WEBVTT - The Necromantic Urge, Part 2

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<v Speaker 1>Ah necromancy Sweet, Ah Wizard air udep teach me the

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<v Speaker 1>skill that I instill, the pain surgeons assuage in vain,

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<v Speaker 1>nor herb of all the plane can heal.

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<v Speaker 2>Welcome to Stuff to Blow Your Mind a production of iHeartRadio.

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<v Speaker 3>Hey, Welcome to Stuff to Blow your Mind. My name

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<v Speaker 3>is Robert.

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<v Speaker 1>Lamb, and I am Joe McCormick. And that poem I

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<v Speaker 1>just read was from Emily Dickinson. And some of the

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<v Speaker 1>numbering systems, that's her poem, number one seventy seven. I

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<v Speaker 1>would say, not one of her greatest efforts. But you know,

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<v Speaker 1>some of those poems in her collections seem like something

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<v Speaker 1>she just jotted on the back of a notepad real quick.

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<v Speaker 1>I think that's more one of those. But I still

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<v Speaker 1>like the forced rhyme of sweet with erudite, and I

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<v Speaker 1>don't know, wizard feels more right than wizard.

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<v Speaker 3>I like reading yes and yeah. This was not a

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<v Speaker 3>poem of Emily Dickinson's that I was familiar with. Sometimes

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<v Speaker 3>just it's given the title ah necromancy Sweet, it is

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<v Speaker 3>a note that like, basically I was gonna just bust

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<v Speaker 3>out another Clark Ashton Smith poem for this episode, but

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<v Speaker 3>then I was like, who else has some poems about

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<v Speaker 3>necromancy and necromancers? And lo and behold, Emily Dickinson has

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<v Speaker 3>not one, but two, which may surprise some of you,

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<v Speaker 3>may not surprise some of you who are more familiar

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<v Speaker 3>with her work.

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<v Speaker 1>I would say I'm an Emily Dickinson fan, though I

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<v Speaker 1>would not have been able to tell you that she

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<v Speaker 1>had poems that use the word necromancy, though I know

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<v Speaker 1>a number of her poems are concerned with death.

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<v Speaker 3>Yeah, she saw the skull beneath the skin, that's for sure.

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<v Speaker 1>Oh skull of skulls. Well, anyway, we are back with

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<v Speaker 1>part two in our series on necromancy. Now, if you've

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<v Speaker 1>been listening to the podcast for a while, you probably

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<v Speaker 1>know that every year, for the whole month of October,

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<v Speaker 1>we focus our tension on topics of the beastly, ghostly,

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<v Speaker 1>devilish or uncanny sort. And also, as we often do,

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<v Speaker 1>we got started a little bit early this year, So

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<v Speaker 1>we got started last week, even though it was still

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<v Speaker 1>technically September, with the first part in a series on necromancy,

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<v Speaker 1>the practice of communicating with the dead, usually for the

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<v Speaker 1>purpose of divination, of gaining access to hidden information, or truth.

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<v Speaker 1>And in that episode we talked about accounts of necromancy

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<v Speaker 1>or pseudo necromantic legends from ancient China, as well as

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<v Speaker 1>methods of both speaking to and exercising ghosts in the

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<v Speaker 1>first millennium BCE in Mesopotamia. And today we are going

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<v Speaker 1>to continue our journey into the nether world talking about

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<v Speaker 1>necromancy practices and legends from ancient Greece and Rome.

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<v Speaker 3>That's right, We're going to be talking about Greek accounts

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<v Speaker 3>of necromancy or things like necromancy to some extent in

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<v Speaker 3>this episode, and who knows where we'll end up in

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<v Speaker 3>a third episode on necromancy. So one of the sources

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<v Speaker 3>that I mentioned in the last episode is a paper

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<v Speaker 3>by Czech academic Andres CapCar titled the Origins of Necromancy

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<v Speaker 3>or how we Learn to Speak to the Dead great title,

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<v Speaker 3>and according to CapCar, the earliest mentions of necromancy they

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<v Speaker 3>don't require a lot of inference and interpretation, can be

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<v Speaker 3>found in ancient Greece. In this we're dealing with nekia,

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<v Speaker 3>which is the practice of calling forth ghosts and asking

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<v Speaker 3>them about the future or as we'll get into things

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<v Speaker 3>that are maybe not the future, But are that are

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<v Speaker 3>concerned with knowledge beyond what an individual has at their disposal.

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<v Speaker 3>You know, the dead by virtue of being dead, they

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<v Speaker 3>can tell you things. They can tell you things from

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<v Speaker 3>their life, from their place of origin, and so forth.

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<v Speaker 3>The primary example that he deals with, and indeed of

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<v Speaker 3>primary example you've seen a lot of discussions of what

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<v Speaker 3>is or isn't acromancy in ancient Greek traditions takes us

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<v Speaker 3>all the way back to book eleven of the Odyssey,

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<v Speaker 3>in which Odysseus receives instructions about how to question the

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<v Speaker 3>dead and then does so. Now, Joe correct me if

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<v Speaker 3>I'm wrong, But I think we've recounted this story before

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<v Speaker 3>on the podcast.

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<v Speaker 1>Possibly, but it's been a while, so I think it's

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<v Speaker 1>worth refreshing on the story.

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<v Speaker 3>All right, Well, I'll give everyone the basics here concerning

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<v Speaker 3>this episode. So basically, you know the deal with Odysseus.

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<v Speaker 3>He's trying to get home, right, He's been off to war,

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<v Speaker 3>he's seen the Trojan wars, and so forth. Wants to

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<v Speaker 3>get home, wants to be reunited with his wife. A

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<v Speaker 3>lot of misadventures occur on the way, So might say

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<v Speaker 3>he takes the scenic route does he takes the scenic route,

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<v Speaker 3>and one of the more scenic routes ends up taking.

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<v Speaker 3>He and his crew wind up on the island of

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<v Speaker 3>Circe in the care you might say, or under the

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<v Speaker 3>dominion of the enchantress Circe, and there's you know, there's

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<v Speaker 3>some misunderstanding, there's some transfiguration involved, there's a good bit

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<v Speaker 3>of seduction, and they end up staying there for like

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<v Speaker 3>a year, So they're hanging out on this island for

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<v Speaker 3>a fair amount of time.

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<v Speaker 1>I don't know exactly how all of this gets explained

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<v Speaker 1>Penelope later.

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<v Speaker 3>Well, you know, we there's a possible answer to that

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<v Speaker 3>here coming up. But essentially, you know, he has time

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<v Speaker 3>to seek some guidance, get some some advice from Circe,

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<v Speaker 3>and basically he wants to seek the advice of the

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<v Speaker 3>prophet Tyrisius, the blind Seer of Thebes, who in one

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<v Speaker 3>Greek myth is is changing to a woman for several

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<v Speaker 3>years and then back into a man. But in this story,

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<v Speaker 3>this seer is dead and that's a problem, and that's

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<v Speaker 3>why Circe sends Odysseus to the very gates of the

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<v Speaker 3>land of the Dead in order to seek his advice.

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<v Speaker 3>So that's what the crew does. That's what the guys do.

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<v Speaker 3>They go to the very limits of the mortal realm,

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<v Speaker 3>right up to the border with the Land of the Dead,

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<v Speaker 3>and per Circe's instructions, they dig a trench, they offer libations,

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<v Speaker 3>they sacrifice you and a ram. These are the practices

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<v Speaker 3>of Nekia. So the blood of the sacrifice calls forth ghosts,

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<v Speaker 3>but it calls forth ghosts by the thousands, so it's

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<v Speaker 3>just just calls them all out. They all come swarming.

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<v Speaker 3>Key individuals that Odysseus knew in life they come forward

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<v Speaker 3>as well. One of them is Odysseus's own mother, and

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<v Speaker 3>initially he does not let her of her spirit approach

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<v Speaker 3>the blood, but finally here comes Tyrisius. He drinks the

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<v Speaker 3>blood and then speaks and tells Odysseus how their journey

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<v Speaker 3>home is likely to go, and basically he breaks it

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<v Speaker 3>to him. Look, you you know that stuff with the

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<v Speaker 3>Cyclops while you offended Poseidon and he's a p pretty

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<v Speaker 3>powerful guy. You're gonna have to make amends for that.

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<v Speaker 3>There he outlines some of the other hurdles that are

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<v Speaker 3>in their path, and then Odysseus asked well, how can

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<v Speaker 3>I speak to the ghost of my mother who I

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<v Speaker 3>just ran into And he is told that he must

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<v Speaker 3>let the spirit drink the blood. If the spirit doesn't

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<v Speaker 3>drink the blood, then they cannot speak to the living,

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<v Speaker 3>and so he allows his mother's spirit to do that.

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<v Speaker 3>He doesn't stand in her way, and he's able to

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<v Speaker 3>speak with his mother and learn about events at home.

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<v Speaker 3>There are more details. I may touch on some more

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<v Speaker 3>here in a minute, but that's the basics here. Odysseus

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<v Speaker 3>engages in a specific right to attract the spirits of

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<v Speaker 3>the deceased, appeases them, and gives them the power of

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<v Speaker 3>speech and their for prophecy.

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<v Speaker 1>Okay, So I know this passage is of interest to

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<v Speaker 1>people trying to understand the culture and the ritual practices

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<v Speaker 1>of ancient Greece because it's often interpreted not just as

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<v Speaker 1>an isolated story in a fictional narrative, but a reflection

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<v Speaker 1>of generally how the rituals of necromancy were thought to work,

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<v Speaker 1>at least to some.

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<v Speaker 3>Extent, that's right. Yeah, So yeah, we're doing with what

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<v Speaker 3>an eighth century BCE text that many argue as our

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<v Speaker 3>earliest clear look at the idea of what would come

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<v Speaker 3>to be known as necromancy. But at the same time,

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<v Speaker 3>I do have to highlight that I was looking around

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<v Speaker 3>not everyone is convinced that it's truly what we'd call necromancy.

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<v Speaker 3>We kind of get into the semantics game again. I've

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<v Speaker 3>seen arguments that what takes place here is essentially a

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<v Speaker 3>standard sacrifice to the spirits of the dead, only observed

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<v Speaker 3>on the physical threshold of death's own country. So I

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<v Speaker 3>don't you know again, like perhaps the location is the

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<v Speaker 3>key thing here, and the right itself is not necromancy itself,

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<v Speaker 3>but takes on necromantic powers due to proximity to the

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<v Speaker 3>land of the dead.

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<v Speaker 1>That'll come back in some stuff I want to get

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<v Speaker 1>into in a little bit.

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<v Speaker 3>But on the other hand, plenty of commentators do equate

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<v Speaker 3>nekia with necromancy. Some things to keep in mind about

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<v Speaker 3>what we see here in this primary example.

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<v Speaker 4>So, first of.

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<v Speaker 3>All, as we were discussing in the first episode, this

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<v Speaker 3>is one of those ancient accounts that involves speaking to

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<v Speaker 3>the dead. It does not involved controlling the dead. I mean,

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<v Speaker 3>aside from just giving them the power of speech by

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<v Speaker 3>offering them the blood.

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<v Speaker 1>Yeah, that's right. We talked about in the last episode.

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<v Speaker 1>How if you hear the word necromancer today, especially if

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<v Speaker 1>you play Dungeons and Dragons or you're familiar with general

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<v Speaker 1>fantasy horror literature, you're probably thinking of someone who like

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<v Speaker 1>commands armies of skeletons to do their bidding. And that's

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<v Speaker 1>not usually what's being discussed with ancient necromancy. It's specifically

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<v Speaker 1>a divination practice. It's about communicating with the dead, usually

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<v Speaker 1>to get information.

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<v Speaker 4>Yeah.

