1 00:00:01,720 --> 00:00:03,240 Speaker 1: Cool Zone Media. 2 00:00:06,519 --> 00:00:22,640 Speaker 2: Donna Frogs. Hello and welcome to Cool Zone Media. Donna Frogs. 3 00:00:22,760 --> 00:00:24,919 Speaker 2: The only Donna Frogs that you don't have to do 4 00:00:24,960 --> 00:00:27,320 Speaker 2: the reading because we play it for you. I am 5 00:00:27,360 --> 00:00:30,040 Speaker 2: your host, Margaret Kiljoy. And if you didn't figure it 6 00:00:30,040 --> 00:00:32,520 Speaker 2: out even though this is in your Cool Zone Media 7 00:00:32,520 --> 00:00:34,839 Speaker 2: book club feed, or it could happen here feed or 8 00:00:34,840 --> 00:00:36,640 Speaker 2: your cool people did Cool Stuff feed or what other 9 00:00:36,800 --> 00:00:40,479 Speaker 2: other feed you find it in. This is Donna Frogs. 10 00:00:40,680 --> 00:00:45,640 Speaker 2: What is Donna Frogs. It's us playing Pathfinder. Who is us? Well, 11 00:00:45,720 --> 00:00:48,000 Speaker 2: I'll tell you in a second, but first, one of 12 00:00:48,040 --> 00:00:52,360 Speaker 2: the uses is Jason, who is running the game. Hi Jason, Hey, everybuddy. 13 00:00:52,400 --> 00:00:54,640 Speaker 3: I'm Jason Bowman. I'm the director of Games at Pizo. 14 00:00:54,800 --> 00:01:00,800 Speaker 3: And when we last left are intrepid band of adventurers. 15 00:01:02,000 --> 00:01:04,600 Speaker 2: I don't feel like I could totally define intrepid. I 16 00:01:04,600 --> 00:01:08,000 Speaker 2: feel like if I like had to something, Oh. 17 00:01:07,840 --> 00:01:09,880 Speaker 1: I'm kind of trepid, to be honest. 18 00:01:09,880 --> 00:01:12,120 Speaker 4: I'm intrepid from Tota tip baby. 19 00:01:12,360 --> 00:01:12,560 Speaker 1: Oh. 20 00:01:12,600 --> 00:01:15,360 Speaker 2: I thought i'd bout like clever and good at solving things. 21 00:01:15,680 --> 00:01:18,880 Speaker 2: I don't know anyway, I do feel intrepid as an adventurer. 22 00:01:18,880 --> 00:01:20,440 Speaker 2: I feel confident about that our. 23 00:01:20,360 --> 00:01:24,000 Speaker 3: Band of for trepid and intrepid adventurers. Boy, that just 24 00:01:24,000 --> 00:01:28,039 Speaker 3: doesn't roll off the tongue anyway, it's well balanced. 25 00:01:28,560 --> 00:01:29,680 Speaker 1: Yeah, we're a nice mix. 26 00:01:30,959 --> 00:01:34,520 Speaker 3: Yeah. The four of you had arrived in the town 27 00:01:34,640 --> 00:01:37,959 Speaker 3: of bog Bottom after having been dropped off on the 28 00:01:38,000 --> 00:01:41,080 Speaker 3: shore by a ship captain who said you didn't have 29 00:01:41,080 --> 00:01:45,000 Speaker 3: any money after having fled from conflicts to the north. 30 00:01:45,319 --> 00:01:47,120 Speaker 3: But I'm sure we'll get into at some point in time. 31 00:01:47,360 --> 00:01:50,440 Speaker 3: The four of you arrived in bog Bottom with very 32 00:01:50,480 --> 00:01:53,560 Speaker 3: little coin in your purse and not much of a 33 00:01:53,600 --> 00:01:55,720 Speaker 3: direction to take, but you soon learned that the town 34 00:01:56,640 --> 00:01:59,720 Speaker 3: was in need of heroes, and since there weren't any 35 00:01:59,720 --> 00:02:00,640 Speaker 3: of those around. 36 00:02:00,440 --> 00:02:02,960 Speaker 4: The four of you stepped up, Oh Jason. 37 00:02:03,360 --> 00:02:07,360 Speaker 2: To help them. 38 00:02:07,840 --> 00:02:09,600 Speaker 3: The four of you went out into the swamp to 39 00:02:09,639 --> 00:02:13,799 Speaker 3: find some missing villagers who went missing near an old 40 00:02:14,120 --> 00:02:15,080 Speaker 3: decrepit mill. 41 00:02:15,560 --> 00:02:18,880 Speaker 5: Hey, Jason, Yeah, sorry, Do we ever get names for 42 00:02:18,919 --> 00:02:20,320 Speaker 5: those villagers. 43 00:02:20,560 --> 00:02:30,840 Speaker 3: Asking me the difficult questions? Halprin and Paneria. 44 00:02:30,360 --> 00:02:31,959 Speaker 1: Paneria makes good bread. 45 00:02:32,760 --> 00:02:35,440 Speaker 3: Asking me hard questions during my recap Okay. 46 00:02:35,440 --> 00:02:37,480 Speaker 5: So sorry, it seemed important. 47 00:02:37,760 --> 00:02:40,760 Speaker 3: The four of you arrived at this crumbling mill in 48 00:02:40,760 --> 00:02:43,760 Speaker 3: the middle of the swamps and after chopping your way 49 00:02:43,800 --> 00:02:48,120 Speaker 3: inside through some vines, you encountered a trio of angry beetles. 50 00:02:48,600 --> 00:02:51,240 Speaker 3: These beetles attempted to harm you, but were pretty ineffective, 51 00:02:51,280 --> 00:02:53,600 Speaker 3: and you managed to smash them without much shrouble. However, 52 00:02:53,639 --> 00:02:55,639 Speaker 3: what was far more dangerous to the group of you 53 00:02:55,680 --> 00:02:58,960 Speaker 3: where the stairs going up. As many of you fell 54 00:02:59,040 --> 00:03:01,480 Speaker 3: for the stairs, some more than once. 55 00:03:01,720 --> 00:03:03,600 Speaker 1: Like they didn't have stairs where I grew up. 56 00:03:05,120 --> 00:03:08,400 Speaker 3: As you attempted to climb up to the second floor 57 00:03:08,560 --> 00:03:12,160 Speaker 3: of the mill up above, you heard strange and mysterious 58 00:03:12,280 --> 00:03:15,720 Speaker 3: voices that sounded almost like they were croaking, like there 59 00:03:15,720 --> 00:03:16,680 Speaker 3: were frogs. 60 00:03:16,960 --> 00:03:19,080 Speaker 2: Do you think, though, that this is the first floor 61 00:03:19,480 --> 00:03:21,240 Speaker 2: in the one below is the ground floor? 62 00:03:21,280 --> 00:03:21,320 Speaker 3: Like? 63 00:03:21,360 --> 00:03:22,760 Speaker 2: What is the numbering convention? 64 00:03:23,200 --> 00:03:26,600 Speaker 3: Are you asking me if this says European floor naming conventions, 65 00:03:26,600 --> 00:03:29,000 Speaker 3: if it's a ground floor versus first floor? No, I'm 66 00:03:29,000 --> 00:03:31,000 Speaker 3: going to go ahead and say that this mill in 67 00:03:31,040 --> 00:03:33,800 Speaker 3: the middle of the swamp is on the American Convention 68 00:03:33,919 --> 00:03:34,680 Speaker 3: of Building Naming. 69 00:03:34,720 --> 00:03:37,560 Speaker 2: So it's first four second, just checking, all right? Please continue? 70 00:03:37,720 --> 00:03:40,440 Speaker 5: Where is America in the pathfindery expansion left? 71 00:03:40,520 --> 00:03:41,840 Speaker 3: And it's to the north. 72 00:03:45,440 --> 00:03:48,840 Speaker 4: It took us one episode to be so integnou. 73 00:03:49,040 --> 00:03:52,720 Speaker 1: Intended doing all this work for us my recap. 74 00:03:52,760 --> 00:03:55,160 Speaker 3: Don't worry, I said before the episode started, It'll only 75 00:03:55,160 --> 00:03:57,920 Speaker 3: take me a minute. What I didn't anticipate was your mentling. 76 00:04:00,360 --> 00:04:02,320 Speaker 3: You made it up to the second floor of the 77 00:04:02,360 --> 00:04:05,720 Speaker 3: mill where you saw a ladder on the far side 78 00:04:06,080 --> 00:04:10,040 Speaker 3: of the room, but sleeping before it was some dark 79 00:04:10,200 --> 00:04:12,360 Speaker 3: shape and I believe that's where we left off. But 80 00:04:12,360 --> 00:04:14,200 Speaker 3: before we get started, why don't I toss it around 81 00:04:14,240 --> 00:04:18,440 Speaker 3: the horn and let everybody introduce themselves and their character. 82 00:04:18,839 --> 00:04:22,600 Speaker 3: We're gonna start with Squash. 83 00:04:22,960 --> 00:04:27,360 Speaker 4: Hello America and outside of that awful place. I'm Ioh 84 00:04:27,480 --> 00:04:30,440 Speaker 4: and I play Squash. He's a rowdy fella. He's a 85 00:04:30,440 --> 00:04:33,680 Speaker 4: little dog man. He's a shoony in the Pathfinder universe. 86 00:04:34,040 --> 00:04:36,080 Speaker 4: He's got a heart of gold and a little bit 87 00:04:36,080 --> 00:04:39,360 Speaker 4: of sass to him. And that's it. Take it away, Spite. 88 00:04:40,080 --> 00:04:42,799 Speaker 2: Okay, I'm Margaret and I'm playing a character named Spite. 89 00:04:42,920 --> 00:04:44,920 Speaker 2: I know it's really hard to tell the difference, or 90 00:04:45,000 --> 00:04:49,440 Speaker 2: Spite ends and Margaret begins, or vice versa. Spite is 91 00:04:49,480 --> 00:04:53,880 Speaker 2: a human champion of Milani, and I am very convinced 92 00:04:53,960 --> 00:04:55,920 Speaker 2: that it is a very important to be moral at 93 00:04:55,960 --> 00:04:59,200 Speaker 2: all times. It's just that I worship a god of 94 00:05:00,080 --> 00:05:05,040 Speaker 2: violent revolution, so it's a complicated moral dance. And I 95 00:05:05,160 --> 00:05:07,800 Speaker 2: walk around in chain mail and go clink clink clink 96 00:05:07,839 --> 00:05:09,520 Speaker 2: all the time, which will totally not come up when 97 00:05:09,520 --> 00:05:10,760 Speaker 2: we try and sneak past this totro. 98 00:05:11,320 --> 00:05:14,359 Speaker 1: Go ahead, Trant, I'm trant. I'm an alchemist. I like, 99 00:05:14,440 --> 00:05:18,520 Speaker 1: you know, making potions. I enjoy pyrotechnics. I'm more or 100 00:05:18,600 --> 00:05:22,599 Speaker 1: less a pacifist, unless there happen to be people where 101 00:05:22,640 --> 00:05:25,039 Speaker 1: I'm setting off bombs, in which case that's kind of 102 00:05:25,120 --> 00:05:27,599 Speaker 1: you know, on them. I feel like for the most part, 103 00:05:27,680 --> 00:05:30,480 Speaker 1: but yeah, a good person basically more or less. 104 00:05:31,000 --> 00:05:31,960 Speaker 5: My name is Hazel. 105 00:05:32,000 --> 00:05:34,720 Speaker 6: I use they them, and I am playing Sister murdergon 106 00:05:34,800 --> 00:05:38,640 Speaker 6: a Bow or Murdy for short, who is privately very 107 00:05:38,680 --> 00:05:42,280 Speaker 6: concerned about whether any particular action is moral or not, 108 00:05:42,360 --> 00:05:44,160 Speaker 6: but isn't going to fucking talk to you about that shit. 109 00:05:44,240 --> 00:05:46,400 Speaker 5: I'm just trying to make soup. I'm trying to feed 110 00:05:46,440 --> 00:05:46,839 Speaker 5: the people. 111 00:05:47,160 --> 00:05:50,160 Speaker 6: I am a half orc cleric. I follow a god 112 00:05:50,279 --> 00:05:53,479 Speaker 6: ari Steele. Doesn't matter what Aristeel is up to. I'm 113 00:05:53,480 --> 00:05:57,640 Speaker 6: in some like underground revolutionary soup cult. There's a magical 114 00:05:57,680 --> 00:06:00,720 Speaker 6: perpetual stew that heals you. And I poorn character notes 115 00:06:00,720 --> 00:06:03,080 Speaker 6: so that I have triangle banks. This is very important 116 00:06:03,120 --> 00:06:03,320 Speaker 6: to me. 117 00:06:03,480 --> 00:06:05,080 Speaker 5: If you don't know what this is list, you should 118 00:06:05,080 --> 00:06:07,000 Speaker 5: go look it up and then you should give yourself 119 00:06:07,040 --> 00:06:09,400 Speaker 5: triangle banks. And that is legally actionable advice. 120 00:06:10,320 --> 00:06:14,200 Speaker 3: That's what people come to live place for legally actionable advice. 121 00:06:14,360 --> 00:06:20,159 Speaker 3: All right. So a wooden shaft once pierced this chamber, 122 00:06:20,160 --> 00:06:23,160 Speaker 3: connecting the pincherie above with the millstone below, but now 123 00:06:23,160 --> 00:06:26,000 Speaker 3: it lays in ruins on the floor. On the other 124 00:06:26,040 --> 00:06:28,000 Speaker 3: side of the room, a ladder goes up to what 125 00:06:28,120 --> 00:06:30,560 Speaker 3: must be the top floor, but a dark shape appears 126 00:06:30,600 --> 00:06:32,040 Speaker 3: to be sleeping in front of it. At least that's 127 00:06:32,040 --> 00:06:33,880 Speaker 3: what I read to you last time. Now you can 128 00:06:33,880 --> 00:06:35,560 Speaker 3: see on the map you're on the second floor of 129 00:06:35,560 --> 00:06:38,080 Speaker 3: the mill. You can see the mills kind of shaft 130 00:06:38,360 --> 00:06:40,960 Speaker 3: is laying in tatters on the floor. There is a 131 00:06:41,279 --> 00:06:43,880 Speaker 3: large looking now that you can kind of see it 132 00:06:43,920 --> 00:06:46,560 Speaker 3: in the gloom. It looks like a lizard, rather big, 133 00:06:46,960 --> 00:06:49,600 Speaker 3: nasty looking lizard curled up on the floor. It is 134 00:06:49,640 --> 00:06:52,240 Speaker 3: not too far away from the ladder, which you can 135 00:06:52,320 --> 00:06:56,440 Speaker 3: kind of see on the opposite side. Down here, this 136 00:06:56,560 --> 00:06:58,960 Speaker 3: ladder goes up to what must be the top floor. 137 00:06:58,960 --> 00:07:02,280 Speaker 3: There is a whole in the ceiling, and up there 138 00:07:02,720 --> 00:07:04,479 Speaker 3: you can see what almost looks to be like the 139 00:07:04,600 --> 00:07:07,799 Speaker 3: underside of a cage dangling above the hole. 140 00:07:08,839 --> 00:07:10,480 Speaker 2: Huh do I hear the frogs? 141 00:07:11,240 --> 00:07:14,800 Speaker 3: So? Interestingly enough, as you make your way to the 142 00:07:14,840 --> 00:07:19,240 Speaker 3: top of the stairs, the sounds of conversation from above 143 00:07:19,800 --> 00:07:20,960 Speaker 3: abruptly stop. 144 00:07:21,680 --> 00:07:24,640 Speaker 2: Oh, I think the frogs hurt us. Well, should we 145 00:07:24,680 --> 00:07:25,280 Speaker 2: keep climbing? 146 00:07:26,120 --> 00:07:28,120 Speaker 1: I mean, I feel like we should deal with this lizard. 147 00:07:28,160 --> 00:07:32,600 Speaker 1: And I have a suggestion. What's your suggestion, tran Well, 148 00:07:32,840 --> 00:07:33,920 Speaker 1: I mean it's a bomb. 149 00:07:37,440 --> 00:07:40,160 Speaker 2: How sturdy is the floor up here? 150 00:07:40,200 --> 00:07:43,520 Speaker 3: At this level of the mill. The exterior walls are 151 00:07:43,640 --> 00:07:47,040 Speaker 3: still kind of crumbling stone, but the floors are definitely 152 00:07:47,040 --> 00:07:51,200 Speaker 3: made of wood. It looks relatively intact. It's definitely old 153 00:07:51,200 --> 00:07:54,240 Speaker 3: and water damaged. It's warped in places here and there, 154 00:07:54,280 --> 00:07:59,000 Speaker 3: but it still looks relatively sturdy. Also, of note, this 155 00:07:59,360 --> 00:08:05,400 Speaker 3: tower is in them, so everything here is soggy and damp. 156 00:08:05,920 --> 00:08:09,760 Speaker 3: So even if you did throw a firebomb, the odds 157 00:08:09,760 --> 00:08:11,880 Speaker 3: that it would actually catch this place on fire are 158 00:08:11,920 --> 00:08:12,600 Speaker 3: almost zero. 159 00:08:13,880 --> 00:08:15,960 Speaker 5: Okay, but it doesn't need to catch the place on fire. 160 00:08:16,040 --> 00:08:17,080 Speaker 5: It just needs. 161 00:08:16,880 --> 00:08:20,600 Speaker 6: To take the floor out from underneath the lizards. 162 00:08:20,600 --> 00:08:21,679 Speaker 5: The lizard drops down. 163 00:08:21,840 --> 00:08:23,760 Speaker 1: Oh oh, sure we could do that. 164 00:08:23,760 --> 00:08:26,840 Speaker 2: I was afraid of us destroying ourselves with fire, But 165 00:08:26,960 --> 00:08:28,040 Speaker 2: I see your point. 166 00:08:28,360 --> 00:08:31,320 Speaker 1: Spite, you gotta get over this fire phobia you've got. 167 00:08:31,360 --> 00:08:34,439 Speaker 4: But you gotta calm down a little bit. But do 168 00:08:34,480 --> 00:08:37,840 Speaker 4: you guys remember when we were in town and Sibilba 169 00:08:37,880 --> 00:08:40,160 Speaker 4: splash Page came up to us and said if there 170 00:08:40,240 --> 00:08:44,200 Speaker 4: was anybody sleeping that we wouldn't kill them. But then 171 00:08:44,240 --> 00:08:48,120 Speaker 4: Gilbert Delgo, the mayor of town, said, hey, I think 172 00:08:48,160 --> 00:08:50,599 Speaker 4: if you see somebody sleeping that you should actually you 173 00:08:50,640 --> 00:08:53,800 Speaker 4: should kill them stone dead. But the squirrel town car said, 174 00:08:53,840 --> 00:08:55,320 Speaker 4: I don't know. I think you should leave it up 175 00:08:55,360 --> 00:08:58,320 Speaker 4: to your own Jason A. You're writing this down, you 176 00:08:58,320 --> 00:09:01,120 Speaker 4: should leave it up to your own intuition. And then 177 00:09:01,200 --> 00:09:03,480 Speaker 4: Branchford Davidian came in and said, hey, what are you 178 00:09:03,480 --> 00:09:05,120 Speaker 4: guys talking about. Do you guys remember that? 179 00:09:05,880 --> 00:09:08,800 Speaker 3: So interestingly enough, all of you remember there being people 180 00:09:08,800 --> 00:09:10,400 Speaker 3: in town, but that's none of their names. 181 00:09:10,679 --> 00:09:16,600 Speaker 7: Anyway, I got a lot of head injuries for some 182 00:09:16,800 --> 00:09:19,840 Speaker 7: reason unclear why, So I'm not great with names, but 183 00:09:19,920 --> 00:09:21,120 Speaker 7: that sounds mostly true. 184 00:09:21,760 --> 00:09:25,720 Speaker 2: So we could either kill this lizard for no particular reason. 185 00:09:26,200 --> 00:09:28,439 Speaker 2: We could walk past it and hope it doesn't wake up, 186 00:09:29,760 --> 00:09:32,679 Speaker 2: or we could talk to it. 187 00:09:33,679 --> 00:09:36,880 Speaker 3: Well, the lizard does look like it's a sleep, which 188 00:09:36,960 --> 00:09:41,480 Speaker 3: might make sneaking past it simpler. But one bad role 189 00:09:41,480 --> 00:09:43,480 Speaker 3: and it might wake up right in the middle of 190 00:09:43,520 --> 00:09:45,520 Speaker 3: all of you trying to sneak your way past it. 191 00:09:46,200 --> 00:09:48,480 Speaker 1: I feel like, now, while it's asleep, we have a 192 00:09:48,480 --> 00:09:50,760 Speaker 1: real opportunity to explode it. 193 00:09:51,480 --> 00:09:53,400 Speaker 2: Okay, I'm really bad at sneaking. 