WEBVTT - TechStuff Plays Games Casually

0:00:00.320 --> 0:00:02.960
<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

0:00:03.200 --> 0:00:08.960
<v Speaker 1>It's ready. Are you get in touch with technology with

0:00:09.039 --> 0:00:17.560
<v Speaker 1>tex stuff from how stuff works dot com. Hey kids,

0:00:17.840 --> 0:00:20.400
<v Speaker 1>welcome to tech stuff. My name is Chris Polatin. I'm

0:00:20.400 --> 0:00:23.160
<v Speaker 1>an editor in how stuff Works dot Com. Sitting across

0:00:23.200 --> 0:00:25.919
<v Speaker 1>for me as usual, although he's not juggling this time

0:00:26.200 --> 0:00:28.960
<v Speaker 1>his senior writer, Jonathan Strickland. In the last years of

0:00:29.000 --> 0:00:31.120
<v Speaker 1>the seventeenth century, there was to be found among the

0:00:31.120 --> 0:00:33.840
<v Speaker 1>fops and fools of the London coffee houses one rangy

0:00:33.880 --> 0:00:37.159
<v Speaker 1>gangling flitch called Ebenezer Cook, more ambitious than talented, and

0:00:37.240 --> 0:00:39.920
<v Speaker 1>yet more talented than prudent, who, like his friends and Volley,

0:00:39.960 --> 0:00:42.520
<v Speaker 1>all of whom we're supposed to be educating at Oxford

0:00:42.520 --> 0:00:44.800
<v Speaker 1>at Cambridge, had found the sound of mother English more

0:00:44.840 --> 0:00:47.159
<v Speaker 1>fun to gain than her since to labor over, and so,

0:00:47.280 --> 0:00:49.599
<v Speaker 1>rather than applying himself to the pains of scholarship, had

0:00:49.640 --> 0:00:51.879
<v Speaker 1>learned the knack of versifying and ground out choirs of

0:00:51.880 --> 0:00:54.040
<v Speaker 1>couplets after the fashion of the day. A froth with

0:00:54.120 --> 0:00:57.320
<v Speaker 1>joves and Jupiter's acclang with jarring rhymes and sting taught

0:00:57.360 --> 0:01:01.279
<v Speaker 1>with similar stretched to the snapping point. Well, I think

0:01:01.320 --> 0:01:03.080
<v Speaker 1>this is the first time where the quote took up

0:01:03.080 --> 0:01:07.840
<v Speaker 1>two thirds of the podcast and we're done today. We

0:01:07.880 --> 0:01:12.640
<v Speaker 1>are going to talk about casual games, yes, um, which

0:01:12.640 --> 0:01:15.200
<v Speaker 1>is funny because you know, you know, I grew up

0:01:15.280 --> 0:01:20.399
<v Speaker 1>with um grandparents and parents who like doing things like

0:01:20.440 --> 0:01:24.319
<v Speaker 1>crossword puzzles and uh, you know, word search and stuff

0:01:24.360 --> 0:01:27.000
<v Speaker 1>like that. And as a kid, I used to love

0:01:27.000 --> 0:01:28.960
<v Speaker 1>those and I thought, I'm sure I'm probably the only

0:01:29.000 --> 0:01:32.959
<v Speaker 1>one of my friends who really enjoys doing these puzzles

0:01:32.959 --> 0:01:36.760
<v Speaker 1>and games and things. You know. I As I got older,

0:01:36.800 --> 0:01:41.319
<v Speaker 1>I started to uh and especially when video games became

0:01:41.600 --> 0:01:45.400
<v Speaker 1>sophisticated enough where they were they were common, um, started

0:01:45.400 --> 0:01:49.240
<v Speaker 1>playing things like the Majong tile games and Solitaire and

0:01:49.280 --> 0:01:52.080
<v Speaker 1>stuff like that. And still I thought, you know, I'm

0:01:52.080 --> 0:01:55.800
<v Speaker 1>a big weenie because I'm not playing uh call of Duty,

0:01:56.480 --> 0:02:00.680
<v Speaker 1>um duty. Um, good grief. I should have just gone

0:02:00.680 --> 0:02:03.440
<v Speaker 1>with Halo. And even that, even then, if I had

0:02:03.440 --> 0:02:05.600
<v Speaker 1>gone with Halo, all the all the hard core gamers

0:02:05.600 --> 0:02:09.440
<v Speaker 1>all there be like Halo. Come on. Editors, note, we're

0:02:09.440 --> 0:02:11.920
<v Speaker 1>recording this is the flip side of the day that

0:02:12.000 --> 0:02:15.520
<v Speaker 1>we record the nuclear weapons podcasts, which on which we

0:02:15.520 --> 0:02:19.959
<v Speaker 1>were pretty sober. So the fact that we're talking about gaming. Uh,

0:02:20.000 --> 0:02:22.520
<v Speaker 1>and the fact that we're very very stayed in the

0:02:22.560 --> 0:02:25.400
<v Speaker 1>first podcast, probably we're probably gonna be a little goofy

0:02:25.520 --> 0:02:28.959
<v Speaker 1>full of beans anyway. Um No, as it turns out,

0:02:29.400 --> 0:02:34.200
<v Speaker 1>I'm hardly alone. Um. Casual gaming is especially now that

0:02:34.560 --> 0:02:39.000
<v Speaker 1>there are platforms available like Facebook where millions and millions

0:02:39.000 --> 0:02:44.360
<v Speaker 1>of people come together to play socially. Um, casual gaming

0:02:44.440 --> 0:02:48.320
<v Speaker 1>is huge. So let's start to define some stuff, shall we.

0:02:49.440 --> 0:02:53.680
<v Speaker 1>So in general, we tend to break up games into

0:02:53.720 --> 0:02:56.880
<v Speaker 1>one of two very broad categories, each of which has

0:02:56.960 --> 0:03:00.360
<v Speaker 1>subcategories within it. Yes, and this has done I would

0:03:00.360 --> 0:03:04.640
<v Speaker 1>say primarily for marketing purposes. I know people who play

0:03:04.680 --> 0:03:07.200
<v Speaker 1>all these kinds of games and and and don't like

0:03:07.440 --> 0:03:10.560
<v Speaker 1>being put into a box. Sure, so it's more it's

0:03:10.560 --> 0:03:14.639
<v Speaker 1>more for a marketing There's a spectrum of games out there,

0:03:14.919 --> 0:03:17.120
<v Speaker 1>and and most people I would say, fall in the

0:03:17.160 --> 0:03:19.560
<v Speaker 1>middle of the spectrum, and that they like some games

0:03:19.600 --> 0:03:22.120
<v Speaker 1>from one category and other games from another. There may

0:03:22.160 --> 0:03:25.040
<v Speaker 1>be a few who they only like a couple of

0:03:25.200 --> 0:03:27.760
<v Speaker 1>games that fall into one and then all the rest

0:03:28.000 --> 0:03:30.880
<v Speaker 1>are in the other category. And then there might be

0:03:31.000 --> 0:03:34.720
<v Speaker 1>a few extremists out there who believe that the game

0:03:34.840 --> 0:03:37.880
<v Speaker 1>type of games they play are the only ones worth playing. Well,

0:03:37.920 --> 0:03:41.720
<v Speaker 1>you know, there's that kind of person on pretty much everything.

