1 00:00:01,720 --> 00:00:03,160 Speaker 1: Cool Zone Media. 2 00:00:06,320 --> 00:00:25,239 Speaker 2: Book What have I done? Hello, and welcome to Cool 3 00:00:25,320 --> 00:00:27,600 Speaker 2: Zone Media book Club, the only book club where actually 4 00:00:27,640 --> 00:00:29,800 Speaker 2: it's a bunch of podcasters playing role playing games instead 5 00:00:29,800 --> 00:00:32,640 Speaker 2: of reading books. It's not at all a book, that's right. 6 00:00:32,840 --> 00:00:34,120 Speaker 2: We are trying out something like that. 7 00:00:35,600 --> 00:00:36,600 Speaker 3: It's a lot of books. 8 00:00:37,159 --> 00:00:38,919 Speaker 2: I have so many books on my table because we're 9 00:00:38,920 --> 00:00:41,760 Speaker 2: playing a role playing game this week. We are doing 10 00:00:41,800 --> 00:00:44,000 Speaker 2: something new, and we're going to be doing it for 11 00:00:44,040 --> 00:00:45,680 Speaker 2: more than just this week, because I don't know if 12 00:00:45,680 --> 00:00:47,519 Speaker 2: you all have ever played a role playing game, but 13 00:00:47,560 --> 00:00:51,120 Speaker 2: it lasts longer than an hour. I'm your host, Margaret Kildre, 14 00:00:51,240 --> 00:00:53,880 Speaker 2: but I'm not actually the game master of this game, 15 00:00:54,120 --> 00:00:57,360 Speaker 2: because the game master is none other than Jason Bowman, 16 00:00:57,600 --> 00:00:59,760 Speaker 2: who's the lead designer of one of the best things 17 00:00:59,760 --> 00:01:03,040 Speaker 2: to have up into tabletop role playing Pathfinder. If you're 18 00:01:03,040 --> 00:01:07,840 Speaker 2: not familiar with Pathfinder, Pathfinder is like but it's not 19 00:01:08,800 --> 00:01:12,600 Speaker 2: because instead I like it better than We're going to 20 00:01:12,640 --> 00:01:16,000 Speaker 2: be playing fantasy characters running through a world full of 21 00:01:16,200 --> 00:01:21,720 Speaker 2: I think frogs, because the game is called Dawn of Frogs. 22 00:01:22,440 --> 00:01:25,119 Speaker 2: That's right. I don't know there's an exclamation mark because 23 00:01:25,160 --> 00:01:26,640 Speaker 2: I don't have the book because I'm not the one 24 00:01:26,680 --> 00:01:28,720 Speaker 2: running it, but I like to believe there's an exclamation 25 00:01:28,800 --> 00:01:30,680 Speaker 2: mark after each and every word. 26 00:01:31,440 --> 00:01:32,880 Speaker 4: Oh, there's definitely jazz hands. 27 00:01:33,080 --> 00:01:37,280 Speaker 2: Oh yeah, can we call them frog hands? Yes, I 28 00:01:37,319 --> 00:01:39,840 Speaker 2: have a frog hat. Why am I not wearing a 29 00:01:39,880 --> 00:01:40,480 Speaker 2: frog hat? 30 00:01:43,000 --> 00:01:44,600 Speaker 4: You are wearing chain mail. 31 00:01:45,319 --> 00:01:47,120 Speaker 2: It's on my character sheet. This is what I've been 32 00:01:47,120 --> 00:01:48,880 Speaker 2: trying to explain to everyone the whole time, and they're 33 00:01:48,880 --> 00:01:51,880 Speaker 2: asking why I'm wearing chain mail. It's on my character sheet. 34 00:01:51,920 --> 00:01:56,480 Speaker 2: I have chain mail. So this isn't book Club. We're 35 00:01:56,480 --> 00:01:59,200 Speaker 2: gonna call it the Cool Kids Table or cool Kids 36 00:01:59,200 --> 00:02:01,400 Speaker 2: at the Table. This is not actually agreed upon. I 37 00:02:01,440 --> 00:02:04,680 Speaker 2: just threw this into the script, but without further ado, 38 00:02:05,200 --> 00:02:08,679 Speaker 2: I would like to introduce Jason, hazel Io and Robert 39 00:02:08,800 --> 00:02:11,680 Speaker 2: who are our players and game masters. Only one of 40 00:02:11,680 --> 00:02:12,440 Speaker 2: them is the game master. 41 00:02:13,760 --> 00:02:15,960 Speaker 3: Well I guess that's my cue. Then, Hi there everybody. 42 00:02:16,000 --> 00:02:18,760 Speaker 3: I'm Jason Bowman. I'm the director of Games at Pizo 43 00:02:18,880 --> 00:02:21,200 Speaker 3: and boy, a long time ago, I wrote a little 44 00:02:21,240 --> 00:02:24,239 Speaker 3: game called Pathfinder. These days, i'm the team lead for 45 00:02:24,560 --> 00:02:26,840 Speaker 3: Pathfinder second Edition and all of our board games and 46 00:02:26,880 --> 00:02:29,840 Speaker 3: card games and stuff. So yeah, and I'm excited here 47 00:02:29,880 --> 00:02:32,040 Speaker 3: today to be running Dawn of the Frogs. It's a 48 00:02:32,080 --> 00:02:35,239 Speaker 3: new adventure that I wrote actually, so I'm excited to 49 00:02:35,320 --> 00:02:38,200 Speaker 3: run all of you through it, and I'm sure you'll 50 00:02:38,240 --> 00:02:39,720 Speaker 3: all do just great. 51 00:02:40,560 --> 00:02:42,600 Speaker 2: I keep calling it rain of Frogs in my head, 52 00:02:43,080 --> 00:02:45,320 Speaker 2: but rain like r E I g h N. But 53 00:02:45,360 --> 00:02:48,799 Speaker 2: that's because of rain of blood. I just keep. 54 00:02:48,560 --> 00:02:51,360 Speaker 5: Thinking there will be no dawn for the race of 55 00:02:51,400 --> 00:02:55,440 Speaker 5: Frogs like goth Mog and Return of the King, but 56 00:02:55,600 --> 00:02:57,760 Speaker 5: instead some guy boys staff frogs. 57 00:02:59,600 --> 00:03:03,480 Speaker 2: Yeah, yeah, that's probably what's going to happen. 58 00:03:03,960 --> 00:03:07,760 Speaker 4: Hello. My name is Hazel Akisha. I am mostly just 59 00:03:07,800 --> 00:03:10,000 Speaker 4: an assistant on this podcast. I help pick out the 60 00:03:10,000 --> 00:03:13,799 Speaker 4: stories every week and write little scripts and write a transitions. 61 00:03:13,919 --> 00:03:15,959 Speaker 4: But I'm excited to be in front of the mic today. 62 00:03:17,560 --> 00:03:21,000 Speaker 6: Hey, I'm io. I have a CV and wouldn't you 63 00:03:21,160 --> 00:03:24,440 Speaker 6: like to know it. I love to play the game 64 00:03:24,480 --> 00:03:28,360 Speaker 6: of life and I'm a they them and over to you. Robert. 65 00:03:28,840 --> 00:03:32,880 Speaker 5: I'm Robert. I sit on the Internet and do podcasts 66 00:03:33,120 --> 00:03:36,720 Speaker 5: and sometimes, like right now, I play video games or 67 00:03:36,800 --> 00:03:39,080 Speaker 5: not video games games via podcasts. 68 00:03:39,160 --> 00:03:43,120 Speaker 2: That's me. There's my introduction. We're actually just we just 69 00:03:43,160 --> 00:03:44,560 Speaker 2: live play video games. 70 00:03:44,760 --> 00:03:47,520 Speaker 6: I've been trying to sell Margaret on this for years. 71 00:03:47,400 --> 00:03:50,280 Speaker 5: Now, but without streaming, Margaret, I do want I don't 72 00:03:50,280 --> 00:03:52,280 Speaker 5: know if there's a co op option for Cyberpunk twenty 73 00:03:52,280 --> 00:03:53,160 Speaker 5: seventy seven, but. 74 00:03:54,920 --> 00:03:56,000 Speaker 2: We could have some fun. 75 00:03:57,280 --> 00:03:58,000 Speaker 6: I think you like it. 76 00:04:00,080 --> 00:04:01,720 Speaker 2: I had to play it, and I hate when the 77 00:04:01,760 --> 00:04:03,880 Speaker 2: game tells you what to do, but when the story 78 00:04:03,960 --> 00:04:05,880 Speaker 2: is already in the game, it's not as fun to me. 79 00:04:06,240 --> 00:04:08,320 Speaker 2: I like the game where you have the giant map 80 00:04:08,440 --> 00:04:11,640 Speaker 2: and then everything is complicated and you run like sixteen 81 00:04:11,680 --> 00:04:14,360 Speaker 2: different economies and you can do evil things if you 82 00:04:14,400 --> 00:04:16,880 Speaker 2: want to, but I actually can't bring myself to ever. 83 00:04:17,760 --> 00:04:24,720 Speaker 6: Yeah, you love like Stock Market Simulator, but in space games, yes, yes, Stilaris, Yeah. 84 00:04:24,480 --> 00:04:26,960 Speaker 3: Yeah, Stilaris. There were three weeks of my life. 85 00:04:27,000 --> 00:04:31,279 Speaker 2: Ye, I'm totally neurotypical, but yeah, those are the players. 86 00:04:32,000 --> 00:04:33,840 Speaker 2: What's the game, Jason, Well. 87 00:04:33,760 --> 00:04:36,080 Speaker 3: Today, everybody, we're gonna be playing donather Frogs and without 88 00:04:36,080 --> 00:04:38,159 Speaker 3: further ado, I think I'm going to just get us going. 89 00:04:41,720 --> 00:04:46,279 Speaker 3: The dun Meyer is a gloomy and foreboding swamp. Yes, 90 00:04:46,320 --> 00:04:50,440 Speaker 3: beauty can be found within. In some spots, the sun's 91 00:04:50,480 --> 00:04:53,720 Speaker 3: light rarely reaches the water through the foliage above, while 92 00:04:53,720 --> 00:04:57,719 Speaker 3: in others, brightly colored swamp flowers and insects seem almost 93 00:04:57,760 --> 00:05:02,320 Speaker 3: to sparkle. The town of bog Bottom isn't a big place, 94 00:05:03,120 --> 00:05:08,159 Speaker 3: but it's one the locals have called home for generations. Yet, 95 00:05:08,200 --> 00:05:11,080 Speaker 3: now that some of the townsfolk have gone missing near 96 00:05:11,120 --> 00:05:15,920 Speaker 3: an old mill deep in the swamp, someone needs to 97 00:05:15,960 --> 00:05:19,279 Speaker 3: find out what happened to them. Spoilers. That someone is you. 98 00:05:21,120 --> 00:05:24,760 Speaker 3: The journey to the crumbling landmark takes several hours, and 99 00:05:24,800 --> 00:05:29,200 Speaker 3: while arduous, it's uneventful. Many predators lurk in the swamp, 100 00:05:29,200 --> 00:05:32,599 Speaker 3: but there's been no sign of their presence so far. 101 00:05:34,000 --> 00:05:38,520 Speaker 3: Far off, frogs chirp and croak, and flies buzz dreamily. 102 00:05:39,520 --> 00:05:43,120 Speaker 3: The crumbling wooden mill stands amid the mist, half sunken 103 00:05:43,560 --> 00:05:46,600 Speaker 3: into the swamp. The front door has been rotted away, 104 00:05:46,600 --> 00:05:51,000 Speaker 3: but the entrance is mostly blocked by thick vines. Someone 105 00:05:51,000 --> 00:05:53,719 Speaker 3: could possibly squeeze through these vines, or perhaps try and 106 00:05:53,760 --> 00:05:57,599 Speaker 3: cut them loose. Perhaps a clue to the villager's fate 107 00:05:58,480 --> 00:06:01,920 Speaker 3: lies within now. The group of you have been in 108 00:06:02,000 --> 00:06:06,960 Speaker 3: bog Bottom for some time. You arrived there several days ago, 109 00:06:07,080 --> 00:06:11,680 Speaker 3: having just fled from your most recent exploits, and when 110 00:06:12,080 --> 00:06:14,320 Speaker 3: news came to you that these villagers were missing. You 111 00:06:14,320 --> 00:06:18,919 Speaker 3: saw an opportunity, perhaps to earn some small amount of redemption, 112 00:06:19,040 --> 00:06:21,760 Speaker 3: or perhaps even more importantly, to earn some coin to 113 00:06:21,880 --> 00:06:25,440 Speaker 3: fill your empty pockets. The four of you have been 114 00:06:25,520 --> 00:06:29,919 Speaker 3: traveling for a few hours. This old crumbling mill is 115 00:06:29,960 --> 00:06:33,159 Speaker 3: not too far away from the swampy community of Bottom, 116 00:06:33,760 --> 00:06:37,320 Speaker 3: and now you stand with the mill somewhere up in 117 00:06:37,360 --> 00:06:39,839 Speaker 3: the distance. It's perhaps, you know, one hundred feet away 118 00:06:39,960 --> 00:06:43,440 Speaker 3: or so, looking at each other, sizing up the situation 119 00:06:43,520 --> 00:06:46,400 Speaker 3: and preparing for adventure. But before we do that, I 120 00:06:46,400 --> 00:06:48,200 Speaker 3: think we're going to throw it around the horn and 121 00:06:48,279 --> 00:06:52,160 Speaker 3: let everybody introduce their characters. Maybe tell us a little 122 00:06:52,200 --> 00:06:54,680 Speaker 3: bit about what you look like and kind of what 123 00:06:54,720 --> 00:06:57,000 Speaker 3: you're kitted out with. What do we see when we 124 00:06:57,040 --> 00:07:00,000 Speaker 3: look upon you? Spite? Why don't we start with you? 125 00:07:01,279 --> 00:07:05,000 Speaker 2: Well, Spite is my name, it's my given name. I've 126 00:07:05,040 --> 00:07:07,440 Speaker 2: been named much like everyone else where I grew up. 127 00:07:07,520 --> 00:07:10,560 Speaker 2: We get named after the virtues. You know. I probably 128 00:07:10,560 --> 00:07:12,880 Speaker 2: talk about my sister Malice a lot. I really look 129 00:07:12,960 --> 00:07:17,640 Speaker 2: up to her. Spite is probably all of nineteen or 130 00:07:17,680 --> 00:07:20,800 Speaker 2: twenty years old. She's not one hundred percent certain, and 131 00:07:20,960 --> 00:07:25,360 Speaker 2: the crash doesn't keep really exact dates. She's wearing chain mail. 132 00:07:25,600 --> 00:07:28,880 Speaker 2: She has a helmet with a candle stuck to the top, 133 00:07:29,440 --> 00:07:31,480 Speaker 2: you know, so she can see where she's going. I 134 00:07:31,520 --> 00:07:35,080 Speaker 2: don't know why everyone thinks that's so strange. And she 135 00:07:35,120 --> 00:07:36,920 Speaker 2: does a lot of things that she doesn't realize people 136 00:07:37,880 --> 00:07:42,200 Speaker 2: realize are strange. All of her outfit is completely black 137 00:07:42,240 --> 00:07:48,600 Speaker 2: and red, just like normal outfits should be, and she's 138 00:07:48,640 --> 00:07:51,720 Speaker 2: wearing chain mail. She has a morning star that she 139 00:07:52,160 --> 00:07:55,320 Speaker 2: almost always has out because it's practically a fidget spinner. 