WEBVTT - Misogyny in Game Design is Solvable

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<v Speaker 1>Pushkin. This is solvable. I'm Ronald Young Junior. I wasn't

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<v Speaker 1>thinking about starting a women's organization or a summer camp company.

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<v Speaker 1>I just wanted to make games. About two point eight

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<v Speaker 1>billion people play video games worldwide, from Fortnite to Rocket League,

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<v Speaker 1>my personal favorite. Gaming is a popular form of entertainment, relaxation,

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<v Speaker 1>and a way to connect with friends and sometimes strangers.

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<v Speaker 1>When I started Girls Make Games, I really wasn't very

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<v Speaker 1>familiar with gaming, and I did grow up playing on

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<v Speaker 1>my Atari and some arcade games like street Fighter or Teken,

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<v Speaker 1>but that was the extent of it. That's Layla Shaber.

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<v Speaker 1>She's the co founder and CEO of Girls Make Games,

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<v Speaker 1>an organization that aims to introduce game design to young girls.

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<v Speaker 1>Many people, including me my, spend a lot of time gaming,

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<v Speaker 1>but rarely take the time to think about who's making

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<v Speaker 1>these games and what goes into development. And that means

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<v Speaker 1>you know, programming your game, designing your character, making art

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<v Speaker 1>for it, animating it, adding sound effects, sometimes even creating

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<v Speaker 1>and recording those sound effects from everyday objects that are

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<v Speaker 1>around you, testing it, and finally implementing and sharing it

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<v Speaker 1>with people so they can play your game. She founded

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<v Speaker 1>a game studio with her husband, but when it came

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<v Speaker 1>to hiring, she realized just how underrepresented women are in

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<v Speaker 1>the gaming industry. She launched an annual summer camp to

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<v Speaker 1>solve that problem. And it was just very shocking to

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<v Speaker 1>me because I'd come from banking and research in all

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<v Speaker 1>these other places where we had a lot more diversity,

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<v Speaker 1>you know, even though it was male dominated. It was

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<v Speaker 1>something like maybe fifty five forty five or sixty forty,

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<v Speaker 1>but not like eighty twenty, which is what gaming is.

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<v Speaker 1>Layla's husband was a professional gamer himself, and he introduced

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<v Speaker 1>her to the kinds of opportunities the world of gaming provides.

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<v Speaker 1>He didn't talk to me about how cool gaming is.

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<v Speaker 1>He talked to me about how powerful and how influential

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<v Speaker 1>gaming is. Because nine out of ten kids play games

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<v Speaker 1>in the US. That's a lot of kids. That's a

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<v Speaker 1>lot of young people being shaped by one medium. Nearly

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<v Speaker 1>fifty percent of people who play video games identify as female,

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<v Speaker 1>but less than thirty percent of game developers or women.

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<v Speaker 1>This is a problem that we can solve. I was

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<v Speaker 1>working in research and kind of on my way to

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<v Speaker 1>getting a PhD eventually and becoming a professor because I

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<v Speaker 1>wanted to do something meaningful with my life. I wanted

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<v Speaker 1>to be a teacher, and for my husband. He's a

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<v Speaker 1>fairly intelligent guy and he was playing Halo competitively and

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<v Speaker 1>I just couldn't. When I first met him, it just

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<v Speaker 1>blew my mind. I was like, why would anyone waste

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<v Speaker 1>their life away gaming and call themselves a professional gamer?

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<v Speaker 1>And so he opened my eyes to the possibilities in gaming.

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<v Speaker 1>And I think the way he did it was really

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<v Speaker 1>smart because he didn't talk to me about how cool

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<v Speaker 1>gaming is. He talked to me about how powerful and

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<v Speaker 1>how influential gaming is. Because nine out of ten kids

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<v Speaker 1>play games in the US. That's a lot of kids.

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<v Speaker 1>That's a lot of young people being shaped by one medium.

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<v Speaker 1>So think about the power it has over shaping our

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<v Speaker 1>society and what are we doing with that power. Who

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<v Speaker 1>are the people behind the scenes making the games that

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<v Speaker 1>these kids play. He didn't talk to me about any

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<v Speaker 1>of that. It was something that I discovered on my own.

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<v Speaker 1>He just showed me how influential it was and how

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<v Speaker 1>good it would be for us to combine our interests

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<v Speaker 1>of my interest to teach and his interest to make games.

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<v Speaker 1>And so we wanted to make educational games. So did

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<v Speaker 1>Girls Make Games start as an educational game? Like? How

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<v Speaker 1>did the camp emerge from your work with your gaming studio.

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<v Speaker 1>It wasn't until we started, like we launched our game

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<v Speaker 1>studio that I went out to gaming conferences and developers

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<v Speaker 1>conferences and I would be the only, oftentimes the only

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<v Speaker 1>woman in the room, and definitely the only woman of

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<v Speaker 1>color in the room, woman of color, non gaming background,

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<v Speaker 1>so really complete outsider. And it was just very shocking

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<v Speaker 1>to me because I'd come from banking and research in

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<v Speaker 1>all these other places where we had a lot more diversity,

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<v Speaker 1>you know, even though it was male dominated. It was

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<v Speaker 1>something like maybe fifty five forty five or sixty forty,

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<v Speaker 1>but not like eighty twenty, which is what gaming is.

