WEBVTT - Listener Mail: Round About The Cauldron Go

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey you welcome to Stuff to Blow your Mind. Listener mail.

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<v Speaker 2>My name is Robert Lamb.

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<v Speaker 3>And I am Joe McCormick, and it's Monday, the day

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<v Speaker 3>of eachweek that we read back messages from the Stuff

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<v Speaker 3>to Blow Your Mind email address. If you have never

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<v Speaker 3>gotten in touch before, why not give it a try.

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<v Speaker 3>You can email us at contact at stuff to Blow

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<v Speaker 3>your Mind dot com. All kinds of messages are welcome.

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<v Speaker 3>We especially like feedback to recent episodes and if you

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<v Speaker 3>have something interesting to add to a subject we've talked about.

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<v Speaker 3>But whatever you want to send, send it on contact

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<v Speaker 3>at stuff to Blow your Mind dot com. We got

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<v Speaker 3>a great mail bag today. Let's see rob Do you

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<v Speaker 3>want to kick things off with this message from Nathan

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<v Speaker 3>about future Shock?

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<v Speaker 2>Sure? Yeah, Nathan rides Dear Robert and Joe, your episode's

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<v Speaker 2>about future Shock. Particularly the third episode, brought to mind

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<v Speaker 2>the original nineteen seventy eight series Connections from science communicator

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<v Speaker 2>James Burke. Over the course of the series, he gives

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<v Speaker 2>an alternate view of social changes and scientific progress instead

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<v Speaker 2>of the Great Man theory of history, where a lone

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<v Speaker 2>genius invents a new device out of nothing. Burke posits

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<v Speaker 2>that each innovation throughout history came about because somebody merely

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<v Speaker 2>put existing pieces of knowledge and technology together in the

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<v Speaker 2>right order. In the final episode, he sums up four

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<v Speaker 2>potential responses to technological change in a manner similar to

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<v Speaker 2>the Tofflers, and then raises questions about each response. One

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<v Speaker 2>scrap everything, go rural, two selective research only, three stop

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<v Speaker 2>making new things, share what we have now, and four

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<v Speaker 2>keep going business as usual. The full series can be

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<v Speaker 2>found on the Internet archive in the links below Centism links,

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<v Speaker 2>and the final monologue appears in the game The Witness.

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<v Speaker 2>I highly recommend it to anyone who hasn't seen it before.

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<v Speaker 2>Even though the technology he discusses, like the computer has

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<v Speaker 2>changed dramatically since the original air date, the lessons he

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<v Speaker 2>draws from them are still as relevant as ever. Thank

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<v Speaker 2>you for your surprising and refreshing range of topics as always, Nate.

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<v Speaker 3>Well, thanks Nathan. I've never seen the full series, but

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<v Speaker 3>I've seen segments clipped out into individual videos, and I've

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<v Speaker 3>read parts of the book version of Connections. I actually

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<v Speaker 3>have a nice, well worn used copy here at the

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<v Speaker 3>house that we got somewhere I don't quite recall, but

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<v Speaker 3>it was a good used bookstore find at some point.

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<v Speaker 3>But Rob, I know you're a big fan of Connections, right, Yeah.

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<v Speaker 2>I watch Connections as a kid, as well as episodes

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<v Speaker 2>of the other series he did The Day the Universe Changed,

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<v Speaker 2>and I have both book versions, and we've actually turned

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<v Speaker 2>to these books for his analysis on past episodes, specifically

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<v Speaker 2>certain episodes of Invention. I forget which ones in particular,

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<v Speaker 2>but yeah, I've long found his view of technological change

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<v Speaker 2>and evolution somewhat captivating.

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<v Speaker 3>I agree, and I will say in general, I think

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<v Speaker 3>it's really good to be skeptical of the so called

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<v Speaker 3>great Man theory of history, or maybe, to be less prejudicial,

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<v Speaker 3>call it the great person or great genius theory. And

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<v Speaker 3>of course my skepticism of this model applies not only

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<v Speaker 3>to what is normally called history, you know, like political

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<v Speaker 3>history and stuff, but to the history of science and

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<v Speaker 3>technology as well. One reason I think it's good to

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<v Speaker 3>be skeptical of the great genius theory where a you know,

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<v Speaker 3>the the idiosyncratic special quality is of a particular person

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<v Speaker 3>come around, you know, come around at just the right

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<v Speaker 3>time and change the world. One reason I think we

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<v Speaker 3>should be skeptical of that view of history is because

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<v Speaker 3>I'm worry of the danger of fundamental attribution error, which

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<v Speaker 3>is a concept in psychology. We've done some episodes on

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<v Speaker 3>in the past, if you want to go look those

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<v Speaker 3>up to get the full story. There are some mixed

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<v Speaker 3>results about this finding, but basically it seems that especially

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<v Speaker 3>in more individualistic culture is in the United States would

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<v Speaker 3>be one of those. We have a tendency to overemphasize

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<v Speaker 3>the explanatory importance of internal factors like personality and intellectual

