1 00:00:02,200 --> 00:00:05,200 Speaker 1: Hey, snafoo fans, it's ed today. 2 00:00:05,280 --> 00:00:07,760 Speaker 2: I'm coming to you with an episode of a podcast 3 00:00:07,920 --> 00:00:12,600 Speaker 2: I have been loving. It's called Business History. Hosts Jacob 4 00:00:12,640 --> 00:00:16,600 Speaker 2: Goldstein and Robert Smith, former Planet Money guys, dig up 5 00:00:16,720 --> 00:00:22,880 Speaker 2: the wildest, most wait what stories about businesses big and small, 6 00:00:22,960 --> 00:00:26,480 Speaker 2: like how Hitler's favorite car became the ultimate hippie vehicle, 7 00:00:26,960 --> 00:00:30,040 Speaker 2: or why Thomas Edison got mixed up in the invention 8 00:00:30,320 --> 00:00:34,440 Speaker 2: of the electric chair. Every episode is a masterclass in 9 00:00:34,520 --> 00:00:40,320 Speaker 2: how fascinating people built something incredible and either watched it 10 00:00:40,479 --> 00:00:44,560 Speaker 2: soar or burn to the ground. Either way, it tells 11 00:00:44,600 --> 00:00:48,800 Speaker 2: us something about how we run business today. Today's tale 12 00:00:49,159 --> 00:00:53,680 Speaker 2: is really wacky, fueled by hot tubs, recreational drugs, and 13 00:00:53,760 --> 00:00:57,840 Speaker 2: a love of games. Nolan Bushnell took computer games out 14 00:00:57,880 --> 00:01:02,800 Speaker 2: of research labs and into bars, launching an industry. His 15 00:01:03,000 --> 00:01:06,560 Speaker 2: arcade game Pong was a monster hit, so he set 16 00:01:06,640 --> 00:01:10,200 Speaker 2: up Atari to build a home games console, which became 17 00:01:10,319 --> 00:01:15,039 Speaker 2: the must have Christmas present of nineteen seventy five. Atari 18 00:01:15,280 --> 00:01:18,520 Speaker 2: was the name on every kid's lips. But then the 19 00:01:18,560 --> 00:01:23,039 Speaker 2: investors came, and the investors brought pressure. Bushnell and his 20 00:01:23,120 --> 00:01:27,000 Speaker 2: engineers were pushed aside as Atari expanded, and in a 21 00:01:27,040 --> 00:01:30,480 Speaker 2: desperate bid to cash in on Hollywood hype, the company 22 00:01:30,560 --> 00:01:34,240 Speaker 2: concocted a wild plan for a game based on Steven 23 00:01:34,319 --> 00:01:40,840 Speaker 2: Spielberg's mega hit ET the Extra Terrestrial. Developed in mere weeks. 24 00:01:41,400 --> 00:01:45,319 Speaker 2: It tanked and brought Atari down with it, which is 25 00:01:45,520 --> 00:01:49,240 Speaker 2: ironic because I remember the game ET on Atari when 26 00:01:49,280 --> 00:01:53,200 Speaker 2: I was a little kid, and I loved it. Anyway, 27 00:01:53,680 --> 00:01:57,000 Speaker 2: here's the episode if you enjoy it. There's more tales 28 00:01:57,080 --> 00:02:02,600 Speaker 2: of founders, business success and spectac failures on Business History, 29 00:02:02,640 --> 00:02:20,480 Speaker 2: available on YouTube, Apple, Spotify, or wherever you get your podcasts. 30 00:02:21,680 --> 00:02:24,839 Speaker 1: Robert Smith, here is the big question for today's show. Yes, 31 00:02:25,200 --> 00:02:29,280 Speaker 1: how did Atari essentially invent the video game industry, win 32 00:02:29,320 --> 00:02:31,520 Speaker 1: the hearts of millions of young people in the nineteen 33 00:02:31,520 --> 00:02:35,600 Speaker 1: seventies and then blow up entirely in the early nineteen eighties, 34 00:02:36,120 --> 00:02:38,560 Speaker 1: basically never to be heard from again. It's a great question. 35 00:02:39,240 --> 00:02:42,080 Speaker 1: We are both of the age where we remember this personally. 36 00:02:42,120 --> 00:02:44,720 Speaker 3: Yeah, I remember my dad coming home with one of 37 00:02:44,720 --> 00:02:47,919 Speaker 3: the first Atari sets. It was like magic. 38 00:02:48,160 --> 00:02:49,000 Speaker 1: What was it? 39 00:02:49,000 --> 00:02:51,400 Speaker 3: It was pong, which was a ping pong game if 40 00:02:51,400 --> 00:02:55,080 Speaker 3: you know, little paddles and you'd send a little electronic 41 00:02:55,120 --> 00:02:59,160 Speaker 3: ball across the screen. And it was transformative because it 42 00:02:59,200 --> 00:03:01,720 Speaker 3: was the first time you could actually interact with a 43 00:03:01,720 --> 00:03:03,919 Speaker 3: television set which was sitting there in the center of 44 00:03:03,960 --> 00:03:05,920 Speaker 3: your home. And to be clear, I was not an 45 00:03:05,960 --> 00:03:06,560 Speaker 3: early adopter. 46 00:03:06,680 --> 00:03:07,519 Speaker 1: I was not cool. 47 00:03:08,080 --> 00:03:09,760 Speaker 3: Everybody had the Atari set. 48 00:03:09,840 --> 00:03:11,840 Speaker 1: I'm a little younger than you, not to throw it 49 00:03:11,840 --> 00:03:14,040 Speaker 1: in your face, but so for me, I don't remember Pong, 50 00:03:14,080 --> 00:03:17,320 Speaker 1: but I remember the Atari twenty six hundred came to 51 00:03:17,360 --> 00:03:19,520 Speaker 1: be called the twenty six hundred, which was like the 52 00:03:19,560 --> 00:03:21,760 Speaker 1: first video game system like we know it today where 53 00:03:21,760 --> 00:03:23,800 Speaker 1: you buy it and there's different cartridges, and this was, 54 00:03:24,160 --> 00:03:28,680 Speaker 1: you know, the dominant video game in the early eighties. 55 00:03:28,960 --> 00:03:31,560 Speaker 1: I loved it. I had Defender, had Journey, the game 56 00:03:31,680 --> 00:03:35,160 Speaker 1: Journey like the band played it for hours. And so 57 00:03:35,200 --> 00:03:37,440 Speaker 1: the big question is what happened. 58 00:03:38,280 --> 00:03:40,640 Speaker 3: I'm Jacob Goldstein and I'm Robert Smith, and this is 59 00:03:40,720 --> 00:03:41,480 Speaker 3: Business History. 60 00:03:41,520 --> 00:03:44,160 Speaker 1: What's it about Jacob Yesterday, Business Today? 61 00:03:44,160 --> 00:03:46,560 Speaker 3: On the show, How a company can invent something that 62 00:03:46,640 --> 00:03:50,400 Speaker 3: changes the future, changes all of culture and wind. 63 00:03:50,280 --> 00:03:52,640 Speaker 1: Up in utter failure, like literally wind up having to 64 00:03:52,800 --> 00:03:57,440 Speaker 1: bury hundreds of thousands of its own products, unsold video 65 00:03:57,440 --> 00:04:00,640 Speaker 1: game cartridges in a landfill in New Mexico. 66 00:04:00,800 --> 00:04:04,240 Speaker 3: I feel like today's show is like walking through my childhood. 67 00:04:04,280 --> 00:04:07,440 Speaker 3: We started with Atari, and our next step. 68 00:04:07,280 --> 00:04:11,240 Speaker 1: Is an amusement park that I initially called the Lagoon Utah, 69 00:04:11,320 --> 00:04:14,360 Speaker 1: and you pointed out it is called Lagoon. And you 70 00:04:14,400 --> 00:04:15,440 Speaker 1: know this because. 71 00:04:15,280 --> 00:04:17,479 Speaker 3: Because I grew up in Utah and went there once 72 00:04:17,520 --> 00:04:20,960 Speaker 3: a year and it was the best day of the year. 73 00:04:21,240 --> 00:04:23,920 Speaker 3: It's an amusement park, right, You play games, the rides, 74 00:04:24,040 --> 00:04:26,480 Speaker 3: you eat a lot of fried salty foods. 75 00:04:26,839 --> 00:04:28,760 Speaker 1: It was amazing, Robert, I guess you would have been 76 00:04:28,800 --> 00:04:32,000 Speaker 1: going to Lagoon in the seventies. A few years earlier. 77 00:04:32,560 --> 00:04:35,640 Speaker 1: It was this college kid named Nolan Bushnell who worked 78 00:04:35,680 --> 00:04:39,200 Speaker 1: summers there on the Midway, like where there was games 79 00:04:39,360 --> 00:04:41,760 Speaker 1: like whatever guess the way to the guy and knock 80 00:04:41,839 --> 00:04:43,360 Speaker 1: down the milk cans or whatever. 81 00:04:43,600 --> 00:04:45,360 Speaker 3: And just in case you have an image of someone 82 00:04:45,400 --> 00:04:49,240 Speaker 3: who's a carne working the milk jug games, this was 83 00:04:49,279 --> 00:04:50,800 Speaker 3: not Nolan Bushnell, but he. 84 00:04:51,000 --> 00:04:55,320 Speaker 1: Was a carnie genius. He became king of the Midway, 85 00:04:55,480 --> 00:04:58,359 Speaker 1: was running running all the games when he was like 86 00:04:58,400 --> 00:05:02,480 Speaker 1: twenty years old. Because he was really good at getting 87 00:05:02,480 --> 00:05:05,480 Speaker 1: people to spend their money on the games. Like one 88 00:05:05,520 --> 00:05:08,559 Speaker 1: example he gave later that is dear to my heart 89 00:05:08,640 --> 00:05:11,240 Speaker 1: is this. So there is that game where there's these 90 00:05:11,279 --> 00:05:14,360 Speaker 1: like metal milk jugs. I guess it's like metal bottles 91 00:05:14,960 --> 00:05:17,200 Speaker 1: and there's whatever four of them or six of them, 92 00:05:17,240 --> 00:05:19,480 Speaker 1: and they're stacked up, and you have a like a 93 00:05:19,520 --> 00:05:21,960 Speaker 1: softball or something. You throw it at it and try 94 00:05:22,000 --> 00:05:24,400 Speaker 1: and you're trying to win a stuffed animal. Yeah, maybe 95 00:05:24,400 --> 00:05:26,480 Speaker 1: a giant stuffed animal or something if you knock down 96 00:05:26,560 --> 00:05:30,760 Speaker 1: all the milk bottles right, and it turns out he 97 00:05:30,839 --> 00:05:33,560 Speaker 1: talked about this later, that like half of the bottles 98 00:05:33,560 --> 00:05:36,159 Speaker 1: are heavy and half of the bottles are light, and 99 00:05:36,200 --> 00:05:38,440 Speaker 1: so if you put the light bottles on the bottom, 100 00:05:38,880 --> 00:05:40,839 Speaker 1: it's really easy to knock them down, right. If you 101 00:05:40,880 --> 00:05:43,480 Speaker 1: put the heavy bottles on the bottom, it's really hard 102 00:05:43,480 --> 00:05:46,880 Speaker 1: to knock them down. Physics, And so he had this 103 00:05:47,000 --> 00:05:48,520 Speaker 1: movie he would make when like a bunch of high 104 00:05:48,560 --> 00:05:50,560 Speaker 1: school students would come. There'd be like, you know, the 105 00:05:51,040 --> 00:05:53,240 Speaker 1: captain of the football team, and then like the water 106 00:05:53,279 --> 00:05:55,880 Speaker 1: boy kind of trailing along behind. Okay, I was more 107 00:05:55,880 --> 00:05:59,560 Speaker 1: than the water boy. Obviously. He'd get the water Boy 108 00:05:59,560 --> 00:06:01,720 Speaker 1: to play, and he'd set it up the easy way 109 00:06:01,720 --> 00:06:03,360 Speaker 1: so that it's really easy to knock him down. The 110 00:06:03,400 --> 00:06:06,160 Speaker 1: water boy knocks him down and gets the big prize, 111 00:06:06,279 --> 00:06:08,680 Speaker 1: and then the captain of the football team's like, oh, 112 00:06:08,760 --> 00:06:12,080 Speaker 1: I'm definitely gonna just kill at this. But then Nolan 113 00:06:12,120 --> 00:06:14,599 Speaker 1: Bush Noel would set it up the hard way so 114 00:06:14,640 --> 00:06:16,719 Speaker 1: that the you know, football player throws it and they 115 00:06:16,720 --> 00:06:18,400 Speaker 1: don't fall down. He's like, Okay, I'll try again. I'll 116 00:06:18,440 --> 00:06:21,160 Speaker 1: try again, and he'd basically take all of the football 117 00:06:21,160 --> 00:06:23,200 Speaker 1: player's money because he couldn't knock him down. 118 00:06:23,240 --> 00:06:26,840 Speaker 3: He realized that games are psychology. Yeah, you know, it's 119 00:06:26,960 --> 00:06:29,800 Speaker 3: storytelling in psychology, and this would of course come in useful. 