WEBVTT - From Business History: How E.T. The Extra-Terresterial Destroyed Atari 

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<v Speaker 1>Hey, snafoo fans, it's ed today.

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<v Speaker 2>I'm coming to you with an episode of a podcast

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<v Speaker 2>I have been loving. It's called Business History. Hosts Jacob

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<v Speaker 2>Goldstein and Robert Smith, former Planet Money guys, dig up

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<v Speaker 2>the wildest, most wait what stories about businesses big and small,

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<v Speaker 2>like how Hitler's favorite car became the ultimate hippie vehicle,

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<v Speaker 2>or why Thomas Edison got mixed up in the invention

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<v Speaker 2>of the electric chair. Every episode is a masterclass in

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<v Speaker 2>how fascinating people built something incredible and either watched it

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<v Speaker 2>soar or burn to the ground. Either way, it tells

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<v Speaker 2>us something about how we run business today. Today's tale

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<v Speaker 2>is really wacky, fueled by hot tubs, recreational drugs, and

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<v Speaker 2>a love of games. Nolan Bushnell took computer games out

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<v Speaker 2>of research labs and into bars, launching an industry. His

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<v Speaker 2>arcade game Pong was a monster hit, so he set

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<v Speaker 2>up Atari to build a home games console, which became

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<v Speaker 2>the must have Christmas present of nineteen seventy five. Atari

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<v Speaker 2>was the name on every kid's lips. But then the

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<v Speaker 2>investors came, and the investors brought pressure. Bushnell and his

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<v Speaker 2>engineers were pushed aside as Atari expanded, and in a

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<v Speaker 2>desperate bid to cash in on Hollywood hype, the company

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<v Speaker 2>concocted a wild plan for a game based on Steven

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<v Speaker 2>Spielberg's mega hit ET the Extra Terrestrial. Developed in mere weeks.

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<v Speaker 2>It tanked and brought Atari down with it, which is

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<v Speaker 2>ironic because I remember the game ET on Atari when

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<v Speaker 2>I was a little kid, and I loved it. Anyway,

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<v Speaker 2>here's the episode if you enjoy it. There's more tales

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<v Speaker 2>of founders, business success and spectac failures on Business History,

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<v Speaker 2>available on YouTube, Apple, Spotify, or wherever you get your podcasts.

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<v Speaker 1>Robert Smith, here is the big question for today's show. Yes,

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<v Speaker 1>how did Atari essentially invent the video game industry, win

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<v Speaker 1>the hearts of millions of young people in the nineteen

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<v Speaker 1>seventies and then blow up entirely in the early nineteen eighties,

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<v Speaker 1>basically never to be heard from again. It's a great question.

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<v Speaker 1>We are both of the age where we remember this personally.

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<v Speaker 3>Yeah, I remember my dad coming home with one of

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<v Speaker 3>the first Atari sets. It was like magic.

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<v Speaker 1>What was it?

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<v Speaker 3>It was pong, which was a ping pong game if

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<v Speaker 3>you know, little paddles and you'd send a little electronic

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<v Speaker 3>ball across the screen. And it was transformative because it

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<v Speaker 3>was the first time you could actually interact with a

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<v Speaker 3>television set which was sitting there in the center of

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<v Speaker 3>your home. And to be clear, I was not an

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<v Speaker 3>early adopter.

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<v Speaker 1>I was not cool.

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<v Speaker 3>Everybody had the Atari set.

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<v Speaker 1>I'm a little younger than you, not to throw it

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<v Speaker 1>in your face, but so for me, I don't remember Pong,

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<v Speaker 1>but I remember the Atari twenty six hundred came to

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<v Speaker 1>be called the twenty six hundred, which was like the

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<v Speaker 1>first video game system like we know it today where

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<v Speaker 1>you buy it and there's different cartridges, and this was,

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<v Speaker 1>you know, the dominant video game in the early eighties.

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<v Speaker 1>I loved it. I had Defender, had Journey, the game

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<v Speaker 1>Journey like the band played it for hours. And so

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<v Speaker 1>the big question is what happened.

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<v Speaker 3>I'm Jacob Goldstein and I'm Robert Smith, and this is

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<v Speaker 3>Business History.

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<v Speaker 1>What's it about Jacob Yesterday, Business Today?

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<v Speaker 3>On the show, How a company can invent something that

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<v Speaker 3>changes the future, changes all of culture and wind.

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<v Speaker 1>Up in utter failure, like literally wind up having to

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<v Speaker 1>bury hundreds of thousands of its own products, unsold video

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<v Speaker 1>game cartridges in a landfill in New Mexico.

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<v Speaker 3>I feel like today's show is like walking through my childhood.

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<v Speaker 3>We started with Atari, and our next step.

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<v Speaker 1>Is an amusement park that I initially called the Lagoon Utah,

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<v Speaker 1>and you pointed out it is called Lagoon. And you

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<v Speaker 1>know this because.

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<v Speaker 3>Because I grew up in Utah and went there once

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<v Speaker 3>a year and it was the best day of the year.

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<v Speaker 3>It's an amusement park, right, You play games, the rides,

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<v Speaker 3>you eat a lot of fried salty foods.

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<v Speaker 1>It was amazing, Robert, I guess you would have been

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<v Speaker 1>going to Lagoon in the seventies. A few years earlier.

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<v Speaker 1>It was this college kid named Nolan Bushnell who worked

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<v Speaker 1>summers there on the Midway, like where there was games

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<v Speaker 1>like whatever guess the way to the guy and knock

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<v Speaker 1>down the milk cans or whatever.

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<v Speaker 3>And just in case you have an image of someone

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<v Speaker 3>who's a carne working the milk jug games, this was

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<v Speaker 3>not Nolan Bushnell, but he.

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<v Speaker 1>Was a carnie genius. He became king of the Midway,

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<v Speaker 1>was running running all the games when he was like

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<v Speaker 1>twenty years old. Because he was really good at getting

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<v Speaker 1>people to spend their money on the games. Like one

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<v Speaker 1>example he gave later that is dear to my heart

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<v Speaker 1>is this. So there is that game where there's these

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<v Speaker 1>like metal milk jugs. I guess it's like metal bottles

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<v Speaker 1>and there's whatever four of them or six of them,

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<v Speaker 1>and they're stacked up, and you have a like a

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<v Speaker 1>softball or something. You throw it at it and try

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<v Speaker 1>and you're trying to win a stuffed animal. Yeah, maybe

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<v Speaker 1>a giant stuffed animal or something if you knock down

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<v Speaker 1>all the milk bottles right, and it turns out he

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<v Speaker 1>talked about this later, that like half of the bottles

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<v Speaker 1>are heavy and half of the bottles are light, and

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<v Speaker 1>so if you put the light bottles on the bottom,

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<v Speaker 1>it's really easy to knock them down, right. If you

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<v Speaker 1>put the heavy bottles on the bottom, it's really hard

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<v Speaker 1>to knock them down. Physics, And so he had this

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<v Speaker 1>movie he would make when like a bunch of high

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<v Speaker 1>school students would come. There'd be like, you know, the

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<v Speaker 1>captain of the football team, and then like the water

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<v Speaker 1>boy kind of trailing along behind. Okay, I was more

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<v Speaker 1>than the water boy. Obviously. He'd get the water Boy

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<v Speaker 1>to play, and he'd set it up the easy way

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<v Speaker 1>so that it's really easy to knock him down. The

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<v Speaker 1>water boy knocks him down and gets the big prize,

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<v Speaker 1>and then the captain of the football team's like, oh,

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<v Speaker 1>I'm definitely gonna just kill at this. But then Nolan

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<v Speaker 1>Bush Noel would set it up the hard way so

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<v Speaker 1>that the you know, football player throws it and they

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<v Speaker 1>don't fall down. He's like, Okay, I'll try again. I'll

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<v Speaker 1>try again, and he'd basically take all of the football

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<v Speaker 1>player's money because he couldn't knock him down.

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<v Speaker 3>He realized that games are psychology. Yeah, you know, it's

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<v Speaker 3>storytelling in psychology, and this would of course come in useful.

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<v Speaker 1>Yeah, And he had a real sense of fun, right,

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<v Speaker 1>Like this was fun for the water boy, not fun

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<v Speaker 1>for the football player. But like he he loved a party,

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<v Speaker 1>took a lot of drugs. He was studying electrical engineering

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<v Speaker 1>in school, but it took him like seven years to graduate. Eventually,

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<v Speaker 1>he moves to Silicon Valley, not called Silicon Valley yet,

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<v Speaker 1>but it's becoming that. Right, this is right where we

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<v Speaker 1>were at the end of last week's show, and he's

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<v Speaker 1>going to invent the video game industry, but he doesn't

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<v Speaker 1>know it yet.

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<v Speaker 3>So at the time, he works for a company called Ampex,

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<v Speaker 3>famous for the US in the radio business as the

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<v Speaker 3>makers of magnetic tape.

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<v Speaker 1>Did you use Ampex tape? Is?

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<v Speaker 3>Of course, my closets filled with its stillcitally it is,

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<v Speaker 3>actually can't get rid of them. But Ampex was notable

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<v Speaker 3>not just because it was an electronics company in the

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<v Speaker 3>Bay Area, but because it had this policy that allowed

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<v Speaker 3>their employees to basically take stuff home and tinker with it,

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<v Speaker 3>you know, to come up with new ideas based on

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<v Speaker 3>the equipment. And so Bushnell starts taking stuff home thinking

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<v Speaker 3>about games.

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<v Speaker 1>And in particular he's saying about video games, or really

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<v Speaker 1>video game because at this point in history, there's essentially

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<v Speaker 1>one video game, and it was created by these guys

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<v Speaker 1>at MIT, of course MIT in the early sixties, to

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<v Speaker 1>be run on you know, a computer, which at that

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<v Speaker 1>time was a big machine that you had at a

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<v Speaker 1>university that costs hundreds of thousands of dollars. The game

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<v Speaker 1>was called Space War exclamation mark. Great name for a game,

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<v Speaker 1>and it was fun if you understood like Newtonian gravity, right,

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<v Speaker 1>you like, have a spaceship and there's a star and

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<v Speaker 1>it's like I go around the Sun to get just

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<v Speaker 1>the gravity goes into the square of the distance whatever.

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<v Speaker 1>So he's thinking about Space War exclamation mark. And you

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<v Speaker 1>know when he first played it in college, he played

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<v Speaker 1>it at the university on this extremely expensive computer, where

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<v Speaker 1>it obviously wouldn't work anywhere else. It wouldn't work as

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<v Speaker 1>a business because the computer was too expensive. You just

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<v Speaker 1>did it at night for fun. But by the time

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<v Speaker 1>he's in Silicon Valley in the early seventies, you know,

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<v Speaker 1>Moore's law, like we talked about last time, is cranking along.

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<v Speaker 1>Computers are getting cheaper and cheaper and cheaper and faster

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<v Speaker 1>and faster and faster. And he's like, oh, maybe now

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<v Speaker 1>that technology has got to a place where I could

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<v Speaker 1>make Space War on a machine that I could build

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<v Speaker 1>cheaply enough to put it in a bar next to

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<v Speaker 1>a pinball machine and get people to put quarters in it.

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<v Speaker 3>That's Bushnell's law, which is basically, if people have coins

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<v Speaker 3>in a place of amusement, they will spend all the

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<v Speaker 3>coins they have on something that's new and fun.

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<v Speaker 1>Yes, And so he starts working with this other guy

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<v Speaker 1>from Ampex, and you know, he buys up a black

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<v Speaker 1>and white TV at Goodwill and he actually, interestingly, he

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<v Speaker 1>builds essentially a computer from the ground up, right, because

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<v Speaker 1>he is optimizing for cheapness, right, he wants to build

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<v Speaker 1>the cheapest functional machine he can. And he gets like

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<v Speaker 1>a little coin slot like they have in in pinball machines,

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<v Speaker 1>has like a paint thinner can for the coins to

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<v Speaker 1>go into. And they build a functional prototype of a

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<v Speaker 1>game that is a lot like Space War and it

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<v Speaker 1>looks like an arcade game, although there's not really any

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<v Speaker 1>such thing as arcade gets at this point. But it's

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<v Speaker 1>a box in the corner. Yeah, it's next to the

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<v Speaker 1>juke box.

