1 00:00:01,720 --> 00:00:03,240 Speaker 1: Cool Zone Media. 2 00:00:07,160 --> 00:00:11,760 Speaker 2: Book Club, book Club, book Club Club Club. 3 00:00:14,480 --> 00:00:24,320 Speaker 3: Clubs. 4 00:00:25,200 --> 00:00:28,000 Speaker 2: Hello, and welcome to cools one Media Donna Frogs, the 5 00:00:28,040 --> 00:00:30,520 Speaker 2: only Donna Frogs where you don't have to do the 6 00:00:30,560 --> 00:00:33,720 Speaker 2: reading because I play it for you with all my friends. 7 00:00:34,080 --> 00:00:36,519 Speaker 2: That will make no sense if you're only listening to 8 00:00:36,600 --> 00:00:38,840 Speaker 2: this and not the rest of cools on Media book Club, 9 00:00:38,880 --> 00:00:40,480 Speaker 2: which is the feed that this one is in. Unless 10 00:00:40,479 --> 00:00:42,239 Speaker 2: it's the future and it's in a different feed. I 11 00:00:42,240 --> 00:00:44,040 Speaker 2: don't know what's going to happen. I'm wearing a very 12 00:00:44,080 --> 00:00:47,120 Speaker 2: strange hat. I am your host, Margaret Kiljoy, and we 13 00:00:47,159 --> 00:00:50,600 Speaker 2: are doing tabletop role playing and we're specifically playing Pathfinder. 14 00:00:50,640 --> 00:00:54,240 Speaker 2: We're playing Pathfinders Second Edition Revised for anyone who wants 15 00:00:54,240 --> 00:00:56,480 Speaker 2: to nerd out about that kind of thing, which you should, 16 00:00:56,600 --> 00:00:59,240 Speaker 2: because it's kind of my favorite tabletop role playing game. 17 00:00:59,520 --> 00:01:01,920 Speaker 2: And I am very lucky because I'm joined by a 18 00:01:01,920 --> 00:01:04,160 Speaker 2: bunch of my friends and also my friend who's the 19 00:01:04,280 --> 00:01:08,040 Speaker 2: creator of the original Pathfinder and one of the people 20 00:01:08,080 --> 00:01:11,440 Speaker 2: involved in the second edition revised. Who's Jason who I'm 21 00:01:11,480 --> 00:01:12,399 Speaker 2: now going to hand it over to. 22 00:01:12,480 --> 00:01:12,560 Speaker 4: Hi. 23 00:01:12,680 --> 00:01:14,440 Speaker 2: Jason, Hi there, everybody. 24 00:01:14,680 --> 00:01:17,440 Speaker 5: I'm Jason Bowman. I'm the Drifter of games at Paiso, 25 00:01:17,480 --> 00:01:21,520 Speaker 5: and I'm thrilled to kick off the third episode of 26 00:01:21,840 --> 00:01:25,360 Speaker 5: Dawn of the Frogs are Game Night Adventure. I hope 27 00:01:25,400 --> 00:01:28,760 Speaker 5: you were all excited for more fun here today when 28 00:01:28,800 --> 00:01:35,080 Speaker 5: we last left, are intrepid band of adventurers. Before heroes 29 00:01:35,120 --> 00:01:38,840 Speaker 5: found themselves in a tiny town called bog Bottom on 30 00:01:38,920 --> 00:01:41,640 Speaker 5: the north edge of the Isle of Cortos, after having 31 00:01:41,640 --> 00:01:44,880 Speaker 5: been unceremonously dumped on the shore by a captain because 32 00:01:44,880 --> 00:01:48,240 Speaker 5: they had no coin in their purse whatsoever. You found 33 00:01:48,280 --> 00:01:53,040 Speaker 5: yourself in this town desperate for a job, desperfer some action, 34 00:01:53,160 --> 00:01:56,640 Speaker 5: desperfer some fun. When the townsfolk began to talk and 35 00:01:56,720 --> 00:02:01,200 Speaker 5: murmur about a number of their fellow townsfolk who had 36 00:02:01,240 --> 00:02:07,360 Speaker 5: gone missing in the dark, dirty dank depths of the 37 00:02:07,440 --> 00:02:12,160 Speaker 5: dun Meyer Swamp, somewhere around the old mill. The four 38 00:02:12,200 --> 00:02:14,520 Speaker 5: of you ventured out to this old mill to find 39 00:02:14,560 --> 00:02:19,639 Speaker 5: its leaning, dilapidated structure sticking crookedly out of the swamp surface. 40 00:02:19,800 --> 00:02:23,160 Speaker 5: You ventured inside only to find it infested with beetles 41 00:02:23,560 --> 00:02:26,520 Speaker 5: and a giant lizard, and upon reaching the top, you 42 00:02:26,639 --> 00:02:29,760 Speaker 5: found that it had a pair of giant frog people. 43 00:02:30,680 --> 00:02:35,720 Speaker 5: These creatures known as boggarts are a well known sight 44 00:02:35,919 --> 00:02:37,639 Speaker 5: for those who live in the dun Meyer Swamp. Most 45 00:02:37,639 --> 00:02:42,359 Speaker 5: of them are peaceful, friendly, you know, swamp traders, merchants, 46 00:02:42,680 --> 00:02:46,040 Speaker 5: people living their lives. But these two were not. They 47 00:02:46,040 --> 00:02:50,120 Speaker 5: were holding a pair of villagers captive and were still 48 00:02:50,120 --> 00:02:52,800 Speaker 5: they were waiting to ambush the four of you. The 49 00:02:52,840 --> 00:02:56,640 Speaker 5: battle was fierce. There were people falling through holes to 50 00:02:56,720 --> 00:03:00,320 Speaker 5: the floor below, there were frogs running around trying to 51 00:03:00,360 --> 00:03:02,720 Speaker 5: hit people with morning stars, and there was plenty of 52 00:03:02,800 --> 00:03:07,240 Speaker 5: alchemist fire thrown about the room. But in the end 53 00:03:07,280 --> 00:03:10,000 Speaker 5: you managed to be victorious, and the four of you 54 00:03:10,480 --> 00:03:17,560 Speaker 5: rescued a pair of villagers, one Halprin and Paneria, and 55 00:03:17,639 --> 00:03:21,639 Speaker 5: you dragged their unconscious bodies back to town. They're in 56 00:03:21,800 --> 00:03:26,400 Speaker 5: bog Bottom. You received a hero's welcome, a feast celebration 57 00:03:27,000 --> 00:03:30,280 Speaker 5: spontaneously thrown in your honor for rescuing these two. You 58 00:03:30,360 --> 00:03:33,680 Speaker 5: also managed to recover a fair bit of loot, some 59 00:03:33,760 --> 00:03:35,880 Speaker 5: of which you have already divvied up amongst you. Some 60 00:03:36,000 --> 00:03:41,040 Speaker 5: magical weapons, including some scrolls, and some potions, and some bombs, 61 00:03:41,080 --> 00:03:43,440 Speaker 5: and all sorts of stuff, all sorts of goodies that 62 00:03:43,520 --> 00:03:46,920 Speaker 5: you have already distributed amongst yourselves. But before we kick 63 00:03:46,960 --> 00:03:49,400 Speaker 5: off today's story, why don't I thought around the horn 64 00:03:49,440 --> 00:03:55,320 Speaker 5: for everybody introduced themselves briefly and their characters equally briefly. 65 00:03:55,880 --> 00:03:56,880 Speaker 5: Spite will start with you. 66 00:03:58,120 --> 00:04:02,080 Speaker 2: I'm Spite. I'm fresh from the crash of the revolutionary 67 00:04:02,200 --> 00:04:05,320 Speaker 2: order that worships a god whose name I absolutely know, 68 00:04:05,440 --> 00:04:09,560 Speaker 2: named Malanie, and I feel very, very strongly that people 69 00:04:09,560 --> 00:04:11,680 Speaker 2: should not be in cages. And I am very willing 70 00:04:11,680 --> 00:04:15,080 Speaker 2: to hit people with a spike stick until they stop 71 00:04:15,160 --> 00:04:16,240 Speaker 2: putting people in cages. 72 00:04:17,080 --> 00:04:19,680 Speaker 5: That makes good sense, Trance, why don't you take next? 73 00:04:20,400 --> 00:04:20,719 Speaker 6: Well? 74 00:04:20,960 --> 00:04:26,000 Speaker 1: I'm Trant. I'm an explosives officionado and insurgent bomber. Some 75 00:04:26,040 --> 00:04:27,880 Speaker 1: people call me a mad bomber, but I feel like 76 00:04:27,920 --> 00:04:29,919 Speaker 1: I have a pretty good temper for the most part, 77 00:04:30,360 --> 00:04:32,640 Speaker 1: and i'm more or less, you know, blow up whatever 78 00:04:32,680 --> 00:04:34,800 Speaker 1: Spite says, that's okay to blow up. And right now 79 00:04:34,880 --> 00:04:37,200 Speaker 1: I'm feeling pretty good because I think we all learned 80 00:04:37,200 --> 00:04:39,720 Speaker 1: a valuable lesson, you know, which is that when you 81 00:04:39,800 --> 00:04:42,720 Speaker 1: break into someone's house and start setting off explosives and 82 00:04:42,760 --> 00:04:45,920 Speaker 1: attacking people, you wind up being a hero and everything 83 00:04:46,000 --> 00:04:48,560 Speaker 1: ends well. And that's the only moral lesson I need 84 00:04:48,600 --> 00:04:51,000 Speaker 1: to take from this adventure boy. 85 00:04:51,440 --> 00:04:54,440 Speaker 5: Lessons are being learned, that's for sure. Mardie, do you 86 00:04:54,600 --> 00:04:56,560 Speaker 5: have a lesson to teach us? 87 00:04:57,920 --> 00:04:58,200 Speaker 7: Sup? 88 00:04:58,640 --> 00:05:03,680 Speaker 4: Oh, good stuff. I'm sister murder gon a bow. I'm 89 00:05:03,680 --> 00:05:06,479 Speaker 4: a souper nan a half hour cleric. That's all you 90 00:05:06,480 --> 00:05:08,440 Speaker 4: need to know. I got perpetual stew on a bindle 91 00:05:08,520 --> 00:05:09,400 Speaker 4: and it heals people. 92 00:05:10,520 --> 00:05:15,320 Speaker 6: And last, but not least, Squash, what's up, gamers? This 93 00:05:15,400 --> 00:05:18,120 Speaker 6: is Squash here. I'm a rowdy little dog man. I 94 00:05:18,200 --> 00:05:20,320 Speaker 6: used to rob banks for the Revolution, a little bit 95 00:05:20,400 --> 00:05:22,920 Speaker 6: for the rev and a little bit for Daddy, and 96 00:05:22,960 --> 00:05:26,360 Speaker 6: then I got stitched up until my new best friends 97 00:05:26,440 --> 00:05:28,719 Speaker 6: they busted me out, and here we are in bog 98 00:05:28,760 --> 00:05:32,120 Speaker 6: Bottom is a sword tail. You wouldn't be interested, Squash? 99 00:05:32,160 --> 00:05:32,479 Speaker 6: That's me. 100 00:05:33,400 --> 00:05:35,800 Speaker 5: Well, I would hope that everyone's interested in our sword tail, 101 00:05:35,880 --> 00:05:41,280 Speaker 5: because it continues right now. A larger meal in good 102 00:05:41,400 --> 00:05:45,000 Speaker 5: Night's rest cures most ailments. And so it is with 103 00:05:45,080 --> 00:05:48,920 Speaker 5: the adventurers at the Old Mill yesterday. As the first 104 00:05:49,000 --> 00:05:52,840 Speaker 5: rays of dawn creep across the moss Pig bog Bottom's 105 00:05:52,920 --> 00:05:58,000 Speaker 5: only in. There's an urgent knock at the door outside 106 00:05:58,720 --> 00:06:02,800 Speaker 5: La Drusa, the towns healer looking worried and rather exhausted, 107 00:06:03,240 --> 00:06:05,160 Speaker 5: as if she did not sleep at all last night. 108 00:06:05,600 --> 00:06:09,799 Speaker 5: Impatiently waits for you to answer the door. Hurry, she says, 109 00:06:10,040 --> 00:06:14,400 Speaker 5: gather up your things. She goes on to explain, it's 110 00:06:14,440 --> 00:06:18,400 Speaker 5: the villagers you rescued. They're awake, but they aren't acting 111 00:06:18,440 --> 00:06:21,200 Speaker 5: as themselves. They want to go to the Boggarts, and 112 00:06:21,200 --> 00:06:23,599 Speaker 5: they don't remember their lives in town here at all, 113 00:06:24,200 --> 00:06:26,480 Speaker 5: and I fear if we don't cure them soon, they 114 00:06:26,560 --> 00:06:32,400 Speaker 5: might forget us all forever. Ledrusa is knocking on each 115 00:06:32,440 --> 00:06:34,480 Speaker 5: of your doors. Each one of you has your own room, 116 00:06:34,520 --> 00:06:37,320 Speaker 5: I would assume, or if you like, you can rent 117 00:06:37,400 --> 00:06:41,120 Speaker 5: the larger adventurer's suite in the moss Pig. I guess 118 00:06:41,160 --> 00:06:43,560 Speaker 5: we didn't figure that out, But you're all awoken by 119 00:06:43,640 --> 00:06:46,600 Speaker 5: Ledrusa nonetheless and asked to come with her at your 120 00:06:46,640 --> 00:06:47,560 Speaker 5: soonest convenience. 121 00:06:47,880 --> 00:06:49,480 Speaker 6: Squash definitely has his own room. 122 00:06:50,200 --> 00:06:52,520 Speaker 1: Trance preference is probably going to be to crash out 123 00:06:52,560 --> 00:06:55,640 Speaker 1: in front of the doors of everyone else on the 124 00:06:55,960 --> 00:06:56,320 Speaker 1: top in. 125 00:06:56,279 --> 00:07:00,719 Speaker 5: The ground, so like in the hallway or like a dog. 126 00:07:00,839 --> 00:07:03,160 Speaker 5: Yeah sure, okay, yeah, that tracks. 127 00:07:03,279 --> 00:07:05,440 Speaker 6: Both hands and a foot touching each of our doors. 128 00:07:07,800 --> 00:07:10,960 Speaker 6: I like pull the door open, just in a jock strap, 129 00:07:11,000 --> 00:07:14,280 Speaker 6: and I say, Helprin and Panaria they're awake, and I 130 00:07:14,400 --> 00:07:17,040 Speaker 6: like rush down to go see what they have to say. 131 00:07:17,520 --> 00:07:19,320 Speaker 5: Yes, meet me at the House of Rest as soon 132 00:07:19,360 --> 00:07:23,280 Speaker 5: as you are ready. La Drusa, who is a kind 133 00:07:23,400 --> 00:07:26,880 Speaker 5: middle aged elephant woman. She beckons you to come to 134 00:07:26,960 --> 00:07:28,760 Speaker 5: this place, the House of Rest. It's actually where you 135 00:07:28,800 --> 00:07:31,200 Speaker 5: took them last night. When you arrived, you were asked 136 00:07:31,240 --> 00:07:33,640 Speaker 5: to kind of help get them to this modest kind 137 00:07:33,680 --> 00:07:35,160 Speaker 5: of house of healing in town. 138 00:07:36,080 --> 00:07:37,760 Speaker 2: Do you think it was the fault of the wheelbarrow? 139 00:07:37,760 --> 00:07:39,480 Speaker 2: Do you think they were in the wheelbarrow too long? 140 00:07:39,560 --> 00:07:42,520 Speaker 2: I start looking to Murdy and Tranton squash. Do you 141 00:07:42,560 --> 00:07:45,080 Speaker 2: think it's Do you think that I didn't move the 142 00:07:45,160 --> 00:07:48,720 Speaker 2: wheelbarrow over the path correctly and they maybe hit their heads? 143 00:07:48,760 --> 00:07:51,320 Speaker 2: And well, no, that doesn't make any sense, because could 144 00:07:51,320 --> 00:07:53,120 Speaker 2: you imagine if we lived in a world where you 145 00:07:53,200 --> 00:07:55,520 Speaker 2: went to bed injured and then you woke up still injured. 146 00:07:55,680 --> 00:07:58,480 Speaker 2: That would be so terrible, What a terrible fantasy that 147 00:07:58,520 --> 00:07:58,880 Speaker 2: would be. 148 00:07:59,000 --> 00:08:02,400 Speaker 6: But we live in the real say that. 149 00:08:01,560 --> 00:08:03,880 Speaker 2: We live in the real world, So why aren't they better? 150 00:08:04,120 --> 00:08:06,000 Speaker 2: I feel better? And I was hit by a lot 151 00:08:06,000 --> 00:08:07,960 Speaker 2: of stuff last night. I'm worried about them. And then 152 00:08:08,000 --> 00:08:10,680 Speaker 2: I start trying to say all this while also putting 153 00:08:10,760 --> 00:08:14,400 Speaker 2: chainmail on, which is very hard to do while talking. 154 00:08:14,840 --> 00:08:17,880 Speaker 1: Yeah, I mean I got a medical theory here, which is, like, 155 00:08:18,080 --> 00:08:20,000 Speaker 1: you know, when people need to get up in the morning, 156 00:08:20,280 --> 00:08:24,480 Speaker 1: they have a hot beverage, right, So maybe if we 157 00:08:24,640 --> 00:08:27,040 Speaker 1: really need to wake people up, we need an even 158 00:08:27,160 --> 00:08:27,800 Speaker 1: hotter thing. 159 00:08:28,600 --> 00:08:29,840 Speaker 2: Yeah, you think in fire. 160 00:08:30,200 --> 00:08:31,640 Speaker 1: I'm thinking like maybe a grenade. 161 00:08:31,720 --> 00:08:35,120 Speaker 6: Yeah, I think you're cooking with gas. 162 00:08:35,440 --> 00:08:39,240 Speaker 5: The best part of waking up is alchemist fire in 163 00:08:39,280 --> 00:08:39,880 Speaker 5: your pants. 164 00:08:42,320 --> 00:08:44,360 Speaker 7: I think we just give them some soup. He'll be fine. 165 00:08:44,600 --> 00:08:45,160 Speaker 7: Soup eels. 166 00:08:45,200 --> 00:08:47,720 Speaker 2: All, well, we should get to the House of Rest 167 00:08:48,080 --> 00:08:50,240 Speaker 2: and hopefully that they got enough rest to Except what 168 00:08:50,280 --> 00:08:52,360 Speaker 2: do we do if they've changed their personalities but they 169 00:08:52,400 --> 00:08:54,920 Speaker 2: still genuinely want to go back there. Can we even 170 00:08:54,920 --> 00:08:55,880 Speaker 2: tell them that they can't? 171 00:08:56,400 --> 00:08:58,960 Speaker 5: That's an interesting question. Funny you should mention it. Actually, 172 00:08:59,000 --> 00:09:01,120 Speaker 5: all of you, by the way, are back to your 173 00:09:01,160 --> 00:09:03,640 Speaker 5: full health and capacities. 174 00:09:02,920 --> 00:09:03,840 Speaker 2: Like normal people. 175 00:09:04,280 --> 00:09:06,959 Speaker 5: Yeah, but as you gather up your gear and make 176 00:09:07,000 --> 00:09:09,439 Speaker 5: your way to the House of Rest, it's literally you 177 00:09:09,600 --> 00:09:12,640 Speaker 5: go downstairs in the moss pig and go outside. This 178 00:09:12,679 --> 00:09:14,400 Speaker 5: is a swamp town, by the way, so all of 179 00:09:14,400 --> 00:09:17,200 Speaker 5: the foot traffic and whatnot is generally on raised wooden 180 00:09:17,240 --> 00:09:20,840 Speaker 5: walkways kind of above the swampy surface. Takes you just 181 00:09:20,880 --> 00:09:22,280 Speaker 5: a minute or two to make your way over to 182 00:09:22,280 --> 00:09:25,079 Speaker 5: the House for Rest, and inside you find Ldrusa in 183 00:09:25,120 --> 00:09:26,720 Speaker 5: the main room of the place. There's a pair of 184 00:09:26,760 --> 00:09:31,320 Speaker 5: cots there with halprin and paneria on the cots, and 185 00:09:31,480 --> 00:09:35,600 Speaker 5: although they aren't exactly restrained, you do notice they have 186 00:09:35,679 --> 00:09:38,480 Speaker 5: like heavy blankets and stuff on them, and they seem 187 00:09:38,520 --> 00:09:41,240 Speaker 5: to be like trying to rise. And Ldrusa's like, no, no, 188 00:09:41,640 --> 00:09:45,160 Speaker 5: you're not well enough yet. Please please just rest and 189 00:09:45,320 --> 00:09:49,480 Speaker 5: l Drusa. She says, I'm glad you've come. It's it's 190 00:09:49,559 --> 00:09:52,000 Speaker 5: quite serious. If you'd like, I'd like to talk to 191 00:09:52,040 --> 00:09:55,240 Speaker 5: you about it back in my office, and she walks back. 192 00:09:55,559 --> 00:09:58,280 Speaker 5: Landrusa has a couple of assistants who are helping, and 193 00:09:58,280 --> 00:10:01,319 Speaker 5: they're putting sponges on the foreheads of the pair of 194 00:10:01,400 --> 00:10:05,240 Speaker 5: villagers and although they are conscious now, they definitely look 195 00:10:05,360 --> 00:10:06,880 Speaker 5: kind of feverish. 196 00:10:07,760 --> 00:10:09,079 Speaker 7: Yeah, I'll follow Ledrusa. 197 00:10:09,400 --> 00:10:12,400 Speaker 5: Yeah, I'll go into Landrusa escorts you back into her 198 00:10:12,440 --> 00:10:17,760 Speaker 5: office and she says. I've been treating them all night 199 00:10:17,840 --> 00:10:20,640 Speaker 5: and they only just roused a few hours ago. But 200 00:10:20,720 --> 00:10:24,720 Speaker 5: almost immediately upon regaining their senses, they spoke only of 201 00:10:24,720 --> 00:10:28,199 Speaker 5: the Boggards and wishing to return to them. I tried 202 00:10:28,240 --> 00:10:31,440 Speaker 5: to talk to them about their lives. I even considered 203 00:10:31,480 --> 00:10:34,400 Speaker 5: summoning their family, but in their current state, I'm afraid 204 00:10:34,440 --> 00:10:37,920 Speaker 5: that might be confusing or even frightening for their spouses 205 00:10:37,920 --> 00:10:43,679 Speaker 5: and children. It is very troubling. And I also investigated 206 00:10:43,720 --> 00:10:47,600 Speaker 5: that strange fungus you brought back that you found in 207 00:10:47,679 --> 00:10:51,080 Speaker 5: the boggared layer up in the mill. It is not 208 00:10:51,360 --> 00:10:54,120 Speaker 5: entirely one that I'm aware of. It is very similar 209 00:10:54,120 --> 00:10:57,640 Speaker 5: to some other funguses that I've seen that cause delusions 210 00:10:57,880 --> 00:11:00,080 Speaker 5: and foggy. 