1 00:00:13,360 --> 00:00:16,639 Speaker 1: Welcome to tech stuff. This is the story. And I 2 00:00:16,680 --> 00:00:19,799 Speaker 1: want to start today's episode with a story that my 3 00:00:19,840 --> 00:00:23,640 Speaker 1: friend told me about a big family drama over the holidays. 4 00:00:24,320 --> 00:00:27,280 Speaker 1: You see, his daughter got locked out of her Roadblocks 5 00:00:27,280 --> 00:00:31,000 Speaker 1: account and it threatened to derail the whole family's Christmas. 6 00:00:31,880 --> 00:00:36,279 Speaker 1: This level of emotional attachment to a tech platform, it 7 00:00:36,320 --> 00:00:39,800 Speaker 1: got me pretty fascinated. Why does Roadblocks mean so much 8 00:00:39,840 --> 00:00:43,199 Speaker 1: to my friend's daughter and many many others like her. 9 00:00:44,200 --> 00:00:47,440 Speaker 1: Roadblocks has become one of the most popular gaming platforms 10 00:00:47,479 --> 00:00:50,640 Speaker 1: in the world. It has over ninety five million users, 11 00:00:50,960 --> 00:00:54,840 Speaker 1: and players can also create their own games. The majority 12 00:00:54,840 --> 00:00:57,600 Speaker 1: of users are under sixteen, and if you have kids 13 00:00:57,600 --> 00:00:59,640 Speaker 1: in your life, there's a very good chance that they 14 00:00:59,720 --> 00:01:04,640 Speaker 1: use Roblocks and that they're fanatical about it. Today we're 15 00:01:04,640 --> 00:01:07,920 Speaker 1: talking to the man behind it all, David Bozuki, the 16 00:01:07,920 --> 00:01:11,440 Speaker 1: co founder and CEO of Roadblocks, who recently said that 17 00:01:11,560 --> 00:01:16,360 Speaker 1: gaming is still in its quote prehistoric era. If you 18 00:01:16,480 --> 00:01:19,800 Speaker 1: care about how technology is driving culture and how culture 19 00:01:19,840 --> 00:01:23,880 Speaker 1: is driving technology, you simply have to understand Roadblocks because 20 00:01:23,959 --> 00:01:26,680 Speaker 1: it's this space where kids can play make believe but 21 00:01:26,760 --> 00:01:32,399 Speaker 1: also explore real world situations. Virtually, just this month, users 22 00:01:32,440 --> 00:01:37,080 Speaker 1: engaged in political activism on the platform by staging protests 23 00:01:37,520 --> 00:01:41,640 Speaker 1: when some players created avatars of ice agents, others took 24 00:01:41,680 --> 00:01:45,080 Speaker 1: to the suburban streets of one Roadblocks universe to protest. 25 00:01:46,120 --> 00:01:48,600 Speaker 1: And then there are scenarios playing out on the platform 26 00:01:48,840 --> 00:01:51,840 Speaker 1: that are all too real. As Bloomberg put it, quote, 27 00:01:52,200 --> 00:01:55,800 Speaker 1: the Internet's biggest recreation zone for kids is fighting to 28 00:01:55,880 --> 00:01:59,720 Speaker 1: keep predators away. So we'll also talk about what Roadblocks 29 00:01:59,760 --> 00:02:02,120 Speaker 1: is doing to keep its huge user base of children 30 00:02:02,200 --> 00:02:05,200 Speaker 1: safe and to address some criticisms that it should be 31 00:02:05,240 --> 00:02:08,720 Speaker 1: doing more. David BAZOOKI, welcome to take stuff. 32 00:02:09,320 --> 00:02:11,400 Speaker 2: Hey, thank you so much. It's great to be on 33 00:02:11,440 --> 00:02:12,040 Speaker 2: the show with you. 34 00:02:12,280 --> 00:02:14,560 Speaker 1: Thank you for being here. If you had to explain 35 00:02:14,639 --> 00:02:17,919 Speaker 1: Roadblocks to someone who's never used it before, where do 36 00:02:18,000 --> 00:02:18,360 Speaker 1: you begin. 37 00:02:19,440 --> 00:02:22,919 Speaker 2: We've used so many terminologies of how we've talked about 38 00:02:23,000 --> 00:02:25,280 Speaker 2: Roadblocks in the past, all the way from in the 39 00:02:25,360 --> 00:02:28,640 Speaker 2: early days it was you make the game. We talked 40 00:02:28,680 --> 00:02:32,520 Speaker 2: about an imagination platform. We've talked about a human co 41 00:02:32,720 --> 00:02:38,679 Speaker 2: experience platform. But in reality it's an amazingly large, mostly 42 00:02:38,800 --> 00:02:43,760 Speaker 2: gaming platform. Today almost one hundred million daily active users 43 00:02:43,919 --> 00:02:48,040 Speaker 2: are on the site. Roadblocks doesn't make any of the 44 00:02:48,080 --> 00:02:52,680 Speaker 2: games on our platform, and over time, the developers on 45 00:02:52,720 --> 00:02:57,160 Speaker 2: the platform have gone from hobbyists to really entrepreneurs, some 46 00:02:57,200 --> 00:03:00,720 Speaker 2: of whom are running studios making over fifty million dollars 47 00:03:00,760 --> 00:03:05,120 Speaker 2: a year. So it is a user generated gaming platform 48 00:03:05,200 --> 00:03:07,160 Speaker 2: or a human co experience platform. 49 00:03:07,560 --> 00:03:09,520 Speaker 1: One of the things that's very interesting is we've seen 50 00:03:09,560 --> 00:03:13,360 Speaker 1: this kind of phenomenon of the gamification of everything, right, 51 00:03:13,520 --> 00:03:15,520 Speaker 1: I mean, do you have an operating definition of what 52 00:03:15,560 --> 00:03:16,200 Speaker 1: a game is? 53 00:03:17,200 --> 00:03:20,920 Speaker 2: When you say the gamification of everything? It's fun to 54 00:03:21,040 --> 00:03:25,480 Speaker 2: think that we've actually gamified the creation of the games 55 00:03:25,720 --> 00:03:30,240 Speaker 2: on Roadblocks, and in a sense, being a Roadblocks creator 56 00:03:31,120 --> 00:03:34,480 Speaker 2: is an amazingly interesting game. A lot of our creators 57 00:03:35,080 --> 00:03:38,040 Speaker 2: grew up on Roadblocks. They played Roadblocks, and when they 58 00:03:38,040 --> 00:03:42,120 Speaker 2: were young they got interested in computer science or production 59 00:03:42,360 --> 00:03:48,120 Speaker 2: or art or graphics or writing, and before you know it, 60 00:03:48,400 --> 00:03:52,120 Speaker 2: many of the top one hundred creators on Roadblocks grew 61 00:03:52,240 --> 00:03:56,280 Speaker 2: up on the platform and