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<v Speaker 3>It stands up and it has and it has computer

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<v Speaker 3>space on it, and you're like, oh, computers space.

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<v Speaker 1>There's a screen, and there's controls, and there's a place

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<v Speaker 1>to put coins it, right, the three things you need.

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<v Speaker 1>They get this company to make fifteen hundred of the machines. Right,

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<v Speaker 1>it's going to be a thing in the world. Now

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<v Speaker 1>it gets out into the world and nobody really wants

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<v Speaker 1>to play it, basically because it's not that fun. It

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<v Speaker 1>seems it's it's violating one of the tenets you laid

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<v Speaker 1>out in your made up Bushnell's law.

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<v Speaker 3>Right, you had to have a lot of instructions to

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<v Speaker 3>play it. Is the way I understand.

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<v Speaker 1>Yeah, or at least like it helps if you understood physics,

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<v Speaker 1>you know what to think about physics when you're playing

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<v Speaker 1>a video game, but not in a bar now, Yeah,

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<v Speaker 1>and so you know what do you do in Silicon Valley?

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<v Speaker 1>If you make something and it's a failure, you start

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<v Speaker 1>your own company, exactly right, And they call it, of

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<v Speaker 1>course sissy g s y z y.

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<v Speaker 3>G y, really going in on the astronomical theme, which

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<v Speaker 3>you know SIGs win like the planet's lineup something.

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<v Speaker 1>Yeah, so I think so clearly a bad name, hard

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<v Speaker 1>to say, hard to spell, and kind of a lucky

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<v Speaker 1>break for Nolan Bushnell. It's already taken by a candlemaker

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<v Speaker 1>up in Mendocino. So they go with another name Atari.

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<v Speaker 3>And for those of you who have played the game Go,

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<v Speaker 3>it's like check in chess. You say Atari when you

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<v Speaker 3>have almost surrounded someone's stone.

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<v Speaker 1>You're saying this, like you play Go? Have you played?

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<v Speaker 1>I have played? You never talked about this?

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<v Speaker 3>Oh yeah yeahah, Tarry, And I mean so much so

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<v Speaker 3>that it also has.

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<v Speaker 1>Where is your Go? Game? It's okay? Really yeah, it's okay.

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<v Speaker 1>So now they have a company and a name one

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<v Speaker 1>key thing. They're missing a game that people want to play. Yeah,

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<v Speaker 1>minor thing. It's nineteen seventy two, and one day Bushnell

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<v Speaker 1>hears about a thing happening at a hotel in I

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<v Speaker 1>think Sunny Vale, somewhere in in Silicon Valley. Magnavox, the

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<v Speaker 1>TV company, they're working on their own video game. This

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<v Speaker 1>is actually going to be one not to put in

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<v Speaker 1>a bar, but to play at home. Right. Their idea

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<v Speaker 1>is they're going to have this machine that will help

0:11:33.240 --> 0:11:36.200
<v Speaker 1>them sell more televisions. Yeah, and so they have a

0:11:36.240 --> 0:11:39.600
<v Speaker 1>prototype of this machine, and you know, there's like a

0:11:39.679 --> 0:11:43.400
<v Speaker 1>special preview for insiders. And so Bushnell's like, I got

0:11:43.400 --> 0:11:45.520
<v Speaker 1>to see this thing. And so he drives over there

0:11:46.120 --> 0:11:49.640
<v Speaker 1>and he does not say I'm a competitor. Competitor, No,

0:11:49.679 --> 0:11:51.840
<v Speaker 1>he knows. He says, oh, yeah, I work at the

0:11:51.840 --> 0:11:55.520
<v Speaker 1>Magnavox store whatever over down El Camino or whatever. It is.

0:11:55.640 --> 0:11:58.360
<v Speaker 1>Corporate intrigue easier to get away with a lie, I

0:11:58.360 --> 0:12:00.200
<v Speaker 1>guess in nineteen seventy two, Right, they're not gonna come

0:12:00.240 --> 0:12:02.040
<v Speaker 1>up on the internet. And he gets to go in

0:12:02.160 --> 0:12:06.559
<v Speaker 1>and and see what this product is and it kind

0:12:06.559 --> 0:12:09.520
<v Speaker 1>of sucks. So he's relieved, right, It to him, is

0:12:09.559 --> 0:12:12.080
<v Speaker 1>clearly made by somebody who doesn't understand games. And one

0:12:12.080 --> 0:12:15.480
<v Speaker 1>thing about Bushnell is he really understands games because they're

0:12:15.520 --> 0:12:18.360
<v Speaker 1>just not that fun to play. But there is one

0:12:18.480 --> 0:12:21.600
<v Speaker 1>game that has some spark of promise to him, and

0:12:21.640 --> 0:12:24.880
<v Speaker 1>it's essentially like a simple tennis or ping pong game

0:12:24.880 --> 0:12:28.040
<v Speaker 1>where there's like two rectangular sort of paddles or rackets

0:12:28.240 --> 0:12:30.400
<v Speaker 1>and then like a square ball and it goes back

0:12:30.400 --> 0:12:33.720
<v Speaker 1>and forth and there's two players, but there's no score

0:12:34.000 --> 0:12:37.880
<v Speaker 1>in the game, there's no music like it's it's it's

0:12:38.040 --> 0:12:40.240
<v Speaker 1>just a weak version, but.

0:12:40.240 --> 0:12:42.439
<v Speaker 3>That shows some promise to him, and for those of

0:12:42.480 --> 0:12:44.920
<v Speaker 3>you who have played pong what he is about to develop,

0:12:45.760 --> 0:12:48.200
<v Speaker 3>it does have this amazing sound.

0:12:49.360 --> 0:12:52.800
<v Speaker 1>Dok doink, which is just so.

0:12:53.200 --> 0:12:55.240
<v Speaker 3>Like I can hear it in my brain right now.

0:12:55.320 --> 0:13:02.880
<v Speaker 1>Right. So Pushnell goes back to the office and there's

0:13:02.920 --> 0:13:05.040
<v Speaker 1>this engineer who's just started that day, and he's like,

0:13:05.720 --> 0:13:07.880
<v Speaker 1>you know, make this, make this kind of pingpong game,

0:13:07.920 --> 0:13:09.800
<v Speaker 1>but make it fun, make it do all these fun things.

0:13:10.320 --> 0:13:13.440
<v Speaker 1>And the engineer does a great job, and you know,

0:13:13.480 --> 0:13:15.920
<v Speaker 1>a few weeks later, they have this prototype of an

0:13:16.000 --> 0:13:20.640
<v Speaker 1>arcade style game that they call Pong. They just want

0:13:20.640 --> 0:13:22.760
<v Speaker 1>to see how it does, right, it's a prototype. So

0:13:23.760 --> 0:13:27.920
<v Speaker 1>there's this bar nearby. It's called Andy Capps Tavern.

0:13:28.400 --> 0:13:31.240
<v Speaker 3>Named after a cartoon character from the newspapers of the

0:13:31.360 --> 0:13:32.280
<v Speaker 3>nineteen seventies.

0:13:32.440 --> 0:13:34.400
<v Speaker 1>Too hard to explore. Its basically what we would call

0:13:34.440 --> 0:13:38.640
<v Speaker 1>today an alcoholic Yeah, a problem. Yes, And they say,

0:13:38.679 --> 0:13:40.760
<v Speaker 1>can we just put this machine in the corner here

0:13:40.760 --> 0:13:43.280
<v Speaker 1>at Andy Caap's tavern, like, you know, like a pinball machine,

0:13:43.480 --> 0:13:45.480
<v Speaker 1>And the guy at the bar says sure, And so

0:13:45.559 --> 0:13:48.000
<v Speaker 1>they put the machine there and it's you know, it's

0:13:48.080 --> 0:13:52.760
<v Speaker 1>really simple. It's called pong. It has two knobs, one

0:13:52.760 --> 0:13:56.720
<v Speaker 1>for each player, and unlike computer space, it has beautifully

0:13:56.760 --> 0:14:02.600
<v Speaker 1>simple instructions. Avoid miss ball for high score. That's it.

0:14:03.280 --> 0:14:05.800
<v Speaker 1>Love it just a few words, yeah, yeah, three plays

0:14:05.840 --> 0:14:08.440
<v Speaker 1>for one quarter. They plug it in and they go

0:14:08.480 --> 0:14:11.560
<v Speaker 1>back to the office. And a few days later, like

0:14:11.600 --> 0:14:14.000
<v Speaker 1>three days later, they get a call from the bar

0:14:14.800 --> 0:14:17.280
<v Speaker 1>and the guy at the bar is calling him says, yeah,

0:14:17.280 --> 0:14:19.040
<v Speaker 1>the machine's broken. I don't know what's going on. It's

0:14:19.080 --> 0:14:21.360
<v Speaker 1>not working. I like whatever, it's a prototype, you know,

0:14:21.400 --> 0:14:23.640
<v Speaker 1>it's a new kind of computer. Of course it's gonna break.

0:14:24.120 --> 0:14:26.520
<v Speaker 1>Somebody from Atari goes down there, to check it out,

0:14:27.080 --> 0:14:30.960
<v Speaker 1>and it turns out it is broken because the coin

0:14:31.080 --> 0:14:34.120
<v Speaker 1>box is full. It's broken because people have put too

0:14:34.240 --> 0:14:38.640
<v Speaker 1>much money into the machine. It's too good. It's too good. Yeah,

0:14:38.680 --> 0:14:40.720
<v Speaker 1>you know, Nolan Bush and out of his colleagues have

0:14:40.840 --> 0:14:44.720
<v Speaker 1>built a machine that people just cannot help themselves put

0:14:44.800 --> 0:14:47.120
<v Speaker 1>money into. We're gonna need a bigger coin You're gonna

0:14:47.160 --> 0:14:50.120
<v Speaker 1>need a bigger box. People love to put quarters into

0:14:50.160 --> 0:14:50.640
<v Speaker 1>a new thing.

0:14:50.840 --> 0:14:52.880
<v Speaker 3>Well, to see the new technology and then tell everyone

0:14:52.880 --> 0:14:55.000
<v Speaker 3>about it, right, that is the that's one of the

0:14:55.040 --> 0:14:56.680
<v Speaker 3>first insights of the technology.

0:14:56.920 --> 0:14:57.080
<v Speaker 1>Huh.

0:14:57.120 --> 0:14:59.280
<v Speaker 3>And then it's gotta be worth playing a second time,

0:14:59.440 --> 0:15:00.760
<v Speaker 3>which is what he also had.

0:15:00.800 --> 0:15:02.880
<v Speaker 1>He had the two pieces. It's super fun. It's a

0:15:02.920 --> 0:15:07.200
<v Speaker 1>new thing and it's super fun. Now he's got a scale,

0:15:07.680 --> 0:15:11.200
<v Speaker 1>very classic startup problem. You have a thing, people want it.

0:15:11.240 --> 0:15:15.280
<v Speaker 1>But remember he essentially stole the idea from Magnavox. By

0:15:15.320 --> 0:15:17.800
<v Speaker 1>the way lawsuit they said a out of court whatever.

0:15:18.040 --> 0:15:20.720
<v Speaker 1>Lots of people now you know it's Silicon Valley. People

0:15:20.760 --> 0:15:23.560
<v Speaker 1>are coming by Andy Kapstavern who are engineers who are like,

0:15:23.920 --> 0:15:26.200
<v Speaker 1>we can do this, and so he's got to get

0:15:26.280 --> 0:15:29.480
<v Speaker 1>video games out into the world fast, gonna need money.

0:15:29.920 --> 0:15:33.160
<v Speaker 1>He's gonna need money. Nobody's gonna give him money yet, right,

0:15:33.200 --> 0:15:35.800
<v Speaker 1>He's just some stoner with one video game in a bar.

0:15:36.800 --> 0:15:38.760
<v Speaker 1>So he makes a move that has already come up

0:15:38.800 --> 0:15:40.800
<v Speaker 1>a few times on our young show.

0:15:41.320 --> 0:15:44.000
<v Speaker 3>Your favorite negative cash conversion cycle.

0:15:43.720 --> 0:15:46.680
<v Speaker 1>The negative cash conversion cycle. He's able to sell games

0:15:47.040 --> 0:15:49.560
<v Speaker 1>before he has to pay for the parts. So the

0:15:49.640 --> 0:15:53.320
<v Speaker 1>parts to make a game cost Atari like three hundred dollars.