0:03:41.760 --> 0:03:43.160
<v Speaker 1>If you don't drive the car and a kind of

0:03:43.160 --> 0:03:46.119
<v Speaker 1>car I drive, then you stink, right. So anyway, those

0:03:46.160 --> 0:03:49.160
<v Speaker 1>two types of games I'm trying so hard to just

0:03:49.200 --> 0:03:53.240
<v Speaker 1>get to my point here, sorry, is the hardcore games

0:03:54.080 --> 0:03:57.200
<v Speaker 1>and the casual games. Now, hardcore games, when we talk

0:03:57.280 --> 0:04:00.360
<v Speaker 1>about that, what we're really talking about is the level

0:04:00.360 --> 0:04:05.680
<v Speaker 1>of complexity of the gameplay itself, all right, the how

0:04:05.840 --> 0:04:09.720
<v Speaker 1>deep that game goes, how much time you need to

0:04:09.760 --> 0:04:12.840
<v Speaker 1>dedicate to really play that game at a decent level,

0:04:13.960 --> 0:04:17.160
<v Speaker 1>and whether or not you can just pick up and

0:04:17.400 --> 0:04:21.400
<v Speaker 1>drop off in that game casually throughout the day. The

0:04:21.520 --> 0:04:24.080
<v Speaker 1>hardcore game, a really hardcore game, is one of those

0:04:24.080 --> 0:04:26.480
<v Speaker 1>things where you're gonna have to dedicate a good amount

0:04:26.520 --> 0:04:30.200
<v Speaker 1>of time each playing session, where you're not interrupting in anyway,

0:04:30.240 --> 0:04:32.680
<v Speaker 1>and that it's not just pick up and play, and

0:04:32.760 --> 0:04:36.080
<v Speaker 1>that the controls themselves are really really complex and there's

0:04:36.080 --> 0:04:40.680
<v Speaker 1>a there's a learning curve to really getting to know them. Uh.

0:04:40.800 --> 0:04:44.480
<v Speaker 1>A good example of this is a typical first person

0:04:44.520 --> 0:04:48.360
<v Speaker 1>shooter on say the the Xbox three sixty that uses

0:04:48.800 --> 0:04:51.400
<v Speaker 1>the controller to its full extent, because let's let's think

0:04:51.400 --> 0:04:55.240
<v Speaker 1>about the controller for a second. Okay, so the Xbox controller.

0:04:55.240 --> 0:04:58.320
<v Speaker 1>You've got the two thumbsticks, both of which can also

0:04:58.440 --> 0:05:02.119
<v Speaker 1>click in to act as a button. You've got four

0:05:02.120 --> 0:05:07.000
<v Speaker 1>shoulder buttons to trigger buttons into bumper buttons. You've got

0:05:07.040 --> 0:05:10.760
<v Speaker 1>the four buttons that are that are in a diamond

0:05:10.760 --> 0:05:13.880
<v Speaker 1>pattern on the on the right side where your right

0:05:13.920 --> 0:05:16.480
<v Speaker 1>thumb can touch them. And you've got a direction pad

0:05:16.560 --> 0:05:19.480
<v Speaker 1>as well. Plus you've got the start in back buttons,

0:05:19.480 --> 0:05:22.200
<v Speaker 1>which in some games also plays a part. So you've

0:05:22.240 --> 0:05:25.240
<v Speaker 1>got all these different buttons, all these different that potentially

0:05:25.240 --> 0:05:28.640
<v Speaker 1>could make a game incredibly complex and intimidating for someone

0:05:28.680 --> 0:05:30.760
<v Speaker 1>to learn if they're just picking up gaming for the

0:05:30.760 --> 0:05:38.160
<v Speaker 1>first time. Now, let's contrast that with casual games. Casual

0:05:38.240 --> 0:05:42.120
<v Speaker 1>games have simple gameplay. It does not mean that the

0:05:42.120 --> 0:05:44.960
<v Speaker 1>game itself is easy. It just means that the game

0:05:45.040 --> 0:05:48.680
<v Speaker 1>mechanics are simple. So it could be a puzzle game

0:05:48.760 --> 0:05:52.120
<v Speaker 1>that actually is pretty complex, but the the the way

0:05:52.200 --> 0:05:55.680
<v Speaker 1>you play the puzzle game is easy, then you've got

0:05:55.880 --> 0:05:58.520
<v Speaker 1>uh usually will allow you to play the game in

0:05:58.720 --> 0:06:02.760
<v Speaker 1>just really short bursts so whenever you have time to play,

0:06:03.240 --> 0:06:07.000
<v Speaker 1>you can just log on or you know, access it.

0:06:07.040 --> 0:06:09.920
<v Speaker 1>However you're accessing this game, play a little bit, and

0:06:09.960 --> 0:06:12.200
<v Speaker 1>then you can pop right back out and you're fine.

0:06:12.760 --> 0:06:16.520
<v Speaker 1>You don't have to dedicate a lot of time to it. Uh,

0:06:16.560 --> 0:06:20.960
<v Speaker 1>there's usually a way where you very quickly progress through

0:06:21.000 --> 0:06:24.800
<v Speaker 1>the game, or you very quickly unlock other elements in

0:06:24.839 --> 0:06:29.200
<v Speaker 1>the game. And a lot of them also have a

0:06:29.320 --> 0:06:32.880
<v Speaker 1>method where they let you try the game in some

0:06:33.000 --> 0:06:36.839
<v Speaker 1>format before you purchase it, or they will support the

0:06:36.880 --> 0:06:40.760
<v Speaker 1>game with advertising, so that you know. They might have

0:06:40.760 --> 0:06:43.120
<v Speaker 1>two different versions of the same game, right, they have

0:06:43.240 --> 0:06:46.360
<v Speaker 1>one that has ads, so every so often you are

0:06:46.520 --> 0:06:48.920
<v Speaker 1>subjected to an ad while you play this game. And

0:06:48.960 --> 0:06:50.839
<v Speaker 1>then they might have a paid version where if you

0:06:50.880 --> 0:06:53.240
<v Speaker 1>buy it, you no longer have ads in your game.

0:06:54.680 --> 0:06:57.680
<v Speaker 1>So that that's Those are the typical attributes you would

0:06:57.680 --> 0:07:02.240
<v Speaker 1>find in a casual game. Um, although we tend to

0:07:02.279 --> 0:07:05.840
<v Speaker 1>say the hardcore games are more often found on consoles

0:07:05.960 --> 0:07:09.000
<v Speaker 1>and are dedicated computer games, and we tend to see

0:07:09.080 --> 0:07:14.840
<v Speaker 1>casual games and things like mobile platforms and social uh,

0:07:14.960 --> 0:07:18.600
<v Speaker 1>social network platforms, that's not always a case. There's not

0:07:18.680 --> 0:07:21.080
<v Speaker 1>a there's not a true division in platforms. After all,

0:07:21.120 --> 0:07:25.920
<v Speaker 1>the Nintendo we in a way, is really a It's

0:07:26.040 --> 0:07:28.920
<v Speaker 1>known mostly for its casual games, or at least that

0:07:28.920 --> 0:07:32.280
<v Speaker 1>that was really how Nintendo promoted the WEE early on.

