1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,200 --> 00:00:09,120 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,200 --> 00:00:17,840 Speaker 1: tech Stuff from how stuff works dot com. Hello everybody, 4 00:00:17,840 --> 00:00:20,320 Speaker 1: and welcome to tech stuff. My name is Chris Poulette, 5 00:00:20,400 --> 00:00:22,800 Speaker 1: and I'm an editor here at how stuff works dot com. 6 00:00:22,800 --> 00:00:26,760 Speaker 1: Sitting across from me, as always, is senior writer Jonathan Strickland. 7 00:00:26,800 --> 00:00:32,680 Speaker 1: Hey there, Crispy, insert coin. I'm sorry, that's great. I 8 00:00:33,000 --> 00:00:37,000 Speaker 1: get Chris here unfortunately has a bit of a chest cough, 9 00:00:37,680 --> 00:00:39,839 Speaker 1: and so when I catch him off guard like that, 10 00:00:40,479 --> 00:00:44,040 Speaker 1: his bronchial tubes all protests at the same time, just 11 00:00:44,120 --> 00:00:48,280 Speaker 1: like our listeners. Yes you can. You can hear uh 12 00:00:48,360 --> 00:00:51,800 Speaker 1: a thousand tiny I'll vel I screaming at once and 13 00:00:51,880 --> 00:00:55,640 Speaker 1: then we're suddenly silence. Yes, that's tragic. So the reason 14 00:00:55,640 --> 00:00:57,720 Speaker 1: why I said insert coin in the first place was 15 00:00:57,800 --> 00:01:01,800 Speaker 1: not to make Chris fall over, but was a cheap 16 00:01:01,920 --> 00:01:07,040 Speaker 1: segue into our topic, which is a video game consoles. Yeah, now, 17 00:01:07,200 --> 00:01:10,800 Speaker 1: we which don't require coins, no, but you know, well 18 00:01:10,840 --> 00:01:15,200 Speaker 1: they do a whole lot of coins. That's right, baby. Um. 19 00:01:15,360 --> 00:01:18,000 Speaker 1: So you guys who have been with us the whole 20 00:01:18,040 --> 00:01:22,200 Speaker 1: time may remember a long, long time ago. Uh, in 21 00:01:22,240 --> 00:01:25,800 Speaker 1: a galaxy far far away, we talked about um, about 22 00:01:26,000 --> 00:01:28,800 Speaker 1: video game consoles. But that was like our seventh episode. 23 00:01:28,840 --> 00:01:31,120 Speaker 1: That was back when we did episodes that lasted five 24 00:01:31,120 --> 00:01:34,800 Speaker 1: minutes and we talked like the guy from the micro Machines, right, 25 00:01:34,920 --> 00:01:38,080 Speaker 1: And currently we do episodes that range about as long 26 00:01:38,160 --> 00:01:42,399 Speaker 1: as your average German opera. So, uh, we thought felt 27 00:01:42,440 --> 00:01:45,920 Speaker 1: it was about time to go back and re revisit 28 00:01:46,440 --> 00:01:49,200 Speaker 1: I'm sorry, Chris, Chris is just totally lost and that's 29 00:01:49,200 --> 00:01:51,520 Speaker 1: trying to crack me up. No, but we thought we'd 30 00:01:51,520 --> 00:01:54,080 Speaker 1: go back and revisit the episode UM and kind of 31 00:01:54,080 --> 00:01:56,640 Speaker 1: talk a little bit more about consoles, especially after getting 32 00:01:56,640 --> 00:01:59,280 Speaker 1: a couple of iTunes reviews where people said we were 33 00:01:59,360 --> 00:02:01,880 Speaker 1: lame because we don't cover gaming enough. You know, we're 34 00:02:01,880 --> 00:02:04,480 Speaker 1: not a gaming podcast. You're not go to argue with you. 35 00:02:04,680 --> 00:02:08,720 Speaker 1: I'm just saying we're not a gaming podcast. We are 36 00:02:08,760 --> 00:02:12,760 Speaker 1: not a gaming podcast, but we do sometimes cover gaming 37 00:02:12,840 --> 00:02:15,560 Speaker 1: because it falls under the umbrella of tech. But we're 38 00:02:15,600 --> 00:02:18,240 Speaker 1: not exclusively about gaming, so that's why you're not going 39 00:02:18,280 --> 00:02:21,320 Speaker 1: to hear that many episodes. So please feel free to 40 00:02:21,320 --> 00:02:23,720 Speaker 1: write to Star Reviews about how we never talked about 41 00:02:23,720 --> 00:02:27,160 Speaker 1: digital cameras. Please don't. If you're gonna, if you're going 42 00:02:27,200 --> 00:02:31,680 Speaker 1: to write a review, make it positive. I know, stuff 43 00:02:31,720 --> 00:02:33,680 Speaker 1: you should know said that they wanted more reviews, but 44 00:02:33,720 --> 00:02:36,919 Speaker 1: they wanted to they wanted people to be honest. You know, one, 45 00:02:37,240 --> 00:02:39,200 Speaker 1: give me a one star review. If you really don't 46 00:02:39,200 --> 00:02:42,000 Speaker 1: like it, it tell us why. I'm telling you our 47 00:02:42,040 --> 00:02:45,720 Speaker 1: listeners don't do that. Leave us five star reviews. I 48 00:02:45,720 --> 00:02:48,920 Speaker 1: don't care if you tell us why. Okay, So, now 49 00:02:48,960 --> 00:02:50,720 Speaker 1: that we've moved on, you can you can give honest 50 00:02:50,720 --> 00:02:53,320 Speaker 1: reviews to stuff you should know that. Yes, feel free 51 00:02:53,320 --> 00:02:55,680 Speaker 1: to give honest reviews to stuff you should know. So 52 00:02:55,880 --> 00:02:59,760 Speaker 1: let's talk about video game consoles now that we've already 53 00:02:59,800 --> 00:03:02,280 Speaker 1: a united all of our listeners. Now we weren't going 54 00:03:02,320 --> 00:03:05,679 Speaker 1: to talk about all video game consoles. I mean we 55 00:03:05,680 --> 00:03:07,560 Speaker 1: we could go back to the whole birth of Pong 56 00:03:07,680 --> 00:03:09,680 Speaker 1: thing again. But if we start talking about history, will 57 00:03:09,720 --> 00:03:13,000 Speaker 1: be here for about six German operas. Okay, here, well, 58 00:03:13,080 --> 00:03:15,640 Speaker 1: let's let's do it this way. Tell me what video 59 00:03:15,639 --> 00:03:20,240 Speaker 1: game consoles you currently owned that you actually could play 60 00:03:20,360 --> 00:03:22,520 Speaker 1: like without having to hook him up to your TV, Like, 61 00:03:22,560 --> 00:03:25,040 Speaker 1: what's hooked up to your settle? It's actually hooked up. 62 00:03:26,000 --> 00:03:28,519 Speaker 1: The only the only things I have hooked up are 63 00:03:29,320 --> 00:03:31,799 Speaker 1: technically the sake of Genesis just needs to be plugged in, 64 00:03:32,720 --> 00:03:36,480 Speaker 1: but it is actually sitting on the entertainment console. Um. 65 00:03:36,560 --> 00:03:38,360 Speaker 1: The only two that are actually hooked up and you 66 00:03:38,360 --> 00:03:40,240 Speaker 1: can actually flip the switch and have it come on 67 00:03:40,480 --> 00:03:43,440 Speaker 1: are the PlayStation two by Sony and the Nintendo We 68 00:03:44,040 --> 00:03:46,720 Speaker 1: all right, and so for our listeners, here's what I 69 00:03:46,800 --> 00:03:48,680 Speaker 1: have hooked up to my entertainment system where all you 70 00:03:48,720 --> 00:03:50,119 Speaker 1: have to do is turn it on and it's ready 71 00:03:50,160 --> 00:03:53,880 Speaker 1: to go. I've got the Nintendo sixty four. I've got 72 00:03:53,880 --> 00:03:56,880 Speaker 1: the Nintendo GameCube. I've got the Nintendo we I've got 73 00:03:56,880 --> 00:03:59,680 Speaker 1: the Sony PlayStation two. I've got the Sony PlayStation one. 74 00:04:00,000 --> 00:04:03,440 Speaker 1: I've got the Xbox. I've got the Sega Dreamcast. I 75 00:04:03,480 --> 00:04:05,960 Speaker 1: think that's it. You must have like a B C 76 00:04:06,160 --> 00:04:09,560 Speaker 1: D E box. I have an HDTV with lots of inputs, 77 00:04:10,000 --> 00:04:11,320 Speaker 1: and I'd also like to point out that I have 78 00:04:11,320 --> 00:04:13,600 Speaker 1: a Nintendo DS Light, which does not need to be 79 00:04:13,600 --> 00:04:19,080 Speaker 1: hooked up to a TV to play it. Yeah, take that, Pillette. 