1 00:00:03,080 --> 00:00:06,840 Speaker 1: Welcome to Stuff to Blow Your Mind, production of iHeartRadio. 2 00:00:13,080 --> 00:00:15,680 Speaker 2: Hey, welcome to Stuff to Blow Your Mind. My name 3 00:00:15,720 --> 00:00:16,800 Speaker 2: is Robert Lamb. 4 00:00:16,840 --> 00:00:19,520 Speaker 3: And I am Joe McCormick. And today on Stuff to 5 00:00:19,520 --> 00:00:21,560 Speaker 3: Blow Your Mind, we're going to be starting a series, 6 00:00:21,600 --> 00:00:25,599 Speaker 3: probably a couple of episodes on a cultural phenomenon, the 7 00:00:26,079 --> 00:00:31,680 Speaker 3: wobbly mascots of Japan known as urukiara. Rob what got 8 00:00:31,720 --> 00:00:33,400 Speaker 3: you interested in urukiara? 9 00:00:34,200 --> 00:00:38,600 Speaker 2: Well, my family we recently visited Japan and it was 10 00:00:38,640 --> 00:00:44,600 Speaker 2: an amazing experience, highly recommended, you know, full of culinary, historic, natural, cultural, 11 00:00:44,840 --> 00:00:48,360 Speaker 2: and pop culture discoveries. We tried to cover just about 12 00:00:48,360 --> 00:00:51,400 Speaker 2: everything during our time there, from you know, Shinto shrines 13 00:00:51,479 --> 00:00:56,080 Speaker 2: and historic landmarks to Ghibli Park, the Tokyo Pokemon Center, 14 00:00:56,720 --> 00:00:59,000 Speaker 2: and you know, as with any visit to another country 15 00:00:59,160 --> 00:01:02,160 Speaker 2: and another culture, there's so much fun and wondered to 16 00:01:02,200 --> 00:01:04,040 Speaker 2: be had in the little things. And I think one 17 00:01:04,080 --> 00:01:07,480 Speaker 2: of our favorite pastimes, especially as we traveled around in 18 00:01:07,520 --> 00:01:10,959 Speaker 2: the country and especially as we use public transportation, was 19 00:01:11,040 --> 00:01:16,280 Speaker 2: the endless parade of these curious mascots, these uru kiyara, 20 00:01:16,840 --> 00:01:19,400 Speaker 2: and it was just you know, every time we would 21 00:01:19,480 --> 00:01:21,600 Speaker 2: encounter another one, we were like, oh, look, at this 22 00:01:21,640 --> 00:01:23,840 Speaker 2: little one. We've got to and we have to research it, 23 00:01:23,920 --> 00:01:27,160 Speaker 2: you know, bust out our phones. Once we were able 24 00:01:27,200 --> 00:01:30,039 Speaker 2: to find ourselves seated or stationary on the train, figure 25 00:01:30,040 --> 00:01:33,800 Speaker 2: out who this individual is, what they represent, it was 26 00:01:33,959 --> 00:01:35,280 Speaker 2: a great deal of additional fun. 27 00:01:35,640 --> 00:01:38,559 Speaker 3: Now we'll go into a lot more detail about what 28 00:01:38,640 --> 00:01:41,640 Speaker 3: yurukiarra are in the forms they take in these episodes, 29 00:01:42,360 --> 00:01:46,720 Speaker 3: but generally they are characters that can appear in the 30 00:01:46,760 --> 00:01:51,120 Speaker 3: form of two D representations like drawings or also in 31 00:01:51,400 --> 00:01:54,960 Speaker 3: costumed embodied form. Were you mostly just seeing them like 32 00:01:55,040 --> 00:01:57,520 Speaker 3: on signs and in media and stuff, or did you 33 00:01:57,520 --> 00:02:00,320 Speaker 3: actually come across physically costumed eruqia. 34 00:02:00,080 --> 00:02:05,080 Speaker 2: Are Sadly, we never encountered any physically costumed mascot character 35 00:02:05,160 --> 00:02:11,239 Speaker 2: as Kiara mostly, I mean exclusively, we're encountering them on 36 00:02:11,639 --> 00:02:18,639 Speaker 2: informational signs sometimes you know, promotional material and so forth, 37 00:02:18,880 --> 00:02:21,800 Speaker 2: and very rarely on merchandise. I didn't encounter a lot 38 00:02:21,960 --> 00:02:25,000 Speaker 2: a lot of them that were heavily merged, though some 39 00:02:25,040 --> 00:02:27,720 Speaker 2: of them are as we'll discuss, but yeah, it's like 40 00:02:27,800 --> 00:02:29,799 Speaker 2: oftentimes would be like in the midst of going from 41 00:02:29,800 --> 00:02:33,960 Speaker 2: point A to point B and momentarily being distracted, but 42 00:02:34,000 --> 00:02:39,440 Speaker 2: also momentarily being you know, getting an emotional boost from 43 00:02:39,480 --> 00:02:42,080 Speaker 2: seeing one of these little cute characters and you know, 44 00:02:42,200 --> 00:02:44,960 Speaker 2: and figuring out what they're trying to say to you. 45 00:02:45,320 --> 00:02:49,080 Speaker 3: Yeah. So, oh, it's a pair of bipedal sentient Japanese 46 00:02:49,160 --> 00:02:53,280 Speaker 3: leaks who are talking about the agricultural products of this prefecture. 47 00:02:53,680 --> 00:02:58,919 Speaker 2: Exactly. Yeah, so yu Kyara have garnered a fair amount 48 00:02:58,960 --> 00:03:01,760 Speaker 2: of attention internationally already. I imagine many of you are 49 00:03:01,760 --> 00:03:04,280 Speaker 2: more than aware of them. I believe John Oliver did 50 00:03:04,280 --> 00:03:06,480 Speaker 2: a piece on them many years ago, and it has 51 00:03:06,520 --> 00:03:11,240 Speaker 2: continued to revisit the topic over the years. But for 52 00:03:11,280 --> 00:03:13,480 Speaker 2: those of you who are new to the concept, you 53 00:03:13,520 --> 00:03:17,079 Speaker 2: can basically start with the Western concept of a mascot character, 54 00:03:17,200 --> 00:03:20,240 Speaker 2: say a Ronald McDonald. You know, like, there's an example 55 00:03:20,320 --> 00:03:24,520 Speaker 2: Ronald McDonald and is his team of McDonald's mascots. They're 56 00:03:24,600 --> 00:03:29,639 Speaker 2: sometimes physical and costume or makeup form. They're oftentimes illustrative, 57 00:03:30,320 --> 00:03:35,360 Speaker 2: sometimes downplayed, sometimes you know, exaggerated, but they're there and 58 00:03:35,400 --> 00:03:37,880 Speaker 2: they represent the brand. Then you have things like what 59 00:03:37,920 --> 00:03:42,800 Speaker 2: the Starbucks siren with with the double tail. You know, 60 00:03:42,920 --> 00:03:45,200 Speaker 2: I don't you know, I have never seen anyone dressed 61 00:03:45,280 --> 00:03:48,160 Speaker 2: up as that in an official capacity for Starbucks, but 62 00:03:48,200 --> 00:03:49,720 Speaker 2: it's very much a part of the brand and you 63 00:03:49,800 --> 00:03:52,680 Speaker 2: recognize it like, Okay, there it is. It's a creature, 64 00:03:52,680 --> 00:03:54,960 Speaker 2: but it doesn't have much personality. But you could say 65 00:03:54,960 --> 00:03:56,160 Speaker 2: it's sort of a mascot. 66 00:03:56,560 --> 00:03:59,800 Speaker 3: Yes, I think the Starbucks Mermaid and Ronald McDonald are 67 00:04:00,200 --> 00:04:04,320 Speaker 3: a good comparison, except a couple of differences with most eurokiara. 68 00:04:04,440 --> 00:04:08,840 Speaker 3: I think they tend to be more shaped like pillows 69 00:04:08,960 --> 00:04:12,440 Speaker 3: than either of those characters, where Ronald McDonald and the 70 00:04:12,440 --> 00:04:15,720 Speaker 3: Starbucks Mermaid are more kind of humanoid, like leaner, more 71 00:04:15,760 --> 00:04:20,839 Speaker 3: humanoid representations most erukiara, though there's some variation between them. 72 00:04:21,120 --> 00:04:24,760 Speaker 3: Most of them are more like a large, walking plushy. 73 00:04:24,880 --> 00:04:27,800 Speaker 2: Yeah, like Grimace of the McDonald's crew would be a 74 00:04:27,800 --> 00:04:30,919 Speaker 2: better example. He would fit the mold more of the 75 00:04:31,080 --> 00:04:34,160 Speaker 2: euro kiara, as would I would say the Michelin. 76 00:04:33,839 --> 00:04:37,120 Speaker 3: Man, yes, yeah, or the stay Puffed marshmallow Man exactly. 77 00:04:37,400 --> 00:04:37,640 Speaker 2: Yes. 78 00:04:38,320 --> 00:04:41,839 Speaker 3: But another thing is that both of those are corporate mascots, 79 00:04:42,360 --> 00:04:45,320 Speaker 3: and so we're familiar with like corporate mascots in America, 80 00:04:45,400 --> 00:04:50,080 Speaker 3: like sports team mascots. But imagine if a broader range 81 00:04:50,080 --> 00:04:53,760 Speaker 3: of cultural institutions and objects could have mascots. So you 82 00:04:53,800 --> 00:04:56,200 Speaker 3: can have a mascot for a town, a mascot for 83 00:04:56,320 --> 00:05:00,000 Speaker 3: a region, a mascot for a piece of public infrastructure, 84 00:05:00,120 --> 00:05:02,960 Speaker 3: or a mascot for an agricultural product. 85 00:05:03,440 --> 00:05:07,200 Speaker 2: Yeah, that's that's where it instantly begins to become my 86 00:05:07,279 --> 00:05:10,880 Speaker 2: obvious I think to do to to guideen and Westerners 87 00:05:11,240 --> 00:05:14,880 Speaker 2: that you realize, oh, well, a chemical company that is 88 00:05:14,920 --> 00:05:18,200 Speaker 2: not marketing anything towards children will have one of these, 89 00:05:18,520 --> 00:05:23,080 Speaker 2: as will like the local sewage treatment plan. So it's uh, 90 00:05:23,160 --> 00:05:25,080 Speaker 2: it runs in directions you might not expect. And then 91 00:05:25,120 --> 00:05:27,159 Speaker 2: you find or if I have found anyway sort of 92 00:05:27,200 --> 00:05:29,719 Speaker 2: digging into it, then there are there are like corporate 93 00:05:29,760 --> 00:05:31,880 Speaker 2: companies that you might expect to have gotten into it 94 00:05:31,920 --> 00:05:34,080 Speaker 2: that seemingly haven't. Like, as far as I can tell, 95 00:05:35,120 --> 00:05:39,200 Speaker 2: Pilot Pins, the Pilot Corporation based in Japan, they have 96 00:05:39,279 --> 00:05:42,960 Speaker 2: no uru kiara that I can tell. Maybe I just 97 00:05:43,040 --> 00:05:46,120 Speaker 2: couldn't find them. But then so, not every company company 98 00:05:46,120 --> 00:05:48,159 Speaker 2: is getting in on this, and it is it seems 99 00:05:48,160 --> 00:05:49,800 Speaker 2: like it's more often that you do find them in 100 00:05:49,960 --> 00:05:56,680 Speaker 2: various like city or prefecture associated organizations. All right, so 101 00:05:56,839 --> 00:06:00,760 Speaker 2: what does this word mean? Euro Kiara is actually fairly 102 00:06:00,800 --> 00:06:04,640 Speaker 2: complex to break down as a translation. One paper I 103 00:06:04,680 --> 00:06:06,720 Speaker 2: was looking out for this as a twenty sixteen paper 104 00:06:06,800 --> 00:06:11,800 Speaker 2: called who is Hikonyan The Phenomenon of Japanese Urukiara by 105 00:06:12,160 --> 00:06:17,320 Speaker 2: Gillian Ray Sutter, this twenty sixteen publication, and they point 106 00:06:17,320 --> 00:06:19,880 Speaker 2: out that the term here is short for the code 107 00:06:19,920 --> 00:06:23,920 Speaker 2: mixed uru mascot character, So you already know what mascot 108 00:06:24,000 --> 00:06:28,040 Speaker 2: character is, and that just becomes kiaru. But the uru 109 00:06:28,120 --> 00:06:35,039 Speaker 2: here may be translated as loose, easy, lazy, careless, half hearted, 110 00:06:35,560 --> 00:06:39,120 Speaker 2: or lenient, according to Sutter. And I've also seen lax 111 00:06:39,400 --> 00:06:42,360 Speaker 2: and soft invoked in translation as well. 112 00:06:42,880 --> 00:06:46,200 Speaker 3: Yeah, so I did a little digging on this word yurui, 113 00:06:46,640 --> 00:06:49,600 Speaker 3: which is spelled usually in English why you are you? I? 114 00:06:50,520 --> 00:06:55,200 Speaker 3: And it seems to have some different clusters of connotations. 115 00:06:55,480 --> 00:06:58,040 Speaker 3: So Japanese speakers right in and correct me if I'm 116 00:06:58,040 --> 00:07:00,600 Speaker 3: getting anything wrong here, But I'm doing best to figure 117 00:07:00,600 --> 00:07:03,159 Speaker 3: out all the different to untangle all this. It seems 118 00:07:03,200 --> 00:07:07,839 Speaker 3: like it literally means loose, slack, or soft, but when 119 00:07:07,960 --> 00:07:13,320 Speaker 3: applied to a person or creature, indicates something like relaxed, 120 00:07:13,720 --> 00:07:17,640 Speaker 3: chilled out, laid back, or lazy. So I think in 121 00:07:17,760 --> 00:07:21,000 Speaker 3: this facet of the words meaning the dude from The 122 00:07:21,040 --> 00:07:24,920 Speaker 3: Big Lebowski would be a type of yurui, but it 123 00:07:24,960 --> 00:07:28,080 Speaker 3: would also seem to apply to characters that are more gentle, 124 00:07:28,480 --> 00:07:33,000 Speaker 3: light hearted, sweet, and non threatening. So something that is 125 00:07:33,120 --> 00:07:36,840 Speaker 3: yurui maybe has some overlap with cuteness, but is also 126 00:07:36,960 --> 00:07:40,960 Speaker 3: like no big deal. Also, an academic essay that I'm 127 00:07:40,960 --> 00:07:44,640 Speaker 3: going to cite later in this episode translates yurukiara as 128 00:07:44,920 --> 00:07:48,400 Speaker 3: wobbly characters, and that brings in another aspect of them. 129 00:07:48,400 --> 00:07:52,280 Speaker 3: I don't know if wobbliness is itself at all implied 130 00:07:52,320 --> 00:07:57,200 Speaker 3: by yurui, but the author who coined this term originally 131 00:07:57,680 --> 00:08:00,240 Speaker 3: specified that an important thing about them is the they 132 00:08:00,240 --> 00:08:03,600 Speaker 3: have sort of like awkward or unstable movements. I think 133 00:08:03,640 --> 00:08:06,880 Speaker 3: that's a key part of their cuteness appeal. But anyway, 134 00:08:06,920 --> 00:08:08,960 Speaker 3: I don't know if we really have a term in 135 00:08:09,000 --> 00:08:12,720 Speaker 3: English that connects all these different connotations that I'm seeing 136 00:08:12,720 --> 00:08:15,320 Speaker 3: with yurui. But the way I understand it is that 137 00:08:15,520 --> 00:08:20,600 Speaker 3: is that these yurui characters are They're soft, they're easy going, 138 00:08:20,640 --> 00:08:24,160 Speaker 3: they're a little bit awkward, they're cute, they're non threatening, 139 00:08:24,640 --> 00:08:26,840 Speaker 3: and they are not telling you to hurry up and 140 00:08:26,840 --> 00:08:29,920 Speaker 3: get those spreadsheets finished. They're just they're just hanging out. 141 00:08:30,560 --> 00:08:33,280 Speaker 2: Yeah, I think that's that's pretty accurate from what I've 142 00:08:33,320 --> 00:08:36,280 Speaker 2: read and what I've seen. And the interesting thing is, though, 143 00:08:36,800 --> 00:08:38,960 Speaker 2: even though they are very lax and very chill, and 144 00:08:39,000 --> 00:08:42,280 Speaker 2: they might be doing nothing more than just being that 145 00:08:43,760 --> 00:08:49,000 Speaker 2: representing this company or this you know, public works department, 146 00:08:49,320 --> 00:08:55,400 Speaker 2: but also they can and sometimes are invoked in situations 147 00:08:55,720 --> 00:09:01,080 Speaker 2: or or in causes that are serious, but they keep 148 00:09:01,120 --> 00:09:04,280 Speaker 2: that laxness. So I'll get a specific example of this 149 00:09:04,360 --> 00:09:07,720 Speaker 2: in the second episode we do. But it's like, your 150 00:09:07,800 --> 00:09:10,839 Speaker 2: particular mascot may be like, Hey, I'm just being chill, 151 00:09:11,000 --> 00:09:15,200 Speaker 2: I'm vibing, I'm cute and approachable, but try not to 152 00:09:15,240 --> 00:09:16,200 Speaker 2: fall in the train tracks. 