1 00:00:03,120 --> 00:00:06,000 Speaker 1: Welcome to stuff to blow your mind from how Stuff 2 00:00:06,000 --> 00:00:17,480 Speaker 1: Works dot com. Step right up, Step right up, ladies 3 00:00:17,480 --> 00:00:20,200 Speaker 1: and gentlemen, test your skills and test your wits against 4 00:00:20,239 --> 00:00:23,160 Speaker 1: the incredible one armed band at the fruit machine, the 5 00:00:23,239 --> 00:00:26,239 Speaker 1: Puggy of the three eyed savings buster. Yes, sir, ree, 6 00:00:26,720 --> 00:00:29,840 Speaker 1: you sink your coins, you pull the bar and dance 7 00:00:29,880 --> 00:00:33,400 Speaker 1: with Lady Luck. Remember that when you play a slot machine, 8 00:00:33,479 --> 00:00:37,680 Speaker 1: no strategy is required. The slot machine is controlled by 9 00:00:37,720 --> 00:00:41,199 Speaker 1: a mathematical algorithm program to deliver a set number of 10 00:00:41,240 --> 00:00:44,280 Speaker 1: winds the set number of losses. It's just you against 11 00:00:44,280 --> 00:00:47,479 Speaker 1: the godless predetermined mine of the machine. So step right 12 00:00:47,560 --> 00:00:50,919 Speaker 1: up and take your chances. How about you, sir? Right there, 13 00:00:50,960 --> 00:00:52,800 Speaker 1: why don't you step on up and try your hand 14 00:00:52,840 --> 00:00:55,560 Speaker 1: at the wom bandit here? Oh wow, yeah, I say this, 15 00:00:55,600 --> 00:00:58,840 Speaker 1: Look it sure does, sir. Just put your coin in there, 16 00:00:58,920 --> 00:01:01,680 Speaker 1: pull the bar to see what Lady Luck has in 17 00:01:01,760 --> 00:01:04,000 Speaker 1: store for you. Really, really, just one coin and I 18 00:01:04,000 --> 00:01:06,399 Speaker 1: could be rich forever. That's how it stocks. So you 19 00:01:06,520 --> 00:01:09,200 Speaker 1: just put in one coin and uh, we'll see how 20 00:01:09,360 --> 00:01:12,200 Speaker 1: the algorithm treats you. Okay, am I playing it right now. 21 00:01:12,440 --> 00:01:14,800 Speaker 1: You're playing it right now, that's right. So just pulled 22 00:01:14,840 --> 00:01:19,160 Speaker 1: the liver pull it yet there you go. Oh well 23 00:01:19,240 --> 00:01:21,000 Speaker 1: I didn't work out for you this time. Do you 24 00:01:21,160 --> 00:01:23,600 Speaker 1: have some more coins? Well, I sure do. I don't 25 00:01:23,600 --> 00:01:25,240 Speaker 1: want to lose out on a chance to get ritch. 26 00:01:25,480 --> 00:01:27,279 Speaker 1: All right, Well you might want to get a bucket 27 00:01:27,319 --> 00:01:30,520 Speaker 1: off them, so because this algorithm, it's a it's a 28 00:01:30,520 --> 00:01:39,399 Speaker 1: fickle guys. Okay, well let me go to them. Hey, 29 00:01:39,560 --> 00:01:41,800 Speaker 1: welcome to stuff to blow your mind. This is Robert 30 00:01:41,840 --> 00:01:44,440 Speaker 1: Lamb and I'm Joe McCormick. And that was just a 31 00:01:44,440 --> 00:01:47,760 Speaker 1: little sketch we put together to uh to set the 32 00:01:47,840 --> 00:01:51,600 Speaker 1: stage for our discussion of slot machines and the science 33 00:01:51,640 --> 00:01:53,480 Speaker 1: of slot machines and in fact that the science of 34 00:01:53,520 --> 00:01:57,360 Speaker 1: gambling behavior. Yeah, Robert, have you ever played a slot machine? 35 00:01:57,680 --> 00:02:01,440 Speaker 1: I have never played an actual slot machine outside of 36 00:02:01,920 --> 00:02:05,280 Speaker 1: interactions and video games, not gambling video games, but like 37 00:02:05,400 --> 00:02:08,840 Speaker 1: legitimate like Grand Theft Auto or of course Super Mario 38 00:02:09,000 --> 00:02:11,640 Speaker 1: Brothers too. So you're not betting real cash money on 39 00:02:11,680 --> 00:02:14,760 Speaker 1: these slot machines. Absolutely not the sort of virtual gambling 40 00:02:15,200 --> 00:02:18,079 Speaker 1: right well, especially like Supermried Brothers too comes to mind, 41 00:02:18,120 --> 00:02:22,320 Speaker 1: because if anyone my age may remember, in between each 42 00:02:22,440 --> 00:02:25,920 Speaker 1: level you played a little slot device and it was 43 00:02:25,960 --> 00:02:29,639 Speaker 1: all about winning extra lives. So that's the only slot 44 00:02:29,639 --> 00:02:31,639 Speaker 1: experience you have. It gives you a very skewed idea 45 00:02:31,680 --> 00:02:33,800 Speaker 1: of what a slot machine is because you could not 46 00:02:33,960 --> 00:02:37,600 Speaker 1: lose anything. You could only win extra lives, and it 47 00:02:37,760 --> 00:02:40,240 Speaker 1: paid out at a pretty high percentage. It was pretty 48 00:02:40,240 --> 00:02:42,400 Speaker 1: easy to to figure out when to press the button 49 00:02:42,480 --> 00:02:44,360 Speaker 1: so that you would at least get one extra life. 50 00:02:44,360 --> 00:02:46,800 Speaker 1: Oh but so there's some skill involved in the Super 51 00:02:46,840 --> 00:02:49,400 Speaker 1: Mario Brothers Too slot machine, and that's going to be 52 00:02:49,440 --> 00:02:52,800 Speaker 1: different than most slot machines in history. That's right as 53 00:02:52,800 --> 00:02:57,920 Speaker 1: well discussed. They've evolved into a very nefarious parasitic organism, 54 00:02:58,360 --> 00:03:01,400 Speaker 1: mechanical organism, if you will. I think slot machines are 55 00:03:01,600 --> 00:03:05,960 Speaker 1: very interesting because in this world of uh, you know, 56 00:03:06,120 --> 00:03:12,359 Speaker 1: unmanned planetary rovers, of robotic surgery machines, of all these 57 00:03:12,840 --> 00:03:17,960 Speaker 1: incredibly uh science fiction seeming machines that that occupy our 58 00:03:18,000 --> 00:03:22,239 Speaker 1: techno space, the slot machine exists as a really kind 59 00:03:22,240 --> 00:03:26,320 Speaker 1: of perfect mechanism that stands beyond all of that other 60 00:03:26,360 --> 00:03:29,160 Speaker 1: technology in that it has a job to do and 61 00:03:29,240 --> 00:03:33,160 Speaker 1: it does it so well you wouldn't believe it. Yeah, 62 00:03:33,200 --> 00:03:36,120 Speaker 1: I mean it in the industry has has pushed it 63 00:03:36,120 --> 00:03:39,160 Speaker 1: in this direction to where it just excels at one thing, 64 00:03:39,200 --> 00:03:42,520 Speaker 1: and that is making money off the gambler for the 65 00:03:42,600 --> 00:03:47,600 Speaker 1: house and ultimately encouraging you two in. In gambling industry terms, 66 00:03:47,800 --> 00:03:51,800 Speaker 1: play to extinction, which which is the idea that you 67 00:03:52,440 --> 00:03:54,720 Speaker 1: put some money in and you keep putting money in 68 00:03:54,840 --> 00:03:57,200 Speaker 1: until you can no longer put money in because you 69 00:03:57,240 --> 00:04:00,320 Speaker 1: don't have anymore, which is a tactic you you don't 70 00:04:00,320 --> 00:04:02,680 Speaker 1: even see all that much in a parasitic organism because 71 00:04:02,680 --> 00:04:06,800 Speaker 1: the parasite generally does not want to extinguish the host. 72 00:04:07,480 --> 00:04:10,880 Speaker 1: The host is its is its vessel. But as we're 73 00:04:10,880 --> 00:04:15,120 Speaker 1: discussing earlier, there are always more vessels for the slot machine. Yeah, 74 00:04:15,120 --> 00:04:16,720 Speaker 1: you can look at the casino as a kind of 75 00:04:16,760 --> 00:04:20,400 Speaker 1: super parasite because it doesn't have to attach itself to 76 00:04:20,440 --> 00:04:23,159 Speaker 1: a host and then become dependent on it. It can 77 00:04:23,279 --> 00:04:27,360 Speaker 1: draw many hosts to itself and there's always more where 78 00:04:27,400 --> 00:04:30,640 Speaker 1: they came from. Yeah, it's and and they will bust 79 00:04:30,680 --> 00:04:33,320 Speaker 1: them in. They will attract those gamblers in with whatever 80 00:04:33,360 --> 00:04:36,159 Speaker 1: it takes. And you know, you instantly think of you know, 81 00:04:36,200 --> 00:04:39,279 Speaker 1: busses coming in with them, of travel deals, you know, 82 00:04:39,320 --> 00:04:42,160 Speaker 1: even like free room and board. I was looking at 83 00:04:42,200 --> 00:04:44,880 Speaker 1: a two thousand, twelveth study from Temple University, and they 84 00:04:44,920 --> 00:04:48,119 Speaker 1: pointed out that an average casino in Atlantic City could 85 00:04:48,200 --> 00:04:51,200 Speaker 1: expect to make eight dollars and forty five cents off 86 00:04:51,240 --> 00:04:54,239 Speaker 1: of every dollar they spent on their travel and parking 87 00:04:54,240 --> 00:04:57,200 Speaker 1: promotions for gamblers. So again, free bus rides, free parking, 88 00:04:57,720 --> 00:05:02,120 Speaker 1: UHI for every dollar they spend. And so it's a 89 00:05:02,160 --> 00:05:05,400 Speaker 1: much better deal though compared to the two fifty one 90 00:05:05,560 --> 00:05:08,719 Speaker 1: return on every dollar they spent on room, food and 91 00:05:08,800 --> 00:05:12,039 Speaker 1: beverage giveaways. But that's still pretty good, still really good. 92 00:05:12,160 --> 00:05:16,000 Speaker 1: So for every dollar they give away in free hotel rooms, 93 00:05:16,080 --> 00:05:19,120 Speaker 1: free buffet trips, and stuff like that, they get back 94 00:05:19,160 --> 00:05:22,200 Speaker 1: to one on gambling losses. Yeah, and so that's just 95 00:05:22,279 --> 00:05:25,159 Speaker 1: one early stat to just sort of drive home how 96 00:05:25,960 --> 00:05:30,400 Speaker 1: how the system works, how the gambling hyper organism works. Well, 97 00:05:30,440 --> 00:05:33,280 Speaker 1: let's look at the history of the slot machine. I 98 00:05:33,520 --> 00:05:37,360 Speaker 1: got curious about where this thing came from, and it 99 00:05:37,400 --> 00:05:41,360 Speaker 1: turns out the term slot machine could originally refer to 100 00:05:41,560 --> 00:05:44,839 Speaker 1: any coin operated machine, like a like a vending machine. 101 00:05:44,880 --> 00:05:46,839 Speaker 1: So it's got a slot where you stick the coin in, 102 00:05:46,960 --> 00:05:50,000 Speaker 1: it falls in and you get what you're looking for. Yeah, 103 00:05:50,040 --> 00:05:52,520 Speaker 1: it was slot machine. Is short for nickel and the 104 00:05:52,520 --> 00:05:55,560 Speaker 1: slot machine, which is probably the most Grampa Simpson thing 105 00:05:55,680 --> 00:05:58,520 Speaker 1: I've ever heard outside of the cartoon, because yeah, it 106 00:05:58,560 --> 00:06:00,560 Speaker 1: could be anything, could be gum cigarett et that right, 107 00:06:00,560 --> 00:06:02,360 Speaker 1: you would say, oh, you you know, you wanna know 108 00:06:02,480 --> 00:06:04,039 Speaker 1: the package. I'm go over to that nickel in the 109 00:06:04,040 --> 00:06:08,640 Speaker 1: slot machine and do what comes naturally and then yell 110 00:06:08,680 --> 00:06:11,560 Speaker 1: at a cloud. So yeah, and in the twentieth century 111 00:06:11,680 --> 00:06:13,839 Speaker 1: that that's sort of when we saw the shift to 112 00:06:14,560 --> 00:06:17,960 Speaker 1: slot machine referring to a gambling type machine. Though I 113 00:06:18,000 --> 00:06:21,240 Speaker 1: do think it's interesting to still in a way characterized 114 00:06:21,279 --> 00:06:23,880 Speaker 1: slot machines as vending machines because you could look at 115 00:06:23,880 --> 00:06:28,680 Speaker 1: them as a vending machine for thrills you put the 116 00:06:28,720 --> 00:06:32,039 Speaker 1: coin in because you're not going to be getting the 117 00:06:32,080 --> 00:06:34,960 Speaker 1: money back. It's almost no chance of winning money at 118 00:06:34,960 --> 00:06:37,360 Speaker 1: a slot machine. Yeah, and it has far too many 119 00:06:37,400 --> 00:06:40,400 Speaker 1: bells and whistles and flashing lights on it to really 120 00:06:40,400 --> 00:06:43,400 Speaker 1: be an investment machine. Like it's you know, to the 121 00:06:43,400 --> 00:06:47,640 Speaker 1: to the slot machines. In the slot machines defense, it is, 122 00:06:47,920 --> 00:06:51,400 Speaker 1: it does seem to position itself as an entertainment device. Yeah. 123 00:06:51,480 --> 00:06:54,760 Speaker 1: So in the eighteen eighties there were some bars and 124 00:06:54,920 --> 00:06:58,000 Speaker 1: saloons in the United States that had early versions of 125 00:06:58,440 --> 00:07:02,320 Speaker 1: coin operated gambling machines, though I think generally they were 126 00:07:02,400 --> 00:07:05,240 Speaker 1: not much like the slot machines we think of today. 