1 00:00:03,040 --> 00:00:05,360 Speaker 1: Welcome to Stuff to Blow Your Mind production of My 2 00:00:05,480 --> 00:00:14,520 Speaker 1: Heart Radio. Hey you welcome to Stuff to Blow your Mind. 3 00:00:14,600 --> 00:00:17,520 Speaker 1: My name is Robert Lamb, and I'm Joe McCormick. And 4 00:00:17,760 --> 00:00:22,560 Speaker 1: today I wanted to talk about fun because the other 5 00:00:22,640 --> 00:00:25,560 Speaker 1: day I was thinking about trying to explain what we 6 00:00:25,680 --> 00:00:30,120 Speaker 1: mean when we say something is fun, uh, particularly about 7 00:00:30,160 --> 00:00:34,760 Speaker 1: how the idea of fun is strongly related to the 8 00:00:34,840 --> 00:00:38,839 Speaker 1: idea of pleasure, but not exactly the same thing as it. 9 00:00:39,360 --> 00:00:42,440 Speaker 1: Most things that are fun are pleasurable, though maybe not 10 00:00:42,479 --> 00:00:45,040 Speaker 1: all things. And then there are tons of things that 11 00:00:45,080 --> 00:00:48,960 Speaker 1: are pleasurable but are not really fun, Like, despite the 12 00:00:48,960 --> 00:00:52,080 Speaker 1: the infamous name of the fun sized candy bar, I 13 00:00:52,080 --> 00:00:54,720 Speaker 1: think it would be really weird to say that eating 14 00:00:54,760 --> 00:00:57,520 Speaker 1: a piece of candy is fun, even though it is 15 00:00:57,640 --> 00:01:01,560 Speaker 1: pleasing in a sense. What might be fun in relation 16 00:01:01,600 --> 00:01:03,520 Speaker 1: to a candy bar, maybe like I don't know, making 17 00:01:03,600 --> 00:01:05,880 Speaker 1: candy bars with a friend, or like going out trick 18 00:01:05,959 --> 00:01:11,440 Speaker 1: or treating or something. Uh, And candy bars? Whoa making candy? 19 00:01:11,440 --> 00:01:13,800 Speaker 1: Who makes candy bars? Joe? I don't know. People do 20 00:01:13,840 --> 00:01:16,280 Speaker 1: all kinds of like kitchen projects with friends for fun, 21 00:01:16,360 --> 00:01:18,280 Speaker 1: don't they. I don't know. I've seen it on Great 22 00:01:18,319 --> 00:01:21,280 Speaker 1: British Baking Show. It looks fun. They're okay, fair enough. 23 00:01:21,600 --> 00:01:23,800 Speaker 1: I've never done it, though, I I do cook, but 24 00:01:23,840 --> 00:01:26,840 Speaker 1: I've never made candy. I don't know. It seems seems sticky. Yeah, 25 00:01:27,000 --> 00:01:29,440 Speaker 1: I guess it is generally generally sticky. I mean, there 26 00:01:29,480 --> 00:01:33,319 Speaker 1: are candy I can I can picture people making various candies, 27 00:01:33,319 --> 00:01:36,440 Speaker 1: but for some reason, the candy bar in my mind anyway, 28 00:01:36,600 --> 00:01:40,160 Speaker 1: it instantly feels like this can only be produced by industry. 29 00:01:40,200 --> 00:01:43,880 Speaker 1: This is not something that is achievable by the by 30 00:01:43,920 --> 00:01:47,039 Speaker 1: the kitchen. I'm likely wrong about that. Well, so, yeah, 31 00:01:47,080 --> 00:01:48,480 Speaker 1: I guess it's got to be hard to make the 32 00:01:48,480 --> 00:01:50,760 Speaker 1: ones with all the layers and stuff. But I mean, 33 00:01:50,760 --> 00:01:54,200 Speaker 1: people make multi layer of cakes and at also, why 34 00:01:54,240 --> 00:01:56,960 Speaker 1: not candy bars? Sure, okay, I was just throwing it 35 00:01:56,960 --> 00:01:59,880 Speaker 1: out there. It seemed like a potentially possibly fun act. 36 00:02:00,040 --> 00:02:03,800 Speaker 1: It somebody does, I don't know, trigger treating. That's fun, right, right? 37 00:02:03,840 --> 00:02:06,920 Speaker 1: And I think I think that's what Ultimately, that's what's 38 00:02:06,920 --> 00:02:09,280 Speaker 1: fun about fun sized candy bars. It's the idea that 39 00:02:09,360 --> 00:02:13,480 Speaker 1: since it is smaller, it may open itself up for 40 00:02:14,040 --> 00:02:20,400 Speaker 1: fun possibilities like trigger treating, like a fun additional treat 41 00:02:20,480 --> 00:02:23,080 Speaker 1: that's put into your lunch or something by your parents, 42 00:02:23,200 --> 00:02:25,640 Speaker 1: that sort of thing, Right, So I want to open 43 00:02:25,680 --> 00:02:27,920 Speaker 1: this up to the original context in which I was 44 00:02:27,960 --> 00:02:30,800 Speaker 1: thinking about trying to define fun and finding some of 45 00:02:30,840 --> 00:02:35,320 Speaker 1: these difficulties. So, something I've noticed when we do our 46 00:02:35,440 --> 00:02:38,720 Speaker 1: Weird House Cinema episodes, the episodes we release on Fridays 47 00:02:38,760 --> 00:02:41,800 Speaker 1: where we we we just have fun talking about weird movies. 48 00:02:42,240 --> 00:02:45,120 Speaker 1: When we pick movies for this show, I feel like 49 00:02:45,160 --> 00:02:48,080 Speaker 1: one of the core things we look for is a 50 00:02:48,160 --> 00:02:53,000 Speaker 1: quality of fun. Though this does not correlate in any 51 00:02:53,080 --> 00:02:57,520 Speaker 1: consistent way that I can find with internal features of 52 00:02:57,520 --> 00:03:00,280 Speaker 1: a movie like a fun Weird House Cinema move movie 53 00:03:00,720 --> 00:03:06,240 Speaker 1: could be a an elegant, imaginative fantasy movie like Returned 54 00:03:06,280 --> 00:03:10,320 Speaker 1: to Oz. Or it could be an audacious, technically incompetent 55 00:03:10,400 --> 00:03:13,400 Speaker 1: cheese fest like Plan nine for Matter Space. Or it 56 00:03:13,400 --> 00:03:17,720 Speaker 1: could be a grainy, juicy barbarian movie like Conquest. These 57 00:03:17,720 --> 00:03:20,720 Speaker 1: are all movies we've done recently that have very little 58 00:03:20,840 --> 00:03:24,079 Speaker 1: or almost actually nothing in common with one with one 59 00:03:24,080 --> 00:03:28,560 Speaker 1: another in terms of objective contents or qualities. But what 60 00:03:28,760 --> 00:03:32,400 Speaker 1: unites them is that they're all these unusual genre exercises 61 00:03:32,440 --> 00:03:34,680 Speaker 1: and at least for you and I as viewers. They're 62 00:03:34,680 --> 00:03:38,320 Speaker 1: all fun. And there are lots of good movies that 63 00:03:38,440 --> 00:03:41,080 Speaker 1: I love that are not fun. The other day we 64 00:03:41,080 --> 00:03:43,640 Speaker 1: were talking about we're talking off Mike at least about 65 00:03:44,080 --> 00:03:47,200 Speaker 1: the movie Under the Skin, which is a good movie, 66 00:03:47,240 --> 00:03:49,560 Speaker 1: but it would be hard to say it's fun. So 67 00:03:49,640 --> 00:03:53,080 Speaker 1: fun isn't some necessary quality of good films or of 68 00:03:53,400 --> 00:03:55,920 Speaker 1: art or entertainment in general. But I think it's a 69 00:03:55,960 --> 00:03:58,880 Speaker 1: core element of weird house cinema. Yeah, I know what 70 00:03:58,920 --> 00:04:03,119 Speaker 1: you mean. I think most of, if most certainly most 71 00:04:03,200 --> 00:04:04,880 Speaker 1: of the films we've picked for weird health cetema I 72 00:04:04,920 --> 00:04:08,800 Speaker 1: would classify as fun. If in the cases where maybe 73 00:04:08,800 --> 00:04:10,800 Speaker 1: a film didn't turn out as fun as I was 74 00:04:10,840 --> 00:04:13,040 Speaker 1: hoping it was going to be, uh, you know, those 75 00:04:13,040 --> 00:04:16,280 Speaker 1: are more of the exceptions to the rule. But but yeah, 76 00:04:16,360 --> 00:04:19,280 Speaker 1: it is. It is hard to really figure out exactly 77 00:04:19,320 --> 00:04:21,839 Speaker 1: what is the fun thing because you know, like you said, 78 00:04:21,839 --> 00:04:24,520 Speaker 1: it maybe a children's movie and may be very lighthearted, 79 00:04:24,720 --> 00:04:27,320 Speaker 1: it may not be lighthearted, and maybe technically competent, it 80 00:04:27,360 --> 00:04:30,640 Speaker 1: may not be competent. They put together. Um, I was 81 00:04:30,680 --> 00:04:32,840 Speaker 1: trying to think of what would be a good example 82 00:04:32,880 --> 00:04:35,560 Speaker 1: of a film that feels this way to me, where 83 00:04:35,600 --> 00:04:37,719 Speaker 1: it's it's good, it's something I like, but it is 84 00:04:37,760 --> 00:04:40,320 Speaker 1: not maybe not fun. And I was thinking, well, maybe 85 00:04:40,320 --> 00:04:44,120 Speaker 1: the Texas Chainsaw Masker. It's an example that the original. 86 00:04:44,160 --> 00:04:46,599 Speaker 1: You know, it's it's a film I would hesitate to 87 00:04:46,720 --> 00:04:51,159 Speaker 1: call fun, but I enjoyed it a lot when I, uh, 88 00:04:51,360 --> 00:04:53,960 Speaker 1: you know, saw it. In times that I've seen it, 89 00:04:53,960 --> 00:04:55,919 Speaker 1: it remains stuck in my head. Is kind of like 90 00:04:55,960 --> 00:04:59,760 Speaker 1: an easy reference point for things. It has excitement in it, 91 00:05:00,200 --> 00:05:03,080 Speaker 1: it's in one is engaged in it, and yet I 92 00:05:03,120 --> 00:05:05,839 Speaker 1: don't know if I would say it is a fun movie. 93 00:05:06,360 --> 00:05:09,359 Speaker 1: And as we'll discuss, they're all sorts of qualifiers on that, 94 00:05:09,480 --> 00:05:12,520 Speaker 1: especially when we start talking about about media. Right So, 95 00:05:12,560 --> 00:05:15,680 Speaker 1: it's interesting that we have this word that we use 96 00:05:16,080 --> 00:05:18,680 Speaker 1: extremely casually, and we both know what we mean when 97 00:05:18,680 --> 00:05:21,800 Speaker 1: we're talking about fun movies, and yet there are tons 98 00:05:21,800 --> 00:05:24,960 Speaker 1: of movies we like that are not fun, and the 99 00:05:25,000 --> 00:05:28,440 Speaker 1: fun movies that we like don't necessarily have really anything 100 00:05:28,440 --> 00:05:32,760 Speaker 1: in common. Right um Now, when we're talking about movies especially, 101 00:05:32,880 --> 00:05:35,800 Speaker 1: but also the other forms of media, I've I've heard 102 00:05:35,800 --> 00:05:40,040 Speaker 1: this employed for non cinematic media as well. Oftentimes you'll 103 00:05:40,040 --> 00:05:44,919 Speaker 1: see the fun description used as a positive counterpoint to good, 104 00:05:45,360 --> 00:05:48,000 Speaker 1: as in, hey, how is the new Jurassic World movie? 105 00:05:48,080 --> 00:05:52,680 Speaker 1: Was it good? It was fun? And maybe you're being 106 00:05:52,880 --> 00:05:55,440 Speaker 1: you know, you don't want to yuck anyone's yum, But 107 00:05:56,400 --> 00:05:58,839 Speaker 1: this is actually how I felt about the I guess 108 00:05:58,839 --> 00:06:01,560 Speaker 1: maybe the all three of the Jurassic World movies. I 109 00:06:01,600 --> 00:06:04,040 Speaker 1: would never argue that they were they were good movies 110 00:06:04,800 --> 00:06:08,000 Speaker 1: or great movies. Um. I wouldn't say they were my 111 00:06:08,080 --> 00:06:11,760 Speaker 1: favorite films. They weren't my favorite rampaging dinosaur movies, but 112 00:06:12,480 --> 00:06:17,160 Speaker 1: they were fine. They delivered on fun and um. And 113 00:06:17,200 --> 00:06:21,320 Speaker 1: of course it's just it's very subjective to even try 114 00:06:21,360 --> 00:06:23,880 Speaker 1: to explain like what that means, because at this point 115 00:06:23,920 --> 00:06:27,279 Speaker 1: we're just absolutely knee deep and subjective vaguary when it 116 00:06:27,279 --> 00:06:29,120 Speaker 1: comes to saying, well, this movie was good and this 117 00:06:29,120 --> 00:06:31,560 Speaker 1: one was fine. Well, you know one thing I would say, 118 00:06:31,600 --> 00:06:34,440 Speaker 1: they're uh, they're probably multiple ways of coming at this. 119 00:06:34,520 --> 00:06:37,279 Speaker 1: But when somebody asks is a movie good, you kind 120 00:06:37,279 --> 00:06:41,200 Speaker 1: of interpret that question is being about the intrinsic qualities 121 00:06:41,279 --> 00:06:43,919 Speaker 1: of the movie itself. I mean putting aside questions of 122 00:06:43,960 --> 00:06:48,760 Speaker 1: like whether you could actually objectively judge something like, you know, 123 00:06:49,000 --> 00:06:52,760 Speaker 1: is the script good? Is the acting good, but putting 124 00:06:52,880 --> 00:06:55,640 Speaker 1: you know that caveat aside. You're at least asking about 125 00:06:55,680 --> 00:06:58,719 Speaker 1: something that is true of the movie, no matter who's 126 00:06:58,760 --> 00:07:01,240 Speaker 1: looking at it. And when you talk about fun, you're 127 00:07:01,279 --> 00:07:06,159 Speaker 1: saying something more about like your experience of watching the 128 00:07:06,200 --> 00:07:08,719 Speaker 1: movie at the time and place that you did, like 129 00:07:08,920 --> 00:07:13,480 Speaker 1: I had a good time. Yeah, yeah, I mean there's 130 00:07:13,520 --> 00:07:15,760 Speaker 1: some like you said, there's so many ways of looking 131 00:07:15,800 --> 00:07:17,600 Speaker 1: at a film. You can just you can look at 132 00:07:17,600 --> 00:07:20,000 Speaker 1: it technically, you can, you can think of it, you know, 133 00:07:20,040 --> 00:07:22,720 Speaker 1: in terms of the acting, you can. You can purely 134 00:07:22,720 --> 00:07:24,960 Speaker 1: base it in your own experience of watching it or 135 00:07:25,240 --> 00:07:27,600 Speaker 1: a communal experience of watching Adam. And there's so many 136 00:07:27,600 --> 00:07:30,400 Speaker 1: ways to go to go at it. And yeah that 137 00:07:30,440 --> 00:07:32,800 Speaker 1: it is a vague question when someone asked is this 138 00:07:32,840 --> 00:07:34,960 Speaker 1: a good movie? Because on one level they're sort of 139 00:07:35,000 --> 00:07:37,000 Speaker 1: asking like what, they just want to know what did 140 00:07:37,040 --> 00:07:39,600 Speaker 1: you think about it? And should I see it? Would 141 00:07:39,640 --> 00:07:43,880 Speaker 1: I like it as well? Um? And uh yeah. Answers 142 00:07:43,880 --> 00:07:45,480 Speaker 1: can be all over the board. Sometimes it could be 143 00:07:45,480 --> 00:07:48,240 Speaker 1: like it's a great movie, you would hate it, it's 144 00:07:48,560 --> 00:07:51,080 Speaker 1: I loved it, You should not see it, and if 145 00:07:51,120 --> 00:07:52,880 Speaker 1: you do see it, please don't tell me about it 146 00:07:52,920 --> 00:07:54,920 Speaker 1: because I know that you won't like it, that