153 00:09:16,360 --> 00:09:20,319 Speaker 3: Yes, yeah, let me remind you about public health precautions, 154 00:09:20,360 --> 00:09:23,720 Speaker 3: but in a very non threatening, chilled out way. 155 00:09:24,000 --> 00:09:28,600 Speaker 2: Exactly now, they are pretty much, without exception cute. I 156 00:09:28,600 --> 00:09:31,000 Speaker 2: think if you look around, there are so many of them, 157 00:09:31,000 --> 00:09:35,000 Speaker 2: as we'll get into there's basically an unknown number of them, 158 00:09:35,440 --> 00:09:39,400 Speaker 2: and there's not uniform quality. Most of them are amazing, 159 00:09:39,720 --> 00:09:42,599 Speaker 2: but some of them there have been occasionally one or 160 00:09:42,640 --> 00:09:44,040 Speaker 2: two that I've seen where it's like, I don't know 161 00:09:44,040 --> 00:09:47,120 Speaker 2: that this concept really working. Maybe they should have workshopped 162 00:09:47,120 --> 00:09:50,199 Speaker 2: this a little bit more, but they are pretty much, 163 00:09:50,200 --> 00:09:53,600 Speaker 2: without exception cute, and therefore I think they're a fine 164 00:09:53,600 --> 00:09:57,040 Speaker 2: example of the larger Japanese concept of cuteness kauhai and 165 00:09:57,080 --> 00:09:58,120 Speaker 2: its various subsets. 166 00:09:58,679 --> 00:10:00,520 Speaker 3: Rob, I don't know if you came across the same thing, 167 00:10:00,640 --> 00:10:03,200 Speaker 3: but there are a few that I almost understood to 168 00:10:03,280 --> 00:10:07,720 Speaker 3: be considered cute in the way that they fail to 169 00:10:07,760 --> 00:10:12,000 Speaker 3: be cute. That they're like something that is understood as 170 00:10:12,080 --> 00:10:15,320 Speaker 3: an attempt to be cute that is unsuccessful and is 171 00:10:15,360 --> 00:10:17,720 Speaker 3: in fact ugly, which itself is cute. 172 00:10:18,160 --> 00:10:19,840 Speaker 2: Yeah, yeah, I know what you're talking about. And this 173 00:10:19,960 --> 00:10:23,360 Speaker 2: might actually relate to some of the subsets of kauai 174 00:10:23,559 --> 00:10:26,560 Speaker 2: that I find pretty interesting, Like, for instance, there there 175 00:10:26,720 --> 00:10:29,080 Speaker 2: is or was I'm not sure if this term is 176 00:10:29,080 --> 00:10:32,280 Speaker 2: still relevant, but kauai noir, which is dark cute, so 177 00:10:32,400 --> 00:10:36,960 Speaker 2: it's creepy cute, and therefore sometimes it may feel like 178 00:10:37,000 --> 00:10:39,400 Speaker 2: it's like falling short of true cuteness, or the mask 179 00:10:39,440 --> 00:10:41,200 Speaker 2: of cuteness is slipping away from horror. 180 00:10:41,840 --> 00:10:44,600 Speaker 3: One of the academic essays I was reading about Urikiara 181 00:10:44,720 --> 00:10:47,920 Speaker 3: talked about this concept of gross cute. It's a type 182 00:10:47,960 --> 00:10:51,360 Speaker 3: of cuteness in Japanese culture that didn't apply to any 183 00:10:51,360 --> 00:10:56,680 Speaker 3: particular URUQR, but to other bear characters in cartoons specifically, 184 00:10:56,760 --> 00:10:58,520 Speaker 3: I think like a rotting zombie bear. 185 00:10:59,080 --> 00:11:02,920 Speaker 2: Oh okay, yeah, yeah, there was one called angry Bear 186 00:11:02,960 --> 00:11:04,880 Speaker 2: I think I remember this was years and years ago. 187 00:11:04,960 --> 00:11:08,120 Speaker 2: That is like an actual bear and he ends up 188 00:11:08,120 --> 00:11:10,960 Speaker 2: mauling the cute human characters in his vicinity because he's 189 00:11:10,960 --> 00:11:14,720 Speaker 2: an actual pair. But there's yeah, there's this other area 190 00:11:14,880 --> 00:11:18,120 Speaker 2: that I believe is referred to as pitiful cute, and 191 00:11:18,600 --> 00:11:20,360 Speaker 2: I think there is also some sort of level of 192 00:11:20,360 --> 00:11:23,920 Speaker 2: crossover in Japanese language between pitiful and cute that maybe 193 00:11:23,920 --> 00:11:26,320 Speaker 2: doesn't like they're too separate in English and maybe they're 194 00:11:26,320 --> 00:11:30,040 Speaker 2: more connected in Japanese. It's my loose understanding, but you 195 00:11:30,120 --> 00:11:32,840 Speaker 2: have this pitiful cute area that I think arguably includes 196 00:11:32,880 --> 00:11:35,720 Speaker 2: such examples as Goodi Tama, the Lazy Egg, which I 197 00:11:35,720 --> 00:11:37,840 Speaker 2: know a number of you are familiar with now because 198 00:11:37,840 --> 00:11:40,520 Speaker 2: he's really blown up and has his own Netflix series. 199 00:11:40,760 --> 00:11:43,960 Speaker 2: He's amazing. And then there's this other character that I 200 00:11:44,080 --> 00:11:48,359 Speaker 2: only discovered while in Japan, and this is a Panchu Yusagi. 201 00:11:48,760 --> 00:11:53,680 Speaker 2: She is like a little pink rabbit in like old 202 00:11:54,160 --> 00:11:57,760 Speaker 2: Granny underpants, and I think her name basically means like 203 00:11:58,040 --> 00:12:02,240 Speaker 2: Pamper's rabbit. And she goes about trying to do things 204 00:12:02,240 --> 00:12:05,000 Speaker 2: that are sweet and cute and have like sweet, cute, 205 00:12:05,000 --> 00:12:08,960 Speaker 2: meaningful experiences, generally in like two panel cartoons, and something 206 00:12:08,960 --> 00:12:11,320 Speaker 2: goes wrong, and so there is kind of this. She 207 00:12:11,440 --> 00:12:14,440 Speaker 2: often looks kind of weird in the second panel because 208 00:12:14,440 --> 00:12:18,920 Speaker 2: she's either embarrassed or she's angry. Expectations have not met 209 00:12:19,000 --> 00:12:19,720 Speaker 2: up with reality. 210 00:12:19,920 --> 00:12:23,000 Speaker 3: Yeah, you shared this with with JJ and me, and 211 00:12:23,360 --> 00:12:25,560 Speaker 3: I thought this was really funny. It seems like they're 212 00:12:25,600 --> 00:12:29,560 Speaker 3: often centered around but like an awkward social misunderstanding, Like 213 00:12:29,600 --> 00:12:33,000 Speaker 3: there was one comic you shared with somebody waving and 214 00:12:33,040 --> 00:12:35,360 Speaker 3: then this character waving back at them, but then it's 215 00:12:35,400 --> 00:12:37,760 Speaker 3: clear that the original character was waving for a cab. 216 00:12:38,120 --> 00:12:40,440 Speaker 2: Yeah, it's that sort of thing, and it's really good 217 00:12:40,440 --> 00:12:44,160 Speaker 2: and most of it has no language associated with it, 218 00:12:44,200 --> 00:12:46,720 Speaker 2: so you can look it up on Instagram and plow 219 00:12:46,760 --> 00:12:49,480 Speaker 2: through them, which is what I did. I mean, I also, 220 00:12:49,559 --> 00:12:51,120 Speaker 2: I want to stress I also did things like I 221 00:12:51,160 --> 00:12:53,439 Speaker 2: saw Mount Fuji while I was there, but I mostly 222 00:12:53,520 --> 00:12:54,800 Speaker 2: end up talking about things like this. 223 00:12:56,160 --> 00:12:58,480 Speaker 3: Oh but wait, doesn't the Mount Fuji region have its 224 00:12:58,520 --> 00:12:59,200 Speaker 3: own mascot? 225 00:12:59,520 --> 00:13:03,480 Speaker 2: Oh yeah, yeah, And I'll definitely come back to that. Yeah, 226 00:13:03,520 --> 00:13:05,640 Speaker 2: anywhere you go there there's there's some sort of it 227 00:13:05,679 --> 00:13:07,760 Speaker 2: basically comes down to like how visible are they going 228 00:13:07,800 --> 00:13:10,839 Speaker 2: to be? You know, how many posters and so forth. 229 00:13:20,360 --> 00:13:22,680 Speaker 2: But I want to come back to just the concept 230 00:13:22,720 --> 00:13:26,319 Speaker 2: of cuteness and kawhi and broader detail here, because I 231 00:13:26,320 --> 00:13:28,720 Speaker 2: think it is key. It's one of the key sort 232 00:13:28,760 --> 00:13:33,119 Speaker 2: of tripod legs or even like table legs to understanding 233 00:13:33,160 --> 00:13:36,320 Speaker 2: this whole concept. And I was I was looking around 234 00:13:36,360 --> 00:13:37,880 Speaker 2: for a good source on this, and I found an 235 00:13:37,960 --> 00:13:42,600 Speaker 2: article on Ian magazine titled The Great Regression by Tokyo 236 00:13:42,600 --> 00:13:45,720 Speaker 2: based translator, writer and speaker Matt Alt who also co 237 00:13:45,800 --> 00:13:48,160 Speaker 2: wrote a trio of very fun books on Yo Kai 238 00:13:48,760 --> 00:13:52,440 Speaker 2: Yuri and Ninja's which two of those I've read with 239 00:13:52,480 --> 00:13:53,680 Speaker 2: my son and the other one I have on the 240 00:13:53,679 --> 00:13:56,480 Speaker 2: shelf ready to go, in addition to other books dealing 241 00:13:56,480 --> 00:13:59,640 Speaker 2: with Japanese culture that he's pinned over the years. And 242 00:13:59,679 --> 00:14:03,240 Speaker 2: so this article in general is a very good read. 243 00:14:03,800 --> 00:14:06,840 Speaker 2: It deals with this idea that there's like this larger 244 00:14:06,920 --> 00:14:11,560 Speaker 2: trend in the world of adults taking an interest in 245 00:14:11,600 --> 00:14:15,640 Speaker 2: things associated with childhood, arguably when they should not be, 246 00:14:16,280 --> 00:14:19,640 Speaker 2: which I want to stress here is a not a 247 00:14:19,680 --> 00:14:22,480 Speaker 2: concept that I feel one hundred percent okay with. It's 248 00:14:22,560 --> 00:14:24,840 Speaker 2: just kind of like a judgment call of how grown 249 00:14:24,880 --> 00:14:26,560 Speaker 2: up to spend their lives and make their choices. 250 00:14:26,920 --> 00:14:29,280 Speaker 3: Well, yeah, we could take normative judgments out of it 251 00:14:29,320 --> 00:14:31,960 Speaker 3: and just talk about the phenomenon. It does seem like 252 00:14:32,000 --> 00:14:33,920 Speaker 3: there's been a clear trend, I think in the last 253 00:14:33,920 --> 00:14:36,640 Speaker 3: couple of decades at least in my knowledge in the 254 00:14:36,720 --> 00:14:41,760 Speaker 3: US context, of more of a tendency for adults living 255 00:14:41,800 --> 00:14:45,200 Speaker 3: adult lives to engage with say media men for children. 256 00:14:45,240 --> 00:14:48,280 Speaker 3: I mean, especially like you know, nostalgic media that they 257 00:14:48,400 --> 00:14:51,080 Speaker 3: liked when they were kids, and you know, you can 258 00:14:51,120 --> 00:14:54,280 Speaker 3: ask interesting questions about like what drives that kind of 259 00:14:54,800 --> 00:14:55,680 Speaker 3: that kind of interest. 260 00:14:56,120 --> 00:14:58,680 Speaker 2: Yeah. Yeah, And I want to stress that the alt 261 00:14:58,760 --> 00:15:01,520 Speaker 2: article here is very good and is ultimately not trying 262 00:15:01,520 --> 00:15:05,560 Speaker 2: to grind an act in that direction. But but my 263 00:15:05,560 --> 00:15:07,920 Speaker 2: my sort of gut response to just the concept of 264 00:15:07,960 --> 00:15:09,520 Speaker 2: it is like I end up, you know, going back 265 00:15:09,520 --> 00:15:12,160 Speaker 2: to that old C. S. Lewis quote, you know, when 266 00:15:12,200 --> 00:15:14,560 Speaker 2: I became a man, I put away childish things, including 267 00:15:14,600 --> 00:15:16,640 Speaker 2: the fear of childishness and the desire to be very 268 00:15:16,680 --> 00:15:19,800 Speaker 2: grown up, you know, because like ultimately, like what are 269 00:15:19,840 --> 00:15:23,360 Speaker 2: adults supposed to be doing? You know, you get into 270 00:15:23,360 --> 00:15:26,640 Speaker 2: that whole question, and and and also like the unreality 271 00:15:26,680 --> 00:15:29,360 Speaker 2: of the idea that that in the old days adults 272 00:15:29,400 --> 00:15:33,920 Speaker 2: didn't do things like play games or or craft you know, 273 00:15:33,960 --> 00:15:35,640 Speaker 2: fiction for children and so forth. 274 00:15:35,880 --> 00:15:38,880 Speaker 3: I feel like the most childish thing one could actually 275 00:15:38,880 --> 00:15:42,360 Speaker 3: say is like, you know, that's for babies. I'm not 276 00:15:42,440 --> 00:15:45,200 Speaker 3: a baby. Yeah, yeah, nothing makes you sound more like 277 00:15:45,240 --> 00:15:45,720 Speaker 3: a baby. 278 00:15:46,120 --> 00:15:51,360 Speaker 2: Yeah. So anyway, in this article all lays out this idea, 279 00:15:51,440 --> 00:15:54,000 Speaker 2: this concept that many people in the contemporary Western world 280 00:15:54,000 --> 00:15:57,080 Speaker 2: have entered into a kind of global second childhood in 281 00:15:57,200 --> 00:16:01,200 Speaker 2: response to various social, economic, and local health factors over 282 00:16:01,240 --> 00:16:03,680 Speaker 2: the last decade or two. And this is wrapped up 283 00:16:03,680 --> 00:16:05,360 Speaker 2: in the whole idea of they're like the Great Regression. 