127 00:07:05,279 --> 00:07:09,240 Speaker 1: So they might be something like a tiny mechanical horse 128 00:07:09,400 --> 00:07:12,320 Speaker 1: race and that would give patrons something to bet on 129 00:07:12,400 --> 00:07:15,600 Speaker 1: and eventually shoot each other about. So like basically a 130 00:07:15,600 --> 00:07:19,560 Speaker 1: little automaton with racing horses that you would with that 131 00:07:19,640 --> 00:07:22,000 Speaker 1: money and maybe life and death over. Yeah, that's just 132 00:07:22,040 --> 00:07:24,400 Speaker 1: one example. But it would be some kind of electronic 133 00:07:24,560 --> 00:07:28,160 Speaker 1: or not electronic, but a mechanical machine that you could 134 00:07:28,360 --> 00:07:31,560 Speaker 1: use to gamble with, and the patrons might place bets 135 00:07:31,560 --> 00:07:34,960 Speaker 1: against one another or sometimes they could like collect payments 136 00:07:35,040 --> 00:07:37,960 Speaker 1: in the form of things like drinks or tobacco from 137 00:07:37,960 --> 00:07:41,440 Speaker 1: the saloon operator where the machine was housed. Yeah, it 138 00:07:41,840 --> 00:07:43,880 Speaker 1: was reading about this, and it almost seems to hearken 139 00:07:43,960 --> 00:07:46,400 Speaker 1: to a simpler time. It actually reminds me more of 140 00:07:46,440 --> 00:07:49,480 Speaker 1: like trivia nights. The encounter at bars now where with 141 00:07:49,640 --> 00:07:52,920 Speaker 1: a proprietor paid off winning customers with drinks or cigars 142 00:07:53,080 --> 00:07:56,440 Speaker 1: or or tokens for more refreshments, you know, which is 143 00:07:56,440 --> 00:07:58,040 Speaker 1: you know kind of like you go to these trivia 144 00:07:58,160 --> 00:07:59,800 Speaker 1: nights and if you win, oh you get like, you know, 145 00:08:00,000 --> 00:08:02,600 Speaker 1: twenty dollars in drinks or something. You know. Yeah, it's 146 00:08:02,640 --> 00:08:05,040 Speaker 1: to get people in the door, you know. And and 147 00:08:05,080 --> 00:08:08,720 Speaker 1: in these cases you weren't always necessarily playing against the machine. 148 00:08:08,760 --> 00:08:10,840 Speaker 1: In some cases the machine might be thought of more 149 00:08:10,920 --> 00:08:14,920 Speaker 1: like a complicated pair of dice. Now, the kind of 150 00:08:14,960 --> 00:08:19,320 Speaker 1: slot machines we really think of, the reels running through 151 00:08:19,360 --> 00:08:22,360 Speaker 1: their cycles and then eventually landing to line up. And 152 00:08:22,400 --> 00:08:24,840 Speaker 1: I'll talk about the specifics there in a minute. Where 153 00:08:24,840 --> 00:08:28,600 Speaker 1: did that come from? There is apparently some dispute about 154 00:08:28,760 --> 00:08:31,560 Speaker 1: what exactly counts as the first slot machine or who 155 00:08:31,600 --> 00:08:34,600 Speaker 1: should be given the title of inventor. But the first 156 00:08:34,640 --> 00:08:36,920 Speaker 1: major producer of the slot machines of the kind we 157 00:08:36,960 --> 00:08:40,840 Speaker 1: think of today was a San Francisco mechanic originally an 158 00:08:40,920 --> 00:08:45,480 Speaker 1: immigrant from Bavaria named Charles Faye, and in the eighteen 159 00:08:45,559 --> 00:08:48,800 Speaker 1: nineties he invented a series of machines, the first one 160 00:08:48,840 --> 00:08:52,840 Speaker 1: called the four eleven forty four machine, then the card Bell, 161 00:08:53,160 --> 00:08:56,720 Speaker 1: and then the Liberty Bell because it's all about freedom. 162 00:08:57,520 --> 00:09:00,679 Speaker 1: And there are also accounts that Faye said actually ripped 163 00:09:00,720 --> 00:09:03,920 Speaker 1: off the idea from another inventor named Gustav Schultz who 164 00:09:03,960 --> 00:09:07,800 Speaker 1: created a nickel slot machine called horse Shoes in the 165 00:09:07,800 --> 00:09:11,360 Speaker 1: early eighteen nineties I think eighteen nine three. And from 166 00:09:11,360 --> 00:09:13,920 Speaker 1: what I can tell, Schultz's machine only had one reel 167 00:09:14,040 --> 00:09:16,600 Speaker 1: at a time, so he really hadn't tapped into the 168 00:09:16,640 --> 00:09:19,160 Speaker 1: three real magic yet. I like how it seems like 169 00:09:19,200 --> 00:09:22,520 Speaker 1: either way, the roots that the of the slot machine 170 00:09:22,640 --> 00:09:27,120 Speaker 1: may descend back to Bavarian cuckoo clocks and uh, you know, 171 00:09:27,200 --> 00:09:30,840 Speaker 1: old German automatons. Yeah, it's beautiful. And also I've read 172 00:09:30,840 --> 00:09:35,520 Speaker 1: some interesting things about the the idea of intellectual property 173 00:09:35,640 --> 00:09:39,520 Speaker 1: in the origins of slot machines, because these early producers 174 00:09:39,600 --> 00:09:42,360 Speaker 1: and you know, manufacturers of slot machines were ripping each 175 00:09:42,400 --> 00:09:45,520 Speaker 1: other off all the time. But I mean, what could 176 00:09:45,559 --> 00:09:47,160 Speaker 1: you do about it? I want to take you to 177 00:09:47,240 --> 00:09:50,600 Speaker 1: court to you know, to sue your patent infringement on 178 00:09:50,640 --> 00:09:53,840 Speaker 1: my illegal machine. Yeah, so we should we should probably 179 00:09:53,880 --> 00:09:56,520 Speaker 1: really describe the slot machine for anyone who's not that 180 00:09:56,720 --> 00:09:58,839 Speaker 1: familiar with it. I mean, outside of course of our 181 00:09:59,000 --> 00:10:01,800 Speaker 1: you know, of our nival Barker's get an opening of 182 00:10:01,960 --> 00:10:04,640 Speaker 1: the epithete. Yeah, we assume you've probably seen one, but 183 00:10:04,720 --> 00:10:07,439 Speaker 1: just in case you haven't, it looks usually like this, 184 00:10:07,520 --> 00:10:10,480 Speaker 1: or at least traditionally like this. You've got a big 185 00:10:10,559 --> 00:10:13,960 Speaker 1: mechanical box in front of you, and it has a 186 00:10:14,000 --> 00:10:17,640 Speaker 1: coin slot and a lever and a series of reels 187 00:10:17,640 --> 00:10:20,760 Speaker 1: with images on them. Usually three reels, but though that 188 00:10:20,800 --> 00:10:24,120 Speaker 1: can vary in different machines of today. Uh. And they're 189 00:10:24,200 --> 00:10:27,040 Speaker 1: kind of like the number wheels on a combination lock. 190 00:10:27,160 --> 00:10:30,640 Speaker 1: You know, they can scroll through, usually vertically scroll through, 191 00:10:31,040 --> 00:10:33,280 Speaker 1: and when you pull the lever, the reels begin to 192 00:10:33,400 --> 00:10:38,800 Speaker 1: spin wildly before eventually slowing down and stopping, And the 193 00:10:38,840 --> 00:10:42,400 Speaker 1: reels are full of images, also referred to as stops. 194 00:10:42,600 --> 00:10:46,360 Speaker 1: And what you're looking for is which images line up 195 00:10:46,480 --> 00:10:48,960 Speaker 1: when the reel stop spinning, and they line up across 196 00:10:48,960 --> 00:10:52,120 Speaker 1: the line that's called the pay line. Typically, of course, 197 00:10:52,160 --> 00:10:54,280 Speaker 1: you want the three reels on the images to match, 198 00:10:54,400 --> 00:10:58,200 Speaker 1: though different machines have different payout combination schemes. Sometimes there's 199 00:10:58,240 --> 00:11:01,240 Speaker 1: one image that pays you something no matter what, every 200 00:11:01,240 --> 00:11:04,400 Speaker 1: time it shows up. And the question is what are 201 00:11:04,400 --> 00:11:07,320 Speaker 1: the odds of a match? So, assuming the images or 202 00:11:07,400 --> 00:11:10,120 Speaker 1: stops on all the reels are weighted the same, it 203 00:11:10,160 --> 00:11:13,640 Speaker 1: actually should be a pretty simple multiplication of probability. So 204 00:11:13,679 --> 00:11:16,080 Speaker 1: I came up with an example, Let's say you're playing 205 00:11:16,240 --> 00:11:20,880 Speaker 1: an Alien themed machine. It's a three reel slot machine 206 00:11:20,920 --> 00:11:23,520 Speaker 1: modeled after the cast of the movie Alien, So it 207 00:11:23,559 --> 00:11:26,400 Speaker 1: has eight stops per real, one for each of the 208 00:11:26,440 --> 00:11:29,520 Speaker 1: seven crew members of the Nostromo and one for the alien. 209 00:11:30,000 --> 00:11:32,760 Speaker 1: And the way you'd calculate the probability of of hitting 210 00:11:32,800 --> 00:11:36,040 Speaker 1: a jackpot of lining up three images on this would 211 00:11:36,040 --> 00:11:39,040 Speaker 1: be one eighth because there are eight stops, times one 212 00:11:39,160 --> 00:11:42,679 Speaker 1: eighth times one eight three times for the three reels, 213 00:11:42,920 --> 00:11:45,280 Speaker 1: which leaves you a probability of one out of five 214 00:11:45,360 --> 00:11:48,240 Speaker 1: hundred and twelve. So let's say you get that one 215 00:11:48,320 --> 00:11:50,440 Speaker 1: chance out of five hundred and twelve, you get three 216 00:11:50,520 --> 00:11:54,800 Speaker 1: Ripley's or something. If you do, the machine pays out, 217 00:11:54,920 --> 00:11:58,160 Speaker 1: usually by dumping the coins inside, either all of them 218 00:11:58,280 --> 00:12:01,560 Speaker 1: or some established sub that of them, into a place 219 00:12:01,600 --> 00:12:04,760 Speaker 1: where you can collect them and then promptly begin putting 220 00:12:04,760 --> 00:12:07,600 Speaker 1: them back in the machine one time. I love this 221 00:12:07,640 --> 00:12:11,320 Speaker 1: idea for a slot machine because it also involves essentially 222 00:12:11,360 --> 00:12:16,079 Speaker 1: a parasitic life destroying organism, and I know, wonderful uh 223 00:12:16,120 --> 00:12:21,120 Speaker 1: anthemomorphizing sci fi analogy. The implications of the parasitism did 224 00:12:21,120 --> 00:12:23,600 Speaker 1: not escape me when I dreamed this up. But yeah, 225 00:12:23,640 --> 00:12:26,600 Speaker 1: so the mechanical spinning reels on early slot machines did 226 00:12:26,600 --> 00:12:29,320 Speaker 1: not usually have the cast of alien in them. They 227 00:12:29,360 --> 00:12:32,560 Speaker 1: had images like playing suit symbols, so you know, like 228 00:12:32,600 --> 00:12:37,200 Speaker 1: playing cards, spade, club, heart, diamond, the classic iconography of gambling. 229 00:12:37,840 --> 00:12:42,800 Speaker 1: They also had horseshoes, stars, and bells. I was wondering 230 00:12:43,240 --> 00:12:45,719 Speaker 1: where did all the fruit come from? Yeah, because that 231 00:12:45,920 --> 00:12:49,640 Speaker 1: I think that even one cherries? What are they? Sometimes 232 00:12:49,640 --> 00:12:53,800 Speaker 1: grapes or plums or something pineapples? Why are these things 233 00:12:53,800 --> 00:12:55,920 Speaker 1: in the slot machines we think of today? Even I 234 00:12:55,920 --> 00:12:58,360 Speaker 1: think in the UK slot machines are often referred to 235 00:12:58,400 --> 00:13:02,160 Speaker 1: as fruit machines. Fruit machines. Well, I read an interesting 236 00:13:02,240 --> 00:13:04,920 Speaker 1: story about the origin of this. Apparently because of the 237 00:13:04,960 --> 00:13:08,080 Speaker 1: moral stigma of gambling in the early days of the 238 00:13:08,080 --> 00:13:11,640 Speaker 1: early nineteen hundreds, there were frequent attempts to ban or 239 00:13:11,679 --> 00:13:15,480 Speaker 1: eliminate slot machines, and there were lots of sneaky attempts 240 00:13:15,520 --> 00:13:18,600 Speaker 1: to circumvent this. So companies would come up with a 241 00:13:18,640 --> 00:13:23,240 Speaker 1: slot machine that wasn't exactly like the other slot machines 242 00:13:23,280 --> 00:13:25,680 Speaker 1: that came before, and somewhat trying to trying to find 243 00:13:25,720 --> 00:13:28,040 Speaker 1: a loophole around the law, or at least around the 244 00:13:28,520 --> 00:13:31,199 Speaker 1: easy enforcement of the law. And in nineteen o nine, 245 00:13:31,280 --> 00:13:34,920 Speaker 1: a company called the Industry Novelty Company built slot machines 246 00:13:35,040 --> 00:13:39,240 Speaker 1: but called them chewing gum dispensers, with the fruit symbols 247 00:13:39,360 --> 00:13:43,160 Speaker 1: corresponding to flavors of gum could win as your pay out, 248 00:13:43,600 --> 00:13:47,000 Speaker 1: though some of these fruit dispensing slot machines might also 249 00:13:47,160 --> 00:13:51,040 Speaker 1: sometimes pay out in coins. The year after that nineteen 250 00:13:51,040 --> 00:13:54,200 Speaker 1: o nine machines, in nineteen ten, the Mills Novelty Company 251 00:13:54,240 --> 00:13:56,320 Speaker 1: added a picture of a chewing gum pack to their 252 00:13:56,400 --> 00:13:59,720 Speaker 1: machine reels, and apparently this image morphed into the bar 253 00:14:00,080 --> 00:14:03,720 Speaker 1: or symbol that we all recognized today on slot machines. Yeah, 254 00:14:03,720 --> 00:14:07,240 Speaker 1: it's interesting. I was also reading how the the the 255 00:14:07,360 --> 00:14:10,040 Speaker 1: gum machine aspect of the slot machines also, if all, 256 00:14:10,360 --> 00:14:14,000 Speaker 1: allowed the machines to roll back into a more legal 257 00:14:14,160 --> 00:14:18,120 Speaker 1: form when laws changed. So, the San Francisco earth Quade 258 00:14:18,120 --> 00:14:22,080 Speaker 1: of nineteen oh six destroyed most local slot machine manufacturers, 259 00:14:22,400 --> 00:14:25,640 Speaker 1: and California banded the use of slot machines altogether in 260 00:14:25,760 --> 00:14:29,520 Speaker 1: nineteen eleven um and so to stay in business, the 261 00:14:29,600 --> 00:14:33,080 Speaker 1: manufacturers revamped the slot machines as gum vending machines. So 262 00:14:34,320 --> 00:14:37,560 Speaker 1: it's it's they're almost kind of like transformers, um shifting 263 00:14:37,600 --> 00:14:40,520 Speaker 1: in and out of acceptable forms. Right. So, of course, 264 00:14:40,560 --> 00:14:43,480 Speaker 1: the original machines were all mechanical. This was before the 265 00:14:43,560 --> 00:14:46,760 Speaker 1: days of electronics, and they'd have you know, mechanical systems 266 00:14:46,840 --> 00:14:50,440 Speaker 1: gears in place that would try to to pay out 267 00:14:50,520 --> 00:14:54,400 Speaker 1: the correct amounts to keep the probabilities in check. Later 268 00:14:54,640 --> 00:14:58,120 Speaker 1: that became easier when you had electro mechanical machines, especially. 