WEBVTT - Yuru-chara: Japanese Mascots, Part 1

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Stuff to Blow Your Mind. My name

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<v Speaker 2>is Robert Lamb.

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<v Speaker 3>And I am Joe McCormick. And today on Stuff to

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<v Speaker 3>Blow Your Mind, we're going to be starting a series,

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<v Speaker 3>probably a couple of episodes on a cultural phenomenon, the

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<v Speaker 3>wobbly mascots of Japan known as urukiara. Rob what got

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<v Speaker 3>you interested in urukiara?

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<v Speaker 2>Well, my family we recently visited Japan and it was

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<v Speaker 2>an amazing experience, highly recommended, you know, full of culinary, historic, natural, cultural,

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<v Speaker 2>and pop culture discoveries. We tried to cover just about

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<v Speaker 2>everything during our time there, from you know, Shinto shrines

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<v Speaker 2>and historic landmarks to Ghibli Park, the Tokyo Pokemon Center,

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<v Speaker 2>and you know, as with any visit to another country

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<v Speaker 2>and another culture, there's so much fun and wondered to

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<v Speaker 2>be had in the little things. And I think one

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<v Speaker 2>of our favorite pastimes, especially as we traveled around in

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<v Speaker 2>the country and especially as we use public transportation, was

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<v Speaker 2>the endless parade of these curious mascots, these uru kiyara,

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<v Speaker 2>and it was just you know, every time we would

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<v Speaker 2>encounter another one, we were like, oh, look, at this

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<v Speaker 2>little one. We've got to and we have to research it,

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<v Speaker 2>you know, bust out our phones. Once we were able

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<v Speaker 2>to find ourselves seated or stationary on the train, figure

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<v Speaker 2>out who this individual is, what they represent, it was

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<v Speaker 2>a great deal of additional fun.

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<v Speaker 3>Now we'll go into a lot more detail about what

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<v Speaker 3>yurukiarra are in the forms they take in these episodes,

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<v Speaker 3>but generally they are characters that can appear in the

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<v Speaker 3>form of two D representations like drawings or also in

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<v Speaker 3>costumed embodied form. Were you mostly just seeing them like

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<v Speaker 3>on signs and in media and stuff, or did you

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<v Speaker 3>actually come across physically costumed eruqia.

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<v Speaker 2>Are Sadly, we never encountered any physically costumed mascot character

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<v Speaker 2>as Kiara mostly, I mean exclusively, we're encountering them on

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<v Speaker 2>informational signs sometimes you know, promotional material and so forth,

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<v Speaker 2>and very rarely on merchandise. I didn't encounter a lot

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<v Speaker 2>a lot of them that were heavily merged, though some

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<v Speaker 2>of them are as we'll discuss, but yeah, it's like

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<v Speaker 2>oftentimes would be like in the midst of going from

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<v Speaker 2>point A to point B and momentarily being distracted, but

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<v Speaker 2>also momentarily being you know, getting an emotional boost from

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<v Speaker 2>seeing one of these little cute characters and you know,

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<v Speaker 2>and figuring out what they're trying to say to you.

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<v Speaker 3>Yeah. So, oh, it's a pair of bipedal sentient Japanese

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<v Speaker 3>leaks who are talking about the agricultural products of this prefecture.

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<v Speaker 2>Exactly. Yeah, so yu Kyara have garnered a fair amount

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<v Speaker 2>of attention internationally already. I imagine many of you are

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<v Speaker 2>more than aware of them. I believe John Oliver did

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<v Speaker 2>a piece on them many years ago, and it has

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<v Speaker 2>continued to revisit the topic over the years. But for

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<v Speaker 2>those of you who are new to the concept, you

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<v Speaker 2>can basically start with the Western concept of a mascot character,

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<v Speaker 2>say a Ronald McDonald. You know, like, there's an example

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<v Speaker 2>Ronald McDonald and is his team of McDonald's mascots. They're

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<v Speaker 2>sometimes physical and costume or makeup form. They're oftentimes illustrative,

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<v Speaker 2>sometimes downplayed, sometimes you know, exaggerated, but they're there and

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<v Speaker 2>they represent the brand. Then you have things like what

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<v Speaker 2>the Starbucks siren with with the double tail. You know,

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<v Speaker 2>I don't you know, I have never seen anyone dressed

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<v Speaker 2>up as that in an official capacity for Starbucks, but

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<v Speaker 2>it's very much a part of the brand and you

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<v Speaker 2>recognize it like, Okay, there it is. It's a creature,

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<v Speaker 2>but it doesn't have much personality. But you could say

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<v Speaker 2>it's sort of a mascot.

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<v Speaker 3>Yes, I think the Starbucks Mermaid and Ronald McDonald are

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<v Speaker 3>a good comparison, except a couple of differences with most eurokiara.

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<v Speaker 3>I think they tend to be more shaped like pillows

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<v Speaker 3>than either of those characters, where Ronald McDonald and the

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<v Speaker 3>Starbucks Mermaid are more kind of humanoid, like leaner, more

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<v Speaker 3>humanoid representations most erukiara, though there's some variation between them.

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<v Speaker 3>Most of them are more like a large, walking plushy.

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<v Speaker 2>Yeah, like Grimace of the McDonald's crew would be a

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<v Speaker 2>better example. He would fit the mold more of the

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<v Speaker 2>euro kiara, as would I would say the Michelin.

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<v Speaker 3>Man, yes, yeah, or the stay Puffed marshmallow Man exactly.

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<v Speaker 2>Yes.

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<v Speaker 3>But another thing is that both of those are corporate mascots,

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<v Speaker 3>and so we're familiar with like corporate mascots in America,

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<v Speaker 3>like sports team mascots. But imagine if a broader range

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<v Speaker 3>of cultural institutions and objects could have mascots. So you

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<v Speaker 3>can have a mascot for a town, a mascot for

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<v Speaker 3>a region, a mascot for a piece of public infrastructure,

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<v Speaker 3>or a mascot for an agricultural product.

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<v Speaker 2>Yeah, that's that's where it instantly begins to become my

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<v Speaker 2>obvious I think to do to to guideen and Westerners

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<v Speaker 2>that you realize, oh, well, a chemical company that is

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<v Speaker 2>not marketing anything towards children will have one of these,

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<v Speaker 2>as will like the local sewage treatment plan. So it's uh,

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<v Speaker 2>it runs in directions you might not expect. And then

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<v Speaker 2>you find or if I have found anyway sort of

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<v Speaker 2>digging into it, then there are there are like corporate

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<v Speaker 2>companies that you might expect to have gotten into it

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<v Speaker 2>that seemingly haven't. Like, as far as I can tell,

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<v Speaker 2>Pilot Pins, the Pilot Corporation based in Japan, they have

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<v Speaker 2>no uru kiara that I can tell. Maybe I just

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<v Speaker 2>couldn't find them. But then so, not every company company

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<v Speaker 2>is getting in on this, and it is it seems

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<v Speaker 2>like it's more often that you do find them in

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<v Speaker 2>various like city or prefecture associated organizations. All right, so

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<v Speaker 2>what does this word mean? Euro Kiara is actually fairly

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<v Speaker 2>complex to break down as a translation. One paper I

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<v Speaker 2>was looking out for this as a twenty sixteen paper

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<v Speaker 2>called who is Hikonyan The Phenomenon of Japanese Urukiara by

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<v Speaker 2>Gillian Ray Sutter, this twenty sixteen publication, and they point

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<v Speaker 2>out that the term here is short for the code

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<v Speaker 2>mixed uru mascot character, So you already know what mascot

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<v Speaker 2>character is, and that just becomes kiaru. But the uru

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<v Speaker 2>here may be translated as loose, easy, lazy, careless, half hearted,

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<v Speaker 2>or lenient, according to Sutter. And I've also seen lax

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<v Speaker 2>and soft invoked in translation as well.

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<v Speaker 3>Yeah, so I did a little digging on this word yurui,

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<v Speaker 3>which is spelled usually in English why you are you? I?

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<v Speaker 3>And it seems to have some different clusters of connotations.

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<v Speaker 3>So Japanese speakers right in and correct me if I'm

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<v Speaker 3>getting anything wrong here, But I'm doing best to figure

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<v Speaker 3>out all the different to untangle all this. It seems

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<v Speaker 3>like it literally means loose, slack, or soft, but when

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<v Speaker 3>applied to a person or creature, indicates something like relaxed,

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<v Speaker 3>chilled out, laid back, or lazy. So I think in

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<v Speaker 3>this facet of the words meaning the dude from The

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<v Speaker 3>Big Lebowski would be a type of yurui, but it

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<v Speaker 3>would also seem to apply to characters that are more gentle,

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<v Speaker 3>light hearted, sweet, and non threatening. So something that is

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<v Speaker 3>yurui maybe has some overlap with cuteness, but is also

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<v Speaker 3>like no big deal. Also, an academic essay that I'm

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<v Speaker 3>going to cite later in this episode translates yurukiara as

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<v Speaker 3>wobbly characters, and that brings in another aspect of them.

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<v Speaker 3>I don't know if wobbliness is itself at all implied

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<v Speaker 3>by yurui, but the author who coined this term originally

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<v Speaker 3>specified that an important thing about them is the they

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<v Speaker 3>have sort of like awkward or unstable movements. I think

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<v Speaker 3>that's a key part of their cuteness appeal. But anyway,

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<v Speaker 3>I don't know if we really have a term in

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<v Speaker 3>English that connects all these different connotations that I'm seeing

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<v Speaker 3>with yurui. But the way I understand it is that

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<v Speaker 3>is that these yurui characters are They're soft, they're easy going,

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<v Speaker 3>they're a little bit awkward, they're cute, they're non threatening,

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<v Speaker 3>and they are not telling you to hurry up and

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<v Speaker 3>get those spreadsheets finished. They're just they're just hanging out.

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<v Speaker 2>Yeah, I think that's that's pretty accurate from what I've

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<v Speaker 2>read and what I've seen. And the interesting thing is, though,

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<v Speaker 2>even though they are very lax and very chill, and

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<v Speaker 2>they might be doing nothing more than just being that

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<v Speaker 2>representing this company or this you know, public works department,

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<v Speaker 2>but also they can and sometimes are invoked in situations

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<v Speaker 2>or or in causes that are serious, but they keep

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<v Speaker 2>that laxness. So I'll get a specific example of this

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<v Speaker 2>in the second episode we do. But it's like, your

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<v Speaker 2>particular mascot may be like, Hey, I'm just being chill,

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<v Speaker 2>I'm vibing, I'm cute and approachable, but try not to

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<v Speaker 2>fall in the train tracks.

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<v Speaker 3>Yes, yeah, let me remind you about public health precautions,

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<v Speaker 3>but in a very non threatening, chilled out way.

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<v Speaker 2>Exactly now, they are pretty much, without exception cute. I

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<v Speaker 2>think if you look around, there are so many of them,

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<v Speaker 2>as we'll get into there's basically an unknown number of them,

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<v Speaker 2>and there's not uniform quality. Most of them are amazing,

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<v Speaker 2>but some of them there have been occasionally one or

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<v Speaker 2>two that I've seen where it's like, I don't know

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<v Speaker 2>that this concept really working. Maybe they should have workshopped

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<v Speaker 2>this a little bit more, but they are pretty much,

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<v Speaker 2>without exception cute, and therefore I think they're a fine

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<v Speaker 2>example of the larger Japanese concept of cuteness kauhai and

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<v Speaker 2>its various subsets.

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<v Speaker 3>Rob, I don't know if you came across the same thing,

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<v Speaker 3>but there are a few that I almost understood to

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<v Speaker 3>be considered cute in the way that they fail to

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<v Speaker 3>be cute. That they're like something that is understood as

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<v Speaker 3>an attempt to be cute that is unsuccessful and is

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<v Speaker 3>in fact ugly, which itself is cute.

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<v Speaker 2>Yeah, yeah, I know what you're talking about. And this

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<v Speaker 2>might actually relate to some of the subsets of kauai

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<v Speaker 2>that I find pretty interesting, Like, for instance, there there

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<v Speaker 2>is or was I'm not sure if this term is

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<v Speaker 2>still relevant, but kauai noir, which is dark cute, so

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<v Speaker 2>it's creepy cute, and therefore sometimes it may feel like

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<v Speaker 2>it's like falling short of true cuteness, or the mask

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<v Speaker 2>of cuteness is slipping away from horror.

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<v Speaker 3>One of the academic essays I was reading about Urikiara

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<v Speaker 3>talked about this concept of gross cute. It's a type

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<v Speaker 3>of cuteness in Japanese culture that didn't apply to any

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<v Speaker 3>particular URUQR, but to other bear characters in cartoons specifically,

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<v Speaker 3>I think like a rotting zombie bear.

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<v Speaker 2>Oh okay, yeah, yeah, there was one called angry Bear

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<v Speaker 2>I think I remember this was years and years ago.

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<v Speaker 2>That is like an actual bear and he ends up

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<v Speaker 2>mauling the cute human characters in his vicinity because he's

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<v Speaker 2>an actual pair. But there's yeah, there's this other area

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<v Speaker 2>that I believe is referred to as pitiful cute, and

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<v Speaker 2>I think there is also some sort of level of

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<v Speaker 2>crossover in Japanese language between pitiful and cute that maybe

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<v Speaker 2>doesn't like they're too separate in English and maybe they're

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<v Speaker 2>more connected in Japanese. It's my loose understanding, but you

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<v Speaker 2>have this pitiful cute area that I think arguably includes

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<v Speaker 2>such examples as Goodi Tama, the Lazy Egg, which I

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<v Speaker 2>know a number of you are familiar with now because

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<v Speaker 2>he's really blown up and has his own Netflix series.

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<v Speaker 2>He's amazing. And then there's this other character that I

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<v Speaker 2>only discovered while in Japan, and this is a Panchu Yusagi.

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<v Speaker 2>She is like a little pink rabbit in like old

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<v Speaker 2>Granny underpants, and I think her name basically means like

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<v Speaker 2>Pamper's rabbit. And she goes about trying to do things

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<v Speaker 2>that are sweet and cute and have like sweet, cute,

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<v Speaker 2>meaningful experiences, generally in like two panel cartoons, and something

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<v Speaker 2>goes wrong, and so there is kind of this. She

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<v Speaker 2>often looks kind of weird in the second panel because

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<v Speaker 2>she's either embarrassed or she's angry. Expectations have not met

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<v Speaker 2>up with reality.

