WEBVTT - The Pixar Story: Part 3

0:00:04.280 --> 0:00:12.480
<v Speaker 1>Get in Tech Technology with Tech Stuff from hatt Com.

0:00:12.480 --> 0:00:15.160
<v Speaker 1>Hey there, and welcome to Tech Stuff. I'm your host,

0:00:15.320 --> 0:00:20.360
<v Speaker 1>Jonathan Strickland, and today the grand conclusion of the Pixar Story.

0:00:20.520 --> 0:00:23.599
<v Speaker 1>It is part three. If you have not listened to

0:00:23.720 --> 0:00:27.320
<v Speaker 1>the first two parts, I recommend you go back and

0:00:27.400 --> 0:00:31.080
<v Speaker 1>do that thing, because otherwise you're gonna be starting right

0:00:31.200 --> 0:00:34.560
<v Speaker 1>towards the two thirds mark. Actually, this episode is probably

0:00:34.560 --> 0:00:36.640
<v Speaker 1>gonna be a little long. I'm not gonna lie to

0:00:36.720 --> 0:00:38.800
<v Speaker 1>you because we still got a lot to cover. We

0:00:38.960 --> 0:00:42.280
<v Speaker 1>left off last episode in two thousand and six, when

0:00:42.320 --> 0:00:47.600
<v Speaker 1>Disney had officially announced its intent to acquire Pixar outright,

0:00:48.159 --> 0:00:51.720
<v Speaker 1>it would no longer just be a partnership, a contractual partnership.

0:00:51.720 --> 0:00:55.639
<v Speaker 1>It would be that the two companies would become united.

0:00:56.320 --> 0:00:58.280
<v Speaker 1>So now we're gonna pick up in two thousand seven

0:00:58.640 --> 0:01:02.720
<v Speaker 1>when Pixar would release first film it had as an

0:01:02.720 --> 0:01:07.240
<v Speaker 1>official part of the Disney company itself. That film was Rattitui,

0:01:08.280 --> 0:01:12.760
<v Speaker 1>with Patton Oswalt voicing the main character Patton Oswald, one

0:01:12.800 --> 0:01:17.319
<v Speaker 1>of my favorite comedians. Now, Ratitui was again very successful.

0:01:17.680 --> 0:01:20.320
<v Speaker 1>Like all the Pixar films that led up to this point,

0:01:20.400 --> 0:01:23.559
<v Speaker 1>it was successful both financially and critically. It later would

0:01:23.560 --> 0:01:27.720
<v Speaker 1>win the Oscar for Best Animated Feature. We're getting to

0:01:27.760 --> 0:01:32.320
<v Speaker 1>a point now where the people were starting to ask

0:01:32.319 --> 0:01:35.160
<v Speaker 1>the question are other movies ever going to have a

0:01:35.200 --> 0:01:39.360
<v Speaker 1>real chance against Pixar movies in the category of animated feature?

0:01:40.480 --> 0:01:45.120
<v Speaker 1>And we also see more and more push from companies

0:01:45.200 --> 0:01:50.760
<v Speaker 1>like Pixar for the Academy to consider animated movies on

0:01:50.800 --> 0:01:55.640
<v Speaker 1>the same playing ground as live action films. Now, Ratitui

0:01:55.720 --> 0:01:59.480
<v Speaker 1>would be another Brad Bird directed film, although not Originally,

0:01:59.600 --> 0:02:04.400
<v Speaker 1>brad was brought in to replace a director, Jan Pecava.

0:02:05.000 --> 0:02:08.440
<v Speaker 1>I believe Jan might be Yon Jan Piccava was at

0:02:08.440 --> 0:02:12.360
<v Speaker 1>the Helm and then Brad Bird took over. One of

0:02:12.360 --> 0:02:17.080
<v Speaker 1>the big challenges facing the animators with Rattatui was finding

0:02:17.120 --> 0:02:21.840
<v Speaker 1>a way to animate Linguini. That's the human character who's

0:02:21.919 --> 0:02:27.320
<v Speaker 1>under then the control or partial control of Remy the rat.

0:02:28.200 --> 0:02:29.920
<v Speaker 1>They're trying to figure out, well, how do we animate

0:02:30.000 --> 0:02:32.400
<v Speaker 1>him where it's clear to the audience that he's not

0:02:32.520 --> 0:02:35.120
<v Speaker 1>really in control of his own movements, or not in

0:02:35.200 --> 0:02:38.000
<v Speaker 1>full control at any rate. That took a lot of work,

0:02:38.080 --> 0:02:41.080
<v Speaker 1>so they ended up doing a lot of uh. They

0:02:41.080 --> 0:02:43.840
<v Speaker 1>studied a lot of puppet puppets like marionettes and stuff

0:02:43.880 --> 0:02:49.280
<v Speaker 1>like that. That movie did quite well and over at Disneyland.

0:02:49.280 --> 0:02:52.440
<v Speaker 1>In two thousand and seven, a new attraction called the

0:02:52.600 --> 0:02:56.639
<v Speaker 1>Finding Nemo Submarine Voyage opened up now that actually used

0:02:56.680 --> 0:03:00.960
<v Speaker 1>the old Submarine Voyage ride, the twenty thousand leagues under

0:03:01.000 --> 0:03:05.760
<v Speaker 1>the C type ride, which had closed in so almost

0:03:05.800 --> 0:03:10.560
<v Speaker 1>a decade after the ride had closed, it reopens with

0:03:10.600 --> 0:03:14.600
<v Speaker 1>a new theme with Finding Nemo. Disney World would get

0:03:14.639 --> 0:03:16.880
<v Speaker 1>its own version of this ride, but that would be

0:03:16.919 --> 0:03:22.239
<v Speaker 1>housed in the Living Seas and not used the submarines. Instead,

0:03:23.000 --> 0:03:27.960
<v Speaker 1>you get a Little Mermaid Submarine ride now instead of

0:03:28.000 --> 0:03:34.440
<v Speaker 1>the the Finding Nemo version. In two thousand eight, uh

0:03:34.600 --> 0:03:38.200
<v Speaker 1>Pixar would debut the film Wally Could come out actually

0:03:38.240 --> 0:03:42.200
<v Speaker 1>the day after my birthday that year, and Wally won

0:03:42.360 --> 0:03:46.320
<v Speaker 1>the Oscar for Best Animated Feature the movies Adorable and

0:03:46.400 --> 0:03:50.400
<v Speaker 1>also debuted with the short film Presto. Wally was the

0:03:50.480 --> 0:03:55.680
<v Speaker 1>first Pixar film to feature scenes with live actors, and

0:03:55.720 --> 0:03:59.120
<v Speaker 1>the experience was so much faster than computer animation that

0:03:59.160 --> 0:04:03.120
<v Speaker 1>Picks her folks were really surprised and excited about it,

0:04:03.200 --> 0:04:07.960
<v Speaker 1>because with animation, if you create a scene and you

0:04:08.040 --> 0:04:11.120
<v Speaker 1>realize we need to have this character turn around a

0:04:11.120 --> 0:04:14.080
<v Speaker 1>little faster, or we need to light this in a

0:04:14.120 --> 0:04:17.800
<v Speaker 1>different way, or the entire pacing of the scene needs

0:04:17.839 --> 0:04:19.760
<v Speaker 1>to slow down a bit for it to make sense.

0:04:20.880 --> 0:04:23.159
<v Speaker 1>That requires animators to go back and do a ton

0:04:23.320 --> 0:04:28.000
<v Speaker 1>more work, and it could be many, many many days

0:04:28.160 --> 0:04:32.200
<v Speaker 1>before there's something else to look at, whereas with live action,

0:04:32.400 --> 0:04:34.520
<v Speaker 1>if it doesn't work, you give the direction to the

0:04:34.520 --> 0:04:36.520
<v Speaker 1>crew and to the cast, and you do it again

0:04:36.800 --> 0:04:40.560
<v Speaker 1>and it's right there. So the animators were all kind

0:04:40.560 --> 0:04:45.440
<v Speaker 1>of gaga over how different live action is to computer animation,

0:04:45.560 --> 0:04:48.160
<v Speaker 1>and they said that the actors were kind of amused

0:04:48.560 --> 0:04:51.720
<v Speaker 1>because that's what the actors were used to, but the animators,

0:04:51.720 --> 0:04:54.240
<v Speaker 1>to them, is a whole new world. Oh. Also, the

0:04:54.279 --> 0:04:56.760
<v Speaker 1>fact that the shoot was catered appeared to be a

0:04:56.800 --> 0:05:00.960
<v Speaker 1>really big deal, which just tells you what kind of

0:05:01.000 --> 0:05:04.080
<v Speaker 1>things people find important when they when they go to

0:05:04.240 --> 0:05:10.880
<v Speaker 1>a film shoot. Man, I wish my shoots were catered. Anyway,

0:05:11.320 --> 0:05:14.000
<v Speaker 1>it was an entertaining thing to see that this live

0:05:14.040 --> 0:05:17.040
<v Speaker 1>action being incorporated into the movie had such an effect

0:05:17.240 --> 0:05:22.400
<v Speaker 1>on the various Pixar employees. Uh, And it was also

0:05:22.520 --> 0:05:24.919
<v Speaker 1>kind of interesting to just see live action showing up

0:05:24.920 --> 0:05:27.240
<v Speaker 1>at a Pixar movie in the first place. But another

0:05:27.320 --> 0:05:29.800
<v Speaker 1>big challenge with Wally was creating a story in which

0:05:29.839 --> 0:05:34.400
<v Speaker 1>there's really no dialogue for the first act of the film. Now,

0:05:34.440 --> 0:05:38.239
<v Speaker 1>obviously that makes the story much more of a story

0:05:38.320 --> 0:05:41.680
<v Speaker 1>challenge rather than a technical challenge, but it also meant

0:05:41.720 --> 0:05:43.000
<v Speaker 1>that the team had to put in a lot of

0:05:43.040 --> 0:05:46.360
<v Speaker 1>personality in the animations. They had to figure out, how

0:05:46.400 --> 0:05:49.640
<v Speaker 1>can we animate these characters in a way where we

0:05:49.720 --> 0:05:54.240
<v Speaker 1>understand what their emotional reactions are, what their motivations are,

0:05:54.720 --> 0:05:58.440
<v Speaker 1>what they're feeling and thinking at any given time, considering

0:05:58.480 --> 0:06:00.720
<v Speaker 1>the fact they're not able to talk. They're not they

0:06:00.720 --> 0:06:03.840
<v Speaker 1>have nothing to talk to, and that actually ends up

0:06:03.960 --> 0:06:08.039
<v Speaker 1>creating a pretty tough technical challenge. It's not just how

0:06:08.080 --> 0:06:13.720
<v Speaker 1>do you animate this character, but what what motions indicate

0:06:14.000 --> 0:06:20.240
<v Speaker 1>those specific feelings and thoughts. So it involves animators studying

0:06:20.279 --> 0:06:23.560
<v Speaker 1>themselves a lot, as they make different facial expressions and

0:06:23.680 --> 0:06:26.920
<v Speaker 1>they have different body language in response to different types

0:06:27.000 --> 0:06:31.440
<v Speaker 1>of ideas, like you know, you just gotta you just

0:06:31.520 --> 0:06:34.400
<v Speaker 1>open the door, and you just found out your friends

0:06:34.400 --> 0:06:37.000
<v Speaker 1>are throwing you a surprise birthday party, what's your reaction?

