1 00:00:00,360 --> 00:00:04,400 Speaker 1: Warning. This podcast contains spoilers for the first episode of 2 00:00:04,400 --> 00:00:07,760 Speaker 1: the new Halo series on Paramount Plus. Elden Ring kind 3 00:00:07,760 --> 00:00:10,640 Speaker 1: of not really Shadow of the Colossus, which is a 4 00:00:10,680 --> 00:00:12,720 Speaker 1: game that is almost twenty years old now but is 5 00:00:12,760 --> 00:00:15,280 Speaker 1: well worth your time if you can play it Injustice 6 00:00:15,680 --> 00:00:18,880 Speaker 1: and possibly more video games. You have been warned. 7 00:00:35,040 --> 00:00:35,320 Speaker 2: Hello. 8 00:00:35,520 --> 00:00:37,680 Speaker 1: My name is Jasoncepcio and welcome to x ray Vision, 9 00:00:37,680 --> 00:00:46,720 Speaker 1: The Crooked Podcast, where we dot d bien to your 10 00:00:46,760 --> 00:00:51,280 Speaker 1: favorite shows, movies, comics, and pop culture. On today's action 11 00:00:51,520 --> 00:00:54,800 Speaker 1: packed episode in the Airlock, we will recap the first 12 00:00:54,840 --> 00:01:00,120 Speaker 1: episode of Paramount Plus's adaptation of the Halo video game 13 00:01:00,200 --> 00:01:04,000 Speaker 1: series Halo, and discuss which video games we're currently playing. 14 00:01:04,560 --> 00:01:06,720 Speaker 1: I'm playing only one and it's taken over my life 15 00:01:06,720 --> 00:01:09,920 Speaker 1: and I need help help me. Continuing our coverage of 16 00:01:09,920 --> 00:01:11,640 Speaker 1: the Batman, we're joined in the Hive Mind by the 17 00:01:11,680 --> 00:01:16,319 Speaker 1: legendary comics writer Grant Morrison discuss their iconic career in 18 00:01:16,360 --> 00:01:20,440 Speaker 1: nerd Out, a audience member tells us about Final Fantasy 19 00:01:20,640 --> 00:01:23,600 Speaker 1: for Free Enterprise, and in the endgame, we rank our 20 00:01:23,600 --> 00:01:28,200 Speaker 1: top three video game adaptations to do all of that. 21 00:01:28,760 --> 00:01:37,400 Speaker 1: Joining us today is writer Comics Encyclopedia, brilliant creator, Rosie Night, Rosie, 22 00:01:37,800 --> 00:01:38,360 Speaker 1: how are you? 23 00:01:38,840 --> 00:01:39,360 Speaker 3: I'm good? 24 00:01:39,520 --> 00:01:39,920 Speaker 2: How are you? 25 00:01:40,280 --> 00:01:43,400 Speaker 1: I'm doing well? What's what's going on? What's happening? What's 26 00:01:43,640 --> 00:01:47,319 Speaker 1: happening with you? What's happening with the Well, let's talk 27 00:01:47,319 --> 00:01:49,360 Speaker 1: about it. We've been teasing it. Oh, let's talk about 28 00:01:49,400 --> 00:01:52,800 Speaker 1: it here. We've been teasing it. But let's talk about 29 00:01:53,200 --> 00:01:57,160 Speaker 1: your comics project, which you can now safely announce. I 30 00:01:57,200 --> 00:01:59,360 Speaker 1: can now love it if you'd denounce it. 31 00:01:59,440 --> 00:02:01,600 Speaker 3: Okay, So if you've read any of my stuff we've 32 00:02:01,600 --> 00:02:04,160 Speaker 3: had me on the show, you'll know that I love Godzilla. 33 00:02:04,320 --> 00:02:08,720 Speaker 3: Godzilla's weell my absolute favorite things. And me and this 34 00:02:08,880 --> 00:02:12,960 Speaker 3: absolutely brilliant artist called Oliver Ono, who you might actually 35 00:02:13,000 --> 00:02:16,680 Speaker 3: already follow on Instagram because he's very popular, we are 36 00:02:16,680 --> 00:02:19,920 Speaker 3: doing a Godzilla comic and it is called Godzilla Rivals 37 00:02:20,200 --> 00:02:23,160 Speaker 3: two Versus Bachra, which is a very long name, but 38 00:02:23,200 --> 00:02:25,800 Speaker 3: it's a really cool mash up comic. We're allowed to 39 00:02:25,800 --> 00:02:28,680 Speaker 3: announce it now. They're finishing up final work on the 40 00:02:28,880 --> 00:02:31,720 Speaker 3: cover and it is a forty page one shot and 41 00:02:31,760 --> 00:02:32,040 Speaker 3: it is. 42 00:02:32,000 --> 00:02:32,799 Speaker 4: Really really cool. 43 00:02:32,880 --> 00:02:35,760 Speaker 3: It's set in the British seaside. Because I'm from London, 44 00:02:35,800 --> 00:02:38,240 Speaker 3: and that was somewhere that Oliver actually spent a lot 45 00:02:38,280 --> 00:02:40,600 Speaker 3: of time as a kid too, So we're just really 46 00:02:40,600 --> 00:02:44,320 Speaker 3: excited about it. It's basically like Studio Ghibli meets Godzilla 47 00:02:44,919 --> 00:02:48,240 Speaker 3: with a lot of Kaiju fighting action. 48 00:02:48,680 --> 00:02:51,000 Speaker 1: So yeah, and not available when. 49 00:02:51,080 --> 00:02:53,639 Speaker 3: Okay, So it looks like if you read comics or 50 00:02:53,680 --> 00:02:55,359 Speaker 3: you have started a pull list because of us, you 51 00:02:55,400 --> 00:02:58,400 Speaker 3: will know that comics are listed many months before they 52 00:02:58,440 --> 00:03:02,399 Speaker 3: come out, so it should be around July, the beginning 53 00:03:02,680 --> 00:03:05,520 Speaker 3: ish of July, we hope. And as soon as it 54 00:03:05,600 --> 00:03:08,120 Speaker 3: is really available and we have a link where you 55 00:03:08,120 --> 00:03:09,880 Speaker 3: can order it and stuff, I'll make sure that we 56 00:03:09,919 --> 00:03:11,560 Speaker 3: put it in the show notes and people can have 57 00:03:11,600 --> 00:03:13,920 Speaker 3: a look, and hopefully we'll talk about it more because 58 00:03:13,919 --> 00:03:18,240 Speaker 3: all of us are is like, so incredible and definitely 59 00:03:18,280 --> 00:03:20,600 Speaker 3: just go follow him on Instagram Oliver oh No, And 60 00:03:20,639 --> 00:03:23,280 Speaker 3: it's just so exciting and I'm really happy that this 61 00:03:23,400 --> 00:03:25,680 Speaker 3: is the first place I've gotten to talk about it, 62 00:03:25,760 --> 00:03:26,680 Speaker 3: So thank you for asking. 63 00:03:27,200 --> 00:03:29,239 Speaker 1: Well, that is fantastic, and we're gonna have to have 64 00:03:30,160 --> 00:03:34,000 Speaker 1: y'all on to discuss your work. Now, let us step 65 00:03:34,120 --> 00:03:51,680 Speaker 1: into and out of the air lock to discuss Halo 66 00:03:46,120 --> 00:03:58,600 Speaker 1: oh Bomb bumba bumba Halo. Okay, folks, Paramount Plus's adaptation 67 00:03:58,640 --> 00:04:02,440 Speaker 1: of Halo. It's been long for man. I remember Rosie 68 00:04:02,800 --> 00:04:07,560 Speaker 1: back in like Halo three days. Halo three had an 69 00:04:07,600 --> 00:04:12,440 Speaker 1: absolutely incredible promotional campaign that was like these really grounded 70 00:04:12,640 --> 00:04:17,960 Speaker 1: action vignettes of Master Chief in his apocalyptic war against 71 00:04:18,000 --> 00:04:21,920 Speaker 1: the Covenant alien races and it was really really cool. 72 00:04:22,000 --> 00:04:23,880 Speaker 1: And it was around that time that people were like, Oh, 73 00:04:24,680 --> 00:04:28,159 Speaker 1: Halo movie, It's gonna happen. Who will it be? Will 74 00:04:28,200 --> 00:04:32,599 Speaker 1: it be Spielberg? Will it be Neil Blong, Camp of 75 00:04:32,680 --> 00:04:35,279 Speaker 1: District nine? Who will be? And this has been We've 76 00:04:35,279 --> 00:04:37,000 Speaker 1: been waiting for it, waiting for it, waiting for it. 77 00:04:37,000 --> 00:04:39,000 Speaker 1: I had forgotten about it. I stopped playing Halo. I 78 00:04:39,000 --> 00:04:42,279 Speaker 1: started playing Halo again. I stopped again, and then I 79 00:04:42,360 --> 00:04:44,359 Speaker 1: started again. And now here we are. The year is 80 00:04:44,360 --> 00:04:49,320 Speaker 1: twenty twenty two, and the Halo television series has now 81 00:04:49,400 --> 00:04:51,880 Speaker 1: aired on Paramount Plus. We'll have it aired by the 82 00:04:51,920 --> 00:04:54,920 Speaker 1: time you were listening to this, and we are going 83 00:04:54,960 --> 00:04:58,760 Speaker 1: to recap now. Episode one of the Halo series, title Contact, 84 00:04:58,760 --> 00:05:01,720 Speaker 1: written by Stephen Kine and Kyle Killen. The year is 85 00:05:01,760 --> 00:05:05,760 Speaker 1: twenty five fifty two and first of all, congrats to 86 00:05:05,800 --> 00:05:08,039 Speaker 1: the human race for making it that far. I didn't 87 00:05:08,080 --> 00:05:10,640 Speaker 1: think it wasn't I didn't think you were going to 88 00:05:10,720 --> 00:05:13,440 Speaker 1: get there. To be honest with you, sitting here in 89 00:05:14,240 --> 00:05:18,200 Speaker 1: twenty twenty two, I'm not one hundred percent convinced that 90 00:05:18,279 --> 00:05:20,760 Speaker 1: you're going to get there. But in this fictional world, 91 00:05:21,200 --> 00:05:23,760 Speaker 1: you got there, and I'm kind of proud of you, 92 00:05:23,839 --> 00:05:27,920 Speaker 1: even though you still be colonizing. But that's okay, okay. 93 00:05:27,880 --> 00:05:31,400 Speaker 3: Human nature. And that's why they call it science fiction. Baby, 94 00:05:31,640 --> 00:05:32,320 Speaker 3: it's fictional. 95 00:05:33,120 --> 00:05:35,640 Speaker 1: The year is twenty five to fifty two. We are 96 00:05:35,680 --> 00:05:39,400 Speaker 1: on the planet Magical, which is part of Unified Earth 97 00:05:39,520 --> 00:05:45,440 Speaker 1: Government territory. It is a colony. Human colonists went out 98 00:05:45,520 --> 00:05:49,680 Speaker 1: into various far flung planets of the galaxy where they 99 00:05:49,720 --> 00:05:52,680 Speaker 1: would then mine for resources or what have you, and 100 00:05:52,760 --> 00:05:55,080 Speaker 1: they would send that back to the central Earth government. 101 00:05:55,440 --> 00:05:58,680 Speaker 1: And over time the colonists have been like, hey, we're 102 00:05:58,720 --> 00:06:01,800 Speaker 1: being exploited by you, so Earth Government, and that is 103 00:06:01,800 --> 00:06:04,080 Speaker 1: the state of affairs today. Magical is a planet rich 104 00:06:04,120 --> 00:06:09,440 Speaker 1: and exploitable resources, populated by a diverse body of very 105 00:06:09,720 --> 00:06:14,760 Speaker 1: restive human colonists. The ueg's relationship with its outer colonies 106 00:06:14,880 --> 00:06:19,479 Speaker 1: is very bad for anyone who read the first Halo 107 00:06:19,640 --> 00:06:23,560 Speaker 1: novelizations by Eric Nyland, you'll understand where we're coming from 108 00:06:23,600 --> 00:06:27,520 Speaker 1: with that. When the colonies act up, when they insurrect, 109 00:06:27,760 --> 00:06:31,839 Speaker 1: when they rebel against the UEG, the UEG sends in 110 00:06:31,880 --> 00:06:37,880 Speaker 1: the space Marines, the UNSC United Nations Security something something 111 00:06:37,960 --> 00:06:43,000 Speaker 1: I forgot what it was. Marines end the newly kind 112 00:06:43,040 --> 00:06:46,520 Speaker 1: of newly created elite force of specially trained and equipped 113 00:06:46,680 --> 00:06:50,840 Speaker 1: warriors known as the Spartans. They are widely feared throughout 114 00:06:50,839 --> 00:06:55,960 Speaker 1: the colonies, and they are a subject of much propaganda 115 00:06:55,960 --> 00:06:59,560 Speaker 1: by the UEG. So Kwan Hall is a colonist. She 116 00:06:59,640 --> 00:07:04,560 Speaker 1: and her friends are exploring the landscape of Madrigal, where 117 00:07:04,680 --> 00:07:10,040 Speaker 1: the various plants are rich with heavy hydrogen, which is 118 00:07:10,240 --> 00:07:13,600 Speaker 1: very useful apparently as an energy source and also for drugs. 119 00:07:14,320 --> 00:07:16,680 Speaker 1: Quan sees something strange in the woods. She follows it. 120 00:07:16,760 --> 00:07:19,040 Speaker 1: She sees an alien ship near a cave where there's 121 00:07:19,080 --> 00:07:22,960 Speaker 1: clearly some sort of mining activity taking place. Quan is like, okay, like, 122 00:07:23,120 --> 00:07:25,760 Speaker 1: let's return to the outpost. We have to tell everybody 123 00:07:25,760 --> 00:07:28,920 Speaker 1: what's happening, and her friends are kind of like, oh no, 124 00:07:29,160 --> 00:07:31,960 Speaker 1: let's not do that, which is crazy, like why would 125 00:07:31,960 --> 00:07:35,080 Speaker 1: that is there's an alien ship here, I think we 126 00:07:35,120 --> 00:07:37,440 Speaker 1: need to go back. And then in that moment they 127 00:07:37,440 --> 00:07:40,480 Speaker 1: are attacked by the Covenant, who are We're going to 128 00:07:40,560 --> 00:07:42,120 Speaker 1: find this out of the course of the series, So 129 00:07:42,240 --> 00:07:44,880 Speaker 1: minor spoiler, but this is like available information if you've 130 00:07:44,920 --> 00:07:48,080 Speaker 1: ever played a Halo game, which is probably likely. The 131 00:07:48,160 --> 00:07:51,280 Speaker 1: Covenant is an alliance of alien races who have bound 132 00:07:51,320 --> 00:07:59,400 Speaker 1: together for religious reasons, and they are extremely adept and militaristic, 133 00:07:59,480 --> 00:08:01,600 Speaker 1: and they have plasma weaponry and you don't want to 134 00:08:01,600 --> 00:08:04,760 Speaker 1: fuck with them. Quan sends up a flare warns the outposts. 135 00:08:04,760 --> 00:08:08,800 Speaker 1: The colonists, including Quan's father, swinging into action. They arm 136 00:08:08,880 --> 00:08:12,520 Speaker 1: themselves with like this was crazy, with like assault weapons 137 00:08:12,960 --> 00:08:16,559 Speaker 1: like from the twenty first slash twenty seconds, like three 138 00:08:16,640 --> 00:08:19,160 Speaker 1: hundred year old guns, which I get it. If you're 139 00:08:19,200 --> 00:08:24,640 Speaker 1: the UEG, you probably don't want your colonists having like 140 00:08:24,760 --> 00:08:25,840 Speaker 1: really good weapons. 141 00:08:26,280 --> 00:08:31,640 Speaker 3: But the gunned in they unbelievable fashion, unbelievable. 142 00:08:31,680 --> 00:08:36,520 Speaker 1: They just have like antiques out here, So all the 143 00:08:36,520 --> 00:08:38,720 Speaker 1: guns and all that stuff, it doesn't it doesn't matter 144 00:08:38,760 --> 00:08:43,080 Speaker 1: because the elites are like seven feet tall, incredibly strong. 145 00:08:43,120 --> 00:08:47,120 Speaker 1: They have energy shields that just turn back the bullets 146 00:08:47,120 --> 00:08:50,040 Speaker 1: with ease, and they are armed with plasma weaponry that 147 00:08:50,240 --> 00:08:54,600 Speaker 1: just melt people. They easily brush the colonials aside, and 148 00:08:55,400 --> 00:08:58,920 Speaker 1: just as the colonials are being completely wiped out, the 149 00:08:59,040 --> 00:09:04,520 Speaker 1: unsse and four Spartans Sorein riz Kai and the Master 150 00:09:04,600 --> 00:09:10,800 Speaker 1: Chief John one one seven arrive and they are bad ass. 151 00:09:10,880 --> 00:09:14,120 Speaker 1: So they managed to check the attack. Uh, and it's 152 00:09:14,400 --> 00:09:17,480 Speaker 1: it's another victory for the Spartans, minus the fact that 153 00:09:17,559 --> 00:09:20,600 Speaker 1: every single colodial has been massacred, except. 154 00:09:22,240 --> 00:09:23,640 Speaker 3: So it's kind of. 155 00:09:23,640 --> 00:09:26,480 Speaker 1: Like it's a it's a you win some, you'll lose some, 156 00:09:26,640 --> 00:09:32,000 Speaker 1: but listen, the colony has been defended. The Spartans set 157 00:09:32,000 --> 00:09:34,360 Speaker 1: off to find out where the landing site is. They 158 00:09:34,400 --> 00:09:37,680 Speaker 1: discover the same cave that Kwan had found, and inside 159 00:09:37,760 --> 00:09:40,559 Speaker 1: that cave there is some sort of alien artifact that 160 00:09:40,559 --> 00:09:43,000 Speaker 1: that the covenant we're trying to extract. Chief touches it. 161 00:09:43,480 --> 00:09:47,320 Speaker 1: The device activates with this green light of sending out 162 00:09:47,360 --> 00:09:53,520 Speaker 1: these interesting lines and patterns, and suddenly inside Chief's mind 163 00:09:54,000 --> 00:09:57,480 Speaker 1: something unlocks and these long buried memories start emerging, and 164 00:09:57,520 --> 00:10:02,360 Speaker 1: he sees like snippets of like some other plant, a dog, 165 00:10:03,200 --> 00:10:07,079 Speaker 1: like some kind of crashed ship and then Chief snaps 166 00:10:07,080 --> 00:10:10,240 Speaker 1: out of it. A cloaked Elite sprints out of the cave, 167 00:10:10,720 --> 00:10:13,560 Speaker 1: knocking down Kwan, who has already been through so much today, 168 00:10:13,559 --> 00:10:16,960 Speaker 1: and now Quan's knocked unconscious buying fleeing Elite, the elite escapes. 169 00:10:17,320 --> 00:10:21,079 Speaker 1: Chief is like, hey, take this alien drop ship back 170 00:10:21,120 --> 00:10:24,480 Speaker 1: to Fleet Command so they can look into it. I 171 00:10:24,559 --> 00:10:28,760 Speaker 1: am going to go after the Elite to see where 172 00:10:28,960 --> 00:10:32,640 Speaker 1: he went, and that's what I'm going to do. I'm 173 00:10:32,640 --> 00:10:35,319 Speaker 1: going to get that artifact back. And that's what we're doing. 174 00:10:35,679 --> 00:10:38,760 Speaker 1: And the Spartans are like, are you sure, that's kind 175 00:10:38,800 --> 00:10:40,920 Speaker 1: of like not procedure. He's like, don't worry about it. 176 00:10:40,960 --> 00:10:43,880 Speaker 1: I'm the Master Chief. I worry you'd do this. On Reach, 177 00:10:45,480 --> 00:10:50,120 Speaker 1: which is an important United Government world ten and a 178 00:10:50,200 --> 00:10:53,200 Speaker 1: half light years from Earth, it's the home of UNSC 179 00:10:53,280 --> 00:10:56,200 Speaker 1: Fleet Command, we meet doctor Catherine Halsey, who is a 180 00:10:56,200 --> 00:11:00,680 Speaker 1: brilliant super genius behind the Spartan project and the secret 181 00:11:00,720 --> 00:11:04,199 Speaker 1: programs of which we will soon learn about. And if 182 00:11:04,200 --> 00:11:07,400 Speaker 1: you have read the Halo novelizations are played a Halo game, 183 00:11:07,480 --> 00:11:11,160 Speaker 1: you probably can figure out where this is going. She 184 00:11:11,280 --> 00:11:15,079 Speaker 1: sees something in the way that the artifact reacts to 185 00:11:15,120 --> 00:11:17,840 Speaker 1: the Master Chief. She's watching like the security footage of 186 00:11:17,840 --> 00:11:23,120 Speaker 1: this that interests her. Admiral Paragowski arrives at Halsey's lab 187 00:11:23,920 --> 00:11:26,439 Speaker 1: and she is like the big muckety muck at Fleet 188 00:11:26,480 --> 00:11:29,760 Speaker 1: Command and she arrives and she's like, listen, Security council 189 00:11:29,840 --> 00:11:33,760 Speaker 1: might just cut your funding because of this magical debacle, 190 00:11:34,320 --> 00:11:37,920 Speaker 1: Like it doesn't look great. Yes, the Spartans defeated the Covenant, 191 00:11:37,960 --> 00:11:41,360 Speaker 1: but like all the colonials did. And Halsey's like, forget 192 00:11:41,360 --> 00:11:43,880 Speaker 1: about the colonials. We don't care. We literally don't want 193 00:11:43,880 --> 00:11:46,480 Speaker 1: to talk about them on anymore. Let's talk about this 194 00:11:46,720 --> 00:11:50,160 Speaker 1: artifact that that we found on Madrigal. And we learn 195 00:11:50,679 --> 00:11:52,880 Speaker 1: through this conversation that the ug has been fighting a 196 00:11:52,920 --> 00:11:57,959 Speaker 1: covenant for a long time, but apparently most colonials don't 197 00:11:57,960 --> 00:12:01,720 Speaker 1: really they think the Covenant is like a myth. And also, 198 00:12:02,240 --> 00:12:04,880 Speaker 1: after all these years, the UEG has no idea what 199 00:12:04,920 --> 00:12:06,960 Speaker 1: the Covenant want. They have no idea what they want, 200 00:12:07,040 --> 00:12:10,439 Speaker 1: so maybe this artifact will tell them what they want. 201 00:12:10,559 --> 00:12:12,319 Speaker 1: Is the first time they've got any kind of indication 202 00:12:12,400 --> 00:12:14,360 Speaker 1: that the Covenant wants something, so they know that they 203 00:12:14,360 --> 00:12:17,520 Speaker 1: have to get this artifact. Halsey tells Paragowsky that listened, 204 00:12:17,559 --> 00:12:19,960 Speaker 1: the artifact needs to come to my lab. It should 205 00:12:20,040 --> 00:12:23,160 Speaker 1: not go to the lab of doctor Miranda Keys, a 206 00:12:23,280 --> 00:12:27,000 Speaker 1: rising figure in the unsc and spoiler alert kind of 207 00:12:27,080 --> 00:12:28,760 Speaker 1: well not really they say it in the episode, so 208 00:12:28,800 --> 00:12:32,920 Speaker 1: I'll just tell you doctor Halsey's daughter. On her way out, 209 00:12:32,960 --> 00:12:35,920 Speaker 1: Paragowsky tells Halsey to get rid of that, and that 210 00:12:36,040 --> 00:12:38,160 Speaker 1: turns out to be some kind of clone, some kind 211 00:12:38,160 --> 00:12:42,920 Speaker 1: of clone, probably for the Kortana project, but perhaps like 212 00:12:43,080 --> 00:12:45,040 Speaker 1: trying to restart the Spartan project. What do you think 213 00:12:45,120 --> 00:12:45,560 Speaker 1: that could be? 214 00:12:45,800 --> 00:12:48,600 Speaker 3: Yeah, I definitely think And the thing is, it looks 215 00:12:48,640 --> 00:12:50,600 Speaker 3: like it could be a clone of doctor Halsey. So 216 00:12:50,600 --> 00:12:53,320 Speaker 3: there's definitely younger Halsey, younger Holesey. So there's come some 217 00:12:53,440 --> 00:12:55,319 Speaker 3: kind of strange thing here. It could be something more 218 00:12:55,320 --> 00:12:57,880 Speaker 3: intimate about trying to cure a sickness that's often like 219 00:12:57,920 --> 00:13:00,560 Speaker 3: a sci fi thing, you need to replace yourself so 220 00:13:00,600 --> 00:13:03,560 Speaker 3: your work can go on, or I think most likely 221 00:13:03,600 --> 00:13:05,520 Speaker 3: because of the show and how much they're gonna it 222 00:13:05,559 --> 00:13:08,320 Speaker 3: seems like they're leaning into the like conflicted nature of 223 00:13:08,400 --> 00:13:11,640 Speaker 3: master Chief and the kind of realities of the Spartan program. 224 00:13:11,760 --> 00:13:13,880 Speaker 3: I think it's like gonna be a spin off or 225 00:13:13,880 --> 00:13:16,120 Speaker 3: a continuation of the Spartan program. 226 00:13:17,160 --> 00:13:20,840 Speaker 1: We then go shockingly, I must say to high Charity. 227 00:13:21,440 --> 00:13:25,880 Speaker 1: Another location from the video games, somewhere in uncharted space. 228 00:13:25,920 --> 00:13:31,200 Speaker 1: This is the Covenant High Command megabase. The size of 229 00:13:31,200 --> 00:13:35,640 Speaker 1: a planet looks like a gigantic jellyfish. A Covenant profit 230 00:13:35,840 --> 00:13:41,040 Speaker 1: who is profits are part of the Alien Alliance and 231 00:13:41,080 --> 00:13:45,240 Speaker 1: they are basically the leadership class in the Covenant is 232 00:13:45,280 --> 00:13:49,920 Speaker 1: discussing with a human woman named Makey. They don't actually 233 00:13:49,920 --> 00:13:52,320 Speaker 1: say her name in this, but from IMDb this is cheating, 234 00:13:52,400 --> 00:13:54,920 Speaker 1: but m A k ee, So I'm gonna say Makey. 235 00:13:55,520 --> 00:13:56,280 Speaker 1: I think that's right. 236 00:13:56,760 --> 00:14:00,440 Speaker 3: This this scene, I just need to say this. We'll 237 00:14:00,480 --> 00:14:02,600 Speaker 3: talk more about the general show. And like the opening 238 00:14:02,640 --> 00:14:05,400 Speaker 3: really sets this kind of unexpected tone, but it fits 239 00:14:05,400 --> 00:14:08,160 Speaker 3: into what kind of what I expected from a Halo show. 240 00:14:08,160 --> 00:14:11,440 Speaker 3: Lots of action, like really great creature work. But this 241 00:14:11,559 --> 00:14:16,880 Speaker 3: scene is so prequel Star Wars. It's so Amadala and 242 00:14:16,920 --> 00:14:23,200 Speaker 3: it's so deep, hard bureaucratic sci fi, and I wasn't 243 00:14:23,200 --> 00:14:24,520 Speaker 3: really expecting to get that. 244 00:14:25,680 --> 00:14:29,040 Speaker 1: This was the scene that surprised me as well. Yeah, 245 00:14:29,080 --> 00:14:32,360 Speaker 1: so it apparently Machi. You again, they haven't said her 246 00:14:32,440 --> 00:14:35,560 Speaker 1: name yet, so I hope that's right. Is a human 247 00:14:35,600 --> 00:14:39,000 Speaker 1: that apparently was kidnapped by the Covenant and raised in 248 00:14:39,040 --> 00:14:42,720 Speaker 1: their ways. So Machi apparently predicted where the artifact would be, 249 00:14:42,800 --> 00:14:46,040 Speaker 1: and she was right about that, but not that the 250 00:14:46,080 --> 00:14:48,480 Speaker 1: Spartans would arrive and foil the plans to snatch it. 251 00:14:48,520 --> 00:14:54,320 Speaker 1: So the profit is being very very like snackety with 252 00:14:54,560 --> 00:14:58,880 Speaker 1: Machi and in fact downright derisive towards her. More interestingly, 253 00:14:59,840 --> 00:15:04,640 Speaker 1: we know that the Covenant has a nickname for master Chief. 254 00:15:04,680 --> 00:15:08,080 Speaker 1: They call him a demon. Maki would like to speak 255 00:15:08,120 --> 00:15:11,240 Speaker 1: to the cloaked Covenant warrior who escaped the cave and 256 00:15:11,280 --> 00:15:14,840 Speaker 1: witnessed the entire incident and saw that the artifact reacted 257 00:15:14,880 --> 00:15:17,720 Speaker 1: to master Chief with it, which the Covenant find very interesting. 258 00:15:18,400 --> 00:15:18,520 Speaker 3: Uh. 259 00:15:18,680 --> 00:15:21,800 Speaker 1: The prophet then mock's MACKI for reading apparently like human 260 00:15:21,840 --> 00:15:25,320 Speaker 1: literature in an attempt to know the mind of humanity 261 00:15:25,960 --> 00:15:29,520 Speaker 1: on master Chiefs. Condor Kwan wakes up on route to 262 00:15:29,600 --> 00:15:32,400 Speaker 1: reach she finds the Master Chief staring at the artifact. 263 00:15:32,440 --> 00:15:34,000 Speaker 1: He's just obsessed with this fucking thing. 264 00:15:34,120 --> 00:15:36,720 Speaker 3: Yeah, he wants to know about that flashback like he 265 00:15:36,960 --> 00:15:41,400 Speaker 3: was that conflict, like, wasn't he just always master chief? 266 00:15:41,400 --> 00:15:42,440 Speaker 3: Who is this dog? 267 00:15:42,680 --> 00:15:42,760 Speaker 2: Like? 268 00:15:42,920 --> 00:15:44,120 Speaker 1: What where did. 269 00:15:44,440 --> 00:15:45,520 Speaker 3: Where did he come from? 270 00:15:45,600 --> 00:15:45,880 Speaker 2: You know? 271 00:15:45,920 --> 00:15:48,920 Speaker 3: And that's that's obviously going to be the major seed. 272 00:15:48,960 --> 00:15:52,520 Speaker 3: And I kind of think that the nod about MACKI 273 00:15:52,600 --> 00:15:56,160 Speaker 3: reading like human literature hints that there's going to be 274 00:15:56,240 --> 00:16:00,480 Speaker 3: some kind of conflict there that's relative of this idea 275 00:16:00,520 --> 00:16:03,160 Speaker 3: of the Covenant and the humans and some kind of. 276 00:16:04,760 --> 00:16:05,200 Speaker 1: Romance. 277 00:16:05,600 --> 00:16:08,720 Speaker 3: How smell a romance across these two people who might 278 00:16:08,960 --> 00:16:12,160 Speaker 3: know where they come from have been adopted in strange classes. 