WEBVTT - The Story: Roblox and the ‘Prehistoric Era’ of Gaming w/ David Baszucki

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<v Speaker 1>Welcome to tech stuff. This is the story. And I

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<v Speaker 1>want to start today's episode with a story that my

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<v Speaker 1>friend told me about a big family drama over the holidays.

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<v Speaker 1>You see, his daughter got locked out of her Roadblocks

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<v Speaker 1>account and it threatened to derail the whole family's Christmas.

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<v Speaker 1>This level of emotional attachment to a tech platform, it

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<v Speaker 1>got me pretty fascinated. Why does Roadblocks mean so much

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<v Speaker 1>to my friend's daughter and many many others like her.

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<v Speaker 1>Roadblocks has become one of the most popular gaming platforms

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<v Speaker 1>in the world. It has over ninety five million users,

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<v Speaker 1>and players can also create their own games. The majority

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<v Speaker 1>of users are under sixteen, and if you have kids

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<v Speaker 1>in your life, there's a very good chance that they

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<v Speaker 1>use Roblocks and that they're fanatical about it. Today we're

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<v Speaker 1>talking to the man behind it all, David Bozuki, the

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<v Speaker 1>co founder and CEO of Roadblocks, who recently said that

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<v Speaker 1>gaming is still in its quote prehistoric era. If you

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<v Speaker 1>care about how technology is driving culture and how culture

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<v Speaker 1>is driving technology, you simply have to understand Roadblocks because

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<v Speaker 1>it's this space where kids can play make believe but

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<v Speaker 1>also explore real world situations. Virtually, just this month, users

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<v Speaker 1>engaged in political activism on the platform by staging protests

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<v Speaker 1>when some players created avatars of ice agents, others took

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<v Speaker 1>to the suburban streets of one Roadblocks universe to protest.

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<v Speaker 1>And then there are scenarios playing out on the platform

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<v Speaker 1>that are all too real. As Bloomberg put it, quote,

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<v Speaker 1>the Internet's biggest recreation zone for kids is fighting to

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<v Speaker 1>keep predators away. So we'll also talk about what Roadblocks

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<v Speaker 1>is doing to keep its huge user base of children

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<v Speaker 1>safe and to address some criticisms that it should be

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<v Speaker 1>doing more. David BAZOOKI, welcome to take stuff.

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<v Speaker 2>Hey, thank you so much. It's great to be on

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<v Speaker 2>the show with you.

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<v Speaker 1>Thank you for being here. If you had to explain

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<v Speaker 1>Roadblocks to someone who's never used it before, where do

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<v Speaker 1>you begin.

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<v Speaker 2>We've used so many terminologies of how we've talked about

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<v Speaker 2>Roadblocks in the past, all the way from in the

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<v Speaker 2>early days it was you make the game. We talked

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<v Speaker 2>about an imagination platform. We've talked about a human co

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<v Speaker 2>experience platform. But in reality it's an amazingly large, mostly

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<v Speaker 2>gaming platform. Today almost one hundred million daily active users

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<v Speaker 2>are on the site. Roadblocks doesn't make any of the

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<v Speaker 2>games on our platform, and over time, the developers on

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<v Speaker 2>the platform have gone from hobbyists to really entrepreneurs, some

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<v Speaker 2>of whom are running studios making over fifty million dollars

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<v Speaker 2>a year. So it is a user generated gaming platform

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<v Speaker 2>or a human co experience platform.

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<v Speaker 1>One of the things that's very interesting is we've seen

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<v Speaker 1>this kind of phenomenon of the gamification of everything, right,

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<v Speaker 1>I mean, do you have an operating definition of what

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<v Speaker 1>a game is?

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<v Speaker 2>When you say the gamification of everything? It's fun to

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<v Speaker 2>think that we've actually gamified the creation of the games

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<v Speaker 2>on Roadblocks, and in a sense, being a Roadblocks creator

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<v Speaker 2>is an amazingly interesting game. A lot of our creators

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<v Speaker 2>grew up on Roadblocks. They played Roadblocks, and when they

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<v Speaker 2>were young they got interested in computer science or production

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<v Speaker 2>or art or graphics or writing, and before you know it,

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<v Speaker 2>many of the top one hundred creators on Roadblocks grew

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<v Speaker 2>up on the platform and are now CEOs of amazingly

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<v Speaker 2>large companies. There's also a lot of gamification and then

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<v Speaker 2>a lot of other things we see in our pop culture. So,

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<v Speaker 2>for example, when something gets interesting in pop culture, like

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<v Speaker 2>whether it's squid game or something else, a lot of

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<v Speaker 2>people want to interact with that content, not just by

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<v Speaker 2>consuming it, but by doing it and jumping into it.

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<v Speaker 2>And so gamification could be thought of as taking a

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<v Speaker 2>topic or subject that's interesting and allowing people to jump

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<v Speaker 2>in and experience the adrenaline rush or the boredom or

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<v Speaker 2>whatever other part of that content, whether it's you know,

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<v Speaker 2>Stranger Things or the NFL universe or being part of

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<v Speaker 2>a SpongeBob universe, you know, experience that rather than consume

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<v Speaker 2>it linearly.

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<v Speaker 1>I mean, it's funny how games have evolved, right, Like

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<v Speaker 1>first games for kids, I mean computer games for kids,

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<v Speaker 1>and then computer games were considered to be like drivers

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<v Speaker 1>of violence, and then just for geeks. And now if

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<v Speaker 1>you you know, exist in our culture. You see, you

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<v Speaker 1>know Minecraft, the biggest movie of the year. Well you

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<v Speaker 1>see that Muga, Robbie's follow up project to Bobby is

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<v Speaker 1>going to be a movie based on the sims, Like,

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<v Speaker 1>can you talk about it? Kind of your role as

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<v Speaker 1>a participant observer in how games have come to dominate

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<v Speaker 1>entertainment culture and beyond.

