WEBVTT - STBYM: Biophilia and Pokémon

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, production of iHeartRadio.

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<v Speaker 2>Hey, you welcome to Stuff to Blow your Mind. My

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<v Speaker 2>name is Robert, ma'am.

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<v Speaker 3>And I am Joe McCormick. And Rob you wanted to

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<v Speaker 3>talk about Pokemon today, So you are going to have

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<v Speaker 3>to be my Virgil leading me through the pokey hell

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<v Speaker 3>and all the way to the Pokey Paradise. Because, as

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<v Speaker 3>longtime listeners will know, every time this comes up on

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<v Speaker 3>the show, I am lost in a dark wood when

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<v Speaker 3>it comes to Pokemon. I do not have the Pokemon

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<v Speaker 3>knowledge of my peers.

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<v Speaker 2>Well, maybe I am the Virgil of Pokemon because I

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<v Speaker 2>cannot enter paradise. I can only take you so far

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<v Speaker 2>because I came into it really late as well. We

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<v Speaker 2>were actually chatting off Mike with our producer JJ earlier,

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<v Speaker 2>and JJ is of the right age to have been

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<v Speaker 2>properly brought up in the Pokemon world, and so we

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<v Speaker 2>were we were chatting just a little bit about knowing

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<v Speaker 2>your way around Pokemon and just the the enormous pop

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<v Speaker 2>culture shadow that Pokemon casts for, particularly for millennials in

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<v Speaker 2>gen Z, with strong signs that it's going to continue

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<v Speaker 2>to play this role for younger generations as well, like

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<v Speaker 2>you can people who grew up with Pokemon can did

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<v Speaker 2>they just talk about it? They can use it as

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<v Speaker 2>reference points. It's it's like a language undo itself.

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<v Speaker 3>Yeah. By the way, JJ, if we if we make

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<v Speaker 3>a big poke blunder in this episode, please do interrupt

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<v Speaker 3>us and we can fill the listeners in with your

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<v Speaker 3>with your insights. Yeah, so I'm not like somebody who

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<v Speaker 3>has never encountered Pokemon before. My personal experience with it

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<v Speaker 3>was basically at the same time as every other kid

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<v Speaker 3>in America. I played the original Pokemon game Boy game.

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<v Speaker 3>I never finished it, but I played that when it

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<v Speaker 3>came out when I was in like sixth grades. I

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<v Speaker 3>think this would be like, okay, nineteen ninety eight. So yeah, so.

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<v Speaker 2>You were exposed to pokemona but I never finished. The

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<v Speaker 2>body like built up a resistance to the infection and

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<v Speaker 2>then you were immune to it.

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<v Speaker 3>I yeah, so I played part of the original game

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<v Speaker 3>Boy game, never finished it. I remember the one I picked.

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<v Speaker 3>It was the green one Bulbosar, because he's it seemed

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<v Speaker 3>more threatening than the other two, Okay, at least more

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<v Speaker 3>than the water the water turtle squirrel.

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<v Speaker 2>Thing, because it needed to fight for you. You wanted

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<v Speaker 2>a fierce Pokemon.

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<v Speaker 3>Right, and it looked more. Yeah, it was like a

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<v Speaker 3>little cute but angry little turtle with plants coming off

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<v Speaker 3>of it. So I picked that thing. I played part

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<v Speaker 3>of the game, and then I basically never interacted with

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<v Speaker 3>Pokemon again, except sort of secondhand. I had, like, you know,

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<v Speaker 3>friends in college who were playing Pokemon Nintendo sixty four games,

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<v Speaker 3>so I got a little bit of that by osmosis,

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<v Speaker 3>but otherwise I'm like not plugged in. I get it

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<v Speaker 3>all secondhand.

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<v Speaker 2>All right, Well, just a reminder for folks out there,

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<v Speaker 2>and I realized most of you do not need to

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<v Speaker 2>be reminded what a Pokemon is. I mean, Pokemon are everywhere.

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<v Speaker 2>It's again, it's it's enormous. We're, of course talking about

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<v Speaker 2>the Japanese Pocket Monster media empire that began as a

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<v Speaker 2>nineteen ninety six Nintendo video game for the old game Boy,

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<v Speaker 2>the original game Boy, and then shortly thereafter became a

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<v Speaker 2>collectible card game as well, and since then it has

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<v Speaker 2>grown to encompass television shows, movies, toys, even more video games,

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<v Speaker 2>more collectible card games. There's a mobile game now and

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<v Speaker 2>it's just generally secured, you know, its place as a

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<v Speaker 2>major generational touchstone, as we've been saying, So what's the

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<v Speaker 2>basic idea here, Well, it's a fantastic world much like

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<v Speaker 2>our own, but populated by a vast array of creatures

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<v Speaker 2>called Pokemon or pokemons. I'm not sure the plural is

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<v Speaker 2>fan and they often just Pokemon.

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<v Speaker 3>Isn't it just pokemon right?

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<v Speaker 2>At any rate? The pokemon or multi pokemons or POKEMONA

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<v Speaker 2>I don't know. They often resemble real and folkloreic creatures.

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<v Speaker 2>Not every Pokemon is based on an actual animal or plant,

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<v Speaker 2>but a huge amount of them are. You also have

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<v Speaker 2>ones that are you know, we were talking about one

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<v Speaker 2>off Mike with JJ that looks like keys, obviously not

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<v Speaker 2>biological in origin. And then there are ghost types that

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<v Speaker 2>may or may not match up with animals. But for

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<v Speaker 2>the most part you're dealing with a vast ecosystem of

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<v Speaker 2>fanciful creatures and or plants.

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<v Speaker 3>Yeah, and Rob, I don't know if this has changed

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<v Speaker 3>it all over the history of Pokemon, because I know

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<v Speaker 3>we were now like many generations in but what I

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<v Speaker 3>remember from the original game Boy game was you would

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<v Speaker 3>collect these monsters from the environment and then you would

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<v Speaker 3>make them fight each other, so there is in one

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<v Speaker 3>sense kind of a almost a darwin Esque you know,

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<v Speaker 3>collecting beetles from the forest sort of thing where you're

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<v Speaker 3>looking for specimens. But then there's another element, which is

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<v Speaker 3>just you're making them fight.

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<v Speaker 2>Yes, yeah, yeah, And this my understanding is this is

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<v Speaker 2>still very key to the whole thing. I mean, it's

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<v Speaker 2>still the one of the main things that you do

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<v Speaker 2>in the video games. It is central to the collectible

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<v Speaker 2>card game. Not all media, though perhaps there's a Pokemon

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<v Speaker 2>media like depends heavily on it. There was like a

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<v Speaker 2>really cute kind of oh, what's the word kind of

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<v Speaker 2>a comfort show that I believe it was. That it's

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<v Speaker 2>actually on Netflix called Let's See Pokemon Concierge, where it's

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<v Speaker 2>Pokemon's on vacation and you're just looking after them and

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<v Speaker 2>you were trying to prevent them from fighting, or the

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<v Speaker 2>main character is trying to prevent them from fighting. It's

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<v Speaker 2>very sweet, very relaxing.

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<v Speaker 3>You bring them champagne and an ice bucket.

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<v Speaker 2>Maybe not shampa, but whatever champagne would be to a bulbasar,

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<v Speaker 2>you might bring it to them. Okay, but yeah, I

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<v Speaker 2>guess the other key things to mention are that most

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<v Speaker 2>Pokemon go through a series of evolutions, typically but not always,

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<v Speaker 2>consisting of three phases, and then humans use poke balls

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<v Speaker 2>to capture them and make them.

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<v Speaker 3>Fight each other. Yeah.

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<v Speaker 2>So, as for myself, and I think I may have

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<v Speaker 2>mentioned this on the show before I missed out on

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<v Speaker 2>Pokemon as a younger person. I think I theoretically could

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<v Speaker 2>have caught the bug, but it didn't officially make its

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<v Speaker 2>way over to the US until ninety eight. I would

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<v Speaker 2>have been twenty at the time, and I guess it

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<v Speaker 2>just I wasn't in the place for it, and I

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<v Speaker 2>don't think I had any friends that had been infected

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<v Speaker 2>with Pokemon, So for the most part, I would hear

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<v Speaker 2>about it, but I'm like, oh, I guess that's something

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<v Speaker 2>kids are doing, and I'm not a kid right now.

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<v Speaker 2>But I of course eventually became a parent, and my

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<v Speaker 2>kid certainly got into Pokemon in a major way, and

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<v Speaker 2>as a teen, they still seem to really enjoy the franchise.

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<v Speaker 2>They're playing the current video game. I think they occasionally

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<v Speaker 2>watched some of the media, and they still know their

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<v Speaker 2>way around all of the Pokemon lore and classifications. So

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<v Speaker 2>if Pokemon business comes up on the podcast, I've covered

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<v Speaker 2>them on the Monster Fact episodes before. I will generally

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<v Speaker 2>ask them about it and say like, hey, do I

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<v Speaker 2>have this ride? Is this Pokemon an example of such

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<v Speaker 2>and such? And they'll be able to throw in on

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<v Speaker 2>that also alongside them. I have watched the occasional episode

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<v Speaker 2>of the Pokemon TV show or one of the TV

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<v Speaker 2>shows and found it, you know, engaging and weird. I

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<v Speaker 2>watched twenty nineteen's Pokemon Detective Pikachu with them, and I

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<v Speaker 2>was actually really impressed with that one. I've considered doing

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<v Speaker 2>that one for Weird House at some point. And a

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<v Speaker 2>real highlight was we got to visit the Pokemon store

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<v Speaker 2>in Tokyo a couple of years back, and that was

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<v Speaker 2>overwhelming and super cool. I ended up picking up a

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<v Speaker 2>few of the stickers that they have there. I got

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<v Speaker 2>one of the Pokemon Ditto and I have Diddos stuck

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<v Speaker 2>to my work laptop right now. I have it covering

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<v Speaker 2>the Apple logo so that it glows a little bit.

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<v Speaker 3>Oh nice.

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<v Speaker 2>Ditto is a shape shifting blob by.

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<v Speaker 3>The way, like the thing, Yeah but.

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<v Speaker 2>Cute, you know, the more like the blob If the

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<v Speaker 2>blob could could form a human form, Yeah, but you know.

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<v Speaker 3>The thing could be cute, if it copied a cute thing.

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<v Speaker 2>If it wanted to. It never seemed particularly interesting, but

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<v Speaker 2>it could.

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<v Speaker 3>I guess that would have been a better strategy.

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<v Speaker 2>Yeah, so today's episode is going to be less hyper

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<v Speaker 2>focused on Pokemon lore, and certainly, you know, we're not

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<v Speaker 2>the individuals could really steer that ship. I'm sure there

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<v Speaker 2>are any number of podcasts out there that are that

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<v Speaker 2>are more capable of that. But instead, we're going to

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<v Speaker 2>be talking more about interesting connections to be made between

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<v Speaker 2>the Pokemon franchises, core elements, and sometimes specific species, its

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<v Speaker 2>popularity with our innate fascination with the natural world. We're

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<v Speaker 2>gonna be talking about its connection to biophilia. Now, to

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<v Speaker 2>really get into this, I think it's illuminating to go

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<v Speaker 2>back to the origins of Pokemon itself. I'm not going

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<v Speaker 2>to go through, you know, the full origin story, but

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<v Speaker 2>essentially I'm going to touch on a couple of individuals.

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<v Speaker 2>There's Junichi Masuda born nineteen sixty eight. He was one

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<v Speaker 2>of the key individuals in the creation of the initial

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<v Speaker 2>video game, and I believe still serves as chief creative

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<v Speaker 2>fellow at the Pokemon Company. I was looking at a

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<v Speaker 2>sighted interview that's from him. I was looking at Pokemon

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<v Speaker 2>from Bugs to Blockbuster by Simon Parkin from The Guardian

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<v Speaker 2>back in twenty thirteen, and in that in the quotations,

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<v Speaker 2>Masuda mentions that as a kid in Osaka, he spent

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<v Speaker 2>most of his time outside, riding around on his bicycle

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<v Speaker 2>and catching insects. Now, I don't know that he was

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<v Speaker 2>making the insects fight, but of course we also know

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<v Speaker 2>we've discussed before there is the sort of the beatles

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<v Speaker 2>sparring that also takes place in Japan, or he used

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<v Speaker 2>to take place in Japan. I'm not sure what the

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<v Speaker 2>hobby's current status is, but that is probably in the

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<v Speaker 2>zeitgeist as well here.

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<v Speaker 3>Yeah, I guess I was wondering about that because I

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<v Speaker 3>could have imagined that even if the initial impulse to

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<v Speaker 3>create the game was just being inspired by the kind

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<v Speaker 3>of naturalists instinct or the collector instinct, you know, like

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<v Speaker 3>going out and finding beatles in the woods, that you

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<v Speaker 3>might end up wanting to add fighting because it's a

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<v Speaker 3>video game and you need like a conflict mechanic and.

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<v Speaker 2>A gangame conflict. I mean, nowadays we can point to

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<v Speaker 2>examples of video games that are may be less dependent

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<v Speaker 2>on conflict, but certainly at the time, like, can you

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<v Speaker 2>imagine a game that didn't have some sort of a

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<v Speaker 2>battle or fight central to it. Yeah, yeah, let's see

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<v Speaker 2>Another individual, Satoshi Tajiri born nineteen sixty five, also one

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<v Speaker 2>of the founding partners, apparently had similar experiences on the

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<v Speaker 2>outskirts of Tokyo, cataloging various creatures he found, writing them

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<v Speaker 2>all down in a notepad that his parents had given him.

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<v Speaker 2>And Parkin also shares in this article that when the

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<v Speaker 2>original Red and Blue Pokemon game was released on game Boy,

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<v Speaker 2>I didn't really think about this connection, but the plat

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<v Speaker 2>form was towards the end of its life cycle, so

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<v Speaker 2>there were still plenty of game Boy games coming out

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<v Speaker 2>because there were all these game Boys out in the world,

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<v Speaker 2>but it made getting coverage for the game a lot

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<v Speaker 2>more difficult. The industry was moving on to newer technology,

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<v Speaker 2>So it's it's interesting to just imagine, you know, any

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<v Speaker 2>kind of property or franchise in its early goings potentially

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<v Speaker 2>having a challenge to establish itself because it's such a

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<v Speaker 2>juggernaut today.

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<v Speaker 3>That is weird to imagine there was a time when

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<v Speaker 3>like new games were still coming out for the game Boy,

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<v Speaker 3>and yet there were PlayStations, you know, you were getting

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<v Speaker 3>these three dimensional games. Yeah, yeah, and that was happening

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<v Speaker 3>at the same time. That is strange.

