WEBVTT - Video Game Consoles

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello everybody,

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<v Speaker 1>and welcome to tech stuff. My name is Chris Poulette,

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<v Speaker 1>and I'm an editor here at how stuff works dot com.

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<v Speaker 1>Sitting across from me, as always, is senior writer Jonathan Strickland.

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<v Speaker 1>Hey there, Crispy, insert coin. I'm sorry, that's great. I

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<v Speaker 1>get Chris here unfortunately has a bit of a chest cough,

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<v Speaker 1>and so when I catch him off guard like that,

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<v Speaker 1>his bronchial tubes all protests at the same time, just

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<v Speaker 1>like our listeners. Yes you can. You can hear uh

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<v Speaker 1>a thousand tiny I'll vel I screaming at once and

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<v Speaker 1>then we're suddenly silence. Yes, that's tragic. So the reason

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<v Speaker 1>why I said insert coin in the first place was

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<v Speaker 1>not to make Chris fall over, but was a cheap

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<v Speaker 1>segue into our topic, which is a video game consoles. Yeah, now,

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<v Speaker 1>we which don't require coins, no, but you know, well

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<v Speaker 1>they do a whole lot of coins. That's right, baby. Um.

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<v Speaker 1>So you guys who have been with us the whole

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<v Speaker 1>time may remember a long, long time ago. Uh, in

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<v Speaker 1>a galaxy far far away, we talked about um, about

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<v Speaker 1>video game consoles. But that was like our seventh episode.

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<v Speaker 1>That was back when we did episodes that lasted five

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<v Speaker 1>minutes and we talked like the guy from the micro Machines, right,

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<v Speaker 1>And currently we do episodes that range about as long

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<v Speaker 1>as your average German opera. So, uh, we thought felt

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<v Speaker 1>it was about time to go back and re revisit

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<v Speaker 1>I'm sorry, Chris, Chris is just totally lost and that's

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<v Speaker 1>trying to crack me up. No, but we thought we'd

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<v Speaker 1>go back and revisit the episode UM and kind of

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<v Speaker 1>talk a little bit more about consoles, especially after getting

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<v Speaker 1>a couple of iTunes reviews where people said we were

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<v Speaker 1>lame because we don't cover gaming enough. You know, we're

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<v Speaker 1>not a gaming podcast. You're not go to argue with you.

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<v Speaker 1>I'm just saying we're not a gaming podcast. We are

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<v Speaker 1>not a gaming podcast, but we do sometimes cover gaming

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<v Speaker 1>because it falls under the umbrella of tech. But we're

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<v Speaker 1>not exclusively about gaming, so that's why you're not going

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<v Speaker 1>to hear that many episodes. So please feel free to

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<v Speaker 1>write to Star Reviews about how we never talked about

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<v Speaker 1>digital cameras. Please don't. If you're gonna, if you're going

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<v Speaker 1>to write a review, make it positive. I know, stuff

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<v Speaker 1>you should know said that they wanted more reviews, but

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<v Speaker 1>they wanted to they wanted people to be honest. You know, one,

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<v Speaker 1>give me a one star review. If you really don't

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<v Speaker 1>like it, it tell us why. I'm telling you our

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<v Speaker 1>listeners don't do that. Leave us five star reviews. I

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<v Speaker 1>don't care if you tell us why. Okay, So, now

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<v Speaker 1>that we've moved on, you can you can give honest

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<v Speaker 1>reviews to stuff you should know that. Yes, feel free

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<v Speaker 1>to give honest reviews to stuff you should know. So

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<v Speaker 1>let's talk about video game consoles now that we've already

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<v Speaker 1>a united all of our listeners. Now we weren't going

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<v Speaker 1>to talk about all video game consoles. I mean we

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<v Speaker 1>we could go back to the whole birth of Pong

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<v Speaker 1>thing again. But if we start talking about history, will

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<v Speaker 1>be here for about six German operas. Okay, here, well,

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<v Speaker 1>let's let's do it this way. Tell me what video

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<v Speaker 1>game consoles you currently owned that you actually could play

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<v Speaker 1>like without having to hook him up to your TV, Like,

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<v Speaker 1>what's hooked up to your settle? It's actually hooked up.

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<v Speaker 1>The only the only things I have hooked up are

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<v Speaker 1>technically the sake of Genesis just needs to be plugged in,

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<v Speaker 1>but it is actually sitting on the entertainment console. Um.

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<v Speaker 1>The only two that are actually hooked up and you

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<v Speaker 1>can actually flip the switch and have it come on

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<v Speaker 1>are the PlayStation two by Sony and the Nintendo We

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<v Speaker 1>all right, and so for our listeners, here's what I

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<v Speaker 1>have hooked up to my entertainment system where all you

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<v Speaker 1>have to do is turn it on and it's ready

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<v Speaker 1>to go. I've got the Nintendo sixty four. I've got

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<v Speaker 1>the Nintendo GameCube. I've got the Nintendo we I've got

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<v Speaker 1>the Sony PlayStation two. I've got the Sony PlayStation one.

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<v Speaker 1>I've got the Xbox. I've got the Sega Dreamcast. I

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<v Speaker 1>think that's it. You must have like a B C

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<v Speaker 1>D E box. I have an HDTV with lots of inputs,

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<v Speaker 1>and I'd also like to point out that I have

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<v Speaker 1>a Nintendo DS Light, which does not need to be

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<v Speaker 1>hooked up to a TV to play it. Yeah, take that, Pillette.

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<v Speaker 1>So my Game Boy Black and White isn't a box, however,

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<v Speaker 1>so that that might be another reason why we haven't

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<v Speaker 1>really tackled video game consoles in a long time because

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<v Speaker 1>Chris and I, uh, we've neither of us own all

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<v Speaker 1>of the current generation consoles. That we is the only

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<v Speaker 1>one we both own. And uh, it's not that we

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<v Speaker 1>don't necessarily like the others. And there are other factors

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<v Speaker 1>which we'll get into. We'll talk about that about, you know,

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<v Speaker 1>why we own what we own and maybe why we

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<v Speaker 1>don't own the other ones. But let's start just by

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<v Speaker 1>hitting the basics. So let's start with the Xbox three sixty.

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<v Speaker 1>It's Microsoft's entry and there of course that's the successor

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<v Speaker 1>to the Xbox, which was very popular game console. And

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<v Speaker 1>I would say it's the first of the current generation. Yeah,

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<v Speaker 1>it was the first one out. It was the first

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<v Speaker 1>one out on the market. And uh, I would say, well,

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<v Speaker 1>I mean the we'se we has bigger numbers and sales,

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<v Speaker 1>but the Xboxes, I mean, that's like the I think

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<v Speaker 1>that's probably the go to choice for most gamers. Just

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<v Speaker 1>just as in the side, are we going to talk

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<v Speaker 1>about these all together and compare them or are we

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<v Speaker 1>just gonna go one by one? Because I was gonna

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<v Speaker 1>make a statement, I thought I don't want to ruin

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<v Speaker 1>the go ahead. Um. Yeah, you know, the the of

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<v Speaker 1>the three current generation consoles, they're really kind of different

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<v Speaker 1>machines because the Xbox three sixty in the PlayStation three

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<v Speaker 1>are high definition machines. They have very very high end processors,

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<v Speaker 1>at least compared to you know, previous generations and the

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<v Speaker 1>Wei for that matter, and um, they're really aimed at

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<v Speaker 1>a different segment of the market, or were when they

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<v Speaker 1>were released. I think they're all sort of converging on

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<v Speaker 1>one another now, including the WE. For that, I think

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<v Speaker 1>the WE is probably bubing the slowest of the three,

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<v Speaker 1>and the other two are kind of flailing around trying

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<v Speaker 1>to get to where the WE is. It's kind of

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<v Speaker 1>interesting really well the WE is. UM. Part of the

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<v Speaker 1>reason why the WE is so much less expensive, which

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<v Speaker 1>helped it in sales, um, is because they used Nintendo

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<v Speaker 1>decided to use off the shelf components. I mean, Sony

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<v Speaker 1>spent a lot of money developing that processor, which is

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<v Speaker 1>an amazing processor, especially for a game console. Um, but

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<v Speaker 1>you know, Nintenna went, you know what, let's just take

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<v Speaker 1>on of these and that thing are there, and um,

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<v Speaker 1>six of those okay, We're done, and it it. It

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<v Speaker 1>helped them because they helped them keep the cost low. Um,

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<v Speaker 1>but it also means that it doesn't do ten a

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<v Speaker 1>d P, which is you know, high definition. It basically

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<v Speaker 1>looks as good as a DVD, which you know, as

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<v Speaker 1>far as I'm concerned, I don't have an h D

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<v Speaker 1>t V. I have a standard definition TV. So it's

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<v Speaker 1>not that big a deal for you. So so for

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<v Speaker 1>you your you know, it wouldn't really make a difference

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<v Speaker 1>if you owned one of the other machines because you

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<v Speaker 1>wouldn't really be able to tell the difference in effex quality.