211 00:10:59,679 --> 00:11:04,320 Speaker 6: Memory, big raised eyebrass from squash on that, but I 212 00:11:04,440 --> 00:11:05,200 Speaker 6: stay quiet. 213 00:11:05,800 --> 00:11:08,160 Speaker 5: I've managed to convince the pair of them to stay 214 00:11:08,200 --> 00:11:11,000 Speaker 5: while they recover their strength, but I'm very worried. They 215 00:11:11,000 --> 00:11:13,559 Speaker 5: don't seem to remember living in bog Bottom at all. 216 00:11:14,440 --> 00:11:16,280 Speaker 2: Are you sure that they lived in Bogbottom and these 217 00:11:16,320 --> 00:11:17,839 Speaker 2: aren't maybe doppelgangers? 218 00:11:19,120 --> 00:11:20,880 Speaker 6: Are you sure that we don't have it? And there's 219 00:11:20,880 --> 00:11:23,120 Speaker 6: a lit candle on our table that I pull underneath 220 00:11:23,160 --> 00:11:25,960 Speaker 6: my chin. A body snatchers situation. 221 00:11:26,760 --> 00:11:29,520 Speaker 5: Well, I would certainly hope not. They seem to be 222 00:11:29,679 --> 00:11:32,440 Speaker 5: the villagers. We all know. They're still dressed in the 223 00:11:32,440 --> 00:11:35,360 Speaker 5: clothes that they were seen in the day they went missing. 224 00:11:35,480 --> 00:11:39,000 Speaker 5: There appear to be them, and all of my tests 225 00:11:39,120 --> 00:11:43,600 Speaker 5: and care seems to be working. They seem to be human. 226 00:11:44,160 --> 00:11:46,840 Speaker 2: Trant once told me that body snatchers respond different to 227 00:11:46,880 --> 00:11:49,440 Speaker 2: fire than regular people, and that the way to test. 228 00:11:49,679 --> 00:11:51,440 Speaker 2: You know, now that I say this aloud, I think 229 00:11:51,520 --> 00:11:52,920 Speaker 2: Tran was maybe incorrect. 230 00:11:53,280 --> 00:11:56,199 Speaker 1: I mean no, no, no, definitely, Like, if someone's not themselves, 231 00:11:56,520 --> 00:11:58,800 Speaker 1: the best way to tell is by burning them, because 232 00:11:58,800 --> 00:12:01,640 Speaker 1: that will burn away the far outer skin and reveal 233 00:12:01,760 --> 00:12:04,640 Speaker 1: the true inner skin, unless it's just them, in which 234 00:12:04,640 --> 00:12:05,840 Speaker 1: case they'll just get burned. 235 00:12:06,240 --> 00:12:11,000 Speaker 7: Well, speaking of skin, I like this fire idea. Maybe 236 00:12:11,040 --> 00:12:14,079 Speaker 7: before we burn them, have we called in their identical 237 00:12:14,120 --> 00:12:16,600 Speaker 7: twins to see if they have the same birthmarks? 238 00:12:16,760 --> 00:12:18,520 Speaker 1: Right, we should be burning their twins first? 239 00:12:18,679 --> 00:12:22,080 Speaker 7: What's the secret? What did they get for their twelfth birthday? 240 00:12:22,400 --> 00:12:22,480 Speaker 5: Like? 241 00:12:22,520 --> 00:12:24,439 Speaker 7: How much do we really investigated? 242 00:12:25,080 --> 00:12:26,600 Speaker 2: What was the name of their childhood pet? 243 00:12:26,800 --> 00:12:28,080 Speaker 6: What was the street they grew up on? 244 00:12:28,600 --> 00:12:32,280 Speaker 5: Ladrusa looks at all of your ideas, and she looks 245 00:12:33,120 --> 00:12:36,000 Speaker 5: a little concerned about some of them, but says, well, 246 00:12:36,040 --> 00:12:39,040 Speaker 5: perhaps we might try some of those. But I have 247 00:12:39,120 --> 00:12:42,320 Speaker 5: another idea. First, I believe that they have some sort 248 00:12:42,320 --> 00:12:45,120 Speaker 5: of poison or toxin in their system that is clouding 249 00:12:45,160 --> 00:12:49,520 Speaker 5: their minds. Now, I happen to know of a powerful 250 00:12:49,720 --> 00:12:54,240 Speaker 5: alchemical palliative that will purge these toxins from their body, 251 00:12:54,760 --> 00:12:59,160 Speaker 5: but unfortunately I do not have the ingredients for them. Here. 252 00:13:00,120 --> 00:13:02,800 Speaker 5: I was wondering if I could call upon you to 253 00:13:02,920 --> 00:13:06,440 Speaker 5: aid us once again and retrieve the three ingredients that 254 00:13:06,520 --> 00:13:06,959 Speaker 5: I need. 255 00:13:07,200 --> 00:13:08,880 Speaker 7: Yeah, I hear you, But have you tried the soup? 256 00:13:11,160 --> 00:13:12,040 Speaker 2: It is good soup. 257 00:13:12,559 --> 00:13:14,480 Speaker 5: I would be happy to feed them some of the 258 00:13:14,559 --> 00:13:17,000 Speaker 5: soup that you have brought. I'd be happy to But 259 00:13:17,080 --> 00:13:20,040 Speaker 5: I also think that we should perhaps investigate finding these 260 00:13:20,080 --> 00:13:23,840 Speaker 5: three ingredients. They would prove vital in attempting to purge 261 00:13:23,840 --> 00:13:24,679 Speaker 5: them of these toxins. 262 00:13:25,080 --> 00:13:27,880 Speaker 2: It's like they're still in a cage and we need 263 00:13:27,920 --> 00:13:29,240 Speaker 2: to get them out of the cage. 264 00:13:29,679 --> 00:13:34,040 Speaker 6: Well, I got some lysergic acid and some ergo fungus 265 00:13:34,080 --> 00:13:39,560 Speaker 6: and some dileta. I can never pronounce that you're the doctor. 266 00:13:39,679 --> 00:13:42,760 Speaker 6: Maybe are you a doctor anyway, that'll probably carem. 267 00:13:42,960 --> 00:13:45,440 Speaker 5: I'm afraid I'm unfamiliar with those ingredients. But what I 268 00:13:45,480 --> 00:13:50,920 Speaker 5: am looking for are some ripe lantern berries. I could 269 00:13:50,920 --> 00:13:56,240 Speaker 5: also use three pale waning mushrooms and the petals from 270 00:13:56,240 --> 00:13:59,720 Speaker 5: a tomb flower. Now, fortunately I know where all of 271 00:13:59,760 --> 00:14:02,320 Speaker 5: these ingredients can be found, but I myself must stay 272 00:14:02,360 --> 00:14:04,920 Speaker 5: here to care for them. But if you could go 273 00:14:05,400 --> 00:14:08,240 Speaker 5: and find these ingredients, I would be able to purge 274 00:14:08,240 --> 00:14:10,720 Speaker 5: these toxins from their body and perhaps bring them to 275 00:14:10,760 --> 00:14:11,360 Speaker 5: their senses. 276 00:14:12,280 --> 00:14:16,200 Speaker 6: Once Squash realizes these are like like square chemicals, is 277 00:14:16,240 --> 00:14:18,000 Speaker 6: frown is just like an upside down you? 278 00:14:21,120 --> 00:14:25,320 Speaker 2: Okay, well, why don't we go get those? But I 279 00:14:25,360 --> 00:14:27,040 Speaker 2: haven't eaten anything. Could I have some soup? 280 00:14:27,120 --> 00:14:27,400 Speaker 5: Marty? 281 00:14:28,440 --> 00:14:29,120 Speaker 7: Sure can. 282 00:14:30,560 --> 00:14:32,160 Speaker 5: Yes. As a matter of fact, I shall draw you 283 00:14:32,200 --> 00:14:34,080 Speaker 5: a map and arrange for you to have a raft, 284 00:14:34,120 --> 00:14:35,920 Speaker 5: and perhaps while we're doing that, we can all enjoy 285 00:14:35,960 --> 00:14:36,400 Speaker 5: some soup. 286 00:14:36,520 --> 00:14:40,360 Speaker 6: Oh horrible, Yeah, what's the soup today? Mary? 287 00:14:40,880 --> 00:14:42,240 Speaker 4: Well, it's kind of a lot of lizard in it. 288 00:14:42,360 --> 00:14:45,960 Speaker 4: Right now, I hope you like sweet and sour lizard soup. 289 00:14:47,200 --> 00:14:48,520 Speaker 4: I don't know if I've said this into a mic. 290 00:14:48,600 --> 00:14:51,560 Speaker 4: This is a perpetual stew that is kept alive by 291 00:14:51,560 --> 00:14:54,480 Speaker 4: the members of my soup cult, that has magical healing 292 00:14:54,520 --> 00:14:57,320 Speaker 4: properties due to it being perpetual stew. I was wrong 293 00:14:57,320 --> 00:14:59,800 Speaker 4: about food safety last time. I said one sixty five. 294 00:15:00,040 --> 00:15:02,600 Speaker 4: The temperature real perpetual stew needs to be keppt at 295 00:15:02,640 --> 00:15:06,720 Speaker 4: two hundred dereies minimum because boiling this one's finest. 296 00:15:07,040 --> 00:15:09,120 Speaker 6: That's just first ay perpetual stew stuff. 297 00:15:09,240 --> 00:15:11,560 Speaker 7: Yeah, yeah, yeah, that's first date of perpetual stew school. 298 00:15:11,720 --> 00:15:14,240 Speaker 1: The one person who got deathly ill from taking your 299 00:15:14,240 --> 00:15:15,440 Speaker 1: advice last time. 300 00:15:16,080 --> 00:15:18,720 Speaker 2: Goddamn you, and is in prisoned from listening to your 301 00:15:18,760 --> 00:15:19,720 Speaker 2: advice last time. 302 00:15:21,400 --> 00:15:30,760 Speaker 5: Your entire soup cult fell apart because of listeria. 303 00:15:27,960 --> 00:15:30,280 Speaker 6: Squash is lapping the soup up out of a bowl. 304 00:15:31,840 --> 00:15:33,880 Speaker 1: I'm drinking it out of one of my empty alchemist's 305 00:15:33,880 --> 00:15:37,000 Speaker 1: flasks and periodically reaching for the wrong one and going, 306 00:15:37,000 --> 00:15:39,880 Speaker 1: oh wait, nope. 307 00:15:39,160 --> 00:15:41,240 Speaker 2: I'm just dipping my spoon that I keep on my 308 00:15:41,280 --> 00:15:44,440 Speaker 2: belt into the main cauldron and just eating out of it. 309 00:15:46,160 --> 00:15:47,920 Speaker 7: I'm doing that, but with my soup ladle that I 310 00:15:47,960 --> 00:15:48,800 Speaker 7: also fight with. 311 00:15:49,160 --> 00:15:51,240 Speaker 6: This ladle can do everything, sure can. 312 00:15:51,960 --> 00:15:53,040 Speaker 2: How's a map comming? 313 00:15:53,680 --> 00:15:56,480 Speaker 5: Ludrusa is preparing this map for you. She also explains 314 00:15:56,480 --> 00:15:59,200 Speaker 5: that she can provide a barge for you to get 315 00:15:59,200 --> 00:16:01,600 Speaker 5: around the swamp. The mill you were able to get 316 00:16:01,600 --> 00:16:04,080 Speaker 5: to on foot, but if you're gonna go into the 317 00:16:04,120 --> 00:16:06,720 Speaker 5: deeper swamp you need to take a barge because their 318 00:16:06,960 --> 00:16:10,600 Speaker 5: vast expanses of the swamp are not traversible by land. 319 00:16:11,080 --> 00:16:13,760 Speaker 5: And she says, well, I'm having one brought in for you, 320 00:16:13,840 --> 00:16:15,800 Speaker 5: but most of them are in use right now. It'll 321 00:16:15,800 --> 00:16:18,560 Speaker 5: take about an hour or so before it's ready. So 322 00:16:18,840 --> 00:16:21,120 Speaker 5: if there's any last things you need to do around town, 323 00:16:21,480 --> 00:16:24,280 Speaker 5: perhaps pick up some more provisions or ask around you 324 00:16:24,280 --> 00:16:24,840 Speaker 5: should do so. 325 00:16:25,000 --> 00:16:27,000 Speaker 4: Now I have a last thing we need to do 326 00:16:27,040 --> 00:16:31,400 Speaker 4: around town. Yeah, we gotta break for ads. 327 00:16:31,480 --> 00:16:33,400 Speaker 3: Yeah, we gotta go to the ads. 328 00:16:34,720 --> 00:16:37,840 Speaker 2: The party barge is not free. You know, the party 329 00:16:37,880 --> 00:16:40,680 Speaker 2: barge that we're taking to get mushrooms. It costs money. 330 00:16:41,520 --> 00:16:44,680 Speaker 6: Well, we buy products in town. You buy products, buy 331 00:16:44,840 --> 00:16:47,640 Speaker 6: some soil, and I don't know who advertise. 332 00:16:47,320 --> 00:16:50,600 Speaker 2: Is, probably why not. Here it is. 333 00:16:59,320 --> 00:17:01,280 Speaker 1: And we're back. I'm just so proud of all of you. 334 00:17:01,320 --> 00:17:02,200 Speaker 1: If that was beautiful. 335 00:17:02,360 --> 00:17:03,880 Speaker 7: Thanks, you've trained as well. 336 00:17:03,960 --> 00:17:05,320 Speaker 6: Yeah, yeah, we learned from the best. 337 00:17:07,440 --> 00:17:10,639 Speaker 5: Now in addition to those ads, I have several ads 338 00:17:10,640 --> 00:17:13,360 Speaker 5: for places around town. There are, in fact three places 339 00:17:13,359 --> 00:17:13,840 Speaker 5: you may wish. 340 00:17:14,000 --> 00:17:15,000 Speaker 2: Is one of them a casino? 341 00:17:16,280 --> 00:17:20,600 Speaker 5: I'm afraid there's no casino unfortunately, can. 342 00:17:20,440 --> 00:17:22,280 Speaker 7: We police take spite to the casino. 343 00:17:23,440 --> 00:17:25,600 Speaker 6: I'm walking down the street with Trance and I like 344 00:17:25,680 --> 00:17:29,400 Speaker 6: pull on trance coat and I say, hey, hey, hey, 345 00:17:29,400 --> 00:17:32,120 Speaker 6: Bud look and there's a neon side that says secret 346 00:17:32,160 --> 00:17:39,280 Speaker 6: Opium Dead. Do you guys find us there? Three hours later? Anyway? 347 00:17:39,240 --> 00:17:40,320 Speaker 6: Ye take it away? 348 00:17:40,640 --> 00:17:40,800 Speaker 4: Yeah? 349 00:17:40,880 --> 00:17:43,600 Speaker 5: Yeah, you go into the bok Bottom Casino. Four days 350 00:17:43,680 --> 00:17:45,800 Speaker 5: later you come out and they're like the villagers left 351 00:17:45,840 --> 00:17:47,719 Speaker 5: and uh, everything's screwed now. 352 00:17:47,960 --> 00:17:50,600 Speaker 4: Yes, and we say four days We thought it was 353 00:17:50,640 --> 00:17:51,439 Speaker 4: two hours. 354 00:17:51,600 --> 00:17:52,920 Speaker 5: Yeah, there's no clock in there. 355 00:17:53,320 --> 00:17:53,399 Speaker 4: No. 356 00:17:53,880 --> 00:17:56,320 Speaker 5: So there are three places you may wish to visit 357 00:17:56,320 --> 00:17:58,639 Speaker 5: around town. Bok Bottom is a very small place, to 358 00:17:58,680 --> 00:18:03,280 Speaker 5: be clear, it's not exactly a large metropolitan community. In fact, 359 00:18:03,520 --> 00:18:05,600 Speaker 5: you've really probably only got three places you want to visit. 360 00:18:05,600 --> 00:18:10,520 Speaker 5: There's a place called Mudfly Supplies, and this is a 361 00:18:10,600 --> 00:18:14,200 Speaker 5: shop that mostly caters to people venturing out in the 362 00:18:14,240 --> 00:18:17,800 Speaker 5: swamp to do like fishing and gathering and stuff like that. 363 00:18:18,080 --> 00:18:22,359 Speaker 5: There is the Moss Pig, the Tavern and inn that 364 00:18:22,400 --> 00:18:25,080 Speaker 5: you are staying in if you wanted to go get 365 00:18:25,119 --> 00:18:29,440 Speaker 5: some food or perhaps here local stories and get the 366 00:18:29,600 --> 00:18:34,360 Speaker 5: kind of situation on the swamp. And then finally there 367 00:18:34,440 --> 00:18:38,360 Speaker 5: is a place, a small shop called the Sinking Pony 368 00:18:39,400 --> 00:18:43,719 Speaker 5: that sells kind of generic goods and supplies. 369 00:18:44,280 --> 00:18:46,280 Speaker 7: Could I dance on the stage in my heels at 370 00:18:46,320 --> 00:18:47,240 Speaker 7: the Sinkpony Club. 371 00:18:50,240 --> 00:18:51,200 Speaker 6: We're having fun here. 372 00:18:51,359 --> 00:18:53,760 Speaker 5: So those are the three places you have to visit 373 00:18:54,119 --> 00:18:56,480 Speaker 5: for the sake of expediency. If folks want to visit 374 00:18:56,560 --> 00:18:58,880 Speaker 5: some things, I'll let each one of you visit one 375 00:18:58,920 --> 00:19:01,439 Speaker 5: of the places. So if you can visit one place together, 376 00:19:02,160 --> 00:19:06,080 Speaker 5: or however you want to do. Mudfly Supplies sells stuff 377 00:19:06,119 --> 00:19:09,520 Speaker 5: for the swamp. Moss Pig is all about rumors knowledge 378 00:19:09,560 --> 00:19:13,520 Speaker 5: getting some food, and Sinking Pony is more like generic supplies. 379 00:19:14,280 --> 00:19:16,720 Speaker 7: I want to go gossip at the kitchen of the 380 00:19:16,760 --> 00:19:17,280 Speaker 7: Moss Pig. 381 00:19:17,400 --> 00:19:19,520 Speaker 2: I was thinking also about going to the Moss Pig 382 00:19:19,600 --> 00:19:22,639 Speaker 2: because I spent all my money getting this new fancy 383 00:19:22,720 --> 00:19:24,160 Speaker 2: room put on my morning Star. 384 00:19:24,720 --> 00:19:27,240 Speaker 5: Ah, yes, you took one of the rooms now the 385 00:19:27,359 --> 00:19:28,600 Speaker 5: weapon and had a transferred. 386 00:19:28,680 --> 00:19:31,639 Speaker 1: Yes, this roun and there's a secret second function to 387 00:19:31,680 --> 00:19:34,840 Speaker 1: the new Morning star that I added. Now, it's pretty complicated. 388 00:19:34,840 --> 00:19:35,800 Speaker 1: But what you're gonna want to do. 389 00:19:36,080 --> 00:19:37,879 Speaker 2: Is it the bottle that you taped to the tip? 390 00:19:38,440 --> 00:19:41,120 Speaker 1: Yeah, well it's a lot more complicated than just taping it. 391 00:19:41,400 --> 00:19:42,440 Speaker 1: There was glue involved. 392 00:19:42,600 --> 00:19:46,320 Speaker 2: Oh okay, but yes, essentially, I'm excited. 393 00:19:46,200 --> 00:19:48,480 Speaker 5: By the way, Trance. Can you please give me a 394 00:19:48,680 --> 00:19:54,800 Speaker 5: craft check for your improvised explosive device sire warning Star. 395 00:19:55,960 --> 00:19:57,880 Speaker 1: Oh oh, I got a seventeen naturally. 396 00:19:58,040 --> 00:20:00,440 Speaker 5: Oh no, it's great. Yeah, it's gonna work, right. You're 397 00:20:00,440 --> 00:20:07,280 Speaker 5: sure folks at home can't see my expression of uncertainty anyway. 398 00:20:08,280 --> 00:20:10,120 Speaker 2: You know, Trance has gotten me through a lot ever 399 00:20:10,160 --> 00:20:13,200 Speaker 2: since we broke him out of jail, so I trust 400 00:20:13,240 --> 00:20:13,960 Speaker 2: him implicitly. 401 00:20:14,160 --> 00:20:14,360 Speaker 5: Yeah. 402 00:20:14,359 --> 00:20:15,919 Speaker 1: I trust me implicitly too, boss. 403 00:20:16,040 --> 00:20:18,439 Speaker 2: I trust most people implicitly unless they put people in 404 00:20:18,520 --> 00:20:20,399 Speaker 2: cages and then I hit them with a stick. 405 00:20:20,640 --> 00:20:23,639 Speaker 5: That's fair, all right. So Spike and Murdy are going 406 00:20:23,680 --> 00:20:26,399 Speaker 5: to go to the Moss Pig. We got mudfly supplies 407 00:20:26,560 --> 00:20:28,520 Speaker 5: and the Sinking Pony. 408 00:20:28,640 --> 00:20:30,760 Speaker 6: I'm gonna go to the Sinking Pony because I need 409 00:20:30,760 --> 00:20:33,679 Speaker 6: stuff there and also a really good shop name. As 410 00:20:33,680 --> 00:20:35,960 Speaker 6: a connoisseur of fantasy shop names, you knocked it out 411 00:20:35,960 --> 00:20:36,240 Speaker 6: of the park. 412 00:20:36,320 --> 00:20:39,240 Speaker 2: Jason, I think I'm actually going to Mudfly. I think 413 00:20:39,280 --> 00:20:41,399 Speaker 2: I realized that. I'm like, well, what if we need waiters. 414 00:20:41,480 --> 00:20:44,680 Speaker 2: I'm actually really excited about getting the gear to go around. 415 00:20:44,720 --> 00:20:46,560 Speaker 2: I've never been in the swamp before, so. 416 00:20:47,160 --> 00:20:50,520 Speaker 5: All right, So so Spike's gonna go to Mudfly. Sounds 417 00:20:50,560 --> 00:20:52,600 Speaker 5: like Murty's gonna go to the Moss Pig. Squash is 418 00:20:52,600 --> 00:20:55,080 Speaker 5: gonna go to Sinking Pony. Trent, you get to choose 419 00:20:55,320 --> 00:20:56,880 Speaker 5: what place you're going to double. 420 00:20:56,720 --> 00:20:59,439 Speaker 1: Up at Sinking Pony. I gotta get some reagents to 421 00:20:59,480 --> 00:20:59,760 Speaker 1: make more. 422 00:21:00,160 --> 00:21:02,240 Speaker 2: I can't believe we're letting Squash and Trent go to 423 00:21:02,280 --> 00:21:03,920 Speaker 2: the same place. I'm sure it'll be fine. 424 00:21:04,119 --> 00:21:04,960 Speaker 5: It's gonna be great. 425 00:21:05,000 --> 00:21:08,720 Speaker 1: What an opportunity, now, Boss, before you go off to 426 00:21:08,760 --> 00:21:11,600 Speaker 1: the re agent place, I'm an expert on bog survival. 