

0:04:13.320 --> 0:04:16.800
<v Speaker 1>MP three files, and I want to be able to

0:04:16.839 --> 0:04:19.520
<v Speaker 1>make this something like a piece of software that could

0:04:19.520 --> 0:04:22.480
<v Speaker 1>actually sell. So he formed a partnership with an American

0:04:22.640 --> 0:04:28.320
<v Speaker 1>entrepreneur named Brian Littman. Together they created a new company

0:04:28.400 --> 0:04:32.839
<v Speaker 1>called Advanced Multimedia Products. This was back in the time

0:04:32.839 --> 0:04:36.640
<v Speaker 1>when multimedia became like the catchphrase. It was a buzz term,

0:04:36.800 --> 0:04:39.480
<v Speaker 1>kind of similar to like the way we call Internet

0:04:39.480 --> 0:04:43.080
<v Speaker 1>of Things or cloud computing. Those are real buzz terms today.

0:04:43.279 --> 0:04:46.760
<v Speaker 1>Multimedia back in those days was the big buzz word,

0:04:46.880 --> 0:04:50.360
<v Speaker 1>and it also could mean things like full motion video

0:04:50.560 --> 0:04:52.440
<v Speaker 1>in computer games, and I've talked about that in a

0:04:52.480 --> 0:04:58.360
<v Speaker 1>previous episode. They were terrible and amazing and terrible. So

0:04:58.440 --> 0:05:01.520
<v Speaker 1>Advanced Multimedia Product that's where you get the a MP

0:05:02.000 --> 0:05:06.440
<v Speaker 1>in a MP MP three. It wasn't AMP like an amplifier,

0:05:06.640 --> 0:05:11.679
<v Speaker 1>but rather an acronym for Advanced Multimedia Products. Side note

0:05:12.600 --> 0:05:14.360
<v Speaker 1>it was Lack would later go on to work in

0:05:14.400 --> 0:05:17.320
<v Speaker 1>the world of video games. He co created a company

0:05:17.400 --> 0:05:21.560
<v Speaker 1>called two by two Games, which released a turn based

0:05:21.640 --> 0:05:25.320
<v Speaker 1>war game called Unity of Command. So, if you've ever

0:05:25.320 --> 0:05:27.720
<v Speaker 1>played Unity of Command, that was made by the same

0:05:27.720 --> 0:05:35.080
<v Speaker 1>person who created the first commercially successful MP three player program.

0:05:35.160 --> 0:05:40.200
<v Speaker 1>So this program hits the market and it is commercially successful,

0:05:40.360 --> 0:05:47.159
<v Speaker 1>but it's not entirely easy to use for everybody. That's

0:05:47.160 --> 0:05:51.240
<v Speaker 1>when a University of Utah student named Justin Frankel took

0:05:51.520 --> 0:05:55.359
<v Speaker 1>this AMP program and he poured it it over to

0:05:55.520 --> 0:05:59.080
<v Speaker 1>the Windows operating system, along with help from a few

0:05:59.080 --> 0:06:04.440
<v Speaker 1>other developers, and he called this sport win AMP w

0:06:04.640 --> 0:06:07.719
<v Speaker 1>I N A MP. Justin Frankel, by the way, would

0:06:07.720 --> 0:06:10.120
<v Speaker 1>actually go on to develop the New Tell, a peer

0:06:10.120 --> 0:06:12.440
<v Speaker 1>to peer sharing program, and new Tell in this case

0:06:12.520 --> 0:06:14.679
<v Speaker 1>is spelled with a g N you good New Teller.

0:06:16.240 --> 0:06:19.440
<v Speaker 1>There's some disagreement online, by the way, regarding to who

0:06:19.480 --> 0:06:24.080
<v Speaker 1>contributed to creating winapp and who was ultimately responsible who

0:06:24.160 --> 0:06:26.919
<v Speaker 1>did most of the work. But I'm gonna be honest

0:06:26.960 --> 0:06:30.360
<v Speaker 1>with you, guys, I cannot sort it all out. There

0:06:30.360 --> 0:06:33.880
<v Speaker 1>are multiple stories out there. They all disagree with each other.

0:06:34.560 --> 0:06:40.039
<v Speaker 1>Some of them seemed to be a little more conspiracy

0:06:40.160 --> 0:06:43.880
<v Speaker 1>oriented than others. It's very difficult to sort out what

0:06:44.080 --> 0:06:47.320
<v Speaker 1>is the actual truth. It seems to me like there

0:06:47.360 --> 0:06:52.240
<v Speaker 1>were multiple players involved and there's disagreement about who did

0:06:52.400 --> 0:06:56.520
<v Speaker 1>most of the work. So for the purposes of this podcast,

0:06:56.600 --> 0:06:59.400
<v Speaker 1>let's say that Frankel developed WINAMP and just put a

0:06:59.400 --> 0:07:04.360
<v Speaker 1>little asked a risk behind that phrase, because honestly, without

0:07:04.440 --> 0:07:07.000
<v Speaker 1>chatting with all the parties involved, I can't really make

0:07:07.200 --> 0:07:13.040
<v Speaker 1>an educated guess as to who whom was the ultimate

0:07:13.480 --> 0:07:16.680
<v Speaker 1>party responsible. I'm guessing it was more of a group effort.

0:07:17.600 --> 0:07:20.400
<v Speaker 1>Now when AMP would actually go on to become one

0:07:20.400 --> 0:07:24.320
<v Speaker 1>of the top MP three playback programs on the Windows platform,

0:07:24.360 --> 0:07:28.560
<v Speaker 1>in it was a free program, anyone could download it,

0:07:28.840 --> 0:07:32.440
<v Speaker 1>and that really helped cement the MP three format. It

0:07:32.480 --> 0:07:36.200
<v Speaker 1>helped establish it as a format that would stick around

0:07:36.320 --> 0:07:38.720
<v Speaker 1>because now you had a free program you could use.

0:07:39.440 --> 0:07:43.480
<v Speaker 1>You had a compression formula that allowed you to store

0:07:43.720 --> 0:07:47.040
<v Speaker 1>a lot more music in the same storage space as

0:07:47.120 --> 0:07:49.440
<v Speaker 1>if you were to use the raw music files you could.

0:07:49.480 --> 0:07:51.760
<v Speaker 1>You could store way more music with m P three

0:07:51.800 --> 0:07:55.480
<v Speaker 1>format because it compressed it so low, so low as

0:07:55.520 --> 0:07:58.600
<v Speaker 1>in low storage space, and of course that depended upon

0:07:59.080 --> 0:08:02.800
<v Speaker 1>things like the bit rate you set your encoding at

0:08:03.000 --> 0:08:04.840
<v Speaker 1>and if you wanted to learn more about that, you

0:08:04.880 --> 0:08:07.720
<v Speaker 1>can listen to the digital audio episode I did to

0:08:07.760 --> 0:08:09.640
<v Speaker 1>talk more about bit rate. I'm not going to go

0:08:09.680 --> 0:08:13.040
<v Speaker 1>into that here. So the NP three format was no

0:08:13.120 --> 0:08:18.000
<v Speaker 1>longer in danger of fading off into obscurity. In one

0:08:18.080 --> 0:08:21.120
<v Speaker 1>year after when it became free, A o L purchased

0:08:21.160 --> 0:08:24.560
<v Speaker 1>the rights to win app. They actually acquired a company

0:08:24.720 --> 0:08:27.480
<v Speaker 1>called null Soft. That was the company that Frankel had

0:08:27.520 --> 0:08:30.960
<v Speaker 1>formed when he was marketing win app. And the price

0:08:31.080 --> 0:08:36.640
<v Speaker 1>for acquiring Nullsoft was a cool eighty million dollars, not

0:08:36.880 --> 0:08:41.800
<v Speaker 1>bad for a University of Utah dropout. Frankel dropped out

0:08:41.800 --> 0:08:44.520
<v Speaker 1>of the out of college once he had developed this

0:08:44.559 --> 0:08:47.560
<v Speaker 1>program because he was running his own company. He had

0:08:47.600 --> 0:08:53.199
<v Speaker 1>created a startup and UH found enormous success by getting

0:08:53.200 --> 0:08:56.559
<v Speaker 1>acquired by A o L. This was just one example

0:08:56.800 --> 0:09:00.000
<v Speaker 1>of a long and storied history of people creating company

0:09:00.080 --> 0:09:04.880
<v Speaker 1>needs that showed some utility and then selling out to

0:09:05.120 --> 0:09:07.880
<v Speaker 1>a larger company. And by selling out, they don't mean

0:09:07.920 --> 0:09:12.080
<v Speaker 1>they sold out in the you know, derogatory sense. They

0:09:12.160 --> 0:09:16.800
<v Speaker 1>made really good business decisions by making millions of dollars

0:09:17.040 --> 0:09:20.600
<v Speaker 1>off of their work. Um, I only wish I had

0:09:20.640 --> 0:09:23.360
<v Speaker 1>come up with something equally as useful so that I

0:09:23.400 --> 0:09:26.680
<v Speaker 1>could be a millionaire. Gosh darn it, but don't we

0:09:26.720 --> 0:09:34.640
<v Speaker 1>all anyway? It was not long for this world ultimately,

0:09:35.360 --> 0:09:40.120
<v Speaker 1>because in a O l shut down winnapp. Uh you

0:09:40.160 --> 0:09:44.120
<v Speaker 1>couldn't download it anymore. They stopped supporting it. But of course,

0:09:44.160 --> 0:09:47.800
<v Speaker 1>by the MP three format was firmly entrenched, so the

0:09:47.880 --> 0:09:50.360
<v Speaker 1>death of winnapp did not mean the death of the

0:09:50.480 --> 0:09:54.400
<v Speaker 1>MP three. And there are tons of other MP three

0:09:54.400 --> 0:09:58.000
<v Speaker 1>pro player programs and MP three compatible programs out there,

0:09:59.120 --> 0:10:02.120
<v Speaker 1>way more than I name. Some of them have really

0:10:02.160 --> 0:10:05.679
<v Speaker 1>interesting features. Some of them are really slimmed down programs

0:10:05.720 --> 0:10:09.679
<v Speaker 1>that just have basic commands. Most operating systems have some

0:10:09.800 --> 0:10:12.960
<v Speaker 1>form of MP three playback functionality built into them with

0:10:13.000 --> 0:10:15.480
<v Speaker 1>a stock application, so you don't even have to download

0:10:15.480 --> 0:10:17.679
<v Speaker 1>anything to be able to access MP three files for

0:10:17.760 --> 0:10:21.760
<v Speaker 1>most cases. So instead of focusing on the software side,

0:10:21.840 --> 0:10:25.920
<v Speaker 1>let's shift over to talk about portable MP three players.

0:10:26.280 --> 0:10:28.599
<v Speaker 1>When did they start to show up? So while it

0:10:28.720 --> 0:10:31.120
<v Speaker 1>was Lack was working on the a MP MP three

0:10:31.160 --> 0:10:33.480
<v Speaker 1>player program, and thank goodness, I'm not gonna have to

0:10:33.720 --> 0:10:37.240
<v Speaker 1>say that anymore. There was a company in South Korea

0:10:37.280 --> 0:10:41.040
<v Speaker 1>that was busy creating the first solid state handheld MP

0:10:41.160 --> 0:10:46.559
<v Speaker 1>three player. Now that company was this Sahan Information Systems Corporation.

0:10:47.760 --> 0:10:50.679
<v Speaker 1>The original product they launched was called the MP man

0:10:51.200 --> 0:10:54.679
<v Speaker 1>Digital Stereo Player, kind of like a Walkman, but it's

0:10:54.679 --> 0:10:57.679
<v Speaker 1>an MP man, And of course Walkman came from Sony.

0:10:58.000 --> 0:11:03.679
<v Speaker 1>This came from Sahan Information system Now, the company wasn't

0:11:03.720 --> 0:11:07.640
<v Speaker 1>prepared to market this worldwide, so they actually partnered with

0:11:07.800 --> 0:11:11.360
<v Speaker 1>another company, Iger Labs, and Iger Labs was in charge

0:11:11.360 --> 0:11:14.600
<v Speaker 1>of marketing this product over in the Western world, and

0:11:14.760 --> 0:11:18.400
<v Speaker 1>they showed off the device at the nineteen s Bit

0:11:18.720 --> 0:11:22.280
<v Speaker 1>trade show in Germany. The product would then hit the

0:11:22.280 --> 0:11:27.520
<v Speaker 1>consumer market in the summer of nineteen so you have

0:11:27.720 --> 0:11:31.160
<v Speaker 1>the software side developing at the same time as the

0:11:31.160 --> 0:11:34.719
<v Speaker 1>hardware side, which was kind of interesting right now. There

0:11:34.760 --> 0:11:39.880
<v Speaker 1>were two versions of the early MP man MP three player.

0:11:40.400 --> 0:11:43.720
<v Speaker 1>Others would follow after a while, but the first two,

0:11:44.240 --> 0:11:46.760
<v Speaker 1>we're pretty simple. One of them had thirty two megabytes

0:11:46.760 --> 0:11:49.480
<v Speaker 1>of memory, which was enough to hold about thirty two

0:11:49.520 --> 0:11:54.480
<v Speaker 1>minutes of audio encoded at a killabits per second. That's

0:11:54.480 --> 0:12:01.960
<v Speaker 1>about eight standard length songs. Obviously standard length is you know,

0:12:02.320 --> 0:12:05.079
<v Speaker 1>that depends, but we're talking three to four minutes, right. So,

0:12:05.160 --> 0:12:08.880
<v Speaker 1>just for fun, out of the mischievous of my heart,

0:12:09.800 --> 0:12:12.400
<v Speaker 1>I decided to ask eight co workers a simple question.

