WEBVTT - The Rise and Fall of the Video Arcade

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>text style from how stuff works dot com. Hello again, everyone,

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<v Speaker 1>welcome to text stuff. My name is Chris Poelette and

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<v Speaker 1>I am an editor at how stuff works dot com.

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<v Speaker 1>Sitting across from me, as usual, is senior writer Jonathan Strickland.

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<v Speaker 1>The page came from your dad's office at the Arcade.

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<v Speaker 1>That number has been disconnected for twenty years. Wow. Recent quote. Yeah,

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<v Speaker 1>that's a quote from a movie that hasn't even come

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<v Speaker 1>out yet. That's awesome. I'm tron legacy, but it actually

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<v Speaker 1>pertains to what we're going to be talking about. Absolutely.

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<v Speaker 1>For once, I actually told said what the name of

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<v Speaker 1>the movie was. Usually, I don't do that. Do you

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<v Speaker 1>all know that he's every time he does that, he's

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<v Speaker 1>actually quoting from a movie or song or song. Yeah,

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<v Speaker 1>sometimes it's a song, that's true, sorry, so yeah, but

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<v Speaker 1>usually a movie. I'm waiting to get to the point

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<v Speaker 1>where the listeners start to write in and tell me

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<v Speaker 1>what I'm quoting from. What we did? Give that challenge once? Yeah,

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<v Speaker 1>so I think he just did it. For the subsequent

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<v Speaker 1>episodes is right, Yeah, you need to go back and

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<v Speaker 1>listen to I don't know when I started doing that,

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<v Speaker 1>but yeah, make a list after you were doing the

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<v Speaker 1>greetings from the world, the world different. Hello. But moving

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<v Speaker 1>on to our actual topic, which is arcades. That again

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<v Speaker 1>pertains to the quote I chose. Um, the we wanted

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<v Speaker 1>to talk about kind of the rise and fall of

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<v Speaker 1>the video game arcade. Yes, indeed, I spent many many

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<v Speaker 1>quarters growing up in video arcades. I started off spending

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<v Speaker 1>many many quarters, and then I shifted to spending many

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<v Speaker 1>dollars to get tokens. Yes, because that happened. Well, it

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<v Speaker 1>was a great money making scheme. Well, I guess we

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<v Speaker 1>can talk about that too, although that's kind of tertiary

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<v Speaker 1>to the full discussion. So to to really discuss the

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<v Speaker 1>history of video game arcades, I need to cut off

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<v Speaker 1>Chris just before he's about to say something. What were

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<v Speaker 1>you gonna say, Chris? Well, I was going to launch

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<v Speaker 1>into a whole thing, But go ahead, please launch. Okay. So,

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<v Speaker 1>of course many of you know that I am older

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<v Speaker 1>than many of our listeners. Um, but I grew up

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<v Speaker 1>in a skating ring. My brother was really in the

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<v Speaker 1>roller skate when I was a kid. No, but I

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<v Speaker 1>mean you spent a lot of time and as a kid,

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<v Speaker 1>and I remember, going back to the research, I remember

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<v Speaker 1>a lot of the things that I've seen as seminal

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<v Speaker 1>moments in video gaming. I remember the tabletop space uh

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<v Speaker 1>Space Invaders games and things like Gunfight and all these things,

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<v Speaker 1>and just watching them go from you know, the he

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<v Speaker 1>had the rack of video games are pinball machines. You

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<v Speaker 1>have four or five of those and maybe a couple

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<v Speaker 1>of video games. And then gradually they started squeezing out

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<v Speaker 1>the pinball games and suddenly there were arcades in the

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<v Speaker 1>neighborhood where you could play all kinds of stuff like

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<v Speaker 1>Joust and Robotron and Defender Spy Hunter. I mean, you know,

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<v Speaker 1>the kids growing up in the late seven these in

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<v Speaker 1>early eighties, like like me, you know, that was a

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<v Speaker 1>big thing we did. We'd go down the arcade at all.

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<v Speaker 1>As a matter of fact, I had a friend whose

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<v Speaker 1>parents owned an arcade and a score yeah yeah, well,

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<v Speaker 1>I mean they every once in a while they'd give

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<v Speaker 1>me an extra dollars worth of of tokens. But but yeah,

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<v Speaker 1>but that was the thing. It was like, uh, you know,

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<v Speaker 1>we'd we'd spend quarters on them. And then of course

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<v Speaker 1>the token thing was sort of a way to get

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<v Speaker 1>more people involved, but I mean it was for a

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<v Speaker 1>very long time. That was a great way to spend

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<v Speaker 1>a summer afternoon when you're a kid. Yeah. Um, so

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<v Speaker 1>I have a quick question for you. Okay, So when

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<v Speaker 1>you were growing up in the skating rink, yes, uh,

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<v Speaker 1>with the pterodactyls flying around outside and all that, had

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<v Speaker 1>they actually invented the wheel or were you just kind

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<v Speaker 1>of skidding along on shoes. I don't like you very much, so,

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<v Speaker 1>uh my point here is Chris as Old. Um. Yeah,

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<v Speaker 1>the Yeah, the arcade was kind of a growth out

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<v Speaker 1>of the whole video game uh popularity boom, because arcades

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<v Speaker 1>didn't just pop up as soon as the arcade games

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<v Speaker 1>popped up. It took a while. You know. They were

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<v Speaker 1>in places like skating rinks and bars and restaurants. You'd

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<v Speaker 1>see one or two games here and there, but there

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<v Speaker 1>wasn't any arcade to put them in. A back when

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<v Speaker 1>we talked about pinball machines before, but there weren't any

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<v Speaker 1>you know, pinball machine arcades, at least not very many

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<v Speaker 1>of them, right, I think there were there were kinds

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<v Speaker 1>of well, the same kind of places now where you

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<v Speaker 1>have you know, for example, ski ball and other kinds

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<v Speaker 1>of things, but those are kinds of things you'd find

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<v Speaker 1>and you know, amusement parks and things like that. They

