1 00:00:06,360 --> 00:00:08,440 Speaker 1: Hey, this is Annie, and you're listening to stuff I've 2 00:00:08,480 --> 00:00:23,279 Speaker 1: never told you. Today, I'm joined by someone whose voice 3 00:00:23,320 --> 00:00:26,720 Speaker 1: you might recognize, the one Tracy V. Wilson, co host 4 00:00:26,760 --> 00:00:30,000 Speaker 1: of the podcast Stuff You Missed in History Class. Thank 5 00:00:30,000 --> 00:00:32,839 Speaker 1: you so much for joining us. Tracy, thank you for 6 00:00:32,920 --> 00:00:35,560 Speaker 1: having me. I'm excited to be here. I'm so excited 7 00:00:35,560 --> 00:00:37,240 Speaker 1: to have you. And today we're talking about something we 8 00:00:37,360 --> 00:00:41,760 Speaker 1: both really enjoy. Tabletop gaming. That's true, it's gonna be 9 00:00:41,800 --> 00:00:44,400 Speaker 1: really fun and peek behind the scenes. I used to 10 00:00:44,400 --> 00:00:47,120 Speaker 1: produce and edit a show that Tracy and Holly hosted 11 00:00:47,159 --> 00:00:51,760 Speaker 1: previously called pop Stuff. Yes, were you? Were you our 12 00:00:51,840 --> 00:00:55,080 Speaker 1: producer when we did the episode that we did about 13 00:00:55,160 --> 00:00:58,840 Speaker 1: tabletop games way back then? I was. I was, so, 14 00:00:58,880 --> 00:01:02,040 Speaker 1: we're like coming full sir. Cool. Yeah, we had some 15 00:01:02,040 --> 00:01:04,319 Speaker 1: some shifts and who did what and I couldn't remember 16 00:01:04,319 --> 00:01:07,880 Speaker 1: exactly where that fell in the timeline. Yeah, yeah, I'm 17 00:01:07,880 --> 00:01:10,040 Speaker 1: pretty sure as the producer of the entire time of 18 00:01:10,040 --> 00:01:12,600 Speaker 1: that show. It was really fun to work on too. 19 00:01:13,080 --> 00:01:17,440 Speaker 1: It was it was a fun deal. It was. Today, 20 00:01:17,560 --> 00:01:20,840 Speaker 1: as I mentioned, we are talking about tabletop gaming, and 21 00:01:20,880 --> 00:01:22,640 Speaker 1: I think it would probably be a good thing to 22 00:01:22,800 --> 00:01:27,240 Speaker 1: start with a definition. Um when we say tabletop games, 23 00:01:27,760 --> 00:01:32,640 Speaker 1: what do we mean? What does that encompass? I think 24 00:01:32,640 --> 00:01:36,880 Speaker 1: it encompasses everything that's meant to be played around a table, 25 00:01:37,520 --> 00:01:40,640 Speaker 1: So it goes from card games to role playing games, 26 00:01:40,640 --> 00:01:44,360 Speaker 1: to board games, to anything that you would get in 27 00:01:44,400 --> 00:01:47,240 Speaker 1: a group and play around a table. I also know 28 00:01:47,360 --> 00:01:50,960 Speaker 1: that some people have kind of a more exclusive definition 29 00:01:51,000 --> 00:01:54,560 Speaker 1: than that, and they only want to include the ones 30 00:01:54,640 --> 00:01:58,960 Speaker 1: that they think are real games. That sounds very similar 31 00:01:58,960 --> 00:02:01,960 Speaker 1: to like the whole video game debate of like the 32 00:02:02,080 --> 00:02:06,560 Speaker 1: real exactly. Yeah, it has. Sometimes you will talk to 33 00:02:06,600 --> 00:02:09,640 Speaker 1: folks that they don't want to think that Clue is 34 00:02:09,840 --> 00:02:12,400 Speaker 1: a tabletop game because you can just buy that at 35 00:02:12,400 --> 00:02:15,359 Speaker 1: the regular toy store, and I think that's a silly argument. 36 00:02:15,919 --> 00:02:19,800 Speaker 1: I agree that is very silly. We are a big 37 00:02:20,639 --> 00:02:25,480 Speaker 1: tabletop game playing office here. Um we have a tabletop 38 00:02:25,480 --> 00:02:28,480 Speaker 1: gaming night once a month at work and a group 39 00:02:28,520 --> 00:02:30,960 Speaker 1: of us in office. As you've heard me mentioned before 40 00:02:30,960 --> 00:02:33,560 Speaker 1: on the show, I think we are in a Dungeons 41 00:02:33,560 --> 00:02:35,880 Speaker 1: and Dragons campaign and I'm about to dungeon master for 42 00:02:35,919 --> 00:02:41,560 Speaker 1: the first time. Very nervous, very excited. Both that is, 43 00:02:42,000 --> 00:02:45,240 Speaker 1: that's one of the things I'm envious about and not 44 00:02:45,240 --> 00:02:48,120 Speaker 1: not working locally to the rest of you, is that 45 00:02:48,120 --> 00:02:51,600 Speaker 1: that is the thing that I don't get to participate in. Yeah, well, 46 00:02:51,639 --> 00:02:53,720 Speaker 1: if you're ever like next time you're in town, we 47 00:02:53,760 --> 00:02:57,600 Speaker 1: should move the date and make it happen. Have Tracy's 48 00:02:57,760 --> 00:03:02,280 Speaker 1: sort of one shot expendable character showing up in the campaign. 49 00:03:02,600 --> 00:03:06,360 Speaker 1: We can make this happen Racy. Um. Yeah, and I 50 00:03:06,480 --> 00:03:08,040 Speaker 1: one thing I wanted to note here because we are 51 00:03:08,040 --> 00:03:11,680 Speaker 1: going to be looking at diversity and women in tabletop gaming, 52 00:03:11,760 --> 00:03:14,880 Speaker 1: but the crew that I play with is about even 53 00:03:14,880 --> 00:03:17,119 Speaker 1: in terms of male to female. In fact, I think 54 00:03:17,160 --> 00:03:19,840 Speaker 1: it's more female. Generally, we do get a you know, 55 00:03:19,919 --> 00:03:22,480 Speaker 1: one shot player come in sometimes it shifts the ratio, 56 00:03:22,520 --> 00:03:28,680 Speaker 1: but on on average it's even. It's even. Yeah. I 57 00:03:28,800 --> 00:03:32,520 Speaker 1: have three role playing games that I'm playing in right now. 58 00:03:33,320 --> 00:03:35,960 Speaker 1: None of them are playing every week, once every two weeks, 59 00:03:36,000 --> 00:03:38,640 Speaker 1: and the other two are usually once a month. And 60 00:03:38,760 --> 00:03:41,920 Speaker 1: one of the games sometimes I'm the only woman at 61 00:03:41,920 --> 00:03:45,040 Speaker 1: the table. It depends a little bit on who's available 62 00:03:45,040 --> 00:03:47,600 Speaker 1: that day. One of the others is about a fifty 63 00:03:47,640 --> 00:03:51,080 Speaker 1: fifty and my favorite of the games. Not to diss 64 00:03:51,120 --> 00:03:55,440 Speaker 1: any of the gms running these games, but my favorite 65 00:03:55,480 --> 00:03:59,160 Speaker 1: of the game has four players. Only one is a 66 00:03:59,200 --> 00:04:02,200 Speaker 1: man and the guy running the campaign as a man. 67 00:04:02,280 --> 00:04:05,120 Speaker 1: But the fact that the men are in the minority 68 00:04:05,160 --> 00:04:09,880 Speaker 1: is a nice change of pace in that world for me. Yeah. Um, 69 00:04:09,920 --> 00:04:12,480 Speaker 1: and I I'm pretty new to the whole thing. This 70 00:04:12,480 --> 00:04:15,080 Speaker 1: this campaign I'm playing with co workers is the first 71 00:04:15,080 --> 00:04:18,640 Speaker 1: time I've ever played, so I haven't experienced much outside 72 00:04:18,640 --> 00:04:22,760 Speaker 1: of that. I have played online since I started this 73 00:04:22,960 --> 00:04:25,680 Speaker 1: in person campaign, So that is an option that it's 74 00:04:25,720 --> 00:04:29,560 Speaker 1: a thing. Yeah. My husband runs several campaigns that he 75 00:04:29,600 --> 00:04:33,159 Speaker 1: does exclusively online, and he used to run a local 76 00:04:33,200 --> 00:04:36,520 Speaker 1: campaign that had mostly local people but a couple of 77 00:04:36,560 --> 00:04:39,039 Speaker 1: people who had moved out of state and they were 78 00:04:39,080 --> 00:04:42,320 Speaker 1: looped in on Google Hangout or Skype or something similar. 79 00:04:42,480 --> 00:04:44,280 Speaker 1: So that is a thing that can be done. There 80 00:04:44,400 --> 00:04:48,599 Speaker 1: whole tools to let people do that more efficiently and 81 00:04:48,640 --> 00:04:52,400 Speaker 1: have you know, little figurines on the screen of where 82 00:04:52,440 --> 00:04:56,440 Speaker 1: people's characters are and that kind of thing. Cool. Yeah, 83 00:04:56,440 --> 00:04:59,560 Speaker 1: we were doing it um on Google Hangouts and I 84 00:04:59,640 --> 00:05:03,719 Speaker 1: must slow typer and that was my biggest problem I 85 00:05:03,920 --> 00:05:07,320 Speaker 1: encountered was people would get there before me and I'd 86 00:05:07,320 --> 00:05:11,800 Speaker 1: have to retype something else. Um. But if if you 87 00:05:11,880 --> 00:05:14,400 Speaker 1: don't if you want to play and maybe doing it 88 00:05:14,400 --> 00:05:16,839 Speaker 1: in person isn't an option. That is something that you 89 00:05:16,839 --> 00:05:22,120 Speaker 1: could look into. Yeah, um, what is your history Tracy 90 00:05:22,200 --> 00:05:25,600 Speaker 1: and tabletop gaming? How did you get into it? Well, 91 00:05:25,680 --> 00:05:27,919 Speaker 1: when I was a kid, we had some of the 92 00:05:28,040 --> 00:05:32,160 Speaker 1: standard games that folks often have when their children at home, 93 00:05:32,320 --> 00:05:35,560 Speaker 1: like candy Land and Shoots and Ladders and that kind 94 00:05:35,560 --> 00:05:40,760 Speaker 1: of thing. But it was really my grandmother had two games. 95 00:05:41,200 --> 00:05:45,840 Speaker 1: They were Monopoly and Battleship. And so my brother and 96 00:05:45,920 --> 00:05:49,640 Speaker 1: my cousin and I we were the only three cousins 97 00:05:49,960 --> 00:05:51,640 Speaker 1: on that side of the family, and every time we 98 00:05:51,640 --> 00:05:53,919 Speaker 1: went to visit my grandmother, we would play one of 99 00:05:53,920 --> 00:05:58,040 Speaker 1: those games. Although normally, for some reason, it was me 100 00:05:58,160 --> 00:06:00,839 Speaker 1: and my cousin gagging up on my brother until he 101 00:06:00,839 --> 00:06:03,040 Speaker 1: would get so mad he would throw the board, which 102 00:06:03,120 --> 00:06:07,760 Speaker 1: is not a productive way to play a game. No, 103 00:06:08,680 --> 00:06:14,359 Speaker 1: it set the stage maybe for later rivalry, but that 104 00:06:14,480 --> 00:06:18,039 Speaker 1: was the real starting point. I kind of went on 105 00:06:18,080 --> 00:06:22,479 Speaker 1: a journey from there that that was not so much 106 00:06:22,520 --> 00:06:28,480 Speaker 1: about tormenting my brother just a little bit. Maybe sometimes. Yeah, 107 00:06:28,520 --> 00:06:35,039 Speaker 1: I our work game night, we've banned Monopoly, and uh, 108 00:06:35,279 --> 00:06:38,560 Speaker 1: I remember distinctly as a child, I've never wont to 109 00:06:38,560 --> 00:06:41,400 Speaker 1: gave Monopoly ever, and I even cheated more than once 110 00:06:41,520 --> 00:06:47,839 Speaker 1: and still lost. Monopoly is one of the most maligned games, 111 00:06:48,040 --> 00:06:51,000 Speaker 1: I think, and one of the interesting things about it 112 00:06:51,040 --> 00:06:53,800 Speaker 1: is that it's based on a game called the Landlords Game, 113 00:06:53,839 --> 00:06:58,320 Speaker 1: which was developed by a woman who was developing this 114 00:06:58,360 --> 00:07:01,920 Speaker 1: game because she wanted to show the dangers of capitalism. 115 00:07:01,960 --> 00:07:04,200 Speaker 1: So it actually had two different sets of rules. One 116 00:07:04,240 --> 00:07:07,760 Speaker 1: set of rules was based on this proposed tax change 117 00:07:07,839 --> 00:07:10,240 Speaker 1: that was going to be way more equal in the 118 00:07:10,280 --> 00:07:14,400 Speaker 1: distribution of wealth, and the other was like the monopolists 119 00:07:14,480 --> 00:07:17,880 Speaker 1: rules set, and those rules made meant that, you know, 120 00:07:17,920 --> 00:07:20,320 Speaker 1: one person became really really rich and everybody else lost 121 00:07:20,320 --> 00:07:23,120 Speaker 1: their money, and the whole idea was to show everybody 122 00:07:23,160 --> 00:07:27,520 Speaker 1: that that was but you know, the danger of capitalism. 