194 00:09:54,240 --> 00:09:57,079 Speaker 5: Well, you've got bombs. I have all this frye oil 195 00:09:57,360 --> 00:09:59,240 Speaker 5: and so much flint steel for cooking. 196 00:09:59,280 --> 00:10:02,000 Speaker 2: Wait a second, Oh, so we can just sneak up, 197 00:10:02,080 --> 00:10:04,720 Speaker 2: pour oil on it, sneak back, and then throw a 198 00:10:04,760 --> 00:10:05,560 Speaker 2: molotov at it. 199 00:10:06,160 --> 00:10:08,400 Speaker 1: Let's do this. Let's oil, and I think we can 200 00:10:08,480 --> 00:10:12,240 Speaker 1: simultaneously try to do oil and alchemists fire, and that 201 00:10:12,280 --> 00:10:13,760 Speaker 1: should deal with all of our problems. 202 00:10:14,120 --> 00:10:16,480 Speaker 2: I know I said I mostly eat vegetables, but I 203 00:10:16,520 --> 00:10:20,160 Speaker 2: did just say mostly. And fried lizard is good. 204 00:10:20,600 --> 00:10:22,120 Speaker 1: Yeah, I could go for some fried lizard. 205 00:10:22,160 --> 00:10:23,079 Speaker 5: We can put it in the stew. 206 00:10:24,000 --> 00:10:25,840 Speaker 3: Meanwhile, the lizard's sleeping nearby. 207 00:10:25,960 --> 00:10:26,160 Speaker 4: Boy. 208 00:10:26,280 --> 00:10:27,880 Speaker 3: I sure, I'm glad I'm not in the stew. 209 00:10:28,240 --> 00:10:33,080 Speaker 4: Uh okay, so streaming about not being in this stew yeah, 210 00:10:33,320 --> 00:10:33,720 Speaker 4: like you do. 211 00:10:34,400 --> 00:10:36,920 Speaker 2: So I'll stand in front of whoever's throwing the molotov 212 00:10:37,000 --> 00:10:39,480 Speaker 2: so if it does wake up. Things are really bad 213 00:10:39,520 --> 00:10:41,920 Speaker 2: at biting me. A lot of things have tried, and 214 00:10:42,600 --> 00:10:45,120 Speaker 2: most of them that I didn't want didn't succeed. 215 00:10:46,520 --> 00:10:50,160 Speaker 3: So there is this large like a gear shaft, kind 216 00:10:50,200 --> 00:10:52,760 Speaker 3: of collapsed in the middle of the room. You can 217 00:10:52,920 --> 00:10:55,280 Speaker 3: step over that. It's not so big that you can't 218 00:10:55,280 --> 00:10:58,080 Speaker 3: step over it, but it does cost you a little 219 00:10:58,080 --> 00:10:59,959 Speaker 3: bit to step over it. So it is a little 220 00:11:00,040 --> 00:11:02,080 Speaker 3: bit of a barrier, but not much of one. And 221 00:11:02,120 --> 00:11:05,280 Speaker 3: that's kind of diagonally across the room between you and 222 00:11:05,360 --> 00:11:06,960 Speaker 3: the lizard, so the lizard's kind of on the other 223 00:11:07,000 --> 00:11:07,440 Speaker 3: side of that. 224 00:11:08,960 --> 00:11:13,360 Speaker 4: Hold the proverbial phone. There's no more talking above us. 225 00:11:13,240 --> 00:11:14,560 Speaker 3: Correct, I can't. 226 00:11:14,640 --> 00:11:18,160 Speaker 4: It would blow up this big lizard. I think that 227 00:11:18,200 --> 00:11:21,120 Speaker 4: people upstairs are not going to be interested in being 228 00:11:21,120 --> 00:11:24,000 Speaker 4: our friends, and I love to make friends. 229 00:11:24,520 --> 00:11:27,160 Speaker 2: No, it's just frogs upstairs. I heard them pretty well. 230 00:11:27,559 --> 00:11:29,199 Speaker 2: It wasn't talking. It was just frogs. 231 00:11:29,640 --> 00:11:30,040 Speaker 4: M hmm. 232 00:11:30,160 --> 00:11:32,719 Speaker 1: Also, I made all of you friends blowing things up, 233 00:11:32,800 --> 00:11:36,160 Speaker 1: so sometimes blowing things up yields friends. 234 00:11:37,320 --> 00:11:40,840 Speaker 4: My god, you've got quite a point. But what I'm thinking, 235 00:11:41,240 --> 00:11:45,080 Speaker 4: three new friends go outside this mill sucks, Fuck this swamp. 236 00:11:45,200 --> 00:11:47,480 Speaker 4: Blow up the mill. Everyone's gonna be like, great job 237 00:11:47,480 --> 00:11:49,560 Speaker 4: blowing up the mill. We got some pals. 238 00:11:49,600 --> 00:11:50,320 Speaker 1: I like this plan. 239 00:11:51,240 --> 00:11:55,680 Speaker 2: But what if Halprin and Panoria are up there. That's 240 00:11:55,679 --> 00:11:57,720 Speaker 2: actually why we came, is that we thought that they 241 00:11:57,800 --> 00:12:00,440 Speaker 2: might be. I don't know why they would be up there, 242 00:12:00,440 --> 00:12:02,760 Speaker 2: but it does seem like maybe they're just when they 243 00:12:02,760 --> 00:12:04,840 Speaker 2: went out fishing, maybe there was a bad storm and 244 00:12:04,880 --> 00:12:07,760 Speaker 2: they looked for shelter, and then when they went upstairs, 245 00:12:07,880 --> 00:12:10,080 Speaker 2: then they heard the beetles. And then they were like, 246 00:12:10,120 --> 00:12:13,120 Speaker 2: I hate hearing the beetles, and so they didn't go downstairs, 247 00:12:13,200 --> 00:12:14,679 Speaker 2: and then we freed them. 248 00:12:14,840 --> 00:12:15,960 Speaker 4: I do hate beetles. 249 00:12:16,000 --> 00:12:20,360 Speaker 6: Also, Murty is just getting oil ready. I'm not participating 250 00:12:20,360 --> 00:12:22,360 Speaker 6: in this conversation. I am getting ready to do something 251 00:12:22,400 --> 00:12:23,720 Speaker 6: unless you will actively tell me not. 252 00:12:23,800 --> 00:12:25,400 Speaker 1: No, No, I'm on board. Let's do this shit. 253 00:12:25,559 --> 00:12:28,880 Speaker 2: I love standing behind a barricade, So I go stand 254 00:12:28,920 --> 00:12:31,440 Speaker 2: behind this barricade with my shield up and my morning 255 00:12:31,520 --> 00:12:32,240 Speaker 2: start ready. 256 00:12:32,520 --> 00:12:35,080 Speaker 3: So I'll say this, anybody who wants to advance from 257 00:12:35,120 --> 00:12:37,800 Speaker 3: their current position without waking up the lizard needs to 258 00:12:37,800 --> 00:12:38,960 Speaker 3: make me a stealth check. 259 00:12:39,200 --> 00:12:41,040 Speaker 2: Oh well, then never mind. Everyone get behind me. And 260 00:12:41,080 --> 00:12:42,400 Speaker 2: then one person sneak up. 261 00:12:44,760 --> 00:12:46,199 Speaker 4: I think I'm about to go take a peek at 262 00:12:46,200 --> 00:12:48,320 Speaker 4: these frogs and I'm going to give a thumbs up 263 00:12:48,400 --> 00:12:51,000 Speaker 4: or a thumbs down. And they've got a nefarious look 264 00:12:51,040 --> 00:12:53,600 Speaker 4: on their face. I'm gonna say, h blow up that lizard, 265 00:12:53,679 --> 00:12:55,160 Speaker 4: and we're gonna blow up these frogs too. 266 00:12:56,240 --> 00:12:59,360 Speaker 3: Okay, okay, So your thought is to sneak all the 267 00:12:59,360 --> 00:13:02,280 Speaker 3: way across the room and climb the ladder without waking 268 00:13:02,360 --> 00:13:03,000 Speaker 3: up the lizard. 269 00:13:03,400 --> 00:13:05,400 Speaker 4: That sounds like a pain in the ass. Let's blow 270 00:13:05,480 --> 00:13:06,079 Speaker 4: up the lizard. 271 00:13:08,120 --> 00:13:09,680 Speaker 1: All right, We're blowing up the lizard. 272 00:13:09,720 --> 00:13:11,560 Speaker 3: I love my job as g I'm just to point 273 00:13:11,600 --> 00:13:14,720 Speaker 3: out what you're attempting to do, to get you to say, yes, 274 00:13:14,960 --> 00:13:17,240 Speaker 3: that's the thing I'm trying to do, or wait, that's 275 00:13:17,240 --> 00:13:17,840 Speaker 3: not gonna work. 276 00:13:18,200 --> 00:13:20,160 Speaker 4: I say that, and I look at the breadth of 277 00:13:20,200 --> 00:13:23,320 Speaker 4: the room and I say, like I'm tired. Just kill 278 00:13:23,360 --> 00:13:23,920 Speaker 4: the lizard. 279 00:13:24,760 --> 00:13:29,400 Speaker 2: All right. So you're sneaking up, and who's the sneakiest. 280 00:13:29,520 --> 00:13:31,520 Speaker 5: Not me, But I do have pressed to digitation. 281 00:13:32,600 --> 00:13:33,400 Speaker 1: I got a five. 282 00:13:33,840 --> 00:13:35,800 Speaker 4: I gotta plus seven to stealth. 283 00:13:36,160 --> 00:13:39,600 Speaker 2: All right, you're oil in okay, Trance, molotov in murdy? 284 00:13:39,640 --> 00:13:40,480 Speaker 2: What did you say? Sorry? 285 00:13:40,960 --> 00:13:41,040 Speaker 6: Oh? 286 00:13:41,080 --> 00:13:43,440 Speaker 5: I have goose eggs, but I have pressed digitation, so 287 00:13:43,480 --> 00:13:44,480 Speaker 5: I can move things? 288 00:13:44,880 --> 00:13:45,200 Speaker 4: Oh? 289 00:13:45,280 --> 00:13:48,960 Speaker 3: Can you can move around small light objects? Not like 290 00:13:49,000 --> 00:13:50,960 Speaker 3: you couldn't. You couldn't take a vial of oil and 291 00:13:50,960 --> 00:13:52,880 Speaker 3: floated across the room. For that you would need like me? 292 00:13:53,559 --> 00:13:53,920 Speaker 1: Gotcha? 293 00:13:54,320 --> 00:13:57,000 Speaker 6: Okay, but Jason, Jason, my oil comes in pints, and 294 00:13:57,040 --> 00:13:58,200 Speaker 6: this is how big a pint is. 295 00:13:58,280 --> 00:13:59,680 Speaker 3: It's too heavy for press to digiti. 296 00:14:02,080 --> 00:14:04,640 Speaker 2: All right, so squash, you're sneaking up with oil. 297 00:14:04,880 --> 00:14:08,520 Speaker 3: I share an squash, trant. I need both of you 298 00:14:08,679 --> 00:14:10,720 Speaker 3: to make me stealth checked absolutely. 299 00:14:11,559 --> 00:14:13,120 Speaker 2: How close do you have to get to throw a 300 00:14:13,200 --> 00:14:13,960 Speaker 2: Molotov at it? 301 00:14:14,280 --> 00:14:16,560 Speaker 3: Well, so here's the thing. Most of these things have 302 00:14:16,600 --> 00:14:18,960 Speaker 3: a range of twenty feet, so if you're more than 303 00:14:19,040 --> 00:14:22,000 Speaker 3: twenty feet away, you'll take a penalty. So if you 304 00:14:22,080 --> 00:14:24,160 Speaker 3: want to be able to make an effective attack against it, 305 00:14:24,200 --> 00:14:26,440 Speaker 3: you have to get closer. You could throw it from here, 306 00:14:27,040 --> 00:14:30,040 Speaker 3: but your odds of failure go up because right now 307 00:14:30,080 --> 00:14:32,720 Speaker 3: you're about almost forty feet away. 308 00:14:33,080 --> 00:14:35,800 Speaker 2: I now understand why when people play barbarians they just 309 00:14:35,880 --> 00:14:36,880 Speaker 2: draw swords in attack. 310 00:14:37,880 --> 00:14:42,040 Speaker 3: It happens sometimes, Yeah, sometimes violence is the solution. 311 00:14:43,800 --> 00:14:45,240 Speaker 5: I did just buy a patch that says that. 312 00:14:46,560 --> 00:14:49,880 Speaker 2: All right, so y'all are sneaking and then running back, 313 00:14:49,920 --> 00:14:53,400 Speaker 2: and I'm running forward once silence is no longer necessary. 314 00:14:53,400 --> 00:14:55,920 Speaker 3: Because so here's how it's going to work. Trent and 315 00:14:56,000 --> 00:14:58,240 Speaker 3: Squash can make me stealth checks to move up to 316 00:14:58,280 --> 00:14:58,800 Speaker 3: the barrier. 317 00:14:58,960 --> 00:14:59,240 Speaker 1: Okay. 318 00:14:59,680 --> 00:15:05,120 Speaker 3: Once they throw, that's when combat's gonna start. Okay. Now, 319 00:15:05,800 --> 00:15:07,920 Speaker 3: this is one of those situations where both of them 320 00:15:08,720 --> 00:15:12,120 Speaker 3: can choose to roll stealth for initiative instead of perception, 321 00:15:12,600 --> 00:15:15,240 Speaker 3: which means they will be going on a sneaky schedule. 322 00:15:15,320 --> 00:15:17,680 Speaker 3: But gotcha, only if they beat the lizard. But the 323 00:15:17,680 --> 00:15:21,200 Speaker 3: lizard is asleep, so you know that's in your advantage. Easy, Okay, 324 00:15:21,680 --> 00:15:23,840 Speaker 3: So let's start by having the two of you make 325 00:15:23,880 --> 00:15:28,360 Speaker 3: a stealth check. Meanwhile, Murdy and Spiite, the two of 326 00:15:28,360 --> 00:15:29,800 Speaker 3: you are just kind of hanging back because if you 327 00:15:29,840 --> 00:15:31,560 Speaker 3: move it all, you might wake it up. 328 00:15:32,120 --> 00:15:37,520 Speaker 1: Okay, shayroll now, go ahead, all right, that's a twelve 329 00:15:37,600 --> 00:15:38,520 Speaker 1: with modifiers. 330 00:15:39,720 --> 00:15:45,720 Speaker 4: Okay, that's a two plus seven. 331 00:15:44,920 --> 00:15:49,800 Speaker 3: So that's a total of nine. Now, there is one 332 00:15:49,840 --> 00:15:53,280 Speaker 3: thing I will say that I neglected to mention to 333 00:15:53,360 --> 00:15:56,800 Speaker 3: you in the first session, and I'm gonna mention it 334 00:15:56,800 --> 00:16:02,400 Speaker 3: to you. Now. Characters in Path have hero points, and 335 00:16:02,440 --> 00:16:06,120 Speaker 3: you start each session with one hero point. Now what 336 00:16:06,240 --> 00:16:09,040 Speaker 3: can you use a hero point for? You might ask, Well, 337 00:16:09,280 --> 00:16:12,040 Speaker 3: you can use a hero point to reroll a roll. 338 00:16:12,840 --> 00:16:14,960 Speaker 3: That is one of the things you can. 339 00:16:14,800 --> 00:16:17,560 Speaker 2: Do, so, especially when the game will be fucked up 340 00:16:17,600 --> 00:16:18,360 Speaker 2: if you don't do it. 341 00:16:18,520 --> 00:16:23,280 Speaker 3: Jason, I'm mentioning this to you right now for no 342 00:16:23,360 --> 00:16:24,360 Speaker 3: particular reason. 343 00:16:25,040 --> 00:16:27,520 Speaker 4: Jason. I'm gonna take my backpack off my back and 344 00:16:27,520 --> 00:16:29,600 Speaker 4: I'm going to fish out that hero point and I'm 345 00:16:29,600 --> 00:16:32,240 Speaker 4: going to offer it up to you. Are God and. 346 00:16:32,240 --> 00:16:33,680 Speaker 3: Re ruin this role? 347 00:16:33,920 --> 00:16:36,160 Speaker 1: Oh I got a promotion, Manta? 348 00:16:36,240 --> 00:16:37,720 Speaker 2: You are you rearing? 349 00:16:37,800 --> 00:16:41,680 Speaker 1: Twelve's okay for a sleeping lizard, let's hope, all right? 350 00:16:45,240 --> 00:16:49,240 Speaker 4: All right, that's thirteen plus seven and that's what we 351 00:16:49,320 --> 00:16:50,880 Speaker 4: call a twenty in any language. 352 00:16:51,280 --> 00:16:54,880 Speaker 3: All Right, So the two of you do manage to 353 00:16:54,920 --> 00:16:59,040 Speaker 3: sneak up to the fallen crank shaft, so go ahead, 354 00:16:59,080 --> 00:17:01,520 Speaker 3: and you know we can move you kind of up closer. 355 00:17:01,720 --> 00:17:03,640 Speaker 2: Do you know what else is really stealthy though? Do 356 00:17:03,640 --> 00:17:06,120 Speaker 2: you know what just sneaks up on you out of nowhere? 357 00:17:06,600 --> 00:17:07,240 Speaker 3: Is it? Ads? 358 00:17:08,040 --> 00:17:11,280 Speaker 2: Ads? They just show up and throw oil on you. 359 00:17:11,880 --> 00:17:14,119 Speaker 1: Just I have had that problem with Blue Apron before. 360 00:17:14,240 --> 00:17:14,720 Speaker 2: Yeah. 361 00:17:14,800 --> 00:17:17,000 Speaker 5: Yeah, but it's not oil like we're oiling the dragon. 362 00:17:17,080 --> 00:17:20,440 Speaker 6: It's oiled like like a nineteen eighties body filters oiled. 363 00:17:20,520 --> 00:17:22,400 Speaker 5: It's like listening and smooth. 364 00:17:22,680 --> 00:17:29,080 Speaker 2: That's exactly it. So enjoy these glistening, smooth, hairless midriff 365 00:17:29,119 --> 00:17:32,080 Speaker 2: wearing ads that are tossing a frisbee around the park. 366 00:17:32,640 --> 00:17:43,560 Speaker 2: That was oddly specific. Here they are, and we're back. 367 00:17:44,200 --> 00:17:48,000 Speaker 3: We're sliding back in glisteningly all right. 368 00:17:48,800 --> 00:17:51,440 Speaker 2: Just throwing a frisbee at the problem. Oh I want 369 00:17:51,440 --> 00:17:52,880 Speaker 2: to play a himbo character. 370 00:17:54,080 --> 00:17:57,720 Speaker 3: Oh well, Squash Trant. The two of you have snuck 371 00:17:57,800 --> 00:18:00,480 Speaker 3: up closer to the lizard. You are now within range 372 00:18:00,520 --> 00:18:02,919 Speaker 3: that you don't have to worry about any range penalties. 373 00:18:04,359 --> 00:18:07,320 Speaker 3: So here's what's gonna happen. I'm gonna allow the two 374 00:18:07,400 --> 00:18:11,880 Speaker 3: of you to both make ranged attack rolls. Okay against 375 00:18:11,920 --> 00:18:16,240 Speaker 3: the sleeping lizard. Trance, you can make a bomb roll 376 00:18:16,680 --> 00:18:18,800 Speaker 3: for Squash Squash. What's your decks. 377 00:18:19,840 --> 00:18:23,800 Speaker 4: My decks is a plus four plus four. 378 00:18:24,359 --> 00:18:27,600 Speaker 3: Okay, you can attempt a roll, and your bonus on 379 00:18:27,640 --> 00:18:28,919 Speaker 3: this roll is going to be a plus four. As 380 00:18:28,960 --> 00:18:30,240 Speaker 3: you throw a pint of oil. 381 00:18:30,440 --> 00:18:34,399 Speaker 1: I'm rolling, I got a eleven plus five sixteen total. 382 00:18:37,680 --> 00:18:41,639 Speaker 4: It's a nineteen plus four. It's a twenty three total. 383 00:18:42,400 --> 00:18:44,840 Speaker 3: Very good. Let me look at my poor young monitor 384 00:18:44,920 --> 00:18:45,520 Speaker 3: lizard here. 385 00:18:46,080 --> 00:18:46,960 Speaker 4: Take this wrango. 