0:06:37.839 --> 0:06:41.600
<v Speaker 1>Or you got home to find out that your dog

0:06:41.760 --> 0:06:44.480
<v Speaker 1>got out of the backyard somehow and is missing. What's

0:06:44.480 --> 0:06:49.720
<v Speaker 1>your reaction and studying yourself and then translating that into

0:06:50.200 --> 0:06:53.440
<v Speaker 1>a character, and a character that's not human a robot

0:06:54.360 --> 0:06:57.920
<v Speaker 1>is a big challenge, whether it's technical or just from

0:06:57.920 --> 0:07:03.160
<v Speaker 1>a psychological standpoint. So pretty spectacular work that they were

0:07:03.160 --> 0:07:07.560
<v Speaker 1>able to create characters that could give you that feeling

0:07:07.720 --> 0:07:11.280
<v Speaker 1>that they wanted, even though they're not human or speaking.

0:07:13.360 --> 0:07:15.920
<v Speaker 1>In two thousand eight, Pixar would finish work on the

0:07:15.960 --> 0:07:20.040
<v Speaker 1>first set of Car Tunes, which are in fact short

0:07:20.600 --> 0:07:25.320
<v Speaker 1>cartoons about the cars characters. Jim Morris, who produced Wally,

0:07:25.520 --> 0:07:29.160
<v Speaker 1>would become the general manager of Pixar, and in two

0:07:29.200 --> 0:07:34.640
<v Speaker 1>thousand nine, Up debuts at the can Film Festival, so

0:07:34.640 --> 0:07:38.280
<v Speaker 1>the first animated film ever in the history of the

0:07:38.360 --> 0:07:42.360
<v Speaker 1>festival to open the whole thing UP, and I imagine

0:07:42.400 --> 0:07:45.679
<v Speaker 1>that festival attendees were just as devastated by the first

0:07:45.680 --> 0:07:48.920
<v Speaker 1>ten minutes of that movie that I am. I still

0:07:48.960 --> 0:07:53.040
<v Speaker 1>can't watch the first ten minutes of Up without turning

0:07:53.040 --> 0:07:57.640
<v Speaker 1>into a blubbering mess. I know because I did it today.

0:07:58.600 --> 0:08:02.160
<v Speaker 1>When I'm recording this, I was doing research on Pixar,

0:08:03.320 --> 0:08:06.559
<v Speaker 1>specifically on UP and I watched it twice. I watched

0:08:06.560 --> 0:08:10.520
<v Speaker 1>the original sequence in storyboard format, and then I watched

0:08:10.960 --> 0:08:14.520
<v Speaker 1>the actual finished sequence, and I was so thankful that

0:08:14.600 --> 0:08:18.080
<v Speaker 1>on Friday's our office is pretty dead because no one

0:08:18.160 --> 0:08:21.680
<v Speaker 1>was there to hear me blubbering at my desk. I'm

0:08:21.680 --> 0:08:23.840
<v Speaker 1>not ashamed of it. I just don't want to make

0:08:23.880 --> 0:08:27.840
<v Speaker 1>other people feel uncomfortable. The whole idea for UP began

0:08:28.480 --> 0:08:31.440
<v Speaker 1>with just the notion of an old man floating his

0:08:31.480 --> 0:08:33.400
<v Speaker 1>house away with a bunch of balloons, which is just

0:08:33.480 --> 0:08:38.800
<v Speaker 1>kind of a comedic image. But while the image was

0:08:38.880 --> 0:08:42.439
<v Speaker 1>really evocative and people at Pixar thought, yeah, it's a

0:08:42.480 --> 0:08:44.880
<v Speaker 1>really cool idea, they had to come up with, well,

0:08:44.920 --> 0:08:47.800
<v Speaker 1>why is he doing that? Where is he going? What's

0:08:47.840 --> 0:08:50.440
<v Speaker 1>the whole point? So they had to create a story

0:08:50.600 --> 0:08:54.120
<v Speaker 1>around this this picture, and that's where they started working

0:08:54.160 --> 0:08:58.479
<v Speaker 1>on the ideas for UP Now. The original opening had

0:08:58.600 --> 0:09:01.679
<v Speaker 1>the character of car Earl, who's the main character, and

0:09:01.840 --> 0:09:05.280
<v Speaker 1>UP and his wife Ellie, falling in love through a

0:09:05.320 --> 0:09:10.880
<v Speaker 1>contentious and competitive relationship. It starts off when their kids. Originally,

0:09:11.240 --> 0:09:13.440
<v Speaker 1>the two kids didn't get along with each other and

0:09:13.480 --> 0:09:17.560
<v Speaker 1>would um kind of ambush one another and punch each

0:09:17.600 --> 0:09:22.520
<v Speaker 1>other and it was sort of a violent behavior, and

0:09:22.520 --> 0:09:25.160
<v Speaker 1>and it got to a point where those punches give

0:09:25.200 --> 0:09:30.640
<v Speaker 1>way to the characters, uh, falling for each other, dating,

0:09:31.040 --> 0:09:34.280
<v Speaker 1>getting married, and all the story beats that you see

0:09:34.360 --> 0:09:35.839
<v Speaker 1>in the first ten minutes of Up that I'm not

0:09:35.840 --> 0:09:38.200
<v Speaker 1>going to go over or I'll start crying on a podcast,

0:09:38.240 --> 0:09:40.800
<v Speaker 1>and no one wants that. But at any rate, it's

0:09:40.800 --> 0:09:44.600
<v Speaker 1>say same sort of progression, but in a different emotional

0:09:45.120 --> 0:09:50.000
<v Speaker 1>impact because people are getting punched. Um. So they ended

0:09:50.080 --> 0:09:52.280
<v Speaker 1>up reworking it because when they showed it to people,

0:09:52.600 --> 0:09:54.760
<v Speaker 1>their reaction was pretty quiet and they said it's a

0:09:54.760 --> 0:09:57.640
<v Speaker 1>little too violent. So they went back, reworked it and

0:09:57.760 --> 0:10:01.440
<v Speaker 1>did a different take, which led to you what you

0:10:01.520 --> 0:10:06.200
<v Speaker 1>saw in the film. Technical challenges included creating a system

0:10:06.240 --> 0:10:09.520
<v Speaker 1>that could guide the behavior of a lot of balloons,

0:10:09.559 --> 0:10:14.199
<v Speaker 1>because that's how Carl's House moves to South America. So

0:10:14.240 --> 0:10:18.439
<v Speaker 1>how many balloons were used in like in the movie?

0:10:18.520 --> 0:10:20.320
<v Speaker 1>How how are the balloons showing up? I mean not

0:10:20.440 --> 0:10:23.839
<v Speaker 1>real balloons, obviously they're virtual balloons, but how many were

0:10:23.880 --> 0:10:28.400
<v Speaker 1>on screen? According to one animator, two hundred eighty six

0:10:28.520 --> 0:10:32.600
<v Speaker 1>balloons or somewhere in that neighborhood were used to get

0:10:32.679 --> 0:10:36.400
<v Speaker 1>Carl's house off the ground. And those balloons had to

0:10:36.440 --> 0:10:40.360
<v Speaker 1>behave in a believable way. They had to be buoyant,

0:10:40.760 --> 0:10:42.360
<v Speaker 1>so they had to rise up in the air, but

0:10:42.400 --> 0:10:43.599
<v Speaker 1>they had to rise up in the air in a

0:10:43.640 --> 0:10:45.839
<v Speaker 1>way that was natural, Like if a breeze came by,

0:10:46.360 --> 0:10:48.240
<v Speaker 1>it wouldn't be a straight line up, it would be

0:10:48.320 --> 0:10:51.280
<v Speaker 1>moving off at an angle. They had to bounce off

0:10:51.360 --> 0:10:54.079
<v Speaker 1>each other. They had to have presence. They had to

0:10:54.120 --> 0:10:57.920
<v Speaker 1>be able to react off of each other's strings. So

0:10:58.040 --> 0:11:01.240
<v Speaker 1>the first balloons that go up are followed by other balloons,

0:11:01.280 --> 0:11:04.800
<v Speaker 1>but those balloons also have to move through strings, and

0:11:04.880 --> 0:11:07.800
<v Speaker 1>that's going to restrict the way those balloons move. It

0:11:07.840 --> 0:11:10.160
<v Speaker 1>all had to be believable or else it would just

0:11:10.240 --> 0:11:15.679
<v Speaker 1>be distracting. So, uh, the modeling they did, the simulations

0:11:15.760 --> 0:11:19.040
<v Speaker 1>they did to create the rules of physics for those

0:11:19.040 --> 0:11:22.360
<v Speaker 1>balloons was pretty sophisticated. It was kind of like not

0:11:22.520 --> 0:11:25.640
<v Speaker 1>on you not unlike the hair simulator that they had

0:11:25.720 --> 0:11:28.719
<v Speaker 1>to build for monsters, inc. They needed to have a

0:11:28.800 --> 0:11:31.640
<v Speaker 1>system there that would make all of this work in

0:11:31.679 --> 0:11:35.360
<v Speaker 1>a way that was uh, you know, that behaved a

0:11:35.400 --> 0:11:39.679
<v Speaker 1>set of rules and that wouldn't require animators to sit

0:11:39.760 --> 0:11:44.640
<v Speaker 1>there and hand animate ten thousand balloons, which would for

0:11:44.840 --> 0:11:47.760
<v Speaker 1>the number of shots, in the number of frames that

0:11:48.080 --> 0:11:50.959
<v Speaker 1>it shows up on screen, it would be impossible. The

0:11:51.040 --> 0:11:54.280
<v Speaker 1>movie would still be in development if all that had

0:11:54.320 --> 0:11:59.280
<v Speaker 1>to be done by hand. The short partly Cloudy would

0:11:59.280 --> 0:12:03.400
<v Speaker 1>accompany Up and Up would win the Oscar for Best

0:12:03.400 --> 0:12:06.600
<v Speaker 1>Animated Feature Film. Also, it won an Oscar for Best

0:12:06.640 --> 0:12:10.640
<v Speaker 1>Original Score. And that's really when people were beginning to ask,

0:12:10.840 --> 0:12:14.520
<v Speaker 1>is any movie animated film besides Pisarre ever going to

0:12:14.600 --> 0:12:18.280
<v Speaker 1>have a shot at winning that Best Animated category. The answer,

0:12:18.360 --> 0:12:20.360
<v Speaker 1>by the ways, yes, but at the time it looked

0:12:20.360 --> 0:12:24.120
<v Speaker 1>like Pixar could not produce anything but a surefire hit.

