WEBVTT - Zoom and Enhance

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking Either and Welcome to Forward Thinking, the podcast

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<v Speaker 1>that looks at the future and says zoom manned enhance.

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<v Speaker 1>I'm Jonathan Strickland, I'm Lauren Malcolm, and I'm Joe McCormick,

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<v Speaker 1>and we wanted to talk about this idea of playing

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<v Speaker 1>with cameras and the images that they take, whether it's

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<v Speaker 1>still photography or video images, and this idea of being

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<v Speaker 1>able to manipulate those images and maybe even do this

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<v Speaker 1>crazy zoom and enhanced thing. You guys, You guys are

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<v Speaker 1>familiar with the TV, right, I need some help you guys,

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<v Speaker 1>what why is that there's been a theft? What was stolen? Well,

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<v Speaker 1>somebody broke into my home and they stole all of

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<v Speaker 1>my VHS tapes of the Super Mario Show. Wow, that's

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<v Speaker 1>all of them. That's not necessarily a loss, but I

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<v Speaker 1>appreciate that you're hurting Lauren. No, this is a loss

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<v Speaker 1>not just for Joe over all mankind. It was the

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<v Speaker 1>Super Mario Brothers Super Show and now I don't have it,

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<v Speaker 1>but I've got a lead. Okay, So I had a

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<v Speaker 1>digital security camera installed in my home, not too, as

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<v Speaker 1>long as you have a VHS collection of Super Mario.

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<v Speaker 1>But you have a digital security camera digital security camera,

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<v Speaker 1>and it it records video in still frames of Oh,

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<v Speaker 1>I guess they're about a hundred pixels each, so very

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<v Speaker 1>low resolution. That's a hundred pixels, I mean. Well, anyway,

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<v Speaker 1>so I got together puzzles that had a hundred pieces,

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<v Speaker 1>so it's not that much. And it takes a picture

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<v Speaker 1>every sixty seconds, so that's not bad. I don't call

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<v Speaker 1>that video. I call that a series of very crappy

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<v Speaker 1>still photos. But I have a photo of the thief, okay,

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<v Speaker 1>all right, and I'm going to try to find him.

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<v Speaker 1>It could also be sasquatch. We don't know you, but

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<v Speaker 1>I need your help, okay, to identify this person. Right.

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<v Speaker 1>So do we I know here that we got a

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<v Speaker 1>lot of techie people here in the office. Do we

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<v Speaker 1>have one of those enhanced computers? I can just scan

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<v Speaker 1>this in, right, and and we can press enhance and

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<v Speaker 1>it will give us the dudes face. No, we don't

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<v Speaker 1>have one of those. Why don't we have They've got

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<v Speaker 1>to be pretty cheap by now, right, No, So alright,

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<v Speaker 1>so what what we're referring to? Here's this trope. I

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<v Speaker 1>first of all, Joe, I certainly hope that that was

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<v Speaker 1>just an example story that you haven't actually suffered a

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<v Speaker 1>terrible loss of that. Just kidding, all right, good, So

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<v Speaker 1>so the Super Mario videotapes are safe. Okay, good. So

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<v Speaker 1>what we're talking about is a television trope. In fact,

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<v Speaker 1>one of my favorite websites to just waste time on

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<v Speaker 1>is one of the TV tropes sites where you can

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<v Speaker 1>just read about all these these sort of cliches that

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<v Speaker 1>have been used in television and film for about as

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<v Speaker 1>long as the those types of media have existed. Really um,

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<v Speaker 1>and some of them are a little newer than others.

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<v Speaker 1>Zoom and enhanced, pretty new because we didn't have those

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<v Speaker 1>kind of we didn't even think about those kind of

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<v Speaker 1>capabilities until maybe the last couple of decades. Okay, so

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<v Speaker 1>it may have been earlier than this. But the earliest

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<v Speaker 1>example I can think of is in N two the

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<v Speaker 1>movie Blade Runner Ridley Scott Harrison Ford um based on

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<v Speaker 1>the Philip K. Dick. But there's a scene in it

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<v Speaker 1>where Harrison Ford's character is doing some investigating. Yeah, he's

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<v Speaker 1>got a photograph and he's got it on his computer

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<v Speaker 1>screen and he keeps shuffling around, looking at different frames

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<v Speaker 1>of the photograph and then zooming way in and enhancing

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<v Speaker 1>the photo. Yeah, it's um, it's it's the way TV

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<v Speaker 1>tropes defines it. They call it the enhanced button, very

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<v Speaker 1>similar to the scenario you were talking about the very

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<v Speaker 1>top of the show, Joe, He says, a staple of

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<v Speaker 1>any crime drama. The enhanced button on the computer is

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<v Speaker 1>able to turn a tiny, blurred, grainy image in a

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<v Speaker 1>photo or video into a clear, unmistakable piece of evidence.

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<v Speaker 1>This process is virtually instantaneous, unless added dramatic tension is required,

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<v Speaker 1>in which case extra technobabble or more applied flabottanum may

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<v Speaker 1>be needed. These, by the way, or other tropes may

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<v Speaker 1>require someone to stand next to the computer intoning enhance,

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<v Speaker 1>enhance for full effect. So yeah, this idea of taking

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<v Speaker 1>something like an image a photograph that is imperfect, it

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<v Speaker 1>has a limited amount of data in it, and then

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<v Speaker 1>enhancing it so that it becomes something useful, something recognizable,

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<v Speaker 1>is that a thing? Is that possible? All right? At

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<v Speaker 1>least the way it's done in Hollywood? Not so much. Well,

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<v Speaker 1>it's not possible the way they do it because in

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<v Speaker 1>these movies and TV shows. You're just getting information that

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<v Speaker 1>just blatantly just was not there before, right, Right, you

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<v Speaker 1>can only enhance up to as much information as actually

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<v Speaker 1>exists in the physical record of that infra exactly. You

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<v Speaker 1>can't extrapolate new things whole cloth. Right The way, the

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<v Speaker 1>way I'd put it is that there's sort of a

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<v Speaker 1>bottleneck on data at the moment an image is captured.

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<v Speaker 1>Um data comes into the camera and you record a

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<v Speaker 1>certain amount of it, and then data comes out later. Now,

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<v Speaker 1>you can manipulate that later data in all kinds of ways,

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<v Speaker 1>but you can't ever put in more than came in

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<v Speaker 1>through the lens to begin with, well, not not directly

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<v Speaker 1>onto the raw image file. You can manipulate it enough

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<v Speaker 1>and through guesswork. Really you're you're kind of you're kind

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<v Speaker 1>of making some assumptions where you can fill in information

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<v Speaker 1>that is missing. But it's not like you are uncovering

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<v Speaker 1>the information that was there. You're actually creating new stuff

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<v Speaker 1>to go in with the stuff that was captured at

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<v Speaker 1>that moment. Right. It would be like if you saw,

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<v Speaker 1>for example, somebody's shadow in a photograph. Right now, if

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<v Speaker 1>somebody was a really good I don't know, this is

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<v Speaker 1>a real thing, but it was really good at identifying humans.

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<v Speaker 1>But the shadows they cast, they can do the same

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<v Speaker 1>kind of thing. They can look at the shadow and

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<v Speaker 1>the picture and say, oh, it's probably this person, But

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<v Speaker 1>you still wouldn't actually have that person's image somewhere hidden

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<v Speaker 1>in the file right. And you know, also, like if

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<v Speaker 1>you've got a picture of the back of a person's head,

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<v Speaker 1>it's not like the image of their face is contained

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<v Speaker 1>in that data somewhere, and you can't just just rotate

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<v Speaker 1>person and and have you know, there's no button to

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<v Speaker 1>do that. It's amazing how often you can do that

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<v Speaker 1>in science fiction though, like turn it around. I want

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<v Speaker 1>to see this. I want to see this still image

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<v Speaker 1>from the opposite angle, as if we can magically place

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<v Speaker 1>the camera anywhere after the effect. Uh, what what you

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<v Speaker 1>can do in a virtual environment? I mean, there are

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<v Speaker 1>camera tricks you can do in a virtual environment that

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<v Speaker 1>completely defy all laws of physics because that they aren't

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<v Speaker 1>a problem in a virtual environment. So, for example, in

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<v Speaker 1>a video game, there are a lot of video games

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<v Speaker 1>where you can capture the footage of you playing while

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<v Speaker 1>you're playing the video game, and then watch it later

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<v Speaker 1>and you can even watch it from various camera angle

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<v Speaker 1>is depending upon the type of game. Like, some games

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<v Speaker 1>give you essentially free reign. You can place the camera

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<v Speaker 1>anywhere you like. You can have a free roaming camera

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<v Speaker 1>and move it dynamically as the scene plays back. So

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<v Speaker 1>even though while you were playing you had one set

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<v Speaker 1>of perceptions, you know, you might have been able to

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<v Speaker 1>move the camera around then too, but you were limited

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<v Speaker 1>at that time by whatever was happening right then and there.

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<v Speaker 1>But in playback you may be given unlimited freedom. Now

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<v Speaker 1>that's just not the case with real life. I mean,

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<v Speaker 1>obviously you know it's that that that data exists in

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<v Speaker 1>real life, but if there's nothing there to record it

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<v Speaker 1>right then, So when I was talking about the you know,

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<v Speaker 1>creating stuff so that you can fill in the gaps,

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<v Speaker 1>it's where you're you're not again, you're not uncovering lost information.