386 00:18:47,680 --> 00:18:49,480 Speaker 2: Well, now that you gave it a name, I'm worried 387 00:18:49,520 --> 00:18:50,040 Speaker 2: about it. 388 00:18:51,359 --> 00:18:53,600 Speaker 4: But it's voiced by Johnny Depp. So how do you 389 00:18:53,600 --> 00:18:54,120 Speaker 4: feel now? 390 00:18:54,800 --> 00:18:55,359 Speaker 2: Oh? 391 00:18:55,440 --> 00:19:00,520 Speaker 3: Okay, well that's better. All right. So the oil and 392 00:19:00,600 --> 00:19:05,960 Speaker 3: the alchemist fire land home with a shatter of glass, 393 00:19:06,280 --> 00:19:10,159 Speaker 3: a splatter of oil, and a burst of flame. The 394 00:19:10,200 --> 00:19:12,840 Speaker 3: lizard is now on fire. Trent, can you go ahead 395 00:19:12,880 --> 00:19:14,160 Speaker 3: and roll damage for your bomb? 396 00:19:14,400 --> 00:19:16,720 Speaker 1: Absolutely squash. 397 00:19:16,880 --> 00:19:18,800 Speaker 3: I'm going to go ahead and roll a die to 398 00:19:18,840 --> 00:19:21,000 Speaker 3: add some more damage based on the oil you just 399 00:19:21,040 --> 00:19:23,160 Speaker 3: threw on it. I'm just gonna go ahead and roll that. 400 00:19:23,560 --> 00:19:26,840 Speaker 1: D eight plus A one plus two is three, right. 401 00:19:26,920 --> 00:19:29,560 Speaker 1: It's one persistent in one other, so that should be 402 00:19:29,560 --> 00:19:30,359 Speaker 1: three total. 403 00:19:30,440 --> 00:19:33,680 Speaker 3: Three total, all right. And the oil added some more 404 00:19:33,760 --> 00:19:39,359 Speaker 3: damage to that. So the lizard, which was quite asleep 405 00:19:39,840 --> 00:19:45,440 Speaker 3: suddenly finds itself coated in burning oil. Suffice to say, 406 00:19:46,240 --> 00:19:50,280 Speaker 3: the young monitor lizard wakes up when let on fire, 407 00:19:50,359 --> 00:19:56,119 Speaker 3: as most of us do, and is now unsurprisingly very mad. 408 00:19:56,760 --> 00:19:59,560 Speaker 3: So it is time for us to go back into 409 00:19:59,600 --> 00:20:04,119 Speaker 3: initiative because this monitor lizard is intent upon eating you. 410 00:20:04,280 --> 00:20:04,520 Speaker 6: All. 411 00:20:05,160 --> 00:20:08,520 Speaker 1: That seems like an extreme reaction even me. 412 00:20:09,800 --> 00:20:11,919 Speaker 5: Well, that's too bad for it, because I am intent 413 00:20:12,000 --> 00:20:14,679 Speaker 5: on eating that lizard. I'm gonna nudge fit and go 414 00:20:15,359 --> 00:20:17,280 Speaker 5: Nuggies Lizard, nuggies tonight. 415 00:20:17,400 --> 00:20:19,720 Speaker 2: That sounds good, all right? 416 00:20:19,840 --> 00:20:22,840 Speaker 3: So I need everyone to roll initiative. Murdy and SPIKEE. 417 00:20:22,880 --> 00:20:26,520 Speaker 3: The two of you can roll me perception, Trant and Squash. 418 00:20:26,680 --> 00:20:29,199 Speaker 3: You can choose to roll stealth if you want, especially 419 00:20:29,240 --> 00:20:31,720 Speaker 3: if that's higher than your perception bonus. 420 00:20:31,760 --> 00:20:35,960 Speaker 1: All right, yeah, my perception is higher or my stealth 421 00:20:36,000 --> 00:20:39,080 Speaker 1: is higher, So I will use that five for a 422 00:20:39,160 --> 00:20:39,880 Speaker 1: total of ten. 423 00:20:40,960 --> 00:20:43,199 Speaker 3: Yeah, let me go around and grab that Trance. You 424 00:20:43,240 --> 00:20:47,399 Speaker 3: got a ten totally. Yeah, Squash, you got a how much? 425 00:20:47,840 --> 00:20:50,120 Speaker 4: I got a fifteen for a total of twenty two? 426 00:20:51,000 --> 00:20:53,560 Speaker 3: Twenty two? Pretty good? Murdy, what did you get? 427 00:20:54,760 --> 00:20:58,520 Speaker 5: I got a thirteen plus seven is twenty all right? 428 00:20:58,640 --> 00:21:00,680 Speaker 3: And last, but not least spike. What do you got? 429 00:21:00,960 --> 00:21:04,640 Speaker 2: Sixteen plus four is also twenty and between the two 430 00:21:04,640 --> 00:21:06,639 Speaker 2: of us, Murdy, if you're going to cast us some 431 00:21:06,720 --> 00:21:08,720 Speaker 2: kind of spell, then you should go first, and if not, 432 00:21:08,800 --> 00:21:11,119 Speaker 2: I should go first so I can be closer to 433 00:21:11,160 --> 00:21:12,840 Speaker 2: the front to be more likely to have it try 434 00:21:12,840 --> 00:21:13,200 Speaker 2: and hitting. 435 00:21:14,040 --> 00:21:17,640 Speaker 5: Yeah, my bless hasn't come back yet, so yeah. 436 00:21:17,480 --> 00:21:20,480 Speaker 3: You won't get that back till tomorrow. So oh okay, 437 00:21:21,040 --> 00:21:23,840 Speaker 3: all right, I've quot spike in the top position there. 438 00:21:23,960 --> 00:21:27,199 Speaker 3: All right, So this monitor lizard and the square that 439 00:21:27,240 --> 00:21:29,520 Speaker 3: it is in is on fire. As long as it 440 00:21:29,520 --> 00:21:30,959 Speaker 3: stays there, it's going to take a little bit more 441 00:21:30,960 --> 00:21:33,360 Speaker 3: fire damage each round as the oil continues to burn off. 442 00:21:33,600 --> 00:21:37,239 Speaker 3: But we're going to start with Squash. So Squash, you 443 00:21:37,359 --> 00:21:41,560 Speaker 3: just threw the oil at the poor monitor lizard. It's 444 00:21:41,600 --> 00:21:43,480 Speaker 3: not right next to you. In fact, there is a 445 00:21:43,520 --> 00:21:46,159 Speaker 3: fallen frank shaft for the windmill in front of you. 446 00:21:46,840 --> 00:21:50,199 Speaker 3: This would be an opportune moment for you to, you know, 447 00:21:50,640 --> 00:21:52,520 Speaker 3: vault around and try and get next to it if 448 00:21:52,520 --> 00:21:54,800 Speaker 3: you wanted. But it is your turn. You have three actions. 449 00:21:55,119 --> 00:21:55,560 Speaker 3: What do you do? 450 00:21:57,880 --> 00:22:00,720 Speaker 4: Every single one of these squares in detail twenty is 451 00:22:01,160 --> 00:22:01,680 Speaker 4: five feet. 452 00:22:02,000 --> 00:22:04,600 Speaker 3: Each one is five. When you start taking diagonals, the 453 00:22:04,600 --> 00:22:06,400 Speaker 3: first one is five and the second one is ten 454 00:22:06,560 --> 00:22:10,360 Speaker 3: within a movement, but otherwise, yeah, it's basically fivet. 455 00:22:10,000 --> 00:22:14,240 Speaker 4: Okay, And remind me, would my whole movement take up 456 00:22:14,359 --> 00:22:17,160 Speaker 4: twenty five feet all three actions I take? 457 00:22:17,920 --> 00:22:20,919 Speaker 3: So each action you take to move will allow you 458 00:22:21,000 --> 00:22:22,439 Speaker 3: to move twenty five feets. 459 00:22:22,800 --> 00:22:26,280 Speaker 4: What an incredible game Pathfinder is. I recommend it to 460 00:22:26,320 --> 00:22:31,600 Speaker 4: everyone listening. But this complicates the thing I want to do, 461 00:22:32,000 --> 00:22:36,040 Speaker 4: which is run upstairs and try and play like we 462 00:22:36,160 --> 00:22:40,000 Speaker 4: didn't just light this lizard on fire to these frocks. 463 00:22:40,359 --> 00:22:43,440 Speaker 3: It's a good idea understanding that each round of combat 464 00:22:43,520 --> 00:22:44,920 Speaker 3: is only a couple seconds later. 465 00:22:46,200 --> 00:22:47,240 Speaker 4: Yeah, yeah, yeah. 466 00:22:47,320 --> 00:22:49,600 Speaker 3: What you're asking is can I run over to the ladder, 467 00:22:49,640 --> 00:22:52,280 Speaker 3: climb all the way up, and then start interacting with 468 00:22:52,320 --> 00:22:54,760 Speaker 3: whatever is going on up there? And the answer is 469 00:22:54,960 --> 00:22:58,879 Speaker 3: can you do that? You can? I'll let you. But 470 00:22:59,200 --> 00:23:01,800 Speaker 3: from where you're at right now, it would take most 471 00:23:01,800 --> 00:23:03,919 Speaker 3: of your turn to get to the ladder and start 472 00:23:03,920 --> 00:23:07,040 Speaker 3: climbing it. On your next turn, you'd probably get upstairs. 473 00:23:08,480 --> 00:23:08,800 Speaker 1: Hmmm. 474 00:23:12,200 --> 00:23:16,800 Speaker 4: You know, that's just that's I wouldn't believe me. 475 00:23:17,640 --> 00:23:25,760 Speaker 3: I'm just providing you options, safe safe options. 476 00:23:23,800 --> 00:23:27,760 Speaker 4: Safe safe options. Indeed, I'm gonna shoot the lizard. 477 00:23:29,600 --> 00:23:32,720 Speaker 3: With a gun, So you're gonna draw your gun and fire. 478 00:23:35,280 --> 00:23:41,160 Speaker 4: It's a nine plus seven for a total of sixteen. 479 00:23:42,440 --> 00:23:46,680 Speaker 3: That is going to hit. Go ahead and damage. 480 00:23:46,720 --> 00:23:47,560 Speaker 4: Of course, it is. 481 00:23:47,720 --> 00:23:51,159 Speaker 3: Just barely your bullet manages to clip the lizard in 482 00:23:51,240 --> 00:23:57,600 Speaker 3: the leg three three points of damage. Lizard hisses in pain. 483 00:23:58,480 --> 00:24:00,960 Speaker 4: And I hit that big artery like band of brothers. 484 00:24:01,000 --> 00:24:04,920 Speaker 4: Of course, d da da da, there he goes. 485 00:24:05,760 --> 00:24:07,679 Speaker 3: You do still have one action left if you want 486 00:24:07,720 --> 00:24:11,119 Speaker 3: to move or reload your gun. I'm going to reload 487 00:24:11,160 --> 00:24:14,800 Speaker 3: my gun, all right. That is the end of Squash's turn. 488 00:24:14,920 --> 00:24:16,520 Speaker 3: Next up, Spite. 489 00:24:17,280 --> 00:24:20,160 Speaker 2: Okay, this drive shaft in the middle of the room, 490 00:24:20,200 --> 00:24:22,280 Speaker 2: it's something where is it like? It would take a 491 00:24:22,720 --> 00:24:25,000 Speaker 2: check to get over. It would take an extra. 492 00:24:24,800 --> 00:24:27,119 Speaker 3: Now that counts as what we call difficult terrain, so 493 00:24:27,520 --> 00:24:31,040 Speaker 3: moving into its space costs you basically. 494 00:24:30,800 --> 00:24:34,800 Speaker 2: Double Okay, So with my movement, I could only with 495 00:24:35,040 --> 00:24:37,200 Speaker 2: one action get basically on top of it. 496 00:24:37,920 --> 00:24:40,240 Speaker 3: Yeah, just about. You can get right next to Squash, 497 00:24:40,320 --> 00:24:42,640 Speaker 3: right up next to it, or between Squash and Trent, 498 00:24:42,800 --> 00:24:43,800 Speaker 3: right next to the shaft. 499 00:24:43,880 --> 00:24:46,840 Speaker 2: Okay, so I'm going to use if I am next 500 00:24:46,920 --> 00:24:48,480 Speaker 2: to a square that is on fire, does that put 501 00:24:48,600 --> 00:24:49,160 Speaker 2: me in danger? 502 00:24:49,600 --> 00:24:49,639 Speaker 6: No? 503 00:24:49,920 --> 00:24:50,520 Speaker 3: Not generally. 504 00:24:50,640 --> 00:24:50,680 Speaker 5: No. 505 00:24:51,160 --> 00:24:54,520 Speaker 2: Okay, I'm going to use two actions of movement, and 506 00:24:54,760 --> 00:24:56,600 Speaker 2: one of them is going to be part of my 507 00:24:57,440 --> 00:25:00,360 Speaker 2: raise my shield. Walk forward and hit, and I'm going 508 00:25:00,400 --> 00:25:05,440 Speaker 2: to stride forward confidently. It works every time a stride 509 00:25:05,480 --> 00:25:08,560 Speaker 2: forward confidently put this poor creature out of its misery 510 00:25:08,800 --> 00:25:10,280 Speaker 2: by hitting it in the head so that I can 511 00:25:10,320 --> 00:25:10,920 Speaker 2: put it in soup. 512 00:25:11,480 --> 00:25:13,600 Speaker 3: Go ahead and move yourself adjacent to the lizard. You 513 00:25:13,600 --> 00:25:15,159 Speaker 3: can kind of be on any one of those spaces 514 00:25:15,240 --> 00:25:17,280 Speaker 3: next to it up there. As you move your way 515 00:25:17,440 --> 00:25:22,280 Speaker 3: across the mill or hop over the fallen crankshaft, and 516 00:25:22,840 --> 00:25:27,320 Speaker 3: you find yourself adjacent to these frankly rather big lizard. 517 00:25:27,400 --> 00:25:29,720 Speaker 3: The things about four and a half feet five feet long. 518 00:25:30,720 --> 00:25:32,840 Speaker 2: This thing will feed a whole family back in town. 519 00:25:33,119 --> 00:25:35,160 Speaker 2: We should have some in the soup, but the rest 520 00:25:35,320 --> 00:25:36,280 Speaker 2: everyone else can eat. 521 00:25:36,359 --> 00:25:37,480 Speaker 5: That's so many nuggies. 522 00:25:37,960 --> 00:25:42,960 Speaker 1: I always knew I was a humanitarian, that's right. 523 00:25:43,359 --> 00:25:45,800 Speaker 2: I wonder if the beetles are edible. I rolled a 524 00:25:45,920 --> 00:25:48,000 Speaker 2: eleven plus seven is eighteen. 525 00:25:49,080 --> 00:25:51,200 Speaker 3: You bring your what are you wielding? 526 00:25:51,240 --> 00:25:54,120 Speaker 2: A morning Star morning Star in real life, I only 527 00:25:54,160 --> 00:25:56,000 Speaker 2: have a mace. I tried to find a morning Star 528 00:25:56,080 --> 00:25:57,840 Speaker 2: online and I did not successfully find one. 529 00:25:58,119 --> 00:25:59,560 Speaker 3: Yeah, they're a little tricky to find, and most of 530 00:25:59,560 --> 00:26:01,720 Speaker 3: them are miss labeled as something else, like a flail. 531 00:26:02,160 --> 00:26:02,400 Speaker 2: Yeah. 532 00:26:02,800 --> 00:26:06,240 Speaker 3: Anyway, you bring the weapon down atop the giant lizard, 533 00:26:06,320 --> 00:26:09,240 Speaker 3: you do manage to hit, slamming into its back with 534 00:26:09,480 --> 00:26:11,560 Speaker 3: mighty force, blood pouring out of it. Go ahead and 535 00:26:11,600 --> 00:26:12,200 Speaker 3: roll me damage. 536 00:26:12,440 --> 00:26:14,240 Speaker 2: I actually wouldn't say it was mighty force because I 537 00:26:14,280 --> 00:26:17,560 Speaker 2: rolled a one for damage, but plus four so five, Well, that. 538 00:26:17,640 --> 00:26:21,280 Speaker 3: Ends up being a pretty significant hit anyway, But you 539 00:26:21,400 --> 00:26:24,000 Speaker 3: are correct it It did not end the lizard. The 540 00:26:24,040 --> 00:26:28,040 Speaker 3: lizard looks badly hurt now, but it is still ready 541 00:26:28,119 --> 00:26:31,600 Speaker 3: to fight. That is the end of Spike's turn. 542 00:26:32,080 --> 00:26:37,359 Speaker 6: Next up, Marty Murty's gonna stay towards the back, but 543 00:26:37,480 --> 00:26:41,560 Speaker 6: I am going to cast Divine Lance. The flavor text 544 00:26:41,640 --> 00:26:44,720 Speaker 6: on that is you and Lesha beam of Divine Energy, 545 00:26:45,320 --> 00:26:48,159 Speaker 6: and I make a range attack spell and if I 546 00:26:48,240 --> 00:26:49,840 Speaker 6: hit the target, it's going to take two D four 547 00:26:49,920 --> 00:26:50,719 Speaker 6: spirit damage. 548 00:26:51,240 --> 00:26:54,720 Speaker 3: Okay, what's the range on that, by the way, sixty. 549 00:26:54,440 --> 00:26:58,240 Speaker 6: Feet right, all right, I have rolled a thirteen on 550 00:26:58,359 --> 00:27:01,119 Speaker 6: the diet plus my spell attack bonus, which is seven 551 00:27:01,400 --> 00:27:02,439 Speaker 6: for total of twenty. 552 00:27:02,800 --> 00:27:06,600 Speaker 3: All right, your lance shines across the room in a 553 00:27:06,840 --> 00:27:11,200 Speaker 3: blinding flash, striking the lizard, and go ahead and roll damage. 554 00:27:14,000 --> 00:27:17,440 Speaker 5: That is for damage for damage. 555 00:27:18,200 --> 00:27:21,119 Speaker 3: The lizard recoils in pain as the lance of divine 556 00:27:21,240 --> 00:27:24,400 Speaker 3: energy strikes it. You do still have one action remaining, 557 00:27:25,400 --> 00:27:25,600 Speaker 3: I do. 558 00:27:25,880 --> 00:27:28,160 Speaker 6: I would like to cast guidance. Does anybody want plus 559 00:27:28,240 --> 00:27:30,840 Speaker 6: one this turn? I can't give everybody plus one, but 560 00:27:30,920 --> 00:27:32,080 Speaker 6: if anybody has something they. 561 00:27:32,080 --> 00:27:36,240 Speaker 5: Really want, an extra floor me, I'll take it. Okay, 562 00:27:36,720 --> 00:27:37,640 Speaker 5: sold to the pug. 563 00:27:37,480 --> 00:27:39,359 Speaker 1: Man Squash wins again. 564 00:27:40,040 --> 00:27:43,000 Speaker 3: Okay, that would be the end of Murdy's turn. Trant, 565 00:27:43,200 --> 00:27:46,720 Speaker 3: all right, we are up to you. Somehow, this lizard 566 00:27:46,840 --> 00:27:48,320 Speaker 3: completely lost initiative. 567 00:27:49,160 --> 00:27:52,960 Speaker 1: Well, this is obviously a complicated situation, but I think 568 00:27:53,080 --> 00:27:55,400 Speaker 1: I have a nuanced solution to this problem. And I'm 569 00:27:55,400 --> 00:27:58,400 Speaker 1: gonna throw another grenade. This one's an grenade though. 570 00:27:59,640 --> 00:27:59,959 Speaker 5: All right? 571 00:28:00,119 --> 00:28:02,159 Speaker 3: Is this one of your regular ones? Are you spending 572 00:28:02,200 --> 00:28:03,680 Speaker 3: an action to make up versatile? Well? 573 00:28:04,200 --> 00:28:06,119 Speaker 1: Oh no, I'm using one of my my premates. 574 00:28:06,960 --> 00:28:07,280 Speaker 3: All right? 575 00:28:07,600 --> 00:28:09,399 Speaker 2: Is this one where you can control the splash damage 576 00:28:09,400 --> 00:28:09,920 Speaker 2: to not hit me? 577 00:28:10,160 --> 00:28:10,200 Speaker 5: No? 578 00:28:10,560 --> 00:28:13,640 Speaker 1: Well, I didn't roll well, So it's a second five 579 00:28:13,720 --> 00:28:15,479 Speaker 1: in a row, which is a ten total. 