0:12:12.640 --> 0:12:17.080
<v Speaker 1>If you could fit one and only one song on

0:12:17.120 --> 0:12:20.160
<v Speaker 1>an MP three player for your use, what would it be?

0:12:20.920 --> 0:12:26.120
<v Speaker 1>And so here is the how Stuff Works employee playlist,

0:12:26.720 --> 0:12:30.599
<v Speaker 1>as determined by the eight co workers I asked. H

0:12:30.920 --> 0:12:33.280
<v Speaker 1>I asked a couple of others this question later on

0:12:33.360 --> 0:12:36.960
<v Speaker 1>and tortured them as well. By the way across the board,

0:12:37.520 --> 0:12:40.120
<v Speaker 1>when I asked this question, it was clear to me

0:12:40.600 --> 0:12:43.080
<v Speaker 1>that the people responding were giving more thought to this

0:12:43.200 --> 0:12:45.679
<v Speaker 1>question than perhaps any other piece of work that crossed

0:12:45.720 --> 0:12:48.880
<v Speaker 1>their desk this week. That's not a judgment, I'm just

0:12:49.080 --> 0:12:53.600
<v Speaker 1>making an observation. So co worker Allison said that she

0:12:53.640 --> 0:12:57.080
<v Speaker 1>would put put under pressure by Queen and David Bowie

0:12:57.360 --> 0:13:01.680
<v Speaker 1>on this MP three player. Christopher went with a door

0:13:02.040 --> 0:13:07.679
<v Speaker 1>by Prince, although he has since reconsidered his choice multiple times.

0:13:08.600 --> 0:13:14.360
<v Speaker 1>Nathan chose later Alice by tool. Sherry chose telephone call

0:13:14.480 --> 0:13:19.480
<v Speaker 1>from Istanbul by Tom Waits Ramsey, who is the director

0:13:19.520 --> 0:13:22.440
<v Speaker 1>for the Forward Thinking series. Now his choice was waiting

0:13:22.520 --> 0:13:26.600
<v Speaker 1>Room by Fugazi. Our office manager to Mika said she

0:13:26.600 --> 0:13:29.640
<v Speaker 1>would go with the Imperial March by John Williams from

0:13:29.679 --> 0:13:34.559
<v Speaker 1>the Empire Strikes Back soundtrack. I think she wins. Julie,

0:13:34.640 --> 0:13:37.320
<v Speaker 1>who hosts Stuff of Life among other things, went with

0:13:37.400 --> 0:13:41.960
<v Speaker 1>Nina Simons Centerman, specifically a live version. She wanted me

0:13:42.040 --> 0:13:45.680
<v Speaker 1>to make sure I mentioned that. And then we have

0:13:45.880 --> 0:13:48.559
<v Speaker 1>Matt Frederick, one of the hosts of Stuff they don't

0:13:48.600 --> 0:13:51.199
<v Speaker 1>want you to know, who decided to torture me because

0:13:51.200 --> 0:13:55.400
<v Speaker 1>he chose a song that I don't think I can

0:13:55.440 --> 0:14:00.960
<v Speaker 1>pronounce sefan Inglare by a group called Seeger Ross, and

0:14:01.000 --> 0:14:03.960
<v Speaker 1>I know I butchered it, and I know that that

0:14:04.120 --> 0:14:07.400
<v Speaker 1>wasn't necessarily Matt's intent, But I also know that Matt

0:14:07.720 --> 0:14:11.080
<v Speaker 1>is probably not disappointed to hear that I cannot say

0:14:11.120 --> 0:14:14.040
<v Speaker 1>the name of the song he chose. Now, I think

0:14:14.080 --> 0:14:15.760
<v Speaker 1>it's only fair that I do the same as my

0:14:15.800 --> 0:14:20.200
<v Speaker 1>co workers. But I'm giving myself all eight tracks. So

0:14:20.240 --> 0:14:23.560
<v Speaker 1>here are eight songs I feel like I could put

0:14:23.600 --> 0:14:26.320
<v Speaker 1>on an MP three player that could only hold those

0:14:26.360 --> 0:14:30.840
<v Speaker 1>eight songs. First up is Tie your Mother Down by Queen,

0:14:31.480 --> 0:14:34.120
<v Speaker 1>because it's a song that was written in nineteen six

0:14:34.200 --> 0:14:36.680
<v Speaker 1>by Brian May and May went on to become an

0:14:36.680 --> 0:14:41.640
<v Speaker 1>astro physicist. So if an astrophysicist can write an amazing

0:14:41.680 --> 0:14:45.200
<v Speaker 1>song called tie your Mother Down, I think you have

0:14:45.280 --> 0:14:48.040
<v Speaker 1>to include it on your MP three player. Next, I've

0:14:48.040 --> 0:14:51.400
<v Speaker 1>got Sabotage by the Beastie Boys, which I think is

0:14:51.480 --> 0:14:53.360
<v Speaker 1>best played in a car that has all the windows

0:14:53.400 --> 0:14:58.120
<v Speaker 1>rolled down. Third is my one and only entry from

0:14:58.160 --> 0:15:02.120
<v Speaker 1>They Might Be Giants. This when we can't keep Johnny down,

0:15:02.880 --> 0:15:05.400
<v Speaker 1>Because you know it's My name is Jonathan, so I

0:15:05.440 --> 0:15:07.280
<v Speaker 1>went with that. Anyone who knows me is aware that

0:15:07.280 --> 0:15:09.880
<v Speaker 1>I'm an enormous fan of They Might Be Giants, so

0:15:09.960 --> 0:15:14.800
<v Speaker 1>picking any one song from them was really tough. Fourth

0:15:14.800 --> 0:15:17.720
<v Speaker 1>would be The Clashes cover of Pressure Drop, which was

0:15:17.760 --> 0:15:20.440
<v Speaker 1>originally by Toots and the Maytals, which was one of

0:15:20.440 --> 0:15:24.560
<v Speaker 1>my favorite cover songs. And then next I've I've chosen

0:15:24.800 --> 0:15:28.560
<v Speaker 1>this must be the Place by the Talking Heads. Uh.

0:15:28.640 --> 0:15:30.360
<v Speaker 1>Then we would have a song from a more recent

0:15:30.400 --> 0:15:32.480
<v Speaker 1>band that I've become obsessed with. That would be The

0:15:32.480 --> 0:15:36.840
<v Speaker 1>Struts and Put Your Money on Me. After that s

0:15:36.920 --> 0:15:40.320
<v Speaker 1>O B by Nathaniel Rateliff in the Night Sweats, and

0:15:40.400 --> 0:15:42.760
<v Speaker 1>the last song I would put on my MP three

0:15:42.800 --> 0:15:46.480
<v Speaker 1>player would have to be something that would indicate my

0:15:46.600 --> 0:15:49.760
<v Speaker 1>love of musicals, So I picked the song once in

0:15:49.800 --> 0:15:52.840
<v Speaker 1>a while from The Rocky Horror Show, not the Rocky

0:15:52.840 --> 0:15:55.360
<v Speaker 1>Horror Picture Show, but the play The Rocky Horror Show,

0:15:55.360 --> 0:16:00.720
<v Speaker 1>and specifically the roxy cast version. So look up the

0:16:00.760 --> 0:16:03.440
<v Speaker 1>different songs. I mentioned, both the ones that my coworkers

0:16:03.440 --> 0:16:05.280
<v Speaker 1>picked and the ones I picked to kind of get

0:16:05.320 --> 0:16:08.440
<v Speaker 1>your idea of why anyone would want to put that

0:16:08.520 --> 0:16:11.040
<v Speaker 1>on an MP three player that could only hold eight songs.

0:16:11.120 --> 0:16:12.960
<v Speaker 1>It will give you a lot more information about the

0:16:12.960 --> 0:16:17.000
<v Speaker 1>personalities of the people who work here and of me.

0:16:18.800 --> 0:16:22.600
<v Speaker 1>I guess that's also a warning. Now. I did say

0:16:22.600 --> 0:16:25.480
<v Speaker 1>that the MP man was available in two versions. The

0:16:25.520 --> 0:16:29.280
<v Speaker 1>second one actually had sixty four megabytes of storage. That's

0:16:29.360 --> 0:16:32.120
<v Speaker 1>double the amount of data you could stuff onto the

0:16:32.160 --> 0:16:36.680
<v Speaker 1>other version. It did not have a rechargeable battery, though.

0:16:36.720 --> 0:16:40.400
<v Speaker 1>The thirty two megabyte had a nickel metal hydride battery

0:16:40.520 --> 0:16:44.520
<v Speaker 1>that you could recharge and had nine hours of playtime,

0:16:44.840 --> 0:16:48.000
<v Speaker 1>which is pretty incredible, right, like nine hours to play

0:16:48.720 --> 0:16:51.960
<v Speaker 1>eight songs over and over again. Well, the sixty four

0:16:52.000 --> 0:16:55.240
<v Speaker 1>megabyte instead of having that rechargeable battery, it ran off

0:16:55.240 --> 0:16:58.720
<v Speaker 1>a single double A battery. Now, technically the double A

0:16:58.840 --> 0:17:02.120
<v Speaker 1>could be rechargeablepending upon what brand you purchased, but you

0:17:02.160 --> 0:17:06.680
<v Speaker 1>get what I mean. It wasn't inherently a rechargeable battery.

0:17:07.080 --> 0:17:10.399
<v Speaker 1>The original player, the thirty two megabyte version, it didn't

0:17:10.400 --> 0:17:13.919
<v Speaker 1>have expandable memory. So if you wanted to upgrade, you

0:17:13.960 --> 0:17:17.480
<v Speaker 1>had to do this. You purchase your thirty two megabyte

0:17:17.480 --> 0:17:19.960
<v Speaker 1>You decide, you know what, eight songs isn't enough, I'd

0:17:19.960 --> 0:17:23.679
<v Speaker 1>really like to have sixteen on there. You would send

0:17:24.119 --> 0:17:28.800
<v Speaker 1>your thirty two megabyte model and a check to cover

0:17:28.880 --> 0:17:32.719
<v Speaker 1>the difference in cost off to Eiger Labs, and they

0:17:32.760 --> 0:17:36.760
<v Speaker 1>would send you a sixty four megabyte version in return.

0:17:37.520 --> 0:17:40.239
<v Speaker 1>That's how you upgrade. It didn't have anything to do

0:17:40.320 --> 0:17:45.880
<v Speaker 1>with removable storage discs or anything like that. So how

0:17:45.960 --> 0:17:48.760
<v Speaker 1>much did these things cost? Well, the thirty two megabyte

0:17:48.840 --> 0:17:52.440
<v Speaker 1>mp man cost a cool two hundred fifty dollars when

0:17:52.440 --> 0:17:56.960
<v Speaker 1>it launched in If you were to take that same

0:17:56.960 --> 0:18:00.000
<v Speaker 1>product and look at inflation, you could say, all right,

0:18:00.040 --> 0:18:02.360
<v Speaker 1>well today, that means it would cost close to three

0:18:02.400 --> 0:18:05.720
<v Speaker 1>hundred and sixty eight dollars. So you would be spending

0:18:05.760 --> 0:18:09.520
<v Speaker 1>almost three hundred and seventy dollars in order to listen

0:18:09.600 --> 0:18:13.159
<v Speaker 1>to eight songs on the go in digital format, and

0:18:13.200 --> 0:18:15.600
<v Speaker 1>of course that also depends upon the song length. Right.

0:18:16.160 --> 0:18:18.680
<v Speaker 1>If you wanted to store songs by the Ramans on there,

0:18:18.760 --> 0:18:20.800
<v Speaker 1>you'd probably be able to squeeze in an extra tune

0:18:20.800 --> 0:18:24.439
<v Speaker 1>because most remote songs are three minutes or shorter. But

0:18:24.600 --> 0:18:26.640
<v Speaker 1>if you're a big fan of the musical genius known

0:18:26.680 --> 0:18:28.520
<v Speaker 1>as meat Loaf, you might only get a couple of

0:18:28.520 --> 0:18:30.359
<v Speaker 1>tracks on your m P three player before you filled

0:18:30.400 --> 0:18:33.879
<v Speaker 1>up all the memory. Now I've gotten more to say

0:18:33.960 --> 0:18:36.960
<v Speaker 1>about the MP man and the more successful MP three

0:18:36.960 --> 0:18:39.840
<v Speaker 1>player that followed it, but first let's take a quick

0:18:39.880 --> 0:18:50.920
<v Speaker 1>break to thank our sponsor. The launch of the MP

0:18:51.040 --> 0:18:55.600
<v Speaker 1>man wasn't an enormous success, but it did help establish

0:18:55.680 --> 0:18:58.960
<v Speaker 1>the MP three as not just a digital compression format,

0:18:59.000 --> 0:19:01.000
<v Speaker 1>but also a filed type that could be used for

0:19:01.040 --> 0:19:05.119
<v Speaker 1>portable devices. So in September, just a couple of months

0:19:05.280 --> 0:19:08.720
<v Speaker 1>after the MP man launched, a new MP three player emerged,

0:19:08.760 --> 0:19:12.520
<v Speaker 1>and this was the Rio P MP three hundred and

0:19:12.560 --> 0:19:15.400
<v Speaker 1>that debuted at a price of two hundred dollars, which

0:19:15.440 --> 0:19:18.760
<v Speaker 1>then prompted Eiger Labs to reduce the MP man price

0:19:18.800 --> 0:19:22.800
<v Speaker 1>to two hundred dollars as well. The b MP three

0:19:22.840 --> 0:19:26.199
<v Speaker 1>hundred also had thirty two megabytes of storage space, and

0:19:26.280 --> 0:19:29.679
<v Speaker 1>you'd load music from a computer using a parallel port cable.

