1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,200 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,080 --> 00:00:17,720 Speaker 1: tech Stuff from how stuff works dot com. Hello everyone, 4 00:00:17,920 --> 00:00:20,639 Speaker 1: and welcome to tech stuff. My name is Chris Pallette 5 00:00:20,640 --> 00:00:22,760 Speaker 1: and I am the tech editor at how stuff works 6 00:00:22,760 --> 00:00:25,639 Speaker 1: dot com. Sitting across from me, as always is senior 7 00:00:25,680 --> 00:00:29,120 Speaker 1: writer Jonathan Stricklin. What's shake and bacon? All right? Then, 8 00:00:29,400 --> 00:00:32,879 Speaker 1: I think we, uh, we're gonna get into some games today. Yeah, 9 00:00:33,000 --> 00:00:39,760 Speaker 1: we're gonna start off with a little listener mail. This listen, Now, 10 00:00:39,800 --> 00:00:42,040 Speaker 1: I didn't I'm mean to go all Casey case in there. 11 00:00:42,520 --> 00:00:44,440 Speaker 1: I don't know where that came from. This listener mail 12 00:00:44,520 --> 00:00:47,680 Speaker 1: comes from Mikey, who says I'm getting the new PSP 13 00:00:47,840 --> 00:00:49,960 Speaker 1: GO and I want to know more about it. Sent 14 00:00:50,080 --> 00:00:53,600 Speaker 1: from my A T and T iPhone. Mikey sent this, 15 00:00:53,720 --> 00:00:56,240 Speaker 1: by the way back in October, which probably means that 16 00:00:56,280 --> 00:00:58,920 Speaker 1: he's had the PSP GO for a while now. So 17 00:00:59,040 --> 00:01:01,200 Speaker 1: I apologize my key, but I think you're other people 18 00:01:01,240 --> 00:01:03,319 Speaker 1: want to know about the PSP GO. So we thought 19 00:01:03,360 --> 00:01:06,240 Speaker 1: we talked about the PSP system in general and then 20 00:01:06,319 --> 00:01:10,240 Speaker 1: work our way to the go. Yes, the the PlayStation 21 00:01:10,400 --> 00:01:16,040 Speaker 1: portable or PSP is a the newest venture from Sony 22 00:01:16,080 --> 00:01:19,240 Speaker 1: in the I mean the line itself is newest venture 23 00:01:19,240 --> 00:01:21,680 Speaker 1: from Sony in the the portable gaming market. Now, there 24 00:01:21,720 --> 00:01:25,920 Speaker 1: have been many, many, many many many portable games over 25 00:01:26,000 --> 00:01:29,080 Speaker 1: the over the years, dating back to the nineteen eighties 26 00:01:29,880 --> 00:01:33,920 Speaker 1: electronic games, I should say, you know, I wasna say, hey, 27 00:01:33,920 --> 00:01:36,520 Speaker 1: baseball is pretty portable. Yeah, I need THEE and all. 28 00:01:36,600 --> 00:01:40,440 Speaker 1: But no, no, I I remember somewhat fondly the days 29 00:01:40,480 --> 00:01:45,119 Speaker 1: of the Mattel electronic football with the little blinking Yes, 30 00:01:45,520 --> 00:01:49,000 Speaker 1: that red light is my quarterback and it's throwing this 31 00:01:49,080 --> 00:01:51,800 Speaker 1: other blinking red light to this other red light, which 32 00:01:51,840 --> 00:01:57,640 Speaker 1: is my who catches the ball from the quarterback. I'm 33 00:01:57,640 --> 00:02:00,480 Speaker 1: no good with sports. Uh, you can just a receiver 34 00:02:00,680 --> 00:02:04,200 Speaker 1: receiver se different people might. They were all just blinking 35 00:02:04,320 --> 00:02:06,160 Speaker 1: lights to me. So since that's the problem. Is that 36 00:02:06,200 --> 00:02:08,880 Speaker 1: everything I know about football I learned from those really 37 00:02:08,880 --> 00:02:12,600 Speaker 1: primitive handheld games. They don't look anything like that in person. Yeah. 38 00:02:12,600 --> 00:02:14,519 Speaker 1: I was very disappointed when I went to my first 39 00:02:14,520 --> 00:02:17,440 Speaker 1: football game and the music wasn't done in these tiny 40 00:02:17,520 --> 00:02:20,680 Speaker 1: little blips and bleeps. It was actually I was I 41 00:02:20,760 --> 00:02:23,400 Speaker 1: was quite scared and ended up hiding under the bleachers 42 00:02:23,520 --> 00:02:26,320 Speaker 1: for most of the game. No, no two bit sounds there, No, 43 00:02:26,480 --> 00:02:30,280 Speaker 1: it was. It was overwhelming and frightening. But that's ah, 44 00:02:30,480 --> 00:02:33,880 Speaker 1: that's that's talking about the early early days of portable gaming. 45 00:02:33,880 --> 00:02:37,120 Speaker 1: And of course for a really long time, one particular 46 00:02:37,240 --> 00:02:40,440 Speaker 1: name dominated in portable gaming. Actually in a way, they're 47 00:02:40,480 --> 00:02:44,480 Speaker 1: still dominating. But that name would be Nintendo. Yes. Now, 48 00:02:44,480 --> 00:02:46,320 Speaker 1: they weren't the very first though, I mean, there were 49 00:02:46,360 --> 00:02:50,000 Speaker 1: other people who handed you know, making being the next 50 00:02:50,080 --> 00:02:54,760 Speaker 1: electronic gaming giant, but the Nintendo Game Boy managed to 51 00:02:54,800 --> 00:02:57,640 Speaker 1: catch on with gamers in a way that no other 52 00:02:57,720 --> 00:03:01,600 Speaker 1: portable gaming system had at that point. And one could 53 00:03:01,760 --> 00:03:05,680 Speaker 1: argue since even um there have been a lot of 54 00:03:05,680 --> 00:03:08,440 Speaker 1: other portable gaming systems that have been out there, some 55 00:03:08,600 --> 00:03:13,520 Speaker 1: from manufacturers like Atari and UH and Sayers, Sega and UH, 56 00:03:13,600 --> 00:03:17,760 Speaker 1: and some of them had stats that and specifications that 57 00:03:17,880 --> 00:03:21,200 Speaker 1: were very impressive. When stacked up against the Nintendo Game Boy, 58 00:03:21,400 --> 00:03:24,280 Speaker 1: it was just amazing. You you look at the difference 59 00:03:24,280 --> 00:03:29,080 Speaker 1: and think, wow, uh, this is almost as dramatic a 60 00:03:29,080 --> 00:03:32,200 Speaker 1: a leap as the nes was over the old Attori 61 00:03:32,240 --> 00:03:35,560 Speaker 1: twenty six hundred. But it turned out that the game 62 00:03:35,560 --> 00:03:38,560 Speaker 1: Boy games the library was so huge, and the games 63 00:03:38,560 --> 00:03:43,000 Speaker 1: were really well designed and had a very very strict 64 00:03:43,040 --> 00:03:47,880 Speaker 1: policy when it came to um uh allowing games onto 65 00:03:47,920 --> 00:03:51,839 Speaker 1: the system that uh. Most of these systems, even though 66 00:03:51,840 --> 00:03:57,280 Speaker 1: they were technically more uh impressive than the game Boy, 67 00:03:57,360 --> 00:04:00,920 Speaker 1: just didn't catch on. So when Sony got into the game, 68 00:04:01,880 --> 00:04:04,640 Speaker 1: it wasn't a short thing. I mean, it wasn't a 69 00:04:04,680 --> 00:04:08,400 Speaker 1: done deal. Well yeah, I mean many many companies had 70 00:04:08,400 --> 00:04:13,360 Speaker 1: taken on UH Nintendo and tried to dethrone them because 71 00:04:13,400 --> 00:04:15,440 Speaker 1: they had a pretty strong hold on the market from 72 00:04:15,480 --> 00:04:19,200 Speaker 1: the early nines, and UH Sony has been the only 73 00:04:19,240 --> 00:04:21,160 Speaker 1: one who's been able to hold on as long as 74 00:04:21,200 --> 00:04:24,320 Speaker 1: it has. Although it's still you know, running a distant second. 