123 00:07:27,600 --> 00:07:32,200 Speaker 1: But when later on first someone stole her idea and 124 00:07:32,240 --> 00:07:35,160 Speaker 1: then bought her patent for a tiny amount of money, 125 00:07:35,880 --> 00:07:40,560 Speaker 1: they kept only the rules for the capitalists because it's 126 00:07:41,480 --> 00:07:44,920 Speaker 1: uh more fun. I guess to play that way. Her 127 00:07:45,000 --> 00:07:50,880 Speaker 1: name was Lizzie McGee. There's a whole story there. Yeah, um, 128 00:07:50,920 --> 00:07:54,080 Speaker 1: I want to play her version of Monopoly. Yeah. I 129 00:07:54,120 --> 00:07:56,080 Speaker 1: like the idea of having a version of Monopoly where 130 00:07:56,120 --> 00:08:00,320 Speaker 1: the whole purpose is that everyone winds up with enough money, right, 131 00:08:02,320 --> 00:08:07,160 Speaker 1: that's almost difficult for me to imagine. UM. I also 132 00:08:07,240 --> 00:08:09,920 Speaker 1: got into tabletop gaming when I was pretty young, although 133 00:08:11,480 --> 00:08:14,040 Speaker 1: similar to video games, which I also got into when 134 00:08:14,080 --> 00:08:17,800 Speaker 1: I was young, I didn't I wouldn't have called myself 135 00:08:17,920 --> 00:08:21,880 Speaker 1: a tabletop gamer until recently, even though it was something 136 00:08:21,920 --> 00:08:24,520 Speaker 1: I was doing. UM, I just didn't think of it 137 00:08:24,600 --> 00:08:27,880 Speaker 1: in that way. But when I was little, we had 138 00:08:27,880 --> 00:08:33,199 Speaker 1: a whole board game closet and I used to semi 139 00:08:33,280 --> 00:08:35,800 Speaker 1: look forward to um when the power would go out, 140 00:08:35,840 --> 00:08:38,760 Speaker 1: because it meant that my whole family would gather in 141 00:08:38,760 --> 00:08:41,760 Speaker 1: the living room and we would usually have a fire, 142 00:08:42,000 --> 00:08:45,000 Speaker 1: candles and we would play board games. And there was 143 00:08:45,040 --> 00:08:48,560 Speaker 1: something I loved about. There's no TV, no video games. 144 00:08:48,800 --> 00:08:51,640 Speaker 1: This is what we're gonna do, And it was one 145 00:08:51,679 --> 00:08:55,680 Speaker 1: of the rare times that we would do something together. Yeah. 146 00:08:55,679 --> 00:08:57,720 Speaker 1: I think that's one of the coolest things about most 147 00:08:57,720 --> 00:09:01,200 Speaker 1: of these games is that I only play them with 148 00:09:01,280 --> 00:09:04,079 Speaker 1: people I would also just hang out with. Like, I'm 149 00:09:04,120 --> 00:09:06,640 Speaker 1: not going to go play some sabletop games with people 150 00:09:06,800 --> 00:09:10,880 Speaker 1: who I actively dislike. Uh, It's it's all about spending 151 00:09:10,920 --> 00:09:15,959 Speaker 1: time together and actually having fun, which you're you're wanting 152 00:09:16,000 --> 00:09:20,200 Speaker 1: the power to go out story reminds me of and 153 00:09:20,200 --> 00:09:23,240 Speaker 1: and kind of going off of that. There are some 154 00:09:23,760 --> 00:09:28,200 Speaker 1: benefits of tabletop gaming. Um, it has a couple of 155 00:09:28,200 --> 00:09:31,360 Speaker 1: help benefits. It can be a therapeutic activity that is 156 00:09:31,400 --> 00:09:35,280 Speaker 1: beneficial for teens or children or adults to learn how 157 00:09:35,280 --> 00:09:38,760 Speaker 1: to socialize. I personally got into D and D last 158 00:09:38,840 --> 00:09:41,240 Speaker 1: year as a way to help manage my c PTSD, 159 00:09:41,880 --> 00:09:43,800 Speaker 1: and I also used it to help me figure out 160 00:09:43,840 --> 00:09:45,960 Speaker 1: the ending of the book I was writing. And I 161 00:09:46,040 --> 00:09:49,840 Speaker 1: absolutely figured out the ending right away after the first session. 162 00:09:49,880 --> 00:09:51,960 Speaker 1: I think because I was playing the main character of 163 00:09:52,000 --> 00:09:56,480 Speaker 1: the book and I knew what she would do right away. Yeah, 164 00:09:57,080 --> 00:10:00,000 Speaker 1: that's awesome. I didn't ever, I didn't get into gay 165 00:10:00,080 --> 00:10:04,959 Speaker 1: mean as a way to deal with my anxiety. But universally, 166 00:10:05,160 --> 00:10:07,360 Speaker 1: if I show up at game night and I am 167 00:10:07,400 --> 00:10:13,920 Speaker 1: just a ball of anxiety, I feel better by the end. Yeah. Sometimes, 168 00:10:13,960 --> 00:10:16,760 Speaker 1: I mean, sometimes it's just that when we are in 169 00:10:16,840 --> 00:10:21,880 Speaker 1: this fantasy world, there are predictable rules that govern the world, 170 00:10:22,120 --> 00:10:25,080 Speaker 1: and being there is kind of comforting. And then sometimes 171 00:10:25,080 --> 00:10:27,199 Speaker 1: it's more like I got to take out my aggression 172 00:10:27,720 --> 00:10:33,599 Speaker 1: by lighting some evil things on fire. Yeah, that surprisingly 173 00:10:33,760 --> 00:10:39,720 Speaker 1: does help release some aggression I've found. Yeah. Another thing 174 00:10:39,760 --> 00:10:44,640 Speaker 1: that it does is playing these games can help promote empathy. 175 00:10:44,679 --> 00:10:46,720 Speaker 1: It can help kids in the development of memory and 176 00:10:46,760 --> 00:10:50,600 Speaker 1: cognitive skills like problem solving. I would also say, especially 177 00:10:50,640 --> 00:10:58,280 Speaker 1: in role playing games, creativity, storytelling, teamwork, improvisation, adaptability, and confidence. 178 00:10:58,559 --> 00:11:00,480 Speaker 1: I can say confidence. That was a big one for 179 00:11:00,520 --> 00:11:02,120 Speaker 1: me playing D and D in the beginning, because I 180 00:11:02,160 --> 00:11:05,600 Speaker 1: was so nervous about it. Yeah, I guess my character 181 00:11:05,840 --> 00:11:09,800 Speaker 1: does this. But it's been like a year and a 182 00:11:09,840 --> 00:11:12,920 Speaker 1: half now, and my I'm very much more like she 183 00:11:13,080 --> 00:11:17,640 Speaker 1: throws a bomb at that person. Yeah. Yeah, that just 184 00:11:17,679 --> 00:11:21,800 Speaker 1: reminded me of hearing Temple grand In talk about UM. 185 00:11:21,960 --> 00:11:27,920 Speaker 1: Temple Grandon is an animal husbandry expert who was also autistic, 186 00:11:28,480 --> 00:11:31,200 Speaker 1: and she talked about one of the ways that she 187 00:11:31,280 --> 00:11:34,440 Speaker 1: really learned to interact with people was that she and 188 00:11:34,480 --> 00:11:37,560 Speaker 1: her family played games when she was little. UM that 189 00:11:37,720 --> 00:11:39,800 Speaker 1: involved a lot of rules and a lot of taking 190 00:11:39,840 --> 00:11:43,199 Speaker 1: turns and a lot of having sort of predictable actions 191 00:11:43,240 --> 00:11:46,360 Speaker 1: that we're supposed to happen, and that really helped her 192 00:11:46,800 --> 00:11:51,000 Speaker 1: learn ways to interact with other people. Yeah, Um, I 193 00:11:51,000 --> 00:11:54,319 Speaker 1: could see that. Another thing is if you're running the game, 194 00:11:54,360 --> 00:11:57,959 Speaker 1: which is sometimes called like GM gamemastering or d M. 195 00:11:58,040 --> 00:12:00,880 Speaker 1: In the case of D and D dungeon master, you 196 00:12:00,880 --> 00:12:03,960 Speaker 1: can add project management and organizational skills to the mix. 197 00:12:04,320 --> 00:12:06,719 Speaker 1: I can say, as I'm preparing to do this right 198 00:12:06,760 --> 00:12:11,400 Speaker 1: now so much, yes, and just trying to predict what 199 00:12:11,480 --> 00:12:14,000 Speaker 1: a group of very different people is going to do, 200 00:12:14,160 --> 00:12:15,880 Speaker 1: and then knowing in the back of my head that 201 00:12:15,920 --> 00:12:21,120 Speaker 1: really I can't predict it, try my best. Yeah, it 202 00:12:21,280 --> 00:12:25,400 Speaker 1: is like I feel like I'm running a project right now. Yeah. 203 00:12:25,559 --> 00:12:29,320 Speaker 1: One of the worst UM tabletop gaming experiences I've ever 204 00:12:29,400 --> 00:12:32,880 Speaker 1: had was way back in college where it was everybody's 205 00:12:33,559 --> 00:12:36,120 Speaker 1: early time, Like none of us had a lot of 206 00:12:36,160 --> 00:12:38,920 Speaker 1: experience either playing the game or running the game. It 207 00:12:39,040 --> 00:12:42,600 Speaker 1: was a whole group of very inexperienced people, but the 208 00:12:42,679 --> 00:12:45,680 Speaker 1: d M expected us to do something and we just 209 00:12:45,800 --> 00:12:49,720 Speaker 1: did not do that thing, and he was completely unprepared 210 00:12:49,960 --> 00:12:54,360 Speaker 1: for that eventuality, and then we all died, and then 211 00:12:54,400 --> 00:12:58,080 Speaker 1: everyone was mad at everyone, and just that we just 212 00:12:58,120 --> 00:13:00,640 Speaker 1: didn't play that again for a while. Yeah, I had 213 00:13:00,679 --> 00:13:03,920 Speaker 1: to take a step back. We had a similar experience 214 00:13:03,960 --> 00:13:07,679 Speaker 1: happened recently where UM we it was kind of like 215 00:13:07,720 --> 00:13:09,800 Speaker 1: the trolley car problem. We were faced with the fact 216 00:13:09,840 --> 00:13:13,640 Speaker 1: that either the entire party was going to die or 217 00:13:14,040 --> 00:13:16,560 Speaker 1: we were going to fail our mission, and the town 218 00:13:16,640 --> 00:13:18,760 Speaker 1: we were supposed to be saving, they were all going 219 00:13:18,800 --> 00:13:24,480 Speaker 1: to die, and uh, we chose to save ourselves. And 220 00:13:24,640 --> 00:13:28,400 Speaker 1: afterwards we kept kind of mentioning and passing. I can't 221 00:13:28,400 --> 00:13:31,360 Speaker 1: stop thinking about that village. And it's an imaginary village, 222 00:13:31,679 --> 00:13:35,400 Speaker 1: but you feel it, you get invested in it. Yeah. 223 00:13:35,440 --> 00:13:38,160 Speaker 1: We had a really similar thing in one of the 224 00:13:38,200 --> 00:13:40,160 Speaker 1: games that I'm playing, which is based on a system 225 00:13:40,200 --> 00:13:43,959 Speaker 1: called Fate, And in Fate, your characters have different aspects 226 00:13:44,120 --> 00:13:46,920 Speaker 1: and you figure out what they are kind of collaboratively, 227 00:13:47,080 --> 00:13:49,160 Speaker 1: and then you that your actions in the game a 228 00:13:49,160 --> 00:13:51,000 Speaker 1: lot of times are connected to them. And we are 229 00:13:51,040 --> 00:13:54,680 Speaker 1: in this sort of post apocalyptic world where we have 230 00:13:54,760 --> 00:13:58,040 Speaker 1: just had a series of we show up somewhere a 231 00:13:58,120 --> 00:14:02,120 Speaker 1: bad things happening. We fix the bad thing, but at 232 00:14:02,200 --> 00:14:06,319 Speaker 1: what cost. And there was one time when the options 233 00:14:06,360 --> 00:14:08,920 Speaker 1: were we fail at doing this, or we burn this 234 00:14:08,960 --> 00:14:11,800 Speaker 1: place down, and without hesitation, we were like, We're just 235 00:14:11,840 --> 00:14:15,199 Speaker 1: gonna have to burn it down. It's the only thing 236 00:14:15,200 --> 00:14:20,800 Speaker 1: that's gonna work. I think maybe, um, just in case 237 00:14:20,840 --> 00:14:25,080 Speaker 1: anyone listening is unsure of what is involved in playing 238 00:14:25,560 --> 00:14:27,800 Speaker 1: like D and d R role playing game. It's essentially 239 00:14:28,440 --> 00:14:31,840 Speaker 1: somebody designs a game or you can find pre design 240 00:14:31,920 --> 00:14:36,040 Speaker 1: games online, and then you all the players have a 241 00:14:36,120 --> 00:14:39,640 Speaker 1: character that they can role play. Some people don't like 242 00:14:39,920 --> 00:14:42,360 Speaker 1: the actual role playing bit, but you can act as 243 00:14:42,440 --> 00:14:45,520 Speaker 1: much as you want on there. And then you're in 244 00:14:45,560 --> 00:14:49,560 Speaker 1: a group and you sort of it's, I don't know, 245 00:14:49,680 --> 00:14:52,520 Speaker 1: like a board game, but you're the you're the pieces 246 00:14:52,560 --> 00:14:56,600 Speaker 1: moving around and talk with each other and um trying 247 00:14:56,600 --> 00:14:58,720 Speaker 1: to figure out what your character would do. And you 248 00:14:58,760 --> 00:15:02,880 Speaker 1: get missions save a town from a dragon that sometimes 249 00:15:02,920 --> 00:15:06,760 Speaker 1: you fail and the whole town gets burned. It's kind 250 00:15:06,760 --> 00:15:09,400 Speaker 1: of like when you're a kid and you are playing 251 00:15:09,440 --> 00:15:12,680 Speaker 1: Make believe when with your friends, but there's a structure 252 00:15:12,920 --> 00:15:18,480 Speaker 1: to kind of guide your collaborative make believe. Yes, yeah, 253 00:15:18,520 --> 00:15:23,840 Speaker 1: there there's a lot of UM rules, rule books. Uh, 254 00:15:23,880 --> 00:15:27,960 Speaker 1: there is some you know, calculation of of health points 255 00:15:28,000 --> 00:15:32,440 Speaker 1: and math involved UM And that's one thing which we'll 256 00:15:32,480 --> 00:15:34,480 Speaker 1: get into more later. But that's one thing that kept 257 00:15:34,520 --> 00:15:36,320 Speaker 1: me from it for a while is because I thought 258 00:15:36,360 --> 00:15:41,840 Speaker 1: it looked so complicated. Yeah, yeah, there are there can 259 00:15:41,880 --> 00:15:46,040 Speaker 1: be not necessarily, there can be many different types of 260 00:15:46,080 --> 00:15:50,680 Speaker 1: dice yeah, oh yeah. I asked for dice for my 261 00:15:50,720 --> 00:15:52,760 Speaker 1: mom last year for Christmas and she got me. I 262 00:15:52,840 --> 00:15:54,840 Speaker 1: must have hundreds of dice she got me way to 263 00:15:56,640 --> 00:15:59,760 Speaker 1: I'm very thankful, but it kind of cracks me up 264 00:15:59,800 --> 00:16:03,240 Speaker 1: every time. No shortage of dice choices. Nope. But if 265 00:16:03,240 --> 00:16:06,960 Speaker 1: we go back to the possible health benefits, why talking 266 00:16:07,000 --> 00:16:09,680 Speaker 1: about this matters at all? Another thing it can do 267 00:16:09,920 --> 00:16:12,480 Speaker 1: is reduce stress, sort of what we're talking about before, 268 00:16:12,720 --> 00:16:14,920 Speaker 1: unless you're playing something like Monopoly or I would add 269 00:16:15,000 --> 00:16:18,520 Speaker 1: risk a risk was a very stressful endeavor for me 270 00:16:18,600 --> 00:16:22,680 Speaker 1: and my siblings growing up. Yeah. Yeah. My husband likes 271 00:16:22,680 --> 00:16:25,600 Speaker 1: to play a game called Spirit Island, and I love 272 00:16:25,680 --> 00:16:30,520 Speaker 1: the idea of the game because a lot of games 273 00:16:30,560 --> 00:16:32,360 Speaker 1: have this setting where it's sort of like you're the 274 00:16:32,400 --> 00:16:36,080 Speaker 1: colonizers and the goal is to colonize this place, and 275 00:16:36,200 --> 00:16:38,600 Speaker 1: Spirit Island is the opposite, like you are the spirits 276 00:16:38,600 --> 00:16:41,400 Speaker 1: of this island and you're working with its indigenous inhabitants 277 00:16:41,480 --> 00:16:44,920 Speaker 1: to drive the colonizer's away. And I'm like, I'm on board. 