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<v Speaker 1>Your television is not capable of showing it. Mine is.

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<v Speaker 1>That's another matter. That's that's not obviously not what's really

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<v Speaker 1>important to me if I only own a WE and

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<v Speaker 1>not an Xbox three sixty or a PS three. So yeah,

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<v Speaker 1>the processors on the Xbox three six and p S

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<v Speaker 1>three are much more powerful. Um. The p S three

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<v Speaker 1>has got that that cell based architecture for the processor,

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<v Speaker 1>which is pretty amazing stuff. I mean that it's it's

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<v Speaker 1>really a powerful machine. I think you could say that

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<v Speaker 1>the out of the three, the p S three has

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<v Speaker 1>the most horsepower. Really potentially anyway you have to be

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<v Speaker 1>able to design software that can take advantage of the hardware.

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<v Speaker 1>It's not the hardware just doesn't like, doesn't make the

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<v Speaker 1>game just run better on its own. You have to

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<v Speaker 1>architect the software properly or else you're just not gonna

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<v Speaker 1>see the benefit. And that's a benefit of having a

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<v Speaker 1>gaming console too, because, as Jonathan Is frequently pointed out

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<v Speaker 1>in past podcasts, um PC games suffer from this problem

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<v Speaker 1>because you want to buy the latest, say Command and Conquer,

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<v Speaker 1>you find out that your processor might squeak out playing

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<v Speaker 1>the game, but you don't have enough RAM and your

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<v Speaker 1>graphics processor. There's no way, right, yeah, you would. You

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<v Speaker 1>would have to set all the settings solo that you're

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<v Speaker 1>looking at stick figures throwing rocks at each other. So,

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<v Speaker 1>I mean the console UH specs are a good thing

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<v Speaker 1>and a bad thing. I mean, in this case, you

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<v Speaker 1>have to write for Sony's UH specific custom chip and

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<v Speaker 1>take advantage you know that that's really geared to making

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<v Speaker 1>it look great on the machine, and in years to

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<v Speaker 1>come you're still gonna be able to play games on

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<v Speaker 1>it because people aren't gonna go out and write something

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<v Speaker 1>for you know, another five mega hurts worth of processing

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<v Speaker 1>power where another gigga hurts where the processing power because

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<v Speaker 1>the console itself really hasn't changed. Yeah, and uh so

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<v Speaker 1>let's let's jump back over to the xpox really quickly.

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<v Speaker 1>I was just gonna mention that that comes in three flavors.

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<v Speaker 1>Oh it does. Yeah, there's the day, there's the past.

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<v Speaker 1>So there's the three that you can go shop for

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<v Speaker 1>right now. Are the Xbox Arcade, which only has a

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<v Speaker 1>two or fifty six megabyte hard drive. And yeah, yeah, yeah,

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<v Speaker 1>the Arcade only has two or fifty six megabyte hard

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<v Speaker 1>drive um, which you know what, I remember back when

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<v Speaker 1>I was a kid and I owned a two eighty six,

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<v Speaker 1>where I would have thought two fifty six megabytes was

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<v Speaker 1>going way more than you would ever need. Um. And

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<v Speaker 1>it also is not compatible with older Xbox games because

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<v Speaker 1>it doesn't have the hard drive capacity to run them. Uh. Now,

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<v Speaker 1>the Xbox three sixty, the flagship Basic, the Basic model,

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<v Speaker 1>I just got a sixty gigabyte hard drive, so that's

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<v Speaker 1>a pretty big jump. And it also comes with some

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<v Speaker 1>stuff that the Arcade version doesn't come with, like a headset,

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<v Speaker 1>comes with a network cable, um, and it's it is

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<v Speaker 1>compatible with about three hundred titles from the original Xbox.

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<v Speaker 1>Then you have the Xbox Elite. Yes, that's the hundred

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<v Speaker 1>and twenty gigabyte hard drive and it's got all that

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<v Speaker 1>stuff plus as an h d M I cable. Um,

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<v Speaker 1>all three of them have the capability to plug in

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<v Speaker 1>via hd M I into a television, but only the

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<v Speaker 1>Elite actually comes with the cable. Otherwise you have to

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<v Speaker 1>buy it separately. And those are eight billion dollars. I'm kidding. Approximately,

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<v Speaker 1>we didn't price it before, but we are willing to

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<v Speaker 1>bet it is. I'm willing left leg that it's eighty

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<v Speaker 1>billion dollars. And once again our producer makes it into

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<v Speaker 1>the segment. Yes, we will call him Stumpy from now on.

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<v Speaker 1>So uh Now, the Xbox CPU, it's got three symmetrical

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<v Speaker 1>cores running at three point two giga hurts. That's their CPU.

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<v Speaker 1>I see you're reading the same information chart that I am. Yes,

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<v Speaker 1>I'm the one right underneath says to hardware threads per core,

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<v Speaker 1>six hardware threads total. Yes, so it's a it's a

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<v Speaker 1>powerful machine. And um, you know even yeah, I mean

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<v Speaker 1>even now, several years after its release, this is still

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<v Speaker 1>considered especially when you consider that it's just dedicated to gaming.

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<v Speaker 1>You know, I've granted, okay, Microsoft would totally have me

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<v Speaker 1>strung up for saying that, because there are other things

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<v Speaker 1>you can do besides gaming. But that's what it. That's

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<v Speaker 1>what it's. That primary missionary purpose is to play video

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<v Speaker 1>game mission. You could tell what I think of their

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<v Speaker 1>normal game set. It is nothing. There's nothing wrong with

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<v Speaker 1>having video games be your primary reason for being. For

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<v Speaker 1>many years in my teenage phase, video games were my

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<v Speaker 1>primary reason for being, So I have no problem with

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<v Speaker 1>a console that's that way. And that's it. It's an

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<v Speaker 1>IBM power PC chip too, which I find kind of

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<v Speaker 1>funny in a vague sort of way, since you know,

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<v Speaker 1>Windows is linked to the Intel processor for you know, computers,

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<v Speaker 1>yet they went with the IBM power PC chip, which

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<v Speaker 1>was for a long time the Max processor, although not anymore,

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<v Speaker 1>you know. And uh, it does have a custom a

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<v Speaker 1>t I graphics processor as well, running Hurts five Mega

0:12:03.320 --> 0:12:07.199
<v Speaker 1>Hurts with ten megabytes of embedded RAM. Yeah. That's a

0:12:07.320 --> 0:12:10.240
<v Speaker 1>pretty impressive stuff too, I mean what and it's understandable

0:12:10.240 --> 0:12:16.160
<v Speaker 1>because again Sony and Microsoft both really pushed the whole Uh,

0:12:16.440 --> 0:12:19.560
<v Speaker 1>you know, this is the next step in evolution for

0:12:19.640 --> 0:12:22.320
<v Speaker 1>graphics and uh, you know. That was that was the

0:12:22.360 --> 0:12:24.719
<v Speaker 1>big focus, was that look at how much better this

0:12:24.880 --> 0:12:30.240
<v Speaker 1>looks and sounds compared to the last generation consoles. That

0:12:30.320 --> 0:12:32.920
<v Speaker 1>was their selling point. It's not the way Nintendo went,

0:12:33.120 --> 0:12:36.320
<v Speaker 1>which you know ended up working really well for Nintendo.