140 00:07:55,800 --> 00:08:00,960 Speaker 2: There's a couple javelins strapped to her pack, and that's 141 00:08:00,960 --> 00:08:04,920 Speaker 2: spite she's human. Yeah, she's pretty sure she doesn't actually 142 00:08:05,000 --> 00:08:07,040 Speaker 2: know her birth parents are that kind of stuff as 143 00:08:07,080 --> 00:08:10,400 Speaker 2: a bourgeois like keeping track of actual birth parents does 144 00:08:10,440 --> 00:08:13,520 Speaker 2: not fly or spide is from squash. 145 00:08:13,520 --> 00:08:16,000 Speaker 3: Why don't you go next? 146 00:08:16,600 --> 00:08:22,840 Speaker 6: Well, imagine a halfling. Great, you're doing it now. Imagine 147 00:08:22,840 --> 00:08:28,000 Speaker 6: a dog not so fast. This dog stands like a 148 00:08:28,000 --> 00:08:31,520 Speaker 6: man does, but with thumbs the whole thing. He's a shooney, 149 00:08:31,600 --> 00:08:35,160 Speaker 6: which are nasty little dog men. He's a sturdy trunk 150 00:08:35,200 --> 00:08:38,440 Speaker 6: of a boy, three feet tall and shaped like a friend. 151 00:08:39,080 --> 00:08:41,960 Speaker 6: He has a canine face. But if you like, smush 152 00:08:42,040 --> 00:08:44,560 Speaker 6: down the snow until the sinuses were kind of a 153 00:08:44,600 --> 00:08:47,080 Speaker 6: dead end where the air would go in and spin 154 00:08:47,120 --> 00:08:50,560 Speaker 6: around the brain and shoot right back out. Fans of 155 00:08:50,600 --> 00:08:54,800 Speaker 6: phrenology listening may describe his skull shape as fucked up. 156 00:08:55,679 --> 00:08:59,880 Speaker 6: He has piercing green eyes positions somewhere between predator and prey, 157 00:09:00,080 --> 00:09:04,560 Speaker 6: often facing the same direction. His friendly face is positively 158 00:09:04,640 --> 00:09:08,600 Speaker 6: littered with jowls and folds and tufts of unruly bad 159 00:09:08,640 --> 00:09:11,160 Speaker 6: boy cow licks that were you to see it in 160 00:09:11,200 --> 00:09:14,640 Speaker 6: our world, you would think, ah, a monument to man's hubris, 161 00:09:14,840 --> 00:09:17,360 Speaker 6: or maybe some sort of joke that God is playing 162 00:09:17,360 --> 00:09:21,160 Speaker 6: on wolves. But in this crazy mixed up world of Pathfinder, 163 00:09:21,280 --> 00:09:26,440 Speaker 6: he's a New York eight. He has long, flowing hair 164 00:09:26,480 --> 00:09:29,400 Speaker 6: that can only be described as bitchin, and he wears 165 00:09:29,440 --> 00:09:32,640 Speaker 6: a military style beret right on top of his damn head, 166 00:09:33,000 --> 00:09:36,200 Speaker 6: a belly button so deep it touches his spine. He 167 00:09:36,280 --> 00:09:39,079 Speaker 6: wears a half cape and a chain mail crop top 168 00:09:39,360 --> 00:09:44,439 Speaker 6: with a Mediterranean chest hair situation trailing down to leather 169 00:09:44,640 --> 00:09:47,000 Speaker 6: cut off breeches to cut a figure we can all 170 00:09:47,040 --> 00:09:51,840 Speaker 6: agree is really really sexy. He's got a big knife 171 00:09:51,880 --> 00:09:54,280 Speaker 6: that's also a gun with the serial number filed off, 172 00:09:54,360 --> 00:09:57,080 Speaker 6: so it looks like the fucking buster sword taped to 173 00:09:57,120 --> 00:09:59,920 Speaker 6: a derringer. He used to be a gentleman bank rob 174 00:10:00,440 --> 00:10:03,240 Speaker 6: for the rev until he got caught because he kept 175 00:10:03,240 --> 00:10:06,080 Speaker 6: shooting his name into the side of banks. But these 176 00:10:06,120 --> 00:10:09,600 Speaker 6: fine adventures all busted him out. What else his pronouns 177 00:10:10,080 --> 00:10:14,240 Speaker 6: any pronouns? Despite exclusively referring to himself as a he. Yeah, 178 00:10:14,320 --> 00:10:16,640 Speaker 6: he's one of those kinds of guys, but don't let 179 00:10:16,679 --> 00:10:20,199 Speaker 6: that fool you. This guy's great, and podcast listeners across 180 00:10:20,280 --> 00:10:22,920 Speaker 6: the nation agree. He's got a lot of heart, a 181 00:10:22,920 --> 00:10:26,360 Speaker 6: lot of chutzpah, and what the French call is certain. 182 00:10:27,600 --> 00:10:32,360 Speaker 6: I don't know what his name is, squash. Please don't 183 00:10:32,400 --> 00:10:32,960 Speaker 6: wear it out. 184 00:10:34,960 --> 00:10:36,880 Speaker 2: I'm so glad I'm not following h. 185 00:10:38,640 --> 00:10:41,800 Speaker 3: Murdy. I do not envy you, but you can follow 186 00:10:41,920 --> 00:10:42,200 Speaker 3: up that. 187 00:10:45,080 --> 00:10:47,600 Speaker 4: I didn't write myself a script for how to introduce 188 00:10:47,679 --> 00:10:51,120 Speaker 4: my characters, so listeners please bear with me. I am 189 00:10:51,120 --> 00:10:55,400 Speaker 4: playing Sister Murdragana Bow also as Murdy. She uses she 190 00:10:55,679 --> 00:11:00,040 Speaker 4: her pronouns. I am a half org Cleric for you 191 00:11:00,240 --> 00:11:03,680 Speaker 4: nerds out there, Technically I worship a rastal. However, I 192 00:11:03,720 --> 00:11:08,040 Speaker 4: have found myself as part of an erstwhile soup cult 193 00:11:08,160 --> 00:11:10,360 Speaker 4: to the God. You know, we're all about taking care 194 00:11:10,400 --> 00:11:14,400 Speaker 4: of the community. We hand out food, we give alms, 195 00:11:14,760 --> 00:11:17,920 Speaker 4: you know, maybe like food not bombs. Maybe like a 196 00:11:18,000 --> 00:11:22,160 Speaker 4: Catholic workers to say, I would face cast Murdy if 197 00:11:22,160 --> 00:11:25,920 Speaker 4: I was making the HBO special as tng Era Denise Crosby. 198 00:11:26,240 --> 00:11:30,080 Speaker 4: I've got light green gray skin and jet black straight hair. 199 00:11:30,559 --> 00:11:34,560 Speaker 4: Got triangle bangs, you know, the kind slick back lopu 200 00:11:34,559 --> 00:11:36,440 Speaker 4: and if you care about that kind of stuff. I'm 201 00:11:36,440 --> 00:11:39,920 Speaker 4: wearing a black linen dress which is aline insensibly swushy. 202 00:11:40,400 --> 00:11:42,840 Speaker 4: I got leather pouches and pockets on a built around 203 00:11:42,880 --> 00:11:45,480 Speaker 4: my waist, sort of like a waitress apron, again fitting 204 00:11:45,480 --> 00:11:48,880 Speaker 4: with the soup nun theme. Got leather armor, so sort 205 00:11:48,880 --> 00:11:52,200 Speaker 4: of like a cute, tight fitting crop top out of leather. 206 00:11:53,040 --> 00:11:56,040 Speaker 4: Just imagine it draw me some nice fannert. Yeah, I know. 207 00:11:56,120 --> 00:11:59,600 Speaker 4: I got one cool pauldron, very important. You can often 208 00:11:59,640 --> 00:12:02,840 Speaker 4: see me wielding a soup ladle and a chef's knife, 209 00:12:03,360 --> 00:12:06,400 Speaker 4: and I also have a cauldron full of a magical 210 00:12:06,480 --> 00:12:11,640 Speaker 4: perpetual stew on a bindle for easy carrying Murdy. 211 00:12:13,000 --> 00:12:15,000 Speaker 2: Soup Nuan soup nan. 212 00:12:16,520 --> 00:12:20,720 Speaker 3: Last, but certainly not least trant introduce yourself. 213 00:12:22,040 --> 00:12:24,720 Speaker 5: Well, yeah, so, you know, unlike the boss where I 214 00:12:24,760 --> 00:12:27,160 Speaker 5: come from, they didn't name us for our virtues. So 215 00:12:27,200 --> 00:12:29,560 Speaker 5: I got named for my dad, and he was not 216 00:12:29,679 --> 00:12:32,280 Speaker 5: a guy with a lot of virtues. Alcan stars in 217 00:12:32,360 --> 00:12:35,440 Speaker 5: h city for some people, but not my family. My 218 00:12:35,600 --> 00:12:38,520 Speaker 5: dad and my dad's dad made gunpowder, and they raised 219 00:12:38,520 --> 00:12:41,320 Speaker 5: me not to make waves, not to complain, not to 220 00:12:41,360 --> 00:12:44,480 Speaker 5: have an issue with the fact that, you know, my 221 00:12:44,520 --> 00:12:47,319 Speaker 5: whole life was living in a fucking slum making gunpowder. 222 00:12:47,360 --> 00:12:48,959 Speaker 5: The only thing they taught me that was of much 223 00:12:49,080 --> 00:12:51,480 Speaker 5: use was how to make gunpowder, and I got too 224 00:12:51,520 --> 00:12:53,400 Speaker 5: good at that, and then I did some things with 225 00:12:53,440 --> 00:12:55,480 Speaker 5: it that made me have to leave town in a hurry, 226 00:12:55,640 --> 00:12:58,000 Speaker 5: which is how I met up with this crew who 227 00:12:58,559 --> 00:13:01,120 Speaker 5: had some ideas for how to use the stuff I 228 00:13:01,200 --> 00:13:03,040 Speaker 5: knew how to make. That I preferred to the things 229 00:13:03,040 --> 00:13:04,959 Speaker 5: I was raised to do, so that's what I do. 230 00:13:05,120 --> 00:13:09,160 Speaker 5: I make bombs and allegedly other things that all have 231 00:13:09,320 --> 00:13:11,280 Speaker 5: more or less the same goal, which is to cause 232 00:13:11,320 --> 00:13:15,120 Speaker 5: problems for anyone in an area that I don't really 233 00:13:15,200 --> 00:13:17,760 Speaker 5: like what's going on there, or I'm just kind of 234 00:13:17,800 --> 00:13:19,960 Speaker 5: bored and I want something loud to happen. All of 235 00:13:20,000 --> 00:13:23,560 Speaker 5: these things are acceptable. I'm about six foot, non into 236 00:13:23,559 --> 00:13:26,160 Speaker 5: script looking, which has been helpful in the past because 237 00:13:26,160 --> 00:13:28,840 Speaker 5: it's really nice not to get recognized. I try to 238 00:13:28,840 --> 00:13:32,440 Speaker 5: wear a mask whenever I'm doing anything particularly interesting. I 239 00:13:32,520 --> 00:13:34,520 Speaker 5: keep as many bombs on me as I feel like 240 00:13:34,600 --> 00:13:37,440 Speaker 5: I can wear without exploding, and I usually avoid that, 241 00:13:37,480 --> 00:13:39,920 Speaker 5: although not always, as you can tell from the scars 242 00:13:39,960 --> 00:13:42,600 Speaker 5: on my hands and my neck and a couple other 243 00:13:42,640 --> 00:13:44,680 Speaker 5: parts of my body that I don't generally share with 244 00:13:44,760 --> 00:13:47,080 Speaker 5: other members of the adventuring troop because it's a bad 245 00:13:47,120 --> 00:13:49,640 Speaker 5: idea to shit where you eat. I keep a couple 246 00:13:49,640 --> 00:13:52,440 Speaker 5: of holdout pistols, one under each shoulder, and I keep 247 00:13:52,559 --> 00:13:55,840 Speaker 5: a blenderbuss on my back in case, you know, I 248 00:13:55,920 --> 00:13:58,840 Speaker 5: need faster solutions to problems, but I really prefer to 249 00:13:58,880 --> 00:14:03,120 Speaker 5: solve things with the mix of gunpowder and alchemy. It's 250 00:14:03,200 --> 00:14:05,200 Speaker 5: just easier that way. You don't have to be there, 251 00:14:05,320 --> 00:14:07,600 Speaker 5: you don't have to see what happens afterwards. You can 252 00:14:07,640 --> 00:14:09,679 Speaker 5: just watch the pretty lights and then run like hell. 253 00:14:10,280 --> 00:14:14,720 Speaker 2: The reason we're in a backwater like bog Bottom is because, 254 00:14:14,800 --> 00:14:18,320 Speaker 2: as people might have guessed from what they heard, we 255 00:14:18,440 --> 00:14:20,680 Speaker 2: blew up a jail and let everyone out, and we 256 00:14:20,720 --> 00:14:23,480 Speaker 2: thought everyone in town would treat us like heroes, and 257 00:14:23,680 --> 00:14:25,520 Speaker 2: shockingly they did not. 258 00:14:26,080 --> 00:14:29,120 Speaker 5: In my experience, they never do when you blow something up, 259 00:14:29,320 --> 00:14:29,880 Speaker 5: even when you. 260 00:14:29,880 --> 00:14:30,760 Speaker 4: Give them soup. 261 00:14:31,040 --> 00:14:32,560 Speaker 6: I really can't thank you enough. 262 00:14:33,360 --> 00:14:36,600 Speaker 3: So for the people at bog Bottom, they might see 263 00:14:36,680 --> 00:14:41,080 Speaker 3: four fresh faced adventurers, but in reality they have four 264 00:14:42,280 --> 00:14:46,480 Speaker 3: dangerous malcontents in their mist But there are villagers that 265 00:14:46,560 --> 00:14:49,840 Speaker 3: need rescue. And as I mentioned before, your coin purses 266 00:14:50,200 --> 00:14:54,000 Speaker 3: are very light right now. In fact, the sea captain 267 00:14:54,040 --> 00:14:57,320 Speaker 3: that brought you to the Isle of Quartos dropped you 268 00:14:57,520 --> 00:15:00,840 Speaker 3: off at the shore when he found you didn't have 269 00:15:00,960 --> 00:15:03,560 Speaker 3: enough money to make it all the way to Absalom, 270 00:15:04,120 --> 00:15:06,920 Speaker 3: so you were just kind of left at the shore. 271 00:15:07,200 --> 00:15:09,200 Speaker 3: You're lucky he didn't drop you off in the middle 272 00:15:09,200 --> 00:15:10,520 Speaker 3: of the inner seat. 273 00:15:10,960 --> 00:15:12,640 Speaker 5: I offered to pay him with a bomb, and he 274 00:15:12,680 --> 00:15:14,000 Speaker 5: took that as some sort of threat. 275 00:15:14,240 --> 00:15:14,680 Speaker 2: I don't know. 276 00:15:14,800 --> 00:15:19,120 Speaker 3: As it turns out, boats don't really like bomb payments, 277 00:15:19,200 --> 00:15:19,960 Speaker 3: not good food. 278 00:15:22,120 --> 00:15:24,800 Speaker 2: We're gonna pay him later anyway, possibly with a bomb. 279 00:15:24,920 --> 00:15:28,480 Speaker 6: Oh, I'll pay him, Uh huh, that's sours. 