0:19:30.280 --> 0:19:33.560
<v Speaker 1>Do you remember. Those were kind of the things we

0:19:33.600 --> 0:19:36.680
<v Speaker 1>would use before stuff like USB cables became a standard.

0:19:38.080 --> 0:19:40.960
<v Speaker 1>So how did this PMP three hundred measure up to

0:19:41.000 --> 0:19:45.840
<v Speaker 1>the MP man apart from the identical amount of storage space. Well,

0:19:46.000 --> 0:19:47.800
<v Speaker 1>if you look at an MP man, and I do

0:19:47.920 --> 0:19:52.160
<v Speaker 1>recommend that you search for these different devices and look

0:19:52.200 --> 0:19:55.919
<v Speaker 1>at images just so you can see what these actually

0:19:55.920 --> 0:19:58.639
<v Speaker 1>looked like. Um, the MP man had a very small

0:19:58.680 --> 0:20:04.280
<v Speaker 1>digital display, almost like an electronic calculator, like handheld electronic

0:20:04.359 --> 0:20:06.280
<v Speaker 1>calculator that you would have basic one, not even a

0:20:06.280 --> 0:20:09.880
<v Speaker 1>scientific model. And so it had a very small digital

0:20:09.920 --> 0:20:12.840
<v Speaker 1>display that mostly showed how much time had passed from

0:20:12.880 --> 0:20:15.840
<v Speaker 1>the launch of a song. And it had two physical

0:20:15.920 --> 0:20:18.560
<v Speaker 1>buttons that you can use to navigate the device, one

0:20:18.640 --> 0:20:21.119
<v Speaker 1>called mode and the other called info, and it weighed

0:20:21.119 --> 0:20:24.520
<v Speaker 1>about sixty five grams. The p MP three hundred had

0:20:24.560 --> 0:20:27.600
<v Speaker 1>a larger digital screen than the MP man, and it

0:20:27.680 --> 0:20:30.040
<v Speaker 1>also had more buttons, including three on the top edge

0:20:30.040 --> 0:20:33.280
<v Speaker 1>of the player and several more on the front surface

0:20:33.320 --> 0:20:37.320
<v Speaker 1>of the player beneath where the screen was a circle

0:20:37.440 --> 0:20:40.960
<v Speaker 1>in the front, gave basic controls like play fast, forward, rewind,

0:20:41.000 --> 0:20:43.320
<v Speaker 1>and stop, and other buttons allowed you to do things

0:20:43.320 --> 0:20:47.200
<v Speaker 1>like change the volume level or select basic functions like repeat.

0:20:47.880 --> 0:20:50.720
<v Speaker 1>These would be things that become standard in future MP

0:20:50.800 --> 0:20:54.160
<v Speaker 1>three players. The additional features and lower price point pushed

0:20:54.160 --> 0:20:57.800
<v Speaker 1>the Rio ahead of the MP MAN. Now that's not

0:20:57.880 --> 0:21:01.600
<v Speaker 1>to say that the launch of the Rio was perfectly smooth.

0:21:01.720 --> 0:21:07.600
<v Speaker 1>In October nine, the Recording Industry Association of America a

0:21:07.760 --> 0:21:10.960
<v Speaker 1>k a. The r I double A sued Rio Port,

0:21:11.560 --> 0:21:14.960
<v Speaker 1>which was a subsidiary of a company called Diamond Multimedia.

0:21:15.440 --> 0:21:20.720
<v Speaker 1>And Diamond multi Media essentially produced the Rio through Rio Port.

0:21:22.040 --> 0:21:24.320
<v Speaker 1>So what was the beef? Well, the r I double

0:21:24.359 --> 0:21:27.720
<v Speaker 1>A claimed that the Rio violated the nineteen two US

0:21:27.800 --> 0:21:32.080
<v Speaker 1>Home Recordings Act. The mp MAN was such a niche

0:21:32.400 --> 0:21:34.440
<v Speaker 1>item that the r I double A didn't even take

0:21:34.480 --> 0:21:36.680
<v Speaker 1>notice of it. But the Rio was making a bigger splash,

0:21:36.800 --> 0:21:38.879
<v Speaker 1>and so the R I double A said, we've got

0:21:39.000 --> 0:21:42.680
<v Speaker 1>a niphus in the butt. Anyone familiar with media organizations

0:21:42.760 --> 0:21:45.240
<v Speaker 1>knows that this is a pretty common occurrence. So you

0:21:45.320 --> 0:21:49.560
<v Speaker 1>get a new technology that debuts and it allows people

0:21:49.560 --> 0:21:53.720
<v Speaker 1>to create, play and share recordings of media and then

0:21:53.840 --> 0:21:57.440
<v Speaker 1>lawsuits come flying in. We saw it with the development

0:21:57.600 --> 0:22:02.760
<v Speaker 1>of video cassettes, both Beta max and VHS. We saw

0:22:02.800 --> 0:22:06.000
<v Speaker 1>it with just cassette tapes. We saw it with c

0:22:06.160 --> 0:22:10.240
<v Speaker 1>d s and specifically writeable c d s, and we

0:22:10.320 --> 0:22:13.320
<v Speaker 1>saw it with m P Three's no big shock. Every

0:22:13.320 --> 0:22:15.840
<v Speaker 1>time that someone comes up with a new way to

0:22:15.920 --> 0:22:21.000
<v Speaker 1>do this, we see the various industry UH components react

0:22:21.400 --> 0:22:25.080
<v Speaker 1>normally through lawsuits. And on the one hand, you can

0:22:25.160 --> 0:22:28.440
<v Speaker 1>kind of understand where they're coming from. If someone can

0:22:28.520 --> 0:22:31.439
<v Speaker 1>replicate a recording or make it available for other folks

0:22:31.480 --> 0:22:35.600
<v Speaker 1>to download for free, why would anyone bother to pay

0:22:35.680 --> 0:22:38.960
<v Speaker 1>for a recording? Right? So, why would I bother to

0:22:39.040 --> 0:22:43.320
<v Speaker 1>pay for a song if I could just go online

0:22:43.320 --> 0:22:46.640
<v Speaker 1>and download it for free and you know, there's no

0:22:46.840 --> 0:22:50.240
<v Speaker 1>repercussions there. But on the other hand, we've seen multiple

0:22:50.280 --> 0:22:54.840
<v Speaker 1>times that the legal tactics don't prevent piracy from happening,

0:22:55.440 --> 0:22:58.400
<v Speaker 1>and in some cases, lawsuits might encourage people who otherwise

0:22:58.400 --> 0:23:01.000
<v Speaker 1>wouldn't dream of hirating stuff to actually go to the

0:23:01.080 --> 0:23:03.879
<v Speaker 1>dark side and do it, saying saying, you know, I

0:23:03.920 --> 0:23:06.199
<v Speaker 1>wasn't going to do it before, but because of the

0:23:06.240 --> 0:23:08.800
<v Speaker 1>way this company is acting, I'm totally gonna do it now.

0:23:09.720 --> 0:23:13.800
<v Speaker 1>Maybe they're just justifying what their activity is, but it's

0:23:13.840 --> 0:23:16.480
<v Speaker 1>not a great story, and it also leads to companies

0:23:16.480 --> 0:23:19.960
<v Speaker 1>adopting various types of digital rights management or DRM that

0:23:20.040 --> 0:23:23.600
<v Speaker 1>can ultimately cause more frustration to legal customers than two

0:23:23.600 --> 0:23:27.639
<v Speaker 1>people pirating that software or files. More on that in

0:23:27.680 --> 0:23:31.119
<v Speaker 1>a little bit. So for about a week and a

0:23:31.160 --> 0:23:35.840
<v Speaker 1>half in October, the r I double A was able

0:23:35.880 --> 0:23:40.679
<v Speaker 1>to secure a sales ban on the Rio, so about

0:23:40.680 --> 0:23:44.000
<v Speaker 1>ten days or so the Rio could not be sold

0:23:44.080 --> 0:23:47.399
<v Speaker 1>legally in the United States, but by October six that

0:23:47.520 --> 0:23:52.080
<v Speaker 1>ban was lifted. Real Port would countersue the r I

0:23:52.160 --> 0:23:56.639
<v Speaker 1>double A in December and said that what that organization

0:23:56.680 --> 0:23:58.919
<v Speaker 1>was doing was illegal. They were trying to stifle a

0:23:58.960 --> 0:24:02.120
<v Speaker 1>market that they didn't actually control, and that market would

0:24:02.119 --> 0:24:06.240
<v Speaker 1>be digital music. There was a lawsuit that followed, and

0:24:06.320 --> 0:24:09.840
<v Speaker 1>the court ruled that the Rio wasn't in violation of

0:24:09.840 --> 0:24:13.680
<v Speaker 1>any rules because the company couldn't control the behavior of

0:24:13.760 --> 0:24:16.760
<v Speaker 1>its customers. In other words, it's not an MP three

0:24:16.800 --> 0:24:20.760
<v Speaker 1>player manufacturer's fault. If customers fill up their devices with

0:24:20.880 --> 0:24:24.080
<v Speaker 1>stolen files, they can't control that. It's the same as

0:24:24.119 --> 0:24:28.520
<v Speaker 1>saying it's not a computer manufacturer's fault if a hacker

0:24:28.960 --> 0:24:33.600
<v Speaker 1>uses their computers to make malware. Dell can't control if

0:24:33.680 --> 0:24:36.960
<v Speaker 1>I take a Dell computer and start creating malware off

0:24:37.000 --> 0:24:39.359
<v Speaker 1>of it, so Dell should not be held at fault

0:24:39.640 --> 0:24:43.719
<v Speaker 1>if I unleash a damaging malware onto the world. By

0:24:43.760 --> 0:24:48.159
<v Speaker 1>the same token, an MP three player manufacturer can't guarantee

0:24:48.280 --> 0:24:50.359
<v Speaker 1>that its customers are going to play by the rules,

0:24:50.359 --> 0:24:53.480
<v Speaker 1>and it can't be held responsible when they don't. The

0:24:53.640 --> 0:24:56.000
<v Speaker 1>r I double A appealed this verdict, and then the

0:24:56.000 --> 0:24:58.440
<v Speaker 1>court said that the RIO didn't qualify as a recording

0:24:58.440 --> 0:25:02.760
<v Speaker 1>device under the definitions a Recording Act, so therefore it

0:25:02.800 --> 0:25:05.320
<v Speaker 1>couldn't be in violation of any rules because it didn't

0:25:05.400 --> 0:25:08.639
<v Speaker 1>qualify for the rules that are I double A said,

0:25:08.720 --> 0:25:12.159
<v Speaker 1>we're in play, so the MP three player lived to

0:25:12.240 --> 0:25:15.440
<v Speaker 1>fight another day. On a side note, the r I

0:25:15.480 --> 0:25:17.879
<v Speaker 1>double A would soon see its fears realized upon the

0:25:17.920 --> 0:25:22.360
<v Speaker 1>birth of peer to peer sharing services, namely Napster. These

0:25:22.400 --> 0:25:26.920
<v Speaker 1>services became massive resources for pirates, first of music files

0:25:26.960 --> 0:25:30.320
<v Speaker 1>and then later for all types of files. Now the

0:25:30.359 --> 0:25:34.080
<v Speaker 1>technology itself and peer to peer sharing isn't illegal, but

0:25:34.160 --> 0:25:37.920
<v Speaker 1>it was put to illegal use frequently enough that everyone

0:25:38.240 --> 0:25:41.399
<v Speaker 1>in the industry was equating this perfectly legal means of

0:25:41.440 --> 0:25:45.760
<v Speaker 1>distribution with illegal activity. It became an enormous headache for

0:25:45.760 --> 0:25:47.880
<v Speaker 1>a lot of people who used peer to peer sharing

0:25:48.359 --> 0:25:52.439
<v Speaker 1>for totally legitimate legal purposes. Uh. It didn't help that

0:25:52.480 --> 0:25:54.879
<v Speaker 1>there were also lots of people using it to pirate

0:25:54.960 --> 0:25:58.280
<v Speaker 1>the crap out of music, movies, and games and other

0:25:58.320 --> 0:26:03.000
<v Speaker 1>types of files. This would also extend into the era

0:26:03.160 --> 0:26:06.920
<v Speaker 1>of the bit torrent networks. So I've talked about those

0:26:06.960 --> 0:26:11.840
<v Speaker 1>in previous episodes. I won't dwell on it here. Those lawsuits, however,

0:26:11.920 --> 0:26:14.600
<v Speaker 1>got the attention of the industry at large, and nobody

0:26:14.640 --> 0:26:17.600
<v Speaker 1>wanted to get sued by a powerful organization representing the

