1 00:00:04,480 --> 00:00:07,440 Speaker 1: Hey, you welcome to Weird House Cinema. Rewind. This is 2 00:00:07,520 --> 00:00:08,360 Speaker 1: Rob Lamb. 3 00:00:08,480 --> 00:00:11,360 Speaker 2: And this is Joe McCormick, and today we're bringing you 4 00:00:11,440 --> 00:00:14,760 Speaker 2: an older episode of Weird House Cinema. This originally published 5 00:00:14,800 --> 00:00:18,360 Speaker 2: November eighteenth, twenty twenty two, and it is the episode 6 00:00:18,400 --> 00:00:21,440 Speaker 2: you did with our old friend Seth on Flight of Dragons. 7 00:00:21,840 --> 00:00:24,840 Speaker 1: That's right. I thought to rerun this one because the 8 00:00:24,840 --> 00:00:27,360 Speaker 1: theme song out of Nowhere was suddenly stuck in my 9 00:00:27,400 --> 00:00:28,960 Speaker 1: head this morning and I was like, well, we've got 10 00:00:29,000 --> 00:00:29,640 Speaker 1: to do Flight. 11 00:00:29,440 --> 00:00:30,240 Speaker 3: Of Dragons again. 12 00:00:30,320 --> 00:00:32,400 Speaker 1: Then this one's a little under the radar, I think 13 00:00:32,400 --> 00:00:34,159 Speaker 1: for a lot of people, but if you saw it 14 00:00:34,200 --> 00:00:36,400 Speaker 1: back in the day, it probably has a very important 15 00:00:36,440 --> 00:00:37,160 Speaker 1: place in your heart. 16 00:00:41,159 --> 00:00:46,919 Speaker 4: Welcome to Stuff to Blow your Mind, a production of iHeartRadio. 17 00:00:51,040 --> 00:00:52,800 Speaker 1: Hey, welcome to Weird House Cinema. 18 00:00:52,840 --> 00:00:55,480 Speaker 3: This is Rob Lamb and I'm Seth Nicholas Johnson. 19 00:00:55,680 --> 00:00:58,480 Speaker 1: Yeah, Joe is still out on parental leave, so Seth 20 00:00:58,560 --> 00:01:00,720 Speaker 1: is joining me once again, and we're going to discussing 21 00:01:01,240 --> 00:01:05,600 Speaker 1: a wonderful slice of early nineteen eighties animation. We're going 22 00:01:05,680 --> 00:01:09,160 Speaker 1: to be talking about nineteen eighty two's The Flight of 23 00:01:09,319 --> 00:01:13,840 Speaker 1: Dragons from Rankin in Bass Seth, what's your history with 24 00:01:13,880 --> 00:01:14,320 Speaker 1: this film? 25 00:01:14,560 --> 00:01:16,360 Speaker 3: So I assumed this was pretty common in the eighties 26 00:01:16,360 --> 00:01:18,679 Speaker 3: and nineties when I was a child, But my family 27 00:01:18,720 --> 00:01:22,720 Speaker 3: had a large collection of VHS tapes that, you know, 28 00:01:22,800 --> 00:01:27,080 Speaker 3: contained movies that were recorded off of television, especially Gosh, 29 00:01:27,120 --> 00:01:29,640 Speaker 3: I think ever since the beginning of television, a big 30 00:01:29,680 --> 00:01:31,880 Speaker 3: way to like kind of fill that time was just 31 00:01:31,920 --> 00:01:35,160 Speaker 3: to play old movies. And then ultimately someone was like, hey, 32 00:01:35,200 --> 00:01:37,680 Speaker 3: what if you make new movies for television. It's like 33 00:01:37,720 --> 00:01:41,840 Speaker 3: wow even more, you know. So yeah, I think most 34 00:01:41,920 --> 00:01:44,640 Speaker 3: parents when they had when they got their first VCR, 35 00:01:44,760 --> 00:01:47,760 Speaker 3: they just taped movies off of television perpetually, and they 36 00:01:47,840 --> 00:01:51,160 Speaker 3: just had these amassed collections of two or three movies 37 00:01:51,200 --> 00:01:55,720 Speaker 3: on a single blank VHS cassettes. And back when this 38 00:01:55,760 --> 00:01:59,000 Speaker 3: first premiered on television in nineteen eighty six, I presume 39 00:01:59,120 --> 00:02:01,400 Speaker 3: one of my parents corded it. And then as I 40 00:02:01,440 --> 00:02:03,640 Speaker 3: got older, and I was like, you know, going through this, 41 00:02:04,080 --> 00:02:08,200 Speaker 3: you know, collection of black spine tapes with no description 42 00:02:08,280 --> 00:02:10,880 Speaker 3: other than maybe a few hastily scribbled words on on 43 00:02:11,360 --> 00:02:14,200 Speaker 3: like a label, I was just seeing, what are these things? 44 00:02:14,320 --> 00:02:15,920 Speaker 3: And one of them that I came across was the 45 00:02:15,960 --> 00:02:20,160 Speaker 3: Flight of Dragons, and it really fascinated me as a child. 46 00:02:20,400 --> 00:02:22,400 Speaker 3: I'm not sure if I could really articulate as a 47 00:02:22,480 --> 00:02:26,120 Speaker 3: child what really made me, you know, gravitate towards it. 48 00:02:26,520 --> 00:02:28,120 Speaker 3: But now as an adult, I can go like, wow, 49 00:02:28,160 --> 00:02:31,040 Speaker 3: you know, this animation is actually really complex and really 50 00:02:31,080 --> 00:02:34,280 Speaker 3: special and really compelling. You know, the stories actually really 51 00:02:34,400 --> 00:02:37,560 Speaker 3: kind of deep but also shallow enough for a child 52 00:02:37,560 --> 00:02:39,560 Speaker 3: to understand it. It's got a nice kind of like, 53 00:02:39,720 --> 00:02:42,760 Speaker 3: you know, balance there. And yeah, I just watched it 54 00:02:42,800 --> 00:02:46,120 Speaker 3: perpetually as a child, and then ultimately, as we shifted 55 00:02:46,120 --> 00:02:49,120 Speaker 3: into the DVD world, I bought a new DVD copy 56 00:02:49,120 --> 00:02:52,920 Speaker 3: from the Warner Archives and I still watch it pretty regularly, 57 00:02:53,040 --> 00:02:56,640 Speaker 3: but mostly honestly for its visuals. Its visuals are really 58 00:02:56,680 --> 00:02:57,919 Speaker 3: pretty stunning in places. 59 00:02:58,280 --> 00:03:01,320 Speaker 1: Yeah, this this one is. It's a real joy to watch. 60 00:03:01,440 --> 00:03:03,880 Speaker 1: I had not only had I never seen this before. 61 00:03:04,720 --> 00:03:07,160 Speaker 1: It was really off my radar for most of my life. 62 00:03:07,200 --> 00:03:10,080 Speaker 1: I don't know what was I don't remember exactly what 63 00:03:10,160 --> 00:03:12,560 Speaker 1: all was going on in nineteen eighty six, but I 64 00:03:12,600 --> 00:03:15,560 Speaker 1: know that we were watching TV, so I'm not sure 65 00:03:15,720 --> 00:03:18,680 Speaker 1: how I missed this one. Because there are certainly plenty 66 00:03:18,680 --> 00:03:22,799 Speaker 1: of other films from the Rank and Bass catalog that 67 00:03:23,120 --> 00:03:27,320 Speaker 1: have an important place in my television and film childhood. 68 00:03:27,560 --> 00:03:29,880 Speaker 1: But this is one that I don't think I heard 69 00:03:29,960 --> 00:03:33,280 Speaker 1: of until I guess many years ago. I think Ben 70 00:03:33,320 --> 00:03:35,840 Speaker 1: Bolin of stuff they don't want you to know in 71 00:03:35,920 --> 00:03:39,040 Speaker 1: Ridiculous History. Casually mentioned it to me once. He's like, 72 00:03:39,040 --> 00:03:41,920 Speaker 1: do you remember a film called The Flight of Dragons? 73 00:03:42,320 --> 00:03:44,880 Speaker 1: And he gave me some brief description of it. I 74 00:03:44,880 --> 00:03:46,160 Speaker 1: was like, oh, no, I haven't heard of that, but 75 00:03:46,200 --> 00:03:49,880 Speaker 1: that sounds interesting. And then more recently, I knew that 76 00:03:49,920 --> 00:03:51,920 Speaker 1: you were going to be guest hosting a couple of 77 00:03:51,920 --> 00:03:54,760 Speaker 1: episodes of Weird House, so I started looking around at 78 00:03:54,840 --> 00:04:00,560 Speaker 1: various animated features from this time period, and I ran 79 00:04:00,560 --> 00:04:02,960 Speaker 1: across that title again and watched I don't think I 80 00:04:02,960 --> 00:04:05,480 Speaker 1: watched a trailer, but I watched some segment from it, 81 00:04:05,600 --> 00:04:07,560 Speaker 1: and I was then instantly interested. 82 00:04:08,160 --> 00:04:11,560 Speaker 3: No, it's a fascinating thing, and I think it's got 83 00:04:11,560 --> 00:04:16,440 Speaker 3: something to do with the structure of replaying things on 84 00:04:16,480 --> 00:04:18,880 Speaker 3: television when we were younger, because, like, you know, something 85 00:04:18,960 --> 00:04:21,440 Speaker 3: like another Rank and in Bass classic, like Rudolph the 86 00:04:21,480 --> 00:04:24,080 Speaker 3: Red Nose Reindeer, there's a built in structure for that. 87 00:04:24,440 --> 00:04:27,000 Speaker 3: Every Christmas season you play it again, and you know, 88 00:04:27,040 --> 00:04:30,880 Speaker 3: people kind of get like an attachment to it. The 89 00:04:31,000 --> 00:04:33,159 Speaker 3: late seventies early eighties did have this kind of like 90 00:04:33,279 --> 00:04:37,520 Speaker 3: fantasy boom and other things really happened. Like I'm going 91 00:04:37,520 --> 00:04:39,719 Speaker 3: off the top of my head here, But in eighty six, 92 00:04:39,920 --> 00:04:42,840 Speaker 3: I believe the other two big animated features that came 93 00:04:42,880 --> 00:04:44,800 Speaker 3: out that year, or this might have been eighty two, 94 00:04:44,960 --> 00:04:48,000 Speaker 3: either way, the year this premiered one way or the other. 95 00:04:48,040 --> 00:04:49,840 Speaker 3: I looked this up. It was the same year as 96 00:04:49,880 --> 00:04:53,760 Speaker 3: Secretive Nim and The Last Unicorn. Those were like the 97 00:04:53,839 --> 00:04:56,839 Speaker 3: three big features that year, and I was like, oh wow, 98 00:04:56,880 --> 00:04:59,240 Speaker 3: Like that really was like a vibe at that time 99 00:04:59,320 --> 00:05:02,479 Speaker 3: because all three of those they are beloved, but they're 100 00:05:02,480 --> 00:05:05,000 Speaker 3: also like cult favorites, like they are none of them 101 00:05:05,000 --> 00:05:09,760 Speaker 3: are mainstream, but they are all well known fantasy things. 102 00:05:10,160 --> 00:05:11,920 Speaker 3: So yeah, I just think it was a weird time 103 00:05:12,040 --> 00:05:15,720 Speaker 3: for latching onto the public consciousness and trying to capitalize 104 00:05:15,760 --> 00:05:19,240 Speaker 3: upon high fantasy as mainstream entertainment that maybe it wasn't 105 00:05:19,279 --> 00:05:21,440 Speaker 3: quite as successful as they were hoping it would be, 106 00:05:21,600 --> 00:05:23,039 Speaker 3: you know, as a moneymaker. 107 00:05:23,400 --> 00:05:26,360 Speaker 1: Yeah, I'm glad you mentioned those films in particular, because 108 00:05:26,400 --> 00:05:29,160 Speaker 1: on one hand, even if you haven't seen The Flight 109 00:05:29,200 --> 00:05:33,240 Speaker 1: of Dragons, and I had not. It's easy to enter 110 00:05:33,320 --> 00:05:36,760 Speaker 1: into it if you've seen certainly other Rank and Bass 111 00:05:36,760 --> 00:05:39,400 Speaker 1: animated features from this time period, but even just sort 112 00:05:39,400 --> 00:05:43,960 Speaker 1: of stuff that was also populating the waters of major 113 00:05:44,080 --> 00:05:49,200 Speaker 1: animated fantasy at the time, and then specifically mentioning The 114 00:05:49,240 --> 00:05:52,599 Speaker 1: Secret of Nim and The Last Unicorn, both again both 115 00:05:52,640 --> 00:05:55,839 Speaker 1: beloved films with very strong following. I could sit down 116 00:05:56,040 --> 00:05:59,919 Speaker 1: and watch either of them. However, I do feel like 117 00:06:00,080 --> 00:06:03,080 Speaker 1: both of those films have their own issues as well, 118 00:06:03,960 --> 00:06:06,599 Speaker 1: depending on where you're coming from. Like for me, I 119 00:06:06,640 --> 00:06:10,799 Speaker 1: absolutely love like the first half of The Last Unicorn, 120 00:06:11,200 --> 00:06:12,720 Speaker 1: and then it starts kind of to drag. 121 00:06:12,800 --> 00:06:18,680 Speaker 3: For me, I think that's perhaps a element of fantasy 122 00:06:19,920 --> 00:06:22,640 Speaker 3: that perhaps some I don't want to call it lazy, 123 00:06:22,720 --> 00:06:24,160 Speaker 3: but I do feel like there was like a pattern 124 00:06:24,200 --> 00:06:26,760 Speaker 3: to it where it's like set up the interesting world 125 00:06:26,800 --> 00:06:29,239 Speaker 3: for the first half and then just let it play 126 00:06:29,279 --> 00:06:31,760 Speaker 3: out for the second half. And I think actually that's 127 00:06:31,800 --> 00:06:34,760 Speaker 3: part of this film as well, which which we'll get into. 128 00:06:35,040 --> 00:06:37,480 Speaker 1: Yeah, though this one I think does pick back up 129 00:06:38,120 --> 00:06:39,800 Speaker 1: in a major way, but yeah, there is sort of 130 00:06:39,800 --> 00:06:42,960 Speaker 1: that lag period perhaps here as well. Secret and Him 131 00:06:43,040 --> 00:06:45,839 Speaker 1: I'll just say real quick, I never had this particular attachment, 132 00:06:45,880 --> 00:06:49,000 Speaker 1: but I know that the source material does not have 133 00:06:49,200 --> 00:06:52,159 Speaker 1: rat wizards in it. I think they added all of 134 00:06:52,200 --> 00:06:54,520 Speaker 1: that for the film, and that's the stuff I love 135 00:06:54,560 --> 00:06:57,440 Speaker 1: the most. So I am certainly not offended by it, 136 00:06:57,480 --> 00:07:00,280 Speaker 1: but I could understand where there would be some weirdness 137 00:07:01,040 --> 00:07:04,919 Speaker 1: there for viewers who had a stronger attachment to the 138 00:07:04,960 --> 00:07:07,719 Speaker 1: source material. Interesting, all right, So, yes, this is a 139 00:07:07,760 --> 00:07:11,640 Speaker 1: film that I believe debuted in the UK direct a 140 00:07:11,720 --> 00:07:15,200 Speaker 1: video in nineteen eighty two, and in nineteen eighty six 141 00:07:15,360 --> 00:07:17,800 Speaker 1: it aired as an ABC movie special. It was the 142 00:07:18,080 --> 00:07:21,200 Speaker 1: ABC movie Well I don't know if it was ABC 143 00:07:21,320 --> 00:07:23,360 Speaker 1: Movie the week, but it was an ABC movie special. 144 00:07:23,840 --> 00:07:26,040 Speaker 1: And I think we're going to play the TV spot 145 00:07:26,080 --> 00:07:28,120 Speaker 1: for that in just a second. But first of all, 146 00:07:28,320 --> 00:07:31,480 Speaker 1: the elevator pitch. What's your elevator pitch for this flick? Here? 147 00:07:31,760 --> 00:07:36,280 Speaker 3: Seth straightforward, I would say an animated Dungeons and Dragons 148 00:07:36,280 --> 00:07:38,720 Speaker 3: campaign about science versus magic. 149 00:07:39,160 --> 00:07:42,600 Speaker 1: Yes, I think that's good. It is a fantasy adventure 150 00:07:43,200 --> 00:07:46,920 Speaker 1: that kind of sneaks a fair amount of pro science 151 00:07:47,160 --> 00:07:50,400 Speaker 1: propaganda into it, but in a way that I absolutely love. 152 00:07:50,640 --> 00:07:53,040 Speaker 1: And I should also note I'll keep coming back to this. 153 00:07:53,120 --> 00:07:55,000 Speaker 1: But when I watched it for the first time, I 154 00:07:55,040 --> 00:07:58,960 Speaker 1: also got my son to watch it with me. My 155 00:07:59,000 --> 00:08:02,800 Speaker 1: wife was out that evening, so we had the TV 156 00:08:02,880 --> 00:08:05,120 Speaker 1: to ourselves, and I said, Okay, let's watch this Dragon 157 00:08:05,120 --> 00:08:08,560 Speaker 1: show together. And so he ended up really enjoying it 158 00:08:08,600 --> 00:08:11,040 Speaker 1: as well, and certainly was on board for all of 159 00:08:10,440 --> 00:08:14,280 Speaker 1: the scientific messaging. Nice. All right, Well, let's go ahead 160 00:08:14,280 --> 00:08:17,720 Speaker 1: and listen to that trailer. Well TV spot audio, and 161 00:08:17,760 --> 00:08:20,800 Speaker 1: I believe this is a long time ABC announcer Scott 162 00:08:20,880 --> 00:08:22,680 Speaker 1: Vincent doing the narration. 163 00:08:27,680 --> 00:08:35,000 Speaker 5: Tonight an ABC premiere presentation somewhere in another time, in 164 00:08:35,080 --> 00:08:39,800 Speaker 5: another place, Sizuma lives a realm of magic. 165 00:08:41,679 --> 00:08:44,199 Speaker 1: Man will never inherit mine to me. 166 00:08:44,640 --> 00:08:48,280 Speaker 5: Well, wizard's rule, we want none of your dark magic. 167 00:08:49,520 --> 00:08:50,760 Speaker 1: We're good battles. 168 00:08:50,760 --> 00:08:56,920 Speaker 5: The voices of email enter an enchanted kingdom from mystical 169 00:08:56,960 --> 00:09:02,160 Speaker 5: tale of Unforgettable Adventure. They'll flight of rackons. 170 00:09:03,280 --> 00:09:05,040 Speaker 1: I love it. I'm a sucker for a good TV 171 00:09:05,120 --> 00:09:08,320 Speaker 1: spot like that most definitely. Now, I would say word 172 00:09:08,360 --> 00:09:10,679 Speaker 1: of warning if you're if you're out there and you're interested, 173 00:09:10,840 --> 00:09:13,880 Speaker 1: and then you go and look at a listing for 174 00:09:13,920 --> 00:09:17,720 Speaker 1: this on wherever you get your films, you may find 175 00:09:17,760 --> 00:09:20,440 Speaker 1: that the box art or the thumbnail for this movie 176 00:09:20,679 --> 00:09:23,320 Speaker 1: looks really bad. And I just want to to assure 177 00:09:23,360 --> 00:09:26,560 Speaker 1: you that the quality of the picture is not entirely 178 00:09:26,600 --> 00:09:29,720 Speaker 1: represented by that very cartoony image. 179 00:09:30,000 --> 00:09:33,319 Speaker 3: Not only is the art style completely wrong, like the 180 00:09:33,440 --> 00:09:36,960 Speaker 3: characters barely even look like the characters they're supposed to represent, 181 00:09:37,280 --> 00:09:40,600 Speaker 3: Like the main character Peter almost looks like the page master, 182 00:09:40,840 --> 00:09:45,040 Speaker 3: you know. Like it's just it's that's not the art style. 