WEBVTT - From the Vault: Odds and Evens, Part 1

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<v Speaker 1>Hey, you welcome to Stuff to Blow Your Mind. My

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<v Speaker 1>name is Robert Lamb.

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<v Speaker 2>And I am Joe McCormick, and it's Saturday, so we

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<v Speaker 2>are heading into the vault for an older episode of

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<v Speaker 2>the show. This one originally published on September fifth, twenty

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<v Speaker 2>twenty four, and it's the first part in our series

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<v Speaker 2>on odds and evens. I hope you enjoy.

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<v Speaker 3>Welcome to Stuff to Blow Your Mind production of iHeartRadio.

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<v Speaker 1>Hey you welcome to Stuff to Blow your Mind. My

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<v Speaker 1>name is Robert Lamb.

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<v Speaker 2>And I am Joe McCormick. And today we wanted to

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<v Speaker 2>begin a series of episodes about the psychology of numbers,

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<v Speaker 2>specifically the interesting and strange varieties of meaning and emotion

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<v Speaker 2>that we attach to the concept of number parody p

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<v Speaker 2>r it y number parody meaning whether a number is

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<v Speaker 2>odd or even. Now to start to kind of back

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<v Speaker 2>up one step and start with the broader question, I

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<v Speaker 2>do realize at first it might seem kind of counterintuitive

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<v Speaker 2>that anybody would have emotions about or read meaning into

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<v Speaker 2>numbers themselves, because a number is almost the textbook example

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<v Speaker 2>of a neutral, abstract object. You know, it is a

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<v Speaker 2>tool for describing reality that is supposed to have no

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<v Speaker 2>connotations of its own until it is applied to a

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<v Speaker 2>quantity of something. So, you know, when people are just

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<v Speaker 2>in conversation trying to speak about something that is neutral

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<v Speaker 2>and without connotations, a number is one of the most

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<v Speaker 2>common things people will bring up.

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<v Speaker 1>Yeah, in fact, there's all you know, the idea of like, oh,

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<v Speaker 1>I'm just a number to you. That would mean, yeah,

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<v Speaker 1>I have no value to you outside of whatever my

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<v Speaker 1>numerical value is.

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<v Speaker 2>Yeah, yeah, exactly. It's the idea that you would be

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<v Speaker 2>stripped of all personality, connotation and significance in somebody else's mind. So,

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<v Speaker 2>depending on the context, it does seem totally normal that

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<v Speaker 2>you would have thoughts or feelings about the fact that

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<v Speaker 2>you have twenty three dollars cash in your pocket, or

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<v Speaker 2>the fact that you have six eggs left in the refrigerator.

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<v Speaker 2>They might be kind of simple thoughts like this is

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<v Speaker 2>enough for now, or this is not enough for now,

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<v Speaker 2>or something like that. But the question is, why would

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<v Speaker 2>anybody have particular thoughts or feelings about the number twenty

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<v Speaker 2>three itself or the number six when quantifying nothing in particular.

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<v Speaker 2>And yet I do think there's some interesting evidence that

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<v Speaker 2>we sometimes read meaning into bare numbers and project feelings

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<v Speaker 2>and human characteristics onto them. And this goes beyond the

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<v Speaker 2>practical sense of using those numbers to quantify things that

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<v Speaker 2>are good or bad for us, you know, where we

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<v Speaker 2>would prefer to have more or less of something. And

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<v Speaker 2>one example that came to mind when I was thinking

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<v Speaker 2>about this is in art, music, storytelling, in the creative domains.

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<v Speaker 2>Now we're going to come back and do a deeper

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<v Speaker 2>discussion of visual art in a bit later in this episode,

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<v Speaker 2>but I wanted to start here by saying that I

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<v Speaker 2>think a lot of times when a number or quantity

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<v Speaker 2>is featured in an artwork, you cannot explain any rational

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<v Speaker 2>reason that the number is more appropriate than any other,

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<v Speaker 2>but it just is. It's just the correct number that

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<v Speaker 2>should be there, which means it feels like it means something.

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<v Speaker 2>One example that came to mind for me is on

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<v Speaker 2>the Beatles White album from nineteen sixty eight. There is

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<v Speaker 2>a track on there that's kind of famously pretentious in

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<v Speaker 2>some people's minds, mind blowing to others. It is the

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<v Speaker 2>avant garde sound collage track Revolution nine or Revolution Number nine,

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<v Speaker 2>which is made out of a bunch of looping tape

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<v Speaker 2>segments that play over one another, and it creates this

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<v Speaker 2>weird sound collage of people reading bits of text, of music,

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<v Speaker 2>of old orchestras playing symphonic music, of the sounds of people,

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<v Speaker 2>you know, yelling or street noise, all different kinds of things.

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<v Speaker 2>And the way that phrases and words are repeated in

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<v Speaker 2>this track has the most. It creates the most peculiar

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<v Speaker 2>incantatory feeling. It's both creepy and sort of thrilling, and

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<v Speaker 2>a major motif in this track is a looping voice

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<v Speaker 2>that just says over and over again, number nine, number nine. Now,

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<v Speaker 2>I went and looked up some stuff about this track

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<v Speaker 2>to see what the significance of the number nine was,

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<v Speaker 2>because I never knew. And according to John Lennon, that

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<v Speaker 2>segment came from a test tape found at EMI Studios

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<v Speaker 2>that featured a sound engineer saying this is EMI test

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<v Speaker 2>series number nine. Now, of course people have come along,

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<v Speaker 2>including the artists themselves, and they would later attend all

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<v Speaker 2>kinds of meaning to that number, like I think this

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<v Speaker 2>is part of the track that some people thought was

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<v Speaker 2>like saying Paul is dead when you played it backwards,

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<v Speaker 2>so contributed to all kinds of conspiracy theories. But originally

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<v Speaker 2>it was about as close to a totally random number

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<v Speaker 2>as you could get. It was just a number found

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<v Speaker 2>on a tape that some engineer was saying. And yet

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<v Speaker 2>I think something about the vague cloud of emotion created

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<v Speaker 2>by that track would be very different if it were

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<v Speaker 2>a different EMI tape series number that had been used.

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<v Speaker 2>Like I tried to imagine the track, but with a

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<v Speaker 2>loop of someone saying number eight or number ten. I

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<v Speaker 2>can't be sure, but it seems like that would feel

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<v Speaker 2>quite different, even though I can't explain exactly how so,

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<v Speaker 2>Even when numbers are not quantities of things that matter

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<v Speaker 2>to our lives, but simply numbers read aloud on a

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<v Speaker 2>tape over and over, they can feel like they mean something,

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<v Speaker 2>and by consequence, the meaning would be changed if the

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<v Speaker 2>numbers were different.

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<v Speaker 1>Yeah, I mean, of course, it's important to note that

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<v Speaker 1>we're going to get into this obviously, that none of

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<v Speaker 1>these numbers have been hermetically sealed away from all other

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<v Speaker 1>culture an influence, so they have other associations that we

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<v Speaker 1>end up dragging into our reevaluation and reuse of them.

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<v Speaker 1>And but that being said, I think there you can

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<v Speaker 1>find something cool about every number. I think about this

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<v Speaker 1>a lot because when I'm swimming laps, I have to

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<v Speaker 1>do something to make sure that I don't forget which

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<v Speaker 1>lap I'm on, especially later on in my set, because

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<v Speaker 1>if I forget, I have to back up, and then

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<v Speaker 1>I can't keep doing that because then I'll just be

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<v Speaker 1>there all day. So you know, it's like, if I'm

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<v Speaker 1>on lap number four, well, a lot of times I

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<v Speaker 1>will Well, some of the times I'll think about things

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<v Speaker 1>particularly tied to four, like a fourth film and a

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<v Speaker 1>particular franchise or something. But other times I'll just I'll

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<v Speaker 1>sort of cast about, Okay, what is it about four?

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<v Speaker 1>I can think about, Okay, well, we got the you know,

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<v Speaker 1>the four Horsemen of the Apocalypse and so forth, the okay, five,

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<v Speaker 1>what's coming up next? All right? Five Wounds of Christ? Okay,

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<v Speaker 1>but what do we got next? Six? You know, and

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<v Speaker 1>so forth? And generally culturally speaking, you know, from from

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<v Speaker 1>a literary standpoint and so forth musical standpoint, there's going

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<v Speaker 1>to be something to latch on for all of them.

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<v Speaker 1>And it depends on what your sort of pyramid of

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<v Speaker 1>interest and influences are.

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<v Speaker 2>I guess, yeah, yeah, though I would say I think

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<v Speaker 2>the number of semantic reference points you can use, either

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<v Speaker 2>from your life or from broader culture or literature or whatever.

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<v Speaker 2>That those are going to be clustered lower on the

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<v Speaker 2>number scale. So like the lower the number is, the

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<v Speaker 2>more easily you will find lots of different significances of that.

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<v Speaker 2>Once you start getting into like the triple digits and stuff,

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<v Speaker 2>I bet then you start you do start to get

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<v Speaker 2>some numbers where you can't really think of anything for them.

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<v Speaker 1>Yeah, it's a long walk between four twenty and six

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<v Speaker 1>sixty six, that's for sure. I never swum that high,

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<v Speaker 1>so I don't have to worry.

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<v Speaker 2>Yeah, But anyway, So okay, the Beatles example I used.

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<v Speaker 2>That's in the context of art and music, where we

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<v Speaker 2>are primed to think about everything as imbued with meaning

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<v Speaker 2>or call feeling, you know, even if we wouldn't give

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<v Speaker 2>it a second thought in another context. So that's a

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<v Speaker 2>different kind of scenario. But I still think that even

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<v Speaker 2>in everyday life, we sometimes have mysterious tendencies to feel

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<v Speaker 2>and think about quantities that are not relevant to our

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<v Speaker 2>personal fortunes. And that's what I wanted to look at

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<v Speaker 2>for the rest of the series. Specifically, again with respect

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<v Speaker 2>to number parity meaning odds and evens. So separating numbers

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<v Speaker 2>into odds and evens is one of the first principles

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<v Speaker 2>we learn early in mathematical education, and fortunately it's a

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<v Speaker 2>pretty simple principle to learn and apply. I think I

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<v Speaker 2>remember the way I thought about it when I was

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<v Speaker 2>a little kid was just sort of an alternating counting principle.

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<v Speaker 2>You count starting at one, and every other number is even.

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<v Speaker 2>The more formal way to express it would be that

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<v Speaker 2>an even number can be expressed as two times in

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<v Speaker 2>wherein is any natural number any the positive whole integer,

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<v Speaker 2>and an odd number can be expressed as two times

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<v Speaker 2>in plus one. And when I started thinking about this

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<v Speaker 2>topic for today's episode, it sort of occurred to me

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<v Speaker 2>that when we begin to think about a number for

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<v Speaker 2>any reason, any number, a number comes into your mind.

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<v Speaker 2>I think, at least for me, one of the first

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<v Speaker 2>things I notice about any number that I think of

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<v Speaker 2>is whether it is odd or even. In other words,

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<v Speaker 2>that parity is a high salience characteristic of individual numbers

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<v Speaker 2>in our brains. And later in my reading preparing for

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<v Speaker 2>this episode, I did find a reference to a scientific

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<v Speaker 2>study from the seventies that would seem to kind of

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<v Speaker 2>line up with that intuition that parity is a high

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<v Speaker 2>high salience characteristic of numbers. So there was a paper

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<v Speaker 2>called the Internal Representation of Numbers by Shepherd, Kilpatrick, and

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<v Speaker 2>Cunningham published in the journal Cognitive Psychology in nineteen seventy five,

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<v Speaker 2>and in this study, the authors found that if if

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<v Speaker 2>you give people random numbers, either as Arabic numerals like

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<v Speaker 2>we used today, or as groups of dots, or as

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<v Speaker 2>spoken words, and you ask people to arrange these numbers

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<v Speaker 2>by similarity group them together with other more similar numbers, Apparently,

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<v Speaker 2>one of the major criteria that people seemed to used

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<v Speaker 2>to group them by similarity was the odd even distinction.