278 00:16:45,000 --> 00:16:46,840 Speaker 1: I'm on board with that, but it's a game that 279 00:16:46,880 --> 00:16:49,040 Speaker 1: has so many layers of things going on that I'm 280 00:16:49,080 --> 00:16:53,320 Speaker 1: also like, this is a little more complex that I 281 00:16:53,360 --> 00:16:57,680 Speaker 1: want to spend my my fun time on. Yeah, And 282 00:16:57,720 --> 00:17:00,400 Speaker 1: that's something that I think people who aren't involved in 283 00:17:00,400 --> 00:17:03,320 Speaker 1: tabletop gaming might not realize that there are so many 284 00:17:03,360 --> 00:17:06,280 Speaker 1: options out there for you. And I have friends who 285 00:17:07,480 --> 00:17:11,920 Speaker 1: don't or haven't previously liked tabletop gaming because they're they 286 00:17:12,200 --> 00:17:15,720 Speaker 1: don't like competition, they're not competitive stresses them out. But 287 00:17:15,800 --> 00:17:19,719 Speaker 1: there are so many games that aren't that way. And um, 288 00:17:20,960 --> 00:17:22,760 Speaker 1: we're going to give some recommendations at the end, and 289 00:17:22,760 --> 00:17:24,520 Speaker 1: one of the ones that I'm going to recommend is 290 00:17:24,960 --> 00:17:27,919 Speaker 1: it's like more cooperative. Yeah, there's a whole genre of 291 00:17:27,960 --> 00:17:31,480 Speaker 1: cooperative games. And if people watch Parks and Wreck and 292 00:17:31,520 --> 00:17:33,919 Speaker 1: they've seen that episode about the Cones of dun Shire 293 00:17:34,000 --> 00:17:36,320 Speaker 1: and they think that's what all these games are like, Like, 294 00:17:36,840 --> 00:17:38,680 Speaker 1: there are games that are kind of like the Cones 295 00:17:38,720 --> 00:17:42,520 Speaker 1: of Dunshire. A lot of them are way more chill 296 00:17:42,920 --> 00:17:49,080 Speaker 1: and are more like an elegant but challenging, simple system. Right, 297 00:17:49,680 --> 00:17:53,080 Speaker 1: I forgot about the Cones of don't dun Shire. I 298 00:17:53,160 --> 00:17:56,560 Speaker 1: recently reminded of the thirty Rock version, which is like 299 00:17:57,960 --> 00:18:05,080 Speaker 1: colonizers of I don't know, but it's it's sellers of Catan. Yeah, yeah. Um, 300 00:18:05,440 --> 00:18:07,240 Speaker 1: a two thous and three study out of the New 301 00:18:07,280 --> 00:18:10,280 Speaker 1: England Journal of Medicine linked playing board games with decreased 302 00:18:10,400 --> 00:18:13,879 Speaker 1: risk of Alzheimer's and dementia. And I just wanted to 303 00:18:13,880 --> 00:18:15,399 Speaker 1: throw this in there in here because I thought it 304 00:18:15,400 --> 00:18:19,760 Speaker 1: was so interesting. Students at Gettysburg College use clue as 305 00:18:19,760 --> 00:18:25,040 Speaker 1: a way to practice creating an AI. Yeah, that's really cool. 306 00:18:25,119 --> 00:18:27,480 Speaker 1: While while we were getting ready for this episode, a 307 00:18:27,520 --> 00:18:29,400 Speaker 1: thing that I meant to mention earlier was that there's 308 00:18:29,440 --> 00:18:33,520 Speaker 1: also a study about mah jong and older people and 309 00:18:33,880 --> 00:18:37,080 Speaker 1: um like people in retirement communities and it helping both 310 00:18:37,119 --> 00:18:42,040 Speaker 1: with hand eye coordination and with basically having less stress 311 00:18:42,080 --> 00:18:47,199 Speaker 1: and more social activity, which I thought was really cool. Yeah. Yeah, 312 00:18:47,440 --> 00:18:50,960 Speaker 1: if we look at numbers, it seems that more and 313 00:18:51,000 --> 00:18:54,080 Speaker 1: more people are getting into tabletop gaming. If you look 314 00:18:54,080 --> 00:18:57,639 Speaker 1: at the hobby gaming market, which includes collectibles like Pokemon 315 00:18:58,040 --> 00:19:01,480 Speaker 1: cards and dice, board games, role playing games, and miniatures, 316 00:19:01,760 --> 00:19:07,440 Speaker 1: between sales doubled money wise, that's an increase from eight 317 00:19:07,480 --> 00:19:11,240 Speaker 1: hundred million to one point four billion. And I do 318 00:19:11,320 --> 00:19:14,680 Speaker 1: want to mention about miniatures here. So if you're playing 319 00:19:14,720 --> 00:19:18,040 Speaker 1: something like D and D, you can get these um miniatures. 320 00:19:18,080 --> 00:19:20,199 Speaker 1: They're little figurines and you can use that to represent 321 00:19:20,240 --> 00:19:23,600 Speaker 1: your character to move around, and that is another area 322 00:19:23,640 --> 00:19:26,400 Speaker 1: where he can be I've seen people do amazing artistic 323 00:19:26,440 --> 00:19:30,520 Speaker 1: creative stuff. I have my own little miniature. I've painted it. 324 00:19:30,520 --> 00:19:33,240 Speaker 1: It's not good, but I had fun doing it. I 325 00:19:33,320 --> 00:19:37,800 Speaker 1: have I have my one, uh, sort of adequately painted miniature. 326 00:19:38,000 --> 00:19:41,880 Speaker 1: My husband plays some games that are totally based in miniatures, 327 00:19:41,880 --> 00:19:46,000 Speaker 1: so he has these whole armies of painted miniatures. He 328 00:19:46,040 --> 00:19:48,600 Speaker 1: finds the painting part really relaxing, and he hasn't been 329 00:19:48,640 --> 00:19:50,520 Speaker 1: playing them as much recently. And I'm like, there's a 330 00:19:50,560 --> 00:19:53,600 Speaker 1: whole we have a whole shelf full of man's over here, 331 00:19:53,640 --> 00:19:57,160 Speaker 1: like you're gonna play with that? They're ready to go. 332 00:19:59,119 --> 00:20:02,120 Speaker 1: Um And because sort of a way I think to 333 00:20:02,119 --> 00:20:07,760 Speaker 1: to see the growth of tabletop gaming is through these 334 00:20:07,840 --> 00:20:11,480 Speaker 1: board game cafes and bars, which I have seen more 335 00:20:11,760 --> 00:20:14,960 Speaker 1: and more of. Um. There's gin Con, which is the 336 00:20:15,040 --> 00:20:18,840 Speaker 1: largest gaming convention in the United States. It's over fifty 337 00:20:18,920 --> 00:20:24,520 Speaker 1: years old and attendance broke records. I've never been, Have 338 00:20:24,680 --> 00:20:27,640 Speaker 1: you been, Tracy, I have not been. I have been 339 00:20:27,640 --> 00:20:30,919 Speaker 1: to other conventions that have tabletop gaming, like it's a 340 00:20:30,920 --> 00:20:34,760 Speaker 1: big component, but at about the same time that I 341 00:20:34,800 --> 00:20:37,959 Speaker 1: had enough interest and enough different types of games that 342 00:20:38,080 --> 00:20:41,320 Speaker 1: I wanted to go to an event just for that, 343 00:20:41,840 --> 00:20:46,080 Speaker 1: I also had become way less enamored with giant conventions 344 00:20:46,160 --> 00:20:51,200 Speaker 1: and a lot happier at smaller events. One of my favorite, 345 00:20:51,320 --> 00:20:54,720 Speaker 1: not even one of my my absolute favorite vacation every 346 00:20:54,800 --> 00:20:58,600 Speaker 1: year is that a bunch of friends rents a big 347 00:20:58,600 --> 00:21:00,879 Speaker 1: old house out in the poke knows and we go 348 00:21:00,960 --> 00:21:04,080 Speaker 1: out there for a long weekend and play a bunch 349 00:21:04,119 --> 00:21:09,600 Speaker 1: of games and like hang out and it's awesome. It's 350 00:21:09,640 --> 00:21:17,199 Speaker 1: like thirty five people, not thousand people, much more manageable crowdside. 351 00:21:18,240 --> 00:21:20,120 Speaker 1: And then also, if you just want to read a book, 352 00:21:20,119 --> 00:21:22,760 Speaker 1: nobody's going to bother you. It's fine, right you can. 353 00:21:22,840 --> 00:21:25,680 Speaker 1: You can step away more easily should you so desire. 354 00:21:26,760 --> 00:21:30,400 Speaker 1: If we look at the number of female tabletop gamers, 355 00:21:30,720 --> 00:21:33,959 Speaker 1: data is difficult to come by, we can safely assume 356 00:21:34,040 --> 00:21:37,040 Speaker 1: that more women are playing now than previously, as more 357 00:21:37,040 --> 00:21:41,000 Speaker 1: people are playing in general. At gen Con, over half 358 00:21:41,000 --> 00:21:45,439 Speaker 1: the speakers were women, and that's huge considering that only 359 00:21:45,520 --> 00:21:51,000 Speaker 1: one of the speakers was female. It's not enough, oh no, 360 00:21:51,760 --> 00:21:54,240 Speaker 1: And I bet some of you will remember this from 361 00:21:54,560 --> 00:21:58,119 Speaker 1: your social media feeds. A panel at gen Con called 362 00:21:58,119 --> 00:22:01,720 Speaker 1: writing Women Friendly Comics at first had no women on 363 00:22:01,880 --> 00:22:07,200 Speaker 1: the panel. Yeah. Yeah, since I know several game developers, 364 00:22:07,359 --> 00:22:10,359 Speaker 1: many of them are women, and they've been doing this 365 00:22:10,359 --> 00:22:12,440 Speaker 1: thing where they go and submit a bunch of panels 366 00:22:12,480 --> 00:22:14,719 Speaker 1: to conventions and they don't really announce that they are 367 00:22:14,760 --> 00:22:17,240 Speaker 1: submitting a whole bunch of panels that only have women 368 00:22:17,280 --> 00:22:20,880 Speaker 1: and non binary people on them, just sneaking in there. 369 00:22:21,240 --> 00:22:23,240 Speaker 1: And then people show up and it's a panel that 370 00:22:23,359 --> 00:22:26,440 Speaker 1: is all women and non binary folks, and they're like, oh, 371 00:22:26,480 --> 00:22:28,240 Speaker 1: this is awesome. This is a bunch of women, and 372 00:22:28,240 --> 00:22:32,640 Speaker 1: they're talking about something besides being women in this space, right, 373 00:22:33,560 --> 00:22:37,120 Speaker 1: because we can talk about other things. It's true, yes, 374 00:22:37,880 --> 00:22:40,159 Speaker 1: but that is at least in my head, and I 375 00:22:40,160 --> 00:22:43,119 Speaker 1: would guess a lot of people's heads. That's the stereotype. 