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<v Speaker 2>I believe early on games were highly limited by the technology,

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<v Speaker 2>and even the very first game that I might have played,

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<v Speaker 2>which was Pong, in a sense was a reality simulation.

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<v Speaker 2>It was a very crude, crude simulation. I didn't have

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<v Speaker 2>an avatar, it wasn't in two D. I had a

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<v Speaker 2>white you know, line on the screen. But I still

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<v Speaker 2>playing Ping pong right in a way, and a lot

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<v Speaker 2>of I believe what's interesting in games is literally a

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<v Speaker 2>fantasy reality simulation that can be very connected with other people,

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<v Speaker 2>can be very entertaining. You know, one of the top

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<v Speaker 2>experiences on our platform right now is grow a Garden.

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<v Speaker 2>This exploded on our platform last summer. Dressed to Impress

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<v Speaker 2>exploded on the platform. What's really been fun for me

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<v Speaker 2>is there not Neither one of those is a traditional game.

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<v Speaker 2>They're definitely reality simulators. Several members of my family are

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<v Speaker 2>very interested in farming, and me as a dad, gets

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<v Speaker 2>to say the top experience right now in Roadblocks is

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<v Speaker 2>about growing stuff in a garden.

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<v Speaker 1>Talk a bit about that game, you know, how did

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<v Speaker 1>it go viral and what does it say about the

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<v Speaker 1>platform you've built?

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<v Speaker 2>Yeah, so a couple things about how that thing went viral.

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<v Speaker 2>Which is really kind of interesting. Really is we've worked

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<v Speaker 2>really hard over the last I'd say year and a

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<v Speaker 2>half to make our discovery system very fair, very organic

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<v Speaker 2>and a just discovery system that if someone creates something

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<v Speaker 2>that is retaining well causing viral growth, people are spending

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<v Speaker 2>a lot of time in it, that experience will get

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<v Speaker 2>more exposure and grow. Garden is a great example that

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<v Speaker 2>creator created this idea of something that was new and interesting.

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<v Speaker 2>It's asynchronous. Things happen when you're not playing. You can

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<v Speaker 2>come back, which is really cool. They launched it with

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<v Speaker 2>in the same way we launched Roadblocks with a little

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<v Speaker 2>bit of paid traffic to get some initial users playing,

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<v Speaker 2>but it got picked up by our discovery algorithms and

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<v Speaker 2>over time went viral to the point where a couple

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<v Speaker 2>weeks ago, I believe it hit eleven million concurrent players,

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<v Speaker 2>which is close to the all time concurrent records for

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<v Speaker 2>games anywhere around the world. So great idea, new idea.

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<v Speaker 2>There's a lot of social media pick up influencers are

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<v Speaker 2>playing and sharing on shorts or reels or TikTok, so

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<v Speaker 2>you know, it's what we're hoping the environment could support.

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<v Speaker 1>I've heard so many parents talking about how that kids

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<v Speaker 1>are just obsessed with Roadblocks. What do you think it

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<v Speaker 1>is about the platform that makes it so engaging for kids?

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<v Speaker 2>I feel what makes roadblocks interesting is what universally, when

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<v Speaker 2>I was young and we were running around outside fantasizing

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<v Speaker 2>about being King Arthur and the Knights, that same level

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<v Speaker 2>of collaborative being with your friends playing in some fantasy

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<v Speaker 2>that may be somewhat real, maybe somewhat fantasy, but behind

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<v Speaker 2>the scenes it's not solo. A lot of people are

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<v Speaker 2>arguably just hanging out and chatting while they're playing the

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<v Speaker 2>game in the background. So I do feel what really

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<v Speaker 2>pulls in is being with friends and doing things together.

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<v Speaker 1>In that respect, that what distinguishes it from social media.

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<v Speaker 2>When I think of social media, social media has become

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<v Speaker 2>a arguably a pretty broad term for various product features.

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<v Speaker 2>There is definitely a class of products shorts, reels, TikTok, spotlight,

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<v Speaker 2>other's short form video which is more solo. I'm interested

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<v Speaker 2>in all of those products, and both has some of

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<v Speaker 2>the questions, is it to addictive, some concern over people

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<v Speaker 2>scrolling in the middle of the night, but also has

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<v Speaker 2>some benefits in that I do think it is a

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<v Speaker 2>way we get a lot of new information. And I

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<v Speaker 2>obviously read the newspaper and go on x and other

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<v Speaker 2>social media platforms, but I do get new information from

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<v Speaker 2>there as well. There's a second what I would call

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<v Speaker 2>class of social media, starting with Facebook or even friends there,

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<v Speaker 2>which is sharing about my life, sharing pictures, celebrities sharing pictures.

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<v Speaker 2>And then I would put Roadblocks in a third category,

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<v Speaker 2>which is the connection category, being together in a virtual environment,

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<v Speaker 2>initially pioneered by gaming and online gaming. And I think

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<v Speaker 2>this category is a natural extension of the telegraph system

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<v Speaker 2>and the phone system and the video system. The next

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<v Speaker 2>extension of it is the three D connection system. And

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<v Speaker 2>someday when we're doing another podcast, we maybe will be

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<v Speaker 2>doing it in Roadblocks, and we'll be going for a

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<v Speaker 2>walk in a city somewhere and having a chat and

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<v Speaker 2>looking at the scenery. And I think that's just part

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<v Speaker 2>of the inevitable march of how we communicate at a

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<v Speaker 2>distance with technology. So I think there's benefits from all

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<v Speaker 2>different types of social media. Roadblocks is very much in

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<v Speaker 2>the gaming connection zone.