427 00:21:11,840 --> 00:21:13,840 Speaker 1: I am been to a bog, but I'm pretty sure 428 00:21:13,880 --> 00:21:17,359 Speaker 1: i'm an expert. So you're gonna want high legged pants, 429 00:21:17,400 --> 00:21:19,960 Speaker 1: like the shortest shorts that you can get, right, really 430 00:21:20,080 --> 00:21:24,359 Speaker 1: really short shorts, okay, and just socks, no boots. You know, 431 00:21:24,480 --> 00:21:26,639 Speaker 1: if you have boots over your socks, then you're gonna 432 00:21:26,680 --> 00:21:28,679 Speaker 1: get foot rot but if you just keep putting on 433 00:21:28,800 --> 00:21:31,760 Speaker 1: new dry socks over the wet socks, that's how you 434 00:21:31,800 --> 00:21:34,760 Speaker 1: stay healthy in the bog. And that's that's about it 435 00:21:34,840 --> 00:21:35,560 Speaker 1: in terms of bog. 436 00:21:35,960 --> 00:21:37,919 Speaker 5: Trent's just built different everybody. 437 00:21:38,040 --> 00:21:42,080 Speaker 7: Okay, I put my hand on spice shoulder. I say, 438 00:21:42,119 --> 00:21:44,520 Speaker 7: he's not technically wrong, but don't follow that advice. 439 00:21:44,600 --> 00:21:50,639 Speaker 5: Okay, all right, so let's start this out at Mudfly Supplies. Spie, 440 00:21:50,760 --> 00:21:53,480 Speaker 5: you make your way over to this wooden shack that 441 00:21:53,560 --> 00:21:56,919 Speaker 5: sits near the swamp's edge. Atop the building is a 442 00:21:57,040 --> 00:22:02,760 Speaker 5: large wooden fly that has been spattered with muddy moss. 443 00:22:03,400 --> 00:22:05,960 Speaker 5: As you approach the shop, it's it's kind of it's 444 00:22:05,960 --> 00:22:07,919 Speaker 5: not really a shop you go into. It's more like 445 00:22:07,960 --> 00:22:10,360 Speaker 5: a booth kiosk kind of thing that you just walk 446 00:22:10,440 --> 00:22:13,880 Speaker 5: up to. And sitting inside the place is a rather 447 00:22:14,119 --> 00:22:22,840 Speaker 5: large and gregarious boggart who's like and as you approach, 448 00:22:22,920 --> 00:22:28,879 Speaker 5: he's like, hello, wom to mudflows the blase. 449 00:22:29,880 --> 00:22:33,679 Speaker 2: Hi, I'm Spie. I'm new to going around in swamps. 450 00:22:33,720 --> 00:22:35,880 Speaker 2: We're gonna be in a barge, which I'm really excited. 451 00:22:35,920 --> 00:22:38,160 Speaker 2: I think it probably comes with a pole. I probably 452 00:22:38,160 --> 00:22:39,000 Speaker 2: don't need a new pole. 453 00:22:39,400 --> 00:22:41,040 Speaker 5: I think yeah, probably not. 454 00:22:41,640 --> 00:22:43,719 Speaker 2: What do you think we need for? I look around 455 00:22:43,720 --> 00:22:46,800 Speaker 2: and what kind of is it? Just like waiters and nets, and. 456 00:22:47,520 --> 00:22:51,040 Speaker 5: Yeah, it's stuff like nets and waiters. And he's got 457 00:22:51,040 --> 00:22:53,639 Speaker 5: some other stuff too. He's got clearly some things behind 458 00:22:53,680 --> 00:22:56,800 Speaker 5: him that looks like bombs or potions or something that 459 00:22:56,840 --> 00:22:59,280 Speaker 5: you might want to ask about. But he's like when 460 00:22:59,280 --> 00:23:00,960 Speaker 5: you first ask what you need, he looks at you 461 00:23:01,000 --> 00:23:06,359 Speaker 5: and says, bright burr, you want berry, and he holds 462 00:23:06,440 --> 00:23:12,440 Speaker 5: up a sack of we're going worming bait, which he 463 00:23:12,560 --> 00:23:13,359 Speaker 5: is also eating. 464 00:23:14,359 --> 00:23:17,440 Speaker 2: Okay, well, I'm not actually sure we're here to fish. 465 00:23:17,480 --> 00:23:20,960 Speaker 2: We're actually here on kind of a scavenger hunt. And 466 00:23:21,000 --> 00:23:23,159 Speaker 2: I'm sure it's going to be easy. I'm sure. The 467 00:23:23,200 --> 00:23:25,480 Speaker 2: only problem we'll have to deal with this flies. Except actually, 468 00:23:25,480 --> 00:23:27,040 Speaker 2: now that I think about it, last time we went out, 469 00:23:27,040 --> 00:23:29,200 Speaker 2: we had to fight a lot of people and objects, 470 00:23:29,640 --> 00:23:33,800 Speaker 2: or not objects but animals. But I guess, well, if 471 00:23:33,800 --> 00:23:35,560 Speaker 2: you think we need bait, then we probably need bait. 472 00:23:35,600 --> 00:23:37,560 Speaker 2: But what's that stuff behind you? 473 00:23:37,920 --> 00:23:41,639 Speaker 5: This always need? And he's like his long tongue darts 474 00:23:41,680 --> 00:23:43,680 Speaker 5: into the bag and pulls out and it's covered in 475 00:23:43,720 --> 00:23:45,040 Speaker 5: like flies and worms. 476 00:23:46,720 --> 00:23:48,760 Speaker 2: To be clear, my plan is to leave here with 477 00:23:48,960 --> 00:23:54,600 Speaker 2: a ridiculous amount of like fishing nets and like especially 478 00:23:54,600 --> 00:23:58,880 Speaker 2: like butterfly nets, and like waiters, and like. I don't 479 00:23:58,920 --> 00:24:00,800 Speaker 2: want to actually spend I don't have that much money, 480 00:24:01,000 --> 00:24:03,040 Speaker 2: but I'm a sort of in pathfinder. I feel like 481 00:24:03,040 --> 00:24:05,920 Speaker 2: a gold piece is worth a lot of money. It is, 482 00:24:06,320 --> 00:24:08,280 Speaker 2: And so I'm planning on getting like a bunch of 483 00:24:08,280 --> 00:24:11,040 Speaker 2: stuff we probably don't need that I'm willing to get 484 00:24:11,119 --> 00:24:11,719 Speaker 2: upsold on. 485 00:24:12,680 --> 00:24:14,719 Speaker 5: So I will say this. One thing that I think 486 00:24:14,760 --> 00:24:16,080 Speaker 5: we kind of glossed over at the end of the 487 00:24:16,080 --> 00:24:18,919 Speaker 5: previous session is the townsfolk did actually give you a 488 00:24:18,960 --> 00:24:22,280 Speaker 5: reward for saving the villagers. Oh, that was in addition 489 00:24:22,280 --> 00:24:26,040 Speaker 5: to what you found. Everybody got ten gold pieces. I'm 490 00:24:26,040 --> 00:24:27,720 Speaker 5: doing so in addition to all of your money, you 491 00:24:27,800 --> 00:24:31,040 Speaker 5: have ten more gold to spend on stuff. Now. Obviously 492 00:24:31,080 --> 00:24:33,119 Speaker 5: you don't have to spend it all here at Mudfly 493 00:24:33,200 --> 00:24:36,440 Speaker 5: Supplies now. But he's like, well, if you're gonna deal 494 00:24:36,480 --> 00:24:40,040 Speaker 5: with bugs, you want my bug bombs. 495 00:24:41,320 --> 00:24:41,679 Speaker 3: Oh. 496 00:24:41,840 --> 00:24:44,240 Speaker 2: I bet our friends will be really excited about bombs. 497 00:24:45,480 --> 00:24:45,680 Speaker 5: Now. 498 00:24:45,760 --> 00:24:48,240 Speaker 1: I did send you off with a list that's Trance 499 00:24:48,400 --> 00:24:51,879 Speaker 1: Bog's survival guide and creatures that are not in the swamp. 500 00:24:52,000 --> 00:24:54,119 Speaker 1: It's just a list of everything that lives in a swamp, 501 00:24:54,760 --> 00:24:55,600 Speaker 1: different bugs. 502 00:24:57,480 --> 00:25:00,720 Speaker 5: So he's got these bug bombs that he's willing to 503 00:25:00,720 --> 00:25:04,200 Speaker 5: sell for two gold each that make bugs sick. When 504 00:25:04,240 --> 00:25:06,960 Speaker 5: you throw them, they make a pale blue smoke that 505 00:25:07,080 --> 00:25:10,800 Speaker 5: makes bugs sick. Rule of good against bugs. 506 00:25:12,680 --> 00:25:14,320 Speaker 2: Well, I'll take two of those. 507 00:25:15,560 --> 00:25:16,720 Speaker 5: Those are two gold apiece. 508 00:25:16,880 --> 00:25:19,000 Speaker 2: Yeah, I'll take two bug bombs. 509 00:25:20,320 --> 00:25:23,760 Speaker 5: Also, got antidotes if you get poisoned. 510 00:25:24,400 --> 00:25:26,080 Speaker 2: Okay, how much do those cost? 511 00:25:26,400 --> 00:25:27,200 Speaker 5: Three goldies? 512 00:25:28,320 --> 00:25:31,399 Speaker 2: Oh, this is going to get expensive. I was mostly 513 00:25:31,400 --> 00:25:33,560 Speaker 2: hoping buying fishing gear and waiters. 514 00:25:33,640 --> 00:25:35,560 Speaker 5: But so a lot of the fishing gear and waiters 515 00:25:35,560 --> 00:25:38,240 Speaker 5: and stuff. If you want to say, spend a gold 516 00:25:38,320 --> 00:25:40,080 Speaker 5: on that, I will say, you can come back with 517 00:25:40,160 --> 00:25:42,720 Speaker 5: just an armful of fishing nets and waiters. 518 00:25:42,760 --> 00:25:47,080 Speaker 2: And that's another great I'm going to buy two antidote 519 00:25:47,240 --> 00:25:50,440 Speaker 2: all right, and I'm going to buy I'm blowing all 520 00:25:50,440 --> 00:25:53,960 Speaker 2: my money here, sure, And I'm going to buy a 521 00:25:54,000 --> 00:25:57,800 Speaker 2: gold's worth of fishing stuff and waiters. And I'm absolutely 522 00:25:57,840 --> 00:25:59,000 Speaker 2: walking back in the waiters. 523 00:26:00,960 --> 00:26:03,159 Speaker 5: So all right, you've got you've got waiters that come 524 00:26:03,240 --> 00:26:05,200 Speaker 5: up to you know about mid chest. 525 00:26:05,720 --> 00:26:06,560 Speaker 2: Over my chain mail. 526 00:26:06,680 --> 00:26:11,160 Speaker 5: Huh Yeah, exactly, it's horrible. Yeah, your arms are filled 527 00:26:11,200 --> 00:26:15,400 Speaker 5: with nets. Inside the nets are like little like fly 528 00:26:15,880 --> 00:26:18,800 Speaker 5: gauze and stuff, you know, stuff to prevent flies from 529 00:26:18,840 --> 00:26:23,399 Speaker 5: getting in places, and candles and all sorts of stuff. 530 00:26:23,480 --> 00:26:23,760 Speaker 2: Okay. 531 00:26:24,160 --> 00:26:26,240 Speaker 5: And in addition, you got two of these bug bombs 532 00:26:26,280 --> 00:26:27,440 Speaker 5: and two antidues. 533 00:26:27,480 --> 00:26:29,760 Speaker 2: Okay, that costs me a total of nine gold And 534 00:26:29,800 --> 00:26:32,040 Speaker 2: I think I'm good all right. 535 00:26:32,440 --> 00:26:35,560 Speaker 5: So at the Moss Pig, Murdy, So the Moss Pig 536 00:26:35,840 --> 00:26:40,320 Speaker 5: is run by a family of dwarves. The owner and 537 00:26:40,480 --> 00:26:45,240 Speaker 5: the proprietor of this place is a Berna Cragborn. She's 538 00:26:45,600 --> 00:26:48,280 Speaker 5: very stern, but she's been very friendly to you and 539 00:26:48,359 --> 00:26:51,520 Speaker 5: your fellow adventures as you stay here. As you saddle 540 00:26:51,600 --> 00:26:53,119 Speaker 5: up to the bar, she comes up and says, what 541 00:26:53,160 --> 00:26:55,520 Speaker 5: can I get you? Would you lack another pint and 542 00:26:55,600 --> 00:26:56,479 Speaker 5: mossy stout? 543 00:26:57,080 --> 00:26:57,840 Speaker 7: That's three pm? 544 00:26:57,920 --> 00:26:58,240 Speaker 4: Why not? 545 00:26:59,080 --> 00:27:00,360 Speaker 1: It's three thirty. 546 00:27:00,720 --> 00:27:03,520 Speaker 5: She pulls you off a pint of mossy stout and 547 00:27:03,880 --> 00:27:08,320 Speaker 5: sets it down on the crooked, slightly warped bar, says, 548 00:27:08,440 --> 00:27:11,080 Speaker 5: I I heard you're about to go out into the 549 00:27:11,119 --> 00:27:12,160 Speaker 5: swamp on a barge. 550 00:27:12,440 --> 00:27:13,480 Speaker 7: Yeah, that's what they tell me. 551 00:27:14,359 --> 00:27:16,880 Speaker 5: Ah, would you like some food and drink. I can 552 00:27:16,920 --> 00:27:18,879 Speaker 5: pack you up a meal or two, no cost. No 553 00:27:19,000 --> 00:27:21,160 Speaker 5: cost to the heroes of Bald Bottom. 554 00:27:21,840 --> 00:27:25,000 Speaker 4: Yeah, I appreciate that, ma'am. Do you have anything that 555 00:27:25,040 --> 00:27:26,240 Speaker 4: could go, you know, in a soup. 556 00:27:26,760 --> 00:27:29,680 Speaker 5: I've got a fair number of turnips and mushrooms. 557 00:27:30,440 --> 00:27:32,119 Speaker 7: Ah, that'll be perfect, thank you. 558 00:27:33,000 --> 00:27:35,000 Speaker 4: I take the vegetables and I start cutting them up 559 00:27:35,080 --> 00:27:37,320 Speaker 4: on the bar and adding them into the bindle full 560 00:27:37,359 --> 00:27:37,760 Speaker 4: of soup. 561 00:27:37,960 --> 00:27:40,840 Speaker 5: Just there, she's behind the bar kind of cleaning out 562 00:27:40,880 --> 00:27:44,480 Speaker 5: some glasses using an old dish rag, and she's like, ah, 563 00:27:44,600 --> 00:27:48,600 Speaker 5: the water seems higher again today, shaking her head. 564 00:27:48,840 --> 00:27:50,399 Speaker 7: Oh, isn't not usually this level? 565 00:27:50,960 --> 00:27:54,680 Speaker 5: That's been higher and higher for weeks now. Hmmm, soon 566 00:27:54,720 --> 00:27:56,080 Speaker 5: we're all gonna be standing in it. 567 00:27:58,240 --> 00:28:00,840 Speaker 7: That's true with where I live to What do you 568 00:28:00,840 --> 00:28:02,840 Speaker 7: think is going on? What are people saying? 569 00:28:03,240 --> 00:28:05,840 Speaker 5: Ah, there's lots of stories out about the swamp. I 570 00:28:05,840 --> 00:28:09,720 Speaker 5: haven't heard many about the waters. Everyone in town. That's seasonal. 571 00:28:09,880 --> 00:28:13,040 Speaker 5: It's fall, the waters rise and fall, So they say, 572 00:28:13,160 --> 00:28:15,200 Speaker 5: I don't know, it seems higher than normal. 573 00:28:15,720 --> 00:28:17,080 Speaker 7: High water is the spring thing. 574 00:28:17,160 --> 00:28:21,399 Speaker 5: No, around here it ends up being fall and spring. 575 00:28:22,040 --> 00:28:25,119 Speaker 5: Our summers are low, the winters get cold, the waters 576 00:28:25,160 --> 00:28:25,680 Speaker 5: get still. 577 00:28:26,240 --> 00:28:28,320 Speaker 7: Yeah, that makes sense. I'd buy that. 578 00:28:28,560 --> 00:28:30,199 Speaker 4: What else do people say about the bog? Though you 579 00:28:30,200 --> 00:28:32,760 Speaker 4: said their stories? What should I be on the lookout for. 580 00:28:33,080 --> 00:28:35,959 Speaker 5: Ah? I wouldn't trouble you with them. You're going out 581 00:28:35,960 --> 00:28:37,720 Speaker 5: on the bog. You don't need to be scared by 582 00:28:37,720 --> 00:28:39,200 Speaker 5: any of my ghost stories. 583 00:28:39,320 --> 00:28:43,040 Speaker 7: Now entertain me. It's fall I'm a hero on a journey. 584 00:28:43,480 --> 00:28:44,640 Speaker 5: Do you have diplomacy? 585 00:28:45,600 --> 00:28:45,840 Speaker 7: Sure? 586 00:28:45,880 --> 00:28:47,760 Speaker 5: Do you give me a diplomacy check? 587 00:28:48,880 --> 00:28:49,840 Speaker 7: All right, Jason? 588 00:28:51,720 --> 00:28:53,840 Speaker 4: Well that was an eight on the die, but plus 589 00:28:53,920 --> 00:28:57,840 Speaker 4: my five diplomacy modifier is thirteen. 590 00:28:59,120 --> 00:29:02,200 Speaker 5: Ah. Well, I'll tell you a bit, just a bit. 591 00:29:02,280 --> 00:29:04,760 Speaker 5: Though I don't want to scare you. You need to 592 00:29:04,800 --> 00:29:07,400 Speaker 5: keep your mind focused. You don't need to be thinking 593 00:29:07,400 --> 00:29:11,440 Speaker 5: about the legend of tool Tusk, the terrifying swamp creature 594 00:29:11,480 --> 00:29:15,920 Speaker 5: said to dwell in these parts. Massive it is the 595 00:29:15,960 --> 00:29:18,560 Speaker 5: size of a barge, come up out of the deep 596 00:29:18,840 --> 00:29:22,560 Speaker 5: and pull you down into the slimy depths. Many have 597 00:29:22,680 --> 00:29:26,000 Speaker 5: lost their lives to two Tusk, including a knife fighter 598 00:29:26,040 --> 00:29:28,600 Speaker 5: who came to town about a year ago bragged he 599 00:29:28,680 --> 00:29:30,840 Speaker 5: was going to track down the monster and kill it 600 00:29:31,000 --> 00:29:33,320 Speaker 5: with his magic dagger, but he was never seen again. 601 00:29:34,040 --> 00:29:38,240 Speaker 4: I would like to act appropriately terrified based on what 602 00:29:38,360 --> 00:29:41,320 Speaker 4: I think that this bar winch would like. If I 603 00:29:41,320 --> 00:29:43,320 Speaker 4: can tell that she wants me to look scared because 604 00:29:43,360 --> 00:29:45,360 Speaker 4: she's doing a good job done the story, I'll look scared. 605 00:29:45,400 --> 00:29:48,480 Speaker 4: But if she doesn't want me to be scared, I 606 00:29:48,480 --> 00:29:49,760 Speaker 4: will be like, no, I can handle this. 607 00:29:50,920 --> 00:29:53,080 Speaker 5: She's generally trying to tell a good tale. And you 608 00:29:53,120 --> 00:29:54,760 Speaker 5: notice that as you're doing it, she like grabs your 609 00:29:54,840 --> 00:29:57,000 Speaker 5: mug and refills it and puts it back in front 610 00:29:57,040 --> 00:29:57,320 Speaker 5: of you. 611 00:29:58,080 --> 00:30:02,080 Speaker 7: I'll ham it up. I'm like, oh, all right, nasty, 612 00:30:02,560 --> 00:30:03,320 Speaker 7: nasty beast. 613 00:30:03,760 --> 00:30:05,560 Speaker 5: As she wraps up her store, you know, several other 614 00:30:05,600 --> 00:30:08,600 Speaker 5: guests come in and Bernat goes off to serve them 615 00:30:08,640 --> 00:30:11,680 Speaker 5: food and drinks. And your time is running short. So 616 00:30:11,760 --> 00:30:14,080 Speaker 5: we'll call it good there at the Moss Pig, unless 617 00:30:14,080 --> 00:30:15,360 Speaker 5: there's something else you wanted to get. 618 00:30:15,640 --> 00:30:18,520 Speaker 7: I've got rations, I've got gossip. I think we can 619 00:30:18,600 --> 00:30:19,000 Speaker 7: move on. 620 00:30:19,400 --> 00:30:23,719 Speaker 5: All right. The Sinking Pony. The sign for this small 621 00:30:23,760 --> 00:30:27,240 Speaker 5: shop is a pony neck deep in the swamp muck 622 00:30:27,720 --> 00:30:29,720 Speaker 5: that oddly fills both of you with a strange sort 623 00:30:29,720 --> 00:30:36,560 Speaker 5: of melancholy. Anyway, The human ShopKeep Hair is alevena Etragon, 624 00:30:37,720 --> 00:30:40,960 Speaker 5: and their shop carries a variety of useful items. You 625 00:30:41,000 --> 00:30:44,480 Speaker 5: see things like bull's eye lanterns and rope and torches. 626 00:30:44,960 --> 00:30:47,000 Speaker 5: It's kind of a place that sells kind of generic 627 00:30:47,560 --> 00:30:51,680 Speaker 5: adventuring gear. Alvina looks at you as you enter and says, 628 00:30:51,840 --> 00:30:53,000 Speaker 5: so anything I can help you with? 629 00:30:53,280 --> 00:30:56,560 Speaker 6: I put my forearm right on the bar and I say, hello, Elevina. 630 00:30:56,800 --> 00:30:59,800 Speaker 6: Yes you can, but ask my friend Trent first. 631 00:31:00,480 --> 00:31:04,480 Speaker 1: Yeah, I'm just looking for about six pounds of ammonium nitrate, 632 00:31:04,960 --> 00:31:07,360 Speaker 1: the largest carriage you have, and a map to the 633 00:31:07,360 --> 00:31:08,400 Speaker 1: nearest government building. 634 00:31:09,160 --> 00:31:10,040 Speaker 5: Ah. 635 00:31:11,080 --> 00:31:11,720 Speaker 2: Fine with this. 636 00:31:14,160 --> 00:31:17,040 Speaker 5: That sounds like the sort of activity you might want 637 00:31:17,080 --> 00:31:19,440 Speaker 5: to engage over an apsalom, but out here in Bunk 638 00:31:19,480 --> 00:31:21,400 Speaker 5: Bottom we don't have that sort of material. I do 639 00:31:21,520 --> 00:31:24,440 Speaker 5: have alchemists fire though, if you're interested in that. 640 00:31:26,080 --> 00:31:28,720 Speaker 1: Do you have any other things that I can throw 641 00:31:29,200 --> 00:31:33,960 Speaker 1: and like, you know, the acid or electrocution or any 642 00:31:33,960 --> 00:31:38,160 Speaker 1: other kind of a throwable explosive damage doing things for 643 00:31:38,240 --> 00:31:38,920 Speaker 1: self defense? 644 00:31:39,960 --> 00:31:43,440 Speaker 5: I do have two acid flasks if you're interested in 645 00:31:43,480 --> 00:31:44,240 Speaker 5: those as well. 646 00:31:44,360 --> 00:31:45,440 Speaker 1: Yeah, I'll take some acid. 647 00:31:46,560 --> 00:31:49,480 Speaker 5: So the acid flasks are three gold, the lesser acid 648 00:31:49,480 --> 00:31:53,120 Speaker 5: flass and lesser alchemist fire. Got both those for three gold. Each. 649 00:31:53,920 --> 00:31:55,080 Speaker 1: Okay, I'll take two of those. 