WEBVTT - The Sad Tale of Microsoft Zune

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeartRadio. And how the tech

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<v Speaker 1>are you? Well, I've got a story to tell. Once

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<v Speaker 1>upon a time, two companies like indignity, Apple and Microsoft

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<v Speaker 1>were locked in a battle for the home computer market.

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<v Speaker 1>Apple had started off with a few computer models named

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<v Speaker 1>after the company itself, you know, the Apple and the

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<v Speaker 1>Apple two, and then Apple two E and so on

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<v Speaker 1>and so forth. Microsoft when a different route. Microsoft gained

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<v Speaker 1>rights to various pieces of software. It developed some, but

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<v Speaker 1>it essentially bought or from a certain point of view,

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<v Speaker 1>maybe not stole, but it definitely hoodwinked some developers and

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<v Speaker 1>ended up licensing out operating system software and things like that.

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<v Speaker 1>So two very different approaches. So by the mid nineteen eighties,

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<v Speaker 1>the struggle between Apple and Microsoft had intensified. Apple introduced

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<v Speaker 1>the Macintosh computer with a graphical user interface or GUI GUY.

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<v Speaker 1>In other words, Microsoft introduced Windows, its own Guy operating system,

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<v Speaker 1>and while Microsoft wasn't making the hardware, the term Windows

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<v Speaker 1>PC became shorthand it was almost as if Microsoft had

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<v Speaker 1>been making the PCs itself. It wasn't it was just

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<v Speaker 1>making the operating system on top of the PC. But

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<v Speaker 1>then the operating system was in many ways more important

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<v Speaker 1>than whomever made the machine itself, because the operating system

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<v Speaker 1>would determine what kind of software you could run on

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<v Speaker 1>the machine after all. Now, during the eighties and through

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<v Speaker 1>the nineties, Apple was on the ropes for a lot

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<v Speaker 1>of different reasons, which I've covered in other episodes of

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<v Speaker 1>Tech Stuff. At one point, Apple co founder Steve Jobs

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<v Speaker 1>left the company, with some versions of the story saying

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<v Speaker 1>he was essentially fired. Other versions say he was just

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<v Speaker 1>strongly encouraged to leave. Apple hit some really really rough

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<v Speaker 1>waters and at one point it was in danger of

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<v Speaker 1>going out of business. Then Apple actually brought Steve Jobs

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<v Speaker 1>back kind of to act as a type of advisor.

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<v Speaker 1>But it wasn't too long before Jobs regained control of

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<v Speaker 1>the company he had co founded. That's also a very

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<v Speaker 1>dramatic story. After that, Apple made a series of moves

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<v Speaker 1>that would really turn things around for the company and

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<v Speaker 1>set it on its path to become a trillion dollar company. Now,

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<v Speaker 1>the interesting thing is, while Windows would retain a dominant

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<v Speaker 1>hold on the business and home computer operating system markets.

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<v Speaker 1>Apple would find new ways to become the company associated

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<v Speaker 1>with entire technologies, and Apple wasn't inventing these technologies. Instead,

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<v Speaker 1>the company was designing appealing products and then marketing the

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<v Speaker 1>heck out of them. And one product that really helped

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<v Speaker 1>turn Apple around was the iPod, Apple's digital music player,

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<v Speaker 1>so a standalone device on which you would store and

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<v Speaker 1>play music. Now, again, Apple did not invent the MP

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<v Speaker 1>three player. It was not the first company to make one.

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<v Speaker 1>They just made one that looked really nice, It worked well,

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<v Speaker 1>it had some really cool features, and it really benefited

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<v Speaker 1>from the power of Steve Jobs's presentation at various marketing events,

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<v Speaker 1>and Apple was able to forge some alliance with various

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<v Speaker 1>music labels over the next couple of years, and that

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<v Speaker 1>helped create new opportunities, including the launch of the iTunes

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<v Speaker 1>store in two thousand and three. So iTunes had been

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<v Speaker 1>around before that, but iTunes first started out as software

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<v Speaker 1>you would have on your computer and you would use

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<v Speaker 1>iTunes to organize your music library, but you couldn't actually

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<v Speaker 1>buy music from iTunes at first. Instead, you would buy

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<v Speaker 1>a CD, a compact disc, put that in the optical

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<v Speaker 1>drive of your Mac computer. And you would rip music

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<v Speaker 1>from the CD and store it digitally within iTunes. That

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<v Speaker 1>would be your organization software essentially, and that's how you

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<v Speaker 1>would transfer music over to your iPod too. You would

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<v Speaker 1>physically connect your iPod to your Mac and then you

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<v Speaker 1>would port music over from your library on your Mac

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<v Speaker 1>computer to your iPod. Now, with two years of negotiation,

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<v Speaker 1>Steve Jobs was actually able to convince music labels to

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<v Speaker 1>offer up digital tracks for individual purchase within iTunes itself,

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<v Speaker 1>and that was the creation of the iTunes store, where

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<v Speaker 1>instead of using it as just your means of organizing

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<v Speaker 1>your music, it also became the way you could purchase

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<v Speaker 1>new music. That would really push Apple to new heights.

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<v Speaker 1>Microsoft was way behind on the MP three player space.

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<v Speaker 1>They did not jump into that market early on, and

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<v Speaker 1>Apple was able to essentially define that market. Microsoft eventually

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<v Speaker 1>recognized that there was money to be made in the

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<v Speaker 1>digital media player space, and the iPod had been out

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<v Speaker 1>for several years, like five years, and then Microsoft decided

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<v Speaker 1>they were going to try and create their own digital

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<v Speaker 1>music player. Maybe this one could have some really innovative

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<v Speaker 1>features that would set it apart. Designers could actually take

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<v Speaker 1>the opportunity to learn about what worked with the iPod

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<v Speaker 1>and what didn't work, or what people wish the iPod

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<v Speaker 1>could do. They could take that information and use that

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<v Speaker 1>to design a superior digital media player. They could have

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<v Speaker 1>done that. They didn't succeed in doing that. They tried

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<v Speaker 1>in some ways, but really it was a massive failure,

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<v Speaker 1>and it's a shame because Apple's incredible success put aside.