280 00:15:28,840 --> 00:15:31,920 Speaker 2: He's a pressing people. I'm a champion just by. 281 00:15:31,800 --> 00:15:36,400 Speaker 3: The Yeah, he's oppressing people. By demanding that you pay him. 282 00:15:36,480 --> 00:15:39,360 Speaker 6: Huh yeah, fucking fascists everywhere I look. 283 00:15:42,520 --> 00:15:46,720 Speaker 3: So the four of you are currently standing outside of 284 00:15:46,800 --> 00:15:50,480 Speaker 3: this old mill. The base of this mill is made 285 00:15:50,520 --> 00:15:53,040 Speaker 3: of fieldstone, the upper floors look like they're made of wood. 286 00:15:53,320 --> 00:15:57,040 Speaker 3: The entire thing is tilting kind of dangerously to one side. 287 00:15:57,560 --> 00:16:00,200 Speaker 3: This is a windmill, and most of its blades are 288 00:16:00,280 --> 00:16:03,520 Speaker 3: fallen off. There's like the fragment of one and the 289 00:16:03,560 --> 00:16:07,240 Speaker 3: skeleton of another still attached to the front of the building. 290 00:16:07,480 --> 00:16:10,480 Speaker 3: Although you can't imagine that the mills inner workings are 291 00:16:10,520 --> 00:16:13,480 Speaker 3: intact at all. In fact, you can see one of 292 00:16:13,520 --> 00:16:15,960 Speaker 3: the kind of blades laying in the swamp muck next 293 00:16:15,960 --> 00:16:20,080 Speaker 3: to you. Up ahead, you can see the darkened entrance 294 00:16:20,080 --> 00:16:24,480 Speaker 3: that goes inside the mill's interior. You're here primarily because 295 00:16:24,560 --> 00:16:27,120 Speaker 3: the people who went missing were out in this area 296 00:16:27,280 --> 00:16:31,400 Speaker 3: doing some swamp fishing, and they just never came back. 297 00:16:32,000 --> 00:16:35,080 Speaker 3: So you've arrived at this kind of old, crumbling mill. 298 00:16:35,640 --> 00:16:39,520 Speaker 3: As I mentioned before, the way in looks kind of blocked. 299 00:16:39,680 --> 00:16:43,120 Speaker 3: There's vines. You could maybe squeeze through it, or perhaps 300 00:16:43,120 --> 00:16:46,600 Speaker 3: you could cut them away. There are I'm sure other 301 00:16:46,640 --> 00:16:49,960 Speaker 3: options as well. This being a swamp It is pretty 302 00:16:50,080 --> 00:16:53,680 Speaker 3: damp and muddy around these parts. The ground underneath you 303 00:16:53,840 --> 00:16:56,600 Speaker 3: kind of makes a squelching noise with every step, but 304 00:16:56,680 --> 00:16:58,800 Speaker 3: as you get closer to the mill itself there is 305 00:16:58,840 --> 00:17:00,560 Speaker 3: a bit more firmer round. 306 00:17:01,400 --> 00:17:03,360 Speaker 2: Does it look like anyone's been here? 307 00:17:03,480 --> 00:17:03,560 Speaker 4: Like? 308 00:17:03,680 --> 00:17:07,000 Speaker 2: Does it look like like are the vines disturbed in 309 00:17:07,040 --> 00:17:07,440 Speaker 2: any way? 310 00:17:07,840 --> 00:17:11,040 Speaker 3: It definitely looks like the vines haven't fully grown over 311 00:17:11,080 --> 00:17:14,400 Speaker 3: the opening, So it's quite possible that something's been going 312 00:17:14,440 --> 00:17:16,160 Speaker 3: in or out. But if you want to know more 313 00:17:16,280 --> 00:17:20,720 Speaker 3: about whether or not perhaps anybody's been coming this way recently, 314 00:17:21,040 --> 00:17:22,480 Speaker 3: I would ask for one of you to make me 315 00:17:22,600 --> 00:17:25,160 Speaker 3: a survival check to look for tracks. 316 00:17:26,480 --> 00:17:28,920 Speaker 2: Any of us any good at that I got plus three? 317 00:17:29,320 --> 00:17:31,400 Speaker 4: I'm decent at that I've got plus four? 318 00:17:31,440 --> 00:17:33,920 Speaker 3: All right, go ahead and give me a survival skill. 319 00:17:33,760 --> 00:17:34,360 Speaker 4: Check though. 320 00:17:36,400 --> 00:17:37,760 Speaker 2: A right first roll of the game? 321 00:17:39,040 --> 00:17:42,440 Speaker 4: That is it ten on the dice, so total of fourteen. 322 00:17:42,800 --> 00:17:45,160 Speaker 3: Looking around, you can tell that there are definitely some 323 00:17:45,240 --> 00:17:47,760 Speaker 3: tracks in the muck, but it's a little hard for 324 00:17:47,800 --> 00:17:50,400 Speaker 3: you to make out whether or not they're humanoid tracks 325 00:17:50,480 --> 00:17:53,480 Speaker 3: or perhaps animal tracks. The ground here is just so 326 00:17:53,480 --> 00:17:56,840 Speaker 3: soft that the recent rains and mists have kind of 327 00:17:56,880 --> 00:17:58,960 Speaker 3: worn it into just kind of a morass. It's clear 328 00:17:59,000 --> 00:18:00,000 Speaker 3: that there's been some traffic. 329 00:18:01,600 --> 00:18:06,760 Speaker 2: Hey, squash, every time I step it sounds like your name, scorsh, scorsh. 330 00:18:07,040 --> 00:18:11,040 Speaker 6: The swamp is alive with a sound of squash. Is 331 00:18:11,080 --> 00:18:13,840 Speaker 6: this mill? This mill is pretty dilapidated. 332 00:18:13,920 --> 00:18:17,040 Speaker 3: Yeah, yeah, it doesn't look like this mill has been 333 00:18:17,040 --> 00:18:19,880 Speaker 3: in use for several years at least. 334 00:18:20,320 --> 00:18:24,800 Speaker 6: Is there some like crumbling infrastructure. Maybe a cool dog 335 00:18:24,920 --> 00:18:28,040 Speaker 6: could do a flip intwo like big holes in the roof. 336 00:18:29,000 --> 00:18:31,400 Speaker 3: That's way too high up. I mean the mill itself 337 00:18:31,440 --> 00:18:33,080 Speaker 3: is probably about forty feet tall. 338 00:18:33,280 --> 00:18:35,280 Speaker 6: You don't know this dog, but point. 339 00:18:36,960 --> 00:18:39,800 Speaker 3: Your acrobatic skills are truly legendary. But you're you're pretty 340 00:18:39,800 --> 00:18:42,280 Speaker 3: sure you couldn't flip up that high. Your best bet 341 00:18:42,320 --> 00:18:43,600 Speaker 3: is going to be to try to wiggle through the 342 00:18:43,680 --> 00:18:45,959 Speaker 3: vines or cut them away or something. 343 00:18:47,640 --> 00:18:49,840 Speaker 2: I take out a dagger and walk up and start 344 00:18:49,840 --> 00:18:50,560 Speaker 2: cutting vines. 345 00:18:51,320 --> 00:18:53,199 Speaker 6: Okay, this is gonna take forever, trance. 346 00:18:53,520 --> 00:18:57,359 Speaker 2: You know I could do that faster. Good point, Good point. 347 00:18:57,600 --> 00:19:01,119 Speaker 2: I step back. I'm gonna grab one of my u 348 00:19:01,480 --> 00:19:03,679 Speaker 2: what are they called the uh bus? 349 00:19:04,240 --> 00:19:06,000 Speaker 5: No, No, I've got I've got bombs. I don't want 350 00:19:06,000 --> 00:19:07,560 Speaker 5: to use them. I've got a versatile flask. Can I 351 00:19:07,640 --> 00:19:09,680 Speaker 5: use one of those to make a lesser alchemists fire 352 00:19:09,720 --> 00:19:10,879 Speaker 5: and try to burn the shit away? 353 00:19:11,560 --> 00:19:14,479 Speaker 3: Yeah, you can give that a shot. So you you 354 00:19:14,520 --> 00:19:16,919 Speaker 3: break out your versatile vial and using some of the 355 00:19:16,960 --> 00:19:19,240 Speaker 3: reagents that you have on you kind of squirreled away 356 00:19:19,240 --> 00:19:20,520 Speaker 3: in the many pouches that you have. 357 00:19:21,000 --> 00:19:24,240 Speaker 5: See, this is why I've been collecting and drying pea. Everybody. 358 00:19:24,280 --> 00:19:28,399 Speaker 5: By the way, saltpeter doesn't just grow on trees. 359 00:19:29,600 --> 00:19:31,760 Speaker 2: I thought you just were composting it. 360 00:19:31,920 --> 00:19:34,720 Speaker 5: Kind of The issue isn't that I didn't believe you. 361 00:19:34,800 --> 00:19:36,919 Speaker 4: The issue is that I did believe you. 362 00:19:38,440 --> 00:19:41,840 Speaker 3: So why don't you go ahead and throw a bomb? 363 00:19:42,200 --> 00:19:44,760 Speaker 3: So go ahead and make unattack. 364 00:19:44,440 --> 00:19:47,040 Speaker 5: Le Yes, okay, okay, I get my D twenty. 365 00:19:47,320 --> 00:19:49,320 Speaker 2: I'm standing back by the way. I know I was 366 00:19:49,400 --> 00:19:51,280 Speaker 2: up there with a knife a moment ago, but I leave. 367 00:19:51,600 --> 00:19:54,320 Speaker 5: That's a good move because that role did not turn 368 00:19:54,359 --> 00:19:54,840 Speaker 5: out great. 369 00:19:55,600 --> 00:19:56,359 Speaker 2: That's a four. 370 00:19:56,640 --> 00:19:59,760 Speaker 5: And then let's see here one of my plus plus 371 00:20:00,680 --> 00:20:01,679 Speaker 5: so nine. 372 00:20:03,600 --> 00:20:06,400 Speaker 3: Well, it doesn't quite hit the mark. The bomb kind 373 00:20:06,400 --> 00:20:08,320 Speaker 3: of hits the wall next to it. And while it 374 00:20:08,359 --> 00:20:11,040 Speaker 3: does sear some of the vines a bit you're gonna 375 00:20:11,040 --> 00:20:14,280 Speaker 3: wager that they're so damp and kind of swollen with 376 00:20:14,440 --> 00:20:16,960 Speaker 3: swamp buck that your bomb really probably isn't gonna have 377 00:20:17,000 --> 00:20:18,439 Speaker 3: too much of an effect unless you want to use 378 00:20:18,440 --> 00:20:19,920 Speaker 3: a lot of them. 379 00:20:19,960 --> 00:20:22,320 Speaker 2: You know, there are problems that molotovs don't solve. 380 00:20:22,400 --> 00:20:25,520 Speaker 5: I say, all right, I think I've got I mean, 381 00:20:25,560 --> 00:20:28,080 Speaker 5: we could try a reverse Molotov. I could freeze them 382 00:20:29,440 --> 00:20:34,879 Speaker 5: flov is, like drinking it or something that's called a 383 00:20:34,920 --> 00:20:35,600 Speaker 5: good Thursday. 384 00:20:36,600 --> 00:20:39,480 Speaker 6: Every time I throw a Molotov, there's one problem. And 385 00:20:39,520 --> 00:20:41,639 Speaker 6: you throw a Molotov and boom right away, you got 386 00:20:41,640 --> 00:20:42,680 Speaker 6: a different problem. 387 00:20:42,800 --> 00:20:43,200 Speaker 2: Mm hmm. 388 00:20:44,160 --> 00:20:44,879 Speaker 6: Definitely stole that. 389 00:20:45,000 --> 00:20:48,920 Speaker 2: Yeah, anyway, Yeah, team, I'm gonna cut it with my name. 390 00:20:49,000 --> 00:20:50,960 Speaker 6: Yeah, let's go back to sword, all right. 391 00:20:51,520 --> 00:20:54,520 Speaker 3: So this isn't gonna be an attack role. It's more like, 392 00:20:55,080 --> 00:20:57,280 Speaker 3: can you pry it open and use your blades and 393 00:20:57,320 --> 00:20:59,679 Speaker 3: weapons to destroy it? So we're gonna call it an 394 00:20:59,800 --> 00:21:02,399 Speaker 3: f LETEX check. Anybody got athletics you can try that. 395 00:21:02,560 --> 00:21:03,720 Speaker 2: Oh I'm good at that. 396 00:21:03,960 --> 00:21:05,920 Speaker 3: Yeah, why don't you give me an athletics check? 397 00:21:06,200 --> 00:21:08,199 Speaker 2: In the crash? Would they make us? I mean, we 398 00:21:08,320 --> 00:21:10,760 Speaker 2: choose to run every day and do a lot of 399 00:21:10,800 --> 00:21:13,800 Speaker 2: exercises for the revolution and the glory of God. I 400 00:21:13,840 --> 00:21:17,040 Speaker 2: am too busy saying that to actually be paying attention 401 00:21:17,080 --> 00:21:19,679 Speaker 2: to what I'm doing. So I rolled it two and 402 00:21:19,800 --> 00:21:23,159 Speaker 2: I got a total of naing right start, Yeah, I 403 00:21:23,200 --> 00:21:25,160 Speaker 2: have a plus seven at this goddamn thing. 404 00:21:25,640 --> 00:21:27,639 Speaker 3: The dice rolling here is just phenomenal. 405 00:21:27,720 --> 00:21:28,840 Speaker 6: We're really screaming. 406 00:21:29,240 --> 00:21:32,440 Speaker 2: This is actually a historically cursed die, but it's the prettiest, 407 00:21:32,520 --> 00:21:33,520 Speaker 2: so I always use it. 408 00:21:33,520 --> 00:21:34,879 Speaker 6: Aesthetics will be the death of you. 409 00:21:35,160 --> 00:21:38,200 Speaker 3: I can't fault you. So you begin working at these vines, 410 00:21:38,200 --> 00:21:41,200 Speaker 3: but you're just not having much luck. No matter how 411 00:21:41,240 --> 00:21:43,920 Speaker 3: you try. There seems to be just more vines. There's 412 00:21:44,000 --> 00:21:46,160 Speaker 3: just more and more here. Would someone else like to try? 413 00:21:46,160 --> 00:21:48,119 Speaker 3: Someone with less cursed dice? 414 00:21:48,920 --> 00:21:52,080 Speaker 2: I think this is actually impossible. I say, there's no 415 00:21:52,200 --> 00:21:53,680 Speaker 2: way they could have gone in here. 416 00:21:54,160 --> 00:21:56,679 Speaker 6: I spit on both my hands and rub them together, 417 00:21:56,760 --> 00:21:58,600 Speaker 6: and I say, like, let's see your God try this. 418 00:21:58,760 --> 00:22:01,280 Speaker 6: And I pull out my big, odd damn sword and 419 00:22:01,480 --> 00:22:02,960 Speaker 6: try and pry this bad boy open. 420 00:22:03,640 --> 00:22:04,520 Speaker 2: I step back again. 421 00:22:06,920 --> 00:22:07,920 Speaker 6: Wait, what am I rolling? 422 00:22:08,359 --> 00:22:09,520 Speaker 3: An athletics check? 423 00:22:09,880 --> 00:22:12,000 Speaker 6: Okay, that's a fourteen. 424 00:22:12,640 --> 00:22:15,640 Speaker 3: So you continue to work away at these vines, and 425 00:22:15,960 --> 00:22:18,720 Speaker 3: after a bit of struggle. You've managed to clear a 426 00:22:18,760 --> 00:22:22,400 Speaker 3: wide enough way that you think everybody could possibly squeeze inside. 427 00:22:22,520 --> 00:22:25,040 Speaker 3: That's right. Maybe it might take a little bit of effort, 428 00:22:25,160 --> 00:22:28,520 Speaker 3: but you're wagering that everybody could kind of worm their 429 00:22:28,560 --> 00:22:29,200 Speaker 3: way in there. 430 00:22:29,800 --> 00:22:32,720 Speaker 6: I raise my arms and say Squash, and I wriggle 431 00:22:32,760 --> 00:22:33,440 Speaker 6: on inside. 