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<v Speaker 1>There, so the platform for interaction and the interaction drives communication.

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<v Speaker 2>Pulls people in and the notion of seeing the developer community,

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<v Speaker 2>seeing both very experienced game creators as well as sixteen

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<v Speaker 2>year olds, eighteen year olds, twenty two year old and

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<v Speaker 2>in a way it gives an optimism that maybe I

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<v Speaker 2>could do this as well. And also the way the

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<v Speaker 2>Roadblocks developer community has panned out, we have seen not

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<v Speaker 2>just the top developers, but the thousandth developer or the

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<v Speaker 2>ten thousandth developer start to make meaningful wages. Actually, so

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<v Speaker 2>it's something people feel that's accessible to them, and I

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<v Speaker 2>do believe because of this, there's a lot of excitement

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<v Speaker 2>around STEM learning. It's cool to learn computer science. We

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<v Speaker 2>see a lot of people get pulled into computer science

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<v Speaker 2>and production because they believe if they can do it.

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<v Speaker 2>These are real educational experiences on Roadblocks now. So it's

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<v Speaker 2>in that sense it's working out like we planned. There's

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<v Speaker 2>a lot of education in the experiences themselves. But even

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<v Speaker 2>more so, I think if we had gone on to

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<v Speaker 2>say we want to make a educational experience around either

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<v Speaker 2>art or design or computer science, arguably Roadblocks is very

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<v Speaker 2>good at that in that it pulls in millions of

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<v Speaker 2>people to learn computer science or art or design.

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<v Speaker 1>How did it become such a huge success. I mean,

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<v Speaker 1>you started in the two thousands and it's doing good,

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<v Speaker 1>and you raise the money, and then I think fifteen

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<v Speaker 1>years later you took it to an IPO, but there

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<v Speaker 1>was a moment when it went from a successful private

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<v Speaker 1>company to arguably one of the most influential tech companies

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<v Speaker 1>in the world. Like, what do you attribute that sort

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<v Speaker 1>of shift in penetration to.

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<v Speaker 2>We've been at it for over sixteen or seventeen years,

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<v Speaker 2>and along the way, one thing is we started very small.

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<v Speaker 2>The very first few years of roadblocks, we were talking

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<v Speaker 2>one thousand concurrent users rather than twenty one million concurrent

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<v Speaker 2>So we are now at least twenty one thousand times larger.

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<v Speaker 2>I would say on many occasions along the way, whether

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<v Speaker 2>it's it's a board meeting or a staff meeting, what

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<v Speaker 2>has led to this acceleration of growth in the last

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<v Speaker 2>three months or what is the magic sauce we keep

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<v Speaker 2>coming back to. It's thousands of things done right. It

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<v Speaker 2>is a real well balanced mix of a lot of

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<v Speaker 2>complex things. It is how good our game engine works,

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<v Speaker 2>it's our infrastructure. How good is a tooling, How good

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<v Speaker 2>is search and discovery? How good is the economy? Do

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<v Speaker 2>we have enough servers? Are people connecting with their friends?

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<v Speaker 2>So a platform like this is pretty broad technically, and

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<v Speaker 2>whenever we've tried to do a statistical analysis or what

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<v Speaker 2>is the one magic thing. It's always been a thousand

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<v Speaker 2>small things.

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<v Speaker 1>But in terms of an innovation that drove the platform,

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<v Speaker 1>Roebucks were pretty important, right. I think I understand that

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<v Speaker 1>the key to Roebucks was that they gave developers and

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<v Speaker 1>creators are written incentive, but can you just take a

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<v Speaker 1>step back and kind of explain what they are and

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<v Speaker 1>how they impact your platform?

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<v Speaker 2>So we wanted we wanted to create a perpetual motion

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<v Speaker 2>machine or a closed loop system with feedback. And the

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<v Speaker 2>way a closed loop system with feedback would be. I'm

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<v Speaker 2>a developer, maybe I'm dude one I made work at

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<v Speaker 2>a pizza place, and I say, what could I do

0:14:58.880 --> 0:15:02.840
<v Speaker 2>where users could spend a currency we'll call it roebucks.

0:15:03.880 --> 0:15:06.280
<v Speaker 2>I don't remember if I work at a pizza place,

0:15:06.440 --> 0:15:09.720
<v Speaker 2>or someone had the ability to buy a scooter so

0:15:09.800 --> 0:15:12.200
<v Speaker 2>instead of walking from place to place in their game,

0:15:12.240 --> 0:15:13.200
<v Speaker 2>you could ride the scooter.

0:15:13.480 --> 0:15:13.720
<v Speaker 1>You know.

0:15:14.880 --> 0:15:18.360
<v Speaker 2>So okay, So that has to happen. Creators have to

0:15:18.400 --> 0:15:22.960
<v Speaker 2>have interesting things to sell. The creators need to have

0:15:23.000 --> 0:15:27.600
<v Speaker 2>a wallet where if a user spends roebucks on that scooter,

0:15:27.680 --> 0:15:30.880
<v Speaker 2>it goes into their wallet. A creator needs to be

0:15:30.920 --> 0:15:35.600
<v Speaker 2>able to translate those roebucks into money. You know, fill

0:15:35.640 --> 0:15:38.280
<v Speaker 2>out your ten ninety nine, you're going to get some cash.