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<v Speaker 2>So that seems to be represented pretty high in people's

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<v Speaker 2>minds as a characteristic of numbers. And this suggests to

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<v Speaker 2>me that if we do have strange, sometimes irrational feelings

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<v Speaker 2>about numbers, oddness and evenness would likely play a role

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<v Speaker 2>in these feelings. So I was casually reading about this

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<v Speaker 2>looking for references to people having feelings about odd and

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<v Speaker 2>even numbers, and I came across some evidence that there

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<v Speaker 2>are indeed patterns in people's feelings about numbers, and one

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<v Speaker 2>of those patterns has to do with number paroity. So

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<v Speaker 2>shout out to where I came some of these references.

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<v Speaker 2>It was in a couple of articles on this subject

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<v Speaker 2>from twenty fourteen by a British writer and science communicator

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<v Speaker 2>named Alex Bellows, who apparently writes on mathematics somewhat frequently

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<v Speaker 2>and had written a book concerning some of these topics

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<v Speaker 2>around this time. But anyway, these articles mention several different

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<v Speaker 2>experiments with findings about emotional preferences for odd and even

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<v Speaker 2>numbers and so. One example was an experiment by a

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<v Speaker 2>researcher named Mariska Milikowski of the University of Amsterdam who

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<v Speaker 2>showed subjects random numbers between one and one hundred and

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<v Speaker 2>then asked people to judge whether these numbers were good

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<v Speaker 2>or bad, or also excitable or calm, which is sort

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<v Speaker 2>of an absurd task because why would numbers be any

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<v Speaker 2>of those things? So, because of the absurdity of the task,

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<v Speaker 2>you might imagine the results would be random, but instead

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<v Speaker 2>she found there was a pattern. On average, people are

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<v Speaker 2>more likely to say that even numbers are good and

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<v Speaker 2>odd numbers are bad, and also even numbers were judged

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<v Speaker 2>as more calm, so good and calm.

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<v Speaker 1>It's so ridiculous, and yet I do feel some of it.

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<v Speaker 1>As we'll get into.

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<v Speaker 2>Bellos mentions another research team, Dan King of National University

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<v Speaker 2>of Singapore and Chris Yanishevitz of the University of Florida,

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<v Speaker 2>who again gave people random numbers randomly arranged between one

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<v Speaker 2>and one hundred and asked if they liked, disliked, or

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<v Speaker 2>felt neutral about all these numbers. And it turns out

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<v Speaker 2>that people tend to like even numbers and numbers ending

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<v Speaker 2>in five better than they like the other odd numbers

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<v Speaker 2>that don't end in five. So people show more emotional

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<v Speaker 2>positivity toward numbers that are divisible by two or five.

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<v Speaker 2>Seems like kind of a strange pattern again, but as

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<v Speaker 2>we go on in the series, we might find some

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<v Speaker 2>interesting reasons for that kind of pattern why people would

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<v Speaker 2>have preferences of this sort. One more thing, there's a

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<v Speaker 2>kind of practical business implication. Bellows says that consumer research

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<v Speaker 2>appears to show, at least in some cases, that people

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<v Speaker 2>have preferences for products with an even number in their

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<v Speaker 2>name as opposed to the same product with an odd number.

0:13:21.880 --> 0:13:25.600
<v Speaker 2>I think the article mentions a hypothetical cleaning product that

0:13:25.760 --> 0:13:28.760
<v Speaker 2>was in one of these experiments. But you can just imagine,

0:13:28.800 --> 0:13:31.640
<v Speaker 2>you know, V eight juice versus V seven juice. I

0:13:31.679 --> 0:13:34.400
<v Speaker 2>don't know if I'm drinking a V seven. Some seems

0:13:34.400 --> 0:13:36.360
<v Speaker 2>wrong there, I will admit.

0:13:36.520 --> 0:13:38.760
<v Speaker 1>V seven sounds more like it's supposed to go in

0:13:38.800 --> 0:13:41.640
<v Speaker 1>your engine, I guess, and VA could conceivably go in

0:13:41.679 --> 0:13:42.199
<v Speaker 1>your body.

0:13:42.400 --> 0:13:44.400
<v Speaker 2>Wait, isn't a vight a type of engine?

0:13:44.760 --> 0:13:47.520
<v Speaker 1>I guess. I guess part of what's going on here

0:13:47.640 --> 0:13:50.040
<v Speaker 1>is that V eight is coded to both engine and

0:13:50.160 --> 0:13:55.079
<v Speaker 1>tomato drink. V seven does not have a drink connotation,

0:13:55.559 --> 0:13:58.080
<v Speaker 1>but he's close enough to the thing that is also

0:13:59.480 --> 0:14:02.920
<v Speaker 1>you know, something do with cars. So so yeah, it's

0:14:03.120 --> 0:14:04.720
<v Speaker 1>I feel like there's a lot of this that goes

0:14:04.760 --> 0:14:07.880
<v Speaker 1>on with any of these, Like there's there's the reference

0:14:07.880 --> 0:14:10.600
<v Speaker 1>you're aware of, and then there's like another sort of

0:14:10.640 --> 0:14:16.000
<v Speaker 1>like phantom reference in your pyramid of interest and influences

0:14:16.040 --> 0:14:19.040
<v Speaker 1>that is changing the way you think about a number. Yeah.

0:14:19.120 --> 0:14:23.360
<v Speaker 2>Yeah, But anyway, this made me so curious, like if

0:14:23.720 --> 0:14:26.560
<v Speaker 2>these patterns are actually valid in the real world, if

0:14:26.600 --> 0:14:30.480
<v Speaker 2>people do, in many cases show a kind of greater

0:14:30.760 --> 0:14:35.440
<v Speaker 2>liking or emotional preference for even numbers, especially in certain contexts,

0:14:35.560 --> 0:14:38.600
<v Speaker 2>or maybe even numbers and numbers, numbers that are otherwise

0:14:38.640 --> 0:14:43.400
<v Speaker 2>easily divisible by a common factor like five. What causes that?

0:14:44.360 --> 0:14:48.360
<v Speaker 2>And how do similar patterns manifest throughout human life and

0:14:48.400 --> 0:14:51.440
<v Speaker 2>in our cultures and in our art. Oh and just

0:14:51.440 --> 0:14:53.720
<v Speaker 2>to throw this in, because it was a funny thing

0:14:53.760 --> 0:14:56.200
<v Speaker 2>that belos mentions in one of these articles I was

0:14:56.200 --> 0:14:59.600
<v Speaker 2>talking about, he brings up the fact that Douglas Adams

0:14:59.640 --> 0:15:03.480
<v Speaker 2>has talked about the number forty two seems like a

0:15:03.720 --> 0:15:05.960
<v Speaker 2>mostly unremarkable number, though it does play a role in

0:15:05.960 --> 0:15:08.680
<v Speaker 2>The Hitchhiker's Guide to the Galaxy because spoiler alert, it

0:15:08.760 --> 0:15:11.280
<v Speaker 2>is discovered to be the uh oh, what is the

0:15:11.320 --> 0:15:13.640
<v Speaker 2>exact phrasing? It is the answer to the question like

0:15:13.760 --> 0:15:16.120
<v Speaker 2>what is the meaning of life, the universe and everything?

0:15:16.160 --> 0:15:20.280
<v Speaker 2>I apologize if I get that's like, that's correct, okay, yeah,

0:15:20.320 --> 0:15:23.720
<v Speaker 2>and so so the answer is forty two. But Douglas Adams,

0:15:23.760 --> 0:15:26.760
<v Speaker 2>speaking of the number forty two, apparently said that it

0:15:26.960 --> 0:15:30.200
<v Speaker 2>was quote the sort of number that you could without

0:15:30.240 --> 0:15:34.400
<v Speaker 2>any fear, introduced to your parents. That you know, that

0:15:34.800 --> 0:15:39.760
<v Speaker 2>seems kind of right, something feels absolutely correct, communicates rectitude. Why,

0:15:39.960 --> 0:15:42.560
<v Speaker 2>I don't know. I don't think it's a cultural association

0:15:42.680 --> 0:15:45.640
<v Speaker 2>with the number. It feels deeper, it feels like something

0:15:45.720 --> 0:15:50.120
<v Speaker 2>mathematical about the number. Forty two kind of seems like upstanding.

0:15:50.280 --> 0:15:53.120
<v Speaker 1>Yeah it should be. There's like a proof for it. Yeah, yeah,

0:15:53.160 --> 0:15:54.840
<v Speaker 1>it's it's weird to think about it. Like you were

0:15:54.840 --> 0:15:58.840
<v Speaker 1>talking about revolution number nine earlier, and it's like, to me,

0:15:58.960 --> 0:16:01.680
<v Speaker 1>on some level, nine feels right. Nine feels nine is

0:16:01.720 --> 0:16:04.880
<v Speaker 1>kind of a bad boy. You know, it belongs in

0:16:04.920 --> 0:16:09.080
<v Speaker 1>a rock song, so somehow, you know. Now, I do

0:16:09.120 --> 0:16:10.600
<v Speaker 1>want as we get into all this, I do want

0:16:10.640 --> 0:16:12.720
<v Speaker 1>to just throw this out there that even when we're

0:16:12.720 --> 0:16:15.080
<v Speaker 1>talking about evens and odds, we do have to be

0:16:15.240 --> 0:16:20.080
<v Speaker 1>aware of the the temptation of the realm of numerology, uh,

0:16:20.200 --> 0:16:23.480
<v Speaker 1>the you know, the belief in a magical, mystical, infernal

0:16:23.560 --> 0:16:27.480
<v Speaker 1>or divine relationship between numbers and reality. It's really easy

0:16:27.480 --> 0:16:32.480
<v Speaker 1>to get into with with with numbers in general, if

0:16:33.240 --> 0:16:35.520
<v Speaker 1>only even if you're only doing it like surface level,

0:16:35.560 --> 0:16:38.560
<v Speaker 1>you know, just sort of like accidentally believing in various

0:16:38.600 --> 0:16:41.800
<v Speaker 1>superstitions about numbers. And then and then when push comes

0:16:41.840 --> 0:16:44.440
<v Speaker 1>to shove saying well, okay, I'll go with twelve instead

0:16:44.440 --> 0:16:47.040
<v Speaker 1>of thirteen. Thank you, very much. But then you'll find

0:16:47.080 --> 0:16:52.040
<v Speaker 1>some some very strong examples of numerology concerning say, oh,

0:16:52.080 --> 0:16:55.080
<v Speaker 1>I ran across one that said, okay, look to even

0:16:55.160 --> 0:16:57.880
<v Speaker 1>numbers in the Bible, because that's that's how God is

0:16:57.880 --> 0:17:02.880
<v Speaker 1>speaking to you. God speaks through even numbers. Why you know,

0:17:02.880 --> 0:17:04.880
<v Speaker 1>I wasn't gonna I didn't. I didn't go too deep

0:17:04.920 --> 0:17:07.280
<v Speaker 1>on it because I had a feeling the answer was

0:17:07.320 --> 0:17:08.280
<v Speaker 1>not going to be fulfilling.

0:17:08.640 --> 0:17:10.679
<v Speaker 2>What's wrong with the odd numbers in the Bible.

0:17:11.119 --> 0:17:13.800
<v Speaker 1>Well, one thing that through that I instantly thought of

0:17:13.960 --> 0:17:15.959
<v Speaker 1>is like some other bit of I guess, sort of

0:17:16.520 --> 0:17:19.600
<v Speaker 1>you know, vaguely Christian numerology. I mean, maybe this is

0:17:19.680 --> 0:17:22.359
<v Speaker 1>rooted in like more traditional Christian numerology, or maybe it

0:17:22.400 --> 0:17:25.680
<v Speaker 1>was more like you know, recent like nineteen nineties fundamentalism.

