1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:08,760 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:08,920 --> 00:00:14,480 Speaker 1: tech Stuff from how stuff Works dot com. Hello, everybody, 4 00:00:14,720 --> 00:00:17,200 Speaker 1: welcome to tech Stuff. My name is Chris Polette. I'm 5 00:00:17,239 --> 00:00:19,759 Speaker 1: an editor here and how Stuff Works dot Com. And 6 00:00:19,800 --> 00:00:23,880 Speaker 1: sitting next to me, as usual, is senior writer Jonathan Strickland. 7 00:00:24,040 --> 00:00:28,639 Speaker 1: Hey there, and you know, didn't we have a podcast 8 00:00:28,760 --> 00:00:30,680 Speaker 1: like the one we were going to do? Now? Yeah, 9 00:00:30,720 --> 00:00:34,080 Speaker 1: we we did, but um and it actually went live. 10 00:00:34,200 --> 00:00:36,680 Speaker 1: But this is a different one. Oh okay, Well, whatever 11 00:00:36,720 --> 00:00:38,960 Speaker 1: happened to that? It went live? It went live. It 12 00:00:39,080 --> 00:00:40,959 Speaker 1: is live because it was it was what the heck 13 00:00:41,000 --> 00:00:43,239 Speaker 1: happened to the future? Well, yeah, which is similar to 14 00:00:43,280 --> 00:00:45,559 Speaker 1: this one, yes, which, and today we decided this one 15 00:00:45,600 --> 00:00:50,279 Speaker 1: would be whatever happened to dot dot dot? So who 16 00:00:50,360 --> 00:00:52,320 Speaker 1: wants to start? I think you need to start. You've 17 00:00:52,320 --> 00:00:55,240 Speaker 1: got a very impressive one that you want to go. 18 00:00:55,840 --> 00:00:59,800 Speaker 1: It's the love of your life, I would say, technological life. 19 00:00:59,800 --> 00:01:03,400 Speaker 1: And well with with the last podcast, we were wondering 20 00:01:03,600 --> 00:01:06,640 Speaker 1: about all these things that never really materialized and uh, 21 00:01:06,720 --> 00:01:11,200 Speaker 1: you know protect things they call that vaporware, stuff that 22 00:01:11,240 --> 00:01:15,360 Speaker 1: just never shows up. Um, and in this case, uh, 23 00:01:15,480 --> 00:01:17,640 Speaker 1: most of what we decided to talk about, or at 24 00:01:17,680 --> 00:01:20,800 Speaker 1: least the thing that he's talking about that I'm so 25 00:01:20,920 --> 00:01:24,560 Speaker 1: interested in the things that came out, but then they 26 00:01:24,600 --> 00:01:27,080 Speaker 1: just sort of disappeared, They went away, and we haven't 27 00:01:27,120 --> 00:01:28,560 Speaker 1: heard about them. And the one that I was going 28 00:01:28,600 --> 00:01:33,280 Speaker 1: to start with is my very first computer, the Commodore Amiga. 29 00:01:33,600 --> 00:01:35,800 Speaker 1: And those of you who have been in tech stuff 30 00:01:35,840 --> 00:01:39,720 Speaker 1: for a long time, uh, probably remember the Amiga at 31 00:01:39,760 --> 00:01:41,640 Speaker 1: least a little bit. I've run into a lot of 32 00:01:41,640 --> 00:01:45,560 Speaker 1: people who just go, oh, yeah, well, um, the Amiga 33 00:01:45,680 --> 00:01:49,120 Speaker 1: was the brainchild of somebody named J. Minor Um. They 34 00:01:49,160 --> 00:01:52,160 Speaker 1: actually started as a company called high Toro, and they 35 00:01:52,160 --> 00:01:53,840 Speaker 1: had this idea that they were going to build a 36 00:01:53,880 --> 00:01:56,760 Speaker 1: computer that was sort of low cost but could do 37 00:01:56,800 --> 00:01:59,520 Speaker 1: a lot of stuff. And we're talking back in the 38 00:02:00,120 --> 00:02:03,800 Speaker 1: early nineteen eighties when people didn't have computers on their desktops. 39 00:02:04,360 --> 00:02:06,280 Speaker 1: Those of you, the younger set who are listening to 40 00:02:06,280 --> 00:02:08,760 Speaker 1: this are probably going, what people didn't always have computers 41 00:02:08,760 --> 00:02:14,920 Speaker 1: on their desktops? Shut up anyway, um, um this original 42 00:02:15,000 --> 00:02:19,000 Speaker 1: Amigo one thousand, Um. Well, just a tiny bit of 43 00:02:19,000 --> 00:02:22,160 Speaker 1: background on the company, so High Toro sort of shot 44 00:02:22,240 --> 00:02:24,160 Speaker 1: the idea around. They were trying to make some money 45 00:02:24,160 --> 00:02:27,240 Speaker 1: so that they could actually release the the computer and 46 00:02:27,320 --> 00:02:30,959 Speaker 1: Jack Tramiel then at Atari gave them a million dollars 47 00:02:31,000 --> 00:02:34,480 Speaker 1: as an investment, UM, but they couldn't pay it back, 48 00:02:34,840 --> 00:02:36,720 Speaker 1: and so he made an offer to buy the company, 49 00:02:37,520 --> 00:02:40,200 Speaker 1: which they felt was kind of low and um basically 50 00:02:40,280 --> 00:02:43,560 Speaker 1: Commodore picked him up and helped him, you know, helped 51 00:02:43,639 --> 00:02:47,080 Speaker 1: him out, and they launched the Amigo one thousand and uh. 52 00:02:47,160 --> 00:02:49,360 Speaker 1: It's notable for a couple of reasons. One it was 53 00:02:49,440 --> 00:02:51,520 Speaker 1: it was powered by a motor role of sixty eight 54 00:02:51,520 --> 00:02:53,640 Speaker 1: thousand ship, which is the same ship you found in 55 00:02:53,800 --> 00:02:58,880 Speaker 1: the very very first Macintosh or the atari xt computers, 56 00:02:59,760 --> 00:03:02,000 Speaker 1: and was the big competitor to the IBM which was 57 00:03:02,080 --> 00:03:06,239 Speaker 1: on chet at that point. I think the IBM PC 58 00:03:06,360 --> 00:03:10,920 Speaker 1: the very first PC. Um and uh so you know, 59 00:03:11,120 --> 00:03:13,400 Speaker 1: big deal. What's what's the big deal? Well, at that 60 00:03:13,440 --> 00:03:18,079 Speaker 1: point it had stereo sound and four thousand ninety six colors. 