0:12:36.400 --> 0:12:39.840
<v Speaker 1>But we'll again go into that a little bit. What

0:12:39.840 --> 0:12:44.800
<v Speaker 1>what do you you have some smartass comments? Okay, well,

0:12:44.800 --> 0:12:46.400
<v Speaker 1>I was going to talk about the PS three as well.

0:12:46.440 --> 0:12:49.720
<v Speaker 1>There was just an announcement today as of the recording

0:12:49.720 --> 0:12:55.160
<v Speaker 1>of this podcast, so in the near distant past for

0:12:55.160 --> 0:12:57.880
<v Speaker 1>for all listeners. Yeah, they'll they'll tell you which day

0:12:57.920 --> 0:13:00.320
<v Speaker 1>it was that you can go back and look to

0:13:00.360 --> 0:13:03.520
<v Speaker 1>find out what day it was that they announced the

0:13:03.520 --> 0:13:07.920
<v Speaker 1>the brand new PS three Slim, which apparently you don't

0:13:07.960 --> 0:13:12.320
<v Speaker 1>mess around with if you live in the South side

0:13:12.320 --> 0:13:16.840
<v Speaker 1>of Chicago. Um anyhow, Yeah, it's basically, uh, the PS

0:13:16.920 --> 0:13:20.640
<v Speaker 1>three in a new package. Um and except it does

0:13:20.679 --> 0:13:24.920
<v Speaker 1>have a sort of semi meager hard drive just eighty gigs. No, No,

0:13:25.000 --> 0:13:27.520
<v Speaker 1>it's up to now is it? The old one was

0:13:27.640 --> 0:13:31.520
<v Speaker 1>a new one? Thought the Slim wasn't. Okay, sorry, I

0:13:31.640 --> 0:13:34.679
<v Speaker 1>was hasty in my my pre podcast research because it

0:13:34.800 --> 0:13:37.840
<v Speaker 1>just they just announced it. It was a rumor all morning. Yeah,

0:13:37.880 --> 0:13:41.400
<v Speaker 1>and uh, and so then this one's gonna cost two,

0:13:42.880 --> 0:13:45.600
<v Speaker 1>which is a big dip in price. I mean, that

0:13:45.679 --> 0:13:48.400
<v Speaker 1>was the biggest problem that people had with the PS

0:13:48.480 --> 0:13:50.840
<v Speaker 1>three for the longest time, was that it was the

0:13:50.880 --> 0:13:55.280
<v Speaker 1>most expensive of the three current consoles on the market,

0:13:55.840 --> 0:14:00.640
<v Speaker 1>and and Sony seemed unwilling to to cut that price

0:14:01.000 --> 0:14:04.400
<v Speaker 1>year after year. And it was infuriating gamers who said,

0:14:04.400 --> 0:14:07.520
<v Speaker 1>I want this system, but I refused to pay five

0:14:07.960 --> 0:14:14.360
<v Speaker 1>bucks for it. Yeah, yeah, anyhow, Um, yeah, it was.

0:14:15.120 --> 0:14:18.560
<v Speaker 1>It was very highly touted at the beginning, and people

0:14:18.600 --> 0:14:20.720
<v Speaker 1>were talking about the PlayStation three and what it was,

0:14:20.800 --> 0:14:22.240
<v Speaker 1>you know, the big impact it was gonna have in

0:14:22.280 --> 0:14:24.320
<v Speaker 1>the market. And initially it did, like the first few

0:14:24.360 --> 0:14:26.280
<v Speaker 1>days when people were lining up around the block to

0:14:26.280 --> 0:14:28.720
<v Speaker 1>get their hands on them. And then you know, so

0:14:28.760 --> 0:14:30.640
<v Speaker 1>many people just said, you know, look, I can't I

0:14:30.680 --> 0:14:33.000
<v Speaker 1>can't afford that. Yeah, that purchase price was a huge

0:14:33.080 --> 0:14:35.080
<v Speaker 1>hurdle that a lot of people just weren't willing to

0:14:35.080 --> 0:14:38.120
<v Speaker 1>try and jump over. And uh, you know, I mean

0:14:38.160 --> 0:14:41.920
<v Speaker 1>even when you factored in the fact that that has

0:14:41.960 --> 0:14:47.280
<v Speaker 1>Blu Ray that that was because there was the cheapest

0:14:47.280 --> 0:14:50.120
<v Speaker 1>Blu Ray player you could get for six hundred dollars

0:14:50.200 --> 0:14:53.400
<v Speaker 1>is the cheapest Blu ray player. That's that's tough. But uh,

0:14:53.400 --> 0:14:55.320
<v Speaker 1>and that's no longer the case, of course, now, I

0:14:55.360 --> 0:14:58.640
<v Speaker 1>mean they're Blu ray Players, they're significantly less expensive than that.

0:14:58.720 --> 0:15:01.600
<v Speaker 1>But but at the time it was the cheapest, and

0:15:01.720 --> 0:15:04.920
<v Speaker 1>yet it still wasn't enough to get people to you know,

0:15:05.040 --> 0:15:08.600
<v Speaker 1>jump ship on Moss. Now, you did have the enthusiasts

0:15:08.600 --> 0:15:11.720
<v Speaker 1>who adopted it and loved it, and there were some

0:15:11.760 --> 0:15:14.360
<v Speaker 1>really good games that came out pretty early for the

0:15:14.400 --> 0:15:18.400
<v Speaker 1>p S three and still has a very good library. Um,

0:15:18.440 --> 0:15:21.800
<v Speaker 1>there are some There's there's one major problem I would

0:15:21.800 --> 0:15:25.080
<v Speaker 1>have with the p S three, and that's the lack

0:15:25.080 --> 0:15:29.680
<v Speaker 1>of ability to unplug your previous PlayStations. Yes, that it

0:15:29.680 --> 0:15:33.840
<v Speaker 1>would be the lack of backwards compatibility. You nailed it. Um,

0:15:33.920 --> 0:15:39.600
<v Speaker 1>backwards compatibility is really important to me. And uh and yeah,

0:15:39.720 --> 0:15:41.680
<v Speaker 1>well you know it's kind of because the way I

0:15:41.720 --> 0:15:45.480
<v Speaker 1>wear my pants, so um, but yeah, backwards compatibility is

0:15:45.520 --> 0:15:49.880
<v Speaker 1>really important. It's it's you don't want to necessarily have

0:15:50.600 --> 0:15:55.440
<v Speaker 1>eight machines sitting around your television like Jonathan Strickland does. Well, no,

0:15:56.000 --> 0:16:00.320
<v Speaker 1>you know, um, yeah, it's just it's it's not nemient

0:16:00.400 --> 0:16:04.040
<v Speaker 1>to have that many devices all plugged into one television.

0:16:04.320 --> 0:16:06.360
<v Speaker 1>And if you can upgrade your hardware but still have

0:16:06.400 --> 0:16:09.160
<v Speaker 1>access to your old library of games, that's great. And

0:16:09.240 --> 0:16:11.640
<v Speaker 1>some companies have been pretty good about and up until

0:16:11.720 --> 0:16:13.800
<v Speaker 1>the PS three, Sony was one of them. The PS

0:16:13.840 --> 0:16:16.960
<v Speaker 1>two could play PS one games, and that was, you know,

0:16:17.040 --> 0:16:20.160
<v Speaker 1>one of the reasons why upgrading the PS two wasn't

0:16:20.200 --> 0:16:22.120
<v Speaker 1>a big pain in the butt, because you knew you'd

0:16:22.120 --> 0:16:23.560
<v Speaker 1>still be able to play all your old games, so

0:16:23.560 --> 0:16:26.040
<v Speaker 1>you could trade in your PS one for you know,

0:16:26.480 --> 0:16:28.680
<v Speaker 1>three dollars and put that towards your purchase of the

0:16:28.720 --> 0:16:31.280
<v Speaker 1>PS two and uh and feel good about it. But

0:16:31.280 --> 0:16:34.640
<v Speaker 1>the PS three not so much. Not backwards compatible, and

0:16:34.640 --> 0:16:35.640
<v Speaker 1>there was a lot of there are a lot of

0:16:35.640 --> 0:16:38.560
<v Speaker 1>people who are hoping that that would maybe be built

0:16:38.600 --> 0:16:42.160
<v Speaker 1>into the new SLIM package, that you would have backwards

0:16:42.160 --> 0:16:45.000
<v Speaker 1>compatibility added to that as some sort of firmware upgrade.

