WEBVTT - Listener Mail: Aloysius Devadander Abercrombie

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Stuff to Blow your Mind. Listener mail.

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<v Speaker 3>My name is Robert Let and I am Joe McCormick.

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<v Speaker 3>And it's Monday, the day of each week that we

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<v Speaker 3>read back messages from the Stuff to Blow your Mind

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<v Speaker 3>not give it a shot. You can always email us

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<v Speaker 3>at contact at stuff to Blow your Mind dot com.

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<v Speaker 3>Whatever kind of message you want to send is fine.

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<v Speaker 2>Yeah, and if you want to email us and get

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<v Speaker 2>access to the discord, you can do that. There's a

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<v Speaker 2>community of listeners there you can interact with. Also, if

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<v Speaker 2>you're on Facebook, you know, follow us on Facebook. But

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<v Speaker 2>there as well.

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<v Speaker 3>Let's see, Rob, I'm going to start things off by

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<v Speaker 3>reading this message from Lurch in response to our series

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<v Speaker 3>on mud. Specifically, I think the second episode in that

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<v Speaker 3>series where we looked at wallowing behaviors and animals, especially pigs.

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<v Speaker 3>All right, Lurch says, good morning, gentlemen. I just finished

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<v Speaker 3>listening to your episodes on mud. Took me by surprise

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<v Speaker 3>you did. I'd never have thought such a mud day

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<v Speaker 3>in the subject could be so interesting. Lerch, I don't

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<v Speaker 3>know about that one. Did that work?

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<v Speaker 2>I don't know? It generated a chuckle or a smile

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<v Speaker 2>on my hand, so yeah, oh yeah, I'm smiling as well. Okay, well,

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<v Speaker 2>good job, then, Lurch. Bringing pigs into it reminded me

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<v Speaker 2>of the summers I used to spend on my uncle's farm.

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<v Speaker 2>Along with the cattle, chickens, crops, and rabbits, he raised, pigs.

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<v Speaker 2>Tending them was an experience I wish I could forget.

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<v Speaker 2>It's not that some event or practice. This was the

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<v Speaker 2>nineteen sixties. Husbandry has changed traumatized me. No, it was

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<v Speaker 2>the smell. It's been nearly sixty years since then, and

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<v Speaker 2>my nostril hairs still haven't uncurled. Regarding wallowing, I'd always

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<v Speaker 2>been told the reasons for it were twofold cooling and

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<v Speaker 2>protection from pests, both of which you mentioned. Since I

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<v Speaker 2>wasn't there in the winter, it never occurred to me

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<v Speaker 2>that they might wallow in the freezing cold too. I

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<v Speaker 2>think it's possible this might also be related to temperature regulation.

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<v Speaker 2>While in the summer months, as you point out, mud

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<v Speaker 2>can be used as a cooling jacket, in the winter,

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<v Speaker 2>it can actually be used to maintain heat. Interesting Blert

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<v Speaker 2>says this wouldn't work near the freezing point of water,

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<v Speaker 2>but drop a few more degrees in the surface of

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<v Speaker 2>the mud would freeze, forming a thermal barrier, trapping the

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<v Speaker 2>pig's body heat. I have personal experience with the effect

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<v Speaker 2>though a tadbit cleaner. In high school, I was on

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<v Speaker 2>the swim team and would walk home after practice. Being

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<v Speaker 2>the dead of winter and in Illinois, it was usually

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<v Speaker 2>a bit nippy outside. After the first block or so

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<v Speaker 2>of my journey, my wet hair would freeze into a

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<v Speaker 2>pretty solid head cap of ice. But since the ice

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<v Speaker 2>trapped warm air next to my scalp. I was comfortable

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<v Speaker 2>and never had to worry about where the heck had

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<v Speaker 2>put my hat. As always, thanks for keeping me thinking.

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<v Speaker 2>Keep the gravy warm, Lurch. That's interesting. I'd never heard

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<v Speaker 2>of that kind of effect. Interesting that that might be

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<v Speaker 2>worth some follow up. All right, Our next one comes

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<v Speaker 2>to us from Raj Raj Rights and in response to

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<v Speaker 2>mud Volcanoes and Puddles plus more Pokemon dream Lore, Roj says, Hello, gentlemen,

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<v Speaker 2>I may be too late in writing in terms of

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<v Speaker 2>suggesting topics ideas foods for thought for your mud episodes,

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<v Speaker 2>but once Robert mentioned discussing mud volcanoes at the end

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<v Speaker 2>of part three, it stirred a memory in me. I

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<v Speaker 2>remember coming across a couple of videos from a YouTuber

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<v Speaker 2>named physics Girl aka Diana Cowarn. One discusses a mud

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<v Speaker 2>volcano aka mudpot she found in California link for reference,

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<v Speaker 2>and another discusses a moving mud puddle link for reference.

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<v Speaker 3>So Raj, I actually watched both of these and they're

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<v Speaker 3>great videos. Again, so for you who can look it

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<v Speaker 3>up right now, the channel is called physics Girl and

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<v Speaker 3>you can probably just use search terms like moving mud puddle,

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<v Speaker 3>especially because that's the one to really see. But to

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<v Speaker 3>summarize the story for you, the one who is listening now,

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<v Speaker 3>I'm going to refer here to a local news article

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<v Speaker 3>I dug up from CBSA San Diego. This is by

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<v Speaker 3>a writer named Shannon Handy from March twe about the story.