0:15:38.280 --> 0:15:41.320
<v Speaker 2>You're going to get taxed on it. That's like real earnings.

0:15:42.280 --> 0:15:47.600
<v Speaker 2>Users need to be able to buy roebucks, either through iOS,

0:15:47.640 --> 0:15:50.080
<v Speaker 2>through the app store, through a credit card, now through

0:15:50.120 --> 0:15:54.080
<v Speaker 2>a gift card, and there's got to be maybe a

0:15:54.080 --> 0:15:58.120
<v Speaker 2>little feedback to reward those developers who are bootstrapping the system.

0:15:58.200 --> 0:16:02.760
<v Speaker 2>So we had to experiences that we're starting to bring

0:16:02.800 --> 0:16:05.200
<v Speaker 2>in the most roebucks, so there's a little bit of

0:16:05.200 --> 0:16:09.160
<v Speaker 2>a feedback loop, and developers said, whoa, if I'm earning roebucks,

0:16:09.160 --> 0:16:11.880
<v Speaker 2>I might get some discovery. So all of those things

0:16:11.920 --> 0:16:16.000
<v Speaker 2>have to launch at the same time. Users purchasing roebucks,

0:16:16.200 --> 0:16:21.400
<v Speaker 2>some discovery, closed loop feedback, developers cashing them out. That's

0:16:21.440 --> 0:16:24.120
<v Speaker 2>all that we did. But we launched with all of

0:16:24.160 --> 0:16:28.320
<v Speaker 2>those components, and on day one users were buying roebucks,

0:16:28.760 --> 0:16:32.760
<v Speaker 2>Users started spending roebucks in some of the games. At

0:16:32.760 --> 0:16:35.040
<v Speaker 2>the end of day one we had the top grossing

0:16:35.120 --> 0:16:39.440
<v Speaker 2>roebucks game right there on the Discovery charts. Creators could say, oh,

0:16:39.480 --> 0:16:43.160
<v Speaker 2>this is another interesting thing to do, and that launched

0:16:43.160 --> 0:16:45.880
<v Speaker 2>that whole virtual economy that has been a big part

0:16:45.880 --> 0:16:47.040
<v Speaker 2>of us ever since.

0:16:52.920 --> 0:16:56.280
<v Speaker 1>After the break. How Roadblocks is responding to what Bloomberg

0:16:56.360 --> 0:17:11.159
<v Speaker 1>is called it's pedophile problem. Stay with us. When I

0:17:11.160 --> 0:17:13.520
<v Speaker 1>was reading my introduction to the one point where you

0:17:13.520 --> 0:17:16.720
<v Speaker 1>were really nodding along was when I used that word prehistoric.

0:17:17.440 --> 0:17:23.520
<v Speaker 1>Oh now you're giving me two thumbs up. Tell me why.

0:17:23.560 --> 0:17:28.040
<v Speaker 2>In three D immersion, there's an amazing amount of technology

0:17:28.160 --> 0:17:30.800
<v Speaker 2>still to be built. If we wanted to host a

0:17:31.920 --> 0:17:36.120
<v Speaker 2>concert with a real time performer for one hundred thousand people,

0:17:36.720 --> 0:17:39.679
<v Speaker 2>and we all wanted to be in that exact same stadium,

0:17:39.760 --> 0:17:45.040
<v Speaker 2>dancing together, hearing everyone participating on a phone or a

0:17:45.119 --> 0:17:49.639
<v Speaker 2>home theater or in VR, have it look photo realistic,

0:17:50.160 --> 0:17:54.720
<v Speaker 2>like just like video, and have it sound great. That's

0:17:54.760 --> 0:17:58.640
<v Speaker 2>a lot of technology. There's still some way to go,

0:17:59.320 --> 0:18:03.560
<v Speaker 2>so and that's sense. The whole gaming market, Roadblocks included,

0:18:04.440 --> 0:18:07.160
<v Speaker 2>is still in the Stone age. The spec is really

0:18:07.200 --> 0:18:12.199
<v Speaker 2>one hundred thousand people, photorealistic, real time, high quality, and

0:18:12.280 --> 0:18:16.600
<v Speaker 2>add AI on top of that, possibly regenerating the environment

0:18:16.680 --> 0:18:19.800
<v Speaker 2>based on your or my prompts like turn this from

0:18:19.840 --> 0:18:24.640
<v Speaker 2>a stadium into a medieval fortress. So we're ways away

0:18:24.680 --> 0:18:28.119
<v Speaker 2>from that technology. I would say even today where we

0:18:28.160 --> 0:18:32.040
<v Speaker 2>are with Roadblocks, what we're doing is somewhat innovative in

0:18:32.080 --> 0:18:35.240
<v Speaker 2>that a lot of the video game market is still

0:18:35.320 --> 0:18:40.480
<v Speaker 2>downloading things not being able to play immediately. So I

0:18:40.560 --> 0:18:43.000
<v Speaker 2>think what we're going to see and what we're really

0:18:43.040 --> 0:18:45.920
<v Speaker 2>pushing on is the notion of immediate play no matter

0:18:45.960 --> 0:18:49.199
<v Speaker 2>what we're looking at. Another thing that's very prevalent in

0:18:49.240 --> 0:18:54.080
<v Speaker 2>the video game industry is different games on mobile than

0:18:54.119 --> 0:18:59.120
<v Speaker 2>on PC or console mobile tending to be lighter, high performance,

0:18:59.440 --> 0:19:01.160
<v Speaker 2>but I do think over time we're going to see

0:19:01.160 --> 0:19:03.359
<v Speaker 2>the same game run on both, which is going to

0:19:03.440 --> 0:19:07.520
<v Speaker 2>require a lot of cloud technology. And so having AI

0:19:07.720 --> 0:19:11.359
<v Speaker 2>available in any game, whether it's for NPCs or creation,

0:19:12.119 --> 0:19:14.320
<v Speaker 2>that's a whole area that we don't even know what

0:19:14.359 --> 0:19:15.040
<v Speaker 2>that's going to be.

