1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,080 --> 00:00:17,840 Speaker 1: text style from how stuff works dot com. Hello again, everyone, 4 00:00:17,920 --> 00:00:20,200 Speaker 1: welcome to text stuff. My name is Chris Poelette and 5 00:00:20,239 --> 00:00:23,040 Speaker 1: I am an editor at how stuff works dot com. 6 00:00:23,040 --> 00:00:27,160 Speaker 1: Sitting across from me, as usual, is senior writer Jonathan Strickland. 7 00:00:27,440 --> 00:00:29,760 Speaker 1: The page came from your dad's office at the Arcade. 8 00:00:29,840 --> 00:00:34,760 Speaker 1: That number has been disconnected for twenty years. Wow. Recent quote. Yeah, 9 00:00:34,760 --> 00:00:36,400 Speaker 1: that's a quote from a movie that hasn't even come 10 00:00:36,440 --> 00:00:39,960 Speaker 1: out yet. That's awesome. I'm tron legacy, but it actually 11 00:00:40,040 --> 00:00:42,760 Speaker 1: pertains to what we're going to be talking about. Absolutely. 12 00:00:43,120 --> 00:00:45,320 Speaker 1: For once, I actually told said what the name of 13 00:00:45,320 --> 00:00:47,400 Speaker 1: the movie was. Usually, I don't do that. Do you 14 00:00:47,440 --> 00:00:49,240 Speaker 1: all know that he's every time he does that, he's 15 00:00:49,320 --> 00:00:52,200 Speaker 1: actually quoting from a movie or song or song. Yeah, 16 00:00:52,200 --> 00:00:54,640 Speaker 1: sometimes it's a song, that's true, sorry, so yeah, but 17 00:00:54,720 --> 00:00:57,120 Speaker 1: usually a movie. I'm waiting to get to the point 18 00:00:57,120 --> 00:00:59,640 Speaker 1: where the listeners start to write in and tell me 19 00:00:59,720 --> 00:01:03,320 Speaker 1: what I'm quoting from. What we did? Give that challenge once? Yeah, 20 00:01:03,560 --> 00:01:05,440 Speaker 1: so I think he just did it. For the subsequent 21 00:01:05,480 --> 00:01:07,200 Speaker 1: episodes is right, Yeah, you need to go back and 22 00:01:07,240 --> 00:01:09,360 Speaker 1: listen to I don't know when I started doing that, 23 00:01:09,440 --> 00:01:12,319 Speaker 1: but yeah, make a list after you were doing the 24 00:01:12,360 --> 00:01:16,960 Speaker 1: greetings from the world, the world different. Hello. But moving 25 00:01:16,959 --> 00:01:21,039 Speaker 1: on to our actual topic, which is arcades. That again 26 00:01:21,080 --> 00:01:23,679 Speaker 1: pertains to the quote I chose. Um, the we wanted 27 00:01:23,680 --> 00:01:25,640 Speaker 1: to talk about kind of the rise and fall of 28 00:01:25,680 --> 00:01:30,040 Speaker 1: the video game arcade. Yes, indeed, I spent many many 29 00:01:30,120 --> 00:01:34,280 Speaker 1: quarters growing up in video arcades. I started off spending 30 00:01:34,319 --> 00:01:37,080 Speaker 1: many many quarters, and then I shifted to spending many 31 00:01:37,160 --> 00:01:43,120 Speaker 1: dollars to get tokens. Yes, because that happened. Well, it 32 00:01:43,240 --> 00:01:45,240 Speaker 1: was a great money making scheme. Well, I guess we 33 00:01:45,240 --> 00:01:47,440 Speaker 1: can talk about that too, although that's kind of tertiary 34 00:01:47,520 --> 00:01:51,800 Speaker 1: to the full discussion. So to to really discuss the 35 00:01:51,920 --> 00:01:54,480 Speaker 1: history of video game arcades, I need to cut off 36 00:01:54,520 --> 00:01:56,840 Speaker 1: Chris just before he's about to say something. What were 37 00:01:56,840 --> 00:01:58,720 Speaker 1: you gonna say, Chris? Well, I was going to launch 38 00:01:58,720 --> 00:02:02,600 Speaker 1: into a whole thing, But go ahead, please launch. Okay. So, 39 00:02:03,080 --> 00:02:05,639 Speaker 1: of course many of you know that I am older 40 00:02:05,640 --> 00:02:09,200 Speaker 1: than many of our listeners. Um, but I grew up 41 00:02:10,000 --> 00:02:11,560 Speaker 1: in a skating ring. My brother was really in the 42 00:02:11,600 --> 00:02:13,760 Speaker 1: roller skate when I was a kid. No, but I 43 00:02:13,760 --> 00:02:15,959 Speaker 1: mean you spent a lot of time and as a kid, 44 00:02:16,600 --> 00:02:19,520 Speaker 1: and I remember, going back to the research, I remember 45 00:02:20,480 --> 00:02:23,400 Speaker 1: a lot of the things that I've seen as seminal 46 00:02:23,520 --> 00:02:29,080 Speaker 1: moments in video gaming. I remember the tabletop space uh 47 00:02:29,720 --> 00:02:34,120 Speaker 1: Space Invaders games and things like Gunfight and all these things, 48 00:02:34,160 --> 00:02:37,520 Speaker 1: and just watching them go from you know, the he 49 00:02:37,560 --> 00:02:41,480 Speaker 1: had the rack of video games are pinball machines. You 50 00:02:41,639 --> 00:02:43,320 Speaker 1: have four or five of those and maybe a couple 51 00:02:43,320 --> 00:02:46,880 Speaker 1: of video games. And then gradually they started squeezing out 52 00:02:46,919 --> 00:02:50,400 Speaker 1: the pinball games and suddenly there were arcades in the 53 00:02:50,440 --> 00:02:52,960 Speaker 1: neighborhood where you could play all kinds of stuff like 54 00:02:53,560 --> 00:02:58,440 Speaker 1: Joust and Robotron and Defender Spy Hunter. I mean, you know, 55 00:02:58,480 --> 00:03:00,280 Speaker 1: the kids growing up in the late seven these in 56 00:03:00,320 --> 00:03:03,640 Speaker 1: early eighties, like like me, you know, that was a 57 00:03:03,680 --> 00:03:05,600 Speaker 1: big thing we did. We'd go down the arcade at all. 58 00:03:05,600 --> 00:03:07,120 Speaker 1: As a matter of fact, I had a friend whose 59 00:03:07,280 --> 00:03:11,920 Speaker 1: parents owned an arcade and a score yeah yeah, well, 60 00:03:11,960 --> 00:03:13,320 Speaker 1: I mean they every once in a while they'd give 61 00:03:13,320 --> 00:03:16,160 Speaker 1: me an extra dollars worth of of tokens. But but yeah, 62 00:03:16,200 --> 00:03:19,320 Speaker 1: but that was the thing. It was like, uh, you know, 63 00:03:19,400 --> 00:03:21,600 Speaker 1: we'd we'd spend quarters on them. And then of course 64 00:03:21,680 --> 00:03:23,960 Speaker 1: the token thing was sort of a way to get 65 00:03:24,000 --> 00:03:26,120 Speaker 1: more people involved, but I mean it was for a 66 00:03:26,240 --> 00:03:29,280 Speaker 1: very long time. That was a great way to spend 67 