WEBVTT - The Interview: Steve Burke of GamersNexus

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<v Speaker 1>Alz Media.

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<v Speaker 2>Hell and welcome to this week's Better Offline. I'm, of

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<v Speaker 2>course your host ed Zittron and for this week's episode,

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<v Speaker 2>I flew out to North Carolina to do a longer

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<v Speaker 2>form interview, the first of it's kind on the show,

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<v Speaker 2>a little slower, a little more fun, and I did

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<v Speaker 2>it with Steve Burke, founder and host of gamers Nexus,

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<v Speaker 2>an incredible hardware YouTube channel that's been going since two

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<v Speaker 2>thousand and eight and has over two and a half

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<v Speaker 2>million subscribers. We talked about the history of gamers Nexus,

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<v Speaker 2>the state of the hardware industry, tech journalism, gamers Nexus

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<v Speaker 2>is incredibly scientific approach to hardware testing, and of course

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<v Speaker 2>a little bit about AI. I think you're going to

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<v Speaker 2>really like it enjoy. So how long has the channel

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<v Speaker 2>been running? How long have you been doing this? Now?

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<v Speaker 1>About seventeen years and five months.

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<v Speaker 2>And we started off just doing gaming content. I did

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<v Speaker 2>go back in the files and found like a Modern

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<v Speaker 2>Warfare trailer I think, and then the Office Space parody,

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<v Speaker 2>which is awesome.

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<v Speaker 1>Yeah. Yeah.

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<v Speaker 3>So it started as game reviews and trailer analysis videos,

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<v Speaker 3>which was the Modern Warfare one and battlefield trailer analysis

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<v Speaker 3>that was like a whole subgenre. Back then you got

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<v Speaker 3>the trailer, you kind of picked apart what's going to

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<v Speaker 3>be in this game? And you know, then I did

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<v Speaker 3>game interviews. We spotlighted a bunch of indie games through

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<v Speaker 3>Steam's green Light program, and it kind of slowly got

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<v Speaker 3>into hardware.

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<v Speaker 2>What was Greenlight? Is that? Like? Is that kind of

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<v Speaker 2>the early early access.

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<v Speaker 3>Yeah, that was Steam's thing where they gave indie developers

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<v Speaker 3>who are unestablished kind of a way to try and

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<v Speaker 3>get onto Steam.

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<v Speaker 1>And so we did a lot of early coverage of games.

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<v Speaker 2>Yeah, I saw you doing a lot of convention interviews.

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<v Speaker 2>How did you grow from there to where you are today?

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<v Speaker 2>Which is said huge studio and massive testing facilities and such.

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<v Speaker 3>The interviews and the stuff at the conventions was kind

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<v Speaker 3>of the turning point for me because I was up

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<v Speaker 3>until maybe twenty twelve or something like that plus and

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<v Speaker 3>minus year, I was still technically in college. And then

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<v Speaker 3>I went to I went to pas Penny Arcade XPO.

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<v Speaker 3>I think I went to the twenty ten to one,

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<v Speaker 3>and after I got home from that, I decided, this

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<v Speaker 3>is kind of the only thing I want to do

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<v Speaker 3>go to stuff like this, And so it took me

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<v Speaker 3>two years but you know, eventually just dropped out and

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<v Speaker 3>then yeah, then just started doing more of those, and

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<v Speaker 3>it was it was the best way. First of all,

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<v Speaker 3>they're just fun, but then secondly it was sort of

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<v Speaker 3>how I started actually meeting the people we would end

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<v Speaker 3>up working with in the hardware industry.

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<v Speaker 2>Right, and did Well, how'd you get into testing? Because

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<v Speaker 2>I found one of you, I think your first viral clips,

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<v Speaker 2>which was the testing a power supply with a paper clip,

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<v Speaker 2>I believe.

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<v Speaker 3>Oh that was the that was to jumpstart a power

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<v Speaker 3>supply to yeah, test it, yeah, to make sure it works.

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<v Speaker 2>So how did you move into that? Because it it

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<v Speaker 2>seemed like it took a minute to get there.

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<v Speaker 3>Yeah, so I think around So I started the site

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<v Speaker 3>in two thousand and eight, I think officially, and then

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<v Speaker 3>got into publishing PC build guides in around twenty ten

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<v Speaker 3>or so. So that's when the hardware really started. And

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<v Speaker 3>I'd already been building computers but hadn't actually really published

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<v Speaker 3>much about it, So start publishing build guides. I think

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<v Speaker 3>it was just as simple as those were the first

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<v Speaker 3>thing that had any kind of like readership because it

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<v Speaker 3>was all articles back then, right, and so they were

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<v Speaker 3>so you started out writing yeah, exclusively, and then the

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<v Speaker 3>channel got added in two thousand and nine, but it

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<v Speaker 3>wasn't treating you know, YouTuber was not that's not a

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<v Speaker 3>job in two thousand and nine like that. Yeah, it's

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<v Speaker 3>a little before you like you had maybe Casey Nystadt

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<v Speaker 3>was at the front edge of that.

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<v Speaker 2>Yeah, I think I think it was like maybe Vine

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<v Speaker 2>was it was, it was still around when did Vine

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<v Speaker 2>pop up? Christ it was still asl but no back then,

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<v Speaker 2>so you were just on the fringe of this new content.

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<v Speaker 1>Yeah, and it was.

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<v Speaker 3>I did not start a YouTube channel with the intent

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<v Speaker 3>of making it a job, because I don't. If you

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<v Speaker 3>go on Internet archive, I didn't actually even remember this

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<v Speaker 3>until recently. And you look at the gamers Excess website

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<v Speaker 3>and you go to the about page from like two

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<v Speaker 3>thousand and eight or nine or ten, you'll see that

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<v Speaker 3>somewhere in those really early years, I had said that

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<v Speaker 3>we were running it without any form of banner ads,

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<v Speaker 3>which is actually true today too. We got rid of

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<v Speaker 3>the ads when we reintroduced the website recently. Right, But

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<v Speaker 3>like point being, you don't do that having no revenue

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<v Speaker 3>unless you aren't really thinking about trying to make it

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<v Speaker 3>a sustainable thing.

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<v Speaker 1>Right, it was purely for fun.

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<v Speaker 2>And how did it become a sustainable How did it

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<v Speaker 2>become your main job?

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<v Speaker 1>Yeah?

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<v Speaker 3>I think as YouTube grew basically, so we were kind

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<v Speaker 3>of in the early We weren't the first sort of

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<v Speaker 3>i'll call it generation of YouTubers who were able to

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<v Speaker 3>successfully make it a job, but I would say we were

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<v Speaker 3>maybe in the next generation right after that. And so yeah,

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<v Speaker 3>I started publishing more videos alongside the articles. So it

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<v Speaker 3>really was with case reviews computer case reviews, where we

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<v Speaker 3>would originally just focus on only writing a case review.

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<v Speaker 3>At some point, I'm saying we a lot. For a

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<v Speaker 3>while it was just me and then every now and

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<v Speaker 3>then it'd be soone to.

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<v Speaker 1>Help, but we would do case reviews.

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<v Speaker 3>And then I realized this would do well with video

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<v Speaker 3>because there's depth to it and there's like just a

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<v Speaker 3>lot of mechanical stuff, and those videos started doing pretty okay.

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<v Speaker 2>And did you move away? When did you move away

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<v Speaker 2>from the website, because I know you've come back to it.

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<v Speaker 3>Yeah, we probably around twenty I think around twenty eighteen

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<v Speaker 3>maybe is when I kind of like mothballed it basically

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<v Speaker 3>for a couple of years. And that was just because

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<v Speaker 3>at that point, we had just moved out of the

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<v Speaker 3>house and into an office and then into the first office,

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<v Speaker 3>and there was just too much content flow on the

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<v Speaker 3>video side. And up until that point, I was the

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<v Speaker 3>only one who was capable of maintaining the site and

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<v Speaker 3>publishing to it, not because it was a special skill,

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<v Speaker 3>but because the website was so completely fucked up and

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<v Speaker 3>cobbled together because.

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<v Speaker 2>I didn't have a CMS or anything it did, but

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<v Speaker 2>I built it like, oh so right, okay, yes.

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<v Speaker 3>So I had a CMS, but I had stuff bolted

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<v Speaker 3>onto it over twelve.

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<v Speaker 2>Years classic CMS. Shit.

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<v Speaker 1>Yeah, and I'm not a professional web developer.

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<v Speaker 2>And don't worry, most CMS developers on either.

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<v Speaker 1>Yes, that was something I came to realize. And so anyway,

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<v Speaker 1>it's just more and more, you know.

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<v Speaker 3>All the pieces were falling off the car while I

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<v Speaker 3>was driving it, and eventually I was like, I can't,

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<v Speaker 3>I can't, Like I have to just do one thing

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<v Speaker 3>and YouTube is not a platform I need to maintain,

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<v Speaker 3>which is good and bad. Yes, but yeah, we kind

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<v Speaker 3>of put the website on ice for a while and

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<v Speaker 3>then it wasn't until Wendell for Level one Text eventually

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<v Speaker 3>approached me and he was like, hey, I'm a web

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<v Speaker 3>developer actually, and he really wanted us to get our article,

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<v Speaker 3>our content script preserved in article form again, right, because

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<v Speaker 3>he's worried about just the loss of information you know

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<v Speaker 3>through video, right, And so he set us up to

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<v Speaker 3>where now people on the team like Jimmy are able

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<v Speaker 3>to maintain the site.

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<v Speaker 2>That's really cool. Yeah, and you've brought it back though

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<v Speaker 2>you're somewhat more fun Like is it do you ever

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<v Speaker 2>see the website growing into more of a media outlet

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<v Speaker 2>or is it just and is it just you writing

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<v Speaker 2>it as well?

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<v Speaker 3>Yeah, it's just us, you know, it's the same team.

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<v Speaker 3>It's the it's basically the video scripts that the team

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<v Speaker 3>rights converted into an article and so sometimes like it's not.

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<v Speaker 1>Going to read as naturally as a pure article.

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<v Speaker 3>Might, but we try to adapt it and if there's

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<v Speaker 3>any right now to me, it's like sort of a

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<v Speaker 3>community resource where I know for us, at least internally,

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<v Speaker 3>it's way more useful to have words, right, you.

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<v Speaker 1>Know, just skin through and control app than a video.

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<v Speaker 3>But also just like preservation wise, it's easier to preserve

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<v Speaker 3>articles and videos.

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<v Speaker 2>Are you how is YouTube as a platform though, is it?

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<v Speaker 2>Are you a slave to the algorithm so much do

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<v Speaker 2>you try and appeal to it? Do you just make content?

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<v Speaker 3>I think their YouTube has a platform. There's a lot

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<v Speaker 3>of ways to feel about it. For me, it's it's

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<v Speaker 3>almost like asking me how I feel about water at

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<v Speaker 3>this point, right, you know, it's like, how do you

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<v Speaker 3>feel about water?

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<v Speaker 1>It's like, well, I mean, if I don't drink it,

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<v Speaker 1>I die.

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<v Speaker 3>But like YouTube, it's it's not something I try to

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<v Speaker 3>game or play to.

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<v Speaker 1>It's basically just a fact of life, right, you know.

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<v Speaker 3>It's like it's it's there, and I have to think

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<v Speaker 3>about it, and every now and then I'll probably complain

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<v Speaker 3>about it. But realistically, I personally, I think it's kind

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<v Speaker 3>of a fool's errand to chase quote unquote the algorithm

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<v Speaker 3>too much because it kind of stifles and takes focus

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<v Speaker 3>away from the thing that actually matters, which is the content,

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<v Speaker 3>you know, and so like, yeah, there's things you can do,

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<v Speaker 3>like you can play with the thumbnail or the title,

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<v Speaker 3>but what I really wouldn't want to do is change

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<v Speaker 3>the actual type of content that's been produced just for

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<v Speaker 3>algorithmic purposes, because I think that that also creates kind

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<v Speaker 3>of like a almost like a black hole of creativity

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<v Speaker 3>where you stop producing the content for the purpose it

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<v Speaker 3>was intended and you start producing the content to be

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<v Speaker 3>a farm. To use your phrase, at that point, become

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<v Speaker 3>basically a slave to the algorithm where you can't escape it.

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<v Speaker 1>Once you start doing that, I think.

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<v Speaker 2>Yeah, at that point, you'll coverage is just dancing for

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<v Speaker 2>somebody else who changes their mind constantly.

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<v Speaker 3>Right exactly, because it's you no longer know who the

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<v Speaker 3>viewer is. And it's impossible to know what YouTube wants

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<v Speaker 3>because YouTube doesn't know what it wants. You could probably

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<v Speaker 3>ask a YouTube bene near a pointed specific question right

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<v Speaker 3>about the algorithm and they would probably tell you they

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<v Speaker 3>don't know.

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<v Speaker 2>So and has that has your experience with them being

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<v Speaker 2>chaotic or is it?

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<v Speaker 4>Uh?

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<v Speaker 1>No, because believe it or not, they don't talk to us.

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<v Speaker 2>So, I mean, I've heard content creators who do argue

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<v Speaker 2>with them. I've heard ones that don't talk to them

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<v Speaker 2>at all. It's interesting to hear, especially your your two

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<v Speaker 2>point six million this I think so yeah, that they

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<v Speaker 2>don't interact.

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<v Speaker 3>Yeah, So there was a period where they would assign

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<v Speaker 3>basically a channel rep to you, and so I would

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<v Speaker 3>get on a call, I don't know, somewhere around maybe

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<v Speaker 3>it wasn't the high hundreds of thousands of subs, And

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<v Speaker 3>that was kind of cool because like, Okay, if something

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<v Speaker 3>catastrophic happens, like let's just say, I don't know whatever,

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<v Speaker 3>I get locked out of my account because I fudge

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<v Speaker 3>the password too many times, something stupid like that, Right,

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<v Speaker 3>like I at least have someone I can talk to.

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<v Speaker 1>Those people were rotated through.

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<v Speaker 3>Revolving door basically every three or four months, so right

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<v Speaker 3>when you start to know the person and they can

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<v Speaker 3>help you, they're gone. And that was by design, I think,

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<v Speaker 3>as far as I understood it, that program got killed.

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<v Speaker 3>We don't have a REP now, which is normal, and

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<v Speaker 3>and the best I have is a a liaison. He's

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<v Speaker 3>called and he's a great guy. He's very nice. It's

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<v Speaker 3>not really his job, you know, to help us, but

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<v Speaker 3>he does it because he's a nice guy, and so

0:11:26.640 --> 0:11:29.040
<v Speaker 3>he's like the guy for like dozens of creators.

0:11:29.160 --> 0:11:32.479
<v Speaker 2>Yeah, it's just so bizoved to me that there isn't

0:11:32.760 --> 0:11:35.840
<v Speaker 2>a specific rep with with other people. But like a

0:11:35.880 --> 0:11:39.160
<v Speaker 2>rep whose job it is to kate, you would think

0:11:39.240 --> 0:11:42.520
<v Speaker 2>that your entertainment talent on some level, you'd.

0:11:42.320 --> 0:11:45.280
<v Speaker 3>Think they'd want to be available to help, and I'm

0:11:45.320 --> 0:11:48.040
<v Speaker 3>sure if you asked Google they would say that they

0:11:48.080 --> 0:11:49.880
<v Speaker 3>do want to be available to help, and they are

0:11:50.320 --> 0:11:51.800
<v Speaker 3>and you can tweet at them, you know.

0:11:52.040 --> 0:11:55.719
<v Speaker 2>Yeah, great. Yeah, but that's the weird thing about these platforms.

0:11:55.760 --> 0:11:58.160
<v Speaker 2>It does feel like they're like they benefit as much

0:11:58.160 --> 0:11:59.320
<v Speaker 2>as possible while providing.

0:12:00.480 --> 0:12:03.000
<v Speaker 3>So the revenue share is public, you know, for ad

0:12:03.080 --> 0:12:06.079
<v Speaker 3>Sense YouTube ad Sense, so tho's the ads before after,

0:12:06.160 --> 0:12:09.480
<v Speaker 3>in the middle of videos whatever. I think it's forty

0:12:09.520 --> 0:12:12.240
<v Speaker 3>five fifty five, with them getting forty five percent.

0:12:13.800 --> 0:12:15.400
<v Speaker 1>For perspective something like Steam.

0:12:15.559 --> 0:12:17.320
<v Speaker 3>I'm not an expert on this, but the last nieber

0:12:17.360 --> 0:12:20.040
<v Speaker 3>I saw was something like thirty percent for Steam, and

0:12:20.120 --> 0:12:23.760
<v Speaker 3>I think it's very able dependent on them for them, yeah,

0:12:23.800 --> 0:12:27.920
<v Speaker 3>for them, So you know, YouTube certainly benefits.

0:12:28.559 --> 0:12:32.679
<v Speaker 1>They to argue in their favor, Hosting videos is unbelievably expensive,

0:12:33.120 --> 0:12:33.800
<v Speaker 1>so I get it.

0:12:33.880 --> 0:12:34.760
<v Speaker 2>I didn't know that.

0:12:35.040 --> 0:12:36.800
<v Speaker 1>Yeah, yeah, well the split's pretty high.

0:12:37.160 --> 0:12:39.480
<v Speaker 3>I'm okay with it, Like I actually, I'm fine with

0:12:39.559 --> 0:12:42.320
<v Speaker 3>it with them getting forty five percent or whatever. It

0:12:42.360 --> 0:12:46.240
<v Speaker 3>is a bad sense because they don't impose restrictions on

0:12:46.280 --> 0:12:49.600
<v Speaker 3>things like us selling our own ads, right, So it's

0:12:49.600 --> 0:12:51.920
<v Speaker 3>like I don't really care, you know, and I don't

0:12:51.920 --> 0:12:53.760
<v Speaker 3>care if people block ads on our channel or whatever.

0:12:53.960 --> 0:12:54.720
<v Speaker 1>I don't give a shit.

0:12:54.800 --> 0:12:57.800
<v Speaker 3>But like the I think it's it's only if if

0:12:57.840 --> 0:13:00.520
<v Speaker 3>they ever overstep and they start restricting what you're allowed

0:13:00.559 --> 0:13:03.960
<v Speaker 3>to put in your content in a way that beyond

0:13:04.160 --> 0:13:07.440
<v Speaker 3>like I don't know, whatever they have their own rules

0:13:07.480 --> 0:13:09.640
<v Speaker 3>about like hate.

0:13:09.400 --> 0:13:10.439
<v Speaker 1>Speech and stuff like that.

0:13:10.520 --> 0:13:13.600
<v Speaker 3>Right, it is fam Yeah, but like in terms of

0:13:13.960 --> 0:13:17.120
<v Speaker 3>if they start restricting, let's just say they decide, yeah,

0:13:17.160 --> 0:13:19.200
<v Speaker 3>you're not allowed to sell merch without giving us a cut.

0:13:19.559 --> 0:13:21.679
<v Speaker 1>No, then I'd have a big.

0:13:21.480 --> 0:13:24.800
<v Speaker 2>Propool style is the YouTube way you make most of the.

0:13:24.760 --> 0:13:28.319
<v Speaker 3>Revenue in one way or another. Yeah, I mean YouTube

0:13:28.400 --> 0:13:31.000
<v Speaker 3>is the reason it's possible to do any of this

0:13:31.160 --> 0:13:34.840
<v Speaker 3>because I was doing it as articles only, and YouTube

0:13:34.840 --> 0:13:37.240
<v Speaker 3>didn't really become a focus until I said, like twenty

0:13:37.280 --> 0:13:39.440
<v Speaker 3>eighteen or so as a primary source.

0:13:41.000 --> 0:13:43.240
<v Speaker 1>And so yeah, through.

0:13:44.760 --> 0:13:49.920
<v Speaker 3>Mostly merchandise sales on our store, through Patreon support, which is,

0:13:49.960 --> 0:13:53.080
<v Speaker 3>you know, the monthly donations from viewers, and then sort

0:13:53.080 --> 0:13:55.839
<v Speaker 3>of after that it's like ads we sell.

0:13:55.679 --> 0:13:59.120
<v Speaker 2>And then ad sense right and wait, so you spent

0:13:59.200 --> 0:14:02.319
<v Speaker 2>like a decade mostly just writing pretty much.

0:14:02.440 --> 0:14:06.880
<v Speaker 3>Yeah, probably probably till I would say, like till twenty fifteen,

0:14:07.200 --> 0:14:09.040
<v Speaker 3>very seriously focused, not only writing.

0:14:09.120 --> 0:14:12.240
<v Speaker 2>Yeah, so was that your full time thing? Did you

0:14:12.240 --> 0:14:13.360
<v Speaker 2>have other jobs as well?

0:14:13.600 --> 0:14:19.960
<v Speaker 3>I did several side quests? Yes, I would collect side

0:14:20.040 --> 0:14:23.640
<v Speaker 3>quests from local business owners, you know, like Greeting's adventure.

0:14:23.720 --> 0:14:26.160
<v Speaker 1>I need a local website. Can you build that for me?

0:14:26.480 --> 0:14:30.000
<v Speaker 2>It's a living, as they say in the Flintstones, it's

0:14:30.360 --> 0:14:35.040
<v Speaker 2>and let's actually get really not necessarily super specific. But

0:14:35.320 --> 0:14:38.400
<v Speaker 2>what's your history, like, without getting to biographical, like how

0:14:38.400 --> 0:14:40.360
<v Speaker 2>did you come in to do? Are you? Were you

0:14:40.440 --> 0:14:43.320
<v Speaker 2>just naturally interested in this? Was this just a childhood thing?

0:14:44.360 --> 0:14:46.000
<v Speaker 1>I guess depends how far back we go.

0:14:46.080 --> 0:14:50.880
<v Speaker 3>But gaming was always an interest and continues to be

0:14:50.880 --> 0:14:54.480
<v Speaker 3>an interest, of course, I don't know. I mean the

0:14:54.520 --> 0:14:57.280
<v Speaker 3>first game I played was probably Lemmons.

0:14:57.480 --> 0:15:01.160
<v Speaker 2>Hell yes, yeah, hell yes Humans for me? Yeah yeah,

0:15:01.640 --> 0:15:06.480
<v Speaker 2>like first Lemmings game, yeah yeah, hell yes. Now I'm

0:15:06.480 --> 0:15:09.119
<v Speaker 2>so you were primarily a PC gamer though, yeah.

0:15:08.880 --> 0:15:09.200
<v Speaker 1>For sure?

0:15:09.280 --> 0:15:11.920
<v Speaker 3>Yeah so Lemmons, and then there are some other ones

0:15:11.960 --> 0:15:14.800
<v Speaker 3>back then, and uh I played a lot of nes

0:15:14.920 --> 0:15:18.440
<v Speaker 3>S nes N sixty four game, keep all that stuff,

0:15:18.440 --> 0:15:20.720
<v Speaker 3>a lot of Nintendo eventually.

0:15:20.400 --> 0:15:21.400
<v Speaker 1>Got a PS two as well.

0:15:21.440 --> 0:15:24.480
<v Speaker 3>But but after the N sixty four era, so like

0:15:24.600 --> 0:15:25.560
<v Speaker 3>early two.

0:15:25.360 --> 0:15:28.080
<v Speaker 1>Thousands was when I built my first computer.

0:15:28.400 --> 0:15:34.120
<v Speaker 3>Right before that, I was playing games like Command and Conquer,

0:15:34.160 --> 0:15:38.280
<v Speaker 3>Red Alert, yeah, and things things of that nature on

0:15:38.640 --> 0:15:42.000
<v Speaker 3>what you know. This was back when every family had

0:15:42.040 --> 0:15:46.480
<v Speaker 3>a quote unquote computer room, right, yeah, like there was

0:15:46.480 --> 0:15:47.920
<v Speaker 3>a room for the computer.

0:15:47.760 --> 0:15:50.760
<v Speaker 2>Or a nook in Mike England's so small.

0:15:50.280 --> 0:15:52.520
<v Speaker 3>Right yeah, but like point being where it's just like

0:15:52.560 --> 0:15:55.480
<v Speaker 3>this is the this is the dedicated computer area for

0:15:56.280 --> 0:15:57.640
<v Speaker 3>the computer, this household chair.

0:15:57.880 --> 0:15:58.120
<v Speaker 2>Yes.

0:15:58.200 --> 0:16:00.400
<v Speaker 3>So I played games on that built computer, you know,

0:16:00.440 --> 0:16:08.080
<v Speaker 3>early twenty penny and four and remained interested, and I

0:16:08.120 --> 0:16:10.920
<v Speaker 3>guess I started really getting more interested in the coverage

0:16:11.040 --> 0:16:14.240
<v Speaker 3>when we don't feel free to ask a file up

0:16:14.240 --> 0:16:15.280
<v Speaker 3>if you're interested in this.

