1 00:00:06,400 --> 00:00:08,760 Speaker 1: Hey, Welcome to Stuff to Blow Your Mind. My name 2 00:00:08,800 --> 00:00:11,680 Speaker 1: is Robert Lamb. Pretend Play Part five is coming at you, 3 00:00:11,760 --> 00:00:15,319 Speaker 1: Part five of five. This one originally published one twenty three, 4 00:00:15,480 --> 00:00:17,560 Speaker 1: twenty twenty five. Let's have it. 5 00:00:21,079 --> 00:00:24,840 Speaker 2: Welcome to Stuff to Blow Your Mind production of iHeartRadio. 6 00:00:30,840 --> 00:00:33,040 Speaker 1: Hey, welcome to Stuff to Blow Your Mind. My name 7 00:00:33,080 --> 00:00:33,760 Speaker 1: is Robert. 8 00:00:33,520 --> 00:00:36,280 Speaker 3: Lamb and I am Joe McCormick. And we're back with 9 00:00:36,320 --> 00:00:39,279 Speaker 3: the fifth and for now the final part in our 10 00:00:39,320 --> 00:00:43,440 Speaker 3: series on pretend Play. Now, sometimes when we do a 11 00:00:43,520 --> 00:00:46,159 Speaker 3: longer series like this, we say, you know, devour in 12 00:00:46,200 --> 00:00:48,800 Speaker 3: whatever order you like, but this really is one series 13 00:00:48,840 --> 00:00:52,159 Speaker 3: where we do recommend listening in order, because today we're 14 00:00:52,159 --> 00:00:54,960 Speaker 3: going to build on and refer back to stuff we 15 00:00:55,040 --> 00:00:58,880 Speaker 3: talked about in some earlier episodes from this series, but 16 00:00:59,080 --> 00:01:02,360 Speaker 3: to refresh break in those earlier parts, we talked about 17 00:01:02,840 --> 00:01:07,119 Speaker 3: definitions and subdivisions of pretend play, play that involves non 18 00:01:07,200 --> 00:01:11,640 Speaker 3: literal action and understanding. We talked about which aspects of 19 00:01:11,720 --> 00:01:14,959 Speaker 3: pretend play appear to be universal and which appear to 20 00:01:15,000 --> 00:01:18,240 Speaker 3: be culturally variable. For example, the evidence is pretty strong 21 00:01:18,280 --> 00:01:21,840 Speaker 3: that all children around the world engage in pretending, even 22 00:01:21,840 --> 00:01:25,800 Speaker 3: in environments where it is actively discouraged, and it emerges 23 00:01:25,840 --> 00:01:29,880 Speaker 3: on a pretty consistent developmental schedule, though there is wide 24 00:01:29,959 --> 00:01:34,360 Speaker 3: variation across cultures and within cultures across like home conditions 25 00:01:34,360 --> 00:01:37,639 Speaker 3: and different types of parental influence in how much time 26 00:01:37,760 --> 00:01:41,280 Speaker 3: children spend on pretend play and in what its themes 27 00:01:41,280 --> 00:01:44,600 Speaker 3: and contents are. Some cultures have more fantasy themes, like 28 00:01:44,640 --> 00:01:48,320 Speaker 3: talking animals, others are more realism bound in their pretend 29 00:01:48,400 --> 00:01:51,440 Speaker 3: games and so forth. We also talked about the specific 30 00:01:51,520 --> 00:01:55,280 Speaker 3: issue of imaginary companions, where those come from, how they 31 00:01:55,360 --> 00:01:59,720 Speaker 3: usually work, what patterns manifest within and across cultures. We 32 00:01:59,760 --> 00:02:04,080 Speaker 3: talk about possible links between pretend play and complex cognitive 33 00:02:04,120 --> 00:02:08,880 Speaker 3: skills like symbolic understanding, counterfactual reasoning, and theory of mind, 34 00:02:09,440 --> 00:02:12,800 Speaker 3: whether pretend to play may help children develop these capabilities, 35 00:02:12,880 --> 00:02:15,919 Speaker 3: or whether it makes use of common neural structures with them. 36 00:02:16,480 --> 00:02:19,720 Speaker 3: We talked about the idea of the paracosm, which is 37 00:02:19,800 --> 00:02:22,560 Speaker 3: an extension of the idea of an imaginary friend or 38 00:02:22,600 --> 00:02:27,120 Speaker 3: imaginary companion into a whole imaginary world, maybe even with 39 00:02:27,200 --> 00:02:31,520 Speaker 3: its own geography, inhabitants, its own history and rules and customs, 40 00:02:32,040 --> 00:02:35,359 Speaker 3: and we looked at how paracosms develop and whether they're 41 00:02:35,360 --> 00:02:38,200 Speaker 3: associated with other things later in life, like an adult 42 00:02:38,200 --> 00:02:41,799 Speaker 3: capacity for creativity. And then finally, we also talked about 43 00:02:41,880 --> 00:02:44,799 Speaker 3: ways in which imaginative play could be said to carry 44 00:02:44,840 --> 00:02:48,120 Speaker 3: on into adult life, often in different guises. 45 00:02:48,800 --> 00:02:51,440 Speaker 1: That's right, and we're going to continue on in this 46 00:02:51,520 --> 00:02:56,440 Speaker 1: episode to roll out discussion on some of these themes. 47 00:02:56,440 --> 00:02:58,680 Speaker 1: But I guess we should stress that there is so 48 00:02:58,800 --> 00:03:02,520 Speaker 1: much out there, and there's so much ongoing research into 49 00:03:02,960 --> 00:03:07,120 Speaker 1: not only pretend play and but also you know, childhood imagination, 50 00:03:07,240 --> 00:03:10,120 Speaker 1: adult imagination and so forth. This is really one of 51 00:03:10,120 --> 00:03:13,040 Speaker 1: those series where we could just keep going and going 52 00:03:13,360 --> 00:03:16,239 Speaker 1: and find new angles, new studies to discuss each time. 53 00:03:16,800 --> 00:03:19,160 Speaker 3: Yeah, that's right. I mean, we've just come across so 54 00:03:19,240 --> 00:03:23,000 Speaker 3: many interesting things. I keep finding new, fascinating stuff I 55 00:03:23,040 --> 00:03:25,080 Speaker 3: wasn't even aware of when I first decided I wanted 56 00:03:25,080 --> 00:03:27,160 Speaker 3: to do this topic on the show. So it just 57 00:03:27,240 --> 00:03:30,119 Speaker 3: keeps unfolding and there's more and more, and the more 58 00:03:30,160 --> 00:03:30,680 Speaker 3: and more. 59 00:03:30,560 --> 00:03:31,120 Speaker 1: Is so good. 60 00:03:31,760 --> 00:03:33,040 Speaker 3: But we are going to have to cut it off 61 00:03:33,080 --> 00:03:35,480 Speaker 3: after today. Maybe we'll return to this topic in some 62 00:03:35,680 --> 00:03:38,920 Speaker 3: form in the future. But one thing I wanted to 63 00:03:39,040 --> 00:03:42,640 Speaker 3: come back to in today's episode, now that we've looked 64 00:03:42,640 --> 00:03:45,800 Speaker 3: at a lot of the different cultural environments and varieties 65 00:03:45,840 --> 00:03:51,040 Speaker 3: of play expression. Is the question of the biological basis 66 00:03:51,080 --> 00:03:57,440 Speaker 3: for pretend play? Is pretend to play a culturally contingent activity, 67 00:03:57,520 --> 00:03:59,800 Speaker 3: you know, something that we just kind of like made up, 68 00:04:00,120 --> 00:04:02,480 Speaker 3: didn't have to be a part of what human life is, 69 00:04:02,480 --> 00:04:04,720 Speaker 3: something like I don't know, parades. You know a lot 70 00:04:04,760 --> 00:04:07,720 Speaker 3: of different cultures have parades, but that's probably not a 71 00:04:07,760 --> 00:04:13,880 Speaker 3: biologically mandated behavior, that's just something culture made up. Or 72 00:04:14,200 --> 00:04:18,680 Speaker 3: is pretend play actually biologically mandated? Is it biologically programmed 73 00:04:18,760 --> 00:04:21,760 Speaker 3: in the human animal? And if it is the latter, 74 00:04:22,320 --> 00:04:25,279 Speaker 3: that sort of implies that it confers a survival or 75 00:04:25,320 --> 00:04:29,760 Speaker 3: reproduction advantage. So what would that be? So for this question, 76 00:04:30,200 --> 00:04:32,960 Speaker 3: I wanted to look at a really really interesting paper 77 00:04:33,000 --> 00:04:36,560 Speaker 3: published in twenty seventeen in the journal Trends in Cognitive 78 00:04:36,600 --> 00:04:41,560 Speaker 3: Sciences called Why do the Children Pretend Play? By an 79 00:04:41,640 --> 00:04:44,919 Speaker 3: author named Angeline S. Lillard, who is a professor of 80 00:04:44,920 --> 00:04:48,320 Speaker 3: psychology at the University of Virginia and she runs a 81 00:04:48,360 --> 00:04:52,800 Speaker 3: research center there called the Early Development Laboratory. I'm not 82 00:04:52,800 --> 00:04:55,839 Speaker 3: going to cover everything Lillard gets into in this paper, 83 00:04:55,880 --> 00:04:57,320 Speaker 3: but I wanted to give kind of a sketch of 84 00:04:57,320 --> 00:05:00,360 Speaker 3: her main argument and pick some interesting things to pull 85 00:05:00,400 --> 00:05:03,480 Speaker 3: out and talk about. So at the beginning of this article, 86 00:05:03,640 --> 00:05:06,080 Speaker 3: Lillard reviews a lot of the same evidence we've already 87 00:05:06,120 --> 00:05:09,360 Speaker 3: looked at earlier in the series, pointing to a pretty 88 00:05:09,400 --> 00:05:14,240 Speaker 3: standard schedule for development of pretend play in childhood, saying 89 00:05:14,279 --> 00:05:17,880 Speaker 3: pretend play usually begins by around eighteen months of age, 90 00:05:18,279 --> 00:05:21,080 Speaker 3: often with object substitution, though in the last episode we 91 00:05:21,080 --> 00:05:23,760 Speaker 3: looked at a few kind of very specific types of 92 00:05:23,800 --> 00:05:27,480 Speaker 3: pretend play that are often observed to pre date object substitution, 93 00:05:27,560 --> 00:05:31,159 Speaker 3: but object substitution is a big early milestone, usually occurring 94 00:05:31,520 --> 00:05:34,440 Speaker 3: by around one and a half years old. And then 95 00:05:34,560 --> 00:05:37,479 Speaker 3: talking about how pretend play seems to peak around the 96 00:05:37,520 --> 00:05:41,360 Speaker 3: age of three to five and most often stops around 97 00:05:41,480 --> 00:05:44,159 Speaker 3: the age of eleven. I think in the last episode 98 00:05:44,160 --> 00:05:46,560 Speaker 3: we cited a researcher who said it's around nine or 99 00:05:46,600 --> 00:05:49,680 Speaker 3: ten when it starts to wane. Lillard says around the 100 00:05:49,720 --> 00:05:53,520 Speaker 3: age of eleven is when it usually ceases, though the 101 00:05:53,600 --> 00:05:56,760 Speaker 3: question of whether it actually ceases is also debatable. In 102 00:05:56,800 --> 00:05:59,520 Speaker 3: some cases, kids keep pretending longer, and you can make 103 00:05:59,640 --> 00:06:03,760 Speaker 3: argument that activities sustained into adulthood are actually continued types 104 00:06:03,800 --> 00:06:07,039 Speaker 3: of pretend play, maybe sort of in disguise or not 105 00:06:07,120 --> 00:06:11,200 Speaker 3: so much in disguise. Now, Lillard makes the argument that 106 00:06:11,320 --> 00:06:17,120 Speaker 3: because pretend play of some form is culturally universal and 107 00:06:17,560 --> 00:06:22,640 Speaker 3: its development schedule is fairly regular and predictable, it's probably 108 00:06:22,680 --> 00:06:26,719 Speaker 3: an evolved biological trait and not just a contingent behavior 109 00:06:26,760 --> 00:06:29,360 Speaker 3: that we happen to create through culture. And I think 110 00:06:29,400 --> 00:06:32,640 Speaker 3: I would agree that this seems likely based on that information. 111 00:06:33,279 --> 00:06:36,080 Speaker 3: So Lillard asks the question that I brought up a 112 00:06:36,080 --> 00:06:39,400 Speaker 3: minute ago. If it is a biological trait of our species, 113 00:06:39,480 --> 00:06:42,760 Speaker 3: and if it's not just an epiphenomenal byproduct of some 114 00:06:43,120 --> 00:06:49,400 Speaker 3: other capacity like symbolic thinking, what evolutionary advantage does pretending provide? 115 00:06:50,480 --> 00:06:53,960 Speaker 3: As an aside, we already looked at some possible answers 116 00:06:54,000 --> 00:06:57,240 Speaker 3: to this question in that twenty fifteen paper by Weisberg 117 00:06:57,240 --> 00:06:59,360 Speaker 3: that we talked about in earlier parts of the series. 118 00:06:59,680 --> 00:07:03,040 Speaker 3: So it was brought up that maybe pretend play helps 119 00:07:03,160 --> 00:07:07,279 Speaker 3: facilitate the development of counterfactual reasoning, symbolic understanding, and theory 120 00:07:07,320 --> 00:07:11,160 Speaker 3: of mind. Though, as you'll recall, Weisberg highlighted that these 121 00:07:11,200 --> 00:07:14,800 Speaker 3: correlations are difficult to study in a way that's practical 122 00:07:15,000 --> 00:07:19,440 Speaker 3: rigorous and ethical. So while some studies do provide hints 123 00:07:19,480 --> 00:07:22,080 Speaker 3: in support of all three of these links, the evidence 124 00:07:22,160 --> 00:07:27,400 Speaker 3: is fairly weak. It's mostly just establishing correlations. Lillard's paper 125 00:07:27,640 --> 00:07:31,240 Speaker 3: also notes how difficult this is to study and the 126 00:07:31,680 --> 00:07:34,600 Speaker 3: indirect quality of much of the evidence available to us. 127 00:07:34,920 --> 00:07:40,160 Speaker 3: We have some indications, specifically, like from tragic examples of 128 00:07:40,240 --> 00:07:44,800 Speaker 3: children who suffered social isolation and infancy, that early deprivation 129 00:07:45,080 --> 00:07:49,320 Speaker 3: of normal interaction with human caregivers can lead to noticeable 130 00:07:49,320 --> 00:07:52,760 Speaker 3: deficits in pretend play later in childhood. So like children 131 00:07:52,800 --> 00:07:57,360 Speaker 3: who don't have enough human social interaction when their babies 132 00:07:57,760 --> 00:08:01,440 Speaker 3: tend to play pretend much less and they're older, suggesting 133 00:08:01,560 --> 00:08:05,720 Speaker 3: some kind of link between pretend play and socialization. However, 134 00:08:05,840 --> 00:08:10,000 Speaker 3: Lillard's paper makes use of a very interesting, totally separate 135 00:08:10,040 --> 00:08:12,920 Speaker 3: line of evidence for the biological function of pretend play, 136 00:08:13,160 --> 00:08:16,120 Speaker 3: and that is the analogy of non human animals. 