0:12:25.280 --> 0:12:28.000
<v Speaker 1>Um In two thousand nine ed when cat Mole was

0:12:28.160 --> 0:12:31.079
<v Speaker 1>honored by the Academy of Motion Pictures and Sciences with

0:12:31.280 --> 0:12:34.120
<v Speaker 1>the Gordon E. Saw Your Award, which is an award

0:12:34.200 --> 0:12:37.120
<v Speaker 1>for an individual in the motion picture industry whose technological

0:12:37.200 --> 0:12:41.640
<v Speaker 1>contributions have brought credit to the industry as a whole. Now,

0:12:42.600 --> 0:12:45.079
<v Speaker 1>cat Mole, of course, had been working on lots of

0:12:45.200 --> 0:12:50.720
<v Speaker 1>different technologies related to film, not just directly to computer graphics,

0:12:50.840 --> 0:12:55.280
<v Speaker 1>but other applications as well, and as a result, there

0:12:55.320 --> 0:12:57.280
<v Speaker 1>were a lot of movie studios that were able to

0:12:57.360 --> 0:13:02.000
<v Speaker 1>do some pretty incredible things using the technology he had invented,

0:13:02.600 --> 0:13:04.800
<v Speaker 1>so it was not a big surprise that he was

0:13:04.880 --> 0:13:08.920
<v Speaker 1>honored with this award. Also in two thousand nine, Pixar

0:13:09.040 --> 0:13:13.520
<v Speaker 1>created a wholly owned subsidiary called Pixar Canada because it

0:13:13.600 --> 0:13:17.280
<v Speaker 1>was located in Mexico, just kidding, it was in Vancouver.

0:13:17.920 --> 0:13:21.400
<v Speaker 1>The main purpose for Pixar Canada was to create short

0:13:21.440 --> 0:13:25.719
<v Speaker 1>films based off the characters from Pixar feature films, So

0:13:26.400 --> 0:13:31.160
<v Speaker 1>Pixar Canada would be focusing on short cartoons that had

0:13:31.280 --> 0:13:34.679
<v Speaker 1>characters from Toy Story or Monsters Incorporator that kind of thing,

0:13:35.520 --> 0:13:39.400
<v Speaker 1>and uh it freed up animators at the main Pixar

0:13:39.440 --> 0:13:45.199
<v Speaker 1>headquarters to to focus on feature length films. In Pixar

0:13:45.320 --> 0:13:50.079
<v Speaker 1>debuts Toy Story three, which of course breaks even more records.

0:13:50.200 --> 0:13:53.160
<v Speaker 1>It becomes the highest grossing animated film of all time

0:13:53.360 --> 0:13:57.240
<v Speaker 1>at that point. It also became the first animated film

0:13:57.320 --> 0:14:00.360
<v Speaker 1>to rake in a billion dollars at the box office.

0:14:01.000 --> 0:14:04.880
<v Speaker 1>It won the Best Animated Feature Oscar, and the composer

0:14:05.040 --> 0:14:08.320
<v Speaker 1>Randy Newman won an Oscar for the song We Belong Together.

0:14:09.320 --> 0:14:14.840
<v Speaker 1>Um so very critically praised film, the first two films

0:14:14.840 --> 0:14:16.959
<v Speaker 1>in the Toy Story series really explore the idea of

0:14:17.440 --> 0:14:19.720
<v Speaker 1>if a toy could think and feel, what would it

0:14:20.160 --> 0:14:23.240
<v Speaker 1>feel if it were lost or if it had been stolen.

0:14:24.040 --> 0:14:27.000
<v Speaker 1>The third film explores the idea of how what a

0:14:27.080 --> 0:14:32.840
<v Speaker 1>toy feel if the owner had outgrown the toy. Kind

0:14:32.880 --> 0:14:36.400
<v Speaker 1>of explored a little bit in Toy Story two with Jesse,

0:14:36.920 --> 0:14:40.120
<v Speaker 1>but now the characters of Woody and Buzz Lightyear have

0:14:40.280 --> 0:14:43.040
<v Speaker 1>to deal with that. So some of these are pretty

0:14:43.080 --> 0:14:46.720
<v Speaker 1>heavy concepts, the idea of being abandoned and mortality and

0:14:47.480 --> 0:14:52.520
<v Speaker 1>purpose in life, and it's all being explored by three

0:14:52.600 --> 0:14:57.920
<v Speaker 1>D animated toys. But what was the big challenge in

0:14:58.040 --> 0:15:00.000
<v Speaker 1>this film? We've talked in some of the other movie

0:15:00.200 --> 0:15:02.840
<v Speaker 1>is about you know, for in Monsters, Inc. Was a

0:15:02.880 --> 0:15:05.840
<v Speaker 1>big challenge getting those underwater effects just right and finding

0:15:05.920 --> 0:15:09.760
<v Speaker 1>Nemo that was a big challenge. Was there anything left

0:15:09.920 --> 0:15:12.560
<v Speaker 1>to be challenging by the time they hit Toys Story three,

0:15:12.840 --> 0:15:15.920
<v Speaker 1>well look going to Pixar. Yeah, And the big challenge

0:15:15.960 --> 0:15:19.200
<v Speaker 1>they had at that point was creating a meaningful exchange

0:15:19.560 --> 0:15:24.720
<v Speaker 1>between human characters. As Andy gives his toys away to

0:15:24.920 --> 0:15:27.920
<v Speaker 1>the little girl Bonnie at the end. Spoiler alert, if

0:15:27.960 --> 0:15:30.040
<v Speaker 1>you haven't watched Toy Story three by now, but it's

0:15:30.080 --> 0:15:32.800
<v Speaker 1>been out for six years. To come on, uh, that

0:15:33.080 --> 0:15:35.480
<v Speaker 1>that moment had to be really meaningful, and it's a

0:15:35.520 --> 0:15:40.600
<v Speaker 1>moment between two human characters. Earlier Toy Story films had

0:15:40.680 --> 0:15:43.960
<v Speaker 1>received criticism that the human characters looked kind of like

0:15:44.080 --> 0:15:47.760
<v Speaker 1>toys too, they didn't really look like people. And Pixar

0:15:47.840 --> 0:15:50.920
<v Speaker 1>had created human characters in previous films like Up and

0:15:51.040 --> 0:15:54.920
<v Speaker 1>The Incredibles, but those characters have been pretty stylized, like

0:15:56.040 --> 0:15:59.400
<v Speaker 1>they're not not so human, like, you know, they're supposed

0:15:59.400 --> 0:16:02.040
<v Speaker 1>to be people, but they don't really look like people.

0:16:03.520 --> 0:16:06.520
<v Speaker 1>But Picks are also new. They couldn't go too far

0:16:06.600 --> 0:16:09.320
<v Speaker 1>in the other direction. They couldn't make Andy look too

0:16:09.560 --> 0:16:14.200
<v Speaker 1>human or Bonnie look too human. And that's because of

0:16:14.560 --> 0:16:18.560
<v Speaker 1>the uncanny valley problem. And if you've never heard that

0:16:18.760 --> 0:16:22.840
<v Speaker 1>term before, it really started to be applied in robotics,

0:16:23.000 --> 0:16:26.160
<v Speaker 1>but the same is true for computer animation. The idea

0:16:26.240 --> 0:16:29.680
<v Speaker 1>is that uncanny valley is the closer you get to

0:16:29.880 --> 0:16:35.040
<v Speaker 1>looking like a human without getting it absolutely right, the

0:16:35.200 --> 0:16:39.600
<v Speaker 1>more unsettling it is. Typically, the real problem is with

0:16:39.720 --> 0:16:42.640
<v Speaker 1>the eyes. The eyes, if they don't look like they're

0:16:42.720 --> 0:16:46.760
<v Speaker 1>really like there's any life behind those eyes. It looks

0:16:46.800 --> 0:16:51.520
<v Speaker 1>like there's a an animated corpse acting in front of you,

0:16:51.720 --> 0:16:55.160
<v Speaker 1>which for most people is probably not something that is

0:16:55.320 --> 0:17:01.960
<v Speaker 1>really entertaining or uh fun to watch. It's unsettling. So

0:17:02.520 --> 0:17:05.440
<v Speaker 1>this has been a real issue with robotics and with animation.

0:17:06.000 --> 0:17:10.399
<v Speaker 1>How do you create a character that is believable and

0:17:10.680 --> 0:17:15.919
<v Speaker 1>realistic enough so that people can empathize with that character

0:17:16.280 --> 0:17:18.880
<v Speaker 1>and feel something when they see that character going through

0:17:20.000 --> 0:17:24.879
<v Speaker 1>various issues without going so realistic that you make everyone

0:17:25.160 --> 0:17:28.720
<v Speaker 1>kind of squirm in their seats because it's something is

0:17:28.800 --> 0:17:33.840
<v Speaker 1>almost but not quite perfect. It's just wrong enough to

0:17:34.000 --> 0:17:39.440
<v Speaker 1>be not good right like like it's it's you don't

0:17:39.520 --> 0:17:41.760
<v Speaker 1>want to look at it. And if you've seen certain

0:17:42.200 --> 0:17:47.240
<v Speaker 1>computer animated films that have pretty realistic depictions of humans

0:17:48.880 --> 0:17:52.639
<v Speaker 1>where things are just slightly off, polar Express jumps to

0:17:52.720 --> 0:17:55.960
<v Speaker 1>mind for me, you know what I'm talking about. It

0:17:56.119 --> 0:17:59.520
<v Speaker 1>just it's something doesn't look right and it is unsettling.

0:18:00.760 --> 0:18:04.720
<v Speaker 1>So they had to get that uh fixed for Toy

0:18:04.800 --> 0:18:07.400
<v Speaker 1>Story three because the scene is the end of the movie.

0:18:07.480 --> 0:18:09.800
<v Speaker 1>It's it's really important that they got the scene right.

0:18:10.359 --> 0:18:12.800
<v Speaker 1>So it took them a lot of time to work

0:18:12.920 --> 0:18:16.680
<v Speaker 1>on designs for the characters that would work and do

0:18:16.800 --> 0:18:20.440
<v Speaker 1>the story justice without making the audience feel uneasy in

0:18:20.600 --> 0:18:26.920
<v Speaker 1>the process. And capturing that moment of Andy coming to

0:18:27.000 --> 0:18:30.160
<v Speaker 1>the realization that he needs to let go of his toys.