0:15:53.520 --> 0:15:56.280
<v Speaker 1>But crucially they don't have to pay for those parts

0:15:56.320 --> 0:15:58.480
<v Speaker 1>on delivery. Right, they have like a month, so the

0:15:58.520 --> 0:16:00.800
<v Speaker 1>parts come in, Ataria doesn't have to pay anything. They

0:16:00.800 --> 0:16:03.720
<v Speaker 1>put them together and sell the machine for nine hundred dollars,

0:16:03.920 --> 0:16:05.480
<v Speaker 1>and then a few months later they have to pay

0:16:05.480 --> 0:16:08.400
<v Speaker 1>three hundred but meanwhile they got the money from that machine.

0:16:08.440 --> 0:16:12.920
<v Speaker 1>They're growing. They're often running now other problem, classic scale

0:16:12.920 --> 0:16:18.000
<v Speaker 1>problem hiring. And then one day this like nineteen year

0:16:18.000 --> 0:16:20.880
<v Speaker 1>old hippie kid walks in and he says he won't

0:16:20.960 --> 0:16:24.240
<v Speaker 1>leave until they give him a job. And the receptionist

0:16:24.240 --> 0:16:27.400
<v Speaker 1>calls the head engineer and she goes, yeah, we got

0:16:27.400 --> 0:16:29.240
<v Speaker 1>a hippie kid in the lobby, says he won't leave

0:16:29.320 --> 0:16:32.000
<v Speaker 1>until we hire him. Should we call the cops or

0:16:32.040 --> 0:16:35.360
<v Speaker 1>let him in, and the engineer says, bring him on in.

0:16:35.480 --> 0:16:38.760
<v Speaker 3>It's nineteen seventy's a Silicon valley, and this guy wanders

0:16:38.800 --> 0:16:41.840
<v Speaker 3>in and he is whenever you tell a story like this,

0:16:41.880 --> 0:16:42.400
<v Speaker 3>you know who it is.

0:16:42.440 --> 0:16:45.000
<v Speaker 1>It's Steve Jobs. It's Steve Job. So fun, it's so

0:16:45.160 --> 0:16:51.440
<v Speaker 1>delightful and perfectly. Steve Jobs is very good at his job, yes,

0:16:51.640 --> 0:16:56.480
<v Speaker 1>and very unpleasant to wrqu classic unsurprising. He tells Bushnell

0:16:56.640 --> 0:16:59.360
<v Speaker 1>that like everybody's soldering wrong, right, they're actually putting together

0:16:59.360 --> 0:17:01.800
<v Speaker 1>the hardware, slatter the hardware. He's probably right, and Bushnell

0:17:01.880 --> 0:17:03.720
<v Speaker 1>was like, yeah, he was right. He keeps calling his

0:17:03.800 --> 0:17:08.000
<v Speaker 1>manager a dumb shit. Probably was not kind, not necessary.

0:17:08.560 --> 0:17:12.160
<v Speaker 1>Bushnell winds up putting Jobs on the night shift, partly

0:17:12.200 --> 0:17:15.600
<v Speaker 1>so he won't bother so many people, and partly because

0:17:15.640 --> 0:17:18.240
<v Speaker 1>he knew that Jobs like to hang out at night

0:17:18.280 --> 0:17:22.040
<v Speaker 1>with his buddy Steve Wozniak, who was a great engineer.

0:17:22.119 --> 0:17:24.720
<v Speaker 1>It would be great to have hanging around atari And

0:17:24.760 --> 0:17:28.680
<v Speaker 1>in fact, Jobs and Wozniak helped to make Breakout a

0:17:28.720 --> 0:17:30.560
<v Speaker 1>great a target. Remember breaking of.

0:17:30.520 --> 0:17:32.480
<v Speaker 3>Course, you're trying to knock down the bricks in a wall.

0:17:32.760 --> 0:17:34.679
<v Speaker 1>Still, games like that, we got a little paddle at

0:17:34.680 --> 0:17:35.159
<v Speaker 1>the bottom of it.

0:17:35.200 --> 0:17:36.720
<v Speaker 3>There's a moment when he goes through the wall and

0:17:36.720 --> 0:17:39.440
<v Speaker 3>then goes so satisfying.

0:17:39.320 --> 0:17:42.520
<v Speaker 1>So good. So Jobs worked at Atari for a little

0:17:42.520 --> 0:17:44.520
<v Speaker 1>while and then decided he wanted to go off to

0:17:44.600 --> 0:17:49.320
<v Speaker 1>India to find his guru perfect and asked Atari to

0:17:49.480 --> 0:17:52.040
<v Speaker 1>pay for the trip. Nobody ever said he lacked moxie

0:17:52.359 --> 0:17:55.320
<v Speaker 1>and wound up making a deal with Atari where they

0:17:55.680 --> 0:17:57.399
<v Speaker 1>pay him to go part of the way there. There

0:17:57.480 --> 0:17:59.560
<v Speaker 1>was they had exported some games to Germany and there

0:17:59.560 --> 0:18:01.280
<v Speaker 1>was some kind of problem with the games in Germany,

0:18:01.280 --> 0:18:03.720
<v Speaker 1>and they're like, we'll send you to Germany to fix

0:18:03.760 --> 0:18:05.280
<v Speaker 1>the games and then you can get the rest of

0:18:05.280 --> 0:18:09.080
<v Speaker 1>the way to India from there. And that's what happened.

0:18:09.119 --> 0:18:11.919
<v Speaker 1>And you know, the Germans said Jobs was terrible to

0:18:11.920 --> 0:18:13.840
<v Speaker 1>work with, but he fixed the games.

0:18:14.240 --> 0:18:17.800
<v Speaker 3>You know, there's an alternative history where we're carrying around

0:18:17.840 --> 0:18:19.359
<v Speaker 3>Atari devices in our pocket.

0:18:19.400 --> 0:18:22.199
<v Speaker 1>It's true. And you know, there is something right I

0:18:22.320 --> 0:18:25.240
<v Speaker 1>was thinking about, like the link between Atarian Jobs and

0:18:25.280 --> 0:18:26.760
<v Speaker 1>what did he learn there, and it felt like maybe

0:18:26.800 --> 0:18:30.280
<v Speaker 1>a little overdetermined, but I do think you know, clearly

0:18:30.359 --> 0:18:34.680
<v Speaker 1>he had this profound sense of aesthetics and of delight, right,

0:18:34.800 --> 0:18:37.880
<v Speaker 1>Like think of the Macintosh, right, this breakthrough Apple machine

0:18:37.920 --> 0:18:40.720
<v Speaker 1>in the eighties. It was round and instead of squares,

0:18:40.720 --> 0:18:42.639
<v Speaker 1>it was rounded, and it cost them more money, but

0:18:42.720 --> 0:18:45.040
<v Speaker 1>it was beautiful and it was fun and you were

0:18:45.119 --> 0:18:46.720
<v Speaker 1>engaged with it like a game.

0:18:47.320 --> 0:18:49.400
<v Speaker 3>It almost looked a little bit like an arcade game

0:18:49.480 --> 0:18:52.080
<v Speaker 3>with the curves. Yeah, but more than that, I think

0:18:52.119 --> 0:18:54.560
<v Speaker 3>that especially at Silicon Valley at the time when they

0:18:54.560 --> 0:18:57.159
<v Speaker 3>were dealing in actual silicon Right, if you're making chips

0:18:57.160 --> 0:18:59.960
<v Speaker 3>for somebody, you're thinking about the future and the computer.

0:19:00.600 --> 0:19:03.000
<v Speaker 3>You're not thinking about the psychology of the customer, because

0:19:03.000 --> 0:19:05.320
<v Speaker 3>the customer was another electronics.

0:19:04.640 --> 0:19:05.320
<v Speaker 1>Company, right.

0:19:05.640 --> 0:19:08.080
<v Speaker 3>And so Atari and the strength of it was really

0:19:08.119 --> 0:19:11.199
<v Speaker 3>the first time where they're just like, how will a

0:19:11.359 --> 0:19:15.760
<v Speaker 3>regular human being who has no training whatsoever interact with technology?

0:19:15.880 --> 0:19:18.520
<v Speaker 1>Yeah? Yeah, with a computer? Right, Like what they are

0:19:18.520 --> 0:19:22.760
<v Speaker 1>making is going to become essentially the first widely adopted

0:19:22.760 --> 0:19:26.000
<v Speaker 1>home computer, the first computer that ordinary people literally children

0:19:26.240 --> 0:19:28.639
<v Speaker 1>can just plug in and turn on and interact with.

0:19:28.760 --> 0:19:31.919
<v Speaker 3>But the inside Bushnel had is that it wasn't labeled

0:19:31.920 --> 0:19:33.720
<v Speaker 3>a computer. Yeah, it was a fun game.

0:19:33.840 --> 0:19:39.960
<v Speaker 1>Yeah. Yeah. So Atari now mid seventies, they're selling all

0:19:40.000 --> 0:19:43.679
<v Speaker 1>the machines they can make. They're growing, they need more space,

0:19:44.480 --> 0:19:48.080
<v Speaker 1>and so they rent an abandoned roller rink. They stencyle

0:19:48.080 --> 0:19:50.480
<v Speaker 1>Atari on the window, and they turn it into this

0:19:50.600 --> 0:19:54.439
<v Speaker 1>office slash video game factory. I've been ten years older.

0:19:54.640 --> 0:19:56.200
<v Speaker 3>I would have loved to have worked in a roller

0:19:56.280 --> 0:19:57.359
<v Speaker 3>rink video game factory.

0:19:57.440 --> 0:20:01.560
<v Speaker 1>Yes, everybody smoked weed. Yeah, there was a hot tub.

0:20:03.200 --> 0:20:05.359
<v Speaker 1>There was a pool party where everybody ended up naked

0:20:05.359 --> 0:20:09.280
<v Speaker 1>in the pool at Bushnell himself looked back on it

0:20:09.359 --> 0:20:12.600
<v Speaker 1>later and said, if that isn't a horror show for

0:20:12.640 --> 0:20:16.560
<v Speaker 1>any HR person today, I don't know what is. But

0:20:16.600 --> 0:20:19.600
<v Speaker 1>it was the seventies. It was a weirdo startup. I'm

0:20:19.640 --> 0:20:22.080
<v Speaker 1>guessing they didn't have an HR department. I don't know.

0:20:22.480 --> 0:20:25.600
<v Speaker 1>This is a company that's making games, right, and so

0:20:26.520 --> 0:20:29.800
<v Speaker 1>you need engineering brains, but you also need a sense

0:20:29.840 --> 0:20:34.359
<v Speaker 1>of play, of fun, of freedom, right, And clearly Bushnell

0:20:34.640 --> 0:20:38.359
<v Speaker 1>was deliberately trying to create that. You know, he he

0:20:38.520 --> 0:20:42.200
<v Speaker 1>had this culture that was free and creative. His office

0:20:42.240 --> 0:20:44.800
<v Speaker 1>door was always open, and right next to that open

0:20:44.880 --> 0:20:48.600
<v Speaker 1>door was a keg of beer. So Atari's doing well.

0:20:48.680 --> 0:20:51.600
<v Speaker 1>You know, Pong is a huge hit, but Bushnell knows

0:20:52.119 --> 0:20:55.800
<v Speaker 1>the big opportunity. The hockey stick will be if they

0:20:55.840 --> 0:20:59.440
<v Speaker 1>can make a home video game, you know, like Magnavox

0:20:59.480 --> 0:21:01.840
<v Speaker 1>was trying to do, but that nobody has cracked yet.

0:21:02.400 --> 0:21:04.240
<v Speaker 3>All they have to do is get rich people into

0:21:04.280 --> 0:21:07.040
<v Speaker 3>a roller rink with a hot tub and some beer

0:21:07.160 --> 0:21:09.679
<v Speaker 3>and it's all going to work out. Yeah, they need money,

0:21:09.800 --> 0:21:11.280
<v Speaker 3>and in order to get money, he's going to have

0:21:11.320 --> 0:21:13.280
<v Speaker 3>to convince people that this is going to be a

0:21:13.320 --> 0:21:14.320
<v Speaker 3>global phenomenon.

0:21:14.480 --> 0:21:43.639
<v Speaker 1>After the break, Okay, that's the end of the ads.