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<v Speaker 3>Now, the other interesting thing about this, and something I

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<v Speaker 3>rather like about this example, is that Odysseus doesn't summon

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<v Speaker 3>one dead individual from the realm of the dead. He

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<v Speaker 3>summons all of them at once, like just a mass

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<v Speaker 3>of them. Like it's kind of like he replied all

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<v Speaker 3>or you know how in different organizations, there'll be that

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<v Speaker 3>one email address where you can you can contact everybody

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<v Speaker 3>in the organization. It's like, you know, all dead at

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<v Speaker 3>underworld dot com or something to that effect. That's what

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<v Speaker 3>Odysseus does here, And they're like, whoa, everybody's in the

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<v Speaker 3>chat now.

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<v Speaker 1>And then everybody starts replying and that's the day you

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<v Speaker 1>get five hundred emails on the same thread and yeah.

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<v Speaker 3>Exactly, yeah, and then he has to try and figure

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<v Speaker 3>out who he specifically wants to talk to. Now, aspects

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<v Speaker 3>of this that that are reflected in later traditions of necromancy.

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<v Speaker 3>It does entail blood. There is blood and blood sacrifice

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<v Speaker 3>involved here. It entail it does entail the ability to

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<v Speaker 3>speak with the dead and.

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<v Speaker 4>Learn from them.

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<v Speaker 3>And again this may work mostly due to proximity to

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<v Speaker 3>the Kingdom of the Dead. And you could also classify

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<v Speaker 3>this as an example of katabasis or a descent into

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<v Speaker 3>the underworld. I mean, even if Odysseus is only going

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<v Speaker 3>to the gates of Hell here, I mean he's essentially

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<v Speaker 3>he's essentially in the underworld, right, I mean, where do

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<v Speaker 3>you draw the line between actually going there and just

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<v Speaker 3>going to the edge of it?

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<v Speaker 4>Right?

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<v Speaker 1>Well, so you could have an example like Orpheus that

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<v Speaker 1>I think is more a more complete kind of bassis.

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<v Speaker 1>But this is he's at least going part of the way.

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<v Speaker 1>And I think it is portrayed from what I recall

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<v Speaker 1>in the narrative as a as a harrowing journey into

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<v Speaker 1>a place that, you know, where mortals do not normally

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<v Speaker 1>tread exactly.

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<v Speaker 3>Yeah, And of course this is a major theme in literature.

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<v Speaker 3>We see it in Virgil Zania. We see it in

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<v Speaker 3>Dante's Divine Comedy, and so many other examples, you know,

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<v Speaker 3>pop culture and otherwise. When people travel into the realm

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<v Speaker 3>of the dead to get something, to find someone, to

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<v Speaker 3>get secret knowledge, et cetera, there are often complications. There's

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<v Speaker 3>often a fair amount of traunta.

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<v Speaker 1>Now, you know. Another thing I recall from the narrative

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<v Speaker 1>in the Odyssey is that it presents a vision of

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<v Speaker 1>the underworld and of the afterlife in which being dead sucks.

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<v Speaker 1>It is really bad, and it's just it's not something

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<v Speaker 1>you want, and it's not like heaven where everybody's a

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<v Speaker 1>nice angel and things are great.

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<v Speaker 4>Now, you know.

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<v Speaker 1>It just it depicts the afterlife is a kind of

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<v Speaker 1>miserable only half kind of pseudo existence.

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<v Speaker 3>Yeah, and it's it's interesting to think about that. I mean,

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<v Speaker 3>we could have a larger discussion about various versions of

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<v Speaker 3>the afterlife, but certainly, very generally, there are plenty of

0:12:27.960 --> 0:12:31.559
<v Speaker 3>other examples where the afterlife is considered like the destination.

0:12:31.760 --> 0:12:34.000
<v Speaker 3>It is the thing, and suffering here in the mortal

0:12:34.080 --> 0:12:37.520
<v Speaker 3>realm is worth it for those treasures in the next realm.

0:12:37.880 --> 0:12:40.560
<v Speaker 3>And you know, at least on the surface, you seem

0:12:40.679 --> 0:12:43.440
<v Speaker 3>to see a reversal here in these traditions where like

0:12:43.480 --> 0:12:46.920
<v Speaker 3>this is the life, this is the the prime existence.

0:12:47.200 --> 0:12:49.719
<v Speaker 3>What happens next is just kind of a shadow.

0:12:50.920 --> 0:12:51.160
<v Speaker 4>Now.

0:12:51.440 --> 0:12:55.240
<v Speaker 3>CapCar also singles out one of the other details of

0:12:55.280 --> 0:12:57.560
<v Speaker 3>this encounter, and that's and that concerns one of the

0:12:57.600 --> 0:12:59.959
<v Speaker 3>other dead individuals, the spirits of the dead that approach

0:13:00.240 --> 0:13:05.679
<v Speaker 3>Odysseus here from the underworld, and that's Elpinor. This was

0:13:05.720 --> 0:13:09.440
<v Speaker 3>the youngest member of Odysseus's crew who remember that year

0:13:09.520 --> 0:13:12.480
<v Speaker 3>that they spent on the island of Sirce. Well, during

0:13:12.520 --> 0:13:15.560
<v Speaker 3>that year, Elpinor becomes drunk and decides, you know what

0:13:15.600 --> 0:13:17.760
<v Speaker 3>I'm gonna do. I'm gonna go sleep on that roof.

0:13:18.400 --> 0:13:21.120
<v Speaker 3>So he grips and gets himself a ladder and he

0:13:21.200 --> 0:13:23.280
<v Speaker 3>starts climbing up that ladder to get on the roof

0:13:23.320 --> 0:13:26.280
<v Speaker 3>so he can sleep. But he falls off the ladder.

0:13:26.320 --> 0:13:27.160
<v Speaker 3>He breaks his neck.

0:13:27.240 --> 0:13:27.760
<v Speaker 4>He dies.

0:13:28.360 --> 0:13:31.480
<v Speaker 3>Well, you know, it's sad, but even sadder it turns

0:13:31.520 --> 0:13:33.600
<v Speaker 3>out the boys forgot to give him a proper burial

0:13:33.640 --> 0:13:37.720
<v Speaker 3>and to grieve for him. So it's kind of embarrassing

0:13:37.760 --> 0:13:40.880
<v Speaker 3>for Odysseus. He shows up here in the underworld and

0:13:40.920 --> 0:13:43.720
<v Speaker 3>here comes Elpinor, and he says, hey, you remember me.

0:13:43.760 --> 0:13:45.599
<v Speaker 3>I was the youngest member of your crew and I

0:13:46.240 --> 0:13:48.560
<v Speaker 3>got drunk, I fell off that ladder, I broke my neck. Well,

0:13:49.679 --> 0:13:53.640
<v Speaker 3>you guys didn't bury me or grieve for me. Could

0:13:53.679 --> 0:13:56.600
<v Speaker 3>you do that? That would be really swell, And so

0:13:56.920 --> 0:14:00.520
<v Speaker 3>Odysseus says, yes, we'll totally do that. Are bad, we

0:14:00.600 --> 0:14:05.160
<v Speaker 3>will bury you and grief for you. And so, I

0:14:05.200 --> 0:14:08.080
<v Speaker 3>don't know, I'm looking at it with a slightly humorous lens.

0:14:08.920 --> 0:14:12.120
<v Speaker 3>I don't know if that was really intended in the

0:14:12.160 --> 0:14:16.000
<v Speaker 3>original work, but it is in principle. Another example of

0:14:16.080 --> 0:14:19.040
<v Speaker 3>the restless Dead, which we referred to in the last episode,

0:14:19.080 --> 0:14:21.680
<v Speaker 3>the idea that you know, there are different types of ghosts.

0:14:21.720 --> 0:14:23.520
<v Speaker 3>There are different types of spirits of the dead that

0:14:23.640 --> 0:14:26.080
<v Speaker 3>might speak to you. They're the ones who were properly

0:14:26.120 --> 0:14:29.600
<v Speaker 3>buried and are remembered and everything is sort of like

0:14:30.200 --> 0:14:32.800
<v Speaker 3>squared away with them. And there are those that have

0:14:33.040 --> 0:14:36.400
<v Speaker 3>some kind of a grudge something, you know, keeping them

0:14:36.440 --> 0:14:41.040
<v Speaker 3>here in our world, or specifically they were not properly

0:14:41.040 --> 0:14:54.200
<v Speaker 3>buried and therefore cannot pass on. Now. Necromancy occurs elsewhere

0:14:54.240 --> 0:14:57.000
<v Speaker 3>in ancient Greece. We'll get into some examples of this

0:14:57.160 --> 0:15:00.320
<v Speaker 3>as we proceed here, often involving temples devoted to an

0:15:00.320 --> 0:15:02.800
<v Speaker 3>oracle of the dead. So this is the place where

0:15:02.840 --> 0:15:05.640
<v Speaker 3>one could specifically go to seek to call up a

0:15:05.640 --> 0:15:09.920
<v Speaker 3>spirit of the deceased. Various authors wrote about such places,

0:15:09.920 --> 0:15:13.360
<v Speaker 3>including Plutarch and Herodotus. You'll find details of these oracles

0:15:13.400 --> 0:15:14.120
<v Speaker 3>in their writings.

0:15:14.440 --> 0:15:16.760
<v Speaker 1>We're going to talk about some examples of those places

0:15:16.760 --> 0:15:20.520
<v Speaker 1>in a minute. But I really got to wondering, why

0:15:20.560 --> 0:15:25.120
<v Speaker 1>do people think that ghosts know anything special, you know,

0:15:25.200 --> 0:15:28.440
<v Speaker 1>other than answering questions like what's going on in the

0:15:28.480 --> 0:15:31.560
<v Speaker 1>nether world. I mean that came up in the ancient

0:15:31.600 --> 0:15:35.120
<v Speaker 1>Mesopotamian poem of Gilgamesh in key Do in the nether world,

0:15:35.160 --> 0:15:39.000
<v Speaker 1>where remember Gilgamesh, he keeps like his stuff keeps falling

0:15:39.040 --> 0:15:42.080
<v Speaker 1>into the underworld, into the house of dust, and he's like,

0:15:42.120 --> 0:15:44.280
<v Speaker 1>I need my stuff back, and then in key Do

0:15:44.640 --> 0:15:46.880
<v Speaker 1>goes down in there to get it for him. But

0:15:47.040 --> 0:15:49.520
<v Speaker 1>in key Do screws up. He doesn't follow the rules.

0:15:49.560 --> 0:15:52.120
<v Speaker 1>He throws throwing sticks at the dead and all that,

0:15:52.720 --> 0:15:55.080
<v Speaker 1>and then he gets stuck down there, and so he's

0:15:55.120 --> 0:15:58.440
<v Speaker 1>dead now. And then he comes back up through a

0:15:58.840 --> 0:16:02.400
<v Speaker 1>Necromantic summoning, and Gilgamesh is like, hey, tell me what

0:16:02.440 --> 0:16:04.320
<v Speaker 1>the nether world is, like, you know, what are the

0:16:04.320 --> 0:16:06.160
<v Speaker 1>fates of the dead down there and so forth?

0:16:06.200 --> 0:16:10.680
<v Speaker 3>That makes sense, yeah, yeah, but otherwise, I mean there

0:16:10.680 --> 0:16:14.280
<v Speaker 3>are certain situations. So take Odysseus speaking with his mother.

0:16:14.920 --> 0:16:17.200
<v Speaker 3>If memory serves, the whole situation is like his mother

0:16:17.360 --> 0:16:20.360
<v Speaker 3>was alive when he last saw her, and so this

0:16:20.480 --> 0:16:25.040
<v Speaker 3>is he's learning things about home that details about home

0:16:25.040 --> 0:16:28.160
<v Speaker 3>that he's not privy too, but she experienced before her passing.

0:16:29.200 --> 0:16:31.760
<v Speaker 3>I think I'm remembering that ride I could be misremembering

0:16:31.840 --> 0:16:32.680
<v Speaker 3>part of that.

