WEBVTT - Whatever happened to...?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff Works dot com. Hello, everybody,

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<v Speaker 1>welcome to tech Stuff. My name is Chris Polette. I'm

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<v Speaker 1>an editor here and how Stuff Works dot Com. And

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<v Speaker 1>sitting next to me, as usual, is senior writer Jonathan Strickland.

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<v Speaker 1>Hey there, and you know, didn't we have a podcast

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<v Speaker 1>like the one we were going to do? Now? Yeah,

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<v Speaker 1>we we did, but um and it actually went live.

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<v Speaker 1>But this is a different one. Oh okay, Well, whatever

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<v Speaker 1>happened to that? It went live? It went live. It

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<v Speaker 1>is live because it was it was what the heck

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<v Speaker 1>happened to the future? Well, yeah, which is similar to

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<v Speaker 1>this one, yes, which, and today we decided this one

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<v Speaker 1>would be whatever happened to dot dot dot? So who

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<v Speaker 1>wants to start? I think you need to start. You've

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<v Speaker 1>got a very impressive one that you want to go.

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<v Speaker 1>It's the love of your life, I would say, technological life.

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<v Speaker 1>And well with with the last podcast, we were wondering

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<v Speaker 1>about all these things that never really materialized and uh,

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<v Speaker 1>you know protect things they call that vaporware, stuff that

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<v Speaker 1>just never shows up. Um, and in this case, uh,

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<v Speaker 1>most of what we decided to talk about, or at

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<v Speaker 1>least the thing that he's talking about that I'm so

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<v Speaker 1>interested in the things that came out, but then they

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<v Speaker 1>just sort of disappeared, They went away, and we haven't

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<v Speaker 1>heard about them. And the one that I was going

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<v Speaker 1>to start with is my very first computer, the Commodore Amiga.

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<v Speaker 1>And those of you who have been in tech stuff

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<v Speaker 1>for a long time, uh, probably remember the Amiga at

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<v Speaker 1>least a little bit. I've run into a lot of

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<v Speaker 1>people who just go, oh, yeah, well, um, the Amiga

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<v Speaker 1>was the brainchild of somebody named J. Minor Um. They

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<v Speaker 1>actually started as a company called high Toro, and they

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<v Speaker 1>had this idea that they were going to build a

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<v Speaker 1>computer that was sort of low cost but could do

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<v Speaker 1>a lot of stuff. And we're talking back in the

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<v Speaker 1>early nineteen eighties when people didn't have computers on their desktops.

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<v Speaker 1>Those of you, the younger set who are listening to

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<v Speaker 1>this are probably going, what people didn't always have computers

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<v Speaker 1>on their desktops? Shut up anyway, um, um this original

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<v Speaker 1>Amigo one thousand, Um. Well, just a tiny bit of

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<v Speaker 1>background on the company, so High Toro sort of shot

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<v Speaker 1>the idea around. They were trying to make some money

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<v Speaker 1>so that they could actually release the the computer and

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<v Speaker 1>Jack Tramiel then at Atari gave them a million dollars

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<v Speaker 1>as an investment, UM, but they couldn't pay it back,

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<v Speaker 1>and so he made an offer to buy the company,

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<v Speaker 1>which they felt was kind of low and um basically

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<v Speaker 1>Commodore picked him up and helped him, you know, helped

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<v Speaker 1>him out, and they launched the Amigo one thousand and uh.

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<v Speaker 1>It's notable for a couple of reasons. One it was

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<v Speaker 1>it was powered by a motor role of sixty eight

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<v Speaker 1>thousand ship, which is the same ship you found in

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<v Speaker 1>the very very first Macintosh or the atari xt computers,

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<v Speaker 1>and was the big competitor to the IBM which was

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<v Speaker 1>on chet at that point. I think the IBM PC

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<v Speaker 1>the very first PC. Um and uh so you know,

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<v Speaker 1>big deal. What's what's the big deal? Well, at that

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<v Speaker 1>point it had stereo sound and four thousand ninety six colors.

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<v Speaker 1>We're talking. Other people using IBM PCs were on monochrome monitors,

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<v Speaker 1>you know, black and white, tan and black and green,

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<v Speaker 1>that lovely green. Yeah. See. And and in the early

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<v Speaker 1>early Apple machines, UM, you know from the Apple too. Well,

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<v Speaker 1>the Apple two had color. But then you know this

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<v Speaker 1>this was kind of it was sort of an advanced thing,

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<v Speaker 1>and it also split up the computing power into a

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<v Speaker 1>bunch of different chips. It wasn't just a microprocessor. It

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<v Speaker 1>also had other things UM that helped the microprocessor run tasks,

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<v Speaker 1>which was at that point pretty revolutionary. And you would

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<v Speaker 1>have figured that a computer that advanced would have dominated

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<v Speaker 1>the market. Well, they didn't come out with UH some

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<v Speaker 1>some newer models. See, the original ones had something called kickstart,

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<v Speaker 1>which was a floppy disk that you had to insert

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<v Speaker 1>just to get the computer started, and then you write

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<v Speaker 1>a boot disk, but it was on a floppy and

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<v Speaker 1>then you'd have to eject that and put in the workbench,

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<v Speaker 1>which is what we think of today, you know, the

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<v Speaker 1>desktop with all your folders and and different icons on it. UM.