0:18:31.440 --> 0:18:33.720
<v Speaker 1>That was a huge challenge to that's that would be

0:18:33.800 --> 0:18:36.879
<v Speaker 1>a tough acting gig to ask a human being. To

0:18:36.960 --> 0:18:41.040
<v Speaker 1>ask a human I need you to show us that

0:18:41.200 --> 0:18:45.080
<v Speaker 1>your character has realized it's time to let go of

0:18:45.160 --> 0:18:48.679
<v Speaker 1>a beloved piece of childhood, because it's the right thing

0:18:48.800 --> 0:18:52.040
<v Speaker 1>to do, both for the child you're giving the toy

0:18:52.160 --> 0:18:55.320
<v Speaker 1>to and for the toy itself. I need to see that.

0:18:56.000 --> 0:18:58.159
<v Speaker 1>That would be tough to ask a human actor to do.

0:18:58.359 --> 0:19:00.359
<v Speaker 1>I mean, good human actors would be to do it,

0:19:00.600 --> 0:19:03.080
<v Speaker 1>but it's not easy. It's even harder when you're talking

0:19:03.080 --> 0:19:06.480
<v Speaker 1>about animation, because that's a huge group of people all

0:19:06.560 --> 0:19:10.200
<v Speaker 1>working together to try and make that happen, and getting

0:19:10.280 --> 0:19:14.280
<v Speaker 1>all those little details right is enormously challenging from a

0:19:14.359 --> 0:19:20.240
<v Speaker 1>technical standpoint. Now and behind the scenes footage for Toy

0:19:20.359 --> 0:19:25.360
<v Speaker 1>Story three, they reveal that the entire movie has one

0:19:26.320 --> 0:19:31.160
<v Speaker 1>nine thousand, six hundred eighty frames in it, and each

0:19:31.480 --> 0:19:34.760
<v Speaker 1>object in the film, every single thing you see in

0:19:34.840 --> 0:19:38.920
<v Speaker 1>the movie had to be built in in several stages

0:19:39.000 --> 0:19:43.080
<v Speaker 1>by several teams of people, even if it only appeared

0:19:43.359 --> 0:19:46.600
<v Speaker 1>in a second or two of on screen time. So

0:19:47.280 --> 0:19:57.280
<v Speaker 1>every single individual component had to be designed, sketched out, modeled, lit, textured, colored.

0:19:58.040 --> 0:20:01.400
<v Speaker 1>All of these things all had to happen for all

0:20:02.520 --> 0:20:05.520
<v Speaker 1>of the different pieces, for all the frames of the movie.

0:20:05.880 --> 0:20:08.160
<v Speaker 1>And then you start to understand, Oh, now, I see

0:20:09.040 --> 0:20:13.520
<v Speaker 1>why making a movie like this takes five years. Uh.

0:20:13.840 --> 0:20:17.040
<v Speaker 1>That same year that Toy Story three came out, they

0:20:17.480 --> 0:20:21.320
<v Speaker 1>published a short called Day and Night. And that also

0:20:21.359 --> 0:20:23.800
<v Speaker 1>also that same year, John Laster would become the first

0:20:23.920 --> 0:20:27.040
<v Speaker 1>producer of animated films to win the Producers Guild of

0:20:27.119 --> 0:20:32.320
<v Speaker 1>America David O. Selznick Achievement Award in Motion Pictures. So

0:20:32.680 --> 0:20:36.520
<v Speaker 1>Pixar again becomes a pioneer in the animation industry, really

0:20:36.720 --> 0:20:41.920
<v Speaker 1>helping gain more legitimacy in the eyes of other parts

0:20:41.960 --> 0:20:44.040
<v Speaker 1>of the industry. For a long time, I would argue

0:20:44.080 --> 0:20:46.600
<v Speaker 1>that animated films have been kind of looked down upon

0:20:46.760 --> 0:20:51.040
<v Speaker 1>by certain, uh, certain other areas of the film industry.

0:20:52.119 --> 0:20:55.000
<v Speaker 1>I think that both Disney in general and picks Are

0:20:55.040 --> 0:20:57.800
<v Speaker 1>in particular have done a lot to turn that around.

0:20:58.160 --> 0:21:01.600
<v Speaker 1>Other studios also have done great work, DreamWorks among them.

0:21:01.960 --> 0:21:03.960
<v Speaker 1>I mean, it's not like Pixar and Disney are the

0:21:04.040 --> 0:21:08.280
<v Speaker 1>only two entities out there, but they really did pave

0:21:08.400 --> 0:21:12.120
<v Speaker 1>the way for a lot of other successes. In two

0:21:12.160 --> 0:21:17.680
<v Speaker 1>thousand eleven, Pixar turns twenty five and releases Cars To. Also,

0:21:17.800 --> 0:21:21.440
<v Speaker 1>they released the first toy story short cartoon, Hawaiian Vacation,

0:21:22.160 --> 0:21:25.879
<v Speaker 1>and another short film called La Luna that year. Now

0:21:26.000 --> 0:21:28.880
<v Speaker 1>Lassner would direct Cars To, which was the first time

0:21:29.000 --> 0:21:31.880
<v Speaker 1>he had directed a film since the original Cars, which

0:21:31.920 --> 0:21:35.159
<v Speaker 1>came out I think two thousand six. Uh. He had

0:21:35.160 --> 0:21:37.800
<v Speaker 1>directed some of the other shorter cartoons Pixar had produced

0:21:37.840 --> 0:21:40.639
<v Speaker 1>between Cars and Cars Too, but he hadn't directed a

0:21:40.680 --> 0:21:46.000
<v Speaker 1>feature length film since Cars. Out of the seventeen movies

0:21:46.119 --> 0:21:50.439
<v Speaker 1>Pixar has made, Cars ranks number fifteen at the box

0:21:50.520 --> 0:21:53.480
<v Speaker 1>office in the United States, so it's not at the

0:21:53.560 --> 0:21:57.000
<v Speaker 1>very bottom, but it's two up from the very bottom. Uh.

0:21:57.160 --> 0:21:59.920
<v Speaker 1>It ranks number nine globally, however, so nine on a

0:22:00.080 --> 0:22:03.960
<v Speaker 1>seventeen when you look at worldwide box office, So what

0:22:04.119 --> 0:22:08.560
<v Speaker 1>two films actually got less at the box office than

0:22:09.320 --> 0:22:12.800
<v Speaker 1>Cars Too. That would be a Bug's Life, which was

0:22:13.000 --> 0:22:17.160
<v Speaker 1>Pixar's second film made a little less than Toy Story did,

0:22:17.920 --> 0:22:20.639
<v Speaker 1>and The Good Dinosaur, which is at the bottom of

0:22:20.760 --> 0:22:24.760
<v Speaker 1>both the US and the global box office lists. We'll

0:22:24.800 --> 0:22:26.879
<v Speaker 1>get to The Good Dinosaur in just a little bit

0:22:27.240 --> 0:22:34.360
<v Speaker 1>and talk about the problems that movie had. In two

0:22:34.400 --> 0:22:39.240
<v Speaker 1>thousand twelve, Brave is released by Pixar along with La Luna,

0:22:39.320 --> 0:22:42.160
<v Speaker 1>which had been premiered the year before, but officially released

0:22:42.200 --> 0:22:45.200
<v Speaker 1>with a movie in two thousand and twelve. Brave also

0:22:45.280 --> 0:22:48.159
<v Speaker 1>would win the Oscar for Best Animated Feature. Brave was

0:22:48.280 --> 0:22:51.920
<v Speaker 1>co directed by Brenda Chapman, who was the first woman

0:22:52.000 --> 0:22:55.680
<v Speaker 1>to direct a Pixar film. She had previously been the

0:22:55.760 --> 0:22:59.560
<v Speaker 1>first woman to direct a major studio animated picture, but

0:22:59.680 --> 0:23:02.440
<v Speaker 1>that was with DreamWorks. She was one of three directors

0:23:02.520 --> 0:23:05.480
<v Speaker 1>for The Prince of Egypt, and she was the first

0:23:05.560 --> 0:23:09.160
<v Speaker 1>woman director to win an Academy Award for Best Animated

0:23:09.240 --> 0:23:13.680
<v Speaker 1>Feature with Brave. That being said, she was not director

0:23:13.760 --> 0:23:17.119
<v Speaker 1>from start to finish. She had the idea of for Brave.

0:23:17.320 --> 0:23:19.840
<v Speaker 1>She based it off her own relationship with her daughter,

0:23:20.920 --> 0:23:24.959
<v Speaker 1>but there were some real creative issues behind the scenes

0:23:25.119 --> 0:23:27.240
<v Speaker 1>while they were working on the story. So during the

0:23:27.240 --> 0:23:31.720
<v Speaker 1>production of the film, Chapman was essentially fired from the production.

0:23:31.840 --> 0:23:36.440
<v Speaker 1>According to Chapman herself and Mark Andrews stepped in her place.

0:23:36.800 --> 0:23:40.560
<v Speaker 1>They both got co director credit, but she was no

0:23:40.760 --> 0:23:44.399
<v Speaker 1>longer part of the production, and she stayed on with

0:23:44.520 --> 0:23:48.440
<v Speaker 1>Pixar until the movie came out, and then she left

0:23:49.119 --> 0:23:51.880
<v Speaker 1>and for a while she worked as a consultant with Lucasfilm.

0:23:52.040 --> 0:23:54.080
<v Speaker 1>She went back to dream Works for a while. She's

0:23:54.119 --> 0:23:57.359
<v Speaker 1>done some other stuff since then, but yeah, she was

0:23:57.480 --> 0:24:00.720
<v Speaker 1>not on for the entire film. Still was the first

0:24:00.760 --> 0:24:05.560
<v Speaker 1>female director of a Pixar movie. Now, for Brave, they

0:24:05.600 --> 0:24:09.360
<v Speaker 1>actually had to go back and create a new hair simulator.

0:24:09.640 --> 0:24:12.240
<v Speaker 1>They built one for Monsters Inc more than a know

0:24:12.520 --> 0:24:16.760
<v Speaker 1>around a decade earlier, but they needed a new one.