0:19:15.560 --> 0:19:18.520
<v Speaker 1>One of the most popular terms right now is vibe coding,

0:19:18.960 --> 0:19:22.439
<v Speaker 1>basically describing to an AI what you want in natural

0:19:22.520 --> 0:19:25.240
<v Speaker 1>language and then having it write code for you to

0:19:25.400 --> 0:19:28.800
<v Speaker 1>make your wish come true. What role does vibe coding

0:19:28.840 --> 0:19:29.680
<v Speaker 1>play on Roadblocks?

0:19:30.640 --> 0:19:34.800
<v Speaker 2>We already have vibe coding in the extent that Roadblocks

0:19:34.880 --> 0:19:38.000
<v Speaker 2>Studio has an AI assistant. You can go talk to

0:19:38.080 --> 0:19:43.720
<v Speaker 2>studio and start building stuff. Our studio architecture will more

0:19:43.760 --> 0:19:47.760
<v Speaker 2>and more become MCP client and server, So if you

0:19:47.880 --> 0:19:50.920
<v Speaker 2>want to use your own AI command line and generate

0:19:50.960 --> 0:19:53.760
<v Speaker 2>in studio, you'll be able to do that, So stay

0:19:53.800 --> 0:19:58.600
<v Speaker 2>tuned on that. What I think we're going to ultimately see, though,

0:19:58.760 --> 0:20:04.439
<v Speaker 2>is vibe coding inside Roadblocks games themselves, and ultimately the

0:20:04.480 --> 0:20:07.080
<v Speaker 2>ability to vibe code not just the code in a

0:20:07.160 --> 0:20:10.879
<v Speaker 2>Roadblocks game, but the whole Roadblocks game. What will be

0:20:10.960 --> 0:20:14.480
<v Speaker 2>really a big day for Roadblocks is where one of

0:20:14.520 --> 0:20:18.879
<v Speaker 2>the top one hundred games, rather than been written with

0:20:19.119 --> 0:20:24.399
<v Speaker 2>luau and with three D graphics tools, is vibe coded.

0:20:24.720 --> 0:20:26.240
<v Speaker 2>Just like I don't know how to code, I'm not

0:20:26.280 --> 0:20:28.639
<v Speaker 2>an artist. I just talked about this game I wanted

0:20:28.640 --> 0:20:32.679
<v Speaker 2>to imagine. I uploaded some clips of some hand drawings

0:20:32.720 --> 0:20:35.359
<v Speaker 2>and a few ideas, and I got this game. But

0:20:35.440 --> 0:20:37.520
<v Speaker 2>the other thing I think we'll see on the social

0:20:37.600 --> 0:20:43.280
<v Speaker 2>side is collaborative vibe coding, people walking around together creating things.

0:20:43.440 --> 0:20:46.600
<v Speaker 2>You'd say, make a castle, I might say, make it

0:20:46.680 --> 0:20:51.080
<v Speaker 2>more green, more overgrowth on it. So I can see

0:20:51.600 --> 0:20:55.240
<v Speaker 2>vibe coding collaboratively being something we'll see in Roadblocks.

0:20:55.800 --> 0:21:00.119
<v Speaker 1>You have tens of millions of other people's children on

0:21:00.160 --> 0:21:03.720
<v Speaker 1>your platform. How do you think about that responsibility and

0:21:03.760 --> 0:21:05.480
<v Speaker 1>how do you deal with it?

0:21:04.400 --> 0:21:10.520
<v Speaker 2>It's an enormous responsibility. We sometimes try to imagine what

0:21:11.119 --> 0:21:15.320
<v Speaker 2>close to one hundred million peoples looks like. That's about

0:21:15.320 --> 0:21:20.399
<v Speaker 2>a thousand soccer stadiums with one hundred thousand people in it.

0:21:21.200 --> 0:21:25.000
<v Speaker 2>We had the early experience that even one bad situation

0:21:25.680 --> 0:21:26.720
<v Speaker 2>is one too many.

0:21:27.000 --> 0:21:28.919
<v Speaker 1>Obviously, you have to ask you about the Bloomberg story

0:21:28.960 --> 0:21:32.159
<v Speaker 1>as well, which had the headline Roadblocks's pedophile Problem and

0:21:32.240 --> 0:21:34.479
<v Speaker 1>mentioned that there were two dozen people who have been

0:21:34.560 --> 0:21:37.919
<v Speaker 1>arrested based on interacting with children in harmful ways, in

0:21:37.960 --> 0:21:40.679
<v Speaker 1>some cases even abducting them they met on roadblocks.

0:21:41.280 --> 0:21:45.200
<v Speaker 2>How do you address this on roadblocks? We build safety

0:21:45.240 --> 0:21:49.159
<v Speaker 2>in from day one. We don't allow the sharing of images,

0:21:50.040 --> 0:21:54.080
<v Speaker 2>we don't allow unfiltered texts. We have access to all

0:21:54.160 --> 0:21:57.840
<v Speaker 2>texts and all of those things. It creates a world

0:21:58.280 --> 0:22:02.639
<v Speaker 2>where we have to try to keep people on roadblocks.