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<v Speaker 1>weren't really free standing like the video game arcade at

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<v Speaker 1>the eighties was right, right, So the previous arcades would

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<v Speaker 1>be things like a Coney Island. Go to Coney Island

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<v Speaker 1>and you could they might have an arcade section as in,

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<v Speaker 1>it's an area where there are games of skill or

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<v Speaker 1>sometimes not skill um that you could play. And uh so,

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<v Speaker 1>so as a combination of that old mode of business,

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<v Speaker 1>this this idea of an area of entertainment and then

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<v Speaker 1>the fact the video games that were popping up in

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<v Speaker 1>places like bars and skating rinks and things like that,

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<v Speaker 1>we're getting really popular. So it wasn't a huge lee

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<v Speaker 1>for people to say, hey, what if I were to

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<v Speaker 1>create a space, uh like you know, a storefront space

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<v Speaker 1>and just fill it with these arcade games and then

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<v Speaker 1>my business will just be having people come in to

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<v Speaker 1>play the games. Yes, and the arcade was born, the

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<v Speaker 1>video game arcade. We should say, I mean, I keep

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<v Speaker 1>on having to specify because arcade, the word arcade has

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<v Speaker 1>been around for much longer. Yeah, it's actually kind of funny. Um,

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<v Speaker 1>any of you who have had the moment when you

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<v Speaker 1>realize that a song that you really like is a

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<v Speaker 1>cover of a song that is very old or you know,

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<v Speaker 1>decades old and in fact um and you sort of

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<v Speaker 1>had that feeling of regret and let down, you know, Man,

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<v Speaker 1>I didn't realize that somebody else actually did this song.

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<v Speaker 1>I had the same moment when I, you know, went

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<v Speaker 1>to get my haircut in an arcade and I couldn't

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<v Speaker 1>figure out why they the games were. I had that

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<v Speaker 1>come on, I and where are the games? It's an arcade.

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<v Speaker 1>It's like, no, actually that's not literally video game in

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<v Speaker 1>arcade are not necessarily it's anonymous, right exactly. Yes, I

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<v Speaker 1>had the same experience because I also grew up in

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<v Speaker 1>the eighties. Um uh, both the Wheel and the Fire

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<v Speaker 1>had been around for a while when I was a kid. U.

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<v Speaker 1>So yeah, they started popping up in the seventies and

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<v Speaker 1>the earliest days of arcade games. So we're talking about

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<v Speaker 1>things like Pong and Space Invaders Galaxy and that kind

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<v Speaker 1>of thing. Um, And they got more popular as more

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<v Speaker 1>video games started coming out, and for a while there

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<v Speaker 1>was a little worry among arcade owners that the video

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<v Speaker 1>game home market could could make an impact on arcades.

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<v Speaker 1>But the early video game home market was really limited. Uh.

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<v Speaker 1>You normally, your graphics and your sound and everything that

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<v Speaker 1>you got out of a home video game console, and

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<v Speaker 1>we're talking about the late seventies early eighties here, just

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<v Speaker 1>could not compare to what you could get in an arcade.

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<v Speaker 1>Like a video game arcade, the games would be more

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<v Speaker 1>sophisticated in the arcade than they were in the home market. Also, Uh,

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<v Speaker 1>the style of games was totally different, and it it

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<v Speaker 1>You have to think of this from a business standpoint

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<v Speaker 1>for it to really make sense. Video game arcade video games.

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<v Speaker 1>So the ones that you would actually find in these

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<v Speaker 1>places were designed to be really intense and fun, but

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<v Speaker 1>last for a relatively short time span, like any individual

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<v Speaker 1>play session. You have hit on the crux of the problem. Yeah,

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<v Speaker 1>yes you have. So if I go into an arcade

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<v Speaker 1>and I want to play a video game, that game

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<v Speaker 1>has been built, has been designed with the experience in

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<v Speaker 1>mind that it should be fun and challenging, but it

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<v Speaker 1>should also not last very long because otherwise you can't

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<v Speaker 1>make money, right, Because I mean, it's a per play.

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<v Speaker 1>A pay per play model, so that means that every

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<v Speaker 1>time you you play the game, you're paying some money.

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<v Speaker 1>It's not like it's a time based model. Like if

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<v Speaker 1>our kids were more of a you pay a certain

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<v Speaker 1>amount of money and then you get unlimited plays for

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<v Speaker 1>an hour, it would be a totally different story right now.

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<v Speaker 1>But because it was a pay per play system and

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<v Speaker 1>meant that you had to keep the plays at a

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<v Speaker 1>short uh time span, or else you lost money because

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<v Speaker 1>you had a kid plunk one quarter into a game

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<v Speaker 1>and then stand there all day playing. That's right, Yes,

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<v Speaker 1>that was the ideal video game customer because I came

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<v Speaker 1>in and dropped, you know, six dollars with the quarters

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<v Speaker 1>in there, and about ten minutes. Yeah, it doesn't take

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<v Speaker 1>long if you are not particularly adept, or if the

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<v Speaker 1>game is designed to be really really hard, or in

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<v Speaker 1>some cases the game's just playing unfair. Oh yeah, and

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<v Speaker 1>it's there's you can And there were some that would

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<v Speaker 1>allow you to allow the the game owner to set

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<v Speaker 1>the complexity of the game. Yeah, you could make it

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<v Speaker 1>where the you could set the difficulty level for some games.

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<v Speaker 1>And of course the once game started to include the

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<v Speaker 1>continue feature, that was a real boon as well, because

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<v Speaker 1>it meant that you could uh coax the player into

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<v Speaker 1>spending more money to keep the experience going without losing

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<v Speaker 1>all the progress that he or she had made. Yeah,

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<v Speaker 1>it's uh, it's kind of funny though, but yeah, that's

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<v Speaker 1>exactly the point. I mean, if you've got an arcade

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<v Speaker 1>full of video games, um, and you've got a steady

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<v Speaker 1>stream of people coming in to plump quarters down or

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<v Speaker 1>uh you know, even more for some games, depending on

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<v Speaker 1>the situation, then you basically have a semi captive audience.