0:24:16.880 --> 0:24:23.280
<v Speaker 1>Why because Meredith's hair is curly, and curly hair moves

0:24:23.320 --> 0:24:27.280
<v Speaker 1>in a different way than straight hair, and they could

0:24:27.359 --> 0:24:31.399
<v Speaker 1>not get curly hair to work properly using the old simulator,

0:24:32.960 --> 0:24:35.560
<v Speaker 1>so they had to make a new one. In fact,

0:24:35.600 --> 0:24:37.879
<v Speaker 1>it was so hard for them to get the curly

0:24:38.000 --> 0:24:40.840
<v Speaker 1>hair to behave the way they wanted it to for

0:24:40.960 --> 0:24:43.960
<v Speaker 1>a while, they actually talked about giving Merida a haircut,

0:24:44.680 --> 0:24:47.600
<v Speaker 1>but that was met with an intense negative reaction for

0:24:47.720 --> 0:24:49.760
<v Speaker 1>pretty much everyone else in the company, and they said, no,

0:24:49.840 --> 0:24:52.239
<v Speaker 1>you gotta get this right. So it took more than

0:24:52.320 --> 0:24:56.200
<v Speaker 1>a year just to get the hair right, to build

0:24:56.240 --> 0:25:00.239
<v Speaker 1>a computer simulation that could take curly hair and make

0:25:00.280 --> 0:25:03.080
<v Speaker 1>it behave in a natural way. When you think about

0:25:03.119 --> 0:25:05.480
<v Speaker 1>the nature of curly hair, you can understand why. It's

0:25:05.520 --> 0:25:08.040
<v Speaker 1>not like it's just a wire that's got some weight

0:25:08.160 --> 0:25:11.040
<v Speaker 1>to it that needs to move around. That curl is

0:25:11.119 --> 0:25:14.600
<v Speaker 1>going to extend or contract based upon the various forces

0:25:14.720 --> 0:25:18.240
<v Speaker 1>that are acting upon it. It's a complicated thing to simulate,

0:25:19.320 --> 0:25:20.880
<v Speaker 1>and you have to do it for a character who's

0:25:20.920 --> 0:25:24.840
<v Speaker 1>in nearly every frame of the movie, and so there's

0:25:24.840 --> 0:25:27.520
<v Speaker 1>a lot of motion that goes in that even when

0:25:27.600 --> 0:25:29.680
<v Speaker 1>she has to have her hair pulled back, she still

0:25:29.720 --> 0:25:33.400
<v Speaker 1>has a little curl that gets loose. In the witches Workshop,

0:25:33.440 --> 0:25:35.560
<v Speaker 1>by the way, if you pay attention, there's some Easter

0:25:35.680 --> 0:25:39.040
<v Speaker 1>eggs with references to other Pixar films, including if you

0:25:39.119 --> 0:25:45.840
<v Speaker 1>look closely, a Pizza planet car is on the table

0:25:46.080 --> 0:25:50.159
<v Speaker 1>in the Witch's workshop before she clears it. Just Pixar

0:25:50.280 --> 0:25:52.159
<v Speaker 1>loves to work in little easter eggs and all their

0:25:52.200 --> 0:25:54.040
<v Speaker 1>movies and I was going to talk about more of those,

0:25:54.119 --> 0:25:56.119
<v Speaker 1>but I realized that if I did that, I'd have

0:25:56.200 --> 0:25:59.440
<v Speaker 1>to do a three year or four more parts, and

0:26:00.080 --> 0:26:05.280
<v Speaker 1>that's stretching it even for you guys. Two, Pixar releases

0:26:05.359 --> 0:26:09.640
<v Speaker 1>Monsters University. Now. This is Pixar's first prequel film. Monster's

0:26:09.720 --> 0:26:12.240
<v Speaker 1>University tells a story about how Mike and Sully met

0:26:12.359 --> 0:26:16.200
<v Speaker 1>in college. The first pass at the story got a

0:26:16.400 --> 0:26:19.800
<v Speaker 1>note that was a killer, which was this story is

0:26:19.920 --> 0:26:25.600
<v Speaker 1>too predictable. That's a hard, hard problem to overcome when

0:26:25.640 --> 0:26:28.000
<v Speaker 1>you're talking about a prequel because you already know where

0:26:28.000 --> 0:26:31.480
<v Speaker 1>the characters end up. You've seen the original movie and

0:26:31.560 --> 0:26:35.560
<v Speaker 1>Monsters Inc. They're working on the scare floor. So how

0:26:35.680 --> 0:26:39.119
<v Speaker 1>do you create a movie where knowing how they end

0:26:39.240 --> 0:26:44.480
<v Speaker 1>up is not leading to a predictable outcome. It also

0:26:44.560 --> 0:26:46.760
<v Speaker 1>became a big challenge to define the character of Sully

0:26:47.240 --> 0:26:50.520
<v Speaker 1>because in Monsters, Inc. The character of Sully really comes

0:26:50.600 --> 0:26:55.800
<v Speaker 1>out because he's interacting with the human girl Boo. When

0:26:55.840 --> 0:26:59.160
<v Speaker 1>he has Boo there, that's where you see Sullivan's personality

0:26:59.320 --> 0:27:02.639
<v Speaker 1>come forward. But Boo is not in Monsters University. This

0:27:02.800 --> 0:27:06.240
<v Speaker 1>is before Sullivan meets Boo. So for a while they

0:27:06.280 --> 0:27:08.120
<v Speaker 1>were trying to make Sullivan the focus of the movie,

0:27:08.160 --> 0:27:11.240
<v Speaker 1>but they couldn't figure out what what what character was

0:27:11.359 --> 0:27:14.600
<v Speaker 1>there And eventually they realized, hey, wait a minute, Mike Wazowski,

0:27:15.320 --> 0:27:19.479
<v Speaker 1>maybe we focus on him instead, and uh. Once they

0:27:19.560 --> 0:27:21.639
<v Speaker 1>did that, then they were able to really develop a

0:27:21.720 --> 0:27:26.000
<v Speaker 1>story that they believed in. Now, in Monsters, Inc. There

0:27:26.040 --> 0:27:30.080
<v Speaker 1>were five notable characters that had for in Monsters University,

0:27:30.119 --> 0:27:33.520
<v Speaker 1>there were two hundred and fifty. So while they had

0:27:33.600 --> 0:27:36.359
<v Speaker 1>created the simulator more than a decade earlier, they had

0:27:36.440 --> 0:27:38.719
<v Speaker 1>to rely on it again, and they had to scale

0:27:38.760 --> 0:27:41.920
<v Speaker 1>it up, which required way more computer power than what

0:27:42.000 --> 0:27:46.280
<v Speaker 1>they were using ten years earlier. And like I said previously,

0:27:46.440 --> 0:27:50.560
<v Speaker 1>Sullivan had about a million hares just on his own,

0:27:51.200 --> 0:27:54.080
<v Speaker 1>and animating all of those by hand is impossible. So

0:27:54.440 --> 0:27:57.200
<v Speaker 1>the simulation guided the way each hair would move depending

0:27:57.280 --> 0:28:00.600
<v Speaker 1>upon the forces acting on it, and it even included momentum,

0:28:00.880 --> 0:28:04.080
<v Speaker 1>which meant that once a character stops moving, the hair

0:28:04.160 --> 0:28:06.560
<v Speaker 1>would continue to move just a little bit because it

0:28:06.840 --> 0:28:09.720
<v Speaker 1>it still had some momentum, some inertia keeping it going,

0:28:10.720 --> 0:28:14.040
<v Speaker 1>and a rather inertia would keep it still until it

0:28:14.119 --> 0:28:16.359
<v Speaker 1>starts moving. But you get what I'm saying, Like it

0:28:16.840 --> 0:28:20.480
<v Speaker 1>it behaved according to physics. It wasn't just it moves

0:28:20.520 --> 0:28:22.520
<v Speaker 1>when he moves and stops when he stops. There's a

0:28:22.560 --> 0:28:25.360
<v Speaker 1>little bit of a lag there, which is realistic. It's

0:28:25.400 --> 0:28:28.560
<v Speaker 1>kind of cool. One of the problems they noticed was

0:28:28.640 --> 0:28:31.560
<v Speaker 1>whenever Sullivan would make really big fast movements, his hair

0:28:31.640 --> 0:28:33.920
<v Speaker 1>would stretch out across the screen. It would be like

0:28:34.800 --> 0:28:37.680
<v Speaker 1>a rubber band where it would extend all the way

0:28:37.720 --> 0:28:39.960
<v Speaker 1>onto the other end of the screen. And this was

0:28:40.000 --> 0:28:44.040
<v Speaker 1>a problem. It looked awful, you know. It wasn't like, uh,

0:28:44.880 --> 0:28:48.600
<v Speaker 1>the hair just looked elongated. It was looking grotesque. They

0:28:48.640 --> 0:28:52.520
<v Speaker 1>eventually figured out what the problem was. The simulation was

0:28:52.640 --> 0:28:55.920
<v Speaker 1>calculating that those hairs were being subjected to forces of

0:28:56.080 --> 0:28:59.840
<v Speaker 1>up to one hundred g s with Sullivan at the

0:29:00.040 --> 0:29:03.280
<v Speaker 1>mass and speed he moved was creating forces of one

0:29:03.920 --> 0:29:07.600
<v Speaker 1>and so the hairs were stretching and deforming because of

0:29:07.680 --> 0:29:11.480
<v Speaker 1>those massive forces acting on them in the simulation. So

0:29:11.600 --> 0:29:13.480
<v Speaker 1>they came up with a way to solve this. They

0:29:13.920 --> 0:29:17.560
<v Speaker 1>created a little kind of force field areas that they

0:29:17.640 --> 0:29:22.200
<v Speaker 1>called inertial field generators, which sounds like a star trek

0:29:22.280 --> 0:29:26.400
<v Speaker 1>kind of thing to me, and these ended up creating

0:29:26.480 --> 0:29:30.840
<v Speaker 1>new rules for those hairs, saying, even though Sullivan moves

0:29:30.880 --> 0:29:34.760
<v Speaker 1>really fast and he's a big, big monster, uh, you

0:29:34.880 --> 0:29:38.200
<v Speaker 1>never really experienced more than ten gs of force, and

0:29:38.320 --> 0:29:40.800
<v Speaker 1>that allowed the hair to behave itself and not stretch

0:29:40.840 --> 0:29:45.719
<v Speaker 1>across the screen and ruin everything. Uh. In two thousand thirteen,

0:29:45.840 --> 0:29:51.240
<v Speaker 1>also Disney's film Planes comes out. Now, Planes is tied

0:29:51.440 --> 0:29:57.560
<v Speaker 1>to Pixar's Cars series, but Planes is not produced by Pixar,

0:29:58.320 --> 0:30:01.680
<v Speaker 1>so instead, the Plane series comes out of Disney Tunes studios.

