WEBVTT - From the Vault: The Necromantic Urge, Part 1

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<v Speaker 1>Hey, welcome to Stuff to Blow your Mind. My name

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<v Speaker 1>is Robert Lamb.

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<v Speaker 2>And I am Joe McCormick, and hey, Rob and I

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<v Speaker 2>are out this week for Fall Break, so we're bringing

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<v Speaker 2>you a few episodes from the vault. This is part

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<v Speaker 2>one of our series on necromancy, originally published September twenty eighth,

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<v Speaker 2>twenty twenty three.

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<v Speaker 1>All right, let's jump right in. My heart is made

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<v Speaker 1>a necromancer's glass, where homeless forms and exile phantoms team,

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<v Speaker 1>Where faces of forgotten sorrows gleam and dead despairs, archaic

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<v Speaker 1>peer and pass gray longings of some weary heart that

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<v Speaker 1>was possessed me, and the multiple supreme, unwildered hope and

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<v Speaker 1>star in blazoned dream of questing armies, ancient queen and

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<v Speaker 1>lass risen vampire like from out the wormy mold, deep

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<v Speaker 1>in the magic mirror of my heart, behold their parish beauty,

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<v Speaker 1>and depart and now from black Ophelia and far and cold,

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<v Speaker 1>swimming in deathly light on charnal Sky's the enormous ghosts

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<v Speaker 1>of bygone worlds arise.

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<v Speaker 3>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 1>Hey, welcome to Stuff to Blow your mind. My name

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<v Speaker 1>is Robert.

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<v Speaker 2>Lamb and I am Joe McCormick. And to continue a

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<v Speaker 2>stuff to blow your mind tradition, we are disregarding the

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<v Speaker 2>traditional Gregorian calendar and we have decided that October begins

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<v Speaker 2>in late September. It often does for us, if you

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<v Speaker 2>don't know, we do spooky content all October, and today

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<v Speaker 2>is the first day of that month long festival.

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<v Speaker 1>That's right, I mean, yeah, Halloween has already begun. There's

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<v Speaker 1>no doubt about it. I'm going to haunt it house

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<v Speaker 1>tomorrow night. So it's begun. It has begun. And so

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<v Speaker 1>we kicked off this episode. This is going to be

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<v Speaker 1>the first of I believe two episodes. We'll see how

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<v Speaker 1>it goes. Regarding necromancy, that was a reading from the

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<v Speaker 1>early twentieth century poem Necromancy by the weird fiction, horror

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<v Speaker 1>and fantasy rider Clark Ashton Smith.

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<v Speaker 2>Now, I actually suggested this topic because I became interested

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<v Speaker 2>in it when we were doing an episode a while back.

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<v Speaker 2>I think it was our series on oil and Water.

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<v Speaker 2>We were mainly focusing there on legends about how if

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<v Speaker 2>you pour oil and water it will settle the waves,

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<v Speaker 2>and how to some extent that is actually scientifically true.

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<v Speaker 2>So if you haven't heard that series, go back and

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<v Speaker 2>listen to it. It'll be a treat. But in that

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<v Speaker 2>series I did end up going on a large digression

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<v Speaker 2>about necromancy in the Hebrew Bible, and it got me

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<v Speaker 2>thinking about the idea that necromancy. When people use that

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<v Speaker 2>word today, they're almost always talking about a sort of

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<v Speaker 2>Dungeon and Dragons sorcerer that raises the dead and commands

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<v Speaker 2>them as a sort of shambling thrall of some sort,

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<v Speaker 2>whereas in the traditional understanding, necromancy means something different, and

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<v Speaker 2>it's usually a reference to the practice of divination with

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<v Speaker 2>the help of the dead, consulting the dead for information.

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<v Speaker 2>And that sort of gap in meanings between the popular

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<v Speaker 2>understanding and the original understanding I thought was very interesting

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<v Speaker 2>and maybe worth plowing into the history a bit. Yeah.

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<v Speaker 1>Yeah, because if you're familiar with Dungeons and Dragons necromancers,

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<v Speaker 1>you know that within Dungeons and Dragons, this is a

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<v Speaker 1>magic practitioner who specializes in spells of the necromancy spell class,

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<v Speaker 1>So things like animate Dead, finger of Death, chill Touch,

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<v Speaker 1>that sort of thing. You know, lots of undead ish

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<v Speaker 1>magical spells and abilities, and the presentation of necromancers in

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<v Speaker 1>D and D has of course influenced tons of fantasy

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<v Speaker 1>and sci fi properties over the years. So there's this

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<v Speaker 1>strong pop culture echo of the dead raising necromancer.

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<v Speaker 2>Now, I think, aligning with the traditional understanding of necromancy,

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<v Speaker 2>you do have a spell in Dungeons and Dragons which

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<v Speaker 2>is speak with Dead, which is almost always used for

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<v Speaker 2>necromancy purposes. It's like, you need to get some information

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<v Speaker 2>out of this corpse. And despite the evil connotations of

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<v Speaker 2>necromancy in general, I think anybody can use this spell.

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<v Speaker 2>Like in Balder's Gate, I have my very lawful, good

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<v Speaker 2>wizard speaking with dead most of the time.

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<v Speaker 1>Yeah. I think one of the interesting things to keep

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<v Speaker 1>in mind about necromancy we'll probably get into this some more,

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<v Speaker 1>is that this idea of like speaking with the dead.

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<v Speaker 1>You know, it's like the medieval Christian experience and prohibition

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<v Speaker 1>against this sort of thing. I kind of cast a

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<v Speaker 1>long shadow where you know, this idea that you shouldn't

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<v Speaker 1>attempt to speak with the dead. You don't know what

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<v Speaker 1>we'll speak back, because speaking with the dead is not

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<v Speaker 1>possible by the rules of laws of God, as they

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<v Speaker 1>understood it to be, and therefore you know, it was

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<v Speaker 1>just dangerous to even think about such a thing. So

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<v Speaker 1>that'll be worth keeping in mind here. But the Dungis

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<v Speaker 1>and Dragon's idea of the necromancer, of course, you're all

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<v Speaker 1>on various traditions as well, including the discussion of necromancers

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<v Speaker 1>in necromancy and pre existing fantasy and weird fiction, including

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<v Speaker 1>that of Clark Ashton Smith, whose poem started off this episode.

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<v Speaker 1>For instance, he had a story titled The Empire of

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<v Speaker 1>the Necromancers from nineteen thirty two that involved a pair

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<v Speaker 1>of kind of like rogue necromancers who get exiled from

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<v Speaker 1>one kingdom, and so they go into this kingdom of

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<v Speaker 1>this deceased kingdom of tombs and start raising up people

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<v Speaker 1>to serve as their servants, and of course they end

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<v Speaker 1>up rising against them. That sort of.

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<v Speaker 2>Thing is kind of a buddy comedy.

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<v Speaker 1>No, no, it's it's no, you're not. You don't really

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<v Speaker 1>sympathize with these necromancers. They're awful and you're rooting for

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<v Speaker 1>the dead to overcome them the whole time, and so

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<v Speaker 1>it's satisfying when they do. It's also worth noting that j. R.

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<v Speaker 1>Tolkens the Hobbit features whispers of the mysterious necromancer in Mirkwood.

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<v Speaker 1>I think little is made out of this in the text,

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<v Speaker 1>but I think we're to understand that this is an

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<v Speaker 1>incarnation of the dark Lord Saarn prior to his return

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<v Speaker 1>to Mordor, and his final incarnation is the all Seeing Eye.

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<v Speaker 1>As to what sort of literal necromancy he might be

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<v Speaker 1>up to in Mirkwood, I don't know that we have

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<v Speaker 1>a clear answer on that.

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<v Speaker 2>That's a good question. I don't know if Sauron would

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<v Speaker 2>be raising the dead to obtain information or for divinatory purposes.

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<v Speaker 2>I think he mainly does go more in the D

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<v Speaker 2>and D direction of like he raises what are they called,

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<v Speaker 2>you know, the ring rays. I guess those are those

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<v Speaker 2>are undead wraiths or revenants of some sort. They are

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<v Speaker 2>dead kings who are brought back to do his bidding.

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<v Speaker 1>Yeah. Yeah, so that's that's necromancy and the raising the

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<v Speaker 1>dead sense. But in terms of the speaking with the dead,

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<v Speaker 1>I don't know that he has much to talk about.

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<v Speaker 2>With him except like, yeah, do as I command, you

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<v Speaker 2>kneel before Zod.

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<v Speaker 1>Yeah, so we're going to be talking about several different

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<v Speaker 1>angles regarding necromancy here. But one article that I found

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<v Speaker 1>pretty insightful in places was this paper by the Czech

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<v Speaker 1>academic andre J Kapcar titled the Origins of Necromancy or

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<v Speaker 1>how we Learned to Speak to the Dead, and I

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<v Speaker 1>thought this was pretty insightful. He points out that the

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<v Speaker 1>ultimate roots of necromancy can be found in the socioeconomic

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<v Speaker 1>impact of human death on individuals and communities, especially small communities.

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<v Speaker 1>And this is one of those things that I think

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<v Speaker 1>can seem like an outrageous overstatement of the obvious at first,

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<v Speaker 1>but as social animals, a great deal depends on the

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<v Speaker 1>social bonds created and nurtured by individuals within a group,

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<v Speaker 1>and when an individual dies, it potentially throws all of

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<v Speaker 1>that into disarray unless the bonds they established in life

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<v Speaker 1>can be carried on after their death by one or

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<v Speaker 1>the other. So it becomes important to retain bonds of

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<v Speaker 1>some sort with one's ancestors, which is not necessarily necromancy obviously,

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<v Speaker 1>and even you know, to seek their guidance, which is

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<v Speaker 1>more directly what we might think of as necromancy, but

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<v Speaker 1>again not necessarily necromancy, which is is going to be

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<v Speaker 1>a distinction. We'll come back to again and again.

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<v Speaker 2>This is interesting. It gets into something I think I'm

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<v Speaker 2>going to talk about more in Part two than in

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<v Speaker 2>this part, but about how some ancient descriptions of alleged

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<v Speaker 2>necromancy practices might actually be sort of external misunderstandings of

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<v Speaker 2>essentially ancestor cult practices, that what is actually sort of

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<v Speaker 2>the care of one's dead ancestors as a sort of

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<v Speaker 2>god of sorts is misinterpreted by people who don't practice

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<v Speaker 2>the same thing with regard to their own ancestors as

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<v Speaker 2>an attempt to get information or power from the dead.

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<v Speaker 1>Yeah, I think there's a lot of that going on.

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<v Speaker 1>We'll get into some Chinese sources here in a bit,

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<v Speaker 1>And like, the word necromancer pops up a lot in

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<v Speaker 1>translations of Chinese sources, and sometimes, really it seems like

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<v Speaker 1>a lot of the time necromancer is used sort of

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<v Speaker 1>interchangeably and elegant variation for just wizard, you know, and

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<v Speaker 1>which can make searching for information a little bit tricky

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<v Speaker 1>at times, because you'll see the word necromancer, but they're

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<v Speaker 1>not really talking about anything regarding necromancy specifically. And yeah,

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<v Speaker 1>and again, to your point, you end up asking questions like, well,

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<v Speaker 1>what's the difference between a spirit medium and a necromancer.

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<v Speaker 1>What's the difference between veneration of ancestors and necromancy. You

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<v Speaker 1>could say it's just a personal branding issue, or it

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<v Speaker 1>depends on which side you're standing on. If you are

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<v Speaker 1>on the outside of that culture, particularly with a European

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<v Speaker 1>Western European background, again kind of descended from this culture

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<v Speaker 1>in which the idea of speaking to the dead, you know,

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<v Speaker 1>was evil or dark in some fashion, then it's easy

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<v Speaker 1>to level the word necromancer, which you know drips a

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<v Speaker 1>certain amount of dread.

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<v Speaker 2>Yeah, I think another important thing to understand is that

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<v Speaker 2>especially in the Christian context, but really I think any

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<v Speaker 2>religious context that enforces a kind of priesthood based orthodoxy,

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<v Speaker 2>there is usually going to be more restrictions on individual

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<v Speaker 2>practice of magic, and necromancy would be one form of that.

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<v Speaker 2>And you know, there are other cultural contexts where it's

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<v Speaker 2>more of a kind of magical ritual free for all,

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<v Speaker 2>and people engage in all different kinds of practices to

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<v Speaker 2>gain information or blessing and it's not condemned by the

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<v Speaker 2>religious institutions.

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<v Speaker 1>Right right, Well, anyway, to go back to CapCar here,

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<v Speaker 1>according to him in broad strokes, necromancy covers anything that

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<v Speaker 1>involves divination practices that involve the spirits of the dead.

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<v Speaker 1>And I should also stress that I think he's using

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<v Speaker 1>the term divination here as well as its textbook definition

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<v Speaker 1>doesn't necessarily mean knowledge about the future, but can also

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<v Speaker 1>refer to the access of hidden knowledge, you know, the

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<v Speaker 1>interpretation of omens and so forth. So anytime you're trying

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<v Speaker 1>to find something out by speaking with a spirit of

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<v Speaker 1>a dead person, then that is broadly speaking, necromancy.

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<v Speaker 2>Yeah, that's my understanding too, especially how it's used in

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<v Speaker 2>the academic literature as opposed to the popular fantasy.

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<v Speaker 1>Yeah. Now, of course, necromancy is just a word, and

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<v Speaker 1>he also breaks down the origins of the word as follows.

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<v Speaker 1>So it's a seventeenth century English derivation of the Italian

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<v Speaker 1>word necromancia, which means black magic, which comes from the

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<v Speaker 1>Latin word necro mantia, meaning the same thing. The Latin

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<v Speaker 1>here borrows from the pre classical Greek word necromantia, and

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<v Speaker 1>so we have necros meaning dead or corpse, and mantia

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<v Speaker 1>meaning divination. So we're talking about corpse divination or divination

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<v Speaker 1>of the dead.

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<v Speaker 2>And that's why you can see the same suffix mancy

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<v Speaker 2>used in other forms of divination like silinomancy, you know,

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<v Speaker 2>divination by looking at the moon and so forth.

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<v Speaker 1>Yeah, and he cites the first use of the word

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<v Speaker 1>necromancy in this context to Oregon of Alexandria from third

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<v Speaker 1>century CE. He is saying the following, attributing it to

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<v Speaker 1>Simon the Magus quote, by means of ineffable a duration,

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<v Speaker 1>I called up the soul of an immaculate boy who

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<v Speaker 1>had been put to a violent death, and caused it

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<v Speaker 1>to stand by me. And by its means, whatever I

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<v Speaker 1>commanded is affected, and the soul, freed from the body,

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<v Speaker 1>possesses the faculty of fore knowledge. Whence it is called

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<v Speaker 1>forth for necromancy. This particular quote, it's from the Recognitions

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<v Speaker 1>of Clement, and it looks like it's from this is

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<v Speaker 1>mentioned in a book that he cites from nineteen ninety

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<v Speaker 1>five by Robertson Donaldson. Okay, but I guess it's important

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<v Speaker 1>to drive home, like it's kind of like three different

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<v Speaker 1>levels of talking about necromancy. It's like earliest if you're

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<v Speaker 1>looking for like the roots of it, Like how far

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<v Speaker 1>back can you go and find something that is described

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<v Speaker 1>with the word necromancy or necromancer. How far back can

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<v Speaker 1>you go to something that is being described that matches

0:13:22.960 --> 0:13:27.040
<v Speaker 1>these prerequisites for necromancy. And then ultimately, and we'll maybe

0:13:27.080 --> 0:13:30.360
<v Speaker 1>get into this later, like, what are some things in

0:13:30.520 --> 0:13:34.000
<v Speaker 1>the archaeological record that you can point to and say, well,

0:13:34.400 --> 0:13:38.079
<v Speaker 1>that might be something like necromancy, that might be an

0:13:38.080 --> 0:13:42.040
<v Speaker 1>example of some sort of practice that involved seeking guidance

0:13:42.120 --> 0:13:44.000
<v Speaker 1>or wisdom from the dead. Ah.