sort 147 00:07:54,920 --> 00:07:57,640 Speaker 1: of thing, yep, yep. So I wanted to look at 148 00:07:57,680 --> 00:08:03,160 Speaker 1: fun on the show because fun is clearly extremely important 149 00:08:03,160 --> 00:08:06,240 Speaker 1: in our lives. It's a type of experience that we 150 00:08:06,560 --> 00:08:09,720 Speaker 1: seek constantly as one of the core ways of of 151 00:08:09,920 --> 00:08:13,560 Speaker 1: enriching our existence, and yet it actually seems to be 152 00:08:13,640 --> 00:08:18,480 Speaker 1: a rather complex and elusive concept to define. Uh So 153 00:08:18,560 --> 00:08:20,480 Speaker 1: I thought it would be worth spending a couple of 154 00:08:20,520 --> 00:08:23,680 Speaker 1: episodes trying to examine the concept of fun and try 155 00:08:23,720 --> 00:08:27,840 Speaker 1: to see if we can draw any interesting conclusions about it. Now, 156 00:08:27,960 --> 00:08:30,320 Speaker 1: the immediate question that comes to my mind and all 157 00:08:30,360 --> 00:08:33,520 Speaker 1: of this, of course, is not only what is fun 158 00:08:34,080 --> 00:08:35,880 Speaker 1: and how can it be research, which of course we'll 159 00:08:35,880 --> 00:08:39,559 Speaker 1: get into, but also is it distinct from other areas 160 00:08:39,559 --> 00:08:42,319 Speaker 1: that have been researched so such as play, Because the 161 00:08:42,559 --> 00:08:44,280 Speaker 1: study of play would seem to be a big one, 162 00:08:44,320 --> 00:08:48,360 Speaker 1: as this is generally understood as the spontaneous activity of children, 163 00:08:48,440 --> 00:08:52,080 Speaker 1: as well as being central to game sports, many different 164 00:08:52,120 --> 00:08:57,920 Speaker 1: hobbies among all ages, and especially in children, play has cognitive, physical, emotional, 165 00:08:57,960 --> 00:09:00,680 Speaker 1: and social benefits. And I think that we've covered play 166 00:09:00,720 --> 00:09:03,880 Speaker 1: on the show before. I think the research we're about 167 00:09:03,920 --> 00:09:07,640 Speaker 1: to look at here considers play part of fun, but 168 00:09:07,840 --> 00:09:11,000 Speaker 1: not fun in and of itself, right right, I mean, 169 00:09:11,040 --> 00:09:12,720 Speaker 1: I think there are a lot of ideas that have 170 00:09:12,840 --> 00:09:16,000 Speaker 1: a significant overlap with the concept of fun, but are 171 00:09:16,040 --> 00:09:20,000 Speaker 1: not the exact same thing as it. Play is a 172 00:09:20,040 --> 00:09:24,359 Speaker 1: type of activity that I think would usually be described 173 00:09:24,559 --> 00:09:27,760 Speaker 1: as fun, though you could imagine types of play that 174 00:09:27,840 --> 00:09:30,680 Speaker 1: maybe are not fun, uh, and yet people would still 175 00:09:30,720 --> 00:09:33,240 Speaker 1: call them play. And you can also say that there's 176 00:09:33,240 --> 00:09:35,400 Speaker 1: tons of stuff that is fun that is not play. 177 00:09:35,480 --> 00:09:40,000 Speaker 1: So fun is bigger than play, but play often seems 178 00:09:40,040 --> 00:09:43,000 Speaker 1: aimed at fun. Yeah, Like if you had a camp 179 00:09:43,040 --> 00:09:46,720 Speaker 1: fund then and you had like really strict rules, you know, 180 00:09:46,960 --> 00:09:49,040 Speaker 1: you might be you couldn't really kick people out by saying, 181 00:09:49,040 --> 00:09:51,839 Speaker 1: well what you are you? Are you having pleasure over there? 182 00:09:51,920 --> 00:09:54,920 Speaker 1: No pleasure? This is camp fun? Get out? Or are 183 00:09:54,920 --> 00:09:57,640 Speaker 1: you playing? No playing? This is serious business. This is 184 00:09:57,679 --> 00:10:00,360 Speaker 1: camp fun. Out of here? Right. So to trying to 185 00:10:00,440 --> 00:10:03,640 Speaker 1: get underneath this, you know, the seemingly elusive and variable 186 00:10:03,720 --> 00:10:07,920 Speaker 1: characteristics of fun, One interesting thing to start with is 187 00:10:08,000 --> 00:10:10,079 Speaker 1: just say, okay, what if we just did a survey 188 00:10:10,480 --> 00:10:13,560 Speaker 1: and and see out in the wild, what types of 189 00:10:13,600 --> 00:10:17,120 Speaker 1: experiences do people consider fun? Like if you ask people, 190 00:10:17,600 --> 00:10:20,640 Speaker 1: tell me something fun you did recently. What are the 191 00:10:20,640 --> 00:10:23,960 Speaker 1: types of things that people are most likely to talk about, 192 00:10:24,360 --> 00:10:28,120 Speaker 1: and what do those experiences have in common? And here 193 00:10:28,160 --> 00:10:31,080 Speaker 1: I thought it might be useful to, uh, look at 194 00:10:31,080 --> 00:10:33,880 Speaker 1: a couple of parts of a paper that I found, uh, 195 00:10:34,120 --> 00:10:36,600 Speaker 1: that was published in two thousand ten in the journal 196 00:10:36,679 --> 00:10:39,800 Speaker 1: Psychology by a couple of researchers based out of University 197 00:10:39,840 --> 00:10:45,480 Speaker 1: College London. These authors are I See McManus and Adrian Fernhum. 198 00:10:45,520 --> 00:10:48,760 Speaker 1: And the paper is called fun Fun Fun, Types of fun, 199 00:10:48,840 --> 00:10:53,880 Speaker 1: attitudes to fun and the relationship to personality and biographical factors. 200 00:10:54,360 --> 00:10:57,480 Speaker 1: So already, even with the title, we're getting into the 201 00:10:57,520 --> 00:11:00,560 Speaker 1: fact that this is going to be highly dependent on 202 00:11:00,600 --> 00:11:04,320 Speaker 1: an individual's background and sensibilities. Well, you have to to 203 00:11:04,360 --> 00:11:07,720 Speaker 1: spoil one of their major conclusions. Uh, We're gonna end 204 00:11:07,800 --> 00:11:10,319 Speaker 1: up finding that there really is no such thing as 205 00:11:10,360 --> 00:11:14,160 Speaker 1: saying something is fun for everyone. Different groups of people 206 00:11:14,240 --> 00:11:17,280 Speaker 1: find different things fun and uh and often a lot 207 00:11:17,320 --> 00:11:19,360 Speaker 1: of people just seem to go around assuming that whatever 208 00:11:19,400 --> 00:11:21,439 Speaker 1: they find fun is what other people are going to 209 00:11:21,559 --> 00:11:23,880 Speaker 1: find fun. But it's not true. It made me think 210 00:11:23,880 --> 00:11:28,120 Speaker 1: of old Mickey Mouse magazine covers. I don't think I've 211 00:11:28,120 --> 00:11:30,280 Speaker 1: seen one of these and forever, but at least for 212 00:11:30,320 --> 00:11:33,839 Speaker 1: a very long time, the run of these magazines had 213 00:11:33,880 --> 00:11:36,840 Speaker 1: the slogan at the bottom, fun for the whole family 214 00:11:37,720 --> 00:11:42,160 Speaker 1: was guaranteed. And I mean even I have a small family, uh, 215 00:11:42,280 --> 00:11:45,120 Speaker 1: just talking about immediate family that my wife and my 216 00:11:45,160 --> 00:11:47,960 Speaker 1: son and and sometimes it's a challenge for us to 217 00:11:48,040 --> 00:11:51,240 Speaker 1: find fun for the whole family. And I think anyone 218 00:11:51,240 --> 00:11:53,600 Speaker 1: out there with a much larger family unit you can 219 00:11:53,600 --> 00:11:55,800 Speaker 1: certainly attest that this is not the case that Mickey 220 00:11:55,840 --> 00:11:58,880 Speaker 1: Mouse Magazine was lying to us. And yet at the 221 00:11:58,920 --> 00:12:01,240 Speaker 1: same time that that could make you feel, well, then 222 00:12:01,320 --> 00:12:03,319 Speaker 1: is it hopeless? Is there just nothing we can say 223 00:12:03,320 --> 00:12:06,680 Speaker 1: about fun? It's totally random. Obviously that's not the case either. 224 00:12:06,800 --> 00:12:10,600 Speaker 1: There are there are clearly certain types of activities that 225 00:12:10,800 --> 00:12:14,160 Speaker 1: large numbers of people agree on is fun, and so 226 00:12:14,200 --> 00:12:16,480 Speaker 1: it would be useful to figure out what are those 227 00:12:16,520 --> 00:12:20,160 Speaker 1: types of activities? Now, I wanted to mention a few 228 00:12:20,200 --> 00:12:23,079 Speaker 1: things from the background section before the authors get into 229 00:12:23,160 --> 00:12:26,400 Speaker 1: describing their original research, and one of the things they 230 00:12:26,440 --> 00:12:29,720 Speaker 1: start off with is discussing just the pervasive role of 231 00:12:29,920 --> 00:12:33,839 Speaker 1: fun in culture. And I had a thought about this 232 00:12:33,880 --> 00:12:36,120 Speaker 1: which Robert I wonder if you agree with this. I 233 00:12:36,160 --> 00:12:39,960 Speaker 1: was thinking about how while you know, it's it's it's 234 00:12:40,000 --> 00:12:42,800 Speaker 1: part of basic human life to seek pleasure. We all 235 00:12:42,840 --> 00:12:46,200 Speaker 1: seek pleasure in some ways, a lot of pleasure seeking 236 00:12:46,240 --> 00:12:50,520 Speaker 1: activity is not openly discussed the same way that the 237 00:12:50,640 --> 00:12:54,200 Speaker 1: quest for fun is, even though there's a huge overlap 238 00:12:54,280 --> 00:12:59,040 Speaker 1: between fun and pleasure. It's it's totally normal and acceptable 239 00:12:59,360 --> 00:13:03,280 Speaker 1: to talk about trying to find fun and like seeking 240 00:13:03,320 --> 00:13:06,440 Speaker 1: out activities that will be fun, But it's kind of 241 00:13:06,480 --> 00:13:09,640 Speaker 1: weird to talk about trying to seek pleasure and seek 242 00:13:09,640 --> 00:13:12,360 Speaker 1: out activities that will feel good, do you know what 243 00:13:12,400 --> 00:13:15,439 Speaker 1: I mean? Yeah, I mean unless you make a point 244 00:13:15,480 --> 00:13:17,920 Speaker 1: of it, if you're like really embracing a kind of 245 00:13:18,120 --> 00:13:23,160 Speaker 1: hedonistic uh um lifestyle, or it's you know, something you 246 00:13:23,200 --> 00:13:27,440 Speaker 1: know like Lavayan Satanism, where you're like, no, the purpose 247 00:13:27,520 --> 00:13:29,800 Speaker 1: of life is pleasure and that's what I'm all about, 248 00:13:29,960 --> 00:13:33,200 Speaker 1: you know. Otherwise, Yeah, it's it's it's kind of Another 249 00:13:33,240 --> 00:13:36,960 Speaker 1: example might maybe be coming around to like the ideas 250 00:13:37,000 --> 00:13:41,440 Speaker 1: of mindfulness and like a non attachment and seeking that 251 00:13:41,640 --> 00:13:44,480 Speaker 1: out and seeing that this is this is the way 252 00:13:44,520 --> 00:13:46,920 Speaker 1: to go through life and the sort of of mental 253 00:13:47,200 --> 00:13:50,360 Speaker 1: landscape to try to cultivate in your own mind. Oh well, 254 00:13:50,400 --> 00:13:53,160 Speaker 1: speaking of cultivating a sanctum in the mind. Uh. The 255 00:13:53,240 --> 00:13:55,800 Speaker 1: authors here, actually they include what I thought was a 256 00:13:55,840 --> 00:13:58,760 Speaker 1: kind of interesting quote from a different paper by a 257 00:13:58,800 --> 00:14:01,960 Speaker 1: couple of researchers and the C. D. Bryant and C. J. Forsyth, 258 00:14:02,000 --> 00:14:04,080 Speaker 1: And I'm not going to read the whole thing, but 259 00:14:04,200 --> 00:14:08,720 Speaker 1: they're speaking particularly about the place of fun in US culture. 260 00:14:09,320 --> 00:14:12,000 Speaker 1: And these other authors right quote the pursuit of fun 261 00:14:12,080 --> 00:14:15,160 Speaker 1: as a place of dominant centrality in our daily lives. 262 00:14:15,200 --> 00:14:19,280 Speaker 1: But fun seeking is not a compartmentalized area of our 263 00:14:19,320 --> 00:14:24,160 Speaker 1: cultural fabric. Rather, it is a constituent to almost every 264 00:14:24,240 --> 00:14:27,640 Speaker 1: aspect of our daily lives. Fun seeking is very much 265 00:14:27,720 --> 00:14:31,400 Speaker 1: integrated into our to our entire culture, in our daily 266 00:14:31,480 --> 00:14:36,240 Speaker 1: cycle of life, home, work, rest, maintenance, even sleep. Our 267 00:14:36,320 --> 00:14:40,000 Speaker 1: hedonistic quest has become a deified entity of its own, 268 00:14:40,360 --> 00:14:43,840 Speaker 1: the fun God, as it were. Uh. And elsewhere this 269 00:14:43,880 --> 00:14:46,720 Speaker 1: is phrased as the great God fun as kind of 270 00:14:46,720 --> 00:14:50,000 Speaker 1: like the great God pan um. But but I kind 271 00:14:50,000 --> 00:14:53,480 Speaker 1: of see what they're saying that, like, seeking fun is 272 00:14:53,520 --> 00:14:57,160 Speaker 1: not a separate activity to the other things we do 273 00:14:57,240 --> 00:14:59,720 Speaker 1: in our life, but rather seeking fun is sort of 274 00:14:59,760 --> 00:15:03,200 Speaker 1: in degraded as a part of all the other activities. 275 00:15:04,200 --> 00:15:07,520 Speaker 1: Now you could easily comment though in this case, especially 276 00:15:07,680 --> 00:15:12,000 Speaker 1: in the United States and many in many Western countries, 277 00:15:12,520 --> 00:15:17,240 Speaker 1: like to what extent is um is consumerism the dominant 278 00:15:17,240 --> 00:15:21,520 Speaker 1: way of life and the idea that things must be 279 00:15:21,560 --> 00:15:24,800 Speaker 1: purchased like so many of our purchases are made in 280 00:15:24,840 --> 00:15:27,640 Speaker 1: the name of fun. I mean, certainly, yes, not not 281 00:15:27,720 --> 00:15:30,800 Speaker 1: all of them is this. They're necessary purchases, the bills 282 00:15:30,840 --> 00:15:34,160 Speaker 1: to be paid, etcetera. But we if we have the 283 00:15:34,160 --> 00:15:36,000 Speaker 1: money to spend on fun, we tend to spend the 284 00:15:36,000 --> 00:15:38,640 Speaker 1: money on fun. Think about all of the attempts to 285 00:15:38,720 --> 00:15:41,240 Speaker 1: make you believe, I mean, whether or not these actually 286 00:15:41,280 --> 00:15:44,480 Speaker 1: work at least somebody's always trying to convince you that 287 00:15:44,600 --> 00:15:48,600 Speaker 1: shopping is fun, that work is fun, that education is fun. 288 00:15:49,120 --> 00:15:51,720 Speaker 1: It's it's fun to go to school, it's fun to sleep, 289 00:15:51,880 --> 00:15:55,040 Speaker 1: it's fun to work out, it's fun to eat your vegetables. 