650 00:31:55,600 --> 00:31:58,360 Speaker 6: Is Elevina keeping this under the bar or is it 651 00:31:58,440 --> 00:31:59,960 Speaker 6: sort of like in the back more secure? 652 00:32:00,360 --> 00:32:01,920 Speaker 2: Oh god, are we gonna have to run out of town? 653 00:32:02,480 --> 00:32:02,960 Speaker 5: Oh? Yeah? 654 00:32:03,200 --> 00:32:04,320 Speaker 6: What are you talking about? 655 00:32:05,320 --> 00:32:07,960 Speaker 5: If you're wondering if this appears that Elevina is selling 656 00:32:08,000 --> 00:32:10,840 Speaker 5: you contraband they are not. I mean there's weapons for 657 00:32:10,880 --> 00:32:13,120 Speaker 5: sale here too. As it turns out, when you live 658 00:32:13,160 --> 00:32:16,760 Speaker 5: in a world with dragons and skeletons, and you know, 659 00:32:17,480 --> 00:32:20,320 Speaker 5: terrifying monsters that crawl out of the dark places to eat. 660 00:32:20,160 --> 00:32:22,880 Speaker 6: You, we also live in a world with skeletons. And 661 00:32:22,920 --> 00:32:24,680 Speaker 6: I've been saying we need a lot more bombs. 662 00:32:24,680 --> 00:32:28,360 Speaker 5: But anyway, there's a lot of terrifying things in a 663 00:32:28,400 --> 00:32:30,400 Speaker 5: lot of worlds, and many of them could be solved 664 00:32:30,440 --> 00:32:31,920 Speaker 5: with bombs anyway. 665 00:32:31,760 --> 00:32:37,360 Speaker 6: So scary everywhere. I look at Elevina direct in the eyes, 666 00:32:38,320 --> 00:32:41,480 Speaker 6: I'm really barreling Elevina, and I say, I would love 667 00:32:41,600 --> 00:32:43,320 Speaker 6: some alchemist fire. 668 00:32:43,800 --> 00:32:44,960 Speaker 5: I'd be happy to sell you some. 669 00:32:45,440 --> 00:32:49,000 Speaker 6: But also wait, and I see that that that's not translating. 670 00:32:49,040 --> 00:32:51,480 Speaker 6: So I look between Trant and Elevina and I say, 671 00:32:51,600 --> 00:32:53,240 Speaker 6: are you guys friends of Jerry? 672 00:32:53,880 --> 00:32:54,760 Speaker 5: What do you mean? By that. 673 00:32:55,440 --> 00:32:59,880 Speaker 6: No, okay, okay, now, no, no big deal. I'll just 674 00:33:00,040 --> 00:33:04,920 Speaker 6: take some alchemists fire. But I want to look at 675 00:33:04,960 --> 00:33:06,920 Speaker 6: the chemicals at the walls and see if there's stuff 676 00:33:06,920 --> 00:33:08,120 Speaker 6: I can make drugs out. 677 00:33:08,000 --> 00:33:10,480 Speaker 5: Of that you don't see here, but you do actually 678 00:33:10,480 --> 00:33:13,600 Speaker 5: see some minor elixirs of life. These are the healing 679 00:33:14,040 --> 00:33:16,560 Speaker 5: potions that you already have two of. They do have 680 00:33:16,600 --> 00:33:17,400 Speaker 5: some more of those. 681 00:33:17,720 --> 00:33:18,719 Speaker 6: I can make that work. 682 00:33:19,280 --> 00:33:19,440 Speaker 8: Well. 683 00:33:19,480 --> 00:33:21,560 Speaker 5: They won't get you high, they will get you healthy. 684 00:33:21,960 --> 00:33:26,240 Speaker 6: Not the way I take them, buddy, I'll take two 685 00:33:26,280 --> 00:33:28,560 Speaker 6: elixirs of life, and to wait, how much of a. 686 00:33:28,880 --> 00:33:31,080 Speaker 5: The elixirs are three gold as well? 687 00:33:31,680 --> 00:33:34,640 Speaker 6: So two alchemists fire and two elixirs of life is 688 00:33:35,240 --> 00:33:38,800 Speaker 6: exactly the amount of gold I got, right, yep, I'll 689 00:33:38,840 --> 00:33:40,160 Speaker 6: take them please. 690 00:33:41,360 --> 00:33:43,520 Speaker 1: And then I just wanted to fill up my reagents. 691 00:33:43,680 --> 00:33:46,160 Speaker 1: I'm not sure how much I used in terms of money. 692 00:33:46,240 --> 00:33:49,600 Speaker 5: But so the great thing about being an alchemist is 693 00:33:49,640 --> 00:33:52,000 Speaker 5: that refilling up your reagent is actually something you did 694 00:33:52,000 --> 00:33:55,200 Speaker 5: this when you kind of got up and while just 695 00:33:55,280 --> 00:33:58,239 Speaker 5: kind of wandering around town, you literally just scavenged the 696 00:33:58,240 --> 00:34:01,400 Speaker 5: components you need because they're really kind of everywhere. 697 00:34:01,440 --> 00:34:04,600 Speaker 1: What do you have in the way of gunpowder, firearms, ammunition, 698 00:34:04,760 --> 00:34:05,200 Speaker 1: any of that. 699 00:34:05,960 --> 00:34:07,360 Speaker 5: Nah, they don't have any of that here at the 700 00:34:07,400 --> 00:34:09,319 Speaker 5: Sinking Pony. For that, you'd probably want to go to 701 00:34:09,320 --> 00:34:10,759 Speaker 5: a bigger city like Apsalom. 702 00:34:10,840 --> 00:34:12,319 Speaker 1: What else do you guys sell? What do you got 703 00:34:12,320 --> 00:34:14,880 Speaker 1: that might be useful for heading into the swamp to 704 00:34:15,239 --> 00:34:19,600 Speaker 1: do abide by the law, the local and federal laws. 705 00:34:20,480 --> 00:34:21,919 Speaker 1: Do you have anything else you recommend here? 706 00:34:22,320 --> 00:34:26,239 Speaker 5: Like bullseye lanterns, pints of oil, rope torches? 707 00:34:26,719 --> 00:34:28,320 Speaker 1: How much are these pints of oil? 708 00:34:28,760 --> 00:34:31,600 Speaker 5: Pints of oil are just a copper a piece. I mean, 709 00:34:31,600 --> 00:34:34,600 Speaker 5: they're pretty cheap, But mind you, a pint of oil 710 00:34:34,719 --> 00:34:39,359 Speaker 5: is not nearly as explosive as say, alchemist fire. It'd 711 00:34:39,400 --> 00:34:42,040 Speaker 5: be like trying to light cooking oil on fire. 712 00:34:42,520 --> 00:34:44,880 Speaker 1: Okay, I'm going to get ten pints of oil. 713 00:34:46,080 --> 00:34:48,560 Speaker 5: You clear outlet out. 714 00:34:48,880 --> 00:34:50,600 Speaker 1: Is there like a big cooking pot? 715 00:34:51,680 --> 00:34:53,760 Speaker 5: They don't have a cooking pot here? No? 716 00:34:53,760 --> 00:34:57,800 Speaker 1: No, okay, any large ceramic pot, any kind of container. 717 00:34:58,400 --> 00:35:01,799 Speaker 1: They do have a ceramic Okay, I'm gonna get that 718 00:35:01,840 --> 00:35:02,720 Speaker 1: ceramic jugged. 719 00:35:03,320 --> 00:35:04,600 Speaker 2: Okay, it's gonna go great. 720 00:35:05,400 --> 00:35:06,680 Speaker 1: Is there like glue or something? 721 00:35:07,880 --> 00:35:12,560 Speaker 5: I know where this is going? Sure, Yeah, I'm gonna 722 00:35:12,600 --> 00:35:13,839 Speaker 5: do like a fuse. 723 00:35:13,560 --> 00:35:15,520 Speaker 1: As well, if you've got fuses. 724 00:35:15,600 --> 00:35:19,920 Speaker 5: Yes, they do have rope. 725 00:35:20,920 --> 00:35:24,160 Speaker 1: I'll take some of that too, Okay, yeah, great, I'm 726 00:35:24,200 --> 00:35:25,600 Speaker 1: feeling pretty equipped to that now. 727 00:35:25,680 --> 00:35:30,640 Speaker 2: All right, Okay, so we're taking out two tusks. 728 00:35:30,960 --> 00:35:33,680 Speaker 6: I'm looking around on the shelves and say like, oh, well, 729 00:35:33,760 --> 00:35:36,160 Speaker 6: you got a lot of got a lot of beautiful 730 00:35:36,239 --> 00:35:41,319 Speaker 6: chemicals out here, gorgeous chemicals, sexy chemicals out here. And 731 00:35:41,360 --> 00:35:45,920 Speaker 6: I raised my eyebrows, but uh, you know, I'm trying 732 00:35:45,960 --> 00:35:49,640 Speaker 6: to get a little you know, these frogs out there, 733 00:35:49,800 --> 00:35:52,960 Speaker 6: I tell you, they hit me with their wavy gravy 734 00:35:53,640 --> 00:35:56,120 Speaker 6: and I'm just looking for a little something to even 735 00:35:56,200 --> 00:35:59,880 Speaker 6: me out catch my drift. E Levina wink. 736 00:36:00,440 --> 00:36:02,759 Speaker 5: Elevina looks at you like, I don't, I don't know 737 00:36:02,760 --> 00:36:03,239 Speaker 5: what you mean. 738 00:36:05,760 --> 00:36:11,120 Speaker 6: Oh Elevina, come on, I know you're cool, and I 739 00:36:11,320 --> 00:36:13,440 Speaker 6: just say, okay, I'll just take a bit of what 740 00:36:13,520 --> 00:36:14,040 Speaker 6: do you got there? 741 00:36:14,080 --> 00:36:20,440 Speaker 5: Ever? Clear? They do have like, you know, brog basically, 742 00:36:20,640 --> 00:36:22,720 Speaker 5: you know, watered down rum. 743 00:36:23,120 --> 00:36:24,640 Speaker 6: Give me a growl of grog? 744 00:36:25,200 --> 00:36:31,200 Speaker 5: Sure, all right, So everybody does their shopping, you know. 745 00:36:31,120 --> 00:36:32,680 Speaker 7: Who else can do shopping? Way? 746 00:36:32,800 --> 00:36:37,360 Speaker 2: Is it time? It is time it's time listener for ads. 747 00:36:37,680 --> 00:36:53,680 Speaker 3: It's time hooray sandwich, and we're back. 748 00:36:56,520 --> 00:36:59,680 Speaker 5: As a busy morning of preparation ends, Ladrussa approaches with 749 00:36:59,680 --> 00:37:02,040 Speaker 5: a whole look on her face. I've secured a small 750 00:37:02,080 --> 00:37:04,000 Speaker 5: barge to help you get around the swamp. If you 751 00:37:04,080 --> 00:37:05,879 Speaker 5: leave now, you should be able to gather all three 752 00:37:06,000 --> 00:37:08,759 Speaker 5: ingredients and be back by nightfall. I've drawn up a 753 00:37:08,800 --> 00:37:11,120 Speaker 5: map that shows you where you might find the necessary ingredients. 754 00:37:11,480 --> 00:37:14,279 Speaker 5: Hopefully the swamp doesn't give you too much trouble with that. 755 00:37:14,680 --> 00:37:17,080 Speaker 5: She hands you a rolled up map and walks you 756 00:37:17,160 --> 00:37:19,719 Speaker 5: to the dock where the barge awaits. So at this 757 00:37:19,760 --> 00:37:22,400 Speaker 5: point in time, unlike our previous adventure where you kind 758 00:37:22,400 --> 00:37:24,520 Speaker 5: of had to, you know, kind of experience things in 759 00:37:24,560 --> 00:37:26,840 Speaker 5: the order that they came in this one, you do 760 00:37:26,960 --> 00:37:29,719 Speaker 5: have three locations that you've been asked to visit. You've 761 00:37:29,760 --> 00:37:32,960 Speaker 5: been told to go find some lantern berries, which are 762 00:37:33,040 --> 00:37:35,040 Speaker 5: kind of circled on one part of this map. You've 763 00:37:35,040 --> 00:37:37,399 Speaker 5: got this kind of map of the swamp which has 764 00:37:37,760 --> 00:37:39,520 Speaker 5: bog bottom, one kind of on the bottom, and then 765 00:37:39,680 --> 00:37:42,040 Speaker 5: out in the swamp itself. You've got three location circles. 766 00:37:42,080 --> 00:37:44,840 Speaker 5: So the lantern berries are on there. There's also another 767 00:37:44,880 --> 00:37:49,840 Speaker 5: location where the waning mushrooms are located. That one's not 768 00:37:49,880 --> 00:37:53,880 Speaker 5: too far away. And then there is one final location 769 00:37:54,560 --> 00:37:59,000 Speaker 5: which is circled and it says tomb flowers, and it 770 00:37:59,040 --> 00:38:02,120 Speaker 5: appears that it's drawn around what looks like it might 771 00:38:02,120 --> 00:38:04,920 Speaker 5: have at one point in time been a cemetery. So, 772 00:38:05,120 --> 00:38:07,319 Speaker 5: as you hop on the raft and begin making your 773 00:38:07,360 --> 00:38:12,120 Speaker 5: way out into the dun Meyer Swamp, where do you 774 00:38:12,120 --> 00:38:12,560 Speaker 5: want to go to? 775 00:38:12,680 --> 00:38:16,160 Speaker 2: First? Mushrooms is closest, right, to look. 776 00:38:16,000 --> 00:38:17,640 Speaker 5: A little closer than the others. I mean, they're all 777 00:38:17,680 --> 00:38:19,719 Speaker 5: relatively equidist in a way. But yeah, you can go 778 00:38:19,760 --> 00:38:20,560 Speaker 5: to mushrooms first. 779 00:38:20,840 --> 00:38:22,879 Speaker 7: It seems like a fine enough place to start. 780 00:38:22,760 --> 00:38:23,200 Speaker 5: All right. 781 00:38:23,640 --> 00:38:27,239 Speaker 2: As we get onto the barge, I drop a ridiculous 782 00:38:27,320 --> 00:38:30,719 Speaker 2: number of nets and waiters and all the things that 783 00:38:30,719 --> 00:38:33,320 Speaker 2: anyone could need, and I point to my own waiters 784 00:38:33,320 --> 00:38:36,640 Speaker 2: and say, you probably want these, And then I pick 785 00:38:36,719 --> 00:38:38,799 Speaker 2: up the pole and I start pulling our way. It's 786 00:38:38,840 --> 00:38:40,520 Speaker 2: a pole barge, I assume. 787 00:38:40,640 --> 00:38:42,200 Speaker 5: Yeah it is. Yeah, you're gonna have to pull your 788 00:38:42,200 --> 00:38:43,000 Speaker 5: way through the swamp. 789 00:38:43,400 --> 00:38:45,359 Speaker 1: What's with all this desert gear that you brought here? 790 00:38:47,920 --> 00:38:50,799 Speaker 2: Trans I'm beginning to think that you might be incapable 791 00:38:50,800 --> 00:38:52,280 Speaker 2: of determining one biome from another. 792 00:38:53,160 --> 00:38:54,479 Speaker 1: Well, I do have swamp lind. 793 00:38:54,480 --> 00:38:59,480 Speaker 2: This ah a common ailment. 794 00:38:59,480 --> 00:39:01,920 Speaker 5: Transpin consuming too many of their own reagents. 795 00:39:02,960 --> 00:39:05,200 Speaker 7: They do say that deserts are the swamps of the sand. 796 00:39:05,960 --> 00:39:12,400 Speaker 6: Spite has made her haters, her waiters, you know, and 797 00:39:12,520 --> 00:39:15,759 Speaker 6: the swamp of success. And I laugh and I lay 798 00:39:15,800 --> 00:39:16,600 Speaker 6: down on the raft. 799 00:39:17,320 --> 00:39:17,640 Speaker 2: Alright. 800 00:39:17,800 --> 00:39:19,720 Speaker 1: I was just gonna make a comment about the nets 801 00:39:19,840 --> 00:39:22,080 Speaker 1: and say, you know, boss, you look like a real 802 00:39:22,520 --> 00:39:23,720 Speaker 1: net and yahoo. 803 00:39:28,960 --> 00:39:31,120 Speaker 6: Really nuts, editor, turn that up? 804 00:39:32,120 --> 00:39:36,200 Speaker 1: Can you make that one funny? 805 00:39:36,880 --> 00:39:39,600 Speaker 2: I start pulling our way to mushroom town. 806 00:39:40,640 --> 00:39:42,799 Speaker 4: All right, Yeah, I'm gonna put on my waiters and 807 00:39:42,880 --> 00:39:45,080 Speaker 4: explain about the two fanged monster. 808 00:39:45,560 --> 00:39:46,880 Speaker 7: That's why I'm putting on my waiters. 809 00:39:46,920 --> 00:39:48,000 Speaker 2: Two fanged monster. 810 00:39:48,480 --> 00:39:51,399 Speaker 5: So you all hear the tail of two tusk as 811 00:39:51,440 --> 00:39:54,120 Speaker 5: you've been pulling your way into the swamp. Now, unlike 812 00:39:54,600 --> 00:39:56,839 Speaker 5: you know most images of a swamp as being kind 813 00:39:56,840 --> 00:40:00,000 Speaker 5: of gray and dour, the Dunmier is actually rather colorful. 814 00:40:00,120 --> 00:40:03,240 Speaker 5: The greens are very vibrant. This is a very active 815 00:40:03,280 --> 00:40:07,000 Speaker 5: living swamp. There's lots of colorful mushrooms and fungus growing 816 00:40:07,000 --> 00:40:11,560 Speaker 5: on things. There are iridescent insects buzzing around and making 817 00:40:11,560 --> 00:40:15,000 Speaker 5: the whole place almost feel rather vibrant than a line. 818 00:40:15,440 --> 00:40:18,960 Speaker 5: Pulling between the locations is slow going work, to say 819 00:40:18,960 --> 00:40:22,080 Speaker 5: the least. It does take you a few hours to 820 00:40:22,160 --> 00:40:25,600 Speaker 5: make your way to the first spot. But before you 821 00:40:25,680 --> 00:40:28,800 Speaker 5: get there, let's see if you can navigate these swamps 822 00:40:28,840 --> 00:40:34,280 Speaker 5: carefully and simply. Do any of you have survival. 823 00:40:34,400 --> 00:40:35,000 Speaker 1: I think I do. 824 00:40:35,120 --> 00:40:38,120 Speaker 7: Actually, yes, I have a seven. 825 00:40:38,360 --> 00:40:41,359 Speaker 5: Seven is very good. That's probably the best in the group. 826 00:40:41,360 --> 00:40:43,440 Speaker 1: I would guess I have a two. So I'm not 827 00:40:43,520 --> 00:40:44,200 Speaker 1: the best in the groups. 828 00:40:44,280 --> 00:40:48,560 Speaker 5: Yeah, so Murdy, you're probably the best one to be 829 00:40:48,680 --> 00:40:51,879 Speaker 5: reading the map and guiding the raft along. So Murdy, 830 00:40:51,920 --> 00:40:54,200 Speaker 5: why don't you give me a survival skill track? 831 00:40:55,320 --> 00:40:55,839 Speaker 4: All right? 832 00:40:57,360 --> 00:41:01,000 Speaker 7: Oh that was a ten, so seventeen after my no problem. 833 00:41:01,120 --> 00:41:03,600 Speaker 5: You make it there in pretty good time. That is 834 00:41:03,600 --> 00:41:07,160 Speaker 5: a success. And after about two hours of pulling through 835 00:41:07,200 --> 00:41:07,640 Speaker 5: the swamp. 836 00:41:08,120 --> 00:41:10,560 Speaker 2: I do take breaks to catch I have butterfly nets. 837 00:41:10,560 --> 00:41:13,000 Speaker 2: I do catch several of these iridescent bugs and put 838 00:41:13,040 --> 00:41:13,640 Speaker 2: them in jars. 839 00:41:13,640 --> 00:41:17,400 Speaker 5: A lot of dragonflies, some larger just kind of beetles. 840 00:41:17,680 --> 00:41:19,160 Speaker 6: Put at dragonflies in prison. 841 00:41:19,480 --> 00:41:21,160 Speaker 2: As soon as the squash says that they're in prison. 842 00:41:21,239 --> 00:41:23,520 Speaker 2: I let all of them go, and I look shamefully 843 00:41:23,520 --> 00:41:24,160 Speaker 2: at my feet. 844 00:41:26,920 --> 00:41:29,000 Speaker 6: O jeez, I'm sorry, guy. I know you were just 845 00:41:29,040 --> 00:41:31,920 Speaker 6: doing nature checks and stuff, and I like reach up 846 00:41:31,960 --> 00:41:33,840 Speaker 6: as far as I can go to like rub your shoulders. 847 00:41:33,880 --> 00:41:35,440 Speaker 6: I'm sorry, I'm sorry. 848 00:41:35,680 --> 00:41:37,759 Speaker 1: Trant is just eyeing the jar you were using as 849 00:41:37,760 --> 00:41:40,200 Speaker 1: the prison and then looking back to his explosives, and 850 00:41:40,200 --> 00:41:41,359 Speaker 1: then looking back to the jar. 851 00:41:42,640 --> 00:41:45,920 Speaker 5: All right, and then we make it and we're there, 852 00:41:46,280 --> 00:41:48,839 Speaker 5: So you do make it to where you're going. I'm 853 00:41:48,880 --> 00:41:51,439 Speaker 5: getting everything set up here. You all should be able 854 00:41:51,480 --> 00:41:54,360 Speaker 5: to see everything. That'll be kind of gone towards the 855 00:41:54,360 --> 00:41:55,320 Speaker 5: bottom of the page. 856 00:41:56,000 --> 00:41:58,400 Speaker 2: Wow, it's so iridescent. It's just like the stage design 857 00:41:58,440 --> 00:42:01,399 Speaker 2: in that play that I all called Annihilation. 858 00:42:02,400 --> 00:42:07,280 Speaker 5: The barge coasts up to a small island. The huge 859 00:42:07,320 --> 00:42:10,880 Speaker 5: trunk of a rotten tree looms ahead. The wooden behemoth 860 00:42:10,920 --> 00:42:13,319 Speaker 5: lost its crown and most of its branches long ago, 861 00:42:13,600 --> 00:42:17,160 Speaker 5: likely from a lightning strike. Now it leans precariously to 862 00:42:17,239 --> 00:42:21,160 Speaker 5: one side, covered in mushrooms with a distinctive black cap 863 00:42:21,320 --> 00:42:27,200 Speaker 5: and white rim, making them look like waning moons. These 864 00:42:27,320 --> 00:42:29,680 Speaker 5: match the description that Drusa gave you for one of 865 00:42:29,719 --> 00:42:31,720 Speaker 5: the ingredients that she needs. 866 00:42:32,200 --> 00:42:34,080 Speaker 7: I'd love to harvest those mushies. 