0:13:44.080 --> 0:13:46.760
<v Speaker 2>Yes, because there are a lot of artifacts that without

0:13:46.840 --> 0:13:50.199
<v Speaker 2>literary sources to really explain what was done with them,

0:13:50.240 --> 0:13:54.360
<v Speaker 2>you can't be sure, but they're suggestive of possible practices

0:13:54.559 --> 0:13:56.520
<v Speaker 2>having to do with consulting the dead.

0:13:57.040 --> 0:14:06.719
<v Speaker 1>Yeah.

0:14:06.840 --> 0:14:09.800
<v Speaker 2>Now, in this series, we're going to talk about examples

0:14:09.920 --> 0:14:13.880
<v Speaker 2>of necromancy or alleged necromancy in different times and places

0:14:13.880 --> 0:14:17.920
<v Speaker 2>throughout history. Let's see, I had some stuff today about

0:14:17.920 --> 0:14:20.760
<v Speaker 2>necromancy and ancient Mesopotamia, and Rob, I know you had

0:14:20.760 --> 0:14:23.120
<v Speaker 2>some stuff about in China. Do you want to do

0:14:23.240 --> 0:14:23.880
<v Speaker 2>China first?

0:14:24.640 --> 0:14:27.880
<v Speaker 1>Sure? Yeah, I mean it is Auto Moon festival and everything,

0:14:27.960 --> 0:14:32.240
<v Speaker 1>So maybe we'll start with a Chinese example. So I

0:14:32.240 --> 0:14:34.320
<v Speaker 1>guess the first thing to point out is that we

0:14:34.360 --> 0:14:38.200
<v Speaker 1>should remind ourselves of the importance of ancestor veneration and

0:14:38.320 --> 0:14:41.200
<v Speaker 1>Chinese traditions. And this is by no means unique to

0:14:41.400 --> 0:14:46.720
<v Speaker 1>just Chinese traditions, but it is incredibly important, And I

0:14:46.720 --> 0:14:49.520
<v Speaker 1>suppose we should also remind ourselves that modern and ancient

0:14:49.560 --> 0:14:53.000
<v Speaker 1>people alike are capable of having multiple, even conflicting ideas

0:14:53.040 --> 0:14:57.840
<v Speaker 1>concerning the dead and the possibility of an afterlife. So

0:14:57.920 --> 0:15:00.280
<v Speaker 1>this may be important later on because again, in the

0:15:00.320 --> 0:15:02.720
<v Speaker 1>same way that you can have someone who doesn't logically

0:15:02.800 --> 0:15:06.600
<v Speaker 1>believe in ghest it doesn't logically believe you can contact

0:15:06.640 --> 0:15:09.240
<v Speaker 1>the spirit world, but that same individual, you know, given

0:15:09.280 --> 0:15:12.920
<v Speaker 1>certain emotional stresses, may seek out a medium and try

0:15:12.960 --> 0:15:15.080
<v Speaker 1>and find some solace there that sort of thing, Or

0:15:15.120 --> 0:15:17.520
<v Speaker 1>we can just sort of casually have multiple ideas about

0:15:17.560 --> 0:15:18.280
<v Speaker 1>the afterlife.

0:15:18.960 --> 0:15:22.000
<v Speaker 2>Yeah, and well, while you're emphasizing the multiple ideas that

0:15:22.040 --> 0:15:24.400
<v Speaker 2>can exist within a single person, of course, it's even

0:15:24.480 --> 0:15:28.040
<v Speaker 2>more true of a populace across time. Like you know,

0:15:28.160 --> 0:15:31.200
<v Speaker 2>asking like what did ancient Chinese people or what did

0:15:31.280 --> 0:15:35.000
<v Speaker 2>ancient Mesopotamian people think about what happens after death? Is

0:15:35.040 --> 0:15:37.800
<v Speaker 2>kind of like asking what do Americans think about what

0:15:37.880 --> 0:15:41.440
<v Speaker 2>happens after death? I mean, you could represent you can

0:15:41.480 --> 0:15:44.960
<v Speaker 2>explain views that are commonly found, that some views are

0:15:45.000 --> 0:15:48.400
<v Speaker 2>going to be much more frequently believed than others. But

0:15:48.600 --> 0:15:50.920
<v Speaker 2>there's no single answer to that. There are a range

0:15:50.920 --> 0:15:53.400
<v Speaker 2>of beliefs, and so if you talk in generalities, you

0:15:53.400 --> 0:15:55.800
<v Speaker 2>can only talk based on the sources you have, and

0:15:56.680 --> 0:15:59.040
<v Speaker 2>even then that's probably only going to be talking at

0:15:59.080 --> 0:16:03.760
<v Speaker 2>best about like majorities of people or some commonly held ideas,

0:16:03.800 --> 0:16:06.240
<v Speaker 2>not about what everyone believed all the time.

0:16:06.560 --> 0:16:09.600
<v Speaker 1>That's right. Yeah, we're dealing with a great deal of geography, culture,

0:16:09.640 --> 0:16:13.720
<v Speaker 1>and time when talking about like Chinese, even ancient Chinese

0:16:14.760 --> 0:16:18.960
<v Speaker 1>concepts regarding the dead. But I think it's safe to

0:16:18.960 --> 0:16:22.480
<v Speaker 1>say a certain amount of guidance by and communication with

0:16:23.120 --> 0:16:25.640
<v Speaker 1>is baked into the whole concept. Though the degree to

0:16:25.680 --> 0:16:28.600
<v Speaker 1>which this is this angle is emphasized is going to vary.

0:16:29.240 --> 0:16:32.720
<v Speaker 1>So veneration of ancestors does not equal necromancy. But that

0:16:32.760 --> 0:16:35.680
<v Speaker 1>doesn't mean there aren't some comparisons you could make, and

0:16:35.840 --> 0:16:37.880
<v Speaker 1>more to the point, it doesn't mean that there are

0:16:37.880 --> 0:16:42.560
<v Speaker 1>not examples of wizards in Chinese mythology and tradition who

0:16:42.760 --> 0:16:47.480
<v Speaker 1>are more expressly described as experts specialists with an ability

0:16:47.560 --> 0:16:51.640
<v Speaker 1>to communicate with or facilitate communication with the dead. And

0:16:51.760 --> 0:16:55.360
<v Speaker 1>by that you could classify them as quote unquote necromancers.

0:16:55.880 --> 0:16:59.920
<v Speaker 1>So again, that doesn't stop so many texts from described

0:17:00.560 --> 0:17:04.200
<v Speaker 1>wizards as necromancers, even though they're not necessarily doing anything

0:17:04.680 --> 0:17:05.720
<v Speaker 1>that is necromantic.

0:17:06.240 --> 0:17:08.640
<v Speaker 2>Well yeah, and to people who listen to us often,

0:17:08.720 --> 0:17:11.119
<v Speaker 2>this should be obvious. But maybe it's worth saying that

0:17:11.200 --> 0:17:14.080
<v Speaker 2>when we use the term necromancer, we are not applying

0:17:14.080 --> 0:17:17.320
<v Speaker 2>any more attaching any moral ideas to that. It just

0:17:17.359 --> 0:17:20.920
<v Speaker 2>means literally somebody who's getting information from the dead, not

0:17:21.359 --> 0:17:23.879
<v Speaker 2>that that's good or bad. Whatever older sources might be

0:17:24.000 --> 0:17:26.240
<v Speaker 2>likely to I don't know, has some kind of stink

0:17:26.280 --> 0:17:26.919
<v Speaker 2>on the idea.

0:17:27.440 --> 0:17:31.280
<v Speaker 1>Yeah, yeah, Now I want to stress that, as always,

0:17:31.280 --> 0:17:33.560
<v Speaker 1>my grasp with Mandarin is very limited and depends on

0:17:33.640 --> 0:17:37.000
<v Speaker 1>various references and tools, But it's my understanding that there

0:17:37.040 --> 0:17:41.040
<v Speaker 1>is no one word in Mandarin that expressly denotes necromancy

0:17:41.359 --> 0:17:45.320
<v Speaker 1>in the same way that our word necromancy does. But

0:17:45.440 --> 0:17:48.960
<v Speaker 1>in Chinese tradition, the specialist you would seek out for

0:17:49.000 --> 0:17:54.160
<v Speaker 1>any of your strong necromantic needs would be a fang shi,

0:17:54.880 --> 0:17:58.879
<v Speaker 1>which essentially translates to method master. You'll also see this

0:17:58.960 --> 0:18:03.520
<v Speaker 1>translated as alchemist, wizard, or basically any specialist magic user

0:18:03.600 --> 0:18:08.320
<v Speaker 1>terminology you can think of, including but not limited to necromancer. Again,

0:18:08.400 --> 0:18:11.920
<v Speaker 1>this is the elegant variation in play here. Though again

0:18:11.960 --> 0:18:14.040
<v Speaker 1>there are some cases where you have one of these

0:18:14.080 --> 0:18:17.280
<v Speaker 1>method masters, one of these things she who is doing

0:18:17.320 --> 0:18:22.080
<v Speaker 1>something that is very necromatic in nature, and so I'd

0:18:22.119 --> 0:18:25.480
<v Speaker 1>like to discuss one in particular. Okay, all right, this

0:18:25.560 --> 0:18:28.800
<v Speaker 1>is going to take us through the Han dynasty, so

0:18:29.320 --> 0:18:33.040
<v Speaker 1>second century BCE, this would have been the rule of

0:18:33.119 --> 0:18:38.680
<v Speaker 1>Emperor Wu of Han. More than one wizard and immortalists

0:18:38.720 --> 0:18:41.919
<v Speaker 1>served this guy. He, especially later in life, had a

0:18:41.920 --> 0:18:48.360
<v Speaker 1>fondness for surrounding himself with various magicians and magic users,

0:18:49.119 --> 0:18:54.400
<v Speaker 1>seeking things from them like immortality, and I have also

0:18:54.440 --> 0:18:57.160
<v Speaker 1>read that late in life he also became increasingly paranoid

0:18:58.040 --> 0:19:01.800
<v Speaker 1>about plots against him, and I think some of these

0:19:01.800 --> 0:19:04.560
<v Speaker 1>were inspired by dreams and so at the same time

0:19:04.640 --> 0:19:09.600
<v Speaker 1>that he was leaning into the talents of magicians to

0:19:09.600 --> 0:19:14.159
<v Speaker 1>help protect him, he also was very much supporting witchcraft

0:19:14.200 --> 0:19:19.200
<v Speaker 1>persecution of the day and harsh penalties against alleged magic users.

0:19:20.240 --> 0:19:23.359
<v Speaker 1>But for instance, one of the fun she's that worked

0:19:23.400 --> 0:19:25.680
<v Speaker 1>for him was Lee shao Yun, who claimed to be

0:19:25.720 --> 0:19:29.040
<v Speaker 1>a seventy year old immortal and preached immortality via diet

0:19:29.320 --> 0:19:32.760
<v Speaker 1>and commitment to the Kitchen God. Though he did die,

0:19:33.440 --> 0:19:36.520
<v Speaker 1>so maybe there were some holes in the plan. But

0:19:36.560 --> 0:19:39.359
<v Speaker 1>then there was another individual, a funk she known as

0:19:39.440 --> 0:19:43.440
<v Speaker 1>Shao Wing, and this apparently can be translated as young geezer.

0:19:44.119 --> 0:19:46.240
<v Speaker 1>It basically means like young old person.

0:19:47.480 --> 0:19:49.680
<v Speaker 2>Wait, does that mean he was like an old person

0:19:49.720 --> 0:19:51.880
<v Speaker 2>who was young at heart or a young person who

0:19:51.920 --> 0:19:52.520
<v Speaker 2>was old at heart.

0:19:54.280 --> 0:19:57.400
<v Speaker 1>That's a good question, because the other guy, Lee shau Jun,

0:19:57.760 --> 0:19:59.520
<v Speaker 1>like the whole thing is like he was young, but

0:19:59.520 --> 0:20:01.600
<v Speaker 1>he claimed to be seventy. He was like, look at me,

0:20:01.720 --> 0:20:03.600
<v Speaker 1>Look how young I look. This is because I have

0:20:03.800 --> 0:20:07.359
<v Speaker 1>secrets I can I can teach you. So I'm not

0:20:07.400 --> 0:20:12.080
<v Speaker 1>sure if young geezer here was old at heart or

0:20:12.119 --> 0:20:15.400
<v Speaker 1>old in body. Maybe he's young at heart and old

0:20:15.400 --> 0:20:18.119
<v Speaker 1>in body, you know. But where it gets interesting with

0:20:18.359 --> 0:20:23.680
<v Speaker 1>this particular practitioner, with Shao Wing is that there are

0:20:23.720 --> 0:20:26.880
<v Speaker 1>there are a lot of sources that discuss his alleged

0:20:27.520 --> 0:20:32.280
<v Speaker 1>use of some sort of necromancy and potentially shadow puppetry.

0:20:33.119 --> 0:20:36.320
<v Speaker 2>Oh you mean not separately but together together.

0:20:36.560 --> 0:20:40.000
<v Speaker 1>Yes, So shadow puppetry has a very long history in

0:20:40.080 --> 0:20:44.960
<v Speaker 1>China and likely originated there and or in India in

0:20:45.040 --> 0:20:47.680
<v Speaker 1>the first millennium BCE. I know, there are a lot

0:20:47.720 --> 0:20:51.679
<v Speaker 1>of a lot of articles out there and sources about

0:20:51.720 --> 0:20:53.879
<v Speaker 1>like where shadow puppetry came from. And you have some

0:20:54.080 --> 0:20:59.560
<v Speaker 1>very rich traditions of shadow puppetry and various cultures throughout

0:21:00.560 --> 0:21:04.160
<v Speaker 1>Asia in the Middle East, so you know, no matter

0:21:04.200 --> 0:21:06.920
<v Speaker 1>where it began, like, it has very distinct forms all

0:21:06.960 --> 0:21:13.040
<v Speaker 1>over the place. But one popular but academically controversial story

0:21:13.119 --> 0:21:16.520
<v Speaker 1>holds that its roots are shamanistic and key to our

0:21:16.520 --> 0:21:18.560
<v Speaker 1>discussion here necromantic.

0:21:18.840 --> 0:21:21.400
<v Speaker 2>Okay, give me that controversial story, all right.

0:21:21.440 --> 0:21:25.280
<v Speaker 1>So the story here that is often ruminated on is

0:21:25.320 --> 0:21:32.320
<v Speaker 1>that Emperor Wu had a favorite consort or concubine by

0:21:32.320 --> 0:21:35.800
<v Speaker 1>the name of Lady Lee. She was his absolute favorite,

0:21:35.840 --> 0:21:40.200
<v Speaker 1>and she began to grow rather ill and eventually died.

