WEBVTT - Tech News: When tech, politics and money meet

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<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio

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<v Speaker 1>and I love all things tech. And it is Tuesday,

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<v Speaker 1>June twenty two, twenty one. Time for some tech news,

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<v Speaker 1>and time for yet another cryptocurrency update. I should probably

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<v Speaker 1>get like some music or a sound effect to go

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<v Speaker 1>with that, so you might remember that. Earlier this year,

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<v Speaker 1>the Chinese government began to shut down bitcoin mining operations

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<v Speaker 1>within the country. It has continued to do that. And

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<v Speaker 1>bitcoin mining involves running very fast computer networks to essentially

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<v Speaker 1>guess a very large number before any other computer system

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<v Speaker 1>is able to do it, and doing so, being successful

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<v Speaker 1>in guessing that number, or which happens every ten minutes

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<v Speaker 1>or so. Nets use some bitcoin well. China has been

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<v Speaker 1>one of the top regions for bitcoin mining until recently.

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<v Speaker 1>Bitcoin mining requires an awful lot of electricity to run

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<v Speaker 1>those powerful computer systems they are, They are in need

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<v Speaker 1>of quite a bit of electricity, and that can actually

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<v Speaker 1>have a pretty massive environmental impact, and that might have

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<v Speaker 1>factored into China's decision. But bitcoin also is a decentralized

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<v Speaker 1>form of currency, and the Chinese government traditionally isn't super

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<v Speaker 1>keen on stuff that you know, isn't directly under its

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<v Speaker 1>own control. Anyway, there are likely a lot of different

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<v Speaker 1>reasons that the Chinese government shut down bitcoin mining. The

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<v Speaker 1>fact that bitcoin also is associated with a lot of

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<v Speaker 1>black market activity maybe part of it. And now China

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<v Speaker 1>is also requiring the financial sector to stop supporting cryptocurrencies,

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<v Speaker 1>so banks and aim at services within China are all

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<v Speaker 1>to halt support for any cryptocurrency, including any and all

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<v Speaker 1>transactions through cryptocurrency that are made within the country. Consequently,

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<v Speaker 1>the value of bitcoin has taken yet another hit. Early

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<v Speaker 1>in the spring, the cryptocurrency hit an all time high

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<v Speaker 1>value of nearly sixty five thousand dollars per bitcoin. Today,

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<v Speaker 1>it dipped below twenty nine thousand dollars, although as I

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<v Speaker 1>record this it is slightly recovered to around thirty thousand

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<v Speaker 1>and granted, thirty grand for a single unit of currency

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<v Speaker 1>is still a lot of money, but bitcoin has lost

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<v Speaker 1>more than fifty in value since its height this spring,

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<v Speaker 1>and some analysts are worried that more countries might follow

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<v Speaker 1>China's lead and further restricts bitcoin mining and bitcoin transactions.

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<v Speaker 1>That would likely cause the currency to suffer yet another

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<v Speaker 1>hit to its value. And as Bitcoin's value drops, so

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<v Speaker 1>do other cryptocurrencies. Ethereum, which had hit a high of

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<v Speaker 1>more than two thousand, five hundred dollars earlier this year,

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<v Speaker 1>was trading at around sevent d dollars earlier today, and

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<v Speaker 1>the poor doge coin, which enjoyed a brief spurt of popularity,

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<v Speaker 1>is hovering around sixteen cents per coin right now. Cryptocurrency

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<v Speaker 1>investors are feeling the squeeze and they're all screaming hottle

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<v Speaker 1>at the top of their lungs. Hottle or h O

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<v Speaker 1>d L stands for hold on for dear life, and

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<v Speaker 1>essentially it's saying, please, don't dump your cryptocurrency now, because

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<v Speaker 1>that's going to drive the value lower and then my

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<v Speaker 1>own investment will get even worse. That's essentially what hottle is. Ostensibly,

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<v Speaker 1>it's if you hold on and you wait out the

