WEBVTT - Is time pixelated?

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<v Speaker 1>Hey, Jorhan Daniel here, and we want to tell you

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<v Speaker 1>can read, please let us know. We'd love to have

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<v Speaker 1>them on the podcast. Hey Daniel, I have a question

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<v Speaker 1>for you about time? All right? I got time for that,

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<v Speaker 1>all right. So you do a lot of things, right,

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<v Speaker 1>you're a professor, you have a podcast, and you're always

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<v Speaker 1>switching between them. That's true. It's a lot of different

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<v Speaker 1>things to manage, all right. So then what do you

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<v Speaker 1>think is the shortest useful unit of time? Like, can

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<v Speaker 1>you get something done in five minutes? Or do you

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<v Speaker 1>need like an hour just to dig into something? Well,

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<v Speaker 1>you know, sort of depends on what it is. Is

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<v Speaker 1>it serious research or just like writing bad jokes for

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<v Speaker 1>the podcast? What do you mean? All right? Well, which

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<v Speaker 1>one takes more time? Oh? Bad jokes for sure? I

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<v Speaker 1>mean at some point you just can't scrape that barrel

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<v Speaker 1>any deeper. What if you just give you more time?

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<v Speaker 1>As long as you're writing jokes about time, they basically

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<v Speaker 1>just right themselves. Hi, I'm Jorge. I'm a cartoonist and

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<v Speaker 1>the creator of PhD comics. I'm Daniel. I'm a particle

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<v Speaker 1>physicist and a professor, and I never seem to have

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<v Speaker 1>enough time. Really, can't you just make time in your

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<v Speaker 1>particle collider? I mean, right, it's called space time. Can

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<v Speaker 1>you just transform some space into time? You know? What

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<v Speaker 1>I need to do is to speed up the rest

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<v Speaker 1>of the world near the speed of light, so it

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<v Speaker 1>runs slowly, and then I can just get all my

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<v Speaker 1>work done while everybody else is frozen. Oh that's a

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<v Speaker 1>good idea. But then you'd be left behind. Everyone would

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<v Speaker 1>be really far away, you'd be light years away, but

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<v Speaker 1>you would catch up and work. I would made all

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<v Speaker 1>my deadlines even though I'd be in the neighboring star system. Yeah,

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<v Speaker 1>there you go. And then how do you turn your

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<v Speaker 1>work in? You can't. I knew there was a flaw

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<v Speaker 1>on this plan. Yeah, you paradox yourself into unemployment. The

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<v Speaker 1>twin professor paradox. But welcome to our podcast. Daniel and

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<v Speaker 1>Jorge explained the Universe say production of I Heart Radio,

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<v Speaker 1>in which we take that mental journey around the universe,

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<v Speaker 1>speeding your brain up to near the speed of light,

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<v Speaker 1>so that we can try to understand the very nature

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<v Speaker 1>of the universe that we find ourselves in, this incredible,

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<v Speaker 1>glittering cosmos with all of its wonderful questions that it inspires,

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<v Speaker 1>the things that make us go, huh, why is it

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<v Speaker 1>like that? Why couldn't it be like this other thing?

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<v Speaker 1>We dig into all of that on this podcast. We

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<v Speaker 1>stare right into the abyss of our ignorance, and we

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<v Speaker 1>ask why, and we do our best to explain what

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<v Speaker 1>we do and don't know to you. Yeah, because it

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<v Speaker 1>is a pretty wonderful universe, but it's also kind of

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<v Speaker 1>a weird universe. We grow up thinking that space is

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<v Speaker 1>fixed and firm and never changes, but actually it sort

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<v Speaker 1>of does. It's it's squishy and also kind of ripley.

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<v Speaker 1>I'm glad it's a weird universe, though, What would it

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<v Speaker 1>be like if we were doing physics and discovering Yeah,

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<v Speaker 1>the universe is basically exactly as you thought it was

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<v Speaker 1>and kind of boring. After all, you would have to

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<v Speaker 1>switch careers to just writing joke. I don't think I

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<v Speaker 1>could have that as a career. But I wonder sometimes

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<v Speaker 1>about how, you know, we find the universe beautiful, We

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<v Speaker 1>find nature beautiful, and we also find it mysterious and interesting,

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<v Speaker 1>And I wonder if that's an accident or a product

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<v Speaker 1>of the way the human mind works, that we just

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<v Speaker 1>find beauty and mystery everywhere around us. Yeah, or even

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<v Speaker 1>like the word weird, like why is it weird to us? Right? Like?

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<v Speaker 1>What makes us the overall judges of what is weird,

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<v Speaker 1>and what is not? Like, maybe the universe is offended

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<v Speaker 1>by us calling it weird. Yeah, and then the word

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<v Speaker 1>weird itself is weird? Mean you say it enough times,

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<v Speaker 1>it sounds pretty weird. It's got an E and I

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<v Speaker 1>in it, like weird, weird, weird, it's a pretty weird word. Yeah. Yeah,

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<v Speaker 1>but that's the English people's fault. Blame it on the Brits.

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<v Speaker 1>So yeah, it is a pretty, let's say, interesting universe.

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<v Speaker 1>You think the universe would be offended if we called

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<v Speaker 1>it interesting, sort of like living in interesting times. No,

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<v Speaker 1>I think it's good. I think we are lucky. It's

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<v Speaker 1>one of the things that makes life worth living. You know.

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<v Speaker 1>People sometimes ask me this question, like why should we

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<v Speaker 1>fund particle physics? What good is it? And I hear

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<v Speaker 1>my colleagues making arguments like, well, you know, we might

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<v Speaker 1>have spinoff technologies or we invented the Worldwide Web. But

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<v Speaker 1>for me, the true answer is that it explores the universe.

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<v Speaker 1>It explores the nature of the human existence, sort of

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<v Speaker 1>the same way like art does you ask an artist like,

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<v Speaker 1>and why should we pay for art? Why should people

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<v Speaker 1>write books? Well, it's you know, just part of the

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<v Speaker 1>joy of life. Is unraveling the mystery of the universe

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<v Speaker 1>we find ourselves in. That's it, and that's enough. Well,

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<v Speaker 1>I'm not sure you want to be in the same

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<v Speaker 1>position that the arts are in trying to get funding

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<v Speaker 1>using that argument, So I would stick with the Worldwide

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<v Speaker 1>Web and useful technology for now. To be honest, I

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<v Speaker 1>think you just haven't asked big enough, Like why don't

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<v Speaker 1>you pitch your ten billion dollar cartoon to the government.

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<v Speaker 1>You know, the more you ask for, the more you get.

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<v Speaker 1>I'm not sure the time is right for that crazy idea,

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<v Speaker 1>the large hay drawing cartoon. Yeah, there you go. It

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<v Speaker 1>will break open the universe probably and create imaginary black

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<v Speaker 1>holes of ink that will swallow up the Earth. That's right,

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<v Speaker 1>that sounds good. I'd read that my pitching my tax

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<v Speaker 1>dollars for that. Anyway, we love for the universe is mysterious,

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<v Speaker 1>and it presents us with really fun, interesting, basic questions,

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<v Speaker 1>things that we don't understand about, you know, the very

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<v Speaker 1>like ABC's of reality. Yeah, because I guess you know,

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<v Speaker 1>we grow up experiencing the universe in one way and

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<v Speaker 1>we think it works in a certain way in our brains.

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<v Speaker 1>But really, when you sort of drill down into it,

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<v Speaker 1>or you scale up to bigger things. There are big

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<v Speaker 1>surprises and it doesn't work the way we think it does. Yeah,

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<v Speaker 1>I think of the universe is sort of like a ladder.

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<v Speaker 1>You know, if you look at it at one distance

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<v Speaker 1>scale and one time scale, it works a certain way.

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<v Speaker 1>If you look at another distance scale, like if you're

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<v Speaker 1>looking at particles or if you're looking at water droplets

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<v Speaker 1>or galaxies, there seem to be different rules that apply

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<v Speaker 1>at these different distance scales, and that's fascinating. It makes

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<v Speaker 1>you wonder, like, are any of these fundamental Are we

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<v Speaker 1>learning anything really deep and true about the universe? Or

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<v Speaker 1>does it all just depends on the questions you're asking?

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<v Speaker 1>And so it's not just scientists who have questions about

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<v Speaker 1>the universe and about the nature of the universe. It's

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<v Speaker 1>also our listeners and everyday people just like you. That's right,

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<v Speaker 1>because remember that science is just people asking questions, and

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<v Speaker 1>the investigations we do are motivated by the individual questions

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<v Speaker 1>of individual scientists wondering things about the universe, and that

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<v Speaker 1>includes you, because we are all out there wondering about

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<v Speaker 1>the universe and trying to figure it out. So today

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<v Speaker 1>we are tackling a question that we got from a

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<v Speaker 1>listener who comes from Sweden. It's Henrik, and Henrik is

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<v Speaker 1>a pretty interesting question about time. So here is Henrick's question. Hi,

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<v Speaker 1>I'm Henrik from Sweden and I have been wondering if

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<v Speaker 1>time could be pixelated? Is there any minimum unit of time?

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<v Speaker 1>Or could it be infinitely short? And when I listened

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<v Speaker 1>to your episode about space being pixelated or not, I

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<v Speaker 1>started wondering if time could be pixelated while space isn't,

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<v Speaker 1>or vice versa. Thank you guys. All right, it's a

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<v Speaker 1>pretty interesting question from Henry. So today on the podcast

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<v Speaker 1>will be tackling is time pixelated? That's a pretty strange question,

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<v Speaker 1>Is time pixelated? I don't usually associate pixels with time. Yeah,

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<v Speaker 1>it's a wonderful question, and I love hearing Henrik do physics.

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<v Speaker 1>You know, he is absorbing what we're talking about and

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<v Speaker 1>he's taking it to the next natural consequence. And that's

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<v Speaker 1>what you got to do with the theory. You say,

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<v Speaker 1>all right, well, this describes what I'm thinking about or

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<v Speaker 1>describes what I've seen. Can I extrapolate from it to

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<v Speaker 1>the rest of the universe or what are the consequences

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<v Speaker 1>of it? How can I test and explore this? So

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<v Speaker 1>that's exactly doing physics. So kudos to you, Henrick, for

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<v Speaker 1>doing some physics in your mind. Yeah, Daniel will be

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<v Speaker 1>sending you a check in the mill right now, right

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<v Speaker 1>after this podcast. I'm gonna email you some Swedish fish,

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<v Speaker 1>my favorite Swedish candy. All right. So then it's a

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<v Speaker 1>pretty interesting question. And Henrick was saying that he listened

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<v Speaker 1>to an episode that we had about whether or not

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<v Speaker 1>space is pixelated. So there's this idea that space could

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<v Speaker 1>be pixelated, meaning like it's not smooth and continuous, maybe

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<v Speaker 1>it's like a grid or something, or it's disc rate

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<v Speaker 1>at the very smallest level. And his question is whether

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<v Speaker 1>or not it applies to time as well. That's right,

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<v Speaker 1>because we often talk on the podcast about how space

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<v Speaker 1>and time are related, and then in relativity at least

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<v Speaker 1>we see them as parts of space time a four

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<v Speaker 1>dimensional object. So it's a very natural question. Yeah, and

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<v Speaker 1>so what did we conclude in that podcast episode about

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<v Speaker 1>space being pixelated? We concluded that we don't know, and

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<v Speaker 1>we might never know, but there are good reasons to

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<v Speaker 1>think that space might be pixelated, right, due to like

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<v Speaker 1>quantum physics and they're being like a theoretical plank scale

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<v Speaker 1>to the universe as well. Right, exactly, we don't know

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<v Speaker 1>how small the pixels of space are if they exist,

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<v Speaker 1>and we have a very simple, kind of bad estimate

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<v Speaker 1>for how small they might be, just by multiplying constants

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<v Speaker 1>of the universe together. And it's very very small number,

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<v Speaker 1>like ten to the minus thirty five meters. That's not

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<v Speaker 1>a measurement of how small the space pixels are or

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<v Speaker 1>proof that space pixels exist. But if you have no

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<v Speaker 1>other information about how to estimate it, this is all

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<v Speaker 1>you can do. It gives you a sense for like

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<v Speaker 1>what the neighborhood of the size might be, all right,

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<v Speaker 1>So then if you're curious, you can look up that

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<v Speaker 1>episode in our archive. But today we're talking about time

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<v Speaker 1>and whether it's pixelated, and so, as usually, we were

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<v Speaker 1>wondering how many people out there have thought about this

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<v Speaker 1>question or had had time to think about this question

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<v Speaker 1>at least a pixel of time and maybe had an

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<v Speaker 1>answer for it. So Daniel went out there into the

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<v Speaker 1>internet to ask listeners is time pixelated? And so if

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<v Speaker 1>you have time to donate your thoughts on random physics

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<v Speaker 1>questions for future podcast episodes. Please don't be shy, right

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<v Speaker 1>to me. Two questions at Daniel and Jorge dot com.