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<v Speaker 1>So it just kind of shocked me. And I wasn't

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<v Speaker 1>thinking about starting a women's organization or a summer camp company.

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<v Speaker 1>I just wanted to make games. But I got a

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<v Speaker 1>sidetracked by the shock. So how did you go for

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<v Speaker 1>getting sidetracked into creating Girls Make Games? So while I

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<v Speaker 1>was working on my first game, we were placed hasting

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<v Speaker 1>it all over the country, going to schools and you know,

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<v Speaker 1>little fairs and maker fair and things like that, and

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<v Speaker 1>we would have lots of kids come up having fun

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<v Speaker 1>with the game. But when we went to the developers conferences,

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<v Speaker 1>a lot of people would tell us girls are not

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<v Speaker 1>as interested in making games. When I tried to recruit

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<v Speaker 1>from my studio, we had about eight job openings and

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<v Speaker 1>they ended up being all filled by boys, because ninety

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<v Speaker 1>nine percent of the applications we received were from young

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<v Speaker 1>men who proclaimed that this was their dream job. And

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<v Speaker 1>I was just so shocked as I was like, oh

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<v Speaker 1>my god, it's going to be just me and ten

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<v Speaker 1>boys making a game. And oftentimes, again in the room,

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<v Speaker 1>I would be the only one with like different opinion

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<v Speaker 1>or perspective, and it's just very natural for me to

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<v Speaker 1>start thinking, if it's gonna be you know, these boys

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<v Speaker 1>making games, is the game gonna end up being more

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<v Speaker 1>interesting to boys? Or world girls play this too? And

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<v Speaker 1>how do I go meet young girls who might be

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<v Speaker 1>interested in playing or eventually becoming developers. So really the

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<v Speaker 1>first camp was a social experiment. I'm an economist by training,

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<v Speaker 1>so it's really important for me to gather empirical data,

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<v Speaker 1>and so that first camp was sort of my research

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<v Speaker 1>ground for our game. But by the end of the camp.

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<v Speaker 1>It was such an emotional experience for so many of

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<v Speaker 1>the kids, and I remember the last day of camp.

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<v Speaker 1>We're all crying. The kids were crying. I was crying,

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<v Speaker 1>the parents are crying. We're all like. I was like,

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<v Speaker 1>this is so weird. This is not what I expected.

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<v Speaker 1>You know, the kids that came in and they're talking

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<v Speaker 1>about this is the one place that I feel like

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<v Speaker 1>I could be myself. This is the only camp I've

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<v Speaker 1>been to where I'm not the only girl. I didn't

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<v Speaker 1>know there were other girls like me who loved playing

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<v Speaker 1>video games. So hearing those things over and over in

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<v Speaker 1>different forms just kind of solidified in my mind this

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<v Speaker 1>something that was needed and it just didn't exist. And

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<v Speaker 1>so I told my team I'm going to go on

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<v Speaker 1>a one year hiatus. And that was seven years ago.

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<v Speaker 1>So I'm still on that hiatus because Girls and Games

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<v Speaker 1>has just grown from that one camp to sort of

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<v Speaker 1>a global organization, and especially during COVID going virtual and

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<v Speaker 1>reaching kids all over the world. It's just been a

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<v Speaker 1>very unexpected journey, but I know it's something that's needed

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<v Speaker 1>and that's why we continue to do it. Can you

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<v Speaker 1>explain what goes on at Girls Make games camps. Yeah, absolutely, so.

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<v Speaker 1>A lot of it is it's like a regular camp.

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<v Speaker 1>You show up, you make friends, you play games. You

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<v Speaker 1>have great counselors who also become your mentors and help

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<v Speaker 1>guide you through the process. But the really magical thing

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<v Speaker 1>that happens is the sense of community and belonging because,

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<v Speaker 1>like I said, for a lot of the kids that

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<v Speaker 1>come to camp, this is the only place they've been

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<v Speaker 1>to where they were surrounded by people who look like them.

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<v Speaker 1>When they have speakers, you know, when we're speakers that

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<v Speaker 1>come into camp, these are women who work in the industry,

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<v Speaker 1>great role models, extremely successful leaders. They talk about their

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<v Speaker 1>journeys and how you know, they didn't know if they

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<v Speaker 1>wanted to become game developers, and how they ended up

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<v Speaker 1>to where they are. These are stories they don't get

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<v Speaker 1>to hear every day, but for fifteen days they're completely

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<v Speaker 1>immersed in this magical place. In their words, there's a

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<v Speaker 1>really fun feature where at the end of camp, your

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<v Speaker 1>team gets to pitch your game to a panel of

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<v Speaker 1>industry judges, and the judges have included people like Phil

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<v Speaker 1>Spend who's the head of Xbox, and Sean Leiden, previous

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<v Speaker 1>head of PlayStations so we'll have a lot of really

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<v Speaker 1>senior leaders who are judges, and the winning game gets

