WEBVTT - Sony's Portable Gaming Systems

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello everyone,

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<v Speaker 1>and welcome to tech stuff. My name is Chris Pallette

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<v Speaker 1>and I am the tech editor at how stuff works

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<v Speaker 1>dot com. Sitting across from me, as always is senior

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<v Speaker 1>writer Jonathan Stricklin. What's shake and bacon? All right? Then,

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<v Speaker 1>I think we, uh, we're gonna get into some games today. Yeah,

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<v Speaker 1>we're gonna start off with a little listener mail. This listen, Now,

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<v Speaker 1>I didn't I'm mean to go all Casey case in there.

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<v Speaker 1>I don't know where that came from. This listener mail

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<v Speaker 1>comes from Mikey, who says I'm getting the new PSP

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<v Speaker 1>GO and I want to know more about it. Sent

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<v Speaker 1>from my A T and T iPhone. Mikey sent this,

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<v Speaker 1>by the way back in October, which probably means that

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<v Speaker 1>he's had the PSP GO for a while now. So

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<v Speaker 1>I apologize my key, but I think you're other people

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<v Speaker 1>want to know about the PSP GO. So we thought

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<v Speaker 1>we talked about the PSP system in general and then

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<v Speaker 1>work our way to the go. Yes, the the PlayStation

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<v Speaker 1>portable or PSP is a the newest venture from Sony

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<v Speaker 1>in the I mean the line itself is newest venture

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<v Speaker 1>from Sony in the the portable gaming market. Now, there

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<v Speaker 1>have been many, many, many many many portable games over

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<v Speaker 1>the over the years, dating back to the nineteen eighties

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<v Speaker 1>electronic games, I should say, you know, I wasna say, hey,

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<v Speaker 1>baseball is pretty portable. Yeah, I need THEE and all.

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<v Speaker 1>But no, no, I I remember somewhat fondly the days

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<v Speaker 1>of the Mattel electronic football with the little blinking Yes,

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<v Speaker 1>that red light is my quarterback and it's throwing this

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<v Speaker 1>other blinking red light to this other red light, which

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<v Speaker 1>is my who catches the ball from the quarterback. I'm

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<v Speaker 1>no good with sports. Uh, you can just a receiver

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<v Speaker 1>receiver se different people might. They were all just blinking

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<v Speaker 1>lights to me. So since that's the problem. Is that

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<v Speaker 1>everything I know about football I learned from those really

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<v Speaker 1>primitive handheld games. They don't look anything like that in person. Yeah.

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<v Speaker 1>I was very disappointed when I went to my first

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<v Speaker 1>football game and the music wasn't done in these tiny

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<v Speaker 1>little blips and bleeps. It was actually I was I

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<v Speaker 1>was quite scared and ended up hiding under the bleachers

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<v Speaker 1>for most of the game. No, no two bit sounds there, No,

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<v Speaker 1>it was. It was overwhelming and frightening. But that's ah,

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<v Speaker 1>that's that's talking about the early early days of portable gaming.

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<v Speaker 1>And of course for a really long time, one particular

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<v Speaker 1>name dominated in portable gaming. Actually in a way, they're

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<v Speaker 1>still dominating. But that name would be Nintendo. Yes. Now,

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<v Speaker 1>they weren't the very first though, I mean, there were

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<v Speaker 1>other people who handed you know, making being the next

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<v Speaker 1>electronic gaming giant, but the Nintendo Game Boy managed to

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<v Speaker 1>catch on with gamers in a way that no other

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<v Speaker 1>portable gaming system had at that point. And one could

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<v Speaker 1>argue since even um there have been a lot of

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<v Speaker 1>other portable gaming systems that have been out there, some

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<v Speaker 1>from manufacturers like Atari and UH and Sayers, Sega and UH,

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<v Speaker 1>and some of them had stats that and specifications that

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<v Speaker 1>were very impressive. When stacked up against the Nintendo Game Boy,

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<v Speaker 1>it was just amazing. You you look at the difference

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<v Speaker 1>and think, wow, uh, this is almost as dramatic a

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<v Speaker 1>a leap as the nes was over the old Attori

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<v Speaker 1>twenty six hundred. But it turned out that the game

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<v Speaker 1>Boy games the library was so huge, and the games

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<v Speaker 1>were really well designed and had a very very strict

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<v Speaker 1>policy when it came to um uh allowing games onto

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<v Speaker 1>the system that uh. Most of these systems, even though

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<v Speaker 1>they were technically more uh impressive than the game Boy,

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<v Speaker 1>just didn't catch on. So when Sony got into the game,

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<v Speaker 1>it wasn't a short thing. I mean, it wasn't a

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<v Speaker 1>done deal. Well yeah, I mean many many companies had

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<v Speaker 1>taken on UH Nintendo and tried to dethrone them because

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<v Speaker 1>they had a pretty strong hold on the market from

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<v Speaker 1>the early nines, and UH Sony has been the only

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<v Speaker 1>one who's been able to hold on as long as

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<v Speaker 1>it has. Although it's still you know, running a distant second.

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<v Speaker 1>You're at least second place, maybe not distant second, but

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<v Speaker 1>and I'm sure there are a lot of people that

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<v Speaker 1>owned both. And again we're talking about a system that

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<v Speaker 1>can do a whole lot more than just play games,

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<v Speaker 1>which when you think about that, and you think about

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<v Speaker 1>how relatively limited the Nintendo system is in comparison, it's

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<v Speaker 1>amazing still that that Nintendo's system is still dominant in

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<v Speaker 1>that market. However, Sony has fared better, better than some

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<v Speaker 1>of the predecessors and as Chris was saying, the PSP

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<v Speaker 1>is still alive and well, and it has its share

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<v Speaker 1>a very vocal, very passionate fans. It's a good system.

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<v Speaker 1>I mean, it's it's really really an impressive one. The first,

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<v Speaker 1>if you have never used a handheld gaming system, um

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<v Speaker 1>and or or if your only experience was with like

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<v Speaker 1>an old game Boy or even a game Boy Advance,

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<v Speaker 1>I think you'd be really surprised to see how the

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<v Speaker 1>PSP performs because it is essentially as powerful as the

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<v Speaker 1>PlayStation two and you've gotten a little portable framework. That's

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<v Speaker 1>that's pretty impressive. Yeah. As a matter of fact, um uh,

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<v Speaker 1>it has a better resolution than the than the Nintendo DS, yeah,

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<v Speaker 1>which of course is the the you know, the current

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<v Speaker 1>flagship on the Nintendo portable gaming front. Yeah yeah, um

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<v Speaker 1>and it's got a number of other specifications that really

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<v Speaker 1>have helped it cement its place as an entertainment device because,

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<v Speaker 1>um it's got a sixteen by nine and resolution, which

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<v Speaker 1>is the widescreen format as opposed to the four by three.

