Speaker 1: Brought to you by the reinvented two thousand twelve camera.
Speaker 1: It's ready. Are you get in touch with technology? With
Speaker 1: tech Stuff from how stuff Works dot com. Hello, everybody,
Speaker 1: welcome to tech Stuff. My name is Chris Polette. I'm
Speaker 1: an editor here and how Stuff Works dot Com. And
Speaker 1: sitting next to me, as usual, is senior writer Jonathan Strickland.
Speaker 1: Hey there, and you know, didn't we have a podcast
Speaker 1: like the one we were going to do? Now? Yeah,
Speaker 1: we we did, but um and it actually went live.
Speaker 1: But this is a different one. Oh okay, Well, whatever
Speaker 1: happened to that? It went live? It went live. It
Speaker 1: is live because it was it was what the heck
Speaker 1: happened to the future? Well, yeah, which is similar to
Speaker 1: this one, yes, which, and today we decided this one
Speaker 1: would be whatever happened to dot dot dot? So who
Speaker 1: wants to start? I think you need to start. You've
Speaker 1: got a very impressive one that you want to go.
Speaker 1: It's the love of your life, I would say, technological life.
Speaker 1: And well with with the last podcast, we were wondering
Speaker 1: about all these things that never really materialized and uh,
Speaker 1: you know protect things they call that vaporware, stuff that
Speaker 1: just never shows up. Um, and in this case, uh,
Speaker 1: most of what we decided to talk about, or at
Speaker 1: least the thing that he's talking about that I'm so
Speaker 1: interested in the things that came out, but then they
Speaker 1: just sort of disappeared, They went away, and we haven't
Speaker 1: heard about them. And the one that I was going
Speaker 1: to start with is my very first computer, the Commodore Amiga.
Speaker 1: And those of you who have been in tech stuff
Speaker 1: for a long time, uh, probably remember the Amiga at
Speaker 1: least a little bit. I've run into a lot of
Speaker 1: people who just go, oh, yeah, well, um, the Amiga
Speaker 1: was the brainchild of somebody named J. Minor Um. They
Speaker 1: actually started as a company called high Toro, and they
Speaker 1: had this idea that they were going to build a
Speaker 1: computer that was sort of low cost but could do
Speaker 1: a lot of stuff. And we're talking back in the
Speaker 1: early nineteen eighties when people didn't have computers on their desktops.
Speaker 1: Those of you, the younger set who are listening to
Speaker 1: this are probably going, what people didn't always have computers
Speaker 1: on their desktops? Shut up anyway, um, um this original
Speaker 1: Amigo one thousand, Um. Well, just a tiny bit of
Speaker 1: background on the company, so High Toro sort of shot
Speaker 1: the idea around. They were trying to make some money
Speaker 1: so that they could actually release the the computer and
Speaker 1: Jack Tramiel then at Atari gave them a million dollars
Speaker 1: as an investment, UM, but they couldn't pay it back,
Speaker 1: and so he made an offer to buy the company,
Speaker 1: which they felt was kind of low and um basically
Speaker 1: Commodore picked him up and helped him, you know, helped
Speaker 1: him out, and they launched the Amigo one thousand and uh.
Speaker 1: It's notable for a couple of reasons. One it was
Speaker 1: it was powered by a motor role of sixty eight
Speaker 1: thousand ship, which is the same ship you found in
Speaker 1: the very very first Macintosh or the atari xt computers,
Speaker 1: and was the big competitor to the IBM which was
Speaker 1: on chet at that point. I think the IBM PC
Speaker 1: the very first PC. Um and uh so you know,
Speaker 1: big deal. What's what's the big deal? Well, at that
Speaker 1: point it had stereo sound and four thousand ninety six colors.
Speaker 1: We're talking. Other people using IBM PCs were on monochrome monitors,
Speaker 1: you know, black and white, tan and black and green,
Speaker 1: that lovely green. Yeah. See. And and in the early
Speaker 1: early Apple machines, UM, you know from the Apple too. Well,
Speaker 1: the Apple two had color. But then you know this
Speaker 1: this was kind of it was sort of an advanced thing,
Speaker 1: and it also split up the computing power into a
Speaker 1: bunch of different chips. It wasn't just a microprocessor. It
Speaker 1: also had other things UM that helped the microprocessor run tasks,
Speaker 1: which was at that point pretty revolutionary. And you would
Speaker 1: have figured that a computer that advanced would have dominated
Speaker 1: the market. Well, they didn't come out with UH some
Speaker 1: some newer models. See, the original ones had something called kickstart,
Speaker 1: which was a floppy disk that you had to insert
Speaker 1: just to get the computer started, and then you write
Speaker 1: a boot disk, but it was on a floppy and
Speaker 1: then you'd have to eject that and put in the workbench,
Speaker 1: which is what we think of today, you know, the
Speaker 1: desktop with all your folders and and different icons on it. UM.