580 00:28:16,200 --> 00:28:19,119 Speaker 3: So that is going to miss the acid vial lands 581 00:28:19,160 --> 00:28:21,600 Speaker 3: directly behind it, and that does do splash damage. Right, 582 00:28:21,640 --> 00:28:24,200 Speaker 3: it does have a one splash, yes, all right, so 583 00:28:24,480 --> 00:28:26,359 Speaker 3: it lands right behind the lizard that is gonna do 584 00:28:26,440 --> 00:28:29,400 Speaker 3: one pointed damage to it. But that is all afraid 585 00:28:29,720 --> 00:28:33,200 Speaker 3: okay with through a quick bomber that was only one action. 586 00:28:33,800 --> 00:28:36,680 Speaker 1: I'm gonna draw one of my holdout pistols and I'm 587 00:28:36,680 --> 00:28:37,640 Speaker 1: gonna take a swing. 588 00:28:38,880 --> 00:28:40,800 Speaker 3: Okay, so you're gonna fire the pistol at it. Yeah, 589 00:28:41,520 --> 00:28:43,880 Speaker 3: this does still count as your second attack for the turn, 590 00:28:43,920 --> 00:28:45,320 Speaker 3: so it will take a penalty even though it's a 591 00:28:45,320 --> 00:28:46,520 Speaker 3: different weapon, and we'll. 592 00:28:46,400 --> 00:28:47,160 Speaker 1: See how it goes. 593 00:28:47,880 --> 00:28:48,800 Speaker 3: Yep, go right ahead. 594 00:28:50,160 --> 00:28:52,440 Speaker 1: Hey, at least I rolled better, But I don't think 595 00:28:52,480 --> 00:28:55,040 Speaker 1: that's gonna go very well. So what am I minus? 596 00:28:56,160 --> 00:28:58,280 Speaker 3: So it's twelve plus your bonus minus five. 597 00:28:58,440 --> 00:29:01,560 Speaker 1: Okay, that's just gonna be all right. 598 00:29:01,960 --> 00:29:04,200 Speaker 3: So you pull out your hold on pistol, take aim, 599 00:29:04,720 --> 00:29:08,200 Speaker 3: pull the trigger, and with a thundering crack, the bullet 600 00:29:08,280 --> 00:29:10,680 Speaker 3: flies right over its head and hits the wall of 601 00:29:10,880 --> 00:29:11,360 Speaker 3: the mill. 602 00:29:11,640 --> 00:29:12,800 Speaker 1: That was a warning shot. 603 00:29:13,120 --> 00:29:14,520 Speaker 2: Gosh, we're not great hunters. 604 00:29:14,680 --> 00:29:17,760 Speaker 3: We're not. I mean to be honest. This poor lizard 605 00:29:17,840 --> 00:29:20,640 Speaker 3: is on fire and has been hit several times, and 606 00:29:20,720 --> 00:29:23,680 Speaker 3: it's like you literally just woke up. So I think 607 00:29:23,760 --> 00:29:26,680 Speaker 3: it's been warned rather well. However, it is now the 608 00:29:26,760 --> 00:29:32,360 Speaker 3: lizard's turn, and it is very angry. So it is 609 00:29:32,600 --> 00:29:37,120 Speaker 3: going to attempt to attack you, Margaret. 610 00:29:37,080 --> 00:29:40,840 Speaker 2: I'm shocked by this. That's fine. My shield is up 611 00:29:40,840 --> 00:29:42,680 Speaker 2: as part of my weird striding action. 612 00:29:43,640 --> 00:29:46,280 Speaker 3: Very good because this lizard hits for a lot. The 613 00:29:46,360 --> 00:29:49,000 Speaker 3: lizard is going to go ahead and attack you with 614 00:29:49,520 --> 00:29:50,680 Speaker 3: its jaws. 615 00:29:51,640 --> 00:29:54,280 Speaker 2: Dan it dan it d. 616 00:29:57,240 --> 00:30:04,800 Speaker 3: So the lizard reaches back and lunges forward with a 617 00:30:05,080 --> 00:30:06,440 Speaker 3: twenty three to hit. 618 00:30:06,920 --> 00:30:09,240 Speaker 2: Oh that does get past my nineteen armor class. 619 00:30:10,920 --> 00:30:14,640 Speaker 3: Yeah it is, and then it is going to do damage. 620 00:30:14,880 --> 00:30:18,240 Speaker 3: Let me go ahead and roll that take four points 621 00:30:18,280 --> 00:30:18,800 Speaker 3: of damage. 622 00:30:19,120 --> 00:30:24,920 Speaker 2: No, no, I don't use my reaction. Yeah, I use 623 00:30:25,000 --> 00:30:26,400 Speaker 2: my reaction to shield block. 624 00:30:28,440 --> 00:30:30,680 Speaker 3: You know, so far in this adventure, the only people 625 00:30:30,680 --> 00:30:32,560 Speaker 3: who have done damage to the party is the party 626 00:30:32,680 --> 00:30:34,920 Speaker 3: jumping up and down those stairs. I can't seem to 627 00:30:35,000 --> 00:30:35,560 Speaker 3: hurt you at all. 628 00:30:35,800 --> 00:30:36,760 Speaker 2: That it got me. 629 00:30:37,160 --> 00:30:39,880 Speaker 3: Let that be a lesson to you. Jason, that's right, 630 00:30:40,040 --> 00:30:43,560 Speaker 3: don't try. Okay, So the lizard attempts to bite you, 631 00:30:43,720 --> 00:30:46,360 Speaker 3: but you block it with your shield. Yeah, so that 632 00:30:46,560 --> 00:30:48,800 Speaker 3: only does four points of damage. So it is entirely 633 00:30:48,880 --> 00:30:51,840 Speaker 3: blocked by the shield. The lizard has no choice but 634 00:30:52,000 --> 00:30:54,080 Speaker 3: to attempt to bite you again. Here it comes. 635 00:30:55,240 --> 00:30:57,520 Speaker 2: Gosh, I feel like a character from one of those 636 00:30:57,760 --> 00:30:59,440 Speaker 2: books that I always read as a kid. 637 00:31:00,200 --> 00:31:03,800 Speaker 3: So the lizard is on fire and rather distracted. It 638 00:31:03,880 --> 00:31:06,360 Speaker 3: attempts to bite you two more times, but just fails 639 00:31:06,440 --> 00:31:08,959 Speaker 3: to do so. It has no ability to get through 640 00:31:09,000 --> 00:31:11,320 Speaker 3: your defenses, and it is going to take a little 641 00:31:11,320 --> 00:31:15,600 Speaker 3: bit more damage because it is on fire. That is 642 00:31:15,640 --> 00:31:17,640 Speaker 3: the end of the poor lizards turn. I doubt it's 643 00:31:17,680 --> 00:31:20,120 Speaker 3: going to get another turn. Squash. We are back to you, 644 00:31:21,160 --> 00:31:21,880 Speaker 3: top of the order. 645 00:31:22,880 --> 00:31:23,280 Speaker 1: What do you do? 646 00:31:24,280 --> 00:31:25,360 Speaker 4: A cool backflip? 647 00:31:25,800 --> 00:31:27,680 Speaker 3: A cool backflipy. 648 00:31:28,080 --> 00:31:32,840 Speaker 4: I get out of its range and I start running 649 00:31:32,960 --> 00:31:36,040 Speaker 4: up those damn stairs. Well in this case it's a ladder, 650 00:31:36,160 --> 00:31:38,840 Speaker 4: but yeah, I start running up that damn ladder. 651 00:31:39,040 --> 00:31:41,400 Speaker 2: I yell, Squash, I. 652 00:31:41,480 --> 00:31:44,000 Speaker 4: Gotta let them know, and I'm like projecting my voice 653 00:31:44,040 --> 00:31:47,560 Speaker 4: and I'm just like, there's a big problem down here. 654 00:31:47,840 --> 00:31:49,840 Speaker 4: We gotta let it We gotta let these guys know. 655 00:31:50,000 --> 00:31:52,160 Speaker 4: This is what I sound like when I'm being insincere. 656 00:31:52,320 --> 00:31:53,720 Speaker 4: We gotta let these guys know. 657 00:31:57,080 --> 00:32:00,840 Speaker 3: All right, Squash makes a bolt for the ladder. That's 658 00:32:00,880 --> 00:32:04,200 Speaker 3: gonna be the end of Squash's turn. SPIKEE. 659 00:32:05,040 --> 00:32:07,960 Speaker 2: This thing looks I'm just gonna hit it. I'm gonna 660 00:32:08,080 --> 00:32:11,200 Speaker 2: raise my shield and then hit it with a morning Star. 661 00:32:11,280 --> 00:32:14,960 Speaker 2: I'm not gonna use a Yeah, I rolled a nineteen 662 00:32:15,000 --> 00:32:16,440 Speaker 2: on the die at twenty six. 663 00:32:17,280 --> 00:32:20,640 Speaker 3: That is actually a critical hit. You bring the morning 664 00:32:20,760 --> 00:32:21,760 Speaker 3: Star right down. 665 00:32:21,600 --> 00:32:24,360 Speaker 2: On its head for a total of twelve damage after doubling. 666 00:32:24,840 --> 00:32:29,160 Speaker 3: Well, the poor lizard didn't last very long. It woke 667 00:32:29,280 --> 00:32:34,000 Speaker 3: up on fire and was killed moments later. It's charred 668 00:32:34,360 --> 00:32:37,440 Speaker 3: and burning body now lays on the floor of the mill. 669 00:32:37,800 --> 00:32:42,000 Speaker 3: The smoke from its burning body smells frankly rather delicious. 670 00:32:42,680 --> 00:32:44,240 Speaker 3: It's bigly like chicken. 671 00:32:44,040 --> 00:32:45,960 Speaker 2: Bog Bottom's gonna eat for a week. 672 00:32:46,120 --> 00:32:49,920 Speaker 1: See this is why I always put salt in my bombs. 673 00:32:50,040 --> 00:32:52,840 Speaker 1: You guys said I was crazy, but I wish. 674 00:32:52,720 --> 00:32:54,280 Speaker 5: That your acid bomb and hit it. We could have 675 00:32:54,360 --> 00:32:55,760 Speaker 5: been having sweet and sour lizard. 676 00:32:55,880 --> 00:32:58,480 Speaker 1: Oh yeah, No, there's turmeric in the acid bomb, so 677 00:32:58,560 --> 00:32:59,920 Speaker 1: it really it's a nice little say. 678 00:33:01,400 --> 00:33:03,080 Speaker 5: Yeah, we got to make sure it doesn't hit your 679 00:33:03,120 --> 00:33:05,200 Speaker 5: scanneror else you'll dye yourself yellow forever. 680 00:33:05,800 --> 00:33:07,000 Speaker 1: Also, the acid will kill you. 681 00:33:07,360 --> 00:33:11,280 Speaker 4: Also the acid, and you'll die embarrassed. 682 00:33:12,800 --> 00:33:14,800 Speaker 2: But do you know what would be embarrassing? What's that 683 00:33:15,520 --> 00:33:20,280 Speaker 2: not taking advantage of these goods and services that we 684 00:33:20,400 --> 00:33:23,120 Speaker 2: offer with this exclusive program. I don't know if you 685 00:33:23,120 --> 00:33:27,440 Speaker 2: all knew this, but podcasts get offered to share with 686 00:33:27,640 --> 00:33:31,160 Speaker 2: the world things that are happening in the form of advertisements, 687 00:33:31,680 --> 00:33:35,000 Speaker 2: and we actually have one of those projects ourselves, and 688 00:33:35,160 --> 00:33:38,160 Speaker 2: we allow people to in exchange, they give us money 689 00:33:38,240 --> 00:33:39,920 Speaker 2: and then we let them tell you about all these 690 00:33:39,960 --> 00:33:41,280 Speaker 2: important things that are happening. 691 00:33:41,760 --> 00:33:43,280 Speaker 4: So please buy lava lamps. 692 00:33:43,800 --> 00:33:46,360 Speaker 5: That seems like some tilaxy and bullshit. I don't think 693 00:33:46,400 --> 00:33:47,880 Speaker 5: this exists within the world of path five. 694 00:33:48,320 --> 00:33:52,000 Speaker 4: No, it's Enduran propaganda. You should all buy lava lamps 695 00:33:52,560 --> 00:33:53,120 Speaker 4: in bulk. 696 00:33:53,480 --> 00:33:54,120 Speaker 1: That tracks. 697 00:33:55,520 --> 00:34:06,680 Speaker 2: Here's some ads and her back. And I think doing 698 00:34:06,720 --> 00:34:08,840 Speaker 2: ad transitions has long been my favorite part of the 699 00:34:08,920 --> 00:34:13,200 Speaker 2: job for some unknowable reason, but I think Pathfinder ad 700 00:34:13,320 --> 00:34:16,560 Speaker 2: transitions are even more fun for me. They're probably terrible 701 00:34:16,600 --> 00:34:17,759 Speaker 2: for you because you had to take a break and 702 00:34:17,920 --> 00:34:18,919 Speaker 2: press forward on your phone. 703 00:34:18,920 --> 00:34:20,960 Speaker 4: But I'm getting used to them. I'm going to get 704 00:34:21,000 --> 00:34:23,200 Speaker 4: a hang of this by episode four, and I'm gonna 705 00:34:23,200 --> 00:34:24,920 Speaker 4: be fucking running circles around you with. 706 00:34:25,000 --> 00:34:30,400 Speaker 2: Some Well uh okay, so Jason, what was happening? 707 00:34:31,320 --> 00:34:36,000 Speaker 3: So you just defeated a slumbering lizard by ganging up 708 00:34:36,040 --> 00:34:37,920 Speaker 3: on it and lighting it on fire in its sleep. 709 00:34:38,440 --> 00:34:41,560 Speaker 3: That's what you've done, because you're here this. 710 00:34:41,680 --> 00:34:43,360 Speaker 2: Lizard it's food. 711 00:34:43,840 --> 00:34:45,480 Speaker 5: Yes, absolutely, I'm butchering it. 712 00:34:45,719 --> 00:34:46,680 Speaker 4: Great job, heroes. 713 00:34:47,520 --> 00:34:50,759 Speaker 3: And as the combat comes to an end, you can't 714 00:34:50,840 --> 00:34:54,080 Speaker 3: help but notice that Squash looks like he's just going upstairs, 715 00:34:54,600 --> 00:34:58,480 Speaker 3: So you all best follow him unless you want him 716 00:34:58,520 --> 00:35:00,920 Speaker 3: to encounter whatever's up there all by himself. 717 00:35:01,600 --> 00:35:05,000 Speaker 2: I go after but the meat, we'll come back for it. 718 00:35:06,200 --> 00:35:08,840 Speaker 4: I want to peek my head up, like I'm not 719 00:35:09,400 --> 00:35:10,000 Speaker 4: jumping out. 720 00:35:11,400 --> 00:35:14,480 Speaker 3: What do I see up there? So Squash, you climb 721 00:35:14,560 --> 00:35:16,879 Speaker 3: up to the next floor. The narrow ladder that leads 722 00:35:16,920 --> 00:35:18,840 Speaker 3: up to the top floor of the old mill creaks 723 00:35:18,920 --> 00:35:22,680 Speaker 3: alarmingly but stands firm when used. The dusty floor of 724 00:35:22,719 --> 00:35:25,680 Speaker 3: the mill sits directly beneath the massive gear that transfers 725 00:35:25,760 --> 00:35:28,480 Speaker 3: power from the turning veins of the windmill outside to 726 00:35:28,560 --> 00:35:32,480 Speaker 3: the millstone below, or at least it once did. Now 727 00:35:32,600 --> 00:35:35,239 Speaker 3: this chamber is in ruins, with broken pieces of its 728 00:35:35,360 --> 00:35:38,920 Speaker 3: large gears scattered around and several holes in the floor. 729 00:35:39,680 --> 00:35:42,239 Speaker 3: Suspended above the gaping hole in the floor is a 730 00:35:42,360 --> 00:35:47,279 Speaker 3: cage with a pair of humans locked inside, two of 731 00:35:47,360 --> 00:35:50,520 Speaker 3: the missing folk from Bog Bottom. Getting them down from 732 00:35:50,560 --> 00:35:56,320 Speaker 3: here looks dangerous, now, squash the one thing that immediately 733 00:35:56,360 --> 00:35:58,839 Speaker 3: becomes apparent to you that it doesn't look like there's 734 00:35:58,840 --> 00:36:01,640 Speaker 3: anyone else up here, or at least no one that 735 00:36:01,719 --> 00:36:02,279 Speaker 3: you can see. 736 00:36:03,000 --> 00:36:07,560 Speaker 4: M Can I roll a perception check? You sure can? 737 00:36:08,719 --> 00:36:09,000 Speaker 3: Are you so? 738 00:36:09,200 --> 00:36:09,920 Speaker 2: Just on the ladder. 739 00:36:11,000 --> 00:36:14,160 Speaker 4: I'm at the top, let's say, the third rung of 740 00:36:14,200 --> 00:36:16,640 Speaker 4: the ladder. I'm like picking my little fucked up eyes 741 00:36:16,880 --> 00:36:17,279 Speaker 4: over the. 742 00:36:17,400 --> 00:36:18,799 Speaker 3: Yeah, you would need to be up near the top 743 00:36:18,840 --> 00:36:20,440 Speaker 3: of it. I'm assuming the rest of you are moving 744 00:36:20,480 --> 00:36:22,319 Speaker 3: your way over to the ladder just in case things 745 00:36:22,360 --> 00:36:23,040 Speaker 3: go pair shaped. 746 00:36:23,239 --> 00:36:26,880 Speaker 4: Yeah, yeah, And I'm I'm like not saying anything, but 747 00:36:27,000 --> 00:36:30,200 Speaker 4: I have like grabby hand towards what I assume is 748 00:36:30,239 --> 00:36:36,680 Speaker 4: trent for like bomb please. Oh no, it's a two 749 00:36:36,880 --> 00:36:40,560 Speaker 4: plus five for my perception, which is any way you slice. 750 00:36:40,560 --> 00:36:43,880 Speaker 4: It probably not good, so looks fine. 751 00:36:44,160 --> 00:36:47,720 Speaker 3: So you take a good look around and see nothing 752 00:36:47,800 --> 00:36:48,040 Speaker 3: at all. 753 00:36:48,800 --> 00:36:52,560 Speaker 4: Those voices were just in my imagination and I stried 754 00:36:52,719 --> 00:36:57,680 Speaker 4: confidently to the cage to let my new friends out. 755 00:36:59,120 --> 00:37:01,920 Speaker 3: So, yeah, you you look out across this room. It's 756 00:37:01,960 --> 00:37:05,160 Speaker 3: filled with broken junk and debris. There is this large 757 00:37:05,200 --> 00:37:07,960 Speaker 3: hole in the floor, and suspended above the hole is 758 00:37:08,040 --> 00:37:10,680 Speaker 3: this cage. Can you reach the cage from the edge 759 00:37:10,719 --> 00:37:14,000 Speaker 3: of the hole, boy, it's like a three or four 760 00:37:14,080 --> 00:37:18,080 Speaker 3: foot reach out over the void, So it's a little dangerous. 761 00:37:18,160 --> 00:37:20,319 Speaker 3: It might be better to kind of pull get something 762 00:37:20,360 --> 00:37:22,400 Speaker 3: to pull the cage over or something like that. That 763 00:37:22,480 --> 00:37:26,200 Speaker 3: way it was more easily accessible, like a glave. Yeah, 764 00:37:26,480 --> 00:37:29,040 Speaker 3: anything really, I mean anything with like a hook on it, 765 00:37:29,200 --> 00:37:30,960 Speaker 3: just to pull the cage because it is suspended by 766 00:37:31,000 --> 00:37:34,120 Speaker 3: a rope. But it doesn't look like the villagers inside 767 00:37:34,120 --> 00:37:37,000 Speaker 3: are going to be of any help because they're apparently unconscious. 768 00:37:37,320 --> 00:37:39,600 Speaker 3: You hope you don't think they're dead, But. 769 00:37:39,840 --> 00:37:42,200 Speaker 1: These lazy bones, I kind of how to wake them up. 770 00:37:45,360 --> 00:37:47,960 Speaker 3: Trant only has one form of wake up call, and 771 00:37:48,040 --> 00:37:50,560 Speaker 3: it evolves shattering glass and fire, and. 772 00:37:50,640 --> 00:37:52,239 Speaker 4: It's cocaine bombs. 773 00:37:52,480 --> 00:37:52,840 Speaker 3: Trance. 