are now CEOs of amazingly 62 00:03:56,400 --> 00:04:00,240 Speaker 2: large companies. There's also a lot of gamification and then 63 00:04:00,280 --> 00:04:03,560 Speaker 2: a lot of other things we see in our pop culture. So, 64 00:04:03,640 --> 00:04:08,160 Speaker 2: for example, when something gets interesting in pop culture, like 65 00:04:08,360 --> 00:04:12,440 Speaker 2: whether it's squid game or something else, a lot of 66 00:04:12,440 --> 00:04:15,360 Speaker 2: people want to interact with that content, not just by 67 00:04:15,400 --> 00:04:19,200 Speaker 2: consuming it, but by doing it and jumping into it. 68 00:04:19,240 --> 00:04:23,760 Speaker 2: And so gamification could be thought of as taking a 69 00:04:24,000 --> 00:04:28,239 Speaker 2: topic or subject that's interesting and allowing people to jump 70 00:04:28,279 --> 00:04:32,240 Speaker 2: in and experience the adrenaline rush or the boredom or 71 00:04:32,720 --> 00:04:35,640 Speaker 2: whatever other part of that content, whether it's you know, 72 00:04:35,720 --> 00:04:38,719 Speaker 2: Stranger Things or the NFL universe or being part of 73 00:04:38,720 --> 00:04:43,080 Speaker 2: a SpongeBob universe, you know, experience that rather than consume 74 00:04:43,120 --> 00:04:43,760 Speaker 2: it linearly. 75 00:04:44,600 --> 00:04:48,080 Speaker 1: I mean, it's funny how games have evolved, right, Like 76 00:04:48,760 --> 00:04:51,520 Speaker 1: first games for kids, I mean computer games for kids, 77 00:04:51,560 --> 00:04:55,200 Speaker 1: and then computer games were considered to be like drivers 78 00:04:55,200 --> 00:04:58,000 Speaker 1: of violence, and then just for geeks. And now if 79 00:04:58,040 --> 00:05:00,680 Speaker 1: you you know, exist in our culture. You see, you 80 00:05:00,680 --> 00:05:04,200 Speaker 1: know Minecraft, the biggest movie of the year. Well you 81 00:05:04,279 --> 00:05:07,039 Speaker 1: see that Muga, Robbie's follow up project to Bobby is 82 00:05:07,080 --> 00:05:09,400 Speaker 1: going to be a movie based on the sims, Like, 83 00:05:09,800 --> 00:05:12,240 Speaker 1: can you talk about it? Kind of your role as 84 00:05:12,240 --> 00:05:16,800 Speaker 1: a participant observer in how games have come to dominate 85 00:05:17,480 --> 00:05:18,840 Speaker 1: entertainment culture and beyond. 86 00:05:19,880 --> 00:05:25,320 Speaker 2: I believe early on games were highly limited by the technology, 87 00:05:25,880 --> 00:05:29,400 Speaker 2: and even the very first game that I might have played, 88 00:05:29,440 --> 00:05:33,240 Speaker 2: which was Pong, in a sense was a reality simulation. 89 00:05:33,560 --> 00:05:37,480 Speaker 2: It was a very crude, crude simulation. I didn't have 90 00:05:37,520 --> 00:05:40,240 Speaker 2: an avatar, it wasn't in two D. I had a 91 00:05:40,240 --> 00:05:42,400 Speaker 2: white you know, line on the screen. But I still 92 00:05:42,400 --> 00:05:45,479 Speaker 2: playing Ping pong right in a way, and a lot 93 00:05:45,520 --> 00:05:50,240 Speaker 2: of I believe what's interesting in games is literally a 94 00:05:50,360 --> 00:05:56,000 Speaker 2: fantasy reality simulation that can be very connected with other people, 95 00:05:56,080 --> 00:05:59,800 Speaker 2: can be very entertaining. You know, one of the top 96 00:06:00,040 --> 00:06:03,120 Speaker 2: experiences on our platform right now is grow a Garden. 97 00:06:03,680 --> 00:06:08,480 Speaker 2: This exploded on our platform last summer. Dressed to Impress 98 00:06:08,839 --> 00:06:12,800 Speaker 2: exploded on the platform. What's really been fun for me 99 00:06:13,839 --> 00:06:17,839 Speaker 2: is there not Neither one of those is a traditional game. 100 00:06:18,200 --> 00:06:22,440 Speaker 2: They're definitely reality simulators. Several members of my family are 101 00:06:22,640 --> 00:06:26,320 Speaker 2: very interested in farming, and me as a dad, gets 102 00:06:26,360 --> 00:06:28,960 Speaker 2: to say the top experience right now in Roadblocks is 103 00:06:29,000 --> 00:06:30,520 Speaker 2: about growing stuff in a garden. 104 00:06:30,800 --> 00:06:33,480 Speaker 1: Talk a bit about that game, you know, how did 105 00:06:33,520 --> 00:06:36,520 Speaker 1: it go viral and what does it say about the 106 00:06:36,560 --> 00:06:37,599 Speaker 1: platform you've built? 107 00:06:38,720 --> 00:06:44,320 Speaker 2: Yeah, so a couple things about how that thing went viral. 108 00:06:44,360 --> 00:06:49,599 Speaker 2: Which is really kind of interesting. Really is we've worked 109 00:06:49,800 --> 00:06:53,120 Speaker 2: really hard over the last I'd say year and a 110 00:06:53,200 --> 00:06:58,000 Speaker 2: half to make our discovery system very fair, very organic 111 00:06:58,640 --> 00:07:02,839 Speaker 2: and a just discovery system that if someone creates something 112 00:07:03,480 --> 00:07:09,720 Speaker 2: that is retaining well causing viral growth, people are spending 113 00:07:09,760 --> 00:07:12,440 Speaker 2: a lot of time in it, that experience will get 114 00:07:12,440 --> 00:07:16,560 Speaker 2: more exposure and grow. Garden is a great example that 115 00:07:16,720 --> 00:07:22,000 Speaker 2: creator created this idea of something that was new and interesting. 116 00:07:22,240 --> 00:07:25,440 Speaker 2: It's asynchronous. Things happen when you're not playing. You can 117 00:07:25,480 --> 00:07:29,760 Speaker 2: come back, which is really cool. They launched it with 118 00:07:30,920 --> 00:07:33,240 Speaker 2: in the same way we launched Roadblocks with a little 119 00:07:33,240 --> 00:07:37,080 Speaker 2: bit of paid traffic to get some initial users playing, 120 00:07:37,520 --> 00:07:40,160 Speaker 2: but it got picked up by our discovery algorithms and 121 00:07:40,720 --> 00:07:43,840 Speaker 2: over time went viral to the point where a couple 122 00:07:43,960 --> 00:07:46,960 Speaker 2: weeks ago, I believe it hit eleven million concurrent players, 123 00:07:47,480 --> 00:07:51,840 Speaker 2: which is close to the all time concurrent records for 124 00:07:51,960 --> 00:07:56,080 Speaker 2: games anywhere around the world. So great idea, new idea. 125 00:07:56,680 --> 00:08:00,400 Speaker 2: There's a lot of social media pick up influencers are 126 00:08:00,440 --> 00:08:04,320 Speaker 2: playing and sharing on shorts or reels or TikTok, so 127 00:08:04,920 --> 00:08:07,480 Speaker 2: you know, it's what we're hoping the environment could support. 