120 00:06:30,080 --> 00:06:32,440 Speaker 1: Yeah, And he had a real sense of fun, right, 121 00:06:32,520 --> 00:06:34,680 Speaker 1: Like this was fun for the water boy, not fun 122 00:06:34,720 --> 00:06:37,960 Speaker 1: for the football player. But like he he loved a party, 123 00:06:38,240 --> 00:06:41,839 Speaker 1: took a lot of drugs. He was studying electrical engineering 124 00:06:41,880 --> 00:06:45,720 Speaker 1: in school, but it took him like seven years to graduate. Eventually, 125 00:06:46,080 --> 00:06:49,080 Speaker 1: he moves to Silicon Valley, not called Silicon Valley yet, 126 00:06:49,120 --> 00:06:50,960 Speaker 1: but it's becoming that. Right, this is right where we 127 00:06:50,960 --> 00:06:53,360 Speaker 1: were at the end of last week's show, and he's 128 00:06:53,360 --> 00:06:55,520 Speaker 1: going to invent the video game industry, but he doesn't 129 00:06:55,520 --> 00:06:55,880 Speaker 1: know it yet. 130 00:06:55,920 --> 00:06:59,080 Speaker 3: So at the time, he works for a company called Ampex, 131 00:06:59,279 --> 00:07:01,359 Speaker 3: famous for the US in the radio business as the 132 00:07:01,400 --> 00:07:03,120 Speaker 3: makers of magnetic tape. 133 00:07:03,240 --> 00:07:05,080 Speaker 1: Did you use Ampex tape? Is? 134 00:07:05,240 --> 00:07:07,960 Speaker 3: Of course, my closets filled with its stillcitally it is, 135 00:07:08,080 --> 00:07:12,800 Speaker 3: actually can't get rid of them. But Ampex was notable 136 00:07:12,840 --> 00:07:15,080 Speaker 3: not just because it was an electronics company in the 137 00:07:15,080 --> 00:07:18,160 Speaker 3: Bay Area, but because it had this policy that allowed 138 00:07:18,480 --> 00:07:22,360 Speaker 3: their employees to basically take stuff home and tinker with it, 139 00:07:22,400 --> 00:07:24,680 Speaker 3: you know, to come up with new ideas based on 140 00:07:24,720 --> 00:07:29,600 Speaker 3: the equipment. And so Bushnell starts taking stuff home thinking 141 00:07:29,720 --> 00:07:31,840 Speaker 3: about games. 142 00:07:31,960 --> 00:07:35,320 Speaker 1: And in particular he's saying about video games, or really 143 00:07:35,440 --> 00:07:38,440 Speaker 1: video game because at this point in history, there's essentially 144 00:07:38,480 --> 00:07:42,200 Speaker 1: one video game, and it was created by these guys 145 00:07:42,240 --> 00:07:46,160 Speaker 1: at MIT, of course MIT in the early sixties, to 146 00:07:46,200 --> 00:07:48,280 Speaker 1: be run on you know, a computer, which at that 147 00:07:48,320 --> 00:07:49,720 Speaker 1: time was a big machine that you had at a 148 00:07:49,800 --> 00:07:52,480 Speaker 1: university that costs hundreds of thousands of dollars. The game 149 00:07:52,560 --> 00:07:56,360 Speaker 1: was called Space War exclamation mark. Great name for a game, 150 00:07:56,800 --> 00:08:02,000 Speaker 1: and it was fun if you understood like Newtonian gravity, right, 151 00:08:02,040 --> 00:08:03,920 Speaker 1: you like, have a spaceship and there's a star and 152 00:08:03,960 --> 00:08:06,360 Speaker 1: it's like I go around the Sun to get just 153 00:08:06,440 --> 00:08:08,560 Speaker 1: the gravity goes into the square of the distance whatever. 154 00:08:08,840 --> 00:08:12,760 Speaker 1: So he's thinking about Space War exclamation mark. And you 155 00:08:12,800 --> 00:08:14,800 Speaker 1: know when he first played it in college, he played 156 00:08:14,800 --> 00:08:17,440 Speaker 1: it at the university on this extremely expensive computer, where 157 00:08:17,440 --> 00:08:20,560 Speaker 1: it obviously wouldn't work anywhere else. It wouldn't work as 158 00:08:20,560 --> 00:08:22,400 Speaker 1: a business because the computer was too expensive. You just 159 00:08:22,440 --> 00:08:24,600 Speaker 1: did it at night for fun. But by the time 160 00:08:24,640 --> 00:08:27,360 Speaker 1: he's in Silicon Valley in the early seventies, you know, 161 00:08:27,720 --> 00:08:30,800 Speaker 1: Moore's law, like we talked about last time, is cranking along. 162 00:08:31,080 --> 00:08:33,240 Speaker 1: Computers are getting cheaper and cheaper and cheaper and faster 163 00:08:33,280 --> 00:08:35,880 Speaker 1: and faster and faster. And he's like, oh, maybe now 164 00:08:35,920 --> 00:08:38,640 Speaker 1: that technology has got to a place where I could 165 00:08:38,800 --> 00:08:42,080 Speaker 1: make Space War on a machine that I could build 166 00:08:42,120 --> 00:08:44,280 Speaker 1: cheaply enough to put it in a bar next to 167 00:08:44,320 --> 00:08:46,600 Speaker 1: a pinball machine and get people to put quarters in it. 168 00:08:46,760 --> 00:08:50,800 Speaker 3: That's Bushnell's law, which is basically, if people have coins 169 00:08:50,920 --> 00:08:53,679 Speaker 3: in a place of amusement, they will spend all the 170 00:08:53,679 --> 00:08:56,120 Speaker 3: coins they have on something that's new and fun. 171 00:08:56,280 --> 00:08:59,800 Speaker 1: Yes, And so he starts working with this other guy 172 00:09:00,040 --> 00:09:03,760 Speaker 1: from Ampex, and you know, he buys up a black 173 00:09:03,800 --> 00:09:07,440 Speaker 1: and white TV at Goodwill and he actually, interestingly, he 174 00:09:07,559 --> 00:09:11,240 Speaker 1: builds essentially a computer from the ground up, right, because 175 00:09:11,240 --> 00:09:15,080 Speaker 1: he is optimizing for cheapness, right, he wants to build 176 00:09:15,120 --> 00:09:18,320 Speaker 1: the cheapest functional machine he can. And he gets like 177 00:09:18,320 --> 00:09:20,880 Speaker 1: a little coin slot like they have in in pinball machines, 178 00:09:20,920 --> 00:09:23,000 Speaker 1: has like a paint thinner can for the coins to 179 00:09:23,040 --> 00:09:26,600 Speaker 1: go into. And they build a functional prototype of a 180 00:09:26,600 --> 00:09:29,000 Speaker 1: game that is a lot like Space War and it 181 00:09:29,040 --> 00:09:32,640 Speaker 1: looks like an arcade game, although there's not really any 182 00:09:32,640 --> 00:09:34,439 Speaker 1: such thing as arcade gets at this point. But it's 183 00:09:34,480 --> 00:09:36,719 Speaker 1: a box in the corner. Yeah, it's next to the 184 00:09:36,840 --> 00:09:37,440 Speaker 1: juke box. 185 00:09:37,520 --> 00:09:41,320 Speaker 3: It stands up and it has and it has computer 186 00:09:41,400 --> 00:09:43,720 Speaker 3: space on it, and you're like, oh, computers space. 187 00:09:43,760 --> 00:09:46,560 Speaker 1: There's a screen, and there's controls, and there's a place 188 00:09:46,559 --> 00:09:48,840 Speaker 1: to put coins it, right, the three things you need. 189 00:09:49,200 --> 00:09:52,760 Speaker 1: They get this company to make fifteen hundred of the machines. Right, 190 00:09:52,800 --> 00:09:54,160 Speaker 1: it's going to be a thing in the world. Now 191 00:09:54,200 --> 00:09:58,400 Speaker 1: it gets out into the world and nobody really wants 192 00:09:58,440 --> 00:10:00,840 Speaker 1: to play it, basically because it's not that fun. It 193 00:10:00,920 --> 00:10:03,480 Speaker 1: seems it's it's violating one of the tenets you laid 194 00:10:03,480 --> 00:10:05,720 Speaker 1: out in your made up Bushnell's law. 195 00:10:05,800 --> 00:10:07,560 Speaker 3: Right, you had to have a lot of instructions to 196 00:10:07,600 --> 00:10:08,720 Speaker 3: play it. Is the way I understand. 197 00:10:08,840 --> 00:10:11,000 Speaker 1: Yeah, or at least like it helps if you understood physics, 198 00:10:11,000 --> 00:10:12,520 Speaker 1: you know what to think about physics when you're playing 199 00:10:12,520 --> 00:10:14,280 Speaker 1: a video game, but not in a bar now, Yeah, 200 00:10:14,320 --> 00:10:19,040 Speaker 1: and so you know what do you do in Silicon Valley? 201 00:10:19,040 --> 00:10:22,040 Speaker 1: If you make something and it's a failure, you start 202 00:10:22,080 --> 00:10:24,720 Speaker 1: your own company, exactly right, And they call it, of 203 00:10:24,760 --> 00:10:30,439 Speaker 1: course sissy g s y z y. 204 00:10:30,559 --> 00:10:34,960 Speaker 3: G y, really going in on the astronomical theme, which 205 00:10:35,000 --> 00:10:37,360 Speaker 3: you know SIGs win like the planet's lineup something. 206 00:10:37,480 --> 00:10:39,960 Speaker 1: Yeah, so I think so clearly a bad name, hard 207 00:10:39,960 --> 00:10:42,040 Speaker 1: to say, hard to spell, and kind of a lucky 208 00:10:42,040 --> 00:10:46,920 Speaker 1: break for Nolan Bushnell. It's already taken by a candlemaker 209 00:10:47,160 --> 00:10:50,800 Speaker 1: up in Mendocino. So they go with another name Atari. 210 00:10:50,960 --> 00:10:52,680 Speaker 3: And for those of you who have played the game Go, 211 00:10:53,240 --> 00:10:56,440 Speaker 3: it's like check in chess. You say Atari when you 212 00:10:56,520 --> 00:10:58,840 Speaker 3: have almost surrounded someone's stone. 213 00:10:58,920 --> 00:11:00,440 Speaker 1: You're saying this, like you play Go? Have you played? 214 00:11:00,640 --> 00:11:02,199 Speaker 1: I have played? You never talked about this? 215 00:11:02,240 --> 00:11:04,040 Speaker 3: Oh yeah yeahah, Tarry, And I mean so much so 216 00:11:04,160 --> 00:11:05,120 Speaker 3: that it also has. 217 00:11:05,240 --> 00:11:07,960 Speaker 1: Where is your Go? Game? It's okay? Really yeah, it's okay. 218 00:11:08,000 --> 00:11:10,600 Speaker 1: So now they have a company and a name one 219 00:11:10,679 --> 00:11:14,280 Speaker 1: key thing. They're missing a game that people want to play. Yeah, 220 00:11:14,440 --> 00:11:18,200 Speaker 1: minor thing. It's nineteen seventy two, and one day Bushnell 221 00:11:18,400 --> 00:11:21,200 Speaker 1: hears about a thing happening at a hotel in I 222 00:11:21,200 --> 00:11:24,719 Speaker 1: think Sunny Vale, somewhere in in Silicon Valley. Magnavox, the 223 00:11:25,080 --> 00:11:27,360 Speaker 1: TV company, they're working on their own video game. This 224 00:11:27,440 --> 00:11:29,160 Speaker 1: is actually going to be one not to put in 225 00:11:29,200 --> 00:11:31,280 Speaker 1: a bar, but to play at home. Right. Their idea 226 00:11:31,360 --> 00:11:33,200 Speaker 1: is they're going to have this machine that will help 227 00:11:33,240 --> 00:11:36,200 Speaker 1: them sell more televisions. Yeah, and so they have a 228 00:11:36,240 --> 00:11:39,600 Speaker 1: prototype of this machine, and you know, there's like a 229 00:11:39,679 --> 00:11:43,400 Speaker 1: special preview for insiders. And so Bushnell's like, I got 230 00:11:43,400 --> 00:11:45,520 Speaker 1: to see this thing. And so he drives over there 231 00:11:46,120 --> 00:11:49,640 Speaker 1: and he does not say I'm a competitor. Competitor, No, 232 00:11:49,679 --> 00:11:51,840 Speaker 1: he knows. He says, oh, yeah, I work at the 233 00:11:51,840 --> 00:11:55,520 Speaker 1: Magnavox store whatever over down El Camino or whatever. It is. 234 00:11:55,640 --> 00:11:58,360 Speaker 1: Corporate intrigue easier to get away with a lie, I 235 00:11:58,360 --> 00:12:00,200 Speaker 1: guess in nineteen seventy two, Right, they're not gonna come 236 00:12:00,240 --> 00:12:02,040 Speaker 1: up on the internet. And he gets to go in 237 00:12:02,160 --> 00:12:06,559 Speaker 1: and and see what this product is and it kind 238 00:12:06,559 --> 00:12:09,520 Speaker 1: of sucks. So he's relieved, right, It to him, is 239 00:12:09,559 --> 00:12:12,080 Speaker 1: clearly made by somebody who doesn't understand games. And one 240 00:12:12,080 --> 00:12:15,480 Speaker 1: thing about Bushnell is he really understands games because they're 241 00:12:15,520 --> 00:12:18,360 Speaker 1: just not that fun to play. But there is one 242 00:12:18,480 --> 00:12:21,600 Speaker 1: game that has some spark of promise to him, and 243 00:12:21,640 --> 00:12:24,880 Speaker 1: it's essentially like a simple tennis or ping pong game 244 00:12:24,880 --> 00:12:28,040 Speaker 1: where there's like two rectangular sort of paddles or rackets 245 00:12:28,240 --> 00:12:30,400 Speaker 1: and then like a square ball and it goes back 246 00:12:30,400 --> 00:12:33,720 Speaker 1: and forth and there's two players, but there's no score 247 00:12:34,000 --> 00:12:37,880 Speaker 1: in the game, there's no music like it's it's it's 248 00:12:38,040 --> 00:12:40,240 Speaker 1: just a weak version, but. 249 00:12:40,240 --> 00:12:42,439 Speaker 3: That shows some promise to him, and for those of 250 00:12:42,480 --> 00:12:44,920 Speaker 3: you who have played pong what he is about to develop, 251 00:12:45,760 --> 00:12:48,200 Speaker 3: it does have this amazing sound. 