0:16:32.680 --> 0:16:35.280
<v Speaker 1>That's right, that there are some classes of information that

0:16:36.080 --> 0:16:38.640
<v Speaker 1>makes sense in a practical way like that, and I'll

0:16:38.680 --> 0:16:42.040
<v Speaker 1>get into that in a minute. But also like how

0:16:42.080 --> 0:16:46.160
<v Speaker 1>would a ghost have privileged information, so information about the future.

0:16:46.480 --> 0:16:49.280
<v Speaker 1>Well I found an interesting article that gets into that

0:16:49.440 --> 0:16:52.680
<v Speaker 1>somewhat with respect to ancient Greek and Roman necromancy, but

0:16:52.720 --> 0:16:56.240
<v Speaker 1>also has a lot of other interesting general information about

0:16:56.560 --> 0:16:59.120
<v Speaker 1>Greco Roman practices of communicating with the dead. So I

0:16:59.120 --> 0:17:01.880
<v Speaker 1>want to talk about this art. It is called lay

0:17:01.920 --> 0:17:06.879
<v Speaker 1>that Ghost. Necromancy in Ancient Greece and Rome by Daniel Ogden,

0:17:07.680 --> 0:17:11.240
<v Speaker 1>was originally published in Archaeology Odyssey back in two thousand

0:17:11.240 --> 0:17:14.040
<v Speaker 1>and two. I found a republication of it on the

0:17:14.080 --> 0:17:18.199
<v Speaker 1>magazine of a Biblical archaeology website. But Daniel Ogden is

0:17:18.280 --> 0:17:22.240
<v Speaker 1>a professor of ancient history at the University of Exeter

0:17:22.400 --> 0:17:22.960
<v Speaker 1>in England.

0:17:23.440 --> 0:17:27.119
<v Speaker 3>Yeah, this is a great question because it instantly reminds

0:17:27.160 --> 0:17:30.240
<v Speaker 3>me of that episode of The Simpsons where Homer eats

0:17:30.280 --> 0:17:31.439
<v Speaker 3>the pepper and has the.

0:17:33.320 --> 0:17:36.800
<v Speaker 4>Psychedelic dream journey Johnny Cash.

0:17:37.000 --> 0:17:39.840
<v Speaker 3>He talks to the space coyote voiced by Johnny Cash

0:17:39.920 --> 0:17:42.320
<v Speaker 3>and he's asking some advice of it, and he's like,

0:17:42.359 --> 0:17:45.600
<v Speaker 3>I'm just an hallucination. I don't have any new information.

0:17:47.960 --> 0:17:50.440
<v Speaker 1>But so sometimes it didn't have to be new information.

0:17:50.560 --> 0:17:55.600
<v Speaker 1>Sometimes it was like you were saying personal, practically accessible

0:17:55.640 --> 0:17:59.920
<v Speaker 1>information for the ghost. One common example of this is

0:18:00.800 --> 0:18:04.520
<v Speaker 1>stories of necromancy from ancient Greece, where the ghost tells

0:18:04.560 --> 0:18:08.320
<v Speaker 1>you what you need to do to fix your relationship

0:18:08.400 --> 0:18:12.320
<v Speaker 1>with the ghost with themselves. So if somebody died an

0:18:12.440 --> 0:18:16.399
<v Speaker 1>untimely death and it was your fault, you could perform

0:18:16.480 --> 0:18:19.520
<v Speaker 1>necromancy to find out what was needed in order to

0:18:19.520 --> 0:18:20.280
<v Speaker 1>make amends.

0:18:21.240 --> 0:18:22.840
<v Speaker 3>Yeah, and you can almost think of this as some

0:18:22.880 --> 0:18:25.920
<v Speaker 3>sort of I mean, hopefully you didn't just murder the

0:18:25.960 --> 0:18:29.080
<v Speaker 3>person in cold blood. But even still, I guess it's

0:18:29.080 --> 0:18:32.000
<v Speaker 3>like it's almost like some form of therapy, like this

0:18:32.040 --> 0:18:34.359
<v Speaker 3>is weighing heavily on your conscious Let's summon up the

0:18:34.960 --> 0:18:37.840
<v Speaker 3>spirit of the dead and see what they want in

0:18:37.960 --> 0:18:39.119
<v Speaker 3>order for things to move on.

0:18:39.680 --> 0:18:42.560
<v Speaker 1>Sometimes it was just straight up murder. I'll mention a

0:18:42.600 --> 0:18:46.040
<v Speaker 1>couple of different examples. So the article here opens with

0:18:46.160 --> 0:18:50.200
<v Speaker 1>a retelling piece together from Plutarch, Thucydides and a few

0:18:50.200 --> 0:18:54.640
<v Speaker 1>other sources, of this story of the fifth century BCE

0:18:55.040 --> 0:19:00.000
<v Speaker 1>Spartan general Pausanius. Now, just to note this, this story

0:19:00.240 --> 0:19:02.439
<v Speaker 1>is pieced together from a bunch of different accounts, and

0:19:02.480 --> 0:19:06.000
<v Speaker 1>it is not necessarily all thought to be all historically true.

0:19:06.160 --> 0:19:09.280
<v Speaker 1>This is like the story of this guy's life. But

0:19:09.400 --> 0:19:14.080
<v Speaker 1>Pausanias was a Spartan regent and general who famously defended Greece.

0:19:14.119 --> 0:19:18.840
<v Speaker 1>He defended the Hellenic League against the Persians at the

0:19:18.880 --> 0:19:22.439
<v Speaker 1>Battle of Platia. So his original fame is as a

0:19:22.480 --> 0:19:26.480
<v Speaker 1>defender of Greece against Persian invasion. But then later in

0:19:26.520 --> 0:19:30.560
<v Speaker 1>life he was caught trying to betray Greece and make

0:19:30.600 --> 0:19:33.720
<v Speaker 1>a secret pact with the Persian kings or Exees the Great.

0:19:34.119 --> 0:19:36.000
<v Speaker 1>And in the middle of all this, there is a

0:19:36.000 --> 0:19:41.000
<v Speaker 1>tragic story that Pausanias accidentally killed an innocent young woman

0:19:41.320 --> 0:19:45.480
<v Speaker 1>named Kleonesi in his bedchambers when he was startled awake

0:19:45.520 --> 0:19:48.159
<v Speaker 1>in the night. I guess he thought there were assassins

0:19:48.160 --> 0:19:50.040
<v Speaker 1>coming for him. He reaches for his sword and he

0:19:50.080 --> 0:19:53.719
<v Speaker 1>accidentally kills this woman, this young woman, and after this

0:19:53.800 --> 0:19:56.720
<v Speaker 1>he is haunted by the woman's ghost. So he sought

0:19:56.720 --> 0:19:59.480
<v Speaker 1>the help of a necromancer, or I guess maybe it's

0:19:59.520 --> 0:20:02.040
<v Speaker 1>debatable whether this should be called a necromancer. But he

0:20:02.119 --> 0:20:05.400
<v Speaker 1>sought the help of a sort of spirit guide at

0:20:05.400 --> 0:20:08.639
<v Speaker 1>an oracle of the dead on the southern shore of

0:20:08.680 --> 0:20:11.960
<v Speaker 1>the Black Sea. So this is a place where you

0:20:11.960 --> 0:20:14.639
<v Speaker 1>would go to conjure up a ghost. And so he

0:20:14.720 --> 0:20:17.760
<v Speaker 1>conjures the ghost of Kleonesy so he could learn how

0:20:17.800 --> 0:20:20.639
<v Speaker 1>to make it right, and according to the legend, the

0:20:20.680 --> 0:20:23.359
<v Speaker 1>ghost told him all he needed to do to make

0:20:23.400 --> 0:20:26.760
<v Speaker 1>amends and to stop the haunting would be to return

0:20:26.840 --> 0:20:30.879
<v Speaker 1>home to Sparta. But this is one of those cruel

0:20:30.960 --> 0:20:34.399
<v Speaker 1>tricks that ghosts sometimes play, because when he went home

0:20:34.440 --> 0:20:39.040
<v Speaker 1>to Sparta, his betrayal to the Persians was exposed, so

0:20:39.160 --> 0:20:41.640
<v Speaker 1>the Spartans found out about him. They tried to seize him,

0:20:41.680 --> 0:20:45.200
<v Speaker 1>and then he tried to seek sanctuary in the Temple

0:20:45.240 --> 0:20:48.680
<v Speaker 1>of Athena, where he thought his pursuers would be unable

0:20:48.760 --> 0:20:52.199
<v Speaker 1>to capture and execute him for fear of impiety. You know,

0:20:52.280 --> 0:20:55.520
<v Speaker 1>he's taking sanctuary in a temple. But the story goes

0:20:55.560 --> 0:20:58.320
<v Speaker 1>that they found a way around this. The Spartans bricked

0:20:58.359 --> 0:21:01.720
<v Speaker 1>up the entrance and sealed him inside until he starved

0:21:01.720 --> 0:21:02.119
<v Speaker 1>to death.

0:21:02.680 --> 0:21:03.199
<v Speaker 4>Oh wow.

0:21:03.520 --> 0:21:05.440
<v Speaker 1>After this, however, there was a there was an all

0:21:05.520 --> 0:21:08.600
<v Speaker 1>new problem. Now the ghost of Pausanius was haunting the

0:21:08.640 --> 0:21:12.439
<v Speaker 1>Temple of Athena. So the Spartans had to ask the

0:21:12.480 --> 0:21:15.840
<v Speaker 1>oracle of Delphi what to do, and then the oracle

0:21:16.040 --> 0:21:18.920
<v Speaker 1>advised them that they needed to bring in some exorcists.

0:21:19.080 --> 0:21:23.879
<v Speaker 1>These professional Ogden calls them evocators. He says, the Greek

0:21:24.000 --> 0:21:29.600
<v Speaker 1>term is sucha go gooy, which means soul conductors. And

0:21:29.680 --> 0:21:32.359
<v Speaker 1>they came in and they checked the situation out and

0:21:32.400 --> 0:21:34.640
<v Speaker 1>told them how to get rid of the ghost of Pausanius,

0:21:34.920 --> 0:21:41.840
<v Speaker 1>and they succeeded. They exercised him effectively. Busted right, bustin

0:21:42.040 --> 0:21:44.119
<v Speaker 1>must make them feel good. Because they came all the

0:21:44.119 --> 0:21:48.200
<v Speaker 1>way from Italy to Sparta to do this. And this

0:21:48.320 --> 0:21:51.439
<v Speaker 1>story illustrates what Ogden claims is probably the most common

0:21:51.480 --> 0:21:54.080
<v Speaker 1>piece of information sought from the dead in Greek and

0:21:54.200 --> 0:21:57.320
<v Speaker 1>Roman necromancy, and that is what does the ghost need?

0:21:57.440 --> 0:22:00.720
<v Speaker 1>What will make the ghost go away or stop plunting me,

0:22:00.960 --> 0:22:03.640
<v Speaker 1>or allow the ghost to achieve rest? And I thought

0:22:03.680 --> 0:22:07.920
<v Speaker 1>this was interesting in that it combines two different traditions

0:22:07.960 --> 0:22:10.639
<v Speaker 1>that we talked about separately in the last part in

0:22:10.680 --> 0:22:15.120
<v Speaker 1>this series. So one is necromancy seeking information from the dead,

0:22:15.520 --> 0:22:18.720
<v Speaker 1>and the other is exorcism, which is the removal of

0:22:18.760 --> 0:22:22.760
<v Speaker 1>a ghost or a spirit from an unwonted place or context.

0:22:23.280 --> 0:22:26.680
<v Speaker 1>So if Ogden is correct here, the most common aim

0:22:26.920 --> 0:22:30.080
<v Speaker 1>of the former is actually the achievement of the latter.