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<v Speaker 1>You're not or or obvious skated information. That's the way

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<v Speaker 1>it comes across in these television and film examples where

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<v Speaker 1>the answer is hidden in the file and you just

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<v Speaker 1>have to dig it out. Yeah. Yeah, there's just a

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<v Speaker 1>button on your computer that somehow makes it go from

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<v Speaker 1>blurry to not blurry, and that it was the info

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<v Speaker 1>was always there, it just needed to be not blurry.

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<v Speaker 1>That's not the case. That's not the way it works. Um.

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<v Speaker 1>There was a great article and Wired that talked about

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<v Speaker 1>this and talked about some approaches that that various technicians

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<v Speaker 1>have made to really uh address this issue. You know,

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<v Speaker 1>I was talking about creating data to fill in those gaps,

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<v Speaker 1>the stuff that's not actually there in these photos. You know,

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<v Speaker 1>in the Hollywood and TV versions, it always seems like

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<v Speaker 1>the information is there, it's just blurry or whatever. And

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<v Speaker 1>when you hit this button, it removes whatever that problem

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<v Speaker 1>was and you get to look at the information that

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<v Speaker 1>was always there. That's not the case, right. We're talking

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<v Speaker 1>about photos and video where stuff is missing. But you

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<v Speaker 1>can start to fill in some of those gaps by

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<v Speaker 1>creating stuff, by making guesses. And there was a great

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<v Speaker 1>article and Wired that talked about this and talked about

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<v Speaker 1>compressed sensing and sparsity. These are concepts that are used

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<v Speaker 1>by technicians to kind of fill in information that might

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<v Speaker 1>be missing, either a file. You know, maybe maybe the

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<v Speaker 1>image is just really fuzzy. It could be an old photograph,

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<v Speaker 1>or it could just have been made with a poor camera,

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<v Speaker 1>or maybe something was on the lens or whatever, and

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<v Speaker 1>we can use these techniques to try and fill in information. Now,

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<v Speaker 1>in the Wired article, they had a really interesting analogy.

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<v Speaker 1>They said that, imagine that you have a book where

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<v Speaker 1>on one page of the book you have almost half

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<v Speaker 1>or maybe even more of the information missing. So you've

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<v Speaker 1>got just missing words in sentences. Now on the pages before,

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<v Speaker 1>in the pages after, you've got some information there, But

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<v Speaker 1>on the page that you're interested in your missing words.

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<v Speaker 1>It would be like trying to extrapolate what those missing

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<v Speaker 1>words were just based on the little bits of information

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<v Speaker 1>you had on the previous and following pages. It's really

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<v Speaker 1>difficult to do. However, with compressed sensing, there was an

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<v Speaker 1>interesting development. There was a guy named Emmanuel Condez who

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<v Speaker 1>was looking at what an image called the shep logan phantom. Now,

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<v Speaker 1>this is actually an image that technicians you us in

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<v Speaker 1>order to test imaging algorithms, and it kind of looks

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<v Speaker 1>like a an alien with a slightly raised eyebrow, kind

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<v Speaker 1>of a snarky alien. Now, what what he did was

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<v Speaker 1>he took an older, fuzzy version of the image, not

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<v Speaker 1>an older one, but a fuzzy one. So he was

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<v Speaker 1>testing an algorithm, trying to see if a particular technique

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<v Speaker 1>would allow him to uh to sharpen this image up

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<v Speaker 1>a little bit. And the way the technique works is

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<v Speaker 1>it looks for the simplest approach to filling out the

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<v Speaker 1>information that's missing by look it's samples pixels in the image,

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<v Speaker 1>and then from those samples, it starts to create simple

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<v Speaker 1>shapes that are their color matched to the various parts

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<v Speaker 1>of that sampled image. Now it tries to use the

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<v Speaker 1>fewest number of these shapes to fill out this this

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<v Speaker 1>photo or this this picture doesn't have to just be

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<v Speaker 1>a picture. By the way, you can actually apply the

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<v Speaker 1>same technique to other kinds of media, including music, where

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<v Speaker 1>you know you might have a low sample rate for

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<v Speaker 1>an old MP three and you want to try and

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<v Speaker 1>enhance it. It could do the same sort of thing

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<v Speaker 1>with that right right, Basically, anything with a with a

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<v Speaker 1>wave form is going to operate under very similar principles.

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<v Speaker 1>So what they're doing here is the reason why he

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<v Speaker 1>was doing this in the first place was not just

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<v Speaker 1>to get a sharper picture of an alien. The idea

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<v Speaker 1>was to try and enhance m r I images because

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<v Speaker 1>the best way to get a very very clear mr

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<v Speaker 1>I image is to put someone in an MRI machine

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<v Speaker 1>and have them stay perfectly still for a couple of minutes.

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<v Speaker 1>But to stay perfectly still for a couple of minutes

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<v Speaker 1>usually means having to put them under anesthesia. So they

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<v Speaker 1>actually stopped breathing. That's how still they needed people to be. Now,

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<v Speaker 1>that's not really that great an option. So he was

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<v Speaker 1>looking at what if I took this approach to try

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<v Speaker 1>and take an image that was captured in say forty

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<v Speaker 1>seconds as opposed to two minutes, and then try to

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<v Speaker 1>use this this uh, this simple technique to see if

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<v Speaker 1>I can sharpen it up. So he runs the the

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<v Speaker 1>image through this algorithm he's created and turned out that

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<v Speaker 1>the resulting image was a perfect match two or a

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<v Speaker 1>near perfect match to the UH the original version of

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<v Speaker 1>the shep Logan phantom image. And he thought, well, that's weird.

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<v Speaker 1>That can't be right. There's no way that worked. And

0:12:22.080 --> 0:12:24.120
<v Speaker 1>so he tested it again and it got the same

0:12:24.160 --> 0:12:26.800
<v Speaker 1>result and ended up showing it off to some other

0:12:26.880 --> 0:12:29.560
<v Speaker 1>folks and and they really began to put their heads

0:12:29.559 --> 0:12:31.480
<v Speaker 1>together and wrote a white paper on it and a

0:12:31.559 --> 0:12:35.640
<v Speaker 1>research paper all about this UH technique, and um, yeah,

0:12:35.720 --> 0:12:38.319
<v Speaker 1>it takes about a hundred thousand pixels for example, and

0:12:38.440 --> 0:12:42.240
<v Speaker 1>just really focus on those and build out these shapes

0:12:42.920 --> 0:12:48.199
<v Speaker 1>and it could build a usable image. But um, a

0:12:48.280 --> 0:12:50.559
<v Speaker 1>couple of caveats. One is that it can take a

0:12:50.640 --> 0:12:54.079
<v Speaker 1>few hours to do this as the algorithm goes through

0:12:54.200 --> 0:12:57.679
<v Speaker 1>all the different variations of the simplest way of approaching this,

0:12:58.280 --> 0:13:01.160
<v Speaker 1>And there is a chance that the resulting image that

0:13:01.200 --> 0:13:03.600
<v Speaker 1>you get back at the end is not a match

0:13:03.720 --> 0:13:06.560
<v Speaker 1>for what it should have been. There is that chance.

0:13:06.640 --> 0:13:10.400
<v Speaker 1>It's a small chance according to the researchers, but it

0:13:10.440 --> 0:13:15.840
<v Speaker 1>can happen because the computer is just basically guessing based

0:13:15.880 --> 0:13:18.760
<v Speaker 1>upon all the little bit of information that it has.

0:13:19.679 --> 0:13:23.640
<v Speaker 1>So in that sense, if you have this this area

0:13:23.880 --> 0:13:26.960
<v Speaker 1>of doubt where you know, you might say, well, you know,

0:13:27.000 --> 0:13:29.240
<v Speaker 1>according to our computer model, this is what the image

0:13:29.280 --> 0:13:31.400
<v Speaker 1>would have looked like if we had looked at it

0:13:31.520 --> 0:13:35.000
<v Speaker 1>at this scale. Uh, you you know, you have to

0:13:35.080 --> 0:13:37.080
<v Speaker 1>keep that in mind. You have to remember, like, this

0:13:37.160 --> 0:13:41.199
<v Speaker 1>is what it probably looks like, not this is definitely

0:13:41.240 --> 0:13:44.560
<v Speaker 1>the image. So that's another difference from the Hollywood version.

0:13:44.640 --> 0:13:46.600
<v Speaker 1>Right with the Hollywood one, as soon as they do

0:13:46.679 --> 0:13:51.000
<v Speaker 1>the enhance, there's our guy, there's no way it's there's

0:13:51.000 --> 0:13:53.120
<v Speaker 1>our guy. It's the guy who was built third in

0:13:53.160 --> 0:13:57.120
<v Speaker 1>the film, so now we know we got him, whereas

0:13:57.160 --> 0:14:00.280
<v Speaker 1>this is just some dude. Yeah, So I mean that's

0:14:00.280 --> 0:14:04.240
<v Speaker 1>an interesting approach. And the whole idea of sparsity is

0:14:04.280 --> 0:14:08.319
<v Speaker 1>this idea of going with the simplest um and fewest

0:14:08.400 --> 0:14:10.840
<v Speaker 1>number of simple shapes. So it might be like it

0:14:10.840 --> 0:14:14.360
<v Speaker 1>it detects a couple of blue pixels, uh in a

0:14:14.480 --> 0:14:16.520
<v Speaker 1>in a or a few blue pixels in an area,

0:14:16.600 --> 0:14:18.000
<v Speaker 1>and then it just fills out the rest of that

0:14:18.040 --> 0:14:21.960
<v Speaker 1>area with the same color blue, so that it's approaching

0:14:22.000 --> 0:14:24.360
<v Speaker 1>at you know, saying well this, this is probably part

0:14:24.440 --> 0:14:26.680
<v Speaker 1>of a border for this thing. I'm just going to

0:14:26.800 --> 0:14:29.760
<v Speaker 1>fill in the rest. And it does that thousands and

0:14:29.800 --> 0:14:32.720
<v Speaker 1>thousands of times for the entire image. But yeah, it's

0:14:32.720 --> 0:14:36.160
<v Speaker 1>still not the kind of instantaneous approach we see in

0:14:36.840 --> 0:14:41.840
<v Speaker 1>popular films and television so well, on a much smaller

0:14:41.880 --> 0:14:45.200
<v Speaker 1>scale and in that kind of instantaneous sort of time frame.