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<v Speaker 1>There were people who had notes, not musical notes, but

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<v Speaker 1>like critical notes for the iPod. For example, for folks

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<v Speaker 1>like myself, I did not own a mac computer. Now, initially,

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<v Speaker 1>if you wanted an iPod, it would only work with

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<v Speaker 1>Mac computers. You had to have a Macintosh in order

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<v Speaker 1>to synchronize with an iPod. It did not work with

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<v Speaker 1>Windows based machines. Later generations of the iPod and later

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<v Speaker 1>generations of iTunes would change that, but initially you just

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<v Speaker 1>couldn't do it. And if you did want to use

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<v Speaker 1>a Windows based machine with an iPod that was compatible,

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<v Speaker 1>you had to download iTunes. You had to install iTunes

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<v Speaker 1>onto your Windows machine, and the Windows version of iTunes stunk, or,

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<v Speaker 1>at least in my opinionion it stunk. iTunes could do

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<v Speaker 1>some stuff that was legitimately useful. You know, it could

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<v Speaker 1>detect when new tracks were added to your library, and

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<v Speaker 1>then transferred just those new tracks to your iPod when

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<v Speaker 1>you next connected your iPod to your computer. But at

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<v Speaker 1>least on PC's, iTunes was very slow. It was clunky,

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<v Speaker 1>It took up a ton of space on your computer,

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<v Speaker 1>and it required a lot of your computer's assets to run,

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<v Speaker 1>so everything else slowed to a crawl. It seemed like

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<v Speaker 1>it was working great on Mac computers whenever I saw

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<v Speaker 1>people in our interface with it, but my own experience

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<v Speaker 1>was totally different. I hated iTunes on Windows. I thought

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<v Speaker 1>of it as bloatwear or worse. And you couldn't interface

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<v Speaker 1>with the iPod using any other kind of digital media

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<v Speaker 1>organizational software. It had to be iTunes. So this meant

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<v Speaker 1>that Microsoft actually had an opportunity to perhaps design a

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<v Speaker 1>player and a software package that would work more smoothly

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<v Speaker 1>for people who were Windows owners rather than Mac owners.

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<v Speaker 1>That was a real opportunity for them. But even with

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<v Speaker 1>a really good product, Microsoft still would have faced a

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<v Speaker 1>truly tough challenge. Apple had really defined the MP three

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<v Speaker 1>player landscape for five years. At that point, they had

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<v Speaker 1>introduced an iPod capable of showing video. It had really

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<v Speaker 1>great reviews. They had models that could hold up to

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<v Speaker 1>like eighty gigs of material. It could be a storage product,

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<v Speaker 1>so you could actually store files on your iPod, not

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<v Speaker 1>just media files, but other types as well. There are

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<v Speaker 1>a lot of reasons why the iPod was seen as

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<v Speaker 1>a great product. I mean, heck, the iPod is why

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<v Speaker 1>we call podcasts podcasts like we call it podcasts because

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<v Speaker 1>Apple created this product that defined an entire generation of technology,

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<v Speaker 1>so that brand was really entrenched in the minds of consumers.

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<v Speaker 1>So even with a spectacular product, Microsoft was going to

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<v Speaker 1>face uphill battle. But it wasn't a spectacular product, so

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<v Speaker 1>the battle was even harder. The very first Microsoft Zoon

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<v Speaker 1>was originally just called the Zoon, but later on Microsoft

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<v Speaker 1>called it the Zoon thirty, and the thirty in this

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<v Speaker 1>case references the amount of storage available on the device.

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<v Speaker 1>It had a thirty gigabyte hard drive. A company called

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<v Speaker 1>Freescale made the processor that ran in the Zoom thirty.

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<v Speaker 1>It also made the processor for another digital player called

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<v Speaker 1>the Tashiba Gigabeat S. In fact, the Zoon resembled the

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<v Speaker 1>Tashiba Gigabeat S in many many ways, like it almost

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<v Speaker 1>was as if the Zoon was essentially a Gigabeit s

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<v Speaker 1>from Tashiba that had gone through a little bit of

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<v Speaker 1>a redesign that changed the dimensions of the player and

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<v Speaker 1>maybe some some aesthetics, but otherwise it looked like it

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<v Speaker 1>was very similar to the Gigabeat s. And that's because

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<v Speaker 1>that's what it happened. Microsoft didn't really build the Zoon

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<v Speaker 1>to Shiba did. Microsoft made some changes to the design,

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<v Speaker 1>but they were mostly cosmetic in nature. So Freescale used

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<v Speaker 1>to be a division within Motorola until two thousand and

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<v Speaker 1>four when Motorola divested the division and it became Freescale.

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<v Speaker 1>In twenty fifteen, Freescale would become absorbed into a company

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<v Speaker 1>called NXP Semiconductors. So the Zoom came out in a

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<v Speaker 1>brief span of time where Freescale was its own company,

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<v Speaker 1>And unfortunately, someone made a booboo with the drivers for

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<v Speaker 1>the Freescale processors that went into both the Zoom thirty

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<v Speaker 1>and the Gigabeat s. It was a booboo that wouldn't

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<v Speaker 1>become noticeable for a couple of years, which is foreshadowing.

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<v Speaker 1>We'll talk about it when we get there. Okay, before

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<v Speaker 1>we go any further. Let's take a quick break. Okay,

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<v Speaker 1>we're back. So when the Zoon thirty launched, initially you

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<v Speaker 1>could get it in one of three colors. There was

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<v Speaker 1>like a pearl white, there was black, and there was brown.

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<v Speaker 1>I have no idea what made Microsoft think that brown

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<v Speaker 1>would be a sought after color for an MP three player.

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<v Speaker 1>I don't know how they didn't anticipate that this was

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<v Speaker 1>going to create a whole bunch of jokes about the

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<v Speaker 1>nature of that MP three player. It's like they were

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<v Speaker 1>setting themselves up to be hazed. Surely someone at Microsoft

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<v Speaker 1>at some point said, guys, this might not be a

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<v Speaker 1>good idea, and yet they went with it. So the

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<v Speaker 1>original Zoon had a three inch screen and a four

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<v Speaker 1>x three aspect ratio, so taller than it was wide.

