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You're listening to Taking Stock with Kathleen Hay 19 00:01:05,440 --> 00:01:11,000 Speaker 1: and Pim Fox on Bluebird Radio Nintendo shares plunging today 20 00:01:11,040 --> 00:01:15,000 Speaker 1: by the most since after the company said late Friday 21 00:01:15,040 --> 00:01:19,120 Speaker 1: that the financial benefits from the worldwide hit Pokemon Go 22 00:01:19,920 --> 00:01:23,679 Speaker 1: will be limited. And of course this correction comes after 23 00:01:23,760 --> 00:01:29,040 Speaker 1: Pokemon goes released almost doubled Nintendo's stock through Friday's Clothes. 24 00:01:29,560 --> 00:01:32,959 Speaker 1: Joining us now is Yost von Joyning. He is CEO 25 00:01:33,200 --> 00:01:37,559 Speaker 1: of Super Data Research, to talk about what this means 26 00:01:37,720 --> 00:01:41,360 Speaker 1: for Nintendo and more broadly, what Pokemon means for the 27 00:01:41,400 --> 00:01:44,800 Speaker 1: gaming industry. Yo, welcome to the show. Thanks for having 28 00:01:44,800 --> 00:01:47,320 Speaker 1: me so U. They put out the news, they put 29 00:01:47,360 --> 00:01:49,400 Speaker 1: it out ahead of their earnings report. Is this a 30 00:01:49,440 --> 00:01:51,360 Speaker 1: one day wonder? This sell off? What does this mean 31 00:01:52,120 --> 00:01:56,080 Speaker 1: over the overtime? So the I think it's a sort 32 00:01:56,120 --> 00:01:58,480 Speaker 1: of a damage control for a mistake that was not there, 33 00:01:58,720 --> 00:02:01,760 Speaker 1: not there. I think that the investor community has been 34 00:02:02,000 --> 00:02:04,880 Speaker 1: very excited to see Nintendo sort of move into mobile games, 35 00:02:04,920 --> 00:02:07,840 Speaker 1: which is everything that alludes to, but it's not going 36 00:02:07,880 --> 00:02:10,320 Speaker 1: to be that quickly for them, So it's a correction. 37 00:02:10,360 --> 00:02:12,600 Speaker 1: If nothing else. That is that is of all times, 38 00:02:13,000 --> 00:02:15,480 Speaker 1: mobile gaming in general has become this big market that 39 00:02:15,520 --> 00:02:17,919 Speaker 1: everybody has to respond to, and Pokemon Go is that 40 00:02:18,040 --> 00:02:20,680 Speaker 1: sort of obvious answer. At the same time, you know, 41 00:02:20,960 --> 00:02:23,320 Speaker 1: it's not going to be that easy even for Nintendo 42 00:02:23,400 --> 00:02:25,840 Speaker 1: to pull that off. Can you give us an idea 43 00:02:25,840 --> 00:02:29,680 Speaker 1: of how much Pokemon Go is making per day? Yeah, 44 00:02:29,720 --> 00:02:33,720 Speaker 1: so it's uh, in terms of install and earnings, we're 45 00:02:33,720 --> 00:02:37,880 Speaker 1: already registering a decline. Uh. Then we were noticing a 46 00:02:37,880 --> 00:02:42,480 Speaker 1: clear peak after last week. And so lifetime earnings across 47 00:02:42,520 --> 00:02:45,120 Speaker 1: platform so far in our end are about seventy five 48 00:02:45,200 --> 00:02:47,800 Speaker 1: million dollars. And then if you add that all up 49 00:02:47,919 --> 00:02:50,640 Speaker 1: and sort of running through the numbers, you know, after 50 00:02:50,720 --> 00:02:54,280 Speaker 1: platform fees for Apple after you know, and then it 51 00:02:54,360 --> 00:02:57,840 Speaker 1: really gets its share of what it owns of the 52 00:02:57,840 --> 00:03:01,000 Speaker 1: Pokemon company, you know, not much left and that certainly 53 00:03:01,040 --> 00:03:05,120 Speaker 1: won't really move the needle for a company that big. Well, uh, 54 00:03:05,440 --> 00:03:08,000 Speaker 1: what will move the needle then? For a company is big, 55 00:03:08,040 --> 00:03:11,600 Speaker 1: it is, It is big. It is solid. But the 56 00:03:11,639 --> 00:03:14,079 Speaker 1: growth of the gaming industry, as you have pointed out 57 00:03:14,080 --> 00:03:16,839 Speaker 1: in a recent article, has has seemed to slown a bit. 58 00:03:18,040 --> 00:03:21,440 Speaker 1: It's in some areas it's better than others as usual, 59 00:03:21,480 --> 00:03:23,520 Speaker 1: So the game's industry is a little bit of a 60 00:03:23,560 --> 00:03:26,160 Speaker 1: mosaic of different pockets of growth. Right where we see, 61 00:03:26,160 --> 00:03:29,280 Speaker 1: for instance, the councile market doing pretty well, the PC 62 00:03:29,440 --> 00:03:31,240 Speaker 1: market is a little bit more flat, and then the 63 00:03:31,280 --> 00:03:34,600 Speaker 1: mobile market has been upuntil at least this year, been 64 00:03:34,600 --> 00:03:37,320 Speaker 1: delivering double digit year for year growth. So that's all 65 00:03:37,400 --> 00:03:40,320 Speaker 1: very good and great, right, So the question is, in general, 66 00:03:40,360 --> 00:03:44,120 Speaker 1: how are these legacy companies, these big pump companies like Activision, 67 00:03:44,240 --> 00:03:47,880 Speaker 1: Electronic Arts, and also hardware providers and platforms like Nintendo. 