WEBVTT - Facial Recognition Machinery, Part 2

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of

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<v Speaker 1>I Heart Radios How Stuff Works. Hey you, welcome to

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<v Speaker 1>Stuff to Blow your Mind. My name is Robert Lamb

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<v Speaker 1>and I'm Joe McCormick, and we're back today with part

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<v Speaker 1>two of our exploration of facial recognition machinery. Last time,

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<v Speaker 1>of course, we talked about uh some tech biz world

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<v Speaker 1>stuff that that may be highly relevant to your life,

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<v Speaker 1>especially in the near future. We talked about an artificial

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<v Speaker 1>intelligence company that was recently profiled in the New York

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<v Speaker 1>Times as uh selling a service to law enforcement that

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<v Speaker 1>would use while they stole your face right off your

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<v Speaker 1>head and scraped it from the Internet, and now they're

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<v Speaker 1>selling that to law enforcement as a tool supposedly for

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<v Speaker 1>identifying people with a high rate of accuracy, uh, linking

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<v Speaker 1>your anonymous face to all of the digital information that's

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<v Speaker 1>out there about you. Long story short, we're all boned

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<v Speaker 1>unless we, uh, you know, we actually you know, put

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<v Speaker 1>into place various laws and protections that that either keep

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<v Speaker 1>these technologies from fully coming online or make sure that

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<v Speaker 1>they are restricted from destroying the privacy at least of

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<v Speaker 1>you know, private individuals. And we'll talk more about that

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<v Speaker 1>aspect of the subject. I think in the next episode,

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<v Speaker 1>when we get more into the modern technology today, we

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<v Speaker 1>wanted to focus more on the biological world of facial recognition.

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<v Speaker 1>What's been learned in in recent decades in psychology and

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<v Speaker 1>neuroscience about the recognition of faces by animals like us, Right,

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<v Speaker 1>Because ultimately, I guess the counter argument is, Hey, we're

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<v Speaker 1>just trying to teach computers and phones to do what

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<v Speaker 1>humans do and what animals can do, and that is

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<v Speaker 1>look at a face and respond to it, identify the

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<v Speaker 1>individual behind that face. Right. And while that might be

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<v Speaker 1>something that scary as a capability for the machine to have,

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<v Speaker 1>it's something that's uh part of our survival history and

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<v Speaker 1>an important part of our social lives. Oh yeah, because

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<v Speaker 1>we go around every day, we're walking around, we're driving where,

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<v Speaker 1>you know, in an exercise class, etcetera. And our brain

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<v Speaker 1>is engaging in that exercise. Of which human is that?

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<v Speaker 1>Do I know that human weight? I think I know

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<v Speaker 1>that human weight? Further analysis reveals I do not. It's

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<v Speaker 1>a really funny thing actually, when you notice how much

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<v Speaker 1>your brain is just going who's that is that? Yeah,

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<v Speaker 1>it's like a it's a ridiculous amount of your your

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<v Speaker 1>processing power is eaten up with that narrative. Yeah. In fact,

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<v Speaker 1>I mean it makes that That's why solitude is sometimes nice,

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<v Speaker 1>because it just removes us from that exercise. Now, granted,

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<v Speaker 1>you could have too much solitude, and I guess maybe

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<v Speaker 1>the brain ends up using all that energy that it

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<v Speaker 1>would use towards identifying or trying to identify strangers towards

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<v Speaker 1>new and destructive things. But yeah, for the most part,

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<v Speaker 1>it is an important part of making your way around

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<v Speaker 1>human society. Now, at the risk of sounding like I'm

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<v Speaker 1>making excuses, I gotta say, hand, this is a complicated subject.

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<v Speaker 1>This is one of those where the deeper I dug

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<v Speaker 1>into it, the more and more it just seemed like

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<v Speaker 1>we were missing out on So I mean, I think

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<v Speaker 1>we just have to preface this by saying it's impossible

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<v Speaker 1>for us to do the whole subject of biological facial

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<v Speaker 1>recognition justice in this episode. We'll do our best in

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<v Speaker 1>a reasonable length of time. Yeah, I find like it's

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<v Speaker 1>easy to sort of glimpse the complexity of it when

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<v Speaker 1>you engage in exercises like say, attempting to draw a

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<v Speaker 1>face that you know. And granted that involves artistic ability

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<v Speaker 1>and talent. That is, sometimes the talented is underdeveloped, but still,

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<v Speaker 1>like even I find myself without having that talent, just

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<v Speaker 1>even the mental exercise of them trying to figure out, Okay,

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<v Speaker 1>if I was to draw Joe's face, Wait, what does

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<v Speaker 1>Joe look like? Again? Okay, I have to form the

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<v Speaker 1>picture in my mind and then I have to then

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<v Speaker 1>I second guess it. I'm like, is that really what

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<v Speaker 1>Joe looks like? Or it's it's even it's even harder

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<v Speaker 1>if I'm not physically in the room with that individual

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<v Speaker 1>to really have horns and pointed teeth like that. Yeah,

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<v Speaker 1>So that's that's That's one side, but also just the

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<v Speaker 1>the idea of recalling faces like and granted we're dragging

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<v Speaker 1>in the complexity of of memory when we're doing that,

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<v Speaker 1>but I think it also hints that the it hints

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<v Speaker 1>at how difficult this is to really unwrap what happens

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<v Speaker 1>when we look at another face and identify it much

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<v Speaker 1>less when we recall it from memory. Now, we've discussed

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<v Speaker 1>face perception in the brain before, for example, in our

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<v Speaker 1>episodes on face blindness and in an episode called the

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<v Speaker 1>Doppelganger Network h And in these previous episodes, something that

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<v Speaker 1>we definitely talked about was the history of how our

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<v Speaker 1>understanding of facial recognition in the brain was illuminated by

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<v Speaker 1>studying cases of people with with malfunctions of facial recognition

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<v Speaker 1>in one way or another. Uh, primarily with the condition

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<v Speaker 1>that we talked about in the face blindness episode. It

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<v Speaker 1>is known as face blindness or prosopagnosia, which is a

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<v Speaker 1>condition with a somewhat misleading name if you go with

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<v Speaker 1>face blindness, because people with face blindness, I think it

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<v Speaker 1>would be best explained by saying they actually see face

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<v Speaker 1>is just fine. The real issue is that people with

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<v Speaker 1>this condition have difficulty recognizing faces, not seeing them right. Like.

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<v Speaker 1>One example I always come back to, and I think

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<v Speaker 1>I've probably brought this up in the show before, is

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<v Speaker 1>there's there's an excellent episode of that that television series

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<v Speaker 1>Hannibal about Hannibal Lecter, in which there's a character that

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<v Speaker 1>also has face blindness, and when they behold Hannibal Lecter

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<v Speaker 1>and a key scene, all they see is like a

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<v Speaker 1>featureless flesh mask because it's like they can't see the

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<v Speaker 1>face at all. That is not based on any of

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<v Speaker 1>the material we've looked at in an accounts that we've

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<v Speaker 1>read that is not what face blindness is. It sounds

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<v Speaker 1>like face blindness. The experience of face blindness is more

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<v Speaker 1>akin to say, when I look at some vegetation and

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<v Speaker 1>I asked myself, is that poison ivy? I know, I've

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<v Speaker 1>looked at a picture of poison ivy. I'm not sure

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<v Speaker 1>if that's poison ivy or not. It's not like I

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<v Speaker 1>don't see a plant. I just cannot identify it compared

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<v Speaker 1>to other plants of similar form and function, And therefore

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<v Speaker 1>I have to fall back on on Okay, well, I'm

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<v Speaker 1>gonna try and remember what are the what are the features?

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<v Speaker 1>Three leaves? Let it be how many leaves does this have?

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<v Speaker 1>And I started to have to gauge in a more

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<v Speaker 1>and a different kind of cognitive exercise to try and

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<v Speaker 1>make a positive identification. Yeah, I mean, I think it

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<v Speaker 1>might be even more complicated a task than that. It's

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<v Speaker 1>like the people who have typical powers of facial recognition

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<v Speaker 1>don't even recognize what a superpower this is that comes effortlessly.

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<v Speaker 1>The point of comparison I've used before, and I think

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<v Speaker 1>I heard back from some people after this episode saying

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<v Speaker 1>it was a good one. Was the idea of holly bushes. Like,

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<v Speaker 1>if you look at one holly bush, you can see

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<v Speaker 1>it just fine. You can note all the colors and

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<v Speaker 1>the shapes and all that. But imagine you're walking down

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<v Speaker 1>the street and you happen to pass by a place

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<v Speaker 1>where that same holly bush you looked at earlier has

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<v Speaker 1>been like dug up and replaced somewhere else. Would you

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<v Speaker 1>notice it was the same bush? I mean, it looks

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<v Speaker 1>like just another bush, right, unless you were engaging a

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<v Speaker 1>far more tedious exercise of like counting the branches on

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<v Speaker 1>the first bush, you know, really getting in there, or

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<v Speaker 1>you know, marking it with a sharpie, that sort of thing, exactly. Yeah,

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<v Speaker 1>because our brains are not specially wired to casually notice

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<v Speaker 1>and remember minor visual differences in individual plants of the

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<v Speaker 1>same species. But it appears that typical human brains are

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<v Speaker 1>specially wired to notice and remember minor visual differences in

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<v Speaker 1>the hundreds of honestly pretty similar oblong orbs of meat

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<v Speaker 1>and teeth that we interact with every day. Yeah, I mean,

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<v Speaker 1>because a lot of faces are similar, you know. And uh,

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<v Speaker 1>and and that's often where we get that initial like

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<v Speaker 1>miss characterization, where we glance and we think we see

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<v Speaker 1>somebody we know, but then we realize we don't. And

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<v Speaker 1>occasionally you'll get that kind of like triple tech moment

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<v Speaker 1>where somebody, Oh, at first glance, it seems right, and

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<v Speaker 1>then a second glance it seems almost right, And then

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<v Speaker 1>you always know there's just a very similar looking um

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<v Speaker 1>person to someone that you know, someone I've encountered before.

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<v Speaker 1>But this is in fact a strange Do you have

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<v Speaker 1>that one person who you see doppelgangers of all the time,

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<v Speaker 1>like one specific friend or celebrity that you always think

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<v Speaker 1>you see somewhere? I guess. I mean there are certain

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<v Speaker 1>you know there, there's certain looks that are you know,

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<v Speaker 1>that are common, certain styles addressing that are common. Um,

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<v Speaker 1>I've got a very weird one. Do you want to

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<v Speaker 1>hear us? Hear it? Okay? So for some reason I

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<v Speaker 1>keep thinking that I see the American UH physician and

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<v Speaker 1>geneticist Francis Collins everywhere, the guy who worked on the

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<v Speaker 1>Human Genome project. Seen a few pictures. I've never met him.

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<v Speaker 1>I've just seen a few pictures of him around UH,

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<v Speaker 1>and I see like basically an older white guy with

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<v Speaker 1>a mustache and glasses, And I think, is that Francis Collins.

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<v Speaker 1>I don't know why interesting. I mean, I find it.

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<v Speaker 1>There are people that I'm on like heightened alertness for

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<v Speaker 1>mainly like for instance, your us. You know, like I

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<v Speaker 1>think this is true of everyone for the most part.

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<v Speaker 1>You don't want to run into your boss. That's say,

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<v Speaker 1>the grocery store, because the grocery store, first of all,

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<v Speaker 1>is an awkward place to run into anybody. I just

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<v Speaker 1>ran into a coworker or the grocery store the other day,

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<v Speaker 1>the worst, great coworker. Nothing against this person at all,

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<v Speaker 1>but when I saw them, I was like, ah, yeah,

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<v Speaker 1>because it's like, let's have this awkward uh exchange now,

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<v Speaker 1>and let's do it again in one and a half

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<v Speaker 1>minutes on the next aisle, and then let's do it

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<v Speaker 1>another time. And it's just it's a terrible exercise, Andy,

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<v Speaker 1>And then you know your boss. It brings in additional complexities,

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<v Speaker 1>no matter how wonderful your boss happens to be. So

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<v Speaker 1>it's like it results at least in my weird mind

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<v Speaker 1>of you know, me being like hyper alert, like are

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<v Speaker 1>they is? You know, is the is my boss? Here?

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<v Speaker 1>Is a coworker here? I must hide if I see

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<v Speaker 1>them because I want to spare us both the awkwardness

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<v Speaker 1>of running into each other. And that's just around the office, right.

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<v Speaker 1>So yeah, so telling one human apart from another is

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<v Speaker 1>obviously a relevant survivals gill. So it's something that our

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<v Speaker 1>primate brains developed a unique capacity for, especially by means

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<v Speaker 1>of recognizing the visual features of the face, and in

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<v Speaker 1>people who have face blindness or prosopagnosia, this recognition capacity

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<v Speaker 1>has broken down, often due to some kind of brain

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<v Speaker 1>injury or lesion, and uh to the person with severe prosopagnosia,

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<v Speaker 1>human faces can present a problem similar to what we're

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<v Speaker 1>talking about earlier, like looking at a plant you know,

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<v Speaker 1>or looking at similar holly bushes the person with prosopagnosia

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<v Speaker 1>can see. The person can see the face, but the

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<v Speaker 1>faces don't really distinguish themselves from one another in memory

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<v Speaker 1>because of damage to the special recognition power. And as

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<v Speaker 1>a side note, there's another interesting fact about face blindness,

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<v Speaker 1>which is that people who have it also very often,

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<v Speaker 1>not always, but pretty often have a kind of location

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<v Speaker 1>blindness as well. They can become easily lost because they

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<v Speaker 1>don't remember visual characteristics of even familiar locations like the

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<v Speaker 1>building where they work or their house. Yes, I seem

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<v Speaker 1>to have call Oliver Sacks writing about this, um totally. Yes,

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<v Speaker 1>the late author and psychologist who who had face blindness

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<v Speaker 1>as well. Yeah, yeah he did. He wrote about it autobiographically,

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<v Speaker 1>I believe, in a piece for The New Yorker that

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<v Speaker 1>was really good that we talked about in our face

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<v Speaker 1>blindness episode. Um So. Historically, autopsies on the brains of

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<v Speaker 1>people with acquired prosopagnosia were very informative because these brains

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<v Speaker 1>almost always showed lesions on the bottom of a brain

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<v Speaker 1>region known as the occipito temporal cortex. And if you

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<v Speaker 1>want to picture this, it's kind of the rear middle

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<v Speaker 1>underside of the brain, so you think, go down from

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<v Speaker 1>your temples and then back a little bit and on

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<v Speaker 1>the underside of the brain. Uh. This region of the

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<v Speaker 1>brain is also known as the fusiform gyrus, and brain

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<v Speaker 1>imaging like CT scans and m r I on living

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<v Speaker 1>people also confirmed this correlation. Lesions on the fuse form

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<v Speaker 1>gyrus on the underside of the occipito temporal cortex were

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<v Speaker 1>commonly associated with the inability to recognize faces. Meanwhile, real

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<v Speaker 1>time brain imaging like fm r I has also associated

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<v Speaker 1>face processing with increased activity in this part of the brain.