183 00:09:45,200 --> 00:09:48,439 Speaker 3: That's not from the film. That's someone trying to cartoonify 184 00:09:48,480 --> 00:09:50,800 Speaker 3: it and sell it to a younger market I presume, 185 00:09:51,160 --> 00:09:53,000 Speaker 3: I don't know, but unsuccessful. 186 00:09:53,240 --> 00:09:55,120 Speaker 1: Yeah, wait until we've talked a little bit about the 187 00:09:55,240 --> 00:09:57,200 Speaker 1: some of the other films that Rank and Bass were 188 00:09:57,240 --> 00:09:59,440 Speaker 1: putting out of the time. Wait until we've talked about 189 00:09:59,480 --> 00:10:02,719 Speaker 1: the the source material here, because I think that does 190 00:10:02,720 --> 00:10:05,920 Speaker 1: a better job of setting the stage and preparing your 191 00:10:06,040 --> 00:10:10,720 Speaker 1: expectations for what the film is like visually. And speaking 192 00:10:10,760 --> 00:10:12,600 Speaker 1: of yes, where can you get this film? I think 193 00:10:12,600 --> 00:10:15,000 Speaker 1: it's pretty widely available right now. Certainly you can get 194 00:10:15,000 --> 00:10:18,120 Speaker 1: it on DVD or Blu Ray from the WB collection, 195 00:10:18,679 --> 00:10:21,920 Speaker 1: and then you can you can rent or or buy 196 00:10:21,960 --> 00:10:24,959 Speaker 1: it digitally wherever you get your films online. All right, 197 00:10:25,000 --> 00:10:28,000 Speaker 1: well let's start with the really the most obvious point 198 00:10:28,000 --> 00:10:30,880 Speaker 1: that we've already hinted at several times. This is a 199 00:10:30,960 --> 00:10:32,040 Speaker 1: Ranking in Bass joint. 200 00:10:32,360 --> 00:10:35,600 Speaker 3: I love Ranking and Bass. I own so many Ranking 201 00:10:35,640 --> 00:10:38,920 Speaker 3: and Bass films late. Like we mentioned previously, I love 202 00:10:39,000 --> 00:10:41,240 Speaker 3: stop motion, and they did a lot of stop motion, 203 00:10:41,400 --> 00:10:43,160 Speaker 3: so I own a lot of Ranking and Bass. 204 00:10:43,559 --> 00:10:46,400 Speaker 1: Yeah, yeah, I feel like it's it's hard to not 205 00:10:46,640 --> 00:10:50,600 Speaker 1: have a connection to something they put. They produced, something 206 00:10:50,600 --> 00:10:53,880 Speaker 1: that they had a hand in if you grew up 207 00:10:54,080 --> 00:10:57,600 Speaker 1: with access to a TV for a number of decades. 208 00:10:57,960 --> 00:11:01,160 Speaker 1: So Rankin and Bass we're talking about author Rankin Junior 209 00:11:01,240 --> 00:11:04,760 Speaker 1: who lived nineteen twenty four through twenty fourteen, and Jules 210 00:11:04,800 --> 00:11:08,800 Speaker 1: Bass who lived nineteen thirty five through twenty twenty two. 211 00:11:08,880 --> 00:11:12,280 Speaker 1: They both have director and producer credits on this. They 212 00:11:12,360 --> 00:11:16,240 Speaker 1: founded the company known as Videocraft International in nineteen sixty 213 00:11:16,640 --> 00:11:19,280 Speaker 1: that went on to become Rank and Bass Productions, Inc. 214 00:11:19,880 --> 00:11:22,520 Speaker 1: They were known, of course, for all those holiday films, 215 00:11:22,679 --> 00:11:26,640 Speaker 1: many of which were quote unquote anti magic. I believe 216 00:11:26,679 --> 00:11:28,880 Speaker 1: that was their term for the stop motion they were using. 217 00:11:29,200 --> 00:11:32,960 Speaker 3: Yeah, it was because they weren't clay, so they couldn't 218 00:11:33,040 --> 00:11:37,920 Speaker 3: use the Will Vinton phrase claymation. And they also weren't 219 00:11:38,960 --> 00:11:42,480 Speaker 3: Let's see who was it someone coined the term puppet tune. 220 00:11:42,600 --> 00:11:45,160 Speaker 3: I think that was the guy that invented gumby. But yeah, 221 00:11:45,320 --> 00:11:48,080 Speaker 3: everyone had to had their own individual name for what 222 00:11:48,120 --> 00:11:50,080 Speaker 3: they were calling stop motion at the time. And yeah, 223 00:11:50,080 --> 00:11:51,080 Speaker 3: they used AnimagiC. 224 00:11:54,080 --> 00:11:57,880 Speaker 1: Why they were the revulsion to stop motion? Was it 225 00:11:57,920 --> 00:12:01,320 Speaker 1: just like stop motion? We can't. That just sounds so negative. 226 00:12:01,640 --> 00:12:04,400 Speaker 3: It's too much of an oxymoron that people just won't understand. 227 00:12:06,400 --> 00:12:09,200 Speaker 1: But anyway, there's stop motion productions include the likes of 228 00:12:09,320 --> 00:12:12,840 Speaker 1: Rudolph the Red Nose Reindeer, which I think many many, 229 00:12:12,880 --> 00:12:14,760 Speaker 1: many of you are familiar with, maybe most of you 230 00:12:14,800 --> 00:12:17,720 Speaker 1: are familiar with, but also a number of lesser known 231 00:12:18,120 --> 00:12:21,560 Speaker 1: stop motion films. There's some. Looking at the list of them, 232 00:12:21,679 --> 00:12:24,200 Speaker 1: some were ones that I vaguely remember catching part of 233 00:12:24,480 --> 00:12:27,320 Speaker 1: on TV and maybe even as a child, being like, 234 00:12:27,360 --> 00:12:29,240 Speaker 1: I don't think this one's for me. And then some 235 00:12:29,360 --> 00:12:33,040 Speaker 1: I'd never heard of, like this particular one, the Life 236 00:12:33,120 --> 00:12:34,560 Speaker 1: and Adventures of Santa Claus. 237 00:12:35,000 --> 00:12:37,800 Speaker 3: I love that one. Yeah, this was one of the 238 00:12:37,800 --> 00:12:40,720 Speaker 3: ones that we were possibly gonna do for today's episode, 239 00:12:41,120 --> 00:12:44,120 Speaker 3: High Fantasy, written by L. Frank Baum. Is that his name? 240 00:12:44,120 --> 00:12:47,440 Speaker 3: The Wizard of Oz guy? Right? Yeah? And oh my gosh. 241 00:12:47,640 --> 00:12:52,360 Speaker 3: High Fantasy about a bunch of demigods debating amongst one 242 00:12:52,400 --> 00:12:54,760 Speaker 3: another whether or not to make the human man Santa 243 00:12:54,800 --> 00:12:57,240 Speaker 3: Claus immortal for all the good deeds he's done in 244 00:12:57,280 --> 00:13:02,280 Speaker 3: his life. Fascinating, real, fascinating, really beautiful. You got to 245 00:13:02,280 --> 00:13:05,680 Speaker 3: watch it if you're interested in very strange holiday movies. 246 00:13:06,120 --> 00:13:08,800 Speaker 1: There does seem to be an entire genre of holiday 247 00:13:08,840 --> 00:13:13,920 Speaker 1: films where folks decide to flesh out the Santa Claus mythology, 248 00:13:14,920 --> 00:13:17,800 Speaker 1: sometimes to great results, other times to kind of you 249 00:13:17,800 --> 00:13:19,959 Speaker 1: get into kind of weird areas when you have to 250 00:13:20,000 --> 00:13:23,040 Speaker 1: build all this like support structures to hold this idea. 251 00:13:22,800 --> 00:13:26,360 Speaker 3: Up, especially I think as a youth, when you watch 252 00:13:26,400 --> 00:13:29,200 Speaker 3: these and it's not like, you know, they're all working 253 00:13:29,200 --> 00:13:32,000 Speaker 3: from the same blueprint. So you have let's say, five 254 00:13:32,080 --> 00:13:35,160 Speaker 3: or six different origin tales for Santa Claus that never 255 00:13:35,240 --> 00:13:37,600 Speaker 3: really match up. They don't really kind of lay over 256 00:13:37,720 --> 00:13:42,080 Speaker 3: one another, so it just muddles the whole idea. 257 00:13:42,320 --> 00:13:44,000 Speaker 1: Yeah, and they all end up feeling a little bit 258 00:13:44,040 --> 00:13:47,520 Speaker 1: like heresy. Yeah, especially if you're still if you're still 259 00:13:47,520 --> 00:13:50,160 Speaker 1: a believer in Santa, or you still are holding on 260 00:13:50,240 --> 00:13:53,640 Speaker 1: to some of those beliefs, you're gonna look at something 261 00:13:53,720 --> 00:13:55,920 Speaker 1: like and then be like, I don't know about this 262 00:13:56,440 --> 00:13:59,680 Speaker 1: line of faith. I think they've pas perhaps lost track 263 00:13:59,720 --> 00:14:02,680 Speaker 1: of them, so yeah, for sure. Now, Rankin and bass 264 00:14:02,720 --> 00:14:06,000 Speaker 1: Rolls are responsible for some beloved non holiday animated films 265 00:14:06,000 --> 00:14:09,040 Speaker 1: of the sixties, seventies, and eighties, which I think these 266 00:14:09,040 --> 00:14:12,360 Speaker 1: probably deserve more of our attention here, at least for 267 00:14:12,400 --> 00:14:15,440 Speaker 1: this film. These include the likes of and Stop Me. 268 00:14:15,520 --> 00:14:18,720 Speaker 1: If you have thoughts on some of these here seth. 269 00:14:18,800 --> 00:14:22,480 Speaker 1: But Willie McBean and his Magic Machine from nineteen sixty five. 270 00:14:23,440 --> 00:14:25,360 Speaker 3: No thoughts on that one, okay. 271 00:14:26,440 --> 00:14:30,040 Speaker 1: Oooh, This next one I've only seen parts of, and 272 00:14:30,280 --> 00:14:33,200 Speaker 1: i've every year at Halloween. I'm tempted to play it 273 00:14:33,200 --> 00:14:36,920 Speaker 1: in full. But Mad Monster Party question Mark from nineteen 274 00:14:36,920 --> 00:14:37,520 Speaker 1: sixty seven. 275 00:14:37,600 --> 00:14:40,920 Speaker 3: That one is beloved. I love that one, dearly. It's 276 00:14:40,920 --> 00:14:44,320 Speaker 3: a bit dated at this points, but love it, love it, 277 00:14:44,360 --> 00:14:46,200 Speaker 3: love it. I mean, it's a bunch of stop motion 278 00:14:46,320 --> 00:14:49,200 Speaker 3: monsters throwing a party. It's a really good time. 279 00:14:49,480 --> 00:14:51,760 Speaker 1: Oooh. The next one is one of my personal favorites, 280 00:14:51,760 --> 00:14:54,120 Speaker 1: and definitely a film I grew up with. Nineteen seventy 281 00:14:54,160 --> 00:14:55,320 Speaker 1: seven's The Hobbit. 282 00:14:55,640 --> 00:14:58,320 Speaker 3: Yeah, this one, The Hobbits, and the follow up Return 283 00:14:58,400 --> 00:15:01,080 Speaker 3: of the King. I still, to this get confused with 284 00:15:01,120 --> 00:15:07,520 Speaker 3: the Ralph Bakshi, you know, token adaptations, very confusing. They 285 00:15:07,560 --> 00:15:10,440 Speaker 3: all kind of blend together in my head. I'm not 286 00:15:10,520 --> 00:15:12,440 Speaker 3: really sure how to parse them apart. 287 00:15:13,120 --> 00:15:17,960 Speaker 1: Yeah, yeah, It's The Hobbit is a film that I know, 288 00:15:18,040 --> 00:15:22,520 Speaker 1: as a child I loved, and then later on, when 289 00:15:22,560 --> 00:15:25,760 Speaker 1: I was reading and rereading the novels for the first time, 290 00:15:26,120 --> 00:15:28,920 Speaker 1: I had a strong dislike for them because I didn't 291 00:15:28,960 --> 00:15:32,280 Speaker 1: want to picture the characters as they appeared in the 292 00:15:33,080 --> 00:15:36,400 Speaker 1: animated film while I was reading it. But then I've 293 00:15:36,400 --> 00:15:40,760 Speaker 1: subsequently come back around and really really embrace nineteen seventy 294 00:15:40,800 --> 00:15:43,640 Speaker 1: sevens The Hobbit. I think it's I think it's tremendous. 295 00:15:43,920 --> 00:15:46,560 Speaker 1: John Houston, I think is my Gandalf. As much as 296 00:15:46,560 --> 00:15:48,880 Speaker 1: I love Ian McKellen, I've got to go with John 297 00:15:48,920 --> 00:15:53,240 Speaker 1: Houston for my Gandalf. And also it's just the pacing 298 00:15:53,720 --> 00:15:56,040 Speaker 1: in seventy sevens The Hobbit is just so good, like 299 00:15:56,080 --> 00:15:58,640 Speaker 1: they managed to take one book make one film out 300 00:15:58,640 --> 00:16:01,400 Speaker 1: of it. Yes, they cut out some great stuff to 301 00:16:01,480 --> 00:16:03,920 Speaker 1: do it, but you end up with a very watchable 302 00:16:03,960 --> 00:16:07,000 Speaker 1: film and you're in and out in seventy eight minutes. 303 00:16:07,600 --> 00:16:10,760 Speaker 3: It also feels good that I feel like the material 304 00:16:11,720 --> 00:16:16,040 Speaker 3: it adapted much smoother than it did in the Jackson films, 305 00:16:16,080 --> 00:16:18,960 Speaker 3: because it went from this is a short children's book 306 00:16:19,120 --> 00:16:21,280 Speaker 3: to this is a short children's film. It was a 307 00:16:21,320 --> 00:16:22,760 Speaker 3: one to one. It was very easy. 308 00:16:23,120 --> 00:16:23,200 Speaker 1: There. 309 00:16:23,400 --> 00:16:26,560 Speaker 3: There was no flourish, no no no gilding to lily 310 00:16:26,720 --> 00:16:29,680 Speaker 3: like they did on the Jackson one, which I enjoyed 311 00:16:29,720 --> 00:16:31,880 Speaker 3: to a certain extent. I think they're fine. They're just 312 00:16:31,880 --> 00:16:34,320 Speaker 3: not as good. Obviously the other trilogy. 313 00:16:34,040 --> 00:16:36,520 Speaker 1: They're they're they're fun as well. I don't dislike those. 314 00:16:36,600 --> 00:16:39,000 Speaker 1: And certainly when you get into the adaptation of The 315 00:16:39,000 --> 00:16:41,040 Speaker 1: Lord of the Rings you have to give a lot 316 00:16:41,080 --> 00:16:42,720 Speaker 1: of Lord of Rings itself, you have to give a 317 00:16:42,720 --> 00:16:45,440 Speaker 1: lot of credit to Peter Jackson. I mean, those are 318 00:16:45,480 --> 00:16:49,440 Speaker 1: pretty terrific films. On the other hand, the animated attempts 319 00:16:49,520 --> 00:16:53,560 Speaker 1: to bring that trilogy to the screen were a little 320 00:16:54,000 --> 00:16:56,520 Speaker 1: a little rough around the edges. You have the Ralph 321 00:16:56,560 --> 00:16:59,960 Speaker 1: Bakshi film, and then of course Ranking and Bass comeback 322 00:17:00,080 --> 00:17:05,000 Speaker 1: around and finish what Bakshi started with the Return of 323 00:17:05,040 --> 00:17:08,240 Speaker 1: the King, which I also remember enjoying. It also has 324 00:17:08,640 --> 00:17:11,280 Speaker 1: some nice Orc songs in it, something that I think 325 00:17:11,280 --> 00:17:13,560 Speaker 1: has largely been lacking. I don't remember if the Orcs 326 00:17:13,560 --> 00:17:15,240 Speaker 1: sang at all on the Peter Jackson films, but I 327 00:17:15,240 --> 00:17:17,640 Speaker 1: haven't seen all the cuts all right. On top of those, 328 00:17:17,640 --> 00:17:20,120 Speaker 1: we also have The Last Unicorn from eighty two, which 329 00:17:20,160 --> 00:17:23,760 Speaker 1: we already mentioned, certainly a classic, great vocal performances in that, 330 00:17:24,840 --> 00:17:28,639 Speaker 1: for my money, terrific music by America. There are at 331 00:17:28,720 --> 00:17:30,840 Speaker 1: least a couple of tracks in there that I will 332 00:17:30,880 --> 00:17:33,000 Speaker 1: absolutely go out of my way to listen to on 333 00:17:33,040 --> 00:17:34,359 Speaker 1: their own every now and then. 334 00:17:34,480 --> 00:17:38,200 Speaker 3: That was also an element of the early eighties late 335 00:17:38,240 --> 00:17:43,080 Speaker 3: seventies animation was they worked in popular musicians, I think 336 00:17:43,119 --> 00:17:46,439 Speaker 3: for the first time, and I think we're better for it. 337 00:17:46,520 --> 00:17:50,480 Speaker 3: So we'll have a little theme song by a popular 338 00:17:50,560 --> 00:17:52,840 Speaker 3: musician later for this film. Well, we'll talk about that later. 339 00:17:53,080 --> 00:17:55,280 Speaker 1: On the TV end of the spectrum. There was also 340 00:17:55,760 --> 00:18:00,919 Speaker 1: ThunderCats and silver Hawks. Silver Hawks was basically ThunderCats remixed 341 00:18:01,920 --> 00:18:05,280 Speaker 1: the same basic concept but in space, and instead of 342 00:18:05,480 --> 00:18:08,720 Speaker 1: cat people, they were like metal bird people. And instead 343 00:18:08,720 --> 00:18:13,960 Speaker 1: of mom Raw you had Monstar The Space Crime Boss. Yeah, 344 00:18:14,040 --> 00:18:17,840 Speaker 1: but I definitely remember watching those shows. Ranganabass also had 345 00:18:18,040 --> 00:18:20,719 Speaker 1: their hands in some mostly live action films that are 346 00:18:20,760 --> 00:18:23,359 Speaker 1: also worth noting. One is nineteen seventy seven for The 347 00:18:23,440 --> 00:18:26,480 Speaker 1: Last Dinosaur, which is Japanese co production, and then there's 348 00:18:26,560 --> 00:18:29,960 Speaker 1: nineteen seventy eight The Bermuda Depths. This is another Japanese 349 00:18:30,000 --> 00:18:33,400 Speaker 1: co production that featured a young Carl Weather's Burro lives 350 00:18:33,800 --> 00:18:37,560 Speaker 1: and I believe a giant psychic sea turtle. Joe has 351 00:18:37,600 --> 00:18:39,560 Speaker 1: seen this one. I have not, but he tells me 352 00:18:39,560 --> 00:18:41,960 Speaker 1: that it's amazing. It sounds amazing. I haven't seen it either. 353 00:18:42,359 --> 00:18:45,400 Speaker 1: Now one more quick note about the animation here. As 354 00:18:45,440 --> 00:18:48,639 Speaker 1: with other as with various other Rank and Bass productions, 355 00:18:48,960 --> 00:18:51,760 Speaker 1: you'll note a number of Japanese animators in filmmakers credited. 