0:07:33.080 --> 0:07:36.080
<v Speaker 1>It was the idea, this was the game console for anyone,

0:07:36.160 --> 0:07:39.520
<v Speaker 1>even someone who had never really gotten into video games,

0:07:39.560 --> 0:07:43.960
<v Speaker 1>because the motion controller gave you the opportunity to play

0:07:44.040 --> 0:07:45.960
<v Speaker 1>games in a way that was supposed to be really

0:07:46.040 --> 0:07:49.400
<v Speaker 1>intuitive and really simple. So there's that simple gameplay we

0:07:49.400 --> 0:07:52.320
<v Speaker 1>were talking about. Even if the games themselves were pretty complex,

0:07:52.760 --> 0:07:56.080
<v Speaker 1>the the barrier to entry in the game was supposed

0:07:56.080 --> 0:08:00.400
<v Speaker 1>to be really low. So that's the general difference. Most

0:08:00.440 --> 0:08:03.160
<v Speaker 1>games fall somewhere between the two. There's there there are

0:08:03.160 --> 0:08:05.200
<v Speaker 1>a few games that you could probably argue, okay, this

0:08:05.280 --> 0:08:08.840
<v Speaker 1>is like the example of a hardcore game versus the

0:08:08.880 --> 0:08:11.040
<v Speaker 1>example of a casual game, And then there are a

0:08:11.040 --> 0:08:13.520
<v Speaker 1>lot of games that you know, you might say, well,

0:08:13.960 --> 0:08:16.480
<v Speaker 1>it has these attributes from a casual game, but you

0:08:16.480 --> 0:08:18.480
<v Speaker 1>can't just log in and log off because if you do,

0:08:18.520 --> 0:08:20.480
<v Speaker 1>you're gonna lose your progress. And you know, let's say

0:08:20.480 --> 0:08:23.360
<v Speaker 1>plants versus zombies. Yes, that's a good example. Plans versus

0:08:23.440 --> 0:08:27.720
<v Speaker 1>Zombies is a fun game. Uh, it's it's relatively simple,

0:08:28.000 --> 0:08:33.960
<v Speaker 1>it's got some great animations and great uh gameplay to it. Uh,

0:08:34.000 --> 0:08:37.360
<v Speaker 1>and it's it's still it's not too difficult for someone

0:08:37.400 --> 0:08:40.000
<v Speaker 1>who even isn't really big into video games to get

0:08:40.000 --> 0:08:42.760
<v Speaker 1>into it. My wife loves Plants Versus Zombies, but she's

0:08:42.760 --> 0:08:46.439
<v Speaker 1>not a video game person. However, that being said, it's

0:08:46.480 --> 0:08:47.760
<v Speaker 1>also the kind of game that if you're in the

0:08:47.800 --> 0:08:49.679
<v Speaker 1>middle of the level and you jump out of it,

0:08:49.720 --> 0:08:51.920
<v Speaker 1>depending on what platform you're in, you may lose your

0:08:51.960 --> 0:08:55.160
<v Speaker 1>progress and have to start over. Yes, there's a zombie

0:08:55.160 --> 0:08:58.040
<v Speaker 1>on your lawn. Well, I'll just have to go and

0:08:58.080 --> 0:09:01.719
<v Speaker 1>get one of those pe shooters. Then I hope I

0:09:01.760 --> 0:09:05.400
<v Speaker 1>have enough sunflowers to generate the sun. I also play

0:09:05.440 --> 0:09:08.320
<v Speaker 1>a lot of Plans Versus on my phone and on

0:09:08.360 --> 0:09:11.200
<v Speaker 1>my computer and in the browser. And you know, yeah,

0:09:11.400 --> 0:09:13.520
<v Speaker 1>I'm one of those gamers that I like both camps.

0:09:13.559 --> 0:09:16.800
<v Speaker 1>I like hardcore games and I like casual games. Yeah. Yeah,

0:09:17.600 --> 0:09:21.360
<v Speaker 1>me too. Um yeah, I was thinking Tetris. I mean

0:09:21.720 --> 0:09:25.040
<v Speaker 1>there's fantastic example of a casual game. Ye yep. And

0:09:25.040 --> 0:09:29.640
<v Speaker 1>and a lot of people find themselves unable to get

0:09:29.640 --> 0:09:34.280
<v Speaker 1>the little falling um you know, the little tetraminos the

0:09:34.520 --> 0:09:37.360
<v Speaker 1>head when they used to play that so often that

0:09:37.440 --> 0:09:40.040
<v Speaker 1>when I would close my eyes at night, I would

0:09:40.040 --> 0:09:43.360
<v Speaker 1>see the blocks in my sleep. Later those became the

0:09:43.440 --> 0:09:46.120
<v Speaker 1>jewels from Do Do Do Do Do Do Do Do

0:09:46.120 --> 0:09:50.400
<v Speaker 1>Do Do Do Do Do Do Do do do do. Um.

0:09:50.440 --> 0:09:53.600
<v Speaker 1>You know, in contrast, you might have something like, um,

0:09:53.720 --> 0:09:58.480
<v Speaker 1>uh the role playing games. Vast numbers of role playing

0:09:58.480 --> 0:10:02.040
<v Speaker 1>games that could be uh, Dungeon Crawlers or shoot them

0:10:02.080 --> 0:10:06.040
<v Speaker 1>ups or the first person series or uh, you know,

0:10:06.120 --> 0:10:11.120
<v Speaker 1>the the Never Winter Nights type games walters Gate. Um.

0:10:11.520 --> 0:10:15.679
<v Speaker 1>I would think that the Civilization series very complex. Even

0:10:15.679 --> 0:10:19.280
<v Speaker 1>Sport could be considered a hardcore game because you spend

0:10:19.440 --> 0:10:25.880
<v Speaker 1>hours building up your your species first four um, although

0:10:25.960 --> 0:10:29.520
<v Speaker 1>very few people play it, I think in comparison, um,

0:10:29.559 --> 0:10:31.960
<v Speaker 1>and yeah, they're there. You know, there's there's stuff that

0:10:32.000 --> 0:10:35.440
<v Speaker 1>falls in between. UM. I think there are some some

0:10:35.520 --> 0:10:38.480
<v Speaker 1>of the Facebook type games now where the play on

0:10:38.520 --> 0:10:42.920
<v Speaker 1>the level as you're working on the level is pretty easy,

0:10:42.960 --> 0:10:45.280
<v Speaker 1>but then you know it's one in a series of

0:10:45.320 --> 0:10:47.480
<v Speaker 1>things that you have to do to accomplish a larger goal.

0:10:47.520 --> 0:10:50.880
<v Speaker 1>There's sort of hybrid games. Um. But yeah, as it

0:10:50.880 --> 0:10:54.800
<v Speaker 1>turns out, well, I mean casual games sort of had

0:10:54.840 --> 0:10:59.440
<v Speaker 1>this reputation for being sort of a feminine thing. I

0:10:59.480 --> 0:11:02.000
<v Speaker 1>know a lot of statistics I've read sort of say

0:11:02.040 --> 0:11:06.960
<v Speaker 1>that excuse more toward women gamers. That spells the myth

0:11:07.040 --> 0:11:10.040
<v Speaker 1>that women don't play games like the There was one

0:11:10.240 --> 0:11:12.680
<v Speaker 1>statistic I saw, and unfortunately I don't have the source

0:11:12.720 --> 0:11:15.800
<v Speaker 1>with me. So guys, when you hear me quote the statistic,

0:11:16.160 --> 0:11:19.000
<v Speaker 1>remember any percent of all statistics that are quoted are

0:11:19.000 --> 0:11:22.480
<v Speaker 1>made up on the spot. But no, there was a

0:11:22.520 --> 0:11:25.400
<v Speaker 1>statistic I saw that suggested that I think it was

0:11:26.440 --> 0:11:32.080
<v Speaker 1>sent of the purchases of casual games were women, So

0:11:32.480 --> 0:11:35.480
<v Speaker 1>whenever anyone was you know, if you were to look

0:11:35.480 --> 0:11:38.600
<v Speaker 1>at all the purchases of the casual games across the market,

0:11:39.760 --> 0:11:43.920
<v Speaker 1>of those consumers were female. Um. But again I don't

0:11:43.920 --> 0:11:46.520
<v Speaker 1>have that source in front of me, so take that

0:11:46.559 --> 0:11:49.040
<v Speaker 1>with a grain of salt. Guys. Yeah, yeah, Well, the

0:11:49.559 --> 0:11:53.199
<v Speaker 1>it's it's roughly fifty fifty according to a study that

0:11:53.240 --> 0:11:59.080
<v Speaker 1>I found, Um for MSN games. Um, it's so it's

0:11:59.200 --> 0:12:01.400
<v Speaker 1>you know, not not the same. It's not just for

0:12:01.440 --> 0:12:04.160
<v Speaker 1>breakfast anymore. They used to say about orange juice, and

0:12:04.200 --> 0:12:06.840
<v Speaker 1>I think it's, uh, depending on the game, it it

0:12:06.960 --> 0:12:11.200
<v Speaker 1>defies category, It defies trying to put it in a

0:12:11.200 --> 0:12:14.440
<v Speaker 1>little box. There you go, Uh, well, so you know

0:12:14.520 --> 0:12:18.320
<v Speaker 1>they're they're definitely kinds that are easy to categorize. Like

0:12:18.360 --> 0:12:23.080
<v Speaker 1>The Jeweled is clearly a puzzle game, right match three game.