0:22:02.800 --> 0:22:06.840
<v Speaker 2>We don't want them going to any other device or

0:22:06.920 --> 0:22:11.440
<v Speaker 2>any other platform where. Unfortunately, if a young person has

0:22:11.480 --> 0:22:15.479
<v Speaker 2>access to a phone, there's many other areas where they

0:22:15.520 --> 0:22:19.240
<v Speaker 2>can start sharing pictures of themselves, or start trying to

0:22:19.280 --> 0:22:23.760
<v Speaker 2>share their phone number or address. So over the years

0:22:23.760 --> 0:22:28.439
<v Speaker 2>we've accepted that challenge. I would say there's never an

0:22:28.520 --> 0:22:31.720
<v Speaker 2>excuse even for one bad incident. There are many things

0:22:31.720 --> 0:22:34.879
<v Speaker 2>that get reported that were unfortunately not able to comment

0:22:35.000 --> 0:22:38.720
<v Speaker 2>on where they were initially meeting. But I do feel

0:22:38.760 --> 0:22:41.320
<v Speaker 2>over time we're going to show the leadership that for

0:22:41.480 --> 0:22:45.600
<v Speaker 2>young people, they stay on roadblocks no matter what. For

0:22:45.840 --> 0:22:49.320
<v Speaker 2>thirteen through seventeen year olds, you're going to see some

0:22:49.480 --> 0:22:53.520
<v Speaker 2>very innovative things where, unlike on other platforms, most fourteen

0:22:53.600 --> 0:22:56.240
<v Speaker 2>year olds can talk to anyone else on the platform,

0:22:56.840 --> 0:22:59.640
<v Speaker 2>and that's a very vulnerable age. You're going to see

0:22:59.760 --> 0:23:04.200
<v Speaker 2>us start to be thoughtful about how they communicate with others.

0:23:04.240 --> 0:23:09.160
<v Speaker 1>Can you just describe how the actual social interaction works?

0:23:09.200 --> 0:23:12.760
<v Speaker 1>And I guess my second question would be, is it

0:23:12.800 --> 0:23:16.320
<v Speaker 1>an aspiration to make it all but impossible for adults

0:23:16.320 --> 0:23:18.600
<v Speaker 1>to speak to children ultimately on the platform?

0:23:19.280 --> 0:23:23.480
<v Speaker 2>Yeah? You know how Tesla weimo has to be twenty

0:23:23.520 --> 0:23:25.960
<v Speaker 2>to you know, ten times safer than the real world.

0:23:26.760 --> 0:23:31.480
<v Speaker 2>I'm optimistic that we will be multiples and multiples of

0:23:31.560 --> 0:23:36.280
<v Speaker 2>that relative to the real world. And it's not inconceivable

0:23:36.560 --> 0:23:40.520
<v Speaker 2>to build AI both for text or for voice that

0:23:40.680 --> 0:23:43.960
<v Speaker 2>no matter who I'm talking to. There's no way to

0:23:44.000 --> 0:23:48.320
<v Speaker 2>share personal information, and so I do feel we're going

0:23:48.400 --> 0:23:51.520
<v Speaker 2>to make this more and more just a solve problem.

0:23:51.080 --> 0:23:54.960
<v Speaker 1>Because a paradigm today is like two avatars might interact

0:23:55.119 --> 0:23:57.800
<v Speaker 1>and one maybe a grown up, one maybe a child,

0:23:57.800 --> 0:23:59.280
<v Speaker 1>and a grown up maybe able to say to the

0:23:59.359 --> 0:24:02.240
<v Speaker 1>child avatar, hey meet me on discord or something. That's

0:24:02.240 --> 0:24:02.600
<v Speaker 1>why the.

0:24:02.560 --> 0:24:06.679
<v Speaker 2>Kere we would Actually it's very The good news is

0:24:06.680 --> 0:24:09.800
<v Speaker 2>it's very very hard to meet on discord today, So

0:24:09.960 --> 0:24:14.879
<v Speaker 2>we filter use their names, we filter addresses. What we

0:24:15.080 --> 0:24:19.760
<v Speaker 2>do find is in certain age range. Even though that's

0:24:19.880 --> 0:24:21.960
<v Speaker 2>very very hard to share a snap name or a

0:24:22.000 --> 0:24:26.159
<v Speaker 2>Discord handle, some kids who are in a vulnerable state

0:24:27.000 --> 0:24:29.800
<v Speaker 2>try to figure out how to share, some way to

0:24:29.800 --> 0:24:33.119
<v Speaker 2>get off of roadblocks. And I think over time, even

0:24:33.160 --> 0:24:37.080
<v Speaker 2>when two people are trying to find out how to connect,

0:24:37.480 --> 0:24:40.880
<v Speaker 2>you'll see us making that very difficult, if not impossible.

0:24:41.440 --> 0:24:44.240
<v Speaker 1>But the way the interaction paradigm is like two adveratars

0:24:44.280 --> 0:24:45.720
<v Speaker 1>or in a virtual world and they have like a

0:24:45.800 --> 0:24:47.879
<v Speaker 1>chat box, or how do they actually practically talk to

0:24:47.960 --> 0:24:48.360
<v Speaker 1>each other?

0:24:49.080 --> 0:24:54.760
<v Speaker 2>For younger people only text in a full three D space.