356 00:18:52,200 --> 00:18:55,200 Speaker 1: They worked with a company called Topcraft on this one, 357 00:18:55,320 --> 00:18:58,359 Speaker 1: a Japanese animation studio that did hand drawn animations on 358 00:18:58,400 --> 00:19:00,919 Speaker 1: this picture. Topcraft win on to make one of the 359 00:19:01,000 --> 00:19:04,639 Speaker 1: greatest animated films of all time, Miyazaki's Nausica of the 360 00:19:04,720 --> 00:19:08,159 Speaker 1: Valley of the Wind and When top Craft folded. Miyazaki 361 00:19:08,200 --> 00:19:10,840 Speaker 1: and others formed Studio Ghibli, and you can tell. 362 00:19:10,960 --> 00:19:14,200 Speaker 3: You can tell there are a number of shots in 363 00:19:14,280 --> 00:19:17,480 Speaker 3: this film that you may want to like just because 364 00:19:17,480 --> 00:19:19,760 Speaker 3: it looks dated, because it looks very seventies. You might 365 00:19:19,800 --> 00:19:21,680 Speaker 3: just want to dismiss the whole thing and be like, oh, 366 00:19:22,080 --> 00:19:24,720 Speaker 3: that's old and no, no, no, this isn't good. But no, 367 00:19:25,280 --> 00:19:28,200 Speaker 3: there are multiple shots that when you look at them, 368 00:19:28,400 --> 00:19:31,560 Speaker 3: you're like, oh, they weren't lazy, they weren't. Yeah, they 369 00:19:31,600 --> 00:19:36,200 Speaker 3: went to extremes to make this shot successful. One for example, 370 00:19:36,320 --> 00:19:39,560 Speaker 3: that it'll come up later, we have a wizard and 371 00:19:39,640 --> 00:19:43,639 Speaker 3: our protagonist Peter, both sitting on a die. We have 372 00:19:43,640 --> 00:19:45,520 Speaker 3: a pair of dice, each of them sitting on one, 373 00:19:45,880 --> 00:19:47,560 Speaker 3: and they rock it up into the air like a 374 00:19:47,560 --> 00:19:51,280 Speaker 3: little rocket ship and spin while they're doing it, and 375 00:19:51,320 --> 00:19:54,320 Speaker 3: we see their bodies full three hundred and sixty degrees 376 00:19:54,600 --> 00:19:57,520 Speaker 3: from going because they're spinning in a circle and going 377 00:19:57,600 --> 00:20:00,199 Speaker 3: up from beneath us two above us. And when I 378 00:20:00,240 --> 00:20:03,000 Speaker 3: was watching that recently as an adult who has made 379 00:20:03,000 --> 00:20:06,000 Speaker 3: a career in animation, I go, oh, no, that is 380 00:20:06,080 --> 00:20:11,560 Speaker 3: so much time like that. That is weeks, weeks and 381 00:20:11,760 --> 00:20:14,320 Speaker 3: weeks for that one very quick shot. And I was like, oh, 382 00:20:14,359 --> 00:20:16,840 Speaker 3: they weren't being lazy, you know, were there were a 383 00:20:16,840 --> 00:20:18,760 Speaker 3: lot of ways to do that shot lazy and they 384 00:20:18,760 --> 00:20:19,400 Speaker 3: didn't do it. 385 00:20:19,640 --> 00:20:21,680 Speaker 1: Do you think something like that is a case when 386 00:20:21,720 --> 00:20:25,480 Speaker 1: you're looking at, especially a collaboration like this co production. 387 00:20:25,960 --> 00:20:29,000 Speaker 1: Is that a case where the animators are hungry to 388 00:20:29,040 --> 00:20:32,720 Speaker 1: do something like cool and maybe that requires more work, 389 00:20:33,119 --> 00:20:34,960 Speaker 1: or is it a situation where others are like, no, 390 00:20:35,080 --> 00:20:36,760 Speaker 1: this is what we need, this is the shot we 391 00:20:36,840 --> 00:20:37,639 Speaker 1: need to make it happen. 392 00:20:37,800 --> 00:20:40,640 Speaker 3: I think it's both. I think someone who's a storyboard 393 00:20:40,720 --> 00:20:42,960 Speaker 3: artist would originally put that in because they think it 394 00:20:42,960 --> 00:20:45,640 Speaker 3: would look cool, and then when it gets handed off 395 00:20:45,680 --> 00:20:48,520 Speaker 3: to the animation director or to the animators, they would 396 00:20:48,560 --> 00:20:50,920 Speaker 3: look at it and go, oh, no, this is gonna 397 00:20:50,960 --> 00:20:53,000 Speaker 3: take a lot. And then they would go, yeah, but 398 00:20:53,040 --> 00:20:54,600 Speaker 3: it would be pretty cool. They're like, yeah, that would 399 00:20:54,640 --> 00:20:56,320 Speaker 3: be pretty cool. All right, do we have time for this? 400 00:20:56,359 --> 00:20:58,000 Speaker 3: Do we have the money for this? Okay, Okay, let's 401 00:20:58,000 --> 00:21:00,320 Speaker 3: do it. Let's do it. So I think it's a 402 00:21:00,359 --> 00:21:01,240 Speaker 3: combination of both. 403 00:21:10,200 --> 00:21:13,000 Speaker 1: All right, getting into the writing on this one real quick. 404 00:21:13,119 --> 00:21:16,120 Speaker 1: Romeo Muller, who lived nineteen twenty eight through nineteen ninety two, 405 00:21:16,200 --> 00:21:18,359 Speaker 1: was a long time ranking bass writer. He was a 406 00:21:18,359 --> 00:21:22,800 Speaker 1: writer on this. There's also Jeffrey Walker that is credited 407 00:21:22,800 --> 00:21:25,760 Speaker 1: with writing additional material. Not exactly sure what the additional 408 00:21:25,800 --> 00:21:29,159 Speaker 1: material was, but they were an actor and writer as well. 409 00:21:29,720 --> 00:21:32,480 Speaker 1: Now getting into the source material here, they are really 410 00:21:32,560 --> 00:21:35,600 Speaker 1: a couple of things. The main one seems to be 411 00:21:35,720 --> 00:21:38,960 Speaker 1: this book, The Flight of Dragons by Peter Dickinson, who 412 00:21:38,960 --> 00:21:42,000 Speaker 1: lived nineteen twenty seven through twenty fifteen, and illustrated by 413 00:21:42,040 --> 00:21:46,399 Speaker 1: Wayne Anderson who was born in nineteen forty six. And 414 00:21:46,440 --> 00:21:48,679 Speaker 1: I believe as if this recording is still very much alive. 415 00:21:49,240 --> 00:21:51,439 Speaker 1: I actually got a copy of this book. You can 416 00:21:51,480 --> 00:21:54,440 Speaker 1: pick it up used for a relatively cheap I mean, 417 00:21:54,480 --> 00:21:58,200 Speaker 1: basically very little more than it would have cost fresh 418 00:21:58,200 --> 00:22:01,119 Speaker 1: off the shelf back when it came out. But this 419 00:22:01,320 --> 00:22:04,520 Speaker 1: was a nineteen seventy nine book. Pick it up if 420 00:22:04,560 --> 00:22:06,960 Speaker 1: you were at all interested in this topic. I'll talk 421 00:22:06,960 --> 00:22:09,439 Speaker 1: more about it in a bit. But of these two individuals, 422 00:22:09,440 --> 00:22:13,160 Speaker 1: Dickinson was an English children's author of numerous books, including 423 00:22:13,280 --> 00:22:16,640 Speaker 1: Tolku from nineteen seventy nine and City of Gold from 424 00:22:16,720 --> 00:22:20,800 Speaker 1: nineteen eighty. Anderson is a splendid illustrator and artists whose 425 00:22:20,840 --> 00:22:23,120 Speaker 1: work has shown up just all over the place. Has 426 00:22:23,160 --> 00:22:26,399 Speaker 1: a very distinctive style, which you can see if you 427 00:22:26,440 --> 00:22:29,760 Speaker 1: go to his website. It's Wayne Anderson art dot com. 428 00:22:30,160 --> 00:22:32,720 Speaker 1: And I know I had previously run into some of 429 00:22:32,760 --> 00:22:35,879 Speaker 1: his dragon illustrations because they were used or reused in 430 00:22:35,920 --> 00:22:39,720 Speaker 1: the Time Life Enchanted World books, I believe, specifically in 431 00:22:39,760 --> 00:22:42,480 Speaker 1: their Dragons book. So a lot of some of the 432 00:22:42,480 --> 00:22:45,600 Speaker 1: cooler elements and the science the elements and also the 433 00:22:45,640 --> 00:22:49,480 Speaker 1: monster science of the dragons is all right out of 434 00:22:49,480 --> 00:22:51,200 Speaker 1: this book. And there's even more of it, Like there's 435 00:22:51,520 --> 00:22:54,919 Speaker 1: stuff about dragon blood and the chemical composition of dragon blood. 436 00:22:55,480 --> 00:22:57,800 Speaker 1: So I haven't had time to just devour it all, 437 00:22:57,920 --> 00:23:02,080 Speaker 1: but it's a really cool book, definitely worth picking up. 438 00:23:02,200 --> 00:23:04,359 Speaker 1: You know, it's one of these where it's it's not 439 00:23:04,520 --> 00:23:07,879 Speaker 1: real history and it's not real science of dragons, but 440 00:23:08,160 --> 00:23:11,440 Speaker 1: it is it is all sort of speculative science of 441 00:23:11,520 --> 00:23:12,560 Speaker 1: dragons that I love it. 442 00:23:12,920 --> 00:23:14,879 Speaker 3: I mean, that's always fun stuff. I mean that stuff 443 00:23:15,160 --> 00:23:17,320 Speaker 3: you and Joe have done on this podcast often, which 444 00:23:17,359 --> 00:23:21,240 Speaker 3: is here's something unexplainable, let's explain it. Let's find a 445 00:23:21,240 --> 00:23:22,240 Speaker 3: way to make it work. 446 00:23:22,600 --> 00:23:25,240 Speaker 1: Yeah, there's a theory of dragonflight in this that we'll 447 00:23:25,400 --> 00:23:27,720 Speaker 1: describe when we get into the plot, and it's amazing. 448 00:23:27,760 --> 00:23:30,000 Speaker 1: I'd never thought of it before. My son was very 449 00:23:30,000 --> 00:23:33,239 Speaker 1: amused by it. It's great now. In addition to this, 450 00:23:33,320 --> 00:23:35,800 Speaker 1: because this is not a really a narrative book, this 451 00:23:35,880 --> 00:23:37,920 Speaker 1: is more of a here's the world of dragons and 452 00:23:37,960 --> 00:23:41,200 Speaker 1: how it works book. Apparently some story material also came 453 00:23:41,240 --> 00:23:45,200 Speaker 1: from the book The Dragon and the George by Gordon R. Dixon, 454 00:23:45,440 --> 00:23:47,600 Speaker 1: who lived nineteen twenty three through two thousand and one, 455 00:23:47,720 --> 00:23:49,880 Speaker 1: author of the Dragon Night series, of which I believe 456 00:23:49,920 --> 00:23:53,080 Speaker 1: this was the first volume the Child cycle, as well 457 00:23:53,080 --> 00:23:56,080 Speaker 1: as such novels as The Forever Man from nineteen eighty six. 458 00:23:56,240 --> 00:23:59,320 Speaker 1: He also wrote a whole bunch of short stories. All right, 459 00:23:59,359 --> 00:24:02,800 Speaker 1: let's get into the voice cast on this picture. It is, 460 00:24:03,200 --> 00:24:06,159 Speaker 1: as you might expect from this time period, rather interesting. 461 00:24:06,160 --> 00:24:09,399 Speaker 1: It's a mix of folks that might surprise you that 462 00:24:09,400 --> 00:24:13,080 Speaker 1: they're here at all, and there are also some just 463 00:24:13,200 --> 00:24:17,040 Speaker 1: really great voice actors that pop up as well. So, 464 00:24:17,160 --> 00:24:18,920 Speaker 1: first of all, there is a wizard in this by 465 00:24:18,920 --> 00:24:22,840 Speaker 1: the name of Carolinas who's very important. He's essentially our 466 00:24:22,920 --> 00:24:26,679 Speaker 1: main good wizard, and he is voiced by Harry Morgan 467 00:24:26,720 --> 00:24:29,879 Speaker 1: who lived nineteen fifteen through twenty eleven, and I have 468 00:24:29,960 --> 00:24:32,679 Speaker 1: to say this bit of casting feels a bit weird, 469 00:24:32,720 --> 00:24:36,120 Speaker 1: but also totally spot on for late seventies or early 470 00:24:36,200 --> 00:24:39,119 Speaker 1: eighties casting, for sure. He was an accomplished actor of 471 00:24:39,200 --> 00:24:43,240 Speaker 1: stage and screen well before TV's Mash. But Mash is 472 00:24:43,240 --> 00:24:46,119 Speaker 1: probably where a lot of people would recognize this guy from. 473 00:24:46,200 --> 00:24:48,520 Speaker 1: And if you hear his voice, he has that very 474 00:24:48,640 --> 00:24:55,280 Speaker 1: dry voice, kind of crackly American accent in this picture, 475 00:24:55,440 --> 00:24:57,879 Speaker 1: then you know exactly who this guy is. He was 476 00:24:57,920 --> 00:25:02,359 Speaker 1: also in Dragnet, so yeah, very much a Dragnet cop 477 00:25:02,480 --> 00:25:06,520 Speaker 1: voice for our weird nature wizard, which again feels kind 478 00:25:06,520 --> 00:25:10,119 Speaker 1: of strange, but all right. Morgan was also in nineteen 479 00:25:10,160 --> 00:25:12,080 Speaker 1: fifty two Is High Noon, nineteen forty two is the 480 00:25:12,080 --> 00:25:15,720 Speaker 1: ox Bow Incident, in nineteen sixties Inherent the Wind. He 481 00:25:15,840 --> 00:25:18,320 Speaker 1: was also just in a ton of TV over the years, 482 00:25:18,320 --> 00:25:21,960 Speaker 1: often doing little guest spots, showing up on such shows 483 00:25:22,000 --> 00:25:24,680 Speaker 1: as Night Gallery. He was in a segment on Night Gallery, 484 00:25:24,960 --> 00:25:26,760 Speaker 1: and he was also on an episode of The Simpsons, 485 00:25:26,880 --> 00:25:29,919 Speaker 1: just to name a couple of his many appearances. So 486 00:25:29,960 --> 00:25:32,320 Speaker 1: that's our main good wizard, but we also have an 487 00:25:32,359 --> 00:25:36,760 Speaker 1: evil wizard, as one tends to have in pictures like this. 488 00:25:36,760 --> 00:25:40,679 Speaker 1: This is the Wizard Ohmadon? Who and Ohmadon is voiced 489 00:25:40,720 --> 00:25:44,320 Speaker 1: by James ear Old Jones born nineteen thirty one. This is, 490 00:25:44,359 --> 00:25:47,480 Speaker 1: of course, the legendary actor of stage, screen, TV, and 491 00:25:47,600 --> 00:25:50,919 Speaker 1: more legendary is the voice behind Darth Vader in the 492 00:25:50,960 --> 00:25:54,360 Speaker 1: Star Wars franchise. He originated the role of Jack Jefferson 493 00:25:54,400 --> 00:25:56,960 Speaker 1: on Broadway in the Great White Hope, and gave a 494 00:25:57,000 --> 00:25:59,800 Speaker 1: really electric performance of that role in the nineteen seventy 495 00:25:59,840 --> 00:26:03,560 Speaker 1: five film adaptation. He's been in so many things we 496 00:26:03,560 --> 00:26:06,040 Speaker 1: can't even begin to list them all, including playing King 497 00:26:06,400 --> 00:26:10,520 Speaker 1: Jaffy in Coming to America, voicing Mufasa in The Lion King. 498 00:26:11,160 --> 00:26:14,320 Speaker 1: And there's also no shortage of weirder, smaller roles that 499 00:26:14,359 --> 00:26:16,359 Speaker 1: he did as well. And he needed TV work, but 500 00:26:16,400 --> 00:26:18,760 Speaker 1: he also pops up in things like Grim Prairie Tales 501 00:26:18,800 --> 00:26:22,159 Speaker 1: from nineteen ninety. There's a nineteen eighty two monster movie 502 00:26:22,160 --> 00:26:25,840 Speaker 1: that I was recently looking at called Blood Tide, where 503 00:26:25,880 --> 00:26:30,320 Speaker 1: he plays like a kind of suspicious archaeologist who may 504 00:26:30,359 --> 00:26:35,040 Speaker 1: have awakened a monster in Greece. I believe it's the plot. 505 00:26:35,280 --> 00:26:37,520 Speaker 1: He has a memorable role in nineteen eighty seven's May 506 00:26:37,600 --> 00:26:41,920 Speaker 1: Twan And the role that this performance I think mostly 507 00:26:41,920 --> 00:26:44,800 Speaker 1: made me think of is another performance from nineteen eighty two. 508 00:26:45,560 --> 00:26:49,160 Speaker 1: Hep of course, played the villainous wizard cult leader Thulsa 509 00:26:49,200 --> 00:26:51,000 Speaker 1: Doom in Conan, the Barbarian. 510 00:26:51,320 --> 00:26:53,560 Speaker 3: There's even a part in this film where he starts 511 00:26:53,600 --> 00:26:59,439 Speaker 3: saying doom, doom, doom, and it definitely connects the two 512 00:26:59,480 --> 00:26:59,960 Speaker 3: in my mind. 513 00:27:00,320 --> 00:27:02,960 Speaker 1: Yes, I love that part all right. We also have 514 00:27:03,080 --> 00:27:06,920 Speaker 1: a kind of befuddled writer character from our world, from 515 00:27:06,960 --> 00:27:10,040 Speaker 1: the normal human world, the world of science, who get 516 00:27:10,119 --> 00:27:13,560 Speaker 1: sucked into all of this. This is the character Peter Dickinson, 517 00:27:14,560 --> 00:27:17,800 Speaker 1: and this is yes, the same name as the actual 518 00:27:18,240 --> 00:27:22,399 Speaker 1: author of the Flight of Dragon's book, and he's voiced 519 00:27:22,440 --> 00:27:25,400 Speaker 1: by John Ritter. John Ritter, of course, lived nineteen forty 520 00:27:25,400 --> 00:27:27,720 Speaker 1: eight through two thousand and three, beloved TV and film actor. 521 00:27:27,760 --> 00:27:29,720 Speaker 1: He made a splash on the small screen for the 522 00:27:29,720 --> 00:27:34,360 Speaker 1: sitcom Three's Company, which I weirdly grew up watching a lot. 523 00:27:34,400 --> 00:27:35,800 Speaker 1: I think that was like a show that would be 524 00:27:35,880 --> 00:27:39,520 Speaker 1: on TV and syndication, and we generally, I think while 525 00:27:39,920 --> 00:27:43,680 Speaker 1: my mom was cooking dinner and we the kids, would 526 00:27:43,760 --> 00:27:45,080 Speaker 1: just watch Three's Company. 527 00:27:45,280 --> 00:27:48,680 Speaker 3: Did oh, I have no reason in my mind other 528 00:27:48,760 --> 00:27:50,639 Speaker 3: than the fact that it was on all the time. Like, 529 00:27:51,400 --> 00:27:54,840 Speaker 3: I didn't really care or even understand about the dynamics 530 00:27:54,960 --> 00:27:58,800 Speaker 3: of this household, but they were funny and John Ritdard 531 00:27:58,800 --> 00:28:01,200 Speaker 3: in particular, it was kind of a goofy, cartoony guy, 532 00:28:01,400 --> 00:28:03,120 Speaker 3: so at least he appealed the kids in a way. 533 00:28:03,359 --> 00:28:05,360 Speaker 1: Yeah. It was weird because like, later on I would 534 00:28:05,440 --> 00:28:07,840 Speaker 1: learn that, oh yeah, this was like supposedly a risque 535 00:28:08,040 --> 00:28:10,919 Speaker 1: kind of TV show, and it was supposed to be like, 536 00:28:11,000 --> 00:28:13,199 Speaker 1: you know, breaking down boundaries, Like here's this guy and 537 00:28:13,240 --> 00:28:15,600 Speaker 1: he lives with these two women and they're keeping it 538 00:28:15,640 --> 00:28:18,200 Speaker 1: a secret from the landlord. All of that just completely 539 00:28:18,320 --> 00:28:20,200 Speaker 1: washed over me as a kid, and you just take 540 00:28:20,200 --> 00:28:22,959 Speaker 1: it at face value. It was like, oh, yeah, he 541 00:28:23,000 --> 00:28:25,080 Speaker 1: lives there with these these two women, and I guess 542 00:28:25,080 --> 00:28:29,399 Speaker 1: the he has these goofy, wacky landlords that they just 543 00:28:29,400 --> 00:28:30,760 Speaker 1: try and keep out. 544 00:28:31,040 --> 00:28:32,800 Speaker 3: Yeah. No, he worked on two levels. 