867 00:42:34,680 --> 00:42:37,400 Speaker 2: I stand guard with morning Star out and shield, and 868 00:42:37,400 --> 00:42:38,799 Speaker 2: I say, I don't know if I trust this. 869 00:42:38,800 --> 00:42:42,000 Speaker 6: Swamp squash does the keep on truck and walk and 870 00:42:42,080 --> 00:42:46,240 Speaker 6: just walk directly up to the mushrooms and starts chopping 871 00:42:46,239 --> 00:42:46,919 Speaker 6: the melon down. 872 00:42:49,160 --> 00:42:51,800 Speaker 5: So as you make your way up to the tree, 873 00:42:52,239 --> 00:42:56,479 Speaker 5: axe and tow, some of the mushrooms begin to move. 874 00:42:57,000 --> 00:43:00,680 Speaker 5: In fact, what the Some of the mushrooms aren't attached 875 00:43:00,680 --> 00:43:02,040 Speaker 5: to the tree at all. As a matter of fact, 876 00:43:02,040 --> 00:43:06,680 Speaker 5: they seem to be an entire body made up of fungus. 877 00:43:07,400 --> 00:43:12,520 Speaker 5: This creature steps forward, its body made entirely of fungus 878 00:43:12,600 --> 00:43:15,920 Speaker 5: and mushroom material, and it has this kind of broad 879 00:43:16,440 --> 00:43:19,920 Speaker 5: head that is a large mushroom cap. Directly underneath the 880 00:43:20,000 --> 00:43:23,640 Speaker 5: rim are kind of bulbous eyes that appear to be 881 00:43:23,719 --> 00:43:29,640 Speaker 5: made out of fungus material, surrounded by fronds of fungus 882 00:43:29,680 --> 00:43:33,160 Speaker 5: material that kind of writhe and shake. As the thing 883 00:43:34,320 --> 00:43:37,120 Speaker 5: before you begins to speak. 884 00:43:38,000 --> 00:43:42,480 Speaker 8: Barm lover cap, who are you and what do you want. 885 00:43:42,320 --> 00:43:47,520 Speaker 5: With my chin? They say in a low and ponderous voice. 886 00:43:48,200 --> 00:43:54,560 Speaker 1: Us, I think that's some sort of dire elephant. 887 00:43:54,560 --> 00:43:56,360 Speaker 2: We really got to get you out of bog bottom. 888 00:43:56,440 --> 00:43:59,839 Speaker 5: See this swap gas is not doing good for you. 889 00:44:01,600 --> 00:44:03,320 Speaker 2: Who did we decide is doing our face? 890 00:44:03,719 --> 00:44:05,879 Speaker 6: Pre game we had a big talk about me being 891 00:44:05,920 --> 00:44:08,359 Speaker 6: the face and the way I'm playing. I don't know. 892 00:44:08,800 --> 00:44:12,360 Speaker 6: I don't know. Gang, I think I got the highest charisma, 893 00:44:12,480 --> 00:44:15,239 Speaker 6: but me, I, oh, I don't know about it. But 894 00:44:15,480 --> 00:44:19,680 Speaker 6: here we go, leather cap. Damn, this is beautiful. You've 895 00:44:19,719 --> 00:44:22,960 Speaker 6: really made this house a home. What we want is 896 00:44:23,400 --> 00:44:25,879 Speaker 6: I don't know. We're looking for a couple of ingredients here, 897 00:44:26,440 --> 00:44:28,960 Speaker 6: and if it's your kin, then I'm not fucking with that, 898 00:44:29,200 --> 00:44:31,120 Speaker 6: you know what I mean? And I like reach out 899 00:44:31,160 --> 00:44:33,120 Speaker 6: for a handshake, and I see that maybe he doesn't 900 00:44:33,160 --> 00:44:35,200 Speaker 6: have any hands, and I like put my hands down 901 00:44:35,200 --> 00:44:37,240 Speaker 6: and just give like a big, a big wink. 902 00:44:37,600 --> 00:44:39,319 Speaker 5: I will say that it does not appear that they 903 00:44:39,320 --> 00:44:42,080 Speaker 5: have a gender at all. They're made of mushroom. My man. 904 00:44:45,320 --> 00:44:48,280 Speaker 5: They look at you with kind of a quizzical look. Bloo, 905 00:44:49,719 --> 00:44:54,440 Speaker 5: these are my ken, my children? Why do you need them? 906 00:44:55,080 --> 00:44:55,359 Speaker 7: Is this? 907 00:44:55,840 --> 00:44:56,160 Speaker 5: Wait? 908 00:44:56,280 --> 00:44:57,799 Speaker 6: Is this what we were looking for? And I look 909 00:44:57,800 --> 00:45:00,759 Speaker 6: over at you guys with bleary eyes that you realize 910 00:45:00,800 --> 00:45:02,960 Speaker 6: now I have done something to myself. 911 00:45:03,320 --> 00:45:05,359 Speaker 2: I step forward a little bit and I go yes. 912 00:45:05,400 --> 00:45:10,000 Speaker 2: So we were sent to get three pale waning mushrooms 913 00:45:10,520 --> 00:45:14,440 Speaker 2: as part of what's needed to poor Halprin and Panera 914 00:45:14,960 --> 00:45:19,319 Speaker 2: were taken captive and they were fed poisonous mushrooms very 915 00:45:19,400 --> 00:45:24,400 Speaker 2: much unlike you and your kin, and we're just trying 916 00:45:24,440 --> 00:45:28,440 Speaker 2: to trying to reverse the ill effects of those mushrooms. 917 00:45:29,400 --> 00:45:32,560 Speaker 1: We don't need elephant either, Yeah, we don't eat elephant. 918 00:45:33,120 --> 00:45:35,960 Speaker 2: And so we've been sent to get weaning mushrooms and 919 00:45:36,040 --> 00:45:38,759 Speaker 2: lantern berries and tomb flowers. And I didn't know that 920 00:45:38,800 --> 00:45:41,920 Speaker 2: the weaning mushrooms were your kin. But the cycle of 921 00:45:41,960 --> 00:45:43,640 Speaker 2: life is a very strange thing, don't you. 922 00:45:43,560 --> 00:45:50,359 Speaker 8: Think thin skins often get sick from our gifts? Who 923 00:45:50,360 --> 00:45:54,279 Speaker 8: are you to assume that I am not poisonous? I 924 00:45:54,320 --> 00:45:58,560 Speaker 8: am proud of my poison. It makes thin skins very ill. 925 00:45:59,320 --> 00:45:59,960 Speaker 2: Oh that makes sense. 926 00:46:01,280 --> 00:46:04,359 Speaker 4: Can I roll a nature check to see if this 927 00:46:04,400 --> 00:46:06,480 Speaker 4: is the mushroom we're looking for or if we maye 928 00:46:06,480 --> 00:46:07,640 Speaker 4: gotta whack this guy? 929 00:46:07,840 --> 00:46:09,080 Speaker 5: Go ahead and give me a nature check. 930 00:46:09,480 --> 00:46:12,960 Speaker 4: Okay, five on the die, but I do have a 931 00:46:13,360 --> 00:46:17,400 Speaker 4: plus seven nature, So that's twelve. 932 00:46:17,520 --> 00:46:19,839 Speaker 5: Murdie. You look at this creature, and although you don't 933 00:46:19,840 --> 00:46:22,799 Speaker 5: know the specifics, you do know that this creature is 934 00:46:22,800 --> 00:46:28,759 Speaker 5: what's known as a leshie. Leshie are sentient plants. Basically, 935 00:46:29,080 --> 00:46:31,760 Speaker 5: they come in a wide variety of shape and form. 936 00:46:32,040 --> 00:46:34,480 Speaker 5: This one appears to be a fungus fleshy. They're known 937 00:46:34,520 --> 00:46:41,120 Speaker 5: to be rather dour, sometimes intransigent, but they're not overtly hostile. 938 00:46:41,640 --> 00:46:44,480 Speaker 4: Okay, but the other mushrooms like on the log are 939 00:46:44,520 --> 00:46:45,799 Speaker 4: not also leshie. 940 00:46:46,160 --> 00:46:50,160 Speaker 5: These are what you need? Yeah, pretty sure of that 941 00:46:50,960 --> 00:46:51,960 Speaker 5: they match the description. 942 00:46:52,880 --> 00:46:57,799 Speaker 4: Okay, Mushroom bodies are complicated. Mushroom consciousness is complicated. If 943 00:46:57,840 --> 00:47:00,359 Speaker 4: I take some of the mushrooms, will he feel pain? 944 00:47:00,400 --> 00:47:02,360 Speaker 4: Will he feel like part of his Sorry, this is 945 00:47:02,440 --> 00:47:04,960 Speaker 4: less she doesn't have a gender. Will this less she 946 00:47:05,160 --> 00:47:08,560 Speaker 4: feel pain or feel like part of their consciousness is 947 00:47:08,600 --> 00:47:10,480 Speaker 4: being taken? Or is the consciousness of the less she 948 00:47:10,560 --> 00:47:12,000 Speaker 4: bounds solely to the mush. 949 00:47:11,920 --> 00:47:17,480 Speaker 5: The lushy creatures are sentient and separate from perhaps non 950 00:47:17,680 --> 00:47:21,520 Speaker 5: sentient versions, but they would consider them kin right, it's there. 951 00:47:21,719 --> 00:47:22,840 Speaker 5: They're definitely related. 952 00:47:23,320 --> 00:47:25,680 Speaker 4: Okay, So it's more of like a solidarity thing than 953 00:47:25,719 --> 00:47:27,440 Speaker 4: a cosmic. 954 00:47:27,040 --> 00:47:29,160 Speaker 5: If leather cap is to be believed that is very 955 00:47:29,200 --> 00:47:29,680 Speaker 5: much the case. 956 00:47:29,760 --> 00:47:32,560 Speaker 2: Yeah, So I'm just gonna like ask. I'll be like, so, 957 00:47:33,520 --> 00:47:37,920 Speaker 2: if we need three of these strong, beautiful, poisonous mushrooms 958 00:47:37,960 --> 00:47:42,120 Speaker 2: in order to help our thin skinned friends, is that possible? 959 00:47:42,560 --> 00:47:43,960 Speaker 2: Is that something that you would be okay with? 960 00:47:45,040 --> 00:47:49,760 Speaker 5: Perhaps if there's something you could offer me in return, 961 00:47:49,880 --> 00:47:53,440 Speaker 5: perhaps something in which they could grow more. 962 00:47:54,280 --> 00:47:57,360 Speaker 2: Oh, corpses, But we do make a lot of corpses 963 00:47:57,360 --> 00:47:58,400 Speaker 2: in our line of work. 964 00:48:00,160 --> 00:48:05,920 Speaker 6: A lot of corpses. And like I mean, decay exists 965 00:48:05,920 --> 00:48:08,480 Speaker 6: as an extant form of life. Am I right? And 966 00:48:08,520 --> 00:48:11,239 Speaker 6: I like, turn to leather, cap you. 967 00:48:11,239 --> 00:48:13,000 Speaker 5: Coundnot kill me in any ways? 968 00:48:13,080 --> 00:48:21,399 Speaker 6: That damn you. I turned to spite, and I say, 969 00:48:21,480 --> 00:48:23,040 Speaker 6: can you not feel your heart burning? 970 00:48:23,840 --> 00:48:24,040 Speaker 5: Turn? 971 00:48:24,840 --> 00:48:26,560 Speaker 6: Can you not feel the struggle within? 972 00:48:27,400 --> 00:48:29,959 Speaker 7: Show me the face of God, you fungal piece of shit. 973 00:48:30,480 --> 00:48:33,319 Speaker 6: The fear within me is beyond anything your soul can make, 974 00:48:34,040 --> 00:48:36,160 Speaker 6: which it takes like some corpses, because I know. 975 00:48:36,280 --> 00:48:39,080 Speaker 2: Like or we could bring the spores and put them 976 00:48:39,200 --> 00:48:40,640 Speaker 2: into the next corpses we make. 977 00:48:40,880 --> 00:48:43,520 Speaker 6: Now you're talking my language common. 978 00:48:44,520 --> 00:48:48,080 Speaker 5: M you would spread my king? 979 00:48:48,600 --> 00:48:48,799 Speaker 4: Yeah? 980 00:48:48,840 --> 00:48:52,840 Speaker 5: Absolutely absolutely, give me a diplomacy check, somebody, I've. 981 00:48:52,680 --> 00:48:57,160 Speaker 2: Got a plus four. Yeah, I rolled a seven, So 982 00:48:57,200 --> 00:48:59,719 Speaker 2: that's the eleven. Can you're gonna hero point this. I 983 00:48:59,760 --> 00:49:02,359 Speaker 2: didn't use my hero point last time. I'm just gonna 984 00:49:02,360 --> 00:49:05,440 Speaker 2: hear point this. I want to not kill this thing. 985 00:49:05,680 --> 00:49:07,000 Speaker 5: Dig deep within too? 986 00:49:07,280 --> 00:49:09,720 Speaker 2: Well, I dug deep within and did worse. What happens 987 00:49:09,719 --> 00:49:11,040 Speaker 2: when you do worse with a hero point? 988 00:49:11,080 --> 00:49:12,160 Speaker 5: Oh you take the better of the two. 989 00:49:12,239 --> 00:49:16,120 Speaker 2: Great, then I have an eleven eleven goodbye hero point. 990 00:49:16,200 --> 00:49:18,000 Speaker 5: All right, well, I'm gonna give you a bonus on 991 00:49:18,120 --> 00:49:19,240 Speaker 5: that you were wasted. 992 00:49:20,040 --> 00:49:23,160 Speaker 6: I rolled into diplomacy check and got a total of sixteen. 993 00:49:24,160 --> 00:49:26,000 Speaker 2: And we were both talking, but I don't know. 994 00:49:26,480 --> 00:49:28,839 Speaker 5: Leather Cap looks at you and he says, I will 995 00:49:28,840 --> 00:49:32,800 Speaker 5: give you what to see, but only if you tell 996 00:49:32,840 --> 00:49:36,880 Speaker 5: the people of Bottom not to harvest here without my consent. 997 00:49:37,760 --> 00:49:40,359 Speaker 7: Oh that seems fair, and we are really into consent, that. 998 00:49:40,400 --> 00:49:42,640 Speaker 1: Seems I mean, we can tell him anything. 999 00:49:44,920 --> 00:49:46,200 Speaker 6: Should we put up a sign? 1000 00:49:47,200 --> 00:49:48,640 Speaker 7: You have men to write a zine about it? 1001 00:49:49,200 --> 00:49:50,640 Speaker 6: Yeah, people always read those. 1002 00:49:52,760 --> 00:49:54,880 Speaker 1: I can set out some land mines. Now you gotta 1003 00:49:54,960 --> 00:49:57,719 Speaker 1: be real careful because they will go off for just 1004 00:49:57,800 --> 00:49:58,600 Speaker 1: about any reason. 1005 00:49:58,600 --> 00:50:00,000 Speaker 5: No, thank you. 1006 00:50:00,120 --> 00:50:04,880 Speaker 6: You wait, spore minds hold on, and I like go 1007 00:50:04,960 --> 00:50:06,400 Speaker 6: off up by myself and think. 1008 00:50:08,800 --> 00:50:13,239 Speaker 5: With leather caps help you harvest the three mushrooms you 1009 00:50:13,360 --> 00:50:16,040 Speaker 5: need and make your way back to the barge. 1010 00:50:16,280 --> 00:50:18,960 Speaker 2: We get a little bit more to use to spread 1011 00:50:19,000 --> 00:50:21,120 Speaker 2: them the spoor into the next corpses. 1012 00:50:21,520 --> 00:50:24,280 Speaker 5: Leather cap asks you for a piece of cloth. Okay, 1013 00:50:24,320 --> 00:50:27,000 Speaker 5: great that They then soak in the swamp water and 1014 00:50:27,120 --> 00:50:30,880 Speaker 5: take over to some of the mushrooms, and he gently, 1015 00:50:30,960 --> 00:50:36,000 Speaker 5: almost delicately, with almost a lover's touch, harvests some spores 1016 00:50:36,200 --> 00:50:38,160 Speaker 5: and deposits them into. 1017 00:50:38,560 --> 00:50:41,640 Speaker 2: That's a very specific image that works very that's a 1018 00:50:41,719 --> 00:50:42,719 Speaker 2: very strong image. 1019 00:50:43,160 --> 00:50:45,600 Speaker 6: Yeah, I cut my shorts even shorter and I hand 1020 00:50:45,640 --> 00:50:46,560 Speaker 6: them over to leather caps. 1021 00:50:46,600 --> 00:50:47,960 Speaker 5: I'm working with the medium, I half. 1022 00:50:48,080 --> 00:50:50,640 Speaker 2: Yeah, yeah, No, it's all about the image. 1023 00:50:51,360 --> 00:50:56,640 Speaker 6: Yeah, mushrooms are the sexiest monsters you can find here. 1024 00:50:56,719 --> 00:50:58,960 Speaker 5: Yeah. Boy, for those of you listening, just do a 1025 00:50:59,000 --> 00:51:02,439 Speaker 5: Google search or a fungus lushy and when you see 1026 00:51:02,480 --> 00:51:04,520 Speaker 5: the picture of what I'm talking about, you'll know how 1027 00:51:04,560 --> 00:51:05,399 Speaker 5: this all works out. 1028 00:51:05,600 --> 00:51:08,799 Speaker 6: Okay, Yeah, your tongue will roll across the table like 1029 00:51:08,840 --> 00:51:10,120 Speaker 6: a looney tune. 1030 00:51:10,480 --> 00:51:15,480 Speaker 5: Yeah yeah, all right, So you have harvested the first 1031 00:51:15,760 --> 00:51:19,200 Speaker 5: ingredient and can now make your way to the next 1032 00:51:19,239 --> 00:51:20,720 Speaker 5: the question is where do you want to go next. 1033 00:51:20,920 --> 00:51:24,319 Speaker 5: You have your choice between the berry patch to get 1034 00:51:24,320 --> 00:51:28,080 Speaker 5: the lantern berries, or you can attempt to go get 1035 00:51:28,239 --> 00:51:29,959 Speaker 5: the tomb flowers. 1036 00:51:30,400 --> 00:51:32,560 Speaker 2: I feel like that one seems like it's the hardest, 1037 00:51:32,680 --> 00:51:34,840 Speaker 2: is the tomb flowers. So maybe we should go to 1038 00:51:34,880 --> 00:51:36,080 Speaker 2: the lantern berries. 1039 00:51:36,400 --> 00:51:37,840 Speaker 5: You can get the lantern berries first. 1040 00:51:38,880 --> 00:51:39,800 Speaker 2: I bet it's easy. 1041 00:51:40,640 --> 00:51:42,719 Speaker 6: I bet it's fun. I bet we'll have a good 1042 00:51:42,760 --> 00:51:45,000 Speaker 6: time and we'll all grow closer as threads. 1043 00:51:46,200 --> 00:51:48,400 Speaker 5: So you hop back on the raft and begin pulling 1044 00:51:48,440 --> 00:51:51,520 Speaker 5: your way through the swamp. As you make your way through, 1045 00:51:52,120 --> 00:51:55,359 Speaker 5: Can I get you all to give me a perception check? 1046 00:51:55,680 --> 00:52:02,120 Speaker 1: Hell? Yeah you can? Oh shit, seventeen. 1047 00:52:04,400 --> 00:52:06,600 Speaker 7: Yeah, that's the twenty I have. 1048 00:52:06,600 --> 00:52:09,200 Speaker 6: Twenty seven, twenty five? Is that twenty one? 1049 00:52:09,320 --> 00:52:10,759 Speaker 2: We get all of our good roles here? 1050 00:52:10,920 --> 00:52:11,840 Speaker 1: Twenty two total? 1051 00:52:12,360 --> 00:52:14,520 Speaker 2: I got an eighteen total. I thought I was doing good. 1052 00:52:14,600 --> 00:52:15,400 Speaker 6: We did great. 1053 00:52:15,680 --> 00:52:18,600 Speaker 5: You all did pretty well, actually, And after the story 1054 00:52:18,640 --> 00:52:22,080 Speaker 5: that Merdy told you upon leaving town, you've all been 1055 00:52:22,160 --> 00:52:24,239 Speaker 5: kind of on edge looking at the swamp, not just 1056 00:52:24,320 --> 00:52:27,920 Speaker 5: for its natural beauty, which it certainly has plenty of, 1057 00:52:28,520 --> 00:52:32,720 Speaker 5: but also for this supposed threat. And while up until 1058 00:52:32,719 --> 00:52:35,120 Speaker 5: now you haven't really seen anything to give you any 1059 00:52:35,160 --> 00:52:39,240 Speaker 5: sense of pause. As you make your way away from 1060 00:52:39,880 --> 00:52:43,319 Speaker 5: the mushroom Stummach and begin making your way towards the 1061 00:52:43,360 --> 00:52:48,279 Speaker 5: location of the bury pat, you all can't help but 1062 00:52:48,520 --> 00:52:53,480 Speaker 5: feel like you're being It's just that sense that feeling 1063 00:52:54,400 --> 00:52:55,919 Speaker 5: on the back of your neck, all of the hair 1064 00:52:56,000 --> 00:52:59,200 Speaker 5: is suddenly standing on end, that something is observing you 1065 00:52:59,600 --> 00:53:05,200 Speaker 5: and all of you. Murdy, you can't help but remember 1066 00:53:05,200 --> 00:53:09,359 Speaker 5: the words from the dwarf at the moss Pig bar 1067 00:53:09,440 --> 00:53:13,520 Speaker 5: Nah talking about too testing said that it was a 1068 00:53:13,560 --> 00:53:17,440 Speaker 5: massive thing dwells in the water, big as a barge. 1069 00:53:17,680 --> 00:53:18,720 Speaker 2: It's a hippopotamus. 1070 00:53:20,000 --> 00:53:23,720 Speaker 5: You've been looking hardy, and you can't help but notice 1071 00:53:23,719 --> 00:53:26,400 Speaker 5: that there is a weight in the water that seems 1072 00:53:26,440 --> 00:53:29,640 Speaker 5: to appear some distance off to your right. 1073 00:53:29,520 --> 00:53:34,480 Speaker 7: Now and again, guys, it's like somebody's stirring the bog. 1074 00:53:36,080 --> 00:53:37,759 Speaker 2: Or should we go towards it or away from it? 1075 00:53:38,239 --> 00:53:40,799 Speaker 1: I feel like towards Okay, I. 1076 00:53:40,800 --> 00:53:43,359 Speaker 2: Turned the barge towards it without any second thought. 1077 00:53:45,160 --> 00:53:47,680 Speaker 5: You begin pulling in that direction. But as soon as 1078 00:53:48,320 --> 00:53:53,440 Speaker 5: Murdy spotted it, it disappears. Whatever it is doesn't seem 1079 00:53:53,480 --> 00:53:55,719 Speaker 5: maybe it's not there, Maybe it's just a fiction of 1080 00:53:56,719 --> 00:54:01,040 Speaker 5: Murdy's imagination. Maybe Murdy was scared by the legend, but 1081 00:54:01,120 --> 00:54:02,240 Speaker 5: you don't seem to see anything. 1082 00:54:02,560 --> 00:54:05,000 Speaker 7: I'm not scared of anything, but I might still be drunk. 1083 00:54:05,760 --> 00:54:07,880 Speaker 5: Did have a couple of the stouts before you left? 1084 00:54:08,600 --> 00:54:09,760 Speaker 7: Emphasis on a couple? 