WEBVTT - The Story of Nintendo, Part 1

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<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

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<v Speaker 1>It's ready. Are you get in touch with technology with

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<v Speaker 1>head stuff from how stuff works dot com. Hello everyone,

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<v Speaker 1>welcome to tech stuff. My name is Chris Polette, and

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<v Speaker 1>I am an editor at how stuff works dot com.

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<v Speaker 1>Sitting across from me, as always, is senior writer and

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<v Speaker 1>jumpman Jonathan Strickland. Up left up, right right right down

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<v Speaker 1>left up up. That's actually a lyric. If you can

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<v Speaker 1>figure that one out, then you are a super fan.

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<v Speaker 1>And if you can identify the problem with that lyric,

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<v Speaker 1>you can tell us that too. Yeah. No, I'm sure

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<v Speaker 1>we'll get plenty of people telling us the problem with

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<v Speaker 1>that lyric if they figure out the source of it. Um.

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<v Speaker 1>All right, So today we are going to talk about

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<v Speaker 1>a company that is fairly well known in tech circles,

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<v Speaker 1>the Nintendo, but did not start out as a tech

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<v Speaker 1>company as many a tech company as especially the ones

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<v Speaker 1>that have lasted as long as Nintendo. Yeah, some of

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<v Speaker 1>the other, you know, video game companies also have their

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<v Speaker 1>origin in something other than video games. I'm I'm thinking

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<v Speaker 1>of Colico, Yeah, the Connecticut leather company. Yeah, Connecticut leather

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<v Speaker 1>company that we've already made the joke about games coming

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<v Speaker 1>out of the Connecticut Leather Company and Tandy also. Yeah,

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<v Speaker 1>so Nintendo is also one of those companies that and

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<v Speaker 1>now they have their history in games, but it wasn't

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<v Speaker 1>video games because in eight nine when the company was founded,

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<v Speaker 1>video games didn't exist yet because television resolution was terrible

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<v Speaker 1>as a non existent. Yeah, you had to actually uh stop,

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<v Speaker 1>draw the next picture, all right, and then you know,

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<v Speaker 1>oh and this is what happened next. Hold on, ye,

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<v Speaker 1>it's time for this kind of like Dragon's Layer, but

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<v Speaker 1>it's super slow speeds. Alright, So that's the one Nega hurt. Yeah.

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<v Speaker 1>So so in order for you guys to understand we

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<v Speaker 1>we really actually have to go back much further than

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<v Speaker 1>even the founding of the company. Um, Chris, um, yes, no,

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<v Speaker 1>I'm getting in that now. You got to man, all right,

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<v Speaker 1>the way back machine is ready to go, going in there.

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<v Speaker 1>I'm right behind you, Chris. Yeah. You know, sometimes I'm

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<v Speaker 1>afraid he's gonna shove me in here and then shut

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<v Speaker 1>the door. Yeah. Well it's bigger on the inside anyway. Alright,

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<v Speaker 1>So let me just set this to U sixteen thirty

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<v Speaker 1>three Japan. There were push the button, Frank, And here

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<v Speaker 1>we are in sixteen thirty three Japan. Uh you say

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<v Speaker 1>so the samurai right over there, that's uh watch out

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<v Speaker 1>for the yakuza. Alright. So in sixte yeah, the Japanese. Uh, well,

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<v Speaker 1>there was a decision may to close the borders of

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<v Speaker 1>Japan to be from away from the outside world. And

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<v Speaker 1>they shoved off and they pushed themselves out in the

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<v Speaker 1>middle of the ocean. I'm kidding. It used to be

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<v Speaker 1>Japan used to be located next to New Jersey. Uh No,

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<v Speaker 1>that's not true, not true at all, imagining thousands of

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<v Speaker 1>people rowing pats. Actually it's just one Godzilla pushing really hard.

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<v Speaker 1>Um No. As it turns out, Japan had made this

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<v Speaker 1>decision to Japanese government made decision to to essentially ostracize

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<v Speaker 1>themselves from everybody else to too. There was very xenophobic

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<v Speaker 1>era in Japan where the Japanese culture, which was very

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<v Speaker 1>much centered on UH concepts that were UH based in

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<v Speaker 1>things like family and honor and tradition. They saw the

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<v Speaker 1>outside world as threats to that, and so a lot

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<v Speaker 1>of contact was cut off from the outside world in

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<v Speaker 1>Japan became inwardly focused. Well, at that time, the government

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<v Speaker 1>banned the uh importation of all foreign playing cards. Part

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<v Speaker 1>of the problem was that there was an issue with

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<v Speaker 1>gambling in Japan that'll come up later too. So because

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<v Speaker 1>of the issue of gambling, the Japanese government decided to

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<v Speaker 1>to ban the the importation and sale of foreign playing cards. Now,

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<v Speaker 1>this actually created a market for domestic playing card companies.

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<v Speaker 1>Um that we're able to within certain parameters produced playing cards.

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<v Speaker 1>Now we've set the scene, all right. For the rest

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<v Speaker 1>of this, we'll just tell it from the present day.

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<v Speaker 1>So let's get back in the way back machine. Come on,

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<v Speaker 1>all right, assuming let me say this to present day,

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<v Speaker 1>which was a late October, all right, and push the

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<v Speaker 1>button rank and back into our cozy studio. Alright, so

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<v Speaker 1>cozy seventeenth century Japan cuts off this these ties to

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<v Speaker 1>the outside world. And then in eighteen fifty nine a

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<v Speaker 1>a fellow by the name of Fusa Gio Yamachi was born.

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<v Speaker 1>And I would like to take this opportunity to apologize

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<v Speaker 1>to any Japanese listeners for the way I will butcher

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<v Speaker 1>names throughout the entirety of this podcast, because it's gonna happen.

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<v Speaker 1>I am non Japanese. I've never taken Japanese. Um So,

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<v Speaker 1>if you will just extend me a a little slack,

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<v Speaker 1>uh I would owe you and rigato um So in

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<v Speaker 1>eighteen fifty nine, He's born, Machi is born and uh

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<v Speaker 1>and and he would found the company in eighteen eighty nine.

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<v Speaker 1>He called it Nintendo Kopai and the company was making

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<v Speaker 1>special playing cards uh out of out of bark actually

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<v Speaker 1>for a game called Hanafuda. Now do you know what

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<v Speaker 1>Nintendo means? What does Nintendo mean? It's it's it's translated

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<v Speaker 1>frequently as leave luck to Heaven, which sort of goes

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<v Speaker 1>along with, you know, playing cards, because you know, and

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<v Speaker 1>you're talking about games, luck would be involved. Sure. And

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<v Speaker 1>Hamafuda means flower cards. And these were cards that, instead

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<v Speaker 1>of having numbers on them, which is what the gamblers

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<v Speaker 1>were using, um had flowers on them, pictures of flowers

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<v Speaker 1>hand painted actually when they first came out, and they

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<v Speaker 1>became really really popular and uh and the company saw

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<v Speaker 1>a lot of early success. Uh And In eighteen eighteen

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<v Speaker 1>eighty nine, the same year that Nintendo was founded, uh

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<v Speaker 1>the Japanese government began to relax some of the restrictions

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<v Speaker 1>that they had placed around the whole industry of playing

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<v Speaker 1>cards in the first place, so it was perfectly positioned,

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<v Speaker 1>and so Nintendo Capie began to UH to expand very

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<v Speaker 1>quickly because everyone thought that the artwork on the cards

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<v Speaker 1>was really beautiful and so they were desirable to have.