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<v Speaker 1>So if you look at a human face, your fusiform

0:12:13.080 --> 0:12:16.360
<v Speaker 1>gyros tends to get more blood flow, and for that reason,

0:12:16.440 --> 0:12:18.600
<v Speaker 1>this region of the brain has come to be known

0:12:18.600 --> 0:12:22.120
<v Speaker 1>as the fusiform face area. Now, it's really important to

0:12:22.160 --> 0:12:25.240
<v Speaker 1>note that multiple networks of the brain are involved in

0:12:25.320 --> 0:12:28.600
<v Speaker 1>face perception, and we'll talk about some more studies about

0:12:28.600 --> 0:12:31.280
<v Speaker 1>that as we go on, but it appears somehow the

0:12:31.280 --> 0:12:35.360
<v Speaker 1>fusiform gyrus is especially important and that damage to it

0:12:35.400 --> 0:12:38.600
<v Speaker 1>can tend to cause this another way, Uh, that I

0:12:38.600 --> 0:12:40.920
<v Speaker 1>wanted to complicate the idea we were talking about earlier

0:12:40.920 --> 0:12:45.480
<v Speaker 1>that you can usually see faces correctly with prosopagnosia, but

0:12:45.600 --> 0:12:49.040
<v Speaker 1>that you have trouble recognizing. A complication to that is

0:12:49.080 --> 0:12:52.559
<v Speaker 1>like one study I remember seeing video of where there

0:12:52.600 --> 0:12:55.600
<v Speaker 1>was a patient who had an electrode implanted directly to

0:12:55.679 --> 0:12:58.880
<v Speaker 1>stimulate his fuse form gyros, and he was awake and

0:12:58.920 --> 0:13:02.120
<v Speaker 1>could talk about in real time when there was a

0:13:02.160 --> 0:13:04.680
<v Speaker 1>current applied to this part of the brain. He said

0:13:04.720 --> 0:13:08.040
<v Speaker 1>that his vision remained normal except for people's faces, and

0:13:08.080 --> 0:13:10.920
<v Speaker 1>when the current was applied, people's faces would tend to

0:13:11.000 --> 0:13:14.960
<v Speaker 1>kind of metamorphose. That like their features would appear to

0:13:15.040 --> 0:13:18.880
<v Speaker 1>move around and stuff. Oh interesting, like more so than

0:13:18.920 --> 0:13:21.720
<v Speaker 1>just the experience of staring at somebody's face till the

0:13:21.760 --> 0:13:25.080
<v Speaker 1>information starts, you know, loses kind of consistency. Oh is

0:13:25.120 --> 0:13:28.400
<v Speaker 1>that a thing you experience? Uh, yeah, to a certain extent,

0:13:28.559 --> 0:13:30.800
<v Speaker 1>I mean, with even like saying a word until it

0:13:30.840 --> 0:13:33.240
<v Speaker 1>loses meaning. Yeah, yeah, I mean it's kind of the

0:13:33.320 --> 0:13:35.840
<v Speaker 1>effect to of of looking in a mirror too long,

0:13:35.880 --> 0:13:39.000
<v Speaker 1>you know, where you're not really presented with any new data,

0:13:39.400 --> 0:13:42.080
<v Speaker 1>Like you've you've absorbed all the data that is necessary

0:13:42.679 --> 0:13:47.439
<v Speaker 1>to to properly react and uh and situate yourself in reality,

0:13:47.480 --> 0:13:50.480
<v Speaker 1>but then you keep feeding on the same informational source,

0:13:51.600 --> 0:13:53.840
<v Speaker 1>which you know, is kind of like the road to madness,

0:13:54.679 --> 0:14:00.760
<v Speaker 1>especially in situations of sensory deprivation. I've certainly the experience

0:14:00.800 --> 0:14:03.199
<v Speaker 1>where I stare at somebody's face, or stare at say

0:14:03.200 --> 0:14:06.679
<v Speaker 1>a dog's face long enough that like it's it starts

0:14:06.720 --> 0:14:09.280
<v Speaker 1>to it doesn't look any different, but it starts to

0:14:09.400 --> 0:14:12.520
<v Speaker 1>decohere as like the seat of the soul, and instead

0:14:12.559 --> 0:14:16.960
<v Speaker 1>becomes textures of organs. Do dogs have faces? Of course

0:14:17.000 --> 0:14:19.960
<v Speaker 1>they do. I don't know, it don't really what is wrong?

0:14:20.080 --> 0:14:21.720
<v Speaker 1>I don't think. I mean, I don't think of cats

0:14:21.720 --> 0:14:23.920
<v Speaker 1>as having faces either. They just kind of faces. They

0:14:23.960 --> 0:14:27.200
<v Speaker 1>just kind of have the fronts of heads. You know, Um,

0:14:27.400 --> 0:14:31.280
<v Speaker 1>humans have faces. Where does the Cheshire Cats grin live

0:14:31.440 --> 0:14:33.880
<v Speaker 1>if not on its face? Well, it's a cartoon character.

0:14:34.040 --> 0:14:37.360
<v Speaker 1>Cartoon characters have faces because they are they're made in

0:14:37.800 --> 0:14:40.640
<v Speaker 1>at least partially in our likeness. I've just discovered something

0:14:40.840 --> 0:14:43.640
<v Speaker 1>very sinister about you. I guess a pug kind of

0:14:43.680 --> 0:14:47.320
<v Speaker 1>has a face, definitely, as we've we've reread the pug

0:14:47.440 --> 0:14:49.480
<v Speaker 1>enough to where it it is is close to having

0:14:49.480 --> 0:14:53.280
<v Speaker 1>a faces any any dog can really claim to. Now,

0:14:53.320 --> 0:14:56.480
<v Speaker 1>there's another interesting fact about biological face perception. I think

0:14:56.480 --> 0:14:59.160
<v Speaker 1>I mentioned this in the last episode, but just to reiterate,

0:14:59.200 --> 0:15:03.560
<v Speaker 1>the brain, it turns out processes familiar versus unfamiliar faces

0:15:03.680 --> 0:15:06.880
<v Speaker 1>very differently. Like, when I face is familiar, the brain

0:15:07.000 --> 0:15:10.760
<v Speaker 1>is extremely good at recognizing it accurately, even under difficult

0:15:10.840 --> 0:15:15.000
<v Speaker 1>viewing conditions bad light, weird angles, partial view and all that.

0:15:15.560 --> 0:15:19.920
<v Speaker 1>Less familiar faces fail to be recognized under these same conditions.

0:15:19.960 --> 0:15:22.200
<v Speaker 1>So what's going on with the brain here? Well, just

0:15:22.280 --> 0:15:25.440
<v Speaker 1>to reference one specific study by Sophia M. Landy and

0:15:25.440 --> 0:15:28.400
<v Speaker 1>Win rich A fry wall To published in Science in

0:15:28.440 --> 0:15:32.440
<v Speaker 1>two thousand seventeen, called two areas for familiar face recognition

0:15:32.440 --> 0:15:35.760
<v Speaker 1>and the primate brain UH. The authors found quote familiar

0:15:35.800 --> 0:15:41.600
<v Speaker 1>faces recruited two hitherto unknown face areas at anatomically conserved

0:15:41.720 --> 0:15:46.320
<v Speaker 1>locations within the perinal cortex and the temporal pole. So

0:15:46.360 --> 0:15:48.880
<v Speaker 1>in fMRI I, these two areas of the brain, but

0:15:49.120 --> 0:15:53.160
<v Speaker 1>not the rest of the face processing network, responded dramatically

0:15:53.240 --> 0:15:56.720
<v Speaker 1>to familiar faces emerging from a blur, but they didn't

0:15:56.720 --> 0:16:00.040
<v Speaker 1>show any special activity when presented with unfamiliar faces. So

0:16:00.040 --> 0:16:04.160
<v Speaker 1>sounds like the brain also recruits these special additional networks

0:16:04.200 --> 0:16:08.120
<v Speaker 1>in addition to the regular fusiform face area for identification

0:16:08.200 --> 0:16:13.760
<v Speaker 1>when it detects a more familiar face. Now, of course, historically, evolutionarily,

0:16:14.040 --> 0:16:16.920
<v Speaker 1>those familiar faces would be the faces of individuals that

0:16:16.960 --> 0:16:19.200
<v Speaker 1>we are, that are that are part of our society,

0:16:19.280 --> 0:16:22.760
<v Speaker 1>that are part of a close knit group um or

0:16:22.800 --> 0:16:27.040
<v Speaker 1>I guess potentially enemies that you've encountered physically in the past.

0:16:27.440 --> 0:16:30.280
<v Speaker 1>But the modern media version of that is that we

0:16:30.320 --> 0:16:32.840
<v Speaker 1>have all these additional faces as well, like all the

0:16:33.080 --> 0:16:37.400
<v Speaker 1>all the actors we've memorized from watching TV and movies

0:16:37.440 --> 0:16:40.440
<v Speaker 1>and surfing IMDb for example. Yeah, well, I think one

0:16:40.440 --> 0:16:43.479
<v Speaker 1>thing that's important is that when a face is familiar,

0:16:43.520 --> 0:16:45.800
<v Speaker 1>it tends to come with a very complex suite of

0:16:45.800 --> 0:16:49.760
<v Speaker 1>emotional reactions that are implied by the face. You know,

0:16:49.840 --> 0:16:51.760
<v Speaker 1>you see somebody and you know them to be an

0:16:51.760 --> 0:16:54.600
<v Speaker 1>adversary or you know them to be a family member

0:16:54.680 --> 0:16:58.120
<v Speaker 1>or friends that you've got all these complex emotions that

0:16:58.320 --> 0:17:02.720
<v Speaker 1>come out of this emotional response called familiarity. I'd imagine

0:17:02.720 --> 0:17:06.840
<v Speaker 1>the brain's response to unfamiliar faces or less familiar faces

0:17:06.840 --> 0:17:09.600
<v Speaker 1>tends to be more flat, probably, right, Like there's less

0:17:09.640 --> 0:17:13.600
<v Speaker 1>differentiation in the response, right, right, And there's probably a

0:17:13.600 --> 0:17:15.040
<v Speaker 1>lot to be said, And this may be an area

0:17:15.040 --> 0:17:17.840
<v Speaker 1>of separate study, like what happens when you encounter faces

0:17:18.359 --> 0:17:21.400
<v Speaker 1>in real life that you have thus far only encountered

0:17:21.480 --> 0:17:24.159
<v Speaker 1>via media, You know, I mean, it's a it's a

0:17:24.200 --> 0:17:26.720
<v Speaker 1>different scenario, if for nothing else, if nothing else, the

0:17:26.920 --> 0:17:29.199
<v Speaker 1>lighting and the makeup is going to be different. And

0:17:29.240 --> 0:17:32.440
<v Speaker 1>they're so short. Oh that's the thing I'm surprised we've

0:17:32.480 --> 0:17:34.720
<v Speaker 1>never looked into before. There's got to be research on that,

0:17:34.760 --> 0:17:37.920
<v Speaker 1>Like why every you assume that movie stars are seven

0:17:37.920 --> 0:17:40.080
<v Speaker 1>feet tall until you see them in person. Well, I

0:17:40.080 --> 0:17:43.840
<v Speaker 1>think it's because they're standing on apple boxes a lot

0:17:43.880 --> 0:17:47.680
<v Speaker 1>of the times. Um. Now, there's another interesting debate in

0:17:47.720 --> 0:17:50.440
<v Speaker 1>the history of face processing research that we've discussed on

0:17:50.480 --> 0:17:52.760
<v Speaker 1>the show once before. I wasn't able to find a

0:17:52.800 --> 0:17:55.160
<v Speaker 1>resolution here, but but it is sort of a dispute

0:17:55.760 --> 0:17:59.399
<v Speaker 1>among these researchers. So to look at a foundational kind

0:17:59.440 --> 0:18:02.440
<v Speaker 1>of study here, there was a study published in Nature

0:18:02.440 --> 0:18:06.240
<v Speaker 1>Neuroscience in two thousand by Isabel Gauthier. At all in

0:18:06.280 --> 0:18:09.600
<v Speaker 1>the background here was that research had already shown that

0:18:09.960 --> 0:18:12.959
<v Speaker 1>people who had been trained to have an expertise in

0:18:13.280 --> 0:18:17.600
<v Speaker 1>previously unfamiliar objects called greebles will come back to them

0:18:17.600 --> 0:18:21.000
<v Speaker 1>in a second. People who had that expertise would recruit

0:18:21.119 --> 0:18:23.879
<v Speaker 1>parts of the brain that are usually used in the

0:18:23.920 --> 0:18:27.560
<v Speaker 1>processing of faces, such as a fuse form gyrus and

0:18:27.600 --> 0:18:31.680
<v Speaker 1>the occipital lobe. And so greebles are these weird little

0:18:31.760 --> 0:18:35.800
<v Speaker 1>chess piece like objects with abstract kind of goblin ears

0:18:35.840 --> 0:18:39.000
<v Speaker 1>and spikes and stuff. I really like the greebels, you know,

0:18:39.040 --> 0:18:44.159
<v Speaker 1>I was reading about greeple's and uh, greebel's also another

0:18:44.280 --> 0:18:47.320
<v Speaker 1>definition are the and it's pretty closely related, I guess,

0:18:47.600 --> 0:18:49.840
<v Speaker 1>are also the little bits of plastic glued to the

0:18:49.880 --> 0:18:53.200
<v Speaker 1>tops of objects to make them seem more complex. Star Destroyer, Yeah,

0:18:53.240 --> 0:18:57.320
<v Speaker 1>the star Destroyer, I guess, so what the Death Star itself?

0:18:57.440 --> 0:19:01.280
<v Speaker 1>Or a great example of the background on Mystery Sense

0:19:01.320 --> 0:19:05.640
<v Speaker 1>Theater three thousand, at least for a number of seasons there,

0:19:06.040 --> 0:19:08.760
<v Speaker 1>you could if you look closely, you could recognize the

0:19:08.800 --> 0:19:11.800
<v Speaker 1>everyday objects that we're serving as Greebels, such as I

0:19:11.800 --> 0:19:15.240
<v Speaker 1>think a millennium falcon toy was back there as a Greebel.