269 00:14:58,320 --> 00:15:03,200 Speaker 1: I think adding electron onyx eliminated some of the possibility 270 00:15:03,320 --> 00:15:06,360 Speaker 1: that people could kind of mess with the machines and 271 00:15:07,760 --> 00:15:10,680 Speaker 1: machine right to add an element of skill that isn't 272 00:15:10,720 --> 00:15:13,560 Speaker 1: supposed to be there. Uh. There are stories, I don't 273 00:15:13,560 --> 00:15:16,440 Speaker 1: know how accurate they are that back in the old days, 274 00:15:16,520 --> 00:15:18,440 Speaker 1: if you knew how to pull the lever just right 275 00:15:18,600 --> 00:15:21,640 Speaker 1: and twist the machine just right, you could ensure a payout. 276 00:15:22,640 --> 00:15:25,000 Speaker 1: I don't know if that's true, but but apparently people 277 00:15:25,080 --> 00:15:27,440 Speaker 1: thought so. Though maybe people think that about the machines 278 00:15:27,680 --> 00:15:29,960 Speaker 1: today and they're quite wrong. Yeah, it's it's gonna say that. 279 00:15:30,080 --> 00:15:32,600 Speaker 1: You can easily imagine that in the sort of almost 280 00:15:32,680 --> 00:15:37,320 Speaker 1: magical thinking that goes into the theological nature of the gambler. Yeah, 281 00:15:37,560 --> 00:15:40,320 Speaker 1: and of course, now the machines tend to be fully electronics, 282 00:15:40,320 --> 00:15:44,440 Speaker 1: so they've got computerized logic random number generators and they're 283 00:15:44,560 --> 00:15:47,920 Speaker 1: perfect now, so they manage payouts always within the correct 284 00:15:48,040 --> 00:15:52,040 Speaker 1: probability ranges. More widely today, computerized slot machines are a 285 00:15:52,160 --> 00:15:57,560 Speaker 1: subtype of electronic gaming machines. And what role do they 286 00:15:57,640 --> 00:16:00,800 Speaker 1: play in the gambling of today? Now? When you think 287 00:16:01,040 --> 00:16:04,400 Speaker 1: of a casino, chances are I bet you think of 288 00:16:04,440 --> 00:16:07,320 Speaker 1: a slot machine. Yeah, because you think of that just 289 00:16:07,440 --> 00:16:10,880 Speaker 1: that big like that big room that's filled with them, 290 00:16:10,960 --> 00:16:14,440 Speaker 1: just a perfect the grid of slot machines, and they're 291 00:16:14,520 --> 00:16:17,160 Speaker 1: various human hosts. Yeah, it's almost like a like a 292 00:16:17,280 --> 00:16:20,920 Speaker 1: grocery store aisle. People just line up to Now, have 293 00:16:21,080 --> 00:16:23,400 Speaker 1: you used one of these machines before? I actually have. I. 294 00:16:23,680 --> 00:16:29,560 Speaker 1: I have been to a casino once in Tunica, Mississippi. Uh, 295 00:16:29,640 --> 00:16:33,400 Speaker 1: And I didn't play the machines very much. I mean 296 00:16:33,440 --> 00:16:36,920 Speaker 1: I played a very little bit on them, but I 297 00:16:37,120 --> 00:16:41,040 Speaker 1: observed a lot of people playing the machines. And it's 298 00:16:41,160 --> 00:16:45,560 Speaker 1: very interesting watching the phenomenon of how people behave, like 299 00:16:45,680 --> 00:16:49,280 Speaker 1: their posture and their facial expressions while they're using slot machines. 300 00:16:50,200 --> 00:16:52,800 Speaker 1: I I know we're going to talk about this in 301 00:16:52,880 --> 00:16:56,760 Speaker 1: a bit that people often report that they understand that 302 00:16:56,880 --> 00:17:00,400 Speaker 1: the odds are against them on these machines and use 303 00:17:00,480 --> 00:17:04,120 Speaker 1: the machines for enjoyment and entertainment. But when you watch 304 00:17:04,240 --> 00:17:09,120 Speaker 1: people play them, very often you don't see much excitement 305 00:17:09,359 --> 00:17:14,159 Speaker 1: or or reaction. People very often appear sort of hypnotize. 306 00:17:14,280 --> 00:17:18,360 Speaker 1: They're locked in the zone, They're not blinking much, their 307 00:17:18,400 --> 00:17:21,360 Speaker 1: faces are kind of expression less, and they're just working 308 00:17:21,440 --> 00:17:25,800 Speaker 1: the machine. Yeah, it makes me wonder, like what my 309 00:17:25,920 --> 00:17:28,320 Speaker 1: face looks like when I'm playing a video game. I 310 00:17:28,400 --> 00:17:31,040 Speaker 1: thought about that too, But but but even then, I 311 00:17:31,160 --> 00:17:33,720 Speaker 1: know that I have at times found myself playing a 312 00:17:33,800 --> 00:17:36,280 Speaker 1: game where I asked myself, am I enjoying this? Or 313 00:17:36,400 --> 00:17:38,680 Speaker 1: is this just become a tedious thing that I have 314 00:17:38,880 --> 00:17:41,360 Speaker 1: to win at in order to call it a day? 315 00:17:41,480 --> 00:17:45,000 Speaker 1: And you forgot there was a life outside the game. Yeah, 316 00:17:45,000 --> 00:17:48,160 Speaker 1: And I feel like maybe that's the mindset that one 317 00:17:48,320 --> 00:17:51,640 Speaker 1: can fall into with a slot machine. Yeah. Now, I've 318 00:17:51,680 --> 00:17:55,000 Speaker 1: never actually tried one out, not a real one outside 319 00:17:55,040 --> 00:17:58,399 Speaker 1: of the video games, but I have seen the rooms, 320 00:17:58,880 --> 00:18:00,560 Speaker 1: so I know a little bit of about what you're 321 00:18:00,600 --> 00:18:03,320 Speaker 1: talking about here. Well, maybe this will prevent us from 322 00:18:03,359 --> 00:18:06,159 Speaker 1: ever getting a good casino sponsorship on this show in 323 00:18:06,200 --> 00:18:09,280 Speaker 1: the future. But I can attest that they're not really 324 00:18:09,440 --> 00:18:12,359 Speaker 1: that rewarding. And I mean indeed, when you look at 325 00:18:12,400 --> 00:18:17,160 Speaker 1: the payback percentage, which again is tied. Yeah, I'm inant emotional, 326 00:18:17,440 --> 00:18:20,520 Speaker 1: and of course, of course materially they're not that rewarding 327 00:18:21,080 --> 00:18:24,320 Speaker 1: because when you look at the payback percentage, which again 328 00:18:24,440 --> 00:18:29,240 Speaker 1: is determined by an algorithm, um, you see varying levels 329 00:18:29,280 --> 00:18:31,320 Speaker 1: of payout. Like some of the sources I was looking at, 330 00:18:31,359 --> 00:18:34,199 Speaker 1: it was between seventy and Yeah, one of the main 331 00:18:34,320 --> 00:18:36,440 Speaker 1: studies we're going to talk about in this episode side 332 00:18:36,440 --> 00:18:40,600 Speaker 1: at nine percent. I've seen common percentages more like eighty 333 00:18:40,720 --> 00:18:45,040 Speaker 1: something percent to and in the US, I at least 334 00:18:45,040 --> 00:18:48,120 Speaker 1: get the sense that this often seems connected to state regulations. 335 00:18:48,200 --> 00:18:51,200 Speaker 1: I think some states say your slot machines in the 336 00:18:51,320 --> 00:18:54,000 Speaker 1: state need to pay between this number and this note. 337 00:18:54,200 --> 00:18:57,200 Speaker 1: They can only be so evil, um. But it's important 338 00:18:57,240 --> 00:19:00,720 Speaker 1: to note that any payback percentage under it implies that 339 00:19:00,800 --> 00:19:04,680 Speaker 1: people who play more at the slot machine lose more money. Yeah, 340 00:19:04,720 --> 00:19:08,680 Speaker 1: So if you sat down and just continued putting infinite 341 00:19:08,680 --> 00:19:11,320 Speaker 1: amounts of money into this machine and never left it. 342 00:19:11,480 --> 00:19:14,560 Speaker 1: You would always statistically come out behind. You would play 343 00:19:14,600 --> 00:19:19,359 Speaker 1: to extinction exactly right. So what role do slot machines 344 00:19:19,440 --> 00:19:22,560 Speaker 1: play in the in the larger picture of the gambling 345 00:19:22,640 --> 00:19:25,119 Speaker 1: economy today. I think it's interesting that, according to what 346 00:19:25,240 --> 00:19:28,720 Speaker 1: I've read, slot machines used to be a sort of 347 00:19:28,960 --> 00:19:33,600 Speaker 1: entertaining diversion to keep people in your saloon drinking your beverages. 348 00:19:34,040 --> 00:19:36,640 Speaker 1: And then after that, after they were employed in casinos, 349 00:19:36,800 --> 00:19:38,600 Speaker 1: they seem to have served as a kind of low 350 00:19:38,720 --> 00:19:42,040 Speaker 1: stakes alternative to the traditional casino games, you know, the 351 00:19:42,119 --> 00:19:47,320 Speaker 1: table games like blackjack, craps, and poker. Slot machines don't 352 00:19:47,359 --> 00:19:50,680 Speaker 1: require any skill. You don't have to study probabilities, you 353 00:19:50,680 --> 00:19:52,560 Speaker 1: don't have to count cards, you don't have to learn 354 00:19:52,600 --> 00:19:55,480 Speaker 1: how to bluff uh. And you also you don't have 355 00:19:55,560 --> 00:19:58,480 Speaker 1: as much intimidating personal interaction, like you don't have to 356 00:19:58,640 --> 00:20:02,680 Speaker 1: square off against that scary, ice cold professionalism of the 357 00:20:02,720 --> 00:20:05,879 Speaker 1: blackjack dealer, and you don't have to worry about the 358 00:20:06,040 --> 00:20:08,920 Speaker 1: predatory menace of the other poker players who are trying 359 00:20:08,960 --> 00:20:12,560 Speaker 1: to get your pot. It's a great um gut gateway. 360 00:20:12,640 --> 00:20:15,080 Speaker 1: It's like I'm walking in here, I'm a newcomer. I 361 00:20:15,160 --> 00:20:17,800 Speaker 1: have no idea what gambling consists of. But here's this 362 00:20:17,920 --> 00:20:21,159 Speaker 1: machine where even if I humiliate myself, it's just between 363 00:20:21,240 --> 00:20:23,280 Speaker 1: me and the machine. Yeah, and it's so easy. You 364 00:20:23,400 --> 00:20:25,359 Speaker 1: just pull a lever or you press a button. Then 365 00:20:25,400 --> 00:20:29,040 Speaker 1: you watch the colors settle into place. And it doesn't 366 00:20:29,080 --> 00:20:31,720 Speaker 1: require a large bet at least not all at once. 367 00:20:31,840 --> 00:20:35,200 Speaker 1: It's it feels safe and cheap to start out at least. 368 00:20:35,960 --> 00:20:39,120 Speaker 1: But of course, now slot machines are huge business. Yeah. 369 00:20:39,200 --> 00:20:42,159 Speaker 1: I was reading that it's estimated that slot machines generate 370 00:20:42,200 --> 00:20:46,280 Speaker 1: over se of the average casinos income, so more than 371 00:20:46,359 --> 00:20:52,440 Speaker 1: all the table games and roulette, blackjack, uh, you know, craps, poker. Yeah, 372 00:20:52,480 --> 00:20:55,479 Speaker 1: they it's it's it's really like an evolution, this thing 373 00:20:55,600 --> 00:20:58,840 Speaker 1: that started off. It's just this mere diversion becomes the 374 00:20:59,000 --> 00:21:04,200 Speaker 1: driving uh force in in casino economy. Yeah, and I 375 00:21:04,320 --> 00:21:07,440 Speaker 1: wonder what the explanation for that is, Like, is there 376 00:21:07,520 --> 00:21:11,200 Speaker 1: just something inherent to the slot machine model that is 377 00:21:11,600 --> 00:21:16,359 Speaker 1: very alluring, or is that that slot machines as machines 378 00:21:16,560 --> 00:21:20,320 Speaker 1: have been improved and improved until they're just the most 379 00:21:21,080 --> 00:21:24,800 Speaker 1: perfect place to gamble in a casino. Essentially, are are 380 00:21:24,840 --> 00:21:28,440 Speaker 1: slot machines of today more advanced than the blackjack tables 381 00:21:28,480 --> 00:21:31,440 Speaker 1: of today. Yeah, I think they are. I mean, because 382 00:21:31,520 --> 00:21:34,760 Speaker 1: it's it's so, it's so dependent on the technology in 383 00:21:34,920 --> 00:21:38,320 Speaker 1: the in the delivery of the user experience. I can't 384 00:21:38,359 --> 00:21:40,960 Speaker 1: help but think of it in terms of of done. 385 00:21:41,119 --> 00:21:44,520 Speaker 1: Since I'm reading, are re reading done right now? Update 386 00:21:44,600 --> 00:21:46,560 Speaker 1: to the listeners. I'm almost done with done. I've got 387 00:21:46,600 --> 00:21:50,400 Speaker 1: like fifty pages left, probably gonna finish it tonight. Oh excellent. Well, 388 00:21:50,480 --> 00:21:52,119 Speaker 1: I can't help but think of this in terms of 389 00:21:52,200 --> 00:21:55,800 Speaker 1: the the whole prohibition against thinking machines and the doing universe, 390 00:21:55,880 --> 00:21:59,280 Speaker 1: the Barian Jahad where you know, they wipe out um 391 00:21:59,800 --> 00:22:03,800 Speaker 1: Theking machines, and it's it's it seems as much my 392 00:22:03,960 --> 00:22:06,560 Speaker 1: interpretation of it, it seems as much about like destroying 393 00:22:06,680 --> 00:22:10,280 Speaker 1: a machine like way of thinking and using machines to 394 00:22:10,400 --> 00:22:14,600 Speaker 1: be human. But but in that world you can't have 395 00:22:14,720 --> 00:22:17,639 Speaker 1: thinking computers anymore. So instead you have mentats. You have 396 00:22:17,840 --> 00:22:21,040 Speaker 1: humans that are essentially human computers that can you know, 397 00:22:21,520 --> 00:22:26,360 Speaker 1: can compute large numbers and various factors inside their own head. 398 00:22:26,480 --> 00:22:29,920 Speaker 1: The blackjack dealer is a mentat, Yeah, he or she is, 399 00:22:30,400 --> 00:22:34,080 Speaker 1: and also a mentet is the card counter who walks 400 00:22:34,119 --> 00:22:36,480 Speaker 1: into the casino and then is asked to leave the 401 00:22:36,560 --> 00:22:41,399 Speaker 1: casino when it's revealed that they are winning through pure 402 00:22:41,560 --> 00:22:45,520 Speaker 1: logic and through mental ability. So it's so that's that's 403 00:22:45,560 --> 00:22:49,520 Speaker 1: not allowed. The human um uh perfection of thought is 404 00:22:49,600 --> 00:22:52,040 Speaker 1: not allowed within the casino. But the slot machine is 405 00:22:52,160 --> 00:22:55,680 Speaker 1: the mechanical, the electronic perfection of thought, and that is 406 00:22:55,920 --> 00:22:58,920 Speaker 1: of course allowed by house rules to do its Damach, Well, 407 00:22:58,960 --> 00:23:01,560 Speaker 1: you can't count car. It's at a slot machine. That's true. 408 00:23:01,720 --> 00:23:04,680 Speaker 1: There's no way to beat the machine. And this is 409 00:23:04,720 --> 00:23:06,280 Speaker 1: something that's going to come up in the research we 410 00:23:06,400 --> 00:23:08,080 Speaker 1: sit in a bit. People who think they have a 411 00:23:08,160 --> 00:23:11,120 Speaker 1: way to beat the machine are wrong. Some people might 412 00:23:11,240 --> 00:23:14,560 Speaker 1: think this way, but they're wrong. You can't beat the machine. 