00:03:29,600 --> 00:03:33,400 Speaker 1: a summer afternoon when you're a kid. Yeah. Um, so 68 00:03:33,520 --> 00:03:35,720 Speaker 1: I have a quick question for you. Okay, So when 69 00:03:35,720 --> 00:03:39,080 Speaker 1: you were growing up in the skating rink, yes, uh, 70 00:03:39,360 --> 00:03:42,119 Speaker 1: with the pterodactyls flying around outside and all that, had 71 00:03:42,120 --> 00:03:44,200 Speaker 1: they actually invented the wheel or were you just kind 72 00:03:44,200 --> 00:03:47,960 Speaker 1: of skidding along on shoes. I don't like you very much, so, 73 00:03:48,360 --> 00:03:51,440 Speaker 1: uh my point here is Chris as Old. Um. Yeah, 74 00:03:51,560 --> 00:03:55,520 Speaker 1: the Yeah, the arcade was kind of a growth out 75 00:03:55,600 --> 00:04:01,600 Speaker 1: of the whole video game uh popularity boom, because arcades 76 00:04:01,680 --> 00:04:04,640 Speaker 1: didn't just pop up as soon as the arcade games 77 00:04:04,640 --> 00:04:06,480 Speaker 1: popped up. It took a while. You know. They were 78 00:04:06,480 --> 00:04:09,640 Speaker 1: in places like skating rinks and bars and restaurants. You'd 79 00:04:09,640 --> 00:04:11,960 Speaker 1: see one or two games here and there, but there 80 00:04:12,000 --> 00:04:14,200 Speaker 1: wasn't any arcade to put them in. A back when 81 00:04:14,200 --> 00:04:16,360 Speaker 1: we talked about pinball machines before, but there weren't any 82 00:04:16,440 --> 00:04:19,400 Speaker 1: you know, pinball machine arcades, at least not very many 83 00:04:19,440 --> 00:04:21,240 Speaker 1: of them, right, I think there were there were kinds 84 00:04:21,279 --> 00:04:23,440 Speaker 1: of well, the same kind of places now where you 85 00:04:23,480 --> 00:04:27,000 Speaker 1: have you know, for example, ski ball and other kinds 86 00:04:27,040 --> 00:04:28,599 Speaker 1: of things, but those are kinds of things you'd find 87 00:04:29,279 --> 00:04:32,560 Speaker 1: and you know, amusement parks and things like that. They 88 00:04:32,640 --> 00:04:35,400 Speaker 1: weren't really free standing like the video game arcade at 89 00:04:35,400 --> 00:04:38,360 Speaker 1: the eighties was right, right, So the previous arcades would 90 00:04:38,360 --> 00:04:40,800 Speaker 1: be things like a Coney Island. Go to Coney Island 91 00:04:40,800 --> 00:04:43,359 Speaker 1: and you could they might have an arcade section as in, 92 00:04:43,520 --> 00:04:46,200 Speaker 1: it's an area where there are games of skill or 93 00:04:46,240 --> 00:04:51,480 Speaker 1: sometimes not skill um that you could play. And uh so, 94 00:04:51,640 --> 00:04:55,960 Speaker 1: so as a combination of that old mode of business, 95 00:04:56,040 --> 00:04:59,640 Speaker 1: this this idea of an area of entertainment and then 96 00:04:59,680 --> 00:05:02,440 Speaker 1: the fact the video games that were popping up in 97 00:05:02,480 --> 00:05:05,000 Speaker 1: places like bars and skating rinks and things like that, 98 00:05:05,240 --> 00:05:08,640 Speaker 1: we're getting really popular. So it wasn't a huge lee 99 00:05:08,760 --> 00:05:11,039 Speaker 1: for people to say, hey, what if I were to 100 00:05:11,279 --> 00:05:15,200 Speaker 1: create a space, uh like you know, a storefront space 101 00:05:15,520 --> 00:05:18,800 Speaker 1: and just fill it with these arcade games and then 102 00:05:18,960 --> 00:05:21,240 Speaker 1: my business will just be having people come in to 103 00:05:21,320 --> 00:05:24,320 Speaker 1: play the games. Yes, and the arcade was born, the 104 00:05:24,440 --> 00:05:26,599 Speaker 1: video game arcade. We should say, I mean, I keep 105 00:05:26,640 --> 00:05:30,760 Speaker 1: on having to specify because arcade, the word arcade has 106 00:05:30,760 --> 00:05:34,040 Speaker 1: been around for much longer. Yeah, it's actually kind of funny. Um, 107 00:05:34,080 --> 00:05:36,160 Speaker 1: any of you who have had the moment when you 108 00:05:36,240 --> 00:05:39,599 Speaker 1: realize that a song that you really like is a 109 00:05:39,640 --> 00:05:42,839 Speaker 1: cover of a song that is very old or you know, 110 00:05:43,120 --> 00:05:46,000 Speaker 1: decades old and in fact um and you sort of 111 00:05:46,000 --> 00:05:49,160 Speaker 1: had that feeling of regret and let down, you know, Man, 112 00:05:49,200 --> 00:05:51,800 Speaker 1: I didn't realize that somebody else actually did this song. 113 00:05:52,120 --> 00:05:53,680 Speaker 1: I had the same moment when I, you know, went 114 00:05:53,760 --> 00:05:55,360 Speaker 1: to get my haircut in an arcade and I couldn't 115 00:05:55,360 --> 00:05:57,800 Speaker 1: figure out why they the games were. I had that 116 00:05:59,520 --> 00:06:01,560 Speaker 1: come on, I and where are the games? It's an arcade. 117 00:06:01,640 --> 00:06:05,279 Speaker 1: It's like, no, actually that's not literally video game in 118 00:06:05,400 --> 00:06:08,880 Speaker 1: arcade are not necessarily it's anonymous, right exactly. Yes, I 119 00:06:09,160 --> 00:06:11,359 Speaker 1: had the same experience because I also grew up in 120 00:06:11,400 --> 00:06:14,840 Speaker 1: the eighties. Um uh, both the Wheel and the Fire 121 00:06:14,880 --> 00:06:17,920 Speaker 1: had been around for a while when I was a kid. U. 122 00:06:18,360 --> 00:06:22,120 Speaker 1: So yeah, they started popping up in the seventies and 123 00:06:22,200 --> 00:06:24,360 Speaker 1: the earliest days of arcade games. So we're talking about 124 00:06:24,360 --> 00:06:27,240 Speaker 1: things like Pong and Space Invaders Galaxy and that kind 125 00:06:27,240 --> 00:06:31,040 Speaker 1: of thing. Um, And they got more popular as more 126 00:06:31,120 --> 00:06:34,800 Speaker 1: video games started coming out, and for a while there 127 00:06:34,880 --> 00:06:37,800 Speaker 1: was a little worry among arcade owners that the video 128 00:06:37,880 --> 00:06:42,640 Speaker 1: game home market could could make an impact on arcades. 