128 00:08:07,680 --> 00:08:09,640 Speaker 1: I've heard so many parents talking about how that kids 129 00:08:09,640 --> 00:08:12,520 Speaker 1: are just obsessed with Roadblocks. What do you think it 130 00:08:12,600 --> 00:08:15,320 Speaker 1: is about the platform that makes it so engaging for kids? 131 00:08:16,480 --> 00:08:23,600 Speaker 2: I feel what makes roadblocks interesting is what universally, when 132 00:08:23,760 --> 00:08:28,080 Speaker 2: I was young and we were running around outside fantasizing 133 00:08:28,160 --> 00:08:31,880 Speaker 2: about being King Arthur and the Knights, that same level 134 00:08:32,200 --> 00:08:38,239 Speaker 2: of collaborative being with your friends playing in some fantasy 135 00:08:38,920 --> 00:08:42,920 Speaker 2: that may be somewhat real, maybe somewhat fantasy, but behind 136 00:08:42,920 --> 00:08:47,360 Speaker 2: the scenes it's not solo. A lot of people are 137 00:08:47,600 --> 00:08:50,360 Speaker 2: arguably just hanging out and chatting while they're playing the 138 00:08:50,400 --> 00:08:54,360 Speaker 2: game in the background. So I do feel what really 139 00:08:54,400 --> 00:08:57,360 Speaker 2: pulls in is being with friends and doing things together. 140 00:08:57,920 --> 00:09:00,800 Speaker 1: In that respect, that what distinguishes it from social media. 141 00:09:01,720 --> 00:09:06,440 Speaker 2: When I think of social media, social media has become 142 00:09:06,520 --> 00:09:12,760 Speaker 2: a arguably a pretty broad term for various product features. 143 00:09:12,840 --> 00:09:17,760 Speaker 2: There is definitely a class of products shorts, reels, TikTok, spotlight, 144 00:09:17,880 --> 00:09:22,920 Speaker 2: other's short form video which is more solo. I'm interested 145 00:09:22,960 --> 00:09:26,760 Speaker 2: in all of those products, and both has some of 146 00:09:26,800 --> 00:09:32,280 Speaker 2: the questions, is it to addictive, some concern over people 147 00:09:32,440 --> 00:09:35,280 Speaker 2: scrolling in the middle of the night, but also has 148 00:09:35,320 --> 00:09:38,760 Speaker 2: some benefits in that I do think it is a 149 00:09:38,760 --> 00:09:41,400 Speaker 2: way we get a lot of new information. And I 150 00:09:41,480 --> 00:09:45,440 Speaker 2: obviously read the newspaper and go on x and other 151 00:09:45,840 --> 00:09:48,520 Speaker 2: social media platforms, but I do get new information from 152 00:09:48,559 --> 00:09:51,000 Speaker 2: there as well. There's a second what I would call 153 00:09:51,120 --> 00:09:54,520 Speaker 2: class of social media, starting with Facebook or even friends there, 154 00:09:54,559 --> 00:09:59,160 Speaker 2: which is sharing about my life, sharing pictures, celebrities sharing pictures. 155 00:09:59,320 --> 00:10:02,000 Speaker 2: And then I would put Roadblocks in a third category, 156 00:10:02,080 --> 00:10:07,359 Speaker 2: which is the connection category, being together in a virtual environment, 157 00:10:07,920 --> 00:10:14,120 Speaker 2: initially pioneered by gaming and online gaming. And I think 158 00:10:14,160 --> 00:10:19,720 Speaker 2: this category is a natural extension of the telegraph system 159 00:10:19,960 --> 00:10:25,600 Speaker 2: and the phone system and the video system. The next 160 00:10:25,640 --> 00:10:29,560 Speaker 2: extension of it is the three D connection system. And 161 00:10:30,320 --> 00:10:33,640 Speaker 2: someday when we're doing another podcast, we maybe will be 162 00:10:33,679 --> 00:10:36,720 Speaker 2: doing it in Roadblocks, and we'll be going for a 163 00:10:36,760 --> 00:10:40,679 Speaker 2: walk in a city somewhere and having a chat and 164 00:10:40,720 --> 00:10:43,280 Speaker 2: looking at the scenery. And I think that's just part 165 00:10:43,280 --> 00:10:46,640 Speaker 2: of the inevitable march of how we communicate at a 166 00:10:46,640 --> 00:10:51,280 Speaker 2: distance with technology. So I think there's benefits from all 167 00:10:51,280 --> 00:10:54,240 Speaker 2: different types of social media. Roadblocks is very much in 168 00:10:54,280 --> 00:10:56,240 Speaker 2: the gaming connection zone. 169 00:10:56,240 --> 00:11:01,040 Speaker 1: There, so the platform for interaction and the interaction drives communication. 170 00:11:01,200 --> 00:11:07,520 Speaker 2: Pulls people in and the notion of seeing the developer community, 171 00:11:08,000 --> 00:11:12,760 Speaker 2: seeing both very experienced game creators as well as sixteen 172 00:11:12,800 --> 00:11:16,000 Speaker 2: year olds, eighteen year olds, twenty two year old and 173 00:11:16,320 --> 00:11:18,880 Speaker 2: in a way it gives an optimism that maybe I 174 00:11:18,920 --> 00:11:24,160 Speaker 2: could do this as well. And also the way the 175 00:11:24,320 --> 00:11:30,200 Speaker 2: Roadblocks developer community has panned out, we have seen not 176 00:11:30,440 --> 00:11:33,960 Speaker 2: just the top developers, but the thousandth developer or the 177 00:11:34,120 --> 00:11:40,800 Speaker 2: ten thousandth developer start to make meaningful wages. Actually, so 178 00:11:42,400 --> 00:11:46,640 Speaker 2: it's something people feel that's accessible to them, and I 179 00:11:46,679 --> 00:11:50,600 Speaker 2: do believe because of this, there's a lot of excitement 180 00:11:50,640 --> 00:11:55,680 Speaker 2: around STEM learning. It's cool to learn computer science. We 181 00:11:55,720 --> 00:11:58,920 Speaker 2: see a lot of people get pulled into computer science 182 00:11:58,960 --> 00:12:00,800 Speaker 2: and production because they believe if they can do it. 183 00:12:01,920 --> 00:12:06,199 Speaker 2: These are real educational experiences on Roadblocks now. So it's 184 00:12:06,760 --> 00:12:10,080 Speaker 2: in that sense it's working out like we planned. There's 185 00:12:10,120 --> 00:12:14,320 Speaker 2: a lot of education in the experiences themselves. But even 186 00:12:14,400 --> 00:12:17,160 Speaker 2: more so, I think if we had gone on to 187 00:12:17,200 --> 00:12:21,280 Speaker 2: say we want to make a educational experience around either 188 00:12:21,760 --> 00:12:26,920 Speaker 2: art or design or computer science, arguably Roadblocks is very 189 00:12:26,920 --> 00:12:30,120 Speaker 2: good at that in that it pulls in millions of 190 00:12:30,200 --> 00:12:34,280 Speaker 2: people to learn computer science or art or design. 191 00:12:35,440 --> 00:12:37,920 Speaker 1: How did it become such a huge success. I mean, 192 00:12:38,000 --> 00:12:40,920 Speaker 1: you started in the two thousands and it's doing good, 193 00:12:41,000 --> 00:12:44,320 Speaker 1: and you raise the money, and then I think fifteen 194 00:12:44,400 --> 00:12:47,040 Speaker 1: years later you took it to an IPO, but there 195 00:12:47,120 --> 00:12:49,800 Speaker 1: was a moment when it went from a successful private 196 00:12:49,800 --> 00:12:54,280 Speaker 1: company to arguably one of the most influential tech companies 197 00:12:54,280 --> 00:12:56,920 Speaker 1: in the world. Like, what do you attribute that sort 198 00:12:56,920 --> 00:12:58,320 Speaker 1: of shift in penetration to. 199 00:13:00,080 --> 00:13:04,439 Speaker 2: We've been at it for over sixteen or seventeen years, 200 00:13:05,000 --> 00:13:10,280 Speaker 2: and along the way, one thing is we started very small. 201 00:13:10,600 --> 00:13:14,079 Speaker 2: The very first few years of roadblocks, we were talking 202 00:13:14,160 --> 00:13:18,400 Speaker 2: one thousand concurrent users rather than twenty one million concurrent 203 00:13:18,559 --> 00:13:23,560 Speaker 2: So we are now at least twenty one thousand times larger. 204 00:13:24,120 --> 00:13:28,640 Speaker 2: I would say on many occasions along the way, whether 205 00:13:28,679 --> 00:13:32,040 Speaker 2: it's it's a board meeting or a staff meeting, what 206 00:13:32,120 --> 00:13:34,760 Speaker 2: has led to this acceleration of growth in the last 207 00:13:34,840 --> 00:13:39,400 Speaker 2: three months or what is the magic sauce we keep 208 00:13:39,440 --> 00:13:44,439 Speaker 2: coming back to. It's thousands of things done right. It 209 00:13:44,559 --> 00:13:49,600 Speaker 2: is a real well balanced mix of a lot of 210 00:13:49,640 --> 00:13:54,080 Speaker 2: complex things. It is how good our game engine works, 211 00:13:54,120 --> 00:13:57,640 Speaker 2: it's our infrastructure. How good is a tooling, How good 212 00:13:57,720 --> 00:14:00,880 Speaker 2: is search and discovery? How good is the economy? Do 213 00:14:00,920 --> 00:14:04,200 Speaker 2: we have enough servers? Are people connecting with their friends? 214 00:14:04,280 --> 00:14:09,080 Speaker 2: So a platform like this is pretty broad technically, and 215 00:14:09,160 --> 00:14:12,439 Speaker 2: whenever we've tried to do a statistical analysis or what 216 00:14:12,559 --> 00:14:15,840 Speaker 2: is the one magic thing. It's always been a thousand 217 00:14:15,920 --> 00:14:16,600 Speaker 2: small things. 218 00:14:17,400 --> 00:14:21,280 Speaker 1: But in terms of an innovation that drove the platform, 219 00:14:21,480 --> 00:14:25,040 Speaker 1: Roebucks were pretty important, right. I think I understand that 220 00:14:25,600 --> 00:14:29,440 Speaker 1: the key to Roebucks was that they gave developers and 221 00:14:29,520 --> 00:14:32,600 Speaker 1: creators are written incentive, but can you just take a 222 00:14:32,600 --> 00:14:35,280 Speaker 1: step back and kind of explain what they are and 223 00:14:35,360 --> 00:14:36,680 Speaker 1: how they impact your platform? 224 00:14:38,120 --> 00:14:41,800 Speaker 2: So we wanted we wanted to create a perpetual motion 225 00:14:42,000 --> 00:14:46,600 Speaker 2: machine or a closed loop system with feedback. And the 226 00:14:46,680 --> 00:14:50,400 Speaker 2: way a closed loop system with feedback would be. I'm 227 00:14:50,440 --> 00:14:53,920 Speaker 2: a developer, maybe I'm dude one I made work at 228 00:14:53,960 --> 00:14:58,040 Speaker 2: a pizza place, and I say, what could I do 229 00:14:58,880 --> 00:15:02,840 Speaker 2: where users could spend a currency we'll call it roebucks. 230 00:15:03,880 --> 00:15:06,280 Speaker 2: I don't remember if I work at a pizza place, 231 00:15:06,440 --> 00:15:09,720 Speaker 2: or someone had the ability to buy a scooter so 232 00:15:09,800 --> 00:15:12,200 Speaker 2: instead of walking from place to place in their game, 233 00:15:12,240 --> 00:15:13,200 Speaker 2: you could ride the scooter. 234 00:15:13,480 --> 00:15:13,720 Speaker 1: You know. 235 00:15:14,880 --> 00:15:18,360 Speaker 2: So okay, So that has to happen. Creators have to 236 00:15:18,400 --> 00:15:22,960 Speaker 2: have interesting things to sell. The creators need to have 237 00:15:23,000 --> 00:15:27,600 Speaker 2: a wallet where if a user spends roebucks on that scooter, 238 00:15:27,680 --> 00:15:30,880 Speaker 2: it goes into their wallet. A creator needs to be 239 00:15:30,920 --> 00:15:35,600 Speaker 2: able to translate those roebucks into money. You know, fill 240 00:15:35,640 --> 00:15:38,280 Speaker 2: out your ten ninety nine, you're going to get some cash. 241 00:15:38,280 --> 00:15:41,320 Speaker 2: You're going to get taxed on it. That's like real earnings. 