Speaker 1: The very first Amigas didn't even have hard drives in them. UM,
Speaker 1: and then they came out with a couple other ones. UM.
Speaker 1: That first one launched in UH and I got mine
Speaker 1: shortly after that. But in UM eighty seven they came
Speaker 1: out with the Amiga two thousand, and that was a
Speaker 1: bigger machine with a hard drive, and then a smaller
Speaker 1: one which was sort of the utilitarian Commodore sixty four
Speaker 1: VIC twenty of the Amiga's was the Amiga five hundred.
Speaker 1: It was really affordable all in one machine and started
Speaker 1: catching on, especially in Europe. It was very popular in Europe.
Speaker 1: UM the two thousand was popular because it knew. A
Speaker 1: company called New Tech came out with something called the
Speaker 1: Video Toaster, and suddenly everybody could do video processing on
Speaker 1: their computers. They could take video and they could put
Speaker 1: super impositions on it, you could put credits on it.
Speaker 1: A lot of TV shows started using because it was
Speaker 1: a really affordable system compared to the big systems you
Speaker 1: see in the giant control rooms on all those documentaries
Speaker 1: on TV. UM and after that they and and had
Speaker 1: sort of modest success. Uh. They came out with a
Speaker 1: couple of different systems, The c D t V and
Speaker 1: the c D thirty two were attempts at sort of
Speaker 1: the home TV version of you know, being able to
Speaker 1: run Amiga games on your TV. But Commodore started running
Speaker 1: into some financial problems and they eventually ended up declaring
Speaker 1: bankruptcy and liquidating all their assets. And after that happened
Speaker 1: a couple of different companies bottom Um, Gateway of the
Speaker 1: cow famous cow boxes bought them out and actually started
Speaker 1: doing something with the technology. But the problem is it
Speaker 1: this all happened at a very critical point when other
Speaker 1: computers were starting to become mass market mainstream software machines,
Speaker 1: you know, and there are all sorts of different things
Speaker 1: being written for it. Whendows three point one came out, um,
Speaker 1: you know, and then the Macintosh operating system started hitting
Speaker 1: its stride. The atari xt machines went away, so that
Speaker 1: was the real competition. And by this point, by the
Speaker 1: time they started getting back on their feet with Gateway,
Speaker 1: they were too far behind. Yeah, and uh, currently the
Speaker 1: company is owned by some Amiga enthusiasts. Gateway sold it off.
Speaker 1: And um, there is an Amiga OS four point one.
Speaker 1: It runs on a system called the Amiga one SC. Basically,
Speaker 1: it's running on power PC chips, which the Macintosh abandoned
Speaker 1: a few years ago. Um, but you can, if you
Speaker 1: really want to buy, you can make your own Amiga
Speaker 1: and buy a power PC motherboard for it. And um,
Speaker 1: it's actually somewhat affordable. I mean, the mother the cost
Speaker 1: the motherboard and the software is about um A hundred
Speaker 1: and fifty dollars something like that. So you could actually
Speaker 1: do this as a hobby, but not a lot of
Speaker 1: people are writing software for it anymore. So it's kind
Speaker 1: of they got minded a very bad time and have
Speaker 1: struggled to do it. But there are still some very demoted, demoted,
Speaker 1: very devoted Amiga fans out there. Yeah, don't talk about
Speaker 1: and fifty dollars for an obsolete system that can't run anything.
Speaker 1: Is uh, that's right up your alley. Yeah, you're welcome.
Speaker 1: But you know, it's still thought of as a very
Speaker 1: very powerful system. It's just thought of as a very
Speaker 1: old It would have been really neat if it had
Speaker 1: caught on sort of thing and exactly whatever happened to
Speaker 1: defect and that, and that's exactly what what drove me
Speaker 1: to this. So what what's your one? Um, I'm not
Speaker 1: going to wax as eloquent as uh as Chris did
Speaker 1: over the Amiga. It was a pet project. It just
Speaker 1: turns out that I don't have this soft spot for
Speaker 1: any particular technology. Um, you know, I'm a hard hearted,
Speaker 1: macho guy. So anyway, UM, I wanted to talk a
Speaker 1: little bit about the Capacitance Electronic disc player e D
Speaker 1: which was developed by R C A. Lots of okay PDQ.