0:17:25.720 --> 0:17:27.840
<v Speaker 1>I'm not sure, but I remember reading at some point

0:17:27.880 --> 0:17:31.119
<v Speaker 1>in my past that, oh, well seven is the holy

0:17:31.240 --> 0:17:35.280
<v Speaker 1>number because it's odd and it can't be divided, but

0:17:35.640 --> 0:17:40.159
<v Speaker 1>six six is bad because it can be divided, And I, like,

0:17:40.640 --> 0:17:43.400
<v Speaker 1>I distinctly remember that, and for a while, I when

0:17:43.440 --> 0:17:44.840
<v Speaker 1>I was younger, I was like, yeah, yeah, that that

0:17:44.960 --> 0:17:47.840
<v Speaker 1>that adds up, right, But no, it doesn't it. What

0:17:47.920 --> 0:17:50.399
<v Speaker 1>is what sense does that possibly make? And yet on

0:17:50.400 --> 0:17:52.719
<v Speaker 1>some level I still hope by it that, Like, yet, yeah,

0:17:52.760 --> 0:17:57.040
<v Speaker 1>seven feels like a wholly righteous number, and six six

0:17:57.080 --> 0:17:59.440
<v Speaker 1>falls a little bit short. Six is going into the inferno.

0:17:59.760 --> 0:18:02.320
<v Speaker 2>Well, it's funny you mentioned seven, because this also came

0:18:02.400 --> 0:18:04.399
<v Speaker 2>up in some of the articles I was reading for today.

0:18:04.600 --> 0:18:06.679
<v Speaker 2>I don't remember the exact source, so I'm sorry, but

0:18:06.920 --> 0:18:09.399
<v Speaker 2>one of them got into the idea that if you

0:18:09.480 --> 0:18:12.400
<v Speaker 2>ask people to pick a random number between one and ten,

0:18:13.119 --> 0:18:16.680
<v Speaker 2>the most common number people will pick is seven. And

0:18:16.800 --> 0:18:20.280
<v Speaker 2>there's actually a logic there because it's the number between

0:18:20.320 --> 0:18:24.560
<v Speaker 2>one and ten that actually feels the most random, like

0:18:24.840 --> 0:18:28.119
<v Speaker 2>all the even numbers between one and ten. That doesn't

0:18:28.119 --> 0:18:30.920
<v Speaker 2>seem right because there's something about even numbers that doesn't

0:18:30.920 --> 0:18:34.640
<v Speaker 2>feel very random to us. The even numbers feel too predictable,

0:18:35.040 --> 0:18:37.680
<v Speaker 2>So you need to pick one of the odd numbers.

0:18:37.960 --> 0:18:40.119
<v Speaker 2>So you shouldn't pick one because that's the beginning of

0:18:40.119 --> 0:18:43.840
<v Speaker 2>the scale. You shouldn't pick nine because that's divisible by three.

0:18:43.920 --> 0:18:46.280
<v Speaker 2>You shouldn't pick three because three times three is nine.

0:18:46.320 --> 0:18:48.640
<v Speaker 2>You shouldn't pick five because five times two is ten.

0:18:49.160 --> 0:18:52.280
<v Speaker 2>But seven, that's nothing. You can't do anything with that

0:18:52.359 --> 0:18:54.800
<v Speaker 2>In there. No, there's no multiple, there's no way to

0:18:54.840 --> 0:18:57.480
<v Speaker 2>divide seven into a whole number. It's prime, and there's

0:18:57.560 --> 0:18:59.560
<v Speaker 2>no way to multiply it and still get a number

0:18:59.560 --> 0:19:01.920
<v Speaker 2>within the scale of ten. So it's like the one

0:19:01.960 --> 0:19:03.160
<v Speaker 2>that stands out in there.

0:19:03.520 --> 0:19:06.280
<v Speaker 1>Yeah, I think that's kind of the rationale behind some

0:19:06.320 --> 0:19:08.480
<v Speaker 1>of the ideas that the seven is holy, that it's

0:19:08.560 --> 0:19:10.800
<v Speaker 1>like it is, it is like God, and that it

0:19:10.880 --> 0:19:14.560
<v Speaker 1>is it cannot be divided, it's and it can't be

0:19:14.680 --> 0:19:17.040
<v Speaker 1>doubled and still hit something within the one to ten

0:19:17.160 --> 0:19:21.720
<v Speaker 1>range and so forth. I don't know, but you know, again,

0:19:21.880 --> 0:19:23.919
<v Speaker 1>this is also, at the end of the day, pretty silly.

0:19:24.760 --> 0:19:27.480
<v Speaker 1>The late m Berto Echo rightfully pointed out. He goes

0:19:27.520 --> 0:19:30.439
<v Speaker 1>into this in an extended bit in Fuco's Pendulum, but

0:19:30.760 --> 0:19:33.640
<v Speaker 1>he rightfully pointed out that humans have manipulated numbers since

0:19:33.680 --> 0:19:38.359
<v Speaker 1>ancient times to create illusions of meaning, and that one

0:19:38.400 --> 0:19:42.200
<v Speaker 1>can ultimately do whatever one wants with numbers. You can

0:19:42.240 --> 0:19:44.040
<v Speaker 1>torture the numbers and get what you want. You can

0:19:44.200 --> 0:19:47.680
<v Speaker 1>do all sorts of weird analysis of like, oh, well

0:19:47.680 --> 0:19:50.840
<v Speaker 1>this this person has, you know, so many letters in

0:19:50.880 --> 0:19:53.399
<v Speaker 1>their first name, so many in their last name. You know,

0:19:53.520 --> 0:19:55.359
<v Speaker 1>divide by the root of such and such, and we

0:19:55.400 --> 0:19:57.199
<v Speaker 1>have the number of the beast, and so you can

0:19:57.240 --> 0:20:00.600
<v Speaker 1>do that kind of thing all day and it doesn't

0:20:00.640 --> 0:20:03.280
<v Speaker 1>mean anything other than you can make the numbers do

0:20:03.359 --> 0:20:05.840
<v Speaker 1>what you want. And on top of that, number based

0:20:05.840 --> 0:20:10.639
<v Speaker 1>superstition's number based heuristics. These can be very sticky, you know,

0:20:10.680 --> 0:20:13.920
<v Speaker 1>even if you don't really believe in them. Absolutely, they're

0:20:13.960 --> 0:20:16.160
<v Speaker 1>in there in the background of your mind when you're

0:20:16.240 --> 0:20:19.200
<v Speaker 1>dealing with numbers that otherwise don't mean anything, and your

0:20:19.240 --> 0:20:22.919
<v Speaker 1>mind again always wants to make the best sense of

0:20:22.960 --> 0:20:25.679
<v Speaker 1>the data it's presented with, even if it has to

0:20:25.720 --> 0:20:27.879
<v Speaker 1>depend on things that are not real. So that's a

0:20:27.920 --> 0:20:32.440
<v Speaker 1>warning against going too far. But that's not what we're

0:20:32.960 --> 0:20:34.440
<v Speaker 1>for the most part talking about in this.

0:20:34.440 --> 0:20:37.840
<v Speaker 2>Series, right Well, I personally take no position on whether

0:20:37.920 --> 0:20:40.639
<v Speaker 2>odd or even numbers are holy or unholy or whatever.

0:20:40.720 --> 0:20:44.359
<v Speaker 2>But I am interested in if we have patterns of

0:20:44.400 --> 0:20:47.359
<v Speaker 2>feelings about them or ascribe meaning to them, and if so,

0:20:47.800 --> 0:21:01.200
<v Speaker 2>why do we have the psychological tendency to do that. Now.

0:21:01.280 --> 0:21:04.280
<v Speaker 2>One of the things that first got me interested in

0:21:04.400 --> 0:21:07.960
<v Speaker 2>this subject of preferences for odd and even numbers or

0:21:08.000 --> 0:21:11.639
<v Speaker 2>odd and even quantities of things was an idea that

0:21:11.680 --> 0:21:15.040
<v Speaker 2>actually comes from the world of art, of art theory,

0:21:15.160 --> 0:21:19.840
<v Speaker 2>art criticism, and the idea is that there is a

0:21:20.080 --> 0:21:25.800
<v Speaker 2>widely held natural preference that people have for the staging

0:21:25.920 --> 0:21:30.480
<v Speaker 2>of odd numbers of items within visual art, or the

0:21:30.600 --> 0:21:36.880
<v Speaker 2>division of visual art into odd numbers, into odd patterns,

0:21:36.920 --> 0:21:40.760
<v Speaker 2>basically odd quantified patterns, and that this applies to painting

0:21:40.880 --> 0:21:44.760
<v Speaker 2>and photography and film and so forth. And I found

0:21:44.800 --> 0:21:48.080
<v Speaker 2>that so curious, and that does ring very true to me.

0:21:48.960 --> 0:21:51.640
<v Speaker 2>But I don't quite know where that preference would come

0:21:51.680 --> 0:21:54.080
<v Speaker 2>from or why that is. And if so, is that

0:21:54.600 --> 0:21:56.360
<v Speaker 2>I don't know, does that go to something deep within

0:21:56.400 --> 0:21:58.520
<v Speaker 2>our brains or is it just sort of a is

0:21:58.720 --> 0:22:02.120
<v Speaker 2>sort of a cultural preference. It's a convention that we've established.

0:22:02.359 --> 0:22:05.760
<v Speaker 2>What's going on with this idea about odds and visual art?

0:22:06.119 --> 0:22:09.119
<v Speaker 1>Well, the short answer is absolutely yes, definitely no, and

0:22:09.160 --> 0:22:12.840
<v Speaker 1>it depends on who you ask. But it is really

0:22:12.840 --> 0:22:16.240
<v Speaker 1>fascinating to get into. So one of the big ones.

0:22:16.480 --> 0:22:18.399
<v Speaker 1>There are several different things that are kind of like

0:22:18.440 --> 0:22:23.080
<v Speaker 1>different concepts and laws and rules that are involved here,

0:22:23.080 --> 0:22:24.600
<v Speaker 1>but the big one, the one that I imagine a

0:22:24.640 --> 0:22:26.520
<v Speaker 1>lot of you are thinking of, is, of course, the

0:22:26.600 --> 0:22:29.920
<v Speaker 1>rule of thirds. This is a pretty widespread and famous

0:22:29.960 --> 0:22:34.440
<v Speaker 1>composition rule. It's pretty standard in photography, cinematography, various forms

0:22:34.440 --> 0:22:37.840
<v Speaker 1>of visual art, and it's a standard overlay in various

0:22:37.920 --> 0:22:42.680
<v Speaker 1>visual editing software, titles, and even in phones and cameras.

0:22:43.080 --> 0:22:45.560
<v Speaker 1>Most of you have seen this. It's pretty basic though.

0:22:45.800 --> 0:22:49.600
<v Speaker 1>It's also interesting that when we're talking about the rule

0:22:49.640 --> 0:22:52.880
<v Speaker 1>of thirds, how do we compose it? Well, we use

0:22:53.960 --> 0:22:58.399
<v Speaker 1>we divide the frame up into an odd number of

0:22:59.400 --> 0:23:04.080
<v Speaker 1>zones by using an even number of lines. So it's

0:23:04.160 --> 0:23:06.200
<v Speaker 1>kind of like depending on which team you on, are

0:23:06.200 --> 0:23:09.040
<v Speaker 1>you on Team even or team odd? You could like

0:23:09.240 --> 0:23:11.360
<v Speaker 1>either team could make a claim for this and say

0:23:11.400 --> 0:23:14.720
<v Speaker 1>that your team is at the center of visual perfection.

0:23:15.080 --> 0:23:16.760
<v Speaker 2>Oh interesting, Yeah, So.

0:23:16.800 --> 0:23:20.800
<v Speaker 1>The standard overlay in question consists of two evenly spaced

0:23:20.840 --> 0:23:25.560
<v Speaker 1>horizontal lines and two evenly spaced vertical lines, thus breaking

0:23:25.600 --> 0:23:27.399
<v Speaker 1>up an image. And this particularly works well if you're

0:23:27.440 --> 0:23:31.840
<v Speaker 1>thinking of you know, the movie screen, you know, rectangle

0:23:33.200 --> 0:23:38.080
<v Speaker 1>breaking it up into nine equal parts nine Another big

0:23:38.480 --> 0:23:43.840
<v Speaker 1>score for team odd. But how do you use this grid? Well, okay,

0:23:43.920 --> 0:23:48.960
<v Speaker 1>they're major caveat that they are different versions of this

0:23:49.160 --> 0:23:52.240
<v Speaker 1>rule that break it down a little differently, So there's

0:23:52.280 --> 0:23:56.000
<v Speaker 1>not like one definition, that is the answer, and there

0:23:56.000 --> 0:23:57.600
<v Speaker 1>seems to be a little bit of wiggle room, and

0:23:57.600 --> 0:23:59.440
<v Speaker 1>even more wiggle room when we get into the details.