0:16:15.440 --> 0:16:19.400
<v Speaker 1>But basically I was running like a gaming guild like

0:16:19.440 --> 0:16:20.640
<v Speaker 1>group of friends, you.

0:16:20.600 --> 0:16:24.280
<v Speaker 2>Know, nice So well, what were you gaming together? Is that? Yeah?

0:16:24.440 --> 0:16:29.240
<v Speaker 3>Counter Strike, Source Age, Evampires three ever, request, things like

0:16:29.280 --> 0:16:30.240
<v Speaker 3>that you played?

0:16:30.320 --> 0:16:30.720
<v Speaker 2>Request?

0:16:30.800 --> 0:16:31.240
<v Speaker 1>Yeah?

0:16:31.600 --> 0:16:32.080
<v Speaker 2>Whatsoever?

0:16:33.000 --> 0:16:36.400
<v Speaker 3>I think I was on Kurana, I was on the Raith,

0:16:37.360 --> 0:16:40.240
<v Speaker 3>I was moving. I think Karana merged into the race.

0:16:40.320 --> 0:16:42.640
<v Speaker 2>I went on storm Hammer as well. I paid the

0:16:42.680 --> 0:16:45.720
<v Speaker 2>extra It was not worth it, man, oh, good to know. Yeah,

0:16:45.800 --> 0:16:46.440
<v Speaker 2>same scars.

0:16:46.480 --> 0:16:48.800
<v Speaker 1>Then I interviewed Brad McQuaid.

0:16:49.880 --> 0:16:52.760
<v Speaker 2>I have a long and storied history of being a

0:16:52.800 --> 0:16:56.000
<v Speaker 2>problem for Sony online. Statement asking like the one British

0:16:56.040 --> 0:16:59.880
<v Speaker 2>journalist who asked any questions about this game, I got

0:17:00.040 --> 0:17:00.640
<v Speaker 2>in lots of trouble.

0:17:00.680 --> 0:17:02.520
<v Speaker 1>Ever, ever quest I remember buying it.

0:17:02.560 --> 0:17:05.040
<v Speaker 3>When I bought it was when it was sort of

0:17:05.080 --> 0:17:11.680
<v Speaker 3>demonized in some media as yeah, and also though specifically

0:17:11.680 --> 0:17:13.600
<v Speaker 3>as like the don't there was like some kind of

0:17:13.960 --> 0:17:18.280
<v Speaker 3>devil worshiping, like whatever, kind of like D and D. Right, Yeah,

0:17:18.359 --> 0:17:19.760
<v Speaker 3>D and D got the same treatment.

0:17:19.880 --> 0:17:21.640
<v Speaker 2>They didn't, but they didn't seem to have a problem

0:17:21.680 --> 0:17:23.960
<v Speaker 2>with the fact that getting to level fifty was a job.

0:17:24.560 --> 0:17:27.840
<v Speaker 2>Right you had to work eight hours a day. Yeah,

0:17:28.440 --> 0:17:31.000
<v Speaker 2>Oh god, so you had this guilt?

0:17:31.080 --> 0:17:31.320
<v Speaker 1>Sorry?

0:17:31.359 --> 0:17:36.040
<v Speaker 3>Yeah, And long story short. The website I had built

0:17:36.040 --> 0:17:39.360
<v Speaker 3>for that group of friends with a forum that had

0:17:39.359 --> 0:17:41.360
<v Speaker 3>all these gaming guides on it, we worked.

0:17:41.200 --> 0:17:43.720
<v Speaker 1>Very hard on. As you know, we were pretty at

0:17:43.720 --> 0:17:44.160
<v Speaker 1>that point.

0:17:44.200 --> 0:17:47.199
<v Speaker 3>We were mostly high school early college age at the

0:17:47.320 --> 0:17:49.800
<v Speaker 3>at the highest end, and everyone put a lot of

0:17:49.800 --> 0:17:54.240
<v Speaker 3>effort into making these guides. And then at one point

0:17:54.320 --> 0:17:58.399
<v Speaker 3>the website was hacked by just some common CMS breach, right,

0:17:58.640 --> 0:18:01.560
<v Speaker 3>and I didn't know how to to restore from backup

0:18:01.600 --> 0:18:03.040
<v Speaker 3>and didn't really know what I was doing, so I

0:18:03.080 --> 0:18:05.840
<v Speaker 3>lost all the data. And so you could imagine for

0:18:05.880 --> 0:18:10.440
<v Speaker 3>a group of like teenagers, losing gaming guides is like devastating.

0:18:10.760 --> 0:18:13.360
<v Speaker 1>Yeah, it's like here, like my life's work. A guy

0:18:13.440 --> 0:18:14.960
<v Speaker 1>for how to rush and Asian Vampires.

0:18:15.119 --> 0:18:17.440
<v Speaker 2>Yeah, oh my, well, I mean that was game e

0:18:17.520 --> 0:18:20.639
<v Speaker 2>fa ques there, I guess, but yeah, if you were

0:18:20.680 --> 0:18:22.240
<v Speaker 2>making your own, they can't have been that good on

0:18:22.320 --> 0:18:23.040
<v Speaker 2>game efic hues.

0:18:23.560 --> 0:18:23.760
<v Speaker 1>Yeah.

0:18:23.880 --> 0:18:26.520
<v Speaker 2>So the Library of Alexandria that yeah, sorry.

0:18:26.320 --> 0:18:29.199
<v Speaker 3>Yeah, yeah, so we lost that and that's when I

0:18:29.240 --> 0:18:31.640
<v Speaker 3>made a new website and that was the Gamer's next

0:18:31.680 --> 0:18:32.200
<v Speaker 3>to site.

0:18:32.320 --> 0:18:35.960
<v Speaker 2>So so you're all self taught then pretty much?

0:18:36.119 --> 0:18:36.359
<v Speaker 1>Yeah.

0:18:36.480 --> 0:18:40.359
<v Speaker 3>I mean self taught in the sense that there's not

0:18:40.480 --> 0:18:44.840
<v Speaker 3>a lot of formal education, not self taught in the

0:18:44.880 --> 0:18:47.960
<v Speaker 3>sense that the people I've worked with over the years,

0:18:48.040 --> 0:18:50.760
<v Speaker 3>especially engineers in the industry, are the ones who actually

0:18:50.760 --> 0:18:53.439
<v Speaker 3>taught me a lot. Yeah, right, but nothing formal, I guess.

0:18:53.520 --> 0:18:54.119
<v Speaker 1>Yeah.

0:18:54.160 --> 0:18:57.200
<v Speaker 2>And it seems that something I've noticed with your coverage

0:18:57.200 --> 0:18:59.600
<v Speaker 2>and actually the surrounding channels is it seems like people

0:18:59.600 --> 0:19:02.000
<v Speaker 2>in hodware are relatively generous with that time, like there

0:19:02.000 --> 0:19:03.760
<v Speaker 2>are some people who want but like a lot of

0:19:03.800 --> 0:19:06.760
<v Speaker 2>the scientific people seem very key to it and want

0:19:06.800 --> 0:19:09.000
<v Speaker 2>to help and make sure there's understanding.

0:19:09.320 --> 0:19:09.919
<v Speaker 1>Yeah, I think so.

0:19:10.119 --> 0:19:12.920
<v Speaker 3>I think people like the person who comes to mind

0:19:12.960 --> 0:19:16.239
<v Speaker 3>immediately is Tom Peterson, who currently works at Intel, used

0:19:16.240 --> 0:19:17.040
<v Speaker 3>to working on video.

0:19:18.160 --> 0:19:20.600
<v Speaker 1>But he's the type of guy where.

0:19:20.840 --> 0:19:23.240
<v Speaker 3>When you talk to him you can tell he's not

0:19:24.240 --> 0:19:27.160
<v Speaker 3>in it because he's trying to sell Intel's or previously

0:19:27.160 --> 0:19:31.119
<v Speaker 3>on videos product. He's in it because he likes the technology, right,

0:19:31.280 --> 0:19:33.399
<v Speaker 3>And so people like that, I think they tend to

0:19:33.400 --> 0:19:35.119
<v Speaker 3>be happy to just share yeah.

0:19:34.880 --> 0:19:37.280
<v Speaker 2>Which is really cool. And other YouTube channels as well

0:19:37.280 --> 0:19:39.800
<v Speaker 2>seem like Lewis Rossman around Box, they seem like very

0:19:39.920 --> 0:19:41.760
<v Speaker 2>they want to collaborate, which is really cool.

0:19:41.880 --> 0:19:44.680
<v Speaker 1>Yeah. Yeah Rossman and Steve from hard run Box. I've

0:19:44.680 --> 0:19:46.440
<v Speaker 1>done a lot of videos with Yeah.

0:19:46.280 --> 0:19:50.640
<v Speaker 2>You're having fun, yes, because there's a lot of cynicism

0:19:50.760 --> 0:19:53.560
<v Speaker 2>and kind of depression in media because of the job environment,

0:19:53.760 --> 0:19:55.919
<v Speaker 2>but there's also even above that seems like just a

0:19:55.920 --> 0:19:58.520
<v Speaker 2>depression around the work, but it doesn't. It seems more

0:19:58.600 --> 0:20:01.879
<v Speaker 2>fun what you're doing, and they indeed throughout the hogware people.

0:20:02.000 --> 0:20:06.159
<v Speaker 3>I think it's one of the things I kind of

0:20:06.320 --> 0:20:10.240
<v Speaker 3>really actively spend a lot of time managing, is trying

0:20:10.280 --> 0:20:15.560
<v Speaker 3>to make sure there's a cadence to the content where

0:20:15.920 --> 0:20:18.040
<v Speaker 3>we actually just did this recently. I kind of look

0:20:18.080 --> 0:20:19.280
<v Speaker 3>at it and it's like, all right, this is We've

0:20:19.320 --> 0:20:21.600
<v Speaker 3>had a lot of heavy stuff recently. We had tariffs

0:20:21.680 --> 0:20:25.359
<v Speaker 3>into black Market, into Bloomberg, you know whatever, and so

0:20:25.400 --> 0:20:29.560
<v Speaker 3>then we switched to publishing more folks on reviews methodology.

0:20:29.640 --> 0:20:31.600
<v Speaker 1>I ran a review of a toy story.

0:20:31.480 --> 0:20:34.200
<v Speaker 2>Computer which I've seen and it's insanely cool. Yeah, I

0:20:34.240 --> 0:20:36.280
<v Speaker 2>actually kind of I don't know how good it is inside,

0:20:36.280 --> 0:20:37.199
<v Speaker 2>but I love the look of it.

0:20:37.240 --> 0:20:38.879
<v Speaker 1>Fine, I had problems with shipping.

0:20:38.960 --> 0:20:42.360
<v Speaker 3>But but the point being, you know, we we do

0:20:42.480 --> 0:20:48.359
<v Speaker 3>try to, like I try to manage what the tone

0:20:48.560 --> 0:20:53.000
<v Speaker 3>of the content is and for how long, because you

0:20:53.119 --> 0:20:55.119
<v Speaker 3>just you don't want to lose the fun of it,

0:20:55.359 --> 0:20:57.920
<v Speaker 3>you know, And so yeah, I would say I would

0:20:57.960 --> 0:21:00.720
<v Speaker 3>say also, even when it is a story that might

0:21:00.760 --> 0:21:04.360
<v Speaker 3>be more maybe categorized as depressing, so like if you're

0:21:04.359 --> 0:21:06.720
<v Speaker 3>covering some kind of corruption or something in the industry,

0:21:08.119 --> 0:21:09.280
<v Speaker 3>there is still.

0:21:10.560 --> 0:21:13.480
<v Speaker 1>Fun to the job.

0:21:13.480 --> 0:21:16.639
<v Speaker 3>Of covering that thing where like the fun part is

0:21:16.680 --> 0:21:20.520
<v Speaker 3>not necessarily the topic. It's the trying to piece together

0:21:20.560 --> 0:21:23.320
<v Speaker 3>something that's like really complex and figure out how to

0:21:23.320 --> 0:21:24.400
<v Speaker 3>explain it to anybody.

0:21:24.720 --> 0:21:27.760
<v Speaker 2>I mean, the GPU tariffs, the tarrist one and the

0:21:27.800 --> 0:21:32.119
<v Speaker 2>GPU black market stuff was very seemed like it probably

0:21:32.160 --> 0:21:33.720
<v Speaker 2>sucked a little of your soul out, but that looked

0:21:33.720 --> 0:21:35.480
<v Speaker 2>like fun. It looked like a fun ben.

0:21:35.760 --> 0:21:37.760
<v Speaker 3>Is I mean, the tarist one, you know, it was

0:21:37.920 --> 0:21:40.240
<v Speaker 3>It's a story that there were people we spoke to

0:21:40.320 --> 0:21:43.679
<v Speaker 3>who are very negatively affected, and you feel for those people.

0:21:43.720 --> 0:21:46.520
<v Speaker 3>And that part is sad if you, you know, put

0:21:46.560 --> 0:21:51.080
<v Speaker 3>yourself in that position. But then on the the kind

0:21:51.119 --> 0:21:55.120
<v Speaker 3>of keeping it fun for yourself covering it side, if

0:21:55.119 --> 0:21:56.760
<v Speaker 3>you really just kind of step back and look at

0:21:56.800 --> 0:21:59.920
<v Speaker 3>it's like how fortunate can you be to for your

0:22:00.080 --> 0:22:02.640
<v Speaker 3>job be like I'm going to get on a plane

0:22:03.000 --> 0:22:06.040
<v Speaker 3>in twelve hours, you know, and fly and then I'm

0:22:06.040 --> 0:22:08.119
<v Speaker 3>not going to know where I'm going next until I

0:22:08.160 --> 0:22:11.560
<v Speaker 3>get there. Like that on its own is pretty fun. Yeah,

0:22:11.600 --> 0:22:13.959
<v Speaker 3>And that's it's very privileged to be able to do

0:22:14.040 --> 0:22:16.280
<v Speaker 3>that and know that at the end of it it's

0:22:16.280 --> 0:22:17.360
<v Speaker 3>going to be fine, you know.

0:22:17.520 --> 0:22:20.359
<v Speaker 2>Right, And so those and those trips were kind of

0:22:20.520 --> 0:22:21.440
<v Speaker 2>semi chaotic.

0:22:21.520 --> 0:22:24.360
<v Speaker 1>Then they're very chaotic. But that's like, that's why it's

0:22:24.400 --> 0:22:25.840
<v Speaker 1>fun because you.

0:22:25.960 --> 0:22:28.439
<v Speaker 2>Got to was it Hong Kong and you immediately like

0:22:28.520 --> 0:22:30.520
<v Speaker 2>got a price sheet for GPU.

0:22:30.760 --> 0:22:30.920
<v Speaker 1>Yeah.

0:22:31.000 --> 0:22:33.439
<v Speaker 3>Yeah, we were speaking with some suppliers and so we

0:22:33.480 --> 0:22:37.400
<v Speaker 3>had a price sheet. Yeah, we went to we went

0:22:37.440 --> 0:22:41.119
<v Speaker 3>to China for that trip. We met a guy we

0:22:41.119 --> 0:22:43.960
<v Speaker 3>weren't planning to meet. He was mister five in the

0:22:44.000 --> 0:22:45.640
<v Speaker 3>video and he was awesome.

0:22:45.920 --> 0:22:48.480
<v Speaker 2>And where do you find these? Is it people come

0:22:48.520 --> 0:22:51.040
<v Speaker 2>to you? Are they connections? I realized YOUNI laterally you

0:22:51.080 --> 0:22:52.200
<v Speaker 2>probably can't onnset.

0:22:51.920 --> 0:22:56.440
<v Speaker 3>But normally I normally I have a source for kind

0:22:56.440 --> 0:22:58.480
<v Speaker 3>of the first link in the chain, right, and then

0:22:58.520 --> 0:23:02.679
<v Speaker 3>it just kind of develops. You meet a person, you

0:23:02.760 --> 0:23:05.400
<v Speaker 3>hopefully leave a good impression with them, and then they

0:23:06.000 --> 0:23:07.600
<v Speaker 3>might say, you know, hey, I know someone who might

0:23:07.600 --> 0:23:09.320
<v Speaker 3>be interested in talking to you, and you kind of

0:23:09.320 --> 0:23:11.280
<v Speaker 3>go from there. And I think the biggest thing is like,

0:23:13.119 --> 0:23:17.560
<v Speaker 3>and this is kind of challenging sometimes, but learning to

0:23:17.560 --> 0:23:21.119
<v Speaker 3>to kind of roll with it where I operate at

0:23:21.160 --> 0:23:25.119
<v Speaker 3>a relatively high level of anxiety in terms of preparedness, yeah,

0:23:25.240 --> 0:23:28.080
<v Speaker 3>you know, and so to have a wrench thrown in

0:23:28.080 --> 0:23:29.879
<v Speaker 3>where it's like, hey, you might be interested in meeting

0:23:29.880 --> 0:23:32.840
<v Speaker 3>this guy. I'm like, well, like my schedule is really

0:23:32.840 --> 0:23:35.520
<v Speaker 3>I have figured it out. You have to be willing

0:23:35.560 --> 0:23:36.320
<v Speaker 3>to deviate from it.

0:23:36.520 --> 0:23:39.000
<v Speaker 2>Yes, that's the only way to there's kind of any

0:23:39.040 --> 0:23:40.000
<v Speaker 2>good broadcast work.

0:23:40.080 --> 0:23:41.000
<v Speaker 1>Yeah, and you pulled it off.

0:23:41.160 --> 0:23:44.679
<v Speaker 2>It's good. So you've got quite an operation here as

0:23:44.720 --> 0:23:46.720
<v Speaker 2>well around how many people work.

0:23:46.680 --> 0:23:48.520
<v Speaker 1>With you day to day.

0:23:49.280 --> 0:23:54.440
<v Speaker 3>It's five to five to ten total day to day,

0:23:54.600 --> 0:23:57.120
<v Speaker 3>so it just depends you know who's doing what each.

0:23:57.080 --> 0:24:00.200
<v Speaker 2>Day, right, And then mostly around editing the videos and stuff.

0:24:00.240 --> 0:24:02.480
<v Speaker 1>A couple editors slash camera operators.

0:24:03.640 --> 0:24:08.480
<v Speaker 3>We have a couple of writers slash testers, so kind

0:24:08.480 --> 0:24:11.679
<v Speaker 3>of like if you're testing the product, you're probably the

0:24:11.680 --> 0:24:14.560
<v Speaker 3>one who's going to write the review that often makes

0:24:14.560 --> 0:24:18.160
<v Speaker 3>the most sense, not always, but and then editors often

0:24:18.200 --> 0:24:20.040
<v Speaker 3>will shoot the b roll they need because they kind

0:24:20.040 --> 0:24:22.399
<v Speaker 3>of they hit a clip, they realize they need something.

0:24:23.000 --> 0:24:24.200
<v Speaker 1>Yeah. And then we've got.

0:24:25.960 --> 0:24:29.480
<v Speaker 3>A remote researcher as well who's been contributing to some

0:24:29.520 --> 0:24:30.600
<v Speaker 3>of the new stories coming up.

0:24:30.800 --> 0:24:33.840
<v Speaker 2>Very cool. Yeah, and how long does the video take?

0:24:34.080 --> 0:24:36.560
<v Speaker 2>Putting aside the obvious ones like the tarist one, which

0:24:36.600 --> 0:24:38.639
<v Speaker 2>I think a little bit different. How long does it

0:24:38.680 --> 0:24:42.000
<v Speaker 2>take to get a review together, or like any particular video.

0:24:41.840 --> 0:24:45.280
<v Speaker 3>A review of I can give you actual numbers. A

0:24:45.280 --> 0:24:50.359
<v Speaker 3>CPU cooler requires forty hours of testing work where there's

0:24:50.400 --> 0:24:54.480
<v Speaker 3>some kind of manual involvement from the technician, so that

0:24:54.680 --> 0:24:57.040
<v Speaker 3>if we have one cooler, that's going to be someone's

0:24:57.119 --> 0:25:00.000
<v Speaker 3>job for one week basically, right and so right now,

0:25:00.080 --> 0:25:04.119
<v Speaker 3>that'll be Mike typically running those tests, and then the

0:25:04.280 --> 0:25:07.760
<v Speaker 3>actual So if I write that review, it probably takes

0:25:07.800 --> 0:25:09.760
<v Speaker 3>me two hours to write it, you know, it takes

0:25:09.760 --> 0:25:13.560
<v Speaker 3>me the runtime plus ten or twenty minutes to film it,

0:25:14.160 --> 0:25:18.320
<v Speaker 3>and then because you obviously have whatever mistakes that you know,

0:25:18.359 --> 0:25:21.800
<v Speaker 3>you do retakes right, so runtime plus hundred twenty minutes,

0:25:21.920 --> 0:25:24.400
<v Speaker 3>and then the editors I would say they typically take

0:25:24.400 --> 0:25:28.400
<v Speaker 3>about eight hours to complete a relatively simple review edit

0:25:29.359 --> 0:25:30.320
<v Speaker 3>plus some camera work.

0:25:30.400 --> 0:25:32.480
<v Speaker 1>So a cooler review you might be.

0:25:32.440 --> 0:25:36.200
<v Speaker 3>Somewhere in the range of fifty to max maybe sixty hours.

0:25:36.800 --> 0:25:38.320
<v Speaker 1>And then something.

0:25:38.040 --> 0:25:42.760
<v Speaker 3>Like like the black Market video. If you don't count

0:25:42.800 --> 0:25:46.680
<v Speaker 3>my time, so if my time is zero, I don't

0:25:46.680 --> 0:25:48.520
<v Speaker 3>remember exactly how many hours we had in it.

0:25:48.520 --> 0:25:48.879
<v Speaker 1>It was.

0:25:50.200 --> 0:25:51.680
<v Speaker 3>I know if you count my time it was over

0:25:51.720 --> 0:25:55.040
<v Speaker 3>three hundred hours. Jesus, it might have been more like

0:25:55.080 --> 0:25:58.960
<v Speaker 3>four hundred. But and then the ASRock motherboard video we

0:25:59.040 --> 0:26:03.120
<v Speaker 3>just did yeah on CPU failures and Azrok boards. That

0:26:03.160 --> 0:26:06.959
<v Speaker 3>one was like with editing and filming time, I think

0:26:06.960 --> 0:26:09.080
<v Speaker 3>that was two hundred and forty hours. So like, that's

0:26:09.080 --> 0:26:12.160
<v Speaker 3>an example of a content piece that we will lose

0:26:12.200 --> 0:26:15.800
<v Speaker 3>money on, but it's like it's subsidized. First of all,

0:26:15.840 --> 0:26:18.400
<v Speaker 3>I don't care because I want to do it. Secondly,

0:26:18.600 --> 0:26:21.240
<v Speaker 3>you do have to pay for it somehow, and so

0:26:21.440 --> 0:26:23.880
<v Speaker 3>for us, we basically we raised so much money from

0:26:23.880 --> 0:26:27.600
<v Speaker 3>the black market video, I'm able to go, Okay, that's paid.

0:26:27.320 --> 0:26:29.240
<v Speaker 2>For, you know, moove me through that situation.

0:26:29.640 --> 0:26:32.000
<v Speaker 1>Yeah, which the Azrok thing.

0:26:32.080 --> 0:26:35.520
<v Speaker 3>So the Azrok thing is they have some kind of

0:26:35.720 --> 0:26:38.679
<v Speaker 3>yet unknown issue that is resulting in the death of

0:26:38.840 --> 0:26:42.800
<v Speaker 3>CPUs expensive ones, and people don't know exactly what it is.

0:26:42.880 --> 0:26:45.320
<v Speaker 3>They haven't been entirely forthcoming about it. It seems like they

0:26:45.320 --> 0:26:49.000
<v Speaker 3>don't know what the fuck's going on. And so we

0:26:49.440 --> 0:26:53.199
<v Speaker 3>got a viewer's motherboard that had killed the CPU and

0:26:53.359 --> 0:26:55.800
<v Speaker 3>did a bunch of diagnostics. This was one of the

0:26:56.480 --> 0:26:58.879
<v Speaker 3>instances where we couldn't come to a conclusion, and we

0:26:58.960 --> 0:27:01.439
<v Speaker 3>decided let's just like, let's just publish everything and maybe

0:27:01.480 --> 0:27:02.560
<v Speaker 3>someone can use it.

0:27:02.440 --> 0:27:05.040
<v Speaker 2>As the company being communicative of they been trying to

0:27:05.040 --> 0:27:05.679
<v Speaker 2>fix things.

0:27:05.800 --> 0:27:09.520
<v Speaker 3>They appear to be trying to fix things, just not

0:27:09.640 --> 0:27:12.879
<v Speaker 3>very successfully. I would not say they've been communicative like

0:27:12.920 --> 0:27:14.960
<v Speaker 3>they haven't. I don't think they've done a good job

0:27:15.000 --> 0:27:17.439
<v Speaker 3>at telling their customers what's going on.