0:22:30.200 --> 0:22:33.399
<v Speaker 1>The most common reason ancient Greek and Roman people would

0:22:33.480 --> 0:22:36.560
<v Speaker 1>go to a necromancer was to figure out how to

0:22:36.600 --> 0:22:40.000
<v Speaker 1>get a ghost to stop bothering them.

0:22:40.040 --> 0:22:42.720
<v Speaker 3>You know, these series of steps there were, I mean,

0:22:42.720 --> 0:22:48.760
<v Speaker 3>there's some they're echoed throughout our supernatural fiction today, but

0:22:49.280 --> 0:22:52.280
<v Speaker 3>one example that instantly comes to mind is the accounts

0:22:52.320 --> 0:22:55.560
<v Speaker 3>of at least some versions of the Ring. I guess

0:22:55.560 --> 0:22:59.399
<v Speaker 3>I'm mainly thinking about the first American remake of it.

0:22:59.440 --> 0:23:02.560
<v Speaker 3>But in that film alone, you see sort of the

0:23:02.760 --> 0:23:05.200
<v Speaker 3>three step approach where they're like, okay, there's some sort

0:23:05.200 --> 0:23:07.600
<v Speaker 3>of sort of the realization that there's a ghost involved,

0:23:07.880 --> 0:23:10.880
<v Speaker 3>some sort of a spirit. Okay, what does the ghost want?

0:23:11.000 --> 0:23:14.199
<v Speaker 3>They try and answer that question, They try even to

0:23:14.240 --> 0:23:16.880
<v Speaker 3>get in on the whole, like let's, uh, let's make

0:23:16.920 --> 0:23:21.600
<v Speaker 3>things right with the ghosts remains. But then the big reveal,

0:23:21.680 --> 0:23:23.720
<v Speaker 3>of course, is that the ghost isn't going to be

0:23:23.760 --> 0:23:26.439
<v Speaker 3>satisfied with any of those things. This is one of

0:23:26.440 --> 0:23:30.760
<v Speaker 3>that second classification of ghosts, that all it wants is vengeance.

0:23:31.280 --> 0:23:33.520
<v Speaker 1>Yeah, maybe less a ghost and more a demon.

0:23:34.000 --> 0:23:34.440
<v Speaker 4>Yeah.

0:23:34.840 --> 0:23:36.959
<v Speaker 3>The only thing that we'll make it right is to

0:23:37.040 --> 0:23:39.800
<v Speaker 3>just move on from VHS to some other format. And

0:23:39.840 --> 0:23:42.080
<v Speaker 3>I think that's the only way that that's issue was

0:23:42.119 --> 0:23:42.720
<v Speaker 3>ever defeated.

0:23:43.960 --> 0:23:49.080
<v Speaker 1>So, speaking of classifications of ghosts, another interesting point that

0:23:49.080 --> 0:23:52.439
<v Speaker 1>Ogden raises in this article is the claim that in

0:23:52.680 --> 0:23:55.480
<v Speaker 1>most Greek and Roman sources there were sort of two

0:23:55.640 --> 0:23:59.000
<v Speaker 1>different modes in which ghosts could appear. And he does

0:23:59.040 --> 0:24:01.480
<v Speaker 1>not use the terms. I just made these up to

0:24:01.640 --> 0:24:04.159
<v Speaker 1>kind of help us sort through what he's saying. I'm

0:24:04.200 --> 0:24:07.639
<v Speaker 1>gonna call these categories the wild ghost and the dial

0:24:07.640 --> 0:24:11.600
<v Speaker 1>a ghost. So a wild ghost is off leash. It

0:24:11.720 --> 0:24:16.080
<v Speaker 1>is a dangerous, terrifying, and uncontrollable entity that cannot be

0:24:16.200 --> 0:24:19.760
<v Speaker 1>reasoned with. This is the ghost that haunts someone by

0:24:19.800 --> 0:24:23.760
<v Speaker 1>coming into their life or by haunting a place unbidden

0:24:23.960 --> 0:24:26.920
<v Speaker 1>and attacking a person repeatedly. This is a ghost you

0:24:27.280 --> 0:24:31.280
<v Speaker 1>cannot talk to and you can't like bargain with in

0:24:31.320 --> 0:24:31.879
<v Speaker 1>this state.

0:24:32.240 --> 0:24:35.000
<v Speaker 3>All right, So this is very much like the wrathful

0:24:35.040 --> 0:24:39.679
<v Speaker 3>ghost Samara or Sadako from the Rain or from various

0:24:39.720 --> 0:24:41.040
<v Speaker 3>other treatments.

0:24:41.160 --> 0:24:43.320
<v Speaker 1>Well, yeah, but I think this is also just any

0:24:43.400 --> 0:24:46.720
<v Speaker 1>loose ghost. It's a ghost that's haunting a person and

0:24:46.760 --> 0:24:50.960
<v Speaker 1>you have not initiated contact with through an necromantic ritual.

0:24:50.680 --> 0:24:54.080
<v Speaker 3>All right, So Swimer also fits this classification.

0:24:54.480 --> 0:24:57.840
<v Speaker 1>Yes, yeah, that's the wild ghost. Meanwhile, what I would

0:24:57.880 --> 0:25:00.359
<v Speaker 1>call the dial a ghost is a ghost call up

0:25:00.400 --> 0:25:03.280
<v Speaker 1>through the rituals of necromancy. And so this might be

0:25:03.400 --> 0:25:07.240
<v Speaker 1>somebody who's just otherwise resting comfortably in the underworld. You

0:25:07.280 --> 0:25:11.960
<v Speaker 1>call them up through necromancy to get some information from them,

0:25:12.280 --> 0:25:15.600
<v Speaker 1>or it could be one and the same as the

0:25:15.600 --> 0:25:19.320
<v Speaker 1>wild ghost, but when you contact them through necromancy. Apparently

0:25:19.400 --> 0:25:23.520
<v Speaker 1>the interaction is of a different sort. An entity called

0:25:23.600 --> 0:25:28.240
<v Speaker 1>up through necromantic rituals is open to conversation and exchange.

0:25:29.240 --> 0:25:31.919
<v Speaker 1>And I thought that it's interesting that these ghosts that

0:25:32.000 --> 0:25:35.920
<v Speaker 1>there can be overlaps, So the same exact ghost, depending

0:25:35.960 --> 0:25:40.359
<v Speaker 1>on circumstances, might be a wild, uncontrollable force that visits

0:25:40.400 --> 0:25:42.399
<v Speaker 1>you in the night in your nightmares, or you know,

0:25:42.480 --> 0:25:45.639
<v Speaker 1>haunts your home or haunts a place and terrifies people

0:25:45.680 --> 0:25:47.760
<v Speaker 1>and just keeps attacking and there's nothing you can do.

0:25:48.080 --> 0:25:50.680
<v Speaker 1>But you talk to the exact same ghost, same soul

0:25:51.000 --> 0:25:53.000
<v Speaker 1>through an oracle of the dead, or by going to

0:25:53.040 --> 0:25:55.919
<v Speaker 1>a tomb and raising them up or whatever, then you

0:25:55.960 --> 0:25:57.960
<v Speaker 1>can talk to the ghost to figure out what's going

0:25:58.000 --> 0:26:00.520
<v Speaker 1>on and figure out what can be done to to

0:26:00.600 --> 0:26:01.359
<v Speaker 1>make it go away.

0:26:02.520 --> 0:26:06.560
<v Speaker 3>Interesting. So now this makes me wonder if if if

0:26:06.600 --> 0:26:10.360
<v Speaker 3>the ring tape, uh, the VHS tape is actually could

0:26:10.400 --> 0:26:11.960
<v Speaker 3>if you could actually think of it as sort of

0:26:12.040 --> 0:26:16.720
<v Speaker 3>automated and automated necromatic, right, it is a necromatic artifact

0:26:16.840 --> 0:26:19.800
<v Speaker 3>that does all of the ritual but in a way

0:26:19.880 --> 0:26:23.439
<v Speaker 3>that requires less effort on the part of the person

0:26:23.560 --> 0:26:24.000
<v Speaker 3>using it.

0:26:24.840 --> 0:26:27.920
<v Speaker 1>Okay, I'm trying to get there with you is can

0:26:27.960 --> 0:26:30.320
<v Speaker 1>the can the girl in the ring ever be reasoned

0:26:30.320 --> 0:26:31.240
<v Speaker 1>with or bargained with?

0:26:31.400 --> 0:26:34.320
<v Speaker 3>Et? No, I don't think so, not in any version I've seen.

0:26:34.400 --> 0:26:37.480
<v Speaker 3>You can try. And in terms of what kind of

0:26:37.520 --> 0:26:39.840
<v Speaker 3>information she has to relay, I don't know. Maybe it

0:26:39.880 --> 0:26:43.520
<v Speaker 3>is relayed through the tape. You know, these these visions.

0:26:43.560 --> 0:26:45.480
<v Speaker 3>Just because a ghost is going to tell you stuff

0:26:45.480 --> 0:26:47.080
<v Speaker 3>doesn't mean it has to make sense, right, I mean,

0:26:47.119 --> 0:26:49.960
<v Speaker 3>they may speak cryptically, and then of course you get

0:26:49.960 --> 0:26:52.119
<v Speaker 3>that phone call which just says that you're going to

0:26:52.160 --> 0:26:55.000
<v Speaker 3>die in seven days, which isn't very helpful, but is

0:26:55.040 --> 0:26:58.119
<v Speaker 3>a communication, okay.

0:26:58.280 --> 0:27:00.760
<v Speaker 1>So often gives an example in this article of the

0:27:01.119 --> 0:27:05.080
<v Speaker 1>Roman emperor Nero's mother Agrippina. So, according to this story,

0:27:05.119 --> 0:27:07.280
<v Speaker 1>he murders his own mother. And by the way, the

0:27:07.359 --> 0:27:11.919
<v Speaker 1>stories of her murder are very elaborate and conflicting and

0:27:11.960 --> 0:27:14.640
<v Speaker 1>all that. So who knows what really happened in history there?

0:27:14.640 --> 0:27:16.520
<v Speaker 1>But this is again, this is how the story is

0:27:16.600 --> 0:27:19.920
<v Speaker 1>understood by like Roman historians writing the lives of the emperors.

0:27:21.920 --> 0:27:25.280
<v Speaker 1>So the ghost repeatedly starts attacking Nero in the night,

0:27:25.640 --> 0:27:29.280
<v Speaker 1>terrifying him with these visions and nightmares. So Nero sought

0:27:29.320 --> 0:27:32.239
<v Speaker 1>the help of a Persian magas to call up her

0:27:32.240 --> 0:27:34.800
<v Speaker 1>spirit so that he could make peace with it.

0:27:35.560 --> 0:27:41.000
<v Speaker 3>Quick note on on magi and magas is of of

0:27:41.000 --> 0:27:45.879
<v Speaker 3>of of Persia. I was reading a little bit about this.

0:27:45.920 --> 0:27:48.880
<v Speaker 3>There's an episode from the Sasanian Empire where the first

0:27:48.880 --> 0:27:55.240
<v Speaker 3>Sasanian emperor we've discussed him before, Adashir the first, upon

0:27:55.280 --> 0:27:58.760
<v Speaker 3>ascending the throne, called on all the respected magi of

0:27:58.840 --> 0:28:01.560
<v Speaker 3>the empire to gather and the total was said to

0:28:01.560 --> 0:28:05.440
<v Speaker 3>be something like eighty thousand. So I was reading more

0:28:05.480 --> 0:28:08.160
<v Speaker 3>about this, and when we talk about the magi, we're

0:28:08.160 --> 0:28:12.280
<v Speaker 3>talking about the mas Dan magi, who were a priestly

0:28:12.480 --> 0:28:17.120
<v Speaker 3>order of Zoroastrianism, so they were not expressly necromancers. They

0:28:17.119 --> 0:28:19.560
<v Speaker 3>were into all sorts of things, you know, looking to

0:28:19.640 --> 0:28:21.879
<v Speaker 3>the stars and so forth. But apparently some of their

0:28:21.920 --> 0:28:26.159
<v Speaker 3>writings covered communication with the untethered spirits.