0:12:23.160 --> 0:12:25.520
<v Speaker 1>If you will see that these are these subdivisions at Jonathan,

0:12:26.280 --> 0:12:29.959
<v Speaker 1>the subcategories of subcategories, because within casual games you can

0:12:30.000 --> 0:12:32.079
<v Speaker 1>have puzzle games, and within puzzle games you have different

0:12:32.120 --> 0:12:35.960
<v Speaker 1>subcategories of that. Um, but you've got other kind of

0:12:36.640 --> 0:12:39.720
<v Speaker 1>you know, games that are are out for both the

0:12:39.760 --> 0:12:44.320
<v Speaker 1>computer and consoles uh, and and online social networks, things

0:12:44.360 --> 0:12:47.520
<v Speaker 1>like you know, the Farmvills, the City Bills, the Frontiervills,

0:12:47.960 --> 0:12:52.040
<v Speaker 1>Mafia Wars. Uh. These are all considered casual games because

0:12:52.040 --> 0:12:54.040
<v Speaker 1>again there are games that you can just pop PLoP

0:12:54.080 --> 0:12:59.080
<v Speaker 1>into at any time. Now, I would say that traditionally

0:12:59.120 --> 0:13:03.320
<v Speaker 1>speaking like if you're going with the very stereotypical hardcore gamer, yes,

0:13:03.720 --> 0:13:07.920
<v Speaker 1>there is a stigma against casual games. Some hardcore gamers

0:13:07.960 --> 0:13:10.240
<v Speaker 1>might say that casual games are not real games because

0:13:10.280 --> 0:13:12.760
<v Speaker 1>they don't have that level of complexity that they prefer

0:13:13.040 --> 0:13:16.560
<v Speaker 1>when in their gaming experience. And I can totally understand that.

0:13:16.640 --> 0:13:18.840
<v Speaker 1>I mean there's there is something to say like, well,

0:13:19.120 --> 0:13:22.280
<v Speaker 1>I don't get as much enjoyment out of that, because, uh,

0:13:22.280 --> 0:13:25.160
<v Speaker 1>this other game requires this level of skill that I've

0:13:25.280 --> 0:13:28.320
<v Speaker 1>I've developed over time, and I feel like this is

0:13:28.360 --> 0:13:30.920
<v Speaker 1>more rewarding. That's fine. I mean there are other people

0:13:30.960 --> 0:13:33.200
<v Speaker 1>are going to find casual games far more rewarding than

0:13:33.280 --> 0:13:35.079
<v Speaker 1>the level of frustration they would have they're trying to

0:13:35.080 --> 0:13:37.280
<v Speaker 1>pick up a hardcore game. The thing I would tell

0:13:37.280 --> 0:13:40.439
<v Speaker 1>hardcore gamers is you might think that casual games are

0:13:40.440 --> 0:13:45.560
<v Speaker 1>not really truly games. Tell that to the billionaires who

0:13:45.600 --> 0:13:51.760
<v Speaker 1>made their fortunes through casual games. I mean billions of dollars.

0:13:52.120 --> 0:13:55.760
<v Speaker 1>This is a huge industry, especially because, like Chris was saying,

0:13:56.080 --> 0:13:59.199
<v Speaker 1>you know, using Facebook as a platform brilliant. As soon

0:13:59.240 --> 0:14:01.480
<v Speaker 1>as Facebook opened up that a p I and allowed

0:14:01.520 --> 0:14:05.840
<v Speaker 1>people to create applications or Facebook to exist on top

0:14:05.880 --> 0:14:10.840
<v Speaker 1>of Facebook, the gaming market exploded. Because if you've already

0:14:10.840 --> 0:14:16.040
<v Speaker 1>got a potential audience of more than eight hundred million people,

0:14:17.080 --> 0:14:20.600
<v Speaker 1>it's a no brainer. Yeah, well, you might be surprised

0:14:20.600 --> 0:14:24.560
<v Speaker 1>then to find out, I'll surprise you. I bet it will.

0:14:24.600 --> 0:14:28.320
<v Speaker 1>Actually um. The the CEO of New Zoo, Peter Warman,

0:14:28.560 --> 0:14:30.480
<v Speaker 1>was quoted in an article I read where he was

0:14:30.480 --> 0:14:35.880
<v Speaker 1>saying that somewhere between seventy six to of casual gamers

0:14:36.600 --> 0:14:41.040
<v Speaker 1>play outside of Facebook. So of all those people who

0:14:41.040 --> 0:14:45.440
<v Speaker 1>are playing Farmville and other games on Facebook, that's only

0:14:45.480 --> 0:14:49.440
<v Speaker 1>a small fraction of the entire casual gaming audience. Well.

0:14:49.560 --> 0:14:51.760
<v Speaker 1>I have a membership to pogo dot com. I don't

0:14:51.960 --> 0:14:53.800
<v Speaker 1>use it as often as I use some of the

0:14:53.800 --> 0:14:57.320
<v Speaker 1>other sites. But uh, yeah, some some game companies have

0:14:57.400 --> 0:15:00.800
<v Speaker 1>made their games available. I've seen games on on all

0:15:00.840 --> 0:15:03.760
<v Speaker 1>sorts of different sites that I didn't realize had them. Um,

0:15:03.800 --> 0:15:06.520
<v Speaker 1>like the Majong Dimensions game. I've seen it on multiple

0:15:06.600 --> 0:15:09.800
<v Speaker 1>different sites that weren't when I consider traditional gaming sites,

0:15:09.880 --> 0:15:12.840
<v Speaker 1>but they they added as a sort of bonus to uh,

0:15:12.960 --> 0:15:15.400
<v Speaker 1>to keep you there. Um. On the other hand, there

0:15:15.400 --> 0:15:18.760
<v Speaker 1>are places like uh, you know, they develop their own stuff,

0:15:19.360 --> 0:15:23.760
<v Speaker 1>like for example, Cartoon Network UM has games built around

0:15:23.760 --> 0:15:26.880
<v Speaker 1>all their properties and it's specifically there or for uh

0:15:27.240 --> 0:15:30.080
<v Speaker 1>you know some of the kids show game sites. Um,

0:15:30.200 --> 0:15:34.040
<v Speaker 1>you know they do that for for those properties as well,

0:15:34.120 --> 0:15:37.160
<v Speaker 1>So it's not just you know, the Bejewels of the world.