0:14:45.320 --> 0:14:47.120
<v Speaker 1>That's that's a function of photoshop. I mean, you know

0:14:47.160 --> 0:14:49.920
<v Speaker 1>you can you can click that I forget what the

0:14:49.920 --> 0:14:51.480
<v Speaker 1>function is called in there. You can just click that

0:14:51.480 --> 0:14:53.360
<v Speaker 1>little button and have it kind of fill out what

0:14:53.440 --> 0:14:56.040
<v Speaker 1>a line would have looked like, yeah, yeah, there are

0:14:56.240 --> 0:14:58.360
<v Speaker 1>too what's around it. There are a lot of algorithms

0:14:58.400 --> 0:15:01.120
<v Speaker 1>out there that take this approach where it looks at

0:15:01.120 --> 0:15:04.240
<v Speaker 1>the existing data and tries to extrapolate what the rest

0:15:04.280 --> 0:15:06.680
<v Speaker 1>of it should be. Uh, and it's you know there

0:15:06.800 --> 0:15:09.240
<v Speaker 1>and I'm talking about a few pixels, right, and they

0:15:09.280 --> 0:15:13.480
<v Speaker 1>have different degrees of of uh of sophistication and and

0:15:13.640 --> 0:15:16.960
<v Speaker 1>resolution and uh, but nothing on the scale of the

0:15:17.040 --> 0:15:19.720
<v Speaker 1>Hollywood version. Sure, sure, I I do think that that

0:15:19.800 --> 0:15:23.560
<v Speaker 1>what we see in those kind of everyday applications is

0:15:23.560 --> 0:15:26.080
<v Speaker 1>is what leads to some of the confusion about what

0:15:26.240 --> 0:15:29.840
<v Speaker 1>like the professionals can do. Um like a like like

0:15:29.880 --> 0:15:31.880
<v Speaker 1>with Google Maps. You know, you can you can zoom

0:15:31.880 --> 0:15:34.000
<v Speaker 1>and enhance in a Google map, but that's because it's

0:15:34.000 --> 0:15:37.360
<v Speaker 1>built of these multiple tiles of images then, right, that

0:15:37.440 --> 0:15:40.880
<v Speaker 1>that have greater acuity on the lower levels. It's not

0:15:40.920 --> 0:15:45.440
<v Speaker 1>like when you are at you know, at like satellite

0:15:45.560 --> 0:15:48.560
<v Speaker 1>view of the Earth that has all the same detail

0:15:48.680 --> 0:15:50.920
<v Speaker 1>as it would if you are a low flying plane.

0:15:51.320 --> 0:15:54.960
<v Speaker 1>They have different sets of images that are geolocated at

0:15:55.240 --> 0:15:58.960
<v Speaker 1>particular points on the Earth, and that's you're you're shifting

0:15:59.040 --> 0:16:01.720
<v Speaker 1>from one set of just to another and the real

0:16:01.800 --> 0:16:04.640
<v Speaker 1>genius of the program is how it allows you to

0:16:04.640 --> 0:16:06.880
<v Speaker 1>to do that shift. Yeah, and it does in such

0:16:06.920 --> 0:16:09.160
<v Speaker 1>a way where it kind of makes you feel like

0:16:09.240 --> 0:16:12.280
<v Speaker 1>you are having a seamless experience, but in reality you

0:16:12.320 --> 0:16:15.160
<v Speaker 1>are switching from one set of photos to another. There's

0:16:15.160 --> 0:16:18.440
<v Speaker 1>a similar thing in a way, uh an idea called

0:16:18.600 --> 0:16:22.160
<v Speaker 1>gigapan or gigapixel images. Gigapan is just one of the

0:16:22.240 --> 0:16:24.880
<v Speaker 1>many terms for it. So this is the idea of

0:16:24.920 --> 0:16:28.920
<v Speaker 1>taking several pictures high high, high resolution pictures of a

0:16:29.000 --> 0:16:32.280
<v Speaker 1>scene and then stitching all those pictures together to kind

0:16:32.280 --> 0:16:36.200
<v Speaker 1>of make sort of a panoramic image, but panoramic in

0:16:36.600 --> 0:16:38.960
<v Speaker 1>beyond just you know, it's a very wide photo. It

0:16:39.000 --> 0:16:41.320
<v Speaker 1>could be very tall. It could and and the cool

0:16:41.360 --> 0:16:44.480
<v Speaker 1>thing is that allows you to zoom in at crazy

0:16:44.560 --> 0:16:47.800
<v Speaker 1>levels because instead of it being just one big picture

0:16:47.800 --> 0:16:50.760
<v Speaker 1>with lots and lots of information, it's actually a collection

0:16:50.800 --> 0:16:54.280
<v Speaker 1>of mosaic of all these high resolution images. So I've

0:16:54.320 --> 0:16:57.360
<v Speaker 1>seen some of like sporting events, like like the Olympics

0:16:57.440 --> 0:16:59.280
<v Speaker 1>or something like that, and it's a picture of the

0:16:59.280 --> 0:17:02.080
<v Speaker 1>crowd and when you first look at it, you just

0:17:02.120 --> 0:17:05.600
<v Speaker 1>see a mass of faces. It's just a huge number

0:17:05.640 --> 0:17:08.679
<v Speaker 1>of people, maybe a hundred thousand people, and then you

0:17:08.720 --> 0:17:11.160
<v Speaker 1>could arbitrarily say, all right, don't want to zoom in

0:17:11.359 --> 0:17:13.720
<v Speaker 1>on this one section of the crowd, and you zoom

0:17:13.720 --> 0:17:16.119
<v Speaker 1>in until just that one section fills up your screen,

0:17:16.119 --> 0:17:18.719
<v Speaker 1>and now you can suddenly see actual details, and then

0:17:18.760 --> 0:17:20.520
<v Speaker 1>you say, they kind of want to zoom in on

0:17:20.560 --> 0:17:24.119
<v Speaker 1>that collection of of of folks like that that small

0:17:24.240 --> 0:17:26.800
<v Speaker 1>group of people right there, and zoom in even further,

0:17:27.200 --> 0:17:29.960
<v Speaker 1>And depending upon how many photos they've taken and how

0:17:30.080 --> 0:17:31.879
<v Speaker 1>high resolution the photos were, you might get to a

0:17:31.920 --> 0:17:34.399
<v Speaker 1>point where you can read the text on a person's shirt,

0:17:35.000 --> 0:17:36.679
<v Speaker 1>or at least be able to see what kind of

0:17:36.680 --> 0:17:39.360
<v Speaker 1>basic design is on a person's clothing if they are

0:17:39.359 --> 0:17:41.440
<v Speaker 1>wearing something that has a big logo on it or something,

0:17:41.480 --> 0:17:44.840
<v Speaker 1>you might be able to tell um and it. The

0:17:44.840 --> 0:17:47.760
<v Speaker 1>illusion is that you've got this one picture that you

0:17:47.800 --> 0:17:51.480
<v Speaker 1>can just zoom in indefinitely, just like you could in

0:17:51.520 --> 0:17:54.760
<v Speaker 1>the movies. But the way you produce that file is

0:17:54.800 --> 0:17:57.360
<v Speaker 1>actually by taking all these different pictures. It's not like

0:17:57.440 --> 0:18:00.480
<v Speaker 1>it is a single element the way you would think

0:18:00.560 --> 0:18:03.879
<v Speaker 1>from a film or TV show. There's actually sort of

0:18:03.920 --> 0:18:08.200
<v Speaker 1>a whole family of image processing techniques that are known

0:18:08.240 --> 0:18:12.880
<v Speaker 1>as super resolution that's the idea of taking a picture

0:18:12.960 --> 0:18:17.600
<v Speaker 1>and trying to somehow increase resolution after you've already got

0:18:17.680 --> 0:18:22.000
<v Speaker 1>the final product. Um. One of the techniques that I

0:18:22.040 --> 0:18:25.359
<v Speaker 1>think is interesting is, Uh, so we've talked about single

0:18:25.400 --> 0:18:31.199
<v Speaker 1>frame increases in resolution, but what about multiple frames. So

0:18:31.359 --> 0:18:35.760
<v Speaker 1>imagine you've got video and it's not my one image

0:18:35.760 --> 0:18:40.719
<v Speaker 1>per second security camera, uh second per minute whatever I said. Um,

0:18:40.760 --> 0:18:46.080
<v Speaker 1>it's it's like continuous video. You can actually put together

0:18:46.359 --> 0:18:52.800
<v Speaker 1>frames inaggregate to make each frame sharper. Interesting. Actually, that's

0:18:52.800 --> 0:18:55.280
<v Speaker 1>the way that the human eye works. That is basically

0:18:55.320 --> 0:18:57.760
<v Speaker 1>how we are all seeing things all the time. We

0:18:57.920 --> 0:19:01.159
<v Speaker 1>see in I mean, I guess you could call it

0:19:01.200 --> 0:19:03.919
<v Speaker 1>still frames, but but basically in video, and uh, and

0:19:03.960 --> 0:19:06.640
<v Speaker 1>our brains kind of compile the images as I'm looking

0:19:06.720 --> 0:19:09.240
<v Speaker 1>back and forth between the two of you, or um

0:19:09.359 --> 0:19:11.280
<v Speaker 1>or or kind of going like what's that weird thing

0:19:11.320 --> 0:19:14.520
<v Speaker 1>on the corner behind old head? No, but um, now

0:19:15.160 --> 0:19:17.159
<v Speaker 1>you know, and and and your brain puts together this

0:19:17.320 --> 0:19:21.120
<v Speaker 1>information into more or less a single image. So so

0:19:21.320 --> 0:19:23.120
<v Speaker 1>if you were to take a camera, let's say you've

0:19:23.119 --> 0:19:25.960
<v Speaker 1>got a digital camera that could take burst photos like

0:19:25.960 --> 0:19:28.320
<v Speaker 1>a whole bunch in just a blink of an eye

0:19:28.320 --> 0:19:30.679
<v Speaker 1>that I assume you could apply the same sort of

0:19:30.720 --> 0:19:36.440
<v Speaker 1>approach to try and create the best possible version of

0:19:36.480 --> 0:19:38.359
<v Speaker 1>the picture you were trying to take. Oh, I'm sure.