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<v Speaker 1>And then the restrictions at the same time, we're started

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<v Speaker 1>to slack a bit. Uh the company saw a lot

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<v Speaker 1>of early success, and that was really what it focused on,

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<v Speaker 1>was producing playing cards. Now, in nineteen twenty nine, Fusagiro

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<v Speaker 1>retired and he handed over the control of his company

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<v Speaker 1>to his son in law, Uh SAKIROA and Uh, who

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<v Speaker 1>then took the family name, the Yamauchi family name. And

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<v Speaker 1>in fact, all Nintendo CEOs with the exception of the

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<v Speaker 1>current one, were related to UH Fusagro in some way,

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<v Speaker 1>either by actual blood or by marriage. Um really by

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<v Speaker 1>marriage when you get down to it. But in nineteen

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<v Speaker 1>thirty three, that's when the company changed its name to

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<v Speaker 1>Yamauchi Nintendo and Company. So they dropped the KAPI at

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<v Speaker 1>that point and they created a a second company, a

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<v Speaker 1>card game distributor company called Marofuku Company Limited, and both

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<v Speaker 1>of those companies at that time saw great success. So

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<v Speaker 1>again Nintendo is already doing really really well. Uh, and

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<v Speaker 1>of course video games are not anywhere near the picture

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<v Speaker 1>at this point. Yeah. So in nineteen nine, Securio suffered

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<v Speaker 1>a stroke and he was no longer able to control

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<v Speaker 1>the company, and so he handed over the company to

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<v Speaker 1>his grandson, Hiroshi. Now this caused a lot of concern

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<v Speaker 1>within Nintendo because Hiroshi was very young. He was twenty

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<v Speaker 1>one at the time when he was given the company,

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<v Speaker 1>and he was a law school student. He wasn't a

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<v Speaker 1>business student, so he was starting to become a lawyer.

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<v Speaker 1>He dropped out of college, out of law school in

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<v Speaker 1>order to to take over this company, and some of

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<v Speaker 1>the the employees of Nintendo really objected to him becoming

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<v Speaker 1>the new head of the company, so much so that

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<v Speaker 1>there was actually a factory strike m m. He. As

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<v Speaker 1>a matter of fact, he uh, he went down in

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<v Speaker 1>history for uh firing a lot of those employees. That

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<v Speaker 1>was not a popular move within the company. Yeah, Hiroshi was.

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<v Speaker 1>He kind of showed everyone who was boss. He took

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<v Speaker 1>He introduced at corporate culture. He had the Darth Vader

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<v Speaker 1>method of of management, and that if you if you

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<v Speaker 1>thought that he was his decisions were not good ones,

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<v Speaker 1>then he didn't want you working for him anymore. Yeah. Yeah, actually,

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<v Speaker 1>uh I. Part of my research was done from a

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<v Speaker 1>book called All Your Base or Belonged to Us UM

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<v Speaker 1>by Harold Goldberg. He has a chapter on It's a

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<v Speaker 1>it's a history of video games, but he has a

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<v Speaker 1>chapter on Nintendo, which is which is pretty fascinating. And

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<v Speaker 1>they said that that he was a really serious guy. Yeah,

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<v Speaker 1>I mean they you know, watching him crack a smile,

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<v Speaker 1>you'd have to wait because he didn't do it very frequently.

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<v Speaker 1>Was a very very no nonsense sort of fellow, but

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<v Speaker 1>very business like, exactly kind of like the cliche idea

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<v Speaker 1>we have of the Japanese businessman, you know, very formal

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<v Speaker 1>and very serious. Um. And he also instituted a policy

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<v Speaker 1>that would become something that sort of resonates throughout Nintendo

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<v Speaker 1>for years to come, which was that he demanded that

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<v Speaker 1>all products that Nintendo was going to produce be cleared

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<v Speaker 1>through him personally before the company would move on it.

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<v Speaker 1>So you think about that, I mean, this is a

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<v Speaker 1>CEO of a company. Now most companies, the CEO is

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<v Speaker 1>directing the company, you know, since he's got a hands

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<v Speaker 1>on involvement with the company. But you don't necessarily have

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<v Speaker 1>every single product cleared through your CEO and every company.

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<v Speaker 1>There are a few companies that, did you know, Apple

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<v Speaker 1>being another famous company. Yeah, so Apple is another famous

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<v Speaker 1>company where that where the CEO had a real hands

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<v Speaker 1>on approach. Well, Hiroshi felt the same way, and and

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<v Speaker 1>this is a strategy that would pay off for Nintendo

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<v Speaker 1>further down the line. Not necessarily that the CEO had

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<v Speaker 1>to clear everything before it went through, but Nintendo decided

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<v Speaker 1>having this real focus on product quality that would become

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<v Speaker 1>very important when Nintendo would enter the video game market. Now, uh,

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<v Speaker 1>company diversified quite a bit. Yeah, well yeah, well, first

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<v Speaker 1>of all, ninety three they started to produce plastic playing cards,

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<v Speaker 1>which was that was the first big move as far

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<v Speaker 1>as technologically speaking goes, because but up to that point

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<v Speaker 1>they were using paper or would cards. So in this

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<v Speaker 1>case they're they're moving to plastic cards, and they even

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<v Speaker 1>started to practice with some other stuff. In nineteen fifty nine,

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<v Speaker 1>they had they signed a big licensing agreement with another

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<v Speaker 1>huge company. Do you know which company I'm talking about?

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<v Speaker 1>Was it the on with the mouse with the big ears? Yes,

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<v Speaker 1>it was Disney. So in ninety nine they become uh,

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<v Speaker 1>Nintendo and Disney form a partnership through licenses that allowed

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<v Speaker 1>a Nintendo to print playing cards with Disney characters on it,

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<v Speaker 1>which I don't know if you know this, if you're not,

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<v Speaker 1>if you've never been to Japan and you don't know

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<v Speaker 1>a lot about Japanese culture, you may not be aware

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<v Speaker 1>of this. But Disney was enormous in Japan, still is.

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<v Speaker 1>But you know, it was one of those things that

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<v Speaker 1>really resonated with the Japanese people, and so these cards

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<v Speaker 1>were insanely popular. Um, and then they did try to

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<v Speaker 1>diversify because the playing card business, even at that point,

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<v Speaker 1>Nintendo could see that that the business was starting to

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<v Speaker 1>slow down, and so they started looking into other ways

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<v Speaker 1>of making money. Now, you did you have a couple

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<v Speaker 1>that you wanted to particularly mention Um, there's one I'm

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<v Speaker 1>sort of debating mentioning was the hotel. Yes it was

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<v Speaker 1>the hotel. It's a very special kind of hotel. Yes,

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<v Speaker 1>it wasn't just a regular hotel. It was a hotel

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<v Speaker 1>that didn't have windows. Well, of course not it's a Nintendo.

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<v Speaker 1>Oh wait, never mind, all right, No, so while we're

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<v Speaker 1>dancing around here, is that and is this was gonna

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<v Speaker 1>be something that's shocking to people who think of Nintendo

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<v Speaker 1>as this family friendly sort of video game company. Um,

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<v Speaker 1>it was a hotel that didn't have windows. It was

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<v Speaker 1>meant for people who wanted a discreet place to whisk

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<v Speaker 1>away to and have a romantic interlude. Yes see, that's

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<v Speaker 1>that was very that was that was way of putting it.