545 00:28:34,320 --> 00:28:35,800 Speaker 1: In addition to that, he also did a lot of 546 00:28:35,840 --> 00:28:39,720 Speaker 1: film though he did Sling Blade, Problem Child, Bride of Chucky, 547 00:28:40,120 --> 00:28:42,880 Speaker 1: and also a lot of TV shows, popping up in 548 00:28:42,960 --> 00:28:46,600 Speaker 1: guest spots, usually in episodes of stuff like Buffy, Tales 549 00:28:46,600 --> 00:28:49,200 Speaker 1: from the Crypt and News Radio of course, we also 550 00:28:49,240 --> 00:28:52,280 Speaker 1: have some dragon voices in this. The dragon r Rog 551 00:28:52,400 --> 00:28:53,800 Speaker 1: is voiced by Victor Bueno. 552 00:28:53,960 --> 00:28:56,120 Speaker 3: Oh wait a minute, a minute, I thought Rog was 553 00:28:56,160 --> 00:28:56,640 Speaker 3: the wolf. 554 00:28:56,960 --> 00:28:59,800 Speaker 1: Oh yes, oh, of course is the wolf. Yes, I 555 00:29:00,080 --> 00:29:02,680 Speaker 1: know we're getting ahead here. Yes, a wolf will show 556 00:29:02,760 --> 00:29:06,520 Speaker 1: up in this and he talks. Ag is voiced by 557 00:29:06,600 --> 00:29:11,480 Speaker 1: Victor of Bueno. This is the last role for this individual. 558 00:29:11,640 --> 00:29:15,360 Speaker 1: Longtime TV and film actor, probably best known for films 559 00:29:15,360 --> 00:29:17,360 Speaker 1: such as nineteen sixty two Is Whatever Having a Baby 560 00:29:17,440 --> 00:29:21,040 Speaker 1: Jane and nineteen seventies Beneath the Planet of the Apes, 561 00:29:21,320 --> 00:29:23,920 Speaker 1: in which he plays one of the mutants. I included 562 00:29:24,200 --> 00:29:27,080 Speaker 1: an image here for you, Seth in case you have 563 00:29:27,160 --> 00:29:29,200 Speaker 1: flashbacks to Beneath the Planet of the Apes. 564 00:29:29,320 --> 00:29:32,400 Speaker 3: Now, now, was he also King Tut in the Batman 565 00:29:32,800 --> 00:29:35,440 Speaker 3: Live action series? Or am I completely making that up? 566 00:29:35,720 --> 00:29:38,440 Speaker 1: I think this is true. Yes, one of the stills 567 00:29:38,440 --> 00:29:41,240 Speaker 1: that I grabbed shows I think images from both of these. 568 00:29:42,720 --> 00:29:46,760 Speaker 1: I think he did play King Tut. I've just been forbid. Yes, yes, 569 00:29:46,840 --> 00:29:48,200 Speaker 1: that is him. That is him. 570 00:29:48,800 --> 00:29:52,360 Speaker 3: A very strange character in the history of Batman. I 571 00:29:52,400 --> 00:29:55,400 Speaker 3: believe he was a college professor who was hit on 572 00:29:55,440 --> 00:29:58,400 Speaker 3: the head and then suddenly believed he was King Tut 573 00:29:58,480 --> 00:30:02,360 Speaker 3: and then would commit crimes befitting King Tuts trying to 574 00:30:02,440 --> 00:30:05,840 Speaker 3: exist in this modern twentieth century world of nineteen sixty 575 00:30:05,880 --> 00:30:07,520 Speaker 3: six Gotham City. 576 00:30:07,480 --> 00:30:10,719 Speaker 1: One of the most beloved Batman villains of all time, 577 00:30:11,480 --> 00:30:12,520 Speaker 1: right up there with a joker. 578 00:30:12,680 --> 00:30:14,640 Speaker 3: Yeah, I'll start it right below Egghead. 579 00:30:16,440 --> 00:30:19,200 Speaker 1: I'm not really a Batman comics guy, but I do 580 00:30:19,280 --> 00:30:22,320 Speaker 1: seem to recall there have like Batman is never going 581 00:30:22,360 --> 00:30:25,600 Speaker 1: to end, and so inevitably creators have come back to 582 00:30:25,640 --> 00:30:31,320 Speaker 1: some of those villains from the Batman TV series and 583 00:30:31,360 --> 00:30:33,080 Speaker 1: found new things to do with them. And I think 584 00:30:33,080 --> 00:30:35,160 Speaker 1: I read something about like one where you had a 585 00:30:35,200 --> 00:30:38,360 Speaker 1: faction that had these sort of forgotten characters like King 586 00:30:38,440 --> 00:30:39,240 Speaker 1: Tut and Egghead. 587 00:30:39,360 --> 00:30:41,040 Speaker 3: I have read it. I have read it. It was 588 00:30:41,040 --> 00:30:45,080 Speaker 3: a complete series exclusively based on the nineteen sixty six 589 00:30:45,160 --> 00:30:49,360 Speaker 3: Batman television series, as if it continued on after the 590 00:30:49,360 --> 00:30:52,640 Speaker 3: television show. And no, it's wonderful. If you like Batman 591 00:30:52,720 --> 00:30:55,040 Speaker 3: sixty six the TV series, which I do very much, 592 00:30:55,560 --> 00:30:58,560 Speaker 3: it's fun just to have more adventures in that campy 593 00:30:58,640 --> 00:31:01,720 Speaker 3: world with these characters that never really got much attention 594 00:31:02,040 --> 00:31:03,160 Speaker 3: outside of that world. 595 00:31:03,480 --> 00:31:08,240 Speaker 1: All right, We also have Briog and Smurgle. These are 596 00:31:08,360 --> 00:31:09,480 Speaker 1: are these both dragons? 597 00:31:10,440 --> 00:31:14,800 Speaker 3: Smurgle definitely is Briog. I think that's the evil red 598 00:31:14,880 --> 00:31:18,600 Speaker 3: dragon and Smurgle is like the elderly good dragon. I 599 00:31:18,640 --> 00:31:21,080 Speaker 3: believe that's the two. But just like our God, there's 600 00:31:21,120 --> 00:31:23,680 Speaker 3: gonna be a lot of like just guttural noises. That's 601 00:31:23,760 --> 00:31:25,080 Speaker 3: just mythical creature. 602 00:31:25,800 --> 00:31:28,440 Speaker 1: Yeah, I guess this is draconic. This is the dragon language. 603 00:31:28,440 --> 00:31:31,480 Speaker 1: It all sounds like growling. But both of these characters 604 00:31:31,520 --> 00:31:34,160 Speaker 1: were voiced by James Gregory, who lived nineteen eleven through 605 00:31:34,280 --> 00:31:36,880 Speaker 1: two thousand and two, New York actor. He had a 606 00:31:36,920 --> 00:31:39,400 Speaker 1: long running role on TV's Barney Miller. He was in 607 00:31:39,440 --> 00:31:42,000 Speaker 1: sixty two Is the Manchurian Candidate, he was in sixty 608 00:31:42,080 --> 00:31:45,400 Speaker 1: six Is murders Row. And he was also in nineteen 609 00:31:45,440 --> 00:31:47,480 Speaker 1: seventies Beneath the Planet of the Apes, in which he 610 00:31:47,520 --> 00:31:49,960 Speaker 1: played the ape general Ursus. 611 00:31:50,080 --> 00:31:52,840 Speaker 3: The Planet of the Apes franchise. Whenever anyone even just 612 00:31:52,840 --> 00:31:55,800 Speaker 3: starts talking about it, I always feel the poll just 613 00:31:55,840 --> 00:31:59,640 Speaker 3: to watch them all again. It's just there's something very 614 00:31:59,640 --> 00:32:02,760 Speaker 3: comfort about them, and I'm not quite sure what that is, 615 00:32:03,000 --> 00:32:05,240 Speaker 3: but but yeah, those are those are enjoyable films. The 616 00:32:05,280 --> 00:32:07,200 Speaker 3: original series, of course, is what I'm speaking of. 617 00:32:07,560 --> 00:32:10,400 Speaker 1: Yeah, I need to REWI guess I'm kind of waiting 618 00:32:10,480 --> 00:32:13,720 Speaker 1: until my son's ready for them, and then I'm gonna 619 00:32:13,760 --> 00:32:16,080 Speaker 1: definitely watch the first one, and I really want to 620 00:32:16,120 --> 00:32:19,840 Speaker 1: watch the second one again. I have a weird attachment 621 00:32:19,840 --> 00:32:21,960 Speaker 1: to beneath the planet of the Apes. If that is 622 00:32:22,000 --> 00:32:23,840 Speaker 1: the second one. There's not a one in between those two, 623 00:32:23,880 --> 00:32:24,120 Speaker 1: is there? 624 00:32:24,160 --> 00:32:24,280 Speaker 4: No? 625 00:32:24,280 --> 00:32:26,560 Speaker 3: No, that's the one. Yeah, that's the one where they are, like, 626 00:32:26,920 --> 00:32:30,000 Speaker 3: you know, worshiping the atomic bomb and all that kind 627 00:32:30,000 --> 00:32:31,680 Speaker 3: of stuff. Yeah, yeah, that's a fun one. I also 628 00:32:31,720 --> 00:32:35,720 Speaker 3: really like the one where the two apes go into 629 00:32:35,760 --> 00:32:38,520 Speaker 3: our modern world and are kind of like wandering around 630 00:32:38,480 --> 00:32:40,280 Speaker 3: to being like the toast of the town. I forget 631 00:32:40,280 --> 00:32:43,000 Speaker 3: which one that one is. It's like the Creature Walks 632 00:32:43,000 --> 00:32:47,040 Speaker 3: among Us, except it's about two ape creatures. It's fun. 633 00:32:47,200 --> 00:32:49,600 Speaker 1: Yeah, Yeah, same energy as that for sure. 634 00:32:49,680 --> 00:32:50,080 Speaker 3: Yeah. 635 00:32:50,160 --> 00:32:52,880 Speaker 1: All right. Getting into just a couple of smaller roles here, 636 00:32:53,200 --> 00:32:56,920 Speaker 1: Larry Storch plays the pawnbroker in this which is a 637 00:32:56,960 --> 00:33:00,320 Speaker 1: fun little role we'll discuss. But this guy lives nineteen 638 00:33:00,320 --> 00:33:03,240 Speaker 1: twenty three through twenty twenty two, actor and comedian but 639 00:33:03,280 --> 00:33:06,479 Speaker 1: I only really wanted to highlight him because he also 640 00:33:06,600 --> 00:33:09,840 Speaker 1: played the scout Master in nineteen eighties Without Warning, which 641 00:33:09,880 --> 00:33:13,080 Speaker 1: of course was the first episode of Weird House. 642 00:33:12,920 --> 00:33:15,480 Speaker 3: Cinema classic for that reason alone. 643 00:33:16,080 --> 00:33:18,800 Speaker 1: We have a voice in this film. It's sort of 644 00:33:18,840 --> 00:33:21,760 Speaker 1: a power, almost a deity. It is known as Antiquity, 645 00:33:22,160 --> 00:33:25,120 Speaker 1: and it is voiced by Paul Freese, who lived nineteen 646 00:33:25,120 --> 00:33:27,800 Speaker 1: twenty through nineteen eighty six. He's actually, I believe, uncredited 647 00:33:27,840 --> 00:33:30,040 Speaker 1: on this film, but this was a long time voiceover 648 00:33:30,240 --> 00:33:33,440 Speaker 1: voice actor that frequently popped up and rank it in 649 00:33:33,440 --> 00:33:34,480 Speaker 1: Bass productions. 650 00:33:34,880 --> 00:33:38,920 Speaker 3: Also, Paul Freese did the voice, also uncredited, of Soilarius 651 00:33:39,000 --> 00:33:42,400 Speaker 3: the Blue Wizard, another role which once again in the 652 00:33:42,440 --> 00:33:45,240 Speaker 3: credits for no reason, he just doesn't get credited, but 653 00:33:45,520 --> 00:33:48,200 Speaker 3: there he is. He plays one of our main four 654 00:33:48,240 --> 00:33:50,680 Speaker 3: wizards as well, but one of the lesser ones, one 655 00:33:50,680 --> 00:33:52,000 Speaker 3: of the ones with fewer lines. 656 00:33:52,320 --> 00:33:54,480 Speaker 1: I do always find it interesting when you look back 657 00:33:54,520 --> 00:33:58,240 Speaker 1: at at voice acting in the nineteen eighties and earlier, 658 00:33:58,280 --> 00:34:01,000 Speaker 1: like sometimes you would find situations where they just have 659 00:34:01,440 --> 00:34:05,000 Speaker 1: one voice actor to just do numerous voices in ways 660 00:34:05,000 --> 00:34:06,920 Speaker 1: that you, I guess you certainly don't see as much 661 00:34:06,960 --> 00:34:09,960 Speaker 1: on modern animated pictures. Right. 662 00:34:10,320 --> 00:34:12,880 Speaker 3: Yeah, and here's actually, to me the worst part about that. 663 00:34:13,320 --> 00:34:17,319 Speaker 3: Think about Looneytun's shorts. For example, Mel Blank did almost 664 00:34:17,640 --> 00:34:22,319 Speaker 3: every cartoon voice almost all of them. However, there are 665 00:34:22,719 --> 00:34:25,560 Speaker 3: two other actors which are very prominent in that world. 666 00:34:25,840 --> 00:34:28,560 Speaker 3: One is June Foray and one is Arthur q Brian. 667 00:34:29,200 --> 00:34:31,920 Speaker 3: Arthur q Brian is mostly known for the Elmer Fudd voice. 668 00:34:31,960 --> 00:34:34,120 Speaker 3: That was not Mel Blank, that was Arthur q Brian 669 00:34:34,560 --> 00:34:39,280 Speaker 3: and June Foray. Basically most of the female characters, like Witch, Hazel, 670 00:34:39,320 --> 00:34:43,680 Speaker 3: et cetera, et cetera, they often were never credited in 671 00:34:43,719 --> 00:34:47,160 Speaker 3: these old Looney Tunes shorts. All the voice credits always 672 00:34:47,239 --> 00:34:49,960 Speaker 3: just went to Mel Blank for the longest time. And 673 00:34:50,000 --> 00:34:52,799 Speaker 3: there's no particular reason other than you know, ego or 674 00:34:53,520 --> 00:34:55,600 Speaker 3: I don't know, perhaps trying to fool people into thinking 675 00:34:55,640 --> 00:34:57,680 Speaker 3: he did more than he did. It's it's just a 676 00:34:57,680 --> 00:35:00,600 Speaker 3: weird practice, and it still happens. There's a lot of 677 00:35:00,600 --> 00:35:03,319 Speaker 3: that of people not getting credit for work that they 678 00:35:03,320 --> 00:35:08,279 Speaker 3: have done, or it's just a strange practice that still 679 00:35:08,320 --> 00:35:09,680 Speaker 3: exists in the entertainment industry. 680 00:35:10,640 --> 00:35:13,960 Speaker 1: All Right. Finally, on the music front, first of all, 681 00:35:14,160 --> 00:35:15,880 Speaker 1: the score we tend to highlight the score of the 682 00:35:15,880 --> 00:35:18,600 Speaker 1: score is by Marie Laws, who lived nineteen twenty three 683 00:35:18,680 --> 00:35:22,960 Speaker 1: through twenty nineteen. Also scored The Last Dinosaur as well 684 00:35:22,960 --> 00:35:26,799 Speaker 1: as The Hobbit from seventy seven and other various ranking 685 00:35:26,880 --> 00:35:31,880 Speaker 1: and bass joints. But the real juicy part of the 686 00:35:31,960 --> 00:35:34,840 Speaker 1: music is, of course, the theme song to the Flight 687 00:35:34,880 --> 00:35:39,200 Speaker 1: of Dragons. This has really just gotten its hooks into 688 00:35:39,239 --> 00:35:41,560 Speaker 1: my brain ever since I watched this film last week. 689 00:35:41,760 --> 00:35:44,360 Speaker 1: If I even see the book The Flight of Dragons 690 00:35:44,360 --> 00:35:48,000 Speaker 1: on the shelf, my brain will just automatically go Flight 691 00:35:48,080 --> 00:35:52,040 Speaker 1: of Dragons. And it's the voice of Don McLain born 692 00:35:52,120 --> 00:35:56,759 Speaker 1: nineteen forty five, American music legend singing the Flight of 693 00:35:56,840 --> 00:35:57,839 Speaker 1: Dragons theme song. 694 00:35:58,080 --> 00:35:59,760 Speaker 3: I mean mister American Pie himself. 695 00:36:00,120 --> 00:36:02,759 Speaker 1: Yeah. Now he didn't write this one, I believe, but 696 00:36:02,880 --> 00:36:05,280 Speaker 1: he does perform it, and it's it's a fun, little 697 00:36:05,440 --> 00:36:08,839 Speaker 1: little theme song. It's it. At first, it might feel 698 00:36:08,880 --> 00:36:11,680 Speaker 1: kind of weird because it it does not feel medieval. 699 00:36:12,200 --> 00:36:15,120 Speaker 1: I don't know not. I mean not that the theme 700 00:36:15,160 --> 00:36:18,760 Speaker 1: song to The Less Unicorn by America feels medieval either, 701 00:36:18,880 --> 00:36:21,560 Speaker 1: but that's a great one as well, So I don't know. 702 00:36:21,600 --> 00:36:25,120 Speaker 1: I think it absolutely works here. I absolutely can't get 703 00:36:25,120 --> 00:36:25,839 Speaker 1: it out of my head. 704 00:36:26,160 --> 00:36:27,320 Speaker 3: That's the tone for sure. 705 00:36:27,520 --> 00:36:30,439 Speaker 1: Yeah, it gives it like an airy, dreamy vibe. Yeah, 706 00:36:30,960 --> 00:36:32,160 Speaker 1: so it totally works. 707 00:36:41,880 --> 00:36:44,960 Speaker 3: All right. Are we ready to talk about the actual 708 00:36:45,400 --> 00:36:47,040 Speaker 3: the plots of this film. 709 00:36:47,320 --> 00:36:48,399 Speaker 1: Yeah, let's get into it. 710 00:36:48,560 --> 00:36:51,200 Speaker 3: So we begin with a shot of mountaintops and they 711 00:36:51,239 --> 00:36:54,560 Speaker 3: are crusting through a sea of clouds. The sun is 712 00:36:54,600 --> 00:36:57,319 Speaker 3: low on the horizon, and we slowly move in on 713 00:36:57,360 --> 00:37:00,719 Speaker 3: a figure dressed in green robes standing up the precipice 714 00:37:00,880 --> 00:37:07,200 Speaker 3: of the highest mountain. This green cloaked figure shouts out, gorbash, gorbash, Come, 715 00:37:07,880 --> 00:37:10,759 Speaker 3: and a large green dragon, maybe like ten times the 716 00:37:10,800 --> 00:37:13,120 Speaker 3: size of the shouting figure. He just kind of pulls 717 00:37:13,200 --> 00:37:15,160 Speaker 3: up next to the mountaintop and allows what we can 718 00:37:15,200 --> 00:37:17,719 Speaker 3: now see as an elderly looking man with a long 719 00:37:17,760 --> 00:37:20,520 Speaker 3: white beard to step onto its back. The man of 720 00:37:20,520 --> 00:37:22,719 Speaker 3: the dragon take off into the sky and join an 721 00:37:22,760 --> 00:37:26,319 Speaker 3: already established thunder of dragons. Now I had to look 722 00:37:26,320 --> 00:37:27,960 Speaker 3: this up. I was like, what is a group of 723 00:37:28,040 --> 00:37:30,560 Speaker 3: dragons called? And, because of course they are fictional, I 724 00:37:30,560 --> 00:37:34,880 Speaker 3: actually found many, many different words to describe a group 725 00:37:34,920 --> 00:37:37,480 Speaker 3: of dragons. My favorite was thunder, So I'm going to 726 00:37:37,520 --> 00:37:40,560 Speaker 3: refer to that a thunder of dragons just sounds very 727 00:37:40,560 --> 00:37:44,720 Speaker 3: cool to me. However, another explanation for a group of dragons, 728 00:37:44,760 --> 00:37:48,959 Speaker 3: another word for that is a flight of dragons, which 729 00:37:49,000 --> 00:37:52,120 Speaker 3: will be brought up multiple times actually in this movie. 