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<v Speaker 2>Yeah, So Masuda and Tegery, of course had a great

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<v Speaker 2>deal of passion for video games in general as well

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<v Speaker 2>as electronics. But it is such an interesting detail that

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<v Speaker 2>part of the franchise's genesis was in the collection, cataloging,

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<v Speaker 2>and experience of the natural world, and through the Pokemon gains,

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<v Speaker 2>they to a large extent, attempted to pass that experience

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<v Speaker 2>on to children who in many cases, certainly in Japan,

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<v Speaker 2>but then in other markets as well, you know, certainly

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<v Speaker 2>as supplies to the US in the following years, you know,

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<v Speaker 2>a lot of children just had decreasing ability to experience

0:12:19.120 --> 0:12:22.760
<v Speaker 2>the natural world, to experience the organisms of the natural

0:12:22.800 --> 0:12:25.680
<v Speaker 2>world and chronicle them in a way that we would

0:12:25.760 --> 0:12:30.160
<v Speaker 2>seem almost hired, hardwired to do. And this is where

0:12:30.200 --> 0:12:34.800
<v Speaker 2>things tie back into the biophilia hypothesis. We've talked about

0:12:34.800 --> 0:12:38.400
<v Speaker 2>this numerous times in the show before. This was a

0:12:38.600 --> 0:12:42.040
<v Speaker 2>hypothesis that was concocted by the late EO. Wilson, who

0:12:42.080 --> 0:12:44.760
<v Speaker 2>lived nineteen twenty nine through twenty twenty one.

0:12:44.800 --> 0:12:48.640
<v Speaker 3>Wilson was an entomologist who is famous for studying ants,

0:12:48.720 --> 0:12:51.160
<v Speaker 3>especially Yeah.

0:12:50.480 --> 0:12:53.640
<v Speaker 2>It is essentially, in Wilson's words, the innate tendency to

0:12:53.679 --> 0:12:58.120
<v Speaker 2>focus on life and lifelike processes, and as related in

0:12:58.400 --> 0:13:03.120
<v Speaker 2>Why Conservationists Should Heed Pokemon by Boumford, Clegg, Coulson, and Taylor,

0:13:03.520 --> 0:13:06.400
<v Speaker 2>this is published in Science Back in two thousand and two.

0:13:07.080 --> 0:13:10.280
<v Speaker 2>It can also be thought of as humanity's innate desire

0:13:10.360 --> 0:13:14.400
<v Speaker 2>to catalog, understand, and spend time with other life forms.

0:13:15.200 --> 0:13:19.800
<v Speaker 3>So, of course there is an irony in that Pokemon

0:13:19.840 --> 0:13:22.560
<v Speaker 3>originally was a video game, so when you're playing it,

0:13:22.640 --> 0:13:26.440
<v Speaker 3>you are interacting with an electronic device that is about

0:13:26.440 --> 0:13:29.679
<v Speaker 3>as synthetic as objects get. But it would be that

0:13:29.840 --> 0:13:33.240
<v Speaker 3>within that realm, within the video game realm of this handheld,

0:13:33.280 --> 0:13:37.559
<v Speaker 3>plastic and glass thing you are playing with, you are

0:13:37.600 --> 0:13:41.439
<v Speaker 3>getting a simulation of cataloging the diversity of the natural

0:13:41.480 --> 0:13:44.240
<v Speaker 3>world instead of just like you know, having Mario run

0:13:44.280 --> 0:13:46.480
<v Speaker 3>and jump on things. Yeah.

0:13:46.520 --> 0:13:50.920
<v Speaker 2>I don't know enough about any precursors to this in

0:13:51.040 --> 0:13:54.400
<v Speaker 2>video games, but certainly in the wake of the first

0:13:54.400 --> 0:13:57.760
<v Speaker 2>Pokemon game, we can point to any number of games

0:13:57.800 --> 0:14:00.679
<v Speaker 2>where you're doing some sort of collecting and logging of

0:14:00.760 --> 0:14:04.000
<v Speaker 2>natural organisms. Like just thinking of two games offhand that

0:14:04.000 --> 0:14:05.960
<v Speaker 2>I spend a fair amount of time with in the past,

0:14:06.440 --> 0:14:09.719
<v Speaker 2>the Fallout games or say Red Dead Redemption. These are

0:14:09.720 --> 0:14:12.280
<v Speaker 2>both games where you spend a lot of time wandering

0:14:12.280 --> 0:14:15.640
<v Speaker 2>around collecting things. Maybe you're collecting things to make I

0:14:15.640 --> 0:14:18.600
<v Speaker 2>don't know, to make something essentially make a potion. But

0:14:18.679 --> 0:14:21.000
<v Speaker 2>other times it's just about checking off a list.

0:14:21.560 --> 0:14:24.280
<v Speaker 3>You're finding out what's in the world and then figuring

0:14:24.280 --> 0:14:25.520
<v Speaker 3>out what you can do with it.

0:14:26.040 --> 0:14:28.520
<v Speaker 2>Yeah, and so that is really interesting. I guess one

0:14:28.560 --> 0:14:31.080
<v Speaker 2>of the big questions is, ye do this is there

0:14:31.320 --> 0:14:34.640
<v Speaker 2>is there something innate in us? Indeed, is the biophilia

0:14:34.720 --> 0:14:37.800
<v Speaker 2>hypothesis correct? And we really need to do this? And

0:14:37.840 --> 0:14:40.000
<v Speaker 2>we can trace it back to the fact that we

0:14:40.120 --> 0:14:44.560
<v Speaker 2>are organisms in the natural world, and we have had

0:14:44.600 --> 0:14:48.480
<v Speaker 2>to make our way through that world, understand how each

0:14:48.560 --> 0:14:53.360
<v Speaker 2>of these organisms affects us in positive, neutral, or negative fashions,

0:14:53.880 --> 0:14:57.000
<v Speaker 2>and then on top of that, with our human ingenuity,

0:14:57.280 --> 0:15:01.840
<v Speaker 2>how to augment those parameters and turn a potentially harmful

0:15:02.080 --> 0:15:07.880
<v Speaker 2>organism into a helpful one and maybe vice versa. So

0:15:08.680 --> 0:15:11.560
<v Speaker 2>the two thousand and two piece in question, it raises

0:15:11.560 --> 0:15:16.240
<v Speaker 2>some interesting questions about this supposed relationship between Pokemon fandom

0:15:16.360 --> 0:15:20.560
<v Speaker 2>and biophilia. They conduct a study in this, and this

0:15:20.600 --> 0:15:23.160
<v Speaker 2>is one of those studies we have to point out

0:15:23.160 --> 0:15:26.080
<v Speaker 2>this is a small study. This doesn't concern a tremendous

0:15:26.200 --> 0:15:30.160
<v Speaker 2>number of individuals, and certainly we're dealing with like a

0:15:30.160 --> 0:15:33.840
<v Speaker 2>a one particular part of the world, and there you know,

0:15:33.880 --> 0:15:35.840
<v Speaker 2>all sorts of limitations you would have to take into

0:15:35.880 --> 0:15:38.840
<v Speaker 2>into account here. But in it the author has carried

0:15:38.840 --> 0:15:41.320
<v Speaker 2>out a study one hundred and nine UK school children

0:15:41.400 --> 0:15:44.560
<v Speaker 2>ages four through eleven, and they quiz different age groups

0:15:44.600 --> 0:15:48.680
<v Speaker 2>about both real life UK organisms, organisms that you know

0:15:48.720 --> 0:15:52.440
<v Speaker 2>would have been more or less in their natural habitat,

0:15:53.040 --> 0:15:58.480
<v Speaker 2>and fictional Pokemon organisms. And what they generally observed in

0:15:58.520 --> 0:16:01.200
<v Speaker 2>their findings is that the kids started off with a

0:16:01.280 --> 0:16:06.000
<v Speaker 2>stronger understanding of natural world organisms around them and less

0:16:06.040 --> 0:16:08.760
<v Speaker 2>knowledge of Pokemon. But as they got older, the Pokemon

0:16:08.840 --> 0:16:11.920
<v Speaker 2>knowledge kind of took over and took the place of

0:16:11.960 --> 0:16:14.680
<v Speaker 2>the natural world wisdom. And there were some other like

0:16:15.240 --> 0:16:17.160
<v Speaker 2>you know they were talking about okay, well, you know,

0:16:17.200 --> 0:16:19.000
<v Speaker 2>we divided them up into boys and girls, and then

0:16:19.000 --> 0:16:21.800
<v Speaker 2>the boys tended to know more about Pokemon and so forth.

0:16:21.880 --> 0:16:23.880
<v Speaker 2>So you have to factor all of that into it

0:16:23.920 --> 0:16:24.280
<v Speaker 2>as well.

0:16:24.960 --> 0:16:25.560
<v Speaker 3>Interesting.

0:16:26.480 --> 0:16:29.360
<v Speaker 2>So the researchers here argue that, on one hand, the

0:16:29.400 --> 0:16:32.240
<v Speaker 2>findings demonstrate the young children in general just have a

0:16:32.280 --> 0:16:36.960
<v Speaker 2>tremendous capacity for learning about creatures, real or fictional, and

0:16:37.080 --> 0:16:40.480
<v Speaker 2>at age eight, the typical child could identify eighty percent

0:16:40.600 --> 0:16:43.479
<v Speaker 2>of a sample drawn from one hundred and fifty synthetic

0:16:43.560 --> 0:16:48.160
<v Speaker 2>species aka Pokemon, which you know we've all encountered this

0:16:48.240 --> 0:16:50.520
<v Speaker 2>with kids. Kids will come up maybe maybe it is

0:16:50.520 --> 0:16:52.720
<v Speaker 2>Pokemon specific. A kid will come up to you and

0:16:52.760 --> 0:16:56.680
<v Speaker 2>start talking at you about Pokemon, and it can be overwhelming,

0:16:56.800 --> 0:16:59.360
<v Speaker 2>and you're like, no, thank you, I really don't need

0:16:59.400 --> 0:17:02.400
<v Speaker 2>to hear all of this, But you have to admit, like,

0:17:02.480 --> 0:17:04.639
<v Speaker 2>it's amazing that they have all of these facts in

0:17:04.680 --> 0:17:06.639
<v Speaker 2>their head. Granted there's all sorts of stuff they don't

0:17:06.640 --> 0:17:10.199
<v Speaker 2>have to remember yet, but they have tremendous capacity for

0:17:10.359 --> 0:17:13.639
<v Speaker 2>memorizing all this stuff. I certainly see that with my

0:17:13.680 --> 0:17:16.800
<v Speaker 2>own kiddo. I mean, granted, you know there's the Pokemon example,

0:17:16.880 --> 0:17:21.800
<v Speaker 2>but you know we also share a love for dungeons

0:17:21.840 --> 0:17:25.320
<v Speaker 2>and dragons, so you know, both of us can rattle

0:17:25.320 --> 0:17:30.800
<v Speaker 2>off some stats about the various monsters and with my kid.

0:17:30.840 --> 0:17:34.879
<v Speaker 2>They also got super into herpetology years back, and so

0:17:35.040 --> 0:17:37.080
<v Speaker 2>they you know, this does have at least in their

0:17:37.200 --> 0:17:39.440
<v Speaker 2>their case, and I think in many kids cases, there's

0:17:39.440 --> 0:17:42.000
<v Speaker 2>also the real world component, like learning about the animals

0:17:42.440 --> 0:17:47.080
<v Speaker 2>in your natural environment and then potentially other environments, like

0:17:47.480 --> 0:17:49.480
<v Speaker 2>we don't live by the ocean, but we know a

0:17:49.560 --> 0:17:52.439
<v Speaker 2>number of foceanic creatures and it As a kid, I

0:17:52.480 --> 0:17:54.880
<v Speaker 2>remember being really into that, like, oh, sharks are neat.

0:17:54.920 --> 0:17:56.440
<v Speaker 2>I want to see a chart of all the different

0:17:56.480 --> 0:17:59.359
<v Speaker 2>types of sharks so that I can memorize them for

0:17:59.400 --> 0:18:02.640
<v Speaker 2>some reason. Yeah, and it can even spill over, I think,

0:18:02.680 --> 0:18:05.200
<v Speaker 2>into things that are not animals, but maybe a little

0:18:05.880 --> 0:18:09.639
<v Speaker 2>that you can certainly anthropomorphize to some degree, you know,

0:18:09.800 --> 0:18:13.680
<v Speaker 2>like airplanes. Like when I was growing up, my dad

0:18:13.760 --> 0:18:16.920
<v Speaker 2>was a big World War Two buff and was often

0:18:16.960 --> 0:18:19.280
<v Speaker 2>working on, say, a model of the World War two aircraft,

0:18:19.640 --> 0:18:21.919
<v Speaker 2>and so for a while there I could really rattle

0:18:21.920 --> 0:18:24.200
<v Speaker 2>off a number of different makes and models of World

0:18:24.200 --> 0:18:26.679
<v Speaker 2>War two planes, you know, which are kind of like

0:18:26.920 --> 0:18:27.879
<v Speaker 2>sharks of the sky.

0:18:28.720 --> 0:18:32.200
<v Speaker 3>Well, Rob, if I can observe something about your personality,

0:18:32.240 --> 0:18:34.399
<v Speaker 3>I mean, you seem to me to be a person

0:18:34.440 --> 0:18:40.119
<v Speaker 3>who has a very an encyclopedist's kind of framing. I

0:18:40.119 --> 0:18:43.720
<v Speaker 3>think you like to have You like to have lists

0:18:43.720 --> 0:18:46.280
<v Speaker 3>and catalogs of things to like learn all of the

0:18:46.280 --> 0:18:48.959
<v Speaker 3>items in the list and know all of the you know,

0:18:49.000 --> 0:18:51.960
<v Speaker 3>the names of the things on that list, which I

0:18:52.000 --> 0:18:53.720
<v Speaker 3>don't know. Knowing that about you, I can see how

0:18:53.720 --> 0:18:58.240
<v Speaker 3>that that also transcends just the biological realm. I mean,

0:18:58.320 --> 0:19:01.679
<v Speaker 3>like that's a general impulse about like organizing knowledge, but

0:19:01.760 --> 0:19:04.399
<v Speaker 3>then when you bring it to the natural world, it

0:19:04.480 --> 0:19:10.840
<v Speaker 3>has this particular kind of taxonomy or creature understanding principle

0:19:10.880 --> 0:19:12.000
<v Speaker 3>behind it. Yeah.