413 00:23:15,040 --> 00:23:20,200 Speaker 1: It is a mindless, completely unchangeable algorithm. No way of 414 00:23:20,320 --> 00:23:23,879 Speaker 1: pressing the button, no ritual you can perform, or or 415 00:23:24,119 --> 00:23:26,399 Speaker 1: a way you can jiggle the bottom of the machine. 416 00:23:26,480 --> 00:23:29,680 Speaker 1: Nothing's gonna change it, you know, real quick. I do 417 00:23:29,760 --> 00:23:32,520 Speaker 1: want to mention that that when it comes to payback 418 00:23:32,560 --> 00:23:35,520 Speaker 1: on a machine, that the idea of the jackpot uh 419 00:23:36,040 --> 00:23:40,040 Speaker 1: wasn't invited until nineteen sixteen UM, and that that's when 420 00:23:40,080 --> 00:23:41,800 Speaker 1: we have this idea that the machine will spit out 421 00:23:41,840 --> 00:23:44,200 Speaker 1: all of its coins if you get that that very 422 00:23:44,359 --> 00:23:47,320 Speaker 1: lucky combination. And of course, multiplying on the idea of 423 00:23:47,480 --> 00:23:50,119 Speaker 1: the jackpot, you've got these modern conceptions of something like 424 00:23:50,200 --> 00:23:54,200 Speaker 1: the super jackpot. Multiple machines are all contributing to this 425 00:23:54,440 --> 00:23:57,520 Speaker 1: huge number that eventually somebody's gonna win. It's kind of 426 00:23:57,560 --> 00:24:00,879 Speaker 1: like playing the lottery. You know, it's a small investment 427 00:24:01,280 --> 00:24:04,359 Speaker 1: and it's maybe not even a medium sized payout. Maybe 428 00:24:04,840 --> 00:24:08,160 Speaker 1: maybe you could get that gigantic payout that will set 429 00:24:08,200 --> 00:24:10,440 Speaker 1: you up for life. Yeah, and that just plays into 430 00:24:10,480 --> 00:24:13,639 Speaker 1: the nefarious nature of the machine, right, that you have 431 00:24:13,840 --> 00:24:19,560 Speaker 1: this this almost legendary mythological payout that's possible by manipulating 432 00:24:19,600 --> 00:24:21,840 Speaker 1: this one device. Yeah, I mean, I wonder how high 433 00:24:22,040 --> 00:24:26,399 Speaker 1: these uh, these super jackpots can get. Um, there was 434 00:24:26,480 --> 00:24:29,359 Speaker 1: one in two thousand three, according to my notes, that 435 00:24:29,760 --> 00:24:33,840 Speaker 1: paid out at nearly forty million dollars, so not bad. Yeah, 436 00:24:34,119 --> 00:24:36,240 Speaker 1: and uh, of course then again you think of that 437 00:24:36,320 --> 00:24:40,120 Speaker 1: payout and that sounds huge, but remember that the machine 438 00:24:40,480 --> 00:24:43,720 Speaker 1: never really loses, so just imagine how much money it 439 00:24:43,880 --> 00:24:47,680 Speaker 1: guzzled for that to be an acceptable payout, which also 440 00:24:47,760 --> 00:24:50,160 Speaker 1: then of course adds to the mythology of what kind 441 00:24:50,240 --> 00:24:53,760 Speaker 1: of payout the average gambler might expect. Well, it's just 442 00:24:53,840 --> 00:24:57,240 Speaker 1: another version of thinking, man, how can this casino afford 443 00:24:57,320 --> 00:25:00,440 Speaker 1: to give me a free room and a free buffet? Yeah, 444 00:25:00,640 --> 00:25:05,000 Speaker 1: because you're you're paying a triple for it at least. Yeah. Well, anyway, 445 00:25:05,040 --> 00:25:08,320 Speaker 1: we've we've reached a point in the history of gambling 446 00:25:08,320 --> 00:25:11,200 Speaker 1: where slot machine play is now considered one of the 447 00:25:11,280 --> 00:25:15,880 Speaker 1: most addictive forms of gambling. It is powerful, it's insidious, 448 00:25:16,119 --> 00:25:19,639 Speaker 1: it knows exactly how to work us. We're not playing 449 00:25:19,720 --> 00:25:23,480 Speaker 1: the slot machines, they're playing us. One great example is 450 00:25:23,600 --> 00:25:26,760 Speaker 1: that we we looked at one study that showed that 451 00:25:26,880 --> 00:25:30,320 Speaker 1: we don't we're not even aware that we're losing necessarily 452 00:25:30,359 --> 00:25:33,280 Speaker 1: when we play certain slot machines. Right, that's right. Yeah, 453 00:25:33,320 --> 00:25:36,439 Speaker 1: there's a two thousand eleven paper titled Losses Disguised as 454 00:25:36,480 --> 00:25:39,399 Speaker 1: Winds in Modern multi line video slot Machines. And this 455 00:25:39,520 --> 00:25:43,320 Speaker 1: was published in the journal Addiction. And so the main 456 00:25:44,200 --> 00:25:46,720 Speaker 1: none of this is that so your novice player, you 457 00:25:46,800 --> 00:25:49,119 Speaker 1: walk in, you check out one of these slot machines, 458 00:25:49,160 --> 00:25:51,320 Speaker 1: and then all these bells and whistles and lights and 459 00:25:51,440 --> 00:25:54,960 Speaker 1: cartoon characters and pharaohs. You know, what have you just 460 00:25:55,080 --> 00:25:58,480 Speaker 1: flashing at you? And uh, And it's giving you, you know, 461 00:25:58,520 --> 00:26:01,560 Speaker 1: a sense of emotional arouse all when you win. But 462 00:26:02,160 --> 00:26:05,280 Speaker 1: it's also giving you a sensitive emotional arousal, arousal even 463 00:26:05,440 --> 00:26:09,359 Speaker 1: when you're losing money, because for instance, let's say you 464 00:26:09,440 --> 00:26:12,040 Speaker 1: put in I probably have the amounts here wrong. But 465 00:26:12,160 --> 00:26:14,800 Speaker 1: let's say you put in fifty cents into the machine, right, 466 00:26:15,359 --> 00:26:19,400 Speaker 1: and then uh, and then woe celebration. Lights are flashing, 467 00:26:20,040 --> 00:26:24,359 Speaker 1: horns are are are are blaring because you just won cents. Yeah, 468 00:26:24,720 --> 00:26:28,520 Speaker 1: you actually you lost money, but the machine is celebrating 469 00:26:28,560 --> 00:26:31,560 Speaker 1: it and giving you an emotional arousal based on your loss. 470 00:26:31,640 --> 00:26:33,720 Speaker 1: Was disguising your loss as a win. And then you 471 00:26:33,880 --> 00:26:36,440 Speaker 1: keep going because now you're just more invested. So you 472 00:26:36,520 --> 00:26:38,920 Speaker 1: have these machines that allow you to make five bets 473 00:26:39,000 --> 00:26:41,840 Speaker 1: at the same time, and say you win on one 474 00:26:41,920 --> 00:26:44,639 Speaker 1: of them and it pays back double. You're you're still behind, 475 00:26:44,840 --> 00:26:48,400 Speaker 1: you're still losing, but you you won something. Yeah, You're 476 00:26:48,480 --> 00:26:50,480 Speaker 1: you're doing pretty good, you know, Yeah, so you just 477 00:26:50,560 --> 00:26:53,560 Speaker 1: put some more coins in. But another type of study 478 00:26:53,560 --> 00:26:55,800 Speaker 1: I wanted to talk about, and this sellectually referred to 479 00:26:55,960 --> 00:26:58,760 Speaker 1: some older studies that I think are sort of foundational 480 00:26:59,000 --> 00:27:03,080 Speaker 1: in the the history of gambling studies is about the 481 00:27:03,200 --> 00:27:06,800 Speaker 1: irrationality of gambling, what's going on in the mind of 482 00:27:07,080 --> 00:27:11,440 Speaker 1: the gambler. So here's the situation. Unless you are incredibly 483 00:27:11,600 --> 00:27:15,679 Speaker 1: skilled at a perhaps certain type of game where your 484 00:27:15,720 --> 00:27:17,760 Speaker 1: skills give you an edge over the odds. This might 485 00:27:17,800 --> 00:27:20,800 Speaker 1: be something like poker, where you're playing against other players, 486 00:27:20,920 --> 00:27:23,080 Speaker 1: not necessarily against the house, where the odds are set 487 00:27:23,119 --> 00:27:25,679 Speaker 1: against you. Though even in this case this is going 488 00:27:25,720 --> 00:27:28,000 Speaker 1: to be somewhat debatable. You probably think you're a better 489 00:27:28,080 --> 00:27:30,880 Speaker 1: poker player than you actually are. You're probably not really 490 00:27:30,960 --> 00:27:33,840 Speaker 1: the nintat threat that you think you are. Not You 491 00:27:33,920 --> 00:27:36,960 Speaker 1: are not the through fear how out of poker. Walking 492 00:27:37,040 --> 00:27:40,720 Speaker 1: into a casino is almost never a good investment, unless 493 00:27:40,760 --> 00:27:42,960 Speaker 1: you're just planning to scam a free buffet and not 494 00:27:43,080 --> 00:27:47,480 Speaker 1: playing games. There's a reason casinos make money. As we've said, 495 00:27:47,520 --> 00:27:50,520 Speaker 1: the odds are always against you. The long term probabilities 496 00:27:50,680 --> 00:27:54,080 Speaker 1: always favor the house. But slot machines are a really, 497 00:27:54,400 --> 00:27:58,440 Speaker 1: really especially unlikely way to get a payoff. And furthermore, 498 00:27:58,600 --> 00:28:02,160 Speaker 1: this should not be news to anybody, because everybody knows 499 00:28:02,320 --> 00:28:05,800 Speaker 1: the odds are against them. Yeah, it's not a secret 500 00:28:06,000 --> 00:28:09,400 Speaker 1: that the slot machines are a poor use of your 501 00:28:09,520 --> 00:28:12,040 Speaker 1: your time and money. Yeah. Yeah. And so if your 502 00:28:12,080 --> 00:28:15,920 Speaker 1: goal is a gambler is to, let's say, knowingly, spend 503 00:28:15,960 --> 00:28:18,359 Speaker 1: a little money just to have an experience, you know, 504 00:28:18,480 --> 00:28:20,920 Speaker 1: maybe to feel the thrill of a risk and chase 505 00:28:21,040 --> 00:28:23,800 Speaker 1: the ghost of a win, that might make some sense. 506 00:28:24,119 --> 00:28:26,480 Speaker 1: But if your goal is to make money, and for 507 00:28:26,600 --> 00:28:29,480 Speaker 1: many slot machine players and gamblers in general, this does 508 00:28:29,560 --> 00:28:33,120 Speaker 1: seem to be the goal, you are acting irrationally. There's 509 00:28:33,160 --> 00:28:36,399 Speaker 1: not there's not a different perspective about it. The odds 510 00:28:36,440 --> 00:28:39,200 Speaker 1: are against you. It's a mathematical truth that you are 511 00:28:39,280 --> 00:28:42,760 Speaker 1: being irrational and you're going to lose. So what is 512 00:28:42,840 --> 00:28:45,760 Speaker 1: the thinking of a slot machine player look like who's 513 00:28:45,800 --> 00:28:49,280 Speaker 1: in this situation? Historically studies have looked into this, but 514 00:28:49,400 --> 00:28:51,880 Speaker 1: it's kind of a difficult problem because how do you 515 00:28:52,080 --> 00:28:55,360 Speaker 1: judge what's going on in a gambler's head while he 516 00:28:55,560 --> 00:28:59,280 Speaker 1: or she is gambling. This is especially difficult because you 517 00:28:59,360 --> 00:29:03,680 Speaker 1: can't necessary fairly expect people to reflectively self report their 518 00:29:03,720 --> 00:29:07,320 Speaker 1: attitudes and thought processes accurately. You know, if you ask 519 00:29:07,400 --> 00:29:11,280 Speaker 1: people after a gambling session, you know, did you expect 520 00:29:11,360 --> 00:29:15,320 Speaker 1: to win. They might be rationalizing losses by saying no, no, 521 00:29:15,520 --> 00:29:18,160 Speaker 1: I know, it's just for entertainment, or they might not 522 00:29:18,320 --> 00:29:22,680 Speaker 1: even realize what cognitive processes are governing their behavior while 523 00:29:22,720 --> 00:29:25,239 Speaker 1: they're sitting at the machine. Yeah, and it's almost kind 524 00:29:25,280 --> 00:29:27,200 Speaker 1: of like if you were to quiz somebody about their 525 00:29:27,280 --> 00:29:30,920 Speaker 1: late night browser history in the in the light of 526 00:29:31,040 --> 00:29:33,080 Speaker 1: the waking day, you know that, because they're going to 527 00:29:33,120 --> 00:29:35,000 Speaker 1: be a little removed from who they were when they 528 00:29:35,040 --> 00:29:39,040 Speaker 1: were browsing those particular sites. Uh, there's kind of you know, 529 00:29:39,640 --> 00:29:43,720 Speaker 1: a like a depressurization, uh, to some to various experiences 530 00:29:43,760 --> 00:29:46,920 Speaker 1: in life where you you kind of let yourself become 531 00:29:47,080 --> 00:29:50,480 Speaker 1: seduced by, say the lights and the environment at the casino, 532 00:29:50,920 --> 00:29:53,840 Speaker 1: and and being the gambler as opposed to the individual 533 00:29:53,880 --> 00:29:56,480 Speaker 1: who's just you know, quizzed about his or her gambling 534 00:29:56,520 --> 00:29:58,360 Speaker 1: on the street the next day. And that's not even 535 00:29:58,400 --> 00:30:02,000 Speaker 1: factoring in any feeling the shame or regret you might have. Sure, 536 00:30:02,240 --> 00:30:05,040 Speaker 1: and I mean, yeah, I think it's worth thinking about. 