0:21:44.280 --> 0:21:48.160
<v Speaker 1>We're going back to the show nineteen seventy four, Atari

0:21:48.240 --> 0:21:51.240
<v Speaker 1>Nolan Bushnell has dreams of selling a version of Pong

0:21:51.359 --> 0:21:53.320
<v Speaker 1>that people can play at home. We know it's going

0:21:53.359 --> 0:21:55.920
<v Speaker 1>to work because you played it young Robert Smith's waiting.

0:21:56.560 --> 0:22:00.119
<v Speaker 1>How are they going to get the money to do it? Well?

0:22:00.240 --> 0:22:02.320
<v Speaker 3>At this point, as we've earned in the last show,

0:22:02.560 --> 0:22:04.840
<v Speaker 3>like venture capital is just starting to be a thing.

0:22:05.320 --> 0:22:07.440
<v Speaker 3>Rich people on the East Coast are starting to realize

0:22:07.480 --> 0:22:09.400
<v Speaker 3>that there's a bunch of geniuses who can make money

0:22:09.440 --> 0:22:11.639
<v Speaker 3>on the West Coast and are starting to at least

0:22:11.720 --> 0:22:12.800
<v Speaker 3>shop around that money.

0:22:12.840 --> 0:22:14.560
<v Speaker 1>But there's not a whole system for it. There's not

0:22:14.560 --> 0:22:17.600
<v Speaker 1>a whole system for it. The culture hasn't caught up

0:22:17.640 --> 0:22:19.720
<v Speaker 1>that much. He talked about the culture shift last time.

0:22:19.760 --> 0:22:21.959
<v Speaker 1>And so, you know, a few vcs do go by

0:22:22.000 --> 0:22:25.680
<v Speaker 1>Atari and they see that it's a roller rink full

0:22:25.720 --> 0:22:27.800
<v Speaker 1>of weed smokers, and they're like, this is not the

0:22:27.840 --> 0:22:31.800
<v Speaker 1>business we're in. But one day a venture capitalist named

0:22:31.880 --> 0:22:36.640
<v Speaker 1>Don Valentine walked in. Valentine had worked at Fairchild Semiconductor,

0:22:36.640 --> 0:22:38.879
<v Speaker 1>that a company that was at the heart of the

0:22:38.920 --> 0:22:41.160
<v Speaker 1>birth of Silicon Valley that we talked about last time.

0:22:41.720 --> 0:22:46.359
<v Speaker 1>Valentine was the sales manager there and Fairchild was like

0:22:46.440 --> 0:22:49.560
<v Speaker 1>this fountain of startups, they called them the fair Children.

0:22:50.520 --> 0:22:53.080
<v Speaker 1>Somebody from there started AMD, still one of the biggest

0:22:53.119 --> 0:22:55.560
<v Speaker 1>chip makers in the world. And Valentine, because he had

0:22:55.600 --> 0:22:59.680
<v Speaker 1>worked with these guys knew them, had invested out of

0:22:59.720 --> 0:23:02.399
<v Speaker 1>his own pocket in some of the companies, understood what

0:23:02.440 --> 0:23:05.560
<v Speaker 1>was happening in technology, and he started in the early

0:23:05.600 --> 0:23:11.240
<v Speaker 1>seventies a venture capital firm called Sequoia.

0:23:10.000 --> 0:23:13.200
<v Speaker 3>A little bit famous, right. They invested in Apple, Google

0:23:13.359 --> 0:23:18.240
<v Speaker 3>and Video Instagram, WhatsApp, like one of the you know, maybe.

0:23:17.880 --> 0:23:21.640
<v Speaker 1>Two or three biggest most important VC firms, But at

0:23:21.640 --> 0:23:25.760
<v Speaker 1>this time it was Valentine and he went to visit Atari.

0:23:26.600 --> 0:23:28.760
<v Speaker 1>He smelled the weed smoke. He said it was enough

0:23:28.800 --> 0:23:32.040
<v Speaker 1>to knock you to your knees. At some point he

0:23:32.080 --> 0:23:34.960
<v Speaker 1>took a meeting in the hot tub, and so he's like, yes,

0:23:35.000 --> 0:23:39.080
<v Speaker 1>it's obviously super sketchy, but also he was like, Oh,

0:23:39.160 --> 0:23:41.080
<v Speaker 1>these guys are onto something. This could be a way

0:23:41.119 --> 0:23:45.520
<v Speaker 1>to get the computer into the house, this giant, transformative thing.

0:23:45.640 --> 0:23:49.400
<v Speaker 1>And so he offers Bushnel this interesting deal. He says,

0:23:49.440 --> 0:23:51.440
<v Speaker 1>I'm not going to give you money to start with,

0:23:51.600 --> 0:23:54.520
<v Speaker 1>but i will help you. I will help you, you know,

0:23:55.200 --> 0:23:57.919
<v Speaker 1>find a partner essentially, so that you can get to

0:23:57.960 --> 0:24:00.760
<v Speaker 1>the next level. And if you don't screw it up,

0:24:01.200 --> 0:24:04.359
<v Speaker 1>then I'll give you money. Yes, And you know, the

0:24:04.440 --> 0:24:07.720
<v Speaker 1>key thing Valentine wants to help Atari with at this

0:24:07.800 --> 0:24:11.399
<v Speaker 1>point is how do you get this little stoner video

0:24:11.400 --> 0:24:16.560
<v Speaker 1>game company connected with a big national retailer to distribute

0:24:16.600 --> 0:24:20.200
<v Speaker 1>their first consumer product across the country. So they're working

0:24:20.200 --> 0:24:24.240
<v Speaker 1>on this together and toys Rus turns them down, Radio

0:24:24.280 --> 0:24:25.280
<v Speaker 1>Shack turns them down.

0:24:25.400 --> 0:24:27.800
<v Speaker 3>Oh, they're waiting for the big Tandy computer they were

0:24:27.840 --> 0:24:29.840
<v Speaker 3>going to sell years later at out the Tierrasadi.

0:24:30.400 --> 0:24:32.600
<v Speaker 1>They go to the New York Toy Fair. Nobody is

0:24:32.640 --> 0:24:37.280
<v Speaker 1>interested and this is partly because the Magnavox Odyssey, it

0:24:37.320 --> 0:24:40.399
<v Speaker 1>was called the game that Bushnell saw under development from Magnavox,

0:24:40.640 --> 0:24:42.640
<v Speaker 1>had come out. There was a you know, somebody tried

0:24:42.640 --> 0:24:44.720
<v Speaker 1>a home video game and it had done badly. But

0:24:44.840 --> 0:24:46.440
<v Speaker 1>it turns out that's because it was a bad game,

0:24:46.480 --> 0:24:47.960
<v Speaker 1>and Magnavox just thought of it as a way to

0:24:47.960 --> 0:24:52.760
<v Speaker 1>sell TVs Classic Incumbent mistake, right, They're just thinking about

0:24:52.760 --> 0:24:58.119
<v Speaker 1>their old product. Eventually, Valentine does get Atari a key break.

0:24:58.960 --> 0:25:02.640
<v Speaker 1>He sets up a meeting with Sears, which of course

0:25:02.720 --> 0:25:05.000
<v Speaker 1>was the biggest retailer in the country at this point,

0:25:05.000 --> 0:25:07.439
<v Speaker 1>as we talked about a few weeks ago, gets inm

0:25:07.480 --> 0:25:10.879
<v Speaker 1>this meeting to pitch Home Pong right Pong for the

0:25:10.920 --> 0:25:14.560
<v Speaker 1>home Valentine's sent Bushnell to Sears headquarters in Chicago for

0:25:14.600 --> 0:25:17.760
<v Speaker 1>a meeting, told him to wear a suit, or at

0:25:17.840 --> 0:25:21.680
<v Speaker 1>least that's Valentine's version of the story. Interestingly, Bushnell has

0:25:21.680 --> 0:25:25.680
<v Speaker 1>a different version. According to Bushnell, Atari Cold called Sears

0:25:26.119 --> 0:25:28.480
<v Speaker 1>got put through to a buyer who was immediately interested

0:25:28.520 --> 0:25:31.360
<v Speaker 1>and came out to California right away. And I actually

0:25:31.440 --> 0:25:33.480
<v Speaker 1>love these two different stories. I think there's like a

0:25:33.480 --> 0:25:37.040
<v Speaker 1>little in stop looking at your computer. I'm sorry, Plan Pung.

0:25:38.560 --> 0:25:41.720
<v Speaker 3>Yes, it's addictive, yes, God, And I.

0:25:41.720 --> 0:25:45.040
<v Speaker 1>Actually think there's something interesting in the fact that these

0:25:45.040 --> 0:25:48.000
<v Speaker 1>two guys remember this so differently, because it speaks to

0:25:48.040 --> 0:25:52.359
<v Speaker 1>this divide between venture capitalists and founders that persist today. Right,

0:25:52.400 --> 0:25:55.639
<v Speaker 1>and the question is what is venture capital really doing.

0:25:55.720 --> 0:25:58.119
<v Speaker 1>A lot of founders will say, oh, they're just putting

0:25:58.160 --> 0:26:00.879
<v Speaker 1>up the money, and most of the ventures will be like, no, no,

0:26:00.920 --> 0:26:02.480
<v Speaker 1>these are guys who don't know what they're doing. We're

0:26:02.480 --> 0:26:03.280
<v Speaker 1>putting up the money.

0:26:03.359 --> 0:26:06.280
<v Speaker 3>We make introductions, right, we help guide your decisions.

0:26:06.400 --> 0:26:09.480
<v Speaker 1>Yeah. Yeah. And so I don't know what happened in

0:26:09.480 --> 0:26:12.439
<v Speaker 1>this case, but whatever was the case. A buyer from

0:26:12.520 --> 0:26:16.000
<v Speaker 1>Sears did come out to Atari one day in April

0:26:16.040 --> 0:26:19.679
<v Speaker 1>of nineteen seventy five, showed up at eight am, and

0:26:19.720 --> 0:26:22.000
<v Speaker 1>of course nobody from Atari is in the office yet.

0:26:22.400 --> 0:26:25.560
<v Speaker 1>But eventually Bushnell and the others show up. They let

0:26:25.600 --> 0:26:29.040
<v Speaker 1>the Sears buy or play with their pong prototype. It's fun,

0:26:29.119 --> 0:26:32.080
<v Speaker 1>you know. Bushnell gives him a sales pitch. Bushnell's a

0:26:32.080 --> 0:26:36.040
<v Speaker 1>great salesman, and the Seers guy wants in and he

0:26:36.080 --> 0:26:39.840
<v Speaker 1>asks Atari, how many of these you know, home video

0:26:39.880 --> 0:26:44.400
<v Speaker 1>game devices? Can you make for this year's Christmas shopping season?

0:26:45.400 --> 0:26:49.639
<v Speaker 1>It's April right at this point, Atari has made zero

0:26:50.080 --> 0:26:53.080
<v Speaker 1>of these home machines. Yes, not even really this prototype,

0:26:53.760 --> 0:26:57.359
<v Speaker 1>because it's a fake prototype. It's this wood box painted

0:26:57.400 --> 0:26:59.800
<v Speaker 1>to look like it's plastic and like glued to whatever

0:27:00.040 --> 0:27:02.879
<v Speaker 1>coffee table, and it's got a hole underneath it, and

0:27:02.880 --> 0:27:06.160
<v Speaker 1>there's wires running down to like a much bigger, essentially

0:27:06.200 --> 0:27:08.879
<v Speaker 1>computer they've jerry rigged in like an apple crate hidden

0:27:08.920 --> 0:27:10.840
<v Speaker 1>under the table, and then an eight year old moving

0:27:10.840 --> 0:27:14.560
<v Speaker 1>the pixels around. Yeah. Right, it's a mechanical turk home pong.

0:27:16.000 --> 0:27:18.239
<v Speaker 1>So the Seriers guy asks, you know, how many can

0:27:18.280 --> 0:27:20.919
<v Speaker 1>you make for Sears, the biggest retailer in the world,

0:27:20.960 --> 0:27:23.520
<v Speaker 1>I believe still at this point, And Bushnell's like, give

0:27:23.520 --> 0:27:25.200
<v Speaker 1>me a minute to talk with the team, and he

0:27:25.240 --> 0:27:27.520
<v Speaker 1>goes out and he talks to his head of manufacturing,

0:27:27.880 --> 0:27:29.160
<v Speaker 1>and you know, they've been making it at this point

0:27:29.200 --> 0:27:32.720
<v Speaker 1>big arcade games where a big run is five thousand machines.