0:19:15.320 --> 0:19:18.280
<v Speaker 1>But yeah, the more junk that is glued to it,

0:19:19.040 --> 0:19:20.840
<v Speaker 1>the more it looks like it has a lot of

0:19:20.880 --> 0:19:24.000
<v Speaker 1>surface complexity to it. That The board cube is another

0:19:24.000 --> 0:19:26.720
<v Speaker 1>example of this. It's not just a cube, which of

0:19:26.760 --> 0:19:30.280
<v Speaker 1>course it's a model ship, but then they have all

0:19:30.320 --> 0:19:32.119
<v Speaker 1>these little bits on the outside of it and it

0:19:32.119 --> 0:19:34.920
<v Speaker 1>looks even more complicated. Yeah, it's got texture that gives

0:19:34.920 --> 0:19:37.760
<v Speaker 1>it the illusion of functionality. In fact, it's just a

0:19:37.880 --> 0:19:41.119
<v Speaker 1>It's just a surface that hides nothing real behind it. Yes,

0:19:41.400 --> 0:19:43.200
<v Speaker 1>and a similar thing would be true of the greebel's

0:19:43.280 --> 0:19:45.400
<v Speaker 1>used in these studies. So they're like a little imagine

0:19:45.400 --> 0:19:48.800
<v Speaker 1>a little chess piece that's just got different kinds of

0:19:48.880 --> 0:19:51.959
<v Speaker 1>little spikes and features poken out of it. And so

0:19:52.000 --> 0:19:54.480
<v Speaker 1>you can train people on these things and say you

0:19:54.640 --> 0:19:57.760
<v Speaker 1>learn the name for this Greeble versus that greeble, and

0:19:57.760 --> 0:19:59.720
<v Speaker 1>and they'll get names for you know, a group of

0:19:59.760 --> 0:20:02.760
<v Speaker 1>them over time. If people train with objects like this,

0:20:02.880 --> 0:20:05.040
<v Speaker 1>they can learn the names of the different Greebels. They

0:20:05.119 --> 0:20:08.680
<v Speaker 1>look mostly indistinguishable if you haven't trained with them. Even

0:20:08.720 --> 0:20:10.520
<v Speaker 1>though this is again these are like just made for

0:20:10.600 --> 0:20:13.880
<v Speaker 1>the experiment. There's no like pre existing greebel set right, right,

0:20:13.880 --> 0:20:16.240
<v Speaker 1>but you can train people right And so what previous

0:20:16.280 --> 0:20:19.119
<v Speaker 1>research had found is that people who get trained on

0:20:19.160 --> 0:20:22.480
<v Speaker 1>these greebles look at the Greebel's and it seems to

0:20:22.520 --> 0:20:24.600
<v Speaker 1>recruit the parts of the brain that are usually used

0:20:24.600 --> 0:20:27.760
<v Speaker 1>for face processing. This study from two thousand I mentioned

0:20:27.800 --> 0:20:31.879
<v Speaker 1>extended this principle to other areas of visual expertise, including

0:20:32.000 --> 0:20:36.080
<v Speaker 1>birds and cars. So it found that when people had

0:20:36.119 --> 0:20:41.240
<v Speaker 1>acquired an expertise for birds and cars, the brain recruited

0:20:41.320 --> 0:20:44.920
<v Speaker 1>more of the face processing associated networks of the brain,

0:20:45.359 --> 0:20:48.600
<v Speaker 1>such as the fusiform gyros when looking at the objects

0:20:48.600 --> 0:20:52.119
<v Speaker 1>they were experts in. Interesting, okay, and so at some

0:20:52.160 --> 0:20:54.840
<v Speaker 1>points this two thousand study has been used to argue

0:20:54.880 --> 0:20:57.800
<v Speaker 1>that maybe the fusiform face area of the brain is

0:20:57.880 --> 0:21:01.520
<v Speaker 1>more of a visual expertise center than a face center.

0:21:02.320 --> 0:21:04.280
<v Speaker 1>But I think there's also a lot of evidence that's

0:21:04.320 --> 0:21:06.199
<v Speaker 1>going the other way that it has a natural and

0:21:06.240 --> 0:21:09.560
<v Speaker 1>somewhat dedicated role in face perception. Uh That this other

0:21:09.640 --> 0:21:13.120
<v Speaker 1>side saying that it's naturally dedicated to faces is known

0:21:13.160 --> 0:21:17.400
<v Speaker 1>as the domain specificity hypothesis. Uh. So there's stuff going

0:21:17.440 --> 0:21:19.520
<v Speaker 1>back and forth, but just decide. Another one that I

0:21:19.600 --> 0:21:23.080
<v Speaker 1>thought was an interesting follow up to that two thousand study.

0:21:23.160 --> 0:21:27.040
<v Speaker 1>This one was by Yaoda Zoo uh called Revisiting the

0:21:27.160 --> 0:21:30.320
<v Speaker 1>Role of the fusiform Face Area and Visual Expertise, published

0:21:30.320 --> 0:21:34.080
<v Speaker 1>in Cerebral Cortex in two thousand five. It followed up

0:21:34.080 --> 0:21:36.679
<v Speaker 1>from the two thousand study about birds and cars asking

0:21:36.680 --> 0:21:40.200
<v Speaker 1>a reasonable question. The author here says, Okay, if people

0:21:40.240 --> 0:21:43.720
<v Speaker 1>with expertise and birds and cars show increased activation of

0:21:43.760 --> 0:21:45.800
<v Speaker 1>the f f A when they look at birds and

0:21:45.840 --> 0:21:49.639
<v Speaker 1>cars specifically, what if this is quote due to experts

0:21:49.680 --> 0:21:54.200
<v Speaker 1>taking advantage of the faceness of the stimuli. After all,

0:21:54.560 --> 0:21:58.959
<v Speaker 1>birds have faces, and three quarter frontal views of cars

0:21:59.160 --> 0:22:02.080
<v Speaker 1>resemble face is which was funny, But I was like,

0:22:02.160 --> 0:22:04.320
<v Speaker 1>that's actually that's a good question. Well, I think the

0:22:04.560 --> 0:22:07.360
<v Speaker 1>faces of cars came up on a previous episode. We

0:22:07.359 --> 0:22:09.680
<v Speaker 1>were talking about like the our experience as a driver

0:22:09.760 --> 0:22:13.560
<v Speaker 1>of a car and identifying with cars about you know,

0:22:13.760 --> 0:22:16.240
<v Speaker 1>the headlights and the grill. It looks like a face.

0:22:16.920 --> 0:22:18.960
<v Speaker 1>I don't know about birds having faces. I think, I'm

0:22:18.960 --> 0:22:22.840
<v Speaker 1>I'm also I find it hard to believe that that

0:22:22.840 --> 0:22:24.680
<v Speaker 1>that I'm looking at a bird's face when I'm looking

0:22:24.720 --> 0:22:27.000
<v Speaker 1>at the front of its head. So cats, no faces,

0:22:27.080 --> 0:22:30.840
<v Speaker 1>Dogs no faces, Birds no faces. I mean, I guess

0:22:30.880 --> 0:22:33.160
<v Speaker 1>that chimpanzee has a face. Gorillas, you know, I would

0:22:33.160 --> 0:22:36.520
<v Speaker 1>give that. I would have attribute faces too, you know,

0:22:36.560 --> 0:22:40.399
<v Speaker 1>the primates, especially higher primates. I don't know about lesser

0:22:40.400 --> 0:22:43.679
<v Speaker 1>primates though, you know, uh, I have to think about that. Wow,

0:22:44.800 --> 0:22:47.240
<v Speaker 1>this is blowing my mind right here. I mean, does

0:22:47.280 --> 0:22:51.679
<v Speaker 1>a shark have a face, Yeah, the shark has got eyes, mouth, Yeah, okay.

0:22:52.160 --> 0:22:56.400
<v Speaker 1>Clams don't have faces, no, no, okay, Oysters don't have face?

0:22:57.800 --> 0:22:59.400
<v Speaker 1>All right. Well, I would be interested to hear from

0:22:59.440 --> 0:23:03.160
<v Speaker 1>listeners about this, they might alone and how I feel

0:23:03.200 --> 0:23:06.760
<v Speaker 1>about faces. We'll see. So. The author here mentions that

0:23:07.119 --> 0:23:11.080
<v Speaker 1>the effects could also be due to attentional modulation in

0:23:11.119 --> 0:23:14.480
<v Speaker 1>other words to differences in how experts versus non experts

0:23:14.720 --> 0:23:17.040
<v Speaker 1>paid attention to what they were looking at. That also

0:23:17.040 --> 0:23:21.600
<v Speaker 1>seems like a reasonable explanation. Uh, And so they ultimately

0:23:21.600 --> 0:23:24.320
<v Speaker 1>find here quote in this study, using both side view

0:23:24.359 --> 0:23:28.360
<v Speaker 1>car images that do not resemble faces and bird images

0:23:28.440 --> 0:23:32.280
<v Speaker 1>in an event related fMRI I design that minimizes attentional

0:23:32.320 --> 0:23:35.879
<v Speaker 1>modulation and expertise effect, and the right f A is

0:23:35.920 --> 0:23:39.720
<v Speaker 1>observed in both car and bird experts, although a baseline

0:23:39.720 --> 0:23:44.000
<v Speaker 1>bias makes the bird expertise effect less reliable. These results

0:23:44.000 --> 0:23:47.040
<v Speaker 1>are consistent with those of Gauthier at all, and suggests

0:23:47.080 --> 0:23:49.960
<v Speaker 1>that this suggests the involvement of the right f A

0:23:50.040 --> 0:23:53.399
<v Speaker 1>and processing non face expertise visual stimuli. Okay, so this

0:23:53.440 --> 0:23:56.000
<v Speaker 1>one seems to hold up the two thousand study. But

0:23:56.119 --> 0:23:58.080
<v Speaker 1>I said that, you know, there was a dispute and

0:23:58.080 --> 0:24:02.160
<v Speaker 1>that it's complicated. I found any of other sources saying that,

0:24:02.200 --> 0:24:04.640
<v Speaker 1>you know, there's all this independent evidence that the brain

0:24:04.720 --> 0:24:07.640
<v Speaker 1>has a dedicated role. Uh, this region of the brain

0:24:07.720 --> 0:24:09.800
<v Speaker 1>or these networks in the brain have dedicated roles in

0:24:09.840 --> 0:24:14.359
<v Speaker 1>face perception. The domain specificity hypothesis and other studies have

0:24:14.359 --> 0:24:18.119
<v Speaker 1>found conflicting results and argued against the expertise theory. For example,

0:24:18.119 --> 0:24:21.120
<v Speaker 1>there was one in two thousand seven in Cognition by

0:24:21.280 --> 0:24:25.600
<v Speaker 1>Rachel Robbins and Eleanor McCone uh that found basically, dog

0:24:25.640 --> 0:24:29.359
<v Speaker 1>experts showed no special face like processing for dogs in

0:24:29.480 --> 0:24:33.520
<v Speaker 1>non face identification tasks. Another thing I was reading is

0:24:33.560 --> 0:24:36.960
<v Speaker 1>some researchers arguing that the engagement of the fusiform face

0:24:37.000 --> 0:24:40.879
<v Speaker 1>area in areas of visual expertise was still somehow maybe

0:24:40.960 --> 0:24:44.800
<v Speaker 1>just an artifact of how attention was being stimulated in

0:24:44.840 --> 0:24:48.240
<v Speaker 1>those test conditions. UH So, I'm not sure if the

0:24:48.280 --> 0:24:51.439
<v Speaker 1>opinion of neuroscientists has shifted largely to one side or

0:24:51.440 --> 0:24:53.520
<v Speaker 1>the other of this debate in the years since. It

0:24:53.600 --> 0:24:56.040
<v Speaker 1>does seem like there's a very solid consensus that at

0:24:56.080 --> 0:25:00.639
<v Speaker 1>least some inherent domain specificity exists for the f A,

0:25:00.920 --> 0:25:04.520
<v Speaker 1>at least in some way it is naturally dedicated to faces.

0:25:04.560 --> 0:25:06.520
<v Speaker 1>But at least as far as I could tell, it

0:25:06.720 --> 0:25:09.600
<v Speaker 1>could be possible to split the difference here, like maybe

0:25:10.080 --> 0:25:13.119
<v Speaker 1>it could be that there's a face perception network of

0:25:13.160 --> 0:25:17.639
<v Speaker 1>the brain shaped by evolution quite specifically to recognize faces,

0:25:17.720 --> 0:25:20.400
<v Speaker 1>and maybe it also just happens to be a good

0:25:20.440 --> 0:25:23.440
<v Speaker 1>part of the brain to recruit for minute visual discrimination

0:25:23.720 --> 0:25:26.720
<v Speaker 1>in other areas that the brain becomes highly adapted to

0:25:26.880 --> 0:25:29.680
<v Speaker 1>through training. Yeah, either way to shake it. I mean

0:25:29.680 --> 0:25:33.840
<v Speaker 1>the take home is that faces are incredibly important, right, so,

0:25:34.200 --> 0:25:37.280
<v Speaker 1>and we see that reflected in the neural machinery devoted

0:25:37.320 --> 0:25:39.359
<v Speaker 1>to it. I think that's exactly right. It's a good point.

0:25:39.400 --> 0:25:42.080
<v Speaker 1>So either side of this debate, whichever one is right,

0:25:42.520 --> 0:25:46.399
<v Speaker 1>it's either that we've got this inbuilt recognition capacity for

0:25:46.480 --> 0:25:50.840
<v Speaker 1>faces that makes faces uniquely special, or we've got a

0:25:50.920 --> 0:25:55.359
<v Speaker 1>visual expertise center that in most people becomes most highly

0:25:55.359 --> 0:25:57.960
<v Speaker 1>attuned at looking at faces. And the only things that

0:25:58.040 --> 0:26:01.040
<v Speaker 1>really rival that engagement of the visi ual expertise center

0:26:01.400 --> 0:26:03.960
<v Speaker 1>is like when you get super into a subject, like

0:26:04.000 --> 0:26:07.320
<v Speaker 1>you're obsessed with birds, right, and it becomes the same

0:26:07.320 --> 0:26:10.520
<v Speaker 1>sort of visual experience too, where you know, you turn

0:26:10.560 --> 0:26:13.359
<v Speaker 1>to somebody say it's airplanes, um, where you're like, I

0:26:13.480 --> 0:26:14.960
<v Speaker 1>wonder what kind of airplane that is? You turn to

0:26:15.000 --> 0:26:17.840
<v Speaker 1>your buddy who's an aviation geek, and they're like they're

0:26:17.840 --> 0:26:19.760
<v Speaker 1>just a glance. They're like, oh yeah, that's a that's

0:26:19.800 --> 0:26:21.400
<v Speaker 1>a spit fire. In the same way that you might

0:26:21.440 --> 0:26:24.320
<v Speaker 1>turn and say, oh yeah, that's Doug, Right, Yeah, when

0:26:24.359 --> 0:26:27.119
<v Speaker 1>when somebody's got visual expertise and you asked them to

0:26:27.160 --> 0:26:30.439
<v Speaker 1>recognize something, you notice how they emotionally light up the

0:26:30.480 --> 0:26:32.359
<v Speaker 1>same way that like you or I do when we

0:26:32.400 --> 0:26:35.680
<v Speaker 1>suddenly recognize an actor in a B movie. You see

0:26:35.680 --> 0:26:40.280
<v Speaker 1>that comparison. Yeah, yeah, yeah, exactly Like it's um, I mean,

0:26:40.520 --> 0:26:42.600
<v Speaker 1>it's like, this is what I've been training for. Yeah,

0:26:42.800 --> 0:26:47.040
<v Speaker 1>that's Robert England out of the Freddy makeup? Is that

0:26:47.440 --> 0:26:50.320
<v Speaker 1>a more generalized reaction? Is that not just us that,

0:26:50.400 --> 0:26:54.399
<v Speaker 1>like people don't just look around for people who have

0:26:54.440 --> 0:26:57.720
<v Speaker 1>familiar faces and recognize them, but get really excited when

0:26:57.760 --> 0:27:02.200
<v Speaker 1>they suddenly recognize somebody. Yeah, I think so. I mean

0:27:02.200 --> 0:27:04.480
<v Speaker 1>I think I see it in other people. So I

0:27:04.520 --> 0:27:07.879
<v Speaker 1>presume that it is part of the you know, normal

0:27:07.920 --> 0:27:10.800
<v Speaker 1>experience or the you know, the traditional experience, because I

0:27:10.840 --> 0:27:14.000
<v Speaker 1>guess if you were to apply it back to again,

0:27:14.160 --> 0:27:19.760
<v Speaker 1>like a small society model, it would be recognizing a friend, right, Like,

0:27:19.800 --> 0:27:23.359
<v Speaker 1>on some level, the the actor that we associate with

0:27:23.400 --> 0:27:27.119
<v Speaker 1>films that we like, like we we we we value

0:27:27.160 --> 0:27:29.280
<v Speaker 1>them on some level, it's almost like they are a friend,

0:27:29.280 --> 0:27:32.480
<v Speaker 1>and spotting them in another film is like spotting a friend.