75 00:04:24,360 --> 00:04:26,520 Speaker 1: You're at least second place, maybe not distant second, but 76 00:04:27,480 --> 00:04:28,719 Speaker 1: and I'm sure there are a lot of people that 77 00:04:28,800 --> 00:04:31,720 Speaker 1: owned both. And again we're talking about a system that 78 00:04:31,800 --> 00:04:34,320 Speaker 1: can do a whole lot more than just play games, 79 00:04:34,400 --> 00:04:36,480 Speaker 1: which when you think about that, and you think about 80 00:04:37,200 --> 00:04:43,080 Speaker 1: how relatively limited the Nintendo system is in comparison, it's 81 00:04:43,120 --> 00:04:49,400 Speaker 1: amazing still that that Nintendo's system is still dominant in 82 00:04:49,400 --> 00:04:53,640 Speaker 1: that market. However, Sony has fared better, better than some 83 00:04:53,720 --> 00:04:57,960 Speaker 1: of the predecessors and as Chris was saying, the PSP 84 00:04:58,080 --> 00:05:01,799 Speaker 1: is still alive and well, and it has its share 85 00:05:01,839 --> 00:05:06,240 Speaker 1: a very vocal, very passionate fans. It's a good system. 86 00:05:06,279 --> 00:05:10,120 Speaker 1: I mean, it's it's really really an impressive one. The first, 87 00:05:10,120 --> 00:05:13,680 Speaker 1: if you have never used a handheld gaming system, um 88 00:05:13,720 --> 00:05:17,039 Speaker 1: and or or if your only experience was with like 89 00:05:17,080 --> 00:05:19,520 Speaker 1: an old game Boy or even a game Boy Advance, 90 00:05:20,240 --> 00:05:22,719 Speaker 1: I think you'd be really surprised to see how the 91 00:05:22,760 --> 00:05:26,520 Speaker 1: PSP performs because it is essentially as powerful as the 92 00:05:26,560 --> 00:05:31,560 Speaker 1: PlayStation two and you've gotten a little portable framework. That's 93 00:05:32,320 --> 00:05:36,320 Speaker 1: that's pretty impressive. Yeah. As a matter of fact, um uh, 94 00:05:36,400 --> 00:05:41,599 Speaker 1: it has a better resolution than the than the Nintendo DS, yeah, 95 00:05:41,600 --> 00:05:44,400 Speaker 1: which of course is the the you know, the current 96 00:05:44,440 --> 00:05:49,120 Speaker 1: flagship on the Nintendo portable gaming front. Yeah yeah, um 97 00:05:49,160 --> 00:05:53,799 Speaker 1: and it's got a number of other specifications that really 98 00:05:53,839 --> 00:05:58,320 Speaker 1: have helped it cement its place as an entertainment device because, 99 00:05:58,760 --> 00:06:00,760 Speaker 1: um it's got a sixteen by nine and resolution, which 100 00:06:00,760 --> 00:06:03,400 Speaker 1: is the widescreen format as opposed to the four by three. 101 00:06:03,920 --> 00:06:08,279 Speaker 1: Um And of course, the the first uh few iterations 102 00:06:08,400 --> 00:06:12,080 Speaker 1: of the PlayStation Portable offered the opportunity to use U 103 00:06:12,240 --> 00:06:16,240 Speaker 1: M D S H universal media discs which you can 104 00:06:16,279 --> 00:06:18,080 Speaker 1: watch I mean, you can watch movies on it. It's 105 00:06:18,080 --> 00:06:20,919 Speaker 1: not quite as good as DVD as far as uh 106 00:06:21,279 --> 00:06:24,200 Speaker 1: you know, the resolution, but it is very close, so 107 00:06:24,279 --> 00:06:26,240 Speaker 1: I mean it. You can you can listen to music 108 00:06:26,279 --> 00:06:28,119 Speaker 1: on it, you can watch movies on it. Of course, 109 00:06:28,160 --> 00:06:32,159 Speaker 1: the the Nintendo machine has caught up in some regards, 110 00:06:32,160 --> 00:06:34,359 Speaker 1: but you're still not watching you know, you're still not 111 00:06:34,400 --> 00:06:36,839 Speaker 1: going to the video store and picking up a movie 112 00:06:36,920 --> 00:06:39,760 Speaker 1: to watch on your DS. Well, and you can listen 113 00:06:39,760 --> 00:06:43,119 Speaker 1: to music and some You could also download content uh 114 00:06:43,279 --> 00:06:46,360 Speaker 1: from a computer onto a memory stick and transfer that 115 00:06:46,440 --> 00:06:51,040 Speaker 1: to your PSP, which had the capable ability of having 116 00:06:51,080 --> 00:06:54,240 Speaker 1: memory six. I want to point out one thing really quickly, 117 00:06:54,640 --> 00:06:58,240 Speaker 1: just something that tends to bug me. So U m 118 00:06:58,320 --> 00:07:02,120 Speaker 1: d S yes, stands for Universe we medias. What else 119 00:07:02,120 --> 00:07:03,960 Speaker 1: do U m d s run on besides the PSP? 120 00:07:06,720 --> 00:07:10,800 Speaker 1: So what is universal about them? Well, you can put 121 00:07:10,800 --> 00:07:16,080 Speaker 1: all kinds of universal content. And that, my friends, is 122 00:07:16,080 --> 00:07:19,239 Speaker 1: why Chris should be in the PR department for Sony, 123 00:07:19,440 --> 00:07:23,080 Speaker 1: Because seriously, if you're gonna call your media format universal, 124 00:07:23,160 --> 00:07:26,360 Speaker 1: it darnwell better work for more than one device. This 125 00:07:26,520 --> 00:07:28,840 Speaker 1: this is just a personal bone. I have to pick 126 00:07:28,880 --> 00:07:32,360 Speaker 1: with with Sony in general, Sony is known for making 127 00:07:32,720 --> 00:07:39,040 Speaker 1: proprietary UM inputs and and and connectors and uh and 128 00:07:39,040 --> 00:07:42,280 Speaker 1: and cartridges and everything like that, anything that could theoretically 129 00:07:42,360 --> 00:07:45,360 Speaker 1: be proprietary, like a memory stick. Like a memory stick. Yes, 130 00:07:45,640 --> 00:07:48,720 Speaker 1: connectors for the power adapters right. Well, but you know, 131 00:07:48,760 --> 00:07:52,400 Speaker 1: the one nice thing is that their USB connector for 132 00:07:52,680 --> 00:07:57,800 Speaker 1: computer is actually the mini USB, so it it is 133 00:07:58,080 --> 00:08:01,600 Speaker 1: the one thing that the p SP has that standardized. 