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<v Speaker 1>And they had a taxi company, yeah, yeah, which they

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<v Speaker 1>it did have windows because it turned out that if

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<v Speaker 1>you had a taxi with no windows, it was very

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<v Speaker 1>dangerous to drive on the road. Yes, so anyway, yeah,

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<v Speaker 1>so they Nintendo, by the way, was not the only

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<v Speaker 1>company that tried this whole hotel, this love nest hotel thing. Um,

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<v Speaker 1>there were many other companies that tried it as well.

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<v Speaker 1>So Nintendo tried that and the taxi service, as well

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<v Speaker 1>as producing foods essentially foods that you would buy at

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<v Speaker 1>a supermarket. But none of these lines of business really

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<v Speaker 1>panned out, and these were all failures for Nintendo, and

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<v Speaker 1>Hiroshi had sort of a black eye for kind of

0:14:14.880 --> 0:14:19.720
<v Speaker 1>pushing the company into these areas. But as it turns out, um,

0:14:19.720 --> 0:14:22.560
<v Speaker 1>it was important for for the company to try and

0:14:23.080 --> 0:14:29.000
<v Speaker 1>diversify because in nineteen sixty four, the the game card

0:14:29.120 --> 0:14:33.080
<v Speaker 1>industry in Japan crashed. Just like you know, we've talked

0:14:33.120 --> 0:14:35.680
<v Speaker 1>about the three video game question. We'll talk about it

0:14:35.680 --> 0:14:38.080
<v Speaker 1>again in a in a little bit, but we've talked

0:14:38.080 --> 0:14:40.560
<v Speaker 1>about that in the past. The same sort of thing

0:14:40.560 --> 0:14:45.240
<v Speaker 1>happened in Japan with playing cards, and oddly enough, it

0:14:45.280 --> 0:14:49.200
<v Speaker 1>was for the same reasons are largely the same reasons,

0:14:49.200 --> 0:14:52.600
<v Speaker 1>and one of the big reasons was saturation. Yeah, you know,

0:14:52.760 --> 0:14:55.120
<v Speaker 1>you got to a point where these cards were really

0:14:55.120 --> 0:14:58.000
<v Speaker 1>really popular for a really long time, so everyone owned them.

0:14:58.040 --> 0:14:59.960
<v Speaker 1>But if everyone owns them, why would you go out

0:15:00.200 --> 0:15:03.880
<v Speaker 1>buy another one. You've already got them. You don't need anymore.

0:15:04.280 --> 0:15:08.200
<v Speaker 1>So because of that, the whole industry started to suffer

0:15:08.280 --> 0:15:11.520
<v Speaker 1>because you know, no one needed to buy more cards. Uh.

0:15:11.560 --> 0:15:13.960
<v Speaker 1>And this was right around the same time that Tokyo

0:15:14.160 --> 0:15:16.800
<v Speaker 1>was hosting the Olympics. So it was weird because you

0:15:16.880 --> 0:15:19.440
<v Speaker 1>had this huge influx of money coming into the country,

0:15:19.480 --> 0:15:22.800
<v Speaker 1>but you also had this industry failed, this this historically

0:15:23.040 --> 0:15:28.640
<v Speaker 1>relevant industry failing. Yes, at the same time, but not

0:15:28.880 --> 0:15:35.080
<v Speaker 1>to know, manages to skirt the shoals of bankruptcy. Uh

0:15:35.120 --> 0:15:38.760
<v Speaker 1>to quote money python. Um, well, they got into toys

0:15:38.800 --> 0:15:41.880
<v Speaker 1>for a while too. Yeah, Well, in nineteen five they

0:15:41.960 --> 0:15:46.440
<v Speaker 1>hired a guy named gun pay Ya Koi, and gun

0:15:46.480 --> 0:15:52.320
<v Speaker 1>pay was a fellow who was very inventive. Um. He

0:15:52.640 --> 0:15:56.360
<v Speaker 1>worked in one of the playing card factories, and there

0:15:56.400 --> 0:15:58.320
<v Speaker 1>he happened to be working there on a day when

0:15:58.360 --> 0:16:02.920
<v Speaker 1>Hiroshi came through and Hiroshi sees gun pay playing around

0:16:02.920 --> 0:16:06.360
<v Speaker 1>with something that he had invented that was essentially do

0:16:06.400 --> 0:16:09.920
<v Speaker 1>you remember those in in cartoons that happens all the time.

0:16:10.080 --> 0:16:13.720
<v Speaker 1>There's a character that picks up a a boxing glove

0:16:13.800 --> 0:16:17.600
<v Speaker 1>that's on like an accordion hand, uh, accordion sort of

0:16:17.680 --> 0:16:20.200
<v Speaker 1>lattice thing. Then if you pull a trigger, it extends

0:16:20.200 --> 0:16:24.320
<v Speaker 1>out and punches someone who's twenty feet away. So one

0:16:24.320 --> 0:16:26.880
<v Speaker 1>of those at home, that's well, that's essentially what gun

0:16:26.920 --> 0:16:29.240
<v Speaker 1>pay had invented. He had invented this thing that was

0:16:29.600 --> 0:16:31.720
<v Speaker 1>a claw on the end of one of those so

0:16:32.120 --> 0:16:34.600
<v Speaker 1>you would, uh, you know, you pull these two levers

0:16:34.600 --> 0:16:38.040
<v Speaker 1>together and it would extend out this accordion arm, and

0:16:38.080 --> 0:16:40.000
<v Speaker 1>at the end of the accordian arm was a claw.

0:16:40.120 --> 0:16:42.840
<v Speaker 1>And the very last action is that claw would close,

0:16:43.280 --> 0:16:45.280
<v Speaker 1>so it allows you to pick stuff up that was

0:16:45.720 --> 0:16:48.560
<v Speaker 1>slightly inconvenient for you to get up and pick up

0:16:48.600 --> 0:16:52.360
<v Speaker 1>yourself and um and Hiroshi came to the conclusion that

0:16:52.440 --> 0:16:56.520
<v Speaker 1>perhaps what Nintendo could do is diversify and get into

0:16:56.960 --> 0:17:00.080
<v Speaker 1>the toy business. Yes, and that that invention should be

0:17:00.080 --> 0:17:04.480
<v Speaker 1>came the ultra hand m that's uh, you know, very

0:17:04.520 --> 0:17:08.160
<v Speaker 1>typical and in my head Japanese name for something like that,

0:17:08.520 --> 0:17:11.360
<v Speaker 1>I'm probably thinking of ultraman at that point, so UM.

0:17:11.400 --> 0:17:14.040
<v Speaker 1>But yeah, it actually came with uh with some plastic

0:17:14.080 --> 0:17:17.600
<v Speaker 1>balls that you could pick up um. You know, well

0:17:18.119 --> 0:17:20.560
<v Speaker 1>anything like that you got to include the thing to

0:17:20.600 --> 0:17:23.160
<v Speaker 1>pick up. So they did that for a little while.

0:17:24.040 --> 0:17:26.120
<v Speaker 1>But that wasn't the only thing they didn't. They didn't really,

0:17:26.720 --> 0:17:30.760
<v Speaker 1>from my research, get into toys wholesale, like where you know, oh,

0:17:30.840 --> 0:17:32.480
<v Speaker 1>this is what we're gonna do in the future. It

0:17:32.520 --> 0:17:35.760
<v Speaker 1>was more like a um, a trial thing that they

0:17:35.880 --> 0:17:39.000
<v Speaker 1>sort of experimented with for a little bit. Yeah, and

0:17:39.240 --> 0:17:42.879
<v Speaker 1>there were other I mean, there were several examples of

0:17:42.920 --> 0:17:45.600
<v Speaker 1>toys that they got into, UM, some of which gave

0:17:45.640 --> 0:17:47.920
<v Speaker 1>a hint at what they would be doing in the future.

