WEBVTT - From the Vault: The Minotaur, Part 3

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<v Speaker 1>Hey, welcome to stuff to blow your mind. This is

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<v Speaker 1>Robert Lamb and I'm Joe McCormick. And this is a

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<v Speaker 1>Vault episode. It originally aired October and it's part three

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<v Speaker 1>of our series on the Minotaur. Let's jump right in.

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<v Speaker 1>He lives there. From there he plots my destiny and

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<v Speaker 1>schemes to usurp my throne. His eyelids of stone taunt me,

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<v Speaker 1>insatiable minotaur. My dreams chafe against his horns. In my dreams,

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<v Speaker 1>I enter the labyrinth, I'm there alone, unchained. The scepter

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<v Speaker 1>bends in my fist, and he comes before me, monstrous, sweet, monstrous, free,

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<v Speaker 1>and I can no longer govern my dreams. So many

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<v Speaker 1>deliberations wait for the day when the world of men

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<v Speaker 1>will harbor my story and blood. Secret River. You have

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<v Speaker 1>not heard me yet. Kill me first. Now you provoke

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<v Speaker 1>me as if you're plotting some kind of scheme I've

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<v Speaker 1>made up my mind. Ultimate freedom is fostered by that

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<v Speaker 1>blade which you hold in your fist, the same as

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<v Speaker 1>a sudden parting of waters in the ocean deep. What

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<v Speaker 1>do you know of death, grant her of profound life? Look,

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<v Speaker 1>there is only one way to kill a monster. And

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<v Speaker 1>that is to embrace it. Welcome to Stuff to Blow

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<v Speaker 1>your Mind production of My Heart Radio. Hey are you

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<v Speaker 1>welcome to Stuff to Blow your Mind? My name is

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<v Speaker 1>Robert Lamb and I'm Joe McCormick, and we're back with

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<v Speaker 1>part three of The Minotaur and the Labyrinth where we're

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<v Speaker 1>coming out of the dark. Got you once again. So

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<v Speaker 1>those opening selections were from a play called The Kings

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<v Speaker 1>by Julio Cortissar, who's an Argentinean writer that we've been

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<v Speaker 1>talking about recently. That that translation was by Kari Dad's veach.

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<v Speaker 1>But so the first part I read were the words

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<v Speaker 1>of of King Minos, and then after that was an

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<v Speaker 1>exchange between Theseus and the Minotaur, with our producer Seth

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<v Speaker 1>as Theseus as the jerk of the story. Yes, um,

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<v Speaker 1>this is a This is such an interesting uh play.

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<v Speaker 1>I had never heard of this before until I ran

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<v Speaker 1>across this very translation at in translation dot Brooklyn Rail

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<v Speaker 1>dot org Um. Because I don't believe it is currently

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<v Speaker 1>in print in English. I could be wrong on that.

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<v Speaker 1>I see that it is in print in Spanish, but

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<v Speaker 1>not in English. Cortissar has a number of really interesting

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<v Speaker 1>short stories that I read back when I was in college.

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<v Speaker 1>One of them that I remember really liking is called

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<v Speaker 1>Axlotal and it's a story about a man who repeatedly

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<v Speaker 1>visits an axcel little tank at the Jardine de Parry,

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<v Speaker 1>and he gradually finds himself transforming into an axcel odal

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<v Speaker 1>as he watches them. It's pretty good. Yeah, I'm looking

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<v Speaker 1>forward to read that one. Uh you you sent me

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<v Speaker 1>a copy to check out. In fact, a number of

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<v Speaker 1>his short story sound just right up my alley, But

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<v Speaker 1>I've never read anything by Cortazar. Now. Another fun thing

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<v Speaker 1>about this, so some of you might remember that we

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<v Speaker 1>had called an opening reading on a previous episode about

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<v Speaker 1>the mintur from uh Bores the House of Asterion. Bores,

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<v Speaker 1>of course, was also an Argentinian writer. Um, perhaps you

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<v Speaker 1>know one of the most famous Argentinian writers. And it's

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<v Speaker 1>interesting that this play, The Kings or Lasreles was published

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<v Speaker 1>in ninety seven, just a year after Borges wrote, Uh

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<v Speaker 1>that story to begin with the House of Hysterion. Oh,

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<v Speaker 1>is there like an implication of inspiration or common inspiration

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<v Speaker 1>between the two. Well, I was looking into this because

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<v Speaker 1>I think a lot of people assumed that Cortisar was

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<v Speaker 1>inspired by the House of hysterian Um. Borges himself actually

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<v Speaker 1>published the play alongside Asterien in the literary journal that

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<v Speaker 1>he edited in nine seven. But I was I was

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<v Speaker 1>looking at an article titled The Incessant Return of the

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<v Speaker 1>Minotaur by Amy Frasier Yoder and just keeps coming back. Yeah,

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<v Speaker 1>And they write that while it was often assumed that

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<v Speaker 1>borges story influenced Courtisar, there's evidence from letters between Cortazar

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<v Speaker 1>and Borges that Cortisar might not have read borhes story previously,

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<v Speaker 1>so there might be more convergence here than inspiration. But

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<v Speaker 1>still it seems that Boges was was very much a

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<v Speaker 1>fan of this piece. I mean, he published it, and

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<v Speaker 1>obviously how could Borhes not like an entire play with

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<v Speaker 1>all of this this this beautiful you know, poetic language, uh,

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<v Speaker 1>and contemplation of the labyrinth and the and the the

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<v Speaker 1>various kings that are caught within its grasp. Really, this

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<v Speaker 1>is what I was just telling you earlier, before we

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<v Speaker 1>started hitting the cord. You could basically you could print

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<v Speaker 1>this play out. You could throw a dart at it,

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<v Speaker 1>and you could you could find something beautiful. Uh, Like,

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<v Speaker 1>there's this whole stretch where because I should point out

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<v Speaker 1>that the minotaur and Theseus have a very long conversation. Um,

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<v Speaker 1>considering that most of the time it's just about them fighting,

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<v Speaker 1>they have a long conversation in this play. And there's

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<v Speaker 1>this whole bit about the string that Theseus has uh

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<v Speaker 1>has has has has wound out behind him, you know,

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<v Speaker 1>so that he can return so you can escape the labyrinth,

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<v Speaker 1>about how it is like a river flowing out to

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<v Speaker 1>the ocean. Uh. So it's and and then the ocean

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<v Speaker 1>is also the minuteur sister. There's There's just a lot

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<v Speaker 1>of beautiful stuff in it. So even if you're you're

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<v Speaker 1>not really into reading a lot of unproduced plays, you should.

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<v Speaker 1>You should. I recommend you check this out at the

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<v Speaker 1>website we mentioned earlier, and if you've had a chance

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<v Speaker 1>to see it. Uh, that sounds awesome. I'd love to

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<v Speaker 1>hear about it. That's interesting that you mentioned the twine

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<v Speaker 1>as a river, because that goes back to in a

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<v Speaker 1>It's telling of the story when he's talking about Dadalus's

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<v Speaker 1>design of the labyrinth. He describes it as like a

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<v Speaker 1>river that twists and turns back and forth, and waters

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<v Speaker 1>that churn in upon themselves going this way and that. Ah,

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<v Speaker 1>that's right, that's right. So this is indeed our our

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<v Speaker 1>third episode on the minotaur um, and we wanted to

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<v Speaker 1>I guess, kick things off here first of all with

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<v Speaker 1>that that that brief reading, but also just to discuss

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<v Speaker 1>pop culture minotaurs a little bit UM and cultural minotaurs

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<v Speaker 1>of the more modern era in a little bit more

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<v Speaker 1>more detail. UM. As far as just cinema goes, I

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<v Speaker 1>have to say, I think it's it's really hard to

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<v Speaker 1>find a quality minotaur in a film or TV. I

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<v Speaker 1>don't know if you've had the same experience, Joe, but

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<v Speaker 1>I feel like even when the costume or the c

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<v Speaker 1>g I or overall presentation is solid enough, and lord knows,

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<v Speaker 1>it often isn't um. Minotaurs are often presented as just

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<v Speaker 1>mirror beastly brutes. You know, they're they're And a big

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<v Speaker 1>part of that is that they are not in the labyrinth. Yes,

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<v Speaker 1>a minotaur out of its labyrinth is like a hermit

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<v Speaker 1>crab out of its shell. It's just not even really

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<v Speaker 1>the same creature, is it. The best on screen minotaur

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<v Speaker 1>I can think of is actually one that we mentioned

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<v Speaker 1>in the first episode, which is the one in Jim

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<v Speaker 1>Hinson's storyteller Greek Myths with Michael Gambon as as deadal

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<v Speaker 1>as I think, or at least as the storyteller. Uh.

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<v Speaker 1>And that that one is really good because you don't

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<v Speaker 1>get too much of a look at the minotaur. I think,

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<v Speaker 1>as it should be, you know, it should be glances

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<v Speaker 1>here and there, and or glances or glimpses whichever I

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<v Speaker 1>meant to say that. But the glimpses you do get

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<v Speaker 1>are full of terror and pity. It's it's very good.

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<v Speaker 1>It conveys sort of both of the meanings of the

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<v Speaker 1>story as we read it today, the probably the more original,

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<v Speaker 1>terrifying reading, but also the subtle reading where you see

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<v Speaker 1>the monster as an object of of of sadness and pity.

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<v Speaker 1>Yeah yeah, yeah again, that one is is just excellent

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<v Speaker 1>and I highly recommend folks check that out if you

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<v Speaker 1>haven't seen it already. I think it all holds up

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<v Speaker 1>really well. David Morrissey, who would go on to of

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<v Speaker 1>course play the Governor and the Walking Dad, is in

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<v Speaker 1>that a young David Morrissey. As theseus, I have never

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<v Speaker 1>seen the Walking Dead, or I never made it past

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<v Speaker 1>the second episode, but but when I was looking at

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<v Speaker 1>him first of all. He kind of reminds me of

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<v Speaker 1>Tom Cruise's creepy looking brother who was in Lost. Do

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<v Speaker 1>you remember that guy? No, I don't. Tom Cruise's brother

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<v Speaker 1>was in what was Unlost? Seth offers a correction, I

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<v Speaker 1>was entirely wrong. He his name is William A. Pother

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<v Speaker 1>and he's Tom Cruise's first cousin, not his brother. But

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<v Speaker 1>he looks kind of like Tom Cruise, but with an

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<v Speaker 1>extra dose of boyish charm and creepiness at the same time.

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<v Speaker 1>And he played a role in Lost that was I

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<v Speaker 1>don't know. I lost ultimately was was such a betrayal,

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<v Speaker 1>but but there was a really good moment in the

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<v Speaker 1>first season involving his his character. But anyway, I thought

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<v Speaker 1>he kind of looked like him, And in any case,

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<v Speaker 1>he does look like a jock bully, which is kind

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<v Speaker 1>of what Theseus is. Yeah, I think I mentioned in

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<v Speaker 1>the previous episode that John Would, another great actor of

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<v Speaker 1>of the British stage, was in the The Greek myths

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<v Speaker 1>Um series as well, playing Minos. But in another episode

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<v Speaker 1>that's about Data, Lis and Acres. But still, if you

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<v Speaker 1>take them all in, you kind of you kind of

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<v Speaker 1>get into different were really multiple episodes you get the

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<v Speaker 1>story of of Minos and the Minotaur and theseus. Well,

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<v Speaker 1>somebody out there who is a filmmaker who is dedicated

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<v Speaker 1>to practical sets and effects, you make this movie. Make

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<v Speaker 1>the Labyrinth and Minotaur movie. No no, no green screen

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<v Speaker 1>set junk no uh no c G I Minotaur. I

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<v Speaker 1>want a good costume with really classic makeup effects and

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<v Speaker 1>and go all out. Now in terms of Minotaurs out

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<v Speaker 1>of context, there is one example that I think works

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<v Speaker 1>really well, and it is from the MU video for

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<v Speaker 1>Einstree's in The New Baton's song Sabrina, which is which

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<v Speaker 1>is on YouTube. I have no idea. Check it out.

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<v Speaker 1>Oh it's well. Einstree's on the New Baton is a

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<v Speaker 1>Is this this great German band? They started out more

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<v Speaker 1>industrial or post industrial, but then they kind of change

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<v Speaker 1>their sound as they win. They have a number of

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<v Speaker 1>great songs, but this particular video consists entirely of this

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<v Speaker 1>sad minotaur. That's that's well brought to life. Uh, putting

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<v Speaker 1>on makeup in this really dank kind of bathroom. I'm

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<v Speaker 1>looking at it now. Yeah, it's that's all that happens

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<v Speaker 1>in it. But it captures this, It captures the sadness

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<v Speaker 1>of minotaur at least that that I feel like should

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<v Speaker 1>be a vital component alongside the savage minotaur. This video

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<v Speaker 1>is strong with the cinematography of a nineties anti drug

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<v Speaker 1>p S A commercial. Yeah yeah, kind it's got that

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<v Speaker 1>that gross green film on everything like that. This is

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<v Speaker 1>your brain on drugs, Yeah it does. It does remind

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<v Speaker 1>me in some ways of various p s as I

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<v Speaker 1>remember from UH as a child watching Canadian television, where

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<v Speaker 1>there might be something that's like really weird and fantastic,

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<v Speaker 1>and then at the end you find out, oh, this

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<v Speaker 1>is the message. Now, before we get a little more

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<v Speaker 1>into the science of mazes and UH and zoonotic diseases,

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<v Speaker 1>you promised at some point that you were going to

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<v Speaker 1>come back to talk a little bit about the minotaur

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<v Speaker 1>and D and D. You mentioned this in the first episode.