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<v Speaker 3>Yeah, you shared this with with JJ and me, and

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<v Speaker 3>I thought this was really funny. It seems like they're

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<v Speaker 3>often centered around but like an awkward social misunderstanding, Like

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<v Speaker 3>there was one comic you shared with somebody waving and

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<v Speaker 3>then this character waving back at them, but then it's

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<v Speaker 3>clear that the original character was waving for a cab.

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<v Speaker 2>Yeah, it's that sort of thing, and it's really good

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<v Speaker 2>and most of it has no language associated with it,

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<v Speaker 2>so you can look it up on Instagram and plow

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<v Speaker 2>through them, which is what I did. I mean, I also,

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<v Speaker 2>I want to stress I also did things like I

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<v Speaker 2>saw Mount Fuji while I was there, but I mostly

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<v Speaker 2>end up talking about things like this.

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<v Speaker 3>Oh but wait, doesn't the Mount Fuji region have its

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<v Speaker 3>own mascot?

0:12:59.520 --> 0:13:03.480
<v Speaker 2>Oh yeah, yeah, And I'll definitely come back to that. Yeah,

0:13:03.520 --> 0:13:05.640
<v Speaker 2>anywhere you go there there's there's some sort of it

0:13:05.679 --> 0:13:07.760
<v Speaker 2>basically comes down to like how visible are they going

0:13:07.800 --> 0:13:10.839
<v Speaker 2>to be? You know, how many posters and so forth.

0:13:20.360 --> 0:13:22.680
<v Speaker 2>But I want to come back to just the concept

0:13:22.720 --> 0:13:26.319
<v Speaker 2>of cuteness and kawhi and broader detail here, because I

0:13:26.320 --> 0:13:28.720
<v Speaker 2>think it is key. It's one of the key sort

0:13:28.760 --> 0:13:33.119
<v Speaker 2>of tripod legs or even like table legs to understanding

0:13:33.160 --> 0:13:36.320
<v Speaker 2>this whole concept. And I was I was looking around

0:13:36.360 --> 0:13:37.880
<v Speaker 2>for a good source on this, and I found an

0:13:37.960 --> 0:13:42.600
<v Speaker 2>article on Ian magazine titled The Great Regression by Tokyo

0:13:42.600 --> 0:13:45.720
<v Speaker 2>based translator, writer and speaker Matt Alt who also co

0:13:45.800 --> 0:13:48.160
<v Speaker 2>wrote a trio of very fun books on Yo Kai

0:13:48.760 --> 0:13:52.440
<v Speaker 2>Yuri and Ninja's which two of those I've read with

0:13:52.480 --> 0:13:53.680
<v Speaker 2>my son and the other one I have on the

0:13:53.679 --> 0:13:56.480
<v Speaker 2>shelf ready to go, in addition to other books dealing

0:13:56.480 --> 0:13:59.640
<v Speaker 2>with Japanese culture that he's pinned over the years. And

0:13:59.679 --> 0:14:03.240
<v Speaker 2>so this article in general is a very good read.

0:14:03.800 --> 0:14:06.840
<v Speaker 2>It deals with this idea that there's like this larger

0:14:06.920 --> 0:14:11.560
<v Speaker 2>trend in the world of adults taking an interest in

0:14:11.600 --> 0:14:15.640
<v Speaker 2>things associated with childhood, arguably when they should not be,

0:14:16.280 --> 0:14:19.640
<v Speaker 2>which I want to stress here is a not a

0:14:19.680 --> 0:14:22.480
<v Speaker 2>concept that I feel one hundred percent okay with. It's

0:14:22.560 --> 0:14:24.840
<v Speaker 2>just kind of like a judgment call of how grown

0:14:24.880 --> 0:14:26.560
<v Speaker 2>up to spend their lives and make their choices.

0:14:26.920 --> 0:14:29.280
<v Speaker 3>Well, yeah, we could take normative judgments out of it

0:14:29.320 --> 0:14:31.960
<v Speaker 3>and just talk about the phenomenon. It does seem like

0:14:32.000 --> 0:14:33.920
<v Speaker 3>there's been a clear trend, I think in the last

0:14:33.920 --> 0:14:36.640
<v Speaker 3>couple of decades at least in my knowledge in the

0:14:36.720 --> 0:14:41.760
<v Speaker 3>US context, of more of a tendency for adults living

0:14:41.800 --> 0:14:45.200
<v Speaker 3>adult lives to engage with say media men for children.

0:14:45.240 --> 0:14:48.280
<v Speaker 3>I mean, especially like you know, nostalgic media that they

0:14:48.400 --> 0:14:51.080
<v Speaker 3>liked when they were kids, and you know, you can

0:14:51.120 --> 0:14:54.280
<v Speaker 3>ask interesting questions about like what drives that kind of

0:14:54.800 --> 0:14:55.680
<v Speaker 3>that kind of interest.

0:14:56.120 --> 0:14:58.680
<v Speaker 2>Yeah. Yeah, And I want to stress that the alt

0:14:58.760 --> 0:15:01.520
<v Speaker 2>article here is very good and is ultimately not trying

0:15:01.520 --> 0:15:05.560
<v Speaker 2>to grind an act in that direction. But but my

0:15:05.560 --> 0:15:07.920
<v Speaker 2>my sort of gut response to just the concept of

0:15:07.960 --> 0:15:09.520
<v Speaker 2>it is like I end up, you know, going back

0:15:09.520 --> 0:15:12.160
<v Speaker 2>to that old C. S. Lewis quote, you know, when

0:15:12.200 --> 0:15:14.560
<v Speaker 2>I became a man, I put away childish things, including

0:15:14.600 --> 0:15:16.640
<v Speaker 2>the fear of childishness and the desire to be very

0:15:16.680 --> 0:15:19.800
<v Speaker 2>grown up, you know, because like ultimately, like what are

0:15:19.840 --> 0:15:23.360
<v Speaker 2>adults supposed to be doing? You know, you get into

0:15:23.360 --> 0:15:26.640
<v Speaker 2>that whole question, and and and also like the unreality

0:15:26.680 --> 0:15:29.360
<v Speaker 2>of the idea that that in the old days adults

0:15:29.400 --> 0:15:33.920
<v Speaker 2>didn't do things like play games or or craft you know,

0:15:33.960 --> 0:15:35.640
<v Speaker 2>fiction for children and so forth.

0:15:35.880 --> 0:15:38.880
<v Speaker 3>I feel like the most childish thing one could actually

0:15:38.880 --> 0:15:42.360
<v Speaker 3>say is like, you know, that's for babies. I'm not

0:15:42.440 --> 0:15:45.200
<v Speaker 3>a baby. Yeah, yeah, nothing makes you sound more like

0:15:45.240 --> 0:15:45.720
<v Speaker 3>a baby.

0:15:46.120 --> 0:15:51.360
<v Speaker 2>Yeah. So anyway, in this article all lays out this idea,

0:15:51.440 --> 0:15:54.000
<v Speaker 2>this concept that many people in the contemporary Western world

0:15:54.000 --> 0:15:57.080
<v Speaker 2>have entered into a kind of global second childhood in

0:15:57.200 --> 0:16:01.200
<v Speaker 2>response to various social, economic, and local health factors over

0:16:01.240 --> 0:16:03.680
<v Speaker 2>the last decade or two. And this is wrapped up

0:16:03.680 --> 0:16:05.360
<v Speaker 2>in the whole idea of they're like the Great Regression.

0:16:05.800 --> 0:16:09.520
<v Speaker 2>And in this the idea is that has arguably occurred

0:16:09.600 --> 0:16:12.720
<v Speaker 2>in Japan during the nineties. Quote, when the youth and

0:16:12.760 --> 0:16:15.880
<v Speaker 2>young adults of a hyper connected post industrial society lose

0:16:15.960 --> 0:16:19.800
<v Speaker 2>faith in the future, the Great regression is inevitable. And

0:16:19.840 --> 0:16:22.640
<v Speaker 2>I have to admit, And he points out as well

0:16:22.680 --> 0:16:26.280
<v Speaker 2>that this sounds grim and again I personally feel certain

0:16:26.280 --> 0:16:29.040
<v Speaker 2>amount of resistance to the idea. But he goes on

0:16:29.240 --> 0:16:32.600
<v Speaker 2>in an interesting direction here, arguing that this large scale

0:16:32.680 --> 0:16:35.640
<v Speaker 2>cultural interest in the things of childhood can be in

0:16:35.680 --> 0:16:38.760
<v Speaker 2>net positive and that this is where where it gets

0:16:38.760 --> 0:16:42.160
<v Speaker 2>into the mindset that I can connect with. Alt writes quote,

0:16:42.680 --> 0:16:46.000
<v Speaker 2>Under the right circumstances, regression can nourish. It can be

0:16:46.040 --> 0:16:49.480
<v Speaker 2>a form of progression, a form of experimentation and creative play.

0:16:49.840 --> 0:16:52.080
<v Speaker 2>It can pave the way for new ways of thinking

0:16:52.120 --> 0:16:55.560
<v Speaker 2>and living. It can spawn new trends and identities and lifestyles.

0:16:55.920 --> 0:16:59.680
<v Speaker 2>These become essential tools for navigating the strange new frontiers

0:16:59.680 --> 0:17:03.080
<v Speaker 2>of mind life, and as we adopt them, they transform

0:17:03.200 --> 0:17:06.800
<v Speaker 2>our definition of what it means to lead healthy adult lives.

0:17:07.080 --> 0:17:11.200
<v Speaker 2>So the historic underpinning here is that is Alt lays

0:17:11.200 --> 0:17:15.000
<v Speaker 2>out Japan's post war economy was extremely ascended from the

0:17:15.040 --> 0:17:18.640
<v Speaker 2>nineteen seventies through roughly nineteen ninety one, and was even

0:17:18.680 --> 0:17:21.919
<v Speaker 2>expected to overtake the US economy, something that ended up

0:17:21.920 --> 0:17:27.239
<v Speaker 2>being echoed and warped in contemporary, certainly American culture at

0:17:27.240 --> 0:17:30.639
<v Speaker 2>the time, even in racist and hateful ways, like you know,

0:17:30.720 --> 0:17:35.160
<v Speaker 2>up to and including acts of physical violence. And it's

0:17:35.160 --> 0:17:38.199
<v Speaker 2>also in other ways, like you see it referenced in

0:17:38.240 --> 0:17:42.560
<v Speaker 2>the sci fi tapestries of you know, futuristic cyberpunk visions.

0:17:42.600 --> 0:17:44.680
<v Speaker 2>You know, this idea that the future, there's something about

0:17:44.680 --> 0:17:49.200
<v Speaker 2>the future that will be predominantly Japanese, that sort of thing,

0:17:49.240 --> 0:17:50.959
<v Speaker 2>and you still see that in sort of like retro

0:17:51.160 --> 0:17:54.240
<v Speaker 2>futuristic cyberpunk visions. It like just becomes sort of baked

0:17:54.280 --> 0:17:58.600
<v Speaker 2>in to the concept and into the world building. But

0:17:58.680 --> 0:18:02.560
<v Speaker 2>then in nineteen ninety one, there's this economic burst. People

0:18:02.640 --> 0:18:06.040
<v Speaker 2>coped or didn't as best they could, and there was

0:18:06.080 --> 0:18:08.679
<v Speaker 2>this kind of slide away from the capitalist pursuit of

0:18:08.720 --> 0:18:14.359
<v Speaker 2>the salarymen, you know, the stereotypical you know, employee worker

0:18:14.440 --> 0:18:16.919
<v Speaker 2>that's out there just really busting it. And then you know,

0:18:16.920 --> 0:18:18.439
<v Speaker 2>at the end of the day, you know, you have

0:18:18.480 --> 0:18:20.080
<v Speaker 2>a few beers and then you go to sleep, and

0:18:20.119 --> 0:18:22.840
<v Speaker 2>you wake up and you do it all again. And

0:18:23.680 --> 0:18:25.920
<v Speaker 2>there was a slide away from all of that into

0:18:25.960 --> 0:18:29.880
<v Speaker 2>interest that were previously more niche. And this all brings

0:18:29.960 --> 0:18:33.240
<v Speaker 2>us to Kuwai quote. Salarymen may have built Japan ink,

0:18:33.440 --> 0:18:35.840
<v Speaker 2>but when it crumbled, young people picked up the pieces.

0:18:35.880 --> 0:18:38.960
<v Speaker 2>The real trendsetters were young women, ranging from schoolgirls to

0:18:39.040 --> 0:18:42.840
<v Speaker 2>office ladies, the female counterparts of the salarymen. They began

0:18:42.920 --> 0:18:47.040
<v Speaker 2>unabashedly incorporating symbols of feminine childhood into their adult identities,

0:18:47.440 --> 0:18:51.320
<v Speaker 2>upending entire industries. So the power of kuai, a Japanese

0:18:51.320 --> 0:18:54.840
<v Speaker 2>word that overlaps with cuteness, but which is also a

0:18:54.880 --> 0:18:58.639
<v Speaker 2>state of mind that refers to being adorable, playful, just

0:18:58.800 --> 0:19:02.320
<v Speaker 2>begging for cuddles like a kitten or a baby. By

0:19:02.400 --> 0:19:06.280
<v Speaker 2>nineteen ninety two, One Woman's magazine anointed kawai the most

0:19:06.359 --> 0:19:10.439
<v Speaker 2>widely used, widely loved habitual word in modern living Japanese.

0:19:11.320 --> 0:19:14.960
<v Speaker 3>So it's a kind of fascination, especially beginning with younger

0:19:15.000 --> 0:19:17.320
<v Speaker 3>women in Japan, but sort of taking over the whole

0:19:17.320 --> 0:19:21.000
<v Speaker 3>culture in a way and becoming a very economically important concept.