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<v Speaker 1>Um And of course, the the first uh few iterations

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<v Speaker 1>of the PlayStation Portable offered the opportunity to use U

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<v Speaker 1>M D S H universal media discs which you can

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<v Speaker 1>watch I mean, you can watch movies on it. It's

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<v Speaker 1>not quite as good as DVD as far as uh

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<v Speaker 1>you know, the resolution, but it is very close, so

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<v Speaker 1>I mean it. You can you can listen to music

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<v Speaker 1>on it, you can watch movies on it. Of course,

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<v Speaker 1>the the Nintendo machine has caught up in some regards,

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<v Speaker 1>but you're still not watching you know, you're still not

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<v Speaker 1>going to the video store and picking up a movie

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<v Speaker 1>to watch on your DS. Well, and you can listen

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<v Speaker 1>to music and some You could also download content uh

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<v Speaker 1>from a computer onto a memory stick and transfer that

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<v Speaker 1>to your PSP, which had the capable ability of having

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<v Speaker 1>memory six. I want to point out one thing really quickly,

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<v Speaker 1>just something that tends to bug me. So U m

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<v Speaker 1>d S yes, stands for Universe we medias. What else

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<v Speaker 1>do U m d s run on besides the PSP?

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<v Speaker 1>So what is universal about them? Well, you can put

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<v Speaker 1>all kinds of universal content. And that, my friends, is

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<v Speaker 1>why Chris should be in the PR department for Sony,

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<v Speaker 1>Because seriously, if you're gonna call your media format universal,

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<v Speaker 1>it darnwell better work for more than one device. This

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<v Speaker 1>this is just a personal bone. I have to pick

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<v Speaker 1>with with Sony in general, Sony is known for making

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<v Speaker 1>proprietary UM inputs and and and connectors and uh and

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<v Speaker 1>and cartridges and everything like that, anything that could theoretically

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<v Speaker 1>be proprietary, like a memory stick. Like a memory stick. Yes,

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<v Speaker 1>connectors for the power adapters right. Well, but you know,

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<v Speaker 1>the one nice thing is that their USB connector for

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<v Speaker 1>computer is actually the mini USB, so it it is

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<v Speaker 1>the one thing that the p SP has that standardized.

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<v Speaker 1>Everything else is a proprietary format from Sony. Uh. Sony

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<v Speaker 1>tends to do this a lot with its electronics. I

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<v Speaker 1>had a Sony camera actually still have the Sony camera

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<v Speaker 1>that I was talking about that. Uh. I lost the

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<v Speaker 1>USB cable for that, and of course as soon as

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<v Speaker 1>I took a look, and I'm like, oh well, I've

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<v Speaker 1>got other USB cables, and I looked at him, Oh wait,

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<v Speaker 1>this is a Sony one, and sure enough it has

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<v Speaker 1>one of those specific proprietary connectors you have to have

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<v Speaker 1>in order to plug it into the camera. UM gets

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<v Speaker 1>really really irritating. However, Uh, that's that's really neither here

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<v Speaker 1>nor there. I was just wanting to point that out

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<v Speaker 1>as something that was really bizarre to me. To see

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<v Speaker 1>something called a universal media disc and yet it only

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<v Speaker 1>works for one particular device. Well, on the other hand,

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<v Speaker 1>you've got uh Sony's proprietary nature also gives you an

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<v Speaker 1>advantage in some other departments because you with the PSP,

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<v Speaker 1>you have the ability to take UH proprietary son game

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<v Speaker 1>franchises like you know, Grand Tarismo and Ratchet and Clank

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<v Speaker 1>on the go with you. Um so it's you know,

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<v Speaker 1>you're not going to find those titles available for other

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<v Speaker 1>gaming systems and some other things. We should point out

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<v Speaker 1>that the PSP is able to do. You can use

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<v Speaker 1>a you can use cables to hook your PSP up

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<v Speaker 1>to a television and actually view content from your PSP

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<v Speaker 1>on your television, which is that's kind of interesting. Um.

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<v Speaker 1>Not everything is going to be full screen. It all

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<v Speaker 1>depends on the particular application you're running. Um. There are

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<v Speaker 1>also we should mention there are multiple generations of PSPs

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<v Speaker 1>out there. They're not all it's not just one unit

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<v Speaker 1>that has been on sale since it debuted and I

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<v Speaker 1>think two thousand four. Yeah, and it actually started in

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<v Speaker 1>two thousand four in Japan and made its way to

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<v Speaker 1>the shores of the United States in spring of two

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<v Speaker 1>thousand five, and um, that would be the very very

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<v Speaker 1>first model. Yeah, and uh, back back when it first debuted.

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<v Speaker 1>Just to give you an idea, this is this is

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<v Speaker 1>something I think is usually a mistake for a game company.

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<v Speaker 1>Debuting any kind of game console with only a few titles,

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<v Speaker 1>I think is a bad idea. It's always a better

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<v Speaker 1>idea to have as many titles as you possibly can

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<v Speaker 1>upon launch or shortly after launch. Otherwise, Uh, gamers can

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<v Speaker 1>lose interest very quickly. And I think when it first

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<v Speaker 1>launched there was something like six titles in Japan and

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<v Speaker 1>it wasn't until by the time I got to the

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<v Speaker 1>United States that there were many more. There was closer

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<v Speaker 1>than maybe thirty or whatever, which I think is a

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<v Speaker 1>much more healthy number. Yeah. Well, people were saying the

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<v Speaker 1>same thing about the launch than Nintendo. We that's when

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<v Speaker 1>it first came out, because there were I mean, there

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<v Speaker 1>were there were more than that, but you know, it

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<v Speaker 1>wasn't exactly overrun with two hundred titles when it started. Nervous.

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<v Speaker 1>I think that argument holds water too, because, as we see,

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<v Speaker 1>the one of the main complaints about the Wii is

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<v Speaker 1>still the lack of compelling games. So that's that's been

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<v Speaker 1>a problem that's hunted Nintendo for a while, although it's

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<v Speaker 1>not really hurt we sales. There was that one month

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<v Speaker 1>when PlayStation three sales overtook the Wei, but that was

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<v Speaker 1>a combination of several things. For one, that we had

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<v Speaker 1>been on sale forever and the p S three had

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<v Speaker 1>just had a massive price cut. Uh. And then of

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<v Speaker 1>course in November of two thousand nine, we sales picked

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<v Speaker 1>up again during the holiday season, so that you know,

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<v Speaker 1>it's just took kind of a temporary breather. Getting back

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<v Speaker 1>to the PSP they we were talking about the different generations,

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<v Speaker 1>so there's a they they designate these by numbers. UM. One,

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<v Speaker 1>the PSP one thousand is the first generation, correct as

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<v Speaker 1>far as I know, I haven't actually seen it labeled

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<v Speaker 1>that way. Um. But the PSP two thousand came out,

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<v Speaker 1>it was the next version, and it came out in

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<v Speaker 1>I believe two thousand seven, right, and this was slightly

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<v Speaker 1>slimmer and lighter, lighter, and uh. Then you have the

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<v Speaker 1>PSP three thousand, which came out in two thousand and eight.