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<v Speaker 1>bad times, the good times will be even better on

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<v Speaker 1>the other side of it. But really I think it's

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<v Speaker 1>more of please don't make me regret this investment more

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<v Speaker 1>than I already do. In related news, however, gamers might

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<v Speaker 1>soon have something to celebrate because Bitcoin mining benefits from

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<v Speaker 1>massive parallel processing. That's when you have a bunch of

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<v Speaker 1>processors that are working together, that is in parallel, in

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<v Speaker 1>order to solve specific kinds of computational problems. That's something

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<v Speaker 1>that GPUs or graphics processing units do really, really well,

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<v Speaker 1>and for that reason, bitcoin miners often scoop up GPUs

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<v Speaker 1>as quickly as they possibly can, which reduces the overall

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<v Speaker 1>supply and it drives up prices, which makes it harder

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<v Speaker 1>for gamers to get a GPU in order to build

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<v Speaker 1>out a gaming rig. But with the price of bitcoin

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<v Speaker 1>falling and with entire sectors shut down due to government regulation,

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<v Speaker 1>we're seeing a reduction in miners going after GPUs and

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<v Speaker 1>it just doesn't make sense to spend an enormous amount

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<v Speaker 1>of money purchasing graphics cards if the return on investment

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<v Speaker 1>is starting to look bad. Over in China, the price

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<v Speaker 1>of GPUs has plummeted. For example, the Asus g Force

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<v Speaker 1>r t X thirty sixty had been selling for around

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<v Speaker 1>two thousand eighty seven dollars in China but for the

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<v Speaker 1>clamp down, and now it's being sold at around seven

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<v Speaker 1>hundred sixty three dollars, which you know, obviously that's still

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<v Speaker 1>expensive to buy a computer component for seven sixty three dollars,

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<v Speaker 1>but it's less than half of what the price had

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<v Speaker 1>been just a few months earlier. Hopefully this means that

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<v Speaker 1>it will be easier to find and less expensive to

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<v Speaker 1>buy a GPU if you want to build out a

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<v Speaker 1>gaming rig. I kind of want to build out a

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<v Speaker 1>gaming rig, so I guess this is good news for me,

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<v Speaker 1>particularly since I don't have a bunch of money sunk

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<v Speaker 1>into bitcoin. In space news, the Hubble space Telescope has

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<v Speaker 1>been struggling this month. On June, the Space Telescopes payload computer,

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<v Speaker 1>which controls the various scientific instruments aboard the Hubble and

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<v Speaker 1>also monitors them to make sure that they're working properly

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<v Speaker 1>and you know, they're in good health. Essentially, it went offline.

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<v Speaker 1>NASA has attempted to restart the computer a couple of times,

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<v Speaker 1>but with no success. This week, the agency tried to

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<v Speaker 1>switch the computer from one memory module to another. It

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<v Speaker 1>has four, each of them is an independent unit, and

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<v Speaker 1>it's there for redundancy, but that also hasn't worked. There

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<v Speaker 1>is a second onboard computer, again for the purposes of redundancy,

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<v Speaker 1>so NASA might be able to rely on that while

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<v Speaker 1>trying to restore the primary computer to operational status. In

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<v Speaker 1>the meantime, the scientific instruments connected to the computer are

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<v Speaker 1>in safe mode. The Hubble Space Telescope has been in

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<v Speaker 1>service for decades, and the last maintenance mission took place

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<v Speaker 1>way back in two thousand nine. The James Webb Space Telescope,

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<v Speaker 1>which in many ways is this successor to the Hubble,

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<v Speaker 1>should launch this November. If all goes well, and this

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<v Speaker 1>particular space telescopes launch date has slipped several times already,

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<v Speaker 1>I am very eager to see it actually enter into orbit.