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<v Speaker 1>So think about it for a second. Do you think

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<v Speaker 1>there is a minimum amount of time in the universe?

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<v Speaker 1>Here's what people had to say. I guess if you

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<v Speaker 1>zoomed in far enough, time might be pixelated, like if

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<v Speaker 1>you imagined it as a film strip, if you zoomed

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<v Speaker 1>in just millions and millions and millions of times, that

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<v Speaker 1>it would beam moving sort of in frames, as if

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<v Speaker 1>like a movie kind of thing. Tom, pixelation, haven't heard

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<v Speaker 1>of it? Um, tell me about it. Sounds crazy, Yes,

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<v Speaker 1>it's a usual thing. So do you think it's pixelated

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<v Speaker 1>or continuous? Okay, it's continuous? Okay? Wow? Man, I don't

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<v Speaker 1>even know how to wrap my head around this question.

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<v Speaker 1>Is time pixelated? What does that even mean? Is it

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<v Speaker 1>just like if a second is a pixel or even

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<v Speaker 1>nano second is a pixel. I have no idea how

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<v Speaker 1>to answer this question. I really don't know what that

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<v Speaker 1>question means. Maybe like, is is time quantized in some form? Honest?

0:11:49.480 --> 0:11:53.560
<v Speaker 1>I have no idea time. It's very strange. A lot

0:11:53.600 --> 0:11:57.400
<v Speaker 1>we don't know. I'm not sure. I think that there

0:11:57.400 --> 0:12:00.080
<v Speaker 1>are some theories that suggest it might be, but I

0:12:00.120 --> 0:12:04.080
<v Speaker 1>don't know that we've measured that definitively. My understanding of

0:12:04.120 --> 0:12:07.839
<v Speaker 1>the measuring of time is that it's not infinitely divisible,

0:12:08.920 --> 0:12:15.200
<v Speaker 1>that it is hypothesized that ultimately you'll get two units

0:12:15.200 --> 0:12:18.320
<v Speaker 1>of time that are so short you can't get any short.

0:12:18.360 --> 0:12:23.160
<v Speaker 1>And I think it's referred to as plunk time pixilated

0:12:23.320 --> 0:12:31.199
<v Speaker 1>like all the video games. I'm not sure about. The

0:12:31.360 --> 0:12:36.280
<v Speaker 1>term doesn't seem right. I'm probably not. I have no

0:12:36.360 --> 0:12:41.520
<v Speaker 1>idea from a physics standpoint, but from a perception standpoint,

0:12:42.200 --> 0:12:46.160
<v Speaker 1>I feel like it is um and I think deja

0:12:46.240 --> 0:12:49.800
<v Speaker 1>vu has something to do with that. It's like it

0:12:49.960 --> 0:12:54.080
<v Speaker 1>arrives into my brain in little packets and then my

0:12:54.160 --> 0:12:57.920
<v Speaker 1>brain goes and smooths it all out after the fact,

0:12:58.440 --> 0:13:01.720
<v Speaker 1>so that it in my memories it seems like it's

0:13:01.760 --> 0:13:05.160
<v Speaker 1>all smooth, and I can't actually sense what's going on

0:13:05.240 --> 0:13:08.640
<v Speaker 1>in real time. I have no idea what that means.

0:13:09.360 --> 0:13:14.720
<v Speaker 1>I guess not because I think it's continuous with the

0:13:14.760 --> 0:13:19.320
<v Speaker 1>way that Madam moves in space. All right. Not a

0:13:19.360 --> 0:13:22.360
<v Speaker 1>lot of ideas here. Maybe people didn't spend enough time

0:13:22.480 --> 0:13:24.920
<v Speaker 1>thinking about it. They only thought one or two units

0:13:25.000 --> 0:13:26.680
<v Speaker 1>of time on this and they should have at least

0:13:26.720 --> 0:13:29.280
<v Speaker 1>been ten or two. Yeah, it's a tough question. It

0:13:29.320 --> 0:13:31.840
<v Speaker 1>seems to have puzzled people. Most people just throw their

0:13:31.840 --> 0:13:33.640
<v Speaker 1>hands up in the air and said, I don't know. Yeah,

0:13:33.720 --> 0:13:36.440
<v Speaker 1>it seems a little bit more foreign to people than

0:13:36.520 --> 0:13:39.720
<v Speaker 1>the idea that space is pixelated, like you're familiar with

0:13:39.800 --> 0:13:43.320
<v Speaker 1>looking at a screen, the idea of locations being a

0:13:43.320 --> 0:13:46.320
<v Speaker 1>grid that makes some sense. But the idea of time

0:13:46.360 --> 0:13:49.840
<v Speaker 1>being pixelated, that you know that there are discrete units

0:13:49.920 --> 0:13:53.040
<v Speaker 1>of time as we move forward, that we're stepping forward

0:13:53.080 --> 0:13:55.840
<v Speaker 1>instead of sliding forward, that seems to be a little

0:13:55.880 --> 0:13:59.160
<v Speaker 1>bit more alien. Yeah, so let's maybe tackle this one

0:14:00.040 --> 0:14:01.800
<v Speaker 1>kind of idea at a time. So, first of all,

0:14:01.800 --> 0:14:04.480
<v Speaker 1>what would it mean for time to be pixelated? Would

0:14:04.480 --> 0:14:06.000
<v Speaker 1>it mean like you can cut up time or you

0:14:06.040 --> 0:14:09.320
<v Speaker 1>can step through time in small increments, but at some

0:14:09.400 --> 0:14:12.640
<v Speaker 1>point there comes a point where you can take smaller

0:14:12.679 --> 0:14:16.520
<v Speaker 1>steps in time. There's sort of two very different but

0:14:16.679 --> 0:14:20.520
<v Speaker 1>closely related ways for time to be discreet, for there

0:14:20.520 --> 0:14:23.720
<v Speaker 1>to be like a minimal, sensible unit of time. The

0:14:23.760 --> 0:14:26.400
<v Speaker 1>first is what you were just talking about. This idea

0:14:26.440 --> 0:14:30.360
<v Speaker 1>of pixelization, and pixelization is something we think about for space, right,

0:14:30.440 --> 0:14:33.760
<v Speaker 1>like pixels on the screen. You can either be at

0:14:33.960 --> 0:14:36.720
<v Speaker 1>x equals seven or x equals eight, but you can't

0:14:36.720 --> 0:14:39.320
<v Speaker 1>be at x equals seven and a half. So that's

0:14:39.400 --> 0:14:43.280
<v Speaker 1>very natural sense for space and for time. The idea

0:14:43.320 --> 0:14:47.000
<v Speaker 1>would be that things step forwards in time, that you

0:14:47.000 --> 0:14:50.040
<v Speaker 1>could be like time equals one point seven or time

0:14:50.040 --> 0:14:52.920
<v Speaker 1>equals one point eight, but there is no time equals

0:14:52.920 --> 0:14:55.400
<v Speaker 1>one point seven and a half. That the universe just

0:14:55.440 --> 0:14:58.480
<v Speaker 1>goes from one point seven boom to one point eight.

0:14:58.560 --> 0:15:01.000
<v Speaker 1>It's like ticks on a clock, but there's no moment

0:15:01.080 --> 0:15:03.760
<v Speaker 1>in between the ticks, Like you can't have a half

0:15:03.800 --> 0:15:06.440
<v Speaker 1>of a second or something like that. Yeah, and you know,

0:15:06.440 --> 0:15:09.160
<v Speaker 1>obviously seconds aren't the minimum immunity of time. You can't

0:15:09.200 --> 0:15:11.720
<v Speaker 1>have half of a second. If time units exist, but

0:15:11.720 --> 0:15:14.320
<v Speaker 1>there's a minimum discrete chunk of time, it would be

0:15:14.400 --> 0:15:18.120
<v Speaker 1>super duper small. So that to us it seems continuous, right,

0:15:18.200 --> 0:15:20.840
<v Speaker 1>and you think it doesn't exist or like what happens

0:15:21.120 --> 0:15:24.080
<v Speaker 1>in between those two times? Yeah, well what does it

0:15:24.160 --> 0:15:27.400
<v Speaker 1>mean for the universe to be in between those times?

0:15:27.840 --> 0:15:30.720
<v Speaker 1>It's like it doesn't have a meaning, Like time is

0:15:31.040 --> 0:15:34.400
<v Speaker 1>here and time is there, but in between there isn't anything.

0:15:34.560 --> 0:15:36.480
<v Speaker 1>It just doesn't exist. This is something that's sort of

0:15:36.480 --> 0:15:41.200
<v Speaker 1>familiar to us from learning quantum mechanics, that not everything

0:15:41.280 --> 0:15:44.520
<v Speaker 1>has like a smooth classical path, you know, like an electron.

0:15:44.560 --> 0:15:47.200
<v Speaker 1>You measure it here and then you later you measure

0:15:47.240 --> 0:15:49.840
<v Speaker 1>it over there. Does that mean that it went from

0:15:49.880 --> 0:15:52.440
<v Speaker 1>here to there? No, it just means it was here

0:15:52.680 --> 0:15:54.880
<v Speaker 1>and then it was there. It doesn't have to have

0:15:54.960 --> 0:15:59.360
<v Speaker 1>a location in between. We think of everything as smooth

0:15:59.360 --> 0:16:01.560
<v Speaker 1>and continuous because that's the way it seems to us,

0:16:01.640 --> 0:16:05.120
<v Speaker 1>because we're kind of big and slow. But the universe,

0:16:05.160 --> 0:16:07.960
<v Speaker 1>as you were saying earlier, could be drastically different from

0:16:07.960 --> 0:16:10.040
<v Speaker 1>the way we experience it, all right, So that's one

0:16:10.080 --> 0:16:14.520
<v Speaker 1>possibility that time just doesn't exist in between time pixels,

0:16:14.520 --> 0:16:17.080
<v Speaker 1>like there's a grade of the time in the universe.

0:16:17.160 --> 0:16:19.480
<v Speaker 1>And that's actually something that makes sense to us sort

0:16:19.480 --> 0:16:23.360
<v Speaker 1>of numerically, like when we simulate things in the computer.

0:16:23.600 --> 0:16:26.120
<v Speaker 1>You want to describe, for example, how a hurricane moves

0:16:26.280 --> 0:16:28.960
<v Speaker 1>or how galaxies form, and we want to simulate them.

0:16:29.080 --> 0:16:31.320
<v Speaker 1>That's exactly how we do it. We make a grid

0:16:31.360 --> 0:16:35.080
<v Speaker 1>in time, and we step our simulated universe forward. We say,

0:16:35.160 --> 0:16:37.560
<v Speaker 1>something's happening right now, what's going to happen at the

0:16:37.600 --> 0:16:39.560
<v Speaker 1>next time step, and you can decide is it going

0:16:39.600 --> 0:16:41.920
<v Speaker 1>to be a nanosecond in the future or ten minutes

0:16:41.960 --> 0:16:44.680
<v Speaker 1>in the future. Depends on how much computing time you have.

0:16:45.000 --> 0:16:47.360
<v Speaker 1>But it's very natural to step things forward in time

0:16:47.560 --> 0:16:50.960
<v Speaker 1>in simulations, right, You do simulations with time steps. But

0:16:51.080 --> 0:16:53.440
<v Speaker 1>simulations are not perfect, right, and that that's one of

0:16:53.440 --> 0:16:55.120
<v Speaker 1>the main reasons is that they do have sort of

0:16:55.120 --> 0:16:58.520
<v Speaker 1>a resolution. It doesn't do it continuously like the universe

0:16:58.560 --> 0:17:01.000
<v Speaker 1>sort of seems to be. Yeah, exactly, they're not continuous,

0:17:01.000 --> 0:17:03.280
<v Speaker 1>they're discreet. And you're right that you want really small

0:17:03.320 --> 0:17:06.840
<v Speaker 1>time steps so that you're extrapolating in a reasonable way.