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<v Speaker 3>So the news story goes Imperial County, California. It's not

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<v Speaker 3>something you normally see along a freeway, but local Cowtrans

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<v Speaker 3>crews have been keeping a close watch on a geyser

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<v Speaker 3>that's impacting both the Union Pacific Railroad and State Route

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<v Speaker 3>one to eleven near Nyland in Imperial County. Some describe

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<v Speaker 3>it as a bubbling pool of mud, often referring to

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<v Speaker 3>it as a mud pot. Sean Rizzuto with Caltrans said

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<v Speaker 3>the geyser is releasing CO two. It's been around since

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<v Speaker 3>nineteen fifty three, but it didn't start moving until twenty

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<v Speaker 3>sixteen following some seismic activity in the area. So it's

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<v Speaker 3>been moving about ten feet per month on average, said Rizzuto.

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<v Speaker 3>He said the challenge is determining where it will go next.

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<v Speaker 3>Quote right now, it's been static for the past two

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<v Speaker 3>and a half three months, so it hasn't really moved

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<v Speaker 3>very much, but that could change in an instant. Caltrans

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<v Speaker 3>officials considered several options, including a detour, which was an

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<v Speaker 3>ideal because it would have taken drivers eighty miles out

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<v Speaker 3>of the way, and the one to eleven is crucial

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<v Speaker 3>for the agriculture business there. So they describe how this

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<v Speaker 3>may be the only known moving geyser in the world,

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<v Speaker 3>and there were some efforts by the California Transportation authorities

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<v Speaker 3>to try to figure out what to do because it's

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<v Speaker 3>like the giant bubbling mud puddle caused by seismic activity

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<v Speaker 3>from below CO two is being released from it, and

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<v Speaker 3>it's like chasing the roads. It's approaching the road and

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<v Speaker 3>it's going to knock that out, and it's approaching rail

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<v Speaker 3>lines it's going to knock those out. So they're like

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<v Speaker 3>trying to find ways to either stop it from moving

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<v Speaker 3>or building around it, and all these plans just keep failing.

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<v Speaker 3>In fact, this is where it's definitely worth looking up

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<v Speaker 3>the Physics Girl videos, which are very excellent and get

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<v Speaker 3>into a lot more detail, and it's a very scary

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<v Speaker 3>and dramatic story, Like there's one part where they try

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<v Speaker 3>to the authorities try to bury like deep bury a

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<v Speaker 3>metal retaining wall to stop the puddle from spreading. But

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<v Speaker 3>there's one point where it just suddenly spreads beyond the

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<v Speaker 3>metal retaining wall, just like cracks the giant metal wall

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<v Speaker 3>in half, and it's going under it and emerging on

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<v Speaker 3>the other side. And there are these sudden moments of

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<v Speaker 3>dramatic collapses of the walls of the puddle as it spreads,

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<v Speaker 3>like you know, I don't remember exactly how far, maybe

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<v Speaker 3>even somewhere like twenty to sixty feet suddenly. So it's scary.

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<v Speaker 3>And it's not just scary because you'd think about like

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<v Speaker 3>I don't want to fall into that puddle and sink

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<v Speaker 3>down into the mud and whatever's going on beneath it.

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<v Speaker 3>But the bubbling, even though I think the puddle is

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<v Speaker 3>not thought to be hot, the bubbling is from the

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<v Speaker 3>release of CO two, And of course we know like

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<v Speaker 3>CO two is heavier than air, it tends to kind

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<v Speaker 3>of pool in low lying areas, so if you were

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<v Speaker 3>to fall into this pit, it is of course a

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<v Speaker 3>suffocation risk as well. So it's this moving, lethal puddle

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<v Speaker 3>of bubbling mud that almost seems to be like chasing

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<v Speaker 3>our transportation infrastructure.

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<v Speaker 2>I don't like that at all. I think our bubbling

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<v Speaker 2>death puddles need to stay in one spot where we

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<v Speaker 2>can keep an eye on them, not just move around

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<v Speaker 2>on their own.

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<v Speaker 3>So if you want to look up the video, the

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<v Speaker 3>main one by the Physics Girl channel is called the

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<v Speaker 3>World's Only Moving Mud Puddle, and yeah, it's definitely worth

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<v Speaker 3>a look.

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<v Speaker 2>Yeah, I was glad to send it this as well.

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<v Speaker 2>Yeah the footage is pretty incredible.

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<v Speaker 3>Oh but Raj has more to say, I think, especially

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<v Speaker 3>about Pokemon.

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<v Speaker 2>Right. Yes, Raj continues switching gears. In the most recent

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<v Speaker 2>listener mail episode, Gotta Dream Them All, a couple of

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<v Speaker 2>astute listeners mentioned a few Pokemon related to dreaming. I'd

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<v Speaker 2>like to add a tiny bit more by mentioning a

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<v Speaker 2>couple of moves or attacks that relate to dreams. One

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<v Speaker 2>move is called dream eater, for the description from sarahb

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<v Speaker 2>dot Net quote, the user your Pokemon eats the dreams

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<v Speaker 2>of a sleeping target your opponent's Pokemon. The user's HP

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<v Speaker 2>is restored by up to half the damage taken by

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<v Speaker 2>the target. Another move is nightmare quote a sleeping target

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<v Speaker 2>sees a nightmare that inflicts some one fourth damage every turn.

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<v Speaker 2>Again from SARAHB. Dot Net. Related to Pokemon moves are

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<v Speaker 2>something called abilities, which are special powers that Pokemon can have.

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<v Speaker 2>Dark Ray's ability is called bad dreams, which reduces the

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<v Speaker 2>HP of sleeping opposing Pokemon. Finally, I'd like to add

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<v Speaker 2>another Pokemon to the dreaming pool. While not related to

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<v Speaker 2>dreaming directly, there is another Pokemon in addition to Snorlax

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<v Speaker 2>that is known for sleeping. It's called Comala from the

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<v Speaker 2>Aloa region. Here is one descriptor of this Pokemon quote.