61 00:03:18,480 --> 00:03:22,400 Speaker 1: We're talking. Other people using IBM PCs were on monochrome monitors, 62 00:03:22,440 --> 00:03:26,280 Speaker 1: you know, black and white, tan and black and green, 63 00:03:26,400 --> 00:03:30,760 Speaker 1: that lovely green. Yeah. See. And and in the early 64 00:03:31,080 --> 00:03:34,760 Speaker 1: early Apple machines, UM, you know from the Apple too. Well, 65 00:03:34,800 --> 00:03:38,000 Speaker 1: the Apple two had color. But then you know this 66 00:03:38,120 --> 00:03:39,680 Speaker 1: this was kind of it was sort of an advanced thing, 67 00:03:39,720 --> 00:03:41,880 Speaker 1: and it also split up the computing power into a 68 00:03:41,920 --> 00:03:44,200 Speaker 1: bunch of different chips. It wasn't just a microprocessor. It 69 00:03:44,240 --> 00:03:48,360 Speaker 1: also had other things UM that helped the microprocessor run tasks, 70 00:03:48,440 --> 00:03:51,400 Speaker 1: which was at that point pretty revolutionary. And you would 71 00:03:51,400 --> 00:03:54,560 Speaker 1: have figured that a computer that advanced would have dominated 72 00:03:54,600 --> 00:03:57,880 Speaker 1: the market. Well, they didn't come out with UH some 73 00:03:57,880 --> 00:04:01,520 Speaker 1: some newer models. See, the original ones had something called kickstart, 74 00:04:01,560 --> 00:04:04,240 Speaker 1: which was a floppy disk that you had to insert 75 00:04:04,320 --> 00:04:07,080 Speaker 1: just to get the computer started, and then you write 76 00:04:07,080 --> 00:04:09,040 Speaker 1: a boot disk, but it was on a floppy and 77 00:04:09,040 --> 00:04:12,000 Speaker 1: then you'd have to eject that and put in the workbench, 78 00:04:12,080 --> 00:04:14,000 Speaker 1: which is what we think of today, you know, the 79 00:04:14,040 --> 00:04:17,800 Speaker 1: desktop with all your folders and and different icons on it. UM. 80 00:04:17,839 --> 00:04:22,360 Speaker 1: The very first Amigas didn't even have hard drives in them. UM, 81 00:04:22,440 --> 00:04:24,720 Speaker 1: and then they came out with a couple other ones. UM. 82 00:04:24,839 --> 00:04:28,520 Speaker 1: That first one launched in UH and I got mine 83 00:04:28,720 --> 00:04:32,240 Speaker 1: shortly after that. But in UM eighty seven they came 84 00:04:32,240 --> 00:04:34,359 Speaker 1: out with the Amiga two thousand, and that was a 85 00:04:34,360 --> 00:04:37,240 Speaker 1: bigger machine with a hard drive, and then a smaller 86 00:04:37,279 --> 00:04:40,360 Speaker 1: one which was sort of the utilitarian Commodore sixty four 87 00:04:40,440 --> 00:04:43,760 Speaker 1: VIC twenty of the Amiga's was the Amiga five hundred. 88 00:04:43,839 --> 00:04:47,279 Speaker 1: It was really affordable all in one machine and started 89 00:04:47,320 --> 00:04:49,920 Speaker 1: catching on, especially in Europe. It was very popular in Europe. 90 00:04:50,440 --> 00:04:53,480 Speaker 1: UM the two thousand was popular because it knew. A 91 00:04:53,520 --> 00:04:55,200 Speaker 1: company called New Tech came out with something called the 92 00:04:55,279 --> 00:05:00,200 Speaker 1: Video Toaster, and suddenly everybody could do video processing on 93 00:05:00,240 --> 00:05:03,279 Speaker 1: their computers. They could take video and they could put 94 00:05:03,760 --> 00:05:06,560 Speaker 1: super impositions on it, you could put credits on it. 95 00:05:06,640 --> 00:05:09,240 Speaker 1: A lot of TV shows started using because it was 96 00:05:09,240 --> 00:05:12,159 Speaker 1: a really affordable system compared to the big systems you 97 00:05:12,200 --> 00:05:15,200 Speaker 1: see in the giant control rooms on all those documentaries 98 00:05:15,200 --> 00:05:18,800 Speaker 1: on TV. UM and after that they and and had 99 00:05:18,800 --> 00:05:22,240 Speaker 1: sort of modest success. Uh. They came out with a 100 00:05:22,240 --> 00:05:25,080 Speaker 1: couple of different systems, The c D t V and 101 00:05:25,120 --> 00:05:28,080 Speaker 1: the c D thirty two were attempts at sort of 102 00:05:28,120 --> 00:05:31,640 Speaker 1: the home TV version of you know, being able to 103 00:05:31,720 --> 00:05:35,000 Speaker 1: run Amiga games on your TV. But Commodore started running 104 00:05:35,000 --> 00:05:38,880 Speaker 1: into some financial problems and they eventually ended up declaring 105 00:05:39,279 --> 00:05:43,000 Speaker 1: bankruptcy and liquidating all their assets. And after that happened 106 00:05:43,040 --> 00:05:46,960 Speaker 1: a couple of different companies bottom Um, Gateway of the 107 00:05:47,040 --> 00:05:50,240 Speaker 1: cow famous cow boxes bought them out and actually started 108 00:05:50,279 --> 00:05:53,159 Speaker 1: doing something with the technology. But the problem is it 109 00:05:54,000 --> 00:05:56,280 Speaker 1: this all happened at a very critical point when other 110 00:05:56,279 --> 00:06:01,080 Speaker 1: computers were starting to become mass market mainstream software machines, 111 00:06:01,440 --> 00:06:03,000 Speaker 1: you know, and there are all sorts of different things 112 00:06:03,040 --> 00:06:06,920 Speaker 1: being written for it. Whendows three point one came out, um, 113 00:06:07,000 --> 00:06:10,400 Speaker 1: you know, and then the Macintosh operating system started hitting 114 00:06:10,400 --> 00:06:14,080 Speaker 1: its stride. The atari xt machines went away, so that 115 00:06:14,200 --> 00:06:17,039 Speaker 1: was the real competition. And by this