279 00:16:12,440 --> 00:16:17,640 Speaker 1: I know, I love it. Miranda Keys holograms into talk 280 00:16:17,680 --> 00:16:20,760 Speaker 1: to Kwan and Ken. She's like, hey, listen, I'm really 281 00:16:20,800 --> 00:16:22,920 Speaker 1: really sorry that your dad and everyone you ever knew 282 00:16:23,080 --> 00:16:25,360 Speaker 1: has been massacred by the Covenant. 283 00:16:24,960 --> 00:16:26,520 Speaker 4: In front of your eyes brutally. 284 00:16:26,680 --> 00:16:31,160 Speaker 1: That was really tough. But but but but if you 285 00:16:31,920 --> 00:16:36,440 Speaker 1: were to like get on the twenty sixth century TikTok 286 00:16:36,640 --> 00:16:39,120 Speaker 1: and be like, hey, hey, y'all, you know what was 287 00:16:39,160 --> 00:16:42,200 Speaker 1: really cool the Spartans. They came and defended us, and yes, 288 00:16:42,440 --> 00:16:44,600 Speaker 1: I'm the only survivor, but they did a great job 289 00:16:44,680 --> 00:16:46,640 Speaker 1: and they are here to protect us. If you would 290 00:16:46,720 --> 00:16:50,640 Speaker 1: go on, you know, do a media tour and just 291 00:16:50,760 --> 00:16:55,480 Speaker 1: help us sell how what a great job the Spartans 292 00:16:55,520 --> 00:16:58,640 Speaker 1: are doing for the colonials. That would really be a help. 293 00:16:58,680 --> 00:17:00,960 Speaker 1: And Kwan's like, no, I'm not gonna do that. I'm 294 00:17:01,000 --> 00:17:03,600 Speaker 1: not gonna sell out like that. She says that if 295 00:17:03,600 --> 00:17:05,760 Speaker 1: she were to record such a video, she would just say, hey, 296 00:17:05,800 --> 00:17:08,840 Speaker 1: you know what, the Spartans slaughtered everybody. What about that? 297 00:17:08,840 --> 00:17:11,199 Speaker 1: That's what they did. And if you don't want me 298 00:17:11,240 --> 00:17:14,280 Speaker 1: to do that, here are my demands free magic goal 299 00:17:14,359 --> 00:17:18,639 Speaker 1: from UEG control and Miranda Keys is like, well that 300 00:17:18,680 --> 00:17:21,960 Speaker 1: went badly and hangs up. We go back to Reach 301 00:17:23,280 --> 00:17:27,280 Speaker 1: where Halsey is a studying Master Chiefs vitals. Everything here's 302 00:17:27,600 --> 00:17:31,760 Speaker 1: you know, how your iPhone or your device gives you 303 00:17:32,200 --> 00:17:34,520 Speaker 1: now hopefully gives you the option to like opt out 304 00:17:34,560 --> 00:17:38,920 Speaker 1: of all your information being like sold to various places 305 00:17:38,040 --> 00:17:41,840 Speaker 1: them onlier Armor does not have that. You can't turn 306 00:17:41,920 --> 00:17:46,119 Speaker 1: of everything. Everything gets sent to unsc fleet Command and 307 00:17:46,160 --> 00:17:49,160 Speaker 1: Halsey is studying Master Chiefs vitals and she notices that whoa, 308 00:17:49,600 --> 00:17:51,679 Speaker 1: this artifact really did something to the Chief, like his 309 00:17:51,880 --> 00:18:00,280 Speaker 1: biology is different somehow, And she notices that curiously Master 310 00:18:00,320 --> 00:18:03,680 Speaker 1: she is not mentioned that he's feeling weird or anything. 311 00:18:03,840 --> 00:18:06,680 Speaker 1: So that's a note of concern. She speaks with him, 312 00:18:07,680 --> 00:18:09,639 Speaker 1: asks him about it. He says, listen, I touched the 313 00:18:09,640 --> 00:18:13,320 Speaker 1: object and I saw stuff I saw visions of, like 314 00:18:14,160 --> 00:18:18,120 Speaker 1: maybe my childhood. I saw a dog. And it's clear 315 00:18:18,160 --> 00:18:20,359 Speaker 1: that Master Chief is very troubled by this. On Reach, 316 00:18:20,480 --> 00:18:25,040 Speaker 1: doctor Keys talks with her dad, Captain Jacob Keys. I'm 317 00:18:25,080 --> 00:18:30,280 Speaker 1: just gonna call Captain Jacob about Miranda's unsuccessful attempt at diplomacy, 318 00:18:30,359 --> 00:18:31,240 Speaker 1: at diplomacy with. 319 00:18:31,240 --> 00:18:36,760 Speaker 3: Qualms like it was not good, badly timed. It was like, hey, sorry, 320 00:18:36,800 --> 00:18:39,600 Speaker 3: your friends died, but could you just like do some 321 00:18:39,640 --> 00:18:42,280 Speaker 3: cool propaganda for us, even though we've been messing up 322 00:18:42,320 --> 00:18:42,920 Speaker 3: your lives. 323 00:18:43,480 --> 00:18:45,639 Speaker 1: Just like go straight to camera, Just like if you 324 00:18:45,640 --> 00:18:49,679 Speaker 1: could do just a video, something vertical and just go 325 00:18:49,760 --> 00:18:50,080 Speaker 1: straight to. 326 00:18:50,080 --> 00:18:52,240 Speaker 3: Camera content about this massacre. 327 00:18:53,200 --> 00:18:55,320 Speaker 1: Meanwhile, while her dad is talking to her about this, 328 00:18:55,359 --> 00:18:58,480 Speaker 1: they're like dissecting covenant bodies around her, which is like 329 00:18:58,600 --> 00:19:01,119 Speaker 1: not the setting to have this converse station anyway. Keys 330 00:19:01,119 --> 00:19:05,240 Speaker 1: is frustrated at Halsey is stymying her career at every term, 331 00:19:05,280 --> 00:19:08,440 Speaker 1: and here we learn that, to make things even weirder, 332 00:19:08,480 --> 00:19:11,119 Speaker 1: that's her mom. So okay, that's an issues shocking. And 333 00:19:11,160 --> 00:19:15,400 Speaker 1: then at the end of this conversation, Captain Jacob her 334 00:19:15,480 --> 00:19:19,200 Speaker 1: dad again just very casually drops the news that hey, 335 00:19:19,600 --> 00:19:20,960 Speaker 1: we're gonna disappear Kwan. 336 00:19:21,560 --> 00:19:21,639 Speaker 2: What. 337 00:19:22,119 --> 00:19:25,240 Speaker 1: Yeah, We're gonna liquidate her. What Yeah, We're gonna assassinate her. 338 00:19:25,280 --> 00:19:28,240 Speaker 1: What Yeah, We're gonna exit. We're gonna fucking kill her 339 00:19:28,800 --> 00:19:31,840 Speaker 1: because the story, whatever story she has, we don't want 340 00:19:31,840 --> 00:19:34,320 Speaker 1: that to get out. It's just much easier if all 341 00:19:34,000 --> 00:19:38,200 Speaker 1: the colonists for Magical Die and Doctor Keys is absolutely 342 00:19:38,240 --> 00:19:40,920 Speaker 1: fucking shocked at this. It's like, honey, how long you've 343 00:19:40,920 --> 00:19:42,920 Speaker 1: been working at the UNSC is what we do? 344 00:19:42,960 --> 00:19:45,119 Speaker 3: You know what? It's Uh, it's the moment when you 345 00:19:45,240 --> 00:19:48,160 Speaker 3: realize that they're not going to shy away from the reality, 346 00:19:48,240 --> 00:19:50,800 Speaker 3: which is they are the bad guys like they which 347 00:19:50,840 --> 00:19:51,240 Speaker 3: I love. 348 00:19:51,359 --> 00:19:55,320 Speaker 1: I that's the thing. I the books go there as well, 349 00:19:55,359 --> 00:19:58,880 Speaker 1: because the colonials are restive as well, they have certain demands. 350 00:19:58,880 --> 00:20:02,800 Speaker 1: The UNSC acts completely ruthlessly towards them. The Spartan program 351 00:20:02,880 --> 00:20:08,080 Speaker 1: was in fact created and deployed against human beings if 352 00:20:08,359 --> 00:20:13,840 Speaker 1: more often they're not. And I'm glad that they went there. Yeah, 353 00:20:13,840 --> 00:20:15,119 Speaker 1: it's cool that they went there with. 354 00:20:15,320 --> 00:20:19,000 Speaker 3: I think it's really interesting and we'll get to kind 355 00:20:19,040 --> 00:20:20,400 Speaker 3: of the tone and the vibe. But like, I think 356 00:20:20,400 --> 00:20:23,240 Speaker 3: it's really interesting to take what to a lot of 357 00:20:23,320 --> 00:20:26,320 Speaker 3: people who haven't necessarily deeply played the games, or who 358 00:20:26,359 --> 00:20:29,040 Speaker 3: haven't read the books, which I'm so gonna have to 359 00:20:29,080 --> 00:20:31,040 Speaker 3: do now, like I'm gonna need it. I think I 360 00:20:31,119 --> 00:20:33,000 Speaker 3: read the first one, but I think I need to 361 00:20:33,000 --> 00:20:34,680 Speaker 3: go back and read them because I feel like this 362 00:20:34,800 --> 00:20:37,640 Speaker 3: must be taking so much inspiration because there's so much 363 00:20:37,760 --> 00:20:41,160 Speaker 3: depth to this first episode. But I think it's really 364 00:20:41,160 --> 00:20:43,000 Speaker 3: cool that they essentially took something that a lot of 365 00:20:43,000 --> 00:20:45,080 Speaker 3: people just know as kind of like a shoot them up, 366 00:20:45,160 --> 00:20:47,720 Speaker 3: kind of like fast Pass sure, and I like, here's 367 00:20:47,760 --> 00:20:52,480 Speaker 3: like a Star Trek level in depth exploration of this 368 00:20:52,600 --> 00:20:56,320 Speaker 3: world that you've never seen. And let's talk about what 369 00:20:56,359 --> 00:20:58,840 Speaker 3: it means to be colonists, and let's talk about what 370 00:20:58,960 --> 00:21:02,160 Speaker 3: these government aids just sees will do to survive. 371 00:21:02,840 --> 00:21:07,560 Speaker 1: I really love and am fascinated by the fact that 372 00:21:07,600 --> 00:21:12,280 Speaker 1: they took a military shooter and made a show that 373 00:21:12,440 --> 00:21:14,280 Speaker 1: is very critical of militarism. 374 00:21:14,359 --> 00:21:15,760 Speaker 3: So that is very interesting and. 375 00:21:17,280 --> 00:21:19,399 Speaker 1: That's when it's gonna keep me watching at this point. 376 00:21:19,440 --> 00:21:22,879 Speaker 1: So on the back on Master chief Ship, Kwan is 377 00:21:22,920 --> 00:21:25,720 Speaker 1: eating his Master chief sits there like a weirdo watching. 378 00:21:25,760 --> 00:21:28,200 Speaker 1: He attempts a little humor and she's like, do you 379 00:21:28,200 --> 00:21:29,879 Speaker 1: want somebody eat? He's like, yeah, I eat nuts and 380 00:21:29,920 --> 00:21:32,240 Speaker 1: waltz and stuff, which is very funny. She's like, you 381 00:21:32,240 --> 00:21:35,200 Speaker 1: ever take off your helmet, you know, Mandalorian style and 382 00:21:35,280 --> 00:21:40,000 Speaker 1: he says like the Mandalorian. No, that's that is the way. Yes, 383 00:21:40,040 --> 00:21:42,679 Speaker 1: that's a different show. But still it's got all my 384 00:21:43,280 --> 00:21:46,520 Speaker 1: you know UI and all the interface stuff in. 385 00:21:46,600 --> 00:21:48,280 Speaker 3: The Mandalorian is. 386 00:21:48,680 --> 00:21:51,000 Speaker 4: Well, that's so much Wars in this show. 387 00:21:51,040 --> 00:21:55,159 Speaker 1: But yeah, she's and then Kwan is like, hey, we 388 00:21:55,240 --> 00:21:57,840 Speaker 1: met you remember that? And he's like no, and she 389 00:21:58,040 --> 00:22:01,159 Speaker 1: was like, so a bunch of colonists had got together 390 00:22:01,200 --> 00:22:03,719 Speaker 1: to talk about like what the UEG was doing and 391 00:22:03,760 --> 00:22:06,800 Speaker 1: how oppressive they were being, and someone called in a 392 00:22:06,800 --> 00:22:12,760 Speaker 1: bomb threat and then the UNSC Marine Marine Force plus 393 00:22:12,800 --> 00:22:16,680 Speaker 1: the Spartans responded and they wiped everybody out, including my mom. 394 00:22:16,680 --> 00:22:19,320 Speaker 1: What do you think about that? And Master she was like, oh, 395 00:22:19,400 --> 00:22:21,840 Speaker 1: I remember that. Yeah, the orders were to kill the leader, 396 00:22:21,880 --> 00:22:23,880 Speaker 1: but then in the middle of it, the orders changed 397 00:22:23,960 --> 00:22:26,080 Speaker 1: and it was to kill everyone who is there. And 398 00:22:26,080 --> 00:22:29,400 Speaker 1: by the way, that is, I might be remembering this wrong. 399 00:22:29,440 --> 00:22:31,680 Speaker 1: It's been a number of years since I read Reached, 400 00:22:31,800 --> 00:22:34,600 Speaker 1: the first book in the Halo series, but that is 401 00:22:34,680 --> 00:22:38,879 Speaker 1: like the opening actions of Eric Nyland's Halo Reach, if 402 00:22:38,920 --> 00:22:43,359 Speaker 1: I recall correctly. Anyway, master Chief and the rest of 403 00:22:43,400 --> 00:22:48,200 Speaker 1: the Spartans to paraphrase him, were basically just following orders. 404 00:22:48,000 --> 00:22:50,240 Speaker 3: And we all know where that's happened before and how 405 00:22:50,280 --> 00:22:50,640 Speaker 3: I write. 406 00:22:51,640 --> 00:22:54,600 Speaker 1: And just as he is getting done telling her this, 407 00:22:55,040 --> 00:23:00,000 Speaker 1: an order comes across his visor that says liquidate Qwan Oh, 408 00:23:00,200 --> 00:23:01,480 Speaker 1: and he's like, hey, what was. 409 00:23:01,440 --> 00:23:02,160 Speaker 3: Your name again? 410 00:23:02,520 --> 00:23:06,480 Speaker 1: Yes, doub He like, doesn't He does it like a 411 00:23:08,080 --> 00:23:10,560 Speaker 1: quick double check, and he's like you're Kuwan right, and 412 00:23:10,560 --> 00:23:13,800 Speaker 1: she's like yep. He's like okay. On Reach. Alarm is 413 00:23:13,840 --> 00:23:17,800 Speaker 1: growing because it's clear that Master Chief is acting super weird. 414 00:23:18,080 --> 00:23:23,359 Speaker 1: Rather than kill Kwan immediately, he has killed the video 415 00:23:23,440 --> 00:23:27,439 Speaker 1: feed from his ship, which is again quite alarming to 416 00:23:27,560 --> 00:23:32,760 Speaker 1: UNSC headquarters. Halsey tells Paragowski and Captain Jacob that she 417 00:23:32,920 --> 00:23:37,480 Speaker 1: thinks that Master Chief is accessing old memories, which Paragowsky 418 00:23:37,600 --> 00:23:40,280 Speaker 1: is like, oh shit, like do we want our ultimate 419 00:23:40,320 --> 00:23:43,840 Speaker 1: weapons suddenly being going off script and being like, hey, 420 00:23:43,920 --> 00:23:45,560 Speaker 1: where did I come from? What have you done? 421 00:23:45,600 --> 00:23:45,679 Speaker 2: Now? 422 00:23:45,760 --> 00:23:49,159 Speaker 1: We don't want that, And Halsey's like, this is exactly 423 00:23:49,240 --> 00:23:51,479 Speaker 1: why we need the Quartana system to help keep them 424 00:23:51,560 --> 00:23:54,439 Speaker 1: under control. And Paragrassy's like, here you go again, pitching 425 00:23:54,480 --> 00:23:59,440 Speaker 1: the Quartana system in the middle of emergency. Stop cloning 426 00:23:59,720 --> 00:24:02,879 Speaker 1: and I'm talking about Quortana, And she orders Halsey to 427 00:24:02,880 --> 00:24:06,160 Speaker 1: get Master Chief under control. The UNSC cuts the oxygen 428 00:24:06,240 --> 00:24:09,119 Speaker 1: level on Master chief ship, which is on autopilots. So 429 00:24:09,160 --> 00:24:11,160 Speaker 1: the idea is they just fall asleep and the ship 430 00:24:11,280 --> 00:24:14,120 Speaker 1: lands and then we can figure it out. The ship 431 00:24:14,200 --> 00:24:17,640 Speaker 1: arrives in Reach space. But Chief is tough and he 432 00:24:17,680 --> 00:24:23,600 Speaker 1: can somehow just like brute force himself through oxygen deficiency, 433 00:24:23,640 --> 00:24:27,320 Speaker 1: and he like wakes up and tweaks the atmosphere controls 434 00:24:27,320 --> 00:24:30,880 Speaker 1: in the ship and now everybody's able to breathe. Paragowsky 435 00:24:31,000 --> 00:24:33,840 Speaker 1: orders a full military response to meet the Chief when 436 00:24:33,840 --> 00:24:40,159 Speaker 1: he lands, but Halsey very very very very mischievously superses 437 00:24:40,240 --> 00:24:44,200 Speaker 1: the order directly to the Spartan squad. She tells the Spartans, Hey, 438 00:24:44,280 --> 00:24:46,760 Speaker 1: new orders for you guys, protect Master Chief no matter 439 00:24:46,800 --> 00:24:49,000 Speaker 1: what whoever's trying to harm him, doesn't matter. You protect 440 00:24:49,080 --> 00:24:51,960 Speaker 1: Chief and they're like does that mean like UNSC marines 441 00:24:52,640 --> 00:24:58,120 Speaker 1: And Halsey's like figure it out, genius, and they're like okay, yeah, 442 00:24:58,119 --> 00:25:00,440 Speaker 1: what do you think? Back on the ship, pulls a 443 00:25:00,480 --> 00:25:03,960 Speaker 1: battle rifle on Chief, my favorite weapon from the Halo 444 00:25:04,040 --> 00:25:06,080 Speaker 1: video game series, as I'm sure I'm not alone in that, 445 00:25:06,560 --> 00:25:09,720 Speaker 1: and Chief is like, listen, I like the I like 446 00:25:09,800 --> 00:25:12,240 Speaker 1: the Moxie, but that thing's not even going to scratch me. 447 00:25:12,400 --> 00:25:15,359 Speaker 1: I'm like under an energy shield. Under that is like 448 00:25:16,560 --> 00:25:19,919 Speaker 1: multiple layers of titanium. Under that is some other fucking 449 00:25:20,240 --> 00:25:22,359 Speaker 1: futuristic shit. There's no way you can even hurt me 450 00:25:22,400 --> 00:25:23,960 Speaker 1: with that, so stop it. Then he takes off his 451 00:25:24,000 --> 00:25:26,880 Speaker 1: helmet and he's like, this is my face. You may 452 00:25:26,880 --> 00:25:29,119 Speaker 1: have recognized me from season two of The Wire on 453 00:25:29,160 --> 00:25:33,119 Speaker 1: the Docks. 454 00:25:30,200 --> 00:25:33,040 Speaker 3: With Terrifying Moment. 455 00:25:34,480 --> 00:25:37,040 Speaker 1: My name is Pablo Streamer. You've seen me and other stuff. 456 00:25:37,640 --> 00:25:41,440 Speaker 1: Here's the right, here's the America Gods. Also, here's the deal. 457 00:25:41,720 --> 00:25:43,960 Speaker 1: The UNSC wants to kill you and I'm trying to 458 00:25:44,000 --> 00:25:46,359 Speaker 1: protect you. Now, do you want to put that three 459 00:25:46,359 --> 00:25:48,280 Speaker 1: burst into my face? Or do you want to live? 460 00:25:48,800 --> 00:25:52,879 Speaker 1: And Kwan's like, I want to live. Okay, So first 461 00:25:52,920 --> 00:25:56,840 Speaker 1: things first, we need to disconnect disconnect the the AI 462 00:25:57,200 --> 00:26:00,040 Speaker 1: control of the ship, and Kwan does that by shooting it. 463 00:26:00,400 --> 00:26:03,439 Speaker 1: So master Chief then takes off, but then the uns 464 00:26:03,680 --> 00:26:06,320 Speaker 1: cannons knock the Condor out of the sky. The ship 465 00:26:06,400 --> 00:26:09,840 Speaker 1: is surrounded by marines and spartans. They're about to break 466 00:26:09,880 --> 00:26:12,880 Speaker 1: into the ship. But then Master Chief here he goes again. 467 00:26:12,920 --> 00:26:15,520 Speaker 1: He's just obsessed with his artifact. He can't stop thinking 468 00:26:15,560 --> 00:26:17,840 Speaker 1: about it. He looks at it on the ground and 469 00:26:17,880 --> 00:26:20,960 Speaker 1: he touches it, and more memories come to the four. 470 00:26:21,040 --> 00:26:26,040 Speaker 1: Now he sees people's faces, different things, snippets of rooms, 471 00:26:26,160 --> 00:26:29,600 Speaker 1: and more stuff, and the artifact releases a pulse and 472 00:26:29,640 --> 00:26:34,399 Speaker 1: Fleet Command loses power. But interestingly, the Condor gets powered 473 00:26:34,480 --> 00:26:37,639 Speaker 1: up and master Chief snaps out of it. He says, 474 00:26:37,640 --> 00:26:40,880 Speaker 1: buckle up, we're out of here, folks, and they fly 475 00:26:41,040 --> 00:26:46,880 Speaker 1: away and we're off into episode two. So, Rosie, your 476 00:26:46,920 --> 00:26:48,960 Speaker 1: thoughts on episode one of Halo. 477 00:26:49,359 --> 00:26:53,040 Speaker 3: It was very different than I thought it was gonna 478 00:26:53,080 --> 00:26:55,399 Speaker 3: be same, And the more I think of it, I 479 00:26:55,440 --> 00:26:59,000 Speaker 3: actually think that's like a good thing. I think it's 480 00:26:59,160 --> 00:27:02,520 Speaker 3: really had to adapt something that is so much about 481 00:27:02,600 --> 00:27:05,159 Speaker 3: the player's experience which is, you know the problem with 482 00:27:05,200 --> 00:27:08,560 Speaker 3: every video game, but specifically a game like this where 483 00:27:08,600 --> 00:27:13,640 Speaker 3: you are in the space and world and mind. And 484 00:27:13,880 --> 00:27:17,159 Speaker 3: also like how much of the narrative people know of 485 00:27:17,240 --> 00:27:19,280 Speaker 3: Halo is to do with how much they commit to it, 486 00:27:19,359 --> 00:27:22,000 Speaker 3: so for some people that they don't. And I actually 487 00:27:22,000 --> 00:27:26,640 Speaker 3: thought that it was really interesting and weird and slow Bernie, 488 00:27:26,720 --> 00:27:29,879 Speaker 3: and also as well, like the production value was really great. 489 00:27:30,600 --> 00:27:31,879 Speaker 1: I agree this. 490 00:27:32,359 --> 00:27:33,560 Speaker 3: It looks so good. 491 00:27:34,080 --> 00:27:36,480 Speaker 1: So I'm watching We're watching it on screeners. Okay, so 492 00:27:36,680 --> 00:27:40,159 Speaker 1: episode one of the screener we get to give us 493 00:27:40,160 --> 00:27:42,440 Speaker 1: the first two. I've only seen the first one. Yeah, 494 00:27:42,640 --> 00:27:46,879 Speaker 1: is it's clear that the vfx are are not quite 495 00:27:47,040 --> 00:27:52,920 Speaker 1: all the way polished, but it still looks incredible. Yeah, 496 00:27:53,000 --> 00:27:58,199 Speaker 1: like the the practical effects, explosions, the battle scenes, the 497 00:27:58,200 --> 00:28:01,879 Speaker 1: elites themselves, Like there's just some like minor textural stuff 498 00:28:01,920 --> 00:28:03,840 Speaker 1: that it's clear that we're going to fill in, but 499 00:28:03,920 --> 00:28:07,919 Speaker 1: like Reach looks incredible. Yeah, High Charity looks incredible. Like 500 00:28:08,040 --> 00:28:09,960 Speaker 1: all the stuff looks amazing. 501 00:28:10,119 --> 00:28:12,800 Speaker 3: Something that I think is really cool that I enjoyed 502 00:28:12,800 --> 00:28:14,800 Speaker 3: a lot about this, I think was something I didn't 503 00:28:14,840 --> 00:28:17,040 Speaker 3: really get from the trailers. I think a lot of 504 00:28:17,080 --> 00:28:20,560 Speaker 3: stuff that came out Halo. You know a lot of 505 00:28:20,560 --> 00:28:22,680 Speaker 3: the movies, a lot of this stuff that came out 506 00:28:22,720 --> 00:28:26,560 Speaker 3: in this era was very like Orange. It had that 507 00:28:26,640 --> 00:28:30,280 Speaker 3: color grading of you know, war and sand and barren 508 00:28:30,560 --> 00:28:32,760 Speaker 3: and the green of master Chief and stuff. But this, 509 00:28:33,240 --> 00:28:36,600 Speaker 3: there's so many we get that classic opening, Like the 510 00:28:36,680 --> 00:28:39,360 Speaker 3: opening is kind of very Star Wars Star Treki where 511 00:28:39,360 --> 00:28:41,840 Speaker 3: you really get the feeling of the colonists before you 512 00:28:41,840 --> 00:28:46,160 Speaker 3: see them being massacred sadly. But I just thought they 513 00:28:46,200 --> 00:28:48,640 Speaker 3: actually did such a good job of showing all these 514 00:28:48,680 --> 00:28:52,280 Speaker 3: different worlds and spaces and they all looked so different 515 00:28:52,320 --> 00:28:55,360 Speaker 3: and were so visually easy to follow that even though 516 00:28:55,480 --> 00:28:58,120 Speaker 3: when you're describing it, it's like then they're there, then 517 00:28:58,160 --> 00:29:01,440 Speaker 3: they're there, but you know, from the cinematography, from the 518 00:29:01,840 --> 00:29:04,680 Speaker 3: production design, you immediately know where you are once you've 519 00:29:04,680 --> 00:29:05,480 Speaker 3: been there one time. 520 00:29:06,320 --> 00:29:09,880 Speaker 1: Yeah, I completely agree. And I and again like I'm 521 00:29:09,880 --> 00:29:12,720 Speaker 1: a big fan of Starship Troopers me too. They love 522 00:29:12,760 --> 00:29:17,040 Speaker 1: it as a like a satire of millistriism that and 523 00:29:17,080 --> 00:29:23,160 Speaker 1: fascism that is so finely tuned that I think probably 524 00:29:23,200 --> 00:29:25,200 Speaker 1: the majority of people who watch that movie or just 525 00:29:25,200 --> 00:29:26,520 Speaker 1: when this is a great just action. 526 00:29:26,720 --> 00:29:27,400 Speaker 3: When it came out. 527 00:29:27,440 --> 00:29:28,600 Speaker 1: I think nothing deeper of it. 528 00:29:28,680 --> 00:29:30,200 Speaker 3: Yeah, you know, I have a name. I have a 529 00:29:30,280 --> 00:29:32,800 Speaker 3: nameplate necklace like people get of their names, and mine 530 00:29:32,840 --> 00:29:36,040 Speaker 3: says Viehoven because I love Paul Verehoven so much. And 531 00:29:36,080 --> 00:29:38,640 Speaker 3: when that movie came out, people hated it. People were 532 00:29:38,720 --> 00:29:43,160 Speaker 3: like it this is military fascist propaganda, which is what 533 00:29:43,200 --> 00:29:46,600 Speaker 3: the book it's based on was. But actually it's such 534 00:29:46,640 --> 00:29:51,800 Speaker 3: a searing, fucking brilliant, brutal satire and every time you 535 00:29:51,840 --> 00:29:55,560 Speaker 3: watch it it still feels absolutely relevant. And I definitely, 536 00:29:56,040 --> 00:29:58,600 Speaker 3: I definitely like that this. This is not as funny 537 00:29:58,600 --> 00:30:01,520 Speaker 3: Starship Troopers is, like Hilario, Yes, but I love that 538 00:30:01,600 --> 00:30:06,960 Speaker 3: this has that same intention of examining the idea of 539 00:30:07,040 --> 00:30:10,800 Speaker 3: like a militarized action show and what it means to 540 00:30:10,840 --> 00:30:13,600 Speaker 3: be a militarized force. I think it's it's a really 541 00:30:13,640 --> 00:30:15,680 Speaker 3: interesting and unexpected Yeah. 542 00:30:15,760 --> 00:30:16,200 Speaker 5: I love that. 543 00:30:16,760 --> 00:30:19,080 Speaker 1: I love that too, And it's kind of got this 544 00:30:19,200 --> 00:30:22,840 Speaker 1: iron giant feel to it of we've lost control of 545 00:30:22,880 --> 00:30:25,479 Speaker 1: our weapon. Yeah, you know, our our We've made this 546 00:30:25,840 --> 00:30:29,760 Speaker 1: ultimate weapon, high tech. It is our last hope to 547 00:30:29,920 --> 00:30:32,800 Speaker 1: like turn back the tide of whatever, whatever whatever, And yes, 548 00:30:32,880 --> 00:30:37,400 Speaker 1: we are suspending space civil liberties and oppressing our colonies. 549 00:30:37,560 --> 00:30:40,400 Speaker 1: We have to, but we have to do it, but 550 00:30:40,520 --> 00:30:44,440 Speaker 1: then to lose control of the weapon because the weapon 551 00:30:44,520 --> 00:30:46,920 Speaker 1: is like is this is this the right way to 552 00:30:46,960 --> 00:30:47,280 Speaker 1: be doing? 