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<v Speaker 1>The very first Amigas didn't even have hard drives in them. UM,

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<v Speaker 1>and then they came out with a couple other ones. UM.

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<v Speaker 1>That first one launched in UH and I got mine

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<v Speaker 1>shortly after that. But in UM eighty seven they came

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<v Speaker 1>out with the Amiga two thousand, and that was a

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<v Speaker 1>bigger machine with a hard drive, and then a smaller

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<v Speaker 1>one which was sort of the utilitarian Commodore sixty four

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<v Speaker 1>VIC twenty of the Amiga's was the Amiga five hundred.

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<v Speaker 1>It was really affordable all in one machine and started

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<v Speaker 1>catching on, especially in Europe. It was very popular in Europe.

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<v Speaker 1>UM the two thousand was popular because it knew. A

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<v Speaker 1>company called New Tech came out with something called the

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<v Speaker 1>Video Toaster, and suddenly everybody could do video processing on

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<v Speaker 1>their computers. They could take video and they could put

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<v Speaker 1>super impositions on it, you could put credits on it.

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<v Speaker 1>A lot of TV shows started using because it was

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<v Speaker 1>a really affordable system compared to the big systems you

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<v Speaker 1>see in the giant control rooms on all those documentaries

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<v Speaker 1>on TV. UM and after that they and and had

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<v Speaker 1>sort of modest success. Uh. They came out with a

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<v Speaker 1>couple of different systems, The c D t V and

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<v Speaker 1>the c D thirty two were attempts at sort of

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<v Speaker 1>the home TV version of you know, being able to

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<v Speaker 1>run Amiga games on your TV. But Commodore started running

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<v Speaker 1>into some financial problems and they eventually ended up declaring

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<v Speaker 1>bankruptcy and liquidating all their assets. And after that happened

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<v Speaker 1>a couple of different companies bottom Um, Gateway of the

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<v Speaker 1>cow famous cow boxes bought them out and actually started

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<v Speaker 1>doing something with the technology. But the problem is it

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<v Speaker 1>this all happened at a very critical point when other

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<v Speaker 1>computers were starting to become mass market mainstream software machines,

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<v Speaker 1>you know, and there are all sorts of different things

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<v Speaker 1>being written for it. Whendows three point one came out, um,

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<v Speaker 1>you know, and then the Macintosh operating system started hitting

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<v Speaker 1>its stride. The atari xt machines went away, so that

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<v Speaker 1>was the real competition. And by this point, by the

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<v Speaker 1>time they started getting back on their feet with Gateway,

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<v Speaker 1>they were too far behind. Yeah, and uh, currently the

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<v Speaker 1>company is owned by some Amiga enthusiasts. Gateway sold it off.

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<v Speaker 1>And um, there is an Amiga OS four point one.

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<v Speaker 1>It runs on a system called the Amiga one SC. Basically,

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<v Speaker 1>it's running on power PC chips, which the Macintosh abandoned

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<v Speaker 1>a few years ago. Um, but you can, if you

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<v Speaker 1>really want to buy, you can make your own Amiga

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<v Speaker 1>and buy a power PC motherboard for it. And um,

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<v Speaker 1>it's actually somewhat affordable. I mean, the mother the cost

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<v Speaker 1>the motherboard and the software is about um A hundred

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<v Speaker 1>and fifty dollars something like that. So you could actually

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<v Speaker 1>do this as a hobby, but not a lot of

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<v Speaker 1>people are writing software for it anymore. So it's kind

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<v Speaker 1>of they got minded a very bad time and have

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<v Speaker 1>struggled to do it. But there are still some very demoted, demoted,

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<v Speaker 1>very devoted Amiga fans out there. Yeah, don't talk about

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<v Speaker 1>and fifty dollars for an obsolete system that can't run anything.

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<v Speaker 1>Is uh, that's right up your alley. Yeah, you're welcome.

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<v Speaker 1>But you know, it's still thought of as a very

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<v Speaker 1>very powerful system. It's just thought of as a very

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<v Speaker 1>old It would have been really neat if it had

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<v Speaker 1>caught on sort of thing and exactly whatever happened to

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<v Speaker 1>defect and that, and that's exactly what what drove me

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<v Speaker 1>to this. So what what's your one? Um, I'm not

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<v Speaker 1>going to wax as eloquent as uh as Chris did

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<v Speaker 1>over the Amiga. It was a pet project. It just

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<v Speaker 1>turns out that I don't have this soft spot for

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<v Speaker 1>any particular technology. Um, you know, I'm a hard hearted,

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<v Speaker 1>macho guy. So anyway, UM, I wanted to talk a

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<v Speaker 1>little bit about the Capacitance Electronic disc player e D

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<v Speaker 1>which was developed by R C A. Lots of okay PDQ.