129 00:06:42,920 --> 00:06:48,240 Speaker 1: But the early video game home market was really limited. Uh. 130 00:06:48,960 --> 00:06:52,400 Speaker 1: You normally, your graphics and your sound and everything that 131 00:06:52,440 --> 00:06:55,279 Speaker 1: you got out of a home video game console, and 132 00:06:55,279 --> 00:06:58,240 Speaker 1: we're talking about the late seventies early eighties here, just 133 00:06:58,279 --> 00:07:02,640 Speaker 1: could not compare to what you could get in an arcade. 134 00:07:02,839 --> 00:07:06,160 Speaker 1: Like a video game arcade, the games would be more 135 00:07:06,200 --> 00:07:10,040 Speaker 1: sophisticated in the arcade than they were in the home market. Also, Uh, 136 00:07:10,280 --> 00:07:13,800 Speaker 1: the style of games was totally different, and it it 137 00:07:14,400 --> 00:07:16,320 Speaker 1: You have to think of this from a business standpoint 138 00:07:16,360 --> 00:07:21,600 Speaker 1: for it to really make sense. Video game arcade video games. 139 00:07:21,640 --> 00:07:23,280 Speaker 1: So the ones that you would actually find in these 140 00:07:23,280 --> 00:07:26,920 Speaker 1: places were designed to be really intense and fun, but 141 00:07:27,160 --> 00:07:32,280 Speaker 1: last for a relatively short time span, like any individual 142 00:07:32,320 --> 00:07:36,440 Speaker 1: play session. You have hit on the crux of the problem. Yeah, 143 00:07:36,720 --> 00:07:40,680 Speaker 1: yes you have. So if I go into an arcade 144 00:07:40,720 --> 00:07:42,720 Speaker 1: and I want to play a video game, that game 145 00:07:42,760 --> 00:07:46,040 Speaker 1: has been built, has been designed with the experience in 146 00:07:46,080 --> 00:07:48,760 Speaker 1: mind that it should be fun and challenging, but it 147 00:07:48,760 --> 00:07:51,600 Speaker 1: should also not last very long because otherwise you can't 148 00:07:51,680 --> 00:07:56,080 Speaker 1: make money, right, Because I mean, it's a per play. 149 00:07:56,880 --> 00:07:59,600 Speaker 1: A pay per play model, so that means that every 150 00:07:59,600 --> 00:08:02,240 Speaker 1: time you you play the game, you're paying some money. 151 00:08:02,280 --> 00:08:05,720 Speaker 1: It's not like it's a time based model. Like if 152 00:08:05,760 --> 00:08:08,800 Speaker 1: our kids were more of a you pay a certain 153 00:08:08,840 --> 00:08:11,840 Speaker 1: amount of money and then you get unlimited plays for 154 00:08:11,880 --> 00:08:14,760 Speaker 1: an hour, it would be a totally different story right now. 155 00:08:16,040 --> 00:08:19,040 Speaker 1: But because it was a pay per play system and 156 00:08:19,080 --> 00:08:21,040 Speaker 1: meant that you had to keep the plays at a 157 00:08:21,160 --> 00:08:25,360 Speaker 1: short uh time span, or else you lost money because 158 00:08:25,400 --> 00:08:28,040 Speaker 1: you had a kid plunk one quarter into a game 159 00:08:28,080 --> 00:08:30,960 Speaker 1: and then stand there all day playing. That's right, Yes, 160 00:08:31,040 --> 00:08:34,640 Speaker 1: that was the ideal video game customer because I came 161 00:08:34,679 --> 00:08:37,240 Speaker 1: in and dropped, you know, six dollars with the quarters 162 00:08:37,240 --> 00:08:40,400 Speaker 1: in there, and about ten minutes. Yeah, it doesn't take 163 00:08:40,440 --> 00:08:43,440 Speaker 1: long if you are not particularly adept, or if the 164 00:08:43,480 --> 00:08:46,920 Speaker 1: game is designed to be really really hard, or in 165 00:08:46,960 --> 00:08:49,880 Speaker 1: some cases the game's just playing unfair. Oh yeah, and 166 00:08:50,080 --> 00:08:53,560 Speaker 1: it's there's you can And there were some that would 167 00:08:53,600 --> 00:08:57,480 Speaker 1: allow you to allow the the game owner to set 168 00:08:57,520 --> 00:08:59,560 Speaker 1: the complexity of the game. Yeah, you could make it 169 00:08:59,600 --> 00:09:02,840 Speaker 1: where the you could set the difficulty level for some games. 170 00:09:03,040 --> 00:09:05,920 Speaker 1: And of course the once game started to include the 171 00:09:05,960 --> 00:09:09,040 Speaker 1: continue feature, that was a real boon as well, because 172 00:09:09,040 --> 00:09:12,120 Speaker 1: it meant that you could uh coax the player into 173 00:09:12,200 --> 00:09:15,880 Speaker 1: spending more money to keep the experience going without losing 174 00:09:15,920 --> 00:09:19,439 Speaker 1: all the progress that he or she had made. Yeah, 175 00:09:19,520 --> 00:09:22,280 Speaker 1: it's uh, it's kind of funny though, but yeah, that's 176 00:09:22,320 --> 00:09:24,640 Speaker 1: exactly the point. I mean, if you've got an arcade 177 00:09:24,679 --> 00:09:29,080 Speaker 1: full of video games, um, and you've got a steady 178 00:09:29,120 --> 00:09:33,120 Speaker 1: stream of people coming in to plump quarters down or 179 00:09:33,800 --> 00:09:37,200 Speaker 1: uh you know, even more for some games, depending on 180 00:09:36,880 --> 00:09:42,200 Speaker 1: the situation, then you basically have a semi captive audience. 181 00:09:42,200 --> 00:09:45,960 Speaker 1: And anything uh you know, you have the the video 182 00:09:46,000 --> 00:09:49,880 Speaker 1: game level set maddeningly difficult, um you know, where people 183 00:09:49,880 --> 00:09:52,000 Speaker 1: will just go, I'm gonna try it again and drop 184 00:09:52,000 --> 00:09:55,360 Speaker 1: another quarter in there. Or the continue game feature, well 185 00:09:55,440 --> 00:09:58,840 Speaker 1: then uh you certainly do that. And and the multiplayer 186 00:09:58,880 --> 00:10:02,160 Speaker 1: games where you had you know, two, three, four people 187 00:10:02,320 --> 00:10:04,480 Speaker 1: getting involved in a game. Yeah, that's where you get 188 00:10:04,480 --> 00:10:07,160 Speaker 1: the social aspect, which was something else that home video 189 00:10:07,160 --> 00:10:09,439 Speaker 1: game systems were not terribly good at. I mean, you 190 00:10:09,480 --> 00:10:12,360 Speaker 1: had a lot of the early home video game systems 191 00:10:12,800 --> 00:10:16,559 Speaker 1: were designed for two players, but that was as much 192 00:10:16,559 --> 00:10:22,360 Speaker 1: as you could get. And and it's difficult to have 193 00:10:22,400 --> 00:10:24,920 Speaker 1: a group of people over to play games where only 194 00:10:24,960 --> 00:10:26,760 Speaker 1: two people can play at the same time, because