0:23:59.440 --> 0:24:02.560
<v Speaker 1>But the prevailing wisdom is that you make sure that

0:24:02.600 --> 0:24:05.800
<v Speaker 1>the important parts of the image, the parts where we're

0:24:05.840 --> 0:24:09.080
<v Speaker 1>going to focus our attention or where we're meant to

0:24:09.119 --> 0:24:13.120
<v Speaker 1>focus our attention, that those points exist along these lines

0:24:13.240 --> 0:24:16.600
<v Speaker 1>or at their intersection. And there's so many examples of this,

0:24:16.720 --> 0:24:20.600
<v Speaker 1>and I honestly think that it's probably best for listeners

0:24:21.000 --> 0:24:24.600
<v Speaker 1>to look up some examples, because we'll talk about some here.

0:24:24.880 --> 0:24:27.760
<v Speaker 1>We'll try to describe some of the simpler ones. But

0:24:27.800 --> 0:24:30.240
<v Speaker 1>for the most part, you know, this is an audio

0:24:31.760 --> 0:24:34.880
<v Speaker 1>medium and we're talking about visual arts that we can

0:24:34.920 --> 0:24:38.680
<v Speaker 1>only take you so far. But for example, if you

0:24:39.359 --> 0:24:42.200
<v Speaker 1>think of a particular film that is very well regarded,

0:24:42.280 --> 0:24:45.520
<v Speaker 1>you know, a great director, great cinematographer, you can probably

0:24:45.920 --> 0:24:48.320
<v Speaker 1>probably look up the title of that film or that

0:24:48.400 --> 0:24:51.760
<v Speaker 1>director and the term rule of thirds, and you might

0:24:51.800 --> 0:24:54.199
<v Speaker 1>get some shots from that film where somebody has been

0:24:54.240 --> 0:24:57.080
<v Speaker 1>so kind as to apply the grid and show you

0:24:57.119 --> 0:24:59.920
<v Speaker 1>how things line up. I included one for you here, Joe,

0:25:00.400 --> 0:25:02.679
<v Speaker 1>for us to look at and discuss. This is a

0:25:02.720 --> 0:25:06.080
<v Speaker 1>scene from Stanley Kubrick's two thousand and one, A Space Odyssey,

0:25:06.480 --> 0:25:09.879
<v Speaker 1>And yeah, you can see it. They hear two people

0:25:09.960 --> 0:25:13.520
<v Speaker 1>talking to each other in a spacecraft and their heads

0:25:14.080 --> 0:25:18.040
<v Speaker 1>are perfectly aligned with the nexus of these lines.

0:25:18.280 --> 0:25:20.080
<v Speaker 2>Yeah, so this is the famous scene where the two

0:25:20.119 --> 0:25:22.439
<v Speaker 2>astronauts in the ship have begun to suspect that there

0:25:22.520 --> 0:25:25.560
<v Speaker 2>is something wrong with Hal, and so they step off

0:25:25.600 --> 0:25:28.440
<v Speaker 2>of the ship into a secluded I think they step

0:25:28.440 --> 0:25:31.399
<v Speaker 2>into like a I don't know, an airlock or a

0:25:31.440 --> 0:25:34.320
<v Speaker 2>pod or something, so that they can talk to each

0:25:34.320 --> 0:25:37.000
<v Speaker 2>other without being listened to. And so they're sort of

0:25:37.160 --> 0:25:39.760
<v Speaker 2>both leaning toward the middle of the frame, but they're

0:25:39.800 --> 0:25:43.080
<v Speaker 2>at each side of it. And as they talk to

0:25:43.119 --> 0:25:46.760
<v Speaker 2>each other, we get that reveal where Hal is watching

0:25:46.800 --> 0:25:49.120
<v Speaker 2>through the window and reading their lips as they talk,

0:25:49.200 --> 0:25:51.439
<v Speaker 2>so they are not having the privacy they think they have.

0:25:52.440 --> 0:25:54.479
<v Speaker 2>But before that, we're shown the two of them just

0:25:54.560 --> 0:25:58.040
<v Speaker 2>sitting opposite one another, sort of reasoning about what's going on.

0:25:58.480 --> 0:26:00.640
<v Speaker 2>And yeah, it's interesting. I don't know if I would

0:26:00.640 --> 0:26:03.560
<v Speaker 2>have noticed this without the lines imposed on the screen,

0:26:04.040 --> 0:26:08.080
<v Speaker 2>but the characters are lined up perfectly along this division

0:26:08.080 --> 0:26:11.360
<v Speaker 2>of thirds vertically, and sort of their heads are right

0:26:11.440 --> 0:26:14.880
<v Speaker 2>at the top division of the thirds horizontally.

0:26:15.560 --> 0:26:17.760
<v Speaker 1>Yeah, and then there are other ways to break down

0:26:18.000 --> 0:26:21.200
<v Speaker 1>even a simple but beautifully shot scene like this as well.

0:26:21.480 --> 0:26:24.840
<v Speaker 1>You have two individuals, two humans, but also how the

0:26:24.880 --> 0:26:28.600
<v Speaker 1>third individual visible through the panel in the center. So

0:26:28.640 --> 0:26:33.120
<v Speaker 1>you have this triangle where you have these two individuals

0:26:33.160 --> 0:26:35.840
<v Speaker 1>in the foreground the one in the back, and that

0:26:36.000 --> 0:26:38.399
<v Speaker 1>is serving as a way to sort of channel your

0:26:38.440 --> 0:26:42.280
<v Speaker 1>attention back towards how who they are talking about. Now,

0:26:42.359 --> 0:26:45.640
<v Speaker 1>another important way of thinking about the rule of thirds

0:26:46.040 --> 0:26:48.119
<v Speaker 1>is the way that you may have encountered it with

0:26:48.200 --> 0:26:51.760
<v Speaker 1>your camera before, if you've ever been encouraged to use

0:26:51.800 --> 0:26:53.600
<v Speaker 1>the rule of thirds, and that is, if you're taking

0:26:53.640 --> 0:26:56.560
<v Speaker 1>a picture of somebody, especially if it's like a portrait,

0:26:57.600 --> 0:26:59.960
<v Speaker 1>you don't want to take that picture of them dead center,

0:27:00.200 --> 0:27:02.159
<v Speaker 1>because if they're dead center, they're in the middle of

0:27:02.160 --> 0:27:05.080
<v Speaker 1>the grid. They're not at any of the on any

0:27:05.119 --> 0:27:08.439
<v Speaker 1>of the lines, or any at the convergence points. No,

0:27:08.680 --> 0:27:10.879
<v Speaker 1>you want them generally a little bit to the left

0:27:11.040 --> 0:27:13.520
<v Speaker 1>or a little bit to the right. And you know,

0:27:13.560 --> 0:27:16.280
<v Speaker 1>if you look at various portrait shots out there, and

0:27:16.440 --> 0:27:18.919
<v Speaker 1>plenty of scenes in films and paintings and so forth,

0:27:19.200 --> 0:27:21.960
<v Speaker 1>this often holds up. They're not dead center, they're a

0:27:22.000 --> 0:27:26.639
<v Speaker 1>little bit to the side, and often times the rest

0:27:26.640 --> 0:27:29.080
<v Speaker 1>of the shot, like the over to their left or

0:27:29.119 --> 0:27:32.080
<v Speaker 1>over to their right, there is sort of the thing

0:27:32.119 --> 0:27:35.040
<v Speaker 1>they're looking at, or the thing or the vista that

0:27:35.080 --> 0:27:37.960
<v Speaker 1>we're supposed to sort of take in as being either

0:27:38.400 --> 0:27:41.159
<v Speaker 1>part of the story that's happening in the shot or

0:27:41.320 --> 0:27:44.119
<v Speaker 1>part of some other level of contemplation, like I don't know,

0:27:44.160 --> 0:27:47.600
<v Speaker 1>it's a shot in your it's a photograph in yours,

0:27:47.720 --> 0:27:50.480
<v Speaker 1>your local newspaper about a gardener, and well, here's the

0:27:50.520 --> 0:27:54.240
<v Speaker 1>gardener in the picture, and there's their garden. The gardener

0:27:54.320 --> 0:27:55.920
<v Speaker 1>is going to be a little bit to the right,

0:27:56.320 --> 0:28:00.720
<v Speaker 1>lining up with that second vertical line, and then you're

0:28:00.760 --> 0:28:03.160
<v Speaker 1>going to see their garden more or less in full

0:28:03.240 --> 0:28:06.560
<v Speaker 1>to their left. Now, to be clear, this again is

0:28:06.640 --> 0:28:10.520
<v Speaker 1>not a natural law. There's nothing absolute about it, and

0:28:10.600 --> 0:28:13.399
<v Speaker 1>in creative endeavors, rules are made to be broken. And

0:28:13.400 --> 0:28:17.480
<v Speaker 1>there are plenty of other overlays you can use, though

0:28:17.520 --> 0:28:20.359
<v Speaker 1>some of them line up with the rule of thirds,

0:28:20.400 --> 0:28:22.280
<v Speaker 1>like the golden spiral is a big one, and you've

0:28:22.280 --> 0:28:26.360
<v Speaker 1>probably seen this overlay and film editing software or cameras

0:28:26.400 --> 0:28:28.960
<v Speaker 1>and so forth, or also people you know, showing you

0:28:29.000 --> 0:28:31.720
<v Speaker 1>the brilliance of their favorite scene from their favorite movie.

0:28:31.760 --> 0:28:34.240
<v Speaker 1>Look what happens when I put this golden spiral over

0:28:34.280 --> 0:28:36.960
<v Speaker 1>this scene from Underworld three, Rise of the Lichens.

0:28:37.359 --> 0:28:40.440
<v Speaker 2>Clearly they did that on purpose. Yeah yeah.

0:28:40.520 --> 0:28:44.120
<v Speaker 1>But on the other end of the spectrum, symmetry can

0:28:44.160 --> 0:28:47.840
<v Speaker 1>be quite intoxicating. And this is where it gets tricky too,

0:28:47.840 --> 0:28:50.320
<v Speaker 1>because you can have a very symmetrical shot that lines

0:28:50.400 --> 0:28:53.400
<v Speaker 1>up with the rule of thirds, but this idea of

0:28:53.480 --> 0:28:56.240
<v Speaker 1>having like a single person in the shot and they're

0:28:56.240 --> 0:28:58.239
<v Speaker 1>a little to the left or the the right, that

0:28:58.400 --> 0:29:01.320
<v Speaker 1>ends up making a shot that's not symmetrical. But then

0:29:01.360 --> 0:29:05.920
<v Speaker 1>we are also drawn to symmetry. And I was talking

0:29:05.920 --> 0:29:09.080
<v Speaker 1>about this was my wife, who's a photographer, and she said, well,

0:29:09.240 --> 0:29:11.160
<v Speaker 1>you know, this is why you see so many pictures

0:29:11.160 --> 0:29:14.760
<v Speaker 1>of bands on a railroad track, oftentimes very symmetrical looking,

0:29:14.840 --> 0:29:18.040
<v Speaker 1>because it's just irresistible. We like the symmetry and all. Yeah,

0:29:18.120 --> 0:29:21.920
<v Speaker 1>we also like those parallel lines heading off into the distance.

0:29:22.640 --> 0:29:25.840
<v Speaker 2>Oh yeah, not only thematically suggesting that like there's a

0:29:25.840 --> 0:29:29.320
<v Speaker 2>lot of road to go or something, but they meet

0:29:29.360 --> 0:29:31.960
<v Speaker 2>the vanishing point they converge far away.