0:19:38.400 --> 0:19:42.040
<v Speaker 1>I mean what's operating here is that when you have

0:19:42.240 --> 0:19:46.560
<v Speaker 1>multiple frames, each frame is probably giving you some type

0:19:46.600 --> 0:19:50.040
<v Speaker 1>of information that wasn't available in the frame before. So

0:19:50.080 --> 0:19:53.040
<v Speaker 1>if somebody's turning their head or something like that, at

0:19:53.080 --> 0:19:57.120
<v Speaker 1>different points, you see different parts of it illuminated, um

0:19:57.240 --> 0:20:01.000
<v Speaker 1>some parts are closer to the perfect ideal focus, and

0:20:01.000 --> 0:20:04.480
<v Speaker 1>and so by sort of selecting the best part of

0:20:04.520 --> 0:20:08.280
<v Speaker 1>each of those images and and averaging them right, you

0:20:08.280 --> 0:20:10.520
<v Speaker 1>can get a sharper image than you had in any

0:20:10.560 --> 0:20:12.480
<v Speaker 1>of the original frame. This is kind of like that

0:20:12.480 --> 0:20:15.679
<v Speaker 1>that those commercials you see of the cameras where you

0:20:15.720 --> 0:20:20.119
<v Speaker 1>can swap out people so that you just see the best,

0:20:20.840 --> 0:20:24.119
<v Speaker 1>uh best faces for everyone. Like you've got the group photo,

0:20:24.200 --> 0:20:26.720
<v Speaker 1>and you took a series of group photos, and you're like, well,

0:20:27.200 --> 0:20:30.159
<v Speaker 1>little Billy was being a complete snot in the first

0:20:30.640 --> 0:20:32.400
<v Speaker 1>for six of these, but in the seventh one he's

0:20:32.400 --> 0:20:36.480
<v Speaker 1>looking he's looking, you know, at the camera and smiling. Unfortunately,

0:20:37.160 --> 0:20:40.040
<v Speaker 1>Dad has his eyes half closed because he's just about

0:20:40.040 --> 0:20:43.440
<v Speaker 1>the sneeze. So we need to combine all these photos

0:20:43.480 --> 0:20:47.320
<v Speaker 1>into the ideal family photo that never existed, but seems

0:20:47.359 --> 0:20:50.600
<v Speaker 1>to like that moment never existed, right, the moment where

0:20:50.720 --> 0:20:54.560
<v Speaker 1>everyone in the family is smiling and content and behaving

0:20:54.720 --> 0:20:57.240
<v Speaker 1>never existed, but you've created the illusion that it has

0:20:57.280 --> 0:21:00.280
<v Speaker 1>by combining all these images into one. Or if you're

0:21:00.320 --> 0:21:02.480
<v Speaker 1>George Lucas and you really like an actor's face in

0:21:02.520 --> 0:21:04.960
<v Speaker 1>one take, but their body movements and another, so you

0:21:05.040 --> 0:21:08.119
<v Speaker 1>just paste the two together in episodes one through three. Yeah,

0:21:08.280 --> 0:21:10.720
<v Speaker 1>or you know, if you just don't like actors and

0:21:10.760 --> 0:21:15.560
<v Speaker 1>tell them not to act. Sorry, that's a little editorializing there.

0:21:15.960 --> 0:21:20.000
<v Speaker 1>This this also reminds me of the the app I

0:21:20.400 --> 0:21:23.159
<v Speaker 1>talked to you about Lauren A Group GROUPI. Yeah, this

0:21:23.240 --> 0:21:26.160
<v Speaker 1>is this is one um that was created by um

0:21:26.160 --> 0:21:29.440
<v Speaker 1>I Do Use Labs, which is out in uh Pakistan.

0:21:29.840 --> 0:21:33.200
<v Speaker 1>But it's um It's it's an app that let's everyone

0:21:33.280 --> 0:21:36.760
<v Speaker 1>be in in a photograph without any one photographer having

0:21:36.800 --> 0:21:40.000
<v Speaker 1>to having to step out or having to give your

0:21:40.040 --> 0:21:43.239
<v Speaker 1>you know, very expensive device to a random strange may

0:21:43.320 --> 0:21:45.640
<v Speaker 1>may not make off with. So let's say let's say

0:21:45.640 --> 0:21:47.720
<v Speaker 1>like we get the whole House Stuff Works crew to

0:21:47.880 --> 0:21:50.439
<v Speaker 1>go someplace. You know, we're all going to six Flags

0:21:50.680 --> 0:21:53.520
<v Speaker 1>for a day, and we want to get our our

0:21:53.560 --> 0:21:55.959
<v Speaker 1>picture taken in front of the great American screen machine

0:21:56.440 --> 0:21:59.760
<v Speaker 1>as we are wont to do. And uh, and there's

0:21:59.760 --> 0:22:01.959
<v Speaker 1>the whole group. But who takes the photo? Do we

0:22:02.440 --> 0:22:05.920
<v Speaker 1>and trust our expensive house stuff works camera to some

0:22:06.720 --> 0:22:11.600
<v Speaker 1>ragamuffin walking by or bugs bunny? Yeah, he can't be trusted.

0:22:11.720 --> 0:22:15.600
<v Speaker 1>He can't doesn't even have opposable thumbs. So yeah, we

0:22:15.600 --> 0:22:17.880
<v Speaker 1>we end up saying, well, what can we do? What

0:22:18.200 --> 0:22:21.440
<v Speaker 1>if we use group pick? Then essentially, from what I understand,

0:22:21.440 --> 0:22:24.000
<v Speaker 1>what allows you to do is take at least two

0:22:24.040 --> 0:22:27.800
<v Speaker 1>photos where you swap out photographers, and then you can

0:22:27.800 --> 0:22:30.919
<v Speaker 1>combine the two so that you have both photographers in

0:22:30.960 --> 0:22:33.320
<v Speaker 1>the full group photo. All Right, the app app helps

0:22:33.320 --> 0:22:36.320
<v Speaker 1>you frame a picture and then um you uh, you know,

0:22:36.520 --> 0:22:39.120
<v Speaker 1>one person takes the first picture, a second person takes

0:22:39.119 --> 0:22:41.720
<v Speaker 1>the second one. Um, you mark out who the two

0:22:41.720 --> 0:22:45.400
<v Speaker 1>photographers were on screen, and uh, based on the fact

0:22:45.440 --> 0:22:47.480
<v Speaker 1>that it's already framed it for you and so they're

0:22:47.760 --> 0:22:50.840
<v Speaker 1>more or less identical photos. Otherwise, um, it will it

0:22:50.880 --> 0:22:54.159
<v Speaker 1>will swap out the little slivers well, and you know

0:22:54.240 --> 0:22:57.240
<v Speaker 1>it's it helps if you have one each each photographer

0:22:57.240 --> 0:22:59.600
<v Speaker 1>on the extreme ends of the frame. Right, this would

0:22:59.640 --> 0:23:04.720
<v Speaker 1>have been so useful to like, uh, despotic Soviet rulers,

0:23:05.119 --> 0:23:09.359
<v Speaker 1>you know, like Joseph Stalin, But you went straight to

0:23:09.400 --> 0:23:14.040
<v Speaker 1>despotic Soviet rulers. Yeah, you know. So, so you've eliminated

0:23:14.119 --> 0:23:17.600
<v Speaker 1>some political rival and you want to erase his image

0:23:17.640 --> 0:23:21.280
<v Speaker 1>from pictures of you. Um now you cannot just erase him,

0:23:21.320 --> 0:23:25.840
<v Speaker 1>but you can also insert your new cronies and sycophants. Right.

0:23:26.520 --> 0:23:28.800
<v Speaker 1>I said that what I want to do is use

0:23:28.880 --> 0:23:30.920
<v Speaker 1>this kind of thing to take a picture where there's

0:23:30.960 --> 0:23:34.160
<v Speaker 1>like twenty Jonathan's all in the same photo. You can

0:23:34.280 --> 0:23:37.320
<v Speaker 1>you can certainly do that your dream world, you know,

0:23:37.520 --> 0:23:41.160
<v Speaker 1>but my dream, your nightmare, this all this all weirds

0:23:41.200 --> 0:23:43.720
<v Speaker 1>me out, honestly. I I mean, it's the technology is

0:23:43.760 --> 0:23:48.000
<v Speaker 1>fascinating and wonderful. Um and and this kind of automatically

0:23:48.040 --> 0:23:51.919
<v Speaker 1>revisionist history is I'm not sure that whether or not

0:23:51.960 --> 0:23:55.200
<v Speaker 1>I need access to this technology for for a nap.