376 00:22:43,160 --> 00:22:47,480 Speaker 1: If you think of a tabletop gamer, it's a youngish 377 00:22:47,680 --> 00:22:52,840 Speaker 1: white male. Yeah, And the conventions I have been to 378 00:22:54,320 --> 00:22:59,679 Speaker 1: are like, youngish white males are the largest demographic, like 379 00:22:59,720 --> 00:23:04,359 Speaker 1: not only demographic, but for sure the biggest one. And 380 00:23:04,400 --> 00:23:07,200 Speaker 1: there are a few informal surveys out there that suggest 381 00:23:07,520 --> 00:23:11,399 Speaker 1: people who identify as women make up only ten of 382 00:23:11,480 --> 00:23:15,359 Speaker 1: board game players and that the majority of the respondents 383 00:23:15,359 --> 00:23:19,520 Speaker 1: in these surveys UM are white. Yeah. I always wonder 384 00:23:20,000 --> 00:23:21,800 Speaker 1: sort of what we were talking about at the beginning 385 00:23:21,840 --> 00:23:26,800 Speaker 1: with video games is how people are defining what counts 386 00:23:26,840 --> 00:23:30,439 Speaker 1: as a board game player, because a lot of the 387 00:23:30,520 --> 00:23:34,879 Speaker 1: studies that suggest that men are overwhelmingly the people playing 388 00:23:34,960 --> 00:23:38,120 Speaker 1: video games are just disregarding the games that are most 389 00:23:38,200 --> 00:23:41,639 Speaker 1: popular among women. And so I kind of wonder if 390 00:23:41,680 --> 00:23:45,119 Speaker 1: if these definitions are including things like party games that 391 00:23:45,200 --> 00:23:47,800 Speaker 1: women might be playing more than they might be playing 392 00:23:48,320 --> 00:23:52,760 Speaker 1: you know, Settlers of Ten right there, and maybe so 393 00:23:53,280 --> 00:23:55,320 Speaker 1: maybe it might be a little closer. I mean, I know, 394 00:23:55,400 --> 00:23:59,920 Speaker 1: as kids, games are for everyone, and then it's it's 395 00:24:00,000 --> 00:24:02,399 Speaker 1: an adulthood that suddenly it seems like there is a 396 00:24:02,440 --> 00:24:07,560 Speaker 1: world of specialty game stores that um have a largely 397 00:24:07,640 --> 00:24:13,359 Speaker 1: often male demographic. Yeah. And while I was looking into 398 00:24:13,920 --> 00:24:16,000 Speaker 1: the research for this episode there it's kind of a 399 00:24:16,080 --> 00:24:21,280 Speaker 1: new area of academic study. UM. But a lot of 400 00:24:21,320 --> 00:24:24,479 Speaker 1: people have been writing about it and are writing about it, 401 00:24:25,080 --> 00:24:29,919 Speaker 1: and from what I read, several women said, I know 402 00:24:30,000 --> 00:24:34,200 Speaker 1: that this is the stereotype, but that's not been my experience. UM. 403 00:24:34,359 --> 00:24:40,360 Speaker 1: I've always had women people of color playing in my group, Yeah, 404 00:24:40,359 --> 00:24:44,040 Speaker 1: which is interesting. Yeah, when it comes to the people 405 00:24:44,040 --> 00:24:46,960 Speaker 1: that I personally know and hang out with. UM. But 406 00:24:47,040 --> 00:24:53,080 Speaker 1: it's not just an overwhelmingly male scene. It's it's when 407 00:24:53,119 --> 00:24:56,040 Speaker 1: I get into a gigantic group of people at something 408 00:24:56,080 --> 00:24:58,200 Speaker 1: like a convention, and I just I don't think that's 409 00:24:58,240 --> 00:25:02,760 Speaker 1: totally reflective of who's really playing games, right, And I 410 00:25:02,800 --> 00:25:07,239 Speaker 1: always think in surveys like the one we're discussing, a 411 00:25:07,240 --> 00:25:10,960 Speaker 1: lot of times they're self selecting who's right answer that survey, 412 00:25:11,160 --> 00:25:14,520 Speaker 1: it might more likely be this type of like white, young, 413 00:25:14,520 --> 00:25:18,240 Speaker 1: white male. UM. But we do have some more concrete 414 00:25:18,320 --> 00:25:23,000 Speaker 1: numbers on the development side. Selling board games in sixteen 415 00:25:23,040 --> 00:25:25,679 Speaker 1: were all designed by men, and the nineteen nominees for 416 00:25:25,760 --> 00:25:29,960 Speaker 1: Game of the Year awards between of those, none of 417 00:25:30,000 --> 00:25:33,159 Speaker 1: them identified as women. And you, Tracy, have put me 418 00:25:33,200 --> 00:25:36,040 Speaker 1: in touch with some amazing women in the space, and 419 00:25:36,080 --> 00:25:38,400 Speaker 1: we're going to do a whole follow up episode on 420 00:25:38,560 --> 00:25:42,200 Speaker 1: the development side of tabletop gaming. I'm very excited about that. 421 00:25:42,640 --> 00:25:44,679 Speaker 1: Those are some of my favorite people. I mean, I'm 422 00:25:44,720 --> 00:25:47,199 Speaker 1: just gonna go ahead and say thank you. Two of 423 00:25:47,240 --> 00:25:49,320 Speaker 1: them are people I talked to literally every day of 424 00:25:49,320 --> 00:25:54,680 Speaker 1: my life. Yes, so excited. UM, So so we'll we'll 425 00:25:54,680 --> 00:25:58,520 Speaker 1: come back to we'll follow up with that. UM. For me, 426 00:25:58,680 --> 00:26:02,399 Speaker 1: when I first got into tabletop gaming, especially something like 427 00:26:02,640 --> 00:26:06,359 Speaker 1: D and D, I was very intimidated by it. I 428 00:26:06,400 --> 00:26:10,200 Speaker 1: remember distinctly being at dragon Con a couple of years ago, 429 00:26:10,960 --> 00:26:13,720 Speaker 1: and UM, me and some new friends were discussing what 430 00:26:13,800 --> 00:26:16,720 Speaker 1: kind of games we enjoyed, and when these new friends 431 00:26:16,720 --> 00:26:19,639 Speaker 1: of mine, who were all men, asked if I liked 432 00:26:19,720 --> 00:26:22,480 Speaker 1: tabletop games like D and D. Before before he had 433 00:26:22,520 --> 00:26:25,959 Speaker 1: even finished asking the question, I was like frantically shaking 434 00:26:26,000 --> 00:26:30,119 Speaker 1: my head. Um. And I have looked back at that moment. 435 00:26:30,920 --> 00:26:33,119 Speaker 1: I tried to get to the bottom of why I 436 00:26:33,240 --> 00:26:35,600 Speaker 1: felt that way and why I felt so intimidated, And 437 00:26:35,640 --> 00:26:38,199 Speaker 1: I do think it's because I thought it was something 438 00:26:38,320 --> 00:26:43,280 Speaker 1: for mostly dudes who wouldn't have the patience to teach me, 439 00:26:44,359 --> 00:26:46,359 Speaker 1: who wouldn't want to play with me, who might be 440 00:26:46,440 --> 00:26:48,560 Speaker 1: sexist or me, and if I did play with them, 441 00:26:48,600 --> 00:26:50,440 Speaker 1: and then kind of expect me to just well, this 442 00:26:50,560 --> 00:26:54,120 Speaker 1: is the game, it's fun. Um. And like I said, 443 00:26:54,119 --> 00:26:56,600 Speaker 1: I also thought I'd be really complicated to get into 444 00:26:57,200 --> 00:27:00,200 Speaker 1: and it sort of stressed me out. The thought of 445 00:27:00,600 --> 00:27:03,680 Speaker 1: acting or improving even though I'm somebody who does that 446 00:27:03,760 --> 00:27:06,639 Speaker 1: like I act and I do improv. For some reason, 447 00:27:06,680 --> 00:27:08,960 Speaker 1: the idea of having to do it with a group 448 00:27:09,000 --> 00:27:12,280 Speaker 1: of people really made me nervous. But you don't have to. 449 00:27:12,760 --> 00:27:15,560 Speaker 1: That is one thing you can do that stuff, uh 450 00:27:15,600 --> 00:27:19,879 Speaker 1: to the level of your comfort, right right? Yeah. I 451 00:27:19,920 --> 00:27:24,240 Speaker 1: think I had a related but slightly different response to 452 00:27:24,320 --> 00:27:29,880 Speaker 1: the same, not exactly the same perception, because in my 453 00:27:30,160 --> 00:27:34,600 Speaker 1: college years in early twenties, my gaming life was sort 454 00:27:34,640 --> 00:27:39,280 Speaker 1: of rooted in some internalized misogyny because I had that 455 00:27:39,320 --> 00:27:41,360 Speaker 1: whole idea that a lot of things that were typically 456 00:27:41,400 --> 00:27:44,680 Speaker 1: feminine were bad and that there was some kind of 457 00:27:44,800 --> 00:27:48,720 Speaker 1: value in being in quotation marks not like the other girls. 458 00:27:48,840 --> 00:27:51,719 Speaker 1: So I was mostly hanging out with men, and I 459 00:27:51,760 --> 00:27:54,040 Speaker 1: was mostly hanging out with men because I sort of 460 00:27:54,080 --> 00:27:58,600 Speaker 1: felt like somehow women weren't as fun to hang out with. 461 00:27:58,640 --> 00:28:00,760 Speaker 1: All of this was incorrect. I'm used out onto like 462 00:28:00,840 --> 00:28:05,280 Speaker 1: some amazing friendships because of this like internal baggage, But 463 00:28:05,600 --> 00:28:08,000 Speaker 1: that meant that I was mostly hanging out with guys, 464 00:28:08,040 --> 00:28:10,040 Speaker 1: and I was mostly hanging out with guys who were 465 00:28:10,040 --> 00:28:14,719 Speaker 1: playing a very particular style of of board gaming and 466 00:28:14,720 --> 00:28:18,520 Speaker 1: and role playing games specifically, and it wasn't until I 467 00:28:18,560 --> 00:28:21,760 Speaker 1: got probably into my thirties that I was like, oh wait, 468 00:28:22,320 --> 00:28:25,679 Speaker 1: there is a whole world of games beyond that that 469 00:28:26,320 --> 00:28:30,160 Speaker 1: is more welcoming to more types of people than what 470 00:28:30,240 --> 00:28:33,520 Speaker 1: was back there before. And you know, then I also 471 00:28:33,600 --> 00:28:40,760 Speaker 1: started working on my whole internalized problem, you know, on 472 00:28:40,960 --> 00:28:43,719 Speaker 1: step at a time. I had a similar thing with 473 00:28:43,880 --> 00:28:46,280 Speaker 1: video games where I felt like it somehow made me 474 00:28:46,600 --> 00:28:49,400 Speaker 1: like I wore like a badge of honor that I 475 00:28:49,440 --> 00:28:53,520 Speaker 1: was playing these video games with with all men um. 476 00:28:53,600 --> 00:28:56,640 Speaker 1: But for me to get into the tabletop gaming, I 477 00:28:56,680 --> 00:28:59,080 Speaker 1: do owe a lot of people, some men, some women, 478 00:28:59,160 --> 00:29:02,000 Speaker 1: But it's sort of felt like it happened all at 479 00:29:02,040 --> 00:29:04,280 Speaker 1: once that everybody was telling me, You've got to play 480 00:29:04,320 --> 00:29:05,760 Speaker 1: this board game that I've never heard of, and you 481 00:29:05,800 --> 00:29:07,600 Speaker 1: gotta play this board game that I've never heard of. 482 00:29:08,000 --> 00:29:10,280 Speaker 1: I don't know if there was just some surge of 483 00:29:10,320 --> 00:29:14,960 Speaker 1: popularity somewhere, but I owe a lot of friends for 484 00:29:15,080 --> 00:29:18,320 Speaker 1: introducing me to all of these amazing games and and 485 00:29:18,400 --> 00:29:24,640 Speaker 1: sort of to this whole world that was yeah, yeah, 486 00:29:24,680 --> 00:29:26,719 Speaker 1: And you and I are not the only ones who 487 00:29:26,800 --> 00:29:30,880 Speaker 1: have felt that tabletop games were not for us. And 488 00:29:30,880 --> 00:29:33,040 Speaker 1: we'll get into some reasons why after a quick break 489 00:29:33,240 --> 00:29:45,200 Speaker 1: for word from our sponsor, m and we're back, Thank 490 00:29:45,200 --> 00:29:49,160 Speaker 1: you sponsor. Like a lot of our media, tabletop games 491 00:29:49,680 --> 00:29:54,560 Speaker 1: do not have the best track record with positive female 492 00:29:54,560 --> 00:30:00,000 Speaker 1: portrayals and providing diverse characters games that have a les 493 00:30:00,000 --> 00:30:03,880 Speaker 1: her amount of female characters if any. UM. We mentioned 494 00:30:03,920 --> 00:30:07,640 Speaker 1: in our episode around female action figures that Asboro gotten 495 00:30:07,760 --> 00:30:11,400 Speaker 1: some hot water for leaving the female character ray out 496 00:30:11,400 --> 00:30:13,600 Speaker 1: of the newest version of Star Wars Monopoly, and my 497 00:30:13,640 --> 00:30:17,680 Speaker 1: favorite part of that was their response, She'll be another games. 498 00:30:18,080 --> 00:30:20,640 Speaker 1: It's not a great answer. We'll put her in a 499 00:30:20,720 --> 00:30:24,200 Speaker 1: future game. She's not here now. And it was they 500 00:30:24,240 --> 00:30:29,120 Speaker 1: replaced her with a stormtrooper. It was a character. She's 501 00:30:29,160 --> 00:30:33,720 Speaker 1: a she's a big character for those that don't know. UM. 502 00:30:33,960 --> 00:30:35,960 Speaker 1: For her not to be included was a pretty big deal. 503 00:30:37,280 --> 00:30:41,880 Speaker 1: Perhaps there are female characters, but they are overly sexualized 504 00:30:42,080 --> 00:30:49,120 Speaker 1: or they are relegated to traditionally female less active roles. Yeah, 505 00:30:49,320 --> 00:30:52,680 Speaker 1: it's like you'll have a game that's based on cards 506 00:30:52,720 --> 00:30:55,680 Speaker 1: with characters drawn on them, and for some reason the 507 00:30:55,840 --> 00:30:59,600 Speaker 1: women are all teachers and secretaries. Right would that be? 508 00:31:00,120 --> 00:31:04,480 Speaker 1: I can't imagine or um. I always love the critique 509 00:31:04,520 --> 00:31:08,600 Speaker 1: of when armors so sexualized and clearly that's not going 510 00:31:08,640 --> 00:31:13,760 Speaker 1: to help you in the fighting situation. Um, it's kind 511 00:31:13,760 --> 00:31:16,120 Speaker 1: of a running joke, and yet we still continue to 512 00:31:16,160 --> 00:31:18,280 Speaker 1: see it. And I will say, I got no problem. 