537 00:30:05,160 --> 00:30:07,600 Speaker 1: Is really being in another state of mind? I mean, 538 00:30:07,680 --> 00:30:10,520 Speaker 1: can you always remember exactly how you were thinking when 539 00:30:10,560 --> 00:30:14,200 Speaker 1: you were on drugs? There have been several studies that 540 00:30:14,360 --> 00:30:17,520 Speaker 1: used a method that tried to get it the thinking 541 00:30:17,680 --> 00:30:20,040 Speaker 1: the cognition of of people who were in the act 542 00:30:20,120 --> 00:30:22,480 Speaker 1: of gambling by using a method we might call the 543 00:30:22,640 --> 00:30:27,000 Speaker 1: speaking allowed approach. And one often cited study of this 544 00:30:27,160 --> 00:30:30,960 Speaker 1: kind is from and it's called Irrational Thinking among Slot 545 00:30:31,040 --> 00:30:34,680 Speaker 1: Machine Players from the Journal of Gambling Studies by Michael B. 546 00:30:34,840 --> 00:30:37,400 Speaker 1: Walker of the University of Sydney. So this is an 547 00:30:37,440 --> 00:30:40,080 Speaker 1: older study, but I think the results are still interesting 548 00:30:40,120 --> 00:30:43,120 Speaker 1: and worth talking about because it's often cited in the field. 549 00:30:44,000 --> 00:30:47,920 Speaker 1: So the experiment was researchers recruited twenty seven university students 550 00:30:47,960 --> 00:30:51,920 Speaker 1: who regularly played one of three types of electronic games. 551 00:30:52,080 --> 00:30:54,560 Speaker 1: So you had people who played slot machines, you had 552 00:30:54,600 --> 00:30:57,880 Speaker 1: people who played video poker they called video draw poker, 553 00:30:58,360 --> 00:31:01,760 Speaker 1: and then they played another group played what they called 554 00:31:01,960 --> 00:31:05,560 Speaker 1: video amusement games, which from what I could tell, I 555 00:31:05,720 --> 00:31:09,240 Speaker 1: think just meant video games like arcade games without a 556 00:31:09,600 --> 00:31:12,959 Speaker 1: gambling component. That makes sense because yeah, we would keep 557 00:31:12,960 --> 00:31:15,239 Speaker 1: thinking about like slot machines versus video games. That makes 558 00:31:15,280 --> 00:31:18,760 Speaker 1: sense that that would be uh, that would be the comparison. Yeah, 559 00:31:18,800 --> 00:31:21,800 Speaker 1: And so the participants broke down as nine slot machine players, 560 00:31:21,960 --> 00:31:25,920 Speaker 1: eight video poker players and nine video amusement players, assuming 561 00:31:26,160 --> 00:31:29,600 Speaker 1: that just means like arcade game players, and all the 562 00:31:29,680 --> 00:31:33,400 Speaker 1: players played each of the three types of games for 563 00:31:33,560 --> 00:31:36,920 Speaker 1: twenty or thirty minutes, starting with their preferred game for 564 00:31:37,040 --> 00:31:40,160 Speaker 1: thirty minutes. So slot machine player played slot machines for 565 00:31:40,320 --> 00:31:43,120 Speaker 1: thirty minutes uh, and then went on to play the 566 00:31:43,160 --> 00:31:45,600 Speaker 1: other types of games for thirty or twenty minutes. And 567 00:31:45,680 --> 00:31:48,640 Speaker 1: they were instructed to explain their thoughts out loud to 568 00:31:48,800 --> 00:31:52,960 Speaker 1: a microphone tape recorder while they were playing. The exact 569 00:31:53,040 --> 00:31:56,000 Speaker 1: instructions were and a quote, we want to know how 570 00:31:56,120 --> 00:31:58,400 Speaker 1: you're playing the game. We want you to talk all 571 00:31:58,480 --> 00:32:01,160 Speaker 1: the time, so we know what you are thinking about 572 00:32:01,400 --> 00:32:03,720 Speaker 1: while you were playing the game. When you are ready, 573 00:32:03,800 --> 00:32:08,000 Speaker 1: we will begin recording. So they recorded them talking while 574 00:32:08,080 --> 00:32:11,320 Speaker 1: they were gambling or playing the video game, and then 575 00:32:11,400 --> 00:32:15,000 Speaker 1: afterwards they listen to these to these recordings, and they 576 00:32:15,120 --> 00:32:18,840 Speaker 1: categorized all the statements that people made into five different types. 577 00:32:19,440 --> 00:32:22,280 Speaker 1: One was descriptive, so this is the player just describing 578 00:32:22,480 --> 00:32:26,840 Speaker 1: what's happening. One is rational, and this is a statement 579 00:32:26,960 --> 00:32:30,560 Speaker 1: of strategy that is correct or optimal with respect to 580 00:32:30,640 --> 00:32:33,560 Speaker 1: winning in relation to the structure of the game. That's 581 00:32:33,600 --> 00:32:36,680 Speaker 1: how they described it. The other one would be irrational, 582 00:32:36,920 --> 00:32:39,640 Speaker 1: So this is a statement of strategy that is incorrect 583 00:32:39,920 --> 00:32:43,240 Speaker 1: or is or it's an attempt to influence the outcome 584 00:32:43,280 --> 00:32:45,680 Speaker 1: of the game in a way that won't actually work 585 00:32:45,920 --> 00:32:49,719 Speaker 1: the way that they said is inappropriate. Um. The other 586 00:32:49,920 --> 00:32:52,320 Speaker 1: is emotional, that's just expressing feelings. And then they had 587 00:32:52,360 --> 00:32:56,400 Speaker 1: a category for other like nonverbal vocalizations for I guess 588 00:32:56,440 --> 00:33:00,640 Speaker 1: when you just say like so irrational example, that would 589 00:33:00,640 --> 00:33:02,360 Speaker 1: be like if I were to say, all right, it's 590 00:33:02,360 --> 00:33:04,200 Speaker 1: gotta it's gonna pay out, it's gotta pay out, like 591 00:33:04,400 --> 00:33:06,880 Speaker 1: next next time, I've just lost so much, it's I've 592 00:33:06,920 --> 00:33:08,640 Speaker 1: got to win the next one. Yeah, that that'd be 593 00:33:08,680 --> 00:33:13,800 Speaker 1: a great example. Another example of irrational thinking was anthropomorphizing 594 00:33:14,000 --> 00:33:17,800 Speaker 1: or personalizing the machine, so saying things like come on baby, 595 00:33:18,120 --> 00:33:22,320 Speaker 1: or come to mama, or you owe me, or you 596 00:33:22,520 --> 00:33:25,120 Speaker 1: pay me and I'll pay you. Those were all quoted 597 00:33:25,160 --> 00:33:27,080 Speaker 1: in the study. You pay me, I'm going to reset 598 00:33:27,120 --> 00:33:30,480 Speaker 1: the tellective to bargain. Yeah, exactly, you can't bargain with 599 00:33:30,520 --> 00:33:34,880 Speaker 1: the machine. Let me reprogram you with my mind. Um. So, 600 00:33:35,040 --> 00:33:38,200 Speaker 1: once the statements were categorized, the results indicated that the 601 00:33:38,360 --> 00:33:43,040 Speaker 1: highest rate of irrational statements were produced by slot players 602 00:33:43,280 --> 00:33:47,600 Speaker 1: playing slot machines, and the lowest were amusement gamers playing 603 00:33:47,640 --> 00:33:51,640 Speaker 1: their video games. So people were much more likely to 604 00:33:51,760 --> 00:33:55,600 Speaker 1: produce irrational statements if they were regular slot machine players 605 00:33:55,840 --> 00:33:59,840 Speaker 1: playing slot machines. Currently interesting, like, I'm thinking back on 606 00:34:00,120 --> 00:34:02,080 Speaker 1: video game playing that I've done in the past, and 607 00:34:02,160 --> 00:34:05,200 Speaker 1: I can definitely remember times where it stops being fun 608 00:34:05,320 --> 00:34:07,640 Speaker 1: and it begins about it begins to be just about 609 00:34:07,680 --> 00:34:10,640 Speaker 1: like beating the level, and even uh, you know, applying 610 00:34:10,880 --> 00:34:13,840 Speaker 1: some level of irrational and emotional thought to it, you know, 611 00:34:13,960 --> 00:34:17,520 Speaker 1: and and and anthropomorphizing the game in ways that go 612 00:34:17,680 --> 00:34:20,680 Speaker 1: beyond merely getting into character or story. Yeah, though much 613 00:34:20,719 --> 00:34:23,839 Speaker 1: more often the people playing regular video games were making 614 00:34:24,000 --> 00:34:26,799 Speaker 1: rational statements about strategy. They're saying like, oh, I think 615 00:34:26,840 --> 00:34:28,880 Speaker 1: I need to jump on that thing, or you know, 616 00:34:28,960 --> 00:34:31,920 Speaker 1: it's something that's actually rational with respect to what's happening 617 00:34:31,960 --> 00:34:34,320 Speaker 1: in the game. And I'm just going to read a 618 00:34:34,440 --> 00:34:37,600 Speaker 1: quote about their results. So they said, out of all 619 00:34:37,680 --> 00:34:40,840 Speaker 1: the statements made by slot machine players when playing slot machines, 620 00:34:41,280 --> 00:34:46,040 Speaker 1: thirty eight percent were categorized as irrational. Furthermore, eighty percent 621 00:34:46,200 --> 00:34:49,359 Speaker 1: of strategic statements made by slot machine players while playing 622 00:34:49,400 --> 00:34:54,440 Speaker 1: slot machines were categorized as irrational. Though I think one 623 00:34:54,520 --> 00:34:59,560 Speaker 1: interesting uh qualification of this is what rational statements about 624 00:34:59,600 --> 00:35:02,840 Speaker 1: strategy g could you make while playing a slot machine? 625 00:35:03,200 --> 00:35:05,080 Speaker 1: Because I mean you can you can make a few. 626 00:35:05,200 --> 00:35:06,919 Speaker 1: I mean, I guess you can just say, I guess 627 00:35:07,000 --> 00:35:10,200 Speaker 1: I'll play double bets this time, as long as you're 628 00:35:10,239 --> 00:35:13,279 Speaker 1: not indicating that you think you are controlling outcomes when 629 00:35:13,280 --> 00:35:15,640 Speaker 1: you're not, or something like that. But and so many 630 00:35:15,640 --> 00:35:18,200 Speaker 1: of those irrational statements are going to play directly into 631 00:35:18,280 --> 00:35:21,279 Speaker 1: the mythology of the slot machine. You know where it's 632 00:35:21,600 --> 00:35:23,880 Speaker 1: where the mythology of the slot machine is that if 633 00:35:23,960 --> 00:35:26,799 Speaker 1: you you double down and you keep playing, that it's 634 00:35:26,800 --> 00:35:30,040 Speaker 1: going to pay off. Yeah. And so another study published 635 00:35:30,080 --> 00:35:32,600 Speaker 1: in two thousand in the Journal of Psychology was called 636 00:35:32,680 --> 00:35:36,360 Speaker 1: Predictors of Irrational Thinking and regular slot machine players, and 637 00:35:36,440 --> 00:35:39,760 Speaker 1: it followed up on these results testing more slot machine 638 00:35:39,800 --> 00:35:43,000 Speaker 1: gamblers with that same talk allowed method. Though I think 639 00:35:43,040 --> 00:35:46,759 Speaker 1: it's worth mentioning at this point that both of these 640 00:35:46,760 --> 00:35:51,920 Speaker 1: studies called out the potential limitations of the talk allowed method, 641 00:35:52,080 --> 00:35:55,279 Speaker 1: like the requirement to talk aloud about a game, since 642 00:35:55,360 --> 00:35:59,440 Speaker 1: it's an unnatural activity could be skewing results or subjective 643 00:35:59,480 --> 00:36:02,800 Speaker 1: attitude and the participants. You always want to be careful 644 00:36:02,840 --> 00:36:05,680 Speaker 1: about these kind of things that you might be getting 645 00:36:05,960 --> 00:36:10,879 Speaker 1: incorrect feedback because of the test conditions, but at least 646 00:36:11,080 --> 00:36:14,240 Speaker 1: with that qualification in mind. Uh. This study was generally 647 00:36:14,320 --> 00:36:17,640 Speaker 1: consistent with the previous findings, and they showed that strategic 648 00:36:17,760 --> 00:36:21,560 Speaker 1: statements made about slot machine gaming were very often irrational. 649 00:36:22,840 --> 00:36:26,759 Speaker 1: Of all statements made were irrational, and seventy percent of 650 00:36:26,840 --> 00:36:30,920 Speaker 1: all game related or strategic verbalizations were irrational. And then 651 00:36:30,960 --> 00:36:34,399 Speaker 1: I thought this was really interesting. They offered different categories 652 00:36:34,520 --> 00:36:39,520 Speaker 1: of irrational statements and showed what percentage of irrational statements 653 00:36:39,560 --> 00:36:42,080 Speaker 1: they made up. So one category they had was like 654 00:36:42,320 --> 00:36:46,600 Speaker 1: superstitious rituals, hypotheses or predictions. So this is would be 655 00:36:46,680 --> 00:36:50,160 Speaker 1: like I gotta run my, my, my, my rabbit's foot right, 656 00:36:50,160 --> 00:36:52,480 Speaker 1: had I need to lit the machine before I play it? Right? 657 00:36:52,840 --> 00:36:56,080 Speaker 1: These are all just false strategies of thinking you can 658 00:36:56,200 --> 00:37:01,000 Speaker 1: influence the outcomes of the machine or or addictions based 659 00:37:01,080 --> 00:37:04,719 Speaker 1: on things that that had no validity. Say so like 660 00:37:04,840 --> 00:37:07,080 Speaker 1: the gambler's fallacy I think would be part of this, 661 00:37:07,280 --> 00:37:09,160 Speaker 1: and like oh if I've just lost a bunch of 662 00:37:09,239 --> 00:37:14,040 Speaker 1: times in a row, I'm do. And this was of 663 00:37:14,080 --> 00:37:16,200 Speaker 1: all irrational statements, so this is a lot of them. 664 00:37:16,600 --> 00:37:19,279 Speaker 1: Another one that I thought was really interesting was the 665 00:37:19,360 --> 00:37:23,480 Speaker 1: category called inappropriate rationalization of near misses. And the way 666 00:37:23,520 --> 00:37:26,359 Speaker 1: they explained this was they said, these statements classified as 667 00:37:26,360 --> 00:37:30,279 Speaker 1: irrational implied the player believed the machine was cheating or 668 00:37:30,440 --> 00:37:34,240 Speaker 1: stopping them from winning by not providing all the winning symbols. 