284 00:16:05,800 --> 00:16:09,520 Speaker 2: And in this the idea is that has arguably occurred 285 00:16:09,600 --> 00:16:12,720 Speaker 2: in Japan during the nineties. Quote, when the youth and 286 00:16:12,760 --> 00:16:15,880 Speaker 2: young adults of a hyper connected post industrial society lose 287 00:16:15,960 --> 00:16:19,800 Speaker 2: faith in the future, the Great regression is inevitable. And 288 00:16:19,840 --> 00:16:22,640 Speaker 2: I have to admit, And he points out as well 289 00:16:22,680 --> 00:16:26,280 Speaker 2: that this sounds grim and again I personally feel certain 290 00:16:26,280 --> 00:16:29,040 Speaker 2: amount of resistance to the idea. But he goes on 291 00:16:29,240 --> 00:16:32,600 Speaker 2: in an interesting direction here, arguing that this large scale 292 00:16:32,680 --> 00:16:35,640 Speaker 2: cultural interest in the things of childhood can be in 293 00:16:35,680 --> 00:16:38,760 Speaker 2: net positive and that this is where where it gets 294 00:16:38,760 --> 00:16:42,160 Speaker 2: into the mindset that I can connect with. Alt writes quote, 295 00:16:42,680 --> 00:16:46,000 Speaker 2: Under the right circumstances, regression can nourish. It can be 296 00:16:46,040 --> 00:16:49,480 Speaker 2: a form of progression, a form of experimentation and creative play. 297 00:16:49,840 --> 00:16:52,080 Speaker 2: It can pave the way for new ways of thinking 298 00:16:52,120 --> 00:16:55,560 Speaker 2: and living. It can spawn new trends and identities and lifestyles. 299 00:16:55,920 --> 00:16:59,680 Speaker 2: These become essential tools for navigating the strange new frontiers 300 00:16:59,680 --> 00:17:03,080 Speaker 2: of mind life, and as we adopt them, they transform 301 00:17:03,200 --> 00:17:06,800 Speaker 2: our definition of what it means to lead healthy adult lives. 302 00:17:07,080 --> 00:17:11,200 Speaker 2: So the historic underpinning here is that is Alt lays 303 00:17:11,200 --> 00:17:15,000 Speaker 2: out Japan's post war economy was extremely ascended from the 304 00:17:15,040 --> 00:17:18,640 Speaker 2: nineteen seventies through roughly nineteen ninety one, and was even 305 00:17:18,680 --> 00:17:21,919 Speaker 2: expected to overtake the US economy, something that ended up 306 00:17:21,920 --> 00:17:27,239 Speaker 2: being echoed and warped in contemporary, certainly American culture at 307 00:17:27,240 --> 00:17:30,639 Speaker 2: the time, even in racist and hateful ways, like you know, 308 00:17:30,720 --> 00:17:35,160 Speaker 2: up to and including acts of physical violence. And it's 309 00:17:35,160 --> 00:17:38,199 Speaker 2: also in other ways, like you see it referenced in 310 00:17:38,240 --> 00:17:42,560 Speaker 2: the sci fi tapestries of you know, futuristic cyberpunk visions. 311 00:17:42,600 --> 00:17:44,680 Speaker 2: You know, this idea that the future, there's something about 312 00:17:44,680 --> 00:17:49,200 Speaker 2: the future that will be predominantly Japanese, that sort of thing, 313 00:17:49,240 --> 00:17:50,959 Speaker 2: and you still see that in sort of like retro 314 00:17:51,160 --> 00:17:54,240 Speaker 2: futuristic cyberpunk visions. It like just becomes sort of baked 315 00:17:54,280 --> 00:17:58,600 Speaker 2: in to the concept and into the world building. But 316 00:17:58,680 --> 00:18:02,560 Speaker 2: then in nineteen ninety one, there's this economic burst. People 317 00:18:02,640 --> 00:18:06,040 Speaker 2: coped or didn't as best they could, and there was 318 00:18:06,080 --> 00:18:08,679 Speaker 2: this kind of slide away from the capitalist pursuit of 319 00:18:08,720 --> 00:18:14,359 Speaker 2: the salarymen, you know, the stereotypical you know, employee worker 320 00:18:14,440 --> 00:18:16,919 Speaker 2: that's out there just really busting it. And then you know, 321 00:18:16,920 --> 00:18:18,439 Speaker 2: at the end of the day, you know, you have 322 00:18:18,480 --> 00:18:20,080 Speaker 2: a few beers and then you go to sleep, and 323 00:18:20,119 --> 00:18:22,840 Speaker 2: you wake up and you do it all again. And 324 00:18:23,680 --> 00:18:25,920 Speaker 2: there was a slide away from all of that into 325 00:18:25,960 --> 00:18:29,880 Speaker 2: interest that were previously more niche. And this all brings 326 00:18:29,960 --> 00:18:33,240 Speaker 2: us to Kuwai quote. Salarymen may have built Japan ink, 327 00:18:33,440 --> 00:18:35,840 Speaker 2: but when it crumbled, young people picked up the pieces. 328 00:18:35,880 --> 00:18:38,960 Speaker 2: The real trendsetters were young women, ranging from schoolgirls to 329 00:18:39,040 --> 00:18:42,840 Speaker 2: office ladies, the female counterparts of the salarymen. They began 330 00:18:42,920 --> 00:18:47,040 Speaker 2: unabashedly incorporating symbols of feminine childhood into their adult identities, 331 00:18:47,440 --> 00:18:51,320 Speaker 2: upending entire industries. So the power of kuai, a Japanese 332 00:18:51,320 --> 00:18:54,840 Speaker 2: word that overlaps with cuteness, but which is also a 333 00:18:54,880 --> 00:18:58,639 Speaker 2: state of mind that refers to being adorable, playful, just 334 00:18:58,800 --> 00:19:02,320 Speaker 2: begging for cuddles like a kitten or a baby. By 335 00:19:02,400 --> 00:19:06,280 Speaker 2: nineteen ninety two, One Woman's magazine anointed kawai the most 336 00:19:06,359 --> 00:19:10,439 Speaker 2: widely used, widely loved habitual word in modern living Japanese. 337 00:19:11,320 --> 00:19:14,960 Speaker 3: So it's a kind of fascination, especially beginning with younger 338 00:19:15,000 --> 00:19:17,320 Speaker 3: women in Japan, but sort of taking over the whole 339 00:19:17,320 --> 00:19:21,000 Speaker 3: culture in a way and becoming a very economically important concept. 340 00:19:21,520 --> 00:19:25,240 Speaker 2: Yeah. Absolutely, and one that even though you know, there's 341 00:19:25,280 --> 00:19:27,960 Speaker 2: a load about kuai that's distinctly Japanese, and you know 342 00:19:27,960 --> 00:19:30,080 Speaker 2: we're already talking and we'll continue to talk about that, 343 00:19:30,320 --> 00:19:33,479 Speaker 2: but obviously it's also something that anyone can look at 344 00:19:33,520 --> 00:19:35,960 Speaker 2: and feel connection to, you know, it's it's ultimately it 345 00:19:35,960 --> 00:19:39,159 Speaker 2: has universal appeal. So anyway, all goes on to argument 346 00:19:39,160 --> 00:19:42,000 Speaker 2: while critics love to see all of this, either in 347 00:19:42,119 --> 00:19:45,800 Speaker 2: Japan or elsewhere, as a moral failure, as an inward 348 00:19:45,880 --> 00:19:49,040 Speaker 2: escape into fantasy. He stresses that it's much more than that, 349 00:19:49,440 --> 00:19:52,520 Speaker 2: and in the example of Japanese pop culture, it didn't 350 00:19:52,560 --> 00:19:55,720 Speaker 2: just result in an endlessen we're inward gays, but also 351 00:19:55,800 --> 00:19:59,920 Speaker 2: resulted in new modes of social change, adaptation to changing times, 352 00:20:00,359 --> 00:20:03,439 Speaker 2: and the advancement of whole industries. So anyway, it's a 353 00:20:03,440 --> 00:20:05,760 Speaker 2: great article worth checking out in full. But I think 354 00:20:05,800 --> 00:20:07,680 Speaker 2: the key things to keep in mind for our purposes 355 00:20:07,680 --> 00:20:11,040 Speaker 2: here are that number one, there was a hyper charging 356 00:20:11,080 --> 00:20:15,000 Speaker 2: of kauwhai in Japanese culture during the nineteen nineties. And 357 00:20:15,040 --> 00:20:17,880 Speaker 2: again too, it doesn't occur in a bubble, but it 358 00:20:17,920 --> 00:20:22,879 Speaker 2: also isn't a bubble, if that makes sense. Like, this 359 00:20:22,920 --> 00:20:24,919 Speaker 2: doesn't mean that there was nothing cute prior to that. 360 00:20:24,960 --> 00:20:27,280 Speaker 2: I mean, to the contrary, there was this strong, you know, 361 00:20:27,359 --> 00:20:31,320 Speaker 2: element of cuteness, appreciation of like small decorative objects and 362 00:20:31,359 --> 00:20:33,919 Speaker 2: so forth in Japan, and this was like just a 363 00:20:34,040 --> 00:20:36,040 Speaker 2: hyper charging of that. And you can also point to 364 00:20:36,080 --> 00:20:40,240 Speaker 2: examples like Hello Kitty, one of the ambassadors of kauai 365 00:20:40,400 --> 00:20:44,000 Speaker 2: dates back to seventy five, and you know, as we've 366 00:20:44,000 --> 00:20:46,600 Speaker 2: discussed in the show before, you have this long standing 367 00:20:46,680 --> 00:20:50,639 Speaker 2: Japanese fascination with house cats, and cats feature very strongly 368 00:20:50,760 --> 00:20:54,840 Speaker 2: into various forms of kauai and also kawai as manifested 369 00:20:54,880 --> 00:20:58,119 Speaker 2: in Japanese handwriting goes back to the seventies and so forth, 370 00:20:58,600 --> 00:21:01,720 Speaker 2: and I think you can make similar observes about this. 371 00:21:01,920 --> 00:21:04,719 Speaker 2: You know, the ideas of regression over here. You know, 372 00:21:04,840 --> 00:21:07,800 Speaker 2: people are pointing out, oh you have you have adults 373 00:21:07,800 --> 00:21:09,800 Speaker 2: with no children going to Disney World, adults with no 374 00:21:09,880 --> 00:21:12,600 Speaker 2: children buying lego sets. You know, these are things that 375 00:21:12,840 --> 00:21:16,320 Speaker 2: pre existed any observations of widespread regression by decades. So 376 00:21:16,960 --> 00:21:18,520 Speaker 2: you know, none of this is coming out of nowhere. 377 00:21:18,680 --> 00:21:20,840 Speaker 3: I think it's hard to deny the appeal of legos 378 00:21:20,880 --> 00:21:24,160 Speaker 3: to anyone. The way they snap together, that's just good. 379 00:21:24,880 --> 00:21:27,520 Speaker 2: Yeah, yeah, yeah. My son and I just built an ornithopter. 380 00:21:27,680 --> 00:21:32,480 Speaker 2: It was it was challenging and rewarding. Anyway, coming back 381 00:21:32,480 --> 00:21:36,000 Speaker 2: to Urukiara again, it's just essential that these are not 382 00:21:36,040 --> 00:21:40,080 Speaker 2: just aimed at kids. They're representing a wide range of 383 00:21:40,200 --> 00:21:45,080 Speaker 2: regional governments or governmental agencies and all sorts of different businesses, 384 00:21:45,080 --> 00:21:48,640 Speaker 2: but not all businesses. For instance, I ran across one 385 00:21:48,920 --> 00:21:54,760 Speaker 2: very adorable pig urukiara that is a pink pig, very 386 00:21:54,800 --> 00:21:57,600 Speaker 2: cute inside of like bubbles, like he's covered from bubbles, 387 00:21:57,600 --> 00:21:59,560 Speaker 2: like he just got out of a bubble bath. His 388 00:21:59,640 --> 00:22:04,000 Speaker 2: name is Awabutta and he is the mascot of Eagle 389 00:22:04,040 --> 00:22:07,560 Speaker 2: Star Chemicals. So it's companies, you know like that. I 390 00:22:07,800 --> 00:22:10,200 Speaker 2: don't know anything about Eagle Star Chemicals, but I'm assuming 391 00:22:10,480 --> 00:22:14,440 Speaker 2: that they are not, you know, particularly like child oriented 392 00:22:14,480 --> 00:22:16,600 Speaker 2: in their marketing and so forth. But they have this 393 00:22:16,640 --> 00:22:17,600 Speaker 2: adorable mascot. 394 00:22:17,840 --> 00:22:19,919 Speaker 3: Why is the pig surrounded in bubbles? Oh no, this 395 00:22:20,040 --> 00:22:22,200 Speaker 3: is not a pig that's dissolving in a vat of 396 00:22:22,320 --> 00:22:23,120 Speaker 3: why is it. 397 00:22:24,960 --> 00:22:26,280 Speaker 2: No, he's happy, he's cute. 398 00:22:26,520 --> 00:22:29,200 Speaker 3: Okay, it's a happy pig. It does look happy, does 399 00:22:29,240 --> 00:22:30,400 Speaker 3: not look to be dissolving. 