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<v Speaker 1>Oh yeah, So if the the error is to take

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<v Speaker 1>the minotaur out of its place and just presented as

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<v Speaker 1>a mere brute uh, Dungeons and Dragons has certainly been

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<v Speaker 1>guilty of that. And and not only dungeon dragons, but

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<v Speaker 1>just individual dungeon masters who of course had the power

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<v Speaker 1>to to take a minotaur and drop him in anywhere

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<v Speaker 1>you go into the you go into the end, the

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<v Speaker 1>inn keeps a minotaur as see what you'd like to drink? Yeah, so,

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<v Speaker 1>I mean, you know, there's a lot of room to

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<v Speaker 1>to misuse the minotaur, you know, at an individual level.

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<v Speaker 1>But I will say that at least in the fifth edition.

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<v Speaker 1>I can't really speak to earlier editions because I just

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<v Speaker 1>don't have those numbers in my head. But in the

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<v Speaker 1>most recent edition they do have a very high wisdom

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<v Speaker 1>score and they have an ability called labyrinthine recall. Uh,

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<v Speaker 1>so the minotaur can perfectly recall any path that has traveled,

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<v Speaker 1>which I feel like that ability. It least, at the

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<v Speaker 1>very least, it is a nudge to the dungeon master. Hey,

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<v Speaker 1>you should put this minute our somewhere where it can

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<v Speaker 1>take advantage of this. You should create some sort of labyrinth,

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<v Speaker 1>be that labyrinth an actual you know, stone dungeon, or

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<v Speaker 1>perhaps something like a Hedge maze or like a really um,

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<v Speaker 1>you know, complicated city. I mean, there's so many different

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<v Speaker 1>directions you could go in there. And in terms of

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<v Speaker 1>actual adventure modules and campaigns, uh, the campaign out of

0:12:53.600 --> 0:12:58.679
<v Speaker 1>the Abyss does put minotaurs in a place referred to

0:12:58.800 --> 0:13:01.760
<v Speaker 1>as the labyrinth, which which is very nice, and I

0:13:01.760 --> 0:13:04.439
<v Speaker 1>thought they did a good job in that the labyrinthine

0:13:04.520 --> 0:13:07.160
<v Speaker 1>recall things seems like it would also close to the

0:13:07.200 --> 0:13:12.040
<v Speaker 1>adventurers the option of certain strategic responses to the minator,

0:13:12.160 --> 0:13:15.360
<v Speaker 1>like you can't do to the minotaur what Danny does

0:13:15.400 --> 0:13:17.719
<v Speaker 1>to Jack at the end of the Shining movie, Right,

0:13:17.760 --> 0:13:20.000
<v Speaker 1>you can't get him turned around in his own maze,

0:13:20.080 --> 0:13:22.600
<v Speaker 1>like he's going to know his way around. Yeah, he

0:13:22.679 --> 0:13:26.240
<v Speaker 1>is the ultimate master of this location unless you have

0:13:26.360 --> 0:13:30.079
<v Speaker 1>some sort of privileged knowledge or magical abilities that have

0:13:30.160 --> 0:13:33.320
<v Speaker 1>been gifted to you by other parties. So I was

0:13:33.400 --> 0:13:36.679
<v Speaker 1>thinking about mazes, and I actually had an etymological question

0:13:36.720 --> 0:13:38.800
<v Speaker 1>that I had to look up because I was wondering,

0:13:39.280 --> 0:13:43.120
<v Speaker 1>are the English words maze and a maze as an

0:13:43.160 --> 0:13:46.439
<v Speaker 1>amazing related, And it turns out that they are. They

0:13:46.440 --> 0:13:49.840
<v Speaker 1>probably do come from the same linguistic route. So by

0:13:49.880 --> 0:13:53.640
<v Speaker 1>around the beginning of the fourteenth century, the now maze

0:13:53.800 --> 0:13:59.400
<v Speaker 1>meant something like a delusion or a bewilderment confusion, and

0:13:59.480 --> 0:14:01.880
<v Speaker 1>this is really related to the Old English verb a

0:14:02.000 --> 0:14:04.920
<v Speaker 1>mac n or a m a s i a n

0:14:05.040 --> 0:14:09.360
<v Speaker 1>meaning to confuse, And so the origins of this word

0:14:09.360 --> 0:14:12.920
<v Speaker 1>are not exactly clear. I saw one comparison on the

0:14:12.960 --> 0:14:18.240
<v Speaker 1>online Etymological Dictionary to a Norwegian word mass m a

0:14:18.320 --> 0:14:21.320
<v Speaker 1>s or mace meaning exhausting labor, which I thought would

0:14:21.320 --> 0:14:23.280
<v Speaker 1>be a kind of interesting place for that concept to

0:14:23.280 --> 0:14:27.360
<v Speaker 1>come from. But apparently maze came to have its current

0:14:27.400 --> 0:14:30.520
<v Speaker 1>meaning in English, meaning something like a labyrinth the structure

0:14:30.520 --> 0:14:33.840
<v Speaker 1>with branching paths around the end of the fourteenth century.

0:14:33.960 --> 0:14:38.040
<v Speaker 1>But but so now you know, like amazement is related

0:14:38.080 --> 0:14:39.960
<v Speaker 1>to a maze. They're the same thing, and they come

0:14:40.000 --> 0:14:44.120
<v Speaker 1>from the idea of bewilderment, confusion and and being confounded.

0:14:45.440 --> 0:14:50.240
<v Speaker 1>But hey, practical survival question. Imagine you are not theseus.

0:14:50.240 --> 0:14:52.720
<v Speaker 1>You're not armed with a with a sword or whatever.

0:14:52.760 --> 0:14:54.720
<v Speaker 1>You don't have a ball of twine to make your

0:14:54.760 --> 0:14:56.960
<v Speaker 1>way out of a maze. If you were just one

0:14:57.000 --> 0:15:01.560
<v Speaker 1>of the Athenian youths finding yourself trapped an unfamiliar maze,

0:15:01.680 --> 0:15:04.520
<v Speaker 1>could you get out? Is there actually a strategy for

0:15:04.640 --> 0:15:08.080
<v Speaker 1>optimizing the solution of a maze other than trying to

0:15:08.120 --> 0:15:10.640
<v Speaker 1>cut through walls? Obviously you can't do that well. I mean,

0:15:10.680 --> 0:15:12.280
<v Speaker 1>I think a lot of them have heard the whole

0:15:12.640 --> 0:15:17.160
<v Speaker 1>only take like right hand turns right turning right exactly,

0:15:17.240 --> 0:15:20.480
<v Speaker 1>So it depends on how the maze is constructed, but

0:15:20.560 --> 0:15:24.320
<v Speaker 1>that actually is a successful strategy for most mazes. The

0:15:24.440 --> 0:15:26.760
<v Speaker 1>solution if you don't have a ball of twine is

0:15:26.800 --> 0:15:30.320
<v Speaker 1>what's known as the right hand rule, and that's actually arbitrary.

0:15:30.360 --> 0:15:32.360
<v Speaker 1>Could be the right hand or the left hand rule,

0:15:32.600 --> 0:15:34.520
<v Speaker 1>but it's as simple as this. So you reach out

0:15:34.640 --> 0:15:37.240
<v Speaker 1>with your right hand and you touch the right side

0:15:37.280 --> 0:15:41.080
<v Speaker 1>wall of the corridor, and then you just proceed forward

0:15:41.160 --> 0:15:43.640
<v Speaker 1>without ever taking your hand off the wall. So if

0:15:43.680 --> 0:15:45.680
<v Speaker 1>you come to a dead end, you pivot around with

0:15:45.720 --> 0:15:49.000
<v Speaker 1>your hand still touching the right side of the wall. Again.

0:15:49.040 --> 0:15:50.960
<v Speaker 1>The same thing would work with the left hand. It's

0:15:51.080 --> 0:15:55.640
<v Speaker 1>also known as the wall follower algorithm. And always following

0:15:55.680 --> 0:15:58.600
<v Speaker 1>the same wall surface will mean that you bear in

0:15:58.640 --> 0:16:00.760
<v Speaker 1>the same direction at every turn, which is what you

0:16:00.800 --> 0:16:03.960
<v Speaker 1>were saying. If you always make the right turn, eventually

0:16:04.040 --> 0:16:06.800
<v Speaker 1>you will find your way out. This will uh you know,

0:16:06.840 --> 0:16:08.880
<v Speaker 1>even if you hit a dead end, you'll double back

0:16:08.920 --> 0:16:11.360
<v Speaker 1>on your path. And if you keep following this method,

0:16:11.400 --> 0:16:14.320
<v Speaker 1>you can actually solve the maze even blindfolded, because it

0:16:14.600 --> 0:16:18.680
<v Speaker 1>doesn't matter what orientation you have mentally, you will just

0:16:18.800 --> 0:16:22.240
<v Speaker 1>always be executing a new pathway unless you're trying to

0:16:22.280 --> 0:16:24.600
<v Speaker 1>get yourself out of a dead end. But there is

0:16:24.640 --> 0:16:27.040
<v Speaker 1>a catch here, and the catches that for this to work,

0:16:27.120 --> 0:16:30.120
<v Speaker 1>the maze has to be what they call simply constructed,

0:16:30.960 --> 0:16:33.680
<v Speaker 1>and what that means is all of the walls of

0:16:33.720 --> 0:16:37.200
<v Speaker 1>the maze are connected to the outer wall or to

0:16:37.320 --> 0:16:40.720
<v Speaker 1>each other, and this method will not necessarily work in

0:16:40.760 --> 0:16:43.480
<v Speaker 1>a maze with what are called island walls, walls that

0:16:43.520 --> 0:16:46.720
<v Speaker 1>are not connected to the outer boundary, and with these

0:16:46.720 --> 0:16:48.640
<v Speaker 1>types of mazes, you can just end up going in

0:16:48.720 --> 0:16:52.480
<v Speaker 1>circles around a wall segment in the middle. I've actually

0:16:52.560 --> 0:16:55.920
<v Speaker 1>read about some funny cases of people going people going

0:16:55.920 --> 0:16:58.720
<v Speaker 1>into corn mazes, you know, these things for fun or

0:16:58.720 --> 0:17:01.200
<v Speaker 1>hedge mazes, and they get stuck in there and they

0:17:01.240 --> 0:17:03.440
<v Speaker 1>try to use the wall follower pathway to get out,

0:17:03.480 --> 0:17:05.800
<v Speaker 1>but they get stuck in there because they're just tracing

0:17:05.800 --> 0:17:08.960
<v Speaker 1>around some isolated internal wall that doesn't connect to the

0:17:09.000 --> 0:17:13.160
<v Speaker 1>outer walls. Forced to wander forever until the fall festival

0:17:13.760 --> 0:17:17.399
<v Speaker 1>employees come and retrieve you. But there there is another catch.

0:17:17.480 --> 0:17:20.120
<v Speaker 1>So even if you are in a maze with island

0:17:20.119 --> 0:17:23.080
<v Speaker 1>walls walls that don't connect to the outer boundary. You

0:17:23.119 --> 0:17:26.160
<v Speaker 1>can still use the right hand rule if you use

0:17:26.240 --> 0:17:29.479
<v Speaker 1>it beginning at the entrance, because if you start at

0:17:29.480 --> 0:17:32.080
<v Speaker 1>the entrance and you stick to it, you will never

0:17:32.280 --> 0:17:35.440
<v Speaker 1>actually start following an island wall to begin with, because

0:17:35.440 --> 0:17:38.600
<v Speaker 1>you'll always be attached to a wall that's attached to

0:17:38.640 --> 0:17:41.800
<v Speaker 1>the exterior boundary. So if you start doing the doing

0:17:41.800 --> 0:17:44.480
<v Speaker 1>the right hand rule at the entrance, it will work,

0:17:44.960 --> 0:17:46.880
<v Speaker 1>though it might make the maze less fun, I mean,

0:17:46.880 --> 0:17:49.919
<v Speaker 1>depending on whether this is like a torture human sacrifice

0:17:49.920 --> 0:17:52.960
<v Speaker 1>scenario or just like a corn maze for fun. Right,

0:17:53.040 --> 0:17:56.400
<v Speaker 1>But I guess if you if you use the right

0:17:56.440 --> 0:17:59.239
<v Speaker 1>hand rule and it's the right kind of maze, you

0:17:59.280 --> 0:18:02.360
<v Speaker 1>are in a it's transforming a maze into a labyrinth,

0:18:02.400 --> 0:18:05.200
<v Speaker 1>if we're going to that, if you're using those terms

0:18:05.200 --> 0:18:08.399
<v Speaker 1>exclusively for a maze is something with many different branching

0:18:08.400 --> 0:18:10.480
<v Speaker 1>paths in which you can get lost. In a labyrinth

0:18:10.480 --> 0:18:13.160
<v Speaker 1>as being this complex system through which there is only

0:18:13.200 --> 0:18:15.840
<v Speaker 1>one path, uh and you don't have to to think

0:18:15.880 --> 0:18:18.720
<v Speaker 1>about what you're doing as you follow it. Right multi

0:18:18.720 --> 0:18:23.040
<v Speaker 1>cursal versus unicursal, you're turning it into a unicursal pathway

0:18:23.320 --> 0:18:26.439
<v Speaker 1>where you are again just submitting to the design of

0:18:26.480 --> 0:18:29.840
<v Speaker 1>the maze and taking decision making entirely out of it. Right,

0:18:29.880 --> 0:18:31.919
<v Speaker 1>It's kind of like if you go to Ikea and

0:18:32.000 --> 0:18:33.959
<v Speaker 1>you just decide, I'm just gonna go with the I'm

0:18:34.000 --> 0:18:36.119
<v Speaker 1>not gonna buy anything, but I'm just gonna just go

0:18:36.240 --> 0:18:39.280
<v Speaker 1>straight going, just gonna follow the path by everything my

0:18:39.440 --> 0:18:44.080
<v Speaker 1>right hand touches. You end up in a maze of meatballs.