0:27:32.880 --> 0:27:35.400
<v Speaker 1>Again within the context of films. It might be different

0:27:35.440 --> 0:27:36.639
<v Speaker 1>if you saw him on the street, because you're like

0:27:36.680 --> 0:27:38.560
<v Speaker 1>I would be like, oh, it's that act. That's weird,

0:27:38.600 --> 0:27:41.560
<v Speaker 1>that's that actor from those be movies I've seen. Um,

0:27:41.600 --> 0:27:44.040
<v Speaker 1>you know, there's some like and then I I'll be

0:27:44.040 --> 0:27:46.560
<v Speaker 1>thinking about them covered in blood or something. But you know,

0:27:46.560 --> 0:27:48.400
<v Speaker 1>but within the context of the films, it's like, oh,

0:27:48.640 --> 0:27:51.040
<v Speaker 1>my friend is in this. I don't remember their name,

0:27:51.080 --> 0:27:52.359
<v Speaker 1>but they were in you know, a whole bunch of

0:27:52.400 --> 0:27:54.800
<v Speaker 1>old British TV shows and uh and I'm and I

0:27:54.840 --> 0:27:59.480
<v Speaker 1>and I feel, you know, the arousal of recognizing them. Well,

0:27:59.520 --> 0:28:02.560
<v Speaker 1>I think there is some evidence that there are extreme

0:28:02.600 --> 0:28:05.600
<v Speaker 1>similarities in the way the brain reacts to images of

0:28:05.640 --> 0:28:08.480
<v Speaker 1>celebrities and the way the brain reacts to images of

0:28:08.520 --> 0:28:12.000
<v Speaker 1>known friends. I mean, there's a lot of the same

0:28:12.040 --> 0:28:15.199
<v Speaker 1>stuff going on. So I think the brain when we

0:28:15.400 --> 0:28:17.359
<v Speaker 1>see the same face over and over again on a

0:28:17.440 --> 0:28:20.000
<v Speaker 1>TV the brain sort of treats it as if we're

0:28:20.000 --> 0:28:22.600
<v Speaker 1>seeing the same face over and over again next to

0:28:22.640 --> 0:28:24.520
<v Speaker 1>the fire. Yeah, like really that. I mean, that's why

0:28:24.600 --> 0:28:27.600
<v Speaker 1>they called the television show friends. That's why people watched

0:28:27.600 --> 0:28:30.480
<v Speaker 1>it religiously. While people I mean, there's articles today about

0:28:30.520 --> 0:28:33.919
<v Speaker 1>like how important the Netflix deal was to to have

0:28:34.080 --> 0:28:37.160
<v Speaker 1>friends on Netflix because the TV show off the concept

0:28:37.240 --> 0:28:39.840
<v Speaker 1>of friends both because I think they're the same. I

0:28:39.840 --> 0:28:43.160
<v Speaker 1>think based on the way they say people consume the show,

0:28:43.680 --> 0:28:46.440
<v Speaker 1>it is like the familiarity of it. It is encountering

0:28:46.440 --> 0:28:49.640
<v Speaker 1>these same people over and over again. Uh, it is

0:28:49.760 --> 0:28:51.880
<v Speaker 1>like they are your friends. And I mean, I I

0:28:52.360 --> 0:28:54.800
<v Speaker 1>never really watched that particular show, but I remember having

0:28:54.840 --> 0:28:57.480
<v Speaker 1>like a similar relationship with I think it was news

0:28:57.600 --> 0:28:59.760
<v Speaker 1>radio back in the day, and I would watch it

0:28:59.760 --> 0:29:01.200
<v Speaker 1>when I was in college, and it's like I could

0:29:01.200 --> 0:29:05.000
<v Speaker 1>turn it on and and uh, innocence, they were like

0:29:05.040 --> 0:29:08.800
<v Speaker 1>my TV friends. There is I think there's a lot

0:29:08.880 --> 0:29:11.040
<v Speaker 1>to that. I think that goes on with say The

0:29:11.120 --> 0:29:14.479
<v Speaker 1>Office Today we read about like how much people stream

0:29:14.560 --> 0:29:16.840
<v Speaker 1>The Office, and I think a lot of it's not

0:29:16.920 --> 0:29:19.560
<v Speaker 1>even I mean, they're not even like trying to see

0:29:19.560 --> 0:29:22.160
<v Speaker 1>how the plot plays out anymore. It might not even

0:29:22.240 --> 0:29:25.239
<v Speaker 1>necessarily be about the comedy. It's just like, you know,

0:29:25.360 --> 0:29:29.000
<v Speaker 1>it's a very comfortable, cozy kind of place you can

0:29:29.000 --> 0:29:32.000
<v Speaker 1>go with familiar faces. Of course, we'll have to leave

0:29:32.000 --> 0:29:34.280
<v Speaker 1>the details of that to the The Journal of Sitcom

0:29:34.320 --> 0:29:37.280
<v Speaker 1>study to be reviewed later on. Maybe we need to

0:29:37.280 --> 0:29:42.920
<v Speaker 1>take a break. Let's do it. Thank alright, we're back.

0:29:43.480 --> 0:29:46.720
<v Speaker 1>We're talking about facial recognition. More specifically, we're talking about

0:29:46.800 --> 0:29:51.680
<v Speaker 1>the facial recognition that occurs uh inside the human brain. Yeah, uh,

0:29:51.720 --> 0:29:54.040
<v Speaker 1>and in the brains of other animals, though there are

0:29:54.040 --> 0:29:57.320
<v Speaker 1>some obvious parallels there. So we discussed to the beginning

0:29:57.360 --> 0:29:59.920
<v Speaker 1>how this this story just gets more and more complic

0:30:00.000 --> 0:30:01.840
<v Speaker 1>hated the more you look at it. And I want

0:30:01.840 --> 0:30:05.440
<v Speaker 1>to complicate things further with a really interesting article that

0:30:05.480 --> 0:30:08.400
<v Speaker 1>I was reading in uh In in the journal Nature.

0:30:08.440 --> 0:30:11.320
<v Speaker 1>Their their news section, they had a news feature by

0:30:11.320 --> 0:30:14.040
<v Speaker 1>a writer named Alison Abbott which was about the work

0:30:14.160 --> 0:30:19.320
<v Speaker 1>of the Caltech neuroscientist Doris Sao, who studies facial recognition.

0:30:19.960 --> 0:30:22.000
<v Speaker 1>And so I'll try to give a brief summary of this.

0:30:22.080 --> 0:30:25.440
<v Speaker 1>So basically, in the late two thousands, uh, sal in

0:30:25.520 --> 0:30:30.520
<v Speaker 1>our colleagues, we're doing repeated brain imaging and targeted electrode

0:30:30.560 --> 0:30:34.200
<v Speaker 1>stimulation studies on the brains of macaques, a type of

0:30:34.200 --> 0:30:38.720
<v Speaker 1>Old World monkey, which allowed them to identify six different

0:30:38.880 --> 0:30:41.920
<v Speaker 1>patches of a part of the brain called the inferior

0:30:41.960 --> 0:30:45.720
<v Speaker 1>temporal cortex on each side of the macaque brain, which

0:30:45.760 --> 0:30:50.000
<v Speaker 1>would react specifically when the monkey saw a face of

0:30:50.040 --> 0:30:53.040
<v Speaker 1>a human or another monkey, but not when looking at

0:30:53.040 --> 0:30:57.160
<v Speaker 1>other objects like a spoon, And stimulation of one of

0:30:57.160 --> 0:31:00.640
<v Speaker 1>these patches would cause activation in all the others. They

0:31:00.640 --> 0:31:04.760
<v Speaker 1>were sort of chained together for simultaneous neural activity. And

0:31:04.800 --> 0:31:08.960
<v Speaker 1>what the researchers learned over time was that individual cells

0:31:09.280 --> 0:31:14.400
<v Speaker 1>in individual patches tended to be specialized to specific parts

0:31:14.440 --> 0:31:18.560
<v Speaker 1>of faces. So one spot in this matrix would respond

0:31:18.680 --> 0:31:22.960
<v Speaker 1>by firing faster consistently based on how far apart the

0:31:23.080 --> 0:31:25.560
<v Speaker 1>eyes were, like say, if the eyes are farther apart,

0:31:25.640 --> 0:31:29.080
<v Speaker 1>it fires faster. If they're closer together, at fire slower.

0:31:29.800 --> 0:31:33.360
<v Speaker 1>And then others would respond specifically to changes in other

0:31:33.440 --> 0:31:37.040
<v Speaker 1>features like the size of the nose or in the irises.

0:31:37.960 --> 0:31:40.800
<v Speaker 1>And they use this knowledge to create what has been

0:31:40.800 --> 0:31:43.920
<v Speaker 1>called now a face code, a kind of top level

0:31:44.000 --> 0:31:49.200
<v Speaker 1>system for sorting faces along these major dimensions that the

0:31:49.240 --> 0:31:52.960
<v Speaker 1>brain responds to in a specialized way. So you know,

0:31:53.040 --> 0:31:55.600
<v Speaker 1>kind of like if you're creating a character in a

0:31:55.600 --> 0:31:59.360
<v Speaker 1>wrestling video game, you've got like maybe sixty different values

0:31:59.400 --> 0:32:02.680
<v Speaker 1>that you can just the sliders on. And so it

0:32:02.680 --> 0:32:04.920
<v Speaker 1>turns out that the brain, at least according to this

0:32:05.000 --> 0:32:09.800
<v Speaker 1>research appears to have individual neurons dedicated to each of

0:32:09.840 --> 0:32:13.520
<v Speaker 1>those sliders, so like as the as the slider goes

0:32:13.560 --> 0:32:17.040
<v Speaker 1>from zero to one hundred, that individual neuron starts to

0:32:17.120 --> 0:32:20.400
<v Speaker 1>fire faster and faster. So you can see these like

0:32:20.480 --> 0:32:23.960
<v Speaker 1>coded regions of the brain that map to individual elements

0:32:24.000 --> 0:32:26.680
<v Speaker 1>within the face. Now, an interesting thing here was that

0:32:26.720 --> 0:32:30.640
<v Speaker 1>the outermost cells in the cortex seemed to respond to

0:32:30.680 --> 0:32:34.480
<v Speaker 1>the most obvious stimulis, such as like face shape with

0:32:34.880 --> 0:32:38.120
<v Speaker 1>you know, things like distance between the eyes or length

0:32:38.200 --> 0:32:42.440
<v Speaker 1>of the mouth, whereas deeper cells seem to focus more

0:32:42.480 --> 0:32:46.280
<v Speaker 1>on more minute data like things about the texture of

0:32:46.360 --> 0:32:48.960
<v Speaker 1>the skin and stuff like. I guess to some extent

0:32:49.000 --> 0:32:52.040
<v Speaker 1>that like lines up with our experience of of glimpsing

0:32:52.120 --> 0:32:55.240
<v Speaker 1>somebody and then maybe doing that second look or that

0:32:55.360 --> 0:33:00.520
<v Speaker 1>more detailed look to follow up on the initial impression. Yes, yeah,

0:33:00.560 --> 0:33:04.680
<v Speaker 1>I think that's exactly right. But then to read a

0:33:04.760 --> 0:33:07.400
<v Speaker 1>quote here quote, The research seemed to point to a

0:33:07.440 --> 0:33:12.520
<v Speaker 1>mechanism by which individual cells in the cortex interpret increasingly

0:33:12.600 --> 0:33:17.800
<v Speaker 1>complex visual information until at the deepest points individual cells

0:33:18.120 --> 0:33:22.479
<v Speaker 1>code for particular people. And this goes with a finding

0:33:22.480 --> 0:33:26.920
<v Speaker 1>by a researcher named Rodrigo Keion Kuroga, who earlier in

0:33:26.960 --> 0:33:29.600
<v Speaker 1>the two thousands discovered something that was called in the

0:33:29.640 --> 0:33:34.040
<v Speaker 1>media Jennifer Aniston cells uh to come back to friends,

0:33:34.080 --> 0:33:37.560
<v Speaker 1>because these were literally single neurons that appeared to respond

0:33:37.920 --> 0:33:42.920
<v Speaker 1>to pictures of specific famous or familiar people. Uh. And

0:33:43.000 --> 0:33:45.680
<v Speaker 1>it was also found that this so if you have

0:33:45.720 --> 0:33:48.880
<v Speaker 1>a cell for Jennifer Aniston in your brain, the Jennifer

0:33:48.920 --> 0:33:52.360
<v Speaker 1>Aniston cell would respond to the evocation of a concept

0:33:52.400 --> 0:33:54.480
<v Speaker 1>of that person as well as to the picture. So

0:33:54.520 --> 0:33:57.480
<v Speaker 1>it would respond to seeing a picture of of Jennifer Aniston,

0:33:57.760 --> 0:34:01.080
<v Speaker 1>or to like seeing her name written, or even to

0:34:01.800 --> 0:34:06.080
<v Speaker 1>seeing lists of movies that she appeared in. And am

0:34:06.080 --> 0:34:08.160
<v Speaker 1>I correct? And remember what Jennifer Anderson was one of

0:34:08.160 --> 0:34:10.960
<v Speaker 1>the friends, right, Yes, just going to be sure on

0:34:11.000 --> 0:34:14.520
<v Speaker 1>that that I wasn't making that up. Okay, you're talking

0:34:14.560 --> 0:34:17.520
<v Speaker 1>about friends, like you know, Well, I I was pretty sure,

0:34:17.560 --> 0:34:20.319
<v Speaker 1>but I wasn't one percent sure. Well, they could just

0:34:20.360 --> 0:34:22.879
<v Speaker 1>as easily have been David Schwimmer cells. Yeah. I mean

0:34:22.880 --> 0:34:25.080
<v Speaker 1>the thing is, I can definitely picture her in my mind,

0:34:25.160 --> 0:34:28.319
<v Speaker 1>and I can picture David Schwimmer like they're they're just

0:34:28.440 --> 0:34:32.600
<v Speaker 1>coded in there. I mean, there's no denying their faces.