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<v Speaker 2>It is born asleep and it dies asleep. All its

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<v Speaker 2>movements are apparently no more than the results of it

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<v Speaker 2>tossing and turning in its dreams. Thanks for the phenomenal

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<v Speaker 2>work you produce, and don't forget to be awesome. Cheers

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<v Speaker 2>raj Ah.

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<v Speaker 3>Well, that is a haunting Pokemon description. It's born asleep

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<v Speaker 3>and dies asleep. All it does is dream, That's its

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<v Speaker 3>whole life.

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<v Speaker 2>I had to look this one up. I don't remember

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<v Speaker 2>seeing this one on a card or anything, but it

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<v Speaker 2>looks like a koala clutching like a It looks like

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<v Speaker 2>it's clutching a log pillow, and as far as I

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<v Speaker 2>can tell, it doesn't have any evolutions, which makes sense.

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<v Speaker 2>Because this is all it does.

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<v Speaker 3>Is it normal for Pokemon to get that strange and

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<v Speaker 3>dark or is this kind of a fluke?

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<v Speaker 2>No, there are a lot of strange and dark Pokemon.

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<v Speaker 2>I've come to learn quite a few that have just

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<v Speaker 2>weird qualities to them, Like some of the episodes of

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<v Speaker 2>Pokemon that I've been exposed to are just weird. So yeah,

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<v Speaker 2>there's a lot of a lot of interesting stuff out there.

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<v Speaker 3>Well, thanks raj Okay. This next message is from Tyler.

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<v Speaker 3>It starts off being about Mud but then ends with

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<v Speaker 3>weird house cinema. Tyler says, Hey, pals, I was listening

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<v Speaker 3>to The Mud Part four episode today and Rob made

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<v Speaker 3>a reference to Solo and mud Troopers. It took me

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<v Speaker 3>way too long to realize you were referencing Solo, a

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<v Speaker 3>Star Wars story, and nineteen ninety six is Solo, starring

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<v Speaker 3>Mario van Peebles as a military android that grows a

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<v Speaker 3>conscience and protects the village he was meant to destroy

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<v Speaker 3>from his creators. Oh man, I remember when this one

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<v Speaker 3>came out. Tyler says. This is a movie that I

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<v Speaker 3>saw when I was probably about eight, and it just

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<v Speaker 3>kind of stuck in my mind for twenty five years.

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<v Speaker 3>I don't think I know anyone else that has seen it.

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<v Speaker 3>It would be a great movie for weird house cinema.

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<v Speaker 3>It checks a lot of boxes, a gumbo of Terminator, Commando, Rambo,

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<v Speaker 3>seven Samurai, pretty much any eighties action movie with glistening,

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<v Speaker 3>rippling pecks or man shaped robots, and it's not too

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<v Speaker 3>hard to find. Thanks for all you do. Really appreciate you, Tyler.

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<v Speaker 2>Ah fascinating. Now. I have not seen the nineteen ninety

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<v Speaker 2>six solo film, but I was looking it up a

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<v Speaker 2>little bit and looking at the cast, and it has

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<v Speaker 2>a pretty great supporting cast that includes the always terrific

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<v Speaker 2>William Sadler. It has Adrian Brody in it, and it's

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<v Speaker 2>based on the nineteen eighty nine sci fi novel Web

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<v Speaker 2>by Robert Mason of Vietnam Veto. I think is I

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<v Speaker 2>don't know if he's primarily known for this, but he's

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<v Speaker 2>also known for having penned a memoir or multiple memoirs

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<v Speaker 2>about his service in Vietnam. But Mario van Peebles, you know,

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<v Speaker 2>always fun. He was in what the third Jaws movie,

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<v Speaker 2>he was in the fourth, the fourth, Okay, he was

0:12:20.720 --> 0:12:24.319
<v Speaker 2>in the third Highlander movie. Which is actually a prequel

0:12:24.320 --> 0:12:28.439
<v Speaker 2>to Highlander two. So you know, sort that out in

0:12:28.520 --> 0:12:30.200
<v Speaker 2>your head as you as you wish.

0:12:30.720 --> 0:12:33.840
<v Speaker 3>Was Christolph Lambert still in the third Highlander movie?

0:12:34.559 --> 0:12:38.480
<v Speaker 2>Yes, yeah, So the gimmick in Highlander the Final Dimension

0:12:38.480 --> 0:12:41.240
<v Speaker 2>from nineteen ninety four is it's post Highlander one, pre

0:12:41.360 --> 0:12:44.720
<v Speaker 2>Highlander two. He thinks he's won the prize and defeated

0:12:44.760 --> 0:12:46.600
<v Speaker 2>the last Immortal, but you know, it just something doesn't

0:12:46.640 --> 0:12:50.760
<v Speaker 2>feel right. Turns out there's one more immortal or maybe

0:12:50.800 --> 0:12:53.200
<v Speaker 2>like a handful of immortals that were part of like

0:12:53.240 --> 0:12:57.680
<v Speaker 2>this evil like nomadic band of immortals, and they fell

0:12:57.720 --> 0:13:00.760
<v Speaker 2>into a glacier something that got frozen. They've been out

0:13:00.800 --> 0:13:03.199
<v Speaker 2>of commission, and then they wake up and he's like, oh,

0:13:03.320 --> 0:13:06.040
<v Speaker 2>I've got one last guy to take out, and so

0:13:06.120 --> 0:13:09.000
<v Speaker 2>they have to battle and so forth. Mario van Peeples

0:13:09.040 --> 0:13:11.520
<v Speaker 2>is the villain. All right, I guess I'm gonna have

0:13:11.559 --> 0:13:23.280
<v Speaker 2>to see that sometime, all right. We also heard from

0:13:23.360 --> 0:13:26.720
<v Speaker 2>Ted ted Is responding to our episode of The Machine Speaks.