0:19:21.520 --> 0:19:25.240
<v Speaker 2>Yeah. Absolutely, and one that even though you know, there's

0:19:25.280 --> 0:19:27.960
<v Speaker 2>a load about kuai that's distinctly Japanese, and you know

0:19:27.960 --> 0:19:30.080
<v Speaker 2>we're already talking and we'll continue to talk about that,

0:19:30.320 --> 0:19:33.479
<v Speaker 2>but obviously it's also something that anyone can look at

0:19:33.520 --> 0:19:35.960
<v Speaker 2>and feel connection to, you know, it's it's ultimately it

0:19:35.960 --> 0:19:39.159
<v Speaker 2>has universal appeal. So anyway, all goes on to argument

0:19:39.160 --> 0:19:42.000
<v Speaker 2>while critics love to see all of this, either in

0:19:42.119 --> 0:19:45.800
<v Speaker 2>Japan or elsewhere, as a moral failure, as an inward

0:19:45.880 --> 0:19:49.040
<v Speaker 2>escape into fantasy. He stresses that it's much more than that,

0:19:49.440 --> 0:19:52.520
<v Speaker 2>and in the example of Japanese pop culture, it didn't

0:19:52.560 --> 0:19:55.720
<v Speaker 2>just result in an endlessen we're inward gays, but also

0:19:55.800 --> 0:19:59.920
<v Speaker 2>resulted in new modes of social change, adaptation to changing times,

0:20:00.359 --> 0:20:03.439
<v Speaker 2>and the advancement of whole industries. So anyway, it's a

0:20:03.440 --> 0:20:05.760
<v Speaker 2>great article worth checking out in full. But I think

0:20:05.800 --> 0:20:07.680
<v Speaker 2>the key things to keep in mind for our purposes

0:20:07.680 --> 0:20:11.040
<v Speaker 2>here are that number one, there was a hyper charging

0:20:11.080 --> 0:20:15.000
<v Speaker 2>of kauwhai in Japanese culture during the nineteen nineties. And

0:20:15.040 --> 0:20:17.880
<v Speaker 2>again too, it doesn't occur in a bubble, but it

0:20:17.920 --> 0:20:22.879
<v Speaker 2>also isn't a bubble, if that makes sense. Like, this

0:20:22.920 --> 0:20:24.919
<v Speaker 2>doesn't mean that there was nothing cute prior to that.

0:20:24.960 --> 0:20:27.280
<v Speaker 2>I mean, to the contrary, there was this strong, you know,

0:20:27.359 --> 0:20:31.320
<v Speaker 2>element of cuteness, appreciation of like small decorative objects and

0:20:31.359 --> 0:20:33.919
<v Speaker 2>so forth in Japan, and this was like just a

0:20:34.040 --> 0:20:36.040
<v Speaker 2>hyper charging of that. And you can also point to

0:20:36.080 --> 0:20:40.240
<v Speaker 2>examples like Hello Kitty, one of the ambassadors of kauai

0:20:40.400 --> 0:20:44.000
<v Speaker 2>dates back to seventy five, and you know, as we've

0:20:44.000 --> 0:20:46.600
<v Speaker 2>discussed in the show before, you have this long standing

0:20:46.680 --> 0:20:50.639
<v Speaker 2>Japanese fascination with house cats, and cats feature very strongly

0:20:50.760 --> 0:20:54.840
<v Speaker 2>into various forms of kauai and also kawai as manifested

0:20:54.880 --> 0:20:58.119
<v Speaker 2>in Japanese handwriting goes back to the seventies and so forth,

0:20:58.600 --> 0:21:01.720
<v Speaker 2>and I think you can make similar observes about this.

0:21:01.920 --> 0:21:04.719
<v Speaker 2>You know, the ideas of regression over here. You know,

0:21:04.840 --> 0:21:07.800
<v Speaker 2>people are pointing out, oh you have you have adults

0:21:07.800 --> 0:21:09.800
<v Speaker 2>with no children going to Disney World, adults with no

0:21:09.880 --> 0:21:12.600
<v Speaker 2>children buying lego sets. You know, these are things that

0:21:12.840 --> 0:21:16.320
<v Speaker 2>pre existed any observations of widespread regression by decades. So

0:21:16.960 --> 0:21:18.520
<v Speaker 2>you know, none of this is coming out of nowhere.

0:21:18.680 --> 0:21:20.840
<v Speaker 3>I think it's hard to deny the appeal of legos

0:21:20.880 --> 0:21:24.160
<v Speaker 3>to anyone. The way they snap together, that's just good.

0:21:24.880 --> 0:21:27.520
<v Speaker 2>Yeah, yeah, yeah. My son and I just built an ornithopter.

0:21:27.680 --> 0:21:32.480
<v Speaker 2>It was it was challenging and rewarding. Anyway, coming back

0:21:32.480 --> 0:21:36.000
<v Speaker 2>to Urukiara again, it's just essential that these are not

0:21:36.040 --> 0:21:40.080
<v Speaker 2>just aimed at kids. They're representing a wide range of

0:21:40.200 --> 0:21:45.080
<v Speaker 2>regional governments or governmental agencies and all sorts of different businesses,

0:21:45.080 --> 0:21:48.640
<v Speaker 2>but not all businesses. For instance, I ran across one

0:21:48.920 --> 0:21:54.760
<v Speaker 2>very adorable pig urukiara that is a pink pig, very

0:21:54.800 --> 0:21:57.600
<v Speaker 2>cute inside of like bubbles, like he's covered from bubbles,

0:21:57.600 --> 0:21:59.560
<v Speaker 2>like he just got out of a bubble bath. His

0:21:59.640 --> 0:22:04.000
<v Speaker 2>name is Awabutta and he is the mascot of Eagle

0:22:04.040 --> 0:22:07.560
<v Speaker 2>Star Chemicals. So it's companies, you know like that. I

0:22:07.800 --> 0:22:10.200
<v Speaker 2>don't know anything about Eagle Star Chemicals, but I'm assuming

0:22:10.480 --> 0:22:14.440
<v Speaker 2>that they are not, you know, particularly like child oriented

0:22:14.480 --> 0:22:16.600
<v Speaker 2>in their marketing and so forth. But they have this

0:22:16.640 --> 0:22:17.600
<v Speaker 2>adorable mascot.

0:22:17.840 --> 0:22:19.919
<v Speaker 3>Why is the pig surrounded in bubbles? Oh no, this

0:22:20.040 --> 0:22:22.200
<v Speaker 3>is not a pig that's dissolving in a vat of

0:22:22.320 --> 0:22:23.120
<v Speaker 3>why is it.

0:22:24.960 --> 0:22:26.280
<v Speaker 2>No, he's happy, he's cute.

0:22:26.520 --> 0:22:29.200
<v Speaker 3>Okay, it's a happy pig. It does look happy, does

0:22:29.240 --> 0:22:30.400
<v Speaker 3>not look to be dissolving.

0:22:30.760 --> 0:22:35.680
<v Speaker 2>Now, as we've pointed out, these these mascots, these zero

0:22:35.840 --> 0:22:41.280
<v Speaker 2>kara often are personified and brought into physical reality via

0:22:41.359 --> 0:22:45.960
<v Speaker 2>a costume, and as Eddie yl Chang points out in

0:22:46.240 --> 0:22:50.000
<v Speaker 2>the twenty eighteen article, let the euro Kiara do the job,

0:22:50.800 --> 0:22:53.680
<v Speaker 2>they essentially have the life of a celebrity spokesperson. They

0:22:53.680 --> 0:22:57.119
<v Speaker 2>make public appearances again in suit form, they participate in

0:22:57.200 --> 0:23:00.600
<v Speaker 2>charity and outreach initiatives. And I have to read this

0:23:00.680 --> 0:23:04.120
<v Speaker 2>passage from Cheng's article. This was published in the Japanese

0:23:04.160 --> 0:23:10.800
<v Speaker 2>studies journal Mira, and this is brilliant quote. Urukiara do

0:23:10.880 --> 0:23:13.600
<v Speaker 2>not just have a realistic profile and job. Part of

0:23:13.640 --> 0:23:18.200
<v Speaker 2>their public relations work involves them having a life, for instance,

0:23:19.000 --> 0:23:21.320
<v Speaker 2>and he refers to a picture in the article. In Fig.

0:23:21.480 --> 0:23:26.960
<v Speaker 2>Seven we see Rinkachan from Katsuragi City in Nara Prefecture

0:23:27.320 --> 0:23:31.600
<v Speaker 2>quote unquote falling for sinto Kun and baked a cake

0:23:31.680 --> 0:23:34.439
<v Speaker 2>for him for his second birthday in an attempt to

0:23:34.480 --> 0:23:38.480
<v Speaker 2>win his heart and become his girlfriend. It is striking

0:23:38.560 --> 0:23:43.679
<v Speaker 2>that this was reported in the Nara Keise Shimbun business newspaper,

0:23:43.920 --> 0:23:48.240
<v Speaker 2>an indication that Urukiara are considered by people as social

0:23:48.280 --> 0:23:51.399
<v Speaker 2>members in a world where the line between reality and

0:23:51.480 --> 0:23:54.760
<v Speaker 2>fantasy is often unclear. And I need to stress that

0:23:54.800 --> 0:23:57.880
<v Speaker 2>Sinto Kun is a young boy with deer antlers because

0:23:57.960 --> 0:24:01.040
<v Speaker 2>Nara is known for its it's dear. Rinkachan is like

0:24:01.040 --> 0:24:04.600
<v Speaker 2>a cartoon princess. And this is news of this not

0:24:04.680 --> 0:24:09.919
<v Speaker 2>even engagement, but possible girlfriend boyfriend scenario was published in

0:24:09.960 --> 0:24:11.560
<v Speaker 2>what I can only imagine would be like if there's

0:24:11.560 --> 0:24:14.359
<v Speaker 2>a Wall Street Journal article about it in the US.

0:24:14.760 --> 0:24:15.320
<v Speaker 2>Uh huh.

0:24:15.840 --> 0:24:17.840
<v Speaker 3>Santo Kun, by the way, I should point out, is

0:24:18.280 --> 0:24:21.600
<v Speaker 3>one of the mascots that I had read described as

0:24:21.840 --> 0:24:25.199
<v Speaker 3>ugly in acute way. According to some people, it is

0:24:25.400 --> 0:24:29.040
<v Speaker 3>just a bold boy with antlers. Apparently some people find

0:24:29.040 --> 0:24:31.719
<v Speaker 3>the antlers off putting, but in a way that actually

0:24:31.720 --> 0:24:34.040
<v Speaker 3>comes full circle and makes it cute.

0:24:34.240 --> 0:24:35.720
<v Speaker 2>I would agree with that. I think that was the

0:24:36.000 --> 0:24:38.159
<v Speaker 2>roller coaster I went on when I first glimpsed him,

0:24:38.160 --> 0:24:40.959
<v Speaker 2>I was like, I don't know, okay, okay, it's cute.

0:24:41.480 --> 0:24:44.080
<v Speaker 2>By the way, if you really want to like supercharge

0:24:44.240 --> 0:24:49.440
<v Speaker 2>your knowledge of what these various yurokiara look like, I

0:24:49.560 --> 0:24:52.920
<v Speaker 2>highly recommend checking out the Instagram feed for Mondo mascots.

0:24:53.920 --> 0:24:56.240
<v Speaker 2>You can get hit by new ones every day. It's

0:24:56.280 --> 0:25:00.840
<v Speaker 2>a wonderful experience, especially if you are not in where

0:25:00.840 --> 0:25:03.520
<v Speaker 2>you can encounter them in the wild. Now, one thing

0:25:03.600 --> 0:25:07.600
<v Speaker 2>that Star points out in her article that referenced earlier

0:25:08.480 --> 0:25:11.200
<v Speaker 2>is that, yeah, these mascots are not only far more popular,

0:25:11.600 --> 0:25:14.200
<v Speaker 2>but they're compared to say, US mascots, but they're also

0:25:14.359 --> 0:25:18.560
<v Speaker 2>far more numerous, and indeed their full number is probably uncountable.

0:25:18.800 --> 0:25:22.560
<v Speaker 2>And potentially out of control, something that has been a

0:25:22.600 --> 0:25:26.360
<v Speaker 2>topic of some concern. I don't know how ultimately how

0:25:26.400 --> 0:25:29.479
<v Speaker 2>concerned you can get about mascots getting out of control,

0:25:29.520 --> 0:25:32.760
<v Speaker 2>but it has been on everyone's radar for a bit.

0:25:33.400 --> 0:25:35.000
<v Speaker 3>I might go out on a limb and say I'm

0:25:35.040 --> 0:25:35.840
<v Speaker 3>not worried about it.

0:25:36.960 --> 0:25:41.479
<v Speaker 2>Well, they didn't. There are some details that everyone has

0:25:41.480 --> 0:25:43.480
<v Speaker 2>to take into account here. But she decides a twenty

0:25:43.560 --> 0:25:46.520
<v Speaker 2>fifteen story in The Guardian detailing a move by the

0:25:46.560 --> 0:25:49.320
<v Speaker 2>government of Osaka to cut down on the number of

0:25:49.359 --> 0:25:54.040
<v Speaker 2>mascots in Osaka government offices because this apparent and ultimately

0:25:54.040 --> 0:25:56.720
<v Speaker 2>this ended up resulting in there cutting down from something

0:25:56.760 --> 0:25:59.560
<v Speaker 2>like ninety two to sixty nine mascots in twenty fifteen.

0:26:00.359 --> 0:26:02.560
<v Speaker 2>I don't know if that held, if they've been able

0:26:02.600 --> 0:26:05.480
<v Speaker 2>to hold it at sixty nine, or if that has

0:26:05.520 --> 0:26:09.200
<v Speaker 2>gone up again. And according to Bloomberg, that same year,

0:26:09.280 --> 0:26:13.880
<v Speaker 2>the Japanese government announced a nationwide crackdown on yurokiara from

0:26:13.960 --> 0:26:17.080
<v Speaker 2>a cost cutting standpoint. So again, it's not the idea

0:26:17.160 --> 0:26:20.320
<v Speaker 2>that people were saying. You know, I don't think that

0:26:20.400 --> 0:26:25.680
<v Speaker 2>the Kashiwa City Sewer Department needs its own mascot, though

0:26:25.880 --> 0:26:29.600
<v Speaker 2>it does or had one named Rinko Chan a Lotus

0:26:29.640 --> 0:26:33.359
<v Speaker 2>ferry riding on a leaf. It's not that they that that,

0:26:33.960 --> 0:26:37.160
<v Speaker 2>you know, politicians and government workers were saying, we can't

0:26:37.200 --> 0:26:39.080
<v Speaker 2>have things like cute things like this in life. They

0:26:39.080 --> 0:26:41.800
<v Speaker 2>were just saying, you know, it's costing too much money.