0:23:55.320 --> 0:24:00.679
<v Speaker 1>It's it actually does have some somewhat troubling implication. The

0:24:00.800 --> 0:24:04.080
<v Speaker 1>idea that you can manipulate images to such an extent

0:24:04.240 --> 0:24:07.600
<v Speaker 1>as to create a new history that never really existed.

0:24:07.960 --> 0:24:10.160
<v Speaker 1>It's kind of you know, I mean, that's a plot

0:24:10.160 --> 0:24:12.119
<v Speaker 1>point and a lot of movies and television as well.

0:24:12.160 --> 0:24:14.240
<v Speaker 1>It's just now we're getting to a point where the

0:24:14.320 --> 0:24:18.600
<v Speaker 1>average consumer could theoretically do that with very little training,

0:24:19.000 --> 0:24:20.800
<v Speaker 1>and and we all do this all the time. I

0:24:20.800 --> 0:24:23.640
<v Speaker 1>mean everything that we're seeing again, like the human eye

0:24:23.720 --> 0:24:25.879
<v Speaker 1>is flawed. It's only taking in so much information and

0:24:25.880 --> 0:24:28.679
<v Speaker 1>it's filling in a lot of gaps in between those

0:24:28.720 --> 0:24:31.080
<v Speaker 1>frames that it's taking in. But um, but yeah, just

0:24:31.080 --> 0:24:34.440
<v Speaker 1>doing that on purpose. I'm like, Okay, well, I thought

0:24:34.440 --> 0:24:36.479
<v Speaker 1>i'd talk a little bit about some other kind of

0:24:36.480 --> 0:24:39.280
<v Speaker 1>cool camera tricks. There was one in particular one to

0:24:39.320 --> 0:24:44.040
<v Speaker 1>talk about, um, which was this idea of being able

0:24:44.080 --> 0:24:47.720
<v Speaker 1>to take photos and then change the focal point after

0:24:47.800 --> 0:24:51.200
<v Speaker 1>you've taken the photo. Yeah. The light field cameras. Yeah,

0:24:51.280 --> 0:24:55.160
<v Speaker 1>lightfield cameras also known as plan optic cameras, although they're

0:24:55.160 --> 0:24:58.639
<v Speaker 1>not true plan optic cameras. A plan optic camera, well,

0:24:59.119 --> 0:25:02.520
<v Speaker 1>it comes from the word plan us, which actually means

0:25:02.560 --> 0:25:05.040
<v Speaker 1>full or complete, and then optic, of course, is the

0:25:05.080 --> 0:25:08.680
<v Speaker 1>behavior of light. A true plan optic camera is impossible.

0:25:08.880 --> 0:25:11.480
<v Speaker 1>It's just a theory. It's kind of a thought experiment,

0:25:11.800 --> 0:25:14.080
<v Speaker 1>because the reason why it's impossible is that it's the

0:25:14.119 --> 0:25:17.000
<v Speaker 1>idea that you would be able to take, uh, all

0:25:17.160 --> 0:25:19.720
<v Speaker 1>the visual information within an environment, kind of like in

0:25:19.720 --> 0:25:24.000
<v Speaker 1>those virtual environments, and be able to reproduce a still

0:25:24.119 --> 0:25:27.600
<v Speaker 1>image from any angle, from any focal point. It's not

0:25:27.640 --> 0:25:30.119
<v Speaker 1>really possible, not only because we can't just place a

0:25:30.160 --> 0:25:33.720
<v Speaker 1>camera anywhere in the room, but also because the camera

0:25:33.760 --> 0:25:37.639
<v Speaker 1>itself is going to reflect light off of it, and

0:25:37.720 --> 0:25:40.639
<v Speaker 1>so the camera's presence. It's kind of like that whole idea,

0:25:40.720 --> 0:25:43.240
<v Speaker 1>like the by observing something, you change the observed a

0:25:43.400 --> 0:25:49.000
<v Speaker 1>sort of camera similar although Heisenberg's uncertainty principle would tell

0:25:49.000 --> 0:25:50.680
<v Speaker 1>me that I know where the camera is, but I

0:25:50.680 --> 0:25:54.080
<v Speaker 1>don't know how quickly it's taking pictures. Um, that's just

0:25:54.160 --> 0:25:57.680
<v Speaker 1>a little quantum joke. But anyway, it's not a true

0:25:57.680 --> 0:26:00.440
<v Speaker 1>plan optic camera, but light field camera. What does is

0:26:00.480 --> 0:26:03.440
<v Speaker 1>it tries to capture all the rays of light and

0:26:03.680 --> 0:26:07.560
<v Speaker 1>every direction that they are traveling within a single frame

0:26:07.600 --> 0:26:11.280
<v Speaker 1>of reference, a single image. So the camera that a

0:26:11.280 --> 0:26:13.760
<v Speaker 1>lot of people have heard about is the light tro

0:26:14.320 --> 0:26:18.159
<v Speaker 1>which is this, uh, this really cool camera. If you

0:26:18.160 --> 0:26:20.000
<v Speaker 1>were to just look at one, you would you would

0:26:20.000 --> 0:26:22.480
<v Speaker 1>think that looks like some sort of prism or something,

0:26:22.520 --> 0:26:25.800
<v Speaker 1>because it's not, you know, it's not camera shaped. It

0:26:25.840 --> 0:26:30.480
<v Speaker 1>looks like you know, this this elongated uh cubic kind

0:26:30.480 --> 0:26:33.800
<v Speaker 1>of thing, and it actually allows you to take photos

0:26:33.840 --> 0:26:36.040
<v Speaker 1>and then change the focal point after you've taken them.

0:26:36.040 --> 0:26:38.600
<v Speaker 1>So if you've set up like a scene so that

0:26:39.160 --> 0:26:41.800
<v Speaker 1>you've got you know, Joe, let's say that you are

0:26:41.880 --> 0:26:45.159
<v Speaker 1>just crazy about war gaming, and you haven't you have

0:26:45.200 --> 0:26:49.920
<v Speaker 1>an enormous collection of painted lead miniatures, oh that kind

0:26:49.920 --> 0:26:54.120
<v Speaker 1>of war gaming. No, not that you actually are buddying

0:26:54.200 --> 0:26:56.760
<v Speaker 1>up to your you know, Russian despotic friends that you've

0:26:56.760 --> 0:26:59.600
<v Speaker 1>already referred to in this episode, But no, that you

0:26:59.720 --> 0:27:02.600
<v Speaker 1>play a tabletop war gaming games and you've got a

0:27:02.680 --> 0:27:05.879
<v Speaker 1>huge collection of these painted lead miniatures and you've you've

0:27:06.240 --> 0:27:09.800
<v Speaker 1>set them up into this neat uh row upon row,

0:27:09.840 --> 0:27:13.399
<v Speaker 1>a battalion of soldiers and on this table, and you

0:27:13.440 --> 0:27:15.480
<v Speaker 1>take a photo from the end of the table. Now,

0:27:15.520 --> 0:27:18.240
<v Speaker 1>normally you would have to set a focal point on

0:27:18.320 --> 0:27:19.800
<v Speaker 1>your camera, right, you would have to say, all right,

0:27:19.840 --> 0:27:22.560
<v Speaker 1>I want to focus on the front soldiers, so that

0:27:22.600 --> 0:27:25.359
<v Speaker 1>everything in the background kind of fades away into fuzziness.

0:27:25.440 --> 0:27:27.639
<v Speaker 1>As it goes further back, or you would set the

0:27:27.680 --> 0:27:29.440
<v Speaker 1>focal point so that the ones in the back are

0:27:29.440 --> 0:27:32.320
<v Speaker 1>in focus and the ones in front are kind of blurry. Well,

0:27:32.480 --> 0:27:35.480
<v Speaker 1>the litro camera captures the light field, all of those

0:27:35.560 --> 0:27:39.600
<v Speaker 1>light rays traveling in every direction, and then creates essentially

0:27:39.640 --> 0:27:43.719
<v Speaker 1>a virtual camera with a virtual lens within the software.

0:27:44.080 --> 0:27:46.480
<v Speaker 1>And so when you view your image, you can change

0:27:46.520 --> 0:27:47.879
<v Speaker 1>the focal point and say, all right, I want to

0:27:47.880 --> 0:27:49.919
<v Speaker 1>focus on the soldiers that are in the back, and

0:27:49.960 --> 0:27:52.160
<v Speaker 1>it'll switch the focus to the soldiers in the back,

0:27:52.280 --> 0:27:53.800
<v Speaker 1>or I want to focus on the ones in the front,

0:27:54.240 --> 0:27:57.439
<v Speaker 1>and it will create essentially a virtual camera with a

0:27:57.520 --> 0:28:00.760
<v Speaker 1>virtual lens and a virtual image sensor that it have

0:28:01.280 --> 0:28:03.680
<v Speaker 1>created that particular image, and you can change as many

0:28:03.720 --> 0:28:06.600
<v Speaker 1>times as you want. Uh. And it lives that way,

0:28:06.640 --> 0:28:09.399
<v Speaker 1>but only if you're viewing it on a computer. Obviously,

0:28:09.400 --> 0:28:11.159
<v Speaker 1>if you were to ever print an image out, it

0:28:11.200 --> 0:28:13.639
<v Speaker 1>would be stuck in whatever focal point you had chosen.