point, by the 116 00:06:17,040 --> 00:06:19,279 Speaker 1: time they started getting back on their feet with Gateway, 117 00:06:19,440 --> 00:06:23,080 Speaker 1: they were too far behind. Yeah, and uh, currently the 118 00:06:23,120 --> 00:06:26,760 Speaker 1: company is owned by some Amiga enthusiasts. Gateway sold it off. 119 00:06:27,440 --> 00:06:30,320 Speaker 1: And um, there is an Amiga OS four point one. 120 00:06:30,440 --> 00:06:33,600 Speaker 1: It runs on a system called the Amiga one SC. Basically, 121 00:06:33,640 --> 00:06:37,000 Speaker 1: it's running on power PC chips, which the Macintosh abandoned 122 00:06:37,040 --> 00:06:39,640 Speaker 1: a few years ago. Um, but you can, if you 123 00:06:39,720 --> 00:06:42,320 Speaker 1: really want to buy, you can make your own Amiga 124 00:06:42,640 --> 00:06:45,240 Speaker 1: and buy a power PC motherboard for it. And um, 125 00:06:45,279 --> 00:06:47,960 Speaker 1: it's actually somewhat affordable. I mean, the mother the cost 126 00:06:48,000 --> 00:06:51,039 Speaker 1: the motherboard and the software is about um A hundred 127 00:06:51,040 --> 00:06:53,960 Speaker 1: and fifty dollars something like that. So you could actually 128 00:06:53,960 --> 00:06:56,040 Speaker 1: do this as a hobby, but not a lot of 129 00:06:56,040 --> 00:06:58,720 Speaker 1: people are writing software for it anymore. So it's kind 130 00:06:58,760 --> 00:07:02,080 Speaker 1: of they got minded a very bad time and have 131 00:07:02,240 --> 00:07:05,839 Speaker 1: struggled to do it. But there are still some very demoted, demoted, 132 00:07:06,160 --> 00:07:10,720 Speaker 1: very devoted Amiga fans out there. Yeah, don't talk about 133 00:07:11,320 --> 00:07:14,520 Speaker 1: and fifty dollars for an obsolete system that can't run anything. 134 00:07:14,640 --> 00:07:17,760 Speaker 1: Is uh, that's right up your alley. Yeah, you're welcome. 135 00:07:17,960 --> 00:07:20,160 Speaker 1: But you know, it's still thought of as a very 136 00:07:20,240 --> 00:07:22,960 Speaker 1: very powerful system. It's just thought of as a very 137 00:07:23,040 --> 00:07:25,280 Speaker 1: old It would have been really neat if it had 138 00:07:25,320 --> 00:07:28,720 Speaker 1: caught on sort of thing and exactly whatever happened to 139 00:07:29,240 --> 00:07:32,920 Speaker 1: defect and that, and that's exactly what what drove me 140 00:07:32,960 --> 00:07:35,840 Speaker 1: to this. So what what's your one? Um, I'm not 141 00:07:35,920 --> 00:07:39,040 Speaker 1: going to wax as eloquent as uh as Chris did 142 00:07:39,120 --> 00:07:41,280 Speaker 1: over the Amiga. It was a pet project. It just 143 00:07:41,360 --> 00:07:43,800 Speaker 1: turns out that I don't have this soft spot for 144 00:07:44,160 --> 00:07:47,239 Speaker 1: any particular technology. Um, you know, I'm a hard hearted, 145 00:07:48,600 --> 00:07:52,000 Speaker 1: macho guy. So anyway, UM, I wanted to talk a 146 00:07:52,000 --> 00:07:57,720 Speaker 1: little bit about the Capacitance Electronic disc player e D 147 00:07:57,920 --> 00:08:04,200 Speaker 1: which was developed by R C A. Lots of okay PDQ. 148 00:08:04,560 --> 00:08:08,440 Speaker 1: So the C E D. Now, a lot of people 149 00:08:08,600 --> 00:08:13,040 Speaker 1: have heard about the whole the whole videotape war, you know, 150 00:08:13,080 --> 00:08:16,200 Speaker 1: the format war, which was the old VHS versus Beta Max. 151 00:08:17,360 --> 00:08:19,680 Speaker 1: What you may not remember is that there were several 152 00:08:19,720 --> 00:08:22,480 Speaker 1: other formats that came out around the same time as 153 00:08:22,600 --> 00:08:25,680 Speaker 1: VHS and Beta Max were battling it out. Because even 154 00:08:25,800 --> 00:08:29,360 Speaker 1: back then it was they were pretty expensive systems. VHS 155 00:08:29,400 --> 00:08:33,199 Speaker 1: systems were not cheap and um so there were a 156 00:08:33,240 --> 00:08:35,520 Speaker 1: lot of alternatives that hit the market, and some of 157 00:08:35,520 --> 00:08:37,760 Speaker 1: them were more successful than others. Like laser disc was 158 00:08:37,760 --> 00:08:40,920 Speaker 1: a pretty successful one. It wasn't dominant, but it was successful, 159 00:08:41,000 --> 00:08:46,000 Speaker 1: had higher quality, had a really uh devoted and almost 160 00:08:46,040 --> 00:08:49,960 Speaker 1: maniacal fan base. Um I never owned a laser disc system, 161 00:08:50,000 --> 00:08:53,360 Speaker 1: but my family purchased a ce D player, and what 162 00:08:53,559 --> 00:08:57,200 Speaker 1: C e d s were were imagine, if you will, 163 00:08:57,559 --> 00:09:01,080 Speaker 1: an album cover for a vinyl album. If any of 164 00:09:01,120 --> 00:09:03,320 Speaker 1: you out there remember what those look like, they're coming back, 165 00:09:03,360 --> 00:09:07,400 Speaker 1: So I would imagine you've probably seen one giant dis Yeah, 166 00:09:07,440 --> 00:09:10,720 Speaker 1: but inside an album cover, so you have it's a square, 167 00:09:11,000 --> 00:09:14,440 Speaker 1: not not a sphere. On a circle so square, So 168 00:09:14,520 --> 00:09:18,000 Speaker 1: you're that's what the discs looked like. Um. And actually 169 00:09:18,080 --> 00:09:20,640 Speaker 1: it was a plastic coating that covered the disk. The 170 00:09:20,679 --> 00:09:24,800 Speaker 1: disc itself was inside the plastic. You slide that into 171 00:09:24,840 --> 00:09:28,640 Speaker 1: the player, and the player had a diamond tipped stylus 172 00:09:29,200 --> 00:09:32,840 Speaker 1: that would go across the surface of the disk inside 