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<v Speaker 1>Also in space news, it's time to talk about the

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<v Speaker 1>intersection of space politics and money. All right, So here's

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<v Speaker 1>the deal. NASA has the Artemis program, which is supposed

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<v Speaker 1>to send astronauts back to the Moon for the first

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<v Speaker 1>time in more than half a century. The last moon

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<v Speaker 1>landing with astronauts was in nineteen seventy two. The goal

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<v Speaker 1>is to do this by twenty four, which is right

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<v Speaker 1>around the Ding Dang corner. But the agency is to

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<v Speaker 1>do this with very little in the way of additional budget.

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<v Speaker 1>Setting a lofty goal with little financial support seems like

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<v Speaker 1>it's a recipe for failure right anyway, Faced with this

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<v Speaker 1>seemingly impossible situation, NASA chose to work with SpaceX to

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<v Speaker 1>develop a lunar landing module that could land on and

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<v Speaker 1>take off from the Moon's surface. It's pretty much what

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<v Speaker 1>NASA could afford. Then the US Senate approved an additional

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<v Speaker 1>budget of ten billion dollars to help NASA fund the

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<v Speaker 1>development of a second lander so that the agency would

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<v Speaker 1>not be totally dependent upon SpaceX, And all seemed to

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<v Speaker 1>go well until we got to the House of Representatives,

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<v Speaker 1>that's the other half of the US Congress. US there,

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<v Speaker 1>NASA saw some opposition, with the House Science Committee skipping

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<v Speaker 1>over supporting those extra funds. The heart of the matter

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<v Speaker 1>is that NASA would look to Blue Origin, which is

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<v Speaker 1>the Jeff Bezos private space company, and that you know,

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<v Speaker 1>the representatives aren't necessarily a fan of using taxpayer money

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<v Speaker 1>to make the world's richest man even wealthier. And NASA

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<v Speaker 1>wants to pursue a fixed price contract, while Congress would

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<v Speaker 1>prefer a cost plus contract. Fixed price means what it

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<v Speaker 1>sounds like, the parties inside the contract they all agree

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<v Speaker 1>ahead of time as to how much goods and services

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<v Speaker 1>are going to cost right at the front end of

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<v Speaker 1>the agreement, and even if the materials or the services

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<v Speaker 1>increase in the amount that they you know, are required,

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<v Speaker 1>the cost doesn't go up. The cost is fixed at

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<v Speaker 1>whatever level it was said at, and same if the

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<v Speaker 1>cost goes down, like if materials suddenly get cheaper, well

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<v Speaker 1>they're still gonna cost the same because that was the

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<v Speaker 1>agreed upon price. Cost plus reflects the actual cost of production,

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<v Speaker 1>which can vary over time. So at some points in

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<v Speaker 1>the project it might be that you're paying more per unit,

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<v Speaker 1>and at other times you might be paying less. And

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<v Speaker 1>in government jobs, the cost plus approach typically means that

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<v Speaker 1>the government has some leverage when it comes to where

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<v Speaker 1>these projects can happen, and that can mean jobs. And

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<v Speaker 1>congress folks love to make sure that the regions they

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<v Speaker 1>represent get lots of jobs. That's the way you get

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<v Speaker 1>a lot of voters is you deliver jobs to that region.

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<v Speaker 1>And that makes sense, but it might also mean that

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<v Speaker 1>it might not be the best thing for the actual project.

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<v Speaker 1>This is complicated because you've got a lot of factors

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<v Speaker 1>that come into play. At the same time. You've got

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<v Speaker 1>a race to meet deadlines, you've got the desire to

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<v Speaker 1>be efficient with use of taxpayer money, you've got the

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<v Speaker 1>desire to bring jobs to your constituents. All of these

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<v Speaker 1>things aren't bad necessarily, but they don't necessarily work together

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<v Speaker 1>in harmony either, and that's where we see friction. Also,

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<v Speaker 1>there seems to be a lot of disdain being directed

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<v Speaker 1>towards the private space industry in general, like SpaceX and

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<v Speaker 1>Blue Origin. But really, once you strip away the veneer

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<v Speaker 1>of the space industry, you've got to admit that it

