1 00:00:00,480 --> 00:00:06,000 Speaker 1: Ah necromancy Sweet, Ah Wizard air udep teach me the 2 00:00:06,080 --> 00:00:10,160 Speaker 1: skill that I instill, the pain surgeons assuage in vain, 3 00:00:10,840 --> 00:00:13,080 Speaker 1: nor herb of all the plane can heal. 4 00:00:16,760 --> 00:00:20,639 Speaker 2: Welcome to Stuff to Blow Your Mind a production of iHeartRadio. 5 00:00:26,600 --> 00:00:29,280 Speaker 3: Hey, Welcome to Stuff to Blow your Mind. My name 6 00:00:29,320 --> 00:00:30,000 Speaker 3: is Robert. 7 00:00:29,800 --> 00:00:33,360 Speaker 1: Lamb, and I am Joe McCormick. And that poem I 8 00:00:33,440 --> 00:00:35,800 Speaker 1: just read was from Emily Dickinson. And some of the 9 00:00:35,880 --> 00:00:40,280 Speaker 1: numbering systems, that's her poem, number one seventy seven. I 10 00:00:40,280 --> 00:00:43,000 Speaker 1: would say, not one of her greatest efforts. But you know, 11 00:00:43,080 --> 00:00:45,800 Speaker 1: some of those poems in her collections seem like something 12 00:00:45,840 --> 00:00:48,160 Speaker 1: she just jotted on the back of a notepad real quick. 13 00:00:48,240 --> 00:00:50,960 Speaker 1: I think that's more one of those. But I still 14 00:00:51,080 --> 00:00:56,280 Speaker 1: like the forced rhyme of sweet with erudite, and I 15 00:00:56,320 --> 00:00:58,920 Speaker 1: don't know, wizard feels more right than wizard. 16 00:00:59,640 --> 00:01:02,080 Speaker 3: I like reading yes and yeah. This was not a 17 00:01:02,120 --> 00:01:05,640 Speaker 3: poem of Emily Dickinson's that I was familiar with. Sometimes 18 00:01:05,680 --> 00:01:10,560 Speaker 3: just it's given the title ah necromancy Sweet, it is 19 00:01:10,600 --> 00:01:12,880 Speaker 3: a note that like, basically I was gonna just bust 20 00:01:12,880 --> 00:01:16,440 Speaker 3: out another Clark Ashton Smith poem for this episode, but 21 00:01:16,480 --> 00:01:18,240 Speaker 3: then I was like, who else has some poems about 22 00:01:18,319 --> 00:01:22,000 Speaker 3: necromancy and necromancers? And lo and behold, Emily Dickinson has 23 00:01:22,040 --> 00:01:25,640 Speaker 3: not one, but two, which may surprise some of you, 24 00:01:25,920 --> 00:01:28,840 Speaker 3: may not surprise some of you who are more familiar 25 00:01:28,840 --> 00:01:29,360 Speaker 3: with her work. 26 00:01:30,200 --> 00:01:33,640 Speaker 1: I would say I'm an Emily Dickinson fan, though I 27 00:01:33,680 --> 00:01:35,920 Speaker 1: would not have been able to tell you that she 28 00:01:35,959 --> 00:01:38,880 Speaker 1: had poems that use the word necromancy, though I know 29 00:01:39,080 --> 00:01:41,279 Speaker 1: a number of her poems are concerned with death. 30 00:01:42,760 --> 00:01:46,320 Speaker 3: Yeah, she saw the skull beneath the skin, that's for sure. 31 00:01:46,600 --> 00:01:49,320 Speaker 1: Oh skull of skulls. Well, anyway, we are back with 32 00:01:49,400 --> 00:01:53,640 Speaker 1: part two in our series on necromancy. Now, if you've 33 00:01:53,640 --> 00:01:56,160 Speaker 1: been listening to the podcast for a while, you probably 34 00:01:56,240 --> 00:01:58,840 Speaker 1: know that every year, for the whole month of October, 35 00:01:59,200 --> 00:02:02,920 Speaker 1: we focus our tension on topics of the beastly, ghostly, 36 00:02:03,240 --> 00:02:07,440 Speaker 1: devilish or uncanny sort. And also, as we often do, 37 00:02:07,640 --> 00:02:10,560 Speaker 1: we got started a little bit early this year, So 38 00:02:10,720 --> 00:02:13,080 Speaker 1: we got started last week, even though it was still 39 00:02:13,080 --> 00:02:17,720 Speaker 1: technically September, with the first part in a series on necromancy, 40 00:02:17,880 --> 00:02:22,520 Speaker 1: the practice of communicating with the dead, usually for the 41 00:02:22,560 --> 00:02:27,200 Speaker 1: purpose of divination, of gaining access to hidden information, or truth. 42 00:02:28,120 --> 00:02:31,320 Speaker 1: And in that episode we talked about accounts of necromancy 43 00:02:31,480 --> 00:02:36,000 Speaker 1: or pseudo necromantic legends from ancient China, as well as 44 00:02:36,120 --> 00:02:39,720 Speaker 1: methods of both speaking to and exercising ghosts in the 45 00:02:39,760 --> 00:02:44,359 Speaker 1: first millennium BCE in Mesopotamia. And today we are going 46 00:02:44,400 --> 00:02:47,480 Speaker 1: to continue our journey into the nether world talking about 47 00:02:47,520 --> 00:02:51,720 Speaker 1: necromancy practices and legends from ancient Greece and Rome. 48 00:02:52,240 --> 00:02:55,840 Speaker 3: That's right, We're going to be talking about Greek accounts 49 00:02:55,880 --> 00:02:59,440 Speaker 3: of necromancy or things like necromancy to some extent in 50 00:02:59,440 --> 00:03:02,240 Speaker 3: this episode, and who knows where we'll end up in 51 00:03:02,280 --> 00:03:05,519 Speaker 3: a third episode on necromancy. So one of the sources 52 00:03:05,560 --> 00:03:07,880 Speaker 3: that I mentioned in the last episode is a paper 53 00:03:07,919 --> 00:03:13,040 Speaker 3: by Czech academic Andres CapCar titled the Origins of Necromancy 54 00:03:13,120 --> 00:03:16,640 Speaker 3: or how we Learn to Speak to the Dead great title, 55 00:03:17,240 --> 00:03:21,080 Speaker 3: and according to CapCar, the earliest mentions of necromancy they 56 00:03:21,080 --> 00:03:25,360 Speaker 3: don't require a lot of inference and interpretation, can be 57 00:03:25,400 --> 00:03:30,960 Speaker 3: found in ancient Greece. In this we're dealing with nekia, 58 00:03:31,760 --> 00:03:34,680 Speaker 3: which is the practice of calling forth ghosts and asking 59 00:03:34,720 --> 00:03:40,320 Speaker 3: them about the future or as we'll get into things 60 00:03:40,360 --> 00:03:44,040 Speaker 3: that are maybe not the future, But are that are 61 00:03:44,080 --> 00:03:48,160 Speaker 3: concerned with knowledge beyond what an individual has at their disposal. 62 00:03:48,440 --> 00:03:51,480 Speaker 3: You know, the dead by virtue of being dead, they 63 00:03:51,480 --> 00:03:53,200 Speaker 3: can tell you things. They can tell you things from 64 00:03:53,200 --> 00:03:57,040 Speaker 3: their life, from their place of origin, and so forth. 65 00:03:57,640 --> 00:04:00,000 Speaker 3: The primary example that he deals with, and indeed of 66 00:04:00,040 --> 00:04:03,160 Speaker 3: primary example you've seen a lot of discussions of what 67 00:04:03,360 --> 00:04:07,600 Speaker 3: is or isn't acromancy in ancient Greek traditions takes us 68 00:04:07,640 --> 00:04:10,360 Speaker 3: all the way back to book eleven of the Odyssey, 69 00:04:10,840 --> 00:04:14,640 Speaker 3: in which Odysseus receives instructions about how to question the 70 00:04:14,680 --> 00:04:17,479 Speaker 3: dead and then does so. Now, Joe correct me if 71 00:04:17,480 --> 00:04:19,839 Speaker 3: I'm wrong, But I think we've recounted this story before 72 00:04:19,880 --> 00:04:21,320 Speaker 3: on the podcast. 73 00:04:21,480 --> 00:04:23,480 Speaker 1: Possibly, but it's been a while, so I think it's 74 00:04:23,520 --> 00:04:25,520 Speaker 1: worth refreshing on the story. 75 00:04:26,360 --> 00:04:29,520 Speaker 3: All right, Well, I'll give everyone the basics here concerning 76 00:04:29,560 --> 00:04:32,320 Speaker 3: this episode. So basically, you know the deal with Odysseus. 77 00:04:32,400 --> 00:04:34,760 Speaker 3: He's trying to get home, right, He's been off to war, 78 00:04:35,160 --> 00:04:38,120 Speaker 3: he's seen the Trojan wars, and so forth. Wants to 79 00:04:38,120 --> 00:04:41,200 Speaker 3: get home, wants to be reunited with his wife. A 80 00:04:41,240 --> 00:04:45,080 Speaker 3: lot of misadventures occur on the way, So might say 81 00:04:45,160 --> 00:04:48,240 Speaker 3: he takes the scenic route does he takes the scenic route, 82 00:04:48,320 --> 00:04:50,880 Speaker 3: and one of the more scenic routes ends up taking. 83 00:04:51,200 --> 00:04:53,400 Speaker 3: He and his crew wind up on the island of 84 00:04:53,400 --> 00:04:57,120 Speaker 3: Circe in the care you might say, or under the 85 00:04:57,800 --> 00:05:02,240 Speaker 3: dominion of the enchantress Circe, and there's you know, there's 86 00:05:02,279 --> 00:05:06,480 Speaker 3: some misunderstanding, there's some transfiguration involved, there's a good bit 87 00:05:06,480 --> 00:05:08,880 Speaker 3: of seduction, and they end up staying there for like 88 00:05:08,960 --> 00:05:14,680 Speaker 3: a year, So they're hanging out on this island for 89 00:05:15,400 --> 00:05:16,400 Speaker 3: a fair amount of time. 90 00:05:16,880 --> 00:05:19,320 Speaker 1: I don't know exactly how all of this gets explained 91 00:05:19,440 --> 00:05:20,359 Speaker 1: Penelope later. 92 00:05:21,720 --> 00:05:24,640 Speaker 3: Well, you know, we there's a possible answer to that 93 00:05:25,839 --> 00:05:28,440 Speaker 3: here coming up. But essentially, you know, he has time 94 00:05:28,480 --> 00:05:33,279 Speaker 3: to seek some guidance, get some some advice from Circe, 95 00:05:33,440 --> 00:05:36,520 Speaker 3: and basically he wants to seek the advice of the 96 00:05:36,560 --> 00:05:40,800 Speaker 3: prophet Tyrisius, the blind Seer of Thebes, who in one 97 00:05:40,800 --> 00:05:43,080 Speaker 3: Greek myth is is changing to a woman for several 98 00:05:43,160 --> 00:05:46,440 Speaker 3: years and then back into a man. But in this story, 99 00:05:46,480 --> 00:05:49,719 Speaker 3: this seer is dead and that's a problem, and that's 100 00:05:49,720 --> 00:05:52,920 Speaker 3: why Circe sends Odysseus to the very gates of the 101 00:05:53,040 --> 00:05:56,200 Speaker 3: land of the Dead in order to seek his advice. 102 00:05:56,720 --> 00:05:58,760 Speaker 3: So that's what the crew does. That's what the guys do. 103 00:05:58,880 --> 00:06:02,559 Speaker 3: They go to the very limits of the mortal realm, 104 00:06:02,640 --> 00:06:05,239 Speaker 3: right up to the border with the Land of the Dead, 105 00:06:05,640 --> 00:06:10,080 Speaker 3: and per Circe's instructions, they dig a trench, they offer libations, 106 00:06:10,440 --> 00:06:14,280 Speaker 3: they sacrifice you and a ram. These are the practices 107 00:06:14,320 --> 00:06:18,279 Speaker 3: of Nekia. So the blood of the sacrifice calls forth ghosts, 108 00:06:18,480 --> 00:06:22,320 Speaker 3: but it calls forth ghosts by the thousands, so it's 109 00:06:22,400 --> 00:06:26,120 Speaker 3: just just calls them all out. They all come swarming. 