0:28:14.560 --> 0:28:18.440
<v Speaker 1>That seems really cool, but I wonder how much space

0:28:18.600 --> 0:28:21.720
<v Speaker 1>does one of those image files take up? A lot? Yeah,

0:28:21.880 --> 0:28:24.199
<v Speaker 1>they does it take a long time to to process that?

0:28:24.280 --> 0:28:27.840
<v Speaker 1>Not at all? It's like crazy fast. I mean, does

0:28:27.880 --> 0:28:30.359
<v Speaker 1>it take a long time to take the original image.

0:28:31.280 --> 0:28:33.440
<v Speaker 1>Not at all. I mean, because you know the kind

0:28:33.440 --> 0:28:35.760
<v Speaker 1>of depth of field the ear that you're talking about, Like,

0:28:35.840 --> 0:28:39.120
<v Speaker 1>you know, what was so revolutionary about artists like Ansel

0:28:39.200 --> 0:28:42.320
<v Speaker 1>Adams was that they were working with such large prints

0:28:43.120 --> 0:28:46.680
<v Speaker 1>of film that they could gain a depth of focus

0:28:46.760 --> 0:28:50.240
<v Speaker 1>that was huge. Well, it is. There is a limitation

0:28:50.640 --> 0:28:53.280
<v Speaker 1>the LTRO camera. It's not like it's not the kind

0:28:53.280 --> 0:28:56.760
<v Speaker 1>of camera you're gonna take with you to go um,

0:28:56.800 --> 0:29:00.320
<v Speaker 1>you know, like on a fast sightseeing tour. It's it's

0:29:00.440 --> 0:29:03.560
<v Speaker 1>great for things that where you have composed a scene

0:29:03.680 --> 0:29:05.680
<v Speaker 1>and you want to take a photo of that scene,

0:29:06.360 --> 0:29:08.280
<v Speaker 1>or if you wanted to do something like you have

0:29:08.520 --> 0:29:11.080
<v Speaker 1>a flower in front of you, and you're holding a

0:29:11.080 --> 0:29:14.360
<v Speaker 1>flower in front of you and there's the Eiffel Tower

0:29:14.360 --> 0:29:16.720
<v Speaker 1>in the background, you could take a picture like that

0:29:16.920 --> 0:29:18.760
<v Speaker 1>and then you could swap the focus so that the

0:29:18.760 --> 0:29:21.080
<v Speaker 1>Eiffel towers and focus are the flowers and focus. But

0:29:21.120 --> 0:29:22.480
<v Speaker 1>it's not the kind of thing you would just carry

0:29:22.520 --> 0:29:24.800
<v Speaker 1>around to take a snap whenever you were walking around.

0:29:24.960 --> 0:29:27.600
<v Speaker 1>It's it's not that that kind of cameras. It's not

0:29:27.720 --> 0:29:30.480
<v Speaker 1>your no, no, it's not designed for that. It's not

0:29:31.080 --> 0:29:33.920
<v Speaker 1>meant for that. UH. And you know I've I've played

0:29:33.920 --> 0:29:35.280
<v Speaker 1>with one of these. I actually got a chance to

0:29:35.280 --> 0:29:37.240
<v Speaker 1>play with one, and it's kind of cool. The viewfinder

0:29:37.280 --> 0:29:39.960
<v Speaker 1>on the back is essentially the entire uh. It's not

0:29:40.000 --> 0:29:41.680
<v Speaker 1>even if you find her. It's a screen. It's a

0:29:41.680 --> 0:29:45.160
<v Speaker 1>touch screen that is the entire uh interface. So you'd

0:29:45.200 --> 0:29:48.520
<v Speaker 1>point the camera at something, you'd see the video image

0:29:48.560 --> 0:29:51.000
<v Speaker 1>of it on the little of the screen on the back.

0:29:51.040 --> 0:29:53.640
<v Speaker 1>It keeps saying viewfinder, but it's a screen. You tap it,

0:29:53.640 --> 0:29:56.360
<v Speaker 1>it would take the photo, uh, and then you could

0:29:57.680 --> 0:29:59.480
<v Speaker 1>look at the image on the screen on the back,

0:29:59.560 --> 0:30:01.920
<v Speaker 1>and even in you could touch different parts of the

0:30:01.960 --> 0:30:05.720
<v Speaker 1>image and bring that part into focus. UH. And then

0:30:05.760 --> 0:30:08.360
<v Speaker 1>once you upload the images, they would live on a

0:30:08.400 --> 0:30:12.760
<v Speaker 1>website that LTRO owned, and you would be able to

0:30:12.800 --> 0:30:15.120
<v Speaker 1>play with them and share them. That way, you could

0:30:15.120 --> 0:30:19.200
<v Speaker 1>share it onto other platforms like Facebook or Twitter or whatever.

0:30:19.960 --> 0:30:22.880
<v Speaker 1>People could view the images and and they could change

0:30:22.920 --> 0:30:25.880
<v Speaker 1>the focal point too. So it's a living image in

0:30:25.880 --> 0:30:27.920
<v Speaker 1>that sense. So if I were to upload one of

0:30:27.920 --> 0:30:29.960
<v Speaker 1>these images, Joe, you could go and look at and say, oh,

0:30:29.960 --> 0:30:31.480
<v Speaker 1>what would this look like if this part we're in

0:30:31.480 --> 0:30:33.280
<v Speaker 1>focus and you click on it and then it would switch,

0:30:33.880 --> 0:30:36.760
<v Speaker 1>so it was a new zoom in and see the

0:30:36.920 --> 0:30:40.520
<v Speaker 1>shadowy man in the window. That part is not built

0:30:40.520 --> 0:30:43.200
<v Speaker 1>in yet, but who knows what could happen to the future.

0:30:43.480 --> 0:30:47.360
<v Speaker 1>So that was one super cool kind of futuristic thing

0:30:47.440 --> 0:30:50.080
<v Speaker 1>that exists right now. And the lightro camera came out

0:30:50.080 --> 0:30:52.760
<v Speaker 1>a couple of years ago, and has you know, sort

0:30:52.760 --> 0:30:55.520
<v Speaker 1>of been uh more or less a curiosity, I would

0:30:55.520 --> 0:30:57.920
<v Speaker 1>say among a certain like like the tech savvy group

0:30:57.920 --> 0:31:01.800
<v Speaker 1>who heard about it early. Uh, kind, I've really dug it.

0:31:02.280 --> 0:31:04.960
<v Speaker 1>I don't own one. I thought it was a neat product,

0:31:04.960 --> 0:31:07.320
<v Speaker 1>but I didn't actually purchase one, but I didn't enjoy

0:31:07.360 --> 0:31:10.120
<v Speaker 1>playing with it. But then there's other like kind of

0:31:10.160 --> 0:31:12.600
<v Speaker 1>futuristic ideas, like the idea of being able to use

0:31:12.640 --> 0:31:14.760
<v Speaker 1>a camera to take a picture of something that's not

0:31:14.800 --> 0:31:17.800
<v Speaker 1>even in the room, like it's in the room next door.

0:31:18.800 --> 0:31:21.080
<v Speaker 1>How does that work? Well, you could have an X

0:31:21.160 --> 0:31:24.120
<v Speaker 1>ray camera that would work, but it would also be

0:31:24.240 --> 0:31:28.640
<v Speaker 1>very dangerous. Are radiating yourself every time you take a picture? Yeah,

0:31:28.960 --> 0:31:30.920
<v Speaker 1>not to mention, not to mention your your don't do

0:31:30.960 --> 0:31:32.640
<v Speaker 1>it to yourself, you do it to other people. But

0:31:32.680 --> 0:31:35.640
<v Speaker 1>if you're taking the photo you're still being exposed to

0:31:35.720 --> 0:31:40.800
<v Speaker 1>X ray. Get my lead pants. We're doing photography, uh

0:31:41.560 --> 0:31:43.960
<v Speaker 1>lead pants at six Flags. That's that's what I'm picking

0:31:44.000 --> 0:31:49.520
<v Speaker 1>up from this. But anyway, so this is a concept

0:31:49.560 --> 0:31:51.840
<v Speaker 1>that has been worked out over at M I T.

0:31:53.440 --> 0:31:58.520
<v Speaker 1>Settle Children Settle, they called him lead pas. Okay, Joe,

0:31:58.840 --> 0:32:03.440
<v Speaker 1>enough enough, we're keeping all of this. It's all going in. Yes,

0:32:03.520 --> 0:32:08.040
<v Speaker 1>we are executive decision. It's all kept. Noel, you answer

0:32:08.120 --> 0:32:10.520
<v Speaker 1>to me. It's all kept. So um M I T

0:32:10.840 --> 0:32:14.080
<v Speaker 1>and M I T researchers were working on this idea

0:32:14.200 --> 0:32:17.440
<v Speaker 1>of being able to take images of stuff that wasn't

0:32:17.440 --> 0:32:20.080
<v Speaker 1>directly within the field of view of the camera. The

0:32:20.760 --> 0:32:24.200
<v Speaker 1>example used was that let's say you're shooting an image

0:32:24.240 --> 0:32:26.320
<v Speaker 1>in a room and there's an open door that goes

0:32:26.320 --> 0:32:28.800
<v Speaker 1>into another room. Now you do not have an angle

0:32:28.840 --> 0:32:31.760
<v Speaker 1>of you into that other room. You can just see

0:32:31.760 --> 0:32:34.840
<v Speaker 1>the open door that has opened into the other room.