0:26:42.600 --> 0:26:44.520
<v Speaker 2>You know, someone has to design them. If you have

0:26:44.560 --> 0:26:46.679
<v Speaker 2>a suit, someone has to wear that suit. If you're

0:26:46.720 --> 0:26:49.199
<v Speaker 2>printing up a bunch of promotional materials with that character,

0:26:49.320 --> 0:26:52.080
<v Speaker 2>well then you know that's an added cost. And you know,

0:26:52.119 --> 0:26:54.800
<v Speaker 2>some of the estimates that I've read with particular mascots,

0:26:54.800 --> 0:26:56.760
<v Speaker 2>it was like it was getting pretty pricey, and I

0:26:56.800 --> 0:26:59.520
<v Speaker 2>get it, Like, imagine if for stuff to blow your mind,

0:26:59.560 --> 0:27:02.240
<v Speaker 2>we decide I did, Okay, not only do we need

0:27:02.280 --> 0:27:06.280
<v Speaker 2>our own Eurokiara for the show, but we need separate

0:27:06.400 --> 0:27:09.920
<v Speaker 2>Eurokiara for Weird House Cinema for each of our Wednesday

0:27:10.000 --> 0:27:13.520
<v Speaker 2>short form shows. Listener Mail needs one. We need a

0:27:13.640 --> 0:27:17.240
<v Speaker 2>vault centric Eurokiara. It would be a bit much, and

0:27:17.280 --> 0:27:21.800
<v Speaker 2>I could understand our corporate masters being a little resistant

0:27:22.480 --> 0:27:25.399
<v Speaker 2>to the addition of an additional four to five mascots.

0:27:25.680 --> 0:27:29.840
<v Speaker 3>Okay, here's what it is. A super Kowhi rendering of

0:27:29.920 --> 0:27:35.919
<v Speaker 3>Christoph Lambert, but the old man version from the beginning

0:27:35.920 --> 0:27:38.320
<v Speaker 3>of pilot or two. Just make it cute somehow.

0:27:39.400 --> 0:27:42.760
<v Speaker 2>I can imagine it. I can imagine, but I can

0:27:42.760 --> 0:27:45.399
<v Speaker 2>also imagine what it was that Lambert Productions being a

0:27:46.040 --> 0:27:49.520
<v Speaker 2>little week ago. Yeah, oh yeah. Is there a way

0:27:49.520 --> 0:27:52.600
<v Speaker 2>you could animize it, like by thirty five percent?

0:27:52.880 --> 0:27:56.480
<v Speaker 3>Yeah, yeah, yeah, he would be he would have lamb characteristics,

0:27:56.800 --> 0:27:59.320
<v Speaker 3>little tiny like buds of ram horns.

0:27:59.000 --> 0:28:02.640
<v Speaker 2>Maybe okay, and then you have Ramirez and maybe he's

0:28:02.680 --> 0:28:03.800
<v Speaker 2>a bear. Hmm.

0:28:04.240 --> 0:28:06.040
<v Speaker 3>I don't know, we're getting there.

0:28:07.520 --> 0:28:10.960
<v Speaker 2>So anyway, I you know it as a guiding tourist.

0:28:11.080 --> 0:28:12.800
<v Speaker 2>For my part, I never got tired of seeing this

0:28:12.880 --> 0:28:17.400
<v Speaker 2>endless parade of cube mascots, but I could see where

0:28:17.520 --> 0:28:18.960
<v Speaker 2>the prize could get out of hand. But on the

0:28:18.960 --> 0:28:21.560
<v Speaker 2>other side of the issue, I can you know, I

0:28:21.640 --> 0:28:24.959
<v Speaker 2>see I realized not only my own enthusiasm, but I've

0:28:24.960 --> 0:28:28.040
<v Speaker 2>also seen this reference in various articles dealing with him,

0:28:28.040 --> 0:28:30.399
<v Speaker 2>talking about how they've really caught on not only with

0:28:30.480 --> 0:28:34.560
<v Speaker 2>Japanese residents but also with tourists, also becoming instrumental in

0:28:34.560 --> 0:28:38.880
<v Speaker 2>international relations. So, you know, I wonder if it's something

0:28:38.920 --> 0:28:41.800
<v Speaker 2>that while they maybe do the cost cutting, if it's

0:28:41.800 --> 0:28:44.280
<v Speaker 2>something they could lean into even more from like a

0:28:44.280 --> 0:28:47.400
<v Speaker 2>tourism standpoint, you know, you know, like a kind of

0:28:47.400 --> 0:28:50.560
<v Speaker 2>like a bird watcher's guide, but just for euro Kiar.

0:28:51.040 --> 0:28:53.240
<v Speaker 3>Oh well, the way I understood it, especially some of

0:28:53.240 --> 0:28:57.800
<v Speaker 3>the like regional township mascots were specifically, at least in

0:28:57.840 --> 0:29:00.120
<v Speaker 3>part aimed at at attracting tourists.

0:29:00.240 --> 0:29:03.200
<v Speaker 2>Oh definitely. Yeah, there are ones that are associated with

0:29:03.440 --> 0:29:06.440
<v Speaker 2>directly with tourism. But it's like, I don't want to

0:29:06.480 --> 0:29:08.280
<v Speaker 2>just know about the tourism related ones. I want to

0:29:08.280 --> 0:29:12.920
<v Speaker 2>know about the sewage departments. They're all so interesting. I

0:29:12.960 --> 0:29:14.160
<v Speaker 2>want to catch them all.

0:29:14.200 --> 0:29:17.160
<v Speaker 3>And there have been attempts to reckon with the multitudes

0:29:17.200 --> 0:29:20.280
<v Speaker 3>of mascots because I don't know if they're doing it

0:29:20.320 --> 0:29:23.280
<v Speaker 3>in the most recent years, but for a while there

0:29:23.480 --> 0:29:27.120
<v Speaker 3>they were holding in Japan a Eurokiara Grand Prix.

0:29:27.680 --> 0:29:31.680
<v Speaker 2>That's right. This began in twenty eleven as a way

0:29:31.720 --> 0:29:34.960
<v Speaker 2>to specifically to help revitalize various regions in Japan by

0:29:35.080 --> 0:29:38.400
<v Speaker 2>highlighting their mascots, and it featured like a really cool

0:29:38.440 --> 0:29:41.320
<v Speaker 2>website which is still around. You can look up in

0:29:41.360 --> 0:29:45.600
<v Speaker 2>lots of mascot pictures, and participants could vote online for

0:29:45.680 --> 0:29:49.360
<v Speaker 2>their favorites in both a regional and a business division,

0:29:50.560 --> 0:29:53.800
<v Speaker 2>but by twenty twenty apparently, I think the last one

0:29:53.840 --> 0:29:56.080
<v Speaker 2>was in twenty twenty because it was deemed that this

0:29:56.120 --> 0:29:59.840
<v Speaker 2>had just become too competitive with competing regions and or

0:30:00.040 --> 0:30:03.520
<v Speaker 2>companies lobbying like super hard to get those online votes,

0:30:03.920 --> 0:30:06.480
<v Speaker 2>and it was just decided. I'm not sure exactly who

0:30:06.520 --> 0:30:08.880
<v Speaker 2>decided this, but it was decided that, you know what,

0:30:09.280 --> 0:30:12.240
<v Speaker 2>this is betraying the spirit of what these characters should be,

0:30:12.320 --> 0:30:13.760
<v Speaker 2>and we're just not going to do it anymore.

0:30:13.880 --> 0:30:16.280
<v Speaker 3>I feel like if it were taken too seriously, it

0:30:16.320 --> 0:30:17.480
<v Speaker 3>would not be yurui.

0:30:18.560 --> 0:30:20.560
<v Speaker 2>That's right. It's supposed to be laid back. It's supposed

0:30:20.560 --> 0:30:23.320
<v Speaker 2>to be lax. And ultimately, yeah, it's like, if you're

0:30:23.560 --> 0:30:26.320
<v Speaker 2>if you're putting all this effort into getting votes, you know,

0:30:26.440 --> 0:30:29.760
<v Speaker 2>that's that's not laid back. If you're spending you know,

0:30:29.800 --> 0:30:32.440
<v Speaker 2>close to a million dollars on your lax character, I

0:30:32.480 --> 0:30:34.760
<v Speaker 2>don't know how lax they are anymore, you know, So

0:30:35.560 --> 0:30:37.480
<v Speaker 2>I guess we have to take that into consideration with

0:30:37.520 --> 0:30:38.480
<v Speaker 2>these criticisms here.

0:30:48.280 --> 0:30:52.440
<v Speaker 3>Now, where does this cultural concept come from? The term urukia?

0:30:53.320 --> 0:30:55.840
<v Speaker 3>Most of the sources I was looking at give credit

0:30:55.920 --> 0:30:59.360
<v Speaker 3>to a Japanese manga author and I think sort of

0:30:59.360 --> 0:31:03.720
<v Speaker 3>social critic, an essayist named June Mura, who coined the

0:31:03.800 --> 0:31:08.840
<v Speaker 3>term urukyara in I've actually seen different years cited for this.

0:31:09.800 --> 0:31:12.120
<v Speaker 3>An essay that I'm going to get into in just

0:31:12.200 --> 0:31:14.680
<v Speaker 3>a bit pins it in the year two thousand and four.

0:31:15.040 --> 0:31:19.560
<v Speaker 3>But according to Mura, there are three characteristics that define

0:31:19.600 --> 0:31:23.920
<v Speaker 3>a urukyara. The one we've already mentioned is the concept

0:31:23.960 --> 0:31:29.520
<v Speaker 3>of urui, which has these connotations of like soft, loose, relaxed,

0:31:29.760 --> 0:31:34.360
<v Speaker 3>laid back, weak, gentle, non threatening, no big deal. The

0:31:34.440 --> 0:31:38.000
<v Speaker 3>second characteristic is a strong sense of love or passion

0:31:38.080 --> 0:31:41.880
<v Speaker 3>for the home region that they represent. And then third

0:31:42.280 --> 0:31:48.400
<v Speaker 3>is awkward, wobbly, strange, unique or unstable movements. And that

0:31:48.440 --> 0:31:51.840
<v Speaker 3>seems like a very specific kind of criterion, but maybe

0:31:52.240 --> 0:31:54.920
<v Speaker 3>later in this series we'll come back to that and

0:31:55.200 --> 0:31:58.840
<v Speaker 3>zero in on the unstable movements, because I think that

0:31:59.000 --> 0:32:02.160
<v Speaker 3>is a more psycho logically important criterion then one might

0:32:02.160 --> 0:32:06.080
<v Speaker 3>assume at first. An interesting thing about these criteria is

0:32:06.120 --> 0:32:08.760
<v Speaker 3>that they sort of implied that the character must have

0:32:08.840 --> 0:32:12.000
<v Speaker 3>an embodied form, So a lot of times these mascots

0:32:12.040 --> 0:32:15.920
<v Speaker 3>only appear as you know, as drawings as two dimensional representations,

0:32:16.320 --> 0:32:19.560
<v Speaker 3>but it implies that they must at some point move

0:32:19.800 --> 0:32:22.720
<v Speaker 3>right to have these strange, unstable movements, and so I

0:32:22.760 --> 0:32:25.840
<v Speaker 3>think this does connect to the fact that most of

0:32:25.880 --> 0:32:29.520
<v Speaker 3>these characters do have an embodied form or at some

0:32:29.720 --> 0:32:33.160
<v Speaker 3>time in place a human inside a suit. But anyway,

0:32:33.200 --> 0:32:35.239
<v Speaker 3>I think it would be useful to just look at

0:32:35.280 --> 0:32:38.400
<v Speaker 3>a few examples of Yurukyr that stick out to us.

0:32:39.280 --> 0:32:41.640
<v Speaker 2>Yeah, yeah, And I want to start with one that

0:32:41.680 --> 0:32:43.320
<v Speaker 2>that ties into what we were talking about earlier about

0:32:43.320 --> 0:32:48.600
<v Speaker 2>tourism and both domestic and international, because the one I

0:32:48.640 --> 0:32:50.880
<v Speaker 2>want to highlight first is ultimately a pretty simple one.

0:32:50.880 --> 0:32:53.400
<v Speaker 2>This is not a complex or super weird one, but

0:32:53.480 --> 0:32:56.720
<v Speaker 2>one that my family fell in love with rather quickly.

0:32:57.360 --> 0:33:00.400
<v Speaker 2>His name is Hako Geo and he is the mascot

0:33:00.560 --> 0:33:04.920
<v Speaker 2>of Hakone Geopark. So Hakone is a beautiful mountain area

0:33:05.520 --> 0:33:08.560
<v Speaker 2>with sometimes views of Mount Fuji. It kind of depends

0:33:08.560 --> 0:33:11.600
<v Speaker 2>on where exactly you are in what the clouds are doing,

0:33:11.600 --> 0:33:15.160
<v Speaker 2>because it's it's a shy mountain sometimes and we luckily

0:33:15.160 --> 0:33:17.480
<v Speaker 2>we got we got a little peak there at the peak,

0:33:18.120 --> 0:33:21.920
<v Speaker 2>but you're not guaranteed that with Mount Fuji. But anyway,

0:33:21.920 --> 0:33:24.600
<v Speaker 2>it's full of This region is full of natural hot springs.

0:33:24.640 --> 0:33:28.120
<v Speaker 2>It has some fun museums. The ways to get around

0:33:28.120 --> 0:33:30.560
<v Speaker 2>are amazing because you have, of course, you know, great trains,

0:33:30.720 --> 0:33:34.560
<v Speaker 2>but then cable cars, gondolas, pirate ships are part of

0:33:34.600 --> 0:33:37.880
<v Speaker 2>the public transportation system there to get across, criss crossing

0:33:38.040 --> 0:33:41.360
<v Speaker 2>this lake there, and there's in so much more. There

0:33:41.160 --> 0:33:43.360
<v Speaker 2>are restaurants and so forth is the fourth It's a

0:33:43.480 --> 0:33:49.000
<v Speaker 2>beautiful area and every step of the way we saw

0:33:49.200 --> 0:33:53.320
<v Speaker 2>signage with hako Geo there to tell us what we

0:33:53.320 --> 0:33:55.880
<v Speaker 2>were doing, right, where to go, and how much we

0:33:55.920 --> 0:34:00.000
<v Speaker 2>should be enjoying Hakone and he does occasionally take physics

0:34:00.560 --> 0:34:03.360
<v Speaker 2>in a costume, but we did not see him in

0:34:03.440 --> 0:34:06.400
<v Speaker 2>such form. It was not one of those days. Okay,

0:34:06.400 --> 0:34:09.400
<v Speaker 2>So the design of this character is nothing to elaborate.