80 00:04:19,640 --> 00:04:22,200 Speaker 1: So my Game Boy Black and White isn't a box, however, 81 00:04:22,240 --> 00:04:24,080 Speaker 1: so that that might be another reason why we haven't 82 00:04:24,160 --> 00:04:27,080 Speaker 1: really tackled video game consoles in a long time because 83 00:04:27,120 --> 00:04:31,159 Speaker 1: Chris and I, uh, we've neither of us own all 84 00:04:31,200 --> 00:04:34,400 Speaker 1: of the current generation consoles. That we is the only 85 00:04:34,400 --> 00:04:37,039 Speaker 1: one we both own. And uh, it's not that we 86 00:04:37,080 --> 00:04:40,040 Speaker 1: don't necessarily like the others. And there are other factors 87 00:04:40,080 --> 00:04:42,680 Speaker 1: which we'll get into. We'll talk about that about, you know, 88 00:04:42,720 --> 00:04:45,120 Speaker 1: why we own what we own and maybe why we 89 00:04:45,160 --> 00:04:48,080 Speaker 1: don't own the other ones. But let's start just by 90 00:04:48,200 --> 00:04:51,239 Speaker 1: hitting the basics. So let's start with the Xbox three sixty. 91 00:04:52,040 --> 00:04:54,680 Speaker 1: It's Microsoft's entry and there of course that's the successor 92 00:04:54,720 --> 00:04:57,640 Speaker 1: to the Xbox, which was very popular game console. And 93 00:04:57,680 --> 00:05:00,360 Speaker 1: I would say it's the first of the current generation. Yeah, 94 00:05:00,520 --> 00:05:02,200 Speaker 1: it was the first one out. It was the first 95 00:05:02,200 --> 00:05:04,880 Speaker 1: one out on the market. And uh, I would say, well, 96 00:05:04,920 --> 00:05:08,560 Speaker 1: I mean the we'se we has bigger numbers and sales, 97 00:05:09,560 --> 00:05:12,680 Speaker 1: but the Xboxes, I mean, that's like the I think 98 00:05:12,680 --> 00:05:15,960 Speaker 1: that's probably the go to choice for most gamers. Just 99 00:05:15,960 --> 00:05:17,240 Speaker 1: just as in the side, are we going to talk 100 00:05:17,240 --> 00:05:19,719 Speaker 1: about these all together and compare them or are we 101 00:05:19,800 --> 00:05:22,240 Speaker 1: just gonna go one by one? Because I was gonna 102 00:05:22,240 --> 00:05:23,800 Speaker 1: make a statement, I thought I don't want to ruin 103 00:05:23,839 --> 00:05:27,719 Speaker 1: the go ahead. Um. Yeah, you know, the the of 104 00:05:27,800 --> 00:05:31,680 Speaker 1: the three current generation consoles, they're really kind of different 105 00:05:31,720 --> 00:05:35,159 Speaker 1: machines because the Xbox three sixty in the PlayStation three 106 00:05:35,240 --> 00:05:40,520 Speaker 1: are high definition machines. They have very very high end processors, 107 00:05:41,480 --> 00:05:44,320 Speaker 1: at least compared to you know, previous generations and the 108 00:05:44,320 --> 00:05:47,560 Speaker 1: Wei for that matter, and um, they're really aimed at 109 00:05:47,560 --> 00:05:51,520 Speaker 1: a different segment of the market, or were when they 110 00:05:51,520 --> 00:05:54,560 Speaker 1: were released. I think they're all sort of converging on 111 00:05:54,560 --> 00:05:57,320 Speaker 1: one another now, including the WE. For that, I think 112 00:05:57,320 --> 00:05:59,600 Speaker 1: the WE is probably bubing the slowest of the three, 113 00:05:59,680 --> 00:06:02,200 Speaker 1: and the other two are kind of flailing around trying 114 00:06:02,240 --> 00:06:03,719 Speaker 1: to get to where the WE is. It's kind of 115 00:06:03,760 --> 00:06:06,760 Speaker 1: interesting really well the WE is. UM. Part of the 116 00:06:06,839 --> 00:06:09,720 Speaker 1: reason why the WE is so much less expensive, which 117 00:06:09,800 --> 00:06:14,480 Speaker 1: helped it in sales, um, is because they used Nintendo 118 00:06:14,520 --> 00:06:16,920 Speaker 1: decided to use off the shelf components. I mean, Sony 119 00:06:16,960 --> 00:06:20,880 Speaker 1: spent a lot of money developing that processor, which is 120 00:06:21,040 --> 00:06:25,760 Speaker 1: an amazing processor, especially for a game console. Um, but 121 00:06:25,920 --> 00:06:27,920 Speaker 1: you know, Nintenna went, you know what, let's just take 122 00:06:28,000 --> 00:06:31,839 Speaker 1: on of these and that thing are there, and um, 123 00:06:32,120 --> 00:06:35,719 Speaker 1: six of those okay, We're done, and it it. It 124 00:06:35,760 --> 00:06:38,400 Speaker 1: helped them because they helped them keep the cost low. Um, 125 00:06:38,400 --> 00:06:40,720 Speaker 1: but it also means that it doesn't do ten a 126 00:06:40,800 --> 00:06:43,839 Speaker 1: d P, which is you know, high definition. It basically 127 00:06:43,839 --> 00:06:47,839 Speaker 1: looks as good as a DVD, which you know, as 128 00:06:47,880 --> 00:06:49,400 Speaker 1: far as I'm concerned, I don't have an h D 129 00:06:49,480 --> 00:06:51,280 Speaker 1: t V. I have a standard definition TV. So it's 130 00:06:51,320 --> 00:06:52,839 Speaker 1: not that big a deal for you. So so for 131 00:06:52,920 --> 00:06:55,240 Speaker 1: you your you know, it wouldn't really make a difference 132 00:06:55,400 --> 00:06:57,400 Speaker 1: if you owned one of the other machines because you 133 00:06:57,400 --> 00:07:00,640 Speaker 1: wouldn't really be able to tell the difference in effex quality. 134 00:07:01,360 --> 00:07:05,359 Speaker 1: Your television is not capable of showing it. Mine is. 135 00:07:06,240 --> 00:07:09,920 Speaker 1: That's another matter. That's that's not obviously not what's really 136 00:07:09,960 --> 00:07:11,720 Speaker 1: important to me if I only own a WE and 137 00:07:11,720 --> 00:07:14,760 Speaker 1: not an Xbox three sixty or a PS three. So yeah, 138 00:07:14,760 --> 00:07:17,480 Speaker 1: the processors on the Xbox three six and p S 139 00:07:17,520 --> 00:07:20,640 Speaker 1: three are much more powerful. Um. The p S three 140 00:07:20,640 --> 00:07:24,760 Speaker 1: has got that that cell based architecture for the processor, 141 00:07:24,840 --> 00:07:28,480 Speaker 1: which is pretty amazing stuff. I mean that it's it's 142 00:07:28,520 --> 00:07:30,960 Speaker 1: really a powerful machine. I think you could say that 143 00:07:31,000 --> 00:07:32,720 Speaker 1: the out of the three, the p S three has 144 00:07:32,760 --> 00:07:36,720 Speaker 1: the most horsepower. Really potentially anyway you have to be 145 00:07:36,760 --> 00:07:40,520 Speaker 1: able to design software that can take advantage of the hardware. 146 00:07:41,080 --> 00:07:43,360 Speaker 1: It's not the hardware just doesn't like, doesn't make the 147 00:07:43,400 --> 00:07:45,320 Speaker 1: game just run better on its own. You have to 148 00:07:45,480 --> 00:07:48,240 Speaker 1: architect the software properly or else you're just not gonna 149 00:07:48,320 --> 00:07:50,880 Speaker 1: see the benefit. And that's a benefit of having a 150 00:07:50,920 --> 00:07:54,200 Speaker 1: gaming console too, because, as Jonathan Is frequently pointed out 151 00:07:54,200 --> 00:07:58,960 Speaker 1: in past podcasts, um PC games suffer from this problem 152 00:07:59,000 --> 00:08:02,440 Speaker 1: because you want to buy the latest, say Command and Conquer, 153 00:08:02,880 --> 00:08:07,320 Speaker 1: you find out that your processor might squeak out playing 154 00:08:07,360 --> 00:08:09,920 Speaker 1: the game, but you don't have enough RAM and your 155 00:08:09,920 --> 00:08:13,400 Speaker 1: graphics processor. There's no way, right, yeah, you would. You 156 00:08:13,400 --> 00:08:15,440 Speaker 1: would have to set all the settings solo that you're 157 00:08:15,480 --> 00:08:18,400 Speaker 1: looking at stick figures throwing rocks at each other. So, 158 00:08:18,520 --> 00:08:22,880 Speaker 1: I mean the console UH specs are a good thing 159 00:08:22,920 --> 00:08:25,240 Speaker 1: and a bad thing. I mean, in this case, you 160 00:08:25,280 --> 00:08:29,080 Speaker 1: have to write for Sony's UH specific custom chip and 161 00:08:29,200 --> 00:08:32,040 Speaker 1: take advantage you know that that's really geared to making 162 00:08:32,040 --> 00:08:35,520 Speaker 1: it look great on the machine, and in years to 163 00:08:35,559 --> 00:08:37,200 Speaker 1: come you're still gonna be able to play games on 164 00:08:37,200 --> 00:08:39,920 Speaker 1: it because people aren't gonna go out and write something 165 00:08:40,000 --> 00:08:43,560 Speaker 1: for you know, another five mega hurts worth of processing 166 00:08:43,559 --> 00:08:46,040 Speaker 1: power where another gigga hurts where the processing power because 167 00:08:46,960 --> 00:08:51,400 Speaker 1: the console itself really hasn't changed. Yeah, and uh so 168 00:08:51,520 --> 00:08:54,720 Speaker 1: let's let's jump back over to the xpox really quickly. 