553 00:30:47,360 --> 00:30:47,520 Speaker 6: Yes? 554 00:30:48,080 --> 00:30:48,200 Speaker 2: Is? 555 00:30:48,360 --> 00:30:50,960 Speaker 1: I love stories to it? And so I'm on the hook. 556 00:30:51,080 --> 00:30:53,520 Speaker 3: I also think that you some one of the moments 557 00:30:53,560 --> 00:30:55,720 Speaker 3: that you said that's like, I think is actually really 558 00:30:55,760 --> 00:31:00,000 Speaker 3: smart in retrospect, is like how master Chief can weigh 559 00:31:00,160 --> 00:31:02,440 Speaker 3: cup when they turned down the oxygen levels. It's like, 560 00:31:02,680 --> 00:31:05,640 Speaker 3: don't be surprised. You literally built him to be like 561 00:31:06,040 --> 00:31:10,960 Speaker 3: immortal infallible, like, and now what happens when that thing 562 00:31:11,040 --> 00:31:15,239 Speaker 3: that you created to destroy other people? To destroy? This 563 00:31:15,800 --> 00:31:18,120 Speaker 3: a you know how many you know, we're talking about 564 00:31:18,160 --> 00:31:20,840 Speaker 3: video games, like what about you know, I'm not saying 565 00:31:20,840 --> 00:31:22,120 Speaker 3: this is the route that this is going to go, 566 00:31:22,160 --> 00:31:24,640 Speaker 3: but I love the implication of like that kind of 567 00:31:25,040 --> 00:31:28,320 Speaker 3: Did you ever play at PlayStation one game Shadow of 568 00:31:28,320 --> 00:31:32,600 Speaker 3: the Colossus? Oh? My right, so the whole time, Yes, 569 00:31:32,640 --> 00:31:34,280 Speaker 3: of course I knew A. 570 00:31:34,680 --> 00:31:37,920 Speaker 1: Shadow of the Colossus for those of you who don't know, 571 00:31:38,320 --> 00:31:43,640 Speaker 1: is a game by one of the great art tours 572 00:31:43,640 --> 00:31:48,200 Speaker 1: of video games for Meido Uta, and it is about 573 00:31:48,320 --> 00:31:52,040 Speaker 1: a person who rides around this beautiful like fantastical landscape 574 00:31:52,160 --> 00:31:57,560 Speaker 1: and is uh, that person's mission is to like kill 575 00:31:57,600 --> 00:32:01,520 Speaker 1: these massive, very gentle beast. 576 00:32:02,160 --> 00:32:04,640 Speaker 3: You know, you're meant to think because it's a monster, 577 00:32:04,800 --> 00:32:07,520 Speaker 3: because you're playing a video game, right, it's a monster, 578 00:32:07,640 --> 00:32:10,240 Speaker 3: and you are the person you've got to kill them, 579 00:32:10,440 --> 00:32:12,840 Speaker 3: and you realize at the end that that you are 580 00:32:12,880 --> 00:32:14,520 Speaker 3: the bad guy. You are not the. 581 00:32:15,320 --> 00:32:18,840 Speaker 1: Killing these these gentle giants that are just like chilling 582 00:32:18,920 --> 00:32:19,479 Speaker 1: in feelings. 583 00:32:20,000 --> 00:32:23,960 Speaker 3: You're like part of the natural order of things. They're 584 00:32:24,000 --> 00:32:26,240 Speaker 3: these beautiful and that is like one of the most 585 00:32:26,880 --> 00:32:31,320 Speaker 3: visceral versions of that story that I think of so often, 586 00:32:31,400 --> 00:32:36,040 Speaker 3: And I definitely feel like there's something interesting in what 587 00:32:36,080 --> 00:32:40,680 Speaker 3: they're seeding here where it's like master Chief recontextualizing the 588 00:32:40,720 --> 00:32:43,920 Speaker 3: people that he's meant to be killing and realizing that 589 00:32:43,960 --> 00:32:47,360 Speaker 3: there's a humanity to everyone. And that's really I mean, 590 00:32:47,640 --> 00:32:50,360 Speaker 3: obviously Pablo Schreiber, he's he's doing the master Chief thing. 591 00:32:50,400 --> 00:32:52,000 Speaker 3: It looks incredible. The suit is like. 592 00:32:52,440 --> 00:32:54,760 Speaker 1: Absolutely perfect perfect. 593 00:32:54,840 --> 00:32:58,480 Speaker 3: But yeah, in har who plays Kwanha, I think that's 594 00:32:58,520 --> 00:33:00,960 Speaker 3: the that's the human heart of the show. And I 595 00:33:00,960 --> 00:33:04,400 Speaker 3: think even though you know, her whole family got fridged 596 00:33:04,520 --> 00:33:07,520 Speaker 3: and her whole community I think that it's very smart 597 00:33:07,600 --> 00:33:10,040 Speaker 3: to do that kind of man. It's like, you know, 598 00:33:10,400 --> 00:33:13,600 Speaker 3: it's the body, it's the body, unexpected team up. It's 599 00:33:13,640 --> 00:33:17,800 Speaker 3: the revolutionary and the military man. It's it's a little 600 00:33:17,840 --> 00:33:20,480 Speaker 3: bit mandalorian ish, but you know, there's no child. It's 601 00:33:20,560 --> 00:33:22,840 Speaker 3: just like it's hidden fortress. It's the two people who 602 00:33:22,880 --> 00:33:26,120 Speaker 3: team up. It's a hero's journey. And and Yarinha is 603 00:33:26,160 --> 00:33:28,400 Speaker 3: so good, like when she was she's great doing this 604 00:33:28,520 --> 00:33:32,120 Speaker 3: great Quanha did this, like when she does the the 605 00:33:32,280 --> 00:33:36,280 Speaker 3: speech to the doctor and she's saying, she's like, you 606 00:33:36,320 --> 00:33:37,840 Speaker 3: know what, I'm just going to tell them that you 607 00:33:37,880 --> 00:33:40,640 Speaker 3: did it, and she's so unhinged and angry, and You're 608 00:33:40,680 --> 00:33:43,240 Speaker 3: just like, yeah, I wouldn't even blame you. Like they 609 00:33:43,320 --> 00:33:45,760 Speaker 3: have their propaganda and you have yours. So I think 610 00:33:45,800 --> 00:33:49,280 Speaker 3: that this added an unexpectedly kind of human element that 611 00:33:49,360 --> 00:33:52,400 Speaker 3: I wasn't. I don't think that that would have been 612 00:33:52,440 --> 00:33:54,120 Speaker 3: the story that got told if this show. 613 00:33:53,880 --> 00:33:59,600 Speaker 1: Got was not expecting them to take this angle on it. 614 00:33:59,680 --> 00:34:01,360 Speaker 1: And so that is the thing that will keep me 615 00:34:01,440 --> 00:34:03,840 Speaker 1: watching because I'm really fascinated. But I'm glad you brought 616 00:34:03,880 --> 00:34:06,440 Speaker 1: up shadow of the classus. Let's talk about some of 617 00:34:06,440 --> 00:34:08,319 Speaker 1: our favorite video games. I just want to say about 618 00:34:08,320 --> 00:34:11,200 Speaker 1: Shadow of the Classus. One of the reasons why I 619 00:34:11,239 --> 00:34:15,440 Speaker 1: think Uita is brilliant and that game in particular is 620 00:34:15,480 --> 00:34:19,279 Speaker 1: brilliant is that. So one of the mechanics of that 621 00:34:19,360 --> 00:34:23,520 Speaker 1: game is you have to climb these massive closs i right, 622 00:34:23,600 --> 00:34:27,640 Speaker 1: and then kill them. And killing them involves like following 623 00:34:27,719 --> 00:34:35,080 Speaker 1: this like pattern of button prompts like uh, circle, ye, yeah, 624 00:34:35,120 --> 00:34:38,000 Speaker 1: it'll be like circle, triangle, triangle, circle trial, try, and 625 00:34:38,040 --> 00:34:43,280 Speaker 1: it'll be that these these strings of patterns for minutes 626 00:34:43,320 --> 00:34:46,239 Speaker 1: and minutes and minutes, and you're like, why am I 627 00:34:46,280 --> 00:34:48,160 Speaker 1: doing this? Why is this so hard? Like why is 628 00:34:48,160 --> 00:34:50,759 Speaker 1: this boss fight like this? The reason it's like that 629 00:34:51,760 --> 00:34:55,400 Speaker 1: is the game is making you complicit in the murder 630 00:34:55,440 --> 00:34:55,960 Speaker 1: of these. 631 00:34:55,920 --> 00:34:58,600 Speaker 3: Constantly and for a long time. Like even as you're 632 00:34:58,640 --> 00:35:00,399 Speaker 3: there and you're thinking, why does it take so long? 633 00:35:00,400 --> 00:35:01,880 Speaker 3: Why do I have to press all these buttons? You 634 00:35:01,880 --> 00:35:05,440 Speaker 3: don't stop doing it. You just do it because what 635 00:35:05,480 --> 00:35:07,239 Speaker 3: the game is telling you to do. It's what you 636 00:35:07,239 --> 00:35:09,920 Speaker 3: were ordered to do. You. Oh, it's a monster, I 637 00:35:09,960 --> 00:35:12,400 Speaker 3: have to kill it. That's the nature of video game. 638 00:35:12,840 --> 00:35:18,800 Speaker 1: And that creates this really really like unique emotional feeling 639 00:35:19,520 --> 00:35:22,440 Speaker 1: of It's one of the saddest games I've ever played 640 00:35:22,440 --> 00:35:22,759 Speaker 1: in my. 641 00:35:22,680 --> 00:35:28,320 Speaker 3: Life when you have the realization of what is happening. Yeah, 642 00:35:27,600 --> 00:35:31,200 Speaker 3: that's the power. I think of those video games rather 643 00:35:31,239 --> 00:35:33,279 Speaker 3: than film and TV. And obviously we love film and 644 00:35:33,320 --> 00:35:35,640 Speaker 3: TV so much, and you know, I had nothing better 645 00:35:35,680 --> 00:35:37,880 Speaker 3: than sitting in a cinema and feeling like you're immersed 646 00:35:37,920 --> 00:35:41,560 Speaker 3: in that world. But in video games, you become complicit. 647 00:35:41,680 --> 00:35:44,440 Speaker 3: You take the actions, and you make the choices. It's 648 00:35:44,440 --> 00:35:47,040 Speaker 3: the ultimate pick your own ending story. 649 00:35:48,120 --> 00:35:49,879 Speaker 1: What are you are you playing anything right now? 650 00:35:50,000 --> 00:35:53,919 Speaker 3: Okay, so I I do have like a next gen 651 00:35:54,040 --> 00:35:57,000 Speaker 3: system that I do intend to get eldem ring on, 652 00:35:57,480 --> 00:36:00,520 Speaker 3: but this can't wait for you to Yeah, I'm so 653 00:36:00,640 --> 00:36:02,359 Speaker 3: excited for it, and I know it's going to be 654 00:36:02,440 --> 00:36:07,120 Speaker 3: really hard, like any any mission based game, but that 655 00:36:07,239 --> 00:36:09,759 Speaker 3: allows you to kind of roam and do your own thing. 656 00:36:10,120 --> 00:36:12,200 Speaker 3: I am the roaming and doing my own thing person. 657 00:36:12,320 --> 00:36:16,800 Speaker 1: I literally good news. There's so I will never finish 658 00:36:16,840 --> 00:36:17,120 Speaker 1: the game. 659 00:36:17,200 --> 00:36:20,560 Speaker 3: I still haven't fully completed Breath of the Wild simply 660 00:36:20,560 --> 00:36:22,759 Speaker 3: because all I do is go and cook. I just 661 00:36:23,040 --> 00:36:25,200 Speaker 3: I'm very far and I could finish it if I want, 662 00:36:25,239 --> 00:36:27,120 Speaker 3: but I just play it, and every time, I'm like, well, 663 00:36:27,120 --> 00:36:28,960 Speaker 3: I could do this last boss, or I could just 664 00:36:29,000 --> 00:36:31,640 Speaker 3: like I could just go and cook some food and like, 665 00:36:32,000 --> 00:36:35,520 Speaker 3: you know, ride a deer. And I love that notion 666 00:36:35,560 --> 00:36:37,960 Speaker 3: of it, but I have not yet done it. For 667 00:36:38,000 --> 00:36:40,600 Speaker 3: two reasons that I love my Switch. I'm like the 668 00:36:40,719 --> 00:36:42,120 Speaker 3: number one Nintendo. 669 00:36:41,719 --> 00:36:43,560 Speaker 1: Switch big switch fan as well. 670 00:36:43,680 --> 00:36:45,960 Speaker 3: I love it. And there are two games. There's a 671 00:36:46,000 --> 00:36:50,359 Speaker 3: game called Ollie Ollie World, which is a skateboarding platformer 672 00:36:50,560 --> 00:36:53,920 Speaker 3: that is just so addictive and the art style is 673 00:36:53,960 --> 00:36:58,080 Speaker 3: really beautiful. It's absolutely inspired by Pendleton Ward and Adventure Time, 674 00:36:58,560 --> 00:37:01,760 Speaker 3: and it has the most incredible You could just spend 675 00:37:01,800 --> 00:37:05,239 Speaker 3: like three hours just modeling your character because it's got 676 00:37:05,280 --> 00:37:08,480 Speaker 3: so many different unbelievable options. You can have all different 677 00:37:08,600 --> 00:37:13,319 Speaker 3: kinds of looks and skin tones and hairstyles and tattoos. 678 00:37:13,719 --> 00:37:18,600 Speaker 3: And then it's basically like a really simple but really 679 00:37:18,640 --> 00:37:21,600 Speaker 3: really tricky game where you can play it kind of 680 00:37:21,600 --> 00:37:24,200 Speaker 3: like Tony Hawk, where you can get a number of points, 681 00:37:24,400 --> 00:37:26,160 Speaker 3: but you've always got to finish the course. So that 682 00:37:26,360 --> 00:37:28,680 Speaker 3: and then I was like, okay, well I've played that 683 00:37:28,719 --> 00:37:31,320 Speaker 3: a lot, and I love indie games. I'll always go 684 00:37:31,400 --> 00:37:33,240 Speaker 3: back to it. And I was like, I'll get Elderly 685 00:37:33,640 --> 00:37:37,279 Speaker 3: and then if you have the Switch Online expansion pack, 686 00:37:37,320 --> 00:37:39,680 Speaker 3: which obviously I got for Animal Crossing because I love 687 00:37:39,760 --> 00:37:45,640 Speaker 3: Animal Crossing. I'm a big They just uploaded I think, like, well, 688 00:37:45,680 --> 00:37:49,799 Speaker 3: they uploaded two new sets of Mario Kart courses that 689 00:37:49,880 --> 00:37:52,719 Speaker 3: have absolutely new for Mario Kart eight, which is eight 690 00:37:53,600 --> 00:37:56,920 Speaker 3: new track. So that's it. That's just my life. I 691 00:37:57,000 --> 00:37:59,799 Speaker 3: absolutely love it. I love Merica, and I was like, 692 00:38:00,000 --> 00:38:02,080 Speaker 3: why weren't they make a new Mario Cup. But now 693 00:38:02,120 --> 00:38:04,960 Speaker 3: I'm like, oh, because they can just keep making new 694 00:38:05,000 --> 00:38:07,320 Speaker 3: tracks for this, and I will happily take. 695 00:38:07,120 --> 00:38:09,560 Speaker 6: Those new tracks, those free new tracks. I know for 696 00:38:09,640 --> 00:38:12,120 Speaker 6: you it's only about one game, so tell me. 697 00:38:12,120 --> 00:38:15,000 Speaker 1: Well, right now I'm playing so much elder Yeah, I've 698 00:38:15,120 --> 00:38:20,200 Speaker 1: not been a big Demon Souls Bloodborn person, which is 699 00:38:21,239 --> 00:38:26,920 Speaker 1: the from Soft, the publisher. Those are their previous games 700 00:38:26,920 --> 00:38:30,640 Speaker 1: and the kind of games that were created under the 701 00:38:30,640 --> 00:38:34,320 Speaker 1: stewardship and direction of Hitataka Miyazaki, who's also directed of 702 00:38:34,320 --> 00:38:35,880 Speaker 1: the Solo series. So this game is like in the 703 00:38:35,920 --> 00:38:41,239 Speaker 1: lineage of those games. But veteran Souls Born players will 704 00:38:41,239 --> 00:38:44,480 Speaker 1: tell you that this is the easiest version. I don't 705 00:38:44,480 --> 00:38:47,719 Speaker 1: know about that. It is still like early game is 706 00:38:47,760 --> 00:38:51,600 Speaker 1: so hard. It's so hard, Rosie. It's like everything can 707 00:38:51,640 --> 00:38:55,799 Speaker 1: fucking kill you. Little animals are beating your ends. And 708 00:38:57,840 --> 00:39:00,680 Speaker 1: here's the thing so that this game is it's extremely 709 00:39:00,680 --> 00:39:02,400 Speaker 1: popular and it's great. What do I love? 710 00:39:03,320 --> 00:39:03,440 Speaker 3: Love? 711 00:39:04,200 --> 00:39:07,919 Speaker 1: What do I love about it? I love that it's 712 00:39:08,400 --> 00:39:11,399 Speaker 1: like Breath of the Wild. There is a feeling of 713 00:39:11,440 --> 00:39:14,680 Speaker 1: the thrill of exploration, of just finding new dungeons, new 714 00:39:14,960 --> 00:39:19,240 Speaker 1: corners of the map, new places, beautiful places, and really 715 00:39:19,760 --> 00:39:22,200 Speaker 1: that's how to progress in the game, because the very 716 00:39:22,200 --> 00:39:23,919 Speaker 1: first thing that happens in the game is you come 717 00:39:23,960 --> 00:39:28,040 Speaker 1: out of the tutorial like catacombs, and you're presented with 718 00:39:28,160 --> 00:39:33,760 Speaker 1: this huge night on a steed that you can't beat. 719 00:39:33,880 --> 00:39:36,640 Speaker 1: You can't beat them. Maybe if you're a veteran Souls 720 00:39:36,640 --> 00:39:39,520 Speaker 1: Born player, maybe you can beat them, but like one 721 00:39:39,600 --> 00:39:43,880 Speaker 1: hundred percent, you can't fight this thing, and so your 722 00:39:43,960 --> 00:39:47,200 Speaker 1: only option is to go off and explore, and through 723 00:39:47,239 --> 00:39:51,000 Speaker 1: that exploration you can level up and eventually be able 724 00:39:51,040 --> 00:39:53,759 Speaker 1: to fight these various bosses. So it's that kind of 725 00:39:54,360 --> 00:39:58,239 Speaker 1: feeling of what else is there to explore. I'm like, 726 00:39:58,320 --> 00:40:00,000 Speaker 1: I don't know how many hours I'm into this game, 727 00:40:00,120 --> 00:40:03,400 Speaker 1: but there has I'm there's still a whole section of 728 00:40:03,400 --> 00:40:04,440 Speaker 1: the map that I haven't online. 729 00:40:04,520 --> 00:40:07,040 Speaker 3: You were saying in Austin you were on like level 730 00:40:07,719 --> 00:40:10,320 Speaker 3: seventy seven or something and it was still so hard, 731 00:40:10,440 --> 00:40:12,399 Speaker 3: Like you have lost the hard pot. 732 00:40:12,920 --> 00:40:13,400 Speaker 2: I'll tell you. 733 00:40:13,520 --> 00:40:18,160 Speaker 1: Right now, I'm level of right now ninety eight and 734 00:40:18,400 --> 00:40:19,399 Speaker 1: I'm still getting my ass. 735 00:40:19,520 --> 00:40:19,680 Speaker 2: Kid. 736 00:40:21,440 --> 00:40:26,080 Speaker 1: It's it's interesting because there's this whole discourse has come 737 00:40:26,160 --> 00:40:28,880 Speaker 1: up around this game. Part of what makes these games 738 00:40:28,880 --> 00:40:33,680 Speaker 1: so difficult is there is there can how to play 739 00:40:33,719 --> 00:40:36,960 Speaker 1: them is very opaque. There's all these features and tips 740 00:40:37,000 --> 00:40:39,120 Speaker 1: and tricks that you really rely on the community to 741 00:40:39,160 --> 00:40:44,520 Speaker 1: tell you. There's all these secret buffs and secret d 742 00:40:44,640 --> 00:40:48,040 Speaker 1: buffs that you can get by like hugging in PCs 743 00:40:48,080 --> 00:40:50,359 Speaker 1: and different things in different ways to like make your 744 00:40:50,560 --> 00:40:54,960 Speaker 1: stuff your your your like weaponry and your and your 745 00:40:55,000 --> 00:40:58,160 Speaker 1: power set like work better. But that's not explained to you. 746 00:40:58,960 --> 00:41:02,839 Speaker 1: And so this is a real feature of these kind 747 00:41:02,880 --> 00:41:05,760 Speaker 1: of games. And also like players can leave little messages 748 00:41:05,800 --> 00:41:09,560 Speaker 1: for you and here there's like a secret passage here, 749 00:41:09,560 --> 00:41:12,200 Speaker 1: and sometimes those are fakes. So what's been interesting is 750 00:41:12,520 --> 00:41:15,200 Speaker 1: there is this whole discourse. Some publishers, some of the 751 00:41:15,239 --> 00:41:17,600 Speaker 1: people the devs that worked on another game that got 752 00:41:17,640 --> 00:41:19,319 Speaker 1: released it is also very good that I'm not going 753 00:41:19,400 --> 00:41:22,400 Speaker 1: to talk about. But they're in America. We're like, uh, 754 00:41:22,719 --> 00:41:25,960 Speaker 1: you know, why do people like this? Why is this? 755 00:41:26,160 --> 00:41:28,719 Speaker 1: It's so weird like taking shots at this game kind 756 00:41:28,760 --> 00:41:31,520 Speaker 1: of like at a not directly, but at a weird angle, 757 00:41:31,560 --> 00:41:34,440 Speaker 1: being like, oh, it's this huge landscape, but it's so empty, 758 00:41:34,560 --> 00:41:36,879 Speaker 1: and like the UI is not good, like you don't 759 00:41:37,040 --> 00:41:39,120 Speaker 1: it doesn't tell you all the stuff on the screen. 760 00:41:39,160 --> 00:41:42,560 Speaker 1: And I agree with that to an extent. But the 761 00:41:42,560 --> 00:41:45,480 Speaker 1: thing this game does, and this is a hallmark of 762 00:41:45,520 --> 00:41:49,399 Speaker 1: the kind of not to like not to bundle all 763 00:41:49,560 --> 00:41:54,120 Speaker 1: Japanese game devs together, okay, but like similar to Shadow 764 00:41:54,200 --> 00:41:57,799 Speaker 1: of the Classes, there's a thing that elden Ring does 765 00:41:58,560 --> 00:42:03,160 Speaker 1: that is kind of like this, uh, where they use 766 00:42:03,239 --> 00:42:06,360 Speaker 1: the mechanics to kind of like enhance a philosophy. And 767 00:42:06,440 --> 00:42:13,360 Speaker 1: the philosophy is, from my perspective, ask the other people 768 00:42:13,400 --> 00:42:16,840 Speaker 1: playing how to play, yes, and so that's what the 769 00:42:16,880 --> 00:42:20,600 Speaker 1: philosophy is. Don't ask us, ask the other players, create 770 00:42:20,680 --> 00:42:25,200 Speaker 1: this community and through that you will discover how to 771 00:42:25,360 --> 00:42:29,920 Speaker 1: play and I And whereas the more western style is 772 00:42:30,320 --> 00:42:33,279 Speaker 1: here's everything you need right, and also like, if you 773 00:42:33,320 --> 00:42:34,920 Speaker 1: need more stuff, you need to be better at it. 774 00:42:34,960 --> 00:42:37,279 Speaker 1: Here's what you can might do micro chans. Oh yeah, 775 00:42:37,320 --> 00:42:39,839 Speaker 1: you can pay, you can pay. They give you this 776 00:42:40,200 --> 00:42:42,200 Speaker 1: Eldering gives you everything you need. 777 00:42:42,320 --> 00:42:44,160 Speaker 3: You just need to know you need. 778 00:42:43,960 --> 00:42:47,120 Speaker 1: To ask other people. And I think and there's something 779 00:42:47,239 --> 00:42:50,399 Speaker 1: really uh it sounds hokey, but there's something I think 780 00:42:50,440 --> 00:42:52,839 Speaker 1: really cool about that I watch. Let me, I want 781 00:42:52,840 --> 00:42:55,040 Speaker 1: to I want to shout out this creator. Hold on 782 00:42:55,080 --> 00:42:58,239 Speaker 1: a second, because I forgot what his name is, Like, 783 00:42:58,360 --> 00:43:02,279 Speaker 1: I've been watching videos by I'm not I'm not going 784 00:43:02,320 --> 00:43:04,080 Speaker 1: to pronounce this right, but I'm just going to say. 785 00:43:04,160 --> 00:43:07,680 Speaker 1: The creator's name on YouTube is Vati Vidya, So it's 786 00:43:07,800 --> 00:43:11,880 Speaker 1: Vaa t I v I d Ya. And this person 787 00:43:12,000 --> 00:43:15,480 Speaker 1: like has a ton of content like dealing with bloodborn 788 00:43:15,600 --> 00:43:19,800 Speaker 1: with demon souls and now elden Ring, and this person 789 00:43:20,520 --> 00:43:25,359 Speaker 1: creates truly beautiful content that like really enhances the mythology 790 00:43:25,600 --> 00:43:28,920 Speaker 1: and the wonderful like magic feeling of exploring the game. 791 00:43:29,640 --> 00:43:34,520 Speaker 1: And the fact that that elden Ring the creator, velden 792 00:43:34,600 --> 00:43:39,560 Speaker 1: Rings the from software, the publisher and Bandynamco like the 793 00:43:39,600 --> 00:43:42,760 Speaker 1: fact that like they are empowering other creators to create 794 00:43:42,840 --> 00:43:46,160 Speaker 1: this stuff around it. They are saying, hey, go and 795 00:43:46,200 --> 00:43:48,399 Speaker 1: seek out these people because they will help you play 796 00:43:48,440 --> 00:43:50,160 Speaker 1: the game. I think is really cool and it's part 797 00:43:50,160 --> 00:43:51,759 Speaker 1: of what I find so magical about this game. 798 00:43:51,880 --> 00:43:54,719 Speaker 3: I also think like it actually takes from people might 799 00:43:54,880 --> 00:43:57,120 Speaker 3: not remember this because we're both kind of old and 800 00:43:57,160 --> 00:43:59,520 Speaker 3: like gaming has changed a lot, but like it's like 801 00:43:59,560 --> 00:44:01,960 Speaker 3: the odd is like we had, like we had to 802 00:44:02,040 --> 00:44:04,359 Speaker 3: communicate with each other to get cheat codes to get 803 00:44:04,400 --> 00:44:07,680 Speaker 3: extra lives. You had to have the friend who knew 804 00:44:08,400 --> 00:44:10,640 Speaker 3: what the cheat code was for the specific really weird 805 00:44:10,760 --> 00:44:13,120 Speaker 3: nichee again, and you always had that one friend or 806 00:44:13,160 --> 00:44:15,000 Speaker 3: you know, you would you would have the one friend, 807 00:44:15,080 --> 00:44:18,240 Speaker 3: or you'd all chip in to buy the Giant Game Guide, 808 00:44:18,360 --> 00:44:20,120 Speaker 3: you know, and then you know all the difference she 809 00:44:20,400 --> 00:44:23,080 Speaker 3: had exact place, And I kind of love that. Yeah, 810 00:44:23,120 --> 00:44:25,879 Speaker 3: I didn't really know that was such an active part 811 00:44:26,520 --> 00:44:29,200 Speaker 3: of Triple A games until Death Stranding, where they were 812 00:44:29,239 --> 00:44:33,040 Speaker 3: literally allowing people to build new objects, and I just 813 00:44:33,160 --> 00:44:35,800 Speaker 3: I love It's like what we talk about with comics 814 00:44:35,840 --> 00:44:38,640 Speaker 3: all the time. I love the conversation between creators and 815 00:44:38,719 --> 00:44:42,640 Speaker 3: fans and fans and fans, and that's actually what keeps 816 00:44:42,640 --> 00:44:47,120 Speaker 3: this stuff alive so to me that just I love 817 00:44:47,200 --> 00:44:49,240 Speaker 3: that that's an aspect of the game, because I actually 818 00:44:49,320 --> 00:44:51,560 Speaker 3: think that's the joy of it is. 819 00:44:51,719 --> 00:44:54,120 Speaker 4: That's why we do this podcast. That's why we love the. 820 00:44:54,080 --> 00:44:55,799 Speaker 3: People who listen to it. That's why the people want 821 00:44:55,800 --> 00:44:57,759 Speaker 3: to listen to it is because it's just people talking 822 00:44:57,760 --> 00:45:00,279 Speaker 3: about stuff they love and if you can and it's 823 00:45:00,320 --> 00:45:03,120 Speaker 3: even better if that is a reward based Like you 824 00:45:03,280 --> 00:45:05,400 Speaker 3: if you're like I'm talking to you about this and 825 00:45:05,440 --> 00:45:07,880 Speaker 3: guess what now, you can you know, not die for 826 00:45:07,960 --> 00:45:11,080 Speaker 3: ten minutes longer because because I learned something, what do 827 00:45:11,160 --> 00:45:13,560 Speaker 3: you know? And you can like share that. I actually 828 00:45:13,560 --> 00:45:16,000 Speaker 3: think that's really cool. I love the aspect and. 829 00:45:15,960 --> 00:45:17,919 Speaker 1: It's a beautiful game. Like if you like the rest 830 00:45:17,920 --> 00:45:22,200 Speaker 1: of the wild, then you will enjoy this game. Uh, 831 00:45:22,719 --> 00:45:25,600 Speaker 1: just when you get frustrated, just explore. That would be 832 00:45:25,600 --> 00:45:28,239 Speaker 1: my one little hint. Yeah, okay, now people a lot. 833 00:45:29,280 --> 00:45:31,640 Speaker 1: Now for the slightly bummer part of this conversation, which 834 00:45:31,640 --> 00:45:35,320 Speaker 1: people people have been asking, Hey, you're gonna play Hogwarts Legacy? 835 00:45:35,560 --> 00:45:37,719 Speaker 1: Are you gonna play it? What do you think about it? 836 00:45:37,760 --> 00:45:39,560 Speaker 1: How does it look? And listen, I've watched all the 837 00:45:39,640 --> 00:45:43,000 Speaker 1: videos I have watched. The videos include some more recent 838 00:45:43,040 --> 00:45:47,000 Speaker 1: ones of the more finished build. It looks great. It 839 00:45:47,040 --> 00:45:53,640 Speaker 1: looks triple A. The magic system looks really cool. That said, Yeah, Rosie, 840 00:45:53,640 --> 00:45:56,080 Speaker 1: I don't know how you feel. I'll say how I feel. 841 00:45:56,160 --> 00:46:02,400 Speaker 1: I because of Jk's history of transphobia, semi recent, you 842 00:46:02,400 --> 00:46:05,839 Speaker 1: can't even get history doing this. She's been doing this 843 00:46:05,880 --> 00:46:11,919 Speaker 1: for now, for several years now. I just I can't 844 00:46:11,920 --> 00:46:14,120 Speaker 1: give her any more money. That's a. That's it's really 845 00:46:14,120 --> 00:46:15,960 Speaker 1: that simple. Like I've given her a lot of money. 