110 00:06:26,760 --> 00:06:30,159 Speaker 3: Key individuals that Odysseus knew in life they come forward 111 00:06:30,160 --> 00:06:33,080 Speaker 3: as well. One of them is Odysseus's own mother, and 112 00:06:33,160 --> 00:06:36,000 Speaker 3: initially he does not let her of her spirit approach 113 00:06:36,080 --> 00:06:40,359 Speaker 3: the blood, but finally here comes Tyrisius. He drinks the 114 00:06:40,360 --> 00:06:45,440 Speaker 3: blood and then speaks and tells Odysseus how their journey 115 00:06:45,480 --> 00:06:48,760 Speaker 3: home is likely to go, and basically he breaks it 116 00:06:48,760 --> 00:06:51,120 Speaker 3: to him. Look, you you know that stuff with the 117 00:06:51,120 --> 00:06:54,279 Speaker 3: Cyclops while you offended Poseidon and he's a p pretty 118 00:06:54,320 --> 00:06:56,840 Speaker 3: powerful guy. You're gonna have to make amends for that. 119 00:06:58,160 --> 00:07:02,400 Speaker 3: There he outlines some of the other hurdles that are 120 00:07:02,400 --> 00:07:05,560 Speaker 3: in their path, and then Odysseus asked well, how can 121 00:07:05,600 --> 00:07:07,640 Speaker 3: I speak to the ghost of my mother who I 122 00:07:07,680 --> 00:07:11,080 Speaker 3: just ran into And he is told that he must 123 00:07:11,200 --> 00:07:13,760 Speaker 3: let the spirit drink the blood. If the spirit doesn't 124 00:07:13,800 --> 00:07:15,960 Speaker 3: drink the blood, then they cannot speak to the living, 125 00:07:16,680 --> 00:07:19,320 Speaker 3: and so he allows his mother's spirit to do that. 126 00:07:19,360 --> 00:07:21,680 Speaker 3: He doesn't stand in her way, and he's able to 127 00:07:21,720 --> 00:07:24,679 Speaker 3: speak with his mother and learn about events at home. 128 00:07:26,520 --> 00:07:29,120 Speaker 3: There are more details. I may touch on some more 129 00:07:29,120 --> 00:07:31,640 Speaker 3: here in a minute, but that's the basics here. Odysseus 130 00:07:31,680 --> 00:07:34,920 Speaker 3: engages in a specific right to attract the spirits of 131 00:07:34,960 --> 00:07:38,200 Speaker 3: the deceased, appeases them, and gives them the power of 132 00:07:38,200 --> 00:07:39,600 Speaker 3: speech and their for prophecy. 133 00:07:40,040 --> 00:07:42,640 Speaker 1: Okay, So I know this passage is of interest to 134 00:07:42,680 --> 00:07:47,200 Speaker 1: people trying to understand the culture and the ritual practices 135 00:07:47,200 --> 00:07:50,680 Speaker 1: of ancient Greece because it's often interpreted not just as 136 00:07:50,720 --> 00:07:55,120 Speaker 1: an isolated story in a fictional narrative, but a reflection 137 00:07:55,240 --> 00:07:58,880 Speaker 1: of generally how the rituals of necromancy were thought to work, 138 00:07:58,920 --> 00:07:59,600 Speaker 1: at least to some. 139 00:07:59,640 --> 00:08:02,480 Speaker 3: Extent, that's right. Yeah, So yeah, we're doing with what 140 00:08:02,520 --> 00:08:06,320 Speaker 3: an eighth century BCE text that many argue as our 141 00:08:06,360 --> 00:08:10,120 Speaker 3: earliest clear look at the idea of what would come 142 00:08:10,160 --> 00:08:12,440 Speaker 3: to be known as necromancy. But at the same time, 143 00:08:12,440 --> 00:08:14,120 Speaker 3: I do have to highlight that I was looking around 144 00:08:14,200 --> 00:08:17,320 Speaker 3: not everyone is convinced that it's truly what we'd call necromancy. 145 00:08:17,360 --> 00:08:19,800 Speaker 3: We kind of get into the semantics game again. I've 146 00:08:19,800 --> 00:08:23,200 Speaker 3: seen arguments that what takes place here is essentially a 147 00:08:23,280 --> 00:08:27,320 Speaker 3: standard sacrifice to the spirits of the dead, only observed 148 00:08:27,640 --> 00:08:31,000 Speaker 3: on the physical threshold of death's own country. So I 149 00:08:31,000 --> 00:08:34,839 Speaker 3: don't you know again, like perhaps the location is the 150 00:08:34,920 --> 00:08:39,359 Speaker 3: key thing here, and the right itself is not necromancy itself, 151 00:08:39,480 --> 00:08:43,520 Speaker 3: but takes on necromantic powers due to proximity to the 152 00:08:43,600 --> 00:08:44,320 Speaker 3: land of the dead. 153 00:08:45,679 --> 00:08:47,320 Speaker 1: That'll come back in some stuff I want to get 154 00:08:47,320 --> 00:08:48,120 Speaker 1: into in a little bit. 155 00:08:49,480 --> 00:08:52,720 Speaker 3: But on the other hand, plenty of commentators do equate 156 00:08:52,960 --> 00:08:57,000 Speaker 3: nekia with necromancy. Some things to keep in mind about 157 00:08:57,040 --> 00:08:59,080 Speaker 3: what we see here in this primary example. 158 00:08:59,360 --> 00:08:59,840 Speaker 4: So, first of. 159 00:08:59,840 --> 00:09:03,440 Speaker 3: All, as we were discussing in the first episode, this 160 00:09:03,559 --> 00:09:06,440 Speaker 3: is one of those ancient accounts that involves speaking to 161 00:09:06,480 --> 00:09:11,040 Speaker 3: the dead. It does not involved controlling the dead. I mean, 162 00:09:11,240 --> 00:09:13,839 Speaker 3: aside from just giving them the power of speech by 163 00:09:13,880 --> 00:09:14,800 Speaker 3: offering them the blood. 164 00:09:15,120 --> 00:09:17,200 Speaker 1: Yeah, that's right. We talked about in the last episode. 165 00:09:17,240 --> 00:09:19,920 Speaker 1: How if you hear the word necromancer today, especially if 166 00:09:19,960 --> 00:09:23,520 Speaker 1: you play Dungeons and Dragons or you're familiar with general 167 00:09:23,720 --> 00:09:27,160 Speaker 1: fantasy horror literature, you're probably thinking of someone who like 168 00:09:27,280 --> 00:09:31,880 Speaker 1: commands armies of skeletons to do their bidding. And that's 169 00:09:31,960 --> 00:09:35,400 Speaker 1: not usually what's being discussed with ancient necromancy. It's specifically 170 00:09:35,440 --> 00:09:39,440 Speaker 1: a divination practice. It's about communicating with the dead, usually 171 00:09:39,480 --> 00:09:40,479 Speaker 1: to get information. 172 00:09:41,240 --> 00:09:41,560 Speaker 4: Yeah. 173 00:09:41,720 --> 00:09:43,599 Speaker 3: Now, the other interesting thing about this, and something I 174 00:09:43,920 --> 00:09:47,480 Speaker 3: rather like about this example, is that Odysseus doesn't summon 175 00:09:47,559 --> 00:09:51,200 Speaker 3: one dead individual from the realm of the dead. He 176 00:09:51,240 --> 00:09:53,680 Speaker 3: summons all of them at once, like just a mass 177 00:09:53,679 --> 00:09:56,319 Speaker 3: of them. Like it's kind of like he replied all 178 00:09:56,440 --> 00:09:58,880 Speaker 3: or you know how in different organizations, there'll be that 179 00:09:58,920 --> 00:10:02,480 Speaker 3: one email address where you can you can contact everybody 180 00:10:02,520 --> 00:10:06,640 Speaker 3: in the organization. It's like, you know, all dead at 181 00:10:07,080 --> 00:10:10,240 Speaker 3: underworld dot com or something to that effect. That's what 182 00:10:10,280 --> 00:10:12,839 Speaker 3: Odysseus does here, And they're like, whoa, everybody's in the 183 00:10:12,920 --> 00:10:14,160 Speaker 3: chat now. 184 00:10:14,280 --> 00:10:16,920 Speaker 1: And then everybody starts replying and that's the day you 185 00:10:16,960 --> 00:10:19,679 Speaker 1: get five hundred emails on the same thread and yeah. 186 00:10:19,520 --> 00:10:22,720 Speaker 3: Exactly, yeah, and then he has to try and figure 187 00:10:22,720 --> 00:10:26,400 Speaker 3: out who he specifically wants to talk to. Now, aspects 188 00:10:26,440 --> 00:10:31,280 Speaker 3: of this that that are reflected in later traditions of necromancy. 189 00:10:31,360 --> 00:10:34,400 Speaker 3: It does entail blood. There is blood and blood sacrifice 190 00:10:34,400 --> 00:10:37,319 Speaker 3: involved here. It entail it does entail the ability to 191 00:10:37,400 --> 00:10:38,440 Speaker 3: speak with the dead and. 192 00:10:38,440 --> 00:10:39,640 Speaker 4: Learn from them. 193 00:10:39,920 --> 00:10:43,800 Speaker 3: And again this may work mostly due to proximity to 194 00:10:43,880 --> 00:10:47,040 Speaker 3: the Kingdom of the Dead. And you could also classify 195 00:10:47,160 --> 00:10:50,320 Speaker 3: this as an example of katabasis or a descent into 196 00:10:50,360 --> 00:10:53,240 Speaker 3: the underworld. I mean, even if Odysseus is only going 197 00:10:53,280 --> 00:10:55,920 Speaker 3: to the gates of Hell here, I mean he's essentially 198 00:10:56,920 --> 00:10:58,959 Speaker 3: he's essentially in the underworld, right, I mean, where do 199 00:10:59,000 --> 00:11:03,200 Speaker 3: you draw the line between actually going there and just 200 00:11:03,240 --> 00:11:04,240 Speaker 3: going to the edge of it? 201 00:11:04,679 --> 00:11:04,839 Speaker 4: Right? 202 00:11:04,880 --> 00:11:07,760 Speaker 1: Well, so you could have an example like Orpheus that 203 00:11:07,840 --> 00:11:10,800 Speaker 1: I think is more a more complete kind of bassis. 204 00:11:10,920 --> 00:11:13,199 Speaker 1: But this is he's at least going part of the way. 205 00:11:13,200 --> 00:11:15,600 Speaker 1: And I think it is portrayed from what I recall 206 00:11:15,600 --> 00:11:19,520 Speaker 1: in the narrative as a as a harrowing journey into 207 00:11:19,559 --> 00:11:22,720 Speaker 1: a place that, you know, where mortals do not normally 208 00:11:22,760 --> 00:11:24,240 Speaker 1: tread exactly. 209 00:11:24,360 --> 00:11:27,920 Speaker 3: Yeah, And of course this is a major theme in literature. 210 00:11:27,960 --> 00:11:29,959 Speaker 3: We see it in Virgil Zania. We see it in 211 00:11:30,160 --> 00:11:34,320 Speaker 3: Dante's Divine Comedy, and so many other examples, you know, 212 00:11:34,360 --> 00:11:37,840 Speaker 3: pop culture and otherwise. When people travel into the realm 213 00:11:38,240 --> 00:11:41,640 Speaker 3: of the dead to get something, to find someone, to 214 00:11:41,720 --> 00:11:46,160 Speaker 3: get secret knowledge, et cetera, there are often complications. There's 215 00:11:46,240 --> 00:11:47,440 Speaker 3: often a fair amount of traunta. 216 00:11:47,760 --> 00:11:51,000 Speaker 1: Now, you know. Another thing I recall from the narrative 217 00:11:51,000 --> 00:11:54,600 Speaker 1: in the Odyssey is that it presents a vision of 218 00:11:54,640 --> 00:11:58,400 Speaker 1: the underworld and of the afterlife in which being dead sucks. 219 00:11:58,640 --> 00:12:02,800 Speaker 1: It is really bad, and it's just it's not something 220 00:12:02,800 --> 00:12:06,000 Speaker 1: you want, and it's not like heaven where everybody's a 221 00:12:06,080 --> 00:12:08,200 Speaker 1: nice angel and things are great. 222 00:12:08,360 --> 00:12:09,560 Speaker 4: Now, you know. 223 00:12:09,840 --> 00:12:12,840 Speaker 1: It just it depicts the afterlife is a kind of 224 00:12:13,480 --> 00:12:18,000 Speaker 1: miserable only half kind of pseudo existence. 225 00:12:19,080 --> 00:12:21,400 Speaker 3: Yeah, and it's it's interesting to think about that. I mean, 226 00:12:21,440 --> 00:12:24,680 Speaker 3: we could have a larger discussion about various versions of 227 00:12:24,720 --> 00:12:27,920 Speaker 3: the afterlife, but certainly, very generally, there are plenty of 228 00:12:27,960 --> 00:12:31,559 Speaker 3: other examples where the afterlife is considered like the destination. 229 00:12:31,760 --> 00:12:34,000 Speaker 3: It is the thing, and suffering here in the mortal 230 00:12:34,080 --> 00:12:37,520 Speaker 3: realm is worth it for those treasures in the next realm. 231 00:12:37,880 --> 00:12:40,560 Speaker 3: And you know, at least on the surface, you seem 232 00:12:40,679 --> 00:12:43,440 Speaker 3: to see a reversal here in these traditions where like 233 00:12:43,480 --> 00:12:46,920 Speaker 3: this is the life, this is the the prime existence. 234 00:12:47,200 --> 00:12:49,719 Speaker 3: What happens next is just kind of a shadow. 