173 00:09:32,880 --> 00:09:37,319 Speaker 1: this plastic casing, and it would measure the differences between 174 00:09:37,400 --> 00:09:41,120 Speaker 1: the peaks and valleys on that disk to create the 175 00:09:41,240 --> 00:09:44,200 Speaker 1: video and audio that you would see on your television 176 00:09:44,200 --> 00:09:47,120 Speaker 1: when you hooked it up to the TV. And halfway 177 00:09:47,120 --> 00:09:49,880 Speaker 1: through a movie, you would be forced to to take 178 00:09:50,000 --> 00:09:53,120 Speaker 1: the plastic casing out, flip it over, put it back 179 00:09:53,120 --> 00:09:55,440 Speaker 1: in the player, and push play to watch the rest 180 00:09:55,440 --> 00:09:58,320 Speaker 1: of it. And uh, and I think it could do 181 00:09:58,440 --> 00:10:02,000 Speaker 1: maybe forty five minutes, maybe an hour per side. Um. 182 00:10:02,040 --> 00:10:05,240 Speaker 1: And we had one of these, and uh, I can 183 00:10:05,320 --> 00:10:07,080 Speaker 1: I remember two of the movies that we had on 184 00:10:07,120 --> 00:10:09,160 Speaker 1: it specifically. I remember we had Singing in the Rain 185 00:10:09,720 --> 00:10:11,880 Speaker 1: and we had Raizors of the Lost Arc And I 186 00:10:11,880 --> 00:10:14,880 Speaker 1: remember watching those movies a lot, which kind of explains 187 00:10:14,880 --> 00:10:18,880 Speaker 1: my personality. I think, yeah, it explains why I start 188 00:10:18,960 --> 00:10:23,160 Speaker 1: tap dancing with whips on a nearly daily basis also 189 00:10:23,600 --> 00:10:25,720 Speaker 1: wonderful hobby, but I can't get into it. That's a 190 00:10:25,720 --> 00:10:30,319 Speaker 1: different podcast. So anyway, this uh, this system surprisingly did 191 00:10:30,360 --> 00:10:32,920 Speaker 1: not take off. For one thing, you couldn't record to it. 192 00:10:32,920 --> 00:10:36,800 Speaker 1: It was just a play only format. Um. So VHS 193 00:10:36,880 --> 00:10:39,880 Speaker 1: had an advantage over that. Um. Also, it's just kind 194 00:10:39,880 --> 00:10:42,640 Speaker 1: of bulky, and you know, I just didn't have a 195 00:10:42,679 --> 00:10:47,400 Speaker 1: whole huge amount of appeal for most people besides my family, 196 00:10:47,880 --> 00:10:51,400 Speaker 1: and so our c A halted production in nine six, 197 00:10:51,480 --> 00:10:53,760 Speaker 1: and that was about the same time that VHS was 198 00:10:53,800 --> 00:10:56,359 Speaker 1: really getting affordable and was taking over in the marketplace. 199 00:10:56,480 --> 00:11:00,160 Speaker 1: So that's what happened to the C E D. So 200 00:11:00,200 --> 00:11:02,200 Speaker 1: I have to ask you, I have to ask you 201 00:11:02,280 --> 00:11:06,080 Speaker 1: the geeky question here. Do you still have it somewhere? 202 00:11:06,480 --> 00:11:10,040 Speaker 1: I I, personally we do not still have it. Does 203 00:11:10,080 --> 00:11:13,120 Speaker 1: your family still own it? So my parents house, in 204 00:11:13,240 --> 00:11:17,880 Speaker 1: the laundry room over in one corner sits the C 205 00:11:18,000 --> 00:11:21,920 Speaker 1: E D player and our collection of ce ED disks. Yeah, 206 00:11:21,920 --> 00:11:24,000 Speaker 1: that's that's kind of what I figured, because I don't 207 00:11:24,040 --> 00:11:27,320 Speaker 1: ever throw anything out. I have both of my old amigas. 208 00:11:27,600 --> 00:11:31,920 Speaker 1: So yeah, all right, next, oh yes, um, speaking of 209 00:11:32,040 --> 00:11:35,760 Speaker 1: other technologies that caught on for a while and then 210 00:11:36,000 --> 00:11:40,480 Speaker 1: sort of disappeared. Uh, the Colico vision. Yes, I think 211 00:11:40,520 --> 00:11:42,640 Speaker 1: actually you suggested this one to me because I had 212 00:11:42,679 --> 00:11:45,360 Speaker 1: sort of been thinking about different game systems, and then 213 00:11:45,440 --> 00:11:47,880 Speaker 1: I think this would have exemplifies that whatever happened to 214 00:11:48,200 --> 00:11:51,760 Speaker 1: because you have Nintendo and you've got Atari, which you 215 00:11:51,800 --> 00:11:54,719 Speaker 1: know has been here and then left and then been 216 00:11:54,800 --> 00:11:57,200 Speaker 1: here again. But you know, the Clico sort of just 217 00:11:57,240 --> 00:11:59,040 Speaker 1: fell off the face of the earth. So I did 218 00:11:59,040 --> 00:12:02,280 Speaker 1: some research into it, and like Nintendo, actually they started 219 00:12:02,280 --> 00:12:06,240 Speaker 1: out doing something entirely different. Um, and they're very old. Uh. 220 00:12:06,400 --> 00:12:10,240 Speaker 1: Kaliko was started in nineteen thirty two the Connecticut Leather Company, 221 00:12:10,320 --> 00:12:13,480 Speaker 1: which is where co Leko comes from. Um, they sold 222 00:12:13,559 --> 00:12:17,280 Speaker 1: leather to shoemakers. But in nineteen sixty video game console, 223 00:12:17,320 --> 00:12:20,800 Speaker 1: I mean obvious progression. Hey, Nintendo made playing cards. Well 224 00:12:20,840 --> 00:12:23,760 Speaker 1: I guess it's I mean, what games can you play 225 00:12:23,800 --> 00:12:27,280 Speaker 1: with leaven? Never mind, we're getting back to the whips thing, 226 00:12:27,280 --> 00:12:30,360 Speaker 1: aren't we? Just all right? In nineteen sixty they were 227 00:12:30,520 --> 00:12:32,800 Speaker 1: they started getting into plastic and they were making pools 228 00:12:32,840 --> 00:12:34,960 Speaker 1: and apparently at one point they were one of the 229 00:12:35,080 --> 00:12:40,120 Speaker 1: largest above ground pool manufacturers in the world. Um, they 230 00:12:40,160 --> 00:12:43,360 Speaker 1: started getting into they basically dropped the leather stuff entirely 231 00:12:43,920 --> 00:12:47,199 Speaker 1: and started getting into other plastic stuff and entertainment stuff. 