1 00:00:03,279 --> 00:00:05,600 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of 2 00:00:05,640 --> 00:00:10,280 Speaker 1: My Heart Radio. Hi, my name is Robert Lamb and 3 00:00:10,320 --> 00:00:13,600 Speaker 1: this is the Monster Fact, a short form series from 4 00:00:13,640 --> 00:00:17,520 Speaker 1: Stuff to Blow Your Mind focusing on mythical creatures, ideas 5 00:00:17,840 --> 00:00:25,840 Speaker 1: and monsters in time. Nothing beats a good dungeons and 6 00:00:25,960 --> 00:00:30,560 Speaker 1: dragons cave environment, whether you're talking about an isolated cavern 7 00:00:30,720 --> 00:00:35,360 Speaker 1: layer for a surface rampaging monster or the dark subterranean 8 00:00:35,479 --> 00:00:39,280 Speaker 1: kingdoms of the under dark. Either way, there's no shortage 9 00:00:39,320 --> 00:00:43,400 Speaker 1: of exotic monsters to populate these environments, and at least 10 00:00:43,400 --> 00:00:47,520 Speaker 1: two of them stand out for their mimicry of stalactites 11 00:00:47,720 --> 00:00:52,440 Speaker 1: and stalagmites. First, let's refresh on the nature of stalactites 12 00:00:52,479 --> 00:00:57,320 Speaker 1: and stalactites. Stalactites derived from the Greek to drip is 13 00:00:57,360 --> 00:01:01,560 Speaker 1: a mineral formation caused by dripping that forms on the ceiling. 14 00:01:02,240 --> 00:01:05,440 Speaker 1: The corresponding formation on the floor of the cavern is 15 00:01:05,480 --> 00:01:08,840 Speaker 1: a stalagmite. Some folks might keep the straight in their 16 00:01:08,840 --> 00:01:13,760 Speaker 1: own heads by reminding themselves that stalactite has a C 17 00:01:14,000 --> 00:01:17,160 Speaker 1: in it for ceiling and stalagmite has a G in 18 00:01:17,240 --> 00:01:20,600 Speaker 1: it for ground. At any rate, let's start on the 19 00:01:20,640 --> 00:01:24,360 Speaker 1: floor amid the stalagmites of D and D you'll find 20 00:01:24,360 --> 00:01:28,480 Speaker 1: the occasional roper, a large, one eyed monster that mimics 21 00:01:28,480 --> 00:01:32,800 Speaker 1: a silent cone of stone until an adventurer strays too close. 22 00:01:32,840 --> 00:01:36,280 Speaker 1: Then its tentacles lash out and pull the victim in 23 00:01:36,440 --> 00:01:40,880 Speaker 1: towards its deadly maw. Amid the stalactites, you'll find an 24 00:01:40,880 --> 00:01:46,800 Speaker 1: even more fascinating creature, the Piercer. This predatory mollusk has 25 00:01:46,840 --> 00:01:51,800 Speaker 1: a sharp stalactite shaped shell, enabling it to blend in 26 00:01:52,000 --> 00:01:56,279 Speaker 1: on a cavern ceiling until guess what, along comes another 27 00:01:56,320 --> 00:01:59,680 Speaker 1: hapless adventure and the piercer drops like the sword of 28 00:01:59,760 --> 00:02:03,360 Speaker 1: Damn Maclice and hopefully skewers the poor sap to the floor. 29 00:02:03,920 --> 00:02:07,400 Speaker 1: If this is a success, the piercer, or piercers, because 30 00:02:07,440 --> 00:02:11,880 Speaker 1: sometimes they apparently live in groups, begin the feast. A fail, however, 31 00:02:12,240 --> 00:02:15,400 Speaker 1: means the creature has to slowly crawl back up the 32 00:02:15,400 --> 00:02:19,240 Speaker 1: wall to the ceiling in order to try its gravity 33 00:02:19,440 --> 00:02:24,600 Speaker 1: assisted attack once more. The piercer is a fantastic monster concept, 34 00:02:24,840 --> 00:02:27,240 Speaker 1: and both of these cave dwellers have been lashing out 35 00:02:27,240 --> 00:02:31,760 Speaker 1: against adventurers since the first edition of Dungeons and Dragons. However, 36 00:02:32,000 --> 00:02:34,600 Speaker 1: when we turn to the cave environments of the natural world, 37 00:02:34,840 --> 00:02:38,040 Speaker 1: we don't find creatures that