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<v Speaker 1>kickstarted and then professionally developed and published. We published a

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<v Speaker 1>title on the PlayStation. We published a title this year

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<v Speaker 1>in twenty twenty two on the Nintendo Switch. So that's

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<v Speaker 1>kind of how the game studio side of my business works,

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<v Speaker 1>where we're like, we're taking these girls or bringing their

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<v Speaker 1>vision to life and putting it out on the story

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<v Speaker 1>so people can play them. That's awesome. So can you

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<v Speaker 1>talk a little bit more about your your studios because

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<v Speaker 1>I'm recognizing you have you have separate paths here, so

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<v Speaker 1>one of them's more altruistic and the other is actually

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<v Speaker 1>you creating games. Yeah. Yeah, I mean I really the

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<v Speaker 1>reason I got into the games industry was to make

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<v Speaker 1>games because I wanted to be a part of it,

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<v Speaker 1>and I think I still would like to continue making games.

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<v Speaker 1>It's just in the last years eight years, the only

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<v Speaker 1>games that we've ended up making have been creatively led

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<v Speaker 1>and designed by young girls. Can you take us through

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<v Speaker 1>one of those games? Yeah, like, describe one for us absolutely.

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<v Speaker 1>One of my favorites, which is coming out next year

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<v Speaker 1>on the Switch, is called Shredded Secrets. It's actually an

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<v Speaker 1>anti bullying game. So the game's designed by four young

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<v Speaker 1>teens from Seattle, and each one of them ended up

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<v Speaker 1>writing a story arc. So you actually followed through four

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<v Speaker 1>characters that are in a middle school, three students and

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<v Speaker 1>a teacher. There's a bully and a victim. So there's

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<v Speaker 1>a bully and a girl getting bullied, but you get

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<v Speaker 1>to play through each one and kind of learn what

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<v Speaker 1>they're going through in their life. And I thought that

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<v Speaker 1>was so amazing the way the kids approached it, because

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<v Speaker 1>not only did this show how hard bullying is on

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<v Speaker 1>the victim, the ultra showed why the bully was acting

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<v Speaker 1>out and how his life was kind of, you know,

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<v Speaker 1>whatever he was going through. It wasn't all about hey,

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<v Speaker 1>he's evil and you're the good one and you know,

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<v Speaker 1>go fight evil. It was more about building empathy in

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<v Speaker 1>the player. So as you progress through the game, you're

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<v Speaker 1>getting to fill in all these different shoes and by

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<v Speaker 1>the end you kind of walk away with a sense

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<v Speaker 1>of WHOA, I can't believe thirteen year olds to make

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<v Speaker 1>this game. So that was amazing. It sounds amazing. So

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<v Speaker 1>your company is making all the games from the camp

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<v Speaker 1>or the winner is the only one that's that's the

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<v Speaker 1>grand prize. That's awesome. Tell me a little bit more

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<v Speaker 1>about the tech and the types of skills that girls

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<v Speaker 1>make games actually teaches. You learn everything that goes into

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<v Speaker 1>making a game from you know, taking your concept that's

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<v Speaker 1>sort of an abstract idea, an idea like I like cats,

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<v Speaker 1>to becoming a full game, and that means you know,

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<v Speaker 1>programming your game, designing your character, so making art for it,

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<v Speaker 1>animating it, adding sound effects, sometimes even creating and recording

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<v Speaker 1>those sound effects from you know, everyday objects that are

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<v Speaker 1>around you, and then putting that into the game, testing it,

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<v Speaker 1>and finally implement and sharing it with people so they

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<v Speaker 1>can play your game, so they go through the full

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<v Speaker 1>indie developer experience, which is I have a dream too,

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<v Speaker 1>I have a game. I love it now. Some of

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<v Speaker 1>my favorite games are Fortnite, Rocket League, and some of

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<v Speaker 1>these games are very violent. Yeah, and how much are

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<v Speaker 1>you guys focused on making games that don't include violence?

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<v Speaker 1>Like what role does violence in video games play in

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<v Speaker 1>girls make games? We're very lucky. We've never really had

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<v Speaker 1>to talk to anyone and say your game is too violent.

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<v Speaker 1>At most, we've had maybe cartoonish violence We definitely have shooters.

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<v Speaker 1>We've had fps's first person shooters, But the context matters.

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<v Speaker 1>If I'm shooting fruit at you or if I'm shooting

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<v Speaker 1>paint at you, it feels very different from you know,

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<v Speaker 1>if there's blood all over the screen. So the mechanic

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<v Speaker 1>is okay. The context matters. If TV and movies can

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<v Speaker 1>be violent, so can video games. If TV and movies

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<v Speaker 1>can move you and change you and educate you, so

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<v Speaker 1>con video games. So you have to be able to

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<v Speaker 1>draw those parallels. And we need smart people. We need

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<v Speaker 1>problem solvers, we need writers, designers, we need all kinds

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<v Speaker 1>of people to come join us and help build the

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<v Speaker 1>feature of the industry because we're going places. I mean,

0:12:21.876 --> 0:12:23.996
<v Speaker 1>gaming is growing so fast. It's already one of the