513 00:31:18,280 --> 00:31:20,040 Speaker 1: If you wanna, in a game like D and D 514 00:31:20,240 --> 00:31:22,560 Speaker 1: create a sexy character, I'm I'm all for it. But 515 00:31:22,640 --> 00:31:25,520 Speaker 1: if if that's like we're seeing this in the official 516 00:31:25,720 --> 00:31:32,080 Speaker 1: media of the game, then that is a problem. Instruction 517 00:31:32,120 --> 00:31:35,400 Speaker 1: manuals have been called out to for using he to 518 00:31:35,560 --> 00:31:39,640 Speaker 1: refer to all players. And this is improving, but slowly, 519 00:31:39,880 --> 00:31:42,640 Speaker 1: and we have come a long way, though, because some 520 00:31:42,680 --> 00:31:45,560 Speaker 1: of the first articles written by playtesters about D and 521 00:31:45,640 --> 00:31:48,320 Speaker 1: D in the seventies came with gems like this one. 522 00:31:49,080 --> 00:31:51,680 Speaker 1: There will be four major groups in which women may enter. 523 00:31:52,160 --> 00:31:56,040 Speaker 1: They may be fighters, magic users, thieves, and clerics. They 524 00:31:56,080 --> 00:31:57,960 Speaker 1: may progress to the level of men in the area 525 00:31:57,960 --> 00:32:01,520 Speaker 1: of magic and in some ways surpass men as thieves. 526 00:32:02,640 --> 00:32:05,960 Speaker 1: Elvin women may arise especially to high levels, and clerics 527 00:32:06,000 --> 00:32:09,280 Speaker 1: to the elves only as fighters are women clearly behind 528 00:32:09,320 --> 00:32:13,280 Speaker 1: men in all cases, but even they have attributes that 529 00:32:13,320 --> 00:32:16,280 Speaker 1: their male characters do not. And this article goes on 530 00:32:16,320 --> 00:32:20,200 Speaker 1: to say that female characters true strength lies with the 531 00:32:20,200 --> 00:32:24,200 Speaker 1: beauty part of their Christmas score. So D and D 532 00:32:24,320 --> 00:32:27,120 Speaker 1: your character has these six ability scores. One of them 533 00:32:27,160 --> 00:32:29,520 Speaker 1: is charrisma. As far as I know, the beauty thing 534 00:32:29,560 --> 00:32:35,080 Speaker 1: isn't there anymore. No. Well, and also now women don't 535 00:32:35,280 --> 00:32:39,640 Speaker 1: or female characters don't innately get one less strength because 536 00:32:39,680 --> 00:32:44,680 Speaker 1: they are female, right, which is a positive. But this, 537 00:32:44,680 --> 00:32:46,719 Speaker 1: this beauty part of the Christmas score that is no 538 00:32:46,800 --> 00:32:50,360 Speaker 1: longer with us, gave women female characters abilities such as 539 00:32:50,600 --> 00:32:57,360 Speaker 1: charm men, seduction, horrid beauty, and worship. Yeah, we don't 540 00:32:57,600 --> 00:33:01,880 Speaker 1: need that. No. There were also campaign settings. I mean, 541 00:33:01,880 --> 00:33:05,080 Speaker 1: you can still go and buy copies of old campaign 542 00:33:05,120 --> 00:33:07,560 Speaker 1: settings from earlier versions of D and D, and sometimes 543 00:33:07,560 --> 00:33:09,680 Speaker 1: there are guidelines on how to adapt them to the 544 00:33:09,720 --> 00:33:14,840 Speaker 1: newest rules system. And you can find some where it's like, okay, 545 00:33:14,880 --> 00:33:17,760 Speaker 1: all of the characters, who are all presumed to me 546 00:33:17,960 --> 00:33:20,840 Speaker 1: to be male, walk into this room where there is 547 00:33:21,440 --> 00:33:24,160 Speaker 1: a siren who is going to charm any but everybody, 548 00:33:24,200 --> 00:33:27,160 Speaker 1: and like it's now the bad The bad guy is 549 00:33:27,200 --> 00:33:29,880 Speaker 1: a woman, and the woman's power is that she's just 550 00:33:29,920 --> 00:33:37,880 Speaker 1: way too sexy. And oh yeah, the newest version did 551 00:33:37,920 --> 00:33:40,000 Speaker 1: come up as an example of a positive improvement when 552 00:33:40,040 --> 00:33:43,240 Speaker 1: I was researching this and that it suggests that players 553 00:33:43,240 --> 00:33:48,360 Speaker 1: should think outside of the binary box. Essentially, um, you 554 00:33:48,400 --> 00:33:52,440 Speaker 1: can be you can create whatever character you want to create. Um, 555 00:33:52,520 --> 00:33:54,560 Speaker 1: it doesn't have to be human, it could be all 556 00:33:54,640 --> 00:33:59,960 Speaker 1: kinds of things. In the kickstarter for one deck dungeon 557 00:34:00,000 --> 00:34:06,719 Speaker 1: and made dollars, it's starting goal was twenty dollars, so 558 00:34:07,760 --> 00:34:11,480 Speaker 1: way surpast that. End of note, all of the images 559 00:34:11,480 --> 00:34:17,000 Speaker 1: of playable characters were of strong, diverse women. But of 560 00:34:17,040 --> 00:34:19,560 Speaker 1: course not everyone was excited about this. Summer of virs 561 00:34:19,560 --> 00:34:22,239 Speaker 1: on Amazon called the game sexist or labeled it as 562 00:34:22,400 --> 00:34:28,680 Speaker 1: miss injury. It looks cool, yes, well, and we keep 563 00:34:28,680 --> 00:34:32,160 Speaker 1: seeing that same basic thing play out where uh, something 564 00:34:32,200 --> 00:34:35,680 Speaker 1: will come along that has an all female cast and 565 00:34:35,840 --> 00:34:39,239 Speaker 1: it will break box office records or become a best 566 00:34:39,280 --> 00:34:42,520 Speaker 1: seller or whatever, and then there will be this whole 567 00:34:42,600 --> 00:34:46,520 Speaker 1: conversation of can women really dominate at the box office? 568 00:34:47,440 --> 00:34:51,560 Speaker 1: Why we keep having this conversation? I know, I that 569 00:34:51,800 --> 00:34:54,920 Speaker 1: is a pet peeve of mine. Back to the tabletop 570 00:34:54,960 --> 00:34:58,720 Speaker 1: gaming pasco host Kristen and I went to this women 571 00:34:58,719 --> 00:35:01,640 Speaker 1: in Gaming event at the Museum of Design Atlanta a 572 00:35:01,680 --> 00:35:04,880 Speaker 1: couple of years ago. You can find the video online 573 00:35:04,920 --> 00:35:07,480 Speaker 1: on YouTube and it was one of my favorite. One 574 00:35:07,480 --> 00:35:10,160 Speaker 1: of my favorite parts of this whole exhibit was a 575 00:35:10,200 --> 00:35:14,319 Speaker 1: section on old board games and of the games that 576 00:35:14,400 --> 00:35:19,399 Speaker 1: included women, so many of them were women in domestic roles. 577 00:35:19,400 --> 00:35:22,440 Speaker 1: Are women trying to find a husband before the other players? 578 00:35:22,480 --> 00:35:24,920 Speaker 1: That was how you won as you found a husband first. 579 00:35:25,640 --> 00:35:28,760 Speaker 1: One in particular, featured all the jobs that a woman 580 00:35:28,840 --> 00:35:32,600 Speaker 1: could have in this board game's mind at the time, 581 00:35:32,640 --> 00:35:39,840 Speaker 1: and they were secretary, teacher, flight attendant, nurse, princess, or ballerina. 582 00:35:40,480 --> 00:35:45,920 Speaker 1: All right, then, yeah, nothing wrong with any of those occupations. 583 00:35:45,920 --> 00:35:50,960 Speaker 1: But I feel that women perhaps can do other types 584 00:35:51,000 --> 00:35:57,360 Speaker 1: of things. I think possibly like design games. Possibly. And 585 00:35:58,640 --> 00:36:01,080 Speaker 1: we've said it time and time again on this show, 586 00:36:01,160 --> 00:36:05,680 Speaker 1: but seeing yourself represented is important. That's not even just 587 00:36:05,719 --> 00:36:08,960 Speaker 1: me saying it. There have been studies that show that 588 00:36:09,080 --> 00:36:12,200 Speaker 1: bear that out. Um, not seeing yourself can lead to 589 00:36:12,320 --> 00:36:17,759 Speaker 1: feelings of disempowerment, invisibility, or insignificance on an individual level, 590 00:36:18,120 --> 00:36:20,879 Speaker 1: on a community level, and it can lead to decisions 591 00:36:20,920 --> 00:36:23,520 Speaker 1: made based on who we see or don't see on 592 00:36:23,560 --> 00:36:27,000 Speaker 1: a societal level, like people in power will make decisions 593 00:36:27,960 --> 00:36:33,200 Speaker 1: based on perceived like representation, how they think that must 594 00:36:33,239 --> 00:36:36,200 Speaker 1: be the truth in society. So if all you're seeing 595 00:36:36,800 --> 00:36:39,560 Speaker 1: our white men, then you're going to make decisions based 596 00:36:39,600 --> 00:36:41,600 Speaker 1: on the fact that there are way more white men 597 00:36:41,800 --> 00:36:47,040 Speaker 1: than there actually are. Yeah. Yeah, And plus think of 598 00:36:47,040 --> 00:36:50,160 Speaker 1: all the cool and diverse media that we're missing out on. 599 00:36:51,520 --> 00:36:54,279 Speaker 1: There's a lot of it. There is, there is, And 600 00:36:55,239 --> 00:36:57,799 Speaker 1: there was this study that you found Tracy looking into 601 00:36:57,920 --> 00:37:01,520 Speaker 1: gender and racial representation and when it comes to the 602 00:37:01,560 --> 00:37:05,040 Speaker 1: illustrators and designers of the top two hundred board games 603 00:37:05,080 --> 00:37:07,720 Speaker 1: as ranked by Board Game Geek. And it came out 604 00:37:08,480 --> 00:37:12,000 Speaker 1: like this month, December twenty so it's pretty recent. Yeah, 605 00:37:12,120 --> 00:37:15,399 Speaker 1: you and I had scheduled this recording and I saw it. 606 00:37:15,600 --> 00:37:18,360 Speaker 1: I saw people talking about it on Twitter and said, Okay, 607 00:37:18,520 --> 00:37:24,360 Speaker 1: need to bring this up for that episode. Excellent timing. Yeah, 608 00:37:24,680 --> 00:37:27,759 Speaker 1: And what it found is probably what you might expect. 609 00:37:28,040 --> 00:37:32,000 Speaker 1: The dime designers and illustrators were overwhelmingly white men of 610 00:37:32,040 --> 00:37:34,839 Speaker 1: these two hundred games, and that this was reflected in 611 00:37:34,880 --> 00:37:40,839 Speaker 1: the artwork, which disproportionately is of white men. The numbers 612 00:37:40,960 --> 00:37:42,879 Speaker 1: on this very depending on the source, but it also 613 00:37:42,880 --> 00:37:45,120 Speaker 1: found a majority of the players were also white men. 614 00:37:45,680 --> 00:37:48,640 Speaker 1: The author does acknowledge the limitation of this work and 615 00:37:48,680 --> 00:37:52,040 Speaker 1: calls for more research. But it's definitely worth checking out 616 00:37:52,080 --> 00:37:55,520 Speaker 1: if this is something that is at all of interest 617 00:37:55,640 --> 00:37:58,600 Speaker 1: to you. Yeah, because it's one of those things that's 618 00:37:58,680 --> 00:38:01,600 Speaker 1: drawing from board game geek as a resource. If you're 619 00:38:01,600 --> 00:38:04,640 Speaker 1: not familiar with that. It's sort of like if you 620 00:38:04,920 --> 00:38:08,000 Speaker 1: were trying to look at trends in movies based on 621 00:38:08,640 --> 00:38:12,600 Speaker 1: their where they were ranked on IMDb. Um, it's like 622 00:38:12,640 --> 00:38:14,480 Speaker 1: that would be sort of like a comparable thing. So 623 00:38:14,560 --> 00:38:16,279 Speaker 1: there are a whole lot of movies out in the 624 00:38:16,280 --> 00:38:18,480 Speaker 1: world that for whatever reason, are not up at the 625 00:38:18,520 --> 00:38:20,960 Speaker 1: top of IMDb. So it gets a little bit of 626 00:38:20,960 --> 00:38:27,240 Speaker 1: a skewed data set to start with, but still super interesting. Yeah, 627 00:38:28,520 --> 00:38:31,200 Speaker 1: and it it references a study that came out a 628 00:38:31,200 --> 00:38:34,520 Speaker 1: couple of years ago that found that board games are 629 00:38:34,560 --> 00:38:38,279 Speaker 1: more likely to feature a sheep on the cover than 630 00:38:38,440 --> 00:38:43,920 Speaker 1: a woman. And this study found that, at least according 631 00:38:44,000 --> 00:38:47,160 Speaker 1: to the data um the study author was looking at, 632 00:38:48,080 --> 00:38:51,200 Speaker 1: that is true, aliens and barnyard animals like sheep grace 633 00:38:51,280 --> 00:38:53,680 Speaker 1: the cover art of board games at a higher rate 634 00:38:53,960 --> 00:38:58,719 Speaker 1: than women do. Yeah, some of those games are great, Like, 635 00:38:58,840 --> 00:39:02,880 Speaker 1: no criticizing over those games as a thing, but it 636 00:39:03,000 --> 00:39:07,600 Speaker 1: is a pattern a little disturbing a little bit, just 637 00:39:07,640 --> 00:39:09,799 Speaker 1: a little bit. Something else I found a lot of 638 00:39:09,840 --> 00:39:12,960 Speaker 1: accounts of online but have never personally run into myself 639 00:39:13,719 --> 00:39:16,480 Speaker 1: is women running into a lot of misogyny when playing 640 00:39:16,600 --> 00:39:20,799 Speaker 1: an RPG game like D and D. Male players over 641 00:39:20,840 --> 00:39:25,160 Speaker 1: sexualizing the female character that the female player is playing. 