0:27:17.880 --> 0:27:20.399
<v Speaker 2>Right. So, how is your relationship in general with the

0:27:20.400 --> 0:27:23.639
<v Speaker 2>hardware manufacturers you mentioned the Intel. It sounds like you

0:27:23.680 --> 0:27:26.560
<v Speaker 2>have some people who are friendly and yeah, others.

0:27:26.280 --> 0:27:27.280
<v Speaker 1>Yeah, it depends, you know.

0:27:27.480 --> 0:27:31.400
<v Speaker 3>I'm sure you've worked with enough people where the people

0:27:31.600 --> 0:27:35.560
<v Speaker 3>are often different from the company in terms of the stance,

0:27:36.320 --> 0:27:41.119
<v Speaker 3>and it really depends person to person. But generally speaking,

0:27:42.359 --> 0:27:46.000
<v Speaker 3>the companies are able to maintain a fairly open line

0:27:46.000 --> 0:27:49.720
<v Speaker 3>of communication and be relatively mature about even criticisms because

0:27:49.760 --> 0:27:54.800
<v Speaker 3>normally the people actually in between us and their bosses

0:27:55.480 --> 0:27:58.080
<v Speaker 3>are pretty good at their job, right, you know, And

0:27:58.080 --> 0:28:02.679
<v Speaker 3>so like there's a guy at who he's incredible at

0:28:02.680 --> 0:28:06.080
<v Speaker 3>what he does because and I really don't think consumers,

0:28:07.240 --> 0:28:08.680
<v Speaker 3>I think a lot of people don't know this job

0:28:08.760 --> 0:28:11.560
<v Speaker 3>role exists, but it's really important and the role is

0:28:11.600 --> 0:28:16.199
<v Speaker 3>effectively to be like the translator between outside criticism and

0:28:16.320 --> 0:28:17.320
<v Speaker 3>internal action.

0:28:17.680 --> 0:28:19.879
<v Speaker 2>Right right, So not quite a PR role, but like

0:28:19.920 --> 0:28:22.040
<v Speaker 2>a developer. Not quite developer really.

0:28:22.200 --> 0:28:26.760
<v Speaker 3>It's almost like like tech marketing maybe yeah, but like

0:28:26.760 --> 0:28:30.879
<v Speaker 3>they're not really marketing in the traditional sense. But so

0:28:30.920 --> 0:28:32.320
<v Speaker 3>the guy at AMD, he does a really good job

0:28:32.320 --> 0:28:34.880
<v Speaker 3>because he's told me how if we have a criticism.

0:28:34.960 --> 0:28:38.360
<v Speaker 3>I asked me to what happens internally, and he said, well, normally,

0:28:38.840 --> 0:28:40.960
<v Speaker 3>like marketing might go to him and kind of be like,

0:28:41.080 --> 0:28:43.240
<v Speaker 3>what the fuck, Like why did Steve say this? Or

0:28:43.360 --> 0:28:46.640
<v Speaker 3>hardburn boxed or whoever, which is covered by Steve, I guess,

0:28:46.840 --> 0:28:48.840
<v Speaker 3>but they might ask why did the Steve say this?

0:28:49.760 --> 0:28:53.760
<v Speaker 3>And it's his job to figure that out. And he

0:28:53.840 --> 0:28:55.560
<v Speaker 3>was telling me he normally just asked them, well is

0:28:55.600 --> 0:28:58.760
<v Speaker 3>it true? Right, And if they say it's true, then

0:28:58.760 --> 0:29:01.360
<v Speaker 3>he says, well, then make it not true by fixing it.

0:29:01.520 --> 0:29:03.240
<v Speaker 2>See, this is the thing I've run a p off of.

0:29:03.360 --> 0:29:05.480
<v Speaker 2>And it's like when clients come to White they say that,

0:29:05.520 --> 0:29:08.320
<v Speaker 2>I'm like, and many times said why did you do that?

0:29:08.640 --> 0:29:08.800
<v Speaker 1>Right?

0:29:09.080 --> 0:29:10.880
<v Speaker 2>And they say, well, it's not a fair I'm like,

0:29:10.960 --> 0:29:12.960
<v Speaker 2>how is it unfair? Because if you can explain to me,

0:29:13.040 --> 0:29:14.800
<v Speaker 2>I can go and get this fixed, right, you have

0:29:14.840 --> 0:29:17.440
<v Speaker 2>to explain to me for and it is interesting that

0:29:17.440 --> 0:29:18.560
<v Speaker 2>that role has to exist.

0:29:18.640 --> 0:29:21.120
<v Speaker 3>But yeah, I mean, if it's just a communication problem, right,

0:29:21.160 --> 0:29:24.480
<v Speaker 3>if they're like, well, it's it's true, but we didn't

0:29:24.720 --> 0:29:27.920
<v Speaker 3>we don't like it. Yeah, right, so it's got to

0:29:27.920 --> 0:29:30.400
<v Speaker 3>be a real reason. But yeah, most of the companies,

0:29:30.440 --> 0:29:32.920
<v Speaker 3>the relationship is fine.

0:29:32.920 --> 0:29:34.360
<v Speaker 2>When they generally take criticism.

0:29:34.400 --> 0:29:38.840
<v Speaker 3>Well, the people who interface with us take the criticism well,

0:29:39.080 --> 0:29:42.400
<v Speaker 3>because it's just a job. The companies don't always.

0:29:42.560 --> 0:29:44.800
<v Speaker 2>Do you have any executive exposure? Do you know if

0:29:44.800 --> 0:29:45.920
<v Speaker 2>any executives watch?

0:29:46.480 --> 0:29:50.560
<v Speaker 3>I know that Johnson Juan once watched at least part

0:29:50.600 --> 0:29:54.400
<v Speaker 3>of one of our videos, at least because it was

0:29:54.440 --> 0:29:57.040
<v Speaker 3>communicated to me by someone it works.

0:29:56.800 --> 0:29:58.400
<v Speaker 2>With him, all bold, all caps.

0:29:59.120 --> 0:30:02.200
<v Speaker 1>Ye, I was told that he was not thrilled.

0:30:02.360 --> 0:30:05.200
<v Speaker 2>Oh that doesn't that doesn't sound like Jensen. He's usually

0:30:05.200 --> 0:30:07.520
<v Speaker 2>such a cool head. But do you do you know

0:30:07.600 --> 0:30:09.480
<v Speaker 2>if I don't even need names, but do you know

0:30:09.520 --> 0:30:11.280
<v Speaker 2>if there's like a good amount.

0:30:10.920 --> 0:30:12.600
<v Speaker 1>Of them, Uh?

0:30:13.160 --> 0:30:17.560
<v Speaker 3>Sometimes, yeah, I mean we AMD we had a video

0:30:18.160 --> 0:30:21.440
<v Speaker 3>where we were basically like begging them to not fuck

0:30:21.520 --> 0:30:24.520
<v Speaker 3>up the launch of their nine thousand series GPS because

0:30:24.600 --> 0:30:28.040
<v Speaker 3>their competition like no one had showed up for the

0:30:28.040 --> 0:30:31.160
<v Speaker 3>consumer Intel. They were kind of there, but they're like

0:30:31.240 --> 0:30:34.800
<v Speaker 3>not super viable yet. And anyway, I know after that

0:30:34.880 --> 0:30:37.440
<v Speaker 3>video they had emailed us and this wasn't a thread

0:30:37.480 --> 0:30:39.920
<v Speaker 3>I told them was on record, but they'd emailed us

0:30:39.960 --> 0:30:44.760
<v Speaker 3>and said, uh, you know, basically their sort of executive

0:30:44.760 --> 0:30:47.840
<v Speaker 3>marketing team had watched it and they did talk about

0:30:47.880 --> 0:30:50.360
<v Speaker 3>the problems we raised, and that's cool. It seemed like

0:30:50.360 --> 0:30:51.480
<v Speaker 3>they addressed some of them.

0:30:51.560 --> 0:30:53.560
<v Speaker 2>Yeah, do you ever try and get interviews with them?

0:30:54.080 --> 0:30:58.360
<v Speaker 3>Yeah, occasionally, I mean, especially if there's like the Asus

0:30:58.400 --> 0:31:03.720
<v Speaker 3>situation with their warranty as context for people has had

0:31:03.760 --> 0:31:08.000
<v Speaker 3>an ongoing problem with customer support, where people who need

0:31:08.040 --> 0:31:11.920
<v Speaker 3>a warranty field often end up posting online saying they

0:31:11.960 --> 0:31:12.440
<v Speaker 3>got screwed.

0:31:12.600 --> 0:31:14.760
<v Speaker 2>Is this across the board or with specific things?

0:31:14.760 --> 0:31:18.520
<v Speaker 1>Definitely Motherboard. I'm not sure about other categories because I

0:31:18.520 --> 0:31:19.000
<v Speaker 1>really liked the.

0:31:19.000 --> 0:31:21.680
<v Speaker 2>Rock Gangs ally, but have had a few listeners say yeah,

0:31:21.720 --> 0:31:24.000
<v Speaker 2>we've got some warranty issues and it's actually I kind

0:31:24.000 --> 0:31:25.520
<v Speaker 2>of wanted to address that with you in the know.

0:31:26.320 --> 0:31:26.840
<v Speaker 1>Well that one.

0:31:26.880 --> 0:31:29.560
<v Speaker 3>I know a lot about the ally specifically yeah, So

0:31:30.400 --> 0:31:33.080
<v Speaker 3>to like close the loop on the executive question, the

0:31:33.600 --> 0:31:38.680
<v Speaker 3>Asus thing, I we published a series about the warranty problems.

0:31:39.400 --> 0:31:44.120
<v Speaker 3>We proposed a number of fixes, and eventually I really

0:31:44.120 --> 0:31:46.560
<v Speaker 3>pushed them to let us speak to an executive and

0:31:46.560 --> 0:31:50.080
<v Speaker 3>customer support. They put a director of marketing in front

0:31:50.120 --> 0:31:53.200
<v Speaker 3>of us, very very nice guy, yeah, but by his

0:31:53.360 --> 0:31:56.440
<v Speaker 3>job right, And so I kept pushing back in him

0:31:56.440 --> 0:31:58.920
<v Speaker 3>where I was like, look, man, nothing against you. You know,

0:31:59.280 --> 0:32:02.360
<v Speaker 3>you're not the guy. And so they eventually got us

0:32:02.400 --> 0:32:05.440
<v Speaker 3>to the to the right guy, which is something I

0:32:05.480 --> 0:32:07.240
<v Speaker 3>try to remember too.

0:32:09.120 --> 0:32:10.360
<v Speaker 1>We really try.

0:32:10.120 --> 0:32:13.600
<v Speaker 3>To go to executive levels if possible, because if it's

0:32:13.680 --> 0:32:15.640
<v Speaker 3>just some dude who was told to do with in,

0:32:16.280 --> 0:32:18.080
<v Speaker 3>I can't really press him on the decision.

0:32:18.160 --> 0:32:20.680
<v Speaker 2>You can't punish him. It's not really his decision making.

0:32:20.480 --> 0:32:23.840
<v Speaker 3>It's company, yeah, and he's not paid enough to like

0:32:24.200 --> 0:32:26.880
<v Speaker 3>deal with it, you know. So so we try to

0:32:26.880 --> 0:32:30.440
<v Speaker 3>go above that person. And we did the same with

0:32:30.520 --> 0:32:32.480
<v Speaker 3>New Egg. They sat a room.

0:32:32.320 --> 0:32:35.080
<v Speaker 1>Full of like four, I think through four executives with

0:32:35.160 --> 0:32:36.800
<v Speaker 1>us a couple of years ago.

0:32:36.880 --> 0:32:40.040
<v Speaker 3>Yeah, so they a lot of times they'll play ball,

0:32:40.080 --> 0:32:43.360
<v Speaker 3>which like credit to them, you know. But the asues

0:32:43.400 --> 0:32:47.240
<v Speaker 3>ally thing, the long story short on that is, we

0:32:48.080 --> 0:32:52.200
<v Speaker 3>had a defect. I want to say it was like

0:32:52.200 --> 0:32:54.880
<v Speaker 3>the joystick or something. We had some kind of defect.

0:32:54.920 --> 0:32:57.560
<v Speaker 3>We sent it in for actual repair on our unit

0:32:57.720 --> 0:33:03.160
<v Speaker 3>anonymously or you know, as a pseudonym, and they sent

0:33:03.240 --> 0:33:06.120
<v Speaker 3>us a photo of the xtue of the chassis where

0:33:06.160 --> 0:33:09.080
<v Speaker 3>there was a tiny nick, like a tiny tiny crater

0:33:09.640 --> 0:33:13.880
<v Speaker 3>that's basically the size of a pinpoint in the end

0:33:14.120 --> 0:33:18.400
<v Speaker 3>the edge of the chassis that is purely cosmetic. And

0:33:18.440 --> 0:33:20.840
<v Speaker 3>this is something that like we literally put it under

0:33:20.840 --> 0:33:23.000
<v Speaker 3>a microscope to see what they were talking about.

0:33:23.160 --> 0:33:24.760
<v Speaker 2>And they said it wasn't covered.

0:33:24.640 --> 0:33:27.240
<v Speaker 3>And they said that they would have to charge us.

0:33:27.320 --> 0:33:29.000
<v Speaker 3>I forget how much it was. It was like ninety

0:33:29.040 --> 0:33:31.560
<v Speaker 3>or one hundred and eighty or something dollars goodness to

0:33:31.680 --> 0:33:34.800
<v Speaker 3>repair a problem that was unrelated to this cosmetic thing

0:33:35.160 --> 0:33:37.400
<v Speaker 3>and was their fault, and they were trying to use

0:33:37.440 --> 0:33:41.160
<v Speaker 3>it to charge us for the repair. Yeah, so we

0:33:41.280 --> 0:33:45.280
<v Speaker 3>ran that as a story, and you know, I mean

0:33:46.040 --> 0:33:51.760
<v Speaker 3>eventually it was handled, but I don't count it as

0:33:51.920 --> 0:33:54.240
<v Speaker 3>being done correctly if they find out who we are

0:33:54.280 --> 0:33:55.040
<v Speaker 3>and then they fixed it.

0:33:55.120 --> 0:33:56.719
<v Speaker 2>That was the thing. Because you said it was anonymous,

0:33:57.160 --> 0:34:00.360
<v Speaker 2>like a dummy thing, right, and I assume you it

0:34:00.480 --> 0:34:02.000
<v Speaker 2>with a different card with it, Like.

0:34:02.000 --> 0:34:04.760
<v Speaker 3>I think I bought it from like a retail physical story, right,

0:34:04.840 --> 0:34:05.400
<v Speaker 3>so there's no.

0:34:05.600 --> 0:34:08.800
<v Speaker 2>Trace because I like that thing. But now I'm like regretting.

0:34:09.000 --> 0:34:09.800
<v Speaker 1>That's a good device.

0:34:09.920 --> 0:34:11.680
<v Speaker 2>But it's like, hopefully it doesn't break.

0:34:11.920 --> 0:34:13.759
<v Speaker 4>Yeah, it's a great device as long as it never

0:34:13.800 --> 0:34:25.600
<v Speaker 4>has a problem.

0:34:25.719 --> 0:34:28.920
<v Speaker 2>So okay, let's change. Let's change tag to the industry

0:34:28.960 --> 0:34:30.399
<v Speaker 2>at large. And I want to talk to you about

0:34:30.440 --> 0:34:33.719
<v Speaker 2>electronic arts because I know you just did a video.

0:34:34.560 --> 0:34:37.800
<v Speaker 2>My whole thing was, how does he get worse? Because

0:34:37.800 --> 0:34:40.239
<v Speaker 2>there's a company they've been dog shit for a while.

0:34:40.239 --> 0:34:41.560
<v Speaker 2>And that's a personal opinion.

0:34:42.400 --> 0:34:43.360
<v Speaker 1>I think that's an objective.

0:34:43.520 --> 0:34:45.600
<v Speaker 2>Yeah, I mean, look at the Maden franchise.

0:34:46.120 --> 0:34:51.120
<v Speaker 1>I think I don't know. EA is like bizarre to me.

0:34:51.560 --> 0:34:52.680
<v Speaker 1>I don't get it.

0:34:53.200 --> 0:34:56.320
<v Speaker 3>I know you can look at their financial reports and whatever,

0:34:56.400 --> 0:35:02.359
<v Speaker 3>but the powers at play and the EA acquisition, it's

0:35:02.920 --> 0:35:08.000
<v Speaker 3>multiple governments through one connection or another. And I think

0:35:08.040 --> 0:35:10.160
<v Speaker 3>for a lot of people, regardless of what they think

0:35:10.360 --> 0:35:14.319
<v Speaker 3>about social issues, it is just, if you really think

0:35:14.360 --> 0:35:19.560
<v Speaker 3>about it, weird for government or government connected entities to

0:35:19.719 --> 0:35:24.960
<v Speaker 3>start acquiring video game companies and I personally, like, I'm

0:35:25.080 --> 0:35:28.040
<v Speaker 3>very skeptical of it because the US government in particular

0:35:28.680 --> 0:35:33.280
<v Speaker 3>has dragged video games at every opportunity they get for decades.

0:35:33.800 --> 0:35:36.960
<v Speaker 3>It's always like the video games cause violence, you know,

0:35:37.080 --> 0:35:39.720
<v Speaker 3>and it's from people who've probably never played an actual

0:35:39.800 --> 0:35:41.640
<v Speaker 3>game in their lives.

0:35:41.400 --> 0:35:43.319
<v Speaker 2>And from one instead of this deal, it's mostly it's

0:35:43.360 --> 0:35:45.040
<v Speaker 2>like Saudi money and PE money.

0:35:45.360 --> 0:35:48.640
<v Speaker 3>Yes, So it's yes, So there's private equity. As he said,

0:35:48.680 --> 0:35:51.080
<v Speaker 3>there's Saudi money through the PAF and then on the

0:35:51.200 --> 0:35:56.520
<v Speaker 3>US side Affinity Partners, which is helmed by Jared Kushner

0:35:57.160 --> 0:35:59.440
<v Speaker 3>right to former senior advisor to the President, and I

0:35:59.440 --> 0:36:03.480
<v Speaker 3>think who he just sent over to some kind of

0:36:03.480 --> 0:36:06.840
<v Speaker 3>peace discussion or something, so he's still involved somehow. But anyway,

0:36:06.880 --> 0:36:10.560
<v Speaker 3>so that's the US side where you've got PE money.

0:36:10.640 --> 0:36:13.799
<v Speaker 3>You have somehow indirectly the US government but through a

0:36:13.840 --> 0:36:18.000
<v Speaker 3>former US government official and then his firm, the Affinity Partners,

0:36:19.000 --> 0:36:23.680
<v Speaker 3>has received somewhere around two billion dollars of initial investment

0:36:23.760 --> 0:36:27.200
<v Speaker 3>from the Saudi pif that was a New York Times

0:36:27.239 --> 0:36:28.040
<v Speaker 3>report previous.

0:36:27.840 --> 0:36:31.720
<v Speaker 2>So is funded by the other people invested.

0:36:32.080 --> 0:36:35.360
<v Speaker 3>Yeah, And I think if I remember the numbers correct,

0:36:35.440 --> 0:36:37.719
<v Speaker 3>it was close to ninety million dollars out of there,

0:36:37.719 --> 0:36:40.080
<v Speaker 3>one hundred and sixty or so million in management fees

0:36:40.400 --> 0:36:45.359
<v Speaker 3>for the last filing was from managing Saudi money. And

0:36:45.400 --> 0:36:49.080
<v Speaker 3>then you've got the PIF from Saudi Arabia working with

0:36:49.160 --> 0:36:52.520
<v Speaker 3>this firm to buy EA Games. One of the things

0:36:52.520 --> 0:36:55.000
<v Speaker 3>we didn't talk about in the video that I just

0:36:55.480 --> 0:36:57.080
<v Speaker 3>I hadn't really thought too much about it, and I

0:36:57.120 --> 0:37:00.960
<v Speaker 3>saw some excellent comments that made me think more about it,

0:37:00.960 --> 0:37:07.439
<v Speaker 3>But is that companies like EA Games control a huge

0:37:07.480 --> 0:37:10.320
<v Speaker 3>amount of data that seems inconsequential on the surface.

0:37:10.800 --> 0:37:13.760
<v Speaker 1>It's video game data, Like, right, what is okay?

0:37:13.800 --> 0:37:16.640
<v Speaker 3>So what Let's just pretend there's a clean path for

0:37:16.920 --> 0:37:19.480
<v Speaker 3>the data to exit EA Games and go to the

0:37:19.600 --> 0:37:21.960
<v Speaker 3>US government or go to the Chinese or the Saudi

0:37:22.040 --> 0:37:24.919
<v Speaker 3>rating whatever. Right, Let's just pretend there's a path there.

0:37:26.040 --> 0:37:28.280
<v Speaker 3>They can't really do anything useful with your save game file.

0:37:29.360 --> 0:37:33.120
<v Speaker 3>But one of the things that does interest me, and

0:37:33.600 --> 0:37:37.080
<v Speaker 3>I just want to maybe caution here that this isn't.

0:37:38.520 --> 0:37:40.799
<v Speaker 1>I don't think there's anything going on here right now, but.

0:37:41.280 --> 0:37:47.920
<v Speaker 3>I think there is the opportunity to abuse anti cheat systems,

0:37:48.440 --> 0:37:52.440
<v Speaker 3>which are like kernel level software in most cases that

0:37:52.520 --> 0:37:57.000
<v Speaker 3>run on the computer. So if you wanted to deploy

0:37:57.080 --> 0:37:59.919
<v Speaker 3>like some kind of root kit with very low level

0:38:00.080 --> 0:38:03.960
<v Speaker 3>access to computers, you could do it through anti cheat solutions.

0:38:04.320 --> 0:38:05.399
<v Speaker 1>Now, I don't think this is.

0:38:05.360 --> 0:38:07.960
<v Speaker 3>Happening right, right, and so I want to make sure

0:38:08.000 --> 0:38:09.520
<v Speaker 3>people know that because you don't want it sound like

0:38:09.520 --> 0:38:11.520
<v Speaker 3>it's some crazy, wild conspiracy theory.

0:38:11.760 --> 0:38:13.800
<v Speaker 1>I'm just saying it's possible for it to happen.

0:38:13.880 --> 0:38:15.640
<v Speaker 2>But I mean there's probably a trophy of dated with

0:38:15.680 --> 0:38:18.600
<v Speaker 2>the EA play or whatever horrible cloud service.

0:38:18.320 --> 0:38:18.680
<v Speaker 3>For sure.

0:38:19.640 --> 0:38:22.879
<v Speaker 1>Maybe they have chat logs that could be useful to elements. Right.

0:38:23.440 --> 0:38:26.959
<v Speaker 3>The US government has talked about wanting to bring Gabe

0:38:27.000 --> 0:38:31.600
<v Speaker 3>Newell in for a testimony of some kind to talk

0:38:31.600 --> 0:38:35.680
<v Speaker 3>about radicalization of teens who play video games.

0:38:35.560 --> 0:38:37.560
<v Speaker 2>Right, and they're doing that with the Discord CEO. I

0:38:37.600 --> 0:38:39.080
<v Speaker 2>think or they are already did that.

0:38:39.280 --> 0:38:41.080
<v Speaker 3>Yeah, And I mean, if you want to go way back, right,

0:38:41.480 --> 0:38:44.560
<v Speaker 3>this has been the circus has been had before.

0:38:44.719 --> 0:38:46.719
<v Speaker 1>It was just last time was with rock music.

0:38:47.160 --> 0:38:51.279
<v Speaker 2>Right, So god, I just as just said, it's like,

0:38:51.360 --> 0:38:54.520
<v Speaker 2>I don't know how EA gets worse though, because you

0:38:54.560 --> 0:38:56.040
<v Speaker 2>were sports I don't know if you're a sports fan

0:38:56.160 --> 0:38:56.560
<v Speaker 2>or anything.

0:38:56.600 --> 0:38:57.560
<v Speaker 1>I'm aware of sports.

0:38:57.760 --> 0:39:00.480
<v Speaker 2>Yeah, I said, this is the one of the pigs

0:39:00.520 --> 0:39:03.759
<v Speaker 2>that buys Madden every year. It has got worse while

0:39:03.760 --> 0:39:06.200
<v Speaker 2>also staying the same. And I don't know, I mean,

0:39:06.280 --> 0:39:07.799
<v Speaker 2>the only way for them to make it worse is

0:39:07.800 --> 0:39:10.839
<v Speaker 2>to just have it steal your money at this point,

0:39:10.960 --> 0:39:13.560
<v Speaker 2>just actually go through your Walter. I just don't have

0:39:13.719 --> 0:39:16.920
<v Speaker 2>they spoken of their plans for the company other than using.