0:13:27.320 --> 0:13:30.760
<v Speaker 2>Ted says, Hi, Robert and Joe, longtime listener, first time writer,

0:13:31.240 --> 0:13:33.360
<v Speaker 2>just finished listening to your episode The Machine Speaks, and

0:13:33.360 --> 0:13:37.640
<v Speaker 2>feel embarrassingly enough compelled to ride in with the title

0:13:37.720 --> 0:13:40.800
<v Speaker 2>and your episode preface of Heads That Talk. I thought

0:13:40.880 --> 0:13:43.160
<v Speaker 2>for sure I knew about one talking head that you

0:13:43.200 --> 0:13:47.359
<v Speaker 2>would reference. Boy was I wrong. However, the examples explained

0:13:47.720 --> 0:13:50.559
<v Speaker 2>were fascinating, and yes, my mind was blown. I suppose

0:13:50.640 --> 0:13:53.120
<v Speaker 2>my mind was drifting towards a mix of weird house

0:13:53.120 --> 0:13:56.680
<v Speaker 2>cinema in a core episode where I thought fictional characters

0:13:56.720 --> 0:13:58.840
<v Speaker 2>would be in play. I was hoping to hear your

0:13:58.880 --> 0:14:01.640
<v Speaker 2>take on Max Headroom. As a child of the eighties,

0:14:01.960 --> 0:14:05.040
<v Speaker 2>he was our futuristic talking head. I don't really remember

0:14:05.200 --> 0:14:07.160
<v Speaker 2>much of the original series, but I did love his

0:14:07.240 --> 0:14:10.280
<v Speaker 2>cameo in Back to the Future too, when Martin McFly

0:14:10.320 --> 0:14:13.760
<v Speaker 2>stumbles into the Cafe Eighties to order a pepsi from

0:14:13.800 --> 0:14:17.080
<v Speaker 2>Max the waiter. Love the show, look forward to more

0:14:17.200 --> 0:14:19.040
<v Speaker 2>of your great work. Thanks Ted.

0:14:19.880 --> 0:14:22.600
<v Speaker 3>This is a funny coincidence because I happened to have

0:14:23.040 --> 0:14:26.280
<v Speaker 3>just watched the first episode of Max Headroom just a

0:14:26.280 --> 0:14:29.560
<v Speaker 3>few nights ago. This week, I was hanging out with

0:14:29.560 --> 0:14:32.640
<v Speaker 3>a friend of mine. He had listened to our episode

0:14:32.720 --> 0:14:36.000
<v Speaker 3>on the Super Mario Brothers movie, which of course was

0:14:36.000 --> 0:14:39.000
<v Speaker 3>made by the same pair of directors as the original

0:14:39.000 --> 0:14:41.600
<v Speaker 3>Max Headroom series. I guess Max Headroom probably kind of

0:14:41.600 --> 0:14:45.040
<v Speaker 3>got them the job on Mario and he was like, well,

0:14:45.280 --> 0:14:47.520
<v Speaker 3>you should see the show. So we watched the first

0:14:47.560 --> 0:14:51.640
<v Speaker 3>episode and it was a hoot. So it is, Oh,

0:14:51.720 --> 0:14:54.400
<v Speaker 3>I don't have the right words yet in mind to

0:14:54.520 --> 0:14:56.360
<v Speaker 3>describe the vibe of it. I will say in the

0:14:56.400 --> 0:15:00.240
<v Speaker 3>opening credits, I saw somebody and I was like, is

0:15:00.240 --> 0:15:05.880
<v Speaker 3>that Michael Ironside? But it was Jeffrey tamboor not a

0:15:05.920 --> 0:15:07.320
<v Speaker 3>common mistake people make.

0:15:07.800 --> 0:15:10.080
<v Speaker 2>Yeah, they generally have different energies those two.

0:15:10.480 --> 0:15:13.880
<v Speaker 3>Yeah, but somehow, I you know, it was close enough.

0:15:14.640 --> 0:15:18.560
<v Speaker 3>But so the premise is there's a cyberpunk dystopia TV

0:15:18.840 --> 0:15:21.480
<v Speaker 3>rules over everything, so the world, you know, like the

0:15:21.920 --> 0:15:25.800
<v Speaker 3>real authorities are basically the boards of directors of television

0:15:25.840 --> 0:15:29.480
<v Speaker 3>media corporations. And there is this boardroom full of evil

0:15:29.520 --> 0:15:32.360
<v Speaker 3>corporate directors who are designing a new form of TV

0:15:32.480 --> 0:15:37.640
<v Speaker 3>advertisement called blip verts, which implants subliminal messages and viewers

0:15:37.680 --> 0:15:41.400
<v Speaker 3>forcing them to buy and consume, but also it occasionally

0:15:41.440 --> 0:15:44.960
<v Speaker 3>causes people's heads to explode. And there is a fearless

0:15:45.000 --> 0:15:48.800
<v Speaker 3>journalist named Edison Carter played by Matt Frewer, who's always

0:15:48.840 --> 0:15:51.840
<v Speaker 3>running around in a baggy leather jacket carrying a full

0:15:51.880 --> 0:15:55.520
<v Speaker 3>sized television camera in his own hand. So he's the journalist,

0:15:55.760 --> 0:15:58.840
<v Speaker 3>but he's also the cameraman. Oh and then he's also

0:15:58.880 --> 0:16:02.200
<v Speaker 3>got sort of a control roller who is like his

0:16:03.200 --> 0:16:06.960
<v Speaker 3>live producer, except the role of a producer in this

0:16:07.000 --> 0:16:09.960
<v Speaker 3>world is mostly like hacking security systems to get you

0:16:10.000 --> 0:16:11.200
<v Speaker 3>through doors and stuff.