169 00:08:54,760 --> 00:08:56,960 Speaker 1: I was just gonna mention that that comes in three flavors. 170 00:08:57,160 --> 00:09:02,280 Speaker 1: Oh it does. Yeah, there's the day, there's the past. 171 00:09:02,440 --> 00:09:06,079 Speaker 1: So there's the three that you can go shop for 172 00:09:06,200 --> 00:09:08,760 Speaker 1: right now. Are the Xbox Arcade, which only has a 173 00:09:08,760 --> 00:09:14,840 Speaker 1: two or fifty six megabyte hard drive. And yeah, yeah, yeah, 174 00:09:15,120 --> 00:09:17,240 Speaker 1: the Arcade only has two or fifty six megabyte hard 175 00:09:17,320 --> 00:09:20,839 Speaker 1: drive um, which you know what, I remember back when 176 00:09:20,840 --> 00:09:22,439 Speaker 1: I was a kid and I owned a two eighty six, 177 00:09:22,440 --> 00:09:24,760 Speaker 1: where I would have thought two fifty six megabytes was 178 00:09:24,920 --> 00:09:28,960 Speaker 1: going way more than you would ever need. Um. And 179 00:09:29,000 --> 00:09:32,440 Speaker 1: it also is not compatible with older Xbox games because 180 00:09:32,440 --> 00:09:35,839 Speaker 1: it doesn't have the hard drive capacity to run them. Uh. Now, 181 00:09:35,880 --> 00:09:39,720 Speaker 1: the Xbox three sixty, the flagship Basic, the Basic model, 182 00:09:39,720 --> 00:09:41,800 Speaker 1: I just got a sixty gigabyte hard drive, so that's 183 00:09:41,800 --> 00:09:44,400 Speaker 1: a pretty big jump. And it also comes with some 184 00:09:44,400 --> 00:09:47,960 Speaker 1: stuff that the Arcade version doesn't come with, like a headset, 185 00:09:48,320 --> 00:09:52,280 Speaker 1: comes with a network cable, um, and it's it is 186 00:09:52,320 --> 00:09:56,120 Speaker 1: compatible with about three hundred titles from the original Xbox. 187 00:09:56,840 --> 00:10:00,319 Speaker 1: Then you have the Xbox Elite. Yes, that's the hundred 188 00:10:00,360 --> 00:10:02,800 Speaker 1: and twenty gigabyte hard drive and it's got all that 189 00:10:02,840 --> 00:10:05,640 Speaker 1: stuff plus as an h d M I cable. Um, 190 00:10:05,720 --> 00:10:08,679 Speaker 1: all three of them have the capability to plug in 191 00:10:08,800 --> 00:10:11,680 Speaker 1: via hd M I into a television, but only the 192 00:10:11,720 --> 00:10:14,240 Speaker 1: Elite actually comes with the cable. Otherwise you have to 193 00:10:14,240 --> 00:10:20,760 Speaker 1: buy it separately. And those are eight billion dollars. I'm kidding. Approximately, 194 00:10:20,760 --> 00:10:22,880 Speaker 1: we didn't price it before, but we are willing to 195 00:10:22,960 --> 00:10:28,480 Speaker 1: bet it is. I'm willing left leg that it's eighty 196 00:10:28,520 --> 00:10:32,559 Speaker 1: billion dollars. And once again our producer makes it into 197 00:10:32,600 --> 00:10:34,840 Speaker 1: the segment. Yes, we will call him Stumpy from now on. 198 00:10:36,200 --> 00:10:41,560 Speaker 1: So uh Now, the Xbox CPU, it's got three symmetrical 199 00:10:41,600 --> 00:10:44,840 Speaker 1: cores running at three point two giga hurts. That's their CPU. 200 00:10:45,320 --> 00:10:47,880 Speaker 1: I see you're reading the same information chart that I am. Yes, 201 00:10:47,920 --> 00:10:51,240 Speaker 1: I'm the one right underneath says to hardware threads per core, 202 00:10:51,720 --> 00:10:56,080 Speaker 1: six hardware threads total. Yes, so it's a it's a 203 00:10:56,080 --> 00:10:59,199 Speaker 1: powerful machine. And um, you know even yeah, I mean 204 00:10:59,240 --> 00:11:02,400 Speaker 1: even now, several years after its release, this is still 205 00:11:02,440 --> 00:11:06,319 Speaker 1: considered especially when you consider that it's just dedicated to gaming. 206 00:11:06,760 --> 00:11:10,080 Speaker 1: You know, I've granted, okay, Microsoft would totally have me 207 00:11:10,120 --> 00:11:12,120 Speaker 1: strung up for saying that, because there are other things 208 00:11:12,120 --> 00:11:14,880 Speaker 1: you can do besides gaming. But that's what it. That's 209 00:11:14,880 --> 00:11:17,600 Speaker 1: what it's. That primary missionary purpose is to play video 210 00:11:17,640 --> 00:11:19,559 Speaker 1: game mission. You could tell what I think of their 211 00:11:19,600 --> 00:11:23,000 Speaker 1: normal game set. It is nothing. There's nothing wrong with 212 00:11:23,160 --> 00:11:28,360 Speaker 1: having video games be your primary reason for being. For 213 00:11:28,480 --> 00:11:32,040 Speaker 1: many years in my teenage phase, video games were my 214 00:11:32,080 --> 00:11:35,200 Speaker 1: primary reason for being, So I have no problem with 215 00:11:35,280 --> 00:11:37,200 Speaker 1: a console that's that way. And that's it. It's an 216 00:11:37,240 --> 00:11:40,840 Speaker 1: IBM power PC chip too, which I find kind of 217 00:11:40,840 --> 00:11:43,360 Speaker 1: funny in a vague sort of way, since you know, 218 00:11:44,320 --> 00:11:48,480 Speaker 1: Windows is linked to the Intel processor for you know, computers, 219 00:11:49,040 --> 00:11:51,360 Speaker 1: yet they went with the IBM power PC chip, which 220 00:11:51,480 --> 00:11:55,319 Speaker 1: was for a long time the Max processor, although not anymore, 221 00:11:56,000 --> 00:11:58,240 Speaker 1: you know. And uh, it does have a custom a 222 00:11:58,320 --> 00:12:03,280 Speaker 1: t I graphics processor as well, running Hurts five Mega 223 00:12:03,320 --> 00:12:07,199 Speaker 1: Hurts with ten megabytes of embedded RAM. Yeah. That's a 224 00:12:07,320 --> 00:12:10,240 Speaker 1: pretty impressive stuff too, I mean what and it's understandable 225 00:12:10,240 --> 00:12:16,160 Speaker 1: because again Sony and Microsoft both really pushed the whole Uh, 226 00:12:16,440 --> 00:12:19,560 Speaker 1: you know, this is the next step in evolution for 227 00:12:19,640 --> 00:12:22,320 Speaker 1: graphics and uh, you know. That was that was the 228 00:12:22,360 --> 00:12:24,719 Speaker 1: big focus, was that look at how much better this 229 00:12:24,880 --> 00:12:30,240 Speaker 1: looks and sounds compared to the last generation consoles. That 230 00:12:30,320 --> 00:12:32,920 Speaker 1: was their selling point. It's not the way Nintendo went, 231 00:12:33,120 --> 00:12:36,320 Speaker 1: which you know ended up working really well for Nintendo. 232 00:12:36,400 --> 00:12:39,840 Speaker 1: But we'll again go into that a little bit. What 233 00:12:39,840 --> 00:12:44,800 Speaker 1: what do you you have some smartass comments? Okay, well, 234 00:12:44,800 --> 00:12:46,400 Speaker 1: I was going to talk about the PS three as well. 235 00:12:46,440 --> 00:12:49,720 Speaker 1: There was just an announcement today as of the recording 236 00:12:49,720 --> 00:12:55,160 Speaker 1: of this podcast, so in the near distant past for 237 00:12:55,160 --> 00:12:57,880 Speaker 1: for all listeners. Yeah, they'll they'll tell you which day 238 00:12:57,920 --> 00:13:00,320 Speaker 1: it was that you can go back and look to 239 00:13:00,360 --> 00:13:03,520 Speaker 1: find out what day it was that they announced the 240 00:13:03,520 --> 00:13:07,920 Speaker 1: the brand new PS three Slim, which apparently you don't 241 00:13:07,960 --> 00:13:12,320 Speaker 1: mess around with if you live in the South side 242 00:13:12,320 --> 00:13:16,840 Speaker 1: of Chicago. Um anyhow, Yeah, it's basically, uh, the PS 243 00:13:16,920 --> 00:13:20,640 Speaker 1: three in a new package. Um and except it does 244 00:13:20,679 --> 00:13:24,920 Speaker 1: have a sort of semi meager hard drive just eighty gigs. No, No, 245 00:13:25,000 --> 00:13:27,520 Speaker 1: it's up to now is it? The old one was 246 00:13:27,640 --> 00:13:31,520 