0:17:48.640 --> 0:17:52.560
<v Speaker 1>Like they had a love tester, yes, the old the

0:17:52.600 --> 0:17:55.120
<v Speaker 1>old love testers, which you know, just sort of measure

0:17:55.200 --> 0:18:00.000
<v Speaker 1>the um the your compatibility with another person you hold

0:18:00.000 --> 0:18:03.160
<v Speaker 1>a little handle and it tells you how red hot, yeah, exactly,

0:18:03.240 --> 0:18:06.840
<v Speaker 1>or or a cold fish I remember cold Fish. Yeah,

0:18:07.240 --> 0:18:11.480
<v Speaker 1>used to have those stuckies. Stuckies. Oh man, that's taking

0:18:11.520 --> 0:18:14.560
<v Speaker 1>me back to a comedy album anyway. But yeah, the

0:18:14.560 --> 0:18:17.320
<v Speaker 1>the Yeah, I was just looking at looking it up,

0:18:17.320 --> 0:18:19.399
<v Speaker 1>and it's a little slower to do this in uh,

0:18:19.600 --> 0:18:23.120
<v Speaker 1>in a non electronic format. But Goldberg the Dead Tree.

0:18:23.560 --> 0:18:25.200
<v Speaker 1>I actually had the Dead Tree edition. Whine checked it

0:18:25.240 --> 0:18:29.120
<v Speaker 1>out from the library. Um. Apparently they sold about one

0:18:29.160 --> 0:18:34.360
<v Speaker 1>point two million Ultra hands. So and the The Love

0:18:34.400 --> 0:18:38.360
<v Speaker 1>Tester came out in nine nine, but both of them

0:18:38.720 --> 0:18:43.960
<v Speaker 1>we're going with UH with the company's philosophy of because

0:18:44.000 --> 0:18:47.080
<v Speaker 1>YOKOI apparently said, and this is a quote, the Nintendo

0:18:47.119 --> 0:18:49.320
<v Speaker 1>way of adapting technology is not to look for the

0:18:49.320 --> 0:18:53.240
<v Speaker 1>state of the art, but to utilize um, mature technology

0:18:53.280 --> 0:18:56.359
<v Speaker 1>that can be mass produced cheaply. Yeah. I feel like

0:18:56.400 --> 0:18:59.400
<v Speaker 1>this is going to come up again. Um, but yeah,

0:18:59.400 --> 0:19:01.560
<v Speaker 1>that's that's a very it was a very responsible way

0:19:01.560 --> 0:19:04.920
<v Speaker 1>of doing things because it enabled them to put something

0:19:04.960 --> 0:19:09.720
<v Speaker 1>together using existing technology, no R and D. But at

0:19:09.720 --> 0:19:13.280
<v Speaker 1>the same time it's sold very well, So that's that's

0:19:13.280 --> 0:19:15.480
<v Speaker 1>a good way to make money. Yeah, in fact, the

0:19:15.640 --> 0:19:20.680
<v Speaker 1>toys really turned Nintendo around. Without without that that serendipitous

0:19:20.960 --> 0:19:26.959
<v Speaker 1>uh discovery where Hiroshi saw Yakoi's work, Really the company

0:19:27.000 --> 0:19:30.520
<v Speaker 1>may not have survived because that the playing card industry

0:19:30.560 --> 0:19:33.879
<v Speaker 1>was in such such a such dire straits, and uh,

0:19:34.280 --> 0:19:38.280
<v Speaker 1>the other attempts of Nintendo to diversify had failed pretty

0:19:38.359 --> 0:19:41.200
<v Speaker 1>dramatically that without that, it may not have been able

0:19:41.240 --> 0:19:43.320
<v Speaker 1>to stay afloat long enough to get into the video

0:19:43.359 --> 0:19:46.240
<v Speaker 1>game era. But moving ahead a couple of years, in

0:19:46.320 --> 0:19:51.440
<v Speaker 1>nineteen three, Nintendo developed a technology called the Laser Clay

0:19:51.560 --> 0:19:55.720
<v Speaker 1>Shooting System, which was clay shooting system. It was it

0:19:55.760 --> 0:19:57.640
<v Speaker 1>was a light gun game. Okay, because I'm just trying

0:19:57.640 --> 0:19:59.399
<v Speaker 1>to figure out what laser clay was, Well, you know,

0:19:59.520 --> 0:20:03.600
<v Speaker 1>it's it was a skeet shooting system. The skeet shooting game.

0:20:03.680 --> 0:20:05.280
<v Speaker 1>Like if you've ever been to one of those giant

0:20:05.359 --> 0:20:08.720
<v Speaker 1>arcades that has like the rifle that's really a light gun,

0:20:08.760 --> 0:20:11.560
<v Speaker 1>and then you're firing at the image of a of

0:20:11.640 --> 0:20:15.800
<v Speaker 1>a clay pigeon. Duck hunt. Yeah, yeah, like duck Hunt

0:20:15.840 --> 0:20:18.760
<v Speaker 1>eventually would become, but in this case, it was stuff

0:20:18.800 --> 0:20:20.879
<v Speaker 1>that was projected on the wall. It wasn't necessarily it

0:20:20.920 --> 0:20:24.600
<v Speaker 1>wasn't like a screen screen. Um, they installed these and

0:20:24.720 --> 0:20:28.000
<v Speaker 1>old bowling alleys that had gone out of business. So

0:20:28.160 --> 0:20:31.280
<v Speaker 1>this was kind of creating an entertainment destination. It wasn't.

0:20:31.800 --> 0:20:34.280
<v Speaker 1>There's still a little too early for the arcade era.

0:20:34.320 --> 0:20:36.440
<v Speaker 1>We're talking nineteen seventy three here. In the arcade era

0:20:36.560 --> 0:20:40.680
<v Speaker 1>really started to take off in the late seventies. It

0:20:41.800 --> 0:20:45.960
<v Speaker 1>was heading into that period though. Yeah, that's when you

0:20:45.960 --> 0:20:48.119
<v Speaker 1>started seeing them pop up. And of course in Japan

0:20:48.680 --> 0:20:52.600
<v Speaker 1>arcades are still incredibly popular. In in the United States,

0:20:52.760 --> 0:20:57.000
<v Speaker 1>they are a rare breed. Uh So. In nineteen seventy four,

0:20:57.359 --> 0:21:02.000
<v Speaker 1>Nintendo formed a partnership and arranged to become the distributor

0:21:02.000 --> 0:21:05.719
<v Speaker 1>in Japan of the Magna Vox Odyssey. I yes, I

0:21:05.760 --> 0:21:10.040
<v Speaker 1>remember it well unfortunately. Yeah, so the Honesty was a

0:21:10.040 --> 0:21:13.480
<v Speaker 1>a home video game console, very limited. We talked about

0:21:13.480 --> 0:21:16.320
<v Speaker 1>it on our home video Games podcast, The Crash of

0:21:16.359 --> 0:21:18.760
<v Speaker 1>the Video Game. Yeah, so this is one of the

0:21:18.760 --> 0:21:21.359
<v Speaker 1>the first actually it was the first video game home

0:21:21.440 --> 0:21:24.679
<v Speaker 1>video game console that really reached wide distribution, and so

0:21:24.800 --> 0:21:28.480
<v Speaker 1>Nintendo became the the Japanese distributor for this. Now, Nintendo