0:18:45.359 --> 0:18:48.680
<v Speaker 1>But thinking about how to solve maze is also got me, uh,

0:18:49.200 --> 0:18:52.800
<v Speaker 1>thinking about another tangent here, which is the role that

0:18:52.920 --> 0:18:56.919
<v Speaker 1>mazes have played in the history of psychological research, so

0:18:57.000 --> 0:19:01.240
<v Speaker 1>much that in a way, the maze came almost a

0:19:01.520 --> 0:19:06.240
<v Speaker 1>physical emblem of the discipline of psychology and popular culture

0:19:06.400 --> 0:19:10.520
<v Speaker 1>like well, especially the behavior ast schools. Of course, So

0:19:10.560 --> 0:19:13.960
<v Speaker 1>if you saw a research psychologist in a movie made

0:19:14.000 --> 0:19:17.080
<v Speaker 1>in the nineteen forties or fifties, what were they doing?

0:19:17.720 --> 0:19:20.280
<v Speaker 1>I mean, they're probably running rats through a maze, right,

0:19:20.400 --> 0:19:24.000
<v Speaker 1>Like every psychology lab in a movie has a rat

0:19:24.080 --> 0:19:26.720
<v Speaker 1>maze in it. Yeah, and you think they feel like

0:19:26.720 --> 0:19:30.400
<v Speaker 1>they're a fair number of educational shorts that also feature

0:19:30.600 --> 0:19:33.359
<v Speaker 1>footage of mice and mazes. And here I think the

0:19:33.480 --> 0:19:36.600
<v Speaker 1>maze as a research tool emerges in a very interesting

0:19:36.680 --> 0:19:40.760
<v Speaker 1>relationship with the maze of myths, So consider the following

0:19:40.800 --> 0:19:43.399
<v Speaker 1>with the myth of Theseus and the minotaur in mind.

0:19:44.359 --> 0:19:47.359
<v Speaker 1>I was reading an article about the history of maze

0:19:47.440 --> 0:19:51.320
<v Speaker 1>research by a psychologist named ce James Goodwin in the

0:19:51.400 --> 0:19:54.040
<v Speaker 1>Monitor on Psychology, which is the magazine of the American

0:19:54.080 --> 0:19:58.640
<v Speaker 1>Psychological Association or the a p A. And Goodwin begins

0:19:58.720 --> 0:20:03.920
<v Speaker 1>by producing a really unbelievable quote from a neo behaviorist

0:20:04.000 --> 0:20:08.399
<v Speaker 1>psychologist named Edward Chase Tolman, who was president of the

0:20:08.440 --> 0:20:11.399
<v Speaker 1>APIA at the time. He uttered these words, and this

0:20:11.480 --> 0:20:13.320
<v Speaker 1>was part of his yearly addressed to the a p

0:20:13.520 --> 0:20:16.440
<v Speaker 1>A in nineteen thirty seven, And this is what he said.

0:20:17.200 --> 0:20:22.000
<v Speaker 1>Everything important in psychology can be investigated in essence through

0:20:22.040 --> 0:20:26.480
<v Speaker 1>the continued experimental and theoretical analysis of the determinants of

0:20:26.640 --> 0:20:31.800
<v Speaker 1>rat behavior at a choice point in a maze. So everything,

0:20:32.040 --> 0:20:35.840
<v Speaker 1>every everything, everything you could want to know about minds

0:20:36.200 --> 0:20:39.879
<v Speaker 1>can be understood by watching how rats behave in a maze. Like,

0:20:39.960 --> 0:20:43.240
<v Speaker 1>given enough time and enough rats and enough mazes, we

0:20:43.320 --> 0:20:48.760
<v Speaker 1>can fully understand minds. I mean, undoubtedly it's useful for

0:20:49.040 --> 0:20:53.520
<v Speaker 1>various things. That everything is far yeah, So I mean

0:20:53.640 --> 0:20:55.920
<v Speaker 1>I guess to be fair to Tolman, I think maybe

0:20:55.960 --> 0:20:59.640
<v Speaker 1>he was intentionally overstating his case a bit to be provocative.

0:21:00.160 --> 0:21:03.240
<v Speaker 1>But this is actually indicative of like a powerful strain

0:21:03.320 --> 0:21:06.560
<v Speaker 1>of thinking in the history of behaviorist psychology, basically that

0:21:07.080 --> 0:21:11.600
<v Speaker 1>psychological science is not really concerned with internal phenomena. I remember,

0:21:11.640 --> 0:21:13.520
<v Speaker 1>this was the behavior at school, so it's not really

0:21:13.560 --> 0:21:17.760
<v Speaker 1>about thoughts or feelings and uh. And also the belief

0:21:17.800 --> 0:21:22.560
<v Speaker 1>that differences between species are not necessarily very relevant. Brains

0:21:22.640 --> 0:21:26.120
<v Speaker 1>in general were just sort of imagined as learning and

0:21:26.160 --> 0:21:31.399
<v Speaker 1>conditioning machines that produce behavior based on how they've been conditioned,

0:21:31.800 --> 0:21:35.280
<v Speaker 1>and so careful study of how rats behave under various

0:21:35.280 --> 0:21:38.960
<v Speaker 1>controlled conditions and how they respond to various incentives and

0:21:39.000 --> 0:21:42.919
<v Speaker 1>stimuli and training can eventually tell you pretty much everything

0:21:43.000 --> 0:21:45.480
<v Speaker 1>that you would want to know about brains, even about

0:21:45.600 --> 0:21:49.680
<v Speaker 1>human psychology. Now, I think this is clearly an extremely

0:21:49.760 --> 0:21:53.000
<v Speaker 1>misguided point of view, but an interesting question is how

0:21:53.040 --> 0:21:55.080
<v Speaker 1>did you get to their Like, how how did you

0:21:55.080 --> 0:21:57.320
<v Speaker 1>get to the place where somebody could say that about

0:21:57.520 --> 0:22:01.119
<v Speaker 1>rats and mazes and not immediate lee be mocked for it,

0:22:01.280 --> 0:22:04.320
<v Speaker 1>you know, like, just sounds so ridiculous, So maybe we

0:22:04.359 --> 0:22:05.920
<v Speaker 1>should take a break and then when we come back

0:22:06.000 --> 0:22:09.440
<v Speaker 1>we can talk about the origins of rat maze research.

0:22:10.960 --> 0:22:16.399
<v Speaker 1>Than alright, we're back, So how did we get so

0:22:16.440 --> 0:22:20.960
<v Speaker 1>many mice in these mazes? Okay? So I mentioned this

0:22:21.080 --> 0:22:24.919
<v Speaker 1>article by by C. James Goodwin, and Goodwin writes in

0:22:24.960 --> 0:22:28.200
<v Speaker 1>his article that most historians of science agreed that the

0:22:28.240 --> 0:22:32.040
<v Speaker 1>animal maze as a research tool was really pioneered in

0:22:32.080 --> 0:22:37.440
<v Speaker 1>the eighteen nineties by researchers at Clark University. Specifically, this

0:22:37.560 --> 0:22:41.119
<v Speaker 1>was a couple of graduate students named Willard Small and

0:22:41.280 --> 0:22:44.159
<v Speaker 1>Linus Klein, who were working in the lab of the

0:22:44.200 --> 0:22:49.080
<v Speaker 1>early American psychologist Edmund Sandford Uh. Though sometime around the

0:22:49.520 --> 0:22:53.680
<v Speaker 1>same time the psychologist Edward Thorndyke also experimented with building

0:22:53.800 --> 0:22:57.600
<v Speaker 1>a sort of maze for research on baby birds. He

0:22:57.680 --> 0:23:00.800
<v Speaker 1>did this by stacking books in odd confuyu curations, but

0:23:00.920 --> 0:23:04.960
<v Speaker 1>he he thought of these structures as pens. But the

0:23:05.040 --> 0:23:09.000
<v Speaker 1>mazes constructed in the Sanford lab at Clark University had

0:23:09.040 --> 0:23:12.600
<v Speaker 1>an interesting couple of points of inspiration. So one was

0:23:13.119 --> 0:23:18.720
<v Speaker 1>in the structures built by rats under a porch uh So, Kleins,

0:23:18.760 --> 0:23:22.720
<v Speaker 1>Small and Sanford were interested in studying the home finding

0:23:22.760 --> 0:23:26.400
<v Speaker 1>ability of rats home finding, of course, is a very

0:23:26.400 --> 0:23:29.240
<v Speaker 1>important skill for many motile animals. How do you find

0:23:29.280 --> 0:23:32.480
<v Speaker 1>your way back to home base after leaving to forage,

0:23:32.600 --> 0:23:35.560
<v Speaker 1>or how do you find your way through confusing twist

0:23:35.640 --> 0:23:38.760
<v Speaker 1>and turns to locate a source of food or another

0:23:38.800 --> 0:23:44.360
<v Speaker 1>familiar location. And so Klein recalled an incident where there

0:23:44.400 --> 0:23:47.600
<v Speaker 1>had been digging under the porch at a cabin on

0:23:47.720 --> 0:23:52.880
<v Speaker 1>his father's farm in Virginia, and when the porch was excavated,

0:23:52.920 --> 0:23:56.120
<v Speaker 1>they discovered that there were these runways that had been

0:23:56.240 --> 0:23:59.920
<v Speaker 1>left quote by large feral rats to their nests under

0:24:00.040 --> 0:24:04.360
<v Speaker 1>the porch, and the runways client thought somehow resembled mazes,

0:24:04.440 --> 0:24:07.320
<v Speaker 1>and this led to the idea of designing a test

0:24:07.480 --> 0:24:11.000
<v Speaker 1>environment based on a maze to study the psychology of rats,

0:24:11.400 --> 0:24:14.720
<v Speaker 1>and the model they ended up using for this maze

0:24:14.760 --> 0:24:18.200
<v Speaker 1>was the Hampton Court Maze in England. And Robert, I've

0:24:18.240 --> 0:24:20.520
<v Speaker 1>got a picture for you to look at here. This

0:24:20.600 --> 0:24:23.480
<v Speaker 1>is still a popular tourist attraction. It's a hedge maze

0:24:23.560 --> 0:24:26.359
<v Speaker 1>just outside London that was commissioned by William the Third

0:24:26.440 --> 0:24:29.439
<v Speaker 1>around the year seventeen hundred and it is said to

0:24:29.440 --> 0:24:33.040
<v Speaker 1>be the oldest surviving hedge maze in England. Yeah, this

0:24:33.119 --> 0:24:36.639
<v Speaker 1>is a very impressive, very famous maze, kind of trapezoidal

0:24:36.760 --> 0:24:40.359
<v Speaker 1>in shape. I think they restructured it somewhat to make

0:24:40.400 --> 0:24:43.159
<v Speaker 1>it more of a rectangle in the lab version. The

0:24:43.200 --> 0:24:45.400
<v Speaker 1>irony is that mice would have no problem at all

0:24:45.640 --> 0:24:50.040
<v Speaker 1>with the actual Hampton coordinates. That's right, Yeah, you just

0:24:50.080 --> 0:24:53.080
<v Speaker 1>cut underneath. Yeah, so of course you had to create

0:24:53.119 --> 0:24:55.840
<v Speaker 1>one that's much more unforgiving to the body of a mouse.

0:24:56.280 --> 0:24:58.800
<v Speaker 1>So what they did was at the Clark Lab they

0:24:58.840 --> 0:25:03.840
<v Speaker 1>made a tiny Ursian four rodents for rats with slight redesigns.

