1 00:00:03,000 --> 00:00:06,760 Speaker 1: Welcome to Stuff to Blow Your Mind, production of iHeartRadio. 2 00:00:12,400 --> 00:00:14,239 Speaker 2: Hey, you welcome to Stuff to Blow your Mind. My 3 00:00:14,360 --> 00:00:15,480 Speaker 2: name is Robert, ma'am. 4 00:00:15,680 --> 00:00:19,040 Speaker 3: And I am Joe McCormick. And Rob you wanted to 5 00:00:19,079 --> 00:00:22,680 Speaker 3: talk about Pokemon today, So you are going to have 6 00:00:22,760 --> 00:00:26,320 Speaker 3: to be my Virgil leading me through the pokey hell 7 00:00:26,400 --> 00:00:30,120 Speaker 3: and all the way to the Pokey Paradise. Because, as 8 00:00:30,240 --> 00:00:33,000 Speaker 3: longtime listeners will know, every time this comes up on 9 00:00:33,040 --> 00:00:36,280 Speaker 3: the show, I am lost in a dark wood when 10 00:00:36,280 --> 00:00:39,440 Speaker 3: it comes to Pokemon. I do not have the Pokemon 11 00:00:39,560 --> 00:00:40,640 Speaker 3: knowledge of my peers. 12 00:00:40,960 --> 00:00:44,280 Speaker 2: Well, maybe I am the Virgil of Pokemon because I 13 00:00:44,600 --> 00:00:47,840 Speaker 2: cannot enter paradise. I can only take you so far 14 00:00:47,920 --> 00:00:50,720 Speaker 2: because I came into it really late as well. We 15 00:00:50,720 --> 00:00:55,080 Speaker 2: were actually chatting off Mike with our producer JJ earlier, 16 00:00:55,280 --> 00:00:58,920 Speaker 2: and JJ is of the right age to have been 17 00:00:59,000 --> 00:01:03,320 Speaker 2: properly brought up in the Pokemon world, and so we 18 00:01:03,120 --> 00:01:05,800 Speaker 2: were we were chatting just a little bit about knowing 19 00:01:05,800 --> 00:01:09,279 Speaker 2: your way around Pokemon and just the the enormous pop 20 00:01:09,319 --> 00:01:15,480 Speaker 2: culture shadow that Pokemon casts for, particularly for millennials in 21 00:01:15,560 --> 00:01:18,720 Speaker 2: gen Z, with strong signs that it's going to continue 22 00:01:18,720 --> 00:01:21,280 Speaker 2: to play this role for younger generations as well, like 23 00:01:21,319 --> 00:01:24,000 Speaker 2: you can people who grew up with Pokemon can did 24 00:01:24,000 --> 00:01:25,440 Speaker 2: they just talk about it? They can use it as 25 00:01:25,520 --> 00:01:28,880 Speaker 2: reference points. It's it's like a language undo itself. 26 00:01:29,120 --> 00:01:31,399 Speaker 3: Yeah. By the way, JJ, if we if we make 27 00:01:31,440 --> 00:01:34,320 Speaker 3: a big poke blunder in this episode, please do interrupt 28 00:01:34,360 --> 00:01:36,440 Speaker 3: us and we can fill the listeners in with your 29 00:01:36,520 --> 00:01:40,119 Speaker 3: with your insights. Yeah, so I'm not like somebody who 30 00:01:40,160 --> 00:01:45,119 Speaker 3: has never encountered Pokemon before. My personal experience with it 31 00:01:45,240 --> 00:01:48,920 Speaker 3: was basically at the same time as every other kid 32 00:01:48,960 --> 00:01:52,960 Speaker 3: in America. I played the original Pokemon game Boy game. 33 00:01:53,160 --> 00:01:56,320 Speaker 3: I never finished it, but I played that when it 34 00:01:56,360 --> 00:01:58,200 Speaker 3: came out when I was in like sixth grades. I 35 00:01:58,240 --> 00:02:01,360 Speaker 3: think this would be like, okay, nineteen ninety eight. So yeah, so. 36 00:02:01,320 --> 00:02:04,760 Speaker 2: You were exposed to pokemona but I never finished. The 37 00:02:05,040 --> 00:02:07,920 Speaker 2: body like built up a resistance to the infection and 38 00:02:07,920 --> 00:02:09,359 Speaker 2: then you were immune to it. 39 00:02:09,639 --> 00:02:13,280 Speaker 3: I yeah, so I played part of the original game 40 00:02:13,280 --> 00:02:16,720 Speaker 3: Boy game, never finished it. I remember the one I picked. 41 00:02:16,760 --> 00:02:21,400 Speaker 3: It was the green one Bulbosar, because he's it seemed 42 00:02:21,520 --> 00:02:25,480 Speaker 3: more threatening than the other two, Okay, at least more 43 00:02:25,520 --> 00:02:28,359 Speaker 3: than the water the water turtle squirrel. 44 00:02:27,919 --> 00:02:30,080 Speaker 2: Thing, because it needed to fight for you. You wanted 45 00:02:30,080 --> 00:02:31,520 Speaker 2: a fierce Pokemon. 46 00:02:31,240 --> 00:02:33,480 Speaker 3: Right, and it looked more. Yeah, it was like a 47 00:02:33,600 --> 00:02:36,840 Speaker 3: little cute but angry little turtle with plants coming off 48 00:02:36,880 --> 00:02:39,679 Speaker 3: of it. So I picked that thing. I played part 49 00:02:39,680 --> 00:02:43,080 Speaker 3: of the game, and then I basically never interacted with 50 00:02:43,120 --> 00:02:45,960 Speaker 3: Pokemon again, except sort of secondhand. I had, like, you know, 51 00:02:46,080 --> 00:02:49,720 Speaker 3: friends in college who were playing Pokemon Nintendo sixty four games, 52 00:02:50,080 --> 00:02:52,280 Speaker 3: so I got a little bit of that by osmosis, 53 00:02:52,320 --> 00:02:55,440 Speaker 3: but otherwise I'm like not plugged in. I get it 54 00:02:55,480 --> 00:02:56,400 Speaker 3: all secondhand. 55 00:02:56,800 --> 00:02:59,320 Speaker 2: All right, Well, just a reminder for folks out there, 56 00:02:59,360 --> 00:03:01,280 Speaker 2: and I realized most of you do not need to 57 00:03:01,280 --> 00:03:04,240 Speaker 2: be reminded what a Pokemon is. I mean, Pokemon are everywhere. 58 00:03:04,280 --> 00:03:07,320 Speaker 2: It's again, it's it's enormous. We're, of course talking about 59 00:03:07,360 --> 00:03:10,880 Speaker 2: the Japanese Pocket Monster media empire that began as a 60 00:03:11,000 --> 00:03:15,000 Speaker 2: nineteen ninety six Nintendo video game for the old game Boy, 61 00:03:15,040 --> 00:03:19,440 Speaker 2: the original game Boy, and then shortly thereafter became a 62 00:03:19,480 --> 00:03:22,359 Speaker 2: collectible card game as well, and since then it has 63 00:03:22,400 --> 00:03:27,440 Speaker 2: grown to encompass television shows, movies, toys, even more video games, 64 00:03:27,560 --> 00:03:30,920 Speaker 2: more collectible card games. There's a mobile game now and 65 00:03:30,960 --> 00:03:34,240 Speaker 2: it's just generally secured, you know, its place as a 66 00:03:34,280 --> 00:03:37,840 Speaker 2: major generational touchstone, as we've been saying, So what's the 67 00:03:37,840 --> 00:03:40,680 Speaker 2: basic idea here, Well, it's a fantastic world much like 68 00:03:40,760 --> 00:03:43,520 Speaker 2: our own, but populated by a vast array of creatures 69 00:03:43,520 --> 00:03:46,920 Speaker 2: called Pokemon or pokemons. I'm not sure the plural is 70 00:03:47,200 --> 00:03:49,920 Speaker 2: fan and they often just Pokemon. 71 00:03:50,040 --> 00:03:51,720 Speaker 3: Isn't it just pokemon right? 72 00:03:52,360 --> 00:03:56,360 Speaker 2: At any rate? The pokemon or multi pokemons or POKEMONA 73 00:03:56,440 --> 00:04:00,000 Speaker 2: I don't know. They often resemble real and folkloreic creatures. 74 00:04:00,560 --> 00:04:05,280 Speaker 2: Not every Pokemon is based on an actual animal or plant, 75 00:04:06,200 --> 00:04:08,760 Speaker 2: but a huge amount of them are. You also have 76 00:04:08,840 --> 00:04:10,920 Speaker 2: ones that are you know, we were talking about one 77 00:04:10,920 --> 00:04:14,480 Speaker 2: off Mike with JJ that looks like keys, obviously not 78 00:04:15,160 --> 00:04:18,719 Speaker 2: biological in origin. And then there are ghost types that 79 00:04:18,839 --> 00:04:21,400 Speaker 2: may or may not match up with animals. But for 80 00:04:21,440 --> 00:04:24,400 Speaker 2: the most part you're dealing with a vast ecosystem of 81 00:04:25,080 --> 00:04:27,839 Speaker 2: fanciful creatures and or plants. 82 00:04:28,240 --> 00:04:31,120 Speaker 3: Yeah, and Rob, I don't know if this has changed 83 00:04:31,160 --> 00:04:33,240 Speaker 3: it all over the history of Pokemon, because I know 84 00:04:33,279 --> 00:04:36,919 Speaker 3: we were now like many generations in but what I 85 00:04:36,920 --> 00:04:39,919 Speaker 3: remember from the original game Boy game was you would 86 00:04:40,040 --> 00:04:43,640 Speaker 3: collect these monsters from the environment and then you would 87 00:04:43,720 --> 00:04:46,560 Speaker 3: make them fight each other, so there is in one 88 00:04:46,560 --> 00:04:49,839 Speaker 3: sense kind of a almost a darwin Esque you know, 89 00:04:49,920 --> 00:04:53,160 Speaker 3: collecting beetles from the forest sort of thing where you're 90 00:04:53,200 --> 00:04:56,359 Speaker 3: looking for specimens. But then there's another element, which is 91 00:04:56,440 --> 00:04:57,520 Speaker 3: just you're making them fight. 92 00:04:58,160 --> 00:05:01,240 Speaker 2: Yes, yeah, yeah, And this my understanding is this is 93 00:05:01,279 --> 00:05:02,960 Speaker 2: still very key to the whole thing. I mean, it's 94 00:05:02,960 --> 00:05:06,080 Speaker 2: still the one of the main things that you do 95 00:05:06,120 --> 00:05:08,680 Speaker 2: in the video games. It is central to the collectible 96 00:05:08,720 --> 00:05:14,080 Speaker 2: card game. Not all media, though perhaps there's a Pokemon 97 00:05:14,120 --> 00:05:17,359 Speaker 2: media like depends heavily on it. There was like a 98 00:05:17,400 --> 00:05:20,839 Speaker 2: really cute kind of oh, what's the word kind of 99 00:05:20,839 --> 00:05:23,440 Speaker 2: a comfort show that I believe it was. That it's 100 00:05:23,440 --> 00:05:28,839 Speaker 2: actually on Netflix called Let's See Pokemon Concierge, where it's 101 00:05:28,839 --> 00:05:34,000 Speaker 2: Pokemon's on vacation and you're just looking after them and 102 00:05:34,040 --> 00:05:36,200 Speaker 2: you were trying to prevent them from fighting, or the 103 00:05:36,240 --> 00:05:38,320 Speaker 2: main character is trying to prevent them from fighting. It's 104 00:05:38,400 --> 00:05:39,680 Speaker 2: very sweet, very relaxing. 105 00:05:40,160 --> 00:05:42,480 Speaker 3: You bring them champagne and an ice bucket. 106 00:05:42,880 --> 00:05:46,279 Speaker 2: Maybe not shampa, but whatever champagne would be to a bulbasar, 107 00:05:46,400 --> 00:05:50,240 Speaker 2: you might bring it to them. Okay, but yeah, I 108 00:05:50,240 --> 00:05:52,760 Speaker 2: guess the other key things to mention are that most 109 00:05:53,160 --> 00:05:57,680 Speaker 2: Pokemon go through a series of evolutions, typically but not always, 110 00:05:57,680 --> 00:06:01,920 Speaker 2: consisting of three phases, and then humans use poke balls 111 00:06:01,960 --> 00:06:03,599 Speaker 2: to capture them and make them. 112 00:06:03,440 --> 00:06:05,080 Speaker 3: Fight each other. Yeah. 113 00:06:05,160 --> 00:06:08,320 Speaker 2: So, as for myself, and I think I may have 114 00:06:08,320 --> 00:06:10,719 Speaker 2: mentioned this on the show before I missed out on 115 00:06:10,760 --> 00:06:14,000 Speaker 2: Pokemon as a younger person. I think I theoretically could 116 00:06:14,040 --> 00:06:16,520 Speaker 2: have caught the bug, but it didn't officially make its 117 00:06:16,520 --> 00:06:19,240 Speaker 2: way over to the US until ninety eight. I would 118 00:06:19,279 --> 00:06:21,240 Speaker 2: have been twenty at the time, and I guess it 119 00:06:21,360 --> 00:06:23,560 Speaker 2: just I wasn't in the place for it, and I 120 00:06:23,600 --> 00:06:27,320 Speaker 2: don't think I had any friends that had been infected 121 00:06:27,320 --> 00:06:30,480 Speaker 2: with Pokemon, So for the most part, I would hear 122 00:06:30,520 --> 00:06:32,000 Speaker 2: about it, but I'm like, oh, I guess that's something 123 00:06:32,120 --> 00:06:35,360 Speaker 2: kids are doing, and I'm not a kid right now. 124 00:06:36,000 --> 00:06:38,640 Speaker 2: But I of course eventually became a parent, and my 125 00:06:38,800 --> 00:06:43,000 Speaker 2: kid certainly got into Pokemon in a major way, and 126 00:06:43,200 --> 00:06:46,520 Speaker 2: as a teen, they still seem to really enjoy the franchise. 127 00:06:46,680 --> 00:06:50,360 Speaker 2: They're playing the current video game. I think they occasionally 128 00:06:50,400 --> 00:06:53,000 Speaker 2: watched some of the media, and they still know their 129 00:06:53,000 --> 00:06:55,960 Speaker 2: way around all of the Pokemon lore and classifications. So 130 00:06:56,040 --> 00:06:58,960 Speaker 2: if Pokemon business comes up on the podcast, I've covered 131 00:06:58,960 --> 00:07:02,000 Speaker 2: them on the Monster Fact episodes before. I will generally 132 00:07:03,120 --> 00:07:04,840 Speaker 2: ask them about it and say like, hey, do I 133 00:07:04,839 --> 00:07:06,960 Speaker 2: have this ride? Is this Pokemon an example of such 134 00:07:06,960 --> 00:07:08,720 Speaker 2: and such? And they'll be able to throw in on 135 00:07:08,760 --> 00:07:13,960 Speaker 2: that also alongside them. I have watched the occasional episode 136 00:07:14,160 --> 00:07:17,320 Speaker 2: of the Pokemon TV show or one of the TV 137 00:07:17,400 --> 00:07:21,120 Speaker 2: shows and found it, you know, engaging and weird. I 138 00:07:21,200 --> 00:07:24,880 Speaker 2: watched twenty nineteen's Pokemon Detective Pikachu with them, and I 139 00:07:25,000 --> 00:07:28,160 Speaker 2: was actually really impressed with that one. I've considered doing 140 00:07:28,160 --> 00:07:31,120 Speaker 2: that one for Weird House at some point. And a 141 00:07:31,160 --> 00:07:33,800 Speaker 2: real highlight was we got to visit the Pokemon store 142 00:07:33,800 --> 00:07:37,240 Speaker 2: in Tokyo a couple of years back, and that was 143 00:07:37,680 --> 00:07:41,800 Speaker 2: overwhelming and super cool. I ended up picking up a 144 00:07:41,840 --> 00:07:43,680 Speaker 2: few of the stickers that they have there. I got 145 00:07:43,720 --> 00:07:46,360 Speaker 2: one of the Pokemon Ditto and I have Diddos stuck 146 00:07:46,360 --> 00:07:48,440 Speaker 2: to my work laptop right now. I have it covering 147 00:07:48,480 --> 00:07:51,000 Speaker 2: the Apple logo so that it glows a little bit. 148 00:07:51,280 --> 00:07:51,920 Speaker 3: Oh nice. 149 00:07:52,520 --> 00:07:54,720 Speaker 2: Ditto is a shape shifting blob by. 150 00:07:54,520 --> 00:07:58,520 Speaker 3: The way, like the thing, Yeah but. 151 00:07:58,640 --> 00:08:01,480 Speaker 2: Cute, you know, the more like the blob If the 152 00:08:01,480 --> 00:08:06,400 Speaker 2: blob could could form a human form, Yeah, but you know. 153 00:08:06,440 --> 00:08:09,360 Speaker 3: The thing could be cute, if it copied a cute thing. 