846 00:46:16,120 --> 00:46:22,200 Speaker 1: I've i have been part of a community of fans 847 00:46:22,280 --> 00:46:26,680 Speaker 1: that loves these stories. But I just can't, in good 848 00:46:26,680 --> 00:46:28,440 Speaker 1: conscience give her any more money. And I've got like 849 00:46:28,480 --> 00:46:29,800 Speaker 1: a lot of games that I could do that I 850 00:46:29,840 --> 00:46:32,400 Speaker 1: could easily play. Whatever other people want to do, that 851 00:46:32,480 --> 00:46:34,319 Speaker 1: is their business, but I don't. I just feel like 852 00:46:34,400 --> 00:46:34,759 Speaker 1: I can't. 853 00:46:34,840 --> 00:46:36,239 Speaker 4: I know, I totally agree with you. 854 00:46:36,320 --> 00:46:39,920 Speaker 3: It's it's a it's a it's a huge disappointment, I 855 00:46:39,920 --> 00:46:43,160 Speaker 3: think for lots of people. Yeah, Like it's it's one 856 00:46:43,200 --> 00:46:45,480 Speaker 3: of those things that we are both people who not 857 00:46:45,560 --> 00:46:48,879 Speaker 3: only have we like loved Harry Potter, have been part 858 00:46:48,920 --> 00:46:52,080 Speaker 3: of amazing communities, but like that's part of why we 859 00:46:52,120 --> 00:46:55,959 Speaker 3: get to do this because yeah, Jason's won my one's 860 00:46:56,000 --> 00:46:58,839 Speaker 3: back there, Like this is part of why we get 861 00:46:58,880 --> 00:47:00,799 Speaker 3: to do this for our job, which is amazing, is 862 00:47:00,840 --> 00:47:03,080 Speaker 3: because that was something that we spoke about or we 863 00:47:03,160 --> 00:47:05,640 Speaker 3: talked about or we kind of shared with people, you know. 864 00:47:06,000 --> 00:47:09,760 Speaker 3: But I'm the same. I can't. I don't get any now, 865 00:47:10,360 --> 00:47:12,960 Speaker 3: not only ethically do I not want to support, but 866 00:47:13,000 --> 00:47:14,839 Speaker 3: I don't get any love out of it. I can't 867 00:47:14,880 --> 00:47:16,680 Speaker 3: ignore it. I can't separate it really hard. 868 00:47:16,960 --> 00:47:17,880 Speaker 1: I can't. I couldn't. 869 00:47:18,000 --> 00:47:22,120 Speaker 3: It's active, it's it's harmful, especially in the wake of 870 00:47:22,200 --> 00:47:27,760 Speaker 3: the kind of transphobic laws and anti LGBTQ IA plus 871 00:47:27,840 --> 00:47:31,240 Speaker 3: laws that are going across that is having a massive 872 00:47:31,239 --> 00:47:33,280 Speaker 3: platform and spreading that kind of hatred. 873 00:47:33,800 --> 00:47:37,160 Speaker 1: It just the violence that that community faces, and it 874 00:47:37,200 --> 00:47:41,480 Speaker 1: creates more virulce violent death. Like it's just it's actually 875 00:47:41,520 --> 00:47:44,840 Speaker 1: not in any way. No, I couldn't. I couldn't. You 876 00:47:45,200 --> 00:47:46,520 Speaker 1: give her more money. 877 00:47:46,280 --> 00:47:49,160 Speaker 3: And there is plenty of like you said, there's magical, 878 00:47:49,200 --> 00:47:52,360 Speaker 3: amazing games. Especially I think like the Switch for me 879 00:47:52,480 --> 00:47:55,520 Speaker 3: really changed my life. And I've never really been a 880 00:47:55,560 --> 00:47:58,040 Speaker 3: PC game mat so, so the Switch has changed my 881 00:47:58,080 --> 00:48:01,560 Speaker 3: life because now there's all these incredible indie games made 882 00:48:01,560 --> 00:48:04,000 Speaker 3: by queer creators, made by transcreators, and you can just 883 00:48:04,080 --> 00:48:07,040 Speaker 3: access them on the Switch. The Switch has incredible sales, 884 00:48:07,120 --> 00:48:10,000 Speaker 3: like I got Spiritfarer, which is easily one of my 885 00:48:10,040 --> 00:48:11,000 Speaker 3: favorite games of all time. 886 00:48:11,080 --> 00:48:12,440 Speaker 1: Game unbelievable. 887 00:48:12,480 --> 00:48:15,080 Speaker 3: I got it in a Switch sale. It's a beautiful 888 00:48:15,120 --> 00:48:18,319 Speaker 3: game about death and grieving and it's kind of this 889 00:48:18,440 --> 00:48:23,400 Speaker 3: incredible platformer and it has the most unbelievable explorations of 890 00:48:23,480 --> 00:48:25,880 Speaker 3: love and different kinds of love and different kinds of people, 891 00:48:25,920 --> 00:48:28,360 Speaker 3: and it is just so wonderful. And to me, I'm like, 892 00:48:28,880 --> 00:48:31,319 Speaker 3: I love Triple A gaming and it's so exciting. And 893 00:48:31,360 --> 00:48:33,360 Speaker 3: I've got a much better I have terrible hand to 894 00:48:33,400 --> 00:48:36,120 Speaker 3: my coordination, and I sucked at video games. 895 00:48:35,840 --> 00:48:38,160 Speaker 1: When I was a kid, but I've lost my son. 896 00:48:38,400 --> 00:48:41,000 Speaker 3: Now you know I'm doing better. So you know what, 897 00:48:41,200 --> 00:48:41,720 Speaker 3: I'm lucky. 898 00:48:41,760 --> 00:48:42,320 Speaker 4: I'm an adult. 899 00:48:42,360 --> 00:48:44,400 Speaker 3: I get to make my own decisions. That's not something 900 00:48:44,400 --> 00:48:46,840 Speaker 3: either of us are going to decide to support. 901 00:48:47,400 --> 00:48:49,640 Speaker 1: Before we move on, Have you played Celeste? 902 00:48:49,880 --> 00:48:50,080 Speaker 2: Yes? 903 00:48:50,520 --> 00:48:54,480 Speaker 3: I actually yeah, I uh yeah, Celeste. I almost got 904 00:48:54,480 --> 00:48:57,720 Speaker 3: to write something very cool about that game, a project 905 00:48:57,719 --> 00:49:00,560 Speaker 3: that never happened. But that's another a brilliant game about 906 00:49:00,560 --> 00:49:02,799 Speaker 3: mental health depression. 907 00:49:02,400 --> 00:49:05,080 Speaker 1: One of the I think one of the most profound 908 00:49:05,120 --> 00:49:10,120 Speaker 1: statements about mental health in a popular format ever. Believe 909 00:49:10,160 --> 00:49:13,680 Speaker 1: the video games Celeste, which is in a an extremely 910 00:49:14,480 --> 00:49:19,399 Speaker 1: hard but rewarding in its hardness platformer with I think 911 00:49:19,400 --> 00:49:24,320 Speaker 1: one of the one of the great like original soundtracks 912 00:49:24,320 --> 00:49:28,600 Speaker 1: in a video game ever. It's really cool like electro indie. Uh, 913 00:49:28,600 --> 00:49:32,239 Speaker 1: soundtrack by Lena Rain if you have a switch, and 914 00:49:32,280 --> 00:49:35,239 Speaker 1: I think it's available actually in the in the in 915 00:49:35,320 --> 00:49:41,080 Speaker 1: the game stores of most major consoles. Celest. Great story, 916 00:49:41,640 --> 00:49:45,840 Speaker 1: beautifully told, wonderful art, great music. Try it out. Uh, 917 00:49:46,680 --> 00:49:49,120 Speaker 1: next up, let's talk. What do you say we talked 918 00:49:49,120 --> 00:49:52,320 Speaker 1: to the great, the legendary Grant Morrison. 919 00:49:52,520 --> 00:49:54,160 Speaker 3: I mean, is there anything bad? 920 00:49:55,000 --> 00:50:09,120 Speaker 1: No, is not. Let's do it. Welcome to the Hive Mind, 921 00:50:09,120 --> 00:50:11,440 Speaker 1: where we explore topic in greater depth. Was a helpful 922 00:50:11,440 --> 00:50:13,759 Speaker 1: an expert guest today, folks, let's get right to it. 923 00:50:13,800 --> 00:50:19,280 Speaker 1: The legendary, the legendary, the iconic, incredibly influential Grant Morrison. 924 00:50:19,520 --> 00:50:21,960 Speaker 3: Grant, it's so good to see you, and thank you 925 00:50:22,000 --> 00:50:22,800 Speaker 3: so much for coming. 926 00:50:22,880 --> 00:50:24,680 Speaker 1: It's just yes, so wonderful. 927 00:50:24,880 --> 00:50:27,399 Speaker 2: Oh, you're welcome. I see I see this, I see 928 00:50:27,400 --> 00:50:28,280 Speaker 2: this camera movement. 929 00:50:32,280 --> 00:50:35,320 Speaker 3: It's a it's a free wheeling conversation. 930 00:50:35,000 --> 00:50:41,359 Speaker 2: So important, spinning hitchcocky. 931 00:50:42,680 --> 00:50:45,120 Speaker 3: It's our fourth guest. I mean it's our second guest, 932 00:50:45,239 --> 00:50:48,239 Speaker 3: or four of us. But yeah, something we talk about 933 00:50:48,239 --> 00:50:50,560 Speaker 3: a lot on here because we like love comics, like 934 00:50:51,040 --> 00:50:51,920 Speaker 3: I make comics. 935 00:50:52,040 --> 00:50:52,880 Speaker 4: Jason's a writer. 936 00:50:53,239 --> 00:50:55,879 Speaker 3: We we love reading them. What was kind of your 937 00:50:55,920 --> 00:50:58,719 Speaker 3: comic book origin. What was the thing that made you 938 00:50:59,000 --> 00:50:59,760 Speaker 3: love comics. 939 00:51:00,080 --> 00:51:02,759 Speaker 2: I just I was a little kid in the sixties 940 00:51:02,800 --> 00:51:05,919 Speaker 2: and comics were always about and I was lucky enough 941 00:51:05,920 --> 00:51:08,759 Speaker 2: that my mother was into science fiction, so she was 942 00:51:08,760 --> 00:51:13,400 Speaker 2: a huge fan of sort of science fiction paperbacks and 943 00:51:13,440 --> 00:51:15,560 Speaker 2: all those you know, kind of fifties, sixties, all the 944 00:51:15,560 --> 00:51:17,479 Speaker 2: really cool stuff, so I had that around the house. 945 00:51:17,520 --> 00:51:20,480 Speaker 2: I was very into the imagery, though I didn't particularly 946 00:51:20,520 --> 00:51:24,520 Speaker 2: like the books, but comics were there as well. And 947 00:51:24,560 --> 00:51:26,520 Speaker 2: it was my uncle Billy particularly. He was the same 948 00:51:26,640 --> 00:51:29,360 Speaker 2: guy who got me into the occult later. But he 949 00:51:29,440 --> 00:51:32,400 Speaker 2: had this huge family and cats and dogs and rabbits 950 00:51:32,440 --> 00:51:36,200 Speaker 2: and stuff, and they had comic books about all the 951 00:51:36,320 --> 00:51:38,240 Speaker 2: all the time, So it was it was the Flash 952 00:51:38,400 --> 00:51:40,759 Speaker 2: was the one that always remember, I mean, the first 953 00:51:40,800 --> 00:51:43,759 Speaker 2: the first comic I remember from when I was like 954 00:51:43,840 --> 00:51:47,080 Speaker 2: three years old. Was actually a marvel Man, a British thing, 955 00:51:47,120 --> 00:51:48,960 Speaker 2: you know, that the one that Alan now eventually did 956 00:51:49,000 --> 00:51:51,440 Speaker 2: that became Miracle Man, But it was the very early 957 00:51:51,480 --> 00:51:54,520 Speaker 2: stuff with Mcanngelo marvel Man, and I remember that was 958 00:51:54,520 --> 00:51:57,360 Speaker 2: it was marvel Man beats Baron Minchausen and it was 959 00:51:57,400 --> 00:52:00,440 Speaker 2: just this mad no, it was this mad story. I 960 00:52:00,480 --> 00:52:02,480 Speaker 2: love that it's got like, you know, there's he ties 961 00:52:02,480 --> 00:52:05,560 Speaker 2: his donkey to this kind of hitching post and then 962 00:52:05,640 --> 00:52:07,680 Speaker 2: in the morning all the snows melted and the donkey's 963 00:52:07,719 --> 00:52:11,080 Speaker 2: hanging off the spider the local steeple, and it was 964 00:52:11,120 --> 00:52:14,840 Speaker 2: just it was all these weird, these weird Barren moonshous 965 00:52:14,840 --> 00:52:17,319 Speaker 2: and stories, but with marvel Man involved in it, so 966 00:52:17,360 --> 00:52:19,120 Speaker 2: that that was the one that stuck in my mind. 967 00:52:19,520 --> 00:52:21,920 Speaker 2: And that idea of the costume the Superman, you know, 968 00:52:22,040 --> 00:52:24,840 Speaker 2: seemed kind of intriguing, but it was the it was 969 00:52:24,880 --> 00:52:27,120 Speaker 2: the Flash for me really. I found these ones when 970 00:52:27,160 --> 00:52:28,640 Speaker 2: I was starting to get a bit more, you know, 971 00:52:28,840 --> 00:52:31,560 Speaker 2: a bit older as a kid, like six or seven, 972 00:52:31,680 --> 00:52:35,560 Speaker 2: and the Flash comics just really fascinated me. They were 973 00:52:35,600 --> 00:52:38,400 Speaker 2: just so wild and psychedelic and colorful, and I just 974 00:52:38,480 --> 00:52:40,920 Speaker 2: loved the idea that you could move at super speed, 975 00:52:41,160 --> 00:52:43,120 Speaker 2: and of course if you moved at super speed, you 976 00:52:43,160 --> 00:52:45,920 Speaker 2: would wear that costume, you know, and it's like the best, 977 00:52:46,480 --> 00:52:50,120 Speaker 2: just the best costume and comics, the best boots ever invented, 978 00:52:50,200 --> 00:52:53,400 Speaker 2: you know. So I kind of esthetically I loved the Flash. 979 00:52:53,440 --> 00:52:56,000 Speaker 2: I loved the rounded buttocks of the Flash and the 980 00:52:56,480 --> 00:52:59,160 Speaker 2: runners muscles, you know, and just this the sleekness of 981 00:52:59,160 --> 00:53:02,080 Speaker 2: the whole thing. And so that that was it. And 982 00:53:02,120 --> 00:53:03,920 Speaker 2: from there it was kind of I remember things like 983 00:53:04,000 --> 00:53:07,120 Speaker 2: leading the superheroes and stuff. But it wasn't until I 984 00:53:07,120 --> 00:53:09,200 Speaker 2: was twelve years old and I was in hospital for 985 00:53:09,239 --> 00:53:13,600 Speaker 2: an appendix operation and my aunt Aina, who was Billy's wife, 986 00:53:13,680 --> 00:53:15,680 Speaker 2: brought me in a big ton of comics and that 987 00:53:15,719 --> 00:53:17,799 Speaker 2: was it. I became hooked for at that minute. And 988 00:53:17,880 --> 00:53:19,600 Speaker 2: they just they kind of got me through that whole 989 00:53:19,600 --> 00:53:22,600 Speaker 2: hospital experience and I was just so into it. I 990 00:53:22,640 --> 00:53:26,000 Speaker 2: remember it was Action comics, Superboy and Flash for the 991 00:53:26,080 --> 00:53:28,640 Speaker 2: three that really did it for me. So that was 992 00:53:28,719 --> 00:53:30,880 Speaker 2: my kind of origin. Then I became just a classic 993 00:53:30,960 --> 00:53:34,680 Speaker 2: fan boy, you know. I visited every store in Glasgow 994 00:53:34,760 --> 00:53:36,600 Speaker 2: meet and my friends would sort of get together and 995 00:53:36,640 --> 00:53:40,280 Speaker 2: we'd just do these like super like like forty mile walks, 996 00:53:40,360 --> 00:53:42,319 Speaker 2: you know, to find every comic store and they be 997 00:53:42,320 --> 00:53:46,799 Speaker 2: sinning because we didn't have dedicated stores back then, so 998 00:53:46,840 --> 00:53:49,040 Speaker 2: you would have to go to every local news agent 999 00:53:49,239 --> 00:53:51,959 Speaker 2: or you know whatever, a drug store or whatever you'd 1000 00:53:52,000 --> 00:53:55,680 Speaker 2: call it, and they all had different comics. Because the 1001 00:53:55,719 --> 00:53:58,840 Speaker 2: distribution was so spotty, we just we just kind of 1002 00:53:58,880 --> 00:54:02,200 Speaker 2: got whatever came in on the ships, so you would 1003 00:54:02,239 --> 00:54:05,520 Speaker 2: find all kinds of different versions of that month's comic books, 1004 00:54:05,560 --> 00:54:07,400 Speaker 2: and it was really it was kind of exciting. You know, 1005 00:54:07,440 --> 00:54:10,239 Speaker 2: you walk for miles and come home with this call, 1006 00:54:10,680 --> 00:54:12,920 Speaker 2: and sometimes it would be really boring, and sometimes you 1007 00:54:13,080 --> 00:54:15,640 Speaker 2: just get some of the best comics ever. So that 1008 00:54:16,120 --> 00:54:17,600 Speaker 2: was it for me, you know. Once I was a 1009 00:54:17,640 --> 00:54:21,120 Speaker 2: teas I got really into the whole collecting and fan 1010 00:54:21,200 --> 00:54:25,440 Speaker 2: boyish kind of aspect of it, and then just came 1011 00:54:25,560 --> 00:54:27,920 Speaker 2: about the notion of I always wanted to write. I 1012 00:54:27,960 --> 00:54:30,480 Speaker 2: love drawing, so wouldn't it be great to do comic books. 1013 00:54:30,520 --> 00:54:34,520 Speaker 2: I'm kind of trying to pursue that. Unfortunately, I was 1014 00:54:34,680 --> 00:54:38,320 Speaker 2: young at the time the British invasion happened, and the 1015 00:54:38,360 --> 00:54:41,720 Speaker 2: American editors were coming here to kind of find people 1016 00:54:41,760 --> 00:54:43,640 Speaker 2: to do their work. So I was in the right 1017 00:54:43,640 --> 00:54:45,480 Speaker 2: place at the right time to do something I love 1018 00:54:45,560 --> 00:54:45,839 Speaker 2: to do. 1019 00:54:46,680 --> 00:54:51,360 Speaker 1: When I think about the comics that you write, there's 1020 00:54:51,360 --> 00:54:57,520 Speaker 1: often a self referential quality. Equality of these are created 1021 00:54:57,520 --> 00:55:02,880 Speaker 1: by a comics reader who who understands the character and 1022 00:55:03,080 --> 00:55:08,120 Speaker 1: is in some way commenting on the image of the 1023 00:55:08,280 --> 00:55:11,680 Speaker 1: character through the story. Was that always something you were 1024 00:55:11,719 --> 00:55:14,440 Speaker 1: going for that just kind of happened organically as you 1025 00:55:14,480 --> 00:55:16,840 Speaker 1: were embarking on your writing career. 1026 00:55:17,040 --> 00:55:19,239 Speaker 2: I guess it happened as I got into it. But 1027 00:55:19,320 --> 00:55:22,560 Speaker 2: for me, it's honestly it's a literalism that will eventually 1028 00:55:22,600 --> 00:55:25,319 Speaker 2: be revealed as something that weird adhd or something. But 1029 00:55:26,400 --> 00:55:28,840 Speaker 2: you know, it was just a super literal approach to it, 1030 00:55:28,880 --> 00:55:31,200 Speaker 2: which I thought was was was useful to me was 1031 00:55:31,239 --> 00:55:35,840 Speaker 2: to just think, what's the actual artifact, what is the 1032 00:55:37,000 --> 00:55:39,600 Speaker 2: what is the exchange going on between me and the 1033 00:55:39,600 --> 00:55:42,440 Speaker 2: writer of account. It's very different from books or from cinema. 1034 00:55:42,920 --> 00:55:45,680 Speaker 2: You know, on television or cinema, you can kind of 1035 00:55:46,480 --> 00:55:48,440 Speaker 2: the director tells you what to do. You know, you're 1036 00:55:48,480 --> 00:55:50,600 Speaker 2: taking through the two hour movie. It's it's a fifty 1037 00:55:50,640 --> 00:55:53,319 Speaker 2: minute drama and you kind of have to stay with it, 1038 00:55:53,520 --> 00:55:55,680 Speaker 2: you know, it's possible to stop and start, but not 1039 00:55:55,760 --> 00:55:59,960 Speaker 2: in the way with a comic. It's super integrated. You know, 1040 00:56:00,080 --> 00:56:02,200 Speaker 2: the experience that the writers and the artists bring to 1041 00:56:02,360 --> 00:56:04,880 Speaker 2: it's tactile. You're holding it, you turn the pages, you 1042 00:56:04,920 --> 00:56:07,200 Speaker 2: can go backwards and forwards. You can if you've stuck 1043 00:56:07,200 --> 00:56:08,640 Speaker 2: in a bit of the store, you can go back 1044 00:56:08,680 --> 00:56:12,279 Speaker 2: and really stare at an image in a way that 1045 00:56:12,320 --> 00:56:15,120 Speaker 2: you don't do with any other format. So for me, 1046 00:56:15,239 --> 00:56:18,320 Speaker 2: that became the interesting thing is the actual the physicality, 1047 00:56:18,360 --> 00:56:21,360 Speaker 2: and they did the actual reality of what is Superman. 1048 00:56:21,480 --> 00:56:25,440 Speaker 2: Superman is that collection of thousands of thousands of pages that, 1049 00:56:25,480 --> 00:56:29,479 Speaker 2: when assembled, creates this concept of a character. And even 1050 00:56:29,520 --> 00:56:33,160 Speaker 2: though that character's personalities changed radically, and in the eighties 1051 00:56:33,200 --> 00:56:36,399 Speaker 2: of so years he's been around, I think everyone still 1052 00:56:36,400 --> 00:56:39,360 Speaker 2: agrees there's something about it that we all understand to 1053 00:56:39,400 --> 00:56:42,279 Speaker 2: be Superman. It's not just the sign, it's not just 1054 00:56:42,360 --> 00:56:45,440 Speaker 2: the costume of the colors. There's an essential character that 1055 00:56:45,520 --> 00:56:49,880 Speaker 2: is somehow I created over all that time. So I 1056 00:56:49,920 --> 00:56:52,719 Speaker 2: became fascinated by that. That not in the way that 1057 00:56:53,160 --> 00:56:54,719 Speaker 2: you know, I think some of my peers would be 1058 00:56:54,719 --> 00:56:56,839 Speaker 2: interested in telling stories, but what if it was real? 1059 00:56:56,920 --> 00:56:59,520 Speaker 2: You know, what if the Marvel universe actually existed, but 1060 00:56:59,600 --> 00:57:02,560 Speaker 2: it's six one six, you know, it's over there somewhere, 1061 00:57:02,960 --> 00:57:04,719 Speaker 2: whereas to me, it was never over there. It was 1062 00:57:04,840 --> 00:57:07,640 Speaker 2: right here. You could hold it. You could collect all 1063 00:57:07,719 --> 00:57:09,840 Speaker 2: those books and have the entire Marvel Us in a 1064 00:57:09,960 --> 00:57:13,600 Speaker 2: room if you wanted. And that was the real Marvel universe. 1065 00:57:13,640 --> 00:57:16,040 Speaker 2: It was physical, it was touchable, it's tangible, and it 1066 00:57:16,120 --> 00:57:20,080 Speaker 2: developed through decades, and it took like hundreds or ye 1067 00:57:20,160 --> 00:57:22,960 Speaker 2: potentially be now thousands of people who would give up 1068 00:57:22,960 --> 00:57:27,760 Speaker 2: their time and their creativity to sustain this hyper object. 1069 00:57:28,320 --> 00:57:30,520 Speaker 2: So for me, that honestly became the fascinating thing, and 1070 00:57:30,560 --> 00:57:33,800 Speaker 2: it was to take it super literally and to then think, 1071 00:57:33,840 --> 00:57:36,360 Speaker 2: what is what am I doing here? I'm not necessarily 1072 00:57:36,360 --> 00:57:40,600 Speaker 2: telling stories. Although I am telling stories, the stories also 1073 00:57:40,680 --> 00:57:42,960 Speaker 2: have to take into account the fact that the characters 1074 00:57:43,040 --> 00:57:47,000 Speaker 2: exist as these bizarre thought forms that have outlived me 1075 00:57:47,200 --> 00:57:50,200 Speaker 2: and will outlive you know, Scott Snyder, and will outlive 1076 00:57:50,600 --> 00:57:52,920 Speaker 2: you know, Frank Miller. It's like they're bigger than us, 1077 00:57:52,920 --> 00:57:55,760 Speaker 2: and in port way are they bigger than us? So 1078 00:57:56,080 --> 00:57:59,080 Speaker 2: the stories also then had to kind of address that, 1079 00:57:59,520 --> 00:58:01,040 Speaker 2: and I think what you see in my work that 1080 00:58:01,160 --> 00:58:03,720 Speaker 2: people call meta fiction. Baly, you think it's meta fiction 1081 00:58:03,880 --> 00:58:08,000 Speaker 2: is a much more concrete, tized attempt to grapple with 1082 00:58:08,160 --> 00:58:11,480 Speaker 2: the object and the way the characters expressed themselves through 1083 00:58:11,560 --> 00:58:15,080 Speaker 2: these specific objects, and how we relate to that. You know, 1084 00:58:15,120 --> 00:58:17,800 Speaker 2: It's a lot going on that we took for granted 1085 00:58:17,960 --> 00:58:20,760 Speaker 2: just just reading comics, you know, and the exchange of 1086 00:58:20,800 --> 00:58:23,880 Speaker 2: information and the way we allow people into heads who 1087 00:58:23,880 --> 00:58:26,320 Speaker 2: may have very different politics or ideas, but we just 1088 00:58:26,400 --> 00:58:30,080 Speaker 2: let them straight in there. So as you can see, 1089 00:58:30,120 --> 00:58:34,720 Speaker 2: that became a huge field of interesting of exploration. For me, 1090 00:58:34,920 --> 00:58:38,160 Speaker 2: was just that relationship, and it meant that they were 1091 00:58:38,200 --> 00:58:39,960 Speaker 2: real because I couldn't deal with them. I didn't want 1092 00:58:39,960 --> 00:58:41,960 Speaker 2: to just write fantasy stories of what would it be 1093 00:58:42,080 --> 00:58:44,280 Speaker 2: like if you lived in the New York Spider Man 1094 00:58:44,480 --> 00:58:48,120 Speaker 2: was there. That's meaning it's meaningless because I'm never going 1095 00:58:48,160 --> 00:58:50,320 Speaker 2: to go to New York Spider Man's there. It's utterly 1096 00:58:50,520 --> 00:58:55,840 Speaker 2: meaningless as a concept that we have created internally inside 1097 00:58:55,920 --> 00:58:58,680 Speaker 2: our universe, a simulation with Spider Man who's played out 1098 00:58:58,720 --> 00:59:03,240 Speaker 2: this immense over decades, and he's adapted his continuity in 1099 00:59:03,320 --> 00:59:07,240 Speaker 2: order to constantly seem fresh and going, what the hell 1100 00:59:07,320 --> 00:59:11,400 Speaker 2: is that? What is that organism? And then that was 1101 00:59:11,440 --> 00:59:14,520 Speaker 2: that was it? So I mean long answer, like sorry, convolated, 1102 00:59:14,560 --> 00:59:17,320 Speaker 2: but that's how I came at it was trying to 1103 00:59:17,440 --> 00:59:20,919 Speaker 2: actually have a relationship with it that was very real, 1104 00:59:20,960 --> 00:59:23,920 Speaker 2: and that they treated the characters as real, as treated 1105 00:59:23,960 --> 00:59:28,040 Speaker 2: the ideas and it as having a longevity that was 1106 00:59:28,080 --> 00:59:30,920 Speaker 2: beyond human And so what did that make them? You know, 1107 00:59:31,000 --> 00:59:33,760 Speaker 2: put them almost in the realm of gods or of 1108 00:59:33,800 --> 00:59:37,280 Speaker 2: ideas that have outlasted generations and going on for hundreds 1109 00:59:37,400 --> 00:59:40,640 Speaker 2: of thousands of years. And that was That's always been 1110 00:59:40,840 --> 00:59:43,200 Speaker 2: my kind of point of contact and what I wanted 1111 00:59:43,200 --> 00:59:43,720 Speaker 2: to explore. 1112 00:59:44,480 --> 00:59:49,080 Speaker 3: Yeah, I remember I once did like a comics writing 1113 00:59:49,080 --> 00:59:51,520 Speaker 3: class with Mike Kerrey and he talked about The X 1114 00:59:51,560 --> 00:59:54,360 Speaker 3: Men in that way where he basically said, this is 1115 00:59:55,320 --> 00:59:57,880 Speaker 3: if somebody found every single issue of the X Men, 1116 00:59:57,920 --> 01:00:00,280 Speaker 3: they would think this was like the Iliad. I would 1117 01:00:00,320 --> 01:00:03,439 Speaker 3: think this was this huge human story that had been 1118 01:00:03,480 --> 01:00:06,120 Speaker 3: going on for So what was it like for you 1119 01:00:06,160 --> 01:00:11,080 Speaker 3: as a fan and a cartoonist and a writer when 1120 01:00:11,120 --> 01:00:13,760 Speaker 3: you started, when you had that realization that you were 1121 01:00:13,800 --> 01:00:16,120 Speaker 3: adding to that mythology and you were kind of part 1122 01:00:16,160 --> 01:00:17,320 Speaker 3: of that ongoing puzzle. 