0:16:11.520 --> 0:16:11.680
<v Speaker 1>You know.

0:16:11.720 --> 0:16:14.120
<v Speaker 2>I'm just looking at the cast list for this episode

0:16:14.160 --> 0:16:16.640
<v Speaker 2>and I noticed that Amanda Pays is in it. She

0:16:16.800 --> 0:16:17.960
<v Speaker 2>of course was the female lead.

0:16:18.000 --> 0:16:22.200
<v Speaker 3>And Leviathan, Oh yes, in fact, she is his hacker producer.

0:16:22.360 --> 0:16:25.120
<v Speaker 3>She's always like, you know, we're in But anyway, he's

0:16:25.200 --> 0:16:28.920
<v Speaker 3>investigating a case where somebody's head blew up, and I

0:16:28.960 --> 0:16:30.480
<v Speaker 3>think he's trying to get to the bottom of it,

0:16:30.720 --> 0:16:34.280
<v Speaker 3>and he's fleeing corporate security agents and then is injured

0:16:34.400 --> 0:16:37.360
<v Speaker 3>in the process in a motorcycle accident crashing against a

0:16:37.480 --> 0:16:40.800
<v Speaker 3>gate arm in a parking garage that says max headroom,

0:16:40.840 --> 0:16:43.960
<v Speaker 3>meaning like max height of the clearance for the gate arm.

0:16:44.800 --> 0:16:47.760
<v Speaker 3>And then the villain from Dumb and Dumber and a

0:16:48.000 --> 0:16:52.200
<v Speaker 3>hacker who is a child, scan his brain and create

0:16:52.240 --> 0:16:55.320
<v Speaker 3>a CGI version of him. It's like a simulation of

0:16:55.360 --> 0:16:59.920
<v Speaker 3>his brain and of his appearance, which is not actually CG.

0:17:00.360 --> 0:17:03.160
<v Speaker 3>Max Headroom is achieved with like prosthetics and makeup and

0:17:03.200 --> 0:17:04.040
<v Speaker 3>camera effects.

0:17:04.480 --> 0:17:07.719
<v Speaker 2>The villain would be that's what Charles Rocket, That's right?

0:17:07.800 --> 0:17:10.399
<v Speaker 3>Yeah now, yeah, yeah, he's the villain from Dumb and

0:17:10.480 --> 0:17:13.760
<v Speaker 3>Dummer and in this he's like a you know, corporate skis.

0:17:14.400 --> 0:17:17.360
<v Speaker 3>But anyway, so they create this version of him. They meanwhile,

0:17:17.359 --> 0:17:19.879
<v Speaker 3>they like send him off to like a morgue, but

0:17:20.000 --> 0:17:23.080
<v Speaker 3>it turns out he survives. I think Amanda Pays revives him,

0:17:23.720 --> 0:17:26.680
<v Speaker 3>uh and so, so like he's still alive, but there's

0:17:26.760 --> 0:17:31.320
<v Speaker 3>this simulated version of his brain that is now a

0:17:31.720 --> 0:17:35.159
<v Speaker 3>TV character, and the you know, the bosses that the

0:17:35.160 --> 0:17:38.040
<v Speaker 3>media corporation love him. The villains like him because he's

0:17:38.040 --> 0:17:41.000
<v Speaker 3>like really entertaining TV content, So they, you know, they

0:17:41.080 --> 0:17:46.119
<v Speaker 3>like him broadcasting because people watch. But Max Headroom is

0:17:46.200 --> 0:17:48.119
<v Speaker 3>very sly, and he seems to make a lot of

0:17:48.760 --> 0:17:53.359
<v Speaker 3>glitchy satirical comments about his owners that fly under the radar.

0:17:54.840 --> 0:17:57.440
<v Speaker 3>I don't know how exactly it develops as the show

0:17:57.480 --> 0:17:59.879
<v Speaker 3>goes on, but yeah, he seems to be both a

0:18:00.480 --> 0:18:05.080
<v Speaker 3>product of an evil media corporation and constantly making little

0:18:05.160 --> 0:18:07.000
<v Speaker 3>jokes at their expense.

0:18:06.840 --> 0:18:08.639
<v Speaker 2>So you're gonna keep going with the series? Did you

0:18:08.640 --> 0:18:10.600
<v Speaker 2>get a taste for it and you need both? What

0:18:10.720 --> 0:18:11.720
<v Speaker 2>two seasons and etc.

0:18:12.200 --> 0:18:15.240
<v Speaker 3>Oh man, I can't stop with the late eighties dystopian

0:18:15.320 --> 0:18:18.480
<v Speaker 3>sci fi. I will say either a good thing about

0:18:18.480 --> 0:18:20.400
<v Speaker 3>it or a bad thing about it, depending on your

0:18:21.080 --> 0:18:25.639
<v Speaker 3>appetite for ironically appealing aesthetics. Is that it's very MTV.

0:18:27.560 --> 0:18:30.920
<v Speaker 3>You know that feeling it has MTV cinematography.