154 00:08:09,280 --> 00:08:12,640 Speaker 2: If it wanted to. It never seemed particularly interesting, but 155 00:08:12,760 --> 00:08:13,160 Speaker 2: it could. 156 00:08:13,200 --> 00:08:15,640 Speaker 3: I guess that would have been a better strategy. 157 00:08:15,720 --> 00:08:20,600 Speaker 2: Yeah, so today's episode is going to be less hyper 158 00:08:20,600 --> 00:08:23,360 Speaker 2: focused on Pokemon lore, and certainly, you know, we're not 159 00:08:23,480 --> 00:08:27,520 Speaker 2: the individuals could really steer that ship. I'm sure there 160 00:08:27,520 --> 00:08:29,960 Speaker 2: are any number of podcasts out there that are that 161 00:08:30,000 --> 00:08:32,880 Speaker 2: are more capable of that. But instead, we're going to 162 00:08:32,960 --> 00:08:35,880 Speaker 2: be talking more about interesting connections to be made between 163 00:08:35,920 --> 00:08:43,000 Speaker 2: the Pokemon franchises, core elements, and sometimes specific species, its 164 00:08:43,040 --> 00:08:48,000 Speaker 2: popularity with our innate fascination with the natural world. We're 165 00:08:48,000 --> 00:08:52,680 Speaker 2: gonna be talking about its connection to biophilia. Now, to 166 00:08:52,720 --> 00:08:54,680 Speaker 2: really get into this, I think it's illuminating to go 167 00:08:54,760 --> 00:08:57,320 Speaker 2: back to the origins of Pokemon itself. I'm not going 168 00:08:57,360 --> 00:09:00,200 Speaker 2: to go through, you know, the full origin story, but 169 00:09:00,400 --> 00:09:03,680 Speaker 2: essentially I'm going to touch on a couple of individuals. 170 00:09:04,520 --> 00:09:08,080 Speaker 2: There's Junichi Masuda born nineteen sixty eight. He was one 171 00:09:08,120 --> 00:09:10,120 Speaker 2: of the key individuals in the creation of the initial 172 00:09:10,200 --> 00:09:13,400 Speaker 2: video game, and I believe still serves as chief creative 173 00:09:13,440 --> 00:09:19,280 Speaker 2: fellow at the Pokemon Company. I was looking at a 174 00:09:19,360 --> 00:09:23,439 Speaker 2: sighted interview that's from him. I was looking at Pokemon 175 00:09:23,480 --> 00:09:26,800 Speaker 2: from Bugs to Blockbuster by Simon Parkin from The Guardian 176 00:09:26,840 --> 00:09:31,840 Speaker 2: back in twenty thirteen, and in that in the quotations, 177 00:09:32,000 --> 00:09:34,920 Speaker 2: Masuda mentions that as a kid in Osaka, he spent 178 00:09:35,000 --> 00:09:38,280 Speaker 2: most of his time outside, riding around on his bicycle 179 00:09:38,520 --> 00:09:41,440 Speaker 2: and catching insects. Now, I don't know that he was 180 00:09:41,440 --> 00:09:43,520 Speaker 2: making the insects fight, but of course we also know 181 00:09:43,559 --> 00:09:47,760 Speaker 2: we've discussed before there is the sort of the beatles 182 00:09:47,800 --> 00:09:51,959 Speaker 2: sparring that also takes place in Japan, or he used 183 00:09:51,960 --> 00:09:53,880 Speaker 2: to take place in Japan. I'm not sure what the 184 00:09:53,880 --> 00:09:56,640 Speaker 2: hobby's current status is, but that is probably in the 185 00:09:56,679 --> 00:09:57,760 Speaker 2: zeitgeist as well here. 186 00:09:58,559 --> 00:10:01,199 Speaker 3: Yeah, I guess I was wondering about that because I 187 00:10:01,520 --> 00:10:05,480 Speaker 3: could have imagined that even if the initial impulse to 188 00:10:05,559 --> 00:10:08,679 Speaker 3: create the game was just being inspired by the kind 189 00:10:08,720 --> 00:10:12,560 Speaker 3: of naturalists instinct or the collector instinct, you know, like 190 00:10:12,640 --> 00:10:15,680 Speaker 3: going out and finding beatles in the woods, that you 191 00:10:15,760 --> 00:10:18,679 Speaker 3: might end up wanting to add fighting because it's a 192 00:10:18,760 --> 00:10:21,360 Speaker 3: video game and you need like a conflict mechanic and. 193 00:10:21,400 --> 00:10:24,520 Speaker 2: A gangame conflict. I mean, nowadays we can point to 194 00:10:24,600 --> 00:10:28,000 Speaker 2: examples of video games that are may be less dependent 195 00:10:28,040 --> 00:10:30,120 Speaker 2: on conflict, but certainly at the time, like, can you 196 00:10:30,120 --> 00:10:31,920 Speaker 2: imagine a game that didn't have some sort of a 197 00:10:31,920 --> 00:10:36,040 Speaker 2: battle or fight central to it. Yeah, yeah, let's see 198 00:10:36,040 --> 00:10:40,160 Speaker 2: Another individual, Satoshi Tajiri born nineteen sixty five, also one 199 00:10:40,200 --> 00:10:42,760 Speaker 2: of the founding partners, apparently had similar experiences on the 200 00:10:42,760 --> 00:10:47,400 Speaker 2: outskirts of Tokyo, cataloging various creatures he found, writing them 201 00:10:47,400 --> 00:10:50,440 Speaker 2: all down in a notepad that his parents had given him. 202 00:10:51,000 --> 00:10:53,760 Speaker 2: And Parkin also shares in this article that when the 203 00:10:53,800 --> 00:10:57,560 Speaker 2: original Red and Blue Pokemon game was released on game Boy, 204 00:10:57,800 --> 00:10:59,840 Speaker 2: I didn't really think about this connection, but the plat 205 00:11:00,120 --> 00:11:02,840 Speaker 2: form was towards the end of its life cycle, so 206 00:11:03,000 --> 00:11:05,400 Speaker 2: there were still plenty of game Boy games coming out 207 00:11:05,440 --> 00:11:07,640 Speaker 2: because there were all these game Boys out in the world, 208 00:11:08,200 --> 00:11:10,839 Speaker 2: but it made getting coverage for the game a lot 209 00:11:10,880 --> 00:11:13,760 Speaker 2: more difficult. The industry was moving on to newer technology, 210 00:11:13,880 --> 00:11:17,480 Speaker 2: So it's it's interesting to just imagine, you know, any 211 00:11:17,559 --> 00:11:21,559 Speaker 2: kind of property or franchise in its early goings potentially 212 00:11:21,600 --> 00:11:25,160 Speaker 2: having a challenge to establish itself because it's such a 213 00:11:25,240 --> 00:11:26,120 Speaker 2: juggernaut today. 214 00:11:27,080 --> 00:11:29,440 Speaker 3: That is weird to imagine there was a time when 215 00:11:29,920 --> 00:11:32,960 Speaker 3: like new games were still coming out for the game Boy, 216 00:11:33,320 --> 00:11:36,720 Speaker 3: and yet there were PlayStations, you know, you were getting 217 00:11:36,720 --> 00:11:40,319 Speaker 3: these three dimensional games. Yeah, yeah, and that was happening 218 00:11:40,400 --> 00:11:42,240 Speaker 3: at the same time. That is strange. 219 00:11:42,520 --> 00:11:45,920 Speaker 2: Yeah, So Masuda and Tegery, of course had a great 220 00:11:45,920 --> 00:11:48,160 Speaker 2: deal of passion for video games in general as well 221 00:11:48,200 --> 00:11:51,520 Speaker 2: as electronics. But it is such an interesting detail that 222 00:11:51,640 --> 00:11:56,320 Speaker 2: part of the franchise's genesis was in the collection, cataloging, 223 00:11:56,360 --> 00:12:01,040 Speaker 2: and experience of the natural world, and through the Pokemon gains, 224 00:12:01,240 --> 00:12:04,319 Speaker 2: they to a large extent, attempted to pass that experience 225 00:12:04,400 --> 00:12:07,920 Speaker 2: on to children who in many cases, certainly in Japan, 226 00:12:08,559 --> 00:12:10,760 Speaker 2: but then in other markets as well, you know, certainly 227 00:12:10,800 --> 00:12:14,720 Speaker 2: as supplies to the US in the following years, you know, 228 00:12:15,120 --> 00:12:18,800 Speaker 2: a lot of children just had decreasing ability to experience 229 00:12:19,120 --> 00:12:22,760 Speaker 2: the natural world, to experience the organisms of the natural 230 00:12:22,800 --> 00:12:25,680 Speaker 2: world and chronicle them in a way that we would 231 00:12:25,760 --> 00:12:30,160 Speaker 2: seem almost hired, hardwired to do. And this is where 232 00:12:30,200 --> 00:12:34,800 Speaker 2: things tie back into the biophilia hypothesis. We've talked about 233 00:12:34,800 --> 00:12:38,400 Speaker 2: this numerous times in the show before. This was a 234 00:12:38,600 --> 00:12:42,040 Speaker 2: hypothesis that was concocted by the late EO. Wilson, who 235 00:12:42,080 --> 00:12:44,760 Speaker 2: lived nineteen twenty nine through twenty twenty one. 236 00:12:44,800 --> 00:12:48,640 Speaker 3: Wilson was an entomologist who is famous for studying ants, 237 00:12:48,720 --> 00:12:51,160 Speaker 3: especially Yeah. 238 00:12:50,480 --> 00:12:53,640 Speaker 2: It is essentially, in Wilson's words, the innate tendency to 239 00:12:53,679 --> 00:12:58,120 Speaker 2: focus on life and lifelike processes, and as related in 240 00:12:58,400 --> 00:13:03,120 Speaker 2: Why Conservationists Should Heed Pokemon by Boumford, Clegg, Coulson, and Taylor, 241 00:13:03,520 --> 00:13:06,400 Speaker 2: this is published in Science Back in two thousand and two. 242 00:13:07,080 --> 00:13:10,280 Speaker 2: It can also be thought of as humanity's innate desire 243 00:13:10,360 --> 00:13:14,400 Speaker 2: to catalog, understand, and spend time with other life forms. 244 00:13:15,200 --> 00:13:19,800 Speaker 3: So, of course there is an irony in that Pokemon 245 00:13:19,840 --> 00:13:22,560 Speaker 3: originally was a video game, so when you're playing it, 246 00:13:22,640 --> 00:13:26,440 Speaker 3: you are interacting with an electronic device that is about 247 00:13:26,440 --> 00:13:29,679 Speaker 3: as synthetic as objects get. But it would be that 248 00:13:29,840 --> 00:13:33,240 Speaker 3: within that realm, within the video game realm of this handheld, 249 00:13:33,280 --> 00:13:37,559 Speaker 3: plastic and glass thing you are playing with, you are 250 00:13:37,600 --> 00:13:41,439 Speaker 3: getting a simulation of cataloging the diversity of the natural 251 00:13:41,480 --> 00:13:44,240 Speaker 3: world instead of just like you know, having Mario run 252 00:13:44,280 --> 00:13:46,480 Speaker 3: and jump on things. Yeah. 253 00:13:46,520 --> 00:13:50,920 Speaker 2: I don't know enough about any precursors to this in 254 00:13:51,040 --> 00:13:54,400 Speaker 2: video games, but certainly in the wake of the first 255 00:13:54,400 --> 00:13:57,760 Speaker 2: Pokemon game, we can point to any number of games 256 00:13:57,800 --> 00:14:00,679 Speaker 2: where you're doing some sort of collecting and logging of 257 00:14:00,760 --> 00:14:04,000 Speaker 2: natural organisms. Like just thinking of two games offhand that 258 00:14:04,000 --> 00:14:05,960 Speaker 2: I spend a fair amount of time with in the past, 259 00:14:06,440 --> 00:14:09,719 Speaker 2: the Fallout games or say Red Dead Redemption. These are 260 00:14:09,720 --> 00:14:12,280 Speaker 2: both games where you spend a lot of time wandering 261 00:14:12,280 --> 00:14:15,640 Speaker 2: around collecting things. Maybe you're collecting things to make I 262 00:14:15,640 --> 00:14:18,600 Speaker 2: don't know, to make something essentially make a potion. But 263 00:14:18,679 --> 00:14:21,000 Speaker 2: other times it's just about checking off a list. 264 00:14:21,560 --> 00:14:24,280 Speaker 3: You're finding out what's in the world and then figuring 265 00:14:24,280 --> 00:14:25,520 Speaker 3: out what you can do with it. 266 00:14:26,040 --> 00:14:28,520 Speaker 2: Yeah, and so that is really interesting. I guess one 267 00:14:28,560 --> 00:14:31,080 Speaker 2: of the big questions is, ye do this is there 268 00:14:31,320 --> 00:14:34,640 Speaker 2: is there something innate in us? Indeed, is the biophilia 269 00:14:34,720 --> 00:14:37,800 Speaker 2: hypothesis correct? And we really need to do this? And 270 00:14:37,840 --> 00:14:40,000 Speaker 2: we can trace it back to the fact that we 271 00:14:40,120 --> 00:14:44,560 Speaker 2: are organisms in the natural world, and we have had 272 00:14:44,600 --> 00:14:48,480 Speaker 2: to make our way through that world, understand how each 273 00:14:48,560 --> 00:14:53,360 Speaker 2: of these organisms affects us in positive, neutral, or negative fashions, 274 00:14:53,880 --> 00:14:57,000 Speaker 2: and then on top of that, with our human ingenuity, 275 00:14:57,280 --> 00:15:01,840 Speaker 2: how to augment those parameters and turn a potentially harmful 276 00:15:02,080 --> 00:15:07,880 Speaker 2: organism into a helpful one and maybe vice versa. So 277 00:15:08,680 --> 00:15:11,560 Speaker 2: the two thousand and two piece in question, it raises 278 00:15:11,560 --> 00:15:16,240 Speaker 2: some interesting questions about this supposed relationship between Pokemon fandom 279 00:15:16,360 --> 00:15:20,560 Speaker 2: and biophilia. They conduct a study in this, and this 280 00:15:20,600 --> 00:15:23,160 Speaker 2: is one of those studies we have to point out 281 00:15:23,160 --> 00:15:26,080 Speaker 2: this is a small study. This doesn't concern a tremendous 282 00:15:26,200 --> 00:15:30,160 Speaker 2: number of individuals, and certainly we're dealing with like a 283 00:15:30,160 --> 00:15:33,840 Speaker 2: a one particular part of the world, and there you know, 284 00:15:33,880 --> 00:15:35,840 Speaker 2: all sorts of limitations you would have to take into 285 00:15:35,880 --> 00:15:38,840 Speaker 2: into account here. But in it the author has carried 286 00:15:38,840 --> 00:15:41,320 Speaker 2: out a study one hundred and nine UK school children 287 00:15:41,400 --> 00:15:44,560 Speaker 2: ages four through eleven, and they quiz different age groups 288 00:15:44,600 --> 00:15:48,680 Speaker 2: about both real life UK organisms, organisms that you know 289 00:15:48,720 --> 00:15:52,440 Speaker 2: would have been more or less in their natural habitat, 290 00:15:53,040 --> 00:15:58,480 Speaker 2: and fictional Pokemon organisms. And what they generally observed in 291 00:15:58,520 --> 00:16:01,200 Speaker 2: their findings is that the kids started off with a 292 00:16:01,280 --> 00:16:06,000 Speaker 2: stronger understanding of natural world organisms around them and less 293 00:16:06,040 --> 00:16:08,760 Speaker 2: knowledge of Pokemon. But as they got older, the Pokemon 294 00:16:08,840 --> 00:16:11,920 Speaker 2: knowledge kind of took over and took the place of 295 00:16:11,960 --> 00:16:14,680 Speaker 2: the natural world wisdom. And there were some other like 296 00:16:15,240 --> 00:16:17,160 Speaker 2: you know they were talking about okay, well, you know, 297 00:16:17,200 --> 00:16:19,000 Speaker 2: we divided them up into boys and girls, and then 298 00:16:19,000 --> 00:16:21,800 Speaker 2: the boys tended to know more about Pokemon and so forth. 