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<v Speaker 1>This was a much larger screen than what you could

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<v Speaker 1>find on the iPod at the time. That was really impressive, right,

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<v Speaker 1>Like it was a bigger device than the iPod. It

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<v Speaker 1>was definitely thicker too, Like it was a chonky boy,

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<v Speaker 1>as they might say, And it was gonna be a

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<v Speaker 1>hefty piece of plastic that you were gonna hold in

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<v Speaker 1>your pocket if you're going to walk around with one

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<v Speaker 1>of these things. But the screen was very large, which

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<v Speaker 1>was impressive. The UI was pretty nice too, at least

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<v Speaker 1>on a surface level. It did turn out that the

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<v Speaker 1>resolution of that larger screen was actually the exact same

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<v Speaker 1>resolution as the smaller iPod screen, which means that images

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<v Speaker 1>shown on the iPod would appear sharper than those that

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<v Speaker 1>you would see on the Zoon because you had the

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<v Speaker 1>exact same resolution, but the Zoon had a larger screen,

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<v Speaker 1>so same resolution, but an in large screen means that

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<v Speaker 1>the images on that screen are blurrier. It could play video,

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<v Speaker 1>but it was kind of immaterial because you couldn't just

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<v Speaker 1>use video from any source, and the Zoom marketplace didn't

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<v Speaker 1>have video on it, so you couldn't purchase video to

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<v Speaker 1>play on it. It could technically support it, but there

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<v Speaker 1>wasn't really any way to get video onto it, at

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<v Speaker 1>least initially. It ran a custom version of Microsoft's Portable

0:13:27.360 --> 0:13:33.200
<v Speaker 1>Media Center software. The user interface, the actual controls, well,

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<v Speaker 1>it had a circular dpad like It didn't look like

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<v Speaker 1>a dpad. It looked like a click wheel like if

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<v Speaker 1>you think of the old iPods, they had a mechanical

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<v Speaker 1>wheel where you would put your thumb on this wheel,

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<v Speaker 1>and you would spin the wheel in order to navigate

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<v Speaker 1>through the menus. That's what this thing looked like. It had.

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<v Speaker 1>It looked like a very similar control mechanism, but no,

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<v Speaker 1>it was just a dpad in the form of a circle,

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<v Speaker 1>and then in the center of the circle was a

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<v Speaker 1>button that you could use to select stuff. So, like

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<v Speaker 1>a dpad on a game controller, you would push up, down, left,

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<v Speaker 1>or right to navigate through menus and then use that

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<v Speaker 1>center button to make a selection. So, uh, kind of

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<v Speaker 1>a bummer because it looked like the control was meant

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<v Speaker 1>to be more tactile and touch based, and it's not.

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<v Speaker 1>It was just a dpad. The Zoom did have a

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<v Speaker 1>couple of neat features, however, it had Wi Fi capability.

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<v Speaker 1>The Zoon thirty had Wi Fi sort of, so you

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<v Speaker 1>could use the Zoon's Wi Fi to connect with another

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<v Speaker 1>Zoon that was in the same local space that you

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<v Speaker 1>were in, like the same room or whatever, and then

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<v Speaker 1>the two Zoon owners could share songs and even photos

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<v Speaker 1>between the two different Zoon devices. So if you had

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<v Speaker 1>a photo on your device, which by the way, there's

0:14:54.320 --> 0:14:56.280
<v Speaker 1>no camera on the Zoon, so you had to have

0:14:56.360 --> 0:15:00.400
<v Speaker 1>loaded this photo on from your computer. Or maybe you

0:15:00.480 --> 0:15:03.120
<v Speaker 1>have a music track you really liked and you wanted

0:15:03.120 --> 0:15:05.080
<v Speaker 1>to share it with your buddy who also happens to

0:15:05.080 --> 0:15:08.040
<v Speaker 1>have a Zoon. You could use this method and send

0:15:08.080 --> 0:15:11.840
<v Speaker 1>that music file over to your buddy. But if you

0:15:11.880 --> 0:15:14.600
<v Speaker 1>wanted to purchase a song and put it on your Zoom,

0:15:15.280 --> 0:15:17.440
<v Speaker 1>you couldn't do it wirelessly. You still had to do

0:15:17.480 --> 0:15:21.760
<v Speaker 1>the old tethered connection. You'd purchase the song through the

0:15:21.920 --> 0:15:25.800
<v Speaker 1>Zoom marketplace on your computer. You would tether your Zoom

0:15:25.840 --> 0:15:28.040
<v Speaker 1>to the computer and then transfer the music that way.

0:15:28.600 --> 0:15:32.800
<v Speaker 1>Now let's say you did somehow find the other person

0:15:32.840 --> 0:15:35.600
<v Speaker 1>in your town who also owned a Zoom, and the

0:15:35.640 --> 0:15:38.520
<v Speaker 1>two of you decided that you wanted to exchange a song.

0:15:39.400 --> 0:15:41.560
<v Speaker 1>You could do that. If you were close enough to them,

0:15:41.600 --> 0:15:43.920
<v Speaker 1>you could send them a track, but they would have

0:15:44.320 --> 0:15:48.800
<v Speaker 1>just three days to access that track, and they can

0:15:48.960 --> 0:15:51.360
<v Speaker 1>play it a maximum of three times and then it

0:15:51.400 --> 0:15:55.240
<v Speaker 1>would just delete itself off their device, So after three

0:15:55.320 --> 0:15:59.640
<v Speaker 1>days or after three plays, that song would disappear. They

0:15:59.680 --> 0:16:02.480
<v Speaker 1>called this feature, and I can't believe it to this

0:16:02.560 --> 0:16:04.880
<v Speaker 1>day that they did this. This is like the Brown

0:16:05.080 --> 0:16:10.200
<v Speaker 1>Zoon decision. They called this feature squirting. So you would

0:16:10.280 --> 0:16:13.960
<v Speaker 1>squirt a music track to another Zoom user. And I

0:16:14.160 --> 0:16:17.560
<v Speaker 1>know it sounds like I'm making a joke, I am not.