0:26:17.640 --> 0:26:21.600
<v Speaker 1>interests of the major music labels. They had almost bottomless

0:26:21.640 --> 0:26:25.840
<v Speaker 1>amounts of cash and could completely bankrupt smaller companies that

0:26:25.880 --> 0:26:29.880
<v Speaker 1>were trying to get into this industry. So various entities

0:26:29.920 --> 0:26:33.879
<v Speaker 1>in the technology sector, including consumer electronics companies and various

0:26:34.000 --> 0:26:37.800
<v Speaker 1>rights holders formed what was called the Secure Digital Music

0:26:37.840 --> 0:26:43.080
<v Speaker 1>Initiative or s d m I. Their goal originally was

0:26:43.119 --> 0:26:48.920
<v Speaker 1>to create a strategy, some encryption specifications and other strategies

0:26:48.920 --> 0:26:51.800
<v Speaker 1>to prevent the unlawful distribution of MP three recordings, so,

0:26:51.840 --> 0:26:54.680
<v Speaker 1>in other words, they wanted to create a digital rights

0:26:54.760 --> 0:26:58.960
<v Speaker 1>management strategy. To do this, they created a digital water

0:26:59.040 --> 0:27:02.080
<v Speaker 1>marking process that would attach a bit of code to

0:27:02.160 --> 0:27:04.440
<v Speaker 1>a music file, and that bit of code would act

0:27:04.520 --> 0:27:06.960
<v Speaker 1>as a water mark. If you tried to remove the

0:27:07.000 --> 0:27:10.000
<v Speaker 1>water mark, it would in theory, cause damage to the

0:27:10.080 --> 0:27:13.159
<v Speaker 1>MP three file, so that you would get signal loss,

0:27:13.760 --> 0:27:16.920
<v Speaker 1>you would have a lower quality sound file, or maybe

0:27:16.920 --> 0:27:19.800
<v Speaker 1>it wouldn't even play properly at all. And they also

0:27:19.840 --> 0:27:22.600
<v Speaker 1>work to create a standard for MP three players. So

0:27:22.680 --> 0:27:27.600
<v Speaker 1>the idea was that MP three player manufacturers would implement technology,

0:27:27.800 --> 0:27:31.359
<v Speaker 1>some kind of code hard coded into the device that

0:27:31.400 --> 0:27:35.200
<v Speaker 1>would prevent an s d M I compliant player from

0:27:35.200 --> 0:27:38.919
<v Speaker 1>playing an sd M I compliant music file if it

0:27:38.960 --> 0:27:42.280
<v Speaker 1>didn't have authorization to do so. So, in other words,

0:27:42.600 --> 0:27:44.720
<v Speaker 1>think of it like a key in a lock. If

0:27:44.880 --> 0:27:47.800
<v Speaker 1>the key was not present on the device, it could

0:27:47.880 --> 0:27:51.880
<v Speaker 1>not unlock a music file that had been illegally loaded

0:27:51.960 --> 0:27:55.280
<v Speaker 1>onto the device. And to make sure that their plan worked,

0:27:55.359 --> 0:27:58.200
<v Speaker 1>the s d d M I group invited various hackers

0:27:58.200 --> 0:28:02.240
<v Speaker 1>to try their hand at removing a digital watermark without

0:28:02.280 --> 0:28:05.200
<v Speaker 1>harming the MP three file. So there was a group

0:28:05.280 --> 0:28:09.120
<v Speaker 1>led by a Princeton University professor of computer science and

0:28:09.240 --> 0:28:12.560
<v Speaker 1>his name was Ed Felton. They claimed that they managed

0:28:12.600 --> 0:28:17.000
<v Speaker 1>the task. Now, the SDM I group said no, no, no, no, now, yeah,

0:28:17.080 --> 0:28:21.040
<v Speaker 1>you you didn't do it because just because our software

0:28:21.160 --> 0:28:24.240
<v Speaker 1>says that the watermark is gone doesn't mean the watermark

0:28:24.320 --> 0:28:27.199
<v Speaker 1>is really gone. Plus there's signal loss here in this

0:28:27.240 --> 0:28:30.480
<v Speaker 1>audio file, so you didn't really successfully do this. Now,

0:28:31.600 --> 0:28:36.280
<v Speaker 1>Felton's group did not opt for the non disclosure policy.

0:28:36.920 --> 0:28:40.280
<v Speaker 1>The group had offered a prize, a cash prize award

0:28:40.360 --> 0:28:42.960
<v Speaker 1>to anyone who could manage to do this. If you

0:28:43.040 --> 0:28:46.479
<v Speaker 1>opted out of that non disclosure policy, you were not

0:28:46.640 --> 0:28:50.120
<v Speaker 1>eligible for the award. Well, Felton's group never agreed to

0:28:50.160 --> 0:28:53.800
<v Speaker 1>the non disclosure part. So they moved to publish their

0:28:53.840 --> 0:28:58.920
<v Speaker 1>method to defeat the s d M I um uh

0:28:59.280 --> 0:29:03.320
<v Speaker 1>D r m S strategy. And that's when several groups,

0:29:03.360 --> 0:29:05.880
<v Speaker 1>including the r I double A, sprung into action. They

0:29:05.880 --> 0:29:09.080
<v Speaker 1>threatened legal action under the Digital Management Copyright Act or

0:29:09.200 --> 0:29:13.480
<v Speaker 1>d m c A. Felton turned to the Electronic Frontier

0:29:13.560 --> 0:29:16.920
<v Speaker 1>Foundation the e f F, and said, hey, now this

0:29:17.000 --> 0:29:18.880
<v Speaker 1>is not fair. So they took it to the U

0:29:19.000 --> 0:29:21.160
<v Speaker 1>S Department of Justice, and the d o J said,

0:29:21.320 --> 0:29:26.080
<v Speaker 1>you're cool, Felton, because legit academic research isn't a violation

0:29:26.160 --> 0:29:29.120
<v Speaker 1>of the d m c A. So the paper was published,

0:29:30.200 --> 0:29:33.040
<v Speaker 1>the s d m I essentially dissolved without any fanfare

0:29:33.080 --> 0:29:37.040
<v Speaker 1>in two thousand one. Turns out that protecting digital information

0:29:37.120 --> 0:29:40.120
<v Speaker 1>is pretty tricky, and this approach was ultimately a failure.

0:29:40.280 --> 0:29:42.880
<v Speaker 1>It's probably a good thing seeing is how those approaches

0:29:42.880 --> 0:29:48.080
<v Speaker 1>to DRM tend to do more harm. They they negatively

0:29:48.120 --> 0:29:52.080
<v Speaker 1>affect legitimate legal customers more than they affect the people

0:29:52.080 --> 0:29:56.200
<v Speaker 1>who are skirting around the law. And trust me, nothing

0:29:56.280 --> 0:29:58.800
<v Speaker 1>is more frustrating than the feeling you're being punished for

0:29:58.880 --> 0:30:02.800
<v Speaker 1>following the rules. Anyone who's played a single player video

0:30:02.880 --> 0:30:05.960
<v Speaker 1>game that will only work if you have an active

0:30:06.920 --> 0:30:09.440
<v Speaker 1>connection to the Internet probably knows what I'm talking about.

0:30:09.800 --> 0:30:13.320
<v Speaker 1>All right, back to the MP three players. After the

0:30:13.400 --> 0:30:17.040
<v Speaker 1>launch of the MP Man and the Rio, other devices

0:30:17.120 --> 0:30:20.120
<v Speaker 1>began to hit the market, and the biggest challenge companies

0:30:20.200 --> 0:30:23.520
<v Speaker 1>faced was to provide a decent amount of memory storage

0:30:24.000 --> 0:30:26.640
<v Speaker 1>while trying to keep the price down, because in those

0:30:26.680 --> 0:30:29.920
<v Speaker 1>early days, if you wanted to use solid state flash

0:30:30.000 --> 0:30:33.600
<v Speaker 1>based memory storage, you're paying a pretty hefty price. We're

0:30:33.600 --> 0:30:37.200
<v Speaker 1>talking between three and four dollars per megabyte, which adds

0:30:37.280 --> 0:30:41.360
<v Speaker 1>up to about thirty five hundred dollars per gigabyte. That's

0:30:41.440 --> 0:30:44.520
<v Speaker 1>that's an enormous amount of money. I don't have thirty

0:30:45.160 --> 0:30:48.640
<v Speaker 1>dollars to spend on a one gigabyte MP three player.

0:30:49.440 --> 0:30:52.240
<v Speaker 1>I don't have it to spend on a tarobyte MP

0:30:52.320 --> 0:30:57.040
<v Speaker 1>three player, to tell you the truth. Now, a new

0:30:57.160 --> 0:30:59.800
<v Speaker 1>MP three player debuted with a much larger hard drive

0:31:00.000 --> 0:31:04.840
<v Speaker 1>then its competitors. And this was the Remote Solutions Personal Jukebox,

0:31:04.920 --> 0:31:09.560
<v Speaker 1>and it had four point eight gigabytes of storage. How

0:31:09.760 --> 0:31:13.200
<v Speaker 1>How could Remote Solutions Personal Jukebox have four point eight

0:31:13.200 --> 0:31:16.400
<v Speaker 1>gigabytes when everyone else is struggling with thirty two or

0:31:16.440 --> 0:31:20.120
<v Speaker 1>sixty four megabytes? Did it cost the same amount as

0:31:20.120 --> 0:31:24.280
<v Speaker 1>a car? No? And the reason was personal juke box

0:31:24.440 --> 0:31:30.280
<v Speaker 1>wasn't using solid state flash memory. Instead, the Personal juke

0:31:30.320 --> 0:31:33.760
<v Speaker 1>Box actually was using a repurposed laptop hard drive. In

0:31:33.800 --> 0:31:37.280
<v Speaker 1>other words, it used a disc based storage system hard disc,

0:31:37.600 --> 0:31:40.960
<v Speaker 1>not floppy disk, and it used magnetic storage instead of

0:31:40.960 --> 0:31:43.920
<v Speaker 1>the solid state model. Now, that kept the price down,

0:31:44.040 --> 0:31:47.800
<v Speaker 1>but it was still monstrously expensive. The launch price for

0:31:47.840 --> 0:31:51.680
<v Speaker 1>the Personal Jukebox was seven hundred dollars, which is about

0:31:51.680 --> 0:31:54.800
<v Speaker 1>the same as one thousand, one hundred fifty one dollars

0:31:54.880 --> 0:31:58.760
<v Speaker 1>in today's money. And you might think that a laptop

0:31:58.800 --> 0:32:01.040
<v Speaker 1>hard drive would make an MP three player larger and

0:32:01.040 --> 0:32:04.080
<v Speaker 1>heavier than those that use flash storage, and you're right.

0:32:04.400 --> 0:32:08.240
<v Speaker 1>It was not really a portable device, at least not

0:32:08.280 --> 0:32:10.200
<v Speaker 1>in the same way that the flash based ones were.

0:32:11.360 --> 0:32:14.960
<v Speaker 1>In two thousand, another disc based hard drive MP three

0:32:15.040 --> 0:32:18.880
<v Speaker 1>player debut, and this one was the Creative Nomad Jukebox.

0:32:19.160 --> 0:32:22.600
<v Speaker 1>It cost five dollars for six gigabytes of storage, so

0:32:23.360 --> 0:32:26.800
<v Speaker 1>more storage for less money, But like the Personal Jukebox,

0:32:26.920 --> 0:32:28.800
<v Speaker 1>it was a hefty monster. It was too big for

0:32:28.840 --> 0:32:31.160
<v Speaker 1>a personal listening device. It kind of looked like a

0:32:31.320 --> 0:32:34.959
<v Speaker 1>personal CD player rather than MP three player, much too

0:32:35.080 --> 0:32:37.480
<v Speaker 1>large to fit into a pocket. If you wanted to

0:32:37.520 --> 0:32:39.640
<v Speaker 1>go lightweight, you would have to opt for something else,

0:32:39.680 --> 0:32:43.120
<v Speaker 1>like the I to Go Ego, which had a micro

0:32:43.240 --> 0:32:48.000
<v Speaker 1>drive capable of storing two gigabytes of music. But there

0:32:48.200 --> 0:32:50.840
<v Speaker 1>was a hefty price tag for the Eye to Go Ego.

0:32:51.000 --> 0:32:57.000
<v Speaker 1>It cost two thousand dollars a two thousand dollar MP

0:32:57.120 --> 0:33:01.720
<v Speaker 1>three player, and that's by two thousand year standards like

0:33:01.720 --> 0:33:04.520
<v Speaker 1>the year two thousand. If you wanted to adjust for inflation,

0:33:04.760 --> 0:33:08.040
<v Speaker 1>it's more like two thousand seven eight seven dollars for

0:33:08.120 --> 0:33:10.520
<v Speaker 1>a two gigabyte MP three player. It's not even made

0:33:10.520 --> 0:33:15.000
<v Speaker 1>out of platinum or anything. Other alternatives were also popping up,

0:33:15.040 --> 0:33:18.560
<v Speaker 1>though most of them had those storage limitations. There was

0:33:18.640 --> 0:33:22.000
<v Speaker 1>the r C A Lira or Lyra if you prefer,

0:33:22.040 --> 0:33:25.160
<v Speaker 1>it's l y r A, and that marked r C

0:33:25.360 --> 0:33:28.320
<v Speaker 1>as attempt to get into the MP three player business.