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<v Speaker 3>ability and things like that, and underemphasize the role of

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<v Speaker 3>external factors like situation and context when explaining the behavior

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<v Speaker 3>of people and the you know, the reasons that events

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<v Speaker 3>unfold in the way they do. So, I think, at

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<v Speaker 3>least in the individualistic culture of the United States, I

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<v Speaker 3>think we're probably way too biased in the direction of

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<v Speaker 3>rating the importance of factors like the personality and genius

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<v Speaker 3>of famous people, and we probably underestimate the importance of

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<v Speaker 3>circumstances and context and trends and so. To come back

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<v Speaker 3>to Burke, yeah, I think a lot of major turning

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<v Speaker 3>points in the history of science and technology arose not

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<v Speaker 3>just because of the personal genius of specific inventors and scientists.

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<v Speaker 3>So of course that is a factor too. You don't

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<v Speaker 3>want to say like, oh, Isaac Newton wasn't smart, But

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<v Speaker 3>I think we should consciously force ourselves to pay attention

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<v Speaker 3>to the importance of situations. I think it's really important

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<v Speaker 3>that there were situations in history where a lot of

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<v Speaker 3>knowledge and material wealth and talent was being brought together

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<v Speaker 3>in a context that maybe allowed for experimentation. And when

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<v Speaker 3>we look back at history, we probably do have a

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<v Speaker 3>cognitive bias, this fundamental attribution era that makes the genius

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<v Speaker 3>seem more decisive and makes us ignore the relative importance

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<v Speaker 3>of situations in context. And yeah, so I have perceived

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<v Speaker 3>in the past. One of the goals of Burke's work

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<v Speaker 3>in the History of science and Technology was to show

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<v Speaker 3>the ways that it's a story of intersections and connections

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<v Speaker 3>certain pieces of pre existing knowledge or know how technology,

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<v Speaker 3>particular needs or questions, all happening to come into contact

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<v Speaker 3>at certain times and places in history leading to progress,

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<v Speaker 3>and not just like oh wow, this and genius changed everything.

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<v Speaker 3>That's my take.

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<v Speaker 2>Yeah, no, no, this is this is I agree with

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<v Speaker 2>all of this. Yeah, you know, you have to fu

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<v Speaker 2>factor in things like market forces, communication between different cultures,

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<v Speaker 2>urban as they I mean, there's just so many different

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<v Speaker 2>elements that go into the the alchemy of any given innovation, invention,

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<v Speaker 2>et cetera. Even in our Weird House Cinema episodes sometimes

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<v Speaker 2>we refer to it as such, but certainly in our

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<v Speaker 2>notes we always call the section that gets into cast members, directors, writers,

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<v Speaker 2>et cetera. As connections. And I often think about about

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<v Speaker 2>about about Bert's work as one might apply it to cinema.

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<v Speaker 2>You know, it's it's not just you know, oftentimes you

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<v Speaker 2>do have like one really important individual that's you know,

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<v Speaker 2>this is their vision and this is their talent manifested

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<v Speaker 2>on the screen, but to varying degrees. And I think

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<v Speaker 2>oftentimes it's it's more of this case. I mean, you

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<v Speaker 2>have all these different talents coming together, and circumstances is

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<v Speaker 2>aligning them that make the movie exactly what it is.

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<v Speaker 3>I think that's well said, And you know, people don't

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<v Speaker 3>often apply this lens as much to like art and

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<v Speaker 3>entertainment as they do to I don't know what we

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<v Speaker 3>were just talking about, history of science or technology or

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<v Speaker 3>politics or whatever, but I do think it applies there

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<v Speaker 3>as well. I mean even in the realm of b movies.

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<v Speaker 3>On the show before you Know, we've talked about how

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<v Speaker 3>different a Roger Korman movie. One Roger Korman movie is

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<v Speaker 3>from another, depending on circumstances like what was Coorman's budget,

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<v Speaker 3>how long did he have to make it, what kind

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<v Speaker 3>of actors did he have access to? And this leads

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<v Speaker 3>to incredibly different results. It's not always just you know,

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<v Speaker 3>the loan genius at the top of the organizational chart,

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<v Speaker 3>the of the film deciding whether something is good or

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<v Speaker 3>bad by their individual personal qualities.

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<v Speaker 2>Yeah, yeah, real quick. I'll mention. When it comes to

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<v Speaker 2>James Burke's work, I had to look up his film

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<v Speaker 2>again because I know there had been rumblings about him

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<v Speaker 2>doing another Connections book and or series to sort of

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<v Speaker 2>bring things into our modern time. He is still alive,

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<v Speaker 2>still active. There was also a Connections three that came

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<v Speaker 2>out in the late nineteen nineties, so I'm not sure

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<v Speaker 2>where what he's working on at the moment of that

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<v Speaker 2>project is in the works, but I hope it is

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<v Speaker 2>because I would be very interested to see the Connections

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<v Speaker 2>approach to the modern state of technology.