0:34:33.160 --> 0:34:36.000
<v Speaker 1>It does make me wonder if you could conceivably, like,

0:34:36.120 --> 0:34:39.640
<v Speaker 1>knowing about these cells, that Jennifer Anderson cells, could you

0:34:39.680 --> 0:34:43.680
<v Speaker 1>remove Jennifer Jennifer Anderson from your mind? Oh, I wonder. Yeah,

0:34:44.000 --> 0:34:47.719
<v Speaker 1>I don't know exactly how that works theoretically speaking, obviously

0:34:47.760 --> 0:34:50.600
<v Speaker 1>not like do it yourself at home kind of a thing.

0:34:50.680 --> 0:34:53.759
<v Speaker 1>But uh, it's where I wonder if that would be

0:34:53.800 --> 0:34:57.600
<v Speaker 1>an interesting sort of eternal Sunshine in the Spotless Mind

0:34:57.719 --> 0:35:00.960
<v Speaker 1>kind of spin off idea, because of course that the

0:35:01.239 --> 0:35:03.760
<v Speaker 1>nature of that film was like completely removing a person

0:35:03.840 --> 0:35:06.560
<v Speaker 1>or experience from the brain, like wholesale memories at all.

0:35:07.000 --> 0:35:10.919
<v Speaker 1>But what if you could only remove the face of,

0:35:11.320 --> 0:35:14.120
<v Speaker 1>say an individual who brought you stress or grief, Like,

0:35:14.200 --> 0:35:17.400
<v Speaker 1>what would that alone do? How would that impact the

0:35:17.440 --> 0:35:20.600
<v Speaker 1>other information that is there if it itself is untouched.

0:35:20.680 --> 0:35:24.560
<v Speaker 1>I don't know. I mean, as usual, the things inside

0:35:24.600 --> 0:35:28.320
<v Speaker 1>the brain turn out to have a much more complicated

0:35:28.400 --> 0:35:34.040
<v Speaker 1>relationship to our you know, our phenomenal experience of the

0:35:34.080 --> 0:35:37.600
<v Speaker 1>world and our internal experience of thoughts usually than would

0:35:37.640 --> 0:35:39.920
<v Speaker 1>be implied just by like a single cell change in

0:35:39.960 --> 0:35:42.719
<v Speaker 1>the brain has this clear effect on life. But I

0:35:42.760 --> 0:35:45.920
<v Speaker 1>don't know, I mean, uh, I would suspect that changing

0:35:45.960 --> 0:35:49.279
<v Speaker 1>that one cell would not entirely eliminate this person from

0:35:49.280 --> 0:35:52.440
<v Speaker 1>the brain, because you have complex networks of memories and

0:35:52.480 --> 0:35:57.200
<v Speaker 1>emotions that will involve familiar people in celebrities. Yeah, you

0:35:57.200 --> 0:35:59.360
<v Speaker 1>know another thing. This is not something we came across

0:35:59.360 --> 0:36:01.320
<v Speaker 1>in the study. But it also makes me wonder about

0:36:02.600 --> 0:36:06.799
<v Speaker 1>the faces of individuals in literature. Then that one might

0:36:06.840 --> 0:36:10.120
<v Speaker 1>read like when you've never seen you've never seen them,

0:36:10.200 --> 0:36:13.080
<v Speaker 1>and but on some level it is probably not like

0:36:13.120 --> 0:36:16.440
<v Speaker 1>the detailed version of a face unless you're doing an

0:36:16.440 --> 0:36:19.960
<v Speaker 1>exercise that I would do almost religiously as a young

0:36:20.000 --> 0:36:22.719
<v Speaker 1>reader and still fall back on occasionally, and that is

0:36:22.719 --> 0:36:25.920
<v Speaker 1>subbing an actor into a role casting the book. I

0:36:25.920 --> 0:36:27.959
<v Speaker 1>would do that all the time when I was a kid,

0:36:28.840 --> 0:36:31.120
<v Speaker 1>and again I'll still sometimes fall into it today. But

0:36:31.120 --> 0:36:34.000
<v Speaker 1>then other times there will be of a kind of

0:36:34.040 --> 0:36:36.279
<v Speaker 1>there will be a face or an almost face in

0:36:36.360 --> 0:36:39.560
<v Speaker 1>my head. Maybe it's not super detailed, it's not as

0:36:39.560 --> 0:36:41.520
<v Speaker 1>detailed as a real person, but it's there, kind of

0:36:41.520 --> 0:36:43.480
<v Speaker 1>floating around in my head, and when I think of

0:36:43.520 --> 0:36:46.719
<v Speaker 1>that character, that face emerges. I think we've missed the

0:36:46.719 --> 0:36:49.600
<v Speaker 1>time window for this, But I'm now recasting Dune with

0:36:49.640 --> 0:36:53.200
<v Speaker 1>the cast of Friends. Right, so Duke Leto is David

0:36:53.239 --> 0:36:57.960
<v Speaker 1>Swimmer and uh and let's see Joey is is Paula Trades? Right?

0:36:59.040 --> 0:37:02.120
<v Speaker 1>I guess so? No, Actually, Hollywood people, if you're listening,

0:37:02.160 --> 0:37:08.439
<v Speaker 1>here's my pitch redo The Punisher starring David Swimmer as Punisher. Well,

0:37:08.480 --> 0:37:10.799
<v Speaker 1>I mean it's Swimmer has been good in something, so

0:37:11.120 --> 0:37:13.880
<v Speaker 1>I guess I can I can imagine him playing the Punisher.

0:37:13.880 --> 0:37:15.719
<v Speaker 1>I'll go ahead and go that far. It's only one

0:37:15.760 --> 0:37:19.960
<v Speaker 1>way to know. So Eventually, after doing all this research

0:37:20.000 --> 0:37:22.480
<v Speaker 1>about these sort of like neurons or patches of the

0:37:22.480 --> 0:37:25.399
<v Speaker 1>brain that are coding for individual variables that can vary

0:37:25.440 --> 0:37:28.520
<v Speaker 1>with the human face, sal and our colleagues began researching

0:37:28.840 --> 0:37:33.600
<v Speaker 1>um broader variables for visual recognition of objects that worked

0:37:33.760 --> 0:37:37.759
<v Speaker 1>very much along the same lines as the face variable neurons.

0:37:38.040 --> 0:37:40.960
<v Speaker 1>So some examples that were cited in Abbot's feature on

0:37:41.000 --> 0:37:45.520
<v Speaker 1>this neurons that appear to respond specifically to quote, whether

0:37:45.600 --> 0:37:49.200
<v Speaker 1>something is spiky like a camera tripod or stubby like

0:37:49.239 --> 0:37:51.840
<v Speaker 1>a USB stick. So you could have kind of a

0:37:51.880 --> 0:37:54.640
<v Speaker 1>slider in the brain that corresponds with a specific tiny

0:37:54.680 --> 0:37:57.759
<v Speaker 1>patch about whether it's got spikes or whether it's kind

0:37:57.760 --> 0:38:01.959
<v Speaker 1>of rounded or something the kiki bubba thing. But then

0:38:02.440 --> 0:38:05.719
<v Speaker 1>other things might correspond to whether something is animate like

0:38:05.800 --> 0:38:09.960
<v Speaker 1>a cat or inanimate like a spoon. Uh. And there

0:38:09.960 --> 0:38:13.000
<v Speaker 1>can be things in between that maybe a washing machine

0:38:13.480 --> 0:38:16.600
<v Speaker 1>is a little more a little more animate than a spoon,

0:38:16.680 --> 0:38:20.480
<v Speaker 1>but less animate than a cat. And again this would

0:38:20.520 --> 0:38:24.759
<v Speaker 1>be expressed by how rapidly that's that neuron fires when

0:38:24.960 --> 0:38:28.640
<v Speaker 1>viewing that particular stimuli. But Sal and her colleagues got

0:38:28.640 --> 0:38:31.600
<v Speaker 1>to the point where they could predict the appearance of

0:38:31.640 --> 0:38:34.719
<v Speaker 1>an object that a subject was looking at with reasonable

0:38:34.760 --> 0:38:38.360
<v Speaker 1>accuracy based on sampling the firing rate of just about

0:38:38.360 --> 0:38:40.760
<v Speaker 1>four hundred neurons. So you can get all these different

0:38:40.840 --> 0:38:43.920
<v Speaker 1>variables just by looking at how fast those neurons are firing.

0:38:44.400 --> 0:38:47.320
<v Speaker 1>And this suggests that there could be a feature based

0:38:47.400 --> 0:38:51.719
<v Speaker 1>coding system that may operate across the whole brain. Uh.

0:38:51.760 --> 0:38:55.200
<v Speaker 1>And so taking away from this research, Sal is talking

0:38:55.239 --> 0:38:57.439
<v Speaker 1>to the to the author here and and she says

0:38:57.480 --> 0:39:01.160
<v Speaker 1>that you know that the brain is not like quote,

0:39:01.160 --> 0:39:06.080
<v Speaker 1>a sequence of passive sieves fishing out faces, food or ducks. Instead,

0:39:06.200 --> 0:39:10.719
<v Speaker 1>she says, quote, it's a hallucinating engine that is generating

0:39:10.719 --> 0:39:14.680
<v Speaker 1>a version of reality. Based on the current best internal

0:39:14.760 --> 0:39:17.920
<v Speaker 1>model of the world. And I think this is a

0:39:18.000 --> 0:39:21.600
<v Speaker 1>really important and interesting way to think about visual perception

0:39:21.640 --> 0:39:26.520
<v Speaker 1>and recognition. There's so much going on in any image

0:39:26.560 --> 0:39:29.400
<v Speaker 1>of the world that you look at. It seems almost

0:39:29.400 --> 0:39:35.560
<v Speaker 1>impossible that your brain is actually registering all the information constantly,

0:39:35.680 --> 0:39:40.520
<v Speaker 1>simultaneously and updating based on you know, what is actually

0:39:40.560 --> 0:39:43.120
<v Speaker 1>taking place in the world. It seems more like your

0:39:43.120 --> 0:39:46.040
<v Speaker 1>brain is kind of creating an illusion that you are

0:39:46.080 --> 0:39:49.800
<v Speaker 1>looking at the world and then pretty frequently updating little

0:39:49.880 --> 0:39:53.480
<v Speaker 1>key bits of data about that illusion. Yeah. I mean,

0:39:53.520 --> 0:39:56.200
<v Speaker 1>it's kind of like in my experience to bring us

0:39:56.200 --> 0:39:58.200
<v Speaker 1>back to Dungeons and Dragons, it's like playing Dungeons and

0:39:58.280 --> 0:40:01.200
<v Speaker 1>Dragons and tell yourself, yeah, I know what all the

0:40:01.280 --> 0:40:04.840
<v Speaker 1>rules are, but then when individual rules come up, you're like, actually,

0:40:04.880 --> 0:40:06.840
<v Speaker 1>I need to check that rule again. Maybe I don't

0:40:06.880 --> 0:40:09.759
<v Speaker 1>know that rule. That's kind of what it's like to

0:40:10.080 --> 0:40:13.520
<v Speaker 1>walk around the world and and take in visual sense data.

0:40:14.080 --> 0:40:15.799
<v Speaker 1>Uh and and but but I love this idea of

0:40:15.800 --> 0:40:18.279
<v Speaker 1>the hallucinating engine of the of the brain because this

0:40:18.280 --> 0:40:22.200
<v Speaker 1>this does this description matches up so much of what

0:40:22.280 --> 0:40:27.320
<v Speaker 1>we discussed on the show that your memories are not reality,

0:40:27.360 --> 0:40:30.520
<v Speaker 1>that your perception is not reality, that your feelings are

0:40:30.560 --> 0:40:33.200
<v Speaker 1>not reality. Not to say that all three of those

0:40:33.200 --> 0:40:36.400
<v Speaker 1>things are lies. That they are based on they're based

0:40:36.440 --> 0:40:43.040
<v Speaker 1>on reality, but they themselves are not accurate. They are

0:40:43.080 --> 0:40:46.600
<v Speaker 1>not one. They're not a reflection of the world. They

0:40:46.640 --> 0:40:50.799
<v Speaker 1>are at best a distorted reflection of the absolute reality.

0:40:51.400 --> 0:40:53.799
<v Speaker 1>And even then, like it's hard to even say what

0:40:54.000 --> 0:40:57.880
<v Speaker 1>what that is, right, I mean, the vision. Your vision

0:40:57.960 --> 0:41:01.560
<v Speaker 1>is not a camera feed. It is not recording passively,

0:41:01.600 --> 0:41:04.960
<v Speaker 1>objectively everything that happens in front of your face. It

0:41:05.120 --> 0:41:09.279
<v Speaker 1>is instead sort of a hallucination that is quite frequently

0:41:09.400 --> 0:41:12.680
<v Speaker 1>updated with little bits of data. Right. And that's without

0:41:12.680 --> 0:41:15.759
<v Speaker 1>even getting into discussions of how our vision and other

0:41:15.800 --> 0:41:19.680
<v Speaker 1>senses match up against the other organic senses of various

0:41:19.719 --> 0:41:23.279
<v Speaker 1>creatures in our world, things with far sharper vision that

0:41:23.360 --> 0:41:26.800
<v Speaker 1>can see in different wavelengths, things was far sharper hearing,

0:41:26.840 --> 0:41:30.640
<v Speaker 1>and sent that that therefore live in what I've I've

0:41:30.680 --> 0:41:34.839
<v Speaker 1>often seen described as like a different sensory world. Um,

0:41:34.880 --> 0:41:38.359
<v Speaker 1>but you can't walk around the world reminding yourself of that.