0:19:12.119 --> 0:19:14.399
<v Speaker 2>Yeah, And whether we're thinking about it or not, we

0:19:15.760 --> 0:19:20.360
<v Speaker 2>are learning like the map of the ecosystem and ecosystems

0:19:20.359 --> 0:19:32.399
<v Speaker 2>that we are a part of. Yah. Now, coming back

0:19:32.400 --> 0:19:35.080
<v Speaker 2>to that two thousand and two paper, the authors here

0:19:35.600 --> 0:19:38.879
<v Speaker 2>argue that based on the children that they quipped in

0:19:38.920 --> 0:19:43.560
<v Speaker 2>their study, they made an argument that quote conservationists are

0:19:43.560 --> 0:19:46.879
<v Speaker 2>doing less well than the creators of Pokemon inspiring interest

0:19:46.960 --> 0:19:50.720
<v Speaker 2>in their subjects. Now, granted, we've had quite a while

0:19:50.720 --> 0:19:52.359
<v Speaker 2>since two thousand and two, and I think there have

0:19:52.440 --> 0:19:56.000
<v Speaker 2>been efforts to sort of capitalize in the Pokemon fandom

0:19:56.040 --> 0:19:58.600
<v Speaker 2>to figure out new ways to get people excited about

0:19:58.640 --> 0:20:01.800
<v Speaker 2>the natural World. Yeah, and I've done just a little

0:20:01.840 --> 0:20:03.720
<v Speaker 2>bit of that on the show before, doing like Monster

0:20:03.800 --> 0:20:05.919
<v Speaker 2>Fact episodes, like here's this Pokemon, but it's you know,

0:20:05.960 --> 0:20:08.480
<v Speaker 2>it's clearly based on this organism, and there's there's a

0:20:08.520 --> 0:20:10.159
<v Speaker 2>lot of fun to be had with that kind of

0:20:10.440 --> 0:20:11.240
<v Speaker 2>connection making.

0:20:12.080 --> 0:20:14.080
<v Speaker 3>Well, I mean, in the case of Pokemon, you can

0:20:14.160 --> 0:20:17.679
<v Speaker 3>have the interest in the subject matter organized by the

0:20:18.440 --> 0:20:20.960
<v Speaker 3>medium itself. So it's like the fact that it's a

0:20:21.080 --> 0:20:23.760
<v Speaker 3>game that's fun to play, or a TV show that

0:20:23.840 --> 0:20:28.000
<v Speaker 3>all your friends are watching, like drives interest in the

0:20:28.040 --> 0:20:31.000
<v Speaker 3>subject matter that's being featured there. So I wonder if

0:20:31.040 --> 0:20:34.600
<v Speaker 3>there was a similarly engaging game or TV show that

0:20:34.720 --> 0:20:38.960
<v Speaker 3>just had the actual world creatures instead of the Pokemon,

0:20:39.000 --> 0:20:42.560
<v Speaker 3>if you would not see a similar increase in knowledge.

0:20:42.200 --> 0:20:44.359
<v Speaker 2>Right right, Like, for instance, nobody out there is just

0:20:45.080 --> 0:20:46.760
<v Speaker 2>for the most part, I think learning a list of

0:20:46.840 --> 0:20:50.000
<v Speaker 2>all the X Men characters, we learn them also because

0:20:50.040 --> 0:20:52.680
<v Speaker 2>they have stories and they have connections to each other,

0:20:53.119 --> 0:20:55.919
<v Speaker 2>and all of this makes you know, becomes a cat's

0:20:55.960 --> 0:20:59.560
<v Speaker 2>cradle of fascination. Yeah, and the same, of course can

0:20:59.600 --> 0:21:04.160
<v Speaker 2>be said natural World. So the authors here stress something

0:21:04.160 --> 0:21:07.000
<v Speaker 2>we already mentioned before that a lot of this might

0:21:07.040 --> 0:21:10.280
<v Speaker 2>have to do with an increased distance between individuals in

0:21:10.320 --> 0:21:13.720
<v Speaker 2>the natural world. As we live our lives more removed

0:21:13.720 --> 0:21:16.880
<v Speaker 2>from nature, our knowledge of it falls away, And then

0:21:16.920 --> 0:21:20.399
<v Speaker 2>presumably that's when something like Pokemon comes into play, giving

0:21:20.440 --> 0:21:22.919
<v Speaker 2>us a whole host of imaginary creatures to throw our

0:21:23.200 --> 0:21:27.639
<v Speaker 2>cataloging mental faculties at you. After all, we've arrived in

0:21:27.640 --> 0:21:31.120
<v Speaker 2>a cultural place, particularly in large urban settings, where knowledge

0:21:31.119 --> 0:21:34.960
<v Speaker 2>of natural world organisms doesn't highly illuminate the world that

0:21:35.000 --> 0:21:39.680
<v Speaker 2>we're interacting with. We're not id in creatures. We see creatures,

0:21:39.680 --> 0:21:42.719
<v Speaker 2>we avoid creatures, we eat, creatures, we utilize in other ways.

0:21:43.160 --> 0:21:46.119
<v Speaker 2>So there's an argument to be made that instead we

0:21:46.240 --> 0:21:49.440
<v Speaker 2>end up cataloging the fictional creatures that we engage with

0:21:49.520 --> 0:21:53.639
<v Speaker 2>in our entertainment, which live within a pervasive or array

0:21:53.800 --> 0:21:59.720
<v Speaker 2>of captivating video games, card games, media, and shared imaginary worlds.

0:22:00.520 --> 0:22:02.400
<v Speaker 2>This is I think worth stressing as well. We talked

0:22:02.400 --> 0:22:07.280
<v Speaker 2>about Pokemon ever so briefly in our episodes about imaginary

0:22:07.320 --> 0:22:12.199
<v Speaker 2>friends and imaginary worlds, and I would I would observe

0:22:12.240 --> 0:22:15.520
<v Speaker 2>this between my kid and one of their friends, where

0:22:15.560 --> 0:22:17.919
<v Speaker 2>when they were hanging out, they would just make up

0:22:17.920 --> 0:22:20.600
<v Speaker 2>a whole bunch of stories about Pokemon and like tell

0:22:20.600 --> 0:22:22.520
<v Speaker 2>them to each other like they had a whole and

0:22:22.560 --> 0:22:27.320
<v Speaker 2>it was largely divorced from the actual Pokemon fandom world.

0:22:27.320 --> 0:22:31.160
<v Speaker 2>This was about like armies of Pokemon marching against each

0:22:31.200 --> 0:22:31.959
<v Speaker 2>other as something.

0:22:32.080 --> 0:22:34.280
<v Speaker 3>Wow, what were the big rivalries?

0:22:35.640 --> 0:22:39.440
<v Speaker 2>Oh, it had to do with with Pikachu. They they

0:22:39.480 --> 0:22:42.080
<v Speaker 2>decided that they didn't like Pikachu, and Pikachu was like

0:22:42.119 --> 0:22:45.639
<v Speaker 2>the ultimate enemy. It's kind of like, you know, Pikachu

0:22:45.760 --> 0:22:50.200
<v Speaker 2>was the the superstar of of Pokemon, and I guess

0:22:50.200 --> 0:22:52.840
<v Speaker 2>still is. You know, he's the poster child and I

0:22:52.920 --> 0:22:54.359
<v Speaker 2>Pikachu backlash.

0:22:54.440 --> 0:22:54.640
<v Speaker 3>Yeah.

0:22:54.760 --> 0:22:56.400
<v Speaker 2>Yeah, And I think they were like, you know, Pikachu

0:22:56.480 --> 0:23:00.600
<v Speaker 2>is not the best. Clearly, these other ones are the best. Ironically,

0:23:00.640 --> 0:23:02.160
<v Speaker 2>one of the ones they thought was actually the best

0:23:02.200 --> 0:23:08.720
<v Speaker 2>was Piachu, which is a lower, less evolved version of Pikachu.

0:23:08.800 --> 0:23:11.640
<v Speaker 2>But yeah, they were big about championing these other creatures

0:23:11.680 --> 0:23:12.480
<v Speaker 2>over Pikachu.

0:23:12.720 --> 0:23:15.080
<v Speaker 3>Yeah, this is the one I've heard described as there's

0:23:15.119 --> 0:23:16.360
<v Speaker 3>a Pikachu baby.

0:23:16.119 --> 0:23:19.359
<v Speaker 2>Now, Yes, Yeah, essentially a Pikachu baby that is cuter,

0:23:19.520 --> 0:23:22.040
<v Speaker 2>has everything Pikachu brings to the table, except even cuter.

0:23:22.440 --> 0:23:26.640
<v Speaker 2>It's like Pikachu crack. Really, it's just super refined it's.

0:23:26.440 --> 0:23:28.119
<v Speaker 3>The baby Yoda of Pikachu.

0:23:28.280 --> 0:23:29.240
<v Speaker 2>Yeah, exactly.

0:23:29.320 --> 0:23:30.800
<v Speaker 3>We live in an era where you've got to have

0:23:30.880 --> 0:23:32.280
<v Speaker 3>a baby version of everything.

0:23:32.640 --> 0:23:35.560
<v Speaker 2>Mm hmm. But I in general, though, I think this

0:23:35.760 --> 0:23:39.480
<v Speaker 2>is an interesting way to sort of self analyze some

0:23:39.600 --> 0:23:44.400
<v Speaker 2>of the at times useless seeming trivia that we can accumulate.

0:23:45.280 --> 0:23:47.200
<v Speaker 2>I don't know about you, Joe, but I will occasionally

0:23:47.200 --> 0:23:49.840
<v Speaker 2>find myself in this situation where hopefully I'm not called

0:23:49.840 --> 0:23:52.120
<v Speaker 2>out on it, though that has occurred as well, where

0:23:52.720 --> 0:23:56.679
<v Speaker 2>I'll at least realize, oh, I have a fairly expansive

0:23:56.760 --> 0:23:59.520
<v Speaker 2>catalog of say B movie actors in my head. But

0:23:59.560 --> 0:24:02.160
<v Speaker 2>then I may still struggle to remember some vital piece

0:24:02.160 --> 0:24:06.479
<v Speaker 2>of information about my actual life. Yeah, oh yeah, and

0:24:06.520 --> 0:24:09.040
<v Speaker 2>you're like, why does that happen? Like why? You know?

0:24:09.920 --> 0:24:12.960
<v Speaker 2>People may encounter that with Pokemon and specifically, like maybe

0:24:12.960 --> 0:24:15.360
<v Speaker 2>you forget your anniversary, but you remember all the Pokemon

0:24:15.359 --> 0:24:17.600
<v Speaker 2>ghost type evolutions, Like what's going on there?

0:24:17.760 --> 0:24:21.119
<v Speaker 3>I think this is an extremely common experience that people find,

0:24:21.280 --> 0:24:25.240
<v Speaker 3>for whatever reason, they have an easy time remembering information

0:24:25.440 --> 0:24:28.480
<v Speaker 3>that is not as important and a harder time remembering

0:24:28.520 --> 0:24:32.760
<v Speaker 3>things that are more meaningful and more important. Ye. I

0:24:32.840 --> 0:24:35.400
<v Speaker 3>don't think I don't have an overarching theory of why

0:24:35.440 --> 0:24:39.160
<v Speaker 3>that is. But maybe it's just I don't know. Some

0:24:39.240 --> 0:24:42.880
<v Speaker 3>types of information are easier to dwell on. I mean,

0:24:42.920 --> 0:24:46.200
<v Speaker 3>I do think that information is easier to retrieve when

0:24:46.200 --> 0:24:50.200
<v Speaker 3>you retrieve it often, So you know, if you find yourself,

0:24:51.160 --> 0:24:54.000
<v Speaker 3>I don't know, if something is less stressful to think

0:24:54.040 --> 0:24:58.040
<v Speaker 3>about or I don't know, easier to think about, maybe

0:24:58.040 --> 0:25:01.920
<v Speaker 3>more entertaining, you will will keep going back there, whether

0:25:01.960 --> 0:25:05.520
<v Speaker 3>for you know, with external stimulation, like you're watching a

0:25:05.560 --> 0:25:08.760
<v Speaker 3>movie again or reading about something again, or you're just

0:25:08.800 --> 0:25:11.800
<v Speaker 3>thinking about it again. But I've had the same experience,

0:25:11.880 --> 0:25:13.480
<v Speaker 3>not so much with I don't know if I know

0:25:13.600 --> 0:25:19.119
<v Speaker 3>catalogs of Pokemon really, but I, you know, find myself like, wow,

0:25:19.160 --> 0:25:23.200
<v Speaker 3>I have a really good memory for quoting dialogue from

0:25:23.240 --> 0:25:26.879
<v Speaker 3>movies verbatim, And I don't know why that is. And

0:25:26.960 --> 0:25:30.320
<v Speaker 3>I wish that memory were better deployed to things that

0:25:30.359 --> 0:25:33.280
<v Speaker 3>matter more in like my social and human life, or

0:25:33.640 --> 0:25:36.480
<v Speaker 3>in you know, remembering things that are actually useful.

0:25:37.000 --> 0:25:39.720
<v Speaker 2>Yeah, I mean, obviously we have to remind everyone. Memory

0:25:39.800 --> 0:25:42.119
<v Speaker 2>is complex and there's so many different factors going on, like,

0:25:42.160 --> 0:25:45.520
<v Speaker 2>for instance, sometimes you are less likely to remember a

0:25:45.640 --> 0:25:48.640
<v Speaker 2>vital piece of information. If you know that, say your

0:25:48.680 --> 0:25:52.000
<v Speaker 2>significant other is remembering that for you, or you suspect

0:25:52.040 --> 0:25:55.359
<v Speaker 2>that they are, your brain like makes choices like this, like, well,

0:25:55.400 --> 0:25:57.600
<v Speaker 2>we don't need to hold onto that as tightly because

0:25:57.640 --> 0:26:00.960
<v Speaker 2>that is held by someone else. Yeah, and you know,

0:26:01.040 --> 0:26:04.320
<v Speaker 2>and perhaps in any given relationship, someone's brain is like,

0:26:04.600 --> 0:26:06.879
<v Speaker 2>you need to be the keeper of the pokemon lord.

0:26:06.920 --> 0:26:09.920
<v Speaker 2>This is more important than remembering when the water bells do.

0:26:10.280 --> 0:26:13.399
<v Speaker 3>That's your job. Yeah, remember remember snorlax.

0:26:13.920 --> 0:26:16.240
<v Speaker 2>But if we were to connect this to some sort

0:26:16.240 --> 0:26:20.520
<v Speaker 2>of like you know, important knowledge about the natural world,

0:26:20.520 --> 0:26:21.480
<v Speaker 2>then it would be important.

0:26:21.520 --> 0:26:21.679
<v Speaker 3>You know.