0:28:25.800 --> 0:28:27.680
<v Speaker 4>Of the dead m okay.

0:28:28.240 --> 0:28:30.440
<v Speaker 1>But to come back to this idea of like ghosts

0:28:30.480 --> 0:28:32.840
<v Speaker 1>that haunt people and sort of can't be reasoned with

0:28:32.960 --> 0:28:36.240
<v Speaker 1>when they appear for hauntings, But then you can reason

0:28:36.280 --> 0:28:38.000
<v Speaker 1>with them if you do a ritual with like a

0:28:38.080 --> 0:28:40.720
<v Speaker 1>megas or some other type of or an oracle of

0:28:40.760 --> 0:28:44.160
<v Speaker 1>the dead, some kind of necromantic ritual, then you can

0:28:44.200 --> 0:28:47.160
<v Speaker 1>figure out what they want. It strikes me that this

0:28:47.320 --> 0:28:50.440
<v Speaker 1>duality does still appear in some of the ghost stories

0:28:50.440 --> 0:28:52.280
<v Speaker 1>of today. Like you were talking about Rob, I mean,

0:28:52.480 --> 0:28:56.360
<v Speaker 1>I think more generally about you know, a story where

0:28:56.720 --> 0:29:00.720
<v Speaker 1>the ghost is just a purely bad vibe during the hauntings,

0:29:00.760 --> 0:29:03.920
<v Speaker 1>it just appears to scare people, But in the context

0:29:03.960 --> 0:29:08.960
<v Speaker 1>of a seance, the same ghost can be intelligibly conversed with.

0:29:09.800 --> 0:29:12.120
<v Speaker 3>Yeah. I mean, in a way, it's almost like, Okay,

0:29:12.240 --> 0:29:17.680
<v Speaker 3>this individual ghost or mortal is causing problems. Let's let's

0:29:17.720 --> 0:29:21.080
<v Speaker 3>get serious about this. Let's have some legal proceedings, you know,

0:29:21.120 --> 0:29:24.640
<v Speaker 3>the seance, the ritual of necromancy, whatever the details are.

0:29:24.680 --> 0:29:28.480
<v Speaker 3>It is like, okay, let's bust out some rule based

0:29:29.200 --> 0:29:32.160
<v Speaker 3>discussion of what's going on here and get to a solution.

0:29:32.520 --> 0:29:34.040
<v Speaker 4>I think that's a good way of thinking about it.

0:29:34.040 --> 0:29:36.120
<v Speaker 1>In a way, this might, you know, these rituals might

0:29:36.120 --> 0:29:39.040
<v Speaker 1>be kind of like instituting a court proceeding in which

0:29:39.120 --> 0:29:40.240
<v Speaker 1>the ghost must appear.

0:29:40.960 --> 0:29:43.400
<v Speaker 3>Yeah, or it's it's like an intervention in some respects

0:29:43.440 --> 0:29:46.120
<v Speaker 3>as well, Like the ghost shows up and is like

0:29:46.160 --> 0:29:48.800
<v Speaker 3>all right, time to like terrify some people, and then

0:29:49.080 --> 0:29:51.040
<v Speaker 3>then the ghost really, oh my goodness, this is one

0:29:51.040 --> 0:29:52.840
<v Speaker 3>of those again. They're going to try and reason with me,

0:29:52.960 --> 0:29:53.320
<v Speaker 3>all right.

0:29:53.760 --> 0:29:58.240
<v Speaker 1>So anyway, all that falls into this category of information

0:29:58.560 --> 0:30:01.560
<v Speaker 1>about what could be done to appease or send away

0:30:01.720 --> 0:30:08.120
<v Speaker 1>the ghost, a very common aim of Greek and Roman necromancy. Sometimes, though,

0:30:08.120 --> 0:30:10.920
<v Speaker 1>necromancy would just as you alluded to earlier, rob would

0:30:10.960 --> 0:30:14.440
<v Speaker 1>be used to extract information from a ghost that the

0:30:14.480 --> 0:30:17.640
<v Speaker 1>spirit of a person could practically be expected to know

0:30:17.720 --> 0:30:21.480
<v Speaker 1>if consciousness continues after death. For example, somebody hide some

0:30:21.600 --> 0:30:24.680
<v Speaker 1>money then dies without telling you where they hit it,

0:30:25.160 --> 0:30:27.200
<v Speaker 1>you might need to call up a necromancer to get

0:30:27.240 --> 0:30:30.640
<v Speaker 1>that information. And there are stories exactly like this. Though

0:30:31.160 --> 0:30:33.280
<v Speaker 1>this one kind of puzzled me because I was thinking

0:30:33.320 --> 0:30:37.840
<v Speaker 1>with specific practical information, like the location of a stash

0:30:37.840 --> 0:30:42.240
<v Speaker 1>of silver or something. I wonder how the necromancer dealt

0:30:42.320 --> 0:30:45.560
<v Speaker 1>with what I would assume was their general inability to

0:30:45.560 --> 0:30:48.760
<v Speaker 1>provide useful, correct answers, you know, like maybe that have

0:30:48.800 --> 0:30:51.960
<v Speaker 1>to be very vague or to be fair when we

0:30:52.000 --> 0:30:54.640
<v Speaker 1>get to discussing what the actual rituals were in a minute,

0:30:54.800 --> 0:30:58.480
<v Speaker 1>maybe it actually wasn't on the necromancer to give the information.

0:30:59.360 --> 0:31:00.800
<v Speaker 3>Yeah, they would have to have some sort of an

0:31:00.800 --> 0:31:03.200
<v Speaker 3>out like that, right, because again assuming that the next

0:31:03.360 --> 0:31:06.320
<v Speaker 3>going with the assumption here that the necromancer cannot actually

0:31:06.360 --> 0:31:08.400
<v Speaker 3>speak to the dead, and that in some of these

0:31:08.400 --> 0:31:12.720
<v Speaker 3>other cases is essentially providing a like a therapeutic service.

0:31:13.640 --> 0:31:16.920
<v Speaker 3>You know that they are, you know, guiding the recipient

0:31:16.960 --> 0:31:19.400
<v Speaker 3>through some sort of a you know, essentially a religious

0:31:19.480 --> 0:31:22.400
<v Speaker 3>ritual to put them at ease to you know, to

0:31:22.800 --> 0:31:26.160
<v Speaker 3>help them honor the deceased, or whatever the specifics might be.

0:31:26.240 --> 0:31:28.920
<v Speaker 3>But in this case, yeah, if there's an expectation of

0:31:29.040 --> 0:31:32.080
<v Speaker 3>hidden treasure at the end of it, you know, the

0:31:32.280 --> 0:31:34.360
<v Speaker 3>necromancer would be a fool to put themselves on the

0:31:34.360 --> 0:31:34.960
<v Speaker 3>line like that.

0:31:35.520 --> 0:31:35.680
<v Speaker 4>Right.

0:31:36.120 --> 0:31:38.480
<v Speaker 1>They won't say it's under the third bush in the garden,

0:31:38.520 --> 0:31:40.480
<v Speaker 1>because then you go dig it up and then be like, well,

0:31:40.520 --> 0:31:42.360
<v Speaker 1>it's not there. Why'd you tell me that?

0:31:42.720 --> 0:31:44.560
<v Speaker 3>Yeah, you'd have to put a spin out, Like the

0:31:44.600 --> 0:31:47.440
<v Speaker 3>true hidden treasure was your friendship in life with this person,

0:31:47.480 --> 0:31:49.880
<v Speaker 3>and that's what they value, and therefore they don't want

0:31:49.920 --> 0:31:50.959
<v Speaker 3>to tell you where the money is.

0:31:51.360 --> 0:31:53.200
<v Speaker 1>But again, we'll get to something in a minute that

0:31:53.240 --> 0:31:55.160
<v Speaker 1>I think might actually shed some light on this and

0:31:55.560 --> 0:31:58.880
<v Speaker 1>show how the person who is sort of the guide

0:31:59.000 --> 0:32:02.480
<v Speaker 1>for this process would be off the hook. So but again,

0:32:02.840 --> 0:32:06.600
<v Speaker 1>what would you be looking for from speaking to a ghost?

0:32:06.720 --> 0:32:09.760
<v Speaker 1>You would get this practical information the dead person took

0:32:09.760 --> 0:32:11.680
<v Speaker 1>with them to the grave, like you know, where did

0:32:11.680 --> 0:32:14.680
<v Speaker 1>you hide something or anything like that. Also, if the

0:32:14.720 --> 0:32:18.000
<v Speaker 1>person was a murder victim, they might you might consult

0:32:18.000 --> 0:32:19.240
<v Speaker 1>them to find out who killed you.

0:32:20.240 --> 0:32:22.520
<v Speaker 3>Oh, this is a classic one, and this puts a

0:32:22.520 --> 0:32:25.480
<v Speaker 3>different kind of pressure on the role of the necromancer here,

0:32:25.560 --> 0:32:29.600
<v Speaker 3>or the alleged necromancer, because of course what they say could,

0:32:29.680 --> 0:32:33.840
<v Speaker 3>depending on the society and the legal system, be presented

0:32:33.840 --> 0:32:37.880
<v Speaker 3>as proof of an individual's guilt in a murder.

0:32:38.360 --> 0:32:40.960
<v Speaker 1>But apart from all this stuff, where again, if you

0:32:41.000 --> 0:32:44.400
<v Speaker 1>assume that consciousness actually continues after death, you could assume

0:32:44.440 --> 0:32:47.360
<v Speaker 1>the person would know all these things. What about this

0:32:47.440 --> 0:32:51.080
<v Speaker 1>other stuff like why ghosts would know the future. We've

0:32:51.120 --> 0:32:55.520
<v Speaker 1>looked at multiple examples of necromancy being used to consult

0:32:55.560 --> 0:32:59.160
<v Speaker 1>spirits on what's going to happen in the future. It

0:32:59.240 --> 0:33:03.320
<v Speaker 1>turns out Greek Roman necromancers also consulted ghosts for info

0:33:03.400 --> 0:33:06.480
<v Speaker 1>about the future, for example, to predict the outcome of

0:33:06.600 --> 0:33:09.600
<v Speaker 1>wars or power struggles a common thing people want to know.

0:33:10.200 --> 0:33:13.680
<v Speaker 1>Why would the dead have the ability to predict the future. Well,

0:33:13.720 --> 0:33:16.600
<v Speaker 1>Ogden actually does answer this question. He says, we don't

0:33:16.640 --> 0:33:20.000
<v Speaker 1>know for sure, but there are a couple of big possibilities.

0:33:20.840 --> 0:33:25.040
<v Speaker 1>Ogden writes, quote, One possibility is that some ancients believed

0:33:25.160 --> 0:33:28.280
<v Speaker 1>the future was prepared in the realm of the dead.