0:32:35.600 --> 0:32:38.240
<v Speaker 1>You take an image with this camera, and then it

0:32:38.360 --> 0:32:42.200
<v Speaker 1>starts to collect data and reconstruct what might be in

0:32:42.240 --> 0:32:45.880
<v Speaker 1>that other room, giving you an image of let's say

0:32:45.880 --> 0:32:48.320
<v Speaker 1>that there's a person hiding in there. You would see

0:32:48.360 --> 0:32:50.840
<v Speaker 1>the picture of a figure in that other room, which

0:32:50.880 --> 0:32:53.320
<v Speaker 1>is a cool idea. How does this work. It's actually

0:32:53.400 --> 0:32:58.520
<v Speaker 1>using very very short bursts of laser light to project

0:32:58.680 --> 0:33:02.000
<v Speaker 1>laser light out that some of that laser light hits

0:33:02.000 --> 0:33:05.160
<v Speaker 1>the doorway that's open and bounces off of it, and

0:33:05.200 --> 0:33:09.719
<v Speaker 1>then will eventually hit stuff that's in the room, bounce

0:33:09.760 --> 0:33:12.400
<v Speaker 1>off that back to the door, bounce off the door

0:33:12.520 --> 0:33:16.040
<v Speaker 1>back to the camera. Now, the number of rays of

0:33:16.160 --> 0:33:18.400
<v Speaker 1>light of this laser light, or the the amount of

0:33:18.440 --> 0:33:21.600
<v Speaker 1>information that's coming back is a fraction of what was

0:33:21.640 --> 0:33:24.480
<v Speaker 1>sent out. Right, You're you're only getting a tiny little

0:33:24.520 --> 0:33:27.000
<v Speaker 1>echo back of what you had just sent out in

0:33:27.000 --> 0:33:30.360
<v Speaker 1>a burst. And they're using femto lasers, which means it's

0:33:30.360 --> 0:33:33.560
<v Speaker 1>sending out a burst of of light that's a quadrillionth

0:33:33.760 --> 0:33:37.440
<v Speaker 1>of a second long. And uh, they actually have to

0:33:37.480 --> 0:33:41.200
<v Speaker 1>use a special kind of shutter that closes after they

0:33:41.240 --> 0:33:44.160
<v Speaker 1>shoot out this light because they don't want that initial

0:33:44.280 --> 0:33:49.240
<v Speaker 1>bounce back to affect the information of the stuff that's

0:33:49.240 --> 0:33:51.719
<v Speaker 1>in that of the room because anything that if you know,

0:33:51.840 --> 0:33:53.680
<v Speaker 1>if if the laser light just hits the door and

0:33:53.680 --> 0:33:56.200
<v Speaker 1>bounces right back to the camera, that's going to ruin

0:33:56.240 --> 0:33:58.880
<v Speaker 1>the image. So what does is it The shutter actually

0:33:58.920 --> 0:34:02.200
<v Speaker 1>stays closed for a fraction of a second, then opens

0:34:02.280 --> 0:34:06.080
<v Speaker 1>up to accept all more all incoming photons, and then

0:34:06.200 --> 0:34:09.279
<v Speaker 1>the way it reconstructs the room that is out of

0:34:09.360 --> 0:34:12.879
<v Speaker 1>you is it measures the amount of time it took

0:34:12.920 --> 0:34:16.120
<v Speaker 1>that photon to come back to the camera. So it's

0:34:16.160 --> 0:34:20.400
<v Speaker 1>almost like sonar, but with light um and it's a

0:34:20.440 --> 0:34:23.600
<v Speaker 1>really cool idea. The only thing is that the reconstruction part,

0:34:24.160 --> 0:34:27.920
<v Speaker 1>again is probabilistic. It's the best guess, which means that

0:34:28.000 --> 0:34:30.600
<v Speaker 1>you could get information back because it's such a small

0:34:30.640 --> 0:34:33.160
<v Speaker 1>amount compared to what you sent out that there's a

0:34:33.200 --> 0:34:35.560
<v Speaker 1>lot of extrapolation that has to happen in order for

0:34:35.560 --> 0:34:37.920
<v Speaker 1>you to be able to take a look at what

0:34:38.000 --> 0:34:40.319
<v Speaker 1>was in that other room. Yeah, i'd wonder if your

0:34:40.360 --> 0:34:42.360
<v Speaker 1>image of what was in the room could be affected

0:34:42.400 --> 0:34:46.040
<v Speaker 1>by I don't know, I mean not just solid objects,

0:34:46.080 --> 0:34:50.359
<v Speaker 1>but heat and atmospheric composition. I would imagine not I mean,

0:34:50.400 --> 0:34:54.959
<v Speaker 1>we're talking lasers, so that's a very direct kind of

0:34:56.000 --> 0:34:59.680
<v Speaker 1>it's measuring them the time periods between the photons. Then

0:34:59.719 --> 0:35:02.960
<v Speaker 1>it's uh, yeah, I think I don't I mean, I

0:35:03.000 --> 0:35:05.319
<v Speaker 1>honestly don't know the answer to that. It may very

0:35:05.320 --> 0:35:07.719
<v Speaker 1>well be um, I think most of the time, like

0:35:07.760 --> 0:35:10.560
<v Speaker 1>the the at least the example they gave of taking

0:35:10.600 --> 0:35:12.600
<v Speaker 1>a picture of something that's happening in another room. You

0:35:12.640 --> 0:35:14.719
<v Speaker 1>probably don't have to worry too much about that. Now.

0:35:14.760 --> 0:35:18.120
<v Speaker 1>If there's a lot of electromagnetic interference in there, that

0:35:18.160 --> 0:35:21.440
<v Speaker 1>could end up playing a part. But I don't know.

0:35:21.480 --> 0:35:25.080
<v Speaker 1>Maybe if electro is is trying to play Xbox in

0:35:25.120 --> 0:35:27.239
<v Speaker 1>the room next door, that might be a bad thing.

0:35:27.520 --> 0:35:31.480
<v Speaker 1>Extra technology combined in with them with with regular old photography,

0:35:31.520 --> 0:35:33.719
<v Speaker 1>if you can call something like that regular old photography,

0:35:33.880 --> 0:35:35.920
<v Speaker 1>is um is probably gonna going to lead us in

0:35:35.920 --> 0:35:38.560
<v Speaker 1>interesting places. Like you know, if all of our all

0:35:38.600 --> 0:35:41.480
<v Speaker 1>of our cell phones basically have accelerometers in them these days,

0:35:41.480 --> 0:35:44.520
<v Speaker 1>and if you can combine that data with the data

0:35:44.560 --> 0:35:47.239
<v Speaker 1>that happened when you took a motion blurred photo, you

0:35:47.239 --> 0:35:53.919
<v Speaker 1>could hypothetically correct for so yeah, so what essentially saying like, oh, well,

0:35:53.960 --> 0:35:57.160
<v Speaker 1>the camera was moving right to left when this photo

0:35:57.239 --> 0:35:59.839
<v Speaker 1>was taken. Uh, here is what it would have looked

0:35:59.880 --> 0:36:02.359
<v Speaker 1>like had it been still at the moment that the

0:36:02.400 --> 0:36:07.799
<v Speaker 1>photo was snapped. Interesting. Yeah, the cool thing about this

0:36:07.840 --> 0:36:10.320
<v Speaker 1>technology is that while we are not in the realm

0:36:10.320 --> 0:36:12.960
<v Speaker 1>of zoom and enhanced the way we see it in

0:36:13.040 --> 0:36:17.239
<v Speaker 1>movies and television. There's no question in my mind that

0:36:17.280 --> 0:36:20.319
<v Speaker 1>we are heading in that direction now. It may very

0:36:20.320 --> 0:36:22.800
<v Speaker 1>well be that the images we see when we zoom

0:36:22.800 --> 0:36:27.000
<v Speaker 1>and enhance are a lot of guesswork, very sophisticated guesswork.

0:36:27.120 --> 0:36:29.520
<v Speaker 1>But I think we're going to get there to a

0:36:29.560 --> 0:36:32.640
<v Speaker 1>point where we don't have to wait a certain number

0:36:32.680 --> 0:36:36.040
<v Speaker 1>of ten hours to to get an idea of what

0:36:36.080 --> 0:36:38.440
<v Speaker 1>this fuzzy photo might be of. Well, in a way,

0:36:38.600 --> 0:36:42.640
<v Speaker 1>I would say that I do think in one interpretation,

0:36:42.719 --> 0:36:45.040
<v Speaker 1>we are never going to get there because we're still

0:36:45.080 --> 0:36:51.000
<v Speaker 1>never going to have information that wasn't no, no, we

0:36:51.040 --> 0:36:55.399
<v Speaker 1>will always be limited to what's there and guesses about it. Right,

0:36:55.719 --> 0:36:58.439
<v Speaker 1>But but our guesses are getting better, and our way

0:36:58.480 --> 0:37:02.040
<v Speaker 1>of recording is getting better. So like we previous cameras

0:37:02.080 --> 0:37:04.480
<v Speaker 1>did not have this shoot a femto laser in new

0:37:04.480 --> 0:37:08.520
<v Speaker 1>a you know, obscured room, right, And as computers get

0:37:08.560 --> 0:37:11.000
<v Speaker 1>more powerful, we're um, you know a lot of the

0:37:11.040 --> 0:37:14.719
<v Speaker 1>equations that people are working with right now are things