Speaker 1: So the C E D. Now, a lot of people
Speaker 1: have heard about the whole the whole videotape war, you know,
Speaker 1: the format war, which was the old VHS versus Beta Max.
Speaker 1: What you may not remember is that there were several
Speaker 1: other formats that came out around the same time as
Speaker 1: VHS and Beta Max were battling it out. Because even
Speaker 1: back then it was they were pretty expensive systems. VHS
Speaker 1: systems were not cheap and um so there were a
Speaker 1: lot of alternatives that hit the market, and some of
Speaker 1: them were more successful than others. Like laser disc was
Speaker 1: a pretty successful one. It wasn't dominant, but it was successful,
Speaker 1: had higher quality, had a really uh devoted and almost
Speaker 1: maniacal fan base. Um I never owned a laser disc system,
Speaker 1: but my family purchased a ce D player, and what
Speaker 1: C e d s were were imagine, if you will,
Speaker 1: an album cover for a vinyl album. If any of
Speaker 1: you out there remember what those look like, they're coming back,
Speaker 1: So I would imagine you've probably seen one giant dis Yeah,
Speaker 1: but inside an album cover, so you have it's a square,
Speaker 1: not not a sphere. On a circle so square, So
Speaker 1: you're that's what the discs looked like. Um. And actually
Speaker 1: it was a plastic coating that covered the disk. The
Speaker 1: disc itself was inside the plastic. You slide that into
Speaker 1: the player, and the player had a diamond tipped stylus
Speaker 1: that would go across the surface of the disk inside
Speaker 1: this plastic casing, and it would measure the differences between
Speaker 1: the peaks and valleys on that disk to create the
Speaker 1: video and audio that you would see on your television
Speaker 1: when you hooked it up to the TV. And halfway
Speaker 1: through a movie, you would be forced to to take
Speaker 1: the plastic casing out, flip it over, put it back
Speaker 1: in the player, and push play to watch the rest
Speaker 1: of it. And uh, and I think it could do
Speaker 1: maybe forty five minutes, maybe an hour per side. Um.
Speaker 1: And we had one of these, and uh, I can
Speaker 1: I remember two of the movies that we had on
Speaker 1: it specifically. I remember we had Singing in the Rain
Speaker 1: and we had Raizors of the Lost Arc And I
Speaker 1: remember watching those movies a lot, which kind of explains
Speaker 1: my personality. I think, yeah, it explains why I start
Speaker 1: tap dancing with whips on a nearly daily basis also
Speaker 1: wonderful hobby, but I can't get into it. That's a
Speaker 1: different podcast. So anyway, this uh, this system surprisingly did
Speaker 1: not take off. For one thing, you couldn't record to it.
Speaker 1: It was just a play only format. Um. So VHS
Speaker 1: had an advantage over that. Um. Also, it's just kind
Speaker 1: of bulky, and you know, I just didn't have a
Speaker 1: whole huge amount of appeal for most people besides my family,
Speaker 1: and so our c A halted production in nine six,
Speaker 1: and that was about the same time that VHS was
Speaker 1: really getting affordable and was taking over in the marketplace.
Speaker 1: So that's what happened to the C E D. So
Speaker 1: I have to ask you, I have to ask you
Speaker 1: the geeky question here. Do you still have it somewhere?
Speaker 1: I I, personally we do not still have it. Does
Speaker 1: your family still own it? So my parents house, in
Speaker 1: the laundry room over in one corner sits the C
Speaker 1: E D player and our collection of ce ED disks. Yeah,
Speaker 1: that's that's kind of what I figured, because I don't
Speaker 1: ever throw anything out. I have both of my old amigas.
Speaker 1: So yeah, all right, next, oh yes, um, speaking of
Speaker 1: other technologies that caught on for a while and then
Speaker 1: sort of disappeared. Uh, the Colico vision. Yes, I think
Speaker 1: actually you suggested this one to me because I had
Speaker 1: sort of been thinking about different game systems, and then
Speaker 1: I think this would have exemplifies that whatever happened to
Speaker 1: because you have Nintendo and you've got Atari, which you
Speaker 1: know has been here and then left and then been
Speaker 1: here again. But you know, the Clico sort of just
Speaker 1: fell off the face of the earth. So I did
Speaker 1: some research into it, and like Nintendo, actually they started
Speaker 1: out doing something entirely different. Um, and they're very old. Uh.