0:17:07.119 --> 0:17:09.600
<v Speaker 1>But it might be that the universe actually does have

0:17:09.640 --> 0:17:11.280
<v Speaker 1>the same sort of time steps, and if you did

0:17:11.280 --> 0:17:13.879
<v Speaker 1>your simulation with a time step equal to that of

0:17:13.920 --> 0:17:17.439
<v Speaker 1>the universe, then it would be perfect. But wow, that

0:17:17.440 --> 0:17:19.680
<v Speaker 1>would be weird, right, Like the universe would be operating

0:17:19.880 --> 0:17:22.960
<v Speaker 1>at the minimum possible time step because but the computer

0:17:23.119 --> 0:17:26.520
<v Speaker 1>is in the universe, so that would blows my mind

0:17:26.520 --> 0:17:28.400
<v Speaker 1>a little bit. But all right, So that's the first

0:17:28.480 --> 0:17:31.879
<v Speaker 1>kind of time pixelization. What's the second. The second is

0:17:31.920 --> 0:17:35.560
<v Speaker 1>that time isn't actually pixelized in the sense that you

0:17:35.640 --> 0:17:39.240
<v Speaker 1>could have any value of time. It's not like values

0:17:39.280 --> 0:17:42.400
<v Speaker 1>in between one point seven and one point eight are disallowed.

0:17:42.520 --> 0:17:44.800
<v Speaker 1>If you try to measure like when did something happen?

0:17:45.160 --> 0:17:47.520
<v Speaker 1>You could get any number between one point seven and

0:17:47.600 --> 0:17:50.840
<v Speaker 1>one point eight. All those values are real and possible.

0:17:51.600 --> 0:17:54.800
<v Speaker 1>In this idea, though, there's a minimum resolution, like you

0:17:54.840 --> 0:17:57.679
<v Speaker 1>can't measure differences in time that are smaller than a

0:17:57.680 --> 0:18:00.520
<v Speaker 1>certain number, Like if you measure something twice, you can't

0:18:00.520 --> 0:18:04.040
<v Speaker 1>get two measurements that are closer than a certain minimum distance,

0:18:04.480 --> 0:18:06.560
<v Speaker 1>but you can get any value. So it's sort of

0:18:06.600 --> 0:18:09.560
<v Speaker 1>like you have this minimum resolution, but it can slide

0:18:09.640 --> 0:18:13.120
<v Speaker 1>up and down the time scale where and land wherever. Okay,

0:18:13.119 --> 0:18:14.479
<v Speaker 1>I think I know what you're saying. You're saying that

0:18:14.520 --> 0:18:18.320
<v Speaker 1>maybe like every possible time step exists or is possible,

0:18:18.440 --> 0:18:21.200
<v Speaker 1>like you can have one point oh three seconds and

0:18:21.320 --> 0:18:26.080
<v Speaker 1>up one point two four seven seconds, but maybe at

0:18:26.119 --> 0:18:29.560
<v Speaker 1>some point, at some scale of smallness and time, it

0:18:29.680 --> 0:18:34.200
<v Speaker 1>just kind of becomes random or fuzzy or sort of unknowable. Yeah, exactly,

0:18:34.520 --> 0:18:36.560
<v Speaker 1>And we can think about that because we think about

0:18:36.640 --> 0:18:41.560
<v Speaker 1>quantum particles in exactly that way. Like an electron is quantized, right,

0:18:41.600 --> 0:18:45.560
<v Speaker 1>it's a single object quantized of the electron field. So

0:18:45.640 --> 0:18:49.040
<v Speaker 1>it's got a certain like natural width to it, below

0:18:49.040 --> 0:18:51.919
<v Speaker 1>which you can't really probe where its location is, but

0:18:52.240 --> 0:18:55.879
<v Speaker 1>it could be anywhere. It can live in continuous space.

0:18:56.200 --> 0:18:59.760
<v Speaker 1>If space is continuous, you can still have discrete objects

0:18:59.800 --> 0:19:01.680
<v Speaker 1>in side of it. And in that same way, time

0:19:01.720 --> 0:19:04.959
<v Speaker 1>might be like fundamentally continuous, but there might be a

0:19:05.040 --> 0:19:08.680
<v Speaker 1>minimum basic resolution of time below which the time difference

0:19:08.680 --> 0:19:12.560
<v Speaker 1>between two events has no meaning, no meaning, but it exists,

0:19:12.560 --> 0:19:15.320
<v Speaker 1>but it's sort of random. And because it's random, you're

0:19:15.359 --> 0:19:17.360
<v Speaker 1>saying it doesn't have any meaning. But is that really

0:19:17.400 --> 0:19:20.720
<v Speaker 1>pixelated though? Like it's so it doesn't fit our idea

0:19:20.720 --> 0:19:23.440
<v Speaker 1>of a pixel, right, It's more like there's no pixel,

0:19:23.440 --> 0:19:25.800
<v Speaker 1>but it's sort of fuzzy at a certain scale. Yeah, exactly.

0:19:25.800 --> 0:19:28.200
<v Speaker 1>It sets a scale which I think that the physicist

0:19:28.320 --> 0:19:31.919
<v Speaker 1>is interesting because it means that you can't infinitely divide time.

0:19:32.440 --> 0:19:34.360
<v Speaker 1>That was the other part of Hendrick's question, like can

0:19:34.440 --> 0:19:37.920
<v Speaker 1>you have infinitely small slices in time? Does it make

0:19:37.960 --> 0:19:40.800
<v Speaker 1>sense to think about things happening at one moment and

0:19:40.840 --> 0:19:44.679
<v Speaker 1>then tend to the minus one thousand seconds later, Like

0:19:44.760 --> 0:19:48.240
<v Speaker 1>does their universe really evolve things step by step at

0:19:48.280 --> 0:19:51.119
<v Speaker 1>that granularity. And what this would tell you is not

0:19:51.520 --> 0:19:54.320
<v Speaker 1>that things are locked into specific numbers, but that it

0:19:54.400 --> 0:19:56.879
<v Speaker 1>makes no sense to think about steps in time that

0:19:57.000 --> 0:20:00.880
<v Speaker 1>are that small. You can just make stuff u It's

0:20:01.000 --> 0:20:05.119
<v Speaker 1>unknown and it's undetermined, right in the same way that like,

0:20:05.280 --> 0:20:08.840
<v Speaker 1>not all the information about an electron is knowable, not

0:20:08.920 --> 0:20:11.119
<v Speaker 1>just because we can't measure it, but because it's not

0:20:11.280 --> 0:20:15.120
<v Speaker 1>specified as undetermined. In that same way, pieces of time

0:20:15.240 --> 0:20:18.359
<v Speaker 1>smaller than like whatever is the minimum resolution and time

0:20:18.760 --> 0:20:21.360
<v Speaker 1>are not known or knowable. All right, Well, those are

0:20:21.359 --> 0:20:23.760
<v Speaker 1>the two ways in which time could be pixelated, and

0:20:23.840 --> 0:20:26.399
<v Speaker 1>so let's get into why we think it might be

0:20:26.400 --> 0:20:29.359
<v Speaker 1>pixelated and whether or not we'll ever know if it

0:20:29.440 --> 0:20:31.720
<v Speaker 1>is or not. But first let's take a quick break.

0:20:44.280 --> 0:20:48.560
<v Speaker 1>All right, we're asking the question is time pixelated? And

0:20:48.640 --> 0:20:51.480
<v Speaker 1>so we had a whole episode about whether space was pixelated,

0:20:51.640 --> 0:20:54.000
<v Speaker 1>and we had all those reasons there. But now we're

0:20:54.000 --> 0:20:57.159
<v Speaker 1>asking if time is pixelated, And so the question is

0:20:57.200 --> 0:20:59.600
<v Speaker 1>why do we think time might be pixelated? It seems

0:20:59.640 --> 0:21:03.880
<v Speaker 1>pretty continuous and smooth to me. It does seem continuous

0:21:03.960 --> 0:21:06.520
<v Speaker 1>and smooth, but you know, our intuition breaks down when

0:21:06.520 --> 0:21:08.560
<v Speaker 1>we try to apply it to things that are much

0:21:08.640 --> 0:21:12.040
<v Speaker 1>much faster or much much smaller, and they reveal that

0:21:12.040 --> 0:21:14.720
<v Speaker 1>the rules of the universe are really pretty different. Of course,

0:21:14.760 --> 0:21:17.240
<v Speaker 1>when you zoom out to things like our skill, those

0:21:17.320 --> 0:21:21.679
<v Speaker 1>rules do sort of coalesce to recover our experience. So

0:21:21.720 --> 0:21:23.600
<v Speaker 1>it's amazing that you can have like one set of

0:21:23.680 --> 0:21:26.080
<v Speaker 1>rules for the very tiny particles and it can all

0:21:26.160 --> 0:21:29.160
<v Speaker 1>sort of work together to conspire to give a very

0:21:29.200 --> 0:21:31.920
<v Speaker 1>different kind of universe at the human scale. Right, So

0:21:31.960 --> 0:21:33.639
<v Speaker 1>then maybe step us through. What are some of the

0:21:33.760 --> 0:21:36.560
<v Speaker 1>arguments for saying that time is pixelated and what are

0:21:36.600 --> 0:21:39.000
<v Speaker 1>maybe some of the arguments against it being pixelated? Well,

0:21:39.000 --> 0:21:41.840
<v Speaker 1>I think there's a few elements here. One is, you know,

0:21:42.000 --> 0:21:44.919
<v Speaker 1>what is more natural? Like what do we expect to

0:21:45.040 --> 0:21:49.280
<v Speaker 1>be the truth? Like, is continuity of time really the

0:21:49.320 --> 0:21:52.920
<v Speaker 1>most natural thing? Or in the end, is discreete this

0:21:53.080 --> 0:21:55.960
<v Speaker 1>more natural? What would make more sense to us was

0:21:56.000 --> 0:21:58.520
<v Speaker 1>the sort of default position. And I think a lot

0:21:58.600 --> 0:22:01.400
<v Speaker 1>of people out there would assume, well, continuousness, right, like

0:22:01.720 --> 0:22:05.159
<v Speaker 1>time should flow smoothly. It seems to flow smoothly to me,

0:22:05.880 --> 0:22:07.760
<v Speaker 1>But you know that doesn't mean that that's the case.

0:22:08.000 --> 0:22:10.960
<v Speaker 1>You know, you watch TV and it seems to flow continuously,

0:22:11.000 --> 0:22:13.719
<v Speaker 1>but you know deep down that it is actually discreete.

0:22:13.840 --> 0:22:18.280
<v Speaker 1>Your television is not updating infinitely many times per second.

0:22:18.680 --> 0:22:21.840
<v Speaker 1>And that's the key, is that continuity, having continuous time,

0:22:22.200 --> 0:22:25.600
<v Speaker 1>implies a sort of infinity, and we just don't see

0:22:25.640 --> 0:22:28.679
<v Speaker 1>infinities in nature very often, right, Yeah, I guess like

0:22:28.800 --> 0:22:31.160
<v Speaker 1>if you showed it a four K, you know, high

0:22:31.200 --> 0:22:35.040
<v Speaker 1>resolution television to somebody from the you know, a tenth century,

0:22:35.080 --> 0:22:38.280
<v Speaker 1>they would probably be fooled into thinking like there's actually

0:22:38.480 --> 0:22:40.680
<v Speaker 1>something magical, real going on inside of it to be

0:22:40.840 --> 0:22:43.840
<v Speaker 1>but really it's you know, flashing, you know, twenty nine

0:22:43.880 --> 0:22:46.320
<v Speaker 1>times a second, and it's really only like two thousand

0:22:46.440 --> 0:22:50.040
<v Speaker 1>by two thousand pixels exactly. And continuity is really strange,

0:22:50.119 --> 0:22:53.760
<v Speaker 1>Like to imagine an infinite amount of information as the

0:22:53.840 --> 0:22:56.840
<v Speaker 1>universe evolves forwards, it's sort of like Zeno's paradox, Like

0:22:57.080 --> 0:22:59.440
<v Speaker 1>how do you even get from one second to two

0:22:59.480 --> 0:23:02.360
<v Speaker 1>seconds if you have to go through an infinite number

0:23:02.800 --> 0:23:05.679
<v Speaker 1>of sub seconds to get there? You know, it feels

0:23:05.680 --> 0:23:07.639
<v Speaker 1>like at some point you've got to take an actual

0:23:07.640 --> 0:23:10.840
<v Speaker 1>step forward, and to do that, you can imagine a

0:23:10.960 --> 0:23:13.840
<v Speaker 1>minimum unit of time where the universe is finally like

0:23:14.000 --> 0:23:17.000
<v Speaker 1>ticking over Otherwise, how does it even leave the one

0:23:17.119 --> 0:23:19.879
<v Speaker 1>second mark if it's always taking a smaller and smaller

0:23:19.960 --> 0:23:22.680
<v Speaker 1>and smaller and infinitely smaller step forwards. So you're saying

0:23:22.680 --> 0:23:25.479
<v Speaker 1>that a continuous universe sort of makes sense to us

0:23:25.480 --> 0:23:27.920
<v Speaker 1>from our experience, but it starts to break down when

0:23:27.920 --> 0:23:30.480
<v Speaker 1>you really drill into it, because you come up with infinities.