299 00:16:21,880 --> 00:16:23,880 Speaker 2: So you have to factor all of that into it 300 00:16:23,920 --> 00:16:24,280 Speaker 2: as well. 301 00:16:24,960 --> 00:16:25,560 Speaker 3: Interesting. 302 00:16:26,480 --> 00:16:29,360 Speaker 2: So the researchers here argue that, on one hand, the 303 00:16:29,400 --> 00:16:32,240 Speaker 2: findings demonstrate the young children in general just have a 304 00:16:32,280 --> 00:16:36,960 Speaker 2: tremendous capacity for learning about creatures, real or fictional, and 305 00:16:37,080 --> 00:16:40,480 Speaker 2: at age eight, the typical child could identify eighty percent 306 00:16:40,600 --> 00:16:43,479 Speaker 2: of a sample drawn from one hundred and fifty synthetic 307 00:16:43,560 --> 00:16:48,160 Speaker 2: species aka Pokemon, which you know we've all encountered this 308 00:16:48,240 --> 00:16:50,520 Speaker 2: with kids. Kids will come up maybe maybe it is 309 00:16:50,520 --> 00:16:52,720 Speaker 2: Pokemon specific. A kid will come up to you and 310 00:16:52,760 --> 00:16:56,680 Speaker 2: start talking at you about Pokemon, and it can be overwhelming, 311 00:16:56,800 --> 00:16:59,360 Speaker 2: and you're like, no, thank you, I really don't need 312 00:16:59,400 --> 00:17:02,400 Speaker 2: to hear all of this, But you have to admit, like, 313 00:17:02,480 --> 00:17:04,639 Speaker 2: it's amazing that they have all of these facts in 314 00:17:04,680 --> 00:17:06,639 Speaker 2: their head. Granted there's all sorts of stuff they don't 315 00:17:06,640 --> 00:17:10,199 Speaker 2: have to remember yet, but they have tremendous capacity for 316 00:17:10,359 --> 00:17:13,639 Speaker 2: memorizing all this stuff. I certainly see that with my 317 00:17:13,680 --> 00:17:16,800 Speaker 2: own kiddo. I mean, granted, you know there's the Pokemon example, 318 00:17:16,880 --> 00:17:21,800 Speaker 2: but you know we also share a love for dungeons 319 00:17:21,840 --> 00:17:25,320 Speaker 2: and dragons, so you know, both of us can rattle 320 00:17:25,320 --> 00:17:30,800 Speaker 2: off some stats about the various monsters and with my kid. 321 00:17:30,840 --> 00:17:34,879 Speaker 2: They also got super into herpetology years back, and so 322 00:17:35,040 --> 00:17:37,080 Speaker 2: they you know, this does have at least in their 323 00:17:37,200 --> 00:17:39,440 Speaker 2: their case, and I think in many kids cases, there's 324 00:17:39,440 --> 00:17:42,000 Speaker 2: also the real world component, like learning about the animals 325 00:17:42,440 --> 00:17:47,080 Speaker 2: in your natural environment and then potentially other environments, like 326 00:17:47,480 --> 00:17:49,480 Speaker 2: we don't live by the ocean, but we know a 327 00:17:49,560 --> 00:17:52,439 Speaker 2: number of foceanic creatures and it As a kid, I 328 00:17:52,480 --> 00:17:54,880 Speaker 2: remember being really into that, like, oh, sharks are neat. 329 00:17:54,920 --> 00:17:56,440 Speaker 2: I want to see a chart of all the different 330 00:17:56,480 --> 00:17:59,359 Speaker 2: types of sharks so that I can memorize them for 331 00:17:59,400 --> 00:18:02,640 Speaker 2: some reason. Yeah, and it can even spill over, I think, 332 00:18:02,680 --> 00:18:05,200 Speaker 2: into things that are not animals, but maybe a little 333 00:18:05,880 --> 00:18:09,639 Speaker 2: that you can certainly anthropomorphize to some degree, you know, 334 00:18:09,800 --> 00:18:13,680 Speaker 2: like airplanes. Like when I was growing up, my dad 335 00:18:13,760 --> 00:18:16,920 Speaker 2: was a big World War Two buff and was often 336 00:18:16,960 --> 00:18:19,280 Speaker 2: working on, say, a model of the World War two aircraft, 337 00:18:19,640 --> 00:18:21,919 Speaker 2: and so for a while there I could really rattle 338 00:18:21,920 --> 00:18:24,200 Speaker 2: off a number of different makes and models of World 339 00:18:24,200 --> 00:18:26,679 Speaker 2: War two planes, you know, which are kind of like 340 00:18:26,920 --> 00:18:27,879 Speaker 2: sharks of the sky. 341 00:18:28,720 --> 00:18:32,200 Speaker 3: Well, Rob, if I can observe something about your personality, 342 00:18:32,240 --> 00:18:34,399 Speaker 3: I mean, you seem to me to be a person 343 00:18:34,440 --> 00:18:40,119 Speaker 3: who has a very an encyclopedist's kind of framing. I 344 00:18:40,119 --> 00:18:43,720 Speaker 3: think you like to have You like to have lists 345 00:18:43,720 --> 00:18:46,280 Speaker 3: and catalogs of things to like learn all of the 346 00:18:46,280 --> 00:18:48,959 Speaker 3: items in the list and know all of the you know, 347 00:18:49,000 --> 00:18:51,960 Speaker 3: the names of the things on that list, which I 348 00:18:52,000 --> 00:18:53,720 Speaker 3: don't know. Knowing that about you, I can see how 349 00:18:53,720 --> 00:18:58,240 Speaker 3: that that also transcends just the biological realm. I mean, 350 00:18:58,320 --> 00:19:01,679 Speaker 3: like that's a general impulse about like organizing knowledge, but 351 00:19:01,760 --> 00:19:04,399 Speaker 3: then when you bring it to the natural world, it 352 00:19:04,480 --> 00:19:10,840 Speaker 3: has this particular kind of taxonomy or creature understanding principle 353 00:19:10,880 --> 00:19:12,000 Speaker 3: behind it. Yeah. 354 00:19:12,119 --> 00:19:14,399 Speaker 2: Yeah, And whether we're thinking about it or not, we 355 00:19:15,760 --> 00:19:20,360 Speaker 2: are learning like the map of the ecosystem and ecosystems 356 00:19:20,359 --> 00:19:32,399 Speaker 2: that we are a part of. Yah. Now, coming back 357 00:19:32,400 --> 00:19:35,080 Speaker 2: to that two thousand and two paper, the authors here 358 00:19:35,600 --> 00:19:38,879 Speaker 2: argue that based on the children that they quipped in 359 00:19:38,920 --> 00:19:43,560 Speaker 2: their study, they made an argument that quote conservationists are 360 00:19:43,560 --> 00:19:46,879 Speaker 2: doing less well than the creators of Pokemon inspiring interest 361 00:19:46,960 --> 00:19:50,720 Speaker 2: in their subjects. Now, granted, we've had quite a while 362 00:19:50,720 --> 00:19:52,359 Speaker 2: since two thousand and two, and I think there have 363 00:19:52,440 --> 00:19:56,000 Speaker 2: been efforts to sort of capitalize in the Pokemon fandom 364 00:19:56,040 --> 00:19:58,600 Speaker 2: to figure out new ways to get people excited about 365 00:19:58,640 --> 00:20:01,800 Speaker 2: the natural World. Yeah, and I've done just a little 366 00:20:01,840 --> 00:20:03,720 Speaker 2: bit of that on the show before, doing like Monster 367 00:20:03,800 --> 00:20:05,919 Speaker 2: Fact episodes, like here's this Pokemon, but it's you know, 368 00:20:05,960 --> 00:20:08,480 Speaker 2: it's clearly based on this organism, and there's there's a 369 00:20:08,520 --> 00:20:10,159 Speaker 2: lot of fun to be had with that kind of 370 00:20:10,440 --> 00:20:11,240 Speaker 2: connection making. 371 00:20:12,080 --> 00:20:14,080 Speaker 3: Well, I mean, in the case of Pokemon, you can 372 00:20:14,160 --> 00:20:17,679 Speaker 3: have the interest in the subject matter organized by the 373 00:20:18,440 --> 00:20:20,960 Speaker 3: medium itself. So it's like the fact that it's a 374 00:20:21,080 --> 00:20:23,760 Speaker 3: game that's fun to play, or a TV show that 375 00:20:23,840 --> 00:20:28,000 Speaker 3: all your friends are watching, like drives interest in the 376 00:20:28,040 --> 00:20:31,000 Speaker 3: subject matter that's being featured there. So I wonder if 377 00:20:31,040 --> 00:20:34,600 Speaker 3: there was a similarly engaging game or TV show that 378 00:20:34,720 --> 00:20:38,960 Speaker 3: just had the actual world creatures instead of the Pokemon, 379 00:20:39,000 --> 00:20:42,560 Speaker 3: if you would not see a similar increase in knowledge. 380 00:20:42,200 --> 00:20:44,359 Speaker 2: Right right, Like, for instance, nobody out there is just 381 00:20:45,080 --> 00:20:46,760 Speaker 2: for the most part, I think learning a list of 382 00:20:46,840 --> 00:20:50,000 Speaker 2: all the X Men characters, we learn them also because 383 00:20:50,040 --> 00:20:52,680 Speaker 2: they have stories and they have connections to each other, 384 00:20:53,119 --> 00:20:55,919 Speaker 2: and all of this makes you know, becomes a cat's 385 00:20:55,960 --> 00:20:59,560 Speaker 2: cradle of fascination. Yeah, and the same, of course can 386 00:20:59,600 --> 00:21:04,160 Speaker 2: be said natural World. So the authors here stress something 387 00:21:04,160 --> 00:21:07,000 Speaker 2: we already mentioned before that a lot of this might 388 00:21:07,040 --> 00:21:10,280 Speaker 2: have to do with an increased distance between individuals in 389 00:21:10,320 --> 00:21:13,720 Speaker 2: the natural world. As we live our lives more removed 390 00:21:13,720 --> 00:21:16,880 Speaker 2: from nature, our knowledge of it falls away, And then 391 00:21:16,920 --> 00:21:20,399 Speaker 2: presumably that's when something like Pokemon comes into play, giving 392 00:21:20,440 --> 00:21:22,919 Speaker 2: us a whole host of imaginary creatures to throw our 393 00:21:23,200 --> 00:21:27,639 Speaker 2: cataloging mental faculties at you. After all, we've arrived in 394 00:21:27,640 --> 00:21:31,120 Speaker 2: a cultural place, particularly in large urban settings, where knowledge 395 00:21:31,119 --> 00:21:34,960 Speaker 2: of natural world organisms doesn't highly illuminate the world that 396 00:21:35,000 --> 00:21:39,680 Speaker 2: we're interacting with. We're not id in creatures. We see creatures, 397 00:21:39,680 --> 00:21:42,719 Speaker 2: we avoid creatures, we eat, creatures, we utilize in other ways. 398 00:21:43,160 --> 00:21:46,119 Speaker 2: So there's an argument to be made that instead we 399 00:21:46,240 --> 00:21:49,440 Speaker 2: end up cataloging the fictional creatures that we engage with 400 00:21:49,520 --> 00:21:53,639 Speaker 2: in our entertainment, which live within a pervasive or array 401 00:21:53,800 --> 00:21:59,720 Speaker 2: of captivating video games, card games, media, and shared imaginary worlds. 402 00:22:00,520 --> 00:22:02,400 Speaker 2: This is I think worth stressing as well. We talked 403 00:22:02,400 --> 00:22:07,280 Speaker 2: about Pokemon ever so briefly in our episodes about imaginary 404 00:22:07,320 --> 00:22:12,199 Speaker 2: friends and imaginary worlds, and I would I would observe 405 00:22:12,240 --> 00:22:15,520 Speaker 2: this between my kid and one of their friends, where 406 00:22:15,560 --> 00:22:17,919 Speaker 2: when they were hanging out, they would just make up 407 00:22:17,920 --> 00:22:20,600 Speaker 2: a whole bunch of stories about Pokemon and like tell 408 00:22:20,600 --> 00:22:22,520 Speaker 2: them to each other like they had a whole and 409 00:22:22,560 --> 00:22:27,320 Speaker 2: it was largely divorced from the actual Pokemon fandom world. 410 00:22:27,320 --> 00:22:31,160 Speaker 2: This was about like armies of Pokemon marching against each 411 00:22:31,200 --> 00:22:31,959 Speaker 2: other as something. 412 00:22:32,080 --> 00:22:34,280 Speaker 3: Wow, what were the big rivalries? 413 00:22:35,640 --> 00:22:39,440 Speaker 2: Oh, it had to do with with Pikachu. They they 414 00:22:39,480 --> 00:22:42,080 Speaker 2: decided that they didn't like Pikachu, and Pikachu was like 415 00:22:42,119 --> 00:22:45,639 Speaker 2: the ultimate enemy. It's kind of like, you know, Pikachu 416 00:22:45,760 --> 00:22:50,200 Speaker 2: was the the superstar of of Pokemon, and I guess 417 00:22:50,200 --> 00:22:52,840 Speaker 2: still is. You know, he's the poster child and I 418 00:22:52,920 --> 00:22:54,359 Speaker 2: Pikachu backlash. 419 00:22:54,440 --> 00:22:54,640 Speaker 3: Yeah. 420 00:22:54,760 --> 00:22:56,400 Speaker 2: Yeah, And I think they were like, you know, Pikachu 421 00:22:56,480 --> 00:23:00,600 Speaker 2: is not the best. Clearly, these other ones are the best. Ironically, 422 00:23:00,640 --> 00:23:02,160 Speaker 2: one of the ones they thought was actually the best 423 00:23:02,200 --> 00:23:08,720 Speaker 2: was Piachu, which is a lower, less evolved version of Pikachu. 424 00:23:08,800 --> 00:23:11,640 Speaker 2: But yeah, they were big about championing these other creatures 425 00:23:11,680 --> 00:23:12,480 Speaker 2: over Pikachu. 426 00:23:12,720 --> 00:23:15,080 Speaker 3: Yeah, this is the one I've heard described as there's 427 00:23:15,119 --> 00:23:16,360 Speaker 3: a Pikachu baby. 428 00:23:16,119 --> 00:23:19,359 Speaker 2: Now, Yes, Yeah, essentially a Pikachu baby that is cuter, 429 00:23:19,520 --> 00:23:22,040 Speaker 2: has everything Pikachu brings to the table, except even cuter. 430 00:23:22,440 --> 00:23:26,640 Speaker 2: It's like Pikachu crack. Really, it's just super refined it's. 431 00:23:26,440 --> 00:23:28,119 Speaker 3: The baby Yoda of Pikachu. 432 00:23:28,280 --> 00:23:29,240 Speaker 2: Yeah, exactly. 433 00:23:29,320 --> 00:23:30,800 Speaker 3: We live in an era where you've got to have 434 00:23:30,880 --> 00:23:32,280 Speaker 3: a baby version of everything. 