290 00:15:55,080 --> 00:15:57,600 Speaker 1: Like it's all supposed to be fun, at least according 291 00:15:57,640 --> 00:16:01,920 Speaker 1: to somebody. Yeah. Well, and to be fair, most of 292 00:16:01,920 --> 00:16:05,840 Speaker 1: these things can be fine but are not exclusively fun. 293 00:16:06,440 --> 00:16:09,200 Speaker 1: Um And some of these things are worth doing but 294 00:16:09,320 --> 00:16:12,120 Speaker 1: are not fun. Like well, one one example that came 295 00:16:12,200 --> 00:16:15,360 Speaker 1: up in the article. I noticed. The main study we're 296 00:16:15,360 --> 00:16:19,480 Speaker 1: going to discuss here is that is they brought up swimming. Um, 297 00:16:19,520 --> 00:16:21,680 Speaker 1: it's brought up kind of off handedly, as as just 298 00:16:21,720 --> 00:16:24,680 Speaker 1: a comment one might make or judge swimming is fun. 299 00:16:24,720 --> 00:16:26,800 Speaker 1: And then it's also brought up a little later a 300 00:16:26,800 --> 00:16:31,840 Speaker 1: little more specifically regarding like social context for swimming, which 301 00:16:31,880 --> 00:16:35,240 Speaker 1: which is interesting because on one hand, swimming with people 302 00:16:35,720 --> 00:16:39,080 Speaker 1: and enjoying a pool with people like, yes, I think 303 00:16:39,120 --> 00:16:41,200 Speaker 1: a lot more people might say that's fun. I would 304 00:16:41,200 --> 00:16:45,040 Speaker 1: say that's fun. But if it's like swimming laps for exercise, 305 00:16:45,520 --> 00:16:50,240 Speaker 1: which which I do most weekday mornings, I would never 306 00:16:50,280 --> 00:16:53,280 Speaker 1: classify that as fun. I do it. I think it's beneficial, 307 00:16:54,800 --> 00:16:57,440 Speaker 1: but I do not enjoy doing it in a way 308 00:16:57,440 --> 00:17:00,600 Speaker 1: that I would classify as fun. You know, is and 309 00:17:00,640 --> 00:17:03,280 Speaker 1: it's and it's nice to have done it, but then 310 00:17:03,320 --> 00:17:05,119 Speaker 1: it is not, but it's still not fun to have 311 00:17:05,240 --> 00:17:07,400 Speaker 1: done it, and I do not reflect on it as 312 00:17:07,440 --> 00:17:09,840 Speaker 1: having been a fun time. I think that's true, and 313 00:17:09,920 --> 00:17:12,280 Speaker 1: yet there are some people who do that and would 314 00:17:12,359 --> 00:17:16,280 Speaker 1: say it's fun. Yet again back to the interesting subjective variability, 315 00:17:16,600 --> 00:17:19,560 Speaker 1: and I think that may be related to certain types 316 00:17:19,600 --> 00:17:22,159 Speaker 1: of personality differences, even ones that you can sort of 317 00:17:22,160 --> 00:17:25,960 Speaker 1: measure on like a five factor personality model. Um, we'll 318 00:17:25,960 --> 00:17:27,879 Speaker 1: get more into that in a bit. To be clear too, 319 00:17:27,920 --> 00:17:30,399 Speaker 1: it probably depends on where you're swimming your laps. But 320 00:17:30,760 --> 00:17:33,840 Speaker 1: if it's just the same pool some in every day, um, 321 00:17:33,880 --> 00:17:35,960 Speaker 1: I don't know, the fun factor probably wears off a 322 00:17:35,960 --> 00:17:38,840 Speaker 1: little bit. Oh yeah, I mean novelty. Novelty is a 323 00:17:38,880 --> 00:17:40,640 Speaker 1: big part of all this will will probably come back 324 00:17:40,680 --> 00:17:42,760 Speaker 1: to that. Yeah, yeah, I would say, In fact, I 325 00:17:42,840 --> 00:17:45,960 Speaker 1: suspect novelty is especially an important part of fun for 326 00:17:46,040 --> 00:17:48,399 Speaker 1: you because Robert, I think you are probably a person 327 00:17:48,440 --> 00:17:52,600 Speaker 1: who is high in openness to experience generally. So yes, yes, 328 00:17:53,400 --> 00:17:55,320 Speaker 1: So the authors are talking about how, at the time 329 00:17:55,320 --> 00:17:58,439 Speaker 1: they published this paper, the fundamental nature of fun was 330 00:17:58,520 --> 00:18:01,719 Speaker 1: an understudied subject in psychology. Remember a thing. This came 331 00:18:01,720 --> 00:18:04,960 Speaker 1: out in two thousand and ten, and most studies involving 332 00:18:05,000 --> 00:18:07,760 Speaker 1: fun at the time. We're about using fun as a 333 00:18:07,880 --> 00:18:11,680 Speaker 1: motivation or outcome state in something like education or healthcare 334 00:18:11,720 --> 00:18:15,560 Speaker 1: in some other context, rather than asking the basic question 335 00:18:15,640 --> 00:18:19,359 Speaker 1: like what types of experiences are most often categorized as fun? 336 00:18:19,680 --> 00:18:21,600 Speaker 1: What does it feel like to have fun? How do 337 00:18:21,640 --> 00:18:26,080 Speaker 1: people describe it, what other you know life and personality factoris, 338 00:18:26,119 --> 00:18:29,280 Speaker 1: does it correlate with? And Just as a side note, 339 00:18:29,320 --> 00:18:31,800 Speaker 1: I wanted to point out that while this study provides 340 00:18:31,800 --> 00:18:34,359 Speaker 1: a lot of insights, sometimes the authors phrase things with 341 00:18:34,400 --> 00:18:38,520 Speaker 1: an almost hilariously square addiction. I was singling out a 342 00:18:38,560 --> 00:18:42,560 Speaker 1: sentence where they say, conceptualizing fund is not straightforward, in 343 00:18:42,640 --> 00:18:45,160 Speaker 1: part because of the number of synonyms for funds such 344 00:18:45,160 --> 00:18:49,520 Speaker 1: as amusement, enjoyment, and entertainment. And in addition, every generation 345 00:18:49,560 --> 00:18:52,320 Speaker 1: seems to produce its own synonyms for funds, such as 346 00:18:52,520 --> 00:18:57,720 Speaker 1: far out or cool. But but they are correct, of course. 347 00:18:57,760 --> 00:19:00,960 Speaker 1: I mean, I absolutely agree that fun is its own 348 00:19:01,000 --> 00:19:04,439 Speaker 1: psychological and social phenomenon, but it can be difficult to 349 00:19:04,440 --> 00:19:08,520 Speaker 1: study because of its significant but not exact overlap with 350 00:19:08,560 --> 00:19:13,480 Speaker 1: other concepts like amusement, like entertainment, etcetera. And another thing 351 00:19:13,520 --> 00:19:15,480 Speaker 1: they point out is that we use the concept of 352 00:19:15,520 --> 00:19:19,560 Speaker 1: fun in different sort of grammatically functional roles. Like fun 353 00:19:19,680 --> 00:19:23,520 Speaker 1: can be just an adjective that describes an activity you know, 354 00:19:23,600 --> 00:19:27,680 Speaker 1: like that game was fun, or it can be a 355 00:19:27,760 --> 00:19:31,040 Speaker 1: state you are in, like I am having fun. It 356 00:19:31,119 --> 00:19:34,760 Speaker 1: is describing something about your sort of mental state in 357 00:19:34,800 --> 00:19:37,800 Speaker 1: the moment or it can be like a trait of 358 00:19:37,840 --> 00:19:41,680 Speaker 1: an activity or even a person like he's a fun guy. Yeah, 359 00:19:41,720 --> 00:19:44,320 Speaker 1: like the the experience of it, like it's sometimes when 360 00:19:44,320 --> 00:19:46,399 Speaker 1: you're watching a movie, you may not be sure of 361 00:19:46,440 --> 00:19:48,879 Speaker 1: it is fun. Uh, and then you think back on 362 00:19:48,960 --> 00:19:51,560 Speaker 1: it and you have to decide, yes, it was fun. 363 00:19:52,440 --> 00:19:55,679 Speaker 1: It was fun. Ha ha, it was fun. Well, and 364 00:19:55,720 --> 00:19:57,439 Speaker 1: you know what, And in fact, I think that actually 365 00:19:57,480 --> 00:20:00,359 Speaker 1: does come down to some of the fun as a 366 00:20:00,440 --> 00:20:04,639 Speaker 1: trait of personalities, because you know people like this, right that, 367 00:20:04,800 --> 00:20:07,479 Speaker 1: Like you know certain people who they can take an 368 00:20:07,520 --> 00:20:11,199 Speaker 1: activity that would otherwise not be fun, and merely by 369 00:20:11,240 --> 00:20:15,520 Speaker 1: them participating in or reflecting on it, they make it fun. 370 00:20:16,600 --> 00:20:18,760 Speaker 1: That's a powerful kind of personality and a good friend 371 00:20:18,800 --> 00:20:22,760 Speaker 1: to have. Yeah, yeah, absolutely. Um. Likewise, though, you do 372 00:20:22,840 --> 00:20:26,520 Speaker 1: encounter people who, maybe especially in work environments, who maybe 373 00:20:26,520 --> 00:20:31,119 Speaker 1: how that they need to make it fun. Situations to 374 00:20:31,280 --> 00:20:35,200 Speaker 1: the person who um whoo, who not not only will 375 00:20:35,240 --> 00:20:37,960 Speaker 1: try to make it fun, must make it fun. Um. 376 00:20:38,040 --> 00:20:40,240 Speaker 1: And then of course you have the opposite, someone who 377 00:20:40,440 --> 00:20:43,680 Speaker 1: can take something that otherwise would be fun and make 378 00:20:43,680 --> 00:20:47,880 Speaker 1: it dull and depressing. Well, there go straight into one 379 00:20:47,920 --> 00:20:49,439 Speaker 1: of the next things they talked about, which is that 380 00:20:49,800 --> 00:20:53,360 Speaker 1: sometimes you can get inside on a slippery concept by 381 00:20:53,359 --> 00:20:56,560 Speaker 1: looking at its opposites. So if you say an activity 382 00:20:56,680 --> 00:20:59,880 Speaker 1: is fun, what what would be the most common descriptors 383 00:21:00,000 --> 00:21:03,760 Speaker 1: who describe the exact opposite type of experience. The authors 384 00:21:03,760 --> 00:21:08,400 Speaker 1: here suggest the the opposite descriptors would be tedious, boring, 385 00:21:08,680 --> 00:21:11,880 Speaker 1: or dull, which indicates to me that we often think 386 00:21:11,920 --> 00:21:15,280 Speaker 1: of fun as an activity that's stimulating. It's high engagement, 387 00:21:15,320 --> 00:21:18,920 Speaker 1: it easily holds our attention. And I think this is true. 388 00:21:19,119 --> 00:21:23,240 Speaker 1: But the semantic equation doesn't balance perfectly here, because it 389 00:21:23,320 --> 00:21:26,919 Speaker 1: does not follow that everything that is not tedious or 390 00:21:26,960 --> 00:21:31,159 Speaker 1: boring is fun. For example, being in danger is not 391 00:21:31,320 --> 00:21:34,000 Speaker 1: tedious or boring, but for most people it would not 392 00:21:34,040 --> 00:21:37,560 Speaker 1: be fun either, right right though? Of course, even there, 393 00:21:38,480 --> 00:21:40,280 Speaker 1: I mean it's good that you mentioned and not everyone, 394 00:21:40,320 --> 00:21:43,200 Speaker 1: because you see that creep to with adventure seeking, Like 395 00:21:43,480 --> 00:21:47,119 Speaker 1: some people's idea of fun and excitement is being is 396 00:21:47,200 --> 00:21:50,720 Speaker 1: jumping out of an airplane with a parachute. For other people, 397 00:21:50,800 --> 00:21:52,879 Speaker 1: that does not sound like a good time and not 398 00:21:53,080 --> 00:21:57,440 Speaker 1: something they are interested in doing for fun, exactly right. So, 399 00:21:57,960 --> 00:22:01,200 Speaker 1: based on all this so far, I think we very 400 00:22:01,240 --> 00:22:03,800 Speaker 1: often use the word fund to characterize activities that are 401 00:22:03,840 --> 00:22:06,600 Speaker 1: like UH, that are high on two different scales. One 402 00:22:06,680 --> 00:22:09,639 Speaker 1: is that they are stimulating, meaning they're the opposite of 403 00:22:09,640 --> 00:22:13,360 Speaker 1: boring they easily hold our attention, and the other is pleasant, 404 00:22:13,520 --> 00:22:17,120 Speaker 1: there's a positive valence rather than a negative one. UH 405 00:22:17,119 --> 00:22:19,480 Speaker 1: and I believe that these two things help get it 406 00:22:19,520 --> 00:22:21,800 Speaker 1: a lot of the concept of fund, but again still 407 00:22:21,840 --> 00:22:31,480 Speaker 1: not all of it than now. While the authors of 408 00:22:31,520 --> 00:22:34,240 Speaker 1: the study maintain that fun is not studied enough in 409 00:22:34,560 --> 00:22:36,760 Speaker 1: the psychological literature, at least not at the time this 410 00:22:36,800 --> 00:22:39,520 Speaker 1: paper was published, they linked to a couple of concepts 411 00:22:39,560 --> 00:22:44,120 Speaker 1: that have been studied and that have some strong features 412 00:22:44,119 --> 00:22:46,760 Speaker 1: in common with FUN, and one I thought this was 413 00:22:46,840 --> 00:22:52,240 Speaker 1: interesting is the idea of intrinsic motivation. Intrinsic motivation is 414 00:22:52,280 --> 00:22:56,000 Speaker 1: a concept in the psychology of motivation. So there are 415 00:22:56,040 --> 00:22:59,879 Speaker 1: tons of activities that we do because we're motivated by 416 00:23:00,080 --> 00:23:04,320 Speaker 1: desire to achieve some kind of consequence or outcome. For example, 417 00:23:04,800 --> 00:23:07,720 Speaker 1: when you cook dinner, you might cook dinner so that 418 00:23:07,800 --> 00:23:10,760 Speaker 1: you can eat or so that your family can eat. 419 00:23:11,440 --> 00:23:14,920 Speaker 1: So the food reward or the nurturing of family reward 420 00:23:15,240 --> 00:23:19,240 Speaker 1: is the desirable consequence that motivates you to cook. But 421 00:23:19,280 --> 00:23:22,760 Speaker 1: then again, some people might cook dinner literally just because 422 00:23:22,800 --> 00:23:26,040 Speaker 1: they enjoy the activity. They just like cooking, in which 423 00:23:26,080 --> 00:23:30,040 Speaker 1: case you would call this intrinsic motivation. Activities that we 424 00:23:30,119 --> 00:23:34,120 Speaker 1: do not because we're trying to achieve some consequence or outcome, 425 00:23:34,480 --> 00:23:37,800 Speaker 1: but because we just find the activity itself in some 426 00:23:37,920 --> 00:23:42,440 Speaker 1: sense rewarding. Now, I assume you're someone who generally finds 427 00:23:42,480 --> 00:23:46,439 Speaker 1: cooking enjoyable and fun. It depends for me. I mean, 428 00:23:46,480 --> 00:23:49,720 Speaker 1: I cook a lot, but it it's very much about 429 00:23:49,720 --> 00:23:53,080 Speaker 1: the context. If it's like a relaxed pace and I 430 00:23:53,119 --> 00:23:56,359 Speaker 1: can cook what I want and I'm not in a rush, 431 00:23:56,480 --> 00:23:59,040 Speaker 1: then yeah, it can be very pleasurable and fun. If 432 00:23:59,080 --> 00:24:01,600 Speaker 1: I'm like tire in a hurry and all that, it's 433 00:24:01,680 --> 00:24:04,239 