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<v Speaker 3>I think I recall one thing being about connections actually

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<v Speaker 3>having some overlap with the predictions of the Tofflers in

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<v Speaker 3>Future Shock, which is I think he predicted an ever

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<v Speaker 3>accelerating rate of change and development in science and technology,

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<v Speaker 3>and then downstream from that in culture, primarily in his

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<v Speaker 3>view because of the increase in connections, because the improvements

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<v Speaker 3>in communication technology make connections happen more frequently than they

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<v Speaker 3>ever did before, and this is what he thought was

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<v Speaker 3>going to was going to keep accelerating the technological change.

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<v Speaker 2>Anyway, solid listener mail Nathan, thanks for writing in Okay.

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<v Speaker 3>This next message is in response to our episodes on

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<v Speaker 3>the Ignobel Prize Ignobel Prizes from twenty twenty three. This

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<v Speaker 3>is from Sam and it is about the twenty twenty

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<v Speaker 3>three Geology Prize, which was awarded to an essay about

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<v Speaker 3>eating and tasting fossils. Sam says, Hello, Robert and Joe.

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<v Speaker 3>I am a recent geology graduate from the University of

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<v Speaker 3>West Georgia. I just finished your first episode of the

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<v Speaker 3>Ignobel Prizes and I have an answer to your question

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<v Speaker 3>of what does the Eocene Epic taste like? I asked

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<v Speaker 3>this at the end of the episode. Yeah, Apparently Sam

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<v Speaker 3>has the answer, Sam says, I work as a clay

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<v Speaker 3>tester for a kalanite mine in middle southern Georgia, and

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<v Speaker 3>some of our clay comes from the eosine, and as

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<v Speaker 3>a geologist, I of course had to give it a

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<v Speaker 3>thorough examination by tasting a small amount. The eosine age

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<v Speaker 3>clay has an acidic and bitter taste, with undertones of

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<v Speaker 3>vanilla and a texture like powdered peanut butter or protein powder.

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<v Speaker 3>This may seem strange, but it is common for practicing

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<v Speaker 3>geologists to taste minerals, fossils, and even plain dirt to

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<v Speaker 3>clarify properties both chemical and physical. For example, I have

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<v Speaker 3>been taught to taste the difference between the mineral halite,

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<v Speaker 3>which is in ACL, and sylvite KCl, which appear identical.

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<v Speaker 3>Halte tastes salty as it is salt in a in

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<v Speaker 3>the formula that's sodium sodium chloride, Sam goes on, and

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<v Speaker 3>sylvite tastes bitter due to the potassium content. Another example

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<v Speaker 3>is the quote toungue test on fossils, where putting the

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<v Speaker 3>tip of your tonge on a potential fossil will help

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<v Speaker 3>identify fossil from rock. Fossils being poor us will stick

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<v Speaker 3>to your tongue more than rock and sometimes require conscious

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<v Speaker 3>effort to unstick your tongue. Oh, that sounds kind of scary.

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<v Speaker 3>We even taste a small amount of soil samples to

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<v Speaker 3>tell between clay and silt. Silt has the consistency of

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<v Speaker 3>toothpaste and clay like creamy peanut butter. Love the podcast, Hope,

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<v Speaker 3>I provided an interesting and entertaining answer to your question. Sam. Oh,

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<v Speaker 3>thank you, Sam, you absolutely did. This is one of

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<v Speaker 3>my favorite kinds of listener mail.

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<v Speaker 2>All right, does The next one comes to us from Jeff.

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<v Speaker 2>Jeff says, this is Jeff with one F greeting science

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<v Speaker 2>humans in the altanin Antenna episode. I think it was

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<v Speaker 2>Joe who mentioned manganese nodules and passing. I believe this

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<v Speaker 2>would be an excellent topic for a proper.

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<v Speaker 3>And just for clarity, I was gonna insert a note

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<v Speaker 3>here to describe these manganese nodules, which are I've also

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<v Speaker 3>seen sometimes called ferromanganese nodules or polymetallic nodules. Are these

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<v Speaker 3>mineral concretions that form slowly over time at the bottom

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<v Speaker 3>of the ocean. So if you ever see like deep

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<v Speaker 3>sea Rover camera footage of a you know, a submersible

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<v Speaker 3>going over the seafloor. Sometimes you will see them scattered

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<v Speaker 3>all about, looking like weird gray metal turnips through these

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<v Speaker 3>strange little spheres or balls on the ocean floor. And

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<v Speaker 3>they're formed out of a variety of metals. Manganese and

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<v Speaker 3>iron are common ingradients, hence ferromanganese nodules the name there,

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<v Speaker 3>but they also sometimes contain other metals like nickel and

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<v Speaker 3>cobalt too. And a cool thing about these nodules is

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<v Speaker 3>that they form by accretion of concentric layers around a

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<v Speaker 3>nucleation point, which might be I think like a It

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<v Speaker 3>could be like a grain of clay, or like a

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<v Speaker 3>dead organism or something. There's a little nucleation point and

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<v Speaker 3>then it starts a creating these metal layers around it.

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<v Speaker 3>So they have rings like a tree trunk. I think.