0:33:28.560 --> 0:33:31.720
<v Speaker 1>The first model had a thirty two megabyte capacity on

0:33:31.800 --> 0:33:34.760
<v Speaker 1>a CF card, and I also had a fairly large

0:33:34.760 --> 0:33:39.160
<v Speaker 1>monochromatic display and several physical buttons for operation. If you

0:33:39.200 --> 0:33:41.920
<v Speaker 1>wanted to store music on the device, you had to

0:33:42.000 --> 0:33:45.480
<v Speaker 1>use proprietary software to write to the CF reader. Moreover,

0:33:45.680 --> 0:33:48.320
<v Speaker 1>the files you'd store would be converted into an encrypted

0:33:48.320 --> 0:33:52.200
<v Speaker 1>format that would only play on the Lira or Lyra

0:33:53.200 --> 0:33:57.720
<v Speaker 1>or whatever. Now, because it actually used a removable memory card,

0:33:57.800 --> 0:34:00.920
<v Speaker 1>you could upgrade the memory. You just buy a higher

0:34:00.920 --> 0:34:03.880
<v Speaker 1>memory card. Now, the max in those early models was

0:34:03.920 --> 0:34:08.479
<v Speaker 1>five dred twelve megabytes, so still way less than those

0:34:08.520 --> 0:34:12.640
<v Speaker 1>hard disk style MP three players, but far more storage

0:34:12.680 --> 0:34:14.719
<v Speaker 1>than the standard models that were on the market, and

0:34:14.760 --> 0:34:19.160
<v Speaker 1>it kept the size of the device relatively small. One

0:34:19.239 --> 0:34:22.120
<v Speaker 1>drawback was that when the Lyrah booted up, it had

0:34:22.160 --> 0:34:25.680
<v Speaker 1>to read the full contents stored on the card, kind

0:34:25.719 --> 0:34:28.279
<v Speaker 1>of like how your computer when it's booting up and

0:34:28.280 --> 0:34:30.880
<v Speaker 1>it's trying to load the desktop, it has to read

0:34:30.920 --> 0:34:33.440
<v Speaker 1>all the different things that are associated with the desktop

0:34:33.480 --> 0:34:36.640
<v Speaker 1>before it can fully load. So the only way it

0:34:36.640 --> 0:34:39.120
<v Speaker 1>could present a menu of all the songs stored on

0:34:39.160 --> 0:34:43.160
<v Speaker 1>the device was to go through all the contents first. Now,

0:34:43.200 --> 0:34:45.440
<v Speaker 1>the more you stored on it, the longer that boot

0:34:45.480 --> 0:34:48.560
<v Speaker 1>time lasted. If you had more than half of your

0:34:48.600 --> 0:34:51.400
<v Speaker 1>device full and you had five twelve megabytes of storage,

0:34:51.600 --> 0:34:53.640
<v Speaker 1>you'd be waiting longer than a minute just for the

0:34:53.719 --> 0:34:56.880
<v Speaker 1>thing to boot up properly. So it wasn't the most

0:34:57.160 --> 0:35:01.560
<v Speaker 1>convenient compared to some other devices. Now, that entire line

0:35:01.600 --> 0:35:04.080
<v Speaker 1>of our c A products would persist and evolve, with

0:35:04.160 --> 0:35:08.319
<v Speaker 1>later models adding more functionality and more storage. Meanwhile, in

0:35:08.360 --> 0:35:11.680
<v Speaker 1>two thousand, Sony joined the game by launching a device

0:35:11.760 --> 0:35:14.600
<v Speaker 1>that sort of looked like a pen. It was called

0:35:14.640 --> 0:35:18.880
<v Speaker 1>the Sony Viio m C P ten Music Clip, And

0:35:19.040 --> 0:35:22.160
<v Speaker 1>boy doesn't that just roll off the tongue? I love

0:35:22.239 --> 0:35:25.319
<v Speaker 1>these MP three players that all have letter and number

0:35:25.320 --> 0:35:28.600
<v Speaker 1>of designations instead of just a quipping name that I

0:35:28.600 --> 0:35:31.960
<v Speaker 1>can rattle off, Sony Vio m c P ten music clip.

0:35:32.040 --> 0:35:33.919
<v Speaker 1>We'll just call the music clip from here on out.

0:35:34.000 --> 0:35:36.880
<v Speaker 1>It was a sixty four megabyte digital music player, so

0:35:36.920 --> 0:35:39.480
<v Speaker 1>their entry level was a little higher than the previous

0:35:39.520 --> 0:35:41.680
<v Speaker 1>models that had come out over the last couple of years.

0:35:42.440 --> 0:35:47.480
<v Speaker 1>It costs three dollars. And here's another big difference. Unlike

0:35:47.480 --> 0:35:50.440
<v Speaker 1>the other players I've talked about, this wasn't actually an

0:35:50.520 --> 0:35:53.960
<v Speaker 1>MP three player. It didn't play m P three files

0:35:53.960 --> 0:35:58.400
<v Speaker 1>at all. Why because in a very Sony fashion, it

0:35:58.400 --> 0:36:01.840
<v Speaker 1>would play music files in the A track three format.

0:36:01.920 --> 0:36:04.960
<v Speaker 1>That's a t R a C three format. That's a

0:36:05.000 --> 0:36:10.640
<v Speaker 1>format that was created by drum Roll Sony. So you

0:36:10.680 --> 0:36:15.719
<v Speaker 1>can use included software to transcode files from MP three

0:36:15.880 --> 0:36:19.120
<v Speaker 1>to A track three. But the whole process took a

0:36:19.160 --> 0:36:21.480
<v Speaker 1>really long time. It was very clunky, and they paired

0:36:21.520 --> 0:36:24.640
<v Speaker 1>it with a poorly designed program designed to move files

0:36:24.680 --> 0:36:27.600
<v Speaker 1>from a computer to the player. Right, you would still

0:36:27.680 --> 0:36:33.920
<v Speaker 1>download files onto your PC or rip music from a

0:36:33.960 --> 0:36:37.759
<v Speaker 1>CD onto your PC. Then you would have to transfer

0:36:37.960 --> 0:36:42.000
<v Speaker 1>from the PC to your MP three player in this case,

0:36:42.000 --> 0:36:44.120
<v Speaker 1>you would also have to transcode into a track three

0:36:44.160 --> 0:36:47.279
<v Speaker 1>if it wasn't already in that format. It was very

0:36:47.320 --> 0:36:50.640
<v Speaker 1>frustrating experience and it a lot of customers were upset

0:36:50.719 --> 0:36:53.160
<v Speaker 1>that it wasn't really an MP three player despite the

0:36:53.200 --> 0:36:55.600
<v Speaker 1>fact that MP three would appear on the box because

0:36:55.640 --> 0:36:59.160
<v Speaker 1>of that transcoding program. I mean, the transcoding program was included,

0:36:59.200 --> 0:37:03.480
<v Speaker 1>so why not say MP three on the box. Uh. Ultimately,

0:37:03.920 --> 0:37:07.080
<v Speaker 1>the the device did not get a lot of traction.

0:37:07.600 --> 0:37:11.120
<v Speaker 1>It did not do very well in the marketplace. Also

0:37:11.360 --> 0:37:14.400
<v Speaker 1>that same year, in two thousand, i Omega, which created

0:37:14.480 --> 0:37:17.840
<v Speaker 1>ZIP discs, launched an MP three player called the Hip

0:37:17.920 --> 0:37:21.239
<v Speaker 1>Zip and it had a forty megabyte storage capacity and

0:37:21.360 --> 0:37:24.400
<v Speaker 1>use a scaled down version of the magnetic disc storage

0:37:24.520 --> 0:37:27.799
<v Speaker 1>that they used for ZIP discs. But at this point

0:37:27.880 --> 0:37:30.400
<v Speaker 1>the market was starting to get a bit crowded. There's

0:37:30.440 --> 0:37:33.040
<v Speaker 1>some confusion going on in the marketplace. A lot of

0:37:33.080 --> 0:37:36.520
<v Speaker 1>companies were launching MP three players at different storage capacities

0:37:36.520 --> 0:37:40.120
<v Speaker 1>for different prices, and the experience could be remarkably different

0:37:40.160 --> 0:37:44.040
<v Speaker 1>depending upon which device you chose and which software package

0:37:44.080 --> 0:37:45.960
<v Speaker 1>came along with it. So that you can manage your

0:37:46.040 --> 0:37:51.879
<v Speaker 1>music database and load up your device. Keep in mind,

0:37:52.320 --> 0:37:55.719
<v Speaker 1>this is a time where these devices didn't have WiFi connectivity.

0:37:55.840 --> 0:37:58.920
<v Speaker 1>You had to physically attach them to a computer in

0:37:59.040 --> 0:38:02.520
<v Speaker 1>order to move music over onto them. Customers were starting

0:38:02.520 --> 0:38:05.760
<v Speaker 1>to get a bit frustrated because it was a confusing time,

0:38:06.520 --> 0:38:09.319
<v Speaker 1>and it turned out that having a bigger storage drive

0:38:09.440 --> 0:38:12.600
<v Speaker 1>wasn't necessarily the killer feature because some products were just

0:38:12.640 --> 0:38:15.080
<v Speaker 1>too frustrating to use. It didn't matter that you could

0:38:15.080 --> 0:38:18.280
<v Speaker 1>store more music on them. The the process of getting

0:38:18.360 --> 0:38:21.840
<v Speaker 1>music moved to the device was so irritating that a

0:38:21.920 --> 0:38:24.680
<v Speaker 1>lot of people just didn't like them. But in two

0:38:24.719 --> 0:38:28.680
<v Speaker 1>thousand one, product launch that changed the game completely. Now,

0:38:28.680 --> 0:38:31.600
<v Speaker 1>before I talk about that, let's take another quick break

0:38:31.760 --> 0:38:42.279
<v Speaker 1>to thank our sponsor. Okay, I mentioned before the break

0:38:42.320 --> 0:38:45.120
<v Speaker 1>that we had a groundbreaking product launch in two thousand one.

0:38:45.320 --> 0:38:49.080
<v Speaker 1>I am, of course talking about the Intel Pocket Concert.

0:38:49.960 --> 0:38:53.920
<v Speaker 1>It's like i'man the iPod. But the Intel Pocket Concert

0:38:54.040 --> 0:38:57.160
<v Speaker 1>did launch in two thousand one, and it was pretty cool.

0:38:57.200 --> 0:38:59.400
<v Speaker 1>It had a hundred twenty eight megabytes of storage. It

0:38:59.520 --> 0:39:03.000
<v Speaker 1>cost a hundred dollars this amount of storage, and that

0:39:03.080 --> 0:39:06.040
<v Speaker 1>price point was really attractive. It actually met with some

0:39:06.160 --> 0:39:09.560
<v Speaker 1>success in the market, but it didn't last very long,

0:39:09.680 --> 0:39:12.440
<v Speaker 1>not because of problems with the device, not because people

0:39:12.480 --> 0:39:16.759
<v Speaker 1>didn't like it, but because Intel reorganized in two thousand one,

0:39:17.280 --> 0:39:20.560
<v Speaker 1>and in that reorg they shut down at their home

0:39:20.640 --> 0:39:24.560
<v Speaker 1>electronics division, and the Pocket concert fell into the home

0:39:24.600 --> 0:39:28.240
<v Speaker 1>electronics category. So it was a casualty of a reorgan

0:39:28.320 --> 0:39:30.719
<v Speaker 1>It didn't have anything to do with the market acceptance

0:39:30.800 --> 0:39:34.560
<v Speaker 1>of the MP three player. Just think if Intel had

0:39:34.640 --> 0:39:38.680
<v Speaker 1>kept it, maybe the story would be very different. No,

0:39:38.880 --> 0:39:41.000
<v Speaker 1>the one that actually launched in two thousand one that

0:39:41.280 --> 0:39:47.080
<v Speaker 1>changed everything was the iPod. Now, it didn't change everything

0:39:47.160 --> 0:39:50.920
<v Speaker 1>right away when it first launched, it was too limited

0:39:51.160 --> 0:39:54.239
<v Speaker 1>to do that. Apple was not the powerhouse in two

0:39:54.239 --> 0:39:57.319
<v Speaker 1>thousand one that it would become just a few years later.

0:39:58.160 --> 0:40:01.240
<v Speaker 1>It was still recovering from a very a tumultuous period

0:40:01.320 --> 0:40:04.080
<v Speaker 1>in the company history. It had gone through a lot

0:40:04.120 --> 0:40:08.680
<v Speaker 1>of turbulence in the nineties. Co founder Steve Jobs had

0:40:08.840 --> 0:40:14.320
<v Speaker 1>returned to Apple in after essentially being exiled for several years.