0:16:45.360 --> 0:16:47.720
<v Speaker 1>It does not look like that's the case. It looks

0:16:47.760 --> 0:16:51.280
<v Speaker 1>like the PS three will remain incompatible when you're talking

0:16:51.280 --> 0:16:56.480
<v Speaker 1>about older titles. One thing, um, I think that one

0:16:56.520 --> 0:16:59.120
<v Speaker 1>criticism I did see, and of course nobody has your

0:16:59.160 --> 0:17:01.280
<v Speaker 1>hands on one of these as of right in the moment,

0:17:01.840 --> 0:17:03.640
<v Speaker 1>uh is where's all that heat going to go from

0:17:03.640 --> 0:17:07.280
<v Speaker 1>the processor? Because they said, you know, that's an awful

0:17:07.320 --> 0:17:11.960
<v Speaker 1>slim case for such a big processing heat plant. You're

0:17:11.960 --> 0:17:14.200
<v Speaker 1>would be interesting to see if that is an issue too.

0:17:14.320 --> 0:17:17.960
<v Speaker 1>You remember when the PS two underwent its transformation, I

0:17:17.960 --> 0:17:19.679
<v Speaker 1>mean they there was the same sort of thing like

0:17:19.760 --> 0:17:22.880
<v Speaker 1>halfway through or maybe a little well, I guess halfway

0:17:22.880 --> 0:17:25.200
<v Speaker 1>through the PS twos life it changed because he would

0:17:25.440 --> 0:17:27.639
<v Speaker 1>the neat thing about the PS two. People are still

0:17:27.640 --> 0:17:32.680
<v Speaker 1>making games for it. So they're still making games wore now, yeah, exactly. Still.

0:17:32.720 --> 0:17:35.520
<v Speaker 1>As a matter of fact, Sony is still selling a

0:17:35.600 --> 0:17:38.959
<v Speaker 1>lot of PS two's, which is another reason why backwards

0:17:38.960 --> 0:17:42.879
<v Speaker 1>compatibility would be awesome, because that libraries only getting larger.

0:17:43.040 --> 0:17:47.959
<v Speaker 1>Unlike like you know, Xbox. They discontinued Xbox titles when

0:17:48.000 --> 0:17:50.520
<v Speaker 1>the Xbox three sixty came out. I mean they came out.

0:17:50.680 --> 0:17:53.120
<v Speaker 1>There were some Xbox titles for a few months afterwards,

0:17:53.160 --> 0:17:54.960
<v Speaker 1>and then that was it. And then you couldn't find

0:17:55.080 --> 0:17:59.080
<v Speaker 1>Xbox titles in any current store. And now you can't

0:17:59.080 --> 0:18:01.919
<v Speaker 1>even find them, and you stores because no one I

0:18:01.960 --> 0:18:05.600
<v Speaker 1>mean whenever I go in they have the three sixty titles,

0:18:05.600 --> 0:18:07.919
<v Speaker 1>but not the Xbox titles. Since I have an Xbox,

0:18:08.200 --> 0:18:13.639
<v Speaker 1>that kind of bites for me. We don't get to

0:18:13.640 --> 0:18:15.199
<v Speaker 1>play all these old games that I always want to

0:18:15.200 --> 0:18:18.879
<v Speaker 1>get ahold of. That's because you know, Microsoft has that

0:18:19.160 --> 0:18:25.560
<v Speaker 1>relationship with its developers, developers, developers, all right, all right, right, gosh,

0:18:25.920 --> 0:18:28.080
<v Speaker 1>do you introduced me to that, by the way, it

0:18:28.200 --> 0:18:32.760
<v Speaker 1>was my fault. Yeah. Um so yeah, Well let's see,

0:18:32.840 --> 0:18:34.320
<v Speaker 1>I guess we want to get one of the spects

0:18:34.320 --> 0:18:36.560
<v Speaker 1>on the PlayStation three at all. Well, they're a little

0:18:36.640 --> 0:18:40.120
<v Speaker 1>more complex because you're talking about a cell based processor,

0:18:40.200 --> 0:18:44.040
<v Speaker 1>so it's not apples to apples, no, no, um. And

0:18:44.280 --> 0:18:47.600
<v Speaker 1>but it can't handle to tara flops of of math.

0:18:48.000 --> 0:18:49.760
<v Speaker 1>That's a lot of math. That's a lot of math.

0:18:50.040 --> 0:18:55.320
<v Speaker 1>I could only handle up to algebra two. So all

0:18:55.400 --> 0:18:57.919
<v Speaker 1>right then I was pretty much a flop when it

0:18:57.960 --> 0:19:02.159
<v Speaker 1>came to calculus. Yeah, but you know what I just

0:19:02.200 --> 0:19:05.480
<v Speaker 1>thought of what we didn't talk about. Um yeah, I

0:19:05.480 --> 0:19:07.200
<v Speaker 1>mean you could you could tell sort of the way

0:19:07.200 --> 0:19:09.520
<v Speaker 1>they go. And this is this is really just another

0:19:09.680 --> 0:19:14.760
<v Speaker 1>sort of verbal side bar. Um. But U Xbox three

0:19:14.800 --> 0:19:17.200
<v Speaker 1>sixty sort of hitched its horse to the h D

0:19:17.320 --> 0:19:24.119
<v Speaker 1>DVD format as its high definition, yeah, versus versus the

0:19:24.119 --> 0:19:27.919
<v Speaker 1>Blu ray player, which still sad trombone Yeah yeah. But

0:19:28.000 --> 0:19:31.359
<v Speaker 1>it's it's funny though, because um that really actually this

0:19:31.400 --> 0:19:34.680
<v Speaker 1>puts puts the we into context, because, um, you could

0:19:34.720 --> 0:19:37.760
<v Speaker 1>tell what this is what these audiences are looking for.

0:19:37.800 --> 0:19:41.320
<v Speaker 1>I mean people who buy, or at least initially bought

0:19:41.400 --> 0:19:45.200
<v Speaker 1>the Xbox three sixty or initially bought the PlayStation three.