137 00:08:17,360 --> 00:08:21,040 Speaker 1: Yes, yes, whether animals play This is probably a question 138 00:08:21,160 --> 00:08:24,080 Speaker 1: that has already been bouncing around people's minds as they 139 00:08:24,080 --> 00:08:25,160 Speaker 1: listen to these episodes. 140 00:08:25,480 --> 00:08:28,400 Speaker 3: Yeah, well, and so specifically it'd be the question of 141 00:08:28,600 --> 00:08:33,640 Speaker 3: whether animals play pretend Because I think it's pretty widely 142 00:08:33,679 --> 00:08:38,000 Speaker 3: agreed by researchers in the relevant fields that animals do play. 143 00:08:38,480 --> 00:08:42,080 Speaker 3: In this paper, Lillard refers to one particular definition of 144 00:08:42,120 --> 00:08:45,439 Speaker 3: play that has been popular used in a lot of research, 145 00:08:45,480 --> 00:08:50,199 Speaker 3: and it comes from a psychologist named Gordon Berghart. And 146 00:08:50,720 --> 00:08:53,800 Speaker 3: Burghart's criteria for play, I think he had five of them. 147 00:08:54,480 --> 00:08:57,320 Speaker 3: The criteria or that one we've already talked about this 148 00:08:57,400 --> 00:09:01,160 Speaker 3: that it's not functional, meaning that it's it's not activity 149 00:09:01,200 --> 00:09:04,360 Speaker 3: that is necessary for survival in any direct way. So 150 00:09:04,400 --> 00:09:07,320 Speaker 3: even if you enjoy chopping wood, chopping wood is not 151 00:09:07,400 --> 00:09:12,679 Speaker 3: considered play. To use Lillard's summary quote, is voluntary and pleasurable. 152 00:09:13,080 --> 00:09:15,800 Speaker 3: It differs in form or some other way from the 153 00:09:15,840 --> 00:09:19,680 Speaker 3: functional expression. It is repeated, and it tends to occur 154 00:09:19,800 --> 00:09:24,120 Speaker 3: under conditions of abundance not stress. Now, if you look 155 00:09:24,120 --> 00:09:27,120 Speaker 3: at those criteria, I think it's widely agreed that many 156 00:09:27,240 --> 00:09:30,640 Speaker 3: species of non human animals, especially a lot of vertebrates 157 00:09:30,640 --> 00:09:36,280 Speaker 3: and mammals, engage in play. But do these animals play pretend? 158 00:09:36,520 --> 00:09:39,200 Speaker 3: This is more controversial, but Lillard makes the case that 159 00:09:39,320 --> 00:09:43,200 Speaker 3: at least some forms of animal play should be considered 160 00:09:43,360 --> 00:09:47,680 Speaker 3: examples of pretense. And both of these are fortunately going 161 00:09:47,760 --> 00:09:49,840 Speaker 3: to be familiar to us and to listeners because we 162 00:09:49,880 --> 00:09:53,480 Speaker 3: can see them in our pets. I think, in fact, 163 00:09:53,480 --> 00:09:57,360 Speaker 3: it's maybe not even a coincidence that play would be 164 00:09:57,480 --> 00:10:01,280 Speaker 3: especially common among the animals that we happened to make 165 00:10:01,400 --> 00:10:06,840 Speaker 3: our domestic companions. So first example is playing with inanimate 166 00:10:06,880 --> 00:10:09,720 Speaker 3: objects as if they were live prey. You can see 167 00:10:09,760 --> 00:10:13,920 Speaker 3: this in cats, you can see this in dogs. I'm 168 00:10:13,920 --> 00:10:15,920 Speaker 3: sure you've seen plenty of this in your home, Rob. 169 00:10:16,120 --> 00:10:19,679 Speaker 3: You know, a cat will often any little furry thing, 170 00:10:19,920 --> 00:10:22,280 Speaker 3: or maybe doesn't in some cases, maybe doesn't even have 171 00:10:22,320 --> 00:10:24,640 Speaker 3: to be all that furry. It could be an aluminum ball, 172 00:10:24,840 --> 00:10:26,600 Speaker 3: or it could be a piece of string or something 173 00:10:26,640 --> 00:10:29,400 Speaker 3: like that. They will play with it and treat it 174 00:10:29,440 --> 00:10:31,760 Speaker 3: as if it were a mouse or some other kind 175 00:10:31,800 --> 00:10:34,240 Speaker 3: of prey animal. They will bat it around, they will 176 00:10:34,240 --> 00:10:36,240 Speaker 3: bite it, they will chase it, and so forth. 177 00:10:36,800 --> 00:10:39,400 Speaker 1: Yes, yeah, we see this all the time. Yeah, ranging 178 00:10:39,440 --> 00:10:43,400 Speaker 1: from what we call the most dangerous game of finger mouse. 179 00:10:43,520 --> 00:10:45,640 Speaker 1: This is where you move your finger underneath the blanket. 180 00:10:46,920 --> 00:10:49,760 Speaker 1: Not recommended because it's an easy way to get your 181 00:10:49,800 --> 00:10:53,760 Speaker 1: finger scratched in or bitten. But yeah, all manner of toys, 182 00:10:54,000 --> 00:10:55,400 Speaker 1: laser beams, you name it. 183 00:10:55,679 --> 00:10:57,960 Speaker 3: Oh, I didn't even think of the laser pointer. Yeah, 184 00:10:58,000 --> 00:10:59,440 Speaker 3: but I used to do the same thing when I 185 00:10:59,440 --> 00:11:01,840 Speaker 3: had cats. You know, you move your hand or your 186 00:11:01,880 --> 00:11:06,480 Speaker 3: toes around underneath the blanket. Yeah, and it drives absolutely nuts. 187 00:11:06,800 --> 00:11:10,880 Speaker 1: Yeah. And my cat does not need any encouragement to 188 00:11:11,080 --> 00:11:14,920 Speaker 1: attack body parts. She attacks my feet all the time. 189 00:11:15,480 --> 00:11:20,280 Speaker 3: Now, there's an interesting finding that Lillard notes, which is that, apparently, 190 00:11:20,440 --> 00:11:24,080 Speaker 3: in like formal studies of this type of play behavior 191 00:11:24,120 --> 00:11:29,280 Speaker 3: in cats, apparently as cats become older, on average, the 192 00:11:29,400 --> 00:11:34,280 Speaker 3: object needs to be increasingly similar to an actual prey 193 00:11:34,360 --> 00:11:37,920 Speaker 3: animal to induce the playing response. This will obviously vary 194 00:11:37,920 --> 00:11:40,920 Speaker 3: from cat to cat, but on average, more often a 195 00:11:41,000 --> 00:11:44,000 Speaker 3: kitten will attack anything you know. It will play with string, 196 00:11:44,080 --> 00:11:46,679 Speaker 3: will play with aluminum balls, whatever you know. It's all 197 00:11:46,679 --> 00:11:49,319 Speaker 3: a mouse to the kitten. But an older cat, as 198 00:11:49,360 --> 00:11:53,560 Speaker 3: it matures, will increasingly only be enticed into this type 199 00:11:53,600 --> 00:11:57,480 Speaker 3: of game by something that resembles in some way an 200 00:11:57,520 --> 00:11:58,720 Speaker 3: actual prey animal. 201 00:11:59,360 --> 00:12:02,040 Speaker 1: Well, my cat, I can safely say, is not average. 202 00:12:02,920 --> 00:12:06,440 Speaker 1: She's quite old at this point, but her she still 203 00:12:06,480 --> 00:12:10,560 Speaker 1: plays and some of her favorite items just recently have 204 00:12:10,640 --> 00:12:14,040 Speaker 1: been things like a plastic milk cap like off of 205 00:12:14,080 --> 00:12:17,360 Speaker 1: an oat milk jug. How if she had a great 206 00:12:17,400 --> 00:12:22,080 Speaker 1: time with that, buttons things like that, anything she can 207 00:12:22,120 --> 00:12:25,160 Speaker 1: get her claws on, so it doesn't seem to necessary. 208 00:12:25,160 --> 00:12:28,480 Speaker 1: We have other toys that do resemble rodents or birds 209 00:12:28,559 --> 00:12:31,600 Speaker 1: or whatever, and she's into those as well. But otherwise 210 00:12:31,679 --> 00:12:35,720 Speaker 1: she doesn't seem to discriminate. Now, not making this an 211 00:12:35,760 --> 00:12:38,720 Speaker 1: episode about cats, but I think obviously there's something to 212 00:12:38,760 --> 00:12:43,200 Speaker 1: be said here too about the domestic, like in house cat, 213 00:12:43,360 --> 00:12:45,560 Speaker 1: like a fully indoor cat versus a cat that's going 214 00:12:45,600 --> 00:12:48,320 Speaker 1: indoors and outdoors. This is a fully indoor cat, and 215 00:12:48,360 --> 00:12:52,600 Speaker 1: I know there have been various observations made about like 216 00:12:52,679 --> 00:12:55,200 Speaker 1: what that does. Does that keep a cat in more 217 00:12:55,480 --> 00:12:58,360 Speaker 1: sort of a semi permanent stage of kitten hood to 218 00:12:58,400 --> 00:13:02,280 Speaker 1: some degree, maybe has an effect on how they associate 219 00:13:02,360 --> 00:13:06,439 Speaker 1: with toys. Maybe you see more of this average situation 220 00:13:06,480 --> 00:13:09,480 Speaker 1: that's laid out here. If the cat actually has physical 221 00:13:09,520 --> 00:13:13,199 Speaker 1: access to normal prey animals on a regular. 222 00:13:12,920 --> 00:13:15,480 Speaker 3: Basis, yeah, that seems quite plausible to me. 223 00:13:15,600 --> 00:13:15,840 Speaker 1: Though. 224 00:13:16,040 --> 00:13:18,920 Speaker 3: An interesting thing that Lillard notes here is that there 225 00:13:19,000 --> 00:13:22,640 Speaker 3: is the opposite observation in humans that as children get older, 226 00:13:22,679 --> 00:13:25,920 Speaker 3: it's usually less important for the play object to resemble 227 00:13:25,960 --> 00:13:28,360 Speaker 3: the real object. In order for them to play pretend 228 00:13:28,400 --> 00:13:31,720 Speaker 3: with it. And so because of differences like this, Lillard 229 00:13:31,760 --> 00:13:35,560 Speaker 3: thinks that the treating and inanimate object as life prey 230 00:13:35,640 --> 00:13:38,840 Speaker 3: is not a great analogy for human play. However, there's 231 00:13:38,880 --> 00:13:42,680 Speaker 3: another thing observed in animals which she thinks is maybe 232 00:13:42,760 --> 00:13:45,640 Speaker 3: a good analogy for human pretend play, and that is 233 00:13:45,920 --> 00:13:49,880 Speaker 3: play fighting. We've probably all seen this before in dogs, 234 00:13:49,960 --> 00:13:53,600 Speaker 3: but in the scientific literature, play fighting is characterized as 235 00:13:53,640 --> 00:13:59,640 Speaker 3: a social locomotive play activity where animals try to gain 236 00:13:59,679 --> 00:14:02,920 Speaker 3: temper very physical advantage over one another in a way 237 00:14:02,960 --> 00:14:07,319 Speaker 3: that somewhat resembles the behavior of those same animals as 238 00:14:07,320 --> 00:14:11,280 Speaker 3: adults in violent competition, but is different in that the 239 00:14:11,360 --> 00:14:15,720 Speaker 3: animals typically take turns being the aggressor and that the 240 00:14:15,840 --> 00:14:19,560 Speaker 3: fight behaviors are truncated. So the dog might in a 241 00:14:19,600 --> 00:14:22,920 Speaker 3: play fight, it might put its jaws around the other 242 00:14:23,000 --> 00:14:25,800 Speaker 3: dog's body, maybe put the jaws around the neck, but 243 00:14:25,920 --> 00:14:28,480 Speaker 3: it does not bite down, or it doesn't usually, and 244 00:14:28,520 --> 00:14:31,280 Speaker 3: if it does, that's a you know, that's clearly not 245 00:14:31,400 --> 00:14:35,880 Speaker 3: what the behavior is intended to produce. Lillard argues that 246 00:14:36,120 --> 00:14:39,920 Speaker 3: play fighting could be viewed as an analog for pretend 247 00:14:40,000 --> 00:14:43,200 Speaker 3: play in humans and gives a number of reasons. For example, 248 00:14:43,880 --> 00:14:46,280 Speaker 3: both of these activities, pretend to play in humans and 249 00:14:46,360 --> 00:14:50,600 Speaker 3: play fighting involve creating an as if scenario where the 250 00:14:50,640 --> 00:14:55,280 Speaker 3: play activity appears to be a modified representation of a 251 00:14:55,320 --> 00:14:58,400 Speaker 3: real activity, but with limits put on it. Like the 252 00:14:58,720 --> 00:15:01,600 Speaker 3: play fighting stops for the bite pressure is too much, 253 00:15:01,640 --> 00:15:06,560 Speaker 3: and so forth, Lillard writes quote. As Baitsen also pointed out, 254 00:15:06,600 --> 00:15:09,800 Speaker 3: an animal that is engaged in play fighting must read 255 00:15:09,920 --> 00:15:13,720 Speaker 3: a behavior as denoting a behavior different from the behavior 256 00:15:13,800 --> 00:15:16,680 Speaker 3: it resembles. And then the sub quote of baits In 257 00:15:16,720 --> 00:15:20,280 Speaker 3: here quote the playful nip denotes the bite, but it 258 00:15:20,360 --> 00:15:23,640 Speaker 3: does not denote what would be denoted by the bite. 259 00:15:24,080 --> 00:15:27,480 Speaker 3: In other words, the playful nip is a pretend bite, 260 00:15:27,640 --> 00:15:30,520 Speaker 3: just as a child can pretend talk into a pretend 261 00:15:30,600 --> 00:15:34,400 Speaker 3: phone to symbolize really talking into a real phone. In 262 00:15:34,440 --> 00:15:38,520 Speaker 3: this way, both pretend play and play fighting behaviors are symbolic. 263 00:15:38,680 --> 00:15:42,880 Speaker 3: They mean something other than what they are. She also 264 00:15:43,000 --> 00:15:46,600 Speaker 3: calls attention to the fact that both pretend play in 265 00:15:46,720 --> 00:15:51,040 Speaker 3: humans and play fighting in other mammals rely on the 266 00:15:51,160 --> 00:15:57,680 Speaker 3: exchange of specific ritualized gestures and indicators that the activity 267 00:15:57,840 --> 00:16:01,480 Speaker 3: is play and not real. And I don't think I 268 00:16:01,520 --> 00:16:02,960 Speaker 3: was aware of a lot of this. For example, she 269 00:16:03,240 --> 00:16:06,440 Speaker 3: talks about a bunch of observations in rats that when 270 00:16:06,640 --> 00:16:10,000 Speaker 3: rats playfight, and apparently they do this a lot. Rats playfight. 271 00:16:10,760 --> 00:16:14,320 Speaker 3: She says, when they play fight, they don't bite at 272 00:16:14,480 --> 00:16:17,960 Speaker 3: or target the same areas of the body that they 273 00:16:17,960 --> 00:16:21,560 Speaker 3: do when rats are actually fighting in real violent competition. 