0:12:24.036 --> 0:12:27.756
<v Speaker 1>fastest industries. When I tell people that gaming makes more

0:12:27.756 --> 0:12:31.836
<v Speaker 1>money than music and Hollywood combined, their shock. Yes, right,

0:12:33.236 --> 0:12:36.316
<v Speaker 1>So video games are pervasive, They're everywhere, and they're going

0:12:36.356 --> 0:12:38.916
<v Speaker 1>to continue to be everywhere and grow. So it would

0:12:38.956 --> 0:12:41.116
<v Speaker 1>be awesome if we had more women and diverse people

0:12:41.116 --> 0:12:44.236
<v Speaker 1>come be a part of the movement. Are there any

0:12:44.236 --> 0:12:47.716
<v Speaker 1>pitfalls or obstacles that you faced being a woman in

0:12:47.756 --> 0:12:51.876
<v Speaker 1>the gaming industry that you're able to kind of help

0:12:52.396 --> 0:12:55.956
<v Speaker 1>your creators avoid as you teach them about making games,

0:12:56.156 --> 0:13:00.076
<v Speaker 1>but also about being a woman in the gaming industry. Yeah. Absolutely.

0:13:00.116 --> 0:13:02.636
<v Speaker 1>I think if you ask any woman in the industry,

0:13:02.636 --> 0:13:04.596
<v Speaker 1>you'll probably get a similar answer, which is that it

0:13:04.596 --> 0:13:07.476
<v Speaker 1>can be very isolating at times because there's so few

0:13:07.516 --> 0:13:10.116
<v Speaker 1>of us. There's less than twenty percent of us in

0:13:10.156 --> 0:13:13.516
<v Speaker 1>the industry, and it's very very visible when you go

0:13:13.556 --> 0:13:15.756
<v Speaker 1>to events. When we're at home and we're doing our

0:13:15.836 --> 0:13:18.996
<v Speaker 1>think it's mine, but when we go out and interact

0:13:18.996 --> 0:13:23.676
<v Speaker 1>with people and when we're at gaming events, it's painfully obvious.

0:13:23.676 --> 0:13:26.236
<v Speaker 1>And that sort of helps me. Like what helps me

0:13:26.356 --> 0:13:28.676
<v Speaker 1>is draw parallels with my childhood where I grew up

0:13:29.076 --> 0:13:30.916
<v Speaker 1>in the Middle East and I was very very aware

0:13:30.916 --> 0:13:32.476
<v Speaker 1>of being a girl, and I was constantly told I

0:13:32.516 --> 0:13:34.276
<v Speaker 1>shouldn't do this, or shouldn't do that, or I couldn't

0:13:34.316 --> 0:13:37.396
<v Speaker 1>do this or that. And what has really helped me

0:13:37.476 --> 0:13:41.916
<v Speaker 1>in the last almost a decade is the really strong

0:13:42.156 --> 0:13:45.236
<v Speaker 1>community and sisterhood that we do have with the twenty

0:13:45.236 --> 0:13:47.676
<v Speaker 1>percent of women that we do. And that's kind of

0:13:47.676 --> 0:13:49.516
<v Speaker 1>what we're building at Girls Make Games. When these kids

0:13:49.556 --> 0:13:51.876
<v Speaker 1>come in, they see each other year after year. We

0:13:51.876 --> 0:13:56.076
<v Speaker 1>have very high retention, nearly seventy to eighty percent retention rate,

0:13:56.316 --> 0:13:58.596
<v Speaker 1>So kids, once they sign up, they keep coming back.

0:13:58.876 --> 0:14:00.476
<v Speaker 1>These are people that are going to be part of

0:14:00.516 --> 0:14:02.356
<v Speaker 1>their journeys and they'll keep in touch and they'll go

0:14:02.396 --> 0:14:05.556
<v Speaker 1>to college and eventually get jobs. And that's really the

0:14:05.596 --> 0:14:08.916
<v Speaker 1>best thing you can help for because nobody can make

0:14:08.916 --> 0:14:11.996
<v Speaker 1>it on their own. We all need a support system

0:14:12.036 --> 0:14:15.356
<v Speaker 1>and if it doesn't exist, we gotta created for ourselves.

0:14:15.836 --> 0:14:19.636
<v Speaker 1>So with the seventy to eighty percent retention rate, how

0:14:19.676 --> 0:14:22.756
<v Speaker 1>are new people getting into this camp? It seems like

0:14:22.796 --> 0:14:25.876
<v Speaker 1>there's spots are going to seem a little competitive here.