242 00:15:42,280 --> 00:15:47,600 Speaker 2: Users need to be able to buy roebucks, either through iOS, 243 00:15:47,640 --> 00:15:50,080 Speaker 2: through the app store, through a credit card, now through 244 00:15:50,120 --> 00:15:54,080 Speaker 2: a gift card, and there's got to be maybe a 245 00:15:54,080 --> 00:15:58,120 Speaker 2: little feedback to reward those developers who are bootstrapping the system. 246 00:15:58,200 --> 00:16:02,760 Speaker 2: So we had to experiences that we're starting to bring 247 00:16:02,800 --> 00:16:05,200 Speaker 2: in the most roebucks, so there's a little bit of 248 00:16:05,200 --> 00:16:09,160 Speaker 2: a feedback loop, and developers said, whoa, if I'm earning roebucks, 249 00:16:09,160 --> 00:16:11,880 Speaker 2: I might get some discovery. So all of those things 250 00:16:11,920 --> 00:16:16,000 Speaker 2: have to launch at the same time. Users purchasing roebucks, 251 00:16:16,200 --> 00:16:21,400 Speaker 2: some discovery, closed loop feedback, developers cashing them out. That's 252 00:16:21,440 --> 00:16:24,120 Speaker 2: all that we did. But we launched with all of 253 00:16:24,160 --> 00:16:28,320 Speaker 2: those components, and on day one users were buying roebucks, 254 00:16:28,760 --> 00:16:32,760 Speaker 2: Users started spending roebucks in some of the games. At 255 00:16:32,760 --> 00:16:35,040 Speaker 2: the end of day one we had the top grossing 256 00:16:35,120 --> 00:16:39,440 Speaker 2: roebucks game right there on the Discovery charts. Creators could say, oh, 257 00:16:39,480 --> 00:16:43,160 Speaker 2: this is another interesting thing to do, and that launched 258 00:16:43,160 --> 00:16:45,880 Speaker 2: that whole virtual economy that has been a big part 259 00:16:45,880 --> 00:16:47,040 Speaker 2: of us ever since. 260 00:16:52,920 --> 00:16:56,280 Speaker 1: After the break. How Roadblocks is responding to what Bloomberg 261 00:16:56,360 --> 00:17:11,159 Speaker 1: is called it's pedophile problem. Stay with us. When I 262 00:17:11,160 --> 00:17:13,520 Speaker 1: was reading my introduction to the one point where you 263 00:17:13,520 --> 00:17:16,720 Speaker 1: were really nodding along was when I used that word prehistoric. 264 00:17:17,440 --> 00:17:23,520 Speaker 1: Oh now you're giving me two thumbs up. Tell me why. 265 00:17:23,560 --> 00:17:28,040 Speaker 2: In three D immersion, there's an amazing amount of technology 266 00:17:28,160 --> 00:17:30,800 Speaker 2: still to be built. If we wanted to host a 267 00:17:31,920 --> 00:17:36,120 Speaker 2: concert with a real time performer for one hundred thousand people, 268 00:17:36,720 --> 00:17:39,679 Speaker 2: and we all wanted to be in that exact same stadium, 269 00:17:39,760 --> 00:17:45,040 Speaker 2: dancing together, hearing everyone participating on a phone or a 270 00:17:45,119 --> 00:17:49,639 Speaker 2: home theater or in VR, have it look photo realistic, 271 00:17:50,160 --> 00:17:54,720 Speaker 2: like just like video, and have it sound great. That's 272 00:17:54,760 --> 00:17:58,640 Speaker 2: a lot of technology. There's still some way to go, 273 00:17:59,320 --> 00:18:03,560 Speaker 2: so and that's sense. The whole gaming market, Roadblocks included, 274 00:18:04,440 --> 00:18:07,160 Speaker 2: is still in the Stone age. The spec is really 275 00:18:07,200 --> 00:18:12,199 Speaker 2: one hundred thousand people, photorealistic, real time, high quality, and 276 00:18:12,280 --> 00:18:16,600 Speaker 2: add AI on top of that, possibly regenerating the environment 277 00:18:16,680 --> 00:18:19,800 Speaker 2: based on your or my prompts like turn this from 278 00:18:19,840 --> 00:18:24,640 Speaker 2: a stadium into a medieval fortress. So we're ways away 279 00:18:24,680 --> 00:18:28,119 Speaker 2: from that technology. I would say even today where we 280 00:18:28,160 --> 00:18:32,040 Speaker 2: are with Roadblocks, what we're doing is somewhat innovative in 281 00:18:32,080 --> 00:18:35,240 Speaker 2: that a lot of the video game market is still 282 00:18:35,320 --> 00:18:40,480 Speaker 2: downloading things not being able to play immediately. So I 283 00:18:40,560 --> 00:18:43,000 Speaker 2: think what we're going to see and what we're really 284 00:18:43,040 --> 00:18:45,920 Speaker 2: pushing on is the notion of immediate play no matter 285 00:18:45,960 --> 00:18:49,199 Speaker 2: what we're looking at. Another thing that's very prevalent in 286 00:18:49,240 --> 00:18:54,080 Speaker 2: the video game industry is different games on mobile than 287 00:18:54,119 --> 00:18:59,120 Speaker 2: on PC or console mobile tending to be lighter, high performance, 288 00:18:59,440 --> 00:19:01,160 Speaker 2: but I do think over time we're going to see 289 00:19:01,160 --> 00:19:03,359 Speaker 2: the same game run on both, which is going to 290 00:19:03,440 --> 00:19:07,520 Speaker 2: require a lot of cloud technology. And so having AI 291 00:19:07,720 --> 00:19:11,359 Speaker 2: available in any game, whether it's for NPCs or creation, 292 00:19:12,119 --> 00:19:14,320 Speaker 2: that's a whole area that we don't even know what 293 00:19:14,359 --> 00:19:15,040 Speaker 2: that's going to be. 294 00:19:15,560 --> 00:19:18,520 Speaker 1: One of the most popular terms right now is vibe coding, 295 00:19:18,960 --> 00:19:22,439 Speaker 1: basically describing to an AI what you want in natural 296 00:19:22,520 --> 00:19:25,240 Speaker 1: language and then having it write code for you to 297 00:19:25,400 --> 00:19:28,800 Speaker 1: make your wish come true. What role does vibe coding 298 00:19:28,840 --> 00:19:29,680 Speaker 1: play on Roadblocks? 