0:27:33.480 --> 0:27:35.640
<v Speaker 1>The head of Manufacturing's like, how many can we make,

0:27:35.720 --> 0:27:37.320
<v Speaker 1>you know, in a few months to get him in time,

0:27:37.640 --> 0:27:41.399
<v Speaker 1>we can make twenty five thousand, twenty five thousand, So

0:27:41.520 --> 0:27:44.480
<v Speaker 1>Bushnell goes back in with the Seers guy and he says,

0:27:45.080 --> 0:27:48.280
<v Speaker 1>for this year, we can make you seventy five thousand.

0:27:48.560 --> 0:27:50.840
<v Speaker 1>Just multiply it by three. That's good. That's a good

0:27:50.920 --> 0:27:52.399
<v Speaker 1>CEO move. If they asked him how he did it,

0:27:52.400 --> 0:27:54.399
<v Speaker 1>he didn't even say multiply by three. He's talking about it

0:27:54.480 --> 0:27:57.600
<v Speaker 1>later in an interview he said, quote, I was just

0:27:57.720 --> 0:28:00.359
<v Speaker 1>pulling it out of my butt. Also a good CEO.

0:28:01.040 --> 0:28:06.160
<v Speaker 3>Sears guy here seventy five thousand and thanks, we're Seers.

0:28:07.160 --> 0:28:09.920
<v Speaker 1>Come on, come on, wit seventy thousand. You think you're

0:28:09.920 --> 0:28:12.639
<v Speaker 1>talking to J. C. Penny here, Montgomery Ward, come on

0:28:12.840 --> 0:28:16.120
<v Speaker 1>Radio Shack. One hundred and fifty thousand is what they order,

0:28:16.600 --> 0:28:20.479
<v Speaker 1>and Bushnell says, okay, they have a few months to

0:28:20.480 --> 0:28:24.119
<v Speaker 1>do it. Now. Bushnell really does need that capital, but

0:28:24.160 --> 0:28:27.280
<v Speaker 1>he also has a huge order from the biggest retailer

0:28:27.400 --> 0:28:30.880
<v Speaker 1>of the world. Much easier to get funding. And Valentine

0:28:31.200 --> 0:28:35.199
<v Speaker 1>Sequoya comes through with the money. Atari becomes Sequoia's first

0:28:35.359 --> 0:28:40.680
<v Speaker 1>ever investment, and Sears now does the Sears thing that

0:28:40.760 --> 0:28:43.360
<v Speaker 1>we talked about on the Sears Show. Right. They help

0:28:43.440 --> 0:28:47.480
<v Speaker 1>this little company figure out how to scale really quickly. Right,

0:28:48.080 --> 0:28:50.840
<v Speaker 1>They get Bushnell set up with the Sears Bank, which

0:28:51.160 --> 0:28:54.000
<v Speaker 1>is cool at a like nerdy finance way. They create

0:28:54.040 --> 0:28:56.960
<v Speaker 1>this bonded warehouse so that now when Atari makes this

0:28:57.360 --> 0:29:00.480
<v Speaker 1>you know, one home Pong game, they don't have to

0:29:00.480 --> 0:29:02.240
<v Speaker 1>to get money for it. Then get eighty percent of

0:29:02.240 --> 0:29:03.640
<v Speaker 1>the value of it right as soon as it goes

0:29:03.640 --> 0:29:06.160
<v Speaker 1>into the warehouse. Clearly, a roller rink is not going

0:29:06.240 --> 0:29:08.520
<v Speaker 1>to work to make one hundred and fifty thousand home

0:29:08.600 --> 0:29:10.960
<v Speaker 1>video game consoles. So they get a you know, a

0:29:11.040 --> 0:29:14.000
<v Speaker 1>kind of real factory with a conveyor belt where Bushnell

0:29:14.080 --> 0:29:16.720
<v Speaker 1>loves to ride around in a box on the conveyor belt.

0:29:16.760 --> 0:29:18.920
<v Speaker 1>The guy loved to play, right, he loved he loved

0:29:18.960 --> 0:29:22.000
<v Speaker 1>to play, which is essential. Actually, one day some serious

0:29:22.040 --> 0:29:24.480
<v Speaker 1>execs in suits show up and Bushnell's in fact riding

0:29:24.560 --> 0:29:27.560
<v Speaker 1>on the conveyor belt in a box. They're like, okay, whatever,

0:29:27.640 --> 0:29:32.479
<v Speaker 1>just keep making the games, and they do. Atari that

0:29:32.600 --> 0:29:36.680
<v Speaker 1>year shipped over one hundred and fifty thousand units. They

0:29:36.680 --> 0:29:38.520
<v Speaker 1>exceeded that one hundred and fifty thousand number for the

0:29:38.600 --> 0:29:42.600
<v Speaker 1>nineteen seventy five Christmas season, and Sears sold all of them.

0:29:42.840 --> 0:29:46.800
<v Speaker 1>Pong was the hit game of the year. Merry Christmas, tiny,

0:29:46.880 --> 0:29:51.320
<v Speaker 1>Robert Smith happy ending. There are no happy endings in technology. Nope,

0:29:51.320 --> 0:29:54.280
<v Speaker 1>they're only happy middles. Right. You do not get to

0:29:54.320 --> 0:29:57.040
<v Speaker 1>make Home Pong and then coast on it forever. It

0:29:57.120 --> 0:30:00.440
<v Speaker 1>is not Barbie, it is not monopoly. Right. Because of

0:30:00.480 --> 0:30:03.520
<v Speaker 1>Moore's law, essentially every year people are going to make

0:30:03.560 --> 0:30:06.320
<v Speaker 1>better video games. Right. This is clear to anybody in

0:30:06.320 --> 0:30:08.840
<v Speaker 1>Silicon Valley. It's clear to Bushell. And in fact, the

0:30:08.920 --> 0:30:12.800
<v Speaker 1>year after Atari wins Christmas in nineteen seventy six, our

0:30:12.840 --> 0:30:17.520
<v Speaker 1>old friend Fairchild, Fairchild Semiconductor. Yes, they start selling a

0:30:17.520 --> 0:30:20.000
<v Speaker 1>home video game console that is not just one game

0:30:20.320 --> 0:30:24.320
<v Speaker 1>like Pong, but it allows you to buy different cartridges

0:30:24.480 --> 0:30:28.320
<v Speaker 1>and swap in different games. It's called Channel F like Fairchild,

0:30:28.400 --> 0:30:31.400
<v Speaker 1>but also Channel Fun. Because I was reading that, I

0:30:31.400 --> 0:30:33.640
<v Speaker 1>was also like, remember channels. I don't think my kids

0:30:33.720 --> 0:30:36.440
<v Speaker 1>know what a channel is, I guess. And then there

0:30:36.480 --> 0:30:38.920
<v Speaker 1>were six of them. They were free and they sucked.

0:30:39.560 --> 0:30:43.240
<v Speaker 1>So now Atari needs to make its own cartridge based game,

0:30:44.800 --> 0:30:48.080
<v Speaker 1>and they need much much more money than they needed

0:30:48.120 --> 0:30:51.640
<v Speaker 1>for Home Pong, right, like Sears Bank funding them isn't

0:30:51.640 --> 0:30:53.760
<v Speaker 1>going to do it that. The capital costs are just

0:30:53.800 --> 0:30:57.000
<v Speaker 1>too high. Venture capital isn't big enough at this point

0:30:57.000 --> 0:31:00.560
<v Speaker 1>to fund that they consider going public, but it doesn't workout.

0:31:01.160 --> 0:31:05.440
<v Speaker 1>So in nineteen seventy six, Bushnell and Valentine decide that

0:31:06.040 --> 0:31:08.360
<v Speaker 1>they need to sell. They need to sell Atari to

0:31:08.400 --> 0:31:11.880
<v Speaker 1>get the capital to take the next step, and they

0:31:11.920 --> 0:31:15.120
<v Speaker 1>look around at you know, big incumbents who might buy them,

0:31:15.160 --> 0:31:19.600
<v Speaker 1>and one possibility is Warner Communications, based in New York.

0:31:19.840 --> 0:31:24.440
<v Speaker 3>It owns movie studios, record labels, getting into cable TV

0:31:24.520 --> 0:31:24.960
<v Speaker 3>at this time.

0:31:25.040 --> 0:31:26.960
<v Speaker 1>Yeah, it's a media company. It ess actually big media

0:31:27.000 --> 0:31:31.280
<v Speaker 1>company run by a guy named Steve Ross, who coincidentally

0:31:31.280 --> 0:31:34.240
<v Speaker 1>had recently taken his kids to Disneyland, where they spent

0:31:34.360 --> 0:31:37.600
<v Speaker 1>a long time putting quarters into an Atari video game

0:31:37.720 --> 0:31:40.440
<v Speaker 1>called Indy eight hundred, a driving game. So he had

0:31:40.440 --> 0:31:42.720
<v Speaker 1>a steering wheel. Steering wheel, I'm sure, yeah, so good.

0:31:42.800 --> 0:31:44.240
<v Speaker 1>Remember the one where you could sit in it and

0:31:44.240 --> 0:31:46.719
<v Speaker 1>it will go around you. Yeah, it was rad. So

0:31:47.560 --> 0:31:51.520
<v Speaker 1>Ross sends the Warner jet out to California to pick

0:31:51.560 --> 0:31:57.160
<v Speaker 1>up Bushnell and Valentine to discuss a possible acquisition. On

0:31:57.200 --> 0:31:59.560
<v Speaker 1>the way to New York, the jet stops in Sun

0:31:59.640 --> 0:32:02.880
<v Speaker 1>Valley to pick up Clint Eastwood, who is starring in

0:32:02.920 --> 0:32:05.640
<v Speaker 1>a Warner Brothers movie at the time, and they get

0:32:05.640 --> 0:32:07.080
<v Speaker 1>to New York and Ross puts them up in this

0:32:07.160 --> 0:32:10.480
<v Speaker 1>beautiful suite at the Waldorf Astoria and invites him over

0:32:10.520 --> 0:32:13.080
<v Speaker 1>to his you know, penthouse on Fifth Avenue for a

0:32:13.240 --> 0:32:15.800
<v Speaker 1>screening of the Clint Eastwood movie that's not out yet.

0:32:15.880 --> 0:32:16.440
<v Speaker 1>This is a.

0:32:16.400 --> 0:32:19.400
<v Speaker 3>Whole different league and a whole different business coming into

0:32:19.440 --> 0:32:20.080
<v Speaker 3>video games.

0:32:20.200 --> 0:32:26.440
<v Speaker 1>Yes, and bush Nell loves it. Here's here's here's what

0:32:26.480 --> 0:32:31.400
<v Speaker 1>he said later looking back on this experience. Were we impressed? Yeah?

0:32:31.600 --> 0:32:35.120
<v Speaker 1>Were we smitten? Yeah? Did he warm us up and

0:32:35.200 --> 0:32:39.040
<v Speaker 1>you know, ready for the kill? Yeah? Yeah. I Mean,

0:32:39.120 --> 0:32:40.640
<v Speaker 1>when I think about it, you just have to really

0:32:40.680 --> 0:32:43.360
<v Speaker 1>hand it to somebody that's a bigger con artist than

0:32:43.400 --> 0:32:49.040
<v Speaker 1>you are. I love this guy, Byschanel. He's so good. Yeah,

0:32:49.080 --> 0:32:52.320
<v Speaker 1>he knows, he knows what's happening, at least he knows

0:32:52.360 --> 0:32:55.760
<v Speaker 1>in retrospect, and he respects it. It's like the Midway, right,

0:32:55.800 --> 0:32:59.600
<v Speaker 1>It's like Steve Ross is like the Carney, and bush

0:32:59.640 --> 0:33:03.680
<v Speaker 1>Nell is the room. Is the Room. He's played at

0:33:03.720 --> 0:33:06.840
<v Speaker 1>a much higher level respect, respect, and he respects it.