435 00:23:32,640 --> 00:23:35,560 Speaker 2: Mm hmm. But I in general, though, I think this 436 00:23:35,760 --> 00:23:39,480 Speaker 2: is an interesting way to sort of self analyze some 437 00:23:39,600 --> 00:23:44,400 Speaker 2: of the at times useless seeming trivia that we can accumulate. 438 00:23:45,280 --> 00:23:47,200 Speaker 2: I don't know about you, Joe, but I will occasionally 439 00:23:47,200 --> 00:23:49,840 Speaker 2: find myself in this situation where hopefully I'm not called 440 00:23:49,840 --> 00:23:52,120 Speaker 2: out on it, though that has occurred as well, where 441 00:23:52,720 --> 00:23:56,679 Speaker 2: I'll at least realize, oh, I have a fairly expansive 442 00:23:56,760 --> 00:23:59,520 Speaker 2: catalog of say B movie actors in my head. But 443 00:23:59,560 --> 00:24:02,160 Speaker 2: then I may still struggle to remember some vital piece 444 00:24:02,160 --> 00:24:06,479 Speaker 2: of information about my actual life. Yeah, oh yeah, and 445 00:24:06,520 --> 00:24:09,040 Speaker 2: you're like, why does that happen? Like why? You know? 446 00:24:09,920 --> 00:24:12,960 Speaker 2: People may encounter that with Pokemon and specifically, like maybe 447 00:24:12,960 --> 00:24:15,360 Speaker 2: you forget your anniversary, but you remember all the Pokemon 448 00:24:15,359 --> 00:24:17,600 Speaker 2: ghost type evolutions, Like what's going on there? 449 00:24:17,760 --> 00:24:21,119 Speaker 3: I think this is an extremely common experience that people find, 450 00:24:21,280 --> 00:24:25,240 Speaker 3: for whatever reason, they have an easy time remembering information 451 00:24:25,440 --> 00:24:28,480 Speaker 3: that is not as important and a harder time remembering 452 00:24:28,520 --> 00:24:32,760 Speaker 3: things that are more meaningful and more important. Ye. I 453 00:24:32,840 --> 00:24:35,400 Speaker 3: don't think I don't have an overarching theory of why 454 00:24:35,440 --> 00:24:39,160 Speaker 3: that is. But maybe it's just I don't know. Some 455 00:24:39,240 --> 00:24:42,880 Speaker 3: types of information are easier to dwell on. I mean, 456 00:24:42,920 --> 00:24:46,200 Speaker 3: I do think that information is easier to retrieve when 457 00:24:46,200 --> 00:24:50,200 Speaker 3: you retrieve it often, So you know, if you find yourself, 458 00:24:51,160 --> 00:24:54,000 Speaker 3: I don't know, if something is less stressful to think 459 00:24:54,040 --> 00:24:58,040 Speaker 3: about or I don't know, easier to think about, maybe 460 00:24:58,040 --> 00:25:01,920 Speaker 3: more entertaining, you will will keep going back there, whether 461 00:25:01,960 --> 00:25:05,520 Speaker 3: for you know, with external stimulation, like you're watching a 462 00:25:05,560 --> 00:25:08,760 Speaker 3: movie again or reading about something again, or you're just 463 00:25:08,800 --> 00:25:11,800 Speaker 3: thinking about it again. But I've had the same experience, 464 00:25:11,880 --> 00:25:13,480 Speaker 3: not so much with I don't know if I know 465 00:25:13,600 --> 00:25:19,119 Speaker 3: catalogs of Pokemon really, but I, you know, find myself like, wow, 466 00:25:19,160 --> 00:25:23,200 Speaker 3: I have a really good memory for quoting dialogue from 467 00:25:23,240 --> 00:25:26,879 Speaker 3: movies verbatim, And I don't know why that is. And 468 00:25:26,960 --> 00:25:30,320 Speaker 3: I wish that memory were better deployed to things that 469 00:25:30,359 --> 00:25:33,280 Speaker 3: matter more in like my social and human life, or 470 00:25:33,640 --> 00:25:36,480 Speaker 3: in you know, remembering things that are actually useful. 471 00:25:37,000 --> 00:25:39,720 Speaker 2: Yeah, I mean, obviously we have to remind everyone. Memory 472 00:25:39,800 --> 00:25:42,119 Speaker 2: is complex and there's so many different factors going on, like, 473 00:25:42,160 --> 00:25:45,520 Speaker 2: for instance, sometimes you are less likely to remember a 474 00:25:45,640 --> 00:25:48,640 Speaker 2: vital piece of information. If you know that, say your 475 00:25:48,680 --> 00:25:52,000 Speaker 2: significant other is remembering that for you, or you suspect 476 00:25:52,040 --> 00:25:55,359 Speaker 2: that they are, your brain like makes choices like this, like, well, 477 00:25:55,400 --> 00:25:57,600 Speaker 2: we don't need to hold onto that as tightly because 478 00:25:57,640 --> 00:26:00,960 Speaker 2: that is held by someone else. Yeah, and you know, 479 00:26:01,040 --> 00:26:04,320 Speaker 2: and perhaps in any given relationship, someone's brain is like, 480 00:26:04,600 --> 00:26:06,879 Speaker 2: you need to be the keeper of the pokemon lord. 481 00:26:06,920 --> 00:26:09,920 Speaker 2: This is more important than remembering when the water bells do. 482 00:26:10,280 --> 00:26:13,399 Speaker 3: That's your job. Yeah, remember remember snorlax. 483 00:26:13,920 --> 00:26:16,240 Speaker 2: But if we were to connect this to some sort 484 00:26:16,240 --> 00:26:20,520 Speaker 2: of like you know, important knowledge about the natural world, 485 00:26:20,520 --> 00:26:21,480 Speaker 2: then it would be important. 486 00:26:21,520 --> 00:26:21,679 Speaker 3: You know. 487 00:26:21,720 --> 00:26:24,520 Speaker 2: It's like, okay, well maybe this other person maybe they 488 00:26:24,560 --> 00:26:26,920 Speaker 2: know how to cook, or they know how to hunt, 489 00:26:26,920 --> 00:26:30,520 Speaker 2: whatever the case may be. But clearly it's important for 490 00:26:30,600 --> 00:26:33,000 Speaker 2: me to know what all the creatures are out there, 491 00:26:33,040 --> 00:26:35,360 Speaker 2: what all the plants are, and what their roles are 492 00:26:36,000 --> 00:26:38,200 Speaker 2: in our use of the natural world. 493 00:26:38,480 --> 00:26:38,720 Speaker 3: Yeah. 494 00:26:39,640 --> 00:26:43,080 Speaker 2: So so yeah, we might think about pokemon fandom is 495 00:26:43,119 --> 00:26:45,639 Speaker 2: something that kind of co ops a natural inclination that 496 00:26:45,800 --> 00:26:51,439 Speaker 2: might be better harnessed for naturalists and conservationist causes. But 497 00:26:51,520 --> 00:26:53,960 Speaker 2: another way of loosely interpreting all of this is that 498 00:26:54,000 --> 00:26:59,560 Speaker 2: perhaps pokemon fandom lives comfortably alongside interest in the natural world, 499 00:26:59,600 --> 00:27:04,920 Speaker 2: and maybe can even inspire it, because on one hand, like, yeah, 500 00:27:04,920 --> 00:27:06,679 Speaker 2: there are more than I think more than a thousand 501 00:27:06,680 --> 00:27:10,120 Speaker 2: Pokemon species easy at this point, and a lot of them, 502 00:27:10,200 --> 00:27:13,000 Speaker 2: if not most of them, and I think it is 503 00:27:13,080 --> 00:27:17,320 Speaker 2: most of them by a pretty significant degree are based 504 00:27:17,320 --> 00:27:20,679 Speaker 2: on real creatures living or extinct, or they're based on 505 00:27:20,760 --> 00:27:25,879 Speaker 2: folkloric or mythological entities that themselves are based to some 506 00:27:26,040 --> 00:27:31,720 Speaker 2: degree on a combination of actual real world organisms. Given 507 00:27:31,760 --> 00:27:35,520 Speaker 2: the franchises Japanese roots, you do seem more likely to 508 00:27:35,560 --> 00:27:39,919 Speaker 2: see local creatures, creatures that people of Japan would come 509 00:27:39,960 --> 00:27:43,240 Speaker 2: into contact with and have knowledge of, And the same 510 00:27:43,280 --> 00:27:47,240 Speaker 2: can also be said for mythological and folkloric references. So 511 00:27:47,480 --> 00:27:50,880 Speaker 2: there are various Pokemon that are clearly based on Yokai, 512 00:27:51,600 --> 00:27:53,880 Speaker 2: but then you can expand that regionally. They are also 513 00:27:53,920 --> 00:27:56,920 Speaker 2: Pokemon that are based on Chinese mythological figures as well, 514 00:27:57,359 --> 00:28:00,919 Speaker 2: And you know, I think it's perfectly reasonable to say that. Okay, 515 00:28:00,920 --> 00:28:03,680 Speaker 2: if you have this game that is making kids think 516 00:28:03,720 --> 00:28:08,199 Speaker 2: about these various bioforms, it could inspire interest in the 517 00:28:08,240 --> 00:28:12,320 Speaker 2: things they're based upon, be they folklore, mythology or biology. 518 00:28:13,640 --> 00:28:16,359 Speaker 2: I asked my kid about this, because again, they're super 519 00:28:16,400 --> 00:28:19,520 Speaker 2: into reptile and amphibian classifications and they can rattle a 520 00:28:19,560 --> 00:28:21,560 Speaker 2: lot of that off, you know, certainly as well as 521 00:28:21,560 --> 00:28:25,520 Speaker 2: they could rattle off Pokemon classifications, and I don't know. 522 00:28:25,520 --> 00:28:28,280 Speaker 2: They seem to consider these to be two separate things, 523 00:28:28,320 --> 00:28:32,920 Speaker 2: but acknowledged that there were some similarities in like the databases. 524 00:28:32,960 --> 00:28:37,840 Speaker 2: I guess now in terms of to what extent like 525 00:28:37,920 --> 00:28:42,920 Speaker 2: the diversity of the Pokemon world matches up with real 526 00:28:43,520 --> 00:28:47,880 Speaker 2: ecosystem diversity, I found a couple of interesting papers, both 527 00:28:47,920 --> 00:28:52,640 Speaker 2: from the Journal of Geek Studies, both Brazilian in origin, 528 00:28:52,720 --> 00:28:55,600 Speaker 2: and both published in twenty seventeen, but by different authors. 529 00:28:56,040 --> 00:29:00,240 Speaker 2: There's one titled the Theological Diversity of Pokemon, and this 530 00:29:00,320 --> 00:29:02,760 Speaker 2: one was by Mendes at All, and the other one 531 00:29:02,880 --> 00:29:07,600 Speaker 2: is Arthropod Diversity in Pokemon by Preto and Almida. So 532 00:29:07,760 --> 00:29:10,680 Speaker 2: in general, I'm not going to go through all the 533 00:29:10,680 --> 00:29:13,680 Speaker 2: points in these papers, but in general, the findings seem 534 00:29:13,760 --> 00:29:17,400 Speaker 2: to indicate that, first of all, arthropod representation in Pokemon 535 00:29:17,520 --> 00:29:20,600 Speaker 2: is high and in general is in keeping with the 536 00:29:20,680 --> 00:29:23,760 Speaker 2: vast array of arthropod diversity that we find in the 537 00:29:23,840 --> 00:29:26,600 Speaker 2: natural world, where they account for something like eighty percent 538 00:29:26,640 --> 00:29:29,720 Speaker 2: of all known living animal species and a sizable portion 539 00:29:29,800 --> 00:29:30,600 Speaker 2: of the biomass. 540 00:29:31,160 --> 00:29:33,240 Speaker 3: Yeah, I would think a huge portion of that would 541 00:29:33,240 --> 00:29:35,640 Speaker 3: just be accounted for by insects alone. 542 00:29:36,920 --> 00:29:40,400 Speaker 2: However, they note that the high number of crustacean based 543 00:29:40,440 --> 00:29:44,800 Speaker 2: pokemons compared to calliserate based pokemons does seem to be 544 00:29:44,840 --> 00:29:47,640 Speaker 2: at odds with the natural world, and probably has more 545 00:29:47,680 --> 00:29:50,720 Speaker 2: to do with the quote very frequent contact that Japanese 546 00:29:50,720 --> 00:29:55,960 Speaker 2: people have with aquatic animals. Okay, So in general, and 547 00:29:55,960 --> 00:29:58,360 Speaker 2: I'm not sure if this my version of this actually 548 00:29:58,440 --> 00:30:01,440 Speaker 2: matches up with the Pokemon database info, but it would 549 00:30:01,440 --> 00:30:04,560 Speaker 2: seem to mean you're going to encounter more crab based 550 00:30:04,600 --> 00:30:07,560 Speaker 2: Pokemon than there are shrimp based Pokemon and so forth. 551 00:30:07,720 --> 00:30:10,960 Speaker 2: Then you would encounter spider based Pokemon I see. 552 00:30:10,800 --> 00:30:15,520 Speaker 3: Okay, and hard to complain about that, like, oh, they're 553 00:30:15,520 --> 00:30:17,920 Speaker 3: giving us too many crabs, I can't see. Yes. 554 00:30:19,560 --> 00:30:22,560 Speaker 2: Meanwhile, in the other paper concerning the fish fish being 555 00:30:22,560 --> 00:30:26,160 Speaker 2: the largest vertebrate animal group, they are also well represented. 556 00:30:26,640 --> 00:30:29,840 Speaker 2: They say, quote fish pokemon are very diverse creatures both 557 00:30:30,040 --> 00:30:33,800 Speaker 2: taxonomic and ecologically. Despite being a small group within the 558 00:30:33,800 --> 00:30:38,840 Speaker 2: Pokemon universe with eight hundred and one species. They speculate 559 00:30:38,880 --> 00:30:41,880 Speaker 2: that the diversity of habitat types and real life fish 560 00:30:41,920 --> 00:30:44,800 Speaker 2: analogs is only going to increase as more Pokemon are 561 00:30:44,880 --> 00:30:47,120 Speaker 2: rolled out, and they would have been since this paper 562 00:30:47,160 --> 00:30:50,920 Speaker 2: came out. But they argue that it already constituted a 563 00:30:51,000 --> 00:30:54,720 Speaker 2: kind of quote biological pocket world that matches up with 564 00:30:54,760 --> 00:30:57,720 Speaker 2: the actual biological world in key way, so kind of 565 00:30:57,760 --> 00:31:02,760 Speaker 2: a fictional reflection of now diversity. And so I mean, 566 00:31:02,800 --> 00:31:05,239 Speaker 2: you can you can base that in. You can look 567 00:31:05,280 --> 00:31:06,640 Speaker 2: at that in a number of ways. You know. It's 568 00:31:06,640 --> 00:31:09,760 Speaker 2: like if you're creating a fantasy world, it's generally to 569 00:31:09,800 --> 00:31:13,160 Speaker 2: some degree mirroring a real world. Like you can look 570 00:31:13,200 --> 00:31:16,600 Speaker 2: at Middle Earth or West Euros and yeah, those are 571 00:31:16,640 --> 00:31:19,320 Speaker 2: there's there are a lot of clear analogs going on there, 572 00:31:19,800 --> 00:31:22,960 Speaker 2: And the same would be expected of some sort of 573 00:31:23,040 --> 00:31:26,960 Speaker 2: an imagined ecology, especially one that's not on an alien 574 00:31:26,960 --> 00:31:30,760 Speaker 2: world but a fictional version of our own world. But 575 00:31:31,320 --> 00:31:35,600 Speaker 2: if the biophilia connection is certainly in play here, it 576 00:31:35,640 --> 00:31:40,480 Speaker 2: makes even more sense that your imagined ecosystem would would 577 00:31:40,480 --> 00:31:43,560 Speaker 2: so closely match up, at least in broad strokes, with 578 00:31:43,600 --> 00:31:47,000 Speaker 2: what is actually out there. So anyway, for my part, anyway, 579 00:31:47,040 --> 00:31:49,840 Speaker 2: I find all this this interesting, this way that this 580 00:31:49,920 --> 00:31:52,640 Speaker 2: big franchise, this thing that many people may just think 581 00:31:52,680 --> 00:31:56,480 Speaker 2: of is pure fun, pure entertainment, and that's perfectly fine. 582 00:31:56,560 --> 00:31:59,760 Speaker 2: But what if it does say something really essential about 583 00:31:59,760 --> 00:32:03,680 Speaker 2: who we are and how we react and and and 584 00:32:03,760 --> 00:32:05,080 Speaker 2: experience the natural world? 