0:24:54.920 --> 0:24:58.639
<v Speaker 2>We don't support one on one or private chat so

0:24:58.680 --> 0:25:02.240
<v Speaker 2>it's all out in the town square in a sense,

0:25:02.359 --> 0:25:05.400
<v Speaker 2>and other people can see that. And on top of that,

0:25:05.680 --> 0:25:09.080
<v Speaker 2>all of that text is running through a very deep

0:25:09.119 --> 0:25:12.520
<v Speaker 2>set of filtering at the same time. And it's one

0:25:12.520 --> 0:25:16.680
<v Speaker 2>of the biggest complaints really of our platform for younger people.

0:25:16.720 --> 0:25:20.680
<v Speaker 2>They see a lot of hashes, basically because it's us

0:25:20.680 --> 0:25:22.840
<v Speaker 2>being very conservative in how we filter.

0:25:23.560 --> 0:25:26.000
<v Speaker 1>As you look at what's going on more broadly in

0:25:26.040 --> 0:25:29.080
<v Speaker 1>society and culture, you feel like parents are waking up

0:25:29.119 --> 0:25:33.359
<v Speaker 1>to and getting very concerned about real world harms happening

0:25:33.359 --> 0:25:37.680
<v Speaker 1>to their children based on virtual environments. Do you see

0:25:37.720 --> 0:25:43.560
<v Speaker 1>that as as a longer term risk to Roadblocks.

0:25:43.359 --> 0:25:47.200
<v Speaker 2>Well, we see it in a way as an opportunity,

0:25:47.560 --> 0:25:51.959
<v Speaker 2>and I would say we're thankful that we started with

0:25:52.119 --> 0:25:55.520
<v Speaker 2>younger people on the platform because it arguably is a

0:25:55.600 --> 0:26:00.560
<v Speaker 2>much more difficult area to challenge. Improving our work with

0:26:00.680 --> 0:26:05.159
<v Speaker 2>law enforcement and I believe over time getting the reputation

0:26:05.320 --> 0:26:08.639
<v Speaker 2>that roadblocks is a dangerous place for bad actors. We

0:26:08.720 --> 0:26:10.600
<v Speaker 2>do a lot of work with all the three letter

0:26:10.680 --> 0:26:14.320
<v Speaker 2>agencies and want to make roadblocks that kind of dangerous

0:26:14.320 --> 0:26:17.720
<v Speaker 2>place for anyone who's thinking about that. We're moving more

0:26:17.760 --> 0:26:23.080
<v Speaker 2>and more proactive so we now nudge people on our

0:26:23.119 --> 0:26:27.720
<v Speaker 2>platform when they're maybe not being so nice or bullying

0:26:27.800 --> 0:26:31.479
<v Speaker 2>a little or whatever, and those nudges do give people

0:26:32.200 --> 0:26:34.800
<v Speaker 2>an early indication of what we just won't tolerate on

0:26:34.840 --> 0:26:35.760
<v Speaker 2>the platform.

0:26:36.000 --> 0:26:38.840
<v Speaker 1>There was a BBC interview you gave and I think

0:26:39.119 --> 0:26:41.359
<v Speaker 1>you know you suggested if parents are worried about the

0:26:41.480 --> 0:26:44.240
<v Speaker 1>children roadblocks, maybe they just shouldn't have their children roadblocks,

0:26:44.240 --> 0:26:45.560
<v Speaker 1>and you've got some pushback for that.

0:26:46.480 --> 0:26:49.440
<v Speaker 2>I love that question. It was part of a bigger

0:26:49.600 --> 0:26:54.359
<v Speaker 2>conversation track. We were talking about how hard I believe

0:26:54.400 --> 0:26:56.119
<v Speaker 2>it is to be a parent and what does a

0:26:56.200 --> 0:27:01.679
<v Speaker 2>parent do when they're intuitively not comfortable with something. I

0:27:01.800 --> 0:27:04.800
<v Speaker 2>was hoping my answer would get construed as any time

0:27:04.880 --> 0:27:09.439
<v Speaker 2>a parent is uncomfortable with anything, like if I'm looking

0:27:09.480 --> 0:27:11.640
<v Speaker 2>outside at a lake right now, and if i saw

0:27:11.680 --> 0:27:14.800
<v Speaker 2>my two year old, like I'm not comfortable having them

0:27:14.840 --> 0:27:16.719
<v Speaker 2>at the end of the dock right now without a

0:27:16.760 --> 0:27:19.359
<v Speaker 2>life jacket on. I'm a parent, I have four kids.

0:27:19.560 --> 0:27:23.200
<v Speaker 2>I would always want parents to if they're not comfortable,

0:27:23.240 --> 0:27:24.320
<v Speaker 2>follow their intuition.

0:27:24.760 --> 0:27:27.800
<v Speaker 1>You've described Roadblocks as a wellness platform, even more so

0:27:27.880 --> 0:27:30.439
<v Speaker 1>than it is a gaming platform. What do you mean

0:27:30.480 --> 0:27:32.280
<v Speaker 1>by roadblocks as a wellness platform.