235 00:12:50,920 --> 00:12:51,160 Speaker 4: Now. 236 00:12:51,440 --> 00:12:55,240 Speaker 3: CapCar also singles out one of the other details of 237 00:12:55,280 --> 00:12:57,560 Speaker 3: this encounter, and that's and that concerns one of the 238 00:12:57,600 --> 00:12:59,959 Speaker 3: other dead individuals, the spirits of the dead that approach 239 00:13:00,240 --> 00:13:05,679 Speaker 3: Odysseus here from the underworld, and that's Elpinor. This was 240 00:13:05,720 --> 00:13:09,440 Speaker 3: the youngest member of Odysseus's crew who remember that year 241 00:13:09,520 --> 00:13:12,480 Speaker 3: that they spent on the island of Sirce. Well, during 242 00:13:12,520 --> 00:13:15,560 Speaker 3: that year, Elpinor becomes drunk and decides, you know what 243 00:13:15,600 --> 00:13:17,760 Speaker 3: I'm gonna do. I'm gonna go sleep on that roof. 244 00:13:18,400 --> 00:13:21,120 Speaker 3: So he grips and gets himself a ladder and he 245 00:13:21,200 --> 00:13:23,280 Speaker 3: starts climbing up that ladder to get on the roof 246 00:13:23,320 --> 00:13:26,280 Speaker 3: so he can sleep. But he falls off the ladder. 247 00:13:26,320 --> 00:13:27,160 Speaker 3: He breaks his neck. 248 00:13:27,240 --> 00:13:27,760 Speaker 4: He dies. 249 00:13:28,360 --> 00:13:31,480 Speaker 3: Well, you know, it's sad, but even sadder it turns 250 00:13:31,520 --> 00:13:33,600 Speaker 3: out the boys forgot to give him a proper burial 251 00:13:33,640 --> 00:13:37,720 Speaker 3: and to grieve for him. So it's kind of embarrassing 252 00:13:37,760 --> 00:13:40,880 Speaker 3: for Odysseus. He shows up here in the underworld and 253 00:13:40,920 --> 00:13:43,720 Speaker 3: here comes Elpinor, and he says, hey, you remember me. 254 00:13:43,760 --> 00:13:45,599 Speaker 3: I was the youngest member of your crew and I 255 00:13:46,240 --> 00:13:48,560 Speaker 3: got drunk, I fell off that ladder, I broke my neck. Well, 256 00:13:49,679 --> 00:13:53,640 Speaker 3: you guys didn't bury me or grieve for me. Could 257 00:13:53,679 --> 00:13:56,600 Speaker 3: you do that? That would be really swell, And so 258 00:13:56,920 --> 00:14:00,520 Speaker 3: Odysseus says, yes, we'll totally do that. Are bad, we 259 00:14:00,600 --> 00:14:05,160 Speaker 3: will bury you and grief for you. And so, I 260 00:14:05,200 --> 00:14:08,080 Speaker 3: don't know, I'm looking at it with a slightly humorous lens. 261 00:14:08,920 --> 00:14:12,120 Speaker 3: I don't know if that was really intended in the 262 00:14:12,160 --> 00:14:16,000 Speaker 3: original work, but it is in principle. Another example of 263 00:14:16,080 --> 00:14:19,040 Speaker 3: the restless Dead, which we referred to in the last episode, 264 00:14:19,080 --> 00:14:21,680 Speaker 3: the idea that you know, there are different types of ghosts. 265 00:14:21,720 --> 00:14:23,520 Speaker 3: There are different types of spirits of the dead that 266 00:14:23,640 --> 00:14:26,080 Speaker 3: might speak to you. They're the ones who were properly 267 00:14:26,120 --> 00:14:29,600 Speaker 3: buried and are remembered and everything is sort of like 268 00:14:30,200 --> 00:14:32,800 Speaker 3: squared away with them. And there are those that have 269 00:14:33,040 --> 00:14:36,400 Speaker 3: some kind of a grudge something, you know, keeping them 270 00:14:36,440 --> 00:14:41,040 Speaker 3: here in our world, or specifically they were not properly 271 00:14:41,040 --> 00:14:54,200 Speaker 3: buried and therefore cannot pass on. Now. Necromancy occurs elsewhere 272 00:14:54,240 --> 00:14:57,000 Speaker 3: in ancient Greece. We'll get into some examples of this 273 00:14:57,160 --> 00:15:00,320 Speaker 3: as we proceed here, often involving temples devoted to an 274 00:15:00,320 --> 00:15:02,800 Speaker 3: oracle of the dead. So this is the place where 275 00:15:02,840 --> 00:15:05,640 Speaker 3: one could specifically go to seek to call up a 276 00:15:05,640 --> 00:15:09,920 Speaker 3: spirit of the deceased. Various authors wrote about such places, 277 00:15:09,920 --> 00:15:13,360 Speaker 3: including Plutarch and Herodotus. You'll find details of these oracles 278 00:15:13,400 --> 00:15:14,120 Speaker 3: in their writings. 279 00:15:14,440 --> 00:15:16,760 Speaker 1: We're going to talk about some examples of those places 280 00:15:16,760 --> 00:15:20,520 Speaker 1: in a minute. But I really got to wondering, why 281 00:15:20,560 --> 00:15:25,120 Speaker 1: do people think that ghosts know anything special, you know, 282 00:15:25,200 --> 00:15:28,440 Speaker 1: other than answering questions like what's going on in the 283 00:15:28,480 --> 00:15:31,560 Speaker 1: nether world. I mean that came up in the ancient 284 00:15:31,600 --> 00:15:35,120 Speaker 1: Mesopotamian poem of Gilgamesh in key Do in the nether world, 285 00:15:35,160 --> 00:15:39,000 Speaker 1: where remember Gilgamesh, he keeps like his stuff keeps falling 286 00:15:39,040 --> 00:15:42,080 Speaker 1: into the underworld, into the house of dust, and he's like, 287 00:15:42,120 --> 00:15:44,280 Speaker 1: I need my stuff back, and then in key Do 288 00:15:44,640 --> 00:15:46,880 Speaker 1: goes down in there to get it for him. But 289 00:15:47,040 --> 00:15:49,520 Speaker 1: in key Do screws up. He doesn't follow the rules. 290 00:15:49,560 --> 00:15:52,120 Speaker 1: He throws throwing sticks at the dead and all that, 291 00:15:52,720 --> 00:15:55,080 Speaker 1: and then he gets stuck down there, and so he's 292 00:15:55,120 --> 00:15:58,440 Speaker 1: dead now. And then he comes back up through a 293 00:15:58,840 --> 00:16:02,400 Speaker 1: Necromantic summoning, and Gilgamesh is like, hey, tell me what 294 00:16:02,440 --> 00:16:04,320 Speaker 1: the nether world is, like, you know, what are the 295 00:16:04,320 --> 00:16:06,160 Speaker 1: fates of the dead down there and so forth? 296 00:16:06,200 --> 00:16:10,680 Speaker 3: That makes sense, yeah, yeah, but otherwise, I mean there 297 00:16:10,680 --> 00:16:14,280 Speaker 3: are certain situations. So take Odysseus speaking with his mother. 298 00:16:14,920 --> 00:16:17,200 Speaker 3: If memory serves, the whole situation is like his mother 299 00:16:17,360 --> 00:16:20,360 Speaker 3: was alive when he last saw her, and so this 300 00:16:20,480 --> 00:16:25,040 Speaker 3: is he's learning things about home that details about home 301 00:16:25,040 --> 00:16:28,160 Speaker 3: that he's not privy too, but she experienced before her passing. 302 00:16:29,200 --> 00:16:31,760 Speaker 3: I think I'm remembering that ride I could be misremembering 303 00:16:31,840 --> 00:16:32,680 Speaker 3: part of that. 304 00:16:32,680 --> 00:16:35,280 Speaker 1: That's right, that there are some classes of information that 305 00:16:36,080 --> 00:16:38,640 Speaker 1: makes sense in a practical way like that, and I'll 306 00:16:38,680 --> 00:16:42,040 Speaker 1: get into that in a minute. But also like how 307 00:16:42,080 --> 00:16:46,160 Speaker 1: would a ghost have privileged information, so information about the future. 308 00:16:46,480 --> 00:16:49,280 Speaker 1: Well I found an interesting article that gets into that 309 00:16:49,440 --> 00:16:52,680 Speaker 1: somewhat with respect to ancient Greek and Roman necromancy, but 310 00:16:52,720 --> 00:16:56,240 Speaker 1: also has a lot of other interesting general information about 311 00:16:56,560 --> 00:16:59,120 Speaker 1: Greco Roman practices of communicating with the dead. So I 312 00:16:59,120 --> 00:17:01,880 Speaker 1: want to talk about this art. It is called lay 313 00:17:01,920 --> 00:17:06,879 Speaker 1: that Ghost. Necromancy in Ancient Greece and Rome by Daniel Ogden, 314 00:17:07,680 --> 00:17:11,240 Speaker 1: was originally published in Archaeology Odyssey back in two thousand 315 00:17:11,240 --> 00:17:14,040 Speaker 1: and two. I found a republication of it on the 316 00:17:14,080 --> 00:17:18,199 Speaker 1: magazine of a Biblical archaeology website. But Daniel Ogden is 317 00:17:18,280 --> 00:17:22,240 Speaker 1: a professor of ancient history at the University of Exeter 318 00:17:22,400 --> 00:17:22,960 Speaker 1: in England. 319 00:17:23,440 --> 00:17:27,119 Speaker 3: Yeah, this is a great question because it instantly reminds 320 00:17:27,160 --> 00:17:30,240 Speaker 3: me of that episode of The Simpsons where Homer eats 321 00:17:30,280 --> 00:17:31,439 Speaker 3: the pepper and has the. 322 00:17:33,320 --> 00:17:36,800 Speaker 4: Psychedelic dream journey Johnny Cash. 323 00:17:37,000 --> 00:17:39,840 Speaker 3: He talks to the space coyote voiced by Johnny Cash 324 00:17:39,920 --> 00:17:42,320 Speaker 3: and he's asking some advice of it, and he's like, 325 00:17:42,359 --> 00:17:45,600 Speaker 3: I'm just an hallucination. I don't have any new information. 326 00:17:47,960 --> 00:17:50,440 Speaker 1: But so sometimes it didn't have to be new information. 327 00:17:50,560 --> 00:17:55,600 Speaker 1: Sometimes it was like you were saying personal, practically accessible 328 00:17:55,640 --> 00:17:59,920 Speaker 1: information for the ghost. One common example of this is 329 00:18:00,800 --> 00:18:04,520 Speaker 1: stories of necromancy from ancient Greece, where the ghost tells 330 00:18:04,560 --> 00:18:08,320 Speaker 1: you what you need to do to fix your relationship 331 00:18:08,400 --> 00:18:12,320 Speaker 1: with the ghost with themselves. So if somebody died an 332 00:18:12,440 --> 00:18:16,399 Speaker 1: untimely death and it was your fault, you could perform 333 00:18:16,480 --> 00:18:19,520 Speaker 1: necromancy to find out what was needed in order to 334 00:18:19,520 --> 00:18:20,280 Speaker 1: make amends. 335 00:18:21,240 --> 00:18:22,840 Speaker 3: Yeah, and you can almost think of this as some 336 00:18:22,880 --> 00:18:25,920 Speaker 3: sort of I mean, hopefully you didn't just murder the 337 00:18:25,960 --> 00:18:29,080 Speaker 3: person in cold blood. But even still, I guess it's 338 00:18:29,080 --> 00:18:32,000 Speaker 3: like it's almost like some form of therapy, like this 339 00:18:32,040 --> 00:18:34,359 Speaker 3: is weighing heavily on your conscious Let's summon up the 340 00:18:34,960 --> 00:18:37,840 Speaker 3: spirit of the dead and see what they want in 341 00:18:37,960 --> 00:18:39,119 Speaker 3: order for things to move on. 342 00:18:39,680 --> 00:18:42,560 Speaker 1: Sometimes it was just straight up murder. I'll mention a 343 00:18:42,600 --> 00:18:46,040 Speaker 1: couple of different examples. So the article here opens with 344 00:18:46,160 --> 00:18:50,200 Speaker 1: a retelling piece together from Plutarch, Thucydides and a few 345 00:18:50,200 --> 00:18:54,640 Speaker 1: other sources, of this story of the fifth century BCE 346 00:18:55,040 --> 00:19:00,000 Speaker 1: Spartan general Pausanius. Now, just to note this, this story 347 00:19:00,240 --> 00:19:02,439 Speaker 1: is pieced together from a bunch of different accounts, and 348 00:19:02,480 --> 00:19:06,000 Speaker 1: it is not necessarily all thought to be all historically true. 349 00:19:06,160 --> 00:19:09,280 Speaker 1: This is like the story of this guy's life. But 350 00:19:09,400 --> 00:19:14,080 Speaker 1: Pausanias was a Spartan regent and general who famously defended Greece. 351 00:19:14,119 --> 00:19:18,840 Speaker 1: He defended the Hellenic League against the Persians at the 352 00:19:18,880 --> 00:19:22,439 Speaker 1: Battle of Platia. So his original fame is as a 353 00:19:22,480 --> 00:19:26,480 Speaker 1: defender of Greece against Persian invasion. But then later in 354 00:19:26,520 --> 00:19:30,560 Speaker 1: life he was caught trying to betray Greece and make 355 00:19:30,600 --> 00:19:33,720 Speaker 1: a secret pact with the Persian kings or Exees the Great. 