585 00:32:05,440 --> 00:32:07,400 Speaker 3: That is interesting? I don't know if I'd ever thought 586 00:32:07,440 --> 00:32:11,080 Speaker 3: of it that way? Can I? Can I shift to 587 00:32:11,160 --> 00:32:14,000 Speaker 3: the more specific and ask you a question about fish pokemon? 588 00:32:14,440 --> 00:32:15,080 Speaker 2: Sure? Sure? 589 00:32:15,440 --> 00:32:17,840 Speaker 3: How do they fight? Do they fight on land? How 590 00:32:17,840 --> 00:32:20,080 Speaker 3: does that work? I see, like, you know, so you 591 00:32:20,120 --> 00:32:22,240 Speaker 3: throw out your poke balls and they fight, and it's 592 00:32:22,280 --> 00:32:24,800 Speaker 3: like in an arena or on grass. What if it's 593 00:32:24,800 --> 00:32:26,400 Speaker 3: a fish flop? 594 00:32:26,960 --> 00:32:29,520 Speaker 2: I think sometimes they do flop for comedic purposes. But 595 00:32:30,040 --> 00:32:32,800 Speaker 2: I think also these battles tend to be kind of 596 00:32:32,840 --> 00:32:37,480 Speaker 2: like big anime battles. Right, So it's again, they're not 597 00:32:37,520 --> 00:32:40,880 Speaker 2: necessarily necessarily fighting each other with like mouth and talon. 598 00:32:41,720 --> 00:32:45,360 Speaker 2: It's more like energy balls and stuff and lightning bolts 599 00:32:45,400 --> 00:32:46,160 Speaker 2: and so forth. 600 00:32:47,160 --> 00:32:49,680 Speaker 3: Does the fight take place within a kind of second 601 00:32:49,760 --> 00:32:51,360 Speaker 3: psychic realm? 602 00:32:51,480 --> 00:32:51,959 Speaker 2: Kind of? 603 00:32:52,160 --> 00:32:52,440 Speaker 3: Yeah? 604 00:32:52,560 --> 00:32:55,720 Speaker 2: I mean it's it's it's kind of it's you know, 605 00:32:55,760 --> 00:32:58,000 Speaker 2: it's sort of like that moment in Big Trouble and 606 00:32:58,040 --> 00:33:01,760 Speaker 2: Little China where low Pa and Annection are battling and 607 00:33:01,800 --> 00:33:04,560 Speaker 2: they kind of do this video game thing where each 608 00:33:04,600 --> 00:33:08,360 Speaker 2: one is controlling some sort of a force different, you know, 609 00:33:09,160 --> 00:33:14,840 Speaker 2: light warriors battling each other. It's essentially what's going on here. So, 610 00:33:15,000 --> 00:33:16,920 Speaker 2: you know, no matter how I guess, it is a 611 00:33:16,920 --> 00:33:20,920 Speaker 2: good reminder, yeat, no matter how interesting the natural connections 612 00:33:21,000 --> 00:33:24,800 Speaker 2: might be in some of the the cataloging and the diversity, 613 00:33:24,840 --> 00:33:27,600 Speaker 2: when it comes down to the fighting, yeah, it's I 614 00:33:27,600 --> 00:33:31,400 Speaker 2: don't think there's there's much that really closely mirrors what 615 00:33:31,560 --> 00:33:33,040 Speaker 2: actual organisms are doing. 616 00:33:33,200 --> 00:33:35,120 Speaker 3: No, I get you. So even a fish out of 617 00:33:35,160 --> 00:33:37,040 Speaker 3: water can emit rays. 618 00:33:37,520 --> 00:33:41,480 Speaker 2: Yes, yes, but like you said earlier though, you know, 619 00:33:41,520 --> 00:33:46,160 Speaker 2: sometimes sleeping is the attack, Sometimes flopping is probably the attack. 620 00:33:55,840 --> 00:33:58,280 Speaker 3: All right. Do you want to get into these species 621 00:33:58,360 --> 00:34:00,760 Speaker 3: named after Pokemon? Yeah? 622 00:34:00,840 --> 00:34:03,920 Speaker 2: Yeah, because I think this is another interesting area to 623 00:34:03,960 --> 00:34:06,720 Speaker 2: get into because it does kind of support this idea 624 00:34:06,920 --> 00:34:09,560 Speaker 2: that hey, you can you know, you can certainly be 625 00:34:09,600 --> 00:34:12,480 Speaker 2: into Pokemon and then you can actually you can actually 626 00:34:12,800 --> 00:34:14,799 Speaker 2: become a scientist. You know. We again, it's been a 627 00:34:14,920 --> 00:34:18,360 Speaker 2: huge generational touchstone, and so we have various examples of 628 00:34:18,360 --> 00:34:22,080 Speaker 2: people with varying degrees of Pokemon knowledge who then go 629 00:34:22,160 --> 00:34:25,839 Speaker 2: out into the world as scientists discover new organisms, name 630 00:34:25,920 --> 00:34:28,640 Speaker 2: new organisms, and name them after Pokemon. 631 00:34:28,880 --> 00:34:31,440 Speaker 3: Mm hmm h. Yeah. So Rob, when you asked me 632 00:34:31,480 --> 00:34:34,000 Speaker 3: to look into this, you referred me to a list 633 00:34:34,120 --> 00:34:37,239 Speaker 3: maintained on the bulb Apedia, which is great. This is 634 00:34:37,280 --> 00:34:41,120 Speaker 3: sort of like the Wookipedia of the Pokemon universe. I 635 00:34:41,200 --> 00:34:43,440 Speaker 3: like that, and I wish I could have helped them 636 00:34:43,520 --> 00:34:45,279 Speaker 3: name it, because I feel like you've got a lot 637 00:34:45,280 --> 00:34:47,960 Speaker 3: of potential there to call it like the Codex Pokemonicus 638 00:34:48,080 --> 00:34:48,480 Speaker 3: or something. 639 00:34:49,960 --> 00:34:53,000 Speaker 2: Yeah, yeah, I think it's This is like the sort 640 00:34:53,000 --> 00:34:55,000 Speaker 2: of like fan generated version. Could be wrong on this, 641 00:34:55,120 --> 00:34:57,800 Speaker 2: and then the poke des is like the official listing 642 00:34:57,840 --> 00:35:00,960 Speaker 2: and is also like the in game cattle of Pokemon. 643 00:35:01,080 --> 00:35:04,759 Speaker 3: That's the one maintained by the Empire. But yes, but yeah, 644 00:35:04,960 --> 00:35:08,319 Speaker 3: so you've got people adding these things. So anyway, I 645 00:35:08,320 --> 00:35:10,000 Speaker 3: did look some of these up, and I've got some 646 00:35:10,080 --> 00:35:14,600 Speaker 3: thoughts in general about how these naming conventions work out. 647 00:35:15,400 --> 00:35:17,759 Speaker 2: Yeah, and this is going to be really fun. But first, 648 00:35:17,840 --> 00:35:19,239 Speaker 2: first of all, I do want to make a quick 649 00:35:19,280 --> 00:35:22,640 Speaker 2: note here about Pokemon creature names. This is not going 650 00:35:22,680 --> 00:35:24,480 Speaker 2: to be new information for a lot of you out there. 651 00:35:24,520 --> 00:35:29,359 Speaker 2: But some Pokemon retain or largely retain their original Japanese names, 652 00:35:29,400 --> 00:35:34,080 Speaker 2: so like Pikachu, mewtwo, Pichu, while others are changed at 653 00:35:34,120 --> 00:35:36,200 Speaker 2: least a little and sometimes quite a bit for the 654 00:35:36,239 --> 00:35:44,000 Speaker 2: English language market. So for instance, Lizardon became Charizard, Kabigan 655 00:35:44,120 --> 00:35:48,080 Speaker 2: became snorlax Puran became jigly Puff, and one of my 656 00:35:48,160 --> 00:35:51,759 Speaker 2: favorites yad On. I think that's that I may be 657 00:35:51,840 --> 00:35:56,080 Speaker 2: mispronouncing the Japanese name, but he becomes slow Poke. Slow 658 00:35:56,080 --> 00:35:59,000 Speaker 2: Poke has an amazing life cycle, and my kids showed 659 00:35:59,040 --> 00:36:01,880 Speaker 2: me a slow Poke episode of the cartoon once that 660 00:36:02,360 --> 00:36:05,080 Speaker 2: I thought was just super weird. It was like a 661 00:36:05,120 --> 00:36:09,360 Speaker 2: stoner animation, so I was really impressed by that. But anyway, 662 00:36:09,360 --> 00:36:11,320 Speaker 2: one of the main reasons for all of this is 663 00:36:11,360 --> 00:36:15,520 Speaker 2: that sometimes the wordplay in Japanese just doesn't translate, or 664 00:36:15,680 --> 00:36:18,960 Speaker 2: they feel like, well, let's try a name that accomplishes 665 00:36:19,000 --> 00:36:20,360 Speaker 2: the same thing but in English. 666 00:36:20,640 --> 00:36:24,200 Speaker 3: Yeah. Now, before we get into some of these species 667 00:36:24,200 --> 00:36:27,319 Speaker 3: that have been named after Pokemon, I do have to 668 00:36:27,520 --> 00:36:31,160 Speaker 3: take a little digression here to talk about the law. 669 00:36:31,680 --> 00:36:35,640 Speaker 3: Many scientists have tried to name things after Pokemon, and 670 00:36:35,719 --> 00:36:40,120 Speaker 3: the company that owns the Pokemon trademark has not always 671 00:36:40,160 --> 00:36:43,040 Speaker 3: taken kindly to this. It is with a heavy heart 672 00:36:43,040 --> 00:36:45,640 Speaker 3: that I must report that sometimes the lawyers are brought 673 00:36:45,640 --> 00:36:50,560 Speaker 3: in about Pokemon naming. One example that I came across 674 00:36:51,120 --> 00:36:54,160 Speaker 3: is described in a two thousand and five news article 675 00:36:54,320 --> 00:36:59,680 Speaker 3: in Nature by Tom Simonite called Pokemon block's gene name. 676 00:37:00,440 --> 00:37:03,680 Speaker 3: The lead of this article reads, quote, A cancer research 677 00:37:03,800 --> 00:37:06,840 Speaker 3: institute has been threatened with legal action by the US 678 00:37:06,840 --> 00:37:10,520 Speaker 3: branch of Japanese video game franchise Pokemon after one of 679 00:37:10,520 --> 00:37:14,800 Speaker 3: its researchers borrowed the company's trademark to name an oncogene. 680 00:37:15,200 --> 00:37:17,759 Speaker 3: An onco gene is a gene that has the potential 681 00:37:17,800 --> 00:37:20,719 Speaker 3: to cause cancer. I've also seen the gene in this 682 00:37:20,800 --> 00:37:24,359 Speaker 3: story referred to as a proto onco gene. So the 683 00:37:24,360 --> 00:37:27,680 Speaker 3: origin of this conflict is that a group of cancer 684 00:37:27,719 --> 00:37:32,240 Speaker 3: researchers led by Pierre Paolo Pandulfi of Memorial Sloan Kettering 685 00:37:32,280 --> 00:37:36,279 Speaker 3: Cancer Center in New York. I think they first talked 686 00:37:36,320 --> 00:37:39,560 Speaker 3: about this in a conference presentation in two thousand and one. 687 00:37:40,440 --> 00:37:44,200 Speaker 3: They were introducing the discovery or naming of a cancer 688 00:37:44,280 --> 00:37:48,600 Speaker 3: gene that they called the Pokemon gene, so named because 689 00:37:48,680 --> 00:37:53,040 Speaker 3: it came from a family already known as the Pok 690 00:37:53,719 --> 00:37:59,759 Speaker 3: genes pok letters pok and then this particular gene was 691 00:37:59,800 --> 00:38:05,920 Speaker 3: the pok erythroid myeloid ontogenic, which acronymed out pretty nicely 692 00:38:06,000 --> 00:38:10,920 Speaker 3: to Pokemon. And so when this group published their findings 693 00:38:10,920 --> 00:38:13,960 Speaker 3: and nomenclature in the journal Nature in two thousand and five, 694 00:38:14,480 --> 00:38:19,640 Speaker 3: some subsequent reporting I think seized on this delicious opportunity 695 00:38:20,000 --> 00:38:24,440 Speaker 3: to run headlines like scientists discover Pokemon causes cancer. 696 00:38:24,920 --> 00:38:26,960 Speaker 2: Oh well, that was bound to happen, wasn't it. 697 00:38:27,520 --> 00:38:31,040 Speaker 3: Pokemon USA did not like this. They got involved and 698 00:38:31,120 --> 00:38:34,239 Speaker 3: threatened to sue the scientists unless they changed the name 699 00:38:34,280 --> 00:38:38,960 Speaker 3: of the gene. The scientists involved protested that the name 700 00:38:39,040 --> 00:38:41,279 Speaker 3: of the gene didn't have anything to do with the 701 00:38:41,320 --> 00:38:44,399 Speaker 3: game or the cartoon. It was just an acronym. It 702 00:38:44,440 --> 00:38:48,279 Speaker 3: was like the pok emont a. You know, I guess 703 00:38:48,280 --> 00:38:50,880 Speaker 3: it's questionable. You can think they knew what they were doing, 704 00:38:51,040 --> 00:38:53,600 Speaker 3: or maybe you can think they didn't. I don't really know. 705 00:38:53,719 --> 00:38:57,279 Speaker 3: But their claim was it's just an acronym from what 706 00:38:57,480 --> 00:39:00,440 Speaker 3: this gene is. But in response to that, I'm going 707 00:39:00,520 --> 00:39:02,719 Speaker 3: to read from this two thousand and five article quote 708 00:39:02,880 --> 00:39:06,400 Speaker 3: a spokeswoman for Pokemon USA told Nature that its image 709 00:39:06,440 --> 00:39:10,040 Speaker 3: was at risk. Quote. We don't want our image undermined 710 00:39:10,040 --> 00:39:15,080 Speaker 3: by associating Pokemon with cancer, she said. So. This article 711 00:39:15,160 --> 00:39:18,239 Speaker 3: notes that it is not the only time a researcher 712 00:39:18,280 --> 00:39:20,799 Speaker 3: has been threatened with legal action over the name of 713 00:39:20,840 --> 00:39:25,400 Speaker 3: a gene. For example, in nineteen ninety three, the Velcro 714 00:39:25,640 --> 00:39:30,440 Speaker 3: Corporation threatened to sue a scientist named Alfonso Martinez Arius 715 00:39:30,640 --> 00:39:34,280 Speaker 3: of the University of Cambridge because he named a fruit 716 00:39:34,320 --> 00:39:38,160 Speaker 3: fly gene the velcrow gene. I want to note that 717 00:39:38,320 --> 00:39:40,120 Speaker 3: in looking this up, it seems to me like the 718 00:39:40,200 --> 00:39:45,120 Speaker 3: Velcrow Corporation is especially sensitive about use of the word velcrow. 