0:30:02.120 --> 0:30:05.080
<v Speaker 1>If you look at the movie Planes, it clearly is

0:30:05.200 --> 0:30:09.160
<v Speaker 1>inspired by Cars. The animation style is very much in

0:30:09.320 --> 0:30:16.160
<v Speaker 1>keeping with Cars. The character creation is is unquestionably of

0:30:16.360 --> 0:30:21.200
<v Speaker 1>that uh style, but it's not Pixar. So I wanted

0:30:21.240 --> 0:30:23.440
<v Speaker 1>to point that out just because it was interesting to

0:30:23.520 --> 0:30:27.400
<v Speaker 1>see that other elements of Disney started to create movies

0:30:28.120 --> 0:30:33.720
<v Speaker 1>that were leveraging the the property of Pixar, but we're

0:30:33.760 --> 0:30:38.040
<v Speaker 1>not actually produced by Pixar itself. Two thousand fourteen was

0:30:38.080 --> 0:30:41.360
<v Speaker 1>a weird year for Pixar. That was the first year

0:30:41.720 --> 0:30:44.920
<v Speaker 1>in a really long time that did not have a

0:30:45.120 --> 0:30:49.920
<v Speaker 1>feature film debut from the studio. The reason why no

0:30:50.120 --> 0:30:52.560
<v Speaker 1>movie came out in two thousand and fourteen was because

0:30:52.760 --> 0:30:57.160
<v Speaker 1>of huge problems that were happening with the films that

0:30:57.240 --> 0:31:01.880
<v Speaker 1>were currently in development at Pixar. Uh, there were some major,

0:31:02.000 --> 0:31:07.400
<v Speaker 1>major story issues happening that we're holding up the release

0:31:07.560 --> 0:31:10.760
<v Speaker 1>of a couple of movies. In one case, the movie

0:31:10.840 --> 0:31:14.680
<v Speaker 1>that came out ended up being a success despite those problems.

0:31:14.720 --> 0:31:17.680
<v Speaker 1>In the other case, a movie came out and failed

0:31:17.840 --> 0:31:21.400
<v Speaker 1>to find that level of success. But in two thousand

0:31:21.400 --> 0:31:24.880
<v Speaker 1>and fourteen, UH we did get some picks Are stuff.

0:31:25.600 --> 0:31:27.760
<v Speaker 1>There was a TV special that came out for the

0:31:27.840 --> 0:31:31.160
<v Speaker 1>holidays and it aired on ABC called Toy Story that

0:31:31.320 --> 0:31:35.200
<v Speaker 1>Time Forgot. And also picks Are released a free, non

0:31:35.320 --> 0:31:39.120
<v Speaker 1>commercial version of its in house rendering software called render Man.

0:31:40.840 --> 0:31:43.600
<v Speaker 1>The company also licensed a commercial version of this software

0:31:43.680 --> 0:31:46.480
<v Speaker 1>to other parties. And with render Man, you can create

0:31:46.560 --> 0:31:52.960
<v Speaker 1>these virtual three dimensional camera placements, you can define geometry,

0:31:54.200 --> 0:31:57.160
<v Speaker 1>you can place lights on lots of other stuff. Now

0:31:57.240 --> 0:31:59.360
<v Speaker 1>it's not a three D modeling suite, you would need

0:31:59.440 --> 0:32:01.600
<v Speaker 1>other program ams to do that, and it's not an

0:32:01.680 --> 0:32:04.400
<v Speaker 1>animating suite you would need other programs to do that.

0:32:05.000 --> 0:32:07.640
<v Speaker 1>But it can act as a liaison between those two

0:32:07.880 --> 0:32:13.200
<v Speaker 1>types of softwares modeling and animation. So very useful and

0:32:13.480 --> 0:32:16.840
<v Speaker 1>now people have an have access to a non commercial

0:32:17.720 --> 0:32:22.440
<v Speaker 1>free version of it because of the release in now

0:32:23.280 --> 0:32:27.240
<v Speaker 1>would be when those movies that had been in trouble

0:32:27.760 --> 0:32:32.280
<v Speaker 1>during their development cycles finally come out. The first was

0:32:32.400 --> 0:32:36.960
<v Speaker 1>Inside Out. Pixar story department had to research a lot

0:32:37.480 --> 0:32:41.720
<v Speaker 1>of information and neuroscience and psychology to get this story right,

0:32:41.800 --> 0:32:44.520
<v Speaker 1>because of course, it's all about how our brains process

0:32:44.600 --> 0:32:49.080
<v Speaker 1>information and emotions. It's really about how emotions can guide

0:32:49.120 --> 0:32:52.760
<v Speaker 1>our decisions and affect us and change over time. That's

0:32:52.800 --> 0:32:57.720
<v Speaker 1>the heart of the story, and several emotions were workshopped

0:32:58.160 --> 0:33:01.280
<v Speaker 1>in the development process but eventually dropped from the final

0:33:01.400 --> 0:33:05.200
<v Speaker 1>version of the story. There were emotions like hope and envy,

0:33:05.880 --> 0:33:10.680
<v Speaker 1>pride on we even shot in Freuda was part of

0:33:10.800 --> 0:33:14.720
<v Speaker 1>the original story development, and at one point the story

0:33:14.800 --> 0:33:18.080
<v Speaker 1>had twenty seven different emotions as characters, but that just

0:33:18.240 --> 0:33:20.680
<v Speaker 1>wasn't manageable, so they had to figure out what were

0:33:20.680 --> 0:33:23.000
<v Speaker 1>the most important ones, What could we what could you

0:33:23.120 --> 0:33:27.200
<v Speaker 1>peel away and and have as your core of characters,

0:33:27.840 --> 0:33:31.680
<v Speaker 1>And that story was really hard to get right. Pete Doctor,

0:33:31.760 --> 0:33:35.320
<v Speaker 1>who was leading the project, even thought about giving up

0:33:35.680 --> 0:33:38.400
<v Speaker 1>after three years of working on the story and and

0:33:38.640 --> 0:33:42.360
<v Speaker 1>not getting anywhere or feeling like it just wasn't heading

0:33:42.360 --> 0:33:49.120
<v Speaker 1>in the right direction. Uh. Originally, the prime story was

0:33:49.280 --> 0:33:51.840
<v Speaker 1>not going to be about an eleven year old girl's

0:33:51.920 --> 0:33:55.480
<v Speaker 1>reaction when her family moves from one part of the

0:33:55.560 --> 0:34:00.480
<v Speaker 1>country to another. That's kind of the the the event

0:34:00.600 --> 0:34:04.760
<v Speaker 1>that precipitates all the action of the film as it stands,

0:34:05.080 --> 0:34:07.520
<v Speaker 1>But that wasn't the original story. The original story was

0:34:07.560 --> 0:34:13.279
<v Speaker 1>going to be that Joy the emotion. Joy decides she

0:34:13.480 --> 0:34:18.440
<v Speaker 1>doesn't want the girl Riley, to grow up into an adult.

0:34:18.560 --> 0:34:22.680
<v Speaker 1>She wants Riley to be a kid because kids experienced

0:34:22.800 --> 0:34:27.759
<v Speaker 1>Joy on a level that is orders of magnitude greater

0:34:27.880 --> 0:34:31.000
<v Speaker 1>than adults, and so Joy was going to take every

0:34:31.040 --> 0:34:36.120
<v Speaker 1>opportunity to keep Riley from developing into an adult. But

0:34:36.280 --> 0:34:39.000
<v Speaker 1>then they realized that that turned Joy into a really

0:34:39.080 --> 0:34:43.600
<v Speaker 1>unlikable character, so they scrapped that. They had to go

0:34:43.760 --> 0:34:45.680
<v Speaker 1>back to the drawing board and they had to re

0:34:45.880 --> 0:34:49.000
<v Speaker 1>storyboard the entire movie. They had hit the point where

0:34:49.040 --> 0:34:52.799
<v Speaker 1>they had storyboarded the film. Now, typically Pixar doesn't start

0:34:52.880 --> 0:34:57.120
<v Speaker 1>storyboarding until they feel that the general story is is

0:34:57.400 --> 0:35:00.600
<v Speaker 1>pretty good, that the script is done. Then they would

0:35:00.640 --> 0:35:02.880
<v Speaker 1>storyboard a movie, and then the next step once the

0:35:02.960 --> 0:35:07.120
<v Speaker 1>storyboard is approved, is to go into animation modeling an animation,

0:35:08.520 --> 0:35:12.040
<v Speaker 1>but this one had been storyboarded and then they had

0:35:12.080 --> 0:35:15.800
<v Speaker 1>to scrap it and redo it. So it really was

0:35:16.680 --> 0:35:19.400
<v Speaker 1>a dramatic change, and they still had to try and

0:35:19.520 --> 0:35:23.040
<v Speaker 1>get the movie out before it got too late. On

0:35:23.160 --> 0:35:26.000
<v Speaker 1>top of that, Inside That was the first Pixar film

0:35:26.080 --> 0:35:30.000
<v Speaker 1>made without the input of Steve Jobs. Steve Jobs had

0:35:30.040 --> 0:35:33.000
<v Speaker 1>passed away in two thousand eleven, and while Jobs hadn't

0:35:33.040 --> 0:35:36.680
<v Speaker 1>really been in a real leadership role for many years,

0:35:37.000 --> 0:35:39.160
<v Speaker 1>he was still active in the process of hearing story

0:35:39.280 --> 0:35:41.520
<v Speaker 1>ideas and giving his input all the way up to

0:35:41.640 --> 0:35:46.560
<v Speaker 1>his death. Uh and John Lasseter was also largely absent.

0:35:46.719 --> 0:35:50.279
<v Speaker 1>John Lasseter was over at Walt Disney Animation trying to

0:35:50.360 --> 0:35:53.719
<v Speaker 1>get that department to turn around because they had had

0:35:53.840 --> 0:35:58.160
<v Speaker 1>their own series of disappointing films, films that weren't necessarily bad,

0:35:58.239 --> 0:36:00.640
<v Speaker 1>but we're not performing well at the box office, movies

0:36:00.680 --> 0:36:03.400
<v Speaker 1>like The Princess and the Frog, which is a perfectly

0:36:03.480 --> 0:36:07.280
<v Speaker 1>fine film but failed to capture an audience. So Lasseter

0:36:07.480 --> 0:36:10.360
<v Speaker 1>was trying to fix that and wasn't really around to

0:36:10.480 --> 0:36:13.360
<v Speaker 1>help out with Inside Out. There are also big technical

0:36:13.440 --> 0:36:15.840
<v Speaker 1>challenges with that movie. A big one being that the

0:36:15.960 --> 0:36:18.640
<v Speaker 1>character of Joy has these little particles that radiate from

0:36:18.640 --> 0:36:22.480
<v Speaker 1>her skin, and since Joy is the primary protagonist, that

0:36:22.719 --> 0:36:25.880
<v Speaker 1>meant having to replicate that effect for hundreds of shots

0:36:25.920 --> 0:36:27.800
<v Speaker 1>in the movie, and that took a lot of computer

0:36:28.000 --> 0:36:32.160
<v Speaker 1>power as well. Ultimately, all that hard work paid off.