774 00:37:54,200 --> 00:37:55,439 Speaker 1: That's actually a pretty good idea. 775 00:37:56,680 --> 00:37:57,839 Speaker 2: Do you want me to throw you a bomb? 776 00:37:58,200 --> 00:38:00,920 Speaker 4: It's gonna be snowing at the time. Level throw me 777 00:38:01,000 --> 00:38:04,440 Speaker 4: the cocaine bomb, Trance, I'll throw. 778 00:38:04,320 --> 00:38:06,919 Speaker 1: You a bomb. He has a bomb. 779 00:38:07,800 --> 00:38:09,920 Speaker 2: I'm also climbing up to the upstairs. 780 00:38:11,320 --> 00:38:12,200 Speaker 5: I'm also climbing up. 781 00:38:12,400 --> 00:38:15,839 Speaker 4: Somebody can make a better perception because I'm striding confidently 782 00:38:16,280 --> 00:38:18,640 Speaker 4: towards the cage, so I can like get in reach 783 00:38:18,760 --> 00:38:22,560 Speaker 4: and try and try and unlock these poor villagers whose 784 00:38:22,640 --> 00:38:23,719 Speaker 4: names I definitely know. 785 00:38:24,560 --> 00:38:26,520 Speaker 2: So it sounds like Spike is climbing up second, Is 786 00:38:26,560 --> 00:38:28,800 Speaker 2: that correct, Martin, go first, Marty's better perception. 787 00:38:29,239 --> 00:38:31,840 Speaker 5: I was going to offer to ask if casting a 788 00:38:31,960 --> 00:38:33,880 Speaker 5: heel spell would wake them up. 789 00:38:34,640 --> 00:38:36,640 Speaker 3: So once you're close to them, once you can see them, 790 00:38:36,920 --> 00:38:38,799 Speaker 3: I mean you could try that. You don't know if 791 00:38:38,800 --> 00:38:41,400 Speaker 3: they're unconscious because their wounds. Really what you need to 792 00:38:41,440 --> 00:38:44,320 Speaker 3: do is use medicine on them to see if they're alive, 793 00:38:44,480 --> 00:38:47,080 Speaker 3: if they're dead, if they're unconscious. You can't really do 794 00:38:47,200 --> 00:38:48,560 Speaker 3: that without being close to them. 795 00:38:48,520 --> 00:38:50,920 Speaker 5: Though, I do have a medics kit and we'll do that. 796 00:38:51,440 --> 00:38:53,879 Speaker 3: So Murty, I've moved you down to the other map. 797 00:38:53,920 --> 00:38:56,160 Speaker 3: I'm assuming Murdy and Squash. The two of you can 798 00:38:56,200 --> 00:38:57,640 Speaker 3: see the situation that you're looking at. 799 00:38:58,440 --> 00:39:01,239 Speaker 4: Ooh, this is a bad scene. I would not be 800 00:39:01,400 --> 00:39:03,680 Speaker 4: happy if I was in this room and I am 801 00:39:04,200 --> 00:39:07,279 Speaker 4: Squash me Squash, I'm not happy in this room. 802 00:39:08,400 --> 00:39:13,800 Speaker 3: So here's what's happening. Everybody. Squash has climbed up the 803 00:39:13,880 --> 00:39:17,920 Speaker 3: ladder and is approaching their cage. Murdy has just gotten 804 00:39:17,960 --> 00:39:22,960 Speaker 3: to the top of the ladder. Meanwhile, Spiite is climbing 805 00:39:23,040 --> 00:39:26,240 Speaker 3: the ladder and Trant. You're at the foot of the ladder. 806 00:39:26,680 --> 00:39:30,720 Speaker 3: So getting up the ladder takes two total actions. Spite 807 00:39:30,760 --> 00:39:33,880 Speaker 3: you've spent one Trant, you've spent zero of those. The 808 00:39:33,960 --> 00:39:36,960 Speaker 3: other people are up on the ladder. This is the 809 00:39:37,080 --> 00:39:43,360 Speaker 3: point where things go wrong. Emerging from behind some debris 810 00:39:44,760 --> 00:39:51,040 Speaker 3: are a pair of humanoids. They stand about five feet tall. 811 00:39:52,239 --> 00:39:56,960 Speaker 3: They are wearing leather arm Each has a morning Star 812 00:39:57,120 --> 00:40:01,200 Speaker 3: in hand, They have a sling at their belt, and 813 00:40:01,360 --> 00:40:08,359 Speaker 3: both of them are most certainly humanoid frogs. Now, those 814 00:40:08,400 --> 00:40:10,040 Speaker 3: of you who have been in balk Bottom for a bit, 815 00:40:10,040 --> 00:40:11,920 Speaker 3: which is all of you, you've seen a few of 816 00:40:12,000 --> 00:40:16,880 Speaker 3: these humanoid frogs. They're called boggarts. However, these two boggarts 817 00:40:16,920 --> 00:40:19,880 Speaker 3: do not look friendly like those who met in balk Bottom. 818 00:40:20,239 --> 00:40:23,920 Speaker 3: These two look rather angry that you've invaded their tower, 819 00:40:24,200 --> 00:40:27,680 Speaker 3: and both of them are moving up to attack Squash. 820 00:40:28,000 --> 00:40:31,520 Speaker 3: What did I do? I'm gonna go ahead and reveal 821 00:40:31,560 --> 00:40:32,320 Speaker 3: their tokens. 822 00:40:33,280 --> 00:40:35,760 Speaker 2: You guys, I think I misunderstood when I heard frogs 823 00:40:35,800 --> 00:40:37,759 Speaker 2: up above. I actually think it was these two. 824 00:40:41,000 --> 00:40:42,600 Speaker 3: The mystery has been revealed. 825 00:40:43,920 --> 00:40:48,840 Speaker 4: Wait, these aren't These aren't frogs. These are gold little 826 00:40:48,920 --> 00:40:52,480 Speaker 4: green men. You mean from like and I like point 827 00:40:52,560 --> 00:40:54,359 Speaker 4: and I like look at Murdy and I say, from 828 00:40:54,560 --> 00:40:59,200 Speaker 4: up there, and I am convinced, and no one be 829 00:40:59,239 --> 00:41:02,239 Speaker 4: able to tell me otherwise that they are frogs and 830 00:41:02,360 --> 00:41:03,040 Speaker 4: not aliens. 831 00:41:05,400 --> 00:41:07,520 Speaker 3: So here's where we're at. We're at a bit of 832 00:41:07,560 --> 00:41:09,879 Speaker 3: a little complex combat situation where we've got some people 833 00:41:09,880 --> 00:41:13,319 Speaker 3: who need to join the fight. Squash and Murdy are 834 00:41:13,440 --> 00:41:15,880 Speaker 3: up there. I'm gonna have everyone roll initiative, though, and 835 00:41:15,960 --> 00:41:18,480 Speaker 3: that'll determine kind of how you make your way up 836 00:41:18,560 --> 00:41:20,879 Speaker 3: to the upper level. I'm gonna go ahead and roll 837 00:41:21,400 --> 00:41:24,960 Speaker 3: for my friendly bokers here and everyone else. If you 838 00:41:25,000 --> 00:41:26,560 Speaker 3: can roll and hold on to your number, I'll go 839 00:41:26,600 --> 00:41:28,600 Speaker 3: around and collect it real quick. This is gonna be 840 00:41:28,680 --> 00:41:34,120 Speaker 3: perception for everybody this time. Squash, what do you got? 841 00:41:36,360 --> 00:41:40,040 Speaker 4: It's a seventeen plus five? That is a twenty two? 842 00:41:40,239 --> 00:41:41,960 Speaker 3: Maybe all right? 843 00:41:43,000 --> 00:41:48,440 Speaker 6: Murdy, what do you got as a twelve plus seven 844 00:41:48,800 --> 00:41:49,480 Speaker 6: is nineteen? 845 00:41:51,040 --> 00:41:53,359 Speaker 3: Okay? Spight, what do you got? 846 00:41:53,520 --> 00:41:55,120 Speaker 2: Twelve plus four? Sixteen? 847 00:41:57,480 --> 00:42:01,640 Speaker 1: And finally, tramped, what do you got sixteen plus two 848 00:42:01,880 --> 00:42:02,600 Speaker 1: is eighteen? 849 00:42:03,880 --> 00:42:07,240 Speaker 3: All right? So top of the order in combat, Squash, 850 00:42:07,880 --> 00:42:12,320 Speaker 3: you did just barely spot these boggarts as they hopped 851 00:42:12,400 --> 00:42:15,880 Speaker 3: out of the kind of rubbish that they were concealed in. 852 00:42:16,239 --> 00:42:18,520 Speaker 3: It's clear that they heard you fighting the lizard down 853 00:42:18,560 --> 00:42:22,240 Speaker 3: below and prepared for your arrival with an ambush. However, 854 00:42:22,360 --> 00:42:23,840 Speaker 3: you are going to get to go first. 855 00:42:24,560 --> 00:42:28,560 Speaker 4: Oh smokes, I do a backflip onto the cage. 856 00:42:30,680 --> 00:42:33,600 Speaker 3: You can attempt that. If you fail, you will fall 857 00:42:33,760 --> 00:42:35,279 Speaker 3: all the way down to the floor below. 858 00:42:37,040 --> 00:42:39,680 Speaker 4: A fat chance that I'll ever fail something like that. 859 00:42:42,080 --> 00:42:50,680 Speaker 4: So Jason, tell me about your acrobatics check. So what 860 00:42:50,880 --> 00:42:53,400 Speaker 4: I rolled was a four, and I have an acrobatics 861 00:42:53,440 --> 00:42:56,560 Speaker 4: of seven, and it is an eleven. A thing that 862 00:42:56,960 --> 00:42:58,319 Speaker 4: will make it good. 863 00:42:59,239 --> 00:43:01,959 Speaker 3: So remember when I told you you had a hero point, 864 00:43:02,160 --> 00:43:04,719 Speaker 3: and remember before when you spent it. I'm sure you 865 00:43:04,800 --> 00:43:05,960 Speaker 3: wish that you had another one. 866 00:43:05,960 --> 00:43:08,600 Speaker 4: Wait, no, I don't think anyone else on this caror 867 00:43:08,680 --> 00:43:09,520 Speaker 4: remembers it either. 868 00:43:10,200 --> 00:43:11,360 Speaker 3: I'm pretty sure you spent it. 869 00:43:12,600 --> 00:43:14,560 Speaker 4: Oh, Jason, you got me dead to rights. 870 00:43:15,000 --> 00:43:19,040 Speaker 3: You attempt to flip up onto the cage, but instead 871 00:43:19,680 --> 00:43:22,960 Speaker 3: just kind of hit the side of it. Yeah, and 872 00:43:23,160 --> 00:43:26,439 Speaker 3: then fall all the way down to the floor. 873 00:43:28,880 --> 00:43:31,040 Speaker 1: As he passes me, I say, hey, buddy. 874 00:43:33,160 --> 00:43:36,040 Speaker 4: Hey, Trent for the bat's house bomb. 875 00:43:36,160 --> 00:43:38,840 Speaker 1: Please when that exists, I'll get right on it. 876 00:43:39,480 --> 00:43:41,200 Speaker 4: Oh no, we were still working on it. 877 00:43:42,520 --> 00:43:49,080 Speaker 3: Thump. So Squash lands on top of the crank shaft 878 00:43:49,160 --> 00:43:53,239 Speaker 3: of the windmill like on his back. Oh, take five 879 00:43:53,400 --> 00:44:01,959 Speaker 3: points of damage and you are prone. Yeah, you still 880 00:44:02,160 --> 00:44:04,799 Speaker 3: technically have one action left. You can stand up if 881 00:44:04,840 --> 00:44:05,320 Speaker 3: you want to. 882 00:44:06,880 --> 00:44:09,279 Speaker 4: I'm gonna stand up and say I'm getting too old 883 00:44:09,360 --> 00:44:09,560 Speaker 4: for this. 884 00:44:12,440 --> 00:44:19,000 Speaker 3: So that was Squash. Murdy, you're now up there by yourself. 885 00:44:19,080 --> 00:44:20,120 Speaker 2: Don't do the same thing. 886 00:44:22,560 --> 00:44:25,120 Speaker 6: I'm also gonna mutter I'm getting too old for this 887 00:44:25,280 --> 00:44:29,600 Speaker 6: shit again. Murdy always looks tired. Murty looks more tired. 888 00:44:29,320 --> 00:44:31,240 Speaker 3: Now than I can I can imagine. 889 00:44:31,920 --> 00:44:34,919 Speaker 6: You know, Well, I had a turn plan. And see 890 00:44:34,960 --> 00:44:37,759 Speaker 6: the thing is that most of what I have is 891 00:44:37,800 --> 00:44:40,879 Speaker 6: about buffing other people. All right, how far away am 892 00:44:40,880 --> 00:44:41,560 Speaker 6: I from this skit? 893 00:44:41,800 --> 00:44:42,680 Speaker 5: There's two guys? 894 00:44:42,920 --> 00:44:46,280 Speaker 3: There's two. Yeah, they're both about the same distance away. 895 00:44:46,440 --> 00:44:48,600 Speaker 3: The one to the north and a bit to the 896 00:44:48,760 --> 00:44:50,719 Speaker 3: east of you is probably a hair closer, but they're 897 00:44:50,719 --> 00:44:51,439 Speaker 3: both pretty close. 898 00:44:52,200 --> 00:44:54,399 Speaker 2: I think you can also delay to be after other 899 00:44:54,480 --> 00:44:56,080 Speaker 2: people if your whole thing is that you're trying to 900 00:44:56,120 --> 00:44:58,080 Speaker 2: help other people, although I guess it's actually going ahead 901 00:44:58,120 --> 00:45:01,719 Speaker 2: of the people that you're helping is more useful, right, usually, Yeah, 902 00:45:01,800 --> 00:45:03,600 Speaker 2: I'm only one action from being up there. 903 00:45:04,080 --> 00:45:07,479 Speaker 5: I got some tricks on my sleeve. What I would 904 00:45:07,520 --> 00:45:09,600 Speaker 5: really love is to command them in the dialogue. 905 00:45:09,880 --> 00:45:13,920 Speaker 6: I don't think that's going to happen, So I'm instead 906 00:45:14,000 --> 00:45:16,879 Speaker 6: going to raise my shield, cast. 907 00:45:16,760 --> 00:45:18,359 Speaker 5: Days and hope for the best. 908 00:45:19,640 --> 00:45:21,960 Speaker 3: All right, which one are you going to cast days on? 909 00:45:22,000 --> 00:45:22,440 Speaker 6: One? Or two? 910 00:45:22,920 --> 00:45:24,960 Speaker 5: Let's go for the westerly one. Is that number two? 911 00:45:25,400 --> 00:45:27,520 Speaker 3: No, that's number one? But all right? Yeah, okay, so 912 00:45:27,920 --> 00:45:32,560 Speaker 3: you raise your shield and call upon Aerostill's blessing to 913 00:45:32,760 --> 00:45:36,040 Speaker 3: days one of the frogs that is going to require 914 00:45:36,120 --> 00:45:38,720 Speaker 3: me to make a will save correct. 915 00:45:39,400 --> 00:45:41,719 Speaker 5: Yeah, you push into the target's mind and daze it 916 00:45:41,800 --> 00:45:44,080 Speaker 5: with a mental Joel in my mind, I'm just making 917 00:45:44,480 --> 00:45:45,960 Speaker 5: it distractedly hungry. 918 00:45:46,480 --> 00:45:48,640 Speaker 3: Oh sure that tracks the Joel. 919 00:45:48,520 --> 00:45:51,239 Speaker 6: Deals one D six mental damage with the basic will save, 920 00:45:51,320 --> 00:45:53,200 Speaker 6: and if the target critically fails the will save. 921 00:45:53,200 --> 00:45:54,200 Speaker 5: It's also stunned one. 922 00:45:55,160 --> 00:45:58,480 Speaker 3: My dice have finally come alive. I got a twenty 923 00:45:58,680 --> 00:45:59,879 Speaker 3: five on the will save. 924 00:46:00,360 --> 00:46:02,600 Speaker 5: Jason, know you didn't I did? 925 00:46:03,160 --> 00:46:06,000 Speaker 3: Yeah, yeah, that's gonna be a save. 926 00:46:07,560 --> 00:46:09,680 Speaker 6: Well, I rolled the three, so they still take three 927 00:46:09,760 --> 00:46:12,000 Speaker 6: damage being so fucking hungry. 928 00:46:12,640 --> 00:46:15,760 Speaker 3: So it is actually a basic will save, which means 929 00:46:15,920 --> 00:46:18,600 Speaker 3: whenever it says basic like that, what that means is 930 00:46:18,640 --> 00:46:21,600 Speaker 3: that on a success, the damage is halved. On a 931 00:46:21,680 --> 00:46:24,319 Speaker 3: critical failure, the damage is doubled. So in this case 932 00:46:24,440 --> 00:46:26,719 Speaker 3: it is only going to take half damage, So it 933 00:46:26,800 --> 00:46:29,160 Speaker 3: will take one point of damage because that's gonna round down. 934 00:46:30,040 --> 00:46:32,319 Speaker 3: You notice that the bugger kind of shakes it off 935 00:46:32,360 --> 00:46:34,720 Speaker 3: a bit and then looks at you with bail full intent. 936 00:46:35,160 --> 00:46:38,520 Speaker 3: Your turn is over, Trant, you can go, but the 937 00:46:38,640 --> 00:46:42,360 Speaker 3: ladder above you is still blocked. Spite is on it. 938 00:46:42,560 --> 00:46:44,120 Speaker 2: You might want to delay until I get up. 939 00:46:44,440 --> 00:46:46,239 Speaker 1: No, No, I got a better plant. I'm gonna climb 940 00:46:46,360 --> 00:46:49,880 Speaker 1: up until I'm right behind Spite yeah, and then I 941 00:46:50,040 --> 00:46:51,600 Speaker 1: heard did I hear them fighting? 942 00:46:51,880 --> 00:46:52,080 Speaker 3: Yeah? 943 00:46:52,400 --> 00:46:56,960 Speaker 1: Okay, I'm gonna hurl my last alchemist fire in the 944 00:46:57,160 --> 00:46:59,920 Speaker 1: direction of the fighting as close as I can get 945 00:47:00,080 --> 00:47:00,719 Speaker 1: to where I heard. 946 00:47:01,280 --> 00:47:05,480 Speaker 3: Okay, So from the ladder, you're not entirely sure what 947 00:47:05,640 --> 00:47:08,720 Speaker 3: direction it is. It could be north, it could be west. 948 00:47:09,880 --> 00:47:12,759 Speaker 1: Okay, Uh, what does it sound like? I do a 949 00:47:12,800 --> 00:47:15,640 Speaker 1: perception test? Sure, wanted to give me a perception Sure, 950 00:47:16,760 --> 00:47:21,000 Speaker 1: that's a five. I've rolled almost nothing but fives. 951 00:47:21,760 --> 00:47:24,040 Speaker 3: You're pretty sure it's coming from kind of the north. 952 00:47:24,760 --> 00:47:27,000 Speaker 1: Okay, I'm gonna yell up, don't worry, I got you. 953 00:47:27,239 --> 00:47:29,759 Speaker 1: And then I'm gonna blindly throw a grenade above me 954 00:47:29,840 --> 00:47:31,880 Speaker 1: and try to arc it over in the proper direction. 955 00:47:33,080 --> 00:47:33,799 Speaker 3: Give me a test. 956 00:47:33,880 --> 00:47:38,879 Speaker 1: I got a nineteen, I got a nineteen plus five 957 00:47:39,080 --> 00:47:39,880 Speaker 1: minus whatever. 958 00:47:40,120 --> 00:47:45,200 Speaker 3: So the grenade comes flying up the hole, arcing through 959 00:47:45,360 --> 00:47:47,839 Speaker 3: the air. You all see it, Actually, I guess only 960 00:47:47,920 --> 00:47:51,799 Speaker 3: really Murdy sees this grenade go flying past, arcing up 961 00:47:51,880 --> 00:47:57,160 Speaker 3: into the air, landing straight in the hole, falling back 962 00:47:57,239 --> 00:48:02,440 Speaker 3: down to the ground below, just next to squash. Squash 963 00:48:02,600 --> 00:48:06,719 Speaker 3: take one point of fire damage the second best role 964 00:48:06,760 --> 00:48:07,400 Speaker 3: of the day too. 965 00:48:10,200 --> 00:48:11,560 Speaker 1: I don't know how that could have gone wrong. 