Speaker 1: it's not so much fun anymore. Okay, all right, Well, 434 00:24:04,280 --> 00:24:06,320 Speaker 1: maybe I'm not too far off the mark on that. 435 00:24:06,520 --> 00:24:08,600 Speaker 1: And a lot of times I find myself having to 436 00:24:08,640 --> 00:24:12,560 Speaker 1: reflect on it, on the experience, and also after finally 437 00:24:12,560 --> 00:24:15,720 Speaker 1: getting to taste the food, and then if if, if 438 00:24:15,720 --> 00:24:17,679 Speaker 1: the food is turned out, okay, if people seem to 439 00:24:17,760 --> 00:24:19,919 Speaker 1: enjoy it, and I look back on the experience of 440 00:24:19,920 --> 00:24:22,880 Speaker 1: cooking and it wasn't too frustrating, that I might say well, 441 00:24:23,240 --> 00:24:25,200 Speaker 1: that was a fun recipe, and also it had me 442 00:24:25,280 --> 00:24:29,080 Speaker 1: do something a little different. I think if I'm making 443 00:24:29,160 --> 00:24:31,640 Speaker 1: some sort of food that I haven't made before, but 444 00:24:31,960 --> 00:24:35,160 Speaker 1: I'm also able to pull it off, then that's kind 445 00:24:35,160 --> 00:24:38,080 Speaker 1: of the sweet spot for for cooking being fun for me. 446 00:24:38,440 --> 00:24:41,320 Speaker 1: I mean, I would say most of the time when 447 00:24:41,320 --> 00:24:44,640 Speaker 1: people cook, it's more an extrinsic motivation. You know, we're 448 00:24:44,680 --> 00:24:47,240 Speaker 1: doing it so that food will be ready, so that 449 00:24:47,320 --> 00:24:49,119 Speaker 1: we can eat, or so that we and our family 450 00:24:49,160 --> 00:24:51,080 Speaker 1: can eat, or so that somebody can eat. There's a 451 00:24:51,160 --> 00:24:54,359 Speaker 1: there's a goal directed nous to the activity. You're not 452 00:24:54,520 --> 00:24:57,040 Speaker 1: just doing it for fun, right, So there may be 453 00:24:57,080 --> 00:25:00,840 Speaker 1: a little satisfying bits in there, like for some reason, Um, 454 00:25:00,880 --> 00:25:03,280 Speaker 1: not that I don't like the chopping of garlic. I 455 00:25:03,320 --> 00:25:05,800 Speaker 1: find this to be tedious because the garlic slices stick 456 00:25:05,840 --> 00:25:07,680 Speaker 1: to the knife and then you have to shake them off. 457 00:25:08,040 --> 00:25:12,000 Speaker 1: But the removal of all the uh, the the external 458 00:25:12,040 --> 00:25:16,080 Speaker 1: wrapping around the bulb of garlic, the paper, Yeah, well 459 00:25:16,160 --> 00:25:19,160 Speaker 1: that's the part I enjoy. Like getting it ready to slice, 460 00:25:19,320 --> 00:25:21,600 Speaker 1: where you make it into this just perfect white pearl, 461 00:25:23,080 --> 00:25:25,679 Speaker 1: Like that's that's satisfying. Oh, it's almost like a like 462 00:25:25,720 --> 00:25:29,240 Speaker 1: a Simian grooming instinct. It's like a popping a pimple 463 00:25:29,600 --> 00:25:32,840 Speaker 1: or picking a bug out of hair or something. Um, 464 00:25:32,880 --> 00:25:34,320 Speaker 1: I don't know. We're just kind of like it's the 465 00:25:34,359 --> 00:25:36,760 Speaker 1: cleaning of the thing, and then when you remove all 466 00:25:36,760 --> 00:25:39,640 Speaker 1: that wrapping, it's like it's so pristine and perfect. It's 467 00:25:39,680 --> 00:25:43,120 Speaker 1: like it's like finding a gym stone, uh and removing 468 00:25:43,160 --> 00:25:46,359 Speaker 1: the you know, the dirt from it and polishing it up. 469 00:25:46,359 --> 00:25:49,280 Speaker 1: I don't know, something something like that. It feels very 470 00:25:49,920 --> 00:25:52,719 Speaker 1: and it almost feels like a non food activity totally. 471 00:25:52,760 --> 00:25:55,040 Speaker 1: I get what you're saying. Okay, So, so there's some 472 00:25:55,280 --> 00:25:59,439 Speaker 1: mix of intrinsic and extrinsic motivation and in cooking probably 473 00:25:59,480 --> 00:26:02,440 Speaker 1: for most people, but it's I would say it's probably 474 00:26:02,480 --> 00:26:05,600 Speaker 1: most of the time more extrinsic. But so this intrinsic 475 00:26:05,640 --> 00:26:09,080 Speaker 1: motivation is things we do because we just we just 476 00:26:09,200 --> 00:26:11,639 Speaker 1: like them. There's something about it we just want to 477 00:26:11,680 --> 00:26:14,760 Speaker 1: do for its own sake. Now, this clearly has some 478 00:26:14,880 --> 00:26:18,720 Speaker 1: overlap with fun. Lots of things are intrinsically motivating because 479 00:26:18,800 --> 00:26:22,680 Speaker 1: they're fun. However, I can also think of lots of 480 00:26:22,760 --> 00:26:26,480 Speaker 1: intrinsically motivating activities that are not fun at all and 481 00:26:26,520 --> 00:26:29,920 Speaker 1: almost nobody would call them fun. A good example, I 482 00:26:29,920 --> 00:26:33,639 Speaker 1: would say, is scrolling social media or doom scrolling. I 483 00:26:33,680 --> 00:26:35,720 Speaker 1: don't think I do it, and I don't think most 484 00:26:35,760 --> 00:26:39,639 Speaker 1: people do it with the hope of achieving some consequence 485 00:26:39,720 --> 00:26:44,240 Speaker 1: or outcome. The motivation for the scrolling is contained within 486 00:26:44,320 --> 00:26:47,240 Speaker 1: the activity itself. You're doing it because it just feels 487 00:26:47,240 --> 00:26:49,640 Speaker 1: like something you should do, and yet it's not fun 488 00:26:49,680 --> 00:26:53,760 Speaker 1: at all. It's miserable. Yeah, I would agree. So wait, wait, 489 00:26:53,760 --> 00:26:59,040 Speaker 1: with a caveat unless you're just on a particular platform 490 00:26:59,119 --> 00:27:03,720 Speaker 1: and you've own got cute cat memes and animations and whatnot, 491 00:27:03,760 --> 00:27:07,359 Speaker 1: if you so calibrated so that you can ensure like 492 00:27:07,520 --> 00:27:11,680 Speaker 1: maximum fun per scroll, then then I guess that would 493 00:27:11,720 --> 00:27:15,120 Speaker 1: make sense. Right, You're you're not letting the full swamp 494 00:27:15,160 --> 00:27:17,240 Speaker 1: of misery get to you. Maybe if you're just like 495 00:27:17,280 --> 00:27:21,000 Speaker 1: focusing on one thing that is actually fun, then it's fun. Right. 496 00:27:21,040 --> 00:27:24,320 Speaker 1: But even that, as we'll discuss, that has its limits 497 00:27:24,320 --> 00:27:28,040 Speaker 1: to al right, So intrinsic motivation, there's some relationship to 498 00:27:28,080 --> 00:27:30,080 Speaker 1: the idea of fun, but it's not exactly the same 499 00:27:30,119 --> 00:27:34,199 Speaker 1: thing the other ideas the concept of happiness studied in 500 00:27:34,240 --> 00:27:38,280 Speaker 1: positive psychology. Clearly there is a relationship between happiness and fun. 501 00:27:38,480 --> 00:27:40,840 Speaker 1: In fact, well, as we'll get to in a minute. 502 00:27:40,840 --> 00:27:43,719 Speaker 1: When people in this survey were asked to describe an 503 00:27:43,760 --> 00:27:48,440 Speaker 1: experience that they considered fun, the single most common descriptor 504 00:27:48,600 --> 00:27:52,359 Speaker 1: that they later applied to that activity is the word happiness. 505 00:27:53,040 --> 00:27:55,600 Speaker 1: But it's clear that once again, happiness and fun are 506 00:27:55,640 --> 00:27:58,639 Speaker 1: not exactly the same thing. There are tons of situations 507 00:27:58,680 --> 00:28:01,280 Speaker 1: you can describe being happy, but you wouldn't call them fun. 508 00:28:01,760 --> 00:28:03,760 Speaker 1: You might just be, uh, I don't know, sitting around 509 00:28:03,800 --> 00:28:06,399 Speaker 1: doing nothing, and a lot of people might say, well, 510 00:28:06,400 --> 00:28:09,000 Speaker 1: I'm happy, but am I having fun? Not really? Fun 511 00:28:09,160 --> 00:28:12,480 Speaker 1: means probably something else to me. Happiness itself, of course, 512 00:28:12,560 --> 00:28:15,679 Speaker 1: is also difficult to define their multiple competing models of 513 00:28:15,720 --> 00:28:18,399 Speaker 1: it in the in the literature, UH, and so forth. 514 00:28:19,200 --> 00:28:21,879 Speaker 1: So this study in particular is trying to help shed 515 00:28:21,920 --> 00:28:25,800 Speaker 1: some light on the concept of fun. By first, it 516 00:28:25,920 --> 00:28:29,399 Speaker 1: used some qualitative methods like some focus groups and interviews 517 00:28:29,720 --> 00:28:32,320 Speaker 1: involving a whole bunch of undergrads in a in a 518 00:28:32,359 --> 00:28:37,000 Speaker 1: psychology lab to try to pull out some UH some models, 519 00:28:37,040 --> 00:28:41,000 Speaker 1: and design a questionnaire survey questionnaire UH to ask people 520 00:28:41,200 --> 00:28:44,760 Speaker 1: about fun, to ask what types of activities or experiences 521 00:28:44,840 --> 00:28:49,239 Speaker 1: do people most often describe as fun? How is the 522 00:28:49,280 --> 00:28:52,960 Speaker 1: experience of fun related to demographic factors like age, sex, 523 00:28:52,960 --> 00:28:55,800 Speaker 1: and social class, as well as related to how is 524 00:28:55,840 --> 00:29:00,320 Speaker 1: it related to education and personality as measured by the 525 00:29:00,480 --> 00:29:04,560 Speaker 1: five factor personality model. Also, how do people's attitudes towards 526 00:29:04,600 --> 00:29:07,720 Speaker 1: fund differ. Now we've got a weirdness alert on this 527 00:29:08,000 --> 00:29:11,120 Speaker 1: on the methodology here. Unfortunately, this is just often the 528 00:29:11,160 --> 00:29:14,240 Speaker 1: case with psychological studies, especially older ones. But it looks 529 00:29:14,280 --> 00:29:18,560 Speaker 1: like the majority of the participants in this study where 530 00:29:18,680 --> 00:29:21,880 Speaker 1: college students or recent college students in the UK. So, 531 00:29:21,920 --> 00:29:24,200 Speaker 1: as always, you got to hold that caveat in your head. 532 00:29:24,320 --> 00:29:27,160 Speaker 1: Results are limited and may or may not be different 533 00:29:27,280 --> 00:29:30,200 Speaker 1: if the same study were done in the more general public, 534 00:29:30,280 --> 00:29:32,920 Speaker 1: in the same country or in a different country or culture. 535 00:29:33,400 --> 00:29:35,440 Speaker 1: Now I'm not going to explain all of their findings, 536 00:29:35,520 --> 00:29:37,800 Speaker 1: but I wanted to highlight a couple of things that 537 00:29:37,840 --> 00:29:42,200 Speaker 1: seemed interesting. One is uh a part of their their 538 00:29:42,240 --> 00:29:46,360 Speaker 1: survey that was the fun situation. So they asked all 539 00:29:46,440 --> 00:29:50,320 Speaker 1: participants to think of a typical situation in their life 540 00:29:50,360 --> 00:29:53,120 Speaker 1: in which they were having fun, and then they were 541 00:29:53,120 --> 00:29:55,720 Speaker 1: asked to describe what was happening in that situation in 542 00:29:55,760 --> 00:29:58,080 Speaker 1: their own words and a few words, and then they 543 00:29:58,080 --> 00:30:00,560 Speaker 1: were given a list of forty two descript and asked 544 00:30:00,560 --> 00:30:03,880 Speaker 1: to circle the ones that would correctly describe the situation 545 00:30:03,960 --> 00:30:06,760 Speaker 1: they had in mind. Now, obviously I'm not going to 546 00:30:06,840 --> 00:30:08,680 Speaker 1: list all forty two of these, but I wanted to 547 00:30:08,680 --> 00:30:11,320 Speaker 1: note a few of the extremes, the descriptors that were 548 00:30:11,400 --> 00:30:14,880 Speaker 1: most often and least often matched with the situation people 549 00:30:14,880 --> 00:30:17,719 Speaker 1: were thinking of. At the top of the scale, you 550 00:30:17,800 --> 00:30:22,480 Speaker 1: had the word happy. That's seventy one eight percent of 551 00:30:22,520 --> 00:30:27,280 Speaker 1: fun situations we're happy, laughing was laughing applied to sixty 552 00:30:27,320 --> 00:30:31,920 Speaker 1: two point two percent of fun situations entertained at I'm 553 00:30:31,920 --> 00:30:35,240 Speaker 1: gonna round off the decimals here fifty two percent, stress 554 00:30:35,360 --> 00:30:39,560 Speaker 1: free at forty eight percent, excited at forty eight percent, 555 00:30:40,160 --> 00:30:46,200 Speaker 1: energetic attent, relaxed at forty seven percent, joyful at forty four, 556 00:30:46,400 --> 00:30:50,959 Speaker 1: joking at forty four, playful at forty three. And then 557 00:30:51,000 --> 00:30:53,120 Speaker 1: at the bottom of the scale the opposite end, you've 558 00:30:53,120 --> 00:30:58,800 Speaker 1: got vulnerable at four percent, fearful at five percent, nervous 559 00:30:58,840 --> 00:31:03,959 Speaker 1: at seven percent, lazy at eight percent, private at nine percent, 560 00:31:04,440 --> 00:31:09,080 Speaker 1: lustful at nine percent, sensual at nine percent, and surprised 561 00:31:09,240 --> 00:31:12,360 Speaker 1: at ten percent. Now, I think it's worth noting that 562 00:31:12,440 --> 00:31:16,800 Speaker 1: even the highest two percentages, the two ones, the two 563 00:31:16,960 --> 00:31:20,360 Speaker 1: that were the most common in fun situations, happy and laughing, 564 00:31:20,800 --> 00:31:25,200 Speaker 1: were only in the range. And even the lowest rated 565 00:31:25,240 --> 00:31:28,880 Speaker 1: descriptors there are still five to ten percent of situations 566 00:31:28,920 --> 00:31:32,520 Speaker 1: that they apply to. People usually would not describe being 567 00:31:32,640 --> 00:31:36,360 Speaker 1: vulnerable or fearful as as fun, but you know, roughly 568 00:31:36,400 --> 00:31:39,320 Speaker 1: five percent of people thought of a situation and that 569 00:31:39,480 --> 00:31:42,320 Speaker 1: was an accurate descriptor well, I mean it kind of 570 00:31:42,320 --> 00:31:46,240 Speaker 1: reminds me of movies. Uh, for instance, Jordan Peel's Nope 571 00:31:46,360 --> 00:31:49,600 Speaker 1: movie that came out last month or a couple of 572 00:31:49,600 --> 00:31:54,160 Speaker 1: months ago. I think I've probably felt vulnerable, fearful and nervous. 