0:15:37.560 --> 0:15:41.240
<v Speaker 1>Well yeah, and then you see the game's really hitting

0:15:41.240 --> 0:15:44.280
<v Speaker 1>their stride with the smartphone revolution as well as because

0:15:44.280 --> 0:15:48.720
<v Speaker 1>one smartphones became a thing. Yeah, tablets as well. I

0:15:48.800 --> 0:15:51.920
<v Speaker 1>think more smartphones even than tablets, mostly because I think

0:15:51.920 --> 0:15:55.480
<v Speaker 1>of the average consumer. If the average consumer also happens

0:15:55.480 --> 0:15:58.960
<v Speaker 1>to have a smartphone, and the average consumer is running

0:15:58.960 --> 0:16:02.120
<v Speaker 1>into situation sens where he or she has a little

0:16:02.120 --> 0:16:05.400
<v Speaker 1>time on their hands waiting for stuff like you're in

0:16:05.520 --> 0:16:08.560
<v Speaker 1>line for the movie theater and the lines really long

0:16:08.600 --> 0:16:10.440
<v Speaker 1>for tickets and the people in front of you are

0:16:10.520 --> 0:16:13.680
<v Speaker 1>just now deciding what they want to see. Then you

0:16:13.680 --> 0:16:15.720
<v Speaker 1>know you've got some time to kill, so opening up

0:16:15.800 --> 0:16:18.120
<v Speaker 1>a an app on your phone and playing a little

0:16:18.160 --> 0:16:21.400
<v Speaker 1>Angry Birds is might just seem like the perfect thing

0:16:21.400 --> 0:16:25.160
<v Speaker 1>they'll do to occupy yourself while you're waiting to play this,

0:16:25.280 --> 0:16:27.960
<v Speaker 1>as opposed to, you know, occupying yourself by trying to

0:16:28.000 --> 0:16:30.000
<v Speaker 1>convince yourself not to stab the person in front of you.

0:16:30.520 --> 0:16:33.320
<v Speaker 1>And they're particularly useful the d M v UM. You know,

0:16:33.440 --> 0:16:36.760
<v Speaker 1>there's so many different doctor's offices. I mean, any situation

0:16:37.200 --> 0:16:40.320
<v Speaker 1>where you are not doing something. However, I will say

0:16:40.320 --> 0:16:48.840
<v Speaker 1>this people, if you play these social games, please don't

0:16:48.880 --> 0:16:53.120
<v Speaker 1>do it in the restroom, and if you do, please

0:16:53.200 --> 0:16:57.240
<v Speaker 1>mute your phone because I thought I thought you were

0:16:57.280 --> 0:17:01.120
<v Speaker 1>not well anonymous for sitting in the stall next to me,

0:17:02.080 --> 0:17:05.000
<v Speaker 1>because I did not know that pigs made that noise

0:17:05.840 --> 0:17:08.960
<v Speaker 1>when they were impacted by Angry Birds. And now that

0:17:09.040 --> 0:17:11.359
<v Speaker 1>I know that, I'm fine. I mean, okay, I mean granted,

0:17:11.359 --> 0:17:12.919
<v Speaker 1>I still I'm a little skeeved out that you were

0:17:12.920 --> 0:17:17.800
<v Speaker 1>playing the game. Yea um, but yeah, no, the that's

0:17:17.880 --> 0:17:20.960
<v Speaker 1>that's one of the hallmarks of the casual games though, right,

0:17:21.040 --> 0:17:24.080
<v Speaker 1>is that it's really accessible and that you can play

0:17:24.080 --> 0:17:26.480
<v Speaker 1>it at any time. And that's one of the really

0:17:26.520 --> 0:17:29.520
<v Speaker 1>attractive things about them. Yeah. And and and this is

0:17:29.520 --> 0:17:31.560
<v Speaker 1>what makes it so brilliant for people like ro Vio,

0:17:31.720 --> 0:17:35.800
<v Speaker 1>the publisher of Angry Birds, the PopCap series. It's plants,

0:17:35.840 --> 0:17:43.480
<v Speaker 1>plants versus zombies, bejeweled uh ing um. And and this

0:17:43.520 --> 0:17:46.080
<v Speaker 1>is what all of them and many many others have

0:17:46.200 --> 0:17:49.359
<v Speaker 1>done so effectively. Half Brick also, I would throw in

0:17:49.359 --> 0:17:53.800
<v Speaker 1>this camp that does fruit Ninja. They have hit the

0:17:53.840 --> 0:17:57.640
<v Speaker 1>sweet spot because okay, they've they've made their games available

0:17:57.760 --> 0:18:01.320
<v Speaker 1>on Actually they came from different directions. Um Rovio and

0:18:01.359 --> 0:18:04.760
<v Speaker 1>half Brick came from the smaller uh, the the cell

0:18:04.760 --> 0:18:08.439
<v Speaker 1>phone camp, smartphone camp. They made their applications available on

0:18:08.440 --> 0:18:12.439
<v Speaker 1>on tablets, and then they started moving into Google Plus

0:18:12.520 --> 0:18:18.120
<v Speaker 1>and Facebook. Um Zynga and Popcat came from computers and

0:18:18.240 --> 0:18:22.159
<v Speaker 1>websites and started moving their apps over to tablets and smartphones.

0:18:22.200 --> 0:18:25.600
<v Speaker 1>And now all of these guys are available on all

0:18:25.680 --> 0:18:30.480
<v Speaker 1>these platforms. So you you're eating your breakfast in the morning, uh,

0:18:30.640 --> 0:18:32.439
<v Speaker 1>you know, you're getting ready to the kids ready for school,

0:18:32.440 --> 0:18:35.600
<v Speaker 1>and you get in five minutes worth of gaming activity

0:18:35.640 --> 0:18:38.439
<v Speaker 1>before you you leave the house. You're waiting on the bus.

0:18:38.800 --> 0:18:42.600
<v Speaker 1>You get on your smartphone and play for another five minutes. Um,

0:18:42.840 --> 0:18:44.920
<v Speaker 1>you take a break at lunchtime, get on the tablet

0:18:45.520 --> 0:18:47.800
<v Speaker 1>and play for another five minutes. And and it just

0:18:47.840 --> 0:18:49.879
<v Speaker 1>goes on like this. You can do this. You're waiting

0:18:49.920 --> 0:18:51.760
<v Speaker 1>for your co host to find a quote from a

0:18:51.840 --> 0:18:57.240
<v Speaker 1>novel and guilty as charged, I have done that, um,

0:18:57.400 --> 0:18:59.960
<v Speaker 1>and and this is really And then they go off

0:19:00.119 --> 0:19:04.320
<v Speaker 1>and do uh crazy stuff like having plushies made. I

0:19:04.359 --> 0:19:07.480
<v Speaker 1>cannot tell you how many stores I have seen angry

0:19:07.520 --> 0:19:10.840
<v Speaker 1>birds in. Heck, I saw the board game when it

0:19:10.880 --> 0:19:16.679
<v Speaker 1>first came out. Ye, I see, yes, ten maybe waiting

0:19:16.840 --> 0:19:19.600
<v Speaker 1>on on the kid after school, I see kids walking

0:19:19.600 --> 0:19:23.520
<v Speaker 1>out with angry bird t shirts on UM. The Fruit

0:19:23.600 --> 0:19:26.200
<v Speaker 1>Ninja of Hulks at half Brick are coming out with

0:19:26.960 --> 0:19:33.080
<v Speaker 1>pleshy fruit and and sense a. UM absolutely look it

0:19:33.119 --> 0:19:34.719
<v Speaker 1>up if you don't believe me. So the thing is,

0:19:35.119 --> 0:19:38.600
<v Speaker 1>UM they've been able to expand the platforms to make

0:19:38.600 --> 0:19:42.080
<v Speaker 1>them available more places, and they're they're cashing in on

0:19:42.119 --> 0:19:46.919
<v Speaker 1>the interest around these properties. So this has become a

0:19:46.960 --> 0:19:50.600
<v Speaker 1>way for them to to uh, you know, sustain their operations,

0:19:50.640 --> 0:19:55.200
<v Speaker 1>to market themselves and UM make a lot of money.