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<v Speaker 1>And anything uh you know, you have the the video

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<v Speaker 1>game level set maddeningly difficult, um you know, where people

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<v Speaker 1>will just go, I'm gonna try it again and drop

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<v Speaker 1>another quarter in there. Or the continue game feature, well

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<v Speaker 1>then uh you certainly do that. And and the multiplayer

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<v Speaker 1>games where you had you know, two, three, four people

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<v Speaker 1>getting involved in a game. Yeah, that's where you get

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<v Speaker 1>the social aspect, which was something else that home video

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<v Speaker 1>game systems were not terribly good at. I mean, you

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<v Speaker 1>had a lot of the early home video game systems

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<v Speaker 1>were designed for two players, but that was as much

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<v Speaker 1>as you could get. And and it's difficult to have

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<v Speaker 1>a group of people over to play games where only

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<v Speaker 1>two people can play at the same time, because people

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<v Speaker 1>are always waiting for the next turn. And in arcade

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<v Speaker 1>you had variety, so people could go and play other games,

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<v Speaker 1>while if if their favorite game was occupied, they could

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<v Speaker 1>either wait or they could play something else. Home video

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<v Speaker 1>games not so much. Um. In fact, early home video games,

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<v Speaker 1>and we'll probably talk about this in another podcast, UM,

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<v Speaker 1>some of the early consoles were limited to four games

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<v Speaker 1>hard coded on the console itself. This was before the

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<v Speaker 1>cartridge four, before the yeah four games, Yeah I have one.

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<v Speaker 1>They only had three, right, right, Some of the earlier

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<v Speaker 1>ones had even fewer, but at any rate, so the

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<v Speaker 1>arcade had the advantage over there in the social aspect

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<v Speaker 1>for a really long time, right, And it had the

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<v Speaker 1>advantage of graphics and sound for a really long time.

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<v Speaker 1>But eventually the home market started to catch up, and

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<v Speaker 1>on top of that, players began to divide up into

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<v Speaker 1>two camps. You had the people who really like the

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<v Speaker 1>arcade experience in the sense of the kind of games

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<v Speaker 1>that have that really intense but short time frame. The

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<v Speaker 1>video game market at home, you could create games that

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<v Speaker 1>lasted a really long time, had a really extended experience,

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<v Speaker 1>and because you've already paid for the game, right, I

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<v Speaker 1>mean you you went out and you plug down fifty

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<v Speaker 1>dollars for a video game. Uh, whether you play it

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<v Speaker 1>once or whether you play it forever, that you've already

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<v Speaker 1>poured all the money you're going to into that game,

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<v Speaker 1>at least until we get to downloadable content, which was

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<v Speaker 1>much further down the road. So at that stage, you

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<v Speaker 1>could go ahead and design a game for players that

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<v Speaker 1>would be very you know, an extended experience. It's something

0:12:05.800 --> 0:12:10.680
<v Speaker 1>that you can't get in our arcade without sacrificing profit. Yes, uh.

0:12:10.720 --> 0:12:14.080
<v Speaker 1>And then as players began to value that experience, they

0:12:14.160 --> 0:12:17.760
<v Speaker 1>stopped going to arcades as much, um, and so the

0:12:17.920 --> 0:12:21.800
<v Speaker 1>arcade attendance began to suffer. And that's when you say

0:12:21.920 --> 0:12:25.640
<v Speaker 1>it's also really expensive actually to maintain in arcade. Well,

0:12:25.800 --> 0:12:28.440
<v Speaker 1>talk about talk about the costs, the relative costs a

0:12:28.559 --> 0:12:32.240
<v Speaker 1>enemy you uh you have. Let's say I'm making up

0:12:32.240 --> 0:12:36.040
<v Speaker 1>a generic console home console game. You you spend say

0:12:36.080 --> 0:12:39.760
<v Speaker 1>three dollars for the console and about fifty dollars sixty

0:12:39.800 --> 0:12:43.360
<v Speaker 1>dollars for a game, and that's expensive. I mean to

0:12:43.400 --> 0:12:45.720
<v Speaker 1>get started when you're first getting buying a new console.

0:12:45.720 --> 0:12:47.680
<v Speaker 1>I mean if it's something like you know, a brand

0:12:47.720 --> 0:12:52.040
<v Speaker 1>new Xbox or or PlayStation. Um, you know, when it

0:12:52.080 --> 0:12:54.400
<v Speaker 1>first comes out, it could be six seven hundred dollars

0:12:54.440 --> 0:12:58.560
<v Speaker 1>from the machine. Still one uh one stand up coin

0:12:58.640 --> 0:13:02.160
<v Speaker 1>operated arcade game much more expensive than that, especially if

0:13:02.160 --> 0:13:05.600
<v Speaker 1>it's new, yes, or paradoxically some of the older ones

0:13:05.640 --> 0:13:08.800
<v Speaker 1>as well, because they become collectors items. Indeed. So I mean,

0:13:08.880 --> 0:13:11.880
<v Speaker 1>and that's just one game. If you're trying to you know,

0:13:11.920 --> 0:13:15.960
<v Speaker 1>pay rent on an arcade space every month, pay employees,

0:13:16.440 --> 0:13:18.280
<v Speaker 1>which is going to be one of your largest items

0:13:18.280 --> 0:13:21.720
<v Speaker 1>on the budget anyway, I mean staffing, uh, and then

0:13:22.040 --> 0:13:23.959
<v Speaker 1>you have to pay for the electricity to run all

0:13:24.000 --> 0:13:27.439
<v Speaker 1>these electronics in your your establishment. You have to get

0:13:27.440 --> 0:13:29.640
<v Speaker 1>people in and they're they're dropping in a quarter at

0:13:29.679 --> 0:13:32.720
<v Speaker 1>a time. I mean, that's why, you know, the the