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<v Speaker 1>That's got that was even slimmer. And also one of

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<v Speaker 1>the ways they managed to make slimmer was this is

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<v Speaker 1>this is what I thought was interesting. They managed to

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<v Speaker 1>reduce the size of the battery, which allowed them to

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<v Speaker 1>make the case slimmer, and it also meant the battery

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<v Speaker 1>was less powerful. However, they also made the system itself

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<v Speaker 1>more efficient, So even though the battery didn't have as

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<v Speaker 1>much of a charge in it as previous batteries, because

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<v Speaker 1>the system itself was more efficient, you still had about

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<v Speaker 1>the same amount of battery life as you had before. Well,

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<v Speaker 1>if one I'm reading is correct, um, I learned that

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<v Speaker 1>there are you have options in that regard. You can

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<v Speaker 1>opt for a thicker battery pack, which gives you more life.

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<v Speaker 1>Of course, you know that's also going to give you

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<v Speaker 1>back some of the weight that you gave up when

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<v Speaker 1>you bought one of the newer PSP models. Um from

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<v Speaker 1>what I understand too, Uh, the systems became a little

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<v Speaker 1>speedier the PSP two thousand and then three thousand UM

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<v Speaker 1>they improved the processor speed, although it sort of depended

0:12:54.760 --> 0:12:57.520
<v Speaker 1>on what game you were playing as to how fast

0:12:57.840 --> 0:13:00.880
<v Speaker 1>it would access and the um U um D is

0:13:00.920 --> 0:13:04.160
<v Speaker 1>also known to be sort of a pokey format. Yeah,

0:13:04.200 --> 0:13:06.320
<v Speaker 1>it does take a little longer to load up a

0:13:06.360 --> 0:13:08.600
<v Speaker 1>game than it would on a say, a cartridge based

0:13:08.679 --> 0:13:12.480
<v Speaker 1>or or system. Actually, that's been a problem for a

0:13:12.520 --> 0:13:16.199
<v Speaker 1>lot of gaming systems, not just portable ones. Any gaming

0:13:16.240 --> 0:13:19.480
<v Speaker 1>system that uses discs rather than cartridges tends to have

0:13:20.240 --> 0:13:24.520
<v Speaker 1>uh more of more loading times that you have to endure. Um,

0:13:24.880 --> 0:13:27.920
<v Speaker 1>the cartridges tend to be pretty much instantaneous, and the

0:13:28.840 --> 0:13:31.200
<v Speaker 1>anything that's on a disc, it just takes time for

0:13:31.240 --> 0:13:33.440
<v Speaker 1>the laser to find the right information to read it,

0:13:33.520 --> 0:13:36.840
<v Speaker 1>and then there's a little buffering period while the processor

0:13:36.920 --> 0:13:38.480
<v Speaker 1>gets up to speed. I mean, it's it's kind of

0:13:38.559 --> 0:13:42.560
<v Speaker 1>unavoidable right now. Um, the technology is just not fast

0:13:42.679 --> 0:13:45.400
<v Speaker 1>enough for it to be instant. And of course, we

0:13:45.920 --> 0:13:48.959
<v Speaker 1>as human beings used used to living in the digital age,

0:13:49.559 --> 0:13:53.280
<v Speaker 1>we want our gratification as fast as possible. Gosh darn it,

0:13:53.960 --> 0:13:55.840
<v Speaker 1>that's true. I mean, nobody really wants to be sitting

0:13:55.880 --> 0:14:01.400
<v Speaker 1>around waiting anyway. Um. So, well, I was gonna say,

0:14:01.440 --> 0:14:03.600
<v Speaker 1>I'm sorry. One other thing about the processor speed you

0:14:03.600 --> 0:14:07.520
<v Speaker 1>were mentioned, Um, I had heard this is this is

0:14:07.559 --> 0:14:09.640
<v Speaker 1>something I need to verify. Actually, this is one of

0:14:09.640 --> 0:14:11.520
<v Speaker 1>those things that I read once and I'd have to

0:14:11.800 --> 0:14:14.079
<v Speaker 1>really research to make sure. But I had heard one

0:14:14.120 --> 0:14:17.240
<v Speaker 1>reason why the later models of the PSP are faster.

0:14:18.160 --> 0:14:21.360
<v Speaker 1>It's not actually necessarily an improved processor. It's that the

0:14:21.840 --> 0:14:26.600
<v Speaker 1>that Sony specifically limited the speed on the processor. It

0:14:26.720 --> 0:14:31.720
<v Speaker 1>was it was able to to uh go at least

0:14:31.720 --> 0:14:35.000
<v Speaker 1>three thirty three mega hurts, so they had lowered that

0:14:35.080 --> 0:14:38.840
<v Speaker 1>to around two hundred and twenty mega hurts on purpose

0:14:39.520 --> 0:14:43.800
<v Speaker 1>and and then so essentially they then remove that limitation

0:14:43.920 --> 0:14:47.120
<v Speaker 1>later on in the life of the PSP, which effectively

0:14:47.200 --> 0:14:49.160
<v Speaker 1>made it a faster machine even though it was really

0:14:49.200 --> 0:14:52.200
<v Speaker 1>just going at the speed it could always go. So

0:14:52.240 --> 0:14:56.440
<v Speaker 1>it's sort of fuel pardon the sports analogy here, uh,

0:14:56.480 --> 0:14:58.800
<v Speaker 1>sort of like a restrictor plate on NASCAR racing, where

0:14:58.800 --> 0:15:00.600
<v Speaker 1>they actually, you know, do some thing to keep the

0:15:00.640 --> 0:15:04.000
<v Speaker 1>engine from pushing the car forward at a faster rate.