0:21:40.240 --> 0:21:43.120
<v Speaker 1>Towards the end of her life, she began to prohibit

0:21:43.200 --> 0:21:46.200
<v Speaker 1>him from seeing her face and then ultimately from hearing

0:21:46.240 --> 0:21:50.920
<v Speaker 1>her voice, and then she dies and Shao Wing offers

0:21:51.000 --> 0:21:54.879
<v Speaker 1>the emperor a chance to speak with her again, to

0:21:55.119 --> 0:21:59.040
<v Speaker 1>be in her presence again. The story is that he

0:21:59.080 --> 0:22:03.240
<v Speaker 1>brings the Emperor into this kind of chamber and there's

0:22:03.280 --> 0:22:07.200
<v Speaker 1>this fabulous silk screen offerings or placed for the spirits.

0:22:07.760 --> 0:22:12.280
<v Speaker 1>There's incense burning, you know, there's a you know, manipulation

0:22:12.320 --> 0:22:15.440
<v Speaker 1>of light and shadow, and he is able to summon

0:22:15.520 --> 0:22:18.480
<v Speaker 1>her spirit on the other side of the screen, and

0:22:18.520 --> 0:22:21.600
<v Speaker 1>there is something shade like or shadow like in her appearance.

0:22:22.160 --> 0:22:25.720
<v Speaker 2>Ah, that's interesting because I wonder if that kind of

0:22:25.840 --> 0:22:29.879
<v Speaker 2>thing should meet our definition of necromancy or not. Is

0:22:30.040 --> 0:22:34.439
<v Speaker 2>just wanting to see and interact with someone again because

0:22:34.480 --> 0:22:38.719
<v Speaker 2>you miss them? A form of necromancy is that getting

0:22:38.760 --> 0:22:41.280
<v Speaker 2>information from them, not in the way I would normally

0:22:41.280 --> 0:22:41.600
<v Speaker 2>think of.

0:22:42.200 --> 0:22:45.000
<v Speaker 1>Well, in some of these tales, apparently like first of all,

0:22:45.040 --> 0:22:47.680
<v Speaker 1>he's completely won over by this. He's he's like, oh

0:22:47.680 --> 0:22:50.280
<v Speaker 1>my goodness, it is her, and like he's so just

0:22:50.359 --> 0:22:52.679
<v Speaker 1>overcome by the sensation that she is there again on

0:22:52.720 --> 0:22:54.880
<v Speaker 1>the other side of the screen, that he composes a poem.

0:22:55.600 --> 0:22:57.760
<v Speaker 1>And I believe there are other accounts that say that,

0:22:57.880 --> 0:23:00.320
<v Speaker 1>like he would sit there for hours talking to her,

0:23:00.400 --> 0:23:03.080
<v Speaker 1>that sort of thing. So in those cases, you could,

0:23:03.160 --> 0:23:04.960
<v Speaker 1>I guess you could make an argument, well, yeah, this

0:23:05.080 --> 0:23:10.359
<v Speaker 1>is the necromancer here is allowing for some sort of

0:23:10.359 --> 0:23:14.120
<v Speaker 1>communication with the dead. But not everybody is crazy about

0:23:14.160 --> 0:23:16.080
<v Speaker 1>this story. And there are a lot of different interpretations

0:23:16.119 --> 0:23:19.240
<v Speaker 1>and misinterpretations of this, especially apparently when you get into

0:23:19.480 --> 0:23:23.080
<v Speaker 1>some like Western analysis of it, where you know, things

0:23:23.119 --> 0:23:26.920
<v Speaker 1>get crisscrossed and translation and so forth. I was looking

0:23:26.960 --> 0:23:30.240
<v Speaker 1>at a book called Chinese Shadow Theater, History, Popular Religion,

0:23:30.359 --> 0:23:34.359
<v Speaker 1>and Women Warriors by Fan Pin Lee Chin, and the

0:23:34.400 --> 0:23:37.560
<v Speaker 1>author here points out that many critic critics find it

0:23:37.640 --> 0:23:40.880
<v Speaker 1>ridiculous to believe that this court magician first of all,

0:23:41.280 --> 0:23:45.480
<v Speaker 1>invented shadow puppetry and then used it to fool the

0:23:45.560 --> 0:23:49.000
<v Speaker 1>emperor into thinking that this is the ghost of his

0:23:49.080 --> 0:23:53.240
<v Speaker 1>favorite comic cubine Like that, that just seems like quite

0:23:53.240 --> 0:23:55.600
<v Speaker 1>a stunt to pull off, even if you're a particular

0:23:55.720 --> 0:23:58.480
<v Speaker 1>daring and charismatic wizard.

0:23:59.200 --> 0:24:01.840
<v Speaker 2>I mean, on one hand, yes, but then I don't

0:24:01.840 --> 0:24:05.240
<v Speaker 2>know by modern analogy. I mean, I think that there

0:24:05.280 --> 0:24:08.919
<v Speaker 2>are people who claim to have spirit medium powers and

0:24:08.960 --> 0:24:11.399
<v Speaker 2>stuff who perform tricks like this on people in the

0:24:11.440 --> 0:24:12.600
<v Speaker 2>modern world all the time.

0:24:13.119 --> 0:24:15.320
<v Speaker 1>Yeah, yeah, absolutely, I think that's an important thing to

0:24:15.400 --> 0:24:20.240
<v Speaker 1>keep in mind. So, yeah, first of all, we should

0:24:20.320 --> 0:24:24.160
<v Speaker 1>not think it impossible that even a very powerful and

0:24:24.240 --> 0:24:29.520
<v Speaker 1>a very intelligent individual could not be convinced that there's

0:24:29.560 --> 0:24:33.439
<v Speaker 1>something going on here, and Chin also points out some

0:24:33.480 --> 0:24:36.920
<v Speaker 1>other facts that I think helped sort of circle the

0:24:37.320 --> 0:24:40.760
<v Speaker 1>idea here. So there's the idea that, first of all,

0:24:40.760 --> 0:24:44.120
<v Speaker 1>that Wu eventually finds out about the deception and has

0:24:44.160 --> 0:24:48.480
<v Speaker 1>this would be necromancer quietly executed, kind of out of embarrassment,

0:24:48.520 --> 0:24:49.760
<v Speaker 1>like he doesn't want to make a big deal out

0:24:49.800 --> 0:24:52.199
<v Speaker 1>of it because he feels like he has been duped,

0:24:52.880 --> 0:24:55.320
<v Speaker 1>but he definitely is going to have that wizard killed.

0:24:57.119 --> 0:25:01.960
<v Speaker 1>There's also this tidbit that Shall Wing had convincingly summoned

0:25:02.000 --> 0:25:06.560
<v Speaker 1>another consort spirit through the use of shadows, and that shadows, screens,

0:25:06.600 --> 0:25:09.760
<v Speaker 1>and incense were to some extent associated with this sort

0:25:09.800 --> 0:25:12.240
<v Speaker 1>of work. So there's maybe some sort of pre existing

0:25:12.960 --> 0:25:16.320
<v Speaker 1>formula or script for this, so it's not just coming

0:25:16.320 --> 0:25:20.520
<v Speaker 1>out of nowhere. There's also Lang Dynasty author that apparently

0:25:20.520 --> 0:25:23.840
<v Speaker 1>submitted that Shao Wing used something other than traditional three

0:25:23.880 --> 0:25:27.719
<v Speaker 1>dimensional puppets or two dimensional shadow puppets, and that quote

0:25:27.760 --> 0:25:31.000
<v Speaker 1>the necromancer had a statue carved out of magic stone

0:25:31.200 --> 0:25:36.639
<v Speaker 1>in the likeness of the consort. Now I'm not arguing

0:25:36.640 --> 0:25:39.640
<v Speaker 1>in favor of magic stone per se, but that makes

0:25:39.640 --> 0:25:43.600
<v Speaker 1>you think of something perhaps a little bit different, maybe

0:25:43.680 --> 0:25:47.480
<v Speaker 1>you know, higher production values or out of the ordinary

0:25:47.600 --> 0:25:50.320
<v Speaker 1>compared with what you know, they might have been used

0:25:50.359 --> 0:25:53.360
<v Speaker 1>to some sort of like pre existing shadow play shadow

0:25:53.480 --> 0:25:57.800
<v Speaker 1>puppetry performance. While the author is doubtful that any of

0:25:57.840 --> 0:26:01.720
<v Speaker 1>this suggests a shamanistic or for shadow puppetry, so any

0:26:01.720 --> 0:26:04.520
<v Speaker 1>idea that like shadow puppetry originates as kind of a

0:26:05.720 --> 0:26:10.160
<v Speaker 1>you know, shamanistic or religious ride of some sort. Authors

0:26:10.440 --> 0:26:13.240
<v Speaker 1>The author sites the importance of Han period belief that

0:26:13.359 --> 0:26:16.359
<v Speaker 1>certain fung shehi could summon the souls or shadows of

0:26:16.400 --> 0:26:21.080
<v Speaker 1>the deceased through special rights, which again, you know, a

0:26:21.119 --> 0:26:23.879
<v Speaker 1>pre existing script, a pre existing idea that this is

0:26:23.880 --> 0:26:27.640
<v Speaker 1>the kind of thing that certain magicians can do. And

0:26:27.920 --> 0:26:30.720
<v Speaker 1>the story also seems to have been somewhat corrupted in

0:26:30.760 --> 0:26:34.400
<v Speaker 1>Western retellings forging a link between seance and shadow puppetry,

0:26:34.400 --> 0:26:37.520
<v Speaker 1>when if I'm understanding Chen correctly on this, it's more

0:26:37.560 --> 0:26:39.200
<v Speaker 1>proper to think of this as a tale of a

0:26:39.240 --> 0:26:43.000
<v Speaker 1>would be necromancer using shadow effects to dupe the emperor

0:26:43.040 --> 0:26:45.200
<v Speaker 1>into thinking he has been visited by the spirits of

0:26:45.240 --> 0:26:47.800
<v Speaker 1>the dead. You know, this is kind of a familiar

0:26:47.800 --> 0:26:52.240
<v Speaker 1>trope throughout the world, the idea of like the dangerous

0:26:52.280 --> 0:26:55.679
<v Speaker 1>position held by a king's magical advisors. You know, you

0:26:55.760 --> 0:26:58.880
<v Speaker 1>have to walk that fine line because if you were,

0:26:59.359 --> 0:27:02.240
<v Speaker 1>if they see true what you're doing, you're obviously not

0:27:02.280 --> 0:27:03.760
<v Speaker 1>going to stick around court very long.

0:27:04.240 --> 0:27:06.919
<v Speaker 2>Yeah, And I don't know, thinking more about the idea

0:27:07.000 --> 0:27:11.520
<v Speaker 2>that could could a clever magician really trick a king

0:27:11.680 --> 0:27:16.000
<v Speaker 2>like this, I think maybe that also assumes that the

0:27:16.080 --> 0:27:19.320
<v Speaker 2>king would be more likely suspicious or skeptical than a

0:27:19.359 --> 0:27:22.280
<v Speaker 2>person might naturally be if they do desperately want to

0:27:22.280 --> 0:27:24.639
<v Speaker 2>see someone again. I mean, if you if someone you

0:27:24.720 --> 0:27:26.640
<v Speaker 2>love has died and you want to see them again,

0:27:26.680 --> 0:27:30.959
<v Speaker 2>you might not be very you know, looking for holes

0:27:31.000 --> 0:27:33.720
<v Speaker 2>to pick in the experience of seeing them once again.

0:27:33.720 --> 0:27:35.399
<v Speaker 2>You might be quite ready to believe.

0:27:36.080 --> 0:27:38.760
<v Speaker 1>Yeah. Yeah, I think that's important to keep in mind,

0:27:39.600 --> 0:27:42.600
<v Speaker 1>and I think it's it's also interesting to contemplate this account,

0:27:43.320 --> 0:27:45.680
<v Speaker 1>especially given that, you know, first of all, it's occurrence

0:27:45.680 --> 0:27:47.720
<v Speaker 1>in a culture that is traditionally more aligned with the

0:27:47.720 --> 0:27:51.600
<v Speaker 1>idea of communication with spirits of the deceased, again, as

0:27:51.640 --> 0:27:54.760
<v Speaker 1>opposed to Christian European culture, in which the idea of

0:27:54.800 --> 0:27:57.600
<v Speaker 1>speaking with the dead is seen as impossible and dangerous.

0:27:57.640 --> 0:27:59.200
<v Speaker 1>You know, you're just going to get a demon on

0:27:59.240 --> 0:28:02.440
<v Speaker 1>the other line anyway, so don't even attempt it. And

0:28:02.720 --> 0:28:04.800
<v Speaker 1>you know, perhaps it also speaks to a sort of

0:28:04.800 --> 0:28:08.119
<v Speaker 1>communion with the dead that goes beyond anything achievable via

0:28:08.240 --> 0:28:11.240
<v Speaker 1>veneration rights and even medium traditions. You know, the idea

0:28:11.280 --> 0:28:14.879
<v Speaker 1>that it's not just about like honoring her and knowing

0:28:14.920 --> 0:28:17.480
<v Speaker 1>that she's out there somewhere, but it's like here, she

0:28:17.760 --> 0:28:21.480
<v Speaker 1>is almost, if not quite physically here, just on the

0:28:21.520 --> 0:28:23.800
<v Speaker 1>other side. And I think that also kind of matches

0:28:23.880 --> 0:28:25.800
<v Speaker 1>up with this idea that you see in other accounts

0:28:25.800 --> 0:28:28.520
<v Speaker 1>of her kind of fading away from his life towards

0:28:28.560 --> 0:28:30.600
<v Speaker 1>the end, like he can't see her anymore, now he

0:28:30.640 --> 0:28:33.480
<v Speaker 1>can't speak with her anymore, and now she's dead. And

0:28:34.240 --> 0:28:37.480
<v Speaker 1>maybe there's some of that sprinkled in there as well.

0:28:38.960 --> 0:28:42.080
<v Speaker 1>And I also kind of like this whole this idea

0:28:42.080 --> 0:28:45.360
<v Speaker 1>of the screen, this kind of like thin veil that

0:28:45.920 --> 0:28:50.440
<v Speaker 1>is separating him from this possibly you know, resurrected spirit.

0:28:51.880 --> 0:28:55.120
<v Speaker 1>It's such a slight barrier, right as slight as the

0:28:55.120 --> 0:28:58.360
<v Speaker 1>barrier between life and death may seem at times. And

0:28:58.560 --> 0:29:01.680
<v Speaker 1>there's also something fitting in that ending the tellings of

0:29:01.720 --> 0:29:03.720
<v Speaker 1>the story in which he like finally can't have he

0:29:03.760 --> 0:29:05.480
<v Speaker 1>can't have it. He's like, I have to pull this

0:29:06.040 --> 0:29:08.560
<v Speaker 1>out of the way and see her for real. And

0:29:08.560 --> 0:29:10.160
<v Speaker 1>then when he looks behind the screen.

0:29:09.960 --> 0:29:10.640
<v Speaker 2>What does he see.

0:29:11.040 --> 0:29:14.600
<v Speaker 1>He sees his court magician doing, you know, something with

0:29:14.960 --> 0:29:19.280
<v Speaker 1>shadow puppetry or statues. And now the illusion is completely destroyed.

0:29:19.760 --> 0:29:22.920
<v Speaker 2>Yeah, but before the illusion is destroyed, just the idea

0:29:23.080 --> 0:29:27.280
<v Speaker 2>that she is existing as a shadow on a silk screen.

0:29:28.000 --> 0:29:33.640
<v Speaker 2>It suggests something very delicate and fragile in a kind

0:29:33.680 --> 0:29:36.560
<v Speaker 2>of emotionally charged way about the memory of her.