0:39:16.760 --> 0:39:22.920
<v Speaker 3>AI Yeah, great, this is why you should film to expression.

0:39:23.280 --> 0:39:26.759
<v Speaker 1>Yeah, just the the revulsions like you melt it. Yeah.

0:39:28.040 --> 0:39:30.319
<v Speaker 2>And that most of the debt, it looks like he's

0:39:30.360 --> 0:39:32.120
<v Speaker 2>going to it's sort of most of the revenue is

0:39:32.160 --> 0:39:33.160
<v Speaker 2>going into the debt as well.

0:39:33.239 --> 0:39:34.960
<v Speaker 3>Yeah, I think it's I think it was like a

0:39:35.000 --> 0:39:38.560
<v Speaker 3>twenty billion dollar debt or something that they have to

0:39:38.560 --> 0:39:40.520
<v Speaker 3>pay down relatively fast. I don't remember how much pre

0:39:40.600 --> 0:39:42.640
<v Speaker 3>you're off the top of my head, but it's it's

0:39:42.760 --> 0:39:47.520
<v Speaker 3>enough where not sure exactly what the game plan is.

0:39:47.520 --> 0:39:50.600
<v Speaker 3>But the current CEO, who's remaining in the CEO at

0:39:50.680 --> 0:39:52.760
<v Speaker 3>least right now, I think his name is Andrew Wilson,

0:39:52.800 --> 0:39:56.920
<v Speaker 3>I want to say, has stated that they have plans

0:39:56.920 --> 0:40:01.640
<v Speaker 3>for use of AI EEA, and I think the as

0:40:01.680 --> 0:40:07.279
<v Speaker 3>a whole have stated use plans for agents AI agents.

0:40:06.200 --> 0:40:10.399
<v Speaker 2>The very real thing that exists, great stuff fucking EA.

0:40:11.360 --> 0:40:12.959
<v Speaker 2>So that's how they do it. They become a AI

0:40:13.200 --> 0:40:17.319
<v Speaker 2>and it sucks even harder. But let's change topics to

0:40:17.360 --> 0:40:22.200
<v Speaker 2>another weird acquisition investment. Intel, how do you feel about

0:40:22.200 --> 0:40:23.960
<v Speaker 2>this in Nvidia Intel situation?

0:40:24.800 --> 0:40:28.520
<v Speaker 3>I think the Nvidia Intel US government situation, Yes, it's

0:40:28.600 --> 0:40:32.680
<v Speaker 3>really weird. I am not I mean I don't like it.

0:40:34.000 --> 0:40:38.040
<v Speaker 3>I think I understand the US government's interest. I'm sure

0:40:38.480 --> 0:40:42.560
<v Speaker 3>they look at it as absolutely a national security asset.

0:40:43.080 --> 0:40:46.280
<v Speaker 3>It's our only way we can even dream of making

0:40:47.200 --> 0:40:51.640
<v Speaker 3>relevant competitive chips in America. And so if for some

0:40:51.760 --> 0:40:55.600
<v Speaker 3>reason you needed a local resource to do that, Intel

0:40:55.719 --> 0:41:00.200
<v Speaker 3>is it. So I get it, But at the same time,

0:41:01.600 --> 0:41:03.799
<v Speaker 3>the way it came about is kind of bizarre to me.

0:41:03.880 --> 0:41:12.520
<v Speaker 3>Where the timeline of events was. Trump says Intel CEO

0:41:12.640 --> 0:41:18.040
<v Speaker 3>lip Putin is quote highly conflicted, and that the only

0:41:18.120 --> 0:41:20.719
<v Speaker 3>resolution to this problem of being highly conflicted would be

0:41:20.719 --> 0:41:24.560
<v Speaker 3>for him to resign. The reasoning it seemed for that

0:41:25.600 --> 0:41:29.719
<v Speaker 3>belief of being highly conflicted is pasted or current investments

0:41:29.800 --> 0:41:34.120
<v Speaker 3>by Intel's current CEO in Chinese companies, including some which

0:41:34.120 --> 0:41:36.960
<v Speaker 3>I have Chinese military ties. So that's my understanding of

0:41:37.000 --> 0:41:41.520
<v Speaker 3>that event. Immediately following that, within days, well within one day,

0:41:41.520 --> 0:41:45.080
<v Speaker 3>Intel respond publicly. Intel CEO within days gets on a plane,

0:41:45.160 --> 0:41:48.799
<v Speaker 3>meets Trump. Now they're friends. Trump says it, calls him

0:41:48.800 --> 0:41:54.799
<v Speaker 3>a success. And then shortly after this, you know, you're

0:41:55.160 --> 0:41:57.560
<v Speaker 3>on this this roller coaster, Intel stock the whole time

0:41:57.600 --> 0:42:00.160
<v Speaker 3>plunges when he says he needs to resign.

0:42:00.280 --> 0:42:01.480
<v Speaker 1>It's skyrockets, you know.

0:42:02.120 --> 0:42:04.880
<v Speaker 3>And then shortly after all that, the US government is

0:42:05.880 --> 0:42:10.239
<v Speaker 3>effectively acquiring ten percent of Intel, right and yeah, I mean,

0:42:10.320 --> 0:42:13.879
<v Speaker 3>and on then video side, after a couple of weeks

0:42:13.880 --> 0:42:18.160
<v Speaker 3>after this, Stop and Video is acquiring five billion dollars

0:42:18.200 --> 0:42:20.040
<v Speaker 3>worth of Intel, which I think is around four percent

0:42:20.120 --> 0:42:21.400
<v Speaker 3>or something according to Reuters.

0:42:22.680 --> 0:42:25.520
<v Speaker 1>So I just I don't really know.

0:42:26.000 --> 0:42:29.680
<v Speaker 3>I guess my answer is, ed, I don't know what's

0:42:29.719 --> 0:42:30.719
<v Speaker 3>happening anymore.

0:42:31.160 --> 0:42:33.160
<v Speaker 2>And that's kind of where I've come down in this whoop,

0:42:33.160 --> 0:42:35.560
<v Speaker 2>because it's not clear what happens next. They're going to

0:42:35.600 --> 0:42:37.839
<v Speaker 2>do something together. Do you think they're going to keep

0:42:37.880 --> 0:42:40.080
<v Speaker 2>making the elk GPUs or is that because they haven't

0:42:40.080 --> 0:42:41.359
<v Speaker 2>said they're going to stop making them.

0:42:41.400 --> 0:42:45.680
<v Speaker 1>I think they're at risk. I that was a that

0:42:45.760 --> 0:42:47.239
<v Speaker 1>was an unintentional pun.

0:42:47.400 --> 0:42:50.880
<v Speaker 3>Very few people will get no, I loved it nice. Yeah,

0:42:51.000 --> 0:42:54.560
<v Speaker 3>I think there is some risk there. So, like the

0:42:54.600 --> 0:42:56.560
<v Speaker 3>stated plan is that they're going to work together on

0:42:56.680 --> 0:42:59.759
<v Speaker 3>X eighty six, which is an ISA and instruction you know,

0:43:00.120 --> 0:43:05.120
<v Speaker 3>architecture that is used in CPUs, and they want to

0:43:05.120 --> 0:43:07.200
<v Speaker 3>work together on x eighty six solutions, which there's not

0:43:07.239 --> 0:43:09.920
<v Speaker 3>a ton OF's. There's a lot of ARM there's Intel,

0:43:09.920 --> 0:43:11.879
<v Speaker 3>and there's AMD for x eighty six for the most part,

0:43:11.960 --> 0:43:16.040
<v Speaker 3>some via but and they also are planning to work

0:43:16.080 --> 0:43:22.120
<v Speaker 3>together on envy Link integration, which was Nvidia's actually effective

0:43:22.160 --> 0:43:23.319
<v Speaker 3>solution was that.

0:43:23.239 --> 0:43:25.200
<v Speaker 2>They go through Mellano's acquisition.

0:43:25.440 --> 0:43:29.239
<v Speaker 3>Mellanox is their networking infrastructure, right and envy Link is

0:43:29.320 --> 0:43:32.640
<v Speaker 3>there sort of on board, although now it's expanded, but

0:43:33.560 --> 0:43:37.959
<v Speaker 3>basically PCIe alternatives. Oh okay, so so PCI Express wasn't

0:43:37.960 --> 0:43:40.799
<v Speaker 3>doing it, friend VideA. This is actually one of the

0:43:40.840 --> 0:43:43.879
<v Speaker 3>areas where it's not just all marketing bullshit, Like envy

0:43:43.880 --> 0:43:46.399
<v Speaker 3>Link serves a real purpose. It does a real thing

0:43:46.560 --> 0:43:49.360
<v Speaker 3>and and they need it. And so they're going to

0:43:49.400 --> 0:43:55.680
<v Speaker 3>work with Intel to integrate this protocol into other products

0:43:56.000 --> 0:44:02.600
<v Speaker 3>which will make end videos. GPUs more lolliable on CPUs

0:44:02.840 --> 0:44:04.160
<v Speaker 3>like x eighty six CPUs.

0:44:04.400 --> 0:44:06.239
<v Speaker 2>Right, do you think there could be a good thing

0:44:06.280 --> 0:44:08.560
<v Speaker 2>about this? Could that actually be a positive?

0:44:08.680 --> 0:44:12.319
<v Speaker 3>It'll definitely be better for Nvidia's solutions. I mean, if

0:44:12.320 --> 0:44:14.040
<v Speaker 3>you want to look at it purely in a vacuum

0:44:14.040 --> 0:44:18.560
<v Speaker 3>of ignore literally all business and all competition aspects and

0:44:18.560 --> 0:44:21.960
<v Speaker 3>look at only the product level, their product should be

0:44:21.960 --> 0:44:27.040
<v Speaker 3>better as a result of it. In theory, I think

0:44:27.040 --> 0:44:31.560
<v Speaker 3>there's risk to both and the end to Intel here.

0:44:32.160 --> 0:44:34.000
<v Speaker 3>So in particular, something that's interesting that a lot of

0:44:34.040 --> 0:44:37.800
<v Speaker 3>people don't know is the mobile the laptop side of

0:44:37.840 --> 0:44:42.319
<v Speaker 3>the business where this is another stated goal of NVIDI

0:44:42.400 --> 0:44:44.920
<v Speaker 3>and Intel is they want to make laptop hardware, so

0:44:44.960 --> 0:44:47.480
<v Speaker 3>they want to make silicon with RTX chiplets, which is

0:44:47.640 --> 0:44:51.080
<v Speaker 3>a tiny piece of silicon for the the sc or

0:44:51.080 --> 0:44:54.440
<v Speaker 3>the CPU. And on the laptop side of the business,

0:44:54.560 --> 0:44:58.480
<v Speaker 3>the entire industry aligns to end Video's schedule. So if

0:44:58.600 --> 0:45:01.880
<v Speaker 3>Nvidia and Intel previous we're both launching a CPU and

0:45:01.880 --> 0:45:03.920
<v Speaker 3>this just happened at about the same time they launched

0:45:03.920 --> 0:45:05.440
<v Speaker 3>a cp in a GPU between the two of them,

0:45:06.160 --> 0:45:10.000
<v Speaker 3>the vendors will align to Nvidia's GPU, meaning all of

0:45:10.080 --> 0:45:14.520
<v Speaker 3>the marketing effort, the money, the sampling, the review guidance

0:45:14.600 --> 0:45:16.240
<v Speaker 3>where you know they will get in touch.

0:45:16.040 --> 0:45:19.319
<v Speaker 1>With reviewers and educate them on the new architecture.

0:45:20.040 --> 0:45:25.400
<v Speaker 3>All of that basically happens around Nvidia's timing because Nvidia

0:45:25.560 --> 0:45:31.960
<v Speaker 3>sells units, right and so because of that, if Nvidia

0:45:32.120 --> 0:45:35.040
<v Speaker 3>is suddenly, you know, if they launch a new GPU

0:45:35.120 --> 0:45:38.479
<v Speaker 3>for mobile right now, Intel and A, it doesn't matter

0:45:38.480 --> 0:45:41.320
<v Speaker 3>which CPU is in it, MSI or Asus or hpuor

0:45:41.320 --> 0:45:43.919
<v Speaker 3>the Nobo or Dell. They' launch their notebook with whatever

0:45:43.960 --> 0:45:46.840
<v Speaker 3>CPU doesn't matter. The Nvidio GPUs the part that matters

0:45:46.840 --> 0:45:52.200
<v Speaker 3>to them. If Nvidia is working with Intel, then suddenly

0:45:52.880 --> 0:45:57.120
<v Speaker 3>it would seem that there's motive for them to leverage

0:45:57.200 --> 0:46:04.839
<v Speaker 3>allocation of GPU Silicon with the intent being to get

0:46:04.880 --> 0:46:07.879
<v Speaker 3>more Intel Nvidia co branded.

0:46:07.560 --> 0:46:10.839
<v Speaker 1>CPUs deployed in notebooks. You see where I'm going with this.

0:46:10.840 --> 0:46:13.520
<v Speaker 2>Yeah, because this is kind of a long tail thing.

0:46:13.560 --> 0:46:16.680
<v Speaker 2>But it's like the old ms DOS situation, Yeah, where

0:46:16.719 --> 0:46:20.040
<v Speaker 2>OEMs just ultimately went with dot because could Nvidia push

0:46:20.080 --> 0:46:20.680
<v Speaker 2>down prices?

0:46:20.719 --> 0:46:24.080
<v Speaker 1>I su moor, Well, I mean they they historically have

0:46:24.160 --> 0:46:26.920
<v Speaker 1>been I don't know.

0:46:26.960 --> 0:46:31.440
<v Speaker 3>I guess you'd say maybe revolted against an EVJ situation.

0:46:31.600 --> 0:46:33.359
<v Speaker 3>But we've covered plenty of vendors in the past. I'll

0:46:33.360 --> 0:46:34.680
<v Speaker 3>just name them now because it's been long enough. But

0:46:34.719 --> 0:46:38.399
<v Speaker 3>like a sus, MSI, Gigabyte, and EVJ have all told

0:46:38.440 --> 0:46:43.040
<v Speaker 3>us about times where allocation, which is the it's the

0:46:43.080 --> 0:46:46.040
<v Speaker 3>pot of gold, right, it's it's how many chips they get,

0:46:47.000 --> 0:46:51.640
<v Speaker 3>is withheld or is modulated based on their willingness to

0:46:51.719 --> 0:46:56.040
<v Speaker 3>comply with whatever the current sort of requirements are.

0:46:56.000 --> 0:46:57.400
<v Speaker 2>And what would those requirements be.

0:46:58.080 --> 0:47:02.239
<v Speaker 3>In the past, it's been stuff like well, I mean,

0:47:02.239 --> 0:47:08.080
<v Speaker 3>on an EVGA side of things, they had always told

0:47:08.160 --> 0:47:12.760
<v Speaker 3>us about being restricted in their ability to design certain

0:47:12.840 --> 0:47:17.440
<v Speaker 3>high end boards that might have like overclocking solutions, engineering solutions,

0:47:18.600 --> 0:47:20.160
<v Speaker 3>and so there was there was kind of like a

0:47:20.200 --> 0:47:21.000
<v Speaker 3>trade behind.

0:47:20.760 --> 0:47:23.360
<v Speaker 2>The those restrictions happened. They do they need something of

0:47:23.400 --> 0:47:24.520
<v Speaker 2>an nvidious.

0:47:24.120 --> 0:47:27.120
<v Speaker 3>Side or well sometimes yeah, but it can be like

0:47:28.400 --> 0:47:31.120
<v Speaker 3>we need you to not do that, or we need

0:47:31.160 --> 0:47:34.120
<v Speaker 3>you to sell a certain amount of this priced class

0:47:34.160 --> 0:47:36.239
<v Speaker 3>of card. So as an example, there was a time

0:47:36.280 --> 0:47:42.200
<v Speaker 3>where we'd reported when multiple sources at EVGA informed us

0:47:42.280 --> 0:47:48.640
<v Speaker 3>that the MSRP cards were not actually real, like they

0:47:48.800 --> 0:47:51.160
<v Speaker 3>were going to exist for a short period for launch

0:47:51.680 --> 0:47:55.000
<v Speaker 3>to comply with Nvideo's requirement, and as soon as it

0:47:55.040 --> 0:47:57.240
<v Speaker 3>was no longer a hard requirement to get the allocation,

0:47:57.320 --> 0:47:59.879
<v Speaker 3>they were going to kill the product because they didn't

0:47:59.880 --> 0:48:01.000
<v Speaker 3>have margin.

0:48:01.360 --> 0:48:03.520
<v Speaker 2>And so they effectively had to release something that made

0:48:03.520 --> 0:48:04.120
<v Speaker 2>the money.

0:48:04.360 --> 0:48:05.040
<v Speaker 1>Yeah, basically.

0:48:05.160 --> 0:48:06.680
<v Speaker 3>Yeah, there was one I think we reported on where

0:48:06.680 --> 0:48:09.520
<v Speaker 3>they were making like four box or something, and that's

0:48:09.520 --> 0:48:12.200
<v Speaker 3>on a that was I think that was like a

0:48:12.360 --> 0:48:14.560
<v Speaker 3>three hundred dollars something Boar Christ Yeah.

0:48:14.719 --> 0:48:17.800
<v Speaker 2>Yeah, so this is fairly typical for nvidio.

0:48:17.880 --> 0:48:22.399
<v Speaker 3>This kind of allocation is is their leverage. Yeah, it's

0:48:22.440 --> 0:48:25.640
<v Speaker 3>also how they create internal competition between the board partners.

0:48:25.960 --> 0:48:28.960
<v Speaker 3>Now AMD does this too, and so does Intel. I

0:48:29.000 --> 0:48:32.600
<v Speaker 3>think with Intel the differences they don't really have anything that.

0:48:32.960 --> 0:48:34.839
<v Speaker 2>A ton of leverage at the moment, not really.

0:48:34.920 --> 0:48:38.680
<v Speaker 3>Yeah, and AMD, you know, they they also play games

0:48:38.680 --> 0:48:40.960
<v Speaker 3>with allocation. I think the difference is nvideo is just

0:48:42.320 --> 0:48:45.200
<v Speaker 3>the difference is if you make nvideo products and you

0:48:45.239 --> 0:48:49.360
<v Speaker 3>make am D products like GPUs, you can lose the

0:48:49.440 --> 0:48:52.160
<v Speaker 3>AMD ones or ten percent of the supply or whatever

0:48:52.520 --> 0:48:54.799
<v Speaker 3>and still be in business. But if you lose the

0:48:54.840 --> 0:48:57.719
<v Speaker 3>nvideo ones, you're fucked, right Like business is over.

0:48:58.160 --> 0:49:01.080
<v Speaker 2>So they could use this with CPUs. There could be

0:49:01.120 --> 0:49:02.160
<v Speaker 2>a scenario.

0:49:01.800 --> 0:49:02.800
<v Speaker 1>That is my concern.

0:49:03.040 --> 0:49:08.880
<v Speaker 3>Yeah, my concern is if they're in mobile with CPU

0:49:08.960 --> 0:49:13.040
<v Speaker 3>and GPU. Now it's not just they're aligning to Nvidya's GPUs.

0:49:13.760 --> 0:49:17.640
<v Speaker 3>There's again a there's no evidence they're planning to do this,

0:49:18.440 --> 0:49:21.400
<v Speaker 3>but I think I've seen enough historical context to be

0:49:21.440 --> 0:49:24.960
<v Speaker 3>concerned about a possibility where they say, Hey, we'd really

0:49:25.040 --> 0:49:27.200
<v Speaker 3>love it if you would put more of the Intel

0:49:27.360 --> 0:49:30.919
<v Speaker 3>RTX CPUs in your notebooks so that you can get

0:49:31.040 --> 0:49:32.360
<v Speaker 3>enough fifty ninety GPUs.

0:49:32.640 --> 0:49:35.200
<v Speaker 2>Oh so they will, They'll use one, So okay, now

0:49:35.239 --> 0:49:37.400
<v Speaker 2>I understand. So it's the leverage with other cards that

0:49:37.400 --> 0:49:40.719
<v Speaker 2>they'll use the force of this. Yes, potentially potentially. I

0:49:40.760 --> 0:49:44.239
<v Speaker 2>know that this is and this they've done this for years, like.

0:49:44.360 --> 0:49:46.719
<v Speaker 1>Yeah, yeah, allocation is a is a big lever.

0:49:47.040 --> 0:49:49.320
<v Speaker 2>Do you think they do similar things with the AI GPUs.

0:49:50.239 --> 0:49:51.879
<v Speaker 1>Uh, I don't know.

0:49:52.040 --> 0:49:56.320
<v Speaker 3>I don't really talk to because that would be probably

0:49:56.360 --> 0:50:00.719
<v Speaker 3>more like Dell HP like those big enterprise deployers. I

0:50:00.719 --> 0:50:03.880
<v Speaker 3>don't really talk to people there. I mean to me,

0:50:04.000 --> 0:50:05.960
<v Speaker 3>it just seems like this is kind of a company

0:50:05.960 --> 0:50:07.920
<v Speaker 3>culture thing, and this is all this is all me

0:50:08.000 --> 0:50:11.480
<v Speaker 3>speaking from what we've reported on. You know, we have

0:50:11.560 --> 0:50:13.759
<v Speaker 3>some facts for some of the stuff where we've we've

0:50:13.800 --> 0:50:17.800
<v Speaker 3>covered it, like with the EVJ situation, but yeah, enterprise,

0:50:17.840 --> 0:50:20.160
<v Speaker 3>I'm not sure how exactly that side works.

0:50:21.280 --> 0:50:25.040
<v Speaker 2>So when it comes to AIGPUS, is there is it

0:50:25.120 --> 0:50:28.160
<v Speaker 2>a limitation of your testing as the way you don't

0:50:28.400 --> 0:50:30.319
<v Speaker 2>look into them because it felt like it's the one

0:50:30.360 --> 0:50:32.319
<v Speaker 2>thing I'm like surprised that you haven't dug into more

0:50:32.320 --> 0:50:34.560
<v Speaker 2>with like a one hundreds h one hundreds, Like.

0:50:34.680 --> 0:50:37.239
<v Speaker 3>Yeah, So there's sort of there's like two sides to it.

0:50:37.280 --> 0:50:40.920
<v Speaker 3>There's testing and then there's just reporting on whatever the

0:50:40.960 --> 0:50:45.239
<v Speaker 3>news is. And so the reporting part we did that

0:50:45.640 --> 0:50:51.360
<v Speaker 3>with the black market video. The testing side, I guess

0:50:52.360 --> 0:50:54.080
<v Speaker 3>there's there's like a couple of things that are nested

0:50:54.120 --> 0:50:56.120
<v Speaker 3>with in testing. So we've done a little bit of

0:50:56.200 --> 0:50:59.880
<v Speaker 3>quote unquote AI testing and that was on the RTX

0:51:00.080 --> 0:51:04.160
<v Speaker 3>or six thousand Blackwell GPU. This is something that is

0:51:04.200 --> 0:51:06.520
<v Speaker 3>still new. It's not one hundred percent clear to me

0:51:06.600 --> 0:51:10.799
<v Speaker 3>what is a reproducible reliable test, right It's part of

0:51:10.800 --> 0:51:14.760
<v Speaker 3>the problem is if you're testing LLLMS or generative AI

0:51:14.960 --> 0:51:19.680
<v Speaker 3>or whatever, something that makes images by nature of the application,

0:51:20.160 --> 0:51:23.919
<v Speaker 3>it's almost semi it's different every time.

0:51:24.040 --> 0:51:27.280
<v Speaker 2>We would also need a massive cluster to really emulate

0:51:27.320 --> 0:51:29.080
<v Speaker 2>what it is because one A one hundred or eight

0:51:29.080 --> 0:51:30.440
<v Speaker 2>one hundred isn't really gonna happen.

0:51:30.520 --> 0:51:33.480
<v Speaker 3>Yeah, and that's kind of like you can run those tests.

0:51:34.520 --> 0:51:39.240
<v Speaker 3>But and this would be a valid request from the audience.

0:51:39.280 --> 0:51:41.919
<v Speaker 3>I think an audience that really cares about it would

0:51:41.960 --> 0:51:43.840
<v Speaker 3>be like okay, cool, So like what about if you

0:51:43.920 --> 0:51:46.560
<v Speaker 3>have you know, ten of them or whatever.

0:51:46.280 --> 0:51:48.200
<v Speaker 2>And even then, how do you even practically?

0:51:48.560 --> 0:51:48.759
<v Speaker 4>Yeah?