1085 00:54:09,920 --> 00:54:13,160 Speaker 2: Oh my man, Murdy, I don't think there's anything over. 1086 00:54:13,000 --> 00:54:15,520 Speaker 5: Here, So can I get another survival check? As you 1087 00:54:15,560 --> 00:54:17,360 Speaker 5: make your way from one location to the other, and 1088 00:54:17,400 --> 00:54:19,160 Speaker 5: I believe this is Murdy reading the map. 1089 00:54:20,440 --> 00:54:23,560 Speaker 4: That was an eighteen on the dieh plus seven is 1090 00:54:23,640 --> 00:54:24,400 Speaker 4: twenty five. 1091 00:54:24,640 --> 00:54:27,400 Speaker 5: You know of the group. You are incredibly skilled at 1092 00:54:27,400 --> 00:54:29,120 Speaker 5: reading a map and making sure that the BArch is 1093 00:54:29,160 --> 00:54:31,360 Speaker 5: going in the right direction. You navigate to the next 1094 00:54:31,400 --> 00:54:34,200 Speaker 5: location in expert time. It doesn't even take you two hours. 1095 00:54:34,320 --> 00:54:36,200 Speaker 5: You're able to make it there in one You don't 1096 00:54:36,200 --> 00:54:39,239 Speaker 5: even have to go through any cutbacks or reroutes. You 1097 00:54:39,280 --> 00:54:40,800 Speaker 5: make it straight to the next location. 1098 00:54:41,320 --> 00:54:43,920 Speaker 7: Ste scouts say, what what. 1099 00:54:45,719 --> 00:54:48,920 Speaker 5: Any this one can't see even from a distance. The 1100 00:54:49,040 --> 00:54:52,240 Speaker 5: golden berries faintly glow among the brambles at the top 1101 00:54:52,400 --> 00:54:55,560 Speaker 5: of the hill. These must be the lantern berries that 1102 00:54:55,680 --> 00:54:59,480 Speaker 5: Leadrusa needs to cure the villagers. So as you approach. 1103 00:55:00,239 --> 00:55:02,480 Speaker 5: This is kind of a hill, and atop it there 1104 00:55:02,480 --> 00:55:06,680 Speaker 5: are kind of these glowing berries on a trio of 1105 00:55:06,800 --> 00:55:10,040 Speaker 5: large berry bushes. It does look like some of the 1106 00:55:10,080 --> 00:55:13,960 Speaker 5: other bushes are also lantern berry bushes, but it looks 1107 00:55:14,040 --> 00:55:17,000 Speaker 5: like animals from the swamp have eaten them all away, 1108 00:55:17,200 --> 00:55:19,319 Speaker 5: so the only intact berries are up at the top. 1109 00:55:19,960 --> 00:55:24,359 Speaker 5: So these bushes do look very thorny. So you can 1110 00:55:24,440 --> 00:55:26,839 Speaker 5: make your way up to the top safely as long 1111 00:55:26,840 --> 00:55:29,680 Speaker 5: as you go slowly, no checks required. You just have 1112 00:55:29,760 --> 00:55:31,640 Speaker 5: to kind of be careful about it. 1113 00:55:31,760 --> 00:55:34,640 Speaker 2: Who's waiters look dumb? Now, that's right. 1114 00:55:36,520 --> 00:55:38,399 Speaker 5: So as long as you're willing to take say, five 1115 00:55:38,440 --> 00:55:40,359 Speaker 5: minutes to walk up to the top, and you're not 1116 00:55:40,400 --> 00:55:42,160 Speaker 5: really under a huge time pressure, you can make it 1117 00:55:42,239 --> 00:55:45,040 Speaker 5: up to the top without any danger. 1118 00:55:45,800 --> 00:55:49,640 Speaker 2: I'm walking in front with shield raised and mournings all 1119 00:55:49,719 --> 00:55:50,240 Speaker 2: right ready. 1120 00:55:50,800 --> 00:55:54,320 Speaker 1: I'll get directly behind her and have a grenade in 1121 00:55:54,400 --> 00:55:56,400 Speaker 1: each hand. 1122 00:55:56,640 --> 00:55:58,799 Speaker 5: Okay, So if you all take a look up map 1123 00:55:58,880 --> 00:56:00,759 Speaker 5: you've made it to the top of the hill. There 1124 00:56:00,800 --> 00:56:03,640 Speaker 5: are these kind of bushes that are just in front 1125 00:56:03,680 --> 00:56:05,239 Speaker 5: of you. As you've made your way up through the 1126 00:56:05,360 --> 00:56:09,279 Speaker 5: kind of thorny bramble berry bushes. Doesn't appear that there's 1127 00:56:09,280 --> 00:56:12,320 Speaker 5: anybody up here. This is kind of higher up in 1128 00:56:12,360 --> 00:56:14,880 Speaker 5: the swamp, and you're kind of up in the almost 1129 00:56:14,960 --> 00:56:17,279 Speaker 5: up into the fog that kind of hangs above the 1130 00:56:17,320 --> 00:56:20,479 Speaker 5: swamp at all times during the day. Occasionally a bright 1131 00:56:20,560 --> 00:56:22,600 Speaker 5: shaft of sunlight will burn away some of the fog, 1132 00:56:22,800 --> 00:56:25,120 Speaker 5: but up here it's kind of actually a little gloomy. 1133 00:56:25,480 --> 00:56:28,239 Speaker 5: You're a little overcast, allowing these berries to really kind 1134 00:56:28,239 --> 00:56:31,879 Speaker 5: of glow in the misty gloom. And as you are 1135 00:56:31,920 --> 00:56:34,640 Speaker 5: approaching this, everybody give me a perception chair. 1136 00:56:36,280 --> 00:56:39,320 Speaker 7: That was another NAT twenty twenty seven. 1137 00:56:40,239 --> 00:56:42,520 Speaker 1: That's a fourteen, so nineteen total for me. 1138 00:56:43,000 --> 00:56:45,160 Speaker 4: I promise I'm not lying about these dice. I'm just 1139 00:56:45,280 --> 00:56:46,880 Speaker 4: using my lucky pink dye. 1140 00:56:47,280 --> 00:56:50,520 Speaker 5: It's all twenty on all sides. It's lucky. 1141 00:56:50,600 --> 00:56:50,839 Speaker 3: Yeah. 1142 00:56:51,000 --> 00:56:53,600 Speaker 2: I got a total of a six because I keep 1143 00:56:53,600 --> 00:56:55,919 Speaker 2: really my un bite die. I'm gonna switch dice. 1144 00:56:56,120 --> 00:56:59,799 Speaker 6: Nice, Nice, I got a natural one. I walk back 1145 00:56:59,840 --> 00:57:01,720 Speaker 6: and to the river. 1146 00:57:02,160 --> 00:57:05,759 Speaker 5: So spite and squash. The two of you kind of 1147 00:57:05,800 --> 00:57:07,960 Speaker 5: make your way up into the clearing. I'm gonna move 1148 00:57:07,960 --> 00:57:09,560 Speaker 5: you forward just a little bit. You don't see anything. 1149 00:57:09,560 --> 00:57:11,160 Speaker 5: You're making way up to these bushes. 1150 00:57:12,320 --> 00:57:14,600 Speaker 6: Anything what a verdant land? 1151 00:57:14,920 --> 00:57:21,320 Speaker 5: Tranp. Murdy, two of you pick up some buzzing. There's 1152 00:57:21,320 --> 00:57:25,520 Speaker 5: some weird kind of buzzing coming from the mist up above. 1153 00:57:25,760 --> 00:57:28,880 Speaker 5: And as you get closer, the source of the buzzing 1154 00:57:28,960 --> 00:57:37,919 Speaker 5: becomes obvious as a pair of giant swamp flies come 1155 00:57:38,080 --> 00:57:40,640 Speaker 5: swooping down out of the mist. And at this point 1156 00:57:40,680 --> 00:57:44,880 Speaker 5: in time, I'm going to need everybody to roll perception 1157 00:57:45,720 --> 00:57:48,800 Speaker 5: for initiative now, Trant Murdy, I will allow both of 1158 00:57:48,800 --> 00:57:51,080 Speaker 5: you to like draw a weapon or something real quick 1159 00:57:51,440 --> 00:57:54,640 Speaker 5: because you heard something going on. So if you want 1160 00:57:54,680 --> 00:57:56,240 Speaker 5: to have a bomb in hand or a weapon in hand, 1161 00:57:56,280 --> 00:57:57,280 Speaker 5: you can certainly do that. 1162 00:57:57,920 --> 00:58:00,400 Speaker 1: Absolutely. I got a bomb in Eachance Sad. 1163 00:58:00,440 --> 00:58:03,320 Speaker 2: I fully intended to give Trance the bug bombs and 1164 00:58:03,360 --> 00:58:03,840 Speaker 2: I did not. 1165 00:58:05,600 --> 00:58:07,920 Speaker 5: So you still have them. That's fine, don't worry. 1166 00:58:08,000 --> 00:58:08,960 Speaker 1: I've got a bug bomb. 1167 00:58:12,320 --> 00:58:15,480 Speaker 7: I've got my soup ladle out and my hot lid shield. 1168 00:58:16,920 --> 00:58:19,920 Speaker 6: I'm spinning in a circle being like what's going on? 1169 00:58:20,720 --> 00:58:23,600 Speaker 5: All right? So go ahead and roll initiative, everybody, and 1170 00:58:23,680 --> 00:58:25,360 Speaker 5: hold on to the number. I'll come around and get 1171 00:58:25,360 --> 00:58:29,080 Speaker 5: it from you, all right. We'll start here. 1172 00:58:29,040 --> 00:58:32,360 Speaker 2: Spite, what do you got total of the sixteen sounds good, 1173 00:58:32,480 --> 00:58:34,400 Speaker 2: And I'm switching out from a yellow dye to a 1174 00:58:34,400 --> 00:58:36,520 Speaker 2: blue dye. I'm sure it'll fix everything. 1175 00:58:37,760 --> 00:58:40,440 Speaker 5: That is fair. Blue dye is more lucky. Use a 1176 00:58:40,480 --> 00:58:42,960 Speaker 5: red diy if you want to go fast, Squash, what's 1177 00:58:43,000 --> 00:58:43,720 Speaker 5: your initiative? 1178 00:58:44,440 --> 00:58:47,200 Speaker 6: I rolled a seventeen for a total of twenty two. 1179 00:58:47,640 --> 00:58:50,280 Speaker 5: Twenty two, very good, murdy, what do you got? 1180 00:58:51,120 --> 00:58:51,280 Speaker 7: Well? 1181 00:58:51,320 --> 00:58:53,280 Speaker 4: I used up all my good rolls. I rolled a 1182 00:58:53,320 --> 00:58:55,280 Speaker 4: five on the die plus seven is twelve. 1183 00:58:55,800 --> 00:58:57,680 Speaker 5: There we go, Trance, what do. 1184 00:58:57,640 --> 00:58:59,760 Speaker 1: You have that's a nineteen total? 1185 00:59:00,400 --> 00:59:05,480 Speaker 5: Yeah, all right, and let me go ahead and grab 1186 00:59:05,600 --> 00:59:11,560 Speaker 5: my flies. Okay, So these flies come swooping down out 1187 00:59:11,560 --> 00:59:13,720 Speaker 5: of the midstic above you. And by big I mean 1188 00:59:13,800 --> 00:59:16,080 Speaker 5: I think it's important to understand these things are like 1189 00:59:16,440 --> 00:59:19,240 Speaker 5: fully three and a half four feet long. That's how 1190 00:59:19,240 --> 00:59:22,439 Speaker 5: big their bodies are. Their wingspans are more like five 1191 00:59:22,480 --> 00:59:27,120 Speaker 5: feet So these are very very large swamp flies. There's 1192 00:59:27,160 --> 00:59:30,520 Speaker 5: a pair of them, and they look very angry that 1193 00:59:30,560 --> 00:59:35,400 Speaker 5: you have disturbed their favorites, berry bushes top of the order, Squash. 1194 00:59:36,160 --> 00:59:39,280 Speaker 5: Somehow you didn't see the flies at all, But now 1195 00:59:39,280 --> 00:59:42,760 Speaker 5: that there's one that's probably only about ten feet above you, 1196 00:59:43,280 --> 00:59:45,160 Speaker 5: both are the flies that you can see right now. 1197 00:59:45,360 --> 00:59:47,720 Speaker 5: They're about ten feet off the ground, so they're not 1198 00:59:47,960 --> 00:59:51,480 Speaker 5: down at your level just yet. Squash, you get to 1199 00:59:51,480 --> 00:59:51,920 Speaker 5: go first. 1200 00:59:52,840 --> 00:59:56,120 Speaker 6: Well, it's a good thing that I've got a gun. 1201 00:59:56,160 --> 00:59:58,439 Speaker 6: I pull out my big machete gun. I say, throw 1202 00:59:58,480 --> 01:00:00,840 Speaker 6: your hand, you son them a bitch, and I shoot them. 1203 01:00:01,360 --> 01:00:06,040 Speaker 5: All right. You draw your gun in fire, yep, and 1204 01:00:06,120 --> 01:00:11,600 Speaker 5: I rolled a sort of eighteen. The sound of thunder 1205 01:00:11,760 --> 01:00:16,480 Speaker 5: echoes through the hills as your gun unleashes its bullet 1206 01:00:16,840 --> 01:00:19,160 Speaker 5: that flies up through the air and clips one of 1207 01:00:19,200 --> 01:00:22,280 Speaker 5: the flies in the wing. Go ahead and roll damage. 1208 01:00:23,840 --> 01:00:26,680 Speaker 6: I rolled two damage on this nasty fire. 1209 01:00:28,000 --> 01:00:32,040 Speaker 5: All right. The bullet grazes its wing, clipping it, putting 1210 01:00:32,080 --> 01:00:34,240 Speaker 5: a hole in its iridescent wing. But it doesn't look 1211 01:00:34,280 --> 01:00:37,120 Speaker 5: like that affected it too badly. Squash, you do still 1212 01:00:37,120 --> 01:00:39,080 Speaker 5: have one action left if you would like to reload 1213 01:00:39,080 --> 01:00:39,560 Speaker 5: your gun. 1214 01:00:40,360 --> 01:00:41,960 Speaker 6: Matt might as well. 1215 01:00:42,560 --> 01:00:46,600 Speaker 5: All right, Tramp, you saw these flies coming, you were 1216 01:00:46,600 --> 01:00:49,439 Speaker 5: able to draw some bombs. It is your turn. 1217 01:00:50,400 --> 01:00:54,320 Speaker 1: Well, I think I'm going to I mean, this does 1218 01:00:54,320 --> 01:00:56,360 Speaker 1: seem like the kind of situation that calls for grenade. 1219 01:00:56,360 --> 01:00:58,080 Speaker 1: Do I think I can air burst this in such 1220 01:00:58,120 --> 01:00:59,520 Speaker 1: a way that it will hit more than one. 1221 01:01:00,000 --> 01:01:01,920 Speaker 5: Two flies look like they're a bit too far apart 1222 01:01:01,960 --> 01:01:05,440 Speaker 5: for that. They're If they were closer together, maybe you 1223 01:01:05,440 --> 01:01:07,440 Speaker 5: could try and pull something like that off, but they're 1224 01:01:07,680 --> 01:01:09,960 Speaker 5: over twenty feet apart, so the best you can do 1225 01:01:10,000 --> 01:01:10,640 Speaker 5: is target one. 1226 01:01:10,760 --> 01:01:15,800 Speaker 1: Okay, I'm gonna go to the one that's just to 1227 01:01:15,920 --> 01:01:20,000 Speaker 1: the right of squash, and I'm gonna hurl an alchemist's 1228 01:01:20,400 --> 01:01:21,240 Speaker 1: rost at it. 1229 01:01:21,880 --> 01:01:23,920 Speaker 5: Yeah, so these flies have kind of come swooping in 1230 01:01:24,000 --> 01:01:26,360 Speaker 5: around the berries on either side. They're still about ten 1231 01:01:26,360 --> 01:01:29,200 Speaker 5: feet off off the ground, and you throw a frost 1232 01:01:29,280 --> 01:01:30,120 Speaker 5: vial at that one. 1233 01:01:30,280 --> 01:01:35,840 Speaker 1: Yes, so right to hit. That's a nineteen naturally plus. 1234 01:01:36,280 --> 01:01:38,320 Speaker 1: I think a five is what I add to that, 1235 01:01:39,520 --> 01:01:40,080 Speaker 1: twenty four. 1236 01:01:41,320 --> 01:01:44,640 Speaker 5: A twenty four is a clean and solid hit. The 1237 01:01:44,720 --> 01:01:47,640 Speaker 5: frost vile slams into the fly. You deal full damage. 1238 01:01:47,880 --> 01:01:50,040 Speaker 5: Go ahead and give me the damage. And what's the 1239 01:01:50,040 --> 01:01:52,160 Speaker 5: splash effect? Online? Is just one more cold? 1240 01:01:52,520 --> 01:01:56,040 Speaker 1: That's a great question. Yeah, it's definitely cold damage because 1241 01:01:56,040 --> 01:01:56,800 Speaker 1: it's frost bomb. 1242 01:01:56,960 --> 01:01:59,200 Speaker 5: So it's gonna do one D six cold plus one 1243 01:01:59,240 --> 01:02:02,680 Speaker 5: cold splash and it takes a minus five foot penalty 1244 01:02:02,760 --> 01:02:04,400 Speaker 5: to its speed until the end of it's next. 1245 01:02:04,560 --> 01:02:05,560 Speaker 1: That's what I was looking to do. 1246 01:02:05,720 --> 01:02:07,600 Speaker 2: Okay, is that going to slow down its wings so 1247 01:02:07,680 --> 01:02:08,760 Speaker 2: much it falls from the air. 1248 01:02:09,200 --> 01:02:11,520 Speaker 5: No, but it'll slow it down moving very fast, which 1249 01:02:11,560 --> 01:02:12,320 Speaker 5: is useful. 1250 01:02:12,320 --> 01:02:15,640 Speaker 1: And I rolled six so max damage at seven total. 1251 01:02:15,760 --> 01:02:18,680 Speaker 5: So the frost file slams into the fly, dealing a 1252 01:02:18,680 --> 01:02:21,640 Speaker 5: total of seven points of damage. It looks very badly 1253 01:02:21,680 --> 01:02:24,320 Speaker 5: heard from that. It is still flying, but the frost 1254 01:02:24,360 --> 01:02:26,520 Speaker 5: is now clinging to its wings and you can see 1255 01:02:26,520 --> 01:02:28,720 Speaker 5: that they're not. It's having to beat much harder to 1256 01:02:28,800 --> 01:02:30,520 Speaker 5: kind of keep it up in the air. It looks 1257 01:02:30,520 --> 01:02:33,880 Speaker 5: like the fly is slowed down by this attack. That 1258 01:02:34,080 --> 01:02:36,400 Speaker 5: was only your first action. You do still have a 1259 01:02:36,400 --> 01:02:38,280 Speaker 5: bomb in the other hand, what do you want to do. 1260 01:02:38,480 --> 01:02:41,480 Speaker 1: I'm gonna say, oh, sorry, are you cold? Let me 1261 01:02:41,520 --> 01:02:43,280 Speaker 1: warm you up a little bit, and then I'm gonna 1262 01:02:43,280 --> 01:02:48,520 Speaker 1: throw an alchemist fire at him. All right, that's a three. 1263 01:02:49,280 --> 01:02:50,960 Speaker 1: I don't know where it's going, but it's not going 1264 01:02:51,000 --> 01:02:51,520 Speaker 1: on target. 1265 01:02:53,000 --> 01:02:53,920 Speaker 7: Do you have a hero a point? 1266 01:02:55,160 --> 01:02:56,880 Speaker 1: Yeah, that's a good idea. 1267 01:02:57,200 --> 01:02:58,760 Speaker 5: I feel close to getting away with it. 1268 01:02:58,960 --> 01:02:59,720 Speaker 3: That's a five. 1269 01:03:04,000 --> 01:03:06,000 Speaker 5: Curse of hero points. I spend a hero point, I 1270 01:03:06,040 --> 01:03:06,800 Speaker 5: get a worse roll. 1271 01:03:06,920 --> 01:03:09,240 Speaker 2: All right, Yeah, I rolled in that one after my 1272 01:03:09,320 --> 01:03:10,080 Speaker 2: last hero point. 1273 01:03:10,480 --> 01:03:12,720 Speaker 5: I can't tell you how often that happens. So you 1274 01:03:12,840 --> 01:03:16,120 Speaker 5: fling the alchemist fire, it goes wide and lands in 1275 01:03:16,160 --> 01:03:18,520 Speaker 5: the bushes behind it. Fortunately, everything here is so wet 1276 01:03:18,560 --> 01:03:20,720 Speaker 5: that it doesn't start the whole place of blaze. But 1277 01:03:22,240 --> 01:03:27,680 Speaker 5: the fly is unharmed. All right, that was transferned. Unfortunately, 1278 01:03:27,760 --> 01:03:30,560 Speaker 5: the flies get to go. Now. The first fly is 1279 01:03:30,600 --> 01:03:34,720 Speaker 5: gonna come swooping down at spite. It's going to come 1280 01:03:34,800 --> 01:03:37,600 Speaker 5: flying down out of the mist spite, and it comes 1281 01:03:37,640 --> 01:03:40,200 Speaker 5: straight up to you and attempts to bite you with 1282 01:03:40,320 --> 01:03:41,480 Speaker 5: its mandibles. 1283 01:03:41,680 --> 01:03:44,320 Speaker 2: Okay, I'm not afraid of no fly. 1284 01:03:44,520 --> 01:03:47,040 Speaker 5: I had my shield drunk, nor should you be, as 1285 01:03:47,120 --> 01:03:49,680 Speaker 5: I have rolled a three to hit, which is not 1286 01:03:49,720 --> 01:03:50,439 Speaker 5: going to be super. 1287 01:03:50,600 --> 01:03:52,200 Speaker 2: That is lower than my armor class even. 1288 01:03:52,040 --> 01:03:54,120 Speaker 5: Plus my bonus and eleven is not going to do it. 1289 01:03:54,160 --> 01:03:55,840 Speaker 5: So it is going to attempt to spend its third 1290 01:03:55,840 --> 01:03:58,320 Speaker 5: action to bite you one last time. That is an 1291 01:03:58,400 --> 01:03:59,280 Speaker 5: armor class. 1292 01:03:58,960 --> 01:04:02,840 Speaker 2: Of sixteen, nowhere near my armor class of nineteen. 1293 01:04:03,560 --> 01:04:07,040 Speaker 5: The fly was hopeful, but it fails. That is the 1294 01:04:07,160 --> 01:04:10,600 Speaker 5: end of the first fly's turn. Poor rolling for my 1295 01:04:10,680 --> 01:04:14,520 Speaker 5: poor flies. Next up, the other fly comes swooping down 1296 01:04:14,600 --> 01:04:18,800 Speaker 5: to squash, what it's going to attempt to bite you 1297 01:04:18,880 --> 01:04:23,040 Speaker 5: with its mandibles? Does an armor class of sixteen. 1298 01:04:22,640 --> 01:04:28,120 Speaker 6: Hit you, Squash abstutely, No, it doesn't, fat chance you 1299 01:04:28,160 --> 01:04:30,880 Speaker 6: fucking fly. No, it's an armor class of eighteen that 1300 01:04:30,920 --> 01:04:31,800 Speaker 6: you gotta miss. 1301 01:04:31,800 --> 01:04:35,040 Speaker 5: Maybe the fly attempts to bite you, but you are 1302 01:04:35,120 --> 01:04:38,000 Speaker 5: just too nimble dancing away from its mandibles. It will 1303 01:04:38,160 --> 01:04:40,960 Speaker 5: take its final action to attempt to bite you again. 