0:33:07.080 --> 0:33:10.560
<v Speaker 1>So the next morning, the morning after the screening, Bushnell

0:33:10.680 --> 0:33:14.680
<v Speaker 1>agreed to sell Atari to Ross to Warner for twenty

0:33:14.680 --> 0:33:19.080
<v Speaker 1>eight million dollars, and Bushnell stayed on, kept running the

0:33:19.080 --> 0:33:20.960
<v Speaker 1>company as he had been, and now he has the

0:33:21.040 --> 0:33:24.440
<v Speaker 1>capital to work on this console that you know we

0:33:24.480 --> 0:33:27.160
<v Speaker 1>will eventually know as the Atari twenty six hundred.

0:33:27.680 --> 0:33:30.560
<v Speaker 4>It had the stick of joy, had the literal stick

0:33:30.680 --> 0:33:35.360
<v Speaker 4>of joy, one joy stick, the orange button, one button

0:33:35.400 --> 0:33:38.040
<v Speaker 4>that you usually you would fire or jump with the things.

0:33:38.040 --> 0:33:40.120
<v Speaker 3>It would do a million times yead so.

0:33:40.200 --> 0:33:44.040
<v Speaker 1>Fast, not just a knob. Now there's a button comes

0:33:44.080 --> 0:33:48.160
<v Speaker 1>out in nineteen seventy seven, and it does It does

0:33:48.200 --> 0:33:52.080
<v Speaker 1>like okay does pretty well, but it does not do

0:33:52.640 --> 0:33:55.200
<v Speaker 1>amazingly well. It is not the success that we know

0:33:55.280 --> 0:33:58.200
<v Speaker 1>it will come to be. And the executives in New

0:33:58.280 --> 0:34:03.040
<v Speaker 1>York at Warner decide the hippies out in California need

0:34:03.080 --> 0:34:05.720
<v Speaker 1>a grown up to help them become a real grown

0:34:05.800 --> 0:34:10.080
<v Speaker 1>up company. Classic moment. Barry and Warner brings in this

0:34:10.160 --> 0:34:15.120
<v Speaker 1>guy named Ray Kazar to work with Atari. Not a

0:34:15.120 --> 0:34:18.480
<v Speaker 1>tech guy. I'd been an executive at a big textile firm,

0:34:19.360 --> 0:34:23.680
<v Speaker 1>started his own shirt company, O Shirts, Kids Love Shirts,

0:34:23.719 --> 0:34:29.720
<v Speaker 1>and you know, initially because Kazar is kind of consulting whatever,

0:34:30.000 --> 0:34:33.080
<v Speaker 1>but after a few months, the executives at Warner tell

0:34:33.200 --> 0:34:36.320
<v Speaker 1>Bushnell that he can stay on his chairman, but Kazar

0:34:36.520 --> 0:34:41.560
<v Speaker 1>is going to be the CEO of Atari, and Bushnell says, no, no,

0:34:41.640 --> 0:34:43.520
<v Speaker 1>this shirt guy is not going to be the CEO

0:34:43.560 --> 0:34:45.640
<v Speaker 1>of Atari, and Warner says, yeah, we own the company.

0:34:45.840 --> 0:34:47.840
<v Speaker 1>He is going to be the CEO and if you

0:34:47.840 --> 0:34:52.759
<v Speaker 1>don't like it, you're fired, and Bushnell says, no, I'm not.

0:34:52.960 --> 0:34:56.840
<v Speaker 1>You can't fire me. I quit Ah.

0:34:57.160 --> 0:34:59.000
<v Speaker 3>Expect something a little more creative from Bushnell.

0:34:59.040 --> 0:35:00.560
<v Speaker 1>But maybe he made up. Maybe he was the first

0:35:00.560 --> 0:35:03.120
<v Speaker 1>guy to say this, and it's definitely on Bushnell's kind

0:35:03.120 --> 0:35:05.200
<v Speaker 1>of cowboy brand, right. He doesn't need the money, made

0:35:05.200 --> 0:35:08.919
<v Speaker 1>a bunch of money selling Atari, And interestingly he has

0:35:09.360 --> 0:35:12.480
<v Speaker 1>this little side hustle at this point a place he

0:35:12.560 --> 0:35:15.520
<v Speaker 1>started in order to collect all the quarters that people

0:35:15.520 --> 0:35:19.080
<v Speaker 1>were putting into the Atari Arcade games. A place called

0:35:19.640 --> 0:35:23.279
<v Speaker 1>Chuck E. Cheese's Pizza Time Theater. Oh yeah, he had

0:35:23.320 --> 0:35:26.840
<v Speaker 1>started as part of Atari, and then when Warner bought Atari,

0:35:26.840 --> 0:35:28.480
<v Speaker 1>they're like, we don't want to own a pizza place,

0:35:28.520 --> 0:35:30.760
<v Speaker 1>so he bought it from them for five hundred thousand dollars.

0:35:31.600 --> 0:35:35.640
<v Speaker 1>So Bushnell is, you know, riding off into the sunset

0:35:35.719 --> 0:35:41.280
<v Speaker 1>on an animatronic singing rats. Yeah, yeah, he's done an Atari.

0:35:41.440 --> 0:35:44.319
<v Speaker 3>But luckily the geniuses at a giant media company know

0:35:44.600 --> 0:35:46.000
<v Speaker 3>how to run a video game company.

0:35:46.080 --> 0:36:13.640
<v Speaker 1>Right, that's after the break. We're back from the ad break.

0:36:15.120 --> 0:36:18.920
<v Speaker 1>Bushnell is out and Kazar the shirt guy is in

0:36:19.239 --> 0:36:23.719
<v Speaker 1>at Atari. And the next thing that happens is really surprising.

0:36:25.040 --> 0:36:27.880
<v Speaker 1>This East Coast businessman who doesn't know anything about video

0:36:27.880 --> 0:36:32.799
<v Speaker 1>games or engineering turns the Atari twenty six hundred into

0:36:32.840 --> 0:36:36.320
<v Speaker 1>a smash hit. Turns out he's a really good marketer

0:36:36.440 --> 0:36:38.719
<v Speaker 1>as a sense of what's going on, and he has

0:36:38.760 --> 0:36:41.920
<v Speaker 1>the good sense to license a hit arcade game that

0:36:42.080 --> 0:36:45.800
<v Speaker 1>was not made by Atari, a game called Space Invaders

0:36:45.840 --> 0:36:48.480
<v Speaker 1>I'm sure you remember, well, of course, beautiful game. He

0:36:48.560 --> 0:36:51.840
<v Speaker 1>licenses it for Atari to develop for the twenty six hundred,

0:36:52.640 --> 0:36:54.279
<v Speaker 1>and it is a huge hit.

0:36:54.920 --> 0:36:57.200
<v Speaker 3>And this is a smart thing that a big media

0:36:57.200 --> 0:37:01.400
<v Speaker 3>company can do. Recognize basically franchises, right that are popular

0:37:01.440 --> 0:37:03.360
<v Speaker 3>at the pizza place, which is where I played it,

0:37:03.400 --> 0:37:07.279
<v Speaker 3>Red Banjo Pizza in Parks of Utah, and then get

0:37:07.320 --> 0:37:09.799
<v Speaker 3>that into a home game, right, make money off of

0:37:09.920 --> 0:37:11.000
<v Speaker 3>the name, and that's great.

0:37:11.160 --> 0:37:14.720
<v Speaker 1>Yes, And remember they're in the console business, right, console

0:37:14.719 --> 0:37:17.520
<v Speaker 1>business is not doing great. The console business needs its

0:37:17.600 --> 0:37:21.000
<v Speaker 1>killer app. Space Invaders becomes the killer app, and the

0:37:21.040 --> 0:37:24.480
<v Speaker 1>popularity of this piece of software drives the sales of

0:37:24.520 --> 0:37:28.000
<v Speaker 1>the hardware. Right, everybody goes out and buys a twenty

0:37:28.040 --> 0:37:31.800
<v Speaker 1>six hundred so they can play Space Invaders. So revenue

0:37:31.840 --> 0:37:35.239
<v Speaker 1>at Atari, before Kazar got there it was less than

0:37:35.280 --> 0:37:39.400
<v Speaker 1>one hundred million, And after he'd been running Atari for

0:37:39.440 --> 0:37:42.600
<v Speaker 1>a few years, revenues are over a billion. Right, he

0:37:42.640 --> 0:37:46.240
<v Speaker 1>has ten ext it more. And now it's the early

0:37:46.440 --> 0:37:52.720
<v Speaker 1>eighties and America is going bananas for video Pacman Fever.

0:37:53.160 --> 0:37:55.120
<v Speaker 1>I don't know the name mac fever is an actual.

0:37:55.160 --> 0:37:57.759
<v Speaker 1>It was. I got a pocket full of quarters and

0:37:57.800 --> 0:37:59.799
<v Speaker 1>I'm headed for the arcade. I don't make a lot

0:37:59.800 --> 0:38:02.080
<v Speaker 1>of money, but I'm spending everything I make. I didn't

0:38:02.080 --> 0:38:05.480
<v Speaker 1>look it up. I remember it, and if I'm misremembering it,

0:38:06.040 --> 0:38:10.000
<v Speaker 1>you can tell me business history at pushkin FM. Everybody's

0:38:10.000 --> 0:38:12.600
<v Speaker 1>getting into the video games business now. Toy companies in

0:38:12.600 --> 0:38:15.239
<v Speaker 1>particular are looking at this and being like, oh, this

0:38:15.320 --> 0:38:19.399
<v Speaker 1>is a toy so Mattel Barbie. You know they make

0:38:19.520 --> 0:38:23.440
<v Speaker 1>the intelevision Kaliko, which around this time is making Cabbage

0:38:23.440 --> 0:38:27.880
<v Speaker 1>Patch Kids. Another eighties shout out, Kalico makes Calliko Vision,

0:38:28.480 --> 0:38:32.040
<v Speaker 1>but Atari is winning. They are dominant. They have something

0:38:32.200 --> 0:38:36.360
<v Speaker 1>like eighty percent market share. Incredible, and this is the peak.

0:38:36.680 --> 0:38:39.120
<v Speaker 1>This is the moment. You have finished the rise, and

0:38:39.200 --> 0:38:45.080
<v Speaker 1>now we begin the fall. The fall starts with pac Man. Interestingly,

0:38:45.160 --> 0:38:49.280
<v Speaker 1>this huge hit game, this huge hit arcade game, Atari

0:38:49.800 --> 0:38:52.560
<v Speaker 1>doesn't make it. So they license it. Figure like work

0:38:52.640 --> 0:38:56.759
<v Speaker 1>for Space Invaders, it'll work for pac Man. They make

0:38:57.040 --> 0:39:02.200
<v Speaker 1>twelve million cartridges of Packman, despite the fact that only

0:39:02.320 --> 0:39:05.719
<v Speaker 1>ten million people own Atari twenty six hundred. They think

0:39:05.719 --> 0:39:08.600
<v Speaker 1>this game is going to be so popular that everyone

0:39:08.640 --> 0:39:11.359
<v Speaker 1>with an Atari will buy it, and two million more

0:39:11.400 --> 0:39:16.480
<v Speaker 1>people will buy Atari consoles to play. It doesn't happen.

0:39:17.080 --> 0:39:20.839
<v Speaker 1>The game kind of sucks, just technically doesn't play as well.

0:39:20.880 --> 0:39:23.319
<v Speaker 3>Because part of the pac Man appeal was that it

0:39:23.320 --> 0:39:25.120
<v Speaker 3>was a very fast movie game, like you had to

0:39:25.200 --> 0:39:27.399
<v Speaker 3>turn on a dime. You have like like you had

0:39:27.400 --> 0:39:30.000
<v Speaker 3>these whole systems you had when you played in the arcades,

0:39:30.200 --> 0:39:32.600
<v Speaker 3>and you wanted to use those systems at home. And

0:39:32.640 --> 0:39:34.520
<v Speaker 3>if there's a little bit of a lag, it doesn't

0:39:34.560 --> 0:39:35.600
<v Speaker 3>really quite work.

0:39:36.080 --> 0:39:38.640
<v Speaker 1>It's not fun enough. Right. There is this thing where

0:39:38.640 --> 0:39:41.200
<v Speaker 1>a videogram has to be really fun to be a

0:39:41.200 --> 0:39:43.880
<v Speaker 1>big hit, and pac Man for the twenty six hundred

0:39:44.080 --> 0:39:46.680
<v Speaker 1>is not fun enough. So it's starting to get bad,

0:39:47.160 --> 0:39:50.280
<v Speaker 1>and it's gonna get worse. And the reason it gets worse,

0:39:50.920 --> 0:39:54.960
<v Speaker 1>which I love, is Et the Extraterrestrial.