0:23:30.560 --> 0:23:33.080
<v Speaker 1>You do, you come up into infinities. And what we've

0:23:33.080 --> 0:23:35.719
<v Speaker 1>discovered is we look around us in the universe, is

0:23:35.720 --> 0:23:39.480
<v Speaker 1>that discreetness is actually much more natural. Like the things

0:23:39.480 --> 0:23:42.880
<v Speaker 1>that we see around us that seem continuous are actually discreet.

0:23:43.320 --> 0:23:45.800
<v Speaker 1>Like that chair you're sitting on right now. It seems

0:23:45.800 --> 0:23:48.280
<v Speaker 1>like it has a smooth surface, right, but it doesn't.

0:23:48.600 --> 0:23:51.719
<v Speaker 1>It's actually a lattice. A lattice is a network of

0:23:51.840 --> 0:23:56.159
<v Speaker 1>points that are tied together to approximate a smooth surface.

0:23:56.160 --> 0:23:58.000
<v Speaker 1>And if you zoom out, of course it looks smooth,

0:23:58.200 --> 0:24:00.439
<v Speaker 1>but if you zoom in far enough, it looks like

0:24:00.480 --> 0:24:02.919
<v Speaker 1>a chain link fence, you know, and a beam of

0:24:03.000 --> 0:24:06.800
<v Speaker 1>light that is shining on your plants, it's actually a

0:24:06.840 --> 0:24:09.879
<v Speaker 1>bunch of packets of photons. So the world around you,

0:24:09.920 --> 0:24:13.760
<v Speaker 1>though it seemed continuous, almost everything about it is actually discreet.

0:24:14.520 --> 0:24:17.680
<v Speaker 1>I see you're saying, because maybe the space and physical

0:24:17.720 --> 0:24:20.439
<v Speaker 1>things around this are sort of pixelated in a way

0:24:20.440 --> 0:24:23.199
<v Speaker 1>through discrete, then it would sort of make sense for

0:24:23.359 --> 0:24:25.639
<v Speaker 1>time to also be pixelated, exactly. And that's sort of

0:24:25.640 --> 0:24:28.520
<v Speaker 1>a natural intuitive argument, right, And it doesn't really hold

0:24:28.560 --> 0:24:30.760
<v Speaker 1>that much water. It's just sort of to get you

0:24:30.880 --> 0:24:33.560
<v Speaker 1>in the mindset of thinking, maybe discreete is the more

0:24:33.680 --> 0:24:36.639
<v Speaker 1>natural outcome instead of continuous. Right, then you need to

0:24:36.640 --> 0:24:40.200
<v Speaker 1>be persuaded against being discrete instead of being persuaded against

0:24:40.200 --> 0:24:42.480
<v Speaker 1>it being continuous. Right. But I guess the universe doesn't

0:24:42.480 --> 0:24:45.399
<v Speaker 1>care about what we think are our opinion of it.

0:24:45.880 --> 0:24:48.560
<v Speaker 1>So what are sibility I guess more of physically robust

0:24:48.680 --> 0:24:51.720
<v Speaker 1>arguments for or against time pixelation. Right. And so it

0:24:51.800 --> 0:24:54.760
<v Speaker 1>turns out that when you drill down into the very

0:24:54.800 --> 0:24:57.879
<v Speaker 1>small time and the very small space, what you do

0:24:57.960 --> 0:25:01.720
<v Speaker 1>is you run into questions about how gravity works. You know,

0:25:01.760 --> 0:25:04.280
<v Speaker 1>in very very small spaces. Now you have things like

0:25:04.320 --> 0:25:06.679
<v Speaker 1>particles moving around, and you get into questions of like

0:25:07.040 --> 0:25:10.199
<v Speaker 1>what are the forces between those particles? And if you

0:25:10.200 --> 0:25:12.480
<v Speaker 1>have very very short time, then you're talking about very

0:25:12.560 --> 0:25:15.879
<v Speaker 1>very high energy gravity kicks in and in the end

0:25:15.920 --> 0:25:19.240
<v Speaker 1>you need to know something about how quantum gravity works,

0:25:19.280 --> 0:25:22.960
<v Speaker 1>like what are the gravitational effects for very high energies

0:25:23.000 --> 0:25:26.560
<v Speaker 1>and very short distances, And people who are working on

0:25:26.720 --> 0:25:29.679
<v Speaker 1>quantum gravity these theories of like, you know, what is

0:25:29.720 --> 0:25:32.760
<v Speaker 1>the fundamental nature of space? Is it sliced up into

0:25:32.760 --> 0:25:35.720
<v Speaker 1>pieces or not? Are there gravitons? All these fun questions.

0:25:35.880 --> 0:25:38.600
<v Speaker 1>They make a lot of arguments about space being discreete

0:25:38.880 --> 0:25:40.679
<v Speaker 1>and we can dig into those in a minute. And

0:25:40.760 --> 0:25:44.840
<v Speaker 1>almost all of those arguments also apply to time because

0:25:44.880 --> 0:25:48.520
<v Speaker 1>space and time are very closely related. So the physical

0:25:48.600 --> 0:25:51.199
<v Speaker 1>arguments that there might be a minimum unity to space,

0:25:51.280 --> 0:25:54.320
<v Speaker 1>a lot of those same arguments you can use to

0:25:54.400 --> 0:25:58.639
<v Speaker 1>make minimum unit of time. Yeah, because I guess in

0:25:58.680 --> 0:26:01.919
<v Speaker 1>physics there is this idea that time is just another

0:26:02.040 --> 0:26:05.359
<v Speaker 1>dimension maybe or it's like you know the fourth leg

0:26:05.440 --> 0:26:08.040
<v Speaker 1>and the table that is space time, and that it's

0:26:08.160 --> 0:26:10.960
<v Speaker 1>somehow like the same thing, right, you sort of think

0:26:10.960 --> 0:26:13.680
<v Speaker 1>about it that way in physics. Yeah, and it's even

0:26:13.720 --> 0:26:15.840
<v Speaker 1>more closely connected. Let me give you an example. You

0:26:15.880 --> 0:26:18.639
<v Speaker 1>can make a pretty simple argument that there should be

0:26:18.680 --> 0:26:21.040
<v Speaker 1>a minimum unit of space, and then you can take

0:26:21.080 --> 0:26:23.359
<v Speaker 1>the same argument and use it for time. So it

0:26:23.359 --> 0:26:26.520
<v Speaker 1>goes like this. You say, let's, for example, try to

0:26:26.560 --> 0:26:28.879
<v Speaker 1>measure a particle. What happens if you try to measure

0:26:28.880 --> 0:26:32.480
<v Speaker 1>a particle really really precisely, so you know it's position,

0:26:32.560 --> 0:26:36.000
<v Speaker 1>like basically exactly well. Quantum mechanics says, if you know

0:26:36.119 --> 0:26:39.240
<v Speaker 1>something's position really really well, then you don't know it's

0:26:39.320 --> 0:26:42.760
<v Speaker 1>momentum very very well. Right that the more precisely you

0:26:42.800 --> 0:26:45.600
<v Speaker 1>measure the position, the less you know about the momentum.

0:26:45.720 --> 0:26:48.880
<v Speaker 1>That means that this particle now has a huge uncertainty

0:26:48.960 --> 0:26:52.400
<v Speaker 1>on its momentum, so much so that it might have

0:26:52.560 --> 0:26:56.240
<v Speaker 1>enough momentum basically enough energy to create a black hole.

0:26:57.040 --> 0:26:59.240
<v Speaker 1>And once you create a black hole, well, then you

0:26:59.280 --> 0:27:01.960
<v Speaker 1>can no longer measure something about this particle because it's

0:27:01.960 --> 0:27:05.480
<v Speaker 1>inside a black hole. So, like, these very simple arguments

0:27:05.480 --> 0:27:09.240
<v Speaker 1>suggest that there's a minimum distance below which you can't

0:27:09.320 --> 0:27:11.640
<v Speaker 1>measure something because if you did, it would turn into

0:27:11.640 --> 0:27:14.520
<v Speaker 1>a black hole and prevent you from measuring it. So

0:27:14.600 --> 0:27:16.879
<v Speaker 1>that's the argument about space, And you can make a

0:27:16.960 --> 0:27:20.040
<v Speaker 1>very similar argument about time. WHOA, you just kind of

0:27:22.320 --> 0:27:24.760
<v Speaker 1>skipped through a few time steps there. You're saying the argument,

0:27:24.880 --> 0:27:28.439
<v Speaker 1>like one argument for space being pixelated is that you know,

0:27:28.640 --> 0:27:30.760
<v Speaker 1>if you don't have a pixel to the universe. Then

0:27:30.880 --> 0:27:34.239
<v Speaker 1>basically kind of like um, things can be anything at

0:27:34.240 --> 0:27:36.159
<v Speaker 1>a certain level, and one of those things could be

0:27:36.200 --> 0:27:38.600
<v Speaker 1>a black hole, and that's that's impossible or is that's

0:27:38.640 --> 0:27:40.560
<v Speaker 1>weird or are you saying that we don't see that.

0:27:40.800 --> 0:27:43.640
<v Speaker 1>I'm saying that the universe has a mechanism to prevent

0:27:43.720 --> 0:27:47.040
<v Speaker 1>you from knowing something very precisely, because if you knew

0:27:47.040 --> 0:27:49.600
<v Speaker 1>it that precisely, it would turn into a black hole,

0:27:49.800 --> 0:27:52.240
<v Speaker 1>and then censored that information. So it's sort of like

0:27:52.240 --> 0:27:55.880
<v Speaker 1>a fundamental limit there, because if you ask questions deeply enough,

0:27:56.040 --> 0:27:59.280
<v Speaker 1>basically the universe responds by covering things up with black holes.