1304 01:04:41,720 --> 01:04:47,200 Speaker 5: And I rolled a NAT twenty for a critical hint. 1305 01:04:48,120 --> 01:04:51,600 Speaker 6: No, my chaine meil cropped up. Didn't protect me. Who 1306 01:04:51,600 --> 01:04:52,640 Speaker 6: could have seen it coming? 1307 01:04:53,920 --> 01:04:55,479 Speaker 5: I rolled maximum down? 1308 01:04:55,560 --> 01:04:56,240 Speaker 4: Oh my god? 1309 01:04:56,520 --> 01:04:59,439 Speaker 6: Yeah, okay, take eighteen. 1310 01:05:00,040 --> 01:05:03,480 Speaker 5: As the fly sweeps down and bites you in the neck, 1311 01:05:04,120 --> 01:05:06,680 Speaker 5: so on folks his neck. 1312 01:05:06,720 --> 01:05:08,280 Speaker 1: He's not supposed to get teeth in that. 1313 01:05:08,720 --> 01:05:10,160 Speaker 6: No, I'm supposed to protect that. 1314 01:05:11,400 --> 01:05:15,520 Speaker 5: So this fly comes down and bites you like square 1315 01:05:15,560 --> 01:05:19,120 Speaker 5: in the neck. Oh my god, and just like rips 1316 01:05:19,200 --> 01:05:22,600 Speaker 5: out a part of your throat, blood spatters everywhere. Is 1317 01:05:22,640 --> 01:05:27,400 Speaker 5: the fly lands on your body to feast. Are you 1318 01:05:27,440 --> 01:05:27,880 Speaker 5: at zero? 1319 01:05:29,320 --> 01:05:31,800 Speaker 6: Yeah? I have exactly eighteenth? Boys? 1320 01:05:33,640 --> 01:05:37,080 Speaker 5: All right, So here's what happens, Squash. You will move 1321 01:05:37,480 --> 01:05:41,160 Speaker 5: in initiative to right before the flyes so you now 1322 01:05:41,240 --> 01:05:46,880 Speaker 5: go right before them. You are unconscious and prone, and 1323 01:05:47,760 --> 01:05:50,880 Speaker 5: you gain the dying condition. Now, the way this works 1324 01:05:50,920 --> 01:05:52,640 Speaker 5: is if it gets back to your turn and no 1325 01:05:52,640 --> 01:05:55,000 Speaker 5: one has helped you, we will roll a check to 1326 01:05:55,000 --> 01:05:58,160 Speaker 5: see if your dying condition gets worse or better. If 1327 01:05:58,200 --> 01:06:01,080 Speaker 5: it gets better and drops to zero, you become kind 1328 01:06:01,080 --> 01:06:04,160 Speaker 5: of stable and just unconscious. But if you roll poorly, 1329 01:06:04,880 --> 01:06:07,800 Speaker 5: it will get worse, and it gets worse and worse 1330 01:06:07,840 --> 01:06:11,400 Speaker 5: and worse until it gets to dying four, at which 1331 01:06:11,400 --> 01:06:13,920 Speaker 5: point you die. Now, I know I just said you 1332 01:06:13,960 --> 01:06:16,640 Speaker 5: were at dying one, but I forgot this was a 1333 01:06:16,640 --> 01:06:19,840 Speaker 5: critical hit which knocks you immediately to dying too. 1334 01:06:19,960 --> 01:06:20,720 Speaker 6: Of course it does. 1335 01:06:21,600 --> 01:06:25,120 Speaker 5: So you were at dying two, which means on your 1336 01:06:25,120 --> 01:06:29,160 Speaker 5: next turn, if you roll one on your save, you 1337 01:06:29,200 --> 01:06:31,840 Speaker 5: would fall two more spots and die. So hopefully someone 1338 01:06:31,840 --> 01:06:32,840 Speaker 5: will get to you before that. 1339 01:06:33,760 --> 01:06:39,120 Speaker 6: Won't be good for the podcast. We'll see how good 1340 01:06:39,160 --> 01:06:39,840 Speaker 6: my friends are. 1341 01:06:40,120 --> 01:06:43,160 Speaker 5: Yeah, we'll see how much your friends are actually your friends. 1342 01:06:43,800 --> 01:06:45,760 Speaker 1: Don't worry. I got something I can throw that'll help 1343 01:06:45,800 --> 01:06:47,040 Speaker 1: you save me. 1344 01:06:47,200 --> 01:06:47,560 Speaker 5: I like it. 1345 01:06:49,600 --> 01:06:51,280 Speaker 2: The main healer and the backup healer. 1346 01:06:52,520 --> 01:06:54,480 Speaker 5: He only has one way to heal you, and it's 1347 01:06:54,480 --> 01:06:54,960 Speaker 5: with fire. 1348 01:06:55,720 --> 01:06:57,200 Speaker 1: I kind of have a bob of healing. 1349 01:06:57,320 --> 01:07:01,160 Speaker 5: Yes, that is the end of the swamp Fly's turn Spiked. 1350 01:07:01,600 --> 01:07:04,680 Speaker 2: We are over to eat, all right. Knowing that my 1351 01:07:04,960 --> 01:07:09,120 Speaker 2: dear friend Murty has the situation of Squash well in hand, 1352 01:07:09,320 --> 01:07:13,280 Speaker 2: I decide in Squash's name to squash this fly very 1353 01:07:13,280 --> 01:07:16,120 Speaker 2: good because my morning Star is already drawn. I really 1354 01:07:16,160 --> 01:07:17,840 Speaker 2: want to throw a bug bomb at it. I have 1355 01:07:17,920 --> 01:07:19,960 Speaker 2: bug bombs, but this thing is right in front of me. 1356 01:07:20,040 --> 01:07:22,600 Speaker 2: I'm already holding a pointy stick. There's no thing I 1357 01:07:22,600 --> 01:07:23,600 Speaker 2: could possibly remember. 1358 01:07:23,640 --> 01:07:25,919 Speaker 5: You get three actions and your third ones. That's such 1359 01:07:25,920 --> 01:07:27,600 Speaker 5: a penalty you might as well throw a bomb. 1360 01:07:28,800 --> 01:07:29,640 Speaker 3: Yeah. 1361 01:07:29,880 --> 01:07:33,000 Speaker 2: So I am going to use a focus point to 1362 01:07:33,400 --> 01:07:36,720 Speaker 2: do a weapon surge and call down the Mighty Malani 1363 01:07:37,360 --> 01:07:42,600 Speaker 2: to infuse my spiked Bat, the Holy Spiked Bat, and 1364 01:07:42,800 --> 01:07:47,640 Speaker 2: to do additional damage. And so I will take a 1365 01:07:47,680 --> 01:07:52,880 Speaker 2: swing rolling that twenty I'm very glad I switched dice 1366 01:07:53,400 --> 01:07:54,840 Speaker 2: for a total of twenty eight. 1367 01:07:57,640 --> 01:08:01,240 Speaker 5: So a lot of things happen simultaneously. Because if you 1368 01:08:01,320 --> 01:08:06,480 Speaker 5: recall Transluede Alchemist fire to the morning. 1369 01:08:06,240 --> 01:08:10,880 Speaker 2: Star do more damage than I'm gonna do for the 1370 01:08:10,920 --> 01:08:13,240 Speaker 2: next five levels of my character, including to me. 1371 01:08:14,040 --> 01:08:16,720 Speaker 5: And there's no way. I'm giving you critical damage on 1372 01:08:16,840 --> 01:08:19,400 Speaker 5: the Alchemist Fire, but I will give you full damage 1373 01:08:19,439 --> 01:08:23,200 Speaker 5: on it. Okay, So go ahead and roll damage for 1374 01:08:23,240 --> 01:08:25,960 Speaker 5: the weapon. We're gonna double that, yep. Then we're gonna 1375 01:08:26,040 --> 01:08:30,639 Speaker 5: roll a D six for the Alchemist Fire plus the splash, 1376 01:08:30,680 --> 01:08:33,160 Speaker 5: which I will tak Yeah, just gonna be a lot. 1377 01:08:33,600 --> 01:08:36,920 Speaker 2: Yeah. So because I did my weapon searche, I get 1378 01:08:36,960 --> 01:08:39,519 Speaker 2: an extra D six to the damage, and so that 1379 01:08:39,640 --> 01:08:43,160 Speaker 2: is a I rolled a five, and a two plus 1380 01:08:43,320 --> 01:08:46,559 Speaker 2: four is eleven damage to twenty two damage with the 1381 01:08:46,600 --> 01:08:50,679 Speaker 2: morning Star and then the fire, I rolled a five, 1382 01:08:52,240 --> 01:08:54,400 Speaker 2: so twenty seven damage to the fly. 1383 01:08:55,400 --> 01:08:59,160 Speaker 5: So you slam the morning Star into this fly and 1384 01:08:59,240 --> 01:09:02,080 Speaker 5: it hits its square in the middle of its two 1385 01:09:02,240 --> 01:09:05,559 Speaker 5: giant you know, they've got those hundred lens eyes, and 1386 01:09:05,640 --> 01:09:07,719 Speaker 5: these things are big. They're like the size of beach balls. 1387 01:09:07,920 --> 01:09:10,400 Speaker 5: And you slam the morning Star right in the middle 1388 01:09:10,439 --> 01:09:13,719 Speaker 5: of that. The Alchemist Fire shatters and burns its wings 1389 01:09:13,760 --> 01:09:17,320 Speaker 5: to a crisp. This fly kind of explodes in a 1390 01:09:17,360 --> 01:09:21,920 Speaker 5: ball of cooking ichor as fire and bug juice spatters 1391 01:09:21,960 --> 01:09:24,320 Speaker 5: you from head to toe. You do take one point 1392 01:09:24,320 --> 01:09:24,879 Speaker 5: of fire. 1393 01:09:24,960 --> 01:09:27,559 Speaker 2: That's fine. I turned a trance and give a big 1394 01:09:27,600 --> 01:09:28,280 Speaker 2: thumbs up. 1395 01:09:29,120 --> 01:09:32,320 Speaker 5: Two are spattered just from top to bottom. 1396 01:09:33,120 --> 01:09:35,280 Speaker 1: Boss, Next time, I'll put two on there. 1397 01:09:35,520 --> 01:09:41,000 Speaker 2: Great, I still have one action left. Drawing a bomb 1398 01:09:41,080 --> 01:09:42,439 Speaker 2: or a javelin is an action. 1399 01:09:42,680 --> 01:09:44,639 Speaker 5: Correct, so you can get something out, but you couldn't 1400 01:09:44,720 --> 01:09:44,920 Speaker 5: use it. 1401 01:09:45,520 --> 01:09:46,679 Speaker 2: I'm raising my shield. 1402 01:09:47,600 --> 01:09:49,360 Speaker 5: Okay, you're gonna raise your shild Yeah, all right, So 1403 01:09:49,439 --> 01:09:52,760 Speaker 5: I'm gonna go ahead and remove that particular fly from 1404 01:09:52,800 --> 01:09:55,880 Speaker 5: the map since it is super dead. Yeah, you are 1405 01:09:55,920 --> 01:09:58,360 Speaker 5: just splattered in bug juice from top to bottom. 1406 01:09:58,360 --> 01:10:01,479 Speaker 2: I haven't played a DPS character very long time. Is 1407 01:10:01,680 --> 01:10:02,720 Speaker 2: very satisfying. 1408 01:10:03,280 --> 01:10:07,599 Speaker 5: That was impressive. All right. That was Spike's turn, Murdy. 1409 01:10:08,600 --> 01:10:11,840 Speaker 4: I would like to heal Squash, which will automatically take 1410 01:10:11,880 --> 01:10:15,879 Speaker 4: care of those dying conditions. I'm gonna spend two actions 1411 01:10:15,960 --> 01:10:18,200 Speaker 4: to do this, meaning they will spells a range of 1412 01:10:18,240 --> 01:10:22,880 Speaker 4: thirty feet and I'm targeting Squash and gonna roll D eight. 1413 01:10:23,000 --> 01:10:24,400 Speaker 7: Do you want me to roll D eight or Squash? 1414 01:10:24,479 --> 01:10:27,200 Speaker 7: Do you want to rule your own healing? Oh? 1415 01:10:27,320 --> 01:10:28,519 Speaker 6: Please, I trust you more. 1416 01:10:29,120 --> 01:10:34,120 Speaker 7: Okay, that heels for five, so you're back to five points. 1417 01:10:34,320 --> 01:10:34,840 Speaker 6: I love it. 1418 01:10:35,360 --> 01:10:38,400 Speaker 5: So it's plus eight, so that is a total of thirteen. 1419 01:10:38,800 --> 01:10:41,479 Speaker 5: You're still prone. You'll wait your turn and be laying 1420 01:10:41,520 --> 01:10:43,559 Speaker 5: on the ground with the fly sitting on top of you, 1421 01:10:43,720 --> 01:10:44,799 Speaker 5: lapping up your blood. 1422 01:10:46,240 --> 01:10:47,200 Speaker 3: No, my blood. 1423 01:10:49,080 --> 01:10:52,519 Speaker 4: And then my last action, I'm gonna mutter some shit 1424 01:10:52,600 --> 01:10:55,400 Speaker 4: to myself that no one else can hear and cast 1425 01:10:55,479 --> 01:10:58,800 Speaker 4: guidance on myself, and I'll probably say this, this wasn't 1426 01:10:58,800 --> 01:11:00,880 Speaker 4: supposed to be this way. I'm supposed to just be 1427 01:11:00,920 --> 01:11:01,479 Speaker 4: doing soup. 1428 01:11:02,320 --> 01:11:05,160 Speaker 5: So Trance, you now get to go again. Squash now 1429 01:11:05,200 --> 01:11:08,240 Speaker 5: goes after you. Knock before you because Squash call. 1430 01:11:09,120 --> 01:11:13,400 Speaker 1: All right, Squash, try to stay real flat, and then 1431 01:11:13,439 --> 01:11:16,559 Speaker 1: I'm going to whip out my shotgun and just blast. 1432 01:11:19,000 --> 01:11:19,439 Speaker 5: All right. 1433 01:11:20,200 --> 01:11:26,280 Speaker 1: Ooh, that's not great. That's gonna be a total of thirteen. 1434 01:11:26,240 --> 01:11:28,840 Speaker 5: Total of thirteen. What was your role? Because those weapons do. 1435 01:11:28,840 --> 01:11:30,920 Speaker 1: Miss fire at eight. 1436 01:11:31,400 --> 01:11:35,360 Speaker 5: Oh that's fine. Okay, So you roll a thirteen which 1437 01:11:35,439 --> 01:11:39,040 Speaker 5: is gonna miss let's say, drawing it and firing it. 1438 01:11:39,160 --> 01:11:40,599 Speaker 5: You do still have one action. 1439 01:11:41,479 --> 01:11:43,320 Speaker 1: I guess I'll draw one of my pistols. 1440 01:11:43,400 --> 01:11:47,040 Speaker 5: Okay, So Squash, we're back to you now. The fly 1441 01:11:47,400 --> 01:11:50,200 Speaker 5: is directly above you. Like I said, it's been lapping 1442 01:11:50,240 --> 01:11:52,919 Speaker 5: up your blood. You can stand up if you want. 1443 01:11:53,479 --> 01:11:56,639 Speaker 2: I could have stopped you from getting killed. My reaction 1444 01:11:56,760 --> 01:11:59,600 Speaker 2: would have made you take less damage. That realization just 1445 01:11:59,640 --> 01:11:59,960 Speaker 2: hit me. 1446 01:12:01,080 --> 01:12:04,040 Speaker 5: So you're you're absolutely right. But remember you hadn't gone yet, 1447 01:12:04,080 --> 01:12:05,800 Speaker 5: so you can't take reactions. 1448 01:12:06,800 --> 01:12:08,920 Speaker 2: That's right. Okay, Yeah, no, I totally would have done it. 1449 01:12:08,960 --> 01:12:11,280 Speaker 2: I totally was on top of it. Okay, yeah, yeah, sorry, 1450 01:12:11,280 --> 01:12:12,160 Speaker 2: please continue. 1451 01:12:12,960 --> 01:12:15,599 Speaker 5: Hey, everybody listening, get help. That's why Spike didn't save 1452 01:12:15,680 --> 01:12:16,160 Speaker 5: their friend. 1453 01:12:16,200 --> 01:12:16,639 Speaker 2: Yeah, exactly. 1454 01:12:16,680 --> 01:12:18,040 Speaker 5: It's because they couldn't take a reaction. Y. 1455 01:12:18,120 --> 01:12:21,200 Speaker 6: Yeah, that's right. It's not because they're a terrible friend 1456 01:12:21,439 --> 01:12:21,680 Speaker 6: to me. 1457 01:12:21,800 --> 01:12:25,640 Speaker 5: Squash, Squash, it's your trip. Uh. 1458 01:12:25,680 --> 01:12:29,160 Speaker 6: For my first turn, I do a genkd vandam jump 1459 01:12:29,240 --> 01:12:32,720 Speaker 6: up from a front position and I say, no, fabulous, funny, 1460 01:12:32,800 --> 01:12:36,000 Speaker 6: mister Squash, And then I stabbed a fly with my 1461 01:12:36,160 --> 01:12:37,160 Speaker 6: cool new rapier. 1462 01:12:37,960 --> 01:12:39,800 Speaker 5: So when you did get fit last term, by the way, 1463 01:12:39,840 --> 01:12:42,760 Speaker 5: because you fell unconscious, I didn't bother with the Fortitude Save. 1464 01:12:42,840 --> 01:12:45,559 Speaker 5: You also needed to make from the swamp. Why bite 1465 01:12:45,680 --> 01:12:47,840 Speaker 5: a crumbs If you could just make that for me 1466 01:12:47,920 --> 01:12:49,360 Speaker 5: real quick. I just kind of want to see what's 1467 01:12:49,360 --> 01:12:49,960 Speaker 5: going on with you. 1468 01:12:50,520 --> 01:12:51,479 Speaker 6: I rolled a fourteen. 1469 01:12:51,520 --> 01:12:52,000 Speaker 5: What do I have? 1470 01:12:52,200 --> 01:12:55,040 Speaker 6: It's a Fortitude Save eighteen total. 1471 01:12:55,720 --> 01:12:57,800 Speaker 5: So yeah, that didn't do anything. So you stand up. 1472 01:12:57,840 --> 01:12:58,640 Speaker 5: Then what were you gonna do? 1473 01:12:59,720 --> 01:13:03,200 Speaker 6: I skewer this nasty bug. 1474 01:13:03,520 --> 01:13:05,760 Speaker 5: Go ahead and make me on my cool new rape here. 1475 01:13:06,880 --> 01:13:10,280 Speaker 6: All right? I ruled a seven plus eight, which is 1476 01:13:10,320 --> 01:13:15,839 Speaker 6: a total of enough to kill the fly. I hope sixteen. 1477 01:13:16,880 --> 01:13:20,519 Speaker 5: The fly is going to take a reaction called avoid 1478 01:13:20,600 --> 01:13:23,839 Speaker 5: the swat, and it is going to get a bonus 1479 01:13:23,880 --> 01:13:26,600 Speaker 5: to its ac which causes your attack to miss, and 1480 01:13:26,680 --> 01:13:27,599 Speaker 5: then it's gonna move away. 1481 01:13:28,200 --> 01:13:34,800 Speaker 6: That's classic fly stuff. I hate these nasty exactly that 1482 01:13:34,920 --> 01:13:36,800 Speaker 6: got flies dead to rights in Pathfinder. 1483 01:13:36,840 --> 01:13:38,919 Speaker 5: I tell you, I happen to know my flies. 1484 01:13:39,160 --> 01:13:42,720 Speaker 1: So I had this same problem with a fly in 1485 01:13:42,760 --> 01:13:43,760 Speaker 1: a shot on the other day. 1486 01:13:44,600 --> 01:13:45,120 Speaker 6: What a game. 1487 01:13:45,760 --> 01:13:47,560 Speaker 5: So you have one action left, but the fly is 1488 01:13:47,600 --> 01:13:50,800 Speaker 5: no longer within reach. You've stood up and you've attacked. 1489 01:13:52,080 --> 01:13:55,519 Speaker 6: And I got one more and that you know what, 1490 01:13:55,840 --> 01:13:58,840 Speaker 6: I just came back from the dead. I am gonna 1491 01:13:59,320 --> 01:14:01,200 Speaker 6: I'm shoot it. I reloaded my gun. I'm going to 1492 01:14:01,680 --> 01:14:02,519 Speaker 6: shoot this bastard. 1493 01:14:02,760 --> 01:14:05,640 Speaker 5: All right. This will be at a penalty. It's your 1494 01:14:05,880 --> 01:14:07,479 Speaker 5: second attack, so it's going to be at a minus 1495 01:14:07,560 --> 01:14:11,080 Speaker 5: five from whatever your normal illnesses, which I think is 1496 01:14:11,160 --> 01:14:11,840 Speaker 5: like is that one. 1497 01:14:13,439 --> 01:14:14,360 Speaker 6: Well I rolled the five. 1498 01:14:14,800 --> 01:14:17,679 Speaker 5: Okay, so you crack off a shop but it goes wide, 1499 01:14:18,320 --> 01:14:21,080 Speaker 5: landing in the bushes. Now the swamp fly gets to 1500 01:14:21,160 --> 01:14:24,920 Speaker 5: go next. And flies are not exactly known for their 1501 01:14:25,000 --> 01:14:27,360 Speaker 5: tactical acumen. So it's going to fly up to spike. 1502 01:14:27,479 --> 01:14:29,920 Speaker 2: No, don't fly at the full hit point person with 1503 01:14:30,000 --> 01:14:30,840 Speaker 2: their shield raised. 1504 01:14:31,439 --> 01:14:31,639 Speaker 6: Yeah. 1505 01:14:31,840 --> 01:14:34,439 Speaker 5: Well, like I said, it's a fly. It's not a 1506 01:14:34,520 --> 01:14:39,000 Speaker 5: skilled soldier. It's attacking whatever's nearby, which happens to be you. Great, 1507 01:14:39,040 --> 01:14:41,320 Speaker 5: and it's going to fly up an attempt to bite 1508 01:14:41,360 --> 01:14:42,760 Speaker 5: you with its mandibles. Here we go. 1509 01:14:43,680 --> 01:14:45,280 Speaker 2: Well, oh that's really good. 1510 01:14:45,680 --> 01:14:49,200 Speaker 5: I'll say this by dice are on fire. That's a 1511 01:14:49,280 --> 01:14:49,960 Speaker 5: critical hit. 1512 01:14:51,080 --> 01:14:53,080 Speaker 2: Is a twenty always a critical impath finder? 1513 01:14:54,200 --> 01:14:56,000 Speaker 5: So the way it works is that a twenty is 1514 01:14:56,040 --> 01:14:59,160 Speaker 5: always one step better in the result. So in this case, 1515 01:15:00,080 --> 01:15:02,200 Speaker 5: the total die roll is at twenty eight. Now, if 1516 01:15:02,200 --> 01:15:04,200 Speaker 5: at twenty eight was a miss on you because your 1517 01:15:04,280 --> 01:15:07,479 Speaker 5: armor class was really hot, right, rolling a twenty would 1518 01:15:07,479 --> 01:15:09,519 Speaker 5: take it from a miss to a hip. In this case, 1519 01:15:10,320 --> 01:15:12,040 Speaker 5: it's probably a hit which is going to take it 1520 01:15:12,080 --> 01:15:12,600 Speaker 5: to it it is. 1521 01:15:12,960 --> 01:15:15,000 Speaker 2: It's not ten over, but I see that. Yeah, I 1522 01:15:15,080 --> 01:15:18,400 Speaker 2: was rolling the twenty okay, yeah, okay, so. 1523 01:15:19,200 --> 01:15:23,400 Speaker 5: That is going to hit you for fourteen damage. Now 1524 01:15:23,439 --> 01:15:24,920 Speaker 5: you do have your shield raised and you do have 1525 01:15:25,000 --> 01:15:25,360 Speaker 5: a reaction. 1526 01:15:25,479 --> 01:15:28,840 Speaker 2: Yeah, However, if I do that, it'll destroy my shield. 1527 01:15:29,439 --> 01:15:31,320 Speaker 5: It will definitely damage it quite badly. 