0:16:18.440 --> 0:16:23.960
<v Speaker 1>An actual company created a brown MP three player that

0:16:24.120 --> 0:16:28.480
<v Speaker 1>could squirt music at other MP three players, and yes,

0:16:29.360 --> 0:16:33.320
<v Speaker 1>everybody made fun of this. For ages, you couldn't listen

0:16:33.360 --> 0:16:37.040
<v Speaker 1>to a tech podcast, you couldn't read an article without

0:16:37.080 --> 0:16:42.040
<v Speaker 1>some commentary on the topic of squirting. This was the

0:16:42.080 --> 0:16:46.160
<v Speaker 1>extent of the Zoom thirties Wi Fi capabilities. Was just

0:16:46.560 --> 0:16:50.480
<v Speaker 1>sending these files a short distance to another Zoon. That

0:16:50.640 --> 0:16:55.520
<v Speaker 1>was it. And like Apple, Microsoft went with a proprietary

0:16:55.640 --> 0:16:58.400
<v Speaker 1>cable when it came to connecting to the zooon to

0:16:58.680 --> 0:17:02.640
<v Speaker 1>charge it or to transfer to the Zoon did have

0:17:02.680 --> 0:17:05.199
<v Speaker 1>one other thing that I thought was pretty cool. It

0:17:05.240 --> 0:17:08.160
<v Speaker 1>had an FM radio built into it, and I thought

0:17:08.240 --> 0:17:10.960
<v Speaker 1>that was kind of neat. So like Microsoft was trying

0:17:10.960 --> 0:17:14.760
<v Speaker 1>to position this as it's a music device, not just

0:17:14.840 --> 0:17:19.359
<v Speaker 1>for digital files but also to access radio. But Microsoft

0:17:19.400 --> 0:17:23.600
<v Speaker 1>didn't really learn a whole lot about what people disliked

0:17:23.640 --> 0:17:27.000
<v Speaker 1>about the iPod because they made several of the same choices.

0:17:27.359 --> 0:17:29.480
<v Speaker 1>So one of the big drawbacks of the original Zoon

0:17:30.240 --> 0:17:32.840
<v Speaker 1>was that it would only work with files that had

0:17:32.880 --> 0:17:37.080
<v Speaker 1>a certain kind of DRM attached to them. DRM stands

0:17:37.119 --> 0:17:41.120
<v Speaker 1>for Digital Rights Management, and the whole purpose of DRM

0:17:41.680 --> 0:17:44.199
<v Speaker 1>is to prevent people from being able to pirate stuff,

0:17:44.280 --> 0:17:47.600
<v Speaker 1>to steal things, or to download stuff without permission. But

0:17:47.800 --> 0:17:52.720
<v Speaker 1>even DRM that Microsoft itself had designed before the Zoon

0:17:52.840 --> 0:17:56.320
<v Speaker 1>came out wouldn't work on the Zoon itself. It wasn't

0:17:56.320 --> 0:18:02.320
<v Speaker 1>backwards compatible with Microsoft's own DRM history, and that's because

0:18:02.359 --> 0:18:06.240
<v Speaker 1>Microsoft introduced a new kind of DRM around the same

0:18:06.320 --> 0:18:09.080
<v Speaker 1>time that they launched the Zoom, and the Zoom would

0:18:09.119 --> 0:18:13.840
<v Speaker 1>only be compatible with that version forward. And that meant

0:18:13.880 --> 0:18:16.119
<v Speaker 1>that if you happened to already have a bunch of

0:18:16.200 --> 0:18:20.639
<v Speaker 1>music tracks that had the earlier version of Microsoft's DRM

0:18:20.720 --> 0:18:23.439
<v Speaker 1>on them, they would not work with your Zoom. So

0:18:24.240 --> 0:18:26.840
<v Speaker 1>this was very discouraging, right if you already had a

0:18:26.880 --> 0:18:30.119
<v Speaker 1>sizeable digital library and you were just excited about getting

0:18:30.119 --> 0:18:32.600
<v Speaker 1>a player where you could put the library on the player,

0:18:33.320 --> 0:18:35.520
<v Speaker 1>it would be very upsetting to find out, Oh, you can't,

0:18:35.920 --> 0:18:39.879
<v Speaker 1>because that has the wrong DRM on it. Like in

0:18:39.920 --> 0:18:44.919
<v Speaker 1>the history of technology, DRM I think has long proven

0:18:45.080 --> 0:18:48.600
<v Speaker 1>to be more of a frustration for legitimate users than

0:18:48.640 --> 0:18:51.920
<v Speaker 1>it has been a deterrent for piracy pirates. Figure out

0:18:51.920 --> 0:18:56.199
<v Speaker 1>ways around DRM, which means DRM ultimately just becomes a

0:18:56.200 --> 0:19:00.879
<v Speaker 1>frustrating experience for people who legitimately purchased the item. So

0:19:02.000 --> 0:19:05.480
<v Speaker 1>DRM is bad, is what I'm saying. Like it doesn't

0:19:05.480 --> 0:19:07.840
<v Speaker 1>do what it's supposed to do, and then it does

0:19:07.920 --> 0:19:11.240
<v Speaker 1>do stuff it's not supposed to do. That's the definition

0:19:11.320 --> 0:19:17.560
<v Speaker 1>of a bad product. Anyway. Microsoft also did something supremely

0:19:17.800 --> 0:19:22.119
<v Speaker 1>stupid in my opinion, that it had previously done with

0:19:22.160 --> 0:19:26.960
<v Speaker 1>its Xbox Marketplace, which is, instead of having Zoom users

0:19:27.400 --> 0:19:32.120
<v Speaker 1>buy tracks with you know, real money, you first had

0:19:32.119 --> 0:19:36.320
<v Speaker 1>to go through this process of purchasing Microsoft points and

0:19:36.359 --> 0:19:40.119
<v Speaker 1>then using the Microsoft points to get tracks so you

0:19:40.119 --> 0:19:43.639
<v Speaker 1>would redeem points for tracks. So there was this middle

0:19:43.760 --> 0:19:47.160
<v Speaker 1>step that was really frustrating. Part of this was to

0:19:47.200 --> 0:19:51.120
<v Speaker 1>obfuscate how expensive a track was, right because they didn't

0:19:51.160 --> 0:19:53.360
<v Speaker 1>have a dollar amount associated with it, just a number

0:19:53.440 --> 0:19:55.040
<v Speaker 1>of points, and you would have to do the math

0:19:55.080 --> 0:19:57.800
<v Speaker 1>in your head to figure out, okay, well, how many

0:19:57.840 --> 0:20:01.400
<v Speaker 1>points is equivalent to a dollar, right, But you never

0:20:01.400 --> 0:20:03.720
<v Speaker 1>could buy them in increments of a dollar. It would

0:20:03.720 --> 0:20:06.440
<v Speaker 1>always be like five dollars or more. So that also

0:20:06.480 --> 0:20:08.120
<v Speaker 1>meant that if all you wanted to do was buy

0:20:08.160 --> 0:20:10.399
<v Speaker 1>one track, you actually had to spend five bucks to