0:27:59.520 --> 0:28:02.399
<v Speaker 1>And we don't see that, thankfully, which means that the

0:28:02.480 --> 0:28:06.199
<v Speaker 1>universe does have sort of like a fundamental maybe a

0:28:06.359 --> 0:28:09.520
<v Speaker 1>pixelation of space. Yeah, although we can't really do this experiment,

0:28:09.600 --> 0:28:12.000
<v Speaker 1>like how could you measure a particle with such precision

0:28:12.520 --> 0:28:14.840
<v Speaker 1>that it's momentum would be so uncertain that it might

0:28:14.840 --> 0:28:17.480
<v Speaker 1>turn into like a microscopic black hole. So that's not

0:28:17.520 --> 0:28:19.159
<v Speaker 1>an experiment we could do. We'd love to do that

0:28:19.240 --> 0:28:22.800
<v Speaker 1>experiment and observe microscopic quantum black holes. Wow, we would

0:28:22.880 --> 0:28:24.800
<v Speaker 1>learn so much. It's just really sort of a thought

0:28:24.880 --> 0:28:28.840
<v Speaker 1>experiment that demonstrates how if you ask precise enough a question,

0:28:28.960 --> 0:28:31.200
<v Speaker 1>the universe sort of counters with a black hole to

0:28:31.240 --> 0:28:32.960
<v Speaker 1>prevent you from learning about it. But how do you

0:28:33.000 --> 0:28:34.840
<v Speaker 1>know those black holes aren't there? Maybe they are there,

0:28:34.840 --> 0:28:36.960
<v Speaker 1>but they're so small you can't see them. Yeah, maybe

0:28:37.000 --> 0:28:39.720
<v Speaker 1>they are there, but it still means that you can't

0:28:39.840 --> 0:28:43.160
<v Speaker 1>know the position of this particle to a certain resolution

0:28:43.520 --> 0:28:45.880
<v Speaker 1>because it turns into a black hole, and you can't

0:28:45.880 --> 0:28:48.280
<v Speaker 1>measure what's inside a black hole. Okay, so that's an

0:28:48.320 --> 0:28:50.720
<v Speaker 1>argument for space being pixelated. So then how do you

0:28:50.760 --> 0:28:54.040
<v Speaker 1>translate that into time? Well, the relationship and quantum mechanics

0:28:54.080 --> 0:28:58.600
<v Speaker 1>between position and momentum, there's exactly the same relationship between

0:28:58.720 --> 0:29:00.760
<v Speaker 1>energy and time. And if you want to make a

0:29:00.800 --> 0:29:03.560
<v Speaker 1>bunch of measurements of a particle at very very small

0:29:03.600 --> 0:29:06.240
<v Speaker 1>time steps like now, and then tend to the mind

0:29:06.360 --> 0:29:10.200
<v Speaker 1>is one hundred seconds later, that introduces uncertainty in the

0:29:10.240 --> 0:29:14.240
<v Speaker 1>particle's energy. So time and energy have the same relationship

0:29:14.280 --> 0:29:17.480
<v Speaker 1>and quantum mechanics as position and momentum. It's another of

0:29:17.520 --> 0:29:20.600
<v Speaker 1>the Heisenberg and certainty principles. And so if you measure

0:29:20.600 --> 0:29:23.920
<v Speaker 1>a particle trajectory in time very very precisely. Then you

0:29:24.040 --> 0:29:27.200
<v Speaker 1>create the same uncertainty in its energy, which allows it

0:29:27.240 --> 0:29:29.640
<v Speaker 1>to potentially have enough energy to create a black hole,

0:29:29.720 --> 0:29:34.480
<v Speaker 1>and boom, cosmic censorship rises again. I see, But isn't

0:29:34.520 --> 0:29:37.840
<v Speaker 1>it maybe even the same argument, right, because I feel

0:29:37.880 --> 0:29:40.600
<v Speaker 1>like momentum is sort of related to velocity and velocities

0:29:40.640 --> 0:29:43.400
<v Speaker 1>like distance divided by time, So it really aren't you

0:29:43.440 --> 0:29:46.840
<v Speaker 1>just making the same argument twice, except that you know

0:29:46.880 --> 0:29:50.040
<v Speaker 1>you're using the fact that time and space and velocity

0:29:50.040 --> 0:29:53.960
<v Speaker 1>are related to each other to carry over the argument, right, Like,

0:29:54.040 --> 0:29:58.280
<v Speaker 1>couldn't maybe space be pixelated but time not pixelated. But

0:29:58.360 --> 0:30:02.479
<v Speaker 1>because they're related when you're trying to measure velocities, then

0:30:02.840 --> 0:30:06.280
<v Speaker 1>it implies that time is pixelated. That's exactly the argument. Yeah,

0:30:06.560 --> 0:30:09.120
<v Speaker 1>it says that space and time are very closely connected,

0:30:09.360 --> 0:30:12.280
<v Speaker 1>and therefore an argument you can use to pixelate space

0:30:12.360 --> 0:30:15.400
<v Speaker 1>is going to also give you pixelization of time. Right,

0:30:15.400 --> 0:30:18.680
<v Speaker 1>But maybe time is fundamentally not pixelated. It just appears

0:30:18.920 --> 0:30:23.640
<v Speaker 1>pixelated because spaces or maybe space is not fundamentally pixelated,

0:30:23.680 --> 0:30:26.760
<v Speaker 1>but time is. Right, Yeah, that's what I mean. I

0:30:26.800 --> 0:30:28.520
<v Speaker 1>feel like, Yeah, I feel like that's not really an

0:30:28.600 --> 0:30:31.680
<v Speaker 1>argument four time being pixelated, right, I see that's interesting.

0:30:31.720 --> 0:30:34.680
<v Speaker 1>That's a philosophical question. I think that it shows you

0:30:34.760 --> 0:30:37.760
<v Speaker 1>that the two things have the same relationship, so it

0:30:37.760 --> 0:30:39.800
<v Speaker 1>makes the most ends for them to both be pixelated

0:30:40.160 --> 0:30:42.960
<v Speaker 1>or not. In this case, quantum mechanics suggests that they

0:30:43.040 --> 0:30:45.920
<v Speaker 1>both are. But I see that other interpretation. Yeah, all right,

0:30:45.960 --> 0:30:49.000
<v Speaker 1>So there is an argument for time being pixelated, and

0:30:49.080 --> 0:30:52.360
<v Speaker 1>it has to do with quantum mechanics, and so that

0:30:52.560 --> 0:30:54.880
<v Speaker 1>sort of the uncertainty principle. So then, but do you

0:30:54.880 --> 0:30:56.920
<v Speaker 1>have then have a reason of why space and time

0:30:56.960 --> 0:30:59.240
<v Speaker 1>are pixelated like that? And it all comes down to

0:31:00.040 --> 0:31:02.640
<v Speaker 1>what happens at these very very small distance scales when

0:31:02.640 --> 0:31:04.920
<v Speaker 1>you have a lot of energy, and this is the

0:31:04.960 --> 0:31:08.320
<v Speaker 1>province of quantum gravity. And unfortunately, we don't have a

0:31:08.360 --> 0:31:10.920
<v Speaker 1>strong theory of quantum gravity, Like we don't have a

0:31:11.000 --> 0:31:15.680
<v Speaker 1>theory that works that describes what happens when gravity comes

0:31:15.680 --> 0:31:19.120
<v Speaker 1>into play with quantum objects and that gravity is strong.

0:31:19.400 --> 0:31:21.320
<v Speaker 1>If we did, then it would lay out for us

0:31:21.520 --> 0:31:23.400
<v Speaker 1>what is the minimum unit of time, what is the

0:31:23.400 --> 0:31:26.280
<v Speaker 1>minimum unity of space if there is one at all,

0:31:26.840 --> 0:31:30.160
<v Speaker 1>And the different flavors of quantum gravity that we're considering,

0:31:30.200 --> 0:31:32.800
<v Speaker 1>the different ideas people are working on for what's going

0:31:32.800 --> 0:31:35.360
<v Speaker 1>on at the very smallest scale and how this all works.

0:31:35.640 --> 0:31:39.160
<v Speaker 1>Have sort of different approaches to dealing with minimum distance

0:31:39.240 --> 0:31:42.960
<v Speaker 1>and minimum time. But I guess, couldn't you take the

0:31:43.000 --> 0:31:47.400
<v Speaker 1>sort of theoretical size of the space pixel and then

0:31:47.400 --> 0:31:50.320
<v Speaker 1>convert that to a time pixel because you're saying they're

0:31:50.360 --> 0:31:53.680
<v Speaker 1>sort of related or tied together. Yes, exactly, and that's

0:31:53.720 --> 0:31:57.040
<v Speaker 1>what's done, for example, in loop quantum gravity. Loop quantum

0:31:57.080 --> 0:32:01.360
<v Speaker 1>gravity says maybe the universe is not continuous in space.

0:32:01.440 --> 0:32:04.760
<v Speaker 1>It quantizes space itself, right, instead of trying to quantize

0:32:04.800 --> 0:32:08.320
<v Speaker 1>gravity is a maybe gravity is a quantum theory and

0:32:08.360 --> 0:32:12.720
<v Speaker 1>you're exchanging gravitons. It says, takes space itself and imagine

0:32:12.720 --> 0:32:15.440
<v Speaker 1>it not to be smooth and continuous, but like a

0:32:15.480 --> 0:32:17.840
<v Speaker 1>big foam, like a bunch of tiny little bubbles that

0:32:17.880 --> 0:32:21.040
<v Speaker 1>are all linked together as these loops. And so it's

0:32:21.120 --> 0:32:23.760
<v Speaker 1>very natural to think about space as having a minimum

0:32:23.760 --> 0:32:27.360
<v Speaker 1>distance in loop quantum gravity. It's actually essential because in

0:32:27.400 --> 0:32:31.160
<v Speaker 1>loop quantum gravity, if space has no minimum distance, then

0:32:31.200 --> 0:32:34.160
<v Speaker 1>a bunch of the calculations they do give nonsense results.

0:32:34.160 --> 0:32:36.840
<v Speaker 1>You get like infinities and craziness. So it sort of

0:32:36.880 --> 0:32:40.320
<v Speaker 1>saves the whole theory to have these minimum values, so

0:32:40.360 --> 0:32:43.360
<v Speaker 1>they rely on that, and the same arguments can be

0:32:43.440 --> 0:32:46.960
<v Speaker 1>used in loop quantum gravity to argue for minimum steps

0:32:46.960 --> 0:32:50.680
<v Speaker 1>in time, so like maybe space is pixelated or foamy,

0:32:50.800 --> 0:32:53.200
<v Speaker 1>but gravity is maybe continuous. But this would sort of

0:32:53.480 --> 0:32:57.360
<v Speaker 1>merge quantum mechanics and relativity together exactly. And I actually

0:32:57.360 --> 0:33:00.360
<v Speaker 1>asked Carlo Ravelli about this yesterday. He's an expert in

0:33:00.440 --> 0:33:03.160
<v Speaker 1>loop quantum gravity, and I asked him if in looke

0:33:03.200 --> 0:33:07.400
<v Speaker 1>quantum gravity you could have a theory that is patilated

0:33:07.440 --> 0:33:11.520
<v Speaker 1>in space but continuous in time, or if you absolutely

0:33:11.600 --> 0:33:15.400
<v Speaker 1>had to have discrete time as well, And he said

0:33:15.840 --> 0:33:18.200
<v Speaker 1>that he thinks that the theory is on solid footing

0:33:18.640 --> 0:33:21.720
<v Speaker 1>from the point of view of space pixels that you

0:33:21.720 --> 0:33:25.280
<v Speaker 1>can represent areas having discrete units. So that's very solid

0:33:25.280 --> 0:33:27.040
<v Speaker 1>and very confident about that. And he says that you

0:33:27.080 --> 0:33:29.880
<v Speaker 1>can do something similar with time, but there are some

0:33:29.960 --> 0:33:32.480
<v Speaker 1>complicated jumps you have to make in the argument, and

0:33:32.520 --> 0:33:36.880
<v Speaker 1>he wasn't a confident in it. But he also said

0:33:36.920 --> 0:33:40.560
<v Speaker 1>that he would be very surprised if anything that included

0:33:40.640 --> 0:33:42.840
<v Speaker 1>time and it's a measurement could really have a continuous

0:33:42.840 --> 0:33:45.800
<v Speaker 1>spectrum because from his point of view, the world is quantum,

0:33:46.360 --> 0:33:49.240
<v Speaker 1>everything about the universe is discrete, and then he would

0:33:49.240 --> 0:33:51.520
<v Speaker 1>be very surprised if time was any different. It seems

0:33:51.560 --> 0:33:56.440
<v Speaker 1>like the theorists don't think time is continues, that it's

0:33:56.640 --> 0:33:59.400
<v Speaker 1>maybe more likely or would make more sense, that it's

0:33:59.440 --> 0:34:02.480
<v Speaker 1>pixelated exactly in loop quantum gravity, it makes most sense

0:34:02.560 --> 0:34:05.560
<v Speaker 1>for time to be pixelated in the same way that

0:34:05.680 --> 0:34:09.120
<v Speaker 1>space is. Now there are other theories of quantum gravity,

0:34:09.239 --> 0:34:12.799
<v Speaker 1>theories like string theory, that have a different approach on

0:34:12.960 --> 0:34:16.200
<v Speaker 1>minimum units of time. Well, I guess maybe the question

0:34:16.440 --> 0:34:18.400
<v Speaker 1>that a lot of people might be thinking at this

0:34:18.440 --> 0:34:20.319
<v Speaker 1>point is that would it makes sense for time to

0:34:20.320 --> 0:34:23.719
<v Speaker 1>be pixelated or could it still be continuous? And one hand,

0:34:23.719 --> 0:34:26.960
<v Speaker 1>it makes perfect sense for time to be chopped up

0:34:26.960 --> 0:34:30.000
<v Speaker 1>in the minimum units, because, as we say, quantum mechanics

0:34:30.000 --> 0:34:33.000
<v Speaker 1>tells us that the universe is discrete, right, But there's

0:34:33.040 --> 0:34:36.000
<v Speaker 1>a problem when you do that. Introducing like a minimum

0:34:36.040 --> 0:34:40.040
<v Speaker 1>time scale or a minimum length scale is tricky because

0:34:40.080 --> 0:34:43.800
<v Speaker 1>we know from the other great theory of the universe relativity,

0:34:44.080 --> 0:34:48.200
<v Speaker 1>that things like distances and times are not universal. So like,

0:34:48.280 --> 0:34:51.120
<v Speaker 1>for example, if we're in the laboratory and we're measuring

0:34:51.360 --> 0:34:54.640
<v Speaker 1>the universe down to its minimum distance. We have some

0:34:54.719 --> 0:34:57.160
<v Speaker 1>pair of tweezers that can work at the plank length.