0:51:48.800 --> 0:51:51.239
<v Speaker 3>And I just I think we can do it, and

0:51:51.239 --> 0:51:55.520
<v Speaker 3>I do think we'll probably integrate some kind of long

0:51:55.600 --> 0:52:00.840
<v Speaker 3>term testing for single GPU boards or dual GP single boards.

0:52:02.760 --> 0:52:05.959
<v Speaker 3>But it's right now, it's so new that to test

0:52:06.000 --> 0:52:13.160
<v Speaker 3>it properly requires a lot of research and a lot

0:52:13.200 --> 0:52:14.480
<v Speaker 3>of sort of trial and error.

0:52:14.600 --> 0:52:17.799
<v Speaker 2>Well, so how would you even because with something like

0:52:17.920 --> 0:52:20.440
<v Speaker 2>GB two hundreds or GB three hundred, they've got their

0:52:20.440 --> 0:52:23.200
<v Speaker 2>own distinct cooling. You're not going to get a giant

0:52:23.280 --> 0:52:24.759
<v Speaker 2>racking wherever you want.

0:52:24.960 --> 0:52:27.160
<v Speaker 1>Yeah, there's there's definitely a limit.

0:52:27.239 --> 0:52:29.480
<v Speaker 2>And what are you testing for? It's just I've I

0:52:29.560 --> 0:52:31.640
<v Speaker 2>have spoke spoke to a few listeners and like, oh

0:52:31.680 --> 0:52:33.520
<v Speaker 2>what about AIJ why's you know, and it's kind of

0:52:33.800 --> 0:52:35.920
<v Speaker 2>on some level, what would you even be testing?

0:52:36.160 --> 0:52:38.360
<v Speaker 3>Yeah, I think that's a big question for us, And

0:52:38.560 --> 0:52:41.759
<v Speaker 3>I think that's where like the most immediate thing that

0:52:41.800 --> 0:52:43.839
<v Speaker 3>would maybe make sense for us would be some kind

0:52:43.880 --> 0:52:47.600
<v Speaker 3>of consumer level I really hate to call things AI,

0:52:47.760 --> 0:52:51.960
<v Speaker 3>but like AI application. So maybe that's someone wants to

0:52:52.040 --> 0:52:56.040
<v Speaker 3>just buy a fifty ninety or whatever, use it for gaming,

0:52:56.160 --> 0:52:59.360
<v Speaker 3>and then at night they're training something on it, or

0:52:59.400 --> 0:53:03.480
<v Speaker 3>they're running some kind of system. That's the I think

0:53:03.520 --> 0:53:07.040
<v Speaker 3>that's the most sensible thing we could test anything where

0:53:07.040 --> 0:53:11.560
<v Speaker 3>you're getting into like actual data center workloads. I it

0:53:11.640 --> 0:53:13.719
<v Speaker 3>seems like the only real source for that stuff is

0:53:13.840 --> 0:53:15.560
<v Speaker 3>basically first party at this point.

0:53:15.320 --> 0:53:16.960
<v Speaker 2>And semi analysis to an extent.

0:53:17.239 --> 0:53:19.920
<v Speaker 1>Yeah, you spoke with them at all. They've reached out,

0:53:20.160 --> 0:53:22.320
<v Speaker 1>not some analysis, but I know the work.

0:53:22.520 --> 0:53:25.960
<v Speaker 2>Yeah. I mean it's a good news Letterum just cure surprise.

0:53:26.040 --> 0:53:28.879
<v Speaker 2>They haven't the depth they go into. But let's talk

0:53:28.920 --> 0:53:31.799
<v Speaker 2>about AI. Actually, how do you feel about AI? Like

0:53:32.040 --> 0:53:34.600
<v Speaker 2>you you don't do a ton about it? Yeah, which

0:53:34.640 --> 0:53:36.400
<v Speaker 2>is fine, it's just how do you feel about it?

0:53:36.440 --> 0:53:38.520
<v Speaker 2>And what? Why haven't you done more?

0:53:39.160 --> 0:53:39.279
<v Speaker 5>That?

0:53:39.560 --> 0:53:40.480
<v Speaker 2>Not as a negative.

0:53:40.680 --> 0:53:45.640
<v Speaker 3>Yeah, most of the coverage we've done has been news based,

0:53:45.760 --> 0:53:47.880
<v Speaker 3>so it might be reports, you know, it might be

0:53:47.920 --> 0:53:50.919
<v Speaker 3>like an investigation or whatever, but but not a lot

0:53:50.960 --> 0:53:54.720
<v Speaker 3>of I don't know, like testing, like we're talking about

0:53:54.880 --> 0:54:00.359
<v Speaker 3>the biggest problems I have with it right now are

0:54:01.760 --> 0:54:03.439
<v Speaker 3>First of all, I think if we go like really

0:54:03.480 --> 0:54:06.799
<v Speaker 3>big picture, I don't know to qualify everything. I think

0:54:06.840 --> 0:54:11.400
<v Speaker 3>there are use cases for things like LMS. The best

0:54:11.480 --> 0:54:15.640
<v Speaker 3>use case I have that I've actually used is translation

0:54:16.360 --> 0:54:19.880
<v Speaker 3>where I speak other languages, and I use Google Translate

0:54:19.920 --> 0:54:22.880
<v Speaker 3>for most of that. Because Google Translate is a dumb translator.

0:54:22.960 --> 0:54:26.480
<v Speaker 3>It translates the words you type into it. Sometimes that

0:54:26.520 --> 0:54:30.799
<v Speaker 3>doesn't work for a colloquial phrase, right right, So if

0:54:30.800 --> 0:54:33.319
<v Speaker 3>you take any idiom, it's not really going to do

0:54:33.360 --> 0:54:38.080
<v Speaker 3>that well through Google Translate. Something like chat GPT makes

0:54:38.120 --> 0:54:40.840
<v Speaker 3>it a little easier sometimes to search for like really

0:54:40.880 --> 0:54:46.640
<v Speaker 3>specific colloquial or idiomatic ways to express something. So I

0:54:46.640 --> 0:54:50.759
<v Speaker 3>would say that's like a real use case. You can

0:54:50.800 --> 0:54:54.680
<v Speaker 3>also be deep down there, Yeah, but it is like

0:54:54.760 --> 0:54:57.200
<v Speaker 3>the specific thing that they're kind of built around, so

0:54:57.520 --> 0:54:58.279
<v Speaker 3>they do it well.

0:55:00.160 --> 0:55:01.120
<v Speaker 1>I think the.

0:55:02.560 --> 0:55:04.600
<v Speaker 3>With that qualifier out of the way, the big picture

0:55:04.640 --> 0:55:11.239
<v Speaker 3>concerns I have with AI are weaponization of things like

0:55:11.480 --> 0:55:16.680
<v Speaker 3>LMS to propagandas and so this could be for companies

0:55:16.680 --> 0:55:19.640
<v Speaker 3>to market products, it could be for governments, it could

0:55:19.680 --> 0:55:21.240
<v Speaker 3>be for unknown entities whatever.

0:55:21.560 --> 0:55:23.759
<v Speaker 1>But having seen the bot comments on.

0:55:23.800 --> 0:55:26.799
<v Speaker 3>Videos you know every day, is that the problem? It

0:55:26.840 --> 0:55:29.040
<v Speaker 3>is a very consistent problem, and they're getting better.

0:55:29.200 --> 0:55:30.240
<v Speaker 2>So what are they doing?

0:55:30.520 --> 0:55:33.600
<v Speaker 3>So originally it started as the really obvious ones. There

0:55:33.600 --> 0:55:36.319
<v Speaker 3>were kind of two kinds. There's the bots that do

0:55:36.400 --> 0:55:39.320
<v Speaker 3>financial scam scams where they basically.

0:55:40.640 --> 0:55:45.160
<v Speaker 1>Post something about like some cryptocurrency, right, some scam coin.

0:55:46.560 --> 0:55:49.800
<v Speaker 3>The other one would be the bots that have a

0:55:50.160 --> 0:55:54.319
<v Speaker 3>photo of someone's ass, you know, and then three emojis

0:55:54.400 --> 0:55:58.520
<v Speaker 3>and some text about whatever. And that's the more like

0:55:58.600 --> 0:56:01.239
<v Speaker 3>traditional trying to scam. Some went into interacting with a

0:56:01.280 --> 0:56:04.800
<v Speaker 3>fake user that presents themselves as an attractive person.

0:56:05.680 --> 0:56:07.200
<v Speaker 1>So those are the two common types of bots.

0:56:08.040 --> 0:56:10.359
<v Speaker 3>Historically, those have been really easy for a savvy user

0:56:10.400 --> 0:56:13.520
<v Speaker 3>to identify because yeah, it's like it's always the same language.

0:56:13.600 --> 0:56:16.680
<v Speaker 3>It's like the old old you know, Nigerian prints email

0:56:16.960 --> 0:56:19.000
<v Speaker 3>scam right right, you can read it and you're like,

0:56:19.000 --> 0:56:22.040
<v Speaker 3>I know this is a scam. But where it's going

0:56:22.120 --> 0:56:24.479
<v Speaker 3>now kind of concerns me because there have been times

0:56:24.480 --> 0:56:27.000
<v Speaker 3>where I'm not sure if it's a bot or a

0:56:27.040 --> 0:56:29.520
<v Speaker 3>real person, right, And there was one recently I just

0:56:29.640 --> 0:56:33.680
<v Speaker 3>banned from the channel that originally I thought it was

0:56:33.680 --> 0:56:37.319
<v Speaker 3>a user because I forget what the message was. But

0:56:37.360 --> 0:56:40.480
<v Speaker 3>it was like, I wonder what Steve and Wendell think

0:56:40.520 --> 0:56:44.520
<v Speaker 3>about blah blah blah, And it was clearly polling stuff

0:56:44.520 --> 0:56:47.040
<v Speaker 3>from the title and or the transcript of the video

0:56:47.719 --> 0:56:48.800
<v Speaker 3>and then create an account.

0:56:49.080 --> 0:56:51.080
<v Speaker 1>And I left it alone for a minute to see

0:56:51.080 --> 0:56:51.680
<v Speaker 1>where it would go.

0:56:52.320 --> 0:56:55.040
<v Speaker 3>And there's like replies under the thread where it's a

0:56:55.040 --> 0:56:58.200
<v Speaker 3>bot replying to itself through different accounts I guess, uh,

0:56:58.600 --> 0:57:01.080
<v Speaker 3>and eventually just tries to you off site to go

0:57:01.520 --> 0:57:04.360
<v Speaker 3>you know, get scammed. So I banned all those accounts.

0:57:04.800 --> 0:57:08.879
<v Speaker 3>But the thing that was concerning was was that it's

0:57:08.960 --> 0:57:13.640
<v Speaker 3>pulling context from the video transcript and forming a sentence

0:57:13.680 --> 0:57:19.000
<v Speaker 3>that makes sense, right, and then creating the appearance of

0:57:19.080 --> 0:57:22.880
<v Speaker 3>a real dialogue between the appearance of real users about

0:57:22.880 --> 0:57:23.720
<v Speaker 3>this subject that.

0:57:23.680 --> 0:57:26.120
<v Speaker 1>Made sense to then scam someone.

0:57:26.960 --> 0:57:29.720
<v Speaker 2>I've seen these people in blue sky for sure. Yeah, sorry,

0:57:29.840 --> 0:57:31.840
<v Speaker 2>seeing these boots in blue sky where it's just someone

0:57:31.840 --> 0:57:33.800
<v Speaker 2>appearing to have a guy. It's like, wow, I read

0:57:33.840 --> 0:57:36.080
<v Speaker 2>that from the thing. Well do you think about this?

0:57:36.320 --> 0:57:36.520
<v Speaker 1>Right?

0:57:36.880 --> 0:57:38.880
<v Speaker 2>I've never seen them get to sending me to a website,

0:57:38.920 --> 0:57:41.360
<v Speaker 2>but I imagine that's that's a few down the change.

0:57:41.400 --> 0:57:42.520
<v Speaker 1>The way it normally happens.

0:57:42.520 --> 0:57:45.240
<v Speaker 3>If you go to like CNBC or any finance channel,

0:57:45.280 --> 0:57:47.560
<v Speaker 3>and you'll see these on any new video they post.

0:57:47.960 --> 0:57:50.520
<v Speaker 3>They all talk so like CNBC is my favorite one

0:57:50.560 --> 0:57:53.640
<v Speaker 3>to look at for this because okay, you'll see and

0:57:53.680 --> 0:57:55.520
<v Speaker 3>it's not their fault, they're just the target of it.

0:57:55.760 --> 0:57:57.920
<v Speaker 3>But you'll see a bot comment that'll say something like

0:57:59.240 --> 0:58:01.880
<v Speaker 3>I have hundreds of thousands of dollars and I don't

0:58:01.880 --> 0:58:05.680
<v Speaker 3>know how to invest it right, right, And it's always

0:58:05.680 --> 0:58:06.680
<v Speaker 3>some ridiculous number.

0:58:07.080 --> 0:58:08.400
<v Speaker 1>Yeah, and then there's a reply to it.

0:58:08.480 --> 0:58:12.480
<v Speaker 3>It's like I had excellent luck with John Smith, and

0:58:12.560 --> 0:58:15.240
<v Speaker 3>John Smith is the comments like, yeah, they're comments.

0:58:15.440 --> 0:58:18.120
<v Speaker 2>I've seen these in Korra. Okay, it's like, how do

0:58:18.160 --> 0:58:20.440
<v Speaker 2>I invest one hundred and fifty thousand dollars? It's like, well,

0:58:20.520 --> 0:58:23.120
<v Speaker 2>I did it on right oscoin or whatever.

0:58:23.480 --> 0:58:24.160
<v Speaker 1>Yeah.

0:58:24.200 --> 0:58:26.360
<v Speaker 3>But these they'll talk about like the name of a

0:58:26.440 --> 0:58:32.360
<v Speaker 3>person and have this fake conversation about some financial advisor

0:58:32.360 --> 0:58:35.439
<v Speaker 3>who doesn't exist, and then you google that name, which

0:58:35.480 --> 0:58:38.080
<v Speaker 3>is fairly unique, right, so that's the only thing that

0:58:38.080 --> 0:58:40.520
<v Speaker 3>comes up. And then it's a website that's a scam,

0:58:41.400 --> 0:58:43.000
<v Speaker 3>and they you know, these.

0:58:42.840 --> 0:58:45.520
<v Speaker 2>Point new ones compared to the original one.

0:58:45.640 --> 0:58:47.840
<v Speaker 1>It's it's less obvious than.

0:58:49.480 --> 0:58:54.320
<v Speaker 3>By questionable cryptocurrency or nft on website.

0:58:54.640 --> 0:58:57.960
<v Speaker 2>Yeah. I don't know how you even deal with this.

0:58:58.240 --> 0:59:00.920
<v Speaker 2>I don't know what the solution is other than just

0:59:01.000 --> 0:59:01.880
<v Speaker 2>chutting them all down.

0:59:02.000 --> 0:59:04.680
<v Speaker 1>Yeah, the channel owners have to ban them, but there's

0:59:04.720 --> 0:59:05.120
<v Speaker 1>too many.

0:59:05.200 --> 0:59:07.439
<v Speaker 2>You get a lot reddit to them, seeing I don't

0:59:07.480 --> 0:59:10.080
<v Speaker 2>know if you're active on your subreddit much. I haven't checked.

0:59:10.200 --> 0:59:10.720
<v Speaker 1>Not too much.

0:59:10.880 --> 0:59:13.760
<v Speaker 2>Yeah, I'm in mind too much. But I do catch

0:59:13.800 --> 0:59:19.560
<v Speaker 2>someone occasionally who is just an obvious bar sick host, disgusting. Yeah,

0:59:19.600 --> 0:59:22.360
<v Speaker 2>but I just I ignorantly just assumed that they were

0:59:22.400 --> 0:59:24.959
<v Speaker 2>being annoying and they were there to sow discord rather

0:59:25.000 --> 0:59:26.600
<v Speaker 2>than send me to something to buy.

0:59:26.840 --> 0:59:30.440
<v Speaker 1>Right. I think that's the thing too. I forget who

0:59:30.440 --> 0:59:31.120
<v Speaker 1>the report was from.

0:59:31.160 --> 0:59:34.040
<v Speaker 3>There was a recent report about something close actually, I

0:59:34.040 --> 0:59:37.480
<v Speaker 3>think I saw it re reported and fact checked by

0:59:37.800 --> 0:59:41.760
<v Speaker 3>Kurtzkazak to the channel where it was close to like

0:59:41.800 --> 0:59:43.560
<v Speaker 3>fifty percent of Internet traffic is bought.

0:59:44.120 --> 0:59:47.560
<v Speaker 2>Yes, yeah, and that's gonna fuck the ad industry.

0:59:47.760 --> 0:59:50.520
<v Speaker 3>It's gonna be bad for everything because like, fuck the

0:59:50.560 --> 0:59:53.200
<v Speaker 3>ad industry. It's gonna be bad for humanity.

0:59:53.520 --> 0:59:53.760
<v Speaker 1>Well.

0:59:53.880 --> 0:59:56.000
<v Speaker 2>Oh, to be clear, I don't care about the idea.

0:59:56.200 --> 0:59:58.360
<v Speaker 2>I'm saying that that's how everything's paid for online.

0:59:58.480 --> 1:00:01.480
<v Speaker 1>Yeah, it'll screw that all screw it's this is like

1:00:02.120 --> 1:00:06.200
<v Speaker 1>Library of Alexandria is on fire. Yeah. Problem like this

1:00:06.280 --> 1:00:07.720
<v Speaker 1>is this is like loss.

1:00:07.600 --> 1:00:12.320
<v Speaker 3>Of of knowledge issues. And I think it's because, uh,

1:00:12.760 --> 1:00:15.800
<v Speaker 3>you know, there's there's been a consolidation of sites into

1:00:15.880 --> 1:00:21.360
<v Speaker 3>media forms of media or media for presentation like videos,

1:00:21.400 --> 1:00:24.080
<v Speaker 3>discord things where it's not well preserved.

1:00:24.720 --> 1:00:26.880
<v Speaker 1>And as those.

1:00:26.680 --> 1:00:29.560
<v Speaker 3>Things collapse, because like you said, the ad industry collapses

1:00:29.640 --> 1:00:32.360
<v Speaker 3>or whatever, there's gonna be a loss of information and knowledge.

1:00:32.880 --> 1:00:38.040
<v Speaker 3>The death of the internet. Uh, you know, it's gonna

1:00:38.080 --> 1:00:42.640
<v Speaker 3>happen from the the fact that you can no longer

1:00:42.720 --> 1:00:45.560
<v Speaker 3>tell if you're the only real human in the threat

1:00:45.640 --> 1:00:48.720
<v Speaker 3>or not for the conversation, right, and so you're gonna

1:00:48.720 --> 1:00:51.680
<v Speaker 3>stop interacting at all because you don't know if they're.

1:00:51.560 --> 1:00:52.120
<v Speaker 1>Bots or not.

1:00:52.360 --> 1:00:53.560
<v Speaker 2>You think that this is gonna happen.

1:00:53.880 --> 1:00:55.200
<v Speaker 1>I think it's happening.

1:00:55.560 --> 1:01:00.000
<v Speaker 3>What I don't know is are the companies that can

1:01:00.000 --> 1:01:03.760
<v Speaker 3>control the large platforms incentivized to stop it.

1:01:04.760 --> 1:01:07.320
<v Speaker 2>I wonder because there is a level of, like any engagement,

1:01:07.320 --> 1:01:09.520
<v Speaker 2>it's good engagement, but if people don't engage what they're

1:01:09.520 --> 1:01:09.760
<v Speaker 2>going to.

1:01:09.800 --> 1:01:12.720
<v Speaker 3>Do, there might be a tipping point. Maybe right now

1:01:13.360 --> 1:01:15.560
<v Speaker 3>it's something they don't really touch. Like, you know, it

1:01:15.600 --> 1:01:19.400
<v Speaker 3>took YouTube and awfully long time to start effectively addressing

1:01:19.400 --> 1:01:21.720
<v Speaker 3>the bot problem, right and they still haven't really done it,

1:01:22.480 --> 1:01:22.959
<v Speaker 3>and so.

1:01:23.400 --> 1:01:25.320
<v Speaker 2>And that was just bot commenters or so views.

1:01:25.640 --> 1:01:26.840
<v Speaker 1>Yeah, well there's that too.

1:01:27.000 --> 1:01:29.400
<v Speaker 3>Yeah, there's I don't know too much about the view side,

1:01:29.400 --> 1:01:34.600
<v Speaker 3>but the bot commentser's side. They it's hard to know.

1:01:35.480 --> 1:01:38.920
<v Speaker 3>Are they dragging their feet on this as a counterintelligence operation?

1:01:39.080 --> 1:01:43.080
<v Speaker 3>If the bots are intentionally really stupid, then they could

1:01:43.160 --> 1:01:47.160
<v Speaker 3>be useful for trying to determine what are YouTube's countermeasures

1:01:47.440 --> 1:01:48.440
<v Speaker 3>to get rid of those.

1:01:48.280 --> 1:01:50.320
<v Speaker 2>Bots so that they can still convent them.

1:01:50.480 --> 1:01:53.200
<v Speaker 3>Right, So you maybe if you're playing YouTube side of it,

1:01:54.000 --> 1:01:57.120
<v Speaker 3>you know, the thought is we don't want to just

1:01:57.160 --> 1:01:59.080
<v Speaker 3>ban these because they're going to figure out our mechanisms

1:01:59.120 --> 1:02:00.400
<v Speaker 3>we use for more important one.

1:02:00.360 --> 1:02:02.520
<v Speaker 2>It's exactly you know what, I actually buy that third

1:02:02.520 --> 1:02:04.400
<v Speaker 2>because that's exactly what they did with s E. With

1:02:04.560 --> 1:02:06.440
<v Speaker 2>sh They're just like, well, we couldn't possibly tell you

1:02:06.440 --> 1:02:08.320
<v Speaker 2>how this works because someone would just do it.

1:02:08.560 --> 1:02:10.360
<v Speaker 1>Yeah yeah with Google or Google.

1:02:10.440 --> 1:02:14.360
<v Speaker 2>Yeah, they own YouTube, so it's like Jesus fucking cut.

1:02:14.200 --> 1:02:15.400
<v Speaker 1>And the other thing too. You know.

1:02:15.440 --> 1:02:17.320
<v Speaker 3>There's that, But there's also if you want to take

1:02:17.320 --> 1:02:19.680
<v Speaker 3>the more cynical side, the less YouTube side, it could

1:02:19.760 --> 1:02:22.600
<v Speaker 3>be that they want to report high engagement numbers to shareholders.

1:02:22.720 --> 1:02:23.880
<v Speaker 1>Yes, and bots do that.

1:02:23.960 --> 1:02:24.080
<v Speaker 4>Well.

1:02:24.080 --> 1:02:26.360
<v Speaker 2>I mean they did that with by combining Gemini with

1:02:26.400 --> 1:02:28.920
<v Speaker 2>Google Assistance and they had three hundred million I think

1:02:29.080 --> 1:02:31.800
<v Speaker 2>weekly active views or something, right, Yeah.

1:02:31.880 --> 1:02:34.720
<v Speaker 3>So but then the result is there may be a

1:02:34.720 --> 1:02:40.760
<v Speaker 3>tipping point maybe at some point human engagement that's like

1:02:40.800 --> 1:02:43.320
<v Speaker 3>somehow verified, which is scary for a different reason. But

1:02:43.760 --> 1:02:48.760
<v Speaker 3>human engagement becomes almost artisanal. Like the reason you buy

1:02:48.840 --> 1:02:51.640
<v Speaker 3>something from Etsy instead of Amazon. You know, some guy

1:02:51.720 --> 1:02:54.720
<v Speaker 3>made it in his garage. Yeah, and so.

1:02:55.080 --> 1:03:00.560
<v Speaker 2>Etsy full of bots. Now that's ultimate. Do you subscribe

1:03:00.560 --> 1:03:02.440
<v Speaker 2>to the whole dead Internet theory? Do you think that?

1:03:03.080 --> 1:03:07.080
<v Speaker 3>I think parts of it are starting to look.

1:03:09.000 --> 1:03:11.400
<v Speaker 1>Practical, Like Facebook, I feel.

1:03:11.480 --> 1:03:14.120
<v Speaker 2>That's my one where it's just like this is like

1:03:14.240 --> 1:03:16.400
<v Speaker 2>old people screaming at their TV at this point.

1:03:16.560 --> 1:03:20.680
<v Speaker 3>Yeah, and it's filled with bots that either trick them

1:03:20.880 --> 1:03:23.560
<v Speaker 3>or that and raise them into a response.