0:25:03.920 --> 0:25:07.919
<v Speaker 1>UH had a wooden floor and walls made of wire mesh,

0:25:08.240 --> 0:25:11.280
<v Speaker 1>and so research with rats there in this maze went

0:25:11.280 --> 0:25:16.040
<v Speaker 1>on for several years, mostly under Willard Small, and Goodwin

0:25:16.119 --> 0:25:19.280
<v Speaker 1>writes the following quote. This was the time when psychology

0:25:19.359 --> 0:25:22.280
<v Speaker 1>was the science of mental life, so it was not

0:25:22.359 --> 0:25:26.760
<v Speaker 1>surprising that Small described his maze study in quote mentalistic

0:25:26.960 --> 0:25:29.800
<v Speaker 1>terms rather than in the kind of language one might

0:25:29.840 --> 0:25:33.159
<v Speaker 1>expect to read in a more modern learning study. So

0:25:33.200 --> 0:25:36.159
<v Speaker 1>instead of reporting results in terms of error rates and

0:25:36.240 --> 0:25:40.000
<v Speaker 1>time to completion, Small tried to infer what the rats

0:25:40.040 --> 0:25:42.800
<v Speaker 1>were doing as they made their way through the maze,

0:25:43.480 --> 0:25:46.320
<v Speaker 1>and this led to observations such as and here I'm

0:25:46.320 --> 0:25:49.440
<v Speaker 1>going to quote from Small when describing a rat almost

0:25:49.560 --> 0:25:52.479
<v Speaker 1>making a wrong turn in the maze, Small wrote that

0:25:52.560 --> 0:25:56.960
<v Speaker 1>the rat quote hesitated as if scratching his head, then

0:25:57.320 --> 0:26:00.920
<v Speaker 1>entered this dead end path slowly and doubt fully only

0:26:00.960 --> 0:26:03.879
<v Speaker 1>a few steps. However, then with a sudden turn and

0:26:03.960 --> 0:26:06.919
<v Speaker 1>a triumphant flick of his tail, he returned to the

0:26:06.920 --> 0:26:10.119
<v Speaker 1>correct path. Which is funny because that does not sound

0:26:10.160 --> 0:26:15.240
<v Speaker 1>like scientific writing. Yes, hesitated as if scratching his head,

0:26:16.000 --> 0:26:19.080
<v Speaker 1>the triumphant flick of his tail. I mean this is

0:26:19.119 --> 0:26:22.720
<v Speaker 1>This is a kind of qualitative description that's unusual to

0:26:22.840 --> 0:26:27.560
<v Speaker 1>more modern psychological methods, where in modern psychological methods you

0:26:27.560 --> 0:26:32.560
<v Speaker 1>would try to turn everything into unambiguous quantitative data points

0:26:33.080 --> 0:26:36.360
<v Speaker 1>and remove the subjective judgment of the researcher as much

0:26:36.400 --> 0:26:38.760
<v Speaker 1>as possible. But here Small is just saying, like, I

0:26:38.760 --> 0:26:41.400
<v Speaker 1>wonder what little Mr Rat is thinking as he goes

0:26:41.440 --> 0:26:43.240
<v Speaker 1>to the left or the right. Well, I think he

0:26:43.400 --> 0:26:45.600
<v Speaker 1>I think he feels triumphant. Now I think he feels

0:26:45.640 --> 0:26:48.000
<v Speaker 1>like a big, strong rat. Now I know he's getting

0:26:48.040 --> 0:26:52.359
<v Speaker 1>dangerously close to writing a smashing Pumpkins song. You know,

0:26:52.400 --> 0:26:54.840
<v Speaker 1>I've always had questions about that song because if the

0:26:54.880 --> 0:26:58.760
<v Speaker 1>world is a vampire sent to dray aane, what is

0:26:58.800 --> 0:27:02.480
<v Speaker 1>it dray a meaning the world contains everything, doesn't it?

0:27:02.720 --> 0:27:04.639
<v Speaker 1>The way the world is invoked there, it's like the

0:27:04.800 --> 0:27:07.880
<v Speaker 1>some some total of existence is sent to drain what's

0:27:07.880 --> 0:27:10.399
<v Speaker 1>outside of itself to drain? Oh, I think it is

0:27:10.440 --> 0:27:15.200
<v Speaker 1>outer reality versus inter reality, right, Okay, it's Newmena and Phenomena. Yeah,

0:27:15.480 --> 0:27:17.640
<v Speaker 1>I guess so that's the way I always interpreted. I mean,

0:27:17.680 --> 0:27:19.720
<v Speaker 1>not that I spent a lot of time really analyzing

0:27:19.720 --> 0:27:22.760
<v Speaker 1>the lyrics that song, but um, but that would be

0:27:22.800 --> 0:27:25.840
<v Speaker 1>my guest. The Phenomena is a vampire sent to drain

0:27:26.520 --> 0:27:29.400
<v Speaker 1>and the Newmena okay, yeah. Or I guess you could

0:27:29.400 --> 0:27:32.199
<v Speaker 1>say the maze or the cage is the thing the

0:27:32.359 --> 0:27:36.080
<v Speaker 1>environment that contains the rat or the minotaur what have you.

0:27:36.440 --> 0:27:39.200
<v Speaker 1>Here's a twist. What if that song is sung from

0:27:39.240 --> 0:27:42.840
<v Speaker 1>the point of view of a minotaur, like among the

0:27:42.880 --> 0:27:46.679
<v Speaker 1>Athenian youths, there is a secret destroyer. You know. I

0:27:46.680 --> 0:27:50.280
<v Speaker 1>don't think I even looked for actual minotaur songs. Uh.

0:27:50.320 --> 0:27:51.960
<v Speaker 1>There may be some really good ones out there, and

0:27:52.000 --> 0:27:54.160
<v Speaker 1>I then I just don't know about them. Is there

0:27:54.200 --> 0:27:57.280
<v Speaker 1>not a misfits song. Let is there that I just

0:27:57.320 --> 0:27:59.679
<v Speaker 1>say the Minotaur and the new you and it's the

0:27:59.680 --> 0:28:02.199
<v Speaker 1>minute again or something seems like I can't really I

0:28:02.200 --> 0:28:04.640
<v Speaker 1>can't really find much of anything. But yeah, whether you're

0:28:04.640 --> 0:28:07.920
<v Speaker 1>talking about the standards of modern research today or the

0:28:08.480 --> 0:28:11.960
<v Speaker 1>behaviorist research that would come into vogue in the twentieth century,

0:28:12.040 --> 0:28:15.080
<v Speaker 1>in any case, you know, you would not want to say,

0:28:15.119 --> 0:28:17.520
<v Speaker 1>I think that the rat is thinking that the world

0:28:17.640 --> 0:28:20.119
<v Speaker 1>is a vampire sent to dreane. You just want to

0:28:20.119 --> 0:28:26.240
<v Speaker 1>like neutrally describe unambiguous, objective behaviors and and and avoid

0:28:26.320 --> 0:28:30.560
<v Speaker 1>being anthropomorphic. And Smallest research was criticized even by some

0:28:30.600 --> 0:28:33.520
<v Speaker 1>people at the time for being anthropomorphic, like trying to

0:28:33.560 --> 0:28:35.720
<v Speaker 1>inhabit the mind of the rat as if it had

0:28:35.800 --> 0:28:40.600
<v Speaker 1>human thoughts. Nevertheless, small made some interesting and influential discoveries,

0:28:41.040 --> 0:28:45.080
<v Speaker 1>and these included the idea that rats could learn navigation

0:28:45.160 --> 0:28:48.080
<v Speaker 1>and home finding with very little reliance on their sense

0:28:48.120 --> 0:28:50.720
<v Speaker 1>of site. Two of the rats in his study group

0:28:51.040 --> 0:28:53.920
<v Speaker 1>were blind, and yet they learned the maze just as

0:28:53.960 --> 0:28:56.920
<v Speaker 1>well as the sited rats. And the use of senses

0:28:56.920 --> 0:28:59.479
<v Speaker 1>other than site can make sense when you consider that

0:28:59.600 --> 0:29:03.320
<v Speaker 1>rats are often navigating almost completely dark spaces or navigating

0:29:03.360 --> 0:29:06.320
<v Speaker 1>spaces at night, you know, under floorboards and so forth,

0:29:06.920 --> 0:29:10.000
<v Speaker 1>and Small believed he had established with his research that

0:29:10.200 --> 0:29:15.040
<v Speaker 1>rats learned through a gradual accumulation of direct associations between

0:29:15.080 --> 0:29:19.080
<v Speaker 1>sensory stimuli and the maze and patterns of success, and

0:29:19.120 --> 0:29:23.320
<v Speaker 1>this would later prove foundational to the behaviorist school of psychology,

0:29:23.320 --> 0:29:27.560
<v Speaker 1>which was very focused on associative learning and gradual conditioning

0:29:27.640 --> 0:29:31.960
<v Speaker 1>as the root of animal behavior. But probably more important

0:29:31.960 --> 0:29:35.320
<v Speaker 1>than what these studies actually found in their conclusions was

0:29:35.480 --> 0:29:40.080
<v Speaker 1>the precedent they set for research methods, because Small's research

0:29:40.160 --> 0:29:43.400
<v Speaker 1>led to this huge surge in maze research, much of

0:29:43.440 --> 0:29:46.760
<v Speaker 1>which used rats as the study animal. The most classic

0:29:46.800 --> 0:29:49.800
<v Speaker 1>variation is that you can mess around with independent variables

0:29:49.880 --> 0:29:53.280
<v Speaker 1>to create an average learning curve for rats by you know,

0:29:53.360 --> 0:29:55.720
<v Speaker 1>you run rats through a maze multiple times, and you

0:29:55.840 --> 0:29:58.080
<v Speaker 1>chart the time it takes them to complete the maze

0:29:58.080 --> 0:30:00.160
<v Speaker 1>and the number of errors they make along the way

0:30:00.160 --> 0:30:03.040
<v Speaker 1>with each successive attempt, which is a very useful tool

0:30:03.120 --> 0:30:06.160
<v Speaker 1>for studying a certain kind of learning and how various

0:30:06.200 --> 0:30:09.000
<v Speaker 1>things affect that kind of learning, like drugs and so forth.

0:30:09.440 --> 0:30:12.160
<v Speaker 1>But some maze studies also used other animals at the

0:30:12.280 --> 0:30:15.280
<v Speaker 1>very simple and we've talked before about the the sort

0:30:15.360 --> 0:30:18.520
<v Speaker 1>of maze like research done on worms that was focused

0:30:18.520 --> 0:30:21.680
<v Speaker 1>on planaria. Uh. This was the origin actually of the

0:30:21.760 --> 0:30:25.240
<v Speaker 1>memory transfer research of James McConnell that we talked about

0:30:25.280 --> 0:30:27.479
<v Speaker 1>in a couple of full length episodes that you can

0:30:27.560 --> 0:30:31.560
<v Speaker 1>check out in our archive called Devour of Memories. But

0:30:31.600 --> 0:30:34.920
<v Speaker 1>the short version is that the American psychologist James McConnell

0:30:34.960 --> 0:30:38.440
<v Speaker 1>believed he had discovered that memories in the form of

0:30:38.520 --> 0:30:42.960
<v Speaker 1>learned associations could be transferred from one flat worm to

0:30:43.080 --> 0:30:47.200
<v Speaker 1>another via cannibalism. So you teach one flat worm, grind

0:30:47.240 --> 0:30:50.120
<v Speaker 1>it up, feed it to another flat worm, and it learns,

0:30:50.240 --> 0:30:53.280
<v Speaker 1>you know, eat your brains and gain your knowledge. Later

0:30:53.320 --> 0:30:56.200
<v Speaker 1>research through some doubts on that conclusion, but there's still

0:30:56.480 --> 0:31:01.080
<v Speaker 1>interesting ongoing research today hinting that planariam might possibly retain

0:31:01.200 --> 0:31:04.040
<v Speaker 1>memories after having their heads cut off, so there might

0:31:04.080 --> 0:31:07.240
<v Speaker 1>be some kind of memory in the bodies that's not

0:31:07.280 --> 0:31:09.880
<v Speaker 1>just in the brain. And of course at the opposite

0:31:09.960 --> 0:31:12.240
<v Speaker 1>end of the scale, you've got studies that actually put

0:31:12.320 --> 0:31:15.680
<v Speaker 1>humans in full size mazes with consent of course, to

0:31:15.720 --> 0:31:19.760
<v Speaker 1>study their behavior. But anyway, this huge surge in maze

0:31:19.800 --> 0:31:24.520
<v Speaker 1>research lead to regimes that meant a researcher could make

0:31:24.600 --> 0:31:27.760
<v Speaker 1>a claim like the one Tolman made in nineteen thirty seven,

0:31:27.800 --> 0:31:31.520
<v Speaker 1>the idea that basically all you need to study psychology

0:31:31.600 --> 0:31:34.120
<v Speaker 1>is some rats in a maze. And he could say

0:31:34.120 --> 0:31:37.840
<v Speaker 1>that and still be taken seriously. Uh. Tolman's assertion, of course,

0:31:37.840 --> 0:31:41.080
<v Speaker 1>seems again ridiculous on its face today, but maze research

0:31:41.200 --> 0:31:45.520
<v Speaker 1>does still remain very important, especially in narrower domains like

0:31:45.600 --> 0:31:49.920
<v Speaker 1>animal motor behavior, problem solving, spatial memory and things like that.

0:31:50.400 --> 0:31:53.480
<v Speaker 1>And mazes are used in studying the effects of particular

0:31:53.560 --> 0:31:56.040
<v Speaker 1>drugs on behavior, So like you could say, does this

0:31:56.120 --> 0:32:00.040
<v Speaker 1>anti anxiety drug cause a rat or a crayfish to

0:32:00.080 --> 0:32:02.400
<v Speaker 1>take one path or the other rather than you know,

0:32:03.040 --> 0:32:07.320
<v Speaker 1>freezing paralyzed t junction? Or does a drug promote obsessive

0:32:07.360 --> 0:32:11.000
<v Speaker 1>recurring checks of the same path and things like that. Now,

0:32:11.040 --> 0:32:13.880
<v Speaker 1>and looking at what kind of maze research is going

0:32:13.880 --> 0:32:17.680
<v Speaker 1>on today, I came across one thing that I that

0:32:17.760 --> 0:32:22.400
<v Speaker 1>I was thoroughly amazed by and very disturbed by, which

0:32:22.480 --> 0:32:26.240
<v Speaker 1>is this invention known as automated team mazes. I guess

0:32:26.280 --> 0:32:28.960
<v Speaker 1>there's actually nothing more nefarious about this than there is

0:32:29.000 --> 0:32:33.000
<v Speaker 1>about a regular maze for for research, but watching video

0:32:33.040 --> 0:32:36.360
<v Speaker 1>of it somehow kind of bothered me. Basically, and Automated

0:32:36.360 --> 0:32:39.640
<v Speaker 1>Team Maze is a robot maze with movable walls that

0:32:39.680 --> 0:32:42.400
<v Speaker 1>can be raised and lowered to alter the maze path

0:32:42.600 --> 0:32:46.560
<v Speaker 1>as the animal proceeds. And I don't know, it feels

0:32:46.640 --> 0:32:49.120
<v Speaker 1>very house of leaves to me. Yeah, I don't think

0:32:49.120 --> 0:32:50.960
<v Speaker 1>we we brought up a house of leaves yet, by

0:32:51.000 --> 0:32:54.080
<v Speaker 1>the way, but that is a great use of a

0:32:54.200 --> 0:32:57.920
<v Speaker 1>maze and a minute our uh in uh is a

0:32:57.960 --> 0:33:00.760
<v Speaker 1>literary example. I'm actually in the middle of reading it

0:33:00.880 --> 0:33:03.680
<v Speaker 1>right now for the first time, so I haven't finished yet.