0:33:28.720 --> 0:33:32.760
<v Speaker 1>When Aeneas descends into the underworld in Virgil's Aeneid, he

0:33:32.880 --> 0:33:37.400
<v Speaker 1>witnesses the marshaling of the souls of Rome's future heroes,

0:33:37.600 --> 0:33:40.840
<v Speaker 1>even though they had not yet been born. Okay, so

0:33:40.880 --> 0:33:45.720
<v Speaker 1>that's one. Ogden goes on quote Another possibility, many ancients,

0:33:45.840 --> 0:33:50.440
<v Speaker 1>Plato among them, believed that a pure soul, one separated

0:33:50.480 --> 0:33:54.000
<v Speaker 1>from the dull matter of the body, had great powers

0:33:54.040 --> 0:33:59.680
<v Speaker 1>of perception and could understand the hidden processes of the universe. Okay,

0:33:59.720 --> 0:34:03.200
<v Speaker 1>so that sort of helps answer my question if Ogden's

0:34:03.200 --> 0:34:06.320
<v Speaker 1>correct about these two explanations. Here, the dead know the

0:34:06.360 --> 0:34:10.799
<v Speaker 1>future because one of two things. Either the future is

0:34:10.840 --> 0:34:14.000
<v Speaker 1>written in advance, so we are faded for certain things

0:34:14.000 --> 0:34:16.080
<v Speaker 1>to happen to us, And the writing of the future

0:34:16.600 --> 0:34:20.200
<v Speaker 1>takes place in the nether world, so dead people in

0:34:20.280 --> 0:34:24.360
<v Speaker 1>hades are essentially hanging out in the writer's room for

0:34:24.480 --> 0:34:29.120
<v Speaker 1>the upcoming season of the show. Or the second explanation is,

0:34:29.160 --> 0:34:33.080
<v Speaker 1>if you subscribe to something like platonism, soul's rule and

0:34:33.120 --> 0:34:37.520
<v Speaker 1>body's drool, and your current knowledge of the future is

0:34:37.800 --> 0:34:42.200
<v Speaker 1>limited by the extent to which your body drools. Liberated souls,

0:34:42.320 --> 0:34:46.400
<v Speaker 1>no longer attached to flesh, are sort of like gods

0:34:46.440 --> 0:34:50.400
<v Speaker 1>in a way. They have extra powers of knowledge and perception,

0:34:50.600 --> 0:34:52.600
<v Speaker 1>and we would all have these powers if we were

0:34:52.600 --> 0:34:54.920
<v Speaker 1>liberated from the confines of our bodies.

0:34:55.320 --> 0:34:58.200
<v Speaker 3>That one's in a really interesting because it also brings

0:34:58.280 --> 0:35:01.560
<v Speaker 3>up some of the other examples of ancestor veneration and

0:35:01.640 --> 0:35:05.080
<v Speaker 3>ancestor worship, you know, where it's like this was a

0:35:05.120 --> 0:35:09.400
<v Speaker 3>real person in a given society or a given family,

0:35:09.440 --> 0:35:12.160
<v Speaker 3>what have you. They have died and now they are

0:35:12.280 --> 0:35:15.720
<v Speaker 3>still real, but in a different way and perhaps held

0:35:15.760 --> 0:35:17.920
<v Speaker 3>to a like a put on a pedestal. You know,

0:35:17.960 --> 0:35:22.000
<v Speaker 3>they're they're they they're they're they're given over to certain

0:35:22.040 --> 0:35:25.879
<v Speaker 3>divine characteristics, even if they are not thought of expressly

0:35:25.960 --> 0:35:35.200
<v Speaker 3>as a guy.

0:35:36.400 --> 0:35:40.040
<v Speaker 1>All right, So that's Ogden's opinion about why ghosts would

0:35:40.080 --> 0:35:42.120
<v Speaker 1>be expected to know the future and be able to

0:35:42.120 --> 0:35:45.600
<v Speaker 1>answer your questions about it. But another interesting thing brought

0:35:45.680 --> 0:35:50.000
<v Speaker 1>up in this article is he talks about location where

0:35:50.040 --> 0:35:54.920
<v Speaker 1>would Greco Roman necromancy take place? And it seems there

0:35:54.920 --> 0:35:58.680
<v Speaker 1>are two main answers for this. One is at at

0:35:58.680 --> 0:36:01.319
<v Speaker 1>the Tomb of the East. And now that one makes

0:36:01.360 --> 0:36:03.719
<v Speaker 1>sense if you're trying to call up a ghost of

0:36:04.040 --> 0:36:07.120
<v Speaker 1>a dead person, where better to go than to their

0:36:07.200 --> 0:36:08.680
<v Speaker 1>grave and do some.

0:36:08.719 --> 0:36:10.760
<v Speaker 4>Kind of ritual there makes sense.

0:36:11.400 --> 0:36:13.560
<v Speaker 1>But the second, and I got really interested in this,

0:36:14.360 --> 0:36:20.400
<v Speaker 1>was that there were essentially some geographically identified special places

0:36:20.960 --> 0:36:24.319
<v Speaker 1>where you could communicate with the dead. These were known

0:36:24.320 --> 0:36:27.680
<v Speaker 1>as oracles of the dead. Now where would those be? Well,

0:36:27.719 --> 0:36:30.759
<v Speaker 1>Ogden says, ancient sources tell us about four of them.

0:36:30.880 --> 0:36:34.720
<v Speaker 1>There are two in modern day Greece, one in Italy

0:36:34.880 --> 0:36:38.240
<v Speaker 1>and one in Turkey. And I did some additional digging

0:36:38.600 --> 0:36:40.840
<v Speaker 1>for background information about a couple of these. So the

0:36:40.840 --> 0:36:44.759
<v Speaker 1>first one he mentions is in northwest Greece, and this

0:36:44.800 --> 0:36:48.279
<v Speaker 1>is what's known as the Acharusian Lake. So this is

0:36:48.320 --> 0:36:51.280
<v Speaker 1>a lake, or perhaps I've seen in some sources mentioned

0:36:51.320 --> 0:36:53.839
<v Speaker 1>as a swamp, a lake or a series of light

0:36:53.960 --> 0:36:58.560
<v Speaker 1>lakes or swamp connected to the river Akron, which that

0:36:58.680 --> 0:37:02.919
<v Speaker 1>river itself is very important in Greek visions of the afterlife.

0:37:02.920 --> 0:37:05.920
<v Speaker 1>So there's a motif present in Greek and Roman mythology

0:37:05.960 --> 0:37:09.439
<v Speaker 1>that the dead have to be carried across a river

0:37:09.920 --> 0:37:13.160
<v Speaker 1>by a ghastly ferryman in order to reach Haiti's or

0:37:13.239 --> 0:37:16.359
<v Speaker 1>the underworld. And in some sources this river is named

0:37:16.440 --> 0:37:19.600
<v Speaker 1>as Styx, but in others it is the Akron.

0:37:20.080 --> 0:37:23.359
<v Speaker 3>If memory serves both names, as separate rivers are used

0:37:23.360 --> 0:37:24.440
<v Speaker 3>in Dante's Inferno.

0:37:24.840 --> 0:37:28.640
<v Speaker 1>Oh that may be right, I don't recall, but interestingly

0:37:28.880 --> 0:37:32.640
<v Speaker 1>I wanted to note this, so Akron. The Akron is

0:37:32.680 --> 0:37:36.799
<v Speaker 1>at least one definite real river in northwest Greece, so

0:37:36.840 --> 0:37:39.200
<v Speaker 1>there's just the Akron. You can go to that river now,

0:37:39.480 --> 0:37:43.120
<v Speaker 1>whereas the Styx at core seems to be a mythological

0:37:43.200 --> 0:37:46.960
<v Speaker 1>river in the underworld, but at some point it was

0:37:47.040 --> 0:37:50.719
<v Speaker 1>also associated I think, with various real waterways as well,

0:37:50.800 --> 0:37:53.600
<v Speaker 1>such as like a stream in Arcadia, but the Akron

0:37:53.640 --> 0:37:59.480
<v Speaker 1>seems more concretely geographically located on this world. But anyway,

0:37:59.520 --> 0:38:02.319
<v Speaker 1>the story goes. So at one of these lakes or

0:38:02.360 --> 0:38:06.719
<v Speaker 1>swamps connected to the Akron, known as Acarusia, there was

0:38:06.760 --> 0:38:10.239
<v Speaker 1>a lakeside district in which you could call up the

0:38:10.239 --> 0:38:13.440
<v Speaker 1>spirits of the dead, and this was possible because of

0:38:13.480 --> 0:38:15.800
<v Speaker 1>the way that the river and the lake were somehow

0:38:15.800 --> 0:38:19.440
<v Speaker 1>physically connected to Hades and Rob. I've attached a couple

0:38:19.480 --> 0:38:22.160
<v Speaker 1>of pictures I found online of the Akron River for

0:38:22.200 --> 0:38:24.279
<v Speaker 1>you to look at here. You know, it's weird. I

0:38:24.280 --> 0:38:27.960
<v Speaker 1>wonder if it's just an example of psychological priming, because

0:38:28.000 --> 0:38:30.800
<v Speaker 1>I was expecting these to be associated with the underworld,

0:38:30.880 --> 0:38:32.360
<v Speaker 1>but they do look kind of spooky to me.

0:38:32.840 --> 0:38:34.600
<v Speaker 3>Yeah, yeah, same. I'm not sure how much of this

0:38:34.719 --> 0:38:37.400
<v Speaker 3>is just me going into it with the expectation here,

0:38:37.440 --> 0:38:40.320
<v Speaker 3>but yeah, in the first shot, there's this impression of narrowing,

0:38:40.440 --> 0:38:43.440
<v Speaker 3>and I don't know, I'm kind of reminded of, you know,

0:38:43.840 --> 0:38:47.560
<v Speaker 3>the classic painting The Island of the Dead there a

0:38:47.560 --> 0:38:50.040
<v Speaker 3>little bit, but I could be reading too much into it.

0:38:50.200 --> 0:38:52.760
<v Speaker 3>I mean, a river at the at the very least

0:38:52.800 --> 0:38:57.040
<v Speaker 3>a river. This is a moving thing that goes somewhere else,

0:38:57.480 --> 0:39:00.239
<v Speaker 3>so it's easy to approach it and think think of

0:39:00.239 --> 0:39:03.759
<v Speaker 3>it as this thing that connects to some distant land,

0:39:03.760 --> 0:39:04.799
<v Speaker 3>because it literally does.

0:39:05.360 --> 0:39:07.799
<v Speaker 1>That's a good point. Okay, So second place for the

0:39:07.800 --> 0:39:10.440
<v Speaker 1>Oracle of the Dead, this is way over on the

0:39:10.480 --> 0:39:14.279
<v Speaker 1>western coast of the Italian Peninsula. This is Lake Avernus

0:39:14.440 --> 0:39:18.759
<v Speaker 1>in Campagna. So once again this is a body of

0:39:18.840 --> 0:39:22.080
<v Speaker 1>water associated with the entrance to the underworld. In this case,

0:39:22.440 --> 0:39:26.040
<v Speaker 1>I thought it was geologically interesting because Avernus is the

0:39:26.160 --> 0:39:30.319
<v Speaker 1>flooded crater of an extinct volcano, so this is in

0:39:30.320 --> 0:39:35.040
<v Speaker 1>a region somewhat close to Naples. Allegedly, Lake of Vernas

0:39:35.480 --> 0:39:39.200
<v Speaker 1>emitted fumes of sulfur sometimes, which could be why it

0:39:39.280 --> 0:39:40.920
<v Speaker 1>was thought of as the entrance to the realm of

0:39:40.960 --> 0:39:44.040
<v Speaker 1>the dead. And contrary to what you might expect. You know,

0:39:44.080 --> 0:39:46.840
<v Speaker 1>you might think, Okay, so this lake is associated with

0:39:47.000 --> 0:39:50.600
<v Speaker 1>the underworld, then maybe it's just this creepy abandoned place

0:39:50.640 --> 0:39:53.360
<v Speaker 1>with nothing going on. But no, no, no, The area around

0:39:53.360 --> 0:39:56.799
<v Speaker 1>Avernus was developed. It had temples and bathhouses and all

0:39:56.840 --> 0:39:59.960
<v Speaker 1>sorts of stuff. In fact, in his article, Ogden tell

0:40:00.480 --> 0:40:02.440
<v Speaker 1>what I thought was a very funny story about a

0:40:02.440 --> 0:40:07.440
<v Speaker 1>British archaeologist who thought he had identified the ruins of

0:40:07.520 --> 0:40:11.359
<v Speaker 1>the Avernus Oracle of the Dead in a Roman era

0:40:11.560 --> 0:40:14.880
<v Speaker 1>tunnel near the lake. Came up with this whole scenario

0:40:15.160 --> 0:40:20.080
<v Speaker 1>about how the oracle worked. Ogden Wright's quote, he speculated

0:40:20.080 --> 0:40:22.960
<v Speaker 1>that visitors to the oracle were led through dark tunnels

0:40:23.000 --> 0:40:26.200
<v Speaker 1>and across a hot, sulfurous spring that doubled as the

0:40:26.280 --> 0:40:30.440
<v Speaker 1>river sticks Priestly assistants, he suggested, used lamps and wooden

0:40:30.480 --> 0:40:34.040
<v Speaker 1>shadow puppets to project ghostly figures onto a wall in

0:40:34.080 --> 0:40:39.440
<v Speaker 1>a kind of ancient vision of a Disneyland haunted house. So, okay,

0:40:39.480 --> 0:40:43.000
<v Speaker 1>that sounds very interesting, but it turns out no, this

0:40:43.120 --> 0:40:46.520
<v Speaker 1>tunnel was actually a service tunnel for a Roman bathhouse.