0:41:38.960 --> 0:41:41.279
<v Speaker 1>But ultimately, like the version that you form in your

0:41:41.320 --> 0:41:44.479
<v Speaker 1>head has to be your working model of reality. And

0:41:44.680 --> 0:41:48.560
<v Speaker 1>you know, otherwise that you just go mad. Yeah, there's

0:41:48.800 --> 0:41:51.000
<v Speaker 1>a really interesting thing that gets pursued at the end

0:41:51.040 --> 0:41:54.880
<v Speaker 1>of Abbott's article here where she talks about the idea

0:41:55.080 --> 0:41:57.200
<v Speaker 1>of like what's the best model for sort of the

0:41:57.200 --> 0:42:00.560
<v Speaker 1>whole brain visual perception of what you're seeing in front

0:42:00.560 --> 0:42:03.440
<v Speaker 1>of you and uh, and she makes reference to this

0:42:03.480 --> 0:42:08.360
<v Speaker 1>idea of predictive processing. Quote. The brain operates by predicting

0:42:08.400 --> 0:42:13.400
<v Speaker 1>how its immediate surroundings will change millisecond by millisecond and

0:42:13.520 --> 0:42:17.000
<v Speaker 1>comparing that prediction with the information it receives through the

0:42:17.080 --> 0:42:21.480
<v Speaker 1>various senses. It uses any mismatch or prediction error to

0:42:21.719 --> 0:42:24.600
<v Speaker 1>update its model of the world. So maybe you know,

0:42:24.719 --> 0:42:28.480
<v Speaker 1>you're you're kind of simultaneously simulating the world in front

0:42:28.520 --> 0:42:30.960
<v Speaker 1>of you at the same time you're watching it, and

0:42:31.000 --> 0:42:34.480
<v Speaker 1>the watching could be there to note little ways in

0:42:34.520 --> 0:42:37.320
<v Speaker 1>which your prediction is turning out wrong and then trying

0:42:37.360 --> 0:42:41.200
<v Speaker 1>to fix it right, or being hypersensitive to the ways

0:42:41.320 --> 0:42:46.319
<v Speaker 1>that the that your sensory input matches your uh, your simulation,

0:42:46.520 --> 0:42:48.960
<v Speaker 1>which can be a great way of just wandering into delusion,

0:42:49.040 --> 0:42:52.320
<v Speaker 1>you know, or living in a state of paranoia because

0:42:52.320 --> 0:42:54.520
<v Speaker 1>you're just you're just looking for the the the the

0:42:54.600 --> 0:42:57.920
<v Speaker 1>sense data that will back up the version of reality

0:42:57.960 --> 0:42:59.920
<v Speaker 1>that you have stored in your mind that you're you're

0:43:00.120 --> 0:43:04.359
<v Speaker 1>cultivating in your mind. Yeah. Absolutely. Uh. There's one more

0:43:04.440 --> 0:43:06.560
<v Speaker 1>point of comparison that I thought was interesting because the

0:43:06.640 --> 0:43:10.239
<v Speaker 1>article makes reference to optical illusions. You know, there's this

0:43:10.360 --> 0:43:12.560
<v Speaker 1>question of so when you look at an optical illusions

0:43:12.560 --> 0:43:15.320
<v Speaker 1>one of those things that has like a double image valance,

0:43:15.560 --> 0:43:18.680
<v Speaker 1>it's the duck and it's the rabbit, you don't see

0:43:18.719 --> 0:43:21.680
<v Speaker 1>the duck in the rabbit halfway. You know, you don't

0:43:21.760 --> 0:43:24.120
<v Speaker 1>see it both at the same time or halfway between

0:43:24.680 --> 0:43:26.600
<v Speaker 1>you see it. I mean, most people tend to see

0:43:26.640 --> 0:43:29.480
<v Speaker 1>fully duck and then there's a flip in the brain

0:43:29.880 --> 0:43:32.520
<v Speaker 1>and the brain readjusts and then you see fully rabbit.

0:43:33.040 --> 0:43:35.960
<v Speaker 1>Isn't that interesting? Like, what's causing that flip? Nothing has

0:43:36.080 --> 0:43:38.880
<v Speaker 1>changed in terms of what you're looking at, But suddenly

0:43:38.920 --> 0:43:42.440
<v Speaker 1>the brain undergoes some kind of internal change and it

0:43:42.520 --> 0:43:46.200
<v Speaker 1>has completely reversed what you perceive yourself, what you perceive

0:43:46.280 --> 0:43:48.759
<v Speaker 1>in front of you. Like another example would be when

0:43:49.200 --> 0:43:52.279
<v Speaker 1>the the accidental face in a design is pointed out

0:43:52.280 --> 0:43:55.799
<v Speaker 1>to you and then you cannot unsee it um or

0:43:56.280 --> 0:43:59.640
<v Speaker 1>like one one for me is the double hangar that

0:44:00.000 --> 0:44:02.080
<v Speaker 1>it looks like a drunken octopus that wants to box

0:44:03.280 --> 0:44:05.319
<v Speaker 1>a second. Yes, yes, on the back of a door

0:44:05.760 --> 0:44:08.640
<v Speaker 1>that's got two little prongs. Yes. Before it was just

0:44:08.719 --> 0:44:10.799
<v Speaker 1>a code hanger, but then once that was pointed out,

0:44:11.080 --> 0:44:13.000
<v Speaker 1>that's all I can see, Like, that's how it's coded

0:44:13.000 --> 0:44:17.680
<v Speaker 1>in my brain. It's fighting Joe octopus. Yeah. Or if

0:44:17.719 --> 0:44:20.799
<v Speaker 1>you look at Edvard monks the scream. But if has

0:44:20.840 --> 0:44:22.480
<v Speaker 1>anybody ever told you to look at it and see

0:44:22.480 --> 0:44:25.120
<v Speaker 1>if you can see the Springer spaniel. No, I don't

0:44:25.120 --> 0:44:27.840
<v Speaker 1>think I've done that exercise. Okay, look at the head

0:44:27.960 --> 0:44:30.960
<v Speaker 1>on the screen next time and just think Springer spaniel

0:44:31.040 --> 0:44:33.600
<v Speaker 1>and then you won't be able to unsee it. So

0:44:33.640 --> 0:44:36.600
<v Speaker 1>there's another interesting development about facial recognition in the brain

0:44:36.640 --> 0:44:40.200
<v Speaker 1>that I was reading about in a article by a

0:44:40.200 --> 0:44:43.560
<v Speaker 1>couple of researchers named Anna K. Boback and Sarah Bate

0:44:43.719 --> 0:44:47.320
<v Speaker 1>who at the time we're conducting research on face perception

0:44:47.360 --> 0:44:52.120
<v Speaker 1>at Bournemouth University in England. Uh And so they point

0:44:52.120 --> 0:44:55.839
<v Speaker 1>out that one aspect of a typical human brains face

0:44:55.880 --> 0:44:59.319
<v Speaker 1>perception is the ability to engage what they call a

0:44:59.320 --> 0:45:04.120
<v Speaker 1>configure role or holistic strategy for visual processing, meaning that

0:45:04.239 --> 0:45:07.399
<v Speaker 1>these human brains are able to sort of see faces

0:45:07.440 --> 0:45:11.799
<v Speaker 1>as a whole rather than examining the independent features of

0:45:11.800 --> 0:45:14.279
<v Speaker 1>a face one at a time. And I've actually read

0:45:14.320 --> 0:45:17.239
<v Speaker 1>there was something similar going on with visual expertise that

0:45:17.360 --> 0:45:20.879
<v Speaker 1>like when people have visual expertise for cars, they're much

0:45:20.920 --> 0:45:23.439
<v Speaker 1>better able to get an idea of what a car

0:45:23.640 --> 0:45:27.359
<v Speaker 1>is with a holistic, sort of one glance view rather

0:45:27.440 --> 0:45:30.160
<v Speaker 1>than having to look at individual parts of the car.

0:45:30.560 --> 0:45:33.680
<v Speaker 1>And this ties into something I've read about people with prosopagnosia.

0:45:34.120 --> 0:45:37.600
<v Speaker 1>Oliver Sacks actually describes this process of of a sort

0:45:37.600 --> 0:45:40.920
<v Speaker 1>of hack or work around for their condition that basically

0:45:40.960 --> 0:45:45.440
<v Speaker 1>involves examining the elements of a face for special identifying

0:45:45.560 --> 0:45:48.880
<v Speaker 1>marks or features, the way you might look for, you know,

0:45:48.920 --> 0:45:52.160
<v Speaker 1>a known dint or bumper sticker to identify a familiar

0:45:52.200 --> 0:45:54.719
<v Speaker 1>car from others of the same model in color, or

0:45:54.719 --> 0:45:57.440
<v Speaker 1>a particular hairstyle I think is sometimes brought up right,

0:45:57.520 --> 0:46:00.960
<v Speaker 1>or style or mode of dress. So bo Back and

0:46:01.040 --> 0:46:04.240
<v Speaker 1>Bait describe some research they conducted on people with typical

0:46:04.320 --> 0:46:09.040
<v Speaker 1>face perception versus people with prosopagnosia versus people sometimes known

0:46:09.040 --> 0:46:12.160
<v Speaker 1>as super recognizers who were sort of the opposite end

0:46:12.239 --> 0:46:17.880
<v Speaker 1>of prosopagnosia. They have unusually high accuracy in remembering and

0:46:17.920 --> 0:46:20.680
<v Speaker 1>recognizing faces, even for people that haven't seen in a

0:46:20.680 --> 0:46:23.480
<v Speaker 1>long time. And the authors here right that they used

0:46:23.600 --> 0:46:27.799
<v Speaker 1>eye tracking software to see where these different groups of

0:46:27.840 --> 0:46:31.280
<v Speaker 1>people tended to look when they were examining a human face,

0:46:31.320 --> 0:46:34.160
<v Speaker 1>and there were some interesting differences here. So they found

0:46:34.160 --> 0:46:37.600
<v Speaker 1>on average, people with typical face perception would tend to

0:46:37.680 --> 0:46:41.800
<v Speaker 1>focus basically around the eyes most when trying to identify

0:46:41.840 --> 0:46:44.840
<v Speaker 1>a face. Um and they note some previous research on

0:46:44.880 --> 0:46:48.200
<v Speaker 1>people with acquired prosopagnosia, including a two thousand eight study

0:46:48.280 --> 0:46:52.680
<v Speaker 1>from the Journal of Neuropsychology by Orbon disagree at all,

0:46:52.880 --> 0:46:55.759
<v Speaker 1>and it found that people with face blindness tend to

0:46:55.800 --> 0:46:58.719
<v Speaker 1>look less at the eyes and at the upper area

0:46:58.800 --> 0:47:00.840
<v Speaker 1>of the face, and tend to look more at lower

0:47:00.880 --> 0:47:03.319
<v Speaker 1>regions of the face like the mouth when trying to

0:47:03.360 --> 0:47:06.880
<v Speaker 1>identify faces. And the authors note that their their recent

0:47:06.920 --> 0:47:10.560
<v Speaker 1>research again showed people with prosopagnosia we're looking less at

0:47:10.560 --> 0:47:14.600
<v Speaker 1>the eyes than typical subjects. Meanwhile, they note that super

0:47:14.640 --> 0:47:18.520
<v Speaker 1>recognizers in their studies tended to on average focus more

0:47:18.600 --> 0:47:22.520
<v Speaker 1>on the nose which was kind of strange, but they

0:47:22.560 --> 0:47:25.080
<v Speaker 1>had an idea about that, is, so, is it something

0:47:25.120 --> 0:47:28.960
<v Speaker 1>special about the nose itself as a feature of the face,

0:47:29.640 --> 0:47:31.600
<v Speaker 1>or is it, as they kind of propose, more of

0:47:31.640 --> 0:47:37.000
<v Speaker 1>a diagnostic center of the gaze, Uh, that that gravitates

0:47:37.000 --> 0:47:39.200
<v Speaker 1>towards the center of the face when we are better

0:47:39.239 --> 0:47:42.040
<v Speaker 1>at getting a holistic sense of a face from a

0:47:42.080 --> 0:47:46.359
<v Speaker 1>glance rather than trying to examine its individual features one

0:47:46.440 --> 0:47:48.880
<v Speaker 1>by one. And so the authors here argued that it

0:47:49.000 --> 0:47:51.280
<v Speaker 1>is the center of the face, rather than the eyes

0:47:51.320 --> 0:47:54.560
<v Speaker 1>in particular or any other feature that optimally engages the

0:47:54.560 --> 0:47:58.920
<v Speaker 1>brain's facial recognition systems. Interesting. I mean, one thing that

0:47:59.040 --> 0:48:02.239
<v Speaker 1>it brings to mind when you look. It's kind of

0:48:02.239 --> 0:48:04.200
<v Speaker 1>the old adage right to look someone in the eyes,

0:48:04.600 --> 0:48:07.760
<v Speaker 1>to to sort of engage in a more direct theory

0:48:07.800 --> 0:48:09.719
<v Speaker 1>of mind with them, right to try and sort of

0:48:10.160 --> 0:48:12.480
<v Speaker 1>it's like you're having a like a mind melt moment

0:48:12.600 --> 0:48:15.360
<v Speaker 1>right where it seems like if you're looking at someone's nose.

0:48:15.800 --> 0:48:19.040
<v Speaker 1>I mean that that reminds me of exercises people say, oh,

0:48:19.200 --> 0:48:21.120
<v Speaker 1>you know, if you want to, you know, cut down

0:48:21.200 --> 0:48:25.440
<v Speaker 1>on anxiety during a um like an interview, look at

0:48:25.440 --> 0:48:27.400
<v Speaker 1>the person's forehead, you know, don't look at them in

0:48:27.440 --> 0:48:30.920
<v Speaker 1>the eyes. So it feels like a holistic view of

0:48:30.960 --> 0:48:34.280
<v Speaker 1>the face is also an impersonal view of the face.