966 00:48:11,640 --> 00:48:17,719 Speaker 3: Guys, I think it went perfectly. So that is trans turn. 967 00:48:18,400 --> 00:48:23,000 Speaker 3: Next up are the Boggards. The first boggard is going 968 00:48:23,120 --> 00:48:27,800 Speaker 3: to hop forward and it is going to attempt to 969 00:48:27,920 --> 00:48:31,640 Speaker 3: hit you with its morning Star. And once it arrives 970 00:48:31,719 --> 00:48:33,279 Speaker 3: up near the top of the ladder, you all can 971 00:48:33,360 --> 00:48:35,879 Speaker 3: see it now, it's almost within view. You can kind 972 00:48:35,920 --> 00:48:36,480 Speaker 3: of make it out. 973 00:48:37,400 --> 00:48:40,400 Speaker 2: The morning Star is a weapon of Milani and a liberation. 974 00:48:40,920 --> 00:48:42,600 Speaker 2: It shouldn't be in the hands of people who put 975 00:48:42,600 --> 00:48:43,560 Speaker 2: people in cages. 976 00:48:44,239 --> 00:48:46,799 Speaker 3: Well, in this case, it's only partially now in their hands. 977 00:48:46,840 --> 00:48:50,680 Speaker 3: As part of it's also embedded in Murdy's side. The 978 00:48:50,880 --> 00:48:54,399 Speaker 3: boggard swings the morning Star viciously at you, slamming into 979 00:48:54,440 --> 00:48:58,280 Speaker 3: your shoulder. Take five points of bludgeoning damage. 980 00:48:58,719 --> 00:49:00,200 Speaker 5: I would not like for that to have, and I 981 00:49:00,239 --> 00:49:01,680 Speaker 5: would like to use my shield block. 982 00:49:01,960 --> 00:49:05,560 Speaker 6: Oh all right, hot chat chat and my shield is 983 00:49:05,640 --> 00:49:07,920 Speaker 6: hardness five, so I none of that. 984 00:49:08,360 --> 00:49:10,719 Speaker 5: You take nothing, We take nothing, and the shield isn't 985 00:49:10,719 --> 00:49:11,880 Speaker 5: affected at all either. 986 00:49:11,760 --> 00:49:14,520 Speaker 3: Right, correct our shield's rule? 987 00:49:15,360 --> 00:49:17,080 Speaker 4: Hell yeah, I should have got one. 988 00:49:18,360 --> 00:49:21,520 Speaker 3: The Boggard will then take its third and final action. 989 00:49:21,960 --> 00:49:22,840 Speaker 4: You know what it's gonna do. 990 00:49:23,640 --> 00:49:27,400 Speaker 3: It's going to croak. The boggard standing next to you 991 00:49:28,200 --> 00:49:32,719 Speaker 3: suddenly leans back and its throat swells and you hear 992 00:49:32,800 --> 00:49:35,600 Speaker 3: this loave, reverberating rumbling. 993 00:49:38,080 --> 00:49:40,720 Speaker 4: That's not what I thought you meant, and I'm unhappy 994 00:49:40,800 --> 00:49:40,960 Speaker 4: with it. 995 00:49:42,000 --> 00:49:46,160 Speaker 3: Can all of you except first Squash, who happens to 996 00:49:46,239 --> 00:49:49,279 Speaker 3: be far enough away, But the rest of you can 997 00:49:49,320 --> 00:49:53,120 Speaker 3: you all make will saves from the terrifying croak? 998 00:49:54,120 --> 00:49:57,600 Speaker 1: Nineteen baby total nineteen total fourteen was my role. 999 00:49:58,080 --> 00:50:02,759 Speaker 5: I rolled seventeen plus nine. Is somebody that a twenty six? 1000 00:50:02,880 --> 00:50:03,160 Speaker 6: Please? 1001 00:50:03,239 --> 00:50:04,800 Speaker 2: And I got an eighteen total? 1002 00:50:05,680 --> 00:50:09,640 Speaker 3: All right, so all three of you actually succeed on 1003 00:50:09,680 --> 00:50:13,200 Speaker 3: the save. So the croak is scary, but you you're 1004 00:50:13,280 --> 00:50:16,279 Speaker 3: not afraid of a frog, and despite how scary it is, 1005 00:50:16,480 --> 00:50:19,399 Speaker 3: none of you are affected. That is the first Boggart's turn. 1006 00:50:20,080 --> 00:50:22,400 Speaker 2: The sisters at the crash were much scarier than that. 1007 00:50:23,640 --> 00:50:30,759 Speaker 3: The second Boggart is going to hop up to flank you, Artie, 1008 00:50:30,840 --> 00:50:32,799 Speaker 3: so it's on the opposite side of you, which means 1009 00:50:32,840 --> 00:50:34,560 Speaker 3: your AC is going to be too lower when it 1010 00:50:34,640 --> 00:50:37,160 Speaker 3: attacks you. And here it comes. It is about to 1011 00:50:37,200 --> 00:50:39,360 Speaker 3: attack you with its morning Star. This is its second 1012 00:50:39,400 --> 00:50:43,080 Speaker 3: action armor class eighteen. I'm afraid is going to hit. 1013 00:50:43,440 --> 00:50:44,680 Speaker 5: Yeah, that does hit? 1014 00:50:45,800 --> 00:50:47,200 Speaker 3: Take eight points of damage? 1015 00:50:47,800 --> 00:50:49,959 Speaker 5: Okay, I would like to use shield block again. 1016 00:50:50,880 --> 00:50:53,040 Speaker 3: You cannot. You have already used shield block once and 1017 00:50:53,120 --> 00:50:55,200 Speaker 3: you only get to react once per round. 1018 00:50:56,360 --> 00:50:57,520 Speaker 5: Sorry, a say how many points? 1019 00:50:57,600 --> 00:51:02,960 Speaker 3: Eight? Eight points of damage? That was a lot And 1020 00:51:03,120 --> 00:51:06,040 Speaker 3: with its third and final action, it's going to attempt 1021 00:51:06,040 --> 00:51:07,880 Speaker 3: to lash out at you with its tongue. 1022 00:51:08,640 --> 00:51:11,200 Speaker 5: Oh my god, well I am nine points two right now? 1023 00:51:12,160 --> 00:51:12,399 Speaker 4: Yuck? 1024 00:51:14,280 --> 00:51:19,880 Speaker 3: So does a fourteen hit your armor class minus two? Uh? 1025 00:51:20,360 --> 00:51:23,759 Speaker 5: Well, my armor class with the shield is sixteen. 1026 00:51:24,000 --> 00:51:30,080 Speaker 3: So it does. Okay, all right, So the tongue lashes 1027 00:51:30,200 --> 00:51:34,200 Speaker 3: out and grabs you, so it doesn't do any damage. Ooh, 1028 00:51:35,920 --> 00:51:39,320 Speaker 3: but you can now not move further away from this 1029 00:51:39,480 --> 00:51:41,960 Speaker 3: bogger than ten feet because it is attached to you 1030 00:51:42,120 --> 00:51:42,760 Speaker 3: by its tongue. 1031 00:51:43,680 --> 00:51:50,520 Speaker 2: If only there was a liberation champion immediately next. And 1032 00:51:50,600 --> 00:51:52,440 Speaker 2: I actually feel guilty that I didn't use my reaction 1033 00:51:52,600 --> 00:51:54,719 Speaker 2: last time to reduce the damage, but I forgot about it. 1034 00:51:55,040 --> 00:51:59,040 Speaker 2: I'm going to use my reaction liberating step, which frees 1035 00:51:59,120 --> 00:52:02,560 Speaker 2: you from re strain, and you can take a five 1036 00:52:02,640 --> 00:52:05,040 Speaker 2: foot step in any direction if you want murdy, like, 1037 00:52:05,120 --> 00:52:08,799 Speaker 2: for example, if you stepped immediately in any direction. Then 1038 00:52:08,960 --> 00:52:10,320 Speaker 2: they wouldn't be flanking you anymore. 1039 00:52:11,800 --> 00:52:13,200 Speaker 3: Yeah, you're you're gonna want to do that. 1040 00:52:13,520 --> 00:52:15,480 Speaker 5: I can only step in a single direction. 1041 00:52:15,960 --> 00:52:16,640 Speaker 3: You can go dig. 1042 00:52:16,800 --> 00:52:22,600 Speaker 4: Oh okay, could you step down the ladder shaft and 1043 00:52:22,760 --> 00:52:27,680 Speaker 4: pull them with you? No Ah, rats foiled again. 1044 00:52:28,280 --> 00:52:30,239 Speaker 3: But you can move five feet away, which will get 1045 00:52:30,239 --> 00:52:32,560 Speaker 3: you out of the flank and also clear the ladder. 1046 00:52:32,840 --> 00:52:35,239 Speaker 3: So yeah, go ahead and pick a square adjacent to 1047 00:52:35,320 --> 00:52:41,000 Speaker 3: them and move to that and next up, spiite. I'm 1048 00:52:41,040 --> 00:52:42,720 Speaker 3: assuming you're gonna finish climbing the ladder. 1049 00:52:43,320 --> 00:52:45,840 Speaker 2: Yeah, Murdy, if you pick one of the sides, I 1050 00:52:45,920 --> 00:52:48,040 Speaker 2: was gonna go there, and then that way they both 1051 00:52:48,080 --> 00:52:50,960 Speaker 2: attack me instead of you. So if I go there, 1052 00:52:51,520 --> 00:52:54,080 Speaker 2: is that like, Yeah, dear listener, we're looking at a 1053 00:52:54,200 --> 00:52:56,960 Speaker 2: board and we're playing chess on it. So it took 1054 00:52:57,040 --> 00:52:59,319 Speaker 2: one action to get up the ladder, and then I'm 1055 00:52:59,320 --> 00:53:04,320 Speaker 2: gonna use my to action raised shield, stride and strike 1056 00:53:04,560 --> 00:53:06,879 Speaker 2: and stride that five foot to my north. 1057 00:53:07,719 --> 00:53:11,000 Speaker 3: Yeah. So to paint the picture here, Murdy was at 1058 00:53:11,040 --> 00:53:12,600 Speaker 3: the top of the ladder and there were a pair 1059 00:53:12,760 --> 00:53:15,759 Speaker 3: of these boggards on either side of Murdy. Murdy then 1060 00:53:16,040 --> 00:53:17,960 Speaker 3: using the liberating step kind of stepped off to the 1061 00:53:18,000 --> 00:53:20,040 Speaker 3: side to get off the ladder and to move out 1062 00:53:20,040 --> 00:53:22,560 Speaker 3: of the way. Spike has now climbed the ladder and 1063 00:53:22,719 --> 00:53:24,800 Speaker 3: is now in the position that Murdy was in, surrounded 1064 00:53:24,840 --> 00:53:26,719 Speaker 3: by two boggards. 1065 00:53:27,640 --> 00:53:32,440 Speaker 2: Right, I'm gonna do the defensive advance to raise shield, 1066 00:53:32,520 --> 00:53:35,120 Speaker 2: stride and strike and go one step to my north. 1067 00:53:35,760 --> 00:53:40,440 Speaker 2: And I rolled a ten plus seven with the morning Star. Seventeen. 1068 00:53:41,480 --> 00:53:44,959 Speaker 3: All right, so as with before your morning Star lands home, 1069 00:53:45,239 --> 00:53:47,880 Speaker 3: you managed to strike one of the boggards. One of 1070 00:53:47,920 --> 00:53:49,719 Speaker 3: them looks a little damage. I'm assuming you're going to 1071 00:53:49,760 --> 00:53:52,200 Speaker 3: focus on that one, so go ahead and roll damage. 1072 00:53:52,360 --> 00:53:55,360 Speaker 2: I rolled maximum instead of minimum, so I got a 1073 00:53:55,440 --> 00:53:57,040 Speaker 2: total of twelve damage with the morning Star. 1074 00:53:57,800 --> 00:54:00,520 Speaker 3: That is an impressive hit. That hurts that bog quite 1075 00:54:00,560 --> 00:54:03,800 Speaker 3: a bit. Your morning Star slams into its side. Green 1076 00:54:04,000 --> 00:54:07,440 Speaker 3: blood pours down as it grimaces in pain, and a 1077 00:54:07,800 --> 00:54:10,600 Speaker 3: tortured croak issues from its. 1078 00:54:10,560 --> 00:54:14,920 Speaker 2: Mouth, and I yell, don't put people in cages when 1079 00:54:14,960 --> 00:54:16,080 Speaker 2: I swing the morning Star. 1080 00:54:16,640 --> 00:54:22,239 Speaker 3: Yeah, that's particularly offensive to you. That was spite. We 1081 00:54:22,360 --> 00:54:26,000 Speaker 3: are now at the top of the order, Squash, you're 1082 00:54:26,080 --> 00:54:29,040 Speaker 3: down below. You're kind of beat up, so I. 1083 00:54:29,120 --> 00:54:31,719 Speaker 4: Am I have like a band aid over my eyebrow. 1084 00:54:32,200 --> 00:54:34,200 Speaker 4: How high of a jump is it to the cage? 1085 00:54:34,920 --> 00:54:37,440 Speaker 3: Too high? Oh, you could not reach it from here, 1086 00:54:37,800 --> 00:54:38,800 Speaker 3: not in your current condition. 1087 00:54:39,000 --> 00:54:42,720 Speaker 4: Oh brother, Okay, Well, I start running towards the ladder 1088 00:54:43,680 --> 00:54:44,640 Speaker 4: and I say, gangway. 1089 00:54:46,600 --> 00:54:48,960 Speaker 3: All right, so you dust yourself off, make your way 1090 00:54:48,960 --> 00:54:51,279 Speaker 3: over to the ladder and are able to climb up 1091 00:54:51,400 --> 00:54:56,080 Speaker 3: basically right behind Trant Trant, who is basically one action 1092 00:54:56,200 --> 00:54:59,720 Speaker 3: from the top now, but that's kind of where you're stuck. Murdy, 1093 00:55:00,040 --> 00:55:00,480 Speaker 3: We're up to you. 1094 00:55:01,600 --> 00:55:05,040 Speaker 5: All right. Well, I still have my shield raised. I'm 1095 00:55:05,280 --> 00:55:06,000 Speaker 5: just declaring that. 1096 00:55:06,160 --> 00:55:07,759 Speaker 3: Well, actually, at the start of a new turn, you 1097 00:55:07,840 --> 00:55:08,279 Speaker 3: have to raise it. 1098 00:55:08,320 --> 00:55:12,239 Speaker 5: Oh, I have to raise it again. That's fine, I'll 1099 00:55:12,320 --> 00:55:13,239 Speaker 5: raise my shield again. 1100 00:55:14,440 --> 00:55:21,120 Speaker 6: Uh, and I will will whack this boggart in front 1101 00:55:21,160 --> 00:55:25,640 Speaker 6: of me with my soup ladle, which is the favorite 1102 00:55:25,680 --> 00:55:26,920 Speaker 6: weapon of my super Caul. 1103 00:55:27,000 --> 00:55:27,680 Speaker 5: Thank you very much. 1104 00:55:31,480 --> 00:55:33,279 Speaker 3: All right, Yeah, go ahead and make an attack role. 1105 00:55:34,440 --> 00:55:35,160 Speaker 2: I cheer you on. 1106 00:55:39,680 --> 00:55:44,040 Speaker 5: Oh that was a not too listeners. That wasn't that too? 1107 00:55:44,760 --> 00:55:45,799 Speaker 5: I think I only had three. 1108 00:55:47,360 --> 00:55:49,520 Speaker 3: Was that your attack roll or was that a damage? No? 1109 00:55:49,640 --> 00:55:50,640 Speaker 5: That was my attack roll? 1110 00:55:51,719 --> 00:55:58,400 Speaker 3: Oh oh I see, yeah, No, that's not gonna do it. 1111 00:55:58,520 --> 00:56:00,200 Speaker 3: You do still have one action left if you want 1112 00:56:00,200 --> 00:56:00,759 Speaker 3: to swing again? 1113 00:56:02,280 --> 00:56:04,040 Speaker 2: How much does it take to heel? Is it one action? 1114 00:56:04,480 --> 00:56:05,200 Speaker 5: I could heal. 1115 00:56:05,120 --> 00:56:08,279 Speaker 3: Myself for one You could use the one action version 1116 00:56:08,320 --> 00:56:10,600 Speaker 3: of heel on yourself, which would heal yourself for one da. 1117 00:56:12,480 --> 00:56:14,040 Speaker 5: I don't think I want to do that right now? 1118 00:56:14,400 --> 00:56:15,640 Speaker 5: I'm in combat? 1119 00:56:16,160 --> 00:56:16,279 Speaker 6: Uh? 1120 00:56:16,880 --> 00:56:20,239 Speaker 5: Do I want to swing again? Does anybody really want 1121 00:56:20,239 --> 00:56:20,839 Speaker 5: a plus one? 1122 00:56:21,440 --> 00:56:21,640 Speaker 3: Yeah? 1123 00:56:22,960 --> 00:56:26,520 Speaker 5: All right, a plus one? 1124 00:56:27,480 --> 00:56:30,560 Speaker 3: All right? So it sounds like you're casting guidance on Trent. 1125 00:56:31,120 --> 00:56:32,319 Speaker 3: Who is going next? 1126 00:56:32,560 --> 00:56:33,040 Speaker 1: Damn right? 1127 00:56:33,160 --> 00:56:34,960 Speaker 3: So trans you're still on the ladder, Okay? 1128 00:56:35,239 --> 00:56:36,120 Speaker 1: Can I climb up? Now? 1129 00:56:36,280 --> 00:56:37,680 Speaker 3: Yeah? You can climb up. Let me go ahead and 1130 00:56:37,680 --> 00:56:38,080 Speaker 3: move you down. 1131 00:56:38,360 --> 00:56:42,200 Speaker 1: All right. I'm gonna climb up that fucker and then 1132 00:56:42,960 --> 00:56:46,000 Speaker 1: first enemy I see, I'm gonna pull the shotgun off 1133 00:56:46,040 --> 00:56:48,719 Speaker 1: my back and I'm gonna empty a shitload of rocks 1134 00:56:48,760 --> 00:56:50,319 Speaker 1: and gunpowder into that son of a bitch. 1135 00:56:52,080 --> 00:56:54,240 Speaker 3: All right, you climb up to the top of the ladder, 1136 00:56:54,440 --> 00:56:57,719 Speaker 3: draw your your your blunderbuss, and fire it into the 1137 00:56:57,800 --> 00:57:00,680 Speaker 3: wounded boggard. You damn you give me a chack roll. 1138 00:57:00,920 --> 00:57:01,719 Speaker 1: And that's a three. 1139 00:57:04,880 --> 00:57:08,800 Speaker 3: So I will remind you that you do still have 1140 00:57:08,920 --> 00:57:09,160 Speaker 3: a hero. 1141 00:57:09,400 --> 00:57:13,880 Speaker 1: You know what, I'll use that now, fuck it? Yeah yeah, okay, okay, 1142 00:57:14,200 --> 00:57:17,400 Speaker 1: that's a good time to use it. Natural twenty. 1143 00:57:17,560 --> 00:57:18,480 Speaker 3: Hey it works. 1144 00:57:21,880 --> 00:57:25,880 Speaker 1: Let's say there we go. I called it a shotgun. 1145 00:57:25,960 --> 00:57:28,240 Speaker 1: It's technically a handgun, but it's a handgun in the 1146 00:57:28,360 --> 00:57:30,720 Speaker 1: old ancient sense. So it is a shotgun. It's just 1147 00:57:30,800 --> 00:57:33,840 Speaker 1: a smooth bore tube that you throw whatever and gunpowder into. 1148 00:57:34,520 --> 00:57:37,520 Speaker 1: So that I don't have to support the evil arms 1149 00:57:37,560 --> 00:57:39,920 Speaker 1: industry by buying bullets. I just make my bullets with 1150 00:57:40,040 --> 00:57:42,640 Speaker 1: rocks and pieces of glass and that one guy's jawbone. 1151 00:57:43,120 --> 00:57:44,200 Speaker 4: There's legos in there. 1152 00:57:44,800 --> 00:57:47,520 Speaker 1: There's some legos in there. Sure pieces of people? 1153 00:57:47,640 --> 00:57:49,760 Speaker 3: Why not? All right, go ahead and roll damage. 1154 00:57:49,880 --> 00:57:51,920 Speaker 1: Okay, so it's a one D six. I'm guessing it's 1155 00:57:52,000 --> 00:57:52,560 Speaker 1: times too. 1156 00:57:53,440 --> 00:57:55,680 Speaker 3: Yeah, just just roll the D six and then multiply 1157 00:57:55,800 --> 00:57:56,120 Speaker 3: by two. 1158 00:57:56,480 --> 00:57:59,480 Speaker 1: All right, that's a six twelve. 1159 00:58:00,560 --> 00:58:05,080 Speaker 3: Go, So you level this archaic firearm that you've hand 1160 00:58:05,160 --> 00:58:08,880 Speaker 3: built yourself directly in the center of this boggart's chest 1161 00:58:09,240 --> 00:58:12,160 Speaker 3: and just blow it right out. The boggard falls in 1162 00:58:12,280 --> 00:58:14,600 Speaker 3: a heap of gore and viscera. 