0:13:32.760 --> 0:13:35.720
<v Speaker 1>economics of it are just so are just so bad

0:13:35.800 --> 0:13:38.840
<v Speaker 1>unless you have people thronging through the doors. And that's

0:13:38.840 --> 0:13:41.439
<v Speaker 1>why I think, Um, that's a big thing that had

0:13:41.600 --> 0:13:43.760
<v Speaker 1>a lot to do with the rise and cost of

0:13:43.800 --> 0:13:46.040
<v Speaker 1>the video games. I remember going back into an arcade

0:13:46.320 --> 0:13:48.679
<v Speaker 1>and in the nineties, you know, after dropping quarter after

0:13:48.760 --> 0:13:50.880
<v Speaker 1>quarter in the games before and then finding that a

0:13:50.920 --> 0:13:53.360
<v Speaker 1>lot of them were at least fifty cents to play,

0:13:53.400 --> 0:13:56.200
<v Speaker 1>if not a dollar, and you're going, you know, I

0:13:56.240 --> 0:13:59.320
<v Speaker 1>can't afford to, you know, play more than four or

0:13:59.320 --> 0:14:02.760
<v Speaker 1>five games of time. Yeah, and and so it's expensive.

0:14:02.840 --> 0:14:05.880
<v Speaker 1>And you can see that reflected in the way arcades

0:14:05.960 --> 0:14:09.200
<v Speaker 1>started to change strategies and how to charge customers. When

0:14:09.200 --> 0:14:12.040
<v Speaker 1>we talked about the tokens thing, Really, the tokens come

0:14:12.080 --> 0:14:16.200
<v Speaker 1>down to you spending more money than you normally would

0:14:16.240 --> 0:14:18.679
<v Speaker 1>because if you put a dollar in a change machine,

0:14:18.720 --> 0:14:20.800
<v Speaker 1>you get four quarters out. There's no guarantee that you're

0:14:20.800 --> 0:14:23.600
<v Speaker 1>gonna spend those four quarters at the arcade. You may

0:14:23.640 --> 0:14:25.480
<v Speaker 1>just be using that change machine. You might play one

0:14:25.480 --> 0:14:27.240
<v Speaker 1>game and then you walk away with seventy five cents.

0:14:27.920 --> 0:14:29.920
<v Speaker 1>If you get tokens, you can only use it in

0:14:29.960 --> 0:14:32.360
<v Speaker 1>the arcade. And a lot of times they would use

0:14:32.480 --> 0:14:35.880
<v Speaker 1>a little techniques like you know, if you buy, you

0:14:35.920 --> 0:14:38.360
<v Speaker 1>put in a dollar, you get four tokens, but if

0:14:38.400 --> 0:14:40.920
<v Speaker 1>you put in five dollars, you know, maybe they'll throw

0:14:40.960 --> 0:14:44.240
<v Speaker 1>in an extra dollar's worth of tokens, so you get tokens,

0:14:45.000 --> 0:14:47.040
<v Speaker 1>you know, So it entices you to spend even more

0:14:47.120 --> 0:14:50.400
<v Speaker 1>cash at the arcade itself. Yeah, because they're just selling

0:14:50.440 --> 0:14:54.200
<v Speaker 1>time on machines. They're not. There's no loss for them

0:14:54.360 --> 0:14:57.040
<v Speaker 1>to throw in some free tokens. And then then you

0:14:57.080 --> 0:15:00.640
<v Speaker 1>have establishments like David Busters that uses a hard based

0:15:00.720 --> 0:15:03.120
<v Speaker 1>system where you're buying credit and the credit is put

0:15:03.160 --> 0:15:04.920
<v Speaker 1>on a card and then you slide the card in

0:15:05.000 --> 0:15:08.520
<v Speaker 1>the games. This is brilliant because now you've reached the

0:15:08.520 --> 0:15:13.600
<v Speaker 1>point where you've you've removed the value from the game itself. Like,

0:15:14.520 --> 0:15:16.960
<v Speaker 1>unless you're really good at doing math in your head,

0:15:17.480 --> 0:15:21.200
<v Speaker 1>it's really hard to establish how much money each per

0:15:21.240 --> 0:15:24.160
<v Speaker 1>play is costing you, because you know, you put in

0:15:24.160 --> 0:15:26.160
<v Speaker 1>twenty bucks, you get twenty bucks worth of credit on

0:15:26.240 --> 0:15:29.320
<v Speaker 1>your on your card, and it's it's transferred into points,

0:15:29.800 --> 0:15:32.400
<v Speaker 1>and then each game is worth a certain amount of points.

0:15:32.480 --> 0:15:35.000
<v Speaker 1>Unless you're like doing that conversion in your head, you're

0:15:35.040 --> 0:15:36.720
<v Speaker 1>not thinking, hey, this has cost to be a buck

0:15:36.760 --> 0:15:39.960
<v Speaker 1>twenty five per play or something like that. Um, and

0:15:40.280 --> 0:15:43.200
<v Speaker 1>I just pulled that number of thin air, so sure, yeah,

0:15:43.360 --> 0:15:48.560
<v Speaker 1>that was just an example. Um yeah, as I always do.

0:15:48.320 --> 0:15:50.600
<v Speaker 1>We have to do that sometimes to set up an example.

0:15:50.640 --> 0:15:54.600
<v Speaker 1>So right, So, so those were some some ways of

0:15:54.840 --> 0:15:57.720
<v Speaker 1>arcades trying to extend their their lifespan and some of

0:15:57.720 --> 0:16:00.400
<v Speaker 1>them are still around, like Damon Busters. Of course you

0:16:00.400 --> 0:16:03.480
<v Speaker 1>can find those locations around the United States. Excuse me,

0:16:03.560 --> 0:16:06.120
<v Speaker 1>had a little hiccup there. Um. And of course those

0:16:06.120 --> 0:16:09.200
<v Speaker 1>cards are reloadable, so you could bring it back next

0:16:09.240 --> 0:16:10.760
<v Speaker 1>time you come. Yeah, you can actually use them in

0:16:10.760 --> 0:16:13.800
<v Speaker 1>different locations to see. That's another enticement there, because back

0:16:14.000 --> 0:16:16.280
<v Speaker 1>as as opposed to the tokens, which might only work

0:16:16.320 --> 0:16:20.040
<v Speaker 1>in one arcade, if you if you go to a franchise,

0:16:20.520 --> 0:16:23.560
<v Speaker 1>you might be able to transfer those those credits towards

0:16:23.600 --> 0:16:27.520
<v Speaker 1>another game system, although that's not necessarily seamless. I had.