Speaker 1: Kaliko was started in nineteen thirty two the Connecticut Leather Company,
Speaker 1: which is where co Leko comes from. Um, they sold
Speaker 1: leather to shoemakers. But in nineteen sixty video game console,
Speaker 1: I mean obvious progression. Hey, Nintendo made playing cards. Well
Speaker 1: I guess it's I mean, what games can you play
Speaker 1: with leaven? Never mind, we're getting back to the whips thing,
Speaker 1: aren't we? Just all right? In nineteen sixty they were
Speaker 1: they started getting into plastic and they were making pools
Speaker 1: and apparently at one point they were one of the
Speaker 1: largest above ground pool manufacturers in the world. Um, they
Speaker 1: started getting into they basically dropped the leather stuff entirely
Speaker 1: and started getting into other plastic stuff and entertainment stuff.
Speaker 1: And uh, they came out with the Tellstar and Long
Speaker 1: Time Listeners. No, that was their entry into the video
Speaker 1: game for format, and I own still own again being
Speaker 1: the geek, I have the Library of Electronic Things, Uh
Speaker 1: tell Us, which is essentially a palm game. There's three
Speaker 1: different versions of it, and they lost money on it.
Speaker 1: But that was in two. They tried again with the
Speaker 1: Colico Vision and again this is our thirty something coming out,
Speaker 1: but you know, it was really popular. As a matter
Speaker 1: of fact, they sold six million systems in three years,
Speaker 1: which is not insubstantial. I mean, I realized that the
Speaker 1: WE and Xbox three sixty are blowing by that pretty quickly.
Speaker 1: But uh, this was in the infant infancy of the
Speaker 1: video game two. This was not you know, people didn't
Speaker 1: have two to shell over for a for a system
Speaker 1: like that, and I imagine it was a price tag
Speaker 1: like that seems pretty cheap now anyway, Um, they were
Speaker 1: beating Atari with the and the Mattel in television, which
Speaker 1: I know, some of which I had an out a vcs. UM.
Speaker 1: The problem is, and they even came out with a
Speaker 1: home computer to piggyback on that, the Atom, which had
Speaker 1: a tape drive that came out in eight three. And
Speaker 1: you think, well, these guys were heavy into the computer
Speaker 1: and video game business. Well, unfortunately there was a crash
Speaker 1: of the video game industry, and uh, they were pretty
Speaker 1: good about seeing that coming. They dove out right before
Speaker 1: they dropped the video game thing altogether, right as it
Speaker 1: was about to really hit. But unfortunately they they couldn't
Speaker 1: sustain their business. They did have the successful Cabbage Patch
Speaker 1: doll um but unfortunately, by they had filed for bankruptcy
Speaker 1: and they were bought by hasbro Ine and ironically Mattel. Mattel,
Speaker 1: who was their competitor that they were beating the pants
Speaker 1: off of with the the video game system now owns
Speaker 1: the Cabbage Patch doll. So there are remnants of Calico around,
Speaker 1: but the company itself is long been Modo. Cabbage Patch
Speaker 1: Baby Land General been there, that still exists. It's just
Speaker 1: down the road from us here in Atlanta. Yeah, not
Speaker 1: too far. Um. So, yeah, you were mentioning Atari and
Speaker 1: also the video game crash. We can talk a little
Speaker 1: bit about what caused that. Essentially, what caused it was
Speaker 1: loads and loads of really crappy games. Um. Yes. The
Speaker 1: problem was that developers saw the video game industry as
Speaker 1: like a gold mine and that all you had to
Speaker 1: do was throw some programming together, put it on a cartridge,
Speaker 1: slap some art on it, put in a box, and
Speaker 1: you would just have a license to print money. But
Speaker 1: that meant that there was very little quality control going on,
Speaker 1: and none of the video game console manufacturers had anything
Speaker 1: in place to do quality control. They didn't care. They
Speaker 1: just they were creating the device upon which you played games.
Speaker 1: And um. Eventually, this huge glut of terrible games destroyed
Speaker 1: the market. I owned some of these terrible games. I
Speaker 1: owned the worst game ever made, according to most people,
Speaker 1: which was et Um. I knew what that was when
Speaker 1: you said that, yeah, stupid game. UM still can't beat
Speaker 1: a darn thing anyway. So yeah, Atari suffered many of
Speaker 1: the same problems. That suffered the same setbacks during the
Speaker 1: the video game crash, but it actually stayed afloat it,
Speaker 1: you know, and they Atari came back to uh they
Speaker 1: developed the hundred and that was gonna be like their
Speaker 1: next big thing, and then the the the company got sold. Um.
