WEBVTT - The Fall of Commodore

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<v Speaker 1>Welcome to Business on the Brink, a production from I

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<v Speaker 1>Heart Radio and How Stuff Works. Commodore had the most

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<v Speaker 1>popular computer of all time, yes, even against Apple and Microsoft,

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<v Speaker 1>and later would upgrade to merge with another computer system,

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<v Speaker 1>making them a double powerhouse. But the same strategy that

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<v Speaker 1>made the brand sell so well was the same glitch

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<v Speaker 1>in the system that would eventually lead to its crash.

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<v Speaker 1>It's a calculated story full of crazy drama that sometimes

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<v Speaker 1>might make you go, does not compute. So join us

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<v Speaker 1>as we take a bite that's b y t e

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<v Speaker 1>into the story of Commodore as a business on the brink. Hey,

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<v Speaker 1>everybody on Jonathan's trick Wine and I'm arial casting and

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<v Speaker 1>this is a sea guestion by a listener, Crystal vander Least.

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<v Speaker 1>Thank you, Crystal, Yeah, thank you. I appreciate it because

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<v Speaker 1>it's right in my wheelhouse. Well, it may not be

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<v Speaker 1>in my wheelhouse, but I owned both Commodore's and Amigos,

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<v Speaker 1>which is the other commuter we're gonna be talking about. Yeah,

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<v Speaker 1>you're ahead of me. I never had an Amiga. I

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<v Speaker 1>never had a Commodore either. I had a Texas Instrument

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<v Speaker 1>trash e D. But I never had a Commodore. I'm sorry.

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<v Speaker 1>The Commodore sixty four for it today was a really

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<v Speaker 1>good computer. Yeah, we're gonna talk a lot about that

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<v Speaker 1>because obviously it's a big important part of this story,

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<v Speaker 1>and one of the things we really wanted to focus

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<v Speaker 1>on was the way this company actually had its fall

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<v Speaker 1>from grace, which means we're gonna go real light on

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<v Speaker 1>the history part so that we can get to the

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<v Speaker 1>juicy bits. But it is important to know where the

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<v Speaker 1>company came from in order for us to understand what happened. Yeah, So,

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<v Speaker 1>to begin with, Commodore International was founded by Jack Trammel

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<v Speaker 1>in Eno as Commodore Business Machines Incorporated. He was an immigrant.

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<v Speaker 1>He had actually survived Auschwitz and then after trying a

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<v Speaker 1>few jobs in New York, whence he moved to New York,

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<v Speaker 1>he moved to Canada and started manufacturing typewriters. Yeah, he

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<v Speaker 1>actually got some money from a g I bill in

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<v Speaker 1>order to fund that. And some other things we should

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<v Speaker 1>know about Trammel that will become very important throughout this

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<v Speaker 1>episode is that he was I wrote the line fiercely competitive,

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<v Speaker 1>but I don't feel that truly captures the spirit. Do

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<v Speaker 1>you think it's too mild description. I mean, he he

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<v Speaker 1>literally was one of the entrepreneurs who said business is war.

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<v Speaker 1>That's like a direct quote from Trammel. He said that

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<v Speaker 1>when you go to business, you're not You're not just

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<v Speaker 1>there to make money. You are there to declare war

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<v Speaker 1>against all your competitors, and your goal has to be

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<v Speaker 1>to win. I mean, a little bit of that attitude

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<v Speaker 1>can maybe be healthy, but not entirely. You're you're missing

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<v Speaker 1>out on key components of what made people like Pany. Yeah,

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<v Speaker 1>and there's going to be some discussion about his leadership style,

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<v Speaker 1>which obviously rubbed some people the wrong way. But at

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<v Speaker 1>the same time he was considered truly a visionary in

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<v Speaker 1>that he really believed strongly in innovation and trying to

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<v Speaker 1>take the lead in the industry. So it's kind of

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<v Speaker 1>a double edged sword. Trammel. Yeah, but we're not there

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<v Speaker 1>yet because as markets changed and the typewriter business got

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<v Speaker 1>too competitive and two fears and not that he was

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<v Speaker 1>scared from it, but he moved from typewriters to adding machines. Yeah.

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<v Speaker 1>So what was going on was that the Japanese markets

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<v Speaker 1>were starting to create typewriters. This was right around the

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<v Speaker 1>time where Japan was starting to evolve into a technology

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<v Speaker 1>and manufacturing powerhouse. So this is you know, the immediate

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<v Speaker 1>post World War two was about Japan kind of re

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<v Speaker 1>establishing itself and then it sort of went full on

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<v Speaker 1>into this manufacturing phase. And the problem was they were

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<v Speaker 1>able to make the same stuff that Commodore was making,

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<v Speaker 1>but make it less expensive, so it was very hard

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<v Speaker 1>to compete. And by that we mean typewriters, not computers. Yes,

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<v Speaker 1>so we're not there yet. After adding machines, he moved

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<v Speaker 1>to calculators and during that time he incorporated which was

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<v Speaker 1>in and he went public on the New York Stock

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<v Speaker 1>Exchange in nineteen sixty two under the name Commodore International Limited. Yes,

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<v Speaker 1>and shortly after that the company wasn't a bit of

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<v Speaker 1>a rough patch. It was finding itself short of cash.

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<v Speaker 1>And so one thing that Commodore ended up doing was

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<v Speaker 1>selling a significant number of shares to a Canadian businessman

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<v Speaker 1>named Irving Gould, and Gould would actually do that again.

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<v Speaker 1>He would ultimately invest about three and a half million

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<v Speaker 1>dollars into the company and then as a result he

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<v Speaker 1>became a major shareholder in Commodore and decision maker. Yes,

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<v Speaker 1>he would actually end up becoming the chairman of the board. Yes,

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<v Speaker 1>but before then, when Commodore was working in calculators, they

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<v Speaker 1>were actually known for being a calculator manufacturer. They lost

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<v Speaker 1>their supplier for the chips that go in the calculator

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<v Speaker 1>and uh, Texas Instruments, and they actually Texas Instruments actually

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<v Speaker 1>decided to sell calculators directly. Right, So now Texas instrument

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<v Speaker 1>is making the competing product and it's taken away the

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<v Speaker 1>source of chips that were powering the Commodore calculators. Yeah,

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<v Speaker 1>so Commodore found other resources for chips and eventually bought

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<v Speaker 1>MS Technology, which was a chip manufacturer, and assimilated their

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<v Speaker 1>chip designer, Chuck Pedal. And this is important because it's

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<v Speaker 1>Chuck who convinced Trammel and Commodore to start looking towards

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<v Speaker 1>computers instead of calculators, and specifically home computers, because at

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<v Speaker 1>this point in time, computers are mainly for business. Yeah.

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<v Speaker 1>In fact, up to the mid nineteen seventies, you were

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<v Speaker 1>not likely to find a computer unless you were either

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<v Speaker 1>in like a scientific or research laboratory, or if you

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<v Speaker 1>were working in a really big business something like a

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<v Speaker 1>bank or you know, some other fine ancial institution something

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<v Speaker 1>that had to crunch a lot of numbers, because up

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<v Speaker 1>to that point computers were pretty big. They were like

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<v Speaker 1>the size of a desk, and we're just getting to

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<v Speaker 1>the phase where computers could be miniaturized enough to be

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<v Speaker 1>a desktop computer. And even then you had hobbyists who

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<v Speaker 1>were interested in building their own computers, and you had

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<v Speaker 1>computer kits that were coming out, but there weren't very

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<v Speaker 1>many PCs that were being built and sold as a

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<v Speaker 1>full product. Right, this is the very dawn of that age.

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<v Speaker 1>So this is where we see pet Old say to Trammel, like,

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<v Speaker 1>this is a market that's going to explode, and we

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<v Speaker 1>can get in on the ground floor, and they did so.

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<v Speaker 1>In nine Commodore International Limiteds moved their headquarters to Pennsylvania,

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<v Speaker 1>and then a year later they came out with our

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<v Speaker 1>first computer, which was the Commodore PET Personal Electronic Transactor,

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<v Speaker 1>the PET, the PET, and by the turn of the

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<v Speaker 1>decade it was one of the top three computer companies.

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<v Speaker 1>Commodore was at least among micro computers or home computers.