0:20:10.400 --> 0:20:13.280
<v Speaker 1>do it, not a dollar, but five dollars just to

0:20:13.280 --> 0:20:15.800
<v Speaker 1>get the points, and then you would end up with

0:20:15.880 --> 0:20:19.320
<v Speaker 1>this bank of Microsoft points just sitting in your account

0:20:19.359 --> 0:20:23.600
<v Speaker 1>doing nothing. So this Microsoft was not the only company

0:20:23.640 --> 0:20:26.400
<v Speaker 1>to ever do this. I mean Disney did this at

0:20:26.400 --> 0:20:29.800
<v Speaker 1>their parks. They had something called Disney dollars, and they

0:20:29.800 --> 0:20:33.680
<v Speaker 1>were encouraging people to spend their real money to buy

0:20:34.240 --> 0:20:37.640
<v Speaker 1>theme park currency, where you couldn't use that currency anywhere

0:20:37.640 --> 0:20:41.280
<v Speaker 1>else but inside those theme parks. Knowing that at least

0:20:41.320 --> 0:20:43.080
<v Speaker 1>some of your money was just going to be wasted

0:20:43.119 --> 0:20:45.640
<v Speaker 1>on this currency. You wouldn't be able to redeem all

0:20:45.640 --> 0:20:48.119
<v Speaker 1>of it, so you would actually spend more money at

0:20:48.160 --> 0:20:51.280
<v Speaker 1>the parks, but you wouldn't get value out of all

0:20:51.320 --> 0:20:53.359
<v Speaker 1>the money you spent because some of it would just

0:20:53.400 --> 0:20:55.920
<v Speaker 1>be caught up in this fake currency and you don't

0:20:55.920 --> 0:20:58.840
<v Speaker 1>have enough of it to do anything useful. Microsoft Points

0:20:58.840 --> 0:21:02.560
<v Speaker 1>were the same way. Ultimately, Microsoft would back off of

0:21:02.600 --> 0:21:05.960
<v Speaker 1>the system on the Xbox marketplace, but they were still

0:21:05.960 --> 0:21:09.320
<v Speaker 1>going strong with it when the Zoon launched. Okay, we're

0:21:09.320 --> 0:21:11.360
<v Speaker 1>going to take another quick break. I've got some more

0:21:11.400 --> 0:21:13.640
<v Speaker 1>things to say about the Zoo before we wrap up.

0:21:23.320 --> 0:21:27.520
<v Speaker 1>All right, we're back. I'm not done slagging off on

0:21:27.560 --> 0:21:31.600
<v Speaker 1>the Zoon yet. Unlike the original iPod, the Zoon could

0:21:31.640 --> 0:21:35.520
<v Speaker 1>not be used as a storage device for other files. Right.

0:21:35.600 --> 0:21:37.240
<v Speaker 1>Like I had mentioned that that was one of the

0:21:37.240 --> 0:21:39.200
<v Speaker 1>things you could use an iPod for. You could store

0:21:39.240 --> 0:21:41.200
<v Speaker 1>files on it, you could use it like an external

0:21:41.240 --> 0:21:43.760
<v Speaker 1>hard drive. You could not do that with the Zooon.

0:21:44.600 --> 0:21:49.200
<v Speaker 1>It also didn't support lossless file formats like wave files

0:21:50.040 --> 0:21:54.000
<v Speaker 1>or wave files if you preferred WAV. Lossless means that

0:21:54.119 --> 0:21:59.200
<v Speaker 1>when you create that digital file, you haven't lost any

0:21:59.240 --> 0:22:02.679
<v Speaker 1>of the information contained within that file. So when you

0:22:02.760 --> 0:22:07.200
<v Speaker 1>convert music into a digital file, a lossless form factor

0:22:07.240 --> 0:22:12.600
<v Speaker 1>means everything that was in that recording is there. Blossy

0:22:12.720 --> 0:22:16.520
<v Speaker 1>means that the process of making that file will actually

0:22:16.600 --> 0:22:21.280
<v Speaker 1>eliminate some information. Ideally, it's information that wouldn't affect your

0:22:21.480 --> 0:22:26.520
<v Speaker 1>experience listening to the audio file, but the quality typically

0:22:26.600 --> 0:22:30.960
<v Speaker 1>takes a hit, whereas lossless, y're getting the highest quality

0:22:31.040 --> 0:22:35.040
<v Speaker 1>possible based upon whatever recording procedure was used. So reviews

0:22:35.080 --> 0:22:38.320
<v Speaker 1>said that Zoon's playback quality was good despite the lack

0:22:38.359 --> 0:22:42.000
<v Speaker 1>of support for lossless audio, but it also said like

0:22:42.160 --> 0:22:45.480
<v Speaker 1>album art despite being shown on a larger screen than

0:22:45.480 --> 0:22:48.320
<v Speaker 1>the iPod didn't look very good. And again it's because

0:22:48.880 --> 0:22:53.480
<v Speaker 1>of those resolution issues. So Microsoft pushes out the first

0:22:53.560 --> 0:22:56.639
<v Speaker 1>Zoon in two thousand and six. That's unfortunate wording. I

0:22:56.720 --> 0:22:59.840
<v Speaker 1>probably should have said something else. Anyway, that year to

0:23:00.000 --> 0:23:04.000
<v Speaker 1>two thousand and six, Apple sold nearly thirty nine and

0:23:04.040 --> 0:23:09.160
<v Speaker 1>a half million iPods. Now that was impressive because up

0:23:09.400 --> 0:23:14.680
<v Speaker 1>until two thousand and six, collectively, across every single generation

0:23:14.760 --> 0:23:18.600
<v Speaker 1>of iPod, Apple had sold around forty million units, and

0:23:18.680 --> 0:23:21.840
<v Speaker 1>in two thousand and six they sold nearly as many

0:23:22.280 --> 0:23:24.240
<v Speaker 1>just in that one year. So in other words, like

0:23:24.680 --> 0:23:27.240
<v Speaker 1>in one year, they doubled the number of iPods they

0:23:27.280 --> 0:23:31.320
<v Speaker 1>had sold throughout the history of the product. So Apple

0:23:31.440 --> 0:23:35.520
<v Speaker 1>really was in the dominant position for the digital media

0:23:35.560 --> 0:23:38.520
<v Speaker 1>player space. So how did the Zoom do well the