0:18:31.880 --> 0:18:35.000
<v Speaker 2>Yeah, yeah, I know exactly exactly what you mean there,

0:18:35.000 --> 0:18:38.920
<v Speaker 2>and you see that you see ripples of that continue

0:18:38.960 --> 0:18:42.800
<v Speaker 2>to move through cinema for gosh decades, I think, And

0:18:42.840 --> 0:18:45.000
<v Speaker 2>which makes sense too, because I mean, just in general,

0:18:45.040 --> 0:18:47.800
<v Speaker 2>without thinking too hard about it, like MTV as a

0:18:47.800 --> 0:18:50.399
<v Speaker 2>whole back in the day in compass not only like

0:18:50.480 --> 0:18:54.960
<v Speaker 2>the sort of like local MTV flare, but also the

0:18:55.040 --> 0:18:57.919
<v Speaker 2>various music videos that were featured, which often featured the

0:18:57.960 --> 0:19:01.840
<v Speaker 2>work of filmmakers who would in many cases go on

0:19:01.920 --> 0:19:05.359
<v Speaker 2>to make feature length films. Not always, but often you

0:19:05.400 --> 0:19:07.439
<v Speaker 2>see that, and so it makes sense that some of

0:19:07.440 --> 0:19:10.960
<v Speaker 2>the same stylistic trends would continue to carry over, but

0:19:11.040 --> 0:19:14.200
<v Speaker 2>not everybody, like, for instance, you know Chris Cunningham, a

0:19:14.640 --> 0:19:18.560
<v Speaker 2>great British video artist and music video director. I think

0:19:18.600 --> 0:19:20.879
<v Speaker 2>for a while he was attached to direct. I think

0:19:20.920 --> 0:19:22.960
<v Speaker 2>everybody at one point has been attached to do a

0:19:23.000 --> 0:19:27.440
<v Speaker 2>film adaptation of Neuromancer William Gibson, and it's never come

0:19:27.480 --> 0:19:30.760
<v Speaker 2>to pass. I think maybe it's just one of those books.

0:19:30.800 --> 0:19:33.520
<v Speaker 2>It's like it's too big, its shadow is too great,

0:19:34.000 --> 0:19:38.399
<v Speaker 2>and also it's been all the ideas of Neuromancer just

0:19:38.440 --> 0:19:40.920
<v Speaker 2>about have been used, so like it seems like a

0:19:41.040 --> 0:19:44.199
<v Speaker 2>very difficult adaptation task to take on.

0:19:44.680 --> 0:19:47.720
<v Speaker 3>Yeah, we already have the matrix that's like fifty percent

0:19:47.760 --> 0:19:49.200
<v Speaker 3>of Neuromancer, isn't it.

0:19:50.000 --> 0:19:54.560
<v Speaker 2>Yeah. But speaking of Neuromancer, we also heard from listener

0:19:54.640 --> 0:19:59.000
<v Speaker 2>Fletch on Discord related to Neuromancer, which comes up briefly

0:19:59.040 --> 0:20:01.359
<v Speaker 2>in The Machine Speak. It's kind of an offense comment

0:20:01.359 --> 0:20:10.159
<v Speaker 2>from me. Fletch says, Rob mentioned Neuromancer briefly in the

0:20:10.200 --> 0:20:14.200
<v Speaker 2>Machine Speaks in relation to making Faustian deals with AI.

0:20:14.680 --> 0:20:17.880
<v Speaker 2>But there's actually a mechanical talking head inspired by Favors

0:20:17.880 --> 0:20:21.560
<v Speaker 2>Euphonia that is featured in the novel too. The head

0:20:21.640 --> 0:20:26.800
<v Speaker 2>is stolen from the reclusive Tessier Ashpool family's orbital habitat

0:20:27.160 --> 0:20:31.399
<v Speaker 2>and they send their cloned ninja to recover it. It's described

0:20:31.800 --> 0:20:35.879
<v Speaker 2>like this quote. Jimmy was a burglar and other things

0:20:35.920 --> 0:20:39.080
<v Speaker 2>as well, and just back from a year in high orbit,

0:20:39.440 --> 0:20:42.800
<v Speaker 2>having carried certain things back down the gravity. Well. The

0:20:42.840 --> 0:20:46.280
<v Speaker 2>most unusual thing Jimmy had managed to score on his

0:20:46.400 --> 0:20:51.400
<v Speaker 2>swing through the archipelago was a head, an intrigantly worked

0:20:51.600 --> 0:20:56.119
<v Speaker 2>bust cloison at over platinum, studded with seed pearls and lapis.

0:20:56.520 --> 0:21:00.640
<v Speaker 2>Smith's sign had put down his pocket microscope and advised

0:21:00.680 --> 0:21:04.000
<v Speaker 2>Jimmy to melt the thing down. It was contemporary, not

0:21:04.040 --> 0:21:07.719
<v Speaker 2>an antique, and had no value to the collector. Jimmy laughed.

0:21:08.040 --> 0:21:11.119
<v Speaker 2>The thing was a computer terminal, he said. It could talk,

0:21:11.600 --> 0:21:14.600
<v Speaker 2>and not a synth voice, but with a beautiful arrangement

0:21:14.640 --> 0:21:17.840
<v Speaker 2>of gears and miniature organ pipes. It was a baroque

0:21:17.880 --> 0:21:21.080
<v Speaker 2>thing for anyone to have constructed, a perverse thing, because

0:21:21.119 --> 0:21:24.800
<v Speaker 2>synth voice chips cost next to nothing. It was a curiosity.