1163 00:58:15,920 --> 00:58:16,960 Speaker 5: Would you say it's croaked? 1164 00:58:17,600 --> 00:58:17,760 Speaker 4: Oh? 1165 00:58:21,800 --> 00:58:25,760 Speaker 2: Don't put people in cages, I say to the corpse, Yeah, that. 1166 00:58:25,880 --> 00:58:28,440 Speaker 3: Particular bargard won't be doing that anymore because it is 1167 00:58:28,560 --> 00:58:33,320 Speaker 3: very much dead. The other Boggard his eyes go incredibly 1168 00:58:33,480 --> 00:58:37,280 Speaker 3: wide when he sees that you just blew his friend away, 1169 00:58:38,040 --> 00:58:39,240 Speaker 3: but he is uninjured. 1170 00:58:40,360 --> 00:58:42,720 Speaker 1: I'm gonna look back to spite and say, boss, I 1171 00:58:42,840 --> 00:58:45,320 Speaker 1: definitely did that because of the cages. One hundred percent 1172 00:58:45,640 --> 00:58:48,040 Speaker 1: all about the cages. Totally a cage thing. 1173 00:58:49,040 --> 00:58:50,520 Speaker 2: Yeah, I believe you. 1174 00:58:51,200 --> 00:58:55,760 Speaker 3: Well. The other Boggard now considers every other threat here 1175 00:58:55,920 --> 00:58:59,840 Speaker 3: secondary to the lunatic with the boomstick, and he is 1176 00:59:00,120 --> 00:59:03,160 Speaker 3: going to attempt to hit Trent with its morning star. 1177 00:59:03,920 --> 00:59:08,080 Speaker 3: Here we go, and I rolled a critical failure, so 1178 00:59:08,280 --> 00:59:11,840 Speaker 3: that's definitely gonna miss sweet. It is going to attempt 1179 00:59:11,880 --> 00:59:15,400 Speaker 3: to hit you again. Oh my god, it's panicking. It's 1180 00:59:15,520 --> 00:59:19,800 Speaker 3: just swinging wildly right now. It takes three wild panic 1181 00:59:19,920 --> 00:59:23,000 Speaker 3: swings that you desperate to try and kill you before 1182 00:59:23,040 --> 00:59:26,800 Speaker 3: you can use that gently weapon again. But in its panic, 1183 00:59:26,880 --> 00:59:30,600 Speaker 3: it doesn't hit you at all. All right, That is 1184 00:59:30,640 --> 00:59:33,880 Speaker 3: the end of the Bargaret's turn, and possibly it's life spiked. 1185 00:59:33,920 --> 00:59:36,400 Speaker 2: It is your turn, okay, so I am going to 1186 00:59:37,400 --> 00:59:41,400 Speaker 2: use my weapons surge, and I am going to take 1187 00:59:41,440 --> 00:59:44,640 Speaker 2: a swing at this thing with So basically I'm calling 1188 00:59:44,800 --> 00:59:49,280 Speaker 2: upon Malani to guide my hand. I yell Malani, guide 1189 00:59:49,320 --> 00:59:52,840 Speaker 2: my hand, and then think later, I really got to 1190 00:59:52,880 --> 00:59:54,480 Speaker 2: find a cooler way to say that. But that's what 1191 00:59:54,800 --> 00:59:57,520 Speaker 2: character thinks internally. Margaret has no qualms with the way 1192 00:59:57,560 --> 01:00:03,480 Speaker 2: that she said it. Sure, and I rolled nine plus 1193 01:00:03,760 --> 01:00:05,880 Speaker 2: eight is seventeen. 1194 01:00:05,440 --> 01:00:10,160 Speaker 3: To hit seventeen you are going to hit with Mulaney's blessing. 1195 01:00:10,720 --> 01:00:14,160 Speaker 2: It lands true, amazing, and then I'm going to do 1196 01:00:15,120 --> 01:00:20,240 Speaker 2: eight bludgeoning damage and five spirit damage, so a total 1197 01:00:20,320 --> 01:00:21,320 Speaker 2: of thirteen damage. 1198 01:00:21,880 --> 01:00:25,080 Speaker 3: That is an equally impressive hit to the boomstick, not 1199 01:00:25,240 --> 01:00:27,720 Speaker 3: that he can really compare, because I mean, it's just 1200 01:00:27,840 --> 01:00:31,000 Speaker 3: not as terrifying as blowing his friend's chest open. But 1201 01:00:31,120 --> 01:00:34,640 Speaker 3: that hurt really bad. Your morning Star lands true, and 1202 01:00:35,160 --> 01:00:38,560 Speaker 3: the Barker looks pretty badly injured. He is bleeding very 1203 01:00:38,680 --> 01:00:41,000 Speaker 3: heavily from the side of his head, but he is 1204 01:00:41,200 --> 01:00:41,920 Speaker 3: still up. 1205 01:00:42,400 --> 01:00:44,960 Speaker 2: I decide that rather than raising my shield, which is 1206 01:00:45,040 --> 01:00:47,600 Speaker 2: what I got taught in class to do, I'm just 1207 01:00:47,760 --> 01:00:51,440 Speaker 2: so angry that I'm taking another swing, all right, And 1208 01:00:51,560 --> 01:00:54,880 Speaker 2: that's a seventeen plus two for a total of nineteen. 1209 01:00:55,280 --> 01:00:56,880 Speaker 3: That is going to hit as well, even with the 1210 01:00:56,960 --> 01:01:01,000 Speaker 3: penalty and twelve damage another twelve. 1211 01:01:02,760 --> 01:01:07,000 Speaker 2: Don't put people in cages so. 1212 01:01:08,160 --> 01:01:13,560 Speaker 3: That poor Boggart. Jesu's friend get blown to pieces. Desperately 1213 01:01:13,720 --> 01:01:18,040 Speaker 3: tries to kill the guy with the boomstick, completely ignoring 1214 01:01:19,720 --> 01:01:23,560 Speaker 3: the deadly morning star coming for the side of his head. Yeah, 1215 01:01:23,880 --> 01:01:30,520 Speaker 3: and within three seconds he's down and dead. He is ruined. 1216 01:01:30,840 --> 01:01:33,320 Speaker 3: You have caved in the side of his head. Both 1217 01:01:33,400 --> 01:01:35,640 Speaker 3: of the Boggarts have been defeated. They had such high 1218 01:01:35,680 --> 01:01:40,120 Speaker 3: hopes and then you brought explosives to bear. It's almost unfair. 1219 01:01:42,840 --> 01:01:45,600 Speaker 2: I immediately take their morning stars off their corpses, just 1220 01:01:45,720 --> 01:01:49,320 Speaker 2: they don't deserve morning stars before anything else happens. 1221 01:01:50,000 --> 01:01:52,480 Speaker 3: So that is the end of the combat. Both of 1222 01:01:52,560 --> 01:01:56,560 Speaker 3: the Boggards have been slain. 1223 01:01:58,000 --> 01:01:58,400 Speaker 4: We did it. 1224 01:02:00,640 --> 01:02:03,000 Speaker 1: I think we can safely say we saved all those 1225 01:02:03,080 --> 01:02:04,600 Speaker 1: people's lives. Time to leave. 1226 01:02:05,720 --> 01:02:07,480 Speaker 2: I think we should get them out of the cages. 1227 01:02:08,360 --> 01:02:13,040 Speaker 4: Why would we do that. Oh, I'm gonna throw them 1228 01:02:13,080 --> 01:02:14,560 Speaker 4: a lock picking kid. Yeah. 1229 01:02:14,760 --> 01:02:14,960 Speaker 3: Yeah. 1230 01:02:15,160 --> 01:02:17,600 Speaker 1: You teach a man to fish, and then it gets lazy. 1231 01:02:18,200 --> 01:02:19,080 Speaker 2: They're unconscious. 1232 01:02:19,640 --> 01:02:23,000 Speaker 4: I filled down that hole and let me tell you fight. 1233 01:02:23,160 --> 01:02:25,400 Speaker 4: You don't have the lived experience that I do. Falling 1234 01:02:25,480 --> 01:02:30,480 Speaker 4: down a hole fucking sucks, So don't live like I did. 1235 01:02:31,200 --> 01:02:34,920 Speaker 3: I'll say this. With the Bargaarts defeated, the two villagers 1236 01:02:35,000 --> 01:02:38,000 Speaker 3: trapped in the cage feebly moaned in their sleep. 1237 01:02:38,720 --> 01:02:41,400 Speaker 1: Oh brother, a villagers love doing that. 1238 01:02:42,120 --> 01:02:44,960 Speaker 3: The cage hangs on a chain attached to the broken 1239 01:02:45,000 --> 01:02:49,200 Speaker 3: windmill gears up above. Several loose boards lie about, but 1240 01:02:49,360 --> 01:02:52,560 Speaker 3: the floor directly beneath the cage has given way, making 1241 01:02:52,720 --> 01:02:57,120 Speaker 3: any fall from that height a dangerous proposition. I'll fucking 1242 01:02:57,240 --> 01:03:02,720 Speaker 3: say squash would indeed know. Perhaps there is some clue 1243 01:03:02,760 --> 01:03:04,520 Speaker 3: on how to free them in the Boggart betting on 1244 01:03:04,600 --> 01:03:07,200 Speaker 3: the other side of the room, So the top floor 1245 01:03:07,240 --> 01:03:09,600 Speaker 3: of this, you know, taking a look around, it's pretty 1246 01:03:09,640 --> 01:03:11,320 Speaker 3: clear that the far side of the room over there, 1247 01:03:11,920 --> 01:03:14,360 Speaker 3: it looks like the Boggarts may have been camping there. 1248 01:03:14,600 --> 01:03:17,240 Speaker 3: It looks like there's betting and a fire pit up here, 1249 01:03:17,320 --> 01:03:19,800 Speaker 3: which seems kind of dangerous, although it does look like 1250 01:03:19,840 --> 01:03:23,040 Speaker 3: they put their fire pit on top of a large stone. 1251 01:03:23,920 --> 01:03:26,760 Speaker 2: Now, well, them are fine, murdy, can you heal them? 1252 01:03:27,440 --> 01:03:29,040 Speaker 5: I need to be close to them. But if we 1253 01:03:29,560 --> 01:03:30,840 Speaker 5: find how to get them down. 1254 01:03:31,360 --> 01:03:33,560 Speaker 1: I can get this cage open. I can get this 1255 01:03:33,680 --> 01:03:34,880 Speaker 1: cage open real easy. 1256 01:03:35,080 --> 01:03:37,120 Speaker 4: Well you should do it, no questions that all right. 1257 01:03:38,160 --> 01:03:40,360 Speaker 2: The problem is that there's multiple things we want, and 1258 01:03:40,520 --> 01:03:42,640 Speaker 2: one of them is the cage open. But we also 1259 01:03:42,760 --> 01:03:45,480 Speaker 2: want those two people rescued safely, and so the way 1260 01:03:45,520 --> 01:03:48,680 Speaker 2: that I'm guessing your thinking is unlikely to be as 1261 01:03:48,720 --> 01:03:51,240 Speaker 2: successful as what I think we should do, which is 1262 01:03:51,600 --> 01:03:54,280 Speaker 2: look around for a little bit and then figure out 1263 01:03:54,400 --> 01:03:57,400 Speaker 2: how to you know, use the glave to bring the 1264 01:03:57,480 --> 01:04:01,160 Speaker 2: cage closer or we don't know oh yet, but probably 1265 01:04:01,280 --> 01:04:01,920 Speaker 2: not bombs. 1266 01:04:02,360 --> 01:04:03,600 Speaker 4: Probably not bombs. 1267 01:04:04,480 --> 01:04:06,840 Speaker 1: I mean, okay, boss, I hear what you're saying. Let 1268 01:04:06,920 --> 01:04:08,840 Speaker 1: me just make one note, which is that none of 1269 01:04:08,880 --> 01:04:14,200 Speaker 1: these people are exactly lookers, and we all know scars 1270 01:04:14,240 --> 01:04:17,560 Speaker 1: are hot. I'm just saying. 1271 01:04:19,160 --> 01:04:20,800 Speaker 4: None of them are New York eight. 1272 01:04:21,000 --> 01:04:23,080 Speaker 2: If they would survive, then that might make sense. 1273 01:04:23,120 --> 01:04:25,400 Speaker 1: But if they die in the problem, people often survive. 1274 01:04:25,480 --> 01:04:29,520 Speaker 4: If often isn't people survive every day spite. 1275 01:04:29,880 --> 01:04:31,040 Speaker 2: Sometimes the wrong people. 1276 01:04:31,240 --> 01:04:34,360 Speaker 1: I've survived me blowing myself up. Look, I'm not gonna 1277 01:04:34,360 --> 01:04:36,680 Speaker 1: push options on the table, though. 1278 01:04:37,280 --> 01:04:39,680 Speaker 4: I go over to all the betting and I like 1279 01:04:39,880 --> 01:04:42,480 Speaker 4: kick it down the hole, so it's underneath the cage. 1280 01:04:42,800 --> 01:04:44,480 Speaker 3: Let me describe a couple of things that you can 1281 01:04:44,520 --> 01:04:47,680 Speaker 3: go investigate if you want. There's the betting, which looks 1282 01:04:47,680 --> 01:04:51,160 Speaker 3: like it's made out of moss. There's the campfire, which 1283 01:04:51,240 --> 01:04:54,680 Speaker 3: has a small kettle on it and a small bag 1284 01:04:54,800 --> 01:04:56,640 Speaker 3: next to it. It looks like they've been cooking stuff. 1285 01:04:57,000 --> 01:04:59,959 Speaker 3: There is a barrel in the corner that looks recent 1286 01:05:00,480 --> 01:05:03,680 Speaker 3: like they put the lid on. There's a wheelbarrow next 1287 01:05:03,720 --> 01:05:06,080 Speaker 3: to that. So that's kind of what you got that's up. 1288 01:05:06,000 --> 01:05:07,880 Speaker 2: Here that you can also want to search the bodies. 1289 01:05:09,080 --> 01:05:12,600 Speaker 3: First things first, it sounded like Squash was going to 1290 01:05:12,720 --> 01:05:14,920 Speaker 3: kick the betting down the hole. When you do this, 1291 01:05:15,960 --> 01:05:20,080 Speaker 3: you uncover that underneath one pile of the betting is 1292 01:05:20,120 --> 01:05:22,640 Speaker 3: a long pole with a hook on it that looks 1293 01:05:22,680 --> 01:05:25,320 Speaker 3: like you could easily use it. Just snatch the cage 1294 01:05:25,360 --> 01:05:26,400 Speaker 3: and pull it over to the edge. 1295 01:05:26,960 --> 01:05:28,000 Speaker 4: Squash wins again. 1296 01:05:28,120 --> 01:05:32,280 Speaker 3: Maybe, so that's what Squash was doing. I want to 1297 01:05:32,320 --> 01:05:34,680 Speaker 3: go around the table and ask what other folks were 1298 01:05:34,720 --> 01:05:37,280 Speaker 3: doing as well. So Murdy, it sounded like you were 1299 01:05:37,320 --> 01:05:38,520 Speaker 3: interested in the campfire. 1300 01:05:39,080 --> 01:05:41,240 Speaker 6: Yes, I would like to invest to get the campfire please, 1301 01:05:41,320 --> 01:05:44,160 Speaker 6: and then perhaps light the fire, to put my soup 1302 01:05:44,280 --> 01:05:46,200 Speaker 6: over the fire, to keep it an even one sixty 1303 01:05:46,240 --> 01:05:48,080 Speaker 6: five degrees, so that I can kind. 1304 01:05:47,920 --> 01:05:50,840 Speaker 5: Of keep it very important everybody, including the people. 1305 01:05:53,440 --> 01:05:55,440 Speaker 3: So could you give me a perception check? 1306 01:05:55,720 --> 01:06:00,400 Speaker 5: Sure cam, boss, that was eleven plus seven eighteen. 1307 01:06:01,520 --> 01:06:04,120 Speaker 3: So next to the stones, tucked into them, you find 1308 01:06:04,200 --> 01:06:08,480 Speaker 3: a small bag that when you open it, it contains 1309 01:06:08,640 --> 01:06:15,800 Speaker 3: some fungus, some rather strange looking fungus, very acrid smelling. 1310 01:06:16,400 --> 01:06:18,840 Speaker 5: Can I roll a nature check to identify the fungus? 1311 01:06:19,960 --> 01:06:20,760 Speaker 3: You sure can? 1312 01:06:21,320 --> 01:06:27,400 Speaker 5: Sure can? Oh, that was an at twenty plus seven 1313 01:06:27,600 --> 01:06:28,360 Speaker 5: is twenty seven. 1314 01:06:28,480 --> 01:06:31,240 Speaker 3: So you look at it and what you learn is 1315 01:06:31,320 --> 01:06:34,800 Speaker 3: what it isn't. What it isn't is any fungus you 1316 01:06:34,840 --> 01:06:38,880 Speaker 3: would naturally find in the swamp. Now, maybe it's a 1317 01:06:39,000 --> 01:06:42,880 Speaker 3: rare fungus you just haven't heard of, but it's definitely 1318 01:06:43,080 --> 01:06:46,720 Speaker 3: something weird and you definitely think you probably shouldn't eat it. 1319 01:06:46,800 --> 01:06:48,200 Speaker 3: By the way it smells, do. 1320 01:06:48,240 --> 01:06:51,600 Speaker 4: You think it could reveal you to yourself? 1321 01:06:52,360 --> 01:06:55,080 Speaker 3: I mean, that's not what the check revealed, but there's 1322 01:06:55,160 --> 01:06:56,120 Speaker 3: one way to find out. 1323 01:06:56,920 --> 01:06:58,440 Speaker 1: I give us a good idea of what the real 1324 01:06:58,520 --> 01:07:03,040 Speaker 1: gods are. No offense, boss, I'm taking so. 1325 01:07:03,440 --> 01:07:06,520 Speaker 3: Trance spiked or either one of you wanting to investigate anything. 1326 01:07:06,600 --> 01:07:08,640 Speaker 3: There's a barrel and a wheelbarrow. 1327 01:07:09,320 --> 01:07:10,400 Speaker 2: I'm searching the bodies. 1328 01:07:10,760 --> 01:07:13,000 Speaker 1: These people in the cage are asleep, right, Yeah, it 1329 01:07:13,040 --> 01:07:15,040 Speaker 1: looks like it. I'm gonna walk up to the cage 1330 01:07:15,440 --> 01:07:17,880 Speaker 1: and discharge a firearm just next. 1331 01:07:17,720 --> 01:07:22,240 Speaker 3: To them, sure, just so close that there's no way 1332 01:07:22,240 --> 01:07:23,200 Speaker 3: they're going to sleep through. 1333 01:07:23,120 --> 01:07:29,960 Speaker 1: That, and say, wakey, wakey, you're being rescued. Yeah, congratulations, 1334 01:07:30,000 --> 01:07:30,760 Speaker 1: you're saved. 1335 01:07:32,240 --> 01:07:37,160 Speaker 3: So you fire off the handguard, much to everyone else's surprise. However, 1336 01:07:37,240 --> 01:07:39,520 Speaker 3: the one pair of folks who do not seem surprised 1337 01:07:39,560 --> 01:07:42,440 Speaker 3: by it are the two villagers who continue to sleep 1338 01:07:42,600 --> 01:07:44,080 Speaker 3: inside the cage. They don't wake up. 1339 01:07:44,160 --> 01:07:46,440 Speaker 1: Okay, so these guys are pretty rude. I think we 1340 01:07:46,480 --> 01:07:50,720 Speaker 1: can be honest about that. Like, I'm offended at this point. 1341 01:07:50,760 --> 01:07:51,840 Speaker 1: We put a lot of work into this. 1342 01:07:52,160 --> 01:07:54,520 Speaker 2: I wonder if it's a magical tea that puts them 1343 01:07:54,560 --> 01:07:54,960 Speaker 2: to sleep. 1344 01:07:56,840 --> 01:07:59,959 Speaker 5: Can I make a medicine check on the fungus please? 1345 01:08:00,040 --> 01:08:04,240 Speaker 3: Yes, I'll get to that. Yes you can. So they 1346 01:08:04,280 --> 01:08:06,360 Speaker 3: didn't wake up spite. In the meanwhile, you were checking 1347 01:08:06,440 --> 01:08:09,680 Speaker 3: the boggarts for their gear. They're wearing studded leather armor. 