Speaker 1: a new one? Thought the Slim wasn't. Okay, sorry, I 247 00:13:31,640 --> 00:13:34,679 Speaker 1: was hasty in my my pre podcast research because it 248 00:13:34,800 --> 00:13:37,840 Speaker 1: just they just announced it. It was a rumor all morning. Yeah, 249 00:13:37,880 --> 00:13:41,400 Speaker 1: and uh, and so then this one's gonna cost two, 250 00:13:42,880 --> 00:13:45,600 Speaker 1: which is a big dip in price. I mean, that 251 00:13:45,679 --> 00:13:48,400 Speaker 1: was the biggest problem that people had with the PS 252 00:13:48,480 --> 00:13:50,840 Speaker 1: three for the longest time, was that it was the 253 00:13:50,880 --> 00:13:55,280 Speaker 1: most expensive of the three current consoles on the market, 254 00:13:55,840 --> 00:14:00,640 Speaker 1: and and Sony seemed unwilling to to cut that price 255 00:14:01,000 --> 00:14:04,400 Speaker 1: year after year. And it was infuriating gamers who said, 256 00:14:04,400 --> 00:14:07,520 Speaker 1: I want this system, but I refused to pay five 257 00:14:07,960 --> 00:14:14,360 Speaker 1: bucks for it. Yeah, yeah, anyhow, Um, yeah, it was. 258 00:14:15,120 --> 00:14:18,560 Speaker 1: It was very highly touted at the beginning, and people 259 00:14:18,600 --> 00:14:20,720 Speaker 1: were talking about the PlayStation three and what it was, 260 00:14:20,800 --> 00:14:22,240 Speaker 1: you know, the big impact it was gonna have in 261 00:14:22,280 --> 00:14:24,320 Speaker 1: the market. And initially it did, like the first few 262 00:14:24,360 --> 00:14:26,280 Speaker 1: days when people were lining up around the block to 263 00:14:26,280 --> 00:14:28,720 Speaker 1: get their hands on them. And then you know, so 264 00:14:28,760 --> 00:14:30,640 Speaker 1: many people just said, you know, look, I can't I 265 00:14:30,680 --> 00:14:33,000 Speaker 1: can't afford that. Yeah, that purchase price was a huge 266 00:14:33,080 --> 00:14:35,080 Speaker 1: hurdle that a lot of people just weren't willing to 267 00:14:35,080 --> 00:14:38,120 Speaker 1: try and jump over. And uh, you know, I mean 268 00:14:38,160 --> 00:14:41,920 Speaker 1: even when you factored in the fact that that has 269 00:14:41,960 --> 00:14:47,280 Speaker 1: Blu Ray that that was because there was the cheapest 270 00:14:47,280 --> 00:14:50,120 Speaker 1: Blu Ray player you could get for six hundred dollars 271 00:14:50,200 --> 00:14:53,400 Speaker 1: is the cheapest Blu ray player. That's that's tough. But uh, 272 00:14:53,400 --> 00:14:55,320 Speaker 1: and that's no longer the case, of course, now, I 273 00:14:55,360 --> 00:14:58,640 Speaker 1: mean they're Blu ray Players, they're significantly less expensive than that. 274 00:14:58,720 --> 00:15:01,600 Speaker 1: But but at the time it was the cheapest, and 275 00:15:01,720 --> 00:15:04,920 Speaker 1: yet it still wasn't enough to get people to you know, 276 00:15:05,040 --> 00:15:08,600 Speaker 1: jump ship on Moss. Now, you did have the enthusiasts 277 00:15:08,600 --> 00:15:11,720 Speaker 1: who adopted it and loved it, and there were some 278 00:15:11,760 --> 00:15:14,360 Speaker 1: really good games that came out pretty early for the 279 00:15:14,400 --> 00:15:18,400 Speaker 1: p S three and still has a very good library. Um, 280 00:15:18,440 --> 00:15:21,800 Speaker 1: there are some There's there's one major problem I would 281 00:15:21,800 --> 00:15:25,080 Speaker 1: have with the p S three, and that's the lack 282 00:15:25,080 --> 00:15:29,680 Speaker 1: of ability to unplug your previous PlayStations. Yes, that it 283 00:15:29,680 --> 00:15:33,840 Speaker 1: would be the lack of backwards compatibility. You nailed it. Um, 284 00:15:33,920 --> 00:15:39,600 Speaker 1: backwards compatibility is really important to me. And uh and yeah, 285 00:15:39,720 --> 00:15:41,680 Speaker 1: well you know it's kind of because the way I 286 00:15:41,720 --> 00:15:45,480 Speaker 1: wear my pants, so um, but yeah, backwards compatibility is 287 00:15:45,520 --> 00:15:49,880 Speaker 1: really important. It's it's you don't want to necessarily have 288 00:15:50,600 --> 00:15:55,440 Speaker 1: eight machines sitting around your television like Jonathan Strickland does. Well, no, 289 00:15:56,000 --> 00:16:00,320 Speaker 1: you know, um, yeah, it's just it's it's not nemient 290 00:16:00,400 --> 00:16:04,040 Speaker 1: to have that many devices all plugged into one television. 291 00:16:04,320 --> 00:16:06,360 Speaker 1: And if you can upgrade your hardware but still have 292 00:16:06,400 --> 00:16:09,160 Speaker 1: access to your old library of games, that's great. And 293 00:16:09,240 --> 00:16:11,640 Speaker 1: some companies have been pretty good about and up until 294 00:16:11,720 --> 00:16:13,800 Speaker 1: the PS three, Sony was one of them. The PS 295 00:16:13,840 --> 00:16:16,960 Speaker 1: two could play PS one games, and that was, you know, 296 00:16:17,040 --> 00:16:20,160 Speaker 1: one of the reasons why upgrading the PS two wasn't 297 00:16:20,200 --> 00:16:22,120 Speaker 1: a big pain in the butt, because you knew you'd 298 00:16:22,120 --> 00:16:23,560 Speaker 1: still be able to play all your old games, so 299 00:16:23,560 --> 00:16:26,040 Speaker 1: you could trade in your PS one for you know, 300 00:16:26,480 --> 00:16:28,680 Speaker 1: three dollars and put that towards your purchase of the 301 00:16:28,720 --> 00:16:31,280 Speaker 1: PS two and uh and feel good about it. But 302 00:16:31,280 --> 00:16:34,640 Speaker 1: the PS three not so much. Not backwards compatible, and 303 00:16:34,640 --> 00:16:35,640 Speaker 1: there was a lot of there are a lot of 304 00:16:35,640 --> 00:16:38,560 Speaker 1: people who are hoping that that would maybe be built 305 00:16:38,600 --> 00:16:42,160 Speaker 1: into the new SLIM package, that you would have backwards 306 00:16:42,160 --> 00:16:45,000 Speaker 1: compatibility added to that as some sort of firmware upgrade. 307 00:16:45,360 --> 00:16:47,720 Speaker 1: It does not look like that's the case. It looks 308 00:16:47,760 --> 00:16:51,280 Speaker 1: like the PS three will remain incompatible when you're talking 309 00:16:51,280 --> 00:16:56,480 Speaker 1: about older titles. One thing, um, I think that one 310 00:16:56,520 --> 00:16:59,120 Speaker 1: criticism I did see, and of course nobody has your 311 00:16:59,160 --> 00:17:01,280 Speaker 1: hands on one of these as of right in the moment, 312 00:17:01,840 --> 00:17:03,640 Speaker 1: uh is where's all that heat going to go from 313 00:17:03,640 --> 00:17:07,280 Speaker 1: the processor? Because they said, you know, that's an awful 314 00:17:07,320 --> 00:17:11,960 Speaker 1: slim case for such a big processing heat plant. You're 315 00:17:11,960 --> 00:17:14,200 Speaker 1: would be interesting to see if that is an issue too. 316 00:17:14,320 --> 00:17:17,960 Speaker 1: You remember when the PS two underwent its transformation, I 317 00:17:17,960 --> 00:17:19,679 Speaker 1: mean they there was the same sort of thing like 318 00:17:19,760 --> 00:17:22,880 Speaker 1: halfway through or maybe a little well, I guess halfway 319 00:17:22,880 --> 00:17:25,200 Speaker 1: through the PS twos life it changed because he would 320 00:17:25,440 --> 00:17:27,639 Speaker 1: the neat thing about the PS two. People are still 321 00:17:27,640 --> 00:17:32,680 Speaker 1: making games for it. So they're still making games wore now, yeah, exactly. Still. 322 00:17:32,720 --> 00:17:35,520 Speaker 1: As a matter of fact, Sony is still selling a 323 00:17:35,600 --> 00:17:38,959 Speaker 1: lot of PS two's, which is another reason why backwards 324 00:17:38,960 --> 00:17:42,879 Speaker 1: compatibility would be awesome, because that libraries only getting larger. 