432 00:22:33,880 --> 00:22:35,400 Speaker 2: I use the mud to say your name. 433 00:22:36,240 --> 00:22:38,840 Speaker 5: I'm just saying we could use more bombs. 434 00:22:38,800 --> 00:22:41,359 Speaker 2: Ie making squashing noises, and then I follow you. Yeah, 435 00:22:41,400 --> 00:22:41,879 Speaker 2: I head in. 436 00:22:42,280 --> 00:22:45,480 Speaker 6: Yeah, I'm also following You're right, we should have used 437 00:22:45,480 --> 00:22:48,800 Speaker 6: more bombs. And everyone gets inside and they see Squash 438 00:22:48,880 --> 00:22:52,919 Speaker 6: pissing freely into a empty soda can and giving trant 439 00:22:52,920 --> 00:22:53,760 Speaker 6: to big thumbs up. 440 00:22:55,760 --> 00:23:00,480 Speaker 3: So you all managed to squeeze inside. The floor side 441 00:23:00,520 --> 00:23:04,000 Speaker 3: the old mill has rotted away, and the massive millstone 442 00:23:04,000 --> 00:23:08,000 Speaker 3: has sunken halfway into the muck. A sagging staircase nearby 443 00:23:08,160 --> 00:23:12,840 Speaker 3: leads up to the floor above. Suddenly, the mud stirs 444 00:23:13,280 --> 00:23:18,000 Speaker 3: as a trio of dog size swamp beetles erupt up 445 00:23:18,280 --> 00:23:22,600 Speaker 3: from the film Oh need, oh brother. All right, everybody, 446 00:23:23,400 --> 00:23:28,000 Speaker 3: we are about to go into our first combat. 447 00:23:28,400 --> 00:23:31,240 Speaker 2: It's too late to already have my shield a morning 448 00:23:31,359 --> 00:23:31,880 Speaker 2: star out. 449 00:23:32,920 --> 00:23:50,600 Speaker 3: Yeah, I'm afraid it is, so it goes. So we've 450 00:23:50,640 --> 00:23:53,920 Speaker 3: got three of these massive swamp beetles. Like I said, 451 00:23:53,920 --> 00:23:57,080 Speaker 3: these things are about two and a half beat long 452 00:23:57,200 --> 00:23:59,920 Speaker 3: and they just come burrowing up out of the muck. 453 00:24:00,520 --> 00:24:02,639 Speaker 3: So what I'm gonna do is, I'm going to ask 454 00:24:03,200 --> 00:24:07,040 Speaker 3: each of you to roll initiative. And in Pathfinder, you 455 00:24:07,080 --> 00:24:08,960 Speaker 3: can roll a lot of things for initiative, but for 456 00:24:09,040 --> 00:24:12,480 Speaker 3: this first fight, we're gonna have you roll perception. So 457 00:24:12,920 --> 00:24:15,560 Speaker 3: go ahead and give me a perception check. Keep the 458 00:24:15,640 --> 00:24:17,960 Speaker 3: number to yourself here just for a moment, and I 459 00:24:18,000 --> 00:24:19,840 Speaker 3: will go around and collect it from you. 460 00:24:20,160 --> 00:24:27,440 Speaker 2: Great ooh yeah, I don't think I'm gonna go anywhere 461 00:24:27,440 --> 00:24:29,040 Speaker 2: without my shield out in the future. 462 00:24:29,600 --> 00:24:34,760 Speaker 3: That is certainly something we can note. All right, why 463 00:24:34,760 --> 00:24:37,200 Speaker 3: don't I go around and collect everyone's initiative? Murdy, What 464 00:24:37,280 --> 00:24:37,720 Speaker 3: did you get? 465 00:24:38,160 --> 00:24:41,000 Speaker 4: I got a fifteen on the dice, so that is 466 00:24:41,040 --> 00:24:43,280 Speaker 4: twenty teen, so twenty. 467 00:24:43,000 --> 00:24:45,600 Speaker 3: Two, all right, that's pretty good, squash. What do you got? Also? 468 00:24:45,720 --> 00:24:46,240 Speaker 6: Twenty two? 469 00:24:47,200 --> 00:24:49,760 Speaker 3: Which one of you would like to go first? It's 470 00:24:49,800 --> 00:24:50,480 Speaker 3: your choice. 471 00:24:50,800 --> 00:24:54,600 Speaker 4: I can give everybody like a pretty decent boon. We 472 00:24:54,640 --> 00:24:55,679 Speaker 4: want to take advantage of that. 473 00:24:55,960 --> 00:24:56,720 Speaker 6: I love a boon. 474 00:24:56,920 --> 00:24:59,600 Speaker 3: Sure, all right, we'll leave it like that. Trance, what 475 00:24:59,640 --> 00:24:59,919 Speaker 3: do you got? 476 00:25:00,520 --> 00:25:05,760 Speaker 5: I got a seventeen seventeen and Spie, what did you get? 477 00:25:06,400 --> 00:25:08,160 Speaker 2: Roll of fifteen for a total of nineteen. 478 00:25:09,880 --> 00:25:12,280 Speaker 3: Well, you all beat the initiative of my poor, poor 479 00:25:12,320 --> 00:25:16,960 Speaker 3: beetles who did very poorly. All right, everybody, here we 480 00:25:17,000 --> 00:25:18,760 Speaker 3: are in the first round of combat. So we've got 481 00:25:18,760 --> 00:25:20,760 Speaker 3: three beetles that have come burrowing up out of the muck. 482 00:25:21,200 --> 00:25:23,880 Speaker 3: It looks like crawling up out of this swamp goo 483 00:25:24,760 --> 00:25:27,159 Speaker 3: has really slowed them down, giving you all quite the 484 00:25:27,320 --> 00:25:31,919 Speaker 3: edge at the top of the order. Squash, you'll get 485 00:25:31,960 --> 00:25:32,520 Speaker 3: to go first. 486 00:25:33,800 --> 00:25:37,480 Speaker 6: Squash trying to pull his pants up after trying to 487 00:25:38,680 --> 00:25:41,520 Speaker 6: make what was sure to be a beautiful bomb. One 488 00:25:41,560 --> 00:25:44,000 Speaker 6: hand shoots from the hip his big sword that's also 489 00:25:44,040 --> 00:25:47,960 Speaker 6: a gun. His gun sword shoots whichever beatle's closest. 490 00:25:48,840 --> 00:25:51,320 Speaker 3: So you're gonna draw your weapon and you're gonna fire. 491 00:25:51,400 --> 00:25:52,520 Speaker 3: So that's two of your actions. 492 00:25:52,640 --> 00:25:53,160 Speaker 6: Yeah bang. 493 00:25:53,720 --> 00:25:55,760 Speaker 3: Looking at where you're at, it looks like you're gonna 494 00:25:55,760 --> 00:25:57,879 Speaker 3: be firing at that first beetle over there on the left. 495 00:25:58,320 --> 00:26:00,639 Speaker 3: It's kind of crawling up around the millstone, between the 496 00:26:00,680 --> 00:26:03,560 Speaker 3: millstone and the ruins stairs so go ahead and give 497 00:26:03,600 --> 00:26:04,880 Speaker 3: me an attack roller. 498 00:26:06,840 --> 00:26:10,240 Speaker 6: It's not what I want it to be, so I 499 00:26:10,359 --> 00:26:14,040 Speaker 6: rolled a six plus seven for a total of thirteen. 500 00:26:15,400 --> 00:26:19,679 Speaker 3: The bullet from your pistol goes gliding right past the beetle, 501 00:26:19,920 --> 00:26:24,720 Speaker 3: just barely missing it, impacting the muck right behind it. Now, 502 00:26:24,920 --> 00:26:26,879 Speaker 3: I believe you're gonna have to reload that pistol, so 503 00:26:26,920 --> 00:26:28,720 Speaker 3: you cannot fire it again for your third action, but 504 00:26:28,760 --> 00:26:29,480 Speaker 3: you could reload. 505 00:26:30,240 --> 00:26:34,399 Speaker 6: Ugh ah, I'm reloading. This guy's gonna fucking get it 506 00:26:34,440 --> 00:26:35,640 Speaker 6: next time, all right. 507 00:26:35,720 --> 00:26:37,400 Speaker 3: So you take a shot with your pistol, it comes 508 00:26:37,480 --> 00:26:39,200 Speaker 3: up a hair short, and then you take a moment 509 00:26:39,240 --> 00:26:43,479 Speaker 3: to reload. That is the end of Squash's turn. Next up, Murdy, 510 00:26:44,280 --> 00:26:47,280 Speaker 3: We've got beetles all around you. They are uninjured, their 511 00:26:47,320 --> 00:26:50,440 Speaker 3: mandibles are clicking menacingly. What do you do? 512 00:26:53,200 --> 00:26:56,520 Speaker 4: Basing nasty? So I am gonna raise my shield and 513 00:26:56,560 --> 00:26:59,919 Speaker 4: I'm gonna cast less, which as a spell, counts for 514 00:27:00,080 --> 00:27:02,800 Speaker 4: two actions, and it's going to give myself and my 515 00:27:02,840 --> 00:27:05,560 Speaker 4: allies a plus one status bonus to all its tact 516 00:27:05,640 --> 00:27:07,160 Speaker 4: rolls as long as you stay with them. 517 00:27:07,160 --> 00:27:11,480 Speaker 3: Fifteen feet of meat, all right, So that is currently everybody, 518 00:27:11,520 --> 00:27:14,240 Speaker 3: because you just clustered in after crawling through the vine, 519 00:27:14,280 --> 00:27:18,800 Speaker 3: so everybody has that bonus on attack rolls, and after 520 00:27:18,880 --> 00:27:21,960 Speaker 3: calling down the blessings of aer still to the group. 521 00:27:21,960 --> 00:27:25,760 Speaker 3: That is the end of Murdy's turn spite. We're turning 522 00:27:25,760 --> 00:27:28,080 Speaker 3: it over to you. Will your name say? 523 00:27:28,119 --> 00:27:32,560 Speaker 2: Hold up, I'm going to use my defensive advance that 524 00:27:32,720 --> 00:27:36,320 Speaker 2: is blessed upon me. I learned it in school when 525 00:27:36,359 --> 00:27:40,360 Speaker 2: I worshiped Milani, the goddess that I worship. So I'm 526 00:27:40,359 --> 00:27:45,080 Speaker 2: going to raise my shield stride confidently forward, right out 527 00:27:45,080 --> 00:27:47,480 Speaker 2: of range of the blessed spell, right next to that 528 00:27:47,600 --> 00:27:53,359 Speaker 2: beetle to my right. And also, oh, before I do this, 529 00:27:53,400 --> 00:27:55,800 Speaker 2: I'm drawing my morning Star, and then I'm using this 530 00:27:55,840 --> 00:27:59,200 Speaker 2: two action thing that lets me raise my shield stride 531 00:27:59,320 --> 00:28:03,440 Speaker 2: and strike. All right, So that's what I'm doing. And 532 00:28:04,240 --> 00:28:07,160 Speaker 2: when I mentioned that this die does not roll particularly well, 533 00:28:09,080 --> 00:28:11,800 Speaker 2: I would like to say that the total I got 534 00:28:12,000 --> 00:28:14,600 Speaker 2: was an eight, but the number I rolled was a one. 535 00:28:15,920 --> 00:28:19,760 Speaker 3: So that would be a critical failure. You swing wildly 536 00:28:19,880 --> 00:28:23,840 Speaker 3: around your your morning Star, flailing through the ear nearly 537 00:28:23,960 --> 00:28:26,480 Speaker 3: hitting trench right in the face, because he's right next 538 00:28:26,480 --> 00:28:31,320 Speaker 3: to you and just within a hair's breadth of his nose, 539 00:28:32,040 --> 00:28:35,119 Speaker 3: but but you otherwise don't suffer any ill effects. The 540 00:28:35,119 --> 00:28:37,600 Speaker 3: beatle kind of looks at you like were you were 541 00:28:37,600 --> 00:28:38,440 Speaker 3: you trying to hit me? 542 00:28:40,840 --> 00:28:45,400 Speaker 2: Ill max on my damage. I rolled max damage because 543 00:28:45,400 --> 00:28:46,720 Speaker 2: I rolled at the same time. 544 00:28:46,520 --> 00:28:48,680 Speaker 3: You nearly did max damage to your friend's face. But 545 00:28:48,720 --> 00:28:50,800 Speaker 3: the beetle is unscathed. 546 00:28:52,000 --> 00:28:52,640 Speaker 2: That's my turn. 547 00:28:53,840 --> 00:28:57,600 Speaker 3: Well, trans were down to you. Next up the Beatles go. 548 00:28:57,720 --> 00:29:01,680 Speaker 3: The rest of your cohort has bravely not damaging any 549 00:29:01,680 --> 00:29:04,920 Speaker 3: beetles yet, so it's down to you. All right. 550 00:29:06,320 --> 00:29:08,880 Speaker 5: Don't worry, boss, I got this fire in the hole, 551 00:29:09,000 --> 00:29:11,200 Speaker 5: and then I'm gonna throw up an alchemist fire at 552 00:29:11,240 --> 00:29:14,440 Speaker 5: the nearest beetle right in front of spite. 553 00:29:15,320 --> 00:29:17,920 Speaker 3: Now, I do happen to know that you were a bomber, 554 00:29:18,400 --> 00:29:21,000 Speaker 3: and being a bomber means that you do have the 555 00:29:21,200 --> 00:29:26,200 Speaker 3: option of having the splash damage from your bomb only 556 00:29:26,320 --> 00:29:28,920 Speaker 3: hit the beetle, because when you throw a bomb, it 557 00:29:28,960 --> 00:29:31,240 Speaker 3: caused a splash, so it damages the area around it. 558 00:29:31,760 --> 00:29:34,080 Speaker 3: But you don't have to use that ability. The question 559 00:29:34,160 --> 00:29:35,960 Speaker 3: I have for you is whether or not you are. 560 00:29:37,920 --> 00:29:42,040 Speaker 5: Yeah, yeah, it's the boss, all right, unless I miss, 561 00:29:42,320 --> 00:29:43,400 Speaker 5: unless there's a mistake. 562 00:29:44,320 --> 00:29:46,040 Speaker 2: Yeah, oh I rolled a natural twenty. 563 00:29:46,720 --> 00:29:48,360 Speaker 3: Well, that's definitely. 564 00:29:51,800 --> 00:29:52,720 Speaker 2: Can we switch dice. 565 00:29:54,800 --> 00:29:58,360 Speaker 3: The beetle, who was entirely missed by the previous attack, 566 00:29:58,640 --> 00:30:01,840 Speaker 3: is kind of just looking around and I'm disoriented, and you, 567 00:30:02,280 --> 00:30:06,400 Speaker 3: from just right over spited shoulder tossed this alchemist's fire 568 00:30:06,840 --> 00:30:10,160 Speaker 3: directly into its little beetle face. So go ahead and 569 00:30:10,360 --> 00:30:13,120 Speaker 3: roll damage for the alchemist fire. 570 00:30:13,840 --> 00:30:17,160 Speaker 2: It out of the air with its mouth reflexibly as. 571 00:30:17,000 --> 00:30:20,760 Speaker 3: If trying to play fetch seven seven points of damage, 572 00:30:21,000 --> 00:30:26,360 Speaker 3: which is entirely doubled plus the splash damage you emilate 573 00:30:26,520 --> 00:30:30,480 Speaker 3: this beetle. The alchemist fire lands on the beetle, shattering 574 00:30:30,480 --> 00:30:36,760 Speaker 3: across its carapace and cooking it thoroughly. In one moment, 575 00:30:37,120 --> 00:30:39,760 Speaker 3: the beetle has been destroyed. 576 00:30:40,080 --> 00:30:41,520 Speaker 2: That'll teach you to be an animal. 