0:21:25.280 --> 0:21:28.520
<v Speaker 2>Smith jacked the head into his computer and listened as

0:21:28.560 --> 0:21:32.919
<v Speaker 2>the melodious inhuman voice piped the figures of last year's

0:21:32.960 --> 0:21:37.840
<v Speaker 2>tax return. Oh that's beautiful. I had forgotten all about this.

0:21:38.280 --> 0:21:41.800
<v Speaker 2>It's been a long time since I read Neuromancer. But yeah,

0:21:41.840 --> 0:21:44.800
<v Speaker 2>William Gibson is exactly the sort of author that would

0:21:45.080 --> 0:21:47.920
<v Speaker 2>that would would fit this historical nugget in there.

0:21:48.560 --> 0:21:51.479
<v Speaker 3>You think this is a direct reference to Joseph Fobber

0:21:51.480 --> 0:21:53.520
<v Speaker 3>and the Euphonia, not just like a coincidence.

0:21:54.119 --> 0:21:57.040
<v Speaker 2>I bet it's a direct reference. Yeah, I mean that,

0:21:57.119 --> 0:22:01.080
<v Speaker 2>you know, having read plenty of other books by Gibson

0:22:01.200 --> 0:22:03.560
<v Speaker 2>like this, this is the exact kind of like tech

0:22:03.640 --> 0:22:07.439
<v Speaker 2>degree and history that he would fold into the making

0:22:07.480 --> 0:22:07.960
<v Speaker 2>of the work.

0:22:08.560 --> 0:22:11.040
<v Speaker 3>M all right, We're gonna wrap things up here with

0:22:11.160 --> 0:22:14.200
<v Speaker 3>one short message about weird House cinema. This is from Paul.

0:22:19.359 --> 0:22:23.640
<v Speaker 3>Paul says, in line with your shake hands with danger

0:22:24.200 --> 0:22:29.359
<v Speaker 3>comment in a recent Listener mail and your affinity for Gore?

0:22:29.720 --> 0:22:31.840
<v Speaker 3>Do we have an affinity for Gore? I guess in

0:22:31.920 --> 0:22:32.720
<v Speaker 3>some context.

0:22:32.800 --> 0:22:36.760
<v Speaker 2>It depends depends on exactly for me anyway, speaking for myself,

0:22:36.760 --> 0:22:39.960
<v Speaker 2>it depends how the Gore is presented it what is

0:22:40.000 --> 0:22:42.119
<v Speaker 2>the intent and what is the execution.

0:22:42.400 --> 0:22:45.879
<v Speaker 3>Like I never had a subscription to Fangoria. I love horror,

0:22:45.960 --> 0:22:49.080
<v Speaker 3>but I don't consider myself a gore hound. But with

0:22:49.280 --> 0:22:52.359
<v Speaker 3>the right inflection of absurdity, I can get into it,

0:22:52.400 --> 0:22:55.080
<v Speaker 3>like I do love Texas Chainsaw Masker too and things

0:22:55.160 --> 0:22:55.480
<v Speaker 3>like that.

0:22:56.119 --> 0:22:58.320
<v Speaker 2>Yeah, for me, it's kind of got to be the trifecta.

0:22:58.720 --> 0:23:02.680
<v Speaker 2>Is it is it over the top? Is it not

0:23:02.800 --> 0:23:07.440
<v Speaker 2>quite believable? And is it not done in a nasty way?

0:23:07.520 --> 0:23:09.439
<v Speaker 2>Is it not meant to make me feel bad? But

0:23:09.600 --> 0:23:12.960
<v Speaker 2>is like this kind of like splattery, you know, kind

0:23:12.960 --> 0:23:17.560
<v Speaker 2>of fangoria level of like just enthusiasm for the fake blood. Like,

0:23:17.600 --> 0:23:20.639
<v Speaker 2>for instance, I think I recently mentioned the Paul Nashy

0:23:20.720 --> 0:23:24.440
<v Speaker 2>movie The Hunchback of the Morgue that has some wonderful

0:23:24.440 --> 0:23:26.359
<v Speaker 2>gore in it, like it's a real gore fest, but

0:23:26.400 --> 0:23:30.320
<v Speaker 2>like none of it feels you're never in suspense about

0:23:30.320 --> 0:23:33.160
<v Speaker 2>oh did they really cut somebody's head off so easily?

0:23:33.200 --> 0:23:35.760
<v Speaker 2>And that's actual blood? Like no, no, there's no question

0:23:35.800 --> 0:23:37.720
<v Speaker 2>about it, and you're just able to enjoy it.

0:23:38.000 --> 0:23:43.879
<v Speaker 3>I also like, like verhoven gore that, yeah.

0:23:42.320 --> 0:23:46.800
<v Speaker 2>That's certainly over the top enough that yeah, there's a

0:23:46.800 --> 0:23:50.439
<v Speaker 2>whole his gore has its own quality to it, and

0:23:50.560 --> 0:23:52.400
<v Speaker 2>I guess kind of varies film to film as well.

0:23:52.720 --> 0:23:55.080
<v Speaker 3>Yeah. Oh but anyway, sorry, we stopped in the middle

0:23:55.119 --> 0:23:58.800
<v Speaker 3>of a sentence, so picking up from Paul Paul's to

0:23:58.880 --> 0:24:01.720
<v Speaker 3>start over, Paul says, in line with your Shake Hands

0:24:01.720 --> 0:24:05.600
<v Speaker 3>with Danger comment in a recent listener Mail and your

0:24:05.600 --> 0:24:10.040
<v Speaker 3>Affinity for Gore, I thought you would appreciate forklift Driver Klaus.