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<v Speaker 1>So the C E D. Now, a lot of people

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<v Speaker 1>have heard about the whole the whole videotape war, you know,

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<v Speaker 1>the format war, which was the old VHS versus Beta Max.

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<v Speaker 1>What you may not remember is that there were several

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<v Speaker 1>other formats that came out around the same time as

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<v Speaker 1>VHS and Beta Max were battling it out. Because even

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<v Speaker 1>back then it was they were pretty expensive systems. VHS

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<v Speaker 1>systems were not cheap and um so there were a

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<v Speaker 1>lot of alternatives that hit the market, and some of

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<v Speaker 1>them were more successful than others. Like laser disc was

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<v Speaker 1>a pretty successful one. It wasn't dominant, but it was successful,

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<v Speaker 1>had higher quality, had a really uh devoted and almost

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<v Speaker 1>maniacal fan base. Um I never owned a laser disc system,

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<v Speaker 1>but my family purchased a ce D player, and what

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<v Speaker 1>C e d s were were imagine, if you will,

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<v Speaker 1>an album cover for a vinyl album. If any of

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<v Speaker 1>you out there remember what those look like, they're coming back,

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<v Speaker 1>So I would imagine you've probably seen one giant dis Yeah,

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<v Speaker 1>but inside an album cover, so you have it's a square,

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<v Speaker 1>not not a sphere. On a circle so square, So

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<v Speaker 1>you're that's what the discs looked like. Um. And actually

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<v Speaker 1>it was a plastic coating that covered the disk. The

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<v Speaker 1>disc itself was inside the plastic. You slide that into

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<v Speaker 1>the player, and the player had a diamond tipped stylus

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<v Speaker 1>that would go across the surface of the disk inside

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<v Speaker 1>this plastic casing, and it would measure the differences between

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<v Speaker 1>the peaks and valleys on that disk to create the

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<v Speaker 1>video and audio that you would see on your television

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<v Speaker 1>when you hooked it up to the TV. And halfway

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<v Speaker 1>through a movie, you would be forced to to take

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<v Speaker 1>the plastic casing out, flip it over, put it back

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<v Speaker 1>in the player, and push play to watch the rest

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<v Speaker 1>of it. And uh, and I think it could do

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<v Speaker 1>maybe forty five minutes, maybe an hour per side. Um.

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<v Speaker 1>And we had one of these, and uh, I can

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<v Speaker 1>I remember two of the movies that we had on

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<v Speaker 1>it specifically. I remember we had Singing in the Rain

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<v Speaker 1>and we had Raizors of the Lost Arc And I

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<v Speaker 1>remember watching those movies a lot, which kind of explains

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<v Speaker 1>my personality. I think, yeah, it explains why I start

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<v Speaker 1>tap dancing with whips on a nearly daily basis also

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<v Speaker 1>wonderful hobby, but I can't get into it. That's a

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<v Speaker 1>different podcast. So anyway, this uh, this system surprisingly did

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<v Speaker 1>not take off. For one thing, you couldn't record to it.

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<v Speaker 1>It was just a play only format. Um. So VHS

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<v Speaker 1>had an advantage over that. Um. Also, it's just kind

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<v Speaker 1>of bulky, and you know, I just didn't have a

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<v Speaker 1>whole huge amount of appeal for most people besides my family,

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<v Speaker 1>and so our c A halted production in nine six,

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<v Speaker 1>and that was about the same time that VHS was

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<v Speaker 1>really getting affordable and was taking over in the marketplace.

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<v Speaker 1>So that's what happened to the C E D. So

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<v Speaker 1>I have to ask you, I have to ask you

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<v Speaker 1>the geeky question here. Do you still have it somewhere?

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<v Speaker 1>I I, personally we do not still have it. Does

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<v Speaker 1>your family still own it? So my parents house, in

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<v Speaker 1>the laundry room over in one corner sits the C

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<v Speaker 1>E D player and our collection of ce ED disks. Yeah,

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<v Speaker 1>that's that's kind of what I figured, because I don't

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<v Speaker 1>ever throw anything out. I have both of my old amigas.

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<v Speaker 1>So yeah, all right, next, oh yes, um, speaking of

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<v Speaker 1>other technologies that caught on for a while and then

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<v Speaker 1>sort of disappeared. Uh, the Colico vision. Yes, I think

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<v Speaker 1>actually you suggested this one to me because I had

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<v Speaker 1>sort of been thinking about different game systems, and then

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<v Speaker 1>I think this would have exemplifies that whatever happened to

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<v Speaker 1>because you have Nintendo and you've got Atari, which you

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<v Speaker 1>know has been here and then left and then been

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<v Speaker 1>here again. But you know, the Clico sort of just

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<v Speaker 1>fell off the face of the earth. So I did

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<v Speaker 1>some research into it, and like Nintendo, actually they started

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<v Speaker 1>out doing something entirely different. Um, and they're very old. Uh.