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<v Speaker 1>has always depended upon private companies. It's not like NASA

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<v Speaker 1>is filled with engineers who are actually making all the

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<v Speaker 1>rockets and stuff. They do play a big part in

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<v Speaker 1>design and making the specifications and all that, but NASA

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<v Speaker 1>signs contracts with various aerospace companies that end up making

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<v Speaker 1>the actual stuff that goes into space. So, in other words,

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<v Speaker 1>NASA has always depended upon the private sector, just you know,

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<v Speaker 1>through government contracts. So I find it a little disingenuous

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<v Speaker 1>to specifically point out the private space sector. They're just

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<v Speaker 1>doing essentially the same thing, but in a different way.

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<v Speaker 1>Over in Ohio. Here in the United States, we're also

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<v Speaker 1>seeing politics, money, and tech conflict in another way. Over

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<v Speaker 1>the last twenty years, various communities within the US have

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<v Speaker 1>attempted to build out local community broadband infrastructure. Some places

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<v Speaker 1>have been wildly successful. Chattanooga, Tennessee. It's a jewel in

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<v Speaker 1>the crown when it comes to community broadband. Right now,

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<v Speaker 1>in the US, the national metric for meeting broadband speeds

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<v Speaker 1>is twenty five megabits per second. That's actually pretty low

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<v Speaker 1>when you look at things globally, it's definitely low. When

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<v Speaker 1>you look at Chattanooga, they're looking at ten gigabits a second.

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<v Speaker 1>And there are many places that have tried to build,

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<v Speaker 1>you know, out a broadband connectivity on a municipal or

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<v Speaker 1>regional level, only to meet resistance within local politics. So

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<v Speaker 1>why is there resistance, Well, it's probably because really big

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<v Speaker 1>telecommunications companies would rather they're not be regional options for

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<v Speaker 1>folks in order to get their internet service, because those

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<v Speaker 1>regional options usually mean that the big companies are going

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<v Speaker 1>to have to invest more money to build out infrastructure

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<v Speaker 1>and to service those communities in order to be competitive

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<v Speaker 1>with the local option. And competitiveness is something that the

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<v Speaker 1>big telecommunications companies traditionally aren't big fans of, particularly when

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<v Speaker 1>it comes to I s P s NOW. I've spoken

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<v Speaker 1>before about how in my own neighborhood the options for

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<v Speaker 1>internet services are really limited. There's only one provider that

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<v Speaker 1>actually offers a service that's faster than twenty five megabits

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<v Speaker 1>per second. Anyway, in Ohio, some politicians inserted an amendment

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<v Speaker 1>into the state budget that would limit community broadband to

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<v Speaker 1>areas that had less than ten megabits per second as

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<v Speaker 1>a download speed. That means that would restrict communities that

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<v Speaker 1>weren't even at the low national standard for broadband. If

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<v Speaker 1>that community was between ten and twenty five megabits per

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<v Speaker 1>second for downloads, they would be ineligible to set up

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<v Speaker 1>their own broadband network. It also limits how communities could

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<v Speaker 1>actually fund those initiatives. It would ban them from seeking

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<v Speaker 1>federal or state aid. They'd have to just fund it locally.

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<v Speaker 1>Such an amendment is um let's say, incredibly unpopular, and

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<v Speaker 1>now the politicians who introduced the amendment aren't really willing

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<v Speaker 1>to step forward and you know, vocally support it. There's

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<v Speaker 1>a general avoidance to holding public forums to discuss the matter. This,

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<v Speaker 1>by the way, is nothing new. There are other areas

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<v Speaker 1>where we've seen exactly the same thing, where these sorts

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<v Speaker 1>of amendments get buried into otherwise unrelated bills in an

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<v Speaker 1>effort to preserve telecommunication companies dominance in a region. So

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<v Speaker 1>we've seen it over and over again, and it'll be

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<v Speaker 1>interesting to see how it plays out in Ohio. There