0:16:27.720 --> 0:16:30.920
<v Speaker 1>I experienced a problem when I visited Philadelphia and went

0:16:30.960 --> 0:16:32.760
<v Speaker 1>to a David Busters and tried to use my Atlanta

0:16:32.840 --> 0:16:36.720
<v Speaker 1>David Buster's card, and the person behind the counter, because

0:16:36.720 --> 0:16:38.280
<v Speaker 1>I was actually going up to the counter at that point,

0:16:38.280 --> 0:16:42.480
<v Speaker 1>the automated systems were full, uh look and said, something's

0:16:42.520 --> 0:16:45.520
<v Speaker 1>weird here. It's telling me that you're from Atlanta. That's

0:16:45.680 --> 0:16:50.320
<v Speaker 1>not weird. That is where I'm from. Are you calling

0:16:50.400 --> 0:16:53.200
<v Speaker 1>Atlanta weird? I mean, I'm not gonna be mad. I'm

0:16:53.240 --> 0:16:55.440
<v Speaker 1>just wondering what you're basing that on. And we got

0:16:55.440 --> 0:16:58.080
<v Speaker 1>into this big philosophical discussion, and I didn't get to

0:16:58.120 --> 0:17:02.240
<v Speaker 1>play my ski ball, but that's a story for another

0:17:02.240 --> 0:17:06.200
<v Speaker 1>podcast ski Ball. That's actually a good point, oh about

0:17:06.240 --> 0:17:09.880
<v Speaker 1>how arcades would try and differentiate themselves from the home market. Yes.

0:17:10.200 --> 0:17:12.880
<v Speaker 1>One of the things that I read that uh, that

0:17:13.040 --> 0:17:16.879
<v Speaker 1>may also have played a smaller role in the decline

0:17:17.000 --> 0:17:19.679
<v Speaker 1>of the popularity of video games, or at least the

0:17:19.840 --> 0:17:23.440
<v Speaker 1>video game arcade, is that a lot of the organizations

0:17:23.480 --> 0:17:26.560
<v Speaker 1>now that still maintain a lot of video games and

0:17:26.640 --> 0:17:29.040
<v Speaker 1>other kinds of amusements like that they switched to a

0:17:29.600 --> 0:17:32.600
<v Speaker 1>ticket reward system, so and a lot of video games

0:17:32.640 --> 0:17:35.280
<v Speaker 1>didn't offer that, and you didn't see you know, frog

0:17:35.760 --> 0:17:38.320
<v Speaker 1>pumping out tickets. It's hard to it's hard to compete

0:17:38.359 --> 0:17:41.359
<v Speaker 1>with the home video game market today because home video

0:17:41.359 --> 0:17:44.000
<v Speaker 1>games are so sophisticated. Yes, right, So if you go

0:17:44.080 --> 0:17:47.320
<v Speaker 1>and get the PlayStation three and Xbox three sixty we

0:17:47.800 --> 0:17:51.399
<v Speaker 1>or a really you know, a decent gaming computer, you

0:17:51.440 --> 0:17:55.280
<v Speaker 1>can run games that that are phenomenal, that are really deep,

0:17:55.600 --> 0:17:59.560
<v Speaker 1>rich experiences, that have amazing graphics, you know, and and

0:17:59.680 --> 0:18:04.720
<v Speaker 1>can have hours and hours of gameplay to them, whereas, uh,

0:18:04.960 --> 0:18:07.480
<v Speaker 1>you know, our kids just can't compete with that experience.

0:18:07.800 --> 0:18:10.280
<v Speaker 1>So One of the ways that they get around that

0:18:10.520 --> 0:18:14.200
<v Speaker 1>is by offering these amusements, these these games of skill

0:18:14.359 --> 0:18:17.760
<v Speaker 1>or chance or whatever that that rewards you for playing

0:18:17.760 --> 0:18:19.840
<v Speaker 1>with tickets. And then of course eventually you can trade

0:18:19.840 --> 0:18:22.560
<v Speaker 1>the tickets in to get something. For example, a friend

0:18:22.560 --> 0:18:27.200
<v Speaker 1>of mine who I will not name, uh, played these

0:18:27.359 --> 0:18:32.719
<v Speaker 1>enough at a Dave and Busters to get an Xbox. Yeah.

0:18:32.800 --> 0:18:35.320
<v Speaker 1>If you've ever yeah, if you've ever looked at the

0:18:35.440 --> 0:18:38.840
<v Speaker 1>points needed to get some of these big ticket items,

0:18:38.960 --> 0:18:42.040
<v Speaker 1>they're astronomical. So you sit there and you start doing

0:18:42.040 --> 0:18:46.439
<v Speaker 1>the bath, like, all right, how many plays of various

0:18:46.640 --> 0:18:49.280
<v Speaker 1>ticket winning games did he have to did he have

0:18:49.359 --> 0:18:51.720
<v Speaker 1>to go through in order to buy essentially, you know,

0:18:51.760 --> 0:18:53.879
<v Speaker 1>to trade the tickets in to get an Xbox? And

0:18:53.920 --> 0:18:56.800
<v Speaker 1>I wonder how many actual consoles he could have purchased

0:18:56.840 --> 0:19:00.040
<v Speaker 1>with the money that he's spent, you know, buying it

0:19:00.320 --> 0:19:02.800
<v Speaker 1>so that he could play those games. We know people