0:27:32.840 --> 0:27:37.360
<v Speaker 2>Young people who've gotten disconnected at school, young people going

0:27:37.359 --> 0:27:41.359
<v Speaker 2>through a mental health crisis, young people who are going

0:27:41.400 --> 0:27:47.040
<v Speaker 2>through something finding people on roadblocks to connect with. I mean,

0:27:47.080 --> 0:27:49.520
<v Speaker 2>it sounds gratuitous for me to say it, but parents

0:27:49.520 --> 0:27:53.639
<v Speaker 2>saying like, my kid is alive because they found people

0:27:53.680 --> 0:27:57.879
<v Speaker 2>on roadblocks. So I think there's a loneliness epidemic going

0:27:57.920 --> 0:28:01.240
<v Speaker 2>on in the world. I think. I mean, I'll go

0:28:01.280 --> 0:28:04.520
<v Speaker 2>out on a limb and I'll say four like in

0:28:04.760 --> 0:28:10.800
<v Speaker 2>quotes twenty one and up id verified opted in someday

0:28:10.840 --> 0:28:14.080
<v Speaker 2>we'll have dating on roadblocks, And I think a lot

0:28:14.160 --> 0:28:17.400
<v Speaker 2>of people who might be afraid to go on a

0:28:17.680 --> 0:28:21.440
<v Speaker 2>real life date might find it easier to have a

0:28:21.520 --> 0:28:25.560
<v Speaker 2>virtual date to start, and then if they connect, move

0:28:25.640 --> 0:28:28.280
<v Speaker 2>to the physical world. So I think, you know, in

0:28:28.359 --> 0:28:31.080
<v Speaker 2>a wellness platform, I think of as a platform to

0:28:31.119 --> 0:28:33.760
<v Speaker 2>help loneliness and help bring connection.

0:28:34.040 --> 0:28:37.800
<v Speaker 1>Yeah, because part of your job is continuing to attract

0:28:38.000 --> 0:28:41.280
<v Speaker 1>new thirteen year olds. The other part of your job

0:28:41.360 --> 0:28:44.440
<v Speaker 1>is retaining thirteen year olds who becoming seventeen year olds

0:28:44.440 --> 0:28:47.160
<v Speaker 1>who are becoming twenty four year olds. Right, So how

0:28:47.200 --> 0:28:49.280
<v Speaker 1>do you balance those two things?

0:28:49.960 --> 0:28:53.640
<v Speaker 2>You know, my job at a higher level is driven

0:28:53.680 --> 0:28:57.520
<v Speaker 2>by a certain level of morality and ethics. So I

0:28:57.520 --> 0:29:01.760
<v Speaker 2>don't literally consider my job the use count on roadblocks,

0:29:02.400 --> 0:29:06.680
<v Speaker 2>but I do consider this is an inevitable form of technology,

0:29:07.240 --> 0:29:09.880
<v Speaker 2>and we've been given this opportunity to shepherd it in

0:29:10.160 --> 0:29:15.360
<v Speaker 2>with civility and with optimism, and that's an exciting job. Like, Okay,

0:29:15.400 --> 0:29:18.920
<v Speaker 2>this type of technology is coming, AI is coming. Can

0:29:19.000 --> 0:29:22.240
<v Speaker 2>we do this in a way that's more civil and

0:29:22.680 --> 0:29:26.600
<v Speaker 2>higher quality than any other company could? Like that gets

0:29:26.680 --> 0:29:28.880
<v Speaker 2>us all up in the morning. So I would say,

0:29:28.920 --> 0:29:32.680
<v Speaker 2>if we do that and we build this technical vision,

0:29:33.480 --> 0:29:35.920
<v Speaker 2>we are going to see more of those users doing

0:29:35.960 --> 0:29:37.920
<v Speaker 2>that stuff, almost as a byproduct.

0:29:38.120 --> 0:29:40.200
<v Speaker 1>I remember second life from back in the day, but

0:29:40.640 --> 0:29:43.200
<v Speaker 1>it's almost like a third life. We can call it

0:29:43.320 --> 0:29:46.280
<v Speaker 1>maybe second life.

0:29:46.960 --> 0:29:50.280
<v Speaker 2>I'm personally not that hot on the term second life

0:29:50.280 --> 0:29:53.120
<v Speaker 2>because I think, you know, we only have one life,

0:29:53.320 --> 0:29:56.080
<v Speaker 2>and it's it can both be a physical life and

0:29:56.120 --> 0:29:58.320
<v Speaker 2>it can have a phone. Part of your life is

0:29:58.360 --> 0:30:00.080
<v Speaker 2>on the phone, and part of it's a digital life.

0:30:00.200 --> 0:30:10.520
<v Speaker 2>But I like the notion that we have one life.

0:30:13.040 --> 0:30:14.680
<v Speaker 1>David, thank you so much for taking the time today.

0:30:14.680 --> 0:30:16.040
<v Speaker 1>It was great to have you on tech stuff.

0:30:16.040 --> 0:30:19.320
<v Speaker 2>Really enjoy this conversation, really enjoyed it. I appreciate it

0:30:19.360 --> 0:30:20.040
<v Speaker 2>being here.

0:30:33.400 --> 0:30:37.000
<v Speaker 1>For tech Stuff. I'm Os Valoschin. This episode was produced

0:30:37.000 --> 0:30:41.120
<v Speaker 1>by Eliza Dennis and Adriana Tapia. It was executive produced

0:30:41.120 --> 0:30:44.760
<v Speaker 1>by me, Karen Price and Kate Osborne for Kaleidoscope and

0:30:44.840 --> 0:30:49.200
<v Speaker 1>Katrina Norvel for iHeart Podcast. Jack Insley mixed this episode

0:30:49.360 --> 0:30:53.080
<v Speaker 1>and Kyle Murdoch Rodolphine Song join us on Friday for

0:30:53.120 --> 0:30:55.600
<v Speaker 1>the weekend tech Caroen and I will run through all

0:30:55.640 --> 0:30:58.520
<v Speaker 1>the headlines you may have missed, and please do rate

0:30:58.560 --> 0:31:00.800
<v Speaker 1>and review the show and shout to us with your

0:31:00.800 --> 0:31:20.760
<v Speaker 1>feedback at tech Stuff Podcast at gmail dot com. Hm