274 00:16:22,120 --> 00:16:25,960 Speaker 3: So when they're playfighting, she says, they target a nuzzle 275 00:16:27,120 --> 00:16:30,400 Speaker 3: like the nape of the neck, whereas real fighting and 276 00:16:30,880 --> 00:16:34,240 Speaker 3: tends to involve attacks on the flanks and the lower back. 277 00:16:34,960 --> 00:16:39,960 Speaker 3: And apparently they also emit high pitched ultrasonic vibrations when 278 00:16:39,960 --> 00:16:43,600 Speaker 3: they're play fighting, which other rats can hear, which seems 279 00:16:43,640 --> 00:16:47,040 Speaker 3: to help the rats avoid mistaking a bid for a 280 00:16:47,080 --> 00:16:50,640 Speaker 3: playfight with the threat of a real fight. Now, understanding 281 00:16:50,720 --> 00:16:54,240 Speaker 3: those kinds of gestures and social communication and rats might 282 00:16:54,280 --> 00:16:57,160 Speaker 3: not be very intuitive to us, but we can easily 283 00:16:58,000 --> 00:17:00,640 Speaker 3: see the same kind of thing in dogs with the 284 00:17:00,640 --> 00:17:03,960 Speaker 3: famous play bow. Now, if you've ever seen dogs doing 285 00:17:04,000 --> 00:17:07,760 Speaker 3: play fighting, you will quite frequently, often at the beginning 286 00:17:07,840 --> 00:17:10,800 Speaker 3: of the encounter, and then at certain moments throughout the 287 00:17:10,840 --> 00:17:13,880 Speaker 3: play fighting session, the dogs will kind of back up 288 00:17:13,920 --> 00:17:16,200 Speaker 3: and then they will bow the front of the body 289 00:17:16,280 --> 00:17:18,840 Speaker 3: down and spread their paws apart and put their head 290 00:17:18,920 --> 00:17:21,840 Speaker 3: down with the back of the body up with the 291 00:17:21,880 --> 00:17:27,119 Speaker 3: haunches the butt raised up. And I've got a picture 292 00:17:27,119 --> 00:17:28,639 Speaker 3: here for you to look at, Rob, though I'm sure 293 00:17:28,480 --> 00:17:30,359 Speaker 3: you're familiar with this on your own as well. 294 00:17:30,720 --> 00:17:32,320 Speaker 1: Well, I mean, now that it's pointed out to me, 295 00:17:32,400 --> 00:17:36,280 Speaker 1: I have seen dogs doing this, and I guess I'm 296 00:17:36,320 --> 00:17:38,399 Speaker 1: realizing for the first time that this must be why 297 00:17:38,520 --> 00:17:42,399 Speaker 1: we call the pose and yoga down dog, because we 298 00:17:42,440 --> 00:17:45,919 Speaker 1: are creating a pose that looks like this. I always 299 00:17:45,960 --> 00:17:49,040 Speaker 1: just thought like, well, okay, it's just I'm on all fours. 300 00:17:49,080 --> 00:17:50,800 Speaker 1: I'm sort of like a dog right now. But I 301 00:17:50,840 --> 00:17:51,960 Speaker 1: guess this is the name thing. 302 00:17:52,440 --> 00:17:54,520 Speaker 3: So in yoga it's the butt is up, the head 303 00:17:54,560 --> 00:17:55,600 Speaker 3: is down, correct. 304 00:17:55,680 --> 00:17:59,240 Speaker 1: Yeah, okay, though usually in the picture you're showing here 305 00:17:59,280 --> 00:18:03,800 Speaker 1: the dogs four pause forearms are on the ground, and yeah, 306 00:18:03,920 --> 00:18:06,119 Speaker 1: that's usually not the case with down dog. There are 307 00:18:06,520 --> 00:18:08,560 Speaker 1: versions of down dog where you do have four arms down. 308 00:18:08,880 --> 00:18:11,960 Speaker 1: I guess it's more gets inded like dolphin and so forth. 309 00:18:11,960 --> 00:18:14,840 Speaker 1: But anyway, enough animals. We're talking about dogs, right. 310 00:18:14,880 --> 00:18:19,639 Speaker 3: So studies show that playbows are they really are used 311 00:18:19,680 --> 00:18:22,879 Speaker 3: for social communication. Like you can see that they're most 312 00:18:23,000 --> 00:18:27,399 Speaker 3: common right after a candid play fight has sort of 313 00:18:27,520 --> 00:18:31,399 Speaker 3: pushed the limits or has for some reason become ambiguous. So, 314 00:18:31,520 --> 00:18:35,119 Speaker 3: for instance, when a play bite just got pretty rough, 315 00:18:35,240 --> 00:18:37,480 Speaker 3: you know, like a dog. They're playing, but one bit 316 00:18:37,520 --> 00:18:40,200 Speaker 3: the other kind of hard, it seems, then the playbow 317 00:18:40,280 --> 00:18:43,639 Speaker 3: would be deployed. It's used to regulate the shared understanding 318 00:18:43,640 --> 00:18:47,400 Speaker 3: of the activity and to signal kind of sorry about that, 319 00:18:47,440 --> 00:18:49,720 Speaker 3: we're still in play mode. This is not a real fight. 320 00:18:50,280 --> 00:18:52,480 Speaker 3: And in this way this would be considered a form 321 00:18:52,640 --> 00:18:57,480 Speaker 3: of meta communication, allowing all the participants in an activity 322 00:18:57,520 --> 00:19:02,040 Speaker 3: to continually understand the correct in which the shared activity 323 00:19:02,119 --> 00:19:05,919 Speaker 3: should be interpreted. It's the signal this is play this 324 00:19:06,160 --> 00:19:09,640 Speaker 3: is not real. And it turns out that with pretend 325 00:19:09,720 --> 00:19:13,560 Speaker 3: play humans do this too. There are specific kinds of 326 00:19:13,600 --> 00:19:17,520 Speaker 3: gestures and signals that have been observed within human play fighting, 327 00:19:17,560 --> 00:19:20,359 Speaker 3: but even outside the realm of play fighting and just 328 00:19:20,520 --> 00:19:23,320 Speaker 3: in pretend play that the kinds we've been talking about 329 00:19:23,320 --> 00:19:25,800 Speaker 3: in this series so far. Maybe cooking in a play kitchen, 330 00:19:25,920 --> 00:19:29,040 Speaker 3: or using a banana as a telephone, or using a 331 00:19:29,080 --> 00:19:32,199 Speaker 3: little block as a car, you know, an object substitution 332 00:19:32,440 --> 00:19:36,679 Speaker 3: enactment play any of these things. The signals used to 333 00:19:36,880 --> 00:19:40,879 Speaker 3: communicate pretend to play might be more culturally variable in 334 00:19:41,000 --> 00:19:45,080 Speaker 3: humans than in dogs. But for example, research in the 335 00:19:45,160 --> 00:19:49,320 Speaker 3: United States has particularly found that when mothers play pretend 336 00:19:49,359 --> 00:19:54,160 Speaker 3: with young children, they use specific body language cues such 337 00:19:54,240 --> 00:20:00,880 Speaker 3: as strong eye contact, mistimed movements, and a smile immediately 338 00:20:00,960 --> 00:20:05,280 Speaker 3: following the pretend behavior. And so like, I can imagine 339 00:20:05,359 --> 00:20:08,000 Speaker 3: all these kind of things kind of like exaggerated weird 340 00:20:08,160 --> 00:20:11,280 Speaker 3: movements and kind of looking at the child, making eye 341 00:20:11,359 --> 00:20:16,200 Speaker 3: contact and then smiling after you say, like here's the phone. Also, 342 00:20:16,400 --> 00:20:18,880 Speaker 3: this is not mentioned in the study, but I really 343 00:20:18,920 --> 00:20:21,920 Speaker 3: thought about like using a different voice. You know, we've 344 00:20:21,960 --> 00:20:26,480 Speaker 3: talked about about parental voice modulation on the show before. 345 00:20:26,480 --> 00:20:29,159 Speaker 3: I think we did whole episodes on this of like 346 00:20:29,200 --> 00:20:31,480 Speaker 3: the you know, the baby voice, the way parents tend 347 00:20:31,480 --> 00:20:33,959 Speaker 3: to speak to children, and like what kind of purpose 348 00:20:33,960 --> 00:20:36,520 Speaker 3: that serves where it comes from. But I think there's 349 00:20:36,520 --> 00:20:38,800 Speaker 3: a version of this with pretend to play too. Like 350 00:20:38,880 --> 00:20:42,480 Speaker 3: I notice when we start taking on a pretense, I 351 00:20:43,119 --> 00:20:46,320 Speaker 3: kind of sound different. I'm doing something with the timing 352 00:20:46,400 --> 00:20:49,040 Speaker 3: of my speaking and the pitch of my voice and 353 00:20:49,080 --> 00:20:51,440 Speaker 3: stuff that I'm not normally doing when I'm just playing 354 00:20:51,440 --> 00:20:52,080 Speaker 3: with my daughter. 355 00:20:52,840 --> 00:20:55,080 Speaker 1: Yeah, and that makes sense. Yeah, I mean we often 356 00:20:55,080 --> 00:20:57,240 Speaker 1: don't think about it, but we are sort of conveying that. Okay, 357 00:20:57,240 --> 00:20:59,240 Speaker 1: we're shifting over one degree to the left or the 358 00:20:59,320 --> 00:21:02,520 Speaker 1: right here into the imagination space. 359 00:21:02,880 --> 00:21:07,520 Speaker 3: Yeah. Oh this book is a boat now. Yeah. Yeah, 360 00:21:07,840 --> 00:21:09,879 Speaker 3: And so you can think about different reasons for this 361 00:21:09,960 --> 00:21:14,920 Speaker 3: meta communication within the play itself. So like in play fighting, 362 00:21:15,200 --> 00:21:19,359 Speaker 3: meta communication is important for physical safety, you know, like 363 00:21:19,600 --> 00:21:21,159 Speaker 3: you don't want the fight to you don't want the 364 00:21:21,200 --> 00:21:24,280 Speaker 3: play fight to escalate to a real fight. So meta 365 00:21:24,320 --> 00:21:29,040 Speaker 3: communication literally helps dogs and rats and humans avoid hurting 366 00:21:29,119 --> 00:21:32,800 Speaker 3: one another. But with pretend to play in human children, 367 00:21:32,880 --> 00:21:36,359 Speaker 3: it strikes me that it's probably important for something we 368 00:21:36,400 --> 00:21:40,560 Speaker 3: talked about earlier in the series information quarantining, to prevent 369 00:21:40,720 --> 00:21:45,200 Speaker 3: children from drawing incorrect lessons about reality from a game 370 00:21:45,240 --> 00:21:47,479 Speaker 3: of pretend, you know, so the child does not end 371 00:21:47,560 --> 00:21:50,719 Speaker 3: up thinking that a remote control can actually place phone calls. 372 00:21:51,560 --> 00:21:55,320 Speaker 3: We're showing this is play, so the child doesn't learn 373 00:21:55,400 --> 00:22:08,680 Speaker 3: something that's wrong. So in this paper, Lillard looks at 374 00:22:08,760 --> 00:22:12,760 Speaker 3: studies of play fighting in animals to see what, if anything, 375 00:22:12,880 --> 00:22:17,119 Speaker 3: can be established about its survival and reproduction value, what 376 00:22:17,160 --> 00:22:21,080 Speaker 3: does it do for the animals? This section involves a 377 00:22:21,119 --> 00:22:24,360 Speaker 3: lot of discussion of the difficulties and limitations in designing 378 00:22:24,400 --> 00:22:27,280 Speaker 3: these experiments, and the paper is worth a read if 379 00:22:27,280 --> 00:22:29,640 Speaker 3: you want to learn more about that. But to mention 380 00:22:30,160 --> 00:22:34,159 Speaker 3: one prominent example type of experiment she brings up. It 381 00:22:34,240 --> 00:22:37,200 Speaker 3: is an experiment where you take a baby rat and 382 00:22:37,400 --> 00:22:40,600 Speaker 3: pair it in its enclosure only with a single adult 383 00:22:40,840 --> 00:22:45,560 Speaker 3: female rat and no littermates. Now, with other littermates present, 384 00:22:45,680 --> 00:22:48,600 Speaker 3: a baby rat will typically engage in play fighting as 385 00:22:48,640 --> 00:22:52,080 Speaker 3: it matures, but when it is paired only with an 386 00:22:52,119 --> 00:22:56,840 Speaker 3: adult female rat, the baby rat will receive socialization from 387 00:22:56,880 --> 00:23:00,000 Speaker 3: the adults, so it's not like total social isolation or deprivent. 388 00:23:00,800 --> 00:23:06,120 Speaker 3: But adult female rats specifically will not engage in play fighting, 389 00:23:06,760 --> 00:23:11,639 Speaker 3: so this seems to reasonably well isolate and remove play 390 00:23:11,640 --> 00:23:14,480 Speaker 3: fighting on its own. But it's important to note that 391 00:23:14,560 --> 00:23:17,240 Speaker 3: this is not a perfect isolation of the variable, because 392 00:23:17,280 --> 00:23:19,720 Speaker 3: having littermates is the norm for baby rats, so this 393 00:23:19,800 --> 00:23:22,240 Speaker 3: is not just like a perfectly normal baby rat with 394 00:23:22,400 --> 00:23:25,000 Speaker 3: only play fighting taken away. It's just getting as close 395 00:23:25,000 --> 00:23:28,840 Speaker 3: to that as researchers can are. There any differences in 396 00:23:29,040 --> 00:23:33,280 Speaker 3: rat development from this setup. Oh yes, a few examples. 397 00:23:33,880 --> 00:23:37,960 Speaker 3: Rats that grow up with socialization but without play fighting 398 00:23:38,440 --> 00:23:42,960 Speaker 3: have trouble interpreting social signals later in life. For instance, 399 00:23:43,080 --> 00:23:46,840 Speaker 3: later if another rat tries to initiate play fighting, the 400 00:23:46,920 --> 00:23:50,639 Speaker 3: deprived rat will often misinterpret it as a bid for 401 00:23:50,720 --> 00:23:54,439 Speaker 3: real fighting. They also have difficulties with other types of 402 00:23:54,440 --> 00:23:58,600 Speaker 3: social communication. They have difficulties with mating and with copulation, 403 00:23:59,200 --> 00:24:03,119 Speaker 3: and it seems that across multiple domains, rats that don't 404 00:24:03,160 --> 00:24:07,360 Speaker 3: have experience with play fighting just have trouble reading social 405 00:24:07,400 --> 00:24:12,600 Speaker 3: signals from other rats. Also, the lack of juvenile experience 406 00:24:12,640 --> 00:24:16,399 Speaker 3: with play fighting seems to change the development of the 407 00:24:16,480 --> 00:24:21,000 Speaker 3: medial prefrontal cortex in a rat's brain, and the behavioral 408 00:24:21,040 --> 00:24:25,840 Speaker 3: result of this is a difficulty with the inhibition of impulses. 