0:19:02.800 --> 0:19:05.800
<v Speaker 1>were uh to do that. I wasn't going to say

0:19:05.840 --> 0:19:11.040
<v Speaker 1>that he's stupid, he doesn't listen to this show. I'm alright, alright, yeah, um,

0:19:11.080 --> 0:19:13.920
<v Speaker 1>but uh but yeah, I mean that they were trying

0:19:13.920 --> 0:19:15.520
<v Speaker 1>all kinds of things at one point. I mean, hey,

0:19:15.560 --> 0:19:18.000
<v Speaker 1>there was this game that you could dance on and

0:19:18.000 --> 0:19:20.080
<v Speaker 1>there were different colored pads on the floor and you

0:19:20.119 --> 0:19:22.560
<v Speaker 1>could you know, match this stuff on the thing, and

0:19:22.600 --> 0:19:25.720
<v Speaker 1>you couldn't do that at home except when they brought

0:19:25.720 --> 0:19:30.440
<v Speaker 1>it home. Yeah, so you know, and see, that's those

0:19:30.480 --> 0:19:31.879
<v Speaker 1>are the kind of games you're going to see at

0:19:31.960 --> 0:19:36.120
<v Speaker 1>arcades now. They are the games that tend to be bigger,

0:19:36.200 --> 0:19:39.480
<v Speaker 1>immersive experiences than things that you typically will see at

0:19:39.480 --> 0:19:42.240
<v Speaker 1>home until the next big innovation, like until Connect comes

0:19:42.240 --> 0:19:46.280
<v Speaker 1>out or or the next generation of consoles come out

0:19:46.680 --> 0:19:50.160
<v Speaker 1>where you can kind of simulate the arcade experience even

0:19:50.240 --> 0:19:53.400
<v Speaker 1>further in your own home. The way that arcides differentiate

0:19:53.440 --> 0:19:56.399
<v Speaker 1>themselves is through these games like the dance dance games

0:19:56.440 --> 0:20:00.800
<v Speaker 1>and the racing games where it's actual it yeah, and

0:20:00.840 --> 0:20:03.919
<v Speaker 1>you're usually racing against other players. Or there are a

0:20:03.920 --> 0:20:06.640
<v Speaker 1>lot of light gun games, lots and lots of those,

0:20:06.680 --> 0:20:12.040
<v Speaker 1>because these are experiences that are not as easily replicable

0:20:12.080 --> 0:20:15.760
<v Speaker 1>at home. So clearly that helps differentiate them from the

0:20:15.800 --> 0:20:17.679
<v Speaker 1>home video game market and gives you a reason to

0:20:17.720 --> 0:20:21.080
<v Speaker 1>go in there and play these games. Uh. But as

0:20:21.160 --> 0:20:24.159
<v Speaker 1>the market gets the home market gets more sophisticated, that

0:20:24.359 --> 0:20:27.959
<v Speaker 1>spells more trouble for these arcade systems. That also is

0:20:28.040 --> 0:20:31.440
<v Speaker 1>what makes old fogies like me and Chris cry when

0:20:31.480 --> 0:20:35.880
<v Speaker 1>we walk into an actual arcade establishment that still exists,

0:20:36.119 --> 0:20:38.359
<v Speaker 1>because while most of them died out, not all of

0:20:38.400 --> 0:20:41.520
<v Speaker 1>them did. Some of them are still around. But when

0:20:41.560 --> 0:20:44.119
<v Speaker 1>you walk into one and you're an old timer, you

0:20:44.200 --> 0:20:46.400
<v Speaker 1>kind of get upset because you look around and you're like, well,

0:20:46.520 --> 0:20:48.680
<v Speaker 1>all the games here are the same. They're all either

0:20:48.800 --> 0:20:53.640
<v Speaker 1>racing games, dance games, or gun games. Where where's the rampage,

0:20:53.720 --> 0:21:00.640
<v Speaker 1>where's the elevator action? Where's the pack land? Yeah? Uh, yeah,

0:21:00.640 --> 0:21:02.600
<v Speaker 1>I want to play that new pac Man game that

0:21:02.680 --> 0:21:05.440
<v Speaker 1>you saw at CES. Oh, the four the Four Persons

0:21:05.480 --> 0:21:08.919
<v Speaker 1>simultaneous pac Man game, which is only available in an

0:21:09.000 --> 0:21:12.840
<v Speaker 1>arcade version. Right. Yeah. But if you are an old

0:21:12.880 --> 0:21:15.840
<v Speaker 1>fogy like us, uh and you're interested in catching up

0:21:15.840 --> 0:21:18.159
<v Speaker 1>on something, you might check out this one place I

0:21:18.480 --> 0:21:21.359
<v Speaker 1>read about in an article on the Christian Science Monitor

0:21:21.400 --> 0:21:25.159
<v Speaker 1>by Ethan Gilsdorf. Um Up in New Hampshire there is

0:21:25.200 --> 0:21:28.240
<v Speaker 1>the American Classic Arcade Museum, and there's nothing and there

0:21:28.280 --> 0:21:31.600
<v Speaker 1>it's it's over an arcade, but no machine in there

0:21:31.680 --> 0:21:35.120
<v Speaker 1>is newer. So it sounds like a lot of fun

0:21:35.160 --> 0:21:37.280
<v Speaker 1>for those of us who are into that kind of thing.