642 00:39:25,200 --> 00:39:28,919 Speaker 1: Are are maybe themselves playing a female character and then 643 00:39:29,000 --> 00:39:32,000 Speaker 1: over sexualizing her or making her do stupid things things 644 00:39:32,040 --> 00:39:34,880 Speaker 1: like that. UM, And I know I do know people 645 00:39:34,920 --> 00:39:38,000 Speaker 1: personally who have lost friends over things like this. I've 646 00:39:38,040 --> 00:39:41,759 Speaker 1: never experienced it personally, but I do know people that have. UM. 647 00:39:41,800 --> 00:39:44,160 Speaker 1: There are a couple of bars in Atlanta that do 648 00:39:44,320 --> 00:39:47,200 Speaker 1: D and D nights where you can drop in and play, 649 00:39:47,400 --> 00:39:50,200 Speaker 1: and I've done it once, so it's more likely to 650 00:39:50,200 --> 00:39:53,440 Speaker 1: be strangers that you're playing with, and I had a 651 00:39:53,440 --> 00:39:56,280 Speaker 1: good time when I did it, but I generally avoid 652 00:39:56,320 --> 00:40:00,360 Speaker 1: them because I do have this suspicion that I would 653 00:40:00,440 --> 00:40:05,680 Speaker 1: run into something like that. Are people who will pick 654 00:40:05,800 --> 00:40:10,839 Speaker 1: fights over the rules or um. Like you said, it's 655 00:40:10,840 --> 00:40:13,239 Speaker 1: a fun thing, and I think with friends it's much 656 00:40:13,320 --> 00:40:17,600 Speaker 1: more relaxed. But I have noticed I've gone out of 657 00:40:17,640 --> 00:40:19,840 Speaker 1: my way to avoid going to them, even if I 658 00:40:19,840 --> 00:40:21,719 Speaker 1: think they I want to play, and I think they 659 00:40:21,760 --> 00:40:24,480 Speaker 1: could be fun, because I do have this fear that 660 00:40:24,520 --> 00:40:30,720 Speaker 1: I would run into this thing that we're describing right now. Yeah, yeah, 661 00:40:30,880 --> 00:40:33,960 Speaker 1: especially since I know so many women who developed games. 662 00:40:34,239 --> 00:40:37,040 Speaker 1: A lot of them go to game conventions all the 663 00:40:37,080 --> 00:40:39,200 Speaker 1: time and are running games for a ton of people 664 00:40:39,280 --> 00:40:42,560 Speaker 1: all the time because they're they're demonstrating their game, and 665 00:40:42,640 --> 00:40:46,000 Speaker 1: so I've heard a lot of stories about that kind 666 00:40:46,160 --> 00:40:50,600 Speaker 1: of you know, either comments that are inappropriate or sexualizing 667 00:40:51,320 --> 00:40:55,000 Speaker 1: encounters between characters in a game when that's not really necessary. 668 00:40:55,400 --> 00:40:59,320 Speaker 1: And I think because I play almost exclusively with people 669 00:40:59,320 --> 00:41:01,200 Speaker 1: that I'm already ends with and want to hang out with, 670 00:41:01,640 --> 00:41:04,920 Speaker 1: I don't really have that experience the thing that I 671 00:41:04,960 --> 00:41:07,759 Speaker 1: do have sometimes, even though, like most of the guys 672 00:41:07,800 --> 00:41:10,759 Speaker 1: I know, try really hard to be self aware and 673 00:41:10,800 --> 00:41:14,640 Speaker 1: to to not just steamroll over everyone in the room, 674 00:41:14,800 --> 00:41:19,080 Speaker 1: especially when I'm at a game where I'm either the 675 00:41:19,200 --> 00:41:21,680 Speaker 1: only woman at the table or there's only one other 676 00:41:21,719 --> 00:41:24,680 Speaker 1: woman at the table, sometimes it does feel like the 677 00:41:24,719 --> 00:41:30,080 Speaker 1: guys are dominating the situation. Um and and normally if 678 00:41:30,080 --> 00:41:33,800 Speaker 1: we're like, hey, guys, yeah, they're also here, we also 679 00:41:33,880 --> 00:41:35,960 Speaker 1: can help make the decision of what we're gonna do 680 00:41:36,040 --> 00:41:38,759 Speaker 1: against this monster. Uh, they'll be like, all right, So 681 00:41:38,840 --> 00:41:42,879 Speaker 1: that's the thing. It's a process though. Yeah, and that's 682 00:41:42,920 --> 00:41:45,920 Speaker 1: a good point because I have definitely encountered being talked 683 00:41:45,960 --> 00:41:49,880 Speaker 1: over interrupted by dudes when I'm playing UM, and I 684 00:41:49,960 --> 00:41:52,600 Speaker 1: think it is a combination of me not having the 685 00:41:52,640 --> 00:41:57,640 Speaker 1: confidence to speak up as loudly as they do, but 686 00:41:57,680 --> 00:42:00,520 Speaker 1: also yeah, just kind of a lack of awareness. But 687 00:42:00,640 --> 00:42:03,239 Speaker 1: I think if you're playing with someone who is new, 688 00:42:04,520 --> 00:42:06,600 Speaker 1: then maybe keep that in mind, especially if you're running 689 00:42:06,640 --> 00:42:11,640 Speaker 1: the game, just checking in to see maybe this person 690 00:42:11,719 --> 00:42:14,360 Speaker 1: just needs a little more encouragement or needs sort of 691 00:42:14,400 --> 00:42:18,600 Speaker 1: as a push, because I'm a quiet person in general, 692 00:42:18,800 --> 00:42:23,280 Speaker 1: and a lot of times I'm I'm happy to um 693 00:42:23,520 --> 00:42:28,400 Speaker 1: let other people be the loud ones. But at the 694 00:42:28,400 --> 00:42:32,640 Speaker 1: same time, if I am trying to say something, I 695 00:42:32,680 --> 00:42:38,560 Speaker 1: should like to be heard, right. Several articles I read 696 00:42:39,080 --> 00:42:42,760 Speaker 1: encouraged dungeon masters. So again, these folks that are running 697 00:42:42,760 --> 00:42:44,880 Speaker 1: the D and D campaigns to make sure that they 698 00:42:44,920 --> 00:42:48,080 Speaker 1: are putting female characters and positions of power in the 699 00:42:48,080 --> 00:42:50,640 Speaker 1: game that they're designing, instead of relegating them to things 700 00:42:50,760 --> 00:42:53,680 Speaker 1: like barmaid. I've also read plenty of accounts of female 701 00:42:53,840 --> 00:42:57,520 Speaker 1: d m s facing constant questioning by male players, which 702 00:42:57,680 --> 00:43:00,120 Speaker 1: does not surprise me at all. I've never seen it, 703 00:43:00,239 --> 00:43:07,480 Speaker 1: but I believe it completely. Similarly, several women I was 704 00:43:07,520 --> 00:43:09,880 Speaker 1: reading accounts about online with that they would go into 705 00:43:10,000 --> 00:43:13,400 Speaker 1: gaming stores and almost immediately would be asked if they 706 00:43:13,400 --> 00:43:15,600 Speaker 1: were shopping for their boyfriend, if they need any help, 707 00:43:15,640 --> 00:43:22,080 Speaker 1: the assumption that a woman couldn't possibly be there for herself. Yeah, 708 00:43:22,200 --> 00:43:24,120 Speaker 1: when I lived in Nashville, there was a place that 709 00:43:24,160 --> 00:43:28,080 Speaker 1: I went. There was a combination games, comics, and music store, 710 00:43:28,960 --> 00:43:31,080 Speaker 1: and the first few times that I went in there, 711 00:43:31,680 --> 00:43:34,200 Speaker 1: the assumption was that I was there for the music, 712 00:43:34,480 --> 00:43:37,120 Speaker 1: which sometimes I was there for the music, but I 713 00:43:37,160 --> 00:43:40,279 Speaker 1: was also there for the comics and the games. And 714 00:43:41,280 --> 00:43:43,400 Speaker 1: I remember and went walking in. I mean, this has 715 00:43:43,440 --> 00:43:46,160 Speaker 1: been well over a decade ago, so like, don't go 716 00:43:46,200 --> 00:43:48,760 Speaker 1: find that place and yell at them. But I remember 717 00:43:48,800 --> 00:43:50,759 Speaker 1: walking in at one point and somebody being like, the 718 00:43:50,840 --> 00:43:53,719 Speaker 1: music's over there, and I was there to pick up 719 00:43:53,800 --> 00:43:59,480 Speaker 1: my weekly pulls of my comic books. It's like, just 720 00:43:59,600 --> 00:44:06,839 Speaker 1: not no, um, I've I've definitely experienced that in the 721 00:44:06,840 --> 00:44:10,000 Speaker 1: realm of comics too, and I've spoke about on this 722 00:44:10,000 --> 00:44:12,040 Speaker 1: show before. But what really bothers me is once you 723 00:44:12,160 --> 00:44:16,359 Speaker 1: sort of passed this test and proved that, oh, yes, 724 00:44:16,440 --> 00:44:20,399 Speaker 1: I do read these things, then I almost always would 725 00:44:20,440 --> 00:44:30,160 Speaker 1: get asked out, is this your only seriads comic books? Ah? 726 00:44:30,320 --> 00:44:32,680 Speaker 1: Sometimes I would just start pretending like, no, this isn't 727 00:44:32,719 --> 00:44:39,000 Speaker 1: for being be left alone. Another thing we have to 728 00:44:39,040 --> 00:44:45,560 Speaker 1: talk about, unfortunately, is sexual harassment. In A Canadian tabletop 729 00:44:45,600 --> 00:44:48,360 Speaker 1: gamer named Emily Garland posted a piece on Tumbler called 730 00:44:48,560 --> 00:44:52,120 Speaker 1: tabletop Gaming has a white male terrorist problem. As you 731 00:44:52,120 --> 00:44:55,160 Speaker 1: can imagine from the title, it got a lot of attention. 732 00:44:56,120 --> 00:45:01,640 Speaker 1: I remember when this came out. Do you not remember it? Yeah? Well, 733 00:45:01,640 --> 00:45:03,799 Speaker 1: and I remember, in a good way a lot of 734 00:45:03,800 --> 00:45:08,320 Speaker 1: the men in my life passing it around amongst themselves, like, guys, 735 00:45:08,360 --> 00:45:11,280 Speaker 1: this is a problem that we need to proactively be handling. 736 00:45:11,400 --> 00:45:15,480 Speaker 1: So go on, Yeah, that's great, um, She wrote in 737 00:45:15,480 --> 00:45:19,920 Speaker 1: this Tumbler post, white male terrorism is the white underbelly 738 00:45:19,960 --> 00:45:22,480 Speaker 1: of the gaming community, meant to terrify and disrupt the 739 00:45:22,560 --> 00:45:25,280 Speaker 1: lives of those who threaten the status quo by race, gender, 740 00:45:25,360 --> 00:45:28,680 Speaker 1: or sexuality. And you can find the article online if 741 00:45:28,680 --> 00:45:30,960 Speaker 1: you want to read it. It's pretty upsetting, but it 742 00:45:31,080 --> 00:45:36,560 Speaker 1: is worth a read. She identifies three main concerns, sexual harassment, 743 00:45:36,880 --> 00:45:40,960 Speaker 1: exclusion of women who are vocal about marginalization and unfair treatment, 744 00:45:41,280 --> 00:45:44,120 Speaker 1: and a failure of the tabletop gaming industry as a 745 00:45:44,120 --> 00:45:47,960 Speaker 1: whole to speak out about things like gamer gates and 746 00:45:48,160 --> 00:45:50,960 Speaker 1: she won a sexual harassment lawsuit against a gaming store 747 00:45:50,960 --> 00:45:55,760 Speaker 1: that she worked in that same year. Yeah. Yeah, it's 748 00:45:55,920 --> 00:45:59,520 Speaker 1: not a pleasant read at all. It is not UM. 749 00:46:00,080 --> 00:46:04,240 Speaker 1: Definitely know that going in, but it's it's worth reading, 750 00:46:04,320 --> 00:46:06,960 Speaker 1: especially if you're somebody that is a part of the 751 00:46:07,000 --> 00:46:10,759 Speaker 1: tabletop gaming community. I would say check it out. And 752 00:46:12,360 --> 00:46:16,759 Speaker 1: something I saw in a lot of places that so 753 00:46:16,920 --> 00:46:20,440 Speaker 1: often the response to all of this everything we're talking about, 754 00:46:20,680 --> 00:46:25,240 Speaker 1: UM is but from people who don't want the community 755 00:46:25,239 --> 00:46:28,920 Speaker 1: to change. UM, go play something else if it bothers. 756 00:46:28,960 --> 00:46:34,759 Speaker 1: You don't make this fun hobby political. But it's about 757 00:46:34,840 --> 00:46:38,600 Speaker 1: making this fun hobby uh and beneficial activity more inclusive 758 00:46:38,719 --> 00:46:43,160 Speaker 1: and better for everybody. And in light of that, we 759 00:46:43,320 --> 00:46:47,839 Speaker 1: have some recommendations and resources for you. But first one 760 00:46:47,880 --> 00:46:54,640 Speaker 1: more quick break for word from our sponsor m H. 761 00:47:00,120 --> 00:47:03,120 Speaker 1: We're back, Thank you sponsor, and we're back with some 762 00:47:03,400 --> 00:47:07,960 Speaker 1: game recommendations. I've said it before, I'll say it again. 