1123 01:00:17,360 --> 01:00:18,400 Speaker 4: How did that feel. 1124 01:00:19,160 --> 01:00:22,800 Speaker 2: I felt very interesting to see the least, you know, 1125 01:00:23,120 --> 01:00:24,680 Speaker 2: that was amazing. But you know I was young. I 1126 01:00:24,720 --> 01:00:27,520 Speaker 2: was twenty seven I think when I started an Animal Man, 1127 01:00:28,080 --> 01:00:31,640 Speaker 2: and that was my first attempt to explore that. That's 1128 01:00:31,640 --> 01:00:33,560 Speaker 2: when I really get into you can see those first 1129 01:00:33,600 --> 01:00:35,200 Speaker 2: few issues of me trying to do what was a 1130 01:00:35,240 --> 01:00:39,560 Speaker 2: traditional kind of superhero. Yeah, deconstruction of the day, you know, 1131 01:00:39,600 --> 01:00:42,760 Speaker 2: a Frank Alan, the kind of what if it was real, 1132 01:00:42,840 --> 01:00:45,160 Speaker 2: you know, it would be a bit like this, And 1133 01:00:45,240 --> 01:00:50,120 Speaker 2: I lost all interested in that very quickly. So no, 1134 01:00:50,200 --> 01:00:51,560 Speaker 2: and it's not I mean, I'm not trying to be 1135 01:00:51,640 --> 01:00:53,400 Speaker 2: rude about anyone. And people have explored that. 1136 01:00:53,640 --> 01:00:56,280 Speaker 1: No, no, it's just your own taste, very clear from them, 1137 01:00:56,320 --> 01:00:59,040 Speaker 1: run you know, absolutely, but people have explored, you know, 1138 01:00:59,280 --> 01:01:00,280 Speaker 1: what would it be like to. 1139 01:01:00,240 --> 01:01:02,960 Speaker 2: Be what psychologically what would be like? And honestly, my 1140 01:01:03,000 --> 01:01:06,480 Speaker 2: one feeling is like that seems like dilla tantish of 1141 01:01:06,600 --> 01:01:10,840 Speaker 2: relevant questions because the only formly exist is here, So 1142 01:01:10,880 --> 01:01:13,440 Speaker 2: what do they do? What's the function here? What? You know? 1143 01:01:13,480 --> 01:01:16,720 Speaker 2: So that so I was kind of with with Animal Man. 1144 01:01:16,760 --> 01:01:19,240 Speaker 2: I began to explore that and it was quite primitive then, 1145 01:01:19,280 --> 01:01:21,840 Speaker 2: you know, I sent in a little drawing of myself, 1146 01:01:22,280 --> 01:01:24,880 Speaker 2: and you know, the artists didn't quite understand the clothes 1147 01:01:24,920 --> 01:01:27,120 Speaker 2: I was wearing. I look like I'm wearing these cossack 1148 01:01:27,640 --> 01:01:30,240 Speaker 2: clothes and I'm doing this. The first page you see me, 1149 01:01:30,520 --> 01:01:33,360 Speaker 2: I'm on my chair doing this kind of Cossack Russian dance. 1150 01:01:33,400 --> 01:01:37,400 Speaker 2: It's amazing. So but this was, this was this little 1151 01:01:37,440 --> 01:01:40,040 Speaker 2: thing I sent in there, and it was what a 1152 01:01:40,160 --> 01:01:42,040 Speaker 2: later came to call a fiction suit, and it was 1153 01:01:42,040 --> 01:01:44,760 Speaker 2: the idea, well, okay, these characters exist, but I can 1154 01:01:44,800 --> 01:01:48,640 Speaker 2: create a representation of myself and actually talk to them, 1155 01:01:49,240 --> 01:01:51,480 Speaker 2: actually going to have dialogue. And even though it's like 1156 01:01:51,520 --> 01:01:54,600 Speaker 2: their responder, obviously i'm writing animal's words, but I'm trying 1157 01:01:54,600 --> 01:01:56,600 Speaker 2: to give it that as much autonomy. In my head, 1158 01:01:56,600 --> 01:01:59,560 Speaker 2: I'm thinking, Okay, if this guy is real, I've spent 1159 01:01:59,640 --> 01:02:02,760 Speaker 2: twenty five issues establishing a personality. He's got a family, 1160 01:02:02,880 --> 01:02:04,840 Speaker 2: is into this kind of music, he likes this kind 1161 01:02:04,840 --> 01:02:08,360 Speaker 2: of food. What would his answer to this question be? 1162 01:02:08,960 --> 01:02:11,000 Speaker 2: So trying to give him as much autonomy as a 1163 01:02:11,080 --> 01:02:14,280 Speaker 2: character of thinking, Okay, I'll just accept if Buddy's mad 1164 01:02:14,320 --> 01:02:16,880 Speaker 2: at me, then I'm going to deal with That's if 1165 01:02:16,880 --> 01:02:19,000 Speaker 2: he questions what I've got to say I'll deal with that, 1166 01:02:19,880 --> 01:02:22,800 Speaker 2: and again trying to always give the characters the dignity 1167 01:02:22,800 --> 01:02:26,000 Speaker 2: of outlasting me. You know, I was twenty seven where 1168 01:02:26,040 --> 01:02:27,960 Speaker 2: I did it. I was younger than him. Now now 1169 01:02:27,960 --> 01:02:30,800 Speaker 2: I'm a Rumbly's age and he like, give me the bastard. 1170 01:02:30,880 --> 01:02:34,240 Speaker 2: It's like, are you danswer my grave? So what am 1171 01:02:34,240 --> 01:02:36,840 Speaker 2: I talking to there? What is the scale of the 1172 01:02:38,160 --> 01:02:41,320 Speaker 2: creature of the entity express through the pages? So again 1173 01:02:41,480 --> 01:02:43,480 Speaker 2: I keep bringing it back to the esoteric. But that's 1174 01:02:43,720 --> 01:02:45,320 Speaker 2: what I was going with, and I know man was 1175 01:02:45,400 --> 01:02:48,240 Speaker 2: quite a simplistic way of doing that. It was like 1176 01:02:48,360 --> 01:02:51,120 Speaker 2: sending a little drawing of yourself and talk to the 1177 01:02:51,200 --> 01:02:56,200 Speaker 2: characters and make him understand that you're aware of your spatial, 1178 01:02:57,760 --> 01:03:02,360 Speaker 2: geometrical dimensional relationship to them, but that you're not necessarily 1179 01:03:02,400 --> 01:03:06,720 Speaker 2: privileged privileging yourself in relation to them. And see what happens, 1180 01:03:06,760 --> 01:03:09,080 Speaker 2: you know, see what happens, and then have animal I 1181 01:03:09,120 --> 01:03:12,640 Speaker 2: can see you, And I think that moment is still powerful, Yeah, 1182 01:03:12,640 --> 01:03:16,600 Speaker 2: because it's real. It's a real moment. I wrote him 1183 01:03:16,680 --> 01:03:19,840 Speaker 2: to really see out of that comic book, so that 1184 01:03:19,920 --> 01:03:22,320 Speaker 2: actually happened to that character and he had that moment, 1185 01:03:22,400 --> 01:03:24,600 Speaker 2: and that that's what makes him who he is. 1186 01:03:24,880 --> 01:03:28,000 Speaker 1: You started with Animal Man in eighty eight, so this 1187 01:03:28,080 --> 01:03:32,600 Speaker 1: is post Crisis on Infinite Earth's kind of a reset 1188 01:03:32,680 --> 01:03:37,040 Speaker 1: for DC. And and it was, in retrospect, a pretty 1189 01:03:37,080 --> 01:03:41,040 Speaker 1: audacious choice at a character who I think everybody would 1190 01:03:41,040 --> 01:03:44,560 Speaker 1: agree with, you know, kind of like a minor character 1191 01:03:44,640 --> 01:03:47,680 Speaker 1: in the firmament of DC. And then you do this 1192 01:03:47,840 --> 01:03:53,080 Speaker 1: really original, kind of mind bending reflection on a character 1193 01:03:53,160 --> 01:03:54,960 Speaker 1: that not a lot of people had thought about. What 1194 01:03:55,160 --> 01:03:59,919 Speaker 1: was it that made you decide, Okay, animal Man, That's 1195 01:04:00,720 --> 01:04:02,960 Speaker 1: that's the character I want to explore right now at 1196 01:04:02,960 --> 01:04:04,000 Speaker 1: this stage of my career. 1197 01:04:04,200 --> 01:04:07,080 Speaker 2: No, I mean, I honestly, it was the obscurity I 1198 01:04:07,120 --> 01:04:10,200 Speaker 2: think of Animal Man was the number one thing. And 1199 01:04:10,280 --> 01:04:12,720 Speaker 2: as I say, the vogue at the time was to 1200 01:04:12,760 --> 01:04:16,840 Speaker 2: pick up characters who weren't necessarily DC's a list, and 1201 01:04:16,880 --> 01:04:19,440 Speaker 2: they were kind of throwing them at British writers, you know, 1202 01:04:19,600 --> 01:04:23,640 Speaker 2: to Alan Moohood had very big success like making swamp 1203 01:04:23,720 --> 01:04:27,600 Speaker 2: thing work in a completely new way. And so the know, 1204 01:04:27,760 --> 01:04:29,840 Speaker 2: Neil Gaming came in and he took what had been 1205 01:04:29,960 --> 01:04:35,480 Speaker 2: Jack Kirby's sand Man does sand Man? You know, they 1206 01:04:35,520 --> 01:04:37,520 Speaker 2: were kind of realizing that we knew what we were 1207 01:04:37,560 --> 01:04:40,040 Speaker 2: talking about. So but as I said, the vogue goes 1208 01:04:40,120 --> 01:04:42,680 Speaker 2: very much to can you take a character from our 1209 01:04:42,800 --> 01:04:45,760 Speaker 2: catalog that just hasn't worked for maybe twenty or thirty 1210 01:04:45,840 --> 01:04:48,440 Speaker 2: years in d see any potential in that? So I 1211 01:04:48,520 --> 01:04:50,280 Speaker 2: knew that was I knew that's the way they were 1212 01:04:50,320 --> 01:04:53,800 Speaker 2: coming to it. And I always had this fascination with 1213 01:04:53,880 --> 01:04:57,200 Speaker 2: animal man. I just am I love animals, the big 1214 01:04:57,240 --> 01:04:59,600 Speaker 2: thing about animals since I was a kid. And here 1215 01:04:59,680 --> 01:05:02,320 Speaker 2: was this actor who could do this, and it seemed 1216 01:05:02,320 --> 01:05:04,400 Speaker 2: a very unique power that a lot of other characters 1217 01:05:04,440 --> 01:05:07,120 Speaker 2: didn't have. It was really specific, it was easy to understand, 1218 01:05:07,440 --> 01:05:11,200 Speaker 2: but he hadn't really made a big splash. And I 1219 01:05:11,280 --> 01:05:14,080 Speaker 2: also loved it because he started as a my greatest 1220 01:05:14,080 --> 01:05:16,840 Speaker 2: adventure story, so it wasn't even a superhero story, just 1221 01:05:16,880 --> 01:05:19,800 Speaker 2: so just this dude who goes out one day and 1222 01:05:19,880 --> 01:05:22,880 Speaker 2: gets animal powers. So I kind of loved that as well. Mate, 1223 01:05:22,880 --> 01:05:25,280 Speaker 2: it grounded them a lot more. Maybe you can you 1224 01:05:25,280 --> 01:05:27,479 Speaker 2: could imagine the movie that one. You know, I only 1225 01:05:27,560 --> 01:05:31,640 Speaker 2: just put on a costume, So going into it was just, yeah, 1226 01:05:31,640 --> 01:05:33,640 Speaker 2: I've got an idea about that, And I don't think 1227 01:05:34,000 --> 01:05:37,000 Speaker 2: you know Karen Berger or Ditchio Danna or Jeanette Canibell 1228 01:05:37,040 --> 01:05:38,880 Speaker 2: have even heard the name of animal Man in the 1229 01:05:38,920 --> 01:05:42,040 Speaker 2: last twenty years. You know. It's like when Neil Neil 1230 01:05:42,120 --> 01:05:44,760 Speaker 2: walked in with Black Black Orchid and they said who 1231 01:05:44,840 --> 01:05:49,480 Speaker 2: Black hartckead? So they I think in a lot of 1232 01:05:49,480 --> 01:05:52,000 Speaker 2: ways they didn't know what kind of characters they had 1233 01:05:52,040 --> 01:05:55,200 Speaker 2: and as long as they heard their interesting pitch. Then 1234 01:05:55,440 --> 01:06:00,080 Speaker 2: at the time, the desire for novelty was such that 1235 01:06:00,120 --> 01:06:03,360 Speaker 2: weigh down really good opportunity to do these things. So yeah, 1236 01:06:03,360 --> 01:06:05,400 Speaker 2: I just I pitched them on that, and I didn't 1237 01:06:05,400 --> 01:06:09,400 Speaker 2: have the so called meter fictional aspect at that time, 1238 01:06:09,720 --> 01:06:12,640 Speaker 2: but also the secondary thing that I loved with the 1239 01:06:12,680 --> 01:06:16,640 Speaker 2: animal rights thing. And again but again it was part 1240 01:06:16,680 --> 01:06:19,160 Speaker 2: of the old thinking because Swamp Thing was very much 1241 01:06:19,160 --> 01:06:21,920 Speaker 2: an eco comic and I love that aspect of it. 1242 01:06:21,960 --> 01:06:24,640 Speaker 2: So I thought, well, let's do this specifically because you know, 1243 01:06:24,680 --> 01:06:28,160 Speaker 2: I'm an animal liberation frunt supporter back in the days 1244 01:06:28,160 --> 01:06:31,720 Speaker 2: before it was illegal and all that, you know, Hunt 1245 01:06:31,840 --> 01:06:34,040 Speaker 2: Sabatur stuff, the whole thing. So I thought, he's my 1246 01:06:34,200 --> 01:06:37,560 Speaker 2: chance to do what Alan's doing with swamp Thing, you know, 1247 01:06:37,640 --> 01:06:40,560 Speaker 2: the ecal thing, but I'll talk specifically about animal rights 1248 01:06:40,560 --> 01:06:43,600 Speaker 2: and all this stuff I'm kind of involved in. So 1249 01:06:43,720 --> 01:06:47,000 Speaker 2: that was the secondary big thing with Animal Man. And 1250 01:06:47,120 --> 01:06:48,880 Speaker 2: as I say, it was only when I got tissue 1251 01:06:48,960 --> 01:06:50,760 Speaker 2: five and I thought, I just don't want to do 1252 01:06:50,840 --> 01:06:56,040 Speaker 2: this eco swamp thing kind of poetic caption stuff, So 1253 01:06:56,200 --> 01:06:59,320 Speaker 2: what can I do? And that became like, let's just 1254 01:06:59,480 --> 01:07:01,880 Speaker 2: do it. And I thought, people, people will hate this. 1255 01:07:02,000 --> 01:07:03,480 Speaker 2: If you put yourself in the comic, they're going to 1256 01:07:03,560 --> 01:07:05,720 Speaker 2: hate it. They're going to just you'll spoil the magic. 1257 01:07:06,320 --> 01:07:08,400 Speaker 2: I just knew that was that's what I wanted to 1258 01:07:08,400 --> 01:07:10,280 Speaker 2: talk about it. And I thought, what I'm talking about 1259 01:07:10,360 --> 01:07:14,480 Speaker 2: is the actual reality of this yeah DC universe. And 1260 01:07:14,520 --> 01:07:18,120 Speaker 2: I think ultimately that people will find that interesting, and. 1261 01:07:18,280 --> 01:07:22,040 Speaker 3: I mean they did, and that's become the the the 1262 01:07:22,080 --> 01:07:24,680 Speaker 3: author and in the books, the death of the author, 1263 01:07:24,720 --> 01:07:27,320 Speaker 3: sometimes physically on the page has become such a comic 1264 01:07:27,400 --> 01:07:30,680 Speaker 3: book trope. Now, So you really and obviously like I 1265 01:07:31,240 --> 01:07:35,160 Speaker 3: love that Animal Man kind of these pictures gave everyone 1266 01:07:35,160 --> 01:07:38,960 Speaker 3: this freedom to do this wild kind of esoteric stuff. 1267 01:07:39,240 --> 01:07:42,000 Speaker 3: But then like a year later, you you were like 1268 01:07:42,440 --> 01:07:46,280 Speaker 3: doing Batman with Arkhamisira, So like, what was it like 1269 01:07:46,360 --> 01:07:48,720 Speaker 3: to go from this one of the you talk about 1270 01:07:49,040 --> 01:07:52,280 Speaker 3: the kind of godly nature, the immortals of comics, these 1271 01:07:52,360 --> 01:07:54,880 Speaker 3: kind of new mythology. What was it like from basically 1272 01:07:54,960 --> 01:07:58,439 Speaker 3: getting to introduce a generation of people to Animal Man 1273 01:07:58,520 --> 01:08:02,480 Speaker 3: to taking on someone who's one of these three kind 1274 01:08:02,560 --> 01:08:05,520 Speaker 3: of icons of of DC comics and comics in general. 1275 01:08:06,360 --> 01:08:08,760 Speaker 2: Yeah, well, they they came at the same time because 1276 01:08:08,760 --> 01:08:11,440 Speaker 2: when I went down to visit DC, when I got 1277 01:08:11,440 --> 01:08:13,880 Speaker 2: the invite to come and pitch some stuff on the 1278 01:08:13,960 --> 01:08:17,160 Speaker 2: day that they kind of signed everyone. So I went 1279 01:08:17,200 --> 01:08:19,840 Speaker 2: down and it was Animal Man was the one. I'd 1280 01:08:19,880 --> 01:08:21,519 Speaker 2: kind of come up with that on the train because 1281 01:08:21,520 --> 01:08:24,400 Speaker 2: I thought I'd come up with Animal Man was very 1282 01:08:24,439 --> 01:08:27,040 Speaker 2: swiftly created out of just here's what I'm into, Here's 1283 01:08:27,040 --> 01:08:29,840 Speaker 2: what I'd love to just write about. But Archiemasilam had 1284 01:08:29,840 --> 01:08:33,120 Speaker 2: been in my head for years and it been plotted out, 1285 01:08:33,200 --> 01:08:35,280 Speaker 2: and I had talked over with with a good friend 1286 01:08:35,320 --> 01:08:40,320 Speaker 2: of mine in Glasgow who was just obsessively into psychology 1287 01:08:40,600 --> 01:08:44,000 Speaker 2: and symbolism. So we went through this whole kind of 1288 01:08:44,120 --> 01:08:46,639 Speaker 2: process long before that. I've hold you do with Batman? 1289 01:08:46,680 --> 01:08:49,639 Speaker 2: How would hope would be a Batman story? And Lenn Wayne, 1290 01:08:49,680 --> 01:08:53,240 Speaker 2: who's probably my biggest influence in comics, had done a 1291 01:08:53,280 --> 01:08:56,680 Speaker 2: Who's Who in DC entry about Archem Asylum and he 1292 01:08:56,800 --> 01:08:58,800 Speaker 2: just had to invent this stuff from whole clause. So 1293 01:08:58,880 --> 01:09:01,400 Speaker 2: he talks about, you know, I'm as Arkham was the founder. 1294 01:09:02,160 --> 01:09:05,519 Speaker 2: The guy committed suicide, or I didn't commit suicide. He 1295 01:09:05,720 --> 01:09:08,559 Speaker 2: kills one of his patients after the stock market collapse. 1296 01:09:09,000 --> 01:09:11,600 Speaker 2: But there's just a line that says, after finding his 1297 01:09:11,680 --> 01:09:15,080 Speaker 2: wife and child, murthered and he commits suicide because of 1298 01:09:15,120 --> 01:09:17,599 Speaker 2: the stock market collaps And I said, well, well, let's back track. 1299 01:09:17,680 --> 01:09:21,040 Speaker 2: He's surely finding your wife and child. Bud might have 1300 01:09:22,680 --> 01:09:27,320 Speaker 2: tiggered the suicidal response. So but that one line was 1301 01:09:27,360 --> 01:09:30,200 Speaker 2: just like, Okay, let's tell that guy's story. That seems interesting. 1302 01:09:30,520 --> 01:09:33,240 Speaker 2: And I think I've read Arkham quite recently and I'm 1303 01:09:33,280 --> 01:09:35,880 Speaker 2: going to write a big piece about it again because 1304 01:09:35,920 --> 01:09:39,240 Speaker 2: I think it's been very misunderstood over these But I 1305 01:09:39,240 --> 01:09:42,120 Speaker 2: think that whole story of Ammade's arkm is really interesting, 1306 01:09:42,200 --> 01:09:46,360 Speaker 2: and that's what gives it the real Gothic Underton. 1307 01:09:46,160 --> 01:09:49,280 Speaker 1: Why do you think people have misunderstood. 1308 01:09:48,960 --> 01:09:52,559 Speaker 2: I think they misunderstood that from the very beginning. They 1309 01:09:52,600 --> 01:09:55,040 Speaker 2: didn't understand that what we were trying to do was 1310 01:09:55,080 --> 01:09:58,600 Speaker 2: like a European like one of those like Jan Schwankmeyer 1311 01:09:58,760 --> 01:10:02,679 Speaker 2: puppet movies. One was animated, something really cranky, like wood cut, 1312 01:10:02,880 --> 01:10:07,880 Speaker 2: like you know, like like Nosferatu, like what's his name? 1313 01:10:08,000 --> 01:10:11,280 Speaker 2: Like that, you know, the vampire guy, like I'm forgetting 1314 01:10:11,280 --> 01:10:20,000 Speaker 2: the names. But it was not not Branstoe. Yeah right 1315 01:10:20,120 --> 01:10:22,560 Speaker 2: more now. So that's what we were looking at and 1316 01:10:22,640 --> 01:10:25,880 Speaker 2: German expressionism. And we thought because I was, I was 1317 01:10:25,920 --> 01:10:28,439 Speaker 2: going to the cinema a lot to see kind of 1318 01:10:28,479 --> 01:10:30,840 Speaker 2: weird like you know, with my adrends messures of the 1319 01:10:30,880 --> 01:10:34,160 Speaker 2: afternoon and a lot of John Cocktails stuff which we 1320 01:10:34,240 --> 01:10:37,400 Speaker 2: loved as well, and fed into Batman, and we thought, 1321 01:10:37,400 --> 01:10:39,639 Speaker 2: can we do a Batman? It's like a Tarot card, 1322 01:10:39,640 --> 01:10:42,280 Speaker 2: that's like an exploded Tarot card. So then we took 1323 01:10:42,320 --> 01:10:45,200 Speaker 2: the idea of that the Moon Tarot, which was trumpeteen 1324 01:10:45,760 --> 01:10:49,320 Speaker 2: and it's a it's about trial and initiation, it's about 1325 01:10:49,320 --> 01:10:53,280 Speaker 2: illusion and intoxication and madness. So we took that. So 1326 01:10:53,439 --> 01:10:56,080 Speaker 2: what if we do it's almost like a Taro card 1327 01:10:56,160 --> 01:10:59,120 Speaker 2: folded out with Batman going on their journey through all 1328 01:10:59,200 --> 01:11:03,000 Speaker 2: the symbolism that Tarot club and plugging the villains in 1329 01:11:03,920 --> 01:11:07,840 Speaker 2: and so what I think people people after things like 1330 01:11:08,000 --> 01:11:10,080 Speaker 2: Killing Joke and after Dark Night. They were looking for 1331 01:11:10,120 --> 01:11:14,960 Speaker 2: another big, cinematic kind of American Batman, and we did. 1332 01:11:15,120 --> 01:11:19,240 Speaker 2: We did this euro Batman and himself. But it was 1333 01:11:19,280 --> 01:11:21,439 Speaker 2: also it was like that because they said to me like, well, 1334 01:11:21,479 --> 01:11:25,680 Speaker 2: the new Batman is he doubts his missions. This is 1335 01:11:25,720 --> 01:11:27,599 Speaker 2: the new way we're looking at him. This is the grounded, 1336 01:11:27,640 --> 01:11:30,679 Speaker 2: gritty way. So I thought, let's let's talk about that. 1337 01:11:31,240 --> 01:11:33,920 Speaker 2: But for me, it was always this was this was 1338 01:11:33,960 --> 01:11:36,679 Speaker 2: a dream that Bruce Wayne would have every week maybe 1339 01:11:37,479 --> 01:11:39,439 Speaker 2: and he would wake up from this. It was Alice 1340 01:11:39,439 --> 01:11:42,280 Speaker 2: in Wonderland, and it's structured like Alice in Wonderland. It's 1341 01:11:42,280 --> 01:11:45,240 Speaker 2: got Alice, it's got Carol coats at either end. So 1342 01:11:45,280 --> 01:11:48,439 Speaker 2: the whole idea was to do something was much more 1343 01:11:48,640 --> 01:11:52,640 Speaker 2: kind of left brainy or you know, poetic or is 1344 01:11:52,680 --> 01:11:55,960 Speaker 2: it left being a right brain remember, but you know 1345 01:11:56,000 --> 01:11:57,880 Speaker 2: what I mean. It was like we wanted to do 1346 01:11:57,960 --> 01:12:03,719 Speaker 2: this euro puppet, thea to Crag Silouettes kinder version of Batman, 1347 01:12:04,400 --> 01:12:06,920 Speaker 2: and I think it was constantly compared to things that 1348 01:12:06,960 --> 01:12:11,880 Speaker 2: were much more cinematic, much more Hollywood, much more blockbuster 1349 01:12:12,120 --> 01:12:15,400 Speaker 2: versions of Batman, which in themselves would not love these books, 1350 01:12:15,439 --> 01:12:19,040 Speaker 2: but it wasn't what we were doing. And I've rarely 1351 01:12:19,240 --> 01:12:24,720 Speaker 2: seen it critiqued, and in that, you know, I've never 1352 01:12:24,720 --> 01:12:28,360 Speaker 2: seen it critiqued as what's it like the cocktail, what's 1353 01:12:28,360 --> 01:12:32,200 Speaker 2: it like? What are they taking from Yan Schrankmeyer here? 1354 01:12:32,240 --> 01:12:35,120 Speaker 2: What is it? You know, it's like it's always critiqued 1355 01:12:35,600 --> 01:12:37,760 Speaker 2: in the ways that it's not like killing Joke a 1356 01:12:37,880 --> 01:12:38,439 Speaker 2: Dark Knight. 1357 01:12:40,320 --> 01:12:42,320 Speaker 4: The cast of releasing a book. 1358 01:12:44,280 --> 01:12:47,880 Speaker 2: Massive, but people, it's weird because it's the biggest selling 1359 01:12:47,880 --> 01:12:50,879 Speaker 2: graphic novel ever. I mean, I still get massive royalties 1360 01:12:50,880 --> 01:12:53,599 Speaker 2: from that one book, which were published thirty years ago. 1361 01:12:53,680 --> 01:12:58,439 Speaker 2: But there was always, even in dcar reluctance to admit 1362 01:12:58,560 --> 01:13:02,080 Speaker 2: to its success has really talked about in those terms, 1363 01:13:02,400 --> 01:13:04,960 Speaker 2: which are kind of fine, fascinating. So again, you know, 1364 01:13:06,000 --> 01:13:08,400 Speaker 2: it's an interesting one to me. I think it's it 1365 01:13:09,080 --> 01:13:11,519 Speaker 2: should be looked at from a different angle, maybe because 1366 01:13:11,520 --> 01:13:14,360 Speaker 2: I bling it's new did a lot of great criticism 1367 01:13:14,439 --> 01:13:15,000 Speaker 2: over the year. 1368 01:13:15,479 --> 01:13:20,639 Speaker 1: It's interesting that that story has a lot of elements 1369 01:13:21,080 --> 01:13:25,440 Speaker 1: obviously a lot of deep symbolic elements, multi layered elements, 1370 01:13:25,560 --> 01:13:30,000 Speaker 1: is kind of like psychological gothic horror feel to it. 1371 01:13:31,280 --> 01:13:34,720 Speaker 1: How was that received at the time, and just to 1372 01:13:36,520 --> 01:13:40,600 Speaker 1: piggyback off what you were saying, it's interesting that you 1373 01:13:40,760 --> 01:13:44,360 Speaker 1: felt like, oh, this story was out of step with 1374 01:13:44,479 --> 01:13:47,880 Speaker 1: the kind of like cinematic intent at the time, and 1375 01:13:47,960 --> 01:13:50,880 Speaker 1: yet a lot of that stuff has now found its 1376 01:13:50,880 --> 01:13:55,519 Speaker 1: way into cinema, into Batman movies, into The Dark Knight, 1377 01:13:55,680 --> 01:13:58,720 Speaker 1: into the latest Batman movie. A lot of that kind 1378 01:13:58,800 --> 01:14:02,519 Speaker 1: of tone and molic referential nature. 1379 01:14:02,760 --> 01:14:05,080 Speaker 2: Yeh, I think definitely, And a lot of those filmmakers 1380 01:14:05,080 --> 01:14:07,559 Speaker 2: grew up with that book. I mean, and I think, 1381 01:14:07,800 --> 01:14:12,879 Speaker 2: I mean honestly, initially I imagined it as a very super 1382 01:14:13,000 --> 01:14:15,400 Speaker 2: like focused thing I've talked about before us and I 1383 01:14:15,400 --> 01:14:18,599 Speaker 2: imagine someone not not necessarily Brian Bolland, but Gary Leech 1384 01:14:18,720 --> 01:14:21,479 Speaker 2: or someone in that you know, who would super draw 1385 01:14:21,560 --> 01:14:25,320 Speaker 2: every detail like Dave Gibbons. Yeah, I kind of imagine 1386 01:14:25,320 --> 01:14:29,000 Speaker 2: that this hyper sensitive, like super every every bit of 1387 01:14:29,080 --> 01:14:34,240 Speaker 2: dirt is in your face. When it came out, and people, 1388 01:14:34,320 --> 01:14:37,200 Speaker 2: people were very you know, the reaction was that was 1389 01:14:37,200 --> 01:14:40,320 Speaker 2: was quite negative, I think from generally from within the 1390 01:14:40,320 --> 01:14:43,280 Speaker 2: comic book community and not so much from outside. But 1391 01:14:44,240 --> 01:14:46,000 Speaker 2: I mean, honestly, what Dave mc keen did, I mean, 1392 01:14:46,000 --> 01:14:48,360 Speaker 2: looking back, is that that's exactly the way the book 1393 01:14:48,360 --> 01:14:51,519 Speaker 2: should be. And that is why that's why filmmakers still 1394 01:14:51,560 --> 01:14:53,680 Speaker 2: love that book because of what Dave did. It's like 1395 01:14:54,200 --> 01:14:56,360 Speaker 2: he just took it to a level that I think, 1396 01:14:57,240 --> 01:14:59,640 Speaker 2: you know, anyone who's in the Batman comes in and 1397 01:14:59,680 --> 01:15:03,800 Speaker 2: that's one that's beyond all the others. That's the weird one. 1398 01:15:03,840 --> 01:15:05,640 Speaker 2: That's what all of you read after we got to 1399 01:15:05,680 --> 01:15:09,599 Speaker 2: that one, you know. And I think, honestly, all that Dave, 1400 01:15:09,680 --> 01:15:12,479 Speaker 2: and it says why I've gone back and I've been studying. 