356 00:19:34,119 --> 00:19:36,000 Speaker 1: And in the middle of all this, there is a 357 00:19:36,000 --> 00:19:41,000 Speaker 1: tragic story that Pausanias accidentally killed an innocent young woman 358 00:19:41,320 --> 00:19:45,480 Speaker 1: named Kleonesi in his bedchambers when he was startled awake 359 00:19:45,520 --> 00:19:48,159 Speaker 1: in the night. I guess he thought there were assassins 360 00:19:48,160 --> 00:19:50,040 Speaker 1: coming for him. He reaches for his sword and he 361 00:19:50,080 --> 00:19:53,719 Speaker 1: accidentally kills this woman, this young woman, and after this 362 00:19:53,800 --> 00:19:56,720 Speaker 1: he is haunted by the woman's ghost. So he sought 363 00:19:56,720 --> 00:19:59,480 Speaker 1: the help of a necromancer, or I guess maybe it's 364 00:19:59,520 --> 00:20:02,040 Speaker 1: debatable whether this should be called a necromancer. But he 365 00:20:02,119 --> 00:20:05,400 Speaker 1: sought the help of a sort of spirit guide at 366 00:20:05,400 --> 00:20:08,639 Speaker 1: an oracle of the dead on the southern shore of 367 00:20:08,680 --> 00:20:11,960 Speaker 1: the Black Sea. So this is a place where you 368 00:20:11,960 --> 00:20:14,639 Speaker 1: would go to conjure up a ghost. And so he 369 00:20:14,720 --> 00:20:17,760 Speaker 1: conjures the ghost of Kleonesy so he could learn how 370 00:20:17,800 --> 00:20:20,639 Speaker 1: to make it right, and according to the legend, the 371 00:20:20,680 --> 00:20:23,359 Speaker 1: ghost told him all he needed to do to make 372 00:20:23,400 --> 00:20:26,760 Speaker 1: amends and to stop the haunting would be to return 373 00:20:26,840 --> 00:20:30,879 Speaker 1: home to Sparta. But this is one of those cruel 374 00:20:30,960 --> 00:20:34,399 Speaker 1: tricks that ghosts sometimes play, because when he went home 375 00:20:34,440 --> 00:20:39,040 Speaker 1: to Sparta, his betrayal to the Persians was exposed, so 376 00:20:39,160 --> 00:20:41,640 Speaker 1: the Spartans found out about him. They tried to seize him, 377 00:20:41,680 --> 00:20:45,200 Speaker 1: and then he tried to seek sanctuary in the Temple 378 00:20:45,240 --> 00:20:48,680 Speaker 1: of Athena, where he thought his pursuers would be unable 379 00:20:48,760 --> 00:20:52,199 Speaker 1: to capture and execute him for fear of impiety. You know, 380 00:20:52,280 --> 00:20:55,520 Speaker 1: he's taking sanctuary in a temple. But the story goes 381 00:20:55,560 --> 00:20:58,320 Speaker 1: that they found a way around this. The Spartans bricked 382 00:20:58,359 --> 00:21:01,720 Speaker 1: up the entrance and sealed him inside until he starved 383 00:21:01,720 --> 00:21:02,119 Speaker 1: to death. 384 00:21:02,680 --> 00:21:03,199 Speaker 4: Oh wow. 385 00:21:03,520 --> 00:21:05,440 Speaker 1: After this, however, there was a there was an all 386 00:21:05,520 --> 00:21:08,600 Speaker 1: new problem. Now the ghost of Pausanius was haunting the 387 00:21:08,640 --> 00:21:12,439 Speaker 1: Temple of Athena. So the Spartans had to ask the 388 00:21:12,480 --> 00:21:15,840 Speaker 1: oracle of Delphi what to do, and then the oracle 389 00:21:16,040 --> 00:21:18,920 Speaker 1: advised them that they needed to bring in some exorcists. 390 00:21:19,080 --> 00:21:23,879 Speaker 1: These professional Ogden calls them evocators. He says, the Greek 391 00:21:24,000 --> 00:21:29,600 Speaker 1: term is sucha go gooy, which means soul conductors. And 392 00:21:29,680 --> 00:21:32,359 Speaker 1: they came in and they checked the situation out and 393 00:21:32,400 --> 00:21:34,640 Speaker 1: told them how to get rid of the ghost of Pausanius, 394 00:21:34,920 --> 00:21:41,840 Speaker 1: and they succeeded. They exercised him effectively. Busted right, bustin 395 00:21:42,040 --> 00:21:44,119 Speaker 1: must make them feel good. Because they came all the 396 00:21:44,119 --> 00:21:48,200 Speaker 1: way from Italy to Sparta to do this. And this 397 00:21:48,320 --> 00:21:51,439 Speaker 1: story illustrates what Ogden claims is probably the most common 398 00:21:51,480 --> 00:21:54,080 Speaker 1: piece of information sought from the dead in Greek and 399 00:21:54,200 --> 00:21:57,320 Speaker 1: Roman necromancy, and that is what does the ghost need? 400 00:21:57,440 --> 00:22:00,720 Speaker 1: What will make the ghost go away or stop plunting me, 401 00:22:00,960 --> 00:22:03,640 Speaker 1: or allow the ghost to achieve rest? And I thought 402 00:22:03,680 --> 00:22:07,920 Speaker 1: this was interesting in that it combines two different traditions 403 00:22:07,960 --> 00:22:10,639 Speaker 1: that we talked about separately in the last part in 404 00:22:10,680 --> 00:22:15,120 Speaker 1: this series. So one is necromancy seeking information from the dead, 405 00:22:15,520 --> 00:22:18,720 Speaker 1: and the other is exorcism, which is the removal of 406 00:22:18,760 --> 00:22:22,760 Speaker 1: a ghost or a spirit from an unwonted place or context. 407 00:22:23,280 --> 00:22:26,680 Speaker 1: So if Ogden is correct here, the most common aim 408 00:22:26,920 --> 00:22:30,080 Speaker 1: of the former is actually the achievement of the latter. 409 00:22:30,200 --> 00:22:33,399 Speaker 1: The most common reason ancient Greek and Roman people would 410 00:22:33,480 --> 00:22:36,560 Speaker 1: go to a necromancer was to figure out how to 411 00:22:36,600 --> 00:22:40,000 Speaker 1: get a ghost to stop bothering them. 412 00:22:40,040 --> 00:22:42,720 Speaker 3: You know, these series of steps there were, I mean, 413 00:22:42,720 --> 00:22:48,760 Speaker 3: there's some they're echoed throughout our supernatural fiction today, but 414 00:22:49,280 --> 00:22:52,280 Speaker 3: one example that instantly comes to mind is the accounts 415 00:22:52,320 --> 00:22:55,560 Speaker 3: of at least some versions of the Ring. I guess 416 00:22:55,560 --> 00:22:59,399 Speaker 3: I'm mainly thinking about the first American remake of it. 417 00:22:59,440 --> 00:23:02,560 Speaker 3: But in that film alone, you see sort of the 418 00:23:02,760 --> 00:23:05,200 Speaker 3: three step approach where they're like, okay, there's some sort 419 00:23:05,200 --> 00:23:07,600 Speaker 3: of sort of the realization that there's a ghost involved, 420 00:23:07,880 --> 00:23:10,880 Speaker 3: some sort of a spirit. Okay, what does the ghost want? 421 00:23:11,000 --> 00:23:14,199 Speaker 3: They try and answer that question, They try even to 422 00:23:14,240 --> 00:23:16,880 Speaker 3: get in on the whole, like let's, uh, let's make 423 00:23:16,920 --> 00:23:21,600 Speaker 3: things right with the ghosts remains. But then the big reveal, 424 00:23:21,680 --> 00:23:23,720 Speaker 3: of course, is that the ghost isn't going to be 425 00:23:23,760 --> 00:23:26,439 Speaker 3: satisfied with any of those things. This is one of 426 00:23:26,440 --> 00:23:30,760 Speaker 3: that second classification of ghosts, that all it wants is vengeance. 427 00:23:31,280 --> 00:23:33,520 Speaker 1: Yeah, maybe less a ghost and more a demon. 428 00:23:34,000 --> 00:23:34,440 Speaker 4: Yeah. 429 00:23:34,840 --> 00:23:36,959 Speaker 3: The only thing that we'll make it right is to 430 00:23:37,040 --> 00:23:39,800 Speaker 3: just move on from VHS to some other format. And 431 00:23:39,840 --> 00:23:42,080 Speaker 3: I think that's the only way that that's issue was 432 00:23:42,119 --> 00:23:42,720 Speaker 3: ever defeated. 433 00:23:43,960 --> 00:23:49,080 Speaker 1: So, speaking of classifications of ghosts, another interesting point that 434 00:23:49,080 --> 00:23:52,439 Speaker 1: Ogden raises in this article is the claim that in 435 00:23:52,680 --> 00:23:55,480 Speaker 1: most Greek and Roman sources there were sort of two 436 00:23:55,640 --> 00:23:59,000 Speaker 1: different modes in which ghosts could appear. And he does 437 00:23:59,040 --> 00:24:01,480 Speaker 1: not use the terms. I just made these up to 438 00:24:01,640 --> 00:24:04,159 Speaker 1: kind of help us sort through what he's saying. I'm 439 00:24:04,200 --> 00:24:07,639 Speaker 1: gonna call these categories the wild ghost and the dial 440 00:24:07,640 --> 00:24:11,600 Speaker 1: a ghost. So a wild ghost is off leash. It 441 00:24:11,720 --> 00:24:16,080 Speaker 1: is a dangerous, terrifying, and uncontrollable entity that cannot be 442 00:24:16,200 --> 00:24:19,760 Speaker 1: reasoned with. This is the ghost that haunts someone by 443 00:24:19,800 --> 00:24:23,760 Speaker 1: coming into their life or by haunting a place unbidden 444 00:24:23,960 --> 00:24:26,920 Speaker 1: and attacking a person repeatedly. This is a ghost you 445 00:24:27,280 --> 00:24:31,280 Speaker 1: cannot talk to and you can't like bargain with in 446 00:24:31,320 --> 00:24:31,879 Speaker 1: this state. 447 00:24:32,240 --> 00:24:35,000 Speaker 3: All right, So this is very much like the wrathful 448 00:24:35,040 --> 00:24:39,679 Speaker 3: ghost Samara or Sadako from the Rain or from various 449 00:24:39,720 --> 00:24:41,040 Speaker 3: other treatments. 450 00:24:41,160 --> 00:24:43,320 Speaker 1: Well, yeah, but I think this is also just any 451 00:24:43,400 --> 00:24:46,720 Speaker 1: loose ghost. It's a ghost that's haunting a person and 452 00:24:46,760 --> 00:24:50,960 Speaker 1: you have not initiated contact with through an necromantic ritual. 453 00:24:50,680 --> 00:24:54,080 Speaker 3: All right, So Swimer also fits this classification. 454 00:24:54,480 --> 00:24:57,840 Speaker 1: Yes, yeah, that's the wild ghost. Meanwhile, what I would 455 00:24:57,880 --> 00:25:00,359 Speaker 1: call the dial a ghost is a ghost call up 456 00:25:00,400 --> 00:25:03,280 Speaker 1: through the rituals of necromancy. And so this might be 457 00:25:03,400 --> 00:25:07,240 Speaker 1: somebody who's just otherwise resting comfortably in the underworld. You 458 00:25:07,280 --> 00:25:11,960 Speaker 1: call them up through necromancy to get some information from them, 459 00:25:12,280 --> 00:25:15,600 Speaker 1: or it could be one and the same as the 460 00:25:15,600 --> 00:25:19,320 Speaker 1: wild ghost, but when you contact them through necromancy. Apparently 461 00:25:19,400 --> 00:25:23,520 Speaker 1: the interaction is of a different sort. An entity called 462 00:25:23,600 --> 00:25:28,240 Speaker 1: up through necromantic rituals is open to conversation and exchange. 463 00:25:29,240 --> 00:25:31,919 Speaker 1: And I thought that it's interesting that these ghosts that 464 00:25:32,000 --> 00:25:35,920 Speaker 1: there can be overlaps, So the same exact ghost, depending 465 00:25:35,960 --> 00:25:40,359 Speaker 1: on circumstances, might be a wild, uncontrollable force that visits 466 00:25:40,400 --> 00:25:42,399 Speaker 1: you in the night in your nightmares, or you know, 467 00:25:42,480 --> 00:25:45,639 Speaker 1: haunts your home or haunts a place and terrifies people 468 00:25:45,680 --> 00:25:47,760 Speaker 1: and just keeps attacking and there's nothing you can do. 469 00:25:48,080 --> 00:25:50,680 Speaker 1: But you talk to the exact same ghost, same soul 470 00:25:51,000 --> 00:25:53,000 Speaker 1: through an oracle of the dead, or by going to 471 00:25:53,040 --> 00:25:55,919 Speaker 1: a tomb and raising them up or whatever, then you 472 00:25:55,960 --> 00:25:57,960 Speaker 1: can talk to the ghost to figure out what's going 473 00:25:58,000 --> 00:26:00,520 Speaker 1: on and figure out what can be done to to 474 00:26:00,600 --> 00:26:01,359 Speaker 1: make it go away. 475 00:26:02,520 --> 00:26:06,560 Speaker 3: Interesting. So now this makes me wonder if if if 476 00:26:06,600 --> 00:26:10,360 Speaker 3: the ring tape, uh, the VHS tape is actually could 477 00:26:10,400 --> 00:26:11,960 Speaker 3: if you could actually think of it as sort of 478 00:26:12,040 --> 00:26:16,720 Speaker 3: automated and automated necromatic, right, it is a necromatic artifact 479 00:26:16,840 --> 00:26:19,800 Speaker 3: that does all of the ritual but in a way 480 00:26:19,880 --> 00:26:23,439 Speaker 3: that requires less effort on the part of the person 481 00:26:23,560 --> 00:26:24,000 Speaker 3: using it. 482 00:26:24,840 --> 00:26:27,920 Speaker 1: Okay, I'm trying to get there with you is can 483 00:26:27,960 --> 00:26:30,320 Speaker 1: the can the girl in the ring ever be reasoned 484 00:26:30,320 --> 00:26:31,240 Speaker 1: with or bargained with? 485 00:26:31,400 --> 00:26:34,320 Speaker 3: Et? No, I don't think so, not in any version I've seen. 486 00:26:34,400 --> 00:26:37,480 Speaker 3: You can try. And in terms of what kind of 487 00:26:37,520 --> 00:26:39,840 Speaker 3: information she has to relay, I don't know. Maybe it 488 00:26:39,880 --> 00:26:43,520 Speaker 3: is relayed through the tape. You know, these these visions. 