0:48:34.400 --> 0:48:36.400
<v Speaker 1>It feels, at least to me, it feels like if

0:48:36.400 --> 0:48:38.880
<v Speaker 1>you're looking somebody in the eyes, you're also engaging in

0:48:38.920 --> 0:48:43.279
<v Speaker 1>consideration of their mind, which might conceivably be distracting from

0:48:43.320 --> 0:48:46.640
<v Speaker 1>the identification process. Right, So maybe it's better to to

0:48:46.760 --> 0:48:48.600
<v Speaker 1>look at the nose, like, don't think of this person

0:48:48.600 --> 0:48:50.440
<v Speaker 1>as a person, think of them as a face that

0:48:50.480 --> 0:48:53.360
<v Speaker 1>matches up with a name. They didn't mention that, and

0:48:53.360 --> 0:48:55.040
<v Speaker 1>I hadn't thought about that, but I think that's a

0:48:55.160 --> 0:48:59.200
<v Speaker 1>very interesting point, Yes, that like, perhaps by focusing a

0:48:59.200 --> 0:49:02.640
<v Speaker 1>little bit less directly on the eyes, you are somewhat

0:49:02.760 --> 0:49:07.000
<v Speaker 1>deep personalizing the experience of the face recognition, and thus

0:49:07.080 --> 0:49:10.200
<v Speaker 1>you can you can cut out some emotional distraction. Now,

0:49:10.320 --> 0:49:14.359
<v Speaker 1>then maybe that's just my individual like social anxiety speaking there,

0:49:14.440 --> 0:49:15.799
<v Speaker 1>you know, I don't know, I mean, we don't know

0:49:15.840 --> 0:49:18.400
<v Speaker 1>that's the case. That's just like an interesting possibility, yeah,

0:49:18.680 --> 0:49:20.759
<v Speaker 1>because well, I mean, it reminds me how in the

0:49:20.840 --> 0:49:24.200
<v Speaker 1>last episode we were talking about technology for facial recognition,

0:49:24.239 --> 0:49:26.840
<v Speaker 1>of course being used by law enforcement. And one of

0:49:26.880 --> 0:49:29.040
<v Speaker 1>the things the author's note in this article here is

0:49:29.080 --> 0:49:33.040
<v Speaker 1>that human super recognizers are in many places now being

0:49:33.080 --> 0:49:36.799
<v Speaker 1>directly sought out and employed by law enforcement. So like,

0:49:37.000 --> 0:49:39.640
<v Speaker 1>you know, to be able to like look at video

0:49:39.800 --> 0:49:43.280
<v Speaker 1>feeds and try to match people with known photos of

0:49:43.280 --> 0:49:46.359
<v Speaker 1>of wanted criminals and stuff. Again, that kind of like

0:49:46.480 --> 0:49:50.640
<v Speaker 1>impersonal recognizing thing, especially you know, in a law enforcement context,

0:49:51.120 --> 0:49:53.880
<v Speaker 1>seems like it's possible it could be aided if you

0:49:53.920 --> 0:49:56.920
<v Speaker 1>are seeing less of a person's humanity when looking at

0:49:56.920 --> 0:49:59.680
<v Speaker 1>their face and just literally trying to make the most

0:49:59.719 --> 0:50:02.799
<v Speaker 1>act you're a match of features. Has this been exploited

0:50:02.800 --> 0:50:06.480
<v Speaker 1>in a network crime solving series yet? Oh, like the

0:50:06.520 --> 0:50:10.800
<v Speaker 1>dexter of super recognizing. Yeah, and I would be shocked

0:50:10.840 --> 0:50:12.600
<v Speaker 1>if it has not happened or at least been pitched

0:50:12.600 --> 0:50:17.960
<v Speaker 1>to a major studio super recognized heer i'd given an episode.

0:50:19.600 --> 0:50:21.440
<v Speaker 1>But you know, this also makes me think about the

0:50:21.440 --> 0:50:24.799
<v Speaker 1>different types of machine face recognition systems out there, of which,

0:50:24.800 --> 0:50:27.160
<v Speaker 1>of course, you know, we know there are many. Some

0:50:27.280 --> 0:50:31.240
<v Speaker 1>are more oriented around specific details of the face. For example,

0:50:31.280 --> 0:50:34.640
<v Speaker 1>I've seen the idea of distance between the eyes. Again,

0:50:34.840 --> 0:50:38.279
<v Speaker 1>this is something that humans and macaques apparently used as

0:50:38.360 --> 0:50:41.719
<v Speaker 1>a major metric for face evaluation, but it's also a

0:50:41.760 --> 0:50:45.640
<v Speaker 1>common thing used by machines. Uh. But but others probably

0:50:45.640 --> 0:50:48.600
<v Speaker 1>take a more holistic approach. I'm not an expert in AI,

0:50:48.680 --> 0:50:51.840
<v Speaker 1>but I imagine that the neural net based facial recognition

0:50:51.880 --> 0:50:55.880
<v Speaker 1>algorithms trained on wild photo data might be more reasonably

0:50:55.960 --> 0:50:59.840
<v Speaker 1>compared to the face as a whole biological process. That

0:51:00.000 --> 0:51:01.759
<v Speaker 1>makes sense. All right, On that note, we're gonna take

0:51:01.800 --> 0:51:07.000
<v Speaker 1>a quick break, but we'll be right back. Than alright,

0:51:07.000 --> 0:51:10.920
<v Speaker 1>we're back. So we've been talking about facial recognition largely

0:51:11.440 --> 0:51:16.040
<v Speaker 1>in this episode. We've been talking about the complexity of

0:51:16.400 --> 0:51:20.120
<v Speaker 1>organic facial recognition, the kind of facial recognition is going

0:51:20.160 --> 0:51:23.440
<v Speaker 1>on inside the human brain and in the brains of

0:51:23.480 --> 0:51:27.840
<v Speaker 1>animals as opposed to UH that going on with AI

0:51:28.000 --> 0:51:30.080
<v Speaker 1>right now. One of the things I know we talked

0:51:30.080 --> 0:51:32.560
<v Speaker 1>about it in the last episode was among our many

0:51:32.680 --> 0:51:37.080
<v Speaker 1>concerns about artificial intelligence for facial recognition, where there are

0:51:37.200 --> 0:51:40.040
<v Speaker 1>various types of bias that have been documented to show

0:51:40.120 --> 0:51:44.640
<v Speaker 1>up in in UH computer based AI for facial recognition. Yeah, specifically,

0:51:44.640 --> 0:51:48.960
<v Speaker 1>we're talking about issues involving problems with these AI programs

0:51:49.280 --> 0:51:54.640
<v Speaker 1>recognizing black and or Asian faces because this also this

0:51:54.680 --> 0:51:56.799
<v Speaker 1>is interesting because it also forces us to confront not

0:51:56.880 --> 0:52:00.759
<v Speaker 1>only racial bias in the creation of programs and AI,

0:52:00.880 --> 0:52:04.360
<v Speaker 1>it also mirrors our organic issues with facial recognition for

0:52:04.520 --> 0:52:08.040
<v Speaker 1>races other than our own. UM. There there's been a

0:52:08.080 --> 0:52:12.040
<v Speaker 1>lot written about this topic. There's been a number of studies,

0:52:12.400 --> 0:52:16.040
<v Speaker 1>but just in UH, just last year from July, there

0:52:16.080 --> 0:52:18.600
<v Speaker 1>was an article in The Guardian title of a perception

0:52:18.640 --> 0:52:23.400
<v Speaker 1>of other races look alike rooted in visual process says study.

0:52:23.760 --> 0:52:26.040
<v Speaker 1>And this looks at a Stanford University study on this

0:52:26.160 --> 0:52:29.920
<v Speaker 1>oft researched issue. At one point that the researcher stressed

0:52:30.040 --> 0:52:32.319
<v Speaker 1>it was something we were just talking about earlier. What

0:52:32.480 --> 0:52:35.359
<v Speaker 1>are human senses pick up on is not necessarily an

0:52:35.360 --> 0:52:40.000
<v Speaker 1>accurate representation of reality and if as we've discussed before,

0:52:40.040 --> 0:52:42.880
<v Speaker 1>there's a lot of consolidation involved, the loose stitching of

0:52:42.880 --> 0:52:46.400
<v Speaker 1>things together based on actual perceived details, on memories, on

0:52:46.520 --> 0:52:51.600
<v Speaker 1>preconceived notions, on fears, suggestions, and more. And this is

0:52:51.640 --> 0:52:54.879
<v Speaker 1>a particular m r I assisted study. UH. It only

0:52:54.920 --> 0:52:58.720
<v Speaker 1>involved twenty white individuals evaluating the faces of black faces

0:52:58.760 --> 0:53:02.279
<v Speaker 1>and white faces, but it showed greater activation of of

0:53:02.520 --> 0:53:05.799
<v Speaker 1>of face recognition regions in the brain. When when a

0:53:05.880 --> 0:53:10.000
<v Speaker 1>white test subject looked at white faces compared to black faces, now,

0:53:10.120 --> 0:53:14.160
<v Speaker 1>dissimilar faces, that being you know, phases that are no

0:53:14.320 --> 0:53:17.040
<v Speaker 1>matter what you know, the race of the individual might

0:53:17.040 --> 0:53:21.680
<v Speaker 1>be stand out more. Um, dissimilar faces resulted in a spike,

0:53:21.920 --> 0:53:24.640
<v Speaker 1>but apparently the spike was still greater in cases of

0:53:24.680 --> 0:53:28.120
<v Speaker 1>dissimilar white faces. Now, to be clear, this is not

0:53:28.200 --> 0:53:31.479
<v Speaker 1>a case of oh, we as humans do this because look,

0:53:31.520 --> 0:53:34.640
<v Speaker 1>here's our brains doing it. You know. A lot uh,

0:53:34.719 --> 0:53:37.320
<v Speaker 1>you know, a lot was was not taken into account

0:53:37.320 --> 0:53:39.560
<v Speaker 1>with the studies such as the social backgrounds of the

0:53:39.600 --> 0:53:43.680
<v Speaker 1>individuals and all. As always, one assumes an interplay of

0:53:43.680 --> 0:53:48.000
<v Speaker 1>of neural software and socio cultural conditioning. But above all

0:53:48.080 --> 0:53:50.200
<v Speaker 1>they want to drive them. It's also not proof that

0:53:50.320 --> 0:53:53.880
<v Speaker 1>racial prejudice is to be dismissed as being just a

0:53:53.560 --> 0:53:56.680
<v Speaker 1>a neurological reality. Well why would that mean it should

0:53:56.680 --> 0:53:59.120
<v Speaker 1>be dismissed. I mean, even if it is a neurological reality,

0:53:59.160 --> 0:54:03.000
<v Speaker 1>that doesn't make it okay, right absolutely Uh. Here's the

0:54:03.080 --> 0:54:07.080
<v Speaker 1>quote from doctor Brent Hughes, a co author um of

0:54:07.080 --> 0:54:10.120
<v Speaker 1>of of the paper from University of California, riverside quote,

0:54:10.160 --> 0:54:12.080
<v Speaker 1>individuals should not be let off the hook for their

0:54:12.120 --> 0:54:15.960
<v Speaker 1>prejudicial attitudes just because we see evidence of race biases

0:54:16.000 --> 0:54:19.320
<v Speaker 1>in perception. To the contrary, these race biases and perception

0:54:19.360 --> 0:54:23.520
<v Speaker 1>are malleable and subject to individual motivations and goals. So

0:54:23.560 --> 0:54:26.760
<v Speaker 1>again coming back to the interplay between software and hardware,

0:54:27.800 --> 0:54:29.279
<v Speaker 1>but I think I do think there's a lot to

0:54:29.280 --> 0:54:32.480
<v Speaker 1>contemplate here. The way are organic and and currently our

0:54:32.520 --> 0:54:37.000
<v Speaker 1>technological facial recognition systems are subject to racial bias. But

0:54:37.080 --> 0:54:39.280
<v Speaker 1>then in both cases they are malleable. There are ways

0:54:39.320 --> 0:54:42.239
<v Speaker 1>to tweak and improve, just as there's a there's room

0:54:42.280 --> 0:54:45.719
<v Speaker 1>to allow these imperfect perceptions of reality to color what

0:54:45.800 --> 0:54:48.080
<v Speaker 1>we believe about the world. Probably one of the most

0:54:48.120 --> 0:54:51.200
<v Speaker 1>important things is for people not to be lulled in

0:54:51.400 --> 0:54:55.040
<v Speaker 1>by the misperception that because something is a computer algorithm,

0:54:55.120 --> 0:54:57.799
<v Speaker 1>or that it's a machine, that it's impossible for it

0:54:57.840 --> 0:55:00.080
<v Speaker 1>to have a bias. I mean, clearly, we just know

0:55:00.200 --> 0:55:03.439
<v Speaker 1>that that's not true. I mean, obviously the machine isn't

0:55:03.480 --> 0:55:07.120
<v Speaker 1>motivated emotionally. The machine doesn't say hate people or care

0:55:07.160 --> 0:55:10.040
<v Speaker 1>about people in whatever way, but it's guided by rules

0:55:10.120 --> 0:55:13.279
<v Speaker 1>that are created by training based on data sets that

0:55:13.320 --> 0:55:16.200
<v Speaker 1>are in the real world, which might incorporate racial biases,

0:55:16.640 --> 0:55:19.480
<v Speaker 1>or it can be trained, you know, on explicit rules

0:55:19.480 --> 0:55:23.040
<v Speaker 1>generated by people, whether by malice or just by mistake,

0:55:23.200 --> 0:55:26.680
<v Speaker 1>have some kind of racial bias incorporated in them. Yeah,

0:55:26.920 --> 0:55:29.360
<v Speaker 1>and and on the human side of things, this is

0:55:29.400 --> 0:55:33.000
<v Speaker 1>only a glimpse at very broad facial perception because also

0:55:33.000 --> 0:55:36.000
<v Speaker 1>consider how cute into facial expressions we are and how

0:55:36.040 --> 0:55:39.680
<v Speaker 1>this too can be biased. I was looking at what's

0:55:39.680 --> 0:55:43.480
<v Speaker 1>in a face, how face gender and current effect influence

0:55:43.520 --> 0:55:46.439
<v Speaker 1>perceived emotion from two thousands sixteens was in the front

0:55:46.680 --> 0:55:51.000
<v Speaker 1>Frontiers and Psychology, and the findings included a a bias

0:55:51.080 --> 0:55:54.719
<v Speaker 1>to perceive male faces as more negative and the perceptions

0:55:54.719 --> 0:55:57.560
<v Speaker 1>of female faces depended on current mood. So to summarize

0:55:57.600 --> 0:56:01.040
<v Speaker 1>both cases, the male face that an individual perceived and

0:56:01.080 --> 0:56:03.799
<v Speaker 1>needs to be happier looking compared to a female face

0:56:03.840 --> 0:56:07.600
<v Speaker 1>to elect an interpretation of even just neutral emotion. So

0:56:07.760 --> 0:56:10.919
<v Speaker 1>just male faces in general are interpreted as having more

0:56:10.960 --> 0:56:14.960
<v Speaker 1>negative emotion in them. Yes. And then meanwhile, the happier

0:56:15.040 --> 0:56:18.640
<v Speaker 1>a given male observer is, the more inclined they are

0:56:18.719 --> 0:56:22.879
<v Speaker 1>to see a female's face as happy, which is which

0:56:22.920 --> 0:56:24.680
<v Speaker 1>is kind of completely but that comes back again to

0:56:24.840 --> 0:56:28.320
<v Speaker 1>like what is my emotional state? That is then uh,

0:56:28.400 --> 0:56:31.800
<v Speaker 1>that is then affecting the emotional state I perceive in

0:56:31.880 --> 0:56:34.960
<v Speaker 1>other people. And all of this is adding to my

0:56:35.080 --> 0:56:38.560
<v Speaker 1>perception of what's going on in reality. Oh, this is

0:56:38.560 --> 0:56:41.320
<v Speaker 1>the classic like, oh, yeah, she thought the joke was funny.

0:56:41.360 --> 0:56:44.840
<v Speaker 1>I was laughing. Yeah. Now, this is just one study

0:56:44.840 --> 0:56:46.600
<v Speaker 1>I'm referring to here and should be taken as the

0:56:46.600 --> 0:56:48.800
<v Speaker 1>gold standard or anything. But it does provide a glimpse

0:56:48.800 --> 0:56:51.800
<v Speaker 1>and it just again how complex and unreal our perception

0:56:51.840 --> 0:56:54.799
<v Speaker 1>of reality is. And I think, you know, it makes

0:56:54.800 --> 0:56:57.880
<v Speaker 1>sense because we are we are such social creatures that

0:56:57.960 --> 0:57:02.120
<v Speaker 1>the social reality uh a human is of tremendous importance.