0:40:14.640 --> 0:40:17.120
<v Speaker 1>If you remember, Steve Jobs was kind of forced out

0:40:17.120 --> 0:40:20.360
<v Speaker 1>of Apple, effectively forced. He was essentially put to the

0:40:20.440 --> 0:40:25.040
<v Speaker 1>side until he stepped away because he wasn't in charge

0:40:25.040 --> 0:40:29.040
<v Speaker 1>of anything anymore. Then Apple was on the verge of

0:40:29.040 --> 0:40:34.040
<v Speaker 1>bankruptcy after a series of terrible business decisions and strategies

0:40:35.120 --> 0:40:38.400
<v Speaker 1>and jobs. Came back in as an interim CEO until

0:40:38.560 --> 0:40:40.760
<v Speaker 1>he was starting to turn the company around and became

0:40:40.800 --> 0:40:43.759
<v Speaker 1>the actual CEO, and he was working really hard to

0:40:43.760 --> 0:40:46.640
<v Speaker 1>make the company healthy again. And the two thousand one

0:40:46.719 --> 0:40:49.120
<v Speaker 1>launch of the iPod was one of the first really

0:40:49.239 --> 0:40:51.799
<v Speaker 1>big moves Apple made to assert itself and become a

0:40:51.880 --> 0:40:56.440
<v Speaker 1>leader in computing and electronics markets. So, the very first

0:40:56.520 --> 0:41:00.520
<v Speaker 1>generation of iPods had a large led screen. They had

0:41:00.560 --> 0:41:03.840
<v Speaker 1>the classic scroll wheel. You put your thumb on the

0:41:03.840 --> 0:41:06.680
<v Speaker 1>wheel and spin it around in order to navigate the

0:41:06.760 --> 0:41:11.200
<v Speaker 1>various lists of songs. A scroll wheel in that first

0:41:11.239 --> 0:41:15.239
<v Speaker 1>generation was surrounded by the control buttons like play and

0:41:15.400 --> 0:41:18.719
<v Speaker 1>pause and the wine and fast forward, and so the

0:41:18.719 --> 0:41:22.040
<v Speaker 1>device had a pretty simple and fairly aesthetic design, kind

0:41:22.040 --> 0:41:25.480
<v Speaker 1>of clunky compared to today's technology, but less clunky than

0:41:25.520 --> 0:41:28.000
<v Speaker 1>a lot of the competitors that were out there. It

0:41:28.080 --> 0:41:31.000
<v Speaker 1>also had five gigabytes of storage space, and it cost

0:41:31.160 --> 0:41:35.279
<v Speaker 1>four hundred dollars when it launched. Also, it was aimed

0:41:35.280 --> 0:41:40.200
<v Speaker 1>at a niche market because the only compatible computer you

0:41:40.239 --> 0:41:43.880
<v Speaker 1>could use with the first generation iPod was a Mac.

0:41:44.239 --> 0:41:48.400
<v Speaker 1>It wasn't compatible with Windows based PCs just MAX. The

0:41:48.400 --> 0:41:52.480
<v Speaker 1>original iPods were running. Uh, they were rather compatible with

0:41:52.520 --> 0:41:55.960
<v Speaker 1>MAX that we're running a brand new software package called iTunes. Now.

0:41:56.200 --> 0:42:00.520
<v Speaker 1>At that time, iTunes was just a management soft are right.

0:42:00.560 --> 0:42:04.040
<v Speaker 1>It was meant to help you manage your your music files,

0:42:04.920 --> 0:42:07.160
<v Speaker 1>but you had to get the music files from somewhere

0:42:07.200 --> 0:42:11.880
<v Speaker 1>else at that point. Now, because of those limitations, the

0:42:11.920 --> 0:42:15.919
<v Speaker 1>iPod didn't immediately dominate the MP three player space. What's more,

0:42:15.960 --> 0:42:19.840
<v Speaker 1>other companies were starting to introduce innovations into devices, and

0:42:20.080 --> 0:42:22.200
<v Speaker 1>that wasn't an effort to set them apart from all

0:42:22.200 --> 0:42:25.759
<v Speaker 1>the other competitors out there. In two thousand two, Arcs

0:42:25.760 --> 0:42:30.440
<v Speaker 1>began to market a product called the Jukebox Multimedia jukeboxes

0:42:30.480 --> 0:42:35.600
<v Speaker 1>in here anyway. The Jukebox Multimedia could play audio and video,

0:42:35.719 --> 0:42:39.200
<v Speaker 1>as the name would suggest, and they had two different versions.

0:42:39.239 --> 0:42:42.080
<v Speaker 1>They had a ten gigabyte and a twenty gigabyte version.

0:42:42.160 --> 0:42:45.239
<v Speaker 1>The basic ten gigabyte version went on sale for four

0:42:45.280 --> 0:42:49.320
<v Speaker 1>hundred dollars, so same price as the first generation iveod,

0:42:49.480 --> 0:42:51.480
<v Speaker 1>but this one could show video and it had more

0:42:51.520 --> 0:42:56.160
<v Speaker 1>storage space. Creative Labs would launch an MP three player

0:42:56.239 --> 0:42:59.840
<v Speaker 1>called the move oh m u v O, which was

0:42:59.880 --> 0:43:02.960
<v Speaker 1>a small, simple MP three player that used a single

0:43:03.000 --> 0:43:06.160
<v Speaker 1>triple A battery and had a battery life of twelve hours,

0:43:06.160 --> 0:43:10.239
<v Speaker 1>which was pretty impressive, and that came in uh both

0:43:10.360 --> 0:43:13.960
<v Speaker 1>sixty four megabyte and eight megabyte options. It was less

0:43:14.000 --> 0:43:16.360
<v Speaker 1>expensive than a lot of the other players, and it

0:43:16.440 --> 0:43:19.920
<v Speaker 1>was fairly popular at the time because people were starting

0:43:19.920 --> 0:43:22.080
<v Speaker 1>to really get into this idea of the MP three.

0:43:23.000 --> 0:43:25.520
<v Speaker 1>A year later, other gadgets started to join the list,

0:43:25.520 --> 0:43:28.399
<v Speaker 1>including Sony's next attempt at getting into the MP three game.

0:43:28.880 --> 0:43:35.760
<v Speaker 1>It was another catchy model, The NW Dash MS seven

0:43:35.880 --> 0:43:39.720
<v Speaker 1>zero D rolls off the tongue. I could just imagine

0:43:39.800 --> 0:43:44.200
<v Speaker 1>kids writing to Santa, Dear Santa, please get me the

0:43:44.280 --> 0:43:47.359
<v Speaker 1>n W Dash MS seven zero D, and then they

0:43:47.360 --> 0:43:50.440
<v Speaker 1>probably end up with some completely unrelated electronic device because

0:43:50.719 --> 0:43:54.360
<v Speaker 1>the parents couldn't read they were I'm sorry, Santa couldn't

0:43:54.400 --> 0:43:57.200
<v Speaker 1>read the words properly, and then ended up buying I

0:43:57.239 --> 0:44:01.000
<v Speaker 1>don't know, a hair dryer or something. By the way,

0:44:01.040 --> 0:44:04.279
<v Speaker 1>that device looks really weird. You want to look up

0:44:04.320 --> 0:44:06.879
<v Speaker 1>an image of this, so one more dying for those

0:44:06.920 --> 0:44:08.400
<v Speaker 1>of you who want to look up the image. The

0:44:08.640 --> 0:44:12.719
<v Speaker 1>NW MS seven zero d because I don't think I

0:44:12.719 --> 0:44:15.279
<v Speaker 1>can really describe it properly. So here here goes. This

0:44:15.360 --> 0:44:19.080
<v Speaker 1>is just a a wild attempt, but I don't really

0:44:19.200 --> 0:44:21.960
<v Speaker 1>think it's going to help you that much. Imagine something

0:44:22.000 --> 0:44:25.640
<v Speaker 1>that looks like an old fashioned electric razor, and then

0:44:25.680 --> 0:44:29.600
<v Speaker 1>imagine a cylinder protruding from either side of one end

0:44:29.719 --> 0:44:33.040
<v Speaker 1>of that electric razor. And then you have that MP

0:44:33.160 --> 0:44:35.160
<v Speaker 1>three player from Sony. And it was actually a pretty

0:44:35.200 --> 0:44:37.960
<v Speaker 1>small player. So the had a weird shape, but it

0:44:38.000 --> 0:44:41.279
<v Speaker 1>really wasn't that big. It could hold two d fifty

0:44:41.320 --> 0:44:44.680
<v Speaker 1>six megabytes of music, plus it had an additional dwight

0:44:44.760 --> 0:44:48.560
<v Speaker 1>megabytes storage thanks to a memory card. This one launched

0:44:48.560 --> 0:44:50.560
<v Speaker 1>at three hundred dollars and I actually kind of dig

0:44:50.640 --> 0:44:53.760
<v Speaker 1>the design of this one. It used flash based memory,

0:44:54.000 --> 0:44:56.520
<v Speaker 1>and so a lot of people like this one, specifically

0:44:56.600 --> 0:44:59.720
<v Speaker 1>if they wanted to do exercise. Because flash based memory,

0:44:59.760 --> 0:45:02.840
<v Speaker 1>you don't have to worry about skipping with any physical

0:45:02.880 --> 0:45:05.359
<v Speaker 1>hard drive like a magnetic storage drive. You've actually got

0:45:05.360 --> 0:45:09.080
<v Speaker 1>a physical disc that spins, and if you jostle it around,

0:45:09.239 --> 0:45:13.080
<v Speaker 1>it can cause the device to skip. So those early

0:45:13.200 --> 0:45:15.360
<v Speaker 1>MP three players, a lot of them, the ones that

0:45:15.440 --> 0:45:18.919
<v Speaker 1>had those disk drive based storage systems. They weren't great

0:45:18.960 --> 0:45:21.080
<v Speaker 1>if you wanted to go jogging or do heavy duty

0:45:21.120 --> 0:45:24.600
<v Speaker 1>exercise because they could skip around. These other flash based

0:45:24.600 --> 0:45:29.160
<v Speaker 1>ones didn't have that problem. Creative continued its push into

0:45:29.200 --> 0:45:31.399
<v Speaker 1>the MP three market by launching a line of MP

0:45:31.480 --> 0:45:34.880
<v Speaker 1>three players called Zen and the Zen line could play

0:45:34.920 --> 0:45:37.800
<v Speaker 1>not just MP three files, but also w m A files,

0:45:37.800 --> 0:45:40.840
<v Speaker 1>and some could also handle wave files and later others

0:45:40.840 --> 0:45:44.920
<v Speaker 1>as types of files as well. Creative built management software

0:45:45.040 --> 0:45:48.760
<v Speaker 1>called Creative Media Source, which allowed users to synchronize devices

0:45:48.760 --> 0:45:51.200
<v Speaker 1>to music stored on a computer and meant that, you know,

0:45:51.239 --> 0:45:54.759
<v Speaker 1>if you added more music to your PC and then

0:45:54.800 --> 0:45:57.799
<v Speaker 1>you hooked up your device to the PC, it would

0:45:57.840 --> 0:46:02.080
<v Speaker 1>automatically pull over new songs into your device. You didn't

0:46:02.080 --> 0:46:03.920
<v Speaker 1>have to do it manually. You didn't have to go

0:46:03.960 --> 0:46:05.520
<v Speaker 1>in and say all right, I want this one. You

0:46:05.560 --> 0:46:08.319
<v Speaker 1>could do that, but you didn't have to. So if

0:46:08.360 --> 0:46:11.480
<v Speaker 1>you added new music to your computer, it would automatically

0:46:11.480 --> 0:46:14.120
<v Speaker 1>poured it over to your Zen every time you would

0:46:14.200 --> 0:46:17.640
<v Speaker 1>plug it in. And my first MP three player was

0:46:17.680 --> 0:46:21.120
<v Speaker 1>a Creative Zen Touch that actually launched in two thousand four.

0:46:21.920 --> 0:46:23.719
<v Speaker 1>At the time I chose the Creative Zen Touch, I

0:46:23.760 --> 0:46:25.239
<v Speaker 1>don't think I got it in two thousand four. I

0:46:25.280 --> 0:46:27.680
<v Speaker 1>think I got it later, so I got I got

0:46:27.760 --> 0:46:29.640
<v Speaker 1>it for less. It was a later model, it was

0:46:29.719 --> 0:46:32.879
<v Speaker 1>less expensive, but I chose that one because I owned

0:46:32.880 --> 0:46:36.239
<v Speaker 1>a PC. I didn't own a MAC, and I could

0:46:36.320 --> 0:46:39.040
<v Speaker 1>at that time get a version of iTunes for the PC.

0:46:39.600 --> 0:46:41.839
<v Speaker 1>But iTunes for the PC and those days did not

0:46:41.960 --> 0:46:44.920
<v Speaker 1>work very well. It was a kind of a monster

0:46:45.120 --> 0:46:48.200
<v Speaker 1>on Windows. It was not a piece of software I

0:46:48.280 --> 0:46:51.600
<v Speaker 1>particularly cared for. Back in those days. It worked much

0:46:51.680 --> 0:46:53.520
<v Speaker 1>better on a Mac than it would on a PC,

0:46:54.480 --> 0:46:57.920
<v Speaker 1>and as a result, I felt discouraged from using iTunes

0:46:57.960 --> 0:47:00.360
<v Speaker 1>and decided to go with the creative Zeno much and

0:47:00.480 --> 0:47:04.439
<v Speaker 1>use their media source software instead. Now, the zen Touch

0:47:04.520 --> 0:47:07.080
<v Speaker 1>was a pretty solid brick of a device, but I

0:47:07.160 --> 0:47:10.200
<v Speaker 1>like the interface. It had a touch sensitive vertical bar

0:47:10.440 --> 0:47:13.720
<v Speaker 1>instead of a scroll wheel, and you use the vertical

0:47:13.760 --> 0:47:17.319
<v Speaker 1>bar to scroll through your music selection. I held onto

0:47:17.400 --> 0:47:20.640
<v Speaker 1>that thing for longer than I probably should have, just

0:47:20.760 --> 0:47:23.719
<v Speaker 1>because I maintained that it was better to have a

0:47:23.719 --> 0:47:27.200
<v Speaker 1>dedicated device to play music than to use my phone

0:47:27.760 --> 0:47:30.640
<v Speaker 1>to play music. If you guys are long time listeners

0:47:30.640 --> 0:47:33.000
<v Speaker 1>of tech stuff, and you listened way back in the

0:47:33.080 --> 0:47:35.840
<v Speaker 1>day when Chris Palette was co host of Tech Stuff.