Speaker 1: The someone bought the Atari Company, and Atari split up
Speaker 1: into two major different companies. There was the company that
Speaker 1: did the design for video games, and then there was
Speaker 1: the company that did computers and video game consoles and um. So,
Speaker 1: they tried to come out back when the Sony Nintendo
Speaker 1: Wars began. Um so, this is after the video game
Speaker 1: crash and the rebirth of the video game industry. They
Speaker 1: tried to come out with you know, they they tried
Speaker 1: a couple of times, but the Atari Jaguar was their
Speaker 1: final attempt, and that just didn't didn't really take off
Speaker 1: in the marketplace, even though it had pretty good stats
Speaker 1: in the sense of like if you compared it side
Speaker 1: by side with its contemporary areas, it wasn't a bad system.
Speaker 1: It just didn't get a lot of support, and it
Speaker 1: died essentially in n and UH and now um both versions,
Speaker 1: both major divisions of Atari are just kind of minor
Speaker 1: departments in other companies like Hasbro and Midway Williams to
Speaker 1: be specific. All Right, how many more do you have? Well,
Speaker 1: I mean we could talk about the c d I,
Speaker 1: which was Phillips attempt at making a video game system
Speaker 1: which just crashed. I mean, they just didn't didn't have
Speaker 1: any good games on it, so no one bought it.
Speaker 1: That's what happened to that. Or we could talk about Sega.
Speaker 1: Did you want to talk about Sega? I I don't
Speaker 1: have Sega on my list, but well, again, I mean,
Speaker 1: here's very video game heavy, but I'll go ahead and
Speaker 1: talk about Sega very quickly. Um. Of course, they had
Speaker 1: the Genesis, the Saturn, the Dreamcast. These were all really,
Speaker 1: you know, pretty decent systems. I have a Dreamcast. I
Speaker 1: still love the heck out of that machine. It's a
Speaker 1: great video game. It was a very very popular system,
Speaker 1: and it was incredibly advanced when it came out. It
Speaker 1: beat the pants, you know, as far as graphics and
Speaker 1: sound are concerned, off the competition. But again, it just
Speaker 1: it didn't have the market share and didn't stay afloat,
Speaker 1: and so the Sega got out of doing hardware after
Speaker 1: the Dreamcast. Though, I hear rumors, and mind you, this
Speaker 1: is a rumor that Sega might get back into the game.
Speaker 1: Apparently they've they've trademarked a couple of different names, the
Speaker 1: Ring Wide and Ring Edge names, and some suspect that
Speaker 1: that might end up being a new game system. So
Speaker 1: we have to keep our eyes peeled. Well, you never know.
Speaker 1: They they they just haven't been the same. You know,
Speaker 1: poor Sonic, he's he's been a little blue. Oh wait,
Speaker 1: he's always a little blow. Okay, well go onto your
Speaker 1: next one. Well, it's funny that you had mentioned game
Speaker 1: systems because I was thinking about three D. Oh yeah,
Speaker 1: forgot all about that. Well that it happened exactly. Um.
Speaker 1: As a matter of fact, we had an article that
Speaker 1: we've found that we were doing. We had done an
Speaker 1: interview with someone at three D about how they created
Speaker 1: video games. We realized we should probably point out that
Speaker 1: three D o doesn't exist anymore. Um. But for a while,
Speaker 1: they were a hot, hot thing. They were thirty two
Speaker 1: bit system and they had licensed uh a number of
Speaker 1: different manufacturers including gold Star, Sanyo, Samsung, Creative Labs, Panasonic.
Speaker 1: They all had licenses to make the machines. Um. And uh,
Speaker 1: you know the thing is they weren't just a video
Speaker 1: game system. They were fancied themselves as sort of a
Speaker 1: early multimedia hub. But they played video games and that
Speaker 1: was their main thing. And with a seven ms RP
Speaker 1: that didn't help anything. Um. And you know, people saw
Speaker 1: it as in a really expensive game system. Um it did,
Speaker 1: and it had sort of limited internal memory at thirty
Speaker 1: two K, although everything was expandable. Was it was designed
Speaker 1: to be expanded to allow you to do lots of
Speaker 1: different things. But apparently it just never really caught on
Speaker 1: with the public's fancy. I know, I didn't have the
Speaker 1: seven hundred dollars to to show out for it. Part
Speaker 1: of the problem, I think is that computers as a
Speaker 1: whole where already able to do a lot of the
Speaker 1: things that these systems could do, and and some of
Speaker 1: the things that computers weren't good at, they were rapidly
Speaker 1: approaching getting good at those things. So why buy a
Speaker 1: new system when you could just invest in the system
Speaker 1: that you already have and are familiar with, and it
Speaker 1: has a huge library of software already. Um. I mean
Speaker 1: it just from a risk perspective, it made more sense
Speaker 1: to go with a computer than a console at that point.