0:36:32.560 --> 0:36:35.799
<v Speaker 1>The movie was a huge success. It was the third

0:36:35.920 --> 0:36:39.680
<v Speaker 1>highest grossing Pixar film in both US and global box

0:36:39.719 --> 0:36:44.120
<v Speaker 1>office numbers, so it worked also it was released with

0:36:44.200 --> 0:36:48.439
<v Speaker 1>the short film Lava. But two thousand fifteen also saw

0:36:48.560 --> 0:36:53.000
<v Speaker 1>the other troubled movie come out, that is The Good Dinosaur,

0:36:55.000 --> 0:36:57.440
<v Speaker 1>and The Good Dinosaur is is a Black Sheep in

0:36:57.600 --> 0:37:00.320
<v Speaker 1>Pixar um. It's the movie that when I talked to

0:37:00.360 --> 0:37:02.560
<v Speaker 1>my co workers, they some of them didn't even realize

0:37:02.600 --> 0:37:05.399
<v Speaker 1>that was a Pixar movie. Some of them hadn't even

0:37:05.480 --> 0:37:09.640
<v Speaker 1>heard the movie at all. Uh So, two thousand fifteen

0:37:09.719 --> 0:37:11.960
<v Speaker 1>is the first year in which two different Pixar feature

0:37:12.000 --> 0:37:15.360
<v Speaker 1>length films come out to theaters. But The Good Dinosaur

0:37:15.840 --> 0:37:19.480
<v Speaker 1>does not perform the way Inside Out did. In the

0:37:19.880 --> 0:37:23.200
<v Speaker 1>United States, it earned a hundred twenty three million. Now

0:37:23.239 --> 0:37:27.200
<v Speaker 1>globally it earned almost three two million dollars. That's not

0:37:27.320 --> 0:37:29.359
<v Speaker 1>chump change. That's a lot of money, but it still

0:37:29.760 --> 0:37:33.080
<v Speaker 1>makes the movie the lowest performing film in Pixar's history

0:37:33.200 --> 0:37:37.680
<v Speaker 1>as an animation studio. That dree million dollars. That's less

0:37:37.840 --> 0:37:41.240
<v Speaker 1>than what Toy Story one made at the box office.

0:37:41.920 --> 0:37:45.400
<v Speaker 1>If you adjust for inflation, it's much less than what

0:37:45.600 --> 0:37:49.080
<v Speaker 1>Toy Story made. And if you you know, not just inflation,

0:37:49.160 --> 0:37:52.279
<v Speaker 1>but the inflation of movie ticket prices, much much less,

0:37:52.320 --> 0:37:57.040
<v Speaker 1>it means way fewer people saw that movie. The story

0:37:57.200 --> 0:37:59.680
<v Speaker 1>of the film, which if you haven't seen it, it's

0:37:59.680 --> 0:38:02.840
<v Speaker 1>about on a dinosaur. It's it's the takes the premise

0:38:02.920 --> 0:38:08.399
<v Speaker 1>of what if the the meteor that struck the Earth

0:38:08.520 --> 0:38:11.960
<v Speaker 1>and helped precipitate the mass extinction that led to all

0:38:12.000 --> 0:38:14.200
<v Speaker 1>the dinosaurs dying off. What if it never hit the Earth.

0:38:14.280 --> 0:38:18.759
<v Speaker 1>What if it missed and dinosaurs continued to live on

0:38:18.920 --> 0:38:26.400
<v Speaker 1>Earth and humans evolved at least two to caveman status um,

0:38:26.920 --> 0:38:30.600
<v Speaker 1>and you had both coexisting on the same planet. That's

0:38:30.680 --> 0:38:32.400
<v Speaker 1>that's kind of the world. It said it. That's not

0:38:32.480 --> 0:38:34.360
<v Speaker 1>the premise of the story, but it is the world

0:38:35.040 --> 0:38:39.640
<v Speaker 1>that the characters exist within. The that whole story was

0:38:39.760 --> 0:38:42.400
<v Speaker 1>reworked several times. The idea of well, what is the

0:38:42.560 --> 0:38:46.680
<v Speaker 1>actual point A to point B two point C storyline?

0:38:46.920 --> 0:38:51.279
<v Speaker 1>We we understand what the world is, but what are

0:38:51.320 --> 0:38:55.160
<v Speaker 1>we trying to say? It was a huge problem, an

0:38:55.400 --> 0:38:57.960
<v Speaker 1>enormous problem. It caused the film to miss its original

0:38:58.040 --> 0:39:00.319
<v Speaker 1>release date. It was supposed to come out in two

0:39:00.360 --> 0:39:04.360
<v Speaker 1>thousand thirteen, It got pushed to two thousand and fourteen,

0:39:04.520 --> 0:39:08.440
<v Speaker 1>and then pushed again to two thousand fifteen. So when

0:39:08.440 --> 0:39:12.920
<v Speaker 1>the story was not where it needed to be by

0:39:12.960 --> 0:39:16.440
<v Speaker 1>two thousand thirteen, when it was supposed to debut, and

0:39:16.520 --> 0:39:20.960
<v Speaker 1>it hadn't even been finished or really gone beyond that

0:39:21.040 --> 0:39:25.279
<v Speaker 1>story development stage, Bob Peterson and John Walker, who were

0:39:25.520 --> 0:39:28.640
<v Speaker 1>leading the project at that time, were removed from the project.

0:39:29.560 --> 0:39:32.719
<v Speaker 1>Peterson would remain with Pixar but work on other things,

0:39:33.719 --> 0:39:36.080
<v Speaker 1>and Denise Reem, who was a producer in the film,

0:39:36.120 --> 0:39:40.960
<v Speaker 1>would replace John Walker. Peterson, who had first worked on

0:39:41.000 --> 0:39:43.200
<v Speaker 1>the story when Bob Peterson came up with the idea

0:39:43.280 --> 0:39:45.960
<v Speaker 1>back in two thousand nine, would become the director of

0:39:46.120 --> 0:39:50.640
<v Speaker 1>the movie. And things got pretty dark for Pixar in

0:39:50.760 --> 0:39:55.919
<v Speaker 1>two thousand thirteen. Uh, it wasn't just that The Good

0:39:56.000 --> 0:39:59.080
<v Speaker 1>Dinosaur was having problems. There were other issues as well.

0:39:59.160 --> 0:40:02.040
<v Speaker 1>Pixar had closed was down Pixar Canada in two thousand

0:40:02.120 --> 0:40:05.560
<v Speaker 1>thirteen and laid off eighty employees as a result. A

0:40:05.640 --> 0:40:08.520
<v Speaker 1>few months later, the company laid off another sixty seven

0:40:08.560 --> 0:40:11.120
<v Speaker 1>employees from its main office, and by then Pixar was

0:40:11.200 --> 0:40:16.800
<v Speaker 1>up to more than employees. The movie was reworked, and reworked,

0:40:17.000 --> 0:40:20.040
<v Speaker 1>and reworked, and even recast. They had cast the movie

0:40:20.600 --> 0:40:24.240
<v Speaker 1>because they thought they were getting toward a complete story

0:40:24.320 --> 0:40:27.880
<v Speaker 1>in two thousands thirteen, but it didn't happen, so they

0:40:27.880 --> 0:40:30.520
<v Speaker 1>had to recast it because when they came up with

0:40:30.760 --> 0:40:33.840
<v Speaker 1>the finished story, they had dropped a lot of characters

0:40:34.040 --> 0:40:37.799
<v Speaker 1>or replaced them with other characters. So like there's I Think.

0:40:37.880 --> 0:40:41.520
<v Speaker 1>Francis McDorman, I think was the only actress who was

0:40:41.680 --> 0:40:45.040
<v Speaker 1>attached to the original film and and remained on the

0:40:45.200 --> 0:40:49.399
<v Speaker 1>cast for the reworked version. A Monster's University short called

0:40:49.480 --> 0:40:52.920
<v Speaker 1>Party Central was supposed to premiere with The Good Dinosaur,

0:40:53.360 --> 0:40:56.000
<v Speaker 1>but eventually Pixar shifted that to go in front of

0:40:56.040 --> 0:40:59.800
<v Speaker 1>Them up It's Most Wanted, so instead and Different Pixar

0:41:00.080 --> 0:41:03.360
<v Speaker 1>or it called Sanjay's Super Team debuted with The Good Dinosaur,

0:41:03.880 --> 0:41:05.719
<v Speaker 1>and I've seen the Good Dinosaur, but I haven't seen

0:41:05.800 --> 0:41:08.759
<v Speaker 1>Sanjay's Super Team because I saw The Good Dinosaur on

0:41:08.880 --> 0:41:12.400
<v Speaker 1>a plane and they didn't have the short film to

0:41:12.480 --> 0:41:14.960
<v Speaker 1>go in front of it. So I'm curious how Sanjay's

0:41:14.960 --> 0:41:18.120
<v Speaker 1>Super Team matches up. I've heard about it, I knew

0:41:18.200 --> 0:41:20.840
<v Speaker 1>what it was, but I had not seen the actual shorts.

0:41:20.920 --> 0:41:25.520
<v Speaker 1>I need to do that. Moving to two thousand sixteen,

0:41:25.640 --> 0:41:31.000
<v Speaker 1>wrapping up this epic series on Pixar, we get the

0:41:31.160 --> 0:41:36.040
<v Speaker 1>release of Finding Dory, the sequel to Finding Nemo. Finding

0:41:36.080 --> 0:41:39.280
<v Speaker 1>Dorry was originally supposed to come out on November two

0:41:39.360 --> 0:41:43.000
<v Speaker 1>thousand fifteen. That's when The Good Dinosaur actually premiered, so

0:41:43.160 --> 0:41:47.840
<v Speaker 1>Finding Dory was pushed back to the summer of and

0:41:47.960 --> 0:41:50.920
<v Speaker 1>it's the only feature length Pixar film I have not

0:41:51.320 --> 0:41:55.440
<v Speaker 1>seen yet. It's not because I didn't like Finding Nemo. Actually,

0:41:55.800 --> 0:41:58.680
<v Speaker 1>Finding Nemo might be my favorite Pixar movie to date.

0:41:59.840 --> 0:42:04.400
<v Speaker 1>I think it might be, uh the top one for me.