299 00:19:30,640 --> 00:19:34,800 Speaker 2: We already have vibe coding in the extent that Roadblocks 300 00:19:34,880 --> 00:19:38,000 Speaker 2: Studio has an AI assistant. You can go talk to 301 00:19:38,080 --> 00:19:43,720 Speaker 2: studio and start building stuff. Our studio architecture will more 302 00:19:43,760 --> 00:19:47,760 Speaker 2: and more become MCP client and server, So if you 303 00:19:47,880 --> 00:19:50,920 Speaker 2: want to use your own AI command line and generate 304 00:19:50,960 --> 00:19:53,760 Speaker 2: in studio, you'll be able to do that, So stay 305 00:19:53,800 --> 00:19:58,600 Speaker 2: tuned on that. What I think we're going to ultimately see, though, 306 00:19:58,760 --> 00:20:04,439 Speaker 2: is vibe coding inside Roadblocks games themselves, and ultimately the 307 00:20:04,480 --> 00:20:07,080 Speaker 2: ability to vibe code not just the code in a 308 00:20:07,160 --> 00:20:10,879 Speaker 2: Roadblocks game, but the whole Roadblocks game. What will be 309 00:20:10,960 --> 00:20:14,480 Speaker 2: really a big day for Roadblocks is where one of 310 00:20:14,520 --> 00:20:18,879 Speaker 2: the top one hundred games, rather than been written with 311 00:20:19,119 --> 00:20:24,399 Speaker 2: luau and with three D graphics tools, is vibe coded. 312 00:20:24,720 --> 00:20:26,240 Speaker 2: Just like I don't know how to code, I'm not 313 00:20:26,280 --> 00:20:28,639 Speaker 2: an artist. I just talked about this game I wanted 314 00:20:28,640 --> 00:20:32,679 Speaker 2: to imagine. I uploaded some clips of some hand drawings 315 00:20:32,720 --> 00:20:35,359 Speaker 2: and a few ideas, and I got this game. But 316 00:20:35,440 --> 00:20:37,520 Speaker 2: the other thing I think we'll see on the social 317 00:20:37,600 --> 00:20:43,280 Speaker 2: side is collaborative vibe coding, people walking around together creating things. 318 00:20:43,440 --> 00:20:46,600 Speaker 2: You'd say, make a castle, I might say, make it 319 00:20:46,680 --> 00:20:51,080 Speaker 2: more green, more overgrowth on it. So I can see 320 00:20:51,600 --> 00:20:55,240 Speaker 2: vibe coding collaboratively being something we'll see in Roadblocks. 321 00:20:55,800 --> 00:21:00,119 Speaker 1: You have tens of millions of other people's children on 322 00:21:00,160 --> 00:21:03,720 Speaker 1: your platform. How do you think about that responsibility and 323 00:21:03,760 --> 00:21:05,480 Speaker 1: how do you deal with it? 324 00:21:04,400 --> 00:21:10,520 Speaker 2: It's an enormous responsibility. We sometimes try to imagine what 325 00:21:11,119 --> 00:21:15,320 Speaker 2: close to one hundred million peoples looks like. That's about 326 00:21:15,320 --> 00:21:20,399 Speaker 2: a thousand soccer stadiums with one hundred thousand people in it. 327 00:21:21,200 --> 00:21:25,000 Speaker 2: We had the early experience that even one bad situation 328 00:21:25,680 --> 00:21:26,720 Speaker 2: is one too many. 329 00:21:27,000 --> 00:21:28,919 Speaker 1: Obviously, you have to ask you about the Bloomberg story 330 00:21:28,960 --> 00:21:32,159 Speaker 1: as well, which had the headline Roadblocks's pedophile Problem and 331 00:21:32,240 --> 00:21:34,479 Speaker 1: mentioned that there were two dozen people who have been 332 00:21:34,560 --> 00:21:37,919 Speaker 1: arrested based on interacting with children in harmful ways, in 333 00:21:37,960 --> 00:21:40,679 Speaker 1: some cases even abducting them they met on roadblocks. 334 00:21:41,280 --> 00:21:45,200 Speaker 2: How do you address this on roadblocks? We build safety 335 00:21:45,240 --> 00:21:49,159 Speaker 2: in from day one. We don't allow the sharing of images, 336 00:21:50,040 --> 00:21:54,080 Speaker 2: we don't allow unfiltered texts. We have access to all 337 00:21:54,160 --> 00:21:57,840 Speaker 2: texts and all of those things. It creates a world 338 00:21:58,280 --> 00:22:02,639 Speaker 2: where we have to try to keep people on roadblocks. 339 00:22:02,800 --> 00:22:06,840 Speaker 2: We don't want them going to any other device or 340 00:22:06,920 --> 00:22:11,440 Speaker 2: any other platform where. Unfortunately, if a young person has 341 00:22:11,480 --> 00:22:15,479 Speaker 2: access to a phone, there's many other areas where they 342 00:22:15,520 --> 00:22:19,240 Speaker 2: can start sharing pictures of themselves, or start trying to 343 00:22:19,280 --> 00:22:23,760 Speaker 2: share their phone number or address. So over the years 344 00:22:23,760 --> 00:22:28,439 Speaker 2: we've accepted that challenge. I would say there's never an 345 00:22:28,520 --> 00:22:31,720 Speaker 2: excuse even for one bad incident. There are many things 346 00:22:31,720 --> 00:22:34,879 Speaker 2: that get reported that were unfortunately not able to comment 347 00:22:35,000 --> 00:22:38,720 Speaker 2: on where they were initially meeting. But I do feel 348 00:22:38,760 --> 00:22:41,320 Speaker 2: over time we're going to show the leadership that for 349 00:22:41,480 --> 00:22:45,600 Speaker 2: young people, they stay on roadblocks no matter what. For 350 00:22:45,840 --> 00:22:49,320 Speaker 2: thirteen through seventeen year olds, you're going to see some 351 00:22:49,480 --> 00:22:53,520 Speaker 2: very innovative things where, unlike on other platforms, most fourteen 352 00:22:53,600 --> 00:22:56,240 Speaker 2: year olds can talk to anyone else on the platform, 353 00:22:56,840 --> 00:22:59,640 Speaker 2: and that's a very vulnerable age. You're going to see 354 00:22:59,760 --> 00:23:04,200 Speaker 2: us start to be thoughtful about how they communicate with others. 355 00:23:04,240 --> 00:23:09,160 Speaker 1: Can you just describe how the actual social interaction works? 356 00:23:09,200 --> 00:23:12,760 Speaker 1: And I guess my second question would be, is it 357 00:23:12,800 --> 00:23:16,320 Speaker 1: an aspiration to make it all but impossible for adults 358 00:23:16,320 --> 00:23:18,600 Speaker 1: to speak to children ultimately on the platform? 359 00:23:19,280 --> 00:23:23,480 Speaker 2: Yeah? You know how Tesla weimo has to be twenty 360 00:23:23,520 --> 00:23:25,960 Speaker 2: to you know, ten times safer than the real world. 