409 00:24:26,680 --> 00:24:30,199 Speaker 3: And I thought this part was really interesting. Lillard infers 410 00:24:30,320 --> 00:24:36,520 Speaker 3: that play fighting helps develop a rat's inhibition skills because 411 00:24:36,760 --> 00:24:41,760 Speaker 3: play fighting is an exercise in inhibition. You are sort 412 00:24:41,800 --> 00:24:45,080 Speaker 3: of fighting, but you're not really going all the way 413 00:24:45,480 --> 00:24:48,480 Speaker 3: you have to. In fact, one of the key skills 414 00:24:48,520 --> 00:24:52,640 Speaker 3: of play fighting is to stop yourself from really biting 415 00:24:52,680 --> 00:24:56,639 Speaker 3: the other rat hard. So, counterintuitively, when we see, you know, 416 00:24:56,720 --> 00:25:00,359 Speaker 3: animals or children play fighting. We often think think of 417 00:25:00,440 --> 00:25:02,879 Speaker 3: this as like, you know, you might have feelings like, oh, 418 00:25:02,960 --> 00:25:05,520 Speaker 3: are they developing aggression? I mean, it's possible that that 419 00:25:05,800 --> 00:25:10,320 Speaker 3: could be happening too, But counterintuitively, playfighting seems to be 420 00:25:10,440 --> 00:25:13,919 Speaker 3: a way to get experience holding back aggression. 421 00:25:15,240 --> 00:25:18,280 Speaker 1: This is also a topic that may tie into some 422 00:25:18,359 --> 00:25:22,000 Speaker 1: things I've read about domestic cats and whether, like to 423 00:25:22,000 --> 00:25:25,720 Speaker 1: what extent a given cat has been exposed to other cats. 424 00:25:26,000 --> 00:25:28,280 Speaker 1: I'm to understand this can have an impact on, say, 425 00:25:28,320 --> 00:25:34,040 Speaker 1: how likely they are to bite if they are perturbed 426 00:25:34,080 --> 00:25:37,400 Speaker 1: or wishing to express something like, you know, have they 427 00:25:37,960 --> 00:25:41,320 Speaker 1: had enough of I guess the feline equivalency of the 428 00:25:41,600 --> 00:25:42,560 Speaker 1: play fighting model. 429 00:25:43,119 --> 00:25:46,840 Speaker 3: Wow, I've never heard of that. But if I'm understanding 430 00:25:46,840 --> 00:25:50,280 Speaker 3: you right, you're saying it's the idea that if a 431 00:25:50,320 --> 00:25:54,000 Speaker 3: cat has grown up around other cats, they are more 432 00:25:54,200 --> 00:25:58,000 Speaker 3: likely to inhibit or hold back the expression of aggression 433 00:25:58,080 --> 00:25:59,639 Speaker 3: with say, humans in the household. 434 00:25:59,800 --> 00:26:01,679 Speaker 1: That is what I've heard. Now. I did not go 435 00:26:01,760 --> 00:26:05,440 Speaker 1: into research on this for this episode, so it's entirely possible. 436 00:26:05,680 --> 00:26:07,520 Speaker 1: Sometimes when I get it the most wrong, it's in 437 00:26:07,560 --> 00:26:10,320 Speaker 1: cases like this where it's nothing I researched. It's just 438 00:26:10,359 --> 00:26:13,040 Speaker 1: something floating around in my head. So I would say, 439 00:26:13,080 --> 00:26:15,640 Speaker 1: don't take that to the bank. But it's out there 440 00:26:15,680 --> 00:26:19,560 Speaker 1: at least in the form of like cat owner folk wisdom, 441 00:26:19,880 --> 00:26:23,119 Speaker 1: and it may have scientific underpinnings as well. Well. 442 00:26:23,160 --> 00:26:25,239 Speaker 3: I feel like if that's true, that would line up 443 00:26:25,280 --> 00:26:28,360 Speaker 3: exactly with these findings, and that would be really interesting. 444 00:26:28,880 --> 00:26:30,840 Speaker 1: My cat is here, but she's asleep, so I can't 445 00:26:30,880 --> 00:26:32,439 Speaker 1: I can't get any foul to asker. 446 00:26:32,560 --> 00:26:37,680 Speaker 3: Yeah, but anyway, in the conclusion of this section, Lillard says, 447 00:26:37,800 --> 00:26:42,040 Speaker 3: quote taking turns at being dominant also involves inhibition. You 448 00:26:42,040 --> 00:26:43,560 Speaker 3: think about it that way, So it's not just like, 449 00:26:43,960 --> 00:26:46,879 Speaker 3: you know, when you get the better of another animal 450 00:26:46,920 --> 00:26:48,960 Speaker 3: in play fighting and you bite down on them, but 451 00:26:49,000 --> 00:26:51,440 Speaker 3: you don't really bite down all the way. That's inhibition. 452 00:26:51,520 --> 00:26:54,760 Speaker 3: You have to have the executive function to hold back. 453 00:26:55,160 --> 00:26:58,480 Speaker 3: But also taking turns involves a type of holding back. 454 00:26:58,800 --> 00:27:01,440 Speaker 3: I would imagine. I haven't done research on this either, 455 00:27:01,480 --> 00:27:04,240 Speaker 3: but I would imagine just in general in the human analogy, 456 00:27:04,760 --> 00:27:10,679 Speaker 3: like any kind of sharing or relinquishing power over something 457 00:27:10,720 --> 00:27:14,160 Speaker 3: within a game involves a type of inhibition control. 458 00:27:16,200 --> 00:27:18,919 Speaker 1: Yeah, that makes sense, So Lillard. 459 00:27:18,560 --> 00:27:22,600 Speaker 3: Says, maybe play fighting is really important for strengthening the 460 00:27:22,640 --> 00:27:26,760 Speaker 3: neural circuitry behind inhibition, and if you don't have play 461 00:27:26,800 --> 00:27:29,720 Speaker 3: fighting in these animals where it's common that circuitry for 462 00:27:29,800 --> 00:27:33,439 Speaker 3: inhibition doesn't really develop fully. So looking over all this 463 00:27:33,560 --> 00:27:37,800 Speaker 3: research in rats, Lillard says that that playfighting is probably 464 00:27:37,840 --> 00:27:40,920 Speaker 3: important for the development of a rat's ability to read 465 00:27:41,000 --> 00:27:45,280 Speaker 3: social signals from other rats, to coordinate social activity with 466 00:27:45,359 --> 00:27:50,080 Speaker 3: other rats, to regulate stress, and exercise inhibition or holding 467 00:27:50,119 --> 00:27:54,400 Speaker 3: back behaviors. Now the question is, of course, could pretend 468 00:27:54,400 --> 00:28:00,200 Speaker 3: to play serve similar functions in human development. Lillard argues yes, 469 00:28:00,400 --> 00:28:03,639 Speaker 3: though she's cautious to say, you know, we shouldn't conclude 470 00:28:03,680 --> 00:28:06,600 Speaker 3: too much on the basis of analogies with other animals, 471 00:28:06,920 --> 00:28:10,640 Speaker 3: but in the absence of stronger experimental designs on humans, 472 00:28:10,680 --> 00:28:13,159 Speaker 3: which are probably not going to be forthcoming for very 473 00:28:13,240 --> 00:28:17,280 Speaker 3: understandable reasons, this is a really interesting, if only partial 474 00:28:17,400 --> 00:28:21,000 Speaker 3: piece of the picture. So essentially her idea is that 475 00:28:21,080 --> 00:28:25,800 Speaker 3: pretend play in humans might be important for understanding social 476 00:28:25,880 --> 00:28:31,000 Speaker 3: signals and for emotion regulation. I mentioned earlier that pretend 477 00:28:31,040 --> 00:28:34,280 Speaker 3: to play in humans involves a lot of reading of 478 00:28:34,359 --> 00:28:39,080 Speaker 3: social information or metacommunication between parents and children or at 479 00:28:39,120 --> 00:28:42,280 Speaker 3: older ages between children and other children. So we had 480 00:28:42,320 --> 00:28:45,240 Speaker 3: those things like the strong eye contact, the smile after 481 00:28:45,320 --> 00:28:48,960 Speaker 3: the pretend action. You know, we alluded to the kind 482 00:28:48,960 --> 00:28:52,920 Speaker 3: of pretend play voice. These signals let the child know 483 00:28:53,040 --> 00:28:55,600 Speaker 3: that what is taking place is play and it is 484 00:28:55,680 --> 00:28:57,080 Speaker 3: not to be taken literally. 485 00:28:57,640 --> 00:28:59,680 Speaker 1: This also reminds me of some of the research we've 486 00:28:59,640 --> 00:29:02,800 Speaker 1: discussed in the past concerning laughter. Laughter is a social cue. 487 00:29:03,320 --> 00:29:08,080 Speaker 1: Oh yes, potentially to let other individuals know that there 488 00:29:08,200 --> 00:29:11,000 Speaker 1: is not a risk and so forth. 489 00:29:11,480 --> 00:29:13,800 Speaker 3: Totally, I think they could fit right in the suite there. 490 00:29:14,600 --> 00:29:18,000 Speaker 3: So anyway, from here, Lillard goes on to analyze a 491 00:29:18,040 --> 00:29:21,280 Speaker 3: number of other experiments that have tried to establish links 492 00:29:21,280 --> 00:29:25,600 Speaker 3: of this sort between early pretend to play and specifically 493 00:29:25,640 --> 00:29:28,120 Speaker 3: with theory of mind, which is heavily involved in social 494 00:29:28,120 --> 00:29:32,200 Speaker 3: communication and understanding. So there's some big overlap there, and 495 00:29:32,240 --> 00:29:36,640 Speaker 3: Lillard proposes a possible causal model that goes something like this, 496 00:29:36,880 --> 00:29:42,440 Speaker 3: So early pretend to play sensitizes a child to social signals. 497 00:29:42,480 --> 00:29:44,880 Speaker 3: This is the meta communication that goes on when you're 498 00:29:44,920 --> 00:29:48,640 Speaker 3: playing pretend. All the little eye contact cues and the 499 00:29:49,040 --> 00:29:51,800 Speaker 3: changes of voice and the little things you do to 500 00:29:51,920 --> 00:29:54,440 Speaker 3: let the child know that the banana is not really 501 00:29:54,480 --> 00:29:56,800 Speaker 3: a phone. We're playing a game right now. This is 502 00:29:56,840 --> 00:30:02,000 Speaker 3: a separate reality, and so that makes the child sensitive 503 00:30:02,120 --> 00:30:06,360 Speaker 3: to those social signals. This sensitivity in part helps a 504 00:30:06,480 --> 00:30:12,800 Speaker 3: child develop the capacity for symbolic understanding, Lillard writes, quote 505 00:30:13,120 --> 00:30:17,600 Speaker 3: Yet this sensitivity alone would not develop the symbolic function. Rather, 506 00:30:17,760 --> 00:30:20,640 Speaker 3: it is the sensitivity in concert with the fact that 507 00:30:20,680 --> 00:30:24,800 Speaker 3: the parent is presenting reality at two levels to the child, 508 00:30:25,160 --> 00:30:28,640 Speaker 3: where one level serves as a symbol for the other. Thus, 509 00:30:28,680 --> 00:30:32,640 Speaker 3: both parental pretend and the child's sensitivity to social signals 510 00:30:32,960 --> 00:30:37,160 Speaker 3: are postulated to undergird the symbolic function, which is also 511 00:30:37,320 --> 00:30:42,240 Speaker 3: used in language and the interpretation of other symbols. And then, finally, 512 00:30:42,280 --> 00:30:46,360 Speaker 3: after this, the symbolic understanding in turn helps the child 513 00:30:46,440 --> 00:30:51,000 Speaker 3: with theory of mind. Now, how would symbolic understanding lead 514 00:30:51,040 --> 00:30:55,000 Speaker 3: to theory of mind? Lillard says that it is crucially 515 00:30:55,200 --> 00:30:59,560 Speaker 3: quote learning that reality can exist at two levels, the 516 00:30:59,680 --> 00:31:03,200 Speaker 3: nip and the bite, the banana and the telephone, the 517 00:31:03,240 --> 00:31:06,880 Speaker 3: false belief and the reality. So this ties into the 518 00:31:06,960 --> 00:31:10,480 Speaker 3: theory of mind. So like the symbolic understanding that there 519 00:31:10,480 --> 00:31:13,640 Speaker 3: can be two different realities, like what I know to 520 00:31:13,720 --> 00:31:18,760 Speaker 3: be true versus what I know sally incorrectly thinks to 521 00:31:18,760 --> 00:31:22,120 Speaker 3: be true. It is this ability to think at multiple 522 00:31:22,200 --> 00:31:26,960 Speaker 3: levels of reality that leads to typical adult social functioning, 523 00:31:27,400 --> 00:31:32,000 Speaker 3: in large part through theory of mind. So Lillard writes 524 00:31:32,000 --> 00:31:35,080 Speaker 3: about this in the end quote there might be continuity 525 00:31:35,120 --> 00:31:38,920 Speaker 3: then with pretend to play and play fighting. In both cases, 526 00:31:39,080 --> 00:31:43,840 Speaker 3: metacommunication is key and fundamental in humans. This ties into 527 00:31:43,880 --> 00:31:47,720 Speaker 3: a symbolic capacity that is not well developed in other species, 528 00:31:48,040 --> 00:31:51,640 Speaker 3: but a common root is reading social signals indicating that 529 00:31:51,720 --> 00:31:55,920 Speaker 3: a behavior is to be interpreted at other than face value. 530 00:31:57,360 --> 00:31:59,560 Speaker 3: And then finally, also Lillard goes on to have another 531 00:31:59,560 --> 00:32:04,320 Speaker 3: section about the connection between between pretend play and self 532 00:32:04,360 --> 00:32:08,080 Speaker 3: regulation or inhibitory control, like we already talked about, and 533 00:32:08,280 --> 00:32:11,880 Speaker 3: that one also seems plausible too, because the very act 534 00:32:11,960 --> 00:32:15,640 Speaker 3: of pretending is in a way an exercise in holding back. 535 00:32:15,720 --> 00:32:19,280 Speaker 3: It could be in play fighting holding back aggression. But 536 00:32:19,600 --> 00:32:22,560 Speaker 3: in the case of just say, like playing pretend, playing 537 00:32:22,560 --> 00:32:25,680 Speaker 3: in a play kitchen, or playing bananas telephone, you are 538 00:32:25,880 --> 00:32:29,560 Speaker 3: holding back the exercise of what you know to be 539 00:32:29,720 --> 00:32:33,200 Speaker 3: really the case. It's an inhibition type of impulse that 540 00:32:33,320 --> 00:32:35,880 Speaker 3: allows you to say, actually, I will not act on 541 00:32:35,920 --> 00:32:38,360 Speaker 3: what I know to be reality. Instead, I will act 542 00:32:38,440 --> 00:32:42,760 Speaker 3: on this secondary pretense scenario. So anyway, I found this 543 00:32:43,400 --> 00:32:47,320 Speaker 3: model very interesting, and especially in the way that I 544 00:32:47,360 --> 00:32:51,240 Speaker 3: don't know, it highlights just how convoluted human development can be. 545 00:32:51,440 --> 00:32:54,400 Speaker 3: Like if Lillard is correct about this, say about the 546 00:32:55,080 --> 00:32:58,719 Speaker 3: pathway that sort of starts with a child being sensitized 547 00:32:58,760 --> 00:33:02,120 Speaker 3: to social signals and communication through pretend to play in 548 00:33:02,160 --> 00:33:05,040 Speaker 3: the same way that animals probably are through play fighting, 549 00:33:05,440 --> 00:33:08,360 Speaker 3: and that's somehow leading to like all of these complicated 550 00:33:08,400 --> 00:33:14,240 Speaker 3: adult capacities through the mediating capacity of symbolic understanding. I 551 00:33:14,280 --> 00:33:18,600 Speaker 3: don't know, it's fascinating to imagine just how unpredictable the 552 00:33:18,680 --> 00:33:21,720 Speaker 3: development process of a human mind could be, that you 553 00:33:21,760 --> 00:33:25,680 Speaker 3: wouldn't necessarily make that connection without having all of these 554 00:33:25,800 --> 00:33:29,200 Speaker 3: pieces of evidence to establish in between make that connection 555 00:33:29,320 --> 00:33:32,680 Speaker 3: between you know, like reading gestures and body language in 556 00:33:32,800 --> 00:33:37,520 Speaker 3: pretend play to the final conclusion of adult socialization and 557 00:33:37,560 --> 00:33:38,320 Speaker 3: theory of mind. 558 00:33:48,320 --> 00:33:51,600 Speaker 1: I think one of the really interesting takes on pretend 559 00:33:51,600 --> 00:33:54,000 Speaker 1: play and creativity in general that we've been looking at 560 00:33:54,080 --> 00:33:56,080 Speaker 1: is this idea that you know, you can sort of 561 00:33:56,160 --> 00:33:59,520 Speaker 1: look at it as this scaffolding that is used to 562 00:33:59,560 --> 00:34:04,680 Speaker 1: sort of struck the mature psyche, you know, and our 563 00:34:04,720 --> 00:34:10,560 Speaker 1: sort of semi completed adult forms. And yet the other 564 00:34:10,600 --> 00:34:14,200 Speaker 1: interesting side of the coin is to look at ways 565 00:34:14,640 --> 00:34:19,240 Speaker 1: in which we continue to engage in creative endeavors, including 566 00:34:19,239 --> 00:34:23,600 Speaker 1: pretend play, and the possibility that, okay, all that scaffolding 567 00:34:23,760 --> 00:34:28,400 Speaker 1: is still there and perhaps it can be reutilized to 568 00:34:28,440 --> 00:34:33,160 Speaker 1: help us with problems and challenges that we face as adults. 