573 00:31:54,480 --> 00:31:58,280 Speaker 1: There were stretches of the movie. Um, but I like 574 00:31:58,400 --> 00:32:00,640 Speaker 1: the movie a lot. What I classify it is fun? 575 00:32:01,000 --> 00:32:04,320 Speaker 1: Probably not? Probably not, but you've brought it up. You've 576 00:32:04,320 --> 00:32:06,080 Speaker 1: brought it up a few times. I still haven't seen it. 577 00:32:06,080 --> 00:32:08,160 Speaker 1: I feel like I'm behind the curve. But some people 578 00:32:08,240 --> 00:32:09,920 Speaker 1: might very well say it was it was fun, and 579 00:32:09,920 --> 00:32:12,040 Speaker 1: I wouldn't think ill of them for saying that's a 580 00:32:12,080 --> 00:32:14,400 Speaker 1: fun movie. I wouldn't even really second guess it or 581 00:32:14,480 --> 00:32:16,600 Speaker 1: feel like I needed to like jump in and be like, no, 582 00:32:17,040 --> 00:32:19,680 Speaker 1: not a fun movie, and let me explain why now. 583 00:32:19,760 --> 00:32:22,920 Speaker 1: In this study, based on their research, the authors tried 584 00:32:22,960 --> 00:32:27,640 Speaker 1: to extract some major categories or types of fun found 585 00:32:27,680 --> 00:32:30,719 Speaker 1: throughout the activities being described, and they ended up with 586 00:32:30,840 --> 00:32:34,440 Speaker 1: five factors here. These are not mutually exclusive, so a 587 00:32:34,480 --> 00:32:37,960 Speaker 1: fun activity could involve one or more of these factors 588 00:32:38,000 --> 00:32:40,640 Speaker 1: at the same time, but they seem to be the 589 00:32:40,720 --> 00:32:44,080 Speaker 1: five big ones. And I'm not sure I think in 590 00:32:44,120 --> 00:32:48,000 Speaker 1: every case they've picked the best terminology for for titling 591 00:32:48,080 --> 00:32:51,400 Speaker 1: these types of activities and their linked descriptors. But once 592 00:32:51,440 --> 00:32:54,080 Speaker 1: I read the descriptions, I think these five really do 593 00:32:54,200 --> 00:32:59,880 Speaker 1: make a lot of sense, and they are sociability, contentment, achievement, sensual, 594 00:33:00,240 --> 00:33:04,880 Speaker 1: and ecstatic. Now I'll describe each one briefly. Sociability is 595 00:33:04,960 --> 00:33:10,120 Speaker 1: activities involving talking, laughing, joking, going out to social functions, 596 00:33:10,360 --> 00:33:13,320 Speaker 1: and otherwise engaging with friends. This seems to be a 597 00:33:13,440 --> 00:33:17,400 Speaker 1: very uh other people oriented type of fun. A major 598 00:33:17,440 --> 00:33:21,120 Speaker 1: emphasis seems to be on relationships with others and doing 599 00:33:21,160 --> 00:33:24,920 Speaker 1: things with others, especially doing things with others that involve talking. 600 00:33:25,320 --> 00:33:29,440 Speaker 1: That's one. Number Two is contentment. This is activities that 601 00:33:29,520 --> 00:33:35,479 Speaker 1: are often described as quote peaceful, warm, relaxed, loving, caring 602 00:33:36,360 --> 00:33:39,000 Speaker 1: uh And these can be with others or alone, but 603 00:33:39,040 --> 00:33:42,520 Speaker 1: the emphasis really seems to be on peace and relaxation 604 00:33:43,000 --> 00:33:48,600 Speaker 1: activity scoring high in this nexus, we're gardening, relaxing at home, swimming, 605 00:33:48,960 --> 00:33:51,800 Speaker 1: going to the beach, or going to a favorite cafe. 606 00:33:52,440 --> 00:33:54,840 Speaker 1: So this seems to be like a very uh an 607 00:33:54,880 --> 00:33:58,400 Speaker 1: idea of fun based on cultivating and experience of sort 608 00:33:58,440 --> 00:34:02,880 Speaker 1: of gentleness and low stress. Third factor, this one they 609 00:34:02,920 --> 00:34:06,200 Speaker 1: call achievement. I don't know if achievement is the best 610 00:34:06,320 --> 00:34:10,120 Speaker 1: term for this, but this type of activity involves states 611 00:34:10,200 --> 00:34:16,000 Speaker 1: described as quote focused, challenged, accomplished, absorbed, and engrossed, and 612 00:34:16,080 --> 00:34:20,680 Speaker 1: contains some sense of a flow state. Uh. Now, when 613 00:34:20,680 --> 00:34:22,760 Speaker 1: I read that, that makes sense. I think this category 614 00:34:22,800 --> 00:34:29,720 Speaker 1: involves games, sports, engrossing or creative work performances and so forth. 615 00:34:29,760 --> 00:34:32,719 Speaker 1: So I think this grouping of activities is really sort 616 00:34:32,719 --> 00:34:37,080 Speaker 1: of about total engagement of your attention and abilities in 617 00:34:37,120 --> 00:34:41,600 Speaker 1: a challenging and intrinsically rewarding pursuit. So this might include 618 00:34:41,600 --> 00:34:45,600 Speaker 1: everything from playing basketball to playing a musical instrument or 619 00:34:46,600 --> 00:34:50,680 Speaker 1: or doing creative writing or some other creative work. Doing 620 00:34:50,719 --> 00:34:56,600 Speaker 1: deeply engrossing research, a sort of total attention encapsulating pursuit. 621 00:34:57,080 --> 00:35:00,200 Speaker 1: This is also where I would classify my experience. It's 622 00:35:00,200 --> 00:35:02,480 Speaker 1: a swimming laps at the y like this is just 623 00:35:02,560 --> 00:35:06,680 Speaker 1: it's it's it's just about about focusing entirely on what 624 00:35:06,719 --> 00:35:10,880 Speaker 1: I'm doing, uh, and spending my whole headspace and also 625 00:35:11,000 --> 00:35:13,880 Speaker 1: my all of my physical energy in this one practice 626 00:35:14,200 --> 00:35:16,520 Speaker 1: and getting it done. But like I said, swimming with 627 00:35:16,520 --> 00:35:19,360 Speaker 1: the friends, I can see that definitely lines up with sociability, 628 00:35:19,520 --> 00:35:23,759 Speaker 1: and say swimming and a relaxing and beautiful I don't know, 629 00:35:24,560 --> 00:35:29,120 Speaker 1: mountain spa environment that would definitely line up with contentment. 630 00:35:29,560 --> 00:35:31,960 Speaker 1: So it's gonna come come down a lot to not 631 00:35:32,040 --> 00:35:33,719 Speaker 1: only you know who you are, but where are you 632 00:35:33,760 --> 00:35:36,960 Speaker 1: doing this? What are the what's the environment? And what 633 00:35:37,000 --> 00:35:38,839 Speaker 1: are there Are there other people around and are you 634 00:35:38,920 --> 00:35:40,879 Speaker 1: communing with them? I mean there are other people around 635 00:35:40,920 --> 00:35:43,360 Speaker 1: when I'm swimming at the y, but everyone and everyone's 636 00:35:43,440 --> 00:35:46,279 Speaker 1: literally in their own lane doing their own thing. Is 637 00:35:46,360 --> 00:35:49,560 Speaker 1: not a very social experience. You're not chatting while you're 638 00:35:49,600 --> 00:35:52,080 Speaker 1: while you're doing the laps. Well, occasionally I chat a 639 00:35:52,120 --> 00:35:53,759 Speaker 1: little bit with with someone that I see there all 640 00:35:53,800 --> 00:35:56,160 Speaker 1: the time. We'll say, exchange some pleasant he said, there's 641 00:35:56,160 --> 00:35:57,439 Speaker 1: a little of it. I want to make it sound 642 00:35:57,600 --> 00:36:02,879 Speaker 1: totally grind. Okay, two more categories. One is sensual. This 643 00:36:02,920 --> 00:36:07,360 Speaker 1: would tend to include sensory experiences, fun sensory experiences involving 644 00:36:07,400 --> 00:36:11,280 Speaker 1: stimulation of the senses, but also romantic love. This seems 645 00:36:11,320 --> 00:36:13,680 Speaker 1: to include sex and romance as well as things like 646 00:36:13,840 --> 00:36:17,680 Speaker 1: good food and good company. So the spa swim could 647 00:36:17,680 --> 00:36:20,839 Speaker 1: also line up here. You know, you're surrounded by beautiful surroundings, 648 00:36:20,840 --> 00:36:23,640 Speaker 1: their flowers, maybe you're there with the romantic partner, that 649 00:36:23,719 --> 00:36:26,640 Speaker 1: sort of thing. Sure, and then you got the fifth category, 650 00:36:26,760 --> 00:36:29,920 Speaker 1: This is ecstatic. These are activities I thought this one 651 00:36:30,000 --> 00:36:33,360 Speaker 1: was really interesting, things that put you in a heightened 652 00:36:33,480 --> 00:36:39,400 Speaker 1: state of positive excitement or euphoria. Commonly referenced activities in 653 00:36:39,400 --> 00:36:44,879 Speaker 1: this category include partying, going out, dancing at nightclubs, going 654 00:36:44,920 --> 00:36:48,319 Speaker 1: to concerts, going to raves. I think very focused on 655 00:36:48,360 --> 00:36:51,520 Speaker 1: like dancing and music especially, but also just sort of 656 00:36:51,560 --> 00:36:56,239 Speaker 1: like partying and clubbing, getting yourself into, often with others, 657 00:36:56,120 --> 00:37:00,320 Speaker 1: a heightened state of excitement. Now, as I mentioned earlier, 658 00:37:00,320 --> 00:37:02,920 Speaker 1: one thing the study makes extremely clear is that while 659 00:37:02,960 --> 00:37:06,959 Speaker 1: there are some pretty common features to activities, described as fun. 660 00:37:07,480 --> 00:37:09,880 Speaker 1: It is wrong to assume you can make something fun 661 00:37:10,040 --> 00:37:14,000 Speaker 1: for everyone. People just have different ideas about fun, and 662 00:37:14,120 --> 00:37:18,120 Speaker 1: these are often correlated to things like personality differences. So 663 00:37:18,400 --> 00:37:21,560 Speaker 1: for a few examples of correlations between types of fun 664 00:37:22,000 --> 00:37:25,120 Speaker 1: that are more often reported in demographic factors as well 665 00:37:25,160 --> 00:37:30,040 Speaker 1: as personality factors, the authors found quote, overall, women reported 666 00:37:30,120 --> 00:37:35,480 Speaker 1: more fun situations involving sociability and contentment and less with achievement, 667 00:37:35,800 --> 00:37:40,239 Speaker 1: and older respondents reported more fun involving contentment and achievement 668 00:37:40,600 --> 00:37:45,600 Speaker 1: and less sociability, sensual or ecstatic fun. So you this 669 00:37:45,680 --> 00:37:48,080 Speaker 1: may explain why you don't often see very old people 670 00:37:48,080 --> 00:37:50,800 Speaker 1: at raves. I don't know. Rave music is getting getting 671 00:37:50,880 --> 00:37:53,279 Speaker 1: kind of old now, so maybe you do see a 672 00:37:53,280 --> 00:37:55,600 Speaker 1: lot of a lot of older people at it raves. 673 00:37:55,640 --> 00:37:58,680 Speaker 1: But then they also list personality factors, and here they 674 00:37:58,719 --> 00:38:02,680 Speaker 1: they reference the Big five personality model. This is where 675 00:38:02,760 --> 00:38:07,800 Speaker 1: personalities are charted along five dimensions. You've got extraversion, neuroticism, 676 00:38:07,840 --> 00:38:12,920 Speaker 1: openness to experience, agreeableness, and conscientiousness. Uh. And the the 677 00:38:12,960 --> 00:38:16,480 Speaker 1: authors here say they found quote extra version was associated 678 00:38:16,480 --> 00:38:20,239 Speaker 1: with sociability and ecstatic fund. Okay, that seems uh what 679 00:38:20,360 --> 00:38:23,920 Speaker 1: you might expect right, Extroverts tend to be more focused 680 00:38:23,960 --> 00:38:27,240 Speaker 1: on fund that involves getting together with other people, socializing 681 00:38:27,560 --> 00:38:30,160 Speaker 1: and having sort of I don't know, like going clubbing 682 00:38:30,239 --> 00:38:33,440 Speaker 1: or going partying or something. Uh. They found to pick 683 00:38:33,520 --> 00:38:36,520 Speaker 1: up with the quote again. They found agreeableness with more 684 00:38:36,600 --> 00:38:41,360 Speaker 1: fun involving sociability and less that was sensual, and openness 685 00:38:41,400 --> 00:38:46,239 Speaker 1: to experience with more fun involving achievement. Uh So, I 686 00:38:46,280 --> 00:38:49,000 Speaker 1: found that last one kind of interesting. That uh that 687 00:38:49,200 --> 00:38:53,440 Speaker 1: openness to experience tends to be associated with the personalities 688 00:38:53,440 --> 00:38:58,480 Speaker 1: that like novelty as opposed to familiarity. Um and uh so, 689 00:38:58,760 --> 00:39:01,680 Speaker 1: apparently openness to ex sperience is correlated with that that 690 00:39:01,760 --> 00:39:05,120 Speaker 1: category that is, like these really focused activities that might 691 00:39:05,160 --> 00:39:08,760 Speaker 1: involve everything from like sports to playing a musical instrument 692 00:39:08,920 --> 00:39:12,440 Speaker 1: to uh, you know, being absorbed in the task. You know, 693 00:39:12,560 --> 00:39:14,520 Speaker 1: this is all interesting to think of in terms of 694 00:39:14,719 --> 00:39:18,120 Speaker 1: the beach. When one goes to the beach. You know, 695 00:39:18,160 --> 00:39:20,480 Speaker 1: we all have our own things that we're into. But 696 00:39:20,600 --> 00:39:22,560 Speaker 1: you you also, if you go to a beach that 697 00:39:22,640 --> 00:39:25,960 Speaker 1: is in your number of people there with you, uh 698 00:39:26,000 --> 00:39:28,920 Speaker 1: you know, strangers and other families, etcetera, you do get 699 00:39:28,920 --> 00:39:31,319 Speaker 1: to see all these different levels of engagement, all these 700 00:39:31,320 --> 00:39:36,759 Speaker 1: different personality types, perhaps engaging with the environment that's provided there. 