232 00:12:47,240 --> 00:12:49,520 Speaker 1: And uh, they came out with the Tellstar and Long 233 00:12:49,559 --> 00:12:53,920 Speaker 1: Time Listeners. No, that was their entry into the video 234 00:12:53,920 --> 00:12:58,160 Speaker 1: game for format, and I own still own again being 235 00:12:58,200 --> 00:13:01,640 Speaker 1: the geek, I have the Library of Electronic Things, Uh 236 00:13:01,760 --> 00:13:03,760 Speaker 1: tell Us, which is essentially a palm game. There's three 237 00:13:03,800 --> 00:13:05,880 Speaker 1: different versions of it, and they lost money on it. 238 00:13:06,480 --> 00:13:10,040 Speaker 1: But that was in two. They tried again with the 239 00:13:10,120 --> 00:13:14,800 Speaker 1: Colico Vision and again this is our thirty something coming out, 240 00:13:15,200 --> 00:13:17,719 Speaker 1: but you know, it was really popular. As a matter 241 00:13:17,760 --> 00:13:21,640 Speaker 1: of fact, they sold six million systems in three years, 242 00:13:22,160 --> 00:13:25,800 Speaker 1: which is not insubstantial. I mean, I realized that the 243 00:13:26,000 --> 00:13:30,120 Speaker 1: WE and Xbox three sixty are blowing by that pretty quickly. 244 00:13:30,160 --> 00:13:33,559 Speaker 1: But uh, this was in the infant infancy of the 245 00:13:33,640 --> 00:13:36,680 Speaker 1: video game two. This was not you know, people didn't 246 00:13:36,679 --> 00:13:40,480 Speaker 1: have two to shell over for a for a system 247 00:13:40,520 --> 00:13:42,680 Speaker 1: like that, and I imagine it was a price tag 248 00:13:42,760 --> 00:13:46,760 Speaker 1: like that seems pretty cheap now anyway, Um, they were 249 00:13:46,760 --> 00:13:51,360 Speaker 1: beating Atari with the and the Mattel in television, which 250 00:13:51,400 --> 00:13:55,760 Speaker 1: I know, some of which I had an out a vcs. UM. 251 00:13:56,160 --> 00:13:57,800 Speaker 1: The problem is, and they even came out with a 252 00:13:57,840 --> 00:14:00,320 Speaker 1: home computer to piggyback on that, the Atom, which had 253 00:14:00,360 --> 00:14:03,280 Speaker 1: a tape drive that came out in eight three. And 254 00:14:03,280 --> 00:14:06,040 Speaker 1: you think, well, these guys were heavy into the computer 255 00:14:06,280 --> 00:14:11,040 Speaker 1: and video game business. Well, unfortunately there was a crash 256 00:14:11,200 --> 00:14:15,720 Speaker 1: of the video game industry, and uh, they were pretty 257 00:14:15,760 --> 00:14:18,720 Speaker 1: good about seeing that coming. They dove out right before 258 00:14:18,880 --> 00:14:22,960 Speaker 1: they dropped the video game thing altogether, right as it 259 00:14:23,040 --> 00:14:27,240 Speaker 1: was about to really hit. But unfortunately they they couldn't 260 00:14:27,280 --> 00:14:30,560 Speaker 1: sustain their business. They did have the successful Cabbage Patch 261 00:14:30,640 --> 00:14:36,160 Speaker 1: doll um but unfortunately, by they had filed for bankruptcy 262 00:14:36,280 --> 00:14:42,920 Speaker 1: and they were bought by hasbro Ine and ironically Mattel. Mattel, 263 00:14:43,000 --> 00:14:44,920 Speaker 1: who was their competitor that they were beating the pants 264 00:14:44,920 --> 00:14:48,080 Speaker 1: off of with the the video game system now owns 265 00:14:48,240 --> 00:14:51,680 Speaker 1: the Cabbage Patch doll. So there are remnants of Calico around, 266 00:14:52,400 --> 00:14:56,360 Speaker 1: but the company itself is long been Modo. Cabbage Patch 267 00:14:56,960 --> 00:15:00,760 Speaker 1: Baby Land General been there, that still exists. It's just 268 00:15:00,800 --> 00:15:02,440 Speaker 1: down the road from us here in Atlanta. Yeah, not 269 00:15:02,480 --> 00:15:05,600 Speaker 1: too far. Um. So, yeah, you were mentioning Atari and 270 00:15:05,680 --> 00:15:07,520 Speaker 1: also the video game crash. We can talk a little 271 00:15:07,520 --> 00:15:10,200 Speaker 1: bit about what caused that. Essentially, what caused it was 272 00:15:10,280 --> 00:15:14,200 Speaker 1: loads and loads of really crappy games. Um. Yes. The 273 00:15:14,240 --> 00:15:18,840 Speaker 1: problem was that developers saw the video game industry as 274 00:15:18,880 --> 00:15:20,600 Speaker 1: like a gold mine and that all you had to 275 00:15:20,600 --> 00:15:23,800 Speaker 1: do was throw some programming together, put it on a cartridge, 276 00:15:23,840 --> 00:15:25,680 Speaker 1: slap some art on it, put in a box, and 277 00:15:25,680 --> 00:15:28,360 Speaker 1: you would just have a license to print money. But 278 00:15:28,440 --> 00:15:31,040 Speaker 1: that meant that there was very little quality control going on, 279 00:15:31,160 --> 00:15:35,720 Speaker 1: and none of the video game console manufacturers had anything 280 00:15:35,720 --> 00:15:38,640 Speaker 1: in place to do quality control. They didn't care. They 281 00:15:38,720 --> 00:15:42,160 Speaker 1: just they were creating the device upon which you played games. 