569 00:34:34,320 --> 00:34:38,200 Speaker 1: And so yeah, I talked more broadly about creativity in 570 00:34:38,239 --> 00:34:42,280 Speaker 1: general and pretend play specifically in adults. In the last 571 00:34:42,280 --> 00:34:46,600 Speaker 1: episode we touched on some examples such as Dungeons and Dragons, 572 00:34:46,719 --> 00:34:50,879 Speaker 1: a tabletop role playing game. I imagine most people listening 573 00:34:50,920 --> 00:34:53,080 Speaker 1: to the show know at Dungeons and Dragons, says, we 574 00:34:53,120 --> 00:34:56,640 Speaker 1: didn't stop to describe it, but of course it is 575 00:34:57,280 --> 00:35:00,960 Speaker 1: you know, pen and paper, sometimes miniatures, books of rules, 576 00:35:01,560 --> 00:35:03,879 Speaker 1: and of course sometimes it has digital components. But at 577 00:35:03,920 --> 00:35:07,760 Speaker 1: the core, it is a scenario that's taking place within 578 00:35:07,800 --> 00:35:11,120 Speaker 1: the heads of the players. It is a shared storytelling 579 00:35:11,800 --> 00:35:15,640 Speaker 1: creative endeavor. And so that is frequently brought up as 580 00:35:15,640 --> 00:35:19,160 Speaker 1: an example of pretend play that kids engage in and 581 00:35:19,400 --> 00:35:22,840 Speaker 1: adolescents engage in, but also plenty of adults do we 582 00:35:22,880 --> 00:35:25,680 Speaker 1: also have the example of improv theater as a big 583 00:35:25,719 --> 00:35:29,040 Speaker 1: one that lines up with pretend play in a number 584 00:35:29,040 --> 00:35:33,160 Speaker 1: of ways. And then we also touch briefly on Graveside 585 00:35:33,200 --> 00:35:38,680 Speaker 1: conversations with the Debt as an example of adult humans 586 00:35:39,280 --> 00:35:42,759 Speaker 1: speaking to an imagined mind state, something that you could 587 00:35:42,760 --> 00:35:47,600 Speaker 1: almost compare to speaking with an imaginary friend with all 588 00:35:47,640 --> 00:35:51,520 Speaker 1: the caveats that we discussed in that last episode. So 589 00:35:51,600 --> 00:35:54,120 Speaker 1: today I wanted to follow up on all of that 590 00:35:54,160 --> 00:35:57,080 Speaker 1: with a look at some additional literature that gets a 591 00:35:57,120 --> 00:35:59,600 Speaker 1: little more in depth about the benefits of adult pretend play. 592 00:36:00,080 --> 00:36:02,239 Speaker 1: But I do want to drive home again that this 593 00:36:02,320 --> 00:36:05,279 Speaker 1: is certainly an example where there's so much material out 594 00:36:05,280 --> 00:36:12,040 Speaker 1: there and our understanding of how imagination play and creativity 595 00:36:12,080 --> 00:36:16,000 Speaker 1: factors into adult lives and what the benefits are. You know, 596 00:36:16,040 --> 00:36:18,880 Speaker 1: this continues to develop. So I've had a really helpful 597 00:36:18,960 --> 00:36:25,360 Speaker 1: article by Alyssamwison titled do grown Ups Pretend Play? Or 598 00:36:25,520 --> 00:36:29,360 Speaker 1: I'm sorry, do grown Ups Play Pretend? And her primary 599 00:36:29,360 --> 00:36:33,319 Speaker 1: focus professionally is on mental childhood development, but in this 600 00:36:33,480 --> 00:36:37,640 Speaker 1: she also lines things up with the adult experience of 601 00:36:37,920 --> 00:36:42,600 Speaker 1: engaging and pretend play, and she explores different imaginative adult 602 00:36:42,640 --> 00:36:45,879 Speaker 1: activities that arguably match up with the idea of pretend play. 603 00:36:46,160 --> 00:36:48,399 Speaker 1: She brings up D and D of course, she brings 604 00:36:48,480 --> 00:36:51,960 Speaker 1: up cosplay, which we briefly touched on. I think, you know, 605 00:36:52,040 --> 00:36:55,600 Speaker 1: the idea that you might dress up as a favorite 606 00:36:55,640 --> 00:36:59,640 Speaker 1: fictional character and to certain extents, act as that fictional 607 00:36:59,719 --> 00:37:03,480 Speaker 1: character her at say, some sort of a convention. She 608 00:37:03,520 --> 00:37:08,240 Speaker 1: brings up LARPing live action role playing, which also crosses 609 00:37:08,280 --> 00:37:11,799 Speaker 1: over into the realm of play fighting of course, you know, 610 00:37:11,920 --> 00:37:16,920 Speaker 1: on stage fighting and so forth, which is interesting. You're 611 00:37:16,960 --> 00:37:19,799 Speaker 1: not actually trying to kill somebody with a LARPing sword. 612 00:37:19,840 --> 00:37:21,040 Speaker 3: Hopefully not. Yeah. 613 00:37:21,080 --> 00:37:23,360 Speaker 1: And then she also brought up an example that I 614 00:37:23,400 --> 00:37:26,440 Speaker 1: hadn't really thought of that much in terms of pretend play, 615 00:37:27,080 --> 00:37:32,360 Speaker 1: but engagement with fictional media, especially books, but also movies 616 00:37:32,400 --> 00:37:35,439 Speaker 1: and TV shows. And I think that this is something 617 00:37:35,480 --> 00:37:38,080 Speaker 1: that might not line up with every definition of pretend play, 618 00:37:38,120 --> 00:37:41,120 Speaker 1: but it's food for thought, especially so far as written 619 00:37:41,160 --> 00:37:44,160 Speaker 1: fiction goes. I was thinking about this, and we might 620 00:37:44,480 --> 00:37:47,160 Speaker 1: we might throw non visual works in there as well, 621 00:37:47,280 --> 00:37:51,239 Speaker 1: audio books, podcasts certainly, and also I think low five 622 00:37:51,320 --> 00:37:55,160 Speaker 1: visual storytelling as well. Like I'm thinking, you know that 623 00:37:55,280 --> 00:37:58,719 Speaker 1: sweet spot of like retro role playing games where the 624 00:37:58,800 --> 00:38:02,000 Speaker 1: visuals on the screen gave you a representation of what 625 00:38:02,080 --> 00:38:03,879 Speaker 1: things were and where they are, but then you might 626 00:38:03,920 --> 00:38:07,400 Speaker 1: have this additional mental image and a mental version of 627 00:38:07,400 --> 00:38:10,000 Speaker 1: what was happening. It's more akin to say, engaging with 628 00:38:10,080 --> 00:38:10,480 Speaker 1: a book. 629 00:38:11,400 --> 00:38:15,040 Speaker 3: And do you make this distinction, because something like engaging 630 00:38:15,040 --> 00:38:18,319 Speaker 3: with a book is more of a participatory imaginative action 631 00:38:18,520 --> 00:38:21,200 Speaker 3: than say, passive media like watching a TV show. 632 00:38:21,560 --> 00:38:24,360 Speaker 1: By and large, But at the same level, I have 633 00:38:24,440 --> 00:38:26,640 Speaker 1: to acknowledge that even like it's easy to say be 634 00:38:26,680 --> 00:38:29,760 Speaker 1: dismissive of cinema and say, well, the movie is giving 635 00:38:29,760 --> 00:38:32,440 Speaker 1: you everything you need, is giving you the visuals, the sound, 636 00:38:33,280 --> 00:38:35,640 Speaker 1: and then it doesn't leave anything to the imagination. But 637 00:38:35,719 --> 00:38:38,600 Speaker 1: certainly not every scene is laying it all out there. 638 00:38:38,640 --> 00:38:41,280 Speaker 1: There are plenty of moments where we as the viewer 639 00:38:41,400 --> 00:38:45,560 Speaker 1: have to imagine what is being seen by the protagonist. 640 00:38:45,880 --> 00:38:49,160 Speaker 1: We imagine the monster that's been glimpsed, or we imagine 641 00:38:49,160 --> 00:38:51,800 Speaker 1: the monster in full and when we only see its feet, 642 00:38:52,480 --> 00:38:55,720 Speaker 1: or you know, various scenes where characters are describing something 643 00:38:56,280 --> 00:38:59,840 Speaker 1: and we don't see it. They're just telling a story. 644 00:39:00,040 --> 00:39:04,160 Speaker 1: It's essentially more of an odd audio based storytelling situation. 645 00:39:05,600 --> 00:39:08,720 Speaker 1: But certainly with a work of written fiction. You know, okay, 646 00:39:08,719 --> 00:39:10,719 Speaker 1: it's it's going to tell its story, it's going to 647 00:39:10,800 --> 00:39:13,600 Speaker 1: describe thoughts and action, and it's going to guide you 648 00:39:13,640 --> 00:39:17,160 Speaker 1: along its course. It's going to plant its seeds. But 649 00:39:17,239 --> 00:39:19,799 Speaker 1: the author, sometimes from beyond the grave, is of course, 650 00:39:19,840 --> 00:39:23,840 Speaker 1: you know, thinking thoughts directly into your active mind, or 651 00:39:23,840 --> 00:39:27,880 Speaker 1: not directly via the book. But but you know, reading 652 00:39:28,080 --> 00:39:30,279 Speaker 1: is a social work. It's you know, it's not an 653 00:39:30,400 --> 00:39:35,279 Speaker 1: entirely devoid of personal imagination or even imaginative choices. I 654 00:39:35,520 --> 00:39:38,480 Speaker 1: imagine many of you have this, have had this experience 655 00:39:38,520 --> 00:39:43,080 Speaker 1: where you make a like a mental note of what 656 00:39:43,160 --> 00:39:46,440 Speaker 1: a character looks like, or you even decide how you 657 00:39:46,480 --> 00:39:49,600 Speaker 1: will cast them in your imagination. I used to do 658 00:39:49,640 --> 00:39:52,399 Speaker 1: this a lot when I was a younger reader, and 659 00:39:52,480 --> 00:39:55,400 Speaker 1: I'll occasionally lean on this technique if I'm reading something 660 00:39:55,400 --> 00:39:59,839 Speaker 1: that has a confusing cast of characters, or I'm having 661 00:39:59,880 --> 00:40:02,000 Speaker 1: a trouble keeping track of everyone. I'm like, Okay, what's 662 00:40:02,000 --> 00:40:04,640 Speaker 1: this person's last name? And then I'm like, okay, you're 663 00:40:04,719 --> 00:40:07,239 Speaker 1: Harry Dane Stanton. We're just gonna we're just gonna try 664 00:40:07,239 --> 00:40:10,840 Speaker 1: and streamline this a little bit. And I imagine various 665 00:40:10,840 --> 00:40:15,600 Speaker 1: folks engage in varying degrees of this, though you know 666 00:40:15,680 --> 00:40:18,360 Speaker 1: it's not always the case. But even if you don't 667 00:40:18,400 --> 00:40:23,359 Speaker 1: actively decide how you're going to interpret something visually, when 668 00:40:23,400 --> 00:40:27,080 Speaker 1: you're reading, your your mind is still visualizing the information 669 00:40:27,480 --> 00:40:31,520 Speaker 1: that has been conveyed to you, like via your your 670 00:40:31,520 --> 00:40:35,080 Speaker 1: own mind. You know, it's working off the various models, 671 00:40:35,239 --> 00:40:39,399 Speaker 1: the various people you've you've seen and encountered. So there 672 00:40:39,480 --> 00:40:44,440 Speaker 1: is still this like creative endeavor to that's entirely a 673 00:40:44,520 --> 00:40:47,719 Speaker 1: product of your mind as a particular story is coming 674 00:40:47,760 --> 00:40:51,759 Speaker 1: to life in your head. Now, some of that is 675 00:40:51,800 --> 00:40:55,160 Speaker 1: me just spitballing there. But she argues that adults engage 676 00:40:55,200 --> 00:40:58,120 Speaker 1: in such activities as these for many different reasons, and 677 00:40:58,160 --> 00:41:01,640 Speaker 1: these reasons generally line up with some of the reasons 678 00:41:01,680 --> 00:41:06,200 Speaker 1: that children engage in imagination play. To learn, to have 679 00:41:06,239 --> 00:41:11,000 Speaker 1: the experience of traveling somewhere, to have various experiences you 680 00:41:11,040 --> 00:41:15,080 Speaker 1: wouldn't have in your normal life, to laugh, and all 681 00:41:15,120 --> 00:41:19,719 Speaker 1: of these experiences can be empathetic, they can be personally empowering, 682 00:41:19,760 --> 00:41:23,759 Speaker 1: and much more. Now, Mewison mentions the importance of mastery 683 00:41:23,920 --> 00:41:28,319 Speaker 1: and psychological distance in play for children. We see both 684 00:41:28,320 --> 00:41:30,760 Speaker 1: of these. Of course, children tend to pretend to be older, 685 00:41:30,960 --> 00:41:34,600 Speaker 1: more experienced individuals when they're playing. There are, of course 686 00:41:34,600 --> 00:41:39,680 Speaker 1: counterexamples to that, but she refers to something that has 687 00:41:39,680 --> 00:41:43,279 Speaker 1: been dubbed the Batman effect, where children will stick to 688 00:41:43,320 --> 00:41:46,879 Speaker 1: a task longer if they're pretending to be someone else, 689 00:41:46,920 --> 00:41:51,600 Speaker 1: generally someone with a greater degree of mastery. In this term, 690 00:41:51,600 --> 00:41:55,719 Speaker 1: the Batman effect stems from a twenty seventeen study by 691 00:41:55,760 --> 00:42:00,640 Speaker 1: White at All published in Child Development Batman Effect improvingance 692 00:42:00,719 --> 00:42:03,600 Speaker 1: in young children. You can probably guess what this consistent of. 693 00:42:04,440 --> 00:42:08,040 Speaker 3: I've heard of this, yeah, yeah. 694 00:42:06,960 --> 00:42:08,840 Speaker 1: So they in this study, they looked at six and 695 00:42:08,920 --> 00:42:12,720 Speaker 1: four year olds and they found, quote, children who impersonated 696 00:42:12,800 --> 00:42:16,320 Speaker 1: an exemplar other, in this case, a character such as Batman, 697 00:42:16,800 --> 00:42:20,120 Speaker 1: spent the most time working, followed by children who took 698 00:42:20,160 --> 00:42:22,640 Speaker 1: a third person perspective of the cell on the self, 699 00:42:23,000 --> 00:42:27,800 Speaker 1: or finally a first person perspective, so, you know, creating 700 00:42:27,840 --> 00:42:34,000 Speaker 1: that psychological distance and embodying like a person of mastery, 701 00:42:35,280 --> 00:42:37,360 Speaker 1: the extreme of course being Batman. 