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<v Speaker 3>One estimate I came across was that they tend to

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<v Speaker 3>grow about a millimeter every million years. But because of

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<v Speaker 3>the way these rings form in layers, you can cut

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<v Speaker 3>a manganese nodule in half and analyze its structure to

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<v Speaker 3>get information about seawater chemistry going back millions of years.

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<v Speaker 3>Another interesting thing is that they somehow tend to remain

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<v Speaker 3>at the top of the ocean floor sediment layer over

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<v Speaker 3>these millions of years, instead of getting subducted, you know,

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<v Speaker 3>instead of getting buried and incorporated into the rock beneath.

0:13:37.520 --> 0:13:40.280
<v Speaker 3>So somehow they stay on top there while they're accumulating

0:13:40.280 --> 0:13:45.200
<v Speaker 3>all these metal layers. So anyway, that's manganese nodules. Back

0:13:45.200 --> 0:13:46.320
<v Speaker 3>to Jeff's message.

0:13:46.679 --> 0:13:49.080
<v Speaker 2>In the original Star Trek episode featuring a monster in

0:13:49.120 --> 0:13:51.000
<v Speaker 2>a mining colony, I think I've seen this one. By

0:13:51.040 --> 0:13:53.720
<v Speaker 2>the way, the miners discovered a bunch of odds spheres

0:13:53.760 --> 0:13:57.600
<v Speaker 2>made of mostly silicone and had been destroying them because

0:13:57.600 --> 0:14:00.280
<v Speaker 2>they figured they were just guardage. They didn't can connect

0:14:00.280 --> 0:14:02.680
<v Speaker 2>them at all to the mysterious attacks on their workers.

0:14:03.280 --> 0:14:06.520
<v Speaker 2>The reveal was that a silicone based alien creature was

0:14:06.600 --> 0:14:09.520
<v Speaker 2>lashing out trying to protect its eggs from the humans.

0:14:09.960 --> 0:14:11.640
<v Speaker 2>When I saw the episode, I thought there was no

0:14:11.679 --> 0:14:15.280
<v Speaker 2>way humans encountering something so peculiar and suspicious would just

0:14:15.679 --> 0:14:19.680
<v Speaker 2>dispose of them without curiosity, particularly while miners were being

0:14:19.720 --> 0:14:22.960
<v Speaker 2>killed on a regular basis. But given that similar nodules

0:14:23.000 --> 0:14:26.320
<v Speaker 2>exist on Earth, the Federation had probably run into many

0:14:26.440 --> 0:14:29.280
<v Speaker 2>naturally occurring phenomena like these on other planets with no

0:14:29.360 --> 0:14:32.240
<v Speaker 2>association to living creatures. So I suppose it's not so

0:14:32.280 --> 0:14:35.600
<v Speaker 2>strange that a corporation would think nothing of clearing the

0:14:35.640 --> 0:14:40.240
<v Speaker 2>way of unprofitable rubble. A second example was the Epcot

0:14:40.240 --> 0:14:43.560
<v Speaker 2>attraction Horizons, in which there was a scene depicting a

0:14:43.640 --> 0:14:47.120
<v Speaker 2>robot on the ocean floor picking up manganese nodules, as

0:14:47.160 --> 0:14:49.720
<v Speaker 2>well as a huge system of vacuum tubes sucking them

0:14:49.840 --> 0:14:53.120
<v Speaker 2>up into floating collection units on the surface. Apologies for

0:14:53.240 --> 0:14:56.560
<v Speaker 2>the zibruder like quality of the attached photos, the attraction

0:14:56.800 --> 0:15:00.320
<v Speaker 2>was demolished before the age of the smartphone camera. The

0:15:00.360 --> 0:15:02.960
<v Speaker 2>scene is not directly referenced or explained in the narration.

0:15:03.360 --> 0:15:06.240
<v Speaker 2>It was just an awesome extra throwaway detailed to experience.

0:15:06.560 --> 0:15:08.480
<v Speaker 2>At the time, I thought it was silly fantasy that

0:15:08.560 --> 0:15:12.680
<v Speaker 2>anything so ridiculously useful would be sitting in convenient chunks

0:15:12.880 --> 0:15:15.760
<v Speaker 2>easily accessible on the ocean floor. I chalked it up

0:15:15.760 --> 0:15:18.720
<v Speaker 2>to excessive optimism on the part of Disney ride designers.

0:15:18.920 --> 0:15:21.320
<v Speaker 2>But these nodules were discovered in the nineteenth century, so

0:15:21.360 --> 0:15:23.880
<v Speaker 2>they clearly knew what they were doing.

0:15:24.920 --> 0:15:28.320
<v Speaker 3>To borrow a joke from Mystery Science Theater three thousand.

0:15:28.600 --> 0:15:31.360
<v Speaker 3>These photos of the EPCOT Horizon Center do look like

0:15:31.400 --> 0:15:33.840
<v Speaker 3>someone's last known photograph.