282 00:15:42,760 --> 00:15:46,720 Speaker 1: And um. Eventually, this huge glut of terrible games destroyed 283 00:15:46,760 --> 00:15:50,000 Speaker 1: the market. I owned some of these terrible games. I 284 00:15:50,000 --> 00:15:52,640 Speaker 1: owned the worst game ever made, according to most people, 285 00:15:52,640 --> 00:15:56,320 Speaker 1: which was et Um. I knew what that was when 286 00:15:56,360 --> 00:16:00,160 Speaker 1: you said that, yeah, stupid game. UM still can't beat 287 00:16:00,000 --> 00:16:04,040 Speaker 1: a darn thing anyway. So yeah, Atari suffered many of 288 00:16:04,040 --> 00:16:06,760 Speaker 1: the same problems. That suffered the same setbacks during the 289 00:16:06,760 --> 00:16:09,840 Speaker 1: the video game crash, but it actually stayed afloat it, 290 00:16:10,240 --> 00:16:13,240 Speaker 1: you know, and they Atari came back to uh they 291 00:16:13,320 --> 00:16:16,120 Speaker 1: developed the hundred and that was gonna be like their 292 00:16:16,160 --> 00:16:19,800 Speaker 1: next big thing, and then the the the company got sold. Um. 293 00:16:20,040 --> 00:16:22,880 Speaker 1: The someone bought the Atari Company, and Atari split up 294 00:16:22,880 --> 00:16:27,040 Speaker 1: into two major different companies. There was the company that 295 00:16:27,080 --> 00:16:29,840 Speaker 1: did the design for video games, and then there was 296 00:16:29,880 --> 00:16:34,320 Speaker 1: the company that did computers and video game consoles and um. So, 297 00:16:34,400 --> 00:16:38,200 Speaker 1: they tried to come out back when the Sony Nintendo 298 00:16:38,280 --> 00:16:41,520 Speaker 1: Wars began. Um so, this is after the video game 299 00:16:41,560 --> 00:16:44,600 Speaker 1: crash and the rebirth of the video game industry. They 300 00:16:44,640 --> 00:16:47,720 Speaker 1: tried to come out with you know, they they tried 301 00:16:47,760 --> 00:16:50,200 Speaker 1: a couple of times, but the Atari Jaguar was their 302 00:16:50,240 --> 00:16:54,000 Speaker 1: final attempt, and that just didn't didn't really take off 303 00:16:54,000 --> 00:16:56,920 Speaker 1: in the marketplace, even though it had pretty good stats 304 00:16:57,000 --> 00:16:58,840 Speaker 1: in the sense of like if you compared it side 305 00:16:58,840 --> 00:17:01,880 Speaker 1: by side with its contemporary areas, it wasn't a bad system. 306 00:17:01,960 --> 00:17:04,280 Speaker 1: It just didn't get a lot of support, and it 307 00:17:05,200 --> 00:17:11,360 Speaker 1: died essentially in n and UH and now um both versions, 308 00:17:11,440 --> 00:17:14,800 Speaker 1: both major divisions of Atari are just kind of minor 309 00:17:15,480 --> 00:17:20,080 Speaker 1: departments in other companies like Hasbro and Midway Williams to 310 00:17:20,160 --> 00:17:24,160 Speaker 1: be specific. All Right, how many more do you have? Well, 311 00:17:24,160 --> 00:17:25,639 Speaker 1: I mean we could talk about the c d I, 312 00:17:25,720 --> 00:17:28,280 Speaker 1: which was Phillips attempt at making a video game system 313 00:17:28,359 --> 00:17:30,600 Speaker 1: which just crashed. I mean, they just didn't didn't have 314 00:17:30,640 --> 00:17:32,439 Speaker 1: any good games on it, so no one bought it. 315 00:17:32,520 --> 00:17:35,440 Speaker 1: That's what happened to that. Or we could talk about Sega. 316 00:17:35,800 --> 00:17:37,480 Speaker 1: Did you want to talk about Sega? I I don't 317 00:17:37,520 --> 00:17:40,040 Speaker 1: have Sega on my list, but well, again, I mean, 318 00:17:40,200 --> 00:17:42,240 Speaker 1: here's very video game heavy, but I'll go ahead and 319 00:17:42,240 --> 00:17:44,920 Speaker 1: talk about Sega very quickly. Um. Of course, they had 320 00:17:44,960 --> 00:17:47,760 Speaker 1: the Genesis, the Saturn, the Dreamcast. These were all really, 321 00:17:47,920 --> 00:17:50,439 Speaker 1: you know, pretty decent systems. I have a Dreamcast. I 322 00:17:50,480 --> 00:17:52,800 Speaker 1: still love the heck out of that machine. It's a 323 00:17:52,880 --> 00:17:55,399 Speaker 1: great video game. It was a very very popular system, 324 00:17:55,480 --> 00:17:58,560 Speaker 1: and it was incredibly advanced when it came out. It 325 00:17:58,640 --> 00:18:01,560 Speaker 1: beat the pants, you know, as far as graphics and 326 00:18:01,640 --> 00:18:04,919 Speaker 1: sound are concerned, off the competition. But again, it just 327 00:18:05,480 --> 00:18:08,360 Speaker 1: it didn't have the market share and didn't stay afloat, 328 00:18:08,840 --> 00:18:11,720 Speaker 1: and so the Sega got out of doing hardware after 329 00:18:11,760 --> 00:18:14,800 Speaker 1: the Dreamcast. Though, I hear rumors, and mind you, this 330 00:18:14,840 --> 00:18:17,920 Speaker 1: is a rumor that Sega might get back into the game. 331 00:18:18,720 --> 00:18:22,400 Speaker 1: Apparently they've they've trademarked a couple of different names, the 332 00:18:22,520 --> 00:18:27,080 Speaker 1: Ring Wide and Ring Edge names, and some suspect that 333 00:18:27,080 --> 00:18:29,240 Speaker 1: that might end up being a new game system. So 334 00:18:29,280 --> 00:18:31,439 Speaker 1: we have to keep our eyes peeled. Well, you never know. 335 00:18:31,640 --> 00:18:34,840 Speaker 1: They they they just haven't been the same. You know, 336 00:18:34,960 --> 00:18:38,280 Speaker 1: poor Sonic, he's he's been a little blue. Oh wait, 337 00:18:38,280 --> 00:18:40,239 Speaker 1: he's always a little blow. Okay, well go onto your 338 00:18:40,280 --> 00:18:43,680 Speaker 1: next one. Well, it's funny that you had mentioned game 339 00:18:43,720 --> 00:18:46,320 Speaker 1: systems because I was thinking about three D. Oh yeah, 340 00:18:46,720 --> 00:18:50,640 Speaker 1: forgot all about that. Well that it happened exactly. Um. 341 00:18:50,720 --> 00:18:52,320 Speaker 1: As a matter of fact, we had an article that 342 00:18:52,720 --> 00:18:56,720 Speaker 1: we've found that we were doing. We had done an 343 00:18:56,760 --> 00:18:58,680 Speaker 1: interview with someone at three D about how they created 344 00:18:58,760 --> 00:19:01,199 Speaker 1: video games. We realized we should probably point out that 345 00:19:01,440 --> 00:19:04,639 Speaker 1: three D o doesn't exist anymore. Um. But for a while, 346 00:19:04,680 --> 00:19:06,919 Speaker 1: they were a hot, hot thing. They were thirty two 347 00:19:06,960 --> 00:19:10,000 Speaker 1: bit system and they had licensed uh a number of 348 00:19:10,040 --> 00:19:16,240 Speaker 1: different manufacturers including gold Star, Sanyo, Samsung, Creative Labs, Panasonic. 