0:14:25.876 --> 0:14:28.276
<v Speaker 1>How do you get new people? So the nice thing

0:14:28.316 --> 0:14:31.316
<v Speaker 1>about our camps is that every year, once we have

0:14:31.356 --> 0:14:33.316
<v Speaker 1>our registrations and we can kind of show up to

0:14:33.356 --> 0:14:37.436
<v Speaker 1>our partners, which is basically the whole games industry, and say, hey,

0:14:37.476 --> 0:14:39.316
<v Speaker 1>here are the kids who want to make games. Can

0:14:39.396 --> 0:14:42.236
<v Speaker 1>you support us? And they've always said yes, So it

0:14:42.396 --> 0:14:46.716
<v Speaker 1>really it's we have room for everyone. And while we

0:14:46.796 --> 0:14:49.836
<v Speaker 1>church tuition, we also offer one hundred percent scholarships, so

0:14:50.116 --> 0:14:52.196
<v Speaker 1>cost has never been an issue. If your family can't

0:14:52.236 --> 0:14:56.076
<v Speaker 1>afford it, we will offer up to hundred percent financially, Layla.

0:14:56.116 --> 0:14:58.716
<v Speaker 1>There are billions of gamers, about two point eight billion,

0:14:59.076 --> 0:15:01.996
<v Speaker 1>forty are women. I play a lot of games online,

0:15:02.076 --> 0:15:04.076
<v Speaker 1>and I know it can be a rough space. I

0:15:04.076 --> 0:15:08.196
<v Speaker 1>mean it is. There's racism, misogyny, it's all over the place.

0:15:08.516 --> 0:15:12.036
<v Speaker 1>How do you solving that and how do you help

0:15:12.076 --> 0:15:15.116
<v Speaker 1>other women? Stay hopeful that it will be solved eventually

0:15:15.956 --> 0:15:19.556
<v Speaker 1>when young women kind of come to terms with hey,

0:15:19.756 --> 0:15:21.756
<v Speaker 1>this is probably going to be a rough career path

0:15:21.796 --> 0:15:23.436
<v Speaker 1>for me, or hey, is this even going to be

0:15:23.676 --> 0:15:26.596
<v Speaker 1>possible for me because people don't want me here or something.

0:15:27.236 --> 0:15:31.956
<v Speaker 1>It's really a matter of time because when we end up,

0:15:32.356 --> 0:15:34.956
<v Speaker 1>like I said, building that community and we have enough numbers,

0:15:34.996 --> 0:15:37.956
<v Speaker 1>it's just going to go down with online communities. I mean,

0:15:37.996 --> 0:15:40.956
<v Speaker 1>this problem exists outside of giving to online anonymity is

0:15:41.036 --> 0:15:44.716
<v Speaker 1>just it's just what it is. It's ugly. But at

0:15:44.716 --> 0:15:49.236
<v Speaker 1>the same time, if you can kind of create an

0:15:49.236 --> 0:15:53.956
<v Speaker 1>alternate space, so I will never believe that the world

0:15:54.036 --> 0:15:56.516
<v Speaker 1>is going to be a perfect place for anyone. I

0:15:56.556 --> 0:15:58.836
<v Speaker 1>think as long as we have humans, we're going to

0:15:58.916 --> 0:16:01.636
<v Speaker 1>have cruelty, We're going to have we're gonna have evil,

0:16:01.956 --> 0:16:06.036
<v Speaker 1>let's just put it at that. But creating alternate spaces,

0:16:06.076 --> 0:16:08.316
<v Speaker 1>and I think that's that's where we need to make

0:16:08.316 --> 0:16:10.916
<v Speaker 1>our investments, Like we need to be able to combat

0:16:10.996 --> 0:16:13.676
<v Speaker 1>that with saying, hey, this sucks, but you have this

0:16:13.756 --> 0:16:16.996
<v Speaker 1>other option, that's great. A lot of women play mobile games,

0:16:17.476 --> 0:16:20.556
<v Speaker 1>not playing online or on consoles, you know, and they

0:16:20.596 --> 0:16:22.716
<v Speaker 1>don't identify as game or as They'll just say, oh, yeah,

0:16:22.716 --> 0:16:24.836
<v Speaker 1>I play on my apps. You know, I don't really

0:16:24.876 --> 0:16:26.676
<v Speaker 1>play games. I play apps. And I'm like, that's the

0:16:26.716 --> 0:16:33.276
<v Speaker 1>same thing. Yeah, So how do we solve people being

0:16:33.356 --> 0:16:37.636
<v Speaker 1>mean to people? It's it's a really hard problem. Do

0:16:37.676 --> 0:16:41.996
<v Speaker 1>you think that the solution is having an alternate safe space?

0:16:42.036 --> 0:16:45.316
<v Speaker 1>Do you think that's a viable long term solution As

0:16:45.356 --> 0:16:48.996
<v Speaker 1>a black person, I know, yeah, let's make the safe

0:16:48.996 --> 0:16:51.996
<v Speaker 1>space somewhere, But it doesn't actually get to the root

0:16:51.996 --> 0:16:54.436
<v Speaker 1>of the problem, which is that you know, there's there's

0:16:54.516 --> 0:16:58.036
<v Speaker 1>inherently misogyny here, both in the creating of the games

0:16:58.076 --> 0:17:01.076
<v Speaker 1>and then in the playing of the game. Yeah. Yeah,

0:17:01.116 --> 0:17:03.956
<v Speaker 1>and so that's the thing that we have to think

0:17:03.996 --> 0:17:07.636
<v Speaker 1>about when we implement those safe spaces. Right, as a