1401 01:15:12,720 --> 01:15:14,559 Speaker 2: I'm kind of loving it again because I was so 1402 01:15:14,720 --> 01:15:17,920 Speaker 2: anti that the negative reaction was so strong. I really 1403 01:15:18,040 --> 01:15:20,519 Speaker 2: was like, oh no, honestly, nothing to do with me, folks. 1404 01:15:20,560 --> 01:15:20,840 Speaker 2: You know. 1405 01:15:21,640 --> 01:15:23,960 Speaker 3: Yeah, when I worked in a comic bookshop in London 1406 01:15:24,520 --> 01:15:27,680 Speaker 3: and that was one of our perennial you've got to 1407 01:15:27,680 --> 01:15:30,680 Speaker 3: read this, and then it was horror comics people, and 1408 01:15:30,720 --> 01:15:32,760 Speaker 3: it was film people and it was super. 1409 01:15:33,560 --> 01:15:36,479 Speaker 2: But do you think visually, I think it really brings in. 1410 01:15:36,560 --> 01:15:38,479 Speaker 2: The Directors always love it, like you. 1411 01:15:38,439 --> 01:15:43,040 Speaker 3: Know, all the time, it's like storyboard, Yeah, but it's not. 1412 01:15:43,160 --> 01:15:46,679 Speaker 2: It's because it's so internalized. It's like inside that man said, 1413 01:15:46,680 --> 01:15:49,080 Speaker 2: it's not like well, what if he was real? You know, 1414 01:15:49,760 --> 01:15:53,280 Speaker 2: yeah it wasn't real. Yeah, but it wasn't What if 1415 01:15:53,280 --> 01:15:55,120 Speaker 2: this was Bruce Wayne's dream and all you had to 1416 01:15:55,160 --> 01:15:56,760 Speaker 2: do was have them going to sleep at one end 1417 01:15:56,800 --> 01:15:59,240 Speaker 2: and waking up that and it's like you're not allowed 1418 01:15:59,280 --> 01:16:01,920 Speaker 2: to really tell that story. Oh it was all a dream. 1419 01:16:01,960 --> 01:16:04,240 Speaker 2: But here's the story that is a stage play. It 1420 01:16:04,280 --> 01:16:06,880 Speaker 2: would work. It's like that is and that's why I 1421 01:16:06,920 --> 01:16:12,240 Speaker 2: think it draws, like you know, it draws filmmakers, particularly directors. 1422 01:16:12,240 --> 01:16:15,679 Speaker 2: You always hear them that's the favorite, but that's honestly, 1423 01:16:15,720 --> 01:16:18,320 Speaker 2: that's Dave and it's Dave's staging. He was just like, 1424 01:16:19,280 --> 01:16:21,120 Speaker 2: that was like getting the best director I could have 1425 01:16:21,160 --> 01:16:23,839 Speaker 2: hoped for because my vision for it was too small. 1426 01:16:24,439 --> 01:16:28,720 Speaker 3: Yeah, and something that's kind of I guess something that 1427 01:16:28,720 --> 01:16:30,719 Speaker 3: if I'm really interesting about that, I think I would. 1428 01:16:30,720 --> 01:16:32,599 Speaker 3: I'm so excited that you want to write about it 1429 01:16:32,640 --> 01:16:36,280 Speaker 3: more because now we have an accessibility to stuff like 1430 01:16:36,320 --> 01:16:39,000 Speaker 3: Spank Mayer. You know, the Jabbawaki's just on Yeah, it's 1431 01:16:39,040 --> 01:16:40,960 Speaker 3: just on YouTube, and a lot of people, I think 1432 01:16:41,000 --> 01:16:43,719 Speaker 3: they haven't seen that stuff. They haven't read Bandedestinae before. 1433 01:16:43,760 --> 01:16:44,280 Speaker 3: They hadn't. 1434 01:16:44,479 --> 01:16:46,400 Speaker 2: But also it's stuff they would love. I mean, I 1435 01:16:46,680 --> 01:16:48,559 Speaker 2: think all that all that stuff is like, you know, 1436 01:16:48,640 --> 01:16:51,720 Speaker 2: people who are into the genre movies, they're going to 1437 01:16:51,840 --> 01:16:55,120 Speaker 2: love the spank wild stuff. It's just it was avant 1438 01:16:55,160 --> 01:16:57,800 Speaker 2: garde in the eighties or the nineties, but right now, 1439 01:16:57,880 --> 01:17:01,160 Speaker 2: I think it's like people's imagine have been broadened by 1440 01:17:01,160 --> 01:17:04,639 Speaker 2: all kinds of television shows and films. Everyone's been walking 1441 01:17:04,720 --> 01:17:07,680 Speaker 2: up to science fiction and fantasy and horror. So I 1442 01:17:08,040 --> 01:17:11,800 Speaker 2: think things like that that once we're completely outsider kind 1443 01:17:11,840 --> 01:17:15,320 Speaker 2: of stuff would easily fit it. Like it's show these 1444 01:17:15,439 --> 01:17:18,320 Speaker 2: you know, spank mass Alice and all the early stuff. 1445 01:17:18,360 --> 01:17:20,400 Speaker 2: It's it's amazing. Yeah. 1446 01:17:20,400 --> 01:17:22,160 Speaker 3: Also, I mean you can watch if you have a 1447 01:17:22,200 --> 01:17:26,280 Speaker 3: library card, you can watch Cabinet of Doctor Caligary for free, 1448 01:17:26,640 --> 01:17:29,080 Speaker 3: you know, on the on the streaming services and stuff. 1449 01:17:29,200 --> 01:17:31,360 Speaker 3: So I think it would be really cool to I 1450 01:17:31,360 --> 01:17:33,679 Speaker 3: mean that book, like you said, it's like the most 1451 01:17:33,680 --> 01:17:38,920 Speaker 3: successful like graphic novel ever, so people can read it. Yeah. 1452 01:17:39,200 --> 01:17:42,760 Speaker 2: Crazy, And I feel weird because I've always been defensive 1453 01:17:42,800 --> 01:17:45,320 Speaker 2: about it and I've stopped. I've decided no, I'm out, 1454 01:17:45,360 --> 01:17:47,720 Speaker 2: and that was a great thing. You know, I'm not 1455 01:17:47,840 --> 01:17:49,200 Speaker 2: going to be defensive anymore. 1456 01:17:49,439 --> 01:17:52,160 Speaker 3: I'd love to see people get to recontextualize it with 1457 01:17:52,240 --> 01:17:54,120 Speaker 3: that knowledge and those kind of touch points. 1458 01:17:54,360 --> 01:17:56,800 Speaker 2: I mean, who knows if they will, but I think 1459 01:17:56,880 --> 01:17:59,160 Speaker 2: they should look at it that way. It's like theater. 1460 01:17:59,320 --> 01:18:03,120 Speaker 2: It's like, it's not comics, it's not it's like after all, 1461 01:18:03,240 --> 01:18:07,280 Speaker 2: it's like, you know, it's those influences, aware of what 1462 01:18:07,439 --> 01:18:10,920 Speaker 2: made Afterhan Asylum, And I've never seen it kind of 1463 01:18:11,320 --> 01:18:14,600 Speaker 2: studied in those terms. I've always seen it compared to films, 1464 01:18:14,640 --> 01:18:17,920 Speaker 2: something else that was not influenced. 1465 01:18:17,360 --> 01:18:20,840 Speaker 1: By About a year ago, Tim Silly, the artist Tim Silly, 1466 01:18:21,160 --> 01:18:25,559 Speaker 1: shared a panel from your run on Batman. I think 1467 01:18:25,560 --> 01:18:30,320 Speaker 1: it's Batman six six six, and it's Damien, and around 1468 01:18:30,360 --> 01:18:36,160 Speaker 1: Damien are these text bubbles that are the television news 1469 01:18:36,240 --> 01:18:40,520 Speaker 1: like that he is listening. Yeah, and it's like temperatures. 1470 01:18:40,760 --> 01:18:44,920 Speaker 1: Temperatures rose for a record breaking one hundred and twenty 1471 01:18:44,960 --> 01:18:51,599 Speaker 1: third day. Quarantine receptions remain, but yeah, China epidemics which 1472 01:18:51,640 --> 01:18:54,000 Speaker 1: claim more than eight ten million lives will soon be 1473 01:18:54,080 --> 01:18:56,479 Speaker 1: under control, say Chinese health authorities. And this is two 1474 01:18:56,520 --> 01:19:00,280 Speaker 1: thousand and seven. And it's interesting because when people talk 1475 01:19:00,280 --> 01:19:02,320 Speaker 1: about your work, they often talk about this kind of 1476 01:19:03,560 --> 01:19:09,439 Speaker 1: far flung almost predictive quality. And at the same time, 1477 01:19:09,479 --> 01:19:13,880 Speaker 1: I think if you look back, you're just drawing very logical, 1478 01:19:14,160 --> 01:19:17,040 Speaker 1: rational lines from things that were happening at the time. 1479 01:19:17,960 --> 01:19:19,400 Speaker 1: How do you feel about that stuff? Now? 1480 01:19:20,320 --> 01:19:23,000 Speaker 2: It's just weather. It's just like seeing how the weather works, 1481 01:19:23,040 --> 01:19:25,400 Speaker 2: you know. Yeah, you know, as I've always said one 1482 01:19:26,640 --> 01:19:29,200 Speaker 2: when I talk about magic, you know, one part of magic. 1483 01:19:30,160 --> 01:19:32,800 Speaker 2: Back in the days of the Pharaohs, you would be 1484 01:19:32,840 --> 01:19:35,639 Speaker 2: considered magic if you'd worked out how the nile works, 1485 01:19:35,640 --> 01:19:39,360 Speaker 2: and what's how the season's work, and sometimes that fertilizes 1486 01:19:39,360 --> 01:19:42,519 Speaker 2: the valley and sometimes it's dry. To the pharaoh, your 1487 01:19:42,800 --> 01:19:47,320 Speaker 2: knowledge is magic because he's not thought on these scales. 1488 01:19:47,360 --> 01:19:51,400 Speaker 2: He's not studied those particular patterns. So it's just onnest. 1489 01:19:51,560 --> 01:19:54,080 Speaker 2: It's just a case of here's the pattern, here's what 1490 01:19:54,080 --> 01:19:56,479 Speaker 2: it's obviously going to play out, here's how it's played 1491 01:19:56,520 --> 01:19:58,760 Speaker 2: out before in history, and here's how it's likely to 1492 01:19:58,800 --> 01:20:01,320 Speaker 2: play it again. Because these things tend to fractal in 1493 01:20:01,360 --> 01:20:05,080 Speaker 2: the same ways, and this is what it's likely to 1494 01:20:05,120 --> 01:20:08,840 Speaker 2: be like in ten years time. So it's not hard. 1495 01:20:08,920 --> 01:20:12,560 Speaker 2: But like I said, magic sometimes looks like magic to 1496 01:20:12,680 --> 01:20:15,679 Speaker 2: people in the same way the weather looks. Weather looks like, well, 1497 01:20:15,680 --> 01:20:17,920 Speaker 2: how do they know what the weather's going to be 1498 01:20:17,920 --> 01:20:20,960 Speaker 2: in LA And yet they can tell you to the minute. 1499 01:20:21,000 --> 01:20:24,080 Speaker 2: They tell you the clouds will pass at twelve eight. 1500 01:20:24,200 --> 01:20:27,439 Speaker 2: Oh wow, the clouds just passed. So it's it's just 1501 01:20:27,840 --> 01:20:31,839 Speaker 2: it's just observation, you know, and seeing where the strands 1502 01:20:31,840 --> 01:20:34,240 Speaker 2: are going to play. And that's that's why I'm very 1503 01:20:34,280 --> 01:20:37,160 Speaker 2: concerned that I live four miles from NATO's number one 1504 01:20:37,400 --> 01:20:42,240 Speaker 2: nuclear target. Yeah, I'm in I'm in the red zone, 1505 01:20:42,280 --> 01:20:47,639 Speaker 2: the actual red bit wherever thing is obliterated. So yeah, 1506 01:20:47,720 --> 01:20:48,320 Speaker 2: think about that. 1507 01:20:49,479 --> 01:20:49,960 Speaker 1: It's fun. 1508 01:20:50,200 --> 01:20:51,120 Speaker 4: It's fun. 1509 01:20:52,439 --> 01:20:55,599 Speaker 3: Kind of I guess, like in the in the something 1510 01:20:55,640 --> 01:20:59,040 Speaker 3: that I feel like kind of combines that predictive nature 1511 01:20:59,080 --> 01:21:02,360 Speaker 3: and that kind of that more esoteric, but also links 1512 01:21:02,360 --> 01:21:06,120 Speaker 3: into like talking about how you originally imagined Arkham as 1513 01:21:06,160 --> 01:21:09,519 Speaker 3: this super detailed, hyper detailed thing. Let's talk about X Men, 1514 01:21:09,600 --> 01:21:12,599 Speaker 3: because New x Men, you know Frank's work on there. 1515 01:21:12,920 --> 01:21:15,400 Speaker 3: That is a book that I feel like it ended 1516 01:21:15,479 --> 01:21:18,000 Speaker 3: up predicting a lot, It ended up shaping how the 1517 01:21:18,120 --> 01:21:22,519 Speaker 3: X Men existed for decades on screen in comics. What 1518 01:21:22,840 --> 01:21:26,040 Speaker 3: was it like for you? You take your DC Batman like 1519 01:21:26,120 --> 01:21:28,920 Speaker 3: that you've done that pillar. What was it like for 1520 01:21:28,960 --> 01:21:30,920 Speaker 3: you to take on the X Men, who have this again, 1521 01:21:31,000 --> 01:21:36,000 Speaker 3: that is a mythological amount of space to play with 1522 01:21:36,120 --> 01:21:39,080 Speaker 3: and stories to add to. What was your kind of 1523 01:21:39,120 --> 01:21:41,680 Speaker 3: approach there and how did new X Men come to be? 1524 01:21:42,840 --> 01:21:46,400 Speaker 2: Well, it was the jok aside called off and they said, 1525 01:21:46,400 --> 01:21:47,720 Speaker 2: do you want to do a Spider Man at the 1526 01:21:47,880 --> 01:21:54,679 Speaker 2: X Men? Like spiderbout? I just have no conation, never 1527 01:21:54,720 --> 01:21:57,599 Speaker 2: had any canation that kind of feel nothing about Spider Man, 1528 01:21:57,800 --> 01:22:00,840 Speaker 2: not like the movies. But I had nothing for Spider Man. 1529 01:22:01,240 --> 01:22:03,760 Speaker 2: But I like team books, I like ensemble books, and 1530 01:22:03,800 --> 01:22:06,760 Speaker 2: I like, you know, different characters kind of clashing with 1531 01:22:06,760 --> 01:22:10,720 Speaker 2: one another. So I said, I'll do X Men, And 1532 01:22:10,760 --> 01:22:12,920 Speaker 2: then thinking about it was just like what can we 1533 01:22:12,920 --> 01:22:17,160 Speaker 2: do with XHn? I hate the kind of the persecuted thing, 1534 01:22:17,439 --> 01:22:19,200 Speaker 2: you know. I thought it was time and it seemed 1535 01:22:19,240 --> 01:22:22,960 Speaker 2: like time again. It's like the nostalgia, the poignancy of 1536 01:22:23,000 --> 01:22:26,280 Speaker 2: the past. In about two thousand, you know, everyone thought 1537 01:22:26,280 --> 01:22:28,320 Speaker 2: we're really doing it. Here's been ten years since the 1538 01:22:28,400 --> 01:22:31,639 Speaker 2: follow the Berlin Oh wow, globalization is a good one, 1539 01:22:31,760 --> 01:22:35,439 Speaker 2: not a bad one. You know. There was this sense 1540 01:22:35,520 --> 01:22:37,960 Speaker 2: like there was a potentially the twenty first century it 1541 01:22:38,080 --> 01:22:41,479 Speaker 2: come and then everything really changed and it's got just 1542 01:22:41,560 --> 01:22:44,600 Speaker 2: more and more of Bussett. But The X Men was 1543 01:22:44,680 --> 01:22:47,000 Speaker 2: kind of coming after the Invisibles, and the Invisibles had 1544 01:22:47,000 --> 01:22:50,280 Speaker 2: been very topian, and I began to see the different 1545 01:22:50,320 --> 01:22:53,920 Speaker 2: strands that would the utopian vision might not be you know, 1546 01:22:54,000 --> 01:22:56,680 Speaker 2: that might be a bit sixties, a bit you know, 1547 01:22:56,760 --> 01:22:59,439 Speaker 2: you were taking a lot of extacy. Of course, everything 1548 01:22:59,479 --> 01:23:02,840 Speaker 2: looked wonderfu so there was that sense of where where's 1549 01:23:02,840 --> 01:23:05,439 Speaker 2: it going to go next? And but what I did 1550 01:23:05,479 --> 01:23:08,000 Speaker 2: want to do, like I say, was I really saw 1551 01:23:08,040 --> 01:23:10,360 Speaker 2: the eyes of Greek culture so that there was going 1552 01:23:10,400 --> 01:23:12,160 Speaker 2: to be superhero films. Now there's going to be a 1553 01:23:12,200 --> 01:23:17,040 Speaker 2: retreat into almost infantilism, where culture would back off from 1554 01:23:17,080 --> 01:23:20,240 Speaker 2: the future because the future was suddenly scary. It was 1555 01:23:20,320 --> 01:23:22,519 Speaker 2: we don't want to go there anymore. It's like, oh no, 1556 01:23:22,600 --> 01:23:25,840 Speaker 2: it's it's dystopia. They used to be Star Trek. Now 1557 01:23:25,880 --> 01:23:29,400 Speaker 2: it's it's the Walking Dead. And even though there was 1558 01:23:29,439 --> 01:23:31,920 Speaker 2: Walking Dead, wasn't around that time. But that's that's my man. 1559 01:23:32,479 --> 01:23:35,880 Speaker 2: These are my two polarities, you know. And at that time, 1560 01:23:35,920 --> 01:23:38,200 Speaker 2: it was like, oh, let's let's not face the future. 1561 01:23:38,280 --> 01:23:40,800 Speaker 2: Let's let's talk about the past. So you get in 1562 01:23:40,880 --> 01:23:45,120 Speaker 2: music recycled. Everything was recycled, and children's comics from the 1563 01:23:45,160 --> 01:23:49,439 Speaker 2: sixties were being turned into blockbusters. So it was about 1564 01:23:49,479 --> 01:23:52,120 Speaker 2: that and I thought, well, that's the it's the idea 1565 01:23:52,120 --> 01:23:55,120 Speaker 2: of the Greek culture. And they had culture, the underground culture. 1566 01:23:55,280 --> 01:23:58,760 Speaker 2: Goss all of us who were alternative suddenly get exposed 1567 01:23:58,760 --> 01:24:01,679 Speaker 2: to the light, you know, and said of Clayboy bunnies, 1568 01:24:01,720 --> 01:24:04,920 Speaker 2: suddenly it's suicide girls. It was like the alternative was 1569 01:24:05,080 --> 01:24:09,240 Speaker 2: sexed up and sold and so that was annoyingly but 1570 01:24:10,320 --> 01:24:12,559 Speaker 2: I thought, I have to kind of reflect the fact. 1571 01:24:12,720 --> 01:24:15,880 Speaker 2: And in a way that means wy we poisoned them, 1572 01:24:15,920 --> 01:24:18,760 Speaker 2: we colonized them. So but we never knew what to 1573 01:24:18,840 --> 01:24:25,280 Speaker 2: do with what we've done. But yeah, they you know, 1574 01:24:25,400 --> 01:24:29,400 Speaker 2: it's true our food, they watch our movies, they love 1575 01:24:29,400 --> 01:24:32,120 Speaker 2: our characters. So we we won, but we kind of 1576 01:24:32,160 --> 01:24:34,519 Speaker 2: they were creepier and weird doing us, so they kind 1577 01:24:34,520 --> 01:24:38,840 Speaker 2: of messed up. But X Men was about, well what 1578 01:24:38,920 --> 01:24:41,280 Speaker 2: if they won? Because I was fed up with the persecution, 1579 01:24:41,360 --> 01:24:44,080 Speaker 2: the effort. I thought, what if humanity finds out tomorrow 1580 01:24:44,360 --> 01:24:46,439 Speaker 2: that we have an extinction gene. It's done it's like, 1581 01:24:46,520 --> 01:24:49,559 Speaker 2: you guys are like a cancer. It's been nature just 1582 01:24:49,600 --> 01:24:53,439 Speaker 2: shut you down. And the reason Homo superior exists is 1583 01:24:53,439 --> 01:24:55,559 Speaker 2: in order to carry this forward in the same way 1584 01:24:55,560 --> 01:24:58,960 Speaker 2: that you carried it for from Neanderthals, whatever your story 1585 01:24:59,000 --> 01:25:02,559 Speaker 2: you tell yourself is. And it became I thought, the 1586 01:25:02,600 --> 01:25:05,000 Speaker 2: others this potential there, because then you can create the 1587 01:25:05,000 --> 01:25:08,920 Speaker 2: idea of mutant culture and notion like because the idea 1588 01:25:08,920 --> 01:25:11,840 Speaker 2: of humans fighting mutants, I thought, it seems a bit 1589 01:25:12,760 --> 01:25:17,120 Speaker 2: like punching down if the mutants are just a persecuted minority. 1590 01:25:17,160 --> 01:25:19,599 Speaker 2: But I thought, what if they become like they're coming 1591 01:25:19,680 --> 01:25:22,839 Speaker 2: for you. They are your children, they are the future, 1592 01:25:22,880 --> 01:25:24,559 Speaker 2: and all the things you believed are abit to be 1593 01:25:24,600 --> 01:25:30,200 Speaker 2: overturned by these beautiful young freaks. And so it was 1594 01:25:30,280 --> 01:25:32,720 Speaker 2: kind of like I said, it was me talking about 1595 01:25:32,760 --> 01:25:35,800 Speaker 2: what was happening at the time, but it was like, 1596 01:25:35,840 --> 01:25:38,040 Speaker 2: so what if they suddenly you found out you are 1597 01:25:38,120 --> 01:25:39,960 Speaker 2: it's over? And it was because to me, that's the 1598 01:25:40,000 --> 01:25:44,280 Speaker 2: reality of growing older. It's like there's other people coming, 1599 01:25:44,439 --> 01:25:48,040 Speaker 2: move on. And so rather than the next men being like, oh, 1600 01:25:48,080 --> 01:25:50,280 Speaker 2: they're under the thumb, and it's the sentence, it's more 1601 01:25:50,479 --> 01:25:54,120 Speaker 2: they're winning that would really make the war intensify, and 1602 01:25:54,120 --> 01:25:55,920 Speaker 2: I thought that what gives it more drama. You know, 1603 01:25:55,960 --> 01:25:59,640 Speaker 2: It's like humans are now reacting to potential extinction, but 1604 01:26:00,040 --> 01:26:02,960 Speaker 2: we can imagine that the nice mutants will probably figure 1605 01:26:03,080 --> 01:26:06,679 Speaker 2: a way to save so you have this great drama. 1606 01:26:07,439 --> 01:26:10,679 Speaker 2: And that that was it. So I thought, I always 1607 01:26:11,120 --> 01:26:13,600 Speaker 2: my favorite X mem was just the whole Chris Claremont 1608 01:26:13,720 --> 01:26:16,200 Speaker 2: John Burns thing when I was a kid, so you know, 1609 01:26:16,360 --> 01:26:18,280 Speaker 2: that was the one. It was just like he was 1610 01:26:18,320 --> 01:26:21,320 Speaker 2: hitting every note and it was very progressive for the time. 1611 01:26:21,840 --> 01:26:24,439 Speaker 2: So I was looking back at that and I thought, 1612 01:26:25,200 --> 01:26:27,720 Speaker 2: and in the way that the Justice League was the 1613 01:26:28,160 --> 01:26:30,679 Speaker 2: kind of mythology it was like folk tales of larger 1614 01:26:30,720 --> 01:26:33,360 Speaker 2: than life figures. The X Men is is soap opera. 1615 01:26:33,400 --> 01:26:35,840 Speaker 2: You know, it's always about soap opera. So I thought, 1616 01:26:35,840 --> 01:26:37,840 Speaker 2: it's got to have evil twins. It's got to have. 1617 01:26:38,800 --> 01:26:41,000 Speaker 2: It's got to have the Joan Collins bitch. It's got 1618 01:26:41,040 --> 01:26:43,120 Speaker 2: to have, you know. It was just all I had 1619 01:26:43,200 --> 01:26:48,760 Speaker 2: built it like dynasty, you know, like dynasty, and that 1620 01:26:48,920 --> 01:26:50,840 Speaker 2: was where I thought, So it's got to be Soper 1621 01:26:51,000 --> 01:26:54,879 Speaker 2: was good, constantly falling out affairs and like screaming matches 1622 01:26:56,160 --> 01:26:59,120 Speaker 2: so yeah, so that that was where it came from, 1623 01:26:59,120 --> 01:27:03,400 Speaker 2: and I just built tied that. And then the weirdness 1624 01:27:03,479 --> 01:27:06,680 Speaker 2: of kind of almost predicting what in ninety eleven that 1625 01:27:06,720 --> 01:27:09,880 Speaker 2: we had that issue that is not like but you 1626 01:27:09,880 --> 01:27:12,320 Speaker 2: can feel it. You can feel it like I see 1627 01:27:12,800 --> 01:27:15,599 Speaker 2: the weather, you can feel it coming. So there was that, 1628 01:27:15,680 --> 01:27:18,280 Speaker 2: and then it was kind of became this post ninety eleven, 1629 01:27:18,800 --> 01:27:21,320 Speaker 2: you know, here is the future. How you deal with it? 1630 01:27:22,080 --> 01:27:24,639 Speaker 1: Yeah, it's very interesting. I want to unpack something you said, 1631 01:27:24,680 --> 01:27:28,520 Speaker 1: because I find it fascinating. I think most many creators, 1632 01:27:28,520 --> 01:27:32,360 Speaker 1: many storytellers, would think, okay, let's start our characters at 1633 01:27:32,360 --> 01:27:35,160 Speaker 1: this at at a kind of low level, and then 1634 01:27:35,400 --> 01:27:37,559 Speaker 1: you know, in fits and starts, let's get them to 1635 01:27:37,720 --> 01:27:41,879 Speaker 1: finish somewhere higher. And you said something very interesting, tapping 1636 01:27:41,920 --> 01:27:44,880 Speaker 1: into the kind of feeling at the time, late nineties, 1637 01:27:45,360 --> 01:27:48,800 Speaker 1: early two thousand's, pre nine to eleven, the idea that 1638 01:27:50,000 --> 01:27:55,680 Speaker 1: Western capitalism is won, we won, Russians are done, Communism 1639 01:27:55,800 --> 01:27:56,240 Speaker 1: is done. 1640 01:27:56,439 --> 01:27:58,839 Speaker 2: Yeah, the end of history Francis VII. 1641 01:27:59,240 --> 01:28:01,960 Speaker 1: The end of history, right, And so you plug into 1642 01:28:01,960 --> 01:28:04,519 Speaker 1: all of that and say, okay, the mutants have won. 1643 01:28:04,680 --> 01:28:07,680 Speaker 1: They're actually like gods that walk the earth. The celebrities, 1644 01:28:08,160 --> 01:28:13,599 Speaker 1: they look beautiful, they're extremely powerful, they're incredibly rich. They won, and. 1645 01:28:13,560 --> 01:28:17,760 Speaker 2: Then you. 1646 01:28:17,800 --> 01:28:20,400 Speaker 1: And then you found the drama through this and what 1647 01:28:20,560 --> 01:28:25,280 Speaker 1: comes after the victory was was that? How did you 1648 01:28:25,320 --> 01:28:28,040 Speaker 1: pitch that to Marvel or was it just and and 1649 01:28:28,920 --> 01:28:31,120 Speaker 1: what was their reaction to that when you said, I 1650 01:28:31,120 --> 01:28:33,320 Speaker 1: want to do it where they win, where you know, Joe, 1651 01:28:33,360 --> 01:28:34,479 Speaker 1: I want to do it where they win. 1652 01:28:35,439 --> 01:28:37,800 Speaker 2: No, even everyone was fine with it because they just 1653 01:28:37,800 --> 01:28:40,240 Speaker 2: wanted to shake the thing up. And there was you know, 1654 01:28:40,280 --> 01:28:42,280 Speaker 2: I had, I had the whole proposal I sent and 1655 01:28:42,400 --> 01:28:45,040 Speaker 2: from beginning to end, and that they changed a little bit, 1656 01:28:45,160 --> 01:28:48,320 Speaker 2: but not much. And the whole Zone review is right there. 1657 01:28:48,400 --> 01:28:50,200 Speaker 2: You know, you can read it. It's it's there. But 1658 01:28:51,520 --> 01:28:54,719 Speaker 2: they were fine with it. It was only afterwards. But suddenly, 1659 01:28:54,840 --> 01:28:58,320 Speaker 2: let's make them the League of Minority again. I just thought, well, 1660 01:28:58,800 --> 01:29:01,840 Speaker 2: you know, and then that scarlet, which wonder, my wife, 1661 01:29:06,240 --> 01:29:10,640 Speaker 2: this is the vision you're talking to this plastic monstrosity 1662 01:29:10,760 --> 01:29:13,360 Speaker 2: as the vision. No so, and then she just like 1663 01:29:13,439 --> 01:29:16,880 Speaker 2: waits Morow again, which was a weird, but it's what 1664 01:29:16,920 --> 01:29:18,960 Speaker 2: you can do. And that's what happens if you're living 1665 01:29:18,960 --> 01:29:22,160 Speaker 2: in a fictional universe you never reality and or someone 1666 01:29:22,240 --> 01:29:24,960 Speaker 2: could just say no more mutants and all that story 1667 01:29:24,960 --> 01:29:26,559 Speaker 2: potential disappears as. 1668 01:29:26,400 --> 01:29:29,360 Speaker 3: A creator, because I mean, I like how you're like 1669 01:29:29,439 --> 01:29:33,600 Speaker 3: you you accept that that's how it is. Perhaps you 1670 01:29:33,680 --> 01:29:36,280 Speaker 3: have such a great philosophical, kind of esoteric way of 1671 01:29:36,320 --> 01:29:37,200 Speaker 3: looking at these stories. 1672 01:29:37,320 --> 01:29:38,360 Speaker 4: But how does it feel. 1673 01:29:38,120 --> 01:29:39,800 Speaker 3: To you when you see that kind of thing happen? 