134 00:08:01,800 --> 00:08:05,880 Speaker 1: Everything else is a proprietary format from Sony. Uh. Sony 135 00:08:05,920 --> 00:08:08,320 Speaker 1: tends to do this a lot with its electronics. I 136 00:08:08,360 --> 00:08:10,960 Speaker 1: had a Sony camera actually still have the Sony camera 137 00:08:11,040 --> 00:08:14,520 Speaker 1: that I was talking about that. Uh. I lost the 138 00:08:14,640 --> 00:08:17,880 Speaker 1: USB cable for that, and of course as soon as 139 00:08:17,920 --> 00:08:19,120 Speaker 1: I took a look, and I'm like, oh well, I've 140 00:08:19,160 --> 00:08:21,080 Speaker 1: got other USB cables, and I looked at him, Oh wait, 141 00:08:21,120 --> 00:08:23,280 Speaker 1: this is a Sony one, and sure enough it has 142 00:08:23,320 --> 00:08:27,920 Speaker 1: one of those specific proprietary connectors you have to have 143 00:08:28,000 --> 00:08:33,280 Speaker 1: in order to plug it into the camera. UM gets 144 00:08:33,320 --> 00:08:37,120 Speaker 1: really really irritating. However, Uh, that's that's really neither here 145 00:08:37,160 --> 00:08:38,640 Speaker 1: nor there. I was just wanting to point that out 146 00:08:38,640 --> 00:08:41,640 Speaker 1: as something that was really bizarre to me. To see 147 00:08:41,679 --> 00:08:44,040 Speaker 1: something called a universal media disc and yet it only 148 00:08:44,080 --> 00:08:47,840 Speaker 1: works for one particular device. Well, on the other hand, 149 00:08:47,880 --> 00:08:52,960 Speaker 1: you've got uh Sony's proprietary nature also gives you an 150 00:08:52,960 --> 00:08:56,959 Speaker 1: advantage in some other departments because you with the PSP, 151 00:08:57,080 --> 00:09:01,320 Speaker 1: you have the ability to take UH proprietary son game 152 00:09:01,360 --> 00:09:04,480 Speaker 1: franchises like you know, Grand Tarismo and Ratchet and Clank 153 00:09:05,360 --> 00:09:08,520 Speaker 1: on the go with you. Um so it's you know, 154 00:09:08,600 --> 00:09:11,199 Speaker 1: you're not going to find those titles available for other 155 00:09:11,480 --> 00:09:13,880 Speaker 1: gaming systems and some other things. We should point out 156 00:09:13,920 --> 00:09:15,920 Speaker 1: that the PSP is able to do. You can use 157 00:09:16,080 --> 00:09:19,240 Speaker 1: a you can use cables to hook your PSP up 158 00:09:19,280 --> 00:09:22,240 Speaker 1: to a television and actually view content from your PSP 159 00:09:22,400 --> 00:09:25,520 Speaker 1: on your television, which is that's kind of interesting. Um. 160 00:09:25,960 --> 00:09:27,880 Speaker 1: Not everything is going to be full screen. It all 161 00:09:27,920 --> 00:09:32,520 Speaker 1: depends on the particular application you're running. Um. There are 162 00:09:32,559 --> 00:09:35,720 Speaker 1: also we should mention there are multiple generations of PSPs 163 00:09:35,720 --> 00:09:39,000 Speaker 1: out there. They're not all it's not just one unit 164 00:09:39,080 --> 00:09:42,439 Speaker 1: that has been on sale since it debuted and I 165 00:09:42,480 --> 00:09:45,280 Speaker 1: think two thousand four. Yeah, and it actually started in 166 00:09:45,320 --> 00:09:47,800 Speaker 1: two thousand four in Japan and made its way to 167 00:09:48,120 --> 00:09:50,720 Speaker 1: the shores of the United States in spring of two 168 00:09:50,720 --> 00:09:54,240 Speaker 1: thousand five, and um, that would be the very very 169 00:09:54,280 --> 00:09:59,320 Speaker 1: first model. Yeah, and uh, back back when it first debuted. 170 00:09:59,440 --> 00:10:01,320 Speaker 1: Just to give you an idea, this is this is 171 00:10:01,360 --> 00:10:06,040 Speaker 1: something I think is usually a mistake for a game company. 172 00:10:06,400 --> 00:10:12,079 Speaker 1: Debuting any kind of game console with only a few titles, 173 00:10:12,840 --> 00:10:15,680 Speaker 1: I think is a bad idea. It's always a better 174 00:10:15,720 --> 00:10:17,920 Speaker 1: idea to have as many titles as you possibly can 175 00:10:18,000 --> 00:10:22,520 Speaker 1: upon launch or shortly after launch. Otherwise, Uh, gamers can 176 00:10:22,559 --> 00:10:24,560 Speaker 1: lose interest very quickly. And I think when it first 177 00:10:24,600 --> 00:10:27,800 Speaker 1: launched there was something like six titles in Japan and 178 00:10:27,880 --> 00:10:29,559 Speaker 1: it wasn't until by the time I got to the 179 00:10:29,640 --> 00:10:31,720 Speaker 1: United States that there were many more. There was closer 180 00:10:31,800 --> 00:10:33,520 Speaker 1: than maybe thirty or whatever, which I think is a 181 00:10:33,600 --> 00:10:36,400 Speaker 1: much more healthy number. Yeah. Well, people were saying the 182 00:10:36,400 --> 00:10:38,760 Speaker 1: same thing about the launch than Nintendo. We that's when 183 00:10:38,800 --> 00:10:40,560 Speaker 1: it first came out, because there were I mean, there 184 00:10:40,600 --> 00:10:42,800 Speaker 1: were there were more than that, but you know, it 185 00:10:42,920 --> 00:10:47,800 Speaker 1: wasn't exactly overrun with two hundred titles when it started. Nervous. 186 00:10:47,920 --> 00:10:50,679 Speaker 1: I think that argument holds water too, because, as we see, 187 00:10:51,240 --> 00:10:53,360 Speaker 1: the one of the main complaints about the Wii is 188 00:10:53,400 --> 00:10:58,280 Speaker 1: still the lack of compelling games. So that's that's been 189 00:10:58,280 --> 00:11:00,800 Speaker 1: a problem that's hunted Nintendo for a while, although it's 190 00:11:00,840 --> 00:11:04,240 Speaker 1: not really hurt we sales. There was that one month 191 00:11:04,320 --> 00:11:08,439 Speaker 1: when PlayStation three sales overtook the Wei, but that was 192 00:11:08,480 --> 00:11:11,640 Speaker 1: a combination of several things. For one, that we had 193 00:11:11,640 --> 00:11:13,720 Speaker 1: been on sale forever and the p S three had 194 00:11:13,760 --> 00:11:16,400 Speaker 1: just had a massive price cut. Uh. And then of 195 00:11:16,440 --> 00:11:19,600 Speaker 1: course in November of two thousand nine, we sales picked 196 00:11:19,640 --> 00:11:22,720 Speaker 1: up again during the holiday season, so that you know, 197 00:11:22,720 --> 00:11:25,880 Speaker 1: it's just took kind of a temporary breather. Getting back 198 00:11:25,880 --> 00:11:30,800 Speaker 1: to the PSP they we were talking about the different generations, 199 00:11:30,840 --> 00:11:35,400 Speaker 1: so there's a they they designate these by numbers. UM. One, 200 00:11:35,679 --> 00:11:38,520 Speaker 1: the PSP one thousand is the first generation, correct as 201 00:11:38,559 --> 00:11:40,360 Speaker 1: far as I know, I haven't actually seen it labeled 202 00:11:40,360 --> 00:11:44,040 Speaker 1: that way. Um. But the PSP two thousand came out, 203 00:11:44,360 --> 00:11:46,680 Speaker 1: it was the next version, and it came out in 204 00:11:46,960 --> 00:11:49,640 Speaker 1: I believe two thousand seven, right, and this was slightly 205 00:11:49,679 --> 00:11:53,720 Speaker 1: slimmer and lighter, lighter, and uh. Then you have the 206 00:11:53,760 --> 00:11:56,000 Speaker 1: PSP three thousand, which came out in two thousand and eight. 