0:19:45.240 --> 0:19:47.880
<v Speaker 1>They were looking for something that would do all of it,

0:19:48.400 --> 0:19:51.960
<v Speaker 1>you know, high definition, high quality gaming. They're looking for

0:19:52.040 --> 0:19:55.080
<v Speaker 1>something that can handle a lot of math can show you,

0:19:55.080 --> 0:19:59.320
<v Speaker 1>you know, realistic three D interpretations of human beings, basically

0:19:59.359 --> 0:20:02.560
<v Speaker 1>three D representations of human being shooting at one another,

0:20:03.119 --> 0:20:06.000
<v Speaker 1>and when you weren't playing playing games, you were watching

0:20:06.160 --> 0:20:09.120
<v Speaker 1>movies and high definition we A is for a totally

0:20:09.160 --> 0:20:12.840
<v Speaker 1>different audience. Um. You know that it actually bundled a

0:20:12.880 --> 0:20:16.360
<v Speaker 1>title with it, we Sports, which is not an accurate

0:20:16.400 --> 0:20:18.880
<v Speaker 1>representation of a human being at all. They're not shooting

0:20:18.880 --> 0:20:21.119
<v Speaker 1>it one another and you can't watch even a DVD

0:20:21.280 --> 0:20:26.199
<v Speaker 1>on it. Um, So it's a completely different group of

0:20:26.240 --> 0:20:28.600
<v Speaker 1>people buying this machine. At the outset, the people who

0:20:28.640 --> 0:20:32.800
<v Speaker 1>bought WE'SE are people who wanted the gameplay that they

0:20:32.800 --> 0:20:36.280
<v Speaker 1>could get with the WE remote and UH and the

0:20:36.359 --> 0:20:40.800
<v Speaker 1>Nintendo characters. They wanted Mario, they wanted um, you know,

0:20:40.920 --> 0:20:44.720
<v Speaker 1>Link from the Zelda series, and UH, you know, a

0:20:44.800 --> 0:20:47.399
<v Speaker 1>sort of a new player in this case Sega their

0:20:47.400 --> 0:20:50.320
<v Speaker 1>relationship with Sega, and they wanted Sonic. Well, they also

0:20:50.359 --> 0:20:53.040
<v Speaker 1>wanted a game system that would let them play with

0:20:53.080 --> 0:20:56.800
<v Speaker 1>other people in their living rooms. See. The thing about

0:20:56.880 --> 0:21:02.359
<v Speaker 1>the Microsoft and Sony approaches are especially Microsoft with Xbox Live,

0:21:02.880 --> 0:21:05.080
<v Speaker 1>was that the focus wasn't so much get a whole

0:21:05.080 --> 0:21:07.800
<v Speaker 1>bunch of people in your room and play video games.

0:21:07.800 --> 0:21:10.400
<v Speaker 1>It was link up with people who are in their

0:21:10.440 --> 0:21:14.000
<v Speaker 1>living room across the city and shoot at them for

0:21:14.040 --> 0:21:17.439
<v Speaker 1>a while. We're over the internet. They're shooting across my

0:21:17.520 --> 0:21:20.000
<v Speaker 1>city anyway. But they don't really use game consoles for well,

0:21:20.000 --> 0:21:23.640
<v Speaker 1>we do live in Atlanta, the but you know, from Nintendo,

0:21:23.720 --> 0:21:25.600
<v Speaker 1>it was more about, hey, you know, we got a

0:21:25.640 --> 0:21:28.639
<v Speaker 1>party going on right here, y'all, so why don't you

0:21:28.680 --> 0:21:31.600
<v Speaker 1>pick up a WE mode and play? And UH and

0:21:31.680 --> 0:21:34.679
<v Speaker 1>so that had an appeal to a different group as well. Often,

0:21:35.640 --> 0:21:39.080
<v Speaker 1>UH will call one group the hardcore gamers and the

0:21:39.119 --> 0:21:42.960
<v Speaker 1>others the casual gamers. So hardcore gamers are the ones

0:21:42.960 --> 0:21:46.399
<v Speaker 1>who are really focused on on especially like say Xbox.

0:21:46.400 --> 0:21:49.120
<v Speaker 1>They're focused on getting achievements, and they're focused on being

0:21:49.160 --> 0:21:51.760
<v Speaker 1>the best they possibly can be on these games, and

0:21:51.760 --> 0:21:54.000
<v Speaker 1>they want to dominate in various you know, first person

0:21:54.000 --> 0:21:58.960
<v Speaker 1>shooters or strategy games. Uh, you know, they very objective oriented.

0:21:59.480 --> 0:22:03.000
<v Speaker 1>And then you could argue that the people the main

0:22:03.040 --> 0:22:06.399
<v Speaker 1>audience for the we are more experience oriented, not not

0:22:06.640 --> 0:22:10.040
<v Speaker 1>experiences in like role playing games, but really like the

0:22:10.080 --> 0:22:15.280
<v Speaker 1>experience of playing the game is more important than the outcome. Um.

0:22:15.320 --> 0:22:17.680
<v Speaker 1>And that's just you know, kind of an armchair psychology

0:22:17.720 --> 0:22:20.479
<v Speaker 1>sort of thing right there. But I mean, as an

0:22:20.600 --> 0:22:25.200
<v Speaker 1>Xbox owner, part of that mentality was still back then.

0:22:25.400 --> 0:22:27.040
<v Speaker 1>I mean that was part of that console as well.

0:22:27.160 --> 0:22:29.240
<v Speaker 1>Was there a lot of some of the most popular

0:22:29.320 --> 0:22:31.399
<v Speaker 1>games for the Xbox were these first person shooters and

0:22:31.400 --> 0:22:38.679
<v Speaker 1>strategy games. Halo Halo which is but no, no first person, Yeah,

0:22:38.680 --> 0:22:42.120
<v Speaker 1>it's first person shooter. Um, there is another Halo game

0:22:42.160 --> 0:22:44.119
<v Speaker 1>that's more of a third person strategy game. But the

0:22:44.560 --> 0:22:47.399
<v Speaker 1>you can tell I don't own an Xbox wherever. Halo

0:22:47.480 --> 0:22:50.000
<v Speaker 1>two was one of my favorite games on the Xbox.

0:22:50.400 --> 0:22:52.120
<v Speaker 1>And uh, and again that was one of those where

0:22:52.119 --> 0:22:54.119
<v Speaker 1>I would hook up with folks who are online and

0:22:54.160 --> 0:22:58.119
<v Speaker 1>we'd all shoot at each other. Um, so, Nintendo We.

0:22:58.400 --> 0:23:02.280
<v Speaker 1>Why is the Nintendo We the only game console current

0:23:02.280 --> 0:23:08.440
<v Speaker 1>game console that you own? Chris, You've mentioned some reasons already. Um. Well, frankly,

0:23:08.800 --> 0:23:12.000
<v Speaker 1>price had a lot to do with it. Sure, Um

0:23:12.080 --> 0:23:15.280
<v Speaker 1>and the fact that I'm not a first person shooter gamer.

0:23:16.000 --> 0:23:19.920
<v Speaker 1>So you know, those those systems appealed to me for

0:23:19.960 --> 0:23:23.080
<v Speaker 1>some games, but the bulk of the games that I

0:23:23.119 --> 0:23:26.119
<v Speaker 1>saw as being popular for those systems, I said, you know,

0:23:26.960 --> 0:23:28.400
<v Speaker 1>you know, it's great. I know a lot of people

0:23:28.400 --> 0:23:30.280
<v Speaker 1>who love those games, but they're not you know, I'm

0:23:30.320 --> 0:23:33.680
<v Speaker 1>more of a casual gamer. Uh, you know, because I'm old.

0:23:34.400 --> 0:23:37.480
<v Speaker 1>I'm kidding, I'm kidding, I'm getting there are Well, I

0:23:37.600 --> 0:23:40.920
<v Speaker 1>really am old, But that's not why. Um yeah, because

0:23:40.920 --> 0:23:43.720
<v Speaker 1>there I I know plenty of people who are forty

0:23:43.720 --> 0:23:47.160
<v Speaker 1>and older who love, you know, shoot them up, plenty

0:23:47.160 --> 0:23:49.280
<v Speaker 1>of younger people who love casual games. So I'm teasing,

0:23:49.520 --> 0:23:53.200
<v Speaker 1>but um yeah, it's it's just one of those things

0:23:53.200 --> 0:23:54.800
<v Speaker 1>that I just never got into. So I said, you know,

0:23:54.880 --> 0:23:58.720
<v Speaker 1>I'm I don't really want to play Xbox three sixty games. Um,

0:23:58.760 --> 0:24:01.520
<v Speaker 1>I like some of the the PlayStation three games, but

0:24:01.560 --> 0:24:05.280
<v Speaker 1>it's way too expensive. Um. Actually, you know I should

0:24:05.320 --> 0:24:07.800
<v Speaker 1>say I should point out. You know, longtime fans of

0:24:07.840 --> 0:24:09.840
<v Speaker 1>the podcast will say, wait a minute, you're a Ratchet

0:24:09.840 --> 0:24:11.959
<v Speaker 1>and Claying fan. You should love the PlayStation three and

0:24:12.040 --> 0:24:15.600
<v Speaker 1>that's a shooter. Yes, but it's sort of cartoony, so

0:24:15.760 --> 0:24:18.040
<v Speaker 1>you know, if it's got humor in it, I can

0:24:17.800 --> 0:24:21.399
<v Speaker 1>I can palate the violence a little bit more. Um.