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<v Speaker 1>Yeah yeah, yeah, Because I mean again, this was like

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<v Speaker 1>the early days. You did see a lot of companies

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<v Speaker 1>attempt to get into this market. The ones we tend

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<v Speaker 1>to remember really from this era would be Apple because

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<v Speaker 1>the IBM PC would come a little bit later, and

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<v Speaker 1>kind of radio Shock, Yeah, and Texas instruments to a

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<v Speaker 1>to an extent. If you if you were around back then,

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<v Speaker 1>you might remember them. But if you were, say, born

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<v Speaker 1>after I don't know, five, then maybe you don't remember

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<v Speaker 1>these other computers. Um. So let's let's talk about what

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<v Speaker 1>was going on with this. Because they launched the PET.

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<v Speaker 1>The PET was not a runaway success for Commodore. No, no, Um,

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<v Speaker 1>they were. They were one of the top three computer companies,

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<v Speaker 1>but they didn't have a good marketing plan or good

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<v Speaker 1>tech support. And you know, computer home computers are a

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<v Speaker 1>new thing that are going to be bugs. Yeah, and

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<v Speaker 1>if another company is known for being more responsive, uh

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<v Speaker 1>and providing better support than they're going to start looking favorable. Yeah.

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<v Speaker 1>So a year and a half later, Commodore dropped in

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<v Speaker 1>the ranks of computers pretty hard. Um. They did course

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<v Speaker 1>correct and we got the VIC twenty Yes, which was

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<v Speaker 1>incredibly successful. Yeah, one of the first personal computers to

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<v Speaker 1>hit one million units sold. Yeah, they they hold the

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<v Speaker 1>record for that, Like Commodore hit that benchmark before any

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<v Speaker 1>the Apple too did not sell a million units before

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<v Speaker 1>the and then we got, more importantly to me, the

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<v Speaker 1>Commodore sixty four. That was my first computer that I remember. Um.

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<v Speaker 1>I came out in eighty two when I was born.

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<v Speaker 1>That written knows my age now, but you know, I

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<v Speaker 1>remember owning it. I remember playing Sticky Bear and Space

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<v Speaker 1>Taxi and Kuala Pad and whole position. And I'm going

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<v Speaker 1>to stop now. Um. Yeah. And one of the things

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<v Speaker 1>that really set the Commodore sixty for apart was that

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<v Speaker 1>not just that it was a very good personal computer,

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<v Speaker 1>at least according to Arial's memory. I never got to

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<v Speaker 1>use one, so I'm just basing this upon her ardent

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<v Speaker 1>support in the notes, and yeah, I put down hashtag

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<v Speaker 1>bias not bias. Yes, the fact that you drew little

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<v Speaker 1>hearts and puppy dogs people. I'm sorry, I'm sorry. Anyway,

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<v Speaker 1>they were both the VIC twenty and the the Commodore

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<v Speaker 1>sixty four. We're both priced incredibly competitively. So the VIC

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<v Speaker 1>twenty came out, it was priced or initially at three

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<v Speaker 1>hundred dollars, actually less than three hundred dollars. That's Incredible's

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<v Speaker 1>like then you had the Commodore sixty four. It started

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<v Speaker 1>at five dollars, and then they got into kind of

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<v Speaker 1>a price war with the other computers that were on

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<v Speaker 1>the market. So before long the Commodore sixty four is

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<v Speaker 1>price dropped and dropped and dropped until it hit about

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<v Speaker 1>one dollars for new Commodore sixty which is ridiculous for computer. Yeah,

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<v Speaker 1>it also probably meant that they were barely making any profit,

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<v Speaker 1>if any at all, because the profit margins are pretty

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<v Speaker 1>thin when you get down to that level. But this

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<v Speaker 1>was Trammel's philosophy of business is war, and it meant that, yeah,

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<v Speaker 1>we might not be making as much per sale, but

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<v Speaker 1>we are totally the sales. Yeah, we're getting the sales.

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<v Speaker 1>We're given the screw to all those other companies out there,

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<v Speaker 1>take that apple. Yeah, they did beat out the t

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<v Speaker 1>S from Radio, checking price, the t I from Texas Instruments,

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<v Speaker 1>and Atari, who was one of their fiercest competitors, and

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<v Speaker 1>weren't going to get into that. And just a little

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<v Speaker 1>bit Yeah that this story gets so juicy, It gets

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<v Speaker 1>so so fun is the wrong word. It's interesting? Interesting, Yes, fascinating.

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<v Speaker 1>So Trammel, like I said, was said to be difficult

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<v Speaker 1>to work for. There were stories about him firing entire

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<v Speaker 1>management teams if things weren't going well, if you felt

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<v Speaker 1>that they weren't weren't doing their job. And he was

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<v Speaker 1>also known to really kind of leverage different suppliers against

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<v Speaker 1>each other and try to make them dependent upon Commodore

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<v Speaker 1>so that they wouldn't work with anybody else. He was

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<v Speaker 1>also litigious. He would bring lawsuits against other companies, sometimes

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<v Speaker 1>not even with the intent of winning a lawsuit, but

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<v Speaker 1>rather just to slow down his his his competition so

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<v Speaker 1>that they couldn't beat him to market um. He was

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<v Speaker 1>also known to occasionally pull a fast one on retailers.

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<v Speaker 1>One of the stories I read was that he signed

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<v Speaker 1>a deal with Kmart to sell the VIC twenty at

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<v Speaker 1>a price that was actually lower than the wholesale price

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<v Speaker 1>he was offering to a computer retailer called computer Land. So,

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<v Speaker 1>in other words, computer Land was having to spend more

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<v Speaker 1>to purchase a computer from Commodore sixty four in order

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<v Speaker 1>to sell it off at a markup than Kmart was

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<v Speaker 1>even selling the Commodore sixty four in the first place.

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<v Speaker 1>And so of course you can't keep that up for

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<v Speaker 1>very along the computer Land said CIA. It seems like

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<v Speaker 1>he was shooting himself in the foot, not building goodwill

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<v Speaker 1>with the people who would sell his product, especially as

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<v Speaker 1>you're getting all of these competitors. That being said, they

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<v Speaker 1>did sell one billion dollars worth of computers by and

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<v Speaker 1>the Commodo sixty four, as we said in the intro,

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<v Speaker 1>is the most popular computer system ever sold. Yeah, so

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<v Speaker 1>you might think, well, how the heck could accompany that's

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<v Speaker 1>dominating the personal computer industry, one that has has got

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<v Speaker 1>all of the firsts, like the first to hit a

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<v Speaker 1>million units, sold a billion dollars in sales. How could

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<v Speaker 1>this company end up faltering? How isn't it too big

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<v Speaker 1>to fail? I mean no, but we'll talk about that

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<v Speaker 1>right after this break. Al Right, So, like you said,

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<v Speaker 1>Commodore was selling really well, out selling all of the competitors,

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<v Speaker 1>but all of the price cutting that Trammel is doing.

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<v Speaker 1>The suits were not happy with it, Yeah, because it

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<v Speaker 1>meant that you had very low profits. I mean, yes,

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<v Speaker 1>you had incredible revenue, but very low profits because that

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<v Speaker 1>margin was so razor thin. And Irving Gould particularly objected

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<v Speaker 1>to this. He had been the guy who had, at

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<v Speaker 1>least in his own eyes, rescued Commodore from certain disaster.

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<v Speaker 1>By investing so much money. And so there was this

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<v Speaker 1>fundamental disagreement between Trammel, who was saying, let's take no

0:13:33.760 --> 0:13:37.720
<v Speaker 1>prisoners in march into war and defeat our enemies, and Gould,

0:13:37.760 --> 0:13:42.920
<v Speaker 1>who was saying, let's not, you know, end up making

0:13:43.200 --> 0:13:47.400
<v Speaker 1>being number one at the expense of profit. And eventually

0:13:47.440 --> 0:13:51.400
<v Speaker 1>you get to this fundamental disagreement where Gould felt that

0:13:51.600 --> 0:13:54.000
<v Speaker 1>Trammel had led the company to a billion dollars in

0:13:54.120 --> 0:13:56.960
<v Speaker 1>sales but would not be able to grow it. They're

0:13:57.120 --> 0:13:59.559
<v Speaker 1>up to ten billion in sales, in other words, not

0:13:59.600 --> 0:14:02.160
<v Speaker 1>if he kept cutting prices, yeah, it wasn't Or or

0:14:02.480 --> 0:14:04.600
<v Speaker 1>if you did ten billion in sales, it wouldn't matter

0:14:04.640 --> 0:14:06.400
<v Speaker 1>because you were selling it for less than what it

0:14:06.480 --> 0:14:08.600
<v Speaker 1>costs to make it and you're just losing money anyway.