730 00:37:52,160 --> 00:37:54,880 Speaker 3: So I suppose I should use that term. But thunder 731 00:37:54,920 --> 00:37:56,640 Speaker 3: of dragons just sounded so cool to me. 732 00:37:56,800 --> 00:37:57,879 Speaker 1: That does. That sounds good. 733 00:37:58,200 --> 00:38:01,680 Speaker 3: So the figure in green monologues to himself a bit 734 00:38:01,760 --> 00:38:05,120 Speaker 3: about how the world is in a transition period between 735 00:38:05,520 --> 00:38:08,400 Speaker 3: magic and science, and he just kind of wonders to 736 00:38:08,520 --> 00:38:14,320 Speaker 3: himself what he's gonna do about that, you know. So 737 00:38:14,320 --> 00:38:17,719 Speaker 3: so from there, the epic theme song from Don McClain begins, 738 00:38:17,800 --> 00:38:21,759 Speaker 3: and there's a long credit sequence showing this group of dragons, 739 00:38:21,800 --> 00:38:23,920 Speaker 3: this thunder of dragons in flight. 740 00:38:24,160 --> 00:38:24,440 Speaker 1: Long. 741 00:38:25,280 --> 00:38:26,960 Speaker 3: This was just a thing they did back in the 742 00:38:27,040 --> 00:38:29,320 Speaker 3: late seventies, early eighties. This is the kind of moment 743 00:38:29,560 --> 00:38:31,919 Speaker 3: that when I was a child I would fast forward through, 744 00:38:31,960 --> 00:38:33,880 Speaker 3: but as an adult I appreciate. 745 00:38:33,640 --> 00:38:37,239 Speaker 1: If memory serves this is actually a sequence from later 746 00:38:37,280 --> 00:38:40,600 Speaker 1: on in the picture, right, that they just went ahead 747 00:38:40,640 --> 00:38:42,680 Speaker 1: and front loaded to just give you a give you 748 00:38:42,719 --> 00:38:44,520 Speaker 1: a lot of dragons to look at while you listen 749 00:38:44,560 --> 00:38:48,160 Speaker 1: to this wonderful Do McClain song, so you know, fair enough? 750 00:38:48,239 --> 00:38:51,400 Speaker 3: Yeah, why not? It is beautiful, so why not? But 751 00:38:51,719 --> 00:38:54,200 Speaker 3: much like a cheer up Charlie in a Charlie in 752 00:38:54,239 --> 00:38:57,640 Speaker 3: the chocolate factory, or let's see, would the other one be? 753 00:38:57,719 --> 00:39:00,480 Speaker 3: It was a candle on the water in Pete's Dragon. 754 00:39:00,760 --> 00:39:04,680 Speaker 3: These were those eighties seventies ballads that were they put 755 00:39:04,719 --> 00:39:07,080 Speaker 3: in children's films that I just fast forwarded through. 756 00:39:09,360 --> 00:39:11,480 Speaker 1: Now at this point, since we've mentioned the dragons and 757 00:39:11,600 --> 00:39:14,520 Speaker 1: we've seen multiple dragons, should point out that, yes, the 758 00:39:14,600 --> 00:39:18,880 Speaker 1: dragons in this film are as my son described them, chonky. 759 00:39:18,719 --> 00:39:23,520 Speaker 1: They are big chonky dragons, and at first you might 760 00:39:24,120 --> 00:39:26,120 Speaker 1: look at these and think, I just can't. I did 761 00:39:26,239 --> 00:39:29,040 Speaker 1: not feel in these big chonky dragons. But I would 762 00:39:29,080 --> 00:39:33,319 Speaker 1: just advise you to stay seated until the film can 763 00:39:33,360 --> 00:39:37,240 Speaker 1: reach its cruising altitude because this will make perfect sense 764 00:39:37,360 --> 00:39:37,799 Speaker 1: in a bit. 765 00:39:38,160 --> 00:39:44,120 Speaker 3: Yeah, it's necessary. They're chunk is very necessary. So after 766 00:39:44,200 --> 00:39:47,480 Speaker 3: this montage of dragons flying through the sky, several of 767 00:39:47,520 --> 00:39:49,520 Speaker 3: the dragons land on a river bank, and we see 768 00:39:49,560 --> 00:39:52,920 Speaker 3: a few other mythical creatures, including some pegasi, which I 769 00:39:52,960 --> 00:39:56,040 Speaker 3: presume is the plural for pegasus. Do you think so pegasi? 770 00:39:56,160 --> 00:39:59,160 Speaker 1: I guess you get into that weird situation where is 771 00:39:59,200 --> 00:40:03,719 Speaker 1: Pegasus an individual or is Pegasus a species. 772 00:40:03,239 --> 00:40:06,600 Speaker 3: And so forth. So more than one Pegasus is on 773 00:40:06,640 --> 00:40:10,520 Speaker 3: this bank amongst some fairies who are riding down the river, 774 00:40:10,640 --> 00:40:14,239 Speaker 3: floating on the back of a swan. But oh no, 775 00:40:15,040 --> 00:40:17,600 Speaker 3: this swan that the fairies are riding on, and the 776 00:40:17,640 --> 00:40:21,720 Speaker 3: fairies themselves are suddenly sucked into a water wheel attached 777 00:40:21,760 --> 00:40:25,080 Speaker 3: to a mill, and they are mangled and presumed dead. 778 00:40:25,200 --> 00:40:28,880 Speaker 3: They are lifeless. But this green cloaked figure who we 779 00:40:28,920 --> 00:40:30,760 Speaker 3: have seen flying around in the back of the dragon, 780 00:40:31,120 --> 00:40:33,800 Speaker 3: he lays his hands upon the swan and the fairies 781 00:40:33,880 --> 00:40:36,680 Speaker 3: and he revives them. We must assume bringing them back 782 00:40:36,719 --> 00:40:40,480 Speaker 3: to life. And this is like the first like visual 783 00:40:40,560 --> 00:40:43,640 Speaker 3: metaphor for kind of the overarching thesis of this film. 784 00:40:43,760 --> 00:40:48,319 Speaker 3: You know, can this technology, this water wheel exist in 785 00:40:48,360 --> 00:40:51,640 Speaker 3: the same world as this magic these fairies, Like can 786 00:40:51,680 --> 00:40:53,959 Speaker 3: they coexist or is one destroying the other? 787 00:40:54,160 --> 00:40:54,360 Speaker 1: You know. 788 00:40:55,239 --> 00:40:58,439 Speaker 3: So the man is upset and he yells at the mill, 789 00:40:58,600 --> 00:41:00,799 Speaker 3: you know, be careful if you're technology. And then the 790 00:41:00,840 --> 00:41:03,560 Speaker 3: mill workers come out and they start belittling the man 791 00:41:03,600 --> 00:41:06,680 Speaker 3: in green and he says, no, I am Carolinas I'm 792 00:41:06,680 --> 00:41:09,800 Speaker 3: the protagonist of this film. I am the Green Wizard. 793 00:41:10,120 --> 00:41:13,360 Speaker 3: You know. My domain is the green world, nature itself 794 00:41:13,400 --> 00:41:16,360 Speaker 3: and all of its inhabitants. You know. The mill workers, 795 00:41:16,400 --> 00:41:19,799 Speaker 3: they're like whatever, and they start throwing large rocks at 796 00:41:19,800 --> 00:41:23,040 Speaker 3: Carolinas and just tell them to go away. Now, Carolinus 797 00:41:23,120 --> 00:41:26,200 Speaker 3: is mad, so he casts a spell to destroy their 798 00:41:26,239 --> 00:41:29,520 Speaker 3: water wheel. But as he casts it, the spell just 799 00:41:29,560 --> 00:41:31,680 Speaker 3: kind of fizzles out and just kind of plops into 800 00:41:31,680 --> 00:41:35,000 Speaker 3: the river and has no effect. Thus the ridicule from 801 00:41:35,000 --> 00:41:38,640 Speaker 3: the mill workers increases, and he's just having a bad day. 802 00:41:38,880 --> 00:41:41,520 Speaker 1: Yeah, this this was unexpected because when this looked like 803 00:41:41,560 --> 00:41:44,040 Speaker 1: he was going to really come down hard on these 804 00:41:44,160 --> 00:41:46,799 Speaker 1: awful mill workers, and my son was like, well, they 805 00:41:46,840 --> 00:41:48,680 Speaker 1: brought this on themselves. He was ready for it, and 806 00:41:48,680 --> 00:41:51,160 Speaker 1: he was totally supporting anything he was about to do. 807 00:41:51,200 --> 00:41:54,600 Speaker 1: But then the spell fizzles out and he just kind 808 00:41:54,600 --> 00:41:55,440 Speaker 1: of has to walk away. 809 00:41:56,000 --> 00:41:59,200 Speaker 3: So Carolinas walks home dejected. He actually lives nearby. These 810 00:41:59,200 --> 00:42:03,040 Speaker 3: are his neighbors, you know, and he's comforted by his daughter, 811 00:42:03,320 --> 00:42:07,320 Speaker 3: Princess Melissandra. And we'll see here more and throughout the story. 812 00:42:07,840 --> 00:42:10,480 Speaker 3: And so Carolinus is thinking to himself, what am I 813 00:42:10,480 --> 00:42:12,880 Speaker 3: going to do about this? So he summons his three 814 00:42:12,920 --> 00:42:15,000 Speaker 3: brothers to a meeting. This is the first time they've 815 00:42:15,000 --> 00:42:17,759 Speaker 3: all come together in four hundred years, because they need 816 00:42:17,800 --> 00:42:20,680 Speaker 3: to have a discussion about the state of magic. So 817 00:42:21,120 --> 00:42:24,600 Speaker 3: he sends off the letters on owls as you do. However, 818 00:42:24,640 --> 00:42:26,520 Speaker 3: one thing I learned recently. Did you know that owls 819 00:42:26,560 --> 00:42:31,320 Speaker 3: are actually the slowest birds? So there are four terrible 820 00:42:31,719 --> 00:42:35,880 Speaker 3: conveyance for messages. You know, he's a quicker bird, please, 821 00:42:35,960 --> 00:42:37,319 Speaker 3: But anyway, magic. 822 00:42:38,320 --> 00:42:41,240 Speaker 1: I didn't realize that. Joe and I did an episode 823 00:42:41,280 --> 00:42:43,840 Speaker 1: a while back talking about the idea of using things 824 00:42:43,880 --> 00:42:48,640 Speaker 1: other than pigeons as messengers, like ravens or owls, and 825 00:42:48,680 --> 00:42:51,719 Speaker 1: we talked about some of the possibilities and limitations with 826 00:42:51,760 --> 00:42:54,680 Speaker 1: these different species. But yeah, we somehow didn't touch on 827 00:42:54,719 --> 00:42:57,239 Speaker 1: the flying speed of the common owl. 828 00:42:57,760 --> 00:43:00,640 Speaker 3: Hey, you know, there are more important things than speed. 829 00:43:00,760 --> 00:43:03,560 Speaker 3: You know, there's all kinds of aspects we could look into. 830 00:43:03,640 --> 00:43:06,920 Speaker 3: But let's meet our three other wizards. So they're all 831 00:43:06,960 --> 00:43:10,279 Speaker 3: color coded to keep everyone straight on these. So we've 832 00:43:10,280 --> 00:43:14,800 Speaker 3: met Carolinas. He's the green wizard, Nature Grass, all the creatures, 833 00:43:14,880 --> 00:43:18,960 Speaker 3: you got it green. Next, we have silarious the Blue Wizard. 834 00:43:19,080 --> 00:43:21,440 Speaker 3: He is the lord of the depths and the heights. 835 00:43:21,760 --> 00:43:25,400 Speaker 3: His realm is outer space, deepest ocean, and highest mountain. 836 00:43:25,760 --> 00:43:26,600 Speaker 3: So that's pretty cool. 837 00:43:26,840 --> 00:43:30,000 Speaker 1: Yeah, yeah, he's he's kind of almost like a sea deity, 838 00:43:30,120 --> 00:43:34,840 Speaker 1: but in the like in the older sense where you know, 839 00:43:34,880 --> 00:43:38,160 Speaker 1: you have a situation where you know, the Greek god 840 00:43:38,400 --> 00:43:41,839 Speaker 1: of the ocean beside and is not limited at the sea, 841 00:43:42,000 --> 00:43:44,840 Speaker 1: like he's the sea is like one of his domains, 842 00:43:44,880 --> 00:43:47,520 Speaker 1: but he has domains beyond the sea as well. 843 00:43:48,040 --> 00:43:51,440 Speaker 3: I love the combination of outer space and deepest ocean 844 00:43:51,440 --> 00:43:52,800 Speaker 3: because it does make a lot of sense in a 845 00:43:52,840 --> 00:43:58,239 Speaker 3: lot of ways. No air, big murky, bluish black voids, 846 00:43:58,320 --> 00:44:01,880 Speaker 3: like you know, it's a fun juxtaposition. I dig it. 847 00:44:02,640 --> 00:44:06,680 Speaker 3: Next up we have Lota Jao. This is the Golden Wizard. 848 00:44:07,040 --> 00:44:11,440 Speaker 3: His realm is light and air. He's the lord of transcendence, healing, 849 00:44:11,680 --> 00:44:15,719 Speaker 3: and contemplation. Once again, love it. I also love that 850 00:44:15,840 --> 00:44:19,080 Speaker 3: because he is designed as like you know, more of 851 00:44:19,160 --> 00:44:22,560 Speaker 3: like an Eastern wizard. His dragon is the only one 852 00:44:22,680 --> 00:44:25,280 Speaker 3: in the whole movie that is like an Eastern style dragon, 853 00:44:25,320 --> 00:44:26,160 Speaker 3: which is pretty cool. 854 00:44:26,440 --> 00:44:30,080 Speaker 1: Yeah. Yeah, this is a cool dragon. And my son 855 00:44:30,120 --> 00:44:32,080 Speaker 1: for the most part like this one. But he did 856 00:44:32,120 --> 00:44:35,120 Speaker 1: point out, well, it does have tiny wings, and you 857 00:44:35,200 --> 00:44:39,120 Speaker 1: tend not to find wings of any sort on Eastern dragons. 858 00:44:39,920 --> 00:44:41,520 Speaker 1: I had to look it up in the source book. 859 00:44:41,560 --> 00:44:44,960 Speaker 1: Here there is an illustration of a Chinese dragon, and 860 00:44:45,000 --> 00:44:47,800 Speaker 1: then there's a bit about Chinese dragons, and they don't 861 00:44:47,800 --> 00:44:49,759 Speaker 1: have tiny wings on it. 862 00:44:49,840 --> 00:44:52,040 Speaker 3: So interesting. I wonder if they were trying to maybe 863 00:44:52,080 --> 00:44:57,000 Speaker 3: perhaps patch a plot hole, because later on we do 864 00:44:57,040 --> 00:45:00,839 Speaker 3: find out the importance of the wing when they start 865 00:45:00,840 --> 00:45:04,320 Speaker 3: discussing the science of how dragons fly. So yeah, I wonder, 866 00:45:04,360 --> 00:45:06,520 Speaker 3: I wonder what kind of thought went into that. But well, 867 00:45:06,640 --> 00:45:07,400 Speaker 3: I guess we'll see. 868 00:45:08,160 --> 00:45:10,319 Speaker 1: Well, even the book seems a little conflicted on this, 869 00:45:10,400 --> 00:45:13,880 Speaker 1: because the picture of the Chinese dragon has no wings, 870 00:45:14,400 --> 00:45:17,960 Speaker 1: but then the text says that that they do have 871 00:45:18,239 --> 00:45:20,920 Speaker 1: wings that are just not as noticeable. So huh, I 872 00:45:20,920 --> 00:45:22,719 Speaker 1: guess fair enough. If you try and put those two 873 00:45:22,719 --> 00:45:24,839 Speaker 1: together and come up with some version that can work 874 00:45:24,880 --> 00:45:27,000 Speaker 1: on the screen, you just throw some tiny wings in 875 00:45:27,000 --> 00:45:27,640 Speaker 1: there and call. 876 00:45:27,560 --> 00:45:30,440 Speaker 3: It a dead Well, we'll discuss that when we get 877 00:45:30,480 --> 00:45:32,440 Speaker 3: to the science of dragons flying. Because I have a 878 00:45:32,480 --> 00:45:35,160 Speaker 3: thought about the differences between the Eastern and the Western Dragon, 879 00:45:35,160 --> 00:45:35,719 Speaker 3: but we'll get there. 880 00:45:35,760 --> 00:45:36,000 Speaker 1: Okay. 881 00:45:36,560 --> 00:45:38,880 Speaker 3: Now our fourth wizard, this is the evil one we 882 00:45:38,920 --> 00:45:41,680 Speaker 3: mentioned to the James Earl Jones wizard. This is Ohmadon, 883 00:45:41,760 --> 00:45:45,680 Speaker 3: the Red Wizard, Lord of the Devil's Domain, seducer of Darkness, 884 00:45:46,000 --> 00:45:50,520 Speaker 3: master of black magic. He's our villain. And man, he's beautiful. 885 00:45:50,719 --> 00:45:52,680 Speaker 3: I love the design of oh Maadon. 886 00:45:53,000 --> 00:45:55,520 Speaker 1: Oh yeah. Like he's robe, he's of course wearing red 887 00:45:55,600 --> 00:45:59,000 Speaker 1: and dark colors, but he has stars on his robes 888 00:45:59,040 --> 00:46:02,920 Speaker 1: as well as opposed to skulls or anything. They are stars. 889 00:46:03,239 --> 00:46:06,960 Speaker 1: And then his face too, he's like he's not really 890 00:46:07,960 --> 00:46:10,799 Speaker 1: he's either beyond human at this point or has some 891 00:46:10,840 --> 00:46:13,200 Speaker 1: sort of hybridity going on, because he has like this 892 00:46:13,320 --> 00:46:17,280 Speaker 1: kind of beastly, almost rat like catlike face. 893 00:46:17,600 --> 00:46:22,800 Speaker 3: Yeah, yeah, absolutely, And he morphs at various times throughout 894 00:46:22,800 --> 00:46:26,120 Speaker 3: this film, and it's all gorgeous. He's he's the one 895 00:46:26,160 --> 00:46:27,719 Speaker 3: to watch for visual splendor. 896 00:46:27,960 --> 00:46:31,400 Speaker 1: And the James Earl Jones voice performance on this character 897 00:46:31,640 --> 00:46:35,239 Speaker 1: is just absolutely great. I mean, James Earl Jones is 898 00:46:35,280 --> 00:46:38,239 Speaker 1: not just laying back in his chair or sitting in 899 00:46:38,280 --> 00:46:41,480 Speaker 1: a hammock reading lines on this He's just chewing every 900 00:46:41,560 --> 00:46:45,040 Speaker 1: bit of dialogue. Up and spitting it out and it's wonderful. 901 00:46:45,160 --> 00:46:49,520 Speaker 3: Yeah, yeah, per So these four wizards, just to remind everyone, 902 00:46:49,560 --> 00:46:51,200 Speaker 3: we got a Green Wizard, we got a Blue Wizard, 903 00:46:51,239 --> 00:46:52,880 Speaker 3: we have a Gold Wizard, we have a Red Wizard. 904 00:46:53,000 --> 00:46:55,720 Speaker 3: Those are the four. They will come up, but mostly 905 00:46:55,760 --> 00:46:59,560 Speaker 3: we're focusing on Green and Red. Those are the primary antagonist. 906 00:46:59,600 --> 00:47:03,800 Speaker 3: Protaganis so at their meeting the four brothers, they discuss 907 00:47:03,880 --> 00:47:07,600 Speaker 3: that magic is getting weaker because humankind is choosing logic 908 00:47:07,719 --> 00:47:11,120 Speaker 3: over magic. But Carolinas has a plan though. He wants 909 00:47:11,120 --> 00:47:14,120 Speaker 3: the four wizards to consolidate their power and create a 910 00:47:14,239 --> 00:47:16,279 Speaker 3: realm of magic, sealed off from the rest of the 911 00:47:16,320 --> 00:47:19,279 Speaker 3: world where magic can live and survive, almost just like 912 00:47:19,320 --> 00:47:23,400 Speaker 3: you know, a little terrarium of like all the magical creatures, 913 00:47:23,440 --> 00:47:26,239 Speaker 3: all the magic, where it's like, hey, we don't own 914 00:47:26,280 --> 00:47:29,720 Speaker 3: the world, but in this zone we have full magical power. 