0:29:32.160 --> 0:29:34.720
<v Speaker 1>Plus they're bad boys because they're on the tracks and

0:29:34.760 --> 0:29:39.280
<v Speaker 1>it's dangerous. Just a word of caution, please don't take

0:29:39.320 --> 0:29:41.480
<v Speaker 1>photos of your band on active train tracks. Those are

0:29:41.520 --> 0:29:45.040
<v Speaker 1>active train tracks, y'all. But as for the term the

0:29:45.360 --> 0:29:48.080
<v Speaker 1>rule of thirds, where does this come from? Well, the

0:29:48.160 --> 0:29:52.640
<v Speaker 1>concept under this name is generally attributed to English painter

0:29:52.720 --> 0:29:56.280
<v Speaker 1>and engraver John Thomas Smith, who lives seventeen sixty six

0:29:56.320 --> 0:30:00.760
<v Speaker 1>through eighteen thirty three, who provides the earliest known reference

0:30:00.800 --> 0:30:04.080
<v Speaker 1>to it by this name in his seventeen ninety seven

0:30:04.120 --> 0:30:07.880
<v Speaker 1>work remarks on Rural Scenery, a work described in library

0:30:07.920 --> 0:30:11.120
<v Speaker 1>catalogs as a collection of quote essays on landscape gardening

0:30:11.560 --> 0:30:16.160
<v Speaker 1>and on unit uniting picturesque effects with rural scenery, containing

0:30:16.200 --> 0:30:19.200
<v Speaker 1>directions for laying out and improving the grounds connected with

0:30:19.240 --> 0:30:20.280
<v Speaker 1>a country residence.

0:30:20.640 --> 0:30:22.320
<v Speaker 2>The way you said that about the coinage of the

0:30:22.400 --> 0:30:26.280
<v Speaker 2>term rab, I take that to mean you're saying that

0:30:26.320 --> 0:30:29.840
<v Speaker 2>Smith is not necessarily saying that he invented the idea

0:30:30.000 --> 0:30:31.280
<v Speaker 2>of using thirds in art.

0:30:31.680 --> 0:30:35.080
<v Speaker 1>Yeah. Absolutely, he's based on my reading of this section

0:30:35.160 --> 0:30:37.120
<v Speaker 1>of his book. It's a rather stuffy book, by the ways,

0:30:38.880 --> 0:30:42.400
<v Speaker 1>which I think you can get from the topic covered

0:30:43.000 --> 0:30:46.600
<v Speaker 1>time period. But my take on it is that he

0:30:46.720 --> 0:30:50.280
<v Speaker 1>is saying, hey, here's this thing I've observed. This seems

0:30:49.280 --> 0:30:53.520
<v Speaker 1>to hold true. I'm not sure if it has a name,

0:30:53.720 --> 0:30:55.360
<v Speaker 1>but this is what I'm going to call it. In fact,

0:30:55.520 --> 0:30:57.920
<v Speaker 1>he refers to it as the rule of thirds and

0:30:57.960 --> 0:31:01.600
<v Speaker 1>says if I may be allowed to call it, So

0:31:01.640 --> 0:31:04.160
<v Speaker 1>he's not pretending to invent it, but he's pointing it

0:31:04.200 --> 0:31:07.760
<v Speaker 1>out as a guiding principle of good esthetics, calling out

0:31:07.760 --> 0:31:11.800
<v Speaker 1>other principles that were well established, like Hogarth's line or

0:31:11.800 --> 0:31:15.479
<v Speaker 1>the line of beauty. That's an S shape, curved line

0:31:15.720 --> 0:31:18.240
<v Speaker 1>that is often held to be attractive in visual works,

0:31:18.920 --> 0:31:22.120
<v Speaker 1>and not merely in a sexual fashion either. But you'll

0:31:22.120 --> 0:31:24.160
<v Speaker 1>see it like lined up with just say, pictures of

0:31:24.240 --> 0:31:27.680
<v Speaker 1>just you know, random humanoid figures or abstract patterns.

0:31:27.920 --> 0:31:31.240
<v Speaker 2>Yeah. Yeah, I didn't know about this already, but I

0:31:31.280 --> 0:31:33.480
<v Speaker 2>googled it after I saw this in your notes, and

0:31:33.520 --> 0:31:35.320
<v Speaker 2>this is interesting. So yeah, it's like a sort of

0:31:35.480 --> 0:31:38.080
<v Speaker 2>S shape that I don't know figures and a lot

0:31:38.080 --> 0:31:40.760
<v Speaker 2>of old drawings and paintings do seem to follow. It

0:31:40.840 --> 0:31:43.000
<v Speaker 2>kind of reminds me of something we've talked about before

0:31:43.160 --> 0:31:47.840
<v Speaker 2>in sculpture, which is a kind of a popular posture

0:31:48.080 --> 0:31:52.440
<v Speaker 2>used in classical sculpture that is sometimes called contraposto, meaning

0:31:52.480 --> 0:31:56.480
<v Speaker 2>sort of counterpoise, where a figure is not standing exactly

0:31:56.520 --> 0:31:59.400
<v Speaker 2>straight up, but their body is kind of tilted or

0:31:59.480 --> 0:32:00.480
<v Speaker 2>leaning at the hip.

0:32:01.080 --> 0:32:05.200
<v Speaker 1>Yeah. So Smith speaks to the rule of thirds, generally

0:32:05.240 --> 0:32:09.520
<v Speaker 1>for landscapes, and he speaks of it as two thirds

0:32:09.520 --> 0:32:12.600
<v Speaker 1>of one element to one third of the other, with

0:32:12.680 --> 0:32:15.920
<v Speaker 1>his given example being two thirds land to one third water,

0:32:16.400 --> 0:32:19.479
<v Speaker 1>providing us with, for example, a beach scene. And indeed,

0:32:19.480 --> 0:32:22.760
<v Speaker 1>this is what we see in some beach paintings. I

0:32:22.800 --> 0:32:24.680
<v Speaker 1>was looking around at various beach paintings, and there are

0:32:24.680 --> 0:32:26.760
<v Speaker 1>a lot of different ways to paint a beach, and

0:32:26.880 --> 0:32:29.320
<v Speaker 1>they certainly don't all line up with this. But for

0:32:29.760 --> 0:32:33.960
<v Speaker 1>your an easy example for listeners is imagine you have

0:32:34.120 --> 0:32:38.320
<v Speaker 1>a horizontal painting and if you're scanning it from left

0:32:38.320 --> 0:32:41.000
<v Speaker 1>to right, all right, here's ocean. Okay, I'm halfway through

0:32:41.040 --> 0:32:43.640
<v Speaker 1>the painting. There's still nothing but ocean. And then the

0:32:43.680 --> 0:32:47.200
<v Speaker 1>third the right most portion of the painting, Oh suddenly

0:32:47.200 --> 0:32:49.720
<v Speaker 1>it's beach and there people and buildings and so forth.

0:32:50.280 --> 0:32:53.240
<v Speaker 2>Yeah, And of course this can have very interestingly different

0:32:53.240 --> 0:32:55.800
<v Speaker 2>effects depending on which part of the scene you decide

0:32:55.840 --> 0:32:58.520
<v Speaker 2>to devote the two thirds versus the one third two.

0:32:59.000 --> 0:33:04.120
<v Speaker 2>I often notice I'm kind of attracted to landscape paintings

0:33:04.200 --> 0:33:08.120
<v Speaker 2>where the two thirds part is the more empty part,

0:33:08.200 --> 0:33:10.120
<v Speaker 2>you know, where it gives more to the void. In

0:33:10.160 --> 0:33:13.360
<v Speaker 2>this case with the ocean, is the two thirds.

0:33:13.160 --> 0:33:16.280
<v Speaker 1>Yeah, yeah. And then we'll get into different ways to

0:33:16.280 --> 0:33:18.560
<v Speaker 1>potentially read a painting as well, because I just use

0:33:18.600 --> 0:33:20.920
<v Speaker 1>the example of left or right, but there's nothing that

0:33:20.920 --> 0:33:23.440
<v Speaker 1>says you can't go right to left. There are some

0:33:23.560 --> 0:33:26.280
<v Speaker 1>very definite reasons why you might do that. And I

0:33:26.320 --> 0:33:28.160
<v Speaker 1>was just thinking of this casually too. If you've ever

0:33:28.200 --> 0:33:30.280
<v Speaker 1>been to an art museum, if you were at one

0:33:30.400 --> 0:33:33.800
<v Speaker 1>where there are other people, sometimes you end up approaching

0:33:33.800 --> 0:33:36.000
<v Speaker 1>a piece that already has someone viewing it, and you

0:33:36.040 --> 0:33:38.560
<v Speaker 1>don't get to choose at what point you start viewing

0:33:38.560 --> 0:33:41.560
<v Speaker 1>the picture. You know there might only be room on

0:33:42.040 --> 0:33:44.280
<v Speaker 1>the right or the left, and that might or might

0:33:44.320 --> 0:33:48.280
<v Speaker 1>not dictate how you scan it. And that's assuming you

0:33:48.360 --> 0:33:51.040
<v Speaker 1>just give it like one really meaningful scan and you

0:33:51.080 --> 0:33:53.440
<v Speaker 1>don't sit there and try different things on it. So

0:33:53.560 --> 0:33:55.480
<v Speaker 1>I'll read just a quick quote from Smith. I say

0:33:55.600 --> 0:33:57.400
<v Speaker 1>a lot of his writing is a little stuffy for

0:33:57.520 --> 0:33:59.960
<v Speaker 1>my taste, But this kind of sums up what he's saying.

0:34:00.560 --> 0:34:03.760
<v Speaker 1>In short, in applying this invention generally speaking to any

0:34:03.800 --> 0:34:07.200
<v Speaker 1>other case, whether of light, shade form, or color, I

0:34:07.240 --> 0:34:09.520
<v Speaker 1>have found the ratio of about two thirds to one

0:34:09.600 --> 0:34:12.239
<v Speaker 1>third or of one to two a much better and

0:34:12.280 --> 0:34:16.600
<v Speaker 1>more harmonizing proportion than the precise formal half the two

0:34:16.800 --> 0:34:20.799
<v Speaker 1>far extending four fifths, and in short, than any other

0:34:21.200 --> 0:34:24.319
<v Speaker 1>proportion whatever. So fair enough, this is a man who's

0:34:24.320 --> 0:34:26.279
<v Speaker 1>tried out different proportions.

0:34:27.160 --> 0:34:28.480
<v Speaker 2>Doesn't like that four fifths?

0:34:28.719 --> 0:34:31.440
<v Speaker 1>Yeah, what about three fifths doesn't like it?

0:34:31.680 --> 0:34:33.560
<v Speaker 2>What about two fitths doesn't like it?

0:34:35.120 --> 0:34:37.520
<v Speaker 1>Now? I've also read an interpretation that the rule of

0:34:37.560 --> 0:34:40.600
<v Speaker 1>thirds also works because the eye is typically drawn towards

0:34:40.640 --> 0:34:43.880
<v Speaker 1>points just beyond the center of an image, and in

0:34:43.920 --> 0:34:47.239
<v Speaker 1>cultures where people read left to right, they also tend

0:34:47.239 --> 0:34:50.120
<v Speaker 1>to scan an image in the same fashion, making the

0:34:50.239 --> 0:34:53.640
<v Speaker 1>upper left hand portion of an image the easiest to overlook,

0:34:53.640 --> 0:34:56.960
<v Speaker 1>in the bottom right the likely focus. I was reading

0:34:57.000 --> 0:35:00.680
<v Speaker 1>about this in a masterclass article on the rule of thirds,

0:35:01.239 --> 0:35:04.200
<v Speaker 1>and this got me interested to learn a little bit

0:35:04.200 --> 0:35:07.000
<v Speaker 1>more about this whole linguistic effect, And indeed, there have

0:35:07.120 --> 0:35:10.440
<v Speaker 1>been various studies on the effects of language reading direction

0:35:10.880 --> 0:35:14.440
<v Speaker 1>on a number of cognitive and centsory processes. So, you know,

0:35:14.600 --> 0:35:17.759
<v Speaker 1>just to remind everyone, you know, not all languages are

0:35:17.760 --> 0:35:21.440
<v Speaker 1>read left to right. Some are read right to left,

0:35:22.120 --> 0:35:25.440
<v Speaker 1>and there have been a lot of observations and thoughts

0:35:25.520 --> 0:35:28.720
<v Speaker 1>and some research looking into well, how does that change

0:35:28.760 --> 0:35:34.280
<v Speaker 1>the way that various things work, you know, cognitively and observationally.