0:14:08.640 --> 0:14:12.480
<v Speaker 1>It's reckless thinking. Yeah. So there have been a lot

0:14:12.520 --> 0:14:15.400
<v Speaker 1>of arguments on both sides about the fact that one

0:14:15.480 --> 0:14:17.120
<v Speaker 1>side is wrong or the other side's wrong. A lot

0:14:17.120 --> 0:14:19.440
<v Speaker 1>of people have said both sides were kind of wrong

0:14:20.280 --> 0:14:24.280
<v Speaker 1>and that there were there were legitimate points on either

0:14:24.400 --> 0:14:28.120
<v Speaker 1>point of view, but they were also legitimate shortcomings on

0:14:28.240 --> 0:14:34.240
<v Speaker 1>both sides. The bottom line here is that you have

0:14:34.440 --> 0:14:38.320
<v Speaker 1>these spoort of directors who have decided that Trammel can't

0:14:38.400 --> 0:14:40.440
<v Speaker 1>stay in charge, he's got to go. And of course

0:14:40.480 --> 0:14:43.960
<v Speaker 1>he was the founder of the company, and so there's

0:14:44.000 --> 0:14:47.800
<v Speaker 1>a story about the board meaning making their decision and

0:14:48.440 --> 0:14:51.800
<v Speaker 1>giving Trammel the boot, and the way the story goes

0:14:52.160 --> 0:14:59.640
<v Speaker 1>is that it happened pretty darn publicly. So there are

0:14:59.680 --> 0:15:02.160
<v Speaker 1>other rumors about how Trammel was bringing his sons on.

0:15:02.240 --> 0:15:04.280
<v Speaker 1>That wasn't a rumor that actually did happen. He had

0:15:04.320 --> 0:15:06.360
<v Speaker 1>three sons and they had joined the company. But whether

0:15:06.400 --> 0:15:10.040
<v Speaker 1>he was doing it to gain more political footing over Gold,

0:15:10.520 --> 0:15:13.480
<v Speaker 1>that's that's another question. Yeah, whether or not that was

0:15:13.560 --> 0:15:17.440
<v Speaker 1>an actual concern or if that was just a perception

0:15:17.520 --> 0:15:19.960
<v Speaker 1>on the part of Gould. But by the end of

0:15:20.080 --> 0:15:22.480
<v Speaker 1>nineteen eighty three or the beginning of nineteen eighty four,

0:15:22.640 --> 0:15:25.200
<v Speaker 1>right around there is when the board of directors decided

0:15:25.240 --> 0:15:27.600
<v Speaker 1>that Trammel had to go. He had to he had

0:15:27.640 --> 0:15:30.920
<v Speaker 1>to be forced out of the role of CEO of

0:15:31.040 --> 0:15:34.360
<v Speaker 1>the company. And uh, there's a whole story about him

0:15:34.480 --> 0:15:37.240
<v Speaker 1>being at c e S nineteen eighty four, which happens

0:15:37.240 --> 0:15:41.280
<v Speaker 1>in January every year, and that while he was there,

0:15:41.400 --> 0:15:43.880
<v Speaker 1>he gave a presentation and you know, he had all

0:15:43.920 --> 0:15:46.120
<v Speaker 1>these great things to say about Commodore in the sense

0:15:46.200 --> 0:15:48.400
<v Speaker 1>that they had a billion dollars in sales, that's a

0:15:48.480 --> 0:15:53.360
<v Speaker 1>huge thing, but that he was visibly unhappy while giving

0:15:53.400 --> 0:15:55.440
<v Speaker 1>the presentation, And so the story goes that he had

0:15:55.600 --> 0:15:58.120
<v Speaker 1>already he knew he was on his way out, but

0:15:58.200 --> 0:16:00.680
<v Speaker 1>then had to still go forward and give this presentation

0:16:00.760 --> 0:16:03.560
<v Speaker 1>in front of the public, and then essentially a week later,

0:16:04.280 --> 0:16:08.000
<v Speaker 1>the actual announcement of his departure became public news. Yeah,

0:16:08.720 --> 0:16:11.400
<v Speaker 1>Commodore hired a steel guy named Marshall F. Smith to

0:16:11.520 --> 0:16:14.440
<v Speaker 1>run the company, and Trammel took his ball if ball

0:16:14.480 --> 0:16:19.000
<v Speaker 1>equals a bunch of engineers and started another company, Trammel Technologies,

0:16:19.160 --> 0:16:24.120
<v Speaker 1>and then he bought Atari's consumer division, creating Atari Corp. Uh,

0:16:24.360 --> 0:16:27.200
<v Speaker 1>the parent company of Atari. Warner Communications only wanted the

0:16:27.360 --> 0:16:29.920
<v Speaker 1>video game side of Atari, which is what most people

0:16:29.960 --> 0:16:32.680
<v Speaker 1>are familiar with. Right. We will have to do a

0:16:32.800 --> 0:16:35.200
<v Speaker 1>full episode on Atari at some point. That's a very

0:16:35.320 --> 0:16:37.880
<v Speaker 1>complicated story because, as you see right here, the company

0:16:37.960 --> 0:16:40.720
<v Speaker 1>of Atari had been split into two. You had the

0:16:40.960 --> 0:16:44.320
<v Speaker 1>video game side of it that remained with Warner, and

0:16:44.360 --> 0:16:46.840
<v Speaker 1>then you had the personal computer side, which went to

0:16:47.040 --> 0:16:52.360
<v Speaker 1>Trammel uh. And it's also interesting that we see how Trammel,

0:16:53.120 --> 0:16:57.400
<v Speaker 1>who had built Commodore up, was now determined to take

0:16:57.480 --> 0:17:01.160
<v Speaker 1>it down because of this betrayal. He was ready to

0:17:01.200 --> 0:17:04.880
<v Speaker 1>go to war against the very company that he had founded. Well,

0:17:05.560 --> 0:17:10.160
<v Speaker 1>Commodore it was kind of on the same track because

0:17:10.240 --> 0:17:15.359
<v Speaker 1>they bought a small computer company named Amiga million dollars

0:17:15.480 --> 0:17:18.560
<v Speaker 1>and this gets so juice. Yes, all right, so Amiga

0:17:18.640 --> 0:17:21.800
<v Speaker 1>had been trying to launch a personal computer, uh for

0:17:21.880 --> 0:17:24.360
<v Speaker 1>a bit. It had multiple failed attempts over the few

0:17:24.400 --> 0:17:27.640
<v Speaker 1>years leading up to their acquisition, mainly from the revenue

0:17:27.760 --> 0:17:29.920
<v Speaker 1>side of thinks, some from the development side, but a

0:17:30.000 --> 0:17:32.080
<v Speaker 1>lot of it was revenue based, and we're about to

0:17:32.119 --> 0:17:36.679
<v Speaker 1>get into that. And the merge companies became Commodore Amiga.