1348 01:08:09,760 --> 01:08:13,160 Speaker 3: They have morning stars, they have slings with sling bullets. 1349 01:08:13,680 --> 01:08:15,600 Speaker 3: They both have a little bit of money on them. 1350 01:08:16,040 --> 01:08:20,840 Speaker 3: You find about twenty two pieces of silver and eight 1351 01:08:20,960 --> 01:08:21,599 Speaker 3: gold pieces. 1352 01:08:22,120 --> 01:08:24,720 Speaker 2: Nice, Okay, I take the gold in the silver, I 1353 01:08:24,760 --> 01:08:27,519 Speaker 2: will divate it up in a moment, And I take 1354 01:08:27,880 --> 01:08:30,320 Speaker 2: the two morning stars and I put them in my pack, 1355 01:08:30,439 --> 01:08:33,840 Speaker 2: not necessarily to sell them or anything, although I can 1356 01:08:33,960 --> 01:08:35,719 Speaker 2: I will, but just to bury them in the swamp 1357 01:08:35,760 --> 01:08:37,599 Speaker 2: so that they're never used for such a purpose. 1358 01:08:37,640 --> 01:08:42,720 Speaker 3: Again, that's fair, that's fair. You wouldn't want that. They 1359 01:08:42,760 --> 01:08:44,920 Speaker 3: don't appear to have anything else of value on them. 1360 01:08:46,160 --> 01:08:49,559 Speaker 4: I want to investigate this barrel, hoping that there are 1361 01:08:49,760 --> 01:08:53,160 Speaker 4: some nefarious objects in it that I can sell to 1362 01:08:53,880 --> 01:08:54,800 Speaker 4: off putting people. 1363 01:08:55,880 --> 01:08:58,160 Speaker 3: So you take a look inside the barrel and it 1364 01:08:58,240 --> 01:09:02,200 Speaker 3: looks like a collection of objects, and from their different 1365 01:09:02,360 --> 01:09:05,120 Speaker 3: make and their different condition, it looks like this is 1366 01:09:05,200 --> 01:09:08,280 Speaker 3: just stuff the Boggarts may have collected over the past 1367 01:09:08,960 --> 01:09:11,800 Speaker 3: few weeks. You don't know. According to people in Bogbottom, 1368 01:09:12,040 --> 01:09:14,960 Speaker 3: more people than this have disappeared. These were just the 1369 01:09:15,120 --> 01:09:18,479 Speaker 3: most recent two that disappeared near the mill. And it's 1370 01:09:18,560 --> 01:09:21,479 Speaker 3: quite possible that these boggards were responsible for more than 1371 01:09:21,760 --> 01:09:25,360 Speaker 3: just two people disappearing. But in the bottom you see 1372 01:09:26,120 --> 01:09:30,599 Speaker 3: four scrolls that are all bound up together. There are 1373 01:09:30,800 --> 01:09:35,200 Speaker 3: a handful of small fials with some sort of red 1374 01:09:35,200 --> 01:09:38,960 Speaker 3: bubbling liquid in them. There is a rather nice looking sword, 1375 01:09:39,600 --> 01:09:42,280 Speaker 3: and there is also a rather nice looking rapier. 1376 01:09:44,280 --> 01:09:48,799 Speaker 4: Ooh my goodness, gracious he gads. 1377 01:09:49,479 --> 01:09:51,320 Speaker 3: And at the same time, squash, can you give me 1378 01:09:51,479 --> 01:09:52,479 Speaker 3: a perception check? 1379 01:09:53,240 --> 01:09:59,400 Speaker 4: I would love eleven plus five is a sixteen? 1380 01:10:00,800 --> 01:10:02,160 Speaker 3: Yeah, you take a look around the barrel, but you 1381 01:10:02,200 --> 01:10:04,519 Speaker 3: don't seem to find anything else of interest. 1382 01:10:05,040 --> 01:10:07,439 Speaker 4: Oh that's too bad, nobody else should do that. 1383 01:10:10,960 --> 01:10:12,240 Speaker 3: Yeah, nothing there? 1384 01:10:12,640 --> 01:10:14,920 Speaker 2: Oh, well, who wants some. 1385 01:10:15,040 --> 01:10:17,839 Speaker 4: Of these vials and swords? Vials? 1386 01:10:17,920 --> 01:10:18,320 Speaker 1: You say? 1387 01:10:18,360 --> 01:10:20,599 Speaker 2: Oh, anything good in that barrel. I'm gonna go dig 1388 01:10:20,640 --> 01:10:21,439 Speaker 2: through the barrel too. 1389 01:10:21,840 --> 01:10:23,639 Speaker 4: I want Tran to check out these vials. 1390 01:10:24,600 --> 01:10:25,759 Speaker 1: I will check out the vials. 1391 01:10:26,160 --> 01:10:30,120 Speaker 3: Sure, well, we'll keep this nice and simple spite. Give 1392 01:10:30,200 --> 01:10:33,040 Speaker 3: me a perception check, Trance. You look at these four 1393 01:10:33,240 --> 01:10:37,880 Speaker 3: vials and you immediately recognize your favorite. These are four 1394 01:10:38,400 --> 01:10:39,679 Speaker 3: lesser alchemist fires. 1395 01:10:39,760 --> 01:10:43,080 Speaker 1: Oh excellent. These are useless for everyone but me, so 1396 01:10:43,160 --> 01:10:44,599 Speaker 1: I'll just keep these in my belt. 1397 01:10:45,000 --> 01:10:47,840 Speaker 3: So basically, this works like just having four extra that 1398 01:10:47,960 --> 01:10:49,439 Speaker 3: don't go bad at the end of the day. You 1399 01:10:49,520 --> 01:10:50,920 Speaker 3: can keep these as long as you want. 1400 01:10:51,479 --> 01:10:53,200 Speaker 1: Excellent, I'm gonna add that to my sheet. 1401 01:10:53,840 --> 01:10:55,840 Speaker 2: I rolled in nineteen plus four, so twenty three. 1402 01:10:56,720 --> 01:10:58,679 Speaker 3: This barrel has a false bottom. 1403 01:10:59,160 --> 01:11:03,040 Speaker 2: I'm gonna say, oh, there's more stuff underneath, I think, 1404 01:11:03,240 --> 01:11:04,920 Speaker 2: and I'm gonna pry open the false bottom. 1405 01:11:06,120 --> 01:11:07,240 Speaker 4: That's classic spite. 1406 01:11:07,360 --> 01:11:08,240 Speaker 1: Are there more vials? 1407 01:11:08,800 --> 01:11:13,120 Speaker 3: So there actually are two more small glass vials. But 1408 01:11:13,200 --> 01:11:16,639 Speaker 3: these ones don't look like bombs. These ones are thin 1409 01:11:16,760 --> 01:11:18,920 Speaker 3: and narrow, and they have a blue liquid in them, 1410 01:11:19,520 --> 01:11:21,599 Speaker 3: And after checking them out for just a moment, you're 1411 01:11:21,600 --> 01:11:26,120 Speaker 3: pretty sure these are elixirs of life. These are also 1412 01:11:26,240 --> 01:11:29,840 Speaker 3: alchemical items that heal you. For one D six plus 1413 01:11:29,960 --> 01:11:31,840 Speaker 3: one down, there's two of them. 1414 01:11:31,920 --> 01:11:35,439 Speaker 1: Sorry, guys, these are useless. They don't explode or anything. 1415 01:11:36,200 --> 01:11:37,760 Speaker 3: No no, no, no, no no no, these just throw 1416 01:11:37,800 --> 01:11:38,240 Speaker 3: them away. 1417 01:11:39,400 --> 01:11:41,200 Speaker 4: I throw one over my shoulder. 1418 01:11:42,280 --> 01:11:44,080 Speaker 2: As soon as you all look at them negatively, I 1419 01:11:44,120 --> 01:11:45,280 Speaker 2: put them in my own pocket. 1420 01:11:48,360 --> 01:11:50,080 Speaker 5: These are blasphemous. Only the soup peels. 1421 01:11:51,400 --> 01:11:55,640 Speaker 1: Oh yes, I will say those are healing thing immajigs. 1422 01:11:56,120 --> 01:11:58,439 Speaker 4: I'm like fighting spie. Like no, I hate them. 1423 01:11:59,120 --> 01:12:00,800 Speaker 1: Some alchemists prefer these. 1424 01:12:01,240 --> 01:12:03,200 Speaker 2: Why don't we get those people out of the cage 1425 01:12:03,240 --> 01:12:05,439 Speaker 2: and then figure out why they're still brother? 1426 01:12:05,880 --> 01:12:08,719 Speaker 4: Okay, I wander over to the cage. 1427 01:12:08,640 --> 01:12:12,120 Speaker 3: Right, So with the pole with the hook, you can 1428 01:12:12,200 --> 01:12:14,479 Speaker 3: attempt to pull the cage over to the edge so 1429 01:12:14,560 --> 01:12:17,360 Speaker 3: that you can more easily open it. Doing so requires 1430 01:12:17,400 --> 01:12:18,320 Speaker 3: an athletics check. 1431 01:12:19,080 --> 01:12:19,400 Speaker 4: I do that. 1432 01:12:19,640 --> 01:12:21,120 Speaker 3: Whoever's good at athletics should dry. 1433 01:12:21,160 --> 01:12:21,559 Speaker 2: I'm awesome. 1434 01:12:21,640 --> 01:12:23,360 Speaker 4: I got plus five plus seven. 1435 01:12:23,880 --> 01:12:24,640 Speaker 3: Oh you do it? 1436 01:12:25,200 --> 01:12:25,240 Speaker 5: What? 1437 01:12:25,520 --> 01:12:27,320 Speaker 3: And I will say this. The pole is long enough 1438 01:12:27,360 --> 01:12:28,960 Speaker 3: that you can both work on it, so one of 1439 01:12:29,040 --> 01:12:29,880 Speaker 3: you will aid the other. 1440 01:12:30,120 --> 01:12:30,639 Speaker 2: Okay, great? 1441 01:12:30,960 --> 01:12:33,120 Speaker 3: Oh hey, the best way to do that is to 1442 01:12:33,160 --> 01:12:35,439 Speaker 3: have the person with the smaller bonus roll the aid 1443 01:12:35,600 --> 01:12:37,480 Speaker 3: check and then the other person. 1444 01:12:37,840 --> 01:12:42,360 Speaker 4: A fucking teamwork baby. Yeah, well it's a nine plus five, 1445 01:12:42,439 --> 01:12:43,280 Speaker 4: so fourteen, and. 1446 01:12:43,320 --> 01:12:46,280 Speaker 2: Then I got a twelve plus seven is nineteen. 1447 01:12:46,560 --> 01:12:48,720 Speaker 3: The two of you, working together managed to pull the 1448 01:12:48,840 --> 01:12:52,640 Speaker 3: cage over to the edge, and then, frankly, it's not 1449 01:12:52,720 --> 01:12:56,439 Speaker 3: even really locked. It's just got like a simple rope latch, 1450 01:12:56,560 --> 01:12:58,280 Speaker 3: so you can kind of just open it and drag 1451 01:12:58,360 --> 01:13:02,120 Speaker 3: the villagers out. Now that the cage just on solid ground. However, 1452 01:13:02,240 --> 01:13:05,320 Speaker 3: once you have them. Nothing you can do can rouse them. 1453 01:13:05,560 --> 01:13:09,280 Speaker 3: They are entirely unconscious. They do appear to be almost 1454 01:13:09,479 --> 01:13:13,759 Speaker 3: like they're sleeping, but no amount of noise or shaking 1455 01:13:14,320 --> 01:13:17,120 Speaker 3: or anything. We'll wake them up. 1456 01:13:17,080 --> 01:13:20,040 Speaker 1: All right, I got an idea. There's a fire pit here, 1457 01:13:20,120 --> 01:13:22,479 Speaker 1: right there is, Murdy, do. 1458 01:13:22,560 --> 01:13:24,840 Speaker 2: You know anything about this condition? Or I wonder if 1459 01:13:24,880 --> 01:13:26,360 Speaker 2: the mushrooms was a sleeping tea? 1460 01:13:27,000 --> 01:13:29,280 Speaker 6: Well, I also wonder if the mushrooms were a sleeping tea. 1461 01:13:29,680 --> 01:13:32,479 Speaker 6: I do have a medics kit. I would like to 1462 01:13:33,760 --> 01:13:36,519 Speaker 6: investigate those mushrooms to see if they were like sleeping 1463 01:13:36,560 --> 01:13:39,200 Speaker 6: tea or poison, and then also potentially tree poison. 1464 01:13:39,920 --> 01:13:41,720 Speaker 1: Okay, well, well she's doing that. I'm gonna grab a 1465 01:13:41,760 --> 01:13:43,760 Speaker 1: piece of charcoal and I'm gonna take it over to 1466 01:13:43,800 --> 01:13:46,240 Speaker 1: one of the unconscious people and I'm gonna draw just 1467 01:13:46,320 --> 01:13:47,679 Speaker 1: a little dick on their face. 1468 01:13:51,439 --> 01:13:56,360 Speaker 3: It's an important Did it work? So Murdy, go ahead 1469 01:13:56,400 --> 01:13:58,320 Speaker 3: and give me a medicine check. All right? 1470 01:14:00,080 --> 01:14:02,000 Speaker 5: Well that was a nine plus seven or sixteen. 1471 01:14:02,479 --> 01:14:05,280 Speaker 3: You can't be certain, but you definitely aren't suspicious of 1472 01:14:05,360 --> 01:14:07,320 Speaker 3: this fungus. You found that it may have something to 1473 01:14:07,400 --> 01:14:10,439 Speaker 3: do with this. You do know that back in bog Bottom. 1474 01:14:10,840 --> 01:14:14,000 Speaker 3: The town elders amongst them had some pretty skilled healers 1475 01:14:14,040 --> 01:14:16,479 Speaker 3: who frankly have lived there their entire lives, so they 1476 01:14:16,560 --> 01:14:18,479 Speaker 3: may have a better idea of what you're dealing with. 1477 01:14:18,640 --> 01:14:21,360 Speaker 3: But you need to get the villagers back to them. Fortunately, 1478 01:14:21,400 --> 01:14:24,080 Speaker 3: you've got a wheelbarrow, so shouldn't be too hard to 1479 01:14:24,439 --> 01:14:26,720 Speaker 3: get these unconscious villagers back. 1480 01:14:27,760 --> 01:14:30,559 Speaker 2: There is a ladder in between, but it's going. 1481 01:14:30,560 --> 01:14:31,200 Speaker 3: To take some work. 1482 01:14:31,880 --> 01:14:32,759 Speaker 5: Who is that climbing? 1483 01:14:33,400 --> 01:14:33,599 Speaker 4: Yeah? 1484 01:14:33,720 --> 01:14:38,799 Speaker 2: And then both Trent and Spite are I feel reasonably strong? 1485 01:14:38,880 --> 01:14:41,960 Speaker 2: I feel like I can probably carry a part reasonably Yeah. 1486 01:14:42,360 --> 01:14:45,480 Speaker 3: In fact, the rest of the day is spent transporting 1487 01:14:45,560 --> 01:14:48,880 Speaker 3: the missing villagers back to the small swamp community of 1488 01:14:49,040 --> 01:14:54,040 Speaker 3: Bog Bottom while avoiding dun Meyer's many other dangers. Murders 1489 01:14:54,080 --> 01:14:57,080 Speaker 3: and whispers quickly turn to cheers as the townsfolk pour 1490 01:14:57,240 --> 01:15:00,200 Speaker 3: out of their stilt houses onto the wooden walkway to 1491 01:15:00,280 --> 01:15:05,479 Speaker 3: witness your triumphant return. The village elders quickly approach to 1492 01:15:05,560 --> 01:15:08,600 Speaker 3: hear the tale of the adventure. While La Drusa, the 1493 01:15:08,720 --> 01:15:13,280 Speaker 3: town healer, examines the unconscious villagers. The assembled crowd listens 1494 01:15:13,320 --> 01:15:16,840 Speaker 3: to the story with looks of grave concern. They've always 1495 01:15:16,880 --> 01:15:19,960 Speaker 3: had friendly relations with the local Boggards. A few even 1496 01:15:20,040 --> 01:15:22,439 Speaker 3: live in town, and learning that some have taken to 1497 01:15:22,560 --> 01:15:26,639 Speaker 3: kidnapping is a startling turn of events. Later that evening, 1498 01:15:26,720 --> 01:15:30,479 Speaker 3: the town throws a joyous beast and celebration. Yet after 1499 01:15:30,640 --> 01:15:34,360 Speaker 3: every bite of the feast and behind every song, there's 1500 01:15:34,400 --> 01:15:40,320 Speaker 3: a lingering feeling that cannot be shaken. This is far 1501 01:15:40,439 --> 01:15:44,400 Speaker 3: from over, and that is where we are going to 1502 01:15:44,640 --> 01:15:48,040 Speaker 3: end this second session of Down and the Frogs. I 1503 01:15:48,080 --> 01:15:49,640 Speaker 3: want to thank you all for playing. This was a 1504 01:15:49,680 --> 01:15:52,840 Speaker 3: lot of fun. I look forward to continuing our tale 1505 01:15:52,960 --> 01:15:54,320 Speaker 3: in the next chapter. 1506 01:15:54,640 --> 01:15:57,080 Speaker 2: And thanks everyone for listening. I don't know we should 1507 01:15:57,080 --> 01:15:59,280 Speaker 2: do plugs here at the end, but really quickly. I'm 1508 01:15:59,320 --> 01:16:01,000 Speaker 2: Margare Kiljoy. You can find me on the internet. 1509 01:16:01,840 --> 01:16:03,400 Speaker 4: I'll see you next time, Handsome. 1510 01:16:03,640 --> 01:16:04,040 Speaker 1: I'm I. 1511 01:16:04,280 --> 01:16:08,200 Speaker 4: Oh, I am bum Lung on the internet. Oh. I 1512 01:16:08,320 --> 01:16:11,480 Speaker 4: have another podcast. It's called The Spectacle. 1513 01:16:11,880 --> 01:16:13,280 Speaker 2: I was wondering when you're gonna tell people with the 1514 01:16:13,320 --> 01:16:15,000 Speaker 2: fact that you have a podcast called the Spectacle. 1515 01:16:15,400 --> 01:16:18,920 Speaker 4: I forgot about it, Robert. 1516 01:16:19,760 --> 01:16:23,160 Speaker 1: I also have a podcast and it's this. You're listening 1517 01:16:23,200 --> 01:16:26,040 Speaker 1: to it, so thank you. Please keep doing that. 1518 01:16:26,720 --> 01:16:28,840 Speaker 5: I also sort of have a podcast and it's sort 1519 01:16:28,880 --> 01:16:31,360 Speaker 5: of this, and I also have a zine that you 1520 01:16:31,439 --> 01:16:35,479 Speaker 5: can read and download about giving yourself an abortion Dangle 1521 01:16:35,479 --> 01:16:37,280 Speaker 5: Wilderness dot or called how to Do It Anyway. 1522 01:16:38,560 --> 01:16:40,880 Speaker 3: I don't have a podcast, but I'm enjoying being on 1523 01:16:41,000 --> 01:16:43,080 Speaker 3: this one. I do, however, have an awful lot of 1524 01:16:43,160 --> 01:16:45,720 Speaker 3: books and games you can buy, so go buy those. 1525 01:16:46,040 --> 01:16:48,040 Speaker 3: You can find me all over the internet at Jason 1526 01:16:48,120 --> 01:16:49,600 Speaker 3: Bowman b U L M A H. 1527 01:16:49,680 --> 01:16:52,680 Speaker 2: I all right, see y'all next week when the not 1528 01:16:53,000 --> 01:16:58,479 Speaker 2: over thing continues to not be over in dawn of the. 1529 01:17:06,520 --> 01:17:08,880 Speaker 1: It could Happen here as a production of cool Zone Media. 1530 01:17:09,120 --> 01:17:11,759 Speaker 6: For more podcasts from cool Zone Media, visit our website 1531 01:17:11,800 --> 01:17:14,920 Speaker 6: Coolzonemedia dot com or check us out on the iHeartRadio app, 1532 01:17:14,960 --> 01:17:17,439 Speaker 6: Apple Podcasts, or wherever you listen to podcasts. 1533 01:17:18,080 --> 01:17:20,200 Speaker 3: You can find sources for It could Happen Here, updated 1534 01:17:20,240 --> 01:17:23,240 Speaker 3: monthly at Coolzonmedia dot com slash sources. 1535 01:17:23,479 --> 01:17:24,280 Speaker 2: Thanks for listening.