701 00:39:36,800 --> 00:39:38,960 Speaker 1: You know, for some people, this is where you just 702 00:39:39,160 --> 00:39:41,040 Speaker 1: you sit on the beach and you read, you stare 703 00:39:41,080 --> 00:39:43,960 Speaker 1: off into the middle distance. Maybe you go for a walk. Uh, 704 00:39:44,000 --> 00:39:46,760 Speaker 1: maybe you go for a run. Maybe it's about building 705 00:39:46,760 --> 00:39:51,560 Speaker 1: a sandcastle. Maybe it's about playing volleyball against a rival team. 706 00:39:51,560 --> 00:39:54,480 Speaker 1: Maybe it's about keeping your distance from other people. Maybe 707 00:39:54,520 --> 00:39:57,200 Speaker 1: it's about meeting other people. You know, it gets it's 708 00:39:57,360 --> 00:40:00,040 Speaker 1: an environment where you see all these different types of 709 00:40:00,040 --> 00:40:04,879 Speaker 1: fun being had with some overlap but not not necessarily 710 00:40:04,960 --> 00:40:07,880 Speaker 1: overlap between them. Well, and I think that actually is 711 00:40:07,920 --> 00:40:11,760 Speaker 1: a good point that, Yeah, activities that really are quote 712 00:40:11,800 --> 00:40:15,440 Speaker 1: fun for the whole family are those that allow different 713 00:40:15,440 --> 00:40:18,719 Speaker 1: people to do different things within them. You know, so 714 00:40:18,800 --> 00:40:21,320 Speaker 1: like different members of the family are gonna have different 715 00:40:21,360 --> 00:40:24,600 Speaker 1: ideas of what's fun. Things that succeed in pleasing all 716 00:40:24,640 --> 00:40:27,480 Speaker 1: of them usually succeed by allowing them to focus on 717 00:40:27,560 --> 00:40:30,880 Speaker 1: different things. I can't imagine how a ten cent copy 718 00:40:30,920 --> 00:40:34,799 Speaker 1: of Mickey Mouse magazine, though from whatever decade this was 719 00:40:35,880 --> 00:40:40,640 Speaker 1: some I'm guessing NID or early twentieth century, can't imagine 720 00:40:40,640 --> 00:40:44,120 Speaker 1: how this had true fun for the whole family. Maybe 721 00:40:44,120 --> 00:40:46,000 Speaker 1: it did. I can only judge it by its cover, 722 00:40:46,080 --> 00:40:48,719 Speaker 1: which I've been told not to do, so I don't know. 723 00:40:49,360 --> 00:40:58,360 Speaker 1: Maybe i'd be surprised than now. Now. I haven't covered 724 00:40:58,360 --> 00:41:00,640 Speaker 1: everything that's in this study. I think there's more to 725 00:41:00,680 --> 00:41:03,160 Speaker 1: say about it. I may come back to it in 726 00:41:03,239 --> 00:41:06,319 Speaker 1: a subsequent part of this series, but for the sake 727 00:41:06,360 --> 00:41:08,239 Speaker 1: of time in this episode, I think I want to 728 00:41:08,280 --> 00:41:11,560 Speaker 1: move on, uh to to address a question that I 729 00:41:11,600 --> 00:41:14,960 Speaker 1: know you were interested in, Rob, because I I think 730 00:41:15,000 --> 00:41:18,359 Speaker 1: that this is a core question within the subject of fun. 731 00:41:18,920 --> 00:41:22,839 Speaker 1: What makes a game fun? You know, we have all 732 00:41:22,920 --> 00:41:27,080 Speaker 1: played various games, games of various types, sports board games, 733 00:41:27,200 --> 00:41:30,480 Speaker 1: video games, party games, and it's pretty clear that, well, 734 00:41:30,520 --> 00:41:33,560 Speaker 1: of course, everybody's going to have different preferences, there are 735 00:41:33,640 --> 00:41:37,760 Speaker 1: some that just overall are way more fun than others. 736 00:41:37,880 --> 00:41:40,759 Speaker 1: Aside from all the you know, the external factors that 737 00:41:40,760 --> 00:41:43,400 Speaker 1: that do make a difference, such as when, where, and 738 00:41:43,480 --> 00:41:46,560 Speaker 1: how and with whom a game is played. I was wondering, 739 00:41:46,680 --> 00:41:49,840 Speaker 1: what are the factors intrinsic to the design of a 740 00:41:49,920 --> 00:41:54,120 Speaker 1: game itself that make it more or less fun? Yeah, 741 00:41:54,160 --> 00:41:56,880 Speaker 1: this is a great, great question. Um, it can be 742 00:41:56,960 --> 00:41:59,319 Speaker 1: kind of a maddening question as well. It reminds me 743 00:41:59,400 --> 00:42:03,360 Speaker 1: of of my experience with jigsaw puzzles. For example, jigsaw 744 00:42:03,400 --> 00:42:07,040 Speaker 1: puzzles are something I'll admit or are addictive. I like 745 00:42:07,120 --> 00:42:10,040 Speaker 1: the social aspect of people working together on solving a 746 00:42:10,120 --> 00:42:14,319 Speaker 1: jigsaw puzzle. I like the rewarding experience of finishing that 747 00:42:14,400 --> 00:42:17,080 Speaker 1: jigsaw puzzle, especially some of these these newer ones that 748 00:42:17,160 --> 00:42:20,439 Speaker 1: have like special hidden sections and all sorts of neat 749 00:42:20,480 --> 00:42:23,319 Speaker 1: bills and whistles. They've really come a long way. Uh 750 00:42:23,320 --> 00:42:25,920 Speaker 1: And of course just nothing else, finally getting to see 751 00:42:26,239 --> 00:42:29,640 Speaker 1: the fruits of your labor. That that cool image I'll 752 00:42:29,800 --> 00:42:33,680 Speaker 1: laid out there on the kitchen table. But uh I 753 00:42:33,719 --> 00:42:37,720 Speaker 1: would I would never classify putting a jigsaw puzzle together 754 00:42:37,880 --> 00:42:41,600 Speaker 1: as fun um, and yet I'll continue to do it. 755 00:42:42,120 --> 00:42:44,680 Speaker 1: I'm not gonna I'm not gonna avoid putting together jugs 756 00:42:44,760 --> 00:42:47,040 Speaker 1: jigsaw puzzles. And if someone has a cool and I'm 757 00:42:47,080 --> 00:42:50,320 Speaker 1: I'm I'm all in. Uh So, there's something about and 758 00:42:50,520 --> 00:42:54,120 Speaker 1: a jigsaw puzzle isn't quite a game, but it lines 759 00:42:54,200 --> 00:42:57,040 Speaker 1: up with some of the things that games are. Uh So, 760 00:42:57,480 --> 00:43:01,080 Speaker 1: if something like a jigsaw puzzle can be addictive and rewarding, 761 00:43:01,160 --> 00:43:04,360 Speaker 1: and social but also not fun. Then what does that 762 00:43:04,440 --> 00:43:07,239 Speaker 1: tell me about about game design? What does that tell 763 00:43:07,239 --> 00:43:10,160 Speaker 1: me about the prospect of finding than a game that 764 00:43:10,320 --> 00:43:14,600 Speaker 1: will be truly fun for the whole family, Because that's 765 00:43:14,600 --> 00:43:16,600 Speaker 1: something I do think about a lot now, and I'm 766 00:43:17,000 --> 00:43:21,200 Speaker 1: act actively seeking out games that uh that my wife 767 00:43:21,239 --> 00:43:23,560 Speaker 1: and I and our son can play together, the three 768 00:43:23,560 --> 00:43:27,239 Speaker 1: of us, and everyone can agree that we're having fun 769 00:43:27,280 --> 00:43:29,360 Speaker 1: when we do it. Because I know that I was 770 00:43:29,440 --> 00:43:31,080 Speaker 1: left of my own devices, I would tend to go 771 00:43:31,120 --> 00:43:33,319 Speaker 1: for maybe a more complex game, maybe something a little 772 00:43:33,320 --> 00:43:36,080 Speaker 1: more strategic. My wife would tend to go for something 773 00:43:36,080 --> 00:43:40,160 Speaker 1: more casual. And my son, being ten, he's more He's 774 00:43:40,200 --> 00:43:42,520 Speaker 1: into games that are going to cater to his sense 775 00:43:42,560 --> 00:43:46,120 Speaker 1: of imagination. It's going to have some level of strategy 776 00:43:46,160 --> 00:43:48,799 Speaker 1: to it. But also I think it really helps if 777 00:43:48,800 --> 00:43:51,520 Speaker 1: it's something he feels like he can win, and certainly 778 00:43:51,560 --> 00:43:55,040 Speaker 1: if he can win at it um, which which is 779 00:43:55,080 --> 00:43:57,560 Speaker 1: interesting especially given something I'm gonna bring up here in 780 00:43:57,600 --> 00:44:02,759 Speaker 1: a bit um, so you know, there, I'm going to 781 00:44:02,880 --> 00:44:05,200 Speaker 1: lean more towards the game where I have to really 782 00:44:05,239 --> 00:44:08,160 Speaker 1: think and take my time about each turn. They're both 783 00:44:08,200 --> 00:44:10,920 Speaker 1: more into some of these action based games like spot 784 00:44:10,920 --> 00:44:14,960 Speaker 1: It or Taco Cat Go Cheese Pizza, which which that 785 00:44:15,200 --> 00:44:17,760 Speaker 1: is certainly a game that I find more stressful than anything. 786 00:44:17,800 --> 00:44:20,120 Speaker 1: If you played this one, Joe, no, I haven't. There's 787 00:44:20,120 --> 00:44:21,760 Speaker 1: a lot of I mean, it's it's not that different 788 00:44:21,800 --> 00:44:23,320 Speaker 1: from a lot of card games where there is a 789 00:44:23,320 --> 00:44:26,600 Speaker 1: certain amount of like slapping the table or slapping cards 790 00:44:26,960 --> 00:44:29,440 Speaker 1: and you have to be on your feet. I like 791 00:44:29,520 --> 00:44:31,720 Speaker 1: games where you have some some time to really breathe 792 00:44:31,760 --> 00:44:34,600 Speaker 1: it all in and decide on what your next move 793 00:44:34,719 --> 00:44:37,040 Speaker 1: is going to be. I even like my video games 794 00:44:37,080 --> 00:44:39,319 Speaker 1: like that give me a nice turn based game, let 795 00:44:39,320 --> 00:44:41,680 Speaker 1: me take my time. I also appreciate as far as 796 00:44:41,680 --> 00:44:44,160 Speaker 1: like card games and board games go, I really appreciate 797 00:44:44,239 --> 00:44:46,080 Speaker 1: if it's not something I have where I have to 798 00:44:46,120 --> 00:44:48,960 Speaker 1: be on my toes when it's not my turn. So 799 00:44:49,360 --> 00:44:51,920 Speaker 1: as an aside, if anyone has any good recommendations for us, 800 00:44:52,400 --> 00:44:55,400 Speaker 1: let let me know. But I will say that games 801 00:44:55,400 --> 00:44:59,360 Speaker 1: like Katan Dominion these are these are good balances for everyone. 802 00:44:59,400 --> 00:45:02,920 Speaker 1: We've found know. These are games that that that are sociable, 803 00:45:03,320 --> 00:45:06,279 Speaker 1: but they also have room for you know your own 804 00:45:06,320 --> 00:45:09,719 Speaker 1: personal strategy and uh and at the same time, they 805 00:45:09,719 --> 00:45:12,440 Speaker 1: are also games that a ten year old can definitely 806 00:45:12,480 --> 00:45:15,680 Speaker 1: win at now. I thought we might come back, at 807 00:45:15,719 --> 00:45:18,160 Speaker 1: least briefly to a previous episode of stuff to blow 808 00:45:18,160 --> 00:45:20,440 Speaker 1: your mind for this next bit, because I think it's 809 00:45:20,440 --> 00:45:23,120 Speaker 1: important to remember that a board game or a card game, 810 00:45:23,600 --> 00:45:25,919 Speaker 1: but basically any sort of game we might be thinking 811 00:45:25,960 --> 00:45:30,560 Speaker 1: about in this context of fun is a finite game 812 00:45:30,880 --> 00:45:33,719 Speaker 1: as opposed to an infinite game. And I thought we 813 00:45:33,800 --> 00:45:35,600 Speaker 1: might just review a little bit about that from our 814 00:45:35,600 --> 00:45:39,600 Speaker 1: previous episode on finite and infinite games. Oh yeah, it 815 00:45:39,719 --> 00:45:43,480 Speaker 1: was a book by James peak Cars that. Man, it's 816 00:45:43,480 --> 00:45:45,240 Speaker 1: been a while since we did that episode. I thinks 817 00:45:46,400 --> 00:45:48,839 Speaker 1: like three or four years now probably. Oh yeah, yeah, 818 00:45:48,840 --> 00:45:52,000 Speaker 1: it's been that long for sure, but a really interesting 819 00:45:52,719 --> 00:45:55,399 Speaker 1: book that applies to a lot of things in life, 820 00:45:55,440 --> 00:45:58,640 Speaker 1: not just literal games, though it does apply to literal games, 821 00:45:58,680 --> 00:46:02,239 Speaker 1: but uh, the basic idea of the metaphor being that 822 00:46:02,400 --> 00:46:06,200 Speaker 1: finite games are games that, um that are bounded in 823 00:46:06,239 --> 00:46:08,880 Speaker 1: some way like they have they have fixed rules and 824 00:46:08,960 --> 00:46:11,680 Speaker 1: a win condition and you know when they're over, and 825 00:46:11,719 --> 00:46:14,880 Speaker 1: the goal of a finite game is to win, whereas 826 00:46:15,000 --> 00:46:19,319 Speaker 1: infinite games are games without fixed rules or boundaries or 827 00:46:19,440 --> 00:46:22,000 Speaker 1: win condition, and the purpose of the game is to 828 00:46:22,080 --> 00:46:25,480 Speaker 1: keep the game going. Yeah yeah, and also had that 829 00:46:25,600 --> 00:46:29,319 Speaker 1: a finite game is voluntary, you're only playing it if 830 00:46:29,320 --> 00:46:33,520 Speaker 1: you want to, and there are temporal boundaries as well, 831 00:46:33,920 --> 00:46:35,520 Speaker 1: like it's going, it's gonna have a beginning and it's 832 00:46:35,520 --> 00:46:38,839 Speaker 1: gonna have an end, whereas infinite games, yeah, you're just 833 00:46:39,200 --> 00:46:43,279 Speaker 1: are you alive while you're playing it? Congratulations? And when 834 00:46:43,320 --> 00:46:46,040 Speaker 1: does it end? It never ends? When did it begin? Well, 835 00:46:45,840 --> 00:46:47,960 Speaker 1: we might look to the history books, but maybe that's 836 00:46:47,960 --> 00:46:50,840 Speaker 1: hard to nail down as well. So infinite games you 837 00:46:50,880 --> 00:46:53,560 Speaker 1: get into areas I mean, ultimately I would recommend go 838 00:46:53,640 --> 00:46:55,799 Speaker 1: back and listen to that episode or certainly reading this book, 839 00:46:55,840 --> 00:46:58,279 Speaker 1: but uh yeah, you get into large areas of live 840 00:46:58,360 --> 00:47:02,080 Speaker 1: like politics and wicked problems and so forth. But the 841 00:47:02,120 --> 00:47:06,040 Speaker 1: fine I think the finite nature of many games, board games, 842 00:47:06,040 --> 00:47:09,359 Speaker 1: card games, video games as well is that is that 843 00:47:09,400 --> 00:47:11,880 Speaker 1: they are the world made small. So a game like 844 00:47:12,000 --> 00:47:15,560 Speaker 1: Settlers of Catan is about trade and economics, but it 845 00:47:15,719 --> 00:47:19,560 Speaker 1: is trade and economics condensed into a form that everyone 846 00:47:19,600 --> 00:47:25,160 Speaker 1: can grasp, compete, and excel at within a set time limit. Um, 847 00:47:25,320 --> 00:47:29,400 Speaker 1: While you cannot say the same thing for economics as 848 00:47:29,440 --> 00:47:33,440 Speaker 1: a whole, for global trade, etcetera. Likewise, I'm a big 849 00:47:33,520 --> 00:47:36,239 Speaker 1: fan of miniature war games, at least when they're you know, 850 00:47:36,280 --> 00:47:39,920 Speaker 1: firmly based in fantasy or science fiction, which like a 851 00:47:39,920 --> 00:47:42,440 Speaker 1: lot of a lot like a lot of combat related games, 852 00:47:42,440 --> 00:47:46,480 Speaker 1: they're a simplification of struggle and strategy. I guess fighting 853 00:47:46,520 --> 00:47:49,439 Speaker 1: games of video games and so forth can also fall 854 00:47:49,480 --> 00:47:52,000 Speaker 1: into this category as well. And I think they are 855 00:47:52,040 --> 00:47:54,240 Speaker 1: once again, you know, they are the world made small. 