361 00:23:26,760 --> 00:23:31,480 Speaker 2: I'm optimistic that we will be multiples and multiples of 362 00:23:31,560 --> 00:23:36,280 Speaker 2: that relative to the real world. And it's not inconceivable 363 00:23:36,560 --> 00:23:40,520 Speaker 2: to build AI both for text or for voice that 364 00:23:40,680 --> 00:23:43,960 Speaker 2: no matter who I'm talking to. There's no way to 365 00:23:44,000 --> 00:23:48,320 Speaker 2: share personal information, and so I do feel we're going 366 00:23:48,400 --> 00:23:51,520 Speaker 2: to make this more and more just a solve problem. 367 00:23:51,080 --> 00:23:54,960 Speaker 1: Because a paradigm today is like two avatars might interact 368 00:23:55,119 --> 00:23:57,800 Speaker 1: and one maybe a grown up, one maybe a child, 369 00:23:57,800 --> 00:23:59,280 Speaker 1: and a grown up maybe able to say to the 370 00:23:59,359 --> 00:24:02,240 Speaker 1: child avatar, hey meet me on discord or something. That's 371 00:24:02,240 --> 00:24:02,600 Speaker 1: why the. 372 00:24:02,560 --> 00:24:06,679 Speaker 2: Kere we would Actually it's very The good news is 373 00:24:06,680 --> 00:24:09,800 Speaker 2: it's very very hard to meet on discord today, So 374 00:24:09,960 --> 00:24:14,879 Speaker 2: we filter use their names, we filter addresses. What we 375 00:24:15,080 --> 00:24:19,760 Speaker 2: do find is in certain age range. Even though that's 376 00:24:19,880 --> 00:24:21,960 Speaker 2: very very hard to share a snap name or a 377 00:24:22,000 --> 00:24:26,159 Speaker 2: Discord handle, some kids who are in a vulnerable state 378 00:24:27,000 --> 00:24:29,800 Speaker 2: try to figure out how to share, some way to 379 00:24:29,800 --> 00:24:33,119 Speaker 2: get off of roadblocks. And I think over time, even 380 00:24:33,160 --> 00:24:37,080 Speaker 2: when two people are trying to find out how to connect, 381 00:24:37,480 --> 00:24:40,880 Speaker 2: you'll see us making that very difficult, if not impossible. 382 00:24:41,440 --> 00:24:44,240 Speaker 1: But the way the interaction paradigm is like two adveratars 383 00:24:44,280 --> 00:24:45,720 Speaker 1: or in a virtual world and they have like a 384 00:24:45,800 --> 00:24:47,879 Speaker 1: chat box, or how do they actually practically talk to 385 00:24:47,960 --> 00:24:48,360 Speaker 1: each other? 386 00:24:49,080 --> 00:24:54,760 Speaker 2: For younger people only text in a full three D space. 387 00:24:54,920 --> 00:24:58,639 Speaker 2: We don't support one on one or private chat so 388 00:24:58,680 --> 00:25:02,240 Speaker 2: it's all out in the town square in a sense, 389 00:25:02,359 --> 00:25:05,400 Speaker 2: and other people can see that. And on top of that, 390 00:25:05,680 --> 00:25:09,080 Speaker 2: all of that text is running through a very deep 391 00:25:09,119 --> 00:25:12,520 Speaker 2: set of filtering at the same time. And it's one 392 00:25:12,520 --> 00:25:16,680 Speaker 2: of the biggest complaints really of our platform for younger people. 393 00:25:16,720 --> 00:25:20,680 Speaker 2: They see a lot of hashes, basically because it's us 394 00:25:20,680 --> 00:25:22,840 Speaker 2: being very conservative in how we filter. 395 00:25:23,560 --> 00:25:26,000 Speaker 1: As you look at what's going on more broadly in 396 00:25:26,040 --> 00:25:29,080 Speaker 1: society and culture, you feel like parents are waking up 397 00:25:29,119 --> 00:25:33,359 Speaker 1: to and getting very concerned about real world harms happening 398 00:25:33,359 --> 00:25:37,680 Speaker 1: to their children based on virtual environments. Do you see 399 00:25:37,720 --> 00:25:43,560 Speaker 1: that as as a longer term risk to Roadblocks. 400 00:25:43,359 --> 00:25:47,200 Speaker 2: Well, we see it in a way as an opportunity, 401 00:25:47,560 --> 00:25:51,959 Speaker 2: and I would say we're thankful that we started with 402 00:25:52,119 --> 00:25:55,520 Speaker 2: younger people on the platform because it arguably is a 403 00:25:55,600 --> 00:26:00,560 Speaker 2: much more difficult area to challenge. Improving our work with 404 00:26:00,680 --> 00:26:05,159 Speaker 2: law enforcement and I believe over time getting the reputation 405 00:26:05,320 --> 00:26:08,639 Speaker 2: that roadblocks is a dangerous place for bad actors. We 406 00:26:08,720 --> 00:26:10,600 Speaker 2: do a lot of work with all the three letter 407 00:26:10,680 --> 00:26:14,320 Speaker 2: agencies and want to make roadblocks that kind of dangerous 408 00:26:14,320 --> 00:26:17,720 Speaker 2: place for anyone who's thinking about that. We're moving more 409 00:26:17,760 --> 00:26:23,080 Speaker 2: and more proactive so we now nudge people on our 410 00:26:23,119 --> 00:26:27,720 Speaker 2: platform when they're maybe not being so nice or bullying 411 00:26:27,800 --> 00:26:31,479 Speaker 2: a little or whatever, and those nudges do give people 412 00:26:32,200 --> 00:26:34,800 Speaker 2: an early indication of what we just won't tolerate on 413 00:26:34,840 --> 00:26:35,760 Speaker 2: the platform. 414 00:26:36,000 --> 00:26:38,840 Speaker 1: There was a BBC interview you gave and I think 415 00:26:39,119 --> 00:26:41,359 Speaker 1: you know you suggested if parents are worried about the 416 00:26:41,480 --> 00:26:44,240 Speaker 1: children roadblocks, maybe they just shouldn't have their children roadblocks, 417 00:26:44,240 --> 00:26:45,560 Speaker 1: and you've got some pushback for that. 418 00:26:46,480 --> 00:26:49,440 Speaker 2: I love that question. It was part of a bigger 419 00:26:49,600 --> 00:26:54,359 Speaker 2: conversation track. We were talking about how hard I believe 420 00:26:54,400 --> 00:26:56,119 Speaker 2: it is to be a parent and what does a 421 00:26:56,200 --> 00:27:01,679 Speaker 2: parent do when they're intuitively not comfortable with something. I 422 00:27:01,800 --> 00:27:04,800 Speaker 2: was hoping my answer would get construed as any time 423 00:27:04,880 --> 00:27:09,439 Speaker 2: a parent is uncomfortable with anything, like if I'm looking 424 00:27:09,480 --> 00:27:11,640 Speaker 2: outside at a lake right now, and if i saw 425 00:27:11,680 --> 00:27:14,800 Speaker 2: my two year old, like I'm not comfortable having them 426 00:27:14,840 --> 00:27:16,719 Speaker 2: at the end of the dock right now without a 427 00:27:16,760 --> 00:27:19,359 Speaker 2: life jacket on. I'm a parent, I have four kids. 428 00:27:19,560 --> 00:27:23,200 Speaker 2: I would always want parents to if they're not comfortable, 429 00:27:23,240 --> 00:27:24,320 Speaker 2: follow their intuition. 