0:21:37.359 --> 0:21:40.080
<v Speaker 1>There were some good games made after that too, but sure,

0:21:40.440 --> 0:21:45.120
<v Speaker 1>this is the classic. Really, the arcade didn't truly start

0:21:45.160 --> 0:21:48.840
<v Speaker 1>suffering until about the mid nineties, which is which is

0:21:48.880 --> 0:21:52.160
<v Speaker 1>when you started seeing some of the more advanced home

0:21:52.200 --> 0:21:54.639
<v Speaker 1>consoles start to come out of that point, the ne

0:21:54.880 --> 0:21:58.600
<v Speaker 1>S and super A nes UH didn't take a huge

0:21:58.760 --> 0:22:02.680
<v Speaker 1>chunk out of the Arcade AIDS until until much later,

0:22:03.119 --> 0:22:06.640
<v Speaker 1>and like I said, until the mid nineties. So but yeah,

0:22:06.680 --> 0:22:10.120
<v Speaker 1>there there plenty of great games that were made eight

0:22:10.200 --> 0:22:16.119
<v Speaker 1>or earlier discs of tron Um Elevator Actions by Hunter

0:22:16.960 --> 0:22:20.800
<v Speaker 1>Fantastic Games. So yeah, that's that's kind of the story

0:22:21.000 --> 0:22:23.600
<v Speaker 1>between about the rise and fall of arcades. I mean,

0:22:23.840 --> 0:22:25.520
<v Speaker 1>like I said, we could still find a few of

0:22:25.520 --> 0:22:29.160
<v Speaker 1>them scattered here and there, but they aren't they aren't

0:22:29.200 --> 0:22:32.639
<v Speaker 1>as omnipresent as they seem to be in the early eighties.

0:22:32.960 --> 0:22:34.639
<v Speaker 1>I mean, it used to be that there you couldn't

0:22:34.640 --> 0:22:38.399
<v Speaker 1>walk into a shopping mall without finding at least one arcade.

0:22:38.560 --> 0:22:40.720
<v Speaker 1>There are some malls I went into that were big

0:22:40.840 --> 0:22:44.600
<v Speaker 1>enough to have to remember that, and they were always

0:22:44.600 --> 0:22:47.320
<v Speaker 1>packed with people too. Yeah, and and you know there's

0:22:47.320 --> 0:22:50.120
<v Speaker 1>certain experiences that you just can't get like you can

0:22:50.160 --> 0:22:52.560
<v Speaker 1>play on Xbox Live. You can play against other players,

0:22:52.600 --> 0:22:57.120
<v Speaker 1>which is fantastic, and other other game systems supports similar

0:22:57.720 --> 0:23:02.800
<v Speaker 1>uh competitive or cooperative game play online, and that's fantastic.

0:23:02.840 --> 0:23:05.439
<v Speaker 1>It's still not quite the same as lining up to

0:23:06.359 --> 0:23:10.720
<v Speaker 1>a an arcade console and or arcade cabinet rather and

0:23:10.800 --> 0:23:13.359
<v Speaker 1>plunking a quarter down on the screen to mark that

0:23:13.440 --> 0:23:17.040
<v Speaker 1>you have the next game as two people are battling

0:23:17.040 --> 0:23:20.120
<v Speaker 1>it out in Mortal Kombat or Street Fighter or or

0:23:20.560 --> 0:23:22.880
<v Speaker 1>something like that. I remember when people used to put

0:23:22.880 --> 0:23:25.639
<v Speaker 1>a quarter up on the screen glass to let you

0:23:25.680 --> 0:23:30.480
<v Speaker 1>know next game. Yeah, I remember. So, So let's let's

0:23:30.520 --> 0:23:33.000
<v Speaker 1>wrap this up with do you have any like favorite

0:23:33.119 --> 0:23:35.720
<v Speaker 1>arcade stories at all? I have one I can tell

0:23:35.760 --> 0:23:39.159
<v Speaker 1>if you want to think of one. Okay, go ahead, okay.

0:23:39.280 --> 0:23:44.280
<v Speaker 1>So I attended a science fiction convention in Chattanooga, Tennessee.

0:23:45.040 --> 0:23:49.000
<v Speaker 1>Uh in, oh gosh. It probably would been in the

0:23:49.240 --> 0:23:54.840
<v Speaker 1>early nineties maybe, And sadly, one of the biggest attractions

0:23:54.920 --> 0:23:59.920
<v Speaker 1>at this tiny, tiny convention was a copy of gaunt

0:24:00.080 --> 0:24:04.680
<v Speaker 1>Let Too that was in their little game area for

0:24:04.680 --> 0:24:08.840
<v Speaker 1>for the hotel. It was the hotel's arcade machine and

0:24:09.119 --> 0:24:13.159
<v Speaker 1>one of the convention guys decided that it would be

0:24:13.200 --> 0:24:16.399
<v Speaker 1>fun to go ahead and invest and get tons and

0:24:16.440 --> 0:24:18.920
<v Speaker 1>tons and tons of quarters. I know that some people

0:24:18.960 --> 0:24:22.439
<v Speaker 1>hate me using the phrase tons of stuff, but anyway,

0:24:22.480 --> 0:24:25.000
<v Speaker 1>lots of quarters and allow people to play this game

0:24:25.000 --> 0:24:27.679
<v Speaker 1>as long as they wanted to. So I got in

0:24:27.880 --> 0:24:32.200
<v Speaker 1>on level one and played Gauntlet too with three other

0:24:32.280 --> 0:24:35.720
<v Speaker 1>people until we got to some ridiculous level like in

0:24:35.760 --> 0:24:39.359
<v Speaker 1>the hundreds and uh and that was one of the

0:24:39.440 --> 0:24:42.680
<v Speaker 1>most fun experiences because it was just, again, you've got

0:24:42.680 --> 0:24:46.800
<v Speaker 1>four people working together. They're cooperating trying to to play

0:24:46.840 --> 0:24:50.800
<v Speaker 1>through this game. And uh and you know the the

0:24:50.880 --> 0:24:53.280
<v Speaker 1>jokes that come up as people accidentally do things like

0:24:53.359 --> 0:24:55.440
<v Speaker 1>shoot the food. If you've ever played the Gauntlet games,

0:24:55.440 --> 0:24:59.240
<v Speaker 1>it has some very uh distinctive phrases that come out

0:24:59.320 --> 0:25:04.120
<v Speaker 1>as you play, like, you know, warriors shop the food elf,

0:25:04.160 --> 0:25:08.800
<v Speaker 1>your life force is running out, Wizard needs food badly.