68 00:03:47,920 --> 00:03:50,520 Speaker 1: How are they adjusting to this new market. So the 69 00:03:50,560 --> 00:03:53,080 Speaker 1: hard part for them is to kind of figure out, 70 00:03:53,080 --> 00:03:54,800 Speaker 1: like what do we do? Do we become you know, 71 00:03:54,880 --> 00:03:57,280 Speaker 1: do we go after the mobile hardware bit where we've 72 00:03:57,320 --> 00:04:00,480 Speaker 1: done really well traditionally by vertically integrating where we have 73 00:04:00,640 --> 00:04:03,600 Speaker 1: strong third party relationships and then build our platform for there. 74 00:04:03,960 --> 00:04:05,760 Speaker 1: Or do we say, well, we're gonna go sort of 75 00:04:05,800 --> 00:04:08,080 Speaker 1: the Sega route where we take our franchises and our 76 00:04:08,120 --> 00:04:10,720 Speaker 1: i p our intellectual property and then try to license 77 00:04:10,760 --> 00:04:12,720 Speaker 1: it out to others. And so this is a really 78 00:04:12,760 --> 00:04:14,760 Speaker 1: interesting sort of intersection for them to kind of go. 79 00:04:15,480 --> 00:04:17,479 Speaker 1: The way that they could resolve this is to stay 80 00:04:17,520 --> 00:04:20,520 Speaker 1: true to their own which is to make solid games, 81 00:04:20,560 --> 00:04:22,760 Speaker 1: and then from there I think that they can command 82 00:04:22,800 --> 00:04:25,320 Speaker 1: a lot of control. But what ultimately sells a lot 83 00:04:25,360 --> 00:04:27,720 Speaker 1: of this stuff is really strong content, and that's what 84 00:04:27,880 --> 00:04:32,640 Speaker 1: Nintendo itself. You know, what does super data research do 85 00:04:32,839 --> 00:04:36,919 Speaker 1: and what can it tell us about artificial or virtual reality? 86 00:04:37,960 --> 00:04:39,880 Speaker 1: That's a good question. So the what we do is 87 00:04:39,880 --> 00:04:42,560 Speaker 1: we are a market researcher that looks at what we 88 00:04:42,600 --> 00:04:46,719 Speaker 1: call personal media. UM. We collect spending data on forty 89 00:04:46,720 --> 00:04:49,960 Speaker 1: eight million digital gamers for instance, months and months, and 90 00:04:50,040 --> 00:04:52,000 Speaker 1: that gives us an insight into, you know, the sort 91 00:04:52,000 --> 00:04:54,919 Speaker 1: of digital distribution markets that lives on the entertainment side. 92 00:04:55,480 --> 00:04:58,559 Speaker 1: Entertainment in general has shifted away from a product based model, 93 00:04:58,600 --> 00:05:03,520 Speaker 1: and so we service ponese both financial and publishing for instance, 94 00:05:03,560 --> 00:05:06,600 Speaker 1: that focus on these markets. UM. And then when it 95 00:05:06,640 --> 00:05:08,960 Speaker 1: comes to a R and VR, that's really the sort 96 00:05:08,960 --> 00:05:11,400 Speaker 1: of next thing, right, So there's a lot of talk 97 00:05:11,480 --> 00:05:13,880 Speaker 1: about how virtual reality is going to be the next 98 00:05:13,920 --> 00:05:17,000 Speaker 1: platform after we've seen all these other ones come around. UM, 99 00:05:17,240 --> 00:05:20,120 Speaker 1: We've to be very fair over the last year that 100 00:05:20,160 --> 00:05:23,359 Speaker 1: we've been really covering this. It's the uh you know 101 00:05:23,440 --> 00:05:25,720 Speaker 1: that down We have to cut our forecast down twice 102 00:05:25,839 --> 00:05:28,880 Speaker 1: because there's a huge amount of noise as a usual 103 00:05:29,080 --> 00:05:32,160 Speaker 1: amount of enthusiasm. Right, there's a sort of this expectation 104 00:05:32,200 --> 00:05:35,919 Speaker 1: that VR will grow, that the oculus for Facebook for instance, 105 00:05:35,960 --> 00:05:38,560 Speaker 1: will you know, so show us the same numbers as 106 00:05:38,600 --> 00:05:41,640 Speaker 1: Mobile has for Apple. Um, that's not going to happen 107 00:05:41,760 --> 00:05:43,960 Speaker 1: anytime soon. There's going to