489 00:26:43,560 --> 00:26:45,480 Speaker 3: Just because a ghost is going to tell you stuff 490 00:26:45,480 --> 00:26:47,080 Speaker 3: doesn't mean it has to make sense, right, I mean, 491 00:26:47,119 --> 00:26:49,960 Speaker 3: they may speak cryptically, and then of course you get 492 00:26:49,960 --> 00:26:52,119 Speaker 3: that phone call which just says that you're going to 493 00:26:52,160 --> 00:26:55,000 Speaker 3: die in seven days, which isn't very helpful, but is 494 00:26:55,040 --> 00:26:58,119 Speaker 3: a communication, okay. 495 00:26:58,280 --> 00:27:00,760 Speaker 1: So often gives an example in this article of the 496 00:27:01,119 --> 00:27:05,080 Speaker 1: Roman emperor Nero's mother Agrippina. So, according to this story, 497 00:27:05,119 --> 00:27:07,280 Speaker 1: he murders his own mother. And by the way, the 498 00:27:07,359 --> 00:27:11,919 Speaker 1: stories of her murder are very elaborate and conflicting and 499 00:27:11,960 --> 00:27:14,640 Speaker 1: all that. So who knows what really happened in history there? 500 00:27:14,640 --> 00:27:16,520 Speaker 1: But this is again, this is how the story is 501 00:27:16,600 --> 00:27:19,920 Speaker 1: understood by like Roman historians writing the lives of the emperors. 502 00:27:21,920 --> 00:27:25,280 Speaker 1: So the ghost repeatedly starts attacking Nero in the night, 503 00:27:25,640 --> 00:27:29,280 Speaker 1: terrifying him with these visions and nightmares. So Nero sought 504 00:27:29,320 --> 00:27:32,239 Speaker 1: the help of a Persian magas to call up her 505 00:27:32,240 --> 00:27:34,800 Speaker 1: spirit so that he could make peace with it. 506 00:27:35,560 --> 00:27:41,000 Speaker 3: Quick note on on magi and magas is of of 507 00:27:41,000 --> 00:27:45,879 Speaker 3: of of Persia. I was reading a little bit about this. 508 00:27:45,920 --> 00:27:48,880 Speaker 3: There's an episode from the Sasanian Empire where the first 509 00:27:48,880 --> 00:27:55,240 Speaker 3: Sasanian emperor we've discussed him before, Adashir the first, upon 510 00:27:55,280 --> 00:27:58,760 Speaker 3: ascending the throne, called on all the respected magi of 511 00:27:58,840 --> 00:28:01,560 Speaker 3: the empire to gather and the total was said to 512 00:28:01,560 --> 00:28:05,440 Speaker 3: be something like eighty thousand. So I was reading more 513 00:28:05,480 --> 00:28:08,160 Speaker 3: about this, and when we talk about the magi, we're 514 00:28:08,160 --> 00:28:12,280 Speaker 3: talking about the mas Dan magi, who were a priestly 515 00:28:12,480 --> 00:28:17,120 Speaker 3: order of Zoroastrianism, so they were not expressly necromancers. They 516 00:28:17,119 --> 00:28:19,560 Speaker 3: were into all sorts of things, you know, looking to 517 00:28:19,640 --> 00:28:21,879 Speaker 3: the stars and so forth. But apparently some of their 518 00:28:21,920 --> 00:28:26,159 Speaker 3: writings covered communication with the untethered spirits. 519 00:28:25,800 --> 00:28:27,680 Speaker 4: Of the dead m okay. 520 00:28:28,240 --> 00:28:30,440 Speaker 1: But to come back to this idea of like ghosts 521 00:28:30,480 --> 00:28:32,840 Speaker 1: that haunt people and sort of can't be reasoned with 522 00:28:32,960 --> 00:28:36,240 Speaker 1: when they appear for hauntings, But then you can reason 523 00:28:36,280 --> 00:28:38,000 Speaker 1: with them if you do a ritual with like a 524 00:28:38,080 --> 00:28:40,720 Speaker 1: megas or some other type of or an oracle of 525 00:28:40,760 --> 00:28:44,160 Speaker 1: the dead, some kind of necromantic ritual, then you can 526 00:28:44,200 --> 00:28:47,160 Speaker 1: figure out what they want. It strikes me that this 527 00:28:47,320 --> 00:28:50,440 Speaker 1: duality does still appear in some of the ghost stories 528 00:28:50,440 --> 00:28:52,280 Speaker 1: of today. Like you were talking about Rob, I mean, 529 00:28:52,480 --> 00:28:56,360 Speaker 1: I think more generally about you know, a story where 530 00:28:56,720 --> 00:29:00,720 Speaker 1: the ghost is just a purely bad vibe during the hauntings, 531 00:29:00,760 --> 00:29:03,920 Speaker 1: it just appears to scare people, But in the context 532 00:29:03,960 --> 00:29:08,960 Speaker 1: of a seance, the same ghost can be intelligibly conversed with. 533 00:29:09,800 --> 00:29:12,120 Speaker 3: Yeah. I mean, in a way, it's almost like, Okay, 534 00:29:12,240 --> 00:29:17,680 Speaker 3: this individual ghost or mortal is causing problems. Let's let's 535 00:29:17,720 --> 00:29:21,080 Speaker 3: get serious about this. Let's have some legal proceedings, you know, 536 00:29:21,120 --> 00:29:24,640 Speaker 3: the seance, the ritual of necromancy, whatever the details are. 537 00:29:24,680 --> 00:29:28,480 Speaker 3: It is like, okay, let's bust out some rule based 538 00:29:29,200 --> 00:29:32,160 Speaker 3: discussion of what's going on here and get to a solution. 539 00:29:32,520 --> 00:29:34,040 Speaker 4: I think that's a good way of thinking about it. 540 00:29:34,040 --> 00:29:36,120 Speaker 1: In a way, this might, you know, these rituals might 541 00:29:36,120 --> 00:29:39,040 Speaker 1: be kind of like instituting a court proceeding in which 542 00:29:39,120 --> 00:29:40,240 Speaker 1: the ghost must appear. 543 00:29:40,960 --> 00:29:43,400 Speaker 3: Yeah, or it's it's like an intervention in some respects 544 00:29:43,440 --> 00:29:46,120 Speaker 3: as well, Like the ghost shows up and is like 545 00:29:46,160 --> 00:29:48,800 Speaker 3: all right, time to like terrify some people, and then 546 00:29:49,080 --> 00:29:51,040 Speaker 3: then the ghost really, oh my goodness, this is one 547 00:29:51,040 --> 00:29:52,840 Speaker 3: of those again. They're going to try and reason with me, 548 00:29:52,960 --> 00:29:53,320 Speaker 3: all right. 549 00:29:53,760 --> 00:29:58,240 Speaker 1: So anyway, all that falls into this category of information 550 00:29:58,560 --> 00:30:01,560 Speaker 1: about what could be done to appease or send away 551 00:30:01,720 --> 00:30:08,120 Speaker 1: the ghost, a very common aim of Greek and Roman necromancy. Sometimes, though, 552 00:30:08,120 --> 00:30:10,920 Speaker 1: necromancy would just as you alluded to earlier, rob would 553 00:30:10,960 --> 00:30:14,440 Speaker 1: be used to extract information from a ghost that the 554 00:30:14,480 --> 00:30:17,640 Speaker 1: spirit of a person could practically be expected to know 555 00:30:17,720 --> 00:30:21,480 Speaker 1: if consciousness continues after death. For example, somebody hide some 556 00:30:21,600 --> 00:30:24,680 Speaker 1: money then dies without telling you where they hit it, 557 00:30:25,160 --> 00:30:27,200 Speaker 1: you might need to call up a necromancer to get 558 00:30:27,240 --> 00:30:30,640 Speaker 1: that information. And there are stories exactly like this. Though 559 00:30:31,160 --> 00:30:33,280 Speaker 1: this one kind of puzzled me because I was thinking 560 00:30:33,320 --> 00:30:37,840 Speaker 1: with specific practical information, like the location of a stash 561 00:30:37,840 --> 00:30:42,240 Speaker 1: of silver or something. I wonder how the necromancer dealt 562 00:30:42,320 --> 00:30:45,560 Speaker 1: with what I would assume was their general inability to 563 00:30:45,560 --> 00:30:48,760 Speaker 1: provide useful, correct answers, you know, like maybe that have 564 00:30:48,800 --> 00:30:51,960 Speaker 1: to be very vague or to be fair when we 565 00:30:52,000 --> 00:30:54,640 Speaker 1: get to discussing what the actual rituals were in a minute, 566 00:30:54,800 --> 00:30:58,480 Speaker 1: maybe it actually wasn't on the necromancer to give the information. 567 00:30:59,360 --> 00:31:00,800 Speaker 3: Yeah, they would have to have some sort of an 568 00:31:00,800 --> 00:31:03,200 Speaker 3: out like that, right, because again assuming that the next 569 00:31:03,360 --> 00:31:06,320 Speaker 3: going with the assumption here that the necromancer cannot actually 570 00:31:06,360 --> 00:31:08,400 Speaker 3: speak to the dead, and that in some of these 571 00:31:08,400 --> 00:31:12,720 Speaker 3: other cases is essentially providing a like a therapeutic service. 572 00:31:13,640 --> 00:31:16,920 Speaker 3: You know that they are, you know, guiding the recipient 573 00:31:16,960 --> 00:31:19,400 Speaker 3: through some sort of a you know, essentially a religious 574 00:31:19,480 --> 00:31:22,400 Speaker 3: ritual to put them at ease to you know, to 575 00:31:22,800 --> 00:31:26,160 Speaker 3: help them honor the deceased, or whatever the specifics might be. 576 00:31:26,240 --> 00:31:28,920 Speaker 3: But in this case, yeah, if there's an expectation of 577 00:31:29,040 --> 00:31:32,080 Speaker 3: hidden treasure at the end of it, you know, the 578 00:31:32,280 --> 00:31:34,360 Speaker 3: necromancer would be a fool to put themselves on the 579 00:31:34,360 --> 00:31:34,960 Speaker 3: line like that. 580 00:31:35,520 --> 00:31:35,680 Speaker 4: Right. 581 00:31:36,120 --> 00:31:38,480 Speaker 1: They won't say it's under the third bush in the garden, 582 00:31:38,520 --> 00:31:40,480 Speaker 1: because then you go dig it up and then be like, well, 583 00:31:40,520 --> 00:31:42,360 Speaker 1: it's not there. Why'd you tell me that? 584 00:31:42,720 --> 00:31:44,560 Speaker 3: Yeah, you'd have to put a spin out, Like the 585 00:31:44,600 --> 00:31:47,440 Speaker 3: true hidden treasure was your friendship in life with this person, 586 00:31:47,480 --> 00:31:49,880 Speaker 3: and that's what they value, and therefore they don't want 587 00:31:49,920 --> 00:31:50,959 Speaker 3: to tell you where the money is. 588 00:31:51,360 --> 00:31:53,200 Speaker 1: But again, we'll get to something in a minute that 589 00:31:53,240 --> 00:31:55,160 Speaker 1: I think might actually shed some light on this and 590 00:31:55,560 --> 00:31:58,880 Speaker 1: show how the person who is sort of the guide 591 00:31:59,000 --> 00:32:02,480 Speaker 1: for this process would be off the hook. So but again, 592 00:32:02,840 --> 00:32:06,600 Speaker 1: what would you be looking for from speaking to a ghost? 