0:26:21.720 --> 0:26:24.520
<v Speaker 2>It's like, okay, well maybe this other person maybe they

0:26:24.560 --> 0:26:26.920
<v Speaker 2>know how to cook, or they know how to hunt,

0:26:26.920 --> 0:26:30.520
<v Speaker 2>whatever the case may be. But clearly it's important for

0:26:30.600 --> 0:26:33.000
<v Speaker 2>me to know what all the creatures are out there,

0:26:33.040 --> 0:26:35.360
<v Speaker 2>what all the plants are, and what their roles are

0:26:36.000 --> 0:26:38.200
<v Speaker 2>in our use of the natural world.

0:26:38.480 --> 0:26:38.720
<v Speaker 3>Yeah.

0:26:39.640 --> 0:26:43.080
<v Speaker 2>So so yeah, we might think about pokemon fandom is

0:26:43.119 --> 0:26:45.639
<v Speaker 2>something that kind of co ops a natural inclination that

0:26:45.800 --> 0:26:51.439
<v Speaker 2>might be better harnessed for naturalists and conservationist causes. But

0:26:51.520 --> 0:26:53.960
<v Speaker 2>another way of loosely interpreting all of this is that

0:26:54.000 --> 0:26:59.560
<v Speaker 2>perhaps pokemon fandom lives comfortably alongside interest in the natural world,

0:26:59.600 --> 0:27:04.920
<v Speaker 2>and maybe can even inspire it, because on one hand, like, yeah,

0:27:04.920 --> 0:27:06.679
<v Speaker 2>there are more than I think more than a thousand

0:27:06.680 --> 0:27:10.120
<v Speaker 2>Pokemon species easy at this point, and a lot of them,

0:27:10.200 --> 0:27:13.000
<v Speaker 2>if not most of them, and I think it is

0:27:13.080 --> 0:27:17.320
<v Speaker 2>most of them by a pretty significant degree are based

0:27:17.320 --> 0:27:20.679
<v Speaker 2>on real creatures living or extinct, or they're based on

0:27:20.760 --> 0:27:25.879
<v Speaker 2>folkloric or mythological entities that themselves are based to some

0:27:26.040 --> 0:27:31.720
<v Speaker 2>degree on a combination of actual real world organisms. Given

0:27:31.760 --> 0:27:35.520
<v Speaker 2>the franchises Japanese roots, you do seem more likely to

0:27:35.560 --> 0:27:39.919
<v Speaker 2>see local creatures, creatures that people of Japan would come

0:27:39.960 --> 0:27:43.240
<v Speaker 2>into contact with and have knowledge of, And the same

0:27:43.280 --> 0:27:47.240
<v Speaker 2>can also be said for mythological and folkloric references. So

0:27:47.480 --> 0:27:50.880
<v Speaker 2>there are various Pokemon that are clearly based on Yokai,

0:27:51.600 --> 0:27:53.880
<v Speaker 2>but then you can expand that regionally. They are also

0:27:53.920 --> 0:27:56.920
<v Speaker 2>Pokemon that are based on Chinese mythological figures as well,

0:27:57.359 --> 0:28:00.919
<v Speaker 2>And you know, I think it's perfectly reasonable to say that. Okay,

0:28:00.920 --> 0:28:03.680
<v Speaker 2>if you have this game that is making kids think

0:28:03.720 --> 0:28:08.199
<v Speaker 2>about these various bioforms, it could inspire interest in the

0:28:08.240 --> 0:28:12.320
<v Speaker 2>things they're based upon, be they folklore, mythology or biology.

0:28:13.640 --> 0:28:16.359
<v Speaker 2>I asked my kid about this, because again, they're super

0:28:16.400 --> 0:28:19.520
<v Speaker 2>into reptile and amphibian classifications and they can rattle a

0:28:19.560 --> 0:28:21.560
<v Speaker 2>lot of that off, you know, certainly as well as

0:28:21.560 --> 0:28:25.520
<v Speaker 2>they could rattle off Pokemon classifications, and I don't know.

0:28:25.520 --> 0:28:28.280
<v Speaker 2>They seem to consider these to be two separate things,

0:28:28.320 --> 0:28:32.920
<v Speaker 2>but acknowledged that there were some similarities in like the databases.

0:28:32.960 --> 0:28:37.840
<v Speaker 2>I guess now in terms of to what extent like

0:28:37.920 --> 0:28:42.920
<v Speaker 2>the diversity of the Pokemon world matches up with real

0:28:43.520 --> 0:28:47.880
<v Speaker 2>ecosystem diversity, I found a couple of interesting papers, both

0:28:47.920 --> 0:28:52.640
<v Speaker 2>from the Journal of Geek Studies, both Brazilian in origin,

0:28:52.720 --> 0:28:55.600
<v Speaker 2>and both published in twenty seventeen, but by different authors.

0:28:56.040 --> 0:29:00.240
<v Speaker 2>There's one titled the Theological Diversity of Pokemon, and this

0:29:00.320 --> 0:29:02.760
<v Speaker 2>one was by Mendes at All, and the other one

0:29:02.880 --> 0:29:07.600
<v Speaker 2>is Arthropod Diversity in Pokemon by Preto and Almida. So

0:29:07.760 --> 0:29:10.680
<v Speaker 2>in general, I'm not going to go through all the

0:29:10.680 --> 0:29:13.680
<v Speaker 2>points in these papers, but in general, the findings seem

0:29:13.760 --> 0:29:17.400
<v Speaker 2>to indicate that, first of all, arthropod representation in Pokemon

0:29:17.520 --> 0:29:20.600
<v Speaker 2>is high and in general is in keeping with the

0:29:20.680 --> 0:29:23.760
<v Speaker 2>vast array of arthropod diversity that we find in the

0:29:23.840 --> 0:29:26.600
<v Speaker 2>natural world, where they account for something like eighty percent

0:29:26.640 --> 0:29:29.720
<v Speaker 2>of all known living animal species and a sizable portion

0:29:29.800 --> 0:29:30.600
<v Speaker 2>of the biomass.

0:29:31.160 --> 0:29:33.240
<v Speaker 3>Yeah, I would think a huge portion of that would

0:29:33.240 --> 0:29:35.640
<v Speaker 3>just be accounted for by insects alone.

0:29:36.920 --> 0:29:40.400
<v Speaker 2>However, they note that the high number of crustacean based

0:29:40.440 --> 0:29:44.800
<v Speaker 2>pokemons compared to calliserate based pokemons does seem to be

0:29:44.840 --> 0:29:47.640
<v Speaker 2>at odds with the natural world, and probably has more

0:29:47.680 --> 0:29:50.720
<v Speaker 2>to do with the quote very frequent contact that Japanese

0:29:50.720 --> 0:29:55.960
<v Speaker 2>people have with aquatic animals. Okay, So in general, and

0:29:55.960 --> 0:29:58.360
<v Speaker 2>I'm not sure if this my version of this actually

0:29:58.440 --> 0:30:01.440
<v Speaker 2>matches up with the Pokemon database info, but it would

0:30:01.440 --> 0:30:04.560
<v Speaker 2>seem to mean you're going to encounter more crab based

0:30:04.600 --> 0:30:07.560
<v Speaker 2>Pokemon than there are shrimp based Pokemon and so forth.

0:30:07.720 --> 0:30:10.960
<v Speaker 2>Then you would encounter spider based Pokemon I see.

0:30:10.800 --> 0:30:15.520
<v Speaker 3>Okay, and hard to complain about that, like, oh, they're

0:30:15.520 --> 0:30:17.920
<v Speaker 3>giving us too many crabs, I can't see. Yes.

0:30:19.560 --> 0:30:22.560
<v Speaker 2>Meanwhile, in the other paper concerning the fish fish being

0:30:22.560 --> 0:30:26.160
<v Speaker 2>the largest vertebrate animal group, they are also well represented.

0:30:26.640 --> 0:30:29.840
<v Speaker 2>They say, quote fish pokemon are very diverse creatures both

0:30:30.040 --> 0:30:33.800
<v Speaker 2>taxonomic and ecologically. Despite being a small group within the

0:30:33.800 --> 0:30:38.840
<v Speaker 2>Pokemon universe with eight hundred and one species. They speculate

0:30:38.880 --> 0:30:41.880
<v Speaker 2>that the diversity of habitat types and real life fish

0:30:41.920 --> 0:30:44.800
<v Speaker 2>analogs is only going to increase as more Pokemon are

0:30:44.880 --> 0:30:47.120
<v Speaker 2>rolled out, and they would have been since this paper

0:30:47.160 --> 0:30:50.920
<v Speaker 2>came out. But they argue that it already constituted a

0:30:51.000 --> 0:30:54.720
<v Speaker 2>kind of quote biological pocket world that matches up with

0:30:54.760 --> 0:30:57.720
<v Speaker 2>the actual biological world in key way, so kind of

0:30:57.760 --> 0:31:02.760
<v Speaker 2>a fictional reflection of now diversity. And so I mean,

0:31:02.800 --> 0:31:05.239
<v Speaker 2>you can you can base that in. You can look

0:31:05.280 --> 0:31:06.640
<v Speaker 2>at that in a number of ways. You know. It's

0:31:06.640 --> 0:31:09.760
<v Speaker 2>like if you're creating a fantasy world, it's generally to

0:31:09.800 --> 0:31:13.160
<v Speaker 2>some degree mirroring a real world. Like you can look

0:31:13.200 --> 0:31:16.600
<v Speaker 2>at Middle Earth or West Euros and yeah, those are

0:31:16.640 --> 0:31:19.320
<v Speaker 2>there's there are a lot of clear analogs going on there,

0:31:19.800 --> 0:31:22.960
<v Speaker 2>And the same would be expected of some sort of

0:31:23.040 --> 0:31:26.960
<v Speaker 2>an imagined ecology, especially one that's not on an alien

0:31:26.960 --> 0:31:30.760
<v Speaker 2>world but a fictional version of our own world. But

0:31:31.320 --> 0:31:35.600
<v Speaker 2>if the biophilia connection is certainly in play here, it

0:31:35.640 --> 0:31:40.480
<v Speaker 2>makes even more sense that your imagined ecosystem would would

0:31:40.480 --> 0:31:43.560
<v Speaker 2>so closely match up, at least in broad strokes, with

0:31:43.600 --> 0:31:47.000
<v Speaker 2>what is actually out there. So anyway, for my part, anyway,

0:31:47.040 --> 0:31:49.840
<v Speaker 2>I find all this this interesting, this way that this

0:31:49.920 --> 0:31:52.640
<v Speaker 2>big franchise, this thing that many people may just think

0:31:52.680 --> 0:31:56.480
<v Speaker 2>of is pure fun, pure entertainment, and that's perfectly fine.

0:31:56.560 --> 0:31:59.760
<v Speaker 2>But what if it does say something really essential about

0:31:59.760 --> 0:32:03.680
<v Speaker 2>who we are and how we react and and and

0:32:03.760 --> 0:32:05.080
<v Speaker 2>experience the natural world?

0:32:05.440 --> 0:32:07.400
<v Speaker 3>That is interesting? I don't know if I'd ever thought

0:32:07.440 --> 0:32:11.080
<v Speaker 3>of it that way? Can I? Can I shift to

0:32:11.160 --> 0:32:14.000
<v Speaker 3>the more specific and ask you a question about fish pokemon?

0:32:14.440 --> 0:32:15.080
<v Speaker 2>Sure? Sure?

0:32:15.440 --> 0:32:17.840
<v Speaker 3>How do they fight? Do they fight on land? How

0:32:17.840 --> 0:32:20.080
<v Speaker 3>does that work? I see, like, you know, so you

0:32:20.120 --> 0:32:22.240
<v Speaker 3>throw out your poke balls and they fight, and it's

0:32:22.280 --> 0:32:24.800
<v Speaker 3>like in an arena or on grass. What if it's

0:32:24.800 --> 0:32:26.400
<v Speaker 3>a fish flop?

0:32:26.960 --> 0:32:29.520
<v Speaker 2>I think sometimes they do flop for comedic purposes. But

0:32:30.040 --> 0:32:32.800
<v Speaker 2>I think also these battles tend to be kind of

0:32:32.840 --> 0:32:37.480
<v Speaker 2>like big anime battles. Right, So it's again, they're not

0:32:37.520 --> 0:32:40.880
<v Speaker 2>necessarily necessarily fighting each other with like mouth and talon.

0:32:41.720 --> 0:32:45.360
<v Speaker 2>It's more like energy balls and stuff and lightning bolts

0:32:45.400 --> 0:32:46.160
<v Speaker 2>and so forth.

0:32:47.160 --> 0:32:49.680
<v Speaker 3>Does the fight take place within a kind of second

0:32:49.760 --> 0:32:51.360
<v Speaker 3>psychic realm?

0:32:51.480 --> 0:32:51.959
<v Speaker 2>Kind of?

0:32:52.160 --> 0:32:52.440
<v Speaker 3>Yeah?

0:32:52.560 --> 0:32:55.720
<v Speaker 2>I mean it's it's it's kind of it's you know,

0:32:55.760 --> 0:32:58.000
<v Speaker 2>it's sort of like that moment in Big Trouble and

0:32:58.040 --> 0:33:01.760
<v Speaker 2>Little China where low Pa and Annection are battling and

0:33:01.800 --> 0:33:04.560
<v Speaker 2>they kind of do this video game thing where each

0:33:04.600 --> 0:33:08.360
<v Speaker 2>one is controlling some sort of a force different, you know,

0:33:09.160 --> 0:33:14.840
<v Speaker 2>light warriors battling each other. It's essentially what's going on here. So,

0:33:15.000 --> 0:33:16.920
<v Speaker 2>you know, no matter how I guess, it is a

0:33:16.920 --> 0:33:20.920
<v Speaker 2>good reminder, yeat, no matter how interesting the natural connections

0:33:21.000 --> 0:33:24.800
<v Speaker 2>might be in some of the the cataloging and the diversity,

0:33:24.840 --> 0:33:27.600
<v Speaker 2>when it comes down to the fighting, yeah, it's I

0:33:27.600 --> 0:33:31.400
<v Speaker 2>don't think there's there's much that really closely mirrors what

0:33:31.560 --> 0:33:33.040
<v Speaker 2>actual organisms are doing.

0:33:33.200 --> 0:33:35.120
<v Speaker 3>No, I get you. So even a fish out of

0:33:35.160 --> 0:33:37.040
<v Speaker 3>water can emit rays.

0:33:37.520 --> 0:33:41.480
<v Speaker 2>Yes, yes, but like you said earlier though, you know,

0:33:41.520 --> 0:33:46.160
<v Speaker 2>sometimes sleeping is the attack, Sometimes flopping is probably the attack.

0:33:55.840 --> 0:33:58.280
<v Speaker 3>All right. Do you want to get into these species

0:33:58.360 --> 0:34:00.760
<v Speaker 3>named after Pokemon? Yeah?