0:15:04.400 --> 0:15:07.680
<v Speaker 1>They basically put a restrictor on the processor speed of

0:15:07.720 --> 0:15:10.520
<v Speaker 1>the earlier machines to keep them from hitting their actual

0:15:12.240 --> 0:15:15.520
<v Speaker 1>I want to say, yes, but you're talking foreign talk

0:15:15.560 --> 0:15:17.520
<v Speaker 1>to me now, all right. Well, as far as the

0:15:17.600 --> 0:15:20.960
<v Speaker 1>universal media discs disks, go, um, we do have an

0:15:21.000 --> 0:15:26.720
<v Speaker 1>article about how the PSP works on the website. And yes, um,

0:15:26.840 --> 0:15:31.600
<v Speaker 1>who's a fine fine writer. Um he from what from

0:15:31.600 --> 0:15:35.200
<v Speaker 1>what he wrote in that article, UM. Sony chose that

0:15:35.240 --> 0:15:38.680
<v Speaker 1>particular format because it would hold one point eight gigs

0:15:38.880 --> 0:15:42.680
<v Speaker 1>of information and UH, you know, it's able to be

0:15:42.720 --> 0:15:45.040
<v Speaker 1>manufactured very quickly and for a lower cost, which was

0:15:45.080 --> 0:15:48.080
<v Speaker 1>the advantage of it. Now obviously, UM if you look

0:15:48.120 --> 0:15:51.760
<v Speaker 1>at the PSP GO, UH, the point that you made

0:15:51.760 --> 0:15:56.680
<v Speaker 1>earlier about how UM UH flash memory can be a

0:15:56.720 --> 0:16:00.440
<v Speaker 1>lot faster, actually uh they they switch. There is no

0:16:00.600 --> 0:16:03.560
<v Speaker 1>um D and the PSP GO Yes, that's the latest

0:16:04.120 --> 0:16:07.280
<v Speaker 1>UH model to come out of Sony, and it's it's

0:16:07.360 --> 0:16:11.120
<v Speaker 1>running concurrently with the PSP three thousands. So you can

0:16:11.120 --> 0:16:13.880
<v Speaker 1>still get either the PSP three thousand, which still runs

0:16:13.920 --> 0:16:15.960
<v Speaker 1>on the discs the u m d s, or you

0:16:16.000 --> 0:16:18.640
<v Speaker 1>can get the PSP GO which does not have a

0:16:18.720 --> 0:16:20.760
<v Speaker 1>slot for U m d s. The only way you

0:16:20.800 --> 0:16:23.720
<v Speaker 1>get in games on that content on that is to

0:16:23.800 --> 0:16:26.840
<v Speaker 1>download it and to transfer it either by memory stick,

0:16:27.640 --> 0:16:31.680
<v Speaker 1>by USB cable or wirelessly. It actually has all these

0:16:31.720 --> 0:16:36.560
<v Speaker 1>PSP products, by the way, are also have wireless UM capability,

0:16:36.600 --> 0:16:40.200
<v Speaker 1>so that you can play games with friends without having

0:16:40.200 --> 0:16:42.200
<v Speaker 1>to hook up cables between the two. You can even

0:16:42.520 --> 0:16:46.120
<v Speaker 1>use it to make Skype calls on a PSP, which

0:16:46.160 --> 0:16:50.680
<v Speaker 1>is pretty darn cool now the PSP GO. Since they

0:16:50.720 --> 0:16:53.520
<v Speaker 1>got rid of the U M D option, they started

0:16:53.520 --> 0:16:55.440
<v Speaker 1>to run into a little bit that it's had a

0:16:55.560 --> 0:16:59.359
<v Speaker 1>rocky launch, it's had a rough couple of months. The

0:16:59.400 --> 0:17:02.240
<v Speaker 1>system it's off is very sleek looking. When you first

0:17:02.280 --> 0:17:03.920
<v Speaker 1>look at it, you think, oh wow, they must have

0:17:03.920 --> 0:17:06.520
<v Speaker 1>gone to a touch screen display because there are no

0:17:06.640 --> 0:17:09.920
<v Speaker 1>controls that I can see. Yes, um, the first ones.

0:17:10.000 --> 0:17:12.720
<v Speaker 1>If you haven't actually seen a PlayStation affordable. Um. When

0:17:12.720 --> 0:17:15.119
<v Speaker 1>you look at it, it is sort of sort of

0:17:15.160 --> 0:17:17.280
<v Speaker 1>like what they call the candy bar phones. They're very

0:17:17.320 --> 0:17:20.360
<v Speaker 1>long and the screen is in the center with controls

0:17:20.400 --> 0:17:22.480
<v Speaker 1>on either side of it. But the PSP GO is

0:17:22.520 --> 0:17:25.320
<v Speaker 1>a departure from that form factor, right, So the controls

0:17:25.320 --> 0:17:28.280
<v Speaker 1>on your regular PSP very much look like the controls

0:17:28.320 --> 0:17:31.240
<v Speaker 1>on a on a PlayStation controller. You know, you've got

0:17:31.280 --> 0:17:33.480
<v Speaker 1>the basic buttons, the triangle and the X and the

0:17:33.520 --> 0:17:36.040
<v Speaker 1>square in the circle, and you've got the direction pad

0:17:36.119 --> 0:17:39.160
<v Speaker 1>and even a little analog joystick in the lower left

0:17:39.160 --> 0:17:42.240
<v Speaker 1>hand corner. Uh. Now, the PSP GO, when you first

0:17:42.240 --> 0:17:43.840
<v Speaker 1>look at it, looks like there are no controls on

0:17:43.880 --> 0:17:47.760
<v Speaker 1>it whatsoever. But in actuality, there is a slide out

0:17:47.880 --> 0:17:50.680
<v Speaker 1>section that you can you know, you slide out from

0:17:50.720 --> 0:17:53.560
<v Speaker 1>beneath the screen, and that's where all the controls are.

0:17:53.600 --> 0:17:56.080
<v Speaker 1>So you know, it looks really compact and sleek when

0:17:56.080 --> 0:17:59.879
<v Speaker 1>it's all when it's all closed up. Um, And I

0:18:00.280 --> 0:18:04.399
<v Speaker 1>guess ideally the you would be able to just slide

0:18:04.400 --> 0:18:06.800
<v Speaker 1>it in whenever you were maybe watching media, like if

0:18:06.800 --> 0:18:09.240
<v Speaker 1>you're watching a movie or something that didn't need the controls,

0:18:09.240 --> 0:18:11.760
<v Speaker 1>you might just you know, close it up. Otherwise I

0:18:11.760 --> 0:18:15.000
<v Speaker 1>can't really under I don't really understand the design behind that.