0:17:37.200 --> 0:17:41.040
<v Speaker 1>But the problem is is that Amiga an Atari, before

0:17:41.119 --> 0:17:46.000
<v Speaker 1>being bought by Arrivals, were working together. Yeah, so you

0:17:46.080 --> 0:17:48.800
<v Speaker 1>had Amiga and Atari working on a project because the

0:17:48.880 --> 0:17:52.680
<v Speaker 1>initial idea was to build a personal computer. But then

0:17:53.640 --> 0:17:56.480
<v Speaker 1>the guy who really was the driving force behind the

0:17:56.560 --> 0:18:01.240
<v Speaker 1>Amiga found a lot of resistance to the idea of

0:18:01.280 --> 0:18:04.040
<v Speaker 1>building a personal computer, but there was a lot of

0:18:04.080 --> 0:18:08.639
<v Speaker 1>reception to build a video game system. So then he

0:18:08.800 --> 0:18:12.359
<v Speaker 1>switches gears, and he's he's still really building a personal computer,

0:18:12.440 --> 0:18:14.879
<v Speaker 1>but building a personal computer that's being marketed as a

0:18:14.960 --> 0:18:16.840
<v Speaker 1>video game. But he's getting a lot of pushback for

0:18:16.880 --> 0:18:19.200
<v Speaker 1>all of the personal computer type things he wants to

0:18:19.240 --> 0:18:22.280
<v Speaker 1>add to it. Yes, and then you had the infamous

0:18:22.400 --> 0:18:26.320
<v Speaker 1>video game crash of nineteen eighty three Slash four, And

0:18:26.400 --> 0:18:30.720
<v Speaker 1>now suddenly the there's no market to sell video game

0:18:30.760 --> 0:18:34.520
<v Speaker 1>consoles anymore in North America. So now Atari is totally

0:18:34.560 --> 0:18:36.120
<v Speaker 1>flipping out and like, oh no, no, no, we should

0:18:36.119 --> 0:18:38.600
<v Speaker 1>turn this into a personal computer, which was what the

0:18:38.680 --> 0:18:42.120
<v Speaker 1>plan was from the first place. Yes, but now their

0:18:42.160 --> 0:18:47.280
<v Speaker 1>revenue was gone, and you had this complicated rivalry that

0:18:48.080 --> 0:18:51.520
<v Speaker 1>was really messing things up because you had this agreement

0:18:51.600 --> 0:18:55.520
<v Speaker 1>between Atari and Amiga. Then Atari gets taken over by

0:18:55.560 --> 0:19:01.160
<v Speaker 1>a former Commodore UH founder and leader, and then Amiga

0:19:01.200 --> 0:19:06.400
<v Speaker 1>gets taken over by Commodore, so it became a very

0:19:06.840 --> 0:19:11.720
<v Speaker 1>um let's say, awkward business relationship. Well, Commodore tried to

0:19:11.800 --> 0:19:14.399
<v Speaker 1>sue some of the engineers that left for Atari Corps

0:19:14.680 --> 0:19:17.959
<v Speaker 1>from Commodore to keep them from releasing Amiga's ideas once

0:19:18.000 --> 0:19:24.520
<v Speaker 1>they were working together. Tram Trammel counter suit because of

0:19:24.840 --> 0:19:28.920
<v Speaker 1>Atari's contract with Amiga, there was a a loan that

0:19:29.000 --> 0:19:32.200
<v Speaker 1>if it wasn't paid back, Atari would get Amiga's I

0:19:32.359 --> 0:19:36.720
<v Speaker 1>p Yeah, So that was all coming to a head,

0:19:36.840 --> 0:19:39.119
<v Speaker 1>right like, it looks like Amiga was not going to

0:19:39.200 --> 0:19:40.760
<v Speaker 1>be able to pay back this loan. It looked like

0:19:40.800 --> 0:19:43.400
<v Speaker 1>Amiga was going to completely get wrapped up into Atari.

0:19:43.840 --> 0:19:47.440
<v Speaker 1>And then in swoops Commodore the essentially said hey, we'll

0:19:47.480 --> 0:19:52.920
<v Speaker 1>pay that loan off for you. Trammel, who has to

0:19:53.080 --> 0:19:57.880
<v Speaker 1>accept the payment for the loan, suddenly sees this prize

0:19:58.400 --> 0:20:01.240
<v Speaker 1>that was going to be his swept away by the

0:20:01.320 --> 0:20:05.720
<v Speaker 1>company that had spurned him. I told you against Juicy.

0:20:06.080 --> 0:20:08.720
<v Speaker 1>Yeah yeah. But all this time, while these two companies

0:20:08.760 --> 0:20:12.560
<v Speaker 1>are fighting it out, Apple, IBM and Microsoft start grabbing

0:20:12.800 --> 0:20:16.520
<v Speaker 1>the market. Yes, so you have these two giants that

0:20:16.720 --> 0:20:22.040
<v Speaker 1>are in a battle over Amiga, and meanwhile there's not

0:20:22.040 --> 0:20:24.280
<v Speaker 1>a whole lot of progress being made on the product

0:20:24.400 --> 0:20:27.000
<v Speaker 1>side of Amiga because all this all this corporate stuff

0:20:27.000 --> 0:20:29.840
<v Speaker 1>has to get worked out, and so that gave plenty

0:20:29.880 --> 0:20:32.520
<v Speaker 1>of opportunities for the other companies. This is the same

0:20:32.600 --> 0:20:36.400
<v Speaker 1>time when Apple released its first Macintosh computer, the IBM

0:20:36.520 --> 0:20:39.280
<v Speaker 1>personal computer was hitting the market. So now IBM was

0:20:39.280 --> 0:20:42.720
<v Speaker 1>actually entering into the home market. Microsoft was playing every

0:20:42.800 --> 0:20:46.040
<v Speaker 1>side against every other side and getting it software on

0:20:46.440 --> 0:20:50.639
<v Speaker 1>anything and everything that was remotely a computer. And so

0:20:51.080 --> 0:20:56.000
<v Speaker 1>this was this was a bad time for Amiga because

0:20:56.080 --> 0:20:59.920
<v Speaker 1>that that design had a lot of merit. Yes, yes,

0:21:00.000 --> 0:21:02.680
<v Speaker 1>did I owned it an Amiga two thousand, which is

0:21:02.800 --> 0:21:04.800
<v Speaker 1>later on they were working on the Amiga one thousand

0:21:04.880 --> 0:21:07.560
<v Speaker 1>at this point. But yeah, it was a computer way

0:21:07.560 --> 0:21:10.080
<v Speaker 1>ahead of its time. And so not only were they

0:21:10.480 --> 0:21:13.280
<v Speaker 1>suing each other to try to keep their competing products

0:21:13.560 --> 0:21:15.840
<v Speaker 1>from going out before the other one, which you said

0:21:16.000 --> 0:21:19.600
<v Speaker 1>Trammell did it was known for doing. Uh. Commodore at

0:21:19.640 --> 0:21:21.720
<v Speaker 1>the same time, to try to get some money back

0:21:22.359 --> 0:21:25.720
<v Speaker 1>from spending all of the money they did to buy Amiga,

0:21:26.200 --> 0:21:29.879
<v Speaker 1>was releasing weird models of computers they were kind of

0:21:29.960 --> 0:21:33.720
<v Speaker 1>competing with themselves, like the C sixteen. Yeah, they started

0:21:33.760 --> 0:21:38.280
<v Speaker 1>releasing a bunch of Commodore branded computers that were very

0:21:38.320 --> 0:21:42.320
<v Speaker 1>confusing to the market because even Commodore was not really

0:21:42.400 --> 0:21:45.240
<v Speaker 1>good at explaining what the differences were between the different

0:21:45.280 --> 0:21:49.720
<v Speaker 1>systems apart from their different price tags, and uh, some

0:21:49.920 --> 0:21:52.760
<v Speaker 1>of them were kind of underpowered compared to a lot

0:21:52.800 --> 0:21:56.280
<v Speaker 1>of the other stuff on the market, and because it

0:21:56.359 --> 0:22:00.119
<v Speaker 1>seemed rather directionless, or at least in part because as

0:22:00.160 --> 0:22:03.400
<v Speaker 1>it was rather directionless, there wasn't a lot of adoption,

0:22:03.640 --> 0:22:05.359
<v Speaker 1>so there weren't a lot of people going on buying

0:22:05.440 --> 0:22:07.600
<v Speaker 1>these systems. If you want to look into this stuff,

0:22:07.640 --> 0:22:09.000
<v Speaker 1>we're not going to go into it because it gets

0:22:09.040 --> 0:22:13.639
<v Speaker 1>really technical. But the Computer History Museum online has a

0:22:13.720 --> 0:22:16.280
<v Speaker 1>ton of stuff about the different Commodore computers that came out,

0:22:16.880 --> 0:22:20.160
<v Speaker 1>and you'll see that there was a lot of there's

0:22:20.160 --> 0:22:22.000
<v Speaker 1>a lot of stuff out there that could confuse the

0:22:22.080 --> 0:22:25.040
<v Speaker 1>average consumer who just wants to have a working personal computer.