915 00:47:29,760 --> 00:47:32,800 Speaker 3: That's his plan. The Blue Wizard and the Golden Wizard 916 00:47:32,800 --> 00:47:36,080 Speaker 3: agree and pledge their help. The Red Wizard Omadon no, no, no, 917 00:47:36,120 --> 00:47:40,719 Speaker 3: he disagrees. He calls this proposed magic realm a retirement 918 00:47:40,800 --> 00:47:45,400 Speaker 3: home for magic, and he would rather destroy humankind. And 919 00:47:45,440 --> 00:47:49,719 Speaker 3: his method is really fascinating. Basically he says, like, I 920 00:47:49,880 --> 00:47:54,120 Speaker 3: will take their worst instincts and basically use them against themselves, 921 00:47:54,200 --> 00:47:55,719 Speaker 3: you know, more or less kind of like playing into 922 00:47:55,719 --> 00:47:58,000 Speaker 3: the idea of like, oh, you want to build a bomb, 923 00:47:58,080 --> 00:48:01,200 Speaker 3: I will help you build the biggest bomb humans. You know, Oh, 924 00:48:01,239 --> 00:48:05,080 Speaker 3: you want to distrust each other, you should distrust everybody 925 00:48:05,120 --> 00:48:07,640 Speaker 3: And really just like leaning into the worst aspects of 926 00:48:07,719 --> 00:48:11,839 Speaker 3: humankind and using it to destroy ourselves. That's his magic plan. 927 00:48:12,239 --> 00:48:15,840 Speaker 1: Yeah, inviting omadan really couldn't have gone worse here for everyone, 928 00:48:16,120 --> 00:48:19,799 Speaker 1: And I do love the villainous take he has on 929 00:48:19,840 --> 00:48:21,319 Speaker 1: all of this. It reminds me a lot of some 930 00:48:21,360 --> 00:48:25,640 Speaker 1: of the concepts that Michael Inda explored in the book 931 00:48:25,640 --> 00:48:29,799 Speaker 1: The Never Ending Story, because in this work, in the 932 00:48:29,800 --> 00:48:33,400 Speaker 1: Flight of Dragons, there is this idea that they discuss 933 00:48:33,440 --> 00:48:36,200 Speaker 1: a lot where magic is kind of the inspiration for 934 00:48:36,320 --> 00:48:40,520 Speaker 1: humans to do great things but also potentially terrible things, 935 00:48:40,920 --> 00:48:43,799 Speaker 1: as Omadon is channeling here. And in The Never Ending 936 00:48:43,880 --> 00:48:47,480 Speaker 1: Story we get this idea that's particularly presented by the 937 00:48:47,520 --> 00:48:51,040 Speaker 1: gomorph and discussing the motivations of the nothing and the 938 00:48:51,080 --> 00:48:54,680 Speaker 1: powers beyond the nothing that like the same energy that 939 00:48:54,800 --> 00:49:00,839 Speaker 1: gives a child imagination and gives imaginative individual the chance 940 00:49:00,920 --> 00:49:05,680 Speaker 1: to dream and create these magical worlds. It also is 941 00:49:05,719 --> 00:49:08,280 Speaker 1: the same energy that can be twisted into the domain 942 00:49:08,400 --> 00:49:13,640 Speaker 1: of lies and deception. And so I think that's that's 943 00:49:13,680 --> 00:49:15,279 Speaker 1: kind of echoed in this work as. 944 00:49:15,200 --> 00:49:18,759 Speaker 3: Well, most definitely. And there is even a point just 945 00:49:18,800 --> 00:49:22,520 Speaker 3: in case a kid is watching this and thinking to themselves, 946 00:49:22,680 --> 00:49:26,360 Speaker 3: you know, this doesn't make any sense. Princess Melissandra, she 947 00:49:26,760 --> 00:49:29,799 Speaker 3: says to Carolina's her father and goes, why are you 948 00:49:30,080 --> 00:49:34,080 Speaker 3: even inviting this guy? You know, Oh, Maadon's a jerk. 949 00:49:34,239 --> 00:49:38,200 Speaker 3: Don't don't invite him. And Carolinas has a stock answer, 950 00:49:38,239 --> 00:49:41,120 Speaker 3: but he's just like, hey, you know, good can't exist 951 00:49:41,160 --> 00:49:44,360 Speaker 3: without evil. He is necessary, you know. And it's like, 952 00:49:44,400 --> 00:49:46,520 Speaker 3: all right, all right, I'll buy that. In a fantasy realm, 953 00:49:46,640 --> 00:49:52,359 Speaker 3: we'll take that. So Omadon wants to destroy humankind. He 954 00:49:52,400 --> 00:49:56,000 Speaker 3: does not want to, you know, hide his magic away. 955 00:49:56,480 --> 00:50:00,880 Speaker 3: So the three good Wizards Blue Green, and they decide 956 00:50:00,880 --> 00:50:03,560 Speaker 3: that they must stop the Red Wizard from destroying humanity. 957 00:50:04,000 --> 00:50:07,360 Speaker 3: But because there is a rule with their like wizard God, 958 00:50:07,440 --> 00:50:10,120 Speaker 3: which we will get into, it's it's it's an entity 959 00:50:10,160 --> 00:50:13,120 Speaker 3: known as antiquity. Well, we'll get there. There is a 960 00:50:13,160 --> 00:50:16,680 Speaker 3: wizard law that says you are not able to fight 961 00:50:16,719 --> 00:50:19,879 Speaker 3: against another wizard and Antiquity this this wizard god will 962 00:50:19,880 --> 00:50:23,400 Speaker 3: basically ensure that. I believe, they start getting mad at Omadon, 963 00:50:23,520 --> 00:50:26,960 Speaker 3: and Antiquity starts causing like an earthquake and dropping like 964 00:50:27,120 --> 00:50:29,879 Speaker 3: giant stones near them and stuff like that. So they 965 00:50:29,920 --> 00:50:33,640 Speaker 3: can't do it. They cannot fight Ohmadon. So they decide 966 00:50:33,680 --> 00:50:36,600 Speaker 3: to use their magic to inspire a quest to go 967 00:50:36,640 --> 00:50:41,960 Speaker 3: take Omadon's Red Crown to basically destroy Ohmadon. So again 968 00:50:42,000 --> 00:50:43,719 Speaker 3: with the wizarding laws which will come up, and we 969 00:50:43,760 --> 00:50:45,560 Speaker 3: almost have to go, you know what, just go with it. 970 00:50:45,680 --> 00:50:48,440 Speaker 3: You know, when the wizarding laws come up, we'll just go, Okay, 971 00:50:48,520 --> 00:50:50,800 Speaker 3: that's the wizarding law. I don't know this wizarding world. 972 00:50:50,960 --> 00:50:53,759 Speaker 3: I'll take your word for it. So another wizarding law 973 00:50:53,840 --> 00:50:57,120 Speaker 3: says that a magic quest must have three core members. 974 00:50:57,880 --> 00:51:01,000 Speaker 3: Carolinas picks an old knight that he knows, someone who 975 00:51:01,000 --> 00:51:04,760 Speaker 3: he knows to be trustworthy and brave, Sir orn Neville Smythe. 976 00:51:05,400 --> 00:51:07,279 Speaker 3: He also picks his dragon that we met at the 977 00:51:07,360 --> 00:51:10,600 Speaker 3: very beginning, Gorbash, who is young and perhaps a bit 978 00:51:10,680 --> 00:51:14,520 Speaker 3: of foolhardy, but very brave, very strong. So Gorbash the 979 00:51:14,560 --> 00:51:17,239 Speaker 3: Green Dragon he'll go to, but he doesn't know who 980 00:51:17,320 --> 00:51:20,560 Speaker 3: to pick is the leader. He can't really figure that out, 981 00:51:21,000 --> 00:51:24,680 Speaker 3: so he goes later that night to talk to Antiquity 982 00:51:24,760 --> 00:51:27,560 Speaker 3: once again. This is like the wizard God more or less, 983 00:51:28,200 --> 00:51:31,040 Speaker 3: and it's represented by a silver tree that just kind 984 00:51:31,040 --> 00:51:33,279 Speaker 3: of grows out of the ground. Again just go with it, 985 00:51:33,560 --> 00:51:38,000 Speaker 3: and Antiquity tells Carolinus that the leader of the quest 986 00:51:38,520 --> 00:51:41,360 Speaker 3: is in the future and that he is Peter Dickinson. 987 00:51:41,800 --> 00:51:43,799 Speaker 3: He is the correct choice for this quest and the 988 00:51:43,800 --> 00:51:46,680 Speaker 3: only choice for this quest because he is the descendant 989 00:51:47,080 --> 00:51:49,920 Speaker 3: of a great dragon master, but he is also the 990 00:51:49,960 --> 00:51:52,680 Speaker 3: first in this line that is also a man of science. 991 00:51:53,040 --> 00:51:55,799 Speaker 3: Carolina is confused about this. He's like, I don't know, 992 00:51:56,200 --> 00:51:58,360 Speaker 3: you know, why do we need that? By Antiquity is like, 993 00:51:58,360 --> 00:52:00,000 Speaker 3: come on, I'm god, you know, and he's like, all right, fine, 994 00:52:00,040 --> 00:52:03,919 Speaker 3: I'm fine, fine, we'll do this. So Carolinus is given 995 00:52:03,960 --> 00:52:08,440 Speaker 3: a silver acorn by Antiquity the silver tree, and he 996 00:52:08,560 --> 00:52:11,640 Speaker 3: throws it into a limpid pool under the direction of Antiquity, 997 00:52:11,960 --> 00:52:14,440 Speaker 3: and now he can see Peter Dickinson in the future, 998 00:52:15,040 --> 00:52:18,120 Speaker 3: specifically they say, I think it's like they call it 999 00:52:18,160 --> 00:52:22,600 Speaker 3: like the final you know, death rattle of the twentieth century. Here, 1000 00:52:22,760 --> 00:52:25,160 Speaker 3: however they phrase it, but anyway, the end of the 1001 00:52:25,239 --> 00:52:28,000 Speaker 3: late twentieth century. So we can assume it's probably nineteen 1002 00:52:28,040 --> 00:52:31,120 Speaker 3: eighty two, just like you know, just like it was made. 1003 00:52:31,120 --> 00:52:36,239 Speaker 3: And so we meet Peter. He is developing a D 1004 00:52:36,280 --> 00:52:40,080 Speaker 3: and D style board game called Flight of Dragons, and 1005 00:52:40,120 --> 00:52:41,759 Speaker 3: he's showing it to a friend of his who runs 1006 00:52:41,760 --> 00:52:43,759 Speaker 3: a pawn shop, and he's discussing, Oh, I really want 1007 00:52:43,800 --> 00:52:45,840 Speaker 3: to get this game made, but I need money, so 1008 00:52:45,880 --> 00:52:48,160 Speaker 3: maybe I can pawn this watch, and the pawnbroker's like, 1009 00:52:48,560 --> 00:52:51,320 Speaker 3: that watch isn't worth anything. And then he also explains 1010 00:52:51,320 --> 00:52:53,920 Speaker 3: that he's also writing a book called Flight of Dragons, 1011 00:52:54,160 --> 00:52:56,680 Speaker 3: and that basically he's just obsessed with dragons. He really 1012 00:52:56,680 --> 00:52:59,320 Speaker 3: wants to figure out how dragons fly, how they breathe, fire, 1013 00:52:59,400 --> 00:53:02,560 Speaker 3: et cetera. He's just he is. He's a dragon fanatic. 1014 00:53:02,880 --> 00:53:05,600 Speaker 1: However, does not seem like really would be your first 1015 00:53:05,640 --> 00:53:08,800 Speaker 1: pick to lead an adventuring party into the heart of 1016 00:53:08,880 --> 00:53:12,560 Speaker 1: darkness to stop an evil sorcerer. But antiquity knows better 1017 00:53:12,600 --> 00:53:12,920 Speaker 1: than we do. 1018 00:53:13,000 --> 00:53:16,279 Speaker 3: I guess, yeah, because every character mentions that. Every characters like, 1019 00:53:16,280 --> 00:53:21,600 Speaker 3: are you sure this guy you know? And so yeah, 1020 00:53:21,640 --> 00:53:24,840 Speaker 3: Peter and the pawn broker are playing their D and 1021 00:53:24,920 --> 00:53:27,879 Speaker 3: D style board game together and all the figures on 1022 00:53:27,920 --> 00:53:32,080 Speaker 3: the board are all of Carolinas's brothers and himself and 1023 00:53:32,120 --> 00:53:35,919 Speaker 3: Princess melissand and the dragons. And he's like, Okay, that's 1024 00:53:35,960 --> 00:53:39,320 Speaker 3: that's a pretty big sign like something's going on here. 1025 00:53:39,480 --> 00:53:43,040 Speaker 3: I better come get this guy. So he uses his magic. Now. 1026 00:53:43,120 --> 00:53:45,720 Speaker 3: Now remember Carolinas doesn't actually have a lot of magic 1027 00:53:45,760 --> 00:53:48,640 Speaker 3: these days, so this is a pretty this this is 1028 00:53:48,640 --> 00:53:51,560 Speaker 3: an expensive use of his magic to go get Peter 1029 00:53:51,680 --> 00:53:54,120 Speaker 3: in the future and bring him back to his time. 1030 00:53:54,600 --> 00:53:56,640 Speaker 3: This is where I mentioned is that really beautiful shot 1031 00:53:56,640 --> 00:53:59,120 Speaker 3: of them both riding on top of a of a 1032 00:53:59,120 --> 00:54:01,560 Speaker 3: pair of dice and spinning through the air and then 1033 00:54:01,560 --> 00:54:04,719 Speaker 3: they're falling blah blah blah. It's it's it's quite beautiful. 1034 00:54:04,760 --> 00:54:07,919 Speaker 3: So yeah, there's that. So we're now introduced to ay 1035 00:54:07,960 --> 00:54:10,319 Speaker 3: that go back in time. We are we are with 1036 00:54:10,400 --> 00:54:13,160 Speaker 3: them back in the magical age where our story is, 1037 00:54:13,560 --> 00:54:16,040 Speaker 3: and we're introduced to a b story where Peter is 1038 00:54:16,080 --> 00:54:20,120 Speaker 3: now in love with Carolinas's daughter Princess Melissandra doesn't really 1039 00:54:20,160 --> 00:54:23,680 Speaker 3: affect the story. It's just it's a subplot. Don't really 1040 00:54:23,719 --> 00:54:27,800 Speaker 3: worry about it. It's just there. Uh So at this point, 1041 00:54:28,040 --> 00:54:31,560 Speaker 3: it turns out that almost all of the dragons have 1042 00:54:31,800 --> 00:54:35,520 Speaker 3: joined Omadon because he used black magic on them. The 1043 00:54:35,560 --> 00:54:39,799 Speaker 3: only remaining dragons on the hero's side are Gorbash and 1044 00:54:40,080 --> 00:54:44,080 Speaker 3: smurgle U. Smergle is Gorbash's elderly uncle. He's not quite 1045 00:54:44,080 --> 00:54:47,360 Speaker 3: as spry, but he's he's very knowledgeable. 1046 00:54:47,719 --> 00:54:52,239 Speaker 1: So now Omadan has not only one fierce dragon, but 1047 00:54:52,320 --> 00:54:55,120 Speaker 1: also an entire army of dragons at his disposal. 1048 00:54:55,280 --> 00:54:59,560 Speaker 3: Yes, we will see later that the other two wizards 1049 00:54:59,600 --> 00:55:01,560 Speaker 3: still have control of Oh yeah, I guess we should 1050 00:55:01,560 --> 00:55:03,800 Speaker 3: mention this. Each of the four wizard brothers, each of 1051 00:55:03,840 --> 00:55:05,800 Speaker 3: the four colors, they each have their own more or 1052 00:55:05,880 --> 00:55:10,640 Speaker 3: less pet dragon. They're familiar dragon. However, the other two, 1053 00:55:10,800 --> 00:55:15,080 Speaker 3: the Gold Wizard and the Blue Wizard, theirs don't join Omadon. 1054 00:55:15,239 --> 00:55:18,239 Speaker 3: And yet they don't. They also don't help, so I 1055 00:55:18,280 --> 00:55:20,440 Speaker 3: don't know why. Maybe they're just too far away. Who knows. 1056 00:55:20,800 --> 00:55:22,920 Speaker 1: They contribute magical items. 1057 00:55:22,560 --> 00:55:25,800 Speaker 3: Seth, that's true. We do, get, of course, some magical items. 1058 00:55:36,320 --> 00:55:39,000 Speaker 3: This is actually my favorite part of this movie, especially 1059 00:55:39,040 --> 00:55:41,719 Speaker 3: to me as a child. Peter, as the fish out 1060 00:55:41,760 --> 00:55:45,040 Speaker 3: of water character, he makes a lot of discoveries throughout 1061 00:55:45,080 --> 00:55:47,560 Speaker 3: the film that kind of like define like the canon 1062 00:55:47,800 --> 00:55:49,640 Speaker 3: of being a dragon. You know, this was his goal. 1063 00:55:49,680 --> 00:55:51,439 Speaker 3: He wanted to learn more about dragons. Now he gets 1064 00:55:51,440 --> 00:55:54,239 Speaker 3: to do it firsthand. And so now he gets to 1065 00:55:54,280 --> 00:55:56,520 Speaker 3: learn about this biology of dragons and how they work. 1066 00:55:56,680 --> 00:55:59,439 Speaker 3: And this will occur throughout the film, but I'll point 1067 00:55:59,480 --> 00:56:01,680 Speaker 3: them out as dragon can in facts when they do 1068 00:56:01,920 --> 00:56:05,759 Speaker 3: so dragon can in fact number one. He just kind 1069 00:56:05,760 --> 00:56:09,440 Speaker 3: of hears this in conversation amongst the dragons. A dragon 1070 00:56:09,480 --> 00:56:11,719 Speaker 3: having a horde of gold is a pretty common thing. 1071 00:56:11,800 --> 00:56:14,840 Speaker 3: It's it's in all the fantasy literature that you come across, 1072 00:56:14,840 --> 00:56:18,319 Speaker 3: whether it be a Tolkien or oh gosh, what's his 1073 00:56:18,400 --> 00:56:20,000 Speaker 3: name of the guy that made the Chronicles of Narnia. 1074 00:56:20,800 --> 00:56:22,279 Speaker 1: Oh yes, yes, Lewis C. S. Lewis. 1075 00:56:22,320 --> 00:56:25,040 Speaker 3: Yeah, yeah, A dragon's horde of gold is a pretty 1076 00:56:25,040 --> 00:56:28,879 Speaker 3: common thing. Why well, in this they describe that it's 1077 00:56:28,920 --> 00:56:33,600 Speaker 3: because dragons need somewhere soft to sleep that won't accidentally 1078 00:56:33,640 --> 00:56:36,279 Speaker 3: catch on fire, because even while they sleep, they could 1079 00:56:36,280 --> 00:56:38,600 Speaker 3: actually you know, spark it you know, with with their 1080 00:56:38,600 --> 00:56:42,439 Speaker 3: fire breath and they just need somewhere that's you know, unflammable, 1081 00:56:42,520 --> 00:56:43,279 Speaker 3: not flammable. 1082 00:56:43,600 --> 00:56:44,959 Speaker 1: I love it. Yeah, I love it. 1083 00:56:45,760 --> 00:56:46,080 Speaker 3: Why not? 1084 00:56:46,400 --> 00:56:50,120 Speaker 1: I never I'd never thought about this sort of thing before. 1085 00:56:50,560 --> 00:56:52,160 Speaker 1: When it comes to the gold and this is Yeah, 1086 00:56:52,160 --> 00:56:55,240 Speaker 1: this is a perfect explanation. Granted, it does raise questions 1087 00:56:55,239 --> 00:56:57,040 Speaker 1: like why don't they sleep on lead and so forth, 1088 00:56:57,080 --> 00:57:01,800 Speaker 1: and then gold is soft into being shiny and prize, 1089 00:57:01,840 --> 00:57:03,040 Speaker 1: so I absolutely buy it. 1090 00:57:03,200 --> 00:57:06,480 Speaker 3: Yeah. Yeah, And I remember we mentioned this a long 1091 00:57:06,560 --> 00:57:11,480 Speaker 3: time ago about a child's love for learning canon facts. 