1528 01:15:31,439 --> 01:15:33,759 Speaker 2: Yes, my shield is twenty hit points, but it becomes 1529 01:15:33,880 --> 01:15:37,080 Speaker 2: damaged at ten, so it becomes unusable at ten. 1530 01:15:38,160 --> 01:15:39,800 Speaker 5: Yeah, you can't use it to raise your shield, but 1531 01:15:39,840 --> 01:15:42,400 Speaker 5: you could fix it like on the next boat journey 1532 01:15:43,120 --> 01:15:45,000 Speaker 5: between here and the next thing, you could work there. 1533 01:15:45,120 --> 01:15:46,360 Speaker 2: I'm just gonna take the fourteen damage. 1534 01:15:47,760 --> 01:15:51,320 Speaker 5: Okay, you take fourteen damage. Okay, you do also have 1535 01:15:51,560 --> 01:15:53,679 Speaker 5: the Champion reaction. Can you use that on yourself? 1536 01:15:53,760 --> 01:15:53,800 Speaker 1: No? 1537 01:15:53,880 --> 01:15:54,560 Speaker 2: I don't think so. 1538 01:15:55,200 --> 01:15:56,559 Speaker 5: What is it liberating? Step? 1539 01:15:56,840 --> 01:15:59,519 Speaker 2: I believe it's an ally within my our fifteen feet 1540 01:15:59,760 --> 01:16:01,519 Speaker 2: is at least that's what I wrote down. 1541 01:16:02,200 --> 01:16:06,200 Speaker 5: All right, so you take fourteen damage. Okay, This one 1542 01:16:06,240 --> 01:16:08,000 Speaker 5: fly has one action left. It's going to attempt to 1543 01:16:08,000 --> 01:16:11,559 Speaker 5: bite you again. Can I roll another natural twenty? I can. 1544 01:16:13,320 --> 01:16:15,719 Speaker 5: That's not gonna hit this fly, however, has a taste 1545 01:16:15,760 --> 01:16:17,400 Speaker 5: for blood. It keeps going for next. 1546 01:16:18,439 --> 01:16:20,360 Speaker 2: I hate to ask this, but do I have to 1547 01:16:20,479 --> 01:16:21,479 Speaker 2: roll the Fortitude save? 1548 01:16:22,800 --> 01:16:23,000 Speaker 4: Ah? 1549 01:16:23,240 --> 01:16:26,240 Speaker 5: Yes, look at you being honest. I'm going to grant 1550 01:16:26,280 --> 01:16:29,439 Speaker 5: you a hero point for being honest, for taking the 1551 01:16:29,520 --> 01:16:32,320 Speaker 5: damage and being honest. However, you do stuff to give 1552 01:16:32,320 --> 01:16:32,760 Speaker 5: me that forty. 1553 01:16:32,800 --> 01:16:37,240 Speaker 2: Yes, I passed it. I think I got a twenty 1554 01:16:37,320 --> 01:16:38,720 Speaker 2: one after a thirteen plus eight. 1555 01:16:39,040 --> 01:16:41,479 Speaker 5: Oh, that's definite. Gonna make it all rights fight. 1556 01:16:41,640 --> 01:16:44,200 Speaker 2: It is up to you, all right, I am going 1557 01:16:44,320 --> 01:16:47,160 Speaker 2: to You know I was going to do a creative 1558 01:16:47,200 --> 01:16:49,479 Speaker 2: diversion and then try and hit it. Well, I still 1559 01:16:49,479 --> 01:16:52,240 Speaker 2: haven't done that yet, so that's what I want to do. Okay, 1560 01:16:52,479 --> 01:16:55,960 Speaker 2: So I'm going to use this action called create a diversion, 1561 01:16:56,040 --> 01:16:58,960 Speaker 2: which is a deception check versus its perception, to give 1562 01:16:59,000 --> 01:17:01,080 Speaker 2: it a minus two AC. This is probably not the 1563 01:17:01,160 --> 01:17:04,160 Speaker 2: most op thing I could do, but I'm just kind 1564 01:17:04,200 --> 01:17:07,479 Speaker 2: of curious. Sure, and so I'm making a deception check 1565 01:17:07,560 --> 01:17:07,760 Speaker 2: at it. 1566 01:17:08,040 --> 01:17:10,479 Speaker 5: So how are you attempting to deceive the fly? I'm 1567 01:17:10,560 --> 01:17:11,200 Speaker 5: kind of curious. 1568 01:17:12,080 --> 01:17:15,400 Speaker 2: Much like with a regular fly, I'm going to hit 1569 01:17:15,840 --> 01:17:19,000 Speaker 2: above it instead of hitting it, I'm going to get 1570 01:17:19,040 --> 01:17:24,320 Speaker 2: it to fly into my morning Star's all right, because 1571 01:17:24,320 --> 01:17:28,360 Speaker 2: that's how I kill flies in real life. Okay, I 1572 01:17:28,439 --> 01:17:30,760 Speaker 2: wasted my notat twenty This die rules. I really am 1573 01:17:30,800 --> 01:17:33,080 Speaker 2: glad I switched dice. I got a twenty four on 1574 01:17:33,200 --> 01:17:35,719 Speaker 2: my deception versus its perception. 1575 01:17:36,280 --> 01:17:39,000 Speaker 5: You did roll a natural twenty. I don't think that 1576 01:17:39,160 --> 01:17:43,040 Speaker 5: there's a critical success on that, but it is still good, okay, 1577 01:17:43,640 --> 01:17:44,240 Speaker 5: and then. 1578 01:17:44,640 --> 01:17:47,439 Speaker 2: I am going to try to hit it with my 1579 01:17:47,560 --> 01:17:48,320 Speaker 2: morning stum. 1580 01:17:48,479 --> 01:17:51,000 Speaker 5: All right. So basically you kind of distract the bug 1581 01:17:51,040 --> 01:17:52,600 Speaker 5: which kind of looks in the other way and is 1582 01:17:52,680 --> 01:17:55,639 Speaker 5: flying around erratically and kind of showing you its whole 1583 01:17:56,120 --> 01:17:59,719 Speaker 5: bug ass cool, so you're able to hit it more easily. 1584 01:17:59,800 --> 01:18:01,960 Speaker 2: And I also have this feat that makes me stay 1585 01:18:02,200 --> 01:18:06,240 Speaker 2: hidden after I use created diversion. It's a feat because 1586 01:18:06,360 --> 01:18:12,360 Speaker 2: my background is insurgent, and it's a feat called lengthy diversion. 1587 01:18:13,240 --> 01:18:15,880 Speaker 2: The created diversion lasts past the end of the round, 1588 01:18:16,120 --> 01:18:18,960 Speaker 2: so it I think the idea is that it's like 1589 01:18:19,640 --> 01:18:20,840 Speaker 2: still confused by me. 1590 01:18:21,360 --> 01:18:25,040 Speaker 5: That would work until you attack it. So that would 1591 01:18:25,040 --> 01:18:26,760 Speaker 5: be really good if you were trying to distract it 1592 01:18:26,840 --> 01:18:29,160 Speaker 5: and get away. But if you're just gonna hit it, 1593 01:18:30,439 --> 01:18:31,320 Speaker 5: it's gonna know where you. 1594 01:18:31,320 --> 01:18:34,760 Speaker 2: Are, okay. I rolled an eleven plus eight, so a 1595 01:18:34,920 --> 01:18:37,400 Speaker 2: nineteen to hit, and it has a minus two to 1596 01:18:37,479 --> 01:18:38,920 Speaker 2: its AC I believe, so. 1597 01:18:39,040 --> 01:18:41,519 Speaker 5: The fun part about this is that my cool ability 1598 01:18:41,600 --> 01:18:44,880 Speaker 5: to avoid being swatted does require me to use it 1599 01:18:45,000 --> 01:18:48,000 Speaker 5: on an attacker. I can see and I can't see 1600 01:18:48,040 --> 01:18:51,360 Speaker 5: you right now, so I can't use it. Yes, so 1601 01:18:51,600 --> 01:18:55,479 Speaker 5: that is actually not a bad tactical movement. All you 1602 01:18:55,640 --> 01:18:59,160 Speaker 5: are keeping me from flying away from you, so that 1603 01:18:59,360 --> 01:19:01,439 Speaker 5: is gonna hit. Go ahead and deal damage. 1604 01:19:01,880 --> 01:19:04,640 Speaker 2: Okay, I rolled A two undamaged, so six damage. 1605 01:19:05,120 --> 01:19:08,560 Speaker 5: Six damage. This fly looks very badly heard. One of 1606 01:19:08,600 --> 01:19:11,960 Speaker 5: its wings is definitely broke and not flying the right way. 1607 01:19:12,040 --> 01:19:14,920 Speaker 5: It's leaking kind of a pale yellow icher out of 1608 01:19:14,960 --> 01:19:18,960 Speaker 5: its spracked abdomen crack thorax. I guess it's a fly 1609 01:19:19,840 --> 01:19:20,439 Speaker 5: got thorax. 1610 01:19:20,560 --> 01:19:22,880 Speaker 2: Yeah, okay, okay, but with that, I'm gonna try and 1611 01:19:22,960 --> 01:19:24,800 Speaker 2: hit it again. I am not smart enough to know 1612 01:19:24,880 --> 01:19:26,320 Speaker 2: that this means it's going to get to fly away 1613 01:19:26,320 --> 01:19:26,560 Speaker 2: from me. 1614 01:19:27,160 --> 01:19:28,720 Speaker 5: Yeah, but it won't get to do so until after 1615 01:19:28,760 --> 01:19:29,200 Speaker 5: you attack. 1616 01:19:29,360 --> 01:19:32,800 Speaker 2: So okay, great, because I rolled a let's see, it's 1617 01:19:32,840 --> 01:19:35,760 Speaker 2: at a minus five, so that's only a twenty two. 1618 01:19:36,360 --> 01:19:38,599 Speaker 5: Well, it doesn't matter that I use my ability. You're 1619 01:19:38,600 --> 01:19:40,880 Speaker 5: still going to hit, so go ahead and roll damage. 1620 01:19:41,160 --> 01:19:43,680 Speaker 2: Oh good, seven damage, So. 1621 01:19:43,920 --> 01:19:46,160 Speaker 5: It begins to try and fly away, but your diversion 1622 01:19:46,200 --> 01:19:51,519 Speaker 5: has completely confounded it, and it is killed. You splatter 1623 01:19:51,640 --> 01:19:56,920 Speaker 5: it across the field. Spite is a fly killer. Let 1624 01:19:57,000 --> 01:20:01,880 Speaker 5: it be known legends throughout the land, the fly are dead. 1625 01:20:03,280 --> 01:20:05,479 Speaker 2: I look kind of in amazement at the spiked stick, 1626 01:20:05,560 --> 01:20:07,920 Speaker 2: my morning Star, and I'm like, I look at the 1627 01:20:08,040 --> 01:20:10,759 Speaker 2: room that's etched in it now, and I'm like, cool. 1628 01:20:12,040 --> 01:20:14,720 Speaker 2: So I'm really badly wounded. I was pretending like it 1629 01:20:14,880 --> 01:20:15,479 Speaker 2: was all fine. 1630 01:20:16,880 --> 01:20:17,960 Speaker 5: Yeah, that's definitely hurts. 1631 01:20:19,960 --> 01:20:22,000 Speaker 2: It ripped out a good shop of my neck. I'm 1632 01:20:22,040 --> 01:20:24,439 Speaker 2: looking down at the stick and you can see blood 1633 01:20:24,600 --> 01:20:27,479 Speaker 2: coming out of my neck with each beat of my heart. 1634 01:20:30,200 --> 01:20:31,920 Speaker 7: I come over and I put my hand on their 1635 01:20:32,000 --> 01:20:35,920 Speaker 7: shoulder and I give you I will heal you up. 1636 01:20:36,840 --> 01:20:38,040 Speaker 2: Does the soup actually heal? 1637 01:20:38,720 --> 01:20:40,800 Speaker 7: Yes, that's the bit about the cult. 1638 01:20:41,439 --> 01:20:44,120 Speaker 4: We accidentally made a soup that heals, and we keep 1639 01:20:44,160 --> 01:20:45,920 Speaker 4: it going in perpetual suicide. 1640 01:20:47,360 --> 01:20:48,519 Speaker 2: How many hit points is that heal? 1641 01:20:48,680 --> 01:20:49,120 Speaker 5: One hundred? 1642 01:20:49,640 --> 01:20:50,080 Speaker 7: One hundred? 1643 01:20:50,200 --> 01:20:53,960 Speaker 5: Yeah, I'm beginning to think the cult just thinks they 1644 01:20:54,000 --> 01:20:55,120 Speaker 5: have a perpetual healing. 1645 01:20:57,840 --> 01:21:03,720 Speaker 7: We talked about the soup heels. It's mechanically the heel spell. Oh, 1646 01:21:04,240 --> 01:21:06,040 Speaker 7: but the fiction is so. 1647 01:21:06,080 --> 01:21:08,120 Speaker 5: You're an assuming you get the benefits of a heel. 1648 01:21:08,160 --> 01:21:09,040 Speaker 5: That makes perfect sense. 1649 01:21:09,400 --> 01:21:10,960 Speaker 2: Okay, and it uses one of your heels. 1650 01:21:11,479 --> 01:21:14,759 Speaker 5: Okay, yeah, yeah, that's yeah, that's perfectly fair. I'm definitely 1651 01:21:14,800 --> 01:21:15,280 Speaker 5: in game with that. 1652 01:21:15,640 --> 01:21:16,320 Speaker 2: What is that heel? 1653 01:21:16,960 --> 01:21:18,760 Speaker 7: Out of combat? How does this work? 1654 01:21:18,880 --> 01:21:20,920 Speaker 5: So? Out of combat? It works? SIMI works in combat. 1655 01:21:20,960 --> 01:21:23,719 Speaker 5: You can cast it in any one of the three ways. Obviously. 1656 01:21:23,840 --> 01:21:25,760 Speaker 5: Out of combat, I suggest you use either the two 1657 01:21:25,840 --> 01:21:27,679 Speaker 5: or the three action version because those are the best. 1658 01:21:27,800 --> 01:21:30,880 Speaker 5: The one action version is only for emergencies. 1659 01:21:31,840 --> 01:21:34,599 Speaker 4: Right, yeah, The two action one gets me an extra 1660 01:21:35,120 --> 01:21:36,960 Speaker 4: eight hit points, so I'm going to do the two 1661 01:21:37,040 --> 01:21:37,639 Speaker 4: action versions. 1662 01:21:37,640 --> 01:21:39,759 Speaker 5: It's best when you're only really healing one person. 1663 01:21:40,240 --> 01:21:42,200 Speaker 2: There are two of us who are badly wounded right now? 1664 01:21:43,040 --> 01:21:44,639 Speaker 7: Oh who else is badly wounded? 1665 01:21:45,160 --> 01:21:48,360 Speaker 5: But spite you're much more badly wounded than squashes. Right now, 1666 01:21:48,439 --> 01:21:50,240 Speaker 5: Squash has got a few scratches. 1667 01:21:51,080 --> 01:21:52,880 Speaker 6: All right, I'm only down five now. 1668 01:21:53,520 --> 01:21:56,360 Speaker 5: Okay, that's not nothing, but you're down fourteen? 1669 01:21:57,840 --> 01:22:02,120 Speaker 7: Yeah, yeah, I can heal for thirteen for one person 1670 01:22:02,360 --> 01:22:02,960 Speaker 7: or five. 1671 01:22:02,920 --> 01:22:06,800 Speaker 1: For multiple Okay, I'll take the thirteen, Jason, Yeah, well 1672 01:22:06,840 --> 01:22:09,200 Speaker 1: they're doing this and healin I'm gonna muck around in 1673 01:22:09,240 --> 01:22:12,280 Speaker 1: the fly corpses and find the hardest pieces of the flies. Okay, 1674 01:22:12,920 --> 01:22:15,040 Speaker 1: like whatever, the hardest, sharpest bits of the flies, and 1675 01:22:15,120 --> 01:22:17,240 Speaker 1: I'm gonna kind of chop them up into bits, and 1676 01:22:17,240 --> 01:22:18,960 Speaker 1: I'm gonna use that to reload my shotgun. 1677 01:22:19,080 --> 01:22:23,479 Speaker 5: Oh okay, sure, nice. Yeah. I mean the fly, like 1678 01:22:25,240 --> 01:22:28,280 Speaker 5: you know, kite tin, especially around their mandibles and whatnot, 1679 01:22:28,360 --> 01:22:30,479 Speaker 5: is very dense, very hard. Oh. 1680 01:22:30,560 --> 01:22:32,599 Speaker 1: I saw what it did to some throats. I'm looking 1681 01:22:32,640 --> 01:22:33,840 Speaker 1: to do that to some throats on my own. 1682 01:22:33,920 --> 01:22:38,000 Speaker 5: Yeah, you fill your shotgun full of bloody fly pieces. 1683 01:22:39,000 --> 01:22:42,680 Speaker 2: I looked a squash, and I'm like, squash, we made corpses. 1684 01:22:43,439 --> 01:22:44,719 Speaker 2: We should use your shorts. 1685 01:22:45,600 --> 01:22:45,840 Speaker 5: Yeah. 1686 01:22:45,960 --> 01:22:50,439 Speaker 6: I start ripping up pieces of of my my fungused 1687 01:22:50,520 --> 01:22:55,320 Speaker 6: up shorts, and I placed them deep within the caverns 1688 01:22:55,360 --> 01:22:56,599 Speaker 6: of these open flies. 1689 01:22:56,840 --> 01:22:58,920 Speaker 5: All right. In addition, you're able to gather up the 1690 01:22:58,960 --> 01:23:00,719 Speaker 5: berries you need with out too much trouble. 1691 01:23:00,880 --> 01:23:02,320 Speaker 6: Oh yeah, oh yeah, we had a mission. 1692 01:23:02,520 --> 01:23:04,960 Speaker 5: The bushes are thorny, but outside of combat you can 1693 01:23:05,040 --> 01:23:07,240 Speaker 5: just kind of take your time. In addition to this, 1694 01:23:07,400 --> 01:23:10,439 Speaker 5: you notice that there is kind of buried underneath one 1695 01:23:10,439 --> 01:23:13,640 Speaker 5: of the berry bushes, you spot a skeleton looks like 1696 01:23:14,160 --> 01:23:16,920 Speaker 5: some poor traveler may have died up here, perhaps to 1697 01:23:17,000 --> 01:23:24,280 Speaker 5: the flies. And it is clutching a scimitar that looks 1698 01:23:24,320 --> 01:23:24,840 Speaker 5: in good shape. 1699 01:23:25,280 --> 01:23:26,559 Speaker 6: Wow, that's so scary. 1700 01:23:26,880 --> 01:23:29,880 Speaker 2: Does it have a very similar rune as the rapier 1701 01:23:30,000 --> 01:23:31,000 Speaker 2: in My Morning Star? 1702 01:23:31,360 --> 01:23:32,800 Speaker 1: Could I use annoledge kind on it? 1703 01:23:33,120 --> 01:23:33,280 Speaker 4: Yeah? 1704 01:23:33,360 --> 01:23:34,040 Speaker 5: You can figure it out. 1705 01:23:34,120 --> 01:23:37,719 Speaker 1: Yeah, yeah, okay, let me try nine. 1706 01:23:38,960 --> 01:23:41,439 Speaker 5: I mean, you can't be certain, but there's a decent 1707 01:23:41,560 --> 01:23:43,559 Speaker 5: chance it's a magical weapon. It seems in way too 1708 01:23:43,640 --> 01:23:46,519 Speaker 5: good of shape to not be magical, because if it 1709 01:23:46,560 --> 01:23:48,120 Speaker 5: were just sitting out here in the elements, it would 1710 01:23:48,120 --> 01:23:48,960 Speaker 5: have kind of robbed away. 1711 01:23:49,880 --> 01:23:52,000 Speaker 1: Yeah. Boss, my guess is that this is special like 1712 01:23:52,040 --> 01:23:54,599 Speaker 1: the other stuff we found, so we could probably I mean, 1713 01:23:54,680 --> 01:23:57,160 Speaker 1: if nobody wants a scimitar, we can find something else 1714 01:23:57,200 --> 01:23:59,080 Speaker 1: to do with it, like we did with the other thing. 1715 01:24:00,200 --> 01:24:02,200 Speaker 2: Okay, I put it in my pack, all right. 1716 01:24:03,040 --> 01:24:05,600 Speaker 5: So you make your way down from the hill and 1717 01:24:05,760 --> 01:24:08,400 Speaker 5: back to your raft. You now have two of the 1718 01:24:08,479 --> 01:24:11,360 Speaker 5: three ingredients that you need, and you begin pulling off 1719 01:24:11,400 --> 01:24:16,120 Speaker 5: into the swamp to find this soggy cemetery located in 1720 01:24:16,200 --> 01:24:18,720 Speaker 5: the distant corner of the swamp. And as you begin 1721 01:24:18,840 --> 01:24:23,000 Speaker 5: to pull through the murky depths begins to get later 1722 01:24:23,160 --> 01:24:26,080 Speaker 5: on in the day, the sun begins to dip low, 1723 01:24:26,600 --> 01:24:31,280 Speaker 5: the shadows are growing long. Your time is running short, 1724 01:24:31,920 --> 01:24:37,200 Speaker 5: and somewhere out in the swamp, something is watching you. 1725 01:24:37,840 --> 01:24:40,600 Speaker 5: But that's all we have time for here today, everybody. 1726 01:24:40,720 --> 01:24:42,800 Speaker 5: So that's going to be the end of this episode. 1727 01:24:42,840 --> 01:24:45,160 Speaker 5: I want to thank you all for playing once again. 1728 01:24:46,280 --> 01:24:46,800 Speaker 2: Is so good. 1729 01:24:47,000 --> 01:24:47,240 Speaker 6: Thank you. 1730 01:24:48,120 --> 01:24:50,760 Speaker 1: I only want to thank some of you, but it's 1731 01:24:50,800 --> 01:24:51,240 Speaker 1: a secret. 1732 01:24:51,800 --> 01:24:52,920 Speaker 6: I sure do appreciate it. 1733 01:24:53,320 --> 01:24:56,320 Speaker 2: And I want to thank everyone for listening to Dawn 1734 01:24:56,560 --> 01:24:59,439 Speaker 2: of the Frogs. And if you come back next week 1735 01:24:59,720 --> 01:25:02,040 Speaker 2: you'll get to watch I believe it's called a TPK 1736 01:25:02,800 --> 01:25:04,880 Speaker 2: and if you don't know what that is, you can 1737 01:25:04,920 --> 01:25:07,600 Speaker 2: google it. And that's not a dirty thing. It's just 1738 01:25:07,680 --> 01:25:08,880 Speaker 2: a terrible thing. 1739 01:25:09,400 --> 01:25:13,479 Speaker 6: Tph Margaret, you said this wasn't dirty. 1740 01:25:13,960 --> 01:25:15,320 Speaker 2: Oh no, you spelled it. Got seat. 1741 01:25:15,400 --> 01:25:16,040 Speaker 3: Bye everyone. 1742 01:25:20,640 --> 01:25:23,000 Speaker 2: It could happen here as a production of cool Zone Media. 1743 01:25:23,240 --> 01:25:25,880 Speaker 5: For more podcasts from cool Zone Media, visit our website 1744 01:25:25,960 --> 01:25:28,040 Speaker 5: cool zonemedia dot com, or check us out on. 1745 01:25:28,080 --> 01:25:31,559 Speaker 8: The iHeartRadio app, Apple Podcasts, or wherever you listen to podcasts. 1746 01:25:32,200 --> 01:25:34,320 Speaker 5: You can find sources where it could happen here, updated 1747 01:25:34,400 --> 01:25:38,400 Speaker 5: monthly at coolzonemedia dot com, Slash sources, Thanks for listening.