207 00:11:56,040 --> 00:11:59,000 Speaker 1: That's got that was even slimmer. And also one of 208 00:11:59,000 --> 00:12:01,200 Speaker 1: the ways they managed to make slimmer was this is 209 00:12:01,240 --> 00:12:03,400 Speaker 1: this is what I thought was interesting. They managed to 210 00:12:03,400 --> 00:12:06,360 Speaker 1: reduce the size of the battery, which allowed them to 211 00:12:06,400 --> 00:12:08,679 Speaker 1: make the case slimmer, and it also meant the battery 212 00:12:08,720 --> 00:12:12,280 Speaker 1: was less powerful. However, they also made the system itself 213 00:12:12,320 --> 00:12:15,120 Speaker 1: more efficient, So even though the battery didn't have as 214 00:12:15,200 --> 00:12:17,840 Speaker 1: much of a charge in it as previous batteries, because 215 00:12:17,840 --> 00:12:20,240 Speaker 1: the system itself was more efficient, you still had about 216 00:12:20,280 --> 00:12:23,760 Speaker 1: the same amount of battery life as you had before. Well, 217 00:12:23,800 --> 00:12:28,240 Speaker 1: if one I'm reading is correct, um, I learned that 218 00:12:28,400 --> 00:12:31,079 Speaker 1: there are you have options in that regard. You can 219 00:12:31,200 --> 00:12:34,839 Speaker 1: opt for a thicker battery pack, which gives you more life. 220 00:12:35,120 --> 00:12:38,160 Speaker 1: Of course, you know that's also going to give you 221 00:12:38,200 --> 00:12:40,959 Speaker 1: back some of the weight that you gave up when 222 00:12:40,960 --> 00:12:44,440 Speaker 1: you bought one of the newer PSP models. Um from 223 00:12:44,440 --> 00:12:48,200 Speaker 1: what I understand too, Uh, the systems became a little 224 00:12:48,240 --> 00:12:52,160 Speaker 1: speedier the PSP two thousand and then three thousand UM 225 00:12:52,200 --> 00:12:54,720 Speaker 1: they improved the processor speed, although it sort of depended 226 00:12:54,760 --> 00:12:57,520 Speaker 1: on what game you were playing as to how fast 227 00:12:57,840 --> 00:13:00,880 Speaker 1: it would access and the um U um D is 228 00:13:00,920 --> 00:13:04,160 Speaker 1: also known to be sort of a pokey format. Yeah, 229 00:13:04,200 --> 00:13:06,320 Speaker 1: it does take a little longer to load up a 230 00:13:06,360 --> 00:13:08,600 Speaker 1: game than it would on a say, a cartridge based 231 00:13:08,679 --> 00:13:12,480 Speaker 1: or or system. Actually, that's been a problem for a 232 00:13:12,520 --> 00:13:16,199 Speaker 1: lot of gaming systems, not just portable ones. Any gaming 233 00:13:16,240 --> 00:13:19,480 Speaker 1: system that uses discs rather than cartridges tends to have 234 00:13:20,240 --> 00:13:24,520 Speaker 1: uh more of more loading times that you have to endure. Um, 235 00:13:24,880 --> 00:13:27,920 Speaker 1: the cartridges tend to be pretty much instantaneous, and the 236 00:13:28,840 --> 00:13:31,200 Speaker 1: anything that's on a disc, it just takes time for 237 00:13:31,240 --> 00:13:33,440 Speaker 1: the laser to find the right information to read it, 238 00:13:33,520 --> 00:13:36,840 Speaker 1: and then there's a little buffering period while the processor 239 00:13:36,920 --> 00:13:38,480 Speaker 1: gets up to speed. I mean, it's it's kind of 240 00:13:38,559 --> 00:13:42,560 Speaker 1: unavoidable right now. Um, the technology is just not fast 241 00:13:42,679 --> 00:13:45,400 Speaker 1: enough for it to be instant. And of course, we 242 00:13:45,920 --> 00:13:48,959 Speaker 1: as human beings used used to living in the digital age, 243 00:13:49,559 --> 00:13:53,280 Speaker 1: we want our gratification as fast as possible. Gosh darn it, 244 00:13:53,960 --> 00:13:55,840 Speaker 1: that's true. I mean, nobody really wants to be sitting 245 00:13:55,880 --> 00:14:01,400 Speaker 1: around waiting anyway. Um. So, well, I was gonna say, 246 00:14:01,440 --> 00:14:03,600 Speaker 1: I'm sorry. One other thing about the processor speed you 247 00:14:03,600 --> 00:14:07,520 Speaker 1: were mentioned, Um, I had heard this is this is 248 00:14:07,559 --> 00:14:09,640 Speaker 1: something I need to verify. Actually, this is one of 249 00:14:09,640 --> 00:14:11,520 Speaker 1: those things that I read once and I'd have to 250 00:14:11,800 --> 00:14:14,079 Speaker 1: really research to make sure. But I had heard one 251 00:14:14,120 --> 00:14:17,240 Speaker 1: reason why the later models of the PSP are faster. 252 00:14:18,160 --> 00:14:21,360 Speaker 1: It's not actually necessarily an improved processor. It's that the 253 00:14:21,840 --> 00:14:26,600 Speaker 1: that Sony specifically limited the speed on the processor. It 254 00:14:26,720 --> 00:14:31,720 Speaker 1: was it was able to to uh go at least 255 00:14:31,720 --> 00:14:35,000 Speaker 1: three thirty three mega hurts, so they had lowered that 256 00:14:35,080 --> 00:14:38,840 Speaker 1: to around two hundred and twenty mega hurts on purpose 257 00:14:39,520 --> 00:14:43,800 Speaker 1: and and then so essentially they then remove that limitation 258 00:14:43,920 --> 00:14:47,120 Speaker 1: later on in the life of the PSP, which effectively 259 00:14:47,200 --> 00:14:49,160 Speaker 1: made it a faster machine even though it was really 260 00:14:49,200 --> 00:14:52,200 Speaker 1: just going at the speed it could always go. So 261 00:14:52,240 --> 00:14:56,440 Speaker 1: it's sort of fuel pardon the sports analogy here, uh, 262 00:14:56,480 --> 00:14:58,800 Speaker 1: sort of like a restrictor plate on NASCAR racing, where 263 00:14:58,800 --> 00:15:00,600 Speaker 1: they actually, you know, do some thing to keep the 264 00:15:00,640 --> 00:15:04,000 Speaker 1: engine from pushing the car forward at a faster rate. 265 00:15:04,400 --> 00:15:07,680 Speaker 1: They basically put a restrictor on the processor speed of 266 00:15:07,720 --> 00:15:10,520 Speaker 1: the earlier machines to keep them from hitting their actual 267 00:15:12,240 --> 00:15:15,520 Speaker 1: I want to say, yes, but you're talking foreign talk 268 00:15:15,560 --> 00:15:17,520 Speaker 1: to me now, all right. Well, as far as the 269 00:15:17,600 --> 00:15:20,960 Speaker 1: universal media discs disks, go, um, we do have an 270 00:15:21,000 --> 00:15:26,720 Speaker 1: article about how the PSP works on the website. And yes, um, 271 00:15:26,840 --> 00:15:31,600 Speaker 1: who's a fine fine writer. Um he from what from 272 00:15:31,600 --> 00:15:35,200 Speaker 1: what he wrote in that article, UM. Sony chose that 273 00:15:35,240 --> 00:15:38,680 Speaker 1: particular format because it would hold one point eight gigs 274 00:15:38,880 --> 00:15:42,680 Speaker 1: of information and UH, you know, it's able to be 275 00:15:42,720 --> 00:15:45,040 Speaker 1: manufactured very quickly and for a lower cost, which was 276 00:15:45,080 --> 00:15:48,080 Speaker 1: the advantage of it. Now obviously, UM if you look 277 00:15:48,120 --> 00:15:51,760 Speaker 1: at the PSP GO, UH, the point that you made 278 00:15:51,760 --> 00:15:56,680 Speaker 1: earlier about how UM UH flash memory can be a 279 00:15:56,720 --> 00:16:00,440 Speaker 1: lot faster, actually uh they they switch. There is no 280 00:16:00,600 --> 00:16:03,560 Speaker 1: um D and the PSP GO Yes, that's the latest 281 00:16:04,120 --> 00:16:07,280 Speaker 1: UH model to