719 00:39:45,880 --> 00:39:48,600 Speaker 3: Like they've got this whole ad campaign about trying to 720 00:39:48,680 --> 00:39:51,480 Speaker 3: get people to not use that word as a verb 721 00:39:51,800 --> 00:39:53,839 Speaker 3: or as a generic now and they're like, no, it's 722 00:39:53,840 --> 00:39:56,680 Speaker 3: called hook and loop. Velcrow is the name of the company. 723 00:39:58,360 --> 00:40:00,920 Speaker 2: Yeah. I mean, there's a an amount of drift like 724 00:40:00,960 --> 00:40:04,560 Speaker 2: that that is unavoidable. You know, it's gonna you're going 725 00:40:04,600 --> 00:40:08,600 Speaker 2: to call you know, whatever the most prominent brand name is. 726 00:40:08,640 --> 00:40:10,319 Speaker 2: You're just going to call it that. You know, it's 727 00:40:10,360 --> 00:40:12,760 Speaker 2: like people asking for a coke when they're not really 728 00:40:12,760 --> 00:40:15,040 Speaker 2: talking about a Coca Cola. It's just that, you know, 729 00:40:15,120 --> 00:40:17,840 Speaker 2: this is what comes with having a successful franchise. 730 00:40:18,080 --> 00:40:20,239 Speaker 3: I don't know, but I wonder if this is one 731 00:40:20,280 --> 00:40:24,759 Speaker 3: of those cases of extremely aggressive intellectual property claims that 732 00:40:24,880 --> 00:40:29,440 Speaker 3: are based on like lawyers telling a company that they 733 00:40:29,520 --> 00:40:32,160 Speaker 3: cannot allow a certain kind of precedent to be set, 734 00:40:32,320 --> 00:40:35,400 Speaker 3: like you always have to pursue this aggressively, or in 735 00:40:35,440 --> 00:40:37,920 Speaker 3: the future you may not be able to make claims 736 00:40:37,960 --> 00:40:41,600 Speaker 3: that you want to. Yeah, but anyway, there it hasn't 737 00:40:41,640 --> 00:40:46,160 Speaker 3: always happened with genes named after named after protected properties. 738 00:40:46,200 --> 00:40:49,240 Speaker 3: There is a gene known as the sonic hedgehogs gene 739 00:40:49,440 --> 00:40:52,120 Speaker 3: that has escaped this fate. So hats off to Sega 740 00:40:52,280 --> 00:40:56,280 Speaker 3: for being cool about that. But the the legal threats 741 00:40:56,320 --> 00:40:58,799 Speaker 3: worked in the case of the Pokemon gene, which is 742 00:40:58,840 --> 00:41:02,160 Speaker 3: now known by the some would say equally catchy name 743 00:41:02,920 --> 00:41:04,360 Speaker 3: z bTB seven. 744 00:41:05,840 --> 00:41:07,840 Speaker 2: I mean, I don't want to get into the legal 745 00:41:07,880 --> 00:41:09,719 Speaker 2: ins and outs here is, but I mean I can 746 00:41:09,840 --> 00:41:12,480 Speaker 2: I can kind of see where the Pokemon lawyers are 747 00:41:12,480 --> 00:41:14,480 Speaker 2: coming from here, right, I mean, if you're talking about 748 00:41:15,000 --> 00:41:16,960 Speaker 2: something that is linked to cancer. 749 00:41:18,320 --> 00:41:22,160 Speaker 3: Well, yeah, I certainly understand their perspective, though I think 750 00:41:22,160 --> 00:41:25,960 Speaker 3: I just generally have an orientation that it's a bummer 751 00:41:26,000 --> 00:41:27,960 Speaker 3: to be suing scientists about Yeah. 752 00:41:28,000 --> 00:41:31,920 Speaker 2: Yeah, absolutely yeah. And I mean, would it really have 753 00:41:32,160 --> 00:41:36,040 Speaker 2: reflected poorly on on the Pokemon brand? 754 00:41:36,800 --> 00:41:41,279 Speaker 3: I doubt it. But anyway, there was another thing, So 755 00:41:41,480 --> 00:41:43,160 Speaker 3: this one. I want to be careful in how I 756 00:41:43,200 --> 00:41:46,200 Speaker 3: couch this because I did not find this verified by 757 00:41:46,200 --> 00:41:49,760 Speaker 3: any reporting, So nobody, as far as I know, nobody 758 00:41:49,800 --> 00:41:51,560 Speaker 3: tracked this down to the source to make one hundred 759 00:41:51,560 --> 00:41:54,279 Speaker 3: percent sure this is true. But I found a seven 760 00:41:54,360 --> 00:41:58,560 Speaker 3: year old Reddit post that claimed to be an entomologist 761 00:41:58,800 --> 00:42:02,520 Speaker 3: trying to hold a contest to name some new ant 762 00:42:02,600 --> 00:42:08,360 Speaker 3: species after Pokemon. And this post claims that they started 763 00:42:08,400 --> 00:42:11,480 Speaker 3: to do this contest thing, and then they contacted the 764 00:42:11,480 --> 00:42:14,440 Speaker 3: Pokemon company to get their blessing to go through with this, 765 00:42:14,560 --> 00:42:17,959 Speaker 3: you know, naming these species after Pokemon, and instead got 766 00:42:18,000 --> 00:42:20,600 Speaker 3: some legal threats. That is what the post claims they 767 00:42:20,640 --> 00:42:23,279 Speaker 3: were told not to use any names. Again, don't have 768 00:42:23,360 --> 00:42:25,480 Speaker 3: total confidence in the story because it's just a Reddit 769 00:42:25,520 --> 00:42:28,680 Speaker 3: post like this could be anybody, But if true, that 770 00:42:28,760 --> 00:42:32,000 Speaker 3: would be somewhat consistent with this other story. Yeah. 771 00:42:32,080 --> 00:42:34,719 Speaker 2: Yeah, And certainly when you're dealing with big companies like 772 00:42:34,719 --> 00:42:36,880 Speaker 2: this is probably what somebody's job to go around and 773 00:42:36,920 --> 00:42:42,000 Speaker 2: like make sure that the certain names and certain ideas 774 00:42:42,000 --> 00:42:44,879 Speaker 2: are not being used by other people, even if it's 775 00:42:44,920 --> 00:42:47,200 Speaker 2: a case where if you went down like to the 776 00:42:47,239 --> 00:42:50,200 Speaker 2: creative levels, they would be like, oh, that's why are 777 00:42:50,239 --> 00:42:52,160 Speaker 2: you causing a stir over this? 778 00:42:52,280 --> 00:42:56,920 Speaker 3: You know, right exactly. But it's weird because for some reason, 779 00:42:57,719 --> 00:43:01,960 Speaker 3: this has not been the universal fame of biological entities 780 00:43:02,000 --> 00:43:05,839 Speaker 3: named after pokemon. Quite a number of them exist, and 781 00:43:05,920 --> 00:43:10,239 Speaker 3: I truly don't know if it's because these other things 782 00:43:10,480 --> 00:43:13,440 Speaker 3: like slipped under the company's radar and then it was 783 00:43:13,480 --> 00:43:15,920 Speaker 3: too late for them to do anything about it, or 784 00:43:15,960 --> 00:43:19,000 Speaker 3: if it's because the company is cool with some associations 785 00:43:19,040 --> 00:43:21,080 Speaker 3: and not others. I don't know why they'd be okay 786 00:43:21,160 --> 00:43:25,240 Speaker 3: with a bee but not an aunt. Yeah, but anyway, 787 00:43:25,640 --> 00:43:27,480 Speaker 3: are you ready to talk about a few of these. 788 00:43:27,360 --> 00:43:29,560 Speaker 2: Yeah, let's talk about some specific pokemon. 789 00:43:30,760 --> 00:43:35,200 Speaker 3: The first example is a species of wasp named after 790 00:43:35,320 --> 00:43:38,759 Speaker 3: the pokemon known as Wheedle. And I was looking at 791 00:43:38,800 --> 00:43:41,920 Speaker 3: these images, I was like, I remember this guy, so okay, 792 00:43:41,960 --> 00:43:43,799 Speaker 3: so I at least made it far enough in the 793 00:43:43,840 --> 00:43:47,040 Speaker 3: original game Boy game to meet a Wheedle. Here's a 794 00:43:47,080 --> 00:43:51,560 Speaker 3: little curious little caterpillar with like a purple clown nose, 795 00:43:52,160 --> 00:43:56,520 Speaker 3: very adorable eyes, little baby dough eyes, looking up at you. 796 00:43:56,600 --> 00:43:58,719 Speaker 3: It's got a posture that's kind of like, you know, 797 00:43:58,760 --> 00:44:01,960 Speaker 3: a kitten raising up on its back legs at you, like, 798 00:44:02,000 --> 00:44:04,120 Speaker 3: oh please, you know, can I please have a treat? 799 00:44:04,800 --> 00:44:07,760 Speaker 3: But then it all it's very cute in that respect. 800 00:44:08,719 --> 00:44:11,400 Speaker 3: But then this cute little caterpillar has what looks like 801 00:44:11,480 --> 00:44:14,880 Speaker 3: a knife blade for a tail and a metal spike 802 00:44:15,080 --> 00:44:17,360 Speaker 3: on its head, a kind of conical spike like a 803 00:44:17,400 --> 00:44:22,400 Speaker 3: party hat. So Wheedle is viciously cute, but does have weapons. 804 00:44:22,960 --> 00:44:24,279 Speaker 2: Yeah, I had to look this one up. This is 805 00:44:24,280 --> 00:44:28,600 Speaker 2: not what I was familiar with. Apparently, Wheedle evolves into Cocuna, 806 00:44:28,719 --> 00:44:31,960 Speaker 2: which is a kind of crystalis or a cocoon. Now 807 00:44:32,000 --> 00:44:35,239 Speaker 2: I realize that's that's what the name means. And then 808 00:44:35,320 --> 00:44:39,560 Speaker 2: this evolves into b Drill. This is a bee or 809 00:44:39,800 --> 00:44:43,680 Speaker 2: wasp like creature that seems to have spikes or drills 810 00:44:43,760 --> 00:44:46,120 Speaker 2: for hands, and also a stinger so it can like 811 00:44:46,200 --> 00:44:47,640 Speaker 2: poke you numerous ways. 812 00:44:47,640 --> 00:44:50,520 Speaker 3: I guess, right, So the conical spike that's on this 813 00:44:50,640 --> 00:44:53,680 Speaker 3: caterpillar's head in the evolved form, those are its hands, 814 00:44:53,800 --> 00:44:57,799 Speaker 3: So it's like Edward's spike hands. Yeah. Yeah. So the 815 00:44:57,800 --> 00:45:01,359 Speaker 3: species named after this pokemon is a type of parasitoid 816 00:45:01,560 --> 00:45:05,560 Speaker 3: wasp from Eastern Africa, described in a paper by Nielsen 817 00:45:05,640 --> 00:45:09,520 Speaker 3: and Buffington in the Journal African Entomology in twenty eleven. 818 00:45:09,960 --> 00:45:14,839 Speaker 3: This paper describes five new species of the genus stint Torsps. 819 00:45:15,160 --> 00:45:19,120 Speaker 3: This one is called stin Torsps wheed alee or I 820 00:45:19,120 --> 00:45:21,040 Speaker 3: don't know. If I didn't know it is named after 821 00:45:21,080 --> 00:45:23,640 Speaker 3: the pokemon, I might have thought that was like weed late. Yeah, 822 00:45:23,719 --> 00:45:28,520 Speaker 3: we'd lay I or we'd lay em. Anyway, why is 823 00:45:28,520 --> 00:45:32,279 Speaker 3: it named after wheedl Because like Wheedle, this wasp has 824 00:45:32,320 --> 00:45:35,600 Speaker 3: a spine jutting out of the middle of its head. Rob, 825 00:45:35,640 --> 00:45:37,239 Speaker 3: I've got some images for you to look at in 826 00:45:37,280 --> 00:45:39,160 Speaker 3: the outline here you might be able to say. It's 827 00:45:39,200 --> 00:45:41,200 Speaker 3: kind of hard to see, but there's a little I 828 00:45:41,239 --> 00:45:43,320 Speaker 3: think you can see a little spine sticking out of 829 00:45:43,360 --> 00:45:45,759 Speaker 3: its head between the antennae here, Yeah, I see it. 830 00:45:46,680 --> 00:45:50,319 Speaker 3: This species was found in Madagascar. I couldn't get a 831 00:45:50,360 --> 00:45:54,600 Speaker 3: lot more information about its behavior or morphology. But this 832 00:45:54,680 --> 00:45:56,719 Speaker 3: is what it looks like. It's got a horn and 833 00:45:57,120 --> 00:45:58,799 Speaker 3: as far as I can tell, no knife tail. 834 00:45:59,480 --> 00:46:01,960 Speaker 2: Yeah, no drills for arms on this guy. 835 00:46:02,360 --> 00:46:04,960 Speaker 3: Okay, how about some Pikachu's you ready, There are quite 836 00:46:05,000 --> 00:46:05,760 Speaker 3: a few of these. 837 00:46:06,239 --> 00:46:08,680 Speaker 2: I guess that would make sense given Pikachu's popularity. 838 00:46:08,880 --> 00:46:11,399 Speaker 3: I found at least four. I'm gonna do these kind 839 00:46:11,400 --> 00:46:15,880 Speaker 3: of rapid fire. One is called Dicranocentris Pikachu. This is 840 00:46:15,880 --> 00:46:20,160 Speaker 3: a species of springtail found in Brazil. Springtails are a 841 00:46:20,560 --> 00:46:24,600 Speaker 3: large class of six legged arthropods, not insects, but they 842 00:46:24,640 --> 00:46:29,520 Speaker 3: are hexapods. This species was named and described by Zisto 843 00:46:29,680 --> 00:46:32,719 Speaker 3: and Mendonsa, and I couldn't find a lot of info 844 00:46:32,760 --> 00:46:35,279 Speaker 3: on it, no picture that I could verify, but it 845 00:46:35,360 --> 00:46:40,120 Speaker 3: is a type of springtail named after Pikachu. The next species, 846 00:46:40,600 --> 00:46:42,319 Speaker 3: this one has a little bit more to look at. 847 00:46:42,400 --> 00:46:46,200 Speaker 3: This is called Hyperantha Pikachu. It is a species of 848 00:46:46,400 --> 00:46:50,480 Speaker 3: jewel beetle from Brazil, described in an article in Zootaxa 849 00:46:50,719 --> 00:46:55,480 Speaker 3: by Pineda and Barros in twenty twenty one. And here 850 00:46:55,600 --> 00:46:59,239 Speaker 3: the authors have an etymology note in their paper They say, 851 00:46:59,320 --> 00:47:02,879 Speaker 3: quote the pacific name is an homage to Pikachu, a 852 00:47:02,960 --> 00:47:07,160 Speaker 3: fictional monster which this species resembles in its yellow elytra 853 00:47:07,400 --> 00:47:10,759 Speaker 3: with a black apical band like the ears of Pikachu. 854 00:47:11,360 --> 00:47:13,799 Speaker 3: And so rob I've attached some pictures for you to 855 00:47:13,800 --> 00:47:16,000 Speaker 3: look at in the outline here. It is a beetle, 856 00:47:16,400 --> 00:47:20,719 Speaker 3: and the elytra refers to the hard coverings of the 857 00:47:20,880 --> 00:47:22,800 Speaker 3: hard coverings on the outside of the wings, so you 858 00:47:22,880 --> 00:47:26,000 Speaker 3: might it's kind of a shell that closes over the wings, 859 00:47:27,320 --> 00:47:29,480 Speaker 3: and you can see there it is very yellow. So 860 00:47:29,520 --> 00:47:32,120 Speaker 3: it's a yellow and black beetle. And I don't know, 861 00:47:32,160 --> 00:47:34,520 Speaker 3: do you see Pikachu. I see the Pikachu colors. 862 00:47:34,800 --> 00:47:37,080 Speaker 2: I think this is Pikachu. I see Pikachu. One out 863 00:47:37,120 --> 00:47:41,400 Speaker 2: of percent. Okay, yeah, yeah, this is Pikachu as a 864 00:47:41,440 --> 00:47:42,320 Speaker 2: flying insect. 