1:03:38.720 --> 1:03:40.560
<v Speaker 2>One of my favorite things to do is if you

1:03:40.600 --> 1:03:43.320
<v Speaker 2>go on Facebook and you type in Facebook support into

1:03:43.360 --> 1:03:46.040
<v Speaker 2>the chat bot ah, and you find the groups that

1:03:46.160 --> 1:03:49.200
<v Speaker 2>are people thinking they're posting on Facebook grip and I

1:03:49.280 --> 1:03:51.320
<v Speaker 2>know there's one of them that has like ten thousand

1:03:51.360 --> 1:03:55.640
<v Speaker 2>people on it, and it's people like boomeras. I hate

1:03:55.680 --> 1:03:58.120
<v Speaker 2>to sound out, but it's like people in the seventies

1:03:58.120 --> 1:04:00.440
<v Speaker 2>being like, I don't know how to compute work, and

1:04:00.560 --> 1:04:02.720
<v Speaker 2>three guys from Indonesia responded like, I would love to

1:04:02.720 --> 1:04:06.840
<v Speaker 2>help you. His number from Indonesia, which is Facebook support is.

1:04:06.920 --> 1:04:10.840
<v Speaker 3>I mean, it's kind of it is the the basically

1:04:10.880 --> 1:04:13.760
<v Speaker 3>there's investment comments like on CNBC I was talking about

1:04:13.760 --> 1:04:17.720
<v Speaker 3>where it looks like a real thing, you know, in

1:04:17.760 --> 1:04:21.080
<v Speaker 3>this case, it maybe looks like actual Facebook support, right,

1:04:21.440 --> 1:04:25.919
<v Speaker 3>And the end result is maybe maybe it's someone trying

1:04:25.920 --> 1:04:28.040
<v Speaker 3>to help, Maybe they're enthusiasts, you really know face.

1:04:27.880 --> 1:04:31.600
<v Speaker 2>Oh it's all Indonesian scammers. Okay, I've looked through. I

1:04:31.640 --> 1:04:34.440
<v Speaker 2>may have spent a few hours of what like just

1:04:34.600 --> 1:04:36.840
<v Speaker 2>I could be doing literally anything else just looking at them,

1:04:36.920 --> 1:04:40.640
<v Speaker 2>and it's entirely guys in the Global South just defrauding people.

1:04:41.480 --> 1:04:43.920
<v Speaker 3>Yes, and there's whole channels now that are built around

1:04:44.160 --> 1:04:47.680
<v Speaker 3>scam busting, right, Like I forget the names of some

1:04:47.760 --> 1:04:51.760
<v Speaker 3>of them, but there's like YouTube channels where they'll they'll

1:04:51.800 --> 1:04:56.000
<v Speaker 3>walk through kind of the bot scam link. I think

1:04:56.040 --> 1:05:00.960
<v Speaker 3>the AI stuff, the lms, you know, the core question

1:05:01.000 --> 1:05:03.040
<v Speaker 3>of like what do I think of AI? All of

1:05:03.080 --> 1:05:06.760
<v Speaker 3>those can be tools for good things. I think the

1:05:06.840 --> 1:05:11.840
<v Speaker 3>bad things right now are very profitable. It's the dumbest

1:05:11.880 --> 1:05:13.520
<v Speaker 3>bad thing that's profitable as a scam.

1:05:13.920 --> 1:05:16.040
<v Speaker 2>But even then it's not profitable for the AI companies.

1:05:16.040 --> 1:05:18.920
<v Speaker 2>It's profitable for the scammers. It's like the only people

1:05:18.920 --> 1:05:21.520
<v Speaker 2>making money all Jensen Hwang and scammers.

1:05:21.760 --> 1:05:21.960
<v Speaker 1>Right.

1:05:22.080 --> 1:05:26.360
<v Speaker 3>Yeah, And maybe there's I don't know, there's probably some

1:05:27.680 --> 1:05:31.040
<v Speaker 3>like Fortune five hundred company that thinks they're making money

1:05:31.080 --> 1:05:31.360
<v Speaker 3>on it.

1:05:31.400 --> 1:05:32.840
<v Speaker 1>I don't know that I've found.

1:05:32.880 --> 1:05:35.200
<v Speaker 2>But no, OK, maybe there's one. No, this is like

1:05:35.280 --> 1:05:38.680
<v Speaker 2>my one hyper focus of like anyone who mentions the

1:05:38.760 --> 1:05:39.920
<v Speaker 2>revenue with AI, I know.

1:05:40.200 --> 1:05:42.880
<v Speaker 3>Well there was one, wasn't there some report that said,

1:05:43.360 --> 1:05:46.160
<v Speaker 3>what was it like over ninety.

1:05:45.920 --> 1:05:50.120
<v Speaker 2>No ROI amazing report. Amazing report because you know it

1:05:50.160 --> 1:05:53.040
<v Speaker 2>was good because immediately people said hit piece. The moment

1:05:53.080 --> 1:05:55.000
<v Speaker 2>it says hit piece, you know that it's the true

1:05:55.360 --> 1:05:57.840
<v Speaker 2>just people immediately think it's a hit piece.

1:05:57.960 --> 1:05:59.480
<v Speaker 1>Do you remember who the report was by.

1:05:59.680 --> 1:06:02.439
<v Speaker 2>It was by the Nanda lab mit.

1:06:02.880 --> 1:06:03.240
<v Speaker 1>Oh wow.

1:06:03.480 --> 1:06:06.080
<v Speaker 2>And people got really assy about it because they said, oh,

1:06:06.120 --> 1:06:08.120
<v Speaker 2>it's just a bunch of interviews, that's how they did it.

1:06:08.160 --> 1:06:09.600
<v Speaker 2>How the fuck do you think surveys work?

1:06:09.720 --> 1:06:10.040
<v Speaker 1>Right?

1:06:10.280 --> 1:06:12.480
<v Speaker 2>And so they spoke to no, they spoke to a

1:06:12.520 --> 1:06:16.600
<v Speaker 2>bunch of Fortune one hundred I think CEOs and people

1:06:16.800 --> 1:06:18.919
<v Speaker 2>really miss reddics. They said, oh, it's a learning gap

1:06:18.920 --> 1:06:22.480
<v Speaker 2>between people using this and not understanding AI. No, the

1:06:22.480 --> 1:06:25.000
<v Speaker 2>paper says it's a learning gap because the ais don't learn,

1:06:25.240 --> 1:06:28.080
<v Speaker 2>but no one reads. Okay, but it's it's so strange

1:06:28.080 --> 1:06:31.200
<v Speaker 2>as well, because it's everywhere. But it's also nothing. And

1:06:31.240 --> 1:06:34.560
<v Speaker 2>I mean it feels like there is AI within the hardware.

1:06:34.560 --> 1:06:38.320
<v Speaker 2>Well with like I forget, forget the term the upscaling ones, Yes,

1:06:38.440 --> 1:06:39.439
<v Speaker 2>do those generally work?

1:06:39.520 --> 1:06:42.560
<v Speaker 1>That's actually a really good point. Yeah, so, and.

1:06:42.480 --> 1:06:45.840
<v Speaker 2>That's different to large language books different transform based that's

1:06:45.880 --> 1:06:47.760
<v Speaker 2>that's really good DLSS and such.

1:06:47.960 --> 1:06:50.800
<v Speaker 3>DLSS is like a real thing that works and does

1:06:51.080 --> 1:06:54.680
<v Speaker 3>it's good. Broadly it's effective, I mean.

1:06:54.560 --> 1:06:56.280
<v Speaker 2>And that's when it fills in the frames.

1:06:56.040 --> 1:06:57.400
<v Speaker 1>Right DLS.

1:06:57.400 --> 1:06:59.880
<v Speaker 3>So there's kind of like sub technologies they have, but

1:07:01.040 --> 1:07:05.160
<v Speaker 3>broadly speaking, DLSS originally started as just it stands for

1:07:05.280 --> 1:07:08.400
<v Speaker 3>deep learned super sampling, and it started where they would

1:07:08.400 --> 1:07:12.800
<v Speaker 3>take ground truth images, meaning like basically we're saying this

1:07:12.880 --> 1:07:16.320
<v Speaker 3>is reality, and I think there were sixteen K resolution.

1:07:16.320 --> 1:07:19.880
<v Speaker 3>They're ridiculously high resolution. They would train on all these

1:07:19.920 --> 1:07:26.040
<v Speaker 3>images and then use that data game by game to

1:07:26.080 --> 1:07:31.200
<v Speaker 3>be able to upscale from a lower native render resolution

1:07:32.040 --> 1:07:35.680
<v Speaker 3>to a higher i'll call it projected resolution to the viewer,

1:07:35.800 --> 1:07:36.320
<v Speaker 3>to the user.

1:07:36.800 --> 1:07:40.600
<v Speaker 1>And that was the original implementation and it is pretty

1:07:40.600 --> 1:07:41.000
<v Speaker 1>good now.

1:07:41.080 --> 1:07:44.080
<v Speaker 3>Like it's actually if you need to run at ten

1:07:44.160 --> 1:07:46.920
<v Speaker 3>adp native so that your video card can handle the

1:07:46.920 --> 1:07:50.160
<v Speaker 3>game at a good frame rate but make it look

1:07:50.240 --> 1:07:53.040
<v Speaker 3>higher resolution, a lot of times it works and actually

1:07:53.080 --> 1:07:56.560
<v Speaker 3>two N video's credit, DLSS in some situations can be

1:07:56.560 --> 1:08:00.280
<v Speaker 3>better than native, which shouldn't be possible in theory, but

1:08:00.400 --> 1:08:04.200
<v Speaker 3>because of the way they've actually integrated the deep learning

1:08:04.240 --> 1:08:06.000
<v Speaker 3>on it now, which has been rebranded.

1:08:05.560 --> 1:08:06.320
<v Speaker 1>These days to AI.

1:08:06.600 --> 1:08:07.760
<v Speaker 2>Of course what it was called.

1:08:07.600 --> 1:08:10.680
<v Speaker 3>Deep learning because the way they've integrated it, it can

1:08:10.720 --> 1:08:14.120
<v Speaker 3>sometimes reconstruct details that should be there but are not,

1:08:15.680 --> 1:08:17.200
<v Speaker 3>and we've done some videos on that.

1:08:17.600 --> 1:08:19.599
<v Speaker 1>But yeah, that's a use case of deep learning.

1:08:19.680 --> 1:08:22.000
<v Speaker 2>Then that's completely different to the world of laws of language.

1:08:22.080 --> 1:08:23.040
<v Speaker 1>Yeah, it's not an LM.

1:08:23.120 --> 1:08:26.200
<v Speaker 3>Yeah, it's like it has a singular purpose, right, make

1:08:26.280 --> 1:08:28.600
<v Speaker 3>the thing look better, or generate frames to insert to

1:08:28.640 --> 1:08:31.160
<v Speaker 3>smooth it over, and that's overall not bad.

1:08:31.160 --> 1:08:33.080
<v Speaker 1>Also, there's places it's really useless.

1:08:33.320 --> 1:08:36.479
<v Speaker 3>Yeah, But I think also though, the difference is when

1:08:36.520 --> 1:08:40.840
<v Speaker 3>that technology is useless, it's not really harmful, whereas when

1:08:40.840 --> 1:08:44.280
<v Speaker 3>an LM is useless, it is harmful because it's it's

1:08:44.640 --> 1:08:46.160
<v Speaker 3>putting bad information.

1:08:45.760 --> 1:08:49.000
<v Speaker 2>Out or just even if it's not being used particularly

1:08:49.040 --> 1:08:52.120
<v Speaker 2>well and someone's just fucking around with it, it's incredibly environmentally damaging.

1:08:52.320 --> 1:08:53.479
<v Speaker 1>That is a great point as well.

1:08:53.600 --> 1:08:56.400
<v Speaker 2>Yes, they a fe your stuff being plagiarized for the models,

1:08:56.520 --> 1:08:56.800
<v Speaker 2>you know.

1:08:56.920 --> 1:09:00.360
<v Speaker 3>For models, Well, I know I did a there was

1:09:00.400 --> 1:09:02.920
<v Speaker 3>a great one where I did a Google search and

1:09:04.080 --> 1:09:07.160
<v Speaker 3>I searched for the release date of a product, and

1:09:07.520 --> 1:09:09.720
<v Speaker 3>you know, Gemini spat out in a.

1:09:09.720 --> 1:09:11.600
<v Speaker 1>Year and it was wrong by two years, and I

1:09:11.640 --> 1:09:14.080
<v Speaker 1>was like, what the fuck? And I clicked to see

1:09:14.120 --> 1:09:16.759
<v Speaker 1>what its sources were, and one of its top source

1:09:16.880 --> 1:09:19.200
<v Speaker 1>was us, and I was like, what the fuck? Did

1:09:19.240 --> 1:09:19.960
<v Speaker 1>we screw that up?

1:09:20.040 --> 1:09:21.559
<v Speaker 2>Yeah? Like what ended up happening?

1:09:21.680 --> 1:09:24.800
<v Speaker 3>So I went to our own article and it was

1:09:24.800 --> 1:09:28.639
<v Speaker 3>a revisit we had published two years after the original

1:09:28.720 --> 1:09:31.599
<v Speaker 3>product came out, and we made that clear in the article.

1:09:32.560 --> 1:09:35.559
<v Speaker 3>But it's just looking at the published date and mapping

1:09:35.600 --> 1:09:38.000
<v Speaker 3>it to the product name, and it decided this is

1:09:38.040 --> 1:09:40.040
<v Speaker 3>the release date two years later, you know.

1:09:40.160 --> 1:09:41.000
<v Speaker 1>And and so like.

1:09:42.920 --> 1:09:48.200
<v Speaker 3>It learned or took from our content, misrepresented it, misrepresented it,

1:09:48.479 --> 1:09:52.639
<v Speaker 3>and then credited the incorrect information to us.

1:09:53.120 --> 1:09:55.160
<v Speaker 1>So now it also makes it look like I got it.

1:09:55.080 --> 1:10:00.120
<v Speaker 2>Wrong, right, So everyone loses, including the customer. Yeah, it's

1:10:00.120 --> 1:10:02.160
<v Speaker 2>a shame though, but I mean I feel like in

1:10:02.200 --> 1:10:06.240
<v Speaker 2>the whole AI generitive world, your stuff is more valuable,

1:10:06.280 --> 1:10:09.680
<v Speaker 2>the very hands on, very specific work and the very

1:10:09.680 --> 1:10:10.880
<v Speaker 2>hardcore testing you though.

1:10:11.040 --> 1:10:13.400
<v Speaker 3>It's also we're fortunate that it's kind of at the

1:10:13.439 --> 1:10:18.320
<v Speaker 3>front end of like, if we're reviewing products, then.

1:10:19.479 --> 1:10:21.080
<v Speaker 1>Someone who's an enthusiast trying.

1:10:20.840 --> 1:10:24.200
<v Speaker 3>To decide on a purchase is still coming to us

1:10:24.240 --> 1:10:26.040
<v Speaker 3>before it's useful in training.

1:10:26.240 --> 1:10:30.160
<v Speaker 2>So I imagine the generative content is kind of antithetical

1:10:30.200 --> 1:10:31.960
<v Speaker 2>to the kind of testing you do as well, because

1:10:31.960 --> 1:10:34.240
<v Speaker 2>you can't really fake because.

1:10:34.200 --> 1:10:37.040
<v Speaker 3>Not really, you can't really like generate a review, you know,

1:10:37.040 --> 1:10:37.799
<v Speaker 3>it would be obvious.

1:10:37.880 --> 1:10:41.040
<v Speaker 2>And also you have these massive machines for testing stuff here, yeah,

1:10:41.040 --> 1:10:44.799
<v Speaker 2>which are insanely cool. And actually that's a good question.

1:10:44.880 --> 1:10:46.439
<v Speaker 2>How do you source this kind of stuff? Do you

1:10:46.439 --> 1:10:49.679
<v Speaker 2>buy from industrial because you have like pressure tested, Well, actually,

1:10:49.720 --> 1:10:51.520
<v Speaker 2>maybe you could speak to some of the machines.

1:10:51.280 --> 1:10:51.760
<v Speaker 1>Run through it.

1:10:51.840 --> 1:10:55.360
<v Speaker 3>Yeah, So yeah, we have a Hemiana Quick chamber, which

1:10:55.400 --> 1:10:59.040
<v Speaker 3>is a sound chamber and acoustic test chamber. We have

1:10:59.680 --> 1:11:03.920
<v Speaker 3>a laser scanner that does three D scans of like

1:11:04.600 --> 1:11:05.880
<v Speaker 3>of products.

1:11:06.000 --> 1:11:07.679
<v Speaker 1>And converted some into three D models.

1:11:07.960 --> 1:11:11.000
<v Speaker 3>We have pressure testers, we have fan testers, cooler testing,

1:11:11.720 --> 1:11:14.760
<v Speaker 3>and then more traditional power supply tester stuff like that,

1:11:15.680 --> 1:11:20.080
<v Speaker 3>and so yeah, generally, the way we go about it

1:11:20.120 --> 1:11:26.280
<v Speaker 3>is we identify a problem. Typically, this is kind of

1:11:26.280 --> 1:11:28.200
<v Speaker 3>the part of the business I work on the most personally,

1:11:28.360 --> 1:11:31.879
<v Speaker 3>is like basically test engineering or design. So we identify

1:11:31.880 --> 1:11:34.760
<v Speaker 3>a shortcoming, which is like this product is claiming this thing.

1:11:35.360 --> 1:11:38.280
<v Speaker 3>We are not able to validate or invalidate their claims

1:11:38.320 --> 1:11:40.559
<v Speaker 3>because we don't have the tool to do it. And

1:11:40.600 --> 1:11:43.360
<v Speaker 3>then either I just do some research online and find

1:11:43.360 --> 1:11:46.280
<v Speaker 3>the tool, or you know, sometimes the real challenge is

1:11:46.280 --> 1:11:49.040
<v Speaker 3>knowing the name of a thing and that it exists.

1:11:49.720 --> 1:11:52.599
<v Speaker 3>And so I went through this with current clamps, which

1:11:52.640 --> 1:11:54.240
<v Speaker 3>is just a clamp you put on a wire to

1:11:54.280 --> 1:11:57.400
<v Speaker 3>read the current going through it. A long time ago,

1:11:57.479 --> 1:11:58.920
<v Speaker 3>when I started this, I didn't know that was a

1:11:58.920 --> 1:12:02.759
<v Speaker 3>tool that existed. And it's like magic because you put

1:12:02.800 --> 1:12:06.320
<v Speaker 3>a wire through a client a plastic looking clamp, and

1:12:06.360 --> 1:12:09.559
<v Speaker 3>then through the magic of electromagnetics, it tells you what

1:12:09.600 --> 1:12:12.800
<v Speaker 3>the amperage is. And when I found that, you know

1:12:13.040 --> 1:12:17.120
<v Speaker 3>early and it's not a new it's been around forever.

1:12:17.520 --> 1:12:19.640
<v Speaker 3>But when it was new to me, I was like,

1:12:19.680 --> 1:12:21.840
<v Speaker 3>holy shit, this is If I only knew the name

1:12:21.880 --> 1:12:24.120
<v Speaker 3>of this thing sooner, I could have bought it.

1:12:24.160 --> 1:12:25.880
<v Speaker 2>And all of your testing is effectively new to you.

1:12:25.880 --> 1:12:27.799
<v Speaker 2>You've had to kind of build it and learn yourself

1:12:28.160 --> 1:12:29.840
<v Speaker 2>with help from right, with.

1:12:29.760 --> 1:12:31.520
<v Speaker 1>A lot of expert help outside.

1:12:31.960 --> 1:12:35.840
<v Speaker 3>And yeah, I would say sourcing it mostly comes from

1:12:36.320 --> 1:12:39.320
<v Speaker 3>either just doing research or we tore a lot of

1:12:40.000 --> 1:12:43.320
<v Speaker 3>factories and engineering facilities and make videos on it, and

1:12:43.920 --> 1:12:47.040
<v Speaker 3>normally when I'm there, I do my best to talk

1:12:47.080 --> 1:12:50.880
<v Speaker 3>to the actual people who use that equipment. And that's

1:12:51.000 --> 1:12:52.760
<v Speaker 3>that's kind of how we learned that it exists, you know,

1:12:52.800 --> 1:12:54.880
<v Speaker 3>Like I did a tour recently of a facility where

1:12:55.520 --> 1:12:57.320
<v Speaker 3>they showed us something that they had built for a

1:12:57.360 --> 1:13:00.000
<v Speaker 3>client for testing cooling products.

1:13:00.320 --> 1:13:01.559
<v Speaker 1>And when they.

1:13:01.439 --> 1:13:03.439
<v Speaker 3>Were done explaining it so I could talk about it

1:13:03.439 --> 1:13:06.759
<v Speaker 3>in a video, I said to them, can I buy.

1:13:06.600 --> 1:13:07.280
<v Speaker 1>One of those?

1:13:07.720 --> 1:13:07.880
<v Speaker 2>You know?

1:13:08.080 --> 1:13:12.679
<v Speaker 1>But the yeah, yeah, yeah, they sell it, so that's

1:13:12.720 --> 1:13:13.840
<v Speaker 1>so cool. Yeah.

1:13:13.880 --> 1:13:15.479
<v Speaker 2>And do they come and train you to use it?

1:13:15.840 --> 1:13:16.840
<v Speaker 1>Sometimes you can.

1:13:16.960 --> 1:13:18.680
<v Speaker 3>You can either pay for training or they'll do it

1:13:18.680 --> 1:13:20.400
<v Speaker 3>for free for up to whatever four.

1:13:20.240 --> 1:13:21.000
<v Speaker 1>Hours or something.

1:13:21.040 --> 1:13:23.680
<v Speaker 2>You know. And do you generally operate these machines or

1:13:24.000 --> 1:13:24.680
<v Speaker 2>do they train the.

1:13:24.680 --> 1:13:27.960
<v Speaker 3>Crew generally, either I'm the first one to learn how

1:13:28.000 --> 1:13:31.960
<v Speaker 3>to use it, or someone specific on the team might

1:13:32.000 --> 1:13:33.519
<v Speaker 3>be one of the first ones to learn how to

1:13:33.600 --> 1:13:33.840
<v Speaker 3>use it.

1:13:34.280 --> 1:13:36.240
<v Speaker 1>So like we had.

1:13:37.840 --> 1:13:41.719
<v Speaker 3>For the laser scanner, it was Patrick on the team

1:13:42.040 --> 1:13:44.760
<v Speaker 3>who ultimately in that case I had tasked him with

1:13:44.840 --> 1:13:47.160
<v Speaker 3>learning how to use it, and he went through he

1:13:47.240 --> 1:13:50.400
<v Speaker 3>documented it you know, and now anyone can use the sop.

1:13:50.360 --> 1:13:52.360
<v Speaker 2>And the laser's kind of you describing to me earlier.

1:13:52.439 --> 1:13:56.160
<v Speaker 2>It's used that to see if there's devotes ye, like

1:13:56.200 --> 1:13:59.400
<v Speaker 2>in the in the cooling you explain.

1:13:59.120 --> 1:14:01.240
<v Speaker 1>I'm surface, I'm doing it terrible job. Now you're pretty

1:14:01.320 --> 1:14:01.920
<v Speaker 1>much right on it.

1:14:01.960 --> 1:14:04.519
<v Speaker 3>I mean it's yeah, cooling product has a flat surface

1:14:04.560 --> 1:14:07.080
<v Speaker 3>that needs to contact a piece of silicon. And what

1:14:07.120 --> 1:14:10.080
<v Speaker 3>we're looking for is, Okay, the performance is really good

1:14:10.160 --> 1:14:13.519
<v Speaker 3>or really bad thermally, and we can't look at it

1:14:13.560 --> 1:14:15.920
<v Speaker 3>and figure out why. Maybe if we scan this at

1:14:15.920 --> 1:14:18.920
<v Speaker 3>a microscopic level, it'll reveal something.

1:14:19.400 --> 1:14:20.640
<v Speaker 1>And so sometimes.

1:14:20.200 --> 1:14:24.240
<v Speaker 3>It'll reveal that there's these like deep pits in the

1:14:24.280 --> 1:14:27.360
<v Speaker 3>surface of the metal that you can't necessarily see by

1:14:27.400 --> 1:14:31.160
<v Speaker 3>eye and can really affect the cooling performance. Other times

1:14:31.200 --> 1:14:35.160
<v Speaker 3>you might see a curvature to it where maybe externally

1:14:35.240 --> 1:14:37.040
<v Speaker 3>it's not obvious, but actually when you install it on

1:14:37.080 --> 1:14:39.880
<v Speaker 3>the silicon product, say only two thirds of it or

1:14:39.960 --> 1:14:43.519
<v Speaker 3>contact in the metal. And so this laser scanner scans

1:14:43.520 --> 1:14:46.320
<v Speaker 3>the surface with the laser and then makes a three

1:14:46.400 --> 1:14:49.880
<v Speaker 3>D model, and we can use that to inspect the problems.