0:23:38.520 --> 0:23:42.399
<v Speaker 1>first couple of weeks? It did okay. Initially sales were slow,

0:23:42.960 --> 0:23:45.200
<v Speaker 1>but CNN reported at the end of the second week

0:23:45.200 --> 0:23:47.719
<v Speaker 1>that had moved into the number two spot for digital

0:23:47.760 --> 0:23:50.919
<v Speaker 1>media players. That does kind of ignore the fact that

0:23:50.960 --> 0:23:53.959
<v Speaker 1>the number one spot was light years ahead of it,

0:23:54.440 --> 0:23:58.080
<v Speaker 1>Like it wasn't even close, And being one and two

0:23:58.440 --> 0:24:01.840
<v Speaker 1>doesn't mean so much. If if number one is like

0:24:01.960 --> 0:24:06.440
<v Speaker 1>fifty miles ahead of you in a foot race. Microsoft,

0:24:06.520 --> 0:24:08.520
<v Speaker 1>in a rush to try and make up for five

0:24:08.600 --> 0:24:11.760
<v Speaker 1>years of lost time, had launched a bit of a flop.

0:24:11.920 --> 0:24:16.720
<v Speaker 1>It was received fairly well critically. The critics didn't hate it.

0:24:16.760 --> 0:24:20.000
<v Speaker 1>They did point out some of the downsides and the

0:24:20.040 --> 0:24:23.800
<v Speaker 1>ways that the Zoon failed to live up to the

0:24:23.800 --> 0:24:25.800
<v Speaker 1>standard of the iPod, as well as some of the

0:24:25.840 --> 0:24:29.119
<v Speaker 1>things that were really interesting that Microsoft had done. But

0:24:30.080 --> 0:24:33.520
<v Speaker 1>there were a lot of things to criticize. So Microsoft

0:24:33.560 --> 0:24:35.840
<v Speaker 1>gets back to work and gets to work on the

0:24:35.840 --> 0:24:39.959
<v Speaker 1>second generation of the Zoon. This generation would actually ditch

0:24:40.240 --> 0:24:46.080
<v Speaker 1>that circular dpad and instead use a touch sensitive little surface.

0:24:46.560 --> 0:24:49.440
<v Speaker 1>It was a quasi square, and I say quasi because

0:24:50.040 --> 0:24:54.400
<v Speaker 1>it had rounded corners. It didn't have actual angular corners,

0:24:54.920 --> 0:24:58.040
<v Speaker 1>but it was a surface where you could use touch

0:24:58.119 --> 0:25:02.200
<v Speaker 1>commands to navigate through the UI, so different from a dpad.

0:25:02.359 --> 0:25:04.840
<v Speaker 1>It also had some features that I think were pretty neat.

0:25:05.800 --> 0:25:07.959
<v Speaker 1>Like say that you were listening to your FM radio

0:25:08.000 --> 0:25:10.760
<v Speaker 1>on your Zoom and let's say a new song comes

0:25:10.760 --> 0:25:13.720
<v Speaker 1>on and you really dig it, You've never heard it before,

0:25:14.240 --> 0:25:16.600
<v Speaker 1>you really dig this song. You could actually flag the

0:25:16.800 --> 0:25:19.440
<v Speaker 1>song on your Zoom and then when you connected to

0:25:19.440 --> 0:25:22.240
<v Speaker 1>your Zoom to your computer, you could find that song

0:25:22.320 --> 0:25:24.960
<v Speaker 1>in the Zoom marketplace and then purchase it. It made

0:25:25.320 --> 0:25:29.160
<v Speaker 1>song discovery really interesting. I thought that legitimately was awesome.

0:25:29.960 --> 0:25:32.639
<v Speaker 1>You can also download some games to the device. The

0:25:32.720 --> 0:25:35.919
<v Speaker 1>user interface and the screen resolution were both improved with

0:25:35.960 --> 0:25:41.520
<v Speaker 1>the second generation. But this generation of the Zoom launched

0:25:41.560 --> 0:25:44.280
<v Speaker 1>in two thousand and seven. Two thousand and seven was

0:25:44.320 --> 0:25:47.359
<v Speaker 1>also the year that Apple launched a pair of devices

0:25:48.080 --> 0:25:51.760
<v Speaker 1>that ensured it would continue to dominate the mobile space.

0:25:52.160 --> 0:25:55.760
<v Speaker 1>The first was the iPhone, and ultimately the iPhone would

0:25:55.840 --> 0:25:58.520
<v Speaker 1>lead the way to the decline of standalone digital media

0:25:58.560 --> 0:26:03.280
<v Speaker 1>players in general, including Apple's own media players. The other

0:26:03.520 --> 0:26:06.960
<v Speaker 1>device was the iPod Touch, which was like an iPhone

0:26:07.480 --> 0:26:12.560
<v Speaker 1>without the phone part. And when you stack the iPhone,

0:26:12.920 --> 0:26:16.480
<v Speaker 1>or rather the iPod Touch against the second generation Zoon,

0:26:17.160 --> 0:26:20.040
<v Speaker 1>there was just no comparison, Like the iPod Touch was

0:26:20.080 --> 0:26:23.679
<v Speaker 1>like a sexy Lamborghini and the second generation Zoon was

0:26:23.760 --> 0:26:27.719
<v Speaker 1>like a decent car. And you have to remember Apple

0:26:27.800 --> 0:26:32.800
<v Speaker 1>still dominated the iTunes space, like almost all downloads of

0:26:33.280 --> 0:26:39.000
<v Speaker 1>purchase music were through iTunes, so Apple had just this

0:26:39.640 --> 0:26:43.040
<v Speaker 1>almost a monopoly like hold on the whole ecosystem of

0:26:43.119 --> 0:26:47.760
<v Speaker 1>digital music at this point. Now we're also chronologically getting

0:26:47.800 --> 0:26:50.399
<v Speaker 1>to the point where another problem with the original zoon

0:26:50.480 --> 0:26:53.720
<v Speaker 1>cropped up. I had hinted at it before with the

0:26:53.760 --> 0:26:57.600
<v Speaker 1>foreshadowing comment, So you remember I said someone at Freescale

0:26:58.200 --> 0:27:02.080
<v Speaker 1>made a booboo when designing the driver for the processor

0:27:02.119 --> 0:27:04.879
<v Speaker 1>that was found both in the Zoom thirty and the

0:27:04.920 --> 0:27:09.119
<v Speaker 1>Tashiba gigabeat s. Well, that booboo failed to account for

0:27:09.160 --> 0:27:11.800
<v Speaker 1>the fact that two thousand and eight was a leap year.