1674 01:29:39,880 --> 01:29:42,439 Speaker 3: Like is it part and parcel? Is it two sides 1675 01:29:42,439 --> 01:29:44,639 Speaker 3: of the sword of you being able to create something 1676 01:29:44,640 --> 01:29:47,400 Speaker 3: incredible as someone else can take it away? But how 1677 01:29:47,400 --> 01:29:49,439 Speaker 3: does it feel for you, as the person who birthed 1678 01:29:49,439 --> 01:29:52,519 Speaker 3: those ideas along with your artistic collaborators, to kind of 1679 01:29:52,520 --> 01:29:55,520 Speaker 3: see them changed or erased? 1680 01:29:56,720 --> 01:29:59,519 Speaker 2: So honestly, it's disappointing, as you might imagine and or 1681 01:29:59,560 --> 01:30:02,120 Speaker 2: buy this same time, it's it's part of the parcel 1682 01:30:02,160 --> 01:30:05,960 Speaker 2: of the compact that has made ye where there's tons 1683 01:30:06,000 --> 01:30:08,920 Speaker 2: of us making this quilt, you know, and something, so 1684 01:30:08,960 --> 01:30:11,840 Speaker 2: it's slightly differently and I can't and it's it's not 1685 01:30:12,960 --> 01:30:15,800 Speaker 2: you know, I'll just look at things that I've done 1686 01:30:15,840 --> 01:30:17,880 Speaker 2: of other people do versions of them, and it's, oh, 1687 01:30:18,120 --> 01:30:20,080 Speaker 2: you don't get it. I don't get it. I'm sure 1688 01:30:20,120 --> 01:30:23,640 Speaker 2: they feel exactly the same because it's all it's all interpretation, 1689 01:30:23,800 --> 01:30:26,479 Speaker 2: So you have to remember that it's just it's like 1690 01:30:26,520 --> 01:30:28,960 Speaker 2: a role like I had Batman, you know, with with 1691 01:30:29,439 --> 01:30:33,400 Speaker 2: Dick Grayson was says, it's just a role you've got 1692 01:30:33,439 --> 01:30:35,240 Speaker 2: to play, you know. Being the X Men, you take 1693 01:30:35,240 --> 01:30:37,960 Speaker 2: on that role for a few years and you hope 1694 01:30:37,960 --> 01:30:41,839 Speaker 2: that your version of your portrayal of that is remembered fondly. 1695 01:30:42,360 --> 01:30:45,120 Speaker 2: But there will be other portrayals that seem to to 1696 01:30:45,200 --> 01:30:47,439 Speaker 2: you know, to kind of contradict that, like the difference 1697 01:30:47,439 --> 01:30:53,080 Speaker 2: between Jaquin Phoenix's Joker and you know, the other boy 1698 01:30:53,200 --> 01:31:00,320 Speaker 2: what's his name, I've forgotten Jardtime as well. They're all 1699 01:31:00,439 --> 01:31:03,000 Speaker 2: very different, and I think you just have to in 1700 01:31:03,080 --> 01:31:07,519 Speaker 2: long running superhero universes and continuities, you have to understand 1701 01:31:07,520 --> 01:31:10,439 Speaker 2: that everyone's got to take in some of the teakes. 1702 01:31:10,439 --> 01:31:12,360 Speaker 2: You'll go, you don't, don't we all get it. You 1703 01:31:12,360 --> 01:31:14,760 Speaker 2: haven't read that book. You don't understand that that game 1704 01:31:14,800 --> 01:31:16,760 Speaker 2: meant that when he said that, what she meant that 1705 01:31:16,920 --> 01:31:19,439 Speaker 2: when she was writing. So you kind of just have to. 1706 01:31:20,000 --> 01:31:23,040 Speaker 2: I tend not to read them afterwards because it is 1707 01:31:23,640 --> 01:31:25,559 Speaker 2: a bit like, you know, it's like you know, it's 1708 01:31:25,600 --> 01:31:27,800 Speaker 2: just seen someone else getting out of your yes, your 1709 01:31:27,920 --> 01:31:32,680 Speaker 2: love you go he okay, I'm wish you guys all 1710 01:31:32,720 --> 01:31:33,160 Speaker 2: the best. 1711 01:31:33,240 --> 01:31:38,439 Speaker 3: But you kind of actually lean into something that we've 1712 01:31:38,439 --> 01:31:40,880 Speaker 3: been talking about a lot there, which is like, we 1713 01:31:40,960 --> 01:31:44,000 Speaker 3: are living in an unprecedented time as people who grew 1714 01:31:44,080 --> 01:31:46,040 Speaker 3: up with this stuff who it wasn't or it was 1715 01:31:46,080 --> 01:31:49,400 Speaker 3: on the fringe, it was radical, it was subversive, and 1716 01:31:49,520 --> 01:31:52,640 Speaker 3: now we're living in a world where all these corporations 1717 01:31:52,640 --> 01:31:59,000 Speaker 3: are talking about multi verses, different versions of the same characters. Yeah, 1718 01:31:59,160 --> 01:32:01,800 Speaker 3: you know what, what how does that feel to you 1719 01:32:01,880 --> 01:32:05,919 Speaker 3: to be living in this space where people can imagine 1720 01:32:05,960 --> 01:32:07,720 Speaker 3: the things that you've been saying and the way that 1721 01:32:07,800 --> 01:32:11,479 Speaker 3: you understood it as these different characters living alongside each other. 1722 01:32:11,640 --> 01:32:13,160 Speaker 3: And it's kind of like, what's it like to see 1723 01:32:13,160 --> 01:32:17,479 Speaker 3: that become real in this kind of modern day space. 1724 01:32:17,800 --> 01:32:19,880 Speaker 2: Well, it's not so much it's become real as I 1725 01:32:19,880 --> 01:32:22,920 Speaker 2: think what you're what you're saying is it's become commodified 1726 01:32:22,920 --> 01:32:25,400 Speaker 2: in a way that before it was seen as as 1727 01:32:25,479 --> 01:32:30,000 Speaker 2: non commodifiable. But we made the multiverse commodifiable to everyone 1728 01:32:30,040 --> 01:32:36,000 Speaker 2: wants one, you know. But but you kind of think 1729 01:32:36,040 --> 01:32:39,599 Speaker 2: that through and I've always talked to the multiverse. It's like, well, 1730 01:32:39,640 --> 01:32:42,120 Speaker 2: corporations would love this because it's like, you know, it's 1731 01:32:42,120 --> 01:32:45,840 Speaker 2: like orange kit cat, coffee kit cat, k cat, it's 1732 01:32:45,880 --> 01:32:48,680 Speaker 2: like coking up kit cat. They love to take a 1733 01:32:48,760 --> 01:32:51,960 Speaker 2: basic idea and then just smear it out across a 1734 01:32:52,000 --> 01:32:56,400 Speaker 2: spectrum of possibilities that is quite limited, and so they 1735 01:32:56,439 --> 01:33:00,599 Speaker 2: love the notion of the multiverse. It's seen as I'm sure, 1736 01:33:00,680 --> 01:33:03,680 Speaker 2: quite a limited potential, but you can have you know, 1737 01:33:03,760 --> 01:33:07,559 Speaker 2: here's your red Supman's, your blue Man's, here's your here's 1738 01:33:07,600 --> 01:33:11,160 Speaker 2: your original cocapila, Here's They love versions of things to 1739 01:33:11,880 --> 01:33:14,680 Speaker 2: sell you the same rubbish over and over again. So 1740 01:33:14,760 --> 01:33:18,760 Speaker 2: I think the multiverse definitely appeals, but higher in a 1741 01:33:18,880 --> 01:33:22,160 Speaker 2: higher sense then that. I like the idea that the 1742 01:33:22,200 --> 01:33:25,599 Speaker 2: notion of the multiverse is becoming accepted because I always 1743 01:33:25,600 --> 01:33:29,040 Speaker 2: think when a concept starts to become accepted, the walls 1744 01:33:29,080 --> 01:33:33,160 Speaker 2: of reality becomes thin, and that concept maybe actually starts 1745 01:33:33,200 --> 01:33:36,639 Speaker 2: breaking through the possibilities for it being real, maybe start 1746 01:33:36,680 --> 01:33:39,680 Speaker 2: to be noticed. The next thing I think we'll hear is, 1747 01:33:40,120 --> 01:33:43,559 Speaker 2: you know, our telescopes have discovered a weird dark matter 1748 01:33:43,640 --> 01:33:47,760 Speaker 2: fluctuation that suggests the close by universe and that's all 1749 01:33:47,760 --> 01:33:49,280 Speaker 2: we can hope for. I think the fact that people 1750 01:33:49,320 --> 01:33:52,000 Speaker 2: are getting into it is something coming as a notion 1751 01:33:52,080 --> 01:33:58,640 Speaker 2: of this, this absolute fragmenting into all possibilities, which I 1752 01:33:58,720 --> 01:34:01,760 Speaker 2: think could be you know that my might break down 1753 01:34:01,800 --> 01:34:05,920 Speaker 2: a few categories when we expanded every possibility. 1754 01:34:06,479 --> 01:34:10,080 Speaker 1: I wanted to link back to something you mentioned earlier 1755 01:34:10,280 --> 01:34:14,360 Speaker 1: in the interview. You use the word hyper object to 1756 01:34:14,439 --> 01:34:19,799 Speaker 1: describe this kind of vast catalog of comics stories, both 1757 01:34:20,640 --> 01:34:26,720 Speaker 1: metaphysical and physical. Hyper Object is the word that was 1758 01:34:26,760 --> 01:34:29,800 Speaker 1: invented by the environmental philosopher Tim Morton to kind of 1759 01:34:29,800 --> 01:34:33,240 Speaker 1: describe plastic Yeah, the process speak is. 1760 01:34:33,240 --> 01:34:37,120 Speaker 2: A hyper object. Where there is a hyper object, is 1761 01:34:37,160 --> 01:34:38,479 Speaker 2: a hyper object. Yeah. 1762 01:34:38,479 --> 01:34:41,360 Speaker 1: I want to if you could just unpack the idea 1763 01:34:41,439 --> 01:34:44,400 Speaker 1: of the hyper object and what what it means to you, 1764 01:34:44,880 --> 01:34:46,760 Speaker 1: uh visa e comics. 1765 01:34:47,040 --> 01:34:50,000 Speaker 2: The hyper object is it's it's an object of physical 1766 01:34:50,000 --> 01:34:53,120 Speaker 2: object that's so widely distributed it's hard to see it 1767 01:34:53,120 --> 01:34:57,000 Speaker 2: in its entirety. So we don't necessarily recognize the fact 1768 01:34:57,040 --> 01:35:00,040 Speaker 2: that it's a singular thing, right, you know, so I 1769 01:35:00,360 --> 01:35:03,680 Speaker 2: can actually the entirety of the of the history of 1770 01:35:03,720 --> 01:35:06,360 Speaker 2: life is that, you know, but we're talking In the 1771 01:35:06,439 --> 01:35:09,880 Speaker 2: terms of comics, the DC universe is a high probject 1772 01:35:10,000 --> 01:35:15,200 Speaker 2: is distributed across decades. It's been added to by multiple 1773 01:35:15,360 --> 01:35:19,040 Speaker 2: voices and multiple generations, but it still holds its same 1774 01:35:19,120 --> 01:35:21,439 Speaker 2: basic shape. It's like a coral that keeps the same 1775 01:35:21,520 --> 01:35:23,920 Speaker 2: because there's only so much you can push it before 1776 01:35:23,960 --> 01:35:28,439 Speaker 2: it's the Marvel Universe or before it's it's Archie, you know. 1777 01:35:28,640 --> 01:35:33,439 Speaker 2: So it's a higher p object basically in that sense 1778 01:35:33,479 --> 01:35:36,519 Speaker 2: that I first described it as. It's distributed so widely 1779 01:35:36,600 --> 01:35:38,639 Speaker 2: that it's hard to see it as a singular thing. 1780 01:35:39,240 --> 01:35:41,479 Speaker 3: I could just talk about this kind of conceptual stuff 1781 01:35:41,960 --> 01:35:48,519 Speaker 3: all day. I'm like, okay, so how I just wonder 1782 01:35:48,520 --> 01:35:49,320 Speaker 3: how you feel like? 1783 01:35:49,920 --> 01:35:51,640 Speaker 4: I love the way that you. 1784 01:35:51,400 --> 01:35:54,240 Speaker 3: Talk about like interacting with comics and that comes through 1785 01:35:54,280 --> 01:35:56,920 Speaker 3: with your work in this kind of fictional space. How 1786 01:35:56,960 --> 01:35:59,479 Speaker 3: do you feel like, do you feel like that power 1787 01:36:00,120 --> 01:36:03,840 Speaker 3: of those conversations and the reality of comics still exists 1788 01:36:04,160 --> 01:36:06,719 Speaker 3: in the space where we have all these different movies 1789 01:36:06,800 --> 01:36:09,880 Speaker 3: and and there's sort of that expands the idea of 1790 01:36:10,200 --> 01:36:12,559 Speaker 3: them as hyper objects, Like do you feel like even 1791 01:36:12,560 --> 01:36:15,960 Speaker 3: if there's a commodification and there's a there's a very 1792 01:36:16,000 --> 01:36:17,720 Speaker 3: corporate aspect to it. Do you feel like there's a 1793 01:36:17,760 --> 01:36:22,120 Speaker 3: way that it's actually expanding people's understanding or people's access 1794 01:36:22,120 --> 01:36:24,000 Speaker 3: to these kind of stories and thoughts. 1795 01:36:24,800 --> 01:36:27,320 Speaker 2: Yeah, absolutely, I think, And that's that's what we were 1796 01:36:27,320 --> 01:36:29,760 Speaker 2: saying earlier, you know, the sense that if you can 1797 01:36:29,800 --> 01:36:33,320 Speaker 2: sit to Avengers endgame, then you've been asked to consider 1798 01:36:34,200 --> 01:36:37,200 Speaker 2: like beings from another world and the center if all, 1799 01:36:37,280 --> 01:36:40,760 Speaker 2: you've been asked to consider the potential like crystals could 1800 01:36:40,800 --> 01:36:47,040 Speaker 2: somehow can you know, contain energy of a scale and 1801 01:36:47,800 --> 01:36:51,240 Speaker 2: substance that could all to the universe. People have been 1802 01:36:51,280 --> 01:36:55,479 Speaker 2: asked to accept really weird things, you know that rob 1803 01:36:55,520 --> 01:36:59,000 Speaker 2: but then the junior could actually survive the impact, And 1804 01:36:59,040 --> 01:37:05,280 Speaker 2: that's you know, it's so Yeah, as I say, I 1805 01:37:05,280 --> 01:37:08,240 Speaker 2: think the boundaries of imagination have been pushed much wider, 1806 01:37:08,320 --> 01:37:11,240 Speaker 2: and not just by by Marvel movies, but by by 1807 01:37:11,600 --> 01:37:15,320 Speaker 2: everything that people are consuming right across Netflix shows. And 1808 01:37:15,360 --> 01:37:18,840 Speaker 2: they know it's vampires, it's it's God, it's demons, monsters. 1809 01:37:18,920 --> 01:37:22,479 Speaker 2: It's that there's more demand for that. I mean, there's 1810 01:37:22,479 --> 01:37:26,000 Speaker 2: there's way less of anything, though there is a niche 1811 01:37:26,000 --> 01:37:28,160 Speaker 2: for it, it's way less event It's like say seventies 1812 01:37:28,200 --> 01:37:31,519 Speaker 2: oh two cinema. But there's a lot of stuff that 1813 01:37:31,680 --> 01:37:34,160 Speaker 2: was once the province of comics and of geeks and 1814 01:37:34,200 --> 01:37:37,680 Speaker 2: of of you know, of people arounto. Genre material is 1815 01:37:37,880 --> 01:37:41,400 Speaker 2: is way wider now, it's much more mainstream. So I 1816 01:37:41,439 --> 01:37:47,639 Speaker 2: do think that people's imaginative envelopes have been stretched, you know, 1817 01:37:47,760 --> 01:37:50,479 Speaker 2: but they're still there, are still fed at a limited 1818 01:37:50,520 --> 01:37:53,040 Speaker 2: diet of particular things. But it's it's way more than 1819 01:37:53,520 --> 01:37:55,759 Speaker 2: back in the day when people would have thought, what's 1820 01:37:55,840 --> 01:37:57,800 Speaker 2: it's a show but aliens, no way, I'm not watching 1821 01:37:59,120 --> 01:38:02,360 Speaker 2: it's about magic. It's about that's the people would't even 1822 01:38:02,560 --> 01:38:04,880 Speaker 2: have those conversations there. They would just watch it if 1823 01:38:04,920 --> 01:38:06,559 Speaker 2: it was cool, and it was you know, you could 1824 01:38:06,600 --> 01:38:07,040 Speaker 2: binge it. 1825 01:38:08,720 --> 01:38:10,640 Speaker 1: So much of the texture of your work and the 1826 01:38:10,640 --> 01:38:14,200 Speaker 1: way people respond to it is that kind of referential, 1827 01:38:14,280 --> 01:38:20,920 Speaker 1: predictive almost, this feeling of prophecy within the story of 1828 01:38:20,960 --> 01:38:25,080 Speaker 1: a world, you know, drawing these lines to a world 1829 01:38:25,160 --> 01:38:28,519 Speaker 1: that seems like it could exist sometime in the future, 1830 01:38:28,520 --> 01:38:33,439 Speaker 1: and oftentimes that seems dark or or somewhat twisted, or 1831 01:38:33,680 --> 01:38:35,160 Speaker 1: or almost dystopian. 1832 01:38:35,760 --> 01:38:35,920 Speaker 3: Uh. 1833 01:38:35,960 --> 01:38:38,080 Speaker 1: And then I think of your work of All Star Superman, 1834 01:38:38,080 --> 01:38:41,120 Speaker 1: which is so optimistic. What what do you what is 1835 01:38:41,160 --> 01:38:49,120 Speaker 1: Grant Morrison optimistic about in twenty twenty? Grant, we need 1836 01:38:49,240 --> 01:38:50,200 Speaker 1: something right now. 1837 01:38:51,040 --> 01:38:55,280 Speaker 2: That's the one optimistic, not just honestly, you see people 1838 01:38:55,360 --> 01:39:00,519 Speaker 2: in the inhale, you know, almost TV are still still fighting, 1839 01:39:00,560 --> 01:39:03,800 Speaker 2: are still standing up for whatever they are standing up for. 1840 01:39:03,920 --> 01:39:09,040 Speaker 2: It's like some some power within is to resist tyranny 1841 01:39:09,080 --> 01:39:13,880 Speaker 2: and monstrosity. But that you know, it's it's it's hard 1842 01:39:13,880 --> 01:39:16,240 Speaker 2: to be optimistic. And the more optimisticy are, the more 1843 01:39:16,240 --> 01:39:19,200 Speaker 2: people throw things in your face to prove that you 1844 01:39:19,200 --> 01:39:22,880 Speaker 2: shouldn't be optimistic. So I'm very guarded about it. Honestly, 1845 01:39:22,920 --> 01:39:26,559 Speaker 2: I've always been optimistic, even living four miles from number 1846 01:39:26,560 --> 01:39:30,200 Speaker 2: one target should world go free break out? I just 1847 01:39:31,080 --> 01:39:34,559 Speaker 2: I don't. I don't know. It's like maybe it's just me. 1848 01:39:34,720 --> 01:39:38,840 Speaker 2: I don't know about what about what I don't know 1849 01:39:38,880 --> 01:39:41,320 Speaker 2: about the best in us triumphing, about the fact that 1850 01:39:41,360 --> 01:39:43,679 Speaker 2: we keep writing this story because we know it's true, 1851 01:39:43,800 --> 01:39:45,840 Speaker 2: And when are we going to just like play it out? 1852 01:39:45,920 --> 01:39:48,120 Speaker 2: Why we're writing what? We don't need to write that story? 1853 01:39:48,160 --> 01:39:51,560 Speaker 2: You and I know there's lots of other stories, but fundamentally, 1854 01:39:51,760 --> 01:39:54,479 Speaker 2: the other story is doning serve us very well moving forward. 1855 01:39:55,160 --> 01:39:59,040 Speaker 2: So was the forward momentum and the fact that so 1856 01:39:59,600 --> 01:40:02,280 Speaker 2: to me think that's the kind of duty of fiction. 1857 01:40:02,439 --> 01:40:05,000 Speaker 2: And it's where I kind of depart from people who 1858 01:40:05,080 --> 01:40:07,760 Speaker 2: think that fiction should show what life is like. You know, 1859 01:40:07,880 --> 01:40:09,680 Speaker 2: it's like it's kind of shit. You'll kind of be 1860 01:40:09,800 --> 01:40:13,519 Speaker 2: end up disillusioned. You know, comics will break your heart, kid, 1861 01:40:13,920 --> 01:40:16,400 Speaker 2: and all of that's true, But that's not the truth 1862 01:40:16,439 --> 01:40:20,360 Speaker 2: because even within that, I notice that we always, we 1863 01:40:20,439 --> 01:40:22,759 Speaker 2: always look for something to keep going, you know, we always, 1864 01:40:22,760 --> 01:40:26,040 Speaker 2: we always favor magic. Nihilism is beat out by magic 1865 01:40:26,120 --> 01:40:29,080 Speaker 2: because at the bottom we always find meaning. We even 1866 01:40:29,120 --> 01:40:33,240 Speaker 2: find meaning and nothingness. So our desire to find meaning 1867 01:40:33,400 --> 01:40:37,479 Speaker 2: continues to make it positive, if that makes sense. And 1868 01:40:37,520 --> 01:40:40,040 Speaker 2: we always no matter what you do to people, what 1869 01:40:40,200 --> 01:40:43,559 Speaker 2: you bring them down, and they'll look for meaning, They'll 1870 01:40:43,680 --> 01:40:46,920 Speaker 2: keep finding a reason to tell a story, they'll keep 1871 01:40:46,920 --> 01:40:50,120 Speaker 2: finding something in it. And I think that ultimately is 1872 01:40:50,160 --> 01:40:52,559 Speaker 2: like if we could just if we can just expand that, 1873 01:40:52,720 --> 01:40:55,480 Speaker 2: if we could hold onto that little flame that Promethean 1874 01:40:55,560 --> 01:40:58,600 Speaker 2: moment and expand that, like we can make meaning with us. 1875 01:40:58,720 --> 01:41:01,040 Speaker 2: Magic is just making meaning. It's just like why is 1876 01:41:01,040 --> 01:41:03,360 Speaker 2: it not other than why you know, why can't you 1877 01:41:03,400 --> 01:41:05,080 Speaker 2: do that? Why you try it out with it? Why 1878 01:41:05,120 --> 01:41:08,120 Speaker 2: they way that person five and kill them? You know 1879 01:41:08,840 --> 01:41:12,519 Speaker 2: anim will live? Why don't you? And it's that's all. 1880 01:41:12,600 --> 01:41:14,600 Speaker 2: I'll go off and the line you know, I'm just an, 1881 01:41:15,120 --> 01:41:17,000 Speaker 2: I'm just a person just thinking about it. 1882 01:41:18,080 --> 01:41:21,920 Speaker 1: Well, hopefully that's enough. Grant Morrison, thank you so much 1883 01:41:22,000 --> 01:41:22,719 Speaker 1: for joining us. 1884 01:41:23,479 --> 01:41:25,760 Speaker 2: No, thanks, that was gay as I enjoyed the conversation. 1885 01:41:26,560 --> 01:41:29,519 Speaker 1: That was wonderful. Thank you so much, thanks for joining us. 1886 01:41:29,560 --> 01:41:43,599 Speaker 1: Grant up next nerd Out and this week's nerd Out, 1887 01:41:43,720 --> 01:41:46,280 Speaker 1: a recurring segment where you tell us what you love 1888 01:41:46,280 --> 01:41:51,400 Speaker 1: and why. Sean pictures us on Final Fantasy for Free Enterprise. 1889 01:41:51,800 --> 01:41:54,160 Speaker 5: My name is Sean from Phoenix. My nerd out is 1890 01:41:54,200 --> 01:41:57,200 Speaker 5: an open world randomizer of a thirty year old video game, 1891 01:41:57,520 --> 01:42:01,680 Speaker 5: Final Fantasy for Free Enterprise. The original Final Fantasy four, 1892 01:42:01,800 --> 01:42:04,880 Speaker 5: released as Final Fantasy III on the Supernintendo in the US, 1893 01:42:05,320 --> 01:42:08,559 Speaker 5: was my introduction to JRPG's I was fascinated with the 1894 01:42:08,560 --> 01:42:11,000 Speaker 5: game as a kid, A high fantasy story of a 1895 01:42:11,080 --> 01:42:13,320 Speaker 5: dark knight trying to save the world and discover the 1896 01:42:13,320 --> 01:42:17,520 Speaker 5: hero within himself. The original game story was wild and emotional, 1897 01:42:17,600 --> 01:42:20,639 Speaker 5: but it's pretty linear. Members come and go it's at times, 1898 01:42:20,920 --> 01:42:23,599 Speaker 5: and he bounce from one mission to another. The story 1899 01:42:23,640 --> 01:42:26,760 Speaker 5: is about as straightforward as you can get when your 1900 01:42:26,800 --> 01:42:29,600 Speaker 5: story involves a giant robot and flying a whale to 1901 01:42:29,640 --> 01:42:33,519 Speaker 5: the moon. That's where Final Fantasy Iour Free Enterprise comes in. 1902 01:42:34,120 --> 01:42:36,519 Speaker 5: You start with the Airship Enterprise, which opens up the 1903 01:42:36,680 --> 01:42:40,840 Speaker 5: entire world. Bosses, key items, treasures, and quests are randomized, 1904 01:42:41,120 --> 01:42:43,800 Speaker 5: allowing for millions of options. You can hunt for the 1905 01:42:43,840 --> 01:42:46,800 Speaker 5: crystal you need to defeat the final boss Aromas, or 1906 01:42:46,840 --> 01:42:49,400 Speaker 5: you can set yourself to earn it through completing objectives. 1907 01:42:50,040 --> 01:42:52,080 Speaker 5: Along the way, you get to revisit the characters that 1908 01:42:52,160 --> 01:42:54,479 Speaker 5: made the game so compelling in the first place. The 1909 01:42:54,600 --> 01:42:57,000 Speaker 5: dark knight Cecil who knows that he must save himself 1910 01:42:57,040 --> 01:43:00,439 Speaker 5: to save the world, the spoony Barred Edward, the Twin 1911 01:43:00,520 --> 01:43:03,960 Speaker 5: Magic users, palam and Porum, and so many more. Free 1912 01:43:04,040 --> 01:43:07,160 Speaker 5: Enterprise makes quality of life improvements like the ability to 1913 01:43:07,160 --> 01:43:11,000 Speaker 5: toggle random encounters, but the charming sprites and art, the 1914 01:43:11,040 --> 01:43:15,680 Speaker 5: Spirit and Heart, and the Killer Yuimatsu's soundtrack remain. I 1915 01:43:15,720 --> 01:43:18,200 Speaker 5: came from the nostalgia, but I stay for the endless 1916 01:43:18,240 --> 01:43:22,840 Speaker 5: customization and replayability. Anytime is a great time to roll 1917 01:43:22,840 --> 01:43:25,439 Speaker 5: yourself a seed and give it a try. But now 1918 01:43:25,439 --> 01:43:28,320 Speaker 5: as a perfect time to join the community. The spring 1919 01:43:28,360 --> 01:43:31,160 Speaker 5: speed racing tournament, the adam And Cup, runs from early 1920 01:43:31,200 --> 01:43:34,719 Speaker 5: March through May. Races are broadcast on Twitch dot tv 1921 01:43:34,800 --> 01:43:38,559 Speaker 5: slash free Enterprise. All the information needed to get started 1922 01:43:38,760 --> 01:43:40,960 Speaker 5: and to join one of the most inclusive communities on 1923 01:43:41,000 --> 01:43:44,519 Speaker 5: the Internet is at f F four f E dot com. 1924 01:43:44,800 --> 01:43:48,799 Speaker 5: Thanks Jason, Thanks x ray Vision, and remember wish everyone. 1925 01:43:49,200 --> 01:43:51,599 Speaker 1: Thanks for submitting Sean. If you want to be featured, 1926 01:43:51,920 --> 01:43:53,639 Speaker 1: send your nerd out pitch to x ray at crooked 1927 01:43:53,720 --> 01:43:56,080 Speaker 1: dot com instructions or in the show notes up next 1928 01:43:56,080 --> 01:44:06,160 Speaker 1: to the Endgame. Folks were in the end Game. Now 1929 01:44:06,160 --> 01:44:09,840 Speaker 1: and today we are ranking our top three video game 1930 01:44:10,120 --> 01:44:15,439 Speaker 1: adaptations and why we love them. Rosie, are you ready? 1931 01:44:16,160 --> 01:44:17,439 Speaker 4: I'm definitely ready. 1932 01:44:17,600 --> 01:44:18,639 Speaker 1: Okay, you want to go first? 1933 01:44:18,840 --> 01:44:21,799 Speaker 3: Yes? My first pick is ye. Most people have probably 1934 01:44:21,920 --> 01:44:23,880 Speaker 3: never seen this movie, but you should go and watch 1935 01:44:23,920 --> 01:44:27,639 Speaker 3: it streaming on every free streaming service. It is Double Dragon. 1936 01:44:28,600 --> 01:44:31,200 Speaker 1: I love Dragon video game. I loved Double dragonar movie. 1937 01:44:31,320 --> 01:44:34,679 Speaker 3: Yes, oky but fun, one of the best, most fun 1938 01:44:34,680 --> 01:44:38,800 Speaker 3: and accessible video games that also spawned like every great 1939 01:44:38,920 --> 01:44:41,920 Speaker 3: video game like that, Like there are so many brilliant 1940 01:44:42,160 --> 01:44:44,760 Speaker 3: walk along, beat them Ups, and I love them. But yeah, 1941 01:44:44,880 --> 01:44:47,880 Speaker 3: the movie is so good. It stars Mark Dekaskos, who 1942 01:44:47,960 --> 01:44:50,120 Speaker 3: I love and will literally watch in any movie. He's 1943 01:44:50,160 --> 01:44:53,360 Speaker 3: also in the incredible Crying Freeman adaptation, which is a 1944 01:44:53,400 --> 01:44:58,320 Speaker 3: great manga adaptation. Alyssa Milano is in it. Scott Wolf 1945 01:44:58,560 --> 01:45:03,280 Speaker 3: is the is the brother of in hilarious fashion, and 1946 01:45:03,320 --> 01:45:06,679 Speaker 3: it's like it's one of the funnest things because now 1947 01:45:06,680 --> 01:45:09,160 Speaker 3: it's twenty twenty two, but the movie's from the nineties 1948 01:45:09,160 --> 01:45:11,000 Speaker 3: and it's set in two thousand and seven when. 1949 01:45:10,880 --> 01:45:14,840 Speaker 7: Like an earthquake has destroyed Los Angeles and everyone's like 1950 01:45:14,880 --> 01:45:19,879 Speaker 7: a post apocalyptic punk and Alisa Milano has the sickest 1951 01:45:19,920 --> 01:45:21,959 Speaker 7: look she's maybe ever had in her whole. 