325 00:17:43,040 --> 00:17:47,959 Speaker 1: Unlike like you know, Xbox. They discontinued Xbox titles when 326 00:17:48,000 --> 00:17:50,520 Speaker 1: the Xbox three sixty came out. I mean they came out. 327 00:17:50,680 --> 00:17:53,120 Speaker 1: There were some Xbox titles for a few months afterwards, 328 00:17:53,160 --> 00:17:54,960 Speaker 1: and then that was it. And then you couldn't find 329 00:17:55,080 --> 00:17:59,080 Speaker 1: Xbox titles in any current store. And now you can't 330 00:17:59,080 --> 00:18:01,919 Speaker 1: even find them, and you stores because no one I 331 00:18:01,960 --> 00:18:05,600 Speaker 1: mean whenever I go in they have the three sixty titles, 332 00:18:05,600 --> 00:18:07,919 Speaker 1: but not the Xbox titles. Since I have an Xbox, 333 00:18:08,200 --> 00:18:13,639 Speaker 1: that kind of bites for me. We don't get to 334 00:18:13,640 --> 00:18:15,199 Speaker 1: play all these old games that I always want to 335 00:18:15,200 --> 00:18:18,879 Speaker 1: get ahold of. That's because you know, Microsoft has that 336 00:18:19,160 --> 00:18:25,560 Speaker 1: relationship with its developers, developers, developers, all right, all right, right, gosh, 337 00:18:25,920 --> 00:18:28,080 Speaker 1: do you introduced me to that, by the way, it 338 00:18:28,200 --> 00:18:32,760 Speaker 1: was my fault. Yeah. Um so yeah, Well let's see, 339 00:18:32,840 --> 00:18:34,320 Speaker 1: I guess we want to get one of the spects 340 00:18:34,320 --> 00:18:36,560 Speaker 1: on the PlayStation three at all. Well, they're a little 341 00:18:36,640 --> 00:18:40,120 Speaker 1: more complex because you're talking about a cell based processor, 342 00:18:40,200 --> 00:18:44,040 Speaker 1: so it's not apples to apples, no, no, um. And 343 00:18:44,280 --> 00:18:47,600 Speaker 1: but it can't handle to tara flops of of math. 344 00:18:48,000 --> 00:18:49,760 Speaker 1: That's a lot of math. That's a lot of math. 345 00:18:50,040 --> 00:18:55,320 Speaker 1: I could only handle up to algebra two. So all 346 00:18:55,400 --> 00:18:57,919 Speaker 1: right then I was pretty much a flop when it 347 00:18:57,960 --> 00:19:02,159 Speaker 1: came to calculus. Yeah, but you know what I just 348 00:19:02,200 --> 00:19:05,480 Speaker 1: thought of what we didn't talk about. Um yeah, I 349 00:19:05,480 --> 00:19:07,200 Speaker 1: mean you could you could tell sort of the way 350 00:19:07,200 --> 00:19:09,520 Speaker 1: they go. And this is this is really just another 351 00:19:09,680 --> 00:19:14,760 Speaker 1: sort of verbal side bar. Um. But U Xbox three 352 00:19:14,800 --> 00:19:17,200 Speaker 1: sixty sort of hitched its horse to the h D 353 00:19:17,320 --> 00:19:24,119 Speaker 1: DVD format as its high definition, yeah, versus versus the 354 00:19:24,119 --> 00:19:27,919 Speaker 1: Blu ray player, which still sad trombone Yeah yeah. But 355 00:19:28,000 --> 00:19:31,359 Speaker 1: it's it's funny though, because um that really actually this 356 00:19:31,400 --> 00:19:34,680 Speaker 1: puts puts the we into context, because, um, you could 357 00:19:34,720 --> 00:19:37,760 Speaker 1: tell what this is what these audiences are looking for. 358 00:19:37,800 --> 00:19:41,320 Speaker 1: I mean people who buy, or at least initially bought 359 00:19:41,400 --> 00:19:45,200 Speaker 1: the Xbox three sixty or initially bought the PlayStation three. 360 00:19:45,240 --> 00:19:47,880 Speaker 1: They were looking for something that would do all of it, 361 00:19:48,400 --> 00:19:51,960 Speaker 1: you know, high definition, high quality gaming. They're looking for 362 00:19:52,040 --> 00:19:55,080 Speaker 1: something that can handle a lot of math can show you, 363 00:19:55,080 --> 00:19:59,320 Speaker 1: you know, realistic three D interpretations of human beings, basically 364 00:19:59,359 --> 00:20:02,560 Speaker 1: three D representations of human being shooting at one another, 365 00:20:03,119 --> 00:20:06,000 Speaker 1: and when you weren't playing playing games, you were watching 366 00:20:06,160 --> 00:20:09,120 Speaker 1: movies and high definition we A is for a totally 367 00:20:09,160 --> 00:20:12,840 Speaker 1: different audience. Um. You know that it actually bundled a 368 00:20:12,880 --> 00:20:16,360 Speaker 1: title with it, we Sports, which is not an accurate 369 00:20:16,400 --> 00:20:18,880 Speaker 1: representation of a human being at all. They're not shooting 370 00:20:18,880 --> 00:20:21,119 Speaker 1: it one another and you can't watch even a DVD 371 00:20:21,280 --> 00:20:26,199 Speaker 1: on it. Um, So it's a completely different group of 372 00:20:26,240 --> 00:20:28,600 Speaker 1: people buying this machine. At the outset, the people who 373 00:20:28,640 --> 00:20:32,800 Speaker 1: bought WE'SE are people who wanted the gameplay that they 374 00:20:32,800 --> 00:20:36,280 Speaker 1: could get with the WE remote and UH and the 375 00:20:36,359 --> 00:20:40,800 Speaker 1: Nintendo characters. They wanted Mario, they wanted um, you know, 376 00:20:40,920 --> 00:20:44,720 Speaker 1: Link from the Zelda series, and UH, you know, a 377 00:20:44,800 --> 00:20:47,399 Speaker 1: sort of a new player in this case Sega their 378 00:20:47,400 --> 00:20:50,320 Speaker 1: relationship with Sega, and they wanted Sonic. Well, they also 379 00:20:50,359 --> 00:20:53,040 Speaker 1: wanted a game system that would let them play with 380 00:20:53,080 --> 00:20:56,800 Speaker 1: other people in their living rooms. See. The thing about 381 00:20:56,880 --> 00:21:02,359 Speaker 1: the Microsoft and Sony approaches are especially Microsoft with Xbox Live, 382 00:21:02,880 --> 00:21:05,080 Speaker 1: was that the focus wasn't so much get a whole 383 00:21:05,080 --> 00:21:07,800 Speaker 1: bunch of people in your room and play video games. 384 00:21:07,800 --> 00:21:10,400 Speaker 1: It was link up with people who are in their 385 00:21:10,440 --> 00:21:14,000 Speaker 1: living room across the city and shoot at them for 386 00:21:14,040 --> 00:21:17,439 Speaker 1: a while. We're over the internet. They're shooting across my 387 00:21:17,520 --> 00:21:20,000 Speaker 1: city anyway. But they don't really use game consoles for well, 388 00:21:20,000 --> 00:21:23,640 Speaker 1: we do live in Atlanta, the but you know, from Nintendo, 389 00:21:23,720 --> 00:21:25,600 Speaker 1: it was more about, hey, you know, we got a 390 00:21:25,640 --> 00:21:28,639 Speaker 1: party going on right here, y'all, so why don't you 391 00:21:28,680 --> 00:21:31,600 Speaker 1: pick up a WE mode and play? And UH and 392 00:21:31,680 --> 00:21:34,679 Speaker 1: so that had an appeal to a different group as well. Often, 393 00:21:35,640 --> 00:21:39,080 Speaker 1: UH will call one group the hardcore gamers and the 394 00:21:39,119 --> 00:21:42,960 Speaker 1: others the casual gamers. So hardcore gamers are the ones 395 00:21:42,960 --> 00:21:46,399 Speaker 1: who are really focused on on especially like say Xbox. 396 00:21:46,400 --> 00:21:49,120 Speaker 1: They're focused on getting achievements, and they're focused on being 397 00:21:49,160 --> 00:21:51,760 Speaker 1: the best they possibly can be on these games, and 398 00:21:51,760 --> 00:21:54,000 Speaker 1: they want to dominate in various you know, first person 399 00:21:54,000 --> 00:21:58,960 Speaker 1: shooters or strategy games. Uh, you know, they very objective oriented. 