252 00:12:49,360 --> 00:12:52,800 Speaker 1: Dok doink, which is just so. 253 00:12:53,200 --> 00:12:55,240 Speaker 3: Like I can hear it in my brain right now. 254 00:12:55,320 --> 00:13:02,880 Speaker 1: Right. So Pushnell goes back to the office and there's 255 00:13:02,920 --> 00:13:05,040 Speaker 1: this engineer who's just started that day, and he's like, 256 00:13:05,720 --> 00:13:07,880 Speaker 1: you know, make this, make this kind of pingpong game, 257 00:13:07,920 --> 00:13:09,800 Speaker 1: but make it fun, make it do all these fun things. 258 00:13:10,320 --> 00:13:13,440 Speaker 1: And the engineer does a great job, and you know, 259 00:13:13,480 --> 00:13:15,920 Speaker 1: a few weeks later, they have this prototype of an 260 00:13:16,000 --> 00:13:20,640 Speaker 1: arcade style game that they call Pong. They just want 261 00:13:20,640 --> 00:13:22,760 Speaker 1: to see how it does, right, it's a prototype. So 262 00:13:23,760 --> 00:13:27,920 Speaker 1: there's this bar nearby. It's called Andy Capps Tavern. 263 00:13:28,400 --> 00:13:31,240 Speaker 3: Named after a cartoon character from the newspapers of the 264 00:13:31,360 --> 00:13:32,280 Speaker 3: nineteen seventies. 265 00:13:32,440 --> 00:13:34,400 Speaker 1: Too hard to explore. Its basically what we would call 266 00:13:34,440 --> 00:13:38,640 Speaker 1: today an alcoholic Yeah, a problem. Yes, And they say, 267 00:13:38,679 --> 00:13:40,760 Speaker 1: can we just put this machine in the corner here 268 00:13:40,760 --> 00:13:43,280 Speaker 1: at Andy Caap's tavern, like, you know, like a pinball machine, 269 00:13:43,480 --> 00:13:45,480 Speaker 1: And the guy at the bar says sure, And so 270 00:13:45,559 --> 00:13:48,000 Speaker 1: they put the machine there and it's you know, it's 271 00:13:48,080 --> 00:13:52,760 Speaker 1: really simple. It's called pong. It has two knobs, one 272 00:13:52,760 --> 00:13:56,720 Speaker 1: for each player, and unlike computer space, it has beautifully 273 00:13:56,760 --> 00:14:02,600 Speaker 1: simple instructions. Avoid miss ball for high score. That's it. 274 00:14:03,280 --> 00:14:05,800 Speaker 1: Love it just a few words, yeah, yeah, three plays 275 00:14:05,840 --> 00:14:08,440 Speaker 1: for one quarter. They plug it in and they go 276 00:14:08,480 --> 00:14:11,560 Speaker 1: back to the office. And a few days later, like 277 00:14:11,600 --> 00:14:14,000 Speaker 1: three days later, they get a call from the bar 278 00:14:14,800 --> 00:14:17,280 Speaker 1: and the guy at the bar is calling him says, yeah, 279 00:14:17,280 --> 00:14:19,040 Speaker 1: the machine's broken. I don't know what's going on. It's 280 00:14:19,080 --> 00:14:21,360 Speaker 1: not working. I like whatever, it's a prototype, you know, 281 00:14:21,400 --> 00:14:23,640 Speaker 1: it's a new kind of computer. Of course it's gonna break. 282 00:14:24,120 --> 00:14:26,520 Speaker 1: Somebody from Atari goes down there, to check it out, 283 00:14:27,080 --> 00:14:30,960 Speaker 1: and it turns out it is broken because the coin 284 00:14:31,080 --> 00:14:34,120 Speaker 1: box is full. It's broken because people have put too 285 00:14:34,240 --> 00:14:38,640 Speaker 1: much money into the machine. It's too good. It's too good. Yeah, 286 00:14:38,680 --> 00:14:40,720 Speaker 1: you know, Nolan Bush and out of his colleagues have 287 00:14:40,840 --> 00:14:44,720 Speaker 1: built a machine that people just cannot help themselves put 288 00:14:44,800 --> 00:14:47,120 Speaker 1: money into. We're gonna need a bigger coin You're gonna 289 00:14:47,160 --> 00:14:50,120 Speaker 1: need a bigger box. People love to put quarters into 290 00:14:50,160 --> 00:14:50,640 Speaker 1: a new thing. 291 00:14:50,840 --> 00:14:52,880 Speaker 3: Well, to see the new technology and then tell everyone 292 00:14:52,880 --> 00:14:55,000 Speaker 3: about it, right, that is the that's one of the 293 00:14:55,040 --> 00:14:56,680 Speaker 3: first insights of the technology. 294 00:14:56,920 --> 00:14:57,080 Speaker 1: Huh. 295 00:14:57,120 --> 00:14:59,280 Speaker 3: And then it's gotta be worth playing a second time, 296 00:14:59,440 --> 00:15:00,760 Speaker 3: which is what he also had. 297 00:15:00,800 --> 00:15:02,880 Speaker 1: He had the two pieces. It's super fun. It's a 298 00:15:02,920 --> 00:15:07,200 Speaker 1: new thing and it's super fun. Now he's got a scale, 299 00:15:07,680 --> 00:15:11,200 Speaker 1: very classic startup problem. You have a thing, people want it. 300 00:15:11,240 --> 00:15:15,280 Speaker 1: But remember he essentially stole the idea from Magnavox. By 301 00:15:15,320 --> 00:15:17,800 Speaker 1: the way lawsuit they said a out of court whatever. 302 00:15:18,040 --> 00:15:20,720 Speaker 1: Lots of people now you know it's Silicon Valley. People 303 00:15:20,760 --> 00:15:23,560 Speaker 1: are coming by Andy Kapstavern who are engineers who are like, 304 00:15:23,920 --> 00:15:26,200 Speaker 1: we can do this, and so he's got to get 305 00:15:26,280 --> 00:15:29,480 Speaker 1: video games out into the world fast, gonna need money. 306 00:15:29,920 --> 00:15:33,160 Speaker 1: He's gonna need money. Nobody's gonna give him money yet, right, 307 00:15:33,200 --> 00:15:35,800 Speaker 1: He's just some stoner with one video game in a bar. 308 00:15:36,800 --> 00:15:38,760 Speaker 1: So he makes a move that has already come up 309 00:15:38,800 --> 00:15:40,800 Speaker 1: a few times on our young show. 310 00:15:41,320 --> 00:15:44,000 Speaker 3: Your favorite negative cash conversion cycle. 311 00:15:43,720 --> 00:15:46,680 Speaker 1: The negative cash conversion cycle. He's able to sell games 312 00:15:47,040 --> 00:15:49,560 Speaker 1: before he has to pay for the parts. So the 313 00:15:49,640 --> 00:15:53,320 Speaker 1: parts to make a game cost Atari like three hundred dollars. 314 00:15:53,520 --> 00:15:56,280 Speaker 1: But crucially they don't have to pay for those parts 315 00:15:56,320 --> 00:15:58,480 Speaker 1: on delivery. Right, they have like a month, so the 316 00:15:58,520 --> 00:16:00,800 Speaker 1: parts come in, Ataria doesn't have to pay anything. They 317 00:16:00,800 --> 00:16:03,720 Speaker 1: put them together and sell the machine for nine hundred dollars, 318 00:16:03,920 --> 00:16:05,480 Speaker 1: and then a few months later they have to pay 319 00:16:05,480 --> 00:16:08,400 Speaker 1: three hundred but meanwhile they got the money from that machine. 320 00:16:08,440 --> 00:16:12,920 Speaker 1: They're growing. They're often running now other problem, classic scale 321 00:16:12,920 --> 00:16:18,000 Speaker 1: problem hiring. And then one day this like nineteen year 322 00:16:18,000 --> 00:16:20,880 Speaker 1: old hippie kid walks in and he says he won't 323 00:16:20,960 --> 00:16:24,240 Speaker 1: leave until they give him a job. And the receptionist 324 00:16:24,240 --> 00:16:27,400 Speaker 1: calls the head engineer and she goes, yeah, we got 325 00:16:27,400 --> 00:16:29,240 Speaker 1: a hippie kid in the lobby, says he won't leave 326 00:16:29,320 --> 00:16:32,000 Speaker 1: until we hire him. Should we call the cops or 327 00:16:32,040 --> 00:16:35,360 Speaker 1: let him in, and the engineer says, bring him on in. 328 00:16:35,480 --> 00:16:38,760 Speaker 3: It's nineteen seventy's a Silicon valley, and this guy wanders 329 00:16:38,800 --> 00:16:41,840 Speaker 3: in and he is whenever you tell a story like this, 330 00:16:41,880 --> 00:16:42,400 Speaker 3: you know who it is. 331 00:16:42,440 --> 00:16:45,000 Speaker 1: It's Steve Jobs. It's Steve Job. So fun, it's so 332 00:16:45,160 --> 00:16:51,440 Speaker 1: delightful and perfectly. Steve Jobs is very good at his job, yes, 333 00:16:51,640 --> 00:16:56,480 Speaker 1: and very unpleasant to wrqu classic unsurprising. He tells Bushnell 334 00:16:56,640 --> 00:16:59,360 Speaker 1: that like everybody's soldering wrong, right, they're actually putting together 335 00:16:59,360 --> 00:17:01,800 Speaker 1: the hardware, slatter the hardware. He's probably right, and Bushnell 336 00:17:01,880 --> 00:17:03,720 Speaker 1: was like, yeah, he was right. He keeps calling his 337 00:17:03,800 --> 00:17:08,000 Speaker 1: manager a dumb shit. Probably was not kind, not necessary. 338 00:17:08,560 --> 00:17:12,160 Speaker 1: Bushnell winds up putting Jobs on the night shift, partly 339 00:17:12,200 --> 00:17:15,600 Speaker 1: so he won't bother so many people, and partly because 340 00:17:15,640 --> 00:17:18,240 Speaker 1: he knew that Jobs like to hang out at night 341 00:17:18,280 --> 00:17:22,040 Speaker 1: with his buddy Steve Wozniak, who was a great engineer. 342 00:17:22,119 --> 00:17:24,720 Speaker 1: It would be great to have hanging around atari And 343 00:17:24,760 --> 00:17:28,680 Speaker 1: in fact, Jobs and Wozniak helped to make Breakout a 344 00:17:28,720 --> 00:17:30,560 Speaker 1: great a target. Remember breaking of. 345 00:17:30,520 --> 00:17:32,480 Speaker 3: Course, you're trying to knock down the bricks in a wall. 346 00:17:32,760 --> 00:17:34,679 Speaker 1: Still, games like that, we got a little paddle at 347 00:17:34,680 --> 00:17:35,159 Speaker 1: the bottom of it. 348 00:17:35,200 --> 00:17:36,720 Speaker 3: There's a moment when he goes through the wall and 349 00:17:36,720 --> 00:17:39,440 Speaker 3: then goes so satisfying. 350 00:17:39,320 --> 00:17:42,520 Speaker 1: So good. So Jobs worked at Atari for a little 351 00:17:42,520 --> 00:17:44,520 Speaker 1: while and then decided he wanted to go off to 352 00:17:44,600 --> 00:17:49,320 Speaker 1: India to find his guru perfect and asked Atari to 353 00:17:49,480 --> 00:17:52,040 Speaker 1: pay for the trip. Nobody ever said he lacked moxie 354 00:17:52,359 --> 00:17:55,320 Speaker 1: and wound up making a deal with Atari where they 355 00:17:55,680 --> 00:17:57,399 Speaker 1: pay him to go part of the way there. There 356 00:17:57,480 --> 00:17:59,560 Speaker 1: was they had exported some games to Germany and there 357 00:17:59,560 --> 00:18:01,280 Speaker 1: was some kind of problem with the games in Germany, 358 00:18:01,280 --> 00:18:03,720 Speaker 1: and they're like, we'll send you to Germany to fix 359 00:18:03,760 --> 00:18:05,280 Speaker 1: the games and then you can get the rest of 360 00:18:05,280 --> 00:18:09,080 Speaker 1: the way to India from there. And that's what happened. 361 00:18:09,119 --> 00:18:11,919 Speaker 1: And you know, the Germans said Jobs was terrible to 362 00:18:11,920 --> 00:18:13,840 Speaker 1: work with, but he fixed the games. 363 00:18:14,240 --> 00:18:17,800 Speaker 3: You know, there's an alternative history where we're carrying around 364 00:18:17,840 --> 00:18:19,359 Speaker 3: Atari devices in our pocket. 