0:21:28.520 --> 0:21:32.480
<v Speaker 1>did not develop the Odyssey, but they the company saw

0:21:32.560 --> 0:21:37.280
<v Speaker 1>the the potential for that in Japan and actually it

0:21:37.320 --> 0:21:41.520
<v Speaker 1>did very well. And then in uh moving up, over

0:21:41.560 --> 0:21:44.120
<v Speaker 1>the next few years, Nintendo started to market its own

0:21:44.160 --> 0:21:47.680
<v Speaker 1>game consoles. The game and Watch oh that was one

0:21:47.680 --> 0:21:50.919
<v Speaker 1>of them. Yeah, the game that was the first portable

0:21:50.920 --> 0:21:53.200
<v Speaker 1>system that was back that that I officially launched the

0:21:53.280 --> 0:21:57.240
<v Speaker 1>nineteen eighty but just before that, in the seventies, Nintendo

0:21:57.359 --> 0:21:59.760
<v Speaker 1>had some game consoles that were similar to the Odyssey,

0:22:00.040 --> 0:22:02.040
<v Speaker 1>and that they were not. It wasn't the kind of

0:22:02.080 --> 0:22:03.840
<v Speaker 1>game console where you would put a cartridge in and

0:22:03.840 --> 0:22:07.520
<v Speaker 1>play a game. It was had had games hardwired onto

0:22:07.600 --> 0:22:12.840
<v Speaker 1>the console, so you couldn't switch between games or you could,

0:22:13.040 --> 0:22:14.919
<v Speaker 1>you know, if there were like multiple games on that console,

0:22:14.960 --> 0:22:17.800
<v Speaker 1>you could, but you couldn't put a new game into it. Yes,

0:22:17.920 --> 0:22:23.000
<v Speaker 1>and and and that really endeared Nintendo to Magnavox. Yeah,

0:22:23.359 --> 0:22:28.400
<v Speaker 1>and by endeared, I mean completely ticked off and inspired lawsuits. Yeah,

0:22:28.440 --> 0:22:32.240
<v Speaker 1>because again Nintendo had become the distributor of this device

0:22:32.359 --> 0:22:34.800
<v Speaker 1>and then starts to come out with its own competing products,

0:22:34.840 --> 0:22:40.280
<v Speaker 1>and Magnavox says, hey, but Nintendo didn't stump Nintendo. They

0:22:40.640 --> 0:22:43.680
<v Speaker 1>had lost the lawsuit and had to pay licensing, but

0:22:43.800 --> 0:22:46.280
<v Speaker 1>they they put out their own version of games like

0:22:46.320 --> 0:22:51.119
<v Speaker 1>ponged uh and this is also yeah Pong and you

0:22:51.119 --> 0:22:54.679
<v Speaker 1>know in in nineteen seven, that's also when Nintendo hired

0:22:55.040 --> 0:22:59.760
<v Speaker 1>a certain young artist who would become instrumental in the

0:23:00.000 --> 0:23:07.200
<v Speaker 1>company's success, Shighetto Miyamoto. Yes, a famous name in video games.

0:23:07.200 --> 0:23:09.560
<v Speaker 1>If you do not know who Miyamoto San is, then

0:23:09.640 --> 0:23:13.879
<v Speaker 1>you are not a not a Nintendo fan. Yeah, I

0:23:14.520 --> 0:23:17.639
<v Speaker 1>think it's safe to say that if if there is

0:23:17.680 --> 0:23:23.200
<v Speaker 1>a polar opposite to the company's CEO, Miyamoto San would

0:23:23.200 --> 0:23:26.240
<v Speaker 1>have been that guy. Miyamoto is like a rock star,

0:23:26.800 --> 0:23:29.520
<v Speaker 1>and he really is treated like a rock star. Well,

0:23:29.600 --> 0:23:32.600
<v Speaker 1>he wasn't at first thing. When he was first hired,

0:23:32.640 --> 0:23:35.119
<v Speaker 1>he was just an artist, a no name artist. And

0:23:35.160 --> 0:23:37.760
<v Speaker 1>as a matter of fact, he uh he got the

0:23:37.880 --> 0:23:43.000
<v Speaker 1>job because of his parents connections. Um yeah, this again

0:23:43.119 --> 0:23:47.400
<v Speaker 1>is according to uh Goldberg's book. But apparently, um, he

0:23:47.400 --> 0:23:49.879
<v Speaker 1>he had his uh he he wanted to be a

0:23:49.920 --> 0:23:56.640
<v Speaker 1>manga artist. Um, and his parents happened to know. Well,

0:23:56.720 --> 0:24:00.879
<v Speaker 1>you know, when your parents know the CEO of a company, yeah, um,

0:24:01.000 --> 0:24:03.080
<v Speaker 1>you know there they they may very well try to

0:24:03.119 --> 0:24:05.840
<v Speaker 1>get you a job, which is what happened in this case.

0:24:06.040 --> 0:24:08.600
<v Speaker 1>And Uh, it wasn't. It wasn't like it was a

0:24:08.640 --> 0:24:11.560
<v Speaker 1>high level job. Now he was a basic artist for

0:24:11.560 --> 0:24:15.600
<v Speaker 1>this company. Yeah, basically. Uh. During the interview process, you

0:24:15.680 --> 0:24:18.400
<v Speaker 1>Mantu was asking him questions like why should I hire you?

0:24:19.240 --> 0:24:21.199
<v Speaker 1>Um and and and told him, you know, if I

0:24:21.280 --> 0:24:24.120
<v Speaker 1>hire you, it won't be because I know your parents,

0:24:24.400 --> 0:24:28.080
<v Speaker 1>It'll be because you're good enough to work here. Uh

0:24:28.119 --> 0:24:30.399
<v Speaker 1>here Again, he's a no, no nonsense kind of guy.

0:24:30.520 --> 0:24:33.440
<v Speaker 1>He's a real business person. Um. But he said, yeah,

0:24:33.440 --> 0:24:35.960
<v Speaker 1>okay fine, uh and hired him after about a month

0:24:35.960 --> 0:24:39.200
<v Speaker 1>of waiting, and uh came on as a just as

0:24:39.240 --> 0:24:42.720
<v Speaker 1>a uh card artist. He actually asked him if he

0:24:42.720 --> 0:24:46.000
<v Speaker 1>he had an idea for a revolutionary card game. We're

0:24:46.000 --> 0:24:49.560
<v Speaker 1>looking for something that's gonna revolutionize the card game industry.

0:24:49.680 --> 0:24:53.120
<v Speaker 1>What do you got? You got the next Pokemon? Well

0:24:53.400 --> 0:24:56.360
<v Speaker 1>not yet, but at the time he was really looking

0:24:56.440 --> 0:24:58.080
<v Speaker 1>for something big. He said, well, okay, fine, you can

0:24:58.119 --> 0:24:59.879
<v Speaker 1>work as an artist, and that's what he did for

0:24:59.920 --> 0:25:01.920
<v Speaker 1>a couple of years. And and Miamoto is the guy

0:25:01.960 --> 0:25:07.520
<v Speaker 1>who would eventually launch some of Nintendo's most popular series,

0:25:07.560 --> 0:25:11.840
<v Speaker 1>including the Mario series UH and the legend of Zelda,

0:25:12.119 --> 0:25:16.199
<v Speaker 1>Star Fox. Lots of those, not all of them. Do

0:25:16.280 --> 0:25:19.720
<v Speaker 1>a barrel roll. Uh, there's yeah, a lot of the

0:25:20.040 --> 0:25:23.320
<v Speaker 1>games that became the big, big sellers and still the

0:25:23.320 --> 0:25:26.040
<v Speaker 1>big names. I mean, you know Nintendo and Mario. That's

0:25:26.480 --> 0:25:31.439
<v Speaker 1>that's Mario is like the Nintendo mascot. So Miamoto is

0:25:31.480 --> 0:25:34.679
<v Speaker 1>the man who responsible for the creation of that character.