0:34:09.440 --> 0:34:12.759
<v Speaker 2>It is just a cute person. I'm not sure if

0:34:12.760 --> 0:34:17.440
<v Speaker 2>it's a boy or what. And they're very cartoony, just

0:34:17.480 --> 0:34:21.720
<v Speaker 2>a bright, glorious face. They're so happy. And this person

0:34:21.760 --> 0:34:24.320
<v Speaker 2>is wearing a hat shaped like the mountains of Halkoni,

0:34:24.440 --> 0:34:26.960
<v Speaker 2>like three peaks, a bigger one in the center. And

0:34:27.000 --> 0:34:29.200
<v Speaker 2>it's just still amazing. I just felt the looseness every

0:34:29.200 --> 0:34:32.800
<v Speaker 2>time I looked at him. I was a little surprised

0:34:32.800 --> 0:34:34.439
<v Speaker 2>that there wasn't a lot of merch for this guy,

0:34:34.480 --> 0:34:37.799
<v Speaker 2>because by the end of our brief stay in Hakone

0:34:38.000 --> 0:34:40.480
<v Speaker 2>like I wanted more. I was like, yes, let me

0:34:40.520 --> 0:34:43.520
<v Speaker 2>have a shot at the Hagajio merch but it didn't

0:34:43.520 --> 0:34:46.000
<v Speaker 2>seem to be. There was barely any of it. But

0:34:46.040 --> 0:34:48.720
<v Speaker 2>of course this is not the case with every eurokiara.

0:34:49.520 --> 0:34:52.719
<v Speaker 2>Some of them are merchandise superstars.

0:34:52.600 --> 0:34:55.960
<v Speaker 3>That's right. So if you know Rob and I, you

0:34:56.040 --> 0:34:58.040
<v Speaker 3>probably know that we're going to be drawn to some

0:34:58.120 --> 0:35:01.120
<v Speaker 3>of the weirder and more obscure matth scots as we

0:35:01.600 --> 0:35:04.120
<v Speaker 3>highlight some more in the next episode or two. But

0:35:04.520 --> 0:35:07.799
<v Speaker 3>we should definitely mention the heavy hitters as well. And

0:35:08.040 --> 0:35:11.760
<v Speaker 3>one of the most famous yurokiara in Japan and around

0:35:11.760 --> 0:35:16.840
<v Speaker 3>the world is Kumaman, which is a mascot created in

0:35:17.520 --> 0:35:20.920
<v Speaker 3>the year two thousand and nine to represent the Kumamoto

0:35:21.000 --> 0:35:26.440
<v Speaker 3>Prefecture of western Kshu and to boost local products, spur trade,

0:35:26.520 --> 0:35:30.919
<v Speaker 3>and attract tourists. This character was debuted at the same

0:35:30.960 --> 0:35:34.560
<v Speaker 3>time that a high speed rail line connecting the region

0:35:34.719 --> 0:35:38.399
<v Speaker 3>was completed in the year twenty eleven. I believe now

0:35:38.440 --> 0:35:40.120
<v Speaker 3>I will get to a source in just a minute.

0:35:40.160 --> 0:35:43.880
<v Speaker 3>That disputes the essential nature of what I'm about to describe.

0:35:43.880 --> 0:35:46.279
<v Speaker 3>But I have to start just by reporting my own

0:35:46.400 --> 0:35:50.840
<v Speaker 3>perception and first impression looking at Kumaman, and that is

0:35:50.880 --> 0:35:55.919
<v Speaker 3>that Kumaman looks like an adorable bipedal black bear, sort

0:35:55.960 --> 0:35:59.360
<v Speaker 3>of pear shaped in the body, with a white muzzle,

0:35:59.719 --> 0:36:03.759
<v Speaker 3>large eyes with curious curved brow, sort of arched eyebrows

0:36:03.760 --> 0:36:08.960
<v Speaker 3>over them, and prominent bright red cherry cheeks. Kumaman was

0:36:09.000 --> 0:36:12.320
<v Speaker 3>the winner of the urukiar A Grand Prix in twenty eleven.

0:36:12.320 --> 0:36:14.320
<v Speaker 3>I think that was the first year they had the competition,

0:36:15.080 --> 0:36:18.600
<v Speaker 3>So he's a big early winner and incredibly popular.

0:36:19.200 --> 0:36:25.560
<v Speaker 2>Yes, absolutely adorable, looking, very huggable, just yeah, phenomenally cute

0:36:25.960 --> 0:36:28.680
<v Speaker 2>and reassuring, very soft. Yeah yeah.

0:36:28.880 --> 0:36:32.359
<v Speaker 3>Now, like many urukya, Kumaman plays a big role in

0:36:32.520 --> 0:36:36.799
<v Speaker 3>marketing and advertising for a particular region. In this case,

0:36:36.800 --> 0:36:41.399
<v Speaker 3>again the Kumamoto Prefecture, and Kumaman in particular has been

0:36:41.480 --> 0:36:45.480
<v Speaker 3>judged a huge success. At this goal, I was reading

0:36:45.480 --> 0:36:48.800
<v Speaker 3>an I Triple E paper by Nakasato and Tanaka about

0:36:48.880 --> 0:36:53.080
<v Speaker 3>using machine image analysis to predict the popularity of these mascots.

0:36:53.600 --> 0:36:56.280
<v Speaker 3>By the way, the results of that was that people

0:36:56.320 --> 0:37:01.000
<v Speaker 3>seem to like bright colors, especially on the yellow green spectrum,

0:37:01.000 --> 0:37:03.360
<v Speaker 3>so bright yellow greens seem to be the most popular.

0:37:03.400 --> 0:37:06.359
<v Speaker 3>But Kumaman, of course, is an exception. Anyway, in the

0:37:06.360 --> 0:37:09.600
<v Speaker 3>intro of this article, they just happened to summarize a

0:37:10.080 --> 0:37:14.719
<v Speaker 3>Japanese news article which included a figure from the Kumamoto

0:37:14.800 --> 0:37:18.560
<v Speaker 3>branch of the Bank of Japan estimating that Kumaman alone

0:37:19.040 --> 0:37:22.759
<v Speaker 3>had generated one hundred and twenty four billion Japanese yen

0:37:22.960 --> 0:37:26.120
<v Speaker 3>worth of economic activity just in the two year period

0:37:26.200 --> 0:37:29.640
<v Speaker 3>from twenty eleven to twenty twelve. I tried to look

0:37:29.640 --> 0:37:32.440
<v Speaker 3>a conversion rate, and that's something like seven hundred and

0:37:32.480 --> 0:37:35.120
<v Speaker 3>seventy million US dollars today. Don't know what that would

0:37:35.160 --> 0:37:38.160
<v Speaker 3>have been in twenty twelve. But yeah, so this is

0:37:38.320 --> 0:37:44.120
<v Speaker 3>a big business, an adorable creature, a beautiful, incredibly cute design,

0:37:44.600 --> 0:37:47.680
<v Speaker 3>a cultural phenomenon, but also a big money maker.

0:37:48.600 --> 0:37:51.000
<v Speaker 2>Yeah, you can't argue with those figures. No matter how

0:37:51.080 --> 0:37:54.200
<v Speaker 2>much it costs to design it or make the costume,

0:37:54.640 --> 0:37:55.520
<v Speaker 2>this guy paid off.

0:37:55.920 --> 0:37:57.840
<v Speaker 3>Now, the likeness of this character is used in all

0:37:57.880 --> 0:38:01.080
<v Speaker 3>different kinds of marketing contexts, seems to appear he seems

0:38:01.120 --> 0:38:03.799
<v Speaker 3>to pop up in you know, photos, like in a

0:38:03.840 --> 0:38:07.600
<v Speaker 3>costume with a beautiful natural landscape behind him, like hey,

0:38:08.080 --> 0:38:12.560
<v Speaker 3>you know, come visit Kumamoto Prefecture, but also appears on

0:38:12.600 --> 0:38:16.600
<v Speaker 3>the packaging of products and so forth. But some uses

0:38:16.719 --> 0:38:20.560
<v Speaker 3>of this character go hard, and go hard almost into

0:38:21.520 --> 0:38:25.399
<v Speaker 3>bizarre territory. One example is I found an article from

0:38:25.440 --> 0:38:30.600
<v Speaker 3>twenty sixteen about a recent promotion for Kumamoto tourism which

0:38:30.760 --> 0:38:35.040
<v Speaker 3>involved filling a hall in Osaka Station with dozens and

0:38:35.160 --> 0:38:39.359
<v Speaker 3>dozens of kumaman representations of various sorts. Some are three

0:38:39.400 --> 0:38:42.960
<v Speaker 3>dimensional models, some are two D cutouts like you know,

0:38:43.239 --> 0:38:47.600
<v Speaker 3>cardboard stands. Some are banners that hang from light posts.

0:38:47.840 --> 0:38:51.920
<v Speaker 3>One is a giant, just a giant kumaman head that

0:38:52.000 --> 0:38:55.400
<v Speaker 3>has like spotlights aimed at it curiously. A lot of

0:38:55.400 --> 0:39:00.360
<v Speaker 3>these representations have little variations on the character. One is

0:39:00.360 --> 0:39:03.640
<v Speaker 3>wearing a pink scarf, one is holding an apple, one

0:39:03.680 --> 0:39:07.680
<v Speaker 3>has its eyes closed usually they're wide open. So these

0:39:07.719 --> 0:39:12.759
<v Speaker 3>strange little variations, and all of these images are of

0:39:12.800 --> 0:39:16.839
<v Speaker 3>this same excruciatingly cute bear like organism. But the way

0:39:16.840 --> 0:39:19.799
<v Speaker 3>they're lined up in these columns stretching down the hall,

0:39:19.880 --> 0:39:21.719
<v Speaker 3>it's almost like you are looking at a bunch of

0:39:21.760 --> 0:39:25.200
<v Speaker 3>storm troopers standing at attention on the Death Star. It's

0:39:25.239 --> 0:39:28.839
<v Speaker 3>a bit menacing, and from what I can tell, Rob,

0:39:28.880 --> 0:39:30.439
<v Speaker 3>I don't know if you picked up on the same thing.

0:39:30.960 --> 0:39:34.680
<v Speaker 3>It seems like some cultural uses of yurukiara seem to

0:39:34.760 --> 0:39:36.560
<v Speaker 3>embrace this kind of irony.

0:39:37.000 --> 0:39:39.200
<v Speaker 2>Yeah, I know when I look at it. They're certainly

0:39:39.200 --> 0:39:42.279
<v Speaker 2>the feeling of like, okay, an army of kumaman's are

0:39:42.280 --> 0:39:45.160
<v Speaker 2>here for me. But also it's like, well, kumaman he

0:39:45.360 --> 0:39:48.120
<v Speaker 2>represents the way I want to feel. And now they're

0:39:48.160 --> 0:39:50.960
<v Speaker 2>all of them here, and they all have different expressions,

0:39:51.000 --> 0:39:54.960
<v Speaker 2>different emotional states, and I realize that maybe I'm not

0:39:55.040 --> 0:39:58.399
<v Speaker 2>one person either. Maybe I'm multiple people just spread out

0:39:58.400 --> 0:40:03.400
<v Speaker 2>across time and there's no there's no definite identity or reality.

0:40:04.480 --> 0:40:05.720
<v Speaker 2>I don't know that that was their intention.

0:40:06.560 --> 0:40:12.200
<v Speaker 3>Yeah, so another strange, ironic use of kumaman. I was

0:40:12.239 --> 0:40:14.320
<v Speaker 3>not aware of this meme when it popped up, but

0:40:14.360 --> 0:40:18.600
<v Speaker 3>apparently sometime around twenty eleven, this adorable, rosy cheeked bear

0:40:18.680 --> 0:40:21.120
<v Speaker 3>became the subject of a minor meme in which he

0:40:21.200 --> 0:40:24.600
<v Speaker 3>was depicted in front of something that's on fire, and

0:40:24.640 --> 0:40:27.560
<v Speaker 3>the text was always for the glory of Satan.

0:40:27.640 --> 0:40:31.080
<v Speaker 2>Of course, Now this was not an official usage, right.

0:40:30.920 --> 0:40:34.560
<v Speaker 3>This memes on the internet, okay, And in fact I

0:40:34.560 --> 0:40:36.600
<v Speaker 3>want to turn into an essay that in one part

0:40:36.960 --> 0:40:41.880
<v Speaker 3>does address perplexity of people over why Kumaman is used

0:40:41.880 --> 0:40:45.120
<v Speaker 3>in this meme. So I was trying to learn more

0:40:45.120 --> 0:40:48.080
<v Speaker 3>about Kumaman and I came across a fascinating essay on

0:40:48.280 --> 0:40:52.440
<v Speaker 3>this character and on the broader you werekire phenomenon. It

0:40:52.560 --> 0:40:57.560
<v Speaker 3>was called Kumaman, Japan's surprisingly Cheeky Mascot by Debor j

0:40:57.719 --> 0:41:03.200
<v Speaker 3>Ochi in a book introducing Japanese popular culture published twenty

0:41:03.200 --> 0:41:07.000
<v Speaker 3>twenty three by Rutledge. This book is edited by a

0:41:07.040 --> 0:41:10.120
<v Speaker 3>professor of Japanese literature at the University of Oregon named

0:41:10.120 --> 0:41:13.520
<v Speaker 3>Elisa Friedman. But again the essay is by Debor je Ochi.

0:41:13.920 --> 0:41:16.320
<v Speaker 3>So I'm not going to have time to get into

0:41:16.400 --> 0:41:18.839
<v Speaker 3>everything the author brings up in this article, but I'll

0:41:18.880 --> 0:41:21.320
<v Speaker 3>go through and hit some highlights that I thought were interesting.

0:41:22.040 --> 0:41:24.920
<v Speaker 3>One is about the literal origin of this character. So,

0:41:25.120 --> 0:41:28.480
<v Speaker 3>Kumaman began as part of a regional advertising and pr

0:41:28.560 --> 0:41:33.560
<v Speaker 3>campaign called Kumamoto Surprise, the goal of which was to

0:41:33.680 --> 0:41:37.319
<v Speaker 3>give Kumamoto residents a new sense of local pride and

0:41:37.400 --> 0:41:41.080
<v Speaker 3>to sort of delight tourists and visitors with what Kumamoto

0:41:41.160 --> 0:41:44.640
<v Speaker 3>had to offer in terms of natural landscapes and local cuisine.