0:18:15.040 --> 0:18:17.960
<v Speaker 1>I don't know why Sony would have gone with that

0:18:18.000 --> 0:18:25.280
<v Speaker 1>particular design. Um, it's it's fun, it's fun, but you know, people,

0:18:26.000 --> 0:18:28.760
<v Speaker 1>you know, I think it's a there's a tactile um

0:18:29.200 --> 0:18:32.760
<v Speaker 1>pleasantness about something that slides out. I suppose so because

0:18:32.800 --> 0:18:36.080
<v Speaker 1>I do. I do occasionally mess with my HTCG one,

0:18:36.119 --> 0:18:38.159
<v Speaker 1>which also has a slide out keyboard. Yet so I

0:18:38.520 --> 0:18:42.040
<v Speaker 1>can't deny there is a satisfying click when you slide

0:18:42.080 --> 0:18:44.480
<v Speaker 1>the screen all the way. Um. It just seems odd

0:18:44.480 --> 0:18:48.200
<v Speaker 1>because it does make the device thicker than it would

0:18:48.240 --> 0:18:51.159
<v Speaker 1>have to be because you have that I'm sorry you

0:18:51.160 --> 0:18:55.080
<v Speaker 1>have that extra layer. Yeah, and another disadvantage or or

0:18:55.240 --> 0:18:58.440
<v Speaker 1>let me say this another complaint that I've read and

0:18:58.440 --> 0:19:01.960
<v Speaker 1>and doing research for the podcast asked, is that it

0:19:02.000 --> 0:19:04.879
<v Speaker 1>seems to be made for people with smaller hands because

0:19:04.880 --> 0:19:07.200
<v Speaker 1>it is a smaller device. As a matter of fact,

0:19:07.359 --> 0:19:10.800
<v Speaker 1>the screen is smaller, and but although it maintains the

0:19:10.840 --> 0:19:17.639
<v Speaker 1>same resolution um sou it seems to be more appropriate

0:19:17.680 --> 0:19:19.760
<v Speaker 1>for people with smaller hands. People with bigger hands have

0:19:20.200 --> 0:19:23.400
<v Speaker 1>trouble playing with the the PSP GO, or at least

0:19:23.480 --> 0:19:27.800
<v Speaker 1>as far as I've read, and there's been some other problems.

0:19:27.800 --> 0:19:30.119
<v Speaker 1>One of the problems was that when it launched again,

0:19:30.200 --> 0:19:32.639
<v Speaker 1>they did not have that many games available for the

0:19:32.680 --> 0:19:36.840
<v Speaker 1>PSP GO. Uh. Now, ideally, whenever you would get a

0:19:36.880 --> 0:19:39.600
<v Speaker 1>system like this, you would be able to make old

0:19:39.680 --> 0:19:42.960
<v Speaker 1>games available via download as quickly as possible, so you'd

0:19:43.000 --> 0:19:46.240
<v Speaker 1>have access to the library of games that already exists

0:19:46.240 --> 0:19:48.119
<v Speaker 1>for the PSP. Yeah, it's not like you can go

0:19:48.200 --> 0:19:51.440
<v Speaker 1>to a your local used game store and buy games

0:19:51.480 --> 0:19:53.240
<v Speaker 1>for it, because the umd s are not going to

0:19:53.280 --> 0:19:55.480
<v Speaker 1>work with it. This is very clever on Sonny's part,

0:19:55.520 --> 0:19:57.280
<v Speaker 1>by the way, because it means that they are going

0:19:57.320 --> 0:19:59.479
<v Speaker 1>to get a lot more first sales and then they

0:19:59.480 --> 0:20:03.560
<v Speaker 1>don't have to about people selling their games to other players. Um,

0:20:03.600 --> 0:20:07.680
<v Speaker 1>but it also means that, uh. The the other thing

0:20:07.760 --> 0:20:11.520
<v Speaker 1>that that the promise that that Sony PSP go owners

0:20:11.880 --> 0:20:13.960
<v Speaker 1>kind of had was that when a new game came out,

0:20:13.960 --> 0:20:16.600
<v Speaker 1>it was gonna come out in uh, the PSP go

0:20:16.720 --> 0:20:19.320
<v Speaker 1>format as well as the regular PSP format pretty much

0:20:19.320 --> 0:20:22.720
<v Speaker 1>at the same time. So ideally, if you were really

0:20:22.760 --> 0:20:24.720
<v Speaker 1>anticipating a certain game, you would be able to get

0:20:24.760 --> 0:20:27.439
<v Speaker 1>on your PSP Go before your buddy could get go

0:20:27.560 --> 0:20:30.240
<v Speaker 1>to the store, pick it up, come back and start playing,

0:20:30.280 --> 0:20:32.960
<v Speaker 1>so you could have bragging rights, oh, you know, I've

0:20:33.000 --> 0:20:34.840
<v Speaker 1>been playing this for forty five minutes while you went

0:20:34.880 --> 0:20:38.560
<v Speaker 1>out to go and buy the physical copy. But in

0:20:38.600 --> 0:20:41.680
<v Speaker 1>several cases, Sony has released games where the PSP go

0:20:41.880 --> 0:20:45.360
<v Speaker 1>version was not ready, and so the physical format came

0:20:45.359 --> 0:20:47.960
<v Speaker 1>out and the PSP go version did not come out,

0:20:48.080 --> 0:20:49.639
<v Speaker 1>and so then you had all the people who had

0:20:49.680 --> 0:20:51.639
<v Speaker 1>the old PSP saying, I don't know why you wasted

0:20:51.680 --> 0:20:54.000
<v Speaker 1>your money on that new device because my old one

0:20:54.200 --> 0:20:56.000
<v Speaker 1>I can play this game and you still have to wait.

0:20:56.960 --> 0:20:59.040
<v Speaker 1>So that's been kind of a black eye. Another one

0:20:59.160 --> 0:21:01.439
<v Speaker 1>is that there was talk for a while of a

0:21:01.560 --> 0:21:05.280
<v Speaker 1>um D exchange program where if you had a U

0:21:05.480 --> 0:21:08.000
<v Speaker 1>m D for a game for your old PSP and

0:21:08.040 --> 0:21:10.960
<v Speaker 1>you now have the PSP GO. You could start to

0:21:11.320 --> 0:21:13.440
<v Speaker 1>turn in your old U m d s to get

0:21:13.480 --> 0:21:16.720
<v Speaker 1>either credit or some other kind of game in exchange,

0:21:16.800 --> 0:21:19.040
<v Speaker 1>or even the same game in exchange for the PSP GO,

0:21:20.160 --> 0:21:22.520
<v Speaker 1>and the idea being that, well, if you hand over

0:21:22.520 --> 0:21:25.640
<v Speaker 1>the physical media back to Sony, they should there shouldn't

0:21:25.640 --> 0:21:27.359
<v Speaker 1>be an issue there. They'd be like, all right, sure,

0:21:27.400 --> 0:21:30.400
<v Speaker 1>here's your game. But that hasn't happened either. Even though

0:21:30.400 --> 0:21:32.520
<v Speaker 1>Sony originally said they were going to make plans for it,

0:21:33.440 --> 0:21:37.760
<v Speaker 1>that's still in the oh we're making plans phase. And meanwhile,

0:21:37.760 --> 0:21:39.280
<v Speaker 1>the device has been out for a couple of months,

0:21:39.640 --> 0:21:43.240
<v Speaker 1>so it's uh, yeah, from what I from what I understand,

0:21:43.280 --> 0:21:47.800
<v Speaker 1>there just hasn't been any real, you know, communication from

0:21:47.800 --> 0:21:52.119
<v Speaker 1>Sony other than the oh, well, you know, yeah, the

0:21:52.119 --> 0:21:54.800
<v Speaker 1>there there have been a lot of there's been some grumbling.