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<v Speaker 1>Kaliko was started in nineteen thirty two the Connecticut Leather Company,

0:12:10.320 --> 0:12:13.480
<v Speaker 1>which is where co Leko comes from. Um, they sold

0:12:13.559 --> 0:12:17.280
<v Speaker 1>leather to shoemakers. But in nineteen sixty video game console,

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<v Speaker 1>I mean obvious progression. Hey, Nintendo made playing cards. Well

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<v Speaker 1>I guess it's I mean, what games can you play

0:12:23.800 --> 0:12:27.280
<v Speaker 1>with leaven? Never mind, we're getting back to the whips thing,

0:12:27.280 --> 0:12:30.360
<v Speaker 1>aren't we? Just all right? In nineteen sixty they were

0:12:30.520 --> 0:12:32.800
<v Speaker 1>they started getting into plastic and they were making pools

0:12:32.840 --> 0:12:34.960
<v Speaker 1>and apparently at one point they were one of the

0:12:35.080 --> 0:12:40.120
<v Speaker 1>largest above ground pool manufacturers in the world. Um, they

0:12:40.160 --> 0:12:43.360
<v Speaker 1>started getting into they basically dropped the leather stuff entirely

0:12:43.920 --> 0:12:47.199
<v Speaker 1>and started getting into other plastic stuff and entertainment stuff.

0:12:47.240 --> 0:12:49.520
<v Speaker 1>And uh, they came out with the Tellstar and Long

0:12:49.559 --> 0:12:53.920
<v Speaker 1>Time Listeners. No, that was their entry into the video

0:12:53.920 --> 0:12:58.160
<v Speaker 1>game for format, and I own still own again being

0:12:58.200 --> 0:13:01.640
<v Speaker 1>the geek, I have the Library of Electronic Things, Uh

0:13:01.760 --> 0:13:03.760
<v Speaker 1>tell Us, which is essentially a palm game. There's three

0:13:03.800 --> 0:13:05.880
<v Speaker 1>different versions of it, and they lost money on it.

0:13:06.480 --> 0:13:10.040
<v Speaker 1>But that was in two. They tried again with the

0:13:10.120 --> 0:13:14.800
<v Speaker 1>Colico Vision and again this is our thirty something coming out,

0:13:15.200 --> 0:13:17.719
<v Speaker 1>but you know, it was really popular. As a matter

0:13:17.760 --> 0:13:21.640
<v Speaker 1>of fact, they sold six million systems in three years,

0:13:22.160 --> 0:13:25.800
<v Speaker 1>which is not insubstantial. I mean, I realized that the

0:13:26.000 --> 0:13:30.120
<v Speaker 1>WE and Xbox three sixty are blowing by that pretty quickly.

0:13:30.160 --> 0:13:33.559
<v Speaker 1>But uh, this was in the infant infancy of the

0:13:33.640 --> 0:13:36.680
<v Speaker 1>video game two. This was not you know, people didn't

0:13:36.679 --> 0:13:40.480
<v Speaker 1>have two to shell over for a for a system

0:13:40.520 --> 0:13:42.680
<v Speaker 1>like that, and I imagine it was a price tag

0:13:42.760 --> 0:13:46.760
<v Speaker 1>like that seems pretty cheap now anyway, Um, they were

0:13:46.760 --> 0:13:51.360
<v Speaker 1>beating Atari with the and the Mattel in television, which

0:13:51.400 --> 0:13:55.760
<v Speaker 1>I know, some of which I had an out a vcs. UM.

0:13:56.160 --> 0:13:57.800
<v Speaker 1>The problem is, and they even came out with a

0:13:57.840 --> 0:14:00.320
<v Speaker 1>home computer to piggyback on that, the Atom, which had

0:14:00.360 --> 0:14:03.280
<v Speaker 1>a tape drive that came out in eight three. And

0:14:03.280 --> 0:14:06.040
<v Speaker 1>you think, well, these guys were heavy into the computer

0:14:06.280 --> 0:14:11.040
<v Speaker 1>and video game business. Well, unfortunately there was a crash

0:14:11.200 --> 0:14:15.720
<v Speaker 1>of the video game industry, and uh, they were pretty

0:14:15.760 --> 0:14:18.720
<v Speaker 1>good about seeing that coming. They dove out right before

0:14:18.880 --> 0:14:22.960
<v Speaker 1>they dropped the video game thing altogether, right as it

0:14:23.040 --> 0:14:27.240
<v Speaker 1>was about to really hit. But unfortunately they they couldn't

0:14:27.280 --> 0:14:30.560
<v Speaker 1>sustain their business. They did have the successful Cabbage Patch

0:14:30.640 --> 0:14:36.160
<v Speaker 1>doll um but unfortunately, by they had filed for bankruptcy