0:19:55.920 --> 0:19:59.040
<v Speaker 1>And uh a whole lot. When we're talking about a

0:19:59.040 --> 0:20:02.960
<v Speaker 1>whole lot, I mean they're billions for the whole industry.

0:20:03.320 --> 0:20:06.920
<v Speaker 1>Like Zinga when it was announcing its IPO, it would

0:20:06.920 --> 0:20:09.720
<v Speaker 1>have been valued at eight point nine billion with a

0:20:09.760 --> 0:20:14.800
<v Speaker 1>B dollars and it had generated something like one point

0:20:14.800 --> 0:20:18.960
<v Speaker 1>one point five billion in revenues since it started in

0:20:19.000 --> 0:20:22.840
<v Speaker 1>two thousand seven. Now, Zinga when it when it first

0:20:22.840 --> 0:20:27.919
<v Speaker 1>started was one of those companies that UM that really

0:20:27.960 --> 0:20:31.040
<v Speaker 1>was a big surprise to folks because the founder, Mark Pinkus,

0:20:31.560 --> 0:20:35.920
<v Speaker 1>he had he had been an entrepreneur previously and had

0:20:35.960 --> 0:20:39.200
<v Speaker 1>had some successes and some failures. Some of the failures

0:20:39.200 --> 0:20:41.280
<v Speaker 1>were related to the dot com crash back in two

0:20:41.280 --> 0:20:45.560
<v Speaker 1>thousand but once Facebook was opening up that a p I,

0:20:45.760 --> 0:20:49.600
<v Speaker 1>he saw the opportunity to jump in the social games space,

0:20:50.119 --> 0:20:52.879
<v Speaker 1>and he thought that people would really enjoy playing games

0:20:52.920 --> 0:20:54.959
<v Speaker 1>and being able to share that experience with their friends

0:20:55.119 --> 0:20:59.439
<v Speaker 1>and to build in games that would allow people to

0:20:59.520 --> 0:21:02.000
<v Speaker 1>help one another out in a in a virtual way.

0:21:02.320 --> 0:21:03.879
<v Speaker 1>And so he kind of jumped on that and he

0:21:03.960 --> 0:21:08.119
<v Speaker 1>hired some really smart folks, including people like Bing Gordon,

0:21:08.400 --> 0:21:13.200
<v Speaker 1>Owen Van that A, Mark Skags, Brian Reynolds. These guys

0:21:13.240 --> 0:21:16.400
<v Speaker 1>are all really smart. Some of them are a game designers,

0:21:16.440 --> 0:21:21.520
<v Speaker 1>some of them are great at at leveraging social networks. Uh.

0:21:22.000 --> 0:21:26.919
<v Speaker 1>Bing Gordon is the consigliari. That's that's his term because

0:21:26.920 --> 0:21:30.639
<v Speaker 1>what he what he does is he finds people that

0:21:30.720 --> 0:21:34.119
<v Speaker 1>would be a really good addition to Zinga's workforce. Like

0:21:34.160 --> 0:21:36.040
<v Speaker 1>he's kind of like one of those guys who just

0:21:36.200 --> 0:21:39.800
<v Speaker 1>he's fantastic and networking. As someone who does that a lot,

0:21:39.880 --> 0:21:42.720
<v Speaker 1>I can totally I can totally dig that I do

0:21:42.760 --> 0:21:45.840
<v Speaker 1>a lot of working myself. It seems to me, Yeah,

0:21:45.880 --> 0:21:48.480
<v Speaker 1>well it seems to me that I'm more often get

0:21:49.040 --> 0:21:52.360
<v Speaker 1>cool people I know opportunities with other cool people I know,

0:21:52.960 --> 0:21:56.720
<v Speaker 1>more than I leverage it for myself, so I gotta

0:21:56.720 --> 0:22:01.840
<v Speaker 1>be more selfish anyway. It's it's yeah, almost nine billion

0:22:01.880 --> 0:22:07.439
<v Speaker 1>dollars in valuation, which is pretty phenomenal. Um and uh

0:22:07.480 --> 0:22:11.960
<v Speaker 1>that and that it's only been around since two thousand seven. Meanwhile,

0:22:12.000 --> 0:22:16.359
<v Speaker 1>pop Cap, that company, I believe, Electronic Arts acquired pop Cap.

0:22:17.400 --> 0:22:20.119
<v Speaker 1>So you're you're talking about these little bitty companies that

0:22:20.160 --> 0:22:23.600
<v Speaker 1>people would have thought of as upstarts that are become

0:22:23.720 --> 0:22:27.800
<v Speaker 1>that becomes such big players that the really well established

0:22:27.960 --> 0:22:31.000
<v Speaker 1>huge names and gaming have taken notice and they're either

0:22:31.480 --> 0:22:36.280
<v Speaker 1>you know, stealing themselves for direct competition or they're acquiring

0:22:36.320 --> 0:22:39.960
<v Speaker 1>them um as for direct competition. That's a little tricky.

0:22:40.040 --> 0:22:42.399
<v Speaker 1>Let's get back to the Nintendo we and kind of

0:22:42.400 --> 0:22:47.320
<v Speaker 1>wrap this up a little bit. So consoles in general

0:22:47.960 --> 0:22:51.520
<v Speaker 1>don't tend to cater to the casual market as much.

0:22:51.800 --> 0:22:55.560
<v Speaker 1>You can find casual games on these consoles, but the

0:22:55.600 --> 0:23:01.159
<v Speaker 1>consoles themselves, one, their price point is pretty high. So

0:23:01.560 --> 0:23:04.399
<v Speaker 1>that's a that can discourage a casual gamer who may

0:23:04.440 --> 0:23:06.679
<v Speaker 1>not want to make that level of investment in a

0:23:06.760 --> 0:23:11.280
<v Speaker 1>game or in a game system. To the interfaces tend

0:23:11.280 --> 0:23:14.560
<v Speaker 1>to be a little more complex. So again, if you

0:23:14.760 --> 0:23:17.600
<v Speaker 1>first pick up an Xbox controller and you've never used

0:23:17.600 --> 0:23:20.879
<v Speaker 1>one before, and you try and navigate through the menu

0:23:20.960 --> 0:23:22.840
<v Speaker 1>system and try and find a game that you want

0:23:22.880 --> 0:23:25.120
<v Speaker 1>to play, and then learn how the game itself operates

0:23:25.119 --> 0:23:29.760
<v Speaker 1>and try to coordinate all that. It can be really intimidating. UM.

0:23:29.880 --> 0:23:33.040
<v Speaker 1>So when Nintendo decided to come out with the Wei,

0:23:33.359 --> 0:23:35.199
<v Speaker 1>they were aiming at a different market. They were saying, well,

0:23:35.200 --> 0:23:37.520
<v Speaker 1>why don't we go for these people who would otherwise

0:23:37.880 --> 0:23:39.800
<v Speaker 1>you know, they might like to play games, but they

0:23:39.840 --> 0:23:41.919
<v Speaker 1>just find these other systems to be a little too

0:23:42.560 --> 0:23:45.400
<v Speaker 1>intimidating or complex or whatever. There's a barrier there. Let's

0:23:45.400 --> 0:23:48.040
<v Speaker 1>remove that barrier. We're going to create this movement based

0:23:48.040 --> 0:23:52.040
<v Speaker 1>controller where the controls will be much more intuitive, and

0:23:52.040 --> 0:23:54.320
<v Speaker 1>we're going to create a bunch of games that cater

0:23:54.440 --> 0:23:56.960
<v Speaker 1>to that crowd. And uh. And it did really, really

0:23:56.960 --> 0:23:59.480
<v Speaker 1>well when Nintendo we came out, it was it out

0:23:59.520 --> 0:24:01.800
<v Speaker 1>sold the Xbox three sixty and it outsold the p

0:24:02.040 --> 0:24:06.680
<v Speaker 1>S three and it seemed like everyone I knew had one. Uh.