0:39:55.000 --> 0:39:58.919
<v Speaker 3>Wait Et never made anything worse. He was so adorable.

0:39:59.040 --> 0:40:02.719
<v Speaker 1>It's not his fault out. So Et comes out in

0:40:02.760 --> 0:40:06.279
<v Speaker 1>the summer of eighty two. So giant hit holds up

0:40:06.320 --> 0:40:07.840
<v Speaker 1>by the way, at least I held up by budget.

0:40:07.880 --> 0:40:09.920
<v Speaker 1>I don't know. Eight years ago, with my children made

0:40:10.000 --> 0:40:13.239
<v Speaker 1>Reese's Pieces a big hit. Two toful movie was not

0:40:13.320 --> 0:40:16.560
<v Speaker 1>distributed by Warner Brothers. It's not distributed by Warner the

0:40:16.560 --> 0:40:20.839
<v Speaker 1>company that owns Atari, Right and a. Ross. The guy

0:40:20.920 --> 0:40:24.520
<v Speaker 1>running Warner Brothers really wants to work with Spielberg. Of course,

0:40:24.520 --> 0:40:26.480
<v Speaker 1>you want to work with Spielberg. You're running a movie studio.

0:40:26.560 --> 0:40:28.960
<v Speaker 1>You want to work with Spielberg. And so he thinks

0:40:29.000 --> 0:40:34.120
<v Speaker 1>that turning Et into a hit game would help entice

0:40:34.160 --> 0:40:36.919
<v Speaker 1>Spielberg to come work at Warner Brothers. So he makes

0:40:36.960 --> 0:40:39.879
<v Speaker 1>this deal with Spielberg in the summer of eighty two.

0:40:40.680 --> 0:40:42.520
<v Speaker 1>First of all, he pays a ton of money to

0:40:42.680 --> 0:40:45.600
<v Speaker 1>license the game, and he tells Spielberg, we will have

0:40:45.640 --> 0:40:49.640
<v Speaker 1>a great version of et for the Atari twenty six

0:40:49.680 --> 0:40:54.600
<v Speaker 1>hundred out in time for the Christmas season. A problem

0:40:54.640 --> 0:40:57.320
<v Speaker 1>with this is it takes like five or six months

0:40:57.360 --> 0:41:01.120
<v Speaker 1>to make a new video game, but to have the

0:41:01.200 --> 0:41:03.799
<v Speaker 1>game in stores in time to sell it for the

0:41:03.840 --> 0:41:07.040
<v Speaker 1>Christmas season. This is the summer already. Yeah, and they

0:41:07.040 --> 0:41:09.560
<v Speaker 1>have to, you know, produce the games. They're gonna have

0:41:09.600 --> 0:41:12.440
<v Speaker 1>to write this game in like five or six weeks

0:41:12.719 --> 0:41:14.879
<v Speaker 1>instead of five or six months. And people that are

0:41:14.920 --> 0:41:16.919
<v Speaker 1>tired like, no, we can't do it. You can't make

0:41:16.960 --> 0:41:19.399
<v Speaker 1>a good game that fast. It's just not the way

0:41:19.400 --> 0:41:22.160
<v Speaker 1>it works. Kazar, who's running Atari, is like, no, whatever,

0:41:22.200 --> 0:41:24.040
<v Speaker 1>it's Spielberg. What are you gonna say no to Spielberg?

0:41:24.080 --> 0:41:25.799
<v Speaker 1>You say no to the CEO. No, we can make

0:41:25.800 --> 0:41:27.799
<v Speaker 1>a shirt. We can make a shirt in like three hours.

0:41:27.920 --> 0:41:29.880
<v Speaker 1>Not many shirts we could make my Christmas. You just

0:41:29.880 --> 0:41:34.440
<v Speaker 1>gotta make one game. So they eventually find an engineer

0:41:34.480 --> 0:41:36.200
<v Speaker 1>to make the game. A good engineer, guy who made

0:41:36.280 --> 0:41:37.799
<v Speaker 1>Yars Revenge. I don't know if you remember that one.

0:41:37.840 --> 0:41:39.880
<v Speaker 1>It was a hit game at Atari. He gets it

0:41:39.920 --> 0:41:44.360
<v Speaker 1>done in a matter of weeks. Atari makes five million copies,

0:41:45.200 --> 0:41:47.480
<v Speaker 1>gets them on the shelves in time for the Christmas season.

0:41:48.760 --> 0:41:53.680
<v Speaker 1>And the game is bad. The game is not fun.

0:41:53.920 --> 0:41:55.640
<v Speaker 3>You just like you move them along and he like

0:41:55.680 --> 0:41:58.480
<v Speaker 3>falls into holes and holes and he makes it like

0:41:59.000 --> 0:41:59.359
<v Speaker 3>it's like.

0:42:00.280 --> 0:42:02.200
<v Speaker 1>I'm gonna read a couple of reviews from the time,

0:42:02.440 --> 0:42:07.799
<v Speaker 1>one from a publication called Joystick. No c ET has

0:42:07.880 --> 0:42:12.600
<v Speaker 1>nothing to phone home about? What another review from Electronic Games.

0:42:13.040 --> 0:42:16.520
<v Speaker 1>If ET does call home, please don't tell them about this.

0:42:17.680 --> 0:42:22.640
<v Speaker 1>I see a theme. So a there are millions of

0:42:22.760 --> 0:42:28.080
<v Speaker 1>unsold copies. The engineer who made the game ends up

0:42:28.160 --> 0:42:31.719
<v Speaker 1>leaving Atari, leaving the business eventually becomes a therapist. It

0:42:31.800 --> 0:42:34.760
<v Speaker 1>goes a lot for him to deal with. And Atari sucks.

0:42:34.800 --> 0:42:37.239
<v Speaker 1>Now right now, the thing is like, oh, I went,

0:42:37.400 --> 0:42:38.879
<v Speaker 1>I paid a lot of money for this game and

0:42:38.920 --> 0:42:39.520
<v Speaker 1>it sucks.

0:42:40.400 --> 0:42:44.280
<v Speaker 3>It's interesting, right, Like the thrill of a new invention

0:42:44.600 --> 0:42:48.640
<v Speaker 3>only lasts so long. Right, you know, the very first

0:42:48.880 --> 0:42:52.239
<v Speaker 3>movie of you know, people moving around a garden, everybody's like,

0:42:52.280 --> 0:42:54.719
<v Speaker 3>oh my god, it's amazing. You know, three weeks later

0:42:54.760 --> 0:42:57.600
<v Speaker 3>they're like, eh, the plot kind of sucks. Maybe an

0:42:57.600 --> 0:43:01.799
<v Speaker 3>explosion or something, right, you know, probably same with Gutenberg, right, Yeah, Yeah,

0:43:01.960 --> 0:43:02.600
<v Speaker 3>that's amazing.

0:43:02.680 --> 0:43:05.360
<v Speaker 1>Yeah, I read the Bible. You got else? What's the

0:43:05.600 --> 0:43:07.640
<v Speaker 1>Hotness book? Was it your harness? I think it's your

0:43:07.640 --> 0:43:11.000
<v Speaker 1>honest but don't know business history of pushing dount of him.

0:43:11.520 --> 0:43:16.440
<v Speaker 1>End of the eighty two actually Warner announces earnings. Right,

0:43:16.480 --> 0:43:18.920
<v Speaker 1>they're a public company. They're way worse than expected. The

0:43:18.960 --> 0:43:22.840
<v Speaker 1>stock crashes, and as we go into eighty three, now

0:43:23.400 --> 0:43:28.279
<v Speaker 1>it's not just Atari, the whole video game industry collapses.

0:43:28.840 --> 0:43:33.000
<v Speaker 1>There is this incredible glut of consoles. All these different

0:43:33.000 --> 0:43:35.960
<v Speaker 1>companies are selling consoles of games. There's a lot of

0:43:35.960 --> 0:43:39.440
<v Speaker 1>really bad games. There's like third party companies are selling games.

0:43:39.560 --> 0:43:43.480
<v Speaker 1>Apparently chuck Wagon dog Food. There's like a Chuck Wagon

0:43:43.520 --> 0:43:46.759
<v Speaker 1>dog Food video game. And on top of all that,

0:43:46.920 --> 0:43:51.560
<v Speaker 1>now you have home computers, real computers like we would

0:43:51.600 --> 0:43:53.560
<v Speaker 1>think of as computers with keyboards. You know, there's the

0:43:53.600 --> 0:43:57.120
<v Speaker 1>Commodore sixty four is coming out. At this time. At

0:43:57.160 --> 0:44:00.560
<v Speaker 1>my house, we had the lesser known Texas Instruments ninety

0:44:00.600 --> 0:44:03.560
<v Speaker 1>nine four A which I remember for its cassette deck

0:44:03.640 --> 0:44:07.480
<v Speaker 1>instead of a disk drive. So Atari is now losing

0:44:07.840 --> 0:44:12.000
<v Speaker 1>hundreds of millions of dollars. Kazar, the CEO, he gets

0:44:12.000 --> 0:44:15.920
<v Speaker 1>accused by the sec of insider trading of selling shares

0:44:16.960 --> 0:44:19.040
<v Speaker 1>just before that bad earnings announcement at the end of

0:44:19.040 --> 0:44:22.879
<v Speaker 1>eighty two. He leaves the company in the summer, says

0:44:22.880 --> 0:44:24.920
<v Speaker 1>he didn't do anything wrong, but he's out word of

0:44:24.920 --> 0:44:28.319
<v Speaker 1>replaces him with a marketing guy from Philip Morris who

0:44:28.320 --> 0:44:31.520
<v Speaker 1>helped come up with the Marlborough Man, and a few

0:44:31.560 --> 0:44:36.440
<v Speaker 1>months later in the second half of eighty three, Atari

0:44:36.560 --> 0:44:41.680
<v Speaker 1>actually has so much unsold merchandise, so many video games

0:44:41.760 --> 0:44:45.080
<v Speaker 1>that nobody wants to buy, that they actually go and

0:44:45.680 --> 0:44:50.239
<v Speaker 1>supposedly dump hundreds of thousands of unsold cartridges in a

0:44:50.360 --> 0:44:54.440
<v Speaker 1>landfill and a pit in Alamo Gordo, New Mexico, and

0:44:54.880 --> 0:44:57.960
<v Speaker 1>cover it up. It's heartbreaking. It's heartbreaking, and does is

0:44:58.000 --> 0:45:01.000
<v Speaker 1>it even true? Delightfully, ten years ago or so, they

0:45:01.000 --> 0:45:03.400
<v Speaker 1>made a documentary they actually went and dug up the

0:45:03.480 --> 0:45:07.360
<v Speaker 1>landfill in Alamogordo, and in fact they found et cartridges

0:45:07.400 --> 0:45:12.439
<v Speaker 1>there and other video games. This is really the end

0:45:12.680 --> 0:45:16.799
<v Speaker 1>for Atari, and it's perfect obviously metaphorically right, like it's

0:45:16.840 --> 0:45:21.319
<v Speaker 1>a burial. They are burying video games, and you know,

0:45:21.400 --> 0:45:23.880
<v Speaker 1>Atari is going to have this sort of shambalic afterlife

0:45:23.920 --> 0:45:26.279
<v Speaker 1>as brands do as companies do. They get acquired and

0:45:26.280 --> 0:45:30.120
<v Speaker 1>acquired and whatever. So let's go back to the question

0:45:30.200 --> 0:45:33.440
<v Speaker 1>we asked at the beginning and try and answer it right. Like, Atari,

0:45:34.640 --> 0:45:38.080
<v Speaker 1>practically speaking, invented video games. They changed culture, they changed business,

0:45:38.080 --> 0:45:41.280
<v Speaker 1>They brought the computer to the home. Video games continued

0:45:41.320 --> 0:45:45.479
<v Speaker 1>to be this giant thing. Atari disappeared. Why, Like why

0:45:45.520 --> 0:45:47.879
<v Speaker 1>did that happen? And I think there are a few

0:45:47.920 --> 0:45:51.279
<v Speaker 1>answers that it's worth going through. Right on. One is

0:45:51.480 --> 0:45:54.480
<v Speaker 1>just timing. One is just kind of bad luck, right,

0:45:54.560 --> 0:45:57.919
<v Speaker 1>Like the crash of eighty three, The video game crash

0:45:57.920 --> 0:46:02.799
<v Speaker 1>of eighty three was brutal, and it took out everybody, right,

0:46:02.840 --> 0:46:05.400
<v Speaker 1>It took out Atari, but it also took out Callco,

0:46:05.520 --> 0:46:07.920
<v Speaker 1>which was making Calleco Vision. It also took out you know,

0:46:07.960 --> 0:46:10.240
<v Speaker 1>Mattel gave up on intelevision.