400 00:22:30,760 --> 00:22:35,680 Speaker 2: Now, as we've pointed out, these these mascots, these zero 401 00:22:35,840 --> 00:22:41,280 Speaker 2: kara often are personified and brought into physical reality via 402 00:22:41,359 --> 00:22:45,960 Speaker 2: a costume, and as Eddie yl Chang points out in 403 00:22:46,240 --> 00:22:50,000 Speaker 2: the twenty eighteen article, let the euro Kiara do the job, 404 00:22:50,800 --> 00:22:53,680 Speaker 2: they essentially have the life of a celebrity spokesperson. They 405 00:22:53,680 --> 00:22:57,119 Speaker 2: make public appearances again in suit form, they participate in 406 00:22:57,200 --> 00:23:00,600 Speaker 2: charity and outreach initiatives. And I have to read this 407 00:23:00,680 --> 00:23:04,120 Speaker 2: passage from Cheng's article. This was published in the Japanese 408 00:23:04,160 --> 00:23:10,800 Speaker 2: studies journal Mira, and this is brilliant quote. Urukiara do 409 00:23:10,880 --> 00:23:13,600 Speaker 2: not just have a realistic profile and job. Part of 410 00:23:13,640 --> 00:23:18,200 Speaker 2: their public relations work involves them having a life, for instance, 411 00:23:19,000 --> 00:23:21,320 Speaker 2: and he refers to a picture in the article. In Fig. 412 00:23:21,480 --> 00:23:26,960 Speaker 2: Seven we see Rinkachan from Katsuragi City in Nara Prefecture 413 00:23:27,320 --> 00:23:31,600 Speaker 2: quote unquote falling for sinto Kun and baked a cake 414 00:23:31,680 --> 00:23:34,439 Speaker 2: for him for his second birthday in an attempt to 415 00:23:34,480 --> 00:23:38,480 Speaker 2: win his heart and become his girlfriend. It is striking 416 00:23:38,560 --> 00:23:43,679 Speaker 2: that this was reported in the Nara Keise Shimbun business newspaper, 417 00:23:43,920 --> 00:23:48,240 Speaker 2: an indication that Urukiara are considered by people as social 418 00:23:48,280 --> 00:23:51,399 Speaker 2: members in a world where the line between reality and 419 00:23:51,480 --> 00:23:54,760 Speaker 2: fantasy is often unclear. And I need to stress that 420 00:23:54,800 --> 00:23:57,880 Speaker 2: Sinto Kun is a young boy with deer antlers because 421 00:23:57,960 --> 00:24:01,040 Speaker 2: Nara is known for its it's dear. Rinkachan is like 422 00:24:01,040 --> 00:24:04,600 Speaker 2: a cartoon princess. And this is news of this not 423 00:24:04,680 --> 00:24:09,919 Speaker 2: even engagement, but possible girlfriend boyfriend scenario was published in 424 00:24:09,960 --> 00:24:11,560 Speaker 2: what I can only imagine would be like if there's 425 00:24:11,560 --> 00:24:14,359 Speaker 2: a Wall Street Journal article about it in the US. 426 00:24:14,760 --> 00:24:15,320 Speaker 2: Uh huh. 427 00:24:15,840 --> 00:24:17,840 Speaker 3: Santo Kun, by the way, I should point out, is 428 00:24:18,280 --> 00:24:21,600 Speaker 3: one of the mascots that I had read described as 429 00:24:21,840 --> 00:24:25,199 Speaker 3: ugly in acute way. According to some people, it is 430 00:24:25,400 --> 00:24:29,040 Speaker 3: just a bold boy with antlers. Apparently some people find 431 00:24:29,040 --> 00:24:31,719 Speaker 3: the antlers off putting, but in a way that actually 432 00:24:31,720 --> 00:24:34,040 Speaker 3: comes full circle and makes it cute. 433 00:24:34,240 --> 00:24:35,720 Speaker 2: I would agree with that. I think that was the 434 00:24:36,000 --> 00:24:38,159 Speaker 2: roller coaster I went on when I first glimpsed him, 435 00:24:38,160 --> 00:24:40,959 Speaker 2: I was like, I don't know, okay, okay, it's cute. 436 00:24:41,480 --> 00:24:44,080 Speaker 2: By the way, if you really want to like supercharge 437 00:24:44,240 --> 00:24:49,440 Speaker 2: your knowledge of what these various yurokiara look like, I 438 00:24:49,560 --> 00:24:52,920 Speaker 2: highly recommend checking out the Instagram feed for Mondo mascots. 439 00:24:53,920 --> 00:24:56,240 Speaker 2: You can get hit by new ones every day. It's 440 00:24:56,280 --> 00:25:00,840 Speaker 2: a wonderful experience, especially if you are not in where 441 00:25:00,840 --> 00:25:03,520 Speaker 2: you can encounter them in the wild. Now, one thing 442 00:25:03,600 --> 00:25:07,600 Speaker 2: that Star points out in her article that referenced earlier 443 00:25:08,480 --> 00:25:11,200 Speaker 2: is that, yeah, these mascots are not only far more popular, 444 00:25:11,600 --> 00:25:14,200 Speaker 2: but they're compared to say, US mascots, but they're also 445 00:25:14,359 --> 00:25:18,560 Speaker 2: far more numerous, and indeed their full number is probably uncountable. 446 00:25:18,800 --> 00:25:22,560 Speaker 2: And potentially out of control, something that has been a 447 00:25:22,600 --> 00:25:26,360 Speaker 2: topic of some concern. I don't know how ultimately how 448 00:25:26,400 --> 00:25:29,479 Speaker 2: concerned you can get about mascots getting out of control, 449 00:25:29,520 --> 00:25:32,760 Speaker 2: but it has been on everyone's radar for a bit. 450 00:25:33,400 --> 00:25:35,000 Speaker 3: I might go out on a limb and say I'm 451 00:25:35,040 --> 00:25:35,840 Speaker 3: not worried about it. 452 00:25:36,960 --> 00:25:41,479 Speaker 2: Well, they didn't. There are some details that everyone has 453 00:25:41,480 --> 00:25:43,480 Speaker 2: to take into account here. But she decides a twenty 454 00:25:43,560 --> 00:25:46,520 Speaker 2: fifteen story in The Guardian detailing a move by the 455 00:25:46,560 --> 00:25:49,320 Speaker 2: government of Osaka to cut down on the number of 456 00:25:49,359 --> 00:25:54,040 Speaker 2: mascots in Osaka government offices because this apparent and ultimately 457 00:25:54,040 --> 00:25:56,720 Speaker 2: this ended up resulting in there cutting down from something 458 00:25:56,760 --> 00:25:59,560 Speaker 2: like ninety two to sixty nine mascots in twenty fifteen. 459 00:26:00,359 --> 00:26:02,560 Speaker 2: I don't know if that held, if they've been able 460 00:26:02,600 --> 00:26:05,480 Speaker 2: to hold it at sixty nine, or if that has 461 00:26:05,520 --> 00:26:09,200 Speaker 2: gone up again. And according to Bloomberg, that same year, 462 00:26:09,280 --> 00:26:13,880 Speaker 2: the Japanese government announced a nationwide crackdown on yurokiara from 463 00:26:13,960 --> 00:26:17,080 Speaker 2: a cost cutting standpoint. So again, it's not the idea 464 00:26:17,160 --> 00:26:20,320 Speaker 2: that people were saying. You know, I don't think that 465 00:26:20,400 --> 00:26:25,680 Speaker 2: the Kashiwa City Sewer Department needs its own mascot, though 466 00:26:25,880 --> 00:26:29,600 Speaker 2: it does or had one named Rinko Chan a Lotus 467 00:26:29,640 --> 00:26:33,359 Speaker 2: ferry riding on a leaf. It's not that they that that, 468 00:26:33,960 --> 00:26:37,160 Speaker 2: you know, politicians and government workers were saying, we can't 469 00:26:37,200 --> 00:26:39,080 Speaker 2: have things like cute things like this in life. They 470 00:26:39,080 --> 00:26:41,800 Speaker 2: were just saying, you know, it's costing too much money. 471 00:26:42,600 --> 00:26:44,520 Speaker 2: You know, someone has to design them. If you have 472 00:26:44,560 --> 00:26:46,679 Speaker 2: a suit, someone has to wear that suit. If you're 473 00:26:46,720 --> 00:26:49,199 Speaker 2: printing up a bunch of promotional materials with that character, 474 00:26:49,320 --> 00:26:52,080 Speaker 2: well then you know that's an added cost. And you know, 475 00:26:52,119 --> 00:26:54,800 Speaker 2: some of the estimates that I've read with particular mascots, 476 00:26:54,800 --> 00:26:56,760 Speaker 2: it was like it was getting pretty pricey, and I 477 00:26:56,800 --> 00:26:59,520 Speaker 2: get it, Like, imagine if for stuff to blow your mind, 478 00:26:59,560 --> 00:27:02,240 Speaker 2: we decide I did, Okay, not only do we need 479 00:27:02,280 --> 00:27:06,280 Speaker 2: our own Eurokiara for the show, but we need separate 480 00:27:06,400 --> 00:27:09,920 Speaker 2: Eurokiara for Weird House Cinema for each of our Wednesday 481 00:27:10,000 --> 00:27:13,520 Speaker 2: short form shows. Listener Mail needs one. We need a 482 00:27:13,640 --> 00:27:17,240 Speaker 2: vault centric Eurokiara. It would be a bit much, and 483 00:27:17,280 --> 00:27:21,800 Speaker 2: I could understand our corporate masters being a little resistant 484 00:27:22,480 --> 00:27:25,399 Speaker 2: to the addition of an additional four to five mascots. 485 00:27:25,680 --> 00:27:29,840 Speaker 3: Okay, here's what it is. A super Kowhi rendering of 486 00:27:29,920 --> 00:27:35,919 Speaker 3: Christoph Lambert, but the old man version from the beginning 487 00:27:35,920 --> 00:27:38,320 Speaker 3: of pilot or two. Just make it cute somehow. 488 00:27:39,400 --> 00:27:42,760 Speaker 2: I can imagine it. I can imagine, but I can 489 00:27:42,760 --> 00:27:45,399 Speaker 2: also imagine what it was that Lambert Productions being a 490 00:27:46,040 --> 00:27:49,520 Speaker 2: little week ago. Yeah, oh yeah. Is there a way 491 00:27:49,520 --> 00:27:52,600 Speaker 2: you could animize it, like by thirty five percent? 492 00:27:52,880 --> 00:27:56,480 Speaker 3: Yeah, yeah, yeah, he would be he would have lamb characteristics, 493 00:27:56,800 --> 00:27:59,320 Speaker 3: little tiny like buds of ram horns. 494 00:27:59,000 --> 00:28:02,640 Speaker 2: Maybe okay, and then you have Ramirez and maybe he's 495 00:28:02,680 --> 00:28:03,800 Speaker 2: a bear. Hmm. 496 00:28:04,240 --> 00:28:06,040 Speaker 3: I don't know, we're getting there. 497 00:28:07,520 --> 00:28:10,960 Speaker 2: So anyway, I you know it as a guiding tourist. 498 00:28:11,080 --> 00:28:12,800 Speaker 2: For my part, I never got tired of seeing this 499 00:28:12,880 --> 00:28:17,400 Speaker 2: endless parade of cube mascots, but I could see where 500 00:28:17,520 --> 00:28:18,960 Speaker 2: the prize could get out of hand. But on the 501 00:28:18,960 --> 00:28:21,560 Speaker 2: other side of the issue, I can you know, I 502 00:28:21,640 --> 00:28:24,959 Speaker 2: see I realized not only my own enthusiasm, but I've 503 00:28:24,960 --> 00:28:28,040 Speaker 2: also seen this reference in various articles dealing with him, 504 00:28:28,040 --> 00:28:30,399 Speaker 2: talking about how they've really caught on not only with 505 00:28:30,480 --> 00:28:34,560 Speaker 2: Japanese residents but also with tourists, also becoming instrumental in 506 00:28:34,560 --> 00:28:38,880 Speaker 2: international relations. So, you know, I wonder if it's something 507 00:28:38,920 --> 00:28:41,800 Speaker 2: that while they maybe do the cost cutting, if it's 508 00:28:41,800 --> 00:28:44,280 Speaker 2: something they could lean into even more from like a 509 00:28:44,280 --> 00:28:47,400 Speaker 2: tourism standpoint, you know, you know, like a kind of 510 00:28:47,400 --> 00:28:50,560 Speaker 2: like a bird watcher's guide, but just for euro Kiar. 511 00:28:51,040 --> 00:28:53,240 Speaker 3: Oh well, the way I understood it, especially some of 512 00:28:53,240 --> 00:28:57,800 Speaker 3: the like regional township mascots were specifically, at least in 513 00:28:57,840 --> 00:29:00,120 Speaker 3: part aimed at at attracting tourists. 514 00:29:00,240 --> 00:29:03,200 Speaker 2: Oh definitely. Yeah, there are ones that are associated with 515 00:29:03,440 --> 00:29:06,440 Speaker 2: directly with tourism. But it's like, I don't want to 516 00:29:06,480 --> 00:29:08,280 Speaker 2: just know about the tourism related ones. I want to 517 00:29:08,280 --> 00:29:12,920 Speaker 2: know about the sewage departments. They're all so interesting. I 518 00:29:12,960 --> 00:29:14,160 Speaker 2: want to catch them all. 519 00:29:14,200 --> 00:29:17,160 Speaker 3: And there have been attempts to reckon with the multitudes 520 00:29:17,200 --> 00:29:20,280 Speaker 3: of mascots because I don't know if they're doing it 521 00:29:20,320 --> 00:29:23,280 Speaker 3: in the most recent years, but for a while there 522 00:29:23,480 --> 00:29:27,120 Speaker 3: they were holding in Japan a Eurokiara Grand Prix. 523 00:29:27,680 --> 00:29:31,680 Speaker 2: That's right. This began in twenty eleven as a way 524 00:29:31,720 --> 00:29:34,960 Speaker 2: to specifically to help revitalize various regions in Japan by 525 00:29:35,080 --> 00:29:38,400 Speaker 2: highlighting their mascots, and it featured like a really cool 526 00:29:38,440 --> 00:29:41,320 Speaker 2: website which is still around. You can look up in 527 00:29:41,360 --> 00:29:45,600 Speaker 2: lots of mascot pictures, and participants could vote online for 528 00:29:45,680 --> 00:29:49,360 Speaker 2: their favorites in both a regional and a business division, 529 00:29:50,560 --> 00:29:53,800 Speaker 2: but by twenty twenty apparently, I think the last one 530 00:29:53,840 --> 00:29:56,080 Speaker 2: was in twenty twenty because it was deemed that this 531 00:29:56,120 --> 00:29:59,840 Speaker 2: had just become too competitive with competing regions and or 532 00:30:00,040 --> 00:30:03,520 Speaker 2: companies lobbying like super hard to get those online votes, 533 00:30:03,920 --> 00:30:06,480 Speaker 2: and it was just decided. I'm not sure exactly who 534 00:30:06,520 --> 00:30:08,880 Speaker 2: decided this, but it was decided that, you know what, 535 00:30:09,280 --> 00:30:12,240 Speaker 2: this is betraying the spirit of what these characters should be, 536 00:30:12,320 --> 00:30:13,760 Speaker 2: and we're just not going to do it anymore. 537 00:30:13,880 --> 00:30:16,280 Speaker 3: I feel like if it were taken too seriously, it 538 00:30:16,320 --> 00:30:17,480 Speaker 3: would not be yurui. 539 00:30:18,560 --> 00:30:20,560 Speaker 2: That's right. It's supposed to be laid back. It's supposed 540 00:30:20,560 --> 00:30:23,320 Speaker 2: to be lax. And ultimately, yeah, it's like, if you're 541 00:30:23,560 --> 00:30:26,320 Speaker 2: if you're putting all this effort into getting votes, you know, 542 00:30:26,440 --> 00:30:29,760 Speaker 2: that's that's not laid back. If you're spending you know, 543 00:30:29,800 --> 00:30:32,440 Speaker 2: close to a million dollars on your lax character, I 544 00:30:32,480 --> 00:30:34,760 Speaker 2: don't know how lax they are anymore, you know, So 545 00:30:35,560 --> 00:30:37,480 Speaker 2: I guess we have to take that into consideration with 546 00:30:37,520 --> 00:30:38,480 Speaker 2: these criticisms here. 547 00:30:48,280 --> 00:30:52,440 Speaker 3: Now, where does this cultural concept come from? The term urukia? 