577 00:30:41,560 --> 00:30:42,280 Speaker 3: I just met. 578 00:30:45,440 --> 00:30:47,440 Speaker 2: Oh we are in its house. I hadn't thought of 579 00:30:47,480 --> 00:30:49,440 Speaker 2: the moral complications of this before. 580 00:30:49,800 --> 00:30:53,680 Speaker 5: Oh gosh, boss, if you're God wanted that beatle alive, 581 00:30:53,720 --> 00:30:55,040 Speaker 5: I wouldn't have hit it so hard. 582 00:30:56,240 --> 00:30:57,120 Speaker 2: That's a good point. 583 00:30:57,840 --> 00:31:00,720 Speaker 3: So that was only your first act because you have 584 00:31:00,840 --> 00:31:04,920 Speaker 3: quick bomber. Uh huh, So you do still have two 585 00:31:04,920 --> 00:31:05,640 Speaker 3: more actions. 586 00:31:06,280 --> 00:31:07,360 Speaker 2: Can I throw another bomb? 587 00:31:08,040 --> 00:31:11,280 Speaker 3: You can but remember in half Finder, each attack you 588 00:31:11,360 --> 00:31:14,280 Speaker 3: make in one turn after the first takes a penalty. 589 00:31:14,520 --> 00:31:18,360 Speaker 3: That penalty is usually five. Okay, I mean, but if 590 00:31:18,400 --> 00:31:19,880 Speaker 3: you keep rolling twenties, it doesn't. 591 00:31:20,600 --> 00:31:22,160 Speaker 5: Yeah, I think I've got to throw it at the 592 00:31:22,160 --> 00:31:24,360 Speaker 5: one most directly in front of me. I guess I 593 00:31:24,400 --> 00:31:27,080 Speaker 5: can step up in front of Margaret and then take 594 00:31:27,120 --> 00:31:27,480 Speaker 5: a throw. 595 00:31:28,160 --> 00:31:30,600 Speaker 3: Yeah, you could move forward a hair if you want, Yeah, 596 00:31:30,720 --> 00:31:31,280 Speaker 3: no problem. 597 00:31:31,440 --> 00:31:33,320 Speaker 2: Then I'm gonna hurl another bomb. 598 00:31:33,600 --> 00:31:35,720 Speaker 3: One of the Beatles is crawling up over the half 599 00:31:35,760 --> 00:31:39,880 Speaker 3: sunken millstone, and you just lobbed the bomb directly at it, 600 00:31:39,920 --> 00:31:40,560 Speaker 3: So go ahead. 601 00:31:40,800 --> 00:31:43,680 Speaker 5: I brought a house swarm and present I did not. 602 00:31:47,680 --> 00:31:51,040 Speaker 5: That's gonna be an eight for a total of I 603 00:31:51,080 --> 00:31:55,960 Speaker 5: guess it's minus five plus plus your plus my bonus, 604 00:31:56,120 --> 00:31:58,800 Speaker 5: which with these is five, So just an eight. 605 00:31:59,160 --> 00:32:00,320 Speaker 2: That just can't that. 606 00:32:01,000 --> 00:32:04,960 Speaker 3: Well, that's convenient. So this bomb goes soaring over the beetle, 607 00:32:05,080 --> 00:32:08,080 Speaker 3: landing just behind him. Now, because it's a bomb and 608 00:32:08,120 --> 00:32:11,560 Speaker 3: you missed, you didn't critically miss it still like explodes 609 00:32:11,640 --> 00:32:14,080 Speaker 3: right next to the beetle and does the splash damage 610 00:32:14,080 --> 00:32:15,640 Speaker 3: to it, So it is still going to take one 611 00:32:15,840 --> 00:32:17,880 Speaker 3: point of fire damage there. 612 00:32:17,920 --> 00:32:18,200 Speaker 1: You go. 613 00:32:19,160 --> 00:32:20,040 Speaker 2: I got him started. 614 00:32:21,000 --> 00:32:24,160 Speaker 3: So the beetle has been slightly singed, and that is 615 00:32:24,200 --> 00:32:25,120 Speaker 3: the end of your turn. 616 00:32:25,680 --> 00:32:28,320 Speaker 2: My moms did always say they hated the Beatles. This 617 00:32:28,400 --> 00:32:29,280 Speaker 2: must be what they meant. 618 00:32:29,920 --> 00:32:35,480 Speaker 3: Clearly. The Beatles, having seen one of their ill burned 619 00:32:35,600 --> 00:32:39,440 Speaker 3: down to the exoskeleton, are clicking with furious anger as 620 00:32:39,480 --> 00:32:44,560 Speaker 3: the first one comes marching up to Squash, It's mandibles 621 00:32:44,920 --> 00:32:48,640 Speaker 3: clicking wildly, And it is going to come up to 622 00:32:48,680 --> 00:32:52,040 Speaker 3: Squash and attempt to bite you with its mandibles. 623 00:32:52,480 --> 00:32:53,160 Speaker 6: Good luck. 624 00:32:53,840 --> 00:32:56,080 Speaker 3: So I'm going to get a grand total of eight, 625 00:32:56,560 --> 00:32:59,160 Speaker 3: which is not going to be enough to hit you. 626 00:32:59,280 --> 00:33:01,840 Speaker 3: I can't image in your issue. Is undoubtedly better than. 627 00:33:01,800 --> 00:33:03,479 Speaker 6: An eight, Absolutely it is. 628 00:33:03,960 --> 00:33:05,880 Speaker 3: So that is not going to do it. And with 629 00:33:05,920 --> 00:33:08,040 Speaker 3: its final action, it's going to attempt to bite you again, 630 00:33:08,040 --> 00:33:09,880 Speaker 3: even though it has a remote chance of hitting. No, 631 00:33:10,080 --> 00:33:12,560 Speaker 3: that's definitely not going to do it either. So that 632 00:33:12,600 --> 00:33:15,640 Speaker 3: beetle comes up and furiously attempts to catch you with 633 00:33:15,680 --> 00:33:18,960 Speaker 3: its mandibles, but frankly you're able to dance away from 634 00:33:19,040 --> 00:33:22,160 Speaker 3: its bite without too much trouble. The other beetle, this 635 00:33:22,200 --> 00:33:26,000 Speaker 3: one was lightly scorched by the alchemist fire, is going 636 00:33:26,040 --> 00:33:29,640 Speaker 3: to crawl up to the front of this millstone right 637 00:33:29,680 --> 00:33:33,400 Speaker 3: next to Trent. Its beetle legs clicking across the stone's surface, 638 00:33:33,880 --> 00:33:35,480 Speaker 3: and as it makes its way up to you, trant 639 00:33:35,600 --> 00:33:38,040 Speaker 3: is going to attempt to bite you with its mandibles. 640 00:33:38,400 --> 00:33:40,800 Speaker 3: Do you have an armor class of sixteen or less? 641 00:33:41,160 --> 00:33:44,719 Speaker 5: Nope, seventeen, baby, better beetles than you have tried. 642 00:33:46,120 --> 00:33:48,480 Speaker 3: Beetle desperately tries to get a hold of you, even 643 00:33:48,520 --> 00:33:51,240 Speaker 3: getting so closest to get its mandibles around your overcoat, 644 00:33:51,240 --> 00:33:53,080 Speaker 3: but it does not manage to connect and you pull 645 00:33:53,080 --> 00:33:53,760 Speaker 3: away safely. 646 00:33:54,640 --> 00:33:56,120 Speaker 2: You got to learn how to move fast when you 647 00:33:56,120 --> 00:33:56,760 Speaker 2: make bombs. 648 00:33:58,080 --> 00:34:00,160 Speaker 3: With its final action, it's going to attempt to attack 649 00:34:00,400 --> 00:34:04,760 Speaker 3: once again. Terrible does a terrible job. It's it's mandibles 650 00:34:04,920 --> 00:34:08,680 Speaker 3: close around nothing but air with a roll a grand tole. 651 00:34:08,560 --> 00:34:11,040 Speaker 2: Of a four first level fights. 652 00:34:11,080 --> 00:34:13,600 Speaker 3: Baby, Yeah, you know, hey, you live by the die, 653 00:34:13,640 --> 00:34:15,520 Speaker 3: you die by the die. In this case, the Beatles 654 00:34:15,560 --> 00:34:19,120 Speaker 3: are not looking too good. All right, we're back to 655 00:34:19,160 --> 00:34:21,359 Speaker 3: the top of the order. Squash its back to you. 656 00:34:21,400 --> 00:34:21,840 Speaker 3: What do you do. 657 00:34:22,480 --> 00:34:24,920 Speaker 6: I'm gonna draw my glave and I'm gonna run this 658 00:34:24,960 --> 00:34:27,399 Speaker 6: little bastard through, all. 659 00:34:27,400 --> 00:34:29,239 Speaker 3: Right, So you draw your glove. That's your first action, 660 00:34:29,320 --> 00:34:30,880 Speaker 3: and for your second action, you're gonna go ahead and 661 00:34:30,880 --> 00:34:32,880 Speaker 3: make an attack, So why don't you go ahead and 662 00:34:32,960 --> 00:34:33,840 Speaker 3: give me an attackle? 663 00:34:36,239 --> 00:34:39,719 Speaker 6: Mmm, well it is one, is the thing? 664 00:34:40,080 --> 00:34:40,440 Speaker 3: Okay? 665 00:34:40,520 --> 00:34:42,279 Speaker 6: Yeah, I rolled the one. 666 00:34:42,640 --> 00:34:45,640 Speaker 3: It is a complete miss. 667 00:34:45,680 --> 00:34:45,839 Speaker 1: Then. 668 00:34:46,280 --> 00:34:49,520 Speaker 3: Uh so you bring the huge glave down attempting to 669 00:34:49,560 --> 00:34:51,640 Speaker 3: crush the beetle, but the glave is so long you 670 00:34:51,680 --> 00:34:54,439 Speaker 3: actually missed the beatle entirely and hit the muck behind it. 671 00:34:56,000 --> 00:34:58,400 Speaker 3: You can make another attack, but that had no effect. 672 00:34:58,560 --> 00:35:01,759 Speaker 6: Mmmm, it's better than nothing. 673 00:35:02,120 --> 00:35:04,200 Speaker 4: And you are still close to me. So you're taking 674 00:35:04,239 --> 00:35:04,719 Speaker 4: plus one? 675 00:35:04,800 --> 00:35:07,560 Speaker 2: Yeah, less, so total of a plus three, I think right? 676 00:35:08,360 --> 00:35:14,040 Speaker 6: All right, one more again. I rolled at fourteen for 677 00:35:14,120 --> 00:35:15,360 Speaker 6: a total of seventeen. 678 00:35:17,040 --> 00:35:20,080 Speaker 3: All right, this one is going to connect. Your glave 679 00:35:20,200 --> 00:35:23,600 Speaker 3: does manage to catch the beatles care pace, Go ahead 680 00:35:23,640 --> 00:35:25,000 Speaker 3: and roll damage. 681 00:35:26,840 --> 00:35:31,080 Speaker 6: That's a five and I get a plus two on 682 00:35:31,160 --> 00:35:33,880 Speaker 6: my glave, so seven damage. 683 00:35:35,239 --> 00:35:37,600 Speaker 3: Your glave catches the beetle in the back of its 684 00:35:37,640 --> 00:35:41,399 Speaker 3: carapace and it splits open, spilling a sickly white goo 685 00:35:41,440 --> 00:35:45,239 Speaker 3: into the swamp. The beetle is dead. 686 00:35:45,440 --> 00:35:47,080 Speaker 6: Yes, And I get right up close to its ear 687 00:35:47,080 --> 00:35:49,400 Speaker 6: and I say it's been a hars day's night and 688 00:35:49,440 --> 00:35:50,640 Speaker 6: I've been working like a dog. 689 00:35:53,880 --> 00:35:55,400 Speaker 2: But do you know what else kills? 690 00:35:56,040 --> 00:36:00,560 Speaker 5: I mean the real ringo who killed you know or 691 00:36:00,920 --> 00:36:02,920 Speaker 5: you know what was killed by the fake ringo? I 692 00:36:02,920 --> 00:36:05,239 Speaker 5: guess so the fake ring the current ringo killed the 693 00:36:05,239 --> 00:36:05,800 Speaker 5: real Ringo. 694 00:36:05,880 --> 00:36:09,160 Speaker 2: Sorry? Who Also? I believe it's one of the ringos 695 00:36:09,200 --> 00:36:11,759 Speaker 2: that sponsors our show? Is that? That's right? It's the 696 00:36:11,800 --> 00:36:14,359 Speaker 2: dead Ringo. The dead Ringo sponsors our show. 697 00:36:14,440 --> 00:36:15,839 Speaker 5: It was the only thing in his will. 698 00:36:16,360 --> 00:36:19,239 Speaker 2: Yeah, and I think some other ads too, But the 699 00:36:19,280 --> 00:36:22,480 Speaker 2: most important thing is that dead Ringo to sponsored the 700 00:36:22,520 --> 00:36:30,759 Speaker 2: show and we're back. 701 00:36:31,040 --> 00:36:34,400 Speaker 5: Yeah, quick correction, it was actually Pete Best that sponsored 702 00:36:34,440 --> 00:36:34,759 Speaker 5: the show. 703 00:36:34,920 --> 00:36:39,000 Speaker 2: Sorry, we make mistakes all the time. Unfortunately, there's no 704 00:36:39,040 --> 00:36:39,920 Speaker 2: way to go back and edit. 705 00:36:40,080 --> 00:36:42,399 Speaker 5: So, just like the Beatles when they replaced Pete Best 706 00:36:42,400 --> 00:36:44,680 Speaker 5: with Ringo anyway, well when they recorded those songs. 707 00:36:44,760 --> 00:36:48,760 Speaker 2: Yeah, I have nothing against the Beatles. I don't actually 708 00:36:48,800 --> 00:36:50,160 Speaker 2: care one way or the other about this. 709 00:36:50,400 --> 00:36:53,319 Speaker 3: These swamp Beatles beg to differ. Speaking of which, we 710 00:36:53,360 --> 00:36:55,799 Speaker 3: are back in the middle of combat. Two of the 711 00:36:55,880 --> 00:36:58,480 Speaker 3: three Beatles are now dead, and all that remains is 712 00:36:58,520 --> 00:37:02,920 Speaker 3: one perched atop the millstone, slightly singed by a bomb. Murdy, 713 00:37:03,360 --> 00:37:06,719 Speaker 3: it is your turn, all right. 714 00:37:07,120 --> 00:37:11,160 Speaker 4: I am paying very close attention to my blessed bell 715 00:37:11,280 --> 00:37:14,480 Speaker 4: to keep it up. I am going to run right 716 00:37:14,600 --> 00:37:17,960 Speaker 4: up to the beetle next to Trent. Let's see if 717 00:37:18,000 --> 00:37:20,160 Speaker 4: I can get this thing to move on a little 718 00:37:20,160 --> 00:37:24,080 Speaker 4: twenty and that should be within my twenty five moves absolutely. 719 00:37:24,560 --> 00:37:27,120 Speaker 4: And then because the beetles like up on the millstone, 720 00:37:27,160 --> 00:37:30,479 Speaker 4: I want to take my soup ladle and like try 721 00:37:30,520 --> 00:37:33,080 Speaker 4: to deck it and get it to fall off the thing. 722 00:37:33,800 --> 00:37:38,560 Speaker 4: I'm just gonna roll my club. I rolled a seventeen 723 00:37:38,800 --> 00:37:41,840 Speaker 4: on the dive, plus my three bonus is twenty. 724 00:37:41,680 --> 00:37:44,320 Speaker 3: Twenty connects right with its little beetle face. 725 00:37:46,000 --> 00:37:47,920 Speaker 4: Okay, and I do too damage. 726 00:37:47,520 --> 00:37:50,520 Speaker 3: To damage, not enough to drive it from the millstone, 727 00:37:50,560 --> 00:37:54,560 Speaker 3: but plenty enough to irritate it. The beetle looks at 728 00:37:54,600 --> 00:37:58,480 Speaker 3: you menacingly. It's mandible snapping. You still have one action left? 729 00:37:58,880 --> 00:38:01,279 Speaker 4: Yeah, I'm doing the eye thing. I've got to. I 730 00:38:01,280 --> 00:38:03,960 Speaker 4: don't know how to describe this real podcast. 