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<v Speaker 1>are some places where this just hasn't come out in

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<v Speaker 1>the telecommunication company's favor, like Chattanooga. Now let's go underground,

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<v Speaker 1>as in the London Underground, the famous subway system that

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<v Speaker 1>makes getting around London a breeze, that is, if you're

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<v Speaker 1>paying attention to all maps and stuff. Now, I love

0:14:01.600 --> 0:14:04.680
<v Speaker 1>the Tube as it's also known, and I always mind

0:14:04.720 --> 0:14:07.360
<v Speaker 1>the gap, but I need to get to the story,

0:14:07.440 --> 0:14:11.520
<v Speaker 1>all right. So the Transport of London, that's an agency

0:14:11.640 --> 0:14:13.920
<v Speaker 1>in charge of these things, has a plan to provide

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<v Speaker 1>mobile phone connectivity throughout all of the London Underground by

0:14:18.280 --> 0:14:22.240
<v Speaker 1>the end of two Much of the Eastern Jubilee Line,

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<v Speaker 1>one of the many lines as part of London's underground,

0:14:26.560 --> 0:14:28.840
<v Speaker 1>already has a lot of coverage. So to provide this

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<v Speaker 1>kind of service, the Transport of London authority actually has

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<v Speaker 1>to work with providers to build out the equivalent of

0:14:34.800 --> 0:14:39.920
<v Speaker 1>cell towers underground, and collectively these provide uninterrupted service as

0:14:39.920 --> 0:14:42.440
<v Speaker 1>you wind your way under the city streets of London,

0:14:42.840 --> 0:14:45.040
<v Speaker 1>and considering that some of these trains feel like they've

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<v Speaker 1>been around since the subway first opened, I think that's

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<v Speaker 1>pretty darn nifty. Boston Dynamics, the robotics company famous for

0:14:52.200 --> 0:14:56.280
<v Speaker 1>viral videos showing four legged robots either being mercilessly shoved

0:14:56.720 --> 0:15:00.480
<v Speaker 1>or engaged in dancing routines, as a new owner, Young Day,

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<v Speaker 1>the South Korean car company, announced it has completed its

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<v Speaker 1>acquisition of a majority stake in Boston Dynamics. This was

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<v Speaker 1>a process that began last December. Day has a division

0:15:12.320 --> 0:15:16.080
<v Speaker 1>focused on mobility, and presumably Boston Dynamics will play a

0:15:16.160 --> 0:15:19.320
<v Speaker 1>part in that regard moving forward, and I'm sure we'll

0:15:19.360 --> 0:15:22.960
<v Speaker 1>continue to see more adorable and or terrifying videos of

0:15:23.000 --> 0:15:28.000
<v Speaker 1>Boston Dynamics robots. In the world of virtual reality, Facebook

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<v Speaker 1>saw a bit of a hiccup as a company that

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<v Speaker 1>had previously agreed to host ads within the Oculus VR

0:15:33.480 --> 0:15:37.360
<v Speaker 1>experience has since backed out of that agreement. The developer

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<v Speaker 1>in this case is Resolution Games, which has a paid

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<v Speaker 1>for title called blast On. So blast On is a

0:15:44.440 --> 0:15:47.720
<v Speaker 1>game that players purchase with their own dollar dollar bills.

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<v Speaker 1>Y'all and once it became known that blast On would

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<v Speaker 1>also act as a pilot for Facebook's AD project. In

0:15:55.080 --> 0:16:01.200
<v Speaker 1>VR gamer's got a wee bit upset, they provided let's

0:16:01.200 --> 0:16:04.880
<v Speaker 1>call it feedback to Resolution Games on the matter. My

0:16:04.960 --> 0:16:07.960
<v Speaker 1>guess is that people felt that it's not really cool

0:16:08.160 --> 0:16:10.840
<v Speaker 1>to see ads in a game that they had already

0:16:10.880 --> 0:16:14.960
<v Speaker 1>actually purchased. Some of them are may be likely concerned