669 00:37:34,800 --> 00:37:37,000 Speaker 1: And that's that's interesting because it kind of gets to 670 00:37:37,080 --> 00:37:39,239 Speaker 1: the heart of it. But it's like the machine. Yes, 671 00:37:39,320 --> 00:37:41,759 Speaker 1: the machine is cheating you, but it's cheating you in 672 00:37:41,880 --> 00:37:45,080 Speaker 1: a very systematic way, not in this clumsy way that 673 00:37:45,120 --> 00:37:48,720 Speaker 1: you're attributing right exactly, So they're calling out capricious cheating 674 00:37:48,760 --> 00:37:53,160 Speaker 1: when actually it's very methodical cheating. The other big category 675 00:37:53,400 --> 00:37:58,400 Speaker 1: was personification of the machines of all irrational statements, and 676 00:37:58,560 --> 00:38:01,080 Speaker 1: this is what it sounds like. It's any statement where 677 00:38:01,160 --> 00:38:03,680 Speaker 1: the players trying to make a bargain with the machine 678 00:38:03,960 --> 00:38:07,320 Speaker 1: or attribute thoughts or emotions to it, or sometimes like 679 00:38:07,800 --> 00:38:12,239 Speaker 1: yelling insults at the machine. These were also classified as irrational. 680 00:38:12,360 --> 00:38:15,319 Speaker 1: And then the other twelve percent were statements that were 681 00:38:15,480 --> 00:38:19,279 Speaker 1: belief in personal luck. Yes, though A thing I thought 682 00:38:19,400 --> 00:38:22,319 Speaker 1: was interesting was they said they didn't find any references 683 00:38:22,560 --> 00:38:25,920 Speaker 1: to personal skill, So at least the gamblers weren't saying 684 00:38:26,040 --> 00:38:29,320 Speaker 1: things that suggested that they thought skill was involved in 685 00:38:29,360 --> 00:38:31,960 Speaker 1: the playing of slot machines. Yeah, tell them almost more 686 00:38:32,040 --> 00:38:36,320 Speaker 1: like a religious act, Like the slot machine becomes this, 687 00:38:36,640 --> 00:38:41,279 Speaker 1: uh this, uh, this this metaphor for our interaction with 688 00:38:41,520 --> 00:38:44,960 Speaker 1: the world and with our life. Yeah. I think that's 689 00:38:45,000 --> 00:38:47,000 Speaker 1: definitely a good way of putting it there. There are 690 00:38:47,160 --> 00:38:50,040 Speaker 1: hidden forces at work, and so they were looking for 691 00:38:50,200 --> 00:38:54,000 Speaker 1: correlated predictors of irrationality in this study. They're like, okay, 692 00:38:54,040 --> 00:38:56,680 Speaker 1: are there are other conditions that if these hold, you're 693 00:38:56,760 --> 00:38:59,520 Speaker 1: more likely to see irrational behavior sitting in front of 694 00:38:59,560 --> 00:39:02,640 Speaker 1: the slot machine. And uh So, one thing they look 695 00:39:02,680 --> 00:39:05,719 Speaker 1: for and did not find as a correlation between the 696 00:39:05,800 --> 00:39:08,880 Speaker 1: percentage of winds and irrationality. So it doesn't matter how 697 00:39:09,000 --> 00:39:12,239 Speaker 1: much you win, that doesn't change how irrational you are. 698 00:39:12,840 --> 00:39:16,600 Speaker 1: They did find a correlation between risk taking in irrationality. 699 00:39:16,680 --> 00:39:19,279 Speaker 1: The players who bet more at a time and took 700 00:39:19,400 --> 00:39:23,960 Speaker 1: higher risks generated more irrational statements in general. Uh, though 701 00:39:24,040 --> 00:39:28,200 Speaker 1: not necessarily when analyzed specifically with regard to strategic statements. 702 00:39:28,320 --> 00:39:31,760 Speaker 1: Just the general statements. But from both of these studies, 703 00:39:31,840 --> 00:39:34,920 Speaker 1: there's an ongoing tension between the fact that slot machine 704 00:39:34,960 --> 00:39:39,960 Speaker 1: gamblers often seem to display irrational behaviors while they're in 705 00:39:40,040 --> 00:39:41,800 Speaker 1: the act. So you're sitting there in front of the 706 00:39:41,840 --> 00:39:46,200 Speaker 1: slot machine gambling and you're being irrational, but then when 707 00:39:46,239 --> 00:39:49,680 Speaker 1: you're not in the act of playing, you report rational 708 00:39:49,760 --> 00:39:52,960 Speaker 1: attitudes towards the activity. So after you get out of 709 00:39:53,000 --> 00:39:55,839 Speaker 1: the casino and you're giving a survey, you know you're 710 00:39:55,880 --> 00:39:59,480 Speaker 1: you're answering questions about the act of gambling. You will 711 00:39:59,520 --> 00:40:02,400 Speaker 1: say thing things that indicate you realize it's pure chance, 712 00:40:02,800 --> 00:40:05,439 Speaker 1: you're likely to lose, you're not likely to win money. 713 00:40:05,600 --> 00:40:09,080 Speaker 1: You have no way of influencing the machine. I don't know. 714 00:40:09,160 --> 00:40:12,640 Speaker 1: I think that's interesting, like the disconnect between our cognition 715 00:40:12,760 --> 00:40:15,960 Speaker 1: while we're playing and our cognition when we're not playing. Yeah, 716 00:40:16,000 --> 00:40:17,960 Speaker 1: I mean, it's almost like you're in source old, right, 717 00:40:18,000 --> 00:40:20,279 Speaker 1: It's like talking to the sailor who gets dragged into 718 00:40:20,320 --> 00:40:23,479 Speaker 1: the water by the siren every day and on the shore, 719 00:40:23,560 --> 00:40:26,200 Speaker 1: he's like, yeah, I know that she's part fish and 720 00:40:26,719 --> 00:40:29,480 Speaker 1: that she's basically just hypnotizing me and trying to drag 721 00:40:29,560 --> 00:40:32,840 Speaker 1: me to a watery death. Um, I know all that stuff. 722 00:40:33,280 --> 00:40:34,759 Speaker 1: Why do you wind it when we have to drag 723 00:40:34,800 --> 00:40:37,080 Speaker 1: you out of the water every day? Why? Why? Why 724 00:40:37,160 --> 00:40:39,439 Speaker 1: does it if you continue to control you though? Yeah, 725 00:40:39,560 --> 00:40:42,000 Speaker 1: there was an interesting paper that I just looked at 726 00:40:42,080 --> 00:40:45,520 Speaker 1: briefly from two thousand ten that referred to exactly this disconnect, 727 00:40:45,560 --> 00:40:48,239 Speaker 1: to this going back and forth between modes of cognition, 728 00:40:48,320 --> 00:40:51,759 Speaker 1: and referred to it as double switching. But that's of 729 00:40:51,880 --> 00:40:54,400 Speaker 1: course just looking at the mind of the gambler. Another 730 00:40:54,560 --> 00:40:59,239 Speaker 1: element that very much comes into gambling is looking at 731 00:40:59,560 --> 00:41:04,359 Speaker 1: not crely the mind, but the perceived mind of the machine. Yes, 732 00:41:04,560 --> 00:41:07,440 Speaker 1: this is really interesting, And there's a two thousand fifteen 733 00:41:07,520 --> 00:41:10,440 Speaker 1: study just came out from the University of Milano but Coca, 734 00:41:11,080 --> 00:41:17,640 Speaker 1: from researchers Paolo Riva, Simona Sacchi, and Marco Brambilla. And 735 00:41:18,040 --> 00:41:20,720 Speaker 1: there's actually a great quote in here that invokes another 736 00:41:20,800 --> 00:41:24,719 Speaker 1: mythological creature. They say it is possible that similar to 737 00:41:24,880 --> 00:41:28,880 Speaker 1: how in ancient mythology, challengers perceived the sphinx as possessing 738 00:41:28,920 --> 00:41:32,200 Speaker 1: a human like mind and intelligence, the gambling industry is 739 00:41:32,239 --> 00:41:36,160 Speaker 1: selling customers a challenge against a mind rather than just 740 00:41:36,320 --> 00:41:39,239 Speaker 1: a machine or a computer algorithm. So it's the best 741 00:41:39,320 --> 00:41:42,640 Speaker 1: of both worlds. It's like you get to combine the 742 00:41:42,840 --> 00:41:46,360 Speaker 1: safety and low stakes and and kind of comfort zone 743 00:41:46,520 --> 00:41:50,000 Speaker 1: aspects of the slot machine with the thrill of playing 744 00:41:50,040 --> 00:41:54,360 Speaker 1: against another player in poker. Right. Yeah, it's um And 745 00:41:54,760 --> 00:41:57,279 Speaker 1: so we've we've mentioned personifying the machine already, So this 746 00:41:57,400 --> 00:42:01,800 Speaker 1: paper is not the first to discuss us anthropomorphization and 747 00:42:02,080 --> 00:42:04,160 Speaker 1: uh and slot machine gambling. No, like I said, in 748 00:42:04,239 --> 00:42:07,759 Speaker 1: those earlier papers, they found personifying the machine was very common. Yeah, 749 00:42:07,800 --> 00:42:09,800 Speaker 1: but this is the this is the first to really, 750 00:42:10,080 --> 00:42:15,320 Speaker 1: um look at how anthromorpism plays into the excitement engagement 751 00:42:15,440 --> 00:42:18,239 Speaker 1: level and how it affects, uh, how much money you 752 00:42:18,440 --> 00:42:21,160 Speaker 1: end up losing in the venture. Yeah. I know I've seen, 753 00:42:21,320 --> 00:42:23,480 Speaker 1: especially based on some of the stuff you dug up, 754 00:42:23,600 --> 00:42:26,680 Speaker 1: that past designs of slot machines have very much tried 755 00:42:26,760 --> 00:42:30,640 Speaker 1: to suggest humanity in just the look and feel of 756 00:42:30,719 --> 00:42:33,759 Speaker 1: the machine. Yeah, the like the paper mentioned, Oh yeah, 757 00:42:33,800 --> 00:42:36,920 Speaker 1: you'll you'll see these slot machines and they'll have pharaohs 758 00:42:37,000 --> 00:42:39,839 Speaker 1: and women and muscleman on them, and that's all well 759 00:42:39,880 --> 00:42:42,080 Speaker 1: and good. But I was not expected to find what 760 00:42:42,239 --> 00:42:44,839 Speaker 1: I found when I was looking in Getty images uh 761 00:42:45,239 --> 00:42:49,960 Speaker 1: a nineteen two. Uh, I believe image of a blonde bombshell, 762 00:42:50,440 --> 00:42:53,440 Speaker 1: which is essentially imagine a kind of a Marilyn Monroe 763 00:42:53,560 --> 00:42:56,440 Speaker 1: looking pin up mannequin. And then it's just a slot 764 00:42:56,520 --> 00:42:59,480 Speaker 1: machine that they slide into her torso and she's just 765 00:42:59,600 --> 00:43:02,600 Speaker 1: stand ing. It's horrified. Yeah, it's she's just standing in 766 00:43:02,719 --> 00:43:06,200 Speaker 1: a I believe it was a Death Valley, California bar 767 00:43:06,520 --> 00:43:10,360 Speaker 1: gas station or something. Now, is this a a sexualized 768 00:43:10,440 --> 00:43:12,560 Speaker 1: figure of a woman that just happens to have a 769 00:43:12,680 --> 00:43:15,000 Speaker 1: lever poking out of it? Or is the lever like 770 00:43:15,160 --> 00:43:17,200 Speaker 1: her arm or something? Oh, no, it's just a lever. 771 00:43:17,360 --> 00:43:21,400 Speaker 1: It's like it's it's it's like it's it's almost as 772 00:43:21,440 --> 00:43:23,160 Speaker 1: if you were to take like a corpse and just 773 00:43:23,360 --> 00:43:26,719 Speaker 1: like slab of gambling machine in the middle. You know, 774 00:43:26,840 --> 00:43:30,800 Speaker 1: It's just it's not an artful um convergence of the 775 00:43:30,920 --> 00:43:34,200 Speaker 1: female form and the gambling machine. It's very rough and 776 00:43:34,320 --> 00:43:37,359 Speaker 1: heavy handed and uh and yet seems to call out 777 00:43:37,400 --> 00:43:40,279 Speaker 1: to you and say, hey, play this gambling machine, woman, 778 00:43:41,600 --> 00:43:45,200 Speaker 1: let us transparently manipulate your brain. Yeah. You know. Also, 779 00:43:45,400 --> 00:43:46,960 Speaker 1: I was I noticed in one of the sites we're 780 00:43:47,000 --> 00:43:49,560 Speaker 1: looking at that had a lot of like retro slot 781 00:43:49,600 --> 00:43:53,160 Speaker 1: machine collectibles. Uh, the guy there was sent a selling 782 00:43:53,239 --> 00:43:57,040 Speaker 1: a bandit head from a one arm bandit. What a 783 00:43:57,200 --> 00:43:59,080 Speaker 1: bandit head? Yeah, you can buy it for a hundred 784 00:43:59,080 --> 00:44:01,920 Speaker 1: and fifty bucks on e Bay, but it's explicitly claiming 785 00:44:01,960 --> 00:44:04,239 Speaker 1: to rob you. Yeah, it's the one armed bandit. So 786 00:44:04,320 --> 00:44:06,080 Speaker 1: let's just go ahead and put this, you know, this 787 00:44:06,440 --> 00:44:08,360 Speaker 1: head on top, like a paper mache head with a 788 00:44:08,400 --> 00:44:11,479 Speaker 1: cowboy hat, and then you can go duel with it. Yeah. 789 00:44:12,000 --> 00:44:14,400 Speaker 1: But the thing is that, the thing about anthropomorphization and 790 00:44:14,440 --> 00:44:18,759 Speaker 1: anthropomorphism in general is that it permeates everything we do, right. Yeah, 791 00:44:18,920 --> 00:44:21,359 Speaker 1: and it's uh, and it's paradoxical at times, like it's 792 00:44:21,400 --> 00:44:23,719 Speaker 1: the it's at once. It's the force that makes it 793 00:44:23,880 --> 00:44:27,120 Speaker 1: easier to kick a garbage can because you think it's 794 00:44:27,120 --> 00:44:30,160 Speaker 1: a person, you know, like you make that garbage can, 795 00:44:30,239 --> 00:44:32,520 Speaker 1: you personify it as