0:17:07.716 --> 0:17:09.556
<v Speaker 1>thirty five year old woman, do why I need a

0:17:09.596 --> 0:17:11.556
<v Speaker 1>safe space? Now? I feel like I don't because I

0:17:11.956 --> 0:17:15.436
<v Speaker 1>needed it ten fifteen years ago when I was much younger,

0:17:15.476 --> 0:17:18.236
<v Speaker 1>and I really I was vulnerable and I needed that support,

0:17:18.276 --> 0:17:20.876
<v Speaker 1>and I needed to feel confident in the choices that

0:17:20.916 --> 0:17:22.836
<v Speaker 1>I was making. Now that I've made those choices and

0:17:22.876 --> 0:17:25.676
<v Speaker 1>I've done well with them, I feel like I can

0:17:25.756 --> 0:17:29.676
<v Speaker 1>walk into any room and make any any conversation happen.

0:17:30.076 --> 0:17:33.316
<v Speaker 1>Like if you go back and study how all girls

0:17:33.356 --> 0:17:38.076
<v Speaker 1>schools influence confidence in girls, why does that work at

0:17:38.076 --> 0:17:40.276
<v Speaker 1>the middle school, high school age, and why does it

0:17:40.316 --> 0:17:42.636
<v Speaker 1>not really matter if you have a whole workplace full

0:17:42.676 --> 0:17:44.596
<v Speaker 1>of women. You know, it doesn't really work at that

0:17:44.636 --> 0:17:46.516
<v Speaker 1>It so you really have to implement it when it's

0:17:46.556 --> 0:17:49.476
<v Speaker 1>needed so early in your career, early in your teens,

0:17:49.516 --> 0:17:52.356
<v Speaker 1>when you're not sure of who you are and if

0:17:52.396 --> 0:17:55.996
<v Speaker 1>you should be making the choices or the decisions, or

0:17:55.996 --> 0:17:58.796
<v Speaker 1>if you have if you have the right knowledge or

0:17:58.796 --> 0:18:02.916
<v Speaker 1>even the potential to succeed somewhere, that's where you need

0:18:02.956 --> 0:18:06.956
<v Speaker 1>the support. That's It's funny because as you were talking,

0:18:06.996 --> 0:18:09.476
<v Speaker 1>I was thinking two things. One, what you're to scribing

0:18:09.556 --> 0:18:13.916
<v Speaker 1>is a greenhouse, yeah, yeah, exactly before you take the

0:18:13.956 --> 0:18:15.916
<v Speaker 1>plants out. And then the second thing is I as

0:18:15.956 --> 0:18:17.356
<v Speaker 1>soon as you said that I started to think about

0:18:17.396 --> 0:18:20.156
<v Speaker 1>all of my friends who went to HBCUs and the

0:18:20.236 --> 0:18:22.796
<v Speaker 1>ways in which they view themselves as black people in

0:18:22.836 --> 0:18:25.196
<v Speaker 1>the world versus people like myself and others who went

0:18:25.196 --> 0:18:28.356
<v Speaker 1>to PWIS who have a quite different experience. I think

0:18:28.356 --> 0:18:31.356
<v Speaker 1>there's some truth in what you're saying. Can you tell

0:18:31.356 --> 0:18:34.196
<v Speaker 1>me what does this look like when it's solved for you,

0:18:34.236 --> 0:18:37.356
<v Speaker 1>like in five to ten years looking ahead, how would

0:18:37.396 --> 0:18:40.916
<v Speaker 1>you want this problem to look If I could talk

0:18:40.996 --> 0:18:46.156
<v Speaker 1>to a young girl about gaming and ask her, you know,

0:18:46.196 --> 0:18:49.476
<v Speaker 1>would you consider working in games? And her answer is

0:18:49.556 --> 0:18:52.516
<v Speaker 1>not because I think video games are for boys, or

0:18:53.076 --> 0:18:55.476
<v Speaker 1>because I don't know any of the girls who play games,

0:18:55.556 --> 0:18:58.316
<v Speaker 1>or any of those things. If it's really because I'm

0:18:58.316 --> 0:19:00.316
<v Speaker 1>not interested because I want to do X, I want

0:19:00.316 --> 0:19:02.236
<v Speaker 1>to do this other thing that I'm more interested in.

0:19:02.636 --> 0:19:05.396
<v Speaker 1>The self selection that happens because of the environment. I

0:19:05.436 --> 0:19:07.916
<v Speaker 1>think that's that's the problem that we need to solve.