731 00:38:04,239 --> 00:38:07,600 Speaker 3: They're matching its gaze with your fingers. 732 00:38:07,920 --> 00:38:08,160 Speaker 6: Yeah. 733 00:38:08,239 --> 00:38:10,160 Speaker 4: Yeah, it's like a peace sign, but. 734 00:38:11,719 --> 00:38:14,520 Speaker 2: All peace signs are for violence. That's how we get peace. 735 00:38:16,760 --> 00:38:21,680 Speaker 3: Spite you are up next, ready for some more peaceful violence. 736 00:38:22,160 --> 00:38:25,359 Speaker 2: I'm going to pacify this beetle. I'm going to use 737 00:38:25,400 --> 00:38:27,640 Speaker 2: defensive advance. I'm going to step up to the left 738 00:38:27,640 --> 00:38:32,280 Speaker 2: of murdy all right, and I am going to raise 739 00:38:32,320 --> 00:38:37,440 Speaker 2: my shield, stride forward confidently, and this time remember how 740 00:38:37,480 --> 00:38:41,359 Speaker 2: to hold the morning Star and get a seventeen on 741 00:38:41,400 --> 00:38:44,239 Speaker 2: the die for a total of twenty four. You take 742 00:38:44,480 --> 00:38:47,080 Speaker 2: twenty five twenty five? Is that a crit. 743 00:38:47,800 --> 00:38:51,840 Speaker 3: Twenty five is a critical hit? You bring the morning 744 00:38:51,880 --> 00:38:54,640 Speaker 3: start down, cracking it right in the middle of its carapace. 745 00:38:54,840 --> 00:38:56,839 Speaker 3: Go ahead and roll damage and double it for me. 746 00:38:57,160 --> 00:38:57,520 Speaker 1: All right? 747 00:38:57,600 --> 00:39:00,959 Speaker 2: So I got three plus four is seven times two 748 00:39:01,040 --> 00:39:02,480 Speaker 2: is fourteen damage. 749 00:39:02,920 --> 00:39:06,759 Speaker 3: There is now a gooey smear where there was at 750 00:39:06,800 --> 00:39:09,800 Speaker 3: one point in time a beetle. 751 00:39:10,560 --> 00:39:12,680 Speaker 2: Oh that's kind of gross, I say. 752 00:39:12,560 --> 00:39:13,240 Speaker 6: Ew yuck. 753 00:39:14,080 --> 00:39:16,000 Speaker 4: Do you think we could eat this? Does any of 754 00:39:16,040 --> 00:39:17,480 Speaker 4: this look edible like a lobster? 755 00:39:18,280 --> 00:39:21,360 Speaker 3: Well, so there's one thing I need to resolve real quickly. 756 00:39:21,400 --> 00:39:26,320 Speaker 3: When you smash this beetle, this beetle spatters when it dies, 757 00:39:26,760 --> 00:39:30,040 Speaker 3: and it splashes all three of you. That would be 758 00:39:30,080 --> 00:39:31,560 Speaker 3: all three of you that are right up next to it. 759 00:39:31,640 --> 00:39:34,719 Speaker 3: That is spite Mrdy and Trant. All three of you 760 00:39:34,800 --> 00:39:39,359 Speaker 3: gets spattered with this caustic beetle goo. All of you 761 00:39:39,440 --> 00:39:44,640 Speaker 3: take one point of acid damage as the beetle's innerds 762 00:39:45,080 --> 00:39:46,840 Speaker 3: scorch and burn your skin. 763 00:39:47,200 --> 00:39:50,280 Speaker 5: You calling that acid down. I've taken worse acid damage 764 00:39:50,280 --> 00:39:50,600 Speaker 5: from me. 765 00:39:54,520 --> 00:39:56,920 Speaker 3: It is really more of a love singe at this point. 766 00:39:58,719 --> 00:40:00,759 Speaker 6: I have a big handful of gear that I that 767 00:40:00,840 --> 00:40:03,759 Speaker 6: I like shake off my hand. It's just like no 768 00:40:04,280 --> 00:40:05,600 Speaker 6: goofer squash today. 769 00:40:06,080 --> 00:40:09,279 Speaker 3: Yeah, you're lucky because technically squash I forgot they had 770 00:40:09,280 --> 00:40:11,320 Speaker 3: that ability. You should have taken a point of damage 771 00:40:11,320 --> 00:40:12,920 Speaker 3: as well when you killed the beetle next to you. 772 00:40:13,200 --> 00:40:16,560 Speaker 3: What are you gonna do? I forgot, so I guess 773 00:40:16,600 --> 00:40:19,960 Speaker 3: you're immune. You heard it. 774 00:40:20,000 --> 00:40:21,200 Speaker 6: Everyone that's cannon forever. 775 00:40:21,600 --> 00:40:25,959 Speaker 3: No, I'm gonna have a rit of that right now. 776 00:40:27,360 --> 00:40:29,759 Speaker 4: I have so many rags in all of my pack 777 00:40:29,800 --> 00:40:32,520 Speaker 4: and my cook wear for wiping down surfaces. We can 778 00:40:32,560 --> 00:40:34,319 Speaker 4: get this taken care of. No big deal. 779 00:40:34,920 --> 00:40:37,360 Speaker 2: I just like hold out my arms in hand for 780 00:40:37,440 --> 00:40:38,359 Speaker 2: you to clean off. 781 00:40:39,080 --> 00:40:42,319 Speaker 3: Fortunately, the acid the moment it's exposed to air, it 782 00:40:42,360 --> 00:40:45,640 Speaker 3: apparently neutralizes pretty quick. It's just that initial exposure that 783 00:40:45,719 --> 00:40:48,920 Speaker 3: burns for a moment. But yeah, the three beetles have 784 00:40:49,080 --> 00:40:53,080 Speaker 3: now been defeated. The last of the beatles lies dead 785 00:40:53,120 --> 00:40:56,960 Speaker 3: on the floor, leaving this area open for exploration. Although 786 00:40:56,960 --> 00:40:59,000 Speaker 3: the ground floor of the old mill is now quiet 787 00:40:59,040 --> 00:41:03,759 Speaker 3: and still somewhere above on another floor, two creatures are 788 00:41:03,800 --> 00:41:07,759 Speaker 3: having a conversation. The only way up appears to be 789 00:41:07,800 --> 00:41:11,360 Speaker 3: a rickety staircase that SAgs off the nearby wall, looking 790 00:41:11,440 --> 00:41:16,000 Speaker 3: like it might collapse at any moment. So, now the 791 00:41:16,080 --> 00:41:18,520 Speaker 3: combat's done and you're inside the mill, you can there's 792 00:41:18,520 --> 00:41:20,560 Speaker 3: a lot of things you could do. Right. You could 793 00:41:21,080 --> 00:41:22,840 Speaker 3: take a look around see if there is anything to 794 00:41:22,920 --> 00:41:25,040 Speaker 3: be discovered down here on the ground floor of the mill. 795 00:41:25,360 --> 00:41:27,879 Speaker 3: You could perhaps listen in on these voices and see 796 00:41:27,920 --> 00:41:29,759 Speaker 3: what there is to hear. You could take a look 797 00:41:29,800 --> 00:41:31,759 Speaker 3: at the stairs. You could even start trying to climb 798 00:41:31,800 --> 00:41:34,920 Speaker 3: the stairs. But there doesn't seem to be any active 799 00:41:34,960 --> 00:41:36,600 Speaker 3: threats down here on the ground floor. 800 00:41:37,000 --> 00:41:39,920 Speaker 5: I'm gonna prep another couple of alchemists fires from my 801 00:41:40,040 --> 00:41:42,160 Speaker 5: quick stashes while we were searching around. 802 00:41:42,280 --> 00:41:44,440 Speaker 3: You're gonna get your versatile whiles back, because you're down 803 00:41:44,480 --> 00:41:45,040 Speaker 3: at least. 804 00:41:44,840 --> 00:41:48,480 Speaker 5: One, Yes, I'm down one, and yeah another, well two 805 00:41:48,480 --> 00:41:50,520 Speaker 5: more actually say yeah. 806 00:41:50,000 --> 00:41:53,680 Speaker 4: Does anybody care to be healed for a single healing point? 807 00:41:53,800 --> 00:41:56,759 Speaker 2: Oh, I'm okay, it just stings a little. I kind 808 00:41:56,760 --> 00:41:57,239 Speaker 2: of like it. 809 00:41:58,320 --> 00:42:01,120 Speaker 6: Can I listen in to what the conversation is or 810 00:42:01,160 --> 00:42:02,200 Speaker 6: is it just too faint? 811 00:42:03,080 --> 00:42:05,719 Speaker 3: You can attempt to give me a perception check. 812 00:42:06,320 --> 00:42:09,600 Speaker 2: I'm gonna do this also, all right, I would also 813 00:42:09,680 --> 00:42:10,279 Speaker 2: like to try to. 814 00:42:10,280 --> 00:42:15,239 Speaker 6: Listen as a ten plus five for a total of fifteen. 815 00:42:16,200 --> 00:42:20,080 Speaker 4: All right, I have eight plus seven, which is also fifteen. 816 00:42:20,440 --> 00:42:23,080 Speaker 2: I have a nineteen plus four for total of twenty three. 817 00:42:23,440 --> 00:42:26,399 Speaker 3: So murdy squash. The two of you kind of listen in, 818 00:42:26,880 --> 00:42:30,520 Speaker 3: but between your kind of squelching in the muck below 819 00:42:30,880 --> 00:42:33,759 Speaker 3: and just the general sounds of the swamp, you don't 820 00:42:33,760 --> 00:42:35,880 Speaker 3: make out much. But spite your hearing is just a 821 00:42:35,920 --> 00:42:39,000 Speaker 3: hair cleaner, And although you can't make out what is 822 00:42:39,040 --> 00:42:41,640 Speaker 3: being said, you can make out what sounds to be 823 00:42:41,719 --> 00:42:51,200 Speaker 3: like a low, rumbling kind of guttural sound. It almost 824 00:42:51,640 --> 00:42:52,160 Speaker 3: sounds like. 825 00:42:52,239 --> 00:42:56,759 Speaker 2: Croaking when you say croaking, Am I able to be 826 00:42:56,880 --> 00:42:59,279 Speaker 2: like that? Sounds like a giant frog? Or is it 827 00:42:59,640 --> 00:43:02,640 Speaker 2: like more of them? I don't think those are people talking. 828 00:43:03,120 --> 00:43:05,960 Speaker 2: I think that there's a bunch of frogs upstairs. They 829 00:43:06,000 --> 00:43:08,239 Speaker 2: probably got trapped here by the Beatles because if they 830 00:43:08,280 --> 00:43:10,759 Speaker 2: came down, the Beatles would have killed them. And so 831 00:43:10,800 --> 00:43:14,600 Speaker 2: we were saving the innocent frogs by killing those beetles. 832 00:43:14,800 --> 00:43:17,400 Speaker 2: We liberated those frogs upstairs. 833 00:43:19,520 --> 00:43:20,560 Speaker 6: Yes, great works fight. 834 00:43:21,480 --> 00:43:25,080 Speaker 2: Yeah, whatever you say, boss, Sure that's what happened. 835 00:43:26,520 --> 00:43:30,200 Speaker 3: So Trance still needs some time to finish making his vials. 836 00:43:30,640 --> 00:43:33,960 Speaker 3: So while that's happening, the rest of you can look 837 00:43:34,000 --> 00:43:35,960 Speaker 3: around the area, take a look at the stairs. If 838 00:43:35,960 --> 00:43:37,719 Speaker 3: there's anything else you want to do, you have a 839 00:43:37,719 --> 00:43:40,760 Speaker 3: few moments to do it. Trant's vials takes ten minutes 840 00:43:40,800 --> 00:43:41,120 Speaker 3: to make. 841 00:43:41,360 --> 00:43:43,880 Speaker 2: I'm Megan, one of them's asset. I'm just scooping up 842 00:43:43,920 --> 00:43:47,640 Speaker 2: some beetle goop for it. If it's a ten minute thing, 843 00:43:47,840 --> 00:43:50,200 Speaker 2: then I might heal myself with lay on hands and 844 00:43:50,200 --> 00:43:50,960 Speaker 2: then refocus. 845 00:43:51,400 --> 00:43:53,600 Speaker 3: Sure that could be what you do. Yeah, that's easy. 846 00:43:53,680 --> 00:43:56,160 Speaker 2: And so I reached down and I touched my hand 847 00:43:56,239 --> 00:44:01,080 Speaker 2: and I whisper Malani, I got burned. I was doing good. 848 00:44:01,480 --> 00:44:04,880 Speaker 2: And then Malani magically heals my hand. And then I 849 00:44:04,920 --> 00:44:06,840 Speaker 2: sit down and I take off my helmet and I 850 00:44:06,920 --> 00:44:09,960 Speaker 2: light the candle and I pray over my helmet for 851 00:44:10,000 --> 00:44:14,080 Speaker 2: about ten minutes, silently staring at everyone who gets too close. 852 00:44:15,640 --> 00:44:18,400 Speaker 6: Squash is looking at this and it's just like, Damn, 853 00:44:19,080 --> 00:44:20,600 Speaker 6: I should get into God or something. 854 00:44:21,719 --> 00:44:22,960 Speaker 3: Maybe I should find religion. 855 00:44:23,160 --> 00:44:25,520 Speaker 6: That seems pretty bitch. And I turned to Murdy and 856 00:44:25,560 --> 00:44:26,799 Speaker 6: I say, you worship. 857 00:44:26,600 --> 00:44:27,080 Speaker 3: What is it? 858 00:44:28,680 --> 00:44:31,759 Speaker 6: Arasco? I'm a bit of a rascal myself. What's this 859 00:44:31,840 --> 00:44:32,359 Speaker 6: guy's deal? 860 00:44:32,880 --> 00:44:35,319 Speaker 4: What's a rascal's dealer? What's Malanie's? I don't know shit 861 00:44:35,360 --> 00:44:37,960 Speaker 4: about Milani, And honestly, I don't even know that much 862 00:44:38,000 --> 00:44:40,240 Speaker 4: about a rascal. I'm just kind of here for the soup. 863 00:44:40,600 --> 00:44:41,560 Speaker 6: Damn. My kind of guy. 864 00:44:42,120 --> 00:44:44,880 Speaker 3: Show up for the prayers about family and home and heart, 865 00:44:44,920 --> 00:44:47,640 Speaker 3: stay for the soup. All right. So it sounds like 866 00:44:47,760 --> 00:44:52,720 Speaker 3: Spike and Trent are busy. That leaves Murdy and Squash. 867 00:44:52,760 --> 00:44:54,440 Speaker 3: You've had a bit of a discussion about religion. Do 868 00:44:54,440 --> 00:44:56,200 Speaker 3: you want to take a look around? Do you want 869 00:44:56,200 --> 00:44:57,680 Speaker 3: to take a look at the stairs? There's anything you 870 00:44:57,680 --> 00:44:59,480 Speaker 3: want to do before we just kind of move forward? 871 00:45:01,520 --> 00:45:03,920 Speaker 4: Yeah? Do we want to try to climb the stairs? 872 00:45:04,040 --> 00:45:08,000 Speaker 4: I have a climbing kit on me, and I could 873 00:45:08,000 --> 00:45:10,080 Speaker 4: try to rig something to make it safer to climb 874 00:45:10,080 --> 00:45:10,600 Speaker 4: the stairs. 