0:22:25.280 --> 0:22:29.159
<v Speaker 1>Yeah yeah, Um. By the time the Amigo one thousand

0:22:29.240 --> 0:22:31.520
<v Speaker 1>was ready to hit the market, they didn't have the resources.

0:22:31.640 --> 0:22:35.080
<v Speaker 1>During that time the st which was the Atari Computer

0:22:35.240 --> 0:22:38.639
<v Speaker 1>came out, UM and Commodore Amigo once they finally did

0:22:38.720 --> 0:22:42.399
<v Speaker 1>get the Amigo one thousand out, didn't really do a

0:22:42.560 --> 0:22:45.960
<v Speaker 1>good job at marketing, and they were also late to

0:22:46.040 --> 0:22:49.000
<v Speaker 1>the market, so they kind of missed the opening window

0:22:49.400 --> 0:22:52.840
<v Speaker 1>for the holiday season that year. And then they decided

0:22:52.880 --> 0:22:55.600
<v Speaker 1>not to put themselves on the same in the same

0:22:55.640 --> 0:22:59.280
<v Speaker 1>stores like Sears. I think it was as as the

0:22:59.320 --> 0:23:02.800
<v Speaker 1>Atari Computer it or and then they also had bugs. Yeah,

0:23:03.440 --> 0:23:06.960
<v Speaker 1>the Amiga one thousand was known for having some shortcomings

0:23:07.400 --> 0:23:10.680
<v Speaker 1>as far as that's concerned, Like where it shown, it

0:23:11.160 --> 0:23:15.880
<v Speaker 1>outperformed all the other personal computers of that era. Yeah,

0:23:16.000 --> 0:23:18.800
<v Speaker 1>and that was largely in the graphics and sound departments.

0:23:18.920 --> 0:23:22.560
<v Speaker 1>Like I mean, not a big surprise. The Amiga had

0:23:22.680 --> 0:23:25.359
<v Speaker 1>for a while been laser focused into being a video

0:23:25.520 --> 0:23:30.280
<v Speaker 1>game machine, and now it no longer was quote unquote

0:23:30.359 --> 0:23:33.080
<v Speaker 1>just a video game machine. But the things that a

0:23:33.200 --> 0:23:36.200
<v Speaker 1>video game machine needs to do well, largely graphics and sound,

0:23:36.480 --> 0:23:39.119
<v Speaker 1>the Amiga did better than any other personal computer. And

0:23:39.200 --> 0:23:42.960
<v Speaker 1>I think that's a pretty solid statement you could make.

0:23:43.200 --> 0:23:46.879
<v Speaker 1>I remember when I first saw an Amiga in action.

0:23:47.240 --> 0:23:50.280
<v Speaker 1>I was because it was at the time when it

0:23:50.400 --> 0:23:52.920
<v Speaker 1>was first was brand new, because that's how old I am.

0:23:53.800 --> 0:23:58.119
<v Speaker 1>I remember being totally blown away because it's so left

0:23:58.200 --> 0:24:01.920
<v Speaker 1>everything else I'd ever played or worked on behind. As

0:24:01.960 --> 0:24:05.040
<v Speaker 1>far as that the graphics and sound working man, I

0:24:05.160 --> 0:24:07.879
<v Speaker 1>loved it, uh, And they had one thing, so despite

0:24:07.880 --> 0:24:13.080
<v Speaker 1>the marketing issues and the sales issues, they were easier

0:24:13.119 --> 0:24:15.359
<v Speaker 1>to work with. A lot of people didn't want to

0:24:15.359 --> 0:24:17.359
<v Speaker 1>work with Trammels, so he didn't get as much good

0:24:17.400 --> 0:24:20.639
<v Speaker 1>software for his computer, and he had to price it

0:24:20.720 --> 0:24:23.040
<v Speaker 1>lower than the Amiga because he didn't have as many

0:24:23.119 --> 0:24:27.760
<v Speaker 1>cool bills and whistles, and the Amiga did outlast the

0:24:27.960 --> 0:24:33.040
<v Speaker 1>st Yeah, so this was a case where Trammel's personality

0:24:33.359 --> 0:24:37.720
<v Speaker 1>would end up being a drawback. You know, it's he

0:24:37.920 --> 0:24:42.119
<v Speaker 1>he was very good at going up against competitors, but

0:24:42.440 --> 0:24:46.399
<v Speaker 1>he alienated a lot of people along the way. So

0:24:47.200 --> 0:24:50.840
<v Speaker 1>in this in this sense, Commodore was in a better position,

0:24:51.920 --> 0:24:55.320
<v Speaker 1>but it seemed like it was a company that didn't

0:24:55.400 --> 0:25:00.240
<v Speaker 1>know what to do with its star product, and that

0:25:00.400 --> 0:25:03.359
<v Speaker 1>story is only going to get worse. But before we

0:25:03.480 --> 0:25:11.280
<v Speaker 1>get into that, let's take another quick break. Okay, so

0:25:12.280 --> 0:25:15.680
<v Speaker 1>we're in the Amiga era. It's nineteen eighty five. What

0:25:15.760 --> 0:25:19.960
<v Speaker 1>happens next? Al Right? So in five, Mr Smith, who

0:25:20.080 --> 0:25:23.200
<v Speaker 1>is the CEO of Commodore, also an agent who was

0:25:23.240 --> 0:25:27.040
<v Speaker 1>going after Neo. Yes, he was really trying to make

0:25:27.080 --> 0:25:34.440
<v Speaker 1>Commodore Amiga profitable again, so he kept payroll by nearly half. Wow,

0:25:35.000 --> 0:25:37.240
<v Speaker 1>they had had losses of two dred and thirty seven

0:25:37.280 --> 0:25:39.840
<v Speaker 1>million dollars that same year, so he was really just

0:25:39.920 --> 0:25:42.360
<v Speaker 1>trying to pay off some of their debt and stay afloat.

0:25:42.400 --> 0:25:44.920
<v Speaker 1>It seems like and then the next year they opted

0:25:44.960 --> 0:25:47.040
<v Speaker 1>not to do the big electronic shows like c S

0:25:47.080 --> 0:25:49.680
<v Speaker 1>that they usually showcased at again to save money and

0:25:49.960 --> 0:25:53.560
<v Speaker 1>focus on development. But that the problem with is it

0:25:53.680 --> 0:25:57.440
<v Speaker 1>creates a public perception that your company is not doing it. Yeah. Yeah,

0:25:57.920 --> 0:26:00.400
<v Speaker 1>So then we got a management change. Oh yeah, don't

0:26:01.080 --> 0:26:05.440
<v Speaker 1>just by the way, would become a common theme. Yes, Yes,

0:26:05.520 --> 0:26:09.400
<v Speaker 1>so Smith stepped down and we got Thomas Radigan who

0:26:09.440 --> 0:26:11.640
<v Speaker 1>took his place under a five year contracts. So it's

0:26:11.680 --> 0:26:14.840
<v Speaker 1>important to note it was a five year contract. Yes.

0:26:15.440 --> 0:26:19.399
<v Speaker 1>Radigan did three more rounds of layoffs and cut a

0:26:19.480 --> 0:26:22.200
<v Speaker 1>bunch of old and underperforming product lines, right, some of

0:26:22.240 --> 0:26:25.800
<v Speaker 1>those confusing Commodore machines we talked about in the last segment. Yes,

0:26:25.920 --> 0:26:29.160
<v Speaker 1>and then he relocated the Amiga team, at least those

0:26:29.160 --> 0:26:32.520
<v Speaker 1>who agreed to go from California to Pennsylvania. Yeah. The

0:26:32.560 --> 0:26:36.080
<v Speaker 1>guy who was the the sort of the father of

0:26:36.160 --> 0:26:39.480
<v Speaker 1>the Amiga J minor was not one of those people. Know,

0:26:40.359 --> 0:26:42.600
<v Speaker 1>and these thing has worked. The company was profitable again.