0:46:09.760 --> 0:46:13.440
<v Speaker 3>And so as the incumbent Atari had more money invested

0:46:13.520 --> 0:46:16.080
<v Speaker 3>they had, they were further out over their skis when

0:46:16.120 --> 0:46:21.239
<v Speaker 3>the crash came. Yes, Yes, and huge warehouses, employees, engineers,

0:46:21.280 --> 0:46:22.040
<v Speaker 3>the whole.

0:46:21.719 --> 0:46:23.640
<v Speaker 1>Thing, hundreds of thousands of cartridges.

0:46:23.760 --> 0:46:26.239
<v Speaker 3>Yeah, and they have to keep, you know, putting out

0:46:26.280 --> 0:46:29.080
<v Speaker 3>these things to support their legacy systems, right, it's a classic,

0:46:29.520 --> 0:46:30.680
<v Speaker 3>classic incumbent proplem.

0:46:30.719 --> 0:46:33.080
<v Speaker 1>Yeah, and the glut goes on for a few years

0:46:33.440 --> 0:46:36.520
<v Speaker 1>through the mid eighties, and and you know, retailers themselves

0:46:36.600 --> 0:46:38.799
<v Speaker 1>don't want to stock video games anymore. They were left

0:46:38.840 --> 0:46:42.279
<v Speaker 1>with them. And in fact, when the next video game

0:46:42.320 --> 0:46:45.920
<v Speaker 1>revival comes, it's driven notably by a game that doesn't

0:46:45.920 --> 0:46:49.640
<v Speaker 1>call itself a video game, calls itself an entertainment system,

0:46:49.719 --> 0:46:54.600
<v Speaker 1>the Nintendo Entertainment System Classic. So you know, maybe anybody

0:46:54.640 --> 0:46:56.840
<v Speaker 1>would have got wiped out. Maybe there was nothing Atari

0:46:56.880 --> 0:47:00.759
<v Speaker 1>could have done, But I do wonder. You have to wonder, right,

0:47:01.440 --> 0:47:04.279
<v Speaker 1>what would have happened if Bushnell had managed to hold

0:47:04.320 --> 0:47:06.440
<v Speaker 1>onto the company, if he'd managed to say, go public,

0:47:06.840 --> 0:47:12.680
<v Speaker 1>to not have to sell to Warner, Because clearly Bushnell

0:47:13.480 --> 0:47:15.960
<v Speaker 1>was the perfect guy to run a video game company,

0:47:16.040 --> 0:47:20.239
<v Speaker 1>right he was the amusement park carneie genius, who knew

0:47:20.280 --> 0:47:22.279
<v Speaker 1>what fun was, who knew what games were, who was

0:47:22.320 --> 0:47:26.600
<v Speaker 1>also an engineer, who also created this culture where engineers

0:47:26.600 --> 0:47:30.400
<v Speaker 1>could come and play and be creative. And when he sold,

0:47:30.960 --> 0:47:35.600
<v Speaker 1>he sold to an entertainment company. It's not about the

0:47:35.640 --> 0:47:38.680
<v Speaker 1>engineering for them, which is why they sent a shirt

0:47:38.719 --> 0:47:40.240
<v Speaker 1>guy to run Atari.

0:47:40.360 --> 0:47:42.880
<v Speaker 3>Right, He knew logistics, he knew selling, he knew how

0:47:42.920 --> 0:47:43.960
<v Speaker 3>to get things into stores.

0:47:44.000 --> 0:47:46.719
<v Speaker 1>Sure, but it does seem like he thought the engineers

0:47:46.719 --> 0:47:50.400
<v Speaker 1>were just employees on an assembly line. And that was

0:47:51.560 --> 0:47:54.040
<v Speaker 1>a key mistake. And there's one story that I want

0:47:54.040 --> 0:47:56.640
<v Speaker 1>to end with and I think really reveals this fact

0:47:56.719 --> 0:48:00.840
<v Speaker 1>what a mistake that was. And that's this, long after

0:48:01.040 --> 0:48:04.960
<v Speaker 1>Kazar took over a few of the engineers, the game designers,

0:48:04.960 --> 0:48:09.160
<v Speaker 1>the guys actually creating these games, realized that they had

0:48:09.160 --> 0:48:12.200
<v Speaker 1>created games that were making the company millions of dollars,

0:48:12.840 --> 0:48:17.040
<v Speaker 1>and they were, you know, staff employees making like twenty

0:48:17.080 --> 0:48:20.200
<v Speaker 1>thousand dollars a year or something, and so they went

0:48:20.239 --> 0:48:22.480
<v Speaker 1>to Gazar to ask for a better deal. They're like, look,

0:48:22.520 --> 0:48:24.799
<v Speaker 1>we're making these games, they're making all this money, give

0:48:24.880 --> 0:48:27.319
<v Speaker 1>us a better deal. And because I said no, he's like,

0:48:27.360 --> 0:48:29.239
<v Speaker 1>anybody can do that, you know, you guys are just

0:48:29.440 --> 0:48:33.240
<v Speaker 1>cranking out these things. And so these game designers left

0:48:33.840 --> 0:48:36.920
<v Speaker 1>and they started their own video game company, not to

0:48:37.000 --> 0:48:40.120
<v Speaker 1>make hardware, just to make games, which was not a

0:48:40.160 --> 0:48:44.720
<v Speaker 1>thing yet. Right, they are inventing the standalone video game company,

0:48:44.760 --> 0:48:49.600
<v Speaker 1>and they create a company called Activision, and Activision survives

0:48:49.640 --> 0:48:51.839
<v Speaker 1>the crash of eighty three and goes on to become

0:48:51.880 --> 0:48:55.480
<v Speaker 1>one of the biggest video game companies in the world.

0:48:55.640 --> 0:48:59.680
<v Speaker 1>They create Call of Duty, this gigantic franchise. They eventually

0:49:00.280 --> 0:49:04.279
<v Speaker 1>with another company called Blizzard, and in twenty twenty two

0:49:04.440 --> 0:49:12.960
<v Speaker 1>Activision Blizzard gets bought by Microsoft for sixty nine billion dollars. Nice. So,

0:49:12.960 --> 0:49:15.560
<v Speaker 1>so you know, when you look at the video game

0:49:15.600 --> 0:49:19.319
<v Speaker 1>industry over the long arc, what you see is the

0:49:19.360 --> 0:49:22.200
<v Speaker 1>companies that wind up dominating it are not media companies,

0:49:22.280 --> 0:49:29.040
<v Speaker 1>right basically Nintendo, Sony, Microsoft, These are all companies with

0:49:29.320 --> 0:49:32.640
<v Speaker 1>very deep roots in electronics. They are all at some

0:49:32.880 --> 0:49:38.719
<v Speaker 1>level technology companies. And once Bushnell left Atari, I think

0:49:38.719 --> 0:49:41.960
<v Speaker 1>at a deep level it wasn't fundamentally run like a

0:49:42.000 --> 0:49:47.280
<v Speaker 1>technology company anymore, and that is why Atari failed. I disagree.

0:49:47.320 --> 0:49:51.160
<v Speaker 3>I think Bushnell had his moment, he changed the world,

0:49:51.239 --> 0:49:54.279
<v Speaker 3>but as we often see with technology companies, the person

0:49:54.320 --> 0:49:56.880
<v Speaker 3>who founded the company might not be the person to

0:49:56.960 --> 0:49:59.120
<v Speaker 3>take it all the way. You know, he was using

0:49:59.160 --> 0:50:01.800
<v Speaker 3>it as a game company, and it would eventually become

0:50:01.800 --> 0:50:05.400
<v Speaker 3>a multi media you know, essentially movies in a box,

0:50:05.480 --> 0:50:08.760
<v Speaker 3>a huge technological innovation that I'm not sure he could

0:50:08.760 --> 0:50:11.719
<v Speaker 3>have done. And we see this across other industries.

0:50:11.840 --> 0:50:13.200
<v Speaker 1>Right, the first mover.

0:50:13.440 --> 0:50:17.880
<v Speaker 3>Advantage is usually not an advantage, right, because you have

0:50:17.960 --> 0:50:20.760
<v Speaker 3>to spend all this money solving problems that other people

0:50:20.800 --> 0:50:23.200
<v Speaker 3>can come and just take from you. But also you

0:50:23.280 --> 0:50:29.640
<v Speaker 3>have a certain arrogance, right you are the successful leader.

0:50:29.920 --> 0:50:33.440
<v Speaker 3>Everyone wants an Atari, everyone has an Atari system, so

0:50:33.520 --> 0:50:35.400
<v Speaker 3>you don't really have to innovate to make a better

0:50:35.440 --> 0:50:37.319
<v Speaker 3>Atari system. You just have to get them to just

0:50:37.440 --> 0:50:40.719
<v Speaker 3>keep buying cartridges. And yes, Atari did try and come

0:50:40.760 --> 0:50:43.439
<v Speaker 3>up with a new system and it was okay, right,

0:50:43.480 --> 0:50:48.080
<v Speaker 3>It just didn't work that well because I think they

0:50:48.080 --> 0:50:51.160
<v Speaker 3>were like, the world will always have Atari. Atari will

0:50:51.200 --> 0:50:54.120
<v Speaker 3>always be number one. You can't conceive of a world

0:50:54.160 --> 0:50:54.920
<v Speaker 3>without Atari.

0:50:55.680 --> 0:50:59.120
<v Speaker 1>And then it happened we live in a world without Atari.

0:51:00.200 --> 0:51:02.439
<v Speaker 1>If you were into video games, there's a good chance

0:51:02.480 --> 0:51:04.799
<v Speaker 1>you have thoughts about the things we got wrong on

0:51:04.800 --> 0:51:05.439
<v Speaker 1>today's show.

0:51:05.480 --> 0:51:06.919
<v Speaker 3>And I don't take it to Reddit.

0:51:07.080 --> 0:51:10.040
<v Speaker 1>Take it to the email systems. Write to us at

0:51:10.280 --> 0:51:12.760
<v Speaker 1>business History at pushkin dot fm, or leave us a comment.

0:51:13.360 --> 0:51:15.360
<v Speaker 1>I will read all the emails in the comments because frankly,

0:51:15.400 --> 0:51:17.160
<v Speaker 1>we don't get that many yet, and I want to

0:51:17.160 --> 0:51:18.920
<v Speaker 1>get more and I want to make the show better.

0:51:19.320 --> 0:51:20.759
<v Speaker 1>Tell us if you listen to the show, if you

0:51:20.800 --> 0:51:22.600
<v Speaker 1>watch the show, what do you want to hear? What

0:51:22.640 --> 0:51:23.920
<v Speaker 1>do you want to see? We want to make shows

0:51:23.920 --> 0:51:26.799
<v Speaker 1>that you like. We're very grateful that you're listening, and

0:51:26.840 --> 0:51:29.799
<v Speaker 1>tell a friend if you like it. Today's show was

0:51:29.880 --> 0:51:33.360
<v Speaker 1>produced by Gabriel Hunter Chang, it was engineered by Sarah Bruguerer,

0:51:34.040 --> 0:51:37.399
<v Speaker 1>and it was edited by our showrunner Ryan Dilley, who

0:51:37.440 --> 0:51:39.240
<v Speaker 1>told me that if you had told him in nineteen

0:51:39.280 --> 0:51:42.400
<v Speaker 1>eighty two that he could play et at home and

0:51:42.520 --> 0:51:44.640
<v Speaker 1>have a Coca cola, he would have thought it was

0:51:44.680 --> 0:51:46.280
<v Speaker 1>the greatest thing in the world.