0:25:35.119 --> 0:25:37.760
<v Speaker 1>And in fact, like I said, now, when he appears

0:25:37.880 --> 0:25:40.959
<v Speaker 1>at UM at conferences and stuff, he's treated like like

0:25:41.280 --> 0:25:43.520
<v Speaker 1>rock star, like they're standing ovations when he comes up

0:25:43.640 --> 0:25:47.159
<v Speaker 1>on stage, which is a pretty phenomenal. So so the

0:25:47.240 --> 0:25:49.880
<v Speaker 1>question is, how does a guy from the mail room,

0:25:50.000 --> 0:25:52.080
<v Speaker 1>not literally, how does a guy from the mail room

0:25:52.359 --> 0:25:58.000
<v Speaker 1>end up being the rock star of the company. Please explain, Well,

0:25:58.040 --> 0:26:01.159
<v Speaker 1>we've got the book. Well yeah, that's but because um

0:26:01.200 --> 0:26:05.320
<v Speaker 1>they had started trying to get into the arcade game business. Yeah, uh,

0:26:05.359 --> 0:26:07.960
<v Speaker 1>they're one of their earliest. In fact, their very first

0:26:08.280 --> 0:26:13.800
<v Speaker 1>arcade game was the sexily titled computer Othello, which never

0:26:13.920 --> 0:26:16.840
<v Speaker 1>got outside of Japan. Um I was produced in nine

0:26:17.640 --> 0:26:21.000
<v Speaker 1>But we know that love those games and saying not

0:26:21.000 --> 0:26:24.680
<v Speaker 1>not not terribly exciting. Uh, And like Chris was saying,

0:26:24.720 --> 0:26:28.040
<v Speaker 1>the game and watch portable games came out and those

0:26:28.040 --> 0:26:31.119
<v Speaker 1>were pretty popular. Yeah, those were games that, like the

0:26:31.200 --> 0:26:34.040
<v Speaker 1>video game consoles we were talking about, those played a

0:26:34.119 --> 0:26:37.080
<v Speaker 1>specific game. It's not like a game system where you

0:26:37.119 --> 0:26:40.320
<v Speaker 1>could play multiple games. But some of them, some of

0:26:40.359 --> 0:26:44.120
<v Speaker 1>the game and watched actually looked like the later Nintendo

0:26:44.240 --> 0:26:47.639
<v Speaker 1>DS system. So it's interesting because if you look at

0:26:47.680 --> 0:26:50.040
<v Speaker 1>some of those old game and watch games, you can

0:26:50.080 --> 0:26:53.000
<v Speaker 1>see where the design elements that would later come into

0:26:53.359 --> 0:26:56.000
<v Speaker 1>the Nintendo d S would come into play. And Yakoi,

0:26:56.560 --> 0:26:59.199
<v Speaker 1>uh Gonna pay Yukoi was the guy who was responsible

0:26:59.200 --> 0:27:02.679
<v Speaker 1>for those the line of games, so he his influence

0:27:02.760 --> 0:27:06.280
<v Speaker 1>lasted far beyond just the game and Watch series and um,

0:27:06.359 --> 0:27:08.800
<v Speaker 1>we'll talk more about him in a in a later podcast.

0:27:08.840 --> 0:27:10.480
<v Speaker 1>This is actually gonna be a two parter, by the way,

0:27:11.000 --> 0:27:14.359
<v Speaker 1>because we're coming up on twenty seven minutes and we

0:27:14.520 --> 0:27:17.800
<v Speaker 1>still haven't even introduced the first true video game console.

0:27:17.880 --> 0:27:21.199
<v Speaker 1>But don't worry, we're gonna cover all of Nintendo. We

0:27:21.320 --> 0:27:22.879
<v Speaker 1>just we knew from the start it was gonna be

0:27:22.880 --> 0:27:25.480
<v Speaker 1>a two parter um. So now that they've introduced the

0:27:25.480 --> 0:27:27.520
<v Speaker 1>computer Othello, they've decided that they want to get into

0:27:27.520 --> 0:27:32.560
<v Speaker 1>this the arcade atmosphere is really exploding. Worldwide arcades are

0:27:32.600 --> 0:27:36.160
<v Speaker 1>just that's the place to be. So in nineteen eighty one,

0:27:36.640 --> 0:27:39.520
<v Speaker 1>Nintendo develops a video game that would become one of

0:27:39.600 --> 0:27:42.000
<v Speaker 1>the most popular video games out there. It's right up

0:27:42.040 --> 0:27:46.040
<v Speaker 1>there with Space Invaders and Pac Man. Yes, but the

0:27:46.080 --> 0:27:49.520
<v Speaker 1>problem was in eight and then this if they're linked

0:27:50.240 --> 0:27:56.440
<v Speaker 1>haha linked? Um, Sorry, it was a Nintendo Joe Zelda choke. Um.

0:27:56.560 --> 0:27:58.399
<v Speaker 1>They came out with a game in nineteen eighty that

0:27:58.560 --> 0:28:01.600
<v Speaker 1>was just the opposite of a hit. It was called

0:28:01.680 --> 0:28:07.719
<v Speaker 1>Radar Scope and it did really, really badly. So if

0:28:07.720 --> 0:28:11.239
<v Speaker 1>you don't know about it, there's a reason. Um. And

0:28:11.320 --> 0:28:16.640
<v Speaker 1>the thing is, um Yamachi knew that Miamoto had good ideas.

0:28:16.680 --> 0:28:18.520
<v Speaker 1>He could see that you know well, I mean, he

0:28:18.520 --> 0:28:20.000
<v Speaker 1>wouldn't have hired him if he didn't think he was.

0:28:20.119 --> 0:28:23.439
<v Speaker 1>He had promise. Um, he was good at identifying talent

0:28:23.480 --> 0:28:26.240
<v Speaker 1>and bringing it into the company. Um, you could argue.

0:28:26.280 --> 0:28:28.560
<v Speaker 1>And the thing is he came up to, uh, to

0:28:28.680 --> 0:28:31.919
<v Speaker 1>Miamoto and said, what do you do you like video games?

0:28:32.000 --> 0:28:34.639
<v Speaker 1>And he said, well, yeah, you know I've I've played

0:28:34.800 --> 0:28:38.320
<v Speaker 1>Breakout and I've played Ponged and uh, you know, I

0:28:38.360 --> 0:28:40.920
<v Speaker 1>like him just fine. He's like, we'll do something with this,

0:28:41.000 --> 0:28:43.680
<v Speaker 1>because they had all this this hardware and these cabinets

0:28:43.720 --> 0:28:46.240
<v Speaker 1>that they had built for Radar Scope, and they wanted

0:28:46.280 --> 0:28:47.920
<v Speaker 1>to do something else. And he said one of the

0:28:47.960 --> 0:28:50.480
<v Speaker 1>problems was, and again this is gonna come up again.

0:28:50.640 --> 0:28:54.320
<v Speaker 1>Miamoto said, there's no story here. The game needs a story.