875 00:45:11,120 --> 00:45:12,719 Speaker 6: That's smart. I'm in the middle of being like, what 876 00:45:13,120 --> 00:45:15,279 Speaker 6: do you think about like like God? Like I've been 877 00:45:15,280 --> 00:45:17,640 Speaker 6: hearing about God too, the sequel to God. Oh you're 878 00:45:17,640 --> 00:45:20,719 Speaker 6: getting out? Okay, Yeah, let's no, let's let's let's let's 879 00:45:20,719 --> 00:45:23,120 Speaker 6: go up the stairs. But let's let's be really let's 880 00:45:23,200 --> 00:45:24,200 Speaker 6: be stunny about it. 881 00:45:25,239 --> 00:45:27,520 Speaker 4: Yeah. The God that I'm into is into doing things 882 00:45:27,560 --> 00:45:31,400 Speaker 4: and not so much into thinking specific thoughts. 883 00:45:32,440 --> 00:45:34,319 Speaker 5: I mean, if you're looking for something to believe in 884 00:45:34,360 --> 00:45:37,680 Speaker 5: more powerful than yourself, I can suggest bombs. 885 00:45:39,520 --> 00:45:42,120 Speaker 2: I glare at everyone for talking so loudly. 886 00:45:42,040 --> 00:45:42,839 Speaker 3: Very trustworthy. 887 00:45:43,120 --> 00:45:45,160 Speaker 6: Now do you have some pamphlets about this? Because of 888 00:45:45,200 --> 00:45:45,680 Speaker 6: this second? 889 00:45:45,680 --> 00:45:48,560 Speaker 5: I absolutely have some pamphlets. Now, if you get caught 890 00:45:48,600 --> 00:45:50,640 Speaker 5: with one of these pamphlets, you will get in a 891 00:45:50,719 --> 00:45:51,600 Speaker 5: lot of trouble. 892 00:45:52,239 --> 00:45:55,200 Speaker 6: But yes, I do have zeeines. 893 00:45:54,880 --> 00:45:57,520 Speaker 4: In my inventory, and I will hand one to Squash 894 00:45:57,560 --> 00:45:59,360 Speaker 4: about how to make soup for three hundred. 895 00:45:59,840 --> 00:46:01,920 Speaker 2: I have a similar pamphlet about bombs. 896 00:46:01,960 --> 00:46:06,080 Speaker 6: I'm unzipping my backpack and taking a bunch of us 897 00:46:06,400 --> 00:46:08,360 Speaker 6: on taking out lend us bread and stuff. 898 00:46:08,680 --> 00:46:11,360 Speaker 5: Now, this is how to make bombs for three hundred pamphlets. 899 00:46:11,360 --> 00:46:13,799 Speaker 5: So you just got to divide the amount of fertilizer, 900 00:46:14,080 --> 00:46:16,640 Speaker 5: buy three hundred to make a one person bomb. 901 00:46:17,000 --> 00:46:18,560 Speaker 2: Don't fuck that part up? 902 00:46:18,600 --> 00:46:19,680 Speaker 6: Okay, taking notes? 903 00:46:20,120 --> 00:46:21,799 Speaker 2: Are we going to make the food and bombs joke? 904 00:46:21,840 --> 00:46:28,200 Speaker 3: Now? Why can't be both? That depends on how much 905 00:46:28,280 --> 00:46:32,680 Speaker 3: chili you can make? Murdy, Can you give me a 906 00:46:32,719 --> 00:46:35,360 Speaker 3: perception check as you're taking a look at these stairs? 907 00:46:36,480 --> 00:46:40,760 Speaker 4: Sure can? That was a thirteen on the dive plus 908 00:46:40,760 --> 00:46:41,680 Speaker 4: seven is twenty. 909 00:46:42,320 --> 00:46:43,960 Speaker 3: So you take a look at the stairs and you 910 00:46:44,040 --> 00:46:48,480 Speaker 3: notice that one section in particular looks kind of dangerous. 911 00:46:48,480 --> 00:46:50,239 Speaker 3: The rest of it it looks safe and you could 912 00:46:50,280 --> 00:46:52,200 Speaker 3: just climb it. I mean, it's stairs. You're like, you 913 00:46:52,200 --> 00:46:53,880 Speaker 3: don't have to make a check to go up a 914 00:46:53,920 --> 00:46:56,000 Speaker 3: set of stairs, But there is one part of it 915 00:46:56,040 --> 00:47:00,120 Speaker 3: that looks frankly kind of rotten and rickety, and you're 916 00:47:00,160 --> 00:47:03,440 Speaker 3: gonna wager folks could either jump over that or they 917 00:47:03,440 --> 00:47:06,200 Speaker 3: could just kind of risk going across it quickly. Now, 918 00:47:06,239 --> 00:47:07,359 Speaker 3: I'll say this. You have a. 919 00:47:07,320 --> 00:47:10,600 Speaker 4: Climber's kit, you said, I sure do, Jason. 920 00:47:10,560 --> 00:47:12,000 Speaker 3: So if you wanted to break out some of the 921 00:47:12,040 --> 00:47:15,919 Speaker 3: pieces of your climber's kit and make me, let's say, 922 00:47:16,080 --> 00:47:19,800 Speaker 3: an athletics check to kind of scale through the area, 923 00:47:19,800 --> 00:47:22,399 Speaker 3: and put in some pitons. I'll give everyone that comes 924 00:47:22,440 --> 00:47:23,759 Speaker 3: behind you a bonus. 925 00:47:24,320 --> 00:47:25,920 Speaker 4: Jason, can I talk you into letting me do a 926 00:47:25,920 --> 00:47:27,200 Speaker 4: crafting check instead? 927 00:47:28,280 --> 00:47:34,800 Speaker 3: No, damn good guys. We're gonna go and start whittling 928 00:47:34,800 --> 00:47:37,520 Speaker 3: out some new stairs. You know that's not a crafting check. 929 00:47:37,600 --> 00:47:39,359 Speaker 3: I'm gonna need you to make an athletics check. 930 00:47:40,520 --> 00:47:45,759 Speaker 4: I disagree, but all right, get them, get them. I'm 931 00:47:45,760 --> 00:47:49,440 Speaker 4: gonna think really hard about my time in the equiment 932 00:47:49,440 --> 00:47:51,799 Speaker 4: of Boy Scouts, but for a rastal when I'm gonna 933 00:47:51,840 --> 00:47:54,240 Speaker 4: cast guidance, which gives me a plus one. 934 00:47:55,280 --> 00:47:56,160 Speaker 3: Good idea. 935 00:47:57,640 --> 00:48:02,680 Speaker 4: Because I don't have any acrobatics at all. We're rolling then, 936 00:48:02,719 --> 00:48:06,200 Speaker 4: nice died listeners. That was a six on the die 937 00:48:06,640 --> 00:48:07,680 Speaker 4: I have for all a seven. 938 00:48:08,400 --> 00:48:11,799 Speaker 2: I'm looking and trying so hard not to get distracted 939 00:48:11,800 --> 00:48:15,839 Speaker 2: because I'm like, I could do that better, but now 940 00:48:15,880 --> 00:48:16,759 Speaker 2: I'm busy. 941 00:48:16,880 --> 00:48:19,640 Speaker 3: So you're trying to make your way up these stairs 942 00:48:19,640 --> 00:48:21,879 Speaker 3: and play some petons, but you end up standing on 943 00:48:21,880 --> 00:48:23,839 Speaker 3: one of them that's pretty rotten and broken and it 944 00:48:23,840 --> 00:48:26,920 Speaker 3: starts to give way. Can you give me a reflex 945 00:48:27,080 --> 00:48:29,359 Speaker 3: saving thrown? 946 00:48:29,480 --> 00:48:33,800 Speaker 4: I'm still thinking back about boy Scouts for the aristol. 947 00:48:34,239 --> 00:48:35,279 Speaker 3: Yeah, I'm taking. 948 00:48:35,520 --> 00:48:40,200 Speaker 4: On this too, and that was a fourteen plus three 949 00:48:40,320 --> 00:48:41,520 Speaker 4: plus one is eighteen. 950 00:48:42,400 --> 00:48:44,759 Speaker 3: Well, you didn't need to think about your days back 951 00:48:44,760 --> 00:48:47,239 Speaker 3: and the boy Scouts at all because you made it so. 952 00:48:47,440 --> 00:48:50,279 Speaker 3: You managed to kind of skip across. You haven't really 953 00:48:50,360 --> 00:48:54,040 Speaker 3: helped anybody, but you have made it across yourself. You 954 00:48:54,120 --> 00:48:56,719 Speaker 3: did kind of stumble across and make your way over. 955 00:48:57,080 --> 00:48:59,680 Speaker 3: Now that you're there, you could at least toss a 956 00:48:59,760 --> 00:49:02,239 Speaker 3: rope back so that anybody trying to make their way 957 00:49:02,239 --> 00:49:04,080 Speaker 3: across would have at least a little guidance. 958 00:49:05,080 --> 00:49:06,080 Speaker 6: I'm following close by. 959 00:49:08,560 --> 00:49:11,360 Speaker 2: Okay, there's it been ten minutes. Where are we at? 960 00:49:11,840 --> 00:49:14,160 Speaker 3: We're getting close to that point. The two of you 961 00:49:14,239 --> 00:49:15,960 Speaker 3: will be able to come and help them after we 962 00:49:16,000 --> 00:49:18,879 Speaker 3: find out what happens to Squash. So Squash, you can 963 00:49:18,920 --> 00:49:21,759 Speaker 3: either just attempt to walk across the stairs and make 964 00:49:21,800 --> 00:49:24,239 Speaker 3: a reflex, say, or you can make an athletics check 965 00:49:24,280 --> 00:49:26,280 Speaker 3: to try and kind of jump across the rotten section. 966 00:49:26,640 --> 00:49:29,600 Speaker 6: Could I talk you into an acrobatics check where I 967 00:49:29,680 --> 00:49:30,960 Speaker 6: do a fun flip over? 968 00:49:31,680 --> 00:49:37,360 Speaker 3: Sure, yeah, that's right. It's not like you're trying to 969 00:49:37,400 --> 00:49:38,440 Speaker 3: craft your way across. 970 00:49:39,680 --> 00:49:44,800 Speaker 4: I'm sorry if tying knots not crafting. I've climbed trees before. 971 00:49:45,200 --> 00:49:48,320 Speaker 4: That's all knots. I'm not really using my body. 972 00:49:49,040 --> 00:49:52,840 Speaker 6: I look at Murdy and I say, what's this shit roll? Oh? 973 00:49:52,880 --> 00:49:56,640 Speaker 6: Thank god it worked out. That's a sixteen plus seven 974 00:49:57,120 --> 00:49:57,640 Speaker 6: twenty three. 975 00:49:58,400 --> 00:50:03,560 Speaker 3: Yeah, you vault across seasl And so just as this 976 00:50:03,719 --> 00:50:05,880 Speaker 3: kind of wraps up, the two of you down below 977 00:50:05,960 --> 00:50:09,200 Speaker 3: have finished making your versatile vial and praying to your deity. 978 00:50:09,600 --> 00:50:11,640 Speaker 3: So the two of you are now free to attempt 979 00:50:11,680 --> 00:50:13,799 Speaker 3: to join the others. You're kind of left with the 980 00:50:13,800 --> 00:50:16,600 Speaker 3: same situation. You either have to jump across with an 981 00:50:16,640 --> 00:50:19,160 Speaker 3: athletics check or just attempt to reflex save to avoid 982 00:50:19,239 --> 00:50:19,760 Speaker 3: kind of falling. 983 00:50:21,280 --> 00:50:22,840 Speaker 2: And there's a rope that's been tossed. 984 00:50:23,080 --> 00:50:24,840 Speaker 3: There is a rope that's going to give you a bonus. 985 00:50:24,880 --> 00:50:27,120 Speaker 3: I'm just going to take that off the difficulty though, 986 00:50:27,120 --> 00:50:28,720 Speaker 3: So don't worry about it, Okay. 987 00:50:29,280 --> 00:50:33,000 Speaker 5: I mean, boss, I could set off some explosives behind us, 988 00:50:33,120 --> 00:50:35,880 Speaker 5: and then the detonation of that will propel us upwards 989 00:50:36,040 --> 00:50:36,840 Speaker 5: onto the ledge. 990 00:50:37,120 --> 00:50:40,880 Speaker 2: I appreciate your willingness to think outside the box, but 991 00:50:40,960 --> 00:50:43,520 Speaker 2: I think that actually what we need to do is 992 00:50:43,600 --> 00:50:45,440 Speaker 2: just jump over these couple stairs. 993 00:50:46,000 --> 00:50:47,360 Speaker 5: Is this one of those things they trained you to 994 00:50:47,360 --> 00:50:48,240 Speaker 5: do in God School. 995 00:50:48,880 --> 00:50:52,239 Speaker 2: Oh, jumping around. It's very important. We do jumping jacks 996 00:50:52,239 --> 00:50:53,120 Speaker 2: every morning. 997 00:50:53,400 --> 00:50:56,000 Speaker 5: All right, all right, I don't understand your faith, but uh, 998 00:50:56,200 --> 00:50:57,920 Speaker 5: you know you haven't let us wrong often. 999 00:50:57,840 --> 00:51:00,319 Speaker 2: So that we can be ready to kill the oppressors. Yeah, 1000 00:51:00,400 --> 00:51:02,920 Speaker 2: or whoever and the bourgeoisie. I don't know how to 1001 00:51:02,920 --> 00:51:04,839 Speaker 2: spell that one. I speak two languages and I don't 1002 00:51:04,840 --> 00:51:07,520 Speaker 2: know how to spell that one. But the important thing 1003 00:51:07,600 --> 00:51:10,239 Speaker 2: is we can just jump across, and then I jump 1004 00:51:10,280 --> 00:51:13,200 Speaker 2: across roll a ten for a total of seventeen, so. 1005 00:51:13,239 --> 00:51:16,000 Speaker 3: You easily are able to clear the distance and make 1006 00:51:16,040 --> 00:51:19,000 Speaker 3: your way to the other side. Trent. That leaves only you. 1007 00:51:19,280 --> 00:51:21,000 Speaker 3: I'm a little sad we're not going to get to 1008 00:51:21,000 --> 00:51:23,840 Speaker 3: see the explosion behind you. I'm assuming you've got at 1009 00:51:23,920 --> 00:51:26,400 Speaker 3: least a handful of like doves inside your jacket to 1010 00:51:26,440 --> 00:51:27,560 Speaker 3: release at the same time. 1011 00:51:29,120 --> 00:51:34,080 Speaker 2: I got a total of seven with my athletics. Not great, all. 1012 00:51:34,040 --> 00:51:40,360 Speaker 3: Right, So Trant attempts to jump across, but instead misses 1013 00:51:40,440 --> 00:51:44,040 Speaker 3: the jump entirely and falls through the stairs into the 1014 00:51:44,120 --> 00:51:47,960 Speaker 3: muff below. Take four points of damage. 1015 00:51:48,400 --> 00:51:50,960 Speaker 6: Okay, I grab Spie by lot of the pels. Why 1016 00:51:50,960 --> 00:51:51,640 Speaker 6: don't you talk about it? 1017 00:51:52,040 --> 00:51:56,120 Speaker 2: The bombs A single tear rolls down my cheek as 1018 00:51:56,160 --> 00:51:58,640 Speaker 2: I can see my friend hurt. 1019 00:51:59,080 --> 00:52:01,440 Speaker 4: I set the bindle down and starts stirring the soup, 1020 00:52:01,640 --> 00:52:04,359 Speaker 4: making sure it's still going. Very important key thing about 1021 00:52:04,360 --> 00:52:06,120 Speaker 4: petwal Stew is it does need to be kept in 1022 00:52:06,200 --> 00:52:08,960 Speaker 4: even one sixty five. I think that's true in real 1023 00:52:09,000 --> 00:52:10,919 Speaker 4: life too. It's definitely true about magic soup. 1024 00:52:12,200 --> 00:52:14,920 Speaker 2: I'm going to jump back over and go down and 1025 00:52:15,000 --> 00:52:15,800 Speaker 2: lay on hands. 