0:34:00.840 --> 0:34:03.920
<v Speaker 2>Yeah, because I think this is another interesting area to

0:34:03.960 --> 0:34:06.720
<v Speaker 2>get into because it does kind of support this idea

0:34:06.920 --> 0:34:09.560
<v Speaker 2>that hey, you can you know, you can certainly be

0:34:09.600 --> 0:34:12.480
<v Speaker 2>into Pokemon and then you can actually you can actually

0:34:12.800 --> 0:34:14.799
<v Speaker 2>become a scientist. You know. We again, it's been a

0:34:14.920 --> 0:34:18.360
<v Speaker 2>huge generational touchstone, and so we have various examples of

0:34:18.360 --> 0:34:22.080
<v Speaker 2>people with varying degrees of Pokemon knowledge who then go

0:34:22.160 --> 0:34:25.839
<v Speaker 2>out into the world as scientists discover new organisms, name

0:34:25.920 --> 0:34:28.640
<v Speaker 2>new organisms, and name them after Pokemon.

0:34:28.880 --> 0:34:31.440
<v Speaker 3>Mm hmm h. Yeah. So Rob, when you asked me

0:34:31.480 --> 0:34:34.000
<v Speaker 3>to look into this, you referred me to a list

0:34:34.120 --> 0:34:37.239
<v Speaker 3>maintained on the bulb Apedia, which is great. This is

0:34:37.280 --> 0:34:41.120
<v Speaker 3>sort of like the Wookipedia of the Pokemon universe. I

0:34:41.200 --> 0:34:43.440
<v Speaker 3>like that, and I wish I could have helped them

0:34:43.520 --> 0:34:45.279
<v Speaker 3>name it, because I feel like you've got a lot

0:34:45.280 --> 0:34:47.960
<v Speaker 3>of potential there to call it like the Codex Pokemonicus

0:34:48.080 --> 0:34:48.480
<v Speaker 3>or something.

0:34:49.960 --> 0:34:53.000
<v Speaker 2>Yeah, yeah, I think it's This is like the sort

0:34:53.000 --> 0:34:55.000
<v Speaker 2>of like fan generated version. Could be wrong on this,

0:34:55.120 --> 0:34:57.800
<v Speaker 2>and then the poke des is like the official listing

0:34:57.840 --> 0:35:00.960
<v Speaker 2>and is also like the in game cattle of Pokemon.

0:35:01.080 --> 0:35:04.759
<v Speaker 3>That's the one maintained by the Empire. But yes, but yeah,

0:35:04.960 --> 0:35:08.319
<v Speaker 3>so you've got people adding these things. So anyway, I

0:35:08.320 --> 0:35:10.000
<v Speaker 3>did look some of these up, and I've got some

0:35:10.080 --> 0:35:14.600
<v Speaker 3>thoughts in general about how these naming conventions work out.

0:35:15.400 --> 0:35:17.759
<v Speaker 2>Yeah, and this is going to be really fun. But first,

0:35:17.840 --> 0:35:19.239
<v Speaker 2>first of all, I do want to make a quick

0:35:19.280 --> 0:35:22.640
<v Speaker 2>note here about Pokemon creature names. This is not going

0:35:22.680 --> 0:35:24.480
<v Speaker 2>to be new information for a lot of you out there.

0:35:24.520 --> 0:35:29.359
<v Speaker 2>But some Pokemon retain or largely retain their original Japanese names,

0:35:29.400 --> 0:35:34.080
<v Speaker 2>so like Pikachu, mewtwo, Pichu, while others are changed at

0:35:34.120 --> 0:35:36.200
<v Speaker 2>least a little and sometimes quite a bit for the

0:35:36.239 --> 0:35:44.000
<v Speaker 2>English language market. So for instance, Lizardon became Charizard, Kabigan

0:35:44.120 --> 0:35:48.080
<v Speaker 2>became snorlax Puran became jigly Puff, and one of my

0:35:48.160 --> 0:35:51.759
<v Speaker 2>favorites yad On. I think that's that I may be

0:35:51.840 --> 0:35:56.080
<v Speaker 2>mispronouncing the Japanese name, but he becomes slow Poke. Slow

0:35:56.080 --> 0:35:59.000
<v Speaker 2>Poke has an amazing life cycle, and my kids showed

0:35:59.040 --> 0:36:01.880
<v Speaker 2>me a slow Poke episode of the cartoon once that

0:36:02.360 --> 0:36:05.080
<v Speaker 2>I thought was just super weird. It was like a

0:36:05.120 --> 0:36:09.360
<v Speaker 2>stoner animation, so I was really impressed by that. But anyway,

0:36:09.360 --> 0:36:11.320
<v Speaker 2>one of the main reasons for all of this is

0:36:11.360 --> 0:36:15.520
<v Speaker 2>that sometimes the wordplay in Japanese just doesn't translate, or

0:36:15.680 --> 0:36:18.960
<v Speaker 2>they feel like, well, let's try a name that accomplishes

0:36:19.000 --> 0:36:20.360
<v Speaker 2>the same thing but in English.

0:36:20.640 --> 0:36:24.200
<v Speaker 3>Yeah. Now, before we get into some of these species

0:36:24.200 --> 0:36:27.319
<v Speaker 3>that have been named after Pokemon, I do have to

0:36:27.520 --> 0:36:31.160
<v Speaker 3>take a little digression here to talk about the law.

0:36:31.680 --> 0:36:35.640
<v Speaker 3>Many scientists have tried to name things after Pokemon, and

0:36:35.719 --> 0:36:40.120
<v Speaker 3>the company that owns the Pokemon trademark has not always

0:36:40.160 --> 0:36:43.040
<v Speaker 3>taken kindly to this. It is with a heavy heart

0:36:43.040 --> 0:36:45.640
<v Speaker 3>that I must report that sometimes the lawyers are brought

0:36:45.640 --> 0:36:50.560
<v Speaker 3>in about Pokemon naming. One example that I came across

0:36:51.120 --> 0:36:54.160
<v Speaker 3>is described in a two thousand and five news article

0:36:54.320 --> 0:36:59.680
<v Speaker 3>in Nature by Tom Simonite called Pokemon block's gene name.

0:37:00.440 --> 0:37:03.680
<v Speaker 3>The lead of this article reads, quote, A cancer research

0:37:03.800 --> 0:37:06.840
<v Speaker 3>institute has been threatened with legal action by the US

0:37:06.840 --> 0:37:10.520
<v Speaker 3>branch of Japanese video game franchise Pokemon after one of

0:37:10.520 --> 0:37:14.800
<v Speaker 3>its researchers borrowed the company's trademark to name an oncogene.

0:37:15.200 --> 0:37:17.759
<v Speaker 3>An onco gene is a gene that has the potential

0:37:17.800 --> 0:37:20.719
<v Speaker 3>to cause cancer. I've also seen the gene in this

0:37:20.800 --> 0:37:24.359
<v Speaker 3>story referred to as a proto onco gene. So the

0:37:24.360 --> 0:37:27.680
<v Speaker 3>origin of this conflict is that a group of cancer

0:37:27.719 --> 0:37:32.240
<v Speaker 3>researchers led by Pierre Paolo Pandulfi of Memorial Sloan Kettering

0:37:32.280 --> 0:37:36.279
<v Speaker 3>Cancer Center in New York. I think they first talked

0:37:36.320 --> 0:37:39.560
<v Speaker 3>about this in a conference presentation in two thousand and one.

0:37:40.440 --> 0:37:44.200
<v Speaker 3>They were introducing the discovery or naming of a cancer

0:37:44.280 --> 0:37:48.600
<v Speaker 3>gene that they called the Pokemon gene, so named because

0:37:48.680 --> 0:37:53.040
<v Speaker 3>it came from a family already known as the Pok

0:37:53.719 --> 0:37:59.759
<v Speaker 3>genes pok letters pok and then this particular gene was

0:37:59.800 --> 0:38:05.920
<v Speaker 3>the pok erythroid myeloid ontogenic, which acronymed out pretty nicely

0:38:06.000 --> 0:38:10.920
<v Speaker 3>to Pokemon. And so when this group published their findings

0:38:10.920 --> 0:38:13.960
<v Speaker 3>and nomenclature in the journal Nature in two thousand and five,

0:38:14.480 --> 0:38:19.640
<v Speaker 3>some subsequent reporting I think seized on this delicious opportunity

0:38:20.000 --> 0:38:24.440
<v Speaker 3>to run headlines like scientists discover Pokemon causes cancer.

0:38:24.920 --> 0:38:26.960
<v Speaker 2>Oh well, that was bound to happen, wasn't it.

0:38:27.520 --> 0:38:31.040
<v Speaker 3>Pokemon USA did not like this. They got involved and

0:38:31.120 --> 0:38:34.239
<v Speaker 3>threatened to sue the scientists unless they changed the name

0:38:34.280 --> 0:38:38.960
<v Speaker 3>of the gene. The scientists involved protested that the name

0:38:39.040 --> 0:38:41.279
<v Speaker 3>of the gene didn't have anything to do with the

0:38:41.320 --> 0:38:44.399
<v Speaker 3>game or the cartoon. It was just an acronym. It

0:38:44.440 --> 0:38:48.279
<v Speaker 3>was like the pok emont a. You know, I guess

0:38:48.280 --> 0:38:50.880
<v Speaker 3>it's questionable. You can think they knew what they were doing,

0:38:51.040 --> 0:38:53.600
<v Speaker 3>or maybe you can think they didn't. I don't really know.

0:38:53.719 --> 0:38:57.279
<v Speaker 3>But their claim was it's just an acronym from what

0:38:57.480 --> 0:39:00.440
<v Speaker 3>this gene is. But in response to that, I'm going

0:39:00.520 --> 0:39:02.719
<v Speaker 3>to read from this two thousand and five article quote

0:39:02.880 --> 0:39:06.400
<v Speaker 3>a spokeswoman for Pokemon USA told Nature that its image

0:39:06.440 --> 0:39:10.040
<v Speaker 3>was at risk. Quote. We don't want our image undermined

0:39:10.040 --> 0:39:15.080
<v Speaker 3>by associating Pokemon with cancer, she said. So. This article

0:39:15.160 --> 0:39:18.239
<v Speaker 3>notes that it is not the only time a researcher

0:39:18.280 --> 0:39:20.799
<v Speaker 3>has been threatened with legal action over the name of

0:39:20.840 --> 0:39:25.400
<v Speaker 3>a gene. For example, in nineteen ninety three, the Velcro

0:39:25.640 --> 0:39:30.440
<v Speaker 3>Corporation threatened to sue a scientist named Alfonso Martinez Arius

0:39:30.640 --> 0:39:34.280
<v Speaker 3>of the University of Cambridge because he named a fruit

0:39:34.320 --> 0:39:38.160
<v Speaker 3>fly gene the velcrow gene. I want to note that

0:39:38.320 --> 0:39:40.120
<v Speaker 3>in looking this up, it seems to me like the

0:39:40.200 --> 0:39:45.120
<v Speaker 3>Velcrow Corporation is especially sensitive about use of the word velcrow.

0:39:45.880 --> 0:39:48.600
<v Speaker 3>Like they've got this whole ad campaign about trying to

0:39:48.680 --> 0:39:51.480
<v Speaker 3>get people to not use that word as a verb

0:39:51.800 --> 0:39:53.839
<v Speaker 3>or as a generic now and they're like, no, it's

0:39:53.840 --> 0:39:56.680
<v Speaker 3>called hook and loop. Velcrow is the name of the company.

0:39:58.360 --> 0:40:00.920
<v Speaker 2>Yeah. I mean, there's a an amount of drift like

0:40:00.960 --> 0:40:04.560
<v Speaker 2>that that is unavoidable. You know, it's gonna you're going

0:40:04.600 --> 0:40:08.600
<v Speaker 2>to call you know, whatever the most prominent brand name is.

0:40:08.640 --> 0:40:10.319
<v Speaker 2>You're just going to call it that. You know, it's

0:40:10.360 --> 0:40:12.760
<v Speaker 2>like people asking for a coke when they're not really

0:40:12.760 --> 0:40:15.040
<v Speaker 2>talking about a Coca Cola. It's just that, you know,

0:40:15.120 --> 0:40:17.840
<v Speaker 2>this is what comes with having a successful franchise.

0:40:18.080 --> 0:40:20.239
<v Speaker 3>I don't know, but I wonder if this is one

0:40:20.280 --> 0:40:24.759
<v Speaker 3>of those cases of extremely aggressive intellectual property claims that

0:40:24.880 --> 0:40:29.440
<v Speaker 3>are based on like lawyers telling a company that they

0:40:29.520 --> 0:40:32.160
<v Speaker 3>cannot allow a certain kind of precedent to be set,

0:40:32.320 --> 0:40:35.400
<v Speaker 3>like you always have to pursue this aggressively, or in

0:40:35.440 --> 0:40:37.920
<v Speaker 3>the future you may not be able to make claims

0:40:37.960 --> 0:40:41.600
<v Speaker 3>that you want to. Yeah, but anyway, there it hasn't

0:40:41.640 --> 0:40:46.160
<v Speaker 3>always happened with genes named after named after protected properties.

0:40:46.200 --> 0:40:49.240
<v Speaker 3>There is a gene known as the sonic hedgehogs gene

0:40:49.440 --> 0:40:52.120
<v Speaker 3>that has escaped this fate. So hats off to Sega

0:40:52.280 --> 0:40:56.280
<v Speaker 3>for being cool about that. But the the legal threats

0:40:56.320 --> 0:40:58.799
<v Speaker 3>worked in the case of the Pokemon gene, which is

0:40:58.840 --> 0:41:02.160
<v Speaker 3>now known by the some would say equally catchy name

0:41:02.920 --> 0:41:04.360
<v Speaker 3>z bTB seven.

0:41:05.840 --> 0:41:07.840
<v Speaker 2>I mean, I don't want to get into the legal

0:41:07.880 --> 0:41:09.719
<v Speaker 2>ins and outs here is, but I mean I can

0:41:09.840 --> 0:41:12.480
<v Speaker 2>I can kind of see where the Pokemon lawyers are

0:41:12.480 --> 0:41:14.480
<v Speaker 2>coming from here, right, I mean, if you're talking about

0:41:15.000 --> 0:41:16.960
<v Speaker 2>something that is linked to cancer.

0:41:18.320 --> 0:41:22.160
<v Speaker 3>Well, yeah, I certainly understand their perspective, though I think

0:41:22.160 --> 0:41:25.960
<v Speaker 3>I just generally have an orientation that it's a bummer

0:41:26.000 --> 0:41:27.960
<v Speaker 3>to be suing scientists about Yeah.

0:41:28.000 --> 0:41:31.920
<v Speaker 2>Yeah, absolutely yeah. And I mean, would it really have

0:41:32.160 --> 0:41:36.040
<v Speaker 2>reflected poorly on on the Pokemon brand?