0:33:03.680 --> 0:33:06.440
<v Speaker 1>I don't want to spoil too much for people, but yeah,

0:33:06.880 --> 0:33:08.320
<v Speaker 1>the middle of that book is a good place to

0:33:08.320 --> 0:33:12.080
<v Speaker 1>be because the book is is intentionally quite intentionally is

0:33:12.080 --> 0:33:14.920
<v Speaker 1>a labyrinth, and you are supposed to, I think, feel

0:33:15.760 --> 0:33:19.120
<v Speaker 1>to a certain extent lost within it and hunted within it. Uh.

0:33:19.320 --> 0:33:22.160
<v Speaker 1>It's one of the more unnerving things I think I've read,

0:33:22.280 --> 0:33:26.760
<v Speaker 1>and you know, over the past ten years, extremely creepy

0:33:26.880 --> 0:33:30.360
<v Speaker 1>now in terms of labyrinths that change and move around you.

0:33:30.600 --> 0:33:33.840
<v Speaker 1>First of all, I think datals would be proud like

0:33:33.920 --> 0:33:37.240
<v Speaker 1>this is exactly the sort of thing that you can imagine. Uh,

0:33:37.240 --> 0:33:40.160
<v Speaker 1>you know, they're the great inventor having created. It also

0:33:40.160 --> 0:33:43.360
<v Speaker 1>reminds me of of the wonderful cinematic maze that we

0:33:43.480 --> 0:33:47.560
<v Speaker 1>find in Jim Henson's Labyrinth. Uh. There in the early

0:33:47.600 --> 0:33:50.480
<v Speaker 1>phases of that they go through to you know, Sarah

0:33:50.600 --> 0:33:52.760
<v Speaker 1>goes through different parts of the Labyrinth to try to

0:33:52.760 --> 0:33:56.040
<v Speaker 1>get to the Goblin city to rescue her brother, but

0:33:56.120 --> 0:33:59.360
<v Speaker 1>there's a There's one section in particular where she begins

0:33:59.400 --> 0:34:02.760
<v Speaker 1>to realize is that she can't mark the path behind

0:34:02.760 --> 0:34:07.240
<v Speaker 1>her because the path keeps changing. Goblins keep moving things around,

0:34:07.640 --> 0:34:11.600
<v Speaker 1>moving stones that she's marked, or even just seemingly magically,

0:34:11.840 --> 0:34:15.480
<v Speaker 1>she'll turn around and what was once a passage is

0:34:15.520 --> 0:34:18.160
<v Speaker 1>now just a blank wall. I recall this being a

0:34:18.200 --> 0:34:22.000
<v Speaker 1>plot point in the movie Cube as well. Oh yes,

0:34:22.080 --> 0:34:24.879
<v Speaker 1>the very very Cube like as well this video. There's

0:34:24.920 --> 0:34:27.440
<v Speaker 1>no minotaur in Cube, but that should have been well

0:34:27.440 --> 0:34:28.880
<v Speaker 1>in a way, there are a lot of all the

0:34:28.920 --> 0:34:32.040
<v Speaker 1>traps are kind of like many minotaurs. There are killing instruments,

0:34:32.080 --> 0:34:33.920
<v Speaker 1>and again coming back to the idea that the minotaur

0:34:34.320 --> 0:34:37.120
<v Speaker 1>is sort of the kill function of the Labyrinth. Uh,

0:34:37.200 --> 0:34:39.440
<v Speaker 1>it just has a lot of little kill functions instead

0:34:39.440 --> 0:34:44.279
<v Speaker 1>of one great all encompass and kill function. I want

0:34:44.280 --> 0:34:47.000
<v Speaker 1>to come back and say, I, in all honesty, I

0:34:47.000 --> 0:34:50.799
<v Speaker 1>don't want to throw aspersions on an automated teammates, which

0:34:50.800 --> 0:34:54.000
<v Speaker 1>seems like a perfectly useful research tool. Uh. It seems

0:34:54.040 --> 0:34:57.040
<v Speaker 1>like they're actually mainly to automatically track data on the

0:34:57.080 --> 0:34:59.399
<v Speaker 1>movements of the animals, so it it makes the human

0:34:59.520 --> 0:35:03.520
<v Speaker 1>rat runn obsolete very useful. But before we move on

0:35:03.560 --> 0:35:05.680
<v Speaker 1>from rats and mazes, I wanted to talk about one

0:35:05.680 --> 0:35:08.759
<v Speaker 1>more thing that I found interesting, and it ties into

0:35:08.920 --> 0:35:12.200
<v Speaker 1>something I know you've covered on at least one older episode,

0:35:12.640 --> 0:35:15.600
<v Speaker 1>uh Rob, which was the idea of cargo cult science

0:35:15.680 --> 0:35:18.799
<v Speaker 1>that was explored in this famous talk given by the

0:35:18.880 --> 0:35:22.120
<v Speaker 1>physicist Richard Feynman in nineteen seventy four. He was giving

0:35:22.520 --> 0:35:25.600
<v Speaker 1>a commencement address to cal Tech. I guess it was

0:35:25.640 --> 0:35:29.080
<v Speaker 1>the graduating class or something, and that's usually who would

0:35:29.080 --> 0:35:32.520
<v Speaker 1>be at a commencement address, why, I said, probably uh,

0:35:32.560 --> 0:35:36.160
<v Speaker 1>And he was, you know, talking about various subjects, pseudo science,

0:35:36.480 --> 0:35:40.800
<v Speaker 1>the need for rigor and in designing experiments, scientific research

0:35:40.880 --> 0:35:43.719
<v Speaker 1>and uh. And so in simple terms, I think the

0:35:43.800 --> 0:35:47.480
<v Speaker 1>idea of cargo cult science is it's a bad form

0:35:47.560 --> 0:35:52.520
<v Speaker 1>of science where uh, there is not enough rigorous effort

0:35:52.680 --> 0:35:58.200
<v Speaker 1>devoted to trying to disprove hypotheses. Rather every basically you

0:35:58.320 --> 0:36:01.120
<v Speaker 1>just kind of established a hypoth is based on what

0:36:01.239 --> 0:36:05.440
<v Speaker 1>data you've already collected, and then further occurrences of the

0:36:05.480 --> 0:36:09.839
<v Speaker 1>same types of data are taken as confirmation of the hypothesis. So,

0:36:10.520 --> 0:36:12.759
<v Speaker 1>for an example, I'm just making this up. If you

0:36:12.800 --> 0:36:15.640
<v Speaker 1>were to find that rats run mazes faster in the

0:36:15.719 --> 0:36:19.000
<v Speaker 1>daytime than they do in the nighttime, and then you say, oh,

0:36:19.040 --> 0:36:22.000
<v Speaker 1>I'm gonna fit a hypothesis to that, it's because they

0:36:22.040 --> 0:36:25.520
<v Speaker 1>come from the planet Crypton and are given extra strength

0:36:25.600 --> 0:36:28.239
<v Speaker 1>by the rays of our yellow sun during the day.

0:36:29.120 --> 0:36:32.600
<v Speaker 1>And then subsequent studies finding yet again that rats run

0:36:32.680 --> 0:36:35.920
<v Speaker 1>mazes faster in the daytime than than in the nighttime,

0:36:36.200 --> 0:36:39.200
<v Speaker 1>those are taking as confirmation of the yellow sun hypothesis

0:36:39.280 --> 0:36:42.920
<v Speaker 1>when they don't actually provide any support for that at all. So,

0:36:43.000 --> 0:36:46.120
<v Speaker 1>in general, Fineman in the speech is advocating that researchers

0:36:46.160 --> 0:36:49.960
<v Speaker 1>adhere to more rigorous methods to rule out false positives

0:36:49.960 --> 0:36:53.440
<v Speaker 1>and things like that, and and they avoid the temptation

0:36:53.560 --> 0:36:57.879
<v Speaker 1>to rush to publish with sloppy experimental designs, and so

0:36:58.200 --> 0:37:00.000
<v Speaker 1>I can read from the part of his speech here

0:37:00.120 --> 0:37:04.440
<v Speaker 1>where he talks about rats and mazes. He uh, he says, quote.

0:37:04.840 --> 0:37:07.720
<v Speaker 1>There have been many experiments running rats through all kinds

0:37:07.760 --> 0:37:10.759
<v Speaker 1>of mazes and so on, with little clear result. But

0:37:10.840 --> 0:37:13.480
<v Speaker 1>in nineteen thirty seven a man named Young did a

0:37:13.600 --> 0:37:17.160
<v Speaker 1>very interesting one. He had a long corridor with doors

0:37:17.239 --> 0:37:20.200
<v Speaker 1>all along one side where the rats came in, and

0:37:20.280 --> 0:37:23.080
<v Speaker 1>doors along the other side where the food was. He

0:37:23.120 --> 0:37:25.279
<v Speaker 1>wanted to see if he could train the rats to

0:37:25.360 --> 0:37:28.319
<v Speaker 1>go in at the third door down from wherever he

0:37:28.400 --> 0:37:31.320
<v Speaker 1>started them off. So what he's looking for is a

0:37:31.920 --> 0:37:35.880
<v Speaker 1>spatial relationship between the entrance door and the food reward door.

0:37:36.000 --> 0:37:39.880
<v Speaker 1>Will they learn that inference? Uh? And fine man continues, No,

0:37:40.360 --> 0:37:42.880
<v Speaker 1>the rats went immediately to the door where the food

0:37:42.920 --> 0:37:47.080
<v Speaker 1>had been the time before. The question was, how did

0:37:47.080 --> 0:37:50.800
<v Speaker 1>the rats know because the corridor was so beautifully built

0:37:50.840 --> 0:37:54.040
<v Speaker 1>and so uniform that this was the same door as before.

0:37:54.560 --> 0:37:57.320
<v Speaker 1>Obviously there was something about the door that was different

0:37:57.400 --> 0:38:01.160
<v Speaker 1>from the other doors. So he painted the door very carefully,

0:38:01.280 --> 0:38:04.320
<v Speaker 1>arranging the textures on the faces of the doors exactly

0:38:04.360 --> 0:38:07.760
<v Speaker 1>the same. Still the rats could tell. Then he thought

0:38:07.800 --> 0:38:10.640
<v Speaker 1>maybe the rats were smelling the food, so he used

0:38:10.719 --> 0:38:14.239
<v Speaker 1>chemicals to change the smell after each run. Still the

0:38:14.320 --> 0:38:17.319
<v Speaker 1>rats could tell. Then he realized the rats might be

0:38:17.360 --> 0:38:20.040
<v Speaker 1>able to tell by seeing the lights and the arrangement

0:38:20.080 --> 0:38:23.319
<v Speaker 1>in the laboratory like any common sense person, So he

0:38:23.400 --> 0:38:27.040
<v Speaker 1>covered the corridor, and still the rats could tell. He

0:38:27.120 --> 0:38:29.279
<v Speaker 1>finally found that they could tell by the way the

0:38:29.360 --> 0:38:32.359
<v Speaker 1>floor sounded when they ran over it, and he could

0:38:32.400 --> 0:38:35.640
<v Speaker 1>only fix that by putting his corridor in sand. So

0:38:35.680 --> 0:38:39.560
<v Speaker 1>he covered one after another of all possible clues and

0:38:39.640 --> 0:38:42.160
<v Speaker 1>finally was able to fool the rats, so they had

0:38:42.239 --> 0:38:45.040
<v Speaker 1>to learn to go in the third door. If he

0:38:45.120 --> 0:38:48.520
<v Speaker 1>relaxed any of his conditions, the rats could tell. Now,

0:38:48.600 --> 0:38:52.400
<v Speaker 1>from a scientific standpoint, this is an a number one experiment.

0:38:53.239 --> 0:38:56.719
<v Speaker 1>That is the experiment that makes rat running experiments sensible

0:38:56.800 --> 0:38:59.800
<v Speaker 1>because it uncovers the clues that the rat is really

0:39:00.120 --> 0:39:03.239
<v Speaker 1>using and not what you think it's using. And that

0:39:03.360 --> 0:39:06.200
<v Speaker 1>is the experiment that tells exactly what conditions you have

0:39:06.360 --> 0:39:09.240
<v Speaker 1>to use in order to be careful and control everything

0:39:09.280 --> 0:39:12.600
<v Speaker 1>in an experiment with rat running. I looked into the

0:39:12.640 --> 0:39:16.360
<v Speaker 1>subsequent history of this research. The subsequent experiment and the

0:39:16.440 --> 0:39:19.640
<v Speaker 1>one after that never referred to Mr. Young. They never

0:39:19.760 --> 0:39:22.440
<v Speaker 1>used any of his criteria of putting the corridor on

0:39:22.560 --> 0:39:25.759
<v Speaker 1>sand or being very careful. They just went right on

0:39:25.880 --> 0:39:28.160
<v Speaker 1>running rats in the same old way and paid no

0:39:28.200 --> 0:39:30.960
<v Speaker 1>attention to the great discoveries of Mr. Young, and his

0:39:31.040 --> 0:39:34.200
<v Speaker 1>papers are not referred to because he didn't discover anything

0:39:34.280 --> 0:39:38.080
<v Speaker 1>about the rats. In fact, he discovered all the things

0:39:38.120 --> 0:39:42.920
<v Speaker 1>you have to do to decipher something about rats. But

0:39:43.040 --> 0:39:46.600
<v Speaker 1>not paying attention to experiments like that is a characteristic

0:39:46.880 --> 0:39:49.960
<v Speaker 1>of cargo cult science. Now, just as a follow up,

0:39:50.000 --> 0:39:53.359
<v Speaker 1>I was reading an article by Ross Pomeroy on Real

0:39:53.400 --> 0:39:56.760
<v Speaker 1>Clear Science that was about this story that Feineman tells

0:39:56.760 --> 0:40:00.840
<v Speaker 1>trying to identify who this unsided researcher was. Uh, the

0:40:00.880 --> 0:40:03.480
<v Speaker 1>author of this article, Pomeroy, he thinks that this is

0:40:03.520 --> 0:40:07.400
<v Speaker 1>probably referring to the animal scientist Paul Thomas Young, but

0:40:07.480 --> 0:40:10.560
<v Speaker 1>it's not known for sure who Fineman is referring to.