365 00:18:19,400 --> 00:18:22,199 Speaker 1: It's true. And you know, there is something right I 366 00:18:22,320 --> 00:18:25,240 Speaker 1: was thinking about, like the link between Atarian Jobs and 367 00:18:25,280 --> 00:18:26,760 Speaker 1: what did he learn there, and it felt like maybe 368 00:18:26,800 --> 00:18:30,280 Speaker 1: a little overdetermined, but I do think you know, clearly 369 00:18:30,359 --> 00:18:34,680 Speaker 1: he had this profound sense of aesthetics and of delight, right, 370 00:18:34,800 --> 00:18:37,880 Speaker 1: Like think of the Macintosh, right, this breakthrough Apple machine 371 00:18:37,920 --> 00:18:40,720 Speaker 1: in the eighties. It was round and instead of squares, 372 00:18:40,720 --> 00:18:42,639 Speaker 1: it was rounded, and it cost them more money, but 373 00:18:42,720 --> 00:18:45,040 Speaker 1: it was beautiful and it was fun and you were 374 00:18:45,119 --> 00:18:46,720 Speaker 1: engaged with it like a game. 375 00:18:47,320 --> 00:18:49,400 Speaker 3: It almost looked a little bit like an arcade game 376 00:18:49,480 --> 00:18:52,080 Speaker 3: with the curves. Yeah, but more than that, I think 377 00:18:52,119 --> 00:18:54,560 Speaker 3: that especially at Silicon Valley at the time when they 378 00:18:54,560 --> 00:18:57,159 Speaker 3: were dealing in actual silicon Right, if you're making chips 379 00:18:57,160 --> 00:18:59,960 Speaker 3: for somebody, you're thinking about the future and the computer. 380 00:19:00,600 --> 00:19:03,000 Speaker 3: You're not thinking about the psychology of the customer, because 381 00:19:03,000 --> 00:19:05,320 Speaker 3: the customer was another electronics. 382 00:19:04,640 --> 00:19:05,320 Speaker 1: Company, right. 383 00:19:05,640 --> 00:19:08,080 Speaker 3: And so Atari and the strength of it was really 384 00:19:08,119 --> 00:19:11,199 Speaker 3: the first time where they're just like, how will a 385 00:19:11,359 --> 00:19:15,760 Speaker 3: regular human being who has no training whatsoever interact with technology? 386 00:19:15,880 --> 00:19:18,520 Speaker 1: Yeah? Yeah, with a computer? Right, Like what they are 387 00:19:18,520 --> 00:19:22,760 Speaker 1: making is going to become essentially the first widely adopted 388 00:19:22,760 --> 00:19:26,000 Speaker 1: home computer, the first computer that ordinary people literally children 389 00:19:26,240 --> 00:19:28,639 Speaker 1: can just plug in and turn on and interact with. 390 00:19:28,760 --> 00:19:31,919 Speaker 3: But the inside Bushnel had is that it wasn't labeled 391 00:19:31,920 --> 00:19:33,720 Speaker 3: a computer. Yeah, it was a fun game. 392 00:19:33,840 --> 00:19:39,960 Speaker 1: Yeah. Yeah. So Atari now mid seventies, they're selling all 393 00:19:40,000 --> 00:19:43,679 Speaker 1: the machines they can make. They're growing, they need more space, 394 00:19:44,480 --> 00:19:48,080 Speaker 1: and so they rent an abandoned roller rink. They stencyle 395 00:19:48,080 --> 00:19:50,480 Speaker 1: Atari on the window, and they turn it into this 396 00:19:50,600 --> 00:19:54,439 Speaker 1: office slash video game factory. I've been ten years older. 397 00:19:54,640 --> 00:19:56,200 Speaker 3: I would have loved to have worked in a roller 398 00:19:56,280 --> 00:19:57,359 Speaker 3: rink video game factory. 399 00:19:57,440 --> 00:20:01,560 Speaker 1: Yes, everybody smoked weed. Yeah, there was a hot tub. 400 00:20:03,200 --> 00:20:05,359 Speaker 1: There was a pool party where everybody ended up naked 401 00:20:05,359 --> 00:20:09,280 Speaker 1: in the pool at Bushnell himself looked back on it 402 00:20:09,359 --> 00:20:12,600 Speaker 1: later and said, if that isn't a horror show for 403 00:20:12,640 --> 00:20:16,560 Speaker 1: any HR person today, I don't know what is. But 404 00:20:16,600 --> 00:20:19,600 Speaker 1: it was the seventies. It was a weirdo startup. I'm 405 00:20:19,640 --> 00:20:22,080 Speaker 1: guessing they didn't have an HR department. I don't know. 406 00:20:22,480 --> 00:20:25,600 Speaker 1: This is a company that's making games, right, and so 407 00:20:26,520 --> 00:20:29,800 Speaker 1: you need engineering brains, but you also need a sense 408 00:20:29,840 --> 00:20:34,359 Speaker 1: of play, of fun, of freedom, right, And clearly Bushnell 409 00:20:34,640 --> 00:20:38,359 Speaker 1: was deliberately trying to create that. You know, he he 410 00:20:38,520 --> 00:20:42,200 Speaker 1: had this culture that was free and creative. His office 411 00:20:42,240 --> 00:20:44,800 Speaker 1: door was always open, and right next to that open 412 00:20:44,880 --> 00:20:48,600 Speaker 1: door was a keg of beer. So Atari's doing well. 413 00:20:48,680 --> 00:20:51,600 Speaker 1: You know, Pong is a huge hit, but Bushnell knows 414 00:20:52,119 --> 00:20:55,800 Speaker 1: the big opportunity. The hockey stick will be if they 415 00:20:55,840 --> 00:20:59,440 Speaker 1: can make a home video game, you know, like Magnavox 416 00:20:59,480 --> 00:21:01,840 Speaker 1: was trying to do, but that nobody has cracked yet. 417 00:21:02,400 --> 00:21:04,240 Speaker 3: All they have to do is get rich people into 418 00:21:04,280 --> 00:21:07,040 Speaker 3: a roller rink with a hot tub and some beer 419 00:21:07,160 --> 00:21:09,679 Speaker 3: and it's all going to work out. Yeah, they need money, 420 00:21:09,800 --> 00:21:11,280 Speaker 3: and in order to get money, he's going to have 421 00:21:11,320 --> 00:21:13,280 Speaker 3: to convince people that this is going to be a 422 00:21:13,320 --> 00:21:14,320 Speaker 3: global phenomenon. 423 00:21:14,480 --> 00:21:43,639 Speaker 1: After the break, Okay, that's the end of the ads. 424 00:21:44,280 --> 00:21:48,160 Speaker 1: We're going back to the show nineteen seventy four, Atari 425 00:21:48,240 --> 00:21:51,240 Speaker 1: Nolan Bushnell has dreams of selling a version of Pong 426 00:21:51,359 --> 00:21:53,320 Speaker 1: that people can play at home. We know it's going 427 00:21:53,359 --> 00:21:55,920 Speaker 1: to work because you played it young Robert Smith's waiting. 428 00:21:56,560 --> 00:22:00,119 Speaker 1: How are they going to get the money to do it? Well? 429 00:22:00,240 --> 00:22:02,320 Speaker 3: At this point, as we've earned in the last show, 430 00:22:02,560 --> 00:22:04,840 Speaker 3: like venture capital is just starting to be a thing. 431 00:22:05,320 --> 00:22:07,440 Speaker 3: Rich people on the East Coast are starting to realize 432 00:22:07,480 --> 00:22:09,400 Speaker 3: that there's a bunch of geniuses who can make money 433 00:22:09,440 --> 00:22:11,639 Speaker 3: on the West Coast and are starting to at least 434 00:22:11,720 --> 00:22:12,800 Speaker 3: shop around that money. 435 00:22:12,840 --> 00:22:14,560 Speaker 1: But there's not a whole system for it. There's not 436 00:22:14,560 --> 00:22:17,600 Speaker 1: a whole system for it. The culture hasn't caught up 437 00:22:17,640 --> 00:22:19,720 Speaker 1: that much. He talked about the culture shift last time. 438 00:22:19,760 --> 00:22:21,959 Speaker 1: And so, you know, a few vcs do go by 439 00:22:22,000 --> 00:22:25,680 Speaker 1: Atari and they see that it's a roller rink full 440 00:22:25,720 --> 00:22:27,800 Speaker 1: of weed smokers, and they're like, this is not the 441 00:22:27,840 --> 00:22:31,800 Speaker 1: business we're in. But one day a venture capitalist named 442 00:22:31,880 --> 00:22:36,640 Speaker 1: Don Valentine walked in. Valentine had worked at Fairchild Semiconductor, 443 00:22:36,640 --> 00:22:38,879 Speaker 1: that a company that was at the heart of the 444 00:22:38,920 --> 00:22:41,160 Speaker 1: birth of Silicon Valley that we talked about last time. 445 00:22:41,720 --> 00:22:46,359 Speaker 1: Valentine was the sales manager there and Fairchild was like 446 00:22:46,440 --> 00:22:49,560 Speaker 1: this fountain of startups, they called them the fair Children. 447 00:22:50,520 --> 00:22:53,080 Speaker 1: Somebody from there started AMD, still one of the biggest 448 00:22:53,119 --> 00:22:55,560 Speaker 1: chip makers in the world. And Valentine, because he had 449 00:22:55,600 --> 00:22:59,680 Speaker 1: worked with these guys knew them, had invested out of 450 00:22:59,720 --> 00:23:02,399 Speaker 1: his own pocket in some of the companies, understood what 451 00:23:02,440 --> 00:23:05,560 Speaker 1: was happening in technology, and he started in the early 452 00:23:05,600 --> 00:23:11,240 Speaker 1: seventies a venture capital firm called Sequoia. 453 00:23:10,000 --> 00:23:13,200 Speaker 3: A little bit famous, right. They invested in Apple, Google 454 00:23:13,359 --> 00:23:18,240 Speaker 3: and Video Instagram, WhatsApp, like one of the you know, maybe. 455 00:23:17,880 --> 00:23:21,640 Speaker 1: Two or three biggest most important VC firms, But at 456 00:23:21,640 --> 00:23:25,760 Speaker 1: this time it was Valentine and he went to visit Atari. 457 00:23:26,600 --> 00:23:28,760 Speaker 1: He smelled the weed smoke. He said it was enough 458 00:23:28,800 --> 00:23:32,040 Speaker 1: to knock you to your knees. At some point he 459 00:23:32,080 --> 00:23:34,960 Speaker 1: took a meeting in the hot tub, and so he's like, yes, 460 00:23:35,000 --> 00:23:39,080 Speaker 1: it's obviously super sketchy, but also he was like, Oh, 461 00:23:39,160 --> 00:23:41,080 Speaker 1: these guys are onto something. This could be a way 462 00:23:41,119 --> 00:23:45,520 Speaker 1: to get the computer into the house, this giant, transformative thing. 463 00:23:45,640 --> 00:23:49,400 Speaker 1: And so he offers Bushnel this interesting deal. He says, 464 00:23:49,440 --> 00:23:51,440 Speaker 1: I'm not going to give you money to start with, 465 00:23:51,600 --> 00:23:54,520 Speaker 1: but i will help you. I will help you, you know, 466 00:23:55,200 --> 00:23:57,919 Speaker 1: find a partner essentially, so that you can get to 467 00:23:57,960 --> 00:24:00,760 Speaker 1: the next level. And if you don't screw it up, 468 00:24:01,200 --> 00:24:04,359 Speaker 1: then I'll give you money. Yes, And you know, the 469 00:24:04,440 --> 00:24:07,720 Speaker 1: key thing Valentine wants to help Atari with at this 470 00:24:07,800 --> 00:24:11,399 Speaker 1: point is how do you get this little stoner video 471 00:24:11,400 --> 00:24:16,560 Speaker 1: game company connected with a big national retailer to distribute 472 00:24:16,600 --> 00:24:20,200 Speaker 1: their first consumer product across the country. So they're working 473 00:24:20,200 --> 00:24:24,240 Speaker 1: on this together and toys Rus turns them down, Radio 474 00:24:24,280 --> 00:24:25,280 Speaker 1: Shack turns them down. 475 00:24:25,400 --> 00:24:27,800 Speaker 3: Oh, they're waiting for the big Tandy computer they were 476 00:24:27,840 --> 00:24:29,840 Speaker 3: going to sell years later at out the Tierrasadi. 477 00:24:30,400 --> 00:24:32,600 Speaker 1: They go to the New York Toy Fair. Nobody is 478 00:24:32,640 --> 00:24:37,280 Speaker 1: interested and this is partly because the Magnavox Odyssey, it 479 00:24:37,320 --> 00:24:40,399 Speaker 1: was called the game that Bushnell saw under development from Magnavox, 480 00:24:40,640 --> 00:24:42,640 Speaker 1: had come out. There was a you know, somebody tried 481 00:24:42,640 --> 00:24:44,720 Speaker 1: a home video game and it had done badly. But 482 00:24:44,840 --> 00:24:46,440 Speaker 1: it turns out that's because it was a bad game, 483 00:24:46,480 --> 00:24:47,960 Speaker 1: and Magnavox just thought of it as a way to 484 00:24:47,960 --> 00:24:52,760 Speaker 1: sell TVs Classic Incumbent mistake, right, They're just thinking about 485 00:24:52,760 --> 00:24:58,119 Speaker 1: their old product. Eventually, Valentine does get Atari a key break. 