0:24:08.080 --> 0:24:13.760
<v Speaker 1>The downside is that the game sales didn't really take

0:24:13.800 --> 0:24:16.800
<v Speaker 1>off at the same rate. People were not buying up

0:24:16.880 --> 0:24:19.840
<v Speaker 1>lots and lots of games, and whether that's because casual

0:24:19.920 --> 0:24:24.000
<v Speaker 1>gamers are satisfied with a smaller variety of games, like

0:24:24.320 --> 0:24:27.080
<v Speaker 1>just a few games is fine for them, or if

0:24:27.119 --> 0:24:30.920
<v Speaker 1>they just lost interest and therefore didn't have that desire

0:24:30.960 --> 0:24:33.760
<v Speaker 1>to buy that next title the way hardcore gamers do.

0:24:34.119 --> 0:24:37.280
<v Speaker 1>Because one of the byproducts of hardcore gamers is loyalty,

0:24:37.320 --> 0:24:39.600
<v Speaker 1>they tend to build up brand loyalty and they will

0:24:39.960 --> 0:24:42.760
<v Speaker 1>be very vocal about it, and to the point where

0:24:42.760 --> 0:24:45.000
<v Speaker 1>if you express an interest in a game that they

0:24:45.040 --> 0:24:47.119
<v Speaker 1>think of as a competitor, they will tell you are

0:24:47.119 --> 0:24:50.320
<v Speaker 1>stupid for liking that game because that game is not

0:24:50.359 --> 0:24:55.360
<v Speaker 1>the game they like. That's it happens a lot. But anyway,

0:24:55.440 --> 0:24:57.600
<v Speaker 1>that's you know, I don't know if that's the reason

0:24:57.640 --> 0:25:00.440
<v Speaker 1>why not to know, we sales like the games els didn't.

0:25:00.600 --> 0:25:02.440
<v Speaker 1>Some people might just say that there was a lack

0:25:02.480 --> 0:25:05.560
<v Speaker 1>of compelling games on the market. Well, if you if

0:25:05.560 --> 0:25:08.920
<v Speaker 1>you stepped back from it, and you aren't calling someone

0:25:08.960 --> 0:25:11.639
<v Speaker 1>else silly for not having the system that you have

0:25:11.840 --> 0:25:13.760
<v Speaker 1>and and look at them sort of across the board,

0:25:13.920 --> 0:25:15.320
<v Speaker 1>there were there were a couple of things going on

0:25:15.800 --> 0:25:18.199
<v Speaker 1>at play there um, one of which is if you

0:25:18.200 --> 0:25:21.040
<v Speaker 1>look at it um with the Xbox three sixty and

0:25:21.119 --> 0:25:24.600
<v Speaker 1>PlayStation three. I would argue that both Sony and Microsoft

0:25:24.680 --> 0:25:28.480
<v Speaker 1>were aiming for the core gamers. Um. You know, we're

0:25:28.520 --> 0:25:31.080
<v Speaker 1>talking about a war of processors and a war of

0:25:31.760 --> 0:25:36.639
<v Speaker 1>UM high definition and things like that and licenses, UM,

0:25:37.320 --> 0:25:41.720
<v Speaker 1>the very serious um uh in depth games they were.

0:25:41.760 --> 0:25:45.960
<v Speaker 1>They were serious gamers that were they were targeting. And

0:25:45.960 --> 0:25:48.560
<v Speaker 1>they said, we're really gonna hit this market. And people

0:25:48.600 --> 0:25:51.280
<v Speaker 1>scoffed at the Wii because he said, no, this is

0:25:51.440 --> 0:25:53.840
<v Speaker 1>it's not even high deaf, it's just amidst made from

0:25:53.840 --> 0:25:57.000
<v Speaker 1>off the shelf parts. Who cares. Nobody's gonna this little

0:25:57.359 --> 0:26:00.439
<v Speaker 1>WE remote. Nobody's gonna care. And it turns out that

0:26:00.440 --> 0:26:03.800
<v Speaker 1>that kind of gameplay hit the sweet spot for a

0:26:03.800 --> 0:26:06.240
<v Speaker 1>lot of people who just didn't see themselves buying that. So,

0:26:06.400 --> 0:26:09.600
<v Speaker 1>plus the cost, I mean talking about the PlayStation three

0:26:09.720 --> 0:26:12.000
<v Speaker 1>versus the cost of the we when it came out,

0:26:12.359 --> 0:26:14.720
<v Speaker 1>these were differences. But I think more than anything, it

0:26:14.880 --> 0:26:18.600
<v Speaker 1>was the kind of gaming involved. And you know, there

0:26:18.600 --> 0:26:21.359
<v Speaker 1>weren't a lot of games at that time that I

0:26:21.359 --> 0:26:26.480
<v Speaker 1>think UM hit the casual gamers for either the PlayStation

0:26:26.520 --> 0:26:28.840
<v Speaker 1>three or the the Xbox three sixty. When the Week

0:26:28.840 --> 0:26:31.240
<v Speaker 1>came out, they just they weren't aiming for that market.

0:26:31.320 --> 0:26:33.919
<v Speaker 1>Of course, now they are. You've got motion controllers to

0:26:33.960 --> 0:26:38.440
<v Speaker 1>connect and uh, the PlayStation move and they are selling.

0:26:38.880 --> 0:26:41.040
<v Speaker 1>Of course, people are using the Connect and hacking it

0:26:41.080 --> 0:26:44.600
<v Speaker 1>to do All's actually heard recently, and by recently, I

0:26:44.600 --> 0:26:49.320
<v Speaker 1>mean this, we're recording this in the beginning of March. Yes,

0:26:49.359 --> 0:26:51.919
<v Speaker 1>it's March nine right now, the day we're recording this.

0:26:52.280 --> 0:26:55.720
<v Speaker 1>Behind the current um I heard recently that Microsoft is

0:26:55.720 --> 0:27:01.000
<v Speaker 1>actually trying to move away from the the idea that

0:27:01.040 --> 0:27:04.480
<v Speaker 1>the Connect is a casual gamer gateway into the Xbox.

0:27:04.520 --> 0:27:07.640
<v Speaker 1>I think what what they're trying to do is trying

0:27:07.680 --> 0:27:10.680
<v Speaker 1>to make it more of a key element in some

0:27:10.720 --> 0:27:14.040
<v Speaker 1>of their hardcore games to try and add value to those,

0:27:14.480 --> 0:27:18.480
<v Speaker 1>because I think that's that that one of the problems,

0:27:18.520 --> 0:27:20.840
<v Speaker 1>one of the challenges of going after that casual gamer

0:27:20.880 --> 0:27:25.400
<v Speaker 1>market is that because they don't really think like hardcore gamers,

0:27:26.080 --> 0:27:29.040
<v Speaker 1>you can sell them on a game once, but then

0:27:29.119 --> 0:27:32.120
<v Speaker 1>selling them on a second game is a lot more challenging.