0:24:21.440 --> 0:24:24.639
<v Speaker 1>So yeah, okay, I stand, or I sit corrected in

0:24:24.640 --> 0:24:27.600
<v Speaker 1>this case. Um, but um, yeah, I mean the WE.

0:24:27.840 --> 0:24:30.159
<v Speaker 1>I said. I had an opportunity to play the WE

0:24:30.320 --> 0:24:34.080
<v Speaker 1>at a friend's house, admittedly on a projector, so we

0:24:34.080 --> 0:24:37.000
<v Speaker 1>were playing on the side of a wall and I

0:24:37.040 --> 0:24:38.520
<v Speaker 1>just fell in love with it. I said, this is

0:24:38.600 --> 0:24:42.680
<v Speaker 1>really cool. And when actually the same friend found one

0:24:42.720 --> 0:24:44.639
<v Speaker 1>on the shelf and said, hey, you want me to

0:24:44.640 --> 0:24:47.560
<v Speaker 1>grab this for you and pay me back? And I said, yeah, sure,

0:24:47.760 --> 0:24:50.280
<v Speaker 1>you know, two fifty dollars is a good price point

0:24:50.280 --> 0:24:53.240
<v Speaker 1>for me. So um, you know it was. It was

0:24:53.280 --> 0:24:55.480
<v Speaker 1>easy to do, and uh, I like a lot of

0:24:55.520 --> 0:24:57.720
<v Speaker 1>the games. Plus I like the gameplay with the Wii

0:24:57.760 --> 0:25:01.439
<v Speaker 1>remote and the nunchuck. Um, you know, as long as

0:25:01.480 --> 0:25:04.679
<v Speaker 1>you don't fling it into your TV. UM. Plus I

0:25:04.720 --> 0:25:08.359
<v Speaker 1>don't have a high definition television, so it's it's you know,

0:25:08.400 --> 0:25:13.040
<v Speaker 1>PlayStation three games are virtually inaccessible to me. Um. You

0:25:13.080 --> 0:25:15.119
<v Speaker 1>know I could, I could use an Xbox three sixty.

0:25:15.240 --> 0:25:18.320
<v Speaker 1>And they actually have made inroads on reaching out to

0:25:19.000 --> 0:25:22.040
<v Speaker 1>more casual gamers. I mean, the Arcade is designed for

0:25:22.160 --> 0:25:25.879
<v Speaker 1>people who like classic arcade style games and and you know,

0:25:26.600 --> 0:25:29.720
<v Speaker 1>games that are not as resource intensive as some of

0:25:29.720 --> 0:25:33.399
<v Speaker 1>the you know, high end shooters. UM. And that that

0:25:33.480 --> 0:25:35.560
<v Speaker 1>has a lot to do with with why I'm a

0:25:35.560 --> 0:25:44.840
<v Speaker 1>wee person that in than I am. It's true a

0:25:44.880 --> 0:25:48.840
<v Speaker 1>little person, UM send hate mail to Jonathan. So I'm

0:25:48.880 --> 0:25:51.040
<v Speaker 1>also I'm also a fan of the Weed. That's the

0:25:51.080 --> 0:25:54.280
<v Speaker 1>only current game console that I own. UH. The main

0:25:54.320 --> 0:25:57.879
<v Speaker 1>reason why I purchased it. I agree, the price was

0:25:58.080 --> 0:26:01.400
<v Speaker 1>a big factor way. And you know, when you only

0:26:01.400 --> 0:26:03.480
<v Speaker 1>have so many hours of the day that you can

0:26:03.520 --> 0:26:05.560
<v Speaker 1>even dedicate to playing a game, you start you really

0:26:05.600 --> 0:26:09.600
<v Speaker 1>start thinking of return on investment. And UH. And also

0:26:09.600 --> 0:26:12.320
<v Speaker 1>I wanted I wanted a system that would be UH

0:26:12.359 --> 0:26:14.560
<v Speaker 1>and more likely find games that my wife would also

0:26:14.680 --> 0:26:16.960
<v Speaker 1>like to play, because you know, that would be a

0:26:17.000 --> 0:26:19.199
<v Speaker 1>way for us to hang out and have fun without

0:26:19.760 --> 0:26:22.600
<v Speaker 1>uh you know, she wouldn't just go and to the

0:26:22.600 --> 0:26:25.119
<v Speaker 1>bedroom and read a book while I'm out there, you know,

0:26:25.240 --> 0:26:29.560
<v Speaker 1>fragging people on Halo. So that was nice. Um. I

0:26:29.640 --> 0:26:32.040
<v Speaker 1>was really intrigued by the Wei mode. I wanted to

0:26:32.080 --> 0:26:34.800
<v Speaker 1>see how well they implemented that, and it turns out

0:26:34.840 --> 0:26:38.159
<v Speaker 1>it's pretty good implementation. Of course, they've added more to

0:26:38.320 --> 0:26:45.040
<v Speaker 1>that with some dongles that you can buy plus yes,

0:26:45.359 --> 0:26:48.720
<v Speaker 1>and uh so I was really interested in that. I

0:26:48.720 --> 0:26:50.840
<v Speaker 1>thought that was a neat technology and I wanted to

0:26:50.880 --> 0:26:53.639
<v Speaker 1>see how well it translated, especially for things like you know,

0:26:53.640 --> 0:26:55.560
<v Speaker 1>I'm I'm sitting there thinking in my mind about the

0:26:55.600 --> 0:26:58.679
<v Speaker 1>stuff I would love to be able to do, like

0:26:58.800 --> 0:27:05.600
<v Speaker 1>lightsaber battles. So that was a definitely definite draw for me. Um.

0:27:05.640 --> 0:27:08.800
<v Speaker 1>And yeah, that was the main reason why I looked

0:27:08.840 --> 0:27:11.639
<v Speaker 1>at it, besides the you know, there's the price in

0:27:11.640 --> 0:27:15.960
<v Speaker 1>the gameplay. Um. At this point, I actually am thinking

0:27:16.000 --> 0:27:19.680
<v Speaker 1>about buying another console, and with the announcement of the Slim,

0:27:19.760 --> 0:27:21.600
<v Speaker 1>I honestly don't know which one I would go for,

0:27:21.720 --> 0:27:25.159
<v Speaker 1>although I'm leaning more towards the Xbox three sixty now.

0:27:25.200 --> 0:27:27.000
<v Speaker 1>When I talked to you, you said that you were

0:27:27.000 --> 0:27:31.280
<v Speaker 1>actually leaning more towards the slim. Yes, and why would

0:27:31.320 --> 0:27:34.520
<v Speaker 1>that be? That would be the three words I mentioned earlier,

0:27:34.600 --> 0:27:38.920
<v Speaker 1>Ratchet and Claim, which is an exclusive. So so that's

0:27:38.920 --> 0:27:41.960
<v Speaker 1>that's a wow, that's the killer app Yeah for me,

0:27:42.119 --> 0:27:47.400
<v Speaker 1>that would be again. Um, actually know there's quite a few.

0:27:47.440 --> 0:27:50.400
<v Speaker 1>There's Halo three well, and some of them are available

0:27:50.480 --> 0:27:53.440
<v Speaker 1>also on the Sony um. But the neat thing is

0:27:53.480 --> 0:27:57.200
<v Speaker 1>that each even for for games that that cross platforms,

0:27:57.680 --> 0:28:01.560
<v Speaker 1>often they have specific content dedicated to just one of

0:28:01.600 --> 0:28:04.640
<v Speaker 1>the two platforms. Uh, Sony wins out in a big

0:28:04.680 --> 0:28:08.440
<v Speaker 1>way on one of those because I think it was, Oh,

0:28:08.560 --> 0:28:10.639
<v Speaker 1>which game was that? I want to say it was

0:28:10.640 --> 0:28:13.040
<v Speaker 1>one of the fighting games where you could play as

0:28:13.160 --> 0:28:16.919
<v Speaker 1>either Darth Vader or Yoda, depending on which version you have. Uh,

0:28:17.000 --> 0:28:20.359
<v Speaker 1>it might have been um, oh, soul Caliber that version.