702 00:42:37,680 --> 00:42:41,160 Speaker 3: Well, yeah, this makes me think about the nature of 703 00:42:41,360 --> 00:42:45,560 Speaker 3: enjoyment in an activity and flow states and such. You know, 704 00:42:45,840 --> 00:42:49,080 Speaker 3: it's often said that you are essentially in a flow 705 00:42:49,120 --> 00:42:53,879 Speaker 3: state when you are engaging in an activity that's sort 706 00:42:53,920 --> 00:42:59,360 Speaker 3: of maximally challenging but also still within your ability to do, 707 00:42:59,480 --> 00:43:02,840 Speaker 3: and you're getting consistent feedback that you are doing it correctly. 708 00:43:03,760 --> 00:43:06,600 Speaker 3: So like an activity that's too easy can be boring, 709 00:43:06,960 --> 00:43:09,480 Speaker 3: an activity that is too hard, if you feel like 710 00:43:09,520 --> 00:43:12,680 Speaker 3: you're just failing at it over and over, it becomes frustrating. 711 00:43:12,960 --> 00:43:16,320 Speaker 3: And so I wonder if assuming a kind of exemplar 712 00:43:16,600 --> 00:43:22,799 Speaker 3: character mind state allows you to simulate flow even if, 713 00:43:22,840 --> 00:43:26,440 Speaker 3: like for you, this activity you neither you maybe don't 714 00:43:26,440 --> 00:43:29,600 Speaker 3: have actual mastery of it. You are continually making mistakes, 715 00:43:29,600 --> 00:43:31,880 Speaker 3: but it's part of the game to just not acknowledge 716 00:43:31,920 --> 00:43:35,640 Speaker 3: that and say like, I'm doing it perfectly or maybe 717 00:43:35,680 --> 00:43:38,279 Speaker 3: around the maybe on the other side, maybe it makes 718 00:43:38,280 --> 00:43:41,319 Speaker 3: it more exciting an activity that would otherwise be so 719 00:43:41,400 --> 00:43:42,799 Speaker 3: easy that it's boring. 720 00:43:43,360 --> 00:43:46,000 Speaker 1: Yeah, Or I mean you're just you're becoming Batman. You're 721 00:43:46,040 --> 00:43:48,680 Speaker 1: taking on grim determination to finish a task. Like would 722 00:43:48,680 --> 00:43:53,319 Speaker 1: Batman stop sweeping the floor halfway through? No, he would 723 00:43:53,320 --> 00:43:57,000 Speaker 1: buckle down and finish the job, because that's how Batman 724 00:43:57,080 --> 00:43:57,360 Speaker 1: does it. 725 00:43:58,000 --> 00:43:58,120 Speaker 2: Well. 726 00:43:58,160 --> 00:44:00,719 Speaker 3: You never see Batman finish the job. It always cuts 727 00:44:00,760 --> 00:44:04,640 Speaker 3: away right after the most exciting part. Do you see 728 00:44:04,640 --> 00:44:07,200 Speaker 3: Batman like making the hand off to the police and 729 00:44:07,239 --> 00:44:09,160 Speaker 3: all the I guess occasionally. 730 00:44:09,120 --> 00:44:12,359 Speaker 1: He often leaves them right hanging by battering in an alley. Yeah, 731 00:44:13,160 --> 00:44:15,680 Speaker 1: so interesting to think about, and I would, of course, 732 00:44:16,040 --> 00:44:18,000 Speaker 1: I would be gained to hear any examples of the 733 00:44:18,040 --> 00:44:22,400 Speaker 1: Batman effect from anyone's lives or the lives of children 734 00:44:22,440 --> 00:44:27,280 Speaker 1: in someone's life. But the question then emerges, do adults 735 00:44:27,360 --> 00:44:32,400 Speaker 1: do this as well? Well? Muissen mentions an acquaintance of 736 00:44:32,440 --> 00:44:36,400 Speaker 1: hers who she says channeled something she's dubbing the Buffy effect. 737 00:44:36,880 --> 00:44:42,280 Speaker 1: So this individual was preparing for childbirth and channeled Buffy 738 00:44:42,280 --> 00:44:45,400 Speaker 1: the vampire Slayer just sort of find the like, I 739 00:44:45,400 --> 00:44:47,440 Speaker 1: don't know, to get in the zone for what was 740 00:44:47,480 --> 00:44:52,840 Speaker 1: to come. So that's and that's that's interesting, and I 741 00:44:52,880 --> 00:44:54,640 Speaker 1: would love to hear from any listeners out there who 742 00:44:54,640 --> 00:44:57,200 Speaker 1: have some version of this, Like if you ever embodied 743 00:44:59,360 --> 00:45:02,840 Speaker 1: or you know, pretend played to some extent a fictional 744 00:45:02,920 --> 00:45:05,640 Speaker 1: character in order to make it through some you know, 745 00:45:05,760 --> 00:45:08,520 Speaker 1: big or small trial in your life. Maybe it's sweeping 746 00:45:08,520 --> 00:45:13,200 Speaker 1: the floors, maybe it's childbirth, very different endeavors, but you 747 00:45:13,200 --> 00:45:15,360 Speaker 1: can imagine where Yeah, you can sort of like psych 748 00:45:15,440 --> 00:45:17,640 Speaker 1: yourself into it a little bit, like it reminds me 749 00:45:17,719 --> 00:45:20,120 Speaker 1: of This is a much, I guess, more casual version 750 00:45:20,160 --> 00:45:23,040 Speaker 1: of this. But you hear people talking about like engaging 751 00:45:23,080 --> 00:45:25,560 Speaker 1: in beast mode or something, you know, to sort of 752 00:45:25,600 --> 00:45:29,840 Speaker 1: like beast through a particular challenge or a workout, et cetera. 753 00:45:30,280 --> 00:45:32,319 Speaker 1: And you know, I mean, on one level, yeah, it's 754 00:45:32,320 --> 00:45:35,760 Speaker 1: just a saying, but is it, Like you know, language 755 00:45:35,760 --> 00:45:39,080 Speaker 1: is powerful, and if we're engaging in beast mode, are 756 00:45:39,080 --> 00:45:43,279 Speaker 1: on some level are we engaging in some sort of imaginablecanthropy, 757 00:45:44,040 --> 00:45:48,480 Speaker 1: some imagined a hulking out in order to complete a task. 758 00:45:48,760 --> 00:45:52,960 Speaker 3: I can speak from personal experience that sometimes a difficult 759 00:45:52,960 --> 00:45:55,920 Speaker 3: like workout, physical workout task is easier if you make 760 00:45:56,000 --> 00:45:58,200 Speaker 3: the kinds of noises that are not polite to make 761 00:45:58,239 --> 00:46:00,439 Speaker 3: at the gym, you know, if you like really roar 762 00:46:00,600 --> 00:46:03,560 Speaker 3: or grunt. I mean, I understand why Jim's would prefer 763 00:46:03,600 --> 00:46:06,160 Speaker 3: people not do that, but it kind of does help. 764 00:46:06,760 --> 00:46:09,160 Speaker 1: I kind of forgot that there's like a no grunting, 765 00:46:09,160 --> 00:46:10,880 Speaker 1: no sound effects rule in some gems. 766 00:46:11,640 --> 00:46:13,160 Speaker 3: I don't know if they all have that, but yeah, 767 00:46:13,440 --> 00:46:15,759 Speaker 3: I think someplaces they're like, please, please don't scream at 768 00:46:15,760 --> 00:46:18,319 Speaker 3: your you know, the person on the machine next to you. 769 00:46:19,239 --> 00:46:21,279 Speaker 3: But no, I think it does kind of help. And 770 00:46:21,320 --> 00:46:23,680 Speaker 3: I wonder, I don't know, maybe there's a totally different 771 00:46:23,680 --> 00:46:25,920 Speaker 3: mechanism at play there, but one could see how it 772 00:46:26,280 --> 00:46:29,680 Speaker 3: could also just be part of like imagining yourself in 773 00:46:29,719 --> 00:46:33,680 Speaker 3: some more dramatic kind of scenario than you actually are. Like, 774 00:46:33,719 --> 00:46:35,520 Speaker 3: you're not just doing a workout, you are, you know, 775 00:46:35,600 --> 00:46:40,480 Speaker 3: you're crossing some incredible hurdle in some kind of dramatic scenario. 776 00:46:41,000 --> 00:46:44,840 Speaker 1: Well, even if you are not, like on any level, 777 00:46:45,080 --> 00:46:48,160 Speaker 1: pretend playing that you were a beast during your workout, 778 00:46:48,360 --> 00:46:51,640 Speaker 1: you still might be entering into like a slightly different 779 00:46:51,680 --> 00:46:54,839 Speaker 1: mindset and a slightly different version of yourself, you know, 780 00:46:54,960 --> 00:46:57,799 Speaker 1: like like and you're not just gym now your workout Jim, 781 00:46:58,760 --> 00:47:01,239 Speaker 1: you know, or workout Jane or you or whatever the 782 00:47:01,280 --> 00:47:04,520 Speaker 1: case may be. You know, And I think that makes 783 00:47:04,560 --> 00:47:06,879 Speaker 1: a lot of sense. You know, we we often think 784 00:47:06,920 --> 00:47:11,560 Speaker 1: of a cohesive self, but we know that under close scrutiny, 785 00:47:11,600 --> 00:47:15,040 Speaker 1: this doesn't you know, completely pan out. We the person 786 00:47:15,080 --> 00:47:17,960 Speaker 1: we are changes over time, and there are often sort 787 00:47:18,000 --> 00:47:21,520 Speaker 1: of like different versions of ourselves depending on what our 788 00:47:21,640 --> 00:47:25,200 Speaker 1: environment is, you know what time of day it is, 789 00:47:25,320 --> 00:47:28,239 Speaker 1: and so forth. So you know, you may have a 790 00:47:28,360 --> 00:47:30,279 Speaker 1: you know, a workout self that is, you know, a 791 00:47:30,320 --> 00:47:32,560 Speaker 1: little bit to the left or the right of who 792 00:47:32,600 --> 00:47:34,640 Speaker 1: you were before you came into that workout, and then 793 00:47:34,640 --> 00:47:37,840 Speaker 1: hopefully the person after the workout has yet another person 794 00:47:38,520 --> 00:47:40,880 Speaker 1: that is maybe a couple of degrees removed from your 795 00:47:40,920 --> 00:47:45,799 Speaker 1: starting point. Ewison also mentions in passing the fake it 796 00:47:45,840 --> 00:47:48,879 Speaker 1: till You Make it mantra, I believe she kicked off 797 00:47:48,880 --> 00:47:51,359 Speaker 1: the article sort of bringing this up, you know, sort 798 00:47:51,360 --> 00:47:55,000 Speaker 1: of like, hey, is this imagination play? And I think 799 00:47:55,000 --> 00:47:57,000 Speaker 1: maybe there is something to go on there as well, 800 00:47:57,040 --> 00:47:59,439 Speaker 1: you know, the idea of you know, generally, when people 801 00:47:59,480 --> 00:48:01,439 Speaker 1: were talking about faking it till you make it, they're 802 00:48:01,480 --> 00:48:04,880 Speaker 1: talking about I guess it's not unlike the Batman idea. 803 00:48:04,920 --> 00:48:07,520 Speaker 1: It's like you're not saying I'm going to be Batman. 804 00:48:07,560 --> 00:48:09,600 Speaker 1: I'm going to be you know, the professional that I 805 00:48:09,640 --> 00:48:12,319 Speaker 1: think I should be in the situation, or that the 806 00:48:12,400 --> 00:48:14,279 Speaker 1: parent I think I should be, the spouse I think 807 00:48:14,280 --> 00:48:16,960 Speaker 1: I should be, and so forth, and engaging in that 808 00:48:17,560 --> 00:48:20,400 Speaker 1: until on some level that becomes more than norm. 809 00:48:20,520 --> 00:48:22,560 Speaker 3: Why do I have a negative feeling about that phrase. 810 00:48:22,600 --> 00:48:26,360 Speaker 3: I guess it's perfectly fine in some scenarios. For some reason, 811 00:48:26,360 --> 00:48:29,680 Speaker 3: I'm associating it with like engaging in fraud. 812 00:48:30,239 --> 00:48:33,400 Speaker 1: Yeah, there has been You do see pushback against that 813 00:48:34,120 --> 00:48:37,040 Speaker 1: turn of phrase, in part because it can be interpreted, 814 00:48:37,120 --> 00:48:39,920 Speaker 1: I think, to sort of discount hard work and actual 815 00:48:40,520 --> 00:48:45,520 Speaker 1: striving for change in your life and the idea that 816 00:48:45,560 --> 00:48:47,000 Speaker 1: I would just fake it and you'll eventually you know, 817 00:48:47,040 --> 00:48:49,800 Speaker 1: it's I don't think we should maybe take it too literally. 818 00:48:50,000 --> 00:48:54,359 Speaker 3: The charitably interpreted version of it is fine. Yeah, that's good. Yeah. 819 00:48:54,480 --> 00:48:57,120 Speaker 1: Now again, the Batman effect entails a certain amount of 820 00:48:57,160 --> 00:48:59,680 Speaker 1: psychological distance, and Muisen also points out that we see 821 00:48:59,719 --> 00:49:03,400 Speaker 1: element of this an adult imaginative choices. She says that, 822 00:49:03,440 --> 00:49:05,960 Speaker 1: you know, one may wish to engage with media that 823 00:49:06,040 --> 00:49:10,880 Speaker 1: offers a subjectively preferred level of psychological distance from whatever 824 00:49:10,880 --> 00:49:14,279 Speaker 1: your reality might be. The example she gives is that 825 00:49:14,360 --> 00:49:16,840 Speaker 1: of parents wishing to avoid media in which children are 826 00:49:16,880 --> 00:49:20,160 Speaker 1: in danger. You know, I can speak to that, you know, 827 00:49:20,239 --> 00:49:23,680 Speaker 1: especially when I had a young child, I was like, 828 00:49:24,280 --> 00:49:26,080 Speaker 1: what was the movie The Babba Duke that came out? 829 00:49:26,120 --> 00:49:27,800 Speaker 1: I think my child was very long. I was like, no, 830 00:49:27,880 --> 00:49:30,399 Speaker 1: thank you, I'm not going to skip on the Babba Duke, 831 00:49:30,760 --> 00:49:32,520 Speaker 1: and I still haven't gotten around to seeing. 