be three to five year 108 00:05:44,000 --> 00:05:47,600 Speaker 1: period in which companies really sort out their third party relationships, 109 00:05:47,600 --> 00:05:50,080 Speaker 1: where we have sort of some innovative content. You know, 110 00:05:50,160 --> 00:05:52,640 Speaker 1: what's going to be the angry birds of VR for instance, 111 00:05:52,680 --> 00:05:54,680 Speaker 1: Like all those questions still have to be answered on 112 00:05:54,800 --> 00:05:57,280 Speaker 1: top of you know, it's it's hardware, so it has 113 00:05:57,320 --> 00:05:59,679 Speaker 1: to be manufactured, it has to be you know, shipped 114 00:05:59,680 --> 00:06:01,920 Speaker 1: for one in to the next and so on. Um. 115 00:06:01,960 --> 00:06:05,200 Speaker 1: You know, for us, we see Sony Prince and do 116 00:06:05,279 --> 00:06:07,520 Speaker 1: really well because it has the PlayStation v R which 117 00:06:07,520 --> 00:06:11,120 Speaker 1: sort of seamss these clicks into its assistance install base. 118 00:06:11,560 --> 00:06:13,440 Speaker 1: But some of the other experiments out there, like the 119 00:06:13,560 --> 00:06:16,200 Speaker 1: HTC five and the Auction is riff. You know, those 120 00:06:16,200 --> 00:06:18,640 Speaker 1: are some higher end experiences on the PC with a 121 00:06:18,800 --> 00:06:20,920 Speaker 1: more narrow market. Right, It's a it's a bit more 122 00:06:20,920 --> 00:06:23,960 Speaker 1: difficult and the actual technology is a little less successible. 123 00:06:24,520 --> 00:06:26,720 Speaker 1: Just you know, you you do seemly quite fired up 124 00:06:26,720 --> 00:06:29,159 Speaker 1: about this whole question of Pokemon Go and whether or 125 00:06:29,160 --> 00:06:33,919 Speaker 1: not it really is authentically a are authentically uh you know, 126 00:06:34,040 --> 00:06:36,799 Speaker 1: augmented reality, but you say it can be the gateway 127 00:06:36,920 --> 00:06:39,240 Speaker 1: drug if people understand what it actually is. I want 128 00:06:39,240 --> 00:06:41,839 Speaker 1: to broaden ou blends to people beyond gamers who follow 129 00:06:41,880 --> 00:06:44,200 Speaker 1: all the stuff you follow. Who is it going to 130 00:06:44,320 --> 00:06:46,200 Speaker 1: draw in? What do you have to do to get 131 00:06:46,240 --> 00:06:50,520 Speaker 1: a broader universe now into this market so the sales 132 00:06:50,520 --> 00:06:53,200 Speaker 1: can keep growing, so companies like Nintendo can boost their 133 00:06:53,240 --> 00:06:57,320 Speaker 1: share price. Um so for a R to do well, 134 00:06:57,480 --> 00:07:00,400 Speaker 1: we need you know, so if we're talking to about 135 00:07:00,400 --> 00:07:03,080 Speaker 1: a new platform, we need a killer application, right and 136 00:07:03,120 --> 00:07:06,480 Speaker 1: so this is where the equationman then Pokemon go so 137 00:07:06,480 --> 00:07:09,160 Speaker 1: so obvious to many people saying, well here we are right. 138 00:07:09,160 --> 00:07:10,840 Speaker 1: So here it is that we can now figure out 139 00:07:10,880 --> 00:07:13,600 Speaker 1: a way to make obvious to a mainstream, a large 140 00:07:13,640 --> 00:07:16,840 Speaker 1: mainstream audience, what it is that augmented reality actually can 141 00:07:16,880 --> 00:07:19,760 Speaker 1: do for us. So the sort of silver lining for 142 00:07:19,800 --> 00:07:22,680 Speaker 1: me is that over time, other companies will take this 143 00:07:22,880 --> 00:07:24,880 Speaker 1: instance and say, you know what, we're going to build 144 00:07:24,920 --> 00:07:27,080 Speaker 1: something in a artist just like it, because clearly there's 145 00:07:27,120 --> 00:07:28,960 Speaker 1: demand for it. You've got to leave it there. Thank 146 00:07:28,960 --> 00:07:32,280 Speaker 1: you very much, yost Van Dyinen. He is the chief 147 00:07:32,320 --> 00:07:36,920 Speaker 1: executive of Super Data Research, telling us about a Nintendo 148 00:07:37,040 --> 00:07:46,440 Speaker 1: the shares are down nearly eighteen. This is Bloomberg coming 149 00:07:46,520 --> 00:07:49,840 Speaker 1: up the CEO of the pan Co Didien when I 150 00:07:49,880 --> 00:07:53,400 Speaker 1: talk to us about the fast casual spaces, company's outlook 151 00:07:53,440 --> 00:07:57,360 Speaker 1: and some new tasty product offerings in development. That's coming 152 00:07:57,440 --> 00:07:59,040 Speaker 1: up on taking stock, Bloomberg Radio