0:14:36.280 --> 0:14:42.920
<v Speaker 1>and they were bought by hasbro Ine and ironically Mattel. Mattel,

0:14:43.000 --> 0:14:44.920
<v Speaker 1>who was their competitor that they were beating the pants

0:14:44.920 --> 0:14:48.080
<v Speaker 1>off of with the the video game system now owns

0:14:48.240 --> 0:14:51.680
<v Speaker 1>the Cabbage Patch doll. So there are remnants of Calico around,

0:14:52.400 --> 0:14:56.360
<v Speaker 1>but the company itself is long been Modo. Cabbage Patch

0:14:56.960 --> 0:15:00.760
<v Speaker 1>Baby Land General been there, that still exists. It's just

0:15:00.800 --> 0:15:02.440
<v Speaker 1>down the road from us here in Atlanta. Yeah, not

0:15:02.480 --> 0:15:05.600
<v Speaker 1>too far. Um. So, yeah, you were mentioning Atari and

0:15:05.680 --> 0:15:07.520
<v Speaker 1>also the video game crash. We can talk a little

0:15:07.520 --> 0:15:10.200
<v Speaker 1>bit about what caused that. Essentially, what caused it was

0:15:10.280 --> 0:15:14.200
<v Speaker 1>loads and loads of really crappy games. Um. Yes. The

0:15:14.240 --> 0:15:18.840
<v Speaker 1>problem was that developers saw the video game industry as

0:15:18.880 --> 0:15:20.600
<v Speaker 1>like a gold mine and that all you had to

0:15:20.600 --> 0:15:23.800
<v Speaker 1>do was throw some programming together, put it on a cartridge,

0:15:23.840 --> 0:15:25.680
<v Speaker 1>slap some art on it, put in a box, and

0:15:25.680 --> 0:15:28.360
<v Speaker 1>you would just have a license to print money. But

0:15:28.440 --> 0:15:31.040
<v Speaker 1>that meant that there was very little quality control going on,

0:15:31.160 --> 0:15:35.720
<v Speaker 1>and none of the video game console manufacturers had anything

0:15:35.720 --> 0:15:38.640
<v Speaker 1>in place to do quality control. They didn't care. They

0:15:38.720 --> 0:15:42.160
<v Speaker 1>just they were creating the device upon which you played games.

0:15:42.760 --> 0:15:46.720
<v Speaker 1>And um. Eventually, this huge glut of terrible games destroyed

0:15:46.760 --> 0:15:50.000
<v Speaker 1>the market. I owned some of these terrible games. I

0:15:50.000 --> 0:15:52.640
<v Speaker 1>owned the worst game ever made, according to most people,

0:15:52.640 --> 0:15:56.320
<v Speaker 1>which was et Um. I knew what that was when

0:15:56.360 --> 0:16:00.160
<v Speaker 1>you said that, yeah, stupid game. UM still can't beat

0:16:00.000 --> 0:16:04.040
<v Speaker 1>a darn thing anyway. So yeah, Atari suffered many of

0:16:04.040 --> 0:16:06.760
<v Speaker 1>the same problems. That suffered the same setbacks during the

0:16:06.760 --> 0:16:09.840
<v Speaker 1>the video game crash, but it actually stayed afloat it,

0:16:10.240 --> 0:16:13.240
<v Speaker 1>you know, and they Atari came back to uh they

0:16:13.320 --> 0:16:16.120
<v Speaker 1>developed the hundred and that was gonna be like their

0:16:16.160 --> 0:16:19.800
<v Speaker 1>next big thing, and then the the the company got sold. Um.

0:16:20.040 --> 0:16:22.880
<v Speaker 1>The someone bought the Atari Company, and Atari split up

0:16:22.880 --> 0:16:27.040
<v Speaker 1>into two major different companies. There was the company that

0:16:27.080 --> 0:16:29.840
<v Speaker 1>did the design for video games, and then there was

0:16:29.880 --> 0:16:34.320
<v Speaker 1>the company that did computers and video game consoles and um. So,

0:16:34.400 --> 0:16:38.200
<v Speaker 1>they tried to come out back when the Sony Nintendo

0:16:38.280 --> 0:16:41.520
<v Speaker 1>Wars began. Um so, this is after the video game

0:16:41.560 --> 0:16:44.600
<v Speaker 1>crash and the rebirth of the video game industry. They

0:16:44.640 --> 0:16:47.720
<v Speaker 1>tried to come out with you know, they they tried

0:16:47.760 --> 0:16:50.200
<v Speaker 1>a couple of times, but the Atari Jaguar was their

0:16:50.240 --> 0:16:54.000
<v Speaker 1>final attempt, and that just didn't didn't really take off

0:16:54.000 --> 0:16:56.920
<v Speaker 1>in the marketplace, even though it had pretty good stats

0:16:57.000 --> 0:16:58.840
<v Speaker 1>in the sense of like if you compared it side

0:16:58.840 --> 0:17:01.880
<v Speaker 1>by side with its contemporary areas, it wasn't a bad system.