0:37:14.760 --> 0:37:17.680
<v Speaker 1>that have been around since the nineteen hundreds or the

0:37:17.440 --> 0:37:21.920
<v Speaker 1>eighteen hundreds. I'm sorry, um, you know, the the Furrier transform,

0:37:22.000 --> 0:37:24.800
<v Speaker 1>which is a big one that um that is being

0:37:24.840 --> 0:37:28.760
<v Speaker 1>passed around in most of the most of the apps

0:37:28.800 --> 0:37:31.759
<v Speaker 1>that you can download to reduce blur. Yeah, that was

0:37:31.800 --> 0:37:34.799
<v Speaker 1>a dude who was born in seventy eight. So so

0:37:34.880 --> 0:37:37.160
<v Speaker 1>you know that this this math has been around, but

0:37:37.560 --> 0:37:40.200
<v Speaker 1>the way that we're using it right now it's pretty

0:37:40.560 --> 0:37:44.080
<v Speaker 1>pretty incredible. Yeah. So, uh, we're not going to be

0:37:44.280 --> 0:37:47.000
<v Speaker 1>we're not going to be doing any sort of Bones

0:37:47.160 --> 0:37:51.880
<v Speaker 1>like technological wonders. I hear that they actually started to

0:37:51.920 --> 0:37:55.600
<v Speaker 1>scale back on some of the more ridiculous technological things

0:37:55.600 --> 0:37:57.239
<v Speaker 1>they would do in that show. I haven't watched it.

0:37:57.400 --> 0:38:00.960
<v Speaker 1>Watch it in any seasons? Yeah, So which one is Bones?

0:38:01.120 --> 0:38:04.120
<v Speaker 1>Bones was the one with um David Boreennas as the

0:38:04.239 --> 0:38:08.040
<v Speaker 1>cop and uh Emily Emily Deschanelle as a as the

0:38:08.120 --> 0:38:11.239
<v Speaker 1>anthropologist and um and they and they had their there

0:38:11.800 --> 0:38:17.480
<v Speaker 1>they solve crimes through science, science and quotes science fiction.

0:38:19.000 --> 0:38:22.320
<v Speaker 1>They're they're pretty lady. Um computer scientist would would would

0:38:22.440 --> 0:38:24.560
<v Speaker 1>be like like, oh hey, yeah, no, I just totally

0:38:24.600 --> 0:38:27.560
<v Speaker 1>developed this new computer that does this crazy things. So yeah,

0:38:27.640 --> 0:38:31.360
<v Speaker 1>I'm excited to see where camera technology takes us in

0:38:31.400 --> 0:38:33.480
<v Speaker 1>the future. Maybe we get to a point where every

0:38:33.520 --> 0:38:35.919
<v Speaker 1>image you see you'll just have to keep in mind,

0:38:36.000 --> 0:38:39.680
<v Speaker 1>I cannot trust that this moment ever actually happened. We're

0:38:39.719 --> 0:38:42.680
<v Speaker 1>kind of already there, aren't we, Because I don't know.

0:38:42.960 --> 0:38:45.400
<v Speaker 1>Do you believe that photos you see on the internet,

0:38:45.440 --> 0:38:49.640
<v Speaker 1>Like when my friends on Facebook post their wedding photos

0:38:49.760 --> 0:38:52.160
<v Speaker 1>is a picture of their new baby. I have to

0:38:52.200 --> 0:38:57.239
<v Speaker 1>comment shopped. This has been photoshop? Did you guys see this? Is?

0:38:57.320 --> 0:38:59.640
<v Speaker 1>This plays into our conversation a little bit. Did you

0:38:59.640 --> 0:39:01.719
<v Speaker 1>guys see the thing I posted? There was a guy

0:39:01.760 --> 0:39:07.040
<v Speaker 1>who faked being at Comic Con. Yeah, Like a friend

0:39:07.040 --> 0:39:09.480
<v Speaker 1>of his went to Comic Con and he was not

0:39:09.560 --> 0:39:12.160
<v Speaker 1>going to Comic Con, but he decided, just for kicks

0:39:12.480 --> 0:39:15.160
<v Speaker 1>that he would pretend that he was also at Comic Con.

0:39:15.239 --> 0:39:17.239
<v Speaker 1>So he kept texting him going like, oh, hey, I'm

0:39:17.280 --> 0:39:19.520
<v Speaker 1>over here in this meeting room, or are are you here?

0:39:19.520 --> 0:39:21.880
<v Speaker 1>Oh you just missed me. Oh no, I'm over here now.

0:39:22.040 --> 0:39:24.160
<v Speaker 1>But he was. He had been before, so he knew

0:39:24.239 --> 0:39:27.440
<v Speaker 1>enough about Comic Con to be able to, uh to

0:39:27.440 --> 0:39:29.359
<v Speaker 1>to fake it and say, oh, I'm over at hall

0:39:29.640 --> 0:39:32.160
<v Speaker 1>h or I'm over across at the over in the

0:39:32.440 --> 0:39:35.880
<v Speaker 1>gas Lamp district getting food and just leading this poor

0:39:36.120 --> 0:39:38.880
<v Speaker 1>sucker along the entire time. One of the things he

0:39:38.920 --> 0:39:42.640
<v Speaker 1>did was he found he scoured Twitter for images taken

0:39:42.680 --> 0:39:47.240
<v Speaker 1>an instagram taken from from comic Con, found one of

0:39:47.280 --> 0:39:50.120
<v Speaker 1>these two guys, like it was a couple of celebrities

0:39:50.160 --> 0:39:55.280
<v Speaker 1>posing together, and so then he matched himself, uh, standing

0:39:55.280 --> 0:39:58.439
<v Speaker 1>in an alley way behind his house, and then photoshopped

0:39:58.520 --> 0:40:01.759
<v Speaker 1>himself into the photo, placing the guy one of the

0:40:01.760 --> 0:40:03.799
<v Speaker 1>two celebrities, so it looked like he was hanging with

0:40:03.840 --> 0:40:06.440
<v Speaker 1>one of these other guys, and then uploaded that and

0:40:06.440 --> 0:40:08.759
<v Speaker 1>sent it to his friends, say, I just ran into

0:40:08.800 --> 0:40:11.719
<v Speaker 1>so and so here we are together, and it looked great.

0:40:11.800 --> 0:40:15.200
<v Speaker 1>I mean it didn't like upon casual glance, it did

0:40:15.239 --> 0:40:17.200
<v Speaker 1>not appear to be a photoshoped image. Now, if you

0:40:17.239 --> 0:40:20.080
<v Speaker 1>were to look really closely, you'd say the lighting is

0:40:20.120 --> 0:40:22.440
<v Speaker 1>really weird because his face has not lit exactly the

0:40:22.520 --> 0:40:25.440
<v Speaker 1>same way. But you know, if you're just looking casually,

0:40:25.520 --> 0:40:28.640
<v Speaker 1>you wouldn't think anything of it. So Yeah, at this point,

0:40:29.280 --> 0:40:30.799
<v Speaker 1>I think you're right, Joe. I think we have to

0:40:30.840 --> 0:40:34.120
<v Speaker 1>just assume that everyone's photos of their wedding and babies

0:40:34.200 --> 0:40:38.440
<v Speaker 1>and everything is chopped. Yeah, everything is well, guys. Uh,

0:40:38.480 --> 0:40:40.480
<v Speaker 1>that kind of wraps up our discussion. What do you

0:40:40.480 --> 0:40:43.880
<v Speaker 1>guys think about the future of photography and videography and

0:40:43.960 --> 0:40:46.600
<v Speaker 1>cameras in general. Is it's something that's exciting to you.

0:40:47.280 --> 0:40:50.040
<v Speaker 1>Are you a photoshop wizard? Do you have lots of

0:40:50.080 --> 0:40:52.520
<v Speaker 1>examples of crazy photoshops? Do you want to do some

0:40:52.560 --> 0:40:56.919
<v Speaker 1>crazy photoshops of the hosts of Forward Thinking. It's gonna happen.

0:40:56.960 --> 0:41:00.120
<v Speaker 1>I might as well ask it happens. Well, guess what.

0:41:00.280 --> 0:41:03.360
<v Speaker 1>We have images of all the hosts of Forward Thinking.

0:41:03.640 --> 0:41:07.560
<v Speaker 1>You can find those over at our Facebook page. They're

0:41:07.760 --> 0:41:09.719
<v Speaker 1>they're up there. You can also if you hunt around,

0:41:09.719 --> 0:41:11.560
<v Speaker 1>you'll you'll find photos of us. I can't wait to

0:41:11.600 --> 0:41:13.800
<v Speaker 1>see where we end up. By the way, if you

0:41:13.800 --> 0:41:15.240
<v Speaker 1>want to get in touch with us, you can email

0:41:15.280 --> 0:41:19.040
<v Speaker 1>us our addresses fw thinking at discovery dot com and

0:41:19.080 --> 0:41:22.800
<v Speaker 1>go to fow thinking dot com for all the blogs, podcasts, videos,

0:41:23.120 --> 0:41:25.759
<v Speaker 1>lots of other interesting material there. We look forward to

0:41:25.800 --> 0:41:28.200
<v Speaker 1>hearing from you, and we'll talk to you again really soon.

0:41:32.800 --> 0:41:35.279
<v Speaker 1>For more on this topic in the future of technology,

0:41:35.560 --> 0:41:46.759
<v Speaker 1>visit forward thinking dot com. Brought to you by Toyota.

0:41:47.239 --> 0:41:48.200
<v Speaker 1>Let's go places