Speaker 1: So it's a good idea in a way. It just
Speaker 1: you know, the problem was that it was an idea
Speaker 1: that the computer kind of already fulfilled. UM. I have
Speaker 1: one that has nothing to do with video games or entertainment.
Speaker 1: I wanted to talk about the Concorde. Yeah, the jet
Speaker 1: the supersonic jets. So um, yeah, this was the infamous
Speaker 1: jet that could go from like Paris to New York
Speaker 1: in just a few hours because it traveled at supersonic speeds,
Speaker 1: which means it went faster than the speed of sound. Um.
Speaker 1: And uh, well what happened to it? Why is the
Speaker 1: con are not around anymore? Well, the main reason is
Speaker 1: because on July in two thousand there was a catastrophic
Speaker 1: crash which killed everyone on board and it crashed in France. Um.
Speaker 1: And then from that point on it just there was
Speaker 1: there were a lot of problems getting the Concorde off
Speaker 1: the ground literally because people weren't booking tickets on it
Speaker 1: and it just wasn't Um. There was no way to
Speaker 1: to recoup the cost of operating the Concorde just from
Speaker 1: selling tickets, so it was super expensive to fly and maintain.
Speaker 1: And uh, I know it was also unpopular with people
Speaker 1: on the ground who hated hearing that thing fly over.
Speaker 1: Sonic booms are never very popular and um so in
Speaker 1: in uh, in early the early two thousand's, the the
Speaker 1: whole fleet was retired. Um. You can only really find
Speaker 1: them now in museums. Uh. And that's it. I mean,
Speaker 1: there just wasn't enough money to keep that program going,
Speaker 1: which is why you don't see a lot of you know,
Speaker 1: you know, you don't see the supersonic programs out there anymore.
Speaker 1: And of course some companies are now working on hyper
Speaker 1: sonic flights which are go even faster, but again it's
Speaker 1: so expensive that it's hard to get a return on
Speaker 1: your investment there. Speaking of sonic, I think now would
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Speaker 1: from the Blackadder series. But it's the first novel in
Speaker 1: the Johnny Maxwell series, and it's about a twelve year
Speaker 1: old kid who finds out the video game he's playing
Speaker 1: is actually having a real galactic impact. Wow. Yeah, it's
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Speaker 1: or one of fifty other audio books at audible dot com.
Speaker 1: If you sign up at www dot audible podcast dot
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Speaker 1: That's true. And uh, if you have any questions for us,
Speaker 1: be sure to send us an email. Yes, well, if
Speaker 1: you drop us a line at tech stuff at how
Speaker 1: stuff works dot com. Yeah, in fact, I have an
Speaker 1: email right here. We can listen to it in a moment. Oh,
Speaker 1: it's time for listener mail. So this one comes from Brent,
Speaker 1: ought from Reading, Pennsylvania. And yes, I know it's pronounced reading.
Speaker 1: I'm not not that much of a room. And Brent writes, Hey,
Speaker 1: Chris and John, after listening to your podcast on GPS games,
Speaker 1: I decided to go geo cashing. To get geo cashing
Speaker 1: dot com, and to my surprise, I had three cashes
Speaker 1: within point two miles from my house. I also wanted
Speaker 1: to let you know that an iPhone app has been
Speaker 1: created called Geo cashing by a ground Speak project. You
Speaker 1: can upload fines and yes you can find them in
Speaker 1: Wi Fi areas because they are everywhere. It's free to
Speaker 1: sign up on the website and the app is nine
Speaker 1: dollars and nineine cents. Be surprised at how many cashes
Speaker 1: are right around you With the iPhone almost everyone can
Speaker 1: start geo cashing today. Thanks guys, love the podcast, and
Speaker 1: I should also mention our listener Dean Kidd also wrote
Speaker 1: in to talk about ground Speak. So, um, yeah, there's
Speaker 1: an iPhone app right there if you want to go
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