a somebody you're mad at, and 796 00:44:32,520 --> 00:44:34,680 Speaker 1: you kick it. But also if you draw a face 797 00:44:34,760 --> 00:44:36,799 Speaker 1: on a garbage can, it makes it a little harder 798 00:44:36,880 --> 00:44:39,439 Speaker 1: to kick the garbage can because it's you've you've given 799 00:44:39,480 --> 00:44:42,319 Speaker 1: it some sort of like innocent personhood. Oh, I mean, 800 00:44:42,600 --> 00:44:45,920 Speaker 1: I bet you treat your computer like a person. Sometimes 801 00:44:46,080 --> 00:44:48,759 Speaker 1: you don't really think it has a mind and emotions, 802 00:44:48,880 --> 00:44:51,279 Speaker 1: but sometimes it feels that way when it's slow, when 803 00:44:51,320 --> 00:44:54,600 Speaker 1: it's lagging, when it's causing you problems. This person is 804 00:44:54,760 --> 00:44:58,160 Speaker 1: messing up your day. They are so annoying. Yeah, I mean. 805 00:44:58,200 --> 00:45:00,360 Speaker 1: And it's also, of course a huge part, if not 806 00:45:00,600 --> 00:45:04,480 Speaker 1: the key, part of our religious thinking. In our religious worldviews, 807 00:45:04,480 --> 00:45:09,640 Speaker 1: where we attribute consciousness to the universe, we anthropomorphize the universe. Yeah, 808 00:45:10,200 --> 00:45:12,680 Speaker 1: either in the form of a single deity or in 809 00:45:12,760 --> 00:45:17,120 Speaker 1: an array of deities representing various personified aspects of reality. Well, 810 00:45:17,160 --> 00:45:20,200 Speaker 1: I think that's something that complicates this view of looking 811 00:45:20,239 --> 00:45:23,920 Speaker 1: at slot machines as as agents or as people. Again, 812 00:45:24,360 --> 00:45:27,680 Speaker 1: nobody really thinks the slot machine is a person, but 813 00:45:27,800 --> 00:45:30,080 Speaker 1: they can start thinking in those ways. And then there's 814 00:45:30,080 --> 00:45:33,960 Speaker 1: also a complicated interplay between the ghost of the person 815 00:45:34,040 --> 00:45:36,799 Speaker 1: you imagine is in the slot machine and this sort 816 00:45:36,840 --> 00:45:41,680 Speaker 1: of larger universal ghost, you know, lady Luck, the mind 817 00:45:41,800 --> 00:45:44,560 Speaker 1: of the universe that's handing out wins and losses. And 818 00:45:44,640 --> 00:45:47,680 Speaker 1: to what extent is that the machine itself or is 819 00:45:47,800 --> 00:45:51,000 Speaker 1: that this third external force that's watching over the both 820 00:45:51,080 --> 00:45:54,840 Speaker 1: of you. Yeah. Indeed, so the researchers in this two thousand, 821 00:45:54,880 --> 00:45:57,279 Speaker 1: fifteen study. This is what they did. They have first 822 00:45:57,360 --> 00:45:59,680 Speaker 1: they did they did four experiments in total, but the 823 00:45:59,719 --> 00:46:02,320 Speaker 1: first three were with a small study, so like a 824 00:46:02,440 --> 00:46:06,320 Speaker 1: very small sample size, really a quality quasi study. Participants 825 00:46:06,360 --> 00:46:09,279 Speaker 1: were a group of fifteen regular slot machine players in 826 00:46:09,320 --> 00:46:12,440 Speaker 1: a group of fifteen non regular slot machine players. And 827 00:46:12,520 --> 00:46:16,000 Speaker 1: then what they did is they primed the individuals before 828 00:46:16,160 --> 00:46:20,719 Speaker 1: they interacted with these machines. So all the anthropomorphization is 829 00:46:20,760 --> 00:46:24,720 Speaker 1: taking place here, it's not. It doesn't involve any physical anthropomorphization. 830 00:46:24,760 --> 00:46:28,080 Speaker 1: There no heads, they are no mannequins. It's all about 831 00:46:28,120 --> 00:46:31,120 Speaker 1: priming them with with a description. Yeah they're they're just 832 00:46:31,280 --> 00:46:35,360 Speaker 1: given text. But the text actually proved pretty interesting and 833 00:46:35,400 --> 00:46:37,640 Speaker 1: how it affected the way they thought about the game 834 00:46:37,680 --> 00:46:39,560 Speaker 1: and the relationship with the machine. I think we should 835 00:46:39,560 --> 00:46:42,400 Speaker 1: actually read out the text because I think the differences 836 00:46:42,440 --> 00:46:46,520 Speaker 1: are interesting. Okay, this is the anthropomorphizing priming text from 837 00:46:46,560 --> 00:46:49,880 Speaker 1: Steady One. Remember that when you play with a slot machine, 838 00:46:49,920 --> 00:46:52,640 Speaker 1: you don't need to implement any particular strategy. Indeed, the 839 00:46:52,680 --> 00:46:55,960 Speaker 1: slot machine can decide whether you will win or lose 840 00:46:56,000 --> 00:46:59,600 Speaker 1: a series of bets anytime she wants. Sometimes she may 841 00:46:59,719 --> 00:47:02,280 Speaker 1: choose to make fun of you leaving you empty handed 842 00:47:02,360 --> 00:47:05,360 Speaker 1: for several bets. Other times she might want to reward 843 00:47:05,480 --> 00:47:08,080 Speaker 1: you with a win. In any case, the slot machine 844 00:47:08,120 --> 00:47:11,360 Speaker 1: will always choose what will happen. You just have to 845 00:47:11,440 --> 00:47:14,879 Speaker 1: start playing and see what happens. So some people got 846 00:47:14,960 --> 00:47:18,040 Speaker 1: that one other people got remember that when you play 847 00:47:18,040 --> 00:47:21,840 Speaker 1: a slot machine, you don't need to implement any particular strategy. Instead, 848 00:47:21,880 --> 00:47:24,680 Speaker 1: the slot machine is controlled by a mathematical algorithm that 849 00:47:24,840 --> 00:47:27,399 Speaker 1: is programmed to deliver a certain overall number of wins 850 00:47:27,480 --> 00:47:30,160 Speaker 1: and losses. Based on this algorithm, you can win or 851 00:47:30,200 --> 00:47:32,680 Speaker 1: lose a series of bets in any case. The outcome 852 00:47:32,760 --> 00:47:34,840 Speaker 1: of each turn of the reels is always run by 853 00:47:34,880 --> 00:47:37,560 Speaker 1: a computer algorithm. You just have to start playing and 854 00:47:37,640 --> 00:47:40,920 Speaker 1: see what happens. So both are saying essentially the same thing, like, 855 00:47:41,040 --> 00:47:43,479 Speaker 1: there's a there's a force here, there's already in play, 856 00:47:43,880 --> 00:47:46,600 Speaker 1: and you cannot win against it. But in one case 857 00:47:46,840 --> 00:47:49,520 Speaker 1: it's she, and then the other case it's it. Yet 858 00:47:49,560 --> 00:47:52,520 Speaker 1: they found that that an anthropomorphized description of the slot 859 00:47:52,560 --> 00:47:56,400 Speaker 1: machine increased gambling behavior and reduced winnings. And winnings, of 860 00:47:56,440 --> 00:47:59,800 Speaker 1: course decreased because the gamblers were gambling more on the 861 00:48:00,000 --> 00:48:03,520 Speaker 1: to promorphized machines. Another moral about gambling, The longer you play, 862 00:48:03,600 --> 00:48:05,799 Speaker 1: the more you'll lose. Yeah, And that that's all it takes. 863 00:48:05,880 --> 00:48:08,200 Speaker 1: Just get the individual playing more and they will lose more, 864 00:48:08,360 --> 00:48:11,399 Speaker 1: playing to extinction. Yeah. So the first study they did 865 00:48:11,520 --> 00:48:13,239 Speaker 1: was more about just the time you invested in it. 866 00:48:13,520 --> 00:48:17,960 Speaker 1: It wasn't the Yeah. The second study, that one involved 867 00:48:18,160 --> 00:48:21,800 Speaker 1: real money or points, and study three tested the emotional 868 00:48:21,880 --> 00:48:26,320 Speaker 1: experience of the game okay um. Study three provided initial 869 00:48:26,400 --> 00:48:29,360 Speaker 1: evidence of a link between anthropomorphism of slot machines with 870 00:48:29,480 --> 00:48:33,920 Speaker 1: the participants emotional experience and their actual gambling behavior, but 871 00:48:34,120 --> 00:48:37,800 Speaker 1: specifically found that slot machine anthropomorphism increases the experience of 872 00:48:37,920 --> 00:48:42,440 Speaker 1: positive emotions, which leads people to gamble more. Now the 873 00:48:42,560 --> 00:48:45,040 Speaker 1: fourth study, this is where they took what they learned 874 00:48:45,040 --> 00:48:46,600 Speaker 1: from the first three and they applied it to a 875 00:48:46,719 --> 00:48:50,000 Speaker 1: much larger grede, this time two individuals, and they use 876 00:48:50,120 --> 00:48:54,960 Speaker 1: candies instead of money or points or anything. So this 877 00:48:55,160 --> 00:48:57,759 Speaker 1: is a key. Though unlike Study three, study four did 878 00:48:57,880 --> 00:49:01,680 Speaker 1: not provide support for their high offices that priming participants 879 00:49:01,719 --> 00:49:06,680 Speaker 1: with an anthropomorphic slot machine intrinsically results in a stronger 880 00:49:06,760 --> 00:49:11,239 Speaker 1: emotional reaction except for low arousal negative emotions. Such as 881 00:49:11,280 --> 00:49:14,880 Speaker 1: fatigue so tired, Yeah, so, And the researchers aren't exactly 882 00:49:14,960 --> 00:49:18,160 Speaker 1: sure why this is why they weren't able to repeat 883 00:49:18,320 --> 00:49:20,160 Speaker 1: the same effect and steady four that they kind of 884 00:49:20,160 --> 00:49:23,279 Speaker 1: study about the emotions right about the emotion. Uh, they 885 00:49:23,360 --> 00:49:25,200 Speaker 1: think that it might be because of different measures they 886 00:49:25,239 --> 00:49:29,240 Speaker 1: were using um between three and four, So more studies 887 00:49:29,320 --> 00:49:33,640 Speaker 1: required there. But the anthropomorphization, the personification of the slot 888 00:49:33,680 --> 00:49:38,120 Speaker 1: machine definitely did affect playing, like the length of playtime 889 00:49:38,239 --> 00:49:42,439 Speaker 1: and the losses as a result of the length of playtime. Yes, yeah, 890 00:49:42,480 --> 00:49:45,040 Speaker 1: And that's one of the key take homes here. Uh, 891 00:49:45,160 --> 00:49:47,520 Speaker 1: you know, along with just some of the key points 892 00:49:47,600 --> 00:49:49,960 Speaker 1: that came out of the paper that people exposed to 893 00:49:50,000 --> 00:49:53,000 Speaker 1: a humanized slot machine lost more points compared to people 894 00:49:53,080 --> 00:49:57,920 Speaker 1: exposed to non humanized slot machines. That anthropomorphization resulted in 895 00:49:58,040 --> 00:50:01,040 Speaker 1: greater loss of slot machine payouts. The people primed with 896 00:50:01,120 --> 00:50:04,319 Speaker 1: the humanized slot machine lost more slot machine payoffs because 897 00:50:04,360 --> 00:50:08,080 Speaker 1: they went on playing longer. And the theory is that 898 00:50:08,200 --> 00:50:12,520 Speaker 1: it's all about emotional arousal, which increases focus and engagement, 899 00:50:12,880 --> 00:50:16,080 Speaker 1: forcing gamblers to gamble more. That was the interpretation that 900 00:50:16,360 --> 00:50:19,120 Speaker 1: they applied to their emotional results. Though there was, like 901 00:50:19,239 --> 00:50:22,359 Speaker 1: you said, there was some discrepancy in the emotional results. Yeah. 902 00:50:22,600 --> 00:50:24,960 Speaker 1: And then the final like take home from this study 903 00:50:25,160 --> 00:50:27,960 Speaker 1: is that the other side of the coin is that 904 00:50:28,800 --> 00:50:32,640 Speaker 1: just as you can potentially prime somebody with the anthropomorphizing 905 00:50:33,120 --> 00:50:35,759 Speaker 1: UH text and make them gamble more, that this might 906 00:50:35,800 --> 00:50:38,320 Speaker 1: be a way to to UH to treat gambling behavior. 907 00:50:38,400 --> 00:50:40,840 Speaker 1: Oh yeah, Yeah, So if you're trying to discourage people 908 00:50:40,960 --> 00:50:43,560 Speaker 1: from spending their life savings on the slot machine, it 909 00:50:44,160 --> 00:50:47,360 Speaker 1: perhaps could help or at least mitigate the effects, just 910 00:50:47,480 --> 00:50:50,279 Speaker 1: to constantly remind people that it's a machine working by 911 00:50:50,320 --> 00:50:53,359 Speaker 1: an algorithm. Yeah. Like, of course, the casinos don't want 912 00:50:53,360 --> 00:50:55,520 Speaker 1: to do that. They want you to play to extinction. 913 00:50:55,960 --> 00:50:58,680 Speaker 1: But I don't know. I think the idea is maybe 914 00:50:58,760 --> 00:51:03,000 Speaker 1: that a law could would require casinos too, I don't know, 915 00:51:03,160 --> 00:51:07,719 Speaker 1: emphasize the impersonality of slot machines. Yeah. Like imagine I 916 00:51:07,800 --> 00:51:10,960 Speaker 1: think of the legislation that takes place around cigarettes and tobacco, 917 00:51:11,200 --> 00:51:13,359 Speaker 1: right you often, you know, it's about like let's make 918 00:51:13,440 --> 00:51:16,160 Speaker 1: make it less sexy, make it less appealing, put a 919 00:51:16,239 --> 00:51:19,400 Speaker 1: big scary warning on it, I mean, realistic warning on 920 00:51:19,520 --> 00:51:22,040 Speaker 1: it about the the ill effects. What if that was 921 00:51:22,080 --> 00:51:25,960 Speaker 1: applied to a slot machine where you cannot anthropomorphize it. 922 00:51:26,360 --> 00:51:28,759 Speaker 1: It has to be less flashy, and there has to 923 00:51:28,800 --> 00:51:31,360 Speaker 1: be a big, big plate on the front of it 924 00:51:31,520 --> 00:51:34,279 Speaker 1: that tells you this is all about the algorithm and 925 00:51:34,520 --> 00:51:37,440 Speaker 1: you're not gonna win. Surgeon General's warning, there is no 926 00:51:37,640 --> 00:51:41,759 Speaker 1: fickle god or god us inside this machine. One of 927 00:51:41,800 --> 00:51:43,880 Speaker 1: the other interesting things about the study, though, was that 928 00:51:44,080 --> 00:51:47,120 Speaker 1: it only looked at verbal priming. Like we said, so 929 00:51:47,360 --> 00:51:51,080 Speaker 1: people were either given as a verbal description saying it's 930 00:51:51,120 --> 00:51:54,120 Speaker 1: just an algorithm, or a verbal description saying she wants 931 00:51:54,200 --> 00:51:56,919 Speaker 1: to reward you. Sometimes she takes your money the other times. 