0:17:01.960 --> 0:17:04.280
<v Speaker 1>It just didn't get a lot of support, and it

0:17:05.200 --> 0:17:11.360
<v Speaker 1>died essentially in n and UH and now um both versions,

0:17:11.440 --> 0:17:14.800
<v Speaker 1>both major divisions of Atari are just kind of minor

0:17:15.480 --> 0:17:20.080
<v Speaker 1>departments in other companies like Hasbro and Midway Williams to

0:17:20.160 --> 0:17:24.160
<v Speaker 1>be specific. All Right, how many more do you have? Well,

0:17:24.160 --> 0:17:25.639
<v Speaker 1>I mean we could talk about the c d I,

0:17:25.720 --> 0:17:28.280
<v Speaker 1>which was Phillips attempt at making a video game system

0:17:28.359 --> 0:17:30.600
<v Speaker 1>which just crashed. I mean, they just didn't didn't have

0:17:30.640 --> 0:17:32.439
<v Speaker 1>any good games on it, so no one bought it.

0:17:32.520 --> 0:17:35.440
<v Speaker 1>That's what happened to that. Or we could talk about Sega.

0:17:35.800 --> 0:17:37.480
<v Speaker 1>Did you want to talk about Sega? I I don't

0:17:37.520 --> 0:17:40.040
<v Speaker 1>have Sega on my list, but well, again, I mean,

0:17:40.200 --> 0:17:42.240
<v Speaker 1>here's very video game heavy, but I'll go ahead and

0:17:42.240 --> 0:17:44.920
<v Speaker 1>talk about Sega very quickly. Um. Of course, they had

0:17:44.960 --> 0:17:47.760
<v Speaker 1>the Genesis, the Saturn, the Dreamcast. These were all really,

0:17:47.920 --> 0:17:50.439
<v Speaker 1>you know, pretty decent systems. I have a Dreamcast. I

0:17:50.480 --> 0:17:52.800
<v Speaker 1>still love the heck out of that machine. It's a

0:17:52.880 --> 0:17:55.399
<v Speaker 1>great video game. It was a very very popular system,

0:17:55.480 --> 0:17:58.560
<v Speaker 1>and it was incredibly advanced when it came out. It

0:17:58.640 --> 0:18:01.560
<v Speaker 1>beat the pants, you know, as far as graphics and

0:18:01.640 --> 0:18:04.919
<v Speaker 1>sound are concerned, off the competition. But again, it just

0:18:05.480 --> 0:18:08.360
<v Speaker 1>it didn't have the market share and didn't stay afloat,

0:18:08.840 --> 0:18:11.720
<v Speaker 1>and so the Sega got out of doing hardware after

0:18:11.760 --> 0:18:14.800
<v Speaker 1>the Dreamcast. Though, I hear rumors, and mind you, this

0:18:14.840 --> 0:18:17.920
<v Speaker 1>is a rumor that Sega might get back into the game.

0:18:18.720 --> 0:18:22.400
<v Speaker 1>Apparently they've they've trademarked a couple of different names, the

0:18:22.520 --> 0:18:27.080
<v Speaker 1>Ring Wide and Ring Edge names, and some suspect that

0:18:27.080 --> 0:18:29.240
<v Speaker 1>that might end up being a new game system. So

0:18:29.280 --> 0:18:31.439
<v Speaker 1>we have to keep our eyes peeled. Well, you never know.

0:18:31.640 --> 0:18:34.840
<v Speaker 1>They they they just haven't been the same. You know,

0:18:34.960 --> 0:18:38.280
<v Speaker 1>poor Sonic, he's he's been a little blue. Oh wait,

0:18:38.280 --> 0:18:40.239
<v Speaker 1>he's always a little blow. Okay, well go onto your

0:18:40.280 --> 0:18:43.680
<v Speaker 1>next one. Well, it's funny that you had mentioned game

0:18:43.720 --> 0:18:46.320
<v Speaker 1>systems because I was thinking about three D. Oh yeah,

0:18:46.720 --> 0:18:50.640
<v Speaker 1>forgot all about that. Well that it happened exactly. Um.

0:18:50.720 --> 0:18:52.320
<v Speaker 1>As a matter of fact, we had an article that

0:18:52.720 --> 0:18:56.720
<v Speaker 1>we've found that we were doing. We had done an

0:18:56.760 --> 0:18:58.680
<v Speaker 1>interview with someone at three D about how they created

0:18:58.760 --> 0:19:01.199
<v Speaker 1>video games. We realized we should probably point out that

0:19:01.440 --> 0:19:04.639
<v Speaker 1>three D o doesn't exist anymore. Um. But for a while,

0:19:04.680 --> 0:19:06.919
<v Speaker 1>they were a hot, hot thing. They were thirty two

0:19:06.960 --> 0:19:10.000
<v Speaker 1>bit system and they had licensed uh a number of

0:19:10.040 --> 0:19:16.240
<v Speaker 1>different manufacturers including gold Star, Sanyo, Samsung, Creative Labs, Panasonic.