0:41:45.160 --> 0:41:48.360
<v Speaker 3>And the story goes that originally, a Kumamoto born designer

0:41:48.560 --> 0:41:52.239
<v Speaker 3>named Koyama Kundo set out to design a logo just

0:41:52.400 --> 0:41:56.560
<v Speaker 3>on the theme of Kumamoto Surprise, but his art director,

0:41:56.640 --> 0:42:01.520
<v Speaker 3>who was named Mizuno Manabu, included as a surprise this

0:42:01.640 --> 0:42:06.600
<v Speaker 3>new character, Kumaman, which allegedly went through three thousand draft

0:42:06.719 --> 0:42:09.960
<v Speaker 3>variations before he reached his final form. That's how the

0:42:10.000 --> 0:42:12.680
<v Speaker 3>story goes. I don't know, three thousand drafts. What do

0:42:12.760 --> 0:42:13.640
<v Speaker 3>you think I mean?

0:42:13.680 --> 0:42:15.600
<v Speaker 2>That's it' that's evolution right there, right.

0:42:16.920 --> 0:42:20.960
<v Speaker 3>Yeah, oh yeah, all the generations. But what are so

0:42:21.040 --> 0:42:23.680
<v Speaker 3>I've already described him looks like a black bear with

0:42:23.800 --> 0:42:27.799
<v Speaker 3>a very cute face, a wide eyes, kind of curious expression,

0:42:27.920 --> 0:42:32.000
<v Speaker 3>the red rosy circles on the cheeks. But what were

0:42:32.080 --> 0:42:36.000
<v Speaker 3>the visual influences on Kumaman? According to this essay, the

0:42:36.000 --> 0:42:42.120
<v Speaker 3>creators have cited Santa Clause and a New York Yankees

0:42:42.280 --> 0:42:47.759
<v Speaker 3>baseball player named Matsui Hideki. I initially found this somewhat perplexing,

0:42:48.120 --> 0:42:50.839
<v Speaker 3>but it makes more sense the more I thought about it.

0:42:50.880 --> 0:42:53.800
<v Speaker 3>So I will say that Santa sort of has the

0:42:53.880 --> 0:43:01.640
<v Speaker 3>Kumaman build, and what all three sharing common is prominent cheeks.

0:43:01.920 --> 0:43:05.040
<v Speaker 3>So Santa Claus is often depicted with rosy red cheeks.

0:43:05.680 --> 0:43:07.680
<v Speaker 3>I don't know anything about baseball, so I was not

0:43:07.680 --> 0:43:09.680
<v Speaker 3>familiar with this player. But I looked up pictures of

0:43:09.719 --> 0:43:13.160
<v Speaker 3>Matsui Hideki, and the essay doesn't make this connection. But

0:43:13.320 --> 0:43:17.239
<v Speaker 3>I noticed he has in some pictures where he's got

0:43:17.239 --> 0:43:20.480
<v Speaker 3>a leaner physique, he has very prominent cheek bones, and

0:43:20.520 --> 0:43:23.320
<v Speaker 3>in other pictures where he's older, he has just a

0:43:23.440 --> 0:43:28.719
<v Speaker 3>very very like cute, you know, cute prominent cheeks.

0:43:29.200 --> 0:43:32.600
<v Speaker 2>Yeah, I mean I look at him and I'm like, okay, yeah,

0:43:32.760 --> 0:43:36.879
<v Speaker 2>hands on baseball player, prominent cheek bones. But it's hard

0:43:36.880 --> 0:43:39.360
<v Speaker 2>for me to imagine the transition from this plus Santa

0:43:39.360 --> 0:43:44.680
<v Speaker 2>Claus equal Kumiman. But I believe it. I'll accept it.

0:43:44.840 --> 0:43:46.600
<v Speaker 3>Should we take a moment to say anything about the

0:43:46.680 --> 0:43:50.720
<v Speaker 3>role of Santa in Japanese culture, Like, despite the mostly

0:43:50.840 --> 0:43:54.120
<v Speaker 3>non Christian context, a number of people in Japan do

0:43:54.239 --> 0:43:57.000
<v Speaker 3>observe Christmas in some way, not as a religious holiday,

0:43:57.040 --> 0:43:59.680
<v Speaker 3>but just as a kind of a fun cultural holiday,

0:43:59.719 --> 0:44:02.960
<v Speaker 3>and there is some role for Santa Claus in Japanese

0:44:03.000 --> 0:44:04.719
<v Speaker 3>culture or Santa San Yeah.

0:44:04.800 --> 0:44:09.000
<v Speaker 2>Yes, Santa has Uh has has proved to be an

0:44:09.040 --> 0:44:13.600
<v Speaker 2>export in some ways. I mean, Japanese Christmas traditions also

0:44:13.600 --> 0:44:17.600
<v Speaker 2>include Kentucky Fried Chicken, which is its own whole story.

0:44:17.680 --> 0:44:20.719
<v Speaker 2>But I haven't researched Japanese Santa culture a lot. I've

0:44:20.719 --> 0:44:23.719
<v Speaker 2>looked into Chinese embrace of sand in the past, where

0:44:23.760 --> 0:44:29.720
<v Speaker 2>he ended up like basically entering the Chinese popular mindset

0:44:29.800 --> 0:44:32.480
<v Speaker 2>during the nineties and ended up playing a saxophone due

0:44:32.520 --> 0:44:35.960
<v Speaker 2>to associations with Bill Clinton playing a saxophone. Probably, uh.

0:44:36.080 --> 0:44:39.279
<v Speaker 2>These are things that often happen like without you know,

0:44:39.360 --> 0:44:42.280
<v Speaker 2>they just happen, and you don't know how an idea

0:44:42.360 --> 0:44:44.120
<v Speaker 2>is going to move from one culture to the next,

0:44:44.120 --> 0:44:46.120
<v Speaker 2>what it's going to drag with it, and then when

0:44:46.120 --> 0:44:47.880
<v Speaker 2>it gets over there, you know where, what kind of

0:44:47.960 --> 0:44:51.000
<v Speaker 2>form it's going to take up take on, either temporarily

0:44:51.120 --> 0:44:54.919
<v Speaker 2>or permanently. You know, as as you know, something comes

0:44:54.920 --> 0:44:58.680
<v Speaker 2>over from another culture and whatever's novel about it may

0:44:58.719 --> 0:45:01.000
<v Speaker 2>be accepted, you know, And and there's also how does

0:45:01.040 --> 0:45:05.239
<v Speaker 2>it fit into pre existing values and ideas you know,

0:45:05.320 --> 0:45:08.759
<v Speaker 2>where does it sort of like naturally fit and so

0:45:08.800 --> 0:45:10.440
<v Speaker 2>forth and so forth. So I imagine there's a fair

0:45:10.480 --> 0:45:12.839
<v Speaker 2>amount of that going on with Santa being brought in.

0:45:14.200 --> 0:45:17.160
<v Speaker 2>We've talked in the past two about how in like

0:45:17.200 --> 0:45:21.240
<v Speaker 2>in Chinese traditions, there are these ideas of Chinese and mortals.

0:45:21.280 --> 0:45:25.080
<v Speaker 2>You know that in some ways like remind me of

0:45:25.160 --> 0:45:27.399
<v Speaker 2>Santa Claus. You know, the idea that it's an old

0:45:27.400 --> 0:45:29.240
<v Speaker 2>man with a beard that lives at the North Pole

0:45:30.280 --> 0:45:33.560
<v Speaker 2>in some you know, translations of and understanding of the story,

0:45:33.600 --> 0:45:35.400
<v Speaker 2>and so you're like, well, this kind of sounds like

0:45:35.440 --> 0:45:38.600
<v Speaker 2>Santa Claus to me. So I don't know. All sorts

0:45:38.640 --> 0:45:40.279
<v Speaker 2>of things like this I think end up occurring when

0:45:40.880 --> 0:45:44.080
<v Speaker 2>when one cultural motif is is brought over into another.

0:45:44.960 --> 0:45:47.480
<v Speaker 3>I think you can also think about some cross cultural

0:45:47.520 --> 0:45:51.080
<v Speaker 3>similarities and characters like that, not necessarily as even having

0:45:51.200 --> 0:45:53.520
<v Speaker 3>influenced one another at aiting point, but there are just

0:45:53.560 --> 0:45:55.680
<v Speaker 3>some character types that are kind of easy for the

0:45:55.719 --> 0:45:58.400
<v Speaker 3>mind to get to. Yeah, and a lot of cultures

0:45:58.440 --> 0:46:02.440
<v Speaker 3>will come up with characters with some similar characteristics.

0:46:02.760 --> 0:46:06.319
<v Speaker 2>I think it gets to the appeal in general of

0:46:06.480 --> 0:46:10.120
<v Speaker 2>urokiara though, because these are all individuals that you can

0:46:10.160 --> 0:46:13.080
<v Speaker 2>look at one, and you don't need to know like

0:46:13.160 --> 0:46:15.120
<v Speaker 2>how their design came together. You don't need to know

0:46:15.160 --> 0:46:18.399
<v Speaker 2>what they represent, if anything, you don't have to know

0:46:18.520 --> 0:46:21.920
<v Speaker 2>like what corporation or prefecture they're associated with, but you

0:46:22.000 --> 0:46:25.480
<v Speaker 2>just instantly get why they're appealing. There's something about them

0:46:25.760 --> 0:46:29.759
<v Speaker 2>that transcends all language and cultural understanding, and you're like, yes, yes,

0:46:29.880 --> 0:46:35.040
<v Speaker 2>come into my life. You know so many characters like

0:46:35.120 --> 0:46:37.120
<v Speaker 2>that in pop culture in general.

0:46:46.760 --> 0:46:51.000
<v Speaker 3>Ochi in this essay mentions another possible influence on the

0:46:51.040 --> 0:46:54.080
<v Speaker 3>design of Kumaman, which is that he is thought in

0:46:54.160 --> 0:46:57.400
<v Speaker 3>some ways to resemble a sort of local stereotype of

0:46:57.440 --> 0:47:01.960
<v Speaker 3>the qshu man, who is described as stocky, tough, and

0:47:02.160 --> 0:47:06.520
<v Speaker 3>subject to turbulent emotions. So I'm not sure I understand this,

0:47:06.520 --> 0:47:11.040
<v Speaker 3>this sort of intro Japanese stereotype perfectly, but I'm interpreting

0:47:11.040 --> 0:47:13.279
<v Speaker 3>it in the same way that we have regional stereotype

0:47:13.320 --> 0:47:16.279
<v Speaker 3>characters in America, like you know, the forget about It

0:47:16.360 --> 0:47:19.920
<v Speaker 3>New York mayn or the you know, the Barbecue Texas mayn.

0:47:20.040 --> 0:47:22.000
<v Speaker 2>That kind of thing, Okay, And so if you like

0:47:22.040 --> 0:47:25.480
<v Speaker 2>took this stereotype and then made it cute and then

0:47:25.600 --> 0:47:28.239
<v Speaker 2>used it to represent the region, which you know that

0:47:28.400 --> 0:47:30.160
<v Speaker 2>it sounds more appealing the more I think about it,

0:47:30.200 --> 0:47:32.440
<v Speaker 2>because you take that which on some level and I

0:47:32.440 --> 0:47:34.799
<v Speaker 2>don't know to what degree they were doing this on

0:47:34.840 --> 0:47:37.600
<v Speaker 2>any level with this particular Japanese scenario, but you could

0:47:37.600 --> 0:47:39.759
<v Speaker 2>imagine part of it being well, let's take this thing

0:47:39.800 --> 0:47:42.640
<v Speaker 2>that might be a little intimidating and we make it cute.

0:47:42.960 --> 0:47:45.000
<v Speaker 2>We you know, we pull the thangs from it, and

0:47:45.040 --> 0:47:48.040
<v Speaker 2>we turn it around and make it something that ultimatelyons

0:47:48.080 --> 0:47:48.960
<v Speaker 2>of attracting people.

0:47:49.719 --> 0:47:53.040
<v Speaker 3>Yes, but you know, there's another way that the cuteness

0:47:53.080 --> 0:47:56.319
<v Speaker 3>of these characters can be deceiving, because it seems to

0:47:56.360 --> 0:47:59.200
<v Speaker 3>me that certainly with Kumaman, and I think with many

0:47:59.239 --> 0:48:01.480
<v Speaker 3>of these other mascots that we'll get to in the

0:48:01.480 --> 0:48:05.680
<v Speaker 3>next episode. The more you dig, the more layers of

0:48:06.440 --> 0:48:11.880
<v Speaker 3>intended symbolic meaning and cultural reference seem to emerge. For example,

0:48:11.880 --> 0:48:16.360
<v Speaker 3>according to this essay, the red rosy circles on Kumaman's cheeks.

0:48:16.600 --> 0:48:20.360
<v Speaker 3>Ochi says that the red circles symbolize that Kumamoto is

0:48:20.400 --> 0:48:24.040
<v Speaker 3>also known as the land of Fire, and they are

0:48:24.120 --> 0:48:26.719
<v Speaker 3>also supposed to be a reference to the mark of

0:48:26.760 --> 0:48:31.640
<v Speaker 3>a particular feudal lord of Kumamoto during the Tokugawa Shogunate.

0:48:32.080 --> 0:48:36.200
<v Speaker 3>And then also they are reminiscent of the he Knu

0:48:36.280 --> 0:48:38.960
<v Speaker 3>Maru or the sun circle the rising Sun, which is

0:48:39.040 --> 0:48:42.640
<v Speaker 3>used on the Japanese flag, and the essay points out

0:48:42.680 --> 0:48:46.760
<v Speaker 3>that these red circle cheeks appear on other Japanese characters,

0:48:46.800 --> 0:48:48.320
<v Speaker 3>such as Pokemon's Pikachu.

0:48:48.880 --> 0:48:51.279
<v Speaker 2>That's right, yeah, now that you mention it, Pikachu has

0:48:51.280 --> 0:48:54.279
<v Speaker 2>those notable red spots. And then you've mentioned another one here,

0:48:54.680 --> 0:48:57.640
<v Speaker 2>open Man, who I was not familiar with, but I

0:48:57.640 --> 0:49:01.600
<v Speaker 2>looked up pictures of this superhero is character, and he

0:49:01.680 --> 0:49:04.399
<v Speaker 2>has like a big rosy red nose and then two

0:49:04.440 --> 0:49:07.560
<v Speaker 2>big red rosy cheeks, so his face is highlighted by

0:49:08.040 --> 0:49:10.120
<v Speaker 2>three big rosy red circles.