0:47:36.480 --> 0:47:39.040
<v Speaker 1>You heard me talk about this, how I preferred having

0:47:39.320 --> 0:47:42.400
<v Speaker 1>a dedicated device for my music so I didn't have

0:47:42.440 --> 0:47:46.120
<v Speaker 1>to gum up the memory on my phone to hold

0:47:46.120 --> 0:47:48.920
<v Speaker 1>all my music collection. And these days I do what

0:47:48.960 --> 0:47:51.200
<v Speaker 1>the majority of people out there are doing. I use

0:47:51.280 --> 0:47:54.400
<v Speaker 1>streaming services to access music. I have some stuff download

0:47:54.480 --> 0:47:56.640
<v Speaker 1>to my phone, but mostly I'm streaming it. So now

0:47:56.760 --> 0:47:59.880
<v Speaker 1>I don't have a dedicated music player, all right. But

0:48:00.080 --> 0:48:03.400
<v Speaker 1>jumping back to two thousand three, Apple would continue with

0:48:03.400 --> 0:48:07.680
<v Speaker 1>its iPod line. It launched a fifteen gigabyte iPod, and

0:48:07.680 --> 0:48:09.799
<v Speaker 1>then later on in two thousand three, it launched a

0:48:09.880 --> 0:48:14.120
<v Speaker 1>forty gigabyte iPod. But the biggest news was that iTunes

0:48:14.200 --> 0:48:18.480
<v Speaker 1>graduated from a music management software program to a full

0:48:18.560 --> 0:48:23.359
<v Speaker 1>fledged music store interface. That meant that in two thousand three,

0:48:23.400 --> 0:48:26.520
<v Speaker 1>you could purchase music through Apple and then transfer it

0:48:26.560 --> 0:48:31.320
<v Speaker 1>to your handy dandy iPod just directly. This was brilliant,

0:48:31.400 --> 0:48:34.800
<v Speaker 1>you know, having your your ability to shop, your ability

0:48:34.840 --> 0:48:37.200
<v Speaker 1>to manage your playlist, and your ability to sink it

0:48:37.239 --> 0:48:42.880
<v Speaker 1>with your device all in one software package. However, Apple

0:48:42.920 --> 0:48:47.160
<v Speaker 1>was also implementing a digital Rights Management strategy DRM that

0:48:47.400 --> 0:48:52.160
<v Speaker 1>really irritated consumers. The forty gigabyte third generation iPod is

0:48:52.200 --> 0:48:54.320
<v Speaker 1>the one that I always think about when I imagine

0:48:54.360 --> 0:48:57.040
<v Speaker 1>an iPod. That's the vision I have in my head.

0:48:57.800 --> 0:49:02.200
<v Speaker 1>They changed the control slightly so they still had the

0:49:02.320 --> 0:49:05.759
<v Speaker 1>LED screen at the top. Beneath that, they put the

0:49:05.800 --> 0:49:09.520
<v Speaker 1>control buttons arranged in a horizontal line below the LED

0:49:09.680 --> 0:49:13.560
<v Speaker 1>screen so they were no longer around the circumference of

0:49:13.600 --> 0:49:16.880
<v Speaker 1>the scroll wheel, and below the control buttons was the

0:49:17.320 --> 0:49:20.359
<v Speaker 1>scroll click wheel. Uh. This one launched at a four

0:49:20.440 --> 0:49:24.360
<v Speaker 1>hundred dollar price point. By two thousand four, color screens

0:49:24.400 --> 0:49:26.080
<v Speaker 1>started to become a feature in some of the high

0:49:26.160 --> 0:49:30.320
<v Speaker 1>end m P three players. Creative launched the Zen Media Center.

0:49:30.880 --> 0:49:32.560
<v Speaker 1>That one had a color screen and ran on the

0:49:32.600 --> 0:49:36.759
<v Speaker 1>Windows Mobile operating system. It could store forty gigabytes music.

0:49:37.239 --> 0:49:41.520
<v Speaker 1>It cost five hundred dollars. Meanwhile, I Rivers H three

0:49:41.560 --> 0:49:44.600
<v Speaker 1>hundred series packed a color screen and a much smaller

0:49:44.640 --> 0:49:48.000
<v Speaker 1>form factor, and it also included an FM radio, so

0:49:48.040 --> 0:49:50.239
<v Speaker 1>you could buy a twenty gigabyte I River h three

0:49:50.440 --> 0:49:54.480
<v Speaker 1>D two hifty dollars. Apple followed suit by launching an

0:49:54.480 --> 0:49:57.920
<v Speaker 1>iPod with a color screen and a sixty gigabyte storage capacity,

0:49:58.000 --> 0:50:01.120
<v Speaker 1>costing three nine dollar. So now you've got lots of

0:50:01.120 --> 0:50:05.120
<v Speaker 1>different players trying to get the edge by adding in

0:50:05.160 --> 0:50:08.440
<v Speaker 1>these other features. But it was that music store that

0:50:08.560 --> 0:50:11.400
<v Speaker 1>really gave Apple the edge. By pairing a store system

0:50:11.440 --> 0:50:14.239
<v Speaker 1>with the management software for an iPod, Apple created a

0:50:14.239 --> 0:50:17.040
<v Speaker 1>new way for consumers to buy music, and since Apple

0:50:17.080 --> 0:50:20.720
<v Speaker 1>got a cut of the sales, it became an immensely

0:50:20.920 --> 0:50:24.399
<v Speaker 1>profitable strategy for the company. It really propelled Apple into

0:50:24.400 --> 0:50:27.080
<v Speaker 1>new heights, and Apple was also making a name for

0:50:27.120 --> 0:50:30.319
<v Speaker 1>the quality of its products. People really liked the quality,

0:50:30.360 --> 0:50:33.960
<v Speaker 1>they liked the experience, particularly if they owned a Mac.

0:50:34.560 --> 0:50:36.200
<v Speaker 1>If you were like me and you owned a PC,

0:50:36.360 --> 0:50:39.120
<v Speaker 1>you were still complaining about the fact that iTunes was

0:50:39.160 --> 0:50:43.000
<v Speaker 1>not great on Windows. People began to trust the Apple

0:50:43.040 --> 0:50:45.640
<v Speaker 1>brand more and the iPod would start to make its

0:50:45.640 --> 0:50:48.160
<v Speaker 1>mark in other ways as well. Because the popular term

0:50:48.200 --> 0:50:52.040
<v Speaker 1>for what I do is called podcasting, that was a

0:50:52.080 --> 0:50:55.359
<v Speaker 1>lot to the brand name iPod. Now some folks prefer

0:50:55.520 --> 0:50:59.080
<v Speaker 1>to use less branded terms like netcasts, and there's nothing

0:50:59.120 --> 0:51:02.040
<v Speaker 1>wrong in that, but I would argue podcast remains the

0:51:02.040 --> 0:51:05.040
<v Speaker 1>popular generic term for what I do, and that's thanks

0:51:05.080 --> 0:51:07.640
<v Speaker 1>to Apple for making the iPod and taking MP three

0:51:07.640 --> 0:51:13.000
<v Speaker 1>players mainstream. Now Apple did that not just by concentrating

0:51:13.000 --> 0:51:15.720
<v Speaker 1>on the iPod line, but also by launching other brands

0:51:15.760 --> 0:51:18.640
<v Speaker 1>that catered to specific markets. So you had the iPod

0:51:18.680 --> 0:51:23.120
<v Speaker 1>Shuffle for example. This was a simplified, stripped down MP

0:51:23.239 --> 0:51:27.600
<v Speaker 1>three player. It had no display, It automatically would shuffle playlists,

0:51:28.280 --> 0:51:30.880
<v Speaker 1>had basic controls that allowed you to skip or replay

0:51:30.920 --> 0:51:34.080
<v Speaker 1>songs and adjust the volume, and that simplification meant that

0:51:34.120 --> 0:51:36.160
<v Speaker 1>the Shuffle could be sold for much less money than

0:51:36.200 --> 0:51:40.040
<v Speaker 1>other MP three players, and the standard one gigabyte model

0:51:40.480 --> 0:51:43.360
<v Speaker 1>was priced at a hundred fifty dollars and two thousand five,

0:51:43.960 --> 0:51:45.960
<v Speaker 1>other companies were still trying to get into the game.

0:51:46.080 --> 0:51:49.839
<v Speaker 1>Dell launched the DJ Diddy in two thousand five, which

0:51:49.840 --> 0:51:52.239
<v Speaker 1>had a small display, had an FM radio, and five

0:51:52.640 --> 0:51:55.520
<v Speaker 1>twelve megabytes of storage space. So it was lagging behind

0:51:55.560 --> 0:51:58.240
<v Speaker 1>a lot of the other players, and by then iPod

0:51:58.320 --> 0:52:00.920
<v Speaker 1>was beginning to define the market it and newcomers were

0:52:00.920 --> 0:52:03.279
<v Speaker 1>having a harder time gaining any traction, so by two

0:52:03.280 --> 0:52:06.560
<v Speaker 1>thousand six, Dell would abandon the Diddy Diddy Dumb Diddy do.

0:52:08.000 --> 0:52:11.480
<v Speaker 1>In two thousand six, Microsoft tried to challenge Apple for

0:52:11.560 --> 0:52:15.240
<v Speaker 1>that heavyweight championship and MP three players, and they launched

0:52:15.440 --> 0:52:19.040
<v Speaker 1>the zooon. Do you guys remember the zoom? Do you

0:52:19.080 --> 0:52:22.400
<v Speaker 1>guys remember what they called sharing on the zoom, Like

0:52:22.440 --> 0:52:25.040
<v Speaker 1>if you had a song and someone else had a

0:52:25.120 --> 0:52:28.399
<v Speaker 1>zoom and you could share one zoom song to another zoom.

0:52:28.400 --> 0:52:32.640
<v Speaker 1>Do you remember Dylan Dylan shaking his head. It was

0:52:32.680 --> 0:52:37.040
<v Speaker 1>called squirting. If you wanted to squirt your song, Dylan

0:52:37.200 --> 0:52:41.480
<v Speaker 1>is a let's say that there's some disbelief in Dylan's reaction,

0:52:41.600 --> 0:52:43.440
<v Speaker 1>but no, that is in fact what they called it.

0:52:43.440 --> 0:52:46.040
<v Speaker 1>It was a method of being able to say that

0:52:46.120 --> 0:52:49.520
<v Speaker 1>I bought a song, I could share it temporarily with you, Dylan,

0:52:49.560 --> 0:52:52.480
<v Speaker 1>if you had your zoom, just by squirting it right

0:52:52.520 --> 0:52:55.680
<v Speaker 1>over to you. I just squirt that song and then

0:52:55.719 --> 0:52:58.319
<v Speaker 1>you would be able to enjoy the squirted song on

0:52:58.400 --> 0:53:00.920
<v Speaker 1>your zoom. Dylan's give me a thumbs up, and he's, well,

0:53:00.960 --> 0:53:05.080
<v Speaker 1>there's at least one finger pointing towards me. Um. Yeah.

0:53:05.200 --> 0:53:08.920
<v Speaker 1>So a lot of people made fun of that, and

0:53:09.760 --> 0:53:13.160
<v Speaker 1>obviously I'm still doing it today, despite the fact that

0:53:13.200 --> 0:53:17.600
<v Speaker 1>the zoon is no longer a thing spoiler alert. Um.

0:53:17.640 --> 0:53:21.600
<v Speaker 1>But you know, the zoon was an impressive attempt to

0:53:21.800 --> 0:53:25.759
<v Speaker 1>challenge the iPod in many ways, it just it came

0:53:25.760 --> 0:53:29.760
<v Speaker 1>a little too late for it to really have a chance.

0:53:30.160 --> 0:53:32.359
<v Speaker 1>It had a color l C D display, and that

0:53:32.400 --> 0:53:35.399
<v Speaker 1>display was gorgeous. I would argue that the original Zoon

0:53:35.920 --> 0:53:38.839
<v Speaker 1>when it came out, its display was better than what

0:53:39.080 --> 0:53:43.560
<v Speaker 1>Apple's iPod line had at that time. It also had

0:53:43.560 --> 0:53:46.200
<v Speaker 1>an FM radio and thirty gigabytes of storage with the

0:53:46.239 --> 0:53:49.719
<v Speaker 1>first model, and like I said, subsequent models would have

0:53:49.800 --> 0:53:53.799
<v Speaker 1>these other features. Microsoft would pair this with a subscription

0:53:53.840 --> 0:53:57.000
<v Speaker 1>based service through the Zoom Stores. The Zoom Store was

0:53:57.040 --> 0:53:58.560
<v Speaker 1>kind of like the iTunes store, but they had a

0:53:58.560 --> 0:54:01.640
<v Speaker 1>different strategy. They said, here's what we want you to do.