0:21:54.880 --> 0:21:57.680
<v Speaker 1>Now granted, things have been getting better as time has

0:21:57.720 --> 0:21:59.480
<v Speaker 1>gone on, you know, more games have come out for

0:21:59.560 --> 0:22:02.639
<v Speaker 1>the Go. Um, it's still one of those systems that

0:22:02.680 --> 0:22:07.480
<v Speaker 1>I think most uh most gamer reviewer types would say,

0:22:07.960 --> 0:22:10.280
<v Speaker 1>let's wait a little longer before you dive in and

0:22:10.280 --> 0:22:13.600
<v Speaker 1>buy one. Of these things, because, um, if you can

0:22:13.640 --> 0:22:17.359
<v Speaker 1>get the same experience on a on a PSP three thousand,

0:22:17.520 --> 0:22:21.359
<v Speaker 1>and it's cheaper than the PSP Go and there's no other,

0:22:21.520 --> 0:22:24.720
<v Speaker 1>like clear advantage to owning a PSP Go, why would

0:22:24.760 --> 0:22:27.000
<v Speaker 1>you go and buy one? You know, go ahead and

0:22:27.040 --> 0:22:30.879
<v Speaker 1>stick with the other current model that is still supported.

0:22:31.080 --> 0:22:33.440
<v Speaker 1>Games are still coming out for it, the same games

0:22:33.440 --> 0:22:34.840
<v Speaker 1>that are coming out for the PSP Go. It's not

0:22:34.880 --> 0:22:37.880
<v Speaker 1>like PSP go has a ton of exclusive content, So

0:22:38.000 --> 0:22:40.960
<v Speaker 1>stick with that, and you're going to save money, and

0:22:41.160 --> 0:22:43.080
<v Speaker 1>you know you're not gonna have the same kind of

0:22:43.119 --> 0:22:45.919
<v Speaker 1>headaches that a lot of the PSP go early adopters

0:22:45.920 --> 0:22:48.879
<v Speaker 1>have experienced. Um, I do think that it's going to

0:22:48.960 --> 0:22:51.639
<v Speaker 1>continue to get better for PSP go owners. Do not

0:22:51.800 --> 0:22:53.840
<v Speaker 1>despair if you went out and bought a PSP Go.

0:22:54.440 --> 0:22:56.480
<v Speaker 1>It just it's just gonna take a while. I don't

0:22:56.520 --> 0:22:58.280
<v Speaker 1>think Sony had all their ducks in a row when

0:22:58.280 --> 0:23:03.160
<v Speaker 1>they launched the product. Unfortunately. Yeah, well it's um I'm

0:23:03.160 --> 0:23:05.639
<v Speaker 1>interested to whether or not they're going to continue with

0:23:05.680 --> 0:23:09.240
<v Speaker 1>the original PSP form factor now that the Go has

0:23:09.280 --> 0:23:13.800
<v Speaker 1>been launched. Well, we've heard some rumors. There are rumors

0:23:13.880 --> 0:23:17.840
<v Speaker 1>of a new device in the PSP line that would

0:23:17.840 --> 0:23:19.920
<v Speaker 1>still use the U M D S and it would

0:23:19.960 --> 0:23:22.720
<v Speaker 1>be called the PSP four thousand, keeping in with the

0:23:22.760 --> 0:23:26.040
<v Speaker 1>trend UH so far, this is just in the rumor

0:23:26.080 --> 0:23:29.200
<v Speaker 1>phase at the time that we're recording this podcast. There's

0:23:29.440 --> 0:23:32.320
<v Speaker 1>a fairly recent rumor that came out that kind of

0:23:32.359 --> 0:23:36.160
<v Speaker 1>fueled this that U a an accessory for a game

0:23:36.280 --> 0:23:40.040
<v Speaker 1>Little Big Planet actually was the game for the PSPUH

0:23:40.520 --> 0:23:43.840
<v Speaker 1>had on its packaging UM a little label saying that

0:23:43.840 --> 0:23:46.560
<v Speaker 1>there was support for the PSP four thousand, which, as

0:23:46.800 --> 0:23:49.679
<v Speaker 1>we again at the time of recording this podcast, does

0:23:49.720 --> 0:23:53.760
<v Speaker 1>not officially exist. So some people were wondering if this

0:23:53.840 --> 0:23:58.160
<v Speaker 1>was perhaps an a leak, an accidental leak that indicates that, yes,

0:23:58.200 --> 0:24:01.520
<v Speaker 1>Sony does have a new device I planned and has

0:24:01.600 --> 0:24:04.200
<v Speaker 1>told developers, but has not revealed it to the public.

0:24:04.920 --> 0:24:07.720
<v Speaker 1>Since then, the manufacturer has said, no, this was a mistake.

0:24:07.880 --> 0:24:11.640
<v Speaker 1>Don't draw any conclusions. UM, So we don't know right

0:24:11.640 --> 0:24:14.320
<v Speaker 1>now for sure. This was just simply a type of

0:24:14.359 --> 0:24:16.639
<v Speaker 1>where someone was typing in, Okay, well we support the

0:24:16.640 --> 0:24:18.639
<v Speaker 1>PSP one thousand, two thousand, three thousand, Is there a

0:24:18.680 --> 0:24:21.440
<v Speaker 1>four thousand? I don't know, better put it in okay,

0:24:21.560 --> 0:24:24.560
<v Speaker 1>or if it was that's one thousand, two thousands, three thousand,

0:24:24.560 --> 0:24:27.040
<v Speaker 1>four thousands. Oh crap. They haven't announced the four thousand yet.

0:24:27.560 --> 0:24:30.640
<v Speaker 1>We're not really sure. Um. I wouldn't draw too many

0:24:30.680 --> 0:24:35.080
<v Speaker 1>conclusions about this, uh I think. I mean, if there

0:24:35.160 --> 0:24:37.560
<v Speaker 1>is a four thousand coming out, I don't know when

0:24:37.600 --> 0:24:41.040
<v Speaker 1>Sony would announce it. I mean, normally you use things

0:24:41.080 --> 0:24:43.040
<v Speaker 1>like E three, that's when they announced the PSP GO.