593 00:32:06,720 --> 00:32:09,760 Speaker 1: You would get this practical information the dead person took 594 00:32:09,760 --> 00:32:11,680 Speaker 1: with them to the grave, like you know, where did 595 00:32:11,680 --> 00:32:14,680 Speaker 1: you hide something or anything like that. Also, if the 596 00:32:14,720 --> 00:32:18,000 Speaker 1: person was a murder victim, they might you might consult 597 00:32:18,000 --> 00:32:19,240 Speaker 1: them to find out who killed you. 598 00:32:20,240 --> 00:32:22,520 Speaker 3: Oh, this is a classic one, and this puts a 599 00:32:22,520 --> 00:32:25,480 Speaker 3: different kind of pressure on the role of the necromancer here, 600 00:32:25,560 --> 00:32:29,600 Speaker 3: or the alleged necromancer, because of course what they say could, 601 00:32:29,680 --> 00:32:33,840 Speaker 3: depending on the society and the legal system, be presented 602 00:32:33,840 --> 00:32:37,880 Speaker 3: as proof of an individual's guilt in a murder. 603 00:32:38,360 --> 00:32:40,960 Speaker 1: But apart from all this stuff, where again, if you 604 00:32:41,000 --> 00:32:44,400 Speaker 1: assume that consciousness actually continues after death, you could assume 605 00:32:44,440 --> 00:32:47,360 Speaker 1: the person would know all these things. What about this 606 00:32:47,440 --> 00:32:51,080 Speaker 1: other stuff like why ghosts would know the future. We've 607 00:32:51,120 --> 00:32:55,520 Speaker 1: looked at multiple examples of necromancy being used to consult 608 00:32:55,560 --> 00:32:59,160 Speaker 1: spirits on what's going to happen in the future. It 609 00:32:59,240 --> 00:33:03,320 Speaker 1: turns out Greek Roman necromancers also consulted ghosts for info 610 00:33:03,400 --> 00:33:06,480 Speaker 1: about the future, for example, to predict the outcome of 611 00:33:06,600 --> 00:33:09,600 Speaker 1: wars or power struggles a common thing people want to know. 612 00:33:10,200 --> 00:33:13,680 Speaker 1: Why would the dead have the ability to predict the future. Well, 613 00:33:13,720 --> 00:33:16,600 Speaker 1: Ogden actually does answer this question. He says, we don't 614 00:33:16,640 --> 00:33:20,000 Speaker 1: know for sure, but there are a couple of big possibilities. 615 00:33:20,840 --> 00:33:25,040 Speaker 1: Ogden writes, quote, One possibility is that some ancients believed 616 00:33:25,160 --> 00:33:28,280 Speaker 1: the future was prepared in the realm of the dead. 617 00:33:28,720 --> 00:33:32,760 Speaker 1: When Aeneas descends into the underworld in Virgil's Aeneid, he 618 00:33:32,880 --> 00:33:37,400 Speaker 1: witnesses the marshaling of the souls of Rome's future heroes, 619 00:33:37,600 --> 00:33:40,840 Speaker 1: even though they had not yet been born. Okay, so 620 00:33:40,880 --> 00:33:45,720 Speaker 1: that's one. Ogden goes on quote Another possibility, many ancients, 621 00:33:45,840 --> 00:33:50,440 Speaker 1: Plato among them, believed that a pure soul, one separated 622 00:33:50,480 --> 00:33:54,000 Speaker 1: from the dull matter of the body, had great powers 623 00:33:54,040 --> 00:33:59,680 Speaker 1: of perception and could understand the hidden processes of the universe. Okay, 624 00:33:59,720 --> 00:34:03,200 Speaker 1: so that sort of helps answer my question if Ogden's 625 00:34:03,200 --> 00:34:06,320 Speaker 1: correct about these two explanations. Here, the dead know the 626 00:34:06,360 --> 00:34:10,799 Speaker 1: future because one of two things. Either the future is 627 00:34:10,840 --> 00:34:14,000 Speaker 1: written in advance, so we are faded for certain things 628 00:34:14,000 --> 00:34:16,080 Speaker 1: to happen to us, And the writing of the future 629 00:34:16,600 --> 00:34:20,200 Speaker 1: takes place in the nether world, so dead people in 630 00:34:20,280 --> 00:34:24,360 Speaker 1: hades are essentially hanging out in the writer's room for 631 00:34:24,480 --> 00:34:29,120 Speaker 1: the upcoming season of the show. Or the second explanation is, 632 00:34:29,160 --> 00:34:33,080 Speaker 1: if you subscribe to something like platonism, soul's rule and 633 00:34:33,120 --> 00:34:37,520 Speaker 1: body's drool, and your current knowledge of the future is 634 00:34:37,800 --> 00:34:42,200 Speaker 1: limited by the extent to which your body drools. Liberated souls, 635 00:34:42,320 --> 00:34:46,400 Speaker 1: no longer attached to flesh, are sort of like gods 636 00:34:46,440 --> 00:34:50,400 Speaker 1: in a way. They have extra powers of knowledge and perception, 637 00:34:50,600 --> 00:34:52,600 Speaker 1: and we would all have these powers if we were 638 00:34:52,600 --> 00:34:54,920 Speaker 1: liberated from the confines of our bodies. 639 00:34:55,320 --> 00:34:58,200 Speaker 3: That one's in a really interesting because it also brings 640 00:34:58,280 --> 00:35:01,560 Speaker 3: up some of the other examples of ancestor veneration and 641 00:35:01,640 --> 00:35:05,080 Speaker 3: ancestor worship, you know, where it's like this was a 642 00:35:05,120 --> 00:35:09,400 Speaker 3: real person in a given society or a given family, 643 00:35:09,440 --> 00:35:12,160 Speaker 3: what have you. They have died and now they are 644 00:35:12,280 --> 00:35:15,720 Speaker 3: still real, but in a different way and perhaps held 645 00:35:15,760 --> 00:35:17,920 Speaker 3: to a like a put on a pedestal. You know, 646 00:35:17,960 --> 00:35:22,000 Speaker 3: they're they're they they're they're they're given over to certain 647 00:35:22,040 --> 00:35:25,879 Speaker 3: divine characteristics, even if they are not thought of expressly 648 00:35:25,960 --> 00:35:35,200 Speaker 3: as a guy. 649 00:35:36,400 --> 00:35:40,040 Speaker 1: All right, So that's Ogden's opinion about why ghosts would 650 00:35:40,080 --> 00:35:42,120 Speaker 1: be expected to know the future and be able to 651 00:35:42,120 --> 00:35:45,600 Speaker 1: answer your questions about it. But another interesting thing brought 652 00:35:45,680 --> 00:35:50,000 Speaker 1: up in this article is he talks about location where 653 00:35:50,040 --> 00:35:54,920 Speaker 1: would Greco Roman necromancy take place? And it seems there 654 00:35:54,920 --> 00:35:58,680 Speaker 1: are two main answers for this. One is at at 655 00:35:58,680 --> 00:36:01,319 Speaker 1: the Tomb of the East. And now that one makes 656 00:36:01,360 --> 00:36:03,719 Speaker 1: sense if you're trying to call up a ghost of 657 00:36:04,040 --> 00:36:07,120 Speaker 1: a dead person, where better to go than to their 658 00:36:07,200 --> 00:36:08,680 Speaker 1: grave and do some. 659 00:36:08,719 --> 00:36:10,760 Speaker 4: Kind of ritual there makes sense. 660 00:36:11,400 --> 00:36:13,560 Speaker 1: But the second, and I got really interested in this, 661 00:36:14,360 --> 00:36:20,400 Speaker 1: was that there were essentially some geographically identified special places 662 00:36:20,960 --> 00:36:24,319 Speaker 1: where you could communicate with the dead. These were known 663 00:36:24,320 --> 00:36:27,680 Speaker 1: as oracles of the dead. Now where would those be? Well, 664 00:36:27,719 --> 00:36:30,759 Speaker 1: Ogden says, ancient sources tell us about four of them. 665 00:36:30,880 --> 00:36:34,720 Speaker 1: There are two in modern day Greece, one in Italy 666 00:36:34,880 --> 00:36:38,240 Speaker 1: and one in Turkey. And I did some additional digging 667 00:36:38,600 --> 00:36:40,840 Speaker 1: for background information about a couple of these. So the 668 00:36:40,840 --> 00:36:44,759 Speaker 1: first one he mentions is in northwest Greece, and this 669 00:36:44,800 --> 00:36:48,279 Speaker 1: is what's known as the Acharusian Lake. So this is 670 00:36:48,320 --> 00:36:51,280 Speaker 1: a lake, or perhaps I've seen in some sources mentioned 671 00:36:51,320 --> 00:36:53,839 Speaker 1: as a swamp, a lake or a series of light 672 00:36:53,960 --> 00:36:58,560 Speaker 1: lakes or swamp connected to the river Akron, which that 673 00:36:58,680 --> 00:37:02,919 Speaker 1: river itself is very important in Greek visions of the afterlife. 674 00:37:02,920 --> 00:37:05,920 Speaker 1: So there's a motif present in Greek and Roman mythology 675 00:37:05,960 --> 00:37:09,439 Speaker 1: that the dead have to be carried across a river 676 00:37:09,920 --> 00:37:13,160 Speaker 1: by a ghastly ferryman in order to reach Haiti's or 677 00:37:13,239 --> 00:37:16,359 Speaker 1: the underworld. And in some sources this river is named 678 00:37:16,440 --> 00:37:19,600 Speaker 1: as Styx, but in others it is the Akron. 679 00:37:20,080 --> 00:37:23,359 Speaker 3: If memory serves both names, as separate rivers are used 680 00:37:23,360 --> 00:37:24,440 Speaker 3: in Dante's Inferno. 681 00:37:24,840 --> 00:37:28,640 Speaker 1: Oh that may be right, I don't recall, but interestingly 682 00:37:28,880 --> 00:37:32,640 Speaker 1: I wanted to note this, so Akron. The Akron is 683 00:37:32,680 --> 00:37:36,799 Speaker 1: at least one definite real river in northwest Greece, so 684 00:37:36,840 --> 00:37:39,200 Speaker 1: there's just the Akron. You can go to that river now, 685 00:37:39,480 --> 00:37:43,120 Speaker 1: whereas the Styx at core seems to be a mythological 686 00:37:43,200 --> 00:37:46,960 Speaker 1: river in the underworld, but at some point it was 687 00:37:47,040 --> 00:37:50,719 Speaker 1: also associated I think, with various real waterways as well, 688 00:37:50,800 --> 00:37:53,600 Speaker 1: such as like a stream in Arcadia, but the Akron 689 00:37:53,640 --> 00:37:59,480 Speaker 1: seems more concretely geographically located on this world. But anyway, 690 00:37:59,520 --> 00:38:02,319 Speaker 1: the story goes. So at one of these lakes or 691 00:38:02,360 --> 00:38:06,719 Speaker 1: swamps connected to the Akron, known as Acarusia, there was 692 00:38:06,760 --> 00:38:10,239 Speaker 1: a lakeside district in which you could call up the 693 00:38:10,239 --> 00:38:13,440 Speaker 1: spirits of the dead, and this was possible because of 694 00:38:13,480 --> 00:38:15,800 Speaker 1: the way that the river and the lake were somehow 695 00:38:15,800 --> 00:38:19,440 Speaker 1: physically connected to Hades and Rob. I've attached a couple 696 00:38:19,480 --> 00:38:22,160 Speaker 1: of pictures I found online of the Akron River for 697 00:38:22,200 --> 00:38:24,279 Speaker 1: you to look at here. You know, it's weird. I 698 00:38:24,280 --> 00:38:27,960 Speaker 1: wonder if it's just an example of psychological priming, because 699 00:38:28,000 --> 00:38:30,800 Speaker 1: I was expecting these to be associated with the underworld, 700 00:38:30,880 --> 00:38:32,360 Speaker 1: but they do look kind of spooky to me. 701 00:38:32,840 --> 00:38:34,600 Speaker 3: Yeah, yeah, same. I'm not sure how much of this 702 00:38:34,719 --> 00:38:37,400 Speaker 3: is just me going into it with the expectation here, 703 00:38:37,440 --> 00:38:40,320 Speaker 3: but yeah, in the first shot, there's this impression of narrowing, 704 00:38:40,440 --> 00:38:43,440 Speaker 3: and I don't know, I'm kind of reminded of, you know, 705 00:38:43,840 --> 00:38:47,560 Speaker 3: the classic painting The Island of the Dead there a 706 00:38:47,560 --> 00:38:50,040 Speaker 3: little bit, but I could be reading too much into it. 707 00:38:50,200 --> 00:38:52,760 Speaker 3: I mean, a river at the at the very least 708 00:38:52,800 --> 00:38:57,040 Speaker 3: a river. This is a moving thing that goes somewhere else, 709 00:38:57,480 --> 00:39:00,239 Speaker 3: so it's easy to approach it and think think of 710 00:39:00,239 --> 00:39:03,759 Speaker 3: it as this