548 00:30:53,320 --> 00:30:55,840 Speaker 3: Most of the sources I was looking at give credit 549 00:30:55,920 --> 00:30:59,360 Speaker 3: to a Japanese manga author and I think sort of 550 00:30:59,360 --> 00:31:03,720 Speaker 3: social critic, an essayist named June Mura, who coined the 551 00:31:03,800 --> 00:31:08,840 Speaker 3: term urukyara in I've actually seen different years cited for this. 552 00:31:09,800 --> 00:31:12,120 Speaker 3: An essay that I'm going to get into in just 553 00:31:12,200 --> 00:31:14,680 Speaker 3: a bit pins it in the year two thousand and four. 554 00:31:15,040 --> 00:31:19,560 Speaker 3: But according to Mura, there are three characteristics that define 555 00:31:19,600 --> 00:31:23,920 Speaker 3: a urukyara. The one we've already mentioned is the concept 556 00:31:23,960 --> 00:31:29,520 Speaker 3: of urui, which has these connotations of like soft, loose, relaxed, 557 00:31:29,760 --> 00:31:34,360 Speaker 3: laid back, weak, gentle, non threatening, no big deal. The 558 00:31:34,440 --> 00:31:38,000 Speaker 3: second characteristic is a strong sense of love or passion 559 00:31:38,080 --> 00:31:41,880 Speaker 3: for the home region that they represent. And then third 560 00:31:42,280 --> 00:31:48,400 Speaker 3: is awkward, wobbly, strange, unique or unstable movements. And that 561 00:31:48,440 --> 00:31:51,840 Speaker 3: seems like a very specific kind of criterion, but maybe 562 00:31:52,240 --> 00:31:54,920 Speaker 3: later in this series we'll come back to that and 563 00:31:55,200 --> 00:31:58,840 Speaker 3: zero in on the unstable movements, because I think that 564 00:31:59,000 --> 00:32:02,160 Speaker 3: is a more psycho logically important criterion then one might 565 00:32:02,160 --> 00:32:06,080 Speaker 3: assume at first. An interesting thing about these criteria is 566 00:32:06,120 --> 00:32:08,760 Speaker 3: that they sort of implied that the character must have 567 00:32:08,840 --> 00:32:12,000 Speaker 3: an embodied form, So a lot of times these mascots 568 00:32:12,040 --> 00:32:15,920 Speaker 3: only appear as you know, as drawings as two dimensional representations, 569 00:32:16,320 --> 00:32:19,560 Speaker 3: but it implies that they must at some point move 570 00:32:19,800 --> 00:32:22,720 Speaker 3: right to have these strange, unstable movements, and so I 571 00:32:22,760 --> 00:32:25,840 Speaker 3: think this does connect to the fact that most of 572 00:32:25,880 --> 00:32:29,520 Speaker 3: these characters do have an embodied form or at some 573 00:32:29,720 --> 00:32:33,160 Speaker 3: time in place a human inside a suit. But anyway, 574 00:32:33,200 --> 00:32:35,239 Speaker 3: I think it would be useful to just look at 575 00:32:35,280 --> 00:32:38,400 Speaker 3: a few examples of Yurukyr that stick out to us. 576 00:32:39,280 --> 00:32:41,640 Speaker 2: Yeah, yeah, And I want to start with one that 577 00:32:41,680 --> 00:32:43,320 Speaker 2: that ties into what we were talking about earlier about 578 00:32:43,320 --> 00:32:48,600 Speaker 2: tourism and both domestic and international, because the one I 579 00:32:48,640 --> 00:32:50,880 Speaker 2: want to highlight first is ultimately a pretty simple one. 580 00:32:50,880 --> 00:32:53,400 Speaker 2: This is not a complex or super weird one, but 581 00:32:53,480 --> 00:32:56,720 Speaker 2: one that my family fell in love with rather quickly. 582 00:32:57,360 --> 00:33:00,400 Speaker 2: His name is Hako Geo and he is the mascot 583 00:33:00,560 --> 00:33:04,920 Speaker 2: of Hakone Geopark. So Hakone is a beautiful mountain area 584 00:33:05,520 --> 00:33:08,560 Speaker 2: with sometimes views of Mount Fuji. It kind of depends 585 00:33:08,560 --> 00:33:11,600 Speaker 2: on where exactly you are in what the clouds are doing, 586 00:33:11,600 --> 00:33:15,160 Speaker 2: because it's it's a shy mountain sometimes and we luckily 587 00:33:15,160 --> 00:33:17,480 Speaker 2: we got we got a little peak there at the peak, 588 00:33:18,120 --> 00:33:21,920 Speaker 2: but you're not guaranteed that with Mount Fuji. But anyway, 589 00:33:21,920 --> 00:33:24,600 Speaker 2: it's full of This region is full of natural hot springs. 590 00:33:24,640 --> 00:33:28,120 Speaker 2: It has some fun museums. The ways to get around 591 00:33:28,120 --> 00:33:30,560 Speaker 2: are amazing because you have, of course, you know, great trains, 592 00:33:30,720 --> 00:33:34,560 Speaker 2: but then cable cars, gondolas, pirate ships are part of 593 00:33:34,600 --> 00:33:37,880 Speaker 2: the public transportation system there to get across, criss crossing 594 00:33:38,040 --> 00:33:41,360 Speaker 2: this lake there, and there's in so much more. There 595 00:33:41,160 --> 00:33:43,360 Speaker 2: are restaurants and so forth is the fourth It's a 596 00:33:43,480 --> 00:33:49,000 Speaker 2: beautiful area and every step of the way we saw 597 00:33:49,200 --> 00:33:53,320 Speaker 2: signage with hako Geo there to tell us what we 598 00:33:53,320 --> 00:33:55,880 Speaker 2: were doing, right, where to go, and how much we 599 00:33:55,920 --> 00:34:00,000 Speaker 2: should be enjoying Hakone and he does occasionally take physics 600 00:34:00,560 --> 00:34:03,360 Speaker 2: in a costume, but we did not see him in 601 00:34:03,440 --> 00:34:06,400 Speaker 2: such form. It was not one of those days. Okay, 602 00:34:06,400 --> 00:34:09,400 Speaker 2: So the design of this character is nothing to elaborate. 603 00:34:09,440 --> 00:34:12,759 Speaker 2: It is just a cute person. I'm not sure if 604 00:34:12,760 --> 00:34:17,440 Speaker 2: it's a boy or what. And they're very cartoony, just 605 00:34:17,480 --> 00:34:21,720 Speaker 2: a bright, glorious face. They're so happy. And this person 606 00:34:21,760 --> 00:34:24,320 Speaker 2: is wearing a hat shaped like the mountains of Halkoni, 607 00:34:24,440 --> 00:34:26,960 Speaker 2: like three peaks, a bigger one in the center. And 608 00:34:27,000 --> 00:34:29,200 Speaker 2: it's just still amazing. I just felt the looseness every 609 00:34:29,200 --> 00:34:32,800 Speaker 2: time I looked at him. I was a little surprised 610 00:34:32,800 --> 00:34:34,439 Speaker 2: that there wasn't a lot of merch for this guy, 611 00:34:34,480 --> 00:34:37,799 Speaker 2: because by the end of our brief stay in Hakone 612 00:34:38,000 --> 00:34:40,480 Speaker 2: like I wanted more. I was like, yes, let me 613 00:34:40,520 --> 00:34:43,520 Speaker 2: have a shot at the Hagajio merch but it didn't 614 00:34:43,520 --> 00:34:46,000 Speaker 2: seem to be. There was barely any of it. But 615 00:34:46,040 --> 00:34:48,720 Speaker 2: of course this is not the case with every eurokiara. 616 00:34:49,520 --> 00:34:52,719 Speaker 2: Some of them are merchandise superstars. 617 00:34:52,600 --> 00:34:55,960 Speaker 3: That's right. So if you know Rob and I, you 618 00:34:56,040 --> 00:34:58,040 Speaker 3: probably know that we're going to be drawn to some 619 00:34:58,120 --> 00:35:01,120 Speaker 3: of the weirder and more obscure matth scots as we 620 00:35:01,600 --> 00:35:04,120 Speaker 3: highlight some more in the next episode or two. But 621 00:35:04,520 --> 00:35:07,799 Speaker 3: we should definitely mention the heavy hitters as well. And 622 00:35:08,040 --> 00:35:11,760 Speaker 3: one of the most famous yurokiara in Japan and around 623 00:35:11,760 --> 00:35:16,840 Speaker 3: the world is Kumaman, which is a mascot created in 624 00:35:17,520 --> 00:35:20,920 Speaker 3: the year two thousand and nine to represent the Kumamoto 625 00:35:21,000 --> 00:35:26,440 Speaker 3: Prefecture of western Kshu and to boost local products, spur trade, 626 00:35:26,520 --> 00:35:30,919 Speaker 3: and attract tourists. This character was debuted at the same 627 00:35:30,960 --> 00:35:34,560 Speaker 3: time that a high speed rail line connecting the region 628 00:35:34,719 --> 00:35:38,399 Speaker 3: was completed in the year twenty eleven. I believe now 629 00:35:38,440 --> 00:35:40,120 Speaker 3: I will get to a source in just a minute. 630 00:35:40,160 --> 00:35:43,880 Speaker 3: That disputes the essential nature of what I'm about to describe. 631 00:35:43,880 --> 00:35:46,279 Speaker 3: But I have to start just by reporting my own 632 00:35:46,400 --> 00:35:50,840 Speaker 3: perception and first impression looking at Kumaman, and that is 633 00:35:50,880 --> 00:35:55,919 Speaker 3: that Kumaman looks like an adorable bipedal black bear, sort 634 00:35:55,960 --> 00:35:59,360 Speaker 3: of pear shaped in the body, with a white muzzle, 635 00:35:59,719 --> 00:36:03,759 Speaker 3: large eyes with curious curved brow, sort of arched eyebrows 636 00:36:03,760 --> 00:36:08,960 Speaker 3: over them, and prominent bright red cherry cheeks. Kumaman was 637 00:36:09,000 --> 00:36:12,320 Speaker 3: the winner of the urukiar A Grand Prix in twenty eleven. 638 00:36:12,320 --> 00:36:14,320 Speaker 3: I think that was the first year they had the competition, 639 00:36:15,080 --> 00:36:18,600 Speaker 3: So he's a big early winner and incredibly popular. 640 00:36:19,200 --> 00:36:25,560 Speaker 2: Yes, absolutely adorable, looking, very huggable, just yeah, phenomenally cute 641 00:36:25,960 --> 00:36:28,680 Speaker 2: and reassuring, very soft. Yeah yeah. 642 00:36:28,880 --> 00:36:32,359 Speaker 3: Now, like many urukya, Kumaman plays a big role in 643 00:36:32,520 --> 00:36:36,799 Speaker 3: marketing and advertising for a particular region. In this case, 644 00:36:36,800 --> 00:36:41,399 Speaker 3: again the Kumamoto Prefecture, and Kumaman in particular has been 645 00:36:41,480 --> 00:36:45,480 Speaker 3: judged a huge success. At this goal, I was reading 646 00:36:45,480 --> 00:36:48,800 Speaker 3: an I Triple E paper by Nakasato and Tanaka about 647 00:36:48,880 --> 00:36:53,080 Speaker 3: using machine image analysis to predict the popularity of these mascots. 648 00:36:53,600 --> 00:36:56,280 Speaker 3: By the way, the results of that was that people 649 00:36:56,320 --> 00:37:01,000 Speaker 3: seem to like bright colors, especially on the yellow green spectrum, 650 00:37:01,000 --> 00:37:03,360 Speaker 3: so bright yellow greens seem to be the most popular. 651 00:37:03,400 --> 00:37:06,359 Speaker 3: But Kumaman, of course, is an exception. Anyway, in the 652 00:37:06,360 --> 00:37:09,600 Speaker 3: intro of this article, they just happened to summarize a 653 00:37:10,080 --> 00:37:14,719 Speaker 3: Japanese news article which included a figure from the Kumamoto 654 00:37:14,800 --> 00:37:18,560 Speaker 3: branch of the Bank of Japan estimating that Kumaman alone 655 00:37:19,040 --> 00:37:22,759 Speaker 3: had generated one hundred and twenty four billion Japanese yen 656 00:37:22,960 --> 00:37:26,120 Speaker 3: worth of economic activity just in the two year period 657 00:37:26,200 --> 00:37:29,640 Speaker 3: from twenty eleven to twenty twelve. I tried to look 658 00:37:29,640 --> 00:37:32,440 Speaker 3: a conversion rate, and that's something like seven hundred and 659 00:37:32,480 --> 00:37:35,120 Speaker 3: seventy million US dollars today. Don't know what that would 660 00:37:35,160 --> 00:37:38,160 Speaker 3: have been in twenty twelve. But yeah, so this is 661 00:37:38,320 --> 00:37:44,120 Speaker 3: a big business, an adorable creature, a beautiful, incredibly cute design, 662 00:37:44,600 --> 00:37:47,680 Speaker 3: a cultural phenomenon, but also a big money maker. 663 00:37:48,600 --> 00:37:51,000 Speaker 2: Yeah, you can't argue with those figures. No matter how 664 00:37:51,080 --> 00:37:54,200 Speaker 2: much it costs to design it or make the costume, 665 00:37:54,640 --> 00:37:55,520 Speaker 2: this guy paid off. 666 00:37:55,920 --> 00:37:57,840 Speaker 3: Now, the likeness of this character is used in all 667 00:37:57,880 --> 00:38:01,080 Speaker 3: different kinds of marketing contexts, seems to appear he seems 668 00:38:01,120 --> 00:38:03,799 Speaker 3: to pop up in you know, photos, like in a 669 00:38:03,840 --> 00:38:07,600 Speaker 3: costume with a beautiful natural landscape behind him, like hey, 670 00:38:08,080 --> 00:38:12,560 Speaker 3: you know, come visit Kumamoto Prefecture, but also appears on 671 00:38:12,600 --> 00:38:16,600 Speaker 3: the packaging of products and so forth. But some uses 672 00:38:16,719 --> 00:38:20,560 Speaker 3: of this character go hard, and go hard almost into 673 00:38:21,520 --> 00:38:25,399 Speaker 3: bizarre territory. One example is I found an article from 674 00:38:25,440 --> 00:38:30,600 Speaker 3: twenty sixteen about a recent promotion for Kumamoto tourism which 675 00:38:30,760 --> 00:38:35,040 Speaker 3: involved filling a hall in Osaka Station with dozens and 676 00:38:35,160 --> 00:38:39,359 Speaker 3: dozens of kumaman representations of various sorts. Some are three 677 00:38:39,400 --> 00:38:42,960 Speaker 3: dimensional models, some are two D cutouts like you know, 678 00:38:43,239 --> 00:38:47,600 Speaker 3: cardboard stands. Some are banners that hang from light posts. 679 00:38:47,840 --> 00:38:51,920 Speaker 3: One is a giant, just a giant kumaman head that 680 00:38:52,000 --> 00:38:55,400 Speaker 3: has like spotlights aimed at it curiously. A lot of 681 00:38:55,400 --> 00:39:00,360 Speaker 3: these representations have little variations on the character. One is 682 00:39:00,360 --> 00:39:03,640 Speaker 3: wearing a pink scarf, one is holding an apple, one 683 00:39:03,680 --> 00:39:07,680 Speaker 3: has its eyes closed usually they're wide open. So these 684 00:39:07,719 --> 00:39:12,759 Speaker 3: strange little variations, and all of these images are of 685 00:39:12,800 --> 00:39:16,839 Speaker 3: this same excruciatingly cute bear like organism. But the way 686 00:39:16,840 --> 00:39:19,799 Speaker 3: they're lined up in these columns stretching down the hall, 687 00:39:19,880 --> 00:39:21,719 Speaker 3: it's almost like you are looking at a bunch of 688 00:39:21,760 --> 00:39:25,200 Speaker 3: storm troopers standing at attention on the Death Star. It's 689 00:39:25,239 --> 00:39:28,839 Speaker 3: a bit menacing, and from what I can tell, Rob, 690 00:39:28,880 --> 00:39:30,439 Speaker 3: I don't know if you picked up on the same thing. 691 00:39:30,960 --> 00:39:34,680 Speaker 3: It seems like some cultural uses of yurukiara seem to 692 00:39:34,760 --> 00:39:36,560 Speaker 3: embrace this kind of irony. 