0:15:34.200 --> 0:15:37.480
<v Speaker 2>Yeah, they're pretty cool. I've seen a recent documentary featuring

0:15:37.560 --> 0:15:40.280
<v Speaker 2>prototypes that are remarkably similar to what the Disney people

0:15:40.320 --> 0:15:42.960
<v Speaker 2>imagined in the nineteen eighties. Given that these metals are

0:15:43.000 --> 0:15:47.040
<v Speaker 2>now in high demand for electric vehicle and mobile device batteries,

0:15:47.200 --> 0:15:50.360
<v Speaker 2>there is now talk of and controversy about mining the

0:15:50.400 --> 0:15:54.320
<v Speaker 2>nodules on a massive scale. In both these instances, my

0:15:54.480 --> 0:15:57.560
<v Speaker 2>dismissive smug response was purely a result of my ignorance.

0:15:57.880 --> 0:16:01.120
<v Speaker 2>The world is simply cooler than I thought pop. Now

0:16:01.120 --> 0:16:02.960
<v Speaker 2>that I think about it, perhaps you guys could also

0:16:02.960 --> 0:16:05.800
<v Speaker 2>do an episode on the unreasonably beautiful and artificial looking

0:16:05.840 --> 0:16:09.800
<v Speaker 2>crystal caves on Earth. They also seem like impossible creations

0:16:09.800 --> 0:16:12.240
<v Speaker 2>of Hollywood set designers, but are in fact just nature

0:16:12.400 --> 0:16:14.800
<v Speaker 2>doing its thing. I wonder if the guys who built

0:16:14.800 --> 0:16:19.840
<v Speaker 2>Superman's Fortress of Solitude vacationed underground in Mexico. Thanks again

0:16:19.880 --> 0:16:22.720
<v Speaker 2>for your continued pursuit of the strange and wonderful Jeff.

0:16:23.280 --> 0:16:26.280
<v Speaker 3>Well, thank you for the great email. Jeff. You know

0:16:26.440 --> 0:16:30.120
<v Speaker 3>we we did an interview years ago. I think this

0:16:30.320 --> 0:16:35.520
<v Speaker 3>was the interview we did with Diva Aimon about where

0:16:35.520 --> 0:16:39.200
<v Speaker 3>we talked about some of the controversies about ocean floor mining.

0:16:39.280 --> 0:16:41.680
<v Speaker 3>But I don't recall if that was specifically with reference

0:16:41.720 --> 0:16:45.160
<v Speaker 3>to manganese nodules or to something or about something else.

0:16:45.960 --> 0:16:50.360
<v Speaker 2>Yeah, I don't remember if that in particular was pointed out,

0:16:50.400 --> 0:16:52.560
<v Speaker 2>but you know, I'm sure if we'd known to ask

0:16:52.600 --> 0:16:55.360
<v Speaker 2>her about it at the time, we could we could have.

0:16:55.520 --> 0:16:58.640
<v Speaker 2>But yeah, that was a great interview that was back

0:16:58.680 --> 0:17:01.520
<v Speaker 2>there in the archive somewhere. All right. This next one

0:17:01.520 --> 0:17:08.760
<v Speaker 2>comes to us from Adam. Adam says, hey, guys, on

0:17:08.800 --> 0:17:12.479
<v Speaker 2>the newest episode regarding the Ignobel Prizes, the horror manga

0:17:12.560 --> 0:17:16.679
<v Speaker 2>author Junji Ito has one called and I may be

0:17:16.680 --> 0:17:23.600
<v Speaker 2>pronouncing this wrong, Geo. It's Gyo. That involves necro mechanical implications.

0:17:24.160 --> 0:17:26.359
<v Speaker 2>Really great story. Check it out.

0:17:26.760 --> 0:17:29.560
<v Speaker 3>So the necro mechanical connection would be that one of

0:17:29.600 --> 0:17:33.040
<v Speaker 3>the Ignobel prizes we talked about from this year was

0:17:33.080 --> 0:17:36.240
<v Speaker 3>awarded to a team that had done research on how

0:17:36.280 --> 0:17:39.320
<v Speaker 3>to turn a dead spider into a gripper claw with

0:17:40.080 --> 0:17:41.480
<v Speaker 3>just fluid pressure.

0:17:42.200 --> 0:17:47.080
<v Speaker 2>That's right, and so perhaps not so surprising. It sounds

0:17:47.160 --> 0:17:51.080
<v Speaker 2>like young g Ito has explored this territory as well.

0:17:52.040 --> 0:17:54.280
<v Speaker 2>This is kind of a fun coincidence because the day

0:17:54.359 --> 0:17:57.719
<v Speaker 2>this email came in, Joe and I were over at

0:17:57.760 --> 0:18:01.600
<v Speaker 2>the Museum of Illusions in Atlanta getting some updated photographs,

0:18:01.640 --> 0:18:05.159
<v Speaker 2>photographs taken of us and look out, you'll get to

0:18:05.160 --> 0:18:09.720
<v Speaker 2>see these, uh in the near future wherever photos of

0:18:09.800 --> 0:18:13.560
<v Speaker 2>us are appropriate. And the we were talking with the

0:18:13.880 --> 0:18:17.879
<v Speaker 2>marketing manager there and she recommended Junji Eto. I forget

0:18:17.880 --> 0:18:20.400
<v Speaker 2>exactly how it came up, but she she she brought

0:18:20.480 --> 0:18:22.439
<v Speaker 2>up this particular artist.