0:27:32.680 --> 0:27:34.879
<v Speaker 1>And therefore, if you're gonna, if you're gonna put a

0:27:34.880 --> 0:27:36.800
<v Speaker 1>lot of effort into selling games, you might want to

0:27:36.800 --> 0:27:39.800
<v Speaker 1>try and go for the audience that is shown historically

0:27:40.119 --> 0:27:43.119
<v Speaker 1>to be interested in buying lots of games and to

0:27:43.720 --> 0:27:46.399
<v Speaker 1>you know, the the audience that buys games occasionally, Well,

0:27:46.440 --> 0:27:48.760
<v Speaker 1>then you don't. You know, it's not that you ignore them,

0:27:49.160 --> 0:27:53.040
<v Speaker 1>you just don't dedicate a lot of resources to catering

0:27:53.119 --> 0:27:56.200
<v Speaker 1>to them. Yeah. Well it's an issue of perception. Um,

0:27:56.200 --> 0:27:59.400
<v Speaker 1>the way has a perception that it is a less

0:27:59.400 --> 0:28:03.760
<v Speaker 1>sophistic hated machine that has more casual games. That doesn't

0:28:03.800 --> 0:28:06.880
<v Speaker 1>mean it can't be used to play more sophisticated, more

0:28:06.920 --> 0:28:10.840
<v Speaker 1>in depth games. But that's the the reputation it has

0:28:10.880 --> 0:28:14.240
<v Speaker 1>and the connect Uh did bring a lot of casual

0:28:14.280 --> 0:28:17.359
<v Speaker 1>gamers on board for the Xbox three sixty, but it

0:28:17.480 --> 0:28:22.080
<v Speaker 1>got a reputation for being a enabler tool for casual

0:28:22.119 --> 0:28:24.320
<v Speaker 1>gamers to get on on the platform when the tool

0:28:24.400 --> 0:28:27.320
<v Speaker 1>itself can be used for a variety of different games.

0:28:27.800 --> 0:28:30.160
<v Speaker 1>Same same thing with the Sony Move. Like you're saying, yeah,

0:28:30.200 --> 0:28:33.200
<v Speaker 1>once on the motion control, I think again, because you're

0:28:33.200 --> 0:28:38.080
<v Speaker 1>taking away that that element of complexity with a controller

0:28:38.120 --> 0:28:42.600
<v Speaker 1>that has eleven buttons total when you animal up, Um,

0:28:42.680 --> 0:28:44.880
<v Speaker 1>once you take that out, then yeah, I can see

0:28:44.880 --> 0:28:49.840
<v Speaker 1>where that would uh some people would would equate that

0:28:49.880 --> 0:28:53.680
<v Speaker 1>with it being a simple system, although it's not necessarily

0:28:53.720 --> 0:28:56.080
<v Speaker 1>so we should also point out one other thing that

0:28:56.280 --> 0:28:59.960
<v Speaker 1>does tend to that I think people associate with casual

0:29:00.040 --> 0:29:03.960
<v Speaker 1>games versus hardcore games is subject matter. I think a

0:29:03.960 --> 0:29:05.800
<v Speaker 1>lot of people assume that if it's a casual game,

0:29:05.840 --> 0:29:09.880
<v Speaker 1>the subject matter is kind of light and and inconsequential.

0:29:09.920 --> 0:29:12.560
<v Speaker 1>I mean, Fruit Ninja good example, Right, you're just hacking

0:29:12.600 --> 0:29:14.720
<v Speaker 1>fruit a part, yeah, Whereas if you're talking about a

0:29:14.720 --> 0:29:16.520
<v Speaker 1>hardcore game, you might be talking about someone like Grand

0:29:16.520 --> 0:29:18.840
<v Speaker 1>Theft Auto, where you're talking about some adult themes and

0:29:18.920 --> 0:29:26.160
<v Speaker 1>some pretty intense um scenes in the game, but moral issues. Yeah,

0:29:26.200 --> 0:29:30.160
<v Speaker 1>but that's you know, really that that's content, and content

0:29:30.360 --> 0:29:34.040
<v Speaker 1>is sort of agnostic when it comes to casual versus hardcore.

0:29:34.480 --> 0:29:37.120
<v Speaker 1>You could have a casual game that has some pretty

0:29:37.560 --> 0:29:41.480
<v Speaker 1>heavy concepts in it and it's nothing, you know, there's

0:29:41.480 --> 0:29:45.560
<v Speaker 1>nothing stopping that. So that's one thing I wanted to address. Um,

0:29:45.680 --> 0:29:48.480
<v Speaker 1>that's pretty much all I have about casual games right now.

0:29:48.520 --> 0:29:52.560
<v Speaker 1>I mean, it's it'll be interesting to see in maybe

0:29:52.600 --> 0:29:56.440
<v Speaker 1>five years if casual games like you know, which ones

0:29:56.520 --> 0:29:59.040
<v Speaker 1>are still popular or are there? Is it just a

0:29:59.080 --> 0:30:02.200
<v Speaker 1>totally new batch of casual games that are popular or

0:30:02.240 --> 0:30:05.120
<v Speaker 1>are people just satisfied with buying angry Birds and playing

0:30:05.120 --> 0:30:08.640
<v Speaker 1>that for the rest of their lives. Well, the question

0:30:08.720 --> 0:30:12.240
<v Speaker 1>for me is to that is whether people will make

0:30:12.280 --> 0:30:15.959
<v Speaker 1>the distinction between hardcore and casual games anymore and just

0:30:16.000 --> 0:30:21.400
<v Speaker 1>start calling them games and then from there break it down. Um,

0:30:22.400 --> 0:30:25.040
<v Speaker 1>it seems that we're still sort of in uh living

0:30:25.040 --> 0:30:28.080
<v Speaker 1>in and us versus them world, although less maybe than

0:30:28.160 --> 0:30:31.400
<v Speaker 1>a couple of years ago. Um, it's all because them

0:30:31.520 --> 0:30:37.680
<v Speaker 1>stupid apparently. Yeah, all right, spoken like one of them anyway.

0:30:38.000 --> 0:30:41.120
<v Speaker 1>So I guess that wraps up our discussion on casual games.

0:30:41.160 --> 0:30:43.280
<v Speaker 1>If you guys have any topics you would like us

0:30:43.360 --> 0:30:46.880
<v Speaker 1>to tackle, whether it's a technology, uh, if it's a

0:30:46.920 --> 0:30:50.719
<v Speaker 1>trend in technology, if it's an innovator, if there's an

0:30:50.760 --> 0:30:53.520
<v Speaker 1>interview you want us to do. Remember we're going to

0:30:53.600 --> 0:30:55.920
<v Speaker 1>try and do more of those this year too. Send

0:30:55.960 --> 0:30:58.480
<v Speaker 1>us a message. You can email us at text up

0:30:58.640 --> 0:31:01.560
<v Speaker 1>at Discovery dut com, or you can send us a

0:31:01.640 --> 0:31:04.800
<v Speaker 1>message via Facebook or Twitter. Are handle at both of

0:31:04.840 --> 0:31:08.400
<v Speaker 1>those is text stuff, hs W and Chris and I

0:31:08.440 --> 0:31:11.920
<v Speaker 1>will talk to you again really soon. It's time to

0:31:11.960 --> 0:31:15.640
<v Speaker 1>harvest my corners. Be sure to check out our new

0:31:15.720 --> 0:31:19.080
<v Speaker 1>video podcast Stuff from the Future. Join House to Work

0:31:19.120 --> 0:31:22.680
<v Speaker 1>staff as we explore the most promising and perplexing possibilities

0:31:22.720 --> 0:31:27.160
<v Speaker 1>of tomorrow. The househu Works iPhone app has arrived. Download

0:31:27.160 --> 0:31:34.520
<v Speaker 1>it today on iTunes. Brought to you by the reinvented

0:31:34.520 --> 0:31:37.240
<v Speaker 1>two thousand twelve camera. It's ready, are you