0:25:09.680 --> 0:25:12.159
<v Speaker 1>So uh yeah, that just ended up becoming a great

0:25:12.200 --> 0:25:17.960
<v Speaker 1>community experience. Yeah, I um, I don't really have a

0:25:18.040 --> 0:25:20.119
<v Speaker 1>story like that so much, but I do. I do

0:25:20.240 --> 0:25:23.040
<v Speaker 1>remember going to my friend's parents arcade, and you know

0:25:23.240 --> 0:25:25.320
<v Speaker 1>that I was pretty much guaranteed to see somebody I

0:25:25.400 --> 0:25:27.879
<v Speaker 1>knew there, which was really really cool. And then I

0:25:27.960 --> 0:25:29.679
<v Speaker 1>used to go to this one pizza place all the

0:25:29.720 --> 0:25:31.880
<v Speaker 1>time when I was a kid, and my parents would

0:25:31.880 --> 0:25:34.240
<v Speaker 1>just you know, give me five bucks to play until

0:25:34.280 --> 0:25:36.560
<v Speaker 1>the pizza showed up, and you know, there was always

0:25:36.560 --> 0:25:41.880
<v Speaker 1>something good. Marble Madness, Spy Hunter Tapper, Marble Madness. Wow, yeah,

0:25:42.400 --> 0:25:45.480
<v Speaker 1>that was That was the first time I encountered Dragon's

0:25:45.560 --> 0:25:49.960
<v Speaker 1>Layer and uh, you know, trying to figure out the

0:25:50.320 --> 0:25:52.639
<v Speaker 1>sequence of moves that would get you to the next level.

0:25:52.680 --> 0:25:54.880
<v Speaker 1>And yeah, I finally got to see a laser disc

0:25:55.000 --> 0:25:58.159
<v Speaker 1>of Dragon's Layer which showed how to go through the

0:25:58.200 --> 0:26:00.720
<v Speaker 1>whole game and win at the end. And then after

0:26:00.920 --> 0:26:03.240
<v Speaker 1>it ran through that, it showed all the ways you

0:26:03.240 --> 0:26:07.440
<v Speaker 1>can die. Yeah, though the different ways you could die

0:26:07.600 --> 0:26:13.560
<v Speaker 1>part was about three times longer than the actual gameplay part. Um. Yeah,

0:26:13.600 --> 0:26:16.679
<v Speaker 1>it's it's it's definitely one of those experiences. It's kind

0:26:16.680 --> 0:26:18.280
<v Speaker 1>of sad to see it go away. But at the

0:26:18.280 --> 0:26:22.399
<v Speaker 1>same time, financially, it's hard to justify operating an arcade.

0:26:22.440 --> 0:26:25.040
<v Speaker 1>It's just really challenging to do it in a way

0:26:25.080 --> 0:26:27.880
<v Speaker 1>that that will make enough money to pay all the bills,

0:26:27.960 --> 0:26:31.640
<v Speaker 1>much less turn a profit. So it's challenging. I'd still

0:26:31.640 --> 0:26:33.919
<v Speaker 1>like to find that cow milking video game that you

0:26:33.960 --> 0:26:38.040
<v Speaker 1>were talking about. Go to Japan, dude. We should also

0:26:38.040 --> 0:26:41.880
<v Speaker 1>add that this is really only true necessarily in North America.

0:26:41.920 --> 0:26:45.000
<v Speaker 1>There are other places where arcades are still going strong,

0:26:45.320 --> 0:26:47.879
<v Speaker 1>and Japan is one of those places. You can go

0:26:47.920 --> 0:26:49.919
<v Speaker 1>to Japan and there are plenty of different arcades, and

0:26:49.920 --> 0:26:53.320
<v Speaker 1>they have really innovative games, and sometimes they're really crazy,

0:26:53.400 --> 0:26:56.760
<v Speaker 1>like a a Milk the Cow arcade game where you

0:26:56.840 --> 0:27:01.679
<v Speaker 1>actually milk the electronic utters of a plastic cow. But

0:27:01.720 --> 0:27:05.280
<v Speaker 1>it was basically like Simon, right, Yeah, that's what That's

0:27:05.280 --> 0:27:07.879
<v Speaker 1>what it looked like to me. I didn't work up

0:27:07.920 --> 0:27:10.840
<v Speaker 1>the courage to actually play it because I was certain

0:27:10.920 --> 0:27:13.880
<v Speaker 1>that video of me playing it would show up online later.

0:27:13.920 --> 0:27:19.960
<v Speaker 1>And sadly, that particular arcade no longer exists. International Bowl

0:27:19.960 --> 0:27:23.880
<v Speaker 1>and Arcade off Bufford Highway. I miss you. Just goes

0:27:23.920 --> 0:27:25.720
<v Speaker 1>to show you if you get the opportunity to play

0:27:25.720 --> 0:27:32.399
<v Speaker 1>an unusual coin operated video game, sees that opportunity. Dude.

0:27:32.920 --> 0:27:36.480
<v Speaker 1>Did you ever play any of the arcade arm wrestling games? Okay,

0:27:36.480 --> 0:27:38.680
<v Speaker 1>we'll get into that later. Okay, any of you guys

0:27:38.760 --> 0:27:42.240
<v Speaker 1>have any questions, comments, topic suggestions, or anything like that.

0:27:42.400 --> 0:27:44.760
<v Speaker 1>You can write us our email. I just is text

0:27:44.760 --> 0:27:46.840
<v Speaker 1>stuff at how stuff works dot com and Chris and

0:27:46.840 --> 0:27:53.680
<v Speaker 1>I will arm wrestle you again really soon if you're

0:27:53.720 --> 0:27:55.520
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0:27:59.160 --> 0:28:02.000
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0:28:02.119 --> 0:28:06.159
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0:28:06.320 --> 0:28:08.800
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0:28:08.840 --> 0:28:10.960
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0:28:11.000 --> 0:28:17.520
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0:28:18.560 --> 0:28:21.119
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0:28:21.440 --> 0:28:22.600
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