0:18:22.840 --> 0:18:25.520
<v Speaker 3>I think she said she had listened to our episode

0:18:25.560 --> 0:18:28.919
<v Speaker 3>about melting and uh, was that what it was?

0:18:29.480 --> 0:18:33.520
<v Speaker 2>Yeah? Because he's so I haven't read any of his

0:18:33.760 --> 0:18:38.600
<v Speaker 2>full works, but I'm familiar with him by reputation. I've

0:18:38.640 --> 0:18:41.560
<v Speaker 2>seen various stills. You know, a lot of his stuff

0:18:41.600 --> 0:18:44.920
<v Speaker 2>is very I wouldn't say maybe meme worthy, but it

0:18:45.040 --> 0:18:49.359
<v Speaker 2>shared a lot because his work has this real visceral,

0:18:50.000 --> 0:18:53.320
<v Speaker 2>nightmarish quality to it, where a single image is just

0:18:53.520 --> 0:18:58.159
<v Speaker 2>instantly more horrifying than most illustrations you've seen from a

0:18:58.160 --> 0:19:01.399
<v Speaker 2>comic book or a manga. It's at His work has

0:19:01.400 --> 0:19:04.040
<v Speaker 2>also been adapted multiple times, including the Long Run in

0:19:04.640 --> 0:19:08.359
<v Speaker 2>long running Tony film franchise in Japan, as well as

0:19:08.400 --> 0:19:11.800
<v Speaker 2>the two thousand film spiral. I was looking around. It

0:19:11.840 --> 0:19:14.280
<v Speaker 2>looks like he's also done some guest art for Magic

0:19:14.320 --> 0:19:19.000
<v Speaker 2>the Gathering. Joe included some screenshots of these Magic the

0:19:19.040 --> 0:19:23.359
<v Speaker 2>Gathering cards that unity Eto did. They're pretty horrifying. It's

0:19:23.640 --> 0:19:27.000
<v Speaker 2>like black and white manga style, and again, all sorts

0:19:27.000 --> 0:19:29.320
<v Speaker 2>of strange body horror type things occur.

0:19:29.960 --> 0:19:31.960
<v Speaker 3>Oh boy, it's sort of hard to tell what I'm

0:19:31.960 --> 0:19:34.480
<v Speaker 3>looking at the pictures. A little shrunken? Am I seeing

0:19:34.480 --> 0:19:37.320
<v Speaker 3>a skull with peacock feathers? Is that?

0:19:39.240 --> 0:19:42.439
<v Speaker 2>I'm not sure? Yeah, not a detailed shot of this

0:19:42.480 --> 0:19:46.879
<v Speaker 2>particular magic card. But yeah, something something horrible or wonderful

0:19:46.960 --> 0:19:50.440
<v Speaker 2>happening to flesh. It's hard to say.

0:19:51.640 --> 0:19:53.239
<v Speaker 3>It's always one or the other, isn't it.

0:19:53.560 --> 0:19:57.560
<v Speaker 2>Yeah? So yeah, yeah, I should at some point, if

0:19:57.600 --> 0:19:59.720
<v Speaker 2>I have the if I'm brave enough, I should probably

0:19:59.720 --> 0:20:02.880
<v Speaker 2>pick up up some of his original work and dive

0:20:02.960 --> 0:20:06.320
<v Speaker 2>in and see how how my brain takes it.

0:20:06.880 --> 0:20:09.080
<v Speaker 3>Okay, you want to do one last message about Weird

0:20:09.080 --> 0:20:09.840
<v Speaker 3>House Cinema here?

0:20:10.320 --> 0:20:11.200
<v Speaker 2>Sure, what do you got?

0:20:11.640 --> 0:20:19.840
<v Speaker 3>I'll do this one from Chelsea. Chelsea says, Hi, guys,

0:20:20.359 --> 0:20:24.000
<v Speaker 3>just listen to Your Stickiness Part three episode where I

0:20:24.040 --> 0:20:27.480
<v Speaker 3>think we asked for examples of sticky monsters because we

0:20:27.600 --> 0:20:31.359
<v Speaker 3>came up with fewer than we expected to find, and

0:20:31.440 --> 0:20:34.320
<v Speaker 3>Chelsea says, I have a sticky monster for you. When

0:20:34.359 --> 0:20:36.760
<v Speaker 3>I was in elementary school in the nineties, I was

0:20:36.800 --> 0:20:42.399
<v Speaker 3>plagued by Gooey Gus, the purple chewing gum slime monster

0:20:42.480 --> 0:20:45.840
<v Speaker 3>from the TV show Ghost Writer Rob. I had to

0:20:45.840 --> 0:20:48.000
<v Speaker 3>look up a picture of Guey Gas. I put it

0:20:48.040 --> 0:20:49.600
<v Speaker 3>in the outline for you if you want to scroll

0:20:49.640 --> 0:20:52.960
<v Speaker 3>down and see him here. So he's like purple and

0:20:53.240 --> 0:20:56.280
<v Speaker 3>very melted. He looks like a melted crayon man. But

0:20:56.320 --> 0:21:00.520
<v Speaker 3>he's wearing a pink turtleneck and what looks like a

0:21:00.560 --> 0:21:04.359
<v Speaker 3>black leather jacket like the Fawns.