0:28:54.440 --> 0:28:56.160
<v Speaker 1>He wanted it to tell a story. See, he was

0:28:56.200 --> 0:28:59.760
<v Speaker 1>fascinated with stories and it still is, and with nature

0:29:00.280 --> 0:29:03.400
<v Speaker 1>and animals and plants and things, and he said, this

0:29:03.480 --> 0:29:07.680
<v Speaker 1>is this is something that will help. So um. The

0:29:07.720 --> 0:29:09.600
<v Speaker 1>game that Jonathan was talking about, the one that came

0:29:09.600 --> 0:29:14.320
<v Speaker 1>out in was built on the failure of Radar Scope.

0:29:14.960 --> 0:29:17.240
<v Speaker 1>And they said, okay, well we've got this hardware, let's

0:29:17.280 --> 0:29:20.600
<v Speaker 1>what can we do with this? And most of the

0:29:20.640 --> 0:29:24.640
<v Speaker 1>people in Nintendo didn't like what Miamoto sign came up with, yeah,

0:29:24.680 --> 0:29:29.240
<v Speaker 1>which was of course the classic arcade game Donkey Kong,

0:29:29.760 --> 0:29:33.720
<v Speaker 1>oh man, and uh yeah, how many quarters? I don't

0:29:33.720 --> 0:29:35.800
<v Speaker 1>you know how much of my parents money I squandered.

0:29:35.840 --> 0:29:39.120
<v Speaker 1>Our Donkey Kong probably have bought a house. Uh I

0:29:39.160 --> 0:29:42.360
<v Speaker 1>probably did buy a house just for someone else. But

0:29:42.520 --> 0:29:44.760
<v Speaker 1>Donkey Kong, of course, was that the story is that

0:29:45.840 --> 0:29:49.320
<v Speaker 1>our hero jump Man as he was known at the time.

0:29:49.400 --> 0:29:54.160
<v Speaker 1>Actually he was Mr Video to Mr Miamoto. Yeah. Uh,

0:29:54.320 --> 0:29:57.200
<v Speaker 1>he would eventually become Mario. But right now, at the

0:29:57.240 --> 0:29:59.000
<v Speaker 1>time Donkey Kong came out, he was jumped Man. A

0:29:59.120 --> 0:30:01.920
<v Speaker 1>matter of fact, it was in the Ends instructions. He

0:30:02.040 --> 0:30:04.120
<v Speaker 1>was the hero who was rescuing his girlfriend. Do you

0:30:04.120 --> 0:30:07.880
<v Speaker 1>know the girlfriend's name. It wasn't Princess Peach at the time.

0:30:09.080 --> 0:30:12.160
<v Speaker 1>I mean she's known that way now. Pauline Pauline he

0:30:12.200 --> 0:30:16.360
<v Speaker 1>had to rescue from from Donkey Kong, who was, of

0:30:16.400 --> 0:30:20.520
<v Speaker 1>course a giant ape gorilla my dreams, Donkey Kong essentially

0:30:20.560 --> 0:30:24.840
<v Speaker 1>means stubborn gorilla. Yeah that the name still doesn't make

0:30:24.880 --> 0:30:27.440
<v Speaker 1>a lot of sense. So of course to take off

0:30:27.440 --> 0:30:31.600
<v Speaker 1>a film studio, yeah, nothing like taking off King Kong anyway.

0:30:31.800 --> 0:30:34.760
<v Speaker 1>So yeah, Donkey Kong, you all you Your job was

0:30:34.800 --> 0:30:37.560
<v Speaker 1>to try and rescue Pauline from Donkey Kong, and Donkey

0:30:37.600 --> 0:30:39.800
<v Speaker 1>Kong would try and stop you by throwing barrels at you.

0:30:39.880 --> 0:30:42.640
<v Speaker 1>And it's a very simple story. Climbed to the top

0:30:42.760 --> 0:30:46.440
<v Speaker 1>to rescue the girl and as soon as you get

0:30:46.480 --> 0:30:50.000
<v Speaker 1>to the top, he the the gorilla, gets angry, grabs

0:30:50.040 --> 0:30:52.040
<v Speaker 1>her and takes off for the next floor. So you're

0:30:52.120 --> 0:30:56.960
<v Speaker 1>gradually climbing up the uh construction of a giant building. Yeah,

0:30:56.960 --> 0:31:00.520
<v Speaker 1>and which the construction takes different forms too, depending on

0:31:00.560 --> 0:31:02.720
<v Speaker 1>the level. Yes, and considering you take down part of

0:31:02.720 --> 0:31:04.840
<v Speaker 1>the construction, it's amazing that he could still climb up

0:31:04.840 --> 0:31:07.760
<v Speaker 1>and get into that ruining the magic. Also also weird

0:31:07.800 --> 0:31:09.640
<v Speaker 1>that parts of the upper part of the building are

0:31:09.680 --> 0:31:13.560
<v Speaker 1>more complete than the lower parts. But that messing with it.

0:31:13.600 --> 0:31:16.360
<v Speaker 1>This isn't This isn't about shoddy construction practices. This is

0:31:16.400 --> 0:31:19.840
<v Speaker 1>about it was a brilliant construction practice on the part

0:31:19.880 --> 0:31:22.960
<v Speaker 1>of Nintendo. Now, they said, a lot of the Nintendo people,

0:31:24.000 --> 0:31:27.000
<v Speaker 1>we're thinking that this would never sell the idea. This

0:31:27.120 --> 0:31:30.080
<v Speaker 1>is just too weird, especially for people in America. Yeah,

0:31:30.640 --> 0:31:35.080
<v Speaker 1>how wrong they were. Donkey Kong was an enormous hit everywhere,

0:31:35.160 --> 0:31:37.960
<v Speaker 1>so much so that Nintendo immediately saw the potential once

0:31:38.040 --> 0:31:41.280
<v Speaker 1>the figure started coming in, and they then went on

0:31:41.320 --> 0:31:44.440
<v Speaker 1>to develop Donkey Kong Junior, which came out in so

0:31:44.480 --> 0:31:46.440
<v Speaker 1>just a year later. How much money that I spent

0:31:46.520 --> 0:31:49.680
<v Speaker 1>on that game? Ye, this one. You're playing Junior and

0:31:49.720 --> 0:31:52.720
<v Speaker 1>your your job is to rescue Donkey Kong at this point,

0:31:52.760 --> 0:31:56.000
<v Speaker 1>Mario has captured Donkey Kong and had in a cage.

0:31:56.120 --> 0:31:58.560
<v Speaker 1>Mario is Mario at this point, yes he is, and

0:31:58.640 --> 0:32:01.920
<v Speaker 1>so you have to rescue Donkey Kong from Mario. And

0:32:01.960 --> 0:32:06.200
<v Speaker 1>then three they introduced Donkey Kong three, which had the

0:32:06.240 --> 0:32:10.640
<v Speaker 1>other protagonist, Stanley the bug man oh and how much Money?

0:32:10.720 --> 0:32:13.200
<v Speaker 1>Oh wait, I don't think I ever saw one of those. Man.