thing that connects to some distant land, 711 00:39:03,760 --> 00:39:04,799 Speaker 3: because it literally does. 712 00:39:05,360 --> 00:39:07,799 Speaker 1: That's a good point. Okay, So second place for the 713 00:39:07,800 --> 00:39:10,440 Speaker 1: Oracle of the Dead, this is way over on the 714 00:39:10,480 --> 00:39:14,279 Speaker 1: western coast of the Italian Peninsula. This is Lake Avernus 715 00:39:14,440 --> 00:39:18,759 Speaker 1: in Campagna. So once again this is a body of 716 00:39:18,840 --> 00:39:22,080 Speaker 1: water associated with the entrance to the underworld. In this case, 717 00:39:22,440 --> 00:39:26,040 Speaker 1: I thought it was geologically interesting because Avernus is the 718 00:39:26,160 --> 00:39:30,319 Speaker 1: flooded crater of an extinct volcano, so this is in 719 00:39:30,320 --> 00:39:35,040 Speaker 1: a region somewhat close to Naples. Allegedly, Lake of Vernas 720 00:39:35,480 --> 00:39:39,200 Speaker 1: emitted fumes of sulfur sometimes, which could be why it 721 00:39:39,280 --> 00:39:40,920 Speaker 1: was thought of as the entrance to the realm of 722 00:39:40,960 --> 00:39:44,040 Speaker 1: the dead. And contrary to what you might expect. You know, 723 00:39:44,080 --> 00:39:46,840 Speaker 1: you might think, Okay, so this lake is associated with 724 00:39:47,000 --> 00:39:50,600 Speaker 1: the underworld, then maybe it's just this creepy abandoned place 725 00:39:50,640 --> 00:39:53,360 Speaker 1: with nothing going on. But no, no, no, The area around 726 00:39:53,360 --> 00:39:56,799 Speaker 1: Avernus was developed. It had temples and bathhouses and all 727 00:39:56,840 --> 00:39:59,960 Speaker 1: sorts of stuff. In fact, in his article, Ogden tell 728 00:40:00,480 --> 00:40:02,440 Speaker 1: what I thought was a very funny story about a 729 00:40:02,440 --> 00:40:07,440 Speaker 1: British archaeologist who thought he had identified the ruins of 730 00:40:07,520 --> 00:40:11,359 Speaker 1: the Avernus Oracle of the Dead in a Roman era 731 00:40:11,560 --> 00:40:14,880 Speaker 1: tunnel near the lake. Came up with this whole scenario 732 00:40:15,160 --> 00:40:20,080 Speaker 1: about how the oracle worked. Ogden Wright's quote, he speculated 733 00:40:20,080 --> 00:40:22,960 Speaker 1: that visitors to the oracle were led through dark tunnels 734 00:40:23,000 --> 00:40:26,200 Speaker 1: and across a hot, sulfurous spring that doubled as the 735 00:40:26,280 --> 00:40:30,440 Speaker 1: river sticks Priestly assistants, he suggested, used lamps and wooden 736 00:40:30,480 --> 00:40:34,040 Speaker 1: shadow puppets to project ghostly figures onto a wall in 737 00:40:34,080 --> 00:40:39,440 Speaker 1: a kind of ancient vision of a Disneyland haunted house. So, okay, 738 00:40:39,480 --> 00:40:43,000 Speaker 1: that sounds very interesting, but it turns out no, this 739 00:40:43,120 --> 00:40:46,520 Speaker 1: tunnel was actually a service tunnel for a Roman bathhouse. 740 00:40:48,239 --> 00:40:50,560 Speaker 1: And then there are a couple of other sites of 741 00:40:50,640 --> 00:40:53,839 Speaker 1: oracles of the dead that were less well known. One 742 00:40:54,040 --> 00:40:57,400 Speaker 1: is heracle A Pontica. That's the one on the south 743 00:40:57,440 --> 00:41:00,200 Speaker 1: coast of the Black Sea, up on the north of 744 00:41:00,200 --> 00:41:02,080 Speaker 1: what is today Turkey, or at the time would have 745 00:41:02,080 --> 00:41:06,279 Speaker 1: been Anatolia. This is the place that Pausanias went to 746 00:41:06,440 --> 00:41:09,520 Speaker 1: in that legend. And then the other one, the fourth 747 00:41:09,560 --> 00:41:14,360 Speaker 1: one is Cape Tynern, which is down at the southern 748 00:41:14,719 --> 00:41:18,360 Speaker 1: tip of the Peloponnesis. And I'm not sure about the 749 00:41:18,400 --> 00:41:21,000 Speaker 1: Black Sea location, but I was looking up Cape Tynern 750 00:41:21,280 --> 00:41:24,400 Speaker 1: and this one was also, according to some ancient sources, 751 00:41:24,800 --> 00:41:27,120 Speaker 1: a gateway to the underworld. So it seems what a 752 00:41:27,160 --> 00:41:29,359 Speaker 1: lot of these oracle of the dead. Locations have in 753 00:41:29,400 --> 00:41:34,239 Speaker 1: common is they are thought to be in some sense 754 00:41:34,280 --> 00:41:36,839 Speaker 1: of physical entryway into the underworld. 755 00:41:37,680 --> 00:41:40,640 Speaker 3: Yeah, so it's not just a matter of having the 756 00:41:40,719 --> 00:41:43,959 Speaker 3: rituals or the expertise. It's like, are you in close 757 00:41:44,080 --> 00:41:48,840 Speaker 3: enough proximity to the underworld for that signal to reach them? 758 00:41:49,080 --> 00:41:49,239 Speaker 4: Now. 759 00:41:49,280 --> 00:41:52,160 Speaker 1: In the last episode, we talked about those ancient Mesopotamian 760 00:41:52,239 --> 00:41:58,960 Speaker 1: tablets that shared specifics of their necromancy rituals, which involved incantations, 761 00:41:59,040 --> 00:42:01,759 Speaker 1: so you had special words to say and appeals to 762 00:42:02,000 --> 00:42:05,560 Speaker 1: specific gods who would sort of oversee the proceedings. Like 763 00:42:06,200 --> 00:42:09,520 Speaker 1: one of the tablets specified that you know, this ritual 764 00:42:09,600 --> 00:42:12,280 Speaker 1: is taking place under the auspices of the god Shamash. 765 00:42:13,320 --> 00:42:16,720 Speaker 1: And then they also had recipes for potions and concoctions 766 00:42:16,760 --> 00:42:19,400 Speaker 1: to make out of all kinds of stuff, you know, 767 00:42:19,520 --> 00:42:22,839 Speaker 1: dust from across roads, the end of a frog's intestines, 768 00:42:22,960 --> 00:42:26,239 Speaker 1: crab tallow, hair of a dog, and a bunch of 769 00:42:26,239 --> 00:42:29,520 Speaker 1: other stuff. And in one case, I guess my favorite 770 00:42:29,560 --> 00:42:32,200 Speaker 1: thing was the ritual that involved a skull that you 771 00:42:32,200 --> 00:42:35,960 Speaker 1: would address as oh skull of skulls, and the implication 772 00:42:36,160 --> 00:42:38,960 Speaker 1: is that the ghost would come into the skull and 773 00:42:39,080 --> 00:42:42,440 Speaker 1: speak out of it somehow. In this case, I wonder 774 00:42:42,520 --> 00:42:45,560 Speaker 1: what literally happened during these rituals, by the way, like 775 00:42:45,680 --> 00:42:49,120 Speaker 1: did I think we don't really know, but I have 776 00:42:49,239 --> 00:42:52,640 Speaker 1: to wonder, like did the skull somehow quote speak? If so, 777 00:42:52,920 --> 00:42:54,239 Speaker 1: how was that accomplished? 778 00:42:55,239 --> 00:42:57,160 Speaker 3: Yeah, because on one hand, you could have a scenario 779 00:42:57,200 --> 00:43:02,400 Speaker 3: where some manner of puppetry was even but I guess 780 00:43:02,719 --> 00:43:05,360 Speaker 3: perhaps more believable, at least by modern standards, would be 781 00:43:05,440 --> 00:43:08,279 Speaker 3: just sort of a physical focus of what's happening. So 782 00:43:08,560 --> 00:43:13,000 Speaker 3: perhaps the necromancer is listening to the skull, and you 783 00:43:13,040 --> 00:43:17,000 Speaker 3: know that becomes the object of focus during the proceedings. 784 00:43:17,560 --> 00:43:17,799 Speaker 4: Right. 785 00:43:18,000 --> 00:43:22,440 Speaker 1: So a question is do we have physical descriptions of 786 00:43:22,440 --> 00:43:25,919 Speaker 1: what would happen during these rituals, during the ghost interactions 787 00:43:26,160 --> 00:43:29,200 Speaker 1: for Greco Roman necromancy, And the answer is yes, we 788 00:43:29,280 --> 00:43:32,640 Speaker 1: do have some descriptions. One example Ogden gives that I 789 00:43:32,680 --> 00:43:36,839 Speaker 1: thought was interesting is the Greek playwright Escalus, in a 790 00:43:36,920 --> 00:43:40,680 Speaker 1: fragment of an otherwise lost work, describes a scene at 791 00:43:40,719 --> 00:43:44,520 Speaker 1: a lakeside oracle of the dead where blood from a 792 00:43:44,600 --> 00:43:48,200 Speaker 1: black sheep is poured into the water, and the implication 793 00:43:48,400 --> 00:43:50,880 Speaker 1: is that the ghosts would come up from the underworld 794 00:43:51,040 --> 00:43:54,360 Speaker 1: through the waters of the lake and drink the sheep's blood. 795 00:43:54,880 --> 00:43:57,480 Speaker 1: And this is interesting in that it connects to that 796 00:43:57,560 --> 00:44:01,600 Speaker 1: scene in Homer where it's implied that or not even implied, 797 00:44:01,640 --> 00:44:05,600 Speaker 1: it's explicitly stated that giving a ghost sheep's blood or 798 00:44:05,680 --> 00:44:09,879 Speaker 1: ram's blood to drink would make it sort of temporarily 799 00:44:10,000 --> 00:44:12,840 Speaker 1: beefed up enough to party, Like now it can talk. 800 00:44:13,440 --> 00:44:16,279 Speaker 1: And I think this is really interesting, this idea that 801 00:44:16,320 --> 00:44:19,920 Speaker 1: you had to feed blood to a ghost so that 802 00:44:20,000 --> 00:44:23,839 Speaker 1: it could, i don't know, become substantial or empowered enough 803 00:44:23,840 --> 00:44:24,840 Speaker 1: to interact with you. 804 00:44:25,440 --> 00:44:28,160 Speaker 3: Yeah, I mean it's the dead or lacking blood, and 805 00:44:28,480 --> 00:44:31,080 Speaker 3: give them blood and they can they can do living 806 00:44:31,120 --> 00:44:33,319 Speaker 3: things again, at least for a very short period of time. 807 00:44:33,640 --> 00:44:35,799 Speaker 1: But finally coming back to that issue of like what 808 00:44:36,000 --> 00:44:39,040 Speaker 1: form does the delivery of information from the dead take 809 00:44:39,360 --> 00:44:43,799 Speaker 1: in these Greco Roman rituals, like how does the necromancer 810 00:44:43,880 --> 00:44:46,759 Speaker 1: have to deliver the information? And in that case, how 811 00:44:46,760 --> 00:44:50,920 Speaker 1: do they deal with like the information when you know, 812 00:44:51,040 --> 00:44:56,279 Speaker 1: not being specific or accurate. Well, Ogden says that the 813 00:44:56,360 --> 00:44:58,760 Speaker 1: contact with the ghost at an oracle of the Dead 814 00:44:59,400 --> 00:45:04,839 Speaker 1: was done through dream incubation. Oh, this makes sense of things, right, 815 00:45:04,920 --> 00:45:07,800 Speaker 1: So this is similar to what was done at multiple 816 00:45:07,880 --> 00:45:11,120 Speaker 1: kinds of temples and shrines in the ancient world. One 817 00:45:11,160 --> 00:45:14,080 Speaker 1: example we've talked about in the show before was the 818 00:45:14,320 --> 00:45:17,680 Speaker 1: shrines of the healing god Asclepias, where you would want 819 00:45:17,719 --> 00:45:21,400 Speaker 1: to get healed from a disease or something troubling your body, 820 00:45:21,880 --> 00:45:24,080 Speaker 1: and you would to seek a cure. You might go 821 00:45:24,120 --> 00:45:26,600 Speaker 1: to a shrine of Asclepias and you would do some 822 00:45:26,719 --> 00:45:29,200 Speaker 1: kind of ritual, probably make a sacrifice or pay a 823 00:45:29,239 --> 00:45:32,720 Speaker 1: fee or something, and then you would go to sleep, 824 00:45:32,920 --> 00:45:35,719 Speaker 1: and then you would have a dream there where Asclepias 825 00:45:35,800 --> 00:45:40,319 Speaker 1: would deliver to you information in the dream about what 826 00:45:40,360 --> 00:45:40,880 Speaker 1: you could. 