0:21:04.359 --> 0:21:07.520
<v Speaker 2>Weird. Yeah, and the purple coloration reminds me of another

0:21:07.680 --> 0:21:13.000
<v Speaker 2>nice uzy creature from media of Yesterdyear, the Power Rangers

0:21:13.040 --> 0:21:16.320
<v Speaker 2>villain Ivan Ooze, played by the great Paul Freeman.

0:21:17.840 --> 0:21:19.960
<v Speaker 3>I don't remember what Ivan Oohs looked like, though I

0:21:20.000 --> 0:21:21.879
<v Speaker 3>remember the name he is.

0:21:21.920 --> 0:21:24.359
<v Speaker 2>You know, he's purple and uzi and you know it

0:21:24.400 --> 0:21:25.680
<v Speaker 2>looks like a Power Rangers villain.

0:21:26.400 --> 0:21:29.480
<v Speaker 3>I remember Rita Rapulsa. What was the relationship of Rita

0:21:29.560 --> 0:21:32.480
<v Speaker 3>Rapulsa to ivan Ooz was one the other's boss.

0:21:32.920 --> 0:21:35.520
<v Speaker 2>I guess he must be a boss. I'm not really

0:21:35.560 --> 0:21:39.760
<v Speaker 2>sure about how everyone's connected in that universe. But of course,

0:21:39.760 --> 0:21:41.920
<v Speaker 2>Paul Freeman for those of you that don't recognize the

0:21:42.000 --> 0:21:45.200
<v Speaker 2>name of hand, but of course played Bellock in Raiders

0:21:45.200 --> 0:21:49.760
<v Speaker 2>of the Lost gar so tremendously fun actor. And I

0:21:49.800 --> 0:21:51.680
<v Speaker 2>don't know if I've ever watched the Power Rangers movie

0:21:51.680 --> 0:21:54.119
<v Speaker 2>that he's in in its entirety, but I'm assuming he

0:21:54.200 --> 0:21:55.440
<v Speaker 2>has some fun with this role.

0:21:55.600 --> 0:21:57.639
<v Speaker 3>Okay, Well, I don't know which one came first, so

0:21:57.800 --> 0:22:00.119
<v Speaker 3>either Guey Gus or ivan Uze might have to to

0:22:00.240 --> 0:22:03.720
<v Speaker 3>the other one for stealing a stick. But anyway, to

0:22:03.760 --> 0:22:07.320
<v Speaker 3>pick up with Chelsea's message here, Chelsea says, some of

0:22:07.359 --> 0:22:10.159
<v Speaker 3>the other girls and I believed he lived in the

0:22:10.320 --> 0:22:12.800
<v Speaker 3>storm grate in the corner of the playground.

0:22:13.040 --> 0:22:15.600
<v Speaker 2>Oh boy, that is that's so good.

0:22:16.320 --> 0:22:19.879
<v Speaker 3>We spent at least a few recesses putting grass clippings

0:22:19.920 --> 0:22:23.320
<v Speaker 3>and dandelions down the grate as an offering so he

0:22:23.359 --> 0:22:26.800
<v Speaker 3>wouldn't ooze out of the grate. And in case us

0:22:26.800 --> 0:22:30.720
<v Speaker 3>all in bubblegum. I love this because this is a

0:22:31.080 --> 0:22:34.400
<v Speaker 3>this is a bull's eye of like a childhood behavior.

0:22:34.400 --> 0:22:36.879
<v Speaker 3>It's like, yes, I did stuff like that, this is

0:22:36.920 --> 0:22:40.600
<v Speaker 3>what kids do. But it also describes the invention of religion.

0:22:42.560 --> 0:22:44.800
<v Speaker 3>Chelsea goes on to say, side note, I'm shocked that

0:22:44.880 --> 0:22:47.760
<v Speaker 3>you all made it through the discussion of glutenous rice

0:22:47.920 --> 0:22:51.479
<v Speaker 3>that was in the Stickiness part one episode without mentioning

0:22:51.600 --> 0:22:56.280
<v Speaker 3>its uses against jung she as featured in Mister Vampire,

0:22:56.440 --> 0:22:59.399
<v Speaker 3>which was an excellent Weird House episode. Thanks for all

0:22:59.440 --> 0:23:02.879
<v Speaker 3>the great discuss Chelsea. Chelsea, you're exactly right. You know,

0:23:03.040 --> 0:23:05.520
<v Speaker 3>I thought it would come up. I'm pretty sure when

0:23:05.520 --> 0:23:07.280
<v Speaker 3>we were planning the episode, it just never did.