0:29:37.280 --> 0:29:39.440
<v Speaker 1>Yeah. Yeah, so I feel like, you know, there's a

0:29:39.600 --> 0:29:42.640
<v Speaker 1>there's a lot going on in this example, and perhaps

0:29:42.480 --> 0:29:47.400
<v Speaker 1>it brings up some ideas about necromancy and what necromancy

0:29:47.440 --> 0:29:49.560
<v Speaker 1>could be and what it's not that we can take

0:29:49.600 --> 0:29:51.360
<v Speaker 1>with us into other examples here.

0:30:00.960 --> 0:30:02.959
<v Speaker 2>All right, Rob, are you ready to talk to some

0:30:03.040 --> 0:30:04.840
<v Speaker 2>ghosts in ancient Mesopotamia?

0:30:05.120 --> 0:30:05.320
<v Speaker 1>Oh?

0:30:05.440 --> 0:30:09.120
<v Speaker 2>Yes, So we're going to look at evidence for necromancy

0:30:09.240 --> 0:30:12.160
<v Speaker 2>in the ancient land between the rivers. This would be

0:30:13.160 --> 0:30:16.600
<v Speaker 2>Mesopotamia refers to the civilizations based on the river system

0:30:16.720 --> 0:30:20.040
<v Speaker 2>of the Tigris and Euphrates, so mostly centered in what

0:30:20.200 --> 0:30:24.440
<v Speaker 2>is modern day Iraq, and these civilizations would include, but

0:30:24.520 --> 0:30:29.080
<v Speaker 2>not be limited to, the Sumerians, the Assyrians, and the Babylonians.

0:30:29.960 --> 0:30:33.080
<v Speaker 2>Now the main source I was looking at here is

0:30:33.120 --> 0:30:37.040
<v Speaker 2>an article from nineteen eighty three by Irving L. Finkel,

0:30:37.240 --> 0:30:42.120
<v Speaker 2>called Necromancy in Ancient Mesopotamia, published in a journal called

0:30:42.600 --> 0:30:47.480
<v Speaker 2>Arkiev fur orient Forschung. And this author, Irving Finkel, is

0:30:47.480 --> 0:30:51.800
<v Speaker 2>a British seriologist and language scholar affiliated with the British Museum.

0:30:51.880 --> 0:30:55.760
<v Speaker 2>It seems like he specializes in Cuneiform inscriptions, but he

0:30:55.800 --> 0:30:58.480
<v Speaker 2>also seems to have a range of interests, including everything

0:30:58.520 --> 0:31:02.160
<v Speaker 2>from Mesopotamian ghosts and magic to ancient board games like

0:31:02.200 --> 0:31:05.240
<v Speaker 2>the Royal Game of Or, which I think we I

0:31:05.240 --> 0:31:07.840
<v Speaker 2>think we discussed his work in particular in our Invention

0:31:08.000 --> 0:31:09.200
<v Speaker 2>series on board games.

0:31:10.000 --> 0:31:11.720
<v Speaker 1>Yes, yes, I remember that episode.

0:31:12.720 --> 0:31:15.800
<v Speaker 2>So I was looking for some general information about Finkel

0:31:15.840 --> 0:31:19.640
<v Speaker 2>in his background, and I found an absolutely delightful video

0:31:19.760 --> 0:31:23.320
<v Speaker 2>interview with Finkel from about five years ago that seems

0:31:23.360 --> 0:31:26.080
<v Speaker 2>to be part of a series the British Museum does

0:31:26.160 --> 0:31:30.360
<v Speaker 2>called Curator's Corner and this video is called Mesopotamian Ghost

0:31:30.440 --> 0:31:34.080
<v Speaker 2>Busting with Irving Finkel. It's on topic and I found

0:31:34.120 --> 0:31:35.800
<v Speaker 2>it very interesting, so I thought I'd go ahead and

0:31:35.840 --> 0:31:39.600
<v Speaker 2>summarize this before getting back into the paper. In this interview,

0:31:40.040 --> 0:31:43.280
<v Speaker 2>Finkel talks about some of his best guesses as to

0:31:43.400 --> 0:31:48.360
<v Speaker 2>what ancient Mesopotamians broadly believed about ghosts, the dead, and

0:31:48.400 --> 0:31:54.040
<v Speaker 2>the undead, based on literary and archaeological evidence available to us. So,

0:31:54.160 --> 0:31:56.720
<v Speaker 2>to be clear, I think this involves some speculation, but

0:31:56.800 --> 0:32:00.640
<v Speaker 2>it is well informed speculation, and also our same caveat

0:32:00.680 --> 0:32:03.880
<v Speaker 2>from earlier. You know, not everybody believed the same thing

0:32:04.000 --> 0:32:06.360
<v Speaker 2>in certain times and places in history, so you can

0:32:06.400 --> 0:32:08.480
<v Speaker 2>only talk about what seems to be common based on

0:32:08.520 --> 0:32:12.520
<v Speaker 2>the sources we have. So Finkel says, in ancient Mesopotamia

0:32:12.560 --> 0:32:17.040
<v Speaker 2>there was widespread belief that when someone died, it was

0:32:17.440 --> 0:32:21.480
<v Speaker 2>very important that they were given a proper burial in

0:32:21.680 --> 0:32:25.840
<v Speaker 2>the earth with specified rituals to seal the grave. In

0:32:25.920 --> 0:32:29.080
<v Speaker 2>Finkl's words quote, so they were jolly well locked in

0:32:29.160 --> 0:32:33.200
<v Speaker 2>and couldn't come back to cause trouble. So people who

0:32:33.320 --> 0:32:37.040
<v Speaker 2>for whatever reason do not receive a proper burial and

0:32:37.280 --> 0:32:41.120
<v Speaker 2>do not receive the correct rituals observed at their burial

0:32:41.400 --> 0:32:44.520
<v Speaker 2>would be expected to come back from beyond the grave

0:32:44.960 --> 0:32:48.640
<v Speaker 2>and haunt the living. And some examples given here would

0:32:48.640 --> 0:32:51.480
<v Speaker 2>be people who die on the battlefield, or people who

0:32:51.520 --> 0:32:54.400
<v Speaker 2>die out in the wilderness alone, people who just vanish

0:32:54.480 --> 0:32:57.600
<v Speaker 2>and are assumed dead. And he also mentions people who

0:32:57.640 --> 0:33:01.400
<v Speaker 2>die in childbirth, which I thought was an interesting example

0:33:01.400 --> 0:33:04.200
<v Speaker 2>because I'm not sure in this case what would prevent

0:33:04.320 --> 0:33:07.640
<v Speaker 2>someone who dies in childbirth from receiving a proper burial,

0:33:09.000 --> 0:33:11.720
<v Speaker 2>But I thought that was interesting. And this comes back

0:33:11.760 --> 0:33:14.120
<v Speaker 2>to something that we've discussed a little bit on the

0:33:14.120 --> 0:33:19.480
<v Speaker 2>show before. But I am frequently struck by the belief

0:33:19.720 --> 0:33:23.360
<v Speaker 2>in what seems like many ancient cultures that it is

0:33:23.600 --> 0:33:27.720
<v Speaker 2>extremely important to receive a proper burial, or at least

0:33:27.920 --> 0:33:32.400
<v Speaker 2>proper funeral rights according to your local customs. And I

0:33:33.520 --> 0:33:35.760
<v Speaker 2>don't know that it's always because of the kind of

0:33:35.840 --> 0:33:38.840
<v Speaker 2>ghost security concerns that Finkel is going to raise with

0:33:38.920 --> 0:33:42.160
<v Speaker 2>respect to ancient Mesopotamia, but it really does seem like

0:33:42.320 --> 0:33:45.800
<v Speaker 2>lots of ancient peoples that we read about seem truly

0:33:45.960 --> 0:33:50.000
<v Speaker 2>horrified by the idea of dying without receiving the appropriate

0:33:50.040 --> 0:33:54.720
<v Speaker 2>funerary customs, or not without having their body dealt with

0:33:54.920 --> 0:34:00.160
<v Speaker 2>in the way that their culture deems is proper. It's

0:34:00.200 --> 0:34:02.600
<v Speaker 2>not that I think people today just don't care at

0:34:02.600 --> 0:34:05.760
<v Speaker 2>all what happens to their bodies after death. We care somewhat,

0:34:06.160 --> 0:34:10.840
<v Speaker 2>but I sense way less sensitivity to this on average

0:34:11.120 --> 0:34:14.520
<v Speaker 2>in American culture today than is implied in many ancient

0:34:14.600 --> 0:34:17.960
<v Speaker 2>sources from different cultures around the world. And I don't

0:34:18.239 --> 0:34:20.200
<v Speaker 2>know exactly what to make of that, but it seems

0:34:20.200 --> 0:34:22.120
<v Speaker 2>significant to me. I feel like I would like to

0:34:22.200 --> 0:34:23.319
<v Speaker 2>understand more about it.

0:34:23.960 --> 0:34:27.360
<v Speaker 1>Yeah, I mean, well, we've distanced ourselves from death and

0:34:27.440 --> 0:34:30.719
<v Speaker 1>physical death so much, and you know, we have an

0:34:30.840 --> 0:34:34.359
<v Speaker 1>entire industry obviously built up around it, so on one level,

0:34:34.400 --> 0:34:35.799
<v Speaker 1>it's kind of like we can just leave it to

0:34:35.800 --> 0:34:40.160
<v Speaker 1>the professionals. We can choose from like the menu items

0:34:40.200 --> 0:34:42.880
<v Speaker 1>of what we can and can't do with or have

0:34:43.000 --> 0:34:45.640
<v Speaker 1>done with our remains. And yeah, I think for a

0:34:45.640 --> 0:34:49.080
<v Speaker 1>lot of us too, like the actual form that takes

0:34:49.160 --> 0:34:52.759
<v Speaker 1>is less connected to our ideas of like what happens

0:34:52.880 --> 0:34:55.920
<v Speaker 1>to us or all of us beyond our body after

0:34:55.960 --> 0:35:00.240
<v Speaker 1>death be the answer, you know, nothing, or a whole lot.

0:35:00.920 --> 0:35:05.120
<v Speaker 1>It's I think, oftentimes thought to be rather disconnected from

0:35:05.160 --> 0:35:05.680
<v Speaker 1>the physical.

0:35:06.120 --> 0:35:09.560
<v Speaker 2>There's an interesting other example of a connection between the

0:35:09.600 --> 0:35:11.920
<v Speaker 2>belief in what happens to your sort of soul or

0:35:12.000 --> 0:35:14.760
<v Speaker 2>spirit in the afterlife and what happens to your physical

0:35:14.760 --> 0:35:16.759
<v Speaker 2>body in a text that I'm going to get into

0:35:17.160 --> 0:35:19.520
<v Speaker 2>in a bit, But to come back to what Finkel

0:35:19.560 --> 0:35:21.640
<v Speaker 2>talks about in this interview, he says, you know, as

0:35:21.640 --> 0:35:24.840
<v Speaker 2>best we can tell from our sources, everybody we know

0:35:24.960 --> 0:35:28.160
<v Speaker 2>of in ancient Mesopotamia believed in ghosts. There is no

0:35:28.280 --> 0:35:31.920
<v Speaker 2>evidence of anyone saying that ghosts don't exist or you

0:35:31.920 --> 0:35:34.160
<v Speaker 2>don't have to worry about them. Seems like it was

0:35:34.239 --> 0:35:37.000
<v Speaker 2>just taken for granted that ghosts existed and were part

0:35:37.040 --> 0:35:40.719
<v Speaker 2>of life. However, and I thought this point was really interesting.

0:35:40.760 --> 0:35:46.839
<v Speaker 2>Finkel says that it is not universal that people regarded

0:35:47.040 --> 0:35:51.080
<v Speaker 2>ghosts with fear or terror. People were not always necessarily

0:35:51.160 --> 0:35:55.239
<v Speaker 2>frightened of them. Instead, he says, the more common attitude

0:35:55.280 --> 0:35:59.239
<v Speaker 2>seems to be one of sympathy for ghosts, kind of like,

0:35:59.320 --> 0:36:02.640
<v Speaker 2>if there is a ghost haunting you, that is a problem,

0:36:02.880 --> 0:36:08.480
<v Speaker 2>but it's not something that is terrifying, at least not necessarily.

0:36:08.560 --> 0:36:12.040
<v Speaker 2>It could be in some circumstances. So a ghost is somebody,

0:36:12.120 --> 0:36:15.080
<v Speaker 2>usually a family member of yours, who is like now

0:36:15.120 --> 0:36:18.640
<v Speaker 2>having a hard time after death. It's almost like somebody

0:36:18.680 --> 0:36:21.520
<v Speaker 2>in your family has a disease or something and because

0:36:21.560 --> 0:36:24.799
<v Speaker 2>of their condition, they are unable to find rest in

0:36:24.840 --> 0:36:27.680
<v Speaker 2>the underworld, that they can't settle down in another world,

0:36:27.960 --> 0:36:31.920
<v Speaker 2>and they need the help of the living. So while

0:36:32.000 --> 0:36:34.839
<v Speaker 2>they may not be frightening, they are in trouble and

0:36:34.880 --> 0:36:37.640
<v Speaker 2>they often cause trouble, all right.

0:36:37.680 --> 0:36:39.440
<v Speaker 1>So that second part is very familiar with than it

0:36:39.520 --> 0:36:41.839
<v Speaker 1>to anyone who's ever seen a TV show that has

0:36:41.880 --> 0:36:43.960
<v Speaker 1>an episode about a ghost. Why do you deal with

0:36:43.960 --> 0:36:46.400
<v Speaker 1>that ghost? You got to like do that thing. It

0:36:46.440 --> 0:36:48.839
<v Speaker 1>makes them go away, that makes them content and lets

0:36:48.840 --> 0:36:51.840
<v Speaker 1>them move on. But the first part about it, like

0:36:51.920 --> 0:36:55.040
<v Speaker 1>it not being a frightful scenario but more of a

0:36:55.080 --> 0:36:58.520
<v Speaker 1>sympathetic scenario. You know, it kind of makes me think again.

0:36:58.560 --> 0:37:00.640
<v Speaker 1>It's like what happens when there is no room for

0:37:00.680 --> 0:37:06.120
<v Speaker 1>a particular type of supernatural belief or paranormal experience within

0:37:06.160 --> 0:37:10.799
<v Speaker 1>a given like rule system or worldview. For instance, if

0:37:10.840 --> 0:37:13.480
<v Speaker 1>your say religious worldview is like, hey, there are no

0:37:13.520 --> 0:37:16.399
<v Speaker 1>such thing as ghosts, those don't exist. Well, then when

0:37:16.520 --> 0:37:20.560
<v Speaker 1>something makes you think about ghosts or or or or

0:37:20.960 --> 0:37:24.279
<v Speaker 1>raises the specter of ghosts, or you have some sort

0:37:24.280 --> 0:37:27.399
<v Speaker 1>of a hallucination experience that is interpreted as ghosts, well

0:37:27.600 --> 0:37:30.279
<v Speaker 1>then that power structure cannot help you because they're like,

0:37:30.320 --> 0:37:32.279
<v Speaker 1>well out of our hands, because we already told you

0:37:32.520 --> 0:37:36.359
<v Speaker 1>that stuff's not real. And then likewise, I think if

0:37:36.640 --> 0:37:41.040
<v Speaker 1>with a certain you know, certain scientific positions, you could

0:37:41.080 --> 0:37:42.760
<v Speaker 1>take on everything you know, it's like you don't believe

0:37:42.760 --> 0:37:46.120
<v Speaker 1>in the supernatural. And if then if something like this

0:37:46.120 --> 0:37:49.080
<v Speaker 1>were to present itself, then suddenly it seems may it

0:37:49.120 --> 0:37:52.480
<v Speaker 1>may seem like science can't help you. I think we

0:37:52.520 --> 0:37:55.960
<v Speaker 1>would argue something different. We discussed that before. There are

0:37:56.040 --> 0:38:03.359
<v Speaker 1>various thoroughly logical, rational, scientific explanations for various supernatural experiences.