1952 01:45:21,720 --> 01:45:24,960 Speaker 3: Career, and it is just like it's so hokey, but 1953 01:45:25,080 --> 01:45:28,200 Speaker 3: I this nineties era of video games, I actually love. 1954 01:45:28,560 --> 01:45:33,000 Speaker 3: It's so much fun. They weren't afraid to do weird stuff. 1955 01:45:33,120 --> 01:45:36,120 Speaker 3: This has like, this has cool. This, this does what 1956 01:45:36,160 --> 01:45:38,960 Speaker 3: the Street Fighter movie doesn't, which is this actually like 1957 01:45:39,080 --> 01:45:41,320 Speaker 3: leans into the supernatural of it all, which I think 1958 01:45:41,400 --> 01:45:45,360 Speaker 3: is really really fun. And yeah, this is just this 1959 01:45:45,479 --> 01:45:48,479 Speaker 3: is like a great movie. Also, apparently the story was 1960 01:45:48,479 --> 01:45:51,439 Speaker 3: by Paul Deani, which is just why I know, like 1961 01:45:51,800 --> 01:45:55,960 Speaker 3: unexpected Paul Dany Batman Animated series creator like one of 1962 01:45:56,040 --> 01:45:57,840 Speaker 3: our favors. We talked about him a lot. So yeah, 1963 01:45:57,880 --> 01:46:01,040 Speaker 3: it's just it's this is a bunch of fun. This 1964 01:46:01,160 --> 01:46:02,519 Speaker 3: is like one of those things where I'm like, just 1965 01:46:02,520 --> 01:46:04,240 Speaker 3: go and watch it and you will have fun. If 1966 01:46:04,280 --> 01:46:06,439 Speaker 3: you think it sucks and it's badly made, you will 1967 01:46:06,439 --> 01:46:08,680 Speaker 3: still have fun watching it, but you might find it's 1968 01:46:08,760 --> 01:46:10,639 Speaker 3: like a it's like a solid B movie. 1969 01:46:10,760 --> 01:46:15,920 Speaker 1: Gem M I like it. My first pick will be Injustice, 1970 01:46:15,680 --> 01:46:22,439 Speaker 1: the comic series and the animated comic movie streaming now 1971 01:46:22,439 --> 01:46:26,400 Speaker 1: in HBO Max, which is an adaptation of the hit 1972 01:46:26,520 --> 01:46:29,240 Speaker 1: video game of the same name, YEP, which is a 1973 01:46:29,320 --> 01:46:33,759 Speaker 1: beat him up, fight him up video game based around 1974 01:46:33,960 --> 01:46:38,439 Speaker 1: the idea that Superman just flips out because he's been 1975 01:46:39,000 --> 01:46:45,759 Speaker 1: spoiler alert tricked into killing Slain and he goes nuts 1976 01:46:46,000 --> 01:46:50,240 Speaker 1: and the heroes of Earth kind of like split along 1977 01:46:50,439 --> 01:46:53,720 Speaker 1: certain lines and they have to stop them. It's for 1978 01:46:54,560 --> 01:46:57,400 Speaker 1: a comic adapted from a video game. 1979 01:46:57,600 --> 01:47:00,000 Speaker 3: Unbelievably good. Like everyone, it's good. 1980 01:47:00,400 --> 01:47:03,400 Speaker 1: It's like it shouldn't be good, but that ran. 1981 01:47:03,600 --> 01:47:06,160 Speaker 3: Like shout out to Tom Taylor, who was the writer 1982 01:47:06,200 --> 01:47:09,400 Speaker 3: who has given that unenviable task and suddenly made that 1983 01:47:09,439 --> 01:47:13,000 Speaker 3: one of the biggest comics in the world. Like the 1984 01:47:13,080 --> 01:47:16,880 Speaker 3: depth that the adaptation the video game is great. I 1985 01:47:16,960 --> 01:47:20,240 Speaker 3: love Nether Realm. I love Mortal Kombat, so I love 1986 01:47:20,280 --> 01:47:23,080 Speaker 3: the the fighting styles that they use to Injustice, and 1987 01:47:23,120 --> 01:47:26,519 Speaker 3: I love the evil characters. But like to then turn 1988 01:47:26,640 --> 01:47:30,920 Speaker 3: that into a legitimately engaging, deep story and not just 1989 01:47:30,960 --> 01:47:33,599 Speaker 3: adapt it to comics, but also adapt it to a movie, 1990 01:47:34,560 --> 01:47:35,719 Speaker 3: an animated movie. 1991 01:47:35,520 --> 01:47:36,759 Speaker 4: That's just that's powerful. 1992 01:47:37,240 --> 01:47:38,120 Speaker 1: What is your next? 1993 01:47:38,240 --> 01:47:40,120 Speaker 3: Okay, So my next one I actually so I'm going 1994 01:47:40,200 --> 01:47:42,360 Speaker 3: to stick all I'm going to go all nineties just 1995 01:47:42,400 --> 01:47:45,280 Speaker 3: for it, because otherwise it's hard for me because I 1996 01:47:45,320 --> 01:47:48,400 Speaker 3: actually like a lot of a lot of video game adaptations, 1997 01:47:48,439 --> 01:47:50,320 Speaker 3: even though I would argue there hasn't been like a 1998 01:47:50,400 --> 01:47:54,800 Speaker 3: truly magnificent like five Star. I agree with you, but 1999 01:47:54,920 --> 01:47:56,479 Speaker 3: I actually love a lot of them. So my next 2000 01:47:56,479 --> 01:47:59,400 Speaker 3: one is going to be Street Fighter. I This one 2001 01:47:59,439 --> 01:48:04,479 Speaker 3: goes above Double Dragon, only slightly. Also nineteen ninety four, 2002 01:48:04,520 --> 01:48:08,040 Speaker 3: directed by Stephen Desuza. I really love this movie. I 2003 01:48:08,080 --> 01:48:13,799 Speaker 3: rewatch it all the time. It's so funny, it's really silly. 2004 01:48:13,920 --> 01:48:17,400 Speaker 3: It doesn't lean enough into the supernatural. I think there's 2005 01:48:17,479 --> 01:48:20,559 Speaker 3: a it's you know, Jean claud van Dam for some 2006 01:48:20,720 --> 01:48:23,720 Speaker 3: the they always do this with this, the characters they 2007 01:48:23,800 --> 01:48:25,720 Speaker 3: choose to be the main characters. You're like, why would 2008 01:48:25,760 --> 01:48:28,400 Speaker 3: you do this? Like Kenna Layu first of all, the 2009 01:48:28,400 --> 01:48:30,120 Speaker 3: guy they cast as Ken, that is like one of 2010 01:48:30,120 --> 01:48:33,200 Speaker 3: my most annoying I'm still annoyed about that casting, you know, 2011 01:48:33,360 --> 01:48:36,720 Speaker 3: twenty years later. But like Ken and Ryu are comedy, 2012 01:48:36,880 --> 01:48:39,439 Speaker 3: they're comedy relief. In this movie, it makes no sense, 2013 01:48:39,600 --> 01:48:43,080 Speaker 3: like why would Nothing about it makes any sense, but 2014 01:48:43,120 --> 01:48:47,000 Speaker 3: it is like so fun raw. Julia plays m Bison 2015 01:48:47,120 --> 01:48:50,920 Speaker 3: and he is just unbelievable, and he he choose up 2016 01:48:50,960 --> 01:48:53,320 Speaker 3: all the scenery and he did the movie because people 2017 01:48:53,360 --> 01:48:54,800 Speaker 3: were like, why would you do this movie? It was 2018 01:48:54,840 --> 01:48:56,679 Speaker 3: so trash, and he did it because his kids loved 2019 01:48:56,680 --> 01:48:58,800 Speaker 3: Street Fighter and he wanted to do something his kids 2020 01:48:58,840 --> 01:49:02,679 Speaker 3: would love. And he has this like on real line 2021 01:49:03,600 --> 01:49:06,799 Speaker 3: where she says to him like it's him and Chanley 2022 01:49:06,880 --> 01:49:09,759 Speaker 3: and and she says she's asking him if he remembers 2023 01:49:09,760 --> 01:49:12,439 Speaker 3: when he killed her family, and he's like, you know, God, 2024 01:49:12,560 --> 01:49:15,360 Speaker 3: the day I graced your village was you know that 2025 01:49:15,520 --> 01:49:17,360 Speaker 3: was the most important day of your life. But to 2026 01:49:17,400 --> 01:49:20,799 Speaker 3: me it was just a Thursday or something. Jesus, it's 2027 01:49:20,880 --> 01:49:24,599 Speaker 3: so good and it's so fun, and you know Kylie 2028 01:49:24,600 --> 01:49:27,840 Speaker 3: Minoga's in it. Also there's like a there's a yeah, 2029 01:49:28,000 --> 01:49:30,120 Speaker 3: Kylie Minoga's in it, as Cammie I think. 2030 01:49:30,200 --> 01:49:33,000 Speaker 1: So it is like, what was It's been such a 2031 01:49:33,040 --> 01:49:35,360 Speaker 1: long time as I've seen the when I forgot what 2032 01:49:35,680 --> 01:49:39,320 Speaker 1: was the excuse for this split? The John Claude van 2033 01:49:39,400 --> 01:49:41,840 Speaker 1: dam split in this When when did he do the split? 2034 01:49:42,040 --> 01:49:44,519 Speaker 3: Oh? I mean it happens more than once. And also 2035 01:49:44,560 --> 01:49:49,519 Speaker 3: there's there's like a really famous and hilarious interview that's 2036 01:49:49,560 --> 01:49:52,719 Speaker 3: been doing the rounds recently with Oh yeah, and mengnaw 2037 01:49:52,760 --> 01:49:56,559 Speaker 3: Wehm plays Chanli, which is like unbelievable casting. Oh yeah, 2038 01:49:56,560 --> 01:49:58,720 Speaker 3: it's Damian Chapa who plays Ken, Like why did they 2039 01:49:58,720 --> 01:50:04,240 Speaker 3: do that? But Byron Man plays He's wonderful. But there's 2040 01:50:04,280 --> 01:50:06,439 Speaker 3: a really famous interview that's going around at the moment 2041 01:50:06,560 --> 01:50:09,280 Speaker 3: virally again with Stephen Desusa, the director, where he talks 2042 01:50:09,280 --> 01:50:12,040 Speaker 3: about how like Jean Claude was just like coke out 2043 01:50:12,040 --> 01:50:14,439 Speaker 3: of his mind the whole time, and when you watch 2044 01:50:14,520 --> 01:50:17,760 Speaker 3: the movie, like you can see it and one of 2045 01:50:17,760 --> 01:50:20,120 Speaker 3: my favorites. This movie is not in my top three, 2046 01:50:20,320 --> 01:50:22,720 Speaker 3: right the Street Fighter is, but Street Fighter Legend of 2047 01:50:22,800 --> 01:50:26,080 Speaker 3: chan Lee is not. But I will say that movie 2048 01:50:26,200 --> 01:50:29,400 Speaker 3: has an unbelievable bathroom fight scene and a very famous 2049 01:50:29,439 --> 01:50:33,080 Speaker 3: cocaine fueled performance by Chris Klein, so it continues the legend. 2050 01:50:33,280 --> 01:50:36,040 Speaker 3: But yeah, Street Fighter nineteen ninety four another movie that 2051 01:50:36,040 --> 01:50:36,640 Speaker 3: you'll have a lot of. 2052 01:50:36,680 --> 01:50:38,920 Speaker 1: I love it. I am going to pick for my 2053 01:50:39,040 --> 01:50:45,880 Speaker 1: second pick a recent release Arcane, Netflix's Arcane, which is 2054 01:50:46,240 --> 01:50:49,559 Speaker 1: the adaptation of Lore from Legal Legend. Now, this is 2055 01:50:49,600 --> 01:50:53,519 Speaker 1: very interesting in the sense that I've never played Legal Legends. Yep, 2056 01:50:53,640 --> 01:50:57,679 Speaker 1: I don't know the law at all. I don't usually 2057 01:50:58,240 --> 01:51:01,120 Speaker 1: like the move in a video game adaptation, right is 2058 01:51:01,120 --> 01:51:04,639 Speaker 1: they always give you that scene that is a wink 2059 01:51:05,160 --> 01:51:08,320 Speaker 1: at like the way the game is. So for instance, 2060 01:51:08,680 --> 01:51:12,479 Speaker 1: in the episode one of Halo, when Master Chief touches 2061 01:51:12,520 --> 01:51:16,280 Speaker 1: down on Madrigal and starts slogging away against the Covenant, 2062 01:51:16,520 --> 01:51:18,880 Speaker 1: there's a moment where like you go into his visor 2063 01:51:18,920 --> 01:51:21,200 Speaker 1: and you see the first person view of him aimings 2064 01:51:21,200 --> 01:51:24,799 Speaker 1: gun the whole thing, And if that happens in Arcane, 2065 01:51:24,920 --> 01:51:27,479 Speaker 1: I have no idea. I don't know. I just know 2066 01:51:27,520 --> 01:51:29,120 Speaker 1: that it was great and I really enjoyed it. I 2067 01:51:29,160 --> 01:51:31,400 Speaker 1: thought the art was amazing, the characters were really great. 2068 01:51:33,080 --> 01:51:35,960 Speaker 1: I just really really liked it. It looked almost too 2069 01:51:36,080 --> 01:51:37,400 Speaker 1: real at times like that. 2070 01:51:37,760 --> 01:51:39,599 Speaker 3: That's a show that I think, not only is it 2071 01:51:39,600 --> 01:51:41,880 Speaker 3: like a stunning show, I've never played League of Legends either, 2072 01:51:41,880 --> 01:51:44,880 Speaker 3: and it's but it's like the rare adaptation. This is 2073 01:51:44,920 --> 01:51:47,000 Speaker 3: probably actually one of those five star if we're talking 2074 01:51:47,040 --> 01:51:51,000 Speaker 3: about a video game adaptation, like it not only pushes 2075 01:51:52,200 --> 01:51:54,559 Speaker 3: the boundaries of what a video game adaptation can be, 2076 01:51:54,600 --> 01:51:57,200 Speaker 3: but also the format of animation. Like you said, like 2077 01:51:57,240 --> 01:51:59,040 Speaker 3: when you're watching it, you spend so much of the 2078 01:51:59,040 --> 01:52:01,120 Speaker 3: time going how did they do that? Is it rod 2079 01:52:01,160 --> 01:52:03,880 Speaker 3: to scope? Is it two D? Is it CG? They 2080 01:52:03,960 --> 01:52:06,360 Speaker 3: use so many formats, it feels like it feels a 2081 01:52:06,400 --> 01:52:08,120 Speaker 3: bit like the first time you see spider Us. 2082 01:52:08,280 --> 01:52:11,080 Speaker 1: Completely agree, it's like that there's like this hard almost 2083 01:52:11,120 --> 01:52:14,280 Speaker 1: like hard edged like cell shading kind. 2084 01:52:14,200 --> 01:52:18,040 Speaker 3: Of look different line weights, and yeah, it's. 2085 01:52:17,920 --> 01:52:20,080 Speaker 1: Like it's just really really cool. I love it. What's 2086 01:52:20,080 --> 01:52:20,599 Speaker 1: your next pick? 2087 01:52:20,680 --> 01:52:23,280 Speaker 3: Well, I'm absolutely really happy that you went for like 2088 01:52:23,400 --> 01:52:25,760 Speaker 3: legit quality ones because I'm really going for that this 2089 01:52:25,840 --> 01:52:29,240 Speaker 3: is the triple bill of nineties classics. So my first 2090 01:52:29,240 --> 01:52:32,880 Speaker 3: one and I do legitimately love this movie is Mortal Kombat, 2091 01:52:32,880 --> 01:52:36,439 Speaker 3: which came out in nineteen ninety five, directed by Paul Anderson, 2092 01:52:36,479 --> 01:52:38,360 Speaker 3: who would obviously go on to do Paul W. S. 2093 01:52:38,439 --> 01:52:40,400 Speaker 3: Anderson would obviously go on to do like a lot 2094 01:52:40,439 --> 01:52:43,439 Speaker 3: of video game adaptations, but this is my favorite. I 2095 01:52:43,479 --> 01:52:45,960 Speaker 3: love this Mortal Kombat movie. It's campy as hell. 2096 01:52:46,600 --> 01:52:47,200 Speaker 1: It's so gay. 2097 01:52:47,320 --> 01:52:51,439 Speaker 3: It is like so enjoyable, and I think that like 2098 01:52:51,560 --> 01:52:54,640 Speaker 3: Robin Show as Lou Kang is like one of the 2099 01:52:54,680 --> 01:52:57,439 Speaker 3: all time best castings see and the martial arts are 2100 01:52:57,439 --> 01:53:00,800 Speaker 3: actually really good. It doesn't it doesn't do well. It's 2101 01:53:00,800 --> 01:53:03,479 Speaker 3: a PG, you know, PG thirteen, Isn't that always the way? 2102 01:53:03,560 --> 01:53:06,960 Speaker 3: So you don't get that brutal bloodiness of the video games, 2103 01:53:07,000 --> 01:53:09,720 Speaker 3: which Mortal Kombat is probably my favorite video game of 2104 01:53:09,720 --> 01:53:13,360 Speaker 3: all time. So, but there's just something about this movie 2105 01:53:13,400 --> 01:53:16,880 Speaker 3: that I love. This soundtrack is full of unbelievable bangers, 2106 01:53:16,920 --> 01:53:20,719 Speaker 3: Like it's so good, and it has every great character 2107 01:53:20,960 --> 01:53:24,080 Speaker 3: you know, it has oh yeah, carry hiroy Key Togawa 2108 01:53:24,120 --> 01:53:27,760 Speaker 3: as a shangsung and that's such popular casting that they 2109 01:53:27,800 --> 01:53:29,880 Speaker 3: actually bought him back for one of the video games 2110 01:53:29,960 --> 01:53:34,320 Speaker 3: recently because it was like so iconic Annah. And I also, 2111 01:53:34,640 --> 01:53:37,360 Speaker 3: I would say I also did enjoy I think this 2112 01:53:37,439 --> 01:53:38,960 Speaker 3: is this was on Netflix, but I think it's on 2113 01:53:39,040 --> 01:53:41,240 Speaker 3: HBO Max now. And I did enjoy the new Mortal 2114 01:53:41,280 --> 01:53:43,400 Speaker 3: Kombat if you want a more R rated one. Also 2115 01:53:43,560 --> 01:53:47,559 Speaker 3: another great lu Can casting there. And yeah, I just 2116 01:53:47,640 --> 01:53:50,160 Speaker 3: I love Mortal Kombat. And this movie is like probably 2117 01:53:50,160 --> 01:53:52,360 Speaker 3: one of my most rewatched movies because it's just so 2118 01:53:52,479 --> 01:53:52,960 Speaker 3: much fun. 2119 01:53:53,040 --> 01:53:54,080 Speaker 4: What's your number one? 2120 01:53:54,800 --> 01:53:58,200 Speaker 1: Oh god, So this is a cheat and I don't care. 2121 01:53:58,360 --> 01:54:01,920 Speaker 1: I'm gonna do it. And with a caveat of this 2122 01:54:01,960 --> 01:54:03,760 Speaker 1: movie came out in nineteen eighty four, so it might 2123 01:54:03,800 --> 01:54:06,040 Speaker 1: be problematic now, and I haven't seen it since I 2124 01:54:06,120 --> 01:54:08,200 Speaker 1: was for a long time. I've seen it since I 2125 01:54:08,320 --> 01:54:09,800 Speaker 1: was a kid. But as a kid, I loved it. 2126 01:54:09,840 --> 01:54:15,639 Speaker 1: So if it's problematic now, apologies, all apologies. The Last 2127 01:54:15,680 --> 01:54:17,960 Speaker 1: Starfighter from nineteen eighty four. Now here's the thing about 2128 01:54:17,960 --> 01:54:20,320 Speaker 1: The Last Starfighter. It's not really a video game adaptation. 2129 01:54:20,439 --> 01:54:23,200 Speaker 1: It's a it's a story about a kid. It's a 2130 01:54:23,280 --> 01:54:29,400 Speaker 1: story about an alien, a genocidal alien war where the 2131 01:54:29,560 --> 01:54:35,080 Speaker 1: very very very hail Mary last option of this dying 2132 01:54:35,680 --> 01:54:38,760 Speaker 1: up against the wall alien civilization that's about to be 2133 01:54:38,840 --> 01:54:43,080 Speaker 1: wiped out is to create a video game and send 2134 01:54:43,120 --> 01:54:47,160 Speaker 1: it to I guess like all the inhabited planets of 2135 01:54:47,480 --> 01:54:51,800 Speaker 1: the galaxy, but in particular Earth, and that video game 2136 01:54:51,880 --> 01:54:57,880 Speaker 1: will like search for talented fighter pilots and if they 2137 01:54:58,040 --> 01:55:01,160 Speaker 1: are good enough, if they beat the game, that means 2138 01:55:01,160 --> 01:55:04,240 Speaker 1: they are skilled enough, and they will then be picked 2139 01:55:04,320 --> 01:55:08,320 Speaker 1: up by a Starfighter like this unique, very very last 2140 01:55:08,400 --> 01:55:11,440 Speaker 1: high tech, super top secret Starfighter the last hope of 2141 01:55:11,480 --> 01:55:16,480 Speaker 1: this alien civilization to defeat the enemies. And it was 2142 01:55:16,680 --> 01:55:19,440 Speaker 1: it was like it's super fun, like you know, as 2143 01:55:19,480 --> 01:55:22,520 Speaker 1: a kid, it was like any kind of story that 2144 01:55:22,680 --> 01:55:25,520 Speaker 1: was like actually, like if you get good enough at 2145 01:55:25,560 --> 01:55:29,680 Speaker 1: video games, it's actually really good, Like it's actually beneficial. 2146 01:55:29,080 --> 01:55:29,600 Speaker 4: For your life. 2147 01:55:31,360 --> 01:55:33,840 Speaker 1: How about if you save not even just your world, 2148 01:55:33,880 --> 01:55:37,360 Speaker 1: but the galaxy other planets. I was like, I'm all 2149 01:55:37,360 --> 01:55:41,800 Speaker 1: the way in, so the Last Starfighter, I'm I'm I 2150 01:55:41,840 --> 01:55:44,120 Speaker 1: thought about The Last Starfighter like a couple of weeks 2151 01:55:44,120 --> 01:55:47,040 Speaker 1: ago because it seemed like one of those properties that 2152 01:55:47,080 --> 01:55:49,640 Speaker 1: I'm like, oh, they haven't rebooted this yet, Like they 2153 01:55:49,640 --> 01:55:52,760 Speaker 1: haven't figured out a way to make this ten episodes 2154 01:55:52,800 --> 01:55:55,080 Speaker 1: of a TV show, or they haven't figured out how 2155 01:55:55,120 --> 01:55:57,040 Speaker 1: to just like make the movie again and release it 2156 01:55:57,080 --> 01:56:00,520 Speaker 1: on Disney Plus. Wow, I'm really surprised at that. So 2157 01:56:00,720 --> 01:56:03,600 Speaker 1: the Last Starfighter, I don't know if it's problematic again, 2158 01:56:03,640 --> 01:56:05,200 Speaker 1: it came out in nineteen eighty four. It might be, 2159 01:56:05,760 --> 01:56:08,480 Speaker 1: and I'm sorry, but the Last Starfighter that's gonna be 2160 01:56:08,480 --> 01:56:09,600 Speaker 1: it because I just loved it. 2161 01:56:09,800 --> 01:56:11,640 Speaker 3: Okay, I'm gonna do I. I want to do a 2162 01:56:11,640 --> 01:56:14,120 Speaker 3: special mention then, because my other one, if we were 2163 01:56:14,160 --> 01:56:17,280 Speaker 3: doing it like movies, it would be Tron. That's like, 2164 01:56:17,480 --> 01:56:20,840 Speaker 3: I love the original Tron. That was such a revolutionary 2165 01:56:20,880 --> 01:56:23,520 Speaker 3: movie for me. So shout out to Tron. Love that 2166 01:56:23,560 --> 01:56:24,480 Speaker 3: weird old movie. 2167 01:56:24,760 --> 01:56:26,920 Speaker 1: That's it for the Endgame. Let us know what you 2168 01:56:26,960 --> 01:56:29,600 Speaker 1: think and use hashtag xrvia Endgame to give us your pick. 2169 01:56:31,360 --> 01:56:35,520 Speaker 1: Huge thanks to Grant Morrison, Rosie, thanks again for joining us. 2170 01:56:35,560 --> 01:56:38,920 Speaker 1: It's been a delight anything to plug plug it again, 2171 01:56:39,040 --> 01:56:40,280 Speaker 1: plug the comic book again. 2172 01:56:40,440 --> 01:56:43,360 Speaker 6: Yes, I am writing a Godzilla comic with Oliver oh No, 2173 01:56:43,440 --> 01:56:46,240 Speaker 6: the incredible artist who is doing the inks and the 2174 01:56:46,280 --> 01:56:49,040 Speaker 6: colors and the pencils and everything. I'm sure the letter 2175 01:56:49,160 --> 01:56:51,440 Speaker 6: will also be amazing and I will shout them out 2176 01:56:51,440 --> 01:56:52,440 Speaker 6: when I find out their name. 2177 01:56:53,120 --> 01:56:55,560 Speaker 3: That is my plug. You can find me Rosie Marks 2178 01:56:55,640 --> 01:56:58,840 Speaker 3: on Instagram. Also on letterbox where you can see all 2179 01:56:58,840 --> 01:57:01,160 Speaker 3: the bad movies that I I watched a lot of 2180 01:57:01,240 --> 01:57:02,080 Speaker 3: bad movies in. 2181 01:57:02,040 --> 01:57:05,360 Speaker 4: The hotel at Austin. So that was, Oh my god. 2182 01:57:05,960 --> 01:57:09,120 Speaker 3: They wish they showed die Hard or No Live Free 2183 01:57:09,200 --> 01:57:11,200 Speaker 3: or die Hard. They showed it like five times into 2184 01:57:13,240 --> 01:57:15,280 Speaker 3: and that was actually quite fun. And justin Long and 2185 01:57:15,320 --> 01:57:17,720 Speaker 3: Mary Elizabeth Winstead, who I love, who's also in another 2186 01:57:17,760 --> 01:57:21,240 Speaker 3: great video game, non video game movie, Scott Pilgrim. I 2187 01:57:21,320 --> 01:57:23,520 Speaker 3: also watched that Peter. 2188 01:57:23,440 --> 01:57:26,040 Speaker 6: Jackson King Kong movie on the morning when I was packing, 2189 01:57:26,120 --> 01:57:29,520 Speaker 6: and that is a wild movie. 2190 01:57:30,840 --> 01:57:32,720 Speaker 3: That's very problematic, and it's from. 2191 01:57:32,560 --> 01:57:35,080 Speaker 1: Like the Zai opening. Let me just say the opening 2192 01:57:35,120 --> 01:57:37,360 Speaker 1: of that movie. You're like, can we do this? 2193 01:57:37,680 --> 01:57:40,480 Speaker 3: Like is this okay? It happens a lot in that movie. 2194 01:57:40,520 --> 01:57:43,080 Speaker 3: I was like, wow, I'm I'm like, I'm surprised they 2195 01:57:43,120 --> 01:57:44,960 Speaker 3: haven't edited this show yet, but. 2196 01:57:45,400 --> 01:57:46,840 Speaker 1: Like, is this okay? 2197 01:57:46,920 --> 01:57:49,640 Speaker 3: Yeah, it's that is wild, But Adrian Brody give him 2198 01:57:49,640 --> 01:57:51,960 Speaker 3: some more romantic leads. The other thing I will plug. 2199 01:57:52,000 --> 01:57:55,760 Speaker 3: It's not me, but it is our co host, superstar 2200 01:57:56,000 --> 01:57:59,440 Speaker 3: Cody Ziggler. He has a new comic coming out, Spider 2201 01:57:59,480 --> 01:58:03,040 Speaker 3: Punk Number by Cody Zikla. It's out April six. That's amazing. 2202 01:58:03,080 --> 01:58:05,760 Speaker 3: He teams up with this brilliant es called Justin Mason, 2203 01:58:05,840 --> 01:58:10,520 Speaker 3: this unbelievable colorist Jim Chara Lampitas who is just adds 2204 01:58:10,520 --> 01:58:13,280 Speaker 3: so much vibrancy, and Travis Lanham is the latter and 2205 01:58:13,360 --> 01:58:17,000 Speaker 3: those las like that's probably the best use of lettering 2206 01:58:17,040 --> 01:58:18,600 Speaker 3: I've seen in a comaic for a long time. So 2207 01:58:18,760 --> 01:58:22,960 Speaker 3: just good, good stuff. That's gonna be a big one. 2208 01:58:24,640 --> 01:58:26,840 Speaker 1: Well, folks. If you want to learn more about what 2209 01:58:26,840 --> 01:58:28,800 Speaker 1: we explore in each episode, check out our listeners guide 2210 01:58:28,800 --> 01:58:30,560 Speaker 1: to all things x Revision in the show notes or 2211 01:58:30,600 --> 01:58:34,520 Speaker 1: on our website. Catch the next episode not this is 2212 01:58:34,640 --> 01:58:37,640 Speaker 1: Legit No April Fools on April first, and again send 2213 01:58:37,680 --> 01:58:40,560 Speaker 1: your nerd out submissions to x ray atcrookad dot com. 2214 01:58:40,800 --> 01:58:43,880 Speaker 1: Also check out our videos on the own Cultured YouTube channel. 2215 01:58:43,960 --> 01:58:48,000 Speaker 1: Last week, Rosie did a really, really unbelievable and incredible 2216 01:58:48,040 --> 01:58:50,520 Speaker 1: and well worth your time video on the impact of 2217 01:58:50,560 --> 01:58:53,400 Speaker 1: Glynn Barley and Richmond Lewis to women that helped create 2218 01:58:53,440 --> 01:58:56,640 Speaker 1: a unique visual style of Batman in the Dark Knight 2219 01:58:56,640 --> 01:59:00,640 Speaker 1: Returns and Batman You're One and Don't Forget Star ratings 2220 01:59:00,640 --> 01:59:03,120 Speaker 1: wherever you get your podcast, rate us with the five 2221 01:59:03,200 --> 01:59:07,720 Speaker 1: star ratings on Apple Podcasts on wherever it is. X 2222 01:59:07,840 --> 01:59:09,800 Speaker 1: ray Vision is a Crooked Media production. The show is 2223 01:59:09,840 --> 01:59:12,840 Speaker 1: produced by Chris Lord and Saul Rubin. It is executive 2224 01:59:12,880 --> 01:59:16,640 Speaker 1: produced by myself and Sandy Gerard. Caroline Ruston and Carlton 2225 01:59:16,640 --> 01:59:19,480 Speaker 1: Gillespie are our consulting producers, and our editing and sound 2226 01:59:19,480 --> 01:59:23,040 Speaker 1: design is by Vasili's Photopoulos. Thank you to Brian Basquez 2227 01:59:23,040 --> 01:59:25,000 Speaker 1: for our theme music. See you next time.