0:40:48.239 --> 0:40:50.560
<v Speaker 1>And then there are a couple of other sites of

0:40:50.640 --> 0:40:53.839
<v Speaker 1>oracles of the dead that were less well known. One

0:40:54.040 --> 0:40:57.400
<v Speaker 1>is heracle A Pontica. That's the one on the south

0:40:57.440 --> 0:41:00.200
<v Speaker 1>coast of the Black Sea, up on the north of

0:41:00.200 --> 0:41:02.080
<v Speaker 1>what is today Turkey, or at the time would have

0:41:02.080 --> 0:41:06.279
<v Speaker 1>been Anatolia. This is the place that Pausanias went to

0:41:06.440 --> 0:41:09.520
<v Speaker 1>in that legend. And then the other one, the fourth

0:41:09.560 --> 0:41:14.360
<v Speaker 1>one is Cape Tynern, which is down at the southern

0:41:14.719 --> 0:41:18.360
<v Speaker 1>tip of the Peloponnesis. And I'm not sure about the

0:41:18.400 --> 0:41:21.000
<v Speaker 1>Black Sea location, but I was looking up Cape Tynern

0:41:21.280 --> 0:41:24.400
<v Speaker 1>and this one was also, according to some ancient sources,

0:41:24.800 --> 0:41:27.120
<v Speaker 1>a gateway to the underworld. So it seems what a

0:41:27.160 --> 0:41:29.359
<v Speaker 1>lot of these oracle of the dead. Locations have in

0:41:29.400 --> 0:41:34.239
<v Speaker 1>common is they are thought to be in some sense

0:41:34.280 --> 0:41:36.839
<v Speaker 1>of physical entryway into the underworld.

0:41:37.680 --> 0:41:40.640
<v Speaker 3>Yeah, so it's not just a matter of having the

0:41:40.719 --> 0:41:43.959
<v Speaker 3>rituals or the expertise. It's like, are you in close

0:41:44.080 --> 0:41:48.840
<v Speaker 3>enough proximity to the underworld for that signal to reach them?

0:41:49.080 --> 0:41:49.239
<v Speaker 4>Now.

0:41:49.280 --> 0:41:52.160
<v Speaker 1>In the last episode, we talked about those ancient Mesopotamian

0:41:52.239 --> 0:41:58.960
<v Speaker 1>tablets that shared specifics of their necromancy rituals, which involved incantations,

0:41:59.040 --> 0:42:01.759
<v Speaker 1>so you had special words to say and appeals to

0:42:02.000 --> 0:42:05.560
<v Speaker 1>specific gods who would sort of oversee the proceedings. Like

0:42:06.200 --> 0:42:09.520
<v Speaker 1>one of the tablets specified that you know, this ritual

0:42:09.600 --> 0:42:12.280
<v Speaker 1>is taking place under the auspices of the god Shamash.

0:42:13.320 --> 0:42:16.720
<v Speaker 1>And then they also had recipes for potions and concoctions

0:42:16.760 --> 0:42:19.400
<v Speaker 1>to make out of all kinds of stuff, you know,

0:42:19.520 --> 0:42:22.839
<v Speaker 1>dust from across roads, the end of a frog's intestines,

0:42:22.960 --> 0:42:26.239
<v Speaker 1>crab tallow, hair of a dog, and a bunch of

0:42:26.239 --> 0:42:29.520
<v Speaker 1>other stuff. And in one case, I guess my favorite

0:42:29.560 --> 0:42:32.200
<v Speaker 1>thing was the ritual that involved a skull that you

0:42:32.200 --> 0:42:35.960
<v Speaker 1>would address as oh skull of skulls, and the implication

0:42:36.160 --> 0:42:38.960
<v Speaker 1>is that the ghost would come into the skull and

0:42:39.080 --> 0:42:42.440
<v Speaker 1>speak out of it somehow. In this case, I wonder

0:42:42.520 --> 0:42:45.560
<v Speaker 1>what literally happened during these rituals, by the way, like

0:42:45.680 --> 0:42:49.120
<v Speaker 1>did I think we don't really know, but I have

0:42:49.239 --> 0:42:52.640
<v Speaker 1>to wonder, like did the skull somehow quote speak? If so,

0:42:52.920 --> 0:42:54.239
<v Speaker 1>how was that accomplished?

0:42:55.239 --> 0:42:57.160
<v Speaker 3>Yeah, because on one hand, you could have a scenario

0:42:57.200 --> 0:43:02.400
<v Speaker 3>where some manner of puppetry was even but I guess

0:43:02.719 --> 0:43:05.360
<v Speaker 3>perhaps more believable, at least by modern standards, would be

0:43:05.440 --> 0:43:08.279
<v Speaker 3>just sort of a physical focus of what's happening. So

0:43:08.560 --> 0:43:13.000
<v Speaker 3>perhaps the necromancer is listening to the skull, and you

0:43:13.040 --> 0:43:17.000
<v Speaker 3>know that becomes the object of focus during the proceedings.

0:43:17.560 --> 0:43:17.799
<v Speaker 4>Right.

0:43:18.000 --> 0:43:22.440
<v Speaker 1>So a question is do we have physical descriptions of

0:43:22.440 --> 0:43:25.919
<v Speaker 1>what would happen during these rituals, during the ghost interactions

0:43:26.160 --> 0:43:29.200
<v Speaker 1>for Greco Roman necromancy, And the answer is yes, we

0:43:29.280 --> 0:43:32.640
<v Speaker 1>do have some descriptions. One example Ogden gives that I

0:43:32.680 --> 0:43:36.839
<v Speaker 1>thought was interesting is the Greek playwright Escalus, in a

0:43:36.920 --> 0:43:40.680
<v Speaker 1>fragment of an otherwise lost work, describes a scene at

0:43:40.719 --> 0:43:44.520
<v Speaker 1>a lakeside oracle of the dead where blood from a

0:43:44.600 --> 0:43:48.200
<v Speaker 1>black sheep is poured into the water, and the implication

0:43:48.400 --> 0:43:50.880
<v Speaker 1>is that the ghosts would come up from the underworld

0:43:51.040 --> 0:43:54.360
<v Speaker 1>through the waters of the lake and drink the sheep's blood.

0:43:54.880 --> 0:43:57.480
<v Speaker 1>And this is interesting in that it connects to that

0:43:57.560 --> 0:44:01.600
<v Speaker 1>scene in Homer where it's implied that or not even implied,

0:44:01.640 --> 0:44:05.600
<v Speaker 1>it's explicitly stated that giving a ghost sheep's blood or

0:44:05.680 --> 0:44:09.879
<v Speaker 1>ram's blood to drink would make it sort of temporarily

0:44:10.000 --> 0:44:12.840
<v Speaker 1>beefed up enough to party, Like now it can talk.

0:44:13.440 --> 0:44:16.279
<v Speaker 1>And I think this is really interesting, this idea that

0:44:16.320 --> 0:44:19.920
<v Speaker 1>you had to feed blood to a ghost so that

0:44:20.000 --> 0:44:23.839
<v Speaker 1>it could, i don't know, become substantial or empowered enough

0:44:23.840 --> 0:44:24.840
<v Speaker 1>to interact with you.

0:44:25.440 --> 0:44:28.160
<v Speaker 3>Yeah, I mean it's the dead or lacking blood, and

0:44:28.480 --> 0:44:31.080
<v Speaker 3>give them blood and they can they can do living

0:44:31.120 --> 0:44:33.319
<v Speaker 3>things again, at least for a very short period of time.

0:44:33.640 --> 0:44:35.799
<v Speaker 1>But finally coming back to that issue of like what

0:44:36.000 --> 0:44:39.040
<v Speaker 1>form does the delivery of information from the dead take

0:44:39.360 --> 0:44:43.799
<v Speaker 1>in these Greco Roman rituals, like how does the necromancer

0:44:43.880 --> 0:44:46.759
<v Speaker 1>have to deliver the information? And in that case, how

0:44:46.760 --> 0:44:50.920
<v Speaker 1>do they deal with like the information when you know,

0:44:51.040 --> 0:44:56.279
<v Speaker 1>not being specific or accurate. Well, Ogden says that the

0:44:56.360 --> 0:44:58.760
<v Speaker 1>contact with the ghost at an oracle of the Dead

0:44:59.400 --> 0:45:04.839
<v Speaker 1>was done through dream incubation. Oh, this makes sense of things, right,

0:45:04.920 --> 0:45:07.800
<v Speaker 1>So this is similar to what was done at multiple

0:45:07.880 --> 0:45:11.120
<v Speaker 1>kinds of temples and shrines in the ancient world. One

0:45:11.160 --> 0:45:14.080
<v Speaker 1>example we've talked about in the show before was the

0:45:14.320 --> 0:45:17.680
<v Speaker 1>shrines of the healing god Asclepias, where you would want

0:45:17.719 --> 0:45:21.400
<v Speaker 1>to get healed from a disease or something troubling your body,

0:45:21.880 --> 0:45:24.080
<v Speaker 1>and you would to seek a cure. You might go

0:45:24.120 --> 0:45:26.600
<v Speaker 1>to a shrine of Asclepias and you would do some

0:45:26.719 --> 0:45:29.200
<v Speaker 1>kind of ritual, probably make a sacrifice or pay a

0:45:29.239 --> 0:45:32.720
<v Speaker 1>fee or something, and then you would go to sleep,

0:45:32.920 --> 0:45:35.719
<v Speaker 1>and then you would have a dream there where Asclepias

0:45:35.800 --> 0:45:40.319
<v Speaker 1>would deliver to you information in the dream about what

0:45:40.360 --> 0:45:40.880
<v Speaker 1>you could.

0:45:40.719 --> 0:45:43.680
<v Speaker 4>Do to cure your disease. Yeah, okay.

0:45:44.040 --> 0:45:47.000
<v Speaker 1>In the case of the necromancer oracles, you would do

0:45:47.120 --> 0:45:49.960
<v Speaker 1>the prescribed rituals. You probably make some kind of sacrifice.

0:45:50.000 --> 0:45:52.640
<v Speaker 1>It seems very likely it might involve like a spilling

0:45:52.680 --> 0:45:55.520
<v Speaker 1>of some kind of animal blood to feed to the ghost,

0:45:55.719 --> 0:45:58.680
<v Speaker 1>and then you would go to sleep in the designated area,

0:45:58.760 --> 0:46:00.520
<v Speaker 1>and then the ghost would come to you in a

0:46:00.600 --> 0:46:04.520
<v Speaker 1>dream and tell you what you needed to know. And

0:46:04.800 --> 0:46:07.520
<v Speaker 1>this is interesting in multiple ways. Number One, it highlights

0:46:07.560 --> 0:46:11.640
<v Speaker 1>this thing in ancient Greek thinking, where sleep was sort

0:46:11.640 --> 0:46:15.000
<v Speaker 1>of a state thought of as in some ways analogous

0:46:15.080 --> 0:46:20.480
<v Speaker 1>to or halfway to death. So you're sort of going

0:46:20.560 --> 0:46:24.320
<v Speaker 1>out of the land of the living into this half

0:46:24.440 --> 0:46:27.640
<v Speaker 1>dead state of sleep in order to meet the ghost,

0:46:27.719 --> 0:46:31.000
<v Speaker 1>you know, as it comes out to deliver you information.