0:26:42.680 --> 0:26:47.240
<v Speaker 1>By the end of put people were not so happy. Yeah. Now,

0:26:48.800 --> 0:26:52.359
<v Speaker 1>Ratigan really wanted to to kind of put some of

0:26:52.440 --> 0:26:55.480
<v Speaker 1>Commodore's marketing power behind the Amiga. He really believed in

0:26:55.560 --> 0:26:59.080
<v Speaker 1>that being a possible way to stand out among the

0:26:59.200 --> 0:27:02.920
<v Speaker 1>field of personal computers that were starting to proliferate in

0:27:03.000 --> 0:27:07.920
<v Speaker 1>the mid eighties. Um And he also kind of oversaw

0:27:08.160 --> 0:27:11.960
<v Speaker 1>the the creation of two different lines of Amiga computers.

0:27:12.520 --> 0:27:15.200
<v Speaker 1>So you had sort of the low end and in

0:27:15.320 --> 0:27:17.360
<v Speaker 1>the upper end, which is not that unusual. We see

0:27:17.400 --> 0:27:19.840
<v Speaker 1>that all the time today in personal computers right now.

0:27:20.400 --> 0:27:22.720
<v Speaker 1>Back in the early early days, like the Apple Too.

0:27:23.200 --> 0:27:24.920
<v Speaker 1>When the Apple two came out, it was just the

0:27:25.000 --> 0:27:27.320
<v Speaker 1>Apple Too. You would eventually get things like the Apple

0:27:27.359 --> 0:27:29.480
<v Speaker 1>to E and the Apple two G and things like that,

0:27:29.720 --> 0:27:32.359
<v Speaker 1>but early on, if you went out to get a

0:27:32.400 --> 0:27:35.879
<v Speaker 1>computer you got there was just one of each brand.

0:27:36.320 --> 0:27:38.840
<v Speaker 1>This was sort of the birth of, or at least

0:27:39.040 --> 0:27:42.639
<v Speaker 1>an early example of having the low end and the

0:27:42.720 --> 0:27:45.040
<v Speaker 1>high end of the same computer family. Yes, and the

0:27:45.080 --> 0:27:47.960
<v Speaker 1>high end was the Amega, the one that you owned,

0:27:48.000 --> 0:27:49.960
<v Speaker 1>the one that I owned that I love so much,

0:27:50.560 --> 0:27:53.399
<v Speaker 1>so much, uh, and then the one for casual use,

0:27:53.480 --> 0:27:57.040
<v Speaker 1>the lower end one, the Amiga five. Now, they made

0:27:57.080 --> 0:27:59.960
<v Speaker 1>a very odd decision when they were building these Amiga

0:28:00.040 --> 0:28:04.040
<v Speaker 1>is right, they did. Rodigan decided not to put the

0:28:04.119 --> 0:28:08.400
<v Speaker 1>Amiga developer team on either project. So they had non

0:28:08.760 --> 0:28:12.640
<v Speaker 1>Amiga team people building the next generation of a Mega machines.

0:28:13.359 --> 0:28:16.800
<v Speaker 1>Meanwhile the Amiga team people are working on other projects. Yeah, well,

0:28:17.359 --> 0:28:20.639
<v Speaker 1>or just sitting around being upset that they're on the

0:28:20.760 --> 0:28:24.439
<v Speaker 1>design team for the either way. Either way, they were upset.

0:28:25.200 --> 0:28:27.320
<v Speaker 1>On top of that, both of these computers their development

0:28:27.400 --> 0:28:30.640
<v Speaker 1>experienced delays and so they still were not coming out.

0:28:30.800 --> 0:28:34.760
<v Speaker 1>They weren't meeting their goals for release, and Irving gold

0:28:35.200 --> 0:28:40.080
<v Speaker 1>Yep saying hey, I had expectations they are not being met.

0:28:40.320 --> 0:28:43.040
<v Speaker 1>So what is his solution to this problem? Well, he

0:28:43.200 --> 0:28:47.200
<v Speaker 1>hires a consultant to look at the company and suggest changes. Yeah.

0:28:47.600 --> 0:28:49.880
<v Speaker 1>I used to work for consultants. I knew exactly what

0:28:50.040 --> 0:28:52.120
<v Speaker 1>they do. So what did they do? They say, Hey,

0:28:52.160 --> 0:28:54.720
<v Speaker 1>you need to fire the dude who's in charge. Yes,

0:28:55.000 --> 0:28:58.600
<v Speaker 1>that's what consultants do. We call them the bobs. It's

0:28:58.640 --> 0:29:02.640
<v Speaker 1>an office space reference. Yeah. So here's the problem. You

0:29:02.720 --> 0:29:05.200
<v Speaker 1>remember what we mentioned about Ratigan and just a couple

0:29:05.240 --> 0:29:07.640
<v Speaker 1>of minutes ago. Yeah, he had a five year contract. Yeah,

0:29:07.680 --> 0:29:11.760
<v Speaker 1>we're not five years into that. So getting rid of

0:29:11.920 --> 0:29:16.040
<v Speaker 1>somebody who has a contract that says he's going to

0:29:16.120 --> 0:29:19.560
<v Speaker 1>hold this position for a minimum of five years. You

0:29:19.640 --> 0:29:25.320
<v Speaker 1>get into some sticky situations, specifically lawsuits and countersuits for

0:29:25.400 --> 0:29:31.280
<v Speaker 1>breach of contract and in one nine million dollars and

0:29:31.360 --> 0:29:36.040
<v Speaker 1>unpaid wages. And then gold took over Commodore Amiga for

0:29:36.080 --> 0:29:39.040
<v Speaker 1>a while. Yeah, he became the interim CEO, so he's

0:29:39.120 --> 0:29:42.920
<v Speaker 1>chairman and interim CEO. Uh, the five hundred and the

0:29:43.000 --> 0:29:48.360
<v Speaker 1>two thousand Amiga's would come out in which you know,

0:29:48.440 --> 0:29:50.560
<v Speaker 1>they came out. They were great computers. But part of

0:29:50.600 --> 0:29:53.760
<v Speaker 1>the problem was that all those delays meant that it

0:29:53.880 --> 0:29:57.280
<v Speaker 1>was harder for Commodore to capitalize on their launch because

0:29:58.120 --> 0:30:01.880
<v Speaker 1>while they were being developed, other computers were still advancing

0:30:01.920 --> 0:30:04.840
<v Speaker 1>and evolving. I still would argue that no one was

0:30:04.920 --> 0:30:08.440
<v Speaker 1>coming close to the graphics and sound. I would agree,

0:30:08.440 --> 0:30:11.040
<v Speaker 1>but you also have to figure since this is such

0:30:11.120 --> 0:30:13.960
<v Speaker 1>a new area for consumers, they don't understand why they

0:30:14.080 --> 0:30:18.080
<v Speaker 1>might need new, better graphics and sound in a personal

0:30:18.120 --> 0:30:20.280
<v Speaker 1>computer as opposed to a gaming console. And it also

0:30:20.360 --> 0:30:23.320
<v Speaker 1>didn't help that they couldn't run the same software as

0:30:23.360 --> 0:30:26.360
<v Speaker 1>other computers. And so these other computers that have been

0:30:26.400 --> 0:30:28.800
<v Speaker 1>on the market for a while and it really established themselves.

0:30:29.160 --> 0:30:32.320
<v Speaker 1>You had software developers who were dedicating themselves to making

0:30:32.400 --> 0:30:35.160
<v Speaker 1>stuff either for the PC or for the Apple the

0:30:35.240 --> 0:30:39.080
<v Speaker 1>Macintosh line. It's very hard for a developer to devote

0:30:39.160 --> 0:30:42.920
<v Speaker 1>assets to making different versions of the same program for

0:30:43.160 --> 0:30:46.640
<v Speaker 1>every single computer platform. So Amiga did not have the

0:30:46.800 --> 0:30:50.080
<v Speaker 1>software support. Had a lot of video game support, but

0:30:50.160 --> 0:30:53.120
<v Speaker 1>not a lot of software support. Uh. Then we get

0:30:53.280 --> 0:30:59.240
<v Speaker 1>a new CEO in uh Mehdi Ali, who was someone

0:30:59.280 --> 0:31:01.720
<v Speaker 1>who had worked for Commodore for just three years. You've

0:31:01.760 --> 0:31:05.200
<v Speaker 1>only been there since nineteen six before Gould tapped him

0:31:05.240 --> 0:31:09.200
<v Speaker 1>to be the new CEO, and um he is to

0:31:09.320 --> 0:31:14.600
<v Speaker 1>call him a controversial figure at Commodore is putting it mildly. Uh.