827 00:45:40,719 --> 00:45:43,680 Speaker 4: Do to cure your disease. Yeah, okay. 828 00:45:44,040 --> 00:45:47,000 Speaker 1: In the case of the necromancer oracles, you would do 829 00:45:47,120 --> 00:45:49,960 Speaker 1: the prescribed rituals. You probably make some kind of sacrifice. 830 00:45:50,000 --> 00:45:52,640 Speaker 1: It seems very likely it might involve like a spilling 831 00:45:52,680 --> 00:45:55,520 Speaker 1: of some kind of animal blood to feed to the ghost, 832 00:45:55,719 --> 00:45:58,680 Speaker 1: and then you would go to sleep in the designated area, 833 00:45:58,760 --> 00:46:00,520 Speaker 1: and then the ghost would come to you in a 834 00:46:00,600 --> 00:46:04,520 Speaker 1: dream and tell you what you needed to know. And 835 00:46:04,800 --> 00:46:07,520 Speaker 1: this is interesting in multiple ways. Number One, it highlights 836 00:46:07,560 --> 00:46:11,640 Speaker 1: this thing in ancient Greek thinking, where sleep was sort 837 00:46:11,640 --> 00:46:15,000 Speaker 1: of a state thought of as in some ways analogous 838 00:46:15,080 --> 00:46:20,480 Speaker 1: to or halfway to death. So you're sort of going 839 00:46:20,560 --> 00:46:24,320 Speaker 1: out of the land of the living into this half 840 00:46:24,440 --> 00:46:27,640 Speaker 1: dead state of sleep in order to meet the ghost, 841 00:46:27,719 --> 00:46:31,000 Speaker 1: you know, as it comes out to deliver you information. 842 00:46:31,120 --> 00:46:33,319 Speaker 1: But then also in a practical sense, I could see 843 00:46:33,320 --> 00:46:36,279 Speaker 1: how this would mean that the priest or whatever the 844 00:46:36,320 --> 00:46:39,160 Speaker 1: professional working at the Oracle of the Dead is doing 845 00:46:39,239 --> 00:46:42,600 Speaker 1: like they're not personally on the hook for like giving 846 00:46:42,640 --> 00:46:45,000 Speaker 1: you the information you need. And it might be in 847 00:46:45,040 --> 00:46:47,960 Speaker 1: some cases they did provide information, but it seems like 848 00:46:48,000 --> 00:46:50,920 Speaker 1: in a lot of cases they use dream incubation where 849 00:46:51,160 --> 00:46:52,680 Speaker 1: it's all internal to you. 850 00:46:53,120 --> 00:46:56,839 Speaker 3: Yeah, it's like they're just helping to facilitate the conversation 851 00:46:57,080 --> 00:46:59,640 Speaker 3: and then the conversation is left to you and your 852 00:46:59,719 --> 00:47:02,520 Speaker 3: dream state. And I guess in a more like you know, 853 00:47:03,320 --> 00:47:08,360 Speaker 3: skeptical approach here, Yeah, they're simply priming your brain for 854 00:47:08,760 --> 00:47:11,960 Speaker 3: some sort of a dream that could be either in 855 00:47:12,000 --> 00:47:15,360 Speaker 3: and of itself seemingly meaningful, or could be picked apart 856 00:47:15,400 --> 00:47:19,280 Speaker 3: in made meaningful due to the priming. So it's interesting 857 00:47:19,320 --> 00:47:21,680 Speaker 3: how we kind of end up at the end of 858 00:47:21,680 --> 00:47:26,239 Speaker 3: this episode in similar territory to our previous look at 859 00:47:26,480 --> 00:47:30,600 Speaker 3: different cultures and times in which the dream world was 860 00:47:30,600 --> 00:47:34,520 Speaker 3: given special significance. You know, I mean, I'm not sure 861 00:47:34,560 --> 00:47:36,799 Speaker 3: you could necessarily make the case here, because again this 862 00:47:36,840 --> 00:47:41,040 Speaker 3: could be maybe thought of as an important right, but 863 00:47:41,160 --> 00:47:45,480 Speaker 3: not like a prime motivator in the trajectory of a 864 00:47:45,520 --> 00:47:48,279 Speaker 3: given culture. But still, you see, like the importance of 865 00:47:49,000 --> 00:47:52,520 Speaker 3: the dream space to individuals and trying to figure out 866 00:47:52,800 --> 00:47:53,640 Speaker 3: their problems. 867 00:47:54,120 --> 00:47:57,240 Speaker 1: Well, yeah, and it makes me see another parallel between 868 00:47:57,520 --> 00:47:59,759 Speaker 1: sleep and death here is that it seems like they're 869 00:48:00,080 --> 00:48:06,319 Speaker 1: both states in which people's capacities are to some extent diminished, 870 00:48:06,320 --> 00:48:10,319 Speaker 1: but in other ways magnified. You know that, like like 871 00:48:10,719 --> 00:48:13,799 Speaker 1: during sleep you are closer to death, and so of 872 00:48:13,840 --> 00:48:18,560 Speaker 1: course you know your your your consciousness is diminished in 873 00:48:18,600 --> 00:48:21,799 Speaker 1: a way your of course, your your physical potency, like 874 00:48:21,840 --> 00:48:24,000 Speaker 1: you're not moving around while you're asleep, you're prone and 875 00:48:24,040 --> 00:48:28,680 Speaker 1: all that, So you are diminished or reduced in one extent. 876 00:48:28,719 --> 00:48:31,120 Speaker 1: But also it is the place where you have access 877 00:48:31,239 --> 00:48:35,040 Speaker 1: to wisdom beyond what's available to your mortal mind. 878 00:48:36,000 --> 00:48:38,640 Speaker 3: Yeah, and now, of course I can't help but be 879 00:48:38,719 --> 00:48:41,480 Speaker 3: reminded of Freddy Krueger and all this. It's easy to 880 00:48:41,480 --> 00:48:44,719 Speaker 3: think of Freddy Krueger as a monster, but and you know, 881 00:48:44,719 --> 00:48:47,439 Speaker 3: he's a monster in the general sense of the word, 882 00:48:47,480 --> 00:48:50,880 Speaker 3: but he is a ghosts. He has a vngul ghost 883 00:48:51,440 --> 00:48:54,839 Speaker 3: that then appears in your dreams. And I guess by 884 00:48:54,920 --> 00:48:58,080 Speaker 3: virtue of having access to dreams, he has privileged information 885 00:48:58,120 --> 00:49:00,839 Speaker 3: about individuals. I don't know that anyone ever really ask 886 00:49:00,960 --> 00:49:02,960 Speaker 3: him for advice on anything, though, I. 887 00:49:02,920 --> 00:49:04,239 Speaker 4: Mean it would be funny if you did. 888 00:49:04,280 --> 00:49:05,919 Speaker 1: I don't know what kind of advice he would give. 889 00:49:06,440 --> 00:49:08,439 Speaker 3: I mean, that could be a whole sequel right there 890 00:49:08,480 --> 00:49:12,920 Speaker 3: where somebody or some group or like, look, we need 891 00:49:13,320 --> 00:49:15,800 Speaker 3: we need the help of someone with access to dreams. 892 00:49:16,400 --> 00:49:19,480 Speaker 3: I guess specifically teenager dreams. I guess maybe this would 893 00:49:19,520 --> 00:49:21,920 Speaker 3: make sense for if you were designing a product to 894 00:49:21,960 --> 00:49:24,839 Speaker 3: appeal to teenagers, they're like, who knows teenagers? 895 00:49:25,200 --> 00:49:27,640 Speaker 4: Freddy Krueger, you know what's cool? Yeah? 896 00:49:27,880 --> 00:49:31,480 Speaker 1: Yeah, Oh, to get advice on sweaters, it'd be like, 897 00:49:31,600 --> 00:49:34,440 Speaker 1: Freddy Krueger, is this sweater cool? Is this what's going 898 00:49:34,480 --> 00:49:37,000 Speaker 1: to be hip this season? And he's always just like 899 00:49:37,120 --> 00:49:39,160 Speaker 1: green and red, that's what's going to be in. 900 00:49:39,640 --> 00:49:41,880 Speaker 3: He knows it's a classic look and it'll eventually, you know, 901 00:49:41,960 --> 00:49:44,520 Speaker 3: eventually the trends will come back around to it. 902 00:49:44,840 --> 00:49:47,040 Speaker 1: Okay, but in a cap part two right there. 903 00:49:47,239 --> 00:49:47,720 Speaker 4: I believe. 904 00:49:47,800 --> 00:49:50,080 Speaker 3: So yeah, we'll be back for at least a third 905 00:49:50,120 --> 00:49:53,480 Speaker 3: episode on necromancy, and in the meantime reach out to us. 906 00:49:53,480 --> 00:49:56,160 Speaker 3: We'd love to hear your thoughts on these various and 907 00:49:56,320 --> 00:50:01,640 Speaker 3: ancient accounts of necromancy or things that could described as 908 00:50:01,680 --> 00:50:04,960 Speaker 3: a necromantic and scope also if you have thoughts in 909 00:50:05,040 --> 00:50:09,000 Speaker 3: some of the more pop culture things that we've mentioned here, 910 00:50:09,040 --> 00:50:12,160 Speaker 3: if you have thoughts on Freddy Krueger, Slimer or The Ring, 911 00:50:13,520 --> 00:50:15,960 Speaker 3: certainly write in. I mean, there's ultimately a lot you 912 00:50:16,000 --> 00:50:20,520 Speaker 3: could dissect in the original Ghostbusters, where you have ghosts 913 00:50:20,600 --> 00:50:24,000 Speaker 3: that resemble the people as they were in life, and 914 00:50:24,040 --> 00:50:26,799 Speaker 3: then ghosts that no longer look like human beings. You 915 00:50:26,920 --> 00:50:31,440 Speaker 3: also have what ancient Mesopotamian gods entering into the picture 916 00:50:31,520 --> 00:50:35,319 Speaker 3: with their beast like servants. So there's a lot to 917 00:50:35,400 --> 00:50:36,040 Speaker 3: unwrap there. 918 00:50:36,440 --> 00:50:38,320 Speaker 1: Many knew what it was to roast in the belly 919 00:50:38,360 --> 00:50:39,879 Speaker 1: of a slore that day. 920 00:50:40,239 --> 00:50:44,600 Speaker 3: Indeed, all right, a reminder that's stuff to blow your mind. 921 00:50:44,680 --> 00:50:47,359 Speaker 3: Is primarily a science podcast, though of course we get 922 00:50:47,360 --> 00:50:51,960 Speaker 3: into into culture and history as well as especially obvious 923 00:50:51,960 --> 00:50:55,240 Speaker 3: in these episodes. We do listener mail episodes. On Mondays, 924 00:50:55,239 --> 00:50:58,320 Speaker 3: we do a short form Monster Factor or Artifact episode 925 00:50:58,360 --> 00:51:00,520 Speaker 3: on Wednesdays, and on Fridays we set aside most serious 926 00:51:00,520 --> 00:51:03,000 Speaker 3: concerns to just talk about a weird movie on Weird 927 00:51:03,080 --> 00:51:06,799 Speaker 3: House Cinema. Oh and one more thing. If you use 928 00:51:06,840 --> 00:51:09,960 Speaker 3: any of the various social media accounts and you follow us, 929 00:51:09,960 --> 00:51:12,280 Speaker 3: you may notice that there's a little more life than those. Recently, 930 00:51:12,320 --> 00:51:16,280 Speaker 3: we have some people managing those for us once again. 931 00:51:16,640 --> 00:51:21,719 Speaker 3: And you also might notice some updated photos of me 932 00:51:21,800 --> 00:51:24,840 Speaker 3: and Joe. Well, that's because we visited the Museum of 933 00:51:24,840 --> 00:51:28,520 Speaker 3: Illusions in Atlanta. We were there what Thursday, September twenty first, 934 00:51:28,520 --> 00:51:32,960 Speaker 3: twenty twenty three. We have some great new photos and 935 00:51:33,480 --> 00:51:36,200 Speaker 3: I recommend that place to anyone who is in Atlanta 936 00:51:36,280 --> 00:51:38,680 Speaker 3: looking to engage with some illusions. It's a very fun place. 937 00:51:38,920 --> 00:51:42,400 Speaker 1: Huge thanks to our excellent audio producer JJ Posway. If 938 00:51:42,440 --> 00:51:44,040 Speaker 1: you would like to get in touch with us with 939 00:51:44,120 --> 00:51:47,160 Speaker 1: feedback on this episode or any other, to suggest a 940 00:51:47,200 --> 00:51:49,400 Speaker 1: topic for the future, or just to say hello, you 941 00:51:49,400 --> 00:51:52,400 Speaker 1: can email us at contact at stuff to Blow your 942 00:51:52,480 --> 00:52:00,680 Speaker 1: Mind dot com. 943 00:52:00,840 --> 00:52:03,759 Speaker 2: Stuff to Blow Your Mind is production of iHeartRadio. For 944 00:52:03,840 --> 00:52:07,680 Speaker 2: more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, 945 00:52:07,760 --> 00:52:24,120 Speaker 2: or wherever you listen to your favorite shows.