0:41:36.800 --> 0:41:41.279
<v Speaker 3>I doubt it. But anyway, there was another thing, So

0:41:41.480 --> 0:41:43.160
<v Speaker 3>this one. I want to be careful in how I

0:41:43.200 --> 0:41:46.200
<v Speaker 3>couch this because I did not find this verified by

0:41:46.200 --> 0:41:49.760
<v Speaker 3>any reporting, So nobody, as far as I know, nobody

0:41:49.800 --> 0:41:51.560
<v Speaker 3>tracked this down to the source to make one hundred

0:41:51.560 --> 0:41:54.279
<v Speaker 3>percent sure this is true. But I found a seven

0:41:54.360 --> 0:41:58.560
<v Speaker 3>year old Reddit post that claimed to be an entomologist

0:41:58.800 --> 0:42:02.520
<v Speaker 3>trying to hold a contest to name some new ant

0:42:02.600 --> 0:42:08.360
<v Speaker 3>species after Pokemon. And this post claims that they started

0:42:08.400 --> 0:42:11.480
<v Speaker 3>to do this contest thing, and then they contacted the

0:42:11.480 --> 0:42:14.440
<v Speaker 3>Pokemon company to get their blessing to go through with this,

0:42:14.560 --> 0:42:17.959
<v Speaker 3>you know, naming these species after Pokemon, and instead got

0:42:18.000 --> 0:42:20.600
<v Speaker 3>some legal threats. That is what the post claims they

0:42:20.640 --> 0:42:23.279
<v Speaker 3>were told not to use any names. Again, don't have

0:42:23.360 --> 0:42:25.480
<v Speaker 3>total confidence in the story because it's just a Reddit

0:42:25.520 --> 0:42:28.680
<v Speaker 3>post like this could be anybody, But if true, that

0:42:28.760 --> 0:42:32.000
<v Speaker 3>would be somewhat consistent with this other story. Yeah.

0:42:32.080 --> 0:42:34.719
<v Speaker 2>Yeah, And certainly when you're dealing with big companies like

0:42:34.719 --> 0:42:36.880
<v Speaker 2>this is probably what somebody's job to go around and

0:42:36.920 --> 0:42:42.000
<v Speaker 2>like make sure that the certain names and certain ideas

0:42:42.000 --> 0:42:44.879
<v Speaker 2>are not being used by other people, even if it's

0:42:44.920 --> 0:42:47.200
<v Speaker 2>a case where if you went down like to the

0:42:47.239 --> 0:42:50.200
<v Speaker 2>creative levels, they would be like, oh, that's why are

0:42:50.239 --> 0:42:52.160
<v Speaker 2>you causing a stir over this?

0:42:52.280 --> 0:42:56.920
<v Speaker 3>You know, right exactly. But it's weird because for some reason,

0:42:57.719 --> 0:43:01.960
<v Speaker 3>this has not been the universal fame of biological entities

0:43:02.000 --> 0:43:05.839
<v Speaker 3>named after pokemon. Quite a number of them exist, and

0:43:05.920 --> 0:43:10.239
<v Speaker 3>I truly don't know if it's because these other things

0:43:10.480 --> 0:43:13.440
<v Speaker 3>like slipped under the company's radar and then it was

0:43:13.480 --> 0:43:15.920
<v Speaker 3>too late for them to do anything about it, or

0:43:15.960 --> 0:43:19.000
<v Speaker 3>if it's because the company is cool with some associations

0:43:19.040 --> 0:43:21.080
<v Speaker 3>and not others. I don't know why they'd be okay

0:43:21.160 --> 0:43:25.240
<v Speaker 3>with a bee but not an aunt. Yeah, but anyway,

0:43:25.640 --> 0:43:27.480
<v Speaker 3>are you ready to talk about a few of these.

0:43:27.360 --> 0:43:29.560
<v Speaker 2>Yeah, let's talk about some specific pokemon.

0:43:30.760 --> 0:43:35.200
<v Speaker 3>The first example is a species of wasp named after

0:43:35.320 --> 0:43:38.759
<v Speaker 3>the pokemon known as Wheedle. And I was looking at

0:43:38.800 --> 0:43:41.920
<v Speaker 3>these images, I was like, I remember this guy, so okay,

0:43:41.960 --> 0:43:43.799
<v Speaker 3>so I at least made it far enough in the

0:43:43.840 --> 0:43:47.040
<v Speaker 3>original game Boy game to meet a Wheedle. Here's a

0:43:47.080 --> 0:43:51.560
<v Speaker 3>little curious little caterpillar with like a purple clown nose,

0:43:52.160 --> 0:43:56.520
<v Speaker 3>very adorable eyes, little baby dough eyes, looking up at you.

0:43:56.600 --> 0:43:58.719
<v Speaker 3>It's got a posture that's kind of like, you know,

0:43:58.760 --> 0:44:01.960
<v Speaker 3>a kitten raising up on its back legs at you, like,

0:44:02.000 --> 0:44:04.120
<v Speaker 3>oh please, you know, can I please have a treat?

0:44:04.800 --> 0:44:07.760
<v Speaker 3>But then it all it's very cute in that respect.

0:44:08.719 --> 0:44:11.400
<v Speaker 3>But then this cute little caterpillar has what looks like

0:44:11.480 --> 0:44:14.880
<v Speaker 3>a knife blade for a tail and a metal spike

0:44:15.080 --> 0:44:17.360
<v Speaker 3>on its head, a kind of conical spike like a

0:44:17.400 --> 0:44:22.400
<v Speaker 3>party hat. So Wheedle is viciously cute, but does have weapons.

0:44:22.960 --> 0:44:24.279
<v Speaker 2>Yeah, I had to look this one up. This is

0:44:24.280 --> 0:44:28.600
<v Speaker 2>not what I was familiar with. Apparently, Wheedle evolves into Cocuna,

0:44:28.719 --> 0:44:31.960
<v Speaker 2>which is a kind of crystalis or a cocoon. Now

0:44:32.000 --> 0:44:35.239
<v Speaker 2>I realize that's that's what the name means. And then

0:44:35.320 --> 0:44:39.560
<v Speaker 2>this evolves into b Drill. This is a bee or

0:44:39.800 --> 0:44:43.680
<v Speaker 2>wasp like creature that seems to have spikes or drills

0:44:43.760 --> 0:44:46.120
<v Speaker 2>for hands, and also a stinger so it can like

0:44:46.200 --> 0:44:47.640
<v Speaker 2>poke you numerous ways.

0:44:47.640 --> 0:44:50.520
<v Speaker 3>I guess, right, So the conical spike that's on this

0:44:50.640 --> 0:44:53.680
<v Speaker 3>caterpillar's head in the evolved form, those are its hands,

0:44:53.800 --> 0:44:57.799
<v Speaker 3>So it's like Edward's spike hands. Yeah. Yeah. So the

0:44:57.800 --> 0:45:01.359
<v Speaker 3>species named after this pokemon is a type of parasitoid

0:45:01.560 --> 0:45:05.560
<v Speaker 3>wasp from Eastern Africa, described in a paper by Nielsen

0:45:05.640 --> 0:45:09.520
<v Speaker 3>and Buffington in the Journal African Entomology in twenty eleven.

0:45:09.960 --> 0:45:14.839
<v Speaker 3>This paper describes five new species of the genus stint Torsps.

0:45:15.160 --> 0:45:19.120
<v Speaker 3>This one is called stin Torsps wheed alee or I

0:45:19.120 --> 0:45:21.040
<v Speaker 3>don't know. If I didn't know it is named after

0:45:21.080 --> 0:45:23.640
<v Speaker 3>the pokemon, I might have thought that was like weed late. Yeah,

0:45:23.719 --> 0:45:28.520
<v Speaker 3>we'd lay I or we'd lay em. Anyway, why is

0:45:28.520 --> 0:45:32.279
<v Speaker 3>it named after wheedl Because like Wheedle, this wasp has

0:45:32.320 --> 0:45:35.600
<v Speaker 3>a spine jutting out of the middle of its head. Rob,

0:45:35.640 --> 0:45:37.239
<v Speaker 3>I've got some images for you to look at in

0:45:37.280 --> 0:45:39.160
<v Speaker 3>the outline here you might be able to say. It's

0:45:39.200 --> 0:45:41.200
<v Speaker 3>kind of hard to see, but there's a little I

0:45:41.239 --> 0:45:43.320
<v Speaker 3>think you can see a little spine sticking out of

0:45:43.360 --> 0:45:45.759
<v Speaker 3>its head between the antennae here, Yeah, I see it.

0:45:46.680 --> 0:45:50.319
<v Speaker 3>This species was found in Madagascar. I couldn't get a

0:45:50.360 --> 0:45:54.600
<v Speaker 3>lot more information about its behavior or morphology. But this

0:45:54.680 --> 0:45:56.719
<v Speaker 3>is what it looks like. It's got a horn and

0:45:57.120 --> 0:45:58.799
<v Speaker 3>as far as I can tell, no knife tail.

0:45:59.480 --> 0:46:01.960
<v Speaker 2>Yeah, no drills for arms on this guy.

0:46:02.360 --> 0:46:04.960
<v Speaker 3>Okay, how about some Pikachu's you ready, There are quite

0:46:05.000 --> 0:46:05.760
<v Speaker 3>a few of these.

0:46:06.239 --> 0:46:08.680
<v Speaker 2>I guess that would make sense given Pikachu's popularity.

0:46:08.880 --> 0:46:11.399
<v Speaker 3>I found at least four. I'm gonna do these kind

0:46:11.400 --> 0:46:15.880
<v Speaker 3>of rapid fire. One is called Dicranocentris Pikachu. This is

0:46:15.880 --> 0:46:20.160
<v Speaker 3>a species of springtail found in Brazil. Springtails are a

0:46:20.560 --> 0:46:24.600
<v Speaker 3>large class of six legged arthropods, not insects, but they

0:46:24.640 --> 0:46:29.520
<v Speaker 3>are hexapods. This species was named and described by Zisto

0:46:29.680 --> 0:46:32.719
<v Speaker 3>and Mendonsa, and I couldn't find a lot of info

0:46:32.760 --> 0:46:35.279
<v Speaker 3>on it, no picture that I could verify, but it

0:46:35.360 --> 0:46:40.120
<v Speaker 3>is a type of springtail named after Pikachu. The next species,

0:46:40.600 --> 0:46:42.319
<v Speaker 3>this one has a little bit more to look at.

0:46:42.400 --> 0:46:46.200
<v Speaker 3>This is called Hyperantha Pikachu. It is a species of

0:46:46.400 --> 0:46:50.480
<v Speaker 3>jewel beetle from Brazil, described in an article in Zootaxa

0:46:50.719 --> 0:46:55.480
<v Speaker 3>by Pineda and Barros in twenty twenty one. And here

0:46:55.600 --> 0:46:59.239
<v Speaker 3>the authors have an etymology note in their paper They say,

0:46:59.320 --> 0:47:02.879
<v Speaker 3>quote the pacific name is an homage to Pikachu, a

0:47:02.960 --> 0:47:07.160
<v Speaker 3>fictional monster which this species resembles in its yellow elytra

0:47:07.400 --> 0:47:10.759
<v Speaker 3>with a black apical band like the ears of Pikachu.

0:47:11.360 --> 0:47:13.799
<v Speaker 3>And so rob I've attached some pictures for you to

0:47:13.800 --> 0:47:16.000
<v Speaker 3>look at in the outline here. It is a beetle,

0:47:16.400 --> 0:47:20.719
<v Speaker 3>and the elytra refers to the hard coverings of the

0:47:20.880 --> 0:47:22.800
<v Speaker 3>hard coverings on the outside of the wings, so you

0:47:22.880 --> 0:47:26.000
<v Speaker 3>might it's kind of a shell that closes over the wings,

0:47:27.320 --> 0:47:29.480
<v Speaker 3>and you can see there it is very yellow. So

0:47:29.520 --> 0:47:32.120
<v Speaker 3>it's a yellow and black beetle. And I don't know,

0:47:32.160 --> 0:47:34.520
<v Speaker 3>do you see Pikachu. I see the Pikachu colors.

0:47:34.800 --> 0:47:37.080
<v Speaker 2>I think this is Pikachu. I see Pikachu. One out

0:47:37.120 --> 0:47:41.400
<v Speaker 2>of percent. Okay, yeah, yeah, this is Pikachu as a

0:47:41.440 --> 0:47:42.320
<v Speaker 2>flying insect.

0:47:42.920 --> 0:47:46.440
<v Speaker 3>Next one is Alistra pikachu. This is described by linn

0:47:46.600 --> 0:47:50.320
<v Speaker 3>at All in a twenty twenty one paper in Zoological Systematics.

0:47:50.880 --> 0:47:54.239
<v Speaker 3>This paper reports on twenty three new spider species discovered

0:47:54.280 --> 0:47:59.040
<v Speaker 3>from various places in China and India. Elistra Pikachu is

0:47:59.120 --> 0:48:03.320
<v Speaker 3>a little tiny spider measuring less than two millimeters at most,

0:48:03.680 --> 0:48:07.560
<v Speaker 3>discovered in a cave in Guangdong Province in Southeast China.

0:48:08.080 --> 0:48:10.720
<v Speaker 3>The authors say that it was named after Pikachu because

0:48:10.760 --> 0:48:14.880
<v Speaker 3>it is yellow. And also in the same paper, the

0:48:14.920 --> 0:48:20.640
<v Speaker 3>authors describe a pale cave spider that they name sinopesa

0:48:20.800 --> 0:48:24.160
<v Speaker 3>Gollum and they acknowledge, yes, this is a pale cave

0:48:24.200 --> 0:48:27.000
<v Speaker 3>spider named after Gollum from Lord of the Rings.

0:48:27.280 --> 0:48:29.960
<v Speaker 2>Hmmm, okay, I couldn't find a picture of the Gollum

0:48:30.040 --> 0:48:35.320
<v Speaker 2>spider the Pikachu spider, and I don't feel as strongly

0:48:36.400 --> 0:48:38.319
<v Speaker 2>about this one. It's like, okay, I guess it's it

0:48:38.400 --> 0:48:40.400
<v Speaker 2>is kind of yellow. I guess you could call it

0:48:40.400 --> 0:48:44.440
<v Speaker 2>a Pikachu spider, but not as strong a case to

0:48:44.480 --> 0:48:45.520
<v Speaker 2>be made here in my opinion.