0:19:07.956 --> 0:19:10.316
<v Speaker 1>Like we don't we don't have to worry about people

0:19:10.356 --> 0:19:12.676
<v Speaker 1>not choosing gaming because they're not interested in it. We

0:19:12.716 --> 0:19:16.636
<v Speaker 1>have to worry about people not choosing gaming because of fear,

0:19:16.796 --> 0:19:20.396
<v Speaker 1>or because of negative stereotypes, or because they just have

0:19:20.516 --> 0:19:23.716
<v Speaker 1>these misconceptions about it. So as long as we can

0:19:23.916 --> 0:19:27.076
<v Speaker 1>tackle those things, as long as people have real choice,

0:19:27.596 --> 0:19:32.036
<v Speaker 1>that they're choosing because they want X or y, and

0:19:32.076 --> 0:19:34.156
<v Speaker 1>they're not leaning one way or the other because of

0:19:34.196 --> 0:19:37.676
<v Speaker 1>their environment, I think that would be that would I

0:19:37.716 --> 0:19:40.316
<v Speaker 1>would consider a success, And in that case, Girls Make

0:19:40.356 --> 0:19:43.516
<v Speaker 1>Games would be obsolete. It would just be another summer camp,

0:19:43.836 --> 0:19:46.836
<v Speaker 1>not really the summer camp that girls who like gaming

0:19:46.996 --> 0:19:50.916
<v Speaker 1>go to. Are you optimistic that this will happen? Oh,

0:19:50.716 --> 0:19:54.316
<v Speaker 1>one hundred thousand percent. I mean when we started Girls

0:19:54.356 --> 0:19:58.396
<v Speaker 1>Make Games, we were at twenty two percent of developers

0:19:58.436 --> 0:20:01.076
<v Speaker 1>identifying as female, and we are close to thirty now

0:20:01.436 --> 0:20:12.356
<v Speaker 1>that's just in the last seven years. Yeah. Okay. If

0:20:12.356 --> 0:20:15.756
<v Speaker 1>our listeners are interested in learning more about developing games

0:20:15.756 --> 0:20:18.756
<v Speaker 1>themselves or helping to support young women in gaming, what

0:20:18.796 --> 0:20:20.476
<v Speaker 1>can they do and where can they go to learn

0:20:20.476 --> 0:20:24.116
<v Speaker 1>more to get involved? So for parents, I would say definitely,

0:20:24.156 --> 0:20:25.956
<v Speaker 1>if you have a kid, if you have a girl

0:20:25.956 --> 0:20:28.716
<v Speaker 1>who's interested in gaming, center to girls in games. But

0:20:28.796 --> 0:20:32.036
<v Speaker 1>in general, for people who encounter young women, and I

0:20:32.116 --> 0:20:34.436
<v Speaker 1>think I don't want to talk about gaming specifically, I

0:20:34.436 --> 0:20:36.596
<v Speaker 1>think when you encounter young women who are interested in

0:20:36.596 --> 0:20:40.076
<v Speaker 1>non traditional careers, or non traditional hobbies or any of that.

0:20:40.516 --> 0:20:43.556
<v Speaker 1>Instead of pointing out how different it is for them

0:20:43.596 --> 0:20:46.476
<v Speaker 1>to be interested in it, engage them in it. And

0:20:46.516 --> 0:20:48.036
<v Speaker 1>I think that was one of the best things my

0:20:48.116 --> 0:20:50.836
<v Speaker 1>parents did for me, was even though I was out

0:20:50.836 --> 0:20:54.356
<v Speaker 1>in the Middle East and outside, the whole outside world

0:20:54.476 --> 0:20:55.876
<v Speaker 1>was telling me I'm a girl and I need to

0:20:55.876 --> 0:20:57.596
<v Speaker 1>behave one way or the other. When I went home,

0:20:57.956 --> 0:21:01.196
<v Speaker 1>my parents undid all of that damage by talking to

0:21:01.236 --> 0:21:04.356
<v Speaker 1>me like a regular kid. I wasn't a frail little

0:21:04.436 --> 0:21:07.116
<v Speaker 1>girl who needed all this protection in the world. I

0:21:07.116 --> 0:21:09.716
<v Speaker 1>could have all the dreams that I wanted and all

0:21:09.796 --> 0:21:12.876
<v Speaker 1>kinds of ambitions, and I could be prime minister or

0:21:12.916 --> 0:21:15.276
<v Speaker 1>you know, scientists or any of that, all that stuff

0:21:15.316 --> 0:21:20.596
<v Speaker 1>that wasn't possible outside. And then for if you're working

0:21:20.676 --> 0:21:23.316
<v Speaker 1>in a corporate setting, the same goes for you know,

0:21:23.356 --> 0:21:27.556
<v Speaker 1>your female colleagues. Like it's it's so much harder for

0:21:27.636 --> 0:21:32.756
<v Speaker 1>us to just try to pretend that we're all the

0:21:32.836 --> 0:21:36.636
<v Speaker 1>same and we're all in the same boat. But life

0:21:36.716 --> 0:21:39.876
<v Speaker 1>is just we've we've had to overcome so many more obstacles.