832 00:49:32,280 --> 00:49:34,560 Speaker 3: Oh it's really good, but yeah, I saw it. But 833 00:49:34,680 --> 00:49:39,279 Speaker 3: before I had a child, I can absolutely speak to this, Like, 834 00:49:40,080 --> 00:49:44,800 Speaker 3: you know, becoming a parent completely changed what my sensitivities 835 00:49:44,840 --> 00:49:48,799 Speaker 3: in media and storytelling were, and like certain types of 836 00:49:49,040 --> 00:49:51,640 Speaker 3: things that wouldn't really have bothered me before, like children 837 00:49:51,680 --> 00:49:55,080 Speaker 3: in danger suddenly became very difficult to watch. 838 00:49:55,719 --> 00:49:58,360 Speaker 1: Yeah, an example that came to my mind reading this 839 00:49:58,480 --> 00:50:01,360 Speaker 1: article was, of course the height of the pandemic. I 840 00:50:01,400 --> 00:50:03,680 Speaker 1: know a lot of us may be chose not to 841 00:50:03,760 --> 00:50:06,960 Speaker 1: watch plague oriented media, you know, like it seems like 842 00:50:07,239 --> 00:50:11,879 Speaker 1: maybe a time to skip on the zombie apocalypse scenarios 843 00:50:11,920 --> 00:50:14,799 Speaker 1: and so forth. So I think there are different levels 844 00:50:14,840 --> 00:50:17,680 Speaker 1: of this depending on you know, highly subjective, you know, 845 00:50:17,719 --> 00:50:19,960 Speaker 1: whatever's going on in your world and more importantly in 846 00:50:20,000 --> 00:50:21,799 Speaker 1: your life, because there could be things going on in 847 00:50:21,800 --> 00:50:24,200 Speaker 1: your world that are just not weighing, particularly on your 848 00:50:24,440 --> 00:50:28,040 Speaker 1: your psyche, or you're not aware of. And then she 849 00:50:28,120 --> 00:50:31,520 Speaker 1: stresses mastering control in both adult and child models here, 850 00:50:32,200 --> 00:50:34,799 Speaker 1: and I think this is this is pretty straightforward. You know, 851 00:50:35,080 --> 00:50:38,160 Speaker 1: there's so much in our lives as adults that feel 852 00:50:38,160 --> 00:50:42,160 Speaker 1: out of our control, and it may just be objectively 853 00:50:42,280 --> 00:50:45,680 Speaker 1: out of our control, and yet you know, we have 854 00:50:45,800 --> 00:50:48,960 Speaker 1: these responsibilities and you want to at least have this 855 00:50:49,080 --> 00:50:52,799 Speaker 1: feeling of control, and so you sometimes find it in 856 00:50:53,080 --> 00:50:56,319 Speaker 1: large acts, but often in small acts. And also these 857 00:50:56,320 --> 00:50:59,080 Speaker 1: are the things you can find via involvement in various 858 00:50:59,080 --> 00:51:03,640 Speaker 1: imaginative games. I think many video games fit this, and 859 00:51:05,160 --> 00:51:07,520 Speaker 1: I believe that some of the most frequent examples, though, 860 00:51:07,520 --> 00:51:11,520 Speaker 1: concerned tabletop gaming and especially tabletop role playing games like 861 00:51:11,600 --> 00:51:14,880 Speaker 1: Dungeons and Dragons. A hallmark of some of these experiences 862 00:51:14,920 --> 00:51:18,520 Speaker 1: that I've seen discussed in past papers that I've read 863 00:51:18,840 --> 00:51:22,880 Speaker 1: is the idea of too of a fixed, small scale universe, 864 00:51:23,160 --> 00:51:25,640 Speaker 1: you know. I mean, you think of so many different 865 00:51:25,680 --> 00:51:28,840 Speaker 1: sandbox video games. There is the corner to the screen, 866 00:51:28,920 --> 00:51:32,040 Speaker 1: like there is a limit to the world, and so 867 00:51:32,920 --> 00:51:35,640 Speaker 1: you feel like you can master it in a way 868 00:51:35,680 --> 00:51:37,800 Speaker 1: that you cannot be a master of reality. 869 00:51:38,280 --> 00:51:42,399 Speaker 3: I think that's a really insightful point. When people talk 870 00:51:42,440 --> 00:51:45,880 Speaker 3: about like video games or RPGs being I don't know, 871 00:51:45,960 --> 00:51:48,600 Speaker 3: freeing or empowering in a way, I think they're usually 872 00:51:48,760 --> 00:51:53,560 Speaker 3: focusing on the on the power of the characters played 873 00:51:53,719 --> 00:51:57,160 Speaker 3: like that it can be an empowerment fantasy in that 874 00:51:57,239 --> 00:52:00,279 Speaker 3: you play as someone who is very capable and can 875 00:52:00,320 --> 00:52:01,799 Speaker 3: do a lot of things. And I'm sure that is 876 00:52:01,840 --> 00:52:04,640 Speaker 3: part of it as well, but I think it's absolutely right. 877 00:52:05,360 --> 00:52:09,480 Speaker 3: Maybe what is maybe even more important is that within 878 00:52:09,800 --> 00:52:13,759 Speaker 3: video games or within a tabletop RPG, you can understand 879 00:52:13,800 --> 00:52:16,719 Speaker 3: what all the rules are. You can and that's never 880 00:52:16,880 --> 00:52:20,040 Speaker 3: true in reality and in life. We're all living our 881 00:52:20,080 --> 00:52:24,120 Speaker 3: lives playing a massive game, a massive RPG where the 882 00:52:24,200 --> 00:52:26,680 Speaker 3: rules are not clear and maybe they're changing. 883 00:52:27,600 --> 00:52:30,040 Speaker 1: And you know, very often in our video games and 884 00:52:30,080 --> 00:52:33,400 Speaker 1: our imaginative media, there is often a very clear line 885 00:52:33,440 --> 00:52:37,840 Speaker 1: between good and evil. You know, it's it's it's zombies 886 00:52:38,040 --> 00:52:41,360 Speaker 1: or invading robots or aliens, whatever the case may be. Like, 887 00:52:41,400 --> 00:52:45,040 Speaker 1: there's a clear distinction, at least on some level in 888 00:52:45,120 --> 00:52:48,760 Speaker 1: terms of how you're supposed to tackle adversity and so forth. 889 00:52:48,920 --> 00:52:51,600 Speaker 3: Yeah, there are clear ways to know how to play, 890 00:52:51,760 --> 00:52:54,880 Speaker 3: which in reality it's confusing. 891 00:52:55,280 --> 00:53:08,640 Speaker 1: Yeah. Now, transitioning out of Muissen here, she does mention 892 00:53:08,760 --> 00:53:12,960 Speaker 1: embassing in therapeutic use of tabletop roleplaying games, and she 893 00:53:13,040 --> 00:53:16,080 Speaker 1: references a twenty twenty two Wired article by Cam Burns 894 00:53:16,080 --> 00:53:20,040 Speaker 1: Health therapists. You're using tabletop games to help people. And 895 00:53:20,160 --> 00:53:22,879 Speaker 1: I was looking at that article. The author of this 896 00:53:23,080 --> 00:53:29,640 Speaker 1: Burns speaks with clinical psychiatrist Raphael Bokemazo, and in this 897 00:53:29,680 --> 00:53:33,600 Speaker 1: conversation it's stressed that tabletop roleplaying games, and I think 898 00:53:33,600 --> 00:53:36,759 Speaker 1: this is important to note, they're not therapy in and 899 00:53:36,800 --> 00:53:43,359 Speaker 1: of themselves, and you know you can't, like realistically look 900 00:53:43,360 --> 00:53:45,319 Speaker 1: at your own Dungeons and Dragons night and say I 901 00:53:45,320 --> 00:53:49,439 Speaker 1: am going to therapy. Rather, they can be used as 902 00:53:49,480 --> 00:53:53,560 Speaker 1: a tool in therapy by trained professionals, opening spaces for 903 00:53:53,680 --> 00:53:59,840 Speaker 1: patients to explore things like identity, mortality, gender, social skills, 904 00:54:00,120 --> 00:54:02,840 Speaker 1: overcoming social anxiety, and so forth. Yeah. 905 00:54:02,920 --> 00:54:05,320 Speaker 3: Yeah, I think in the same way that like sports 906 00:54:05,360 --> 00:54:08,560 Speaker 3: are not therapy, but could in some scenarios be therapeutic. 907 00:54:08,960 --> 00:54:11,880 Speaker 1: Yeah, and could you tap into some of those therapeutic 908 00:54:12,760 --> 00:54:15,640 Speaker 1: effects on your own most certainly, but not to the 909 00:54:15,680 --> 00:54:18,760 Speaker 1: degree that a trained professional would be able to utilize 910 00:54:18,760 --> 00:54:23,960 Speaker 1: it with specific games with the right patients. Now, there's 911 00:54:24,000 --> 00:54:26,439 Speaker 1: been quite a lot written on the possibility of using 912 00:54:26,520 --> 00:54:29,600 Speaker 1: Dungeons and Dragons and other tabletop role playing games for 913 00:54:29,760 --> 00:54:33,720 Speaker 1: therapeutic purposes. I was looking at one paper from nineteen 914 00:54:33,760 --> 00:54:37,360 Speaker 1: ninety four by Wayne d. Blackmun titled Dungeons and Dragons 915 00:54:37,360 --> 00:54:40,720 Speaker 1: The use of a fantasy game in the psychotherapeutic treatment 916 00:54:40,719 --> 00:54:43,640 Speaker 1: of a young adult. The adult in question had schizoid 917 00:54:43,640 --> 00:54:48,160 Speaker 1: personality disorder, and more recently you see this rolled out 918 00:54:48,160 --> 00:54:52,000 Speaker 1: as a tool in specially aimed therapy groups. I found 919 00:54:52,040 --> 00:54:56,120 Speaker 1: a nice article on Johns Hopkins University's website by Claire 920 00:54:56,160 --> 00:54:59,480 Speaker 1: Gudreau titled tabletop Therapy, How Dungeons and Dragons can improve 921 00:54:59,480 --> 00:55:03,000 Speaker 1: mental health. This is from twenty twenty three, and it 922 00:55:03,719 --> 00:55:07,319 Speaker 1: highlights a session in which players engage. This is not 923 00:55:07,400 --> 00:55:08,960 Speaker 1: like you know, this is just one example of how 924 00:55:09,000 --> 00:55:11,680 Speaker 1: one particular therapy group handles it. But you might have 925 00:55:12,000 --> 00:55:15,200 Speaker 1: sixty to ninety minutes of OURPG time. Granted that's you're 926 00:55:15,200 --> 00:55:17,359 Speaker 1: packing a lot in, but I trust the professionals. Here 927 00:55:18,000 --> 00:55:20,440 Speaker 1: followed by a session in which quote the players take 928 00:55:20,480 --> 00:55:22,720 Speaker 1: a step back to reflect on the session and see 929 00:55:22,719 --> 00:55:25,600 Speaker 1: how it relates to their own lives. And I thought 930 00:55:25,640 --> 00:55:28,920 Speaker 1: this was interesting because it reminded me of the pivotal 931 00:55:28,960 --> 00:55:33,839 Speaker 1: integration step in some models for psychedelic assisted therapy, where 932 00:55:33,880 --> 00:55:36,279 Speaker 1: you engage in some sort of an altered state and 933 00:55:36,320 --> 00:55:39,280 Speaker 1: then you top it off with therapist assisted reflection. 934 00:55:40,800 --> 00:55:42,359 Speaker 3: I can see that comparison as well. 935 00:55:42,480 --> 00:55:48,880 Speaker 1: Yeah, so engaging in this imaginative pretend play gaming scenario, 936 00:55:49,440 --> 00:55:53,359 Speaker 1: but then you know, couching it in a discussion of 937 00:55:53,360 --> 00:55:55,800 Speaker 1: how this relates to where you are in your life 938 00:55:56,440 --> 00:56:01,160 Speaker 1: and whatever your current obstacles might be. The other big 939 00:56:01,200 --> 00:56:02,920 Speaker 1: thing that of course is stressed in this article and 940 00:56:03,280 --> 00:56:06,040 Speaker 1: in other places as well, is the goal is also 941 00:56:06,200 --> 00:56:11,000 Speaker 1: making therapy fun and approachable for target patients, so generally 942 00:56:11,040 --> 00:56:13,920 Speaker 1: that that is part of the scenario as well. Like 943 00:56:14,040 --> 00:56:17,560 Speaker 1: perhaps someone is a little adverse to a therapy environment, 944 00:56:17,640 --> 00:56:19,799 Speaker 1: but it's kind of like a great icebreaker. Well, we're 945 00:56:19,800 --> 00:56:22,080 Speaker 1: not going to just get in and start talking about 946 00:56:22,080 --> 00:56:25,120 Speaker 1: our feelings or our problems. We're going to play a game. 947 00:56:25,520 --> 00:56:28,440 Speaker 1: And you know, you'll find multiple examples of this where, 948 00:56:28,880 --> 00:56:31,560 Speaker 1: if not tabletop role playing games, sometimes just other games, 949 00:56:31,560 --> 00:56:33,680 Speaker 1: card games, board games, and so forth are used to 950 00:56:33,760 --> 00:56:36,600 Speaker 1: sort of, you know, break that ice down a little bit. 951 00:56:36,920 --> 00:56:39,680 Speaker 3: I wonder how this interacts with Robert. I'm sure you 952 00:56:39,719 --> 00:56:43,160 Speaker 3: know what I'm talking about here that at least in 953 00:56:43,200 --> 00:56:48,880 Speaker 3: my limited experience with tabletop RPGs, there is kind of 954 00:56:48,920 --> 00:56:53,920 Speaker 3: a difficulty adults have taking it too seriously and so 955 00:56:54,040 --> 00:56:58,279 Speaker 3: there's often a lot of joking involved where like, you know, 956 00:56:58,360 --> 00:57:00,880 Speaker 3: it's not like we're embarrassed to be playing D and D, 957 00:57:01,120 --> 00:57:03,480 Speaker 3: but you know, we all came here for fun. This 958 00:57:03,520 --> 00:57:05,200 Speaker 3: is what we like to do. But there is a 959 00:57:05,280 --> 00:57:09,360 Speaker 3: kind of ongoing like rhythm of being in the game 960 00:57:09,520 --> 00:57:12,000 Speaker 3: and then moments of stepping back and kind of meta 961 00:57:12,080 --> 00:57:15,240 Speaker 3: commentary and joking about what's going on and then changing 962 00:57:15,239 --> 00:57:17,520 Speaker 3: the subject and talking about something in the real world 963 00:57:17,560 --> 00:57:19,400 Speaker 3: and then getting back to the game. And at least 964 00:57:19,560 --> 00:57:22,640 Speaker 3: that's my experience, and I wonder if that's there's just 965 00:57:22,880 --> 00:57:25,920 Speaker 3: a difficulty I think for a lot of adults to 966 00:57:26,080 --> 00:57:30,400 Speaker 3: engage and sustained pretend to play like like a tabletop 967 00:57:30,480 --> 00:57:32,760 Speaker 3: RPG in the way that kids can, where kids can 968 00:57:32,840 --> 00:57:35,440 Speaker 3: just you know, like really take it seriously, stay in 969 00:57:35,520 --> 00:57:36,720 Speaker 3: character and keep it going. 