0:24:43.960 --> 0:24:45.879
<v Speaker 1>You would use an event like that to announce a

0:24:45.920 --> 0:24:48.520
<v Speaker 1>new product. But that's not until next June. So yes,

0:24:48.560 --> 0:24:53.320
<v Speaker 1>and you wouldn't want to sabotage your holiday sales. But again,

0:24:53.520 --> 0:24:56.480
<v Speaker 1>they're selling the PSP three thousand concurrently with the PSP GO,

0:24:56.840 --> 0:25:00.560
<v Speaker 1>so they're already kind of sabotaging their own sales. Well.

0:25:01.280 --> 0:25:03.640
<v Speaker 1>The other thing to consider, too, is that the while

0:25:03.720 --> 0:25:07.560
<v Speaker 1>the original PSP came out in two thousand five, um,

0:25:07.680 --> 0:25:11.000
<v Speaker 1>the successive versions of that have been coming out about

0:25:11.040 --> 0:25:14.000
<v Speaker 1>every year for the last couple of years. So they

0:25:14.000 --> 0:25:16.080
<v Speaker 1>can be a surprise to see the four thousand at

0:25:16.080 --> 0:25:19.240
<v Speaker 1>E three this year. I mean, they've been making essentially

0:25:19.320 --> 0:25:25.640
<v Speaker 1>incremental improvements on the original design, better video performance. I've

0:25:25.680 --> 0:25:27.720
<v Speaker 1>heard that some of the things they did for the

0:25:27.760 --> 0:25:32.680
<v Speaker 1>screen recently, just made it a little more jagged. Um,

0:25:32.720 --> 0:25:34.800
<v Speaker 1>I don't have a PSP three thousand, so I can't

0:25:34.800 --> 0:25:37.919
<v Speaker 1>really make that that statement from firsthand experience. That was

0:25:37.960 --> 0:25:40.119
<v Speaker 1>just from a review I read it. Then when I

0:25:40.119 --> 0:25:43.680
<v Speaker 1>see them do. Yeah, I haven't worked up the nerve

0:25:43.760 --> 0:25:47.720
<v Speaker 1>to actually mug someone for one, but you know, but yeah,

0:25:47.720 --> 0:25:50.000
<v Speaker 1>it's on the list. And something else we should point out,

0:25:50.000 --> 0:25:52.000
<v Speaker 1>just very quickly before we wrap up. We were running

0:25:52.000 --> 0:25:56.359
<v Speaker 1>out of time here, but uh, Interestingly, one of the

0:25:56.680 --> 0:25:59.400
<v Speaker 1>maybe one of the reasons why the PSP GO came out, actually,

0:26:00.200 --> 0:26:04.520
<v Speaker 1>Sonny has a new a new competitor, not just Nintendo,

0:26:04.640 --> 0:26:06.440
<v Speaker 1>there's a new competitor on the scene, and that would

0:26:06.480 --> 0:26:09.800
<v Speaker 1>be Apple. Yes, the iPhone and iPod Touch have become

0:26:09.920 --> 0:26:14.919
<v Speaker 1>legitimate gaming platforms, and these these little games that are

0:26:14.960 --> 0:26:17.000
<v Speaker 1>coming out for both the iPhone and the iPod Touch

0:26:17.400 --> 0:26:19.400
<v Speaker 1>that are going for you know, maybe just a few

0:26:19.400 --> 0:26:22.960
<v Speaker 1>dollars a pop, are posing a legitimate threat to other

0:26:23.040 --> 0:26:26.119
<v Speaker 1>handheld gaming devices, which you know, traditionally their games are

0:26:26.119 --> 0:26:29.480
<v Speaker 1>in the twenty dollar range. Yes, and with the UH

0:26:29.600 --> 0:26:33.200
<v Speaker 1>the additional application source, with the Apple App Store model,

0:26:33.359 --> 0:26:36.800
<v Speaker 1>other UH providers are starting to get on board with

0:26:36.880 --> 0:26:39.960
<v Speaker 1>that too, uh, And I have the feeling that smartphones

0:26:40.040 --> 0:26:42.560
<v Speaker 1>in general from all kinds of providers are going to

0:26:42.600 --> 0:26:46.720
<v Speaker 1>be competition for the dedicated UM gaming devices, and Nintendo

0:26:46.960 --> 0:26:49.880
<v Speaker 1>probably being the one in the most jeopardy because it

0:26:49.960 --> 0:26:54.240
<v Speaker 1>does it is more geared specifically towards gaming. The PSP

0:26:54.400 --> 0:26:57.560
<v Speaker 1>is more flexible, which gives you an opportunity to uh,

0:26:57.600 --> 0:27:00.480
<v Speaker 1>to enjoy that. But the thing is, Um, you're right

0:27:00.560 --> 0:27:03.399
<v Speaker 1>because a lot of the games that I've seen running

0:27:04.160 --> 0:27:07.400
<v Speaker 1>thirty and forty dollars for the dedicated gaming platforms are

0:27:07.880 --> 0:27:11.120
<v Speaker 1>ten dollars and less in the Apple App Store, right,

0:27:11.240 --> 0:27:13.040
<v Speaker 1>So that might be a reason for the PSP go

0:27:13.200 --> 0:27:15.520
<v Speaker 1>as well as a way for Sony to kind of

0:27:15.600 --> 0:27:19.680
<v Speaker 1>develop a a gaming system that will have its own

0:27:20.320 --> 0:27:23.160
<v Speaker 1>exclusive games that you won't find on the PSP three

0:27:23.160 --> 0:27:26.399
<v Speaker 1>thousand or on um D format. But they're just gonna

0:27:26.440 --> 0:27:29.720
<v Speaker 1>go for for a lower price and be more competitive

0:27:29.800 --> 0:27:33.119
<v Speaker 1>with the iPhone and iPod touch games. And then of

0:27:33.160 --> 0:27:35.480
<v Speaker 1>course there's the as we talked about with the Zoom,

0:27:36.240 --> 0:27:39.440
<v Speaker 1>Microsoft not giving phone features to the Zoom. It's possible,

0:27:39.480 --> 0:27:42.240
<v Speaker 1>I mean, Sony has the partnership with Ericsson, but I

0:27:42.280 --> 0:27:46.080
<v Speaker 1>don't know that you'll see the two converge. Well, I think,

0:27:46.200 --> 0:27:48.000
<v Speaker 1>I think the problem with that is you would, especially