come out of Sony, and it's it's 282 00:16:07,360 --> 00:16:11,120 Speaker 1: running concurrently with the PSP three thousands. So you can 283 00:16:11,120 --> 00:16:13,880 Speaker 1: still get either the PSP three thousand, which still runs 284 00:16:13,920 --> 00:16:15,960 Speaker 1: on the discs the u m d s, or you 285 00:16:16,000 --> 00:16:18,640 Speaker 1: can get the PSP GO which does not have a 286 00:16:18,720 --> 00:16:20,760 Speaker 1: slot for U m d s. The only way you 287 00:16:20,800 --> 00:16:23,720 Speaker 1: get in games on that content on that is to 288 00:16:23,800 --> 00:16:26,840 Speaker 1: download it and to transfer it either by memory stick, 289 00:16:27,640 --> 00:16:31,680 Speaker 1: by USB cable or wirelessly. It actually has all these 290 00:16:31,720 --> 00:16:36,560 Speaker 1: PSP products, by the way, are also have wireless UM capability, 291 00:16:36,600 --> 00:16:40,200 Speaker 1: so that you can play games with friends without having 292 00:16:40,200 --> 00:16:42,200 Speaker 1: to hook up cables between the two. You can even 293 00:16:42,520 --> 00:16:46,120 Speaker 1: use it to make Skype calls on a PSP, which 294 00:16:46,160 --> 00:16:50,680 Speaker 1: is pretty darn cool now the PSP GO. Since they 295 00:16:50,720 --> 00:16:53,520 Speaker 1: got rid of the U M D option, they started 296 00:16:53,520 --> 00:16:55,440 Speaker 1: to run into a little bit that it's had a 297 00:16:55,560 --> 00:16:59,359 Speaker 1: rocky launch, it's had a rough couple of months. The 298 00:16:59,400 --> 00:17:02,240 Speaker 1: system it's off is very sleek looking. When you first 299 00:17:02,280 --> 00:17:03,920 Speaker 1: look at it, you think, oh wow, they must have 300 00:17:03,920 --> 00:17:06,520 Speaker 1: gone to a touch screen display because there are no 301 00:17:06,640 --> 00:17:09,920 Speaker 1: controls that I can see. Yes, um, the first ones. 302 00:17:10,000 --> 00:17:12,720 Speaker 1: If you haven't actually seen a PlayStation affordable. Um. When 303 00:17:12,720 --> 00:17:15,119 Speaker 1: you look at it, it is sort of sort of 304 00:17:15,160 --> 00:17:17,280 Speaker 1: like what they call the candy bar phones. They're very 305 00:17:17,320 --> 00:17:20,360 Speaker 1: long and the screen is in the center with controls 306 00:17:20,400 --> 00:17:22,480 Speaker 1: on either side of it. But the PSP GO is 307 00:17:22,520 --> 00:17:25,320 Speaker 1: a departure from that form factor, right, So the controls 308 00:17:25,320 --> 00:17:28,280 Speaker 1: on your regular PSP very much look like the controls 309 00:17:28,320 --> 00:17:31,240 Speaker 1: on a on a PlayStation controller. You know, you've got 310 00:17:31,280 --> 00:17:33,480 Speaker 1: the basic buttons, the triangle and the X and the 311 00:17:33,520 --> 00:17:36,040 Speaker 1: square in the circle, and you've got the direction pad 312 00:17:36,119 --> 00:17:39,160 Speaker 1: and even a little analog joystick in the lower left 313 00:17:39,160 --> 00:17:42,240 Speaker 1: hand corner. Uh. Now, the PSP GO, when you first 314 00:17:42,240 --> 00:17:43,840 Speaker 1: look at it, looks like there are no controls on 315 00:17:43,880 --> 00:17:47,760 Speaker 1: it whatsoever. But in actuality, there is a slide out 316 00:17:47,880 --> 00:17:50,680 Speaker 1: section that you can you know, you slide out from 317 00:17:50,720 --> 00:17:53,560 Speaker 1: beneath the screen, and that's where all the controls are. 318 00:17:53,600 --> 00:17:56,080 Speaker 1: So you know, it looks really compact and sleek when 319 00:17:56,080 --> 00:17:59,879 Speaker 1: it's all when it's all closed up. Um, And I 320 00:18:00,280 --> 00:18:04,399 Speaker 1: guess ideally the you would be able to just slide 321 00:18:04,400 --> 00:18:06,800 Speaker 1: it in whenever you were maybe watching media, like if 322 00:18:06,800 --> 00:18:09,240 Speaker 1: you're watching a movie or something that didn't need the controls, 323 00:18:09,240 --> 00:18:11,760 Speaker 1: you might just you know, close it up. Otherwise I 324 00:18:11,760 --> 00:18:15,000 Speaker 1: can't really under I don't really understand the design behind that. 325 00:18:15,040 --> 00:18:17,960 Speaker 1: I don't know why Sony would have gone with that 326 00:18:18,000 --> 00:18:25,280 Speaker 1: particular design. Um, it's it's fun, it's fun, but you know, people, 327 00:18:26,000 --> 00:18:28,760 Speaker 1: you know, I think it's a there's a tactile um 328 00:18:29,200 --> 00:18:32,760 Speaker 1: pleasantness about something that slides out. I suppose so because 329 00:18:32,800 --> 00:18:36,080 Speaker 1: I do. I do occasionally mess with my HTCG one, 330 00:18:36,119 --> 00:18:38,159 Speaker 1: which also has a slide out keyboard. Yet so I 331 00:18:38,520 --> 00:18:42,040 Speaker 1: can't deny there is a satisfying click when you slide 332 00:18:42,080 --> 00:18:44,480 Speaker 1: the screen all the way. Um. It just seems odd 333 00:18:44,480 --> 00:18:48,200 Speaker 1: because it does make the device thicker than it would 334 00:18:48,240 --> 00:18:51,159 Speaker 1: have to be because you have that I'm sorry you 335 00:18:51,160 --> 00:18:55,080 Speaker 1: have that extra layer. Yeah, and another disadvantage or or 336 00:18:55,240 --> 00:18:58,440 Speaker 1: let me say this another complaint that I've read and 337 00:18:58,440 --> 00:19:01,960 Speaker 1: and doing research for the podcast asked, is that it 338 00:19:02,000 --> 00:19:04,879 Speaker 1: seems to be made for people with smaller hands because 339 00:19:04,880 --> 00:19:07,200 Speaker 1: it is a smaller device. As a matter of fact, 340 00:19:07,359 --> 00:19:10,800 Speaker 1: the screen is smaller, and but although it maintains the 341 00:19:10,840 --> 00:19:17,639 Speaker 1: same resolution um sou it seems to be more appropriate 342 00:19:17,680 --> 00:19:19,760 Speaker 1: for people with smaller hands. People with bigger hands have 343 00:19:20,200 --> 00:19:23,400 Speaker 1: trouble playing with the the PSP GO, or at least 344 00:19:23,480 --> 00:19:27,800 Speaker 1: as far as I've read, and there's been some other problems. 