0:38:03.400 --> 0:38:06.439
<v Speaker 1>But I can imagine the attitude of being like, well,

0:38:06.520 --> 0:38:09.880
<v Speaker 1>something has now occurred, and it is outside the framework

0:38:10.080 --> 0:38:12.320
<v Speaker 1>that is supporting me. Therefore I am afraid.

0:38:13.160 --> 0:38:15.319
<v Speaker 2>Yes, I think that is very interesting, and I think

0:38:15.360 --> 0:38:18.080
<v Speaker 2>that might be a good explanation for this difference, for

0:38:18.120 --> 0:38:21.320
<v Speaker 2>why our primary emotional reaction to ghosts in the modern

0:38:21.360 --> 0:38:24.040
<v Speaker 2>world or even in I don't know, say like medieval

0:38:24.120 --> 0:38:28.919
<v Speaker 2>Christian Europe would be fear, just like it doesn't fit

0:38:29.000 --> 0:38:33.240
<v Speaker 2>as a reality within your orthodoxy. Yeah, and so anyway,

0:38:33.360 --> 0:38:36.239
<v Speaker 2>in the context of ancient Mesopotamia, Finkle says, there were

0:38:36.360 --> 0:38:40.000
<v Speaker 2>people we know of who specialized in magic and rituals

0:38:40.080 --> 0:38:44.279
<v Speaker 2>designed to appease wandering ghosts and send them back to

0:38:44.400 --> 0:38:47.040
<v Speaker 2>their rightful place among the dead, send them back to

0:38:47.080 --> 0:38:50.480
<v Speaker 2>the nether world where they belong. And I think normally

0:38:50.560 --> 0:38:54.160
<v Speaker 2>in the literature, these would be referred to as exorcists,

0:38:54.280 --> 0:38:57.800
<v Speaker 2>which again can be confusing because of like the Christian

0:38:57.840 --> 0:39:01.120
<v Speaker 2>Catholic context of an exorcist being somebody who who casts

0:39:01.120 --> 0:39:04.880
<v Speaker 2>out demons from a person who is demon possessed. In

0:39:04.960 --> 0:39:07.600
<v Speaker 2>the case it's used in these academic works, it would

0:39:07.600 --> 0:39:09.799
<v Speaker 2>just be referred to it's somebody whose job it is

0:39:09.840 --> 0:39:12.920
<v Speaker 2>to get the ghost out of the place it's not

0:39:12.960 --> 0:39:14.799
<v Speaker 2>supposed to be and help it you back to where

0:39:14.800 --> 0:39:18.279
<v Speaker 2>it is supposed to be. Yeah, And he describes one

0:39:18.360 --> 0:39:23.280
<v Speaker 2>particular example based on a tablet in the British Museum's collection,

0:39:23.920 --> 0:39:27.280
<v Speaker 2>and this is pretty interesting. He says. This tablet depicts

0:39:27.320 --> 0:39:30.840
<v Speaker 2>a portly woman walking in profile holding a male figure

0:39:30.920 --> 0:39:33.719
<v Speaker 2>by a lead which I think attaches around the male

0:39:33.760 --> 0:39:37.760
<v Speaker 2>figure's neck. And Finkel says he believes that the woman

0:39:37.840 --> 0:39:41.720
<v Speaker 2>shown in this illustration is a ghost, probably the ghost

0:39:41.800 --> 0:39:46.120
<v Speaker 2>of someone's great aunt, who for some reason is wandering

0:39:46.120 --> 0:39:50.279
<v Speaker 2>the world of the living and causing trouble, and the exorcist,

0:39:50.400 --> 0:39:53.080
<v Speaker 2>called to deal with this problem decides that what this

0:39:53.200 --> 0:39:57.799
<v Speaker 2>ghost needs is a lover. So the exorcist makes one

0:39:57.960 --> 0:40:01.759
<v Speaker 2>clay model of the ghost woman another clay model that

0:40:01.960 --> 0:40:05.840
<v Speaker 2>is a sexy man, a young, muscular, handsome man with

0:40:05.920 --> 0:40:09.840
<v Speaker 2>a large beard, and these two clay effigies are buried

0:40:09.880 --> 0:40:12.920
<v Speaker 2>together in a pit with an assortment of grave goods,

0:40:13.440 --> 0:40:16.600
<v Speaker 2>and then the idea is that this burial would allow

0:40:16.719 --> 0:40:19.360
<v Speaker 2>the ghosts to settle down into the underworld and stop

0:40:19.480 --> 0:40:20.880
<v Speaker 2>causing distress for the living.

0:40:21.880 --> 0:40:24.799
<v Speaker 1>Hmm. That's that's interesting. It reminds me a little bit

0:40:24.840 --> 0:40:28.960
<v Speaker 1>of the topic of ghost marriage and Chinese tradition that

0:40:29.080 --> 0:40:31.600
<v Speaker 1>we I think Christian and I did an episode on

0:40:31.880 --> 0:40:35.440
<v Speaker 1>years and years back, but you know, basically involves sort

0:40:35.440 --> 0:40:37.200
<v Speaker 1>of a similar principle, like something is out of whack.

0:40:37.239 --> 0:40:41.920
<v Speaker 1>There's a structural incompleteness that is involved with the family unit,

0:40:42.480 --> 0:40:47.760
<v Speaker 1>and it needs to be supernaturally and or symbolically fixed

0:40:48.280 --> 0:40:53.160
<v Speaker 1>in order for these you know, now ancestors to completely

0:40:53.200 --> 0:40:57.560
<v Speaker 1>pass on and sort of be properly organized in you know,

0:40:58.040 --> 0:40:59.360
<v Speaker 1>the afterlife or what have you.

0:41:00.160 --> 0:41:03.120
<v Speaker 2>Right, I think that's a good comparison. But to come

0:41:03.160 --> 0:41:06.040
<v Speaker 2>back to the illustration on the tablet, he says, it

0:41:06.080 --> 0:41:08.759
<v Speaker 2>seems to show this ghost woman holding on to I

0:41:08.760 --> 0:41:11.440
<v Speaker 2>guess her new lover by this like lead. So there's

0:41:11.480 --> 0:41:14.879
<v Speaker 2>like no chance he gets away there together forever. Now,

0:41:15.080 --> 0:41:17.000
<v Speaker 2>coming back to this idea from a minute ago, that

0:41:17.239 --> 0:41:21.200
<v Speaker 2>the ghosts were not necessarily thought of as frightening in

0:41:21.239 --> 0:41:25.000
<v Speaker 2>ancient Mesopotamia, Finkle says that there were some ghosts who

0:41:25.040 --> 0:41:30.280
<v Speaker 2>were who actually were frightening and dangerous, and he offers

0:41:30.280 --> 0:41:34.400
<v Speaker 2>his opinion that these were probably understood to be the

0:41:34.440 --> 0:41:39.479
<v Speaker 2>ghosts of people who were themselves frightening and dangerous when

0:41:39.520 --> 0:41:42.080
<v Speaker 2>they were alive. So, you know, regular person with a

0:41:42.080 --> 0:41:46.200
<v Speaker 2>proper without proper burial means a you know, a sort

0:41:46.239 --> 0:41:49.799
<v Speaker 2>of sympathetic but troublesome ghost. Somebody is a problem you

0:41:49.840 --> 0:41:52.359
<v Speaker 2>need to deal with, or a ghost you need to help,

0:41:52.760 --> 0:41:56.640
<v Speaker 2>not necessarily scary, whereas a wicked person without a proper

0:41:56.640 --> 0:41:58.480
<v Speaker 2>burial that could be a scary ghost.

0:41:59.000 --> 0:42:00.120
<v Speaker 1>Okay, it makes sense.

0:42:00.440 --> 0:42:03.360
<v Speaker 2>And he says these malevolent ghosts were thought to slip

0:42:03.360 --> 0:42:06.400
<v Speaker 2>in through a person's ear while the victim was asleep,

0:42:06.880 --> 0:42:09.920
<v Speaker 2>and if the ghost gets in through your ear canal,

0:42:10.000 --> 0:42:13.400
<v Speaker 2>it could bring on extreme headaches like migraines, or it

0:42:13.440 --> 0:42:17.640
<v Speaker 2>could even cause madness. And Finkel describes a couple of

0:42:17.680 --> 0:42:20.960
<v Speaker 2>other types of effigies that would be crafted by ancient

0:42:21.000 --> 0:42:25.960
<v Speaker 2>Mesopotamian exorcists in order to drive away malevolent ghosts. First,

0:42:26.080 --> 0:42:29.160
<v Speaker 2>there's a kind of king figure who would be placed

0:42:29.239 --> 0:42:33.400
<v Speaker 2>near a bed to project authority and general warding magic.

0:42:33.880 --> 0:42:37.440
<v Speaker 2>And then second would be a model of a vizier

0:42:37.480 --> 0:42:40.400
<v Speaker 2>figure that would be placed on top of a pole

0:42:40.600 --> 0:42:42.799
<v Speaker 2>in a way that it could rotate around the pole

0:42:43.000 --> 0:42:45.440
<v Speaker 2>like a kind of spin around it like a propeller,

0:42:46.040 --> 0:42:48.879
<v Speaker 2>and this would, he suggests, sort of fan the air

0:42:49.120 --> 0:42:53.680
<v Speaker 2>around and drive spirits away. Okay, And finally he makes

0:42:53.719 --> 0:42:57.440
<v Speaker 2>the point that these elaborate rituals with like paid exorcists

0:42:57.520 --> 0:43:00.719
<v Speaker 2>were these almost certainly would have been the things that

0:43:00.760 --> 0:43:04.440
<v Speaker 2>were available to the elite, to the richest people in society,

0:43:04.800 --> 0:43:08.160
<v Speaker 2>and we have way less insight, maybe no insight really

0:43:08.200 --> 0:43:11.480
<v Speaker 2>into how regular people dealt with ghosts if they did

0:43:11.480 --> 0:43:14.480
<v Speaker 2>it all. And then he sort of humorously suggests that

0:43:14.520 --> 0:43:18.600
<v Speaker 2>regular people might not have had time to see ghosts,

0:43:18.960 --> 0:43:20.759
<v Speaker 2>or if they did, perhaps they just sort of like

0:43:20.840 --> 0:43:22.960
<v Speaker 2>waived at them and went about their business. But we

0:43:23.040 --> 0:43:25.760
<v Speaker 2>don't really know, but I do think that's kind of

0:43:26.000 --> 0:43:29.759
<v Speaker 2>funny to imagine that, Like, I don't know if this

0:43:29.800 --> 0:43:32.240
<v Speaker 2>is true, but I mean I wonder if like ghosts

0:43:32.280 --> 0:43:35.160
<v Speaker 2>are more likely to be a problem that you're dealing

0:43:35.200 --> 0:43:38.400
<v Speaker 2>with if you have excess like time and leisure and

0:43:38.840 --> 0:43:39.800
<v Speaker 2>riches and stuff.

0:43:40.520 --> 0:43:43.439
<v Speaker 1>Maybe I could see that argument. But yeah, it also

0:43:43.480 --> 0:43:46.040
<v Speaker 1>seems kind of to his point as well, equally as

0:43:46.080 --> 0:43:51.279
<v Speaker 1>possible that the people regular people had their own traditions

0:43:51.360 --> 0:43:54.920
<v Speaker 1>and their own experts, but we just have no surviving

0:43:55.280 --> 0:44:05.720
<v Speaker 1>mention of them.

0:44:05.920 --> 0:44:08.680
<v Speaker 2>Now, to come back to Finkle's nineteen eighty three paper

0:44:08.760 --> 0:44:11.719
<v Speaker 2>on necromancy in Ancient Mesopotamia, all of that I was

0:44:11.760 --> 0:44:16.839
<v Speaker 2>just talking about was ghostbusting or exorcism. Back to necromancy specifically,

0:44:17.120 --> 0:44:20.160
<v Speaker 2>I want to note quickly that this article I'm talking about,

0:44:20.200 --> 0:44:22.120
<v Speaker 2>I think it was very interesting, so I do want

0:44:22.120 --> 0:44:23.840
<v Speaker 2>to talk about it, but it was not written for

0:44:23.880 --> 0:44:27.840
<v Speaker 2>a popular audience. This is for Mesopotamian specialists, and several

0:44:27.880 --> 0:44:31.040
<v Speaker 2>parts kind of assume familiarity with ancient languages, which I

0:44:31.080 --> 0:44:33.400
<v Speaker 2>certainly do not have. I think I was able to

0:44:33.440 --> 0:44:35.319
<v Speaker 2>make sense of all the main points by doing some

0:44:35.360 --> 0:44:39.279
<v Speaker 2>secondary research, but please just know I'm doing my best here,

0:44:39.600 --> 0:44:44.000
<v Speaker 2>I am outside my area of expertise. So he starts

0:44:44.040 --> 0:44:46.000
<v Speaker 2>off this paper by saying, you know, our sources from

0:44:46.000 --> 0:44:50.640
<v Speaker 2>ancient Mesopotamia don't contain a lot of references to necromancy,

0:44:51.280 --> 0:44:55.839
<v Speaker 2>but there is some evidence of its practice. And here

0:44:55.920 --> 0:44:59.280
<v Speaker 2>he defines necromancy as quote, the delicate art of summoning

0:44:59.320 --> 0:45:02.120
<v Speaker 2>the spirits of dead in order to learn the future

0:45:02.239 --> 0:45:05.359
<v Speaker 2>from them. So this is the definition you'll find more

0:45:05.400 --> 0:45:08.240
<v Speaker 2>often in academic works, not about you know, summoning skeleton

0:45:08.320 --> 0:45:12.239
<v Speaker 2>soldiers or something, but again for divination purposes. He specifically

0:45:12.280 --> 0:45:14.799
<v Speaker 2>says to learn the future. But I think some of

0:45:14.840 --> 0:45:17.800
<v Speaker 2>the examples he mentions are not really so much about

0:45:17.800 --> 0:45:21.399
<v Speaker 2>the future. They're just more generally the getting information thing.

0:45:22.239 --> 0:45:25.200
<v Speaker 2>And so Finkle writes that some of the clearest evidence

0:45:25.200 --> 0:45:30.600
<v Speaker 2>of necromancy is actually lexical, meaning related to vocabulary. There

0:45:30.680 --> 0:45:37.240
<v Speaker 2>are these ancient cuneiform texts from Mesopotamia known as lexical lists,

0:45:37.840 --> 0:45:40.120
<v Speaker 2>and they go way back. There are tons of these

0:45:40.160 --> 0:45:44.560
<v Speaker 2>tablets you can find in the archaeological record, you know,

0:45:44.680 --> 0:45:48.160
<v Speaker 2>lots of them to translate and interpret, and they are

0:45:48.239 --> 0:45:53.120
<v Speaker 2>essentially ancient glossaries that just list collections of words often

0:45:53.160 --> 0:45:58.759
<v Speaker 2>with translations of the terms between different languages, and these

0:45:58.840 --> 0:46:03.040
<v Speaker 2>could include lists of names, or lists of gods, or

0:46:03.080 --> 0:46:06.520
<v Speaker 2>lists of different categories of natural objects like lists of

0:46:06.560 --> 0:46:10.360
<v Speaker 2>plants or lists of birds, or simply lists of nouns

0:46:10.480 --> 0:46:14.440
<v Speaker 2>or words. And one of the most famous Cuneiform lexical

0:46:14.480 --> 0:46:19.480
<v Speaker 2>text traditions is the professions list known as lou And

0:46:19.600 --> 0:46:22.080
<v Speaker 2>so in this list it names a bunch of jobs

0:46:22.239 --> 0:46:26.240
<v Speaker 2>jobs people can have there. And so there are words

0:46:26.280 --> 0:46:30.240
<v Speaker 2>for professions in this list that we can tell refer

0:46:30.320 --> 0:46:33.759
<v Speaker 2>to necromancers because of the way the words are constructed.