1092 00:57:11,560 --> 00:57:14,320 Speaker 3: I don't know what it is, but like like hearing, 1093 00:57:14,360 --> 00:57:19,200 Speaker 3: like the definitive version of like classic creatures, classic tales, 1094 00:57:19,200 --> 00:57:22,240 Speaker 3: et cetera, is something that children just love. Myself included. 1095 00:57:22,320 --> 00:57:25,240 Speaker 3: So therefore I really loved these when I was watching 1096 00:57:25,240 --> 00:57:26,680 Speaker 3: this movie as a child. Yeah. 1097 00:57:26,760 --> 00:57:29,360 Speaker 1: Yeah, my son really started getting into the dragons at 1098 00:57:29,360 --> 00:57:32,880 Speaker 1: this point when when this film, when they start explaining 1099 00:57:32,920 --> 00:57:34,480 Speaker 1: how they work within the context of. 1100 00:57:34,400 --> 00:57:40,080 Speaker 3: The film, So Carolinas, before this big quest kicks off, 1101 00:57:40,120 --> 00:57:44,360 Speaker 3: he gives Peter two gifts. Now, these aren't really that important, 1102 00:57:44,400 --> 00:57:46,800 Speaker 3: but they do help in the trials later, so I 1103 00:57:46,880 --> 00:57:50,120 Speaker 3: got to mention them. One is the Shield of Saturn. 1104 00:57:50,160 --> 00:57:52,920 Speaker 3: It's a big golden shield, and the other is the 1105 00:57:52,960 --> 00:57:55,800 Speaker 3: flute of Olympus, and uh yeah these will aid in 1106 00:57:55,840 --> 00:57:59,800 Speaker 3: trials later, but don't worry about it. Meanwhile, Omadon sends 1107 00:58:00,160 --> 00:58:04,840 Speaker 3: is big dragon familiar to kill Peter, and Carolinas tries 1108 00:58:04,920 --> 00:58:08,080 Speaker 3: to save him, but in using a magic spell, he 1109 00:58:08,280 --> 00:58:14,320 Speaker 3: accidentally merges Peter's mind into Gorbash's body. Gorbash, if you remember, 1110 00:58:14,400 --> 00:58:16,960 Speaker 3: is the big green dragon from the beginning. So yes, 1111 00:58:17,200 --> 00:58:21,320 Speaker 3: our hero is now a giant dragon. So fun right. 1112 00:58:22,080 --> 00:58:24,160 Speaker 1: Oh yeah, I think this is a point in the 1113 00:58:24,200 --> 00:58:26,840 Speaker 1: film where I think everything really picked up for us 1114 00:58:26,880 --> 00:58:30,440 Speaker 1: as viewers, because now we don't just have Peter the 1115 00:58:30,520 --> 00:58:32,480 Speaker 1: sort of fish out of water character. Now he is 1116 00:58:32,480 --> 00:58:34,800 Speaker 1: in the body of a dragon. So now all the 1117 00:58:34,800 --> 00:58:37,440 Speaker 1: things he's learning about dragons is also him trying to 1118 00:58:37,440 --> 00:58:40,000 Speaker 1: figure out how to function as a dragon, and it 1119 00:58:40,080 --> 00:58:41,960 Speaker 1: just makes everything a lot more entertaining. 1120 00:58:42,080 --> 00:58:44,400 Speaker 3: It's a great way to kind of like dole out 1121 00:58:44,440 --> 00:58:47,880 Speaker 3: some exposition is like you know, a newbie learning the ropes. 1122 00:58:48,000 --> 00:58:52,200 Speaker 1: It's great and it introduces a lot of room for 1123 00:58:52,240 --> 00:58:54,080 Speaker 1: comedy too, Like, oh am I doing it right? I 1124 00:58:54,080 --> 00:58:55,600 Speaker 1: don't know, I'm falling out of the Sky. 1125 00:58:55,400 --> 00:58:59,440 Speaker 3: And so forth exactly. But like we said, wizard laws 1126 00:58:59,520 --> 00:59:02,360 Speaker 3: dictate that there must be three members on a magic quest. 1127 00:59:02,640 --> 00:59:05,200 Speaker 3: And now since two of our members are merged into one, 1128 00:59:05,280 --> 00:59:08,680 Speaker 3: Peter and gorbash, we're back to two again. We need 1129 00:59:09,080 --> 00:59:11,720 Speaker 3: a third member, so we have the night we have 1130 00:59:11,800 --> 00:59:16,160 Speaker 3: Peter in Gorbasch's body, and so Smergle, the elderly dragon, 1131 00:59:16,480 --> 00:59:18,560 Speaker 3: joins the quest to make up for that lost member. 1132 00:59:18,560 --> 00:59:21,360 Speaker 3: So we're back to three again. The magic quest can begin. 1133 00:59:21,960 --> 00:59:25,520 Speaker 3: So on the quest, Smergle is now instructing dragon Peter 1134 00:59:25,760 --> 00:59:27,959 Speaker 3: on how to be a dragon, so we get more 1135 00:59:28,160 --> 00:59:31,520 Speaker 3: dragon can in facts. I love these, This one's fun. 1136 00:59:31,760 --> 00:59:35,120 Speaker 3: I really enjoyed this. So dragon can in fact number two, 1137 00:59:35,920 --> 00:59:40,680 Speaker 3: Dragons eat diamonds and to get them into their craw. 1138 00:59:41,040 --> 00:59:44,000 Speaker 3: In the film, we see them actually like bullying some 1139 00:59:44,160 --> 00:59:47,160 Speaker 3: dwarfs to make them look force them to bring them 1140 00:59:47,160 --> 00:59:50,160 Speaker 3: out giant sacks full of diamonds, and then they just 1141 00:59:50,200 --> 00:59:52,760 Speaker 3: gobble them up right away. Peter actually feels a little 1142 00:59:52,800 --> 00:59:58,720 Speaker 3: bad about this. So picture that a dragon eats a 1143 00:59:58,760 --> 01:00:01,080 Speaker 3: sack full of diamonds, puts in in his craw much 1144 01:00:01,160 --> 01:00:04,720 Speaker 3: like a bird, and then they start to eat limestone, 1145 01:00:05,080 --> 01:00:08,160 Speaker 3: which will then be ground up by the diamonds, much 1146 01:00:08,240 --> 01:00:11,160 Speaker 3: like a bird uses a grit to grind up feed 1147 01:00:11,200 --> 01:00:14,720 Speaker 3: because they don't have teeth. Okay, so limestone is high 1148 01:00:14,760 --> 01:00:19,440 Speaker 3: in calcium, which mixes with the stomach acid to create hydrogen. 1149 01:00:19,800 --> 01:00:23,280 Speaker 3: So then hydrogen is lighter than air and expands their bodies, 1150 01:00:23,320 --> 01:00:26,640 Speaker 3: giving them that chonky look and giving them their ability 1151 01:00:26,680 --> 01:00:29,240 Speaker 3: to fly much in the same way a blimp does. 1152 01:00:29,720 --> 01:00:32,120 Speaker 1: Yes, oh my goodness, I absolutely love this. And again 1153 01:00:32,160 --> 01:00:35,080 Speaker 1: this is out of the book as well, that the 1154 01:00:35,440 --> 01:00:40,440 Speaker 1: dragons of the Flight of Dragons are essentially hydrogen airships. Yeah, 1155 01:00:40,480 --> 01:00:42,800 Speaker 1: self powered hydrogen airships. It's fabulous. 1156 01:00:42,880 --> 01:00:45,160 Speaker 3: So that's where the wings factor in and their long 1157 01:00:45,280 --> 01:00:47,240 Speaker 3: like snake like bodies or I should say, you know, 1158 01:00:47,400 --> 01:00:50,840 Speaker 3: lizard like. Either way, that's how they propel themselves is 1159 01:00:50,840 --> 01:00:54,840 Speaker 3: with these wings much like an airplane, much like a blimp. Yeah, 1160 01:00:54,920 --> 01:00:59,080 Speaker 3: just just they are just floating and then they're they're appendages, 1161 01:00:59,120 --> 01:01:02,320 Speaker 3: their wings, tail, arms, whatever. That's what actually guides them 1162 01:01:02,320 --> 01:01:06,240 Speaker 3: through the air. So how are they going to get down? 1163 01:01:06,480 --> 01:01:09,400 Speaker 3: That's an important aspect to this. They need to expel 1164 01:01:09,600 --> 01:01:12,760 Speaker 3: the hydrogen. So for a dragon, expelling the hydrogen is 1165 01:01:12,800 --> 01:01:15,920 Speaker 3: done by breathing fire. Now they don't fully explain this 1166 01:01:15,960 --> 01:01:17,560 Speaker 3: in the movie, but I think the logic in my 1167 01:01:17,640 --> 01:01:20,000 Speaker 3: mind goes, you need to It can't just be like 1168 01:01:20,040 --> 01:01:22,680 Speaker 3: a balloon letting off hydrogen, because if that's the case, 1169 01:01:22,720 --> 01:01:24,720 Speaker 3: it'll push you in a different direction because they'll be 1170 01:01:24,720 --> 01:01:26,960 Speaker 3: forced coming out. What you need is a way to 1171 01:01:27,160 --> 01:01:30,200 Speaker 3: expel it in a controlled way, which is why they 1172 01:01:30,280 --> 01:01:34,680 Speaker 3: ignite the expelled hydrogen to breathe fire. Doesn't quite make 1173 01:01:34,680 --> 01:01:37,400 Speaker 3: sense in my mind, but that's they don't really explain 1174 01:01:37,440 --> 01:01:41,560 Speaker 3: it either. In fact, Peter asks Smirgle, he goes, wait, 1175 01:01:41,640 --> 01:01:44,120 Speaker 3: so why is it fire? He's like, cause we're dragons, 1176 01:01:44,200 --> 01:01:49,240 Speaker 3: we'd breathe fire now here. This is the part I love. 1177 01:01:50,320 --> 01:01:54,400 Speaker 3: Smirgle explains that the hydrogen is ignited because dragons have 1178 01:01:54,480 --> 01:01:58,160 Speaker 3: something in their mouth known as a thor's thimble. It's 1179 01:01:58,160 --> 01:02:00,440 Speaker 3: in the roof of their mouth and has the ability 1180 01:02:00,480 --> 01:02:03,720 Speaker 3: to spark, and we'll basically ignite the hydrogen much like 1181 01:02:03,880 --> 01:02:08,760 Speaker 3: an electric stove ignites you know, gas. And that's fun too. 1182 01:02:09,080 --> 01:02:10,160 Speaker 3: More dragon facts. 1183 01:02:10,600 --> 01:02:13,600 Speaker 1: Yeah, yeah, this this was all all pretty fabulous and 1184 01:02:15,040 --> 01:02:17,520 Speaker 1: I didn't even think about the potential plot holes in 1185 01:02:17,560 --> 01:02:20,560 Speaker 1: any of it because it was just while watching the film, 1186 01:02:20,600 --> 01:02:22,880 Speaker 1: you're just completely like, oh my goodness, this this is it. Yes, 1187 01:02:22,920 --> 01:02:26,000 Speaker 1: I buy it. And then you have the fun banter 1188 01:02:26,160 --> 01:02:30,280 Speaker 1: between the the dragon mentor and Peter in dragon form 1189 01:02:30,760 --> 01:02:36,200 Speaker 1: because he keeps asking obsessive, science leaning questions, and the 1190 01:02:36,280 --> 01:02:38,880 Speaker 1: answers are often along the lines of because we're dragons. 1191 01:02:39,000 --> 01:02:42,440 Speaker 3: Yes, Smirkle has not thought about this very much, and 1192 01:02:42,480 --> 01:02:45,120 Speaker 3: he's okay with that. Peter should think, yeah, less about this, 1193 01:02:45,200 --> 01:02:46,080 Speaker 3: so says Smirkle. 1194 01:02:46,240 --> 01:02:48,800 Speaker 1: Yeah, don't don't think about it, just do it. Just fly. 1195 01:02:49,360 --> 01:02:52,360 Speaker 3: Uh So at this point, basically this turns into a 1196 01:02:52,400 --> 01:02:55,160 Speaker 3: D and D campaign. That's the that's the remainder of 1197 01:02:55,160 --> 01:02:57,280 Speaker 3: this movie. There's not really much to talk about from 1198 01:02:57,320 --> 01:02:59,560 Speaker 3: from from here on out, so we'll go through it quickly. 1199 01:02:59,640 --> 01:03:03,880 Speaker 3: But along the way they face various trials and meet 1200 01:03:04,000 --> 01:03:07,760 Speaker 3: new allies that joined them. One ally is named Orog. 1201 01:03:08,080 --> 01:03:11,680 Speaker 3: That's the wolf character they talked about. He's an undead 1202 01:03:11,760 --> 01:03:16,560 Speaker 3: talking wolf. They describe it briefly, but basically he drowned 1203 01:03:16,960 --> 01:03:18,520 Speaker 3: and then one of the wizards was like, Hey, if 1204 01:03:18,520 --> 01:03:20,480 Speaker 3: you do me this favor, I'll bring it back to life, 1205 01:03:20,520 --> 01:03:22,680 Speaker 3: and so he does. He comes back and saves our heroes, 1206 01:03:22,680 --> 01:03:27,200 Speaker 3: which just works. Another is Danielle of the Woodlands. She's 1207 01:03:27,240 --> 01:03:31,720 Speaker 3: a very skilled archer and warrior. Another one is Giles 1208 01:03:31,760 --> 01:03:33,520 Speaker 3: of the Tree Tops. He is the leader of the 1209 01:03:33,520 --> 01:03:37,880 Speaker 3: wood Elves. They all join this magic quest and the 1210 01:03:37,920 --> 01:03:41,200 Speaker 3: party looks more and more Tolkien as time passes. You know, 1211 01:03:43,040 --> 01:03:45,040 Speaker 3: there's a variety of trials they go through. There are 1212 01:03:45,080 --> 01:03:48,160 Speaker 3: these sonic rat things which were really beautiful. They were 1213 01:03:48,200 --> 01:03:50,760 Speaker 3: just kind of these odd like goblin rats that let 1214 01:03:50,840 --> 01:03:53,640 Speaker 3: off a real high pitched noise that drove the listener 1215 01:03:54,200 --> 01:03:57,280 Speaker 3: to be very ill tempered, and they had to destroy them. 1216 01:03:57,280 --> 01:03:58,160 Speaker 3: It was fascinating. 1217 01:03:58,560 --> 01:04:02,040 Speaker 1: Oh, that sequence was great because I didn't really know 1218 01:04:02,080 --> 01:04:04,680 Speaker 1: what was going to happen. I wasn't sure what they 1219 01:04:04,800 --> 01:04:08,160 Speaker 1: kind of they presented this threat slowly and you're not 1220 01:04:08,200 --> 01:04:10,200 Speaker 1: sure what. You know, you they're about to run into something, 1221 01:04:10,200 --> 01:04:12,520 Speaker 1: but you can't really tell what it is. And then yeah, 1222 01:04:12,560 --> 01:04:17,800 Speaker 1: it's it's this weird concept of screeching rat things that 1223 01:04:18,240 --> 01:04:20,280 Speaker 1: like destroy your mind and so forth. 1224 01:04:20,640 --> 01:04:23,120 Speaker 3: It was done very well and very fun to watch. 1225 01:04:23,640 --> 01:04:27,520 Speaker 3: The next trial I also really enjoyed it was this Ogre. Oh, 1226 01:04:27,760 --> 01:04:30,120 Speaker 3: this ogre other than Omadon was probably my favorite thing 1227 01:04:30,160 --> 01:04:33,240 Speaker 3: to look at, just just beautifully depicted. And they also 1228 01:04:33,240 --> 01:04:35,919 Speaker 3: threw in some like fun ogre facts about like why 1229 01:04:35,960 --> 01:04:40,520 Speaker 3: ogres are like so sturdy and kind of almost invincible 1230 01:04:40,560 --> 01:04:42,920 Speaker 3: in many ways, And a big part of it I 1231 01:04:42,960 --> 01:04:46,600 Speaker 3: really loved was that ogres have very very thick bones 1232 01:04:46,680 --> 01:04:49,200 Speaker 3: that they don't have much flesh. Most of their body 1233 01:04:49,280 --> 01:04:51,400 Speaker 3: is boned, and I was like, Oh, that's fun, like 1234 01:04:51,480 --> 01:04:54,200 Speaker 3: just picturing that ogre skeleton in my mind. You know. 1235 01:04:54,560 --> 01:04:57,720 Speaker 1: He also has three eyes, but only two are functional, 1236 01:04:57,800 --> 01:04:58,840 Speaker 1: like one lost sight. 1237 01:04:59,520 --> 01:05:00,720 Speaker 3: I love it. The one of the one in the 1238 01:05:00,720 --> 01:05:03,560 Speaker 3: middle of his head is is his additional eye, but 1239 01:05:03,640 --> 01:05:06,360 Speaker 3: one of his like traditional eyes, I believe it was 1240 01:05:06,360 --> 01:05:10,520 Speaker 3: his left eye, was was gone. So it's just just gorgeous, 1241 01:05:10,600 --> 01:05:14,240 Speaker 3: really gorgeous, real meaty fella, you know. Uh. Then then 1242 01:05:14,280 --> 01:05:16,920 Speaker 3: there's this worm thing, also very beautiful to look at, 1243 01:05:16,920 --> 01:05:21,680 Speaker 3: but it is pretty quickly dispatched. And then then Omadon's 1244 01:05:21,680 --> 01:05:24,400 Speaker 3: getting involved because they're getting much closer to his home base, 1245 01:05:24,440 --> 01:05:27,360 Speaker 3: and he casts this doubt spell that basically just makes 1246 01:05:27,400 --> 01:05:30,600 Speaker 3: everyone depressed and everyone just has imposter syndrome, like oh, 1247 01:05:30,640 --> 01:05:34,160 Speaker 3: I'm no good, you know, And that's that's pretty fun. 1248 01:05:34,520 --> 01:05:41,280 Speaker 3: They overcome that along with this giant dragon swarm by uh, 1249 01:05:41,360 --> 01:05:43,520 Speaker 3: let's see here, what's what's the order of it. I 1250 01:05:43,560 --> 01:05:46,680 Speaker 3: believe the doubt spell is dispelled by the magic shield 1251 01:05:46,760 --> 01:05:49,320 Speaker 3: that he was given earlier. And then there's a giant 1252 01:05:49,400 --> 01:05:52,680 Speaker 3: dragon swarm that comes soon after that, and that's dispelled 1253 01:05:52,720 --> 01:05:57,640 Speaker 3: by the magic flute, which the the gosh the wood elf. 1254 01:05:57,760 --> 01:06:00,080 Speaker 3: He he plays the magic flute, and this makes all 1255 01:06:00,120 --> 01:06:03,720 Speaker 3: the dragons fall asleep, including Peter, you know, because he's like, hey, 1256 01:06:03,720 --> 01:06:05,760 Speaker 3: we got to do this quick play that flute. I 1257 01:06:05,800 --> 01:06:08,160 Speaker 3: know would make me fall asleep, but it's got to happen, 1258 01:06:08,200 --> 01:06:08,400 Speaker 3: you know. 1259 01:06:09,000 --> 01:06:12,680 Speaker 1: This is this is weird how this one lined up 1260 01:06:12,720 --> 01:06:14,960 Speaker 1: because we watched that, My son and I watched this 1261 01:06:15,080 --> 01:06:17,800 Speaker 1: film while we were also watching the new season of 1262 01:06:17,840 --> 01:06:21,920 Speaker 1: The Dragon Prints. Both of these have plot elements involving 1263 01:06:22,000 --> 01:06:24,840 Speaker 1: magical musical instruments that put dragons to sleep. 1264 01:06:24,960 --> 01:06:30,760 Speaker 3: Nice. Nice, Yeah, So this this works, and then we're 1265 01:06:30,760 --> 01:06:34,200 Speaker 3: into the final battle. Now here's where it's going to begin. 1266 01:06:34,360 --> 01:06:38,080 Speaker 3: With Peter facing off against Omadon, and the first thing 1267 01:06:38,120 --> 01:06:40,520 Speaker 3: he does is he breaks the spell of his dragon 1268 01:06:40,600 --> 01:06:44,480 Speaker 3: merge through logic, so when he falls asleep, basically when 1269 01:06:44,520 --> 01:06:47,880 Speaker 3: he awakens, he's man Peter again, and someone asked him, like, 1270 01:06:47,920 --> 01:06:50,800 Speaker 3: how'd you do that? He's like, oh, well, two objects 1271 01:06:50,840 --> 01:06:53,600 Speaker 3: can't you know, occupy the same space. That's just logic. 