0:54:02.480 --> 0:54:05.680
<v Speaker 1>You'll pay a subscription fee of fifteen dollars a month,

0:54:05.960 --> 0:54:07.960
<v Speaker 1>and for fifteen dollars a month, you get all the

0:54:08.080 --> 0:54:13.000
<v Speaker 1>music you can download. Now, that actually sounds fairly reasonable today,

0:54:13.600 --> 0:54:19.439
<v Speaker 1>a lot of streaming music services depend upon a subscription base. Right,

0:54:19.960 --> 0:54:22.239
<v Speaker 1>you might not pay the subscription base, but then you're

0:54:22.280 --> 0:54:26.359
<v Speaker 1>getting lots of ads instead of just an ad free experience.

0:54:26.600 --> 0:54:30.000
<v Speaker 1>But then if you if you opt in to a

0:54:30.040 --> 0:54:33.560
<v Speaker 1>subscription service, then you don't have ads. Well, imagine this.

0:54:33.640 --> 0:54:35.560
<v Speaker 1>Imagine that you pay fifteen dollars a month but you

0:54:35.640 --> 0:54:41.160
<v Speaker 1>can download as much music as you like, putting aside

0:54:41.239 --> 0:54:45.360
<v Speaker 1>things like data caps which obviously and and broadband speeds,

0:54:45.360 --> 0:54:47.560
<v Speaker 1>which obviously makes an impact on how much you can

0:54:47.600 --> 0:54:50.239
<v Speaker 1>take advantage of this. This is the sort of thing

0:54:50.239 --> 0:54:54.200
<v Speaker 1>I would jump on in a second today because you

0:54:54.200 --> 0:54:56.480
<v Speaker 1>wouldn't just have access to music, you would actually get

0:54:56.480 --> 0:55:00.160
<v Speaker 1>to download those tracks, which means if the service ever

0:55:00.200 --> 0:55:02.440
<v Speaker 1>were to go belly up, you could still listen to

0:55:02.480 --> 0:55:06.400
<v Speaker 1>your favorite tunes right like, if the service goes away

0:55:07.160 --> 0:55:09.360
<v Speaker 1>and the service was how you were listening to music,

0:55:09.440 --> 0:55:11.640
<v Speaker 1>you have to find a different service that may or

0:55:11.680 --> 0:55:14.680
<v Speaker 1>may not have access to the same labels that you

0:55:14.760 --> 0:55:17.000
<v Speaker 1>were used to. This would be a way for you

0:55:17.040 --> 0:55:19.880
<v Speaker 1>to actually hold on to those music files and be

0:55:19.920 --> 0:55:23.360
<v Speaker 1>able to listen to them even if the infrastructure went away.

0:55:24.280 --> 0:55:26.440
<v Speaker 1>But the whole idea came a little bit too early,

0:55:26.680 --> 0:55:29.080
<v Speaker 1>I think, and Microsoft's attempts to market the Zoo never

0:55:29.160 --> 0:55:33.759
<v Speaker 1>really captured a large section of the market, and two

0:55:33.760 --> 0:55:37.880
<v Speaker 1>thousand seven, Apple introduced two products that changed the game again.

0:55:38.000 --> 0:55:41.400
<v Speaker 1>First was the iPod Touch, which moved nearly all the

0:55:41.440 --> 0:55:44.640
<v Speaker 1>controls for the device onto a touch screen interface, which

0:55:44.680 --> 0:55:46.960
<v Speaker 1>meant that most of the face of the gadget was

0:55:47.000 --> 0:55:50.719
<v Speaker 1>a screen and it allowed for really impressive video playback capabilities.

0:55:51.040 --> 0:55:54.840
<v Speaker 1>The base model was sixteen gigabytes and it cost about

0:55:54.880 --> 0:55:58.200
<v Speaker 1>four hundred dollars. But they also introduced another product that

0:55:58.480 --> 0:56:02.680
<v Speaker 1>really disrupted thing, and that was the first iPhone that

0:56:03.000 --> 0:56:07.520
<v Speaker 1>came out in two thousand seven, and Steve Jobs when

0:56:07.520 --> 0:56:10.120
<v Speaker 1>he introduced it, talked about the fact that it was

0:56:10.160 --> 0:56:13.439
<v Speaker 1>a computer, a phone, and an MP three player all

0:56:13.480 --> 0:56:16.719
<v Speaker 1>in one and had the capability of acting as an

0:56:16.800 --> 0:56:19.319
<v Speaker 1>MP three player, and it really spelled doom for a

0:56:19.320 --> 0:56:22.600
<v Speaker 1>lot of standalone MP three devices. That smartphones became more

0:56:22.640 --> 0:56:25.759
<v Speaker 1>popular and started to have larger amounts of storage, and

0:56:25.880 --> 0:56:31.400
<v Speaker 1>the price wasn't ridiculously expensive or was sometimes supplemented depending

0:56:31.480 --> 0:56:35.280
<v Speaker 1>upon what service provider you were using and where you lived.

0:56:36.719 --> 0:56:39.520
<v Speaker 1>People started seeing fewer reasons to purchase a dedicated MP

0:56:39.600 --> 0:56:43.800
<v Speaker 1>three player, and the company that had dominated the market

0:56:44.120 --> 0:56:48.760
<v Speaker 1>stood poised to kill that market. But that market didn't

0:56:48.840 --> 0:56:52.760
<v Speaker 1>totally die. There's still plenty of dedicated MP three players

0:56:52.760 --> 0:56:54.480
<v Speaker 1>out there, and there are a lot of reasons to

0:56:54.520 --> 0:56:57.120
<v Speaker 1>buy one. You might want to pair an MP three

0:56:57.120 --> 0:57:00.120
<v Speaker 1>player with your car, for example, and just have it

0:57:00.280 --> 0:57:03.000
<v Speaker 1>be like an enormous mix tape for road trips, and

0:57:03.040 --> 0:57:06.560
<v Speaker 1>that way you don't have to wear down your phone's battery.

0:57:06.680 --> 0:57:09.279
<v Speaker 1>Or you might want a simple MP three player that

0:57:09.360 --> 0:57:12.160
<v Speaker 1>you can wear while you're exercising, which removes the need

0:57:12.200 --> 0:57:15.239
<v Speaker 1>to carry a bulky and expensive smartphone as you jog

0:57:15.320 --> 0:57:17.600
<v Speaker 1>or hit the gym. But a lot of people are

0:57:17.600 --> 0:57:20.320
<v Speaker 1>moving away from those dedicated devices and relying more heavily

0:57:20.400 --> 0:57:23.120
<v Speaker 1>on their multipurpose smartphones, so they act as a phone,

0:57:23.160 --> 0:57:28.480
<v Speaker 1>a computer, and NB three player, among other things. Now

0:57:28.480 --> 0:57:31.560
<v Speaker 1>the NP three players history has a few more stories.

0:57:31.720 --> 0:57:34.760
<v Speaker 1>I didn't mean to just end with the iPod Touch.

0:57:35.160 --> 0:57:39.400
<v Speaker 1>That same year, Samsung launched the yp dash P two

0:57:39.560 --> 0:57:43.000
<v Speaker 1>MP three player, another fantastic name, but this was a

0:57:43.040 --> 0:57:46.240
<v Speaker 1>really pretty device. It had a touch screen interface, came

0:57:46.240 --> 0:57:48.400
<v Speaker 1>out the same year's iPod Touch. A lot of people

0:57:48.400 --> 0:57:50.520
<v Speaker 1>at the time thought it was a superior device to

0:57:50.560 --> 0:57:53.760
<v Speaker 1>the iPod Touch. Not everybody, but a lot of people did.

0:57:53.880 --> 0:57:56.480
<v Speaker 1>It had Bluetooth capabilities, which meant that you could pair

0:57:56.560 --> 0:57:58.160
<v Speaker 1>it with a phone, and you could even use it

0:57:58.200 --> 0:58:01.880
<v Speaker 1>to answer calls that were coming in from the paired phone.

0:58:03.600 --> 0:58:06.160
<v Speaker 1>We also saw in two thousand seven a smaller Zoom

0:58:06.440 --> 0:58:09.640
<v Speaker 1>and a third generation iPod Nano. Didn't really talk about

0:58:09.680 --> 0:58:11.920
<v Speaker 1>the introduction of the nano, but the Nano was yet

0:58:11.960 --> 0:58:17.040
<v Speaker 1>another very small uh I iPod or m P three player,

0:58:17.160 --> 0:58:20.600
<v Speaker 1>meant for you know, easy on the go use. And

0:58:20.760 --> 0:58:24.240
<v Speaker 1>the iPod Nano that came out in the third generation

0:58:24.280 --> 0:58:27.760
<v Speaker 1>also had a color video screen, so you can watch

0:58:27.840 --> 0:58:30.120
<v Speaker 1>really tiny video on your nano if you wanted to.

0:58:30.240 --> 0:58:32.840
<v Speaker 1>For some reason, in two thousand and eight, we saw

0:58:32.880 --> 0:58:37.080
<v Speaker 1>the sand Disc Sands of Fuse debut, also the Sony

0:58:37.120 --> 0:58:40.320
<v Speaker 1>E series Walkman. These were both devices that when a

0:58:40.360 --> 0:58:42.960
<v Speaker 1>totally different route. They were aiming at the budget market

0:58:43.200 --> 0:58:45.760
<v Speaker 1>for folks who were unwilling or unable to shell out

0:58:45.760 --> 0:58:48.840
<v Speaker 1>the big bucks for something like an iPod Touch or

0:58:48.880 --> 0:58:51.400
<v Speaker 1>even an iPod Classic, which was still around at that point.

0:58:52.600 --> 0:58:57.800
<v Speaker 1>These cost about seventy five much less expensive than these counterparts.

0:58:58.480 --> 0:59:00.400
<v Speaker 1>On the other end of the spectrum where the iPod

0:59:00.400 --> 0:59:03.600
<v Speaker 1>and Zoom models that included WiFi connectivity, which turned them

0:59:03.600 --> 0:59:08.440
<v Speaker 1>into something approaching a smartphone, but without the cellular connectivity.

0:59:09.160 --> 0:59:11.040
<v Speaker 1>This is kind of how it went for the following

0:59:11.120 --> 0:59:14.840
<v Speaker 1>years until I think something else I should mention in

0:59:14.880 --> 0:59:17.720
<v Speaker 1>the history of MP three players, and that's the year

0:59:17.760 --> 0:59:21.680
<v Speaker 1>two thousand fourteen. That was the year that Apple quietly

0:59:22.280 --> 0:59:26.960
<v Speaker 1>killed off the iPod Classic. The iPod Classic lasted thirteen

0:59:27.080 --> 0:59:30.600
<v Speaker 1>years two thousand one to two thousand fourteen, but in

0:59:30.640 --> 0:59:33.360
<v Speaker 1>two thousand fourteen you could not any longer by the

0:59:33.400 --> 0:59:36.880
<v Speaker 1>standalone MP three player with that classic form from Apple.

0:59:37.520 --> 0:59:39.640
<v Speaker 1>And as I said, there's still MP three players out there.

0:59:39.640 --> 0:59:42.240
<v Speaker 1>If you go to any store or you go on

0:59:42.320 --> 0:59:44.440
<v Speaker 1>Amazon or anything like that and you do a search

0:59:44.480 --> 0:59:47.200
<v Speaker 1>for it, you'll find tons of them, but they are

0:59:47.200 --> 0:59:50.960
<v Speaker 1>a much smaller niche market, and they're generally aimed at

0:59:51.000 --> 0:59:56.000
<v Speaker 1>things like the the exercise crowd or stuff along those lines,

0:59:56.040 --> 1:00:00.400
<v Speaker 1>as opposed to people who are more used to using

1:00:00.440 --> 1:00:04.680
<v Speaker 1>their devices just to stream music online. But I'm curious

1:00:04.720 --> 1:00:07.439
<v Speaker 1>to hear from you guys. Did you own an MP

1:00:07.520 --> 1:00:09.920
<v Speaker 1>three player and what was your first MP three player?

1:00:10.600 --> 1:00:13.360
<v Speaker 1>And also what eight songs would you include on your

1:00:13.600 --> 1:00:16.120
<v Speaker 1>MP man if you had one? You can let me

1:00:16.160 --> 1:00:18.680
<v Speaker 1>know by sending me an email. You can just use

1:00:18.680 --> 1:00:22.440
<v Speaker 1>the address text stuff at how stuff works dot com.

1:00:22.480 --> 1:00:24.880
<v Speaker 1>You can also give me a shout on Facebook or Twitter.

1:00:25.320 --> 1:00:28.080
<v Speaker 1>The handle you can use is text stuff hs W

1:00:29.040 --> 1:00:31.640
<v Speaker 1>as the handle that you use to contact me not

1:00:31.800 --> 1:00:35.040
<v Speaker 1>you use personally, you use your own handle. That's just

1:00:35.080 --> 1:00:39.360
<v Speaker 1>the one I use for the show. Anyway, I'll talk

1:00:39.360 --> 1:00:47.960
<v Speaker 1>to you again. Release soon for more on this and

1:00:48.000 --> 1:00:50.560
<v Speaker 1>thousands of other topics. Is it how stuff works dot

1:00:50.560 --> 1:01:00.520
<v Speaker 1>com