0:46:34.080 --> 0:46:36.680
<v Speaker 2>And this is one of those sections where, because this

0:46:36.760 --> 0:46:40.080
<v Speaker 2>is for specialists, I wasn't able to tell exactly what

0:46:40.320 --> 0:46:42.719
<v Speaker 2>the terms here cash out to in English. But I

0:46:42.760 --> 0:46:45.320
<v Speaker 2>think what this means is there are sort of listed

0:46:45.360 --> 0:46:49.880
<v Speaker 2>professions that are called something like dead spirit, raiser or something.

0:46:51.239 --> 0:46:54.080
<v Speaker 2>And Finkel says there are male and female versions of

0:46:54.120 --> 0:46:58.600
<v Speaker 2>these professional names, but unfortunately we don't have connected literary

0:46:58.680 --> 0:47:02.840
<v Speaker 2>texts that show how all these terms were used. However,

0:47:03.600 --> 0:47:08.319
<v Speaker 2>Finkel says there are several passages in Mesopotamian texts that

0:47:08.360 --> 0:47:11.239
<v Speaker 2>were already widely known at the time this paper was published,

0:47:11.600 --> 0:47:15.719
<v Speaker 2>which do describe forms of necromancy in practice, and one

0:47:15.800 --> 0:47:19.560
<v Speaker 2>of the most interesting ones is found in the Sumerian

0:47:19.640 --> 0:47:23.920
<v Speaker 2>narrative known as Gilgamesh in key Do and the Nether World.

0:47:25.239 --> 0:47:26.400
<v Speaker 1>Good old Gilgamesh.

0:47:26.719 --> 0:47:30.680
<v Speaker 2>Yes, Now, this is a story of the two characters

0:47:30.719 --> 0:47:33.279
<v Speaker 2>Gilgamesh and in key Do, who are the heroes of

0:47:33.320 --> 0:47:36.520
<v Speaker 2>the famous Gilgamesh epic. You know they they have that.

0:47:36.640 --> 0:47:38.719
<v Speaker 2>I mean, that's a buddy cop story for you. You know.

0:47:38.880 --> 0:47:43.279
<v Speaker 2>They they go slay the demon Humbaba together in the

0:47:43.280 --> 0:47:45.720
<v Speaker 2>Cedar forest, and they get up to all kinds of mischief,

0:47:45.760 --> 0:47:49.000
<v Speaker 2>but then tragically in key Do dies, and then that

0:47:49.160 --> 0:47:52.640
<v Speaker 2>sends Gilgamesh on his quest for immortality. I think that

0:47:52.920 --> 0:47:55.879
<v Speaker 2>Gilgamesh in key Do in the Nether World is, from

0:47:55.880 --> 0:47:59.560
<v Speaker 2>what I understand, best thought of as a separate story

0:48:00.080 --> 0:48:02.680
<v Speaker 2>that is out of continuity with the rest of the

0:48:02.680 --> 0:48:06.759
<v Speaker 2>Gilgamesh epic, even though it is sometimes tacked on at

0:48:06.760 --> 0:48:09.480
<v Speaker 2>the end of the larger epic as a kind of

0:48:09.520 --> 0:48:14.360
<v Speaker 2>discontinuous chapter, because like in key Do dies earlier in

0:48:14.400 --> 0:48:16.520
<v Speaker 2>the story, and then here he is suddenly alive again

0:48:16.560 --> 0:48:19.759
<v Speaker 2>at the beginning of this story. But here are the

0:48:19.760 --> 0:48:23.160
<v Speaker 2>broad strokes of Gilgamesh in key Dou and the nether world.

0:48:23.640 --> 0:48:28.759
<v Speaker 2>So Gilgamesh's stuff keeps falling into the underworld, like he

0:48:28.800 --> 0:48:33.399
<v Speaker 2>has this stuff called I don't know exactly what these

0:48:33.440 --> 0:48:36.520
<v Speaker 2>possessions of Gilgamesh's are supposed to be. There's one thing

0:48:36.680 --> 0:48:41.239
<v Speaker 2>called an lag written in English e llag that like, oh,

0:48:41.320 --> 0:48:44.319
<v Speaker 2>it fell into the underworld, you know. So his his

0:48:44.400 --> 0:48:47.440
<v Speaker 2>stuff is like tumbling out of this world into the

0:48:47.440 --> 0:48:50.040
<v Speaker 2>infamous house of dust where the dead go to dwell.

0:48:50.840 --> 0:48:54.200
<v Speaker 2>And so Gilgamesh's friend and or servant in Key Dou

0:48:54.880 --> 0:48:57.840
<v Speaker 2>offers to go into the underworld to get his stuff

0:48:57.880 --> 0:49:01.480
<v Speaker 2>back for him. Unfortunately, once he goes down there, he

0:49:01.600 --> 0:49:04.400
<v Speaker 2>breaks all the rules and is thus not allowed to

0:49:04.400 --> 0:49:06.720
<v Speaker 2>return to the world of the living now he is dead.

0:49:07.400 --> 0:49:09.960
<v Speaker 2>And in the version that Finkel sites, there is a

0:49:10.000 --> 0:49:14.120
<v Speaker 2>scene in which a demon named Nrgal conjures up the

0:49:14.160 --> 0:49:17.440
<v Speaker 2>ghost of Inky do at Gilgamesh is bidding, and the

0:49:17.440 --> 0:49:19.919
<v Speaker 2>ghost of Inky Doo is said to rise up through

0:49:19.920 --> 0:49:22.680
<v Speaker 2>a hole or a crack in the ground like the wind.

0:49:23.160 --> 0:49:26.120
<v Speaker 2>In order to have a conversation with Gilgamesh about what

0:49:26.239 --> 0:49:29.080
<v Speaker 2>the underworld is like now, I went looking for a

0:49:29.120 --> 0:49:32.480
<v Speaker 2>full translation of the story so I could zero in

0:49:32.520 --> 0:49:35.120
<v Speaker 2>on a few sections the One version of this text

0:49:35.200 --> 0:49:38.239
<v Speaker 2>that I found online, which I should note has a

0:49:38.280 --> 0:49:42.520
<v Speaker 2>few small differences from exactly what Finkel describes, was on

0:49:42.560 --> 0:49:46.120
<v Speaker 2>an Oxford hosted website called the Electronic Text Corpus of

0:49:46.160 --> 0:49:50.279
<v Speaker 2>Sumerian Literature. So I want to look at a few

0:49:50.280 --> 0:49:53.920
<v Speaker 2>different things. First of all, the list of things that

0:49:53.960 --> 0:49:57.319
<v Speaker 2>Gilgamesh tells Inkey do not to do in order to

0:49:57.360 --> 0:50:00.600
<v Speaker 2>survive his trip to the nether World. There's like a oh,

0:50:00.600 --> 0:50:02.239
<v Speaker 2>I don't know, like the you know, the rules in

0:50:02.280 --> 0:50:05.000
<v Speaker 2>how to survive a slasher movie, and keydu gets one

0:50:05.040 --> 0:50:08.000
<v Speaker 2>of those for the nether World. So he says, you're

0:50:08.000 --> 0:50:10.440
<v Speaker 2>definitely not supposed to wear clean garments because if you

0:50:10.440 --> 0:50:13.080
<v Speaker 2>wear clean garments, they're gonna know you're not dead, you're

0:50:13.120 --> 0:50:16.040
<v Speaker 2>not one of them. That they'll they'll get really mad.

0:50:16.440 --> 0:50:19.480
<v Speaker 2>You should not anoint yourself with fine oil from a

0:50:19.520 --> 0:50:22.080
<v Speaker 2>bowl because then they will surround you because they will

0:50:22.120 --> 0:50:24.239
<v Speaker 2>smell that you smell nice, and you're not supposed to

0:50:24.239 --> 0:50:28.120
<v Speaker 2>smell nice down there. Very sensible, exactly, Yes, he says,

0:50:28.200 --> 0:50:31.840
<v Speaker 2>don't start hurling throw sticks in another world. Those struck

0:50:31.880 --> 0:50:34.120
<v Speaker 2>down by the throw sticks are going to get mad

0:50:34.120 --> 0:50:35.440
<v Speaker 2>at you and surround.

0:50:35.040 --> 0:50:38.200
<v Speaker 1>You okay, also sensible, he says.

0:50:38.000 --> 0:50:41.640
<v Speaker 2>Don't hold a Cornell wood stick in your hand. He

0:50:41.719 --> 0:50:44.360
<v Speaker 2>says that the spirits will feel insulted by this for

0:50:44.440 --> 0:50:47.200
<v Speaker 2>some reason. I don't know what that means.

0:50:47.480 --> 0:50:49.360
<v Speaker 1>But good advice. You wouldn't think of it, and therefore

0:50:49.440 --> 0:50:52.239
<v Speaker 1>is even more important that you'd be willing exactly.

0:50:52.880 --> 0:50:55.799
<v Speaker 2>He says, you shouldn't put sandals on your feet, you

0:50:55.800 --> 0:50:59.040
<v Speaker 2>should not shout in another world. I guess maybe in

0:50:59.120 --> 0:51:02.560
<v Speaker 2>Keydu's wife had he says you should neither kiss nor

0:51:02.680 --> 0:51:07.360
<v Speaker 2>hit your wife. And then in key Dou's child had died,

0:51:07.520 --> 0:51:11.240
<v Speaker 2>and you said you should neither kiss nor hit your child.

0:51:11.920 --> 0:51:15.759
<v Speaker 1>Okay, So basically, like you're supposed to be like these

0:51:15.800 --> 0:51:18.799
<v Speaker 1>shades of the dead. You're not showing any emotion. You're

0:51:18.800 --> 0:51:23.000
<v Speaker 1>not you're not either good or bad, like you're doing

0:51:23.000 --> 0:51:25.680
<v Speaker 1>nothing but just being there, hanging out like a shade. Yeah.

0:51:25.719 --> 0:51:28.200
<v Speaker 2>And I guess getting the lag and the other stuff

0:51:28.239 --> 0:51:31.520
<v Speaker 2>back to bring that back. But in key Do fails.

0:51:31.560 --> 0:51:34.640
<v Speaker 2>He does literally everything Gilgamesh warns him not to do

0:51:34.680 --> 0:51:37.480
<v Speaker 2>in the underworld, every single one of the things, and

0:51:37.560 --> 0:51:39.880
<v Speaker 2>he is seized and trapped there forever.

0:51:40.680 --> 0:51:41.680
<v Speaker 1>Oh that went south.

0:51:42.239 --> 0:51:45.120
<v Speaker 2>So in this version, I was reading Gilgamesh gets somebody.

0:51:45.200 --> 0:51:47.719
<v Speaker 2>It's not the demon Naerkal in this version, he gets

0:51:47.719 --> 0:51:50.840
<v Speaker 2>somebody named Utu to open a hole in the underworld

0:51:50.920 --> 0:51:52.680
<v Speaker 2>to allow in key Dou to come up and share

0:51:52.719 --> 0:51:55.800
<v Speaker 2>information with him. And so I want to describe this

0:51:55.920 --> 0:51:59.640
<v Speaker 2>scene where in Keydu's ghost is called up. It reads

0:51:59.640 --> 0:52:03.640
<v Speaker 2>this fall. They hugged and kissed, They wearied each other

0:52:03.680 --> 0:52:07.160
<v Speaker 2>with questions, did you see the order of the nether world?

0:52:07.560 --> 0:52:09.919
<v Speaker 2>If only you would tell me, my friend, if only

0:52:09.960 --> 0:52:12.680
<v Speaker 2>you would tell me? And then in key Do responds,

0:52:12.719 --> 0:52:14.720
<v Speaker 2>if I tell you the order of the nether world,

0:52:14.920 --> 0:52:18.759
<v Speaker 2>sit down and weep, and in key Dou tells him

0:52:18.800 --> 0:52:22.279
<v Speaker 2>that the nether world is like a garment infested with worms,

0:52:22.440 --> 0:52:25.839
<v Speaker 2>and it is like a crevice filled with dust. And

0:52:25.880 --> 0:52:28.840
<v Speaker 2>then they end up talking at length about the fates

0:52:28.960 --> 0:52:31.040
<v Speaker 2>of the dead. So there are all these different things

0:52:31.040 --> 0:52:34.719
<v Speaker 2>that sort of reflect, I guess, ancient Mesopotamian views about

0:52:34.760 --> 0:52:36.920
<v Speaker 2>what the good life is like. It seems that in

0:52:37.000 --> 0:52:39.400
<v Speaker 2>key Doo thinks the dead who have a lot of

0:52:39.520 --> 0:52:42.160
<v Speaker 2>airrors are pretty happy, and the ones that have fewer

0:52:42.200 --> 0:52:45.600
<v Speaker 2>airrors are unhappy. But then a bunch of other different

0:52:45.680 --> 0:52:49.520
<v Speaker 2>kinds of fates people can have are described. They say,

0:52:49.560 --> 0:52:51.839
<v Speaker 2>for example, did you see the spirit of him who

0:52:51.920 --> 0:52:55.600
<v Speaker 2>has no funerary offerings? In Key? Who says I saw him?

0:52:55.760 --> 0:52:58.800
<v Speaker 2>Gilgamesh says, how does he fare? In Key? Who says

0:52:58.880 --> 0:53:01.880
<v Speaker 2>he eats the scrap and the crumbs tossed out in

0:53:01.960 --> 0:53:06.560
<v Speaker 2>the street, And again, bad things when funeral rites are

0:53:06.560 --> 0:53:08.920
<v Speaker 2>not observed. But I wondered about that. Does he mean

0:53:09.000 --> 0:53:11.680
<v Speaker 2>the scraps and crumbs tossed out in the street in

0:53:11.719 --> 0:53:14.880
<v Speaker 2>the nether world or on Earth in the cities of

0:53:14.920 --> 0:53:17.280
<v Speaker 2>the living. I took it maybe more to be the second.

0:53:18.040 --> 0:53:20.080
<v Speaker 1>Mm, yeah, I mean I could see it going either way.

0:53:20.200 --> 0:53:23.600
<v Speaker 1>I mean, basically, you did not symbolically offer food to them,

0:53:23.640 --> 0:53:26.480
<v Speaker 1>and so they have no sustenance in the afterlife.

0:53:26.560 --> 0:53:29.120
<v Speaker 2>But then there's one thing here that has some interesting

0:53:29.200 --> 0:53:33.640
<v Speaker 2>metaphysical information. Gilgamesh says, did you see him who was

0:53:33.719 --> 0:53:38.120
<v Speaker 2>set on fire? And in Kidu says, I did not

0:53:38.320 --> 0:53:41.879
<v Speaker 2>see him. His spirit is not about. His smoke went

0:53:41.960 --> 0:53:46.960
<v Speaker 2>up to the sky. So the person who is burned

0:53:47.560 --> 0:53:50.560
<v Speaker 2>is not in the nether world at all. They go

0:53:50.760 --> 0:53:54.400
<v Speaker 2>wherever their smoke goes up in the sky. What happens

0:53:54.400 --> 0:53:55.000
<v Speaker 2>to them there?