856 00:47:54,320 --> 00:47:57,480 Speaker 1: They are this thing that is large and complex made 857 00:47:57,640 --> 00:48:00,480 Speaker 1: into a smaller form that can be grasped, that can 858 00:48:00,520 --> 00:48:04,160 Speaker 1: be uh excelled at, etcetera. Okay, well, so I assume 859 00:48:04,200 --> 00:48:07,200 Speaker 1: when you play a tabletop sci fi war game, you're 860 00:48:07,239 --> 00:48:09,919 Speaker 1: not doing it because you're you're competing for a big 861 00:48:09,960 --> 00:48:12,359 Speaker 1: pot of prize money or something. You're doing it for 862 00:48:12,440 --> 00:48:15,319 Speaker 1: the intrinsic reward of the game itself. Something is fun 863 00:48:15,360 --> 00:48:19,400 Speaker 1: about it. So what makes that fun? Yeah? I mean personally, 864 00:48:19,440 --> 00:48:21,319 Speaker 1: I think a big part of it is like a 865 00:48:21,400 --> 00:48:25,120 Speaker 1: game is maximum fun when it is fully captivating. Kind 866 00:48:25,160 --> 00:48:26,360 Speaker 1: of getting back to some of the stuff where we 867 00:48:26,400 --> 00:48:29,440 Speaker 1: talked about, like you know, flow states and so forth. Um, 868 00:48:29,480 --> 00:48:33,080 Speaker 1: it's not too complex, but it's not too light on engagement. 869 00:48:33,400 --> 00:48:37,279 Speaker 1: Perhaps it's inspiring, it's creative. You know, it's competitive in 870 00:48:37,360 --> 00:48:40,439 Speaker 1: some form and that and I have to stress there, 871 00:48:40,600 --> 00:48:44,520 Speaker 1: especially with so many different choices in games today, that 872 00:48:44,680 --> 00:48:47,759 Speaker 1: competition might not be against another player. It might be 873 00:48:47,800 --> 00:48:49,799 Speaker 1: against the game or the game system. It might be 874 00:48:49,800 --> 00:48:53,480 Speaker 1: against an ai, um, it might be against yourself. But 875 00:48:53,560 --> 00:48:56,000 Speaker 1: there is some sense of like, I'm I'm in this, 876 00:48:56,360 --> 00:49:00,839 Speaker 1: I'm doing things and there is something that I'm I'm 877 00:49:01,040 --> 00:49:04,920 Speaker 1: i'm competing against, you know. So I was looking around 878 00:49:04,920 --> 00:49:09,200 Speaker 1: for some some expert thoughts on this, and and there's 879 00:49:09,200 --> 00:49:10,960 Speaker 1: a book that came out, I think it came out 880 00:49:10,960 --> 00:49:14,000 Speaker 1: about about ten years ago at this point by Ralph Coster, 881 00:49:14,480 --> 00:49:17,520 Speaker 1: a game designer and one of the people behind Ultimate Online. 882 00:49:17,600 --> 00:49:21,400 Speaker 1: He wrote a book titled Theory of Fun for Game Design, 883 00:49:22,239 --> 00:49:24,799 Speaker 1: and his core thesis in all of this is that 884 00:49:25,000 --> 00:49:28,520 Speaker 1: learning and fun are essentially the same inside the brain. 885 00:49:28,920 --> 00:49:32,560 Speaker 1: Oh interesting, I've got a study in child development that 886 00:49:32,640 --> 00:49:34,440 Speaker 1: relates to this, but I guess we won't get to 887 00:49:34,440 --> 00:49:37,600 Speaker 1: it till the next episode. But that yeah, yeah, like 888 00:49:37,680 --> 00:49:40,160 Speaker 1: he writes, quote, fun, as I define it is the 889 00:49:40,200 --> 00:49:43,320 Speaker 1: feedback the brain gives us when we are absorbing patterns 890 00:49:43,560 --> 00:49:46,200 Speaker 1: for learning purposes. You know if this is true. It 891 00:49:46,280 --> 00:49:50,520 Speaker 1: kind of relates to an idea we've talked about before, 892 00:49:50,560 --> 00:49:53,919 Speaker 1: which is a hypothesis. Uh. I apologize in the moment, 893 00:49:54,080 --> 00:49:56,319 Speaker 1: I forget who this is attributed to. There was a 894 00:49:56,320 --> 00:50:00,200 Speaker 1: book that talks about the idea that what if um 895 00:50:00,360 --> 00:50:05,160 Speaker 1: the biological explanation for humor, like why we find find 896 00:50:05,239 --> 00:50:10,799 Speaker 1: things funny is that it is an intrinsically motivating reward 897 00:50:11,040 --> 00:50:16,279 Speaker 1: for debugging ideas in the brain, essentially for resolving some 898 00:50:16,400 --> 00:50:20,000 Speaker 1: type of confusion or conflict within the brain. When you 899 00:50:20,320 --> 00:50:24,480 Speaker 1: resolve the conflict and fix the problem, uh, then you 900 00:50:24,520 --> 00:50:28,959 Speaker 1: are rewarded with the feeling of funniness. Yeah. I hadn't 901 00:50:28,960 --> 00:50:31,279 Speaker 1: thought about the connection there, but that's good. And so 902 00:50:31,440 --> 00:50:34,200 Speaker 1: this would be a similar idea, not exactly the same, 903 00:50:34,239 --> 00:50:37,040 Speaker 1: but related that the sense of intrinsic motivation we get 904 00:50:37,080 --> 00:50:41,560 Speaker 1: for fun is a reward system, an internal feedback reward 905 00:50:41,640 --> 00:50:44,640 Speaker 1: system when the brain is doing some kind of important 906 00:50:44,680 --> 00:50:48,600 Speaker 1: discovery process. Yeah, and I totally get this. I feel 907 00:50:48,640 --> 00:50:50,760 Speaker 1: like it. It matches up with some of my experiences 908 00:50:51,120 --> 00:50:54,960 Speaker 1: about things that I would subjectively consider fun um. Taking 909 00:50:54,960 --> 00:50:57,480 Speaker 1: a new nature walk or even an old nature walks 910 00:50:57,480 --> 00:51:00,719 Speaker 1: into nature is not something that's fixed, it changes, and 911 00:51:00,760 --> 00:51:06,920 Speaker 1: therefore every every walk is an exploration. Likewise exploring a museum, 912 00:51:07,080 --> 00:51:10,840 Speaker 1: you're seeing and learning new things. Even following a narrative 913 00:51:11,040 --> 00:51:15,319 Speaker 1: is a learning experience. And be that narrative something that is, 914 00:51:16,000 --> 00:51:19,200 Speaker 1: you know, meaningful and important or you know, kind of stupid, 915 00:51:19,520 --> 00:51:22,520 Speaker 1: it's still something you have to move through and learn 916 00:51:22,600 --> 00:51:26,280 Speaker 1: from and follow um. And certainly interacting with the gaming 917 00:51:26,320 --> 00:51:30,320 Speaker 1: system and or competing against human opponents within that system, 918 00:51:30,360 --> 00:51:32,960 Speaker 1: there's learning going on there as well. I'm learning the game, 919 00:51:33,360 --> 00:51:36,960 Speaker 1: I'm also learning how my opponent engages with this game, 920 00:51:37,400 --> 00:51:40,480 Speaker 1: and so Costa rights quote. Games are puzzles to solve, 921 00:51:40,600 --> 00:51:43,520 Speaker 1: just like everything else we encounter in life. They are 922 00:51:43,640 --> 00:51:45,719 Speaker 1: on the same order as learning to drive a car, 923 00:51:46,080 --> 00:51:50,080 Speaker 1: or picking up the mandolin or learning your multiplication tables. 924 00:51:50,480 --> 00:51:53,759 Speaker 1: We learn the underlying patterns and file them away so 925 00:51:53,840 --> 00:51:56,560 Speaker 1: that they can be run as needed. And he also 926 00:51:56,560 --> 00:51:59,799 Speaker 1: points out quote games grow boring when they fail to 927 00:52:00,120 --> 00:52:05,799 Speaker 1: unfold new niceties in the puzzles they present. Yeah. When 928 00:52:06,080 --> 00:52:08,719 Speaker 1: the game gets boring, when you feel like there is 929 00:52:08,760 --> 00:52:13,440 Speaker 1: nothing interesting to discover. Yeah yeah. He writes that games 930 00:52:13,520 --> 00:52:16,360 Speaker 1: need to keep people engaged in a flow state. Encountering 931 00:52:16,400 --> 00:52:19,520 Speaker 1: immersive puzzles and challenges, and once challenge is mastered, it 932 00:52:19,600 --> 00:52:23,040 Speaker 1: becomes routine. And this certainly reminds me of games that 933 00:52:23,239 --> 00:52:26,720 Speaker 1: end up focusing way too much on grinding for resources 934 00:52:26,760 --> 00:52:31,560 Speaker 1: and unlocking rewards. When a game's play life is artificially 935 00:52:31,600 --> 00:52:36,120 Speaker 1: extended by dangling these prizes, but the gameplay itself has 936 00:52:36,160 --> 00:52:39,720 Speaker 1: become wrote, Um, I'm no longer exploring, I'm no longer 937 00:52:39,800 --> 00:52:44,120 Speaker 1: testing myself against anything. I'm just executing the routine for 938 00:52:44,239 --> 00:52:47,400 Speaker 1: the mild reward of you know, winning various in game 939 00:52:47,520 --> 00:52:51,600 Speaker 1: costumes or whatever whatever it happens to be. I've certainly 940 00:52:51,600 --> 00:52:54,160 Speaker 1: had this experience with games where like, clearly I have 941 00:52:54,239 --> 00:52:57,600 Speaker 1: reached the end of the game's real life cycle. I 942 00:52:57,640 --> 00:53:00,720 Speaker 1: shouldn't be playing it anymore, but I'm keeping I continue 943 00:53:00,719 --> 00:53:02,840 Speaker 1: to play it because I think I need to maybe 944 00:53:02,920 --> 00:53:06,480 Speaker 1: unlock this thing, or you could just pay seven unlock 945 00:53:06,600 --> 00:53:09,840 Speaker 1: that thing. True, true that it's all the same, to 946 00:53:09,920 --> 00:53:15,000 Speaker 1: the to the game punt companies, right. I'm also reminded 947 00:53:15,040 --> 00:53:17,319 Speaker 1: in this of games that, um what where they have 948 00:53:17,800 --> 00:53:22,120 Speaker 1: some lack of balance, perhaps in the challenge throughout the game, 949 00:53:22,520 --> 00:53:25,520 Speaker 1: like games that are more challenging in the beginning, or 950 00:53:25,560 --> 00:53:28,160 Speaker 1: more challenging in the middle of the game, Those can 951 00:53:28,200 --> 00:53:30,880 Speaker 1: feel a bit wonky, especially if the final act of 952 00:53:31,040 --> 00:53:34,200 Speaker 1: said games feels like more of a victory lap. Um. 953 00:53:34,239 --> 00:53:37,240 Speaker 1: I felt this way about x Com games in the past. 954 00:53:37,239 --> 00:53:39,279 Speaker 1: It's a franchise that I that I that I love. 955 00:53:39,760 --> 00:53:42,040 Speaker 1: I know others have had this experience with it before, 956 00:53:42,200 --> 00:53:46,240 Speaker 1: where you have an intensely rewarding challenge in the early 957 00:53:46,280 --> 00:53:48,840 Speaker 1: stages of the game, like can I keep my people alive? 958 00:53:49,239 --> 00:53:51,280 Speaker 1: Can I can just even get to the next mission 959 00:53:51,280 --> 00:53:54,080 Speaker 1: while we having to deal with all these other fires 960 00:53:54,120 --> 00:53:56,399 Speaker 1: all around me. But then towards the end of the game, 961 00:53:56,480 --> 00:53:58,480 Speaker 1: or at least some of these games in this franchise, 962 00:53:58,719 --> 00:54:01,279 Speaker 1: you perhaps get a little bit over powered. You're very 963 00:54:01,320 --> 00:54:03,920 Speaker 1: confident about everything, And I wouldn't say that say that 964 00:54:03,920 --> 00:54:06,960 Speaker 1: the game stops being fun entirely, and certainly if it 965 00:54:07,040 --> 00:54:08,960 Speaker 1: is a victory lap, it's a victory lap you very 966 00:54:09,040 --> 00:54:11,600 Speaker 1: much earned by that point, and you still have the 967 00:54:11,640 --> 00:54:14,880 Speaker 1: game to beat, You still have these characters continue to follow, 968 00:54:14,960 --> 00:54:17,480 Speaker 1: but the learning fun balance is certainly a bit different 969 00:54:17,520 --> 00:54:21,560 Speaker 1: by that point. Now, for a different approach to the 970 00:54:21,600 --> 00:54:25,439 Speaker 1: same question, I ran across a fun article called why 971 00:54:25,440 --> 00:54:29,120 Speaker 1: Do People Love Games? By Sam von Aaron, former game 972 00:54:29,160 --> 00:54:31,480 Speaker 1: master for the New York Times, writing for the New 973 00:54:31,560 --> 00:54:34,800 Speaker 1: York Times, and he touches on something that I was 974 00:54:34,840 --> 00:54:37,680 Speaker 1: also thinking about, like this idea of of must a 975 00:54:37,719 --> 00:54:41,279 Speaker 1: game be fun? And uh and this is what this 976 00:54:41,320 --> 00:54:45,120 Speaker 1: author has to say. Quote. Games sometimes model real world systems, 977 00:54:45,440 --> 00:54:50,799 Speaker 1: allowing free exploration of their interlocking processes. The precursor to Monopoly, 978 00:54:51,320 --> 00:54:54,960 Speaker 1: Elizabeth Maggie's The Landlord's Game, was created to model and 979 00:54:55,000 --> 00:54:58,759 Speaker 1: critique capitalism by giving players an opportunity to feel its 980 00:54:58,800 --> 00:55:02,920 Speaker 1: failings firsthand. It was not very fun, but that's okay. 981 00:55:03,280 --> 00:55:05,560 Speaker 1: One of the dark secrets of game design is that 982 00:55:05,640 --> 00:55:08,480 Speaker 1: games don't need to be fun to be meaningful. The 983 00:55:08,520 --> 00:55:11,440 Speaker 1: board game Pandemic explores the trials of dealing with a 984 00:55:11,520 --> 00:55:15,800 Speaker 1: now too familiar global crisis. News organizations have used games 985 00:55:15,800 --> 00:55:18,680 Speaker 1: as well pro public as The Waiting Game captures the 986 00:55:18,719 --> 00:55:21,799 Speaker 1: experiences of refugees trying to enter the United States, and 987 00:55:21,840 --> 00:55:26,000 Speaker 1: Bloomberg Media created American Mall, a digital game giving players 988 00:55:26,040 --> 00:55:29,280 Speaker 1: firsthand experience with the decline of brick and mortar malls 989 00:55:29,320 --> 00:55:32,560 Speaker 1: in the face of growing e commerce. Well, yeah, that's interesting. 