0:23:08.320 --> 0:23:10.159
<v Speaker 2>Yeah, yeah, I mean, I guess we have plenty to

0:23:10.160 --> 0:23:13.800
<v Speaker 2>talk about without touching on that. Also, I'm not I'm

0:23:13.800 --> 0:23:15.919
<v Speaker 2>not sure if the stickiness has anything to do with

0:23:15.960 --> 0:23:18.960
<v Speaker 2>its vampire fighting powers. I could be wrong, but I

0:23:19.560 --> 0:23:21.720
<v Speaker 2>always thought it was more of the dry rice. But

0:23:21.760 --> 0:23:24.200
<v Speaker 2>I would not be shocked at all of some cultures

0:23:24.200 --> 0:23:27.840
<v Speaker 2>ascribe productive qualities specifically to cook sticky rice as well.

0:23:28.080 --> 0:23:30.760
<v Speaker 2>It does seem like that would have the you would

0:23:30.760 --> 0:23:32.919
<v Speaker 2>have the advantage of it sticking to the vampires when

0:23:32.960 --> 0:23:33.879
<v Speaker 2>you pelded them with it.

0:23:34.160 --> 0:23:36.280
<v Speaker 3>I do remember it being a plot point in the

0:23:36.320 --> 0:23:39.080
<v Speaker 3>movie that it had to be the glutinous rice, right,

0:23:39.240 --> 0:23:42.080
<v Speaker 3>Like the regular rice was no good because he went

0:23:42.160 --> 0:23:44.520
<v Speaker 3>to the rice dealer and the rice dealer tried to

0:23:44.520 --> 0:23:47.480
<v Speaker 3>scam him by charging out for sticky rice but giving

0:23:47.520 --> 0:23:48.399
<v Speaker 3>him regular rice.

0:23:48.680 --> 0:23:51.400
<v Speaker 2>Yeah, he either gave him regular rice or he cut

0:23:51.440 --> 0:23:55.600
<v Speaker 2>it with another rice. So yeah, that was a fun

0:23:55.640 --> 0:23:57.600
<v Speaker 2>part of a Yeah, a really fun movie.

0:23:58.040 --> 0:24:00.159
<v Speaker 3>I feel like we I only barely remember now we

0:24:00.200 --> 0:24:03.400
<v Speaker 3>may have gone into this in the episode, but like why, yeah,

0:24:03.520 --> 0:24:06.360
<v Speaker 3>why was it? Why did it need to be glutenous

0:24:06.400 --> 0:24:08.840
<v Speaker 3>rice to have the magical effect? Like why wouldn't regular

0:24:08.920 --> 0:24:09.440
<v Speaker 3>rice work?

0:24:09.840 --> 0:24:13.919
<v Speaker 2>Yeah, I'm not sure if we specified Yeah.

0:24:13.040 --> 0:24:15.800
<v Speaker 3>Okay, do you think that's enough emails to appease Guey Gus?

0:24:16.040 --> 0:24:16.760
<v Speaker 2>And I think so.

0:24:17.040 --> 0:24:19.440
<v Speaker 3>Yeah, definitely from taking our souls.

0:24:19.880 --> 0:24:23.119
<v Speaker 2>Yeah, look up a photograph of Guey Gus. If you

0:24:23.119 --> 0:24:25.840
<v Speaker 2>get a chance, it's worth It's worth the trip. It's

0:24:25.880 --> 0:24:29.320
<v Speaker 2>everything you're hoping it'll be. So Yeah, if you want

0:24:29.320 --> 0:24:31.200
<v Speaker 2>to write in, if you have thoughts on anything we've

0:24:31.200 --> 0:24:35.399
<v Speaker 2>discussed here today, recent episodes, possible future episodes of stuff

0:24:35.400 --> 0:24:39.720
<v Speaker 2>to blow your Mind, weird House, cinema, monster fact artifact.

0:24:39.760 --> 0:24:43.320
<v Speaker 2>It's all fair game. We'll just remind you that listener

0:24:43.359 --> 0:24:45.680
<v Speaker 2>mail occurs in the Stuff to Blow Your Mind podcast

0:24:45.680 --> 0:24:47.200
<v Speaker 2>feed every Monday.

0:24:47.240 --> 0:24:51.199
<v Speaker 3>Huge thanks to our excellent audio producer JJ Posway. If

0:24:51.240 --> 0:24:52.760
<v Speaker 3>you would like to get in touch with us with

0:24:52.840 --> 0:24:55.280
<v Speaker 3>feedback on this episode or any other, to suggest a

0:24:55.320 --> 0:24:57.480
<v Speaker 3>topic for the future, or just to say hello, you

0:24:57.480 --> 0:25:00.320
<v Speaker 3>can email us at contact that Stuff to Blow your

0:25:00.359 --> 0:25:08.160
<v Speaker 3>Mind dot com.

0:25:08.280 --> 0:25:11.240
<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

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