0:27:48.040 --> 0:27:49.679
<v Speaker 1>when you look at the form factor. You know what

0:27:49.760 --> 0:27:52.800
<v Speaker 1>happens when you put an actual phone in the PSB

0:27:53.480 --> 0:27:57.840
<v Speaker 1>you get the engage and that thing was awful. Well,

0:27:57.880 --> 0:28:01.000
<v Speaker 1>you know, Nokia also had is a its own app

0:28:01.000 --> 0:28:05.720
<v Speaker 1>store working up. So yeah, all right, Well, so that

0:28:05.720 --> 0:28:08.080
<v Speaker 1>that's kind of our our take on the PSP. It's

0:28:08.119 --> 0:28:12.160
<v Speaker 1>a a nefty gaming system. I mean it really it's

0:28:12.240 --> 0:28:14.720
<v Speaker 1>it packs a big wallop in a small package. And

0:28:14.960 --> 0:28:17.080
<v Speaker 1>h I've been really impressed by the games that I've

0:28:17.080 --> 0:28:21.280
<v Speaker 1>played on it. Um I think, uh, I think, I

0:28:21.320 --> 0:28:24.800
<v Speaker 1>think it's a really decent system. I I would not

0:28:24.960 --> 0:28:27.280
<v Speaker 1>hesitate to go out and buy one myself if I

0:28:27.320 --> 0:28:29.280
<v Speaker 1>didn't have a wife who would slap me upside the

0:28:29.280 --> 0:28:31.840
<v Speaker 1>head if I went and bought another gaming system. Well,

0:28:31.880 --> 0:28:33.680
<v Speaker 1>you know, it is not Now that they have the

0:28:33.760 --> 0:28:37.439
<v Speaker 1>PS three slim, that's not that much less. I've been

0:28:37.480 --> 0:28:39.520
<v Speaker 1>trying to I've been trying to convince her that the

0:28:39.520 --> 0:28:42.240
<v Speaker 1>PlayStation three is actually a Blu Ray player and that

0:28:42.240 --> 0:28:44.720
<v Speaker 1>that's why we should get one. So far, she ain't

0:28:44.720 --> 0:28:48.240
<v Speaker 1>buying because, unfortunately for me, I'm married a very smart woman.

0:28:49.360 --> 0:28:51.560
<v Speaker 1>All right, Well, that wraps that up. So why don't we, uh,

0:28:51.600 --> 0:28:53.840
<v Speaker 1>why don't we finish this podcast with a little more

0:28:54.680 --> 0:29:01.840
<v Speaker 1>listener mail listless for mail comes from Brian, and Brian says, Hey, guys,

0:29:01.880 --> 0:29:03.640
<v Speaker 1>I've been a long time listener and I just wanted

0:29:03.680 --> 0:29:06.800
<v Speaker 1>to say that I really enjoyed the Electronics Theory podcast.

0:29:07.080 --> 0:29:08.840
<v Speaker 1>I really got a lot out of it. Keep them coming.

0:29:08.880 --> 0:29:13.200
<v Speaker 1>I hope your head healed quickly, Jonathan, Well, thanks, Brian. Yes,

0:29:13.320 --> 0:29:18.840
<v Speaker 1>my head did heal quickly. The scar is almost completely gone. Uh.

0:29:18.880 --> 0:29:23.120
<v Speaker 1>I appreciate the concern. Yeah. I shave my head and

0:29:23.160 --> 0:29:26.320
<v Speaker 1>occasionally I take a chunk out of it. Um. Yeah,

0:29:26.360 --> 0:29:28.440
<v Speaker 1>it's just a self loathing thing. I'm working through it.

0:29:28.520 --> 0:29:33.520
<v Speaker 1>I'm seeing someone about it. Uh. Anyway, I think he

0:29:33.600 --> 0:29:35.160
<v Speaker 1>was actually talking about how you said your head was

0:29:35.200 --> 0:29:37.400
<v Speaker 1>going to explode at the end of that podcast. Oh

0:29:37.440 --> 0:29:40.960
<v Speaker 1>did it? Yes? Today? Oh? Well that Unfortunately, I'm still

0:29:40.960 --> 0:29:45.360
<v Speaker 1>recovering from. Um. Yes, some some wounds never heal, Brian,

0:29:45.920 --> 0:29:50.000
<v Speaker 1>some wounds never heal. So with that, let's wrap up

0:29:50.040 --> 0:29:53.160
<v Speaker 1>another episode of tech Stuff. I hope you've enjoyed the episode.

0:29:53.200 --> 0:29:55.600
<v Speaker 1>We do have a great article as Chris said on

0:29:55.640 --> 0:29:59.520
<v Speaker 1>the site written by Ed Garbanowski about how the PSPT works,

0:29:59.520 --> 0:30:01.280
<v Speaker 1>I recommend you go and check that out. We have

0:30:01.320 --> 0:30:04.600
<v Speaker 1>lots of other articles about other video game systems, so

0:30:05.400 --> 0:30:07.280
<v Speaker 1>head on over to how stuff works dot com take

0:30:07.280 --> 0:30:09.880
<v Speaker 1>a look at those. Remember, Chris and I do a

0:30:09.960 --> 0:30:13.280
<v Speaker 1>live show every Tuesday one pm Eastern. You can find

0:30:13.280 --> 0:30:15.800
<v Speaker 1>out about that at the tech stuff blog. Just go

0:30:15.960 --> 0:30:18.160
<v Speaker 1>to the website and you look see the blog links

0:30:18.160 --> 0:30:19.360
<v Speaker 1>on the right hand side, or you can go to

0:30:19.360 --> 0:30:21.280
<v Speaker 1>blogs dot how stuff works dot com if you want

0:30:21.320 --> 0:30:24.280
<v Speaker 1>to take the direct route. And remember, if you want

0:30:24.280 --> 0:30:27.080
<v Speaker 1>to send us any email for suggestions, questions, anything like that,

0:30:27.200 --> 0:30:30.760
<v Speaker 1>our address is tech stuff at how stuff works dot com.

0:30:30.880 --> 0:30:33.160
<v Speaker 1>Chris and I will talk to you again really soon

0:30:35.840 --> 0:30:38.280
<v Speaker 1>for more on this and thousands of other topics. Does

0:30:38.320 --> 0:30:40.600
<v Speaker 1>it how stuff works dot com and be sure to

0:30:40.680 --> 0:30:42.720
<v Speaker 1>check out the new tech stuff blog now on the

0:30:42.760 --> 0:30:50.160
<v Speaker 1>house stuff Works homepage. Brought to you by the reinvented

0:30:50.160 --> 0:30:52.960
<v Speaker 1>two thousand twelve camera. It's ready, are you