0:53:55.360 --> 0:53:56.719
<v Speaker 1>It kind of sounds like they end up in the

0:53:56.719 --> 0:53:59.680
<v Speaker 1>wrong place. It's like, yeah, it seems to be the message,

0:53:59.680 --> 0:54:02.440
<v Speaker 1>Like you, I don't go cremating the dead, because then

0:54:02.480 --> 0:54:05.279
<v Speaker 1>how are they going to get to this wonderful it's

0:54:05.320 --> 0:54:07.480
<v Speaker 1>wonderful afterlife that is being presented here.

0:54:08.000 --> 0:54:10.080
<v Speaker 2>I mean to be clear, it seems okay for people

0:54:10.120 --> 0:54:14.439
<v Speaker 2>who had a bunch of errors. He says, they are

0:54:14.480 --> 0:54:18.080
<v Speaker 2>like gods. They sit in judgment of everyone else. But anyway,

0:54:18.120 --> 0:54:21.160
<v Speaker 2>I thought this was interesting because this is depicting an

0:54:21.200 --> 0:54:25.200
<v Speaker 2>example of necromancy. I think that does meet the strict definition.

0:54:25.400 --> 0:54:28.560
<v Speaker 2>Like Gilgamesh is trying to get hidden information, but it's

0:54:28.560 --> 0:54:33.800
<v Speaker 2>not so much like personal future fortune telling type stuff. Instead,

0:54:33.880 --> 0:54:37.720
<v Speaker 2>he is using this consultation with the dead to get

0:54:37.840 --> 0:54:41.120
<v Speaker 2>information about what happens to different people after they die.

0:54:41.760 --> 0:54:44.640
<v Speaker 1>Yeah, and also sort of reconnect with an old friend, like, so, hey,

0:54:45.160 --> 0:54:46.040
<v Speaker 1>where you live.

0:54:45.960 --> 0:54:47.520
<v Speaker 2>In these days? Yeah?

0:54:47.560 --> 0:54:52.600
<v Speaker 1>After life? Well what's it? What's it like? Well, it's hashy,

0:54:52.320 --> 0:54:55.000
<v Speaker 1>It's like dustin a crevis, you know.

0:54:55.120 --> 0:54:58.520
<v Speaker 2>Yeah, that's what you should say next time you reconnect

0:54:58.520 --> 0:55:00.839
<v Speaker 2>with an old friend. Well, you know, garment, garment eaten

0:55:00.840 --> 0:55:05.000
<v Speaker 2>by worms, credits full of dust. But anyway, coming back

0:55:05.040 --> 0:55:07.000
<v Speaker 2>to Finkle's paper, so he mentioned a couple of other

0:55:07.040 --> 0:55:09.640
<v Speaker 2>sources pre existing at the time of this paper that

0:55:10.080 --> 0:55:13.520
<v Speaker 2>mentioned necromancy, or at least potentially mention it in a

0:55:13.560 --> 0:55:17.120
<v Speaker 2>more prosaic context. One is an old Assyrian letter from

0:55:17.239 --> 0:55:21.960
<v Speaker 2>Cultepe which contains the lines quote here we asked the

0:55:22.040 --> 0:55:26.360
<v Speaker 2>female oracle givers, the female diviners, and the spirits colon

0:55:26.640 --> 0:55:31.120
<v Speaker 2>Assur repeatedly upbraids you, and so I interpret this to

0:55:31.160 --> 0:55:34.000
<v Speaker 2>be a reference to a person who consults the spirits

0:55:34.000 --> 0:55:37.200
<v Speaker 2>of the dead to get information. Possibly the information they're

0:55:37.239 --> 0:55:39.680
<v Speaker 2>getting is about the fact that the god a seer

0:55:39.719 --> 0:55:42.920
<v Speaker 2>who is like a god of Assyria, is angry with someone.

0:55:43.680 --> 0:55:45.120
<v Speaker 1>Okay, they have inside information.

0:55:45.920 --> 0:55:48.879
<v Speaker 2>Another is also a letter, this one Neo Assyrian, which

0:55:48.920 --> 0:55:52.600
<v Speaker 2>exists in damaged form and has been interpreted and translated

0:55:52.640 --> 0:55:56.880
<v Speaker 2>different ways. One of those interpretations implies that necromancers have

0:55:56.960 --> 0:56:00.799
<v Speaker 2>asked the spirits to predict whether a certain person will

0:56:00.800 --> 0:56:03.880
<v Speaker 2>become a king, but this interpretation of the letter is

0:56:04.000 --> 0:56:07.160
<v Speaker 2>not certain, but anyway. After these examples, Finkel goes on

0:56:07.200 --> 0:56:12.560
<v Speaker 2>to describe two previously unpublished Babylonian tablets from the first

0:56:12.560 --> 0:56:16.400
<v Speaker 2>millennium BCE held by the British Museum that he says,

0:56:16.480 --> 0:56:21.000
<v Speaker 2>deal in totally unambiguous terms with necromancy, and boy, these

0:56:21.080 --> 0:56:22.840
<v Speaker 2>are a trip. Are you ready?

0:56:23.200 --> 0:56:23.760
<v Speaker 1>I'm ready.

0:56:24.280 --> 0:56:26.799
<v Speaker 2>The first one is called b M three six seven

0:56:26.880 --> 0:56:30.080
<v Speaker 2>O three. It is a late Babylonian text and it

0:56:30.160 --> 0:56:34.399
<v Speaker 2>includes instructions for a necromantic ritual. It says you call

0:56:34.520 --> 0:56:37.480
<v Speaker 2>upon the ghost and he will answer you, and then

0:56:37.520 --> 0:56:41.160
<v Speaker 2>there's an incantation where the necromancer says who are you?

0:56:41.680 --> 0:56:45.560
<v Speaker 2>Who are you? It then lists the names of known

0:56:45.880 --> 0:56:49.520
<v Speaker 2>malevolent spirits and demons that we know are supposed to

0:56:49.600 --> 0:56:52.719
<v Speaker 2>be evil spirits and demons because they appear in other

0:56:52.800 --> 0:56:57.120
<v Speaker 2>texts about exorcism, and Finkel says that this part of

0:56:57.160 --> 0:56:59.640
<v Speaker 2>the ritual seems to be a kind of safety precaution,

0:57:00.280 --> 0:57:03.680
<v Speaker 2>trying to protect against the possibility that in summoning the

0:57:03.760 --> 0:57:09.160
<v Speaker 2>dead for divination you accidentally summon a vicious, evil monster instead.

0:57:09.480 --> 0:57:12.360
<v Speaker 2>It's like a security step to prevent you dialing the

0:57:12.400 --> 0:57:15.560
<v Speaker 2>wrong number and accidentally calling Freddy Krueger or whatever.

0:57:16.160 --> 0:57:20.280
<v Speaker 1>Oh wow. Yeah, And we'll eventually see reverberations of this

0:57:20.560 --> 0:57:23.959
<v Speaker 1>on up into like medieval Christian traditions, you know again,

0:57:24.000 --> 0:57:26.040
<v Speaker 1>where it's more like you will always get a wrong

0:57:26.120 --> 0:57:29.360
<v Speaker 1>number because this number cannot possibly connect to who you

0:57:29.400 --> 0:57:30.080
<v Speaker 1>want to reach.

0:57:30.760 --> 0:57:32.760
<v Speaker 2>Right, But that's not the context here. They think you

0:57:32.840 --> 0:57:35.040
<v Speaker 2>can dial the right number. You just got to be careful.

0:57:35.040 --> 0:57:37.800
<v Speaker 2>You got to do the right incantations and warding magic.

0:57:38.480 --> 0:57:41.360
<v Speaker 2>Now next in this tablet, there's a part that is damaged,

0:57:41.480 --> 0:57:44.520
<v Speaker 2>but it appears, based on context, to be steps for

0:57:44.640 --> 0:57:47.600
<v Speaker 2>what to do if the ritual doesn't work. I do

0:57:47.720 --> 0:57:50.160
<v Speaker 2>wish we could know what it's said here. Then it

0:57:50.280 --> 0:57:52.959
<v Speaker 2>goes on to the ritual itself. Here I'm gonna read

0:57:53.000 --> 0:57:57.360
<v Speaker 2>from Finkel, and the context is that this is an

0:57:57.400 --> 0:58:01.400
<v Speaker 2>Akkadian incantation that is addressed to the god Shamash, and

0:58:01.720 --> 0:58:04.640
<v Speaker 2>it is asking for the help of the god Shamash

0:58:04.680 --> 0:58:09.920
<v Speaker 2>to summon a ghost literally of the darkness. And so

0:58:10.080 --> 0:58:13.960
<v Speaker 2>then reading from Finkel, now quote, this ghost, once brought

0:58:14.040 --> 0:58:16.360
<v Speaker 2>up from its place of rest, is then supposed to

0:58:16.640 --> 0:58:20.920
<v Speaker 2>enter into a skull placed there for that purpose. The

0:58:21.000 --> 0:58:24.960
<v Speaker 2>reciter of the incantation says, quote, I call upon you,

0:58:25.240 --> 0:58:28.760
<v Speaker 2>o skull of skulls. May he who is within the

0:58:28.800 --> 0:58:32.840
<v Speaker 2>skull answer me. Then there follows in line seven to ten,

0:58:33.320 --> 0:58:37.120
<v Speaker 2>a magical ritual that involves an oily preparation of animal

0:58:37.200 --> 0:58:42.080
<v Speaker 2>parts being mixed up and left to stand overnight. Do

0:58:42.120 --> 0:58:45.240
<v Speaker 2>you want to know what is in this necromancer cocktail route? Oh,

0:58:45.280 --> 0:58:48.120
<v Speaker 2>I suppose we should know, Okay. So it says you

0:58:48.200 --> 0:58:53.800
<v Speaker 2>crush up a male and female partridge, dust from a crossroads,

0:58:54.320 --> 0:58:58.760
<v Speaker 2>dust of a jumping cricket, of the step, and an

0:58:58.960 --> 0:59:04.120
<v Speaker 2>upturned potch from a crossroads in puru oil. Then you

0:59:04.320 --> 0:59:06.760
<v Speaker 2>mix all that together, you leave it to stand overnight,

0:59:07.000 --> 0:59:10.320
<v Speaker 2>and in the morning you will Then there are a

0:59:10.400 --> 0:59:12.680
<v Speaker 2>number of things you can actually do. So Finkle goes

0:59:12.720 --> 0:59:16.320
<v Speaker 2>on to explain that you either use this mixture to

0:59:16.840 --> 0:59:21.920
<v Speaker 2>anoint the skull itself or the ghost. And I'm not

0:59:21.920 --> 0:59:24.760
<v Speaker 2>sure exactly how you anoint the ghost with it, and

0:59:24.800 --> 0:59:28.160
<v Speaker 2>then or the And then it's a word here that's

0:59:28.200 --> 0:59:32.760
<v Speaker 2>represented as N A M, and I think the meaning

0:59:32.760 --> 0:59:36.200
<v Speaker 2>of that is ambiguous. Finkle says it might refer to

0:59:36.520 --> 0:59:39.120
<v Speaker 2>it might be referring to someone called the man, but

0:59:39.480 --> 0:59:42.400
<v Speaker 2>it's unclear in the context of the tablet who this

0:59:42.440 --> 0:59:46.080
<v Speaker 2>would refer to, unless maybe he says it means like

0:59:46.080 --> 0:59:50.160
<v Speaker 2>a figurine of the dead person who you're trying to summon,

0:59:50.360 --> 0:59:53.640
<v Speaker 2>like like we saw with the other ritual that would

0:59:53.640 --> 0:59:56.560
<v Speaker 2>make sense. And then to pick up again, reading from

0:59:56.840 --> 1:00:00.560
<v Speaker 2>Finkle's description of the ritual, quote, at this point you

1:00:00.640 --> 1:00:04.200
<v Speaker 2>call upon him and he will answer you. In the context,

1:00:04.360 --> 1:00:09.040
<v Speaker 2>the word elemou, no doubt, refers to a representation of

1:00:09.200 --> 1:00:11.880
<v Speaker 2>the ghost, and the ritual would have the same effect

1:00:11.920 --> 1:00:15.560
<v Speaker 2>whether applied to this representation, to the nam or to

1:00:15.840 --> 1:00:19.200
<v Speaker 2>the skull itself. It's not quite certain whether all three

1:00:19.200 --> 1:00:22.760
<v Speaker 2>elements were necessary. The idea, however, is quite clear. It

1:00:22.800 --> 1:00:26.520
<v Speaker 2>is quite appropriately Shamash who has the power and authority

1:00:26.880 --> 1:00:29.520
<v Speaker 2>to bring up a ghost from the underworld, and the

1:00:29.560 --> 1:00:33.600
<v Speaker 2>whole operation is put under his auspices. Somehow the ghost

1:00:33.640 --> 1:00:37.000
<v Speaker 2>will enter into the skull and answer the questions put

1:00:37.040 --> 1:00:37.400
<v Speaker 2>to him.

1:00:37.800 --> 1:00:39.800
<v Speaker 1>I love that those skull of skulls indeed.

1:00:40.280 --> 1:00:42.960
<v Speaker 2>Okay, So that's the first tablet. There's a second tablet,

1:00:43.200 --> 1:00:46.800
<v Speaker 2>another previously unknown text being published, I guess at the

1:00:46.800 --> 1:00:49.480
<v Speaker 2>time of this article that is known as K two

1:00:49.560 --> 1:00:53.280
<v Speaker 2>seven seventy nine, which is a neo Babylonian tablet, which

1:00:53.320 --> 1:00:56.920
<v Speaker 2>contains some of the same material as the previous text,

1:00:56.960 --> 1:01:00.960
<v Speaker 2>but also some original stuff. And this text, interestingly also

1:01:01.040 --> 1:01:05.640
<v Speaker 2>contains what appeared to be security precautions. For example, there

1:01:05.720 --> 1:01:09.200
<v Speaker 2>is a ritual and incantation that is to quote, avert

1:01:09.280 --> 1:01:12.560
<v Speaker 2>the evil in the crying of the ghost or the

1:01:12.600 --> 1:01:16.720
<v Speaker 2>crying of a ghost. Sorry, and Finkel notes from the

1:01:16.760 --> 1:01:20.760
<v Speaker 2>contemporary texts that it was believed that personal contact with

1:01:20.800 --> 1:01:24.640
<v Speaker 2>a ghost usually led to really bad consequences for a

1:01:24.680 --> 1:01:28.560
<v Speaker 2>living person, often death. So if you are a necromancer,

1:01:29.120 --> 1:01:32.360
<v Speaker 2>you could be doing something really dangerous. You are attempting

1:01:32.520 --> 1:01:36.240
<v Speaker 2>personal contact with a ghost in order to get privileged information,

1:01:36.920 --> 1:01:40.000
<v Speaker 2>but this contact comes with a high likelihood of a

1:01:40.040 --> 1:01:43.760
<v Speaker 2>death curse, so you have to employ protective magic to

1:01:44.000 --> 1:01:48.000
<v Speaker 2>counteract that danger. Now, I was kind of wondering how

1:01:48.040 --> 1:01:51.280
<v Speaker 2>to square this with Finkel's own characterization that was from

1:01:51.280 --> 1:01:56.200
<v Speaker 2>an interview decades later of ghosts not for the most

1:01:56.240 --> 1:01:59.640
<v Speaker 2>part incurring a reaction of fear in the ancient Mesopotamians,

1:01:59.680 --> 1:02:02.280
<v Speaker 2>but other of kind of like sympathy. I don't know

1:02:02.360 --> 1:02:04.400
<v Speaker 2>exactly how to square that, but it makes me wonder

1:02:04.440 --> 1:02:08.160
<v Speaker 2>if maybe most of the ghost encounters people thought they

1:02:08.200 --> 1:02:12.160
<v Speaker 2>were having weren't actually like personal face to face contact

1:02:12.240 --> 1:02:14.920
<v Speaker 2>or talking to a ghost or hearing the cry of

1:02:14.960 --> 1:02:18.880
<v Speaker 2>a ghost, but more like indirect indications that a spirit

1:02:18.960 --> 1:02:22.120
<v Speaker 2>is restless and wandering or seeing what appears to be

1:02:22.160 --> 1:02:25.480
<v Speaker 2>evidence of a dead family member from Afar. I don't know,

1:02:25.600 --> 1:02:26.200
<v Speaker 2>but I wonder.