0:40:10.800 --> 0:40:12.920
<v Speaker 1>If we take Fineman's word that you know, he was

0:40:12.960 --> 0:40:16.919
<v Speaker 1>familiar with this unpublished research and stuff. Uh, It's it's

0:40:17.000 --> 0:40:18.920
<v Speaker 1>very sad that this went forward, but it's such a

0:40:18.920 --> 0:40:22.400
<v Speaker 1>wonderful illustration of how difficult and tedious it can be

0:40:22.960 --> 0:40:25.760
<v Speaker 1>just to get to the point where you can start

0:40:25.800 --> 0:40:30.320
<v Speaker 1>to establish conclusions in animal research. I also love in

0:40:30.160 --> 0:40:32.560
<v Speaker 1>in Froneman's writings here that you you also get the

0:40:32.600 --> 0:40:36.279
<v Speaker 1>sense of the the construction of a maze, you know,

0:40:36.440 --> 0:40:39.520
<v Speaker 1>like this the thing that is that is just there

0:40:39.520 --> 0:40:43.520
<v Speaker 1>to confuse and and and provides no clear solutions to

0:40:43.600 --> 0:40:46.360
<v Speaker 1>itself or to the world. Well, yeah, it's really funny

0:40:46.400 --> 0:40:50.440
<v Speaker 1>because he is so designed. It highlights how designing amaze

0:40:50.520 --> 0:40:53.879
<v Speaker 1>for a rat is kind of different than designing a

0:40:53.880 --> 0:40:58.480
<v Speaker 1>maze for a human, right because rats, uh might, because

0:40:58.560 --> 0:41:02.239
<v Speaker 1>of their their ecological niche, they might have senses that

0:41:02.280 --> 0:41:06.719
<v Speaker 1>are attuned to things that humans wouldn't even imagine would

0:41:06.719 --> 0:41:09.560
<v Speaker 1>be a useful clue in in you know, cheating and

0:41:09.600 --> 0:41:14.200
<v Speaker 1>seeing through the confusion that the maze is supposed to provide. Yeah, yeah,

0:41:14.239 --> 0:41:18.239
<v Speaker 1>we have to remember that that rats, other organisms that

0:41:18.280 --> 0:41:20.040
<v Speaker 1>we might put in a maze, they live in a

0:41:20.040 --> 0:41:23.680
<v Speaker 1>different sense realm than we do. Like their dependence on

0:41:24.280 --> 0:41:26.719
<v Speaker 1>you know, site versus smell, etcetera. Are going to be

0:41:26.800 --> 0:41:28.759
<v Speaker 1>rather different than ours. And then they're you know, they're

0:41:28.840 --> 0:41:31.880
<v Speaker 1>there's their smell abilities are going to beyond, be beyond

0:41:31.960 --> 0:41:34.839
<v Speaker 1>what we have at our disposal. Maybe I'm reaching here,

0:41:34.840 --> 0:41:38.800
<v Speaker 1>but I was imagining some interesting parallels here between the

0:41:39.400 --> 0:41:42.719
<v Speaker 1>maze as a psychological research instrument and the maze of

0:41:42.800 --> 0:41:45.920
<v Speaker 1>myth because what they're doing in both cases is trying

0:41:45.920 --> 0:41:50.960
<v Speaker 1>to strip away extraneous detail and context from from the

0:41:51.000 --> 0:41:54.319
<v Speaker 1>decision of the character, whether that's a an animal that's

0:41:54.360 --> 0:41:57.440
<v Speaker 1>the subject of research or character in a story and

0:41:57.480 --> 0:42:01.319
<v Speaker 1>just sort of like isolate one, say, aliant trait at

0:42:01.360 --> 0:42:03.759
<v Speaker 1>a time that that's often what mythology does, like it

0:42:03.800 --> 0:42:08.160
<v Speaker 1>boils down a human too courage embodied and has no

0:42:08.280 --> 0:42:12.920
<v Speaker 1>other really identifiable human traits in that moment in the story.

0:42:12.960 --> 0:42:14.840
<v Speaker 1>And the same thing for the rat. You're trying to

0:42:14.920 --> 0:42:17.840
<v Speaker 1>like take away all of the things that make a

0:42:17.920 --> 0:42:21.600
<v Speaker 1>rat a rat, accept its ability to decide between X

0:42:21.640 --> 0:42:25.680
<v Speaker 1>and Y based on Z. Yeah. Yeah, that's a great point.

0:42:25.840 --> 0:42:28.479
<v Speaker 1>So I guess it doesn't exactly work with theseus because

0:42:28.520 --> 0:42:31.919
<v Speaker 1>theseus does bring bring context from the outside world into

0:42:31.920 --> 0:42:34.640
<v Speaker 1>the maze. Right. He comes in armed with tools and

0:42:34.680 --> 0:42:38.239
<v Speaker 1>with information that he technically should not have if this

0:42:38.280 --> 0:42:40.799
<v Speaker 1>were a fair fight. Right, right, he has he has

0:42:40.840 --> 0:42:43.879
<v Speaker 1>broken the game. Yeah, he has corrupted the experiment. These

0:42:43.920 --> 0:42:46.839
<v Speaker 1>are not legitimate results, all right. On that note, we're

0:42:46.840 --> 0:42:48.839
<v Speaker 1>going to take one more break, but we'll be right back.

0:42:50.200 --> 0:42:55.080
<v Speaker 1>Than alright, we're back. Uh now, Robert, is it time

0:42:55.120 --> 0:42:59.520
<v Speaker 1>to talk about the minotaur and zoonotic diseases? Yes, it is.

0:43:00.080 --> 0:43:02.440
<v Speaker 1>I was actually delighted to run to run across this

0:43:02.480 --> 0:43:06.359
<v Speaker 1>paper titled Europe The Bull and the Minotaur The Biological

0:43:06.480 --> 0:43:11.360
<v Speaker 1>Legacy of a Neolithic love Story. This is by Harold Brusso,

0:43:11.960 --> 0:43:15.720
<v Speaker 1>published in the journal Environmental Microbiology back in two thousand

0:43:15.719 --> 0:43:20.600
<v Speaker 1>and nine. Now, Harold Brusso is a research scientist and

0:43:20.640 --> 0:43:23.000
<v Speaker 1>he's the author of the book The Quest for Food

0:43:23.080 --> 0:43:26.560
<v Speaker 1>and Natural History of Eating, And incidentally he's also an

0:43:26.560 --> 0:43:31.000
<v Speaker 1>author on several COVID nineteen papers to come out this year. Yeah,

0:43:31.040 --> 0:43:32.919
<v Speaker 1>I saw that. I looked about it looks like he's

0:43:32.920 --> 0:43:37.480
<v Speaker 1>affiliated with the Nestly Research Center in Switzerland and uh

0:43:37.800 --> 0:43:39.600
<v Speaker 1>and at some point I think I also saw him

0:43:39.640 --> 0:43:42.359
<v Speaker 1>affiliated with the University of Geneva, but the main things

0:43:42.400 --> 0:43:45.959
<v Speaker 1>I saw recently were the Nestly Research Center. I gotta

0:43:45.960 --> 0:43:50.360
<v Speaker 1>say he's got a very unusual writing style for scientific papers.

0:43:50.400 --> 0:43:54.640
<v Speaker 1>It's very whimsical. Yes, definitely whimsical. Um and you get

0:43:54.640 --> 0:43:56.480
<v Speaker 1>a sense of that from the title here as well.

0:43:57.440 --> 0:44:01.120
<v Speaker 1>Basically in this article Brusso used is the Minotaur myth

0:44:01.160 --> 0:44:04.759
<v Speaker 1>as a means of discussing the Neolithic Revolution and the

0:44:04.840 --> 0:44:08.680
<v Speaker 1>manner in which the domestication of goats and cattle, etcetera

0:44:08.920 --> 0:44:12.480
<v Speaker 1>opened the door for new pathogens. As he points out,

0:44:12.719 --> 0:44:17.000
<v Speaker 1>hunters only had limited contact with prey and most close

0:44:17.080 --> 0:44:20.279
<v Speaker 1>contact occurred after the animal's death. Not to say this

0:44:20.320 --> 0:44:24.480
<v Speaker 1>is safe for the human hunter, but quote all the

0:44:24.520 --> 0:44:28.760
<v Speaker 1>mechanisms which microbes induced in the infected host to assure

0:44:28.760 --> 0:44:33.200
<v Speaker 1>their transmission, like sneezing, coughing, or diarrhea, are not any

0:44:33.239 --> 0:44:37.200
<v Speaker 1>longer operative in the dead animal. Okay, So he's saying that,

0:44:38.040 --> 0:44:40.200
<v Speaker 1>And despite the fact that people who hunted for a

0:44:40.239 --> 0:44:43.000
<v Speaker 1>living would be coming in contact with animals and their

0:44:43.040 --> 0:44:48.000
<v Speaker 1>body fluids pretty often, people who do animal agriculture are

0:44:48.040 --> 0:44:52.600
<v Speaker 1>actually more at risk for animal transmitted diseases than hunters are,

0:44:53.560 --> 0:44:56.480
<v Speaker 1>right because suddenly you're not just hunting the animal down,

0:44:57.160 --> 0:45:00.160
<v Speaker 1>killing it process and then processing it, which in a

0:45:00.200 --> 0:45:02.440
<v Speaker 1>certainly process of the animal could come with some risks,

0:45:02.760 --> 0:45:04.880
<v Speaker 1>but it's one's dead, it's not going to sneeze on you.

0:45:05.280 --> 0:45:09.399
<v Speaker 1>But with the domestication, humans come into close contact with

0:45:09.480 --> 0:45:11.680
<v Speaker 1>these animals all the time. They come into clause contact

0:45:11.719 --> 0:45:15.759
<v Speaker 1>with sick animals as well as the animals dung, which

0:45:15.800 --> 0:45:19.760
<v Speaker 1>was valuable for fuel and fertilizer. Uh and also another

0:45:19.760 --> 0:45:22.640
<v Speaker 1>pathway for disease. And you're going to be spending time.

0:45:22.640 --> 0:45:25.400
<v Speaker 1>I mean, I just imagine there's more time with the animal.

0:45:25.480 --> 0:45:27.839
<v Speaker 1>Like you kill an animal when you're hunting, and then

0:45:27.840 --> 0:45:29.839
<v Speaker 1>you kind of deal with it. But like, but that's

0:45:29.920 --> 0:45:32.200
<v Speaker 1>one animal for a sort of limited period of time.

0:45:32.200 --> 0:45:34.839
<v Speaker 1>While you're processing it or carrying it back to home

0:45:34.920 --> 0:45:37.440
<v Speaker 1>or wherever this other thing would be, you're just sort

0:45:37.480 --> 0:45:40.880
<v Speaker 1>of like wandering around with herds of sheep or cows

0:45:40.960 --> 0:45:42.879
<v Speaker 1>or something all day and there's a bunch of them

0:45:42.880 --> 0:45:46.480
<v Speaker 1>all crammed together, right, And and thus he states that

0:45:46.920 --> 0:45:49.319
<v Speaker 1>you know, we can we can safely anticipate quote that

0:45:49.360 --> 0:45:53.359
<v Speaker 1>the early farming society was plagued by new diseases zoonosis

0:45:53.760 --> 0:45:57.319
<v Speaker 1>was feeding new pathogens into the human population. Yeah, that's

0:45:57.400 --> 0:46:00.280
<v Speaker 1>very interesting to consider. I mean, we we think about

0:46:00.280 --> 0:46:04.120
<v Speaker 1>the advent of agriculture in in the Neolithic period as

0:46:04.680 --> 0:46:07.239
<v Speaker 1>you know, one of the progenitors of civilization, but we

0:46:07.320 --> 0:46:10.520
<v Speaker 1>don't often imagine a lot of the downsides that might

0:46:10.560 --> 0:46:12.600
<v Speaker 1>have come along with it, and it seems quite possible

0:46:12.600 --> 0:46:16.640
<v Speaker 1>that he's correct that zoonotic diseases and increase in diseases

0:46:16.680 --> 0:46:21.440
<v Speaker 1>transmitted from animals to humans would be one of those consequences. Yeah,

0:46:22.040 --> 0:46:25.640
<v Speaker 1>so he writes that humanities growth simply created new opportunities

0:46:25.640 --> 0:46:29.720
<v Speaker 1>for these microbes, which in turn discovered humans as quote

0:46:29.760 --> 0:46:34.160
<v Speaker 1>an attractive life support. Um. Now, this, he says, follows

0:46:34.160 --> 0:46:37.520
<v Speaker 1>the principle of the marine microbiologists call killing off the

0:46:37.560 --> 0:46:41.120
<v Speaker 1>winning population. So he points out that the viruses had

0:46:41.160 --> 0:46:45.200
<v Speaker 1>co evolved with their host during evolution, we would expect

0:46:45.239 --> 0:46:50.040
<v Speaker 1>the closest relatives of measles viruses in paramixo viruses of

0:46:50.080 --> 0:46:54.520
<v Speaker 1>primates instead. However, the most important human pathogens, such as

0:46:54.800 --> 0:46:59.240
<v Speaker 1>highly transmissible agents like measles and smallpox, are closely related

0:46:59.280 --> 0:47:05.080
<v Speaker 1>to viruses from domesticated animals. Measles, for instance, circulates exclusively

0:47:05.200 --> 0:47:08.600
<v Speaker 1>in the human population, but is a close relative of

0:47:08.719 --> 0:47:12.560
<v Speaker 1>render pest virus that is found in cattle. And of course,

0:47:12.640 --> 0:47:15.759
<v Speaker 1>this uh is not limited just to ancient times. I mean,

0:47:16.840 --> 0:47:22.160
<v Speaker 1>human viruses emerging from cultivated animal stocks still happens today.