0:32:13.640 --> 0:32:16.480
<v Speaker 1>I love Donkey Kong three. I love Donkey Kong three

0:32:16.480 --> 0:32:18.479
<v Speaker 1>because it was a lot like Galaga. You know, instead

0:32:18.480 --> 0:32:21.000
<v Speaker 1>of shooting uh in shooting, instead of shooting spaceships, you

0:32:21.040 --> 0:32:23.960
<v Speaker 1>shot bugs that were coming down to steal flowers. And

0:32:24.040 --> 0:32:26.000
<v Speaker 1>at the same time you had to manage how low

0:32:26.080 --> 0:32:28.640
<v Speaker 1>Donkey Kong was getting on these this pair of vines,

0:32:29.080 --> 0:32:31.760
<v Speaker 1>as Donkey Kong would gradually scoot lower and lower on

0:32:31.800 --> 0:32:34.640
<v Speaker 1>the vines, and your job was to spray Donkey Kong

0:32:34.880 --> 0:32:37.480
<v Speaker 1>frequently enough to push them up to the next level.

0:32:37.800 --> 0:32:39.960
<v Speaker 1>And meanwhile you're also trying to fend off the bugs

0:32:40.000 --> 0:32:42.520
<v Speaker 1>they're trying to steal your flowers. And I loved this game.

0:32:42.600 --> 0:32:44.800
<v Speaker 1>I don't think I even saw it on Starcade. And yes,

0:32:44.840 --> 0:32:47.960
<v Speaker 1>I used to watch that. I was really good at it. Well,

0:32:48.080 --> 0:32:51.320
<v Speaker 1>right around nine eight three is when Nintendo's looking into

0:32:51.360 --> 0:32:54.600
<v Speaker 1>getting into another related market, which is the home video

0:32:54.680 --> 0:32:58.040
<v Speaker 1>game system market. Not just not just a console they

0:32:58.040 --> 0:32:59.960
<v Speaker 1>can play a game, or two games or six games,

0:33:00.360 --> 0:33:04.240
<v Speaker 1>but one that can play and uh indefinite number of

0:33:04.240 --> 0:33:08.840
<v Speaker 1>games because you can interchange cartridges with the system. Again,

0:33:08.880 --> 0:33:11.200
<v Speaker 1>we covered this in another podcast, but this was popular

0:33:11.240 --> 0:33:15.280
<v Speaker 1>at this point. Atari was going gangbusters. They had competition

0:33:15.360 --> 0:33:19.480
<v Speaker 1>from um, uh, from Mattel. They had competition from Colico,

0:33:19.800 --> 0:33:23.800
<v Speaker 1>and in fact, Collico's launch of the Colico Vision game

0:33:23.800 --> 0:33:28.840
<v Speaker 1>console came with Donkey Kong. Yeah. Um, they had licensed

0:33:28.960 --> 0:33:33.240
<v Speaker 1>Donkey Kong to the other game manufacturers. I'm oversimplifying for

0:33:33.280 --> 0:33:36.240
<v Speaker 1>the sake of hurrying this up, um, but yeah, I

0:33:36.240 --> 0:33:37.960
<v Speaker 1>mean it was a hit for them. They they were

0:33:38.320 --> 0:33:42.000
<v Speaker 1>realizing that this was possible and hey, maybe we could

0:33:42.040 --> 0:33:44.960
<v Speaker 1>make money on the consoles ourselves. Yep. So that's when

0:33:45.040 --> 0:33:48.800
<v Speaker 1>Nintendo decided to try and get into the video game market. Uh.

0:33:48.880 --> 0:33:52.160
<v Speaker 1>It was funny because just as Nintendo was positioning itself

0:33:52.200 --> 0:33:54.440
<v Speaker 1>to enter the video game market, the video game was

0:33:54.840 --> 0:33:57.840
<v Speaker 1>market was starting to crash. But you know what, Originally

0:33:57.920 --> 0:33:59.800
<v Speaker 1>I thought that we would get through a Nintendo in

0:34:00.080 --> 0:34:01.680
<v Speaker 1>tainment system and then pick up from there. But I

0:34:01.760 --> 0:34:03.880
<v Speaker 1>think this is a good place to stop for our

0:34:03.920 --> 0:34:06.360
<v Speaker 1>first episode, and what we'll do is in the History

0:34:06.400 --> 0:34:09.319
<v Speaker 1>of Nintendo Part two, we will pick up with the

0:34:09.400 --> 0:34:14.080
<v Speaker 1>debut of the Famicon, also known as the Nintendo Entertainment System,

0:34:14.160 --> 0:34:19.000
<v Speaker 1>and walk through Nintendo's history with home video games. Yeah,

0:34:19.000 --> 0:34:21.320
<v Speaker 1>and we've we've seen though the seeds have been sown.

0:34:21.719 --> 0:34:24.000
<v Speaker 1>People who who made a Nintendo and in the name

0:34:24.040 --> 0:34:28.440
<v Speaker 1>that we all know today are with the company. They've realized,

0:34:28.680 --> 0:34:31.960
<v Speaker 1>um that a story can propel a video game to

0:34:31.960 --> 0:34:36.840
<v Speaker 1>to stardom, and they've identified their company mascot yep. So

0:34:37.080 --> 0:34:40.239
<v Speaker 1>when we pick up, we will start in Uh, well,

0:34:40.280 --> 0:34:43.120
<v Speaker 1>I think July fifte is just as good a day

0:34:43.160 --> 0:34:45.960
<v Speaker 1>as any, So we'll pick up and we'll explain the

0:34:46.080 --> 0:34:50.680
<v Speaker 1>significance of that. Yes, so guys, be sure to tune

0:34:50.719 --> 0:34:53.760
<v Speaker 1>into Part two, which we will be recording almost immediately

0:34:53.800 --> 0:34:58.320
<v Speaker 1>after we've finished this, and we will complete the story

0:34:58.360 --> 0:34:59.960
<v Speaker 1>of the history of Nintendo and bring it up to

0:35:00.000 --> 0:35:02.080
<v Speaker 1>to present day and kind of explain where the company

0:35:02.160 --> 0:35:05.239
<v Speaker 1>is right now, which is a position that it was

0:35:05.280 --> 0:35:08.399
<v Speaker 1>in not you know, more than a little bit more

0:35:08.400 --> 0:35:12.360
<v Speaker 1>than fifty years ago. Uh, they're they're back there again

0:35:12.760 --> 0:35:14.960
<v Speaker 1>in some troubled times, but we'll get to that in

0:35:15.040 --> 0:35:17.880
<v Speaker 1>the next episode. And if you guys have suggestions for

0:35:17.920 --> 0:35:20.440
<v Speaker 1>our specific topics you would like us to tackle, including

0:35:20.719 --> 0:35:23.640
<v Speaker 1>companies that you think we should profile. Let us been

0:35:23.719 --> 0:35:25.920
<v Speaker 1>a popular series, Yeah, we've had. We've had quite a

0:35:25.920 --> 0:35:30.040
<v Speaker 1>few people, right and we know the HPS on our list, um,

0:35:30.080 --> 0:35:32.719
<v Speaker 1>and we've got several other companies on our list as well.

0:35:32.760 --> 0:35:34.719
<v Speaker 1>So if you have a specific company you think we

0:35:34.719 --> 0:35:38.160
<v Speaker 1>should focus on, let us no, you can let us

0:35:38.160 --> 0:35:40.920
<v Speaker 1>know an email. Our addresses tech Stuff at how stuff

0:35:40.920 --> 0:35:43.880
<v Speaker 1>Works dot com or tell us on Twitter or Facebook

0:35:44.120 --> 0:35:46.640
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0:35:46.640 --> 0:35:50.759
<v Speaker 1>and I will taught to you again really soon. Be

0:35:50.880 --> 0:35:53.480
<v Speaker 1>sure to check out our new video podcast, Stuff from

0:35:53.520 --> 0:35:56.360
<v Speaker 1>the Future. Join How Stuff Work staff as we explore

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