345 00:19:27,800 --> 00:19:30,119 Speaker 1: One of the problems was that when it launched again, 346 00:19:30,200 --> 00:19:32,639 Speaker 1: they did not have that many games available for the 347 00:19:32,680 --> 00:19:36,840 Speaker 1: PSP GO. Uh. Now, ideally, whenever you would get a 348 00:19:36,880 --> 00:19:39,600 Speaker 1: system like this, you would be able to make old 349 00:19:39,680 --> 00:19:42,960 Speaker 1: games available via download as quickly as possible, so you'd 350 00:19:43,000 --> 00:19:46,240 Speaker 1: have access to the library of games that already exists 351 00:19:46,240 --> 00:19:48,119 Speaker 1: for the PSP. Yeah, it's not like you can go 352 00:19:48,200 --> 00:19:51,440 Speaker 1: to a your local used game store and buy games 353 00:19:51,480 --> 00:19:53,240 Speaker 1: for it, because the umd s are not going to 354 00:19:53,280 --> 00:19:55,480 Speaker 1: work with it. This is very clever on Sonny's part, 355 00:19:55,520 --> 00:19:57,280 Speaker 1: by the way, because it means that they are going 356 00:19:57,320 --> 00:19:59,479 Speaker 1: to get a lot more first sales and then they 357 00:19:59,480 --> 00:20:03,560 Speaker 1: don't have to about people selling their games to other players. Um, 358 00:20:03,600 --> 00:20:07,680 Speaker 1: but it also means that, uh. The the other thing 359 00:20:07,760 --> 00:20:11,520 Speaker 1: that that the promise that that Sony PSP go owners 360 00:20:11,880 --> 00:20:13,960 Speaker 1: kind of had was that when a new game came out, 361 00:20:13,960 --> 00:20:16,600 Speaker 1: it was gonna come out in uh, the PSP go 362 00:20:16,720 --> 00:20:19,320 Speaker 1: format as well as the regular PSP format pretty much 363 00:20:19,320 --> 00:20:22,720 Speaker 1: at the same time. So ideally, if you were really 364 00:20:22,760 --> 00:20:24,720 Speaker 1: anticipating a certain game, you would be able to get 365 00:20:24,760 --> 00:20:27,439 Speaker 1: on your PSP Go before your buddy could get go 366 00:20:27,560 --> 00:20:30,240 Speaker 1: to the store, pick it up, come back and start playing, 367 00:20:30,280 --> 00:20:32,960 Speaker 1: so you could have bragging rights, oh, you know, I've 368 00:20:33,000 --> 00:20:34,840 Speaker 1: been playing this for forty five minutes while you went 369 00:20:34,880 --> 00:20:38,560 Speaker 1: out to go and buy the physical copy. But in 370 00:20:38,600 --> 00:20:41,680 Speaker 1: several cases, Sony has released games where the PSP go 371 00:20:41,880 --> 00:20:45,360 Speaker 1: version was not ready, and so the physical format came 372 00:20:45,359 --> 00:20:47,960 Speaker 1: out and the PSP go version did not come out, 373 00:20:48,080 --> 00:20:49,639 Speaker 1: and so then you had all the people who had 374 00:20:49,680 --> 00:20:51,639 Speaker 1: the old PSP saying, I don't know why you wasted 375 00:20:51,680 --> 00:20:54,000 Speaker 1: your money on that new device because my old one 376 00:20:54,200 --> 00:20:56,000 Speaker 1: I can play this game and you still have to wait. 377 00:20:56,960 --> 00:20:59,040 Speaker 1: So that's been kind of a black eye. Another one 378 00:20:59,160 --> 00:21:01,439 Speaker 1: is that there was talk for a while of a 379 00:21:01,560 --> 00:21:05,280 Speaker 1: um D exchange program where if you had a U 380 00:21:05,480 --> 00:21:08,000 Speaker 1: m D for a game for your old PSP and 381 00:21:08,040 --> 00:21:10,960 Speaker 1: you now have the PSP GO. You could start to 382 00:21:11,320 --> 00:21:13,440 Speaker 1: turn in your old U m d s to get 383 00:21:13,480 --> 00:21:16,720 Speaker 1: either credit or some other kind of game in exchange, 384 00:21:16,800 --> 00:21:19,040 Speaker 1: or even the same game in exchange for the PSP GO, 385 00:21:20,160 --> 00:21:22,520 Speaker 1: and the idea being that, well, if you hand over 386 00:21:22,520 --> 00:21:25,640 Speaker 1: the physical media back to Sony, they should there shouldn't 387 00:21:25,640 --> 00:21:27,359 Speaker 1: be an issue there. They'd be like, all right, sure, 388 00:21:27,400 --> 00:21:30,400 Speaker 1: here's your game. But that hasn't happened either. Even though 389 00:21:30,400 --> 00:21:32,520 Speaker 1: Sony originally said they were going to make plans for it, 390 00:21:33,440 --> 00:21:37,760 Speaker 1: that's still in the oh we're making plans phase. And meanwhile, 391 00:21:37,760 --> 00:21:39,280 Speaker 1: the device has been out for a couple of months, 392 00:21:39,640 --> 00:21:43,240 Speaker 1: so it's uh, yeah, from what I from what I understand, 393 00:21:43,280 --> 00:21:47,800 Speaker 1: there just hasn't been any real, you know, communication from 394 00:21:47,800 --> 00:21:52,119 Speaker 1: Sony other than the oh, well, you know, yeah, the 395 00:21:52,119 --> 00:21:54,800 Speaker 1: there there have been a lot of there's been some grumbling. 396 00:21:54,880 --> 00:21:57,680 Speaker 1: Now granted, things have been getting better as time has 397 00:21:57,720 --> 00:21:59,480 Speaker 1: gone on, you know, more games have come out for 398 00:21:59,560 --> 00:22:02,639 Speaker 1: the Go. Um, it's still one of those systems that 399 00:22:02,680 --> 00:22:07,480 Speaker 1: I think most uh most gamer reviewer types would say, 400 00:22:07,960 --> 00:22:10,280 Speaker 1: let's wait a little longer before you dive in and 401 00:22:10,280 --> 00:22:13,600 Speaker 1: buy one. Of these things, because, um, if you can 402 00:22:13,640 --> 00:22:17,359 Speaker 1: get the same experience on a on a PSP three thousand, 403 00:22:17,520 --> 00:22:21,359 Speaker 1: and it's cheaper than the PSP Go and there's no other, 404 00:22:21,520 --> 00:22:24,720 Speaker 1: like clear advantage to owning a PSP Go, why would 405 00:22:24,760 --> 00:22:27,000 Speaker 1: you go and buy one? You know, go ahead and 406 00:22:27,040 --> 00:22:30,879 Speaker 1: stick with the other current model that is still supported. 407 00:22:31,080 --> 00:22:33,440 Speaker 1: Games are still coming out for it, the same games 408 00:22:33,440 --> 00:22:34,840 Speaker 1: that are coming out for the PSP Go. It's not 409 00:22:34,880 --> 00:22:37,880 Speaker 1: like PSP go has a ton of exclusive content, So 410 00:22:38,000 --> 00:22:40,960 Speaker 1: stick with that, and you're going to save money, and 411 00:22:41,160 --> 00:22:43,080 Speaker 1: you know you're not gonna have the same kind of 412 00:22:43,119 --> 00:22:45,919 Speaker 1: headaches that a lot of the PSP go early adopters 413 00:22:45,920 --> 00:22:48,879 Speaker 1: have experienced. Um, I do think that it's going to 414 00:22:48,960 --> 00:22:51,639 Speaker 1: continue to get better for PSP go owners. Do not 415 00:22:51,800 --> 00:22:53,840 Speaker 1: despair if you went out and bought a PSP Go. 416 00:22:54,440 --> 00:22:56,480 Speaker 1: It just it's just gonna take a while. I don't 417 00:22:56,520 --> 00:22:58,280 Speaker 1: think Sony had all their ducks in a row when 418 00:22:58,280 --> 00:23:03,160 Speaker 1: they launched the product. Unfortunately. Yeah, well it's um I'm 419 00:23:03,160 --> 00:23:05,639 Speaker 1: interested to whether or not they're going to continue with 420 00:23:05,680 --> 00:23:09,240 Speaker 1: the original PSP form factor now that the Go has 421 00:23:09,280 --> 00:23:13,800 Speaker 1: been launched. Well, we've heard some rumors. There are rumors 422 00:23:13,880 --> 00:23:17,840 Speaker 1: of a new device in the PSP line that would 423 00:23:17,840 --> 00:23:19,920 Speaker 1: still use the U M D S and it would 424 00:23:19,960 --> 00:23:22,720 Speaker 1: be called the PSP four