0:47:22.200 --> 0:47:24.840
<v Speaker 1>I mean, I think it's pretty common for flu strains

0:47:24.880 --> 0:47:27.000
<v Speaker 1>to come out of say like pigs or birds that

0:47:27.040 --> 0:47:30.360
<v Speaker 1>are domesticated by humans now. Bruso also points out that

0:47:30.440 --> 0:47:34.320
<v Speaker 1>the close relationship between smallpox and cow pox was actually

0:47:34.400 --> 0:47:38.480
<v Speaker 1>really important for the history of vaccination. Physician Edward Jenner

0:47:38.600 --> 0:47:42.320
<v Speaker 1>noticed that milkmaids who had acquired cow pox were resistant

0:47:42.360 --> 0:47:45.920
<v Speaker 1>to smallpox. He also points out that tuberculosis is caused

0:47:46.040 --> 0:47:52.880
<v Speaker 1>by the Microbacterium tuberculosis complex, to which M. Bovis belongs.

0:47:53.120 --> 0:47:56.400
<v Speaker 1>Any lists several other examples and also discusses the idea

0:47:56.480 --> 0:48:00.400
<v Speaker 1>popularized by Jared Diamond and Guns, Germs and Steel that

0:48:00.560 --> 0:48:05.279
<v Speaker 1>Europeans brought with them their Old World viruses which they had,

0:48:05.960 --> 0:48:10.160
<v Speaker 1>which they had generated out of their history of animal domestication,

0:48:10.239 --> 0:48:16.040
<v Speaker 1>all this time spent in close confines with their domesticated species. Now,

0:48:16.080 --> 0:48:18.520
<v Speaker 1>I will say, with reference to Diamond, Uh, it's been

0:48:18.560 --> 0:48:20.560
<v Speaker 1>a long time since I read that book. Years ago

0:48:20.600 --> 0:48:23.360
<v Speaker 1>I read Guns, Terms and Steel. Uh. I can tell

0:48:23.440 --> 0:48:26.120
<v Speaker 1>that he Diamond has recently been subject to a lot

0:48:26.160 --> 0:48:30.160
<v Speaker 1>of criticism by experts in the fields. He covers. Uh.

0:48:30.200 --> 0:48:32.880
<v Speaker 1>If so, I don't know, I don't want to be

0:48:32.920 --> 0:48:34.759
<v Speaker 1>too unfair, but it seems like there are a lot

0:48:34.840 --> 0:48:37.279
<v Speaker 1>of allegations of kind of cherry picking the thing that

0:48:37.680 --> 0:48:41.440
<v Speaker 1>often happens when somebody's got a very broad, sweeping explanation

0:48:41.480 --> 0:48:44.080
<v Speaker 1>of history. Um, but I do think one of the

0:48:44.080 --> 0:48:47.120
<v Speaker 1>basic genres of things explored in that book is interesting,

0:48:47.160 --> 0:48:50.440
<v Speaker 1>which is the broad thrust of it is trying to

0:48:50.480 --> 0:48:55.760
<v Speaker 1>explain human history in terms of environmental biogeography, So showing

0:48:55.840 --> 0:48:58.880
<v Speaker 1>that you know what people's come to power at what

0:48:59.040 --> 0:49:01.360
<v Speaker 1>place in time, and at least in large part be

0:49:01.440 --> 0:49:07.280
<v Speaker 1>explained by often otherwise overlooked environmental biological and geographical factors

0:49:07.320 --> 0:49:10.200
<v Speaker 1>such as like what types of crops grow here, or

0:49:10.200 --> 0:49:13.359
<v Speaker 1>what types of animals nearby could be domesticated, what kinds

0:49:13.360 --> 0:49:16.799
<v Speaker 1>of pathogens or people exposed to and things like that.

0:49:16.920 --> 0:49:19.880
<v Speaker 1>So uh So, whatever one would think of Diamond himself

0:49:19.960 --> 0:49:22.520
<v Speaker 1>or or his fuller argument, I do think it's important

0:49:22.520 --> 0:49:24.680
<v Speaker 1>to remember that history is not just a battle of

0:49:24.719 --> 0:49:29.400
<v Speaker 1>wills and virtues between like powerful individual people and their personalities.

0:49:29.680 --> 0:49:33.200
<v Speaker 1>It's also very much about mosquitoes and rainfall patterns and

0:49:33.239 --> 0:49:36.440
<v Speaker 1>farming equipment and stuff like that. Now, to come back

0:49:36.440 --> 0:49:39.600
<v Speaker 1>to to Bruso here, the idea that he's presenting here

0:49:39.719 --> 0:49:43.759
<v Speaker 1>isn't that the Neolithic door opens and immediately all of

0:49:43.800 --> 0:49:47.480
<v Speaker 1>these zoonotic diseases rush in um. This would have taken

0:49:47.480 --> 0:49:50.279
<v Speaker 1>place over in a long period of time. Uh. It

0:49:50.400 --> 0:49:54.200
<v Speaker 1>still opens the door though, But sometimes the these these

0:49:54.400 --> 0:49:58.480
<v Speaker 1>basically these zoonotic events are going to occur just throughout

0:49:58.520 --> 0:50:02.680
<v Speaker 1>that the history that I'm folds. For example, measles seems

0:50:02.719 --> 0:50:06.760
<v Speaker 1>to have emerged from render past between c. E eleven

0:50:06.800 --> 0:50:09.680
<v Speaker 1>hundred and c E twelve hundred, and is pointed out

0:50:09.920 --> 0:50:12.960
<v Speaker 1>by Ferous at All in Origin of Measles of the

0:50:12.960 --> 0:50:17.480
<v Speaker 1>measles virus UH. Divergence from render pest virus between likely

0:50:17.520 --> 0:50:20.160
<v Speaker 1>occurred between the eleventh and twelve centuries. That was in

0:50:20.280 --> 0:50:23.879
<v Speaker 1>Virology Journal in two thousand ten. UH. And they were

0:50:24.560 --> 0:50:28.200
<v Speaker 1>likely limited outbreaks prior to this, when the pathogen wasn't

0:50:28.200 --> 0:50:31.359
<v Speaker 1>fully adapted to humans yet. And then Bruso also points

0:50:31.360 --> 0:50:34.319
<v Speaker 1>out that there were population issues to consider as well. Um,

0:50:34.520 --> 0:50:37.640
<v Speaker 1>you know, as the duration of epidemics are influenced by

0:50:37.680 --> 0:50:41.360
<v Speaker 1>population density. So again, not only you know, in the

0:50:41.360 --> 0:50:44.000
<v Speaker 1>wake of the you know, the Neolithic Revolution, we get

0:50:44.000 --> 0:50:46.800
<v Speaker 1>to the point where we are we are building cities,

0:50:46.840 --> 0:50:49.080
<v Speaker 1>we are living in closer confines to each other, and

0:50:49.080 --> 0:50:53.960
<v Speaker 1>we're creating not only the the environments in which a

0:50:54.000 --> 0:50:57.720
<v Speaker 1>pathogen could leap from one species to another, but also

0:50:57.840 --> 0:51:02.520
<v Speaker 1>these robust environments in which a pathogen could then spread,

0:51:02.920 --> 0:51:06.719
<v Speaker 1>you know, massively through a larger human population. Yeah, this

0:51:06.800 --> 0:51:09.960
<v Speaker 1>is all interesting and important to consider. So I'm wondering,

0:51:09.960 --> 0:51:13.160
<v Speaker 1>where does the minotaur come in. Ah, Yes, the minotaur.

0:51:13.640 --> 0:51:15.719
<v Speaker 1>Uh so there is a minotaur in all of this

0:51:16.040 --> 0:51:18.880
<v Speaker 1>um and uh. And he sets it up right rather nicely.

0:51:18.880 --> 0:51:22.640
<v Speaker 1>I think he says, generations of poets, philosophers, and psychologists

0:51:22.680 --> 0:51:26.640
<v Speaker 1>have interpreted and reinterpreted ancient Greek myths. I will thus

0:51:26.680 --> 0:51:30.400
<v Speaker 1>take the liberty to add a biological interpretation to this

0:51:30.520 --> 0:51:33.680
<v Speaker 1>strange story. So, you know, I think he's being very

0:51:33.680 --> 0:51:35.920
<v Speaker 1>clear about the fact that he's not making an argument

0:51:36.360 --> 0:51:41.400
<v Speaker 1>that the minotaur is about um zoonotic diseases. But he's saying,

0:51:41.440 --> 0:51:43.719
<v Speaker 1>I'm going to take the minotaur and it's a myth,

0:51:43.960 --> 0:51:46.120
<v Speaker 1>and I am going to use it to make a

0:51:46.160 --> 0:51:50.200
<v Speaker 1>statement about about this, to to explain something or attempt

0:51:50.200 --> 0:51:54.839
<v Speaker 1>to explain something about this relationship between animals, humans and

0:51:55.200 --> 0:51:57.600
<v Speaker 1>their pathogens. Okay, so it's not like there's actually a

0:51:57.600 --> 0:52:01.880
<v Speaker 1>good case that zoonotic diseases are literally the historical inspiration

0:52:01.920 --> 0:52:04.480
<v Speaker 1>of the minotaur myth, but it does work pretty amazingly

0:52:04.560 --> 0:52:07.000
<v Speaker 1>as a metaphor. Yeah, he does a great job with it. Again,

0:52:07.000 --> 0:52:09.800
<v Speaker 1>he's a kind of kind of a whimsical writer, especially

0:52:09.840 --> 0:52:12.360
<v Speaker 1>in this piece. Okay, let's hear it so point he

0:52:12.560 --> 0:52:14.880
<v Speaker 1>he you know, relates the minotar myth a bit, but

0:52:15.080 --> 0:52:18.160
<v Speaker 1>points not only to the minotaur but also to uh,

0:52:18.360 --> 0:52:20.520
<v Speaker 1>you know, the myth of Zeus in his bull form,

0:52:20.640 --> 0:52:25.279
<v Speaker 1>seducing the Princess Europa or Europe and taking her to

0:52:25.440 --> 0:52:28.480
<v Speaker 1>creet where he impregnates her with three sons. One of

0:52:28.520 --> 0:52:33.040
<v Speaker 1>those three sons is Minos. Uh. Europe's brothers then search

0:52:33.280 --> 0:52:36.880
<v Speaker 1>the known world for her and uh. And then Brusso

0:52:36.920 --> 0:52:40.800
<v Speaker 1>writes this quote. The paths of Europe's brothers recall partly

0:52:40.840 --> 0:52:44.320
<v Speaker 1>the migrations of the early farmers from the Near East

0:52:44.360 --> 0:52:49.200
<v Speaker 1>into Europe and North Africa, partly Phoenician colonization. The too

0:52:49.200 --> 0:52:52.799
<v Speaker 1>close relationship of Mino's wife with a bull leads to

0:52:52.880 --> 0:52:56.480
<v Speaker 1>a children eating chimera, stretching a bit of the fantasy.

0:52:56.560 --> 0:53:00.160
<v Speaker 1>I would interpret this monster as the species crossing virulus,

0:53:00.560 --> 0:53:04.400
<v Speaker 1>derived from the new close contact between cattle and farmer.

0:53:05.040 --> 0:53:07.960
<v Speaker 1>The labyrinth might be a type of quarantine imposed on

0:53:08.120 --> 0:53:12.400
<v Speaker 1>infected subjects. Sir Evans, the excavator of the minoah Crete,

0:53:12.560 --> 0:53:16.680
<v Speaker 1>suggests that it reflects the plan of the Royal Palace innsis.

0:53:17.080 --> 0:53:21.319
<v Speaker 1>Some viruses are bovine human cameras like Minotaur, which both

0:53:21.480 --> 0:53:24.160
<v Speaker 1>ate the young children of the earlier inhabitants of Europe.