0:21:39.916 --> 0:21:42.636
<v Speaker 1>I mean, it's seeing a successful woman in tech or

0:21:42.636 --> 0:21:45.436
<v Speaker 1>a successful woman in gaming is really you are seeing

0:21:45.476 --> 0:21:47.676
<v Speaker 1>you're kind of observing a unicorn and so kind of

0:21:48.156 --> 0:21:50.876
<v Speaker 1>making that a norm, you know, we don't. We don't

0:21:50.876 --> 0:21:52.956
<v Speaker 1>need it to be an exception. I've one of my

0:21:53.116 --> 0:21:56.956
<v Speaker 1>least favorite stereotypes on TV is like that trope of

0:21:56.956 --> 0:21:59.436
<v Speaker 1>that one woman in the computer science or in the

0:21:59.476 --> 0:22:03.116
<v Speaker 1>tech classroom who is also a genius. I don't think

0:22:03.196 --> 0:22:05.396
<v Speaker 1>we need that double burden to be like the minority

0:22:05.436 --> 0:22:09.156
<v Speaker 1>who's also a genius. I think, you know, like and

0:22:09.316 --> 0:22:12.076
<v Speaker 1>get to be an average minority because being averages and

0:22:12.436 --> 0:22:14.756
<v Speaker 1>you know that's hourage, that's what normal people are. It's

0:22:14.756 --> 0:22:20.036
<v Speaker 1>a privilege, right, Yeah, So that's just such a burden

0:22:20.116 --> 0:22:22.116
<v Speaker 1>to to be like, oh, I'm a girl in gaming.

0:22:22.156 --> 0:22:24.316
<v Speaker 1>That means I have to be really really good otherwise

0:22:24.516 --> 0:22:28.916
<v Speaker 1>I represent all girls and if I suck, all girls suck. Yeah. Yeah,

0:22:28.956 --> 0:22:31.076
<v Speaker 1>I think the progress thoroughly comes down to, like, I'm

0:22:31.076 --> 0:22:39.276
<v Speaker 1>just an average developer. I'm just any one of them exactly.

0:22:39.836 --> 0:22:41.756
<v Speaker 1>So where can we find the games that you guys

0:22:41.796 --> 0:22:43.636
<v Speaker 1>have developed? I know I want to check them out,

0:22:43.676 --> 0:22:45.916
<v Speaker 1>and I'm sure our listeners do too. So we've actually

0:22:45.916 --> 0:22:49.476
<v Speaker 1>developed six games and they are They can be found

0:22:49.516 --> 0:22:52.916
<v Speaker 1>on the Girls Man Games website. There's a tab called games.

0:22:53.476 --> 0:22:56.956
<v Speaker 1>We started publishing in twenty fourteen. Blub Blub Quest of

0:22:57.076 --> 0:23:00.676
<v Speaker 1>the Blob is out on Steam and Xbox. The Whole

0:23:00.716 --> 0:23:04.236
<v Speaker 1>Story is out on Steam. Intrafectorium is out on Steam

0:23:04.276 --> 0:23:08.556
<v Speaker 1>and PlayStation. Find Me just came out on PlayStation last year.

0:23:08.636 --> 0:23:12.356
<v Speaker 1>It's also on Steam, and Shredded Secrets just came out

0:23:12.396 --> 0:23:14.916
<v Speaker 1>this year in twenty twenty two on the Nintendo Switch.

0:23:14.956 --> 0:23:19.716
<v Speaker 1>It's our first Switch title and we're so excited. Layla,

0:23:19.836 --> 0:23:22.476
<v Speaker 1>thank you so much for being with us today. Oh absolutely,

0:23:22.516 --> 0:23:26.516
<v Speaker 1>it's my pleasure. Laylashim Beer is the co founder and

0:23:26.596 --> 0:23:30.276
<v Speaker 1>CEO of Girls Make Games. Layla attended MIT and pursued

0:23:30.316 --> 0:23:33.116
<v Speaker 1>finance at Black Rock, followed by economic research at the

0:23:33.156 --> 0:23:36.996
<v Speaker 1>Brookings Institution before moving into the world video games. In

0:23:37.036 --> 0:23:41.396
<v Speaker 1>twenty fourteen, game Industry dot biz named Layla a Games

0:23:41.476 --> 0:23:44.796
<v Speaker 1>Industry Person of the Year. Layla has a personal goal

0:23:44.836 --> 0:23:47.356
<v Speaker 1>to teach one million girls how to make games through

0:23:47.396 --> 0:23:49.716
<v Speaker 1>her work. If you want to learn more about game

0:23:49.756 --> 0:23:52.556
<v Speaker 1>development or any of the games that Layla's studios helped

0:23:52.596 --> 0:23:55.156
<v Speaker 1>to produce, check out the links in our show notes.

0:23:56.316 --> 0:24:00.676
<v Speaker 1>Solvable is produced by Jocelyn Frank, research by David Jah

0:24:00.756 --> 0:24:05.156
<v Speaker 1>Booking by Lisa Dunn, Editorial support from Keyshell Williams. Our

0:24:05.196 --> 0:24:08.756
<v Speaker 1>managing producer is Sasha Matthias, and our executive producer is

0:24:08.836 --> 0:24:17.876
<v Speaker 1>Mia Bell. I'm Ronald Young Junior. Thanks for listening before

0:24:17.916 --> 0:24:19.636
<v Speaker 1>we go. We know you're used to hearing the show

0:24:19.676 --> 0:24:21.316
<v Speaker 1>every week, but just want to let you know the

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<v Speaker 1>next episode of Solvable will be released at the beginning

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<v Speaker 1>of next month. It will be well worth the way,

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<v Speaker 1>so stay tuned and once again, thanks for listening.