693 00:39:37,000 --> 00:39:39,200 Speaker 2: Yeah, I know when I look at it. They're certainly 694 00:39:39,200 --> 00:39:42,279 Speaker 2: the feeling of like, okay, an army of kumaman's are 695 00:39:42,280 --> 00:39:45,160 Speaker 2: here for me. But also it's like, well, kumaman he 696 00:39:45,360 --> 00:39:48,120 Speaker 2: represents the way I want to feel. And now they're 697 00:39:48,160 --> 00:39:50,960 Speaker 2: all of them here, and they all have different expressions, 698 00:39:51,000 --> 00:39:54,960 Speaker 2: different emotional states, and I realize that maybe I'm not 699 00:39:55,040 --> 00:39:58,399 Speaker 2: one person either. Maybe I'm multiple people just spread out 700 00:39:58,400 --> 00:40:03,400 Speaker 2: across time and there's no there's no definite identity or reality. 701 00:40:04,480 --> 00:40:05,720 Speaker 2: I don't know that that was their intention. 702 00:40:06,560 --> 00:40:12,200 Speaker 3: Yeah, so another strange, ironic use of kumaman. I was 703 00:40:12,239 --> 00:40:14,320 Speaker 3: not aware of this meme when it popped up, but 704 00:40:14,360 --> 00:40:18,600 Speaker 3: apparently sometime around twenty eleven, this adorable, rosy cheeked bear 705 00:40:18,680 --> 00:40:21,120 Speaker 3: became the subject of a minor meme in which he 706 00:40:21,200 --> 00:40:24,600 Speaker 3: was depicted in front of something that's on fire, and 707 00:40:24,640 --> 00:40:27,560 Speaker 3: the text was always for the glory of Satan. 708 00:40:27,640 --> 00:40:31,080 Speaker 2: Of course, Now this was not an official usage, right. 709 00:40:30,920 --> 00:40:34,560 Speaker 3: This memes on the internet, okay, And in fact I 710 00:40:34,560 --> 00:40:36,600 Speaker 3: want to turn into an essay that in one part 711 00:40:36,960 --> 00:40:41,880 Speaker 3: does address perplexity of people over why Kumaman is used 712 00:40:41,880 --> 00:40:45,120 Speaker 3: in this meme. So I was trying to learn more 713 00:40:45,120 --> 00:40:48,080 Speaker 3: about Kumaman and I came across a fascinating essay on 714 00:40:48,280 --> 00:40:52,440 Speaker 3: this character and on the broader you werekire phenomenon. It 715 00:40:52,560 --> 00:40:57,560 Speaker 3: was called Kumaman, Japan's surprisingly Cheeky Mascot by Debor j 716 00:40:57,719 --> 00:41:03,200 Speaker 3: Ochi in a book introducing Japanese popular culture published twenty 717 00:41:03,200 --> 00:41:07,000 Speaker 3: twenty three by Rutledge. This book is edited by a 718 00:41:07,040 --> 00:41:10,120 Speaker 3: professor of Japanese literature at the University of Oregon named 719 00:41:10,120 --> 00:41:13,520 Speaker 3: Elisa Friedman. But again the essay is by Debor je Ochi. 720 00:41:13,920 --> 00:41:16,320 Speaker 3: So I'm not going to have time to get into 721 00:41:16,400 --> 00:41:18,839 Speaker 3: everything the author brings up in this article, but I'll 722 00:41:18,880 --> 00:41:21,320 Speaker 3: go through and hit some highlights that I thought were interesting. 723 00:41:22,040 --> 00:41:24,920 Speaker 3: One is about the literal origin of this character. So, 724 00:41:25,120 --> 00:41:28,480 Speaker 3: Kumaman began as part of a regional advertising and pr 725 00:41:28,560 --> 00:41:33,560 Speaker 3: campaign called Kumamoto Surprise, the goal of which was to 726 00:41:33,680 --> 00:41:37,319 Speaker 3: give Kumamoto residents a new sense of local pride and 727 00:41:37,400 --> 00:41:41,080 Speaker 3: to sort of delight tourists and visitors with what Kumamoto 728 00:41:41,160 --> 00:41:44,640 Speaker 3: had to offer in terms of natural landscapes and local cuisine. 729 00:41:45,160 --> 00:41:48,360 Speaker 3: And the story goes that originally, a Kumamoto born designer 730 00:41:48,560 --> 00:41:52,239 Speaker 3: named Koyama Kundo set out to design a logo just 731 00:41:52,400 --> 00:41:56,560 Speaker 3: on the theme of Kumamoto Surprise, but his art director, 732 00:41:56,640 --> 00:42:01,520 Speaker 3: who was named Mizuno Manabu, included as a surprise this 733 00:42:01,640 --> 00:42:06,600 Speaker 3: new character, Kumaman, which allegedly went through three thousand draft 734 00:42:06,719 --> 00:42:09,960 Speaker 3: variations before he reached his final form. That's how the 735 00:42:10,000 --> 00:42:12,680 Speaker 3: story goes. I don't know, three thousand drafts. What do 736 00:42:12,760 --> 00:42:13,640 Speaker 3: you think I mean? 737 00:42:13,680 --> 00:42:15,600 Speaker 2: That's it' that's evolution right there, right. 738 00:42:16,920 --> 00:42:20,960 Speaker 3: Yeah, oh yeah, all the generations. But what are so 739 00:42:21,040 --> 00:42:23,680 Speaker 3: I've already described him looks like a black bear with 740 00:42:23,800 --> 00:42:27,799 Speaker 3: a very cute face, a wide eyes, kind of curious expression, 741 00:42:27,920 --> 00:42:32,000 Speaker 3: the red rosy circles on the cheeks. But what were 742 00:42:32,080 --> 00:42:36,000 Speaker 3: the visual influences on Kumaman? According to this essay, the 743 00:42:36,000 --> 00:42:42,120 Speaker 3: creators have cited Santa Clause and a New York Yankees 744 00:42:42,280 --> 00:42:47,759 Speaker 3: baseball player named Matsui Hideki. I initially found this somewhat perplexing, 745 00:42:48,120 --> 00:42:50,839 Speaker 3: but it makes more sense the more I thought about it. 746 00:42:50,880 --> 00:42:53,800 Speaker 3: So I will say that Santa sort of has the 747 00:42:53,880 --> 00:43:01,640 Speaker 3: Kumaman build, and what all three sharing common is prominent cheeks. 748 00:43:01,920 --> 00:43:05,040 Speaker 3: So Santa Claus is often depicted with rosy red cheeks. 749 00:43:05,680 --> 00:43:07,680 Speaker 3: I don't know anything about baseball, so I was not 750 00:43:07,680 --> 00:43:09,680 Speaker 3: familiar with this player. But I looked up pictures of 751 00:43:09,719 --> 00:43:13,160 Speaker 3: Matsui Hideki, and the essay doesn't make this connection. But 752 00:43:13,320 --> 00:43:17,239 Speaker 3: I noticed he has in some pictures where he's got 753 00:43:17,239 --> 00:43:20,480 Speaker 3: a leaner physique, he has very prominent cheek bones, and 754 00:43:20,520 --> 00:43:23,320 Speaker 3: in other pictures where he's older, he has just a 755 00:43:23,440 --> 00:43:28,719 Speaker 3: very very like cute, you know, cute prominent cheeks. 756 00:43:29,200 --> 00:43:32,600 Speaker 2: Yeah, I mean I look at him and I'm like, okay, yeah, 757 00:43:32,760 --> 00:43:36,879 Speaker 2: hands on baseball player, prominent cheek bones. But it's hard 758 00:43:36,880 --> 00:43:39,360 Speaker 2: for me to imagine the transition from this plus Santa 759 00:43:39,360 --> 00:43:44,680 Speaker 2: Claus equal Kumiman. But I believe it. I'll accept it. 760 00:43:44,840 --> 00:43:46,600 Speaker 3: Should we take a moment to say anything about the 761 00:43:46,680 --> 00:43:50,720 Speaker 3: role of Santa in Japanese culture, Like, despite the mostly 762 00:43:50,840 --> 00:43:54,120 Speaker 3: non Christian context, a number of people in Japan do 763 00:43:54,239 --> 00:43:57,000 Speaker 3: observe Christmas in some way, not as a religious holiday, 764 00:43:57,040 --> 00:43:59,680 Speaker 3: but just as a kind of a fun cultural holiday, 765 00:43:59,719 --> 00:44:02,960 Speaker 3: and there is some role for Santa Claus in Japanese 766 00:44:03,000 --> 00:44:04,719 Speaker 3: culture or Santa San Yeah. 767 00:44:04,800 --> 00:44:09,000 Speaker 2: Yes, Santa has Uh has has proved to be an 768 00:44:09,040 --> 00:44:13,600 Speaker 2: export in some ways. I mean, Japanese Christmas traditions also 769 00:44:13,600 --> 00:44:17,600 Speaker 2: include Kentucky Fried Chicken, which is its own whole story. 770 00:44:17,680 --> 00:44:20,719 Speaker 2: But I haven't researched Japanese Santa culture a lot. I've 771 00:44:20,719 --> 00:44:23,719 Speaker 2: looked into Chinese embrace of sand in the past, where 772 00:44:23,760 --> 00:44:29,720 Speaker 2: he ended up like basically entering the Chinese popular mindset 773 00:44:29,800 --> 00:44:32,480 Speaker 2: during the nineties and ended up playing a saxophone due 774 00:44:32,520 --> 00:44:35,960 Speaker 2: to associations with Bill Clinton playing a saxophone. Probably, uh. 775 00:44:36,080 --> 00:44:39,279 Speaker 2: These are things that often happen like without you know, 776 00:44:39,360 --> 00:44:42,280 Speaker 2: they just happen, and you don't know how an idea 777 00:44:42,360 --> 00:44:44,120 Speaker 2: is going to move from one culture to the next, 778 00:44:44,120 --> 00:44:46,120 Speaker 2: what it's going to drag with it, and then when 779 00:44:46,120 --> 00:44:47,880 Speaker 2: it gets over there, you know where, what kind of 780 00:44:47,960 --> 00:44:51,000 Speaker 2: form it's going to take up take on, either temporarily 781 00:44:51,120 --> 00:44:54,919 Speaker 2: or permanently. You know, as as you know, something comes 782 00:44:54,920 --> 00:44:58,680 Speaker 2: over from another culture and whatever's novel about it may 783 00:44:58,719 --> 00:45:01,000 Speaker 2: be accepted, you know, And and there's also how does 784 00:45:01,040 --> 00:45:05,239 Speaker 2: it fit into pre existing values and ideas you know, 785 00:45:05,320 --> 00:45:08,759 Speaker 2: where does it sort of like naturally fit and so 786 00:45:08,800 --> 00:45:10,440 Speaker 2: forth and so forth. So I imagine there's a fair 787 00:45:10,480 --> 00:45:12,839 Speaker 2: amount of that going on with Santa being brought in. 788 00:45:14,200 --> 00:45:17,160 Speaker 2: We've talked in the past two about how in like 789 00:45:17,200 --> 00:45:21,240 Speaker 2: in Chinese traditions, there are these ideas of Chinese and mortals. 790 00:45:21,280 --> 00:45:25,080 Speaker 2: You know that in some ways like remind me of 791 00:45:25,160 --> 00:45:27,399 Speaker 2: Santa Claus. You know, the idea that it's an old 792 00:45:27,400 --> 00:45:29,240 Speaker 2: man with a beard that lives at the North Pole 793 00:45:30,280 --> 00:45:33,560 Speaker 2: in some you know, translations of and understanding of the story, 794 00:45:33,600 --> 00:45:35,400 Speaker 2: and so you're like, well, this kind of sounds like 795 00:45:35,440 --> 00:45:38,600 Speaker 2: Santa Claus to me. So I don't know. All sorts 796 00:45:38,640 --> 00:45:40,279 Speaker 2: of things like this I think end up occurring when 797 00:45:40,880 --> 00:45:44,080 Speaker 2: when one cultural motif is is brought over into another. 798 00:45:44,960 --> 00:45:47,480 Speaker 3: I think you can also think about some cross cultural 799 00:45:47,520 --> 00:45:51,080 Speaker 3: similarities and characters like that, not necessarily as even having 800 00:45:51,200 --> 00:45:53,520 Speaker 3: influenced one another at aiting point, but there are just 801 00:45:53,560 --> 00:45:55,680 Speaker 3: some character types that are kind of easy for the 802 00:45:55,719 --> 00:45:58,400 Speaker 3: mind to get to. Yeah, and a lot of cultures 803 00:45:58,440 --> 00:46:02,440 Speaker 3: will come up with characters with some similar characteristics. 804 00:46:02,760 --> 00:46:06,319 Speaker 2: I think it gets to the appeal in general of 805 00:46:06,480 --> 00:46:10,120 Speaker 2: urokiara though, because these are all individuals that you can 806 00:46:10,160 --> 00:46:13,080 Speaker 2: look at one, and you don't need to know like 807 00:46:13,160 --> 00:46:15,120 Speaker 2: how their design came together. You don't need to know 808 00:46:15,160 --> 00:46:18,399 Speaker 2: what they represent, if anything, you don't have to know 809 00:46:18,520 --> 00:46:21,920 Speaker 2: like what corporation or prefecture they're associated with, but you 810 00:46:22,000 --> 00:46:25,480 Speaker 2: just instantly get why they're appealing. There's something about them 811 00:46:25,760 --> 00:46:29,759 Speaker 2: that transcends all language and cultural understanding, and you're like, yes, yes, 812 00:46:29,880 --> 00:46:35,040 Speaker 2: come into my life. You know so many characters like 813 00:46:35,120 --> 00:46:37,120 Speaker 2: that in pop culture in general. 814 00:46:46,760 --> 00:46:51,000 Speaker 3: Ochi in this essay mentions another possible influence on the 815 00:46:51,040 --> 00:46:54,080 Speaker 3: design of Kumaman, which is that he is thought in 816 00:46:54,160 --> 00:46:57,400 Speaker 3: some ways to resemble a sort of local stereotype of 817 00:46:57,440 --> 00:47:01,960 Speaker 3: the qshu man, who is described as stocky, tough, and 818 00:47:02,160 --> 00:47:06,520 Speaker 3: subject to turbulent emotions. So I'm not sure I understand this, 819 00:47:06,520 --> 00:47:11,040 Speaker 3: this sort of intro Japanese stereotype perfectly, but I'm interpreting 820 00:47:11,040 --> 00:47:13,279 Speaker 3: it in the same way that we have regional stereotype 821 00:47:13,320 --> 00:47:16,279 Speaker 3: characters in America, like you know, the forget about It 822 00:47:16,360 --> 00:47:19,920 Speaker 3: New York mayn or the you know, the Barbecue Texas mayn. 823 00:47:20,040 --> 00:47:22,000 Speaker 2: That kind of thing, Okay, And so if you like 824 00:47:22,040 --> 00:47:25,480 Speaker 2: took this stereotype and then made it cute and then 825 00:47:25,600 --> 00:47:28,239 Speaker 2: used it to represent the region, which you know that 826 00:47:28,400 --> 00:47:30,160 Speaker 2: it sounds more appealing the more I think about it, 827 00:47:30,200 --> 00:47:32,440 Speaker 2: because you take that which on some level and I 828 00:47:32,440 --> 00:47:34,799 Speaker 2: don't know to what degree they were doing this on 829 00:47:34,840 --> 00:47:37,600 Speaker 2: any level with this particular Japanese scenario, but you could 830 00:47:37,600 --> 00:47:39,759 Speaker 2: imagine part of it being well, let's take this thing 831 00:47:39,800 --> 00:47:42,640 Speaker 2: that might be a little intimidating and we make it cute. 832 00:47:42,960 --> 00:47:45,000 Speaker 2: We you know, we pull the thangs from it, and 833 00:47:45,040 --> 00:47:48,040 Speaker 2: we turn it around and make it something that ultimatelyons 834 00:47:48,080 --> 00:47:48,960 Speaker 2: of attracting people. 