430 00:27:24,760 --> 00:27:27,800 Speaker 1: You've described Roadblocks as a wellness platform, even more so 431 00:27:27,880 --> 00:27:30,439 Speaker 1: than it is a gaming platform. What do you mean 432 00:27:30,480 --> 00:27:32,280 Speaker 1: by roadblocks as a wellness platform. 433 00:27:32,840 --> 00:27:37,360 Speaker 2: Young people who've gotten disconnected at school, young people going 434 00:27:37,359 --> 00:27:41,359 Speaker 2: through a mental health crisis, young people who are going 435 00:27:41,400 --> 00:27:47,040 Speaker 2: through something finding people on roadblocks to connect with. I mean, 436 00:27:47,080 --> 00:27:49,520 Speaker 2: it sounds gratuitous for me to say it, but parents 437 00:27:49,520 --> 00:27:53,639 Speaker 2: saying like, my kid is alive because they found people 438 00:27:53,680 --> 00:27:57,879 Speaker 2: on roadblocks. So I think there's a loneliness epidemic going 439 00:27:57,920 --> 00:28:01,240 Speaker 2: on in the world. I think. I mean, I'll go 440 00:28:01,280 --> 00:28:04,520 Speaker 2: out on a limb and I'll say four like in 441 00:28:04,760 --> 00:28:10,800 Speaker 2: quotes twenty one and up id verified opted in someday 442 00:28:10,840 --> 00:28:14,080 Speaker 2: we'll have dating on roadblocks, And I think a lot 443 00:28:14,160 --> 00:28:17,400 Speaker 2: of people who might be afraid to go on a 444 00:28:17,680 --> 00:28:21,440 Speaker 2: real life date might find it easier to have a 445 00:28:21,520 --> 00:28:25,560 Speaker 2: virtual date to start, and then if they connect, move 446 00:28:25,640 --> 00:28:28,280 Speaker 2: to the physical world. So I think, you know, in 447 00:28:28,359 --> 00:28:31,080 Speaker 2: a wellness platform, I think of as a platform to 448 00:28:31,119 --> 00:28:33,760 Speaker 2: help loneliness and help bring connection. 449 00:28:34,040 --> 00:28:37,800 Speaker 1: Yeah, because part of your job is continuing to attract 450 00:28:38,000 --> 00:28:41,280 Speaker 1: new thirteen year olds. The other part of your job 451 00:28:41,360 --> 00:28:44,440 Speaker 1: is retaining thirteen year olds who becoming seventeen year olds 452 00:28:44,440 --> 00:28:47,160 Speaker 1: who are becoming twenty four year olds. Right, So how 453 00:28:47,200 --> 00:28:49,280 Speaker 1: do you balance those two things? 454 00:28:49,960 --> 00:28:53,640 Speaker 2: You know, my job at a higher level is driven 455 00:28:53,680 --> 00:28:57,520 Speaker 2: by a certain level of morality and ethics. So I 456 00:28:57,520 --> 00:29:01,760 Speaker 2: don't literally consider my job the use count on roadblocks, 457 00:29:02,400 --> 00:29:06,680 Speaker 2: but I do consider this is an inevitable form of technology, 458 00:29:07,240 --> 00:29:09,880 Speaker 2: and we've been given this opportunity to shepherd it in 459 00:29:10,160 --> 00:29:15,360 Speaker 2: with civility and with optimism, and that's an exciting job. Like, Okay, 460 00:29:15,400 --> 00:29:18,920 Speaker 2: this type of technology is coming, AI is coming. Can 461 00:29:19,000 --> 00:29:22,240 Speaker 2: we do this in a way that's more civil and 462 00:29:22,680 --> 00:29:26,600 Speaker 2: higher quality than any other company could? Like that gets 463 00:29:26,680 --> 00:29:28,880 Speaker 2: us all up in the morning. So I would say, 464 00:29:28,920 --> 00:29:32,680 Speaker 2: if we do that and we build this technical vision, 465 00:29:33,480 --> 00:29:35,920 Speaker 2: we are going to see more of those users doing 466 00:29:35,960 --> 00:29:37,920 Speaker 2: that stuff, almost as a byproduct. 467 00:29:38,120 --> 00:29:40,200 Speaker 1: I remember second life from back in the day, but 468 00:29:40,640 --> 00:29:43,200 Speaker 1: it's almost like a third life. We can call it 469 00:29:43,320 --> 00:29:46,280 Speaker 1: maybe second life. 470 00:29:46,960 --> 00:29:50,280 Speaker 2: I'm personally not that hot on the term second life 471 00:29:50,280 --> 00:29:53,120 Speaker 2: because I think, you know, we only have one life, 472 00:29:53,320 --> 00:29:56,080 Speaker 2: and it's it can both be a physical life and 473 00:29:56,120 --> 00:29:58,320 Speaker 2: it can have a phone. Part of your life is 474 00:29:58,360 --> 00:30:00,080 Speaker 2: on the phone, and part of it's a digital life. 475 00:30:00,200 --> 00:30:10,520 Speaker 2: But I like the notion that we have one life. 476 00:30:13,040 --> 00:30:14,680 Speaker 1: David, thank you so much for taking the time today. 477 00:30:14,680 --> 00:30:16,040 Speaker 1: It was great to have you on tech stuff. 478 00:30:16,040 --> 00:30:19,320 Speaker 2: Really enjoy this conversation, really enjoyed it. I appreciate it 479 00:30:19,360 --> 00:30:20,040 Speaker 2: being here. 480 00:30:33,400 --> 00:30:37,000 Speaker 1: For tech Stuff. I'm Os Valoschin. This episode was produced 481 00:30:37,000 --> 00:30:41,120 Speaker 1: by Eliza Dennis and Adriana Tapia. It was executive produced 482 00:30:41,120 --> 00:30:44,760 Speaker 1: by me, Karen Price and Kate Osborne for Kaleidoscope and 483 00:30:44,840 --> 00:30:49,200 Speaker 1: Katrina Norvel for iHeart Podcast. Jack Insley mixed this episode 484 00:30:49,360 --> 00:30:53,080 Speaker 1: and Kyle Murdoch Rodolphine Song join us on Friday for 485 00:30:53,120 --> 00:30:55,600 Speaker 1: the weekend tech Caroen and I will run through all 486 00:30:55,640 --> 00:30:58,520 Speaker 1: the headlines you may have missed, and please do rate 487 00:30:58,560 --> 00:31:00,800 Speaker 1: and review the show and shout to us with your 488 00:31:00,800 --> 00:31:20,760 Speaker 1: feedback at tech Stuff Podcast at gmail dot com. Hm