0:31:14.800 --> 0:31:18.960
<v Speaker 1>There were employees who outright hated Ali so much so

0:31:19.160 --> 0:31:22.560
<v Speaker 1>that there is a documentary shot. I'm not even documentary,

0:31:22.800 --> 0:31:25.360
<v Speaker 1>it was it was like home movies shot by a

0:31:26.000 --> 0:31:30.560
<v Speaker 1>former chief engineer over at Commodore, where in part of

0:31:30.680 --> 0:31:36.560
<v Speaker 1>the video they burn Ali in effigy, and that the

0:31:36.920 --> 0:31:40.680
<v Speaker 1>things things did not go well as you imagine. There

0:31:40.760 --> 0:31:44.360
<v Speaker 1>were a lot of complaints that Ali was a very

0:31:44.520 --> 0:31:48.240
<v Speaker 1>highly compensated CEO, something like two million dollars a year,

0:31:48.680 --> 0:31:51.320
<v Speaker 1>which was just you know, a much much larger salary

0:31:51.400 --> 0:31:55.680
<v Speaker 1>than what the engineers were making and meanwhile, he didn't

0:31:55.800 --> 0:31:59.880
<v Speaker 1>seem to have a vision that would lead Commodore to success.

0:32:00.560 --> 0:32:03.600
<v Speaker 1>So people said that it was a terrible case of

0:32:03.760 --> 0:32:09.520
<v Speaker 1>mismanagement and that the executive team was more interested in

0:32:09.720 --> 0:32:14.280
<v Speaker 1>pocketing profits than using the money to reinvest in the company.

0:32:14.600 --> 0:32:17.040
<v Speaker 1>In fact, one of the things Ali did that drew

0:32:17.080 --> 0:32:20.520
<v Speaker 1>a lot of criticism from employees was he slashed the

0:32:20.600 --> 0:32:23.640
<v Speaker 1>budget for research and development, So it's this is a

0:32:23.680 --> 0:32:26.440
<v Speaker 1>computer company. Taking away their R and D meant that

0:32:26.480 --> 0:32:29.720
<v Speaker 1>they could no longer be leaders and innovation well, and

0:32:29.840 --> 0:32:35.160
<v Speaker 1>it killed them. By only UK and Germany were had

0:32:35.480 --> 0:32:38.720
<v Speaker 1>successful branches of Commodore, or rather branches that were profitable,

0:32:38.840 --> 0:32:42.680
<v Speaker 1>and on April twenty nine, Commodore filed for bankruptcy and

0:32:42.840 --> 0:32:46.080
<v Speaker 1>transferred their remaining assets to trustees to pay off their creditors. Yeah,

0:32:46.080 --> 0:32:50.200
<v Speaker 1>they essentially went into liquidation. So, uh, first you had

0:32:50.320 --> 0:32:54.920
<v Speaker 1>part of Commodore, the UK branch, attempt to purchase Commodore International,

0:32:55.800 --> 0:33:01.080
<v Speaker 1>but they themselves weren't really in a great position to

0:33:01.120 --> 0:33:03.200
<v Speaker 1>do that. Yeah, once a parent company goes under, then

0:33:03.240 --> 0:33:05.920
<v Speaker 1>they're just basically trying. They're they're holding on by selling

0:33:05.920 --> 0:33:11.440
<v Speaker 1>off old inventory. So they liquidated. And then you had

0:33:11.480 --> 0:33:14.080
<v Speaker 1>another company come in in ninety five and they buy

0:33:14.120 --> 0:33:17.800
<v Speaker 1>Commodore International for just fourteen million dollars. This is the

0:33:17.880 --> 0:33:22.360
<v Speaker 1>same company that made a billion dollars in sales of

0:33:22.440 --> 0:33:25.120
<v Speaker 1>a of a successful PC. Well in Commodore bought a

0:33:25.160 --> 0:33:28.240
<v Speaker 1>Mega for twenty four millions. So yeah, now you have

0:33:28.360 --> 0:33:32.240
<v Speaker 1>the combined Commodore Amiga companies sold for less money than

0:33:32.480 --> 0:33:35.200
<v Speaker 1>than common to respect for just Amiga. Well, this new

0:33:35.240 --> 0:33:38.959
<v Speaker 1>companys com They split Commodore and Amiga, make them two

0:33:39.000 --> 0:33:43.240
<v Speaker 1>separate companies again, and they try to grow Commodore really

0:33:43.360 --> 0:33:46.840
<v Speaker 1>fast and it's too fast and they go into liquidation

0:33:46.880 --> 0:33:50.680
<v Speaker 1>a year later. Yep. So then where does Amiga go. Well,

0:33:50.840 --> 0:33:53.760
<v Speaker 1>Amiga gets sold to Gateway two thousand and Gateway had

0:33:53.840 --> 0:33:56.719
<v Speaker 1>these big plans for the Amiga brand and and all

0:33:56.760 --> 0:33:58.480
<v Speaker 1>these things they wanted to do, and they didn't make

0:33:58.520 --> 0:34:00.400
<v Speaker 1>good on their promises, and a few years later in

0:34:00.520 --> 0:34:06.280
<v Speaker 1>n they sold Amiga to Amino Development. And since then

0:34:06.320 --> 0:34:09.240
<v Speaker 1>Amiga has been in a nut of lawsuits, passing patents

0:34:09.280 --> 0:34:15.400
<v Speaker 1>around and eventually acquired by Commodore USA. And so you

0:34:15.520 --> 0:34:18.680
<v Speaker 1>had another company, to computers that bought the Commodore brand

0:34:18.760 --> 0:34:21.839
<v Speaker 1>in nine seven, they tried a few things, but nothing

0:34:21.920 --> 0:34:26.360
<v Speaker 1>really took off, nothing really took hold, and so they

0:34:26.440 --> 0:34:33.960
<v Speaker 1>eventually sold Commodore to uh yeah Ronemomo. Yeah, Rnemo Media.

0:34:35.360 --> 0:34:39.240
<v Speaker 1>Okay here you're right, is yeah Ronimo. But that happened

0:34:39.239 --> 0:34:41.440
<v Speaker 1>in two thousand four, Yes, in two thousand and ten

0:34:41.600 --> 0:34:43.440
<v Speaker 1>is when we got Commodore USA. So that tells you

0:34:43.480 --> 0:34:49.160
<v Speaker 1>how long Amiga had been floating around, and they had

0:34:49.239 --> 0:34:52.080
<v Speaker 1>plans to make computers using the Commodore and Amiga names again.

0:34:53.280 --> 0:34:56.920
<v Speaker 1>And the owner of Commodore USA passed away in two

0:34:56.920 --> 0:35:01.120
<v Speaker 1>thousand twelve, and since then it's just all kind of

0:35:01.160 --> 0:35:04.279
<v Speaker 1>faded away. Yeah, so it's it's sort of like not

0:35:04.440 --> 0:35:06.760
<v Speaker 1>with a bang, but with a whimper kind of approach.

0:35:07.000 --> 0:35:09.160
<v Speaker 1>And you may have heard like there was a like

0:35:09.480 --> 0:35:13.759
<v Speaker 1>a Commodore sixty for sort of an emulator that came out.

0:35:13.880 --> 0:35:16.360
<v Speaker 1>It was not that different from you know, the the

0:35:16.719 --> 0:35:19.960
<v Speaker 1>NES emulator console, the tiny one that you can get

0:35:20.040 --> 0:35:22.160
<v Speaker 1>and attached to your computers, got like thirty games attached

0:35:22.200 --> 0:35:23.920
<v Speaker 1>to it. There was a version of that. There are

0:35:23.920 --> 0:35:28.760
<v Speaker 1>also emulators online for some of these computers and computer systems.

0:35:28.960 --> 0:35:31.720
<v Speaker 1>Their emulators that allow you to run old Amiga software.