835 00:47:49,719 --> 00:47:53,040 Speaker 3: Yes, but you know, there's another way that the cuteness 836 00:47:53,080 --> 00:47:56,319 Speaker 3: of these characters can be deceiving, because it seems to 837 00:47:56,360 --> 00:47:59,200 Speaker 3: me that certainly with Kumaman, and I think with many 838 00:47:59,239 --> 00:48:01,480 Speaker 3: of these other mascots that we'll get to in the 839 00:48:01,480 --> 00:48:05,680 Speaker 3: next episode. The more you dig, the more layers of 840 00:48:06,440 --> 00:48:11,880 Speaker 3: intended symbolic meaning and cultural reference seem to emerge. For example, 841 00:48:11,880 --> 00:48:16,360 Speaker 3: according to this essay, the red rosy circles on Kumaman's cheeks. 842 00:48:16,600 --> 00:48:20,360 Speaker 3: Ochi says that the red circles symbolize that Kumamoto is 843 00:48:20,400 --> 00:48:24,040 Speaker 3: also known as the land of Fire, and they are 844 00:48:24,120 --> 00:48:26,719 Speaker 3: also supposed to be a reference to the mark of 845 00:48:26,760 --> 00:48:31,640 Speaker 3: a particular feudal lord of Kumamoto during the Tokugawa Shogunate. 846 00:48:32,080 --> 00:48:36,200 Speaker 3: And then also they are reminiscent of the he Knu 847 00:48:36,280 --> 00:48:38,960 Speaker 3: Maru or the sun circle the rising Sun, which is 848 00:48:39,040 --> 00:48:42,640 Speaker 3: used on the Japanese flag, and the essay points out 849 00:48:42,680 --> 00:48:46,760 Speaker 3: that these red circle cheeks appear on other Japanese characters, 850 00:48:46,800 --> 00:48:48,320 Speaker 3: such as Pokemon's Pikachu. 851 00:48:48,880 --> 00:48:51,279 Speaker 2: That's right, yeah, now that you mention it, Pikachu has 852 00:48:51,280 --> 00:48:54,279 Speaker 2: those notable red spots. And then you've mentioned another one here, 853 00:48:54,680 --> 00:48:57,640 Speaker 2: open Man, who I was not familiar with, but I 854 00:48:57,640 --> 00:49:01,600 Speaker 2: looked up pictures of this superhero is character, and he 855 00:49:01,680 --> 00:49:04,399 Speaker 2: has like a big rosy red nose and then two 856 00:49:04,440 --> 00:49:07,560 Speaker 2: big red rosy cheeks, so his face is highlighted by 857 00:49:08,040 --> 00:49:10,120 Speaker 2: three big rosy red circles. 858 00:49:10,520 --> 00:49:14,640 Speaker 3: So anyway, I mentioned earlier that Kumaman is a big business, 859 00:49:14,760 --> 00:49:18,200 Speaker 3: and this is true. Kumaman not only exists as a 860 00:49:18,239 --> 00:49:21,440 Speaker 3: mascot promoting Kumamoto and its products, but also as a 861 00:49:22,239 --> 00:49:27,120 Speaker 3: motif in a type of consumer item known as fun chiguzu, 862 00:49:27,200 --> 00:49:29,799 Speaker 3: which is a term derived in part from English meaning 863 00:49:29,920 --> 00:49:34,720 Speaker 3: fancy goods, and in the essays words, these are quote small, cute, 864 00:49:34,920 --> 00:49:39,080 Speaker 3: decorative personal items often marketed to young women and An 865 00:49:39,120 --> 00:49:43,400 Speaker 3: example given is Hello Kiddy merchandise. So some of these characters, 866 00:49:43,520 --> 00:49:47,600 Speaker 3: especially Kumaman, have been popular not just in promotions, but 867 00:49:47,680 --> 00:49:52,320 Speaker 3: as imagery in themselves, sought after for their own value 868 00:49:52,560 --> 00:49:55,759 Speaker 3: in the form of like cute decorative knickknacks. Now, Rob, 869 00:49:55,840 --> 00:49:58,799 Speaker 3: you brought this up earlier, that your kiara are not 870 00:49:58,920 --> 00:50:03,319 Speaker 3: just visual image or likenesses, but characters and their creators 871 00:50:03,440 --> 00:50:07,120 Speaker 3: give them narratives, backgrounds, and personalities. You brought up the 872 00:50:07,200 --> 00:50:10,839 Speaker 3: I think the romance between two different mascots, so they 873 00:50:10,840 --> 00:50:13,960 Speaker 3: have like histories and hobbies and preferences. I came across 874 00:50:14,000 --> 00:50:16,440 Speaker 3: references to at least one mascot that was said to 875 00:50:16,480 --> 00:50:21,040 Speaker 3: be a fan of heavy metal music, and maybe we'll 876 00:50:21,080 --> 00:50:24,080 Speaker 3: get back to that in a subsequent part here. But 877 00:50:24,200 --> 00:50:26,600 Speaker 3: the author of the essay mentions several things about Kuma 878 00:50:26,600 --> 00:50:29,840 Speaker 3: Man's bio in particular, so they say his birthday is 879 00:50:29,920 --> 00:50:33,440 Speaker 3: March twelfth, and he is five years old. I don't 880 00:50:33,480 --> 00:50:37,279 Speaker 3: know if he ages or if he is perpetually five 881 00:50:37,360 --> 00:50:41,920 Speaker 3: years old. I mentioned his arched eyebrows, which I initially 882 00:50:41,960 --> 00:50:46,480 Speaker 3: interpreted as curious, but another way of rating them is surprised, 883 00:50:46,600 --> 00:50:48,640 Speaker 3: And in this way he connects to the theme of 884 00:50:48,840 --> 00:50:52,440 Speaker 3: Kumamoto Surprise. The creators do say that he is male, 885 00:50:53,040 --> 00:50:58,200 Speaker 3: though this is specified quote in the human not animal sense, Okay, 886 00:50:59,000 --> 00:51:02,520 Speaker 3: They say he is curious and loves playful mischief, and 887 00:51:02,560 --> 00:51:05,640 Speaker 3: so an example of the playful mischief is that sometimes 888 00:51:05,640 --> 00:51:09,040 Speaker 3: at public events, when he's in costume form, he will 889 00:51:09,680 --> 00:51:13,560 Speaker 3: show off strange behavior that seems to baffle his human handlers. 890 00:51:13,640 --> 00:51:16,560 Speaker 3: One example given is that, like, he will sit down 891 00:51:16,560 --> 00:51:18,400 Speaker 3: on the ground when it's time to dance. 892 00:51:19,920 --> 00:51:21,960 Speaker 2: Well, and that makes sense too when you get into 893 00:51:21,960 --> 00:51:25,520 Speaker 2: the fact that ultimately these mascots are going to be 894 00:51:25,600 --> 00:51:27,880 Speaker 2: portrayed by a person in a costume, and then it 895 00:51:27,920 --> 00:51:30,440 Speaker 2: becomes a performance hard then it becomes a basic like 896 00:51:30,520 --> 00:51:34,880 Speaker 2: you know, silent clowning routine, and therefore, like some of 897 00:51:34,920 --> 00:51:38,320 Speaker 2: the basics of entertaining, you know, costume work, are you 898 00:51:38,320 --> 00:51:39,919 Speaker 2: going to be in play now? 899 00:51:39,960 --> 00:51:42,000 Speaker 3: One thing that I thought was interesting that this essay 900 00:51:42,040 --> 00:51:47,200 Speaker 3: gets into is that often urukiara do speak, but from 901 00:51:47,200 --> 00:51:50,360 Speaker 3: what Ochi says, at least in the context of Kumaman, 902 00:51:50,560 --> 00:51:54,120 Speaker 3: they don't speak in person in the embodied form, So 903 00:51:54,160 --> 00:51:57,160 Speaker 3: the person in the costume is never going to make 904 00:51:57,239 --> 00:52:00,520 Speaker 3: a statement out loud, but the character, or may have 905 00:52:00,600 --> 00:52:04,680 Speaker 3: their words appear in print or be spoken for by 906 00:52:04,840 --> 00:52:08,440 Speaker 3: an attendant spokesperson, And I thought that was kind of 907 00:52:08,440 --> 00:52:14,200 Speaker 3: interesting because it reminded me of other characters. Specifically, I 908 00:52:14,239 --> 00:52:18,440 Speaker 3: was thinking of silent protagonists in video games, and examples 909 00:52:18,480 --> 00:52:22,480 Speaker 3: of this would be characters like Mario or Link from 910 00:52:22,560 --> 00:52:26,600 Speaker 3: Legend of Zelda, or Gordon Freeman in the Half Life games, 911 00:52:27,400 --> 00:52:31,400 Speaker 3: the protagonist of the Portal games. These are characters that 912 00:52:32,040 --> 00:52:35,360 Speaker 3: we never hear speak, at least not in sentences. We 913 00:52:35,440 --> 00:52:39,040 Speaker 3: might hear little exclamations or noises or single words. You know, 914 00:52:39,440 --> 00:52:43,080 Speaker 3: Mario might say yahoo or little thing, but will not 915 00:52:43,280 --> 00:52:47,840 Speaker 3: make a full statement, and these characters are usually not 916 00:52:48,080 --> 00:52:52,440 Speaker 3: understood to actually be mute within the storylines of the 917 00:52:52,440 --> 00:52:55,640 Speaker 3: games in which they appear. The way I've always understood 918 00:52:55,640 --> 00:52:59,640 Speaker 3: it is that within the story they can speak, and 919 00:52:59,680 --> 00:53:02,720 Speaker 3: the other their characters have heard them speak and sometimes 920 00:53:02,800 --> 00:53:05,600 Speaker 3: react to them as if they are speaking in the moment, 921 00:53:06,160 --> 00:53:09,440 Speaker 3: but we do not hear them speak out loud ourselves. 922 00:53:10,000 --> 00:53:12,880 Speaker 3: And this seems to have some kind of magical relationship 923 00:53:13,160 --> 00:53:16,239 Speaker 3: to the fact that when we're playing the game, we 924 00:53:16,560 --> 00:53:20,279 Speaker 3: are them. Some kind of magic would be broken if 925 00:53:20,320 --> 00:53:24,200 Speaker 3: we heard their voice, speaking full coherent sentences, and so 926 00:53:24,280 --> 00:53:26,440 Speaker 3: that seemed in some ways parallel to the idea of 927 00:53:26,480 --> 00:53:29,680 Speaker 3: that like with Kumaman, you're not going to hear the 928 00:53:30,040 --> 00:53:33,960 Speaker 3: person in the suit speaking as Kumaman, but Kumaman is 929 00:53:34,080 --> 00:53:36,759 Speaker 3: understand understood to be able to speak. It's just that, 930 00:53:36,880 --> 00:53:39,040 Speaker 3: like words will only appear in print or something. 931 00:53:39,840 --> 00:53:41,520 Speaker 2: And I think that is that is a key difference 932 00:53:41,520 --> 00:53:44,320 Speaker 2: from some of the Western counterparts that you might compare 933 00:53:44,360 --> 00:53:48,840 Speaker 2: them to, like Grimace talks, Ronald McDonald talks. You know, 934 00:53:49,000 --> 00:53:51,879 Speaker 2: the Starbucks Mermay doesn't talk, but the Starbucks Mermay doesn't 935 00:53:51,920 --> 00:53:52,400 Speaker 2: do anything. 936 00:53:52,840 --> 00:53:56,040 Speaker 3: Yeah, And I wonder if a difference here is that 937 00:53:56,320 --> 00:54:01,720 Speaker 3: these mascots often represent locality or polities of some kind, 938 00:54:02,200 --> 00:54:06,279 Speaker 3: and so there are lots of people who are passively 939 00:54:06,360 --> 00:54:09,480 Speaker 3: being represented by them in some ways. You know, you 940 00:54:09,560 --> 00:54:13,360 Speaker 3: sort of like are Kumaman. If you are a Kumamoto resident, 941 00:54:13,680 --> 00:54:16,440 Speaker 3: he's sort of the avatar of your region. So I 942 00:54:16,440 --> 00:54:18,640 Speaker 3: wonder if there's a similar logic at work that kind 943 00:54:18,640 --> 00:54:21,520 Speaker 3: of prevents them from speaking in person, even if they 944 00:54:21,560 --> 00:54:25,280 Speaker 3: can be understood to have personalities and the power of speech, 945 00:54:25,480 --> 00:54:27,840 Speaker 3: just only being able to give quotes in print. 946 00:54:28,200 --> 00:54:29,680 Speaker 2: I think That's a great point because some of these 947 00:54:29,680 --> 00:54:33,400 Speaker 2: images you included in our notes of Kumaman in his 948 00:54:33,600 --> 00:54:38,640 Speaker 2: natural habitat, like he looks like I want to feel 949 00:54:39,000 --> 00:54:41,799 Speaker 2: if I go there, you know, And I think that's intended. 950 00:54:42,560 --> 00:54:46,000 Speaker 2: So there's that aspect to it for sure, Like he 951 00:54:46,880 --> 00:54:49,040 Speaker 2: represents that it would and it would destroy the magic 952 00:54:49,080 --> 00:54:50,840 Speaker 2: if he spoke. And I guess also you could add 953 00:54:50,840 --> 00:54:55,440 Speaker 2: maybe too that the various physical suit performances I have 954 00:54:55,600 --> 00:54:59,399 Speaker 2: seen footage of of these various mascots. There's a kind 955 00:54:59,440 --> 00:55:01,800 Speaker 2: of shyness to them that is part of the cute factor. 956 00:55:01,880 --> 00:55:05,279 Speaker 2: You know. Sometimes they're peeking from behind doorways or you know, 957 00:55:05,360 --> 00:55:08,239 Speaker 2: around corners at you. They're being a little shy, and 958 00:55:08,280 --> 00:55:11,279 Speaker 2: that's part of their cuddliness, you know, like if they 959 00:55:11,280 --> 00:55:13,680 Speaker 2: were chasing you down, it would not be the same vibe. 960 00:55:14,080 --> 00:55:17,759 Speaker 3: Yeah. Now, there's a bunch of stuff about Kumaman that 961 00:55:17,760 --> 00:55:19,640 Speaker 3: I would like to get into, but I might save 962 00:55:19,719 --> 00:55:22,560 Speaker 3: some of it for part two, especially if we start 963 00:55:22,600 --> 00:55:28,839 Speaker 3: talking about connections between these characters and Yokai. But one 964 00:55:28,920 --> 00:55:31,160 Speaker 3: last thing I wanted to get to while talking about 965 00:55:31,200 --> 00:55:34,520 Speaker 3: Kumaman right now is one of my favorite parts of 966 00:55:34,520 --> 00:55:38,840 Speaker 3: this essay. It is the insistence that despite appearances, Kumaman 967 00:55:39,080 --> 00:55:43,520 Speaker 3: is not a bear. What okay, he looks like a 968 00:55:43,520 --> 00:55:45,320 Speaker 3: bear to me, So what is he? Is he some 969 00:55:45,520 --> 00:55:48,080 Speaker 3: kind some other kind of animal that just looks like 970 00:55:48,120 --> 00:55:51,360 Speaker 3: a bear. And here I just have to simply read 971 00:55:51,440 --> 00:55:55,800 Speaker 3: from Ochi's essay. The answer makes reference to the concept 972 00:55:55,920 --> 00:55:59,520 Speaker 3: of kigarumi, which means costumed character. So a kigarumi is 973 00:55:59,520 --> 00:56:02,240 Speaker 3: a person in a costume, Ochi writes. 