people 195 00:10:26,760 --> 00:10:29,439 Speaker 1: are always waiting for the next turn. And in arcade 196 00:10:29,480 --> 00:10:32,240 Speaker 1: you had variety, so people could go and play other games, 197 00:10:32,280 --> 00:10:34,559 Speaker 1: while if if their favorite game was occupied, they could 198 00:10:34,600 --> 00:10:37,640 Speaker 1: either wait or they could play something else. Home video 199 00:10:37,679 --> 00:10:40,560 Speaker 1: games not so much. Um. In fact, early home video games, 200 00:10:40,920 --> 00:10:44,560 Speaker 1: and we'll probably talk about this in another podcast, UM, 201 00:10:44,720 --> 00:10:48,720 Speaker 1: some of the early consoles were limited to four games 202 00:10:48,880 --> 00:10:53,640 Speaker 1: hard coded on the console itself. This was before the 203 00:10:53,679 --> 00:11:00,080 Speaker 1: cartridge four, before the yeah four games, Yeah I have one. 204 00:11:00,120 --> 00:11:02,480 Speaker 1: They only had three, right, right, Some of the earlier 205 00:11:02,520 --> 00:11:06,560 Speaker 1: ones had even fewer, but at any rate, so the 206 00:11:06,640 --> 00:11:09,000 Speaker 1: arcade had the advantage over there in the social aspect 207 00:11:09,000 --> 00:11:11,839 Speaker 1: for a really long time, right, And it had the 208 00:11:11,920 --> 00:11:14,920 Speaker 1: advantage of graphics and sound for a really long time. 209 00:11:14,920 --> 00:11:17,800 Speaker 1: But eventually the home market started to catch up, and 210 00:11:17,880 --> 00:11:22,800 Speaker 1: on top of that, players began to divide up into 211 00:11:22,880 --> 00:11:25,679 Speaker 1: two camps. You had the people who really like the 212 00:11:25,800 --> 00:11:28,040 Speaker 1: arcade experience in the sense of the kind of games 213 00:11:28,040 --> 00:11:32,320 Speaker 1: that have that really intense but short time frame. The 214 00:11:32,400 --> 00:11:35,280 Speaker 1: video game market at home, you could create games that 215 00:11:35,480 --> 00:11:39,240 Speaker 1: lasted a really long time, had a really extended experience, 216 00:11:39,880 --> 00:11:42,240 Speaker 1: and because you've already paid for the game, right, I 217 00:11:42,240 --> 00:11:44,840 Speaker 1: mean you you went out and you plug down fifty 218 00:11:44,880 --> 00:11:47,959 Speaker 1: dollars for a video game. Uh, whether you play it 219 00:11:48,080 --> 00:11:51,560 Speaker 1: once or whether you play it forever, that you've already 220 00:11:51,559 --> 00:11:53,720 Speaker 1: poured all the money you're going to into that game, 221 00:11:54,880 --> 00:11:57,120 Speaker 1: at least until we get to downloadable content, which was 222 00:11:57,240 --> 00:12:00,400 Speaker 1: much further down the road. So at that stage, you 223 00:12:00,760 --> 00:12:02,520 Speaker 1: could go ahead and design a game for players that 224 00:12:02,559 --> 00:12:05,760 Speaker 1: would be very you know, an extended experience. It's something 225 00:12:05,800 --> 00:12:10,680 Speaker 1: that you can't get in our arcade without sacrificing profit. Yes, uh. 226 00:12:10,720 --> 00:12:14,080 Speaker 1: And then as players began to value that experience, they 227 00:12:14,160 --> 00:12:17,760 Speaker 1: stopped going to arcades as much, um, and so the 228 00:12:17,920 --> 00:12:21,800 Speaker 1: arcade attendance began to suffer. And that's when you say 229 00:12:21,920 --> 00:12:25,640 Speaker 1: it's also really expensive actually to maintain in arcade. Well, 230 00:12:25,800 --> 00:12:28,440 Speaker 1: talk about talk about the costs, the relative costs a 231 00:12:28,559 --> 00:12:32,240 Speaker 1: enemy you uh you have. Let's say I'm making up 232 00:12:32,240 --> 00:12:36,040 Speaker 1: a generic console home console game. You you spend say 233 00:12:36,080 --> 00:12:39,760 Speaker 1: three dollars for the console and about fifty dollars sixty 234 00:12:39,800 --> 00:12:43,360 Speaker 1: dollars for a game, and that's expensive. I mean to 235 00:12:43,400 --> 00:12:45,720 Speaker 1: get started when you're first getting buying a new console. 236 00:12:45,720 --> 00:12:47,680 Speaker 1: I mean if it's something like you know, a brand 237 00:12:47,720 --> 00:12:52,040 Speaker 1: new Xbox or or PlayStation. Um, you know, when it 238 00:12:52,080 --> 00:12:54,400 Speaker 1: first comes out, it could be six seven hundred dollars 239 00:12:54,440 --> 00:12:58,560 Speaker 1: from the machine. Still one uh one stand up coin 240 00:12:58,640 --> 00:13:02,160 Speaker 1: operated arcade game much more expensive than that, especially if 241 00:13:02,160 --> 00:13:05,600 Speaker 1: it's new, yes, or paradoxically some of the older ones 242 00:13:05,640 --> 00:13:08,800 Speaker 1: as well, because they become collectors items. Indeed. So I mean, 243 00:13:08,880 --> 00:13:11,880 Speaker 1: and that's just one game. If you're trying to you know, 244 00:13:11,920 --> 00:13:15,960 Speaker 1: pay rent on an arcade space every month, pay employees, 245 00:13:16,440 --> 00:13:18,280 Speaker 1: which is going to be one of your largest items 246 00:13:18,280 --> 00:13:21,720 Speaker 1: on the budget anyway, I mean staffing, uh, and then 247 00:13:22,040 --> 00:13:23,959 Speaker 1: you have to pay for the electricity to run all 248 00:13:24,000 --> 00:13:27,439 Speaker 1: these electronics in your your establishment. You have to get 249 00:13:27,440 --> 00:13:29,640 Speaker 1: people in and they're they're dropping in a quarter at 250 00:13:29,679 --> 00:13:32,720 Speaker 1: a time. I mean, that's why, you know, the the 251 00:13:32,760 --> 00:13:35,720 Speaker 1: economics of it are just so are just so bad 252 00:13:35,800 --> 00:13:38,840 Speaker 1: unless you have people thronging through the doors. And that's 253 00:13:38,840 --> 00:13:41,439 Speaker 1: why I think, Um, that's a big thing that had 254 00:13:41,600 --> 00:13:43,760 Speaker 1: a lot to do with the rise and cost of 255 00:13:43,800 --> 00:13:46,040 Speaker 1: the video games. I remember going back into an arcade 256 00:13:46,320 --> 00:13:48,679 Speaker 1: and in the nineties, you know, after dropping quarter after 257 00:13:48,760 --> 00:13:50,880 Speaker 1: quarter in the games before and then finding that a 258 00:13:50,920 --> 00:13:53,360 Speaker 1: lot of them were at least fifty cents to play, 259 00:13:53,400 --> 00:13:56,200 Speaker 1: if not a dollar, and you're going, you know, I 260 00:13:56,240 --> 00:13:59,320 Speaker 1: can't afford to, you know, play more than four or 261 00:13:59,320 --> 00:14:02,760 Speaker 1: five games of time. Yeah, and and so it's expensive. 