763 00:47:08,360 --> 00:47:11,319 Speaker 1: I love Pandemic and this is so good. It is 764 00:47:11,400 --> 00:47:14,719 Speaker 1: so good UM, and it's hard and I love it. 765 00:47:14,760 --> 00:47:16,640 Speaker 1: There's like eight ways to lose, an only one way 766 00:47:16,640 --> 00:47:19,200 Speaker 1: to win. And it's cooperative too, Like we were saying 767 00:47:19,200 --> 00:47:22,600 Speaker 1: in the beginning, Um, some people who don't like competition, 768 00:47:22,600 --> 00:47:24,719 Speaker 1: you are competing against the game. It's pretty tense. I'm 769 00:47:24,719 --> 00:47:27,080 Speaker 1: not gonna like sugarcoat it. But you aren't competing against 770 00:47:27,120 --> 00:47:30,440 Speaker 1: your friends, right. Your friends are working with you to 771 00:47:30,560 --> 00:47:35,160 Speaker 1: try to stop the illness. One thing I love about 772 00:47:35,200 --> 00:47:38,440 Speaker 1: this game is UM. A lot of times when I'll 773 00:47:38,480 --> 00:47:41,719 Speaker 1: have people over and we have all this entertainment available 774 00:47:41,719 --> 00:47:44,799 Speaker 1: to us, friends of mine who aren't that in two 775 00:47:44,800 --> 00:47:48,320 Speaker 1: tabletop gaming in general will request that we play Pandemic. 776 00:47:48,360 --> 00:47:53,120 Speaker 1: It is like a fun crowd pleaser. It has an 777 00:47:53,120 --> 00:47:56,640 Speaker 1: equal number of male the female characters who aren't sexualized. 778 00:47:56,719 --> 00:48:00,279 Speaker 1: They're dressed appropriately for their job. UM, and the jobs 779 00:48:00,280 --> 00:48:04,080 Speaker 1: are things like scientists and quarantine specialists. It's so fun. 780 00:48:04,719 --> 00:48:06,480 Speaker 1: You can play it with just two players too. That's 781 00:48:06,480 --> 00:48:09,799 Speaker 1: another thing I love about it. I have lost it spectacularly. 782 00:48:11,600 --> 00:48:14,719 Speaker 1: I have two by once. UM, like we were doing 783 00:48:14,840 --> 00:48:17,719 Speaker 1: fine UM, and I don't want to go too much 784 00:48:17,719 --> 00:48:20,560 Speaker 1: in the mechanics here, But basically we drew one card 785 00:48:20,680 --> 00:48:23,880 Speaker 1: and we went from fine too we lost. Yeah. I 786 00:48:23,920 --> 00:48:26,640 Speaker 1: think this was like three turns into the game and 787 00:48:26,680 --> 00:48:29,560 Speaker 1: we just had really bad luck and it was like this, 788 00:48:29,560 --> 00:48:33,160 Speaker 1: this outbreak has spread and the world is over. I think. 789 00:48:33,719 --> 00:48:35,160 Speaker 1: I think one of the mechanics is you have these 790 00:48:35,200 --> 00:48:39,359 Speaker 1: little black cubes that represent the the illness, and if 791 00:48:39,360 --> 00:48:43,279 Speaker 1: you run out of them, game over. And we ran 792 00:48:43,320 --> 00:48:48,520 Speaker 1: out of them and just an amazingly short amount of time. Yeah, 793 00:48:48,560 --> 00:48:52,320 Speaker 1: and I am have lost these like little tiny cubes, 794 00:48:52,320 --> 00:48:55,239 Speaker 1: and I've lost one in the game. The difficulty level 795 00:48:55,400 --> 00:48:57,719 Speaker 1: is such that it comes close enough that I made 796 00:48:57,760 --> 00:49:01,719 Speaker 1: a note saying I am missing one of these cubes one. 797 00:49:02,000 --> 00:49:05,560 Speaker 1: So if that's what it comes down to, I want 798 00:49:05,600 --> 00:49:08,080 Speaker 1: everyone to know that you have one cube that is 799 00:49:08,120 --> 00:49:13,759 Speaker 1: not there. Yeah, I gotta have a couple of caveats 800 00:49:13,800 --> 00:49:16,920 Speaker 1: with the one that I'm going to recommend next. Because 801 00:49:17,160 --> 00:49:21,440 Speaker 1: it is based on Jane Austen's Pride and Prejudice, it's 802 00:49:21,480 --> 00:49:25,239 Speaker 1: called Marrying Mr Darcy. It's a card game since it 803 00:49:25,360 --> 00:49:28,040 Speaker 1: is based on Pride and Prejudice. All the characters are 804 00:49:28,040 --> 00:49:30,560 Speaker 1: white and the goal of the game is to marry 805 00:49:30,600 --> 00:49:34,239 Speaker 1: the right person, so like, let's just get that out 806 00:49:34,280 --> 00:49:38,000 Speaker 1: on the table. However, it has the same sense of 807 00:49:38,080 --> 00:49:42,360 Speaker 1: humor that Jane Austen's writing does, so the it's a 808 00:49:42,400 --> 00:49:47,200 Speaker 1: card game, and the cards have just these very rye 809 00:49:47,239 --> 00:49:51,880 Speaker 1: witty instructions of of what's going on in the game. Um, 810 00:49:52,080 --> 00:49:54,600 Speaker 1: you also do not have to get married in order 811 00:49:54,640 --> 00:49:58,560 Speaker 1: to win the game. It is completely possible to win 812 00:49:58,600 --> 00:50:03,919 Speaker 1: the game by not getting married, and it is it's 813 00:50:03,920 --> 00:50:07,200 Speaker 1: accessible to people even if they have no familiarity with 814 00:50:07,680 --> 00:50:11,640 Speaker 1: Jane Austen. So when I very first moved to Massachusetts, 815 00:50:12,120 --> 00:50:14,520 Speaker 1: my husband, who at that time was my boyfriend, had 816 00:50:14,520 --> 00:50:16,359 Speaker 1: gone out of town and I didn't really know many 817 00:50:16,440 --> 00:50:19,440 Speaker 1: people here very well yet, and this friend of his said, 818 00:50:19,840 --> 00:50:21,560 Speaker 1: come over and play games with us. And I was like, 819 00:50:21,560 --> 00:50:23,879 Speaker 1: I'm gonna take marrying Mr Darcy, because I thought when 820 00:50:23,880 --> 00:50:26,759 Speaker 1: he said us, he meant me and my wife, but 821 00:50:26,960 --> 00:50:31,280 Speaker 1: what he really meant was me and these two other dudes. 822 00:50:31,840 --> 00:50:35,680 Speaker 1: So it became me and these three dudes playing a 823 00:50:35,840 --> 00:50:39,560 Speaker 1: game based on pride and prejudice, and everybody had a 824 00:50:39,600 --> 00:50:44,840 Speaker 1: great time. So that sounds wonderful. It was great. My 825 00:50:44,880 --> 00:50:48,000 Speaker 1: friends would love that game for sure. Yeah, yeah, I 826 00:50:48,000 --> 00:50:51,680 Speaker 1: mean if if I totally get why, like people might 827 00:50:51,719 --> 00:50:53,600 Speaker 1: not be into the idea of playing a game where 828 00:50:53,600 --> 00:50:55,640 Speaker 1: all the characters are white and the goal is to 829 00:50:55,760 --> 00:50:57,799 Speaker 1: get married, Like I get like that might not be 830 00:50:57,920 --> 00:51:00,720 Speaker 1: for you. But if that's for you, and it's probably 831 00:51:00,719 --> 00:51:05,040 Speaker 1: really for you. I have another one that UM is 832 00:51:05,080 --> 00:51:08,319 Speaker 1: a lot more diverse in its representation, and it is 833 00:51:08,360 --> 00:51:12,120 Speaker 1: called The T Dragon Society Card Game, and it's based 834 00:51:12,160 --> 00:51:15,040 Speaker 1: on a graphic novel by Katie O'Neill that is called 835 00:51:15,040 --> 00:51:18,120 Speaker 1: The T Dragon Society. And that graphic novel is full 836 00:51:18,360 --> 00:51:21,960 Speaker 1: of LGBTQ characters and characters of color. And this is 837 00:51:21,960 --> 00:51:24,839 Speaker 1: another card game where your goal is to raise these 838 00:51:24,880 --> 00:51:28,400 Speaker 1: little T dragons. And the dragons are adorable, and the 839 00:51:28,560 --> 00:51:33,040 Speaker 1: art is adorable, and the characters the more humanoid characters. 840 00:51:33,080 --> 00:51:35,399 Speaker 1: One of them is not strictly human, but they are 841 00:51:35,400 --> 00:51:38,520 Speaker 1: also adorable. UM. And even if you're not playing with 842 00:51:38,560 --> 00:51:41,840 Speaker 1: little kids, I think the age range is ten and up. UM. 843 00:51:41,920 --> 00:51:44,799 Speaker 1: If if you are into the idea of taking care 844 00:51:44,960 --> 00:51:48,680 Speaker 1: of some adorable little dragons, you can be a room 845 00:51:48,960 --> 00:51:51,160 Speaker 1: for like a table full of adults, and it will 846 00:51:51,160 --> 00:51:56,240 Speaker 1: still be great. UM. One that my friends love UM 847 00:51:56,360 --> 00:51:59,680 Speaker 1: is called Dixit which I describe as apples apples but 848 00:51:59,719 --> 00:52:02,560 Speaker 1: with a full art. And again, this is this group 849 00:52:02,640 --> 00:52:05,359 Speaker 1: of friends particularly that loves it. They don't really like 850 00:52:05,640 --> 00:52:09,080 Speaker 1: tabletop games in general, they don't like the competitive aspect 851 00:52:09,080 --> 00:52:11,319 Speaker 1: of it, but they love this one and they love 852 00:52:11,320 --> 00:52:13,759 Speaker 1: the art of it. And it's really I find it 853 00:52:13,800 --> 00:52:17,520 Speaker 1: really funny because I get frustrated playing with them. I 854 00:52:17,520 --> 00:52:20,960 Speaker 1: I also get frustrated playing Apple sapples because I'm very 855 00:52:21,000 --> 00:52:26,000 Speaker 1: I'm very competitive, and I I'll get angry if I 856 00:52:26,040 --> 00:52:30,759 Speaker 1: can't see what you're seeing, Like, explain to me how 857 00:52:30,800 --> 00:52:35,319 Speaker 1: that represents being lost? Please? Yeum. But they all love it, 858 00:52:35,840 --> 00:52:39,880 Speaker 1: and both dixit and Apples to Apples can be really 859 00:52:39,920 --> 00:52:42,800 Speaker 1: interesting to play when you when you either know everyone 860 00:52:42,840 --> 00:52:45,279 Speaker 1: at the table really really well or when you don't 861 00:52:45,320 --> 00:52:47,719 Speaker 1: know everyone at the table really really well, because if 862 00:52:47,760 --> 00:52:50,000 Speaker 1: you know too people and you don't know everyone else, 863 00:52:50,040 --> 00:52:52,760 Speaker 1: then like you might know enough about how that person 864 00:52:52,840 --> 00:52:56,800 Speaker 1: thinks to to figure out what they're doing a lot 865 00:52:56,960 --> 00:53:01,040 Speaker 1: more easily. Yeah, it's one of this thing. I've known 866 00:53:01,080 --> 00:53:05,359 Speaker 1: this this group of friends since elementary school, and for 867 00:53:05,400 --> 00:53:08,239 Speaker 1: some reason, I can't get a beat on what they're 868 00:53:08,239 --> 00:53:11,279 Speaker 1: seeing when they're looking at these beautifully. The art is 869 00:53:11,320 --> 00:53:13,839 Speaker 1: really beautiful with that it is, it's beautiful and kind 870 00:53:13,880 --> 00:53:18,040 Speaker 1: of abstract. Yeah, yeah, yeah. I also love Betrayal at 871 00:53:18,040 --> 00:53:20,640 Speaker 1: the House in the Hill, which is a game where 872 00:53:20,680 --> 00:53:23,840 Speaker 1: your your group explores a haunted house together and about 873 00:53:23,840 --> 00:53:26,640 Speaker 1: halfway through you trigger a haunt, and depending on a 874 00:53:26,640 --> 00:53:31,000 Speaker 1: couple of circumstances, one of the players becomes a trader 875 00:53:31,040 --> 00:53:33,839 Speaker 1: and you're sort of working against that player and then 876 00:53:33,880 --> 00:53:38,319 Speaker 1: whatever demon, haunt, whatever it is that they're working with 877 00:53:38,520 --> 00:53:43,000 Speaker 1: um and there's something like sixty scenarios. So, Annie, do 878 00:53:43,120 --> 00:53:47,279 Speaker 1: you know about Betrayal Legacy? I do, but only a 879 00:53:47,320 --> 00:53:49,239 Speaker 1: little bit. Tell me about it. I can tell you 880 00:53:49,280 --> 00:53:52,280 Speaker 1: about it because I play tested that game. Did you really? 