1:14:50.240 --> 1:14:52.800
<v Speaker 2>Do you ever get do companies ever reach out for

1:14:52.840 --> 1:14:54.000
<v Speaker 2>any consultancy things.

1:14:54.080 --> 1:14:57.240
<v Speaker 1>They do that all the time. We reject all of it.

1:14:58.520 --> 1:15:02.400
<v Speaker 1>So because it's too much. There's a lot of reasons.

1:15:02.439 --> 1:15:04.479
<v Speaker 3>The core of all of it is it's too much

1:15:05.320 --> 1:15:09.920
<v Speaker 3>conflict of interest, right where let's just like, let's just

1:15:10.000 --> 1:15:13.639
<v Speaker 3>say it's possible to take a testing job, a private

1:15:13.680 --> 1:15:18.519
<v Speaker 3>testing job, and do it with absolutely zero bias towards

1:15:18.600 --> 1:15:19.320
<v Speaker 3>future reviews.

1:15:19.680 --> 1:15:22.120
<v Speaker 1>I just we'll just accept that premise for a second.

1:15:22.680 --> 1:15:25.080
<v Speaker 3>Even under those conditions, I still don't like it because

1:15:26.160 --> 1:15:29.559
<v Speaker 3>now I'm putting a weird spot where when that product launches,

1:15:30.479 --> 1:15:32.160
<v Speaker 3>it's gonna be hard for me to review.

1:15:31.920 --> 1:15:35.120
<v Speaker 2>It because you, oh, because you've already seen it.

1:15:35.240 --> 1:15:37.840
<v Speaker 3>I've seen it, and I might have provided input on

1:15:37.880 --> 1:15:39.320
<v Speaker 3>it that they paid for.

1:15:39.280 --> 1:15:40.320
<v Speaker 1>If I'm involved.

1:15:40.400 --> 1:15:43.320
<v Speaker 3>Right, So, now, like let's say I'm not happy with

1:15:43.360 --> 1:15:45.800
<v Speaker 3>their execution, What am I gonna go say?

1:15:45.800 --> 1:15:47.280
<v Speaker 1>I told them so, right, Like.

1:15:47.280 --> 1:15:49.639
<v Speaker 2>That's not how much can you reveal? And even then

1:15:49.800 --> 1:15:52.000
<v Speaker 2>I mentioned the trade secret so brilliant.

1:15:51.720 --> 1:15:53.120
<v Speaker 1>You probably end up under an NDA.

1:15:53.960 --> 1:15:55.920
<v Speaker 3>The best approach to that would be to recuse yourself

1:15:55.920 --> 1:15:58.680
<v Speaker 3>from reviewing it at all. But then the problem is,

1:15:59.120 --> 1:16:01.280
<v Speaker 3>like now I can't do my job for consumers.

1:16:01.360 --> 1:16:02.439
<v Speaker 2>Yeah, how good is the money on?

1:16:02.520 --> 1:16:02.920
<v Speaker 5>I like?

1:16:03.280 --> 1:16:03.840
<v Speaker 1>Yeah?

1:16:03.960 --> 1:16:07.000
<v Speaker 3>And I also think it just cannibalizes the process where

1:16:07.439 --> 1:16:10.400
<v Speaker 3>you're taking things that would make excellent public videos and

1:16:10.439 --> 1:16:13.479
<v Speaker 3>public data, and you're presenting it privately to never be

1:16:13.520 --> 1:16:14.320
<v Speaker 3>seen by anyone.

1:16:15.000 --> 1:16:18.559
<v Speaker 2>Right And by the nature of these agreements, I imagine they

1:16:18.560 --> 1:16:20.280
<v Speaker 2>could obfiscate your coverage on some level.

1:16:20.280 --> 1:16:20.880
<v Speaker 1>I would think so.

1:16:21.160 --> 1:16:25.200
<v Speaker 3>And also it's just, yeah, you're taking the thing that

1:16:25.280 --> 1:16:27.479
<v Speaker 3>made you desirable to do the testing to begin with.

1:16:27.800 --> 1:16:30.400
<v Speaker 3>You're doing it privately, so it's not public, So the

1:16:30.479 --> 1:16:33.479
<v Speaker 3>desire to have you do the private testing reduces, right, right,

1:16:33.520 --> 1:16:36.280
<v Speaker 3>Like it seems like it's just a sort of self sabotage.

1:16:36.320 --> 1:16:38.840
<v Speaker 2>But how do the hardware companies feel about you having

1:16:38.880 --> 1:16:40.120
<v Speaker 2>such high level testing?

1:16:40.600 --> 1:16:43.160
<v Speaker 3>Most of the people think it's cool, right, you know,

1:16:43.600 --> 1:16:48.679
<v Speaker 3>I think the I'm sure a lot of them don't care.

1:16:49.680 --> 1:16:53.880
<v Speaker 3>I know that some of the company representatives have told

1:16:53.880 --> 1:16:58.040
<v Speaker 3>me how they'll be more careful with how they market

1:16:58.080 --> 1:17:01.799
<v Speaker 3>certain things if they know we're gonna yeah rocks.

1:17:01.880 --> 1:17:03.320
<v Speaker 2>I actually genuinely love that.

1:17:03.560 --> 1:17:04.080
<v Speaker 1>Yeah.

1:17:04.120 --> 1:17:06.080
<v Speaker 3>So, and that's not just us, you know, there's other

1:17:06.120 --> 1:17:09.360
<v Speaker 3>reviewers who also do an excellent job. And because the

1:17:09.400 --> 1:17:14.200
<v Speaker 3>review community. People kind of specialize in different areas. I

1:17:14.240 --> 1:17:17.479
<v Speaker 3>think it just sort of collectively keeps companies somewhat on

1:17:17.520 --> 1:17:21.320
<v Speaker 3>their toes. But obviously you know the company is going

1:17:21.400 --> 1:17:21.799
<v Speaker 3>to company.

1:17:22.000 --> 1:17:36.479
<v Speaker 2>Yeah, they will shit about regardless. What is a kind

1:17:36.479 --> 1:17:38.120
<v Speaker 2>of testing you can't do right now that you want

1:17:38.120 --> 1:17:38.879
<v Speaker 2>to in the future.

1:17:39.200 --> 1:17:45.559
<v Speaker 3>I would say the probably the the Well, so there's

1:17:45.560 --> 1:17:49.800
<v Speaker 3>one we can do, but it's not really practical, and

1:17:49.880 --> 1:17:54.439
<v Speaker 3>that would be basically more frequent transience testing. So there's

1:17:54.439 --> 1:17:58.599
<v Speaker 3>something with power delivery. I know you've been studying lately

1:17:59.760 --> 1:18:03.400
<v Speaker 3>where where there's transient spikes and so on a GPU

1:18:03.439 --> 1:18:03.960
<v Speaker 3>or a CPU.

1:18:04.000 --> 1:18:04.599
<v Speaker 1>This would be.

1:18:04.680 --> 1:18:10.719
<v Speaker 3>A basically microscopic spike in the current or the power

1:18:10.720 --> 1:18:14.640
<v Speaker 3>consumption right for really like normally like one hundred microseconds

1:18:14.720 --> 1:18:15.120
<v Speaker 3>or something.

1:18:15.400 --> 1:18:17.200
<v Speaker 1>We can test it. We've done in the past.

1:18:18.320 --> 1:18:21.920
<v Speaker 3>But because if you're capturing data for seconds out of time,

1:18:22.120 --> 1:18:26.840
<v Speaker 3>down to scales of thirty microsecond gaps or whatever, the

1:18:27.160 --> 1:18:29.519
<v Speaker 3>amount of data is enormous, it's really hard to process.

1:18:29.520 --> 1:18:31.439
<v Speaker 2>It's like a storage and processing problem.

1:18:31.520 --> 1:18:33.320
<v Speaker 1>Yeah, it's a major processing problem.

1:18:33.360 --> 1:18:35.120
<v Speaker 2>And what would you want to be so is that

1:18:35.479 --> 1:18:37.639
<v Speaker 2>if there is, what would those spikes mean?

1:18:38.040 --> 1:18:42.080
<v Speaker 3>It would help us to stay on top of especially

1:18:42.120 --> 1:18:48.080
<v Speaker 3>GPU manufacturers, but also CPU if if there's sudden spikes

1:18:48.080 --> 1:18:50.000
<v Speaker 3>that might take a system offline. So as an example,

1:18:50.000 --> 1:18:54.680
<v Speaker 3>this happened with a previous generation of both Nvidia and mdgpus,

1:18:54.680 --> 1:18:57.880
<v Speaker 3>but where they would have large spikes and power draw

1:18:57.920 --> 1:19:00.840
<v Speaker 3>that deviated from the non old draw. So if you're

1:19:00.840 --> 1:19:03.599
<v Speaker 3>at four hundred and fifty watts and there's a spike

1:19:03.680 --> 1:19:07.040
<v Speaker 3>to eleven hundred watts for one hundred micro seconds or something,

1:19:07.640 --> 1:19:11.280
<v Speaker 3>this might be enough to trip over current protection on

1:19:11.280 --> 1:19:14.160
<v Speaker 3>the power spot and just shut the computer off. And

1:19:14.160 --> 1:19:16.680
<v Speaker 3>then the end user is like, what the fuck? My

1:19:16.720 --> 1:19:18.879
<v Speaker 3>power supply is enough to handle four hundred and fifty.

1:19:18.640 --> 1:19:20.479
<v Speaker 1>Watts right off?

1:19:20.520 --> 1:19:22.240
<v Speaker 2>And this happened that Yeah.

1:19:22.080 --> 1:19:24.240
<v Speaker 3>We saw this with I want to say it was

1:19:24.240 --> 1:19:29.400
<v Speaker 3>the thirty series, the RTX thirty series, and like it

1:19:29.400 --> 1:19:31.679
<v Speaker 3>was a problem that doesn't show up in normal power testing,

1:19:32.120 --> 1:19:33.680
<v Speaker 3>but within a silloscope you can see it.

1:19:34.400 --> 1:19:39.920
<v Speaker 1>And uh again credit to end video for the problems

1:19:39.920 --> 1:19:40.519
<v Speaker 1>we point out.

1:19:40.560 --> 1:19:42.840
<v Speaker 3>On the positive side, they did actually fix this problem

1:19:42.840 --> 1:19:43.639
<v Speaker 3>in the forty series.

1:19:43.760 --> 1:19:47.040
<v Speaker 2>Yeah, so here's here's a weird one, but I know

1:19:47.080 --> 1:19:50.519
<v Speaker 2>it's near detO heart Linux Gaming. Yeah, are you actually,

1:19:50.640 --> 1:19:53.440
<v Speaker 2>do you think this is a viable alternative to Windows

1:19:53.479 --> 1:19:56.960
<v Speaker 2>with Windows ten kind of dying will being killed in

1:19:57.000 --> 1:19:57.439
<v Speaker 2>the bag?

1:19:57.680 --> 1:20:01.559
<v Speaker 1>Yeah, I think. I think Microsoft is the best marketing

1:20:01.600 --> 1:20:02.679
<v Speaker 1>that Linux has ever had.

1:20:02.840 --> 1:20:04.840
<v Speaker 2>I go on, Yeah, My.

1:20:05.240 --> 1:20:10.120
<v Speaker 3>Biggest concern with Windows is not like the death of

1:20:10.240 --> 1:20:17.240
<v Speaker 3>ten ongoing security support. It is the slow intrusion of spyware.

1:20:18.640 --> 1:20:19.479
<v Speaker 1>Well like recall.

1:20:20.080 --> 1:20:23.639
<v Speaker 3>Yes, you know where recall is marketed as this secure,

1:20:24.040 --> 1:20:32.040
<v Speaker 3>locally saved, encrypted reel of your information. But to me,

1:20:32.880 --> 1:20:35.960
<v Speaker 3>like capturing screenshots of your desktop while you use it

1:20:36.000 --> 1:20:37.640
<v Speaker 3>at all is problematic.

1:20:37.960 --> 1:20:39.519
<v Speaker 1>Yes, and we've done some testing.

1:20:39.560 --> 1:20:42.920
<v Speaker 3>It's not published yet, but it'll do some dumb filtering

1:20:42.960 --> 1:20:44.800
<v Speaker 3>so if it sees the word password on the screen,

1:20:44.880 --> 1:20:47.519
<v Speaker 3>it won't take a screen shot, right, But like, you're

1:20:47.560 --> 1:20:49.280
<v Speaker 3>not always going to have one of those words on

1:20:49.320 --> 1:20:52.679
<v Speaker 3>the screen when it shouldn't take a screen shot.

1:20:52.960 --> 1:20:53.160
<v Speaker 2>Right.

1:20:53.160 --> 1:20:56.280
<v Speaker 3>Maybe you have some accounting documents open, you know, and

1:20:56.720 --> 1:20:59.559
<v Speaker 3>it's information that's sensitive, but recall doesn't know it's sensitive.

1:21:00.200 --> 1:21:02.840
<v Speaker 3>And uh, it's stuff like that that concerns me, where

1:21:04.560 --> 1:21:08.719
<v Speaker 3>it's breachable and exploitable because it exists not necessarily because

1:21:08.720 --> 1:21:13.680
<v Speaker 3>there is an exploit, right and uh, and then Windows

1:21:13.840 --> 1:21:19.120
<v Speaker 3>eleven is continuing to add telemetry and user data and

1:21:19.160 --> 1:21:20.679
<v Speaker 3>engagement monitoring tools.

1:21:20.800 --> 1:21:22.880
<v Speaker 2>And that's kind of a big feature of home s,

1:21:23.120 --> 1:21:26.160
<v Speaker 2>like all the horrible s operating systems, the cheap ones.

1:21:26.360 --> 1:21:30.760
<v Speaker 3>Yeah, it's yeah, everything that. It's just there's so much

1:21:31.240 --> 1:21:35.080
<v Speaker 3>data harvesting, you know, Microsoft's This is why I think

1:21:35.120 --> 1:21:37.360
<v Speaker 3>Microsoft hasn't really cared too much in recent years.

1:21:37.400 --> 1:21:40.200
<v Speaker 1>If you if you don't license Windows. They used to

1:21:40.200 --> 1:21:40.719
<v Speaker 1>really care.

1:21:40.600 --> 1:21:43.000
<v Speaker 3>About that, yes, because now it's like, yeah, go ahead

1:21:43.000 --> 1:21:45.240
<v Speaker 3>and steal it from us, like we're going to just

1:21:45.240 --> 1:21:46.640
<v Speaker 3>take all your data and that's how we make the

1:21:46.680 --> 1:21:47.280
<v Speaker 3>money anyway.

1:21:47.439 --> 1:21:50.880
<v Speaker 2>Horrifying. But do you think Linux is viable as a

1:21:50.920 --> 1:21:51.400
<v Speaker 2>gaming plot?

1:21:51.520 --> 1:21:54.240
<v Speaker 3>I think it as a gaming platform specifically, I think

1:21:54.280 --> 1:21:57.639
<v Speaker 3>it's becoming a lot more viable. So thanks to Valve

1:21:57.760 --> 1:22:03.160
<v Speaker 3>and the Steam deck ands and it's pushed for Proton

1:22:03.240 --> 1:22:05.519
<v Speaker 3>as a translation layer between the application and.

1:22:05.560 --> 1:22:06.880
<v Speaker 1>The operating system.

1:22:06.920 --> 1:22:09.880
<v Speaker 3>And what is that just for the Yeah, so Proton

1:22:10.439 --> 1:22:14.439
<v Speaker 3>is it's a translation layer, which means it's working to

1:22:15.080 --> 1:22:19.200
<v Speaker 3>effectively interpret the code that is that the game is

1:22:19.240 --> 1:22:23.679
<v Speaker 3>built with to run with better performance or at all

1:22:24.080 --> 1:22:26.760
<v Speaker 3>on a different operating system in this case Linux or

1:22:26.800 --> 1:22:31.360
<v Speaker 3>Stemos specifically, and so because of Valve's work on that

1:22:31.680 --> 1:22:36.719
<v Speaker 3>to make games more compatible, run smoother, you know, deliver

1:22:36.880 --> 1:22:39.479
<v Speaker 3>consistent frame rate and pacing of the frames.

1:22:39.760 --> 1:22:41.040
<v Speaker 1>Because their work there.

1:22:41.880 --> 1:22:45.520
<v Speaker 3>In some instances it actually has better performance than Windows.

1:22:45.720 --> 1:22:45.840
<v Speaker 2>Right.

1:22:46.840 --> 1:22:49.759
<v Speaker 3>The limiting factor is still sometimes it just simply doesn't work,

1:22:50.320 --> 1:22:53.479
<v Speaker 3>but that has become a lot less the case than

1:22:53.520 --> 1:22:55.120
<v Speaker 3>what it was, say, ten years ago.

1:22:56.800 --> 1:22:57.840
<v Speaker 1>It's not a fix for everybody.

1:22:57.880 --> 1:22:59.680
<v Speaker 3>There's still times you're gonna try and run a game

1:22:59.720 --> 1:23:01.439
<v Speaker 3>and it's not gonna work, and that's gonna suck.

1:23:01.640 --> 1:23:02.880
<v Speaker 2>And how's the driver support?

1:23:02.960 --> 1:23:06.080
<v Speaker 1>For example, hit and miss? So we're really early in

1:23:06.080 --> 1:23:07.599
<v Speaker 1>this test in but.

1:23:09.600 --> 1:23:12.080
<v Speaker 3>As an example, I know, Intel recently laid off a

1:23:12.120 --> 1:23:17.880
<v Speaker 3>bunch of their teams that maintains various Linux driversware. Yeah,

1:23:17.880 --> 1:23:19.960
<v Speaker 3>and so it's kind of you know, we don't really

1:23:19.960 --> 1:23:22.479
<v Speaker 3>know what happens there. Maybe the community picks it up,

1:23:22.479 --> 1:23:23.800
<v Speaker 3>I guess, I hope so, but.

1:23:25.439 --> 1:23:28.839
<v Speaker 1>Yeah, he will, Yeah, yeah, it depends.

1:23:28.840 --> 1:23:31.080
<v Speaker 2>Also, it really feels bad to just be like, who's

1:23:31.120 --> 1:23:33.280
<v Speaker 2>gonna take responsibility for this thing we need?

1:23:33.560 --> 1:23:36.240
<v Speaker 3>Yeah, and if it's even an open source driver to

1:23:36.280 --> 1:23:39.400
<v Speaker 3>begin with. So yeah, it's hit and miss, but I

1:23:39.400 --> 1:23:41.880
<v Speaker 3>would say that the biggest limitation of my experience with Linux,

1:23:41.880 --> 1:23:43.640
<v Speaker 3>and I'm not an expert in Linux. There's no new

1:23:43.680 --> 1:23:44.960
<v Speaker 3>people in your audience who.

1:23:45.080 --> 1:23:48.479
<v Speaker 2>Know they email me whenever I say alternative y wes.

1:23:48.720 --> 1:23:50.439
<v Speaker 3>Well, that's why we we better not even get into

1:23:50.439 --> 1:23:51.800
<v Speaker 3>distributions of Linux.

1:23:51.560 --> 1:23:54.639
<v Speaker 2>Or oh no, they will. They will be up my ass.

1:23:56.320 --> 1:24:01.400
<v Speaker 3>Arch by the way, But yeah, I think the.

1:24:02.479 --> 1:24:02.880
<v Speaker 1>I think.

1:24:03.680 --> 1:24:07.680
<v Speaker 3>I think the biggest you know, limiting factors is compatibility

1:24:07.680 --> 1:24:11.240
<v Speaker 3>with things like daily applications. So the tools we use

1:24:11.280 --> 1:24:15.000
<v Speaker 3>for video editing generally just don't work on Linux. We'd

1:24:15.000 --> 1:24:17.400
<v Speaker 3>have to use something else. Yeah, and that's a problem.

1:24:17.520 --> 1:24:21.000
<v Speaker 2>But well, adjacent to this Linux conversation, how are you

1:24:21.000 --> 1:24:22.160
<v Speaker 2>feel about handheld gaming?

1:24:22.560 --> 1:24:23.559
<v Speaker 1>Handhelds are really cool.

1:24:23.920 --> 1:24:28.080
<v Speaker 3>I think there's faster innovation happening and handhelds than most

1:24:28.120 --> 1:24:28.839
<v Speaker 3>other places.

1:24:29.040 --> 1:24:32.000
<v Speaker 2>Are there any really like? Because I know a zeus

1:24:32.520 --> 1:24:34.880
<v Speaker 2>because being on the Naughty List a bit. But I

1:24:34.960 --> 1:24:36.960
<v Speaker 2>like the steam Deck personally, But like, do you have

1:24:37.000 --> 1:24:38.160
<v Speaker 2>at a favorite brand?

1:24:38.280 --> 1:24:41.520
<v Speaker 3>The steam Deck and the Ally are both pretty cool devices,

1:24:41.600 --> 1:24:45.640
<v Speaker 3>despite the Ally's warranty issues, like it actually is a

1:24:45.680 --> 1:24:49.360
<v Speaker 3>cool piece of hardware. I thought the Lenovo Legion Go

1:24:49.479 --> 1:24:54.599
<v Speaker 3>the original was a really unique and innovative gimmick.

1:24:54.720 --> 1:24:56.360
<v Speaker 1>And I don't use that word.

1:24:56.120 --> 1:24:57.280
<v Speaker 2>To like degrade the gimmick.

1:24:57.360 --> 1:25:02.200
<v Speaker 1>The gimmick was the controllers detached. I like the switch. Yeah,

1:25:02.240 --> 1:25:07.120
<v Speaker 1>and then the steam deck is uh.

1:25:07.320 --> 1:25:09.559
<v Speaker 3>It was just kind of the first in the new

1:25:09.640 --> 1:25:13.280
<v Speaker 3>round of handhelds. You know, GPD existed before them and

1:25:13.400 --> 1:25:14.599
<v Speaker 3>Ioneo and those guys.

1:25:14.720 --> 1:25:18.000
<v Speaker 2>I respect GPD. They're weird, but they're trying something.

1:25:18.200 --> 1:25:22.160
<v Speaker 1>Yeah. GPD and Ioneo both are weird but trying something.

1:25:22.240 --> 1:25:25.240
<v Speaker 2>Yeah. I appreciate you don't have American manufacturers do it.

1:25:25.280 --> 1:25:28.360
<v Speaker 2>Actually it's good. Are the American manufacturers trying weird shit

1:25:28.479 --> 1:25:30.320
<v Speaker 2>like that or is it predominantly.

1:25:32.000 --> 1:25:35.479
<v Speaker 3>It depends like how you how you define American here

1:25:35.520 --> 1:25:43.120
<v Speaker 3>because you know design, yes, like who depends on how

1:25:43.160 --> 1:25:45.960
<v Speaker 3>you count Lenovo At this point, I don't know if

1:25:46.000 --> 1:25:48.200
<v Speaker 3>you count them as American or not.

1:25:48.400 --> 1:25:49.840
<v Speaker 2>Right, but they're trying weird shit.

1:25:50.360 --> 1:25:51.200
<v Speaker 1>They are doing.

1:25:50.960 --> 1:25:54.640
<v Speaker 3>Weird stuff, and and they you know, they certainly have

1:25:54.800 --> 1:25:58.240
<v Speaker 3>large US headquarter offices. I don't know where their design happens.

1:25:58.520 --> 1:26:01.080
<v Speaker 3>It's probably they have a base I think office. It's

1:26:01.120 --> 1:26:05.639
<v Speaker 3>probably there. But Valve is definitely the coolest in terms

1:26:05.720 --> 1:26:12.280
<v Speaker 3>of they set the tempo for this to reignite, Like

1:26:12.320 --> 1:26:16.160
<v Speaker 3>they're the ones who made handheld interesting again, and everyone

1:26:16.160 --> 1:26:18.599
<v Speaker 3>else jumped in and started doing stuff and that's pretty cool.

1:26:18.760 --> 1:26:21.600
<v Speaker 3>And Valve also said, you know, we're gonna make Stemos

1:26:21.640 --> 1:26:25.960
<v Speaker 3>available to other handheld manufacturers if they want to use it.

1:26:25.960 --> 1:26:27.479
<v Speaker 1>I don't know if there's a license or not, but

1:26:27.920 --> 1:26:29.320
<v Speaker 1>like it's available.

1:26:28.880 --> 1:26:30.559
<v Speaker 2>And that's not being picked up. I know you can

1:26:30.640 --> 1:26:31.559
<v Speaker 2>kind of sideload it.

1:26:32.000 --> 1:26:33.240
<v Speaker 1>Yeah, you can definitely sideload it.