1026 00:52:17,480 --> 00:52:19,560 Speaker 3: Well, I'm assuming Trent can get up and make his 1027 00:52:19,680 --> 00:52:20,240 Speaker 3: way back. 1028 00:52:20,640 --> 00:52:23,680 Speaker 2: Can Yeah, I will attempt to do that. 1029 00:52:24,360 --> 00:52:26,640 Speaker 3: Okay, So if you didn't want to jump down, you 1030 00:52:26,680 --> 00:52:28,560 Speaker 3: can wait and see if Trent can make it across. 1031 00:52:28,560 --> 00:52:30,520 Speaker 2: Oh no, my character would absolutely. 1032 00:52:30,440 --> 00:52:32,799 Speaker 3: Rack down in that case. Give me another athletics check. 1033 00:52:33,520 --> 00:52:35,600 Speaker 2: If my friends are jumping off a cliff, spite is 1034 00:52:35,680 --> 00:52:38,320 Speaker 2: jumping off a cliff for a total of thirteen. 1035 00:52:39,360 --> 00:52:46,799 Speaker 3: Well, you joined Trent faster than you had hoped, as 1036 00:52:46,880 --> 00:52:49,600 Speaker 3: you fall through the stairs as well and also take 1037 00:52:49,640 --> 00:52:51,120 Speaker 3: four points of damage. 1038 00:52:51,480 --> 00:52:54,120 Speaker 5: All right, this doesn't seem to be going well. 1039 00:52:54,239 --> 00:52:55,720 Speaker 2: Well, now we can go back up together. 1040 00:52:56,480 --> 00:52:58,879 Speaker 4: Murdy always looks tired, but Murty has never looked more 1041 00:52:58,920 --> 00:53:01,640 Speaker 4: tired than this moment, furiously star at the soup. 1042 00:53:02,680 --> 00:53:04,520 Speaker 3: I can't wait for the other two of you to 1043 00:53:04,600 --> 00:53:06,880 Speaker 3: join them down there making the same mistake. I'm just 1044 00:53:06,960 --> 00:53:07,680 Speaker 3: excited for it. 1045 00:53:09,480 --> 00:53:12,520 Speaker 2: Can I toss? How strong? Am I? 1046 00:53:12,520 --> 00:53:12,799 Speaker 3: I am? 1047 00:53:12,920 --> 00:53:14,920 Speaker 2: Very strong? Can I toss? 1048 00:53:15,840 --> 00:53:17,960 Speaker 3: I would let you kind of give him an assist, 1049 00:53:18,360 --> 00:53:20,439 Speaker 3: like you know, as he's about to jump, you kind 1050 00:53:20,440 --> 00:53:23,640 Speaker 3: of push him to give him a bonus. 1051 00:53:24,360 --> 00:53:29,920 Speaker 2: Okay, I'm gonna try and toss him, all right, assist him, spike. 1052 00:53:30,000 --> 00:53:32,240 Speaker 3: Can you give me an athletics check on the assist? 1053 00:53:33,120 --> 00:53:36,560 Speaker 2: Yeah, fourteen plus seven twenty one, that is an assist? 1054 00:53:37,880 --> 00:53:41,640 Speaker 5: Cool, all right, I'm gonna roll yep. I got a 1055 00:53:41,640 --> 00:53:45,839 Speaker 5: five this time plus anything plus my strength, so eight 1056 00:53:46,120 --> 00:53:47,520 Speaker 5: and then whatever the assist is. 1057 00:53:48,360 --> 00:53:53,000 Speaker 3: Okay, Well, so you end up back down in the 1058 00:53:53,040 --> 00:53:53,560 Speaker 3: mud again. 1059 00:53:56,640 --> 00:53:59,480 Speaker 5: Look, I didn't go to climbing school. I didn't go 1060 00:53:59,520 --> 00:54:00,680 Speaker 5: to any kind to school. 1061 00:54:01,480 --> 00:54:02,840 Speaker 2: Can you just toss us a rope? 1062 00:54:03,160 --> 00:54:05,640 Speaker 4: I say, I did go to climbing school. I went 1063 00:54:05,719 --> 00:54:06,480 Speaker 4: to Scouts. 1064 00:54:07,719 --> 00:54:10,200 Speaker 5: I got one option here, and it's blow things up. 1065 00:54:10,280 --> 00:54:12,040 Speaker 5: That is not climbing inclusive. 1066 00:54:12,200 --> 00:54:13,239 Speaker 6: I drop a rope down. 1067 00:54:14,160 --> 00:54:16,080 Speaker 3: So the other way that you could do this now 1068 00:54:16,120 --> 00:54:19,439 Speaker 3: that you have two people across, and quite conceivably Spike 1069 00:54:19,480 --> 00:54:21,400 Speaker 3: could get across as well. Is that you could just 1070 00:54:21,440 --> 00:54:23,799 Speaker 3: tie a rope around Trent and pull Trent up? 1071 00:54:24,480 --> 00:54:26,480 Speaker 2: Yeah? I think that that's the plan. 1072 00:54:26,600 --> 00:54:30,680 Speaker 4: I have pulleys. We can't rigs like a four to 1073 00:54:30,719 --> 00:54:31,360 Speaker 4: one pulley. 1074 00:54:32,080 --> 00:54:33,600 Speaker 3: I mean make me a craft check. 1075 00:54:34,800 --> 00:54:39,560 Speaker 6: Yeah, yeah, finally. 1076 00:54:39,640 --> 00:54:43,320 Speaker 4: All right, that was a nine plus four US it 1077 00:54:43,400 --> 00:54:43,960 Speaker 4: is thirteen. 1078 00:54:45,360 --> 00:54:50,239 Speaker 3: Sure, Spike. Can you give me an athletics check to 1079 00:54:50,320 --> 00:54:51,120 Speaker 3: jump back across? 1080 00:54:51,320 --> 00:54:55,440 Speaker 2: Yeah, nineteen plus seven is twenty six, No problem. Can 1081 00:54:55,520 --> 00:54:57,520 Speaker 2: I like kind of jump back and forth like three 1082 00:54:57,520 --> 00:54:59,080 Speaker 2: times with the one check, just. 1083 00:54:59,080 --> 00:55:02,680 Speaker 3: To be like, yeah, bouncing back and forth, and then 1084 00:55:02,840 --> 00:55:06,200 Speaker 3: the three of you haul Trent up to the top. 1085 00:55:06,520 --> 00:55:09,920 Speaker 3: It's it's not the most glamorous way to reach the 1086 00:55:09,960 --> 00:55:12,360 Speaker 3: second floor of the tower, but it does get the 1087 00:55:12,440 --> 00:55:12,959 Speaker 3: job done. 1088 00:55:13,120 --> 00:55:15,880 Speaker 6: Hey, there's my guy, and I pat Trance on the back. 1089 00:55:16,560 --> 00:55:18,400 Speaker 6: But then I sneak up the stairs. 1090 00:55:19,160 --> 00:55:22,520 Speaker 2: I lay on hands on Trent to heal six points 1091 00:55:22,520 --> 00:55:25,799 Speaker 2: of damage. Thanks boss, or do you want to heal instead? Murdy? 1092 00:55:25,920 --> 00:55:27,600 Speaker 4: I have four slots of heel. That's up to you 1093 00:55:27,840 --> 00:55:28,640 Speaker 4: about which. 1094 00:55:28,440 --> 00:55:30,880 Speaker 2: Spells you want to I get mine back if I 1095 00:55:30,920 --> 00:55:32,000 Speaker 2: hang out for ten minutes. 1096 00:55:32,160 --> 00:55:34,280 Speaker 5: This is the wake up call I needed. I'm working 1097 00:55:34,320 --> 00:55:35,800 Speaker 5: on some sort of climbing bomb. 1098 00:55:35,920 --> 00:55:36,240 Speaker 6: Next. 1099 00:55:38,560 --> 00:55:41,160 Speaker 3: There are, in fact, you have heard of mutagens that 1100 00:55:41,200 --> 00:55:44,319 Speaker 3: make you better at like athletics and climbing. They make 1101 00:55:44,360 --> 00:55:47,319 Speaker 3: you more animalistic, allowing you to kind of make some 1102 00:55:47,360 --> 00:55:48,320 Speaker 3: of these checks easier. 1103 00:55:48,520 --> 00:55:51,719 Speaker 5: Is there some explosive delivery system for these mutagens? 1104 00:55:52,080 --> 00:55:53,279 Speaker 3: I mean, you kind of drink them. 1105 00:55:53,400 --> 00:55:56,480 Speaker 2: But I'll have to get creative. 1106 00:55:57,000 --> 00:55:59,960 Speaker 3: Yeah, we'll, we'll, We'll have to do some experiment. 1107 00:56:00,960 --> 00:56:05,319 Speaker 2: So I am going at half speed to have my 1108 00:56:05,719 --> 00:56:08,240 Speaker 2: morning Star and shield at the ready. 1109 00:56:08,760 --> 00:56:12,320 Speaker 3: Right at this point in time, considering the dangers of 1110 00:56:12,360 --> 00:56:14,600 Speaker 3: this place, I'm assuming everybody has their weapons drawn and 1111 00:56:14,640 --> 00:56:15,279 Speaker 3: shields out. 1112 00:56:15,800 --> 00:56:18,400 Speaker 6: I have a hand out ready to shake in friendship. 1113 00:56:19,000 --> 00:56:21,839 Speaker 3: So you continue making your way up the stairs up 1114 00:56:21,840 --> 00:56:25,120 Speaker 3: to the second floor of the old crumbling mill. A 1115 00:56:25,160 --> 00:56:29,920 Speaker 3: wooden shaft once pierced this chamber, connecting the machinery above 1116 00:56:30,080 --> 00:56:33,160 Speaker 3: with the millstone below, but now it lays ruined on 1117 00:56:33,200 --> 00:56:37,000 Speaker 3: the floor. On the other side of the room, a 1118 00:56:37,080 --> 00:56:40,720 Speaker 3: ladder goes up to what must be the top floor, 1119 00:56:41,640 --> 00:56:45,439 Speaker 3: But in front of that ladder there's a dark shape 1120 00:56:45,480 --> 00:56:49,040 Speaker 3: slumbering in the gloom. But before you can find out 1121 00:56:49,080 --> 00:56:52,200 Speaker 3: what that is, I think we're going to break this 1122 00:56:52,320 --> 00:56:54,640 Speaker 3: episode and you will have to tune in next time 1123 00:56:55,120 --> 00:56:58,520 Speaker 3: to learn what is slumbering at the foot of the ladder. 1124 00:56:59,040 --> 00:57:03,640 Speaker 2: Oh, no, all of us have to wait a week. Yes, 1125 00:57:03,719 --> 00:57:04,680 Speaker 2: that's how we're gonna do it. 1126 00:57:05,080 --> 00:57:08,080 Speaker 3: Yes, absolutely, it's going to be a whole week. 1127 00:57:09,200 --> 00:57:11,080 Speaker 6: I can't wait that long to find out it's a 1128 00:57:11,080 --> 00:57:12,200 Speaker 6: totuo or something. 1129 00:57:12,600 --> 00:57:14,799 Speaker 2: It's probably a toto, I don't I. 1130 00:57:14,719 --> 00:57:15,640 Speaker 6: Think it's a totaro. 1131 00:57:15,760 --> 00:57:19,680 Speaker 4: Guys on big Beetle, that Snorris somehow. 1132 00:57:21,120 --> 00:57:23,120 Speaker 2: Snoring beetle. There were four I don't know how many 1133 00:57:23,160 --> 00:57:24,680 Speaker 2: beatles there are. You say, big beetle. 1134 00:57:24,720 --> 00:57:28,000 Speaker 5: I'm now imagining like a Beetle CEO of some sort, 1135 00:57:28,240 --> 00:57:31,160 Speaker 5: like a Beetle industrial complex that we're going to take down, 1136 00:57:31,320 --> 00:57:33,280 Speaker 5: which makes me feel better about the fact that we 1137 00:57:33,360 --> 00:57:34,400 Speaker 5: just killed all those guys. 1138 00:57:35,120 --> 00:57:37,000 Speaker 4: I heard you say big beetle. I thought you were 1139 00:57:37,040 --> 00:57:39,200 Speaker 4: going like twenty foot tall John Lennon, but. 1140 00:57:40,240 --> 00:57:44,560 Speaker 5: I'd blow him up too. Fuck it, David Chapman on 1141 00:57:44,600 --> 00:57:45,120 Speaker 5: his ass. 1142 00:57:46,320 --> 00:57:50,200 Speaker 2: Well, that's it for episode one of whatever we're gonna 1143 00:57:50,240 --> 00:57:52,560 Speaker 2: call this. I'm still calling it cool kids at the 1144 00:57:52,600 --> 00:57:55,640 Speaker 2: table because there's a joke there about how actually it 1145 00:57:55,680 --> 00:57:57,840 Speaker 2: wasn't cool to play these games when I was younger, 1146 00:57:57,880 --> 00:58:00,920 Speaker 2: but it's cool now. And if you listen, next week, 1147 00:58:01,080 --> 00:58:03,959 Speaker 2: we're gonna wake up the Toto Giant Beetle and blow 1148 00:58:04,040 --> 00:58:08,080 Speaker 2: up John Lennon. But in the meantime, does everyone want 1149 00:58:08,120 --> 00:58:10,840 Speaker 2: to plug anything here? At the end of the first episode, 1150 00:58:11,600 --> 00:58:12,880 Speaker 2: I don't you all listen to me? 1151 00:58:12,920 --> 00:58:17,200 Speaker 5: Every week it's okay to break into people's houses and 1152 00:58:18,440 --> 00:58:21,200 Speaker 5: kill them as long as they're not humans. 1153 00:58:22,760 --> 00:58:22,920 Speaker 4: Ah. 1154 00:58:23,000 --> 00:58:25,200 Speaker 3: Yes, the message of Pathfinder comes to leave. 1155 00:58:25,240 --> 00:58:26,800 Speaker 2: That's probably legally true. 1156 00:58:26,960 --> 00:58:31,640 Speaker 6: Unfortunately, Second that I'm on the internet at bum Lung 1157 00:58:32,040 --> 00:58:33,960 Speaker 6: in some places it's probably it. 1158 00:58:34,600 --> 00:58:36,400 Speaker 4: I'm not on the internet. Don't try to find me. 1159 00:58:36,440 --> 00:58:38,720 Speaker 4: But you can find my zine about how to self 1160 00:58:38,760 --> 00:58:42,200 Speaker 4: vantage and abortion at Tangled Wilderness dot org. It's called 1161 00:58:42,240 --> 00:58:44,120 Speaker 4: how to Do It Anyway, printed out, give it to 1162 00:58:44,160 --> 00:58:44,920 Speaker 4: your friends. 1163 00:58:45,240 --> 00:58:48,000 Speaker 3: And I'm Jason Bulman. I'm the director of games at PISO. 1164 00:58:48,040 --> 00:58:50,920 Speaker 3: You can find me all across the internet, usually at 1165 00:58:51,320 --> 00:58:55,120 Speaker 3: Jason Bowman. That's b U l M a h N 1166 00:58:55,640 --> 00:58:59,240 Speaker 3: that h likes to wander on me. So get it right, Yeah, 1167 00:58:59,280 --> 00:59:01,440 Speaker 3: that's all I got right now. Thanks for listening, everybuddy. 1168 00:59:02,320 --> 00:59:04,160 Speaker 2: All right, bye everyone, see you next week. 1169 00:59:04,320 --> 00:59:07,000 Speaker 6: Bye. 1170 00:59:09,160 --> 00:59:11,680 Speaker 1: It Could Happen Here as a production of cool Zone Media. 1171 00:59:11,760 --> 00:59:14,440 Speaker 1: For more podcasts from cool Zone Media, visit our website 1172 00:59:14,480 --> 00:59:17,600 Speaker 1: coolzonemedia dot com or check us out on the iHeartRadio app, 1173 00:59:17,600 --> 00:59:20,960 Speaker 1: Apple Podcasts, or wherever you listen to podcasts. You can 1174 00:59:21,000 --> 00:59:23,680 Speaker 1: find sources for It Could Happen Here, updated monthly at 1175 00:59:23,720 --> 00:59:26,960 Speaker 1: coolzonemedia dot com slash sources. Thanks for listening.