0:24:10.359 --> 0:24:12.480
<v Speaker 3>It may be a bit more campy, but seems like

0:24:12.520 --> 0:24:14.920
<v Speaker 3>the type of thing you would enjoy. I remember seeing

0:24:14.960 --> 0:24:17.359
<v Speaker 3>a sequel at some point, but wasn't able to find

0:24:17.359 --> 0:24:20.879
<v Speaker 3>that with a quick search. Hope you enjoy, Paul, So,

0:24:21.119 --> 0:24:24.520
<v Speaker 3>Forklift Driver Klaus appears to be a It is like

0:24:24.560 --> 0:24:30.200
<v Speaker 3>a short comedy horror satirical film that is a parody

0:24:30.359 --> 0:24:34.040
<v Speaker 3>of workplace safety training videos like Shake Hands with Danger,

0:24:34.760 --> 0:24:37.399
<v Speaker 3>in which a German forklift driver it's his first day

0:24:37.440 --> 0:24:39.720
<v Speaker 3>on the job. He's learning how to do everything, but

0:24:39.760 --> 0:24:43.000
<v Speaker 3>he ends up maiming and mutilating everybody he works with,

0:24:43.040 --> 0:24:46.639
<v Speaker 3>and it ends with like driving a forklift covered in

0:24:46.720 --> 0:24:49.840
<v Speaker 3>mangled co workers off into the sunset being chased by

0:24:49.840 --> 0:24:50.600
<v Speaker 3>a chainsaw.

0:24:51.520 --> 0:24:53.920
<v Speaker 2>Yeah, this is a so, this is a film that's

0:24:54.080 --> 0:24:58.919
<v Speaker 2>it's a parody of actual workplace industrial safety videos. But

0:24:59.040 --> 0:25:01.760
<v Speaker 2>it yeah, it feels very much in line with Shake

0:25:01.760 --> 0:25:04.200
<v Speaker 2>Hands with Danger and so forth, and it has that

0:25:04.520 --> 0:25:07.639
<v Speaker 2>sort of energy. But yeah, then things begin to spiral

0:25:07.680 --> 0:25:09.800
<v Speaker 2>out of control, and by the end it is just

0:25:09.920 --> 0:25:14.720
<v Speaker 2>this ridiculous gore fest that is that. Yeah, it is.

0:25:14.960 --> 0:25:19.640
<v Speaker 2>I found rather delightful and hilarious to watch, just very

0:25:19.720 --> 0:25:23.919
<v Speaker 2>unbelievable in the later stages, though earlier on like you

0:25:23.960 --> 0:25:28.680
<v Speaker 2>do kind of get that cringiness that the actual workplace

0:25:28.720 --> 0:25:31.399
<v Speaker 2>safety videos tend to have because they want to show you,

0:25:31.440 --> 0:25:34.680
<v Speaker 2>they want to make you feel bad about what is happening.

0:25:34.920 --> 0:25:37.720
<v Speaker 2>But then this movie keeps going. I mean, this short

0:25:37.760 --> 0:25:40.679
<v Speaker 2>film keeps going and pushes that over the line and

0:25:40.880 --> 0:25:44.199
<v Speaker 2>just goes whole hog into this kind of like early

0:25:44.320 --> 0:25:47.639
<v Speaker 2>Peter Jackson esque blood splurting madness.

0:25:47.920 --> 0:25:49.520
<v Speaker 3>I don't know if this is true, but at least

0:25:49.520 --> 0:25:53.600
<v Speaker 3>the wiki says that some workplaces do use this film

0:25:53.640 --> 0:25:56.080
<v Speaker 3>as a training video despite the fact it's a parody.

0:25:57.280 --> 0:25:59.280
<v Speaker 2>Yeah. I could see somebody like you know, busting it

0:25:59.280 --> 0:26:01.520
<v Speaker 2>out to sort of to end on a on a

0:26:01.520 --> 0:26:02.919
<v Speaker 2>fun note for everyone. I don't know.

0:26:03.240 --> 0:26:04.680
<v Speaker 3>Okay, does that do it for today?

0:26:05.240 --> 0:26:07.720
<v Speaker 2>I believe it shall. We will go ahead and close

0:26:07.760 --> 0:26:10.439
<v Speaker 2>out today's listener mail, but we'll be back next Monday,

0:26:10.480 --> 0:26:12.639
<v Speaker 2>so keep them rolling in. If you have thoughts about

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<v Speaker 2>our episodes of stuff to Blow Your Mind the core

0:26:15.160 --> 0:26:19.119
<v Speaker 2>episodes from Tuesdays and Thursdays. You have any responses to

0:26:19.200 --> 0:26:22.439
<v Speaker 2>our monster fact or artifact episodes. If you have you

0:26:22.480 --> 0:26:26.199
<v Speaker 2>have monster suggestions for future monster facts, let us know.

0:26:26.640 --> 0:26:28.679
<v Speaker 2>And also Weird House Cinema. You have thoughts about these

0:26:28.760 --> 0:26:31.879
<v Speaker 2>various movies, thoughts about movies we should be considering and

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<v Speaker 2>watching or rewatching. All of that's fair game, so keep

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<v Speaker 2>it coming.

0:26:36.840 --> 0:26:40.679
<v Speaker 3>Huge thanks to our excellent audio producer JJ Posway. If

0:26:40.720 --> 0:26:42.280
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0:26:42.320 --> 0:26:45.440
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<v Speaker 3>email us at contact at stuff to Blow your Mind

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0:26:58.480 --> 0:27:01.399
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<v Speaker 1>more podcasts from my iHeartRadio, visit the iHeartRadio app, Apple Podcasts,

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