970 00:57:37,840 --> 00:57:40,520 Speaker 1: Yeah, it's been it's been my experience that this is 971 00:57:40,600 --> 00:57:43,320 Speaker 1: very hard to come by with adults, even if you 972 00:57:43,400 --> 00:57:46,440 Speaker 1: kind of like set a goal for yourself. And I 973 00:57:46,520 --> 00:57:49,120 Speaker 1: mean I would also stress just you know, casually, whatever 974 00:57:49,120 --> 00:57:51,280 Speaker 1: your gaming environment is. Yeah, it's like, you know, you 975 00:57:51,280 --> 00:57:53,720 Speaker 1: don't want to force anything on your group. Maybe your 976 00:57:53,720 --> 00:57:56,560 Speaker 1: group is doz Lean more serious, maybe it's a bunch 977 00:57:56,600 --> 00:57:59,640 Speaker 1: of goofballs. If it's a bunch of goofballs, maybe don't 978 00:57:59,680 --> 00:58:03,640 Speaker 1: go for that super grim dark serious scenario unless I 979 00:58:03,640 --> 00:58:05,640 Speaker 1: don't know. I think sometimes you can find a nice 980 00:58:05,760 --> 00:58:08,800 Speaker 1: balance though, where like, for instance, when I recently ran 981 00:58:09,000 --> 00:58:12,440 Speaker 1: Alien RPG stuff with my group, we're generally more on 982 00:58:12,480 --> 00:58:15,479 Speaker 1: the goofball spectrum, but for some reason we were able 983 00:58:15,520 --> 00:58:18,280 Speaker 1: to do that one in a way which felt appropriately serious, 984 00:58:18,760 --> 00:58:21,240 Speaker 1: but we still had a lot of like goofball moments 985 00:58:21,320 --> 00:58:23,480 Speaker 1: doing it. And maybe there was a certain maybe to 986 00:58:23,480 --> 00:58:25,680 Speaker 1: a certain extent, it had to do with like distance 987 00:58:25,680 --> 00:58:27,880 Speaker 1: from the character. So it's almost like you were watching 988 00:58:28,000 --> 00:58:31,200 Speaker 1: a movie play out and you could you could have 989 00:58:31,240 --> 00:58:34,920 Speaker 1: these laughs while still engaging in the seriousness of the story. 990 00:58:34,960 --> 00:58:35,520 Speaker 1: I'm not sure. 991 00:58:36,640 --> 00:58:38,160 Speaker 3: I mean to be clear, I wasn't trying to say 992 00:58:38,160 --> 00:58:40,120 Speaker 3: people should do it one way or the other. It's 993 00:58:40,160 --> 00:58:43,000 Speaker 3: just my observation of how these things usually go is 994 00:58:43,040 --> 00:58:45,800 Speaker 3: there's a lot of kind of a lot of stepping 995 00:58:45,880 --> 00:58:50,840 Speaker 3: back and almost almost maybe deliberate kind of signals of 996 00:58:50,920 --> 00:58:54,200 Speaker 3: we're not taking this too seriously. We're joking now. Haha. 997 00:58:54,240 --> 00:58:56,760 Speaker 1: Oh yeah, I mean getting it. It's like play fighting, right, Yeah, 998 00:58:57,000 --> 00:59:00,160 Speaker 1: Because you are often dealing with these themes of mortality 999 00:59:00,560 --> 00:59:04,480 Speaker 1: and failure, you know, rolling a natural one, missing your 1000 00:59:04,520 --> 00:59:07,080 Speaker 1: shot and then getting run through by a goblin sword 1001 00:59:07,200 --> 00:59:11,160 Speaker 1: or something, and you know, and if you're not careful, 1002 00:59:11,200 --> 00:59:16,080 Speaker 1: you can let emotions run run high in those those situations. Now, 1003 00:59:16,280 --> 00:59:19,240 Speaker 1: I've seen other studies that highlight the potential for tabletop 1004 00:59:19,320 --> 00:59:22,480 Speaker 1: role playing game assisted therapy with autistic adults to help 1005 00:59:22,560 --> 00:59:26,960 Speaker 1: with social cognition. Like I say, this is kind of 1006 00:59:26,960 --> 00:59:29,880 Speaker 1: a it seems like a rich area of therapy where 1007 00:59:30,040 --> 00:59:34,560 Speaker 1: folks are exploring different potential uses. On one hand, play 1008 00:59:34,640 --> 00:59:37,280 Speaker 1: seems to certainly be that spoonful of sugar that can 1009 00:59:37,320 --> 00:59:39,360 Speaker 1: help the medicine go down, like, you know, let's make 1010 00:59:39,400 --> 00:59:42,120 Speaker 1: therapy fun and approachable, but it also seems to have 1011 00:59:42,200 --> 00:59:46,080 Speaker 1: unique properties undo itself, you know, again kind of comparing 1012 00:59:46,080 --> 00:59:48,480 Speaker 1: it to some degree with the idea of engaging in 1013 00:59:48,520 --> 00:59:51,920 Speaker 1: a psychedelic experience and then having a therapist help you 1014 00:59:52,000 --> 00:59:55,520 Speaker 1: integrate that into your life, you know, like, let's use 1015 00:59:55,560 --> 00:59:59,560 Speaker 1: some of that mental scaffolding that we talked about earlier 1016 01:00:00,440 --> 01:00:03,160 Speaker 1: and see how we can get to where we're looking 1017 01:00:03,200 --> 01:00:08,560 Speaker 1: to go with therapy. Now, I mentioned improv as well. 1018 01:00:09,320 --> 01:00:11,520 Speaker 1: I looked at a pair of studies from twenty sixteen 1019 01:00:11,520 --> 01:00:15,480 Speaker 1: to twenty seventeen. There is a Comedic improv Therapy for 1020 01:00:15,520 --> 01:00:18,640 Speaker 1: the Treatment of Social Anxiety Disorder by Sheili at All 1021 01:00:18,720 --> 01:00:21,800 Speaker 1: Journal of Creativity and Mental Health, and the other one 1022 01:00:21,840 --> 01:00:24,880 Speaker 1: is Theraprov a pilot study of improv used to treat 1023 01:00:24,920 --> 01:00:27,880 Speaker 1: anxiety and depression Kruger at All Journal of Mental Health. 1024 01:00:28,440 --> 01:00:31,840 Speaker 1: The former highlighted quote a novel treatment for social anxiety 1025 01:00:31,880 --> 01:00:37,280 Speaker 1: disorder by harnessing the following therapeutic elements group, cohesiveness, play, exposure, 1026 01:00:37,520 --> 01:00:41,240 Speaker 1: and humor, while the latter article explored a brief therapeutic 1027 01:00:41,320 --> 01:00:45,880 Speaker 1: group based intervention model for patients with symptoms of anxiety 1028 01:00:46,200 --> 01:00:49,120 Speaker 1: and depression. So I'm not going to get into all 1029 01:00:49,120 --> 01:00:52,600 Speaker 1: the beats of these two studies, but both articles expressed 1030 01:00:52,600 --> 01:00:54,520 Speaker 1: a great deal of optimism for the use of these 1031 01:00:54,560 --> 01:00:59,360 Speaker 1: techniques alongside other treatments, other treatment methods and tools. I've 1032 01:00:59,400 --> 01:01:02,560 Speaker 1: also looked at papers exploring the potential for integrative play 1033 01:01:02,600 --> 01:01:08,800 Speaker 1: therapy already used for children more in adult situations, and 1034 01:01:08,840 --> 01:01:12,120 Speaker 1: of course there are other play based therapy tools that 1035 01:01:12,160 --> 01:01:14,160 Speaker 1: are used with adults as well, including a big one 1036 01:01:14,200 --> 01:01:17,960 Speaker 1: that that I completely spaced on and that is art therapy. 1037 01:01:18,480 --> 01:01:21,200 Speaker 3: Oh, I'm aware that exists, but I don't really know 1038 01:01:21,240 --> 01:01:21,960 Speaker 3: anything about. 1039 01:01:21,800 --> 01:01:23,600 Speaker 1: It, right right, I mean I don't. It's one of 1040 01:01:23,640 --> 01:01:26,040 Speaker 1: those things where I'm mostly familiar with it from seeing 1041 01:01:26,040 --> 01:01:30,400 Speaker 1: it in passing in films like, for instance, there's a 1042 01:01:30,400 --> 01:01:32,520 Speaker 1: at some point in Stranger Things, there's a scene where 1043 01:01:32,560 --> 01:01:35,960 Speaker 1: you see people engaging in art therapy, and or you know, 1044 01:01:36,000 --> 01:01:39,440 Speaker 1: you'll I've watched TV shows where the characters involved do 1045 01:01:39,520 --> 01:01:42,840 Speaker 1: something with art therapy. But yeah, you can definitely loop 1046 01:01:43,160 --> 01:01:46,680 Speaker 1: art therapy in with other play based therapy models, you know. 1047 01:01:47,520 --> 01:01:49,520 Speaker 1: So perhaps this is a topic we could come back 1048 01:01:49,520 --> 01:01:52,000 Speaker 1: to at some point, the idea of play based therapy, 1049 01:01:52,080 --> 01:01:55,320 Speaker 1: or more specifically art based therapy, because it's been around 1050 01:01:55,320 --> 01:01:57,960 Speaker 1: since in some form or another since at least the 1051 01:01:57,960 --> 01:02:00,800 Speaker 1: mid twentieth century, and there have been a number of 1052 01:02:00,840 --> 01:02:04,360 Speaker 1: studies regarding how it can be used to help with 1053 01:02:04,440 --> 01:02:08,520 Speaker 1: various conditions and ailments. Well, you know, as we close 1054 01:02:08,560 --> 01:02:11,640 Speaker 1: out this five episode look at pretend play, I do 1055 01:02:11,680 --> 01:02:15,480 Speaker 1: feel like I have a more well rounded understanding of 1056 01:02:15,560 --> 01:02:17,840 Speaker 1: what children are doing when they engage and pretend play, 1057 01:02:18,800 --> 01:02:21,760 Speaker 1: as well as to the extent to what extent we're 1058 01:02:21,960 --> 01:02:25,640 Speaker 1: continuing to engage and pretend play throughout our adult lives. 1059 01:02:26,000 --> 01:02:29,760 Speaker 3: Mm hmm. Yeah, it really makes me think about when 1060 01:02:30,760 --> 01:02:34,960 Speaker 3: we see these games children play that seem so funny 1061 01:02:35,000 --> 01:02:39,760 Speaker 3: that I think sometimes adults are tempted to think of 1062 01:02:39,880 --> 01:02:42,880 Speaker 3: play as frivolous, or to think of pretend play as 1063 01:02:43,000 --> 01:02:47,040 Speaker 3: especially frivolous. You know, these like silly scenarios that kids 1064 01:02:47,040 --> 01:02:52,080 Speaker 3: are making up is something that's just sort of, you know, 1065 01:02:52,280 --> 01:02:55,480 Speaker 3: not an important human activity, And it seems to me 1066 01:02:55,600 --> 01:02:58,200 Speaker 3: that that couldn't be further from the truth that play 1067 01:02:58,320 --> 01:03:01,680 Speaker 3: really is like the important work of childhood, and pretend 1068 01:03:01,680 --> 01:03:03,720 Speaker 3: to play is maybe the most important kind. 1069 01:03:04,320 --> 01:03:08,560 Speaker 1: Yeah, children's play is serious. It's building the person they 1070 01:03:08,600 --> 01:03:12,040 Speaker 1: will become. And then like the scaffolding is just not 1071 01:03:12,080 --> 01:03:15,120 Speaker 1: just abandoned after that, you know, like we're still using 1072 01:03:15,160 --> 01:03:18,760 Speaker 1: it to varying degrees, sometimes kind of invisibly to ourselves 1073 01:03:19,400 --> 01:03:21,440 Speaker 1: as we go through our daily life as adults. 1074 01:03:21,800 --> 01:03:24,000 Speaker 3: Yeah, play is building minds. 1075 01:03:24,720 --> 01:03:26,240 Speaker 1: There you go, that would look great on a bumper 1076 01:03:26,280 --> 01:03:28,200 Speaker 1: sticker T shirt what have you. 1077 01:03:29,040 --> 01:03:30,520 Speaker 3: But all right, I guess that does do it for 1078 01:03:30,560 --> 01:03:31,680 Speaker 3: the series for now. 1079 01:03:32,160 --> 01:03:34,600 Speaker 1: That's right. Again, we'd love to hear from everyone out there. 1080 01:03:34,600 --> 01:03:37,280 Speaker 1: We're getting some great feedback from listeners. I'm sure we're 1081 01:03:37,280 --> 01:03:38,800 Speaker 1: going to have a listener mail in the very near 1082 01:03:38,840 --> 01:03:40,640 Speaker 1: future where we begin to roll through some of this 1083 01:03:40,800 --> 01:03:45,400 Speaker 1: examples of imaginary friends and paracosms and so forth. So yeah, 1084 01:03:45,480 --> 01:03:48,600 Speaker 1: right in, we'd love to hear your thoughts on all 1085 01:03:48,640 --> 01:03:52,440 Speaker 1: of this, either from your own personal experience as a 1086 01:03:52,720 --> 01:03:57,120 Speaker 1: pretender or observations you've made of children in your life 1087 01:03:57,120 --> 01:04:00,480 Speaker 1: that are pretending, or animals. Certainly we already mentioned dogs cats. 1088 01:04:01,000 --> 01:04:04,800 Speaker 1: Write in about your dogs and cats and their possible 1089 01:04:04,800 --> 01:04:09,280 Speaker 1: pretend play and play in general. Just a reminder that 1090 01:04:09,280 --> 01:04:11,360 Speaker 1: Stuff to Blow Your Mind is primarily a science and 1091 01:04:11,400 --> 01:04:14,480 Speaker 1: culture podcast, with core episodes on Tuesdays and Thursdays. We 1092 01:04:14,560 --> 01:04:16,400 Speaker 1: do a little short form episode on Wednesdays, and on 1093 01:04:16,440 --> 01:04:18,400 Speaker 1: Fridays we set us on most serious concerns to just 1094 01:04:18,440 --> 01:04:21,200 Speaker 1: talk about a weird film on Weird House Cinema. 1095 01:04:21,840 --> 01:04:26,160 Speaker 3: Huge thanks as always to our regular audio producer JJ Posway, 1096 01:04:26,200 --> 01:04:29,360 Speaker 3: but also big thanks today to our guest audio producer 1097 01:04:29,480 --> 01:04:30,200 Speaker 3: Andrew Howard. 1098 01:04:30,280 --> 01:04:30,960 Speaker 1: Thanks Andrew. 1099 01:04:31,880 --> 01:04:33,920 Speaker 3: If you would like to get in touch with us 1100 01:04:33,960 --> 01:04:36,880 Speaker 3: with feedback on this episode or any other, to suggest 1101 01:04:36,960 --> 01:04:39,000 Speaker 3: a topic for the future, or just to say hello. 1102 01:04:39,120 --> 01:04:42,120 Speaker 3: You can email us at contact at stuff to Blow 1103 01:04:42,160 --> 01:04:50,840 Speaker 3: your Mind dot com. 1104 01:04:51,000 --> 01:04:53,920 Speaker 2: Stuff to Blow Your Mind is production of iHeartRadio. For 1105 01:04:54,000 --> 01:04:56,800 Speaker 2: more podcasts from my heart Radio, visit the iHeartRadio app, 1106 01:04:56,960 --> 01:05:13,960 Speaker 2: Apple Podcasts, or wherever you're listening to your favorite shows.