262 00:14:02,840 --> 00:14:05,880 Speaker 1: And you can see that reflected in the way arcades 263 00:14:05,960 --> 00:14:09,200 Speaker 1: started to change strategies and how to charge customers. When 264 00:14:09,200 --> 00:14:12,040 Speaker 1: we talked about the tokens thing, Really, the tokens come 265 00:14:12,080 --> 00:14:16,200 Speaker 1: down to you spending more money than you normally would 266 00:14:16,240 --> 00:14:18,679 Speaker 1: because if you put a dollar in a change machine, 267 00:14:18,720 --> 00:14:20,800 Speaker 1: you get four quarters out. There's no guarantee that you're 268 00:14:20,800 --> 00:14:23,600 Speaker 1: gonna spend those four quarters at the arcade. You may 269 00:14:23,640 --> 00:14:25,480 Speaker 1: just be using that change machine. You might play one 270 00:14:25,480 --> 00:14:27,240 Speaker 1: game and then you walk away with seventy five cents. 271 00:14:27,920 --> 00:14:29,920 Speaker 1: If you get tokens, you can only use it in 272 00:14:29,960 --> 00:14:32,360 Speaker 1: the arcade. And a lot of times they would use 273 00:14:32,480 --> 00:14:35,880 Speaker 1: a little techniques like you know, if you buy, you 274 00:14:35,920 --> 00:14:38,360 Speaker 1: put in a dollar, you get four tokens, but if 275 00:14:38,400 --> 00:14:40,920 Speaker 1: you put in five dollars, you know, maybe they'll throw 276 00:14:40,960 --> 00:14:44,240 Speaker 1: in an extra dollar's worth of tokens, so you get tokens, 277 00:14:45,000 --> 00:14:47,040 Speaker 1: you know, So it entices you to spend even more 278 00:14:47,120 --> 00:14:50,400 Speaker 1: cash at the arcade itself. Yeah, because they're just selling 279 00:14:50,440 --> 00:14:54,200 Speaker 1: time on machines. They're not. There's no loss for them 280 00:14:54,360 --> 00:14:57,040 Speaker 1: to throw in some free tokens. And then then you 281 00:14:57,080 --> 00:15:00,640 Speaker 1: have establishments like David Busters that uses a hard based 282 00:15:00,720 --> 00:15:03,120 Speaker 1: system where you're buying credit and the credit is put 283 00:15:03,160 --> 00:15:04,920 Speaker 1: on a card and then you slide the card in 284 00:15:05,000 --> 00:15:08,520 Speaker 1: the games. This is brilliant because now you've reached the 285 00:15:08,520 --> 00:15:13,600 Speaker 1: point where you've you've removed the value from the game itself. Like, 286 00:15:14,520 --> 00:15:16,960 Speaker 1: unless you're really good at doing math in your head, 287 00:15:17,480 --> 00:15:21,200 Speaker 1: it's really hard to establish how much money each per 288 00:15:21,240 --> 00:15:24,160 Speaker 1: play is costing you, because you know, you put in 289 00:15:24,160 --> 00:15:26,160 Speaker 1: twenty bucks, you get twenty bucks worth of credit on 290 00:15:26,240 --> 00:15:29,320 Speaker 1: your on your card, and it's it's transferred into points, 291 00:15:29,800 --> 00:15:32,400 Speaker 1: and then each game is worth a certain amount of points. 292 00:15:32,480 --> 00:15:35,000 Speaker 1: Unless you're like doing that conversion in your head, you're 293 00:15:35,040 --> 00:15:36,720 Speaker 1: not thinking, hey, this has cost to be a buck 294 00:15:36,760 --> 00:15:39,960 Speaker 1: twenty five per play or something like that. Um, and 295 00:15:40,280 --> 00:15:43,200 Speaker 1: I just pulled that number of thin air, so sure, yeah, 296 00:15:43,360 --> 00:15:48,560 Speaker 1: that was just an example. Um yeah, as I always do. 297 00:15:48,320 --> 00:15:50,600 Speaker 1: We have to do that sometimes to set up an example. 298 00:15:50,640 --> 00:15:54,600 Speaker 1: So right, So, so those were some some ways of 299 00:15:54,840 --> 00:15:57,720 Speaker 1: arcades trying to extend their their lifespan and some of 300 00:15:57,720 --> 00:16:00,400 Speaker 1: them are still around, like Damon Busters. Of course you 301 00:16:00,400 --> 00:16:03,480 Speaker 1: can find those locations around the United States. Excuse me, 302 00:16:03,560 --> 00:16:06,120 Speaker 1: had a little hiccup there. Um. And of course those 303 00:16:06,120 --> 00:16:09,200 Speaker 1: cards are reloadable, so you could bring it back next 304 00:16:09,240 --> 00:16:10,760 Speaker 1: time you come. Yeah, you can actually use them in 305 00:16:10,760 --> 00:16:13,800 Speaker 1: different locations to see. That's another enticement there, because back 306 00:16:14,000 --> 00:16:16,280 Speaker 1: as as opposed to the tokens, which might only work 307 00:16:16,320 --> 00:16:20,040 Speaker 1: in one arcade, if you if you go to a franchise, 308 00:16:20,520 --> 00:16:23,560 Speaker 1: you might be able to transfer those those credits towards 309 00:16:23,600 --> 00:16:27,520 Speaker 1: another game system, although that's not necessarily seamless. I had. 310 00:16:27,720 --> 00:16:30,920 Speaker 1: I experienced a problem when I visited Philadelphia and went 311 00:16:30,960 --> 00:16:32,760 Speaker 1: to a David Busters and tried to use my Atlanta 312 00:16:32,840 --> 00:16:36,720 Speaker 1: David Buster's card, and the person behind the counter, because 313 00:16:36,720 --> 00:16:38,280 Speaker 1: I was actually going up to the counter at that point, 314 00:16:38,280 --> 00:16:42,480 Speaker 1: the automated systems were full, uh look and said, something's 315 00:16:42,520 --> 00:16:45,520 Speaker 1: weird here. It's telling me that you're from Atlanta. That's 316 00:16:45,680 --> 00:16:50,320 Speaker 1: not weird. That is where I'm from. Are you calling 317 00:16:50,400 --> 00:16:53,200 Speaker 1: Atlanta weird? I mean, I'm not gonna be mad. I'm 318 00:16:53,240 --> 00:16:55,440 Speaker 1: just wondering what you're basing that on. And we got 319 00:16:55,440 --> 00:16:58,080 Speaker 1: into this big philosophical discussion, and I didn't get to 320 00:16:58,120 --> 00:17:02,240 Speaker 