thousand, keeping in with the 425 00:23:22,760 --> 00:23:26,040 Speaker 1: trend UH so far, this is just in the rumor 426 00:23:26,080 --> 00:23:29,200 Speaker 1: phase at the time that we're recording this podcast. There's 427 00:23:29,440 --> 00:23:32,320 Speaker 1: a fairly recent rumor that came out that kind of 428 00:23:32,359 --> 00:23:36,160 Speaker 1: fueled this that U a an accessory for a game 429 00:23:36,280 --> 00:23:40,040 Speaker 1: Little Big Planet actually was the game for the PSPUH 430 00:23:40,520 --> 00:23:43,840 Speaker 1: had on its packaging UM a little label saying that 431 00:23:43,840 --> 00:23:46,560 Speaker 1: there was support for the PSP four thousand, which, as 432 00:23:46,800 --> 00:23:49,679 Speaker 1: we again at the time of recording this podcast, does 433 00:23:49,720 --> 00:23:53,760 Speaker 1: not officially exist. So some people were wondering if this 434 00:23:53,840 --> 00:23:58,160 Speaker 1: was perhaps an a leak, an accidental leak that indicates that, yes, 435 00:23:58,200 --> 00:24:01,520 Speaker 1: Sony does have a new device I planned and has 436 00:24:01,600 --> 00:24:04,200 Speaker 1: told developers, but has not revealed it to the public. 437 00:24:04,920 --> 00:24:07,720 Speaker 1: Since then, the manufacturer has said, no, this was a mistake. 438 00:24:07,880 --> 00:24:11,640 Speaker 1: Don't draw any conclusions. UM, So we don't know right 439 00:24:11,640 --> 00:24:14,320 Speaker 1: now for sure. This was just simply a type of 440 00:24:14,359 --> 00:24:16,639 Speaker 1: where someone was typing in, Okay, well we support the 441 00:24:16,640 --> 00:24:18,639 Speaker 1: PSP one thousand, two thousand, three thousand, Is there a 442 00:24:18,680 --> 00:24:21,440 Speaker 1: four thousand? I don't know, better put it in okay, 443 00:24:21,560 --> 00:24:24,560 Speaker 1: or if it was that's one thousand, two thousands, three thousand, 444 00:24:24,560 --> 00:24:27,040 Speaker 1: four thousands. Oh crap. They haven't announced the four thousand yet. 445 00:24:27,560 --> 00:24:30,640 Speaker 1: We're not really sure. Um. I wouldn't draw too many 446 00:24:30,680 --> 00:24:35,080 Speaker 1: conclusions about this, uh I think. I mean, if there 447 00:24:35,160 --> 00:24:37,560 Speaker 1: is a four thousand coming out, I don't know when 448 00:24:37,600 --> 00:24:41,040 Speaker 1: Sony would announce it. I mean, normally you use things 449 00:24:41,080 --> 00:24:43,040 Speaker 1: like E three, that's when they announced the PSP GO. 450 00:24:43,960 --> 00:24:45,879 Speaker 1: You would use an event like that to announce a 451 00:24:45,920 --> 00:24:48,520 Speaker 1: new product. But that's not until next June. So yes, 452 00:24:48,560 --> 00:24:53,320 Speaker 1: and you wouldn't want to sabotage your holiday sales. But again, 453 00:24:53,520 --> 00:24:56,480 Speaker 1: they're selling the PSP three thousand concurrently with the PSP GO, 454 00:24:56,840 --> 00:25:00,560 Speaker 1: so they're already kind of sabotaging their own sales. Well. 455 00:25:01,280 --> 00:25:03,640 Speaker 1: The other thing to consider, too, is that the while 456 00:25:03,720 --> 00:25:07,560 Speaker 1: the original PSP came out in two thousand five, um, 457 00:25:07,680 --> 00:25:11,000 Speaker 1: the successive versions of that have been coming out about 458 00:25:11,040 --> 00:25:14,000 Speaker 1: every year for the last couple of years. So they 459 00:25:14,000 --> 00:25:16,080 Speaker 1: can be a surprise to see the four thousand at 460 00:25:16,080 --> 00:25:19,240 Speaker 1: E three this year. I mean, they've been making essentially 461 00:25:19,320 --> 00:25:25,640 Speaker 1: incremental improvements on the original design, better video performance. I've 462 00:25:25,680 --> 00:25:27,720 Speaker 1: heard that some of the things they did for the 463 00:25:27,760 --> 00:25:32,680 Speaker 1: screen recently, just made it a little more jagged. Um, 464 00:25:32,720 --> 00:25:34,800 Speaker 1: I don't have a PSP three thousand, so I can't 465 00:25:34,800 --> 00:25:37,919 Speaker 1: really make that that statement from firsthand experience. That was 466 00:25:37,960 --> 00:25:40,119 Speaker 1: just from a review I read it. Then when I 467 00:25:40,119 --> 00:25:43,680 Speaker 1: see them do. Yeah, I haven't worked up the nerve 468 00:25:43,760 --> 00:25:47,720 Speaker 1: to actually mug someone for one, but you know, but yeah, 469 00:25:47,720 --> 00:25:50,000 Speaker 1: it's on the list. And something else we should point out, 470 00:25:50,000 --> 00:25:52,000 Speaker 1: just very quickly before we wrap up. We were running 471 00:25:52,000 --> 00:25:56,359 Speaker 1: out of time here, but uh, Interestingly, one of the 472 00:25:56,680 --> 00:25:59,400 Speaker 1: maybe one of the reasons why the PSP GO came out, actually, 473 00:26:00,200 --> 00:26:04,520 Speaker 1: Sonny has a new a new competitor, not just Nintendo, 474 00:26:04,640 --> 00:26:06,440 Speaker 1: there's a new competitor on the scene, and that would 475 00:26:06,480 --> 00:26:09,800 Speaker 1: be Apple. Yes, the iPhone and iPod Touch have become 476 00:26:09,920 --> 00:26:14,919 Speaker 1: legitimate gaming platforms, and these these little games that are 477 00:26:14,960 --> 00:26:17,000 Speaker 1: coming out for both the iPhone and the iPod Touch 478 00:26:17,400 --> 00:26:19,400 Speaker 1: that are going for you know, maybe just a few 479 00:26:19,400 --> 00:26:22,960 Speaker 1: dollars a pop, are posing a legitimate threat to other 480 00:26:23,040 --> 00:26:26,119 Speaker 1: handheld gaming devices, which you know, traditionally their games are 481 00:26:26,119 --> 00:26:29,480 Speaker 1: in the twenty dollar range. Yes, and with the UH 482 00:26:29,600 --> 00:26:33,200 Speaker 1: the additional application source, with the Apple App Store model, 483 00:26:33,359 --> 00:26:36,800 Speaker 1: other UH providers are starting to get on board with 484 00:26:36,880 --> 00:26:39,960 Speaker 1: that too, uh, And I have the feeling that smartphones 485 00:26:40,040 --> 00:26:42,560 Speaker 1: in general from all kinds of providers are going to 486 00:26:42,600 --> 00:26:46,720 Speaker 1: be competition for the dedicated UM gaming devices, and Nintendo 487 00:26:46,960 --> 00:26:49,880 Speaker 1: probably being the one in the most jeopardy because it 488 00:26:49,960 --> 00:26:54,240 Speaker 1: does it is more geared specifically towards gaming. The PSP 489 00:26:54,400 --> 00:26:57,560 Speaker 1: is more flexible, which gives you an opportunity to uh, 490 00:26:57,600 --> 00:27:00,480 Speaker 1: to enjoy that. But the thing is, Um, you're right 491 00:27:00,560 --> 00:27:03,399 Speaker 1: because a lot of the games that I've seen running 492 00:27:04,160 --> 00:27:07,400 Speaker 1: thirty and forty dollars for the dedicated gaming platforms are 493 00:27:07,880 --> 00:27:11,120 Speaker 1: ten dollars and less in the Apple App Store, right, 494 00:27:11,240 --> 00:27:13,040 Speaker 1: So that might be a reason for the PSP go 495 00:27:13,200 --> 00:27:15,520 Speaker 1: as well as a way for Sony to kind of 496 00:27:15,600 --> 00:27:19,680 Speaker 1: develop a a gaming system that will have its own 497 00:27:20,320 --> 00:27:23,160 Speaker 1: exclusive games that you won't find on the PSP three 498 00:27:23,160 --> 00:27:26,399 Speaker 1: thousand or on um D format. But they're just gonna 499 00:27:26,440 --> 00:27:29,720 Speaker 1: go for for a lower price and be more competitive 500 00:27:29,800 --> 00:27:33,119 Speaker 1: with the iPhone and iPod touch games. And then of 501 00:27:33,160 --> 00:27:35,480 Speaker 1: course there's the as we talked about with the Zoom, 502 00:27:36,240 --> 00:27:39,440 Speaker 1: Microsoft not giving phone features to the Zoom. It's possible, 503 00:27:39,480 --> 00:27:42,240 Speaker 1: I mean, Sony has the partnership with Ericsson, but I 504 00:27:42,280 --> 00:27:46,080 Speaker 1: don't know that you'll see the two converge. Well, I think, 505 00:27:46,200 --> 00:27:48,000 Speaker 1: I think the problem with that is you would, especially 506 00:27:48,040 --> 00:27:49,679 Speaker 1: when you look at the form factor. You know what 507 00:27:49,760 --> 00:27:52,800 Speaker 1: happens when you put an actual phone in the PSB 508 00:27:53,480 --> 00:27:57,840 Speaker 1: you get the engage and that thing was awful. Well, 509 00:27:57,880 --> 00:28:01,000 Speaker 1: you know, Nokia also had is a its own app 510 00:28:01,000 --> 00:28:05,720 Speaker 1: store working up. So yeah, all right, Well, so that 511 00:28:05,720 --> 00:28:08,080 Speaker 1: that's kind of our our take on the PSP. It's 512 00:28:08,119 --> 00:28:12,160 Speaker 1: a a nefty gaming system. I mean it really it's 513 00:28:12,240 --> 00:28:14,720 Speaker 1: it packs a big wallop in a small package. And 514 00:28:14,960 --> 00:28:17,080 Speaker 1: h I've been really impressed by the games that I've 515 00:28:17,080 --> 00:28:21,280 Speaker 1: played on it. Um I think, uh, I think, I 516 00:28:21,320 --> 00:28:24,800 Speaker 1: think it's a really decent system. I I would not 517 00:28:24,960 --> 00:28:27,280 Speaker 1: hesitate to go out and buy one myself if I 518 00:28:27,320 --> 00:28:29,280 Speaker 1: didn't have a wife who would slap me upside the 519 00:28:29,280 --> 00:28:31,840 Speaker 1: head if I went and bought another gaming system. Well, 520 00:28:31,880 --> 00:28:33,680 Speaker 1: you know, it is not Now that they have the 521 00:28:33,760 --> 00:28:37,439 Speaker 1: PS three slim, that's not that much less. I've been 522 00:28:37,480 --> 00:28:39,520 Speaker 1: trying to I've been trying to convince her that the 523 00:28:39,520 --> 00:28:42,240 Speaker 1: PlayStation three is actually a Blu Ray player and that 524 00:28:42,240 --> 00:28:44,720 Speaker 1: that's why we should get one. So far, she ain't 525 00:28:44,720 --> 00:28:48,240 Speaker 1: buying because, unfortunately for me, I'm married a very smart woman. 526 00:28:49,360 --> 00:28:51,560 Speaker 1: All right, Well, that wraps that up. So why don't we, uh, 527 00:28:51,600 --> 00:28:53,840 Speaker 1: why don't we finish this podcast with a little more 528 00:28:54,680 --> 00:29:01,840 Speaker 1: listener mail listless for mail comes from Brian, and Brian says, Hey, guys, 529 00:29:01,880 --> 00:29:03,640 Speaker 1: I've been a long time listener and I just wanted 530 00:29:03,680 --> 00:29:06,800 Speaker 1: to say that I really enjoyed the Electronics Theory podcast. 531 00:29:07,080 --> 00:29:08,840 Speaker 1: I really got a lot out of it. Keep them coming. 532 00:29:08,880 --> 00:29:13,200 Speaker 1: I hope your head healed quickly, Jonathan, Well, thanks, Brian. Yes, 533 00:29:13,320 --> 00:29:18,840 Speaker 1: my head did heal quickly. The scar is almost completely gone. Uh. 534 00:29:18,880 --> 00:29:23,120 Speaker 1: I appreciate the concern. Yeah. I shave my head and 535 00:29:23,160 --> 00:29:26,320 Speaker 1: occasionally I take a chunk out of it. Um. Yeah, 536 00:29:26,360 --> 00:29:28,440 Speaker 1: it's just a self loathing thing. I'm working through it. 537 00:29:28,520 --> 00:29:33,520 Speaker 1: I'm seeing someone about it. Uh. Anyway, I think he 538 00:29:33,600 --> 00:29:35,160 Speaker 1: was actually talking about how you said your head was 539 00:29:35,200 --> 00:29:37,400 Speaker 1: going to explode at the end of that podcast. Oh 540 00:29:37,440 --> 00:29:40,960 Speaker 1: did it? Yes? Today? Oh? Well that Unfortunately, I'm still 541 00:29:40,960 --> 00:29:45,360 Speaker 1: recovering from. Um. Yes, some some wounds never heal, Brian, 542 00:29:45,920 --> 00:29:50,000 Speaker 1: some wounds never heal. So with that, let's wrap up 543 00:29:50,040 --> 00:29:53,160 Speaker 1: another episode of tech Stuff. I hope you've enjoyed the episode. 544 00:29:53,200 --> 00:29:55,600 Speaker 1: We do have a great article as Chris said on 545 00:29:55,640 --> 00:29:59,520 Speaker 1: the site written by Ed Garbanowski about how the PSPT works, 546 00:29:59,520 --> 00:30:01,280 Speaker 1: I recommend you go and check that out. We have 547 00:30:01,320 --> 00:30:04,600 Speaker 1: lots of other articles about other video game systems, so 548 00:30:05,400 --> 00:30:07,280 Speaker 1: head on over to how stuff works dot com take 549 00:30:07,280 --> 00:30:09,880 Speaker 1: a look at those. Remember, Chris and I do a 550 00:30:09,960 --> 00:30:13,280 Speaker 1: live show every Tuesday one pm Eastern. You can find 551 00:30:13,280 --> 00:30:15,800 Speaker 1: out about that at the tech stuff blog. Just go 552 00:30:15,960 --> 00:30:18,160 Speaker 1: to the website and you look see the blog links 553 00:30:18,160 --> 00:30:19,360 Speaker 1: on the right hand side, or you can go to 554 00:30:19,360 --> 00:30:21,280 Speaker 1: blogs dot how stuff works dot com if you want 555 00:30:21,320 --> 00:30:24,280 Speaker 1: to take the direct route. And remember, if you want 556 00:30:24,280 --> 00:30:27,080 Speaker 1: to send us any email for suggestions, questions, anything like that, 557 00:30:27,200 --> 00:30:30,760 Speaker 1: our address is tech stuff at how stuff works dot com. 558 00:30:30,880 --> 00:30:33,160 Speaker 1: Chris and I will talk to you again really soon 559 00:30:35,840 --> 00:30:38,280 Speaker 1: for more on this and thousands of other topics. Does 560 00:30:38,320 --> 00:30:40,600 Speaker 1: it how stuff works dot com and be sure to 561 00:30:40,680 --> 00:30:42,720 Speaker 1: check out the new tech stuff blog now on the 562 00:30:42,760 --> 00:30:50,160 Speaker 1: house stuff Works homepage. Brought to you by the reinvented 563 00:30:50,160 --> 00:30:52,960 Speaker 1: two thousand twelve camera. It's ready, are you