0:46:31.120 --> 0:46:33.319
<v Speaker 1>But then also in a practical sense, I could see

0:46:33.320 --> 0:46:36.279
<v Speaker 1>how this would mean that the priest or whatever the

0:46:36.320 --> 0:46:39.160
<v Speaker 1>professional working at the Oracle of the Dead is doing

0:46:39.239 --> 0:46:42.600
<v Speaker 1>like they're not personally on the hook for like giving

0:46:42.640 --> 0:46:45.000
<v Speaker 1>you the information you need. And it might be in

0:46:45.040 --> 0:46:47.960
<v Speaker 1>some cases they did provide information, but it seems like

0:46:48.000 --> 0:46:50.920
<v Speaker 1>in a lot of cases they use dream incubation where

0:46:51.160 --> 0:46:52.680
<v Speaker 1>it's all internal to you.

0:46:53.120 --> 0:46:56.839
<v Speaker 3>Yeah, it's like they're just helping to facilitate the conversation

0:46:57.080 --> 0:46:59.640
<v Speaker 3>and then the conversation is left to you and your

0:46:59.719 --> 0:47:02.520
<v Speaker 3>dream state. And I guess in a more like you know,

0:47:03.320 --> 0:47:08.360
<v Speaker 3>skeptical approach here, Yeah, they're simply priming your brain for

0:47:08.760 --> 0:47:11.960
<v Speaker 3>some sort of a dream that could be either in

0:47:12.000 --> 0:47:15.360
<v Speaker 3>and of itself seemingly meaningful, or could be picked apart

0:47:15.400 --> 0:47:19.280
<v Speaker 3>in made meaningful due to the priming. So it's interesting

0:47:19.320 --> 0:47:21.680
<v Speaker 3>how we kind of end up at the end of

0:47:21.680 --> 0:47:26.239
<v Speaker 3>this episode in similar territory to our previous look at

0:47:26.480 --> 0:47:30.600
<v Speaker 3>different cultures and times in which the dream world was

0:47:30.600 --> 0:47:34.520
<v Speaker 3>given special significance. You know, I mean, I'm not sure

0:47:34.560 --> 0:47:36.799
<v Speaker 3>you could necessarily make the case here, because again this

0:47:36.840 --> 0:47:41.040
<v Speaker 3>could be maybe thought of as an important right, but

0:47:41.160 --> 0:47:45.480
<v Speaker 3>not like a prime motivator in the trajectory of a

0:47:45.520 --> 0:47:48.279
<v Speaker 3>given culture. But still, you see, like the importance of

0:47:49.000 --> 0:47:52.520
<v Speaker 3>the dream space to individuals and trying to figure out

0:47:52.800 --> 0:47:53.640
<v Speaker 3>their problems.

0:47:54.120 --> 0:47:57.240
<v Speaker 1>Well, yeah, and it makes me see another parallel between

0:47:57.520 --> 0:47:59.759
<v Speaker 1>sleep and death here is that it seems like they're

0:48:00.080 --> 0:48:06.319
<v Speaker 1>both states in which people's capacities are to some extent diminished,

0:48:06.320 --> 0:48:10.319
<v Speaker 1>but in other ways magnified. You know that, like like

0:48:10.719 --> 0:48:13.799
<v Speaker 1>during sleep you are closer to death, and so of

0:48:13.840 --> 0:48:18.560
<v Speaker 1>course you know your your your consciousness is diminished in

0:48:18.600 --> 0:48:21.799
<v Speaker 1>a way your of course, your your physical potency, like

0:48:21.840 --> 0:48:24.000
<v Speaker 1>you're not moving around while you're asleep, you're prone and

0:48:24.040 --> 0:48:28.680
<v Speaker 1>all that, So you are diminished or reduced in one extent.

0:48:28.719 --> 0:48:31.120
<v Speaker 1>But also it is the place where you have access

0:48:31.239 --> 0:48:35.040
<v Speaker 1>to wisdom beyond what's available to your mortal mind.

0:48:36.000 --> 0:48:38.640
<v Speaker 3>Yeah, and now, of course I can't help but be

0:48:38.719 --> 0:48:41.480
<v Speaker 3>reminded of Freddy Krueger and all this. It's easy to

0:48:41.480 --> 0:48:44.719
<v Speaker 3>think of Freddy Krueger as a monster, but and you know,

0:48:44.719 --> 0:48:47.439
<v Speaker 3>he's a monster in the general sense of the word,

0:48:47.480 --> 0:48:50.880
<v Speaker 3>but he is a ghosts. He has a vngul ghost

0:48:51.440 --> 0:48:54.839
<v Speaker 3>that then appears in your dreams. And I guess by

0:48:54.920 --> 0:48:58.080
<v Speaker 3>virtue of having access to dreams, he has privileged information

0:48:58.120 --> 0:49:00.839
<v Speaker 3>about individuals. I don't know that anyone ever really ask

0:49:00.960 --> 0:49:02.960
<v Speaker 3>him for advice on anything, though, I.

0:49:02.920 --> 0:49:04.239
<v Speaker 4>Mean it would be funny if you did.

0:49:04.280 --> 0:49:05.919
<v Speaker 1>I don't know what kind of advice he would give.

0:49:06.440 --> 0:49:08.439
<v Speaker 3>I mean, that could be a whole sequel right there

0:49:08.480 --> 0:49:12.920
<v Speaker 3>where somebody or some group or like, look, we need

0:49:13.320 --> 0:49:15.800
<v Speaker 3>we need the help of someone with access to dreams.

0:49:16.400 --> 0:49:19.480
<v Speaker 3>I guess specifically teenager dreams. I guess maybe this would

0:49:19.520 --> 0:49:21.920
<v Speaker 3>make sense for if you were designing a product to

0:49:21.960 --> 0:49:24.839
<v Speaker 3>appeal to teenagers, they're like, who knows teenagers?

0:49:25.200 --> 0:49:27.640
<v Speaker 4>Freddy Krueger, you know what's cool? Yeah?

0:49:27.880 --> 0:49:31.480
<v Speaker 1>Yeah, Oh, to get advice on sweaters, it'd be like,

0:49:31.600 --> 0:49:34.440
<v Speaker 1>Freddy Krueger, is this sweater cool? Is this what's going

0:49:34.480 --> 0:49:37.000
<v Speaker 1>to be hip this season? And he's always just like

0:49:37.120 --> 0:49:39.160
<v Speaker 1>green and red, that's what's going to be in.

0:49:39.640 --> 0:49:41.880
<v Speaker 3>He knows it's a classic look and it'll eventually, you know,

0:49:41.960 --> 0:49:44.520
<v Speaker 3>eventually the trends will come back around to it.

0:49:44.840 --> 0:49:47.040
<v Speaker 1>Okay, but in a cap part two right there.

0:49:47.239 --> 0:49:47.720
<v Speaker 4>I believe.

0:49:47.800 --> 0:49:50.080
<v Speaker 3>So yeah, we'll be back for at least a third

0:49:50.120 --> 0:49:53.480
<v Speaker 3>episode on necromancy, and in the meantime reach out to us.

0:49:53.480 --> 0:49:56.160
<v Speaker 3>We'd love to hear your thoughts on these various and

0:49:56.320 --> 0:50:01.640
<v Speaker 3>ancient accounts of necromancy or things that could described as

0:50:01.680 --> 0:50:04.960
<v Speaker 3>a necromantic and scope also if you have thoughts in

0:50:05.040 --> 0:50:09.000
<v Speaker 3>some of the more pop culture things that we've mentioned here,

0:50:09.040 --> 0:50:12.160
<v Speaker 3>if you have thoughts on Freddy Krueger, Slimer or The Ring,

0:50:13.520 --> 0:50:15.960
<v Speaker 3>certainly write in. I mean, there's ultimately a lot you

0:50:16.000 --> 0:50:20.520
<v Speaker 3>could dissect in the original Ghostbusters, where you have ghosts

0:50:20.600 --> 0:50:24.000
<v Speaker 3>that resemble the people as they were in life, and

0:50:24.040 --> 0:50:26.799
<v Speaker 3>then ghosts that no longer look like human beings. You

0:50:26.920 --> 0:50:31.440
<v Speaker 3>also have what ancient Mesopotamian gods entering into the picture

0:50:31.520 --> 0:50:35.319
<v Speaker 3>with their beast like servants. So there's a lot to

0:50:35.400 --> 0:50:36.040
<v Speaker 3>unwrap there.

0:50:36.440 --> 0:50:38.320
<v Speaker 1>Many knew what it was to roast in the belly

0:50:38.360 --> 0:50:39.879
<v Speaker 1>of a slore that day.

0:50:40.239 --> 0:50:44.600
<v Speaker 3>Indeed, all right, a reminder that's stuff to blow your mind.

0:50:44.680 --> 0:50:47.359
<v Speaker 3>Is primarily a science podcast, though of course we get

0:50:47.360 --> 0:50:51.960
<v Speaker 3>into into culture and history as well as especially obvious

0:50:51.960 --> 0:50:55.240
<v Speaker 3>in these episodes. We do listener mail episodes. On Mondays,

0:50:55.239 --> 0:50:58.320
<v Speaker 3>we do a short form Monster Factor or Artifact episode

0:50:58.360 --> 0:51:00.520
<v Speaker 3>on Wednesdays, and on Fridays we set aside most serious

0:51:00.520 --> 0:51:03.000
<v Speaker 3>concerns to just talk about a weird movie on Weird

0:51:03.080 --> 0:51:06.799
<v Speaker 3>House Cinema. Oh and one more thing. If you use

0:51:06.840 --> 0:51:09.960
<v Speaker 3>any of the various social media accounts and you follow us,

0:51:09.960 --> 0:51:12.280
<v Speaker 3>you may notice that there's a little more life than those. Recently,

0:51:12.320 --> 0:51:16.280
<v Speaker 3>we have some people managing those for us once again.

0:51:16.640 --> 0:51:21.719
<v Speaker 3>And you also might notice some updated photos of me

0:51:21.800 --> 0:51:24.840
<v Speaker 3>and Joe. Well, that's because we visited the Museum of

0:51:24.840 --> 0:51:28.520
<v Speaker 3>Illusions in Atlanta. We were there what Thursday, September twenty first,

0:51:28.520 --> 0:51:32.960
<v Speaker 3>twenty twenty three. We have some great new photos and

0:51:33.480 --> 0:51:36.200
<v Speaker 3>I recommend that place to anyone who is in Atlanta

0:51:36.280 --> 0:51:38.680
<v Speaker 3>looking to engage with some illusions. It's a very fun place.

0:51:38.920 --> 0:51:42.400
<v Speaker 1>Huge thanks to our excellent audio producer JJ Posway. If

0:51:42.440 --> 0:51:44.040
<v Speaker 1>you would like to get in touch with us with

0:51:44.120 --> 0:51:47.160
<v Speaker 1>feedback on this episode or any other, to suggest a

0:51:47.200 --> 0:51:49.400
<v Speaker 1>topic for the future, or just to say hello, you

0:51:49.400 --> 0:51:52.400
<v Speaker 1>can email us at contact at stuff to Blow your

0:51:52.480 --> 0:52:00.680
<v Speaker 1>Mind dot com.

0:52:00.840 --> 0:52:03.759
<v Speaker 2>Stuff to Blow Your Mind is production of iHeartRadio. For

0:52:03.840 --> 0:52:07.680
<v Speaker 2>more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts,

0:52:07.760 --> 0:52:24.120
<v Speaker 2>or wherever you listen to your favorite shows.