0:28:21.760 --> 0:28:24.520
<v Speaker 1>And so if you have soul Caliber for the Xbox,

0:28:25.119 --> 0:28:27.960
<v Speaker 1>you get Yoda. If you have Soul Caliber for the

0:28:27.960 --> 0:28:31.679
<v Speaker 1>p S three, you get freaking Darth Vader. That's just wrong.

0:28:32.480 --> 0:28:35.800
<v Speaker 1>I would need to get us Sony. He's the baddest

0:28:35.880 --> 0:28:38.880
<v Speaker 1>mofo this side of Alderon, let me tell you. And

0:28:38.920 --> 0:28:40.840
<v Speaker 1>I want to play as Darth Vader. So that may

0:28:40.880 --> 0:28:43.480
<v Speaker 1>be enough for me to get up. Yes, I would

0:28:43.520 --> 0:28:47.280
<v Speaker 1>be willing to bet that. Um. The console manufacturers don't

0:28:47.320 --> 0:28:49.440
<v Speaker 1>really care if you buy the other guys, just so

0:28:49.520 --> 0:28:52.479
<v Speaker 1>long as you buy one of theirs. Two um and

0:28:52.520 --> 0:28:56.320
<v Speaker 1>I think I think the funny thing is we're reaching

0:28:56.360 --> 0:29:00.440
<v Speaker 1>the upper length of our German opera. Um. But I

0:29:00.480 --> 0:29:03.960
<v Speaker 1>think that the funny thing is ladies warming up. The

0:29:04.080 --> 0:29:06.960
<v Speaker 1>reason that we got on this subject anyway was when

0:29:06.960 --> 0:29:09.720
<v Speaker 1>we were brainstorming, we wanted to talk about next generation consoles,

0:29:10.240 --> 0:29:14.280
<v Speaker 1>and there's virtually nothing that we're privy to that we

0:29:14.320 --> 0:29:16.400
<v Speaker 1>can find out about. Part of it is that Sony

0:29:16.400 --> 0:29:18.360
<v Speaker 1>announced not that long ago that they're just at the

0:29:18.400 --> 0:29:21.920
<v Speaker 1>halfway mark for their the life of their console. But um,

0:29:22.800 --> 0:29:25.479
<v Speaker 1>so we're like, we've got another five years of this.

0:29:26.240 --> 0:29:28.360
<v Speaker 1>But um well, I mean, the thing is that the

0:29:28.400 --> 0:29:31.080
<v Speaker 1>specs on these are robust enough where I think they

0:29:31.080 --> 0:29:33.200
<v Speaker 1>could probably make them last a little longer. I think

0:29:33.200 --> 0:29:36.120
<v Speaker 1>they've also learned a lesson that just because you get

0:29:36.120 --> 0:29:38.360
<v Speaker 1>more powerful doesn't mean that you're going to sell a

0:29:38.400 --> 0:29:42.880
<v Speaker 1>ton of consoles. That's not enough to to get the market. Now,

0:29:42.960 --> 0:29:46.080
<v Speaker 1>you have to have more than just horsepower. Yeah, but

0:29:46.120 --> 0:29:48.720
<v Speaker 1>I was gonna spend like a minute and and tell

0:29:48.720 --> 0:29:50.800
<v Speaker 1>you what I thought, or at least start the conversation

0:29:50.800 --> 0:29:52.520
<v Speaker 1>on what I think is going to happen in the

0:29:52.560 --> 0:29:56.680
<v Speaker 1>next generation. And I think it's already started happening. Um,

0:29:56.720 --> 0:30:00.240
<v Speaker 1>I think you've got to have wireless between your between

0:30:00.280 --> 0:30:03.240
<v Speaker 1>the machine and the Internet. You've got to have Internet access,

0:30:03.280 --> 0:30:05.200
<v Speaker 1>but you've got to have wireless Internet access, and you've

0:30:05.200 --> 0:30:07.800
<v Speaker 1>gotta have wireless between that and the remote. You gotta

0:30:07.840 --> 0:30:12.120
<v Speaker 1>have motion sensing. I mean, that's why Microsoft is already Yes,

0:30:12.400 --> 0:30:14.080
<v Speaker 1>that looks amazing. By the way, have you have you

0:30:14.120 --> 0:30:16.400
<v Speaker 1>seen any of the videos and not not very much

0:30:16.440 --> 0:30:18.800
<v Speaker 1>of it, not nearly enough of it, but it looks

0:30:19.040 --> 0:30:21.800
<v Speaker 1>pretty amazing. Pretty if they can if they can really

0:30:21.880 --> 0:30:24.440
<v Speaker 1>tweak that system to work the way that it worked

0:30:24.440 --> 0:30:26.680
<v Speaker 1>at E three when they were demoing it, that is

0:30:26.680 --> 0:30:29.960
<v Speaker 1>gonna be phenomenal. Well. I mean, considering they're talking about

0:30:30.000 --> 0:30:32.440
<v Speaker 1>making that work for the PC and not just for

0:30:32.480 --> 0:30:35.440
<v Speaker 1>the Xbox where it all becomes gesture based, and the

0:30:35.560 --> 0:30:39.760
<v Speaker 1>success of the handheld phone games that use the accelerometer

0:30:39.880 --> 0:30:42.640
<v Speaker 1>like on the iPhone, I think it's just gonna it's

0:30:42.640 --> 0:30:45.480
<v Speaker 1>just gonna happen. Everything from now on is going to

0:30:45.520 --> 0:30:48.720
<v Speaker 1>have that functionality, and I think that they're gonna design

0:30:48.840 --> 0:30:52.840
<v Speaker 1>for basically every market. They're going to encourage developers from

0:30:52.880 --> 0:30:56.680
<v Speaker 1>every walk of gaming because I think that, I mean,

0:30:57.120 --> 0:30:59.760
<v Speaker 1>all the rhetoric we heard coming out of Sony channels

0:30:59.800 --> 0:31:02.040
<v Speaker 1>when WE was announced was oh, this is just a

0:31:02.120 --> 0:31:05.160
<v Speaker 1>kiddie game console. Like, well, they realized that, you know,

0:31:05.200 --> 0:31:07.640
<v Speaker 1>people like to play a variety of different kinds of games,

0:31:08.240 --> 0:31:10.360
<v Speaker 1>and which is why the WE is starting to see

0:31:10.480 --> 0:31:13.760
<v Speaker 1>fighting games, like serious fighting games. No, there's some really

0:31:13.800 --> 0:31:16.080
<v Speaker 1>bloody stuff on the Wii and and that wasn't the

0:31:16.080 --> 0:31:19.360
<v Speaker 1>case early on. And you know you're seeing that, uh,

0:31:19.520 --> 0:31:22.960
<v Speaker 1>Sony and and Xbox developers are starting to develop more

0:31:23.040 --> 0:31:26.600
<v Speaker 1>family oriented party games and party games. So I think

0:31:26.640 --> 0:31:29.320
<v Speaker 1>it's just it's just gonna all diversify. There's just certain

0:31:29.320 --> 0:31:32.480
<v Speaker 1>technical things and certain developer things that you're just gonna

0:31:32.480 --> 0:31:35.600
<v Speaker 1>see on all next generation consoles, no matter who it's from.