0:35:31.719 --> 0:35:35.399
<v Speaker 1>For example. Uh so there's still a community out there,

0:35:35.480 --> 0:35:40.480
<v Speaker 1>a passionate fans of these computers, and I think if

0:35:40.520 --> 0:35:44.000
<v Speaker 1>you ever explore any of those communities, you will see

0:35:44.719 --> 0:35:49.719
<v Speaker 1>sort of not just fondness and nostalgia for the machines,

0:35:50.239 --> 0:35:53.800
<v Speaker 1>but also just a deep sadness for what happened with

0:35:53.960 --> 0:35:56.400
<v Speaker 1>the company. Yeah. I think a lot of what happened

0:35:56.440 --> 0:35:58.640
<v Speaker 1>with the company maybe could have been staved off. They

0:35:58.719 --> 0:36:02.400
<v Speaker 1>might have had a different outcome if Trammel hadn't been

0:36:02.440 --> 0:36:06.000
<v Speaker 1>so cut throat. He had the pricing and the competitive

0:36:06.080 --> 0:36:09.480
<v Speaker 1>side of business down, but he didn't have the relationship building.

0:36:09.520 --> 0:36:11.759
<v Speaker 1>You need to make good with your consumers. You need

0:36:11.800 --> 0:36:13.640
<v Speaker 1>to make good with the people who resell who sell

0:36:13.719 --> 0:36:16.080
<v Speaker 1>your product or resell your product, and he just he

0:36:16.160 --> 0:36:18.600
<v Speaker 1>didn't even make his employees very happy. So I think

0:36:18.640 --> 0:36:23.640
<v Speaker 1>there was just a fundamental also mismatch between Gould and Trammel,

0:36:23.840 --> 0:36:28.640
<v Speaker 1>and it just ended up being a problem that ultimately

0:36:28.880 --> 0:36:34.200
<v Speaker 1>caused Commodore to collapse. And this isn't to put the

0:36:34.239 --> 0:36:37.680
<v Speaker 1>blame on either party solely. I think it was just

0:36:38.160 --> 0:36:40.839
<v Speaker 1>it was just one of those bad combinations, like occasionally

0:36:41.000 --> 0:36:44.200
<v Speaker 1>in companies see combinations where you get like the idea

0:36:44.280 --> 0:36:47.120
<v Speaker 1>man or idea person, I should say, and then you

0:36:47.200 --> 0:36:51.239
<v Speaker 1>get like the business minded person, and then together they

0:36:51.320 --> 0:36:55.520
<v Speaker 1>do amazing things because they compliment one another. In this case,

0:36:55.520 --> 0:36:58.040
<v Speaker 1>I would say that the two styles did not compliment,

0:36:58.160 --> 0:37:02.000
<v Speaker 1>They competed with one another. And uh, you know, I

0:37:02.239 --> 0:37:06.040
<v Speaker 1>I don't know that the company would have succeeded with

0:37:06.120 --> 0:37:09.359
<v Speaker 1>a different person backing it financially than Goold. I don't

0:37:09.400 --> 0:37:11.160
<v Speaker 1>know that it would have done any better with Trammel

0:37:11.320 --> 0:37:13.439
<v Speaker 1>just being in charge the whole time. I also don't

0:37:13.520 --> 0:37:15.960
<v Speaker 1>know that it would have done any better had Gould

0:37:16.080 --> 0:37:19.640
<v Speaker 1>picked somebody else besides Ali to lead the company towards

0:37:19.640 --> 0:37:22.360
<v Speaker 1>the end of its life. Uh. Some people believe that

0:37:22.600 --> 0:37:25.760
<v Speaker 1>Commodore was already too far gone even by that stage.

0:37:26.040 --> 0:37:29.120
<v Speaker 1>So uh, it's it was a tough thing to to

0:37:29.360 --> 0:37:34.160
<v Speaker 1>see happen, because again, it was instrumental in those early

0:37:34.280 --> 0:37:37.279
<v Speaker 1>years in the personal computer age. And if things have

0:37:37.400 --> 0:37:40.600
<v Speaker 1>gone differently, we might not be talking just about you know,

0:37:40.880 --> 0:37:45.640
<v Speaker 1>the the Microsoft Windows based PCs and Apple computers. We

0:37:45.719 --> 0:37:48.279
<v Speaker 1>might also still be talking about Commodore machines. And I

0:37:48.280 --> 0:37:52.920
<v Speaker 1>would be such a computer whiz. I guess man, I

0:37:53.000 --> 0:37:56.080
<v Speaker 1>really shouldn't have put all of my apples into the

0:37:56.320 --> 0:37:59.560
<v Speaker 1>Amiga basket because now I don't know how anything else works.

0:38:00.000 --> 0:38:05.520
<v Speaker 1>Spent all of my build points for computer nerd references

0:38:05.800 --> 0:38:08.359
<v Speaker 1>on common or six. I mean, it's kind of how

0:38:08.400 --> 0:38:11.640
<v Speaker 1>I feel about like using Microsoft Word to this day.

0:38:11.719 --> 0:38:16.040
<v Speaker 1>I was raised on word perfect, so I I stole,

0:38:16.440 --> 0:38:19.880
<v Speaker 1>I'm not the best at word and that's that's a

0:38:20.040 --> 0:38:24.080
<v Speaker 1>ship that sailed like twenty years ago. Anyway, this was fascinating,

0:38:24.200 --> 0:38:26.520
<v Speaker 1>it was it's it's one of those stories, like I said,

0:38:26.560 --> 0:38:31.600
<v Speaker 1>that's just so dramatic with the politics involved in it

0:38:31.800 --> 0:38:37.080
<v Speaker 1>and seeing how uh, these disagreements at the executive level

0:38:37.320 --> 0:38:41.440
<v Speaker 1>can really affect a company. And in some ways you

0:38:41.520 --> 0:38:43.799
<v Speaker 1>can say that this points back to the same old

0:38:43.880 --> 0:38:46.640
<v Speaker 1>story we've told a thousand times on this show, the

0:38:47.120 --> 0:38:51.560
<v Speaker 1>whole succession planning and leadership changes, and how that's absolutely

0:38:51.640 --> 0:38:54.680
<v Speaker 1>fundamental to making sure a company succeeds and once in

0:38:54.719 --> 0:39:00.200
<v Speaker 1>a while it works out great and then very frequently disasters.

0:39:00.680 --> 0:39:06.560
<v Speaker 1>But whether it's disaster or success, today's story has come

0:39:06.600 --> 0:39:10.440
<v Speaker 1>to a close. So arial what if someone wants to

0:39:10.520 --> 0:39:14.040
<v Speaker 1>be like our wonderful listener today and suggest a topic

0:39:14.239 --> 0:39:19.400
<v Speaker 1>to us, how would said hypothetical person reach out literally,

0:39:19.880 --> 0:39:22.480
<v Speaker 1>they could reach out by emailing us at feedback at

0:39:22.520 --> 0:39:25.799
<v Speaker 1>the Brink Podcast dot show that's correct, or you can

0:39:25.880 --> 0:39:29.560
<v Speaker 1>also visit our website that is the Brink Podcast dot Show.

0:39:29.719 --> 0:39:31.960
<v Speaker 1>You will find there an archive of all of our

0:39:31.960 --> 0:39:34.600
<v Speaker 1>past episodes. You will also find a little more information

0:39:34.920 --> 0:39:40.239
<v Speaker 1>about your beloved hosts. And this has been a fascinating

0:39:40.320 --> 0:39:42.759
<v Speaker 1>walk down the history of a company. Can't wait for

0:39:42.800 --> 0:39:46.040
<v Speaker 1>the next one, So you guys, just keep those suggestions coming,

0:39:46.080 --> 0:39:48.800
<v Speaker 1>because it's it's fantastic. We love that you are a

0:39:48.960 --> 0:39:52.560
<v Speaker 1>part of an integral part of this show and we

0:39:52.760 --> 0:39:55.759
<v Speaker 1>greatly appreciate it. And until next time, I have been

0:39:55.840 --> 0:40:03.080
<v Speaker 1>Jonathan Strickland and I have been aerial casting. M Business

0:40:03.120 --> 0:40:04.960
<v Speaker 1>on the Brink is a production of I Heart Radio

0:40:05.040 --> 0:40:08.320
<v Speaker 1>and How Stuff Works. For more podcasts for my heart Radio,

0:40:08.560 --> 0:40:11.600
<v Speaker 1>visit the I Heart Radio app, Apple Podcasts, or wherever

0:40:11.719 --> 0:40:13.160
<v Speaker 1>you listen to your favorite shows.