0:57:02.520 --> 0:57:04.720
<v Speaker 1>But of course, reading the social reality of a person

0:57:04.840 --> 0:57:08.439
<v Speaker 1>is rooted in various conscious and subconscious processes. It also

0:57:08.480 --> 0:57:11.719
<v Speaker 1>depends on theory of mind. It's highways susceptible to to

0:57:11.719 --> 0:57:15.359
<v Speaker 1>to buy us based on conditioning, culture and more. Now

0:57:15.480 --> 0:57:18.480
<v Speaker 1>now currently mostly what we've talked about with UM, with

0:57:18.560 --> 0:57:21.640
<v Speaker 1>AI and facial recognition software, it is concerning just the

0:57:21.680 --> 0:57:24.120
<v Speaker 1>measurements of the face, the appearance of the face, and

0:57:24.160 --> 0:57:28.000
<v Speaker 1>not so much emotional states. But that's uh, that's not

0:57:28.040 --> 0:57:31.760
<v Speaker 1>to say that that the programmers of these these AI

0:57:31.840 --> 0:57:34.720
<v Speaker 1>are not interested in reading that information as well, or

0:57:34.760 --> 0:57:37.720
<v Speaker 1>at least the marketers right, But well no, I mean

0:57:37.720 --> 0:57:39.880
<v Speaker 1>I guess both because yeah, to do a little more

0:57:39.920 --> 0:57:42.440
<v Speaker 1>on faces and emotion. I think some of the same

0:57:42.520 --> 0:57:46.600
<v Speaker 1>problems with human perception of emotion in other people's faces

0:57:46.640 --> 0:57:50.840
<v Speaker 1>are translated now to technology, say, except made even more

0:57:50.840 --> 0:57:55.800
<v Speaker 1>blunt and inaccurate. Um. So many technology companies in recent years,

0:57:55.800 --> 0:58:01.000
<v Speaker 1>including IBM, Amazon, Google, Microsoft, etcetera, have all been advertising

0:58:01.040 --> 0:58:04.800
<v Speaker 1>AI that can read human emotions by inferring them from

0:58:04.840 --> 0:58:08.360
<v Speaker 1>facial expressions. And there are some cases where even companies

0:58:08.400 --> 0:58:11.920
<v Speaker 1>that have shied away from doing facial recognition, as in like,

0:58:12.000 --> 0:58:15.520
<v Speaker 1>you know this is Jeff's face, have still said it's

0:58:15.560 --> 0:58:18.560
<v Speaker 1>okay to try to just look at a face anonymously

0:58:18.720 --> 0:58:21.440
<v Speaker 1>and judge what its emotional state is. And this is

0:58:21.480 --> 0:58:25.360
<v Speaker 1>being advertised as useful for evaluating candidates in a job interview,

0:58:25.520 --> 0:58:29.600
<v Speaker 1>or analyzing emotional states of customers in a retail environment

0:58:29.680 --> 0:58:33.280
<v Speaker 1>you know you want happy customers, or assessing potential threats

0:58:33.320 --> 0:58:36.520
<v Speaker 1>from people trying to conceal anger all kinds of stuff.

0:58:37.000 --> 0:58:38.880
<v Speaker 1>Even saw one that was trying to sell it as

0:58:39.000 --> 0:58:41.880
<v Speaker 1>a as like a driving safety feature. You know, I'm

0:58:41.960 --> 0:58:46.400
<v Speaker 1>detecting like road rage on the face. So just one example.

0:58:46.760 --> 0:58:49.320
<v Speaker 1>In August twenty nineteen piece I was reading in Wired

0:58:49.680 --> 0:58:54.480
<v Speaker 1>discussing Amazon's image analysis software known as Recognition with a

0:58:54.640 --> 0:58:58.560
<v Speaker 1>k uh yeah, just the spelling of that is terrible.

0:58:59.800 --> 0:59:02.360
<v Speaker 1>But uh so, at the time, this was claiming to

0:59:02.360 --> 0:59:11.040
<v Speaker 1>be able to assess emotions in faces, including happiness, sadness, anger, surprise, discussed, calmness, confusion,

0:59:11.480 --> 0:59:13.560
<v Speaker 1>and then the newest one they had just added to

0:59:13.600 --> 0:59:17.120
<v Speaker 1>the list when this article came out was fear. Okay,

0:59:17.440 --> 0:59:20.040
<v Speaker 1>well that's a big one. Was at last, I don't know,

0:59:20.480 --> 0:59:22.920
<v Speaker 1>that's the one they brought online last. That makes me

0:59:22.960 --> 0:59:28.000
<v Speaker 1>think of the end of Starship Troopers. It's afraid. Uh So,

0:59:28.440 --> 0:59:31.240
<v Speaker 1>what is the scientific research tell us about how well

0:59:31.320 --> 0:59:36.120
<v Speaker 1>these algorithms should be expected to do in reading emotions?

0:59:36.280 --> 0:59:39.560
<v Speaker 1>I was looking at a paper by Lisa Feldman, Barrett,

0:59:39.640 --> 0:59:43.880
<v Speaker 1>Ralph Adolph's, Stacy, Marcella, alex In Martinez, and Seth D.

0:59:44.040 --> 0:59:47.320
<v Speaker 1>Pollock in Psychological Science in the Public Interest published in

0:59:47.320 --> 0:59:52.200
<v Speaker 1>twenty nineteen called Emotional Expressions Reconsidered Challenges to inferring emotion

0:59:52.280 --> 0:59:56.160
<v Speaker 1>from human facial movements, and they looked at you know,

0:59:56.240 --> 0:59:59.200
<v Speaker 1>like a ton of I think, like over a thousand studies.

0:59:59.240 --> 1:00:02.720
<v Speaker 1>It was huge to review, and they conclude that the

1:00:02.760 --> 1:00:06.560
<v Speaker 1>whole premise on which these algorithms is based is close

1:00:06.600 --> 1:00:11.520
<v Speaker 1>to worthless because, shocker, there is a little bit of

1:00:11.560 --> 1:00:15.959
<v Speaker 1>information about emotional states encoded in human faces, but it's

1:00:15.960 --> 1:00:18.800
<v Speaker 1>not nearly enough to give you a very accurate picture

1:00:18.800 --> 1:00:22.880
<v Speaker 1>of internal states. People's faces reflect all kinds of strange, complicated,

1:00:22.960 --> 1:00:26.840
<v Speaker 1>fleeting emotions back and forth. They might be faking emotions

1:00:26.960 --> 1:00:30.080
<v Speaker 1>with their faces, and they even when humans read each

1:00:30.120 --> 1:00:32.160
<v Speaker 1>other's emotions, which we were just talking about, you know,

1:00:32.200 --> 1:00:35.360
<v Speaker 1>they're not always totally good at doing, but when humans

1:00:35.400 --> 1:00:38.000
<v Speaker 1>do it, they incorporate way more than just the face.

1:00:38.040 --> 1:00:41.840
<v Speaker 1>They incorporate body language, tone, all kinds of things to

1:00:41.920 --> 1:00:44.920
<v Speaker 1>read emotion. And the the AI s are not even

1:00:45.000 --> 1:00:47.560
<v Speaker 1>that good. They're just going off the face. And the

1:00:47.600 --> 1:00:51.000
<v Speaker 1>researchers say that, you know, the evidence concludes that looking

1:00:51.040 --> 1:00:55.400
<v Speaker 1>at the face alone is completely insufficient to get an

1:00:55.440 --> 1:00:58.520
<v Speaker 1>accurate picture of internal emotional states. And it's kind of

1:00:58.640 --> 1:01:02.160
<v Speaker 1>dangerous to suggest that you can get an accurate picture

1:01:02.160 --> 1:01:05.960
<v Speaker 1>of emotional states just with facial analysis. To read a quote.

1:01:06.200 --> 1:01:09.600
<v Speaker 1>Scientists agree that facial movements convey a range of information

1:01:09.640 --> 1:01:13.600
<v Speaker 1>are important for social communication, emotional or otherwise, but our

1:01:13.640 --> 1:01:17.000
<v Speaker 1>review suggests an urgent need for research that examines how

1:01:17.040 --> 1:01:21.480
<v Speaker 1>people actually move their faces to express emotions and other

1:01:21.600 --> 1:01:24.960
<v Speaker 1>social information in the variety of contexts that make up

1:01:25.000 --> 1:01:27.840
<v Speaker 1>everyday life, as well as a careful study of the

1:01:27.840 --> 1:01:31.960
<v Speaker 1>mechanisms by which people perceive instances of emotion in one another.

1:01:32.800 --> 1:01:35.400
<v Speaker 1>Uh So, the way to read their conclusion is these,

1:01:35.440 --> 1:01:40.200
<v Speaker 1>these facial recognition algorithms might be able to predict emotion

1:01:40.480 --> 1:01:44.160
<v Speaker 1>with a rate slightly better than chance based on faces.

1:01:44.640 --> 1:01:46.360
<v Speaker 1>You know. So they read your face and they see

1:01:46.360 --> 1:01:48.520
<v Speaker 1>a smile on it, and they say, this person is happy.

1:01:48.960 --> 1:01:51.640
<v Speaker 1>And that's a little bit better than guessing your emotional

1:01:51.680 --> 1:01:54.200
<v Speaker 1>state at random, but not a lot better. You have

1:01:54.360 --> 1:01:58.120
<v Speaker 1>these these programmers never heard tracks of my tears. They

1:01:58.200 --> 1:02:01.520
<v Speaker 1>not know how how smiles. But it does sound like

1:02:01.560 --> 1:02:03.280
<v Speaker 1>we could get to the point where we could be

1:02:03.360 --> 1:02:07.120
<v Speaker 1>driving automobiles that tell us to smile more to to

1:02:07.880 --> 1:02:10.960
<v Speaker 1>because you know, we already have them. That they try

1:02:10.960 --> 1:02:13.680
<v Speaker 1>and sort of judge what are like state of wakefulness

1:02:13.720 --> 1:02:16.200
<v Speaker 1>is based on our driving performance. You know, where they'll say,

1:02:16.320 --> 1:02:17.720
<v Speaker 1>do you need a break, and they'll be like a

1:02:17.720 --> 1:02:22.280
<v Speaker 1>coffee cup symbol, a little pop up on the dash. Uh.

1:02:22.520 --> 1:02:25.400
<v Speaker 1>It's it's not that difficult to imagine a scenario where

1:02:25.400 --> 1:02:28.120
<v Speaker 1>one will will you know, pick up on some very

1:02:28.200 --> 1:02:33.000
<v Speaker 1>broad signs of displeasure and start chiming in with some advice.

1:02:33.160 --> 1:02:34.960
<v Speaker 1>I don't know why I'm but just thinking about this

1:02:35.040 --> 1:02:38.240
<v Speaker 1>is making me mad. I want to say, go download

1:02:38.280 --> 1:02:42.640
<v Speaker 1>some malware computer, you don't know me get broken. What well,

1:02:42.640 --> 1:02:44.479
<v Speaker 1>what if it was more subtle than that. What if

1:02:44.600 --> 1:02:48.320
<v Speaker 1>if if your car picked up on some very you know,

1:02:48.400 --> 1:02:51.080
<v Speaker 1>overt signs of displeasure. What if your cards just told

1:02:51.120 --> 1:02:53.680
<v Speaker 1>you that it loved you. I think I would fall

1:02:53.800 --> 1:02:56.720
<v Speaker 1>for that. I would, you know, if it was presented appropriately,

1:02:56.720 --> 1:03:00.960
<v Speaker 1>I would be like, yes, thank you. Finally, wrap your

1:03:01.000 --> 1:03:04.680
<v Speaker 1>hands across my engines. All right, that's enough, Bruce. We

1:03:05.040 --> 1:03:07.960
<v Speaker 1>are we ready to wrap up for today? Yes, okay,

1:03:08.000 --> 1:03:09.840
<v Speaker 1>but I think we will be back with at least

1:03:10.040 --> 1:03:11.959
<v Speaker 1>one more part right where we're going to talk about

1:03:11.960 --> 1:03:15.280
<v Speaker 1>the history of facial recognition technology and a little more

1:03:15.320 --> 1:03:20.440
<v Speaker 1>about the modern implications, possible regulation schemes and stuff like that. Absolutely,

1:03:20.960 --> 1:03:23.360
<v Speaker 1>in the meantime, certainly, we'd love to hear from anyone

1:03:23.360 --> 1:03:26.600
<v Speaker 1>out there because we all have faces, we have some

1:03:26.760 --> 1:03:31.120
<v Speaker 1>experience with with with facial recognition and varying levels of

1:03:31.120 --> 1:03:33.480
<v Speaker 1>facial recognition. I know we've heard from listeners who have

1:03:34.480 --> 1:03:37.439
<v Speaker 1>who have you know, varying degrees of difficulty or I'd

1:03:37.480 --> 1:03:39.240
<v Speaker 1>love to hear from someone who thinks they might be

1:03:39.280 --> 1:03:42.680
<v Speaker 1>a super recognizer or is like a what a verified

1:03:42.720 --> 1:03:45.439
<v Speaker 1>super recognizer. In the meantime, if you want to listen

1:03:45.440 --> 1:03:47.520
<v Speaker 1>to other episodes of the show, you can find them

1:03:47.520 --> 1:03:49.840
<v Speaker 1>wherever you get your podcasts. If you go to stuff

1:03:49.880 --> 1:03:52.160
<v Speaker 1>to Blow your Mind dot com, that will shoot you

1:03:52.240 --> 1:03:54.840
<v Speaker 1>over to the I heart listening for this show. But

1:03:54.920 --> 1:03:57.440
<v Speaker 1>wherever you get the show, make sure that you rate, review,

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1:03:59.760 --> 1:04:02.480
<v Speaker 1>And don't forget about Invention. That's our other show. That

1:04:02.560 --> 1:04:05.920
<v Speaker 1>is a journey through human techno history and what right now,

1:04:05.960 --> 1:04:09.280
<v Speaker 1>we're talking about fire technology over there, we're talking about

1:04:09.960 --> 1:04:14.800
<v Speaker 1>matches and also just the the ability, the massive step

1:04:15.120 --> 1:04:18.280
<v Speaker 1>forward in human technology that enabled us to not only

1:04:18.360 --> 1:04:21.040
<v Speaker 1>capture fire, but to re create it. Huge thanks as

1:04:21.080 --> 1:04:24.480
<v Speaker 1>always to our excellent audio producer Seth Nicholas Johnson. If

1:04:24.480 --> 1:04:26.320
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1:04:26.360 --> 1:04:28.560
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<v Speaker 1>or wherever you listen to your favorite shows. Bids Witty

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<v Speaker 1>Problem