0:35:35.880 --> 0:35:38.640
<v Speaker 1>So according to Smith at all in native reading direction

0:35:39.120 --> 0:35:43.880
<v Speaker 1>and corresponding preference for left or right lit images. This

0:35:43.960 --> 0:35:48.240
<v Speaker 1>is from twenty thirteen in Perceptual and Motor Skills. Apparently

0:35:48.280 --> 0:35:49.759
<v Speaker 1>at the time there was a lot that hadn't been

0:35:50.040 --> 0:35:52.680
<v Speaker 1>agreed on yet, and I'm to believe that this is

0:35:52.680 --> 0:35:57.760
<v Speaker 1>still largely the case. They point out that the first

0:35:57.920 --> 0:36:02.520
<v Speaker 1>language and individual learns does appear to influence spatial attention,

0:36:03.040 --> 0:36:07.160
<v Speaker 1>and it may factor into differences in eye movement as well. However,

0:36:08.360 --> 0:36:10.120
<v Speaker 1>one of the things that you see when you start

0:36:10.120 --> 0:36:12.400
<v Speaker 1>looking at some of this research is that it tends

0:36:12.440 --> 0:36:16.840
<v Speaker 1>to result in a leftward bias in left to right readers.

0:36:17.160 --> 0:36:19.200
<v Speaker 1>And I'm not sure if that really lines up with

0:36:19.239 --> 0:36:24.000
<v Speaker 1>some of these ideas about positioning objects in the rule

0:36:24.040 --> 0:36:24.520
<v Speaker 1>of thirds.

0:36:25.000 --> 0:36:29.880
<v Speaker 2>Okay, so if the classical idea is a person who

0:36:29.960 --> 0:36:32.919
<v Speaker 2>is in a left to right reading literacy culture would

0:36:33.000 --> 0:36:35.880
<v Speaker 2>quote read a painting from left to right, and thus

0:36:36.080 --> 0:36:38.120
<v Speaker 2>they will end up on the right, and so you

0:36:38.120 --> 0:36:40.120
<v Speaker 2>should have stuff at the bottom right if you want

0:36:40.120 --> 0:36:43.160
<v Speaker 2>people to kind of land decisively on that when looking

0:36:43.200 --> 0:36:46.160
<v Speaker 2>at the image. This research would seem to suggest more

0:36:46.160 --> 0:36:48.239
<v Speaker 2>of the opposite, that there's more of a tendency to

0:36:48.280 --> 0:36:50.799
<v Speaker 2>look to the left of the painting, more towards the

0:36:50.840 --> 0:36:53.000
<v Speaker 2>beginning of the lines on the page where he used.

0:36:52.840 --> 0:36:57.279
<v Speaker 1>To Yeah, And I think an important thing to note

0:36:57.360 --> 0:37:01.399
<v Speaker 1>here too is that maybe some of these concepts would

0:37:01.440 --> 0:37:06.000
<v Speaker 1>be more defined if you're dealing with something really abstract.

0:37:06.280 --> 0:37:09.160
<v Speaker 1>But when you get into scenes via it in visual

0:37:09.239 --> 0:37:11.680
<v Speaker 1>arts or certainly in films where there are human beings

0:37:11.760 --> 0:37:16.560
<v Speaker 1>involved and or environments that are realistic or unrealistic for

0:37:16.600 --> 0:37:20.560
<v Speaker 1>that matter, your mind is also trying to put piece

0:37:20.600 --> 0:37:23.680
<v Speaker 1>together a story. It's trying to predict the future. Even

0:37:23.719 --> 0:37:25.640
<v Speaker 1>if you're looking at a still painting where you haven't

0:37:25.640 --> 0:37:28.080
<v Speaker 1>had an update on what happens next, but your brain

0:37:28.120 --> 0:37:30.080
<v Speaker 1>is still trying to figure out what will happen next

0:37:30.120 --> 0:37:32.319
<v Speaker 1>in the world of that painting, and therefore there are

0:37:32.320 --> 0:37:35.200
<v Speaker 1>all these other things involved, like where's what's the person

0:37:35.239 --> 0:37:37.160
<v Speaker 1>looking at or they looking at me, or they're looking off.

0:37:37.320 --> 0:37:40.040
<v Speaker 1>If the person in the painting is looking to the

0:37:40.120 --> 0:37:42.759
<v Speaker 1>left or to the right, well then that changes the

0:37:43.200 --> 0:37:45.160
<v Speaker 1>value of the left or the right to me, the

0:37:45.239 --> 0:37:48.920
<v Speaker 1>reader or the viewer. And so like I say this,

0:37:49.040 --> 0:37:50.520
<v Speaker 1>a lot of this comes back to the fact that

0:37:50.600 --> 0:37:53.480
<v Speaker 1>the rule of thirds, the exact definition of it and

0:37:53.520 --> 0:37:56.280
<v Speaker 1>the application of it, kind of depends on who's accounting

0:37:56.320 --> 0:37:58.959
<v Speaker 1>it and how much weight they're putting behind it. Again,

0:37:59.000 --> 0:38:02.240
<v Speaker 1>it's not a natural law or anything. It is often

0:38:02.280 --> 0:38:05.120
<v Speaker 1>held up as kind of maybe a best practices for

0:38:05.320 --> 0:38:09.799
<v Speaker 1>subjective art, but it's a rule that's made to be broken.

0:38:09.960 --> 0:38:13.000
<v Speaker 1>I was reading about it a little bit more in

0:38:13.320 --> 0:38:16.799
<v Speaker 1>a paper titled evaluating the Rule of Thirds in Photographs

0:38:16.800 --> 0:38:19.920
<v Speaker 1>and Paintings by A Mirasha at All. This was from

0:38:20.000 --> 0:38:24.719
<v Speaker 1>twenty fourteen in the journal Art and Perception, and they

0:38:24.719 --> 0:38:30.160
<v Speaker 1>conducted a study where the researchers compared computer calculated rock values.

0:38:30.200 --> 0:38:33.879
<v Speaker 1>I should note that in multiple articles folks abbreviate rule

0:38:33.880 --> 0:38:37.600
<v Speaker 1>of thirds to rot. Rot ended up reading a lot

0:38:37.600 --> 0:38:40.680
<v Speaker 1>about Rot and testing out Rot, but they compared computer

0:38:40.760 --> 0:38:44.720
<v Speaker 1>calculated rock values with human test subject rock values concerning

0:38:44.760 --> 0:38:48.960
<v Speaker 1>images and their findings. They argued suggested that rot might

0:38:49.000 --> 0:38:51.480
<v Speaker 1>not be as essential to the evaluation of photos and

0:38:51.600 --> 0:38:54.680
<v Speaker 1>artworks as previously thought, and that quote it might have

0:38:54.719 --> 0:38:59.319
<v Speaker 1>become a normative aspect of creating artworks rather than a

0:38:59.440 --> 0:39:00.399
<v Speaker 1>quality if one.

0:39:01.040 --> 0:39:03.560
<v Speaker 2>Ah okay, So if that's the case, it could be

0:39:03.719 --> 0:39:06.880
<v Speaker 2>more a result of a kind of convention that we

0:39:08.760 --> 0:39:12.120
<v Speaker 2>expect to see replicated because it is a convention used

0:39:12.160 --> 0:39:15.480
<v Speaker 2>by artists, but not so much a natural preference of

0:39:15.520 --> 0:39:16.600
<v Speaker 2>all viewers of art.

0:39:17.280 --> 0:39:20.799
<v Speaker 1>Yeah, yeah, that's my understanding. I was reading a little

0:39:20.840 --> 0:39:23.040
<v Speaker 1>bit more about this too, in a paper titled when

0:39:23.120 --> 0:39:25.960
<v Speaker 1>might We Break the Rules? A Statistical analysis of Esthetics

0:39:26.000 --> 0:39:30.239
<v Speaker 1>and Photographs from plus one twenty twenty two by one

0:39:30.400 --> 0:39:35.120
<v Speaker 1>at All, and they they pointed out something that is

0:39:35.160 --> 0:39:37.399
<v Speaker 1>also worth taking into account here, because they were talking

0:39:37.400 --> 0:39:40.200
<v Speaker 1>about how, okay, high quality photographs often obey a handful

0:39:40.280 --> 0:39:43.440
<v Speaker 1>of various rules, not only the rule of thirds, but

0:39:43.480 --> 0:39:47.520
<v Speaker 1>also things like the rule of odds, which simply states

0:39:47.520 --> 0:39:49.960
<v Speaker 1>that if you're going to have multiple subjects or objects

0:39:49.960 --> 0:39:52.920
<v Speaker 1>in your work, an odd number is better than an

0:39:52.960 --> 0:39:54.120
<v Speaker 1>even number. Ah.

0:39:54.120 --> 0:39:56.120
<v Speaker 2>Here we come full circle. So this is what I

0:39:56.200 --> 0:39:58.560
<v Speaker 2>was thinking about originally, though the rule of thirds does

0:39:58.640 --> 0:39:59.920
<v Speaker 2>sort of catch some of this as well.

0:40:00.000 --> 0:40:02.399
<v Speaker 1>Well. Yeah, and there are a lot of examples of this,

0:40:03.440 --> 0:40:05.880
<v Speaker 1>and like basically, like we can basically go back to

0:40:05.920 --> 0:40:07.840
<v Speaker 1>the example we were talking about with how and the

0:40:07.840 --> 0:40:11.239
<v Speaker 1>two humans earlier. Three figures may be positioned in a

0:40:11.280 --> 0:40:14.719
<v Speaker 1>triangular format, which naturally draws our attention in and gives

0:40:14.760 --> 0:40:18.800
<v Speaker 1>us that depth. I included a picture I've included to

0:40:18.880 --> 0:40:22.640
<v Speaker 1>still here from the excellent Carosawa film Throne of Blood.

0:40:22.760 --> 0:40:25.760
<v Speaker 1>This was on a video maker article by Wayland Bourne.

0:40:26.080 --> 0:40:28.080
<v Speaker 1>And this is another one. This is kind of I'll

0:40:28.080 --> 0:40:31.359
<v Speaker 1>briefly describe this because this is a classic setup. To

0:40:31.400 --> 0:40:33.439
<v Speaker 1>the right and the left. You have two individuals their

0:40:33.480 --> 0:40:36.640
<v Speaker 1>backs turned to you, and they are entering into a

0:40:36.760 --> 0:40:39.960
<v Speaker 1>room or a structure, and there is a third person

0:40:40.080 --> 0:40:43.480
<v Speaker 1>in the center of the frame facing out, facing us,

0:40:43.520 --> 0:40:45.759
<v Speaker 1>the viewer, and this creates that triangle.

0:40:46.000 --> 0:40:50.080
<v Speaker 2>Coras was a genius at framing scenes like this, And yeah,

0:40:50.120 --> 0:40:53.840
<v Speaker 2>this does look incredibly striking, especially because of the So

0:40:53.960 --> 0:40:55.759
<v Speaker 2>this is a film in black and white. It is

0:40:55.880 --> 0:41:00.239
<v Speaker 2>an adaptation of Shakespeare's Macbeth. And these two characters I

0:41:00.280 --> 0:41:05.400
<v Speaker 2>think are the story's equivalents of the Macbeth and Banquo characters.