1: play my ski ball, but that's a story for another 321 00:17:02,240 --> 00:17:06,200 Speaker 1: podcast ski Ball. That's actually a good point, oh about 322 00:17:06,240 --> 00:17:09,880 Speaker 1: how arcades would try and differentiate themselves from the home market. Yes. 323 00:17:10,200 --> 00:17:12,880 Speaker 1: One of the things that I read that uh, that 324 00:17:13,040 --> 00:17:16,879 Speaker 1: may also have played a smaller role in the decline 325 00:17:17,000 --> 00:17:19,679 Speaker 1: of the popularity of video games, or at least the 326 00:17:19,840 --> 00:17:23,440 Speaker 1: video game arcade, is that a lot of the organizations 327 00:17:23,480 --> 00:17:26,560 Speaker 1: now that still maintain a lot of video games and 328 00:17:26,640 --> 00:17:29,040 Speaker 1: other kinds of amusements like that they switched to a 329 00:17:29,600 --> 00:17:32,600 Speaker 1: ticket reward system, so and a lot of video games 330 00:17:32,640 --> 00:17:35,280 Speaker 1: didn't offer that, and you didn't see you know, frog 331 00:17:35,760 --> 00:17:38,320 Speaker 1: pumping out tickets. It's hard to it's hard to compete 332 00:17:38,359 --> 00:17:41,359 Speaker 1: with the home video game market today because home video 333 00:17:41,359 --> 00:17:44,000 Speaker 1: games are so sophisticated. Yes, right, So if you go 334 00:17:44,080 --> 00:17:47,320 Speaker 1: and get the PlayStation three and Xbox three sixty we 335 00:17:47,800 --> 00:17:51,399 Speaker 1: or a really you know, a decent gaming computer, you 336 00:17:51,440 --> 00:17:55,280 Speaker 1: can run games that that are phenomenal, that are really deep, 337 00:17:55,600 --> 00:17:59,560 Speaker 1: rich experiences, that have amazing graphics, you know, and and 338 00:17:59,680 --> 00:18:04,720 Speaker 1: can have hours and hours of gameplay to them, whereas, uh, 339 00:18:04,960 --> 00:18:07,480 Speaker 1: you know, our kids just can't compete with that experience. 340 00:18:07,800 --> 00:18:10,280 Speaker 1: So One of the ways that they get around that 341 00:18:10,520 --> 00:18:14,200 Speaker 1: is by offering these amusements, these these games of skill 342 00:18:14,359 --> 00:18:17,760 Speaker 1: or chance or whatever that that rewards you for playing 343 00:18:17,760 --> 00:18:19,840 Speaker 1: with tickets. And then of course eventually you can trade 344 00:18:19,840 --> 00:18:22,560 Speaker 1: the tickets in to get something. For example, a friend 345 00:18:22,560 --> 00:18:27,200 Speaker 1: of mine who I will not name, uh, played these 346 00:18:27,359 --> 00:18:32,719 Speaker 1: enough at a Dave and Busters to get an Xbox. Yeah. 347 00:18:32,800 --> 00:18:35,320 Speaker 1: If you've ever yeah, if you've ever looked at the 348 00:18:35,440 --> 00:18:38,840 Speaker 1: points needed to get some of these big ticket items, 349 00:18:38,960 --> 00:18:42,040 Speaker 1: they're astronomical. So you sit there and you start doing 350 00:18:42,040 --> 00:18:46,439 Speaker 1: the bath, like, all right, how many plays of various 351 00:18:46,640 --> 00:18:49,280 Speaker 1: ticket winning games did he have to did he have 352 00:18:49,359 --> 00:18:51,720 Speaker 1: to go through in order to buy essentially, you know, 353 00:18:51,760 --> 00:18:53,879 Speaker 1: to trade the tickets in to get an Xbox? And 354 00:18:53,920 --> 00:18:56,800 Speaker 1: I wonder how many actual consoles he could have purchased 355 00:18:56,840 --> 00:19:00,040 Speaker 1: with the money that he's spent, you know, buying it 356 00:19:00,320 --> 00:19:02,800 Speaker 1: so that he could play those games. We know people 357 00:19:02,800 --> 00:19:05,800 Speaker 1: were uh to do that. I wasn't going to say 358 00:19:05,840 --> 00:19:11,040 Speaker 1: that he's stupid, he doesn't listen to this show. I'm alright, alright, yeah, um, 359 00:19:11,080 --> 00:19:13,920 Speaker 1: but uh but yeah, I mean that they were trying 360 00:19:13,920 --> 00:19:15,520 Speaker 1: all kinds of things at one point. I mean, hey, 361 00:19:15,560 --> 00:19:18,000 Speaker 1: there was this game that you could dance on and 362 00:19:18,000 --> 00:19:20,080 Speaker 1: there were different colored pads on the floor and you 363 00:19:20,119 --> 00:19:22,560 Speaker 1: could you know, match this stuff on the thing, and 364 00:19:22,600 --> 00:19:25,720 Speaker 1: you couldn't do that at home except when they brought 365 00:19:25,720 --> 00:19:30,440 Speaker 1: it home. Yeah, so you know, and see, that's those 366 00:19:30,480 --> 00:19:31,879 Speaker 1: are the kind of games you're going to see at 367 00:19:31,960 --> 00:19:36,120 Speaker 1: arcades now. They are the games that tend to be bigger, 368 00:19:36,200 --> 00:19:39,480 Speaker 1: immersive experiences than things that you typically will see at 369 00:19:39,480 --> 00:19:42,240 Speaker 1: home until the next big innovation, like until Connect comes 370 00:19:42,240 --> 00:19:46,280 Speaker 1: out or or the next generation of consoles come out 371 00:19:46,680 --> 00:19:50,160 Speaker 1: where you can kind of simulate the arcade experience even 372 00:19:50,240 --> 00:19:53,400 Speaker 1: further in your own home. The way that arcides differentiate 373 00:19:53,440 --> 00:19:56,399 Speaker 1: themselves is through these games like the dance dance games 374 00:19:56,440 --> 00:20:00,800 Speaker 1: and the racing games where it's actual it yeah, and 375 00:20:00,840 --> 00:20:03,919 Speaker 1: you're usually racing against other players. Or there are a 376 00:20:03,920 --> 00:20:06,640 Speaker 1: lot of light gun games, lots and lots of those, 377 00:20:06,680 --> 00:20:12,040 Speaker 1: because these are experiences that are not as easily replicable 378 00:20:12,080 --> 00:20:15,760 Speaker 1: at home. So clearly that helps differentiate them from the 379 00:20:15,800 --> 00:20:17,679 Speaker 1: home video game market and gives you a reason to 380 00:20:17,720 --> 00:20:21,080 Speaker 1: go in there and play these games. Uh. But as 381 00:20:21,160 --> 00:20:24,159 Speaker 1: the market gets the home market gets more sophisticated, that 382 00:20:24,359 --> 00:20:27,959 Speaker 1: spells more trouble for these arcade systems. That also is 383 00:20:28,040 --> 00:20:31,440 Speaker 1: what makes old fogies like me and Chris cry when 384 00:20:31,480 --> 00:20:35,880 Speaker 1: we walk into an actual arcade establishment that still exists, 385 00:20:36,119 --> 00:20:38,359 Speaker 1: because while most of them died out, not all of 386 00:20:38,400 --> 00:20:41,520 Speaker 1: them did. Some of them are still around. But when 387 00:20:41,560 --> 00:20:44,119 Speaker 1: you walk into one and you're an old timer, you 388 00:20:44,200 --> 00:20:46,400 Speaker 1: kind of get upset because you look around and you're like, well, 389 00:20:46,520 --> 00:20:48,680 Speaker 1: all the games here are the same. They're all either 390 00:20:48,800 --> 00:20:53,640 Speaker 1: racing games, dance games, or gun games. Where where's the rampage, 391 00:20:53,720 --> 00:21:00,640 Speaker 1: where's the elevator action? Where's the pack land? Yeah? Uh, yeah, 392 00:21:00,640 --> 00:21:02,600 Speaker 1: I want to play that new pac Man game that 393 00:21:02,680 --> 00:21:05,440 Speaker 1: you saw at CES. Oh, the four the Four Persons 394 00:21:05,480 --> 00:21:08,919 Speaker 1: simultaneous pac Man game, which is only available in an 395 00:21:09,000 --> 00:21:12,840 Speaker 1: arcade version. Right. Yeah. But if you are an old 396 00:21:12,880 --> 00:21:15,840 Speaker 1: fogy like us, uh and you're interested in catching up 397 00:21:15,840 --> 00:21:18,159 Speaker 1: on something, you might check out this one place I 398 00:21:18,480 --> 00:21:21,359 Speaker 1: read about in an article on the Christian Science Monitor 399 00:21:21,400 --> 00:21:25,159 Speaker 1: by Ethan Gilsdorf. Um Up in New Hampshire there is 400 00:21:25,200 --> 00:21:28,240 Speaker 1: the American Classic Arcade Museum, and there's nothing and there 401 00:21:28,280 --> 00:21:31,600 Speaker 1: it's it's over an arcade, but no machine in there 402 00:21:31,680 --> 00:21:35,120 Speaker 1: is newer. So it sounds like a lot of fun 403 00:21:35,160 --> 00:21:37,280 Speaker 1: for those of us who are into that kind of thing. 404 00:21:37,359 --> 00:21:40,080 Speaker 1: There were some good games made after that too, but sure, 405 00:21:40,440 --> 00:21:45,120 Speaker 1: this is the classic. Really, the arcade didn't truly start 406 00:21:45,160 --> 00:21:48,840 Speaker 1: suffering until about the mid nineties, which is which is 407 00:21:48,880 --> 00:21:52,160 Speaker 1: when you started seeing some of the more advanced home 408 00:21:52,200 --> 00:21:54,639 Speaker 1: consoles start to come out of that point, the ne 409 00:21:54,880 --> 00:21:58,600 Speaker 1: S and super A nes UH didn't take a huge 410 00:21:58,760 --> 00:22:02,680 Speaker 1: chunk out of the Arcade AIDS until until much later, 411 00:22:03,119 --> 00:22:06,640 Speaker 1: and like I said, until the mid nineties. So but yeah, 412 00:22:06,680 --> 00:22:10,120 Speaker 1: there there plenty of great games that were made eight 413 00:22:10,200 --> 00:22:16,119 Speaker 1: or earlier discs of tron Um Elevator Actions by Hunter 414 00:22:16,960 --> 00:22:20,800 Speaker 1: Fantastic Games. So yeah, that's that's kind of the story 415 00:22:21,000 --> 00:22:23,600 Speaker 1: between about the rise and fall of arcades. I mean, 416 00:22:23,840 --> 00:22:25,520 Speaker 1: like I said, we could still find a few of 417 00:22:25,520 --> 00:22:29,160 Speaker 1: them scattered here and there, but they aren't they aren't 418 00:22:29,200 --> 00:22:32,639 Speaker 1: as omnipresent as they seem to be in the early eighties. 419 00:22:32,960 --> 00:22:34,639 Speaker 1: I mean, it used to be that there you couldn't 420 00:22:34,640 --> 00:22:38,399 Speaker 1: walk into a shopping mall without finding at least one arcade. 421 00:22:38,560 --> 00:22:40,720 Speaker 1: There are some malls I went into that were big 422 00:22:40,840 --> 00:22:44,600 Speaker 1: enough to have to remember that, and they were always 423 00:22:44,600 --> 00:22:47,320 Speaker 1: packed with people too. Yeah, and and you know there's 424 00:22:47,320 --> 00:22:50,120 Speaker 1: certain experiences that you just can't get like you can 425 00:22:50,160 --> 00:22:52,560 Speaker 1: play on Xbox Live. You can play against other players, 426 00:22:52,600 --> 00:22:57,120 Speaker 1: which is fantastic, and other other game systems supports similar 427 00:22:57,720 --> 00:23:02,800 Speaker 1: uh competitive or cooperative game play online, and that's fantastic. 428 00:23:02,840 --> 00:23:05,439 Speaker 1: It's still not quite the same as lining up to 429 00:23:06,359 --> 00:23:10,720 Speaker 1: a an arcade console and or arcade cabinet rather and 430 00:23:10,800 --> 00:23:13,359 Speaker 1: plunking a quarter down on the screen to mark that 431 00:23:13,440 --> 00:23:17,040 Speaker 1: you have the next game as two people are battling 432 00:23:17,040 --> 00:23:20,120 Speaker 1: it out in Mortal Kombat or Street Fighter or or 433 00:23:20,560 --> 00:23:22,880 Speaker 1: something like that. I remember when people used to put 434 00:23:22,880 --> 00:23:25,639 Speaker 1: a quarter up on the screen glass to let you 435 00:23:25,680 --> 00:23:30,480 Speaker 1: know next game. Yeah, I remember. So, So let's let's 436 00:23:30,520 --> 00:23:33,000 Speaker 1: wrap this up with do you have any like favorite 437 00:23:33,119 --> 00:23:35,720 Speaker 1: arcade stories at all? I have one I can tell 438 00:23:35,760 --> 00:23:39,159 Speaker 1: if you want to think of one. Okay, go ahead, okay. 439 00:23:39,280 --> 00:23:44,280 Speaker 1: So I attended a science fiction convention in Chattanooga, Tennessee. 