974 00:56:02,320 --> 00:56:02,640 Speaker 2: Quote. 975 00:56:03,040 --> 00:56:06,080 Speaker 3: Another misconception about Kumaman is that he is a bear, 976 00:56:06,320 --> 00:56:10,520 Speaker 3: the animal he most resembles. When I contacted Kumamoto Prefecture 977 00:56:10,560 --> 00:56:13,240 Speaker 3: to use his image in my chapter, I was told 978 00:56:13,239 --> 00:56:17,120 Speaker 3: that any such statements must be removed. Most Japanese people, 979 00:56:17,200 --> 00:56:20,799 Speaker 3: along with foreign and domestic media, say Kumaman is a 980 00:56:20,800 --> 00:56:24,520 Speaker 3: bear and are surprised to learn otherwise. Perhaps this reminds 981 00:56:24,560 --> 00:56:28,000 Speaker 3: readers of the wildly popular news story of August twenty fourteen, 982 00:56:28,120 --> 00:56:32,000 Speaker 3: in which Sanrio insisted that Hello Kitty. 983 00:56:32,000 --> 00:56:35,800 Speaker 2: Is not a cat yep. I remember that the paragraph. 984 00:56:35,440 --> 00:56:38,680 Speaker 3: Goes on, not only is Kumaman not a bear, he 985 00:56:38,800 --> 00:56:41,560 Speaker 3: is not a human in a fuzzy suit, as I 986 00:56:41,640 --> 00:56:44,200 Speaker 3: was told by the Kumamoto brand promotion office. 987 00:56:44,719 --> 00:56:45,120 Speaker 2: Quote. 988 00:56:45,200 --> 00:56:48,120 Speaker 3: The kumaman you see in the real world is not 989 00:56:48,280 --> 00:56:53,400 Speaker 3: a kigarumi. The thing you see is his flesh and blood. Wow, 990 00:56:53,960 --> 00:56:58,399 Speaker 3: So I this really got the gears going. So they're 991 00:56:58,480 --> 00:57:02,239 Speaker 3: not denying that Ku the Kuma Man costume looks like 992 00:57:02,280 --> 00:57:06,480 Speaker 3: a bear. They are denying that it is a costume, 993 00:57:07,120 --> 00:57:09,560 Speaker 3: but it is also not a real bear. 994 00:57:10,680 --> 00:57:14,040 Speaker 2: Hmm. Yeah. And this I guess they're kind of like 995 00:57:14,160 --> 00:57:18,840 Speaker 2: leaning into this kind of like on reality. This this 996 00:57:18,840 --> 00:57:22,040 Speaker 2: this third case. You know, it's like it's it's almost 997 00:57:22,080 --> 00:57:24,080 Speaker 2: like it's a supernatural being, like you would say that 998 00:57:24,360 --> 00:57:26,400 Speaker 2: like getting into the world of Yokai, which we'll get 999 00:57:26,400 --> 00:57:28,280 Speaker 2: into more in the next episode. It's like saying, well, 1000 00:57:28,320 --> 00:57:31,280 Speaker 2: a kappa is not a turtle and it's not a man. 1001 00:57:31,840 --> 00:57:33,720 Speaker 2: It is and it would be wrong to say it's 1002 00:57:33,720 --> 00:57:36,240 Speaker 2: a hybrid of the two either it is its own thing. Yeah, 1003 00:57:36,280 --> 00:57:39,600 Speaker 2: and and yeah, oh boy, this is Yeah, it gets 1004 00:57:39,640 --> 00:57:42,200 Speaker 2: into I wonder if part of this, too, is like 1005 00:57:42,480 --> 00:57:47,320 Speaker 2: a Western impulse to need to strictly classify everything, like 1006 00:57:47,360 --> 00:57:50,920 Speaker 2: we need to know, you know, what species this particular 1007 00:57:51,320 --> 00:57:54,720 Speaker 2: mythological creature is without stopping to remind yourselves that it 1008 00:57:54,800 --> 00:57:58,200 Speaker 2: exists in myth and and therefore it has special classification. 1009 00:57:58,640 --> 00:58:01,840 Speaker 3: Well, I was thinking about it in another way, which 1010 00:58:01,880 --> 00:58:05,280 Speaker 3: is that if you ask the question is Kumaman a bear? 1011 00:58:06,480 --> 00:58:09,640 Speaker 3: You could mean sort of two different things by that question. 1012 00:58:09,800 --> 00:58:13,840 Speaker 3: One is is a bear what it is supposed to resemble? 1013 00:58:14,680 --> 00:58:17,840 Speaker 3: And the other is a sort of literal or reductive question, 1014 00:58:18,040 --> 00:58:22,080 Speaker 3: like are you currently playing along with the game? So 1015 00:58:22,520 --> 00:58:26,040 Speaker 3: we have you know, normally, if a person in a 1016 00:58:26,080 --> 00:58:29,480 Speaker 3: costume or a cartoon representation of an animal, if I'm 1017 00:58:29,520 --> 00:58:32,040 Speaker 3: thinking about that, there are two possible ways to think 1018 00:58:32,040 --> 00:58:36,240 Speaker 3: about it. Either I'm playing along, which involves accepting the 1019 00:58:36,320 --> 00:58:40,080 Speaker 3: thing as the thing it resembles or represents, So a 1020 00:58:40,080 --> 00:58:43,800 Speaker 3: cartoon cat is a cat if I'm playing along, Or 1021 00:58:44,960 --> 00:58:49,120 Speaker 3: there's being reductive, which would be taking a literal objective 1022 00:58:49,160 --> 00:58:52,840 Speaker 3: perspective and saying no, it's pixels on a screen that 1023 00:58:52,880 --> 00:58:56,040 Speaker 3: are intended to look like a cat, or in the 1024 00:58:56,080 --> 00:58:58,440 Speaker 3: case of a person in a suit, it is a 1025 00:58:58,520 --> 00:59:01,280 Speaker 3: human being inside a suit that is supposed to look 1026 00:59:01,320 --> 00:59:04,080 Speaker 3: like a bear. And this is neither one. It's like 1027 00:59:04,280 --> 00:59:07,320 Speaker 3: they are still asking you to play along. They're saying no, no, no, 1028 00:59:07,600 --> 00:59:10,440 Speaker 3: We're not being literal and reductive that it's a human 1029 00:59:10,480 --> 00:59:13,479 Speaker 3: inside a suit. What it actually objectively is we're still 1030 00:59:13,520 --> 00:59:16,560 Speaker 3: playing the game, but we're not asking you to see 1031 00:59:16,600 --> 00:59:19,600 Speaker 3: the character as the thing. It looks like it is 1032 00:59:19,760 --> 00:59:23,120 Speaker 3: only what it is on the outside, no questions about 1033 00:59:23,120 --> 00:59:23,960 Speaker 3: what's underneath. 1034 00:59:24,720 --> 00:59:26,400 Speaker 2: Okay, it's kind of it's kind of like the concept 1035 00:59:26,400 --> 00:59:28,840 Speaker 2: of KFA and pro wrestling. Then, I guess it's like 1036 00:59:29,440 --> 00:59:31,080 Speaker 2: if you were to ask about, say, I don't know 1037 00:59:31,240 --> 00:59:32,920 Speaker 2: the Undertaker, and you were to say, well, is the 1038 00:59:33,000 --> 00:59:36,000 Speaker 2: Undertaker a zombie? No, he's not a zombie. Is the 1039 00:59:36,120 --> 00:59:40,760 Speaker 2: Undertaker like a guy from Texas pretending to be a zombie? No, 1040 00:59:40,840 --> 00:59:43,760 Speaker 2: he's not that either, He's this other thing. You've got 1041 00:59:43,800 --> 00:59:45,480 Speaker 2: to like approach it. You got to play the game, 1042 00:59:45,520 --> 00:59:49,120 Speaker 2: like you say, he is what he is. Yeah, he 1043 00:59:49,240 --> 00:59:50,200 Speaker 2: is as presented. 1044 00:59:51,640 --> 00:59:53,680 Speaker 3: So I thought that was like worthy of a symbiotics 1045 00:59:53,760 --> 00:59:57,240 Speaker 3: lecture or something interesting. I'm I keep thinking on that. 1046 00:59:58,600 --> 01:00:00,640 Speaker 3: Oh at won very last I want to get to 1047 01:00:00,720 --> 01:00:03,440 Speaker 3: before we wrap up for today is there is a 1048 01:00:03,480 --> 01:00:06,600 Speaker 3: section of this essay where people are just trying to 1049 01:00:06,640 --> 01:00:09,920 Speaker 3: make sense of why Kumaman is being used in the 1050 01:00:10,120 --> 01:00:14,920 Speaker 3: for the glory of Satan memes. Now, I don't really know. 1051 01:00:15,000 --> 01:00:17,160 Speaker 3: I wasn't familiar with these memes back in the day. 1052 01:00:17,800 --> 01:00:20,560 Speaker 3: I didn't make them, obviously, but I if I had 1053 01:00:20,600 --> 01:00:22,760 Speaker 3: to guess, I would just think it's the irony. It's 1054 01:00:22,800 --> 01:00:26,120 Speaker 3: just like he's cute, and thus it's funny to make 1055 01:00:26,160 --> 01:00:30,120 Speaker 3: a cute thing say something that is, you know, menacing 1056 01:00:30,240 --> 01:00:30,760 Speaker 3: or sinister. 1057 01:00:31,000 --> 01:00:34,080 Speaker 2: Yeah, the juxposition is just like the Almo you hell 1058 01:00:34,160 --> 01:00:34,680 Speaker 2: fire thing? 1059 01:00:34,760 --> 01:00:39,080 Speaker 3: Yeah, exactly. One thing mentioned here is a Japanese news 1060 01:00:39,120 --> 01:00:42,000 Speaker 3: report that's trying to make sense of the meme and 1061 01:00:42,520 --> 01:00:45,720 Speaker 3: says and they speculate that it may have dimmed from 1062 01:00:45,800 --> 01:00:49,760 Speaker 3: the similarity between the word kumaman and the word in 1063 01:00:49,840 --> 01:00:56,360 Speaker 3: English demon or the names of specific demons in Christianity 1064 01:00:56,800 --> 01:01:01,800 Speaker 3: Mammon or Ammon, and that I don't know. That just 1065 01:01:01,800 --> 01:01:03,840 Speaker 3: seemed like I don't think that's what it is. But 1066 01:01:03,880 --> 01:01:06,360 Speaker 3: it's funny because that's the same kind of logic we 1067 01:01:06,440 --> 01:01:09,440 Speaker 3: sometimes employed, and we're like trying to figure out why 1068 01:01:09,880 --> 01:01:12,680 Speaker 3: something why a cultural connection is made. It's like maybe 1069 01:01:12,680 --> 01:01:15,480 Speaker 3: it has to do with these sound alike words, but like, 1070 01:01:15,840 --> 01:01:17,160 Speaker 3: I really don't think that's it. 1071 01:01:17,520 --> 01:01:20,400 Speaker 2: Yeah, the memon thing came to my mind when we 1072 01:01:20,400 --> 01:01:23,200 Speaker 2: were talking about the hell fire thing earlier. But then 1073 01:01:23,240 --> 01:01:25,640 Speaker 2: I like it's like it can't be it on a 1074 01:01:25,680 --> 01:01:28,160 Speaker 2: mainstream level, like that's that's more of a like a 1075 01:01:28,240 --> 01:01:33,000 Speaker 2: deeper demonology cut that surely wasn't part of the decision 1076 01:01:33,040 --> 01:01:34,520 Speaker 2: making process, and it is me. 1077 01:01:35,040 --> 01:01:37,840 Speaker 3: But then apparently this same news report speculated in the 1078 01:01:37,840 --> 01:01:41,240 Speaker 3: other half that the answer is what is in my opinion, 1079 01:01:41,280 --> 01:01:44,320 Speaker 3: almost certainly correct. It's just the juxtaposition of like the 1080 01:01:44,400 --> 01:01:46,440 Speaker 3: cuteness and the evilness of Satan. 1081 01:01:46,720 --> 01:01:48,600 Speaker 2: Yeah. I mean, it's the same reason that the stay 1082 01:01:48,680 --> 01:01:51,160 Speaker 2: Puff marshmallow Man runs a muck. It's the reason that 1083 01:01:51,720 --> 01:01:54,920 Speaker 2: we have so many different stories horror tales that involve 1084 01:01:55,040 --> 01:01:59,040 Speaker 2: like a murderous Santa or monstrous Santa. It's the juxtaposition. 1085 01:01:59,160 --> 01:02:02,680 Speaker 2: It's the the twisting, the flipping of the concept. 1086 01:02:03,000 --> 01:02:04,720 Speaker 3: Okay, do we need to break part one there? 1087 01:02:04,920 --> 01:02:06,600 Speaker 2: I think so. I think that's a good place to 1088 01:02:06,640 --> 01:02:09,000 Speaker 2: break it off. But we will be back in our 1089 01:02:09,080 --> 01:02:11,640 Speaker 2: next core episode of Stuff to Blow your mind with 1090 01:02:12,040 --> 01:02:17,680 Speaker 2: additional explorations of the world of euro Kiara, some more 1091 01:02:17,680 --> 01:02:19,880 Speaker 2: examples of note that we thought were pretty interesting, and 1092 01:02:19,880 --> 01:02:22,560 Speaker 2: we'll also get into some of these connections that you 1093 01:02:22,600 --> 01:02:25,680 Speaker 2: know that get into you know, religion and folklore. So 1094 01:02:26,080 --> 01:02:28,600 Speaker 2: make sure you tune in for that, and in the meantime, 1095 01:02:28,800 --> 01:02:32,320 Speaker 2: certainly right in and share your favorites with us. We'd 1096 01:02:32,360 --> 01:02:35,480 Speaker 2: love to discuss that in future episodes of the Lister 1097 01:02:35,560 --> 01:02:38,360 Speaker 2: Mail episodes that we run on Mondays. Also, if you 1098 01:02:38,640 --> 01:02:42,240 Speaker 2: reside in Japan, have visited Japan, our Japanese and so forth, 1099 01:02:42,360 --> 01:02:44,360 Speaker 2: and have additional thoughts on all of this, yes, right in, 1100 01:02:44,520 --> 01:02:46,000 Speaker 2: we'd love to hear from you on all of that 1101 01:02:46,160 --> 01:02:48,840 Speaker 2: as well. Please reminded the Stuff to Blow Your Mind 1102 01:02:48,880 --> 01:02:51,480 Speaker 2: is primarily a science and culture podcast, with core episodes 1103 01:02:51,480 --> 01:02:54,840 Speaker 2: on Tuesdays and Thursdays Monday's Lister Mail Wednesdays we have 1104 01:02:54,840 --> 01:02:57,320 Speaker 2: short form episodes, and on Fridays we set aside most 1105 01:02:57,320 --> 01:02:59,160 Speaker 2: serious concerns to just talk about a weird film on 1106 01:02:59,280 --> 01:03:00,000 Speaker 2: Weird House Cinema. 1107 01:03:00,720 --> 01:03:04,200 Speaker 3: Huge thanks as always to our excellent audio producer JJ Posway. 1108 01:03:04,360 --> 01:03:05,840 Speaker 3: If you would like to get in touch with us 1109 01:03:05,920 --> 01:03:08,400 Speaker 3: with feedback on this episode or any other, to suggest 1110 01:03:08,400 --> 01:03:10,920 Speaker 3: a topic for the future, or just to say hello, 1111 01:03:11,040 --> 01:03:13,480 Speaker 3: you can email us at contact at stuff to Blow 1112 01:03:13,560 --> 01:03:22,080 Speaker 3: your Mind dot com. 1113 01:03:22,120 --> 01:03:25,080 Speaker 1: Stuff to Blow Your Mind is production of iHeartRadio. 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