0:41:05.400 --> 0:41:07.800
<v Speaker 2>I don't recall what their names are in Throne of Blood,

0:41:08.400 --> 0:41:11.360
<v Speaker 2>but they're coming across the equivalent of what in Macbeth

0:41:11.520 --> 0:41:16.440
<v Speaker 2>is the three witches who give the prophecy. In this movie,

0:41:16.520 --> 0:41:19.440
<v Speaker 2>it is an old figure who lives in the forest

0:41:19.520 --> 0:41:21.960
<v Speaker 2>and is working some kind of device. Is it like

0:41:22.000 --> 0:41:23.759
<v Speaker 2>a spinning wheel or something like that?

0:41:24.040 --> 0:41:24.680
<v Speaker 1>Something like that.

0:41:24.800 --> 0:41:29.160
<v Speaker 2>Yeah, And whereas the two warriors are dressed in dark

0:41:29.320 --> 0:41:33.360
<v Speaker 2>samurai armor, the prophet or witch figure is very brightly

0:41:33.440 --> 0:41:36.080
<v Speaker 2>lit and appears kind of hazy and pale. And so

0:41:36.880 --> 0:41:40.359
<v Speaker 2>this three person composition with the opposite facing and the

0:41:40.360 --> 0:41:44.520
<v Speaker 2>difference in the white versus dark, the contrast there, it's brilliant.

0:41:44.560 --> 0:41:45.480
<v Speaker 2>It looks so good.

0:41:45.840 --> 0:41:49.000
<v Speaker 1>I'll have more on witches here shortly. Because another way

0:41:49.080 --> 0:41:52.279
<v Speaker 1>to look at this rule of odds is that if

0:41:52.280 --> 0:41:56.520
<v Speaker 1>you have four characters in a scene in an image,

0:41:56.960 --> 0:41:59.239
<v Speaker 1>you can also go ahead and group three together and

0:41:59.280 --> 0:42:01.279
<v Speaker 1>have one off the side. You can do things like

0:42:01.320 --> 0:42:05.960
<v Speaker 1>this where Okay, I have an even number of subjects

0:42:05.960 --> 0:42:08.440
<v Speaker 1>in this picture, but I can group them in a

0:42:08.440 --> 0:42:12.680
<v Speaker 1>way that makes them read as odd. You know. Now,

0:42:12.719 --> 0:42:16.000
<v Speaker 1>again this is another thing where this is not a

0:42:16.400 --> 0:42:19.160
<v Speaker 1>natural law. This is a rule that's made to be broken,

0:42:19.200 --> 0:42:21.120
<v Speaker 1>and so you'll find plenty of examples of people not

0:42:21.440 --> 0:42:24.840
<v Speaker 1>following this because you don't have to follow it. But

0:42:25.000 --> 0:42:27.320
<v Speaker 1>it was it was interesting. I started thinking about witches

0:42:27.680 --> 0:42:31.240
<v Speaker 1>more because you know, what is the classic number of witches,

0:42:31.400 --> 0:42:35.400
<v Speaker 1>and certainly in Western traditions, is three, right, three witches

0:42:35.480 --> 0:42:39.200
<v Speaker 1>or three hags. And I instantly thought to some of

0:42:39.200 --> 0:42:44.000
<v Speaker 1>the paintings of Goya, for example, and some of them

0:42:44.040 --> 0:42:46.000
<v Speaker 1>have a lot of witches in those pictures where it's

0:42:46.239 --> 0:42:48.080
<v Speaker 1>not even really worth thinking about whether it's an even

0:42:48.160 --> 0:42:52.480
<v Speaker 1>or odd number. But there is one called Elcunjuro that

0:42:52.560 --> 0:42:55.520
<v Speaker 1>is sometimes is given the English title witches or incantation.

0:42:56.320 --> 0:42:59.479
<v Speaker 1>And if you look here, we have what's a one, two, three,

0:42:59.600 --> 0:43:04.680
<v Speaker 1>four five witches. So it's a nice odd amount of witches.

0:43:05.560 --> 0:43:07.080
<v Speaker 1>But at the same time, I don't know if you're

0:43:07.120 --> 0:43:09.560
<v Speaker 1>being like very analytical of it too. Okay, well, we

0:43:09.600 --> 0:43:11.960
<v Speaker 1>have one, two, three, four five witches and then a

0:43:12.560 --> 0:43:14.520
<v Speaker 1>we have a sixth individual here that is like the

0:43:15.360 --> 0:43:19.600
<v Speaker 1>subject of their interests, and the way that he's blocked

0:43:19.640 --> 0:43:23.000
<v Speaker 1>the witches is interesting in that we basically have four

0:43:23.080 --> 0:43:25.319
<v Speaker 1>witches and then a fifth individual, and then we have

0:43:25.400 --> 0:43:29.080
<v Speaker 1>one witch in the foreground. Another comparison that I ran

0:43:29.120 --> 0:43:32.480
<v Speaker 1>across is you look at Albert Duro's The Four Witches

0:43:33.080 --> 0:43:36.080
<v Speaker 1>as a black and white image, and you have four

0:43:36.080 --> 0:43:38.920
<v Speaker 1>witches that they're basically nude females. You don't know that

0:43:38.920 --> 0:43:41.399
<v Speaker 1>they're witches based on anything other than the title. They're

0:43:41.400 --> 0:43:44.240
<v Speaker 1>not doing anything that I can see it's particularly witchy

0:43:44.520 --> 0:43:47.759
<v Speaker 1>other than their naked But I've seen it compared to

0:43:48.280 --> 0:43:53.320
<v Speaker 1>a sculpture by Antonio Canova titled The Three Graces. The

0:43:53.400 --> 0:43:57.520
<v Speaker 1>Three Graces as the title and indicates three naked individuals

0:43:57.920 --> 0:44:03.160
<v Speaker 1>and the witches. We have four, but in Albreuch Duur's artwork.

0:44:03.200 --> 0:44:06.399
<v Speaker 1>Here they're grouped like three with a fourth witch kind

0:44:06.400 --> 0:44:08.520
<v Speaker 1>of in the background. You'll only really see her from

0:44:08.680 --> 0:44:09.480
<v Speaker 1>the shoulders up.

0:44:09.719 --> 0:44:12.279
<v Speaker 2>Yeah, so it still feels like three. It's three and

0:44:12.400 --> 0:44:13.520
<v Speaker 2>one instead of four.

0:44:23.360 --> 0:44:25.879
<v Speaker 1>Now, going back to that paper by Wing at All,

0:44:26.360 --> 0:44:28.840
<v Speaker 1>they point out that we have these various rules, but

0:44:28.920 --> 0:44:31.400
<v Speaker 1>we also have plenty of examples of artists that break

0:44:31.440 --> 0:44:35.440
<v Speaker 1>the rules, but in doing so, it doesn't seem to

0:44:35.480 --> 0:44:38.959
<v Speaker 1>hamper the aesthetic merits of their work, and they break

0:44:38.960 --> 0:44:41.680
<v Speaker 1>all this down at a level of detail that doesn't

0:44:41.680 --> 0:44:44.120
<v Speaker 1>really suit our purposes here, but suffice to say that

0:44:44.200 --> 0:44:47.400
<v Speaker 1>they point to a number of various other desirable aesthetic

0:44:47.440 --> 0:44:50.520
<v Speaker 1>elements that enable the breaking of rules, and the paper

0:44:50.560 --> 0:44:53.000
<v Speaker 1>seems interested in codifying all of this further. But I

0:44:53.080 --> 0:44:55.920
<v Speaker 1>think one of the big takeaways for our purposes is

0:44:55.920 --> 0:44:58.480
<v Speaker 1>that something like the rule of thirds is important and

0:44:58.520 --> 0:45:01.560
<v Speaker 1>seems to align with the sort of esthetic qualities we

0:45:01.640 --> 0:45:04.640
<v Speaker 1>look for. But again, there are plenty ways to There

0:45:04.640 --> 0:45:07.160
<v Speaker 1>are plenty of ways to skirt around it. Rules and

0:45:07.239 --> 0:45:10.480
<v Speaker 1>subjective art once more, are there to be broken. In

0:45:10.640 --> 0:45:12.920
<v Speaker 1>thinking about all of this too, and certainly thinking of

0:45:12.960 --> 0:45:17.000
<v Speaker 1>cinematic examples, I also instantly thought about the work of

0:45:17.200 --> 0:45:21.239
<v Speaker 1>director Wes Anderson, who is especially with his long time

0:45:21.280 --> 0:45:25.279
<v Speaker 1>cinematographer Robert Yeoman. It's known for shots that often have

0:45:26.320 --> 0:45:30.840
<v Speaker 1>a high degree of symmetry to them. Yeah, and you

0:45:30.880 --> 0:45:35.400
<v Speaker 1>know this often helps create that sort of signature, stage flavored,

0:45:35.880 --> 0:45:39.360
<v Speaker 1>slightly surreal vibe that he's going for in his pictures.

0:45:39.680 --> 0:45:43.560
<v Speaker 2>Yes, there's absolutely that. I would almost say also the symmetry,

0:45:43.640 --> 0:45:47.799
<v Speaker 2>there's something kind of cute about it that can that

0:45:47.840 --> 0:45:52.080
<v Speaker 2>can make a scene kind of feel cute or tidy

0:45:52.480 --> 0:45:56.480
<v Speaker 2>or friendly or amusing in a way where even if

0:45:56.480 --> 0:46:00.640
<v Speaker 2>the subject matter would otherwise be I don't no, more

0:46:01.440 --> 0:46:04.200
<v Speaker 2>more threatening or upsetting or something like that, there's a

0:46:04.280 --> 0:46:08.120
<v Speaker 2>kind of gentle harmlessness that creeps in with the symmetry

0:46:08.120 --> 0:46:09.880
<v Speaker 2>of the framing, if that makes any sense.

0:46:10.320 --> 0:46:14.239
<v Speaker 1>Yeah. Yeah. The most recent full length film his that

0:46:14.280 --> 0:46:17.120
<v Speaker 1>I've seen is twenty twenty three's Asteroid City, which I

0:46:17.160 --> 0:46:21.480
<v Speaker 1>thought was quite good. But it has there are elements

0:46:21.520 --> 0:46:24.919
<v Speaker 1>to the plot that involve stage productions, and then there's

0:46:25.000 --> 0:46:27.440
<v Speaker 1>this flavor extends throughout the rest of the piece, and

0:46:27.480 --> 0:46:30.560
<v Speaker 1>so you'll often have these, you know, for instance, that

0:46:30.840 --> 0:46:35.680
<v Speaker 1>very symmetrical subject in center shots that also do, at

0:46:35.760 --> 0:46:38.120
<v Speaker 1>least via the background, adhere to the rule of thirds,

0:46:38.800 --> 0:46:41.080
<v Speaker 1>So you could you could definitely lay the grid over

0:46:41.120 --> 0:46:42.760
<v Speaker 1>this and be like, all right, you know, there are

0:46:42.800 --> 0:46:44.800
<v Speaker 1>things line up here, but we are looking at the

0:46:44.880 --> 0:46:49.160
<v Speaker 1>character dead center. Sometimes I feel like that kind of

0:46:49.239 --> 0:46:53.719
<v Speaker 1>blocking in his films. It kind of creates this feeling of,

0:46:53.800 --> 0:46:56.520
<v Speaker 1>you know, very much an amateur play, but with of

0:46:56.520 --> 0:47:01.040
<v Speaker 1>course impeccable set design and generally you know, a very

0:47:01.040 --> 0:47:04.520
<v Speaker 1>talented actor at the center of it. So you get

0:47:04.640 --> 0:47:08.560
<v Speaker 1>this kind of interesting juxtaposition there that again create helps

0:47:08.600 --> 0:47:12.520
<v Speaker 1>create this feeling of slight unreality. All right, so I'm

0:47:12.560 --> 0:47:15.080
<v Speaker 1>gonna skip up my other examples from Wes Anderson's work,

0:47:15.080 --> 0:47:18.400
<v Speaker 1>because again you can't see them listening to the podcast,

0:47:18.480 --> 0:47:20.960
<v Speaker 1>so I feel like it would just mostly be Joe

0:47:21.320 --> 0:47:24.000
<v Speaker 1>and Me geeking out over some of these images. But

0:47:25.200 --> 0:47:26.920
<v Speaker 1>to skip ahead a bit, I will point out that

0:47:27.000 --> 0:47:30.839
<v Speaker 1>there are critics of rot of the rule of three

0:47:30.960 --> 0:47:34.280
<v Speaker 1>that very much argue that there's less of a direct

0:47:34.360 --> 0:47:37.680
<v Speaker 1>connection here. For instance, I was looking at a twenty

0:47:37.719 --> 0:47:40.760
<v Speaker 1>sixteen post by an artist by the name of Anthony

0:47:41.480 --> 0:47:45.160
<v Speaker 1>Wallcoulis who this was titled A Spurious Affair A Primer

0:47:45.200 --> 0:47:50.400
<v Speaker 1>on Pictorial Composition, Part four, and he argued that it

0:47:50.480 --> 0:47:53.880
<v Speaker 1>is akin to theories of spontaneous generation, you know, the

0:47:53.960 --> 0:47:58.360
<v Speaker 1>idea that flies are born from rotten mead and rats

0:47:58.400 --> 0:48:02.360
<v Speaker 1>and so forth, that it's you know, it's correlation that

0:48:02.680 --> 0:48:06.000
<v Speaker 1>might spring forth from a bag of grain exactly. That's

0:48:06.040 --> 0:48:09.840
<v Speaker 1>sort of thing basically, and it's it's a very good boast.