932 00:51:57,920 --> 00:52:00,239 Speaker 1: It would be interesting to see the results of dual 933 00:52:00,320 --> 00:52:03,160 Speaker 1: priming along these lines, like a machine that just looks 934 00:52:03,239 --> 00:52:06,480 Speaker 1: like a flat, blank machine, or a machine that's like 935 00:52:06,640 --> 00:52:09,640 Speaker 1: our like our Marilyn Monroe machine, it's very much dressed 936 00:52:09,719 --> 00:52:13,120 Speaker 1: up to look like a human and given given expressive 937 00:52:13,239 --> 00:52:15,759 Speaker 1: visual emotions. Yeah, where I was looking at some some 938 00:52:15,920 --> 00:52:19,560 Speaker 1: YouTube clips, which is various slots and a lot of them. 939 00:52:19,600 --> 00:52:21,680 Speaker 1: How like one I was looking at like it wasn't 940 00:52:21,719 --> 00:52:24,279 Speaker 1: just fruit and symbols rolling by, but also like a 941 00:52:24,880 --> 00:52:28,960 Speaker 1: barbarian woman with a panther, you know, like what, Yeah, 942 00:52:29,239 --> 00:52:31,799 Speaker 1: like she's uh like, like the top half of her 943 00:52:32,040 --> 00:52:33,960 Speaker 1: like ends up sinking up with the bottom half, so 944 00:52:34,080 --> 00:52:37,160 Speaker 1: it's essentially like a bikini woman is one of the 945 00:52:37,960 --> 00:52:42,680 Speaker 1: the icons on the slots. Another interesting finding I thought 946 00:52:42,800 --> 00:52:45,000 Speaker 1: was that they pointed out in their discussion section that 947 00:52:45,360 --> 00:52:48,720 Speaker 1: while they were able to get in all cases anthropomorphic 948 00:52:48,880 --> 00:52:52,680 Speaker 1: thinking elevated by priming people with this with this pro 949 00:52:52,880 --> 00:52:59,359 Speaker 1: anthropomorphization text, anthropomorphization was present in both groups. So even 950 00:52:59,400 --> 00:53:01,520 Speaker 1: the people who were given the text that says it's 951 00:53:01,600 --> 00:53:04,800 Speaker 1: just an algorithm, is just a machine, still showed some 952 00:53:05,080 --> 00:53:10,080 Speaker 1: anthropomorphic thinking. They still attributed some beliefs and feelings and 953 00:53:10,560 --> 00:53:13,920 Speaker 1: thoughts to the machine, less than the other route, but 954 00:53:14,000 --> 00:53:16,680 Speaker 1: there were still some there, and that suggests that there's 955 00:53:16,680 --> 00:53:20,120 Speaker 1: an inherent tendency to personalize the machine, even when you're 956 00:53:20,280 --> 00:53:24,120 Speaker 1: discouraged from doing so. Yeah, all the machines are doing 957 00:53:24,200 --> 00:53:27,880 Speaker 1: when they throw on ahead or or any colorful imagery 958 00:53:28,000 --> 00:53:31,719 Speaker 1: is they're just they're they're just encouraging the pre existing tendency, 959 00:53:32,800 --> 00:53:35,959 Speaker 1: you know. The idea about these different ways of viewing 960 00:53:36,040 --> 00:53:38,200 Speaker 1: the machine makes me think of something I've read about 961 00:53:38,200 --> 00:53:41,959 Speaker 1: in the philosopher Daniel Dennett's writings before, where he talks 962 00:53:42,000 --> 00:53:45,800 Speaker 1: about the idea of the the three major stances that 963 00:53:45,920 --> 00:53:49,279 Speaker 1: we take in reference to external objects, which are the 964 00:53:49,400 --> 00:53:53,960 Speaker 1: physical stance, the design stance, and the intentional stance. And 965 00:53:54,040 --> 00:53:58,040 Speaker 1: it's a way of understanding and predicting what, uh, what 966 00:53:58,239 --> 00:54:01,600 Speaker 1: third party objects are going to do. And so if 967 00:54:01,680 --> 00:54:04,879 Speaker 1: you say, see rocks rolling down a hill, you tend 968 00:54:04,920 --> 00:54:06,239 Speaker 1: to think of this and what he would call the 969 00:54:06,280 --> 00:54:10,440 Speaker 1: physical stance, it's just it's just acting by physics, and 970 00:54:10,719 --> 00:54:12,560 Speaker 1: you can pretty much predict that they're going to keep 971 00:54:12,640 --> 00:54:16,719 Speaker 1: rolling downhill. When you look at an uh, maybe an 972 00:54:16,920 --> 00:54:20,160 Speaker 1: organism or or an object or something, you can think 973 00:54:20,200 --> 00:54:22,600 Speaker 1: about it in terms of the design stance, So like 974 00:54:22,680 --> 00:54:26,600 Speaker 1: an alarm clock is designed to act a certain way, 975 00:54:26,800 --> 00:54:31,000 Speaker 1: or an organism is designed by evolution to to achieve 976 00:54:31,040 --> 00:54:34,480 Speaker 1: a certain purpose, and you can think about it in 977 00:54:34,560 --> 00:54:36,759 Speaker 1: those terms because they have goals in mind, and it 978 00:54:36,880 --> 00:54:39,279 Speaker 1: sort of simplifies the factors we need to take into 979 00:54:39,320 --> 00:54:43,080 Speaker 1: consideration when predicting behavior. And then the third stance is 980 00:54:43,200 --> 00:54:46,200 Speaker 1: the intentional stance. That's how we think about agents. So 981 00:54:46,320 --> 00:54:49,120 Speaker 1: it would be like a person or a thinking or 982 00:54:49,160 --> 00:54:52,360 Speaker 1: a thinking animal. It it has things it wants to do. 983 00:54:53,360 --> 00:54:56,400 Speaker 1: And I think the idea is that you can apply 984 00:54:56,680 --> 00:54:59,600 Speaker 1: all three stances to something like a slot machine, like 985 00:54:59,760 --> 00:55:02,480 Speaker 1: it is governed by underlying physics, and if you wanted 986 00:55:02,520 --> 00:55:04,840 Speaker 1: to get really detailed, you could look at the physics 987 00:55:04,880 --> 00:55:07,960 Speaker 1: of all the electronics inside and how they determine what 988 00:55:08,120 --> 00:55:10,360 Speaker 1: the machine does. You could look at it in the 989 00:55:10,440 --> 00:55:13,279 Speaker 1: design stance, whereas it was made by a person who 990 00:55:13,520 --> 00:55:15,640 Speaker 1: eat your money, to eat your money, and it does 991 00:55:15,760 --> 00:55:18,080 Speaker 1: that very well. Or you could look at it from 992 00:55:18,120 --> 00:55:20,239 Speaker 1: the intentional stance and you could say it is an 993 00:55:20,320 --> 00:55:23,680 Speaker 1: agent that wants to sometimes reward you with with with 994 00:55:23,840 --> 00:55:27,280 Speaker 1: happy happy money times, and other times it will punish 995 00:55:27,320 --> 00:55:29,520 Speaker 1: you for your hubers. What I love about this is 996 00:55:29,560 --> 00:55:33,879 Speaker 1: that both the physical and the intention model are wrong here, 997 00:55:33,960 --> 00:55:37,160 Speaker 1: like only the design view is the one that actually 998 00:55:37,239 --> 00:55:40,960 Speaker 1: gives you a realistic idea of what this machine is 999 00:55:41,000 --> 00:55:42,879 Speaker 1: going to do to you. Well, I think you could 1000 00:55:42,920 --> 00:55:46,160 Speaker 1: say that the physical stance is not necessarily wrong, it's 1001 00:55:46,239 --> 00:55:49,600 Speaker 1: just unnecessary, Like there's no reason you would need to 1002 00:55:49,719 --> 00:55:52,360 Speaker 1: look at the physics of what every electron inside the 1003 00:55:52,400 --> 00:55:55,400 Speaker 1: machine is doing to understand it. Yeah, but but I 1004 00:55:55,440 --> 00:55:58,000 Speaker 1: think it that the physical doesn't give you a clear 1005 00:55:58,120 --> 00:56:00,440 Speaker 1: mind of what it's going to do to Yeah, what 1006 00:56:00,800 --> 00:56:02,960 Speaker 1: if it is designed like the design is, it doesn't 1007 00:56:03,000 --> 00:56:06,919 Speaker 1: give you the t the teleology of the slot machine. Yeah, 1008 00:56:07,880 --> 00:56:10,920 Speaker 1: so that's that's interesting. But yeah, so the idea here 1009 00:56:11,000 --> 00:56:13,440 Speaker 1: is that we we can be primed to regard a 1010 00:56:13,480 --> 00:56:17,000 Speaker 1: slot machine within the intentional stance, but ideally, if you 1011 00:56:17,080 --> 00:56:19,759 Speaker 1: want to have people not spending so much money on 1012 00:56:19,840 --> 00:56:22,160 Speaker 1: slot machines, you want to remind them to think about 1013 00:56:22,239 --> 00:56:25,480 Speaker 1: it through the design stance. The design stance is is 1014 00:56:25,719 --> 00:56:28,840 Speaker 1: such a mood killer for slot machines. You know, whenever 1015 00:56:28,960 --> 00:56:31,400 Speaker 1: you're made to think about what the slot machine is 1016 00:56:31,600 --> 00:56:36,960 Speaker 1: designed to do, it kills the magic. Yeah. Yeah, you 1017 00:56:37,239 --> 00:56:41,960 Speaker 1: you see through the facade to the nefarious purpose. Yeah. 1018 00:56:42,080 --> 00:56:46,040 Speaker 1: Another thing the anthropomorphization makes me think about is the 1019 00:56:46,160 --> 00:56:50,680 Speaker 1: future of electronic gambling, especially when combined with future generations 1020 00:56:50,719 --> 00:56:54,320 Speaker 1: of artificial intelligence. Yeah, what happens when the slot machine 1021 00:56:54,719 --> 00:56:58,640 Speaker 1: is not just in engaging in passive anthem amorphization, but 1022 00:56:58,719 --> 00:57:01,560 Speaker 1: also but I like act of personification to where it's 1023 00:57:01,600 --> 00:57:04,600 Speaker 1: actually it's talking back to it's engaging with you. It's 1024 00:57:04,719 --> 00:57:08,600 Speaker 1: it's essentially a chatter box trying to to get you 1025 00:57:08,680 --> 00:57:11,320 Speaker 1: to gamble more through conversation. Yeah, I mean imagine the 1026 00:57:11,440 --> 00:57:16,600 Speaker 1: perfect AI chatter bought, uh you know, slot machine off 1027 00:57:17,240 --> 00:57:20,840 Speaker 1: or whatever it's it's it's the Lady Luck slot machine 1028 00:57:20,880 --> 00:57:24,120 Speaker 1: and she chats oh so charming lee while she takes 1029 00:57:24,160 --> 00:57:26,240 Speaker 1: your coins one at a time, or these days, I 1030 00:57:26,240 --> 00:57:28,400 Speaker 1: don't know if it's often even coins. I think you 1031 00:57:28,520 --> 00:57:31,480 Speaker 1: get like you know, in the casinos of today, you 1032 00:57:31,560 --> 00:57:33,560 Speaker 1: might get like a card as a certain amount of 1033 00:57:33,600 --> 00:57:36,080 Speaker 1: credits on it, and it's slowly deducts, just a little 1034 00:57:36,120 --> 00:57:41,560 Speaker 1: bits at a time, a little bits at a time. Well, 1035 00:57:41,600 --> 00:57:46,480 Speaker 1: there you have it. Slot machines, the design, the purpose, 1036 00:57:46,800 --> 00:57:48,520 Speaker 1: a little bit of the history, and of course are 1037 00:57:48,760 --> 00:57:53,560 Speaker 1: our scientific exploration of slot machine usage in gambling behavior 1038 00:57:54,240 --> 00:57:58,720 Speaker 1: from psychological scamble. So hey, we would love to hear 1039 00:57:58,800 --> 00:58:00,640 Speaker 1: from any and all of you on this. I know 1040 00:58:01,600 --> 00:58:03,880 Speaker 1: their individuals out there to listen to the show who 1041 00:58:04,000 --> 00:58:06,440 Speaker 1: have history with slot machines. Some of you may even have, 1042 00:58:06,760 --> 00:58:10,920 Speaker 1: uh you know, have past problems with gambling addiction and 1043 00:58:11,040 --> 00:58:13,440 Speaker 1: therefore have some some feedback you want to give us, 1044 00:58:13,720 --> 00:58:15,680 Speaker 1: uh some personal accounts you want to share with us 1045 00:58:16,080 --> 00:58:18,360 Speaker 1: and uh and if you want us to share it 1046 00:58:18,440 --> 00:58:20,840 Speaker 1: without using your real name, just leave leave a note 1047 00:58:21,080 --> 00:58:23,760 Speaker 1: to that effect and we will honor it. You can 1048 00:58:23,840 --> 00:58:25,600 Speaker 1: find us at stuff to blow your mind dot com. 1049 00:58:25,800 --> 00:58:28,200 Speaker 1: That is the mothership. That's we'll find all the episodes, 1050 00:58:28,640 --> 00:58:30,920 Speaker 1: podcast videos, blog post, you name it, as well as 1051 00:58:31,120 --> 00:58:34,360 Speaker 1: links out to our social media accounts such as tumbler, Facebook, 1052 00:58:34,400 --> 00:58:36,280 Speaker 1: and Twitter. We are blow the Mind on all of those, 1053 00:58:36,640 --> 00:58:38,040 Speaker 1: and if you want to get in touch with us 1054 00:58:38,080 --> 00:58:40,160 Speaker 1: with any of those stories Robert mentioned, or any other 1055 00:58:40,240 --> 00:58:43,280 Speaker 1: feedback about the idea of electronic gambling slot machines and 1056 00:58:43,360 --> 00:58:45,880 Speaker 1: how our brains work, you can email us at blow 1057 00:58:45,960 --> 00:58:51,000 Speaker 1: the Mind at how stuff works dot com. For more 1058 00:58:51,040 --> 00:58:53,680 Speaker 1: on this and thousands of other topics, visit how stuff 1059 00:58:53,680 --> 00:58:54,360 Speaker 1: works dot com