0:19:16.320 --> 0:19:20.320
<v Speaker 1>They all had licenses to make the machines. Um. And uh,

0:19:20.440 --> 0:19:23.440
<v Speaker 1>you know the thing is they weren't just a video

0:19:23.480 --> 0:19:26.480
<v Speaker 1>game system. They were fancied themselves as sort of a

0:19:26.880 --> 0:19:31.280
<v Speaker 1>early multimedia hub. But they played video games and that

0:19:31.359 --> 0:19:35.159
<v Speaker 1>was their main thing. And with a seven ms RP

0:19:36.080 --> 0:19:39.920
<v Speaker 1>that didn't help anything. Um. And you know, people saw

0:19:39.960 --> 0:19:42.800
<v Speaker 1>it as in a really expensive game system. Um it did,

0:19:42.920 --> 0:19:45.160
<v Speaker 1>and it had sort of limited internal memory at thirty

0:19:45.200 --> 0:19:48.200
<v Speaker 1>two K, although everything was expandable. Was it was designed

0:19:48.240 --> 0:19:50.000
<v Speaker 1>to be expanded to allow you to do lots of

0:19:50.040 --> 0:19:52.919
<v Speaker 1>different things. But apparently it just never really caught on

0:19:52.960 --> 0:19:54.639
<v Speaker 1>with the public's fancy. I know, I didn't have the

0:19:54.680 --> 0:19:56.800
<v Speaker 1>seven hundred dollars to to show out for it. Part

0:19:56.840 --> 0:19:59.440
<v Speaker 1>of the problem, I think is that computers as a

0:19:59.480 --> 0:20:01.560
<v Speaker 1>whole where already able to do a lot of the

0:20:01.640 --> 0:20:04.000
<v Speaker 1>things that these systems could do, and and some of

0:20:04.040 --> 0:20:06.920
<v Speaker 1>the things that computers weren't good at, they were rapidly

0:20:06.960 --> 0:20:11.879
<v Speaker 1>approaching getting good at those things. So why buy a

0:20:11.880 --> 0:20:14.240
<v Speaker 1>new system when you could just invest in the system

0:20:14.240 --> 0:20:16.800
<v Speaker 1>that you already have and are familiar with, and it

0:20:16.840 --> 0:20:20.440
<v Speaker 1>has a huge library of software already. Um. I mean

0:20:20.480 --> 0:20:23.639
<v Speaker 1>it just from a risk perspective, it made more sense

0:20:23.680 --> 0:20:25.960
<v Speaker 1>to go with a computer than a console at that point.

0:20:26.800 --> 0:20:29.159
<v Speaker 1>So it's a good idea in a way. It just

0:20:29.960 --> 0:20:32.119
<v Speaker 1>you know, the problem was that it was an idea

0:20:32.200 --> 0:20:35.919
<v Speaker 1>that the computer kind of already fulfilled. UM. I have

0:20:36.040 --> 0:20:39.320
<v Speaker 1>one that has nothing to do with video games or entertainment.

0:20:40.080 --> 0:20:43.920
<v Speaker 1>I wanted to talk about the Concorde. Yeah, the jet

0:20:43.960 --> 0:20:47.680
<v Speaker 1>the supersonic jets. So um, yeah, this was the infamous

0:20:47.760 --> 0:20:50.480
<v Speaker 1>jet that could go from like Paris to New York

0:20:50.480 --> 0:20:53.679
<v Speaker 1>in just a few hours because it traveled at supersonic speeds,

0:20:53.680 --> 0:20:57.120
<v Speaker 1>which means it went faster than the speed of sound. Um.

0:20:57.160 --> 0:20:59.560
<v Speaker 1>And uh, well what happened to it? Why is the

0:20:59.600 --> 0:21:02.280
<v Speaker 1>con are not around anymore? Well, the main reason is

0:21:02.280 --> 0:21:06.000
<v Speaker 1>because on July in two thousand there was a catastrophic

0:21:06.080 --> 0:21:10.440
<v Speaker 1>crash which killed everyone on board and it crashed in France. Um.

0:21:10.560 --> 0:21:13.439
<v Speaker 1>And then from that point on it just there was

0:21:13.600 --> 0:21:15.760
<v Speaker 1>there were a lot of problems getting the Concorde off

0:21:15.800 --> 0:21:20.080
<v Speaker 1>the ground literally because people weren't booking tickets on it

0:21:20.160 --> 0:21:23.360
<v Speaker 1>and it just wasn't Um. There was no way to

0:21:23.359 --> 0:21:27.800
<v Speaker 1>to recoup the cost of operating the Concorde just from

0:21:27.840 --> 0:21:32.520
<v Speaker 1>selling tickets, so it was super expensive to fly and maintain.

0:21:32.880 --> 0:21:35.399
<v Speaker 1>And uh, I know it was also unpopular with people

0:21:35.400 --> 0:21:37.400
<v Speaker 1>on the ground who hated hearing that thing fly over.