990 00:55:32,640 --> 00:55:38,200 Speaker 1: That's thinking about um games that are for something different 991 00:55:38,239 --> 00:55:41,640 Speaker 1: than what games are usually for. Usually it's you know, 992 00:55:41,760 --> 00:55:43,400 Speaker 1: you think of it as something that people can just 993 00:55:43,440 --> 00:55:47,640 Speaker 1: sort of do casually for fun. But there are games 994 00:55:47,680 --> 00:55:49,919 Speaker 1: that you could also think of more like a work 995 00:55:49,960 --> 00:55:52,239 Speaker 1: of art or like a like a movie or like 996 00:55:52,280 --> 00:55:54,680 Speaker 1: a painting or an article in a magazine that could 997 00:55:55,080 --> 00:55:57,960 Speaker 1: tell you something about the broader world rather than just 998 00:55:58,040 --> 00:56:02,040 Speaker 1: teaching you the mechanics of the game. Game. Yeah, yeah, now, 999 00:56:02,120 --> 00:56:04,719 Speaker 1: I I will say that I did play the Pandemic 1000 00:56:04,719 --> 00:56:07,720 Speaker 1: board game pre Pandemic, and at least at the time 1001 00:56:07,760 --> 00:56:10,560 Speaker 1: it was, I would say it was fun. Perhaps it 1002 00:56:10,560 --> 00:56:13,920 Speaker 1: wouldn't be fun anymore, but it's still around. I don't know. 1003 00:56:14,120 --> 00:56:16,440 Speaker 1: I played it a couple of times and I remember 1004 00:56:16,480 --> 00:56:20,080 Speaker 1: thinking it seemed absolutely impossible. Maybe I was just not 1005 00:56:20,120 --> 00:56:23,040 Speaker 1: good at it, but it was like unwinnable. Oh really, 1006 00:56:23,200 --> 00:56:25,520 Speaker 1: I can't things I can't remember if we want or not, 1007 00:56:25,920 --> 00:56:27,560 Speaker 1: but that that was one of the things that was 1008 00:56:28,120 --> 00:56:29,719 Speaker 1: that was good about it, Like it was a game, 1009 00:56:30,160 --> 00:56:31,480 Speaker 1: and I think this was one of maybe one of 1010 00:56:31,480 --> 00:56:35,560 Speaker 1: the first really cooperative group games like this that I 1011 00:56:35,920 --> 00:56:39,200 Speaker 1: played at that point. Like that alone was was great, 1012 00:56:39,239 --> 00:56:42,080 Speaker 1: like we're all working together and there are no hidden spies, 1013 00:56:42,160 --> 00:56:44,920 Speaker 1: No one's secretly a werewolf or a cylon or anything. 1014 00:56:45,200 --> 00:56:48,040 Speaker 1: We're all truly working together on this. Maybe I just 1015 00:56:48,080 --> 00:56:50,800 Speaker 1: got unlucky when I was playing. I remember thinking like, okay, 1016 00:56:50,800 --> 00:56:53,160 Speaker 1: we're trying to set up some research bases, and then 1017 00:56:53,160 --> 00:56:55,800 Speaker 1: suddenly it's just everywhere, and it's like what, we didn't 1018 00:56:55,800 --> 00:56:59,080 Speaker 1: even have a chance. I don't know now. Von Aaron 1019 00:56:59,120 --> 00:57:01,960 Speaker 1: also described some thing I thought was really insightful. He 1020 00:57:02,000 --> 00:57:04,799 Speaker 1: talks about the magic circle as bring the place where 1021 00:57:04,800 --> 00:57:07,279 Speaker 1: a game takes place, and this reminds me of what 1022 00:57:07,360 --> 00:57:12,440 Speaker 1: we're just talking about concerning finite and infinite games. He writes, quote, 1023 00:57:12,480 --> 00:57:14,719 Speaker 1: I use the metaphor of a chalk line because the 1024 00:57:14,760 --> 00:57:17,400 Speaker 1: magic circle is not an absolute barrier or even a 1025 00:57:17,400 --> 00:57:20,880 Speaker 1: physical one. We can enter an exit the magic circle freely. 1026 00:57:21,240 --> 00:57:24,960 Speaker 1: We bring our bodies, personalities, and life experiences into the game. 1027 00:57:25,320 --> 00:57:27,560 Speaker 1: We take the memories and experiences of the game with 1028 00:57:27,680 --> 00:57:30,480 Speaker 1: us when we leave. The chalk line casts a spell 1029 00:57:30,520 --> 00:57:32,960 Speaker 1: on that space of sidewalk and turns it into a 1030 00:57:33,000 --> 00:57:36,760 Speaker 1: space for playing. So, in a way, participating in a 1031 00:57:36,840 --> 00:57:40,800 Speaker 1: game is much like suspending your disbelief when watching a 1032 00:57:41,200 --> 00:57:43,800 Speaker 1: fantasy film or something You know you you have to 1033 00:57:44,160 --> 00:57:47,840 Speaker 1: you have to step across the line voluntarily. Yeah. And 1034 00:57:47,840 --> 00:57:50,880 Speaker 1: and he also points out that the space inside the 1035 00:57:50,880 --> 00:57:55,160 Speaker 1: circle here, inside this magic circle, is a place where 1036 00:57:55,200 --> 00:57:59,000 Speaker 1: where we give quote ourselves permission to explore to fail 1037 00:57:59,240 --> 00:58:01,200 Speaker 1: to lose. And I think that's also key. And that 1038 00:58:01,320 --> 00:58:04,600 Speaker 1: also is that can be challenging to teach to a 1039 00:58:04,640 --> 00:58:09,360 Speaker 1: young game player. You know, it's even at ten, I 1040 00:58:09,400 --> 00:58:12,000 Speaker 1: have to remind him sometimes, you know. It's it's it's 1041 00:58:12,040 --> 00:58:14,480 Speaker 1: not necessarily about winning. It's okay if you're not if 1042 00:58:14,560 --> 00:58:16,560 Speaker 1: certainly if you're not great at the game right off 1043 00:58:16,600 --> 00:58:19,160 Speaker 1: the bat, it's not it's not that it's not bad 1044 00:58:19,200 --> 00:58:23,480 Speaker 1: to lose necessarily. It's about being within this system, you know. 1045 00:58:23,520 --> 00:58:25,760 Speaker 1: It's it's being in a like a safe space to 1046 00:58:25,840 --> 00:58:29,600 Speaker 1: try new things, to succeed, but also to to fail 1047 00:58:29,680 --> 00:58:32,160 Speaker 1: to lose. Uh. That's I mean, that's the great thing 1048 00:58:32,200 --> 00:58:36,400 Speaker 1: about your battles taking place um on a on on 1049 00:58:36,440 --> 00:58:38,880 Speaker 1: a on a chessboard, for example. It's like it's it's 1050 00:58:38,880 --> 00:58:41,760 Speaker 1: okay to lose on the chessboard unless you've created some 1051 00:58:41,840 --> 00:58:48,000 Speaker 1: artificial steaks such as through you know, competition or tournaments 1052 00:58:48,160 --> 00:58:53,440 Speaker 1: or gambling. Yeah, it's a place where ultimately it doesn't matter. 1053 00:58:53,600 --> 00:58:56,400 Speaker 1: And if we're like, I mean, this is subjective as well, 1054 00:58:56,440 --> 00:58:59,560 Speaker 1: but if we're approaching the game with the right mindset, 1055 00:59:00,240 --> 00:59:04,040 Speaker 1: then like, this is indeed a neutral space. This is 1056 00:59:04,040 --> 00:59:06,800 Speaker 1: a magic circle in which we can we can bring 1057 00:59:06,880 --> 00:59:09,000 Speaker 1: things from the outside, but we don't have to We 1058 00:59:09,040 --> 00:59:12,000 Speaker 1: don't have to bring that intensity, that seriousness, and that 1059 00:59:12,120 --> 00:59:14,959 Speaker 1: life or death struggle. That's true, but it also makes 1060 00:59:14,960 --> 00:59:17,920 Speaker 1: me think about you know, again going back to the 1061 00:59:18,240 --> 00:59:22,640 Speaker 1: ways that different personalities and different people um have very 1062 00:59:22,680 --> 00:59:25,160 Speaker 1: different ideas of fun. I mean, I wonder if to 1063 00:59:25,320 --> 00:59:30,080 Speaker 1: some extent, part of what makes children able to engage 1064 00:59:30,160 --> 00:59:33,800 Speaker 1: so intensely with games and and get so involved in 1065 00:59:33,840 --> 00:59:37,920 Speaker 1: them is exactly the fact that they are able to 1066 00:59:38,040 --> 00:59:40,600 Speaker 1: maintain an illusion that the stakes of the game are 1067 00:59:40,680 --> 00:59:42,800 Speaker 1: higher than they are. You know, that they can play 1068 00:59:42,840 --> 00:59:46,240 Speaker 1: the game as if they had a thousand dollars riding 1069 00:59:46,280 --> 00:59:48,560 Speaker 1: on the outcome of it, when actually nothing at all 1070 00:59:48,640 --> 00:59:50,800 Speaker 1: rides on the outcome of it, I mean, nothing tangible, 1071 00:59:51,440 --> 00:59:54,200 Speaker 1: but they might react as if it did, and thus, 1072 00:59:54,240 --> 00:59:59,200 Speaker 1: like winning becomes absolutely necessary. And that's like, to some extent, 1073 00:59:59,560 --> 01:00:01,960 Speaker 1: part of the magic of what makes the game so 1074 01:00:02,040 --> 01:00:05,280 Speaker 1: compelling to the child. Yeah, there's I guess there's also 1075 01:00:05,520 --> 01:00:07,720 Speaker 1: there has to be some sort of awareness of that 1076 01:00:07,760 --> 01:00:10,520 Speaker 1: magic circle, because I know in just conversations with my 1077 01:00:10,520 --> 01:00:12,840 Speaker 1: my own son, um. And it's not like we have 1078 01:00:12,840 --> 01:00:15,120 Speaker 1: to talk about this every game, so it's or anything. 1079 01:00:15,160 --> 01:00:18,200 Speaker 1: But occasionally you don't have to remind us like and 1080 01:00:18,280 --> 01:00:19,880 Speaker 1: I don't don't worry if you don't you don't win, 1081 01:00:20,040 --> 01:00:22,600 Speaker 1: or you don't you're not getting everything at first. Um. 1082 01:00:22,640 --> 01:00:25,080 Speaker 1: But then sometimes he'll he'll chime in then and he'll 1083 01:00:25,120 --> 01:00:27,680 Speaker 1: be like, I don't care if I win, um, And 1084 01:00:27,720 --> 01:00:29,160 Speaker 1: we have to sort of be like, well, no, you don't. 1085 01:00:29,560 --> 01:00:32,200 Speaker 1: Don't have to be like that either. Like it's a 1086 01:00:32,200 --> 01:00:35,080 Speaker 1: careful balance. It's not it's not that you don't care 1087 01:00:35,160 --> 01:00:38,560 Speaker 1: that you win or lose, like you still can desire 1088 01:00:38,640 --> 01:00:41,520 Speaker 1: to win, but you're sort of open to the experience 1089 01:00:41,560 --> 01:00:44,120 Speaker 1: of failing. It's almost like it's almost like an appreciation 1090 01:00:44,200 --> 01:00:48,120 Speaker 1: of of of heroic story or a tragic story and 1091 01:00:48,160 --> 01:00:50,760 Speaker 1: a narrative. And when you're playing that game, you have 1092 01:00:50,800 --> 01:00:54,000 Speaker 1: to realize, well, my my people in the settlers of Katan, 1093 01:00:54,960 --> 01:00:57,480 Speaker 1: this may well be a tragedy. They only have the 1094 01:00:57,520 --> 01:01:01,680 Speaker 1: one sheep there. They're not really going to don't really 1095 01:01:01,720 --> 01:01:04,840 Speaker 1: stand a chance against these these these epic economies that 1096 01:01:04,880 --> 01:01:07,760 Speaker 1: are blooming all around them. Perhaps this is a tragic 1097 01:01:07,800 --> 01:01:10,680 Speaker 1: tale as being being told. But within the space of 1098 01:01:10,720 --> 01:01:13,200 Speaker 1: the game, that's okay. You know, thinking about the idea 1099 01:01:13,200 --> 01:01:16,320 Speaker 1: of being willing to step into the magic circle to 1100 01:01:16,360 --> 01:01:19,080 Speaker 1: sort of suspend your disbelief for the game, to play 1101 01:01:19,120 --> 01:01:21,440 Speaker 1: the game as if the outcome matters when it doesn't 1102 01:01:21,480 --> 01:01:24,200 Speaker 1: in any tangible way. You know, I think that has 1103 01:01:24,240 --> 01:01:27,280 Speaker 1: a lot in common with a broader personality trait that, 1104 01:01:27,320 --> 01:01:30,560 Speaker 1: in fact, we would describe as being a person who's game. 1105 01:01:31,000 --> 01:01:33,480 Speaker 1: You know, the person who is game for things like 1106 01:01:33,560 --> 01:01:35,720 Speaker 1: that is a person who, in a in a more 1107 01:01:35,840 --> 01:01:39,520 Speaker 1: general sense, is willing to step across the step across 1108 01:01:39,560 --> 01:01:42,240 Speaker 1: the line with you to go along with something. Yeah, 1109 01:01:42,440 --> 01:01:44,520 Speaker 1: I think that's a good comparison. Yeah, the the idea 1110 01:01:44,560 --> 01:01:47,280 Speaker 1: that that that you're agreeing with this person here. Yeah, 1111 01:01:47,280 --> 01:01:49,440 Speaker 1: we're about to step into the magic circle. Things are 1112 01:01:49,440 --> 01:01:51,800 Speaker 1: going to be all right, The same rules are not 1113 01:01:51,800 --> 01:01:55,280 Speaker 1: going to apply to this activity. And to just be 1114 01:01:55,400 --> 01:01:58,280 Speaker 1: willing to try something out, even if you don't know 1115 01:01:58,440 --> 01:02:01,080 Speaker 1: that it will be something you like or something that's fruitful, 1116 01:02:02,600 --> 01:02:04,680 Speaker 1: all right, we're gonna go ahead and call it an 1117 01:02:04,720 --> 01:02:09,840 Speaker 1: episode there, but we'll be back with another episode on fun. Obviously, 1118 01:02:10,280 --> 01:02:12,959 Speaker 1: everyone out there likes to have fun, though You're gonna 1119 01:02:12,960 --> 01:02:15,880 Speaker 1: have different ideas about what fun is and what it means, 1120 01:02:15,960 --> 01:02:17,560 Speaker 1: and that's one of the reasons we'd love to hear 1121 01:02:17,600 --> 01:02:20,400 Speaker 1: from you. So right in with your thoughts on fun 1122 01:02:20,760 --> 01:02:23,200 Speaker 1: as it relates to stuff we've discussed in this episode 1123 01:02:23,200 --> 01:02:26,040 Speaker 1: and join us for the next one. Core episodes of 1124 01:02:26,040 --> 01:02:29,440 Speaker 1: Stuff to Blow Your Mind publish every Tuesday and Thursday 1125 01:02:29,640 --> 01:02:32,880 Speaker 1: in the Stuff to Blow Your Mind Podcast feed Monday's 1126 01:02:32,920 --> 01:02:36,040 Speaker 1: are for listener mail, Wednesdays are for a short form 1127 01:02:36,160 --> 01:02:39,040 Speaker 1: artifact or monster Factor, and on Friday's, well, that's when 1128 01:02:39,080 --> 01:02:41,200 Speaker 1: we have fun. That's when we that's when we do 1129 01:02:41,280 --> 01:02:44,240 Speaker 1: weird how Cinema, where we set aside most serious concerns 1130 01:02:44,480 --> 01:02:47,080 Speaker 1: and just talk about a strange film until our daddy 1131 01:02:47,120 --> 01:02:50,120 Speaker 1: takes the tea bird away. That's right. Huge, thanks as 1132 01:02:50,160 --> 01:02:53,800 Speaker 1: always to our excellent audio producer Seth Nicholas Johnson. If 1133 01:02:53,880 --> 01:02:55,480 Speaker 1: you would like to get in touch with us with 1134 01:02:55,600 --> 01:02:58,760 Speaker 1: feedback on this episode or any other, to suggest topic 1135 01:02:58,840 --> 01:03:00,720 Speaker 1: for the future, or just to say hello, you can 1136 01:03:00,760 --> 01:03:03,479 Speaker 1: email us at contact at Stuff to Blow Your Mind 1137 01:03:03,680 --> 01:03:13,600 Speaker 1: dot com. Stuff to Blow Your Mind is production of 1138 01:03:13,600 --> 01:03:16,240 Speaker 1: I Heart Radio. For more podcasts for my heart Radio, 1139 01:03:16,440 --> 01:03:18,800 Speaker 1: this is the i heart Radio app, Apple Podcasts, or 1140 01:03:18,800 --> 01:03:29,320 Speaker 1: wherever you're listening to your favorite shows.