881 00:53:52,680 --> 00:53:56,080 Speaker 1: I did? I am listed in the credits. Oh my gosh, 882 00:53:56,480 --> 00:54:00,799 Speaker 1: I'm so excited. I am really sided to. I had 883 00:54:00,840 --> 00:54:03,919 Speaker 1: actually been like, should I talk about betrayal, talk about 884 00:54:03,920 --> 00:54:06,000 Speaker 1: Betrayal Legacy you and then you win and put it 885 00:54:06,040 --> 00:54:09,000 Speaker 1: on the list. I'm so excited. Okay, So what Annie 886 00:54:09,040 --> 00:54:12,920 Speaker 1: just said, Like, that's that's still the basic mechanics. You 887 00:54:12,960 --> 00:54:15,600 Speaker 1: have a haunted house that you're exploring, and something happens 888 00:54:15,600 --> 00:54:17,759 Speaker 1: that triggers a haunt, and somebody who is playing with 889 00:54:17,760 --> 00:54:22,000 Speaker 1: you becomes a trader, and the betrayal legacy works the 890 00:54:22,040 --> 00:54:24,480 Speaker 1: same way that other legacy games do, which is that 891 00:54:24,640 --> 00:54:28,359 Speaker 1: as you play, the game itself changes, so you might 892 00:54:28,560 --> 00:54:32,400 Speaker 1: have like the first time you play, this is made up. 893 00:54:32,440 --> 00:54:34,480 Speaker 1: I'm not spoiling anything in the game, but like the 894 00:54:34,520 --> 00:54:38,319 Speaker 1: first time you play, a particular character dies in a 895 00:54:38,360 --> 00:54:42,080 Speaker 1: particular room, Well, that room might now the next time 896 00:54:42,120 --> 00:54:44,840 Speaker 1: you play have something different about it because that happened 897 00:54:44,840 --> 00:54:47,640 Speaker 1: in that room the last time. And so it is 898 00:54:47,680 --> 00:54:52,279 Speaker 1: I think thirteen chapters. Each chapter takes place in a 899 00:54:52,280 --> 00:54:55,600 Speaker 1: different year, so you're in this haunted house through time, 900 00:54:56,080 --> 00:54:58,920 Speaker 1: and then once you get all through those Third Team 901 00:54:59,400 --> 00:55:02,040 Speaker 1: sort of found National Games, there is a freeplay mode 902 00:55:02,080 --> 00:55:04,719 Speaker 1: where you can play all of these other scenarios in 903 00:55:04,760 --> 00:55:08,279 Speaker 1: the same game. So, because it's a horror game, it 904 00:55:08,560 --> 00:55:11,040 Speaker 1: does have some, you know, some of the same horror 905 00:55:11,600 --> 00:55:14,840 Speaker 1: tropes that I think some people might not enjoy. Like 906 00:55:14,880 --> 00:55:16,640 Speaker 1: if you're not going to enjoy a game that has 907 00:55:16,680 --> 00:55:19,520 Speaker 1: a bunch of murder in it, then right, um, maybe 908 00:55:19,520 --> 00:55:21,680 Speaker 1: not this one for you. But if you are into 909 00:55:21,800 --> 00:55:25,680 Speaker 1: horror movies and horrors books and settings that are full 910 00:55:25,719 --> 00:55:28,799 Speaker 1: of ghosts and monsters and scary things, then yeah, I 911 00:55:28,880 --> 00:55:34,399 Speaker 1: highly recommend it. Yeah, I have to check out Legacy now. 912 00:55:34,680 --> 00:55:36,560 Speaker 1: I've been wanting to, but now I've got to. I'm 913 00:55:36,600 --> 00:55:40,680 Speaker 1: gonna add our rotation at game night here and it 914 00:55:41,000 --> 00:55:44,720 Speaker 1: that is the perfect launching point for our next section, 915 00:55:44,719 --> 00:55:50,080 Speaker 1: which is resources, because recently we did play Betrayal at 916 00:55:50,080 --> 00:55:52,719 Speaker 1: the House on the Hill and it's kind of a 917 00:55:52,800 --> 00:55:54,480 Speaker 1: rule here, and it also just kind of makes sense 918 00:55:54,480 --> 00:55:56,719 Speaker 1: that if it's your game, then you're the one that's 919 00:55:56,760 --> 00:56:00,640 Speaker 1: sort of explains it. Make sure it runs smoothly. It's 920 00:56:00,680 --> 00:56:04,480 Speaker 1: my game, um and people voted to play it, but 921 00:56:04,600 --> 00:56:07,040 Speaker 1: I hadn't played it in a while, so I wanted 922 00:56:07,040 --> 00:56:09,080 Speaker 1: to brush up on the rules. And one of the 923 00:56:09,080 --> 00:56:11,640 Speaker 1: first things I did was I got online and watched 924 00:56:11,760 --> 00:56:15,319 Speaker 1: the Tabletop with Will Wheaton episode on playing Betrayal at 925 00:56:15,320 --> 00:56:17,360 Speaker 1: the House on the Hill to refresh my memory. And 926 00:56:17,400 --> 00:56:20,319 Speaker 1: this is an online video series. I watch it on 927 00:56:20,360 --> 00:56:23,480 Speaker 1: YouTube where people play tabletop games a lot of times 928 00:56:23,480 --> 00:56:26,359 Speaker 1: their celebrities, and it sounds boring, I know, but it's 929 00:56:26,400 --> 00:56:29,360 Speaker 1: usually pretty entertaining and it's it's just good to see 930 00:56:29,400 --> 00:56:32,560 Speaker 1: people actually playing it because reading the instructions can feel 931 00:56:32,600 --> 00:56:34,560 Speaker 1: really dense, especially on a game like Betrayal at the 932 00:56:34,560 --> 00:56:37,440 Speaker 1: House on the Hill um and seeing it kind of 933 00:56:37,480 --> 00:56:40,960 Speaker 1: play out for me at least is very helpful. Yeah. 934 00:56:41,080 --> 00:56:44,520 Speaker 1: I have found that very helpful for seeing how the 935 00:56:44,560 --> 00:56:47,360 Speaker 1: game is played when there's not somebody experienced around to 936 00:56:47,400 --> 00:56:49,160 Speaker 1: tell you how the game is played, and then it 937 00:56:49,200 --> 00:56:53,279 Speaker 1: can be super entertaining. Sometimes the things that happen as 938 00:56:53,320 --> 00:56:57,960 Speaker 1: they are playing are hilarious. Yeah, I seem to recall 939 00:56:58,080 --> 00:57:01,680 Speaker 1: when they were playing a Ticket Toaster story I was 940 00:57:01,719 --> 00:57:07,040 Speaker 1: gonna tell's. I guess it's well known among the tabletop 941 00:57:07,160 --> 00:57:09,480 Speaker 1: but I remember it vividly as I think it's one 942 00:57:09,480 --> 00:57:11,440 Speaker 1: of those like this disaster happens in the middle of 943 00:57:11,480 --> 00:57:13,840 Speaker 1: the game, and then there is a slow motion replay 944 00:57:13,920 --> 00:57:19,400 Speaker 1: of the disaster. We'll go check out the episode on 945 00:57:19,800 --> 00:57:22,400 Speaker 1: Ticket to Ride if you want to find out what 946 00:57:22,440 --> 00:57:25,919 Speaker 1: that disaster was. On top of that, there's so many 947 00:57:25,960 --> 00:57:29,480 Speaker 1: things out There's so many things. There's podcast, Twitch channels, 948 00:57:29,640 --> 00:57:32,200 Speaker 1: YouTube shows. You've got Becca Scott over at the Twitch 949 00:57:32,280 --> 00:57:35,200 Speaker 1: channel Game the Game, Brittany Beau or Bibo over a game, 950 00:57:35,200 --> 00:57:38,720 Speaker 1: wire board game Breakfast on the YouTube channel the Dice Tower. 951 00:57:39,280 --> 00:57:41,760 Speaker 1: The amount of content out there on d and D 952 00:57:41,960 --> 00:57:48,560 Speaker 1: alone is staggering. So there are if you're intimidated or 953 00:57:48,640 --> 00:57:51,640 Speaker 1: you feel like you would just you you would feel 954 00:57:51,640 --> 00:57:57,080 Speaker 1: better if you had visual examples or just hearing people 955 00:57:57,120 --> 00:58:01,720 Speaker 1: talk about playing. There there's stuff for you out there. Yeah. 956 00:58:01,800 --> 00:58:05,840 Speaker 1: And if just watching or listening to someone's role playing 957 00:58:05,880 --> 00:58:10,520 Speaker 1: campaign sounds interesting to you, there are options for that too, Yes, 958 00:58:10,600 --> 00:58:13,120 Speaker 1: there are. I've thought about. I don't want to turn 959 00:58:13,120 --> 00:58:14,760 Speaker 1: it into work is a thing, but I thought about 960 00:58:14,760 --> 00:58:18,240 Speaker 1: recording our D n D sessions with our office campaign 961 00:58:18,280 --> 00:58:22,160 Speaker 1: just because Yeah, they are quite interest thought about. Yeah, 962 00:58:22,240 --> 00:58:26,760 Speaker 1: I've thought about pitching some kind of RPG podcast, And 963 00:58:27,040 --> 00:58:30,920 Speaker 1: because I have had too much other podcast work to do, 964 00:58:31,160 --> 00:58:34,920 Speaker 1: that's never been a thing that's come to fruition. I 965 00:58:34,920 --> 00:58:38,560 Speaker 1: would be so into that. Um. There's also Contesta, which 966 00:58:38,560 --> 00:58:42,000 Speaker 1: is a nonprofit founded in twelve to make the tabletop 967 00:58:42,000 --> 00:58:46,920 Speaker 1: gaming space for marginalized folks more diverse and providing a 968 00:58:46,960 --> 00:58:50,160 Speaker 1: space for them to run games. So if you're interested 969 00:58:50,200 --> 00:58:52,160 Speaker 1: in running a game, you can check them out or 970 00:58:52,280 --> 00:58:54,200 Speaker 1: getting involved in this at all. They have a lot 971 00:58:54,200 --> 00:58:59,120 Speaker 1: of opportunities around that. So I I feel like we're 972 00:58:59,120 --> 00:59:03,040 Speaker 1: about at the end of this exploration into tabletop gaming. 973 00:59:03,160 --> 00:59:06,640 Speaker 1: Think so, I think so to wrap things up there, 974 00:59:06,680 --> 00:59:09,800 Speaker 1: there's a lot of things going on in the world 975 00:59:09,800 --> 00:59:13,520 Speaker 1: of tabletop gaming, and there are clearly areas where the 976 00:59:13,600 --> 00:59:16,360 Speaker 1: industry can improve. And it makes me sad that people 977 00:59:16,360 --> 00:59:18,000 Speaker 1: have been turned away from something that can be so 978 00:59:18,160 --> 00:59:22,880 Speaker 1: fun and perhaps physically and mentally beneficial because they didn't 979 00:59:22,960 --> 00:59:28,480 Speaker 1: feel welcome. So I'm really hoping that that will change, 980 00:59:28,640 --> 00:59:33,480 Speaker 1: and that maybe maybe somebody listening to this who's been 981 00:59:33,520 --> 00:59:36,160 Speaker 1: interested in it but hasn't done it for one reason 982 00:59:36,240 --> 00:59:39,360 Speaker 1: or the other, maybe this episode has inspired you to 983 00:59:39,480 --> 00:59:42,640 Speaker 1: go check it out. Yeah, even if you are not 984 00:59:42,680 --> 00:59:45,360 Speaker 1: really into the idea of going to a gigantic convention 985 00:59:45,440 --> 00:59:48,760 Speaker 1: and spending the whole weekend there a lot of times 986 00:59:48,840 --> 00:59:51,880 Speaker 1: the people that actually developed these games are working on 987 00:59:51,960 --> 00:59:55,160 Speaker 1: the dealer's floor at booths like with their games to 988 00:59:55,240 --> 00:59:57,320 Speaker 1: personally show you how to play, or somebody that they 989 00:59:57,360 --> 00:59:59,440 Speaker 1: know really well is is going to personally show you 990 00:59:59,440 --> 01:00:02,000 Speaker 1: how to game play the game. So at least doing 991 01:00:02,040 --> 01:00:04,520 Speaker 1: a walk through and seeing what games are being played 992 01:00:04,560 --> 01:00:08,240 Speaker 1: and what looks fun can be really awesome. Yeah, Because 993 01:00:08,400 --> 01:00:11,480 Speaker 1: as we said, there are so many games out there, 994 01:00:12,160 --> 01:00:16,240 Speaker 1: all kinds of games that you may be unaware of 995 01:00:16,320 --> 01:00:20,959 Speaker 1: but there are options, options, options, and we will follow 996 01:00:21,120 --> 01:00:25,760 Speaker 1: up with an episode about the development aspect of gaming, 997 01:00:25,960 --> 01:00:29,919 Speaker 1: so look out for that UM In the meantime, thank 998 01:00:29,920 --> 01:00:32,680 Speaker 1: you so much Tracy for joining us. This has been 999 01:00:32,720 --> 01:00:35,760 Speaker 1: such a lovely conversation. Thank you. I've had a really 1000 01:00:35,800 --> 01:00:39,160 Speaker 1: good time. Yeah, I really want to play some games now. 1001 01:00:41,360 --> 01:00:45,400 Speaker 1: We got to go back to work though. Alas where 1002 01:00:45,440 --> 01:00:49,880 Speaker 1: can people find you, Tracy Well, I co host Stuff 1003 01:00:49,880 --> 01:00:53,400 Speaker 1: You Miss in History Class with Holly Fry and so 1004 01:00:53,600 --> 01:00:56,240 Speaker 1: the easiest way to get me is that the Stuff 1005 01:00:56,240 --> 01:00:59,480 Speaker 1: you Miss in History Class email, which is History podcast 1006 01:00:59,520 --> 01:01:02,440 Speaker 1: at how Stuff Works dot com. And then we're all 1007 01:01:02,440 --> 01:01:06,680 Speaker 1: over social media at ms in History. I'm also personally 1008 01:01:06,680 --> 01:01:09,760 Speaker 1: on Twitter, but I'm often not looking at my mentions. 1009 01:01:11,360 --> 01:01:14,600 Speaker 1: I'm the same. So yeah, sometimes I'll see that somebody 1010 01:01:14,600 --> 01:01:17,600 Speaker 1: has said something like asked me a question or said 1011 01:01:17,680 --> 01:01:20,440 Speaker 1: something nice, and I'm like, I did not that was 1012 01:01:20,480 --> 01:01:23,919 Speaker 1: a week ago. Whoops. Yeah. I really have to build 1013 01:01:23,960 --> 01:01:26,400 Speaker 1: myself up to go on social media. I do. I 1014 01:01:26,480 --> 01:01:28,480 Speaker 1: don't want that to cheer you from contacting me, but 1015 01:01:28,720 --> 01:01:33,040 Speaker 1: it's like a once a week here we go. I 1016 01:01:33,080 --> 01:01:35,200 Speaker 1: spend a lot of time just scrolling to the top 1017 01:01:35,240 --> 01:01:38,120 Speaker 1: of the Twitter feed and being like, what's happening right now? Okay, 1018 01:01:38,120 --> 01:01:44,120 Speaker 1: putting this away right. You can also email this show 1019 01:01:44,480 --> 01:01:47,360 Speaker 1: at mom Stuff at how stuff works dot com. You 1020 01:01:47,400 --> 01:01:50,640 Speaker 1: can find us on Twitter at mom Stuff Podcast and 1021 01:01:50,720 --> 01:01:53,680 Speaker 1: on Instagram at stuff Mo'm Never told you. Thanks as 1022 01:01:53,680 --> 01:01:56,600 Speaker 1: always to our producer Andrew Howard, and thanks to you 1023 01:01:56,680 --> 01:02:03,960 Speaker 1: for listening to pay for the wet for me.