349 00:19:16,320 --> 00:19:20,320 Speaker 1: They all had licenses to make the machines. Um. And uh, 350 00:19:20,440 --> 00:19:23,440 Speaker 1: you know the thing is they weren't just a video 351 00:19:23,480 --> 00:19:26,480 Speaker 1: game system. They were fancied themselves as sort of a 352 00:19:26,880 --> 00:19:31,280 Speaker 1: early multimedia hub. But they played video games and that 353 00:19:31,359 --> 00:19:35,159 Speaker 1: was their main thing. And with a seven ms RP 354 00:19:36,080 --> 00:19:39,920 Speaker 1: that didn't help anything. Um. And you know, people saw 355 00:19:39,960 --> 00:19:42,800 Speaker 1: it as in a really expensive game system. Um it did, 356 00:19:42,920 --> 00:19:45,160 Speaker 1: and it had sort of limited internal memory at thirty 357 00:19:45,200 --> 00:19:48,200 Speaker 1: two K, although everything was expandable. Was it was designed 358 00:19:48,240 --> 00:19:50,000 Speaker 1: to be expanded to allow you to do lots of 359 00:19:50,040 --> 00:19:52,919 Speaker 1: different things. But apparently it just never really caught on 360 00:19:52,960 --> 00:19:54,639 Speaker 1: with the public's fancy. I know, I didn't have the 361 00:19:54,680 --> 00:19:56,800 Speaker 1: seven hundred dollars to to show out for it. Part 362 00:19:56,840 --> 00:19:59,440 Speaker 1: of the problem, I think is that computers as a 363 00:19:59,480 --> 00:20:01,560 Speaker 1: whole where already able to do a lot of the 364 00:20:01,640 --> 00:20:04,000 Speaker 1: things that these systems could do, and and some of 365 00:20:04,040 --> 00:20:06,920 Speaker 1: the things that computers weren't good at, they were rapidly 366 00:20:06,960 --> 00:20:11,879 Speaker 1: approaching getting good at those things. So why buy a 367 00:20:11,880 --> 00:20:14,240 Speaker 1: new system when you could just invest in the system 368 00:20:14,240 --> 00:20:16,800 Speaker 1: that you already have and are familiar with, and it 369 00:20:16,840 --> 00:20:20,440 Speaker 1: has a huge library of software already. Um. I mean 370 00:20:20,480 --> 00:20:23,639 Speaker 1: it just from a risk perspective, it made more sense 371 00:20:23,680 --> 00:20:25,960 Speaker 1: to go with a computer than a console at that point. 372 00:20:26,800 --> 00:20:29,159 Speaker 1: So it's a good idea in a way. It just 373 00:20:29,960 --> 00:20:32,119 Speaker 1: you know, the problem was that it was an idea 374 00:20:32,200 --> 00:20:35,919 Speaker 1: that the computer kind of already fulfilled. UM. I have 375 00:20:36,040 --> 00:20:39,320 Speaker 1: one that has nothing to do with video games or entertainment. 376 00:20:40,080 --> 00:20:43,920 Speaker 1: I wanted to talk about the Concorde. Yeah, the jet 377 00:20:43,960 --> 00:20:47,680 Speaker 1: the supersonic jets. So um, yeah, this was the infamous 378 00:20:47,760 --> 00:20:50,480 Speaker 1: jet that could go from like Paris to New York 379 00:20:50,480 --> 00:20:53,679 Speaker 1: in just a few hours because it traveled at supersonic speeds, 380 00:20:53,680 --> 00:20:57,120 Speaker 1: which means it went faster than the speed of sound. Um. 381 00:20:57,160 --> 00:20:59,560 Speaker 1: And uh, well what happened to it? Why is the 382 00:20:59,600 --> 00:21:02,280 Speaker 1: con are not around anymore? Well, the main reason is 383 00:21:02,280 --> 00:21:06,000 Speaker 1: because on July in two thousand there was a catastrophic 384 00:21:06,080 --> 00:21:10,440 Speaker 1: crash which killed everyone on board and it crashed in France. Um. 385 00:21:10,560 --> 00:21:13,439 Speaker 1: And then from that point on it just there was 386 00:21:13,600 --> 00:21:15,760 Speaker 1: there were a lot of problems getting the Concorde off 387 00:21:15,800 --> 00:21:20,080 Speaker 1: the ground literally because people weren't booking tickets on it 388 00:21:20,160 --> 00:21:23,360 Speaker 1: and it just wasn't Um. There was no way to 389 00:21:23,359 --> 00:21:27,800 Speaker 1: to recoup the cost of operating the Concorde just from 390 00:21:27,840 --> 00:21:32,520 Speaker 1: selling tickets, so it was super expensive to fly and maintain. 391 00:21:32,880 --> 00:21:35,399 Speaker 1: And uh, I know it was also unpopular with people 392 00:21:35,400 --> 00:21:37,400 Speaker 1: on the ground who hated hearing that thing fly over. 393 00:21:37,720 --> 00:21:42,240 Speaker 1: Sonic booms are never very popular and um so in 394 00:21:42,240 --> 00:21:46,320 Speaker 1: in uh, in early the early two thousand's, the the 395 00:21:46,359 --> 00:21:49,320 Speaker 1: whole fleet was retired. Um. You can only really find 396 00:21:49,359 --> 00:21:53,239 Speaker 1: them now in museums. Uh. And that's it. I mean, 397 00:21:53,240 --> 00:21:55,360 Speaker 1: there just wasn't enough money to keep that program going, 398 00:21:55,400 --> 00:21:57,080 Speaker 1: which is why you don't see a lot of you know, 399 00:21:57,240 --> 00:21:59,760 Speaker 1: you know, you don't see the supersonic programs out there anymore. 