0:34:57.239 --> 0:35:00.120
<v Speaker 1>For example, what happens if somebody is zooming by the

0:35:00.160 --> 0:35:03.440
<v Speaker 1>spaceship and they're watching our experiment, They see us like

0:35:03.640 --> 0:35:07.600
<v Speaker 1>length contracted. They see everything shortened because they're moving at

0:35:07.600 --> 0:35:10.160
<v Speaker 1>a fast speed relative to us. So then they would

0:35:10.200 --> 0:35:13.719
<v Speaker 1>be seeing things at smaller than the minimum distance. So like,

0:35:13.840 --> 0:35:17.759
<v Speaker 1>having a minimum distance breaks special relativity in a really

0:35:17.840 --> 0:35:20.960
<v Speaker 1>important way. Right, what do you mean It doesn't break

0:35:21.000 --> 0:35:24.040
<v Speaker 1>relativity in a way. It just means that it's it's

0:35:24.080 --> 0:35:26.719
<v Speaker 1>all sort of relative. Right, Like to someone moving at

0:35:26.760 --> 0:35:29.399
<v Speaker 1>a certain speed, the minimum distance in the universe would

0:35:29.400 --> 0:35:32.200
<v Speaker 1>be this much, and to someone not moving at that speed,

0:35:32.200 --> 0:35:33.719
<v Speaker 1>it would be this much, but it would still have

0:35:33.800 --> 0:35:36.799
<v Speaker 1>a minimum distance. Yeah, if you assert the primacy of relativity,

0:35:37.160 --> 0:35:39.759
<v Speaker 1>then you're giving up an absolute minimum distance. You're saying

0:35:39.800 --> 0:35:42.560
<v Speaker 1>minimum distance is not really minimum, it's relative. But if

0:35:42.560 --> 0:35:44.439
<v Speaker 1>you start from the other direction, you say, no, there's

0:35:44.440 --> 0:35:48.080
<v Speaker 1>an absolute minimum distance anybody can measure, no matter how

0:35:48.120 --> 0:35:50.959
<v Speaker 1>their speed. Then that would break relativity. If you can't

0:35:51.000 --> 0:35:53.239
<v Speaker 1>have the two things at the same time, you can

0:35:53.280 --> 0:35:55.960
<v Speaker 1>have one, but then it breaks the other one. So

0:35:55.960 --> 0:36:00.000
<v Speaker 1>you're saying that a pixelated universe, even a space pixelated universe,

0:36:00.080 --> 0:36:04.040
<v Speaker 1>would break relativity or it's not consistent with relativity exactly.

0:36:04.040 --> 0:36:07.680
<v Speaker 1>It's inconsistent with special relativity, which we thought until now

0:36:07.960 --> 0:36:10.719
<v Speaker 1>was like pretty well established, Like we have measured it

0:36:10.719 --> 0:36:13.359
<v Speaker 1>out the wazoo and it works pretty well. But you know,

0:36:13.640 --> 0:36:16.719
<v Speaker 1>these directions in quantum gravity really do suggest that there

0:36:16.800 --> 0:36:21.400
<v Speaker 1>might be space pixels. But that's fundamentally inconsistent with special relativity.

0:36:21.680 --> 0:36:23.959
<v Speaker 1>So that's a big puzzle to work out. I see,

0:36:23.960 --> 0:36:27.960
<v Speaker 1>safe relativity is true, as Einstein said, then the universe

0:36:28.080 --> 0:36:30.200
<v Speaker 1>is not pixelated, or it can't be pixelated, or it

0:36:30.200 --> 0:36:32.319
<v Speaker 1>doesn't make sense for it to be pixelated. Yeah, and

0:36:32.360 --> 0:36:35.600
<v Speaker 1>you know we're focusing today on pixels in time. There's

0:36:35.600 --> 0:36:38.879
<v Speaker 1>another consequence of having pixels in time. You know, if

0:36:38.920 --> 0:36:42.600
<v Speaker 1>the universe is not continuous, if it's discreet, right, if

0:36:42.640 --> 0:36:44.880
<v Speaker 1>you can have like time equals one point five seconds

0:36:45.080 --> 0:36:47.480
<v Speaker 1>and one point six seconds but not time equals one

0:36:47.480 --> 0:36:50.120
<v Speaker 1>point five five seconds, that means the time is not

0:36:50.239 --> 0:36:53.239
<v Speaker 1>smooth and the universe sort of cares what time you're

0:36:53.280 --> 0:36:56.240
<v Speaker 1>at that you can't like do the same experiment halfway

0:36:56.280 --> 0:36:59.759
<v Speaker 1>between time pixels, and that actually has a really important consequence.

0:37:00.000 --> 0:37:02.480
<v Speaker 1>As we've talked about once on the podcast before. This

0:37:02.640 --> 0:37:06.319
<v Speaker 1>basic concept that energy in the universe is conserved that

0:37:06.440 --> 0:37:09.920
<v Speaker 1>relies on an assumption, and that assumption is that space

0:37:09.960 --> 0:37:13.239
<v Speaker 1>has a symmetry in time, that space always looks the same,

0:37:13.280 --> 0:37:16.440
<v Speaker 1>that the universe doesn't care when you do an experiment.

0:37:16.840 --> 0:37:20.480
<v Speaker 1>It's just could happen now or later or yesterday. You know,

0:37:20.560 --> 0:37:23.640
<v Speaker 1>it doesn't care about your deadlines. And discrete time breaks

0:37:23.680 --> 0:37:26.719
<v Speaker 1>that it says there are special values of time that

0:37:26.760 --> 0:37:29.840
<v Speaker 1>makes sense, and so that would throw conservation of energy

0:37:29.920 --> 0:37:33.400
<v Speaker 1>out the window. So if you have discrete units of time,

0:37:33.480 --> 0:37:37.200
<v Speaker 1>then basically you break conservation of energy. That seems like

0:37:37.200 --> 0:37:39.840
<v Speaker 1>an important rule in the universe. Yeah, so we're breaking

0:37:39.840 --> 0:37:42.160
<v Speaker 1>all the rules today. All right, Well, I guess what

0:37:42.200 --> 0:37:45.200
<v Speaker 1>I'm getting is that it makes sense for time to

0:37:45.239 --> 0:37:48.960
<v Speaker 1>be pixelated by some arguments like loop quantum theory and

0:37:49.080 --> 0:37:51.759
<v Speaker 1>thinking about space being pixelated, but it doesn't make any

0:37:51.760 --> 0:37:54.000
<v Speaker 1>sense for it to be pixelated from other points of

0:37:54.040 --> 0:37:57.400
<v Speaker 1>view like relativity or conservation of energy. All right, well,

0:37:57.480 --> 0:37:59.800
<v Speaker 1>let's get into our last question, which is how would

0:37:59.800 --> 0:38:03.120
<v Speaker 1>we even know if time is pixelated. Could we device

0:38:03.160 --> 0:38:05.520
<v Speaker 1>an experiment to tell us whether or not it's true

0:38:05.760 --> 0:38:08.399
<v Speaker 1>or whether it will be a mystery until the end

0:38:08.520 --> 0:38:23.799
<v Speaker 1>of time? But first, let's take another quick break. All right,

0:38:24.080 --> 0:38:27.080
<v Speaker 1>is time pixelated? I guess Daniel, The biggest question is

0:38:27.880 --> 0:38:30.239
<v Speaker 1>how would we know? Like, are we trapped in the

0:38:30.280 --> 0:38:33.719
<v Speaker 1>matrix and we think times smooth and continuous, and are

0:38:33.719 --> 0:38:36.120
<v Speaker 1>we always gonna be trapped in this matrix thinking that

0:38:36.160 --> 0:38:38.360
<v Speaker 1>it's continuous or will we ever be able to step

0:38:38.400 --> 0:38:42.840
<v Speaker 1>outside of time and see that it's actually you know, discrete. Unfortunately,

0:38:42.840 --> 0:38:45.879
<v Speaker 1>we might never know. You know, it might be that

0:38:46.000 --> 0:38:49.319
<v Speaker 1>time is continuous and we are hunting forever for the

0:38:49.360 --> 0:38:52.640
<v Speaker 1>minimum unit and not finding it, but not finding it

0:38:52.680 --> 0:38:55.200
<v Speaker 1>doesn't mean it doesn't exist. So there's a possibility that

0:38:55.239 --> 0:38:58.319
<v Speaker 1>we could always be frustrated, sort of like you know,

0:38:58.440 --> 0:39:01.399
<v Speaker 1>finding the smallest particle. You never really know if it's

0:39:01.400 --> 0:39:04.840
<v Speaker 1>the smallest particle or if there's a smaller particle inside

0:39:04.840 --> 0:39:07.160
<v Speaker 1>that that's so small you can't see it. But that

0:39:07.160 --> 0:39:10.520
<v Speaker 1>would be sort of a limitation of our technology, right

0:39:10.800 --> 0:39:13.360
<v Speaker 1>or is that always gonna be true because you know,

0:39:13.440 --> 0:39:16.239
<v Speaker 1>you're sort of like you can't prove a negative kind

0:39:16.239 --> 0:39:19.520
<v Speaker 1>of or you know, since infinity is forever, there's no

0:39:19.560 --> 0:39:22.000
<v Speaker 1>way we can never get down to the small enough

0:39:22.080 --> 0:39:24.279
<v Speaker 1>level to be sure that it's not pixelated. You know,

0:39:24.320 --> 0:39:26.600
<v Speaker 1>I think there are ways that we could like convince

0:39:26.680 --> 0:39:30.160
<v Speaker 1>ourselves that it probably is pixelated, but it'd be pretty

0:39:30.160 --> 0:39:33.239
<v Speaker 1>hard to prove that it's not, you know, pretty hard

0:39:33.239 --> 0:39:36.319
<v Speaker 1>to prove that it's infinitely continuous. I think you need

0:39:36.360 --> 0:39:39.520
<v Speaker 1>some pretty elaborate theory of physics that requires that that

0:39:39.560 --> 0:39:42.320
<v Speaker 1>has some other consequences somehow that I can't even imagine

0:39:42.520 --> 0:39:44.760
<v Speaker 1>that you could then confirm. So I think it's easier

0:39:44.800 --> 0:39:47.560
<v Speaker 1>to prove that it is discrete than to prove that

0:39:47.600 --> 0:39:50.120
<v Speaker 1>it's continuous. But you just gave me some arguments for

0:39:50.160 --> 0:39:53.480
<v Speaker 1>why space might be pixelated, right with the whole infinitely

0:39:53.560 --> 0:39:55.560
<v Speaker 1>small black holes. Couldn't we come up with a theory

0:39:55.680 --> 0:39:58.640
<v Speaker 1>or some sort of way or some sort of consequence

0:39:58.640 --> 0:40:00.960
<v Speaker 1>over the theory of the equation to say that, look it,

0:40:01.160 --> 0:40:03.640
<v Speaker 1>time has to be pixelated. Yeah, exactly. I think that's

0:40:03.680 --> 0:40:06.399
<v Speaker 1>the best way forward. If we come up with a

0:40:06.480 --> 0:40:10.279
<v Speaker 1>rigorous theory of quantum gravity and it requires, because of

0:40:10.280 --> 0:40:13.239
<v Speaker 1>its very nature, you know, for time to be pixelated,

0:40:13.640 --> 0:40:15.719
<v Speaker 1>and then that theory holds together and makes a bunch

0:40:15.760 --> 0:40:18.680
<v Speaker 1>of predictions. You know, maybe not directly showing us the

0:40:18.760 --> 0:40:23.239
<v Speaker 1>clock ticks of the universe, but having other consequences of

0:40:23.320 --> 0:40:26.400
<v Speaker 1>that it's inherent nature. Then we can be pretty confident

0:40:26.760 --> 0:40:29.320
<v Speaker 1>that the universe is pixelated when it comes to time.