0:49:10.520 --> 0:49:14.640
<v Speaker 3>So anyway, I mentioned earlier that Kumaman is a big business,

0:49:14.760 --> 0:49:18.200
<v Speaker 3>and this is true. Kumaman not only exists as a

0:49:18.239 --> 0:49:21.440
<v Speaker 3>mascot promoting Kumamoto and its products, but also as a

0:49:22.239 --> 0:49:27.120
<v Speaker 3>motif in a type of consumer item known as fun chiguzu,

0:49:27.200 --> 0:49:29.799
<v Speaker 3>which is a term derived in part from English meaning

0:49:29.920 --> 0:49:34.720
<v Speaker 3>fancy goods, and in the essays words, these are quote small, cute,

0:49:34.920 --> 0:49:39.080
<v Speaker 3>decorative personal items often marketed to young women and An

0:49:39.120 --> 0:49:43.400
<v Speaker 3>example given is Hello Kiddy merchandise. So some of these characters,

0:49:43.520 --> 0:49:47.600
<v Speaker 3>especially Kumaman, have been popular not just in promotions, but

0:49:47.680 --> 0:49:52.320
<v Speaker 3>as imagery in themselves, sought after for their own value

0:49:52.560 --> 0:49:55.759
<v Speaker 3>in the form of like cute decorative knickknacks. Now, Rob,

0:49:55.840 --> 0:49:58.799
<v Speaker 3>you brought this up earlier, that your kiara are not

0:49:58.920 --> 0:50:03.319
<v Speaker 3>just visual image or likenesses, but characters and their creators

0:50:03.440 --> 0:50:07.120
<v Speaker 3>give them narratives, backgrounds, and personalities. You brought up the

0:50:07.200 --> 0:50:10.839
<v Speaker 3>I think the romance between two different mascots, so they

0:50:10.840 --> 0:50:13.960
<v Speaker 3>have like histories and hobbies and preferences. I came across

0:50:14.000 --> 0:50:16.440
<v Speaker 3>references to at least one mascot that was said to

0:50:16.480 --> 0:50:21.040
<v Speaker 3>be a fan of heavy metal music, and maybe we'll

0:50:21.080 --> 0:50:24.080
<v Speaker 3>get back to that in a subsequent part here. But

0:50:24.200 --> 0:50:26.600
<v Speaker 3>the author of the essay mentions several things about Kuma

0:50:26.600 --> 0:50:29.840
<v Speaker 3>Man's bio in particular, so they say his birthday is

0:50:29.920 --> 0:50:33.440
<v Speaker 3>March twelfth, and he is five years old. I don't

0:50:33.480 --> 0:50:37.279
<v Speaker 3>know if he ages or if he is perpetually five

0:50:37.360 --> 0:50:41.920
<v Speaker 3>years old. I mentioned his arched eyebrows, which I initially

0:50:41.960 --> 0:50:46.480
<v Speaker 3>interpreted as curious, but another way of rating them is surprised,

0:50:46.600 --> 0:50:48.640
<v Speaker 3>And in this way he connects to the theme of

0:50:48.840 --> 0:50:52.440
<v Speaker 3>Kumamoto Surprise. The creators do say that he is male,

0:50:53.040 --> 0:50:58.200
<v Speaker 3>though this is specified quote in the human not animal sense, Okay,

0:50:59.000 --> 0:51:02.520
<v Speaker 3>They say he is curious and loves playful mischief, and

0:51:02.560 --> 0:51:05.640
<v Speaker 3>so an example of the playful mischief is that sometimes

0:51:05.640 --> 0:51:09.040
<v Speaker 3>at public events, when he's in costume form, he will

0:51:09.680 --> 0:51:13.560
<v Speaker 3>show off strange behavior that seems to baffle his human handlers.

0:51:13.640 --> 0:51:16.560
<v Speaker 3>One example given is that, like, he will sit down

0:51:16.560 --> 0:51:18.400
<v Speaker 3>on the ground when it's time to dance.

0:51:19.920 --> 0:51:21.960
<v Speaker 2>Well, and that makes sense too when you get into

0:51:21.960 --> 0:51:25.520
<v Speaker 2>the fact that ultimately these mascots are going to be

0:51:25.600 --> 0:51:27.880
<v Speaker 2>portrayed by a person in a costume, and then it

0:51:27.920 --> 0:51:30.440
<v Speaker 2>becomes a performance hard then it becomes a basic like

0:51:30.520 --> 0:51:34.880
<v Speaker 2>you know, silent clowning routine, and therefore, like some of

0:51:34.920 --> 0:51:38.320
<v Speaker 2>the basics of entertaining, you know, costume work, are you

0:51:38.320 --> 0:51:39.919
<v Speaker 2>going to be in play now?

0:51:39.960 --> 0:51:42.000
<v Speaker 3>One thing that I thought was interesting that this essay

0:51:42.040 --> 0:51:47.200
<v Speaker 3>gets into is that often urukiara do speak, but from

0:51:47.200 --> 0:51:50.360
<v Speaker 3>what Ochi says, at least in the context of Kumaman,

0:51:50.560 --> 0:51:54.120
<v Speaker 3>they don't speak in person in the embodied form, So

0:51:54.160 --> 0:51:57.160
<v Speaker 3>the person in the costume is never going to make

0:51:57.239 --> 0:52:00.520
<v Speaker 3>a statement out loud, but the character, or may have

0:52:00.600 --> 0:52:04.680
<v Speaker 3>their words appear in print or be spoken for by

0:52:04.840 --> 0:52:08.440
<v Speaker 3>an attendant spokesperson, And I thought that was kind of

0:52:08.440 --> 0:52:14.200
<v Speaker 3>interesting because it reminded me of other characters. Specifically, I

0:52:14.239 --> 0:52:18.440
<v Speaker 3>was thinking of silent protagonists in video games, and examples

0:52:18.480 --> 0:52:22.480
<v Speaker 3>of this would be characters like Mario or Link from

0:52:22.560 --> 0:52:26.600
<v Speaker 3>Legend of Zelda, or Gordon Freeman in the Half Life games,

0:52:27.400 --> 0:52:31.400
<v Speaker 3>the protagonist of the Portal games. These are characters that

0:52:32.040 --> 0:52:35.360
<v Speaker 3>we never hear speak, at least not in sentences. We

0:52:35.440 --> 0:52:39.040
<v Speaker 3>might hear little exclamations or noises or single words. You know,

0:52:39.440 --> 0:52:43.080
<v Speaker 3>Mario might say yahoo or little thing, but will not

0:52:43.280 --> 0:52:47.840
<v Speaker 3>make a full statement, and these characters are usually not

0:52:48.080 --> 0:52:52.440
<v Speaker 3>understood to actually be mute within the storylines of the

0:52:52.440 --> 0:52:55.640
<v Speaker 3>games in which they appear. The way I've always understood

0:52:55.640 --> 0:52:59.640
<v Speaker 3>it is that within the story they can speak, and

0:52:59.680 --> 0:53:02.720
<v Speaker 3>the other their characters have heard them speak and sometimes

0:53:02.800 --> 0:53:05.600
<v Speaker 3>react to them as if they are speaking in the moment,

0:53:06.160 --> 0:53:09.440
<v Speaker 3>but we do not hear them speak out loud ourselves.

0:53:10.000 --> 0:53:12.880
<v Speaker 3>And this seems to have some kind of magical relationship

0:53:13.160 --> 0:53:16.239
<v Speaker 3>to the fact that when we're playing the game, we

0:53:16.560 --> 0:53:20.279
<v Speaker 3>are them. Some kind of magic would be broken if

0:53:20.320 --> 0:53:24.200
<v Speaker 3>we heard their voice, speaking full coherent sentences, and so

0:53:24.280 --> 0:53:26.440
<v Speaker 3>that seemed in some ways parallel to the idea of

0:53:26.480 --> 0:53:29.680
<v Speaker 3>that like with Kumaman, you're not going to hear the

0:53:30.040 --> 0:53:33.960
<v Speaker 3>person in the suit speaking as Kumaman, but Kumaman is

0:53:34.080 --> 0:53:36.759
<v Speaker 3>understand understood to be able to speak. It's just that,

0:53:36.880 --> 0:53:39.040
<v Speaker 3>like words will only appear in print or something.

0:53:39.840 --> 0:53:41.520
<v Speaker 2>And I think that is that is a key difference

0:53:41.520 --> 0:53:44.320
<v Speaker 2>from some of the Western counterparts that you might compare

0:53:44.360 --> 0:53:48.840
<v Speaker 2>them to, like Grimace talks, Ronald McDonald talks. You know,

0:53:49.000 --> 0:53:51.879
<v Speaker 2>the Starbucks Mermay doesn't talk, but the Starbucks Mermay doesn't

0:53:51.920 --> 0:53:52.400
<v Speaker 2>do anything.

0:53:52.840 --> 0:53:56.040
<v Speaker 3>Yeah, And I wonder if a difference here is that

0:53:56.320 --> 0:54:01.720
<v Speaker 3>these mascots often represent locality or polities of some kind,

0:54:02.200 --> 0:54:06.279
<v Speaker 3>and so there are lots of people who are passively

0:54:06.360 --> 0:54:09.480
<v Speaker 3>being represented by them in some ways. You know, you

0:54:09.560 --> 0:54:13.360
<v Speaker 3>sort of like are Kumaman. If you are a Kumamoto resident,

0:54:13.680 --> 0:54:16.440
<v Speaker 3>he's sort of the avatar of your region. So I

0:54:16.440 --> 0:54:18.640
<v Speaker 3>wonder if there's a similar logic at work that kind

0:54:18.640 --> 0:54:21.520
<v Speaker 3>of prevents them from speaking in person, even if they

0:54:21.560 --> 0:54:25.280
<v Speaker 3>can be understood to have personalities and the power of speech,

0:54:25.480 --> 0:54:27.840
<v Speaker 3>just only being able to give quotes in print.

0:54:28.200 --> 0:54:29.680
<v Speaker 2>I think That's a great point because some of these

0:54:29.680 --> 0:54:33.400
<v Speaker 2>images you included in our notes of Kumaman in his

0:54:33.600 --> 0:54:38.640
<v Speaker 2>natural habitat, like he looks like I want to feel

0:54:39.000 --> 0:54:41.799
<v Speaker 2>if I go there, you know, And I think that's intended.

0:54:42.560 --> 0:54:46.000
<v Speaker 2>So there's that aspect to it for sure, Like he

0:54:46.880 --> 0:54:49.040
<v Speaker 2>represents that it would and it would destroy the magic

0:54:49.080 --> 0:54:50.840
<v Speaker 2>if he spoke. And I guess also you could add

0:54:50.840 --> 0:54:55.440
<v Speaker 2>maybe too that the various physical suit performances I have

0:54:55.600 --> 0:54:59.399
<v Speaker 2>seen footage of of these various mascots. There's a kind

0:54:59.440 --> 0:55:01.800
<v Speaker 2>of shyness to them that is part of the cute factor.

0:55:01.880 --> 0:55:05.279
<v Speaker 2>You know. Sometimes they're peeking from behind doorways or you know,

0:55:05.360 --> 0:55:08.239
<v Speaker 2>around corners at you. They're being a little shy, and

0:55:08.280 --> 0:55:11.279
<v Speaker 2>that's part of their cuddliness, you know, like if they

0:55:11.280 --> 0:55:13.680
<v Speaker 2>were chasing you down, it would not be the same vibe.

0:55:14.080 --> 0:55:17.759
<v Speaker 3>Yeah. Now, there's a bunch of stuff about Kumaman that

0:55:17.760 --> 0:55:19.640
<v Speaker 3>I would like to get into, but I might save

0:55:19.719 --> 0:55:22.560
<v Speaker 3>some of it for part two, especially if we start

0:55:22.600 --> 0:55:28.839
<v Speaker 3>talking about connections between these characters and Yokai. But one

0:55:28.920 --> 0:55:31.160
<v Speaker 3>last thing I wanted to get to while talking about

0:55:31.200 --> 0:55:34.520
<v Speaker 3>Kumaman right now is one of my favorite parts of

0:55:34.520 --> 0:55:38.840
<v Speaker 3>this essay. It is the insistence that despite appearances, Kumaman

0:55:39.080 --> 0:55:43.520
<v Speaker 3>is not a bear. What okay, he looks like a

0:55:43.520 --> 0:55:45.320
<v Speaker 3>bear to me, So what is he? Is he some

0:55:45.520 --> 0:55:48.080
<v Speaker 3>kind some other kind of animal that just looks like

0:55:48.120 --> 0:55:51.360
<v Speaker 3>a bear. And here I just have to simply read

0:55:51.440 --> 0:55:55.800
<v Speaker 3>from Ochi's essay. The answer makes reference to the concept

0:55:55.920 --> 0:55:59.520
<v Speaker 3>of kigarumi, which means costumed character. So a kigarumi is

0:55:59.520 --> 0:56:02.240
<v Speaker 3>a person in a costume, Ochi writes.

0:56:02.320 --> 0:56:02.640
<v Speaker 2>Quote.

0:56:03.040 --> 0:56:06.080
<v Speaker 3>Another misconception about Kumaman is that he is a bear,

0:56:06.320 --> 0:56:10.520
<v Speaker 3>the animal he most resembles. When I contacted Kumamoto Prefecture

0:56:10.560 --> 0:56:13.240
<v Speaker 3>to use his image in my chapter, I was told

0:56:13.239 --> 0:56:17.120
<v Speaker 3>that any such statements must be removed. Most Japanese people,

0:56:17.200 --> 0:56:20.799
<v Speaker 3>along with foreign and domestic media, say Kumaman is a

0:56:20.800 --> 0:56:24.520
<v Speaker 3>bear and are surprised to learn otherwise. Perhaps this reminds

0:56:24.560 --> 0:56:28.000
<v Speaker 3>readers of the wildly popular news story of August twenty fourteen,

0:56:28.120 --> 0:56:32.000
<v Speaker 3>in which Sanrio insisted that Hello Kitty.