0:27:12.320 --> 0:27:16.359
<v Speaker 1>So at midnight Pacific Standard time on December thirty first,

0:27:16.760 --> 0:27:19.040
<v Speaker 1>two thousand and eight, as the West coast of the

0:27:19.119 --> 0:27:22.119
<v Speaker 1>United States prepared to ring in the new year, Zoom

0:27:22.200 --> 0:27:27.640
<v Speaker 1>thirties stopped working. They froze. The gigabeat s devices out

0:27:27.680 --> 0:27:32.360
<v Speaker 1>there also froze. They were frozen or bricked, at least temporarily,

0:27:33.040 --> 0:27:34.960
<v Speaker 1>and it took a little bit for folks to figure

0:27:35.000 --> 0:27:37.760
<v Speaker 1>out what had happened. And it was again because of

0:27:37.800 --> 0:27:41.280
<v Speaker 1>the failure to account for a leap year. It saw

0:27:41.320 --> 0:27:44.600
<v Speaker 1>that there were three hundred and sixty six days in

0:27:44.640 --> 0:27:46.879
<v Speaker 1>the year, and it didn't know what to do, and

0:27:46.920 --> 0:27:49.720
<v Speaker 1>it got caught in a kind of loop that meant

0:27:49.720 --> 0:27:52.720
<v Speaker 1>that the device was frozen. Now, the fix was actually

0:27:52.720 --> 0:27:56.440
<v Speaker 1>pretty simple. All users had to do was keep their

0:27:56.480 --> 0:28:00.400
<v Speaker 1>frozen Zoom thirties and as well as you know, Gigabeat's

0:28:01.280 --> 0:28:05.240
<v Speaker 1>on and just let the battery drain completely. Once the

0:28:05.280 --> 0:28:08.679
<v Speaker 1>battery was completely drained, they would just hold off on

0:28:08.840 --> 0:28:14.280
<v Speaker 1>recharging their device until it was after noon on January

0:28:14.320 --> 0:28:18.080
<v Speaker 1>first of two thousand and nine. Once that time had passed,

0:28:18.119 --> 0:28:20.040
<v Speaker 1>they could charge it back up and the device would

0:28:20.119 --> 0:28:23.399
<v Speaker 1>reset and it would work again. But this was another

0:28:23.480 --> 0:28:27.320
<v Speaker 1>embarrassing misstep for the original Zoom. Microsoft did take one

0:28:27.359 --> 0:28:30.840
<v Speaker 1>more swing with the third generation of the Zoo in

0:28:30.840 --> 0:28:33.600
<v Speaker 1>two thousand and nine. This would be the Zoon HD.

0:28:34.119 --> 0:28:37.199
<v Speaker 1>It was an answer to Apple's iPod Touch. So, like

0:28:37.200 --> 0:28:40.479
<v Speaker 1>the iPod Touch, it had a display that was a

0:28:40.520 --> 0:28:43.360
<v Speaker 1>touch display. It got rid of all the little physical

0:28:43.360 --> 0:28:45.680
<v Speaker 1>buttons and stuff for you to navigate through. Everything was

0:28:45.720 --> 0:28:51.560
<v Speaker 1>touch oriented. And the problem was the Zoon HD came

0:28:51.600 --> 0:28:54.320
<v Speaker 1>out in two thousand and nine. The iPod Touch had

0:28:54.320 --> 0:28:56.640
<v Speaker 1>come out in two thousand and seven, so again Apple

0:28:56.680 --> 0:29:00.239
<v Speaker 1>had had a couple of years had start, Plus there

0:29:00.240 --> 0:29:02.400
<v Speaker 1>were some other things going on now. The Zoo HD

0:29:03.120 --> 0:29:07.560
<v Speaker 1>introduced some cool features like wireless synchronization as well as

0:29:07.600 --> 0:29:09.960
<v Speaker 1>wireless web access, so you could use it as a

0:29:10.000 --> 0:29:14.160
<v Speaker 1>wireless mobile device, but you could do that with the

0:29:14.160 --> 0:29:18.240
<v Speaker 1>iPod Touch as well. And at this time the writing

0:29:18.320 --> 0:29:20.640
<v Speaker 1>was starting to show up on the wall for the

0:29:20.760 --> 0:29:24.880
<v Speaker 1>standalone media playing device, whether it was a Zoom or

0:29:24.920 --> 0:29:30.120
<v Speaker 1>an iPod or anything else, because people were starting to

0:29:30.200 --> 0:29:35.120
<v Speaker 1>use their smartphones to play media instead of having a

0:29:35.120 --> 0:29:38.320
<v Speaker 1>standalone device dedicated to it. Why would you carry two

0:29:38.360 --> 0:29:42.840
<v Speaker 1>devices around if one can do the trick. So consumer

0:29:42.880 --> 0:29:48.760
<v Speaker 1>opinions were starting to shift toward accepting streaming as a

0:29:48.880 --> 0:29:53.120
<v Speaker 1>music delivery service. So early on people were not really

0:29:53.240 --> 0:29:55.320
<v Speaker 1>keen on the idea of streaming. They wanted to be

0:29:55.400 --> 0:29:59.120
<v Speaker 1>able to own the tracks they loved and not rely

0:29:59.200 --> 0:30:01.960
<v Speaker 1>on a service to continue to offer the tracks they

0:30:02.000 --> 0:30:05.800
<v Speaker 1>loved in perpetuity, which you know these days when you

0:30:05.840 --> 0:30:10.200
<v Speaker 1>look at different streaming platforms, specifically like streaming video platforms,

0:30:10.720 --> 0:30:14.080
<v Speaker 1>you see cases where a platform loses the rights to

0:30:14.200 --> 0:30:17.920
<v Speaker 1>a particular type of media and then you can't access

0:30:17.960 --> 0:30:22.560
<v Speaker 1>it anymore on that platform. That's a real problem, right.

0:30:22.640 --> 0:30:25.360
<v Speaker 1>It's a problem that you avoid if you purchase the

0:30:25.440 --> 0:30:28.959
<v Speaker 1>media and you have it in a format that you

0:30:28.960 --> 0:30:31.520
<v Speaker 1>can still access no matter what happens to the platform.