0:40:29.480 --> 0:40:32.200
<v Speaker 1>All right, Well, then how could we hope to prove

0:40:32.239 --> 0:40:34.520
<v Speaker 1>that it is pixelated? Then? What kinds of experiments can

0:40:34.560 --> 0:40:37.560
<v Speaker 1>we make or what experiments have been made so so far?

0:40:37.800 --> 0:40:42.040
<v Speaker 1>The edge of our knowledge is basically particle colliders. Particle

0:40:42.080 --> 0:40:46.239
<v Speaker 1>colliders smash particles together at very very high energy, which

0:40:46.280 --> 0:40:48.279
<v Speaker 1>is the same thing as saying that they're studying things

0:40:48.280 --> 0:40:52.080
<v Speaker 1>at very very small distance scales. Remember that the energy

0:40:52.239 --> 0:40:56.120
<v Speaker 1>of an object controls its effective wave function right at

0:40:56.120 --> 0:40:58.640
<v Speaker 1>the width of its wave function, and really really high

0:40:58.840 --> 0:41:02.399
<v Speaker 1>energy object is one with very high frequency, which means

0:41:02.400 --> 0:41:05.239
<v Speaker 1>that you can localize it to very specific place. And

0:41:05.280 --> 0:41:08.200
<v Speaker 1>so with very high energy particles you can probe things

0:41:08.480 --> 0:41:11.680
<v Speaker 1>really small distances. Or think about it another way, the

0:41:11.719 --> 0:41:14.080
<v Speaker 1>more you crank of the energy of your particle colliders,

0:41:14.239 --> 0:41:17.319
<v Speaker 1>the smaller the particles you can discover, because you can

0:41:17.560 --> 0:41:20.480
<v Speaker 1>break them open and see small things inside them. So

0:41:20.520 --> 0:41:22.839
<v Speaker 1>we've made a lot of progress there, and we are

0:41:22.840 --> 0:41:26.800
<v Speaker 1>studying things that are like tend the minus twenty meters wide,

0:41:27.160 --> 0:41:29.759
<v Speaker 1>you know, quarks that are inside the proton. So that

0:41:29.880 --> 0:41:32.600
<v Speaker 1>sounds pretty small, right, It's like ten to the minus

0:41:32.640 --> 0:41:35.760
<v Speaker 1>twenty meters is a very small slice of the universe.

0:41:36.239 --> 0:41:39.560
<v Speaker 1>But you know it's ten to the fifteen times bigger

0:41:39.640 --> 0:41:41.719
<v Speaker 1>than what we think is the Plank scale, which is

0:41:41.760 --> 0:41:44.840
<v Speaker 1>tend of the minus thirty five meters. And that's a

0:41:44.960 --> 0:41:47.680
<v Speaker 1>big ratio, right, Yeah, you just need more money, tenie,

0:41:48.480 --> 0:41:51.439
<v Speaker 1>just as the taxpayers for more money. Yeah, we should

0:41:51.520 --> 0:41:54.280
<v Speaker 1>siphon funds out of your ten billion dollar comics project.

0:41:55.440 --> 0:41:57.720
<v Speaker 1>You can't touch that. Some some things are more important

0:41:57.760 --> 0:42:00.799
<v Speaker 1>than understanding the nature of the universe, that's right. But

0:42:00.840 --> 0:42:03.800
<v Speaker 1>that's a limited distance, right, that's not quite the limited

0:42:03.960 --> 0:42:06.239
<v Speaker 1>time or is it the equivalent you're saying. I'm saying

0:42:06.280 --> 0:42:09.840
<v Speaker 1>their equivalent because these experiments also happened really really fast,

0:42:09.960 --> 0:42:12.000
<v Speaker 1>and to be really really fast you have to have

0:42:12.080 --> 0:42:15.279
<v Speaker 1>really really high energy also, and so fundamentally, these high

0:42:15.320 --> 0:42:20.520
<v Speaker 1>energy experiments are probing short times and small distances at

0:42:20.520 --> 0:42:24.440
<v Speaker 1>the same time. But unfortunately they're like way too weak

0:42:24.800 --> 0:42:27.600
<v Speaker 1>to probe really the fundamental nature of the universe and

0:42:27.640 --> 0:42:30.400
<v Speaker 1>to make them big enough and powerful enough to probe

0:42:30.400 --> 0:42:33.320
<v Speaker 1>that distance scale you need like a collider the size

0:42:33.320 --> 0:42:36.239
<v Speaker 1>of the Solar System or maybe even the galaxy. So

0:42:36.280 --> 0:42:39.319
<v Speaker 1>it's not even something we even imagine asking for a

0:42:39.320 --> 0:42:41.600
<v Speaker 1>little too expensive to make a collider of the size

0:42:41.640 --> 0:42:44.000
<v Speaker 1>of the Solar system. So then what can we do? What?

0:42:44.280 --> 0:42:46.799
<v Speaker 1>What are alternatives to break in the bank here to

0:42:46.960 --> 0:42:48.839
<v Speaker 1>find the answer? So people are trying to come up

0:42:48.920 --> 0:42:51.600
<v Speaker 1>with tabletop experiments, things you can do in a single

0:42:51.719 --> 0:42:55.960
<v Speaker 1>laboratory to probe either directly, like the discrete nature of

0:42:56.000 --> 0:42:58.799
<v Speaker 1>space and time, or to try to like do really

0:42:58.840 --> 0:43:02.760
<v Speaker 1>subtle experiments to understand quantum gravity. There's some really cool

0:43:02.880 --> 0:43:06.400
<v Speaker 1>ideas developing experiments that might really work and could actually

0:43:06.440 --> 0:43:08.960
<v Speaker 1>help us understand how things work at the smallest scale.

0:43:09.040 --> 0:43:12.560
<v Speaker 1>The first idea was proposed about ten years ago by Bekenstein.

0:43:12.880 --> 0:43:15.160
<v Speaker 1>He's a guy who worked closely with Stephen Hawking to

0:43:15.239 --> 0:43:18.040
<v Speaker 1>develop the understanding of black holes that we have today,

0:43:18.080 --> 0:43:21.120
<v Speaker 1>so definitely a smart person. And he had this crazy

0:43:21.200 --> 0:43:25.279
<v Speaker 1>idea of shooting a single photon at a crystal. And

0:43:25.320 --> 0:43:27.440
<v Speaker 1>the idea is that what happens when you shoot a

0:43:27.440 --> 0:43:30.400
<v Speaker 1>photon at a crystal. It's a quantum object. Either it

0:43:30.440 --> 0:43:33.640
<v Speaker 1>gets absorbed or it doesn't. And if it gets absorbed,

0:43:33.920 --> 0:43:36.680
<v Speaker 1>then you know where does its momentum go like pushes

0:43:36.880 --> 0:43:39.879
<v Speaker 1>the crystal a little bit, the same way we talk about,

0:43:39.960 --> 0:43:43.200
<v Speaker 1>you know, like solar sales, shooting photons from the sun

0:43:43.480 --> 0:43:45.960
<v Speaker 1>and hitting a sale of pushing a spacecraft forward. This

0:43:46.000 --> 0:43:48.160
<v Speaker 1>is like a mini version of that, where you shoot

0:43:48.160 --> 0:43:51.040
<v Speaker 1>a single photon at a crystal and if it gets absorbed,

0:43:51.239 --> 0:43:54.000
<v Speaker 1>it needs to like move forward a little bit. And

0:43:54.040 --> 0:43:56.880
<v Speaker 1>so the idea is to like tune the energy of

0:43:56.920 --> 0:44:01.280
<v Speaker 1>the photon so it matches like the basic minimum distance

0:44:01.440 --> 0:44:05.120
<v Speaker 1>of the universe, so you can measure somehow if this

0:44:05.200 --> 0:44:09.480
<v Speaker 1>crystal like slides forward a tiny bit. All right, So

0:44:09.719 --> 0:44:11.799
<v Speaker 1>you're shooting a photon, and I guess you make the

0:44:11.840 --> 0:44:14.920
<v Speaker 1>photon small enough that maybe you'll see that jump between

0:44:14.960 --> 0:44:17.439
<v Speaker 1>like oh it hit the crystal and oh it didn't

0:44:17.520 --> 0:44:19.359
<v Speaker 1>hit the crystal, which would sort of tell you that

0:44:19.760 --> 0:44:22.080
<v Speaker 1>the universe is not continuous. Is that kind of what

0:44:22.120 --> 0:44:24.960
<v Speaker 1>the experiment would be doing. Yeah, that's the idea that

0:44:25.080 --> 0:44:27.839
<v Speaker 1>you have like lots of these little photons and they're

0:44:27.880 --> 0:44:30.360
<v Speaker 1>interacting with elements of the crystal. If you tune in

0:44:30.520 --> 0:44:33.479
<v Speaker 1>just right, they have like just enough energy to move

0:44:33.520 --> 0:44:37.680
<v Speaker 1>it one like quantum universe step forwards. And so this

0:44:37.760 --> 0:44:40.959
<v Speaker 1>is an idea that beckn Seem proposed about ten years ago,

0:44:41.160 --> 0:44:43.240
<v Speaker 1>and some people thought it was very exciting, like, oh wow,

0:44:43.280 --> 0:44:46.040
<v Speaker 1>maybe we could measure quantum gravity on a tabletop. Other

0:44:46.080 --> 0:44:48.840
<v Speaker 1>folks I've asked have frankly said it's probably bullcrap and

0:44:48.880 --> 0:44:51.480
<v Speaker 1>would never work. I see, all right, so that's a

0:44:51.600 --> 0:44:53.640
<v Speaker 1>no no. What are other ways in which we could

0:44:53.680 --> 0:44:56.080
<v Speaker 1>maybe figure out if time is pixelated? Well, the really,

0:44:56.120 --> 0:44:58.480
<v Speaker 1>I think the most promising way to figure out if

0:44:58.480 --> 0:45:00.960
<v Speaker 1>time is pixelated is to try to get it these

0:45:01.000 --> 0:45:04.560
<v Speaker 1>theories of quantum gravity, to understand, you know, basically the

0:45:04.640 --> 0:45:07.080
<v Speaker 1>nature of space and time itself, and to do it

0:45:07.080 --> 0:45:09.719
<v Speaker 1>all at once. So these aren't experiments where you can

0:45:09.760 --> 0:45:12.239
<v Speaker 1>like see the universe take forward in time, but they

0:45:12.239 --> 0:45:15.319
<v Speaker 1>are experiments that might help reveal the very nature of

0:45:15.360 --> 0:45:18.360
<v Speaker 1>space and time, which we give us clues about whether

0:45:18.440 --> 0:45:21.440
<v Speaker 1>space and time are pixelated. And the way to make

0:45:21.480 --> 0:45:24.880
<v Speaker 1>progress there is to try to see gravity having influence

0:45:24.960 --> 0:45:28.760
<v Speaker 1>on individual particles, because we don't know how gravity works

0:45:28.760 --> 0:45:30.480
<v Speaker 1>when it comes to little particles like we know how

0:45:30.520 --> 0:45:33.359
<v Speaker 1>gravity works when it comes to the Earth and the Moon,

0:45:33.760 --> 0:45:36.120
<v Speaker 1>or the Earth and the Sun for example, or even

0:45:36.160 --> 0:45:39.480
<v Speaker 1>black holes. But we don't know what happens between two particles.