0:48:45.880 --> 0:48:49.480
<v Speaker 3>So the next one is Epicritinus Pikachu, named in a

0:48:49.520 --> 0:48:55.080
<v Speaker 3>twenty twenty paper by Goncalvas and Breaskovit. This describes eleven

0:48:55.120 --> 0:48:59.879
<v Speaker 3>new species of spider from the genus Epicritinus, all found

0:49:00.040 --> 0:49:04.840
<v Speaker 3>in Brazil. The authors here were going wild with video

0:49:04.960 --> 0:49:08.560
<v Speaker 3>game names and other nerd references in naming these spiders.

0:49:08.680 --> 0:49:11.759
<v Speaker 3>So it's naming eleven spider species. One of them is

0:49:11.840 --> 0:49:18.480
<v Speaker 3>Epicritinus Zengi for Zengi street Fighter. There's also an Epicritinus

0:49:18.480 --> 0:49:25.680
<v Speaker 3>e Honda. There's there's an Epcritinus Anakin, and an Epicatrinus Vader.

0:49:26.520 --> 0:49:31.480
<v Speaker 3>Oh wow, there's an Epicritinas Pikachu. Of course, there's an

0:49:31.480 --> 0:49:37.320
<v Speaker 3>Epicritinus Pegasus, and Epicatinus Zelda, and then some other things

0:49:37.480 --> 0:49:41.160
<v Speaker 3>I don't know. I don't recognize, but maybe they're from something.

0:49:41.200 --> 0:49:48.040
<v Speaker 3>Epicritinus Omegaarugal, Epicritinus dou Can. I don't know what those are.

0:49:48.320 --> 0:49:50.840
<v Speaker 2>Yeah, the listeners write in, if you know what a

0:49:50.920 --> 0:49:51.560
<v Speaker 2>duke can is.

0:49:51.920 --> 0:49:55.120
<v Speaker 3>Oh, and there's one Epocritinus Stitch. Is that Leelo and Stitch,

0:49:55.880 --> 0:49:56.520
<v Speaker 3>it would have to be.

0:49:56.600 --> 0:49:59.560
<v Speaker 2>That's Maybe it's something more obscure from anime as well,

0:49:59.600 --> 0:50:01.760
<v Speaker 2>But that's that's the connection I'm making.

0:50:01.960 --> 0:50:04.680
<v Speaker 3>Okay, here's where this one gets good. About the Pikachu one.

0:50:04.800 --> 0:50:07.799
<v Speaker 3>In this case, the name Pikachu was not chosen just

0:50:07.920 --> 0:50:10.919
<v Speaker 3>because the spider is yellow or yellow and black. They

0:50:10.920 --> 0:50:14.719
<v Speaker 3>claim the inspiration is about a specific part of an

0:50:14.760 --> 0:50:19.400
<v Speaker 3>at of the anatomy quote etymology. The specific epithet is

0:50:19.440 --> 0:50:22.920
<v Speaker 3>a noun taken in apposition and is in reference to Pikachu,

0:50:23.000 --> 0:50:27.120
<v Speaker 3>a fictional rodent and electrical creature that's a great description.

0:50:27.760 --> 0:50:31.520
<v Speaker 3>I Love Love a fictional rodent and electrical creature that

0:50:31.600 --> 0:50:34.880
<v Speaker 3>appears in an assortment of video games, anime, et cetera,

0:50:35.080 --> 0:50:38.440
<v Speaker 3>licensed by the Pokemon Company. And then now they're speaking

0:50:38.480 --> 0:50:43.440
<v Speaker 3>of the spider. The female epigonum resembles the face of Pikachu.

0:50:43.880 --> 0:50:48.360
<v Speaker 3>Now what does that mean? Well, the epiginum of a

0:50:48.400 --> 0:50:53.440
<v Speaker 3>spider is the external genital organ of a female spider.

0:50:53.920 --> 0:50:56.440
<v Speaker 3>It is a hardened plate on the underside of the

0:50:56.480 --> 0:51:01.160
<v Speaker 3>female spider's abdomen, which has these openings that receive sperm

0:51:01.239 --> 0:51:05.759
<v Speaker 3>from the male's petipalps during mating. The epigonum often has

0:51:06.000 --> 0:51:09.960
<v Speaker 3>distinctive markings that can help with species identification, and in

0:51:10.000 --> 0:51:14.160
<v Speaker 3>this case, the authors think that this spider's genitals look

0:51:14.280 --> 0:51:17.280
<v Speaker 3>like Pikachu's face. Rob, I'll let you be the judge.

0:51:17.280 --> 0:51:20.080
<v Speaker 3>I've attached a view in right below this in the

0:51:20.080 --> 0:51:22.960
<v Speaker 3>outline here, I've got a ventral view of the female

0:51:22.960 --> 0:51:25.480
<v Speaker 3>spider on the right, so you can see down on

0:51:25.520 --> 0:51:27.919
<v Speaker 3>the abdomen. The genital plate is going to be near

0:51:28.040 --> 0:51:31.120
<v Speaker 3>the top of the underside of the abdomen. Do you

0:51:31.200 --> 0:51:33.480
<v Speaker 3>see Pikachu in this spider crotch?

0:51:33.880 --> 0:51:36.360
<v Speaker 2>Who I want to see Pikachu in this spider crotch.

0:51:36.400 --> 0:51:38.760
<v Speaker 2>I feel like I'm looking at a like a magic

0:51:38.800 --> 0:51:41.600
<v Speaker 2>eye puzzle here, and I want to be a part

0:51:41.640 --> 0:51:44.799
<v Speaker 2>of the magic but I'm having trouble seeing it. I'm

0:51:45.040 --> 0:51:48.840
<v Speaker 2>flipping back and forth between this and some pictures of Pikachu.

0:51:49.440 --> 0:51:51.200
<v Speaker 2>I want to believe, but I'm having trouble.

0:51:51.239 --> 0:51:53.600
<v Speaker 3>Shoe, Well, I thought maybe you would see Okay, maybe,

0:51:53.920 --> 0:51:55.200
<v Speaker 3>I just want to make sure you're looking at the

0:51:55.239 --> 0:51:57.600
<v Speaker 3>right place. So you're looking on the underside view of

0:51:57.600 --> 0:51:59.839
<v Speaker 3>the spider, near the top of the abdomen, you don't

0:51:59.840 --> 0:52:01.520
<v Speaker 3>see a little thing that looks kind of like it

0:52:01.600 --> 0:52:04.560
<v Speaker 3>has It's like a yellow face with black bunny ears

0:52:04.600 --> 0:52:06.600
<v Speaker 3>and black spots that could be eyes.

0:52:07.800 --> 0:52:13.240
<v Speaker 2>Okay, Okay, now that I'm looking more specifically, yeah, yeah, okay,

0:52:13.239 --> 0:52:16.520
<v Speaker 2>I can see it. I can see it. It's yeah,

0:52:16.920 --> 0:52:19.359
<v Speaker 2>that that could be a Pikachu, all right, Okay.

0:52:19.600 --> 0:52:23.719
<v Speaker 3>I think probably, though I'm not an expert on this, obviously,

0:52:23.760 --> 0:52:27.200
<v Speaker 3>but I believe the things that we're interpreting as Pikachu's

0:52:27.239 --> 0:52:30.080
<v Speaker 3>eyes here would be the holes that receive the sperm

0:52:30.239 --> 0:52:30.920
<v Speaker 3>during mating.

0:52:31.280 --> 0:52:34.640
<v Speaker 2>Yeah, and the things that we're seeing are that are

0:52:34.680 --> 0:52:36.600
<v Speaker 2>the ears of the Pikachu. These are part of the

0:52:37.200 --> 0:52:39.360
<v Speaker 2>coloration that we see on the rest of the abdomen

0:52:39.520 --> 0:52:39.920
<v Speaker 2>the plate.

0:52:40.000 --> 0:52:42.080
<v Speaker 3>Yeah, I think the ears are just part of the

0:52:42.480 --> 0:52:43.360
<v Speaker 3>epigonum plate.

0:52:43.719 --> 0:52:48.319
<v Speaker 2>Okay, all right, okay, I've I've come around to this one. Yeah,

0:52:48.360 --> 0:52:50.040
<v Speaker 2>I do believe now, Okay.

0:52:49.800 --> 0:53:04.640
<v Speaker 3>Pikachu face genitals confirmed. All right. Next one is the

0:53:04.760 --> 0:53:10.279
<v Speaker 3>charizard bee. In twenty sixteen, a researcher named Spencer K.

0:53:10.680 --> 0:53:14.680
<v Speaker 3>Monkton published a paper in the journal Zoo Keys describing

0:53:14.760 --> 0:53:18.240
<v Speaker 3>eight new species of bee in the subgenus chili Cola

0:53:18.320 --> 0:53:21.440
<v Speaker 3>living in Chile. One of these species was given the

0:53:21.520 --> 0:53:23.279
<v Speaker 3>name Chilicola charizard.

0:53:23.640 --> 0:53:27.120
<v Speaker 2>Charizard's the little dragon with the tail on fire.

0:53:27.320 --> 0:53:31.919
<v Speaker 3>Yes, pretty iconic. So the paper itself doesn't say why

0:53:31.960 --> 0:53:34.759
<v Speaker 3>he chose to name this bee after a pokemon, but

0:53:34.800 --> 0:53:36.640
<v Speaker 3>I found a bit more detail in a press release

0:53:36.680 --> 0:53:39.600
<v Speaker 3>from twenty sixteen, so I looked this up on Eurek Alert.

0:53:40.560 --> 0:53:43.319
<v Speaker 3>The species is part of a family known sometimes as

0:53:43.360 --> 0:53:49.240
<v Speaker 3>the polyester bees or as cellophane bees. These bees secrete

0:53:49.360 --> 0:53:53.040
<v Speaker 3>a substance that they used to line the walls of

0:53:53.120 --> 0:53:56.960
<v Speaker 3>their nest cells. I think they're primarily ground burrowing bees,

0:53:57.040 --> 0:54:00.600
<v Speaker 3>or sometimes they might be stem burrowing, but they create

0:54:00.640 --> 0:54:03.640
<v Speaker 3>these nest cells and they line them with this secretion that,

0:54:03.719 --> 0:54:07.640
<v Speaker 3>once it hardens, forms a smooth lining that people compare

0:54:07.719 --> 0:54:12.520
<v Speaker 3>to clear plastic film or cellophane. So what's the similarity

0:54:12.560 --> 0:54:17.799
<v Speaker 3>with Charizard. Like Charizard, the stem nesting Charizard bee is

0:54:17.920 --> 0:54:21.960
<v Speaker 3>usually found around mountains, in this case the andes. So

0:54:22.000 --> 0:54:24.680
<v Speaker 3>I had to get the detail that Charizar the pokemon

0:54:24.760 --> 0:54:27.080
<v Speaker 3>is found around mountains from his article. I didn't know

0:54:27.200 --> 0:54:29.680
<v Speaker 3>that because again I thought you get Charizard at the

0:54:29.680 --> 0:54:31.959
<v Speaker 3>beginning of the game. But maybe it's in the wild too.

0:54:33.280 --> 0:54:37.200
<v Speaker 2>I don't know. Yeah, I know in the Detective Pikachu

0:54:37.280 --> 0:54:40.719
<v Speaker 2>movie it's like an urban in an urban environment, but

0:54:40.800 --> 0:54:42.440
<v Speaker 2>I guess that's not its natural habitat.

0:54:42.520 --> 0:54:46.440
<v Speaker 3>Okay, but it has some so the author claims it

0:54:46.440 --> 0:54:50.480
<v Speaker 3>has some visual features in common. Rob I've got pictures

0:54:50.480 --> 0:54:51.840
<v Speaker 3>of this bee for you to look at in the

0:54:51.840 --> 0:54:54.359
<v Speaker 3>outline down below. You can compare this as I as

0:54:54.360 --> 0:54:58.360
<v Speaker 3>I read through the features quote, long snout like face,

0:54:58.920 --> 0:55:03.400
<v Speaker 3>broad hind limbs. So Charizard, I guess has like big legs,

0:55:03.440 --> 0:55:07.279
<v Speaker 3>thick thighs and yeah, big legs, so long snout like

0:55:07.320 --> 0:55:11.480
<v Speaker 3>face and broad hind limbs with antennae in place of horns.

0:55:11.960 --> 0:55:15.640
<v Speaker 3>So charizard has horns, the charizard bee has antenna. Of course,

0:55:16.200 --> 0:55:16.840
<v Speaker 3>what do you think?

0:55:17.960 --> 0:55:21.360
<v Speaker 2>Hmm? I mean, I'll take it. I'll take it, but

0:55:21.360 --> 0:55:23.000
<v Speaker 2>but it does seem like maybe a little bit more

0:55:23.040 --> 0:55:23.880
<v Speaker 2>of a stretch.

0:55:24.800 --> 0:55:27.759
<v Speaker 3>This bee is very small, between four and seven millimeters

0:55:27.760 --> 0:55:30.800
<v Speaker 3>in length. In life. It is not red or orange

0:55:30.880 --> 0:55:34.000
<v Speaker 3>like charizard. It's mostly dark brown, black and yellow. But

0:55:34.680 --> 0:55:38.480
<v Speaker 3>apparently when you preserve specimens of this bee in the lab,

0:55:38.840 --> 0:55:42.719
<v Speaker 3>its yellow markings tend to turn orange, which Monkton said

0:55:42.800 --> 0:55:47.000
<v Speaker 3>quote cemented the comparison. Okay, I feel like maybe he

0:55:47.040 --> 0:55:49.120
<v Speaker 3>was trying to get there, but I don't know.

0:55:49.920 --> 0:55:51.600
<v Speaker 2>I guess One of the things to keep in mind

0:55:51.640 --> 0:55:53.920
<v Speaker 2>in all of these examples is like, otherwise, what are

0:55:54.000 --> 0:55:56.040
<v Speaker 2>you naming these species after? You have to name them

0:55:56.040 --> 0:55:59.040
<v Speaker 2>after something, and you know a lot of species end

0:55:59.120 --> 0:56:03.200
<v Speaker 2>up being big be named after individuals or after say

0:56:03.200 --> 0:56:05.279
<v Speaker 2>mythological figures and something like.

0:56:05.200 --> 0:56:06.960
<v Speaker 3>Those tem physical traits or if you.