1:26:33.280 --> 1:26:37.800
<v Speaker 3>I think officially, I want to say Lenovo might have

1:26:37.880 --> 1:26:42.400
<v Speaker 3>been the first one to actually offer it, right zeither Lenovo.

1:26:42.600 --> 1:26:45.200
<v Speaker 3>I don't think it was asues, but but yeah, someone's

1:26:45.200 --> 1:26:45.680
<v Speaker 3>picked it up.

1:26:45.720 --> 1:26:48.400
<v Speaker 2>How do you feel about the Xbook's Rogue Ally.

1:26:49.600 --> 1:26:51.559
<v Speaker 3>I think there's a lot of confusion around it in

1:26:51.600 --> 1:26:55.880
<v Speaker 3>the more mainstream audience. I've noticed talment threads where people

1:26:55.880 --> 1:26:58.640
<v Speaker 3>think it's going to be required to play what you

1:26:58.640 --> 1:27:02.920
<v Speaker 3>would consider an Xbox game, But it's like basically a PC.

1:27:03.400 --> 1:27:06.120
<v Speaker 2>It's just a rogue x ally with Xbox branding.

1:27:05.880 --> 1:27:09.479
<v Speaker 1>Right basically yeh. And I'm sure there's some software gifts,

1:27:09.800 --> 1:27:10.160
<v Speaker 1>you know.

1:27:10.120 --> 1:27:12.840
<v Speaker 2>But I wonder if it works because that's not being

1:27:13.040 --> 1:27:15.560
<v Speaker 2>I love my rogue ally, but the fucking software that

1:27:15.600 --> 1:27:17.559
<v Speaker 2>pops up really gets in the way of gaming.

1:27:17.800 --> 1:27:18.040
<v Speaker 1>Yeah.

1:27:18.120 --> 1:27:20.599
<v Speaker 3>I don't really know what Microsoft is doing with Xbox.

1:27:20.640 --> 1:27:23.120
<v Speaker 3>It just seems like they're they're not sure what to

1:27:23.160 --> 1:27:24.240
<v Speaker 3>do with that brand right now.

1:27:24.360 --> 1:27:26.519
<v Speaker 2>I have to I was gonna ask, like, what do

1:27:26.560 --> 1:27:28.920
<v Speaker 2>you think Microsoft's deal with gaming is right now? They

1:27:29.040 --> 1:27:31.200
<v Speaker 2>seem almost like they don't want to do it.

1:27:31.200 --> 1:27:35.519
<v Speaker 3>It's weird because they they were so committed to locking

1:27:35.560 --> 1:27:38.000
<v Speaker 3>people into the Xbox for like a generation or two,

1:27:38.760 --> 1:27:42.560
<v Speaker 3>and then at some point my memory of it is

1:27:42.600 --> 1:27:44.960
<v Speaker 3>they kind of realized, like, wait a minute, you know,

1:27:45.000 --> 1:27:50.639
<v Speaker 3>as we moved to X eighty six architectures for consoles PC,

1:27:50.800 --> 1:27:53.960
<v Speaker 3>gaming kind of works on both these devices, so we

1:27:53.960 --> 1:27:55.519
<v Speaker 3>don't really care if they buy it on PC or

1:27:55.560 --> 1:27:57.960
<v Speaker 3>on Xbox, as long as they use our device.

1:27:58.040 --> 1:28:00.280
<v Speaker 2>And they raise the price on game Pass as well.

1:28:00.400 --> 1:28:02.559
<v Speaker 1>Yeah, and and games oh.

1:28:02.560 --> 1:28:04.599
<v Speaker 2>Of course at the same time, and also the Xbox.

1:28:04.720 --> 1:28:08.200
<v Speaker 3>Yeah, and then you know, surprised the Pikachu face when

1:28:08.680 --> 1:28:10.639
<v Speaker 3>they raised the price on games and then they raised

1:28:10.640 --> 1:28:14.160
<v Speaker 3>the press on games Pass and then everybody cancels.

1:28:14.360 --> 1:28:16.679
<v Speaker 2>Well, they lost so much. I read something they lost

1:28:16.720 --> 1:28:19.960
<v Speaker 2>like one hundred million dollars or something even more because

1:28:19.960 --> 1:28:21.519
<v Speaker 2>they put cool of duty on game Pass.

1:28:21.920 --> 1:28:23.640
<v Speaker 1>Yeah, I'm sure it was genies.

1:28:23.280 --> 1:28:27.320
<v Speaker 2>Fucking move lets it really. It's a shame as well,

1:28:27.400 --> 1:28:30.360
<v Speaker 2>because when you get past all the horrible menus, it

1:28:30.479 --> 1:28:32.559
<v Speaker 2>is kind of cool that you can just plug a game.

1:28:32.800 --> 1:28:34.559
<v Speaker 2>I don't know, I've been playing PC games long enough

1:28:34.600 --> 1:28:36.559
<v Speaker 2>that I was excited when you could just plug controller

1:28:36.680 --> 1:28:38.320
<v Speaker 2>and it wasn't some sort of nightmare.

1:28:38.560 --> 1:28:38.880
<v Speaker 1>Yeah.

1:28:38.960 --> 1:28:41.320
<v Speaker 2>Yeah, though PS five controllers you still have to do

1:28:41.439 --> 1:28:43.400
<v Speaker 2>the weird duel shock emulate a thing.

1:28:43.880 --> 1:28:49.120
<v Speaker 3>Yeah, it's gotten a lot more accessible, but I think

1:28:49.400 --> 1:28:51.400
<v Speaker 3>the handholds are are pretty cool.

1:28:52.040 --> 1:28:56.280
<v Speaker 1>There's a lot of focus there. I'm not sure when

1:28:56.360 --> 1:28:57.120
<v Speaker 1>Valve is going to do it.

1:28:57.200 --> 1:28:59.879
<v Speaker 3>I really want them to bring Stemos to stop properly

1:29:00.439 --> 1:29:04.360
<v Speaker 3>because it's not currently officially released for desktops, but they've

1:29:04.360 --> 1:29:06.599
<v Speaker 3>done so much optimization work there where. Like the coolest

1:29:06.680 --> 1:29:09.320
<v Speaker 3>thing that gets probably the least coverage outside of our

1:29:09.360 --> 1:29:15.679
<v Speaker 3>space is they've really tuned the.

1:29:14.560 --> 1:29:17.200
<v Speaker 1>Pacing of delivery of frames.

1:29:17.280 --> 1:29:20.799
<v Speaker 3>So if you have sixty fps, sixty frames per second

1:29:21.479 --> 1:29:24.880
<v Speaker 3>and it's delivered an inconsistent interval, so you have a

1:29:24.960 --> 1:29:29.120
<v Speaker 3>frame delivered in sixteen milliseconds and then the next frame

1:29:29.200 --> 1:29:32.680
<v Speaker 3>is delivered in one hundred milliseconds and that repeats. That's

1:29:32.720 --> 1:29:36.200
<v Speaker 3>going to feel really bad. Despite being sixty fps averaged

1:29:36.320 --> 1:29:39.000
<v Speaker 3>over the period, you might have some that are four milliseconds,

1:29:39.000 --> 1:29:40.599
<v Speaker 3>some that are sixteen, some that are one hundred.

1:29:40.640 --> 1:29:42.840
<v Speaker 2>We never thought that fps could be a marketing term,

1:29:43.520 --> 1:29:45.400
<v Speaker 2>and now I finally, Oh Jesus, yeah.

1:29:45.439 --> 1:29:49.559
<v Speaker 3>And so like the work they've done to optimize for

1:29:49.600 --> 1:29:52.280
<v Speaker 3>the frame delivery is great where they sometimes have better

1:29:52.320 --> 1:29:56.439
<v Speaker 3>frame time pacing than Windows, and I would like to

1:29:56.479 --> 1:29:57.600
<v Speaker 3>see that come to desktop.

1:29:57.800 --> 1:30:00.920
<v Speaker 2>So as we wrap up, what are you excited about?

1:30:00.920 --> 1:30:03.840
<v Speaker 2>What in teke in hardware and whatever is actually like

1:30:04.400 --> 1:30:05.400
<v Speaker 2>kind of bringing your chair.

1:30:05.800 --> 1:30:11.000
<v Speaker 3>Yeah, I think on the DIY enthusiast side, there's still

1:30:11.040 --> 1:30:13.880
<v Speaker 3>a lot of really cool innovation happening, especially in cases

1:30:13.960 --> 1:30:17.720
<v Speaker 3>right now, believe it or not, like computer cases, you

1:30:17.760 --> 1:30:21.080
<v Speaker 3>would think that it's like a pretty answered I mean

1:30:21.080 --> 1:30:26.960
<v Speaker 3>it's it's all thermodynamics, which is well documented, right, It's

1:30:26.960 --> 1:30:28.000
<v Speaker 3>not like stilicon.

1:30:27.640 --> 1:30:31.640
<v Speaker 1>Engineering, but they're still there. I don't know. There's just

1:30:31.680 --> 1:30:32.880
<v Speaker 1>a lot of improvement in.

1:30:34.640 --> 1:30:37.800
<v Speaker 3>Getting an affordable, like good looking design that actually has

1:30:37.840 --> 1:30:39.880
<v Speaker 3>a lot of function to it. So over the last

1:30:39.880 --> 1:30:42.280
<v Speaker 3>six or seven years they've really switched to focus on

1:30:42.360 --> 1:30:46.040
<v Speaker 3>coin performance and then coin performance that still looks good

1:30:46.240 --> 1:30:47.840
<v Speaker 3>and so that's it's exciting to see that.

1:30:48.320 --> 1:30:50.759
<v Speaker 2>And what does that edit? Does it the cases get smaller?

1:30:50.800 --> 1:30:52.040
<v Speaker 1>Are they just they can?

1:30:52.200 --> 1:30:54.600
<v Speaker 2>Yeah, there's better thermal management.

1:30:54.240 --> 1:30:57.200
<v Speaker 3>Better thermals as a result of that, maybe lower noise.

1:30:58.400 --> 1:31:02.040
<v Speaker 3>The computer just looks cooler. The smaller boxes have gotten

1:31:02.040 --> 1:31:03.599
<v Speaker 3>a lot more viable. So if you want to build

1:31:03.680 --> 1:31:06.479
<v Speaker 3>something that you take from I don't know, like if

1:31:07.280 --> 1:31:11.360
<v Speaker 3>there's a kid who travels between a college dorm and

1:31:11.479 --> 1:31:14.160
<v Speaker 3>home in the summer, you know, having like a small

1:31:15.520 --> 1:31:18.200
<v Speaker 3>a small mini it x box is pretty appealing, and

1:31:18.240 --> 1:31:19.200
<v Speaker 3>those have gotten really good.

1:31:19.360 --> 1:31:21.960
<v Speaker 2>Yeah, the mani atxs are always so interesting to me.

1:31:22.040 --> 1:31:23.479
<v Speaker 2>I love the idea of kind of like an Apple

1:31:23.520 --> 1:31:26.400
<v Speaker 2>TV sized one. That's a pipe dream, but still.

1:31:26.400 --> 1:31:27.280
<v Speaker 1>It's not hard to do.

1:31:27.600 --> 1:31:30.519
<v Speaker 3>It's yeah, I mean, they've gotten easier. But the other thing,

1:31:30.920 --> 1:31:33.160
<v Speaker 3>I think coolers are also pretty exciting right now. A

1:31:33.240 --> 1:31:37.559
<v Speaker 3>lot of really neat technological development on the cool end

1:31:37.560 --> 1:31:44.200
<v Speaker 3>products GPUs I think are probably the biggest hang ups

1:31:44.200 --> 1:31:48.320
<v Speaker 3>for people where the pricing has just gotten kind of

1:31:48.320 --> 1:31:52.880
<v Speaker 3>stupid for consumer market GPUs, and yeah, I think that

1:31:52.880 --> 1:31:55.799
<v Speaker 3>that's the one that's kind of like kind of a bummer.

1:31:55.920 --> 1:31:59.000
<v Speaker 2>I guess, yeah. And I mean, do you see any

1:31:59.200 --> 1:32:02.519
<v Speaker 2>viable competitor to win video and am D at any point?

1:32:02.560 --> 1:32:04.759
<v Speaker 2>Do you think that there's any chance of any smaller competitor.

1:32:05.040 --> 1:32:08.080
<v Speaker 1>The only one is Intel, which I never really answered

1:32:08.080 --> 1:32:09.960
<v Speaker 1>your question on ARC. I think right now ARC is

1:32:09.960 --> 1:32:10.799
<v Speaker 1>going to stick around.

1:32:10.880 --> 1:32:12.880
<v Speaker 3>But yeah, right now it only goes up to like

1:32:12.880 --> 1:32:15.840
<v Speaker 3>two hundred and fifty dollars and after that it's all

1:32:15.880 --> 1:32:20.519
<v Speaker 3>AMD and Nvidia and AMD. You know, part of it's

1:32:20.560 --> 1:32:23.000
<v Speaker 3>their fault. They need to really want it and compete,

1:32:23.320 --> 1:32:26.519
<v Speaker 3>and they just aren't. Like the products are okay, but

1:32:26.600 --> 1:32:29.559
<v Speaker 3>they keep doing the stupidest things with their prices and

1:32:29.600 --> 1:32:33.240
<v Speaker 3>their marketing. And I think part of it is they

1:32:33.280 --> 1:32:36.160
<v Speaker 3>sell every epic CPU they make, so they allocate all

1:32:36.160 --> 1:32:38.800
<v Speaker 3>the way for supply to that, and GPUs are kind

1:32:38.800 --> 1:32:41.840
<v Speaker 3>of back burnered. But you know, the end result is

1:32:41.880 --> 1:32:44.599
<v Speaker 3>we just end up in this stalemate we've been in forever.

1:32:44.720 --> 1:32:45.880
<v Speaker 1>Now, what about.

1:32:45.600 --> 1:32:48.800
<v Speaker 2>Combined GPUs and CPUs, is that is that something you're

1:32:49.000 --> 1:32:51.479
<v Speaker 2>seeing much growth from. Do you think that that's going

1:32:51.520 --> 1:32:53.160
<v Speaker 2>to be a focus or is that kind of just the.

1:32:53.160 --> 1:32:57.920
<v Speaker 3>CPUs basically, yeah, yeah, yeah, I mean the the entire handheld.

1:32:57.520 --> 1:32:58.120
<v Speaker 1>Market is that.

1:32:58.320 --> 1:33:00.639
<v Speaker 3>Yeah, So there's a lot of success there and they're

1:33:00.680 --> 1:33:04.360
<v Speaker 3>clearly good devices. Now for that, they're not good enough

1:33:04.360 --> 1:33:09.000
<v Speaker 3>for like high fidelity, high resolution, high graphics quality gaming

1:33:09.640 --> 1:33:13.880
<v Speaker 3>on a desktop, but yeah, mobile devices, they're great for

1:33:14.000 --> 1:33:19.040
<v Speaker 3>their faults Upscalers like DLSS and FSR do make it

1:33:19.080 --> 1:33:23.280
<v Speaker 3>more viable to run an integrated graphics solution and actually

1:33:23.280 --> 1:33:28.200
<v Speaker 3>have a decent experience. Can't get close to a dedicated GPU,

1:33:28.439 --> 1:33:32.120
<v Speaker 3>but they're good. They're just they're in the same spot

1:33:32.160 --> 1:33:34.840
<v Speaker 3>they've been in for fifteen years where it's you know,

1:33:34.880 --> 1:33:38.479
<v Speaker 3>it's it's not really a replacement for one hundred dollars.

1:33:38.479 --> 1:33:39.639
<v Speaker 1>GPU is going to be better.

1:33:39.680 --> 1:33:42.000
<v Speaker 2>Probably probably doesn't make enough money as well from the

1:33:42.080 --> 1:33:44.080
<v Speaker 2>sink a bunch of R and D into it either.

1:33:44.360 --> 1:33:48.000
<v Speaker 3>Or it becomes a problem of ballooning the die area

1:33:48.600 --> 1:33:52.080
<v Speaker 3>because you have to allocate some amount of your silicon

1:33:52.320 --> 1:33:55.880
<v Speaker 3>to the GPU and the CPU, and so if you

1:33:55.920 --> 1:33:57.760
<v Speaker 3>give more to the GP to make more powerful, you're

1:33:57.760 --> 1:34:00.840
<v Speaker 3>making your CPU weaker. And the only really way to

1:34:00.880 --> 1:34:04.240
<v Speaker 3>solve that is to put more silicon on the products,

1:34:04.280 --> 1:34:05.160
<v Speaker 3>which is expensive.

1:34:05.400 --> 1:34:08.680
<v Speaker 2>So yeah, So a couple questions before we wrap up,

1:34:09.000 --> 1:34:11.160
<v Speaker 2>who are your favorite creators at the moment, because you

1:34:11.800 --> 1:34:14.840
<v Speaker 2>there's a there seems like a good kind of solidarity

1:34:14.880 --> 1:34:16.240
<v Speaker 2>between them. But who do you watch?

1:34:16.320 --> 1:34:21.000
<v Speaker 3>What do you I think historically, like going back, the

1:34:21.120 --> 1:34:27.800
<v Speaker 3>large influences were Tech Report, Scott Wasson specifically, if I

1:34:27.840 --> 1:34:29.880
<v Speaker 3>remember correctly, he was involved in the early days of

1:34:29.880 --> 1:34:32.599
<v Speaker 3>ours Technico also early early days.

1:34:32.800 --> 1:34:34.080
<v Speaker 2>Oh oh sure, I'll have to look out.

1:34:34.320 --> 1:34:37.439
<v Speaker 3>And so Scott Wasson did a lot of excellent like

1:34:38.479 --> 1:34:42.840
<v Speaker 3>test design work. Ryan Shrout was part of his kind

1:34:42.880 --> 1:34:45.719
<v Speaker 3>of era and the two of them with Tom Peterson

1:34:45.760 --> 1:34:47.920
<v Speaker 3>from Intel now worked.

1:34:47.640 --> 1:34:48.519
<v Speaker 1>On frame time testing.

1:34:48.600 --> 1:34:53.240
<v Speaker 3>So so their publications set the framework for modern benchmarking

1:34:53.320 --> 1:34:56.320
<v Speaker 3>with frame times and I that was you know, I

1:34:56.360 --> 1:34:59.920
<v Speaker 3>still reference those content pieces and in tech I think

1:35:00.040 --> 1:35:03.439
<v Speaker 3>as well respected but has been shut down by I

1:35:03.439 --> 1:35:04.879
<v Speaker 3>think it was Future bought them.

1:35:05.360 --> 1:35:07.680
<v Speaker 2>Yeah yeah, I mean anyone who's worked the Future knows

1:35:07.720 --> 1:35:10.680
<v Speaker 2>what happened, which is the Future bought them and then

1:35:11.360 --> 1:35:12.439
<v Speaker 2>just didn't do shit with them.

1:35:12.600 --> 1:35:15.240
<v Speaker 1>Yeah, But who do you watch right now now? For

1:35:15.640 --> 1:35:17.040
<v Speaker 1>I like the work that.

1:35:18.760 --> 1:35:23.360
<v Speaker 3>Jared's Tech does on laptops, So he's an excellent laptop reviewer,

1:35:23.880 --> 1:35:25.040
<v Speaker 3>does really good work there.

1:35:25.800 --> 1:35:28.400
<v Speaker 1>We've helped.

1:35:29.800 --> 1:35:32.479
<v Speaker 3>Just Josh Tech, who's another laptop reviewer, with some of

1:35:32.479 --> 1:35:35.320
<v Speaker 3>his testing methodology, and I think they've been doing good

1:35:35.360 --> 1:35:38.400
<v Speaker 3>things to really try to advance on that. They're still like,

1:35:38.479 --> 1:35:41.559
<v Speaker 3>relatively new to testing, but they're really trying. I think

1:35:42.479 --> 1:35:46.280
<v Speaker 3>Jay's two cents with his recent changes to testing, He's

1:35:46.320 --> 1:35:48.800
<v Speaker 3>really kind of put in a lot of effort to

1:35:48.840 --> 1:35:52.439
<v Speaker 3>overhaul it. And then the hard run box guys are

1:35:52.479 --> 1:35:57.000
<v Speaker 3>also awesome. But yeah, it's there's there's I like, hesitate

1:35:57.040 --> 1:35:59.639
<v Speaker 3>to start naming channels because there's a lot of channels

1:36:00.280 --> 1:36:02.919
<v Speaker 3>you know that I like or we talk to at shows,

1:36:03.000 --> 1:36:04.200
<v Speaker 3>and I hate to leave anyone.

1:36:04.360 --> 1:36:07.599
<v Speaker 2>Oh no, I know, I wasn't trying to single anyone else.

1:36:07.680 --> 1:36:09.680
<v Speaker 2>It's just I think that, especially in my own work,

1:36:09.720 --> 1:36:11.360
<v Speaker 2>I could be quite critical. So it's good to just

1:36:11.479 --> 1:36:14.599
<v Speaker 2>focus on the things you actually like. Yeah, so as

1:36:14.600 --> 1:36:17.320
<v Speaker 2>we wrap, what's next for game is nextus? What do

1:36:17.360 --> 1:36:19.840
<v Speaker 2>you want to do next beyond testing? Is there a

1:36:19.920 --> 1:36:21.559
<v Speaker 2>virtually want to move into? I know you've got the

1:36:21.560 --> 1:36:22.360
<v Speaker 2>other channel.

1:36:22.120 --> 1:36:24.479
<v Speaker 1>Going, yeah, yeah, I have to go to the UK

1:36:24.600 --> 1:36:24.840
<v Speaker 1>for that.

1:36:25.400 --> 1:36:27.920
<v Speaker 2>I'm sorry.

1:36:28.200 --> 1:36:33.439
<v Speaker 3>Recommendations from here leave okay, don't go where the airport is.

1:36:35.080 --> 1:36:38.439
<v Speaker 1>Yeah, yeah, I think that we.

1:36:38.360 --> 1:36:42.120
<v Speaker 3>Have some relatively large focus on that channel, which is

1:36:42.160 --> 1:36:45.160
<v Speaker 3>like looking at some more consumer advocacy topics on the

1:36:45.200 --> 1:36:46.040
<v Speaker 3>test inside.

1:36:46.680 --> 1:36:46.800
<v Speaker 1>Uh.

1:36:47.439 --> 1:36:50.000
<v Speaker 3>The biggest thing we're doing right now is overhauling our

1:36:50.760 --> 1:36:54.719
<v Speaker 3>gaming benchmarks. So we're working to introduce some new types

1:36:54.720 --> 1:36:58.840
<v Speaker 3>of charts and metrics that don't exist right now in reviews,

1:36:58.840 --> 1:37:04.160
<v Speaker 3>cold animation, error, and just trying to basically, we're taking

1:37:04.160 --> 1:37:08.679
<v Speaker 3>a moment right now to try and find Yeah, Okay,

1:37:08.720 --> 1:37:11.200
<v Speaker 3>we've been representing things a certain way in charge forever

1:37:11.479 --> 1:37:14.920
<v Speaker 3>as a review community. Is there anything new here we

1:37:15.000 --> 1:37:17.719
<v Speaker 3>can do? And that's kind of what we're trying to research.

1:37:17.800 --> 1:37:19.799
<v Speaker 3>So that's the immediate focus.

1:37:20.200 --> 1:37:22.519
<v Speaker 2>Well, Steve, it's been such a pleasure to come out here.

1:37:22.600 --> 1:37:23.800
<v Speaker 2>Thank you so much for your time.

1:37:24.000 --> 1:37:34.280
<v Speaker 5>Thanks, thank you for listening to Better Offline.

1:37:34.400 --> 1:37:36.840
<v Speaker 2>The editor and composer of the Better Offline theme song

1:37:36.920 --> 1:37:39.559
<v Speaker 2>is Matasowski. You can check out more of his music

1:37:39.560 --> 1:37:43.240
<v Speaker 2>and audio projects at Matasowski dot com, M A T

1:37:43.240 --> 1:37:47.680
<v Speaker 2>T O, s O W s ki dot com. You

1:37:47.720 --> 1:37:50.240
<v Speaker 2>can email me at easy at Better Offline dot com,

1:37:50.320 --> 1:37:52.599
<v Speaker 2>or visit Better offline dot com to find more podcast

1:37:52.680 --> 1:37:56.000
<v Speaker 2>links and of course my newsletter. I also really recommend

1:37:56.040 --> 1:37:57.960
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1:37:58.040 --> 1:38:00.280
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1:38:00.120 --> 1:38:03.280
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1:38:03.360 --> 1:38:06.800
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1:38:06.880 --> 1:38:07.439
<v Speaker 5>Zone Media.

1:38:07.560 --> 1:38:10.960
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1:38:11.000 --> 1:38:13.800
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