0:45:39.719 --> 0:45:42.640
<v Speaker 1>Are they like passing little gravitons back and forth? Are

0:45:42.680 --> 0:45:46.000
<v Speaker 1>they bending space? Is space discrete? There? Like? What we

0:45:46.040 --> 0:45:49.920
<v Speaker 1>need to do is see really strong gravitational effects on particles.

0:45:50.160 --> 0:45:52.880
<v Speaker 1>The problem, of course, is that particles have almost no

0:45:53.000 --> 0:45:56.319
<v Speaker 1>mass and so they have almost no gravity. But we've

0:45:56.320 --> 0:46:00.360
<v Speaker 1>gotten pretty good recently at building larger quantum of objects,

0:46:00.400 --> 0:46:03.239
<v Speaker 1>like getting a whole bunch of particles and getting them

0:46:03.239 --> 0:46:07.000
<v Speaker 1>like in sync together into one quantum state like a

0:46:07.080 --> 0:46:10.359
<v Speaker 1>Bose Einstein condensate or something similar, where you can make

0:46:10.440 --> 0:46:14.759
<v Speaker 1>like larger and larger objects that have quantum properties, and

0:46:14.840 --> 0:46:17.040
<v Speaker 1>maybe we can make them large enough that we can

0:46:17.040 --> 0:46:20.560
<v Speaker 1>start to see the gravitational effects between like clumps of

0:46:20.640 --> 0:46:23.520
<v Speaker 1>quantum objects. I see, like if you make a big

0:46:23.600 --> 0:46:26.880
<v Speaker 1>enough quantum object, you would see how anything quantum interacts

0:46:26.880 --> 0:46:29.319
<v Speaker 1>with gravity. Because right now we don't really know, right

0:46:29.680 --> 0:46:33.400
<v Speaker 1>like our theories breakdown when you try to make quantum

0:46:33.480 --> 0:46:36.880
<v Speaker 1>particles interact with gravity. We just don't know what happens

0:46:36.880 --> 0:46:40.879
<v Speaker 1>when quantum particles are feeling gravity. And so what we've

0:46:40.920 --> 0:46:44.440
<v Speaker 1>done so far is made things like Bose Einstein condensates

0:46:44.600 --> 0:46:47.240
<v Speaker 1>that have like, you know, maybe up to a thousand

0:46:47.320 --> 0:46:50.680
<v Speaker 1>atoms in them, these tiny little blobs of stuff. And

0:46:50.719 --> 0:46:53.760
<v Speaker 1>that's really not big enough to observe any gravity, because remember,

0:46:53.760 --> 0:46:57.400
<v Speaker 1>gravity is the weakest force out there. But we're making progress,

0:46:57.400 --> 0:46:58.680
<v Speaker 1>and it's the kind of thing where like in ten

0:46:58.760 --> 0:47:01.839
<v Speaker 1>years undergrads will be doing that in their freshman physics lab.

0:47:02.160 --> 0:47:04.440
<v Speaker 1>It'll be very easy or be like on a computer

0:47:04.560 --> 0:47:07.400
<v Speaker 1>chip kind of thing, And in the basements of research

0:47:07.560 --> 0:47:11.600
<v Speaker 1>facilities they will be like having quantum diamonds and superpositions

0:47:11.600 --> 0:47:14.360
<v Speaker 1>and doing crazy experiments. But I guess maybe the question is,

0:47:14.480 --> 0:47:17.279
<v Speaker 1>you know, that might help us figure out if gravities quantized,

0:47:17.640 --> 0:47:19.320
<v Speaker 1>but how does that help us know if time is

0:47:19.400 --> 0:47:22.840
<v Speaker 1>quantized or pixelated. Yeah, it will tell us if gravity

0:47:22.880 --> 0:47:25.359
<v Speaker 1>is a quantum theory or not, you know, or if

0:47:25.440 --> 0:47:27.680
<v Speaker 1>space is quantized or not. So it will sort of

0:47:27.680 --> 0:47:32.200
<v Speaker 1>help us get direction theoretically for how to tackle this

0:47:32.280 --> 0:47:34.440
<v Speaker 1>very question about the nature of space and time. So

0:47:34.480 --> 0:47:37.480
<v Speaker 1>it won't directly tell us if time is pixelated, it

0:47:37.520 --> 0:47:39.480
<v Speaker 1>will give us a lot of clues about how to

0:47:39.480 --> 0:47:42.360
<v Speaker 1>build a theory of quantum gravity, and gravity of course

0:47:42.760 --> 0:47:45.960
<v Speaker 1>very closely connected to space and time, so it'll sort

0:47:45.960 --> 0:47:48.880
<v Speaker 1>of like help us lay the foundations to maybe eventually

0:47:48.880 --> 0:47:51.400
<v Speaker 1>get there. But it's you know, it's nice to know

0:47:51.560 --> 0:47:53.840
<v Speaker 1>that we might be able to do some experiments that

0:47:53.880 --> 0:47:57.080
<v Speaker 1>can help us figure out if gravity is quantum or not,

0:47:57.400 --> 0:47:59.080
<v Speaker 1>so that we can try to get our heads around

0:47:59.120 --> 0:48:02.040
<v Speaker 1>these basic questions. Is about the nature of space and time, right,

0:48:02.080 --> 0:48:04.160
<v Speaker 1>But even if you find out the gravity is quantized

0:48:04.160 --> 0:48:07.800
<v Speaker 1>and spaces quantized, you still wouldn't technically right. Maybe possibly

0:48:07.920 --> 0:48:11.200
<v Speaker 1>now if time itself is also quantized, like we said earlier,

0:48:11.239 --> 0:48:12.560
<v Speaker 1>it could be the one of the is quantized on

0:48:12.600 --> 0:48:14.560
<v Speaker 1>the other one is not. But it depends on the

0:48:14.560 --> 0:48:17.200
<v Speaker 1>details of your quantum theory. Right, So if you discover,

0:48:17.280 --> 0:48:20.799
<v Speaker 1>for example, string theory is right, then string theory says, well,

0:48:20.840 --> 0:48:22.840
<v Speaker 1>time is sort of continuous, but there are is a

0:48:22.840 --> 0:48:26.080
<v Speaker 1>minimum resolution below which it doesn't make sense to ask questions.

0:48:26.400 --> 0:48:28.120
<v Speaker 1>Or if you discover oh no, it looks like loop.

0:48:28.200 --> 0:48:31.520
<v Speaker 1>Quantum gravity is correct and Carlo Revelli was right and

0:48:31.560 --> 0:48:34.759
<v Speaker 1>time is also quantized, So it might help you because

0:48:34.800 --> 0:48:38.839
<v Speaker 1>it would reveal the quantum theory that describes space and time,

0:48:38.840 --> 0:48:42.400
<v Speaker 1>which might require time to be continuous or smooth, or

0:48:42.480 --> 0:48:44.279
<v Speaker 1>it might show us that none of our ideas are

0:48:44.280 --> 0:48:47.239
<v Speaker 1>correct in something else totally weird and new is required,

0:48:47.360 --> 0:48:49.479
<v Speaker 1>and time might not be quantized. It might be something

0:48:49.480 --> 0:48:52.480
<v Speaker 1>else totally different than we haven't even imagined. It might

0:48:52.520 --> 0:48:55.120
<v Speaker 1>be a different time. It would be time for a

0:48:55.160 --> 0:48:58.200
<v Speaker 1>new idea. It will be a timely discovery. Yeah, so

0:48:58.239 --> 0:49:00.200
<v Speaker 1>I would say that in summary. You know, it's not

0:49:00.440 --> 0:49:03.080
<v Speaker 1>something that we're gonna be able to directly probe very easily,

0:49:03.080 --> 0:49:04.600
<v Speaker 1>but we can get around to it's sort of at

0:49:04.600 --> 0:49:07.160
<v Speaker 1>the back by trying to build a consistent theory of

0:49:07.200 --> 0:49:11.239
<v Speaker 1>space and time, which requires understanding quantum gravity. Because you

0:49:11.280 --> 0:49:13.680
<v Speaker 1>don't think there is there could ever be an experiment

0:49:13.680 --> 0:49:17.160
<v Speaker 1>that could test it directly. I think those experiments require

0:49:17.360 --> 0:49:21.960
<v Speaker 1>such enormous energy they're effectively like creating black holes, and

0:49:22.000 --> 0:49:24.920
<v Speaker 1>so it's hard to imagine you ever doing experiments at

0:49:24.960 --> 0:49:27.359
<v Speaker 1>that scale, right, Who would ever make a black hole

0:49:27.400 --> 0:49:31.279
<v Speaker 1>on purpose? I would. I totally would sign me up.

0:49:32.760 --> 0:49:34.520
<v Speaker 1>I'm not saying I wouldn't want to. I'm just saying

0:49:34.560 --> 0:49:36.800
<v Speaker 1>I don't think it's possible. I think maybe it's time

0:49:36.840 --> 0:49:40.200
<v Speaker 1>to cut short this episode now before we introduce too

0:49:40.239 --> 0:49:43.000
<v Speaker 1>many bad ideas into a physicist brain. All right, well,

0:49:43.040 --> 0:49:45.560
<v Speaker 1>I guess the question is yet to be determines. There

0:49:45.560 --> 0:49:48.520
<v Speaker 1>are their arguments for time being pixelated and arguments against

0:49:48.560 --> 0:49:51.000
<v Speaker 1>time being pixelated. It sounds like we might never know.

0:49:51.440 --> 0:49:54.440
<v Speaker 1>But if we make enough progress just in basic, you know,

0:49:54.640 --> 0:49:57.880
<v Speaker 1>fundamental theories of the universe, maybe it'll come up. Hopefully

0:49:57.880 --> 0:50:00.560
<v Speaker 1>it will come up. Is that kind of the planned there,

0:50:00.680 --> 0:50:04.560
<v Speaker 1>Let's focus on something else and let's procrastinate, and maybe

0:50:04.560 --> 0:50:06.520
<v Speaker 1>we'll come up on its own. Let's figure out the

0:50:06.560 --> 0:50:09.800
<v Speaker 1>foundations of everything, and maybe along the way we'll solve

0:50:09.840 --> 0:50:12.520
<v Speaker 1>this other problem. All right, and maybe we'll find more

0:50:12.560 --> 0:50:14.040
<v Speaker 1>time for you, Daniel, to do all the things we

0:50:14.160 --> 0:50:16.640
<v Speaker 1>wanted to all right, Well again, I think it's an

0:50:16.640 --> 0:50:19.120
<v Speaker 1>interesting reminder of how much we don't know about the universe,

0:50:19.160 --> 0:50:22.319
<v Speaker 1>about basic things like space and time, and it's time

0:50:22.360 --> 0:50:24.200
<v Speaker 1>that we figure them out. It's always a good time

0:50:24.239 --> 0:50:27.080
<v Speaker 1>for for physics, right, It's always a good time, and

0:50:27.120 --> 0:50:30.000
<v Speaker 1>there's always a good time for physics, and physicists are

0:50:30.000 --> 0:50:32.600
<v Speaker 1>always a good time and that's the But that's a

0:50:32.680 --> 0:50:36.080
<v Speaker 1>theoretical conjecture there, Daniel that's never been proven in the lab.

0:50:36.600 --> 0:50:40.040
<v Speaker 1>No experiments have proven that. I think unfortunately that's true.

0:50:40.280 --> 0:50:42.400
<v Speaker 1>Maybe we should collige physicist together and just see what

0:50:42.520 --> 0:50:44.840
<v Speaker 1>happens that. Now, that sounds like fun. That sounds like

0:50:44.840 --> 0:50:46.640
<v Speaker 1>a good time to you. All right, Well, we hope

0:50:46.640 --> 0:50:49.439
<v Speaker 1>you enjoyed that. Thanks for giving us your time, See

0:50:49.440 --> 0:50:59.720
<v Speaker 1>you next time. Thanks for listening, and remember that Daniel

0:50:59.760 --> 0:51:02.120
<v Speaker 1>and or Hey Explain the Universe is a production of

0:51:02.239 --> 0:51:05.600
<v Speaker 1>I Heart Radio or more podcast from my heart Radio.

0:51:05.719 --> 0:51:09.320
<v Speaker 1>Visit the I heart Radio app, Apple Podcasts, or wherever

0:51:09.440 --> 0:51:13.040
<v Speaker 1>you listen to your favorite shows. H