486 00:24:58,960 --> 00:25:02,640 Speaker 1: He sets up a meeting with Sears, which of course 487 00:25:02,720 --> 00:25:05,000 Speaker 1: was the biggest retailer in the country at this point, 488 00:25:05,000 --> 00:25:07,439 Speaker 1: as we talked about a few weeks ago, gets inm 489 00:25:07,480 --> 00:25:10,879 Speaker 1: this meeting to pitch Home Pong right Pong for the 490 00:25:10,920 --> 00:25:14,560 Speaker 1: home Valentine's sent Bushnell to Sears headquarters in Chicago for 491 00:25:14,600 --> 00:25:17,760 Speaker 1: a meeting, told him to wear a suit, or at 492 00:25:17,840 --> 00:25:21,680 Speaker 1: least that's Valentine's version of the story. Interestingly, Bushnell has 493 00:25:21,680 --> 00:25:25,680 Speaker 1: a different version. According to Bushnell, Atari Cold called Sears 494 00:25:26,119 --> 00:25:28,480 Speaker 1: got put through to a buyer who was immediately interested 495 00:25:28,520 --> 00:25:31,360 Speaker 1: and came out to California right away. And I actually 496 00:25:31,440 --> 00:25:33,480 Speaker 1: love these two different stories. I think there's like a 497 00:25:33,480 --> 00:25:37,040 Speaker 1: little in stop looking at your computer. I'm sorry, Plan Pung. 498 00:25:38,560 --> 00:25:41,720 Speaker 3: Yes, it's addictive, yes, God, And I. 499 00:25:41,720 --> 00:25:45,040 Speaker 1: Actually think there's something interesting in the fact that these 500 00:25:45,040 --> 00:25:48,000 Speaker 1: two guys remember this so differently, because it speaks to 501 00:25:48,040 --> 00:25:52,359 Speaker 1: this divide between venture capitalists and founders that persist today. Right, 502 00:25:52,400 --> 00:25:55,639 Speaker 1: and the question is what is venture capital really doing. 503 00:25:55,720 --> 00:25:58,119 Speaker 1: A lot of founders will say, oh, they're just putting 504 00:25:58,160 --> 00:26:00,879 Speaker 1: up the money, and most of the ventures will be like, no, no, 505 00:26:00,920 --> 00:26:02,480 Speaker 1: these are guys who don't know what they're doing. We're 506 00:26:02,480 --> 00:26:03,280 Speaker 1: putting up the money. 507 00:26:03,359 --> 00:26:06,280 Speaker 3: We make introductions, right, we help guide your decisions. 508 00:26:06,400 --> 00:26:09,480 Speaker 1: Yeah. Yeah. And so I don't know what happened in 509 00:26:09,480 --> 00:26:12,439 Speaker 1: this case, but whatever was the case. A buyer from 510 00:26:12,520 --> 00:26:16,000 Speaker 1: Sears did come out to Atari one day in April 511 00:26:16,040 --> 00:26:19,679 Speaker 1: of nineteen seventy five, showed up at eight am, and 512 00:26:19,720 --> 00:26:22,000 Speaker 1: of course nobody from Atari is in the office yet. 513 00:26:22,400 --> 00:26:25,560 Speaker 1: But eventually Bushnell and the others show up. They let 514 00:26:25,600 --> 00:26:29,040 Speaker 1: the Sears buy or play with their pong prototype. It's fun, 515 00:26:29,119 --> 00:26:32,080 Speaker 1: you know. Bushnell gives him a sales pitch. Bushnell's a 516 00:26:32,080 --> 00:26:36,040 Speaker 1: great salesman, and the Seers guy wants in and he 517 00:26:36,080 --> 00:26:39,840 Speaker 1: asks Atari, how many of these you know, home video 518 00:26:39,880 --> 00:26:44,400 Speaker 1: game devices? Can you make for this year's Christmas shopping season? 519 00:26:45,400 --> 00:26:49,639 Speaker 1: It's April right at this point, Atari has made zero 520 00:26:50,080 --> 00:26:53,080 Speaker 1: of these home machines. Yes, not even really this prototype, 521 00:26:53,760 --> 00:26:57,359 Speaker 1: because it's a fake prototype. It's this wood box painted 522 00:26:57,400 --> 00:26:59,800 Speaker 1: to look like it's plastic and like glued to whatever 523 00:27:00,040 --> 00:27:02,879 Speaker 1: coffee table, and it's got a hole underneath it, and 524 00:27:02,880 --> 00:27:06,160 Speaker 1: there's wires running down to like a much bigger, essentially 525 00:27:06,200 --> 00:27:08,879 Speaker 1: computer they've jerry rigged in like an apple crate hidden 526 00:27:08,920 --> 00:27:10,840 Speaker 1: under the table, and then an eight year old moving 527 00:27:10,840 --> 00:27:14,560 Speaker 1: the pixels around. Yeah. Right, it's a mechanical turk home pong. 528 00:27:16,000 --> 00:27:18,239 Speaker 1: So the Seriers guy asks, you know, how many can 529 00:27:18,280 --> 00:27:20,919 Speaker 1: you make for Sears, the biggest retailer in the world, 530 00:27:20,960 --> 00:27:23,520 Speaker 1: I believe still at this point, And Bushnell's like, give 531 00:27:23,520 --> 00:27:25,200 Speaker 1: me a minute to talk with the team, and he 532 00:27:25,240 --> 00:27:27,520 Speaker 1: goes out and he talks to his head of manufacturing, 533 00:27:27,880 --> 00:27:29,160 Speaker 1: and you know, they've been making it at this point 534 00:27:29,200 --> 00:27:32,720 Speaker 1: big arcade games where a big run is five thousand machines. 535 00:27:33,480 --> 00:27:35,640 Speaker 1: The head of Manufacturing's like, how many can we make, 536 00:27:35,720 --> 00:27:37,320 Speaker 1: you know, in a few months to get him in time, 537 00:27:37,640 --> 00:27:41,399 Speaker 1: we can make twenty five thousand, twenty five thousand, So 538 00:27:41,520 --> 00:27:44,480 Speaker 1: Bushnell goes back in with the Seers guy and he says, 539 00:27:45,080 --> 00:27:48,280 Speaker 1: for this year, we can make you seventy five thousand. 540 00:27:48,560 --> 00:27:50,840 Speaker 1: Just multiply it by three. That's good. That's a good 541 00:27:50,920 --> 00:27:52,399 Speaker 1: CEO move. If they asked him how he did it, 542 00:27:52,400 --> 00:27:54,399 Speaker 1: he didn't even say multiply by three. He's talking about it 543 00:27:54,480 --> 00:27:57,600 Speaker 1: later in an interview he said, quote, I was just 544 00:27:57,720 --> 00:28:00,359 Speaker 1: pulling it out of my butt. Also a good CEO. 545 00:28:01,040 --> 00:28:06,160 Speaker 3: Sears guy here seventy five thousand and thanks, we're Seers. 546 00:28:07,160 --> 00:28:09,920 Speaker 1: Come on, come on, wit seventy thousand. You think you're 547 00:28:09,920 --> 00:28:12,639 Speaker 1: talking to J. C. Penny here, Montgomery Ward, come on 548 00:28:12,840 --> 00:28:16,120 Speaker 1: Radio Shack. One hundred and fifty thousand is what they order, 549 00:28:16,600 --> 00:28:20,479 Speaker 1: and Bushnell says, okay, they have a few months to 550 00:28:20,480 --> 00:28:24,119 Speaker 1: do it. Now. Bushnell really does need that capital, but 551 00:28:24,160 --> 00:28:27,280 Speaker 1: he also has a huge order from the biggest retailer 552 00:28:27,400 --> 00:28:30,880 Speaker 1: of the world. Much easier to get funding. And Valentine 553 00:28:31,200 --> 00:28:35,199 Speaker 1: Sequoya comes through with the money. Atari becomes Sequoia's first 554 00:28:35,359 --> 00:28:40,680 Speaker 1: ever investment, and Sears now does the Sears thing that 555 00:28:40,760 --> 00:28:43,360 Speaker 1: we talked about on the Sears Show. Right. They help 556 00:28:43,440 --> 00:28:47,480 Speaker 1: this little company figure out how to scale really quickly. Right, 557 00:28:48,080 --> 00:28:50,840 Speaker 1: They get Bushnell set up with the Sears Bank, which 558 00:28:51,160 --> 00:28:54,000 Speaker 1: is cool at a like nerdy finance way. They create 559 00:28:54,040 --> 00:28:56,960 Speaker 1: this bonded warehouse so that now when Atari makes this 560 00:28:57,360 --> 00:29:00,480 Speaker 1: you know, one home Pong game, they don't have to 561 00:29:00,480 --> 00:29:02,240 Speaker 1: to get money for it. Then get eighty percent of 562 00:29:02,240 --> 00:29:03,640 Speaker 1: the value of it right as soon as it goes 563 00:29:03,640 --> 00:29:06,160 Speaker 1: into the warehouse. Clearly, a roller rink is not going 564 00:29:06,240 --> 00:29:08,520 Speaker 1: to work to make one hundred and fifty thousand home 565 00:29:08,600 --> 00:29:10,960 Speaker 1: video game consoles. So they get a you know, a 566 00:29:11,040 --> 00:29:14,000 Speaker 1: kind of real factory with a conveyor belt where Bushnell 567 00:29:14,080 --> 00:29:16,720 Speaker 1: loves to ride around in a box on the conveyor belt. 568 00:29:16,760 --> 00:29:18,920 Speaker 1: The guy loved to play, right, he loved he loved 569 00:29:18,960 --> 00:29:22,000 Speaker 1: to play, which is essential. Actually, one day some serious 570 00:29:22,040 --> 00:29:24,480 Speaker 1: execs in suits show up and Bushnell's in fact riding 571 00:29:24,560 --> 00:29:27,560 Speaker 1: on the conveyor belt in a box. They're like, okay, whatever, 572 00:29:27,640 --> 00:29:32,479 Speaker 1: just keep making the games, and they do. Atari that 573 00:29:32,600 --> 00:29:36,680 Speaker 1: year shipped over one hundred and fifty thousand units. They 574 00:29:36,680 --> 00:29:38,520 Speaker 1: exceeded that one hundred and fifty thousand number for the 575 00:29:38,600 --> 00:29:42,600 Speaker 1: nineteen seventy five Christmas season, and Sears sold all of them. 576 00:29:42,840 --> 00:29:46,800 Speaker 1: Pong was the hit game of the year. Merry Christmas, tiny, 577 00:29:46,880 --> 00:29:51,320 Speaker 1: Robert Smith happy ending. There are no happy endings in technology. Nope, 578 00:29:51,320 --> 00:29:54,280 Speaker 1: they're only happy middles. Right. You do not get to 579 00:29:54,320 --> 00:29:57,040 Speaker 1: make Home Pong and then coast on it forever. It 580 00:29:57,120 --> 00:30:00,440 Speaker 1: is not Barbie, it is not monopoly. Right. Because of 581 00:30:00,480 --> 00:30:03,520 Speaker 1: Moore's law, essentially every year people are going to make 582 00:30:03,560 --> 00:30:06,320 Speaker 1: better video games. Right. This is clear to anybody in 583 00:30:06,320 --> 00:30:08,840 Speaker 1: Silicon Valley. It's clear to Bushell. And in fact, the 584 00:30:08,920 --> 00:30:12,800 Speaker 1: year after Atari wins Christmas in nineteen seventy six, our 585 00:30:12,840 --> 00:30:17,520 Speaker 1: old friend Fairchild, Fairchild Semiconductor. Yes, they start selling a 586 00:30:17,520 --> 00:30:20,000 Speaker 1: home video game console that is not just one game 587 00:30:20,320 --> 00:30:24,320 Speaker 1: like Pong, but it allows you to buy different cartridges 588 00:30:24,480 --> 00:30:28,320 Speaker 1: and swap in different games. It's called Channel F like Fairchild, 589 00:30:28,400 --> 00:30:31,400 Speaker 1: but also Channel Fun. Because I was reading that, I 590 00:30:31,400 --> 00:30:33,640 Speaker 1: was also like, remember channels. I don't think my kids 591 00:30:33,720 --> 00:30:36,440 Speaker 1: know what a channel is, I guess. And then there 592 00:30:36,480 --> 00:30:38,920 Speaker 1: were six of them. They were free and they sucked. 593 00:30:39,560 --> 00:30:43,240 Speaker 1: So now Atari needs to make its own cartridge based game, 594 00:30:44,800 --> 00:30:48,080 Speaker 1: and they need much much more money than they needed 595 00:30:48,120 --> 00:30:51,640 Speaker 1: for Home Pong, right, like Sears Bank funding them isn't 596 00:30:51,640 --> 00:30:53,760 Speaker 1: going to do it that. The capital costs are just 597 00:30:53,800 --> 00:30:57,000 Speaker 1: too high. Venture capital isn't big enough at this point 598 00:30:57,000 --> 00:31:00,560 Speaker 1: to fund that they consider going public, but it doesn't workout. 