0:48:09.840 --> 0:48:12.040
<v Speaker 1>He makes the argument that, look, there's so many things

0:48:12.040 --> 0:48:13.879
<v Speaker 1>going on in the human brain when we make sense

0:48:13.880 --> 0:48:17.240
<v Speaker 1>of an image, including you know, quite importantly again prediction

0:48:17.360 --> 0:48:21.960
<v Speaker 1>and modeling over what's going to happen next, including you know,

0:48:22.160 --> 0:48:26.920
<v Speaker 1>arguably better supported visual perception biases such as inward bias

0:48:27.040 --> 0:48:30.640
<v Speaker 1>that's inward facing objects, of bias for inward facing objects

0:48:30.719 --> 0:48:34.680
<v Speaker 1>near the border, center bias that's front facing figures near center,

0:48:35.120 --> 0:48:38.560
<v Speaker 1>and goodness of fit, which can also depend on how

0:48:38.600 --> 0:48:42.160
<v Speaker 1>you're tackling it, favor central stability and an image.

0:48:42.440 --> 0:48:45.279
<v Speaker 2>Okay, so those three things like inward facing objects near

0:48:45.320 --> 0:48:48.920
<v Speaker 2>the border or front facing figures in the center. This

0:48:48.960 --> 0:48:52.680
<v Speaker 2>author is saying that those are better supported by research

0:48:52.719 --> 0:48:55.719
<v Speaker 2>as things that we naturally favor in artworks than the

0:48:55.800 --> 0:48:57.520
<v Speaker 2>rule of thirds is correct.

0:48:57.560 --> 0:48:59.920
<v Speaker 1>That's their their argument. So I you know, I think

0:49:00.040 --> 0:49:03.080
<v Speaker 1>at the end of the day, again, it's not a

0:49:03.160 --> 0:49:05.720
<v Speaker 1>natural law. It's a rule that's meant to be broken.

0:49:06.080 --> 0:49:09.600
<v Speaker 1>But there's something about it that does at least correlate

0:49:10.160 --> 0:49:15.160
<v Speaker 1>with the things we like and or create in visual representations.

0:49:15.480 --> 0:49:20.920
<v Speaker 1>There is something about dividing things up into thirds that

0:49:21.080 --> 0:49:24.800
<v Speaker 1>works really well for us, and it processes well for us.

0:49:25.480 --> 0:49:28.200
<v Speaker 1>That doesn't mean we can only deal with thirds, but

0:49:29.280 --> 0:49:31.000
<v Speaker 1>there is something about it, and it serves as a

0:49:31.000 --> 0:49:34.600
<v Speaker 1>great guide, certainly for people who are figuring out what

0:49:34.600 --> 0:49:38.279
<v Speaker 1>they're doing with their art, with their visual representations and

0:49:38.480 --> 0:49:39.880
<v Speaker 1>in their filmmaking.

0:49:39.920 --> 0:49:41.719
<v Speaker 2>Right, So, I mean the way I would look at it,

0:49:41.719 --> 0:49:43.880
<v Speaker 2>if you're thinking about the rule of thirds or the

0:49:43.960 --> 0:49:47.040
<v Speaker 2>rule of odds with numbers of subjects in an artwork,

0:49:48.680 --> 0:49:51.440
<v Speaker 2>I would never say that like, oh, well, good art

0:49:51.520 --> 0:49:54.839
<v Speaker 2>follows this rule and bad art doesn't. But I would

0:49:54.880 --> 0:49:58.560
<v Speaker 2>say there is likely a reason. There's some kind of

0:49:58.680 --> 0:50:02.440
<v Speaker 2>reason that there is this tendency to say, uh, you know,

0:50:02.640 --> 0:50:06.160
<v Speaker 2>grouping things in terms of three or five is better

0:50:06.239 --> 0:50:09.080
<v Speaker 2>than two or four, and that if you have four

0:50:09.120 --> 0:50:11.759
<v Speaker 2>of something, you have this impulse to split it into

0:50:11.800 --> 0:50:14.840
<v Speaker 2>three and one, or if you have two of something,

0:50:14.840 --> 0:50:17.319
<v Speaker 2>you have this impulse to put something between them to

0:50:17.400 --> 0:50:21.040
<v Speaker 2>make it more like three of something. There is something

0:50:21.080 --> 0:50:24.120
<v Speaker 2>we're feeling there, even if it's not actually the difference

0:50:24.160 --> 0:50:27.800
<v Speaker 2>between art being good or bad, there's an impulse we're following.

0:50:28.520 --> 0:50:30.120
<v Speaker 1>Yeah, And I would like to come back to the

0:50:30.200 --> 0:50:33.080
<v Speaker 1>rule of odds in another episode and look at some

0:50:33.160 --> 0:50:38.200
<v Speaker 1>of the literature around it's usage in food advertising, because oh, yeah,

0:50:38.160 --> 0:50:40.239
<v Speaker 1>I feel this seems like an area where you can

0:50:40.280 --> 0:50:43.120
<v Speaker 1>be a lot more on target with how we're processing it.

0:50:43.160 --> 0:50:46.120
<v Speaker 1>Because we want to eat the food, or at least

0:50:46.360 --> 0:50:49.120
<v Speaker 1>we're thinking about eating the food, and therefore there's like

0:50:49.160 --> 0:50:51.600
<v Speaker 1>more of a like a direct relationship with the number.

0:50:52.080 --> 0:50:53.920
<v Speaker 1>Because Yeah, the basic idea here is that, Yeah, if

0:50:53.960 --> 0:50:56.640
<v Speaker 1>you're going to have an advertisement for I don't know,

0:50:57.400 --> 0:51:02.080
<v Speaker 1>slider Hamburgers, would want to have three on a little

0:51:02.120 --> 0:51:06.640
<v Speaker 1>silver platter, Yeah, in your magazine ad, not two, not four,

0:51:07.080 --> 0:51:09.080
<v Speaker 1>not one, but three.

0:51:09.040 --> 0:51:12.480
<v Speaker 2>Absolutely, Yeah, especially if you're showing them on like a

0:51:12.520 --> 0:51:17.000
<v Speaker 2>TV commercial or in a visual picture. The idea even

0:51:17.040 --> 0:51:19.439
<v Speaker 2>if they like the two were bigger and you're getting

0:51:19.480 --> 0:51:22.320
<v Speaker 2>the same amount of food overall, you want the three.

0:51:22.680 --> 0:51:25.120
<v Speaker 1>Yeah, huge victory for team odd there.

0:51:26.239 --> 0:51:28.720
<v Speaker 2>Why are there always three things in a fast food combo?

0:51:28.960 --> 0:51:32.400
<v Speaker 2>You know, it's like you get the sandwich, the fries,

0:51:32.560 --> 0:51:34.720
<v Speaker 2>and the drink, and they never like put the fries

0:51:34.760 --> 0:51:36.640
<v Speaker 2>on the sandwich and you just get two things, the

0:51:36.680 --> 0:51:37.600
<v Speaker 2>sandwich in the drink.

0:51:38.040 --> 0:51:40.120
<v Speaker 1>Yeah, you gotta have that side, right, you have that

0:51:40.600 --> 0:51:44.160
<v Speaker 1>third element. Otherwise it feels like you're missing something, like

0:51:44.200 --> 0:51:47.560
<v Speaker 1>even if it's just a very measly side salad. And

0:51:47.600 --> 0:51:49.560
<v Speaker 1>I love a good side salad, but sometimes a side

0:51:49.600 --> 0:51:52.320
<v Speaker 1>salad is just some lettuce thrown on there, like it

0:51:52.440 --> 0:51:56.040
<v Speaker 1>still feels like a certain sacred law is being obeyed,

0:51:56.080 --> 0:51:59.520
<v Speaker 1>you know, some sort of Game of Thrones esque arrangement

0:51:59.560 --> 0:52:02.120
<v Speaker 1>where it's like, okay, a side has been served, we

0:52:02.160 --> 0:52:03.319
<v Speaker 1>cannot murder each other.

0:52:05.000 --> 0:52:08.600
<v Speaker 2>Yeah, the law of hospitality. I accept your bread and

0:52:08.800 --> 0:52:12.879
<v Speaker 2>chicken fries or whatever. They're still doing chicken fries out there.

0:52:12.880 --> 0:52:14.560
<v Speaker 2>I wonder how many of those you get. I bet

0:52:14.560 --> 0:52:15.480
<v Speaker 2>it's an odd number.

0:52:15.920 --> 0:52:18.120
<v Speaker 1>I don't know anything about chicken fries, so I can't

0:52:18.120 --> 0:52:20.479
<v Speaker 1>speak to them. Is it chicken or fried? Like, what's

0:52:20.520 --> 0:52:23.600
<v Speaker 1>the or is it like fries made with chicken fat?

0:52:23.640 --> 0:52:26.359
<v Speaker 2>I don't know, well, Rob, I think it's fries made

0:52:26.400 --> 0:52:28.319
<v Speaker 2>out of chicken. It's like, you know, you can get

0:52:28.400 --> 0:52:31.520
<v Speaker 2>chicken parts that come in normal chicken parts shapes, but

0:52:31.560 --> 0:52:34.040
<v Speaker 2>then you could also just take that chicken and turn

0:52:34.080 --> 0:52:35.719
<v Speaker 2>it into fries, and that's what they do.

0:52:36.239 --> 0:52:38.439
<v Speaker 1>That really sounds like chicken fingers to me. I don't

0:52:38.480 --> 0:52:41.840
<v Speaker 1>understand why this is we need this category confusion.

0:52:42.360 --> 0:52:44.839
<v Speaker 2>Chicken fingers got a lot of edges, a lot of contours,

0:52:44.880 --> 0:52:47.880
<v Speaker 2>you know, don't you just want a straight pillar of chicken,

0:52:48.160 --> 0:52:50.200
<v Speaker 2>just like just like.

0:52:50.160 --> 0:52:54.279
<v Speaker 1>A shredded chicken. But shredded but stiff. I don't know,

0:52:54.360 --> 0:52:55.280
<v Speaker 1>maybe I guess.

0:52:55.600 --> 0:52:57.760
<v Speaker 2>Okay, well, I think we're gonna have to call it there,

0:52:57.800 --> 0:53:00.799
<v Speaker 2>But we will have more to say about about our

0:53:00.840 --> 0:53:03.520
<v Speaker 2>thoughts and feelings about odd and even numbers next time.

0:53:03.960 --> 0:53:06.759
<v Speaker 1>That's right. In the meantime, I'm sure you have some

0:53:06.840 --> 0:53:10.520
<v Speaker 1>observations and thoughts about about odds and evens and numbers

0:53:10.560 --> 0:53:13.359
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0:53:14.200 --> 0:53:16.920
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