1:02:27.120 --> 1:02:28.840
<v Speaker 1>Yeah, kind of it reminds me of some of these

1:02:28.880 --> 1:02:30.440
<v Speaker 1>traditions involving.

1:02:30.000 --> 1:02:31.000
<v Speaker 2>Like the evil Eye.

1:02:31.840 --> 1:02:34.200
<v Speaker 1>You know, the idea that it is out there, it

1:02:34.320 --> 1:02:38.320
<v Speaker 1>is aware, but it's not necessarily honing in on you

1:02:38.760 --> 1:02:41.880
<v Speaker 1>unless you give it reason to. And so you know, similarly,

1:02:41.880 --> 1:02:43.520
<v Speaker 1>you could you could live in a world of ghosts,

1:02:43.520 --> 1:02:46.040
<v Speaker 1>but have you done anything personally to attract the ghost

1:02:46.120 --> 1:02:48.200
<v Speaker 1>or to encourage the coast, Well, then you're probably fine.

1:02:48.480 --> 1:02:51.600
<v Speaker 2>Finkel also says it's notable that K two seven seventy

1:02:51.680 --> 1:02:55.080
<v Speaker 2>nine is a is a type of text called anmberbie,

1:02:55.520 --> 1:02:59.040
<v Speaker 2>the primary purpose of which is describing ways to avert

1:02:59.200 --> 1:03:03.080
<v Speaker 2>evil and unexplained phenomena. So it's kind of surprising that

1:03:03.360 --> 1:03:07.600
<v Speaker 2>rituals for intentionally summoning up a ghost and prying information

1:03:07.760 --> 1:03:11.000
<v Speaker 2>out of it under the auspices of Shamash or whoever

1:03:11.320 --> 1:03:14.080
<v Speaker 2>would be included, because the rest of the text is

1:03:14.120 --> 1:03:17.800
<v Speaker 2>basically like a ghostbusting manual. It is how to keep ghosts, demons,

1:03:17.800 --> 1:03:19.640
<v Speaker 2>and any other weirdness away from you.

1:03:22.200 --> 1:03:24.280
<v Speaker 1>Yeah, it raises all sorts of questions about like what

1:03:24.400 --> 1:03:26.960
<v Speaker 1>is sort of what is the day to day activity

1:03:27.000 --> 1:03:32.880
<v Speaker 1>in the ghostbusting and necromancer professional world of this time period.

1:03:33.160 --> 1:03:35.280
<v Speaker 2>Okay, but I think I promised you there was another

1:03:35.360 --> 1:03:39.720
<v Speaker 2>necromancer cocktail coming. This one is from Let's see well,

1:03:39.760 --> 1:03:43.440
<v Speaker 2>I think this actually is derived from both both texts,

1:03:43.840 --> 1:03:46.120
<v Speaker 2>and this is a concoction you would put together that

1:03:46.240 --> 1:03:48.560
<v Speaker 2>is part of an incantation to enable a man to

1:03:48.720 --> 1:03:53.800
<v Speaker 2>see a ghost. So the text says, you crush moldy wood,

1:03:54.240 --> 1:03:59.360
<v Speaker 2>fresh leaves of euphrates poplar, in water, oil, beer, and wine.

1:04:00.080 --> 1:04:06.120
<v Speaker 2>You dry, crush and sieve snake, tallow, lion, tallow crab,

1:04:06.280 --> 1:04:11.320
<v Speaker 2>tallow white honey, a frog that lives among the pebbles,

1:04:11.960 --> 1:04:15.000
<v Speaker 2>hair of a dog, hair of a cat, hair of

1:04:15.040 --> 1:04:19.240
<v Speaker 2>a fox, bristle of a chameleon, and bristle of a

1:04:19.280 --> 1:04:24.080
<v Speaker 2>red lizard, claws of a frog, end of intestines of

1:04:24.120 --> 1:04:28.240
<v Speaker 2>a frog, the left wing of a grasshopper, and marrow

1:04:28.280 --> 1:04:30.120
<v Speaker 2>from the long bone of a goose.

1:04:30.640 --> 1:04:31.280
<v Speaker 1>Oh wow.

1:04:31.480 --> 1:04:35.120
<v Speaker 2>You mix all this in wine, water and milk with

1:04:35.320 --> 1:04:39.840
<v Speaker 2>amhara plant, and then you recite the incantation three times,

1:04:40.120 --> 1:04:42.479
<v Speaker 2>and you anoint your eyes with it, and you will

1:04:42.480 --> 1:04:45.040
<v Speaker 2>see the ghost and he will speak with you. You

1:04:45.080 --> 1:04:47.240
<v Speaker 2>can look at the ghost, he will talk with you.

1:04:47.600 --> 1:04:49.880
<v Speaker 2>And yes, I said that twice because the text says

1:04:49.880 --> 1:04:55.080
<v Speaker 2>it twice. So any mixologists out there who want to

1:04:55.160 --> 1:04:57.959
<v Speaker 2>take these as an inspiration for a Halloween themed drink,

1:04:58.000 --> 1:05:01.080
<v Speaker 2>I don't know how exactly you make a a safe

1:05:01.200 --> 1:05:04.440
<v Speaker 2>version of that, but take it. Take it as an inspiration.

1:05:04.560 --> 1:05:05.600
<v Speaker 2>You know, it's a challenge.

1:05:06.680 --> 1:05:10.280
<v Speaker 1>Yeah, don't actually do that, but yes, I do love

1:05:10.280 --> 1:05:14.880
<v Speaker 1>instructions like this for magic potions or homunculi or whatever

1:05:14.920 --> 1:05:19.200
<v Speaker 1>you happen to be concocting in olden times. Though the

1:05:19.240 --> 1:05:21.600
<v Speaker 1>moldy wood gave me pause, like it makes me. It

1:05:21.640 --> 1:05:25.480
<v Speaker 1>reminds me of other examples I believe from Chinese traditions,

1:05:25.840 --> 1:05:29.320
<v Speaker 1>where the idea that you had, like a rotten broom handle,

1:05:29.440 --> 1:05:32.360
<v Speaker 1>it might have some sort of ghostly possession about it,

1:05:32.600 --> 1:05:36.240
<v Speaker 1>and there might be some even something going on with

1:05:36.800 --> 1:05:40.720
<v Speaker 1>illuminated micro organisms in the soft wood, you know.

1:05:41.160 --> 1:05:43.840
<v Speaker 2>Oh yes, yeah, it might make it kind of glow

1:05:43.840 --> 1:05:45.360
<v Speaker 2>in the dark. Yeah.

1:05:45.400 --> 1:05:46.920
<v Speaker 1>But I mean as for like the hair of the

1:05:46.960 --> 1:05:48.880
<v Speaker 1>cat and the dog and so forth, I mean, I

1:05:48.920 --> 1:05:51.800
<v Speaker 1>don't know, imagine that you're just getting into symbolic territory

1:05:51.840 --> 1:05:52.720
<v Speaker 1>at that point.

1:05:52.880 --> 1:05:55.360
<v Speaker 2>Once you've used your end of intestines of a frog

1:05:55.440 --> 1:05:56.880
<v Speaker 2>in this though, what do you do with the start

1:05:56.920 --> 1:05:58.840
<v Speaker 2>of intestines of the frog you've got left over?

1:05:59.320 --> 1:06:03.000
<v Speaker 1>Well, you got to say that for later. That's another recipe, right, Yeah, Well,

1:06:03.040 --> 1:06:09.800
<v Speaker 1>this has been fascinating snapshots into worlds where necromancy. Worlds

1:06:09.800 --> 1:06:13.920
<v Speaker 1>in places, in particular places where necromancy is more common

1:06:14.080 --> 1:06:16.560
<v Speaker 1>necromancy of one form of the other, and in some

1:06:16.600 --> 1:06:19.200
<v Speaker 1>cases there are there are rules, there are laws in

1:06:19.240 --> 1:06:24.680
<v Speaker 1>place spelling out exactly how one one professional is supposed

1:06:24.720 --> 1:06:25.640
<v Speaker 1>to carry all this out.

1:06:26.160 --> 1:06:28.960
<v Speaker 2>Again, I do think it's interesting and significant that both

1:06:29.000 --> 1:06:35.240
<v Speaker 2>of these instruction manuals for necromancers have have these safety precautions,

1:06:35.360 --> 1:06:37.000
<v Speaker 2>like you've got to go through you've got to like

1:06:37.080 --> 1:06:40.200
<v Speaker 2>put on the safety goggles and stuff in a magical

1:06:40.480 --> 1:06:45.360
<v Speaker 2>metaphorical sense. And I wonder if that's always true about

1:06:45.400 --> 1:06:48.240
<v Speaker 2>necromancy everywhere, or is there anywhere where it's just kind

1:06:48.280 --> 1:06:51.960
<v Speaker 2>of more like loosely regulated, fly by the seat of

1:06:51.960 --> 1:06:54.120
<v Speaker 2>your pants, nothing to worry about kind of stuff.

1:06:54.360 --> 1:06:56.240
<v Speaker 1>Yeah. I don't know. There are different ways to slice it, right,

1:06:56.280 --> 1:06:58.080
<v Speaker 1>because on one hand, if you're looking at it like

1:06:58.160 --> 1:07:01.600
<v Speaker 1>completely skeptically, you can say, well, well, of course a

1:07:01.640 --> 1:07:05.120
<v Speaker 1>professional necromancer is going to outline the extreme risks that

1:07:05.160 --> 1:07:08.600
<v Speaker 1>they are taking when they carry out their nechromatic acts.

1:07:08.600 --> 1:07:11.200
<v Speaker 1>You don't want. It's not necromancy for the masses, it's

1:07:11.240 --> 1:07:14.520
<v Speaker 1>necromancy for me, and you're going to pay me to

1:07:14.560 --> 1:07:18.000
<v Speaker 1>do it. Therefore, there need to be certain skills involved

1:07:18.000 --> 1:07:20.200
<v Speaker 1>that the ordinary people are not going to attempt to do.

1:07:20.640 --> 1:07:22.960
<v Speaker 2>That's a good point. Yeah, I wonder if this is

1:07:23.040 --> 1:07:25.680
<v Speaker 2>in some way justifying of economic incentives.

1:07:26.120 --> 1:07:27.680
<v Speaker 1>Yeah, But then on the other hand, I mean, just

1:07:27.800 --> 1:07:32.120
<v Speaker 1>use magic systems in general, other models of the afterlife

1:07:32.120 --> 1:07:34.680
<v Speaker 1>in general, you see in various cultures like it is

1:07:34.720 --> 1:07:37.880
<v Speaker 1>often a realm in which there are various dangers and

1:07:37.920 --> 1:07:40.440
<v Speaker 1>there are rules that need to be followed to the

1:07:40.520 --> 1:07:44.080
<v Speaker 1>letter if you were to survive like the journey, or

1:07:44.160 --> 1:07:47.800
<v Speaker 1>survive you know, the dipping into this world a little

1:07:47.800 --> 1:07:49.480
<v Speaker 1>bit to gain knowledge and so forth.

1:07:50.040 --> 1:07:52.720
<v Speaker 2>You want to talk about necromancy some more on Tuesday.

1:07:52.680 --> 1:07:54.280
<v Speaker 1>Yeah, yeah, I think we have a lot more we

1:07:54.320 --> 1:07:56.640
<v Speaker 1>can we can chat about. So join us on Tuesday

1:07:56.640 --> 1:08:00.560
<v Speaker 1>as we come back for our second helping of nec manci.

1:08:01.680 --> 1:08:04.040
<v Speaker 1>Not I think we'll get into Greek necromancy a little bit.

1:08:04.040 --> 1:08:06.480
<v Speaker 1>I'm not sure what else we'll get into, but I'm

1:08:06.520 --> 1:08:09.320
<v Speaker 1>sure it will be a good seasonal time and we'll

1:08:09.320 --> 1:08:12.880
<v Speaker 1>be we'll definitely be in October at that point. All right,

1:08:12.920 --> 1:08:14.960
<v Speaker 1>We're gonna remind you once more that Stuff to Blow

1:08:14.960 --> 1:08:17.880
<v Speaker 1>Your Mind is primarily a science podcast, but you know,

1:08:17.920 --> 1:08:21.559
<v Speaker 1>we do get into other topics like this one, especially

1:08:21.640 --> 1:08:25.479
<v Speaker 1>during the month of October. Obviously we get into some

1:08:25.120 --> 1:08:27.800
<v Speaker 1>some Halloween content for sure, So stay with us this

1:08:27.960 --> 1:08:33.040
<v Speaker 1>entire month of October as we explore other topics of

1:08:33.080 --> 1:08:36.080
<v Speaker 1>the spooky nature. Also join us for our Weird House

1:08:36.080 --> 1:08:38.960
<v Speaker 1>Cinema episodes on Fridays. Weird House Cinema is our time

1:08:39.000 --> 1:08:40.960
<v Speaker 1>to set aside most serious concerns and just talk about

1:08:41.000 --> 1:08:43.400
<v Speaker 1>a weird film. And you know, we're gonna be watching

1:08:43.400 --> 1:08:46.120
<v Speaker 1>some horror movies this month, so you can watch along

1:08:46.160 --> 1:08:48.240
<v Speaker 1>with us, or you can just tune in and listen

1:08:48.280 --> 1:08:50.240
<v Speaker 1>to our discussions of these films if you're a little

1:08:50.240 --> 1:08:53.720
<v Speaker 1>too creeped out to view them for yourself. And then

1:08:53.720 --> 1:08:56.200
<v Speaker 1>on Mondays we do listener mail and on Wednesdays we

1:08:56.240 --> 1:08:58.160
<v Speaker 1>do a short form monster fact or artifact.

1:08:58.479 --> 1:09:02.120
<v Speaker 2>Huge thanks to our excellent your producer JJ Posway. If

1:09:02.160 --> 1:09:03.680
<v Speaker 2>you would like to get in touch with us with

1:09:03.760 --> 1:09:06.599
<v Speaker 2>feedback on this episode or any other, to suggest topic

1:09:06.640 --> 1:09:08.599
<v Speaker 2>for the future, or just to say hello, you can

1:09:08.640 --> 1:09:11.679
<v Speaker 2>email us at contact at stuff to Blow your Mind

1:09:11.840 --> 1:09:20.040
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1:09:20.120 --> 1:09:23.080
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