0:31:35.680 --> 0:31:38.760
<v Speaker 1>I think ultimately it all boils down to gameplay over

0:31:38.800 --> 0:31:40.840
<v Speaker 1>everything else. And I think that's one of the reasons

0:31:40.840 --> 0:31:42.800
<v Speaker 1>why the WE did so well, is because the WE

0:31:43.000 --> 0:31:46.000
<v Speaker 1>mode was such a revolution in gameplay compared to the

0:31:46.000 --> 0:31:49.040
<v Speaker 1>other systems that it was more compelling to a lot

0:31:49.040 --> 0:31:53.120
<v Speaker 1>of people. Plus cheaper, Yeah, cheaper and more compelling. So

0:31:53.360 --> 0:31:55.280
<v Speaker 1>I think there are a lot of lessons learned during

0:31:55.280 --> 0:31:58.920
<v Speaker 1>this current generation that you'll see in the next generation,

0:31:58.960 --> 0:32:01.600
<v Speaker 1>and it may it may incur other people to get in. Yeah,

0:32:01.640 --> 0:32:04.840
<v Speaker 1>we'll probably see more integration of other services as well,

0:32:04.920 --> 0:32:07.920
<v Speaker 1>like Netflix and Amazon things like that, so that you can,

0:32:08.080 --> 0:32:09.800
<v Speaker 1>you know, so that it does become more of a

0:32:09.840 --> 0:32:12.560
<v Speaker 1>media center. I mean, we've seen media centers trying to

0:32:12.560 --> 0:32:15.000
<v Speaker 1>make their way in through the gaming market before and

0:32:15.040 --> 0:32:20.240
<v Speaker 1>fail miserably because they were to to uh, narrowly oriented

0:32:20.280 --> 0:32:23.120
<v Speaker 1>and very expensive. But you know, we're slowly moving that way.

0:32:23.120 --> 0:32:25.960
<v Speaker 1>I mean, the Xbox and Sony are both kind of

0:32:26.040 --> 0:32:29.040
<v Speaker 1>leaning towards that. Nintendo not quite as much, but there's

0:32:29.040 --> 0:32:32.680
<v Speaker 1>still some of that in the Nintendo system as well.

0:32:32.680 --> 0:32:34.880
<v Speaker 1>I was totally gonna get into mobile stuff, but we

0:32:34.920 --> 0:32:37.920
<v Speaker 1>way don't have time. Maybe we should make a podcast.

0:32:38.920 --> 0:32:42.440
<v Speaker 1>Okay in the future, we'll do a podcast about mobile gaming.

0:32:43.320 --> 0:32:44.800
<v Speaker 1>Now we don't have to worry about it for another

0:32:44.840 --> 0:32:50.320
<v Speaker 1>five or six months. Yeah. Uh, well, that brings us

0:32:50.360 --> 0:32:57.480
<v Speaker 1>to our favorite segment, a listener mail. This listening mail

0:32:57.560 --> 0:33:01.360
<v Speaker 1>comes from Greg, and Gregg says, thanks for the Linux podcast. However,

0:33:01.520 --> 0:33:06.240
<v Speaker 1>only losers use Linux. Sigh. I know Chris is terrible

0:33:06.280 --> 0:33:09.760
<v Speaker 1>for saying that. If you recall, I mentioned that Chris

0:33:09.760 --> 0:33:12.520
<v Speaker 1>hate Linux and he says only users losers use it.

0:33:12.560 --> 0:33:15.640
<v Speaker 1>But no, that was me and I was making a joke.

0:33:16.120 --> 0:33:19.440
<v Speaker 1>So I apologize to all Linux users. You are not losers.

0:33:19.640 --> 0:33:22.560
<v Speaker 1>You're all very special and we love all of you

0:33:23.360 --> 0:33:28.120
<v Speaker 1>just as much as our Windows and Matt compatriots. You know,

0:33:28.320 --> 0:33:31.040
<v Speaker 1>it's not your fault that you don't have a real operation.

0:33:35.920 --> 0:33:38.160
<v Speaker 1>The house Stuffwork Systems Engineering team would like to take

0:33:38.200 --> 0:33:41.120
<v Speaker 1>this opportunity to remind Jonathan that we control the servers

0:33:41.200 --> 0:33:43.560
<v Speaker 1>used to serve his podcast, all of which are some

0:33:43.640 --> 0:33:46.760
<v Speaker 1>form of Unix or Linux. We also control his Internet

0:33:46.760 --> 0:33:49.120
<v Speaker 1>access at the office, and as a response to his

0:33:49.200 --> 0:33:52.560
<v Speaker 1>unfortunate comments, and as a service to text stuffs Linux listeners,

0:33:52.960 --> 0:33:54.880
<v Speaker 1>we have right limited him to twenty eight point eight

0:33:54.960 --> 0:34:00.800
<v Speaker 1>kill a bits per second. Sorry, Jonathan, got root kidding.

0:34:00.960 --> 0:34:03.120
<v Speaker 1>Long term fans know that we like that, we like

0:34:03.160 --> 0:34:04.640
<v Speaker 1>to tease, and that's part of the thing is we

0:34:04.720 --> 0:34:06.920
<v Speaker 1>like all kinds of tech, even though we don't all

0:34:07.320 --> 0:34:10.160
<v Speaker 1>always know everything. About it. Speaking about teasing, this is

0:34:10.200 --> 0:34:12.959
<v Speaker 1>a good opportunity for me to mention this. We did

0:34:13.080 --> 0:34:16.080
<v Speaker 1>ask the question in our Linux podcast why is Windows

0:34:16.120 --> 0:34:19.000
<v Speaker 1>seven called Windows seven when you can't make it add

0:34:19.040 --> 0:34:21.120
<v Speaker 1>up to seven no matter how you count it. We

0:34:21.320 --> 0:34:25.400
<v Speaker 1>received lots of interesting answers, most of which conflicted with

0:34:25.480 --> 0:34:28.359
<v Speaker 1>one another, but we did receive a couple of of

0:34:28.960 --> 0:34:32.560
<v Speaker 1>people responded with links to the official answer, which we

0:34:32.760 --> 0:34:36.319
<v Speaker 1>linked to in our blog, the tech stuff Blog. So

0:34:36.440 --> 0:34:38.359
<v Speaker 1>if you want to know the real answer to why

0:34:38.440 --> 0:34:41.280
<v Speaker 1>Window seven is called Window seven, visit the tech stuff blog,

0:34:41.360 --> 0:34:44.240
<v Speaker 1>look up the tech Stuff podcast round up for Lenox

0:34:44.719 --> 0:34:47.760
<v Speaker 1>and you will find the answer. That also means stop

0:34:47.840 --> 0:34:51.080
<v Speaker 1>emailing me with your various theories. We already know the

0:34:51.120 --> 0:34:53.800
<v Speaker 1>real answer. I mean, I bet your theory is awesome,

0:34:54.200 --> 0:34:56.960
<v Speaker 1>but I've read enough of them. Well there, and there

0:34:57.000 --> 0:34:59.719
<v Speaker 1>are lots of them, which is really funny. Yes, there

0:34:59.800 --> 0:35:03.640
<v Speaker 1>the So if you have something you would like to

0:35:03.640 --> 0:35:06.600
<v Speaker 1>say to us that is not Windows seven oriented, please

0:35:06.680 --> 0:35:09.839
<v Speaker 1>write us. Our email address is tech stuff at how

0:35:09.880 --> 0:35:12.120
<v Speaker 1>stuff works dot com. You can read all about these

0:35:12.200 --> 0:35:14.160
<v Speaker 1>video game systems at how stuff works dot com and

0:35:14.239 --> 0:35:17.200
<v Speaker 1>Crispy and I will game with you again. Really soon

0:35:19.920 --> 0:35:22.319
<v Speaker 1>For more on this and thousands of other topics. Does

0:35:22.360 --> 0:35:24.640
<v Speaker 1>it How stuff works dot com and be sure to

0:35:24.719 --> 0:35:26.759
<v Speaker 1>check out the new Tech stuff blog now on the

0:35:26.800 --> 0:35:34.279
<v Speaker 1>House Stuff Works homepage, brought to you by the reinvented

0:35:34.320 --> 0:35:37.040
<v Speaker 1>two thousand twelve camera. It's ready, are you