599 00:31:01,160 --> 00:31:05,440 Speaker 1: So in nineteen seventy six, Bushnell and Valentine decide that 600 00:31:06,040 --> 00:31:08,360 Speaker 1: they need to sell. They need to sell Atari to 601 00:31:08,400 --> 00:31:11,880 Speaker 1: get the capital to take the next step, and they 602 00:31:11,920 --> 00:31:15,120 Speaker 1: look around at you know, big incumbents who might buy them, 603 00:31:15,160 --> 00:31:19,600 Speaker 1: and one possibility is Warner Communications, based in New York. 604 00:31:19,840 --> 00:31:24,440 Speaker 3: It owns movie studios, record labels, getting into cable TV 605 00:31:24,520 --> 00:31:24,960 Speaker 3: at this time. 606 00:31:25,040 --> 00:31:26,960 Speaker 1: Yeah, it's a media company. It ess actually big media 607 00:31:27,000 --> 00:31:31,280 Speaker 1: company run by a guy named Steve Ross, who coincidentally 608 00:31:31,280 --> 00:31:34,240 Speaker 1: had recently taken his kids to Disneyland, where they spent 609 00:31:34,360 --> 00:31:37,600 Speaker 1: a long time putting quarters into an Atari video game 610 00:31:37,720 --> 00:31:40,440 Speaker 1: called Indy eight hundred, a driving game. So he had 611 00:31:40,440 --> 00:31:42,720 Speaker 1: a steering wheel. Steering wheel, I'm sure, yeah, so good. 612 00:31:42,800 --> 00:31:44,240 Speaker 1: Remember the one where you could sit in it and 613 00:31:44,240 --> 00:31:46,719 Speaker 1: it will go around you. Yeah, it was rad. So 614 00:31:47,560 --> 00:31:51,520 Speaker 1: Ross sends the Warner jet out to California to pick 615 00:31:51,560 --> 00:31:57,160 Speaker 1: up Bushnell and Valentine to discuss a possible acquisition. On 616 00:31:57,200 --> 00:31:59,560 Speaker 1: the way to New York, the jet stops in Sun 617 00:31:59,640 --> 00:32:02,880 Speaker 1: Valley to pick up Clint Eastwood, who is starring in 618 00:32:02,920 --> 00:32:05,640 Speaker 1: a Warner Brothers movie at the time, and they get 619 00:32:05,640 --> 00:32:07,080 Speaker 1: to New York and Ross puts them up in this 620 00:32:07,160 --> 00:32:10,480 Speaker 1: beautiful suite at the Waldorf Astoria and invites him over 621 00:32:10,520 --> 00:32:13,080 Speaker 1: to his you know, penthouse on Fifth Avenue for a 622 00:32:13,240 --> 00:32:15,800 Speaker 1: screening of the Clint Eastwood movie that's not out yet. 623 00:32:15,880 --> 00:32:16,440 Speaker 1: This is a. 624 00:32:16,400 --> 00:32:19,400 Speaker 3: Whole different league and a whole different business coming into 625 00:32:19,440 --> 00:32:20,080 Speaker 3: video games. 626 00:32:20,200 --> 00:32:26,440 Speaker 1: Yes, and bush Nell loves it. Here's here's here's what 627 00:32:26,480 --> 00:32:31,400 Speaker 1: he said later looking back on this experience. Were we impressed? Yeah? 628 00:32:31,600 --> 00:32:35,120 Speaker 1: Were we smitten? Yeah? Did he warm us up and 629 00:32:35,200 --> 00:32:39,040 Speaker 1: you know, ready for the kill? Yeah? Yeah. I Mean, 630 00:32:39,120 --> 00:32:40,640 Speaker 1: when I think about it, you just have to really 631 00:32:40,680 --> 00:32:43,360 Speaker 1: hand it to somebody that's a bigger con artist than 632 00:32:43,400 --> 00:32:49,040 Speaker 1: you are. I love this guy, Byschanel. He's so good. Yeah, 633 00:32:49,080 --> 00:32:52,320 Speaker 1: he knows, he knows what's happening, at least he knows 634 00:32:52,360 --> 00:32:55,760 Speaker 1: in retrospect, and he respects it. It's like the Midway, right, 635 00:32:55,800 --> 00:32:59,600 Speaker 1: It's like Steve Ross is like the Carney, and bush 636 00:32:59,640 --> 00:33:03,680 Speaker 1: Nell is the room. Is the Room. He's played at 637 00:33:03,720 --> 00:33:06,840 Speaker 1: a much higher level respect, respect, and he respects it. 638 00:33:07,080 --> 00:33:10,560 Speaker 1: So the next morning, the morning after the screening, Bushnell 639 00:33:10,680 --> 00:33:14,680 Speaker 1: agreed to sell Atari to Ross to Warner for twenty 640 00:33:14,680 --> 00:33:19,080 Speaker 1: eight million dollars, and Bushnell stayed on, kept running the 641 00:33:19,080 --> 00:33:20,960 Speaker 1: company as he had been, and now he has the 642 00:33:21,040 --> 00:33:24,440 Speaker 1: capital to work on this console that you know we 643 00:33:24,480 --> 00:33:27,160 Speaker 1: will eventually know as the Atari twenty six hundred. 644 00:33:27,680 --> 00:33:30,560 Speaker 4: It had the stick of joy, had the literal stick 645 00:33:30,680 --> 00:33:35,360 Speaker 4: of joy, one joy stick, the orange button, one button 646 00:33:35,400 --> 00:33:38,040 Speaker 4: that you usually you would fire or jump with the things. 647 00:33:38,040 --> 00:33:40,120 Speaker 3: It would do a million times yead so. 648 00:33:40,200 --> 00:33:44,040 Speaker 1: Fast, not just a knob. Now there's a button comes 649 00:33:44,080 --> 00:33:48,160 Speaker 1: out in nineteen seventy seven, and it does It does 650 00:33:48,200 --> 00:33:52,080 Speaker 1: like okay does pretty well, but it does not do 651 00:33:52,640 --> 00:33:55,200 Speaker 1: amazingly well. It is not the success that we know 652 00:33:55,280 --> 00:33:58,200 Speaker 1: it will come to be. And the executives in New 653 00:33:58,280 --> 00:34:03,040 Speaker 1: York at Warner decide the hippies out in California need 654 00:34:03,080 --> 00:34:05,720 Speaker 1: a grown up to help them become a real grown 655 00:34:05,800 --> 00:34:10,080 Speaker 1: up company. Classic moment. Barry and Warner brings in this 656 00:34:10,160 --> 00:34:15,120 Speaker 1: guy named Ray Kazar to work with Atari. Not a 657 00:34:15,120 --> 00:34:18,480 Speaker 1: tech guy. I'd been an executive at a big textile firm, 658 00:34:19,360 --> 00:34:23,680 Speaker 1: started his own shirt company, O Shirts, Kids Love Shirts, 659 00:34:23,719 --> 00:34:29,720 Speaker 1: and you know, initially because Kazar is kind of consulting whatever, 660 00:34:30,000 --> 00:34:33,080 Speaker 1: but after a few months, the executives at Warner tell 661 00:34:33,200 --> 00:34:36,320 Speaker 1: Bushnell that he can stay on his chairman, but Kazar 662 00:34:36,520 --> 00:34:41,560 Speaker 1: is going to be the CEO of Atari, and Bushnell says, no, no, 663 00:34:41,640 --> 00:34:43,520 Speaker 1: this shirt guy is not going to be the CEO 664 00:34:43,560 --> 00:34:45,640 Speaker 1: of Atari, and Warner says, yeah, we own the company. 665 00:34:45,840 --> 00:34:47,840 Speaker 1: He is going to be the CEO and if you 666 00:34:47,840 --> 00:34:52,759 Speaker 1: don't like it, you're fired, and Bushnell says, no, I'm not. 667 00:34:52,960 --> 00:34:56,840 Speaker 1: You can't fire me. I quit Ah. 668 00:34:57,160 --> 00:34:59,000 Speaker 3: Expect something a little more creative from Bushnell. 669 00:34:59,040 --> 00:35:00,560 Speaker 1: But maybe he made up. Maybe he was the first 670 00:35:00,560 --> 00:35:03,120 Speaker 1: guy to say this, and it's definitely on Bushnell's kind 671 00:35:03,120 --> 00:35:05,200 Speaker 1: of cowboy brand, right. He doesn't need the money, made 672 00:35:05,200 --> 00:35:08,919 Speaker 1: a bunch of money selling Atari, And interestingly he has 673 00:35:09,360 --> 00:35:12,480 Speaker 1: this little side hustle at this point a place he 674 00:35:12,560 --> 00:35:15,520 Speaker 1: started in order to collect all the quarters that people 675 00:35:15,520 --> 00:35:19,080 Speaker 1: were putting into the Atari Arcade games. A place called 676 00:35:19,640 --> 00:35:23,279 Speaker 1: Chuck E. Cheese's Pizza Time Theater. Oh yeah, he had 677 00:35:23,320 --> 00:35:26,840 Speaker 1: started as part of Atari, and then when Warner bought Atari, 678 00:35:26,840 --> 00:35:28,480 Speaker 1: they're like, we don't want to own a pizza place, 679 00:35:28,520 --> 00:35:30,760 Speaker 1: so he bought it from them for five hundred thousand dollars. 680 00:35:31,600 --> 00:35:35,640 Speaker 1: So Bushnell is, you know, riding off into the sunset 681 00:35:35,719 --> 00:35:41,280 Speaker 1: on an animatronic singing rats. Yeah, yeah, he's done an Atari. 682 00:35:41,440 --> 00:35:44,319 Speaker 3: But luckily the geniuses at a giant media company know 683 00:35:44,600 --> 00:35:46,000 Speaker 3: how to run a video game company. 684 00:35:46,080 --> 00:36:13,640 Speaker 1: Right, that's after the break. We're back from the ad break. 685 00:36:15,120 --> 00:36:18,920 Speaker 1: Bushnell is out and Kazar the shirt guy is in 686 00:36:19,239 --> 00:36:23,719 Speaker 1: at Atari. And the next thing that happens is really surprising. 687 00:36:25,040 --> 00:36:27,880 Speaker 1: This East Coast businessman who doesn't know anything about video 688 00:36:27,880 --> 00:36:32,799 Speaker 1: games or engineering turns the Atari twenty six hundred into 689 00:36:32,840 --> 00:36:36,320 Speaker 1: a smash hit. Turns out he's a really good marketer 690 00:36:36,440 --> 00:36:38,719 Speaker 1: as a sense of what's going on, and he has 691 00:36:38,760 --> 00:36:41,920 Speaker 1: the good sense to license a hit arcade game that 692 00:36:42,080 --> 00:36:45,800 Speaker 1: was not made by Atari, a game called Space Invaders 693 00:36:45,840 --> 00:36:48,480 Speaker 1: I'm sure you remember, well, of course, beautiful game. He 694 00:36:48,560 --> 00:36:51,840 Speaker 1: licenses it for Atari to develop for the twenty six hundred, 695 00:36:52,640 --> 00:36:54,279 Speaker 1: and it is a huge hit. 696 00:36:54,920 --> 00:36:57,200 Speaker 3: And this is a smart thing that a big media 697 00:36:57,200 --> 00:37:01,400 Speaker 3: company can do. Recognize basically franchises, right that are popular 698 00:37:01,440 --> 00:37:03,360 Speaker 3: at the pizza place, which is where I played it, 699 00:37:03,400 --> 00:37:07,279 Speaker 3: Red Banjo Pizza in Parks of Utah, and then get 700 00:37:07,320 --> 00:37:09,799 Speaker 3: that into a home game, right, make money off of 701 00:37:09,920 --> 00:37:11,000 Speaker 3: the name, and that's great. 702 00:37:11,160 --> 00:37:14,720 Speaker 1: Yes, And remember they're in the console business, right, console 703 00:37:14,719 --> 00:37:17,520 Speaker 1: business is not doing great. The console business needs its 704 00:37:17,600 --> 00:37:21,000 Speaker 1: killer app. Space Invaders becomes the killer app, and the 705 00:37:21,040 --> 00:37:24,480 Speaker 1: popularity of this piece of software drives the sales of 706 00:37:24,520 --> 00:37:28,000 Speaker 1: the hardware. Right, everybody goes out and buys a twenty 707 00:37:28,040 --> 00:37:31,800 Speaker 1: six hundred so they can play Space Invaders. So revenue 708 00:37:31,840 --> 00:37:35,239 Speaker 1: at Atari, before Kazar got there it was less than 709 00:37:35,280 --> 00:37:39,400 Speaker 1: one hundred million, And after he'd been running Atari for 710 00:37:39,440 --> 00:37:42,600 Speaker 1: a few years, revenues are over a billion. Right, he 711 00:37:42,640 --> 00:37:46,240 Speaker 1: has ten ext it more. And now it's the early 712 00:37:46,440 --> 00:37:52,720 Speaker 1: eighties and America is going bananas for video Pacman Fever. 713 00:37:53,160 --> 00:37:55,120 Speaker 1: I don't know the name mac fever is an actual. 714 00:37:55,160 --> 00:37:57,759 Speaker 1: It was. I got a pocket full of quarters and 715 00:37:57,800 --> 00:37:59,799 Speaker 1: I'm headed for the arcade. I don't make a lot 716 00:37:59,800 --> 00:38:02,080 Speaker 1: of money, but I'm spending everything I make. I didn't 717 00:38:02,080 --> 00:38:05,480 Speaker 1: look it up. I remember it, and if I'm misremembering it, 718 00:38:06,040 --> 00:38:10,000 Speaker 1: you can tell me business history at pushkin FM. Everybody's 719 00:38:10,000 --> 00:38:12,600 Speaker 1: getting into the video games business now. Toy companies in 720 00:38:12,600 --> 00:38:15,239 Speaker 1: particular are looking at this and being like, oh, this 721 00:38:15,320 --> 00:38:19,399 Speaker 1: is a toy so Mattel Barbie. You know they make 722 00:38:19,520 --> 00:38:23,440 Speaker 1: the intelevision Kaliko, which around this time is making Cabbage 723 00:38:23,440 --> 00:38:27,880 Speaker 1: Patch Kids. Another eighties shout out, Kalico makes Calliko Vision, 724 00:38:28,480 --> 00:38:32,040 Speaker 1: but Atari is winning. They are dominant. They have something 725 00:38:32,200 --> 00:38:36,360 Speaker 1: like eighty percent market share. Incredible, and this is the peak. 726 00:38:36,680 --> 00:38:39,120 Speaker 1: This is the moment. You have finished the rise, and 727 00:38:39,200 --> 00:38:45,080 Speaker 1: now we begin the fall. The fall starts with pac Man. Interestingly, 728 00:38:45,160 --> 00:38:49,280 Speaker 1: this huge hit game, this huge hit arcade game, Atari 729 00:38:49,800 --> 00:38:52,560 Speaker 1: doesn't make it. So they license it. Figure like work 730 00:38:52,640 --> 00:38:56,759 Speaker 1: for Space Invaders, it'll work for pac Man. They make 731 00:38:57,040 --> 00:39:02,200 Speaker 1: twelve million cartridges of Packman, despite the fact that only 732 00:39:02,320 --> 00:39:05,719 Speaker 1: ten million people own Atari twenty six hundred. They think 733 00:39:05,719 --> 00:39:08,600 Speaker 1: this game is going to be so popular that everyone 734 00:39:08,640 --> 00:39:11,359 Speaker 1: with an Atari will buy it, and two million more 735 00:39:11,400 --> 00:39:16,480 Speaker 1: people will buy Atari consoles to play. It doesn't happen. 