0:53:24.680 --> 0:53:27.680
<v Speaker 1>This myth might thus keep the memory of the hardship

0:53:27.760 --> 0:53:31.200
<v Speaker 1>following the encounter of the cattle farmers with the hunter

0:53:31.320 --> 0:53:35.000
<v Speaker 1>gatherers of prehistoric Europe. And then the rest of the

0:53:35.080 --> 0:53:38.480
<v Speaker 1>article deals primarily with examples of this and discussions of

0:53:38.560 --> 0:53:41.800
<v Speaker 1>its import. That's great, I mean, I would say to reiterate,

0:53:41.840 --> 0:53:44.680
<v Speaker 1>of course, I'm not convinced, and I don't think he's

0:53:44.719 --> 0:53:47.680
<v Speaker 1>necessarily making the case that actually this was the literal

0:53:47.719 --> 0:53:50.240
<v Speaker 1>inspiration of the myth, But it is a really awesome

0:53:50.239 --> 0:53:54.000
<v Speaker 1>metaphor the idea that the introduction of domesticated livestock such

0:53:54.040 --> 0:53:57.080
<v Speaker 1>as cattle and sheep and stuff into the lives of

0:53:57.160 --> 0:54:00.719
<v Speaker 1>humans would have these echoes throughout his story that have

0:54:00.880 --> 0:54:05.279
<v Speaker 1>biological implications. In the myth, they are the biological implications

0:54:05.280 --> 0:54:09.560
<v Speaker 1>of creating a hybrid monster. In reality, the biological implications

0:54:09.600 --> 0:54:13.080
<v Speaker 1>are creating these zoonotic diseases that are in a way

0:54:13.080 --> 0:54:15.840
<v Speaker 1>a hybrid type being because they jump from one species

0:54:15.880 --> 0:54:18.959
<v Speaker 1>to another when you're living in close contact long enough.

0:54:19.680 --> 0:54:22.560
<v Speaker 1>And even though the inspiration of the myth is probably

0:54:22.600 --> 0:54:24.719
<v Speaker 1>not direct in any way, I mean, I do wonder

0:54:24.760 --> 0:54:29.239
<v Speaker 1>about a kind of loose, un semi conscious connection in that, Like,

0:54:29.400 --> 0:54:33.120
<v Speaker 1>isn't there always a sort of quiet, wordless unease about

0:54:33.239 --> 0:54:36.280
<v Speaker 1>civilization and its products? And it just shows up again

0:54:36.320 --> 0:54:40.760
<v Speaker 1>and again every generation, even while we enjoy the fruits

0:54:40.800 --> 0:54:44.680
<v Speaker 1>of civilization, like we enjoy the stability of food supply

0:54:44.920 --> 0:54:47.960
<v Speaker 1>and the opportunity for the diversification of labor and all

0:54:48.000 --> 0:54:50.000
<v Speaker 1>of that, all the stuff we get from a settled

0:54:50.120 --> 0:54:54.759
<v Speaker 1>urban existence, from agriculture, from technology and so forth, isn't

0:54:54.800 --> 0:54:58.000
<v Speaker 1>there in every generation a new expression of the feeling

0:54:58.040 --> 0:55:01.000
<v Speaker 1>that something is kind of wrong with all this, that

0:55:01.360 --> 0:55:06.239
<v Speaker 1>there it is somehow perverted or dangerous, even monstrous, and

0:55:06.239 --> 0:55:09.279
<v Speaker 1>that people should somehow get back to nature in one

0:55:09.320 --> 0:55:13.759
<v Speaker 1>way or another. Some version of this philosophy is always there.

0:55:13.880 --> 0:55:16.040
<v Speaker 1>It seems like, yeah, I mean, really, to come back

0:55:16.080 --> 0:55:19.000
<v Speaker 1>to the the idea of the labyrinth itself and and

0:55:19.120 --> 0:55:21.719
<v Speaker 1>the other creations of datalists, there's this ide. You know,

0:55:22.040 --> 0:55:25.279
<v Speaker 1>there's so much of that science fictional energy, that anxiety

0:55:25.320 --> 0:55:29.640
<v Speaker 1>concerning technology. Uh in this figure. You know, what if

0:55:29.680 --> 0:55:32.719
<v Speaker 1>we created something that lifted us up on high but

0:55:32.840 --> 0:55:36.880
<v Speaker 1>also lead to our destruction? Uh? What if we created

0:55:36.960 --> 0:55:41.600
<v Speaker 1>something so elegantly designed that it was too confusing for

0:55:41.800 --> 0:55:44.880
<v Speaker 1>even its creator to escape that sort of thing? Yes, totally.

0:55:45.239 --> 0:55:47.120
<v Speaker 1>I mean you can look at a million different kinds

0:55:47.120 --> 0:55:50.200
<v Speaker 1>of technology as essentially the labyrinth, the thing that becomes

0:55:50.200 --> 0:55:54.399
<v Speaker 1>so complicated it escapes the intentions of its creator. And

0:55:54.640 --> 0:55:57.319
<v Speaker 1>uh yeah, I mean an obvious place to look at

0:55:57.360 --> 0:56:00.080
<v Speaker 1>that would be artificial intelligence. I mean, people off and

0:56:00.239 --> 0:56:03.560
<v Speaker 1>use the people often use the metaphor of Pandora's box.

0:56:03.600 --> 0:56:05.600
<v Speaker 1>They're like, are you opening the box? Who knows what

0:56:05.760 --> 0:56:07.880
<v Speaker 1>what will come out? But the labyrinth is also a

0:56:07.880 --> 0:56:11.200
<v Speaker 1>pretty good metaphor for for what's happening with AI. Yeah.

0:56:11.360 --> 0:56:13.759
<v Speaker 1>And and there's always the concern that there will be

0:56:13.840 --> 0:56:16.239
<v Speaker 1>the minotaur within it as well, the thing that is

0:56:16.239 --> 0:56:20.640
<v Speaker 1>not just passively anti human but actively anti human. But

0:56:20.719 --> 0:56:22.560
<v Speaker 1>I mean it's easy to imagine that kind of thing

0:56:22.600 --> 0:56:25.839
<v Speaker 1>with AI, because at least AI reaches such a level

0:56:25.840 --> 0:56:28.720
<v Speaker 1>of complexity that you're imagining it almost as an agent

0:56:28.880 --> 0:56:31.960
<v Speaker 1>that you can't control. You know, I think you can

0:56:32.040 --> 0:56:36.640
<v Speaker 1>even apply this idea of our our perennial anxiety or

0:56:36.680 --> 0:56:42.040
<v Speaker 1>suspicions about the downsides of of civilization and it's technological

0:56:42.080 --> 0:56:47.160
<v Speaker 1>products um too too earlier innovations, even things as seemingly

0:56:47.239 --> 0:56:51.480
<v Speaker 1>simple as agriculture, because in fact agriculture comes with tons

0:56:51.640 --> 0:56:54.759
<v Speaker 1>of consequences that would not have been predicted by the

0:56:54.800 --> 0:56:58.520
<v Speaker 1>people who invented. It comes with risk of zoonotic diseases,

0:56:58.560 --> 0:57:01.960
<v Speaker 1>It comes with changes in diet and how that affects

0:57:02.040 --> 0:57:04.759
<v Speaker 1>human life, and a million other things. Oh yeah, I mean,

0:57:04.760 --> 0:57:08.000
<v Speaker 1>whereas many of the the catastrophic problems that we're dealing

0:57:08.040 --> 0:57:10.480
<v Speaker 1>with today in our world, are you know, the the

0:57:10.600 --> 0:57:14.160
<v Speaker 1>end results of this these initial revolutions. But you mentioned

0:57:14.160 --> 0:57:16.800
<v Speaker 1>Pandora's box earlier. So I want to come back just

0:57:16.880 --> 0:57:20.400
<v Speaker 1>one more time to Brusso here, because he has this

0:57:20.680 --> 0:57:24.040
<v Speaker 1>particularly haunting closing to the paper. And again this is

0:57:24.080 --> 0:57:27.120
<v Speaker 1>from two thousand nine, in which he considers how modern

0:57:27.120 --> 0:57:31.480
<v Speaker 1>global environmental changes will lead to another quote highly dynamic

0:57:31.520 --> 0:57:35.720
<v Speaker 1>phase of viral transmissions into the human population. He writes,

0:57:35.880 --> 0:57:39.680
<v Speaker 1>quote viruses must be the dark side of the heritage

0:57:39.680 --> 0:57:43.360
<v Speaker 1>from the Neolithic Revolution to remain. With Greek myths, they

0:57:43.440 --> 0:57:47.200
<v Speaker 1>might correspond to a half open Pandora's box, a poisoned

0:57:47.280 --> 0:57:50.880
<v Speaker 1>gift of the bull god Zeus to mankind. Humans go

0:57:51.000 --> 0:57:55.080
<v Speaker 1>now into a phase of globalization whose ecological impact might

0:57:55.280 --> 0:57:59.320
<v Speaker 1>represent a full opening of this cursed box. Man is

0:57:59.360 --> 0:58:03.360
<v Speaker 1>today a major evolutionary force, and we can safely anticipate

0:58:03.440 --> 0:58:06.439
<v Speaker 1>that man made environmental changes will lead to a new

0:58:06.520 --> 0:58:10.280
<v Speaker 1>deal in our relationship with microbes. When the diseases had

0:58:10.400 --> 0:58:14.040
<v Speaker 1>left the box, the Greek myth told that only hope

0:58:14.120 --> 0:58:17.480
<v Speaker 1>remained in the box. Today, we are probably better served

0:58:17.480 --> 0:58:21.439
<v Speaker 1>with science as our best defense against surprise attacks from

0:58:21.440 --> 0:58:26.040
<v Speaker 1>the viral Empire UH, than with the principal hope. Got

0:58:26.080 --> 0:58:29.360
<v Speaker 1>some chills from that. I mean to say nothing against hope.

0:58:29.400 --> 0:58:31.680
<v Speaker 1>I mean, hope is good, but don't show up with

0:58:31.720 --> 0:58:34.040
<v Speaker 1>a hope to a science fight. Yeah, Or if you're

0:58:34.040 --> 0:58:36.439
<v Speaker 1>gonna bring hope in one hand, bring science in the other.

0:58:37.560 --> 0:58:40.040
<v Speaker 1>All right, So there you have it. This was episode

0:58:40.120 --> 0:58:44.040
<v Speaker 1>three of our Journey through the Labyrinth, our consideration of

0:58:44.080 --> 0:58:46.840
<v Speaker 1>the minotaur UH and the and the myth that it

0:58:46.880 --> 0:58:50.320
<v Speaker 1>emerges out of the culture, It emerges out of the

0:58:50.400 --> 0:58:53.720
<v Speaker 1>various ideas that it is still stirring and the human

0:58:53.720 --> 0:58:57.040
<v Speaker 1>imagination today. Uh, this one is a lot of fun. Yeah, totally,

0:58:57.440 --> 0:59:00.120
<v Speaker 1>And we have got so much more October stuff for you.

0:59:00.440 --> 0:59:04.640
<v Speaker 1>We're busting it seems here. Yes, there's so yeah, we

0:59:04.640 --> 0:59:06.560
<v Speaker 1>we've we've got We've got so many more ideas to go.

0:59:06.640 --> 0:59:08.200
<v Speaker 1>I think we even still have a few ideas to

0:59:08.200 --> 0:59:10.280
<v Speaker 1>come up with. But but it's gonna be a full

0:59:10.320 --> 0:59:14.840
<v Speaker 1>month of of Halloween related wonder In the meantime, if

0:59:14.840 --> 0:59:17.360
<v Speaker 1>you would like to check out other episodes of Stuff

0:59:17.400 --> 0:59:18.840
<v Speaker 1>to Blow your Mind, if you want to catch up

0:59:18.880 --> 0:59:23.280
<v Speaker 1>on our current Halloween offerings, uh, explore our past Halloween offerings,

0:59:23.360 --> 0:59:26.280
<v Speaker 1>or some of our past myth related episodes, you know,

0:59:26.320 --> 0:59:29.560
<v Speaker 1>such as our our study of the Medusa from earlier

0:59:29.600 --> 0:59:33.120
<v Speaker 1>this year. Well, you can find this podcast wherever you

0:59:33.160 --> 0:59:35.880
<v Speaker 1>get your podcasts and wherever that happens to be. We

0:59:35.960 --> 0:59:39.120
<v Speaker 1>just ask that you rate, review, and subscribe. If you

0:59:39.160 --> 0:59:41.240
<v Speaker 1>want to find us, like really quickly, you can just

0:59:41.280 --> 0:59:43.080
<v Speaker 1>go to stuff to Blow your Mind dot com and

0:59:43.080 --> 0:59:45.040
<v Speaker 1>that will take you to the I heart listening for

0:59:45.080 --> 0:59:48.280
<v Speaker 1>this show. And if you do go there, there's a

0:59:48.320 --> 0:59:50.440
<v Speaker 1>place you can click on somewhere on that page kind

0:59:50.480 --> 0:59:53.520
<v Speaker 1>of a labyrinth. Uh. You can click on like store

0:59:53.560 --> 0:59:55.800
<v Speaker 1>or merchandise or what have you. That'll take you to

0:59:55.960 --> 0:59:58.080
<v Speaker 1>our our t shirt store where we have a few

0:59:58.080 --> 1:00:01.320
<v Speaker 1>different designs with stuff like our logo, maybe a Medusa

1:00:01.400 --> 1:00:04.400
<v Speaker 1>or to that sort of thing. Huge thanks, as always

1:00:04.440 --> 1:00:07.560
<v Speaker 1>to our excellent audio producer Seth Nicholas Johnson. If you

1:00:07.560 --> 1:00:09.440
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1:00:09.440 --> 1:00:11.680
<v Speaker 1>on this episode or any other, to suggest a topic

1:00:11.760 --> 1:00:13.800
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1:00:13.840 --> 1:00:16.560
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1:00:16.720 --> 1:00:26.800
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1:00:26.840 --> 1:00:29.480
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