400 00:22:00,000 --> 00:22:02,040 Speaker 1: And of course some companies are now working on hyper 401 00:22:02,119 --> 00:22:06,280 Speaker 1: sonic flights which are go even faster, but again it's 402 00:22:06,280 --> 00:22:08,760 Speaker 1: so expensive that it's hard to get a return on 403 00:22:08,800 --> 00:22:11,520 Speaker 1: your investment there. Speaking of sonic, I think now would 404 00:22:11,520 --> 00:22:14,760 Speaker 1: be a good time to mention our sponsor, Audible dot 405 00:22:14,760 --> 00:22:19,240 Speaker 1: com yep, yep, home of thousands of audio books, right, 406 00:22:19,280 --> 00:22:22,360 Speaker 1: and if you sign up at www dot audible podcast 407 00:22:22,400 --> 00:22:24,960 Speaker 1: dot com slash tech stuff, you will get your first 408 00:22:24,960 --> 00:22:27,480 Speaker 1: download for free. And we have a couple of suggestions 409 00:22:27,480 --> 00:22:29,919 Speaker 1: of what that that first download could be if if 410 00:22:30,000 --> 00:22:33,119 Speaker 1: you so choose. That's true. Um I picked for mine 411 00:22:33,200 --> 00:22:36,119 Speaker 1: this week, Uh, Where's my jet Pack? A guy to 412 00:22:36,160 --> 00:22:40,600 Speaker 1: the Amazing science fiction Future That Never Arrived? By Daniel H. Wilson, 413 00:22:40,680 --> 00:22:45,359 Speaker 1: pH d and narrated by Stefan Writteneck. And my choice 414 00:22:45,560 --> 00:22:49,440 Speaker 1: is Only You Can Save Mankind by Terry Pratchett, as 415 00:22:49,520 --> 00:22:52,960 Speaker 1: read by Tony Robinson, who I think of as Baldrick 416 00:22:53,000 --> 00:22:55,879 Speaker 1: from the Blackadder series. But it's the first novel in 417 00:22:55,880 --> 00:22:58,239 Speaker 1: the Johnny Maxwell series, and it's about a twelve year 418 00:22:58,280 --> 00:23:00,680 Speaker 1: old kid who finds out the video game he's playing 419 00:23:00,760 --> 00:23:04,000 Speaker 1: is actually having a real galactic impact. Wow. Yeah, it's 420 00:23:04,000 --> 00:23:06,040 Speaker 1: a cool book. And you can get either of those 421 00:23:06,160 --> 00:23:09,800 Speaker 1: or one of fifty other audio books at audible dot com. 422 00:23:09,880 --> 00:23:13,160 Speaker 1: If you sign up at www dot audible podcast dot 423 00:23:13,200 --> 00:23:16,040 Speaker 1: com slash tech stuff. Remember that first download is free. 424 00:23:16,640 --> 00:23:19,280 Speaker 1: That's true. And uh, if you have any questions for us, 425 00:23:19,440 --> 00:23:22,320 Speaker 1: be sure to send us an email. Yes, well, if 426 00:23:22,359 --> 00:23:25,160 Speaker 1: you drop us a line at tech stuff at how 427 00:23:25,200 --> 00:23:27,359 Speaker 1: stuff works dot com. Yeah, in fact, I have an 428 00:23:27,359 --> 00:23:29,359 Speaker 1: email right here. We can listen to it in a moment. Oh, 429 00:23:29,440 --> 00:23:37,359 Speaker 1: it's time for listener mail. So this one comes from Brent, 430 00:23:37,520 --> 00:23:41,280 Speaker 1: ought from Reading, Pennsylvania. And yes, I know it's pronounced reading. 431 00:23:41,920 --> 00:23:45,840 Speaker 1: I'm not not that much of a room. And Brent writes, Hey, 432 00:23:45,880 --> 00:23:48,520 Speaker 1: Chris and John, after listening to your podcast on GPS games, 433 00:23:48,520 --> 00:23:50,800 Speaker 1: I decided to go geo cashing. To get geo cashing 434 00:23:50,800 --> 00:23:53,160 Speaker 1: dot com, and to my surprise, I had three cashes 435 00:23:53,160 --> 00:23:56,720 Speaker 1: within point two miles from my house. I also wanted 436 00:23:56,760 --> 00:23:58,600 Speaker 1: to let you know that an iPhone app has been 437 00:23:58,600 --> 00:24:02,520 Speaker 1: created called Geo cashing by a ground Speak project. You 438 00:24:02,520 --> 00:24:04,600 Speaker 1: can upload fines and yes you can find them in 439 00:24:04,600 --> 00:24:07,280 Speaker 1: Wi Fi areas because they are everywhere. It's free to 440 00:24:07,320 --> 00:24:09,120 Speaker 1: sign up on the website and the app is nine 441 00:24:09,119 --> 00:24:11,440 Speaker 1: dollars and nineine cents. Be surprised at how many cashes 442 00:24:11,480 --> 00:24:13,800 Speaker 1: are right around you With the iPhone almost everyone can 443 00:24:13,840 --> 00:24:16,520 Speaker 1: start geo cashing today. Thanks guys, love the podcast, and 444 00:24:16,560 --> 00:24:20,080 Speaker 1: I should also mention our listener Dean Kidd also wrote 445 00:24:20,080 --> 00:24:23,040 Speaker 1: in to talk about ground Speak. So, um, yeah, there's 446 00:24:23,040 --> 00:24:24,520 Speaker 1: an iPhone app right there if you want to go 447 00:24:24,520 --> 00:24:27,800 Speaker 1: and do some geo cashing sounds like fun. Excellent, And 448 00:24:27,840 --> 00:24:29,600 Speaker 1: if you guys want to learn any more about the 449 00:24:29,600 --> 00:24:31,240 Speaker 1: sort of things we've been talking about, we have articles 450 00:24:31,240 --> 00:24:34,679 Speaker 1: on video game systems, on video player systems, on on 451 00:24:34,840 --> 00:24:37,840 Speaker 1: supersonic jets. All of that information can be found right 452 00:24:37,920 --> 00:24:40,680 Speaker 1: now at how stuff works dot com and we'll talk 453 00:24:40,720 --> 00:24:44,240 Speaker 1: to you again really soon for more on this and 454 00:24:44,320 --> 00:24:51,720 Speaker 1: thousands of other topics. Is it how staff works dot com, 455 00:24:51,880 --> 00:24:54,440 Speaker 1: brought to you by the reinvented two thousand twelve camera. 456 00:24:54,760 --> 00:24:56,000 Speaker 1: It's ready, are you