0:42:04.920 --> 0:42:06.960
<v Speaker 1>Uh there. It's it's tough because there are a lot

0:42:07.000 --> 0:42:09.040
<v Speaker 1>of Pixar movies I think are really really good, but

0:42:09.120 --> 0:42:13.240
<v Speaker 1>Finding Nemo in particular speaks to me. Uh, Finding Doria

0:42:13.280 --> 0:42:15.359
<v Speaker 1>I have not seen yet. It's only because I don't

0:42:15.400 --> 0:42:17.359
<v Speaker 1>have a whole lot of times, so I haven't been

0:42:17.400 --> 0:42:19.319
<v Speaker 1>to the theater in several months. There are a lot

0:42:19.360 --> 0:42:21.239
<v Speaker 1>of movies that came out this year that I have

0:42:21.320 --> 0:42:24.279
<v Speaker 1>not yet seen. Uh, but a lot of people did

0:42:24.360 --> 0:42:26.480
<v Speaker 1>go see it. It had the largest opening for an

0:42:26.520 --> 0:42:29.839
<v Speaker 1>animated film of our third largest opening, I should say,

0:42:29.960 --> 0:42:32.600
<v Speaker 1>third largest opening of an animated film of all time,

0:42:32.680 --> 0:42:36.640
<v Speaker 1>and grossed four one million dollars in North America alone

0:42:37.200 --> 0:42:41.960
<v Speaker 1>to date as of July, and it's probably more than

0:42:42.000 --> 0:42:43.960
<v Speaker 1>that at that point, and that's just North America, that's

0:42:44.000 --> 0:42:49.400
<v Speaker 1>not globally. So it has done incredibly well and I

0:42:49.480 --> 0:42:51.959
<v Speaker 1>can't wait to see it. I don't have any behind

0:42:52.000 --> 0:42:55.239
<v Speaker 1>the scenes information about Finding Dori other than the fact

0:42:55.840 --> 0:42:58.160
<v Speaker 1>that it had been teased that there was gonna be

0:42:58.200 --> 0:43:01.960
<v Speaker 1>a Finding Nemo seek for a while. In fact, Finding

0:43:02.040 --> 0:43:04.840
<v Speaker 1>There was originally gonna be a Finding Nemo sequel produced

0:43:04.880 --> 0:43:08.279
<v Speaker 1>by that Circle seven group that had been formed when

0:43:08.400 --> 0:43:12.319
<v Speaker 1>Disney wanted to try and continue making films based off

0:43:12.400 --> 0:43:16.200
<v Speaker 1>Pixar movies, but not made by Pixar itself. But of

0:43:16.280 --> 0:43:21.080
<v Speaker 1>course Circle seven had already been dissolved, and Finding Dory

0:43:21.200 --> 0:43:23.840
<v Speaker 1>is not based off anything that Circle seven came up with.

0:43:25.000 --> 0:43:27.760
<v Speaker 1>I can't wait to see it. Future films that Pixar

0:43:27.880 --> 0:43:31.319
<v Speaker 1>has planned include Toy Story four, which I don't think

0:43:31.400 --> 0:43:35.359
<v Speaker 1>most people even thought was gonna be a thing, Cars three,

0:43:35.800 --> 0:43:39.520
<v Speaker 1>The Incredibles too, It's another sequel I was never expecting,

0:43:40.320 --> 0:43:43.759
<v Speaker 1>and an original film that is not based off any

0:43:44.560 --> 0:43:48.480
<v Speaker 1>uh former Pixar are previous, I should say previous Pixar

0:43:48.560 --> 0:43:53.640
<v Speaker 1>movie called Coco will come out in Coco being inspired

0:43:53.680 --> 0:43:58.719
<v Speaker 1>by Diamos, the uh Mexican holiday, the Day of the Dead,

0:43:58.800 --> 0:44:01.319
<v Speaker 1>the very colorful Hall a Day, and in fact, there

0:44:01.400 --> 0:44:06.200
<v Speaker 1>was some some controversy around that not having anything to

0:44:06.280 --> 0:44:08.920
<v Speaker 1>do with Disney producing a Day of the Dead holiday

0:44:09.280 --> 0:44:13.400
<v Speaker 1>themed movie, in particular, especially once they started bringing on

0:44:14.719 --> 0:44:19.120
<v Speaker 1>cultural experts to make certain that the movie is respectful

0:44:19.600 --> 0:44:24.960
<v Speaker 1>and reflects the cultural values of people of Mexico and

0:44:25.120 --> 0:44:29.360
<v Speaker 1>not just exploit them, which would be horrible. But also

0:44:29.960 --> 0:44:34.520
<v Speaker 1>there was an issue when Disney moved to trademark the

0:44:34.600 --> 0:44:39.160
<v Speaker 1>phrase Dia de las Martos, and a lot of people,

0:44:39.280 --> 0:44:43.840
<v Speaker 1>myself included, felt that that move was perhaps a little

0:44:45.360 --> 0:44:49.440
<v Speaker 1>m M dumb. Dumb is a fine word. It was

0:44:49.520 --> 0:44:52.080
<v Speaker 1>a dumb move on Disney's part. It would be like

0:44:52.160 --> 0:44:59.879
<v Speaker 1>trying to trademark Christmas or Halloween or Memorial Day, trademarking

0:45:00.040 --> 0:45:01.680
<v Speaker 1>that so that you can use it and no one

0:45:01.760 --> 0:45:05.560
<v Speaker 1>else can. That just it struck people as being incredibly

0:45:07.280 --> 0:45:11.800
<v Speaker 1>shortsighted and insensitive. UM don't know who a Disney filed

0:45:11.840 --> 0:45:15.360
<v Speaker 1>for that trademark. I'm guessing it probably wasn't John Lasseter.

0:45:15.600 --> 0:45:18.799
<v Speaker 1>Doesn't sound like something he would have done, But at

0:45:18.800 --> 0:45:21.560
<v Speaker 1>any rate, that did not happen. Disney dropped it, and

0:45:21.680 --> 0:45:24.360
<v Speaker 1>like I said, they brought on some cultural consultants to

0:45:24.440 --> 0:45:27.759
<v Speaker 1>make sure that the stuff that Pixar was developing was

0:45:27.840 --> 0:45:31.759
<v Speaker 1>respectful while still being an entertaining movie. And I'm really

0:45:31.800 --> 0:45:34.920
<v Speaker 1>looking forward to it. I love the artistic style of

0:45:35.239 --> 0:45:38.680
<v Speaker 1>Dia demuertos and sugar skulls and things of that nature,

0:45:38.760 --> 0:45:41.160
<v Speaker 1>and I'm very curious to see what story they have.

0:45:41.920 --> 0:45:44.960
<v Speaker 1>From my understand and this is from a friend of mine,

0:45:45.000 --> 0:45:47.520
<v Speaker 1>so I apologize if I get this wrong. If I

0:45:47.600 --> 0:45:49.960
<v Speaker 1>get it wrong, it's because of me, not because of

0:45:50.040 --> 0:45:53.400
<v Speaker 1>my friend. It's because I misinterpreted. But as I understand it,

0:45:53.480 --> 0:45:56.680
<v Speaker 1>Coco sort of refers to the concept of a boogeyman,

0:45:56.880 --> 0:46:00.480
<v Speaker 1>so that's probably going to play some sort of role

0:46:00.640 --> 0:46:04.080
<v Speaker 1>within the story, which follows a character named Miguel Um

0:46:04.160 --> 0:46:06.839
<v Speaker 1>And that's all I know about Cocoa, but I'm very

0:46:06.920 --> 0:46:10.360
<v Speaker 1>much looking forward to it. There's some unannounced films that

0:46:10.440 --> 0:46:14.520
<v Speaker 1>are on Pixar's slate. They have not publicly said what

0:46:14.760 --> 0:46:18.839
<v Speaker 1>they will be, but they have said that, uh, those

0:46:18.960 --> 0:46:24.560
<v Speaker 1>movies are original works. They are not sequels, which gave

0:46:24.920 --> 0:46:26.680
<v Speaker 1>came as something of a relief to a lot of

0:46:26.719 --> 0:46:31.640
<v Speaker 1>people because seeing Toy Story four, Cars three, and Incredibles

0:46:31.719 --> 0:46:35.719
<v Speaker 1>two on the schedule, people begin to ask, well, this

0:46:35.840 --> 0:46:37.400
<v Speaker 1>picks are just going to be in the business of

0:46:37.520 --> 0:46:39.399
<v Speaker 1>churning out sequels now or are we going to get

0:46:39.440 --> 0:46:42.799
<v Speaker 1>more original works? Because originally the idea was there would

0:46:42.840 --> 0:46:46.440
<v Speaker 1>be an original movie pretty much every year and a

0:46:46.640 --> 0:46:50.239
<v Speaker 1>sequel every other year, and that hasn't quite worked out,

0:46:50.680 --> 0:46:54.480
<v Speaker 1>But maybe that will change after this upcoming slate of

0:46:54.520 --> 0:46:59.880
<v Speaker 1>films that wraps up the Pixar Story Part three, that

0:47:00.760 --> 0:47:03.919
<v Speaker 1>catches us up to present day, and maybe we will

0:47:04.000 --> 0:47:06.680
<v Speaker 1>have more to say about Pixar in the future. It

0:47:06.880 --> 0:47:11.360
<v Speaker 1>is a fascinating company. H It's history with other major

0:47:11.520 --> 0:47:15.880
<v Speaker 1>companies Disney and Apple make it really fascinating from a

0:47:15.920 --> 0:47:20.680
<v Speaker 1>technology standpoint. The business side of things incredible. Also the

0:47:20.800 --> 0:47:26.080
<v Speaker 1>idea that the animator who was fired from Disney came

0:47:26.120 --> 0:47:31.879
<v Speaker 1>on to Pixar became a public face of Pixar. Even

0:47:31.920 --> 0:47:34.840
<v Speaker 1>though he was not the the technical leader, he was

0:47:34.920 --> 0:47:37.160
<v Speaker 1>the public face and and a lot of people look

0:47:37.200 --> 0:47:39.719
<v Speaker 1>at John Lassner as being the leader of Pixar. Then

0:47:39.840 --> 0:47:42.560
<v Speaker 1>going over to become a chief creative officer of Walt

0:47:42.600 --> 0:47:46.880
<v Speaker 1>Disney Animation, becoming an important voice in the company that

0:47:47.160 --> 0:47:52.000
<v Speaker 1>once fired him phenomenal. Also, never forget he started off

0:47:52.040 --> 0:47:55.160
<v Speaker 1>as a skipper on the Jungle Cruise ride at Disneyland.

0:47:55.960 --> 0:47:58.279
<v Speaker 1>We should all be so lucky, al right, guys. That

0:47:58.320 --> 0:48:01.800
<v Speaker 1>wraps this up. If you have suggestions for future episodes

0:48:01.920 --> 0:48:05.520
<v Speaker 1>of text Stuff, you should email me the addresses tech

0:48:05.600 --> 0:48:08.640
<v Speaker 1>stuff at how stuff works dot com, or you can

0:48:08.719 --> 0:48:11.440
<v Speaker 1>drop me a line on Facebook or Twitter at both

0:48:11.520 --> 0:48:14.880
<v Speaker 1>of those. I am Text Stuff h s W. I

0:48:15.000 --> 0:48:18.800
<v Speaker 1>am out here. I will see you guys. Well probably

0:48:18.880 --> 0:48:20.960
<v Speaker 1>I won't, but I will definitely talk to you guys.

0:48:21.920 --> 0:48:29.440
<v Speaker 1>Really see for more on this and bousands of other topics.

0:48:29.719 --> 0:48:31.040
<v Speaker 1>Is it how stuff works dot Com