0:56:06.960 --> 0:56:08.839
<v Speaker 2>Have physical traits. But you know, there are also plenty

0:56:08.880 --> 0:56:12.080
<v Speaker 2>of examples that are named after mythological figures, and you

0:56:12.120 --> 0:56:14.160
<v Speaker 2>know these this is the new mythology, These are the

0:56:14.200 --> 0:56:18.080
<v Speaker 2>new things that we can name creatures after and then

0:56:18.239 --> 0:56:21.000
<v Speaker 2>I don't know, it's also probably in some cases a

0:56:21.000 --> 0:56:23.080
<v Speaker 2>little bit of the Hey, if I name this after

0:56:23.320 --> 0:56:26.480
<v Speaker 2>a certain Pokemon, maybe more people will pay attention to

0:56:26.960 --> 0:56:30.040
<v Speaker 2>my findings in the study. And you know, you could

0:56:30.080 --> 0:56:32.880
<v Speaker 2>maybe spend that and say, well that maybe you're exploiting

0:56:32.880 --> 0:56:34.680
<v Speaker 2>the Pokemon. But I mean, it's also coming back to

0:56:34.680 --> 0:56:38.040
<v Speaker 2>what we were talking about earlier, like people take people's

0:56:38.239 --> 0:56:41.759
<v Speaker 2>that take the take the fascination people have with Pokemon,

0:56:42.200 --> 0:56:45.040
<v Speaker 2>and that certainly the children have with Pokemon, and if

0:56:45.040 --> 0:56:48.560
<v Speaker 2>you can get them a little more interested in the

0:56:48.600 --> 0:56:51.200
<v Speaker 2>actual science it's going out there in the actual, actual

0:56:51.320 --> 0:56:54.160
<v Speaker 2>natural world. Not only is that great, like that's in

0:56:54.239 --> 0:56:58.160
<v Speaker 2>the original spirit of the generation of Pokemon.

0:56:58.320 --> 0:57:00.920
<v Speaker 3>So I'm all for it. Yeah, Oh yeah, I was

0:57:00.960 --> 0:57:03.040
<v Speaker 3>going to say the same thing. I can't prove this,

0:57:03.120 --> 0:57:06.800
<v Speaker 3>and I'm certainly not saying this with any negative implications,

0:57:06.880 --> 0:57:12.239
<v Speaker 3>but my guess is that sometimes naming species after Pokemon

0:57:12.360 --> 0:57:16.560
<v Speaker 3>could be a bid to get some attention to the research. Yeah,

0:57:16.840 --> 0:57:21.480
<v Speaker 3>because you know, of course, if you are just documenting

0:57:21.560 --> 0:57:23.919
<v Speaker 3>in a kind of dry and standard way, if you're

0:57:23.920 --> 0:57:28.040
<v Speaker 3>documenting fourteen new species of bee or spider, somewhere that

0:57:28.160 --> 0:57:31.080
<v Speaker 3>is useful information to the field, but it's probably not

0:57:31.120 --> 0:57:33.400
<v Speaker 3>going to get noticed at all in the mainstream press

0:57:33.520 --> 0:57:35.960
<v Speaker 3>or you know, not a lot of people outside of

0:57:35.960 --> 0:57:38.000
<v Speaker 3>the field are going to pay attention to it. But

0:57:38.080 --> 0:57:40.920
<v Speaker 3>if you name something after a Pokemon, you instantly tap

0:57:41.040 --> 0:57:44.080
<v Speaker 3>into a large fan base of people who are like, oh,

0:57:44.160 --> 0:57:45.760
<v Speaker 3>I want to read about this. Yeah.

0:57:45.880 --> 0:57:48.200
<v Speaker 2>Yeah, And then of course, as we've been discussing, it's

0:57:48.240 --> 0:57:50.640
<v Speaker 2>just fine, So why in the name of fine, let's

0:57:50.680 --> 0:57:50.840
<v Speaker 2>do it.

0:57:51.480 --> 0:57:56.480
<v Speaker 3>Yeah, one more example, And this is not an exhaustive exploration,

0:57:56.560 --> 0:57:58.880
<v Speaker 3>So if you want to find all of these species

0:57:58.880 --> 0:58:00.560
<v Speaker 3>that are named after Pokemon, you can go to the

0:58:00.560 --> 0:58:04.280
<v Speaker 3>Bulbipedia or I think there's a mainstream Wikipedia list where

0:58:04.280 --> 0:58:05.680
<v Speaker 3>people have compiled these as well.

0:58:05.840 --> 0:58:08.919
<v Speaker 2>Yeah, and there will be more after this publication, for sure,

0:58:08.960 --> 0:58:11.680
<v Speaker 2>there will be more creatures discovered and named after Pokemon.

0:58:12.000 --> 0:58:13.880
<v Speaker 3>But the last one we're going to talk about today

0:58:14.080 --> 0:58:20.760
<v Speaker 3>is the Bulbosaurus genus. So this is a long extinct

0:58:20.800 --> 0:58:25.400
<v Speaker 3>genus of quadrupedal vertebrate called Bulbasaurus. It obviously shares a

0:58:25.480 --> 0:58:29.320
<v Speaker 3>name with the pokemon bulbasur Robigin. This is a I

0:58:29.320 --> 0:58:31.600
<v Speaker 3>don't know exactly what all of its qualities are. But

0:58:31.640 --> 0:58:35.720
<v Speaker 3>it's a little cute, four legged, cute but aggressive, little

0:58:35.720 --> 0:58:38.680
<v Speaker 3>four legged turtle type thing that is sort of a

0:58:38.720 --> 0:58:41.560
<v Speaker 3>plant type Pokemon has got like vines coming out of it.

0:58:42.040 --> 0:58:44.520
<v Speaker 2>Yeah yeah yeah, And he has like a what like

0:58:44.560 --> 0:58:45.720
<v Speaker 2>a flower on his back?

0:58:46.000 --> 0:58:50.120
<v Speaker 3>Yeah yeah. I have read conflicting statements in different sources

0:58:50.160 --> 0:58:54.040
<v Speaker 3>about whether or not this actual extinct animal is named

0:58:54.040 --> 0:58:57.919
<v Speaker 3>after the Pokemon. Some sources say it's just a coincidence.

0:58:58.080 --> 0:59:01.400
<v Speaker 3>Others say it might not be a coincidence. I don't

0:59:01.400 --> 0:59:04.280
<v Speaker 3>know if the researchers are being cute about this, but

0:59:04.520 --> 0:59:10.479
<v Speaker 3>Bulbosaurus is a genus of the thrapsid clade Designodontia, which

0:59:10.520 --> 0:59:14.720
<v Speaker 3>means two dog tooth, named after the fact that Desygnodonts

0:59:14.800 --> 0:59:19.160
<v Speaker 3>typically had two tusks or large protruding teeth, which looked

0:59:19.200 --> 0:59:22.880
<v Speaker 3>kind of like goofy vampire fangs from an old movie,

0:59:22.960 --> 0:59:26.840
<v Speaker 3>you know, either like big overbite tusks or fang teeth.

0:59:27.720 --> 0:59:31.960
<v Speaker 3>Desynodonts were a widespread, successful taxon that thrived during the

0:59:31.960 --> 0:59:37.480
<v Speaker 3>Permian era. The key species reported in this Pokemon genus

0:59:37.600 --> 0:59:42.000
<v Speaker 3>is Bulbosaurus phyloxeron. I was reading about this in a

0:59:42.040 --> 0:59:45.760
<v Speaker 3>short twenty seventeen discover article by Ian graber Steel called

0:59:45.880 --> 0:59:51.360
<v Speaker 3>part turtle, part pig, Bulbosaurus was a stout survivor. So

0:59:51.520 --> 0:59:54.720
<v Speaker 3>I'll cover a few facts from this article. The Bulbosaurus

0:59:54.720 --> 0:59:59.680
<v Speaker 3>phyloxeron comes the name there comes from two features. Bulbosaurus

0:59:59.720 --> 1:00:03.320
<v Speaker 3>means bulbous lizard. This comes from the fact that these

1:00:03.360 --> 1:00:09.800
<v Speaker 3>species had a large, you know, kind of domed nasal protuberants,

1:00:09.880 --> 1:00:12.200
<v Speaker 3>kind of a big old turtally beak with a raised

1:00:12.240 --> 1:00:16.040
<v Speaker 3>area at the top. And then phloxeron means leaf cutter,

1:00:16.120 --> 1:00:18.560
<v Speaker 3>presumably what it did with its beak, because these were

1:00:18.640 --> 1:00:25.560
<v Speaker 3>primarily herbivorous animals. The discoverers were German and South African researchers,

1:00:25.720 --> 1:00:28.800
<v Speaker 3>and the first big fossil find was in South Africa.

1:00:29.400 --> 1:00:32.160
<v Speaker 3>The article describes work by one of the researchers on

1:00:32.200 --> 1:00:37.360
<v Speaker 3>the team named Christian Camerer, who was comparing the fossils

1:00:37.440 --> 1:00:42.280
<v Speaker 3>and decided that Bulbosaurus was an ancestor of a family

1:00:42.320 --> 1:00:46.680
<v Speaker 3>of designodonts called gayekiids. I'm not sure if I'm saying

1:00:46.720 --> 1:00:49.880
<v Speaker 3>that right is spelled g E I K I d s.

1:00:50.680 --> 1:00:55.720
<v Speaker 3>And these were also creatures that had these big keratenized noses,

1:00:55.800 --> 1:00:59.120
<v Speaker 3>So like large honken noses up on the top of

1:00:59.160 --> 1:01:04.320
<v Speaker 3>their snout. What were these big bulbous noses for. Obviously

1:01:04.360 --> 1:01:08.000
<v Speaker 3>this involves some inference, but a leading theory cited in

1:01:08.040 --> 1:01:11.800
<v Speaker 3>this article is that they were kind of like antlers

1:01:11.840 --> 1:01:13.480
<v Speaker 3>in a way in some animals. That they may have

1:01:13.480 --> 1:01:16.560
<v Speaker 3>been a display that was used for species recognition and

1:01:16.600 --> 1:01:21.240
<v Speaker 3>sexual appeal. So it is thought likely by many researchers

1:01:21.240 --> 1:01:24.360
<v Speaker 3>looking at this that the big bulbous sore turtle beak

1:01:24.720 --> 1:01:27.800
<v Speaker 3>may have been hot. It may have been for attracting maids.

1:01:27.840 --> 1:01:28.680
<v Speaker 3>Like all looks good?

1:01:28.800 --> 1:01:33.520
<v Speaker 2>Yeah, well, just looking at this artist interpretation of what

1:01:33.560 --> 1:01:35.600
<v Speaker 2>they may have looked like, I mean, it's not you know,

1:01:35.640 --> 1:01:38.160
<v Speaker 2>it's not one to one with the Pokemon, but I

1:01:38.200 --> 1:01:41.240
<v Speaker 2>can I can see some possible connections, no matter how

1:01:41.280 --> 1:01:45.880
<v Speaker 2>those connections ended up being stitched together. All right, Well,

1:01:45.920 --> 1:01:49.000
<v Speaker 2>that's I think all we have to say about Pokemon today.

1:01:49.880 --> 1:01:51.600
<v Speaker 2>But we'd love to hear from everyone out there, because

1:01:51.600 --> 1:01:53.880
<v Speaker 2>obviously we have a lot of a lot of listeners

1:01:53.960 --> 1:01:57.040
<v Speaker 2>who have grown up with with Pokemon or they've been

1:01:57.080 --> 1:02:00.000
<v Speaker 2>exposed to Pokemon, certainly at different points in their lives.

1:02:00.640 --> 1:02:03.400
<v Speaker 2>You may have some feelings you may have some thoughts

1:02:03.920 --> 1:02:06.640
<v Speaker 2>right in with those thoughts and feelings. Also, if there

1:02:06.640 --> 1:02:09.560
<v Speaker 2>are other species, even newly discovered, maybe it'll be a

1:02:09.600 --> 1:02:13.480
<v Speaker 2>headline tomorrow about a new species that is now named

1:02:13.480 --> 1:02:16.120
<v Speaker 2>after a pokemon. Right in with that, let's talk about it.

1:02:16.120 --> 1:02:18.600
<v Speaker 2>We can bring it up on a future listener mail episode.

1:02:19.120 --> 1:02:21.439
<v Speaker 2>Just a reminder for everyone out there, Stuff to Blow

1:02:21.480 --> 1:02:24.720
<v Speaker 2>your Mind is a podcast. We've been an audio podcast

1:02:24.760 --> 1:02:27.720
<v Speaker 2>for quite a while, so you can find a vast

1:02:27.840 --> 1:02:31.120
<v Speaker 2>archive of past episodes wherever you get your audio podcasts.

1:02:31.640 --> 1:02:35.920
<v Speaker 2>Our current rhythm is basically we do two core episodes

1:02:35.960 --> 1:02:38.760
<v Speaker 2>per week on Tuesdays and Thursdays, a short form episode

1:02:38.800 --> 1:02:41.720
<v Speaker 2>on Wednesdays and on Fridays. We set aside most serious concerns,

1:02:41.760 --> 1:02:44.360
<v Speaker 2>so just talk about a weird film on Weird House Cinema.

1:02:44.680 --> 1:02:47.240
<v Speaker 3>And hey, if you are listening to us in audio

1:02:47.240 --> 1:02:50.280
<v Speaker 3>form right now, of course, please subscribe wherever you get

1:02:50.320 --> 1:02:52.840
<v Speaker 3>your podcasts. If you are not already subscribed, If you

1:02:53.120 --> 1:02:55.840
<v Speaker 3>think you're subscribed but you don't know, maybe check, maybe

1:02:55.960 --> 1:02:59.080
<v Speaker 3>check and see if you just make sure and subscribe.

1:02:59.520 --> 1:03:01.800
<v Speaker 3>But also so be aware that we have a new

1:03:02.280 --> 1:03:05.240
<v Speaker 3>video version of our podcast, same content, same thing. You're

1:03:05.240 --> 1:03:08.280
<v Speaker 3>getting in the audio feed, except with the video element added.

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<v Speaker 3>So we've got the cameras turned on. You can see

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<v Speaker 3>our heads talking while we have these discussions, and you

1:03:13.840 --> 1:03:16.560
<v Speaker 3>can get that on Netflix. If you go to Netflix,

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<v Speaker 3>you can look up Stuff to Blow Your Mind and

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<v Speaker 3>click remind me so you always get new episodes.

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<v Speaker 2>That's right, play us in bars whatever floats your books?

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<v Speaker 3>Okay? Is that everything?

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<v Speaker 2>I believe?

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<v Speaker 3>That's it. Okay, so huge, Thanks as always to our

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<v Speaker 3>excellent audio producer JJ Posway. If you would like to

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<v Speaker 3>get in touch with us with feedback on this episode

1:03:37.080 --> 1:03:39.680
<v Speaker 3>or any other, to suggest a topic for the future,

1:03:39.880 --> 1:03:41.840
<v Speaker 3>or just to say hello, you can email us at

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<v Speaker 3>contact at stuff to Blow your Mind dot com.

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<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

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<v Speaker 1>more podcasts my Heart Radio, visit the iHeartRadio app, Apple Podcasts,

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<v Speaker 1>or wherever you listen to your face Rick shows