736 00:39:17,080 --> 00:39:20,839 Speaker 1: The game kind of sucks, just technically doesn't play as well. 737 00:39:20,880 --> 00:39:23,319 Speaker 3: Because part of the pac Man appeal was that it 738 00:39:23,320 --> 00:39:25,120 Speaker 3: was a very fast movie game, like you had to 739 00:39:25,200 --> 00:39:27,399 Speaker 3: turn on a dime. You have like like you had 740 00:39:27,400 --> 00:39:30,000 Speaker 3: these whole systems you had when you played in the arcades, 741 00:39:30,200 --> 00:39:32,600 Speaker 3: and you wanted to use those systems at home. And 742 00:39:32,640 --> 00:39:34,520 Speaker 3: if there's a little bit of a lag, it doesn't 743 00:39:34,560 --> 00:39:35,600 Speaker 3: really quite work. 744 00:39:36,080 --> 00:39:38,640 Speaker 1: It's not fun enough. Right. There is this thing where 745 00:39:38,640 --> 00:39:41,200 Speaker 1: a videogram has to be really fun to be a 746 00:39:41,200 --> 00:39:43,880 Speaker 1: big hit, and pac Man for the twenty six hundred 747 00:39:44,080 --> 00:39:46,680 Speaker 1: is not fun enough. So it's starting to get bad, 748 00:39:47,160 --> 00:39:50,280 Speaker 1: and it's gonna get worse. And the reason it gets worse, 749 00:39:50,920 --> 00:39:54,960 Speaker 1: which I love, is Et the Extraterrestrial. 750 00:39:55,000 --> 00:39:58,919 Speaker 3: Wait Et never made anything worse. He was so adorable. 751 00:39:59,040 --> 00:40:02,719 Speaker 1: It's not his fault out. So Et comes out in 752 00:40:02,760 --> 00:40:06,279 Speaker 1: the summer of eighty two. So giant hit holds up 753 00:40:06,320 --> 00:40:07,840 Speaker 1: by the way, at least I held up by budget. 754 00:40:07,880 --> 00:40:09,920 Speaker 1: I don't know. Eight years ago, with my children made 755 00:40:10,000 --> 00:40:13,239 Speaker 1: Reese's Pieces a big hit. Two toful movie was not 756 00:40:13,320 --> 00:40:16,560 Speaker 1: distributed by Warner Brothers. It's not distributed by Warner the 757 00:40:16,560 --> 00:40:20,839 Speaker 1: company that owns Atari, Right and a. Ross. The guy 758 00:40:20,920 --> 00:40:24,520 Speaker 1: running Warner Brothers really wants to work with Spielberg. Of course, 759 00:40:24,520 --> 00:40:26,480 Speaker 1: you want to work with Spielberg. You're running a movie studio. 760 00:40:26,560 --> 00:40:28,960 Speaker 1: You want to work with Spielberg. And so he thinks 761 00:40:29,000 --> 00:40:34,120 Speaker 1: that turning Et into a hit game would help entice 762 00:40:34,160 --> 00:40:36,919 Speaker 1: Spielberg to come work at Warner Brothers. So he makes 763 00:40:36,960 --> 00:40:39,879 Speaker 1: this deal with Spielberg in the summer of eighty two. 764 00:40:40,680 --> 00:40:42,520 Speaker 1: First of all, he pays a ton of money to 765 00:40:42,680 --> 00:40:45,600 Speaker 1: license the game, and he tells Spielberg, we will have 766 00:40:45,640 --> 00:40:49,640 Speaker 1: a great version of et for the Atari twenty six 767 00:40:49,680 --> 00:40:54,600 Speaker 1: hundred out in time for the Christmas season. A problem 768 00:40:54,640 --> 00:40:57,320 Speaker 1: with this is it takes like five or six months 769 00:40:57,360 --> 00:41:01,120 Speaker 1: to make a new video game, but to have the 770 00:41:01,200 --> 00:41:03,799 Speaker 1: game in stores in time to sell it for the 771 00:41:03,840 --> 00:41:07,040 Speaker 1: Christmas season. This is the summer already. Yeah, and they 772 00:41:07,040 --> 00:41:09,560 Speaker 1: have to, you know, produce the games. They're gonna have 773 00:41:09,600 --> 00:41:12,440 Speaker 1: to write this game in like five or six weeks 774 00:41:12,719 --> 00:41:14,879 Speaker 1: instead of five or six months. And people that are 775 00:41:14,920 --> 00:41:16,919 Speaker 1: tired like, no, we can't do it. You can't make 776 00:41:16,960 --> 00:41:19,399 Speaker 1: a good game that fast. It's just not the way 777 00:41:19,400 --> 00:41:22,160 Speaker 1: it works. Kazar, who's running Atari, is like, no, whatever, 778 00:41:22,200 --> 00:41:24,040 Speaker 1: it's Spielberg. What are you gonna say no to Spielberg? 779 00:41:24,080 --> 00:41:25,799 Speaker 1: You say no to the CEO. No, we can make 780 00:41:25,800 --> 00:41:27,799 Speaker 1: a shirt. We can make a shirt in like three hours. 781 00:41:27,920 --> 00:41:29,880 Speaker 1: Not many shirts we could make my Christmas. You just 782 00:41:29,880 --> 00:41:34,440 Speaker 1: gotta make one game. So they eventually find an engineer 783 00:41:34,480 --> 00:41:36,200 Speaker 1: to make the game. A good engineer, guy who made 784 00:41:36,280 --> 00:41:37,799 Speaker 1: Yars Revenge. I don't know if you remember that one. 785 00:41:37,840 --> 00:41:39,880 Speaker 1: It was a hit game at Atari. He gets it 786 00:41:39,920 --> 00:41:44,360 Speaker 1: done in a matter of weeks. Atari makes five million copies, 787 00:41:45,200 --> 00:41:47,480 Speaker 1: gets them on the shelves in time for the Christmas season. 788 00:41:48,760 --> 00:41:53,680 Speaker 1: And the game is bad. The game is not fun. 789 00:41:53,920 --> 00:41:55,640 Speaker 3: You just like you move them along and he like 790 00:41:55,680 --> 00:41:58,480 Speaker 3: falls into holes and holes and he makes it like 791 00:41:59,000 --> 00:41:59,359 Speaker 3: it's like. 792 00:42:00,280 --> 00:42:02,200 Speaker 1: I'm gonna read a couple of reviews from the time, 793 00:42:02,440 --> 00:42:07,799 Speaker 1: one from a publication called Joystick. No c ET has 794 00:42:07,880 --> 00:42:12,600 Speaker 1: nothing to phone home about? What another review from Electronic Games. 795 00:42:13,040 --> 00:42:16,520 Speaker 1: If ET does call home, please don't tell them about this. 796 00:42:17,680 --> 00:42:22,640 Speaker 1: I see a theme. So a there are millions of 797 00:42:22,760 --> 00:42:28,080 Speaker 1: unsold copies. The engineer who made the game ends up 798 00:42:28,160 --> 00:42:31,719 Speaker 1: leaving Atari, leaving the business eventually becomes a therapist. It 799 00:42:31,800 --> 00:42:34,760 Speaker 1: goes a lot for him to deal with. And Atari sucks. 800 00:42:34,800 --> 00:42:37,239 Speaker 1: Now right now, the thing is like, oh, I went, 801 00:42:37,400 --> 00:42:38,879 Speaker 1: I paid a lot of money for this game and 802 00:42:38,920 --> 00:42:39,520 Speaker 1: it sucks. 803 00:42:40,400 --> 00:42:44,280 Speaker 3: It's interesting, right, Like the thrill of a new invention 804 00:42:44,600 --> 00:42:48,640 Speaker 3: only lasts so long. Right, you know, the very first 805 00:42:48,880 --> 00:42:52,239 Speaker 3: movie of you know, people moving around a garden, everybody's like, 806 00:42:52,280 --> 00:42:54,719 Speaker 3: oh my god, it's amazing. You know, three weeks later 807 00:42:54,760 --> 00:42:57,600 Speaker 3: they're like, eh, the plot kind of sucks. Maybe an 808 00:42:57,600 --> 00:43:01,799 Speaker 3: explosion or something, right, you know, probably same with Gutenberg, right, Yeah, Yeah, 809 00:43:01,960 --> 00:43:02,600 Speaker 3: that's amazing. 810 00:43:02,680 --> 00:43:05,360 Speaker 1: Yeah, I read the Bible. You got else? What's the 811 00:43:05,600 --> 00:43:07,640 Speaker 1: Hotness book? Was it your harness? I think it's your 812 00:43:07,640 --> 00:43:11,000 Speaker 1: honest but don't know business history of pushing dount of him. 813 00:43:11,520 --> 00:43:16,440 Speaker 1: End of the eighty two actually Warner announces earnings. Right, 814 00:43:16,480 --> 00:43:18,920 Speaker 1: they're a public company. They're way worse than expected. The 815 00:43:18,960 --> 00:43:22,840 Speaker 1: stock crashes, and as we go into eighty three, now 816 00:43:23,400 --> 00:43:28,279 Speaker 1: it's not just Atari, the whole video game industry collapses. 817 00:43:28,840 --> 00:43:33,000 Speaker 1: There is this incredible glut of consoles. All these different 818 00:43:33,000 --> 00:43:35,960 Speaker 1: companies are selling consoles of games. There's a lot of 819 00:43:35,960 --> 00:43:39,440 Speaker 1: really bad games. There's like third party companies are selling games. 820 00:43:39,560 --> 00:43:43,480 Speaker 1: Apparently chuck Wagon dog Food. There's like a Chuck Wagon 821 00:43:43,520 --> 00:43:46,759 Speaker 1: dog Food video game. And on top of all that, 822 00:43:46,920 --> 00:43:51,560 Speaker 1: now you have home computers, real computers like we would 823 00:43:51,600 --> 00:43:53,560 Speaker 1: think of as computers with keyboards. You know, there's the 824 00:43:53,600 --> 00:43:57,120 Speaker 1: Commodore sixty four is coming out. At this time. At 825 00:43:57,160 --> 00:44:00,560 Speaker 1: my house, we had the lesser known Texas Instruments ninety 826 00:44:00,600 --> 00:44:03,560 Speaker 1: nine four A which I remember for its cassette deck 827 00:44:03,640 --> 00:44:07,480 Speaker 1: instead of a disk drive. So Atari is now losing 828 00:44:07,840 --> 00:44:12,000 Speaker 1: hundreds of millions of dollars. Kazar, the CEO, he gets 829 00:44:12,000 --> 00:44:15,920 Speaker 1: accused by the sec of insider trading of selling shares 830 00:44:16,960 --> 00:44:19,040 Speaker 1: just before that bad earnings announcement at the end of 831 00:44:19,040 --> 00:44:22,879 Speaker 1: eighty two. He leaves the company in the summer, says 832 00:44:22,880 --> 00:44:24,920 Speaker 1: he didn't do anything wrong, but he's out word of 833 00:44:24,920 --> 00:44:28,319 Speaker 1: replaces him with a marketing guy from Philip Morris who 834 00:44:28,320 --> 00:44:31,520 Speaker 1: helped come up with the Marlborough Man, and a few 835 00:44:31,560 --> 00:44:36,440 Speaker 1: months later in the second half of eighty three, Atari 836 00:44:36,560 --> 00:44:41,680 Speaker 1: actually has so much unsold merchandise, so many video games 837 00:44:41,760 --> 00:44:45,080 Speaker 1: that nobody wants to buy, that they actually go and 838 00:44:45,680 --> 00:44:50,239 Speaker 1: supposedly dump hundreds of thousands of unsold cartridges in a 839 00:44:50,360 --> 00:44:54,440 Speaker 1: landfill and a pit in Alamo Gordo, New Mexico, and 840 00:44:54,880 --> 00:44:57,960 Speaker 1: cover it up. It's heartbreaking. It's heartbreaking, and does is 841 00:44:58,000 --> 00:45:01,000 Speaker 1: it even true? Delightfully, ten years ago or so, they 842 00:45:01,000 --> 00:45:03,400 Speaker 1: made a documentary they actually went and dug up the 843 00:45:03,480 --> 00:45:07,360 Speaker 1: landfill in Alamogordo, and in fact they found et cartridges 844 00:45:07,400 --> 00:45:12,439 Speaker 1: there and other video games. This is really the end 845 00:45:12,680 --> 00:45:16,799 Speaker 1: for Atari, and it's perfect obviously metaphorically right, like it's 846 00:45:16,840 --> 00:45:21,319 Speaker 1: a burial. They are burying video games, and you know, 847 00:45:21,400 --> 00:45:23,880 Speaker 1: Atari is going to have this sort of shambalic afterlife 848 00:45:23,920 --> 00:45:26,279 Speaker 1: as brands do as companies do. They get acquired and 849 00:45:26,280 --> 00:45:30,120 Speaker 1: acquired and whatever. So let's go back to the question 850 00:45:30,200 --> 00:45:33,440 Speaker 1: we asked at the beginning and try and answer it right. Like, Atari, 851 00:45:34,640 --> 00:45:38,080 Speaker 1: practically speaking, invented video games. They changed culture, they changed business, 852 00:45:38,080 --> 00:45:41,280 Speaker 1: They brought the computer to the home. Video games continued 853 00:45:41,320 --> 00:45:45,479 Speaker 1: to be this giant thing. Atari disappeared. Why, Like why 854 00:45:45,520 --> 00:45:47,879 Speaker 1: did that happen? And I think there are a few 855 00:45:47,920 --> 00:45:51,279 Speaker 1: answers that it's worth going through. Right on. One is 856 00:45:51,480 --> 00:45:54,480 Speaker 1: just timing. One is just kind of bad luck, right, 857 00:45:54,560 --> 00:45:57,919 Speaker 1: Like the crash of eighty three, The video game crash 858 00:45:57,920 --> 00:46:02,799 Speaker 1: of eighty three was brutal, and it took out everybody, right, 859 00:46:02,840 --> 00:46:05,400 Speaker 1: It took out Atari, but it also took out Callco, 860 00:46:05,520 --> 00:46:07,920 Speaker 1: which was making Calleco Vision. It also took out you know, 861 00:46:07,960 --> 00:46:10,240 Speaker 1: Mattel gave up on intelevision. 