0:21:37.720 --> 0:21:42.240
<v Speaker 1>Sonic booms are never very popular and um so in

0:21:42.240 --> 0:21:46.320
<v Speaker 1>in uh, in early the early two thousand's, the the

0:21:46.359 --> 0:21:49.320
<v Speaker 1>whole fleet was retired. Um. You can only really find

0:21:49.359 --> 0:21:53.239
<v Speaker 1>them now in museums. Uh. And that's it. I mean,

0:21:53.240 --> 0:21:55.360
<v Speaker 1>there just wasn't enough money to keep that program going,

0:21:55.400 --> 0:21:57.080
<v Speaker 1>which is why you don't see a lot of you know,

0:21:57.240 --> 0:21:59.760
<v Speaker 1>you know, you don't see the supersonic programs out there anymore.

0:22:00.000 --> 0:22:02.040
<v Speaker 1>And of course some companies are now working on hyper

0:22:02.119 --> 0:22:06.280
<v Speaker 1>sonic flights which are go even faster, but again it's

0:22:06.280 --> 0:22:08.760
<v Speaker 1>so expensive that it's hard to get a return on

0:22:08.800 --> 0:22:11.520
<v Speaker 1>your investment there. Speaking of sonic, I think now would

0:22:11.520 --> 0:22:14.760
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0:22:30.000 --> 0:22:33.119
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0:22:33.200 --> 0:22:36.119
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0:22:36.160 --> 0:22:40.600
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<v Speaker 1>read by Tony Robinson, who I think of as Baldrick

0:22:53.000 --> 0:22:55.879
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0:22:55.880 --> 0:22:58.239
<v Speaker 1>the Johnny Maxwell series, and it's about a twelve year

0:22:58.280 --> 0:23:00.680
<v Speaker 1>old kid who finds out the video game he's playing

0:23:00.760 --> 0:23:04.000
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0:23:13.200 --> 0:23:16.040
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0:23:16.640 --> 0:23:19.280
<v Speaker 1>That's true. And uh, if you have any questions for us,

0:23:19.440 --> 0:23:22.320
<v Speaker 1>be sure to send us an email. Yes, well, if

0:23:22.359 --> 0:23:25.160
<v Speaker 1>you drop us a line at tech stuff at how

0:23:25.200 --> 0:23:27.359
<v Speaker 1>stuff works dot com. Yeah, in fact, I have an

0:23:27.359 --> 0:23:29.359
<v Speaker 1>email right here. We can listen to it in a moment. Oh,

0:23:29.440 --> 0:23:37.359
<v Speaker 1>it's time for listener mail. So this one comes from Brent,

0:23:37.520 --> 0:23:41.280
<v Speaker 1>ought from Reading, Pennsylvania. And yes, I know it's pronounced reading.

0:23:41.920 --> 0:23:45.840
<v Speaker 1>I'm not not that much of a room. And Brent writes, Hey,

0:23:45.880 --> 0:23:48.520
<v Speaker 1>Chris and John, after listening to your podcast on GPS games,

0:23:48.520 --> 0:23:50.800
<v Speaker 1>I decided to go geo cashing. To get geo cashing

0:23:50.800 --> 0:23:53.160
<v Speaker 1>dot com, and to my surprise, I had three cashes

0:23:53.160 --> 0:23:56.720
<v Speaker 1>within point two miles from my house. I also wanted

0:23:56.760 --> 0:23:58.600
<v Speaker 1>to let you know that an iPhone app has been

0:23:58.600 --> 0:24:02.520
<v Speaker 1>created called Geo cashing by a ground Speak project. You

0:24:02.520 --> 0:24:04.600
<v Speaker 1>can upload fines and yes you can find them in

0:24:04.600 --> 0:24:07.280
<v Speaker 1>Wi Fi areas because they are everywhere. It's free to

0:24:07.320 --> 0:24:09.120
<v Speaker 1>sign up on the website and the app is nine

0:24:09.119 --> 0:24:11.440
<v Speaker 1>dollars and nineine cents. Be surprised at how many cashes

0:24:11.480 --> 0:24:13.800
<v Speaker 1>are right around you With the iPhone almost everyone can

0:24:13.840 --> 0:24:16.520
<v Speaker 1>start geo cashing today. Thanks guys, love the podcast, and

0:24:16.560 --> 0:24:20.080
<v Speaker 1>I should also mention our listener Dean Kidd also wrote

0:24:20.080 --> 0:24:23.040
<v Speaker 1>in to talk about ground Speak. So, um, yeah, there's

0:24:23.040 --> 0:24:24.520
<v Speaker 1>an iPhone app right there if you want to go

0:24:24.520 --> 0:24:27.800
<v Speaker 1>and do some geo cashing sounds like fun. Excellent, And

0:24:27.840 --> 0:24:29.600
<v Speaker 1>if you guys want to learn any more about the

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<v Speaker 1>It's ready, are you