865 00:47:42,920 --> 00:47:46,440 Speaker 3: Next one is Alistra pikachu. This is described by linn 866 00:47:46,600 --> 00:47:50,320 Speaker 3: at All in a twenty twenty one paper in Zoological Systematics. 867 00:47:50,880 --> 00:47:54,239 Speaker 3: This paper reports on twenty three new spider species discovered 868 00:47:54,280 --> 00:47:59,040 Speaker 3: from various places in China and India. Elistra Pikachu is 869 00:47:59,120 --> 00:48:03,320 Speaker 3: a little tiny spider measuring less than two millimeters at most, 870 00:48:03,680 --> 00:48:07,560 Speaker 3: discovered in a cave in Guangdong Province in Southeast China. 871 00:48:08,080 --> 00:48:10,720 Speaker 3: The authors say that it was named after Pikachu because 872 00:48:10,760 --> 00:48:14,880 Speaker 3: it is yellow. And also in the same paper, the 873 00:48:14,920 --> 00:48:20,640 Speaker 3: authors describe a pale cave spider that they name sinopesa 874 00:48:20,800 --> 00:48:24,160 Speaker 3: Gollum and they acknowledge, yes, this is a pale cave 875 00:48:24,200 --> 00:48:27,000 Speaker 3: spider named after Gollum from Lord of the Rings. 876 00:48:27,280 --> 00:48:29,960 Speaker 2: Hmmm, okay, I couldn't find a picture of the Gollum 877 00:48:30,040 --> 00:48:35,320 Speaker 2: spider the Pikachu spider, and I don't feel as strongly 878 00:48:36,400 --> 00:48:38,319 Speaker 2: about this one. It's like, okay, I guess it's it 879 00:48:38,400 --> 00:48:40,400 Speaker 2: is kind of yellow. I guess you could call it 880 00:48:40,400 --> 00:48:44,440 Speaker 2: a Pikachu spider, but not as strong a case to 881 00:48:44,480 --> 00:48:45,520 Speaker 2: be made here in my opinion. 882 00:48:45,880 --> 00:48:49,480 Speaker 3: So the next one is Epicritinus Pikachu, named in a 883 00:48:49,520 --> 00:48:55,080 Speaker 3: twenty twenty paper by Goncalvas and Breaskovit. This describes eleven 884 00:48:55,120 --> 00:48:59,879 Speaker 3: new species of spider from the genus Epicritinus, all found 885 00:49:00,040 --> 00:49:04,840 Speaker 3: in Brazil. The authors here were going wild with video 886 00:49:04,960 --> 00:49:08,560 Speaker 3: game names and other nerd references in naming these spiders. 887 00:49:08,680 --> 00:49:11,759 Speaker 3: So it's naming eleven spider species. One of them is 888 00:49:11,840 --> 00:49:18,480 Speaker 3: Epicritinus Zengi for Zengi street Fighter. There's also an Epicritinus 889 00:49:18,480 --> 00:49:25,680 Speaker 3: e Honda. There's there's an Epcritinus Anakin, and an Epicatrinus Vader. 890 00:49:26,520 --> 00:49:31,480 Speaker 3: Oh wow, there's an Epicritinas Pikachu. Of course, there's an 891 00:49:31,480 --> 00:49:37,320 Speaker 3: Epicritinus Pegasus, and Epicatinus Zelda, and then some other things 892 00:49:37,480 --> 00:49:41,160 Speaker 3: I don't know. I don't recognize, but maybe they're from something. 893 00:49:41,200 --> 00:49:48,040 Speaker 3: Epicritinus Omegaarugal, Epicritinus dou Can. I don't know what those are. 894 00:49:48,320 --> 00:49:50,840 Speaker 2: Yeah, the listeners write in, if you know what a 895 00:49:50,920 --> 00:49:51,560 Speaker 2: duke can is. 896 00:49:51,920 --> 00:49:55,120 Speaker 3: Oh, and there's one Epocritinus Stitch. Is that Leelo and Stitch, 897 00:49:55,880 --> 00:49:56,520 Speaker 3: it would have to be. 898 00:49:56,600 --> 00:49:59,560 Speaker 2: That's Maybe it's something more obscure from anime as well, 899 00:49:59,600 --> 00:50:01,760 Speaker 2: But that's that's the connection I'm making. 900 00:50:01,960 --> 00:50:04,680 Speaker 3: Okay, here's where this one gets good. About the Pikachu one. 901 00:50:04,800 --> 00:50:07,799 Speaker 3: In this case, the name Pikachu was not chosen just 902 00:50:07,920 --> 00:50:10,919 Speaker 3: because the spider is yellow or yellow and black. They 903 00:50:10,920 --> 00:50:14,719 Speaker 3: claim the inspiration is about a specific part of an 904 00:50:14,760 --> 00:50:19,400 Speaker 3: at of the anatomy quote etymology. The specific epithet is 905 00:50:19,440 --> 00:50:22,920 Speaker 3: a noun taken in apposition and is in reference to Pikachu, 906 00:50:23,000 --> 00:50:27,120 Speaker 3: a fictional rodent and electrical creature that's a great description. 907 00:50:27,760 --> 00:50:31,520 Speaker 3: I Love Love a fictional rodent and electrical creature that 908 00:50:31,600 --> 00:50:34,880 Speaker 3: appears in an assortment of video games, anime, et cetera, 909 00:50:35,080 --> 00:50:38,440 Speaker 3: licensed by the Pokemon Company. And then now they're speaking 910 00:50:38,480 --> 00:50:43,440 Speaker 3: of the spider. The female epigonum resembles the face of Pikachu. 911 00:50:43,880 --> 00:50:48,360 Speaker 3: Now what does that mean? Well, the epiginum of a 912 00:50:48,400 --> 00:50:53,440 Speaker 3: spider is the external genital organ of a female spider. 913 00:50:53,920 --> 00:50:56,440 Speaker 3: It is a hardened plate on the underside of the 914 00:50:56,480 --> 00:51:01,160 Speaker 3: female spider's abdomen, which has these openings that receive sperm 915 00:51:01,239 --> 00:51:05,759 Speaker 3: from the male's petipalps during mating. The epigonum often has 916 00:51:06,000 --> 00:51:09,960 Speaker 3: distinctive markings that can help with species identification, and in 917 00:51:10,000 --> 00:51:14,160 Speaker 3: this case, the authors think that this spider's genitals look 918 00:51:14,280 --> 00:51:17,280 Speaker 3: like Pikachu's face. Rob, I'll let you be the judge. 919 00:51:17,280 --> 00:51:20,080 Speaker 3: I've attached a view in right below this in the 920 00:51:20,080 --> 00:51:22,960 Speaker 3: outline here, I've got a ventral view of the female 921 00:51:22,960 --> 00:51:25,480 Speaker 3: spider on the right, so you can see down on 922 00:51:25,520 --> 00:51:27,919 Speaker 3: the abdomen. The genital plate is going to be near 923 00:51:28,040 --> 00:51:31,120 Speaker 3: the top of the underside of the abdomen. Do you 924 00:51:31,200 --> 00:51:33,480 Speaker 3: see Pikachu in this spider crotch? 925 00:51:33,880 --> 00:51:36,360 Speaker 2: Who I want to see Pikachu in this spider crotch. 926 00:51:36,400 --> 00:51:38,760 Speaker 2: I feel like I'm looking at a like a magic 927 00:51:38,800 --> 00:51:41,600 Speaker 2: eye puzzle here, and I want to be a part 928 00:51:41,640 --> 00:51:44,799 Speaker 2: of the magic but I'm having trouble seeing it. I'm 929 00:51:45,040 --> 00:51:48,840 Speaker 2: flipping back and forth between this and some pictures of Pikachu. 930 00:51:49,440 --> 00:51:51,200 Speaker 2: I want to believe, but I'm having trouble. 931 00:51:51,239 --> 00:51:53,600 Speaker 3: Shoe, Well, I thought maybe you would see Okay, maybe, 932 00:51:53,920 --> 00:51:55,200 Speaker 3: I just want to make sure you're looking at the 933 00:51:55,239 --> 00:51:57,600 Speaker 3: right place. So you're looking on the underside view of 934 00:51:57,600 --> 00:51:59,839 Speaker 3: the spider, near the top of the abdomen, you don't 935 00:51:59,840 --> 00:52:01,520 Speaker 3: see a little thing that looks kind of like it 936 00:52:01,600 --> 00:52:04,560 Speaker 3: has It's like a yellow face with black bunny ears 937 00:52:04,600 --> 00:52:06,600 Speaker 3: and black spots that could be eyes. 938 00:52:07,800 --> 00:52:13,240 Speaker 2: Okay, Okay, now that I'm looking more specifically, yeah, yeah, okay, 939 00:52:13,239 --> 00:52:16,520 Speaker 2: I can see it. I can see it. It's yeah, 940 00:52:16,920 --> 00:52:19,359 Speaker 2: that that could be a Pikachu, all right, Okay. 941 00:52:19,600 --> 00:52:23,719 Speaker 3: I think probably, though I'm not an expert on this, obviously, 942 00:52:23,760 --> 00:52:27,200 Speaker 3: but I believe the things that we're interpreting as Pikachu's 943 00:52:27,239 --> 00:52:30,080 Speaker 3: eyes here would be the holes that receive the sperm 944 00:52:30,239 --> 00:52:30,920 Speaker 3: during mating. 945 00:52:31,280 --> 00:52:34,640 Speaker 2: Yeah, and the things that we're seeing are that are 946 00:52:34,680 --> 00:52:36,600 Speaker 2: the ears of the Pikachu. These are part of the 947 00:52:37,200 --> 00:52:39,360 Speaker 2: coloration that we see on the rest of the abdomen 948 00:52:39,520 --> 00:52:39,920 Speaker 2: the plate. 949 00:52:40,000 --> 00:52:42,080 Speaker 3: Yeah, I think the ears are just part of the 950 00:52:42,480 --> 00:52:43,360 Speaker 3: epigonum plate. 951 00:52:43,719 --> 00:52:48,319 Speaker 2: Okay, all right, okay, I've I've come around to this one. Yeah, 952 00:52:48,360 --> 00:52:50,040 Speaker 2: I do believe now, Okay. 953 00:52:49,800 --> 00:53:04,640 Speaker 3: Pikachu face genitals confirmed. All right. Next one is the 954 00:53:04,760 --> 00:53:10,279 Speaker 3: charizard bee. In twenty sixteen, a researcher named Spencer K. 955 00:53:10,680 --> 00:53:14,680 Speaker 3: Monkton published a paper in the journal Zoo Keys describing 956 00:53:14,760 --> 00:53:18,240 Speaker 3: eight new species of bee in the subgenus chili Cola 957 00:53:18,320 --> 00:53:21,440 Speaker 3: living in Chile. One of these species was given the 958 00:53:21,520 --> 00:53:23,279 Speaker 3: name Chilicola charizard. 959 00:53:23,640 --> 00:53:27,120 Speaker 2: Charizard's the little dragon with the tail on fire. 960 00:53:27,320 --> 00:53:31,919 Speaker 3: Yes, pretty iconic. So the paper itself doesn't say why 961 00:53:31,960 --> 00:53:34,759 Speaker 3: he chose to name this bee after a pokemon, but 962 00:53:34,800 --> 00:53:36,640 Speaker 3: I found a bit more detail in a press release 963 00:53:36,680 --> 00:53:39,600 Speaker 3: from twenty sixteen, so I looked this up on Eurek Alert. 964 00:53:40,560 --> 00:53:43,319 Speaker 3: The species is part of a family known sometimes as 965 00:53:43,360 --> 00:53:49,240 Speaker 3: the polyester bees or as cellophane bees. These bees secrete 966 00:53:49,360 --> 00:53:53,040 Speaker 3: a substance that they used to line the walls of 967 00:53:53,120 --> 00:53:56,960 Speaker 3: their nest cells. I think they're primarily ground burrowing bees, 968 00:53:57,040 --> 00:54:00,600 Speaker 3: or sometimes they might be stem burrowing, but they create 969 00:54:00,640 --> 00:54:03,640 Speaker 3: these nest cells and they line them with this secretion that, 970 00:54:03,719 --> 00:54:07,640 Speaker 3: once it hardens, forms a smooth lining that people compare 971 00:54:07,719 --> 00:54:12,520 Speaker 3: to clear plastic film or cellophane. So what's the similarity 972 00:54:12,560 --> 00:54:17,799 Speaker 3: with Charizard. Like Charizard, the stem nesting Charizard bee is 973 00:54:17,920 --> 00:54:21,960 Speaker 3: usually found around mountains, in this case the andes. So 974 00:54:22,000 --> 00:54:24,680 Speaker 3: I had to get the detail that Charizar the pokemon 975 00:54:24,760 --> 00:54:27,080 Speaker 3: is found around mountains from his article. I didn't know 976 00:54:27,200 --> 00:54:29,680 Speaker 3: that because again I thought you get Charizard at the 977 00:54:29,680 --> 00:54:31,959 Speaker 3: beginning of the game. But maybe it's in the wild too. 978 00:54:33,280 --> 00:54:37,200 Speaker 2: I don't know. Yeah, I know in the Detective Pikachu 979 00:54:37,280 --> 00:54:40,719 Speaker 2: movie it's like an urban in an urban environment, but 980 00:54:40,800 --> 00:54:42,440 Speaker 2: I guess that's not its natural habitat. 981 00:54:42,520 --> 00:54:46,440 Speaker 3: Okay, but it has some so the author claims it 982 00:54:46,440 --> 00:54:50,480 Speaker 3: has some visual features in common. Rob I've got pictures 983 00:54:50,480 --> 00:54:51,840 Speaker 3: of this bee for you to look at in the 984 00:54:51,840 --> 00:54:54,359 Speaker 3: outline down below. You can compare this as I as 985 00:54:54,360 --> 00:54:58,360 Speaker 3: I read through the features quote, long snout like face, 986 00:54:58,920 --> 00:55:03,400 Speaker 3: broad hind limbs. So Charizard, I guess has like big legs, 987 00:55:03,440 --> 00:55:07,279 Speaker 3: thick thighs and yeah, big legs, so long snout like 988 00:55:07,320 --> 00:55:11,480 Speaker 3: face and broad hind limbs with antennae in place of horns. 989 00:55:11,960 --> 00:55:15,640 Speaker 3: So charizard has horns, the charizard bee has antenna. Of course, 990 00:55:16,200 --> 00:55:16,840 Speaker 3: what do you think? 991 00:55:17,960 --> 00:55:21,360 Speaker 2: Hmm? I mean, I'll take it. I'll take it, but 992 00:55:21,360 --> 00:55:23,000 Speaker 2: but it does seem like maybe a little bit more 993 00:55:23,040 --> 00:55:23,880 Speaker 2: of a stretch. 