0:16:14.960 --> 0:16:18.200
<v Speaker 1>about Facebook's rather shoddy passed when it comes to data

0:16:18.240 --> 0:16:22.400
<v Speaker 1>collection and advertising, and surely when the experience involves you

0:16:22.480 --> 0:16:25.640
<v Speaker 1>wearing a headset that provides everything you see and hear,

0:16:26.000 --> 0:16:29.880
<v Speaker 1>the idea of targeted, personalized advertising kind of gets pretty

0:16:29.960 --> 0:16:33.840
<v Speaker 1>darn creepy. Anyway, the response was strong enough to commence

0:16:33.840 --> 0:16:36.760
<v Speaker 1>Resolution Games to back pedal on the agreement, though the

0:16:36.800 --> 0:16:39.760
<v Speaker 1>company says it may use a different free to play

0:16:39.840 --> 0:16:43.080
<v Speaker 1>game as the testing grounds for ads. I think many

0:16:43.120 --> 0:16:46.680
<v Speaker 1>gamers would be somewhat mollified by that choice. No one

0:16:46.800 --> 0:16:49.680
<v Speaker 1>is super eager to see advertisements, but there does need

0:16:49.720 --> 0:16:52.320
<v Speaker 1>to be a revenue model in place for a company

0:16:52.360 --> 0:16:55.240
<v Speaker 1>to continue to make games. We'll follow up on this

0:16:55.280 --> 0:16:59.000
<v Speaker 1>story as we see how the ad project unfolds, and

0:16:59.040 --> 0:17:02.880
<v Speaker 1>finally have be twenty five birthday to the first person

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<v Speaker 1>shooter computer game Quake YEP. Quake launched on this day,

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<v Speaker 1>June twenty two. Way back in the title revolutionized the

0:17:13.280 --> 0:17:16.679
<v Speaker 1>computer games industry. While there had been other first person

0:17:16.720 --> 0:17:20.959
<v Speaker 1>shooters before Quake, like Wolfenstein three D and Doom, it

0:17:21.000 --> 0:17:24.639
<v Speaker 1>was Quake that introduced not just three dimensional environments, but

0:17:24.840 --> 0:17:28.800
<v Speaker 1>three dimensional characters as well. No longer were you running

0:17:28.800 --> 0:17:32.560
<v Speaker 1>around and shooting the equivalent of a cardboard cutout, and

0:17:32.600 --> 0:17:36.200
<v Speaker 1>the underlying game engine would become an incredibly popular one

0:17:36.280 --> 0:17:39.679
<v Speaker 1>for video game developers over the following years. While I

0:17:39.720 --> 0:17:41.960
<v Speaker 1>was never a big Quake player, I mean I played

0:17:41.960 --> 0:17:45.359
<v Speaker 1>a lot of Doom in Wolfenstein, I definitely recognized the

0:17:45.400 --> 0:17:49.520
<v Speaker 1>incredible contribution the game made to the entire industry. So

0:17:49.640 --> 0:17:53.800
<v Speaker 1>happy birthday, Quake. And that's it for the tech News

0:17:53.920 --> 0:17:57.600
<v Speaker 1>for Tuesday, June twenty two, twenty twenty one. If you

0:17:57.640 --> 0:17:59.399
<v Speaker 1>have any topics you would like me to cover in

0:17:59.440 --> 0:18:01.800
<v Speaker 1>future EPISO SuDS of tech Stuff, reach out to me

0:18:01.960 --> 0:18:04.919
<v Speaker 1>on Twitter. The handle is tech Stuff h s W

0:18:05.560 --> 0:18:13.720
<v Speaker 1>and I'll talk to you again really soon. Y text

0:18:13.720 --> 0:18:17.199
<v Speaker 1>Stuff is an I Heart Radio production. For more podcasts

0:18:17.200 --> 0:18:19.960
<v Speaker 1>from I Heart Radio, visit the i Heart Radio app

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