400 00:21:59,480 --> 00:22:03,000 Speaker 1: And then you could argue that the people the main 401 00:22:03,040 --> 00:22:06,399 Speaker 1: audience for the we are more experience oriented, not not 402 00:22:06,640 --> 00:22:10,040 Speaker 1: experiences in like role playing games, but really like the 403 00:22:10,080 --> 00:22:15,280 Speaker 1: experience of playing the game is more important than the outcome. Um. 404 00:22:15,320 --> 00:22:17,680 Speaker 1: And that's just you know, kind of an armchair psychology 405 00:22:17,720 --> 00:22:20,479 Speaker 1: sort of thing right there. But I mean, as an 406 00:22:20,600 --> 00:22:25,200 Speaker 1: Xbox owner, part of that mentality was still back then. 407 00:22:25,400 --> 00:22:27,040 Speaker 1: I mean that was part of that console as well. 408 00:22:27,160 --> 00:22:29,240 Speaker 1: Was there a lot of some of the most popular 409 00:22:29,320 --> 00:22:31,399 Speaker 1: games for the Xbox were these first person shooters and 410 00:22:31,400 --> 00:22:38,679 Speaker 1: strategy games. Halo Halo which is but no, no first person, Yeah, 411 00:22:38,680 --> 00:22:42,120 Speaker 1: it's first person shooter. Um, there is another Halo game 412 00:22:42,160 --> 00:22:44,119 Speaker 1: that's more of a third person strategy game. But the 413 00:22:44,560 --> 00:22:47,399 Speaker 1: you can tell I don't own an Xbox wherever. Halo 414 00:22:47,480 --> 00:22:50,000 Speaker 1: two was one of my favorite games on the Xbox. 415 00:22:50,400 --> 00:22:52,120 Speaker 1: And uh, and again that was one of those where 416 00:22:52,119 --> 00:22:54,119 Speaker 1: I would hook up with folks who are online and 417 00:22:54,160 --> 00:22:58,119 Speaker 1: we'd all shoot at each other. Um, so, Nintendo We. 418 00:22:58,400 --> 00:23:02,280 Speaker 1: Why is the Nintendo We the only game console current 419 00:23:02,280 --> 00:23:08,440 Speaker 1: game console that you own? Chris, You've mentioned some reasons already. Um. Well, frankly, 420 00:23:08,800 --> 00:23:12,000 Speaker 1: price had a lot to do with it. Sure, Um 421 00:23:12,080 --> 00:23:15,280 Speaker 1: and the fact that I'm not a first person shooter gamer. 422 00:23:16,000 --> 00:23:19,920 Speaker 1: So you know, those those systems appealed to me for 423 00:23:19,960 --> 00:23:23,080 Speaker 1: some games, but the bulk of the games that I 424 00:23:23,119 --> 00:23:26,119 Speaker 1: saw as being popular for those systems, I said, you know, 425 00:23:26,960 --> 00:23:28,400 Speaker 1: you know, it's great. I know a lot of people 426 00:23:28,400 --> 00:23:30,280 Speaker 1: who love those games, but they're not you know, I'm 427 00:23:30,320 --> 00:23:33,680 Speaker 1: more of a casual gamer. Uh, you know, because I'm old. 428 00:23:34,400 --> 00:23:37,480 Speaker 1: I'm kidding, I'm kidding, I'm getting there are Well, I 429 00:23:37,600 --> 00:23:40,920 Speaker 1: really am old, But that's not why. Um yeah, because 430 00:23:40,920 --> 00:23:43,720 Speaker 1: there I I know plenty of people who are forty 431 00:23:43,720 --> 00:23:47,160 Speaker 1: and older who love, you know, shoot them up, plenty 432 00:23:47,160 --> 00:23:49,280 Speaker 1: of younger people who love casual games. So I'm teasing, 433 00:23:49,520 --> 00:23:53,200 Speaker 1: but um yeah, it's it's just one of those things 434 00:23:53,200 --> 00:23:54,800 Speaker 1: that I just never got into. So I said, you know, 435 00:23:54,880 --> 00:23:58,720 Speaker 1: I'm I don't really want to play Xbox three sixty games. Um, 436 00:23:58,760 --> 00:24:01,520 Speaker 1: I like some of the the PlayStation three games, but 437 00:24:01,560 --> 00:24:05,280 Speaker 1: it's way too expensive. Um. Actually, you know I should 438 00:24:05,320 --> 00:24:07,800 Speaker 1: say I should point out. You know, longtime fans of 439 00:24:07,840 --> 00:24:09,840 Speaker 1: the podcast will say, wait a minute, you're a Ratchet 440 00:24:09,840 --> 00:24:11,959 Speaker 1: and Claying fan. You should love the PlayStation three and 441 00:24:12,040 --> 00:24:15,600 Speaker 1: that's a shooter. Yes, but it's sort of cartoony, so 442 00:24:15,760 --> 00:24:18,040 Speaker 1: you know, if it's got humor in it, I can 443 00:24:17,800 --> 00:24:21,399 Speaker 1: I can palate the violence a little bit more. Um. 444 00:24:21,440 --> 00:24:24,639 Speaker 1: So yeah, okay, I stand, or I sit corrected in 445 00:24:24,640 --> 00:24:27,600 Speaker 1: this case. Um, but um, yeah, I mean the WE. 446 00:24:27,840 --> 00:24:30,159 Speaker 1: I said. I had an opportunity to play the WE 447 00:24:30,320 --> 00:24:34,080 Speaker 1: at a friend's house, admittedly on a projector, so we 448 00:24:34,080 --> 00:24:37,000 Speaker 1: were playing on the side of a wall and I 449 00:24:37,040 --> 00:24:38,520 Speaker 1: just fell in love with it. I said, this is 450 00:24:38,600 --> 00:24:42,680 Speaker 1: really cool. And when actually the same friend found one 451 00:24:42,720 --> 00:24:44,639 Speaker 1: on the shelf and said, hey, you want me to 452 00:24:44,640 --> 00:24:47,560 Speaker 1: grab this for you and pay me back? And I said, yeah, sure, 453 00:24:47,760 --> 00:24:50,280 Speaker 1: you know, two fifty dollars is a good price point 454 00:24:50,280 --> 00:24:53,240 Speaker 1: for me. So um, you know it was. It was 455 00:24:53,280 --> 00:24:55,480 Speaker 1: easy to do, and uh, I like a lot of 456 00:24:55,520 --> 00:24:57,720 Speaker 1: the games. Plus I like the gameplay with the Wii 457 00:24:57,760 --> 00:25:01,439 Speaker 1: remote and the nunchuck. Um, you know, as long as 458 00:25:01,480 --> 00:25:04,679 Speaker 1: you don't fling it into your TV. UM. Plus I 459 00:25:04,720 --> 00:25:08,359 Speaker 1: don't have a high definition television, so it's it's you know, 460 00:25:08,400 --> 00:25:13,040 Speaker 1: PlayStation three games are virtually inaccessible to me. Um. You 461 00:25:13,080 --> 00:25:15,119 Speaker 1: know I could, I could use an Xbox three sixty. 462 00:25:15,240 --> 00:25:18,320 Speaker 1: And they actually have made inroads on reaching out to 463 00:25:19,000 --> 00:25:22,040 Speaker 1: more casual gamers. I mean, the Arcade is designed for 464 00:25:22,160 --> 00:25:25,879 Speaker 1: people who like classic arcade style games and and you know, 465 00:25:26,600 --> 00:25:29,720 Speaker 1: games that are not as resource intensive as some of 466 00:25:29,720 --> 00:25:33,399 Speaker 1: the you know, high end shooters. UM. And that that 467 00:25:33,480 --> 00:25:35,560 Speaker 1: has a lot to do with with why I'm a 468 00:25:35,560 --> 00:25:44,840 Speaker 1: wee person that in than I am. It's true a 469 00:25:44,880 --> 00:25:48,840 Speaker 1: little person, UM send hate mail to Jonathan. So I'm 470 00:25:48,880 --> 00:25:51,040 Speaker 1: also I'm also a fan of the Weed. That's the 471 00:25:51,080 --> 00:25:54,280 Speaker 1: only current game console that I own. UH. The main 472 00:25:54,320 --> 00:25:57,879 Speaker 1: reason why I purchased it. I agree, the price was 473 00:25:58,080 --> 00:26:01,400 Speaker 1: a big factor way. And you know, when you only 474 00:26:01,400 --> 00:26:03,480 Speaker 1: have so many hours of the day that you can 475 00:26:03,520 --> 00:26:05,560 Speaker 1: even dedicate to playing a game, you start you really 476 00:26:05,600 --> 00:26:09,600 Speaker 1: start thinking of return on investment. And UH. And also 477 00:26:09,600 --> 00:26:12,320 Speaker 1: I wanted I wanted a system that would be UH 478 00:26:12,359 --> 00:26:14,560 Speaker 1: and more likely find games that my wife would also 479 00:26:14,680 --> 00:26:16,960 Speaker 1: like to play, because you know, that would be a 480 00:26:17,000 --> 00:26:19,199 Speaker 1: way for us to hang out and have fun without 481 00:26:19,760 --> 00:26:22,600 Speaker 1: uh you know, she wouldn't just go and to the 482 00:26:22,600 --> 00:26:25,119 Speaker 1: bedroom and read a book while I'm out there, you know, 483 00:26:25,240 --> 00:26:29,560 Speaker 1: fragging people on Halo. So that was nice. Um. I 484 00:26:29,640 --> 00:26:32,040 Speaker 1: was really intrigued by the Wei mode. I wanted to 485 00:26:32,080 --> 00:26:34,800 Speaker 1: see how well they implemented that, and it turns out 486 00:26:34,840 --> 00:26:38,159 Speaker 1: it's pretty good implementation. Of course, they've added more to 487 00:26:38,320 --> 00:26:45,040 Speaker 1: that with some dongles that you can buy plus yes, 488 00:26:45,359 --> 00:26:48,720 Speaker 1: and uh so I was really interested in that. I 489 00:26:48,720 --> 00:26:50,840 Speaker 1: thought that was a neat technology and I wanted to 490 00:26:50,880 --> 00:26:53,639 Speaker 1: see how well it translated, especially for things like you know, 491 00:26:53,640 --> 00:26:55,560 Speaker 1: I'm I'm sitting there thinking in my mind about the 492 00:26:55,600 --> 00:26:58,679 Speaker 1: stuff I would love to be able to do, like 493 00:26:58,800 --> 00:27:05,600 Speaker 1: lightsaber battles. So that was a definitely definite draw for me. Um. 494 00:27:05,640 --> 00:27:08,800 Speaker 1: And yeah, that was the main reason why I looked 495 00:27:08,840 --> 00:27:11,639 Speaker 1: at it, besides the you know, there's the price in 496 00:27:11,640 --> 00:27:15,960 Speaker 1: the gameplay. Um. At this point, I actually am thinking 497 00:27:16,000 --> 00:27:19,680 Speaker 1: about buying another console, and with the announcement of the Slim, 498 00:27:19,760 --> 00:27:21,600 Speaker 1: I honestly don't know which one I would go for, 499 00:27:21,720 --> 00:27:25,159 Speaker 1: although I'm leaning more towards the Xbox three sixty now. 500 00:27:25,200 --> 00:27:27,000 Speaker 1: When I talked to you, you said that you were 501 00:27:27,000 --> 00:27:31,280 Speaker 1: actually leaning more towards the slim. Yes, and why would 502 00:27:31,320 --> 00:27:34,520 Speaker 1: that be? That would be the three words I mentioned earlier, 503 00:27:34,600 --> 00:27:38,920 Speaker 1: Ratchet and Claim, which is an exclusive. So so that's 504 00:27:38,920 --> 00:27:41,960 Speaker 1: that's a wow, that's the killer app Yeah for me, 505 00:27:42,119 --> 00:27:47,400 Speaker 1: that would be again. Um, actually know there's quite a few. 506 00:27:47,440 --> 00:27:50,400 Speaker 1: There's Halo three well, and some of them are available 507 00:27:50,480 --> 00:27:53,440 Speaker 1: also on the Sony um. But the neat thing is 508 00:27:53,480 --> 00:27:57,200 Speaker 1: that each even for for games that that cross platforms, 509 00:27:57,680 --> 00:28:01,560 Speaker 1: often they have specific content dedicated to just one of 510 00:28:01,600 --> 00:28:04,640 Speaker 1: the two platforms. Uh, Sony wins out in a big 511 00:28:04,680 --> 00:28:08,440 Speaker 1: way on one of those because I think it was, Oh, 512 00:28:08,560 --> 00:28:10,639 Speaker 1: which game was that? I want to say it was 513 00:28:10,640 --> 00:28:13,040 Speaker 1: one of the fighting games where you could play as 514 00:28:13,160 --> 00:28:16,919 Speaker 1: either Darth Vader or Yoda, depending on which version you have. Uh, 515 00:28:17,000 --> 00:28:20,359 Speaker 1: it might have been um, oh, soul Caliber that version. 516 00:28:21,760 --> 00:28:24,520 Speaker 1: And so if you have soul Caliber for the Xbox, 517 00:28:25,119 --> 00:28:27,960 Speaker 1: you get Yoda. If you have Soul Caliber for the 518 00:28:27,960 --> 00:28:31,679 Speaker 1: p S three, you get freaking Darth Vader. That's just wrong. 519 00:28:32,480 --> 00:28:35,800 Speaker 1: I would need to get us Sony. He's the baddest 520 00:28:35,880 --> 00:28:38,880 Speaker 1: mofo this side of Alderon, let me tell you. And 521 00:28:38,920 --> 00:28:40,840 Speaker 1: I want to play as Darth Vader. So that may 522 00:28:40,880 --> 00:28:43,480 Speaker 1: be enough for me to get up. Yes, I would 523 00:28:43,520 --> 00:28:47,280 Speaker 1: be willing to bet that. Um. The console manufacturers don't 524 00:28:47,320 --> 00:28:49,440 Speaker 1: really care if you buy the other guys, just so 525 00:28:49,520 --> 00:28:52,479 Speaker 1: long as you buy one of theirs. Two um and 526 00:28:52,520 --> 00:28:56,320 Speaker 1: I think I think the funny thing is we're reaching 527 00:28:56,360 --> 00:29:00,440 Speaker 1: the upper length of our German opera. Um. But I 528 00:29:00,480 --> 00:29:03,960 Speaker 1: think that the funny thing is ladies warming up. The 529 00:29:04,080 --> 00:29:06,960 Speaker 1: reason that we got on this subject anyway was when 530 00:29:06,960 --> 00:29:09,720 Speaker 1: we were brainstorming, we wanted to talk about next generation consoles, 531 00:29:10,240 --> 00:29:14,280 Speaker 1: and there's virtually nothing that we're privy to that we 532 00:29:14,320 --> 00:29:16,400 Speaker 1: can find out about. Part of it is that Sony 533 00:29:16,400 --> 00:29:18,360 Speaker 1: announced not that long ago that they're just at the 534 00:29:18,400 --> 00:29:21,920 Speaker 1: halfway mark for their the life of their console. But um, 535 00:29:22,800 --> 00:29:25,479 Speaker 1: so we're like, we've got another five years of this. 536 00:29:26,240 --> 00:29:28,360 Speaker 1: But um well, I mean, the thing is that the 537 00:29:28,400 --> 00:29:31,080 Speaker 1: specs on these are robust enough where I think they 538 00:29:31,080 --> 00:29:33,200 Speaker 1: could probably make them last a little longer. I think 539 00:29:33,200 --> 00:29:36,120 Speaker 1: they've also learned a lesson that just because you get 540 00:29:36,120 --> 00:29:38,360 Speaker 1: more powerful doesn't mean that you're going to sell a 541 00:29:38,400 --> 00:29:42,880 Speaker 1: ton of consoles. That's not enough to to get the market. Now, 542 00:29:42,960 --> 00:29:46,080 Speaker 1: you have to have more than just horsepower. Yeah, but 543 00:29:46,120 --> 00:29:48,720 Speaker 1: I was gonna spend like a minute and and tell 544 00:29:48,720 --> 00:29:50,800 Speaker 1: you what I thought, or at least start the conversation 545 00:29:50,800 --> 00:29:52,520 Speaker 1: on what I think is going to happen in the 546 00:29:52,560 --> 00:29:56,680 Speaker 1: next generation. And I think it's already started happening. Um, 547 00:29:56,720 --> 00:30:00,240 Speaker 1: I think you've got to have wireless between your between 548 00:30:00,280 --> 00:30:03,240 Speaker 1: the machine and the Internet. You've got to have Internet access, 549 00:30:03,280 --> 00:30:05,200 Speaker 1: but you've got to have wireless Internet access, and you've 550 00:30:05,200 --> 00:30:07,800 Speaker 1: gotta have wireless between that and the remote. You gotta 551 00:30:07,840 --> 00:30:12,120 Speaker 1: have motion sensing. I mean, that's why Microsoft is already Yes, 552 00:30:12,400 --> 00:30:14,080 Speaker 1: that looks amazing. By the way, have you have you 553 00:30:14,120 --> 00:30:16,400 Speaker 1: seen any of the videos and not not very much 554 00:30:16,440 --> 00:30:18,800 Speaker 1: of it, not nearly enough of it, but it looks 555 00:30:19,040 --> 00:30:21,800 Speaker 1: pretty amazing. Pretty if they can if they can really 556 00:30:21,880 --> 00:30:24,440 Speaker 1: tweak that system to work the way that it worked 557 00:30:24,440 --> 00:30:26,680 Speaker 1: at E three when they were demoing it, that is 558 00:30:26,680 --> 00:30:29,960 Speaker 1: gonna be phenomenal. Well. I mean, considering they're talking about 559 00:30:30,000 --> 00:30:32,440 Speaker 1: making that work for the PC and not just for 560 00:30:32,480 --> 00:30:35,440 Speaker 1: the Xbox where it all becomes gesture based, and the 561 00:30:35,560 --> 00:30:39,760 Speaker 1: success of the handheld phone games that use the accelerometer 562 00:30:39,880 --> 00:30:42,640 Speaker 1: like on the iPhone, I think it's just gonna it's 563 00:30:42,640 --> 00:30:45,480 Speaker 1: just gonna happen. Everything from now on is going to 564 00:30:45,520 --> 00:30:48,720 Speaker 1: have that functionality, and I think that they're gonna design 565 00:30:48,840 --> 00:30:52,840 Speaker 1: for basically every market. They're going to encourage developers from 566 00:30:52,880 --> 00:30:56,680 Speaker 1: every walk of gaming because I think that, I mean, 567 00:30:57,120 --> 00:30:59,760 Speaker 1: all the rhetoric we heard coming out of Sony channels 568 00:30:59,800 --> 00:31:02,040 Speaker 1: when WE was announced was oh, this is just a 569 00:31:02,120 --> 00:31:05,160 Speaker 1: kiddie game console. Like, well, they realized that, you know, 570 00:31:05,200 --> 00:31:07,640 Speaker 1: people like to play a variety of different kinds of games, 571 00:31:08,240 --> 00:31:10,360 Speaker 1: and which is why the WE is starting to see 572 00:31:10,480 --> 00:31:13,760 Speaker 