0:30:32.240 --> 0:30:35.240
<v Speaker 1>That's different, and that's what people really were worried about

0:30:35.320 --> 0:30:38.600
<v Speaker 1>back in when they were, you know, buying digital tracks

0:30:38.680 --> 0:30:42.360
<v Speaker 1>rather than streaming. But eventually streaming went out and it

0:30:42.400 --> 0:30:46.200
<v Speaker 1>became a more acceptable delivery system. Apple was still miles

0:30:46.200 --> 0:30:49.280
<v Speaker 1>ahead at this point, so Microsoft decided to call it

0:30:49.360 --> 0:30:53.280
<v Speaker 1>quits in twenty eleven, having never made a huge debt

0:30:53.320 --> 0:30:55.960
<v Speaker 1>in the market, so the Zoom launched in two thousand

0:30:56.000 --> 0:31:01.000
<v Speaker 1>and six, Microsoft discontinued it five years later. So Zoom

0:31:01.080 --> 0:31:04.000
<v Speaker 1>launched five years too late and only lasted five years.

0:31:04.160 --> 0:31:06.240
<v Speaker 1>This would not be the only time Microsoft would have

0:31:06.240 --> 0:31:09.640
<v Speaker 1>to admit defeat in the hardware space, but we'll talk

0:31:09.640 --> 0:31:14.000
<v Speaker 1>about the Windows Phone debacle another day. Today, the Zoon

0:31:14.160 --> 0:31:17.640
<v Speaker 1>is remembered primarily as a joke. In fact, it was

0:31:17.720 --> 0:31:20.600
<v Speaker 1>used as a joke in the Guardians of the Galaxy movies.

0:31:21.360 --> 0:31:26.120
<v Speaker 1>The product itself wasn't necessarily bad. It was just introduced

0:31:26.200 --> 0:31:29.680
<v Speaker 1>far too late and without the features needed to set

0:31:29.680 --> 0:31:34.080
<v Speaker 1>it apart from the standard defining iPod. But I think

0:31:34.120 --> 0:31:38.720
<v Speaker 1>we can all agree the marketing around it was truly terrible,

0:31:39.200 --> 0:31:43.760
<v Speaker 1>and that is the down and dirty story of the Zoom.

0:31:44.000 --> 0:31:46.520
<v Speaker 1>If you had one, I'd be curious to hear from you.

0:31:46.520 --> 0:31:49.880
<v Speaker 1>You can always tweet at me on Twitter. It's tech stuff,

0:31:50.040 --> 0:31:52.920
<v Speaker 1>hsw I too need to get another way for people

0:31:52.960 --> 0:31:56.200
<v Speaker 1>to reach out because I can totally understand folks not

0:31:56.240 --> 0:31:58.880
<v Speaker 1>wanting to go to Twitter. But yeah, I'm curious for

0:31:58.960 --> 0:32:01.880
<v Speaker 1>the zoon owners out there what they thought of the device.

0:32:01.920 --> 0:32:04.480
<v Speaker 1>Did they like it? What features did they really love?

0:32:05.160 --> 0:32:08.080
<v Speaker 1>Were there any things that really irritated them about the Zoo?

0:32:09.280 --> 0:32:12.920
<v Speaker 1>I mean, I'm speaking as someone. My first MP three

0:32:12.920 --> 0:32:15.960
<v Speaker 1>player was not an iPod. I had a creative Zen

0:32:16.240 --> 0:32:21.040
<v Speaker 1>MP three player, and golly, I loved that thing. It

0:32:21.680 --> 0:32:24.200
<v Speaker 1>was not perfect by a long stretch. It had a

0:32:24.280 --> 0:32:27.440
<v Speaker 1>lot of issues, but it worked for what I needed

0:32:27.480 --> 0:32:30.000
<v Speaker 1>it to do. And I didn't have to use iTunes

0:32:30.600 --> 0:32:33.200
<v Speaker 1>to access it, so that was a big bonus. But

0:32:33.240 --> 0:32:36.560
<v Speaker 1>I'm curious what Zoo owners thought about their devices. And

0:32:37.120 --> 0:32:40.920
<v Speaker 1>it's a shame really that Microsoft wasn't able to compete

0:32:41.000 --> 0:32:43.760
<v Speaker 1>more in the space. And I say that because when

0:32:43.840 --> 0:32:48.520
<v Speaker 1>you have competition, it really pushes companies to try and

0:32:48.720 --> 0:32:54.720
<v Speaker 1>outperform each other. Apple was going hard anyway, They had

0:32:54.760 --> 0:32:58.920
<v Speaker 1>the lead spot and they just kept going hard. They

0:32:58.960 --> 0:33:00.760
<v Speaker 1>probably didn't need to go as hard as they did,

0:33:00.840 --> 0:33:02.880
<v Speaker 1>but we ended up with really good devices as a

0:33:02.880 --> 0:33:05.280
<v Speaker 1>result of that. But you can't always count on that, right.

0:33:05.320 --> 0:33:09.240
<v Speaker 1>If a company dominates a market, they don't necessarily need

0:33:09.280 --> 0:33:15.480
<v Speaker 1>to try to maintain their market position, Whereas when there's competition,

0:33:15.640 --> 0:33:19.080
<v Speaker 1>companies do have to try in order to win over customers.

0:33:19.400 --> 0:33:24.160
<v Speaker 1>So that's kind of why I'm always bombed when something fails.

0:33:24.720 --> 0:33:29.080
<v Speaker 1>It might have been a complete ridiculous show from beginning

0:33:29.080 --> 0:33:32.840
<v Speaker 1>to end because of silly decisions. But I don't want

0:33:32.880 --> 0:33:35.520
<v Speaker 1>to see failures because I want to see competition so

0:33:35.560 --> 0:33:37.959
<v Speaker 1>that we get even better stuff on the other end

0:33:38.000 --> 0:33:40.640
<v Speaker 1>of it. That's it for this episode. I hope you

0:33:40.760 --> 0:33:43.360
<v Speaker 1>enjoyed it. I hope you are all well, and I'll

0:33:43.360 --> 0:33:52.840
<v Speaker 1>talk to you again really soon. Tech Stuff is an

0:33:52.840 --> 0:33:58.400
<v Speaker 1>iHeartRadio production. For more podcasts from iHeartRadio, visit the iHeartRadio app,

0:33:58.520 --> 0:34:01.680
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.