0:56:32.000 --> 0:56:35.800
<v Speaker 2>Is not a cat yep. I remember that the paragraph.

0:56:35.440 --> 0:56:38.680
<v Speaker 3>Goes on, not only is Kumaman not a bear, he

0:56:38.800 --> 0:56:41.560
<v Speaker 3>is not a human in a fuzzy suit, as I

0:56:41.640 --> 0:56:44.200
<v Speaker 3>was told by the Kumamoto brand promotion office.

0:56:44.719 --> 0:56:45.120
<v Speaker 2>Quote.

0:56:45.200 --> 0:56:48.120
<v Speaker 3>The kumaman you see in the real world is not

0:56:48.280 --> 0:56:53.400
<v Speaker 3>a kigarumi. The thing you see is his flesh and blood. Wow,

0:56:53.960 --> 0:56:58.399
<v Speaker 3>So I this really got the gears going. So they're

0:56:58.480 --> 0:57:02.239
<v Speaker 3>not denying that Ku the Kuma Man costume looks like

0:57:02.280 --> 0:57:06.480
<v Speaker 3>a bear. They are denying that it is a costume,

0:57:07.120 --> 0:57:09.560
<v Speaker 3>but it is also not a real bear.

0:57:10.680 --> 0:57:14.040
<v Speaker 2>Hmm. Yeah. And this I guess they're kind of like

0:57:14.160 --> 0:57:18.840
<v Speaker 2>leaning into this kind of like on reality. This this

0:57:18.840 --> 0:57:22.040
<v Speaker 2>this third case. You know, it's like it's it's almost

0:57:22.080 --> 0:57:24.080
<v Speaker 2>like it's a supernatural being, like you would say that

0:57:24.360 --> 0:57:26.400
<v Speaker 2>like getting into the world of Yokai, which we'll get

0:57:26.400 --> 0:57:28.280
<v Speaker 2>into more in the next episode. It's like saying, well,

0:57:28.320 --> 0:57:31.280
<v Speaker 2>a kappa is not a turtle and it's not a man.

0:57:31.840 --> 0:57:33.720
<v Speaker 2>It is and it would be wrong to say it's

0:57:33.720 --> 0:57:36.240
<v Speaker 2>a hybrid of the two either it is its own thing. Yeah,

0:57:36.280 --> 0:57:39.600
<v Speaker 2>and and yeah, oh boy, this is Yeah, it gets

0:57:39.640 --> 0:57:42.200
<v Speaker 2>into I wonder if part of this, too, is like

0:57:42.480 --> 0:57:47.320
<v Speaker 2>a Western impulse to need to strictly classify everything, like

0:57:47.360 --> 0:57:50.920
<v Speaker 2>we need to know, you know, what species this particular

0:57:51.320 --> 0:57:54.720
<v Speaker 2>mythological creature is without stopping to remind yourselves that it

0:57:54.800 --> 0:57:58.200
<v Speaker 2>exists in myth and and therefore it has special classification.

0:57:58.640 --> 0:58:01.840
<v Speaker 3>Well, I was thinking about it in another way, which

0:58:01.880 --> 0:58:05.280
<v Speaker 3>is that if you ask the question is Kumaman a bear?

0:58:06.480 --> 0:58:09.640
<v Speaker 3>You could mean sort of two different things by that question.

0:58:09.800 --> 0:58:13.840
<v Speaker 3>One is is a bear what it is supposed to resemble?

0:58:14.680 --> 0:58:17.840
<v Speaker 3>And the other is a sort of literal or reductive question,

0:58:18.040 --> 0:58:22.080
<v Speaker 3>like are you currently playing along with the game? So

0:58:22.520 --> 0:58:26.040
<v Speaker 3>we have you know, normally, if a person in a

0:58:26.080 --> 0:58:29.480
<v Speaker 3>costume or a cartoon representation of an animal, if I'm

0:58:29.520 --> 0:58:32.040
<v Speaker 3>thinking about that, there are two possible ways to think

0:58:32.040 --> 0:58:36.240
<v Speaker 3>about it. Either I'm playing along, which involves accepting the

0:58:36.320 --> 0:58:40.080
<v Speaker 3>thing as the thing it resembles or represents, So a

0:58:40.080 --> 0:58:43.800
<v Speaker 3>cartoon cat is a cat if I'm playing along, Or

0:58:44.960 --> 0:58:49.120
<v Speaker 3>there's being reductive, which would be taking a literal objective

0:58:49.160 --> 0:58:52.840
<v Speaker 3>perspective and saying no, it's pixels on a screen that

0:58:52.880 --> 0:58:56.040
<v Speaker 3>are intended to look like a cat, or in the

0:58:56.080 --> 0:58:58.440
<v Speaker 3>case of a person in a suit, it is a

0:58:58.520 --> 0:59:01.280
<v Speaker 3>human being inside a suit that is supposed to look

0:59:01.320 --> 0:59:04.080
<v Speaker 3>like a bear. And this is neither one. It's like

0:59:04.280 --> 0:59:07.320
<v Speaker 3>they are still asking you to play along. They're saying no, no, no,

0:59:07.600 --> 0:59:10.440
<v Speaker 3>We're not being literal and reductive that it's a human

0:59:10.480 --> 0:59:13.479
<v Speaker 3>inside a suit. What it actually objectively is we're still

0:59:13.520 --> 0:59:16.560
<v Speaker 3>playing the game, but we're not asking you to see

0:59:16.600 --> 0:59:19.600
<v Speaker 3>the character as the thing. It looks like it is

0:59:19.760 --> 0:59:23.120
<v Speaker 3>only what it is on the outside, no questions about

0:59:23.120 --> 0:59:23.960
<v Speaker 3>what's underneath.

0:59:24.720 --> 0:59:26.400
<v Speaker 2>Okay, it's kind of it's kind of like the concept

0:59:26.400 --> 0:59:28.840
<v Speaker 2>of KFA and pro wrestling. Then, I guess it's like

0:59:29.440 --> 0:59:31.080
<v Speaker 2>if you were to ask about, say, I don't know

0:59:31.240 --> 0:59:32.920
<v Speaker 2>the Undertaker, and you were to say, well, is the

0:59:33.000 --> 0:59:36.000
<v Speaker 2>Undertaker a zombie? No, he's not a zombie. Is the

0:59:36.120 --> 0:59:40.760
<v Speaker 2>Undertaker like a guy from Texas pretending to be a zombie? No,

0:59:40.840 --> 0:59:43.760
<v Speaker 2>he's not that either, He's this other thing. You've got

0:59:43.800 --> 0:59:45.480
<v Speaker 2>to like approach it. You got to play the game,

0:59:45.520 --> 0:59:49.120
<v Speaker 2>like you say, he is what he is. Yeah, he

0:59:49.240 --> 0:59:50.200
<v Speaker 2>is as presented.

0:59:51.640 --> 0:59:53.680
<v Speaker 3>So I thought that was like worthy of a symbiotics

0:59:53.760 --> 0:59:57.240
<v Speaker 3>lecture or something interesting. I'm I keep thinking on that.

0:59:58.600 --> 1:00:00.640
<v Speaker 3>Oh at won very last I want to get to

1:00:00.720 --> 1:00:03.440
<v Speaker 3>before we wrap up for today is there is a

1:00:03.480 --> 1:00:06.600
<v Speaker 3>section of this essay where people are just trying to

1:00:06.640 --> 1:00:09.920
<v Speaker 3>make sense of why Kumaman is being used in the

1:00:10.120 --> 1:00:14.920
<v Speaker 3>for the glory of Satan memes. Now, I don't really know.

1:00:15.000 --> 1:00:17.160
<v Speaker 3>I wasn't familiar with these memes back in the day.

1:00:17.800 --> 1:00:20.560
<v Speaker 3>I didn't make them, obviously, but I if I had

1:00:20.600 --> 1:00:22.760
<v Speaker 3>to guess, I would just think it's the irony. It's

1:00:22.800 --> 1:00:26.120
<v Speaker 3>just like he's cute, and thus it's funny to make

1:00:26.160 --> 1:00:30.120
<v Speaker 3>a cute thing say something that is, you know, menacing

1:00:30.240 --> 1:00:30.760
<v Speaker 3>or sinister.

1:00:31.000 --> 1:00:34.080
<v Speaker 2>Yeah, the juxposition is just like the Almo you hell

1:00:34.160 --> 1:00:34.680
<v Speaker 2>fire thing?

1:00:34.760 --> 1:00:39.080
<v Speaker 3>Yeah, exactly. One thing mentioned here is a Japanese news

1:00:39.120 --> 1:00:42.000
<v Speaker 3>report that's trying to make sense of the meme and

1:00:42.520 --> 1:00:45.720
<v Speaker 3>says and they speculate that it may have dimmed from

1:00:45.800 --> 1:00:49.760
<v Speaker 3>the similarity between the word kumaman and the word in

1:00:49.840 --> 1:00:56.360
<v Speaker 3>English demon or the names of specific demons in Christianity

1:00:56.800 --> 1:01:01.800
<v Speaker 3>Mammon or Ammon, and that I don't know. That just

1:01:01.800 --> 1:01:03.840
<v Speaker 3>seemed like I don't think that's what it is. But

1:01:03.880 --> 1:01:06.360
<v Speaker 3>it's funny because that's the same kind of logic we

1:01:06.440 --> 1:01:09.440
<v Speaker 3>sometimes employed, and we're like trying to figure out why

1:01:09.880 --> 1:01:12.680
<v Speaker 3>something why a cultural connection is made. It's like maybe

1:01:12.680 --> 1:01:15.480
<v Speaker 3>it has to do with these sound alike words, but like,

1:01:15.840 --> 1:01:17.160
<v Speaker 3>I really don't think that's it.

1:01:17.520 --> 1:01:20.400
<v Speaker 2>Yeah, the memon thing came to my mind when we

1:01:20.400 --> 1:01:23.200
<v Speaker 2>were talking about the hell fire thing earlier. But then

1:01:23.240 --> 1:01:25.640
<v Speaker 2>I like it's like it can't be it on a

1:01:25.680 --> 1:01:28.160
<v Speaker 2>mainstream level, like that's that's more of a like a

1:01:28.240 --> 1:01:33.000
<v Speaker 2>deeper demonology cut that surely wasn't part of the decision

1:01:33.040 --> 1:01:34.520
<v Speaker 2>making process, and it is me.

1:01:35.040 --> 1:01:37.840
<v Speaker 3>But then apparently this same news report speculated in the

1:01:37.840 --> 1:01:41.240
<v Speaker 3>other half that the answer is what is in my opinion,

1:01:41.280 --> 1:01:44.320
<v Speaker 3>almost certainly correct. It's just the juxtaposition of like the

1:01:44.400 --> 1:01:46.440
<v Speaker 3>cuteness and the evilness of Satan.

1:01:46.720 --> 1:01:48.600
<v Speaker 2>Yeah. I mean, it's the same reason that the stay

1:01:48.680 --> 1:01:51.160
<v Speaker 2>Puff marshmallow Man runs a muck. It's the reason that

1:01:51.720 --> 1:01:54.920
<v Speaker 2>we have so many different stories horror tales that involve

1:01:55.040 --> 1:01:59.040
<v Speaker 2>like a murderous Santa or monstrous Santa. It's the juxtaposition.

1:01:59.160 --> 1:02:02.680
<v Speaker 2>It's the the twisting, the flipping of the concept.

1:02:03.000 --> 1:02:04.720
<v Speaker 3>Okay, do we need to break part one there?

1:02:04.920 --> 1:02:06.600
<v Speaker 2>I think so. I think that's a good place to

1:02:06.640 --> 1:02:09.000
<v Speaker 2>break it off. But we will be back in our

1:02:09.080 --> 1:02:11.640
<v Speaker 2>next core episode of Stuff to Blow your mind with

1:02:12.040 --> 1:02:17.680
<v Speaker 2>additional explorations of the world of euro Kiara, some more

1:02:17.680 --> 1:02:19.880
<v Speaker 2>examples of note that we thought were pretty interesting, and

1:02:19.880 --> 1:02:22.560
<v Speaker 2>we'll also get into some of these connections that you

1:02:22.600 --> 1:02:25.680
<v Speaker 2>know that get into you know, religion and folklore. So

1:02:26.080 --> 1:02:28.600
<v Speaker 2>make sure you tune in for that, and in the meantime,

1:02:28.800 --> 1:02:32.320
<v Speaker 2>certainly right in and share your favorites with us. We'd

1:02:32.360 --> 1:02:35.480
<v Speaker 2>love to discuss that in future episodes of the Lister

1:02:35.560 --> 1:02:38.360
<v Speaker 2>Mail episodes that we run on Mondays. Also, if you

1:02:38.640 --> 1:02:42.240
<v Speaker 2>reside in Japan, have visited Japan, our Japanese and so forth,

1:02:42.360 --> 1:02:44.360
<v Speaker 2>and have additional thoughts on all of this, yes, right in,

1:02:44.520 --> 1:02:46.000
<v Speaker 2>we'd love to hear from you on all of that

1:02:46.160 --> 1:02:48.840
<v Speaker 2>as well. Please reminded the Stuff to Blow Your Mind

1:02:48.880 --> 1:02:51.480
<v Speaker 2>is primarily a science and culture podcast, with core episodes

1:02:51.480 --> 1:02:54.840
<v Speaker 2>on Tuesdays and Thursdays Monday's Lister Mail Wednesdays we have

1:02:54.840 --> 1:02:57.320
<v Speaker 2>short form episodes, and on Fridays we set aside most

1:02:57.320 --> 1:02:59.160
<v Speaker 2>serious concerns to just talk about a weird film on

1:02:59.280 --> 1:03:00.000
<v Speaker 2>Weird House Cinema.

1:03:00.720 --> 1:03:04.200
<v Speaker 3>Huge thanks as always to our excellent audio producer JJ Posway.

1:03:04.360 --> 1:03:05.840
<v Speaker 3>If you would like to get in touch with us

1:03:05.920 --> 1:03:08.400
<v Speaker 3>with feedback on this episode or any other, to suggest

1:03:08.400 --> 1:03:10.920
<v Speaker 3>a topic for the future, or just to say hello,

1:03:11.040 --> 1:03:13.480
<v Speaker 3>you can email us at contact at stuff to Blow

1:03:13.560 --> 1:03:22.080
<v Speaker 3>your Mind dot com.

1:03:22.120 --> 1:03:25.080
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