1272 01:06:53,720 --> 01:06:55,840 Speaker 3: So I logiced my way out of that dragon. And 1273 01:06:55,840 --> 01:06:59,560 Speaker 3: everyone's like all right, you know, sure, But at. 1274 01:06:59,440 --> 01:07:03,800 Speaker 1: This point it's is Peter the human against Ohmadon, this 1275 01:07:03,920 --> 01:07:08,480 Speaker 1: all powerful wizard. So already this is a point where 1276 01:07:08,480 --> 01:07:11,760 Speaker 1: we're suddenly I feel like an uncharted territory because we 1277 01:07:11,760 --> 01:07:13,920 Speaker 1: were setting everything up for more of a traditional high 1278 01:07:14,000 --> 01:07:19,360 Speaker 1: fantasy battle and now we're somewhere else, like all the 1279 01:07:19,600 --> 01:07:23,280 Speaker 1: big flight of dragons has been put to sleep, and 1280 01:07:23,720 --> 01:07:26,080 Speaker 1: let's see, have we I think we've at this point 1281 01:07:26,280 --> 01:07:28,040 Speaker 1: lost a few characters as well. 1282 01:07:27,880 --> 01:07:31,160 Speaker 3: Right, yes, some folks have have definitely not worked out, 1283 01:07:31,360 --> 01:07:31,560 Speaker 3: you know. 1284 01:07:32,640 --> 01:07:36,480 Speaker 1: Yeah, there's a scene where our our Night bites it 1285 01:07:36,960 --> 01:07:42,280 Speaker 1: battling a dragon, the big bad dragon that serves Omadon. Uh, 1286 01:07:42,400 --> 01:07:45,280 Speaker 1: there's a we lose our archer. I think we also 1287 01:07:45,360 --> 01:07:46,280 Speaker 1: lose our wood Elf. 1288 01:07:46,400 --> 01:07:50,560 Speaker 3: I think he gets thrown against a stone cliff and 1289 01:07:50,680 --> 01:07:52,400 Speaker 3: is at least passed out, if not dead. 1290 01:07:52,720 --> 01:07:55,240 Speaker 1: Yeah, so there, at any rate, they're all taken out 1291 01:07:55,240 --> 01:07:58,160 Speaker 1: of the equation. So instead of getting this continuation of 1292 01:07:58,200 --> 01:08:00,360 Speaker 1: the fantasy battle that we seem to have been set up, 1293 01:08:00,400 --> 01:08:04,920 Speaker 1: it is this standoff between a sorcerer and a game design. 1294 01:08:07,000 --> 01:08:11,360 Speaker 3: And first of all, Omadon rerupts into this giant, multi 1295 01:08:11,520 --> 01:08:15,680 Speaker 3: headed dragon and it's the prettiest thing of this whole movie. 1296 01:08:15,800 --> 01:08:20,320 Speaker 3: It's so so beautiful. Like, Omadon looks cool when he 1297 01:08:20,400 --> 01:08:23,720 Speaker 3: was just the Red Wizard. Now he is a he's 1298 01:08:23,760 --> 01:08:25,160 Speaker 3: a red Wizard hydra. 1299 01:08:25,439 --> 01:08:27,800 Speaker 1: Like it's yeah, it's gorgeous. 1300 01:08:27,800 --> 01:08:29,559 Speaker 3: I love, love, love the look of this. 1301 01:08:30,160 --> 01:08:35,200 Speaker 1: Then it's also perfect because it's so nonsensical, it's so chaotic. 1302 01:08:35,640 --> 01:08:38,840 Speaker 1: It's like he is because basically this becomes a standoff 1303 01:08:38,880 --> 01:08:45,160 Speaker 1: between logic and chaotic imagination. And so it makes sense 1304 01:08:45,200 --> 01:08:47,680 Speaker 1: that Omadon would just defy all logic and just be 1305 01:08:47,800 --> 01:08:52,919 Speaker 1: this swirling amalgam of humanoid and dragon features. 1306 01:08:53,240 --> 01:08:56,880 Speaker 3: Yeah, and so since the only tool that you can 1307 01:08:56,920 --> 01:09:02,080 Speaker 3: fight chaos with is logic, that's what Peter does. Peter 1308 01:09:02,200 --> 01:09:05,559 Speaker 3: just starts basically talking his way out of this battle, 1309 01:09:06,439 --> 01:09:09,520 Speaker 3: much in the same way that like, oh, let's say, Sarah, 1310 01:09:09,720 --> 01:09:14,240 Speaker 3: you know, talks her way out of Jerreth in Labyrinth 1311 01:09:14,439 --> 01:09:18,280 Speaker 3: or I forget the protagonist's name in Nightmare on Elm Streets, 1312 01:09:18,320 --> 01:09:19,800 Speaker 3: where she's like, I'm not afraid of you. 1313 01:09:19,800 --> 01:09:19,960 Speaker 1: You know. 1314 01:09:20,000 --> 01:09:23,639 Speaker 3: It's just like that that simple thing of just like, hey, 1315 01:09:23,840 --> 01:09:27,840 Speaker 3: your power rests in this If I you know, you 1316 01:09:27,920 --> 01:09:29,800 Speaker 3: have no power over me. If you just kind of 1317 01:09:29,800 --> 01:09:31,960 Speaker 3: declare it, you get to you get to kind of 1318 01:09:32,000 --> 01:09:33,760 Speaker 3: just like move on. So that's what he does. He 1319 01:09:33,840 --> 01:09:38,680 Speaker 3: just starts like quoting scientific principles and equations and then 1320 01:09:38,720 --> 01:09:41,280 Speaker 3: he just starts listening like digital like just different branches 1321 01:09:41,920 --> 01:09:43,560 Speaker 3: of scientific study. 1322 01:09:43,280 --> 01:09:45,759 Speaker 1: And just and it works. 1323 01:09:45,760 --> 01:09:47,760 Speaker 3: It just kind of knocks knocks the wizard down one 1324 01:09:47,800 --> 01:09:50,840 Speaker 3: by one. One of my favorites, there are many examples 1325 01:09:50,920 --> 01:09:53,479 Speaker 3: of like him just like kind of like spouting book 1326 01:09:53,560 --> 01:09:56,000 Speaker 3: learning at this wizard to kind of like make him 1327 01:09:56,080 --> 01:09:59,880 Speaker 3: kind of lose power. My favorite was that Omadawn was 1328 01:09:59,880 --> 01:10:04,759 Speaker 3: like calling on the power of the Sun, and Peter's 1329 01:10:04,800 --> 01:10:08,280 Speaker 3: response was like every child knows that it takes this long. 1330 01:10:08,320 --> 01:10:11,000 Speaker 3: I think he says eight minutes for the sun Sun's 1331 01:10:11,080 --> 01:10:13,400 Speaker 3: raised to travel to the Earth, So you're not even 1332 01:10:13,400 --> 01:10:15,400 Speaker 3: calling upon the sun. You're calling upon where the sun 1333 01:10:15,520 --> 01:10:18,519 Speaker 3: was eight minutes ago. And Obadon's like, what, no, No, 1334 01:10:19,040 --> 01:10:23,280 Speaker 3: the Sun's right there, and it's fun things like that, 1335 01:10:23,560 --> 01:10:27,000 Speaker 3: and ultimately, without even like, you know, laying a single blow, 1336 01:10:27,280 --> 01:10:30,759 Speaker 3: Peter beats Omadon with just logic, you know, just saying 1337 01:10:30,800 --> 01:10:32,280 Speaker 3: science terms out loud. 1338 01:10:32,360 --> 01:10:35,479 Speaker 1: And yet it works so well. Like, for instance, the 1339 01:10:35,560 --> 01:10:38,400 Speaker 1: Labyrinth scene I think is a great comparison. I have 1340 01:10:38,439 --> 01:10:41,360 Speaker 1: no power, you have no power over me, a thing 1341 01:10:41,400 --> 01:10:45,400 Speaker 1: with Sarah and Jared, and yet I'd never have I 1342 01:10:45,439 --> 01:10:49,679 Speaker 1: love Labyrinth, but there I have questions about various things 1343 01:10:49,680 --> 01:10:52,480 Speaker 1: in the plot, and that whole scene never felt completely 1344 01:10:52,520 --> 01:10:55,160 Speaker 1: earned for me, Whereas in this film, I feel like 1345 01:10:55,200 --> 01:10:58,920 Speaker 1: they do a great job of laying everything out, Like, 1346 01:10:59,000 --> 01:11:02,000 Speaker 1: for instance, there's the whole part of it where Omadon 1347 01:11:02,160 --> 01:11:05,080 Speaker 1: is just you know, calling up on forces of darkness, 1348 01:11:05,120 --> 01:11:09,280 Speaker 1: saying these evil sounding magic words, some sort of incantation, 1349 01:11:09,680 --> 01:11:12,240 Speaker 1: and Peter's like, yeah, I have incantations too, and He's 1350 01:11:12,280 --> 01:11:15,599 Speaker 1: like bam equals MC squared and so forth, and like 1351 01:11:15,680 --> 01:11:19,720 Speaker 1: these are actually like hurting Omadon, Like the logic is 1352 01:11:19,800 --> 01:11:22,040 Speaker 1: cutting into him and taking away his power. 1353 01:11:22,280 --> 01:11:26,599 Speaker 3: Yeah, no, it's earned and it works. It's a fun 1354 01:11:26,640 --> 01:11:31,000 Speaker 3: little ending. So he doesn't he beats Omadan, he is destroyed, 1355 01:11:31,040 --> 01:11:33,720 Speaker 3: turns into just dust on the ground. It's mostly a 1356 01:11:33,800 --> 01:11:35,799 Speaker 3: visual scene, so we can't really go through it entirely. 1357 01:11:36,160 --> 01:11:39,200 Speaker 3: But then Peter is sent back to modern Boston and 1358 01:11:39,200 --> 01:11:41,000 Speaker 3: he's back where he left off. He's back in the 1359 01:11:41,000 --> 01:11:44,120 Speaker 3: pawnbroker shop with his friend playing his D and D 1360 01:11:44,240 --> 01:11:48,719 Speaker 3: game that he invented. Now, remember earlier, way in the beginning, 1361 01:11:49,080 --> 01:11:51,599 Speaker 3: Peter wanted to pawn his watch so he could get 1362 01:11:51,600 --> 01:11:55,360 Speaker 3: his board game created. Well, now suddenly he has the 1363 01:11:55,439 --> 01:11:58,519 Speaker 3: Shield of Saturn with him, this big golden shield, and 1364 01:11:58,560 --> 01:12:01,679 Speaker 3: he's like, hey, pawnbroker, how about this? And he's like, wow, 1365 01:12:01,960 --> 01:12:03,679 Speaker 3: this is great. This will give you so much money 1366 01:12:03,720 --> 01:12:05,280 Speaker 3: you could You'll be able to do whatever you want, 1367 01:12:05,439 --> 01:12:08,400 Speaker 3: you know. And then here here's the nice part where 1368 01:12:08,439 --> 01:12:12,200 Speaker 3: it all ties up melissand to the Princess, the daughter 1369 01:12:12,280 --> 01:12:16,839 Speaker 3: of Carolinas. She enters the pawn shop in this modern 1370 01:12:16,880 --> 01:12:19,240 Speaker 3: world because she has fallen in love with Peter, and 1371 01:12:19,360 --> 01:12:22,920 Speaker 3: she brought Omadon's crown with her and she pawns that too, 1372 01:12:23,439 --> 01:12:26,840 Speaker 3: and it's like, hey, no, he gets love. Also, yay 1373 01:12:26,960 --> 01:12:28,639 Speaker 3: the end, that's the end of the movie. 1374 01:12:30,040 --> 01:12:34,120 Speaker 1: Oh yeah, it's so good. I deny all magic. It 1375 01:12:34,200 --> 01:12:36,720 Speaker 1: was another one of the rallying cries of Peter in 1376 01:12:36,720 --> 01:12:40,759 Speaker 1: the final battle. Yeah, and there's as it's. 1377 01:12:40,600 --> 01:12:43,839 Speaker 3: A fun thing because the balance between I love magic 1378 01:12:43,960 --> 01:12:46,680 Speaker 3: and magic isn't real is really on display here. And 1379 01:12:46,720 --> 01:12:49,160 Speaker 3: then that's that's why they needed Peter. He was a 1380 01:12:49,160 --> 01:12:52,040 Speaker 3: guy that loved dragons and really cared about magic and 1381 01:12:52,080 --> 01:12:54,640 Speaker 3: had a great knowledge for it, but also knew the 1382 01:12:54,720 --> 01:12:58,200 Speaker 3: science and so therefore he could both respect the magic 1383 01:12:58,240 --> 01:13:00,519 Speaker 3: as well as cut it down a peg. But I 1384 01:13:00,800 --> 01:13:05,120 Speaker 3: think I like almost ultimately Carolinus like sealed his own 1385 01:13:05,160 --> 01:13:09,960 Speaker 3: fate by inviting Peter into his realm because in many ways, 1386 01:13:10,280 --> 01:13:13,080 Speaker 3: what he didn't want to happen happened very quickly, which 1387 01:13:13,240 --> 01:13:15,679 Speaker 3: was that that science destroyed magic. 1388 01:13:16,000 --> 01:13:18,479 Speaker 1: Yeah, but they get their magic refuge where they get 1389 01:13:18,520 --> 01:13:22,160 Speaker 1: to keep all their magical creatures running around, right. Yes, yeah, 1390 01:13:22,200 --> 01:13:24,760 Speaker 1: so you know it's it's it's not an unhappy ending 1391 01:13:24,800 --> 01:13:25,519 Speaker 1: for them as well. 1392 01:13:25,640 --> 01:13:26,200 Speaker 3: It works out. 1393 01:13:28,200 --> 01:13:30,639 Speaker 1: I do want to also point out, because I'm always 1394 01:13:30,800 --> 01:13:33,479 Speaker 1: a sucker for these sorts of scenes, when Omandan is 1395 01:13:33,520 --> 01:13:36,519 Speaker 1: finally defeated, he does like sort of shrink and melt 1396 01:13:36,560 --> 01:13:39,080 Speaker 1: and then wither away to nothing, like turns to dust 1397 01:13:39,160 --> 01:13:42,200 Speaker 1: and blows away in the wind and it's a fabulous 1398 01:13:42,240 --> 01:13:43,240 Speaker 1: animated sequence. 1399 01:13:43,560 --> 01:13:46,559 Speaker 3: Good stuff, good stuff all around. And that's that's this movie. 1400 01:13:47,000 --> 01:13:49,880 Speaker 1: Yeah, The Flight of Dragons. Yeah, just a just a 1401 01:13:49,880 --> 01:13:52,840 Speaker 1: real delight. This one I think holds up so well. 1402 01:13:52,880 --> 01:13:54,760 Speaker 1: Like I said, I didn't. I had never seen it before, 1403 01:13:54,800 --> 01:13:57,000 Speaker 1: so I didn't have anything to compare it to in 1404 01:13:57,360 --> 01:14:01,559 Speaker 1: my memory that it did resonate with my love for 1405 01:14:02,200 --> 01:14:05,599 Speaker 1: these other pictures from this time period, like the Ranking 1406 01:14:05,680 --> 01:14:07,160 Speaker 1: and Pass Hobbit film. 1407 01:14:07,760 --> 01:14:10,200 Speaker 3: If you're a D and D person, not only will 1408 01:14:10,200 --> 01:14:13,599 Speaker 3: you recognize basically the structure of this, but you'll also 1409 01:14:13,600 --> 01:14:14,720 Speaker 3: probably really enjoy it. 1410 01:14:15,120 --> 01:14:17,519 Speaker 1: Yeah, all right, Well, we're going to go ahead and 1411 01:14:17,560 --> 01:14:19,200 Speaker 1: close this one out here, but we'd love to hear 1412 01:14:19,240 --> 01:14:22,040 Speaker 1: from everyone out there, especially for those of you who, 1413 01:14:22,320 --> 01:14:26,680 Speaker 1: like Seth, have definite childhood memories of the Flight of Dragons. 1414 01:14:27,200 --> 01:14:29,599 Speaker 1: If you want to share how or when you saw 1415 01:14:29,640 --> 01:14:31,840 Speaker 1: this for the first time and what your impressions were 1416 01:14:32,120 --> 01:14:34,559 Speaker 1: right in, we'd love to hear from you. And if 1417 01:14:34,560 --> 01:14:36,400 Speaker 1: you're like me, if you just saw it for the 1418 01:14:36,439 --> 01:14:40,400 Speaker 1: first time as an adult or recently introduced a child 1419 01:14:40,439 --> 01:14:43,040 Speaker 1: to it, right in and let us know how that went. 1420 01:14:43,600 --> 01:14:46,479 Speaker 1: A reminder that stuff to blow your Mind is primarily 1421 01:14:46,520 --> 01:14:49,680 Speaker 1: a science podcast, but every Friday we set aside most 1422 01:14:49,680 --> 01:14:51,800 Speaker 1: serious concerns. You just talk about a weird film in 1423 01:14:51,880 --> 01:14:54,880 Speaker 1: Weird House Cinema. If you want to follow the various 1424 01:14:54,880 --> 01:14:58,120 Speaker 1: films that we cover on Weird House Cinema, well, I 1425 01:14:58,120 --> 01:15:00,559 Speaker 1: mean they're all in the feed, but also I blog 1426 01:15:00,600 --> 01:15:03,240 Speaker 1: about them at some immunomusic dot com and I also 1427 01:15:03,880 --> 01:15:07,320 Speaker 1: list all of them on our letterboxed profile. If you 1428 01:15:07,360 --> 01:15:09,600 Speaker 1: go to letterboxed dot com that's l E T T 1429 01:15:09,720 --> 01:15:11,519 Speaker 1: E R b O x D. You can look us up. 1430 01:15:11,560 --> 01:15:14,280 Speaker 1: We're Our username is weird House. There have all the 1431 01:15:14,280 --> 01:15:16,920 Speaker 1: films that we've watched so far, and sometimes they'll be 1432 01:15:16,960 --> 01:15:22,200 Speaker 1: a peek ahead at what's coming next. Speaking of all this, 1433 01:15:22,280 --> 01:15:25,599 Speaker 1: of course, Seth is not just the producer of Stuff 1434 01:15:25,600 --> 01:15:28,799 Speaker 1: to Blow your Mind. He is also a podcast host. 1435 01:15:29,439 --> 01:15:32,200 Speaker 1: Tell us what's happening right now on Rusty Needles Record Club. 1436 01:15:32,320 --> 01:15:35,479 Speaker 3: Yes, Rusting Needles Record Club. It is a book club, 1437 01:15:35,479 --> 01:15:38,760 Speaker 3: but for music instead. It's a weekly podcast. Find it 1438 01:15:38,840 --> 01:15:44,479 Speaker 3: wherever you find your favorite podcasts. Now this week we 1439 01:15:44,520 --> 01:15:49,200 Speaker 3: are doing Grace Jones Nightclubbing, very fun hits. Everyone loves 1440 01:15:49,200 --> 01:15:52,160 Speaker 3: Grace Jones and if you're looking for just some great 1441 01:15:52,800 --> 01:15:56,040 Speaker 3: fun music discussion, something just kind of, you know, make 1442 01:15:56,040 --> 01:15:58,439 Speaker 3: you feel less lonely as a music nerd, Or if 1443 01:15:58,439 --> 01:16:01,040 Speaker 3: you're looking for some really good music, recommend check out 1444 01:16:01,080 --> 01:16:03,840 Speaker 3: Rusty Needles Record Club. It's a fun show all right. 1445 01:16:04,000 --> 01:16:05,720 Speaker 1: So if you want to reach out, if you have 1446 01:16:06,040 --> 01:16:09,320 Speaker 1: thoughts for Joe, if you have thoughts for Me or Seth, 1447 01:16:09,360 --> 01:16:20,240 Speaker 1: you can email us at contact at stuffdwlow Yourmind dot com. 1448 01:16:20,280 --> 01:16:23,240 Speaker 4: Stuff to Blow Your Mind is production of iHeartRadio. For 1449 01:16:23,320 --> 01:16:26,120 Speaker 4: more podcasts from my Heart Radio, visit the iHeartRadio app, 1450 01:16:26,280 --> 01:16:29,280 Speaker 4: Apple Podcasts, or wherever you listen to your favorite shows.