employ such tactics. While there 38 00:02:38,040 --> 00:02:41,960 Speaker 1: are many amazing subterranean organisms with unique adaptations, you might 39 00:02:42,000 --> 00:02:46,920 Speaker 1: well ponder over the seeming absence of stalactite and stalagmite 40 00:02:47,000 --> 00:02:52,000 Speaker 1: mimics as evolutionary Developmental biologist William R. Jeffrey points out 41 00:02:52,040 --> 00:02:56,080 Speaker 1: in his two thousand and nine paper Regressive Evolution in 42 00:02:56,200 --> 00:03:00,400 Speaker 1: Astyanax cave fish quote. In surface dwelling animals, pig intation 43 00:03:00,480 --> 00:03:04,560 Speaker 1: is used for protection from sunlight, camouflage, mimicry, and species 44 00:03:04,600 --> 00:03:08,160 Speaker 1: and sex recognition, all of which are irrevalent in the 45 00:03:08,320 --> 00:03:12,560 Speaker 1: dark cave environment. Jeffrey is dealing chiefly with cave fish 46 00:03:12,600 --> 00:03:14,720 Speaker 1: here in this paper, but I think we can safely 47 00:03:14,760 --> 00:03:19,440 Speaker 1: apply this concept to other cave dwellers as well. Again, 48 00:03:19,480 --> 00:03:22,840 Speaker 1: we have to remember that these are lightless worlds, where 49 00:03:22,919 --> 00:03:26,839 Speaker 1: site in the organs of sight lose their importance. Other 50 00:03:26,880 --> 00:03:30,440 Speaker 1: sense has become the coin of the realm indungens and dragons. However, 51 00:03:30,520 --> 00:03:33,920 Speaker 1: we have to remember that these holy fictional cave environments 52 00:03:34,200 --> 00:03:39,520 Speaker 1: revolve entirely around the inevitable arrival of generally cited characters, 53 00:03:39,560 --> 00:03:43,920 Speaker 1: and they're often aided by magical vision lamps and or 54 00:03:44,080 --> 00:03:47,840 Speaker 1: a plethora of bioluminescent fungi. And we have to remind 55 00:03:47,880 --> 00:03:51,040 Speaker 1: ourselves that mimicry in the real world doesn't have to 56 00:03:51,040 --> 00:03:54,840 Speaker 1: be visual. It can certainly be auditory. For instance, the 57 00:03:54,880 --> 00:03:57,760 Speaker 1: greater mouse ear bat has been observed to mimic the 58 00:03:57,800 --> 00:04:03,440 Speaker 1: sounds of buzzing hornets to gear away predatory owl species. Meanwhile, 59 00:04:03,520 --> 00:04:07,360 Speaker 1: Chinese cicadas are also known to use intra specific sexual 60 00:04:07,440 --> 00:04:11,280 Speaker 1: mimicry that means males using female sounds in this case, 61 00:04:11,520 --> 00:04:15,800 Speaker 1: which amounts to a similar sort of auditory deception. And hey, 62 00:04:16,120 --> 00:04:18,640 Speaker 1: D and D has us covered there as well, with 63 00:04:18,720 --> 00:04:22,600 Speaker 1: the Lucrata monstrous beasts said to lure in their victims 64 00:04:22,600 --> 00:04:26,080 Speaker 1: by mimicking the voices of humans and other intelligent species, 65 00:04:26,520 --> 00:04:30,880 Speaker 1: inspired by the half hyena half lion creatures described by 66 00:04:30,880 --> 00:04:34,320 Speaker 1: Plenty of the Elder said to reside in Ethiopia, yet 67 00:04:34,400 --> 00:04:39,840 Speaker 1: quote mimics the voices of men and cattle. Tune in 68 00:04:39,880 --> 00:04:43,600 Speaker 1: for additional episodes of the Monster Fact each week. As always, 69 00:04:43,680 --> 00:04:46,200 Speaker 1: you can email us at contact at stuff to Blow 70 00:04:46,240 --> 00:04:56,720 Speaker 1: Your Mind dot com. Stuff to Blow Your Mind is 71 00:04:56,760 --> 00:04:59,960 Speaker 1: production of I Heart Radio. For more podcasts, my heart Radio, 72 00:05:00,200 --> 00:05:02,880 Speaker 1: visit the I heart Radio app, Apple podcasts, or wherever 73 00:05:02,920 --> 00:05:04,279 Speaker 1: you listen to your favorite shows.