994 00:55:24,800 --> 00:55:27,759 Speaker 3: This bee is very small, between four and seven millimeters 995 00:55:27,760 --> 00:55:30,800 Speaker 3: in length. In life. It is not red or orange 996 00:55:30,880 --> 00:55:34,000 Speaker 3: like charizard. It's mostly dark brown, black and yellow. But 997 00:55:34,680 --> 00:55:38,480 Speaker 3: apparently when you preserve specimens of this bee in the lab, 998 00:55:38,840 --> 00:55:42,719 Speaker 3: its yellow markings tend to turn orange, which Monkton said 999 00:55:42,800 --> 00:55:47,000 Speaker 3: quote cemented the comparison. Okay, I feel like maybe he 1000 00:55:47,040 --> 00:55:49,120 Speaker 3: was trying to get there, but I don't know. 1001 00:55:49,920 --> 00:55:51,600 Speaker 2: I guess One of the things to keep in mind 1002 00:55:51,640 --> 00:55:53,920 Speaker 2: in all of these examples is like, otherwise, what are 1003 00:55:54,000 --> 00:55:56,040 Speaker 2: you naming these species after? You have to name them 1004 00:55:56,040 --> 00:55:59,040 Speaker 2: after something, and you know a lot of species end 1005 00:55:59,120 --> 00:56:03,200 Speaker 2: up being big be named after individuals or after say 1006 00:56:03,200 --> 00:56:05,279 Speaker 2: mythological figures and something like. 1007 00:56:05,200 --> 00:56:06,960 Speaker 3: Those tem physical traits or if you. 1008 00:56:06,960 --> 00:56:08,839 Speaker 2: Have physical traits. But you know, there are also plenty 1009 00:56:08,880 --> 00:56:12,080 Speaker 2: of examples that are named after mythological figures, and you 1010 00:56:12,120 --> 00:56:14,160 Speaker 2: know these this is the new mythology, These are the 1011 00:56:14,200 --> 00:56:18,080 Speaker 2: new things that we can name creatures after and then 1012 00:56:18,239 --> 00:56:21,000 Speaker 2: I don't know, it's also probably in some cases a 1013 00:56:21,000 --> 00:56:23,080 Speaker 2: little bit of the Hey, if I name this after 1014 00:56:23,320 --> 00:56:26,480 Speaker 2: a certain Pokemon, maybe more people will pay attention to 1015 00:56:26,960 --> 00:56:30,040 Speaker 2: my findings in the study. And you know, you could 1016 00:56:30,080 --> 00:56:32,880 Speaker 2: maybe spend that and say, well that maybe you're exploiting 1017 00:56:32,880 --> 00:56:34,680 Speaker 2: the Pokemon. But I mean, it's also coming back to 1018 00:56:34,680 --> 00:56:38,040 Speaker 2: what we were talking about earlier, like people take people's 1019 00:56:38,239 --> 00:56:41,759 Speaker 2: that take the take the fascination people have with Pokemon, 1020 00:56:42,200 --> 00:56:45,040 Speaker 2: and that certainly the children have with Pokemon, and if 1021 00:56:45,040 --> 00:56:48,560 Speaker 2: you can get them a little more interested in the 1022 00:56:48,600 --> 00:56:51,200 Speaker 2: actual science it's going out there in the actual, actual 1023 00:56:51,320 --> 00:56:54,160 Speaker 2: natural world. Not only is that great, like that's in 1024 00:56:54,239 --> 00:56:58,160 Speaker 2: the original spirit of the generation of Pokemon. 1025 00:56:58,320 --> 00:57:00,920 Speaker 3: So I'm all for it. Yeah, Oh yeah, I was 1026 00:57:00,960 --> 00:57:03,040 Speaker 3: going to say the same thing. I can't prove this, 1027 00:57:03,120 --> 00:57:06,800 Speaker 3: and I'm certainly not saying this with any negative implications, 1028 00:57:06,880 --> 00:57:12,239 Speaker 3: but my guess is that sometimes naming species after Pokemon 1029 00:57:12,360 --> 00:57:16,560 Speaker 3: could be a bid to get some attention to the research. Yeah, 1030 00:57:16,840 --> 00:57:21,480 Speaker 3: because you know, of course, if you are just documenting 1031 00:57:21,560 --> 00:57:23,919 Speaker 3: in a kind of dry and standard way, if you're 1032 00:57:23,920 --> 00:57:28,040 Speaker 3: documenting fourteen new species of bee or spider, somewhere that 1033 00:57:28,160 --> 00:57:31,080 Speaker 3: is useful information to the field, but it's probably not 1034 00:57:31,120 --> 00:57:33,400 Speaker 3: going to get noticed at all in the mainstream press 1035 00:57:33,520 --> 00:57:35,960 Speaker 3: or you know, not a lot of people outside of 1036 00:57:35,960 --> 00:57:38,000 Speaker 3: the field are going to pay attention to it. But 1037 00:57:38,080 --> 00:57:40,920 Speaker 3: if you name something after a Pokemon, you instantly tap 1038 00:57:41,040 --> 00:57:44,080 Speaker 3: into a large fan base of people who are like, oh, 1039 00:57:44,160 --> 00:57:45,760 Speaker 3: I want to read about this. Yeah. 1040 00:57:45,880 --> 00:57:48,200 Speaker 2: Yeah, And then of course, as we've been discussing, it's 1041 00:57:48,240 --> 00:57:50,640 Speaker 2: just fine, So why in the name of fine, let's 1042 00:57:50,680 --> 00:57:50,840 Speaker 2: do it. 1043 00:57:51,480 --> 00:57:56,480 Speaker 3: Yeah, one more example, And this is not an exhaustive exploration, 1044 00:57:56,560 --> 00:57:58,880 Speaker 3: So if you want to find all of these species 1045 00:57:58,880 --> 00:58:00,560 Speaker 3: that are named after Pokemon, you can go to the 1046 00:58:00,560 --> 00:58:04,280 Speaker 3: Bulbipedia or I think there's a mainstream Wikipedia list where 1047 00:58:04,280 --> 00:58:05,680 Speaker 3: people have compiled these as well. 1048 00:58:05,840 --> 00:58:08,919 Speaker 2: Yeah, and there will be more after this publication, for sure, 1049 00:58:08,960 --> 00:58:11,680 Speaker 2: there will be more creatures discovered and named after Pokemon. 1050 00:58:12,000 --> 00:58:13,880 Speaker 3: But the last one we're going to talk about today 1051 00:58:14,080 --> 00:58:20,760 Speaker 3: is the Bulbosaurus genus. So this is a long extinct 1052 00:58:20,800 --> 00:58:25,400 Speaker 3: genus of quadrupedal vertebrate called Bulbasaurus. It obviously shares a 1053 00:58:25,480 --> 00:58:29,320 Speaker 3: name with the pokemon bulbasur Robigin. This is a I 1054 00:58:29,320 --> 00:58:31,600 Speaker 3: don't know exactly what all of its qualities are. But 1055 00:58:31,640 --> 00:58:35,720 Speaker 3: it's a little cute, four legged, cute but aggressive, little 1056 00:58:35,720 --> 00:58:38,680 Speaker 3: four legged turtle type thing that is sort of a 1057 00:58:38,720 --> 00:58:41,560 Speaker 3: plant type Pokemon has got like vines coming out of it. 1058 00:58:42,040 --> 00:58:44,520 Speaker 2: Yeah yeah yeah, And he has like a what like 1059 00:58:44,560 --> 00:58:45,720 Speaker 2: a flower on his back? 1060 00:58:46,000 --> 00:58:50,120 Speaker 3: Yeah yeah. I have read conflicting statements in different sources 1061 00:58:50,160 --> 00:58:54,040 Speaker 3: about whether or not this actual extinct animal is named 1062 00:58:54,040 --> 00:58:57,919 Speaker 3: after the Pokemon. Some sources say it's just a coincidence. 1063 00:58:58,080 --> 00:59:01,400 Speaker 3: Others say it might not be a coincidence. I don't 1064 00:59:01,400 --> 00:59:04,280 Speaker 3: know if the researchers are being cute about this, but 1065 00:59:04,520 --> 00:59:10,479 Speaker 3: Bulbosaurus is a genus of the thrapsid clade Designodontia, which 1066 00:59:10,520 --> 00:59:14,720 Speaker 3: means two dog tooth, named after the fact that Desygnodonts 1067 00:59:14,800 --> 00:59:19,160 Speaker 3: typically had two tusks or large protruding teeth, which looked 1068 00:59:19,200 --> 00:59:22,880 Speaker 3: kind of like goofy vampire fangs from an old movie, 1069 00:59:22,960 --> 00:59:26,840 Speaker 3: you know, either like big overbite tusks or fang teeth. 1070 00:59:27,720 --> 00:59:31,960 Speaker 3: Desynodonts were a widespread, successful taxon that thrived during the 1071 00:59:31,960 --> 00:59:37,480 Speaker 3: Permian era. The key species reported in this Pokemon genus 1072 00:59:37,600 --> 00:59:42,000 Speaker 3: is Bulbosaurus phyloxeron. I was reading about this in a 1073 00:59:42,040 --> 00:59:45,760 Speaker 3: short twenty seventeen discover article by Ian graber Steel called 1074 00:59:45,880 --> 00:59:51,360 Speaker 3: part turtle, part pig, Bulbosaurus was a stout survivor. So 1075 00:59:51,520 --> 00:59:54,720 Speaker 3: I'll cover a few facts from this article. The Bulbosaurus 1076 00:59:54,720 --> 00:59:59,680 Speaker 3: phyloxeron comes the name there comes from two features. Bulbosaurus 1077 00:59:59,720 --> 01:00:03,320 Speaker 3: means bulbous lizard. This comes from the fact that these 1078 01:00:03,360 --> 01:00:09,800 Speaker 3: species had a large, you know, kind of domed nasal protuberants, 1079 01:00:09,880 --> 01:00:12,200 Speaker 3: kind of a big old turtally beak with a raised 1080 01:00:12,240 --> 01:00:16,040 Speaker 3: area at the top. And then phloxeron means leaf cutter, 1081 01:00:16,120 --> 01:00:18,560 Speaker 3: presumably what it did with its beak, because these were 1082 01:00:18,640 --> 01:00:25,560 Speaker 3: primarily herbivorous animals. The discoverers were German and South African researchers, 1083 01:00:25,720 --> 01:00:28,800 Speaker 3: and the first big fossil find was in South Africa. 1084 01:00:29,400 --> 01:00:32,160 Speaker 3: The article describes work by one of the researchers on 1085 01:00:32,200 --> 01:00:37,360 Speaker 3: the team named Christian Camerer, who was comparing the fossils 1086 01:00:37,440 --> 01:00:42,280 Speaker 3: and decided that Bulbosaurus was an ancestor of a family 1087 01:00:42,320 --> 01:00:46,680 Speaker 3: of designodonts called gayekiids. I'm not sure if I'm saying 1088 01:00:46,720 --> 01:00:49,880 Speaker 3: that right is spelled g E I K I d s. 1089 01:00:50,680 --> 01:00:55,720 Speaker 3: And these were also creatures that had these big keratenized noses, 1090 01:00:55,800 --> 01:00:59,120 Speaker 3: So like large honken noses up on the top of 1091 01:00:59,160 --> 01:01:04,320 Speaker 3: their snout. What were these big bulbous noses for. Obviously 1092 01:01:04,360 --> 01:01:08,000 Speaker 3: this involves some inference, but a leading theory cited in 1093 01:01:08,040 --> 01:01:11,800 Speaker 3: this article is that they were kind of like antlers 1094 01:01:11,840 --> 01:01:13,480 Speaker 3: in a way in some animals. That they may have 1095 01:01:13,480 --> 01:01:16,560 Speaker 3: been a display that was used for species recognition and 1096 01:01:16,600 --> 01:01:21,240 Speaker 3: sexual appeal. So it is thought likely by many researchers 1097 01:01:21,240 --> 01:01:24,360 Speaker 3: looking at this that the big bulbous sore turtle beak 1098 01:01:24,720 --> 01:01:27,800 Speaker 3: may have been hot. It may have been for attracting maids. 1099 01:01:27,840 --> 01:01:28,680 Speaker 3: Like all looks good? 1100 01:01:28,800 --> 01:01:33,520 Speaker 2: Yeah, well, just looking at this artist interpretation of what 1101 01:01:33,560 --> 01:01:35,600 Speaker 2: they may have looked like, I mean, it's not you know, 1102 01:01:35,640 --> 01:01:38,160 Speaker 2: it's not one to one with the Pokemon, but I 1103 01:01:38,200 --> 01:01:41,240 Speaker 2: can I can see some possible connections, no matter how 1104 01:01:41,280 --> 01:01:45,880 Speaker 2: those connections ended up being stitched together. All right, Well, 1105 01:01:45,920 --> 01:01:49,000 Speaker 2: that's I think all we have to say about Pokemon today. 1106 01:01:49,880 --> 01:01:51,600 Speaker 2: But we'd love to hear from everyone out there, because 1107 01:01:51,600 --> 01:01:53,880 Speaker 2: obviously we have a lot of a lot of listeners 1108 01:01:53,960 --> 01:01:57,040 Speaker 2: who have grown up with with Pokemon or they've been 1109 01:01:57,080 --> 01:02:00,000 Speaker 2: exposed to Pokemon, certainly at different points in their lives. 1110 01:02:00,640 --> 01:02:03,400 Speaker 2: You may have some feelings you may have some thoughts 1111 01:02:03,920 --> 01:02:06,640 Speaker 2: right in with those thoughts and feelings. Also, if there 1112 01:02:06,640 --> 01:02:09,560 Speaker 2: are other species, even newly discovered, maybe it'll be a 1113 01:02:09,600 --> 01:02:13,480 Speaker 2: headline tomorrow about a new species that is now named 1114 01:02:13,480 --> 01:02:16,120 Speaker 2: after a pokemon. Right in with that, let's talk about it. 1115 01:02:16,120 --> 01:02:18,600 Speaker 2: We can bring it up on a future listener mail episode. 1116 01:02:19,120 --> 01:02:21,439 Speaker 2: Just a reminder for everyone out there, Stuff to Blow 1117 01:02:21,480 --> 01:02:24,720 Speaker 2: your Mind is a podcast. We've been an audio podcast 1118 01:02:24,760 --> 01:02:27,720 Speaker 2: for quite a while, so you can find a vast 1119 01:02:27,840 --> 01:02:31,120 Speaker 2: archive of past episodes wherever you get your audio podcasts. 1120 01:02:31,640 --> 01:02:35,920 Speaker 2: Our current rhythm is basically we do two core episodes 1121 01:02:35,960 --> 01:02:38,760 Speaker 2: per week on Tuesdays and Thursdays, a short form episode 1122 01:02:38,800 --> 01:02:41,720 Speaker 2: on Wednesdays and on Fridays. We set aside most serious concerns, 1123 01:02:41,760 --> 01:02:44,360 Speaker 2: so just talk about a weird film on Weird House Cinema. 1124 01:02:44,680 --> 01:02:47,240 Speaker 3: And hey, if you are listening to us in audio 1125 01:02:47,240 --> 01:02:50,280 Speaker 3: form right now, of course, please subscribe wherever you get 1126 01:02:50,320 --> 01:02:52,840 Speaker 3: your podcasts. If you are not already subscribed, If you 1127 01:02:53,120 --> 01:02:55,840 Speaker 3: think you're subscribed but you don't know, maybe check, maybe 1128 01:02:55,960 --> 01:02:59,080 Speaker 3: check and see if you just make sure and subscribe. 1129 01:02:59,520 --> 01:03:01,800 Speaker 3: But also so be aware that we have a new 1130 01:03:02,280 --> 01:03:05,240 Speaker 3: video version of our podcast, same content, same thing. You're 1131 01:03:05,240 --> 01:03:08,280 Speaker 3: getting in the audio feed, except with the video element added. 1132 01:03:08,320 --> 01:03:10,400 Speaker 3: So we've got the cameras turned on. You can see 1133 01:03:10,400 --> 01:03:13,800 Speaker 3: our heads talking while we have these discussions, and you 1134 01:03:13,840 --> 01:03:16,560 Speaker 3: can get that on Netflix. If you go to Netflix, 1135 01:03:16,600 --> 01:03:18,360 Speaker 3: you can look up Stuff to Blow Your Mind and 1136 01:03:18,400 --> 01:03:20,960 Speaker 3: click remind me so you always get new episodes. 1137 01:03:21,120 --> 01:03:24,760 Speaker 2: That's right, play us in bars whatever floats your books? 1138 01:03:26,160 --> 01:03:27,280 Speaker 3: Okay? Is that everything? 1139 01:03:27,600 --> 01:03:28,000 Speaker 2: I believe? 1140 01:03:28,040 --> 01:03:31,280 Speaker 3: That's it. Okay, so huge, Thanks as always to our 1141 01:03:31,320 --> 01:03:34,680 Speaker 3: excellent audio producer JJ Posway. If you would like to 1142 01:03:34,680 --> 01:03:37,000 Speaker 3: get in touch with us with feedback on this episode 1143 01:03:37,080 --> 01:03:39,680 Speaker 3: or any other, to suggest a topic for the future, 1144 01:03:39,880 --> 01:03:41,840 Speaker 3: or just to say hello, you can email us at 1145 01:03:41,920 --> 01:03:51,560 Speaker 3: contact at stuff to Blow your Mind dot com. 1146 01:03:51,880 --> 01:03:54,800 Speaker 1: Stuff to Blow Your Mind is production of iHeartRadio. For 1147 01:03:54,880 --> 01:03:58,720 Speaker 1: more podcasts my Heart Radio, visit the iHeartRadio app, Apple Podcasts, 1148 01:03:58,800 --> 01:04:14,280 Speaker 1: or wherever you listen to your face Rick shows