862 00:46:09,760 --> 00:46:13,440 Speaker 3: And so as the incumbent Atari had more money invested 863 00:46:13,520 --> 00:46:16,080 Speaker 3: they had, they were further out over their skis when 864 00:46:16,120 --> 00:46:21,239 Speaker 3: the crash came. Yes, Yes, and huge warehouses, employees, engineers, 865 00:46:21,280 --> 00:46:22,040 Speaker 3: the whole. 866 00:46:21,719 --> 00:46:23,640 Speaker 1: Thing, hundreds of thousands of cartridges. 867 00:46:23,760 --> 00:46:26,239 Speaker 3: Yeah, and they have to keep, you know, putting out 868 00:46:26,280 --> 00:46:29,080 Speaker 3: these things to support their legacy systems, right, it's a classic, 869 00:46:29,520 --> 00:46:30,680 Speaker 3: classic incumbent proplem. 870 00:46:30,719 --> 00:46:33,080 Speaker 1: Yeah, and the glut goes on for a few years 871 00:46:33,440 --> 00:46:36,520 Speaker 1: through the mid eighties, and and you know, retailers themselves 872 00:46:36,600 --> 00:46:38,799 Speaker 1: don't want to stock video games anymore. They were left 873 00:46:38,840 --> 00:46:42,279 Speaker 1: with them. And in fact, when the next video game 874 00:46:42,320 --> 00:46:45,920 Speaker 1: revival comes, it's driven notably by a game that doesn't 875 00:46:45,920 --> 00:46:49,640 Speaker 1: call itself a video game, calls itself an entertainment system, 876 00:46:49,719 --> 00:46:54,600 Speaker 1: the Nintendo Entertainment System Classic. So you know, maybe anybody 877 00:46:54,640 --> 00:46:56,840 Speaker 1: would have got wiped out. Maybe there was nothing Atari 878 00:46:56,880 --> 00:47:00,759 Speaker 1: could have done, But I do wonder. You have to wonder, right, 879 00:47:01,440 --> 00:47:04,279 Speaker 1: what would have happened if Bushnell had managed to hold 880 00:47:04,320 --> 00:47:06,440 Speaker 1: onto the company, if he'd managed to say, go public, 881 00:47:06,840 --> 00:47:12,680 Speaker 1: to not have to sell to Warner, Because clearly Bushnell 882 00:47:13,480 --> 00:47:15,960 Speaker 1: was the perfect guy to run a video game company, 883 00:47:16,040 --> 00:47:20,239 Speaker 1: right he was the amusement park carneie genius, who knew 884 00:47:20,280 --> 00:47:22,279 Speaker 1: what fun was, who knew what games were, who was 885 00:47:22,320 --> 00:47:26,600 Speaker 1: also an engineer, who also created this culture where engineers 886 00:47:26,600 --> 00:47:30,400 Speaker 1: could come and play and be creative. And when he sold, 887 00:47:30,960 --> 00:47:35,600 Speaker 1: he sold to an entertainment company. It's not about the 888 00:47:35,640 --> 00:47:38,680 Speaker 1: engineering for them, which is why they sent a shirt 889 00:47:38,719 --> 00:47:40,240 Speaker 1: guy to run Atari. 890 00:47:40,360 --> 00:47:42,880 Speaker 3: Right, He knew logistics, he knew selling, he knew how 891 00:47:42,920 --> 00:47:43,960 Speaker 3: to get things into stores. 892 00:47:44,000 --> 00:47:46,719 Speaker 1: Sure, but it does seem like he thought the engineers 893 00:47:46,719 --> 00:47:50,400 Speaker 1: were just employees on an assembly line. And that was 894 00:47:51,560 --> 00:47:54,040 Speaker 1: a key mistake. And there's one story that I want 895 00:47:54,040 --> 00:47:56,640 Speaker 1: to end with and I think really reveals this fact 896 00:47:56,719 --> 00:48:00,840 Speaker 1: what a mistake that was. And that's this, long after 897 00:48:01,040 --> 00:48:04,960 Speaker 1: Kazar took over a few of the engineers, the game designers, 898 00:48:04,960 --> 00:48:09,160 Speaker 1: the guys actually creating these games, realized that they had 899 00:48:09,160 --> 00:48:12,200 Speaker 1: created games that were making the company millions of dollars, 900 00:48:12,840 --> 00:48:17,040 Speaker 1: and they were, you know, staff employees making like twenty 901 00:48:17,080 --> 00:48:20,200 Speaker 1: thousand dollars a year or something, and so they went 902 00:48:20,239 --> 00:48:22,480 Speaker 1: to Gazar to ask for a better deal. They're like, look, 903 00:48:22,520 --> 00:48:24,799 Speaker 1: we're making these games, they're making all this money, give 904 00:48:24,880 --> 00:48:27,319 Speaker 1: us a better deal. And because I said no, he's like, 905 00:48:27,360 --> 00:48:29,239 Speaker 1: anybody can do that, you know, you guys are just 906 00:48:29,440 --> 00:48:33,240 Speaker 1: cranking out these things. And so these game designers left 907 00:48:33,840 --> 00:48:36,920 Speaker 1: and they started their own video game company, not to 908 00:48:37,000 --> 00:48:40,120 Speaker 1: make hardware, just to make games, which was not a 909 00:48:40,160 --> 00:48:44,720 Speaker 1: thing yet. Right, they are inventing the standalone video game company, 910 00:48:44,760 --> 00:48:49,600 Speaker 1: and they create a company called Activision, and Activision survives 911 00:48:49,640 --> 00:48:51,839 Speaker 1: the crash of eighty three and goes on to become 912 00:48:51,880 --> 00:48:55,480 Speaker 1: one of the biggest video game companies in the world. 913 00:48:55,640 --> 00:48:59,680 Speaker 1: They create Call of Duty, this gigantic franchise. They eventually 914 00:49:00,280 --> 00:49:04,279 Speaker 1: with another company called Blizzard, and in twenty twenty two 915 00:49:04,440 --> 00:49:12,960 Speaker 1: Activision Blizzard gets bought by Microsoft for sixty nine billion dollars. Nice. So, 916 00:49:12,960 --> 00:49:15,560 Speaker 1: so you know, when you look at the video game 917 00:49:15,600 --> 00:49:19,319 Speaker 1: industry over the long arc, what you see is the 918 00:49:19,360 --> 00:49:22,200 Speaker 1: companies that wind up dominating it are not media companies, 919 00:49:22,280 --> 00:49:29,040 Speaker 1: right basically Nintendo, Sony, Microsoft, These are all companies with 920 00:49:29,320 --> 00:49:32,640 Speaker 1: very deep roots in electronics. They are all at some 921 00:49:32,880 --> 00:49:38,719 Speaker 1: level technology companies. And once Bushnell left Atari, I think 922 00:49:38,719 --> 00:49:41,960 Speaker 1: at a deep level it wasn't fundamentally run like a 923 00:49:42,000 --> 00:49:47,280 Speaker 1: technology company anymore, and that is why Atari failed. I disagree. 924 00:49:47,320 --> 00:49:51,160 Speaker 3: I think Bushnell had his moment, he changed the world, 925 00:49:51,239 --> 00:49:54,279 Speaker 3: but as we often see with technology companies, the person 926 00:49:54,320 --> 00:49:56,880 Speaker 3: who founded the company might not be the person to 927 00:49:56,960 --> 00:49:59,120 Speaker 3: take it all the way. You know, he was using 928 00:49:59,160 --> 00:50:01,800 Speaker 3: it as a game company, and it would eventually become 929 00:50:01,800 --> 00:50:05,400 Speaker 3: a multi media you know, essentially movies in a box, 930 00:50:05,480 --> 00:50:08,760 Speaker 3: a huge technological innovation that I'm not sure he could 931 00:50:08,760 --> 00:50:11,719 Speaker 3: have done. And we see this across other industries. 932 00:50:11,840 --> 00:50:13,200 Speaker 1: Right, the first mover. 933 00:50:13,440 --> 00:50:17,880 Speaker 3: Advantage is usually not an advantage, right, because you have 934 00:50:17,960 --> 00:50:20,760 Speaker 3: to spend all this money solving problems that other people 935 00:50:20,800 --> 00:50:23,200 Speaker 3: can come and just take from you. But also you 936 00:50:23,280 --> 00:50:29,640 Speaker 3: have a certain arrogance, right you are the successful leader. 937 00:50:29,920 --> 00:50:33,440 Speaker 3: Everyone wants an Atari, everyone has an Atari system, so 938 00:50:33,520 --> 00:50:35,400 Speaker 3: you don't really have to innovate to make a better 939 00:50:35,440 --> 00:50:37,319 Speaker 3: Atari system. You just have to get them to just 940 00:50:37,440 --> 00:50:40,719 Speaker 3: keep buying cartridges. And yes, Atari did try and come 941 00:50:40,760 --> 00:50:43,439 Speaker 3: up with a new system and it was okay, right, 942 00:50:43,480 --> 00:50:48,080 Speaker 3: It just didn't work that well because I think they 943 00:50:48,080 --> 00:50:51,160 Speaker 3: were like, the world will always have Atari. Atari will 944 00:50:51,200 --> 00:50:54,120 Speaker 3: always be number one. You can't conceive of a world 945 00:50:54,160 --> 00:50:54,920 Speaker 3: without Atari. 946 00:50:55,680 --> 00:50:59,120 Speaker 1: And then it happened we live in a world without Atari. 947 00:51:00,200 --> 00:51:02,439 Speaker 1: If you were into video games, there's a good chance 948 00:51:02,480 --> 00:51:04,799 Speaker 1: you have thoughts about the things we got wrong on 949 00:51:04,800 --> 00:51:05,439 Speaker 1: today's show. 950 00:51:05,480 --> 00:51:06,919 Speaker 3: And I don't take it to Reddit. 951 00:51:07,080 --> 00:51:10,040 Speaker 1: Take it to the email systems. Write to us at 952 00:51:10,280 --> 00:51:12,760 Speaker 1: business History at pushkin dot fm, or leave us a comment. 953 00:51:13,360 --> 00:51:15,360 Speaker 1: I will read all the emails in the comments because frankly, 954 00:51:15,400 --> 00:51:17,160 Speaker 1: we don't get that many yet, and I want to 955 00:51:17,160 --> 00:51:18,920 Speaker 1: get more and I want to make the show better. 956 00:51:19,320 --> 00:51:20,759 Speaker 1: Tell us if you listen to the show, if you 957 00:51:20,800 --> 00:51:22,600 Speaker 1: watch the show, what do you want to hear? What 958 00:51:22,640 --> 00:51:23,920 Speaker 1: do you want to see? We want to make shows 959 00:51:23,920 --> 00:51:26,799 Speaker 1: that you like. We're very grateful that you're listening, and 960 00:51:26,840 --> 00:51:29,799 Speaker 1: tell a friend if you like it. Today's show was 961 00:51:29,880 --> 00:51:33,360 Speaker 1: produced by Gabriel Hunter Chang, it was engineered by Sarah Bruguerer, 962 00:51:34,040 --> 00:51:37,399 Speaker 1: and it was edited by our showrunner Ryan Dilley, who 963 00:51:37,440 --> 00:51:39,240 Speaker 1: told me that if you had told him in nineteen 964 00:51:39,280 --> 00:51:42,400 Speaker 1: eighty two that he could play et at home and 965 00:51:42,520 --> 00:51:44,640 Speaker 1: have a Coca cola, he would have thought it was 966 00:51:44,680 --> 00:51:46,280 Speaker 1: the greatest thing in the world.