440 00:23:45,040 --> 00:23:49,000 Speaker 1: Uh in, oh gosh. It probably would been in the 441 00:23:49,240 --> 00:23:54,840 Speaker 1: early nineties maybe, And sadly, one of the biggest attractions 442 00:23:54,920 --> 00:23:59,920 Speaker 1: at this tiny, tiny convention was a copy of gaunt 443 00:24:00,080 --> 00:24:04,680 Speaker 1: Let Too that was in their little game area for 444 00:24:04,680 --> 00:24:08,840 Speaker 1: for the hotel. It was the hotel's arcade machine and 445 00:24:09,119 --> 00:24:13,159 Speaker 1: one of the convention guys decided that it would be 446 00:24:13,200 --> 00:24:16,399 Speaker 1: fun to go ahead and invest and get tons and 447 00:24:16,440 --> 00:24:18,920 Speaker 1: tons and tons of quarters. I know that some people 448 00:24:18,960 --> 00:24:22,439 Speaker 1: hate me using the phrase tons of stuff, but anyway, 449 00:24:22,480 --> 00:24:25,000 Speaker 1: lots of quarters and allow people to play this game 450 00:24:25,000 --> 00:24:27,679 Speaker 1: as long as they wanted to. So I got in 451 00:24:27,880 --> 00:24:32,200 Speaker 1: on level one and played Gauntlet too with three other 452 00:24:32,280 --> 00:24:35,720 Speaker 1: people until we got to some ridiculous level like in 453 00:24:35,760 --> 00:24:39,359 Speaker 1: the hundreds and uh and that was one of the 454 00:24:39,440 --> 00:24:42,680 Speaker 1: most fun experiences because it was just, again, you've got 455 00:24:42,680 --> 00:24:46,800 Speaker 1: four people working together. They're cooperating trying to to play 456 00:24:46,840 --> 00:24:50,800 Speaker 1: through this game. And uh and you know the the 457 00:24:50,880 --> 00:24:53,280 Speaker 1: jokes that come up as people accidentally do things like 458 00:24:53,359 --> 00:24:55,440 Speaker 1: shoot the food. If you've ever played the Gauntlet games, 459 00:24:55,440 --> 00:24:59,240 Speaker 1: it has some very uh distinctive phrases that come out 460 00:24:59,320 --> 00:25:04,120 Speaker 1: as you play, like, you know, warriors shop the food elf, 461 00:25:04,160 --> 00:25:08,800 Speaker 1: your life force is running out, Wizard needs food badly. 462 00:25:09,680 --> 00:25:12,159 Speaker 1: So uh yeah, that just ended up becoming a great 463 00:25:12,200 --> 00:25:17,960 Speaker 1: community experience. Yeah, I um, I don't really have a 464 00:25:18,040 --> 00:25:20,119 Speaker 1: story like that so much, but I do. I do 465 00:25:20,240 --> 00:25:23,040 Speaker 1: remember going to my friend's parents arcade, and you know 466 00:25:23,240 --> 00:25:25,320 Speaker 1: that I was pretty much guaranteed to see somebody I 467 00:25:25,400 --> 00:25:27,879 Speaker 1: knew there, which was really really cool. And then I 468 00:25:27,960 --> 00:25:29,679 Speaker 1: used to go to this one pizza place all the 469 00:25:29,720 --> 00:25:31,880 Speaker 1: time when I was a kid, and my parents would 470 00:25:31,880 --> 00:25:34,240 Speaker 1: just you know, give me five bucks to play until 471 00:25:34,280 --> 00:25:36,560 Speaker 1: the pizza showed up, and you know, there was always 472 00:25:36,560 --> 00:25:41,880 Speaker 1: something good. Marble Madness, Spy Hunter Tapper, Marble Madness. Wow, yeah, 473 00:25:42,400 --> 00:25:45,480 Speaker 1: that was That was the first time I encountered Dragon's 474 00:25:45,560 --> 00:25:49,960 Speaker 1: Layer and uh, you know, trying to figure out the 475 00:25:50,320 --> 00:25:52,639 Speaker 1: sequence of moves that would get you to the next level. 476 00:25:52,680 --> 00:25:54,880 Speaker 1: And yeah, I finally got to see a laser disc 477 00:25:55,000 --> 00:25:58,159 Speaker 1: of Dragon's Layer which showed how to go through the 478 00:25:58,200 --> 00:26:00,720 Speaker 1: whole game and win at the end. And then after 479 00:26:00,920 --> 00:26:03,240 Speaker 1: it ran through that, it showed all the ways you 480 00:26:03,240 --> 00:26:07,440 Speaker 1: can die. Yeah, though the different ways you could die 481 00:26:07,600 --> 00:26:13,560 Speaker 1: part was about three times longer than the actual gameplay part. Um. Yeah, 482 00:26:13,600 --> 00:26:16,679 Speaker 1: it's it's it's definitely one of those experiences. It's kind 483 00:26:16,680 --> 00:26:18,280 Speaker 1: of sad to see it go away. But at the 484 00:26:18,280 --> 00:26:22,399 Speaker 1: same time, financially, it's hard to justify operating an arcade. 485 00:26:22,440 --> 00:26:25,040 Speaker 1: It's just really challenging to do it in a way 486 00:26:25,080 --> 00:26:27,880 Speaker 1: that that will make enough money to pay all the bills, 487 00:26:27,960 --> 00:26:31,640 Speaker 1: much less turn a profit. So it's challenging. I'd still 488 00:26:31,640 --> 00:26:33,919 Speaker 1: like to find that cow milking video game that you 489 00:26:33,960 --> 00:26:38,040 Speaker 1: were talking about. Go to Japan, dude. We should also 490 00:26:38,040 --> 00:26:41,880 Speaker 1: add that this is really only true necessarily in North America. 491 00:26:41,920 --> 00:26:45,000 Speaker 1: There are other places where arcades are still going strong, 492 00:26:45,320 --> 00:26:47,879 Speaker 1: and Japan is one of those places. You can go 493 00:26:47,920 --> 00:26:49,919 Speaker 1: to Japan and there are plenty of different arcades, and 494 00:26:49,920 --> 00:26:53,320 Speaker 1: they have really innovative games, and sometimes they're really crazy, 495 00:26:53,400 --> 00:26:56,760 Speaker 1: like a a Milk the Cow arcade game where you 496 00:26:56,840 --> 00:27:01,679 Speaker 1: actually milk the electronic utters of a plastic cow. But 497 00:27:01,720 --> 00:27:05,280 Speaker 1: it was basically like Simon, right, Yeah, that's what That's 498 00:27:05,280 --> 00:27:07,879 Speaker 1: what it looked like to me. I didn't work up 499 00:27:07,920 --> 00:27:10,840 Speaker 1: the courage to actually play it because I was certain 500 00:27:10,920 --> 00:27:13,880 Speaker 1: that video of me playing it would show up online later. 501 00:27:13,920 --> 00:27:19,960 Speaker 1: And sadly, that particular arcade no longer exists. International Bowl 502 00:27:19,960 --> 00:27:23,880 Speaker 1: and Arcade off Bufford Highway. I miss you. Just goes 503 00:27:23,920 --> 00:27:25,720 Speaker 1: to show you if you get the opportunity to play 504 00:27:25,720 --> 00:27:32,399 Speaker 1: an unusual coin operated video game, sees that opportunity. Dude. 505 00:27:32,920 --> 00:27:36,480 Speaker 1: Did you ever play any of the arcade arm wrestling games? Okay, 506 00:27:36,480 --> 00:27:38,680 Speaker 1: we'll get into that later. Okay, any of you guys 507 00:27:38,760 --> 00:27:42,240 Speaker 1: have any questions, comments, topic suggestions, or anything like that. 508 00:27:42,400 --> 00:27:44,760 Speaker 1: You can write us our email. 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