1: fighting games, like serious fighting games. No, there's some really 573 00:31:13,800 --> 00:31:16,080 Speaker 1: bloody stuff on the Wii and and that wasn't the 574 00:31:16,080 --> 00:31:19,360 Speaker 1: case early on. And you know you're seeing that, uh, 575 00:31:19,520 --> 00:31:22,960 Speaker 1: Sony and and Xbox developers are starting to develop more 576 00:31:23,040 --> 00:31:26,600 Speaker 1: family oriented party games and party games. So I think 577 00:31:26,640 --> 00:31:29,320 Speaker 1: it's just it's just gonna all diversify. There's just certain 578 00:31:29,320 --> 00:31:32,480 Speaker 1: technical things and certain developer things that you're just gonna 579 00:31:32,480 --> 00:31:35,600 Speaker 1: see on all next generation consoles, no matter who it's from. 580 00:31:35,680 --> 00:31:38,760 Speaker 1: I think ultimately it all boils down to gameplay over 581 00:31:38,800 --> 00:31:40,840 Speaker 1: everything else. And I think that's one of the reasons 582 00:31:40,840 --> 00:31:42,800 Speaker 1: why the WE did so well, is because the WE 583 00:31:43,000 --> 00:31:46,000 Speaker 1: mode was such a revolution in gameplay compared to the 584 00:31:46,000 --> 00:31:49,040 Speaker 1: other systems that it was more compelling to a lot 585 00:31:49,040 --> 00:31:53,120 Speaker 1: of people. Plus cheaper, Yeah, cheaper and more compelling. So 586 00:31:53,360 --> 00:31:55,280 Speaker 1: I think there are a lot of lessons learned during 587 00:31:55,280 --> 00:31:58,920 Speaker 1: this current generation that you'll see in the next generation, 588 00:31:58,960 --> 00:32:01,600 Speaker 1: and it may it may incur other people to get in. Yeah, 589 00:32:01,640 --> 00:32:04,840 Speaker 1: we'll probably see more integration of other services as well, 590 00:32:04,920 --> 00:32:07,920 Speaker 1: like Netflix and Amazon things like that, so that you can, 591 00:32:08,080 --> 00:32:09,800 Speaker 1: you know, so that it does become more of a 592 00:32:09,840 --> 00:32:12,560 Speaker 1: media center. I mean, we've seen media centers trying to 593 00:32:12,560 --> 00:32:15,000 Speaker 1: make their way in through the gaming market before and 594 00:32:15,040 --> 00:32:20,240 Speaker 1: fail miserably because they were to to uh, narrowly oriented 595 00:32:20,280 --> 00:32:23,120 Speaker 1: and very expensive. But you know, we're slowly moving that way. 596 00:32:23,120 --> 00:32:25,960 Speaker 1: I mean, the Xbox and Sony are both kind of 597 00:32:26,040 --> 00:32:29,040 Speaker 1: leaning towards that. Nintendo not quite as much, but there's 598 00:32:29,040 --> 00:32:32,680 Speaker 1: still some of that in the Nintendo system as well. 599 00:32:32,680 --> 00:32:34,880 Speaker 1: I was totally gonna get into mobile stuff, but we 600 00:32:34,920 --> 00:32:37,920 Speaker 1: way don't have time. Maybe we should make a podcast. 601 00:32:38,920 --> 00:32:42,440 Speaker 1: Okay in the future, we'll do a podcast about mobile gaming. 602 00:32:43,320 --> 00:32:44,800 Speaker 1: Now we don't have to worry about it for another 603 00:32:44,840 --> 00:32:50,320 Speaker 1: five or six months. Yeah. Uh, well, that brings us 604 00:32:50,360 --> 00:32:57,480 Speaker 1: to our favorite segment, a listener mail. This listening mail 605 00:32:57,560 --> 00:33:01,360 Speaker 1: comes from Greg, and Gregg says, thanks for the Linux podcast. However, 606 00:33:01,520 --> 00:33:06,240 Speaker 1: only losers use Linux. Sigh. I know Chris is terrible 607 00:33:06,280 --> 00:33:09,760 Speaker 1: for saying that. If you recall, I mentioned that Chris 608 00:33:09,760 --> 00:33:12,520 Speaker 1: hate Linux and he says only users losers use it. 609 00:33:12,560 --> 00:33:15,640 Speaker 1: But no, that was me and I was making a joke. 610 00:33:16,120 --> 00:33:19,440 Speaker 1: So I apologize to all Linux users. You are not losers. 611 00:33:19,640 --> 00:33:22,560 Speaker 1: You're all very special and we love all of you 612 00:33:23,360 --> 00:33:28,120 Speaker 1: just as much as our Windows and Matt compatriots. You know, 613 00:33:28,320 --> 00:33:31,040 Speaker 1: it's not your fault that you don't have a real operation. 614 00:33:35,920 --> 00:33:38,160 Speaker 1: The house Stuffwork Systems Engineering team would like to take 615 00:33:38,200 --> 00:33:41,120 Speaker 1: this opportunity to remind Jonathan that we control the servers 616 00:33:41,200 --> 00:33:43,560 Speaker 1: used to serve his podcast, all of which are some 617 00:33:43,640 --> 00:33:46,760 Speaker 1: form of Unix or Linux. We also control his Internet 618 00:33:46,760 --> 00:33:49,120 Speaker 1: access at the office, and as a response to his 619 00:33:49,200 --> 00:33:52,560 Speaker 1: unfortunate comments, and as a service to text stuffs Linux listeners, 620 00:33:52,960 --> 00:33:54,880 Speaker 1: we have right limited him to twenty eight point eight 621 00:33:54,960 --> 00:34:00,800 Speaker 1: kill a bits per second. Sorry, Jonathan, got root kidding. 622 00:34:00,960 --> 00:34:03,120 Speaker 1: Long term fans know that we like that, we like 623 00:34:03,160 --> 00:34:04,640 Speaker 1: to tease, and that's part of the thing is we 624 00:34:04,720 --> 00:34:06,920 Speaker 1: like all kinds of tech, even though we don't all 625 00:34:07,320 --> 00:34:10,160 Speaker 1: always know everything. About it. Speaking about teasing, this is 626 00:34:10,200 --> 00:34:12,959 Speaker 1: a good opportunity for me to mention this. We did 627 00:34:13,080 --> 00:34:16,080 Speaker 1: ask the question in our Linux podcast why is Windows 628 00:34:16,120 --> 00:34:19,000 Speaker 1: seven called Windows seven when you can't make it add 629 00:34:19,040 --> 00:34:21,120 Speaker 1: up to seven no matter how you count it. We 630 00:34:21,320 --> 00:34:25,400 Speaker 1: received lots of interesting answers, most of which conflicted with 631 00:34:25,480 --> 00:34:28,359 Speaker 1: one another, but we did receive a couple of of 632 00:34:28,960 --> 00:34:32,560 Speaker 1: people responded with links to the official answer, which we 633 00:34:32,760 --> 00:34:36,319 Speaker 1: linked to in our blog, the tech stuff Blog. So 634 00:34:36,440 --> 00:34:38,359 Speaker 1: if you want to know the real answer to why 635 00:34:38,440 --> 00:34:41,280 Speaker 1: Window seven is called Window seven, visit the tech stuff blog, 636 00:34:41,360 --> 00:34:44,240 Speaker 1: look up the tech Stuff podcast round up for Lenox 637 00:34:44,719 --> 00:34:47,760 Speaker 1: and you will find the answer. That also means stop 638 00:34:47,840 --> 00:34:51,080 Speaker 1: emailing me with your various theories. We already know the 639 00:34:51,120 --> 00:34:53,800 Speaker 1: real answer. I mean, I bet your theory is awesome, 640 00:34:54,200 --> 00:34:56,960 Speaker 1: but I've read enough of them. Well there, and there 641 00:34:57,000 --> 00:34:59,719 Speaker 1: are lots of them, which is really funny. Yes, there 642 00:34:59,800 --> 00:35:03,640 Speaker 1: the So if you have something you would like to 643 00:35:03,640 --> 00:35:06,600 Speaker 1: say to us that is not Windows seven oriented, please 644 00:35:06,680 --> 00:35:09,839 Speaker 1: write us. Our email address is tech stuff at how 645 00:35:09,880 --> 00:35:12,120 Speaker 1: stuff works dot com. You can read all about these 646 00:35:12,200 --> 00:35:14,160 Speaker 1: video game systems at how stuff works dot com and 647 00:35:14,239 --> 00:35:17,200 Speaker 1: Crispy and I will game with you again. Really soon 648 00:35:19,920 --> 00:35:22,319 Speaker 1: For more on this and thousands of other topics. Does 649 00:35:22,360 --> 00:35:24,640 Speaker 1: it How stuff works dot com and be sure to 650 00:35:24,719 --> 00:35:26,759 Speaker 1: check out the new Tech stuff blog now on the 651 00:35:26,800 --> 00:35:34,279 Speaker 1: House Stuff Works homepage, brought to you by the reinvented 652 00:35:34,320 --> 00:35:37,040 Speaker 1: two thousand twelve camera. It's ready, are you